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Strip Blackjack French Maid.swf

This is the info page for
Flash #105194

(Click the ID number above for more basic data on this flash file.)


Text
0%

MENU

HOW TO PLAY

The game is played with standard 52 cards
decks. Make your bet and click on the
"Deal" button. Then the dealer gives 2
cards to you and 2 to her. The extra cards
are dealt by clicking on the "Hit" button.
Try to get points as close to 21 as possible,
without exceeding 21. Click on the "Stand"
button and the dealer will open his cards.
The winner is determined by comparing the
total value of the player hand with the
dealer hand. When dealer has no money
then she bets her clothes.

PLAY

INSTRUCTIONS

t

a

s

e

m

G

l

u

d

A

r

o

M

DEALER

PLAYER

DEAL

Make Your Bet

100 $

200 $

300 $

STAND

HIT

Bet: 100$

0

-

Bank: 0$

Bank: 1000$

YOU BUST

DEALER
BUST

BLACKJACK

DEALER
WIN

GAME OVER
You have no more
money

PLAY AGAIN

MORE GAMES

WINNER
Move mouse cursor up and
down to fuck me harder.

SOUNDS

ActionScript [AS1/AS2]

Frame 1
stop(); onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = int((100 * getBytesLoaded()) / getBytesTotal()) + "%"; if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } };
Frame 3
function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function playSound(snd_name) { snd = new Sound(); snd.attachSound(snd_name); snd.start(); delete snd; } stop(); owner_URL = "http://adult-sex-games.com/"; setScreen("mainmenu");
Symbol 10 MovieClip [card] Frame 1
function DealNextCard() { if (_parent.dealing) { _parent.add_to_dealer = !_parent.add_to_dealer; _parent.AddCard(_parent.add_to_dealer); if (_parent.player_cards.length == 2) { _parent.dealing = false; _parent.stand_btn._visible = true; _parent.hit_btn._visible = true; } } } type = "p"; if (val < 13) { type = "b"; } else if (val < 26) { type = "c"; } else if (val < 39) { type = "k"; } front.attachMovie(type + ((val % 13) + 2), "type", 0);
Symbol 10 MovieClip [card] Frame 10
stop(); DealNextCard(); if (_parent.hitting) { _parent.hitting = false; if (_parent.scores.player_score > 21) { _parent.hit_btn._visible = false; _parent.stand_btn._visible = false; _parent.bust.gotoAndPlay("you"); } } if (_parent.opening) { if (_parent.scores.dealer_score <= _parent.scores.player_score) { _parent.AddCard(true); } else { _parent.hit_btn._visible = false; _parent.stand_btn._visible = false; _parent.opening = false; if (_parent.scores.dealer_score > 21) { _parent.bust.gotoAndPlay("dealer"); } else { _parent.bust.gotoAndPlay("more"); } } } if (_parent.scores.player_score == 21) { _parent.bust.gotoAndPlay("blackjack"); _parent.stand_btn._visible = false; _parent.hit_btn._visible = false; }
Symbol 10 MovieClip [card] Frame 19
stop(); DealNextCard();
Symbol 193 MovieClip Frame 1
stop();
Symbol 198 MovieClip [help_screen] Frame 1
menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); };
Symbol 224 MovieClip [mainmenu] Frame 1
play_btn.onPress = function () { _parent.gotoScreen("game"); }; help_btn.onPress = function () { _parent.gotoScreen("help_screen"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 265 MovieClip Frame 1
if (ymouse == undefined) { ymouse = _ymouse; mouse_up = false; changes = 0; changes_prev = 0; counter = 0; frames_per_cicle = 0; } onMouseMove = function () { if ((!mouse_up) && (_ymouse < ymouse)) { mouse_up = true; changes++; } else if (mouse_up && (_ymouse > ymouse)) { mouse_up = false; changes++; } ymouse = _ymouse; }; onEnterFrame = function () { counter++; if (counter >= 10) { counter = 0; if ((changes >= changes_prev) && (changes != 0)) { frames_per_cicle = frames_per_cicle + 2; } else { if (frames_per_cicle > 8) { frames_per_cicle = frames_per_cicle - 4; } else { frames_per_cicle = frames_per_cicle - 2; } if (frames_per_cicle < 0) { frames_per_cicle = 0; } } changes_prev = changes; changes = 0; } if (frames_per_cicle > 25) { head.gotoAndStop(2); } else { head.gotoAndStop(1); } frame = _currentframe + frames_per_cicle; if (frame > 200) { frame = frame - 200; } gotoAndStop(frame); };
Symbol 266 MovieClip Frame 1
stop(); points = new Array(1, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225); point_goto = 0; onEnterFrame = function () { if (_currentframe == 226) { return(undefined); } if (_currentframe < points[point_goto]) { gotoAndStop(_currentframe + 1); } else if (_currentframe > points[point_goto]) { gotoAndStop(_currentframe - 1); } };
Symbol 266 MovieClip Frame 172
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
bet1.onPress = function () { bet1.gotoAndStop(2); bet2.gotoAndStop(1); bet3.gotoAndStop(1); _parent.bank.val = 1; }; bet2.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(2); bet3.gotoAndStop(1); _parent.bank.val = 2; }; bet3.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(1); bet3.gotoAndStop(2); _parent.bank.val = 3; }; bet1.onPress();
Symbol 286 MovieClip Frame 1
function SetLabel() { label = ("Bet: " + (100 * val)) + "$"; } val = 1;
Symbol 289 MovieClip Frame 1
function FoldPlayerScores() { player_score = 0; i = 0; while (i < _parent.player_cards.length) { n = (_parent.player_cards[i].val % 13) + 2; if (n != 14) { if (n > 10) { n = 10; } player_score = player_score + n; } else { player_score = player_score + 1; } i++; } i = 0; while (i < _parent.player_cards.length) { n = (_parent.player_cards[i].val % 13) + 2; if (n == 14) { if (player_score <= 11) { player_score = player_score + 10; } } i++; } player_label = player_score; } function FoldDealerScores() { dealer_score = 0; hiden = false; i = 0; while (i < _parent.dealer_cards.length) { n = (_parent.dealer_cards[i].val % 13) + 2; if (n != 14) { if (n > 10) { n = 10; } dealer_score = dealer_score + n; } else { dealer_score = dealer_score + 1; } i++; } i = 0; while (i < _parent.dealer_cards.length) { n = (_parent.dealer_cards[i].val % 13) + 2; if (n == 14) { if (dealer_score <= 11) { dealer_score = dealer_score + 10; } } i++; } if (_parent.opening) { dealer_label = dealer_score; } else { dealer_label = "-"; } } dealer_score = 0; player_score = 0;
Symbol 296 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 2
_parent._parent.playSound("miss");
Symbol 296 MovieClip Frame 26
gotoAndStop (1); _parent.player_money = _parent.player_money - (_parent.bank.val * 100); _parent.dealer_money = _parent.dealer_money + (_parent.bank.val * 100); _parent.SetBankLabels();
Symbol 296 MovieClip Frame 28
_parent._parent.playSound("hit");
Symbol 296 MovieClip Frame 52
gotoAndStop (1); _parent.player_money = _parent.player_money + (_parent.bank.val * 100); _parent.dealer_money = _parent.dealer_money - (_parent.bank.val * 100); _parent.SetBankLabels();
Symbol 296 MovieClip Frame 54
_parent._parent.playSound("hit");
Symbol 296 MovieClip Frame 79
gotoAndStop (1); _parent.player_money = _parent.player_money + (_parent.bank.val * 100); _parent.dealer_money = _parent.dealer_money - (_parent.bank.val * 100); _parent.SetBankLabels();
Symbol 296 MovieClip Frame 81
_parent._parent.playSound("miss");
Symbol 296 MovieClip Frame 106
gotoAndStop (1); _parent.player_money = _parent.player_money - (_parent.bank.val * 100); _parent.dealer_money = _parent.dealer_money + (_parent.bank.val * 100); _parent.SetBankLabels();
Symbol 303 MovieClip Frame 1
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 306 MovieClip Frame 1
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 307 MovieClip [game] Frame 1
function SetBankLabels() { dealer_bank = ("Bank: " + dealer_money) + "$"; player_bank = ("Bank: " + player_money) + "$"; bank._visible = false; scores._visible = false; gangster.point_goto = (-dealer_money) / 100; if (gangster.point_goto < 0) { gangster.point_goto = 0; } if (gangster.point_goto > (gangster.points.length - 1)) { gangster.point_goto = gangster.points.length - 1; } if (player_money <= 0) { lost_dialog._visible = true; _parent.playSound("game_over"); } else if (gangster.point_goto < (gangster.points.length - 1)) { bet._visible = true; deal_btn._visible = true; } else { win_dialog._visible = true; _parent.playSound("fanfare"); } i = dealer_cards.length - 1; while (i >= 0) { removeMovieClip(dealer_cards[i]); dealer_cards.splice(i, 1); i--; } i = player_cards.length - 1; while (i >= 0) { removeMovieClip(player_cards[i]); player_cards.splice(i, 1); i--; } } function InitDeck() { i = 0; while (i < deck.length) { deck.pop(); i++; } i = 0; while (i < 52) { deck.push(i); i++; } } function AddCard(dealer) { prefix = "dealer"; if (!dealer) { prefix = "player"; } card = attachMovie("card", (prefix + "_card") + eval (prefix + "_cards").length, depth); depth++; n = random(deck.length); card.val = deck[n]; deck.splice(n, 1); if (dealer && (dealer_cards.length == 1)) { card.gotoAndPlay("back"); } card._y = 365; card._x = 26 + (20 * eval (prefix + "_cards").length); if (!dealer) { card._x = card._x + 352; } eval (prefix + "_cards").push(card); scores.FoldPlayerScores(); scores.FoldDealerScores(); } bank._visible = false; stand_btn._visible = false; hit_btn._visible = false; scores._visible = false; lost_dialog._visible = false; win_dialog._visible = false; dealer_money = 0; player_money = 1000; deck = new Array(); InitDeck(); dealer_cards = new Array(); player_cards = new Array(); dealing = false; hitting = false; opening = false; add_to_dealer = true; depth = 0; deal_btn.onPress = function () { add_to_dealer = true; depth = 0; bet._visible = false; bank.SetLabel(); bank._visible = true; deal_btn._visible = false; scores._visible = true; InitDeck(); dealing = true; AddCard(true); }; hit_btn.onPress = function () { AddCard(false); hitting = true; }; stand_btn.onPress = function () { stand_btn._visible = false; hit_btn._visible = false; dealer_cards[dealer_cards.length - 1].gotoAndPlay("show"); opening = true; scores.FoldDealerScores(); }; menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 311 MovieClip [trans_screen] Frame 1
var next_screen;
Symbol 311 MovieClip [trans_screen] Frame 10
_parent.setScreen(next_screen);
Symbol 311 MovieClip [trans_screen] Frame 20
removeMovieClip(this);

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Instance Names

"front"Symbol 10 MovieClip [card] Frame 1Symbol 5 MovieClip
"menu_btn"Symbol 198 MovieClip [help_screen] Frame 1Symbol 173 Button
"play_btn"Symbol 224 MovieClip [mainmenu] Frame 1Symbol 202 Button
"help_btn"Symbol 224 MovieClip [mainmenu] Frame 1Symbol 204 Button
"moregames"Symbol 224 MovieClip [mainmenu] Frame 1Symbol 223 Button [moregames]
"head"Symbol 265 MovieClip Frame 1Symbol 193 MovieClip
"bet1"Symbol 280 MovieClip Frame 1Symbol 276 MovieClip
"bet2"Symbol 280 MovieClip Frame 1Symbol 276 MovieClip
"bet3"Symbol 280 MovieClip Frame 1Symbol 276 MovieClip
"again_btn"Symbol 303 MovieClip Frame 1Symbol 300 Button
"moregames_btn"Symbol 303 MovieClip Frame 1Symbol 302 Button
"again_btn"Symbol 306 MovieClip Frame 1Symbol 300 Button
"moregames_btn"Symbol 306 MovieClip Frame 1Symbol 302 Button
"moregames"Symbol 307 MovieClip [game] Frame 1Symbol 223 Button [moregames]
"gangster"Symbol 307 MovieClip [game] Frame 1Symbol 266 MovieClip
"deal_btn"Symbol 307 MovieClip [game] Frame 1Symbol 272 Button
"bet"Symbol 307 MovieClip [game] Frame 1Symbol 280 MovieClip
"stand_btn"Symbol 307 MovieClip [game] Frame 1Symbol 282 Button
"hit_btn"Symbol 307 MovieClip [game] Frame 1Symbol 284 Button
"bank"Symbol 307 MovieClip [game] Frame 1Symbol 286 MovieClip
"scores"Symbol 307 MovieClip [game] Frame 1Symbol 289 MovieClip
"bust"Symbol 307 MovieClip [game] Frame 1Symbol 296 MovieClip
"menu_btn"Symbol 307 MovieClip [game] Frame 1Symbol 173 Button
"lost_dialog"Symbol 307 MovieClip [game] Frame 1Symbol 303 MovieClip
"win_dialog"Symbol 307 MovieClip [game] Frame 1Symbol 306 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 2Symbol 10 as "card"
ExportAssets (56)Timeline Frame 2Symbol 13 as "b2"
ExportAssets (56)Timeline Frame 2Symbol 16 as "b3"
ExportAssets (56)Timeline Frame 2Symbol 19 as "b4"
ExportAssets (56)Timeline Frame 2Symbol 22 as "b5"
ExportAssets (56)Timeline Frame 2Symbol 25 as "b6"
ExportAssets (56)Timeline Frame 2Symbol 28 as "b7"
ExportAssets (56)Timeline Frame 2Symbol 31 as "b8"
ExportAssets (56)Timeline Frame 2Symbol 34 as "b9"
ExportAssets (56)Timeline Frame 2Symbol 37 as "b10"
ExportAssets (56)Timeline Frame 2Symbol 40 as "b11"
ExportAssets (56)Timeline Frame 2Symbol 43 as "b12"
ExportAssets (56)Timeline Frame 2Symbol 46 as "b13"
ExportAssets (56)Timeline Frame 2Symbol 49 as "b14"
ExportAssets (56)Timeline Frame 2Symbol 52 as "c2"
ExportAssets (56)Timeline Frame 2Symbol 55 as "c3"
ExportAssets (56)Timeline Frame 2Symbol 58 as "c4"
ExportAssets (56)Timeline Frame 2Symbol 61 as "c5"
ExportAssets (56)Timeline Frame 2Symbol 64 as "c6"
ExportAssets (56)Timeline Frame 2Symbol 67 as "c7"
ExportAssets (56)Timeline Frame 2Symbol 70 as "c8"
ExportAssets (56)Timeline Frame 2Symbol 73 as "c9"
ExportAssets (56)Timeline Frame 2Symbol 76 as "c10"
ExportAssets (56)Timeline Frame 2Symbol 79 as "c11"
ExportAssets (56)Timeline Frame 2Symbol 82 as "c12"
ExportAssets (56)Timeline Frame 2Symbol 85 as "c13"
ExportAssets (56)Timeline Frame 2Symbol 88 as "c14"
ExportAssets (56)Timeline Frame 2Symbol 91 as "k2"
ExportAssets (56)Timeline Frame 2Symbol 94 as "k3"
ExportAssets (56)Timeline Frame 2Symbol 97 as "k4"
ExportAssets (56)Timeline Frame 2Symbol 100 as "k5"
ExportAssets (56)Timeline Frame 2Symbol 103 as "k6"
ExportAssets (56)Timeline Frame 2Symbol 106 as "k7"
ExportAssets (56)Timeline Frame 2Symbol 109 as "k8"
ExportAssets (56)Timeline Frame 2Symbol 112 as "k9"
ExportAssets (56)Timeline Frame 2Symbol 115 as "k10"
ExportAssets (56)Timeline Frame 2Symbol 118 as "k11"
ExportAssets (56)Timeline Frame 2Symbol 121 as "k12"
ExportAssets (56)Timeline Frame 2Symbol 124 as "k13"
ExportAssets (56)Timeline Frame 2Symbol 127 as "k14"
ExportAssets (56)Timeline Frame 2Symbol 130 as "p2"
ExportAssets (56)Timeline Frame 2Symbol 133 as "p3"
ExportAssets (56)Timeline Frame 2Symbol 136 as "p4"
ExportAssets (56)Timeline Frame 2Symbol 139 as "p5"
ExportAssets (56)Timeline Frame 2Symbol 142 as "p6"
ExportAssets (56)Timeline Frame 2Symbol 145 as "p7"
ExportAssets (56)Timeline Frame 2Symbol 148 as "p8"
ExportAssets (56)Timeline Frame 2Symbol 151 as "p9"
ExportAssets (56)Timeline Frame 2Symbol 154 as "p10"
ExportAssets (56)Timeline Frame 2Symbol 157 as "p11"
ExportAssets (56)Timeline Frame 2Symbol 160 as "p12"
ExportAssets (56)Timeline Frame 2Symbol 163 as "p13"
ExportAssets (56)Timeline Frame 2Symbol 166 as "p14"
ExportAssets (56)Timeline Frame 2Symbol 198 as "help_screen"
ExportAssets (56)Timeline Frame 2Symbol 223 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 224 as "mainmenu"
ExportAssets (56)Timeline Frame 2Symbol 223 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 307 as "game"
ExportAssets (56)Timeline Frame 2Symbol 311 as "trans_screen"
ExportAssets (56)Timeline Frame 2Symbol 313 as "fanfare"
ExportAssets (56)Timeline Frame 2Symbol 314 as "game_over"
ExportAssets (56)Timeline Frame 2Symbol 315 as "miss"
ExportAssets (56)Timeline Frame 2Symbol 316 as "hit"

Labels

"back"Symbol 10 MovieClip [card] Frame 11
"show"Symbol 10 MovieClip [card] Frame 20
"you"Symbol 296 MovieClip Frame 2
"dealer"Symbol 296 MovieClip Frame 28
"blackjack"Symbol 296 MovieClip Frame 54
"more"Symbol 296 MovieClip Frame 81

Dynamic Text Variables

percentSymbol 3 EditableText"0%"
labelSymbol 285 EditableText"Bet: 100$"
player_labelSymbol 287 EditableText"0"
dealer_labelSymbol 288 EditableText"-"
dealer_bankSymbol 290 EditableText"Bank: 0$"
player_bankSymbol 291 EditableText"Bank: 1000$"




http://swfchan.com/22/105194/info.shtml
Created: 10/8 -2019 12:45:41 Last modified: 10/8 -2019 12:45:41 Server time: 22/12 -2024 21:05:23