STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #104704 |
0% |
HOLD |
Royal flush |
300000 |
Make Your Bet |
$100 |
$200 |
$300 |
DEAL |
Credit: $1000 |
Bet: $100 |
Win: $0 |
Select cards which you want to hold |
DEAL AGAIN |
Empty combination You lost you bet |
NEXT |
Guess a color to double |
or go to |
BLACK |
RED |
Wrong choice You lost you bet |
MENU |
GAME OVER You have no more money |
PLAY AGAIN |
MORE GAMES |
WINNER Shake you mouse up and down to fuck me harder |
PLAY |
HOW TO PLAY |
More Adult Games At |
HOW TO PLAY |
The goal of this game is to make different combinations of cards, which will be rewarded. You have to decide which cards you want to keep and which to discard. You have a chance to double your winning or lose it all. All you have to do is to guess the color of the next card in the deck |
WINNING COMBINATIONS |
Pair. Any two cards of the same rank. |
Three of Kind. Any three cards of the same rank. |
Straight. Any five consecutive cards of different suits. |
Flush. Any five cards of the same suit which are not consecutive. |
Full House. Any three cards of the same rank together with any two cards of the same rank. |
Four of Kind. Any four cards of the same rank. |
Straight Flush. Any straight with all five cards of the same suit. |
Royal Flush. A straight from a ten to an ace and all five cards of the same suit |
SOUNDS |
ActionScript [AS1/AS2]
Frame 1stop(); onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = int((100 * getBytesLoaded()) / getBytesTotal()) + "%"; if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } };Frame 3function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function playSound(snd_name) { snd = new Sound(); snd.attachSound(snd_name); snd.start(); delete snd; } stop(); owner_URL = "http://adult-sex-games.com/"; setScreen("mainmenu");Symbol 167 MovieClip [card] Frame 1hold._visible = false; type = "p"; if (val < 13) { type = "b"; } else if (val < 26) { type = "c"; } else if (val < 39) { type = "k"; } front.attachMovie(type + ((val % 13) + 2), "type", 0); onPress = function () { if (!_parent.hold_hint._visible) { return(undefined); } hold._visible = !hold._visible; };Symbol 167 MovieClip [card] Frame 10stop(); if (_parent.guess_card) { _parent.guess_card = false; } else if (_parent.replace_cards) { _parent.ReplaceCard(); } else { _parent.AddCard(); }Symbol 227 MovieClip Frame 1stop();Symbol 230 MovieClip Frame 1if (ymouse == undefined) { ymouse = _ymouse; mouse_up = false; changes = 0; changes_prev = 0; counter = 0; frames_per_cicle = 0; } onMouseMove = function () { if ((!mouse_up) && (_ymouse < ymouse)) { mouse_up = true; changes++; } else if (mouse_up && (_ymouse > ymouse)) { mouse_up = false; changes++; } ymouse = _ymouse; }; onEnterFrame = function () { counter++; if (counter >= 10) { counter = 0; if ((changes >= changes_prev) && (changes != 0)) { frames_per_cicle = frames_per_cicle + 2; } else { if (frames_per_cicle > 8) { frames_per_cicle = frames_per_cicle - 4; } else { frames_per_cicle = frames_per_cicle - 2; } if (frames_per_cicle < 0) { frames_per_cicle = 0; } } changes_prev = changes; changes = 0; } if (frames_per_cicle > 25) { head.gotoAndStop(2); } else { head.gotoAndStop(1); } frame = _currentframe + frames_per_cicle; if (frame > 200) { frame = frame - 200; } gotoAndStop(frame); };Symbol 232 MovieClip Frame 1stop(); points = new Array(1, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225); point_goto = 0; onEnterFrame = function () { if (_currentframe < points[point_goto]) { gotoAndStop(_currentframe + 1); } else if (_currentframe > points[point_goto]) { gotoAndStop(_currentframe - 1); } };Symbol 240 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 15gotoAndPlay (2);Symbol 244 MovieClip Frame 1stop();Symbol 248 MovieClip Frame 1bet1.onPress = function () { bet1.gotoAndStop(2); bet2.gotoAndStop(1); bet3.gotoAndStop(1); _parent.SetBet(100); }; bet2.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(2); bet3.gotoAndStop(1); _parent.SetBet(200); }; bet3.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(1); bet3.gotoAndStop(2); _parent.SetBet(300); }; bet1.onPress();Symbol 297 MovieClip Frame 1again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };Symbol 300 MovieClip Frame 1again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };Symbol 301 MovieClip [game] Frame 1function InitDesk() { desk.splice(0, desk.length); i = 0; while (i < 52) { desk.push(i); i++; } } function GetFromDesk() { i = random(desk.length); val = desk[i]; desk.splice(i, 1); return(val); } function SetComboNames() { i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).name = combo_names[i]; i++; } } function SetBet(_bet) { bet = _bet; i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).sum = bet * combo_sums[i]; i++; } } function SetBetWinPanel() { bet_win_panel.bet = "Bet: $" + bet; bet_win_panel.win = "Win: $" + win; } function SetCreditLabel() { credit_label = "Credit: $" + credit; } function AddCard() { if (cards.length >= 5) { CheckCombos(); hold_hint._visible = true; deal_again_btn._visible = true; return(undefined); } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); } function ReplaceCard() { i = 0; while (i < 5) { x = cards_x + (i * 80); exist = false; j = 0; while (j < cards.length) { if ((x > (cards[j]._x - 5)) && (x < (cards[j]._x + 5))) { exist = true; break; } j++; } if (!exist) { clip = attachMovie("card", "card" + layer, layer); clip._x = x; clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); replace_cards = true; return(undefined); } i++; } replace_cards = false; CheckCombos(); if (empty) { _parent.playSound("miss"); loose_sign._visible = true; next_btn._visible = true; } else { _parent.playSound("hit"); guess_label._visible = true; black_btn._visible = true; red_btn._visible = true; next_btn._visible = true; } } function RemoveUnholdenCards() { i = 0; while (i < cards.length) { if (!cards[i].hold._visible) { x = cards[i]._x; y = cards[i]._y; removeMovieClip(cards[i]); cards.splice(i, 1); i--; } i++; } i = 0; while (i < cards.length) { cards[i].hold._visible = false; i++; } } function IsRoyalFlush() { royal = true; i = 0; while (i < 5) { if ((cards[i].val < 8) || (cards[i].val > 12)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 21) || (cards[i].val > 25)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 34) || (cards[i].val > 38)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if (cards[i].val < 47) { royal = false; break; } i++; } if (royal) { return(true); } return(false); } function IsStraightFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { if ((max - min) == 4) { return(true); } if ((((max == 12) || (max == 25)) || (max == 38)) || (max == 51)) { max = 0; i = 0; while (i < 5) { if (((((cards[i].val > max) && (cards[i].val != 12)) && (cards[i].val != 25)) && (cards[i].val != 38)) && (cards[i].val != 51)) { max = cards[i].val; } i++; } trace(max); if ((max - min) == 3) { return(true); } } } return(false); } function IsFourOfKind() { i = 0; while (i < 2) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 3) { return(true); } i++; } return(false); } function IsFullHouse() { three_of_kind = false; pair = false; i = 0; while (i < 5) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { three_of_kind = true; } if (kind == 1) { pair = true; } i++; } if (three_of_kind && (pair)) { return(true); } return(false); } function IsFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { return(true); } return(false); } function IsStraight() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } i = 0; while (i < 5) { j = 0; while (j < 5) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { return(false); } } j++; } i++; } max = 0; min = 52; i = 0; while (i < 5) { if (temp_cards[i] > max) { max = temp_cards[i]; } if (temp_cards[i] < min) { min = temp_cards[i]; } i++; } if ((max - min) == 4) { return(true); } return(false); } function IsThreeOfKind() { i = 0; while (i < 3) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { return(true); } i++; } return(false); } function GetPairsCount() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } pairs = 0; i = 0; while (i < temp_cards.length) { j = 0; while (j < temp_cards.length) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { pairs++; temp_cards.splice(j, 1); break; } } j++; } temp_cards.splice(i, 1); i--; i++; } return(pairs); } function ActivateCombo(num) { i = 0; while (i < combo_names.length) { if (i == (num - 1)) { eval ("combo" + (i + 1)).gotoAndPlay(2); } else { eval ("combo" + (i + 1)).gotoAndStop(1); } i++; } if (num > 0) { win = bet * combo_sums[num - 1]; } else { win = 0; } SetBetWinPanel(); } function CheckCombos() { empty = false; if (IsRoyalFlush()) { ActivateCombo(1); } else if (IsStraightFlush()) { ActivateCombo(2); } else if (IsFourOfKind()) { ActivateCombo(3); } else if (IsFullHouse()) { ActivateCombo(4); } else if (IsFlush()) { ActivateCombo(5); } else if (IsStraight()) { ActivateCombo(6); } else if (IsThreeOfKind()) { ActivateCombo(7); } else { pairs = GetPairsCount(); if (pairs == 2) { ActivateCombo(8); } else if (pairs == 1) { ActivateCombo(9); } else { empty = true; ActivateCombo(0); } } } function ClearCards() { i = 0; while (i < cards.length) { removeMovieClip(cards[i]); i++; } cards.splice(0, cards.length); } function AddGuessCard() { if (cards.length == 5) { ClearCards(); } if (cards.length == 4) { black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); guess_card = true; if ((guess_black && (clip.val >= 26)) || ((!guess_black) && (clip.val < 26))) { _parent.playSound("hit"); win = win * 2; SetBetWinPanel(); } else { _parent.playSound("miss"); black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; wrong_label._visible = true; ActivateCombo(0); } } combo_names = new Array("Royal flush", "Straight flush", "Four of kind", "Full house", "Flush", "Straight", "Three of kind", "Two pairs", "One pair"); combo_sums = new Array(100, 50, 25, 9, 6, 4, 3, 2, 1); bet_win_panel._visible = false; hold_hint._visible = false; deal_again_btn._visible = false; loose_sign._visible = false; next_btn._visible = false; guess_label._visible = false; black_btn._visible = false; red_btn._visible = false; wrong_label._visible = false; loose_dialog._visible = false; win_dialog._visible = false; desk = new Array(); InitDesk(); SetComboNames(); bet = 100; credit = 1000; win = 0; SetCreditLabel(); cards = new Array(); layer = 0; cards_x = 40; cards_y = 363; replace_cards = false; deal_btn.onPress = function () { AddCard(); deal_btn._visible = false; bet_panel._visible = false; credit = credit - bet; SetCreditLabel(); SetBetWinPanel(); bet_win_panel._visible = true; }; deal_again_btn.onPress = function () { deal_again_btn._visible = false; hold_hint._visible = false; RemoveUnholdenCards(); ReplaceCard(); }; empty = false; guess_card = false; guess_black = false; black_btn.onPress = function () { guess_black = true; AddGuessCard(); }; red_btn.onPress = function () { guess_black = false; AddGuessCard(); }; next_btn.onPress = function () { if (black_btn._visible) { credit = credit + win; SetCreditLabel(); } next_btn._visible = false; loose_sign._visible = false; ClearCards(); bet_win_panel._visible = false; guess_label._visible = false; wrong_label._visible = false; black_btn._visible = false; red_btn._visible = false; bet_panel._visible = true; deal_btn._visible = true; ActivateCombo(0); InitDesk(); cop.point_goto = int((credit - 1000) / 200); if (cop.point_goto < 0) { cop.point_goto = 0; } if (cop.point_goto >= (cop.points.length - 1)) { cop.point_goto = cop.points.length - 1; win_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } if (credit <= 0) { _parent.playSound("game_over"); loose_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } }; menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };Symbol 312 MovieClip [mainmenu] Frame 1play_btn.onPress = function () { _parent.gotoScreen("game"); }; help_btn.onPress = function () { _parent.gotoScreen("help_screen"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };Symbol 335 MovieClip [help_screen] Frame 1menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); };Symbol 339 MovieClip [trans_screen] Frame 1var next_screen;Symbol 339 MovieClip [trans_screen] Frame 10_parent.setScreen(next_screen);Symbol 339 MovieClip [trans_screen] Frame 20removeMovieClip(this);
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Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:176 177 | Used by:181 227 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:181 230 |
Symbol 181 MovieClip | Uses:173 175 178 180 | Used by:187 194 206 212 232 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:187 232 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:187 232 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:170 172 181 183 185 186 | Used by:232 |
Symbol 188 Graphic | Used by:232 | |
Symbol 189 Graphic | Used by:232 | |
Symbol 190 Graphic | Used by:194 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:194 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:190 192 181 193 | Used by:232 |
Symbol 195 Graphic | Used by:198 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:232 |
Symbol 199 Graphic | Used by:232 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:232 |
Symbol 202 Graphic | Used by:232 | |
Symbol 203 Graphic | Used by:206 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:203 205 181 | Used by:232 |
Symbol 207 Graphic | Used by:232 | |
Symbol 208 Graphic | Used by:232 | |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:212 |
Symbol 212 MovieClip | Uses:209 211 181 | Used by:232 |
Symbol 213 Graphic | Used by:232 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:232 |
Symbol 216 Graphic | Used by:230 | |
Symbol 217 Graphic | Used by:230 | |
Symbol 218 Graphic | Used by:230 | |
Symbol 219 Graphic | Used by:230 | |
Symbol 220 Graphic | Used by:230 | |
Symbol 221 Graphic | Used by:230 | |
Symbol 222 Graphic | Used by:230 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:230 |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:225 178 226 | Used by:230 |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:216 217 218 219 220 221 222 224 227 228 229 180 | Used by:232 |
Symbol 231 Sound | Used by:232 344 | |
Symbol 232 MovieClip | Uses:187 188 189 194 183 185 198 199 201 202 181 206 207 208 212 213 215 230 231 | Used by:301 312 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:301 |
Symbol 235 Graphic | Used by:240 | |
Symbol 236 EditableText | Uses:163 | Used by:240 |
Symbol 237 EditableText | Uses:163 | Used by:240 |
Symbol 238 ShapeTweening | Used by:240 | |
Symbol 239 ShapeTweening | Used by:240 | |
Symbol 240 MovieClip | Uses:235 236 237 238 239 | Used by:301 |
Symbol 241 Text | Uses:163 | Used by:248 |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:242 243 | Used by:248 |
Symbol 245 Text | Uses:163 | Used by:248 |
Symbol 246 Text | Uses:163 | Used by:248 |
Symbol 247 Text | Uses:163 | Used by:248 |
Symbol 248 MovieClip | Uses:241 244 245 246 247 | Used by:301 |
Symbol 249 Graphic | Used by:252 266 281 304 | |
Symbol 250 Text | Uses:163 | Used by:252 |
Symbol 251 Graphic | Used by:252 266 281 304 | |
Symbol 252 Button | Uses:249 250 251 | Used by:301 |
Symbol 253 EditableText | Uses:163 | Used by:301 |
Symbol 254 EditableText | Uses:163 | Used by:256 |
Symbol 255 EditableText | Uses:163 | Used by:256 |
Symbol 256 MovieClip | Uses:254 255 | Used by:301 |
Symbol 257 Text | Uses:163 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:301 |
Symbol 259 Graphic | Used by:262 | |
Symbol 260 Text | Uses:163 | Used by:262 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 Button | Uses:259 260 261 | Used by:301 |
Symbol 263 Text | Uses:163 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:301 |
Symbol 265 Text | Uses:163 | Used by:266 |
Symbol 266 Button | Uses:249 265 251 | Used by:301 |
Symbol 267 Text | Uses:163 | Used by:269 |
Symbol 268 Text | Uses:163 | Used by:269 |
Symbol 269 MovieClip | Uses:267 268 | Used by:301 |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Text | Uses:163 | Used by:273 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 Button | Uses:270 271 272 | Used by:301 |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Text | Uses:163 | Used by:277 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 Button | Uses:274 275 276 | Used by:301 |
Symbol 278 Text | Uses:163 | Used by:279 |
Symbol 279 MovieClip | Uses:278 | Used by:301 |
Symbol 280 Text | Uses:163 | Used by:281 |
Symbol 281 Button | Uses:249 280 251 | Used by:301 335 |
Symbol 282 Graphic | Used by:286 287 | |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:286 287 |
Symbol 285 Graphic | Used by:286 287 | |
Symbol 286 MovieClip | Uses:282 284 285 | Used by:287 |
Symbol 287 Button [moregames] | Uses:286 282 284 285 | Used by:301 312 |
Symbol 288 Graphic | Used by:297 | |
Symbol 289 Text | Uses:163 | Used by:297 |
Symbol 290 Graphic | Used by:293 296 | |
Symbol 291 Text | Uses:163 | Used by:293 |
Symbol 292 Graphic | Used by:293 296 | |
Symbol 293 Button | Uses:290 291 292 | Used by:297 300 |
Symbol 294 Text | Uses:163 | Used by:296 |
Symbol 295 Text | Used by:296 | |
Symbol 296 Button | Uses:290 294 292 295 | Used by:297 300 |
Symbol 297 MovieClip | Uses:288 289 293 296 | Used by:301 |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Text | Uses:163 | Used by:300 |
Symbol 300 MovieClip | Uses:298 299 293 296 | Used by:301 |
Symbol 301 MovieClip [game] | Uses:169 232 234 240 248 252 253 256 258 262 264 266 269 273 277 279 281 287 297 300 | Used by:Timeline |
Symbol 302 Graphic | Used by:312 | |
Symbol 303 Text | Uses:163 | Used by:304 |
Symbol 304 Button | Uses:249 303 251 | Used by:312 |
Symbol 305 Graphic | Used by:308 | |
Symbol 306 Text | Uses:163 | Used by:308 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 Button | Uses:305 306 307 | Used by:312 |
Symbol 309 Graphic | Used by:311 | |
Symbol 310 Text | Uses:163 | Used by:311 |
Symbol 311 Button | Uses:309 310 | Used by:312 |
Symbol 312 MovieClip [mainmenu] | Uses:169 232 302 304 308 287 311 | Used by:Timeline |
Symbol 313 Graphic | Uses:168 | Used by:335 |
Symbol 314 Text | Uses:163 | Used by:335 |
Symbol 315 Text | Uses:163 | Used by:335 |
Symbol 316 Text | Uses:163 | Used by:335 |
Symbol 317 Text | Uses:163 | Used by:335 |
Symbol 318 Graphic | Uses:103 | Used by:335 |
Symbol 319 Text | Uses:163 | Used by:335 |
Symbol 320 Graphic | Uses:94 | Used by:335 |
Symbol 321 Graphic | Uses:16 | Used by:335 |
Symbol 322 Text | Uses:163 | Used by:335 |
Symbol 323 Graphic | Uses:133 91 49 7 | Used by:335 |
Symbol 324 Text | Uses:163 | Used by:335 |
Symbol 325 Graphic | Uses:115 106 100 91 85 | Used by:335 |
Symbol 326 Text | Uses:163 | Used by:335 |
Symbol 327 Graphic | Uses:112 | Used by:335 |
Symbol 328 Graphic | Uses:103 | Used by:335 |
Symbol 329 Text | Uses:163 | Used by:335 |
Symbol 330 Graphic | Uses:124 85 | Used by:335 |
Symbol 331 Text | Uses:163 | Used by:335 |
Symbol 332 Graphic | Uses:16 13 10 7 4 | Used by:335 |
Symbol 333 Text | Uses:163 | Used by:335 |
Symbol 334 Graphic | Uses:79 76 73 70 67 | Used by:335 |
Symbol 335 MovieClip [help_screen] | Uses:313 314 315 316 317 27 318 319 320 57 321 322 323 60 324 325 326 327 75 36 328 329 48 330 9 331 332 333 334 281 | Used by:Timeline |
Symbol 336 ShapeTweening | Used by:339 | |
Symbol 337 ShapeTweening | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip [trans_screen] | Uses:336 337 338 | Used by:Timeline |
Symbol 340 Text | Uses:163 | Used by:344 |
Symbol 341 Sound [miss] | Used by:344 | |
Symbol 342 Sound [hit] | Used by:344 | |
Symbol 343 Sound [game_over] | Used by:344 | |
Symbol 344 MovieClip | Uses:340 166 341 342 231 343 | Used by:Timeline |
Symbol 345 Sound | Used by:Timeline |
Instance Names
"front" | Symbol 167 MovieClip [card] Frame 1 | Symbol 161 MovieClip |
"hold" | Symbol 167 MovieClip [card] Frame 1 | Symbol 165 MovieClip |
"head" | Symbol 230 MovieClip Frame 1 | Symbol 227 MovieClip |
"bet1" | Symbol 248 MovieClip Frame 1 | Symbol 244 MovieClip |
"bet2" | Symbol 248 MovieClip Frame 1 | Symbol 244 MovieClip |
"bet3" | Symbol 248 MovieClip Frame 1 | Symbol 244 MovieClip |
"again_btn" | Symbol 297 MovieClip Frame 1 | Symbol 293 Button |
"moregames_btn" | Symbol 297 MovieClip Frame 1 | Symbol 296 Button |
"again_btn" | Symbol 300 MovieClip Frame 1 | Symbol 293 Button |
"moregames_btn" | Symbol 300 MovieClip Frame 1 | Symbol 296 Button |
"cop" | Symbol 301 MovieClip [game] Frame 1 | Symbol 232 MovieClip |
"combo1" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo2" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo3" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo4" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo5" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo6" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo7" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo8" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"combo9" | Symbol 301 MovieClip [game] Frame 1 | Symbol 240 MovieClip |
"bet_panel" | Symbol 301 MovieClip [game] Frame 1 | Symbol 248 MovieClip |
"deal_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 252 Button |
"bet_win_panel" | Symbol 301 MovieClip [game] Frame 1 | Symbol 256 MovieClip |
"hold_hint" | Symbol 301 MovieClip [game] Frame 1 | Symbol 258 MovieClip |
"deal_again_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 262 Button |
"loose_sign" | Symbol 301 MovieClip [game] Frame 1 | Symbol 264 MovieClip |
"next_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 266 Button |
"guess_label" | Symbol 301 MovieClip [game] Frame 1 | Symbol 269 MovieClip |
"black_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 273 Button |
"red_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 277 Button |
"wrong_label" | Symbol 301 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"menu_btn" | Symbol 301 MovieClip [game] Frame 1 | Symbol 281 Button |
"moregames" | Symbol 301 MovieClip [game] Frame 1 | Symbol 287 Button [moregames] |
"loose_dialog" | Symbol 301 MovieClip [game] Frame 1 | Symbol 297 MovieClip |
"win_dialog" | Symbol 301 MovieClip [game] Frame 1 | Symbol 300 MovieClip |
"play_btn" | Symbol 312 MovieClip [mainmenu] Frame 1 | Symbol 304 Button |
"help_btn" | Symbol 312 MovieClip [mainmenu] Frame 1 | Symbol 308 Button |
"moregames" | Symbol 312 MovieClip [mainmenu] Frame 1 | Symbol 287 Button [moregames] |
"menu_btn" | Symbol 335 MovieClip [help_screen] Frame 1 | Symbol 281 Button |
Special Tags
ExportAssets (56) | Timeline Frame 2 | Symbol 6 as "b2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 9 as "b3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 12 as "b4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 15 as "b5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 18 as "b6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 21 as "b7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "b8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 30 as "b10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 33 as "b11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "b12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 39 as "b13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 42 as "b14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 45 as "c2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "c3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 51 as "c4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 54 as "c5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "c6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "c7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 63 as "c8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "c9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 69 as "c10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 72 as "c11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "c12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 78 as "c13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 81 as "c14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "k2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "k3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 90 as "k4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 93 as "k5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 96 as "k6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 99 as "k7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 102 as "k8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 105 as "k9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 108 as "k10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 111 as "k11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 114 as "k12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 117 as "k13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 120 as "k14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 123 as "p2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 126 as "p3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 129 as "p4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 132 as "p5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 135 as "p6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "p7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 141 as "p8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "p9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 147 as "p10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "p11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 153 as "p12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "p13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "p14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 167 as "card" |
ExportAssets (56) | Timeline Frame 2 | Symbol 287 as "moregames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 301 as "game" |
ExportAssets (56) | Timeline Frame 2 | Symbol 287 as "moregames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 312 as "mainmenu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "c6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "c7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "c12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "b12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "c3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 9 as "b3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 335 as "help_screen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 339 as "trans_screen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 341 as "miss" |
ExportAssets (56) | Timeline Frame 2 | Symbol 342 as "hit" |
ExportAssets (56) | Timeline Frame 2 | Symbol 343 as "game_over" |
Dynamic Text Variables
percent | Symbol 3 EditableText | "0%" |
name | Symbol 236 EditableText | "Royal flush" |
sum | Symbol 237 EditableText | "300000" |
credit_label | Symbol 253 EditableText | "Credit: $1000" |
bet | Symbol 254 EditableText | "Bet: $100" |
win | Symbol 255 EditableText | "Win: $0" |
|