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Strip Poker Sexy Cop.swf

This is the info page for
Flash #104704

(Click the ID number above for more basic data on this flash file.)


Text
0%

HOLD

Royal flush

300000

Make Your Bet

$100

$200

$300

DEAL

Credit: $1000

Bet: $100

Win: $0

Select cards which you want to hold

DEAL
AGAIN

Empty
combination
You lost you
bet

NEXT

Guess a color
to double

or go to

BLACK

RED

Wrong choice
You lost you
bet

MENU

GAME OVER
You have no more
money

PLAY AGAIN

MORE GAMES

WINNER
Shake you mouse up and
down to fuck me harder

PLAY

HOW TO PLAY

More Adult
Games At

HOW TO PLAY

The goal of this game is to make different combinations of cards, which will be
rewarded. You have to decide which cards you want to keep and which to discard.
You have a chance to double your winning or lose it all. All you have to do is to
guess the color of the next card in the deck

WINNING COMBINATIONS

Pair. Any two cards of the same rank.

Three of Kind. Any three cards of
the same rank.

Straight. Any five consecutive cards
of different suits.

Flush. Any five cards of the same suit
which are not consecutive.

Full House. Any three cards of the same rank
together with any two cards of the same rank.

Four of Kind. Any four cards of the same rank.

Straight Flush. Any straight with all five
cards of the same suit.

Royal Flush. A straight from a ten to an
ace and all five cards of the same suit

SOUNDS

ActionScript [AS1/AS2]

Frame 1
stop(); onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = int((100 * getBytesLoaded()) / getBytesTotal()) + "%"; if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } };
Frame 3
function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function playSound(snd_name) { snd = new Sound(); snd.attachSound(snd_name); snd.start(); delete snd; } stop(); owner_URL = "http://adult-sex-games.com/"; setScreen("mainmenu");
Symbol 167 MovieClip [card] Frame 1
hold._visible = false; type = "p"; if (val < 13) { type = "b"; } else if (val < 26) { type = "c"; } else if (val < 39) { type = "k"; } front.attachMovie(type + ((val % 13) + 2), "type", 0); onPress = function () { if (!_parent.hold_hint._visible) { return(undefined); } hold._visible = !hold._visible; };
Symbol 167 MovieClip [card] Frame 10
stop(); if (_parent.guess_card) { _parent.guess_card = false; } else if (_parent.replace_cards) { _parent.ReplaceCard(); } else { _parent.AddCard(); }
Symbol 227 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 1
if (ymouse == undefined) { ymouse = _ymouse; mouse_up = false; changes = 0; changes_prev = 0; counter = 0; frames_per_cicle = 0; } onMouseMove = function () { if ((!mouse_up) && (_ymouse < ymouse)) { mouse_up = true; changes++; } else if (mouse_up && (_ymouse > ymouse)) { mouse_up = false; changes++; } ymouse = _ymouse; }; onEnterFrame = function () { counter++; if (counter >= 10) { counter = 0; if ((changes >= changes_prev) && (changes != 0)) { frames_per_cicle = frames_per_cicle + 2; } else { if (frames_per_cicle > 8) { frames_per_cicle = frames_per_cicle - 4; } else { frames_per_cicle = frames_per_cicle - 2; } if (frames_per_cicle < 0) { frames_per_cicle = 0; } } changes_prev = changes; changes = 0; } if (frames_per_cicle > 25) { head.gotoAndStop(2); } else { head.gotoAndStop(1); } frame = _currentframe + frames_per_cicle; if (frame > 200) { frame = frame - 200; } gotoAndStop(frame); };
Symbol 232 MovieClip Frame 1
stop(); points = new Array(1, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225); point_goto = 0; onEnterFrame = function () { if (_currentframe < points[point_goto]) { gotoAndStop(_currentframe + 1); } else if (_currentframe > points[point_goto]) { gotoAndStop(_currentframe - 1); } };
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 15
gotoAndPlay (2);
Symbol 244 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
bet1.onPress = function () { bet1.gotoAndStop(2); bet2.gotoAndStop(1); bet3.gotoAndStop(1); _parent.SetBet(100); }; bet2.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(2); bet3.gotoAndStop(1); _parent.SetBet(200); }; bet3.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(1); bet3.gotoAndStop(2); _parent.SetBet(300); }; bet1.onPress();
Symbol 297 MovieClip Frame 1
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 300 MovieClip Frame 1
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 301 MovieClip [game] Frame 1
function InitDesk() { desk.splice(0, desk.length); i = 0; while (i < 52) { desk.push(i); i++; } } function GetFromDesk() { i = random(desk.length); val = desk[i]; desk.splice(i, 1); return(val); } function SetComboNames() { i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).name = combo_names[i]; i++; } } function SetBet(_bet) { bet = _bet; i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).sum = bet * combo_sums[i]; i++; } } function SetBetWinPanel() { bet_win_panel.bet = "Bet: $" + bet; bet_win_panel.win = "Win: $" + win; } function SetCreditLabel() { credit_label = "Credit: $" + credit; } function AddCard() { if (cards.length >= 5) { CheckCombos(); hold_hint._visible = true; deal_again_btn._visible = true; return(undefined); } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); } function ReplaceCard() { i = 0; while (i < 5) { x = cards_x + (i * 80); exist = false; j = 0; while (j < cards.length) { if ((x > (cards[j]._x - 5)) && (x < (cards[j]._x + 5))) { exist = true; break; } j++; } if (!exist) { clip = attachMovie("card", "card" + layer, layer); clip._x = x; clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); replace_cards = true; return(undefined); } i++; } replace_cards = false; CheckCombos(); if (empty) { _parent.playSound("miss"); loose_sign._visible = true; next_btn._visible = true; } else { _parent.playSound("hit"); guess_label._visible = true; black_btn._visible = true; red_btn._visible = true; next_btn._visible = true; } } function RemoveUnholdenCards() { i = 0; while (i < cards.length) { if (!cards[i].hold._visible) { x = cards[i]._x; y = cards[i]._y; removeMovieClip(cards[i]); cards.splice(i, 1); i--; } i++; } i = 0; while (i < cards.length) { cards[i].hold._visible = false; i++; } } function IsRoyalFlush() { royal = true; i = 0; while (i < 5) { if ((cards[i].val < 8) || (cards[i].val > 12)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 21) || (cards[i].val > 25)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 34) || (cards[i].val > 38)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if (cards[i].val < 47) { royal = false; break; } i++; } if (royal) { return(true); } return(false); } function IsStraightFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { if ((max - min) == 4) { return(true); } if ((((max == 12) || (max == 25)) || (max == 38)) || (max == 51)) { max = 0; i = 0; while (i < 5) { if (((((cards[i].val > max) && (cards[i].val != 12)) && (cards[i].val != 25)) && (cards[i].val != 38)) && (cards[i].val != 51)) { max = cards[i].val; } i++; } trace(max); if ((max - min) == 3) { return(true); } } } return(false); } function IsFourOfKind() { i = 0; while (i < 2) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 3) { return(true); } i++; } return(false); } function IsFullHouse() { three_of_kind = false; pair = false; i = 0; while (i < 5) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { three_of_kind = true; } if (kind == 1) { pair = true; } i++; } if (three_of_kind && (pair)) { return(true); } return(false); } function IsFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { return(true); } return(false); } function IsStraight() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } i = 0; while (i < 5) { j = 0; while (j < 5) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { return(false); } } j++; } i++; } max = 0; min = 52; i = 0; while (i < 5) { if (temp_cards[i] > max) { max = temp_cards[i]; } if (temp_cards[i] < min) { min = temp_cards[i]; } i++; } if ((max - min) == 4) { return(true); } return(false); } function IsThreeOfKind() { i = 0; while (i < 3) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { return(true); } i++; } return(false); } function GetPairsCount() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } pairs = 0; i = 0; while (i < temp_cards.length) { j = 0; while (j < temp_cards.length) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { pairs++; temp_cards.splice(j, 1); break; } } j++; } temp_cards.splice(i, 1); i--; i++; } return(pairs); } function ActivateCombo(num) { i = 0; while (i < combo_names.length) { if (i == (num - 1)) { eval ("combo" + (i + 1)).gotoAndPlay(2); } else { eval ("combo" + (i + 1)).gotoAndStop(1); } i++; } if (num > 0) { win = bet * combo_sums[num - 1]; } else { win = 0; } SetBetWinPanel(); } function CheckCombos() { empty = false; if (IsRoyalFlush()) { ActivateCombo(1); } else if (IsStraightFlush()) { ActivateCombo(2); } else if (IsFourOfKind()) { ActivateCombo(3); } else if (IsFullHouse()) { ActivateCombo(4); } else if (IsFlush()) { ActivateCombo(5); } else if (IsStraight()) { ActivateCombo(6); } else if (IsThreeOfKind()) { ActivateCombo(7); } else { pairs = GetPairsCount(); if (pairs == 2) { ActivateCombo(8); } else if (pairs == 1) { ActivateCombo(9); } else { empty = true; ActivateCombo(0); } } } function ClearCards() { i = 0; while (i < cards.length) { removeMovieClip(cards[i]); i++; } cards.splice(0, cards.length); } function AddGuessCard() { if (cards.length == 5) { ClearCards(); } if (cards.length == 4) { black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); guess_card = true; if ((guess_black && (clip.val >= 26)) || ((!guess_black) && (clip.val < 26))) { _parent.playSound("hit"); win = win * 2; SetBetWinPanel(); } else { _parent.playSound("miss"); black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; wrong_label._visible = true; ActivateCombo(0); } } combo_names = new Array("Royal flush", "Straight flush", "Four of kind", "Full house", "Flush", "Straight", "Three of kind", "Two pairs", "One pair"); combo_sums = new Array(100, 50, 25, 9, 6, 4, 3, 2, 1); bet_win_panel._visible = false; hold_hint._visible = false; deal_again_btn._visible = false; loose_sign._visible = false; next_btn._visible = false; guess_label._visible = false; black_btn._visible = false; red_btn._visible = false; wrong_label._visible = false; loose_dialog._visible = false; win_dialog._visible = false; desk = new Array(); InitDesk(); SetComboNames(); bet = 100; credit = 1000; win = 0; SetCreditLabel(); cards = new Array(); layer = 0; cards_x = 40; cards_y = 363; replace_cards = false; deal_btn.onPress = function () { AddCard(); deal_btn._visible = false; bet_panel._visible = false; credit = credit - bet; SetCreditLabel(); SetBetWinPanel(); bet_win_panel._visible = true; }; deal_again_btn.onPress = function () { deal_again_btn._visible = false; hold_hint._visible = false; RemoveUnholdenCards(); ReplaceCard(); }; empty = false; guess_card = false; guess_black = false; black_btn.onPress = function () { guess_black = true; AddGuessCard(); }; red_btn.onPress = function () { guess_black = false; AddGuessCard(); }; next_btn.onPress = function () { if (black_btn._visible) { credit = credit + win; SetCreditLabel(); } next_btn._visible = false; loose_sign._visible = false; ClearCards(); bet_win_panel._visible = false; guess_label._visible = false; wrong_label._visible = false; black_btn._visible = false; red_btn._visible = false; bet_panel._visible = true; deal_btn._visible = true; ActivateCombo(0); InitDesk(); cop.point_goto = int((credit - 1000) / 200); if (cop.point_goto < 0) { cop.point_goto = 0; } if (cop.point_goto >= (cop.points.length - 1)) { cop.point_goto = cop.points.length - 1; win_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } if (credit <= 0) { _parent.playSound("game_over"); loose_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } }; menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 312 MovieClip [mainmenu] Frame 1
play_btn.onPress = function () { _parent.gotoScreen("game"); }; help_btn.onPress = function () { _parent.gotoScreen("help_screen"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 335 MovieClip [help_screen] Frame 1
menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); };
Symbol 339 MovieClip [trans_screen] Frame 1
var next_screen;
Symbol 339 MovieClip [trans_screen] Frame 10
_parent.setScreen(next_screen);
Symbol 339 MovieClip [trans_screen] Frame 20
removeMovieClip(this);

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Symbol 206 MovieClipUses:203 205 181Used by:232
Symbol 207 GraphicUsed by:232
Symbol 208 GraphicUsed by:232
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:209 211 181Used by:232
Symbol 213 GraphicUsed by:232
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:232
Symbol 216 GraphicUsed by:230
Symbol 217 GraphicUsed by:230
Symbol 218 GraphicUsed by:230
Symbol 219 GraphicUsed by:230
Symbol 220 GraphicUsed by:230
Symbol 221 GraphicUsed by:230
Symbol 222 GraphicUsed by:230
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:230
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:225 178 226Used by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:216 217 218 219 220 221 222 224 227 228 229 180Used by:232
Symbol 231 SoundUsed by:232 344
Symbol 232 MovieClipUses:187 188 189 194 183 185 198 199 201 202 181 206 207 208 212 213 215 230 231Used by:301 312
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:301
Symbol 235 GraphicUsed by:240
Symbol 236 EditableTextUses:163Used by:240
Symbol 237 EditableTextUses:163Used by:240
Symbol 238 ShapeTweeningUsed by:240
Symbol 239 ShapeTweeningUsed by:240
Symbol 240 MovieClipUses:235 236 237 238 239Used by:301
Symbol 241 TextUses:163Used by:248
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:242 243Used by:248
Symbol 245 TextUses:163Used by:248
Symbol 246 TextUses:163Used by:248
Symbol 247 TextUses:163Used by:248
Symbol 248 MovieClipUses:241 244 245 246 247Used by:301
Symbol 249 GraphicUsed by:252 266 281 304
Symbol 250 TextUses:163Used by:252
Symbol 251 GraphicUsed by:252 266 281 304
Symbol 252 ButtonUses:249 250 251Used by:301
Symbol 253 EditableTextUses:163Used by:301
Symbol 254 EditableTextUses:163Used by:256
Symbol 255 EditableTextUses:163Used by:256
Symbol 256 MovieClipUses:254 255Used by:301
Symbol 257 TextUses:163Used by:258
Symbol 258 MovieClipUses:257Used by:301
Symbol 259 GraphicUsed by:262
Symbol 260 TextUses:163Used by:262
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:259 260 261Used by:301
Symbol 263 TextUses:163Used by:264
Symbol 264 MovieClipUses:263Used by:301
Symbol 265 TextUses:163Used by:266
Symbol 266 ButtonUses:249 265 251Used by:301
Symbol 267 TextUses:163Used by:269
Symbol 268 TextUses:163Used by:269
Symbol 269 MovieClipUses:267 268Used by:301
Symbol 270 GraphicUsed by:273
Symbol 271 TextUses:163Used by:273
Symbol 272 GraphicUsed by:273
Symbol 273 ButtonUses:270 271 272Used by:301
Symbol 274 GraphicUsed by:277
Symbol 275 TextUses:163Used by:277
Symbol 276 GraphicUsed by:277
Symbol 277 ButtonUses:274 275 276Used by:301
Symbol 278 TextUses:163Used by:279
Symbol 279 MovieClipUses:278Used by:301
Symbol 280 TextUses:163Used by:281
Symbol 281 ButtonUses:249 280 251Used by:301 335
Symbol 282 GraphicUsed by:286 287
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:286 287
Symbol 285 GraphicUsed by:286 287
Symbol 286 MovieClipUses:282 284 285Used by:287
Symbol 287 Button [moregames]Uses:286 282 284 285Used by:301 312
Symbol 288 GraphicUsed by:297
Symbol 289 TextUses:163Used by:297
Symbol 290 GraphicUsed by:293 296
Symbol 291 TextUses:163Used by:293
Symbol 292 GraphicUsed by:293 296
Symbol 293 ButtonUses:290 291 292Used by:297 300
Symbol 294 TextUses:163Used by:296
Symbol 295 TextUsed by:296
Symbol 296 ButtonUses:290 294 292 295Used by:297 300
Symbol 297 MovieClipUses:288 289 293 296Used by:301
Symbol 298 GraphicUsed by:300
Symbol 299 TextUses:163Used by:300
Symbol 300 MovieClipUses:298 299 293 296Used by:301
Symbol 301 MovieClip [game]Uses:169 232 234 240 248 252 253 256 258 262 264 266 269 273 277 279 281 287 297 300Used by:Timeline
Symbol 302 GraphicUsed by:312
Symbol 303 TextUses:163Used by:304
Symbol 304 ButtonUses:249 303 251Used by:312
Symbol 305 GraphicUsed by:308
Symbol 306 TextUses:163Used by:308
Symbol 307 GraphicUsed by:308
Symbol 308 ButtonUses:305 306 307Used by:312
Symbol 309 GraphicUsed by:311
Symbol 310 TextUses:163Used by:311
Symbol 311 ButtonUses:309 310Used by:312
Symbol 312 MovieClip [mainmenu]Uses:169 232 302 304 308 287 311Used by:Timeline
Symbol 313 GraphicUses:168Used by:335
Symbol 314 TextUses:163Used by:335
Symbol 315 TextUses:163Used by:335
Symbol 316 TextUses:163Used by:335
Symbol 317 TextUses:163Used by:335
Symbol 318 GraphicUses:103Used by:335
Symbol 319 TextUses:163Used by:335
Symbol 320 GraphicUses:94Used by:335
Symbol 321 GraphicUses:16Used by:335
Symbol 322 TextUses:163Used by:335
Symbol 323 GraphicUses:133 91 49 7Used by:335
Symbol 324 TextUses:163Used by:335
Symbol 325 GraphicUses:115 106 100 91 85Used by:335
Symbol 326 TextUses:163Used by:335
Symbol 327 GraphicUses:112Used by:335
Symbol 328 GraphicUses:103Used by:335
Symbol 329 TextUses:163Used by:335
Symbol 330 GraphicUses:124 85Used by:335
Symbol 331 TextUses:163Used by:335
Symbol 332 GraphicUses:16 13 10 7 4Used by:335
Symbol 333 TextUses:163Used by:335
Symbol 334 GraphicUses:79 76 73 70 67Used by:335
Symbol 335 MovieClip [help_screen]Uses:313 314 315 316 317 27 318 319 320 57 321 322 323 60 324 325 326 327 75 36 328 329 48 330 9 331 332 333 334 281Used by:Timeline
Symbol 336 ShapeTweeningUsed by:339
Symbol 337 ShapeTweeningUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [trans_screen]Uses:336 337 338Used by:Timeline
Symbol 340 TextUses:163Used by:344
Symbol 341 Sound [miss]Used by:344
Symbol 342 Sound [hit]Used by:344
Symbol 343 Sound [game_over]Used by:344
Symbol 344 MovieClipUses:340 166 341 342 231 343Used by:Timeline
Symbol 345 SoundUsed by:Timeline

Instance Names

"front"Symbol 167 MovieClip [card] Frame 1Symbol 161 MovieClip
"hold"Symbol 167 MovieClip [card] Frame 1Symbol 165 MovieClip
"head"Symbol 230 MovieClip Frame 1Symbol 227 MovieClip
"bet1"Symbol 248 MovieClip Frame 1Symbol 244 MovieClip
"bet2"Symbol 248 MovieClip Frame 1Symbol 244 MovieClip
"bet3"Symbol 248 MovieClip Frame 1Symbol 244 MovieClip
"again_btn"Symbol 297 MovieClip Frame 1Symbol 293 Button
"moregames_btn"Symbol 297 MovieClip Frame 1Symbol 296 Button
"again_btn"Symbol 300 MovieClip Frame 1Symbol 293 Button
"moregames_btn"Symbol 300 MovieClip Frame 1Symbol 296 Button
"cop"Symbol 301 MovieClip [game] Frame 1Symbol 232 MovieClip
"combo1"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo2"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo3"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo4"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo5"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo6"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo7"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo8"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"combo9"Symbol 301 MovieClip [game] Frame 1Symbol 240 MovieClip
"bet_panel"Symbol 301 MovieClip [game] Frame 1Symbol 248 MovieClip
"deal_btn"Symbol 301 MovieClip [game] Frame 1Symbol 252 Button
"bet_win_panel"Symbol 301 MovieClip [game] Frame 1Symbol 256 MovieClip
"hold_hint"Symbol 301 MovieClip [game] Frame 1Symbol 258 MovieClip
"deal_again_btn"Symbol 301 MovieClip [game] Frame 1Symbol 262 Button
"loose_sign"Symbol 301 MovieClip [game] Frame 1Symbol 264 MovieClip
"next_btn"Symbol 301 MovieClip [game] Frame 1Symbol 266 Button
"guess_label"Symbol 301 MovieClip [game] Frame 1Symbol 269 MovieClip
"black_btn"Symbol 301 MovieClip [game] Frame 1Symbol 273 Button
"red_btn"Symbol 301 MovieClip [game] Frame 1Symbol 277 Button
"wrong_label"Symbol 301 MovieClip [game] Frame 1Symbol 279 MovieClip
"menu_btn"Symbol 301 MovieClip [game] Frame 1Symbol 281 Button
"moregames"Symbol 301 MovieClip [game] Frame 1Symbol 287 Button [moregames]
"loose_dialog"Symbol 301 MovieClip [game] Frame 1Symbol 297 MovieClip
"win_dialog"Symbol 301 MovieClip [game] Frame 1Symbol 300 MovieClip
"play_btn"Symbol 312 MovieClip [mainmenu] Frame 1Symbol 304 Button
"help_btn"Symbol 312 MovieClip [mainmenu] Frame 1Symbol 308 Button
"moregames"Symbol 312 MovieClip [mainmenu] Frame 1Symbol 287 Button [moregames]
"menu_btn"Symbol 335 MovieClip [help_screen] Frame 1Symbol 281 Button

Special Tags

ExportAssets (56)Timeline Frame 2Symbol 6 as "b2"
ExportAssets (56)Timeline Frame 2Symbol 9 as "b3"
ExportAssets (56)Timeline Frame 2Symbol 12 as "b4"
ExportAssets (56)Timeline Frame 2Symbol 15 as "b5"
ExportAssets (56)Timeline Frame 2Symbol 18 as "b6"
ExportAssets (56)Timeline Frame 2Symbol 21 as "b7"
ExportAssets (56)Timeline Frame 2Symbol 24 as "b8"
ExportAssets (56)Timeline Frame 2Symbol 27 as "b9"
ExportAssets (56)Timeline Frame 2Symbol 30 as "b10"
ExportAssets (56)Timeline Frame 2Symbol 33 as "b11"
ExportAssets (56)Timeline Frame 2Symbol 36 as "b12"
ExportAssets (56)Timeline Frame 2Symbol 39 as "b13"
ExportAssets (56)Timeline Frame 2Symbol 42 as "b14"
ExportAssets (56)Timeline Frame 2Symbol 45 as "c2"
ExportAssets (56)Timeline Frame 2Symbol 48 as "c3"
ExportAssets (56)Timeline Frame 2Symbol 51 as "c4"
ExportAssets (56)Timeline Frame 2Symbol 54 as "c5"
ExportAssets (56)Timeline Frame 2Symbol 57 as "c6"
ExportAssets (56)Timeline Frame 2Symbol 60 as "c7"
ExportAssets (56)Timeline Frame 2Symbol 63 as "c8"
ExportAssets (56)Timeline Frame 2Symbol 66 as "c9"
ExportAssets (56)Timeline Frame 2Symbol 69 as "c10"
ExportAssets (56)Timeline Frame 2Symbol 72 as "c11"
ExportAssets (56)Timeline Frame 2Symbol 75 as "c12"
ExportAssets (56)Timeline Frame 2Symbol 78 as "c13"
ExportAssets (56)Timeline Frame 2Symbol 81 as "c14"
ExportAssets (56)Timeline Frame 2Symbol 84 as "k2"
ExportAssets (56)Timeline Frame 2Symbol 87 as "k3"
ExportAssets (56)Timeline Frame 2Symbol 90 as "k4"
ExportAssets (56)Timeline Frame 2Symbol 93 as "k5"
ExportAssets (56)Timeline Frame 2Symbol 96 as "k6"
ExportAssets (56)Timeline Frame 2Symbol 99 as "k7"
ExportAssets (56)Timeline Frame 2Symbol 102 as "k8"
ExportAssets (56)Timeline Frame 2Symbol 105 as "k9"
ExportAssets (56)Timeline Frame 2Symbol 108 as "k10"
ExportAssets (56)Timeline Frame 2Symbol 111 as "k11"
ExportAssets (56)Timeline Frame 2Symbol 114 as "k12"
ExportAssets (56)Timeline Frame 2Symbol 117 as "k13"
ExportAssets (56)Timeline Frame 2Symbol 120 as "k14"
ExportAssets (56)Timeline Frame 2Symbol 123 as "p2"
ExportAssets (56)Timeline Frame 2Symbol 126 as "p3"
ExportAssets (56)Timeline Frame 2Symbol 129 as "p4"
ExportAssets (56)Timeline Frame 2Symbol 132 as "p5"
ExportAssets (56)Timeline Frame 2Symbol 135 as "p6"
ExportAssets (56)Timeline Frame 2Symbol 138 as "p7"
ExportAssets (56)Timeline Frame 2Symbol 141 as "p8"
ExportAssets (56)Timeline Frame 2Symbol 144 as "p9"
ExportAssets (56)Timeline Frame 2Symbol 147 as "p10"
ExportAssets (56)Timeline Frame 2Symbol 150 as "p11"
ExportAssets (56)Timeline Frame 2Symbol 153 as "p12"
ExportAssets (56)Timeline Frame 2Symbol 156 as "p13"
ExportAssets (56)Timeline Frame 2Symbol 159 as "p14"
ExportAssets (56)Timeline Frame 2Symbol 167 as "card"
ExportAssets (56)Timeline Frame 2Symbol 287 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 301 as "game"
ExportAssets (56)Timeline Frame 2Symbol 287 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 312 as "mainmenu"
ExportAssets (56)Timeline Frame 2Symbol 27 as "b9"
ExportAssets (56)Timeline Frame 2Symbol 57 as "c6"
ExportAssets (56)Timeline Frame 2Symbol 60 as "c7"
ExportAssets (56)Timeline Frame 2Symbol 75 as "c12"
ExportAssets (56)Timeline Frame 2Symbol 36 as "b12"
ExportAssets (56)Timeline Frame 2Symbol 27 as "b9"
ExportAssets (56)Timeline Frame 2Symbol 48 as "c3"
ExportAssets (56)Timeline Frame 2Symbol 9 as "b3"
ExportAssets (56)Timeline Frame 2Symbol 335 as "help_screen"
ExportAssets (56)Timeline Frame 2Symbol 339 as "trans_screen"
ExportAssets (56)Timeline Frame 2Symbol 341 as "miss"
ExportAssets (56)Timeline Frame 2Symbol 342 as "hit"
ExportAssets (56)Timeline Frame 2Symbol 343 as "game_over"

Dynamic Text Variables

percentSymbol 3 EditableText"0%"
nameSymbol 236 EditableText"Royal flush"
sumSymbol 237 EditableText"300000"
credit_labelSymbol 253 EditableText"Credit: $1000"
betSymbol 254 EditableText"Bet: $100"
winSymbol 255 EditableText"Win: $0"




http://swfchan.com/21/104704/info.shtml
Created: 18/3 -2019 06:18:36 Last modified: 18/3 -2019 06:18:36 Server time: 22/12 -2024 02:30:21