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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/66605816?noj=FRM66605816-14DC" width="1" height="1"></div>

MVR Game.swf

This is the info page for
Flash #103471

(Click the ID number above for more basic data on this flash file.)


Text
warehouse

MARMALADE
PRODUCTIONS
PRESENTS:

Play

Options

Highscores

Quit

Free play

Free play

Free play

The GAME

The game

MONKEY VERSUS ROBOT

LOW

MED

MED

Track 1

Track 2

Track 3

HIGH

Quality:

Music:

Quit to Main Menu

Options

BEST

you are the only survivor of the great
robot / monkey battle of 3012 ad.
vengeance rages through your heart,
as you remember the dying screams of
your monkey brethern in the banana tree
jungle which was once your home.
you must Find and defeat Mr roboto,
king of the robots!

Continue

Apartment

Arcade

Bar

shop

Choose where you wish to go

choose where you wish to go

Main world

main world

Day:

Energy:

Money: £

<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

Highscores

Name

name

score

1.

2.

3.

ROBOT ATTACK

ROBOT INVADERS

MONKEY DEFENDER

ARCADE

Main World

Quit Freeplay

Top Prizes:

Top Prizes:

ROBOT
ATTACK

ROBOT
INVADERS

MONKEY
DEFENDER

MONKEY
DEFENDER

£3,000

£1,000

£500

Get over 40 to win!

Get over 25 to win!

Get over 10 to win!

Get over 650 to win!

Get over 400 to win!

Get over 200 to win!

Get over 15 to win!

Get over 5 to win!

Return to Arcade

Main World

SLEEP

SHop

shop

You:

You: H

You: HE

You: HEY

You: HEY S

You: HEY SE

You: HEY SEX

You: HEY SEXY

Next

HER: H

HER: Hi

HER: Hi.

HER: Hi..

HER: Hi...

HER: Hi...?

You: C

You: CA

You: CAN

You: CAN I

You: CAN I B

You: CAN I BU

You: CAN I BUY

You: CAN I BUY
A

You: CAN I BUY
A G

You: CAN I BUY
A GU

You: CAN I BUY
A GUN

You: CAN I BUY
A GUN?

HER: S

HER: Su

HER: Sur

HER: Sure

HER: Sure,

HER: Sure, t

HER: Sure, th

HER: Sure, tha

HER: Sure, that

HER: Sure, that
i

HER: Sure, that
is

HER: Sure, that
is $

HER: Sure, that
is $9

HER: Sure, that
is $90

HER: Sure, that
is $900

HER: Sure, that
is $9001

HER: Sure, that
is $9001
p

HER: Sure, that
is $9001
pl

HER: Sure, that
is $9001
ple

HER: Sure, that
is $9001
plea

HER: Sure, that
is $9001
pleas

HER: Sure, that
is $9001
please

HER: Sure, that
is $9001
please.

You: W

You: WH

You: WHA

You: WHAT

You: WHAT
$

You: WHAT
$9

You: WHAT
$90

You: WHAT
$900

You: WHAT
$9000

You: WHAT
$9000?

You: WHAT
$9000?!

BUY

DON'T BUY

HER: So

HER: Sor

HER: Sorr

HER: Sorry

HER: Sorry,

HER: Sorry, y

HER: Sorry, yo

HER: Sorry, you

HER: Sorry, you
c

HER: Sorry, you
ca

HER: Sorry, you
can

HER: Sorry, you
can'

HER: Sorry, you
can't

HER: Sorry, you
can't a

HER: Sorry, you
can't af

HER: Sorry, you
can't aff

HER: Sorry, you
can't affo

HER: Sorry, you
can't affor

HER: Sorry, you
can't afford

HER: Sorry, you
can't afford
t

HER: Sorry, you
can't afford
th

HER: Sorry, you
can't afford
tha

HER: Sorry, you
can't afford
that

HER: Sorry, you
can't afford
that!

HER: T

HER: Th

HER: Tha

HER: Than

HER: Thank

HER: Thank y

HER: Thank yo

HER: Thank you

HER: Thank you!

HER: Thank you!
P

HER: Thank you!
Pl

HER: Thank you!
Ple

HER: Thank you!
Plea

HER: Thank you!
Pleas

HER: Thank you!
Please

HER: Thank you!
Please c

HER: Thank you!
Please co

HER: Thank you!
Please com

HER: Thank you!
Please come

HER: Thank you!
Please come
a

HER: Thank you!
Please come
ag

HER: Thank you!
Please come
aga

HER: Thank you!
Please come
agai

HER: Thank you!
Please come
again

HER: Thank you!
Please come
again.

Bar

bar

You: T

You: TE

You: TEL

You: TELL

You: TELL M

You: TELL ME

You: TELL ME
W

You: TELL ME
WH

You: TELL ME
WHE

You: TELL ME
WHER

You: TELL ME
WHERE

You: TELL ME
WHERE K

You: TELL ME
WHERE KI

You: TELL ME
WHERE KIN

You: TELL ME
WHERE KING

You: TELL ME
WHERE KING
R

You: TELL ME
WHERE KING
RO

You: TELL ME
WHERE KING
ROB

You: TELL ME
WHERE KING
ROBO

You: TELL ME
WHERE KING
ROBOT

You: TELL ME
WHERE KING
ROBOT I

You: TELL ME
WHERE KING
ROBOT IS!

You: TELL ME
WHERE KING
ROBOT IS!!

Robot: I

Robot: I d

Robot: I do

Robot: I don

Robot: I don't

Robot: I don't
k

Robot: I don't
kn

Robot: I don't
kno

Robot: I don't
know

Robot: I don't
know w

Robot: I don't
know wh

Robot: I don't
know who

Robot: I don't
know who y

Robot: I don't
know who yo

Robot: I don't
know who you

Robot: I don't
know who you'r

Robot: I don't
know who you're

Robot: I don't
know who you're
t

Robot: I don't
know who you're
ta

Robot: I don't
know who you're
tal

Robot: I don't
know who you're
talk.

Robot: I don't
know who you're
talki

Robot: I don't
know who you're
talkin

Robot: I don't
know who you're
talking

Robot: I don't
know who you're
talking a

Robot: I don't
know who you're
talking ab

Robot: I don't
know who you're
talking abo

Robot: I don't
know who you're
talking abou

Robot: I don't
know who you're
talking about

Robot: I don't
know who you're
talking about.

You: D

You: DO

You: DON

You: DON'T

You: DON'T T

You: DON'T TR

You: DON'T TRY

You: DON'T TRY
M

You: DON'T TRY
MY

You: DON'T TRY
MY P

You: DON'T TRY
MY PA

You: DON'T TRY
MY PAT

You: DON'T TRY
MY PATI

You: DON'T TRY
MY PATIE

You: DON'T TRY
MY PATIEN

You: DON'T TRY
MY PATIENC

You: DON'T TRY
MY PATIENCE

You: DON'T TRY
MY PATIENCE!

Threaten

Don't Threaten

Robot: O

Robot: Ok

Robot: Oka

Robot: Okay

Robot: Okay! H

Robot: Okay! He

Robot: Okay!
He's

Robot: Okay!
He's o

Robot: Okay!
He's ov

Robot: Okay!
He's ove

Robot: Okay!
He's over

Robot: Okay!
He's over o

Robot: Okay!
He's over on

Robot: Okay!
He's over on 3

Robot: Okay!
He's over on 3r

Robot: Okay!
He's over on 3rd

Robot: Okay!
He's over on 3rd
s

Robot: Okay!
He's over on 3rd
st

Robot: Okay!
He's over on 3rd
str

Robot: Okay!
He's over on 3rd
stre

Robot: Okay!
He's over on 3rd
stree

Robot: Okay!
He's over on 3rd
street

Robot: Okay!
He's over on 3rd
street.

Robot: Y

Robot: Yo

Robot: You

Robot: You'r

Robot: You're

Robot: You're a
f

Robot: You're a
fi

Robot: You're a
fil

Robot: You're a
filt

Robot: You're a
filth

Robot: You're a
filthy

Robot: You're a
filthy p

Robot: You're a
filthy pe

Robot: You're a
filthy pei

Robot: You're a
filthy peic

Robot: You're a
filthy peice

Robot: You're a
filthy peice o

Robot: You're a
filthy peice of

Robot: You're a
filthy peice of
d

Robot: You're a
filthy peice of
di

Robot: You're a
filthy peice of
dir

Robot: You're a
filthy peice of
dirt

Robot: You're a
filthy peice of
dirt.

DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER
DANGER DANGER DANGER

Use arrow keys to move!

<p align="center"><font face="Tekton Pro" size="36" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Score:

Quit

Replay

Game Over!

Score:

99

QUIT

Use arrow keys to move, spacebar to shoot!

Lives:

9

999

Score:

GAME OVER!

Quit

Replay

Score:

<p align="center"><font face="Tekton Pro" size="40" color="#000000" letterSpacing="1.000000" kerning="0"><b>9999</b></font></p>

<p align="center"><font face="Tekton Pro" size="56" color="#666666" letterSpacing="0.000000" kerning="1"><b>60</b></font></p>

FINISH LINE

Quit

Use arrow keys!

Time:

Finished!

You failed!

You: I

You: I H

You: I HA

You: I HAV

You: I HAVE

You: I HAVE
F

You: I HAVE
FO

You: I HAVE
FOU

You: I HAVE
FOUN

You: I HAVE
FOUND

You: I HAVE
FOUND Y

You: I HAVE
FOUND YO

You: I HAVE
FOUND YOU

You: I HAVE
FOUND YOU!

Mr Roboto: W

Mr Roboto: We

Mr Roboto: Wel

Mr Roboto: Well

Mr Roboto: Well
d

Mr Roboto: Well
do

Mr Roboto: Well
don

Mr Roboto: Well
done

Mr Roboto: Well
done. N

Mr Roboto: Well
done. No

Mr Roboto: Well
done. Now

Mr Roboto: Well
done. Now w

Mr Roboto: Well
done. Now wh

Mr Roboto: Well
done. Now wha

Mr Roboto: Well
done. Now what

Mr Roboto: Well
done. Now what?

You:  N

You:  NO

You:  NOW

You:  NOW Y

You:  NOW YO

You:  NOW YOU

You:  NOW YOU
D

You:  NOW YOU
DI

You:  NOW YOU
DIE

You:  NOW YOU
DIE!

Your Overall Score:

It took you:

<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Days

with:

<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

on Robot Attack

<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999</b></font></p>

on Robot Invaders

achieving:

<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

on Monkey Defender

<p align="left"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999999</b></font></p>

and:

ActionScript [AS1/AS2]

Frame 1
stop(); play_button.onRelease = function () { _global.day_counter = 1; _global.energy = 100; _global.money = 0; _global.energy_decrease = 25; _global.threaten = false; _global.gun = 0; gotoAndPlay ("play_sequence"); freeplay = false; }; options_button.onRelease = function () { gotoAndPlay ("options"); }; highscores_button.onRelease = function () { gotoAndPlay ("highscores"); }; free_play_btn.onRelease = function () { freeplay = true; gotoAndPlay ("arcade"); }; quit_button.onRelease = function () { fscommand ("quit"); };
Frame 2
stop(); low_button.onRelease = function () { if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "BEST") { _quality = "LOW"; } }; med_button.onRelease = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "BEST") { _quality = "MEDIUM"; } }; high_button.onRelease = function () { if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "BEST") { _quality = "HIGH"; } }; best_button.onRelease = function () { if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "MEDIUM") { _quality = "BEST"; } else if (_quality == "LOW") { _quality = "BEST"; } }; stop_button.onRelease = function () { stopAllSounds(); }; track1_button.onRelease = function () { track1 = new Sound(); track1.attachSound("track1"); track1.start(0, 9999); }; track2_button.onRelease = function () { track2 = new Sound(); track2.attachSound("track2"); track2.start(0, 9999); }; track3_button.onRelease = function () { track3 = new Sound(); track3.attachSound("track3"); track3.start(0, 9999); }; slider.onPress = function () { this.startDrag(true, _root.groove._x, _root.groove._y, _root.groove._x + 494, _root.groove._y); }; slider.onRelease = function () { this.stopDrag(); }; slider.onMouseMove = function () { volumeChange = new Object(); volumeChange.x = this._x; volumeChange.y = this._y; _root.groove.globalToLocal(volumeChange); _root.track1.setVolume(-0.37 * volumeChange.x); _root.track2.setVolume(-0.37 * volumeChange.x); _root.track3.setVolume(-0.37 * volumeChange.x); }; mainmenu_button.onRelease = function () { gotoAndPlay ("menu"); };
Frame 47
stop(); continue_btn.onRelease = function () { gotoAndPlay ("nextframe"); };
Frame 64
stop(); warehouse_button._visible = false; apartments_button.onRelease = function () { gotoAndPlay ("apartment"); }; if (_global.energy > 0) { shop_button.onRelease = function () { _global.energy = _global.energy - _global.energy_decrease; gotoAndPlay ("shop"); }; bar_button.onRelease = function () { _global.energy = _global.energy - _global.energy_decrease; gotoAndPlay ("bar"); }; arcade_button.onRelease = function () { _global.energy = _global.energy - _global.energy_decrease; gotoAndPlay ("arcade"); }; } mainmenu_btn.onRelease = function () { gotoAndPlay ("menu"); }; if (_global.threaten) { warehouse_button._visible = true; } warehouse_button.onRelease = function () { gotoAndPlay ("final"); };
Frame 65
stop(); mainmenubtn.onRelease = function () { gotoAndPlay ("menu"); };
Frame 66
stop(); quit_freeplay_btn._visible = false; monkman_btn.onRelease = function () { gotoAndPlay ("game1"); }; robotinvaders_btn.onRelease = function () { gotoAndPlay ("game2"); }; monkeydefender_btn.onRelease = function () { gotoAndPlay ("game3"); }; mainworld_btn.onRelease = function () { gotoAndPlay ("mainworld"); }; quit_freeplay_btn.onRelease = function () { gotoAndPlay ("menu"); }; prizes_btn.onRelease = function () { gotoAndPlay ("info"); }; if (freeplay) { mainworld_btn._visible = false; variables._visible = false; quit_freeplay_btn._visible = true; }
Frame 67
stop(); back_btn.onRelease = function () { gotoAndPlay ("arcade"); };
Frame 68
stop(); mainworld_btn.onRelease = function () { gotoAndPlay ("mainworld"); }; couch_btn.onRelease = function () { _global.day_counter++; _global.energy = 100; gotoAndPlay ("mainworld"); };
Frame 69
stop(); mw_btn.onRelease = function () { gotoAndPlay ("mainworld"); }; talk_btn.onRelease = function () { gotoAndPlay (70); };
Frame 106
stop();
Frame 107
stop(); mw_btn.onRelease = function () { gotoAndPlay ("mainworld"); }; robot_btn.onRelease = function () { gotoAndPlay (108); };
Frame 136
stop();
Frame 137
function start_new_game() { bodypart0._visible = true; score = 0; bodypart0.gotoAndPlay(1); direction = ""; do { food._x = area._x + Math.ceil((((area._width - food._width) / food._width) * Math.random()) * food._width); food._y = area._y + Math.ceil((((area._height - food._height) / food._height) * Math.random()) * food._height); bodypart0._x = area._x + Math.ceil((((area._width - food._width) / food._width) * Math.random()) * food._width); bodypart0._y = area._y + Math.ceil((((area._height - food._height) / food._height) * Math.random()) * food._height); } while ((bodypart0._x == food._x) && (bodypart0._y == food._y)); framecount = 0; game = true; bodypartsx = new Array(); bodypartsy = new Array(); bodypartsx.push(bodypart0._x); bodypartsy.push(bodypart0._y); popup._visible = false; } function dead() { trace("DEAD!!!!"); bodypart0.gotoAndStop(2); popup._visible = true; popup.swapDepths(this.getNextHighestDepth()); popup.snake_quit_btn.onRelease = function () { i = 0; while (i <= score) { removeMovieClip("bodypart" + i); i++; } removeMovieClip(food); removeMovieClip(popup); removeMovieClip(bodypart0); removeMovieClip(overlay); gotoAndPlay ("arcade"); }; popup.snake_replay_btn.onRelease = function () { i = 1; while (i <= score) { removeMovieClip("bodypart" + i); i++; } start_new_game(); }; game = false; if (score >= 40) { _global.money = _global.money + 3000; } else if (score >= 25) { _global.money = _global.money + 1000; } else if (score >= 10) { _global.money = _global.money + 500; } } function eat() { _root.score = _root.score + 1; MovieClip(bodypart.duplicateMovieClip("bodypart" + bodypartsy.length, this.getNextHighestDepth())); MovieClip(bodypart0.swapDepths(this.getNextHighestDepth())); this["bodypart" + bodypartsy.length]._y = this["bodypart" + (bodypartsy.length - 1)]._y; this["bodypart" + bodypartsx.length]._x = this["bodypart" + (bodypartsy.length - 1)]._x; this["bodypart" + bodypartsy.length]._visible = true; bodypartsy.push(this["bodypart" + bodypartsy.length]._y); bodypartsx.push(this["bodypart" + bodypartsx.length]._x); overlay.swapDepths(bodypart0); do { food._x = area._x + Math.floor((((area._width - food._width) / food._width) * Math.random()) * food._width); food._y = area._y + Math.floor((((area._height - food._height) / food._height) * Math.random()) * food._height); } while (insideSnake(food._x, food._y, true)); } function insideSnake(xneedle, yneedle, skipbodypart0) { if (skipbodypart0) { startat = 1; } else { startat = 0; } q = startat; while (q < bodypartsx.length) { if (bodypartsx[q] == xneedle) { if (bodypartsy[q] == yneedle) { return(true); } } q++; } return(false); } stop(); popup._visible = false; start_new_game(); keyListener = new Object(); keyListener.onKeyDown = function () { keycode = Key.getCode(); if (keycode == 37) { direction = "left"; } else if (keycode == 38) { direction = "up"; } else if (keycode == 39) { direction = "right"; } else if (keycode == 40) { direction = "down"; } }; Key.addListener(keyListener); this.onEnterFrame = function () { quit_btn.onRelease = function () { gotoAndPlay ("arcade"); }; if (game) { if ((framecount / 5) == Math.ceil(framecount / 5)) { if ((((!((bodypart0._y <= area._y) && (direction == "up"))) && (!(((bodypart0._y + bodypart0._height) >= ((area._y + area._height) - 2)) && (direction == "down")))) && (!(((bodypart0._x + bodypart0._width) >= ((area._x + area._width) - 2)) && (direction == "right")))) && (!((bodypart0._x <= area._x) && (direction == "left")))) { bodypartsy[0] = bodypart0._y; bodypartsx[0] = bodypart0._x; i = bodypartsy.length - 1; while (i >= 0) { this["bodypart" + i]._y = bodypartsy[i - 1]; this["bodypart" + i]._x = bodypartsx[i - 1]; bodypartsy[i] = this["bodypart" + i]._y; bodypartsx[i] = this["bodypart" + i]._x; trace("bodyparts y co-ordinate"); trace(bodypartsy[i]); trace("bodyparts x co-ordinate"); trace(bodypartsx[i]); i--; } } if ((Math.abs(food._y - bodypart0._y) < 35) && (Math.abs(food._x - bodypart0._x) < 35)) { eat(); } if (direction) { if (direction == "up") { if (bodypart0._y <= area._y) { dead(); } else { bodypart0._y = bodypart0._y - Math.ceil(bodypart0._width); } } else if (direction == "down") { if ((bodypart0._y + bodypart0._height) >= (area._y + area._height)) { dead(); } else { bodypart0._y = bodypart0._y + Math.ceil(bodypart0._width); } } else if (direction == "right") { if ((bodypart0._x + bodypart0._width) >= (area._x + area._width)) { dead(); } else { bodypart0._x = bodypart0._x + Math.ceil(bodypart0._width); } } else if (direction == "left") { if (bodypart0._x <= area._x) { dead(); } else { bodypart0._x = bodypart0._x - Math.ceil(bodypart0._width); } } } } if (game) { if (insideSnake(bodypart0._x, bodypart0._y, true)) { dead(); } } framecount++; } }; var score = 0;
Frame 138
stop(); quit_btn.onRelease = function () { gotoAndPlay ("arcade"); }; popup._visible = false; var i = 0; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } angry_monkey.onEnterFrame = function () { if (Enemy0._x < 50) { score = score - 10; } timer++; if (Key.isDown(39)) { if (angry_monkey.hitTest(1280, angry_monkey._y, true)) { angry_monkey._x = angry_monkey._x - 10; } angry_monkey._x = angry_monkey._x + 10; } if (Key.isDown(37)) { if (angry_monkey.hitTest(70, angry_monkey._y, true)) { angry_monkey._x = angry_monkey._x + 10; } angry_monkey._x = angry_monkey._x - 10; } if (Key.isDown(38)) { if (angry_monkey.hitTest(angry_monkey._x - 18, 0, true)) { angry_monkey._y = angry_monkey._y + 10; } angry_monkey._y = angry_monkey._y - 10; } if (Key.isDown(40)) { if (angry_monkey.hitTest(angry_monkey._x - 18, 720, true)) { angry_monkey._y = angry_monkey._y - 10; } angry_monkey._y = angry_monkey._y + 10; } if (angry_monkey.hitTest(1280, angry_monkey._y, true)) { angry_monkey._x = angry_monkey._x - 10; } if (Key.isDown(32)) { i++; if (timer >= 25) { _root.attachMovie("banana_bullet", "banana_bullet" + i, _root.getNextHighestDepth()); _root.overlay.swapDepths("banana_bullet"); _root["banana_bullet" + i]._x = angry_monkey._x + 5; _root["banana_bullet" + i]._y = angry_monkey._y; timer = 0; } } if (_root.lives <= 0) { gotoAndPlay ("game2_over"); } }; score = 0; lives = 3; if (score >= 650) { _global.money = _global.money + 3000; } else if (score >= 400) { _global.money = _global.money + 1000; } else if (score >= 200) { _global.money = _global.money + 500; }
Instance of Symbol 533 MovieClip "angry_monkey" in Frame 138
onClipEvent (load) { function reset() { this._x = 100; this._y = 260; } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.lives = _root.lives - 1; reset(); k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } i++; } }
Instance of Symbol 18 MovieClip [Enemy] "Enemy0" in Frame 138
onClipEvent (load) { function reset() { var _local3 = 1; this._y = Math.random() * 500; this._x = 1500; mySpeed = Math.ceil(Math.random() * 3) + 10; if (_root.score >= 50) { mySpeed = Math.ceil(Math.random() * 4) + 10; } if (_root.score >= 100) { mySpeed = Math.ceil(Math.random() * 6) + 10; } if (_root.score > 200) { mySpeed = Math.ceil(Math.random() * 8) + 15; } if (_root.score > 300) { mySpeed = Math.ceil(Math.random() * 10) + 20; } if (_root.score > 400) { mySpeed = Math.ceil(Math.random() * 12) + 25; } if (_root.score > 500) { mySpeed = Math.ceil(Math.random() * 14) + 30; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 8) { var dir = Math.ceil(Math.random() * 2); timer = 0; } if (dir == 1) { this._y = this._y - 5; } else if (dir == 2) { this._y = this._y + 5; } timer++; }
Frame 139
stop(); removeMovieClip(banana_bullet); popup.game2_quit_btn.onRelease = function () { gotoAndPlay ("arcade"); }; popup.game2_replay_btn.onRelease = function () { gotoAndPlay ("game2"); };
Frame 140
function step(who) { trace((car1._x = 125)); trace("x"); trace((car1._y = 573)); trace("y"); if (car1._x == 125) { if (car1._y == 573) { finished = true; gotoAndPlay (141); } } if (_root["car" + who].code == "player") { if (this["speed" + who] > 0.3) { this["speed" + who] = this["speed" + who] * _root.speedDecay; } else { this["speed" + who] = 0; } if (Key.isDown(38) && (this["speed" + who] < _root.maxSpeed)) { this["speed" + who] = this["speed" + who] + _root.acceleration; } if (Key.isDown(40)) { this["speed" + who] = this["speed" + who] - _root.backSpeed; } if (Key.isDown(37) && (Math.abs(this["speed" + who]) > 0.3)) { _root["car" + who]._rotation = _root["car" + who]._rotation - (_root.rotationStep * (this["speed" + who] / _root.maxSpeed)); } if (Key.isDown(39) && (Math.abs(this["speed" + who]) > 0.3)) { _root["car" + who]._rotation = _root["car" + who]._rotation + (_root.rotationStep * (this["speed" + who] / _root.maxSpeed)); } this["rotation" + who] = _root["car" + who]._rotation; this["speedx" + who] = Math.sin(this["rotation" + who] * (Math.PI/180)) * this["speed" + who]; this["speedy" + who] = (Math.cos(this["rotation" + who] * (Math.PI/180)) * this["speed" + who]) * -1; _root["car" + who]._x = _root["car" + who]._x + this["speedx" + who]; _root["car" + who]._y = _root["car" + who]._y + this["speedy" + who]; _root["car" + who].pointLeft = {x:-20, y:0}; _root["car" + who].localToGlobal(_root["car" + who].pointLeft); _root["car" + who].pointRight = {x:20, y:0}; _root["car" + who].localToGlobal(_root["car" + who].pointRight); _root["car" + who].pointFront = {x:0, y:-25}; _root["car" + who].localToGlobal(_root["car" + who].pointFront); _root["car" + who].pointBack = {x:0, y:25}; _root["car" + who].localToGlobal(_root["car" + who].pointBack); this["lpx" + who] = _root["car" + who].pointLeft.x; this["lpy" + who] = _root["car" + who].pointLeft.y; this["rpx" + who] = _root["car" + who].pointRight.x; this["rpy" + who] = _root["car" + who].pointRight.y; this["fpx" + who] = _root["car" + who].pointFront.x; this["fpy" + who] = _root["car" + who].pointFront.y; this["bpx" + who] = _root["car" + who].pointBack.x; this["bpy" + who] = _root["car" + who].pointBack.y; if (_root.terrain.hitTest(this["lpx" + who], this["lpy" + who], true)) { _root["car" + who]._rotation = _root["car" + who]._rotation + 5; this["speed" + who] = this["speed" + who] * 0.85; } if (_root.terrain.hitTest(this["rpx" + who], this["rpy" + who], true)) { _root["car" + who]._rotation = _root["car" + who]._rotation - 5; this["speed" + who] = this["speed" + who] * 0.85; } if (_root.terrain.hitTest(this["fpx" + who], this["fpy" + who], true)) { this["speed" + who] = -1; } if (_root.terrain.hitTest(this["bpx" + who], this["bpy" + who], true)) { this["speed" + who] = 1; } _root["shadow" + who]._x = _root["car" + who]._x - 4; _root["shadow" + who]._y = _root["car" + who]._y + 2; _root["shadow" + who]._rotation = _root["car" + who]._rotation; } if (_root["car" + who].code == "computer") { } } function countdown() { counter--; countdown_txt.text = counter; if (counter == 0) { gotoAndPlay (142); clearInterval(intID); } } stop(); car1.code = "player"; acceleration = 0.4; speedDecay = 0.96; rotationStep = 10; maxSpeed = 10; backSpeed = 1; lap = 0; quit_btn.onRelease = function () { gotoAndPlay ("arcade"); }; var countdown_time = 40; var counter = countdown_time; countdown_txt.autoSize = "right"; countdown_txt.text = countdown_time; intID = setInterval(countdown, 1000);
Instance of Symbol 557 MovieClip "stepper" in Frame 140
onClipEvent (load) { speed1 = 0; } onClipEvent (enterFrame) { _root.step(1); }
Frame 141
stop();
Frame 142
stop();
Frame 143
stop(); king_robot_btn.onRelease = function () { gotoAndPlay (144); };
Frame 172
stop();
Frame 262
stop(); main_menu_btn.onRelease = function () { gotoAndPlay ("menu"); };
Symbol 3 MovieClip [banana_bullet] Frame 1
this.onEnterFrame = function () { this.swapDepths(overlay); this._x = this._x + 10; if (this._x > 1300) { this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].reset(); _root.score = _root.score + 10; this.removeMovieClip(); } i++; } };
Symbol 21 MovieClip [bodypart0] Frame 1
stop();
Symbol 70 Button
on (press) { startDrag ("", false, left, top, right, bottom); } on (release) { stopDrag(); }
Symbol 163 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 361 MovieClip Frame 9
stop(); next_btn.onRelease = function () { gotoAndPlay (10); };
Symbol 361 MovieClip Frame 15
stop(); next_btn.onRelease = function () { gotoAndPlay (16); };
Symbol 361 MovieClip Frame 28
stop(); next_btn.onRelease = function () { gotoAndPlay (29); };
Symbol 361 MovieClip Frame 51
stop(); next_btn.onRelease = function () { gotoAndPlay (52); };
Symbol 361 MovieClip Frame 62
stop(); var price = 9001; buy_btn.onRelease = function () { if (_global.money < 9000) { gotoAndPlay (63); } else { _global.money = --price; _global.gun = 1; gotoAndPlay (89); } }; dbuy_btn.onRelease = function () { gotoAndPlay (89); };
Symbol 361 MovieClip Frame 88
stop(); next_btn.onRelease = function () { gotoAndPlay ("exit"); };
Symbol 361 MovieClip Frame 114
stop(); next_btn.onRelease = function () { gotoAndPlay (115); };
Symbol 361 MovieClip Frame 144
stop();
Symbol 494 MovieClip Frame 25
stop(); next_btn.onRelease = function () { gotoAndPlay (26); };
Symbol 494 MovieClip Frame 56
stop(); next_btn.onRelease = function () { gotoAndPlay (57); };
Symbol 494 MovieClip Frame 75
stop(); threaten.onRelease = function () { if (_global.weapon > 0) { _global.threaten = true; gotoAndPlay (76); } else { gotoAndPlay (100); } }; dnt_threaten.onRelease = function () { gotoAndPlay (100); };
Symbol 494 MovieClip Frame 99
stop(); next_btn.onRelease = function () { gotoAndPlay ("final"); };
Symbol 494 MovieClip Frame 180
stop();
Symbol 620 MovieClip Frame 1
stopAllSounds(); stopAllSounds();
Symbol 620 MovieClip Frame 45
stop(); one_button.onRelease = function () { gotoAndPlay (46); };
Symbol 620 MovieClip Frame 61
stop(); next_btn.onRelease = function () { gotoAndPlay (62); };
Symbol 620 MovieClip Frame 71
stop(); next_btn.onRelease = function () { gotoAndPlay ("73"); };
Symbol 620 MovieClip Frame 95
_root.gotoAndPlay("the_end");

Library Items

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Symbol 2 MovieClip [banana]Uses:1Used by:3
Symbol 3 MovieClip [banana_bullet]Uses:2Used by:Timeline
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6 519 567
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Symbol 8 GraphicUsed by:14
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Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
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Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
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Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [bodypart0]Uses:19 20Used by:Timeline
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Symbol 23 MovieClipUses:22Used by:27
Symbol 24 GraphicUsed by:27
Symbol 25 FontUsed by:26
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Symbol 508 FontUsed by:509 512 514 515 516 526 527 528 529 530 569 571
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Symbol 517 MovieClipUses:506 510 513 514 515 516Used by:Timeline
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Symbol 544 MovieClipUses:534 535 538 541 542 543Used by:Timeline
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Instance Names

"play_button"Frame 1Symbol 40 Button
"options_button"Frame 1Symbol 45 Button
"highscores_button"Frame 1Symbol 48 Button
"quit_button"Frame 1Symbol 50 Button
"free_play_btn"Frame 1Symbol 55 Button
"groove"Frame 2Symbol 65 MovieClip
"slider"Frame 2Symbol 72 MovieClip
"stop_button"Frame 2Symbol 77 Button
"low_button"Frame 2Symbol 79 Button
"med_button"Frame 2Symbol 82 Button
"track1_button"Frame 2Symbol 85 Button
"track2_button"Frame 2Symbol 87 Button
"track3_button"Frame 2Symbol 91 Button
"mainmenu_button"Frame 2Symbol 102 Button
"high_button"Frame 2Symbol 105 Button
"best_button"Frame 2Symbol 108 Button
"play_button"Frame 3Symbol 40 Button
"options_button"Frame 3Symbol 45 Button
"highscores_button"Frame 3Symbol 48 Button
"quit_button"Frame 3Symbol 50 Button
"free_play_btn"Frame 3Symbol 55 Button
"play_button"Frame 32Symbol 40 Button
"options_button"Frame 32Symbol 45 Button
"highscores_button"Frame 32Symbol 48 Button
"quit_button"Frame 32Symbol 50 Button
"continue_btn"Frame 47Symbol 114 Button
"apartments_button"Frame 64Symbol 120 Button
"arcade_button"Frame 64Symbol 125 Button
"bar_button"Frame 64Symbol 130 Button
"shop_button"Frame 64Symbol 135 Button
"mainmenu_btn"Frame 64Symbol 102 Button
"warehouse_button"Frame 64Symbol 27 Button [warehouse_button]
"monkman_btn"Frame 66Symbol 171 Button
"robotinvaders_btn"Frame 66Symbol 176 Button
"monkeydefender_btn"Frame 66Symbol 181 Button
"mainworld_btn"Frame 66Symbol 185 Button
"variables"Frame 66Symbol 149 MovieClip
"quit_freeplay_btn"Frame 66Symbol 187 Button
"prizes_btn"Frame 66Symbol 192 Button
"back_btn"Frame 67Symbol 214 Button
"mainworld_btn"Frame 68Symbol 221 Button
"couch_btn"Frame 68Symbol 226 Button
"mw_btn"Frame 69Symbol 185 Button
"talk_btn"Frame 69Symbol 235 Button
"mw_btn"Frame 107Symbol 185 Button
"robot_btn"Frame 107Symbol 367 Button
"area"Frame 137Symbol 497 MovieClip
"bodypart0"Frame 137Symbol 21 MovieClip [bodypart0]
"bodypart"Frame 137Symbol 503 MovieClip
"food"Frame 137Symbol 505 MovieClip
"popup"Frame 137Symbol 517 MovieClip
"overlay"Frame 137Symbol 519 MovieClip
"quit_btn"Frame 137Symbol 524 Button
"angry_monkey"Frame 138Symbol 533 MovieClip
"Enemy0"Frame 138Symbol 18 MovieClip [Enemy]
"popup"Frame 138Symbol 544 MovieClip
"overlay"Frame 138Symbol 6 MovieClip [overlay]
"quit_btn"Frame 138Symbol 548 Button
"popup"Frame 139Symbol 544 MovieClip
"terrain"Frame 140Symbol 552 MovieClip
"car1"Frame 140Symbol 556 MovieClip
"stepper"Frame 140Symbol 557 MovieClip
"quit_btn"Frame 140Symbol 559 Button
"check1"Frame 140Symbol 561 MovieClip
"flag2"Frame 140Symbol 565 MovieClip
"king_robot_btn"Frame 143Symbol 578 Button
"main_menu_btn"Frame 262Symbol 102 Button
"talk_btn"Symbol 238 MovieClip Frame 1Symbol 235 Button
"next_btn"Symbol 361 MovieClip Frame 9Symbol 252 Button
"next_btn"Symbol 361 MovieClip Frame 15Symbol 252 Button
"next_btn"Symbol 361 MovieClip Frame 28Symbol 252 Button
"next_btn"Symbol 361 MovieClip Frame 51Symbol 252 Button
"buy_btn"Symbol 361 MovieClip Frame 62Symbol 309 Button
"dbuy_btn"Symbol 361 MovieClip Frame 62Symbol 311 Button
"next_btn"Symbol 361 MovieClip Frame 88Symbol 252 Button
"next_btn"Symbol 361 MovieClip Frame 114Symbol 252 Button
"next_btn"Symbol 494 MovieClip Frame 25Symbol 252 Button
"next_btn"Symbol 494 MovieClip Frame 56Symbol 252 Button
"threaten"Symbol 494 MovieClip Frame 75Symbol 445 Button
"dnt_threaten"Symbol 494 MovieClip Frame 75Symbol 447 Button
"next_btn"Symbol 494 MovieClip Frame 99Symbol 252 Button
"snake_quit_btn"Symbol 517 MovieClip Frame 1Symbol 510 Button
"snake_replay_btn"Symbol 517 MovieClip Frame 1Symbol 513 Button
"game2_quit_btn"Symbol 544 MovieClip Frame 1Symbol 538 Button
"game2_replay_btn"Symbol 544 MovieClip Frame 1Symbol 541 Button
"one_button"Symbol 620 MovieClip Frame 45Symbol 252 Button
"next_btn"Symbol 620 MovieClip Frame 61Symbol 252 Button
"next_btn"Symbol 620 MovieClip Frame 71Symbol 252 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "banana"
ExportAssets (56)Timeline Frame 1Symbol 3 as "banana_bullet"
ExportAssets (56)Timeline Frame 1Symbol 6 as "overlay"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Enemy"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bodypart0"
ExportAssets (56)Timeline Frame 1Symbol 27 as "warehouse_button"

Labels

"menu"Frame 1
"options"Frame 2
"play_sequence"Frame 3
"nextframe"Frame 47
"mainworld"Frame 64
"highscores"Frame 65
"arcade"Frame 66
"info"Frame 67
"apartment"Frame 68
"shop"Frame 69
"bar"Frame 107
"game1"Frame 137
"game2"Frame 138
"game2_over"Frame 139
"game3"Frame 140
"final"Frame 143
"the_end"Frame 173

Dynamic Text Variables

_global.day_counterSymbol 145 EditableText"<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>"
_global.energySymbol 146 EditableText"<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>"
_global.moneySymbol 147 EditableText"<p align="left"><font face="Tekton Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
scoreSymbol 499 EditableText"<p align="center"><font face="Tekton Pro" size="36" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.scoreSymbol 516 EditableText"99"
livesSymbol 528 EditableText"9"
_root.scoreSymbol 529 EditableText"999"
_root.scoreSymbol 543 EditableText"<p align="center"><font face="Tekton Pro" size="40" color="#000000" letterSpacing="1.000000" kerning="0"><b>9999</b></font></p>"
counterSymbol 553 EditableText"<p align="center"><font face="Tekton Pro" size="56" color="#666666" letterSpacing="0.000000" kerning="1"><b>60</b></font></p>"
_global.daysSymbol 625 EditableText"<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_global.game1_scoreSymbol 628 EditableText"<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_global.game2_scoreSymbol 630 EditableText"<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999</b></font></p>"
_global.game3_scoreSymbol 633 EditableText"<p align="center"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.total_scoreSymbol 635 EditableText"<p align="left"><font face="Tekton Pro" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>999999</b></font></p>"




http://swfchan.com/21/103471/info.shtml
Created: 19/3 -2019 07:02:28 Last modified: 19/3 -2019 07:02:28 Server time: 14/11 -2024 18:44:47