STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228071 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #104946 |
One day Skater Don Henry was pursuing his favorite hobbly, skateboarding! Everything seemed like a perfect day. He was on his way to "the spot" to meet his homies when suddenly he stumbled across a strange new something in a dark side alley on the side of the street. It was round and moving and pulsating with beams of light coming out of its center. It seemed like a gateway to another dimension. "Should I...?" he heard himself thinking. But it was already too late... |
Help Don Hanry find his way home from the strange new reality he finds himself in. You can control the skater with the arrow keys: LEFT, RIGHT, UP for jumping. Collect all money bags and extra lifes. Hey, we are in a new dimension with free money here and there. Might as well grab some cash while you're here! Welcome to SKATE DIMENSIONS! |
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ActionScript [AS1/AS2]
Frame 1stock = 2; start_x = 280; start_y = 320; leben = 5; score = 0; fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); fscommand ("fullscreen", "true"); stop(); hg_sound = new Sound(); hg_sound.attachSound("hg_sound"); raum = new array(); i = 0; while (40 >= i) { raum[i] = new array(); i++; } raum[0] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0); raum[1] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 1); raum[2] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0); raum[3] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 5, 5, 0); raum[4] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0); raum[6] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 5, 1, 1, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); raum[5] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 5, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0); raum[7] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1); raum[8] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0); raum[9] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0); raum[10] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1); raum[11] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 0, 0, 0); raum[12] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 1, 0, 0, 5, 1, 0, 0, 0, 0); raum[13] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); raum[14] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 1, 0, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1); raum[15] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 1, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 8, 0, 0, 0, 0, 0); raum[16] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 4, 1, 7, 0, 0, 0, 0); raum[17] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 1); raum[18] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 4, 1, 1); raum[19] = new array(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 6, 6, 6, 8, 0, 0); raum[20] = new array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); room = 0; while (40 >= room) { xn = 0; i = 0; while (10 >= i) { raum[room][i] = raum[room].slice(xn, xn + 8); xn = xn + 8; i++; } room++; } room = 5;Frame 2function build_room() { t = 1; i = 0; while (i < 10) { j = 0; while (j < 8) { _root.attachMovie("tile", "tile" + t, t); eval ("tile" + t)._x = (j * tile_w) + (tile_w / 2); eval ("tile" + t)._y = (i * tile_h) + (tile_h / 2); eval ("tile" + t).gotoAndStop(raum[room][i][j] + 1); t++; j++; } i++; } } boden = 600; tile_w = 100; tile_h = 60; build_room();Frame 3function death1() { leben--; if (leben < 1) { player.gotoAndPlay("death"); } else { player._x = start_x; player._y = start_y; score = score - 1000; if (score < 0) { score = 0; } } } stop(); tot1_sound = new Sound(); tot1_sound.attachSound("tot1_sound"); tot2_sound = new Sound(); tot2_sound.attachSound("tot2_sound");Instance of Symbol 90 MovieClip in Frame 3onClipEvent (load) { this.swapDepths(5000); }Instance of Symbol 95 MovieClip in Frame 3onClipEvent (load) { this.swapDepths(6000); }Instance of Symbol 107 MovieClip "player" in Frame 3onClipEvent (load) { togo = 1; up = 0; jump = 0; ground = 1; _x = _root.start_x; _y = _root.start_y; } onClipEvent (enterFrame) { if (600 < _y) { acc = 0; _root.timer.gotoAndPlay(2); _y = -1000; } _x = (_x + (acc * 0.1)); if (_x < 0) { _root.room--; _root.start_x = 790; _root.start_y = _y; _root.gotoAndPlay(2); } if (800 < _x) { _root.room++; _root.start_x = 10; _root.start_y = _y; _root.gotoAndPlay(2); } if (10 < jump) { jump--; } posy = Math.floor(_y / 60); posx = Math.floor(_x / 100); if (posy < 0) { posy = 0; } if (_root.raum[_root.room][posy][posx] == 0) { up = up - 3; } else if (Math.round(_y / 60) == Math.floor(_y / 60)) { _y = (posy * 60); ground = 1; up = 0; jump = 0; } else { up = up - 3; } if (Key.isDown(Key.UP) && (ground == 1)) { this.gotoAndPlay(2); jump = 80; platform = 0; up = up + jump; ground = 0; } _y = (_y - (up * 0.1)); if (l != 1) { br = 0; if (Key.isDown(Key.LEFT) && (togo == 1)) { this._xscale = 100; r = 0; if (acc >= -60) { acc = acc - 4; } } else if (acc < 0) { acc++; } } else { acc = 0; } if (r != 1) { br = 0; if (Key.isDown(Key.RIGHT) && (togo == 1)) { this._xscale = -100; l = 0; if (60 >= acc) { acc = acc + 4; } } else if (0 < acc) { acc--; } } else { acc = 0; } }Frame 4t = 1; i = 0; while (i < 10) { j = 0; while (j < 8) { eval ("tile" + t).gotoAndStop(1); t++; j++; } i++; } stop();Instance of Symbol 108 MovieClip in Frame 4/* no clip actions */Symbol 26 MovieClip Frame 1stop();Symbol 26 MovieClip Frame 11_parent.gotoAndStop(2);Symbol 29 MovieClip Frame 1stop();Symbol 29 MovieClip Frame 11_parent.gotoAndStop(2);Symbol 33 MovieClip Frame 1stop();Symbol 33 MovieClip Frame 28_parent.gotoAndStop(2); stop();Symbol 37 MovieClip Frame 20gotoAndPlay (1);Symbol 37 MovieClip Frame 36stop(); _root.room = Math.round(random(5)); z = Math.floor(random(20)) + 1; if (z >= 20) { z = 18; } _root.bg.gotoAndStop(z); _root.room = z; _root.start_y = -200; _root.gotoAndPlay(2);Symbol 38 MovieClip [tile] Frame 1stop();Instance of Symbol 11 MovieClip in Symbol 38 MovieClip [tile] Frame 3onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y) && (_root.player.inv == 0)) { _root.tot1_sound.start(0, 1); _root.leben--; if (_root.leben < 1) { _root.player.gotoAndPlay("death"); } else { _root.player.player_solo.gotoAndPlay(2); _root.player._x = _root.start_x; _root.player._y = _root.start_y; } } }Instance of Symbol 17 MovieClip in Symbol 38 MovieClip [tile] Frame 4onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y) && (_root.player.inv == 0)) { _root.tot2_sound.start(0, 1); _root.leben--; if (_root.leben < 1) { _root.player.gotoAndPlay("death"); } else { _root.player.player_solo.gotoAndPlay(2); _root.player._x = _root.start_x; _root.player._y = _root.start_y; } } }Instance of Symbol 20 MovieClip in Symbol 38 MovieClip [tile] Frame 5onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y) && (_root.player.inv == 0)) { _root.tot1_sound.start(0, 1); _root.leben--; if (_root.leben < 1) { _root.player.gotoAndPlay("death"); } else { _root.player.player_solo.gotoAndPlay(2); _root.player._x = _root.start_x; _root.player._y = _root.start_y; } } }Instance of Symbol 26 MovieClip in Symbol 38 MovieClip [tile] Frame 6onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y)) { _root.raum[_root.room][Math.ceil(_root.player._y / 60)][_root.player.posx] = 1; _root.score = _root.score + 100; this.play(); } }Instance of Symbol 29 MovieClip in Symbol 38 MovieClip [tile] Frame 7onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y)) { _root.score = _root.score + 200; _root.raum[_root.room][Math.ceil(_root.player._y / 60)][_root.player.posx] = 1; this.play(); } }Instance of Symbol 33 MovieClip in Symbol 38 MovieClip [tile] Frame 8onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y)) { _root.leben = _root.leben + 1; _root.raum[_root.room][Math.ceil(_root.player._y / 60)][_root.player.posx] = 1; this.play(); } }Instance of Symbol 37 MovieClip in Symbol 38 MovieClip [tile] Frame 9onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y)) { _root.player._y = -500; this.gotoAndPlay("beam"); } }Symbol 51 MovieClip Frame 1stop();Symbol 58 Buttonon (release) { fscommand ("quit"); }Symbol 64 Buttonon (release) { regeln._visible = true; }Symbol 70 Buttonon (release) { stopAllSounds(); _root.hg_sound.start(0, 9999); _root.gotoAndPlay(2); }Symbol 73 Buttonon (release) { gotoAndStop (1); _visible = false; }Symbol 74 Buttonon (release) { _visible = false; }Symbol 79 Buttonon (release) { nextFrame(); }Symbol 81 Buttonon (release) { prevFrame(); }Symbol 82 MovieClip Frame 1stop();Instance of Symbol 82 MovieClip "regeln" in Symbol 83 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 97 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 43_root.death1();Symbol 100 MovieClip Frame 1t = 0; _parent.inv = 0; stop();Symbol 100 MovieClip Frame 2_parent.inv = 1;Symbol 100 MovieClip Frame 16t++; if (t < 16) { gotoAndPlay (2); }Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 28gotoAndStop (1);Symbol 107 MovieClip Frame 29togo = 0; inv = 1; this.up = 0; this.jump = 0; this.acc = 0;Symbol 107 MovieClip Frame 48this._xscale = 100;Symbol 107 MovieClip Frame 59stopAllSounds(); _root.gotoAndStop("gameover");Symbol 107 MovieClip Frame 108stop();Symbol 109 MovieClip Frame 16stop();Symbol 112 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay(1); }
Library Items
Symbol 1 Sound [tot1_sound] | ||
Symbol 2 Sound [tot2_sound] | ||
Symbol 3 Sound [hg_sound] | ||
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:38 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:10 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:7 9 | Used by:11 |
Symbol 11 MovieClip | Uses:10 | Used by:38 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:16 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:13 15 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:38 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:38 |
Symbol 21 Graphic | Used by:26 29 37 109 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:23 | Used by:26 |
Symbol 25 Sound | Used by:26 29 | |
Symbol 26 MovieClip | Uses:21 24 25 | Used by:38 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 21 25 | Used by:38 |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:33 |
Symbol 32 Sound | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 | Used by:38 |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Sound | Used by:37 | |
Symbol 37 MovieClip | Uses:34 35 21 36 | Used by:38 |
Symbol 38 MovieClip [tile] | Uses:5 11 17 20 26 29 33 37 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:51 Timeline |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:51 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:51 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:51 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:51 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:40 42 44 46 48 50 | Used by:Timeline |
Symbol 52 Graphic | Used by:83 | |
Symbol 53 Graphic | Used by:83 | |
Symbol 54 Graphic | Used by:58 | |
Symbol 55 Graphic | Used by:58 | |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Sound | Used by:58 64 70 112 | |
Symbol 58 Button | Uses:54 55 56 57 | Used by:83 113 |
Symbol 59 Graphic | Used by:64 82 | |
Symbol 60 Graphic | Used by:64 | |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:64 |
Symbol 64 Button | Uses:59 60 61 63 57 | Used by:83 |
Symbol 65 Graphic | Used by:70 112 | |
Symbol 66 Graphic | Used by:70 112 | |
Symbol 67 Graphic | Used by:70 112 | |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:70 112 |
Symbol 70 Button | Uses:65 66 67 69 57 | Used by:83 |
Symbol 71 Graphic | Used by:82 | |
Symbol 72 Graphic | Used by:73 74 | |
Symbol 73 Button | Uses:72 | Used by:82 |
Symbol 74 Button | Uses:72 | Used by:82 |
Symbol 75 Font | Used by:76 80 | |
Symbol 76 Text | Uses:75 | Used by:82 |
Symbol 77 Graphic | Used by:79 81 | |
Symbol 78 Graphic | Used by:79 81 | |
Symbol 79 Button | Uses:77 78 | Used by:82 |
Symbol 80 Text | Uses:75 | Used by:82 |
Symbol 81 Button | Uses:77 78 | Used by:82 |
Symbol 82 MovieClip | Uses:71 59 73 74 76 79 80 81 | Used by:83 |
Symbol 83 MovieClip | Uses:52 53 58 64 70 82 | Used by:Timeline |
Symbol 84 Sound | Used by:Timeline | |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:90 108 |
Symbol 87 Font | Used by:88 89 93 94 | |
Symbol 88 EditableText | Uses:87 | Used by:90 108 |
Symbol 89 EditableText | Uses:87 | Used by:90 108 |
Symbol 90 MovieClip | Uses:86 88 89 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:95 |
Symbol 93 EditableText | Uses:87 | Used by:95 |
Symbol 94 EditableText | Uses:87 | Used by:95 |
Symbol 95 MovieClip | Uses:92 93 94 | Used by:Timeline |
Symbol 96 Sound | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:100 107 |
Symbol 100 MovieClip | Uses:99 | Used by:107 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:107 |
Symbol 103 Sound | Used by:107 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:100 102 103 104 99 106 | Used by:Timeline |
Symbol 108 MovieClip | Uses:86 88 89 | Used by:Timeline |
Symbol 109 MovieClip | Uses:21 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:113 |
Symbol 112 Button | Uses:65 66 67 69 57 | Used by:113 |
Symbol 113 MovieClip | Uses:111 58 112 | Used by:Timeline |
Symbol 114 Sound | Used by:Timeline |
Instance Names
"bg" | Frame 1 | Symbol 51 MovieClip |
"timer" | Frame 3 | Symbol 97 MovieClip |
"player" | Frame 3 | Symbol 107 MovieClip |
"regeln" | Symbol 83 MovieClip Frame 1 | Symbol 82 MovieClip |
"player_solo" | Symbol 107 MovieClip Frame 1 | Symbol 100 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tot1_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tot2_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "hg_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "tile" |
Labels
"intro" | Frame 2 |
"gameover" | Frame 4 |
"beam" | Symbol 37 MovieClip Frame 21 |
"death" | Symbol 107 MovieClip Frame 29 |
Dynamic Text Variables
_root.score | Symbol 88 EditableText | "4" |
_root.score | Symbol 89 EditableText | "4" |
_root.leben | Symbol 93 EditableText | "4" |
_root.leben | Symbol 94 EditableText | "4" |
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