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Vampira.swf

This is the info page for
Flash #104493

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2012 - WWW.CHRISTIESROOM.COM

Christie's Room -
VAMPIRA
copyright 2012 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Please read Vampira comic book
issue 1 before playing this game.
This way, you'll be up to date on
the story thus far!
Click anywhere to begin.

Welcome, guests.  We are all
here because we hate the girls
at Sea Side Manor and we want
them dead!  We will finally get
our revenge, thanks to my
ingenious plan!

Each of you, step forward, one
at a time.  We already have
three captives, all strategically
chosen.  They must be kept
alive for now, but you can have
a little fun with them!

The Dragon... how have you
been doing since your last
encounter with Leann?  I will
assume you still have the evil
essence?  We will need to
transform her back.

Yesss... the evil Leann will add
to our number.  I have her
evil spirit essence and I'm ready
to transform her back.  Is she
here?  Have you captured her
already?

Leann, served...  since you two
have a history, she's all yours.
You can have some fun with her
first or just put the evil essence
in her right away.  It's your
decision.

Leann, you will not escape me
this time.  But i think I will have
a little fun with you, in your
regular, human form first.
You still look delicious and oh so
innocent!

Ah.... the ZOMBIE QUEEN!
I bet you must really hate those
Sea Side Manor girls, especially
Amber.  She single handedly
tricked you and turned you
back into....    THAT!

Um... yeah, I hate her.  But not
as much as I hate that Sexydoll
bitch!  I hope you brought her
here for me to violate.  I will
tear her apart and eat her tiny
brain!

Not quite...  Sexydoll was not so
easy to capture.  But I do have
Amber for you to play with.
No KILLING!  We must use these
girls as bait!  Don't worry, Sexy
Doll will come...

Hm... not as good as Sexydoll,
but I hate Amber almost as
much!  It'll be great to molest
her body and get my revenge
on her.  When the time comes...
I want to be the one to kill her!

Vampi!  My cousin from Romania.
So nice of you to join our cause
and our fight against the dumb
airheads of Sea Side Manor.
I have a young plaything for you
today...

Cut the crap!  I don't like you
and I don't care about your
cause or revenge!  You promised
me wealth and power.  That's
why I'm here, not to play with
some silly human females.

Direct as always, I see...
Regardless, you will have your
wealth and power.  This here is
Bristol.  She will bring us the
other girls.  Have fun with her
if you want.

Fine... I will have her.  Although
she's way too skinny and I so
hate these human maggots!
They're so delicate and fragile.
I hope I don't break this Bristol
female.

Alright ladies....
Who wants to have some fun?
(choose one of the 3 evil babes)

THE ZOMBIE QUEEN
AND
AMBER

Well... well...   Look at you now,
Amber.  The roles are reversed.
Last time you were free and I
was locked up in a cage.  This is
gonna feel so good to get you
for what you did to me!

Hey BITCH!  Wake up!
Maybe I should turn you into a
zombie while you're sleeping.

WHAT?  NO!  I'm awake!
How did???  I was tricked! Told
it was a cheerleader audition
and instead you captured me
here.  Alright Zombie Queen,
what do you want?

All you girls from Sea Side
Manor will pay for what you did
to me!  But for now...  cute
outfit, but I wanna see what's
underneath.  Young flesh makes
me oh so hungry!

I won't give you the satisfaction
to beg.  So do what you want to
me and be done with it!

Help the Zombie Queen take Amber's clothes off.  Click on drag her clothes to remove them.

Alright, that's enough!
STOP IT!  Stop it or you'll be
really sorry!

Umm.... NO!
But maybe you'll be more relaxed
dealing with someone you know?

Maybe you'll be more relaxed
with your friend Kim?
Remember... I still have her DNA
inside me and can transform into
this shape any time.  Soon I will
have your DNA too!

HELL NO!  Turn back into Zombie
Queen!  I hate Kim!  No way you
are touching me like that!

SHUT UP!
Enough talk!  Lets get down to
some action!

AMBER is resisting you.
You need to get Amber's pussy wet.
Start out by moving the dildo in and
out just a little bit, going further and
further in as her pussy gets wet.
Do this until she's soaking wet and
she orgasms!
Hold the mouse pointer over her
pussy to perform the action.  Watch
the wetness meter, click on the
DEEPER button to go deeper but
be careful.  If the PAIN meter fills
before the WETNESS meter, you loose.
Click anywhere to start!

WETNESS

PAIN

Ah, you're so wet inside I can
just hear it.  The foreplay is
over, Amber!

You weren't careful enough!
Start out slow, then gradually
click the "+" on the DEEPER
button.  If you see the pain bar
increase faster, that means
you need to slow down "-"!

Now try again and this time be
more careful with Amber.
Don't break her!

Please. stop!
I've had enough, I give in, just
please let me rest!

Well....  I better let you rest a
little or Vampira will have my ass
if I kill you by mistake.

Meanwhile....
Back in Vampira's throne room,
another victim awaits.

Play the full version to have fun with the other
two girls and see the ending.
* more sex scenes, both lesbian and m/f straight sex *
* double the frames of animation *
* fully animated ending *
* complete the story for the other two girls *
Only at CHRISTIESROOM.COM

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 15 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; vampi = 0; leann = 0; amber = 0; tune1 = new Sound(); tune1.attachSound("tune1"); tune2 = new Sound(); tune2.attachSound("tune2"); tune3 = new Sound(); tune3.attachSound("tune3"); tune4 = new Sound(); tune4.attachSound("tune4"); thud = new Sound(); thud.attachSound("thud"); scarry = new Sound(); scarry.attachSound("scarry"); voices = new Sound(); voices.attachSound("voices"); gotoAndPlay (4);
Frame 4
scarry.start(); stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; scarry.stop(); if (((vampi > 0) and (leann > 0)) and (amber > 0)) { scarry.start(); gotoAndPlay (3); } stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter;
Frame 36
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune1.onSoundComplete = function () { tune1.start(); }; if (painb._yscale > 99) { painmeter = 0; tune1.stop(); gotoAndPlay (46); }
Frame 37
if ((wetb._yscale > 20) and (wetb._yscale < 21)) { wet = 0; wetmeter = 20; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (36);
Frame 38
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune2.onSoundComplete = function () { tune2.start(); }; if (painb._yscale > 99) { painmeter = 0; tune2.stop(); gotoAndPlay (46); }
Frame 39
if (wetb._yscale < 20) { inpain = 1; pain = 0.1; wet = 0; } if ((wetb._yscale > 40) and (wetb._yscale < 41)) { wet = 0; wetmeter = 40; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (38);
Frame 40
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune3.onSoundComplete = function () { tune3.start(); }; if (painb._yscale > 99) { painmeter = 0; tune3.stop(); gotoAndPlay (46); }
Frame 41
if (wetb._yscale < 40) { inpain = 1; pain = 0.1; wet = 0; } if ((wetb._yscale > 60) and (wetb._yscale < 61)) { wet = 0; wetmeter = 60; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (40);
Frame 42
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune4.onSoundComplete = function () { tune4.start(); }; if (painb._yscale > 99) { painmeter = 0; tune4.stop(); gotoAndPlay (46); }
Frame 43
if (wetb._yscale < 60) { inpain = 1; pain = 0.1; wet = 0; } if (wetb._yscale > 99) { wet = 0; wetmeter = 100; tune4.stop(); tune4.start(); gotoAndPlay (44); } else { gotoAndPlay (42); }
Frame 44
tune4.onSoundComplete = function () { tune4.start(); };
Frame 45
gotoAndPlay (44);
Frame 46
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; stop();
Frame 47
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter;
Frame 48
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune1.onSoundComplete = function () { tune1.start(); }; if (painb._yscale > 99) { painmeter = 0; tune1.stop(); gotoAndPlay (58); }
Frame 49
if ((wetb._yscale > 20) and (wetb._yscale < 21)) { wet = 0; wetmeter = 20; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (48);
Frame 50
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune2.onSoundComplete = function () { tune2.start(); }; if (painb._yscale > 99) { painmeter = 0; tune2.stop(); gotoAndPlay (58); }
Frame 51
if (wetb._yscale < 20) { inpain = 1; pain = 0.1; wet = 0; } if ((wetb._yscale > 40) and (wetb._yscale < 41)) { wet = 0; wetmeter = 40; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (50);
Frame 52
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune3.onSoundComplete = function () { tune3.start(); }; if (painb._yscale > 99) { painmeter = 0; tune3.stop(); gotoAndPlay (58); }
Frame 53
if (wetb._yscale < 40) { inpain = 1; pain = 0.1; wet = 0; } if ((wetb._yscale > 60) and (wetb._yscale < 61)) { wet = 0; wetmeter = 60; } else if (wetb._yscale > 99) { wet = 0; wetmeter = 99; } gotoAndPlay (52);
Frame 54
wetmeter = wetmeter + wet; painmeter = painmeter + pain; wetb._yscale = wetmeter; painb._yscale = painmeter; tune4.onSoundComplete = function () { tune4.start(); }; if (painb._yscale > 99) { painmeter = 0; tune4.stop(); gotoAndPlay (58); }
Frame 55
if (wetb._yscale < 60) { inpain = 1; pain = 0.1; wet = 0; } if (wetb._yscale > 99) { wet = 0; wetmeter = 100; tune4.stop(); tune4.start(); gotoAndPlay (56); } else { gotoAndPlay (54); }
Frame 56
tune4.onSoundComplete = function () { tune4.start(); };
Frame 57
gotoAndPlay (56);
Frame 58
wet = 0; pain = 0; wetmeter = 0; painmeter = 0; inpain = 0; stop();
Frame 59
amber = 1; stop();
Frame 60
stop();
Symbol 24 Button
on (press) { play(); }
Symbol 28 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 34 Button
on (press) { gotoAndPlay (5); }
Symbol 36 Button
on (press) { gotoAndPlay (6); }
Symbol 38 Button
on (press) { gotoAndPlay (7); }
Symbol 42 Button
on (press) { gotoAndPlay (8); }
Symbol 46 Button
on (press) { gotoAndPlay (9); }
Symbol 50 Button
on (press) { gotoAndPlay (10); }
Symbol 52 Button
on (press) { gotoAndPlay (11); }
Symbol 56 Button
on (press) { gotoAndPlay (12); }
Symbol 60 Button
on (press) { gotoAndPlay (13); }
Symbol 64 Button
on (press) { gotoAndPlay (14); }
Symbol 66 Button
on (press) { gotoAndPlay (15); }
Symbol 70 Button
on (press) { gotoAndPlay (16); }
Symbol 74 Button
on (press) { gotoAndPlay (17); }
Symbol 78 Button
on (press) { gotoAndPlay (18); }
Symbol 80 Button
on (press) { gotoAndPlay (19); }
Symbol 87 Button
on (press) { gotoAndPlay (20); }
Symbol 90 Button
on (press) { gotoAndPlay (21); }
Symbol 94 Button
on (press) { gotoAndPlay (22); }
Symbol 98 Button
on (press) { gotoAndPlay (23); }
Symbol 102 Button
on (press) { gotoAndPlay (24); }
Symbol 104 Button
on (press) { gotoAndPlay (25); }
Symbol 111 Button
on (dragOut) { gotoAndPlay (26); }
Symbol 114 Button
on (dragOut) { gotoAndPlay (27); }
Symbol 117 Button
on (dragOut) { gotoAndPlay (28); }
Symbol 121 Button
on (press) { gotoAndPlay (29); }
Symbol 125 Button
on (press) { gotoAndPlay (30); }
Symbol 129 MovieClip Frame 1
_root.voices.start();
Symbol 129 MovieClip Frame 100
_root.voices.stop(); _root.gotoAndPlay("amberback"); stop();
Symbol 131 Button
on (press) { gotoAndPlay (32); }
Symbol 133 Button
on (press) { gotoAndPlay (33); }
Symbol 135 Button
on (press) { gotoAndPlay (34); }
Symbol 141 Button
on (press) { gotoAndPlay (35); }
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 31
gotoAndPlay (2);
Symbol 173 Button
on (rollOver) { tune1.start(); wet = 0.05; if (inpain > 0) { pain = 0.1; } else { pain = 0.04; } movie1.gotoAndPlay(2); } on (rollOut) { tune1.stop(); wet = 0; pain = 0; movie1.gotoAndStop(1); }
Symbol 175 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (38); }
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 43
gotoAndPlay (2);
Symbol 186 Button
on (rollOver) { tune2.start(); wet = 0.05; if (inpain > 0) { pain = 0.1; } else { pain = 0.04; } movie1.gotoAndPlay(2); } on (rollOut) { tune2.stop(); wet = 0; pain = 0; movie1.gotoAndStop(1); }
Symbol 187 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (40); }
Symbol 188 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (36); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 37
gotoAndPlay (2);
Symbol 194 Button
on (rollOver) { tune3.start(); wet = 0.05; if (inpain > 0) { pain = 0.1; } else { pain = 0.04; } movie1.gotoAndPlay(2); } on (rollOut) { tune3.stop(); wet = 0; pain = 0; movie1.gotoAndStop(1); }
Symbol 195 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (42); }
Symbol 224 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 31
gotoAndPlay (2);
Symbol 225 Button
on (rollOver) { tune4.start(); wet = 0.05; if (inpain > 0) { pain = 0.1; } else { pain = 0.04; } movie1.gotoAndPlay(2); } on (rollOut) { tune4.stop(); wet = 0; pain = 0; movie1.gotoAndStop(1); }
Symbol 226 MovieClip Frame 30
gotoAndPlay (1);
Symbol 228 Button
on (press) { tune4.stop(); gotoAndPlay (47); }
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 22
gotoAndPlay (2);
Symbol 240 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (50); }
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 34
gotoAndPlay (2);
Symbol 246 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (52); }
Symbol 247 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (48); }
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 31
gotoAndPlay (2);
Symbol 253 Button
on (press) { inpain = 0; pain = 0; gotoAndPlay (54); }
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 31
gotoAndPlay (2);
Symbol 299 MovieClip Frame 30
gotoAndPlay (1);
Symbol 301 Button
on (press) { tune4.stop(); gotoAndPlay (59); }
Symbol 306 Button
on (press) { gotoAndPlay (60); }
Symbol 325 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }

Library Items

Symbol 1 Sound [voices]
Symbol 2 Sound [tune4]
Symbol 3 Sound [tune3]
Symbol 4 Sound [tune2]
Symbol 5 Sound [tune1]
Symbol 6 Sound [thud]
Symbol 7 Sound [scarry]
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11 28 107
Symbol 11 MovieClipUses:10Used by:28  Timeline
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Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 ButtonUses:110Used by:Timeline
Symbol 174 GraphicUsed by:175 176 187 188 195 240 246 247 253
Symbol 175 ButtonUses:174Used by:Timeline
Symbol 176 ButtonUses:174Used by:Timeline
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:185 193 224 226
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:185 193 224 226
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:185 224 226
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185 224 226
Symbol 185 MovieClipUses:143 145 147 149 151 178 180 182 184 153 155 157 159 161Used by:Timeline
Symbol 186 ButtonUses:110Used by:Timeline
Symbol 187 ButtonUses:174Used by:Timeline
Symbol 188 ButtonUses:174Used by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:193 224 226
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193 224 226
Symbol 193 MovieClipUses:143 145 147 149 151 178 180 190 192Used by:Timeline
Symbol 194 ButtonUses:110Used by:Timeline
Symbol 195 ButtonUses:174Used by:Timeline
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:224 226
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:224 226
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:224 226
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:224 226
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:224 226
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:224 226
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:224 226
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:224 226
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:224 226
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:224 226
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:224 226
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:224 226
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:224 226
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224 226
Symbol 224 MovieClipUses:143 145 147 149 151 178 180 190 192 197 199 201 203 205 207 209 211 213 215 217 219 221 223 182 184 153 155 157 159 161Used by:Timeline
Symbol 225 ButtonUses:110Used by:Timeline
Symbol 226 MovieClipUses:143 145 147 149 151 178 180 190 192 197 199 201 203 205 207 209 211 213 215 217 219 221 223 182 184 153 155 157 159 161Used by:Timeline
Symbol 227 TextUses:31Used by:Timeline
Symbol 228 ButtonUses:33Used by:Timeline
Symbol 229 TextUses:31Used by:Timeline
Symbol 230 TextUses:31Used by:Timeline
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:239 245 252 298 299  Timeline
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:239 245 252 298 299
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239 245 252 298 299
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239 245 252 298 299
Symbol 239 MovieClipUses:232 234 236 238Used by:Timeline
Symbol 240 ButtonUses:174Used by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:245 252 298 299
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245 252 298 299
Symbol 245 MovieClipUses:232 234 236 238 242 244Used by:Timeline
Symbol 246 ButtonUses:174Used by:Timeline
Symbol 247 ButtonUses:174Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:252 298 299
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252 298 299
Symbol 252 MovieClipUses:232 234 236 238 242 244 249 251Used by:Timeline
Symbol 253 ButtonUses:174Used by:Timeline
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:298 299
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:298 299
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:298 299
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:298 299
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:298 299
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:298 299
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:298 299
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:298 299
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:298 299
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:298 299
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:298 299
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:298 299
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:298 299
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:298 299
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:298 299
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:298 299
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:298 299
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:298 299
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:298 299
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:298 299
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:298 299
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298 299
Symbol 298 MovieClipUses:232 234 236 238 242 244 249 251 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297Used by:Timeline
Symbol 299 MovieClipUses:232 234 236 238 242 244 249 251 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297Used by:Timeline
Symbol 300 TextUses:31Used by:Timeline
Symbol 301 ButtonUses:33Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:307  Timeline
Symbol 304 TextUses:31Used by:Timeline
Symbol 305 TextUses:31Used by:Timeline
Symbol 306 ButtonUses:33Used by:Timeline
Symbol 307 MovieClipUses:303Used by:Timeline
Symbol 308 BitmapUsed by:320
Symbol 309 BitmapUsed by:320
Symbol 310 BitmapUsed by:320
Symbol 311 BitmapUsed by:320
Symbol 312 BitmapUsed by:320
Symbol 313 BitmapUsed by:320
Symbol 314 BitmapUsed by:320
Symbol 315 BitmapUsed by:320
Symbol 316 BitmapUsed by:320
Symbol 317 BitmapUsed by:320
Symbol 318 BitmapUsed by:320
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:308 309 310 311 312 313 314 315 316 317 318 319Used by:Timeline
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 TextUses:17Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 ButtonUses:324Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 15 MovieClip
"movie1"Frame 35Symbol 162 MovieClip
"painb"Frame 35Symbol 172 MovieClip
"wetb"Frame 35Symbol 172 MovieClip
"movie1"Frame 38Symbol 185 MovieClip
"movie1"Frame 40Symbol 193 MovieClip
"movie1"Frame 42Symbol 224 MovieClip
"movie1"Frame 47Symbol 239 MovieClip
"painb"Frame 47Symbol 172 MovieClip
"wetb"Frame 47Symbol 172 MovieClip
"movie1"Frame 50Symbol 245 MovieClip
"movie1"Frame 52Symbol 252 MovieClip
"movie1"Frame 54Symbol 298 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "voices"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tune4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tune3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tune2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tune1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "thud"
ExportAssets (56)Timeline Frame 1Symbol 7 as "scarry"

Labels

"loading"Frame 1
"complete"Frame 2
"mainselect"Frame 19
"zombiequeen"Frame 20
"amberback"Frame 31
"amberbad"Frame 46
"amberbad2"Frame 58

Dynamic Text Variables

loadingMessageSymbol 21 EditableText"100%"




http://swfchan.com/21/104493/info.shtml
Created: 18/3 -2019 12:10:05 Last modified: 18/3 -2019 12:10:05 Server time: 05/05 -2024 00:02:36