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04817.swf

This is the info page for
Flash #104828

(Click the ID number above for more basic data on this flash file.)


Text
_%

Wherever your house is now, it's sinking in a hurry. Better act fast!

It's very dark down there. You can't see your house. No telling how far it sank. Oh no! You just realized your dad must be down there. You hope he's ok.

A beam of light enters the pit. It's still too dark to see much. You don't want to risk tossing Seb down without knowing what's at the bottom. There must be a way down there...

Good thing this dam is here. Otherwise your house would be getting waterlogged in addition to being stuck on top of a huge balloon in a pit.

Two obelisks bearing curious symbols and mirrors affixed at the top. Weird.

The mirrors reflect the light. The direction it goes in depends on the color. Must be some advanced refraction principle in play.

Lil Sebastian!!! What are you doing all the way out here? It looked like you were going down with the ship. Your fidgety little legs sure do help you get around fast.

Anyway, you shouldn't be dancing around here in the middle of nowhere unsupervised like this. You should come along.

Take Lil Sebastian?

Answer UU?

You can't see a thing in any of these holes. It's too dark. Maybe if you could find some way to shine a light down there?

This ancient obelisk has some sort of mirror affixed to its peak. You wonder what the deal is with these things? You vaguely hazard that it's got "something to do with puzzles."

It looks like the mirror at the top is designed to reflect light in different directions depending on the color of the beam. How mysterious.

The pink light is illuminating an object at the bottom. But it's way too far down for you to jump. If only you had a nimble little helper to send down there to investigate.

Deploy Lil Seb to check it out?

Enter mausoleum?

No use bothering with this dank old mausoleum anymore. You nabbed all the loot worth getting down there. This thing ain't exactly an amusement park ride.

A creature carved into the side of the hill. Probably a member of an ancient species that went extinct long ago, leaving behind the remains of this ancient civilization.

Another one of these colorful bouyant pods emerging from its hole. Thousands of these things roam around seeding and watering the planet. Yet nothing grows...

There is no power being supplied to the mausoleum's control switch! Going in there would be dumb and pointless.

Dear, sweet, precious, sweet, sweet, loyal Little Sebastion. SHIT YOU MEAN LIL.

great

(there are scuttling noioses)

Flip switch?

Fuckin' JACKPOT.

Take CROCODILE SKULL?

Man, this ain't a solution to ANYTHING leavin' this here. Also it's such a great book. Why waste it on a room full of dumb beetles. Take WISE GUY?

One the one hand, puzzles need solving. On the other hand, oh god that cake looks so delicious. Hmmmmmmmmmm. Take CAKE?

You almost feel embarrassed for thinking this was the solution to this puzzle. Let's just sweep this blunder under the rug. No one ever needs to be the wiser. Take SALAMANDER SKULL?

UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH.

D:

Door's locked. Now what, Crocker??

The pedestal is now empty. Wanna put something else there?

The switch is already flipped; the horses, out of the barn.

Eeeeeeeeeeeeeeeeewwwwwwwwwwwwwwwwwwwww...

Scarabs. :(

Elsewhere...

Elsewhere...

More signs of life hidden in the cracks. It's as if the land wants to be lush and fertile, but nothing can survive on the surface. It's making the whole cave smell like a flower shop.

Answer Roxy?

Some very old stone tablets, along with carving apparatus. They say:

"We spent so long tending to our sacred seed pods. Each I cared for and released was like a precious bubble glubbed from my own mouth! They would seed our planet in anticipation of the Maid's arrival. Alas, it turned out we had the prophecy all wrong. Our scholars discovered she would not arrive for millions of years! Our kind would not survive to welcome her. So our elders gave us a new purpose. We must all go to work building our own graves! Some say this is not as much fun as tending to seed pods and a life of simple agriculture. But I think it could be a blast! I'm just a 'balloon is half inflated' kind of guy I guess."



More old stone tablets. They say:

"When heart looks northwest, my seed pod will rise! I am so proud of it.

As a pod uses up its water, it becomes lighter and lighter. It eventually floats away into the Medium. It's said that some very lucky few will eventually reach Skaia itself! If you have a wish, you can carve it into the pod. If it reaches Skaia, your wish will come true!

I want to carve something, but I can't think of what to wish for. Maybe some delicious bugs? Think, imagination! The one time I really need you."

The people here were highly skilled artisans. What is that, some sort of giant window? You can't imagine THAT has much significance. You give it no further consideration.

It is a young SEED POD, yet to be released to the surface. Looks like it needs a lot more helium.

The switch has no power. It does nothing! You flip it up and down a bunch and nothing just keeps on happening.

Flip switch?

Carve something in the seed pod?

Take skull?

The SEED POD has been released, leaving behind an empty husk. Will it reach Skaia? You suppose you will never know.

Carving stuff is even harder than drawing stuff. And frankly, you're not sure even Skaia can deliver on this wish. You blew it so hard. But hey, a girl can dream, right?

You can't carve anything! The pod is gone. Talk about a missed opportunity. Oh well, so much for magical wishes. As if magic isn't so totally fake anyway.

You got an IGUANA SKULL!

You flip the switch again. You hear a rush of wind come from the hole vacated by the seed pod. Guess there isn't much point to this thing anymore.

The door is locked. There's a strange symbol on it which you find mysteriously alluring. The more you look at it, the more you think it's just so cool. You could totally see wearing that thing on a shirt. Yeah...

A little chamber full of bones. You guess the remains of an old salamander or something? This is just such a piss poor burial job.

An engraving: "When three visitors look inward, the way to the Maid's palace will be clear."

There's no reason to do anything with this pedestal anymore. You could jump up and down on it you guess. That would be some especially pointless tomfoolery though.

There's a skull weighing this thing down. Could be an obvious boobytrap. Gonna take some bravery to swipe it. What do you say? Take SALAMANDER SKULL?

There are three skull shaped indentations on the panel. You wonder what could go in the indentations? You are going to go out on a limb and guess... precious gemstones. Yes, that's it.

But seriously. Put a skull in one of the indentations?

The salamander skull doesn't fit in any of the slots!!! You try to cram it in to no avail. Will you cut that out? I said it doesn't fit!

You got a BOONBUCK!

You do a little dance.

Our people have waited for centuries for the Four Nobles to arrive, and it seems we will wait centuries more. We will wait so long that apparently we will all die waiting? That's what we're supposed to do they say. It's just a big waiting game up in here. And when the Nobles finally arrive, then apparently THEY have to wait too! We're told they cannot summon the Speaker of the Vast Croak without help. So they must wait for another four to arrive. Gods they say. Together they will raise the Speaker and fight invincible demons I think? I used to think I understood our folklore. It made me happy to think about greeting the Maid. But then it all changed, and now its kind of complicated and distressing and sad? Ah well, I'll just keep building crypts and carving tablets like I'm told.



New words of wisdom from the elders! From Hemera's lips to our slimy amphibious ears.

The Nobles will arrive one by one. First to LOCAH, then to LOPAN. Then comes LOTAK, followed by LOMAX. One by one, the Nobles will come, only to discover the remains of those who worshipped them and paved the way for their arrival.

But then it is their duty to pave the way for others. For those from the planets through the glass, whatever that means. LOWAS, LOLAR, LOHAC, LOFAF... you know what? That's too many letters. The alphabet confuses me sometimes.


When times were simpler, we called them the Four Heroes. Our stories were so much happier and easy to understand, but we were living in delusion. When it became clear the Heroes could not fulfill their destiny by some cosmic flaw, they became known as the Nobles. It pretty much means the same thing, but is a title more commonly reserved for martyrs or tragic figures who toil in futility. The new scripture states it will require divine intervention for the Nobles to achieve victory. So there's at least one thing to be hopeful for. Unfortunately, a more recent tenet of our ever-unfolding myth states that the aspect of Hope itself is dead on arrival, so...





It yo u are reodig this it m e ans i m dead

Dang!

ca r ving stone i5 har d,

i wan t to go bak to farmin pods :(

Oh hey there's a skull you just GOTTA have it.

Take TURTLE SKULL?

"It is strange to think the only one alive left in the land to greet the Maid will be Hemera herself! What an incredible encounter between legends that will be. Of course, she will have been slumbering for centuries when the Maid finally arrives. It's funny how all the stories we grew up believing have been changing. Of course I love all our old stories, but personally I think the new ones are just as interesting. Yes, I know, I know. Unpopular opinion!"

This tablet appears to contain a hastily carved list of someone's favorite bugs? There's hardly any anecdotal lore or wisdom at all. You guess not all of these ancient tablets can be winners.

This tablet contains an enthusiastic story about the Maid of Life, who is obviously you. It seems the author doesn't really understand human physiology. In the story you are blowing bubbles in excitement, and there are allusions to the shiny layer of slime coating your skin. You can't read any more. Fan fiction written by any species is always a tough read.



Aw man. Jake's pestering you. You don't think you have it in you to answer after the last catastrophic encounter. Not yet, at least. Take a look at what he has to say anyway?

There is a skull shaped indentation. Something probably needs to go in there. As for what, you think you'll need one of your fanciest detective mustaches to crack that mystery.

Put a skull in there?

That skull won't fit!!! No, stop. It's such an obvious mismatch. Don't even try. Jane, put the skull down.

No need to mess with this thing anymore. Thinking it's going to serve any further purpose is just being bad at puzzles, frankly.

The lanterns have been hoisted. Three beams of light shine from the tower.

The thing spits the skull back out. You grab it. No reason to squander a perfectly good puzzle skull. You think Jake would agree.

Four lanterns suspended from the tower. They are very bright. But the green one is burnt out. There does not appear to be a way to light it.

One by one the Nobles will arrive, and just as surely, one by one their lights will be snuffed out. In the beginning, the light of our Hope was lost. We must make do without it, and so must they. Then a mighty gust came and took the light of our Life as well, and our people knew despair like never before. But the light soon renewed its flicker quite spontaneously, and has been shining strong since. All in the land rejoiced.

Our lights of Heart and Void will each follow in time, long after our extinction. One will be extinguished, and then another, leaving only Life as the guiding light. But they should remain long enough to illuminate the Maid's path, and assist her with the housekeeping we have left behind.

Rotate the lanterns?

If only you had a small accomplice spry enough to climb up there...

Tell Lil Sebastian to climb up?

Call Lil Seb back down?

PROCEED TO THE NEXT PAGE.

ActionScript [AS1/AS2]

Frame 1
this._quality = "medium"; var light_state = 0; var R5_lilsebgone = 0; var R6_ob_isup = 0; var R6_maus_isup = 0; var R6_light_state = 0; var R8_switch_up = 0; var R8_door_is_closed = 0; var R8_skullpanel_is_down = 0; var R8_obj_state = 0; var R8_skull_state = 0; var R12_pod_launched = 0; var R12_skull_isgone = 0; var R13_door_is_closed = 1; var R13_skull_is_gone = 0; var R16_turtskull_isgone = 0; var R17_chand_is_up = 0; var R19_lilseb_is_up = 0; var inv_lilseb = 0; var inv_wg = 1; var inv_cake = 1; var inv_salskull = 0; var inv_crocskull = 0; var inv_turtskull = 0; var inv_igskull = 0;
Frame 3
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play();
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stop();
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stop(); if (R17_chand_is_up == 1) { if (light_state == 0) { R0_lights.gotoAndStop(1); } if (light_state == 1) { R0_lights.gotoAndStop(2); } if (light_state == 2) { R0_lights.gotoAndStop(3); } if (light_state == 3) { R0_lights.gotoAndStop(4); } }
Frame 2342
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Frame 2346
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Frame 2354
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Frame 2358
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Frame 2374
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if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2552
stop(); if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2620
if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2645
stop(); if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2702
if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2728
stop(); if (light_state == 0) { R2_lights1.gotoAndStop(1); R2_lights2.gotoAndStop(1); } if (light_state == 1) { R2_lights1.gotoAndStop(2); R2_lights2.gotoAndStop(2); } if (light_state == 2) { R2_lights1.gotoAndStop(3); R2_lights2.gotoAndStop(3); } if (light_state == 3) { R2_lights1.gotoAndStop(4); R2_lights2.gotoAndStop(4); } if (R17_chand_is_up == 0) { R2_lights1.gotoAndStop(5); R2_lights2.gotoAndStop(5); }
Frame 2800
if (R5_lilsebgone == 0) { R5_lilseb.gotoAndStop(1); } if (R5_lilsebgone == 1) { R5_lilseb.gotoAndStop(2); gotoAndStop ("R5_4"); }
Frame 2825
stop(); if (R5_lilsebgone == 0) { R5_lilseb.gotoAndStop(1); } if (R5_lilsebgone == 1) { R5_lilseb.gotoAndStop(2); gotoAndStop ("R5_4"); }
Frame 2834
stop();
Frame 2837
stop();
Frame 2840
stop();
Frame 2843
inv_lilseb = 1; R5_lilsebgone = 1;
Frame 2844
R5_lilseb.gotoAndStop(2);
Frame 2847
stop();
Frame 2850
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Frame 2867
stop();
Frame 2907
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Frame 2918
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Frame 2919
if (R6_ob_isup == 0) { gotoAndStop ("R6a"); } if (((R6_ob_isup == 1) && (R6_light_state == 0)) && (R6_maus_isup == 0)) { gotoAndStop ("R6b"); } if ((((R6_ob_isup == 1) && (R6_light_state != 0)) && (R6_light_state != 3)) && (R6_maus_isup == 0)) { gotoAndStop ("R6c"); } if ((((R6_ob_isup == 1) && (R6_light_state != 0)) && (R6_light_state != 3)) && (R6_maus_isup == 0)) { gotoAndStop ("R6c"); } if (((R6_ob_isup == 1) && (R6_light_state != 3)) && (R6_maus_isup == 1)) { gotoAndStop ("R6d"); } if ((R6_ob_isup == 1) && (R6_light_state == 3)) { gotoAndStop ("R6e"); }
Frame 2920
stop();
Frame 2925
stop();
Frame 2930
stop();
Frame 2935
stop();
Frame 2940
stop();
Frame 2945
stop();
Frame 2950
stop();
Frame 2955
stop();
Frame 2960
stop();
Frame 2965
stop();
Frame 3114
R6_ob_isup = 1; gotoAndStop ("R13");
Frame 3227
R6_maus_isup = 1; gotoAndPlay ("R6_done");
Frame 3335
gotoAndPlay ("R7_maus_go_down");
Frame 3356
stop();
Frame 3373
inv_lilseb = 1; R6_maus_isup = 1;
Frame 3424
gotoAndPlay ("R6");
Frame 3435
R6_maus_isup = 1; inv_lilseb = 0;
Frame 3574
gotoAndPlay ("R6_maus_go_up");
Frame 3686
gotoAndStop ("R7");
Frame 3709
stop();
Frame 3728
inv_lilseb = 1; R6_maus_isup = 1;
Frame 3779
gotoAndPlay ("R6");
Frame 3823
if (R8_switch_up == 0) { R8_switch.gotoAndStop(1); R8_grate.gotoAndStop(1); R8_scarabs.gotoAndStop(1); } if (R8_switch_up == 1) { R8_switch.gotoAndStop(2); R8_grate.gotoAndStop(2); R8_scarabs.gotoAndStop(2); } if (R8_obj_state == 0) { R8_obj.gotoAndStop(1); R8_ped.gotoAndStop(1); } if (R8_obj_state == 1) { R8_obj.gotoAndStop(2); R8_ped.gotoAndStop(2); gotoAndStop ("R8_get2"); } if (R8_obj_state == 2) { R8_obj.gotoAndStop(3); R8_ped.gotoAndStop(1); } if (R8_obj_state == 3) { R8_obj.gotoAndStop(4); R8_ped.gotoAndStop(1); } if (R8_obj_state == 4) { R8_obj.gotoAndStop(5); R8_ped.gotoAndStop(1); } if (R8_door_is_closed == 0) { R8_door.gotoAndStop(1); } if (R8_door_is_closed == 1) { R8_door.gotoAndStop(2); }
Frame 3833
stop();
Frame 3838
stop();
Frame 3843
stop();
Frame 3848
stop();
Frame 3853
stop();
Frame 3858
stop();
Frame 3863
stop();
Frame 3868
stop();
Frame 3873
stop();
Frame 3878
stop();
Frame 3883
R8_switch_up = 1; R8_switch.gotoAndStop(2);
Frame 3901
gotoAndPlay ("R8_grate_open");
Frame 3908
R8_door.gotoAndStop(2); R8_door_is_closed = 1;
Frame 3925
gotoAndPlay ("R8_skull_panel_open");
Frame 3933
if (R8_obj_state == 1) { R8_cards.gotoAndStop(1); } if (R8_obj_state == 2) { R8_cards.gotoAndStop(2); } if (R8_obj_state == 3) { R8_cards.gotoAndStop(3); } if (R8_obj_state == 4) { R8_cards.gotoAndStop(4); }
Frame 3937
stop();
Frame 3941
R8_door.gotoAndStop(1); R8_door_is_closed = 0;
Frame 3945
gotoAndPlay ("R8_skull_panel_close");
Frame 4052
stop();
Frame 4056
stop();
Frame 4077
gotoAndStop ("R8");
Frame 4080
R8_skullpanel_is_down = 1;
Frame 4148
if ((inv_cake == 0) && (R8_switch_up == 1)) { gotoAndPlay ("R7_jane_leave"); } else { gotoAndStop ("R8"); }
Frame 4151
R8_skullpanel_is_down = 0;
Frame 4219
gotoAndStop ("R8");
Frame 4309
gotoAndPlay ("R8_skull_panel_open");
Frame 4329
stop();
Frame 4365
stop();
Frame 4394
stop();
Frame 4415
stop();
Frame 4424
stop();
Frame 4441
if (light_state == 3) { R12_light.gotoAndStop(1); R12_switch.gotoAndStop(2); } else { R12_light.gotoAndStop(2); R12_switch.gotoAndStop(1); } if (R12_pod_launched == 1) { R12_pod.gotoAndStop(2); } else { R12_pod.gotoAndStop(1); } if ((R12_skull_isgone == 1) && (R12_pod_launched == 1)) { R12_skull.gotoAndStop(2); } else { R12_skull.gotoAndStop(1); } if (R12_pod_launched == 0) { R12_skull.gotoAndStop(2); }
Frame 4449
stop();
Frame 4455
stop();
Frame 4461
stop();
Frame 4467
stop();
Frame 4473
stop();
Frame 4479
stop();
Frame 4485
stop();
Frame 4491
stop();
Frame 4497
stop();
Frame 4511
stop();
Frame 4519
gotoAndStop ("R12");
Frame 4528
stop();
Frame 4536
stop();
Frame 4544
stop();
Frame 4642
if (R13_door_is_closed == 0) { R13_door.gotoAndStop(2); } if (R13_door_is_closed == 1) { R13_door.gotoAndStop(1); } if (R8_skullpanel_is_down == 1) { R13_skullpanel.gotoAndStop(1); } if (R8_skullpanel_is_down == 0) { R13_skullpanel.gotoAndStop(2); } if (R8_skull_state == 1) { R13_skullpanel.gotoAndStop(3); } if (R8_skull_state == 2) { R13_skullpanel.gotoAndStop(4); } if (R8_skull_state == 3) { R13_skullpanel.gotoAndStop(5); } if (R8_skull_state == 4) { R13_skullpanel.gotoAndStop(6); } if (R8_skull_state == 5) { R13_skullpanel.gotoAndStop(7); } if (R8_skull_state == 6) { R13_skullpanel.gotoAndStop(8); } if (R8_skull_state == 7) { R13_skullpanel.gotoAndStop(9); } if (R13_skull_is_gone == 0) { R13_salskull.gotoAndStop(1); R13_ped.gotoAndStop(1); } if (R13_skull_is_gone == 1) { R13_salskull.gotoAndStop(2); R13_ped.gotoAndStop(2); } if (((inv_crocskull == 0) && (inv_igskull == 0)) && (inv_turtskull == 0)) { R13_skull_have_state = 0; } if (((inv_crocskull == 1) && (inv_igskull == 0)) && (inv_turtskull == 0)) { R13_skull_have_state = 1; } if (((inv_crocskull == 0) && (inv_igskull == 1)) && (inv_turtskull == 0)) { R13_skull_have_state = 2; } if (((inv_crocskull == 0) && (inv_igskull == 0)) && (inv_turtskull == 1)) { R13_skull_have_state = 3; } if (((inv_crocskull == 1) && (inv_igskull == 1)) && (inv_turtskull == 0)) { R13_skull_have_state = 4; } if (((inv_crocskull == 0) && (inv_igskull == 1)) && (inv_turtskull == 1)) { R13_skull_have_state = 5; } if (((inv_crocskull == 1) && (inv_igskull == 0)) && (inv_turtskull == 1)) { R13_skull_have_state = 6; } if (((inv_crocskull == 1) && (inv_igskull == 1)) && (inv_turtskull == 1)) { R13_skull_have_state = 7; } if (R8_skullpanel_is_down == 0) { R13_skullpanel.gotoAndStop(2); }
Frame 4651
stop();
Frame 4656
stop();
Frame 4661
stop();
Frame 4666
stop();
Frame 4671
stop();
Frame 4676
stop();
Frame 4681
stop();
Frame 4688
inv_salskull = 1; R13_skull_is_gone = 1; R13_salskull.gotoAndStop(2); R13_ped.gotoAndStop(2);
Frame 4702
gotoAndPlay ("R6_ob_go_up");
Frame 4707
if (R13_skull_have_state == 0) { R13_cards.gotoAndStop(1); } if (R13_skull_have_state == 1) { R13_cards.gotoAndStop(2); } if (R13_skull_have_state == 2) { R13_cards.gotoAndStop(3); } if (R13_skull_have_state == 3) { R13_cards.gotoAndStop(4); } if (R13_skull_have_state == 4) { R13_cards.gotoAndStop(5); } if (R13_skull_have_state == 5) { R13_cards.gotoAndStop(6); } if (R13_skull_have_state == 6) { R13_cards.gotoAndStop(7); } if (R13_skull_have_state == 7) { R13_cards.gotoAndStop(8); }
Frame 4709
stop();
Frame 4726
if (R8_skull_state == 7) { gotoAndPlay ("R13_opendoor"); } else { gotoAndStop ("R13"); }
Frame 4749
stop();
Frame 4771
R13_door_is_closed = 0; R8_skullpanel_is_down = 0;
Frame 4779
stop();
Frame 4789
stop();
Frame 4839
gotoAndPlay ("THE_END");
Frame 4975
stop();
Frame 5024
stop();
Frame 5031
stop();
Frame 5037
stop();
Frame 5043
stop();
Frame 5049
stop();
Frame 5088
if (R16_turtskull_isgone == 1) { R16_turtskull.gotoAndStop(2); }
Frame 5107
stop(); if (R16_turtskull_isgone == 1) { R16_turtskull.gotoAndStop(2); }
Frame 5116
stop();
Frame 5119
stop();
Frame 5125
stop();
Frame 5131
stop();
Frame 5137
stop();
Frame 5184
if (R17_chand_is_up == 0) { R17_chand.gotoAndStop(1); } if (R17_chand_is_up == 1) { R17_chand.gotoAndStop(2); }
Frame 5190
stop();
Frame 5196
stop();
Frame 5201
stop();
Frame 5204
if ((inv_salskull == 1) && (inv_turtskull == 0)) { R17_cards.gotoAndStop(2); } if ((inv_salskull == 0) && (inv_turtskull == 1)) { R17_cards.gotoAndStop(3); } if ((inv_turtskull == 1) && (inv_salskull == 1)) { R17_cards.gotoAndStop(4); }
Frame 5206
stop();
Frame 5211
stop();
Frame 5216
stop();
Frame 5221
R17_chand_is_up = 1; light_state = 0;
Frame 5411
stop();
Frame 5415
stop();
Frame 5474
if (R17_chand_is_up == 0) { R17_chand.gotoAndStop(1); } if (R17_chand_is_up == 1) { R17_chand.gotoAndStop(2); }
Frame 5501
stop(); if (R17_chand_is_up == 0) { R18_arrow.gotoAndStop(2); } if (R17_chand_is_up == 1) { R18_arrow.gotoAndStop(1); } if (R17_chand_is_up == 0) { R17_chand.gotoAndStop(1); } if (R17_chand_is_up == 1) { R17_chand.gotoAndStop(2); }
Frame 5509
stop();
Frame 5515
stop();
Frame 5521
stop();
Frame 5544
if (R19_lilseb_is_up == 1) { R19_lilseb.gotoAndStop(1); } if (R19_lilseb_is_up == 0) { R19_lilseb.gotoAndStop(2); } if (light_state == 0) { R19_chand.gotoAndStop(1); } if (light_state == 1) { R19_chand.gotoAndStop(2); } if (light_state == 2) { R19_chand.gotoAndStop(3); } if (light_state == 3) { R19_chand.gotoAndStop(4); }
Frame 5564
stop(); if (R19_lilseb_is_up == 1) { R19_lilseb.gotoAndStop(1); } if (R19_lilseb_is_up == 0) { R19_lilseb.gotoAndStop(2); } if (light_state == 0) { R19_chand.gotoAndStop(1); } if (light_state == 1) { R19_chand.gotoAndStop(2); } if (light_state == 2) { R19_chand.gotoAndStop(3); } if (light_state == 3) { R19_chand.gotoAndStop(4); }
Frame 5571
stop();
Frame 5577
stop();
Frame 5583
stop();
Frame 5589
stop();
Frame 5608
light_state = light_state + 1; if (light_state == 4) { light_state = 0; }
Frame 5653
gotoAndPlay ("R19_show_lights");
Frame 5654
light_state = light_state + 1; if (light_state == 4) { light_state = 0; }
Frame 5697
gotoAndPlay ("R19_show_lights");
Frame 5698
light_state = light_state + 1; if (light_state == 4) { light_state = 0; }
Frame 5738
gotoAndPlay ("R19_show_lights");
Frame 5739
light_state = light_state + 1; if (light_state == 4) { light_state = 0; }
Frame 5776
gotoAndPlay ("R19_show_lights");
Frame 5780
inv_lilseb = 0; R19_lilseb_is_up = 1;
Frame 5869
gotoAndPlay ("R19");
Frame 5871
inv_lilseb = 1; R19_lilseb_is_up = 0;
Frame 5942
gotoAndPlay ("R19");
Frame 5944
if (light_state == 0) { R19_lightsB1.gotoAndStop(1); R19_lightsB2.gotoAndStop(1); R19_lights1.gotoAndStop(4); R19_lights2.gotoAndStop(4); } if (light_state == 1) { R19_lightsB1.gotoAndStop(2); R19_lightsB2.gotoAndStop(2); R19_lights1.gotoAndStop(1); R19_lights2.gotoAndStop(1); } if (light_state == 2) { R19_lightsB1.gotoAndStop(3); R19_lightsB2.gotoAndStop(3); R19_lights1.gotoAndStop(2); R19_lights2.gotoAndStop(2); } if (light_state == 3) { R19_lightsB1.gotoAndStop(4); R19_lightsB2.gotoAndStop(4); R19_lights1.gotoAndStop(3); R19_lights2.gotoAndStop(3); }
Frame 5999
gotoAndStop ("R19done");
Frame 6003
R12_pod_launched = 1;
Frame 6218
gotoAndStop ("R12");
Frame 6265
stop();
Symbol 12 Button
on (press) { gotoAndStop ("off"); }
Symbol 20 Button
on (press) { gotoAndStop ("high"); }
Symbol 22 Button
on (press) { gotoAndStop ("med"); }
Symbol 24 Button
on (press) { gotoAndStop ("low"); }
Symbol 25 MovieClip Frame 1
myMasterSoundObject = new Sound();
Symbol 25 MovieClip Frame 2
stop(); myMasterSoundObject.setVolume(80);
Symbol 25 MovieClip Frame 10
stop(); myMasterSoundObject.setVolume(40);
Symbol 25 MovieClip Frame 20
stop(); myMasterSoundObject.setVolume(20);
Symbol 25 MovieClip Frame 30
stop(); myMasterSoundObject.setVolume(0);
Symbol 148 Button
on (press) { play(); }
Symbol 160 Button
on (press) { gotoAndPlay ("R1"); }
Symbol 173 MovieClip Frame 1
stop();
Symbol 174 Button
on (press) { if (((R17_chand_is_up == 0) || (light_state == 0)) || (light_state == 1)) { gotoAndPlay ("R0_1"); } else { gotoAndPlay ("R0_2"); } }
Symbol 175 Button
on (press) { gotoAndPlay ("R0_3"); }
Symbol 176 Button
on (press) { if ((R17_chand_is_up == 0) || (light_state == 0)) { gotoAndPlay ("R0_4"); } else { gotoAndPlay ("R0_5"); } }
Symbol 177 Button
on (press) { gotoAndPlay ("R0in"); }
Symbol 179 Button
on (press) { gotoAndStop ("R0outdone"); }
Symbol 184 Button
on (press) { gotoAndPlay ("R1"); }
Symbol 185 Button
on (press) { gotoAndPlay ("R0out"); }
Symbol 194 Button
on (press) { gotoAndStop ("R0out"); }
Symbol 195 Button
on (press) { gotoAndPlay ("R2"); }
Symbol 204 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 219 Button
on (press) { gotoAndPlay ("R4"); }
Symbol 220 Button
on (press) { gotoAndPlay ("R3"); }
Symbol 222 Button
on (press) { gotoAndStop ("R2done"); }
Symbol 223 Button
on (press) { gotoAndPlay ("R5"); }
Symbol 226 Button
on (press) { gotoAndPlay ("R14"); }
Symbol 227 Button
on (press) { gotoAndPlay ("R9"); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 248 Button
on (press) { gotoAndPlay ("R6"); }
Symbol 249 Button
on (press) { gotoAndStop ("R3done"); }
Symbol 250 Button
on (press) { gotoAndPlay ("R5_5"); }
Symbol 251 Button
on (press) { gotoAndPlay ("R5_2"); }
Symbol 253 Button
on (press) { play(); }
Symbol 259 Button
on (press) { gotoAndPlay ("R5_3"); }
Symbol 260 Button
on (press) { gotoAndStop ("R5_1"); }
Symbol 264 Button
on (press) { getURL ("http://www.mspaintadventures.com/?s=6&p=006721", "_new"); gotoAndStop ("R5_1"); }
Symbol 270 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 305 Button
on (press) { gotoAndPlay ("R6_8"); }
Symbol 306 Button
on (press) { gotoAndPlay ("R6_9"); }
Symbol 307 Button
on (press) { gotoAndPlay ("R6_1"); }
Symbol 309 Button
on (press) { gotoAndPlay ("R6_1"); }
Symbol 311 Button
on (press) { gotoAndPlay ("R6_done"); }
Symbol 315 Button
on (press) { if ((inv_cake == 0) && (R8_switch_up == 1)) { gotoAndPlay ("R6_done"); } if (inv_lilseb == 0) { gotoAndPlay ("R6_done"); } if (inv_lilseb == 1) { play(); } }
Symbol 317 Button
on (press) { gotoAndPlay ("R7_sebfall"); }
Symbol 318 Button
on (press) { gotoAndPlay ("R6_done"); }
Symbol 320 Button
on (press) { gotoAndPlay ("R6_maus_go_down"); }
Symbol 325 Button
on (press) { gotoAndPlay ("R6_2"); }
Symbol 326 Button
on (press) { gotoAndPlay ("R6_3"); }
Symbol 327 Button
on (press) { if ((inv_cake == 0) && (R8_switch_up == 1)) { gotoAndPlay ("R6_7"); } else if (R6_maus_isup == 1) { gotoAndPlay ("R6_6"); } else { gotoAndPlay ("R6_1"); } }
Symbol 328 Button
on (press) { gotoAndPlay ("R6_4"); }
Symbol 329 Button
on (press) { if ((inv_cake == 0) && (R8_switch_up == 1)) { gotoAndPlay ("R6_7"); } else if (R6_maus_isup == 1) { gotoAndPlay ("R6_6"); } else { gotoAndPlay ("R6_1"); } }
Symbol 350 Button
on (press) { gotoAndStop ("R8"); }
Symbol 351 Button
on (press) { gotoAndPlay ("R7_exit"); }
Symbol 352 Button
on (press) { gotoAndPlay ("R7_1"); }
Symbol 354 Button
on (press) { gotoAndStop ("R7"); }
Symbol 358 Button
on (press) { play(); }
Symbol 361 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 399 Button
on (press) { if (R8_door_is_closed == 0) { if ((inv_cake == 0) && (R8_switch_up == 1)) { gotoAndPlay ("R8_cake_eat"); } else { gotoAndStop ("R7"); } } if (R8_door_is_closed == 1) { gotoAndPlay ("R8_7"); } }
Symbol 400 Button
on (press) { if (R8_switch_up == 0) { gotoAndPlay ("R8_1"); } if (R8_switch_up == 1) { gotoAndPlay ("R8_9"); } }
Symbol 401 Button
on (press) { if (R8_obj_state == 0) { gotoAndPlay ("R8_2"); } if (R8_obj_state == 1) { gotoAndPlay ("R8_8"); } if (R8_obj_state == 2) { gotoAndPlay ("R8_3"); } if (R8_obj_state == 3) { gotoAndPlay ("R8_4"); } if (R8_obj_state == 4) { gotoAndPlay ("R8_5"); } }
Symbol 402 Button
on (press) { if (R8_switch_up == 0) { gotoAndPlay ("R8_0"); } if (R8_switch_up == 1) { gotoAndPlay ("R8_6"); } }
Symbol 407 Button
on (press) { gotoAndStop ("R8"); }
Symbol 409 Button
on (press) { gotoAndPlay ("R8_flipswitch"); }
Symbol 411 Button
on (press) { R8_obj_state = 1; R8_obj.gotoAndStop(2); R8_ped.gotoAndStop(2); inv_crocskull = 1; gotoAndPlay ("R8_get1"); }
Symbol 413 Button
on (press) { R8_obj_state = 1; R8_obj.gotoAndStop(2); R8_ped.gotoAndStop(2); inv_wg = 1; gotoAndPlay ("R8_get1"); }
Symbol 415 Button
on (press) { R8_obj_state = 1; R8_obj.gotoAndStop(2); R8_ped.gotoAndStop(2); inv_cake = 1; gotoAndPlay ("R8_get1"); }
Symbol 417 Button
on (press) { R8_obj_state = 1; R8_obj.gotoAndStop(2); R8_ped.gotoAndStop(2); inv_salskull = 1; gotoAndPlay ("R8_get1"); }
Symbol 421 Button
on (press) { gotoAndPlay ("R8_put"); }
Symbol 428 MovieClip Frame 1
stop();
Symbol 429 Button
on (press) { R8_obj_state = 2; R8_obj.gotoAndStop(3); R8_cards.gotoAndStop(2); R8_ped.gotoAndStop(1); inv_wg = 0; play(); }
Symbol 430 Button
on (press) { R8_obj_state = 3; R8_obj.gotoAndStop(4); R8_cards.gotoAndStop(3); R8_ped.gotoAndStop(1); inv_cake = 0; play(); }
Symbol 431 Button
on (press) { R8_obj_state = 4; R8_obj.gotoAndStop(5); R8_cards.gotoAndStop(4); R8_ped.gotoAndStop(1); inv_salskull = 0; play(); }
Symbol 437 Button
on (press) { play(); }
Symbol 456 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 1
stop();
Symbol 471 Button
on (press) { play(); }
Symbol 472 Button
on (press) { gotoAndStop ("R4done"); }
Symbol 478 Button
on (press) { gotoAndPlay ("R9"); }
Symbol 488 Button
on (press) { gotoAndPlay ("R10"); }
Symbol 489 Button
on (press) { gotoAndPlay ("R11_1"); }
Symbol 490 Button
on (press) { gotoAndStop ("R12"); }
Symbol 491 Button
on (press) { gotoAndPlay ("R11_2"); }
Symbol 493 Button
on (press) { gotoAndStop ("R11done"); }
Symbol 495 Button
on (press) { getURL ("http://www.mspaintadventures.com/?s=6&p=006722", "_new"); gotoAndStop ("R11done"); }
Symbol 496 Button
on (press) { gotoAndStop ("R11done"); }
Symbol 513 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 527 Button
on (press) { gotoAndPlay ("R11"); }
Symbol 528 Button
on (press) { gotoAndStop ("R13"); }
Symbol 529 Button
on (press) { if (R12_pod_launched == 0) { gotoAndPlay ("R12_4"); } else { gotoAndPlay ("R12_9"); } }
Symbol 530 Button
on (press) { if (light_state == 3) { gotoAndPlay ("R12_6"); } else { gotoAndPlay ("R12_5"); } }
Symbol 531 Button
on (press) { gotoAndPlay ("R12_2"); }
Symbol 532 Button
on (press) { gotoAndPlay ("R12_1"); }
Symbol 533 Button
on (press) { if ((R12_pod_launched == 1) && (R12_skull_isgone == 0)) { gotoAndPlay ("R12_8"); } }
Symbol 534 Button
on (press) { gotoAndPlay ("R12_3"); }
Symbol 538 Button
on (press) { gotoAndStop ("R12"); }
Symbol 540 Button
on (press) { gotoAndPlay ("R12_7"); }
Symbol 545 Button
on (press) { if (R12_pod_launched == 0) { gotoAndPlay ("R12_inflate"); } else { gotoAndPlay ("R12_12"); } }
Symbol 547 Button
on (press) { if (R12_pod_launched == 1) { gotoAndPlay ("R12_10"); } else { gotoAndPlay ("R12_carve"); } }
Symbol 549 Button
on (press) { R12_skull_isgone = 1; inv_igskull = 1; R12_skull.gotoAndStop(2); gotoAndPlay ("R12_11"); }
Symbol 562 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 1
stop();
Symbol 570 Button
on (press) { gotoAndStop ("R12"); }
Symbol 571 Button
on (press) { if (R8_skullpanel_is_down == 1) { gotoAndPlay ("R13_6"); } if (R8_skullpanel_is_down == 0) { gotoAndPlay ("R13_2"); } }
Symbol 572 Button
on (press) { gotoAndPlay ("R13_3"); }
Symbol 573 Button
on (press) { if (R13_door_is_closed == 0) { } if (R13_door_is_closed == 1) { gotoAndPlay ("R13_1"); } }
Symbol 574 Button
on (press) { if (R13_skull_is_gone == 0) { gotoAndPlay ("R13_5"); } if (R13_skull_is_gone == 1) { gotoAndPlay ("R13_4"); } }
Symbol 578 Button
on (press) { gotoAndStop ("R13"); }
Symbol 580 Button
on (press) { gotoAndStop ("R13"); }
Symbol 584 Button
on (press) { inv_salskull = 1; gotoAndPlay ("R13_take_skull"); }
Symbol 586 Button
on (press) { if ((((inv_salskull == 1) || (inv_crocskull == 1)) || (inv_turtskull == 1)) || (inv_igskull == 1)) { play(); } else { gotoAndStop ("R13"); } }
Symbol 588 Button
on (press) { gotoAndPlay ("R13_put_skull"); }
Symbol 599 MovieClip Frame 1
stop();
Symbol 600 Button
on (press) { if (inv_salskull == 0) { } else { gotoAndPlay ("R13_8"); } }
Symbol 601 Button
on (press) { if (inv_crocskull == 0) { } else { inv_crocskull = 0; if (R8_skull_state == 0) { R8_skull_state = 1; R13_skullpanel.gotoAndStop(3); } else if (R8_skull_state == 2) { R8_skull_state = 4; R13_skullpanel.gotoAndStop(6); } else if (R8_skull_state == 3) { R8_skull_state = 6; R13_skullpanel.gotoAndStop(8); } else if (R8_skull_state == 5) { R8_skull_state = 7; R13_skullpanel.gotoAndStop(9); } play(); } }
Symbol 602 Button
on (press) { if (inv_igskull == 0) { } else { inv_igskull = 0; if (R8_skull_state == 0) { R8_skull_state = 3; R13_skullpanel.gotoAndStop(5); } else if (R8_skull_state == 1) { R8_skull_state = 6; R13_skullpanel.gotoAndStop(8); } else if (R8_skull_state == 2) { R8_skull_state = 5; R13_skullpanel.gotoAndStop(7); } else if (R8_skull_state == 4) { R8_skull_state = 7; R13_skullpanel.gotoAndStop(9); } play(); } }
Symbol 603 Button
on (press) { if (inv_turtskull == 0) { } else { inv_turtskull = 0; if (R8_skull_state == 0) { R8_skull_state = 2; R13_skullpanel.gotoAndStop(4); } else if (R8_skull_state == 1) { R8_skull_state = 4; R13_skullpanel.gotoAndStop(6); } else if (R8_skull_state == 3) { R8_skull_state = 5; R13_skullpanel.gotoAndStop(7); } else if (R8_skull_state == 6) { R8_skull_state = 7; R13_skullpanel.gotoAndStop(9); } play(); } }
Symbol 613 Button
on (press) { gotoAndPlay ("R13_boonbuck"); }
Symbol 614 Button
on (press) { gotoAndPlay ("R13_exit"); }
Symbol 625 Button
on (press) { gotoAndPlay ("R15"); }
Symbol 630 Button
on (press) { gotoAndPlay ("R14"); }
Symbol 631 Button
on (press) { gotoAndPlay ("R16"); }
Symbol 632 Button
on (press) { gotoAndPlay ("R15_1"); }
Symbol 633 Button
on (press) { gotoAndPlay ("R15_2"); }
Symbol 634 Button
on (press) { gotoAndPlay ("R15_3"); }
Symbol 635 Button
on (press) { gotoAndPlay ("R15_4"); }
Symbol 637 Button
on (press) { gotoAndStop ("R15done"); }
Symbol 646 MovieClip Frame 1
stop();
Symbol 648 Button
on (press) { gotoAndStop ("R17"); }
Symbol 649 Button
on (press) { if (R16_turtskull_isgone == 0) { gotoAndPlay ("R16_1"); } }
Symbol 650 Button
on (press) { gotoAndPlay ("R16_2"); }
Symbol 651 Button
on (press) { gotoAndPlay ("R16_4"); }
Symbol 652 Button
on (press) { gotoAndPlay ("R16_3"); }
Symbol 654 Button
on (press) { inv_turtskull = 1; R16_turtskull_isgone = 1; R16_turtskull.gotoAndStop(2); play(); }
Symbol 655 Button
on (press) { gotoAndStop ("R16done"); }
Symbol 658 Button
on (press) { gotoAndStop ("R16done"); }
Symbol 693 MovieClip Frame 1
stop();
Symbol 696 Button
on (press) { gotoAndPlay ("R18"); }
Symbol 697 Button
on (press) { if (R17_chand_is_up == 1) { gotoAndPlay ("R17_3"); } if (R17_chand_is_up == 0) { gotoAndPlay ("R17_1"); } }
Symbol 698 Button
on (press) { gotoAndPlay ("R17_0"); }
Symbol 700 Button
on (press) { getURL ("http://www.mspaintadventures.com/?s=6&p=006723", "_new"); gotoAndStop ("R17"); }
Symbol 701 Button
on (press) { gotoAndStop ("R17"); }
Symbol 703 Button
on (press) { if ((((inv_salskull == 1) || (inv_crocskull == 1)) || (inv_turtskull == 1)) || (inv_igskull == 1)) { play(); } else { gotoAndStop ("R17"); } }
Symbol 705 Button
on (press) { gotoAndStop ("R17"); }
Symbol 707 MovieClip Frame 1
stop();
Symbol 709 Button
on (press) { if (inv_turtskull == 1) { gotoAndPlay ("R17_2"); } }
Symbol 710 Button
on (press) { if (inv_salskull == 1) { gotoAndPlay ("R17_skull_in"); } }
Symbol 712 Button
on (press) { gotoAndStop ("R17"); }
Symbol 726 MovieClip Frame 1
stop();
Symbol 728 Button
on (press) { if (R17_chand_is_up == 0) { gotoAndPlay ("R18_1"); } if (R17_chand_is_up == 1) { } }
Symbol 729 Button
on (press) { if (R17_chand_is_up == 0) { } if (R17_chand_is_up == 1) { gotoAndPlay ("R19"); } }
Symbol 730 Button
on (press) { gotoAndPlay ("R18_2"); }
Symbol 731 Button
on (press) { gotoAndPlay ("R18_3"); }
Symbol 733 Button
on (press) { gotoAndStop ("R18done"); }
Symbol 735 Button
on (press) { gotoAndStop ("R18done"); }
Symbol 737 MovieClip Frame 1
stop();
Symbol 738 MovieClip Frame 1
stop();
Symbol 739 Button
on (press) { if (R19_lilseb_is_up == 1) { gotoAndPlay ("R19_1"); } if (R19_lilseb_is_up == 0) { if (inv_lilseb == 0) { gotoAndPlay ("R19_2"); } if (inv_lilseb == 1) { gotoAndPlay ("R19_3"); } } }
Symbol 740 Button
on (press) { if (R19_lilseb_is_up == 1) { gotoAndPlay ("R19_4"); } if (R19_lilseb_is_up == 0) { if (inv_lilseb == 0) { gotoAndPlay ("R19_2"); } if (inv_lilseb == 1) { gotoAndPlay ("R19_3"); } } }
Symbol 741 Button
on (press) { gotoAndStop ("R18done"); }
Symbol 743 Button
on (press) { if (light_state == 0) { gotoAndPlay ("R19_rotate0"); } if (light_state == 1) { gotoAndPlay ("R19_rotate1"); } if (light_state == 2) { gotoAndPlay ("R19_rotate2"); } if (light_state == 3) { gotoAndPlay ("R19_rotate3"); } }
Symbol 744 Button
on (press) { gotoAndStop ("R19done"); }
Symbol 746 Button
on (press) { gotoAndStop ("R19done"); }
Symbol 748 Button
on (press) { gotoAndPlay ("R19_lilseb_climb_up"); }
Symbol 750 Button
on (press) { gotoAndPlay ("R19_lilseb_down"); }
Symbol 762 MovieClip Frame 1
stop();
Symbol 769 Button
on (press) { stopAllSounds(); gotoAndPlay (1); }

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Instance Names

"loadtext"Frame 1Symbol 6 EditableText
"R0_lights"Frame 2337Symbol 173 MovieClip
"R2_lights2"Frame 2523Symbol 204 MovieClip
"R2_lights1"Frame 2523Symbol 213 MovieClip
"R2_lights2"Frame 2702Symbol 204 MovieClip
"R2_lights1"Frame 2702Symbol 213 MovieClip
"R5_lilseb"Frame 2800Symbol 242 MovieClip
"R6_maus"Frame 2907Symbol 270 MovieClip
"R6_ob"Frame 2907Symbol 273 MovieClip
"R6_light"Frame 2907Symbol 301 MovieClip
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"R5_lilseb"Frame 3435Symbol 242 MovieClip
"R5_lilseb"Frame 3732Symbol 242 MovieClip
"R8_door"Frame 3823Symbol 361 MovieClip
"R8_grate"Frame 3823Symbol 366 MovieClip
"R8_scarabs"Frame 3823Symbol 377 MovieClip
"R8_ped"Frame 3823Symbol 382 MovieClip
"R8_obj"Frame 3823Symbol 393 MovieClip
"R8_switch"Frame 3823Symbol 398 MovieClip
"R8_cards"Frame 3933Symbol 428 MovieClip
"R8_door"Frame 3959Symbol 361 MovieClip
"R8_grate"Frame 3959Symbol 366 MovieClip
"R8_obj"Frame 3959Symbol 393 MovieClip
"R8_ped"Frame 4221Symbol 382 MovieClip
"R8_switch"Frame 4221Symbol 461 MovieClip
"R8_door"Frame 4265Symbol 462 MovieClip
"R12_pod"Frame 4441Symbol 513 MovieClip
"R12_light"Frame 4441Symbol 518 MovieClip
"R12_switch"Frame 4441Symbol 522 MovieClip
"R12_skull"Frame 4441Symbol 525 MovieClip
"R13_skullpanel"Frame 4642Symbol 456 MovieClip
"R13_door"Frame 4642Symbol 562 MovieClip
"R13_ped"Frame 4642Symbol 382 MovieClip
"R13_salskull"Frame 4642Symbol 568 MovieClip
"R13_cards"Frame 4707Symbol 599 MovieClip
"R16_turtskull"Frame 5088Symbol 646 MovieClip
"R17_chand"Frame 5184Symbol 693 MovieClip
"R17_cards"Frame 5204Symbol 707 MovieClip
"R17_chand"Frame 5279Symbol 693 MovieClip
"R17_chand"Frame 5474Symbol 693 MovieClip
"R18_arrow"Frame 5501Symbol 726 MovieClip
"R19_chand"Frame 5544Symbol 737 MovieClip
"R19_lilseb"Frame 5544Symbol 738 MovieClip
"R19_lilseb"Frame 5608Symbol 242 MovieClip
"R19_lilseb"Frame 5780Symbol 242 MovieClip
"R19_lilseb"Frame 5871Symbol 242 MovieClip
"R19_lights2"Frame 5944Symbol 204 MovieClip
"R19_lightsB2"Frame 5944Symbol 204 MovieClip
"R19_lights1"Frame 5944Symbol 213 MovieClip
"R19_lightsB1"Frame 5944Symbol 213 MovieClip
"R12_light"Frame 6003Symbol 518 MovieClip
"R12_switch"Frame 6003Symbol 762 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"start"Frame 75
"R0out"Frame 2332
"R0outdone"Frame 2337
"R0_1"Frame 2340
"R0_2"Frame 2344
"R0_3"Frame 2348
"R0_4"Frame 2352
"R0_5"Frame 2356
"R0in"Frame 2369
"R1"Frame 2390
"R2"Frame 2523
"R2done"Frame 2552
"R3"Frame 2620
"R3done"Frame 2645
"R4"Frame 2702
"R4done"Frame 2728
"R5"Frame 2800
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"R5_2"Frame 2832
"R5_3"Frame 2843
"R5_4"Frame 2850
"R5_5"Frame 2865
"R6"Frame 2907
"R6_done"Frame 2918
"R6_1"Frame 2923
"R6_2"Frame 2928
"R6_3"Frame 2933
"R6_4"Frame 2938
"R6_5"Frame 2943
"R6_6"Frame 2948
"R6_7"Frame 2953
"R6_8"Frame 2958
"R6_9"Frame 2963
"R6_10"Frame 2968
"R6a"Frame 2974
"R6b"Frame 2975
"R6c"Frame 2976
"R6d"Frame 2977
"R6e"Frame 2978
"R6_ob_go_up"Frame 3007
"R6_maus_go_up"Frame 3118
"R6_maus_go_down"Frame 3230
"R7"Frame 3338
"R7_1"Frame 3354
"R7_exit"Frame 3373
"R7_sebfall"Frame 3435
"R7_maus_go_down"Frame 3577
"R7_jane_leave"Frame 3689
"R8"Frame 3823
"R8_0"Frame 3831
"R8_1"Frame 3836
"R8_2"Frame 3841
"R8_3"Frame 3846
"R8_4"Frame 3851
"R8_5"Frame 3856
"R8_6"Frame 3861
"R8_7"Frame 3866
"R8_8"Frame 3871
"R8_9"Frame 3876
"R8_flipswitch"Frame 3883
"R8_get1"Frame 3903
"R8_get2"Frame 3927
"R8_put"Frame 3933
"R8_grate_open"Frame 3959
"R8_skull_panel_open"Frame 4080
"R8_skull_panel_close"Frame 4151
"R8_cake_eat"Frame 4221
"R9"Frame 4312
"R10"Frame 4336
"R11"Frame 4378
"R11done"Frame 4394
"R11_1"Frame 4413
"R11_2"Frame 4422
"R12"Frame 4441
"R12_1"Frame 4447
"R12_2"Frame 4453
"R12_3"Frame 4459
"R12_4"Frame 4465
"R12_5"Frame 4471
"R12_6"Frame 4477
"R12_7"Frame 4483
"R12_8"Frame 4489
"R12_9"Frame 4495
"R12_carve"Frame 4504
"R12_10"Frame 4526
"R12_11"Frame 4534
"R12_12"Frame 4542
"R13"Frame 4642
"R13_1"Frame 4649
"R13_2"Frame 4654
"R13_3"Frame 4659
"R13_4"Frame 4664
"R13_5"Frame 4669
"R13_6"Frame 4674
"R13_7"Frame 4679
"R13_take_skull"Frame 4687
"R13_put_skull"Frame 4706
"R13_use_skull"Frame 4719
"R13_8"Frame 4747
"R13_opendoor"Frame 4771
"R13_boonbuck"Frame 4787
"R13_exit"Frame 4801
"R14"Frame 4954
"R15"Frame 5010
"R15done"Frame 5024
"R15_1"Frame 5029
"R15_2"Frame 5035
"R15_3"Frame 5041
"R15_4"Frame 5047
"R16"Frame 5088
"R16done"Frame 5107
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"R16_2"Frame 5123
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"R17"Frame 5184
"R17_0"Frame 5188
"R17_1"Frame 5194
"R17_2"Frame 5209
"R17_3"Frame 5214
"R17_skull_in"Frame 5221
"R17_4"Frame 5421
"R18"Frame 5474
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"R18_2"Frame 5513
"R18_3"Frame 5519
"R19"Frame 5544
"R19done"Frame 5564
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"R19_rotate0"Frame 5608
"R19_rotate1"Frame 5654
"R19_rotate2"Frame 5698
"R19_rotate3"Frame 5739
"R19_lilseb_climb_up"Frame 5780
"R19_lilseb_down"Frame 5871
"R19_show_lights"Frame 5944
"R12_inflate"Frame 6003
"THE_END"Frame 6231
"end"Frame 6265
"high"Symbol 25 MovieClip Frame 2
"med"Symbol 25 MovieClip Frame 10
"low"Symbol 25 MovieClip Frame 20
"off"Symbol 25 MovieClip Frame 30

Dynamic Text Variables

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Created: 18/3 -2019 03:21:13 Last modified: 18/3 -2019 03:21:13 Server time: 14/11 -2024 06:45:19