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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://eye.swfchan.com:57475/56990746?noj=FRM56990746-2DC" width="1" height="1"></div>

LazyLiz.swf

This is the info page for
Flash #102180

(Click the ID number above for more basic data on this flash file.)


Text
100

PLAY

<p align="center"><font face="Impact" size="25" color="#666666" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">1</font></p>

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<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">9</font></p>

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<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">15</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">12</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">14</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">5</font></p>

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<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">19</font></p>

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<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">11</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">17</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Click anywhere to grab the next stone so you can get to that yummy fly.</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Try avoiding wooden logs, they hurts.</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Step on keys to see what you could trigger.</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Don&apos;t get near fireballs or you&apos;ll end up like a grilled lizard.</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Electricity is good... but not for your healt.</font></p>

<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">Avoiding those rotating blades sounds like a good idea.</font></p>

<p align="center"><font face="Times New Roman" size="80" color="#333333" letterSpacing="0.000000" kerning="1"><b>SUCCESS</b></font></p>

Retry?

You got hit

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } mochi.as2.MochiAd.showPreGameAd({id:"2497e3450840c882", res:"800x600"}); __com_mochibot__("1f5cb139", this, 10301, true); _root.lavr = 34; _root.gore = 1; function menuChoiceOne() { getURL ("http://www.pyrozen.com"); } stop(); _root.user = SharedObject.getLocal("user_LazyLiz"); onEnterFrame = function () { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "gamesfree.ca") { _root.gore = 2; } else { _root.gore = 1; } }; NewMenu = new ContextMenu(); NewMenu.hideBuiltInItems(); NewMenu.customItems.push(new ContextMenuItem("Pyrozen", menuChoiceOne)); this.menu = NewMenu;
Frame 3
stop(); onEnterFrame = function () { if (_root.got2go == 2) { _root.got2go = 1; gotoAndPlay (4); } };
Frame 19
stop(); onEnterFrame = function () { if (_root.got2go == 2) { _root.got2go = 1; gotoAndStop (20); } };
Frame 20
stop(); if (_root.user.data.levelrendu != undefined) { _global.NombreAccessible = _root.user.data.levelrendu; } if (_global.NombreAccessible == undefined) { _global.NombreAccessible = 1; } if (_global.TutorialPage == undefined) { _global.TutorialPage = 1; } _root._x = 0; _root._y = 0;
Instance of Symbol 26 MovieClip "btnStart" in Frame 20
onClipEvent (load) { btnText = "PLAY"; } onClipEvent (enterFrame) { if (act == 2) { _root.gotoAndStop("Frame2"); } }
Instance of Symbol 26 MovieClip "btnSelectStage" in Frame 20
onClipEvent (load) { this.btnText = "WALKTHROUGH"; } onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca/customPage/83/", "_blank"); act = 1; } }
Instance of Symbol 84 MovieClip in Frame 20
onClipEvent (load) { firstSound = new Sound(); firstSound.attachSound("music"); firstSound.stop(); firstSound.start(0, 9999); }
Instance of Symbol 26 MovieClip "btnMoreGames" in Frame 20
onClipEvent (load) { this.btnText = "MORE GAMES"; } onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca", "_blank"); act = 1; } }
Instance of Symbol 298 MovieClip "diadd" in Frame 20
onClipEvent (load) { _visible = true; boxx.gotoAndStop(_root.lavr); boxx2.boxx.gotoAndStop(_root.lavr); if (_root.lavr != 0) { _alpha = 100; } else { _alpha = 0; } } onClipEvent (enterFrame) { boxx2.gotoAndStop(boxx.shade + 1); }
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 39
stop();
Frame 40
stop();
Frame 51
stop(); _root.Stage_Selection._y = -1000; (_root.Game._y = 2); _root.btnMenu._y = -1000;
Instance of Symbol 335 MovieClip "Stage_Selection" in Frame 51
onClipEvent (enterFrame) { TableauStage = [Stage_1, Stage_2, Stage_3, Stage_4, Stage_5, Stage_6, Stage_7, Stage_8, Stage_9, Stage_10, Stage_11, Stage_12, Stage_13, Stage_14, Stage_15, Stage_16, Stage_17, Stage_18, Stage_19, Stage_20]; i = 0; while (i < _global.NombreAccessible) { if (TableauStage[i].frame != 20) { TableauStage[i].gotoAndStop(20); } i++; } }
Instance of Symbol 26 MovieClip "btnWalk" in Frame 51
onClipEvent (load) { btnText = "WALKTHROUGH"; } onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca/customPage/83/", "_blank"); act = 1; } }
Instance of Symbol 26 MovieClip "btnMore" in Frame 51
onClipEvent (load) { btnText = "MORE GAMES"; } onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca", "_blank"); act = 1; } }
Instance of Symbol 298 MovieClip "diadd" in Frame 51
onClipEvent (load) { _visible = true; boxx.gotoAndStop(_root.lavr); boxx2.boxx.gotoAndStop(_root.lavr); if (_root.lavr != 0) { _alpha = 100; } else { _alpha = 0; } } onClipEvent (enterFrame) { boxx2.gotoAndStop(boxx.shade + 1); }
Frame 75
tirthSound = new Sound(); tirthSound.attachSound("whip2"); tirthSound.start();
Frame 100
Game.gotoAndPlay(21);
Frame 101
stop(); (_root.Stage_Selection._y = 32); (_root.btnMenu._y = 569); _root.Game._y = -1000;
Frame 102
(_root.MenuGame._y = -31); _root.Stage_Selection._y = -1000; _root.btnMenu._y = -1000;
Frame 130
Game.gotoAndStop(21);
Frame 190
stop();
Symbol 10 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.PercentLoaded != 100) { setProperty(bar, _xscale , _root.PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 10 MovieClip Frame 2
gotoAndPlay (1);
Symbol 10 MovieClip Frame 3
_root.play();
Symbol 431 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local27); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local24 = 11000; var _local19 = options.ad_timeout; if (options.skip) { _local19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local15 = _getRes(options); var _local5 = _local15[0]; var _local14 = _local15[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local7._visible = false; delete options.no_progress_bar; } else { _local7._x = 10; _local7._y = _local14 - 20; } var _local23 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local25 = options.outline; delete options.outline; var _local6 = _local7.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local7.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local23); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local8 = _local7.createEmptyMovieClip("_outline", 3); _local8.lineStyle(0, _local25, 100); _local8.moveTo(0, 0); _local8.lineTo(_local5 - 20, 0); _local8.lineTo(_local5 - 20, 10); _local8.lineTo(0, 10); _local8.lineTo(0, 0); chk.ad_msec = _local24; chk.ad_timeout = _local19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local10 = this._parent._parent; var _local3 = _local10; while ((!_local3.getBytesTotal()) && (_local3)) { _local3 = _local3._parent; } if (!_local3) { _local3 = _root; } var _local13 = this._parent._mochiad_ctr; var _local7 = getTimer() - this.started; var _local5 = false; var _local6 = _local3.getBytesTotal(); var _local9 = _local3.getBytesLoaded(); var _local4 = (100 * _local9) / _local6; var _local12 = (100 * _local7) / chk.ad_msec; var _local11 = this._mochiad_bar._inside; var _local15 = Math.min(100, Math.min(_local4 || 0, _local12)); _local15 = Math.max(this.last_pcnt, _local15); this.last_pcnt = _local15; _local11._xscale = _local15; options.ad_progress(_local15); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local4}, clip._mochiad._containerLCName); if (_local4 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local8 = _local13.getBytesTotal(); if ((_local8 > 0) || (typeof(_local8) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local7 > chk.ad_timeout) && (_local4 == 100)) { options.ad_failed(); _local5 = true; } } if (_local7 > chk.ad_msec) { _local5 = true; } if (((_local6 > 0) && (_local9 >= _local6)) && (_local5)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local10); var clip = options.clip; var _local9 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var _local3 = clip._mochiad; _local3.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local11 = _local5[0]; var _local8 = _local5[1]; _local3._x = _local11 * 0.5; _local3._y = _local8 * 0.5; var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local9; chk.started = getTimer(); chk.showing = false; _local3.lc.adLoaded = options.ad_loaded; _local3.lc.adSkipped = options.ad_skipped; _local3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; _local3.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local21 = false; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local6 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local6._mochiad_loaded) { return(null); } var _local11 = options.depth; delete options.depth; var mc = _local6.createEmptyMovieClip("_mochiad", _local11); var _local10 = _getRes(options); options.res = (_local10[0] + "x") + _local10[1]; options.server = options.server + options.id; delete options.id; _local6._mochiad_loaded = true; if (_local6._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local9 = _local4.server; delete _local4.server; var _local13 = _allowDomains(_local9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = mc; _local5.name = _local8; _local5.hostname = _local13; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); mc.lc = _local5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; _local4.lc = _local8; _local4.st = getTimer(); if (!options.skip) { _local4.loadMovie(_local9 + ".swf", "POST"); } return(mc); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 432 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 433 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.9.4 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { onError("NotConnected"); return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError("IOError"); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError(errorCode); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "services" : mochi.as2.MochiServices.triggerEvent(pkg.event, pkg.args); break; case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args); break; case "social" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError("IOError"); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError("NotConnected"); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError("NotConnected"); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://link.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static var CONNECTED = "onConnected"; static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 434 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function getAchievements(properties) { mochi.as2.MochiServices.send("events_getAchievements", properties); } static function unlockAchievement(properties) { mochi.as2.MochiServices.send("events_unlockAchievement", properties); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function showAwards(options) { mochi.as2.MochiServices.send("events_showAwards", options, null, null); } static function setNotifications(style) { mochi.as2.MochiServices.send("events_setNotifications", style, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENTS_OWNED = "AchievementOwned"; static var ACHIEVEMENT_NEW = "AchievementReceived"; static var GAME_ACHIEVEMENTS = "GameAchievements"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var IO_PENDING = "IOPending"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var FORMAT_NONE = "NoForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 435 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
class mochi.as2.MochiCoins { function MochiCoins () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showStore(options) { mochi.as2.MochiServices.send("coins_showStore", {options:options}, null, null); } static function showItem(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showItem call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showItem", {options:options}, null, null); } static function showVideo(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showVideo call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showVideo", {options:options}, null, null); } static function getStoreItems() { mochi.as2.MochiServices.send("coins_getStoreItems"); } static function requestFunding(properties) { mochi.as2.MochiServices.send("social_requestFunding", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var STORE_SHOW = "StoreShow"; static var STORE_HIDE = "StoreHide"; static var ITEM_OWNED = "ItemOwned"; static var ITEM_NEW = "ItemNew"; static var STORE_ITEMS = "StoreItems"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 436 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("social_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("social_hideLoginWidget"); } static function requestLogin(properties) { mochi.as2.MochiServices.send("social_requestLogin", properties); } static function getFriendsList(properties) { mochi.as2.MochiServices.send("social_getFriendsList", properties); } static function showProfile(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("social_showProfile", options); } static function postToStream(properties) { mochi.as2.MochiServices.send("social_postToStream", properties); } static function inviteFriends(properties) { mochi.as2.MochiServices.send("social_inviteFriends", properties); } static function requestFan(properties) { mochi.as2.MochiServices.send("social_requestFan", properties); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("social_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var FRIEND_LIST = "FriendsList"; static var PROFILE_DATA = "ProfileData"; static var GAMEPLAY_DATA = "GameplayData"; static var ACTION_CANCELED = "onCancel"; static var ACTION_COMPLETE = "onComplete"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 20 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 25 Button
on (release) { act = 2; } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 10
stop();
Symbol 27 MovieClip Frame 143
stop();
Instance of Symbol 26 MovieClip "btnStart" in Symbol 27 MovieClip Frame 143
onClipEvent (load) { btnText = "PLAY"; } onClipEvent (enterFrame) { if (act == 2) { _parent._parent.play(); } }
Symbol 45 MovieClip Frame 67
stop();
Symbol 47 Button
on (release) { getURL ("http://www.pyrozen.com/", "_blank"); } on (keyPress "<Space>") { _parent.play(); }
Symbol 52 MovieClip Frame 9
aa = random(2) + 1; if (aa == 2) { gotoAndPlay (1); }
Symbol 52 MovieClip Frame 30
aa = random(2) + 1; if (aa == 2) { gotoAndPlay (11); }
Instance of Symbol 52 MovieClip in Symbol 53 MovieClip Frame 1
onClipEvent (load) { _visible = false; alphaa = 50; alphaas = (random(3) + 1) / 2; speed = random(12) + 3; gotoAndPlay(random(30) + 1); timing = random(50) + 1; } onClipEvent (enterFrame) { if (timing > 0) { timing = timing - 1; } if (timing == 0) { timing = timing - 1; _visible = true; } if (timing == -1) { _x = (_x + (random(7) - 3)); _y = (_y - speed); _alpha = Math.round(alphaa); alphaa = alphaa - alphaas; } }
Symbol 66 MovieClip Frame 12
stop();
Symbol 67 MovieClip Frame 1
stopAllSounds();
Symbol 67 MovieClip Frame 236
_parent.play();
Symbol 76 MovieClip Frame 180
gotoAndPlay (98);
Symbol 78 MovieClip Frame 1
gotoAndPlay (2);
Symbol 78 MovieClip Frame 180
gotoAndPlay (98);
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 83 Button
on (release) { if (musicStopped != true) { firstSound.stop(); LogoMusic.gotoAndPlay(2); musicStopped = true; } else if (musicStopped == true) { firstSound.stop(); firstSound.start(0, 9999); LogoMusic.gotoAndPlay(1); musicStopped = false; } } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (11); }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 10
stop();
Symbol 84 MovieClip Frame 20
stop();
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (300); }
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (300); }
Symbol 183 MovieClip Frame 25
Symbol 213 MovieClip Frame 40
Symbol 295 MovieClip Frame 1
lavr_link = "http://www.neodelight.com"; shade = 1;
Symbol 295 MovieClip Frame 2
lavr_link = "http://www.andkon.com"; shade = 2;
Symbol 295 MovieClip Frame 3
lavr_link = "http://www.anyad.rulez.org"; shade = 1;
Symbol 295 MovieClip Frame 4
lavr_link = "http://www.girldressupgames.biz"; shade = 1;
Symbol 295 MovieClip Frame 5
lavr_link = "http://www.bringler.com"; shade = 1;
Symbol 295 MovieClip Frame 6
lavr_link = "http://www.bubblebox.com"; shade = 1;
Symbol 295 MovieClip Frame 7
lavr_link = "http://www.bunnygames.com"; shade = 1;
Symbol 295 MovieClip Frame 8
lavr_link = "http://www.dailyfreegames.com"; shade = 1;
Symbol 295 MovieClip Frame 9
lavr_link = "http://www.directgamez.com"; shade = 2;
Symbol 295 MovieClip Frame 10
lavr_link = "http://www.2flashgames.com"; shade = 2;
Symbol 295 MovieClip Frame 11
lavr_link = "http://www.flashninjaclan.com"; shade = 1;
Symbol 295 MovieClip Frame 12
lavr_link = "http://www.dailyaddictinggames.com/"; shade = 1;
Symbol 295 MovieClip Frame 13
lavr_link = "http://www.funny-games.biz"; shade = 1;
Symbol 295 MovieClip Frame 14
lavr_link = "http://www.gameitnow.com"; shade = 2;
Symbol 295 MovieClip Frame 15
lavr_link = "http://www.games1.com"; shade = 0;
Symbol 295 MovieClip Frame 16
lavr_link = "http://www.onjogos.com.br"; shade = 1;
Symbol 295 MovieClip Frame 17
lavr_link = "http://www.gamesfreak.net"; shade = 2;
Symbol 295 MovieClip Frame 18
lavr_link = "http://www.stoneagegames.com"; shade = 1;
Symbol 295 MovieClip Frame 19
lavr_link = "http://www.jarkey.net"; shade = 2;
Symbol 295 MovieClip Frame 20
lavr_link = "http://www.gamesgames.com/"; shade = 1;
Symbol 295 MovieClip Frame 21
lavr_link = "http://www.keepbusy.net"; shade = 1;
Symbol 295 MovieClip Frame 22
lavr_link = "http://www.microjogos.com"; shade = 1;
Symbol 295 MovieClip Frame 23
lavr_link = "http://www.minijuegos.com"; shade = 2;
Symbol 295 MovieClip Frame 24
lavr_link = "http://www.oyunskor.com/"; shade = 1;
Symbol 295 MovieClip Frame 25
lavr_link = "http://www.mostfungames.com"; shade = 2;
Symbol 295 MovieClip Frame 26
lavr_link = "http://www.gameshot.org"; shade = 1;
Symbol 295 MovieClip Frame 27
lavr_link = "http://www.online-games-zone.com/"; shade = 2;
Symbol 295 MovieClip Frame 28
lavr_link = "http://www.puffgames.com"; shade = 2;
Symbol 295 MovieClip Frame 29
lavr_link = "http://www.spele.nl"; shade = 1;
Symbol 295 MovieClip Frame 30
lavr_link = "http://www.t45ol.com"; shade = 2;
Symbol 295 MovieClip Frame 31
lavr_link = "http://www.thegamesonline.com/"; shade = 1;
Symbol 295 MovieClip Frame 32
lavr_link = "http://www.ultimatearcade.com"; shade = 1;
Symbol 295 MovieClip Frame 33
lavr_link = "http://www.girlgames4u.com/"; shade = 1;
Symbol 295 MovieClip Frame 34
lavr_link = "http://www.gamesfree.ca/"; shade = 0;
Symbol 295 MovieClip Frame 35
lavr_link = "http://www.stickpage.com/"; shade = 1;
Symbol 295 MovieClip Frame 36
lavr_link = "http://www.gamespond.net/"; shade = 2;
Symbol 295 MovieClip Frame 37
lavr_link = "http://www.flashgames.it/"; shade = 1;
Symbol 295 MovieClip Frame 38
lavr_link = "http://www.gamesgirl.ca/"; shade = 1;
Symbol 295 MovieClip Frame 39
lavr_link = "http://www.hallpass.com/"; shade = 2;
Symbol 295 MovieClip Frame 40
lavr_link = "http://www.games501.com/"; shade = 1;
Symbol 295 MovieClip Frame 41
lavr_link = "http://www.benz.be"; shade = 2;
Symbol 295 MovieClip Frame 42
lavr_link = "http://www.net-games.co.il/"; shade = 1;
Symbol 295 MovieClip Frame 43
lavr_link = "http://www.bgames.com"; shade = 1;
Symbol 295 MovieClip Frame 44
lavr_link = "http://www.pinkyarcade.com/"; shade = 1;
Symbol 295 MovieClip Frame 45
lavr_link = "http://www.komikler.com/index.php"; shade = 2;
Symbol 295 MovieClip Frame 46
lavr_link = "http://www.twizl.com/"; shade = 1;
Symbol 295 MovieClip Frame 47
lavr_link = "http://www.a10.com/"; shade = 1;
Symbol 295 MovieClip Frame 48
lavr_link = "http://www.bonniegames.com/"; shade = 1;
Symbol 295 MovieClip Frame 49
lavr_link = "http://www.ug2.com/"; shade = 0;
Symbol 295 MovieClip Frame 50
lavr_link = "http://www.agame.com"; shade = 1;
Symbol 295 MovieClip Frame 51
lavr_link = "http://www.gamesclub.com/"; shade = 1;
Symbol 295 MovieClip Frame 52
lavr_link = "http://www.killhours.com/"; shade = 1;
Symbol 295 MovieClip Frame 53
lavr_link = "http://www.flasharcadegamessite.com/"; shade = 1;
Symbol 295 MovieClip Frame 54
lavr_link = "http://www.roundgames.com/"; shade = 2;
Symbol 295 MovieClip Frame 55
lavr_link = "http://www.arcadegangsta.com/"; shade = 1;
Symbol 295 MovieClip Frame 56
lavr_link = "http://www.bored.com/"; shade = 0;
Symbol 295 MovieClip Frame 57
lavr_link = "http://www.flash-games.net/"; shade = 1;
Symbol 295 MovieClip Frame 58
lavr_link = "http://www.flash-game.net/"; shade = 1;
Symbol 295 MovieClip Frame 59
lavr_link = "http://www.kingofgames.net"; shade = 1;
Symbol 295 MovieClip Frame 60
lavr_link = "http://www.playhub.com/"; shade = 0;
Symbol 295 MovieClip Frame 61
lavr_link = "http://www.123spill.no/"; shade = 1;
Symbol 295 MovieClip Frame 62
lavr_link = "http://www.dailygames.com/"; shade = 1;
Symbol 295 MovieClip Frame 63
lavr_link = "http://www.octogames.com/"; shade = 2;
Symbol 295 MovieClip Frame 64
lavr_link = "http://www.ugotgames.com/"; shade = 1;
Symbol 295 MovieClip Frame 65
lavr_link = "http://www.fupa.com/"; shade = 1;
Symbol 295 MovieClip Frame 66
lavr_link = "http://www.kibagames.com/"; shade = 0;
Symbol 295 MovieClip Frame 67
lavr_link = "http://www.kraloyun.com/"; shade = 0;
Symbol 295 MovieClip Frame 68
lavr_link = "http://www.spielaffe.de/"; shade = 0;
Symbol 295 MovieClip Frame 69
lavr_link = "http://www.39games.com"; shade = 2;
Symbol 295 MovieClip Frame 70
lavr_link = "http://www.bijuegos.com"; shade = 0;
Symbol 295 MovieClip Frame 71
lavr_link = "http://www.mofunzone.com"; shade = 2;
Symbol 295 MovieClip Frame 72
lavr_link = "http://www.freegamespy.com/"; shade = 2;
Symbol 295 MovieClip Frame 73
lavr_link = "http://www.jogos10.com"; shade = 0;
Symbol 295 MovieClip Frame 74
lavr_link = "http://www.juegos10.com"; shade = 0;
Symbol 295 MovieClip Frame 75
lavr_link = "http://flash.178.com/"; shade = 0;
Symbol 295 MovieClip Frame 76
lavr_link = "http://www.papajogos.com.br"; shade = 0;
Symbol 295 MovieClip Frame 77
lavr_link = "http://www.arcadelots.com/"; shade = 0;
Symbol 295 MovieClip Frame 78
lavr_link = "http://www.minigamers.com/"; shade = 0;
Symbol 295 MovieClip Frame 79
lavr_link = "http://www.stickpage.com"; shade = 0;
Symbol 295 MovieClip Frame 80
lavr_link = "http://www.y8.com/"; shade = 1;
Symbol 295 MovieClip Frame 81
lavr_link = "http://www.y3.com/"; shade = 1;
Symbol 295 MovieClip Frame 83
lavr_link = "http://www.videobash.com/"; shade = 0;
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 Button
on (release) { getURL (boxx.lavr_link, "_blank"); } on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndPlay (21); }
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 20
stop();
Symbol 321 MovieClip Frame 1
stop(); onEnterFrame = function () { gotoAndStop(_parent._parent._currentframe); };
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 50
stop();
Symbol 329 MovieClip Frame 1
_rotation = (random(360) + 1); gotoAndStop(random(4) + 1);
Symbol 332 MovieClip Frame 1
_rotation = (random(360) + 1); aa = random(2) + 1; if (aa == 1) { _xscale = (_xscale * -1); }
Symbol 334 MovieClip Frame 1
stop(); this.enabled = false;
Symbol 334 MovieClip Frame 20
stop(); this.enabled = true;
Instance of Symbol 334 MovieClip "Stage_2" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "2"; this.onPress = function () { _global.TutorialPage = 2; _parent.StageActuel = 2; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(2); }; }; }
Instance of Symbol 334 MovieClip "Stage_3" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "3"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 3; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(3); }; }; }
Instance of Symbol 334 MovieClip "Stage_4" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "4"; this.onPress = function () { _global.TutorialPage = 3; _parent.StageActuel = 4; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(4); }; }; }
Instance of Symbol 334 MovieClip "Stage_5" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "5"; this.onPress = function () { _global.TutorialPage = 5; _parent.StageActuel = 5; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(12); }; }; }
Instance of Symbol 334 MovieClip "Stage_6" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "6"; this.onPress = function () { _global.TutorialPage = 4; _parent.StageActuel = 6; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(5); }; }; }
Instance of Symbol 334 MovieClip "Stage_7" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "7"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 7; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(13); }; }; }
Instance of Symbol 334 MovieClip "Stage_8" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "8"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 8; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(16); }; }; }
Instance of Symbol 334 MovieClip "Stage_9" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "9"; this.onPress = function () { _global.TutorialPage = 6; _parent.StageActuel = 9; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(6); }; }; }
Instance of Symbol 334 MovieClip "Stage_10" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "10"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 10; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(7); }; }; }
Instance of Symbol 334 MovieClip "Stage_11" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "11"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 11; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(18); }; }; }
Instance of Symbol 334 MovieClip "Stage_12" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "12"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 12; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(8); }; }; }
Instance of Symbol 334 MovieClip "Stage_13" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "13"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 13; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(10); }; }; }
Instance of Symbol 334 MovieClip "Stage_14" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "14"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 14; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(11); }; }; }
Instance of Symbol 334 MovieClip "Stage_15" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "15"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 15; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(9); }; }; }
Instance of Symbol 334 MovieClip "Stage_16" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "16"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 16; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(14); }; }; }
Instance of Symbol 334 MovieClip "Stage_17" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "17"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 17; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(19); }; }; }
Instance of Symbol 334 MovieClip "Stage_18" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "18"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 18; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(20); }; }; }
Instance of Symbol 334 MovieClip "Stage_19" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "19"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 19; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(15); }; }; }
Instance of Symbol 334 MovieClip "Stage_20" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "20"; this.onPress = function () { _global.TutorialPage = 0; _parent.StageActuel = 20; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndPlay(17); }; }; }
Instance of Symbol 334 MovieClip "Stage_1" in Symbol 335 MovieClip Frame 1
onClipEvent (load) { Nombre = "1"; this.onPress = function () { _parent.StageActuel = 1; tellTarget ("/") { gotoAndPlay ("Frame1"); Game.gotoAndStop(1); }; }; }
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 360 MovieClip Frame 1
aa = random(40) + 1; ab = _currentframe; stop(); onEnterFrame = function () { if (((aa == 0) && (_currentframe == ab)) && (eval ("_parent.boule_" + nb) != undefined)) { play(); } if (aa != 0) { aa = aa - 1; } };
Instance of Symbol 357 MovieClip in Symbol 360 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 360 MovieClip Frame 2
_x = ((eval (("_parent.boule_" + nb) + "._x") + random(30)) - 15); _y = ((eval (("_parent.boule_" + nb) + "._y") + random(30)) - 15); _rotation = (random(360) + 1); _alpha = (random(80) + 20); boxx.gotoAndStop(random(3) + 1); speedy = random(3) + 1; stop(); onEnterFrame = function () { _y = (_y - speedy); _x = (_x + (random(3) - 1)); if (_alpha > 0) { _alpha = (_alpha - 1); } else { gotoAndStop (1); } };
Symbol 366 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
stop();
Symbol 377 MovieClip Frame 3
stop();
Symbol 384 MovieClip Frame 1
if (apparait == undefined) { apparait = 2; boxx.gotoAndStop(random(3) + 1); _rotation = (random(360) + 1); gotoAndPlay(random(20) + 1); _xscale = (random(120) + 100); _yscale = _xscale; _x = (random(12) - 6); _y = (random(12) - 6); } else { boxx.gotoAndStop(random(3) + 1); _rotation = (random(360) + 1); }
Symbol 384 MovieClip Frame 10
aa = random(2) + 1; if (aa == 1) { gotoAndPlay (1); }
Instance of Symbol 387 MovieClip in Symbol 388 MovieClip Frame 1
onClipEvent (load) { speed = random(3) + 3; aa = random(2) + 1; if (aa == 1) { speed = speed * -1; } } onClipEvent (enterFrame) { _rotation = (_rotation + speed); }
Symbol 403 MovieClip Frame 1
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 3
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 5
_rotation = (random(360) + 1);
Symbol 403 MovieClip Frame 7
_rotation = (random(360) + 1);
Instance of Symbol 387 MovieClip in Symbol 404 MovieClip Frame 1
onClipEvent (load) { speed = random(6) - 3; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); }
Symbol 415 MovieClip Frame 1
this.txtLvActuel = 1; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level1.Speed = -4; Level1.blnEnded = false;
Instance of Symbol 350 MovieClip "Level1" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); _root.Game.Dot_5_8._visible = true; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 2; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40, _root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 221) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { blnChanger = false; Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); } } i++; } i = 0; while (i < 81) { if (this.hitTest(tableauWall[i]._x, tableauWall[i]._y, true)) { Collision(); } i++; } i = 0; while (i < 11) { if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) { Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } }
Instance of Symbol 329 MovieClip "Dot_5_8" in Symbol 415 MovieClip Frame 1
onClipEvent (enterFrame) { this._visible = false; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 1; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 2; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 3; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 4; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Instance of Symbol 360 MovieClip in Symbol 415 MovieClip Frame 1
onClipEvent (load) { nb = 5; }
Symbol 415 MovieClip Frame 2
this.txtLvActuel = 2; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level2.gotoAndStop(2); ClockX = Level2._x; ClockY = Level2._y; _root.MenuGame.btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level2.gotoAndStop(2); Level2._x = ClockX; Level2._y = ClockY; Level2.Speed = 4; Level2.blnEnded = false; };
Instance of Symbol 350 MovieClip "Level2" in Symbol 415 MovieClip Frame 2
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 3; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } if (frame == undefined) { frame = 1; } if (Speed == undefined) { Speed = 4; } if (blnEnded == undefined) { blnEnded = false; } if (LevelActuel == undefined) { LevelActuel = 1; } mListener.onMouseDown = function () { if (!blnEnded) { blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { blnChanger = false; Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } }
Instance of Symbol 329 MovieClip "Dot_4_8" in Symbol 415 MovieClip Frame 2
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 3
this.txtLvActuel = 3; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level3.gotoAndStop(2); ClockX = Level3._x; ClockY = Level3._y;
Instance of Symbol 350 MovieClip "Level3" in Symbol 415 MovieClip Frame 3
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 4; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } if (frame == undefined) { frame = 1; } if (Speed == undefined) { Speed = 4; } if (blnEnded == undefined) { blnEnded = false; } if (LevelActuel == undefined) { LevelActuel = 1; } mListener.onMouseDown = function () { if (!blnEnded) { blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { blnChanger = false; Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } }
Instance of Symbol 329 MovieClip "Dot_7_1" in Symbol 415 MovieClip Frame 3
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 4
this.txtLvActuel = 4; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level4.gotoAndStop(2); ClockX = Level4._x; ClockY = Level4._y; KeyX = Key1._x; KeyY = Key1._y; Wall1X = HWall_3._x; Wall1Y = HWall_3._y; Wall2X = HWall_4._x; Wall2Y = HWall_4._y;
Instance of Symbol 350 MovieClip "Level4" in Symbol 415 MovieClip Frame 4
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 5; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } if (frame == undefined) { frame = 1; } if (Speed == undefined) { Speed = 4; } if (blnEnded == undefined) { blnEnded = false; } if (LevelActuel == undefined) { LevelActuel = 1; } mListener.onMouseDown = function () { if (!blnEnded) { blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 150) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { blnChanger = false; Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { testText(); _root.Game.Key_1.gotoAndStop(2); _root.Game.HWall_3._x = -30; _root.Game.HWall_4._x = -30; _root.Game.HWall_3._visible = false; _root.Game.HWall_4._visible = false; } }
Instance of Symbol 329 MovieClip "Dot_1_9" in Symbol 415 MovieClip Frame 4
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 5
this.txtLvActuel = 6; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level6._rotation = -20; Level6.gotoAndStop(2); btnNextLevel.onPress = function () { gotoAndPlay (6); }; ClockX = Level6._x; ClockY = Level6._y; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level6._rotation = -20; Level6.gotoAndStop(2); Level6._x = ClockX; Level6._y = ClockY; Level6.Speed = 4; Level6.blnEnded = false; Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; };
Instance of Symbol 350 MovieClip "Level6" in Symbol 415 MovieClip Frame 5
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j == undefined) { j = 1; } if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 7; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.boule_1, _root.Game.boule_2]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } if (frame == undefined) { frame = 1; } if (Speed == undefined) { Speed = 4; } if (blnEnded == undefined) { blnEnded = false; } if (LevelActuel == undefined) { LevelActuel = 1; } mListener.onMouseDown = function () { if (!blnEnded) { blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 150) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { blnChanger = false; Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 15) { if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if (!blnEnded) { if (Roaming1 != "R") { if (_root.Game.boule_1._x < 260) { Roaming1 = "R"; } _root.Game.boule_1._x = _root.Game.boule_1._x - 1; } else { _root.Game.boule_1._x = _root.Game.boule_1._x + 1; if (_root.Game.boule_1._x > 510) { Roaming1 = "L"; } } if (Roaming2 != "R") { if (_root.Game.boule_2._x < 310) { Roaming2 = "R"; } _root.Game.boule_2._x = _root.Game.boule_2._x - 1; } else { _root.Game.boule_2._x = _root.Game.boule_2._x + 1; if (_root.Game.boule_2._x > 510) { Roaming2 = "L"; } } } }
Instance of Symbol 329 MovieClip "Dot_7_7" in Symbol 415 MovieClip Frame 5
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 6
this.txtLvActuel = 9; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level9.gotoAndStop(2); Level9._rotation = 200; btnNextLevel.onPress = function () { gotoAndPlay (7); }; Level9.blnEnded = false; Level9.Speed = 4; Level9.EnemySpeed = 2; ClockX = Level9._x; ClockY = Level9._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level9.gotoAndStop(2); Level9._x = ClockX; Level9._y = ClockY; Level9.Speed = 4; Level9.blnEnded = false; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; Level9._rotation = 200; REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; };
Instance of Symbol 350 MovieClip "Level9" in Symbol 415 MovieClip Frame 6
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 10; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; _root.Game.REnnemy_1; _root.Game.REnnemy_2; tableauREnnemy[_root.Game.REnnemy_3]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if (this.hitTest(_root.Game.REnnemy_1)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.VWall_1.gotoAndStop(2); _root.Game.VWall_1._x = -10; _root.Game.VWall_3.gotoAndStop(2); _root.Game.VWall_3._x = -10; } if (!blnEnded) { _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } }
Instance of Symbol 329 MovieClip "Dot_5_8" in Symbol 415 MovieClip Frame 6
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 7
this.txtLvActuel = 10; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level10.gotoAndStop(2); Level10._rotation = -90; btnNextLevel.onPress = function () { gotoAndPlay (18); }; Level10.blnEnded = false; Level10.Speed = 4; Level10.EnemySpeed = 2; Level10.Roaming3 = "B"; ClockX = Level10._x; ClockY = Level10._y; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; Ennemy3X = Ennemy_3._x; Ennemy3Y = Ennemy_3._y; Door1X = HWall_1._x; Door1Y = HWall_1._y; Door2X = HWall_2._x; Door2Y = HWall_2._y; Door3X = VWall_1._x; Door3Y = VWall_1._y; Door4X = VWall_2._x; Door4Y = VWall_2._y; Door5X = VWall_3._x; Door5Y = VWall_3._y; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level10._rotation = -90; Level10.gotoAndStop(2); Level10._x = ClockX; Level10._y = ClockY; Level10.Speed = 4; Level10.blnEnded = false; Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; Ennemy_3._x = Ennemy3X; Ennemy_3._y = Ennemy3Y; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); HWall_1._x = Door1X; HWall_1._y = Door1Y; HWall_2._x = Door2X; HWall_2._y = Door2Y; VWall_1._x = Door3X; VWall_1._y = Door3Y; VWall_2._x = Door4X; VWall_2._y = Door4Y; VWall_3._x = Door5X; VWall_3._y = Door5Y; Level10.Roaming3 = "B"; };
Instance of Symbol 350 MovieClip "Level10" in Symbol 415 MovieClip Frame 7
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 11; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnemy[_root.Game.Rboule_1]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.HWall_1.gotoAndStop(2); _root.Game.HWall_1._x = -50; _root.Game.HWall_2.gotoAndStop(2); _root.Game.HWall_2._x = -50; } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.VWall_1.gotoAndStop(2); _root.Game.VWall_1._x = -50; _root.Game.VWall_2.gotoAndStop(2); _root.Game.VWall_2._x = -50; _root.Game.VWall_3.gotoAndStop(2); _root.Game.VWall_3._x = -50; } if (!blnEnded) { if (Roaming1 != "T") { if (_root.Game.boule_1._y > 485) { Roaming1 = "T"; } _root.Game.boule_1._y = _root.Game.boule_1._y + 1; } else { _root.Game.boule_1._y = _root.Game.boule_1._y - 1; if (_root.Game.boule_1._y < 200) { Roaming1 = "B"; } } if (Roaming2 != "R") { if (_root.Game.boule_2._x < 260) { Roaming2 = "R"; } _root.Game.boule_2._x = _root.Game.boule_2._x - 1; } else { if (_root.Game.boule_2._x > 510) { Roaming2 = "L"; } _root.Game.boule_2._x = _root.Game.boule_2._x + 1; } if (Roaming3 == "L") { _root.Game.boule_3._x = _root.Game.boule_3._x - 1; if (_root.Game.boule_3._x < 510) { Roaming3 = "T"; } } else if (Roaming3 == "T") { _root.Game.boule_3._y = _root.Game.boule_3._y - 1; if (_root.Game.boule_3._y < 258) { Roaming3 = "R"; } } else if (Roaming3 == "R") { _root.Game.boule_3._x = _root.Game.boule_3._x + 1; if (_root.Game.boule_3._x > 610) { Roaming3 = "B"; } } else if (Roaming3 == "B") { _root.Game.boule_3._y = _root.Game.boule_3._y + 1; if (_root.Game.boule_3._y > 358) { Roaming3 = "L"; } } } }
Symbol 415 MovieClip Frame 8
this.txtLvActuel = 12; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (10); }; Level12.RotateSens = "L"; Level12.blnEnded = false; Level12.Speed = 4; Level12.gotoAndStop(2); Level12._rotation = -90; REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; ClockX = Level12._x; ClockY = Level12._y; Level12.EnemySpeed = 2; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level12.gotoAndStop(2); Level12._x = ClockX; Level12._y = ClockY; Level12.Speed = 4; Level12.blnEnded = false; Level12._rotation = -90; REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; };
Instance of Symbol 350 MovieClip "Level12" in Symbol 415 MovieClip Frame 8
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 13; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.REnnemy_1]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if (this.hitTest(_root.Game.REnnemy_1)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.HWall_1.gotoAndStop(2); _root.Game.HWall_1._x = -50; _root.Game.HWall_2.gotoAndStop(2); _root.Game.HWall_2._x = -50; } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.VWall_1.gotoAndStop(2); _root.Game.VWall_1._x = -50; _root.Game.VWall_2.gotoAndStop(2); _root.Game.VWall_2._x = -50; _root.Game.VWall_3.gotoAndStop(2); _root.Game.VWall_3._x = -50; } if (!blnEnded) { if (RotateSens == "L") { if (_root.Game.Ennemy_Frame_1._rotation <= -145) { RotateSens = "R"; EnemySpeed = 2; } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } else if (RotateSens == "R") { if (_root.Game.Ennemy_Frame_1._rotation >= 135) { RotateSens = "L"; EnemySpeed = -2; } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } } }
Instance of Symbol 329 MovieClip "Dot_3_1" in Symbol 415 MovieClip Frame 8
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 9
this.txtLvActuel = 15; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndStop (14); }; Level15.blnEnded = false; Level15.Speed = 4; Level15.gotoAndStop(2); Level15._rotation = -90; ClockX = Level15._x; ClockY = Level15._y; Level15.Roaming3 = "L"; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; Ennemy3X = Ennemy_3._x; Ennemy3Y = Ennemy_3._y; Ennemy4X = Ennemy_4._x; Ennemy4Y = Ennemy_4._y; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level15.gotoAndStop(2); Level15._x = ClockX; Level15._y = ClockY; Level15.Speed = 4; Level15.blnEnded = false; Level15._rotation = -90; Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; Ennemy_3._x = Ennemy3X; Ennemy_3._y = Ennemy3Y; Ennemy_4._x = Ennemy4X; Ennemy_4._y = Ennemy4Y; Level15.Roaming4 = "L"; Level15.Roaming3 = "L"; };
Instance of Symbol 350 MovieClip "Level15" in Symbol 415 MovieClip Frame 9
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 16; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.Rboule_1]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.HWall_1.gotoAndStop(2); _root.Game.HWall_1._x = -50; _root.Game.HWall_2.gotoAndStop(2); _root.Game.HWall_2._x = -50; } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.VWall_1.gotoAndStop(2); _root.Game.VWall_1._x = -50; _root.Game.VWall_2.gotoAndStop(2); _root.Game.VWall_2._x = -50; _root.Game.VWall_3.gotoAndStop(2); _root.Game.VWall_3._x = -50; } if (!blnEnded) { if (Roaming1 != "T") { if (_root.Game.boule_1._y > 508) { Roaming1 = "T"; } _root.Game.boule_1._y = _root.Game.boule_1._y + 1; } else { _root.Game.boule_1._y = _root.Game.boule_1._y - 1; if (_root.Game.boule_1._y < 308) { Roaming1 = "B"; } } if (Roaming4 != "R") { if (_root.Game.boule_4._x < 360) { Roaming4 = "R"; } _root.Game.boule_4._x = _root.Game.boule_4._x - 0.7; } else { if (_root.Game.boule_4._x > 610) { Roaming4 = "L"; } _root.Game.boule_4._x = _root.Game.boule_4._x + 0.7; } if (Roaming3 == "L") { _root.Game.boule_3._x = _root.Game.boule_3._x - 1; if (_root.Game.boule_3._x < 460) { Roaming3 = "T"; } } else if (Roaming3 == "T") { _root.Game.boule_3._y = _root.Game.boule_3._y - 1; if (_root.Game.boule_3._y < 358) { Roaming3 = "R"; } } else if (Roaming3 == "R") { _root.Game.boule_3._x = _root.Game.boule_3._x + 1; if (_root.Game.boule_3._x > 560) { Roaming3 = "B"; } } else if (Roaming3 == "B") { _root.Game.boule_3._y = _root.Game.boule_3._y + 1; if (_root.Game.boule_3._y > 458) { Roaming3 = "L"; } } } }
Instance of Symbol 329 MovieClip "Dot_3_9" in Symbol 415 MovieClip Frame 9
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 10
this.txtLvActuel = 13; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndStop (11); }; Level13.blnEnded = false; Level13.Speed = 4; Level13.gotoAndStop(2); Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Level13.GateOpened = false; Level13._rotation = 200; ClockX = Level13._x; ClockY = Level13._y; Level13.Roaming3 = "R"; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Door1X = VWall_1._x; Door1Y = VWall_1._y; Door2X = VWall_2._x; Door2Y = VWall_2._y; Door3X = VWall_9._x; Door3Y = VWall_9._y; Door4X = VWall_10._x; Door4Y = VWall_10._y; Door5X = VWall_3._x; Door5Y = VWall_3._y; Door6X = VWall_4._x; Door6Y = VWall_4._y; btnRetry.onPress = function () { Level13.blnEnded = false; Level13.gotoAndStop(2); Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level13._x = ClockX; Level13._y = ClockY; Level13.Speed = 4; Level13._rotation = 200; Level13.GateOpened = false; Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); VWall_1._x = Door1X; VWall_1._y = Door1Y; VWall_2._x = Door2X; VWall_2._y = Door2Y; VWall_9._x = Door3X; VWall_9._y = Door3Y; VWall_10._x = Door4X; VWall_10._y = Door4Y; VWall_3._x = Door5X; VWall_3._y = Door5Y; VWall_4._x = Door6X; VWall_4._y = Door6sY; Level13.Roaming3 = "R"; };
Instance of Symbol 350 MovieClip "Level13" in Symbol 415 MovieClip Frame 10
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 14; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.Rboule_1]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.VWall_1.gotoAndStop(2); _root.Game.VWall_1._x = -50; _root.Game.VWall_2.gotoAndStop(2); _root.Game.VWall_2._x = -50; _root.Game.VWall_9.gotoAndStop(2); _root.Game.VWall_9._x = -50; _root.Game.VWall_10.gotoAndStop(2); _root.Game.VWall_10._x = -50; GateOpened = true; } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.VWall_3.gotoAndStop(2); _root.Game.VWall_3._x = -50; _root.Game.VWall_4.gotoAndStop(2); _root.Game.VWall_4._x = -50; } if (!blnEnded) { if (GateOpened) { if (Roaming3 == "L") { _root.Game.boule_1._x = _root.Game.boule_1._x - 1; if (_root.Game.boule_1._x < 235) { Roaming3 = "STOP"; } } else if (Roaming3 == "T") { _root.Game.boule_1._y = _root.Game.boule_1._y - 1; if (_root.Game.boule_1._y < 358) { Roaming3 = "R"; } } else if (Roaming3 == "R") { _root.Game.boule_1._x = _root.Game.boule_1._x + 0.75; if (_root.Game.boule_1._x > 585) { Roaming3 = "B"; } } else if (Roaming3 == "B") { _root.Game.boule_1._y = _root.Game.boule_1._y + 1; if (_root.Game.boule_1._y > 485) { Roaming3 = "L"; } } } } }
Instance of Symbol 329 MovieClip "Dot_3_2" in Symbol 415 MovieClip Frame 10
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 11
this.txtLvActuel = 14; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (9); }; Level14.RotateSens = "L"; Level14.BloquerSens = false; Level14.blnEnded = false; Level14.Speed = 4; Level14.gotoAndStop(2); Key_1.gotoAndStop(1); Level14.GateOpened = false; Level14._rotation = 200; REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; ClockX = Level14._x; ClockY = Level14._y; Level14.EnemySpeed = 2; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; btnRetry.onPress = function () { Game_Over._visible = false; Level14.gotoAndStop(2); btnNextLevel.enabled = false; btnRetry.enabled = false; Level14._x = ClockX; Level14._y = ClockY; Level14.Speed = 4; Level14.blnEnded = false; Level14._rotation = -90; Level14.GateOpened = false; Level14.BloquerSens = false; Level14.RotateSens = "L"; Key_1.gotoAndStop(1); REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; };
Instance of Symbol 350 MovieClip "Level14" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 15; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.REnnemy_1]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 10, tableauDDWall[i]._y + 10, true)) or this.hitTest(tableauDDWall[i]._x - 10, tableauDDWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 10, tableauDRWall[i]._y - 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if (this.hitTest(_root.Game.REnnemy_1)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); BloquerSens = true; } if (!blnEnded) { if (RotateSens == "L") { if (_root.Game.Ennemy_Frame_1._rotation <= -150) { if (!BloquerSens) { RotateSens = "R"; EnemySpeed = 2; } else { EnemySpeed = 0; } } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } else if (RotateSens == "R") { if (_root.Game.Ennemy_Frame_1._rotation >= 40) { RotateSens = "L"; EnemySpeed = -2; } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } } }
Instance of Symbol 329 MovieClip "Dot_5_3" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) { this._visible = false; }
Instance of Symbol 329 MovieClip "Dot_8_1" in Symbol 415 MovieClip Frame 11
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 12
this.txtLvActuel = 5; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (5); }; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Level5.gotoAndStop(2); Level5.RotateSens = "L"; Level5.BloquerSens = false; Level5.blnEnded = false; Level5.Speed = 4; Level5.Moving1 = "S"; Level5.GateOpened = false; Level5._rotation = 200; REnnemy_1._rotation = 200; Ennemy_Frame_1._rotation = 200; ClockX = Level5._x; ClockY = Level5._y; Level5.EnemySpeed = 2; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Door1X = VWall_1._x; Door1Y = VWall_1._y; Door2X = VWall_2._x; Door2Y = VWall_2._y; Door3X = VWall_3._x; Door3Y = VWall_3._y; Door4X = VWall_4._x; Door4Y = VWall_4._y; Door5X = VWall_5._x; Door5Y = VWall_5._y; btnRetry.onPress = function () { Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level5.gotoAndStop(2); Level5._x = ClockX; Level5._y = ClockY; Level5.Speed = 4; Level5.blnEnded = false; Level5._rotation = 200; Level5.GateOpened = false; Level5.BloquerSens = false; Level5.RotateSens = "L"; Level5.Moving1 = "S"; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); VWall_1._x = Door1X; VWall_1._y = Door1Y; VWall_2._x = Door2X; VWall_2._y = Door2Y; VWall_3._x = Door3X; VWall_3._y = Door3Y; VWall_4._x = Door4X; VWall_4._y = Door4Y; VWall_5._x = Door5X; VWall_5._y = Door5Y; VWall_6._x = Door6X; VWall_6._y = Door6Y; };
Instance of Symbol 350 MovieClip "Level5" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 6; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.REnnemy_1]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } tableauEEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; i = 0; while (i < 11) { if (((this.hitTest(tableauEEnemy[i]._x - 10, tableauEEnemy[i]._y, true) or this.hitTest(tableauEEnemy[i]._x + 10, tableauEEnemy[i]._y, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEEnemy[i]._y - 10, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { if (Speed == 4) { gotoAndStop (5); } else { gotoAndStop (4); } forthSound = new Sound(); forthSound.attachSound("Shock"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } _root.Game.Key_1.gotoAndStop(1); _root.Game.Key_2.gotoAndStop(1); if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(3); BloquerSens = true; Moving1 = "A"; if (Moving1 == "A") { if (_root.Game.VWall_1._y < 385) { _root.Game.VWall_1._y = _root.Game.VWall_1._y + 1; _root.Game.VWall_2._y = _root.Game.VWall_2._y + 1; _root.Game.VWall_3._y = _root.Game.VWall_3._y + 1; if (_root.Game.VWall_5._y > 85) { _root.Game.VWall_4._y = _root.Game.VWall_4._y - 1; _root.Game.VWall_5._y = _root.Game.VWall_5._y - 1; } } } } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(3); Moving1 = "B"; if (Moving1 == "B") { if (_root.Game.VWall_1._y > 85) { _root.Game.VWall_1._y = _root.Game.VWall_1._y - 1; _root.Game.VWall_2._y = _root.Game.VWall_2._y - 1; _root.Game.VWall_3._y = _root.Game.VWall_3._y + -1; if (_root.Game.VWall_4._y < 385) { _root.Game.VWall_4._y = _root.Game.VWall_4._y + 1; _root.Game.VWall_5._y = _root.Game.VWall_5._y + 1; } } } } if (!blnEnded) { if (RotateSens == "L") { if (_root.Game.Ennemy_Frame_1._rotation <= -150) { if (!BloquerSens) { RotateSens = "R"; EnemySpeed = 2; } else { EnemySpeed = 0; } } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } else if (RotateSens == "R") { if (_root.Game.Ennemy_Frame_1._rotation >= 40) { RotateSens = "L"; EnemySpeed = -2; } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } } }
Instance of Symbol 329 MovieClip "Dot_5_2" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) { this._visible = false; }
Instance of Symbol 329 MovieClip "Dot_7_6" in Symbol 415 MovieClip Frame 12
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 13
this.txtLvActuel = 7; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (16); }; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Key_3.gotoAndStop(1); Key_4.gotoAndStop(1); Key_5.gotoAndStop(1); Key_6.gotoAndStop(1); Level7.blnEnded = false; Level7.Speed = 4; Level7.gotoAndStop(2); Level7._rotation = 200; ClockX = Level7._x; ClockY = Level7._y; btnRetry.onPress = function () { Level7._rotation = 200; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level7._x = ClockX; Level7._y = ClockY; Level7.Speed = 4; Level7.gotoAndStop(2); Level7.blnEnded = false; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Key_3.gotoAndStop(1); Key_4.gotoAndStop(1); Key_5.gotoAndStop(1); Key_6.gotoAndStop(1); _root.Game.HWall_6._y = 210; _root.Game.VWall_24._y = 135; _root.Game.HWall_5._y = 160; _root.Game.VWall_25._y = 185; _root.Game.VWall_11._y = 135; _root.Game.VWall_22._y = 185; _root.Game.HWall_1._y = 110; _root.Game.HWall_2._y = 160; _root.Game.VWall_14._y = 485; _root.Game.HWall_14._y = 460; _root.Game.VWall_13._y = 435; _root.Game.HWall_13._y = 410; _root.Game.HWall_7._y = 260; _root.Game.VWall_7._y = 285; _root.Game.HWall_11._y = 510; _root.Game.VWall_10._y = 485; _root.Game.HWall_10._y = 460; _root.Game.VWall_9._y = 435; };
Instance of Symbol 350 MovieClip "Level7" in Symbol 415 MovieClip Frame 13
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 8; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.REnnemy_1]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.Key_6.gotoAndStop(1); _root.Game.VWall_11._y = -50; _root.Game.VWall_22._y = -50; _root.Game.HWall_1._y = -50; _root.Game.HWall_2._y = -50; _root.Game.HWall_6._y = 210; _root.Game.VWall_24._y = 135; _root.Game.HWall_5._y = 160; _root.Game.VWall_25._y = 185; } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.Key_1.gotoAndStop(1); _root.Game.VWall_7._y = -50; _root.Game.VWall_11._y = 135; _root.Game.VWall_22._y = 185; _root.Game.HWall_1._y = 110; _root.Game.HWall_2._y = 160; } if ((this._x == _root.Game.Key_3._x) and (this._y == _root.Game.Key_3._y)) { _root.Game.Key_3.gotoAndStop(2); _root.Game.VWall_14._y = -50; _root.Game.HWall_14._y = -50; _root.Game.VWall_13._y = -50; _root.Game.HWall_13._y = -50; } if ((this._x == _root.Game.Key_4._x) and (this._y == _root.Game.Key_4._y)) { _root.Game.Key_4.gotoAndStop(2); _root.Game.Key_3.gotoAndStop(1); _root.Game.HWall_7._y = -50; _root.Game.VWall_14._y = 485; _root.Game.HWall_14._y = 460; _root.Game.VWall_13._y = 435; _root.Game.HWall_13._y = 410; } if ((this._x == _root.Game.Key_5._x) and (this._y == _root.Game.Key_5._y)) { _root.Game.Key_5.gotoAndStop(2); _root.Game.HWall_11._y = -50; _root.Game.VWall_10._y = -50; _root.Game.HWall_10._y = -50; _root.Game.VWall_9._y = -50; } if ((this._x == _root.Game.Key_6._x) and (this._y == _root.Game.Key_6._y)) { _root.Game.Key_6.gotoAndStop(2); _root.Game.Key_5.gotoAndStop(1); _root.Game.Key_4.gotoAndStop(1); _root.Game.Key_2.gotoAndStop(1); _root.Game.HWall_7._y = 260; _root.Game.VWall_7._y = 285; _root.Game.HWall_11._y = 510; _root.Game.VWall_10._y = 485; _root.Game.HWall_10._y = 460; _root.Game.VWall_9._y = 435; _root.Game.HWall_6._y = -50; _root.Game.VWall_24._y = -50; _root.Game.HWall_5._y = -50; _root.Game.VWall_25._y = -50; } if (!blnEnded) { if (RotateSens == "L") { if (_root.Game.Ennemy_Frame_1._rotation <= -150) { if (!BloquerSens) { RotateSens = "R"; EnemySpeed = 2; } else { EnemySpeed = 0; } } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } else if (RotateSens == "R") { if (_root.Game.Ennemy_Frame_1._rotation >= 40) { RotateSens = "L"; EnemySpeed = -2; } _root.Game.Ennemy_Frame_1._rotation = _root.Game.Ennemy_Frame_1._rotation + EnemySpeed; _root.Game.REnnemy_1._rotation = _root.Game.REnnemy_1._rotation + EnemySpeed; } } }
Instance of Symbol 329 MovieClip "Dot_5_5" in Symbol 415 MovieClip Frame 13
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 14
this.txtLvActuel = 16; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level16.blnEnded = false; Level16.Speed = 4; Level16.gotoAndStop(2); Level16._rotation = 100; ClockX = Level16._x; ClockY = Level16._y; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; Level16.Roaming1 = "R"; Level16.Roaming2 = "L";
Instance of Symbol 350 MovieClip "Level16" in Symbol 415 MovieClip Frame 14
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 17; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } tableauEEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10]; i = 0; while (i < 11) { if (((this.hitTest(tableauEEnemy[i]._x - 10, tableauEEnemy[i]._y, true) or this.hitTest(tableauEEnemy[i]._x + 10, tableauEEnemy[i]._y, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEEnemy[i]._y - 10, true)) or this.hitTest(tableauEEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { if (Speed == 4) { gotoAndStop (5); } else { gotoAndStop (4); } forthSound = new Sound(); forthSound.attachSound("Shock"); forthSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if (!blnEnded) { if (Roaming1 != "R") { if (_root.Game.boule_1._x < 210) { Roaming1 = "R"; } _root.Game.boule_1._x = _root.Game.boule_1._x - 2.5; } else { if (_root.Game.boule_1._x > 585) { Roaming1 = "L"; } _root.Game.boule_1._x = _root.Game.boule_1._x + 2.5; } if (Roaming2 != "R") { if (_root.Game.boule_2._x < 210) { Roaming2 = "R"; } _root.Game.boule_2._x = _root.Game.boule_2._x - 2; } else { if (_root.Game.boule_2._x > 585) { Roaming2 = "L"; } _root.Game.boule_2._x = _root.Game.boule_2._x + 2; } } }
Instance of Symbol 329 MovieClip "Dot_1_5" in Symbol 415 MovieClip Frame 14
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 15
this.txtLvActuel = 19; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (17); }; Level19.blnEnded = false; Level19.Speed = 4; Level19.gotoAndStop(2); Level19._rotation = -90; ClockX = Level19._x; ClockY = Level19._y; Ennemy5X = Ennemy_5._x; Ennemy5Y = Ennemy_5._y; Ennemy6X = Ennemy_6._x; Ennemy6Y = Ennemy_6._y; Ennemy7X = Ennemy_7._x; Ennemy7Y = Ennemy_7._y; Ennemy8X = Ennemy_8._x; Ennemy8Y = Ennemy_8._y; Level19.Roaming1 = "R"; Level19.Roaming2 = "T"; btnRetry.onPress = function () { Level19._rotation = -90; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level19._x = ClockX; Level19._y = ClockY; Level19.Speed = 4; Level19.gotoAndStop(2); Level19.blnEnded = false; Ennemy_5._x = Ennemy5X; Ennemy_5._y = Ennemy5Y; Ennemy_6._x = Ennemy6X; Ennemy_6._y = Ennemy6Y; Ennemy_7._x = Ennemy7X; Ennemy_7._y = Ennemy7Y; Ennemy_8._x = Ennemy8X; Ennemy_8._y = Ennemy8Y; Level19.Roaming1 = "R"; Level19.Roaming2 = "T"; };
Instance of Symbol 350 MovieClip "Level19" in Symbol 415 MovieClip Frame 15
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 20; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauREnnemy[_root.Game.Rboule_1]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if (!blnEnded) { if (Roaming1 == "L") { if (_root.Game.boule_1._x < 210) { Roaming1 = "R"; } _root.Game.boule_1._x = _root.Game.boule_1._x - 1; _root.Game.boule_3._x = _root.Game.boule_3._x + 1; } else if (Roaming1 == "R") { if (_root.Game.boule_1._x > 610) { Roaming1 = "L"; } _root.Game.boule_1._x = _root.Game.boule_1._x + 1; _root.Game.boule_3._x = _root.Game.boule_3._x - 1; } if (Roaming2 == "B") { if (_root.Game.boule_2._y > 508) { Roaming2 = "T"; } _root.Game.boule_2._y = _root.Game.boule_2._y + 1; _root.Game.boule_4._y = _root.Game.boule_4._y - 1; } else if (Roaming2 == "T") { if (_root.Game.boule_2._y < 108) { Roaming2 = "B"; } _root.Game.boule_2._y = _root.Game.boule_2._y - 1; _root.Game.boule_4._y = _root.Game.boule_4._y + 1; } } }
Instance of Symbol 329 MovieClip "Dot_1_1" in Symbol 415 MovieClip Frame 15
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 16
this.txtLvActuel = 8; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (6); }; Level8.blnEnded = false; Level8.Speed = 4; Level8.gotoAndStop(2); Level8._rotation = 100; ClockX = Level8._x; ClockY = Level8._y; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; Ennemy3X = Ennemy_3._x; Ennemy3Y = Ennemy_3._y; Ennemy4X = Ennemy_4._x; Ennemy4Y = Ennemy_4._y; Level8.Roaming1 = "R"; Level8.Roaming2 = "T"; btnRetry.onPress = function () { Level8._rotation = 100; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level8._x = ClockX; Level8._y = ClockY; Level8.Speed = 4; Level8.gotoAndStop(2); Level8.blnEnded = false; Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; Ennemy_3._x = Ennemy3X; Ennemy_3._y = Ennemy3Y; Ennemy_4._x = Ennemy4X; Ennemy_4._y = Ennemy4Y; Level8.Roaming1 = "R"; Level8.Roaming2 = "T"; };
Instance of Symbol 350 MovieClip "Level8" in Symbol 415 MovieClip Frame 16
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 9; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 26) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } }
Instance of Symbol 329 MovieClip "Dot_5_1" in Symbol 415 MovieClip Frame 16
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 17
this.txtLvActuel = 20; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (18); }; Level20.blnEnded = false; Level20.Speed = -4; Level20._rotation = -140; ClockX = Level20._x; ClockY = Level20._y; Ennemy1X = Ennemy_1._x; Ennemy1Y = Ennemy_1._y; Ennemy2X = Ennemy_2._x; Ennemy2Y = Ennemy_2._y; Ennemy3X = Ennemy_3._x; Ennemy3Y = Ennemy_3._y; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Key_3.gotoAndStop(1); Key_4.gotoAndStop(1); Door1X = HWall_9._x; Door1Y = HWall_9._y; Door2X = HWall_10._x; Door2Y = HWall_10._y; Door3X = HWall_7._x; Door3Y = HWall_7._y; Door4X = HWall_8._x; Door4Y = HWall_8._y; Door5X = HWall_1._x; Door5Y = HWall_1._y; Door6X = HWall_2._x; Door6Y = HWall_2._y; Door7X = HWall_15._x; Door7Y = HWall_15._y; Door8X = HWall_16._x; Door8Y = HWall_16._y; Level20.Roaming1 = "S"; Level20.Roaming2 = "S"; Level20.Roaming3 = "S"; Level20.btn1Actif = 0; Level20.btn2Actif = 0; Level20.btn3Actif = 0; btnRetry.onPress = function () { Level20._rotation = -100; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level20._x = ClockX; Level20._y = ClockY; Level20.Speed = -4; Level20.gotoAndStop(1); Level20.blnEnded = false; Key_1.gotoAndStop(1); Key_2.gotoAndStop(1); Key_3.gotoAndStop(1); Key_4.gotoAndStop(1); Ennemy_1._x = Ennemy1X; Ennemy_1._y = Ennemy1Y; Ennemy_2._x = Ennemy2X; Ennemy_2._y = Ennemy2Y; Ennemy_3._x = Ennemy3X; Ennemy_3._y = Ennemy3Y; Level20.Roaming1 = "S"; Level20.Roaming2 = "S"; Level20.Roaming3 = "S"; HWall_9._x = Door1X; HWall_9._y = Door1Y; HWall_10._x = Door2X; HWall_10._y = Door2Y; HWall_7._x = Door3X; HWall_7._y = Door3Y; HWall_8._x = Door4X; HWall_8._y = Door4Y; HWall_1._x = Door5X; HWall_1._y = Door5Y; HWall_2._x = Door6X; HWall_2._y = Door6Y; HWall_15._x = Door7X; HWall_15._y = Door7Y; HWall_16._x = Door8X; HWall_16._y = Door8Y; Level20.btn1Actif = 0; Level20.btn2Actif = 0; Level20.btn3Actif = 0; };
Instance of Symbol 350 MovieClip "Level20" in Symbol 415 MovieClip Frame 17
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 21; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10, _root.Game.boule_11, _root.Game.boule_12, _root.Game.boule_13, _root.Game.boule_14, _root.Game.boule_15, _root.Game.boule_16, _root.Game.boule_17, _root.Game.boule_18, _root.Game.boule_19, _root.Game.boule_20, _root.Game.boule_21, _root.Game.boule_22, _root.Game.boule_23, _root.Game.boule_24, _root.Game.boule_25]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 26) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.HWall_9._y = -50; _root.Game.HWall_10._y = -50; if (btn1Actif != 1) { Roaming1 = "T"; btn1Actif = 1; } } if ((this._x == _root.Game.Key_2._x) and (this._y == _root.Game.Key_2._y)) { _root.Game.Key_2.gotoAndStop(2); _root.Game.HWall_7._y = -50; _root.Game.HWall_8._y = -50; if (btn2Actif != 1) { Roaming2 = "B"; btn2Actif = 1; } } if ((this._x == _root.Game.Key_3._x) and (this._y == _root.Game.Key_3._y)) { _root.Game.Key_3.gotoAndStop(2); _root.Game.HWall_1._y = -50; _root.Game.HWall_2._y = -50; if (btn3Actif != 1) { Roaming3 = "B"; btn3Actif = 1; } } if ((this._x == _root.Game.Key_4._x) and (this._y == _root.Game.Key_4._y)) { _root.Game.Key_4.gotoAndStop(2); _root.Game.HWall_15._y = -50; _root.Game.HWall_16._y = -50; } if (!blnEnded) { if (Roaming1 == "T") { if (_root.Game.boule_1._y < 260) { Roaming1 = "R"; } _root.Game.boule_1._y = _root.Game.boule_1._y - 1; } else if (Roaming1 == "R") { if (_root.Game.boule_1._x > 560) { Roaming1 = "L"; } _root.Game.boule_1._x = _root.Game.boule_1._x + 1; } else if (Roaming1 == "L") { if (_root.Game.boule_1._x < 260) { Roaming1 = "B"; } _root.Game.boule_1._x = _root.Game.boule_1._x - 1; } else if (Roaming1 == "B") { if (_root.Game.boule_1._y > 460) { Roaming1 = "T"; } _root.Game.boule_1._y = _root.Game.boule_1._y + 1; } if (Roaming2 == "T") { if (_root.Game.boule_2._y < 160) { Roaming2 = "B"; } _root.Game.boule_2._y = _root.Game.boule_2._y - 1; } else if (Roaming2 == "R") { if (_root.Game.boule_2._x > 560) { Roaming2 = "T"; } _root.Game.boule_2._x = _root.Game.boule_2._x + 1; } else if (Roaming2 == "L") { if (_root.Game.boule_2._x < 260) { Roaming2 = "R"; } _root.Game.boule_2._x = _root.Game.boule_2._x - 1; } else if (Roaming2 == "B") { if (_root.Game.boule_2._y > 360) { Roaming2 = "L"; } _root.Game.boule_2._y = _root.Game.boule_2._y + 1; } if (Roaming3 == "T") { if (_root.Game.boule_3._y < 160) { Roaming3 = "B"; } _root.Game.boule_3._y = _root.Game.boule_3._y - 1; } else if (Roaming3 == "R") { if (_root.Game.boule_3._x > 560) { Roaming3 = "L"; } _root.Game.boule_3._x = _root.Game.boule_3._x + 1; } else if (Roaming3 == "L") { if (_root.Game.boule_3._x < 260) { Roaming3 = "T"; } _root.Game.boule_3._x = _root.Game.boule_3._x - 1; } else if (Roaming3 == "B") { if (_root.Game.boule_3._y > 360) { Roaming3 = "R"; } _root.Game.boule_3._y = _root.Game.boule_3._y + 1; } } }
Instance of Symbol 329 MovieClip "Dot_9_8" in Symbol 415 MovieClip Frame 17
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 18
this.txtLvActuel = 11; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (8); }; Level11.blnEnded = false; Level11.Speed = -4; Level11._rotation = -100; ClockX = Level11._x; ClockY = Level11._y; Door1X = HWall_1._x; Door1Y = HWall_1._y; Door2X = HWall_2._x; Door2Y = HWall_2._y; Door3X = HWall_3._x; Door3Y = HWall_3._y; Door4X = HWall_4._x; Door4Y = HWall_4._y; Level11.Roaming1 = "L"; btnRetry.onPress = function () { Level11._rotation = -100; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level11._x = ClockX; Level11._y = ClockY; Level11.Speed = -4; Level11.gotoAndStop(2); Level11.blnEnded = false; Level11.Roaming1 = "L"; HWall_1._x = Door1X; HWall_1._y = Door1Y; HWall_2._x = Door2X; HWall_2._y = Door2Y; HWall_3._x = Door3X; HWall_3._y = Door3Y; HWall_4._x = Door4X; HWall_4._y = Door4Y; };
Instance of Symbol 350 MovieClip "Level11" in Symbol 415 MovieClip Frame 18
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 12; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 26) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if (!blnEnded) { if (Roaming1 == "L") { if (_root.Game.HWall_1._x < 260) { Roaming1 = "R"; } _root.Game.HWall_1._x = _root.Game.HWall_1._x - 1; _root.Game.HWall_2._x = _root.Game.HWall_2._x - 1; _root.Game.HWall_3._x = _root.Game.HWall_3._x - 1; _root.Game.HWall_4._x = _root.Game.HWall_4._x - 1; } else if (Roaming1 == "R") { if (_root.Game.HWall_1._x > 435) { Roaming1 = "L"; } _root.Game.HWall_1._x = _root.Game.HWall_1._x + 1; _root.Game.HWall_2._x = _root.Game.HWall_2._x + 1; _root.Game.HWall_3._x = _root.Game.HWall_3._x + 1; _root.Game.HWall_4._x = _root.Game.HWall_4._x + 1; } } }
Instance of Symbol 329 MovieClip "Dot_9_5" in Symbol 415 MovieClip Frame 18
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 19
this.txtLvActuel = 17; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (15); }; Level17.blnEnded = false; Level17.Speed = -4; Level17._rotation = 0; ClockX = Level17._x; ClockY = Level17._y; Ennemy1X = Ennemy_2._x; Ennemy1Y = Ennemy_2._y; Ennemy2X = Ennemy_6._x; Ennemy2Y = Ennemy_6._y; Level17.Roaming1 = "B"; Level17.Roaming2 = "T"; btnRetry.onPress = function () { Level17._rotation = 0; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level17._x = ClockX; Level17._y = ClockY; Level17.Speed = -4; Level17.gotoAndStop(1); Level17.blnEnded = false; Level17.Roaming1 = "B"; Level17.Roaming2 = "T"; Ennemy_2._x = Ennemy1X; Ennemy_2._y = Ennemy1Y; Ennemy_6._x = Ennemy2X; Ennemy_6._y = Ennemy2Y; };
Instance of Symbol 350 MovieClip "Level17" in Symbol 415 MovieClip Frame 19
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 18; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.boule_1, _root.Game.boule_2, _root.Game.boule_3, _root.Game.boule_4, _root.Game.boule_5, _root.Game.boule_6, _root.Game.boule_7, _root.Game.boule_8, _root.Game.boule_9, _root.Game.boule_10, _root.Game.boule_11, _root.Game.boule_12, _root.Game.boule_13, _root.Game.boule_14, _root.Game.boule_15, _root.Game.boule_16, _root.Game.boule_17, _root.Game.boule_18, _root.Game.boule_19, _root.Game.boule_20, _root.Game.boule_21, _root.Game.boule_22, _root.Game.boule_23, _root.Game.boule_24, _root.Game.boule_25]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 30, tableauDDWall[i]._y - 30, true) or this.hitTest(tableauDDWall[i]._x - 30, tableauDDWall[i]._y + 30, true)) or this.hitTest(tableauDDWall[i]._x + 15, tableauDDWall[i]._y + 15, true)) or this.hitTest(tableauDDWall[i]._x - 15, tableauDDWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 30, tableauDRWall[i]._y - 30, true) or this.hitTest(tableauDRWall[i]._x + 30, tableauDRWall[i]._y + 30, true)) or this.hitTest(tableauDRWall[i]._x - 10, tableauDRWall[i]._y + 10, true)) or this.hitTest(tableauDRWall[i]._x + 15, tableauDRWall[i]._y - 15, true)) { if (!blnEnded) { forthSound = new Sound(); forthSound.attachSound("wall_collision"); forthSound.start(); } Collision(); } i++; } i = 0; while (i < 26) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { if (!blnEnded) { fireSound = new Sound(); fireSound.attachSound("FireSound"); fireSound.start(); } Collision(); } i++; } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } if (!blnEnded) { if (Roaming1 == "B") { if (_root.Game.boule_2._x > 410) { Roaming1 = "T"; } _root.Game.boule_2._x = _root.Game.boule_2._x + 1; _root.Game.boule_2._y = _root.Game.boule_2._y + 1; } else if (Roaming1 == "T") { if (_root.Game.boule_2._x < 310) { Roaming1 = "B"; } _root.Game.boule_2._x = _root.Game.boule_2._x - 1; _root.Game.boule_2._y = _root.Game.boule_2._y - 1; } if (Roaming2 == "T") { if (_root.Game.boule_1._y < 110) { Roaming2 = "B"; } _root.Game.boule_1._y = _root.Game.boule_1._y - 1; } else if (Roaming2 == "B") { if (_root.Game.boule_1._y > 510) { Roaming2 = "T"; } _root.Game.boule_1._y = _root.Game.boule_1._y + 1; } } }
Symbol 415 MovieClip Frame 20
this.txtLvActuel = 18; stop(); Game_Over._visible = false; Level_Finished._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; btnNextLevel.onPress = function () { gotoAndPlay (15); }; Level18.blnEnded = false; Level18.Speed = -4; Level18._rotation = -90; Level18.ActiverEnnemy = 0; ClockX = Level18._x; ClockY = Level18._y; Ennemy1Y = Ennemy_4._y; Ennemy2Y = Ennemy_15._y; Ennemy3Y = Ennemy_16._y; Ennemy4X = Ennemy_3._x; Ennemy4Y = Ennemy_3._y; Ennemy5X = Ennemy_9._x; Ennemy5Y = Ennemy_9._y; Ennemy6X = Ennemy_10._x; Ennemy6Y = Ennemy_10._y; Ennemy7X = Ennemy_11._x; Ennemy7Y = Ennemy_11._y; Level18.Roaming1 = "B"; Level18.Roaming2 = "T"; Key_1.gotoAndStop(1); btnRetry.onPress = function () { Key_1.gotoAndStop(1); Level18._rotation = -90; Game_Over._visible = false; btnNextLevel.enabled = false; btnRetry.enabled = false; Level18._x = ClockX; Level18._y = ClockY; Level18.Speed = -4; Level18.gotoAndStop(2); Level18.blnEnded = false; Level18.Roaming1 = "B"; Level18.Roaming2 = "T"; Level18.ActiverEnnemy = 0; Ennemy_4._y = Ennemy1Y; Ennemy_15._y = Ennemy2Y; Ennemy_16._y = Ennemy3Y; Ennemy_3._x = Ennemy4X; Ennemy_3._y = Ennemy4Y; Ennemy_9._x = Ennemy5X; Ennemy_9._y = Ennemy5Y; Ennemy_10._x = Ennemy6X; Ennemy_10._y = Ennemy6Y; Ennemy_11._x = Ennemy7X; Ennemy_11._y = Ennemy7Y; Ennemy_4._alpha = 100; Ennemy_15._alpha = 100; Ennemy_16._alpha = 100; };
Instance of Symbol 350 MovieClip "Level18" in Symbol 415 MovieClip Frame 20
onClipEvent (enterFrame) { function Tourner(Speed) { this._rotation = this._rotation + Speed; } function Deplacer(PosX, PosY) { this._x = PosX; this._y = PosY; this._rotation = this._rotation - 180; } function ChangerCote() { if (Speed == 4) { Speed = -4; gotoAndStop (3); } else { Speed = 4; gotoAndStop (2); } } function Collision() { if (j < 15) { _root._x = 10 * (-1 + (2 * Math.random())); _root._y = 10 * (-1 + (2 * Math.random())); j = j + 1; } if (!blnEnded) { if (Speed == 4) { gotoAndStop (5); } else { gotoAndStop (4); } forthSound = new Sound(); forthSound.attachSound("Shock"); forthSound.start(); j = 1; blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame3"); }; } } function FinishLevel() { if (!blnEnded) { gotoAndStop (6); blnEnded = true; Speed = 0; tellTarget ("/") { gotoAndPlay ("Frame4"); }; _global.NombreAccessible = 19; _root.user.data.levelrendu = _global.NombreAccessible; _root.user.data.user.flush(); } } tableauDot = [_root.Game.Dot_1_1, _root.Game.Dot_1_2, _root.Game.Dot_1_3, _root.Game.Dot_1_4, _root.Game.Dot_1_5, _root.Game.Dot_1_6, _root.Game.Dot_1_7, _root.Game.Dot_1_8, _root.Game.Dot_1_9, _root.Game.Dot_1_10, _root.Game.Dot_1_11, _root.Game.Dot_1_12, _root.Game.Dot_1_13, _root.Game.Dot_1_14, _root.Game.Dot_1_15, _root.Game.Dot_2_1, _root.Game.Dot_2_2, _root.Game.Dot_2_3, _root.Game.Dot_2_4, _root.Game.Dot_2_5, _root.Game.Dot_2_6, _root.Game.Dot_2_7, _root.Game.Dot_2_8, _root.Game.Dot_2_9, _root.Game.Dot_2_10, _root.Game.Dot_2_11, _root.Game.Dot_2_12, _root.Game.Dot_2_13, _root.Game.Dot_2_14, _root.Game.Dot_2_15, _root.Game.Dot_3_1, _root.Game.Dot_3_2, _root.Game.Dot_3_3, _root.Game.Dot_3_4, _root.Game.Dot_3_5, _root.Game.Dot_3_6, _root.Game.Dot_3_7, _root.Game.Dot_3_8, _root.Game.Dot_3_9, _root.Game.Dot_3_10, _root.Game.Dot_3_11, _root.Game.Dot_3_12, _root.Game.Dot_3_13, _root.Game.Dot_3_14, _root.Game.Dot_3_15, _root.Game.Dot_4_1, _root.Game.Dot_4_2, _root.Game.Dot_4_3, _root.Game.Dot_4_4, _root.Game.Dot_4_5, _root.Game.Dot_4_6, _root.Game.Dot_4_7, _root.Game.Dot_4_8, _root.Game.Dot_4_9, _root.Game.Dot_4_10, _root.Game.Dot_4_11, _root.Game.Dot_4_12, _root.Game.Dot_4_13, _root.Game.Dot_4_14, _root.Game.Dot_4_15, _root.Game.Dot_5_1, _root.Game.Dot_5_2, _root.Game.Dot_5_3, _root.Game.Dot_5_4, _root.Game.Dot_5_5, _root.Game.Dot_5_6, _root.Game.Dot_5_7, _root.Game.Dot_5_8, _root.Game.Dot_5_9, _root.Game.Dot_5_10, _root.Game.Dot_5_11, _root.Game.Dot_5_12, _root.Game.Dot_5_13, _root.Game.Dot_5_14, _root.Game.Dot_5_15, _root.Game.Dot_6_1, _root.Game.Dot_6_2, _root.Game.Dot_6_3, _root.Game.Dot_6_4, _root.Game.Dot_6_5, _root.Game.Dot_6_6, _root.Game.Dot_6_7, _root.Game.Dot_6_8, _root.Game.Dot_6_9, _root.Game.Dot_6_10, _root.Game.Dot_6_11, _root.Game.Dot_6_12, _root.Game.Dot_6_13, _root.Game.Dot_6_14, _root.Game.Dot_6_15, _root.Game.Dot_7_1, _root.Game.Dot_7_2, _root.Game.Dot_7_3, _root.Game.Dot_7_4, _root.Game.Dot_7_5, _root.Game.Dot_7_6, _root.Game.Dot_7_7, _root.Game.Dot_7_8, _root.Game.Dot_7_9, _root.Game.Dot_7_10, _root.Game.Dot_7_11, _root.Game.Dot_7_12, _root.Game.Dot_7_13, _root.Game.Dot_7_14, _root.Game.Dot_7_15, _root.Game.Dot_8_1, _root.Game.Dot_8_2, _root.Game.Dot_8_3, _root.Game.Dot_8_4, _root.Game.Dot_8_5, _root.Game.Dot_8_6, _root.Game.Dot_8_7, _root.Game.Dot_8_8, _root.Game.Dot_8_9, _root.Game.Dot_8_10, _root.Game.Dot_8_11, _root.Game.Dot_8_12, _root.Game.Dot_8_13, _root.Game.Dot_8_14, _root.Game.Dot_8_15, _root.Game.Dot_9_1, _root.Game.Dot_9_2, _root.Game.Dot_9_3, _root.Game.Dot_9_4, _root.Game.Dot_9_5, _root.Game.Dot_9_6, _root.Game.Dot_9_7, _root.Game.Dot_9_8, _root.Game.Dot_9_9]; tableauHWall = [_root.Game.HWall_1, _root.Game.HWall_2, _root.Game.HWall_3, _root.Game.HWall_4, _root.Game.HWall_5, _root.Game.HWall_6, _root.Game.HWall_7, _root.Game.HWall_8, _root.Game.HWall_9, _root.Game.HWall_10, _root.Game.HWall_11, _root.Game.HWall_12, _root.Game.HWall_13, _root.Game.HWall_14, _root.Game.HWall_15, _root.Game.HWall_16, _root.Game.HWall_17, _root.Game.HWall_18, _root.Game.HWall_19, _root.Game.HWall_20, _root.Game.HWall_21, _root.Game.HWall_22, _root.Game.HWall_23, _root.Game.HWall_24, _root.Game.HWall_25, _root.Game.HWall_26, _root.Game.HWall_27, _root.Game.HWall_28, _root.Game.HWall_29, _root.Game.HWall_30, _root.Game.HWall_31, _root.Game.HWall_32, _root.Game.HWall_33, _root.Game.HWall_34, _root.Game.HWall_35, _root.Game.HWall_36, _root.Game.HWall_37, _root.Game.HWall_38, _root.Game.HWall_39, _root.Game.HWall_40]; tableauVWall = [_root.Game.VWall_1, _root.Game.VWall_2, _root.Game.VWall_3, _root.Game.VWall_4, _root.Game.VWall_5, _root.Game.VWall_6, _root.Game.VWall_7, _root.Game.VWall_8, _root.Game.VWall_9, _root.Game.VWall_10, _root.Game.VWall_11, _root.Game.VWall_12, _root.Game.VWall_13, _root.Game.VWall_14, _root.Game.VWall_15, _root.Game.VWall_16, _root.Game.VWall_17, _root.Game.VWall_18, _root.Game.VWall_19, _root.Game.VWall_20, _root.Game.VWall_21, _root.Game.VWall_22, _root.Game.VWall_23, _root.Game.VWall_24, _root.Game.VWall_25, _root.Game.VWall_26, _root.Game.VWall_27, _root.Game.VWall_28, _root.Game.VWall_29, _root.Game.VWall_30]; tableauDDWall = [_root.Game.DDWall_1, _root.Game.DDWall_2, _root.Game.DDWall_3, _root.Game.DDWall_4, _root.Game.DDWall_5, _root.Game.DDWall_6, _root.Game.DDWall_7, _root.Game.DDWall_8, _root.Game.DDWall_9, _root.Game.DDWall_10]; tableauDRWall = [_root.Game.DRWall_1, _root.Game.DRWall_2, _root.Game.DRWall_3, _root.Game.DRWall_4, _root.Game.DRWall_5, _root.Game.DRWall_6, _root.Game.DRWall_7, _root.Game.DRWall_8, _root.Game.DRWall_9, _root.Game.DRWall_10]; tableauEnemy = [_root.Game.Ennemy_1, _root.Game.Ennemy_2, _root.Game.Ennemy_3, _root.Game.Ennemy_4, _root.Game.Ennemy_5, _root.Game.Ennemy_6, _root.Game.Ennemy_7, _root.Game.Ennemy_8, _root.Game.Ennemy_9, _root.Game.Ennemy_10, _root.Game.Ennemy_11, _root.Game.Ennemy_12, _root.Game.Ennemy_13, _root.Game.Ennemy_14, _root.Game.Ennemy_15, _root.Game.Ennemy_16, _root.Game.Ennemy_17, _root.Game.Ennemy_18, _root.Game.Ennemy_19, _root.Game.Ennemy_20, _root.Game.Ennemy_21, _root.Game.Ennemy_22, _root.Game.Ennemy_23, _root.Game.Ennemy_24, _root.Game.Ennemy_25]; if (mListener == undefined) { var mListener = new Object(); Mouse.addListener(mListener); } mListener.onMouseDown = function () { if (!blnEnded) { _global.blnChanger = true; } }; Tourner(Speed); i = 0; while (i < 226) { if (this.hitTest(tableauDot[i]._x, tableauDot[i]._y, true) and ((tableauDot[i]._x != this._x) or (tableauDot[i]._y != this._y))) { if ((blnChanger == true) and (!blnEnded)) { Deplacer(tableauDot[i]._x, tableauDot[i]._y); ChangerCote(); _global.blnChanger = false; } } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauVWall[i]._x - 10, tableauVWall[i]._y, true) or this.hitTest(tableauVWall[i]._x + 10, tableauVWall[i]._y, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y - 30, true)) or this.hitTest(tableauVWall[i]._x, tableauVWall[i]._y + 30, true)) { Collision(); } i++; } i = 0; while (i < 41) { if (((this.hitTest(tableauHWall[i]._x - 30, tableauHWall[i]._y, true) or this.hitTest(tableauHWall[i]._x + 30, tableauHWall[i]._y, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y - 10, true)) or this.hitTest(tableauHWall[i]._x, tableauHWall[i]._y + 10, true)) { Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDDWall[i]._x + 20, tableauDDWall[i]._y - 20, true) or this.hitTest(tableauDDWall[i]._x - 20, tableauDDWall[i]._y + 20, true)) or this.hitTest(tableauDDWall[i]._x + 5, tableauDDWall[i]._y + 5, true)) or this.hitTest(tableauDDWall[i]._x - 5, tableauDDWall[i]._y - 5, true)) { Collision(); } i++; } i = 0; while (i < 11) { if (((this.hitTest(tableauDRWall[i]._x - 20, tableauDRWall[i]._y - 20, true) or this.hitTest(tableauDRWall[i]._x + 20, tableauDRWall[i]._y + 20, true)) or this.hitTest(tableauDRWall[i]._x - 5, tableauDRWall[i]._y + 5, true)) or this.hitTest(tableauDRWall[i]._x + 5, tableauDRWall[i]._y - 5, true)) { Collision(); } i++; } i = 0; while (i < 26) { if (((this.hitTest(tableauEnemy[i]._x - 10, tableauEnemy[i]._y, true) or this.hitTest(tableauEnemy[i]._x + 10, tableauEnemy[i]._y, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y - 10, true)) or this.hitTest(tableauEnemy[i]._x, tableauEnemy[i]._y + 10, true)) { Collision(); } i++; } if ((this._x == _root.Game.Key_1._x) and (this._y == _root.Game.Key_1._y)) { _root.Game.Key_1.gotoAndStop(2); _root.Game.Ennemy_4._alpha = _root.Game.Ennemy_4._alpha - 1; _root.Game.Ennemy_15._alpha = _root.Game.Ennemy_15._alpha - 1; _root.Game.Ennemy_16._alpha = _root.Game.Ennemy_16._alpha - 1; if (_root.Game.Ennemy_15._alpha <= 0) { _root.Game.Ennemy_4._y = -50; _root.Game.Ennemy_15._y = -50; _root.Game.Ennemy_16._y = -50; ActiverEnnemy = 1; } } if ((!blnEnded) and (ActiverEnnemy == 1)) { if (Roaming1 == "B") { if (_root.Game.Ennemy_9._x < 212) { Roaming1 = "S"; } _root.Game.Ennemy_9._x = _root.Game.Ennemy_9._x - 1; _root.Game.Ennemy_9._y = _root.Game.Ennemy_9._y + 1; _root.Game.Ennemy_10._x = _root.Game.Ennemy_10._x - 1; _root.Game.Ennemy_10._y = _root.Game.Ennemy_10._y + 1; _root.Game.Ennemy_11._x = _root.Game.Ennemy_11._x - 1; _root.Game.Ennemy_11._y = _root.Game.Ennemy_11._y + 1; } } if ((this._x == _root.Game.Finish_1._x) and (this._y == _root.Game.Finish_1._y)) { FinishLevel(); } }
Instance of Symbol 329 MovieClip "Dot_1_1" in Symbol 415 MovieClip Frame 20
onClipEvent (enterFrame) { this._visible = false; }
Symbol 415 MovieClip Frame 21
stop();
Symbol 422 MovieClip Frame 1
stop(); if (_global.TutorialPage == 1) { } else if (_global.TutorialPage == 2) { gotoAndStop (2); } else if (_global.TutorialPage == 3) { gotoAndStop (3); } else if (_global.TutorialPage == 4) { gotoAndStop (4); } else if (_global.TutorialPage == 5) { gotoAndStop (5); } else if (_global.TutorialPage == 6) { gotoAndStop (6); } else { gotoAndStop (7); } var mListener = new Object(); Mouse.addListener(mListener); mListener.onMouseDown = function () { _global.TutorialPage = 0; gotoAndStop (7); Mouse.removeListener(mListener); };
Symbol 422 MovieClip Frame 2
stop(); var mListener = new Object(); Mouse.addListener(mListener); mListener.onMouseDown = function () { _global.TutorialPage = 0; gotoAndStop (7); Mouse.removeListener(mListener); };
Symbol 422 MovieClip Frame 3
stop(); var mListener = new Object(); Mouse.addListener(mListener); mListener.onMouseDown = function () { _global.TutorialPage = 0; gotoAndStop (7); Mouse.removeListener(mListener); };
Symbol 422 MovieClip Frame 4
stop(); var mListener = new Object(); Mouse.addListener(mListener); mListener.onMouseDown = function () { _global.TutorialPage = 0; gotoAndStop (7); Mouse.removeListener(mListener); };
Symbol 422 MovieClip Frame 5
stop();
Symbol 422 MovieClip Frame 6
stop(); var mListener = new Object(); Mouse.addListener(mListener); mListener.onMouseDown = function () { _global.TutorialPage = 0; gotoAndStop (7); Mouse.removeListener(mListener); };
Symbol 422 MovieClip Frame 7
stop();
Symbol 425 MovieClip Frame 25
stop();
Symbol 430 MovieClip Frame 41
Retry.enabled = false; btnMenu2.enabled = false;
Instance of Symbol 26 MovieClip "Retry" in Symbol 430 MovieClip Frame 41
onClipEvent (load) { this.btnText = "RETRY"; } onClipEvent (enterFrame) { if (LvlActuel == undefined) { LvlActuel = _root.Stage_Selection.StageActuel; } if (act == 2) { switch (LvlActuel) { case 0 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(1); break; case 1 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(1); break; case 2 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(2); break; case 3 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(3); break; case 4 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(4); break; case 5 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(12); break; case 6 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(5); break; case 7 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(13); break; case 8 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(16); break; case 9 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(6); break; case 10 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(7); break; case 11 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(18); break; case 12 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(8); break; case 13 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(10); break; case 14 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(11); break; case 15 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(9); break; case 16 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(14); break; case 17 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(19); break; case 18 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(20); break; case 19 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(15); break; case 20 : tellTarget ("/") { gotoAndPlay ("Frame1"); }; Game.gotoAndStop(17); } } }
Instance of Symbol 26 MovieClip "moreGames" in Symbol 430 MovieClip Frame 41
onClipEvent (load) { this.btnText = "STAGE SELECTION"; } onClipEvent (enterFrame) { if (act == 2) { _root.gotoAndPlay("Frame2"); act = 1; } }
Instance of Symbol 26 MovieClip "btnMenu2" in Symbol 430 MovieClip Frame 41
onClipEvent (load) { this.btnText = "WALKTHROUGH"; } onClipEvent (enterFrame) { if (act == 2) { getURL ("http://www.gamesfree.ca/customPage/83/", "_blank"); act = 1; } }
Symbol 430 MovieClip Frame 94
stop(); Retry.enabled = false; btnMenu2.enabled = true;

Library Items

Symbol 1 Sound [Music]
Symbol 2 Sound [whip2]
Symbol 3 Sound [Shock]
Symbol 4 Sound [wall_collision]
Symbol 5 Sound [FireSound]
Symbol 6 GraphicUsed by:43 357  Timeline
Symbol 7 GraphicUsed by:8
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Symbol 15 GraphicUsed by:Timeline
Symbol 431 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 432 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 433 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 434 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 435 MovieClip [__Packages.mochi.as2.MochiCoins]
Symbol 436 MovieClip [__Packages.mochi.as2.MochiSocial]
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Symbol 333 EditableTextUses:21Used by:334
Symbol 334 MovieClipUses:329 330 332 333Used by:335
Symbol 335 MovieClipUses:324 334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:350
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:350
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:350
Symbol 342 SoundUsed by:350
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:343 344Used by:350
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:346 347Used by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:337 339 341 342 345 348 349Used by:415
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:353
Symbol 353 MovieClipUses:352Used by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:353 354Used by:356
Symbol 356 MovieClipUses:355Used by:415
Symbol 357 MovieClipUses:6Used by:360
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:360
Symbol 360 MovieClipUses:357 359Used by:415
Symbol 361 EditableTextUses:21Used by:415
Symbol 362 GraphicUsed by:367
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:363 364 365Used by:367
Symbol 367 MovieClipUses:362 366Used by:368 378 415
Symbol 368 MovieClipUses:367Used by:415
Symbol 369 EditableTextUses:21Used by:415
Symbol 370 EditableTextUses:21Used by:415
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:377
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:375
Symbol 375 MovieClipUses:374Used by:377
Symbol 376 SoundUsed by:377
Symbol 377 MovieClipUses:372 375 376Used by:415
Symbol 378 MovieClipUses:367Used by:415
Symbol 379 EditableTextUses:21Used by:415
Symbol 380 GraphicUsed by:388
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:381Used by:383
Symbol 383 MovieClipUses:382Used by:384
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:388
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388 404
Symbol 388 MovieClipUses:380 385 387Used by:415
Symbol 389 EditableTextUses:21Used by:415
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:415
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:415
Symbol 394 EditableTextUses:21Used by:415
Symbol 395 EditableTextUses:21Used by:415
Symbol 396 EditableTextUses:21Used by:415
Symbol 397 EditableTextUses:21Used by:415
Symbol 398 EditableTextUses:21Used by:415
Symbol 399 EditableTextUses:21Used by:415
Symbol 400 GraphicUsed by:404
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:401 402Used by:404
Symbol 404 MovieClipUses:400 387 403Used by:405
Symbol 405 MovieClipUses:404Used by:415
Symbol 406 EditableTextUses:21Used by:415
Symbol 407 EditableTextUses:21Used by:415
Symbol 408 EditableTextUses:21Used by:415
Symbol 409 EditableTextUses:21Used by:415
Symbol 410 EditableTextUses:21Used by:415
Symbol 411 EditableTextUses:21Used by:415
Symbol 412 EditableTextUses:21Used by:415
Symbol 413 EditableTextUses:21Used by:415
Symbol 414 EditableTextUses:21Used by:415
Symbol 415 MovieClipUses:324 350 329 356 360 361 368 369 367 370 377 378 379 388 389 391 393 394 395 396 397 398 399 405 406 407 408 409 410 411 412 413 414Used by:Timeline
Symbol 416 EditableTextUses:21Used by:422
Symbol 417 EditableTextUses:21Used by:422
Symbol 418 EditableTextUses:21Used by:422
Symbol 419 EditableTextUses:21Used by:422
Symbol 420 EditableTextUses:21Used by:422
Symbol 421 EditableTextUses:21Used by:422
Symbol 422 MovieClipUses:321 416 417 418 419 420 421Used by:Timeline
Symbol 423 FontUsed by:424
Symbol 424 EditableTextUses:423Used by:425
Symbol 425 MovieClipUses:424Used by:Timeline
Symbol 426 TextUses:21Used by:428
Symbol 427 TextUses:21Used by:428
Symbol 428 MovieClipUses:324 426 427Used by:430
Symbol 429 SoundUsed by:430
Symbol 430 MovieClipUses:428 26 429Used by:Timeline

Instance Names

"boxx"Frame 19Symbol 67 MovieClip
"btnStart"Frame 20Symbol 26 MovieClip
"btnSelectStage"Frame 20Symbol 26 MovieClip
"btnMoreGames"Frame 20Symbol 26 MovieClip
"diadd"Frame 20Symbol 298 MovieClip
"Stage_Selection"Frame 51Symbol 335 MovieClip
"btnWalk"Frame 51Symbol 26 MovieClip
"btnMore"Frame 51Symbol 26 MovieClip
"Game"Frame 51Symbol 415 MovieClip
"diadd"Frame 51Symbol 298 MovieClip
"MenuGame"Frame 102Symbol 430 MovieClip
"bar"Symbol 10 MovieClip Frame 1Symbol 8 MovieClip
"boxx"Symbol 26 MovieClip Frame 1Symbol 20 MovieClip
"btnPush"Symbol 26 MovieClip Frame 1Symbol 25 Button
"btnStart"Symbol 27 MovieClip Frame 143Symbol 26 MovieClip
"LogoMusic"Symbol 84 MovieClip Frame 1Symbol 82 MovieClip
"boxx"Symbol 296 MovieClip Frame 1Symbol 295 MovieClip
"boxx2"Symbol 298 MovieClip Frame 1Symbol 296 MovieClip
"boxx"Symbol 298 MovieClip Frame 1Symbol 295 MovieClip
"Stage_2"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_3"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_4"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_5"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_6"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_7"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_8"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_9"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_10"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_11"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_12"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_13"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_14"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_15"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_16"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_17"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_18"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_19"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_20"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"Stage_1"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"boxx"Symbol 360 MovieClip Frame 2Symbol 359 MovieClip
"boxx"Symbol 384 MovieClip Frame 1Symbol 383 MovieClip
"Level1"Symbol 415 MovieClip Frame 1Symbol 350 MovieClip
"Dot_1_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_1_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_2_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_3_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_3_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_3_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_3_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
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"Dot_3_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
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"Dot_3_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_3_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_4_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_6_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_5_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_6_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_6_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_6_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
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"Dot_6_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_7_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_6"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_7"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_8"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_8_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_9_1"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_9_2"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_9_3"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_9_4"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Dot_9_5"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
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"Dot_9_9"Symbol 415 MovieClip Frame 1Symbol 329 MovieClip
"Finish_1"Symbol 415 MovieClip Frame 1Symbol 356 MovieClip
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"Level2"Symbol 415 MovieClip Frame 2Symbol 350 MovieClip
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"VWall_2"Symbol 415 MovieClip Frame 2Symbol 368 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 2Symbol 369 EditableText
"Level3"Symbol 415 MovieClip Frame 3Symbol 350 MovieClip
"Dot_4_8"Symbol 415 MovieClip Frame 3Symbol 329 MovieClip
"Dot_7_1"Symbol 415 MovieClip Frame 3Symbol 329 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 3Symbol 368 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 3Symbol 368 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 3Symbol 368 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 3Symbol 368 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 3Symbol 368 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 3Symbol 367 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 3Symbol 370 EditableText
"Level4"Symbol 415 MovieClip Frame 4Symbol 350 MovieClip
"Dot_1_9"Symbol 415 MovieClip Frame 4Symbol 329 MovieClip
"Dot_7_1"Symbol 415 MovieClip Frame 4Symbol 329 MovieClip
"Key_1"Symbol 415 MovieClip Frame 4Symbol 377 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
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"VWall_2"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"DDWall_1"Symbol 415 MovieClip Frame 4Symbol 378 MovieClip
"DDWall_2"Symbol 415 MovieClip Frame 4Symbol 378 MovieClip
"DDWall_3"Symbol 415 MovieClip Frame 4Symbol 378 MovieClip
"VWall_7"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"VWall_9"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"HWall_8"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"HWall_9"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"HWall_10"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"VWall_10"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"VWall_8"Symbol 415 MovieClip Frame 4Symbol 368 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 4Symbol 367 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 4Symbol 379 EditableText
"Level6"Symbol 415 MovieClip Frame 5Symbol 350 MovieClip
"Dot_1_9"Symbol 415 MovieClip Frame 5Symbol 329 MovieClip
"Dot_7_7"Symbol 415 MovieClip Frame 5Symbol 329 MovieClip
"DRWall_6"Symbol 415 MovieClip Frame 5Symbol 378 MovieClip
"DRWall_5"Symbol 415 MovieClip Frame 5Symbol 378 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"DRWall_3"Symbol 415 MovieClip Frame 5Symbol 378 MovieClip
"VWall_8"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 5Symbol 367 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"VWall_7"Symbol 415 MovieClip Frame 5Symbol 368 MovieClip
"DRWall_4"Symbol 415 MovieClip Frame 5Symbol 378 MovieClip
"DDWall_7"Symbol 415 MovieClip Frame 5Symbol 378 MovieClip
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"boule_1"Symbol 415 MovieClip Frame 5Symbol 388 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 5Symbol 389 EditableText
"Level9"Symbol 415 MovieClip Frame 6Symbol 350 MovieClip
"Dot_5_8"Symbol 415 MovieClip Frame 6Symbol 329 MovieClip
"Dot_7_7"Symbol 415 MovieClip Frame 6Symbol 329 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"VWall_11"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_9"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_7"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
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"HWall_9"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"VWall_15"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_13"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
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"HWall_14"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_13"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"VWall_16"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_14"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"HWall_12"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_11"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"VWall_12"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"VWall_10"Symbol 415 MovieClip Frame 6Symbol 368 MovieClip
"HWall_8"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 6Symbol 367 MovieClip
"REnnemy_1"Symbol 415 MovieClip Frame 6Symbol 391 MovieClip
"Ennemy_Frame_1"Symbol 415 MovieClip Frame 6Symbol 393 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 6Symbol 394 EditableText
"Level10"Symbol 415 MovieClip Frame 7Symbol 350 MovieClip
"Key_2"Symbol 415 MovieClip Frame 7Symbol 377 MovieClip
"Key_1"Symbol 415 MovieClip Frame 7Symbol 377 MovieClip
"HWall_14"Symbol 415 MovieClip Frame 7Symbol 367 MovieClip
"HWall_13"Symbol 415 MovieClip Frame 7Symbol 367 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 7Symbol 367 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 7Symbol 367 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 7Symbol 368 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 7Symbol 368 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 7Symbol 368 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 7Symbol 368 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 7Symbol 368 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 7Symbol 367 MovieClip
"boule_2"Symbol 415 MovieClip Frame 7Symbol 388 MovieClip
"boule_1"Symbol 415 MovieClip Frame 7Symbol 388 MovieClip
"boule_3"Symbol 415 MovieClip Frame 7Symbol 388 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 7Symbol 395 EditableText
"Level12"Symbol 415 MovieClip Frame 8Symbol 350 MovieClip
"Dot_3_1"Symbol 415 MovieClip Frame 8Symbol 329 MovieClip
"Dot_5_8"Symbol 415 MovieClip Frame 8Symbol 329 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"DRWall_1"Symbol 415 MovieClip Frame 8Symbol 378 MovieClip
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"VWall_7"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"VWall_11"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
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"VWall_14"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"VWall_12"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"VWall_8"Symbol 415 MovieClip Frame 8Symbol 368 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 8Symbol 367 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 8Symbol 367 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 8Symbol 367 MovieClip
"REnnemy_1"Symbol 415 MovieClip Frame 8Symbol 391 MovieClip
"Ennemy_Frame_1"Symbol 415 MovieClip Frame 8Symbol 393 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 8Symbol 396 EditableText
"Level15"Symbol 415 MovieClip Frame 9Symbol 350 MovieClip
"Dot_3_1"Symbol 415 MovieClip Frame 9Symbol 329 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 9Symbol 397 EditableText
"Level13"Symbol 415 MovieClip Frame 10Symbol 350 MovieClip
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"VWall_10"Symbol 415 MovieClip Frame 10Symbol 368 MovieClip
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"VWall_7"Symbol 415 MovieClip Frame 10Symbol 368 MovieClip
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"VWall_2"Symbol 415 MovieClip Frame 10Symbol 367 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 10Symbol 368 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 10Symbol 367 MovieClip
"boule_1"Symbol 415 MovieClip Frame 10Symbol 388 MovieClip
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"VWall_3"Symbol 415 MovieClip Frame 10Symbol 368 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 10Symbol 368 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 10Symbol 398 EditableText
"Level14"Symbol 415 MovieClip Frame 11Symbol 350 MovieClip
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"REnnemy_1"Symbol 415 MovieClip Frame 11Symbol 391 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 11Symbol 399 EditableText
"Level5"Symbol 415 MovieClip Frame 12Symbol 350 MovieClip
"Dot_5_2"Symbol 415 MovieClip Frame 12Symbol 329 MovieClip
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"Key_2"Symbol 415 MovieClip Frame 12Symbol 377 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 12Symbol 368 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 12Symbol 368 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 12Symbol 368 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 12Symbol 368 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 12Symbol 368 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 12Symbol 367 MovieClip
"Ennemy_1"Symbol 415 MovieClip Frame 12Symbol 405 MovieClip
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"Ennemy_3"Symbol 415 MovieClip Frame 12Symbol 405 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 12Symbol 406 EditableText
"Level7"Symbol 415 MovieClip Frame 13Symbol 350 MovieClip
"Dot_5_2"Symbol 415 MovieClip Frame 13Symbol 329 MovieClip
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"Key_3"Symbol 415 MovieClip Frame 13Symbol 377 MovieClip
"Key_6"Symbol 415 MovieClip Frame 13Symbol 377 MovieClip
"Key_4"Symbol 415 MovieClip Frame 13Symbol 377 MovieClip
"Key_5"Symbol 415 MovieClip Frame 13Symbol 377 MovieClip
"VWall_11"Symbol 415 MovieClip Frame 13Symbol 368 MovieClip
"VWall_22"Symbol 415 MovieClip Frame 13Symbol 368 MovieClip
"VWall_23"Symbol 415 MovieClip Frame 13Symbol 368 MovieClip
"HWall_8"Symbol 415 MovieClip Frame 13Symbol 367 MovieClip
"VWall_8"Symbol 415 MovieClip Frame 13Symbol 368 MovieClip
"HWall_9"Symbol 415 MovieClip Frame 13Symbol 367 MovieClip
"VWall_9"Symbol 415 MovieClip Frame 13Symbol 368 MovieClip
"HWall_10"Symbol 415 MovieClip Frame 13Symbol 367 MovieClip
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"VWall_7"Symbol 415 MovieClip Frame 13Symbol 367 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 13Symbol 407 EditableText
"Level16"Symbol 415 MovieClip Frame 14Symbol 350 MovieClip
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"HWall_6"Symbol 415 MovieClip Frame 14Symbol 367 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 14Symbol 368 MovieClip
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"txtNbLevel"Symbol 415 MovieClip Frame 14Symbol 408 EditableText
"Level19"Symbol 415 MovieClip Frame 15Symbol 350 MovieClip
"Dot_1_1"Symbol 415 MovieClip Frame 15Symbol 329 MovieClip
"Dot_1_5"Symbol 415 MovieClip Frame 15Symbol 329 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 15Symbol 367 MovieClip
"HWall_10"Symbol 415 MovieClip Frame 15Symbol 367 MovieClip
"HWall_9"Symbol 415 MovieClip Frame 15Symbol 367 MovieClip
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"HWall_3"Symbol 415 MovieClip Frame 15Symbol 367 MovieClip
"boule_1"Symbol 415 MovieClip Frame 15Symbol 388 MovieClip
"boule_3"Symbol 415 MovieClip Frame 15Symbol 388 MovieClip
"boule_4"Symbol 415 MovieClip Frame 15Symbol 388 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 15Symbol 409 EditableText
"Level8"Symbol 415 MovieClip Frame 16Symbol 350 MovieClip
"Dot_1_1"Symbol 415 MovieClip Frame 16Symbol 329 MovieClip
"Dot_5_1"Symbol 415 MovieClip Frame 16Symbol 329 MovieClip
"VWall_3"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 16Symbol 367 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 16Symbol 367 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_7"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_8"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_9"Symbol 415 MovieClip Frame 16Symbol 368 MovieClip
"VWall_10"Symbol 415 MovieClip Frame 16Symbol 367 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 16Symbol 410 EditableText
"Level20"Symbol 415 MovieClip Frame 17Symbol 350 MovieClip
"Dot_5_1"Symbol 415 MovieClip Frame 17Symbol 329 MovieClip
"Dot_9_8"Symbol 415 MovieClip Frame 17Symbol 329 MovieClip
"Key_1"Symbol 415 MovieClip Frame 17Symbol 377 MovieClip
"Key_4"Symbol 415 MovieClip Frame 17Symbol 377 MovieClip
"Key_2"Symbol 415 MovieClip Frame 17Symbol 377 MovieClip
"Key_3"Symbol 415 MovieClip Frame 17Symbol 377 MovieClip
"HWall_9"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_10"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"VWall_7"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"HWall_11"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_12"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_13"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_14"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"VWall_10"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"VWall_9"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"HWall_15"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_16"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_8"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"VWall_4"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 17Symbol 367 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 17Symbol 368 MovieClip
"boule_3"Symbol 415 MovieClip Frame 17Symbol 388 MovieClip
"boule_2"Symbol 415 MovieClip Frame 17Symbol 388 MovieClip
"boule_1"Symbol 415 MovieClip Frame 17Symbol 388 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 17Symbol 411 EditableText
"Level11"Symbol 415 MovieClip Frame 18Symbol 350 MovieClip
"Dot_7_3"Symbol 415 MovieClip Frame 18Symbol 329 MovieClip
"Dot_9_5"Symbol 415 MovieClip Frame 18Symbol 329 MovieClip
"Dot_9_8"Symbol 415 MovieClip Frame 18Symbol 329 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 18Symbol 368 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 18Symbol 368 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 18Symbol 412 EditableText
"Level17"Symbol 415 MovieClip Frame 19Symbol 350 MovieClip
"VWall_1"Symbol 415 MovieClip Frame 19Symbol 368 MovieClip
"HWall_1"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_2"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_3"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_4"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"VWall_2"Symbol 415 MovieClip Frame 19Symbol 368 MovieClip
"VWall_6"Symbol 415 MovieClip Frame 19Symbol 368 MovieClip
"HWall_8"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_7"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_6"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"HWall_5"Symbol 415 MovieClip Frame 19Symbol 367 MovieClip
"VWall_5"Symbol 415 MovieClip Frame 19Symbol 368 MovieClip
"DDWall_2"Symbol 415 MovieClip Frame 19Symbol 378 MovieClip
"DDWall_1"Symbol 415 MovieClip Frame 19Symbol 378 MovieClip
"boule_2"Symbol 415 MovieClip Frame 19Symbol 388 MovieClip
"boule_1"Symbol 415 MovieClip Frame 19Symbol 388 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 19Symbol 413 EditableText
"Level18"Symbol 415 MovieClip Frame 20Symbol 350 MovieClip
"Dot_1_1"Symbol 415 MovieClip Frame 20Symbol 329 MovieClip
"Dot_9_5"Symbol 415 MovieClip Frame 20Symbol 329 MovieClip
"Key_1"Symbol 415 MovieClip Frame 20Symbol 377 MovieClip
"Ennemy_5"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_1"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_3"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_2"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_4"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_6"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_7"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_8"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_9"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_10"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_11"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_12"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_13"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_14"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_15"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_16"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_18"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_19"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_20"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_21"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_22"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"Ennemy_23"Symbol 415 MovieClip Frame 20Symbol 405 MovieClip
"txtNbLevel"Symbol 415 MovieClip Frame 20Symbol 414 EditableText
"Dot_1_1"Symbol 415 MovieClip Frame 21Symbol 329 MovieClip
"Retry"Symbol 430 MovieClip Frame 41Symbol 26 MovieClip
"moreGames"Symbol 430 MovieClip Frame 41Symbol 26 MovieClip
"btnMenu2"Symbol 430 MovieClip Frame 41Symbol 26 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "whip2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Shock"
ExportAssets (56)Timeline Frame 1Symbol 4 as "wall_collision"
ExportAssets (56)Timeline Frame 1Symbol 5 as "FireSound"
ExportAssets (56)Timeline Frame 1Symbol 431 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 432 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 433 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 434 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 435 as "__Packages.mochi.as2.MochiCoins"
ExportAssets (56)Timeline Frame 1Symbol 436 as "__Packages.mochi.as2.MochiSocial"

Labels

"Frame1"Frame 51
"Frame4"Frame 75
"Frame2"Frame 101
"Frame3"Frame 102
"loaded"Symbol 10 MovieClip Frame 3

Dynamic Text Variables

_root.PercentLoadedSymbol 12 EditableText"100"
_parent.btnTextSymbol 22 EditableText"PLAY"
NombreSymbol 333 EditableText"<p align="center"><font face="Impact" size="25" color="#666666" letterSpacing="0.000000" kerning="1">20</font></p>"
txtLvActuelSymbol 361 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">1</font></p>"
txtLvActuelSymbol 369 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">2</font></p>"
txtLvActuelSymbol 370 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">3</font></p>"
txtLvActuelSymbol 379 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">4</font></p>"
txtLvActuelSymbol 389 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">6</font></p>"
txtLvActuelSymbol 394 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">9</font></p>"
txtLvActuelSymbol 395 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">10</font></p>"
txtLvActuelSymbol 396 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">12</font></p>"
txtLvActuelSymbol 397 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">15</font></p>"
txtLvActuelSymbol 398 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">12</font></p>"
txtLvActuelSymbol 399 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">14</font></p>"
txtLvActuelSymbol 406 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">5</font></p>"
txtLvActuelSymbol 407 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">7</font></p>"
txtLvActuelSymbol 408 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">16</font></p>"
txtLvActuelSymbol 409 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">19</font></p>"
txtLvActuelSymbol 410 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">8</font></p>"
txtLvActuelSymbol 411 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">20</font></p>"
txtLvActuelSymbol 412 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">11</font></p>"
txtLvActuelSymbol 413 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">17</font></p>"
txtLvActuelSymbol 414 EditableText"<p align="center"><font face="Impact" size="30" color="#333333" letterSpacing="0.000000" kerning="1">18</font></p>"




http://swfchan.com/21/102180/info.shtml
Created: 16/12 -2011 20:52:56 Last modified: 16/12 -2011 20:52:56 Server time: 02/09 -2014 08:46:09