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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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1HG_01HSN.swf

This is the info page for
Flash #106484

(Click the ID number above for more basic data on this flash file.)


Text
100%

>game
>export world

presents...

OneHandGames

Hot Summer Nights

PLAY
SCENES

PLAY
SCENES

QWERTY
AZERTY
DVORAK
FALLBACK

L

K

J

I

D

S

A

W

L

K

J

I

D

S

Q

Z

S

N

T

R

E

O

A

<

,

6

5

4

8





RIGHTY

LEFTY

MENU

SCENES

SPACE

-return-

-The Next Day-

THE END

-The Next Night-

ActionScript [AS1/AS2]

Frame 1
function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } contextmenu = new ContextMenu(); contextmenu.hideBuiltInItems(); _root.menu = contextmenu; var loadin = 1; this.onEnterFrame = function () { if (loadin) { var _local2 = makepercent(_root.getBytesLoaded(), 0, _root.getBytesTotal()); _root.percent.text = _local2 + "%"; if (_local2 == 100) { loadin = 0; _root.gotoAndStop("load"); } } }; this.stop();
Frame 2
this.prevFrame();
Frame 10
function gstate_transition(gstate, gaction) { switch (gstate) { case "enterpool" : return("swim"); case "exitpool" : return("swimsuit"); case "enterexitbed" : if (gaction == "walkE") { return("bed"); } return(""); } return(gstate); } function nomovement_transition(gstate) { switch (gstate) { case "enterpool" : return(1); case "exitpool" : return(1); case "enterexitbed" : return(1); } return(0); } function lock_bedroom(v) { var _local2 = world_interactA[50][9]; var _local1 = world_interactA[50][10]; _local2.sprite = 0; _local1.sprite = 0; if (v == "goingswimming") { _local2.locktxt = "(I should change into my swimsuit first.)"; _local1.locktxt = "(I should change into my swimsuit first.)"; _local2.propval = ""; _local1.propval = ""; } else if (v == "goingout") { _local2.locktxt = "(I'm not going swimming.)"; _local1.locktxt = "(I'm not going swimming.)"; _local2.propval = "swimsuit"; _local1.propval = "swimsuit"; } else if (v == "goingoutsp") { _local2.locktxt = "I'm not going swimming."; _local1.locktxt = "I'm not going swimming."; _local2.propval = "swimsuit"; _local1.propval = "swimsuit"; _local2 = world_interactA[72][9]; _local1 = world_interactA[72][10]; _local2.sprite = -1; _local1.sprite = -1; } else { _local2.sprite = -1; _local1.sprite = -1; } } function lock_herhouse(v) { world_interactA[46][34].lock = v; } function lock_herroom(v) { if (v == "clothes") { world_interactA[71][21].locktxt = "Sure you don't want to put on your clothes first?"; world_interactA[71][22].locktxt = "Sure you don't want to put on your clothes first?"; return(undefined); } world_interactA[71][21].lock = v; world_interactA[71][22].lock = v; } function change_clocks(t) { t = t.split(","); world_sprites[0][0].hour = Number(t[0]); world_sprites[0][0].minute = Number(t[1]); } function pool_wait(v) { if (v) { world_interactA[34][33] = {lock:1, locktxt:"(I think I'll wait a bit longer.)"}; } else { world_interactA[34][33] = undefined; createarea(); } } function too_complex() { world_sprites[1][0].state = 30; world_sprites[0][0].gaction = "standE"; createarea(); world_sprites[0][0].live = 0; } function too_complex2() { world_sprites[0][0].gaction = "standE"; createarea(); world_sprites[0][0].live = 0; } function too_complex3() { change_clocks("8,6"); lock_herroom(1); world_sprites[0][0].gstate = "nude"; world_sprites[1][0].gstate = "nude"; createarea(); } function lights_off() { _root.overlay.mc.play(); world_sprites[0][0].gaction = "standW"; world_sprites[3][0].state = 9; createarea(); world_sprites[0][0].live = 0; } function lights_on() { _root.overlay.mc.gotoAndStop(1); } function gameinit(lvl) { if (design) { backup_tilesA = copyarr(world_tilesA); backup_tilesB = copyarr(world_tilesB); } else { backup_interactA = copyarr(world_interactA); backup_interactB = copyarr(world_interactB); } bgaud.setVolume(100); timer = 0; backup_sprites = copyarr(world_sprites); gamep = {state:"playing", fcount:0, tcount:0, fpt:6, fps:60, snd:""}; gamep.tps = Math.round(gamep.fps / gamep.fpt); frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); if (!design) { cam(2, 0); } createarea(); playerzone_check(); } function gameexit() { gamep.state = "exiting"; if (design) { world_tilesA = copyarr(backup_tilesA); world_tilesB = copyarr(backup_tilesB); } else { world_interactA = copyarr(backup_interactA); world_interactB = copyarr(backup_interactB); } world_sprites = copyarr(backup_sprites); } function superexit() { frameon("menu"); } function simulation() { snd_fade(); if (gamep.state == "text") { textcontrol(); } else if (gamep.state == "cutscene") { if (_root.overlay.mc._currentframe == _root.overlay.mc._totalframes) { finishcutscene(); snd_initfade("bgaud", 0, 1, 100); } } if (gamep.state != "playing") { return(undefined); } pdelay(); gamep.fcount = (((gamep.fcount + 1) == gamep.fpt) ? 0 : (gamep.fcount + 1)); if (gamep.fcount != 0) { return(undefined); } gamep.tcount++; var _local3 = 0; while (_local3 < ref_sprites.length) { var _local2 = ref_sprites[_local3]; var _local4 = world_sprites[_local2][0]; if (!_local4.live) { } else { _local4.ganim = _root.fg.sorted["s" + _local2].mc.mc._currentframe; if (_local2 == 0) { player(); } else { npc(_local2); } if (gamep.state != "playing") { return(undefined); } } _local3++; } } function npc(id) { var _local3 = world_sprites[id][0]; var _local1 = world_sprites[id][_local3.state]; if (_local1.statejump) { update_mainstate(_local3, _local1); movesprite(id); } else if (_local1.dir != undefined) { update_gstate(id, _local1); var _local6 = world_sprites[id][_local3.state + 1]; var _local4 = _local1.dir; var _local5 = 0; if ((_local4 == "u") || (_local4 == "d")) { if (_local3.ty == _local6.ty) { _local5 = 1; } } else if (_local3.tx == _local6.tx) { _local5 = 1; } if (_local5) { _local3.state++; update_gstate(id, _local6); movesprite(id); playerzone_check(); return(undefined); } if ((_local4 == "u") || (_local4 == "d")) { var _local8 = ((_local4 == "u") ? "d" : "u"); } else { var _local8 = ((_local4 == "l") ? "r" : "l"); } var _local7 = checktileto(_local4, _local8, id); if (_local7 != 0) { preparespritemove(id, _local1.spd, _local7); if (_local1.spd != undefined) { _local3.spd = _local1.spd; } } } else { update_gstate(id, _local1); movesprite(id); } } function player_statejump() { var _local2 = 0; var _local1 = world_sprites[_local2][0]; var _local3 = world_sprites[_local2][_local1.state]; if (_local3.statejump) { update_mainstate(_local1, _local3); if ((((_local1.tx < tilearea.xMin) || (_local1.tx >= tilearea.xMax)) || (_local1.ty < tilearea.yMin)) || (_local1.ty >= tilearea.yMax)) { cam(Math.floor((_local1.tx * tilep.w) / Stage.width), Math.floor((_local1.ty * tilep.h) / Stage.height)); } else { movesprite(_local2); } } } function player() { var _local6 = 0; var _local2 = world_sprites[_local6][0]; if ((((_local2.tx < tilearea.xMin) || (_local2.tx >= tilearea.xMax)) || (_local2.ty < tilearea.yMin)) || (_local2.ty >= tilearea.yMax)) { cam(Math.floor((_local2.tx * tilep.w) / Stage.width), Math.floor((_local2.ty * tilep.h) / Stage.height)); } var _local3 = interact_check(); if (_local3 != -1) { _root.overlay.spc.gotoAndStop(1); if (clicks.space == 1) { clicks.space = 2; if (_local3.id != undefined) { var _local4 = world_sprites[_local3.id][0]; var _local5 = world_sprites[_local3.id][_local4.state]; } if (_local5.taction || (_local5.tstate)) { if (_local5.taction == "face") { switch (_local2.gaction) { case "standN" : _local4.gaction = "standS"; break; case "standS" : _local4.gaction = "standN"; break; case "standE" : _local4.gaction = "standW"; break; case "standW" : _local4.gaction = "standE"; } } else if (_local5.taction) { _local4.gaction = _local5.taction; } movesprite(_local3.id); } var _local11 = performaction(world_text[_local3.txt]); if (_local5.touchskip) { _local4.state++; } if (_local11) { return(undefined); } if (_local3.tx != undefined) { var _local9 = (_local2.l ? ((("bx" + _local3.tx) + "y") + _local3.ty) : ((("ax" + _local3.tx) + "y") + _local3.ty)); _root.fg.sorted[_local9].mc.play(); } return(undefined); } } else { _root.overlay.spc.gotoAndStop(3); if (clicks.space == 1) { clicks.space = 2; } } if (clicks.up) { clicks.up = 2; var _local8 = "u"; var _local10 = "d"; _local2.gaction = "walkN"; } else if (clicks.down) { clicks.down = 2; var _local8 = "d"; var _local10 = "u"; _local2.gaction = "walkS"; } else if (clicks.left) { clicks.left = 2; var _local8 = "l"; var _local10 = "r"; _local2.gaction = "walkW"; } else if (clicks.right) { clicks.right = 2; var _local8 = "r"; var _local10 = "l"; _local2.gaction = "walkE"; } else { changestand(_local6); } if (_local8) { var _local7 = checktileto(_local8, _local10, _local6); if (_local7 != 0) { _root.overlay.spc.gotoAndStop(3); preparespritemove(_local6, undefined, _local7); } else { changestand(_local6); } } } function changestand(id) { var _local1 = world_sprites[id][0]; switch (_local1.gaction) { case "walkN" : _local1.gaction = "standN"; break; case "walkS" : _local1.gaction = "standS"; break; case "walkE" : _local1.gaction = "standE"; break; case "walkW" : _local1.gaction = "standW"; break; } movesprite(id); } function finishcutscene() { _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); gamep.state = "playing"; clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 2; } function interact_check() { var _local9 = 0; var _local5 = world_sprites[_local9][0]; if ((_local5.gaction == "standN") || (_local5.gaction == "standS")) { var _local6 = {tx:_local5.tx}; _local6.ty = ((_local5.gaction == "standN") ? (_local5.ty - 1) : (_local5.ty + 1)); var _local10 = ((_local5.gaction == "standN") ? "u" : "d"); var _local8 = ((_local10 == "d") ? "u" : "d"); var _local13 = ((_local10 == "d") ? "standN" : "standS"); } else { var _local6 = {ty:_local5.ty}; _local6.tx = ((_local5.gaction == "standW") ? (_local5.tx - 1) : (_local5.tx + 1)); var _local10 = ((_local5.gaction == "standW") ? "l" : "r"); var _local8 = ((_local10 == "r") ? "l" : "r"); var _local13 = ((_local10 == "r") ? "standW" : "standE"); } var _local4 = 0; while (_local4 < ref_sprites.length) { var _local1 = ref_sprites[_local4]; if (_local1 == _local9) { } else { var _local2 = world_sprites[_local1][0]; if (((!_local2.live) || (_local2.tx != _local6.tx)) || (_local2.ty != _local6.ty)) { } else { var _local3 = world_sprites[_local1][_local2.state]; if (_local3.touchx != undefined) { return({txt:_local3.touchx, id:_local1}); } if (_local3["touch" + _local8] != undefined) { var _local7 = _local3["touch" + _local8]; return({txt:_local7, id:_local1}); } } } _local4++; } tlon = (_local5.l ? (world_interactB[_local6.tx][_local6.ty]) : (world_interactA[_local6.tx][_local6.ty])); if (tlon.touch != undefined) { return({txt:tlon.touch, tx:_local6.tx, ty:_local6.ty}); } var tlon = (_local5.l ? (world_interactB[_local5.tx][_local5.ty]) : (world_interactA[_local5.tx][_local5.ty])); if (tlon.touch != undefined) { return({txt:tlon.touch, tx:_local5.tx, ty:_local5.ty}); } return(-1); } function playerzone_check() { var _local2 = world_sprites[0][0]; if (_local2.turnarrive != 0) { return(undefined); } var _local4 = 0; for ( ; _local4 < ref_sprites.length ; _local4++) { var _local3 = ref_sprites[_local4]; var _local5 = world_sprites[_local3][0]; var _local1 = world_sprites[_local3][_local5.state]; if (_local1.pa == undefined) { } else if ((_local1.pdelay != undefined) && (_local2.pdelay > -1)) { } else if ((_local1.pxmin == undefined) || ((((_local1.pxmin <= _local2.tx) && (_local1.pxmax >= _local2.tx)) && (_local1.pymin <= _local2.ty)) && (_local1.pymax >= _local2.ty))) { if (_local1.pdelay != undefined) { if (_local2.pdelay == -1) { _local2.pdelay = timer + (_local1.pdelay * gamep.fps); _local2.psprite = _local3; continue; } if (_local2.pdelay == -2) { _local2.pdelay = -1; } } var _local6 = world_text[_local1.pa]; changestand(0); _local5.state++; performaction(_local6); } } } function pdelay() { var _local1 = world_sprites[0][0]; if (_local1.pdelay < 0) { return(undefined); } if (timer >= _local1.pdelay) { var _local3 = world_sprites[_local1.psprite][0]; var _local2 = world_sprites[_local1.psprite][_local3.state]; if ((_local2.pxmin == undefined) || ((((_local2.pxmin <= _local1.tx) && (_local2.pxmax >= _local1.tx)) && (_local2.pymin <= _local1.ty)) && (_local2.pymax >= _local1.ty))) { var _local4 = world_text[_local2.pa]; changestand(0); _local3.state++; performaction(_local4); _local1.pdelay = -1; playerzone_check(); return(undefined); } _local1.pdelay = -2; } } function performaction(sub) { var _local3 = typeof(sub); if (sub instanceof Array) { gamep.state = "text"; _root.overlay.gotoAndStop("text"); var _local4 = copyarr(sub); text_end = _local4.shift(); text_text = copyarr(_local4); text_on = 0; updatetext(); clicks.left = 2; clicks.right = 2; clicks.space = 2; return(1); } if (_local3 == "object") { if (sub.sprite != undefined) { var _local5 = world_sprites[sub.sprite][0]; var _local6 = sub["propval" + _local5[sub.propname]]; var _local7 = ((_local6 == undefined) ? (sub.propval) : (_local6)); _local5[sub.propname] = _local7; } if (sub.func) { _root[sub.func](sub.funcpass); } if (sub.cut) { gamep.state = "cutscene"; snd_initfade("bgaud", 0, 1, 0); _root.overlay.gotoAndStop(sub.cut); return(1); } if (sub.propname == "state") { playerzone_check(); } finishcutscene(); } else if (_local3 == "string") { } else if (_local3 == "number") { finishcutscene(); } } function textcontrol() { var _local1 = text_on; if (clicks.space == 1) { clicks.space = 2; if (text_on == (text_text.length - 1)) { performaction(text_end); clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 2; return(undefined); } } if (clicks.right == 1) { _local1++; clicks.right = 2; } if (clicks.left == 1) { _local1--; clicks.left = 2; } if (((_local1 != text_on) && (_local1 > -1)) && (_local1 < text_text.length)) { text_on = _local1; updatetext(); } } function updatetext() { var _local5 = ((text_on == 0) ? 2 : 1); var _local2 = text_on == (text_text.length - 1); var _local4 = (_local2 ? 2 : 1); var _local3 = (_local2 ? 1 : 2); _root.overlay.lft.gotoAndStop(_local5); _root.overlay.rght.gotoAndStop(_local4); _root.overlay.spc.gotoAndStop(_local3); _root.overlay.txt.text = text_text[text_on]; } function update_gstate(id, dub) { var _local2 = world_sprites[id][0]; if (dub.gchar) { _local2.gchar = dub.gchar; } if (dub.gstate) { _local2.gstate = dub.gstate; } if (dub.gaction) { _local2.gaction = dub.gaction; } } function exportworld() { var _local1 = ""; var _local2 = new Date(); _local1 = _local1 + ((((((((("//" + _local2.getFullYear()) + "/") + (_local2.getMonth() + 1)) + "/") + _local2.getDate()) + " ") + _local2.getHours()) + ":") + _local2.getMinutes()); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtA = \"" + exporttiles(world_tilesA)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtB = \"" + exporttiles(world_tilesB)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + "world_tilesA = importtiles(world_txtA);"; _local1 = _local1 + newline; _local1 = _local1 + "world_tilesB = importtiles(world_txtB);"; trace(_local1); } function exportvar(nam, val, multi) { var _local3 = nam + " = "; if (multi) { _local3 = _local3 + "new Array();\r"; var _local1 = 0; while (_local1 < val.length) { _local3 = _local3 + (((((((nam + "[") + _local1) + "]") + " = ") + exportarray(val[_local1])) + ";") + newline); _local1++; } return(_local3); } var _local5 = typeof(val); if (val instanceof Array) { _local3 = _local3 + exportarray(val); } else if (_local5 == "object") { _local3 = _local3 + exportobject(val); } else if (_local5 == "string") { _local3 = _local3 + (("\"" + val) + "\""); } else if (_local5 == "number") { _local3 = _local3 + val; } _local3 = _local3 + ";"; return(_local3); } function exportarray(arr, kill) { var _local3 = "["; var _local1 = 0; while (_local1 < arr.length) { var _local4 = typeof(arr[_local1]); if (arr[_local1] == undefined) { _local3 = _local3 + (kill ? "" : ",0"); } else { if (_local1) { _local3 = _local3 + ", "; } if (arr[_local1] instanceof Array) { _local3 = _local3 + exportarray(arr[_local1]); } else if (_local4 == "object") { _local3 = _local3 + exportobject(arr[_local1]); } else if (_local4 == "string") { _local3 = _local3 + (("\"" + arr[_local1]) + "\""); } else if (_local4 == "number") { _local3 = _local3 + arr[_local1]; } } _local1++; } _local3 = _local3 + "]"; if (_local3 == "[]") { _local3 = "0"; } return(_local3); } function exportobject(obj) { var _local2 = "{"; var _local4 = 0; for (var _local5 in obj) { if (_local4) { _local2 = _local2 + ", "; } var _local3 = typeof(obj[_local5]); if (obj[_local5] == undefined) { _local2 = _local2 + ((_local5 + ":") + 0); } else if (_local3 == "string") { _local2 = _local2 + (((_local5 + ":\"") + obj[_local5]) + "\""); } else if (_local3 == "number") { _local2 = _local2 + ((_local5 + ":") + obj[_local5]); } _local4++; } _local2 = _local2 + "}"; return(_local2); } function importarray(txt) { var _local4 = new Array(); txt = txt.slice(1, -1); while (true) { var _local6 = txt.charAt(0); if (_local6 == "[") { var _local2 = 1; var _local7 = 1; while (true) { _local7 = txt.indexOf("]", _local7); _local2 = txt.indexOf("[", _local2); if ((_local2 == -1) || (_local2 > _local7)) { break; } _local2++; _local7++; } _local7++; var _local8 = txt.slice(0, _local7); _local4.push(importarray(_local8)); txt = txt.slice(_local7); } else if (_local6 == "{") { var _local7 = txt.indexOf("}") + 1; _local4.push(importobject(txt.slice(0, _local7))); txt = txt.slice(_local7); } else { _local4 = txt.split(", "); var _local3 = 0; while (_local3 < _local4.length) { var _local5 = Number(_local4[_local3]); if (!isNaN(_local5)) { _local4[_local3] = _local5; } _local3++; } } if (txt.charAt(0) == ",") { txt = txt.slice(2); continue; } return(_local4); } } function importobject(txt) { var _local5 = new Object(); txt = txt.slice(1, -1); var _local4 = txt.split(", "); var _local2 = 0; while (_local2 < _local4.length) { var _local1 = _local4.split(":"); var _local3 = ((_local1[1].charAt(0) == "\"") ? (_local1[1].slice(1, -1)) : (Number(_local1[_local2]))); _local5[_local1[0]] = _local3; _local2++; } return(_local5); } function copyarr(arr) { var _local4 = new Array(); var _local1 = 0; while (_local1 < arr.length) { var _local2 = arr[_local1]; if (_local2 instanceof Array) { var _local5 = copyarr(arr[_local1]); _local4.push(_local5); } else if (typeof(_local2) == "object") { var _local5 = copyob(arr[_local1]); _local4.push(_local5); } else { _local4.push(_local2); } _local1++; } return(_local4); } function copyob(ob) { var _local2 = new Object(); for (var _local3 in ob) { _local2[_local3] = ob[_local3]; } return(_local2); } function importtiles(txt) { txt = txt.split(","); var _local6 = new Array(); var _local5 = 0; var _local2 = 0; _local6[_local5] = new Array(); var _local4 = 0; while (_local4 < txt.length) { if (txt[_local4] == "br") { _local5++; _local6[_local5] = new Array(); _local2 = 0; } else { var _local1 = txt[_local4].split("x"); if (_local1.length == 0) { } else if (_local1.length == 1) { _local6[_local5][_local2] = Number(_local1[0]); _local2++; } else { _local1[0] = Number(_local1[0]); _local1[1] = Number(_local1[1]); if (_local1[0] == 0) { _local2 = _local2 + _local1[1]; } else { var _local3 = 0; while (_local3 < _local1[1]) { _local6[_local5][_local2] = _local1[0]; _local2++; _local3++; } } } } _local4++; } return(_local6); } function exporttiles(arr) { var _local2 = ""; var _local3 = 0; var _local4 = 0; var _local6 = 0; while (_local6 < arr.length) { if (_local6 != 0) { if (_local3 != 0) { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); } _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + "br"; _local3 = 0; _local4 = 0; } var _local1 = 0; while (_local1 < arr[_local6].length) { if (arr[_local6][_local1] == undefined) { arr[_local6][_local1] = 0; } if (arr[_local6][_local1] == _local3) { _local4++; } else { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); _local3 = arr[_local6][_local1]; _local4 = 1; } _local1++; } _local6++; } var _local7 = _local2.split(","); _local6 = _local7.length - 1; while (_local6 > 0) { if (_local7[_local6] != "br") { _local7.splice(_local6 + 1); _local2 = _local7.join(","); break; } _local6--; } return(_local2); } function cam(xto, yto) { if (!design) { snd_ambience(xto, yto); } if (xto != -999) { _root.fg._x = -(xto * Stage.width); } if (yto != -999) { _root.fg._y = -(yto * Stage.height); } campointa = {x:0, y:0}; _root.fg.globalToLocal(campointa); campointb = {x:Stage.width, y:Stage.height}; _root.fg.globalToLocal(campointb); createarea(); } function createarea() { var _local8 = {xMin:campointa.x - tlradius.l, xMax:campointb.x + tlradius.r, yMin:campointa.y - tlradius.u, yMax:campointb.y + tlradius.d}; tilearea = {xMin:gettilex(_local8.xMin), xMax:gettilex(_local8.xMax), yMin:gettiley(_local8.yMin), yMax:gettiley(_local8.yMax)}; tilearea.line = (tilearea.xMax - tilearea.xMin) + 2; tilearea.layer = (tilearea.line * ((tilearea.yMax - tilearea.yMin) + 2)) * 2; _root.fg.gotoAndStop(3); _root.fg.gotoAndStop(1); var _local3 = tilearea.xMin; while (_local3 <= tilearea.xMax) { if (world_tilesA[_local3] == undefined) { world_tilesA[_local3] = new Array(); } if (world_tilesB[_local3] == undefined) { world_tilesB[_local3] = new Array(); } var _local2 = tilearea.yMin; while (_local2 <= tilearea.yMax) { if (world_tilesA[_local3][_local2] == undefined) { world_tilesA[_local3][_local2] = 0; } if (world_tilesB[_local3][_local2] == undefined) { world_tilesB[_local3][_local2] = 0; } var _local6 = world_tilesA[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 0); } _local6 = world_tilesB[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 1); } _local2++; } _local3++; } if (design == 1) { return(undefined); } ref_sprites = new Array(); var _local5 = 0; while (_local5 < world_sprites.length) { var _local4 = world_sprites[_local5][0]; if (_local4.killed) { } else { update_mainstate(_local4, world_sprites[_local5][_local4.state]); if ((((_local4.tx < (tilearea.xMin - 1)) || (_local4.tx > (tileare.xMax + 1))) || (_local4.ty < (tilearea.yMin - 1))) || (_local4.ty > (tilearea.yMax + 1))) { } else { ref_sprites.push(_local5); var _local7 = ((_local4.ganim == undefined) ? 1 : (_local4.ganim)); attachsprite(_local5, _local7); } } _local5++; } } function update_mainstate(sub, dub) { if (dub.statejump) { sub.tx = dub.tx; sub.ty = dub.ty; sub.l = dub.l; sub.state++; } if (dub.gchar != undefined) { sub.gchar = dub.gchar; } if (dub.gstate != undefined) { sub.gstate = dub.gstate; } if (dub.gaction != undefined) { sub.gaction = dub.gaction; } sub.turnarrive = 0; sub.live = 1; } function attachtile(tx, ty, tl, l) { var _local2 = (l ? ((("bx" + tx) + "y") + ty) : ((("ax" + tx) + "y") + ty)); var _local7 = (tiledata[tl].over ? 1 : 0); var _local6 = get_depth(tx, ty, l, _local7, 0); _root.fg.sorted.attachMovie("tiles", _local2, _local6); _root.fg.sorted[_local2]._x = tx * tilep.w; _root.fg.sorted[_local2]._y = ty * tilep.h; tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local2].gotoAndStop(tl); } function gettilex(cord) { return(Math.floor(cord / tilep.w)); } function gettiley(cord) { return(Math.floor(cord / tilep.h)); } function hastile(tx, ty, l) { var _local1 = (l ? (world_tilesB[tx][ty]) : (world_tilesA[tx][ty])); if (_local1 > 0) { return(_local1); } return(0); } function settile(tx, ty, l, tl) { if (l) { var _local6 = world_tilesB[tx][ty]; var _local5 = (("bx" + tx) + "y") + ty; world_tilesB[tx][ty] = tl; } else { var _local6 = world_tilesA[tx][ty]; var _local5 = (("ax" + tx) + "y") + ty; world_tilesA[tx][ty] = tl; } if ((_local6 == 0) && (_root.fg.sorted[_local5] == undefined)) { attachtile(tx, ty, tl, l); } else { tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local5].gotoAndStop(tl); } } function attachsprite(id, ganim) { var _local2 = "s" + id; _root.fg.sorted.attachMovie("sprites", _local2, _root.fg.sorted.getNextHighestDepth()); movesprite(id); _root.fg.sorted[_local2].mc.mc.gotoAndStop(ganim); } function movesprite(id) { sprite_depth(id); sprite_position(id); } function sprite_depth(id) { var _local2 = world_sprites[id][0]; if ((((_local2.tx < (tilearea.xMin - 1)) || (_local2.tx > (tilearea.xMax + 1))) || (_local2.ty < (tilearea.yMin - 1))) || (_local2.ty > (tilearea.yMax + 1))) { return(undefined); } var _local4 = "s" + id; var _local3 = get_depth(_local2.tx, _local2.ty, _local2.l, 1, 1); _root.fg.sorted[_local4].swapDepths(_local3); } function sprite_position(id) { var _local2 = world_sprites[id][0]; var _local4 = "s" + id; var _local7 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local3 = tiledata[_local7]; var _local6 = _local2.tx * tilep.w; _local6 = _local6 + (_local3.sitx ? (_local3.sitx) : 0); var _local5 = _local2.ty * tilep.h; _local5 = _local5 + (_local3.sity ? (_local3.sity) : 0); _root.fg.sorted[_local4]._x = _local6; _root.fg.sorted[_local4]._y = _local5; _root.fg.sorted[_local4].gotoAndStop(_local2.gchar + _local2.gstate); _root.fg.sorted[_local4].mc.gotoAndStop(_local2.gaction); } function get_depth(tx, ty, l, o, s) { var _local1 = 0; if (l) { _local1 = _local1 + (tilearea.layer * 2); } if (o) { _local1 = _local1 + tilearea.layer; } if (o) { _local1 = _local1 + ((ty - tilearea.yMin) * (tilearea.line * 2)); } else { _local1 = _local1 + ((ty - tilearea.yMin) * tilearea.line); } if (s) { _local1 = _local1 + ((tx - tilearea.xMin) + tilearea.line); } else { _local1 = _local1 + (tx - tilearea.xMin); } return(_local1); } function render() { if (gamep.state != "playing") { return(undefined); } var _local1 = 0; while (_local1 < ref_sprites.length) { var _local2 = ref_sprites[_local1]; animatesprite(_local2); _local1++; } } function animatesprite(id) { var _local2 = world_sprites[id][0]; if (!_local2.turnarrive) { return(undefined); } var _local3 = "s" + id; _root.fg.sorted[_local3]._x = _root.fg.sorted[_local3]._x + _local2.moveratex; _root.fg.sorted[_local3]._y = _root.fg.sorted[_local3]._y + _local2.moveratey; if (_local2.turnarrive == -25) { if (_root.fg.sorted[_local3].mc.mc._currentframe == _root.fg.sorted[_local3].mc.mc._totalframes) { _local2.turnarrive = 0; _local2.live = 1; } } else if (_local2.turnarrive <= gamep.tcount) { _local2.turnarrive = 0; _local2.live = 1; } if (_local2.live && (id == 0)) { clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 0; playerzone_check(); } } function checktileto(dir, opdir, id) { var _local2 = world_sprites[id][0]; var _local22 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local9 = tiledata[_local22]; var _local8 = _local2.l; var _local13 = 0; if ((!_local2.l) && (_local9["layer" + dir])) { _local8 = 1; _local13 = 1; } var _local12 = (_local9["exit" + dir] ? (_local9["exit" + dir]) : 0); switch (dir) { case "u" : var _local20 = _local2.tx + _local12; var _local19 = _local2.ty - 1; break; case "d" : _local20 = _local2.tx + _local12; _local19 = _local2.ty + 1; break; case "l" : _local20 = _local2.tx - 1; _local19 = _local2.ty + _local12; break; case "r" : _local20 = _local2.tx + 1; _local19 = _local2.ty + _local12; } var _local21 = world_tilesA[_local20][_local19]; var _local6 = tiledata[_local21]; if (_local8) { if (_local6["layer" + opdir]) { _local8 = 0; _local13 = 1; } else { _local21 = world_tilesB[_local20][_local19]; _local6 = tiledata[_local21]; } } if (!_local13) { var _local15 = ((_local6.blockstate == _local2.gstate) ? 1 : 0); var _local16 = (((_local6.dontblockstate != undefined) && (_local6.dontblockstate != _local2.gstate)) ? 1 : 0); if ((((_local6.blockx || (_local15)) || (_local16)) || (_local21 == undefined)) || (_local21 == 0)) { if ((_local15 || (_local16)) && (_local6.blocktxt != undefined)) { changestand(id); movesprite(id); performaction([0, _local6.blocktxt]); } return(0); } switch (dir) { case "u" : if ((_local9.blocku || (_local6.blockd)) || (_local6.trapd)) { return(0); } break; case "d" : if ((_local9.blockd || (_local6.blocku)) || (_local6.trapu)) { return(0); } break; case "l" : if ((_local9.blockl || (_local6.blockr)) || (_local6.trapr)) { return(0); } break; case "r" : if (!((_local9.blockr || (_local6.blockl)) || (_local6.trapl))) { break; } return(0); } } var _local4 = 0; while (_local4 < ref_sprites.length) { var _local5 = ref_sprites[_local4]; if (_local5 == id) { } else { var _local3 = world_sprites[_local5][0]; if (((_local8 == _local3.l) && (_local3.tx == _local20)) && (_local3.ty == _local19)) { return(0); } } _local4++; } var _local10 = (_local8 ? (world_interactB[_local20][_local19]) : (world_interactA[_local20][_local19])); if ((id == 0) && (_local10.lock || ((_local10.sprite > -1) && (world_sprites[_local10.sprite][0][_local10.propname] == _local10.propval)))) { if (_local10.locktxt != undefined) { changestand(id); movesprite(id); performaction([0, _local10.locktxt]); } return(0); } if (_local9["anim" + dir]) { var _local17 = (_local2.l ? ((("bx" + _local2.tx) + "y") + _local2.ty) : ((("ax" + _local2.tx) + "y") + _local2.ty)); _root.fg.sorted[_local17].mc.gotoAndPlay(2); } if (_local6["anim" + opdir]) { var _local17 = (_local8 ? ((("bx" + _local20) + "y") + _local19) : ((("ax" + _local20) + "y") + _local19)); _root.fg.sorted[_local17].mc.gotoAndPlay(2); } if (_local9["gstate" + dir]) { _local2.gstate = _local9["gstate" + dir]; } else if (_local6["gstate" + opdir]) { _local2.gstate = _local6["gstate" + opdir]; } if (_local2.l != _local8) { if (_local8) { sprite_position(id); _local2.l = 1; sprite_depth(id); } else { movesprite(id); _local2.l = 0; } } else if (_local19 > _local2.ty) { sprite_position(id); var _local18 = _local2.ty; _local2.ty = _local19; sprite_depth(id); _local2.ty = _local18; } else { movesprite(id); } return({tx:_local20, ty:_local19, tlon:_local22, tlto:_local21}); } function preparespritemove(id, spd, obj) { var _local1 = world_sprites[id][0]; var _local3 = tiledata[obj.tlon]; var _local5 = tiledata[obj.tlto]; if (nomovement_transition(_local1.gstate)) { _local1.moveratey = 0; _local1.moveratex = 0; _local1.turnarrive = -25; _local1.live = 0; } else { var _local11 = _local1.tx * tilep.w; _local11 = _local11 + (_local3.sitx ? (_local3.sitx) : 0); var _local9 = obj.tx * tilep.w; _local9 = _local9 + (_local5.sitx ? (_local5.sitx) : 0); var _local13 = _local9 - _local11; var _local10 = _local1.ty * tilep.h; _local10 = _local10 + (_local3.sity ? (_local3.sity) : 0); var _local8 = obj.ty * tilep.h; _local8 = _local8 + (_local5.sity ? (_local5.sity) : 0); var _local12 = _local8 - _local10; if (spd == undefined) { if (_local3.spd != undefined) { spd = _local3.spd; } else { spd = _local1.spd; } } var _local7 = (gamep_spd[spd] * gamep.fpt) + 2; _local1.moveratey = _local12 / _local7; _local1.moveratex = _local13 / _local7; _local1.turnarrive = gamep.tcount + gamep_spd[spd]; _local1.live = 0; } _local1.gstate = gstate_transition(_local1.gstate, _local1.gaction); var _local4 = (_local1.l ? (world_interactB[obj.tx][obj.ty]) : (world_interactA[obj.tx][obj.ty])); if (_local4.l != undefined) { _local1.l = _local4.l; _local1.tx = _local4.tx; _local1.ty = _local4.ty; return(undefined); } _local1.tx = obj.tx; _local1.ty = obj.ty; } function boxintersection(box1, box2) { if ((((box1.xMin < box2.xMax) && (box1.xMax > box2.xMin)) && (box1.yMin < box2.yMax)) && (box1.yMax > box2.yMin)) { return(1); } return(0); } function testgraphichit(box, id) { _root.fg.localToGlobal(box); if (_root.fg.sorted["obj" + id].hitTest(box.x, box.y, 1)) { return(1); } return(0); } function testtile(tx, ty, obox, dir, id) { var _local2 = world_tiles[tx][ty]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); if (_local2 == 0) { return(-1); } var _local5 = world_objects[id]; var _local7 = tiledata[_local2][0]; if (_local7.checkpoint) { if (_local5.none == "player") { touchcheckpoint(tx, ty); } return(-1); } if ((!_local7.cloud) && (!_local7.block)) { return(-1); } if (_local7.cloud) { if ((_local5.none == "bread") || (_local5.none == "gas")) { return(-1); } if ((dir != "d") && (_local5.none != "duck")) { return(-1); } } var _local6 = _root.fg.tl_below[(("x" + tx) + "y") + ty].mc._currentframe; _local6 = ((_local6 == undefined) ? 1 : (_local6)); var _local4 = tiledata[_local2][_local6]; var _local11 = tx * tilep.w; var _local10 = ty * tilep.h; var _local15 = _local4.xs + _local11; var _local12 = _local4.xe + _local11; var _local14 = _local4.ys + _local10; var _local13 = _local4.ye + _local10; var _local3 = {xMin:_local15, xMax:_local12, yMin:_local14, yMax:_local13}; if (boxintersection(_local3, obox)) { switch (dir) { case "u" : return(_local3.yMax); case "d" : return(_local3.yMin); case "l" : return(_local3.xMax); case "r" : return(_local3.xMin); } return(1); } return(-1); } function physics(id) { var _local2 = world_objects[id]; if (!_local2.inair) { _local2.ymove = ((_local2.ymove == 0) ? 1 : (_local2.ymove)); _local2.inair = 1; } var _local8 = _root.fg.sorted["obj" + id].mc._currentframe; _local8 = ((_local8 == undefined) ? 1 : (_local8)); var _local5 = objectdata[_local2.obj][_local8]; var _local13 = _local2.x; var _local12 = _local2.y; if ((_local2.pickup && (_local2.ontop == playerid)) || (_local2.flyaway)) { var _local3 = world_objects[_local2.ontop]; var _local6 = _root.fg.sorted["obj" + _local2.ontop].mc._currentframe; _local6 = ((_local6 == undefined) ? 1 : (_local6)); var _local14 = objectdata[_local3.obj][_local6]; var _local9 = _local3.x - _local2.x; var _local10 = (_local3.y + _local14.ys) - _local2.y; collisions(id, _local5, _local9, _local10, 1); if ((((_local2.x + _local5.xe) < (_local3.x + _local14.xs)) || ((_local2.x + _local5.xs) > (_local3.x + _local14.xe))) || (_local2.y < (_local3.y + _local14.ys))) { _local2.ontop = -1; if (_local2.pickup) { _local2.lastonly = _local2.only; _local2.only = "x"; } } return(undefined); } _local2.lastontop = -1; if (_local2.ontop > -1) { var _local3 = world_objects[_local2.ontop]; var _local6 = _root.fg.sorted["obj" + _local2.ontop].mc._currentframe; _local6 = ((_local6 == undefined) ? 1 : (_local6)); var _local14 = objectdata[_local3.obj][_local6]; var _local9 = _local3.x - _local2.ontopx; var _local10 = _local3.y - _local2.ontopy; collisions(id, _local5, _local9, _local10, 1); _local2.lastontop = _local2.ontop; _local2.ontop = -1; } var _local9 = (_local2.hanging ? 0 : (_local2.xmove)); var _local10 = (_local2.hanging ? 0 : (_local2.ymove)); var _local11 = (_local2.hanging ? 1 : 0); var _local7 = collisions(id, _local5, _local9, _local10, _local11); if (_local7.yobj != -1) { var _local3 = world_objects[_local7.yobj]; if (_local2.y < _local3.y) { _local2.ontop = _local7.yobj; _local2.ontopx = _local3.x; _local2.ontopy = _local3.y; } else { _local3.ontop = id; _local3.ontopx = _local2.x; _local3.ontopy = _local2.y; } } actualphysics(id); return(_local7); } function collisions(id, obdata, xdist, ydist, skipobs) { var _local17 = world_objects[id]; var _local35 = ((_local17.graphic == 1) ? (obdata.xs) : (-obdata.xe)); var _local34 = ((_local17.graphic == 1) ? (obdata.xe) : (-obdata.xs)); var _local6 = {xMin:_local17.x + _local35, xMax:_local17.x + _local34, yMin:_local17.y + obdata.ys, yMax:_local17.y + obdata.ye}; var _local3 = {xobj:-1, yobj:-1, xdir:0, ydir:0, stopx:0, stopy:0}; _local3.xdir = ((xdist < 0) ? -1 : 1); _local3.ydir = ((ydist < 0) ? -1 : 1); _local3.x = ((_local3.xdir == -1) ? (_local6.xMin + xdist) : (_local6.xMax + xdist)); _local3.y = ((_local3.ydir == -1) ? (_local6.yMin + ydist) : (_local6.yMax + ydist)); if (!_local17.skiptiles) { var _local2 = [{txt:"u", axis:"y", bin:-1}, {txt:"d", axis:"y", bin:1}, {txt:"l", axis:"x", bin:-1}, {txt:"r", axis:"x", bin:1}]; var _local24 = 0; while (_local24 < 4) { if (_local2[_local24].bin != _local3[_local2[_local24].axis + "dir"]) { } else if (((_local2[_local24].axis == "y") && (ydist == 0)) || ((_local2[_local24].axis == "x") && (xdist == 0))) { } else { if (_local2[_local24].axis == "y") { var _local22 = Math.floor((_local6.xMin - 1) / tilep.w); var _local25 = Math.ceil(_local6.xMax / tilep.w); } else { var _local22 = Math.floor((_local6.yMin - 1) / tilep.h); var _local25 = Math.ceil(_local6.yMax / tilep.h); } var _local4 = copyob(_local6); if (_local2[_local24].txt == "u") { _local4.yMax = _local4.yMin; _local4.yMin = _local4.yMin + ydist; var _local23 = Math.floor((_local4.yMin - 1) / tilep.h); var _local26 = Math.ceil(_local6.yMin / tilep.h); } else if (_local2[_local24].txt == "d") { _local4.yMin = _local4.yMax; _local4.yMax = _local4.yMax + ydist; var _local23 = Math.ceil(_local4.yMax / tilep.h); var _local26 = Math.floor(_local6.yMax / tilep.h); } else if (_local2[_local24].txt == "l") { _local4.xMax = _local4.xMin; _local4.xMin = _local4.xMin + xdist; var _local23 = Math.floor((_local4.xMin - 1) / tilep.w); var _local26 = Math.ceil(_local6.xMin / tilep.w); } else if (_local2[_local24].txt == "r") { _local4.xMin = _local4.xMax; _local4.xMax = _local4.xMax + xdist; var _local23 = Math.ceil(_local4.xMax / tilep.w); var _local26 = Math.floor(_local6.xMax / tilep.w); } var _local23 = _local23 + _local2[_local24].bin; var _local11 = _local26; while (_local11 != _local23) { var _local5 = -1; var _local7 = _local22; while (_local7 <= _local25) { if (_local2[_local24].axis == "y") { var _local8 = testtile(_local7, _local11, _local4, _local2[_local24].txt, id); } else { var _local8 = testtile(_local11, _local7, _local4, _local2[_local24].txt, id); } if ((_local8 != -1) && (((_local5 == -1) || ((_local2[_local24].bin == -1) && (_local8 > _local5))) || ((_local2[_local24].bin == 1) && (_local8 < _local5)))) { _local5 = _local8; } _local7++; } if ((_local5 != -1) && (((_local2[_local24].bin == -1) && (_local5 > _local3[_local2[_local24].axis])) || ((_local2[_local24].bin == 1) && (_local5 < _local3[_local2[_local24].axis])))) { _local3[_local2[_local24].axis] = _local5; _local3["stop" + _local2[_local24].axis] = 1; break; } _local11 = _local11 + _local2[_local24].bin; } } _local24++; } } if (!skipobs) { var _local24 = 0; while (_local24 < ref_objects.length) { var _local16 = ref_objects[_local24]; if (_local16 == id) { } else { var _local9 = world_objects[_local16]; if (_local9.ontop == id) { } else if (_local9.hanging) { } else if ((_local17.only != undefined) && (_local9.none != _local17.only)) { } else if ((_local17.anythingbut != undefined) && (_local9.none == _local17.anythingbut)) { } else { var _local18 = _root.fg.sorted["obj" + _local16].mc._currentframe; _local18 = ((_local18 == undefined) ? 1 : (_local18)); var _local15 = objectdata[_local9.obj][_local18]; var _local28 = ((_local9.graphic == 1) ? (_local15.xs) : (-_local15.xe)); var _local27 = ((_local9.graphic == 1) ? (_local15.xe) : (-_local15.xs)); var _local10 = {xMin:_local9.x + _local28, xMax:_local9.x + _local27, yMin:_local9.y + _local15.ys, yMax:_local9.y + _local15.ye}; if ((((Math.floor(_local10.xMin) > Math.floor(_local6.xMax + xdist)) || (Math.floor(_local10.xMax) < Math.floor(_local6.xMin + xdist))) || (Math.floor(_local10.yMin) > Math.floor(_local6.yMax + ydist))) || (Math.floor(_local10.yMax) < Math.floor(_local6.yMin + ydist))) { } else { var _local14 = -999; var _local13 = -999; var _local19 = 0; if ((_local9.solid != 1) || (_local10.yMin >= _local6.yMax)) { _local19++; } else if ((_local3.xdir == 1) && (Math.floor(_local10.xMin) >= Math.floor(_local6.xMax))) { _local14 = Math.floor(_local10.xMin); } else if ((_local3.xdir == -1) && (Math.floor(_local10.xMax) <= Math.floor(_local6.xMin))) { _local14 = Math.floor(_local10.xMax); } else { _local19++; } if (!_local9.solid) { _local19++; } else if ((_local3.ydir == 1) && (Math.floor(_local10.yMin) >= Math.floor(_local6.yMax))) { _local13 = Math.floor(_local10.yMin); } else if (((_local9.solid != 2) && (_local3.ydir == -1)) && (Math.floor(_local10.yMax) <= Math.floor(_local6.yMin))) { _local13 = Math.floor(_local10.yMax); } else { _local19++; } if ((_local14 != -999) && (((_local3.xdir == 1) && (_local14 <= _local3.x)) || ((_local3.xdir == -1) && (_local14 >= _local3.x)))) { _local3.x = _local14; _local3.xobj = _local16; _local3.stopx = 1; } if ((_local13 != -999) && (((_local3.ydir == 1) && (_local13 <= _local3.y)) || ((_local3.ydir == -1) && (_local13 >= _local3.y)))) { _local3.y = _local13; _local3.yobj = _local16; _local3.stopy = 1; } } } } _local24++; } } if ((_local3.xdir == -1) && (_local3.x < campointa.x)) { _local3.x = campointa.x; _local3.stopx = 1; } else if ((_local3.xdir == 1) && (_local3.x > campointb.x)) { _local3.x = campointb.x; _local3.stopx = 1; } var _local36 = ((_local3.x == _local17.x) ? -1 : (_local3.x)); var _local38 = ((_local3.y == _local17.y) ? -1 : (_local3.y)); var _local37 = ((_local3.xdir == 1) ? "max" : "min"); var _local39 = ((_local3.ydir == 1) ? "max" : "min"); if (_local3.stopx) { _local17.xmove = 0; } if (_local3.stopy) { if (_local3.ydir == 1) { _local17.inair = 0; _local17.laston = 1; } _local17.ymove = 0; _local17.jreserve = 0; } moveobj(id, _local36, _local37, _local38, _local39); return(_local3); } function actualphysics(id) { var _local1 = world_objects[id]; if (_local1.inair) { var _local5 = (tl.waterfall ? (physicsp.waterfall) : (physicsp.gravity)); var _local6 = ((_local1.topy != undefined) ? (_local1.topy) : 3); if (_local1.jreserve > 0) { _local1.jreserve = _local1.jreserve - _local5; } else { _local1.ymove = (((_local1.ymove + _local5) > _local6) ? (_local6) : (_local1.ymove + _local5)); } if (_local1.jreserve < 0) { _local1.ymove = _local1.ymove - _local1.jreserve; _local1.jreserve = 0; } } var _local7 = gettiley(_local1.y - 1); var _local8 = gettilex(_local1.x); var _local4 = world_tiles[_local8][_local7]; _local4 = ((_local4 == undefined) ? 0 : (_local4)); var tl = tiledata[_local4][0]; var _local2 = (tl.slime ? (physicsp.slime) : (physicsp.block)); var _local3 = ((_local1.topx != undefined) ? (_local1.topx) : 0.5); if (_local1.dir == 1) { _local1.xmove = (((_local1.xmove + _local2) < _local3) ? (_local1.xmove + _local2) : (_local3)); } else if (_local1.dir == -1) { _local1.xmove = (((_local1.xmove - _local2) > (-_local3)) ? (_local1.xmove - _local2) : (-_local3)); } else if (_local1.xmove != 0) { if (_local1.xmove > 0) { _local1.xmove = (((_local1.xmove - _local2) > 0) ? (_local1.xmove - _local2) : 0); } else { _local1.xmove = (((_local1.xmove + _local2) < 0) ? (_local1.xmove + _local2) : 0); } } } function controls() { var _local4 = (design ? 10 : 6); var _local2 = 0; while (_local2 < _local4) { var _local1 = inputs[_local2]; var _local3 = Key.isDown(_local1.kcode) || (Key.isDown(_local1.kcode2)); if (_local3 && (!clicks[_local1.tag])) { clicks[_local1.tag] = 1; } else if ((!_local3) && (clicks[_local1.tag] == 2)) { clicks[_local1.tag] = 0; } _local2++; } } function switch_keyboard(a) { switch (a) { case "qwerty" : inputs[0].kcode = 74; inputs[0].kcode2 = 65; inputs[1].kcode = 76; inputs[1].kcode2 = 68; inputs[2].kcode = 73; inputs[2].kcode2 = 87; inputs[3].kcode = 75; inputs[3].kcode2 = 83; keyboard_type = 1; return(undefined); case "azerty" : inputs[0].kcode = 74; inputs[0].kcode2 = 81; inputs[1].kcode = 76; inputs[1].kcode2 = 68; inputs[2].kcode = 73; inputs[2].kcode2 = 90; inputs[3].kcode = 75; inputs[3].kcode2 = 83; keyboard_type = 2; return(undefined); case "dvorak" : inputs[0].kcode = 84; inputs[0].kcode2 = 65; inputs[1].kcode = 69; inputs[1].kcode2 = 83; inputs[2].kcode = 82; inputs[2].kcode2 = 188; inputs[3].kcode = 78; inputs[3].kcode2 = 79; keyboard_type = 3; return(undefined); case "fallback" : inputs[0].kcode = 100; inputs[0].kcode2 = 37; inputs[1].kcode = 102; inputs[1].kcode2 = 39; inputs[2].kcode = 104; inputs[2].kcode2 = 38; inputs[3].kcode = 101; inputs[3].kcode2 = 40; keyboard_type = 4; return(undefined); } } function snd_play(snd) { var _local2 = "aud_" + snd; if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); } _root[_local2].attachSound(snd + ".wav"); _root[_local2].start(); } function snd_stop(snd) { var _local2 = "aud_" + snd; _root[_local2].stop(); } function snd_ambience(xto, yto) { var _local1 = world_map[yto][xto]; if (_local1.snd == gamep.snd) { return(undefined); } gamep.snd = _local1.snd; bgaud.stop(); bgaud.attachSound(_local1.snd + ".wav"); bgaud.start(0, 9999); } function snd_initfade(sndname, ease, len, vol) { fadep.snd = sndname; fadep.ease = ease / 100; fadep.timers = timer; fadep.timere = timer + (len * gamep.fps); fadep.vols = _root[sndname].getVolume(); fadep.vole = vol; } function snd_fade() { if (fadep.snd == "") { return(undefined); } var _local3 = makepercent(timer, fadep.timers, fadep.timere); var _local2 = demakepercent(_local3, fadep.vols, fadep.vole); _root[fadep.snd].setVolume(_local2); if (_local2 == fadep.vole) { fadep.snd = ""; } } function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } function demakepercent(p, min, max) { var _local1 = (p / 100) * Math.abs(max - min); _local1 = ((min < max) ? (_local1 + min) : (min - _local1)); return(_local1); } function designinit() { clicks.spinner = 0; clicks.leftclick = 2; frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("designer"); _root.overlay.l.text = designp.l; cam(designp.camx, designp.camy); } function designloop() { var _local4 = gettilex(_root.fg._xmouse); var _local3 = gettiley(_root.fg._ymouse); var _local2 = hastile(_local4, _local3, designp.l); _root.overlay.t.text = (((("x" + _local4) + "_y") + _local3) + "_tl") + _local2; if ((((clicks.left == 1) || (clicks.right == 1)) || (clicks.up == 1)) || (clicks.down == 1)) { var _local6 = designp.camx; _local6 = _local6 - (clicks.left ? 1 : 0); _local6 = _local6 + (clicks.right ? 1 : 0); var _local5 = designp.camy; _local5 = _local5 - (clicks.up ? 1 : 0); _local5 = _local5 + (clicks.down ? 1 : 0); cam(_local6, _local5); designp.camx = _local6; designp.camy = _local5; clicks.left = 2; clicks.right = 2; clicks.up = 2; clicks.down = 2; } if (clicks.space == 1) { designp.l = (designp.l ? 0 : 1); _root.overlay.l.text = designp.l; clicks.space = 2; } if (clicks.spinner != 0) { _local2 = _local2 + clicks.spinner; _local2 = ((_local2 == tiledata.length) ? 0 : (_local2)); _local2 = ((_local2 == -1) ? (tiledata.length - 1) : (_local2)); settile(_local4, _local3, designp.l, _local2); clicks.spinner = 0; } if (clicks.middleclick) { if (clicks.middleclick == 1) { designp.copypasta = hastile(_local4, _local3, designp.l); clicks.middleclick = 2; } else { settile(_local4, _local3, designp.l, designp.copypasta); } } if (clicks.playtest == 1) { clicks.playtest = 2; design = 2; gameinit(0); } } function testloop() { if (clicks.playtest == 1) { clicks.playtest = 2; design = 1; gameexit(); designinit(); return(undefined); } if (clicks.leftclick == 1) { var _local6 = gettilex(_root.fg._xmouse); var _local5 = gettiley(_root.fg._ymouse); clicks.leftclick = 2; var _local4 = world_sprites[0][0]; _local4.tx = _local6; _local4.ty = _local5; createarea(); } if (clicks.test == 1) { clicks.test = 2; var _local2 = 0; while (_local2 < ref_sprites.length) { var _local3 = ref_sprites[_local2]; var _local4 = world_sprites[_local3][0]; trace((_local3 + "_") + _local4.state); _local2++; } } } function onEnterFrame() { if (gamep.state != "paused") { timer++; } controls(); if (framein == "game") { if (design == 1) { designloop(); } else if (design == 2) { testloop(); render(); simulation(); } else { render(); simulation(); } } } function frameon(goto) { framein = goto; _root.gotoAndStop(goto); } function designing(b) { if (b == 0) { design = 0; frameon("menu"); } else { design = 1; frameon("designer"); } } function finishgame() { finished = 3; gameexit(); frameon("menu"); } world_txtA = "br,br,br,0,86x2,87,50,63,50x2,86x2,85,78,0x2,48,41x3,48,41x2,5,1x3,br,0,86x2,87,73,74,69,50,86x2,83,78,0x2,48,41x3,48,46,41,5,1x3,br,0,86,94,87,72x2,71,50,86x2,84,78,0x2,48,41x3,48,46,41,5,1x3,br,0,86x2,87,64x2,50x2,86x2,79,78,0x2,48,41x3,48,41x2,5,1x3,br,0,86x2,87,50x4,86x2,81,78,0x2,48,41,49,41,48,41x2,5,1x3,br,0,86x2,87,65,50x3,86x2,82,78,0x2,48,41x3,48,41x2,5,1x3,br,0,86x2,87,50x4,86x2,80,78,0x2,48,41x3,48,41x2,100,1x3,br,0,86x2,87,50x6,52x2,0x2,48,41x3,48,41x2,102,1x3,br,0,86x2,87,50,59,50x6,53,95,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50,60,50,62,50x4,53,95,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50,61,50x6,0x2,48,46,41x2,48,41x2,8,1x3,br,0,86x2,87,50x8,0x2,48,46,41x2,48,41,49,8,3x2,1,br,0,86x2,87,50x8,0x2,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50,58,50x6,0x2,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50x8,0x2,48,41x3,48,41x2,6,1x3,br,0x6,86x2,87,51x2,0x3,48,41,44,41,48,41,44,2,1x3,br,0x9,95x2,0x3,48,42,43,41,48,42,43,2,1x3,br,0x14,48,41,45,41,48,41,45,2,1x3,br,0x14,48,41x3,48,41x2,7,1x3,br,0x14,41x4,48,41x2,5,1x3,48x3,41x4,48,41x2,5,2,1x2,41x3,br,0x14,43,41x2,1x15,8x3,5,2,1x5,br,0x14,43,41x2,5,1x14,8x3,5,2,1x5,br,0x14,48,41x2,5,1x2,2,1x6,2x2,8,5,1x5,2,1x5,br,0x14,48,41,117,5,1,41x3,48,41,44,41,48x2,41x2,5,1,28,27x8,32,br,0x9,95x2,0x3,48,41x2,5,1,41x3,48,44,43,41,48x2,41x2,5,1,21,17,15x2,16x3,15,19,30,br,0x6,86x2,87,52x2,0x3,48,41x2,6,1,41x3,48,47,43,41,48x2,41x2,5,1,23,10,33,39,37x3,38,12,31,br,0x6,86x2,87,65,50,0x3,48,41,44,2,1,41x3,48,47,43,41,48x2,41x2,5,1,21,10,33x6,12,30,br,0x6,86x2,87,50x2,0x3,48,44,43,4,1,41x3,48,45,43,41,48x2,41x2,5,1,21,10,33x6,12,30,br,0x6,86,91,92,50x2,0x3,48,47,43,2,1,41x3,48,41,45,41,48x2,41x2,6,1,21,10,33x6,12,30,br,0x6,86x2,87,50x2,0x3,48,47,43,2,1,41x3,48,41,44,41,48x2,41,44,2,1,22,10,33x6,12,30,br,0x6,86x2,87,50x2,0x3,48,45,43,2,1,41x3,48,42,43,41,48x2,42,43,2,1,21,10,33x6,12,30,br,0x6,86,93,87,50x2,0x3,48,46,45,2,1,41x3,48,41,45,41,48x2,41,45,2,1,21,11,40,33x5,12,30,br,0x6,86x2,87,50x2,0x3,48,46,41,7,1,41x3,48,41x3,48x2,41x2,7,1,21,10,33,36,34x3,35,12,30,br,0x6,86,91,92,50x2,0x3,48,41x2,5,1,41x3,48,41,49,41,48x2,41x2,5,1,23,18,13x2,14x3,13,20,31,br,0x6,86x2,87,51x2,0x3,48,41x2,5,1,41x3,48,41x3,48x2,41x2,5,1,22,9x8,30,br,0x9,95x2,0x3,48,41x2,5,1,41x3,48,41x3,48x2,41x2,5,1,24,9x8,30,br,0x14,48,41,49,5,1,41x3,48,41x3,48x2,41x2,5,1,25,26x8,29,br,0x14,48,41x2,5,1x2,2,1x6,2,1,8,5,1x5,2,1x5,br,0x14,43,41x2,1x12,8x6,5,2,1x5,br,0x14,43,41x2,1x15,8x3,5,2,1x5,br,0x14,41x4,48,41x2,5,1x3,41x7,48,41x2,5,2,1x2,41x3,br,0x28,48,41x3,48,41x2,5,1x3,br,0x28,48,41,44,41,48,41x2,5,1x3,br,0x28,48,42,43,41,48,41,117,5,1x3,br,0x15,86x2,87,50x4,86x2,79,78,0x2,48,41,45,41,48,41x2,5,1x3,br,0x15,86x2,87,58,63,50x2,86x2,80,78,0x2,48,41x3,48,41x2,5,1x3,br,0x15,86x2,87,72x2,69,50,86x2,81,78,0x2,48,41x3,48,41x2,8,1x3,br,0x9,95x2,0x4,86,94,87,72x2,70,50,86x2,82,78,0x2,48,41x3,48,41x2,8,1x3,br,0x6,86x2,87,52x2,0x4,86x2,87,72x2,71,50,86x2,83,78,0x2,48,46,41x2,48,41x2,8,3x3,br,0x6,86x2,87,50x2,0x4,86,88,87,50,64,50x4,52x2,0x2,48,46,41x2,48,41x2,8,1x3,br,0,86x2,87,50x7,0x4,86,89,87,50x8,0x2,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50x7,0x4,86,89,87,50,59,50x6,53,95,48,41x3,48,41x2,8,1x3,br,0,86x2,87,50,54,50x5,0x4,86,90,87,50,60,50,62,50x4,53,95,48,41x3,48,41x2,98,1x3,br,0,86x2,87,66,50x6,0x4,86x2,87,50,61,50x6,0x2,48,41x3,48,41x2,96,1x3,br,0,86x2,87,50x4,62,50x2,0x4,86x2,87,58,50x7,0x2,48,41x3,48,41x2,6,1x3,br,0,86x2,87x2,68,50x5,0x4,86x2,87,50x8,0x2,48,41,49,41,48,41,44,1x4,br,0x17,86x2,87,50x2,0x6,48,41x3,48,44,43,1x4,br,0x17,86,91,92,50x2,0x6,48,41x3,48,47,43,1x4,br,0x17,86x2,87,51x2,0x6,48,41x3,48,47,43,1x4,br,0x20,95x2,0x6,48,41x3,48,45,43,1x4,br,br,br,br,br,br,br,br,br,0x21,95x2,br,0x9,95x2,0x7,86x2,87,52x2,br,0x6,86x2,87,52x2,0x7,86x2,87,50x3,br,0x6,86x2,87,50x2,0x7,86x2,87,50x3,br,0,86x2,87,50x7,0x7,86,94,87,50x3,br,0,86x2,87,50x7,0x6,86x2,87,50x4,br,0,86x2,87,50,54,50x5,0x6,86x2,87,55,50x3,br,0,86x2,87,66,50x6,0x6,86,93,87,56,50x3,br,0,86x2,87,50x4,62,50x2,0x6,86x2,87,57,50x3,br,0,86x2,87x2,68,50x5,0x6,86x2,87,67,50,51x2,br,0x19,86x2,87,1x2"; world_txtB = "br,br,br,0x7,86,0x9,106,115,0x5,119x3,120,br,0x3,75,0x3,86,0x9,106,115,0x5,119x2,120,118,br,0x3,77,0x3,86,0x9,106,115,0x5,121x2,118x2,br,0x7,86,0x9,106,115,0x5,121x2,118x2,br,0x7,86,0x9,106,115,0x5,121x2,118x2,br,0x7,86,0x9,106,115,0x5,121x2,118x2,br,0x7,86,0x9,106,115,0x5,121x2,118x2,br,0x17,106,115,0x5,121x2,118x2,br,0x17,106,115,0,101,0x3,121x2,118x2,br,0x17,106,115,0,103,0x3,121x2,118x2,br,0x17,106,115,101,0x4,121x2,118x2,br,0x17,106,115,103,0x4,121x2,118x2,br,0x17,106,104,115,0x4,121x2,118x2,br,0x17,106,111,115,0x4,121x2,118x2,br,0x17,106,114,0x5,121x2,118x2,br,0x17,106,115,0x5,121x2,118x2,br,0x17,106,115,0x5,121x2,118x2,br,0x17,106,115,0x5,121x2,118x2,br,0x17,106,115,0x5,122x2,123,118,br,0x17,106,116,0x5,122x3,123,0x3,106,115,0x5,122x3,123,br,0x15,106x3,110x6,106x8,115,br,0x15,111x9,113,106x2,111x4,113,115,br,0x25,108,106,114,br,0x18,119x3,120,0x3,106x2,115,br,0x18,119x2,120,118,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,121x2,118x2,0x3,106x2,115,br,0x18,122x2,123,118,0x3,106x2,115,br,0x18,122x3,123,0x3,106x2,115,br,0x25,108,106,116,br,0x15,110x10,106x2,110x4,112,115,br,0x15,106x3,111x6,106x8,115,br,0x17,106,114,0x5,119x3,120,0x3,106,115,0x5,119x3,120,br,0x31,106,115,0x5,119x2,120,118,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x21,86,0x9,106,115,0x5,121x2,118x2,br,0x21,86,0x9,106,116,0x5,121x2,118x2,br,0x21,86,0x9,106,112,115,0x4,121x2,118x2,br,0x21,86,0x9,106,105,115,0x4,121x2,118x2,br,0x21,86,0x9,106,115,99,0x4,121x2,118x2,br,0x31,106,115,97,0x4,121x2,118x2,br,0x31,106,115,0,99,0x3,121x2,118x2,br,0x31,106,115,0,97,0x3,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,121x2,118x2,br,0x31,106,115,0x5,122x2,123,118,br,0x31,106,115,0x5,122x3,123,br,br,br,br,br,br,br,br,br,br,0x11,95,br,0x11,5,br,0x11,6,br,0x9,41,44,1,br,0x9,44,43,4,br,0x9,47,43,1,br,0x9,47,43,1,br,0x9,47,43,1,br,0x9,45,43,1,br,0x9,41,45,1,br,0x11,7"; world_tilesA = importtiles(world_txtA); world_tilesB = importtiles(world_txtB); tiledata = new Array(); tiledata[10] = {trapd:1, gstated:"enterpool"}; tiledata[11] = {blockl:1, blockr:1, gstated:"enterpool"}; tiledata[12] = {blockx:1}; tiledata[13] = {trapl:1, gstatel:"enterpool"}; tiledata[14] = {trapl:1, gstatel:"enterpool"}; tiledata[15] = {trapr:1, gstater:"enterpool"}; tiledata[16] = {trapr:1, gstater:"enterpool"}; tiledata[21] = {blocku:1, over:1}; tiledata[22] = {blocku:1, over:1}; tiledata[23] = {blocku:1, over:1}; tiledata[24] = {animu:1, dontblockstate:"swimsuit", over:1}; tiledata[25] = {blocku:1, blockr:1, over:1}; tiledata[26] = {blockr:1}; tiledata[27] = {blockl:1}; tiledata[28] = {blocku:1, blockl:1, over:1}; tiledata[29] = {blocku:1, over:1}; tiledata[30] = {blocku:1, over:1}; tiledata[31] = {blocku:1, over:1}; tiledata[32] = {blocku:1, over:1}; tiledata[33] = {spd:1}; tiledata[34] = {spd:1}; tiledata[35] = {spd:1}; tiledata[36] = {spd:1}; tiledata[37] = {spd:1}; tiledata[38] = {spd:1}; tiledata[39] = {spd:1}; tiledata[40] = {spd:1, gstateu:"exitpool", over:1}; tiledata[41] = {blockx:1}; tiledata[42] = {blockx:1}; tiledata[43] = {blockx:1}; tiledata[44] = {blockx:1}; tiledata[45] = {blockx:1}; tiledata[46] = {blockx:1}; tiledata[47] = {blockx:1}; tiledata[48] = {blockx:1}; tiledata[49] = {blockx:1, over:1}; tiledata[54] = {animt:1}; tiledata[55] = {blockx:1, over:1}; tiledata[56] = {blockx:1, over:1}; tiledata[57] = {blockx:1, over:1}; tiledata[58] = {over:1}; tiledata[59] = {blocku:1, over:1}; tiledata[60] = {blocku:1, over:1}; tiledata[61] = {blocku:1, over:1}; tiledata[62] = {blocku:1, sity:12, over:1}; tiledata[63] = {blockx:1, over:1}; tiledata[64] = {blockx:1, over:1}; tiledata[65] = {blocku:1, over:1}; tiledata[66] = {blocku:1, over:1}; tiledata[67] = {blocku:1, over:1}; tiledata[68] = {blocku:1, blockd:1, blocktxt:"(It's really not civilized to go to sleep in a bathing suit.)", dontblockstate:"", gstatel:"enterexitbed", gstater:"enterexitbed", over:1}; tiledata[69] = {blocku:1, sity:16, over:1}; tiledata[70] = {blocku:1, sity:16}; tiledata[71] = {blocku:1, sity:16, over:1}; tiledata[72] = {blockx:1}; tiledata[73] = {blockx:1}; tiledata[74] = {blockx:1}; tiledata[75] = {blockx:1}; tiledata[76] = {blockx:1}; tiledata[77] = {blockx:1}; tiledata[79] = {sity:12, over:1}; tiledata[80] = {sity:12, over:1}; tiledata[81] = {sity:12, over:1}; tiledata[82] = {sity:12, over:1}; tiledata[83] = {sity:12, over:1}; tiledata[84] = {sity:12, over:1}; tiledata[85] = {sity:12, over:1}; tiledata[86] = {blockx:1}; tiledata[87] = {blockx:1}; tiledata[88] = {blockx:1}; tiledata[89] = {blockx:1}; tiledata[90] = {blockx:1}; tiledata[91] = {blockx:1}; tiledata[92] = {blockx:1}; tiledata[93] = {blockx:1}; tiledata[94] = {blockx:1}; tiledata[96] = {blocku:1, blockd:1, sity:-16, over:1}; tiledata[97] = {blocku:1, blockd:1, sity:-16, exitr:1, over:1}; tiledata[98] = {blocku:1, blockd:1, sity:-32, exitl:-1, trapl:1, layerl:1, over:1}; tiledata[99] = {blocku:1, blockd:1, sity:-32, exitl:-1, over:1}; tiledata[100] = {blocku:1, blockd:1, sity:-16, over:1}; tiledata[101] = {blocku:1, blockd:1, sity:-16, exitl:1, over:1}; tiledata[102] = {blocku:1, blockd:1, sity:-32, exitr:-1, trapr:1, layerr:1, over:1}; tiledata[103] = {blocku:1, blockd:1, sity:-32, exitr:-1, over:1}; tiledata[104] = {exitl:1}; tiledata[105] = {exitr:1}; tiledata[107] = {blockl:1, blocku:1, over:1}; tiledata[108] = {blocku:1, over:1}; tiledata[109] = {blockr:1, blocku:1, over:1}; tiledata[110] = {blockl:1}; tiledata[111] = {blockr:1}; tiledata[112] = {blockl:1}; tiledata[113] = {blockr:1}; tiledata[114] = {blocku:1, over:1}; tiledata[115] = {blocku:1, over:1}; tiledata[116] = {blocku:1, over:1}; tiledata[117] = {animd:1, over:1, sity:16}; tiledata[118] = {blockx:1}; tiledata[119] = {blockx:1}; tiledata[120] = {blockx:1}; tiledata[121] = {blockx:1}; tiledata[122] = {blockx:1}; tiledata[123] = {blockx:1}; world_map = new Array(); world_map[0] = [{desc:"hislivingroom", snd:"inside"}, {desc:"hallway", snd:"inside"}, {desc:"hisbedroom", snd:"inside"}, {desc:"hisbedroom2", snd:"inside"}]; world_map[1] = [{desc:"stairway", snd:"outside"}, {desc:"hisentrance", snd:"outside"}, {desc:"herlivingroom", snd:"inside"}, {desc:"herbedroom", snd:"inside"}]; world_map[2] = [{desc:"nothing"}, {desc:"pool", snd:"pool"}, {desc:"herentrance", snd:"outside"}]; world_text = new Array(); world_interactA = new Array(); world_interactB = new Array(); var i = 0; while (i < 73) { world_interactA[i] = new Array(); i++; } world_interactA[26][16] = {tx:12, ty:12, l:0}; world_interactA[11][13] = {tx:26, ty:17, l:0}; world_interactA[12][13] = {tx:26, ty:17, l:0}; world_interactA[19][9] = {tx:28, ty:9, l:0}; world_interactA[19][10] = {tx:28, ty:10, l:0}; world_interactA[27][9] = {tx:18, ty:9, l:0}; world_interactA[27][10] = {tx:18, ty:10, l:0}; world_interactA[38][9] = {tx:51, ty:9, l:0}; world_interactA[38][10] = {tx:51, ty:10, l:0}; world_interactA[50][9] = {tx:37, ty:9, l:0, propname:"gstate", sprite:0, propval:"", locktxt:"(I should change into my swimsuit first.)"}; world_interactA[50][10] = {tx:37, ty:10, l:0, propname:"gstate", sprite:0, propval:"", locktxt:"(I should change into my swimsuit first.)"}; world_interactA[72][9] = {tx:37, ty:9, l:0, sprite:0}; world_interactA[72][10] = {tx:37, ty:10, l:0, sprite:0}; world_interactB[72] = new Array(); world_interactB[72][11] = {tx:12, ty:21, l:0}; world_interactA[46][34] = {lock:1, tx:55, ty:26, l:0}; world_interactA[54][27] = {tx:46, ty:35, l:0}; world_interactA[55][27] = {tx:46, ty:35, l:0}; world_interactA[62][20] = {tx:72, ty:21, l:0}; world_interactA[62][21] = {tx:72, ty:22, l:0}; world_interactA[71][21] = {lock:0, locktxt:"No dummy, go hide in the closet!", tx:61, ty:20, l:0}; world_interactA[71][22] = {lock:0, locktxt:"No dummy, go hide in the closet!", tx:61, ty:21, l:0}; world_interactA[55][5] = {touch:0}; world_text[0] = {sprite:0, propname:"gstate", propval:"swimsuit", propvalswimsuit:""}; world_sprites = new Array(); world_sprites[0] = new Array(); world_sprites[0][0] = {tx:58, ty:5, state:1, l:0, gchar:"male", gstate:"bed", gaction:"standS", spd:2, hour:11, minute:2, pdelay:-1}; world_sprites[0][1] = {pa:1}; world_text[1] = [0, "(I'm never going to fall asleep no matter how long I lay here.)", "(It's hot, way too hot. I'll go for a swim even though it's this late...)"]; world_sprites[0][3] = {pxmin:58, pxmax:58, pymin:5, pymax:5, pa:9}; world_text[9] = {cut:"nextnight", func:"change_clocks", funcpass:"9,6"}; world_sprites[0][4] = {pa:11}; world_text[11] = [{sprite:2, propname:"state", propval:3, func:"lock_bedroom", funcpass:"goingswimming"}, "(I wonder if she'll go swimming again, tonight.)"]; world_sprites[0][5] = {pxmin:28, pxmax:35, pymin:34, pymax:39, pa:13}; world_text[13] = {func:"pool_wait", funcpass:1}; world_sprites[0][6] = {pdelay:20, pa:14}; world_text[14] = {sprite:2, propname:"state", propval:4, func:"pool_wait", funcpass:0}; world_sprites[0][8] = {statejump:1, gstate:"bed", tx:58, ty:5, l:0, gaction:"standS"}; world_sprites[0][9] = {pa:21}; world_text[21] = {sprite:1, propname:"state", propval:26}; world_sprites[0][10] = {pxmin:32, pxmax:32, pymin:34, pymax:39, pa:20}; world_text[20] = {func:"too_complex"}; world_sprites[0][11] = {pymin:29, pymax:29, pxmin:22, pxmax:43, pa:22}; world_text[22] = [{func:"change_clocks", funcpass:"9,10"}, "(She must have told her father what happened to scare me off.)", "(She hates me that much.)"]; world_sprites[0][12] = {pxmin:11, pxmax:12, pymin:11, pymax:11, pa:27}; world_text[27] = [{func:"lock_bedroom", funcpass:"unlock"}, "(Or maybe he... saw what happened.)", "(No, he probably would have kicked my ass already had he seen.)"]; world_sprites[0][13] = {pxmin:58, pxmax:58, pymin:5, pymax:5, pa:28}; world_text[28] = [{sprite:2, propname:"state", propval:11, cut:"flashback", func:"change_clocks", funcpass:"10,12"}, "(I guess that concludes my Summer romance...)", "(Molesting a girl in a pool. Can not even brag about that.)", "(Still...)"]; world_sprites[0][14] = {statejump:1, tx:80, ty:5, l:0, gaction:"standS"}; world_sprites[0][16] = {statejump:1, gstate:"bed", tx:58, ty:5, l:0, gaction:"standS"}; world_sprites[0][17] = {pxmin:53, pxmax:54, pymin:9, pymax:10, pa:35}; world_text[35] = [{sprite:2, propname:"state", propval:19, func:"change_clocks", funcpass:"7,6"}, "(Melissa...)"]; world_sprites[0][18] = {pxmin:36, pxmax:36, pymin:9, pymax:10, pa:36}; world_text[36] = {sprite:2, propname:"state", propval:21, func:"createarea"}; world_sprites[0][19] = {pxmin:35, pxmax:35, pymin:9, pymax:10, pa:37}; world_text[37] = [{sprite:2, propname:"state", propval:22}, "I'm going out with friends, tonight.", "Remember, school is tomorrow.", "(How could I possibly forget with how she harps on?)", "The bus arrives at 6:30. Do not oversleep.", "I'll be going now, be good."]; world_sprites[0][20] = {pxmin:11, pxmax:12, pymin:11, pymax:11, pa:38}; world_text[38] = {sprite:2, propname:"state", propval:25}; world_sprites[0][21] = {pxmin:11, pxmax:12, pymin:12, pymax:12, pa:39}; world_text[39] = {sprite:1, propname:"state", propval:47}; world_sprites[0][22] = {pxmin:27, pxmax:40, pymin:17, pymax:18, pa:40}; world_text[40] = [{sprite:1, propname:"state", propval:49}, "Hey, up here.", "Follow me... David."]; world_sprites[0][23] = {pxmin:23, pxmax:42, pymin:28, pymax:28, pa:41}; world_text[41] = {sprite:1, propname:"state", propval:51, func:"change_clocks", funcpass:"7,8"}; world_sprites[0][25] = {pxmin:81, pxmax:81, pymin:22, pymax:23, pa:45}; world_text[45] = {sprite:1, propname:"state", propval:70, func:"lights_off"}; world_sprites[0][27] = {pa:50}; world_text[50] = {sprite:0, propname:"gstate", propval:""}; world_sprites[0][28] = {pxmin:61, pxmax:61, pymin:20, pymax:21, pa:51}; world_text[51] = {sprite:1, propname:"state", propval:78, func:"lock_herhouse", funcpass:1}; world_sprites[0][29] = {pxmin:58, pxmax:58, pymin:20, pymax:21, pa:52}; world_text[52] = [0, "AH! Careful with your teeth... sheesh.", "(Heh, a pain worse than childbirth is what he promised me.)"]; world_sprites[0][30] = {pxmin:46, pxmax:46, pymin:35, pymax:35, pa:53}; world_text[53] = [{func:"lights_on"}, "(What a night.)"]; world_sprites[0][31] = {pxmin:23, pxmax:42, pymin:29, pymax:34, pa:54}; world_text[54] = [{func:"change_clocks", funcpass:"8,9"}, "(A pool at night in the Summer...)", "(A beautiful, vibrant, blue igniting the night scenery...)", "(The lapping water in the breeze kisses my ears...)", "(I'm feeling kinda poetic after my first time, heh.)"]; world_sprites[0][32] = {pxmin:23, pxmax:42, pymin:19, pymax:19, pa:55}; world_text[55] = [0, "(I wonder... are we boyfriend-girlfriend now?)", "(School's tomorrow... she might ignore me completely.)"]; world_sprites[0][33] = {pxmin:11, pxmax:12, pymin:11, pymax:11, pa:56}; world_text[56] = [0, "(Mom is still not home.)"]; world_sprites[0][34] = {pxmin:58, pxmax:58, pymin:5, pymax:5, pa:57}; world_text[57] = [{cut:"bus"}, "(It's not even 9 o'clock but I'm so sleepy.)", "(Go figure.)"]; world_sprites[1] = new Array(); world_sprites[1][0] = {tx:40, ty:34, state:1, l:0, gchar:"female", gstate:"swimsuit", spd:2}; world_sprites[1][1] = {tx:40, ty:34, gaction:"walkN", dir:"u"}; world_sprites[1][2] = {tx:40, ty:31, gaction:"walkW", dir:"l"}; world_sprites[1][3] = {tx:38, ty:31, gaction:"walkS", dir:"d"}; world_sprites[1][4] = {tx:38, ty:36, gaction:"walkW", dir:"l"}; world_sprites[1][5] = {tx:31, ty:36, gaction:"walkN", touchu:3, touchskip:1}; world_text[3] = [0, "Hi."]; world_sprites[1][6] = {tx:31, ty:36, gaction:"walkN", dir:"d", spd:0}; world_sprites[1][7] = {tx:31, ty:39, gaction:"walkN", touchu:4, touchskip:1}; world_text[4] = [0, "Bet you can't catch me."]; world_sprites[1][8] = {tx:31, ty:39, gaction:"walkE", dir:"r", spd:2}; world_sprites[1][9] = {tx:33, ty:39, gaction:"walkN", dir:"u", spd:2}; world_sprites[1][10] = {tx:33, ty:34, gaction:"walkW", dir:"l", spd:2}; world_sprites[1][11] = {tx:29, ty:34, gaction:"walkW", touchr:5, touchskip:1}; world_text[5] = [0, "Ha Ha, where do you think you're touching?"]; world_sprites[1][12] = {tx:28, ty:34, gaction:"walkS", dir:"d"}; world_sprites[1][13] = {tx:28, ty:37, gaction:"walkE", dir:"r"}; world_sprites[1][14] = {tx:31, ty:37, gaction:"walkE", touchl:6, touchskip:1}; world_text[6] = {cut:"fingering"}; world_sprites[1][15] = {tx:31, ty:37, gaction:"walkE", dir:"r", spd:2}; world_sprites[1][16] = {tx:34, ty:37, gaction:"walkN", dir:"u", spd:2}; world_sprites[1][17] = {tx:34, ty:32, gaction:"walkE", dir:"r", spd:3}; world_sprites[1][18] = {tx:38, ty:32, gaction:"walkN", dir:"u"}; world_sprites[1][19] = {tx:38, ty:31, gaction:"walkE", dir:"r"}; world_sprites[1][20] = {tx:40, ty:31, gaction:"walkS", dir:"d"}; world_sprites[1][21] = {tx:40, ty:35, gaction:"standE", pa:7}; world_sprites[1][22] = {tx:40, ty:35, gaction:"walkE", dir:"r"}; world_sprites[1][23] = {tx:46, ty:35, gaction:"standN", pa:8}; world_sprites[1][24] = {statejump:1, tx:44, ty:20, l:0, gaction:"standN"}; world_text[7] = {sprite:2, propname:"state", propval:2, func:"change_clocks", funcpass:"12,1"}; world_text[8] = [{sprite:0, propname:"state", propval:3, func:"lock_bedroom", funcpass:"unlock"}, "(Maybe I went too far...)"]; world_sprites[1][26] = {statejump:1, tx:32, ty:36, l:0, gaction:"standS", gstate:"swim"}; world_sprites[1][27] = {tx:32, ty:34, gaction:"walkS", dir:"d"}; world_sprites[1][28] = {tx:32, ty:39, gaction:"walkN", dir:"u"}; world_sprites[1][29] = {tx:32, ty:34, gaction:"walkS", pa:19}; world_text[19] = {sprite:1, propname:"state", propval:27}; world_sprites[1][30] = {tx:32, gaction:"walkE", dir:"r", spd:2}; world_sprites[1][31] = {tx:34, gaction:"walkN", dir:"u", spd:2}; world_sprites[1][32] = {tx:34, ty:32, gaction:"walkE", dir:"r", spd:3}; world_sprites[1][33] = {tx:38, ty:32, gaction:"walkN", dir:"u"}; world_sprites[1][34] = {tx:38, ty:31, gaction:"walkE", dir:"r"}; world_sprites[1][35] = {tx:40, ty:31, gaction:"walkS", dir:"d"}; world_sprites[1][36] = {tx:40, ty:35, gaction:"walkE", dir:"r"}; world_sprites[1][37] = {tx:46, ty:35, gaction:"standN", pa:23}; world_text[23] = [{sprite:3, propname:"state", propval:2, func:"createarea"}, "(She would not even look at me.)"]; world_sprites[1][38] = {statejump:1, tx:78, ty:11, l:1, gaction:"standN", gstate:""}; world_sprites[1][39] = {tx:78, ty:11, l:1, gaction:"standN", touchx:29, touchskip:1}; world_text[29] = [{func:"lock_bedroom", funcpass:"goingoutsp"}, "Meet me under the stairs."]; world_sprites[1][40] = {tx:72, ty:11, gaction:"walkW", dir:"l", spd:2}; world_sprites[1][41] = {tx:12, ty:21, gaction:"standE", touchr:30, touchskip:1}; world_text[30] = [{sprite:2, propname:"state", propval:13, func:"too_complex2", cut:"kiss"}, "(Hey, umm... I'm sorry about what happened in the pool.)", "(I just thought... Well we were both flirting and...)", "(Well I guess I went too far, so- )"]; world_sprites[1][43] = {tx:12, ty:21, gaction:"walkS", dir:"d", spd:0}; world_sprites[1][44] = {tx:12, ty:22, gaction:"walkE", dir:"r"}; world_sprites[1][45] = {tx:13, ty:22, gaction:"standE", pa:34}; world_text[34] = [{sprite:0, propname:"state", propval:16, cut:"nextnight"}, "Hi... I'm Melissa."]; world_sprites[1][47] = {statejump:1, tx:41, ty:17, l:1, gaction:"standW", gstate:""}; world_sprites[1][48] = {tx:41, ty:17, l:1, gaction:"standW", touchx:58, touchskip:1, taction:"face"}; world_text[58] = [{sprite:0, propname:"state", propval:23}, "Oh, hey.", "Follow me."]; world_sprites[1][49] = {tx:41, ty:17, gaction:"walkS", dir:"d", spd:2}; world_sprites[1][50] = {tx:41, ty:30, gaction:"walkS"}; world_sprites[1][51] = {tx:41, ty:28, gaction:"walkS", dir:"d"}; world_sprites[1][52] = {tx:41, ty:31, gaction:"walkE", dir:"r"}; world_sprites[1][53] = {tx:45, ty:31, gaction:"walkE", dir:"r"}; world_sprites[1][54] = {tx:49, ty:31, gaction:"walkS", dir:"d"}; world_sprites[1][55] = {tx:49, ty:32, gaction:"walkE", dir:"r"}; world_sprites[1][56] = {tx:57, ty:35, gaction:"walkS", dir:"d"}; world_sprites[1][57] = {tx:57, ty:36, gaction:"walkW", dir:"l"}; world_sprites[1][58] = {tx:46, ty:36, gaction:"walkN", dir:"u"}; world_sprites[1][59] = {tx:46, ty:35, l:0, gaction:"standS", touchd:42, touchskip:1}; world_text[42] = [{func:"lock_herhouse", funcpass:0}, "I have something I want to show you.", "In my room.", "Don't look so nervous, my Dad is out on a date."]; world_sprites[1][60] = {tx:46, ty:35, gaction:"walkN", dir:"u"}; world_sprites[1][61] = {tx:55, ty:23, gaction:"walkE", dir:"r"}; world_sprites[1][62] = {tx:57, ty:23, gaction:"walkN", dir:"u"}; world_sprites[1][63] = {tx:57, ty:21, gaction:"walkE", dir:"r"}; world_sprites[1][64] = {tx:78, ty:22, gaction:"walkN", dir:"u"}; world_sprites[1][65] = {tx:78, ty:21, gaction:"standS", touchd:43, touchskip:1}; world_text[43] = [{cut:"sex", func:"too_complex3", sprite:0, propname:"state", propval:25}, "So, umm... This is my room.", "Uh...", "My Dad saw us that time, y'know.", "I would have...", "I would have stuck around longer.", "(What did you want to show me?)", "Stuff..."]; world_sprites[1][66] = {tx:78, ty:21, gaction:"walkE", dir:"r", spd:3}; world_sprites[1][67] = {tx:80, ty:21, gaction:"walkN", dir:"u"}; world_sprites[1][68] = {tx:80, ty:20, gaction:"standS", pa:44}; world_text[44] = [0, "Quick! Get in the closet!"]; world_sprites[1][70] = {statejump:1, tx:78, ty:20, l:0, gstate:"bed"}; world_sprites[1][72] = {statejump:1, tx:78, ty:21, l:0, gstate:"nude", gaction:"standS"}; world_sprites[1][73] = {tx:78, ty:21, gaction:"walkS", dir:"d", spd:0}; world_sprites[1][74] = {tx:78, ty:22, gaction:"walkE", dir:"r"}; world_sprites[1][75] = {tx:79, ty:22, gaction:"standE", pa:48}; world_text[48] = [{func:"lock_herroom", funcpass:"clothes"}, "You should get out of here while you can."]; world_sprites[1][76] = {tx:79, ty:22, gaction:"standW", touchl:49, touchskip:1}; world_text[49] = [{sprite:0, propname:"state", propval:27, func:"lock_herroom", funcpass:0}, "Here's your clothes.", "It was fun. <3"]; world_sprites[1][78] = {statejump:1, tx:78, ty:20, l:0, gstate:"bed"}; world_sprites[2] = new Array(); world_sprites[2][0] = {tx:3, ty:5, state:1, l:0, gchar:"mother", gstate:"chair", gaction:"standS", spd:1}; world_sprites[2][1] = {touchx:2}; world_text[2] = [0, "(Mom is pretty busy.)"]; world_sprites[2][2] = {touchx:10}; world_text[10] = [0, "Go to sleep already."]; world_sprites[2][3] = {touchx:12}; world_text[12] = [0, "Don't stay out too long."]; world_sprites[2][4] = {statejump:1, gstate:"", tx:25, ty:27, l:0, gaction:"standS"}; world_sprites[2][5] = {tx:25, ty:27, gaction:"walkS", dir:"d"}; world_sprites[2][6] = {tx:25, ty:30, gaction:"standS", pa:16}; world_text[16] = [{func:"change_clocks", funcpass:"8,10"}, "What do you think you're doing in there?", "You need to start going to bed on time... There's only 3 days of summer break left."]; world_sprites[2][7] = {tx:25, ty:30, gaction:"walkN", dir:"u"}; world_sprites[2][8] = {tx:25, ty:27, gaction:"standN", pa:17}; world_text[17] = [{sprite:0, propname:"state", propval:8, cut:"nextnight"}, "(She isn't coming.)", "(I'll try again tomorrow.)"]; world_sprites[2][9] = {statejump:1, gstate:"chair", tx:3, ty:5, l:0, gaction:"standN"}; world_sprites[2][10] = {touchx:18}; world_text[18] = [0, "Remember, you need to start sleeping on time."]; world_sprites[2][11] = {statejump:1, gstate:"", tx:5, ty:10, l:0, gaction:"standN"}; world_sprites[2][13] = {statejump:1, gstate:"", tx:22, ty:21, l:0, gaction:"standW"}; world_sprites[2][14] = {tx:22, ty:21, gaction:"walkW", dir:"l", spd:2}; world_sprites[2][15] = {tx:19, ty:21, gaction:"standW", spd:1, pa:32}; world_text[32] = [0, "Where do you think you're going at this time of night?", "You have school the day after tomorrow."]; world_sprites[2][16] = {tx:19, ty:21, gaction:"walkW", dir:"l"}; world_sprites[2][17] = {tx:14, ty:21, gaction:"standW", pa:33}; world_text[33] = [{sprite:1, propname:"state", propval:43}, "Come on, we're going ho-", "Who's this?", "Hello, I'm David's Mother, Leann."]; world_sprites[2][19] = {statejump:1, tx:31, ty:9, l:0, gaction:"standS", gstate:""}; world_sprites[2][21] = {tx:31, ty:9, gaction:"standE"}; world_sprites[2][22] = {tx:31, ty:9, gaction:"walkW", dir:"l", spd:2}; world_sprites[2][23] = {tx:12, ty:9, gaction:"walkS", dir:"d"}; world_sprites[2][24] = {tx:26, ty:17, gaction:"standS"}; world_sprites[2][25] = {statejump:1, tx:76, ty:7, l:0, gaction:"standS"}; world_sprites[3] = new Array(); world_sprites[3][0] = {tx:74, ty:34, state:1, l:0, gchar:"father", gstate:"", gaction:"standW", spd:1}; world_sprites[3][2] = {statejump:1, tx:44, ty:36, l:0}; world_sprites[3][3] = {tx:44, ty:36, gaction:"walkW", dir:"l"}; world_sprites[3][4] = {tx:40, ty:36, gaction:"standW", pa:24}; world_text[24] = [{sprite:0, propname:"live", propval:1}, "You'll feel pain worse than childbirth if I ever see you near my Daughter again.", "Understand, shithead?"]; world_sprites[3][5] = {tx:40, ty:36, gaction:"walkE", dir:"r"}; world_sprites[3][6] = {tx:44, ty:36, gaction:"standE", pa:25}; world_text[25] = [0, "(Crap.)"]; world_sprites[3][7] = {statejump:1, tx:74, ty:34, l:0, gaction:"standW"}; world_sprites[3][9] = {statejump:1, tx:71, ty:22, l:0, gaction:"walkE"}; world_sprites[3][10] = {tx:71, ty:22, gaction:"walkE", dir:"r", spd:0}; world_text[46] = [0, "..."]; world_sprites[3][11] = {tx:72, ty:22, gaction:"standE", pa:46, pdelay:2}; world_sprites[3][12] = {tx:72, ty:22, gaction:"standN", pa:46, pdelay:2}; world_sprites[3][13] = {tx:72, ty:22, gaction:"standE", pa:46, pdelay:2}; world_sprites[3][14] = {tx:72, ty:22, gaction:"walkE", dir:"l"}; world_sprites[3][15] = {tx:59, ty:21, gaction:"standE", pa:47}; world_text[47] = [{sprite:1, propname:"state", propval:72, func:"createarea"}, "She's *hic* asleep. Excuse me.", "Come bring your fine self to my boudoir, darling."]; world_sprites[3][16] = {statejump:1, tx:74, ty:34, l:0, gaction:"standW"}; tlradius = {r:0, l:0, u:0, d:0}; tilep = {w:32, hw:16, h:32, hh:16, zoom:100}; tilearea = {xMin:0, xMax:0, yMin:0, yMax:0}; gamep_spd = [8, 6, 3, 2, 0]; inputs = new Array(); inputs.push({tag:"left", desc:"Move", kcode:74, kcode2:65}); inputs.push({tag:"right", desc:"Move", kcode:76, kcode2:68}); inputs.push({tag:"up", desc:"Move", kcode:73, kcode2:87}); inputs.push({tag:"down", desc:"Move", kcode:75, kcode2:83}); inputs.push({tag:"space", desc:"Action", kcode:32}); inputs.push({tag:"f", desc:"Fullscreen", kcode:70}); inputs.push({tag:"leftclick", desc:"Leftclick", kcode:1}); inputs.push({tag:"middleclick", desc:"Middleclick", kcode:4}); inputs.push({tag:"playtest", desc:"Shift", kcode:16}); inputs.push({tag:"test", desc:"T", kcode:84}); clicker = new Object(); clicker.onMouseWheel = function (delta) { clicks.spinner = ((delta > 0) ? 1 : -1); }; Mouse.addListener(clicker); clicks = new Object(); var i = 0; while (i < 9) { var sub = inputs[i]; clicks[sub.tag] = 0; i++; } keyboard_type = 1; _root.attachMovie("empty", "bgaudio", _root.getNextHighestDepth()); bgaud = new Sound(_root.bgaudio); fadep = {snd:"", ease:0, timers:-1, timere:-1, vols:-1, vole:-1}; designp = {camx:0, camy:0, l:0}; timer = 0; designing(0); finished = 1;
Instance of Symbol 585 MovieClip in Frame 17
on (press) { _root.designinit(); }
Instance of Symbol 585 MovieClip in Frame 17
on (press) { _root.exportworld(); }
Frame 25
_root._quality = "HIGH"; this.nextFrame();
Instance of Symbol 608 MovieClip in Frame 25
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://twitter.com/onehandgames/", "_blank"); }
Instance of Symbol 611 MovieClip in Frame 25
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://onehandgames.tumblr.com", "_blank"); }
Frame 26
this.stop(); _root.mc.gotoAndStop(finished);
Frame 27
this.prevFrame();
Frame 31
this.nextFrame();
Frame 32
this.stop();
Frame 33
this.prevFrame();
Frame 40
this.nextFrame();
Frame 41
this.stop();
Frame 42
this.prevFrame();
Symbol 66 MovieClip Frame 45
_root.snd_play("splash_him");
Symbol 66 MovieClip Frame 92
stop();
Symbol 80 MovieClip Frame 36
_root.snd_play("splash_him");
Symbol 80 MovieClip Frame 90
stop();
Symbol 98 MovieClip Frame 140
stop();
Symbol 113 MovieClip Frame 43
stop();
Symbol 120 MovieClip Frame 61
stop();
Symbol 231 MovieClip Frame 12
_root.snd_play("splash_her");
Symbol 231 MovieClip Frame 61
stop();
Symbol 241 MovieClip Frame 14
_root.snd_play("splash_her");
Symbol 241 MovieClip Frame 59
stop();
Symbol 259 MovieClip Frame 124
stop();
Symbol 433 MovieClip [loadaudio] Frame 1
stop();
Symbol 463 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 2
_root.snd_play("gate_open");
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 579 MovieClip [tiles] Frame 1
stop();
Symbol 579 MovieClip [tiles] Frame 54
if (_root.world_sprites[0][0].gstate == "swimsuit") { this.mc.gotoAndStop(2); }
Symbol 579 MovieClip [tiles] Frame 94
this.hour.gotoAndStop(_root.world_sprites[0][0].hour); this.minute.gotoAndStop(_root.world_sprites[0][0].minute);
Symbol 585 MovieClip Frame 1
this.stop();
Instance of Symbol 600 MovieClip in Symbol 605 MovieClip Frame 1
on (rollOver) { if (_parent._currentframe == 1) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(4); } } on (rollOut) { if (_parent._currentframe == 2) { _parent.gotoAndStop(1); } else if (_parent._currentframe == 4) { _parent.gotoAndStop(3); } } on (press) { _root.gameinit(1); }
Symbol 605 MovieClip Frame 2
this.mc.gotoAndStop(1);
Instance of Symbol 600 MovieClip in Symbol 605 MovieClip Frame 3
on (rollOver) { _parent.gotoAndStop(5); } on (rollOut) { if (_parent._currentframe == 5) { _parent.gotoAndStop(3); } } on (press) { _root.frameon("cutscenes"); }
Symbol 605 MovieClip Frame 4
this.mc.gotoAndStop(1);
Symbol 605 MovieClip Frame 5
this.mc.gotoAndStop(1);
Symbol 608 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 1
this.gotoAndStop(_root.keyboard_type);
Instance of Symbol 600 MovieClip in Symbol 613 MovieClip Frame 1
on (press) { _root.switch_keyboard("qwerty"); _parent.gotoAndStop(1); _root.anim.mc.gotoAndStop(1); }
Instance of Symbol 600 MovieClip in Symbol 613 MovieClip Frame 1
on (press) { _root.switch_keyboard("azerty"); _parent.gotoAndStop(2); _root.anim.mc.gotoAndStop(2); }
Instance of Symbol 600 MovieClip in Symbol 613 MovieClip Frame 1
on (press) { _root.switch_keyboard("dvorak"); _parent.gotoAndStop(3); _root.anim.mc.gotoAndStop(3); }
Instance of Symbol 600 MovieClip in Symbol 613 MovieClip Frame 1
on (press) { _root.switch_keyboard("fallback"); _parent.gotoAndStop(4); _root.anim.mc.gotoAndStop(4); }
Symbol 649 MovieClip Frame 1
this.gotoAndStop(_root.keyboard_type);
Symbol 669 MovieClip Frame 1
stop();
Symbol 809 MovieClip Frame 1
_root.snd_play("finger1");
Symbol 809 MovieClip Frame 814
stop();
Symbol 820 MovieClip Frame 1
_root.snd_play("kiss");
Symbol 820 MovieClip Frame 353
stop();
Symbol 963 MovieClip Frame 1
_root.snd_play("sex");
Symbol 963 MovieClip Frame 4485
stop();
Symbol 980 MovieClip Frame 1
_root.snd_play("bus");
Symbol 980 MovieClip Frame 759
stop();
Symbol 981 MovieClip Frame 1
stop();
Instance of Symbol 669 MovieClip in Symbol 981 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("bus"); }
Instance of Symbol 669 MovieClip in Symbol 981 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("sex"); }
Instance of Symbol 669 MovieClip in Symbol 981 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("kiss"); }
Instance of Symbol 669 MovieClip "mc1" in Symbol 981 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("fingering"); }
Instance of Symbol 585 MovieClip in Symbol 981 MovieClip Frame 1
on (press) { _root.frameon("menu"); }
Instance of Symbol 585 MovieClip in Symbol 981 MovieClip Frame 14
on (press) { _root.snd_stop("bus"); _root.snd_stop("finger1"); _root.snd_stop("finger2"); _root.snd_stop("kiss"); _root.snd_stop("sex"); _parent.gotoAndStop(1); }
Symbol 982 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 61
stop();
Symbol 999 MovieClip Frame 134
_root.snd_play("bus");
Symbol 999 MovieClip Frame 916
stop(); _root.finishgame();
Symbol 1004 MovieClip Frame 95
_root.player_statejump();
Symbol 1004 MovieClip Frame 230
stop();
Symbol 1031 MovieClip Frame 1
_root.snd_play("finger2"); _root.player_statejump();
Symbol 1031 MovieClip Frame 558
stop();
Instance of Symbol 585 MovieClip in Symbol 1032 MovieClip Frame 13
on (press) { _root.frameon("designer"); }

Library Items

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Symbol 982 MovieClipUses:580Used by:Timeline
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Symbol 984 GraphicUsed by:987
Symbol 985 TextUses:581Used by:987
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Symbol 988 GraphicUses:667Used by:1032
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Symbol 993 GraphicUsed by:999
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Symbol 996 GraphicUsed by:999
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Symbol 998 TextUses:1Used by:999
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Symbol 1000 GraphicUsed by:1004
Symbol 1001 GraphicUsed by:1004
Symbol 1002 TextUses:581Used by:1004
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Symbol 1004 MovieClipUses:1000 1001 1002 1003Used by:1032
Symbol 1005 GraphicUsed by:1031
Symbol 1006 GraphicUsed by:1031
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Symbol 1011 GraphicUsed by:1031
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Symbol 1013 GraphicUsed by:1031
Symbol 1014 GraphicUsed by:1031
Symbol 1015 GraphicUsed by:1031
Symbol 1016 GraphicUsed by:1031
Symbol 1017 GraphicUsed by:1031
Symbol 1018 GraphicUsed by:1031
Symbol 1019 GraphicUsed by:1031
Symbol 1020 GraphicUsed by:1031
Symbol 1021 GraphicUsed by:1031
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Symbol 1032 MovieClipUses:983 987 988 989 603 990 585 991 992 809 820 963 999 1004 1031Used by:Timeline

Instance Names

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"mc"Frame 25Symbol 605 MovieClip
"anim"Frame 25Symbol 653 MovieClip
"overlay"Frame 31Symbol 981 MovieClip
"fg"Frame 40Symbol 982 MovieClip
"overlay"Frame 40Symbol 1032 MovieClip
"mc"Symbol 30 MovieClip Frame 29Symbol 15 MovieClip
"mc"Symbol 81 MovieClip Frame 1Symbol 66 MovieClip
"mc"Symbol 81 MovieClip Frame 7Symbol 80 MovieClip
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"mc"Symbol 121 MovieClip Frame 7Symbol 120 MovieClip
"mc"Symbol 242 MovieClip Frame 1Symbol 231 MovieClip
"mc"Symbol 242 MovieClip Frame 7Symbol 241 MovieClip
"mc"Symbol 260 MovieClip Frame 1Symbol 259 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 1Symbol 30 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 9Symbol 52 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 17Symbol 81 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 28Symbol 99 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 38Symbol 105 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 47Symbol 121 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 62Symbol 147 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 72Symbol 173 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 77Symbol 199 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 86Symbol 221 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 95Symbol 242 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 107Symbol 260 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 127Symbol 287 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 138Symbol 313 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 145Symbol 339 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 155Symbol 365 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 172Symbol 394 MovieClip
"mc"Symbol 421 MovieClip [sprites] Frame 181Symbol 420 MovieClip
"mc"Symbol 579 MovieClip [tiles] Frame 24Symbol 463 MovieClip
"mc"Symbol 579 MovieClip [tiles] Frame 54Symbol 494 MovieClip
"hour"Symbol 579 MovieClip [tiles] Frame 94Symbol 542 MovieClip
"minute"Symbol 579 MovieClip [tiles] Frame 94Symbol 547 MovieClip
"mc"Symbol 579 MovieClip [tiles] Frame 117Symbol 572 MovieClip
"mc"Symbol 605 MovieClip Frame 2Symbol 603 MovieClip
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"mc"Symbol 653 MovieClip Frame 1Symbol 649 MovieClip
"mc1"Symbol 981 MovieClip Frame 1Symbol 669 MovieClip
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"mc"Symbol 981 MovieClip Frame 36Symbol 980 MovieClip
"sorted"Symbol 982 MovieClip Frame 1Symbol 580 MovieClip [empty]
"mc"Symbol 1032 MovieClip Frame 1Symbol 983 MovieClip
"spc"Symbol 1032 MovieClip Frame 1Symbol 987 MovieClip
"txt"Symbol 1032 MovieClip Frame 7Symbol 989 EditableText
"lft"Symbol 1032 MovieClip Frame 7Symbol 603 MovieClip
"rght"Symbol 1032 MovieClip Frame 7Symbol 603 MovieClip
"l"Symbol 1032 MovieClip Frame 13Symbol 991 EditableText
"t"Symbol 1032 MovieClip Frame 13Symbol 992 EditableText
"mc"Symbol 1032 MovieClip Frame 21Symbol 809 MovieClip
"mc"Symbol 1032 MovieClip Frame 31Symbol 820 MovieClip
"mc"Symbol 1032 MovieClip Frame 37Symbol 963 MovieClip
"mc"Symbol 1032 MovieClip Frame 43Symbol 999 MovieClip
"mc"Symbol 1032 MovieClip Frame 49Symbol 1004 MovieClip
"mc"Symbol 1032 MovieClip Frame 58Symbol 1031 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$eL$mGiy6dlGF67refKefXoRr0."
ExportAssets (56)Timeline Frame 10Symbol 421 as "sprites"
ExportAssets (56)Timeline Frame 10Symbol 422 as "inside.wav"
ExportAssets (56)Timeline Frame 10Symbol 423 as "outside.wav"
ExportAssets (56)Timeline Frame 10Symbol 424 as "pool.wav"
ExportAssets (56)Timeline Frame 10Symbol 425 as "bus.wav"
ExportAssets (56)Timeline Frame 10Symbol 426 as "finger1.wav"
ExportAssets (56)Timeline Frame 10Symbol 427 as "finger2.wav"
ExportAssets (56)Timeline Frame 10Symbol 428 as "kiss.wav"
ExportAssets (56)Timeline Frame 10Symbol 429 as "sex.wav"
ExportAssets (56)Timeline Frame 10Symbol 430 as "gate_open.wav"
ExportAssets (56)Timeline Frame 10Symbol 431 as "splash_her.wav"
ExportAssets (56)Timeline Frame 10Symbol 432 as "splash_him.wav"
ExportAssets (56)Timeline Frame 10Symbol 433 as "loadaudio"
ExportAssets (56)Timeline Frame 10Symbol 435 as "crosshair"
ExportAssets (56)Timeline Frame 10Symbol 579 as "tiles"
ExportAssets (56)Timeline Frame 10Symbol 580 as "empty"

Labels

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"load"Frame 10
"designer"Frame 17
"menu"Frame 25
"cutscenes"Frame 31
"game"Frame 40
"standN"Symbol 30 MovieClip Frame 1
"standS"Symbol 30 MovieClip Frame 8
"standE"Symbol 30 MovieClip Frame 15
"standW"Symbol 30 MovieClip Frame 22
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"walkE"Symbol 30 MovieClip Frame 41
"walkW"Symbol 30 MovieClip Frame 47
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"standS"Symbol 52 MovieClip Frame 14
"walkS"Symbol 52 MovieClip Frame 20
"standE"Symbol 52 MovieClip Frame 26
"walkE"Symbol 52 MovieClip Frame 32
"standW"Symbol 52 MovieClip Frame 38
"walkW"Symbol 52 MovieClip Frame 45
"walkS"Symbol 81 MovieClip Frame 1
"walkE"Symbol 81 MovieClip Frame 7
"walkW"Symbol 81 MovieClip Frame 13
"walkN"Symbol 99 MovieClip Frame 1
"standN"Symbol 105 MovieClip Frame 1
"standS"Symbol 105 MovieClip Frame 8
"standE"Symbol 105 MovieClip Frame 15
"standW"Symbol 105 MovieClip Frame 22
"walkE"Symbol 121 MovieClip Frame 1
"walkW"Symbol 121 MovieClip Frame 7
"standN"Symbol 147 MovieClip Frame 1
"standS"Symbol 147 MovieClip Frame 8
"standE"Symbol 147 MovieClip Frame 15
"standW"Symbol 147 MovieClip Frame 22
"walkN"Symbol 147 MovieClip Frame 29
"walkS"Symbol 147 MovieClip Frame 35
"walkE"Symbol 147 MovieClip Frame 41
"walkW"Symbol 147 MovieClip Frame 47
"standN"Symbol 173 MovieClip Frame 1
"standS"Symbol 173 MovieClip Frame 8
"standE"Symbol 173 MovieClip Frame 15
"standW"Symbol 173 MovieClip Frame 22
"walkN"Symbol 173 MovieClip Frame 29
"walkS"Symbol 173 MovieClip Frame 35
"walkE"Symbol 173 MovieClip Frame 41
"walkW"Symbol 173 MovieClip Frame 47
"standN"Symbol 199 MovieClip Frame 1
"standS"Symbol 199 MovieClip Frame 8
"standE"Symbol 199 MovieClip Frame 15
"standW"Symbol 199 MovieClip Frame 22
"walkN"Symbol 199 MovieClip Frame 29
"walkS"Symbol 199 MovieClip Frame 35
"walkE"Symbol 199 MovieClip Frame 41
"walkW"Symbol 199 MovieClip Frame 47
"standN"Symbol 221 MovieClip Frame 1
"walkN"Symbol 221 MovieClip Frame 8
"standS"Symbol 221 MovieClip Frame 14
"walkS"Symbol 221 MovieClip Frame 20
"standE"Symbol 221 MovieClip Frame 27
"walkE"Symbol 221 MovieClip Frame 33
"standW"Symbol 221 MovieClip Frame 39
"walkW"Symbol 221 MovieClip Frame 46
"walkS"Symbol 242 MovieClip Frame 1
"walkE"Symbol 242 MovieClip Frame 7
"walkW"Symbol 242 MovieClip Frame 13
"walkN"Symbol 260 MovieClip Frame 1
"standN"Symbol 287 MovieClip Frame 1
"standS"Symbol 287 MovieClip Frame 8
"standE"Symbol 287 MovieClip Frame 15
"standW"Symbol 287 MovieClip Frame 22
"walkN"Symbol 287 MovieClip Frame 29
"walkS"Symbol 287 MovieClip Frame 35
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"standE"Symbol 313 MovieClip Frame 15
"standW"Symbol 313 MovieClip Frame 22
"walkN"Symbol 313 MovieClip Frame 29
"walkS"Symbol 313 MovieClip Frame 35
"walkE"Symbol 313 MovieClip Frame 41
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"standE"Symbol 339 MovieClip Frame 15
"standW"Symbol 339 MovieClip Frame 22
"walkN"Symbol 339 MovieClip Frame 29
"walkS"Symbol 339 MovieClip Frame 35
"walkE"Symbol 339 MovieClip Frame 41
"walkW"Symbol 339 MovieClip Frame 47
"standN"Symbol 365 MovieClip Frame 1
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"standW"Symbol 365 MovieClip Frame 22
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"walkS"Symbol 365 MovieClip Frame 35
"walkE"Symbol 365 MovieClip Frame 41
"walkW"Symbol 365 MovieClip Frame 47
"standN"Symbol 394 MovieClip Frame 1
"standS"Symbol 394 MovieClip Frame 8
"standE"Symbol 394 MovieClip Frame 15
"standW"Symbol 394 MovieClip Frame 22
"walkN"Symbol 394 MovieClip Frame 29
"walkS"Symbol 394 MovieClip Frame 35
"walkE"Symbol 394 MovieClip Frame 41
"walkW"Symbol 394 MovieClip Frame 47
"standN"Symbol 420 MovieClip Frame 1
"standS"Symbol 420 MovieClip Frame 8
"standE"Symbol 420 MovieClip Frame 15
"standW"Symbol 420 MovieClip Frame 22
"walkN"Symbol 420 MovieClip Frame 29
"walkS"Symbol 420 MovieClip Frame 35
"walkE"Symbol 420 MovieClip Frame 41
"walkW"Symbol 420 MovieClip Frame 47
"malenude"Symbol 421 MovieClip [sprites] Frame 1
"maleswim"Symbol 421 MovieClip [sprites] Frame 9
"maleenterpool"Symbol 421 MovieClip [sprites] Frame 17
"maleexitpool"Symbol 421 MovieClip [sprites] Frame 28
"malebed"Symbol 421 MovieClip [sprites] Frame 38
"maleenterexitbed"Symbol 421 MovieClip [sprites] Frame 47
"maleswimsuit"Symbol 421 MovieClip [sprites] Frame 62
"male"Symbol 421 MovieClip [sprites] Frame 72
"femalenude"Symbol 421 MovieClip [sprites] Frame 77
"femaleswim"Symbol 421 MovieClip [sprites] Frame 86
"femaleenterpool"Symbol 421 MovieClip [sprites] Frame 95
"femaleexitpool"Symbol 421 MovieClip [sprites] Frame 107
"femalebed"Symbol 421 MovieClip [sprites] Frame 118
"femaleswimsuit"Symbol 421 MovieClip [sprites] Frame 127
"female"Symbol 421 MovieClip [sprites] Frame 138
"mothernude"Symbol 421 MovieClip [sprites] Frame 145
"mother"Symbol 421 MovieClip [sprites] Frame 155
"motherchair"Symbol 421 MovieClip [sprites] Frame 162
"fathernude"Symbol 421 MovieClip [sprites] Frame 172
"father"Symbol 421 MovieClip [sprites] Frame 181
"reused"Symbol 809 MovieClip Frame 614
"fingering"Symbol 981 MovieClip Frame 14
"kiss"Symbol 981 MovieClip Frame 24
"sex"Symbol 981 MovieClip Frame 30
"bus"Symbol 981 MovieClip Frame 36
"reused"Symbol 1031 MovieClip Frame 327
"game"Symbol 1032 MovieClip Frame 1
"text"Symbol 1032 MovieClip Frame 7
"designer"Symbol 1032 MovieClip Frame 13
"fingering"Symbol 1032 MovieClip Frame 21
"kiss"Symbol 1032 MovieClip Frame 31
"sex"Symbol 1032 MovieClip Frame 37
"bus"Symbol 1032 MovieClip Frame 43
"nextnight"Symbol 1032 MovieClip Frame 49
"flashback"Symbol 1032 MovieClip Frame 58




http://swfchan.com/22/106484/info.shtml
Created: 16/3 -2019 22:12:33 Last modified: 16/3 -2019 22:12:33 Server time: 22/12 -2024 21:52:51