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Queen of Sparta.swf

This is the info page for
Flash #104574

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Trajan Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Loading:</b></font></p>

Copyright (c) Barbarian Babes & BL Hull 2008

Version 1.5

enter password to skip ahead

<p align="center"><font face="Trajan Pro" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>password field</b></font></p>

start

Start

Continue

Controls

ARROW KEYS:

UP Arrow:  Spear Front Enemy
Left Arrow:  Spear Side Enemy
Down Arrow:  Spear Close Enemy
Right Arrow:  Block

Special KEYS:

CTRL Key:  Shieldbash
Strikes 2 adjacent enemies, heals
small amount of health

SHIFT Key:  Double Sword Strike
Strikes ALL enemies on screen

*Slay enemies to unlock Sword Strikes
*Block skillfully to unlock Shieldbash
*Bosses take some cunning, learn to combo!

SPACE: Pause
Backspace: Unpause

This is Sparta like you've never seen... A nation
of proud warrior amazons lead by their
fearless queen- the free women of sparta
disdain garments and worship the art of the
sword and spear...
Now the time has come for Queen Leonidia to
truly prove her right to rule her sisters- from
across the sea the God-Queen Xercia and her
countless hordes of amazon slaves descend
upon the shores of Greece to enslave her once
and for all.
Amidst political upheaval and trouble at home
Leonidia must lead her loyal 300 amazons into
battle.  Either they follow her to their deaths
or take the fight to the very throne of
Xercia herself!

Day One

The time for war has come...

And in the chill of the dawn a great
Persian giantess bellows forth in
challenge.  She is called Zorza-
one of Xercia's "immortal" captains,
and she seeks a duel with the Queen
of Sparta...

Accept!

The challenge is met!
But the Queen has been
betrayed- it is not only
Zorza that waits for her,
but all her amazon legions.
Cut off from her sisters the
mighty Leonidia must fight
her way out!

Zorza's amazon hordes
have been slaughtered!
But the captain herself
remains...

Defeat the Persian Giantess!

The Queen has fallen!  And as her mortally
wounded body is dragged to the Persian
camp the cheers of her enemies fill the air...

Xercia's once mighty
captain kneels before
the victorious Queen.
Her heaving chest bare
beneath the spear of
her enemy Zorza sues
for mercy...
But the Queen of Sparta
has none to give.

For Sparta!

For now the Queen has
won some rest.  But as
night falls the hills
are alight with Persian
campfires enough to rival
the stars in the heavens.

Tomorrow will dawn cold...
and bloody.
Congratulations
You are ready for day 2!
your password is:
kwikkill

ActionScript [AS1/AS2]

Frame 1
function preloader() { if (getBytesLoaded() >= getBytesTotal()) { nextBTN.enabled = true; nextBTN._visible = true; clearInterval(myInterval); } myText.text = ("Loading: " + Math.round((getBytesLoaded() / getBytesTotal()) * 100)) + "%"; titlegirl._alpha = (getBytesLoaded() / getBytesTotal()) * 100; } stop(); nextBTN.enabled = false; nextBTN._visible = false; passTXT.text = ""; var BossBusy = true; var BossHere = false; var bossalive = false; myInterval = setInterval(preloader, 100); nextBTN.onRelease = function () { play(); }; passBTN.onRelease = function () { if (passTXT.text == "kwikkill") { loadMovieNum ("300level2.swf", 0); } else if (passTXT.text == "speargirls") { loadMovieNum ("300level3.swf", 0); } else if (passTXT.text == "immolate") { loadMovieNum ("300level4.swf", 0); } else if (passTXT.text == "wretched") { loadMovieNum ("300level5.swf", 0); } else { passTXT.text = "wrong pass"; } };
Frame 2
stop(); victorysound.stop(); startBTN.onRelease = function () { gotoAndStop ("controls"); };
Frame 3
stop(); startBTN.onRelease = function () { gotoAndStop ("intro"); };
Frame 4
stop(); startBTN.onRelease = function () { gotoAndStop ("challenge"); }; bosswinsound = new Sound(); bosswinsound.attachSound("bosswin"); themesound = new Sound(); themesound.attachSound("theme"); victorysound = new Sound(); victorysound.attachSound("victory"); themesound.stop(); bosswinsound.start();
Frame 5
stop(); startBTN.onRelease = function () { gotoAndStop ("boss"); }; themesound.stop(); themesound.start(0, 100);
Frame 6
stop(); startBTN.onRelease = function () { gotoAndStop ("betrayal"); }; bossattacksound = new Sound(); bossattacksound.attachSound("bossattack"); bosslandsound = new Sound(); bosslandsound.attachSound("bossland"); bossattacksound.start(); bosslandsound.start();
Frame 7
stop(); Despawn(); var bossfight = false; drawsound = new Sound(); drawsound.attachSound("draw"); startBTN.onRelease = function () { gotoAndStop ("fight"); };
Frame 8
stop(); var BossPauseable = false; var gameover = false; var gamepaused = false; playBTN.enabled = false; pauseBTN.enabled = false; pauseBTN._visible = true; playBTN._visible = false; var blockpoints = 0; var combo = false; var bossbounce = false; var evilstun = false; var bossfreecount; var nailed = false; BossBusy = true; BossHere = false; bossalive = false; var bossweapon; var grabbing = false; var grabcount = 0; var bosscount = 200; var luckyroll; var queenstun = false; var bossopen = false; var swordbonus = false; var shieldbonus = false; var frontattack = false; var queenlife = 25; var queendead = false; var redfront = false; var block = false; var soundchance; var attackchance; var midattack = false; var redmid = false; var sideattack = false; var redside = false; var queenattack = false; var sidedead = false; var sideboss = false; var frontdead = false; var middead = false; var special = false; var bossdead = false; var bosshits; var forsound; var jumpdead = false; var jumper = false; var jumpattack = false; var enemycount = 100; var jumpspawn = false; var bosspawn = false; var helpless = false; bosshurtsound = new Sound(); bosshurtsound.attachSound("bosshurt"); bossdiesound = new Sound(); bossdiesound.attachSound("bossdie"); bosscutsound = new Sound(); bosscutsound.attachSound("bosscut"); bosshurtbadsound = new Sound(); bosshurtbadsound.attachSound("bosshurtbad"); bosslaughsound = new Sound(); bosslaughsound.attachSound("bosslaugh"); qhurtsound = new Sound(); qhurtsound.attachSound("qhurt"); qgonesound = new Sound(); qgonesound.attachSound("qgone"); bloodsound = new Sound(); bloodsound.attachSound("blood"); slashsound = new Sound(); slashsound.attachSound("slash"); spearsound = new Sound(); spearsound.attachSound("spear"); shieldsound = new Sound(); shieldsound.attachSound("shield"); swordsound = new Sound(); swordsound.attachSound("sword"); jump1sound = new Sound(); jump1sound.attachSound("jump1"); jump2sound = new Sound(); jump2sound.attachSound("jump2"); jump3sound = new Sound(); jump3sound.attachSound("jump3"); jumpersound = new Sound(); jumpersound.attachSound("die4"); die1sound = new Sound(); die1sound.attachSound("die1"); die2sound = new Sound(); die2sound.attachSound("die2"); die3sound = new Sound(); die3sound.attachSound("die3"); sbdiesound = new Sound(); sbdiesound.attachSound("sbdie"); sbhurtsound = new Sound(); sbhurtsound.attachSound("sbhurt"); sbyellsound = new Sound(); sbyellsound.attachSound("sbyell"); swdblocksound = new Sound(); swdblocksound.attachSound("swdblock"); Boss1jump = function () { bossattacksound.start(); Boss1_mc.gotoAndPlay("jump"); }; Bossattack = function () { if ((BossHere == true) && (BossBusy == false)) { luckyroll = random(100); if (luckyroll >= 25) { bossweapon = random(9); if ((bossweapon == 0) || ((bossweapon == 1) && (queendead == false))) { Boss1_mc.gotoAndPlay("grab"); } else if (((bossweapon == 8) && (queendead == false)) && (bossbounce == false)) { Boss1_mc.gotoAndPlay("bounce"); } else { Boss1_mc.gotoAndPlay("sword"); } } } }; BigBoss = setInterval(Bossattack, 500); Redjump = function () { jumpsound = random(5); if (jumpsound == 0) { jump1sound.start(); } else if (jumpsound == 1) { jump2sound.start(); } else if (jumpsound == 2) { jump3sound.start(); } }; Despawn = function () { clearInterval(Side); clearInterval(Jumping); clearInterval(SideBoss); clearInterval(Front); clearInterval(Middle); }; ClearBoss = function () { clearInterval(BigBoss); }; Respawn = function () { if (gameover == false) { if (BossHere == false) { Side = setInterval(Sideenemy, 3000); SideBoss = setInterval(SideBosses, 3000); Middle = setInterval(Midenemy, 2500); Front = setInterval(Frontenemy, 2000); Jumping = setInterval(Jumpenemy, 4000); } } }; Sideenemy = function () { if (bosspawn == false) { if (sideattack == false) { attackchance = random(100); if (attackchance >= 50) { redside_mc.gotoAndPlay("jump"); sidedead = false; } } } }; Side = setInterval(Sideenemy, 3000); SideBosses = function () { if (bosspawn == true) { if (sideattack == false) { attackchance = random(100); if ((attackchance >= 50) && (attackchance < 70)) { redside_mc.gotoAndPlay("jump"); sidedead = false; } else if (attackchance >= 70) { sideboss = true; sideboss_mc.gotoAndPlay("jump"); bossdead = false; bosshits = 5; } } } }; SideBoss = setInterval(SideBosses, 3000); Midenemy = function () { if (midattack == false) { attackchance = random(100); if (attackchance >= 50) { redmid_mc.gotoAndPlay("jump"); middead = false; } } }; Middle = setInterval(Midenemy, 2500); Frontenemy = function () { if (frontattack == false) { attackchance = random(100); if (attackchance >= 50) { redfront_mc.gotoAndPlay("jump"); frontdead = false; } } }; Front = setInterval(Frontenemy, 2000); Jumpenemy = function () { if (jumpspawn == true) { if (jumpattack == false) { attackchance = random(100); if (attackchance >= 50) { jumper_mc.gotoAndPlay("jump"); jumpdead = false; } } } }; Jumping = setInterval(Jumpenemy, 2000); Leonidia_mc.onEnterFrame = function () { if (enemycount <= 0) { if (bossfight == false) { Despawn(); gameover = true; bosswinsound.start(); bossfight = true; backsky.gotoAndPlay("darken"); } } if (gamepaused == false) { if (Key.isDown(32)) { gamepaused = true; Despawn(); pauseBTN._visible = true; playBTN._visible = false; themesound.stop(); Leonidia_mc.stop(); blackout_mc.stop(); Leonidia_mc.idle_mc.stop(); Leonidia_mc.pain_mc.stop(); Leonidia_mc.Severepain_mc.stop(); Leonidia_mc.blocking_mc.stop(); Leonidia_mc.front_mc.stop(); Leonidia_mc.jab_mc.stop(); Leonidia_mc.thrust_mc.stop(); Leonidia_mc.shieldstrike_mc.stop(); Leonidia_mc.sword_mc.stop(); Leonidia_mc.stunned_mc.stop(); Leonidia_mc.queengone_mc.stop(); if (BossPauseable == true) { Boss1_mc.stop(); } else { jumper_mc.stop(); redmid_mc.stop(); redfront_mc.stop(); redside_mc.stop(); sideboss_mc.stop(); } } } else if (Key.isDown(8)) { gamepaused = false; Respawn(); playBTN._visible = true; pauseBTN._visible = false; themesound.start(0, 100); if (queendead == true) { blackout_mc.play(); } Leonidia_mc.idle_mc.play(); Leonidia_mc.pain_mc.play(); Leonidia_mc.Severepain_mc.play(); Leonidia_mc.blocking_mc.play(); Leonidia_mc.front_mc.play(); Leonidia_mc.jab_mc.play(); Leonidia_mc.thrust_mc.play(); Leonidia_mc.shieldstrike_mc.play(); Leonidia_mc.sword_mc.play(); Leonidia_mc.stunned_mc.play(); Leonidia_mc.queengone_mc.play(); if (BossPauseable == true) { Boss1_mc.play(); } else { if (jumpattack == true) { jumper_mc.play(); } if (midattack == true) { redmid_mc.play(); } if (frontattack == true) { redfront_mc.play(); } if (sideattack == true) { redside_mc.play(); } if (sideboss == true) { sideboss_mc.play(); } } } if (gamepaused == false) { if (bossbounce == false) { if (queendead == false) { if (queenstun == false) { if (Key.isDown(39)) { block = true; Leonidia_mc.gotoAndStop("blocking"); } if (Key.isDown(38)) { if (helpless == false) { Leonidia_mc.gotoAndStop("front"); } } if (Key.isDown(40)) { if (helpless == false) { Leonidia_mc.gotoAndStop("thrust"); } } if (Key.isDown(37)) { if (helpless == false) { Leonidia_mc.gotoAndStop("jab"); } } if (Key.isDown(16)) { if (swordbonus == true) { Leonidia_mc.gotoAndStop("sword"); } } } } if (Key.isDown(17)) { if (shieldbonus == true) { special = true; Leonidia_mc.gotoAndStop("shieldstrike"); } } } } };
Instance of Symbol 688 MovieClip "queenlifebar" in Frame 8
onClipEvent (enterFrame) { this._xscale = _root.queenlife * 4; if (this._xscale < 0) { this._xscale = 0; } if (this._xscale > 100) { this._xscale = 100; } }
Instance of Symbol 698 MovieClip "foelifebar" in Frame 8
onClipEvent (enterFrame) { this._xscale = _root.enemycount; if (this._xscale < 0) { this._xscale = 0; } }
Instance of Symbol 701 MovieClip "foelifebar2" in Frame 8
onClipEvent (enterFrame) { this._xscale = _root.bosscount / 2; if (this._xscale < 0) { this._xscale = 0; } }
Frame 9
stop(); BossPauseable = false; BossHere = false; bossfight = false; startBTN.onRelease = function () { gotoAndStop ("start"); }; themesound.stop(); bosswinsound.start(); queenlostsound = new Sound(); queenlostsound.attachSound("queenlost"); queenlostsound.start();
Frame 10
stop(); BossPauseable = false; bossFight = false; bossfatalsound = new Sound(); bossfatalsound.attachSound("bossfatal");
Frame 11
stop(); startBTN.onRelease = function () { loadMovieNum ("300level2.swf", 0); }; Leonidia_mc.idle_mc.play(); Leonidia_mc.pain_mc.play(); Leonidia_mc.Severepain_mc.play(); Leonidia_mc.blocking_mc.play(); Leonidia_mc.front_mc.play(); Leonidia_mc.jab_mc.play(); Leonidia_mc.thrust_mc.play(); Leonidia_mc.shieldstrike_mc.play(); Leonidia_mc.sword_mc.play(); Leonidia_mc.stunned_mc.play(); Leonidia_mc.queengone_mc.play();
Symbol 88 MovieClip Frame 64
stop();
Symbol 91 MovieClip Frame 20
stop();
Symbol 95 MovieClip Frame 40
stop();
Symbol 99 MovieClip Frame 21
stop();
Symbol 107 MovieClip Frame 1
_root.drawsound.start();
Symbol 107 MovieClip Frame 30
stop();
Symbol 114 MovieClip Frame 20
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
Symbol 115 MovieClip Frame 42
stop(); buttoncover.gotoAndPlay(2); zerkerTXT.gotoAndPlay(2); bossBTN.onRelease = function () { _root.bosswin.start(0, 3); gotoAndPlay ("bossgo"); };
Symbol 115 MovieClip Frame 62
stop(); _root.Boss1jump();
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 2
_root.frontattack = true; _root.luckyroll = random(100); if (_root.luckyroll >= 90) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); }
Symbol 159 MovieClip Frame 8
_root.Redjump();
Symbol 159 MovieClip Frame 15
_root.redfront = true;
Symbol 159 MovieClip Frame 16
_root.frontdead = false;
Symbol 159 MovieClip Frame 36
if (_root.special == false) { if (_root.block == false) { _root.slashsound.start(); _root.queenlife--; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); _root.spearsound.start(); } _root.slashsound.start(); } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 159 MovieClip Frame 45
gotoAndPlay ("cycle");
Symbol 159 MovieClip Frame 47
_root.frontdead = true; _root.enemycount = _root.enemycount - 2; _root.spearsound.start(); _root.forsound = random(3); if (_root.forsound == 0) { _root.soundchance = random(3); if (_root.soundchance == 0) { _root.die1sound.start(); } else if (_root.soundchance == 1) { _root.die2sound.start(); } else if (_root.soundchance == 2) { _root.die3sound.start(); } }
Symbol 159 MovieClip Frame 61
stop(); _root.frontdead = false; _root.redfront = false; _root.frontattack = false; if (_root.enemycount <= 80) { _root.jumpspawn = true; } if (_root.enemycount <= 50) { _root.bosspawn = true; }
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 3
_root.jumpattack = true; _root.luckyroll = random(100); if (_root.luckyroll >= 90) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); }
Symbol 216 MovieClip Frame 9
_root.jumper = true;
Symbol 216 MovieClip Frame 19
if (_root.special == false) { if (_root.block == false) { _spearsound.start(); _root.queenlife--; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); } _root.slashsound.start(); } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 216 MovieClip Frame 28
_root.jumper = false;
Symbol 216 MovieClip Frame 35
stop();
Symbol 216 MovieClip Frame 36
_root.jumpdead = true; _root.enemycount = _root.enemycount - 3; _root.jumper = false; _root.spearsound.start();
Symbol 216 MovieClip Frame 37
_root.jumpersound.start();
Symbol 216 MovieClip Frame 53
stop(); _root.jumpdead = false; _root.jumpattack = false;
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 3
_root.midattack = true; _root.Redjump(); _root.luckyroll = random(100); if (_root.luckyroll >= 90) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); }
Symbol 249 MovieClip Frame 5
_root.redmid = true;
Symbol 249 MovieClip Frame 7
_root.middead = false;
Symbol 249 MovieClip Frame 21
if (_root.special == false) { if (_root.block == false) { _root.slashsound.start(); _root.queenlife--; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); _root.spearsound.start(); } _root.slashsound.start(); } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 249 MovieClip Frame 35
gotoAndPlay ("cycle");
Symbol 249 MovieClip Frame 37
_root.middead = true; _root.enemycount = _root.enemycount - 2; _root.spearsound.start(); _root.forsound = random(3); if (_root.forsound == 0) { _root.soundchance = random(3); if (_root.soundchance == 0) { _root.die1sound.start(); } else if (_root.soundchance == 1) { _root.die2sound.start(); } else if (_root.soundchance == 2) { _root.die3sound.start(); } }
Symbol 249 MovieClip Frame 52
_root.redmid = false; _root.middead = false; _root.midattack = false; stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
_root.sideattack = true; _root.Redjump(); _root.luckyroll = random(100); if (_root.luckyroll >= 90) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); }
Symbol 290 MovieClip Frame 6
_root.redside = true;
Symbol 290 MovieClip Frame 11
_root.sidedead = false;
Symbol 290 MovieClip Frame 23
if (_root.special == false) { if (_root.block == false) { _root.slashsound.start(); _root.queenlife--; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); _root.spearsound.start(); } _root.slashsound.start(); } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 290 MovieClip Frame 35
gotoAndPlay ("cycle");
Symbol 290 MovieClip Frame 37
_root.sidedead = true; _root.enemycount = _root.enemycount - 2; _root.spearsound.start(); _root.forsound = random(3); if (_root.forsound == 0) { _root.soundchance = random(3); if (_root.soundchance == 0) { _root.die1sound.start(); } else if (_root.soundchance == 1) { _root.die2sound.start(); } else if (_root.soundchance == 2) { _root.die3sound.start(); } }
Symbol 290 MovieClip Frame 50
_root.redside = false; _root.sidedead = false; _root.sideattack = false; stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
_root.sideattack = true; _root.luckyroll = random(100); if (_root.luckyroll >= 90) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); }
Symbol 337 MovieClip Frame 6
_root.redside = true;
Symbol 337 MovieClip Frame 10
_root.bossdead = false;
Symbol 337 MovieClip Frame 22
if (_root.special == false) { if (_root.block == false) { _root.slashsound.start(); _root.queenlife--; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); _root.spearsound.start(); } _root.slashsound.start(); } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 337 MovieClip Frame 34
gotoAndPlay ("cycle");
Symbol 337 MovieClip Frame 36
_root.enemycount = _root.enemycount - 10; _root.bossdead = true; _root.spearsound.start();
Symbol 337 MovieClip Frame 38
_root.sbyellsound.start();
Symbol 337 MovieClip Frame 60
_root.redside = false; _root.bossdead = false; _root.sidedead = false; _root.sideboss = false; _root.sideattack = false; stop();
Symbol 337 MovieClip Frame 62
_root.spearsound.start();
Symbol 337 MovieClip Frame 63
_root.sbdiesound.start();
Symbol 337 MovieClip Frame 73
gotoAndPlay ("cycle");
Symbol 337 MovieClip Frame 76
_root.swdblocksound.start();
Symbol 337 MovieClip Frame 82
gotoAndPlay ("cycle");
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 2
stop(); _root.bossfreecount = 0; _root.bossbounce = false; _root.grabcount = 0; _root.bossalive = true; _root.grabbing = false; _root.BossHere = true; _root.BossBusy = false; _root.queenstun = false; _root.bossopen = false; _root.nailed = false; _root.combo = false;
Symbol 534 MovieClip Frame 4
_root.bossalive = true; _root.bossopen = false; _root.BossPauseable = true;
Symbol 534 MovieClip Frame 11
_root.bosslandsound.start();
Symbol 534 MovieClip Frame 22
_root.BossHere = true; gotoAndPlay ("idle");
Symbol 534 MovieClip Frame 24
_root.BossBusy = true;
Symbol 534 MovieClip Frame 30
if (_root.special == false) { if (_root.block == false) { _root.queenlife = _root.queenlife - 2; if (_root.queenlife > 0) { _root.Leonidia_mc.gotoAndStop("pain"); } else if (_root.queendead == false) { _root.Leonidia_mc.gotoAndStop("queendying"); } else { _root.Leonidia_mc.gotoAndStop("queengone"); } } else if (_root.block == true) { _root.Leonidia_mc.gotoAndPlay("shieldblock"); } }
Symbol 534 MovieClip Frame 31
_root.bosscutsound.start(); if (_root.block == false) { _root.swordsound.start(); } if (_root.queendead == true) { _root.spearsound.start(); }
Symbol 534 MovieClip Frame 34
_root.bossopen = true; _root.bossbounce = false;
Symbol 534 MovieClip Frame 42
gotoAndPlay ("idle");
Symbol 534 MovieClip Frame 44
_root.blockpoints++; if (_root.blockpoints >= 10) { gotoAndPlay ("bounce"); _root.blockpoints = 0; } _root.combo = false;
Symbol 534 MovieClip Frame 46
_root.shieldsound.start();
Symbol 534 MovieClip Frame 55
gotoAndPlay ("idle");
Symbol 534 MovieClip Frame 57
_root.BossBusy = true; _root.bossopen = false; _root.spearsound.start(); _root.bosshurtsound.start(); _root.combo = true;
Symbol 534 MovieClip Frame 60
_root.bosscount = _root.bosscount - 2; if (_root.bosscount <= 0) { gotoAndPlay ("death"); }
Symbol 534 MovieClip Frame 70
gotoAndPlay ("idle"); _root.combo = false;
Symbol 534 MovieClip Frame 72
_root.BossBusy = true; _root.bossopen = true;
Symbol 534 MovieClip Frame 76
_root.grabbing == true; _root.bossattacksound.start(); _root.bossopen = false; if (_root.queendead == false) { _root.queenstun = true; _root.qgonesound.start(); _root.Leonidia_mc.gotoAndStop("stunidle"); } else { gotoAndStop ("idle"); }
Symbol 534 MovieClip Frame 86
if (_root.special == false) { _root.queenlife--; _root.Leonidia_mc.gotoAndStop("stunned"); } if (_root.queendead == true) { _root.spearsound.start(); }
Symbol 534 MovieClip Frame 94
if (_root.special == false) { if (_root.queenlife <= 0) { _root.queendead = true; _root.blackout_mc.gotoAndPlay(2); _root.Leonidia_mc.gotoAndStop("deadidle"); gotoAndPlay ("idle"); } else { _root.grabcount++; if (_root.grabcount == 5) { gotoAndPlay ("idle"); } else { gotoAndPlay ("grabcycle"); } } }
Symbol 534 MovieClip Frame 96
_root.BossBusy = true; _root.bossopen = true; _root.grabbing = false; _root.combo = true; _root.bloodsound.start(); _root.bosshurtbadsound.start();
Symbol 534 MovieClip Frame 112
gotoAndPlay ("idle"); _root.combo = false;
Symbol 534 MovieClip Frame 114
_root.bossbounce = true; _root.BossBusy = true; _root.bossalive = false; _root.bossopen = false; _root.spearsound.start(); _root.bosslandsound.start();
Symbol 534 MovieClip Frame 128
_root.bossdiesound.start();
Symbol 534 MovieClip Frame 177
stop(); _root.gotoAndStop("bossiskilled");
Symbol 534 MovieClip Frame 179
_root.BossBusy = true; _root.bossopen = true; if (_root.nailed == true) { _root.evilstun = true; } _root.bossfreecount++; _root.spearsound.start();
Symbol 534 MovieClip Frame 181
_root.bosshurtbadsound.start();
Symbol 534 MovieClip Frame 197
stop(); _root.queenstun = false; _root.grabbing = false; gotoAndStop ("stunidle");
Symbol 534 MovieClip Frame 199
stop(); if (_root.evilstun == false) { gotoAndPlay ("idle"); }
Symbol 534 MovieClip Frame 201
_root.bossfreecount++; _root.spearsound.start(); _root.bloodsound.start(); if (_root.bossfreecount >= 8) { _root.evilstun = false; } _root.bosscount = _root.bosscount - 5; if (_root.bosscount <= 0) { gotoAndPlay ("death"); } else { _root.bosshurtsound.start(); }
Symbol 534 MovieClip Frame 213
gotoAndStop ("stunidle");
Symbol 534 MovieClip Frame 215
_root.BossBusy = true; _root.bossbounce = true;
Symbol 534 MovieClip Frame 236
_root.bosscount = _root.bosscount + 5; if (_root.queenlife > 0) { _root.queenlife--; if (_root.queenlife <= 0) { _root.queendead = true; _root.Leonidia_mc.gotoAndStop("queengone"); } _root.Leonidia_mc.gotoAndStop("Severepain"); } else { _root.Leonidia_mc.gotoAndStop("queendying"); } _root.bosslandsound.start();
Symbol 534 MovieClip Frame 243
if (_root.queendead == false) { gotoAndPlay ("sword"); } else { gotoAndPlay ("idle"); }
Symbol 555 MovieClip Frame 37
gotoAndPlay ("idle");
Symbol 564 MovieClip Frame 1
_root.bloodsound.start(); _root.helpless = true;
Symbol 564 MovieClip Frame 4
_root.qhurtsound.start();
Symbol 564 MovieClip Frame 11
_parent.gotoAndStop("idle");
Symbol 573 MovieClip Frame 4
if ((_root.redfront == true) && (_root.frontdead == false)) { _root.redfront_mc.gotoAndPlay("death"); } if ((_root.jumper == true) && (_root.jumpdead == false)) { _root.jumper_mc.gotoAndPlay("death"); } if (_root.bossalive == true) { if (_root.evilstun == true) { _root.Boss1_mc.gotoAndPlay("stunpain"); } else if (_root.bossopen == false) { if (_root.bossbounce == false) { _root.Boss1_mc.gotoAndPlay("block"); } } else { _root.luckyroll = random(100); if (_root.luckyroll >= 70) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); } _root.Boss1_mc.gotoAndPlay("pain"); } }
Symbol 573 MovieClip Frame 9
_parent.gotoAndStop("idle");
Symbol 586 MovieClip Frame 3
if ((_root.redmid == true) && (_root.middead == false)) { _root.redmid_mc.gotoAndPlay("death"); } if (_root.bossalive == true) { if (_root.evilstun == true) { _root.Boss1_mc.gotoAndPlay("stunpain"); } else if (_root.bossopen == false) { if (_root.bossbounce == false) { _root.Boss1_mc.gotoAndPlay("block"); } } else { _root.luckyroll = random(100); if (_root.luckyroll >= 70) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); } _root.Boss1_mc.gotoAndPlay("pain"); } }
Symbol 586 MovieClip Frame 9
_parent.gotoAndStop("idle");
Symbol 607 MovieClip Frame 1
_root.queenstun = false; _root.grabbing = false;
Symbol 607 MovieClip Frame 3
if ((_root.redmid == true) && (_root.middead == false)) { _root.redmid_mc.gotoAndPlay("death"); _root.queenlife = _root.queenlife + 2; _root.shieldsound.start(); } if (_root.sideboss == false) { if ((_root.redside == true) && (_root.sidedead == false)) { _root.redside_mc.gotoAndPlay("death"); _root.queenlife = _root.queenlife + 2; _root.shieldsound.start(); } } else if ((_root.redside == true) && (_root.bossdead == false)) { _root.bosshits = _root.bosshits - 4; if (_root.bosshits > 0) { _root.sideboss_mc.gotoAndPlay("pain"); _root.queenlife = _root.queenlife + 2; _root.shieldsound.start(); } else { _root.bossdead = true; _root.sideboss_mc.gotoAndPlay("death"); } } if (_root.queendead == false) { if (_root.bossalive == true) { _root.Boss1_mc.gotoAndPlay("grabpain"); _root.queenlife = _root.queenlife + 2; _root.shieldsound.start(); _root.bosscount = _root.bosscount - 5; if (_root.bosscount <= 0) { _root.bossalive = false; _root.Boss1_mc.gotoAndPlay("death"); } } } _root.shieldbonus = false;
Symbol 607 MovieClip Frame 10
_parent.gotoAndStop("idle"); _root.special = false;
Symbol 634 MovieClip Frame 1
_root.special = true; _root.drawsound.start();
Symbol 634 MovieClip Frame 6
if ((_root.redfront == true) && (_root.frontdead == false)) { _root.redfront_mc.gotoAndPlay("death"); } if ((_root.redmid == true) && (_root.middead == false)) { _root.redmid_mc.gotoAndPlay("death"); } if ((_root.jumper == true) && (_root.jumpdead == false)) { _root.jumper_mc.gotoAndPlay("death"); } if (_root.bossalive == true) { _root.Boss1_mc.gotoAndPlay("severepain"); _root.bosscount = _root.bosscount - 5; if (_root.bosscount <= 0) { _root.bossalive = false; _root.Boss1_mc.gotoAndPlay("death"); } } _root.swordbonus = false;
Symbol 634 MovieClip Frame 15
if (_root.sideboss == false) { if ((_root.redside == true) && (_root.sidedead == false)) { _root.redside_mc.gotoAndPlay("death"); } } else if ((_root.redside == true) && (_root.bossdead == false)) { _root.bosshits = _root.bosshits - 5; if (_root.bosshits > 0) { _root.sideboss_mc.gotoAndPlay("pain"); } else { _root.bossdead = true; _root.sideboss_mc.gotoAndPlay("death"); } } if (_root.bossalive == true) { if (_root.combo == true) { _root.nailed = true; _root.Boss1_mc.gotoAndPlay("severepain"); _root.bosscount = _root.bosscount - 5; if (_root.bosscount <= 0) { _root.bossalive = false; _root.Boss1_mc.gotoAndPlay("death"); } } else { _root.Boss1_mc.gotoAndPlay("block"); } }
Symbol 634 MovieClip Frame 21
_parent.gotoAndStop("idle"); _root.special = false;
Symbol 651 MovieClip Frame 3
var bossblocking; if (_root.sideboss == false) { if ((_root.redside == true) && (_root.sidedead == false)) { _root.redside_mc.gotoAndPlay("death"); } } else if ((_root.redside == true) && (_root.bossdead == false)) { bossblocking = random(3); if (bossblocking == 0) { _root.bossblock = false; _root.sideboss_mc.gotoAndPlay("block"); } else { _root.bosshits--; if (_root.bosshits > 0) { _root.sideboss_mc.gotoAndPlay("pain"); } else { _root.bossdead = true; _root.sideboss_mc.gotoAndPlay("death"); } } } if (_root.bossalive == true) { if (_root.evilstun == true) { _root.Boss1_mc.gotoAndPlay("stunpain"); } else if (_root.bossopen == false) { if (_root.bossbounce == false) { _root.Boss1_mc.gotoAndPlay("block"); } } else { _root.luckyroll = random(100); if (_root.luckyroll >= 70) { _root.swordbonus = true; _root.minisword.gotoAndPlay("glow"); } _root.Boss1_mc.gotoAndPlay("pain"); } }
Symbol 651 MovieClip Frame 11
_parent.gotoAndStop("idle");
Symbol 654 MovieClip Frame 2
_parent.gotoAndStop("idle");
Symbol 665 MovieClip Frame 2
var yelp; yelp = random(4); if (yelp == 0) { _root.qgonesound.start(); }
Symbol 665 MovieClip Frame 11
_parent.gotoAndPlay("deadidle");
Symbol 674 MovieClip Frame 3
_root.bosscutsound.start(); _root.qhurtsound.start(); _root.luckyroll = random(100); if (_root.shieldbonus == false) { if (_root.luckyroll >= 65) { _root.shieldbonus = true; _root.minishield.gotoAndPlay("glow"); } } _root.bossbounce = false;
Symbol 674 MovieClip Frame 9
_parent.gotoAndStop("stunidle");
Symbol 683 MovieClip Frame 3
_root.spearsound.start(); _root.qgonesound.start(); _root.helpless = true;
Symbol 683 MovieClip Frame 34
Symbol 683 MovieClip Frame 35
_root.bossbounce = false; _parent.gotoAndStop("idle");
Symbol 684 MovieClip Frame 1
stop(); if (_root.queendead == true) { gotoAndStop ("deadidle"); } _root.grabbed = false; _root.block = false; _root.helpless = false; _root.special = false;
Symbol 684 MovieClip Frame 3
stop();
Symbol 684 MovieClip Frame 5
stop();
Symbol 684 MovieClip Frame 7
stop();
Symbol 684 MovieClip Frame 9
stop();
Symbol 684 MovieClip Frame 11
stop();
Symbol 684 MovieClip Frame 13
stop();
Symbol 684 MovieClip Frame 16
_root.shieldsound.start(); _root.luckyroll = random(100); if (_root.luckyroll >= 85) { _root.shieldbonus = true; _root.minishield.gotoAndPlay("glow"); }
Symbol 684 MovieClip Frame 18
gotoAndStop ("idle");
Symbol 684 MovieClip Frame 20
stop();
Symbol 684 MovieClip Frame 22
_root.special = false; gotoAndStop ("deadidle"); _root.qgonesound.start(); _root.blackout_mc.gotoAndPlay(2); _root.queendead = true;
Symbol 684 MovieClip Frame 24
_root.special = false; gotoAndStop ("deadidle");
Symbol 684 MovieClip Frame 26
stop();
Symbol 684 MovieClip Frame 28
stop(); if (_root.queenstunned == false) { gotoAndStop ("idle"); } if (_root.queendead == true) { gotoAndStop ("queendying"); }
Symbol 684 MovieClip Frame 30
stop();
Symbol 691 MovieClip Frame 1
stop();
Symbol 691 MovieClip Frame 16
if (_root.shieldbonus == true) { gotoAndPlay ("glow"); } else { gotoAndPlay ("idle"); }
Symbol 694 MovieClip Frame 1
stop();
Symbol 694 MovieClip Frame 15
if (_root.swordbonus == true) { gotoAndPlay ("glow"); } else { gotoAndPlay ("idle"); }
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 2
if (_root.BossHere == true) { _root.bosslaughsound.start(); }
Symbol 713 MovieClip Frame 135
stop(); _root.Despawn(); _root.gameover = true; _root.ClearBoss(); _root.gotoAndStop("queenlost");
Symbol 714 MovieClip Frame 19
stop();
Symbol 720 MovieClip Frame 30
stop();
Symbol 723 MovieClip Frame 30
stop();
Symbol 745 MovieClip Frame 20
stop(); _root.startBTN.enabled = true; _root.startBTN._visible = true; _root.startBTN.onRelease = function () { gotoAndPlay ("bosskill"); _root.startBTN._visible = false; };
Symbol 745 MovieClip Frame 21
_root.spearsound.start(); _root.slashsound.start();
Symbol 745 MovieClip Frame 24
_root.bosslandsound.start();
Symbol 745 MovieClip Frame 27
_root.bossfatalsound.start(); _root.bloodsound.start();
Symbol 745 MovieClip Frame 68
stop(); _root.startBTN._visible = true; _root.startBTN.onRelease = function () { _root.gotoAndStop("endgame"); };
Symbol 751 MovieClip Frame 1
_root.themesound.stop(); _root.victorysound.start(0, 20);
Symbol 751 MovieClip Frame 40
stop(); _root.startBTN.enabled = true; _root.startBTN._visible = true;

Library Items

Symbol 1 Sound [swdblock]
Symbol 2 Sound [die4]
Symbol 3 Sound [spear]
Symbol 4 Sound [sword]
Symbol 5 Sound [slash]
Symbol 6 Sound [sbyell]
Symbol 7 Sound [sbhurt]
Symbol 8 Sound [sbdie]
Symbol 9 Sound [shield]
Symbol 10 Sound [qhurt]
Symbol 11 Sound [qgone]
Symbol 12 Sound [jump3]
Symbol 13 Sound [jump2]
Symbol 14 Sound [jump1]
Symbol 15 Sound [draw]
Symbol 16 Sound [die3]
Symbol 17 Sound [die1]
Symbol 18 Sound [die2]
Symbol 19 Sound [bosswin]
Symbol 20 Sound [bosslaugh]
Symbol 21 Sound [bossland]
Symbol 22 Sound [bosshurtbad]
Symbol 23 Sound [bosshurt]
Symbol 24 Sound [bossfatal]
Symbol 25 Sound [bossdie]
Symbol 26 Sound [bosscut]
Symbol 27 Sound [bossattack]
Symbol 28 Sound [blood]
Symbol 29 Sound [victory]
Symbol 30 Sound [theme]
Symbol 31 Sound [queenlost]
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:Timeline
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Symbol 38 TextUses:35Used by:Timeline
Symbol 39 GraphicUsed by:40
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Symbol 41 GraphicUsed by:56
Symbol 42 GraphicUsed by:56
Symbol 43 GraphicUsed by:56
Symbol 44 GraphicUsed by:45
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Symbol 46 GraphicUsed by:56
Symbol 47 GraphicUsed by:48
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Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56 64
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:56 64
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56 64
Symbol 56 ButtonUses:40 41 42 43 45 46 48 49 50 52 53 54 55Used by:115  Timeline
Symbol 57 GraphicUsed by:64
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
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Instance Names

"titlegirl"Frame 1Symbol 34 MovieClip
"myText"Frame 1Symbol 36 EditableText
"nextBTN"Frame 1Symbol 56 Button
"passBTN"Frame 1Symbol 64 Button
"passTXT"Frame 1Symbol 66 EditableText
"startBTN"Frame 2Symbol 56 Button
"backsky"Frame 8Symbol 115 MovieClip
"redfront_mc"Frame 8Symbol 159 MovieClip
"redfront_mc"Frame 8Symbol 159 MovieClip
"jumper_mc"Frame 8Symbol 216 MovieClip
"redmid_mc"Frame 8Symbol 249 MovieClip
"redside_mc"Frame 8Symbol 290 MovieClip
"sideboss_mc"Frame 8Symbol 337 MovieClip
"Boss1_mc"Frame 8Symbol 534 MovieClip
"Leonidia_mc"Frame 8Symbol 684 MovieClip
"queenlifebar"Frame 8Symbol 688 MovieClip
"minishield"Frame 8Symbol 691 MovieClip
"minisword"Frame 8Symbol 694 MovieClip
"foelifebar"Frame 8Symbol 698 MovieClip
"foelifebar2"Frame 8Symbol 701 MovieClip
"pauseBTN"Frame 8Symbol 709 Button
"playBTN"Frame 8Symbol 712 Button
"blackout_mc"Frame 8Symbol 713 MovieClip
"introflash_mc"Frame 8Symbol 714 MovieClip
"startBTN"Frame 9Symbol 56 Button
"finishboss"Frame 10Symbol 745 MovieClip
"bossBTN"Symbol 115 MovieClip Frame 42Symbol 56 Button
"zerkerTXT"Symbol 115 MovieClip Frame 42Symbol 112 MovieClip
"buttoncover"Symbol 115 MovieClip Frame 42Symbol 114 MovieClip
"idle_mc"Symbol 684 MovieClip Frame 1Symbol 555 MovieClip
"pain_mc"Symbol 684 MovieClip Frame 3Symbol 564 MovieClip
"front_mc"Symbol 684 MovieClip Frame 5Symbol 573 MovieClip
"jab_mc"Symbol 684 MovieClip Frame 7Symbol 586 MovieClip
"shieldstrike_mc"Symbol 684 MovieClip Frame 9Symbol 607 MovieClip
"sword_mc"Symbol 684 MovieClip Frame 11Symbol 634 MovieClip
"thrust_mc"Symbol 684 MovieClip Frame 13Symbol 651 MovieClip
"blocking_mc"Symbol 684 MovieClip Frame 15Symbol 654 MovieClip
"queengone_mc"Symbol 684 MovieClip Frame 20Symbol 665 MovieClip
"stunned_mc"Symbol 684 MovieClip Frame 26Symbol 674 MovieClip
"Severepain_mc"Symbol 684 MovieClip Frame 30Symbol 683 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "swdblock"
ExportAssets (56)Timeline Frame 1Symbol 2 as "die4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spear"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 5 as "slash"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sbyell"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sbhurt"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sbdie"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 10 as "qhurt"
ExportAssets (56)Timeline Frame 1Symbol 11 as "qgone"
ExportAssets (56)Timeline Frame 1Symbol 12 as "jump3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "jump2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "jump1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "draw"
ExportAssets (56)Timeline Frame 1Symbol 16 as "die3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "die1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "die2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bosswin"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bosslaugh"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bossland"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bosshurtbad"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bosshurt"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bossfatal"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bossdie"
ExportAssets (56)Timeline Frame 1Symbol 26 as "bosscut"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bossattack"
ExportAssets (56)Timeline Frame 1Symbol 28 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 29 as "victory"
ExportAssets (56)Timeline Frame 1Symbol 30 as "theme"
ExportAssets (56)Timeline Frame 1Symbol 31 as "queenlost"

Labels

"load"Frame 1
"start"Frame 2
"controls"Frame 3
"intro"Frame 4
"challenge"Frame 5
"boss"Frame 6
"betrayal"Frame 7
"fight"Frame 8
"queenlost"Frame 9
"bossiskilled"Frame 10
"endgame"Frame 11
"darken"Symbol 115 MovieClip Frame 2
"bossgo"Symbol 115 MovieClip Frame 43
"start"Symbol 159 MovieClip Frame 1
"jump"Symbol 159 MovieClip Frame 2
"cycle"Symbol 159 MovieClip Frame 16
"death"Symbol 159 MovieClip Frame 47
"start"Symbol 216 MovieClip Frame 1
"jump"Symbol 216 MovieClip Frame 3
"death"Symbol 216 MovieClip Frame 36
"start"Symbol 249 MovieClip Frame 1
"jump"Symbol 249 MovieClip Frame 3
"cycle"Symbol 249 MovieClip Frame 7
"death"Symbol 249 MovieClip Frame 37
"start"Symbol 290 MovieClip Frame 1
"jump"Symbol 290 MovieClip Frame 2
"cycle"Symbol 290 MovieClip Frame 11
"death"Symbol 290 MovieClip Frame 37
"start"Symbol 337 MovieClip Frame 1
"jump"Symbol 337 MovieClip Frame 2
"cycle"Symbol 337 MovieClip Frame 10
"death"Symbol 337 MovieClip Frame 36
"pain"Symbol 337 MovieClip Frame 62
"block"Symbol 337 MovieClip Frame 75
"start"Symbol 534 MovieClip Frame 1
"idle"Symbol 534 MovieClip Frame 2
"jump"Symbol 534 MovieClip Frame 4
"sword"Symbol 534 MovieClip Frame 24
"block"Symbol 534 MovieClip Frame 44
"pain"Symbol 534 MovieClip Frame 57
"grab"Symbol 534 MovieClip Frame 72
"grabcycle"Symbol 534 MovieClip Frame 77
"grabpain"Symbol 534 MovieClip Frame 96
"death"Symbol 534 MovieClip Frame 114
"severepain"Symbol 534 MovieClip Frame 179
"stunidle"Symbol 534 MovieClip Frame 199
"stunpain"Symbol 534 MovieClip Frame 201
"bounce"Symbol 534 MovieClip Frame 215
"idle"Symbol 555 MovieClip Frame 1
"pain"Symbol 564 MovieClip Frame 1
"jab"Symbol 586 MovieClip Frame 1
"sword"Symbol 634 MovieClip Frame 1
"jab"Symbol 654 MovieClip Frame 1
"pain"Symbol 683 MovieClip Frame 3
"idle"Symbol 684 MovieClip Frame 1
"pain"Symbol 684 MovieClip Frame 3
"front"Symbol 684 MovieClip Frame 5
"jab"Symbol 684 MovieClip Frame 7
"shieldstrike"Symbol 684 MovieClip Frame 9
"sword"Symbol 684 MovieClip Frame 11
"thrust"Symbol 684 MovieClip Frame 13
"blocking"Symbol 684 MovieClip Frame 15
"shieldblock"Symbol 684 MovieClip Frame 16
"queengone"Symbol 684 MovieClip Frame 20
"queendying"Symbol 684 MovieClip Frame 22
"deadidle"Symbol 684 MovieClip Frame 24
"stunned"Symbol 684 MovieClip Frame 26
"stunidle"Symbol 684 MovieClip Frame 28
"Severepain"Symbol 684 MovieClip Frame 30
"idle"Symbol 691 MovieClip Frame 1
"glow"Symbol 691 MovieClip Frame 2
"idle"Symbol 694 MovieClip Frame 1
"glow"Symbol 694 MovieClip Frame 2
"bosskill"Symbol 745 MovieClip Frame 21




http://swfchan.com/21/104574/info.shtml
Created: 28/2 -2019 20:48:15 Last modified: 28/2 -2019 20:48:15 Server time: 22/12 -2024 07:51:47