Frame 1
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
mochi.as2.MochiAd.showPreGameAd({id:"2497e3450840c882", res:"800x600"});
__com_mochibot__("1f5cb139", this, 10301, true);
_root.lavr = 34;
_root.gore = 1;
function menuChoiceOne() {
getURL ("http://www.pyrozen.com");
}
stop();
_root.user = SharedObject.getLocal("user_LazyLiz");
onEnterFrame = function () {
urlStart = _url.indexOf("://") + 3;
urlEnd = _url.indexOf("/", urlStart);
domain = _url.substring(urlStart, urlEnd);
LastDot = domain.lastIndexOf(".") - 1;
domEnd = domain.lastIndexOf(".", LastDot) + 1;
domain = domain.substring(domEnd, domain.length);
if (domain == "gamesfree.ca") {
_root.gore = 2;
} else {
_root.gore = 1;
}
};
NewMenu = new ContextMenu();
NewMenu.hideBuiltInItems();
NewMenu.customItems.push(new ContextMenuItem("Pyrozen", menuChoiceOne));
this.menu = NewMenu;
Frame 3
stop();
onEnterFrame = function () {
if (_root.got2go == 2) {
_root.got2go = 1;
gotoAndPlay (4);
}
};
Frame 19
stop();
onEnterFrame = function () {
if (_root.got2go == 2) {
_root.got2go = 1;
gotoAndStop (20);
}
};
Frame 20
stop();
if (_root.user.data.levelrendu != undefined) {
_global.NombreAccessible = _root.user.data.levelrendu;
}
if (_global.NombreAccessible == undefined) {
_global.NombreAccessible = 1;
}
if (_global.TutorialPage == undefined) {
_global.TutorialPage = 1;
}
_root._x = 0;
_root._y = 0;
Instance of Symbol 26 MovieClip "btnStart" in Frame 20
onClipEvent (load) {
btnText = "PLAY";
}
onClipEvent (enterFrame) {
if (act == 2) {
_root.gotoAndStop("Frame2");
}
}
Instance of Symbol 26 MovieClip "btnSelectStage" in Frame 20
onClipEvent (load) {
this.btnText = "WALKTHROUGH";
}
onClipEvent (enterFrame) {
if (act == 2) {
getURL ("http://www.gamesfree.ca/customPage/83/", "_blank");
act = 1;
}
}
Instance of Symbol 84 MovieClip in Frame 20
onClipEvent (load) {
firstSound = new Sound();
firstSound.attachSound("music");
firstSound.stop();
firstSound.start(0, 9999);
}
Instance of Symbol 26 MovieClip "btnMoreGames" in Frame 20
onClipEvent (load) {
this.btnText = "MORE GAMES";
}
onClipEvent (enterFrame) {
if (act == 2) {
getURL ("http://www.gamesfree.ca", "_blank");
act = 1;
}
}
Instance of Symbol 298 MovieClip "diadd" in Frame 20
onClipEvent (load) {
_visible = true;
boxx.gotoAndStop(_root.lavr);
boxx2.boxx.gotoAndStop(_root.lavr);
if (_root.lavr != 0) {
_alpha = 100;
} else {
_alpha = 0;
}
}
onClipEvent (enterFrame) {
boxx2.gotoAndStop(boxx.shade + 1);
}
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 39
stop();
Frame 40
stop();
Frame 51
stop();
_root.Stage_Selection._y = -1000;
(_root.Game._y = 2);
_root.btnMenu._y = -1000;
Instance of Symbol 335 MovieClip "Stage_Selection" in Frame 51
onClipEvent (enterFrame) {
TableauStage = [Stage_1, Stage_2, Stage_3, Stage_4, Stage_5, Stage_6, Stage_7, Stage_8, Stage_9, Stage_10, Stage_11, Stage_12, Stage_13, Stage_14, Stage_15, Stage_16, Stage_17, Stage_18, Stage_19, Stage_20];
i = 0;
while (i < _global.NombreAccessible) {
if (TableauStage[i].frame != 20) {
TableauStage[i].gotoAndStop(20);
}
i++;
}
}
Instance of Symbol 26 MovieClip "btnWalk" in Frame 51
onClipEvent (load) {
btnText = "WALKTHROUGH";
}
onClipEvent (enterFrame) {
if (act == 2) {
getURL ("http://www.gamesfree.ca/customPage/83/", "_blank");
act = 1;
}
}
Instance of Symbol 26 MovieClip "btnMore" in Frame 51
onClipEvent (load) {
btnText = "MORE GAMES";
}
onClipEvent (enterFrame) {
if (act == 2) {
getURL ("http://www.gamesfree.ca", "_blank");
act = 1;
}
}
Instance of Symbol 298 MovieClip "diadd" in Frame 51
onClipEvent (load) {
_visible = true;
boxx.gotoAndStop(_root.lavr);
boxx2.boxx.gotoAndStop(_root.lavr);
if (_root.lavr != 0) {
_alpha = 100;
} else {
_alpha = 0;
}
}
onClipEvent (enterFrame) {
boxx2.gotoAndStop(boxx.shade + 1);
}
Frame 75
tirthSound = new Sound();
tirthSound.attachSound("whip2");
tirthSound.start();
Frame 100
Game.gotoAndPlay(21);
Frame 101
stop();
(_root.Stage_Selection._y = 32);
(_root.btnMenu._y = 569);
_root.Game._y = -1000;
Frame 102
(_root.MenuGame._y = -31);
_root.Stage_Selection._y = -1000;
_root.btnMenu._y = -1000;
Frame 130
Game.gotoAndStop(21);
Frame 190
stop();
Symbol 10 MovieClip Frame 1
_root.stop();
_root.PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (_root.PercentLoaded != 100) {
setProperty(bar, _xscale , _root.PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 10 MovieClip Frame 2
gotoAndPlay (1);
Symbol 10 MovieClip Frame 3
_root.play();
Symbol 431 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd
{
function MochiAd () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showPreGameAd(options) {
var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}, ad_progress:function (percent) {
}};
options = _parseOptions(options, _local27);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") {
options.ad_started();
options.ad_finished();
return(undefined);
}
var clip = options.clip;
var _local24 = 11000;
var _local19 = options.ad_timeout;
if (options.skip) {
_local19 = 0;
}
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local15 = _getRes(options);
var _local5 = _local15[0];
var _local14 = _local15[1];
mc._x = _local5 * 0.5;
mc._y = _local14 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local5 * -0.5;
chk._y = _local14 * -0.5;
var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4);
if (options.no_progress_bar) {
_local7._visible = false;
delete options.no_progress_bar;
} else {
_local7._x = 10;
_local7._y = _local14 - 20;
}
var _local23 = options.color;
delete options.color;
var _local21 = options.background;
delete options.background;
var _local25 = options.outline;
delete options.outline;
var _local6 = _local7.createEmptyMovieClip("_outline", 1);
_local6.beginFill(_local21);
_local6.moveTo(0, 0);
_local6.lineTo(_local5 - 20, 0);
_local6.lineTo(_local5 - 20, 10);
_local6.lineTo(0, 10);
_local6.lineTo(0, 0);
_local6.endFill();
var _local4 = _local7.createEmptyMovieClip("_inside", 2);
_local4.beginFill(_local23);
_local4.moveTo(0, 0);
_local4.lineTo(_local5 - 20, 0);
_local4.lineTo(_local5 - 20, 10);
_local4.lineTo(0, 10);
_local4.lineTo(0, 0);
_local4.endFill();
_local4._xscale = 0;
var _local8 = _local7.createEmptyMovieClip("_outline", 3);
_local8.lineStyle(0, _local25, 100);
_local8.moveTo(0, 0);
_local8.lineTo(_local5 - 20, 0);
_local8.lineTo(_local5 - 20, 10);
_local8.lineTo(0, 10);
_local8.lineTo(0, 0);
chk.ad_msec = _local24;
chk.ad_timeout = _local19;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
var sendHostProgress = false;
mc.lc.sendHostLoadProgress = function (lc_name) {
sendHostProgress = true;
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local10 = this._parent._parent;
var _local3 = _local10;
while ((!_local3.getBytesTotal()) && (_local3)) {
_local3 = _local3._parent;
}
if (!_local3) {
_local3 = _root;
}
var _local13 = this._parent._mochiad_ctr;
var _local7 = getTimer() - this.started;
var _local5 = false;
var _local6 = _local3.getBytesTotal();
var _local9 = _local3.getBytesLoaded();
var _local4 = (100 * _local9) / _local6;
var _local12 = (100 * _local7) / chk.ad_msec;
var _local11 = this._mochiad_bar._inside;
var _local15 = Math.min(100, Math.min(_local4 || 0, _local12));
_local15 = Math.max(this.last_pcnt, _local15);
this.last_pcnt = _local15;
_local11._xscale = _local15;
options.ad_progress(_local15);
if (sendHostProgress) {
mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local4}, clip._mochiad._containerLCName);
if (_local4 == 100) {
sendHostProgress = false;
}
}
if (!chk.showing) {
var _local8 = _local13.getBytesTotal();
if ((_local8 > 0) || (typeof(_local8) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if ((_local7 > chk.ad_timeout) && (_local4 == 100)) {
options.ad_failed();
_local5 = true;
}
}
if (_local7 > chk.ad_msec) {
_local5 = true;
}
if (((_local6 > 0) && (_local9 >= _local6)) && (_local5)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showClickAwayAd(options) {
var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () {
}, ad_finished:function () {
}, ad_loaded:function (width, height) {
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local10);
var clip = options.clip;
var _local9 = options.ad_timeout;
delete options.ad_timeout;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var _local3 = clip._mochiad;
_local3.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local11 = _local5[0];
var _local8 = _local5[1];
_local3._x = _local11 * 0.5;
_local3._y = _local8 * 0.5;
var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_timeout = _local9;
chk.started = getTimer();
chk.showing = false;
_local3.lc.adLoaded = options.ad_loaded;
_local3.lc.adSkipped = options.ad_skipped;
_local3.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
_local3.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
var _local21 = false;
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
_local2 = true;
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local2) {
delete this.onEnterFrame;
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showPreloaderAd(options) {
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
showPreGameAd(options);
}
static function showTimedAd(options) {
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
showInterLevelAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function load(options) {
var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local12);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local6 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local6._mochiad_loaded) {
return(null);
}
var _local11 = options.depth;
delete options.depth;
var mc = _local6.createEmptyMovieClip("_mochiad", _local11);
var _local10 = _getRes(options);
options.res = (_local10[0] + "x") + _local10[1];
options.server = options.server + options.id;
delete options.id;
_local6._mochiad_loaded = true;
if (_local6._url.indexOf("http") != 0) {
trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal");
}
var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local9 = _local4.server;
delete _local4.server;
var _local13 = _allowDomains(_local9);
mc.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
mochi.as2.MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new Object();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = mc;
_local5.name = _local8;
_local5.hostname = _local13;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
mc.lc = _local5;
mc.lc.regContLC = function (lc_name) {
mc._containerLCName = lc_name;
};
_local4.lc = _local8;
_local4.st = getTimer();
if (!options.skip) {
_local4.loadMovie(_local9 + ".swf", "POST");
}
return(mc);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName);
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
if (_local4.id == "test") {
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
}
return(_local4);
}
static function rpc(clip, callbackID, arg) {
switch (arg.id) {
case "setValue" :
setValue(clip, arg.objectName, arg.value);
break;
case "getValue" :
var _local4 = getValue(clip, arg.objectName);
containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName);
break;
case "runMethod" :
var _local3 = runMethod(clip, arg.method, arg.args);
containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName);
break;
default :
trace("[mochiads rpc] unknown rpc id: " + arg.id);
}
}
static function setValue(base, objectName, value) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
base[_local2[_local1]] = value;
}
static function getValue(base, objectName) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
return(base[_local2[_local1]]);
}
static function runMethod(base, methodName, argsArray) {
var _local2 = methodName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
if (typeof(base[_local2[_local1]]) == "function") {
return(base[_local2[_local1]].apply(base, argsArray));
}
return(undefined);
}
static function containerNotify(clip, args, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.notify) {
_local1.notify(args);
} else {
new LocalConnection().send(lcName, "notify", args);
}
}
static function containerRpcResult(clip, callbackID, val, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.rpcResult) {
_local1.rpcResult(callbackID, val);
} else {
new LocalConnection().send(lcName, "rpcResult", callbackID, val);
}
}
}
Symbol 432 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher
{
var eventTable;
function MochiEventDispatcher () {
eventTable = {};
}
function buildDelegate(thisObject, thatObject) {
var _local2 = {thisObject:thisObject, thatObject:thatObject};
if (thatObject != undefined) {
var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject));
_local2.delegate = function (args) {
funct.call(thisObject, args);
};
} else {
_local2.delegate = thisObject;
}
return(_local2);
}
function compareDelegate(d_A, d_B) {
if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) {
return(false);
}
return(true);
}
function addEventListener(event, thisObject, thatObject) {
removeEventListener(event, thisObject, thatObject);
eventTable[event].push(buildDelegate(thisObject, thatObject));
}
function removeEventListener(event, thisObject, thatObject) {
var _local3 = buildDelegate(thisObject, thatObject);
if (eventTable[event] == undefined) {
eventTable[event] = [];
return(undefined);
}
for (var _local4 in eventTable[event]) {
if (!compareDelegate(eventTable[event][_local4], _local3)) {
continue;
}
eventTable[event].splice(Number(_local4), 1);
}
}
function triggerEvent(event, args) {
if (eventTable[event] == undefined) {
return(undefined);
}
for (var _local4 in eventTable[event]) {
eventTable[event][_local4].delegate(args);
}
}
}
Symbol 433 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices
{
static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel;
function MochiServices () {
}
static function get id() {
return(_id);
}
static function get clip() {
return(_container);
}
static function get childClip() {
return(_clip);
}
static function getVersion() {
return("3.9.4 as2");
}
static function allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function get isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function set comChannelName(val) {
if (val != undefined) {
if (val.length > 3) {
_sendChannelName = val + "_fromgame";
initComChannels();
}
}
//return(__get__comChannelName());
}
static function get connected() {
return(_connected);
}
static function connect(id, clip, onError) {
if (onError != undefined) {
mochi.as2.MochiServices.onError = onError;
} else if (mochi.as2.MochiServices.onError == undefined) {
mochi.as2.MochiServices.onError = function (errorCode) {
trace(errorCode);
};
}
warnID(id, false);
if ((!_connected) && (_clip == undefined)) {
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
}
}
static function disconnect() {
if (_connected || (_connecting)) {
_connecting = (_connected = false);
flush(true);
if (_clip != undefined) {
_clip.removeMovieClip();
delete _clip;
}
_listenChannel.close();
}
}
static function init(id, clip) {
_id = id;
if (clip != undefined) {
_container = clip;
} else {
_container = _root;
}
loadCommunicator(id, _container);
}
static function loadCommunicator(id, clip) {
var _local6 = "_mochiservices_com_" + id;
var _local5 = new MovieClipLoader();
var _local3 = {};
if (_clip != null) {
return(_clip);
}
if (!isNetworkAvailable) {
onError("NotConnected");
return(null);
}
if (urlOptions().servURL) {
_servURL = urlOptions().servURL;
}
var _local4 = _servURL + _services;
if (urlOptions().servicesURL) {
_local4 = urlOptions().servicesURL;
}
allowDomains(_local4);
_clip = clip.createEmptyMovieClip(_local6, 10336, false);
_listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999));
listen();
if (_local3.waitInterval != null) {
clearInterval(_local3.waitInterval);
}
_local3.onLoadError = loadError;
_local3.onLoadStart = function (target_mc) {
this.isLoading = true;
};
_local3.onLoadComplete = function (target_mc) {
target_mc.MochiServices = mochi.as2.MochiServices;
};
_local3.startTime = getTimer();
_local3.wait = function () {
if ((getTimer() - this.startTime) > 10000) {
if (!this.isLoading) {
mochi.as2.MochiServices.disconnect();
mochi.as2.MochiServices.onError("IOError");
}
clearInterval(this.waitInterval);
}
};
_local3.waitInterval = setInterval(_local3, "wait", 1000);
_local5.addListener(_local3);
_local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip);
_sendChannel = new LocalConnection();
_sendChannel._queue = [];
return(_clip);
}
static function loadError(target_mc, errorCode, httpStatus) {
trace("MochiServices could not load.");
disconnect();
onError(errorCode);
}
static function onStatus(infoObject) {
if (!(infoObject.level === "error")) {
} else {
_connected = false;
_listenChannel.connect(_listenChannelName);
}
}
static function listen() {
_listenChannel = new LocalConnection();
_listenChannel.handshake = function (args) {
mochi.as2.MochiServices.__set__comChannelName(args.newChannel);
};
_listenChannel.allowDomain = function (d) {
return(true);
};
_listenChannel.allowInsecureDomain = _listenChannel.allowDomain;
_listenChannel._nextcallbackID = 0;
_listenChannel._callbacks = {};
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
static function initComChannels() {
if (!_connected) {
_sendChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()});
_listenChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_listenChannel.onReceive = function (pkg) {
var _local5 = pkg.callbackID;
var _local4 = this._callbacks[_local5];
if (!_local4) {
return(undefined);
}
var _local2 = _local4.callbackMethod;
var _local3 = _local4.callbackObject;
if (_local3 && (typeof(_local2) == "string")) {
_local2 = _local3[_local2];
}
if (_local2 != undefined) {
_local2.apply(_local3, pkg.args);
}
delete this._callbacks[_local5];
};
_listenChannel.onEvent = function (pkg) {
switch (pkg.target) {
case "services" :
mochi.as2.MochiServices.triggerEvent(pkg.event, pkg.args);
break;
case "events" :
mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args);
break;
case "coins" :
mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args);
break;
case "social" :
mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args);
}
};
_listenChannel.onError = function () {
mochi.as2.MochiServices.onError("IOError");
};
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
while (_sendChannel._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift());
}
}
}
static function flush(error) {
var _local1;
var _local2;
while (_sendChannel._queue.length > 0) {
_local1 = _sendChannel._queue.shift();
if (_local1.callbackID != null) {
_local2 = _listenChannel._callbacks[_local1.callbackID];
}
delete _listenChannel._callbacks[_local1.callbackID];
if (error) {
handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod);
}
}
}
static function handleError(args, callbackObject, callbackMethod) {
if (args != null) {
if (args.onError != null) {
args.onError("NotConnected");
}
if ((args.options != null) && (args.options.onError != null)) {
args.options.onError("NotConnected");
}
}
if (callbackMethod != null) {
args = {};
args.error = true;
args.errorCode = "NotConnected";
if ((callbackObject != null) && (typeof(callbackMethod) == "string")) {
callbackObject[callbackMethod](args);
} else if (callbackMethod != null) {
callbackMethod.apply(args);
}
}
}
static function send(methodName, args, callbackObject, callbackMethod) {
if (_connected) {
_sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
} else {
if ((_clip == undefined) || (!_connecting)) {
trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName);
handleError(args, callbackObject, callbackMethod);
flush(true);
return(undefined);
}
_sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
}
_listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod};
_listenChannel._nextcallbackID++;
}
static function urlOptions() {
var _local5 = {};
var _local6;
if (_root._url.indexOf("mochiad_options") != -1) {
var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1;
_local6 = _root._url.substr(_local2, _root._url.length);
} else if (_root.mochiad_options) {
_local6 = _root.mochiad_options;
}
if (_local6) {
var _local4 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local4.length) {
var _local3 = _local4[_local2].split("=");
_local5[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
return(_local5);
}
static function warnID(bid, leaderboard) {
bid = bid.toLowerCase();
if (bid.length != 16) {
trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length");
return(undefined);
}
if (bid == "1e113c7239048b3f") {
if (leaderboard) {
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
}
return(undefined);
}
if (bid == "84993a1de4031cd8") {
if (leaderboard) {
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
}
return(undefined);
}
var _local1 = 0;
while (_local1 < bid.length) {
switch (bid.charAt(_local1)) {
case "0" :
case "1" :
case "2" :
case "3" :
case "4" :
case "5" :
case "6" :
case "7" :
case "8" :
case "9" :
case "a" :
case "b" :
case "c" :
case "d" :
case "e" :
case "f" :
break;
default :
trace("WARNING: Board ID contains illegal characters: " + bid);
return(undefined);
}
_local1++;
}
}
static function addLinkEvent(url, burl, btn, onClick) {
var timeout = 1500;
var t0 = getTimer();
var _local2 = new Object();
_local2.mav = getVersion();
_local2.swfv = btn.getSWFVersion() || 6;
_local2.swfurl = btn._url;
_local2.fv = System.capabilities.version;
_local2.os = System.capabilities.os;
_local2.lang = System.capabilities.language;
_local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY;
var s = "?";
var _local3 = 0;
for (var _local6 in _local2) {
if (_local3 != 0) {
s = s + "&";
}
_local3++;
s = ((s + _local6) + "=") + escape(_local2[_local6]);
}
if (!(netupAttempted || (_connected))) {
var ping = btn.createEmptyMovieClip("ping", 777);
var _local7 = btn.createEmptyMovieClip("nettest", 778);
netupAttempted = true;
ping.loadMovie("http://link.mochiads.com/linkping.swf?t=" + getTimer());
_local7.onEnterFrame = function () {
if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) {
delete this.onEnterFrame;
} else if ((getTimer() - t0) > timeout) {
delete this.onEnterFrame;
mochi.as2.MochiServices.netup = false;
}
};
}
var _local4 = btn.createEmptyMovieClip("clk", 1001);
_local4._alpha = 0;
_local4.beginFill(1044735);
_local4.moveTo(0, 0);
_local4.lineTo(0, btn._height);
_local4.lineTo(btn._width, btn._height);
_local4.lineTo(btn._width, 0);
_local4.lineTo(0, 0);
_local4.endFill();
_local4.onRelease = function () {
if (mochi.as2.MochiServices.netup) {
getURL (url + s, "_blank");
} else {
getURL (burl, "_blank");
}
if (onClick != undefined) {
onClick();
}
};
}
static function setContainer(clip) {
}
static function stayOnTop(clip) {
}
static function addEventListener(eventType, thisObject, thatObject) {
_dispatcher.addEventListener(eventType, thisObject, thatObject);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, thisObject, thatObject) {
_dispatcher.removeEventListener(eventType, thisObject, thatObject);
}
static var CONNECTED = "onConnected";
static var _servURL = "http://www.mochiads.com/static/lib/services/";
static var _services = "services.swf";
static var _mochiLC = "MochiLC.swf";
static var _listenChannelName = "__ms_";
static var _connecting = false;
static var _connected = false;
static var netup = true;
static var netupAttempted = false;
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 434 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents
{
function MochiEvents () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function getAchievements(properties) {
mochi.as2.MochiServices.send("events_getAchievements", properties);
}
static function unlockAchievement(properties) {
mochi.as2.MochiServices.send("events_unlockAchievement", properties);
}
static function startSession(achievementID) {
mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null);
}
static function showAwards(options) {
mochi.as2.MochiServices.send("events_showAwards", options, null, null);
}
static function setNotifications(style) {
mochi.as2.MochiServices.send("events_setNotifications", style, null, null);
}
static function addEventListener(eventType, thisObject, thatObject) {
_dispatcher.addEventListener(eventType, thisObject, thatObject);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, thisObject, thatObject) {
_dispatcher.removeEventListener(eventType, thisObject, thatObject);
}
static function startPlay(tag) {
if (tag == undefined) {
tag = "gameplay";
}
mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null);
}
static function endPlay() {
mochi.as2.MochiServices.send("events_clearRoundID", null, null, null);
}
static function trackEvent(tag, value) {
mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null);
}
static var ACHIEVEMENTS_OWNED = "AchievementOwned";
static var ACHIEVEMENT_NEW = "AchievementReceived";
static var GAME_ACHIEVEMENTS = "GameAchievements";
static var ERROR = "Error";
static var IO_ERROR = "IOError";
static var IO_PENDING = "IOPending";
static var ALIGN_TOP_LEFT = "ALIGN_TL";
static var ALIGN_TOP = "ALIGN_T";
static var ALIGN_TOP_RIGHT = "ALIGN_TR";
static var ALIGN_LEFT = "ALIGN_L";
static var ALIGN_CENTER = "ALIGN_C";
static var ALIGN_RIGHT = "ALIGN_R";
static var ALIGN_BOTTOM_LEFT = "ALIGN_BL";
static var ALIGN_BOTTOM = "ALIGN_B";
static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR";
static var FORMAT_SHORT = "ShortForm";
static var FORMAT_LONG = "LongForm";
static var FORMAT_NONE = "NoForm";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 435 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
class mochi.as2.MochiCoins
{
function MochiCoins () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showStore(options) {
mochi.as2.MochiServices.send("coins_showStore", {options:options}, null, null);
}
static function showItem(options) {
if ((options == undefined) || (typeof(options.item) != "string")) {
trace("ERROR: showItem call must pass an Object with an item key");
return(undefined);
}
mochi.as2.MochiServices.send("coins_showItem", {options:options}, null, null);
}
static function showVideo(options) {
if ((options == undefined) || (typeof(options.item) != "string")) {
trace("ERROR: showVideo call must pass an Object with an item key");
return(undefined);
}
mochi.as2.MochiServices.send("coins_showVideo", {options:options}, null, null);
}
static function getStoreItems() {
mochi.as2.MochiServices.send("coins_getStoreItems");
}
static function requestFunding(properties) {
mochi.as2.MochiServices.send("social_requestFunding", properties);
}
static function addEventListener(eventType, delegate) {
_dispatcher.addEventListener(eventType, delegate);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, delegate) {
_dispatcher.removeEventListener(eventType, delegate);
}
static var STORE_SHOW = "StoreShow";
static var STORE_HIDE = "StoreHide";
static var ITEM_OWNED = "ItemOwned";
static var ITEM_NEW = "ItemNew";
static var STORE_ITEMS = "StoreItems";
static var ERROR = "Error";
static var IO_ERROR = "IOError";
static var NO_USER = "NoUser";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 436 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial
{
function MochiSocial () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showLoginWidget(options) {
mochi.as2.MochiServices.setContainer();
mochi.as2.MochiServices.stayOnTop();
mochi.as2.MochiServices.send("social_showLoginWidget", {options:options});
}
static function hideLoginWidget() {
mochi.as2.MochiServices.send("social_hideLoginWidget");
}
static function requestLogin(properties) {
mochi.as2.MochiServices.send("social_requestLogin", properties);
}
static function getFriendsList(properties) {
mochi.as2.MochiServices.send("social_getFriendsList", properties);
}
static function showProfile(options) {
mochi.as2.MochiServices.setContainer();
mochi.as2.MochiServices.stayOnTop();
mochi.as2.MochiServices.send("social_showProfile", options);
}
static function postToStream(properties) {
mochi.as2.MochiServices.send("social_postToStream", properties);
}
static function inviteFriends(properties) {
mochi.as2.MochiServices.send("social_inviteFriends", properties);
}
static function requestFan(properties) {
mochi.as2.MochiServices.send("social_requestFan", properties);
}
static function saveUserProperties(properties) {
mochi.as2.MochiServices.send("social_saveUserProperties", properties);
}
static function addEventListener(eventType, delegate) {
_dispatcher.addEventListener(eventType, delegate);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, delegate) {
_dispatcher.removeEventListener(eventType, delegate);
}
static var LOGGED_IN = "LoggedIn";
static var LOGGED_OUT = "LoggedOut";
static var LOGIN_SHOW = "LoginShow";
static var LOGIN_HIDE = "LoginHide";
static var LOGIN_SHOWN = "LoginShown";
static var PROFILE_SHOW = "ProfileShow";
static var PROFILE_HIDE = "ProfileHide";
static var PROPERTIES_SAVED = "PropertySaved";
static var WIDGET_LOADED = "WidgetLoaded";
static var FRIEND_LIST = "FriendsList";
static var PROFILE_DATA = "ProfileData";
static var GAMEPLAY_DATA = "GameplayData";
static var ACTION_CANCELED = "onCancel";
static var ACTION_COMPLETE = "onComplete";
static var USER_INFO = "UserInfo";
static var ERROR = "Error";
static var IO_ERROR = "IOError";
static var NO_USER = "NoUser";
static var PROPERTIES_SIZE = "PropertiesSize";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 20 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 25 Button
on (release) {
act = 2;
}
on (rollOver) {
gotoAndPlay (2);
}
on (rollOut) {
gotoAndPlay (11);
}
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 10
stop();
Symbol 27 MovieClip Frame 143
stop();
Instance of Symbol 26 MovieClip "btnStart" in Symbol 27 MovieClip Frame 143
onClipEvent (load) {
btnText = "PLAY";
}
onClipEvent (enterFrame) {
if (act == 2) {
_parent._parent.play();
}
}
Symbol 45 MovieClip Frame 67
stop();
Symbol 47 Button
on (release) {
getURL ("http://www.pyrozen.com/", "_blank");
}
on (keyPress "<Space>") {
_parent.play();
}
Symbol 52 MovieClip Frame 9
aa = random(2) + 1;
if (aa == 2) {
gotoAndPlay (1);
}
Symbol 52 MovieClip Frame 30
aa = random(2) + 1;
if (aa == 2) {
gotoAndPlay (11);
}
Instance of Symbol 52 MovieClip in Symbol 53 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
alphaa = 50;
alphaas = (random(3) + 1) / 2;
speed = random(12) + 3;
gotoAndPlay(random(30) + 1);
timing = random(50) + 1;
}
onClipEvent (enterFrame) {
if (timing > 0) {
timing = timing - 1;
}
if (timing == 0) {
timing = timing - 1;
_visible = true;
}
if (timing == -1) {
_x = (_x + (random(7) - 3));
_y = (_y - speed);
_alpha = Math.round(alphaa);
alphaa = alphaa - alphaas;
}
}
Symbol 66 MovieClip Frame 12
stop();
Symbol 67 MovieClip Frame 1
stopAllSounds();
Symbol 67 MovieClip Frame 236
_parent.play();
Symbol 76 MovieClip Frame 180
gotoAndPlay (98);
Symbol 78 MovieClip Frame 1
gotoAndPlay (2);
Symbol 78 MovieClip Frame 180
gotoAndPlay (98);
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 83 Button
on (release) {
if (musicStopped != true) {
firstSound.stop();
LogoMusic.gotoAndPlay(2);
musicStopped = true;
} else if (musicStopped == true) {
firstSound.stop();
firstSound.start(0, 9999);
LogoMusic.gotoAndPlay(1);
musicStopped = false;
}
}
on (rollOver) {
gotoAndPlay (2);
}
on (rollOut) {
gotoAndPlay (11);
}
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 10
stop();
Symbol 84 MovieClip Frame 20
stop();
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip Frame 1
onClipEvent (load) {
gotoAndPlay (300);
}
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip Frame 1
onClipEvent (load) {
gotoAndPlay (300);
}
Symbol 183 MovieClip Frame 25
Symbol 213 MovieClip Frame 40
Symbol 295 MovieClip Frame 1
lavr_link = "http://www.neodelight.com";
shade = 1;
Symbol 295 MovieClip Frame 2
lavr_link = "http://www.andkon.com";
shade = 2;
Symbol 295 MovieClip Frame 3
lavr_link = "http://www.anyad.rulez.org";
shade = 1;
Symbol 295 MovieClip Frame 4
lavr_link = "http://www.girldressupgames.biz";
shade = 1;
Symbol 295 MovieClip Frame 5
lavr_link = "http://www.bringler.com";
shade = 1;
Symbol 295 MovieClip Frame 6
lavr_link = "http://www.bubblebox.com";
shade = 1;
Symbol 295 MovieClip Frame 7
lavr_link = "http://www.bunnygames.com";
shade = 1;
Symbol 295 MovieClip Frame 8
lavr_link = "http://www.dailyfreegames.com";
shade = 1;
Symbol 295 MovieClip Frame 9
lavr_link = "http://www.directgamez.com";
shade = 2;
Symbol 295 MovieClip Frame 10
lavr_link = "http://www.2flashgames.com";
shade = 2;
Symbol 295 MovieClip Frame 11
lavr_link = "http://www.flashninjaclan.com";
shade = 1;
Symbol 295 MovieClip Frame 12
lavr_link = "http://www.dailyaddictinggames.com/";
shade = 1;
Symbol 295 MovieClip Frame 13
lavr_link = "http://www.funny-games.biz";
shade = 1;
Symbol 295 MovieClip Frame 14
lavr_link = "http://www.gameitnow.com";
shade = 2;
Symbol 295 MovieClip Frame 15
lavr_link = "http://www.games1.com";
shade = 0;
Symbol 295 MovieClip Frame 16
lavr_link = "http://www.onjogos.com.br";
shade = 1;
Symbol 295 MovieClip Frame 17
lavr_link = "http://www.gamesfreak.net";
shade = 2;
Symbol 295 MovieClip Frame 18
lavr_link = "http://www.stoneagegames.com";
shade = 1;
Symbol 295 MovieClip Frame 19
lavr_link = "http://www.jarkey.net";
shade = 2;
Symbol 295 MovieClip Frame 20
lavr_link = "http://www.gamesgames.com/";
shade = 1;
Symbol 295 MovieClip Frame 21
lavr_link = "http://www.keepbusy.net";
shade = 1;
Symbol 295 MovieClip Frame 22
lavr_link = "http://www.microjogos.com";
shade = 1;
Symbol 295 MovieClip Frame 23
lavr_link = "http://www.minijuegos.com";
shade = 2;
Symbol 295 MovieClip Frame 24
lavr_link = "http://www.oyunskor.com/";
shade = 1;
Symbol 295 MovieClip Frame 25
lavr_link = "http://www.mostfungames.com";
shade = 2;
Symbol 295 MovieClip Frame 26
lavr_link = "http://www.gameshot.org";
shade = 1;
Symbol 295 MovieClip Frame 27
lavr_link = "http://www.online-games-zone.com/";
shade = 2;
Symbol 295 MovieClip Frame 28
lavr_link = "http://www.puffgames.com";
shade = 2;
Symbol 295 MovieClip Frame 29
lavr_link = "http://www.spele.nl";
shade = 1;
Symbol 295 MovieClip Frame 30
lavr_link = "http://www.t45ol.com";
shade = 2;
Symbol 295 MovieClip Frame 31
lavr_link = "http://www.thegamesonline.com/";
shade = 1;
Symbol 295 MovieClip Frame 32
lavr_link = "http://www.ultimatearcade.com";
shade = 1;
Symbol 295 MovieClip Frame 33
lavr_link = "http://www.girlgames4u.com/";
shade = 1;
Symbol 295 MovieClip Frame 34
lavr_link = "http://www.gamesfree.ca/";
shade = 0;
Symbol 295 MovieClip Frame 35
lavr_link = "http://www.stickpage.com/";
shade = 1;
Symbol 295 MovieClip Frame 36
lavr_link = "http://www.gamespond.net/";
shade = 2;
Symbol 295 MovieClip Frame 37
lavr_link = "http://www.flashgames.it/";
shade = 1;
Symbol 295 MovieClip Frame 38
lavr_link = "http://www.gamesgirl.ca/";
shade = 1;
Symbol 295 MovieClip Frame 39
lavr_link = "http://www.hallpass.com/";
shade = 2;
Symbol 295 MovieClip Frame 40
lavr_link = "http://www.games501.com/";
shade = 1;
Symbol 295 MovieClip Frame 41
lavr_link = "http://www.benz.be";
shade = 2;
Symbol 295 MovieClip Frame 42
lavr_link = "http://www.net-games.co.il/";
shade = 1;
Symbol 295 MovieClip Frame 43
lavr_link = "http://www.bgames.com";
shade = 1;
Symbol 295 MovieClip Frame 44
lavr_link = "http://www.pinkyarcade.com/";
shade = 1;
Symbol 295 MovieClip Frame 45
lavr_link = "http://www.komikler.com/index.php";
shade = 2;
Symbol 295 MovieClip Frame 46
lavr_link = "http://www.twizl.com/";
shade = 1;
Symbol 295 MovieClip Frame 47
lavr_link = "http://www.a10.com/";
shade = 1;
Symbol 295 MovieClip Frame 48
lavr_link = "http://www.bonniegames.com/";
shade = 1;
Symbol 295 MovieClip Frame 49
lavr_link = "http://www.ug2.com/";
shade = 0;
Symbol 295 MovieClip Frame 50
lavr_link = "http://www.agame.com";
shade = 1;
Symbol 295 MovieClip Frame 51
lavr_link = "http://www.gamesclub.com/";
shade = 1;
Symbol 295 MovieClip Frame 52
lavr_link = "http://www.killhours.com/";
shade = 1;
Symbol 295 MovieClip Frame 53
lavr_link = "http://www.flasharcadegamessite.com/";
shade = 1;
Symbol 295 MovieClip Frame 54
lavr_link = "http://www.roundgames.com/";
shade = 2;
Symbol 295 MovieClip Frame 55
lavr_link = "http://www.arcadegangsta.com/";
shade = 1;
Symbol 295 MovieClip Frame 56
lavr_link = "http://www.bored.com/";
shade = 0;
Symbol 295 MovieClip Frame 57
lavr_link = "http://www.flash-games.net/";
shade = 1;
Symbol 295 MovieClip Frame 58
lavr_link = "http://www.flash-game.net/";
shade = 1;
Symbol 295 MovieClip Frame 59
lavr_link = "http://www.kingofgames.net";
shade = 1;
Symbol 295 MovieClip Frame 60
lavr_link = "http://www.playhub.com/";
shade = 0;
Symbol 295 MovieClip Frame 61
lavr_link = "http://www.123spill.no/";
shade = 1;
Symbol 295 MovieClip Frame 62
lavr_link = "http://www.dailygames.com/";
shade = 1;
Symbol 295 MovieClip Frame 63
lavr_link = "http://www.octogames.com/";
shade = 2;
Symbol 295 MovieClip Frame 64
lavr_link = "http://www.ugotgames.com/";
shade = 1;
Symbol 295 MovieClip Frame 65
lavr_link = "http://www.fupa.com/";
shade = 1;
Symbol 295 MovieClip Frame 66
lavr_link = "http://www.kibagames.com/";
shade = 0;
Symbol 295 MovieClip Frame 67
lavr_link = "http://www.kraloyun.com/";
shade = 0;
Symbol 295 MovieClip Frame 68
lavr_link = "http://www.spielaffe.de/";
shade = 0;
Symbol 295 MovieClip Frame 69
lavr_link = "http://www.39games.com";
shade = 2;
Symbol 295 MovieClip Frame 70
lavr_link = "http://www.bijuegos.com";
shade = 0;
Symbol 295 MovieClip Frame 71
lavr_link = "http://www.mofunzone.com";
shade = 2;
Symbol 295 MovieClip Frame 72
lavr_link = "http://www.freegamespy.com/";
shade = 2;
Symbol 295 MovieClip Frame 73
lavr_link = "http://www.jogos10.com";
shade = 0;
Symbol 295 MovieClip Frame 74
lavr_link = "http://www.juegos10.com";
shade = 0;
Symbol 295 MovieClip Frame 75
lavr_link = "http://flash.178.com/";
shade = 0;
Symbol 295 MovieClip Frame 76
lavr_link = "http://www.papajogos.com.br";
shade = 0;
Symbol 295 MovieClip Frame 77
lavr_link = "http://www.arcadelots.com/";
shade = 0;
Symbol 295 MovieClip Frame 78
lavr_link = "http://www.minigamers.com/";
shade = 0;
Symbol 295 MovieClip Frame 79
lavr_link = "http://www.stickpage.com";
shade = 0;
Symbol 295 MovieClip Frame 80
lavr_link = "http://www.y8.com/";
shade = 1;
Symbol 295 MovieClip Frame 81
lavr_link = "http://www.y3.com/";
shade = 1;
Symbol 295 MovieClip Frame 83
lavr_link = "http://www.videobash.com/";
shade = 0;
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 Button
on (release) {
getURL (boxx.lavr_link, "_blank");
}
on (rollOver) {
gotoAndPlay (2);
}
on (rollOut) {
gotoAndPlay (21);
}
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 20
stop();
Symbol 321 MovieClip Frame 1
stop();
onEnterFrame = function () {
gotoAndStop(_parent._parent._currentframe);
};
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 50
stop();
Symbol 329 MovieClip Frame 1
_rotation = (random(360) + 1);
gotoAndStop(random(4) + 1);
Symbol 332 MovieClip Frame 1
_rotation = (random(360) + 1);
aa = random(2) + 1;
if (aa == 1) {
_xscale = (_xscale * -1);
}
Symbol 334 MovieClip Frame 1
stop();
this.enabled = false;
Symbol 334 MovieClip Frame 20
stop();
this.enabled = true;
Instance of Symbol 334 MovieClip "Stage_2" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "2";
this.onPress = function () {
_global.TutorialPage = 2;
_parent.StageActuel = 2;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(2);
};
};
}
Instance of Symbol 334 MovieClip "Stage_3" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "3";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 3;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(3);
};
};
}
Instance of Symbol 334 MovieClip "Stage_4" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "4";
this.onPress = function () {
_global.TutorialPage = 3;
_parent.StageActuel = 4;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(4);
};
};
}
Instance of Symbol 334 MovieClip "Stage_5" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "5";
this.onPress = function () {
_global.TutorialPage = 5;
_parent.StageActuel = 5;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(12);
};
};
}
Instance of Symbol 334 MovieClip "Stage_6" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "6";
this.onPress = function () {
_global.TutorialPage = 4;
_parent.StageActuel = 6;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(5);
};
};
}
Instance of Symbol 334 MovieClip "Stage_7" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "7";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 7;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(13);
};
};
}
Instance of Symbol 334 MovieClip "Stage_8" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "8";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 8;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(16);
};
};
}
Instance of Symbol 334 MovieClip "Stage_9" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "9";
this.onPress = function () {
_global.TutorialPage = 6;
_parent.StageActuel = 9;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(6);
};
};
}
Instance of Symbol 334 MovieClip "Stage_10" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "10";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 10;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(7);
};
};
}
Instance of Symbol 334 MovieClip "Stage_11" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "11";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 11;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(18);
};
};
}
Instance of Symbol 334 MovieClip "Stage_12" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "12";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 12;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(8);
};
};
}
Instance of Symbol 334 MovieClip "Stage_13" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "13";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 13;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(10);
};
};
}
Instance of Symbol 334 MovieClip "Stage_14" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "14";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 14;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(11);
};
};
}
Instance of Symbol 334 MovieClip "Stage_15" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "15";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 15;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(9);
};
};
}
Instance of Symbol 334 MovieClip "Stage_16" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "16";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 16;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(14);
};
};
}
Instance of Symbol 334 MovieClip "Stage_17" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "17";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 17;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(19);
};
};
}
Instance of Symbol 334 MovieClip "Stage_18" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "18";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 18;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(20);
};
};
}
Instance of Symbol 334 MovieClip "Stage_19" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "19";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 19;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(15);
};
};
}
Instance of Symbol 334 MovieClip "Stage_20" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "20";
this.onPress = function () {
_global.TutorialPage = 0;
_parent.StageActuel = 20;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndPlay(17);
};
};
}
Instance of Symbol 334 MovieClip "Stage_1" in Symbol 335 MovieClip Frame 1
onClipEvent (load) {
Nombre = "1";
this.onPress = function () {
_parent.StageActuel = 1;
tellTarget ("/") {
gotoAndPlay ("Frame1");
Game.gotoAndStop(1);
};
};
}
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 360 MovieClip Frame 1
aa = random(40) + 1;
ab = _currentframe;
stop();
onEnterFrame = function () {
if (((aa == 0) && (_currentframe == ab)) && (eval ("_parent.boule_" + nb) != undefined)) {
play();
}
if (aa != 0) {
aa = aa - 1;
}
};
Instance of Symbol 357 MovieClip in Symbol 360 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 360 MovieClip Frame 2
_x = ((eval (("_parent.boule_" + nb) + "._x") + random(30)) - 15);
_y = ((eval (("_parent.boule_" + nb) + "._y") + random(30)) - 15);
_rotation = (random(360) + 1);
_alpha = (random(80) + 20);
boxx.gotoAndStop(random(3) + 1);
speedy = random(3) + 1;
stop();
onEnterFrame = function () {
_y = (_y - speedy);
_x = (_x + (random(3) - 1));
if (_alpha > 0) {
_alpha = (_alpha - 1);
} else {
gotoAndStop (1);
}
};
Symbol 366 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
stop();
Symbol 377 MovieClip Frame 3
stop();
Symbol 384 MovieClip Frame 1
if (apparait == undefined) {
apparait = 2;
boxx.gotoAndStop(random(3) + 1);
_rotation = (random(360) + 1);
gotoAndPlay(random(20) + 1);
_xscale = (random(120) + 100);
_yscale = _xscale;
_x = (random(12) - 6);
_y = (random(12) - 6);
} else {
boxx.gotoAndStop(random(3) + 1);
_rotation = (random(360) + 1);
}
Symbol 384 MovieClip Frame 10
aa = random(2) + 1;
if (aa == 1) {
gotoAndPlay (1);
}
Instance of Symbol 387 MovieClip in Symbol 388 MovieClip Frame 1
onClipEvent (load) {
speed = random(3) + 3;
aa = random(2) + 1;
if (aa == 1) {
speed = speed * -1;
}
}
onClipEvent (enterFrame) {
_rotation = (_rotation + speed);
}
Symbol 403 MovieClip Frame 1
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 3
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 5
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 7
_rotation = (random(360) + 1);
Instance of Symbol 387 MovieClip in Symbol 404 MovieClip Frame 1
onClipEvent (load) {
speed = random(6) - 3;
}
onClipEvent (enterFrame) {
_rotation = (_rotation + speed);
}
Symbol 415 MovieClip Frame 1
this.txtLvActuel = 1;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level1.Speed = -4;
Level1.blnEnded = false;
Instance of Symbol 350 MovieClip "Level1" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
_root.Game.Dot_5_8._visible = true;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 2;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40, _root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 221) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
blnChanger = false;
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
}
}
i++;
}
i = 0;
while (i < 81) {
if (this.hitTest(tableauWall[i]._x, tableauWall[i]._y, true)) {
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) {
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
}
Instance of Symbol 329 MovieClip "Dot_5_8" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) {
this._visible = false;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 1;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 2;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 3;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 4;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) {
nb = 5;
}
Symbol 415 MovieClip Frame 2
this.txtLvActuel = 2;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level2.gotoAndStop(2);
ClockX = Level2._x;
ClockY = Level2._y;
_root.MenuGame.btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level2.gotoAndStop(2);
Level2._x = ClockX;
Level2._y = ClockY;
Level2.Speed = 4;
Level2.blnEnded = false;
};
Instance of Symbol 350 MovieClip "Level2" in Symbol 415 MovieClip Frame 2
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 3;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
if (frame == undefined) {
frame = 1;
}
if (Speed == undefined) {
Speed = 4;
}
if (blnEnded == undefined) {
blnEnded = false;
}
if (LevelActuel == undefined) {
LevelActuel = 1;
}
mListener.onMouseDown = function () {
if (!blnEnded) {
blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
blnChanger = false;
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
}
Instance of Symbol 329 MovieClip "Dot_4_8" in Symbol 415 MovieClip Frame 2
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 3
this.txtLvActuel = 3;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level3.gotoAndStop(2);
ClockX = Level3._x;
ClockY = Level3._y;
Instance of Symbol 350 MovieClip "Level3" in Symbol 415 MovieClip Frame 3
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 4;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
if (frame == undefined) {
frame = 1;
}
if (Speed == undefined) {
Speed = 4;
}
if (blnEnded == undefined) {
blnEnded = false;
}
if (LevelActuel == undefined) {
LevelActuel = 1;
}
mListener.onMouseDown = function () {
if (!blnEnded) {
blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
blnChanger = false;
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
}
Instance of Symbol 329 MovieClip "Dot_7_1" in Symbol 415 MovieClip Frame 3
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 4
this.txtLvActuel = 4;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level4.gotoAndStop(2);
ClockX = Level4._x;
ClockY = Level4._y;
KeyX = Key1._x;
KeyY = Key1._y;
Wall1X = HWall_3._x;
Wall1Y = HWall_3._y;
Wall2X = HWall_4._x;
Wall2Y = HWall_4._y;
Instance of Symbol 350 MovieClip "Level4" in Symbol 415 MovieClip Frame 4
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 5;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
if (frame == undefined) {
frame = 1;
}
if (Speed == undefined) {
Speed = 4;
}
if (blnEnded == undefined) {
blnEnded = false;
}
if (LevelActuel == undefined) {
LevelActuel = 1;
}
mListener.onMouseDown = function () {
if (!blnEnded) {
blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 150) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
blnChanger = false;
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
testText();
_root.Game.Key_1.gotoAndStop(2);
_root.Game.HWall_3._x = -30;
_root.Game.HWall_4._x = -30;
_root.Game.HWall_3._visible = false;
_root.Game.HWall_4._visible = false;
}
}
Instance of Symbol 329 MovieClip "Dot_1_9" in Symbol 415 MovieClip Frame 4
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 5
this.txtLvActuel = 6;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level6._rotation = -20;
Level6.gotoAndStop(2);
btnNextLevel.onPress = function () {
gotoAndPlay (6);
};
ClockX = Level6._x;
ClockY = Level6._y;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level6._rotation = -20;
Level6.gotoAndStop(2);
Level6._x = ClockX;
Level6._y = ClockY;
Level6.Speed = 4;
Level6.blnEnded = false;
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
};
Instance of Symbol 350 MovieClip "Level6" in Symbol 415 MovieClip Frame 5
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j == undefined) {
j = 1;
}
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 7;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.boule_1, _root.Game.boule_2];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
if (frame == undefined) {
frame = 1;
}
if (Speed == undefined) {
Speed = 4;
}
if (blnEnded == undefined) {
blnEnded = false;
}
if (LevelActuel == undefined) {
LevelActuel = 1;
}
mListener.onMouseDown = function () {
if (!blnEnded) {
blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 150) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
blnChanger = false;
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 15) {
if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if (!blnEnded) {
if (Roaming1 != "R") {
if (_root.Game.boule_1._x < 260) {
Roaming1 = "R";
}
_root.Game.boule_1._x = _root.Game.boule_1._x - 1;
} else {
_root.Game.boule_1._x = _root.Game.boule_1._x + 1;
if (_root.Game.boule_1._x > 510) {
Roaming1 = "L";
}
}
if (Roaming2 != "R") {
if (_root.Game.boule_2._x < 310) {
Roaming2 = "R";
}
_root.Game.boule_2._x = _root.Game.boule_2._x - 1;
} else {
_root.Game.boule_2._x = _root.Game.boule_2._x + 1;
if (_root.Game.boule_2._x > 510) {
Roaming2 = "L";
}
}
}
}
Instance of Symbol 329 MovieClip "Dot_7_7" in Symbol 415 MovieClip Frame 5
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 6
this.txtLvActuel = 9;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level9.gotoAndStop(2);
Level9._rotation = 200;
btnNextLevel.onPress = function () {
gotoAndPlay (7);
};
Level9.blnEnded = false;
Level9.Speed = 4;
Level9.EnemySpeed = 2;
ClockX = Level9._x;
ClockY = Level9._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level9.gotoAndStop(2);
Level9._x = ClockX;
Level9._y = ClockY;
Level9.Speed = 4;
Level9.blnEnded = false;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
Level9._rotation = 200;
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
};
Instance of Symbol 350 MovieClip "Level9" in Symbol 415 MovieClip Frame 6
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 10;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
_root.Game.REnnemy_1;
_root.Game.REnnemy_2;
tableauREnnemy[_root.Game.REnnemy_3];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if (this.hitTest(_root.Game.REnnemy_1)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.VWall_1.gotoAndStop(2);
_root.Game.VWall_1._x = -10;
_root.Game.VWall_3.gotoAndStop(2);
_root.Game.VWall_3._x = -10;
}
if (!blnEnded) {
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
}
}
Instance of Symbol 329 MovieClip "Dot_5_8" in Symbol 415 MovieClip Frame 6
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 7
this.txtLvActuel = 10;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level10.gotoAndStop(2);
Level10._rotation = -90;
btnNextLevel.onPress = function () {
gotoAndPlay (18);
};
Level10.blnEnded = false;
Level10.Speed = 4;
Level10.EnemySpeed = 2;
Level10.Roaming3 = "B";
ClockX = Level10._x;
ClockY = Level10._y;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
Ennemy3X = Ennemy_3._x;
Ennemy3Y = Ennemy_3._y;
Door1X = HWall_1._x;
Door1Y = HWall_1._y;
Door2X = HWall_2._x;
Door2Y = HWall_2._y;
Door3X = VWall_1._x;
Door3Y = VWall_1._y;
Door4X = VWall_2._x;
Door4Y = VWall_2._y;
Door5X = VWall_3._x;
Door5Y = VWall_3._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level10._rotation = -90;
Level10.gotoAndStop(2);
Level10._x = ClockX;
Level10._y = ClockY;
Level10.Speed = 4;
Level10.blnEnded = false;
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
Ennemy_3._x = Ennemy3X;
Ennemy_3._y = Ennemy3Y;
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
HWall_1._x = Door1X;
HWall_1._y = Door1Y;
HWall_2._x = Door2X;
HWall_2._y = Door2Y;
VWall_1._x = Door3X;
VWall_1._y = Door3Y;
VWall_2._x = Door4X;
VWall_2._y = Door4Y;
VWall_3._x = Door5X;
VWall_3._y = Door5Y;
Level10.Roaming3 = "B";
};
Instance of Symbol 350 MovieClip "Level10" in Symbol 415 MovieClip Frame 7
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 11;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnemy[_root.Game.Rboule_1];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.HWall_1.gotoAndStop(2);
_root.Game.HWall_1._x = -50;
_root.Game.HWall_2.gotoAndStop(2);
_root.Game.HWall_2._x = -50;
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.VWall_1.gotoAndStop(2);
_root.Game.VWall_1._x = -50;
_root.Game.VWall_2.gotoAndStop(2);
_root.Game.VWall_2._x = -50;
_root.Game.VWall_3.gotoAndStop(2);
_root.Game.VWall_3._x = -50;
}
if (!blnEnded) {
if (Roaming1 != "T") {
if (_root.Game.boule_1._y > 485) {
Roaming1 = "T";
}
_root.Game.boule_1._y = _root.Game.boule_1._y + 1;
} else {
_root.Game.boule_1._y = _root.Game.boule_1._y - 1;
if (_root.Game.boule_1._y < 200) {
Roaming1 = "B";
}
}
if (Roaming2 != "R") {
if (_root.Game.boule_2._x < 260) {
Roaming2 = "R";
}
_root.Game.boule_2._x = _root.Game.boule_2._x - 1;
} else {
if (_root.Game.boule_2._x > 510) {
Roaming2 = "L";
}
_root.Game.boule_2._x = _root.Game.boule_2._x + 1;
}
if (Roaming3 == "L") {
_root.Game.boule_3._x = _root.Game.boule_3._x - 1;
if (_root.Game.boule_3._x < 510) {
Roaming3 = "T";
}
} else if (Roaming3 == "T") {
_root.Game.boule_3._y = _root.Game.boule_3._y - 1;
if (_root.Game.boule_3._y < 258) {
Roaming3 = "R";
}
} else if (Roaming3 == "R") {
_root.Game.boule_3._x = _root.Game.boule_3._x + 1;
if (_root.Game.boule_3._x > 610) {
Roaming3 = "B";
}
} else if (Roaming3 == "B") {
_root.Game.boule_3._y = _root.Game.boule_3._y + 1;
if (_root.Game.boule_3._y > 358) {
Roaming3 = "L";
}
}
}
}
Symbol 415 MovieClip Frame 8
this.txtLvActuel = 12;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (10);
};
Level12.RotateSens = "L";
Level12.blnEnded = false;
Level12.Speed = 4;
Level12.gotoAndStop(2);
Level12._rotation = -90;
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
ClockX = Level12._x;
ClockY = Level12._y;
Level12.EnemySpeed = 2;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level12.gotoAndStop(2);
Level12._x = ClockX;
Level12._y = ClockY;
Level12.Speed = 4;
Level12.blnEnded = false;
Level12._rotation = -90;
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
};
Instance of Symbol 350 MovieClip "Level12" in Symbol 415 MovieClip Frame 8
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 13;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.REnnemy_1];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if (this.hitTest(_root.Game.REnnemy_1)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.HWall_1.gotoAndStop(2);
_root.Game.HWall_1._x = -50;
_root.Game.HWall_2.gotoAndStop(2);
_root.Game.HWall_2._x = -50;
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.VWall_1.gotoAndStop(2);
_root.Game.VWall_1._x = -50;
_root.Game.VWall_2.gotoAndStop(2);
_root.Game.VWall_2._x = -50;
_root.Game.VWall_3.gotoAndStop(2);
_root.Game.VWall_3._x = -50;
}
if (!blnEnded) {
if (RotateSens == "L") {
if (_root.Game.Ennemy_Frame_1._rotation <= -145) {
RotateSens = "R";
EnemySpeed = 2;
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
} else if (RotateSens == "R") {
if (_root.Game.Ennemy_Frame_1._rotation >= 135) {
RotateSens = "L";
EnemySpeed = -2;
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
}
}
}
Instance of Symbol 329 MovieClip "Dot_3_1" in Symbol 415 MovieClip Frame 8
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 9
this.txtLvActuel = 15;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndStop (14);
};
Level15.blnEnded = false;
Level15.Speed = 4;
Level15.gotoAndStop(2);
Level15._rotation = -90;
ClockX = Level15._x;
ClockY = Level15._y;
Level15.Roaming3 = "L";
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
Ennemy3X = Ennemy_3._x;
Ennemy3Y = Ennemy_3._y;
Ennemy4X = Ennemy_4._x;
Ennemy4Y = Ennemy_4._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level15.gotoAndStop(2);
Level15._x = ClockX;
Level15._y = ClockY;
Level15.Speed = 4;
Level15.blnEnded = false;
Level15._rotation = -90;
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
Ennemy_3._x = Ennemy3X;
Ennemy_3._y = Ennemy3Y;
Ennemy_4._x = Ennemy4X;
Ennemy_4._y = Ennemy4Y;
Level15.Roaming4 = "L";
Level15.Roaming3 = "L";
};
Instance of Symbol 350 MovieClip "Level15" in Symbol 415 MovieClip Frame 9
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 16;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.Rboule_1];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.HWall_1.gotoAndStop(2);
_root.Game.HWall_1._x = -50;
_root.Game.HWall_2.gotoAndStop(2);
_root.Game.HWall_2._x = -50;
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.VWall_1.gotoAndStop(2);
_root.Game.VWall_1._x = -50;
_root.Game.VWall_2.gotoAndStop(2);
_root.Game.VWall_2._x = -50;
_root.Game.VWall_3.gotoAndStop(2);
_root.Game.VWall_3._x = -50;
}
if (!blnEnded) {
if (Roaming1 != "T") {
if (_root.Game.boule_1._y > 508) {
Roaming1 = "T";
}
_root.Game.boule_1._y = _root.Game.boule_1._y + 1;
} else {
_root.Game.boule_1._y = _root.Game.boule_1._y - 1;
if (_root.Game.boule_1._y < 308) {
Roaming1 = "B";
}
}
if (Roaming4 != "R") {
if (_root.Game.boule_4._x < 360) {
Roaming4 = "R";
}
_root.Game.boule_4._x = _root.Game.boule_4._x - 0.7;
} else {
if (_root.Game.boule_4._x > 610) {
Roaming4 = "L";
}
_root.Game.boule_4._x = _root.Game.boule_4._x + 0.7;
}
if (Roaming3 == "L") {
_root.Game.boule_3._x = _root.Game.boule_3._x - 1;
if (_root.Game.boule_3._x < 460) {
Roaming3 = "T";
}
} else if (Roaming3 == "T") {
_root.Game.boule_3._y = _root.Game.boule_3._y - 1;
if (_root.Game.boule_3._y < 358) {
Roaming3 = "R";
}
} else if (Roaming3 == "R") {
_root.Game.boule_3._x = _root.Game.boule_3._x + 1;
if (_root.Game.boule_3._x > 560) {
Roaming3 = "B";
}
} else if (Roaming3 == "B") {
_root.Game.boule_3._y = _root.Game.boule_3._y + 1;
if (_root.Game.boule_3._y > 458) {
Roaming3 = "L";
}
}
}
}
Instance of Symbol 329 MovieClip "Dot_3_9" in Symbol 415 MovieClip Frame 9
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 10
this.txtLvActuel = 13;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndStop (11);
};
Level13.blnEnded = false;
Level13.Speed = 4;
Level13.gotoAndStop(2);
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Level13.GateOpened = false;
Level13._rotation = 200;
ClockX = Level13._x;
ClockY = Level13._y;
Level13.Roaming3 = "R";
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Door1X = VWall_1._x;
Door1Y = VWall_1._y;
Door2X = VWall_2._x;
Door2Y = VWall_2._y;
Door3X = VWall_9._x;
Door3Y = VWall_9._y;
Door4X = VWall_10._x;
Door4Y = VWall_10._y;
Door5X = VWall_3._x;
Door5Y = VWall_3._y;
Door6X = VWall_4._x;
Door6Y = VWall_4._y;
btnRetry.onPress = function () {
Level13.blnEnded = false;
Level13.gotoAndStop(2);
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level13._x = ClockX;
Level13._y = ClockY;
Level13.Speed = 4;
Level13._rotation = 200;
Level13.GateOpened = false;
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
VWall_1._x = Door1X;
VWall_1._y = Door1Y;
VWall_2._x = Door2X;
VWall_2._y = Door2Y;
VWall_9._x = Door3X;
VWall_9._y = Door3Y;
VWall_10._x = Door4X;
VWall_10._y = Door4Y;
VWall_3._x = Door5X;
VWall_3._y = Door5Y;
VWall_4._x = Door6X;
VWall_4._y = Door6sY;
Level13.Roaming3 = "R";
};
Instance of Symbol 350 MovieClip "Level13" in Symbol 415 MovieClip Frame 10
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 14;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.Rboule_1];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.VWall_1.gotoAndStop(2);
_root.Game.VWall_1._x = -50;
_root.Game.VWall_2.gotoAndStop(2);
_root.Game.VWall_2._x = -50;
_root.Game.VWall_9.gotoAndStop(2);
_root.Game.VWall_9._x = -50;
_root.Game.VWall_10.gotoAndStop(2);
_root.Game.VWall_10._x = -50;
GateOpened = true;
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.VWall_3.gotoAndStop(2);
_root.Game.VWall_3._x = -50;
_root.Game.VWall_4.gotoAndStop(2);
_root.Game.VWall_4._x = -50;
}
if (!blnEnded) {
if (GateOpened) {
if (Roaming3 == "L") {
_root.Game.boule_1._x = _root.Game.boule_1._x - 1;
if (_root.Game.boule_1._x < 235) {
Roaming3 = "STOP";
}
} else if (Roaming3 == "T") {
_root.Game.boule_1._y = _root.Game.boule_1._y - 1;
if (_root.Game.boule_1._y < 358) {
Roaming3 = "R";
}
} else if (Roaming3 == "R") {
_root.Game.boule_1._x = _root.Game.boule_1._x + 0.75;
if (_root.Game.boule_1._x > 585) {
Roaming3 = "B";
}
} else if (Roaming3 == "B") {
_root.Game.boule_1._y = _root.Game.boule_1._y + 1;
if (_root.Game.boule_1._y > 485) {
Roaming3 = "L";
}
}
}
}
}
Instance of Symbol 329 MovieClip "Dot_3_2" in Symbol 415 MovieClip Frame 10
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 11
this.txtLvActuel = 14;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (9);
};
Level14.RotateSens = "L";
Level14.BloquerSens = false;
Level14.blnEnded = false;
Level14.Speed = 4;
Level14.gotoAndStop(2);
Key_1.gotoAndStop(1);
Level14.GateOpened = false;
Level14._rotation = 200;
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
ClockX = Level14._x;
ClockY = Level14._y;
Level14.EnemySpeed = 2;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
Level14.gotoAndStop(2);
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level14._x = ClockX;
Level14._y = ClockY;
Level14.Speed = 4;
Level14.blnEnded = false;
Level14._rotation = -90;
Level14.GateOpened = false;
Level14.BloquerSens = false;
Level14.RotateSens = "L";
Key_1.gotoAndStop(1);
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
};
Instance of Symbol 350 MovieClip "Level14" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 15;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.REnnemy_1];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if (this.hitTest(_root.Game.REnnemy_1)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
BloquerSens = true;
}
if (!blnEnded) {
if (RotateSens == "L") {
if (_root.Game.Ennemy_Frame_1._rotation <= -150) {
if (!BloquerSens) {
RotateSens = "R";
EnemySpeed = 2;
} else {
EnemySpeed = 0;
}
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
} else if (RotateSens == "R") {
if (_root.Game.Ennemy_Frame_1._rotation >= 40) {
RotateSens = "L";
EnemySpeed = -2;
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
}
}
}
Instance of Symbol 329 MovieClip "Dot_5_3" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) {
this._visible = false;
}
Instance of Symbol 329 MovieClip "Dot_8_1" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 12
this.txtLvActuel = 5;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (5);
};
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Level5.gotoAndStop(2);
Level5.RotateSens = "L";
Level5.BloquerSens = false;
Level5.blnEnded = false;
Level5.Speed = 4;
Level5.Moving1 = "S";
Level5.GateOpened = false;
Level5._rotation = 200;
REnnemy_1._rotation = 200;
Ennemy_Frame_1._rotation = 200;
ClockX = Level5._x;
ClockY = Level5._y;
Level5.EnemySpeed = 2;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Door1X = VWall_1._x;
Door1Y = VWall_1._y;
Door2X = VWall_2._x;
Door2Y = VWall_2._y;
Door3X = VWall_3._x;
Door3Y = VWall_3._y;
Door4X = VWall_4._x;
Door4Y = VWall_4._y;
Door5X = VWall_5._x;
Door5Y = VWall_5._y;
btnRetry.onPress = function () {
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level5.gotoAndStop(2);
Level5._x = ClockX;
Level5._y = ClockY;
Level5.Speed = 4;
Level5.blnEnded = false;
Level5._rotation = 200;
Level5.GateOpened = false;
Level5.BloquerSens = false;
Level5.RotateSens = "L";
Level5.Moving1 = "S";
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
VWall_1._x = Door1X;
VWall_1._y = Door1Y;
VWall_2._x = Door2X;
VWall_2._y = Door2Y;
VWall_3._x = Door3X;
VWall_3._y = Door3Y;
VWall_4._x = Door4X;
VWall_4._y = Door4Y;
VWall_5._x = Door5X;
VWall_5._y = Door5Y;
VWall_6._x = Door6X;
VWall_6._y = Door6Y;
};
Instance of Symbol 350 MovieClip "Level5" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 6;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.REnnemy_1];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
tableauEEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEEnemy[i]._x - 10, tableauEEnemy[i]._y, true) or this.hitTest(tableauEEnemy[i]._x + 10, tableauEEnemy[i]._y, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEEnemy[i]._y - 10, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
if (Speed == 4) {
gotoAndStop (5);
} else {
gotoAndStop (4);
}
forthSound = new Sound();
forthSound.attachSound("Shock");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
_root.Game.Key_1.gotoAndStop(1);
_root.Game.Key_2.gotoAndStop(1);
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(3);
BloquerSens = true;
Moving1 = "A";
if (Moving1 == "A") {
if (_root.Game.VWall_1._y < 385) {
_root.Game.VWall_1._y = _root.Game.VWall_1._y + 1;
_root.Game.VWall_2._y = _root.Game.VWall_2._y + 1;
_root.Game.VWall_3._y = _root.Game.VWall_3._y + 1;
if (_root.Game.VWall_5._y > 85) {
_root.Game.VWall_4._y = _root.Game.VWall_4._y - 1;
_root.Game.VWall_5._y = _root.Game.VWall_5._y - 1;
}
}
}
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(3);
Moving1 = "B";
if (Moving1 == "B") {
if (_root.Game.VWall_1._y > 85) {
_root.Game.VWall_1._y = _root.Game.VWall_1._y - 1;
_root.Game.VWall_2._y = _root.Game.VWall_2._y - 1;
_root.Game.VWall_3._y = _root.Game.VWall_3._y + -1;
if (_root.Game.VWall_4._y < 385) {
_root.Game.VWall_4._y = _root.Game.VWall_4._y + 1;
_root.Game.VWall_5._y = _root.Game.VWall_5._y + 1;
}
}
}
}
if (!blnEnded) {
if (RotateSens == "L") {
if (_root.Game.Ennemy_Frame_1._rotation <= -150) {
if (!BloquerSens) {
RotateSens = "R";
EnemySpeed = 2;
} else {
EnemySpeed = 0;
}
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
} else if (RotateSens == "R") {
if (_root.Game.Ennemy_Frame_1._rotation >= 40) {
RotateSens = "L";
EnemySpeed = -2;
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
}
}
}
Instance of Symbol 329 MovieClip "Dot_5_2" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) {
this._visible = false;
}
Instance of Symbol 329 MovieClip "Dot_7_6" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 13
this.txtLvActuel = 7;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (16);
};
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Key_3.gotoAndStop(1);
Key_4.gotoAndStop(1);
Key_5.gotoAndStop(1);
Key_6.gotoAndStop(1);
Level7.blnEnded = false;
Level7.Speed = 4;
Level7.gotoAndStop(2);
Level7._rotation = 200;
ClockX = Level7._x;
ClockY = Level7._y;
btnRetry.onPress = function () {
Level7._rotation = 200;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level7._x = ClockX;
Level7._y = ClockY;
Level7.Speed = 4;
Level7.gotoAndStop(2);
Level7.blnEnded = false;
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Key_3.gotoAndStop(1);
Key_4.gotoAndStop(1);
Key_5.gotoAndStop(1);
Key_6.gotoAndStop(1);
_root.Game.HWall_6._y = 210;
_root.Game.VWall_24._y = 135;
_root.Game.HWall_5._y = 160;
_root.Game.VWall_25._y = 185;
_root.Game.VWall_11._y = 135;
_root.Game.VWall_22._y = 185;
_root.Game.HWall_1._y = 110;
_root.Game.HWall_2._y = 160;
_root.Game.VWall_14._y = 485;
_root.Game.HWall_14._y = 460;
_root.Game.VWall_13._y = 435;
_root.Game.HWall_13._y = 410;
_root.Game.HWall_7._y = 260;
_root.Game.VWall_7._y = 285;
_root.Game.HWall_11._y = 510;
_root.Game.VWall_10._y = 485;
_root.Game.HWall_10._y = 460;
_root.Game.VWall_9._y = 435;
};
Instance of Symbol 350 MovieClip "Level7" in Symbol 415 MovieClip Frame 13
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 8;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.REnnemy_1];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.Key_6.gotoAndStop(1);
_root.Game.VWall_11._y = -50;
_root.Game.VWall_22._y = -50;
_root.Game.HWall_1._y = -50;
_root.Game.HWall_2._y = -50;
_root.Game.HWall_6._y = 210;
_root.Game.VWall_24._y = 135;
_root.Game.HWall_5._y = 160;
_root.Game.VWall_25._y = 185;
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.Key_1.gotoAndStop(1);
_root.Game.VWall_7._y = -50;
_root.Game.VWall_11._y = 135;
_root.Game.VWall_22._y = 185;
_root.Game.HWall_1._y = 110;
_root.Game.HWall_2._y = 160;
}
if ((this._x == _root.Game.Key_3._x) and (this._y == _root.Game.Key_3._y)) {
_root.Game.Key_3.gotoAndStop(2);
_root.Game.VWall_14._y = -50;
_root.Game.HWall_14._y = -50;
_root.Game.VWall_13._y = -50;
_root.Game.HWall_13._y = -50;
}
if ((this._x == _root.Game.Key_4._x) and (this._y == _root.Game.Key_4._y)) {
_root.Game.Key_4.gotoAndStop(2);
_root.Game.Key_3.gotoAndStop(1);
_root.Game.HWall_7._y = -50;
_root.Game.VWall_14._y = 485;
_root.Game.HWall_14._y = 460;
_root.Game.VWall_13._y = 435;
_root.Game.HWall_13._y = 410;
}
if ((this._x == _root.Game.Key_5._x) and (this._y == _root.Game.Key_5._y)) {
_root.Game.Key_5.gotoAndStop(2);
_root.Game.HWall_11._y = -50;
_root.Game.VWall_10._y = -50;
_root.Game.HWall_10._y = -50;
_root.Game.VWall_9._y = -50;
}
if ((this._x == _root.Game.Key_6._x) and (this._y == _root.Game.Key_6._y)) {
_root.Game.Key_6.gotoAndStop(2);
_root.Game.Key_5.gotoAndStop(1);
_root.Game.Key_4.gotoAndStop(1);
_root.Game.Key_2.gotoAndStop(1);
_root.Game.HWall_7._y = 260;
_root.Game.VWall_7._y = 285;
_root.Game.HWall_11._y = 510;
_root.Game.VWall_10._y = 485;
_root.Game.HWall_10._y = 460;
_root.Game.VWall_9._y = 435;
_root.Game.HWall_6._y = -50;
_root.Game.VWall_24._y = -50;
_root.Game.HWall_5._y = -50;
_root.Game.VWall_25._y = -50;
}
if (!blnEnded) {
if (RotateSens == "L") {
if (_root.Game.Ennemy_Frame_1._rotation <= -150) {
if (!BloquerSens) {
RotateSens = "R";
EnemySpeed = 2;
} else {
EnemySpeed = 0;
}
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
} else if (RotateSens == "R") {
if (_root.Game.Ennemy_Frame_1._rotation >= 40) {
RotateSens = "L";
EnemySpeed = -2;
}
_root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed;
_root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed;
}
}
}
Instance of Symbol 329 MovieClip "Dot_5_5" in Symbol 415 MovieClip Frame 13
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 14
this.txtLvActuel = 16;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level16.blnEnded = false;
Level16.Speed = 4;
Level16.gotoAndStop(2);
Level16._rotation = 100;
ClockX = Level16._x;
ClockY = Level16._y;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
Level16.Roaming1 = "R";
Level16.Roaming2 = "L";
Instance of Symbol 350 MovieClip "Level16" in Symbol 415 MovieClip Frame 14
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 17;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
tableauEEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10];
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEEnemy[i]._x - 10, tableauEEnemy[i]._y, true) or this.hitTest(tableauEEnemy[i]._x + 10, tableauEEnemy[i]._y, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEEnemy[i]._y - 10, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
if (Speed == 4) {
gotoAndStop (5);
} else {
gotoAndStop (4);
}
forthSound = new Sound();
forthSound.attachSound("Shock");
forthSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if (!blnEnded) {
if (Roaming1 != "R") {
if (_root.Game.boule_1._x < 210) {
Roaming1 = "R";
}
_root.Game.boule_1._x = _root.Game.boule_1._x - 2.5;
} else {
if (_root.Game.boule_1._x > 585) {
Roaming1 = "L";
}
_root.Game.boule_1._x = _root.Game.boule_1._x + 2.5;
}
if (Roaming2 != "R") {
if (_root.Game.boule_2._x < 210) {
Roaming2 = "R";
}
_root.Game.boule_2._x = _root.Game.boule_2._x - 2;
} else {
if (_root.Game.boule_2._x > 585) {
Roaming2 = "L";
}
_root.Game.boule_2._x = _root.Game.boule_2._x + 2;
}
}
}
Instance of Symbol 329 MovieClip "Dot_1_5" in Symbol 415 MovieClip Frame 14
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 15
this.txtLvActuel = 19;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (17);
};
Level19.blnEnded = false;
Level19.Speed = 4;
Level19.gotoAndStop(2);
Level19._rotation = -90;
ClockX = Level19._x;
ClockY = Level19._y;
Ennemy5X = Ennemy_5._x;
Ennemy5Y = Ennemy_5._y;
Ennemy6X = Ennemy_6._x;
Ennemy6Y = Ennemy_6._y;
Ennemy7X = Ennemy_7._x;
Ennemy7Y = Ennemy_7._y;
Ennemy8X = Ennemy_8._x;
Ennemy8Y = Ennemy_8._y;
Level19.Roaming1 = "R";
Level19.Roaming2 = "T";
btnRetry.onPress = function () {
Level19._rotation = -90;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level19._x = ClockX;
Level19._y = ClockY;
Level19.Speed = 4;
Level19.gotoAndStop(2);
Level19.blnEnded = false;
Ennemy_5._x = Ennemy5X;
Ennemy_5._y = Ennemy5Y;
Ennemy_6._x = Ennemy6X;
Ennemy_6._y = Ennemy6Y;
Ennemy_7._x = Ennemy7X;
Ennemy_7._y = Ennemy7Y;
Ennemy_8._x = Ennemy8X;
Ennemy_8._y = Ennemy8Y;
Level19.Roaming1 = "R";
Level19.Roaming2 = "T";
};
Instance of Symbol 350 MovieClip "Level19" in Symbol 415 MovieClip Frame 15
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 20;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauREnnemy[_root.Game.Rboule_1];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if (!blnEnded) {
if (Roaming1 == "L") {
if (_root.Game.boule_1._x < 210) {
Roaming1 = "R";
}
_root.Game.boule_1._x = _root.Game.boule_1._x - 1;
_root.Game.boule_3._x = _root.Game.boule_3._x + 1;
} else if (Roaming1 == "R") {
if (_root.Game.boule_1._x > 610) {
Roaming1 = "L";
}
_root.Game.boule_1._x = _root.Game.boule_1._x + 1;
_root.Game.boule_3._x = _root.Game.boule_3._x - 1;
}
if (Roaming2 == "B") {
if (_root.Game.boule_2._y > 508) {
Roaming2 = "T";
}
_root.Game.boule_2._y = _root.Game.boule_2._y + 1;
_root.Game.boule_4._y = _root.Game.boule_4._y - 1;
} else if (Roaming2 == "T") {
if (_root.Game.boule_2._y < 108) {
Roaming2 = "B";
}
_root.Game.boule_2._y = _root.Game.boule_2._y - 1;
_root.Game.boule_4._y = _root.Game.boule_4._y + 1;
}
}
}
Instance of Symbol 329 MovieClip "Dot_1_1" in Symbol 415 MovieClip Frame 15
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 16
this.txtLvActuel = 8;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (6);
};
Level8.blnEnded = false;
Level8.Speed = 4;
Level8.gotoAndStop(2);
Level8._rotation = 100;
ClockX = Level8._x;
ClockY = Level8._y;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
Ennemy3X = Ennemy_3._x;
Ennemy3Y = Ennemy_3._y;
Ennemy4X = Ennemy_4._x;
Ennemy4Y = Ennemy_4._y;
Level8.Roaming1 = "R";
Level8.Roaming2 = "T";
btnRetry.onPress = function () {
Level8._rotation = 100;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level8._x = ClockX;
Level8._y = ClockY;
Level8.Speed = 4;
Level8.gotoAndStop(2);
Level8.blnEnded = false;
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
Ennemy_3._x = Ennemy3X;
Ennemy_3._y = Ennemy3Y;
Ennemy_4._x = Ennemy4X;
Ennemy_4._y = Ennemy4Y;
Level8.Roaming1 = "R";
Level8.Roaming2 = "T";
};
Instance of Symbol 350 MovieClip "Level8" in Symbol 415 MovieClip Frame 16
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 9;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 26) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
}
Instance of Symbol 329 MovieClip "Dot_5_1" in Symbol 415 MovieClip Frame 16
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 17
this.txtLvActuel = 20;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (18);
};
Level20.blnEnded = false;
Level20.Speed = -4;
Level20._rotation = -140;
ClockX = Level20._x;
ClockY = Level20._y;
Ennemy1X = Ennemy_1._x;
Ennemy1Y = Ennemy_1._y;
Ennemy2X = Ennemy_2._x;
Ennemy2Y = Ennemy_2._y;
Ennemy3X = Ennemy_3._x;
Ennemy3Y = Ennemy_3._y;
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Key_3.gotoAndStop(1);
Key_4.gotoAndStop(1);
Door1X = HWall_9._x;
Door1Y = HWall_9._y;
Door2X = HWall_10._x;
Door2Y = HWall_10._y;
Door3X = HWall_7._x;
Door3Y = HWall_7._y;
Door4X = HWall_8._x;
Door4Y = HWall_8._y;
Door5X = HWall_1._x;
Door5Y = HWall_1._y;
Door6X = HWall_2._x;
Door6Y = HWall_2._y;
Door7X = HWall_15._x;
Door7Y = HWall_15._y;
Door8X = HWall_16._x;
Door8Y = HWall_16._y;
Level20.Roaming1 = "S";
Level20.Roaming2 = "S";
Level20.Roaming3 = "S";
Level20.btn1Actif = 0;
Level20.btn2Actif = 0;
Level20.btn3Actif = 0;
btnRetry.onPress = function () {
Level20._rotation = -100;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level20._x = ClockX;
Level20._y = ClockY;
Level20.Speed = -4;
Level20.gotoAndStop(1);
Level20.blnEnded = false;
Key_1.gotoAndStop(1);
Key_2.gotoAndStop(1);
Key_3.gotoAndStop(1);
Key_4.gotoAndStop(1);
Ennemy_1._x = Ennemy1X;
Ennemy_1._y = Ennemy1Y;
Ennemy_2._x = Ennemy2X;
Ennemy_2._y = Ennemy2Y;
Ennemy_3._x = Ennemy3X;
Ennemy_3._y = Ennemy3Y;
Level20.Roaming1 = "S";
Level20.Roaming2 = "S";
Level20.Roaming3 = "S";
HWall_9._x = Door1X;
HWall_9._y = Door1Y;
HWall_10._x = Door2X;
HWall_10._y = Door2Y;
HWall_7._x = Door3X;
HWall_7._y = Door3Y;
HWall_8._x = Door4X;
HWall_8._y = Door4Y;
HWall_1._x = Door5X;
HWall_1._y = Door5Y;
HWall_2._x = Door6X;
HWall_2._y = Door6Y;
HWall_15._x = Door7X;
HWall_15._y = Door7Y;
HWall_16._x = Door8X;
HWall_16._y = Door8Y;
Level20.btn1Actif = 0;
Level20.btn2Actif = 0;
Level20.btn3Actif = 0;
};
Instance of Symbol 350 MovieClip "Level20" in Symbol 415 MovieClip Frame 17
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 21;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10, _root.Game.boule_11, _root.Game.boule_12, _root.Game.boule_13, _root.Game.boule_14, _root.Game.boule_15, _root.Game.boule_16, _root.Game.boule_17, _root.Game.boule_18, _root.Game.boule_19, _root.Game.boule_20, _root.Game.boule_21, _root.Game.boule_22, _root.Game.boule_23, _root.Game.boule_24, _root.Game.boule_25];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 26) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.HWall_9._y = -50;
_root.Game.HWall_10._y = -50;
if (btn1Actif != 1) {
Roaming1 = "T";
btn1Actif = 1;
}
}
if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) {
_root.Game.Key_2.gotoAndStop(2);
_root.Game.HWall_7._y = -50;
_root.Game.HWall_8._y = -50;
if (btn2Actif != 1) {
Roaming2 = "B";
btn2Actif = 1;
}
}
if ((this._x == _root.Game.Key_3._x) and (this._y == _root.Game.Key_3._y)) {
_root.Game.Key_3.gotoAndStop(2);
_root.Game.HWall_1._y = -50;
_root.Game.HWall_2._y = -50;
if (btn3Actif != 1) {
Roaming3 = "B";
btn3Actif = 1;
}
}
if ((this._x == _root.Game.Key_4._x) and (this._y == _root.Game.Key_4._y)) {
_root.Game.Key_4.gotoAndStop(2);
_root.Game.HWall_15._y = -50;
_root.Game.HWall_16._y = -50;
}
if (!blnEnded) {
if (Roaming1 == "T") {
if (_root.Game.boule_1._y < 260) {
Roaming1 = "R";
}
_root.Game.boule_1._y = _root.Game.boule_1._y - 1;
} else if (Roaming1 == "R") {
if (_root.Game.boule_1._x > 560) {
Roaming1 = "L";
}
_root.Game.boule_1._x = _root.Game.boule_1._x + 1;
} else if (Roaming1 == "L") {
if (_root.Game.boule_1._x < 260) {
Roaming1 = "B";
}
_root.Game.boule_1._x = _root.Game.boule_1._x - 1;
} else if (Roaming1 == "B") {
if (_root.Game.boule_1._y > 460) {
Roaming1 = "T";
}
_root.Game.boule_1._y = _root.Game.boule_1._y + 1;
}
if (Roaming2 == "T") {
if (_root.Game.boule_2._y < 160) {
Roaming2 = "B";
}
_root.Game.boule_2._y = _root.Game.boule_2._y - 1;
} else if (Roaming2 == "R") {
if (_root.Game.boule_2._x > 560) {
Roaming2 = "T";
}
_root.Game.boule_2._x = _root.Game.boule_2._x + 1;
} else if (Roaming2 == "L") {
if (_root.Game.boule_2._x < 260) {
Roaming2 = "R";
}
_root.Game.boule_2._x = _root.Game.boule_2._x - 1;
} else if (Roaming2 == "B") {
if (_root.Game.boule_2._y > 360) {
Roaming2 = "L";
}
_root.Game.boule_2._y = _root.Game.boule_2._y + 1;
}
if (Roaming3 == "T") {
if (_root.Game.boule_3._y < 160) {
Roaming3 = "B";
}
_root.Game.boule_3._y = _root.Game.boule_3._y - 1;
} else if (Roaming3 == "R") {
if (_root.Game.boule_3._x > 560) {
Roaming3 = "L";
}
_root.Game.boule_3._x = _root.Game.boule_3._x + 1;
} else if (Roaming3 == "L") {
if (_root.Game.boule_3._x < 260) {
Roaming3 = "T";
}
_root.Game.boule_3._x = _root.Game.boule_3._x - 1;
} else if (Roaming3 == "B") {
if (_root.Game.boule_3._y > 360) {
Roaming3 = "R";
}
_root.Game.boule_3._y = _root.Game.boule_3._y + 1;
}
}
}
Instance of Symbol 329 MovieClip "Dot_9_8" in Symbol 415 MovieClip Frame 17
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 18
this.txtLvActuel = 11;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (8);
};
Level11.blnEnded = false;
Level11.Speed = -4;
Level11._rotation = -100;
ClockX = Level11._x;
ClockY = Level11._y;
Door1X = HWall_1._x;
Door1Y = HWall_1._y;
Door2X = HWall_2._x;
Door2Y = HWall_2._y;
Door3X = HWall_3._x;
Door3Y = HWall_3._y;
Door4X = HWall_4._x;
Door4Y = HWall_4._y;
Level11.Roaming1 = "L";
btnRetry.onPress = function () {
Level11._rotation = -100;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level11._x = ClockX;
Level11._y = ClockY;
Level11.Speed = -4;
Level11.gotoAndStop(2);
Level11.blnEnded = false;
Level11.Roaming1 = "L";
HWall_1._x = Door1X;
HWall_1._y = Door1Y;
HWall_2._x = Door2X;
HWall_2._y = Door2Y;
HWall_3._x = Door3X;
HWall_3._y = Door3Y;
HWall_4._x = Door4X;
HWall_4._y = Door4Y;
};
Instance of Symbol 350 MovieClip "Level11" in Symbol 415 MovieClip Frame 18
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 12;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 26) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if (!blnEnded) {
if (Roaming1 == "L") {
if (_root.Game.HWall_1._x < 260) {
Roaming1 = "R";
}
_root.Game.HWall_1._x = _root.Game.HWall_1._x - 1;
_root.Game.HWall_2._x = _root.Game.HWall_2._x - 1;
_root.Game.HWall_3._x = _root.Game.HWall_3._x - 1;
_root.Game.HWall_4._x = _root.Game.HWall_4._x - 1;
} else if (Roaming1 == "R") {
if (_root.Game.HWall_1._x > 435) {
Roaming1 = "L";
}
_root.Game.HWall_1._x = _root.Game.HWall_1._x + 1;
_root.Game.HWall_2._x = _root.Game.HWall_2._x + 1;
_root.Game.HWall_3._x = _root.Game.HWall_3._x + 1;
_root.Game.HWall_4._x = _root.Game.HWall_4._x + 1;
}
}
}
Instance of Symbol 329 MovieClip "Dot_9_5" in Symbol 415 MovieClip Frame 18
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 19
this.txtLvActuel = 17;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (15);
};
Level17.blnEnded = false;
Level17.Speed = -4;
Level17._rotation = 0;
ClockX = Level17._x;
ClockY = Level17._y;
Ennemy1X = Ennemy_2._x;
Ennemy1Y = Ennemy_2._y;
Ennemy2X = Ennemy_6._x;
Ennemy2Y = Ennemy_6._y;
Level17.Roaming1 = "B";
Level17.Roaming2 = "T";
btnRetry.onPress = function () {
Level17._rotation = 0;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level17._x = ClockX;
Level17._y = ClockY;
Level17.Speed = -4;
Level17.gotoAndStop(1);
Level17.blnEnded = false;
Level17.Roaming1 = "B";
Level17.Roaming2 = "T";
Ennemy_2._x = Ennemy1X;
Ennemy_2._y = Ennemy1Y;
Ennemy_6._x = Ennemy2X;
Ennemy_6._y = Ennemy2Y;
};
Instance of Symbol 350 MovieClip "Level17" in Symbol 415 MovieClip Frame 19
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 18;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10, _root.Game.boule_11, _root.Game.boule_12, _root.Game.boule_13, _root.Game.boule_14, _root.Game.boule_15, _root.Game.boule_16, _root.Game.boule_17, _root.Game.boule_18, _root.Game.boule_19, _root.Game.boule_20, _root.Game.boule_21, _root.Game.boule_22, _root.Game.boule_23, _root.Game.boule_24, _root.Game.boule_25];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) {
if (!blnEnded) {
forthSound = new Sound();
forthSound.attachSound("wall_collision");
forthSound.start();
}
Collision();
}
i++;
}
i = 0;
while (i < 26) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
if (!blnEnded) {
fireSound = new Sound();
fireSound.attachSound("FireSound");
fireSound.start();
}
Collision();
}
i++;
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
if (!blnEnded) {
if (Roaming1 == "B") {
if (_root.Game.boule_2._x > 410) {
Roaming1 = "T";
}
_root.Game.boule_2._x = _root.Game.boule_2._x + 1;
_root.Game.boule_2._y = _root.Game.boule_2._y + 1;
} else if (Roaming1 == "T") {
if (_root.Game.boule_2._x < 310) {
Roaming1 = "B";
}
_root.Game.boule_2._x = _root.Game.boule_2._x - 1;
_root.Game.boule_2._y = _root.Game.boule_2._y - 1;
}
if (Roaming2 == "T") {
if (_root.Game.boule_1._y < 110) {
Roaming2 = "B";
}
_root.Game.boule_1._y = _root.Game.boule_1._y - 1;
} else if (Roaming2 == "B") {
if (_root.Game.boule_1._y > 510) {
Roaming2 = "T";
}
_root.Game.boule_1._y = _root.Game.boule_1._y + 1;
}
}
}
Symbol 415 MovieClip Frame 20
this.txtLvActuel = 18;
stop();
Game_Over._visible = false;
Level_Finished._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
btnNextLevel.onPress = function () {
gotoAndPlay (15);
};
Level18.blnEnded = false;
Level18.Speed = -4;
Level18._rotation = -90;
Level18.ActiverEnnemy = 0;
ClockX = Level18._x;
ClockY = Level18._y;
Ennemy1Y = Ennemy_4._y;
Ennemy2Y = Ennemy_15._y;
Ennemy3Y = Ennemy_16._y;
Ennemy4X = Ennemy_3._x;
Ennemy4Y = Ennemy_3._y;
Ennemy5X = Ennemy_9._x;
Ennemy5Y = Ennemy_9._y;
Ennemy6X = Ennemy_10._x;
Ennemy6Y = Ennemy_10._y;
Ennemy7X = Ennemy_11._x;
Ennemy7Y = Ennemy_11._y;
Level18.Roaming1 = "B";
Level18.Roaming2 = "T";
Key_1.gotoAndStop(1);
btnRetry.onPress = function () {
Key_1.gotoAndStop(1);
Level18._rotation = -90;
Game_Over._visible = false;
btnNextLevel.enabled = false;
btnRetry.enabled = false;
Level18._x = ClockX;
Level18._y = ClockY;
Level18.Speed = -4;
Level18.gotoAndStop(2);
Level18.blnEnded = false;
Level18.Roaming1 = "B";
Level18.Roaming2 = "T";
Level18.ActiverEnnemy = 0;
Ennemy_4._y = Ennemy1Y;
Ennemy_15._y = Ennemy2Y;
Ennemy_16._y = Ennemy3Y;
Ennemy_3._x = Ennemy4X;
Ennemy_3._y = Ennemy4Y;
Ennemy_9._x = Ennemy5X;
Ennemy_9._y = Ennemy5Y;
Ennemy_10._x = Ennemy6X;
Ennemy_10._y = Ennemy6Y;
Ennemy_11._x = Ennemy7X;
Ennemy_11._y = Ennemy7Y;
Ennemy_4._alpha = 100;
Ennemy_15._alpha = 100;
Ennemy_16._alpha = 100;
};
Instance of Symbol 350 MovieClip "Level18" in Symbol 415 MovieClip Frame 20
onClipEvent (enterFrame) {
function Tourner(Speed) {
this._rotation = this._rotation + Speed;
}
function Deplacer(PosX, PosY) {
this._x = PosX;
this._y = PosY;
this._rotation = this._rotation - 180;
}
function ChangerCote() {
if (Speed == 4) {
Speed = -4;
gotoAndStop (3);
} else {
Speed = 4;
gotoAndStop (2);
}
}
function Collision() {
if (j < 15) {
_root._x = 10 * (-1 + (2 * Math.random()));
_root._y = 10 * (-1 + (2 * Math.random()));
j = j + 1;
}
if (!blnEnded) {
if (Speed == 4) {
gotoAndStop (5);
} else {
gotoAndStop (4);
}
forthSound = new Sound();
forthSound.attachSound("Shock");
forthSound.start();
j = 1;
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame3");
};
}
}
function FinishLevel() {
if (!blnEnded) {
gotoAndStop (6);
blnEnded = true;
Speed = 0;
tellTarget ("/") {
gotoAndPlay ("Frame4");
};
_global.NombreAccessible = 19;
_root.user.data.levelrendu = _global.NombreAccessible;
_root.user.data.user.flush();
}
}
tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9];
tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40];
tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30];
tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10];
tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10];
tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25];
if (mListener == undefined) {
var mListener = new Object();
Mouse.addListener(mListener);
}
mListener.onMouseDown = function () {
if (!blnEnded) {
_global.blnChanger = true;
}
};
Tourner(Speed);
i = 0;
while (i < 226) {
if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) {
if ((blnChanger == true) and (!blnEnded)) {
Deplacer(tableauDot[i]._x, tableauDot[i]._y);
ChangerCote();
_global.blnChanger = false;
}
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) {
Collision();
}
i++;
}
i = 0;
while (i < 41) {
if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) {
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) {
Collision();
}
i++;
}
i = 0;
while (i < 11) {
if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) {
Collision();
}
i++;
}
i = 0;
while (i < 26) {
if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) {
Collision();
}
i++;
}
if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) {
_root.Game.Key_1.gotoAndStop(2);
_root.Game.Ennemy_4._alpha = _root.Game.Ennemy_4._alpha - 1;
_root.Game.Ennemy_15._alpha = _root.Game.Ennemy_15._alpha - 1;
_root.Game.Ennemy_16._alpha = _root.Game.Ennemy_16._alpha - 1;
if (_root.Game.Ennemy_15._alpha <= 0) {
_root.Game.Ennemy_4._y = -50;
_root.Game.Ennemy_15._y = -50;
_root.Game.Ennemy_16._y = -50;
ActiverEnnemy = 1;
}
}
if ((!blnEnded) and (ActiverEnnemy == 1)) {
if (Roaming1 == "B") {
if (_root.Game.Ennemy_9._x < 212) {
Roaming1 = "S";
}
_root.Game.Ennemy_9._x = _root.Game.Ennemy_9._x - 1;
_root.Game.Ennemy_9._y = _root.Game.Ennemy_9._y + 1;
_root.Game.Ennemy_10._x = _root.Game.Ennemy_10._x - 1;
_root.Game.Ennemy_10._y = _root.Game.Ennemy_10._y + 1;
_root.Game.Ennemy_11._x = _root.Game.Ennemy_11._x - 1;
_root.Game.Ennemy_11._y = _root.Game.Ennemy_11._y + 1;
}
}
if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) {
FinishLevel();
}
}
Instance of Symbol 329 MovieClip "Dot_1_1" in Symbol 415 MovieClip Frame 20
onClipEvent (enterFrame) {
this._visible = false;
}
Symbol 415 MovieClip Frame 21
stop();
Symbol 422 MovieClip Frame 1
stop();
if (_global.TutorialPage == 1) {
} else if (_global.TutorialPage == 2) {
gotoAndStop (2);
} else if (_global.TutorialPage == 3) {
gotoAndStop (3);
} else if (_global.TutorialPage == 4) {
gotoAndStop (4);
} else if (_global.TutorialPage == 5) {
gotoAndStop (5);
} else if (_global.TutorialPage == 6) {
gotoAndStop (6);
} else {
gotoAndStop (7);
}
var mListener = new Object();
Mouse.addListener(mListener);
mListener.onMouseDown = function () {
_global.TutorialPage = 0;
gotoAndStop (7);
Mouse.removeListener(mListener);
};
Symbol 422 MovieClip Frame 2
stop();
var mListener = new Object();
Mouse.addListener(mListener);
mListener.onMouseDown = function () {
_global.TutorialPage = 0;
gotoAndStop (7);
Mouse.removeListener(mListener);
};
Symbol 422 MovieClip Frame 3
stop();
var mListener = new Object();
Mouse.addListener(mListener);
mListener.onMouseDown = function () {
_global.TutorialPage = 0;
gotoAndStop (7);
Mouse.removeListener(mListener);
};
Symbol 422 MovieClip Frame 4
stop();
var mListener = new Object();
Mouse.addListener(mListener);
mListener.onMouseDown = function () {
_global.TutorialPage = 0;
gotoAndStop (7);
Mouse.removeListener(mListener);
};
Symbol 422 MovieClip Frame 5
stop();
Symbol 422 MovieClip Frame 6
stop();
var mListener = new Object();
Mouse.addListener(mListener);
mListener.onMouseDown = function () {
_global.TutorialPage = 0;
gotoAndStop (7);
Mouse.removeListener(mListener);
};
Symbol 422 MovieClip Frame 7
stop();
Symbol 425 MovieClip Frame 25
stop();
Symbol 430 MovieClip Frame 41
Retry.enabled = false;
btnMenu2.enabled = false;
Instance of Symbol 26 MovieClip "Retry" in Symbol 430 MovieClip Frame 41
onClipEvent (load) {
this.btnText = "RETRY";
}
onClipEvent (enterFrame) {
if (LvlActuel == undefined) {
LvlActuel = _root.Stage_Selection.StageActuel;
}
if (act == 2) {
switch (LvlActuel) {
case 0 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(1);
break;
case 1 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(1);
break;
case 2 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(2);
break;
case 3 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(3);
break;
case 4 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(4);
break;
case 5 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(12);
break;
case 6 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(5);
break;
case 7 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(13);
break;
case 8 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(16);
break;
case 9 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(6);
break;
case 10 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(7);
break;
case 11 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(18);
break;
case 12 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(8);
break;
case 13 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(10);
break;
case 14 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(11);
break;
case 15 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(9);
break;
case 16 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(14);
break;
case 17 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(19);
break;
case 18 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(20);
break;
case 19 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(15);
break;
case 20 :
tellTarget ("/") {
gotoAndPlay ("Frame1");
};
Game.gotoAndStop(17);
}
}
}
Instance of Symbol 26 MovieClip "moreGames" in Symbol 430 MovieClip Frame 41
onClipEvent (load) {
this.btnText = "STAGE SELECTION";
}
onClipEvent (enterFrame) {
if (act == 2) {
_root.gotoAndPlay("Frame2");
act = 1;
}
}
Instance of Symbol 26 MovieClip "btnMenu2" in Symbol 430 MovieClip Frame 41
onClipEvent (load) {
this.btnText = "WALKTHROUGH";
}
onClipEvent (enterFrame) {
if (act == 2) {
getURL ("http://www.gamesfree.ca/customPage/83/", "_blank");
act = 1;
}
}
Symbol 430 MovieClip Frame 94
stop();
Retry.enabled = false;
btnMenu2.enabled = true;