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chambered.swf

This is the info page for
Flash #107150

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Symbol 626 MovieClip [GameArea] Frame 1
#initclip 7 Object.registerClass("GameArea", com.mojang.chambered.GameArea); #endinitclip
Symbol 654 MovieClip [__Packages.com.mojang.chambered.GameArea] Frame 0
class com.mojang.chambered.GameArea extends MovieClip { var aimedSprite, wallData, columns, walls, sprites, playerPos, attachMovie, lastTime, remainingTime, sky; function GameArea () { super(); aimedSprite = undefined; wallData = new Array(); columns = new Array(); walls = new Array(); sprites = new Array(); playerPos = new com.mojang.chambered.Pos(); var _local3 = 0; var _local17 = 0; var _local18 = 0; var _local6 = 0; while (_local6 < 10) { sprites[_local6] = new Object(); sprites[_local6].x = new com.mojang.chambered.IFloat((Math.random() * 20) - 10); sprites[_local6].y = new com.mojang.chambered.IFloat((Math.random() * 20) - 10); sprites[_local6].dir = new com.mojang.chambered.IFloat((Math.random() * Math.PI) * 2); _local6++; } var _local7 = 0; var _local16 = 0; while (_local16 < 10) { var _local12 = (Math.random() * 60) - 30; var _local13 = (Math.random() * 60) - 30; var _local5 = (Math.random() * 355) / 113; var _local4 = (Math.random() * 10) + 2; _local6 = 0; while (_local6 < 4) { var _local11 = (Math.sin(((((_local6 + 1) / 4) * Math.PI) * 2) + _local5) * _local4) + _local12; var _local9 = (Math.cos(((((_local6 + 1) / 4) * Math.PI) * 2) + _local5) * _local4) + _local13; var _local10 = (Math.sin(((((_local6 + 0) / 4) * Math.PI) * 2) + _local5) * _local4) + _local12; var _local8 = (Math.cos(((((_local6 + 0) / 4) * Math.PI) * 2) + _local5) * _local4) + _local13; var _local15 = new com.mojang.chambered.Vector(_local11, _local9); var _local14 = new com.mojang.chambered.Vector(_local10, _local8); walls[_local7] = new com.mojang.chambered.Wall(_local15, _local14); walls[_local7].tex = Math.floor(Math.random() * 4); _local7++; _local6++; } _local16++; } _local6 = 0; while (_local6 < sprites.length) { sprites[_local6].mc = attachMovie("Sprite", "spr" + _local6, 1000 + _local6); _local6++; } _local3 = 0; while (_local3 < (SCREEN_WIDTH / COLUMN_SKIP)) { wallData[_local3] = new Object(); columns[_local3] = attachMovie("Column", "cc" + _local3, 999 - _local3); columns[_local3]._x = _local3 * COLUMN_SKIP; columns[_local3]._width = COLUMN_SKIP; columns[_local3]._y = 208; wallData[_local3].z = 0; _local3++; } lastTime = getTimer(); remainingTime = 0; } function mapLoaded(mapXml) { var _local15 = new String(mapXml.firstChild.childNodes[0].firstChild).split(";"); var _local14 = new String(mapXml.firstChild.childNodes[1].firstChild).split(";"); var _local17 = 0; var _local2 = 0; while (_local2 < _local15.length) { var _local3 = _local15[_local2].split(","); var _local9 = new Number(_local3[0]); var _local13 = new Number(_local3[1]); var _local5 = _local14[_local9].split(","); var _local4 = _local14[_local13].split(","); var _local10 = new Number(_local5[0]); var _local7 = new Number(_local5[1]); var _local8 = new Number(_local4[0]); var _local6 = new Number(_local4[1]); var _local12 = new com.mojang.chambered.Vector(_local10 / 64, _local7 / 64); var _local11 = new com.mojang.chambered.Vector(_local8 / 64, _local6 / 64); walls[_local2] = new com.mojang.chambered.Wall(_local12, _local11); walls[_local2].tex = Math.floor(Math.random() * 4); _local2++; } } function onEnterFrame() { var _local3 = 1000 / TICKS_PER_SECOND; var _local4 = getTimer(); remainingTime = remainingTime + (_local4 - lastTime); lastTime = _local4; while (remainingTime > _local3) { gameTick(); remainingTime = remainingTime - _local3; ticks++; ticksPassed++; if (ticks == TICKS_PER_SECOND) { _root.fpsMeter.text = "Fps: " + frames; ticks = 0; frames = 0; } } frames++; render(ticksPassed + (remainingTime / _local3), remainingTime / _local3); } function gameTick() { var _local5 = Key.isDown(38) || (Key.isDown(87)); var _local6 = Key.isDown(40) || (Key.isDown(83)); var _local7 = Key.isDown(65); var _local3 = Key.isDown(68); var _local10 = Key.isDown(37) || (Key.isDown(81)); var _local8 = Key.isDown(39) || (Key.isDown(69)); var _local9 = Key.isDown(32); playerPos.move(_local5, _local6, _local7, _local3, _local10, _local8, _local9, walls); if (playerPos.reloadTime == 1) { if (aimedSprite != undefined) { com.mojang.chambered.Sounds.get("CharDeathSound").start(); aimedSprite.dead = true; aimedSprite.deadTime = 0; aimedSprite.dir.set(playerPos.rot.get(1)); } } var _local2 = 0; while (_local2 < sprites.length) { _local3 = sprites[_local2].dir.get(1); if (sprites[_local2].dead) { var _local4 = 0.2 - (sprites[_local2].deadTime / 100); if (_local4 < 0) { _local4 = 0; } sprites[_local2].x.set(sprites[_local2].x.get(1) + (Math.cos(_local3) * _local4)); sprites[_local2].y.set(sprites[_local2].y.get(1) + (Math.sin(_local3) * _local4)); sprites[_local2].dir.set(sprites[_local2].dir.get(1)); sprites[_local2].deadTime++; } else { sprites[_local2].x.set(sprites[_local2].x.get(1) + (Math.cos(_local3) * 0.1)); sprites[_local2].y.set(sprites[_local2].y.get(1) + (Math.sin(_local3) * 0.1)); sprites[_local2].dir.set(_local3 + (((_local2 % 2) == 0) ? 0.1 : -0.1)); } _local2++; } } function render(time, alpha) { var _local23 = playerPos.bob.get(alpha) * 2; var _local25 = SCREEN_WIDTH / COLUMN_SKIP; _root.gun._x = (SCREEN_WIDTH / 2) + (playerPos.xGun.get(alpha) * 2); _root.gun._y = ((SCREEN_HEIGHT / 2) + (playerPos.yGun.get(alpha) * 2)) + _local23; _root.gun.gotoAndStop(Math.floor(playerPos.reloadTime / 2) + 1); xMin = 0; xMax = _local25; _local23 = _local23 + 25; var _local21 = playerPos.x.get(alpha); var _local20 = playerPos.y.get(alpha); var _local24 = playerPos.rot.get(alpha); var _local19 = Math.sin(_local24); var _local18 = Math.cos(_local24); sky._x = Math.floor(((-_local24) * (SCREEN_WIDTH * 2)) / Math.PI) % SCREEN_WIDTH; if (sky._x > 0) { sky._x = sky._x - SCREEN_WIDTH; } var _local8 = 0; while (_local8 < walls.length) { var _local7 = walls[_local8]; drawWall(_local7.p0.x - _local21, _local7.p0.y - _local20, _local7.p1.x - _local21, _local7.p1.y - _local20, _local7.length * 64, _local7.tex, _local19, _local18); _local8++; } var _local17; _local8 = 0; while (_local8 < sprites.length) { var _local3 = sprites[_local8]; var _local15 = _local3.x.get(alpha) - _local21; var _local14 = _local3.y.get(alpha) - _local20; var _local22 = -((_local19 * _local15) - (_local18 * _local14)); var _local4 = (_local18 * _local15) + (_local19 * _local14); if (_local4 < 0) { _local3.mc._visible = false; _local3.mc.swapDepths(1000 + _local8); } else { var _local9 = Math.floor(((_local22 / _local4) * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2)); var _local11 = (1 / _local4) * (SCREEN_WIDTH / 2); var _local13 = Math.floor(((((_local3.dir.get(alpha) - _local24) * 8) / (Math.PI*2)) - 3.5) - (_local9 / 320)) & 7; _local3.z = _local4; if (((!_local3.dead) && ((_local9 + (_local11 / 3)) > (SCREEN_WIDTH / 2))) && ((_local9 - (_local11 / 3)) < (SCREEN_WIDTH / 2))) { if ((_local17 == undefined) || (_local17.z > _local3.z)) { _local17 = _local3; } } if (!_local3.dead) { var _local12 = Math.floor((time / 3) + _local8) & 3; if (_local13 < 4) { _local3.mc.gotoAndStop((_local13 + 1) + (_local12 * 5)); _local3.mc._xscale = 800 / _local4; } else { _local3.mc.gotoAndStop((9 - _local13) + (_local12 * 5)); _local3.mc._xscale = -800 / _local4; } } else { var _local12 = Math.floor(_local3.deadTime / 2); if (_local12 > 8) { _local12 = 8; } _local3.mc.gotoAndStop(43 + _local12); _local3.mc._xscale = 800 / _local4; } _local3.mc._yscale = 800 / _local4; _local3.mc._x = _local9; _local3.mc._y = ((SCREEN_HEIGHT / 2) + _local11) + (_local23 / _local4); _local3.mc._visible = true; var _local10 = Math.floor(2000000 - (_local4 * 1000)); if (_local10 < 0) { _local10 = 0; } _local10 = (_local10 * 1000) + _local8; _local3.mc.swapDepths(_local10); } _local8++; } aimedSprite = _local17; var _local5 = 0; while (_local5 < _local25) { var _local6 = wallData[_local5]; if (_local6.z != 0) { columns[_local5]._height = _local6.h; columns[_local5]._y = ((SCREEN_HEIGHT / 2) - (_local6.h / 2)) + (_local23 * _local6.z); columns[_local5].gotoAndStop(((Math.floor(_local6.u) & 63) + 1) + (_local6.t * 64)); columns[_local5]._visible = true; var _local10 = Math.floor(2000000 - (1000 / _local6.z)); if (_local10 < 0) { _local10 = 0; } columns[_local5].swapDepths(((_local10 * 1000) + 1000) - _local5); _local6.z = 0; } else { columns[_local5]._visible = false; } _local5++; } } function drawWall(__x1, __z1, __x2, __z2, length, t, s, c) { if (xMax < xMin) { return(undefined); } var _local23 = SCREEN_WIDTH / COLUMN_SKIP; var _local20 = -((s * __x1) - (c * __z1)); var _local5 = (c * __x1) + (s * __z1); var _local21 = -((s * __x2) - (c * __z2)); var _local6 = (c * __x2) + (s * __z2); if ((_local6 < 0.01) && (_local5 < 0.01)) { return(undefined); } var _local19 = 0; var _local18 = length; if (_local6 < 0.01) { _local21 = _local20 + (((_local21 - _local20) * (0.01 - _local5)) / (_local6 - _local5)); _local19 = _local18 + (((_local19 - _local18) * (0.01 - _local5)) / (_local6 - _local5)); _local6 = 0.01; } if (_local5 < 0.01) { _local20 = _local21 + (((_local20 - _local21) * (0.01 - _local6)) / (_local5 - _local6)); _local18 = _local19 + (((_local18 - _local19) * (0.01 - _local6)) / (_local5 - _local6)); _local5 = 0.01; } var _local10 = (1 / _local6) * SCREEN_WIDTH; var _local27 = (1 / _local5) * SCREEN_WIDTH; var _local14 = Math.floor((((_local21 / _local6) * _local23) / 2) + (_local23 / 2)); var _local12 = Math.floor((((_local20 / _local5) * _local23) / 2) + (_local23 / 2)) - _local14; if (_local12 <= 0) { return(undefined); } var _local7 = 1 / _local6; var _local24 = 1 / _local5; var _local11 = _local19 * _local7; var _local28 = _local18 * _local24; var _local8 = 0; var _local9 = _local12; if (_local14 <= xMin) { _local8 = _local8 + (xMin - _local14); } if ((_local14 + _local12) >= xMax) { _local9 = _local9 + (xMax - (_local14 + _local12)); } var _local13 = (_local24 - _local7) / _local12; var _local16 = (_local28 - _local11) / _local12; var _local15 = (_local27 - _local10) / _local12; var _local17 = _local14 + _local8; var _local3 = _local8; while (_local3 < _local9) { var _local2 = wallData[_local17++]; var _local4 = _local7 + (_local13 * _local3); if (_local2.z < _local4) { _local2.z = _local4; _local2.u = (_local11 + (_local3 * _local16)) / _local4; _local2.t = t; _local2.h = _local10 + (_local3 * _local15); } _local3++; } } var TICKS_PER_SECOND = 24; var SCREEN_WIDTH = 640; var SCREEN_HEIGHT = 416; var COLUMN_SKIP = 4; var xMin = 0; var xMax = 0; var frames = 0; var ticks = 0; var ticksPassed = 0; }
Symbol 655 MovieClip [__Packages.com.mojang.chambered.Pos] Frame 0
class com.mojang.chambered.Pos { var ra, p, m, tmp, tmp2, slide, reloadTime, canShoot, x, y, rot, xGun, yGun, bob; function Pos () { ra = 0; p = new com.mojang.chambered.Vector(0, 0); m = new com.mojang.chambered.Vector(0, 0); tmp = new com.mojang.chambered.Vector(0, 0); tmp2 = new com.mojang.chambered.Vector(0, 0); slide = new com.mojang.chambered.Vector(0, 0); reloadTime = 0; canShoot = true; x = new com.mojang.chambered.IFloat(); y = new com.mojang.chambered.IFloat(); rot = new com.mojang.chambered.IFloat(); xGun = new com.mojang.chambered.IFloat(); yGun = new com.mojang.chambered.IFloat(); bob = new com.mojang.chambered.IFloat(); } function move(u, d, l, r, tl, tr, shoot, walls) { if (tl) { ra = ra - 0.15; } if (tr) { ra = ra + 0.15; } if (!shoot) { canShoot = true; } if ((shoot && (canShoot)) && (reloadTime == 0)) { com.mojang.chambered.Sounds.get("ShotgunShootSound").start(); reloadTime = 1; canShoot = false; } else if (reloadTime > 0) { reloadTime++; if (reloadTime == 5) { com.mojang.chambered.Sounds.get("ShotgunOpenSound").start(); } if (reloadTime == 12) { com.mojang.chambered.Sounds.get("ShotgunLoadSound").start(); } if (reloadTime == 18) { com.mojang.chambered.Sounds.get("ShotgunCloseSound").start(); } if (reloadTime == 20) { reloadTime = 0; } } rot.set(rot.get(1) + ra); xGun.set(((xGun.get(1) - (ra * 80)) - ((reloadTime > 4) ? (20 - (reloadTime / 2)) : 0)) * 0.7); yGun.set(((yGun.get(1) + (((u ^ d) || (l ^ r)) ? 8 : 0)) + ((reloadTime > 4) ? (10 - (reloadTime / 3)) : 0)) * 0.7); var _local3 = Math.sin(rot.get(1)); var _local2 = Math.cos(rot.get(1)); tmp.set(0, 0); if (u) { tmp.addVec(_local2, _local3); } if (d) { tmp.addVec(-_local2, -_local3); } if (l) { tmp.addVec(_local3, -_local2); } if (r) { tmp.addVec(-_local3, _local2); } if (tmp.getLength() > 0) { tmp.normalize(); m.addVec(tmp.x * 0.1, tmp.y * 0.1); } bs = bs + m.getLength(); bs = bs * 0.2; b = b + (bs * 5); bob.set(Math.abs((Math.sin(b) * 100) * bs)); var _local9 = true; moveVec(m, walls, 0); x.set(p.x); y.set(p.y); m.scale(0.7); ra = ra * 0.2; } function moveVec(m, walls, depth) { var _local12 = 1; tmp.set(p.x + m.x, p.y + m.y); var _local13 = false; var _local2 = 0; while (_local2 < walls.length) { var _local5 = -walls[_local2].distance(p); var _local6 = -walls[_local2].distance(tmp); if ((_local5 > 0) && (_local6 < 0.3)) { var _local8 = _local5 - _local6; var _local4 = (_local5 - 0.35) / _local8; if (_local4 < 0) { _local4 = 0; } if (_local4 < _local12) { var _local7 = _local5 / _local8; tmp2.set(p.x + (m.x * _local7), p.y + (m.y * _local7)); var _local9 = walls[_local2].sideDistance(tmp2); if ((_local9 > -0.3) && (_local9 < (walls[_local2].length + 0.3))) { var _local11 = m.dot(walls[_local2].angle); slide.set(walls[_local2].angle.x, walls[_local2].angle.y); slide.scale(_local11 * (1 - _local4)); _local13 = true; _local12 = _local4; } } } _local2++; } p.set(p.x + (m.x * _local12), p.y + (m.y * _local12)); if (_local13 && (depth < 1)) { moveVec(slide, walls, depth++); } } var b = 0; var bs = 0; }
Symbol 656 MovieClip [__Packages.com.mojang.chambered.Vector] Frame 0
class com.mojang.chambered.Vector { var x, y; function Vector (x, y) { this.x = x; this.y = y; } function set(x, y) { this.x = x; this.y = y; } function scale(s) { x = x * s; y = y * s; } function addVec(xa, ya) { x = x + xa; y = y + ya; } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); if (_local2 == 0) { _local2 = 1; } x = x / _local2; y = y / _local2; } function getLength() { return(Math.sqrt((x * x) + (y * y))); } function distance(p) { return(Math.sqrt(((p.x - x) * (p.x - x)) + ((p.y - y) * (p.y - y)))); } function distanceSquared(p) { return(((p.x - x) * (p.x - x)) + ((p.y - y) * (p.y - y))); } function dot(p) { return((x * p.x) + (y * p.y)); } }
Symbol 657 MovieClip [__Packages.com.mojang.chambered.IFloat] Frame 0
class com.mojang.chambered.IFloat { var value, lastVal; function IFloat (val) { value = ((val == undefined) ? 0 : (val)); lastVal = value; } function set(val) { lastVal = value; value = val; } function get(alpha) { return(lastVal + ((value - lastVal) * alpha)); } }
Symbol 658 MovieClip [__Packages.com.mojang.chambered.Sounds] Frame 0
class com.mojang.chambered.Sounds { function Sounds () { } static function get(name) { if (sounds[name] == undefined) { var _local2 = new Sound(); _local2.attachSound(name); sounds[name] = _local2; } return(sounds[name]); } static var sounds = new Object(); }
Symbol 659 MovieClip [__Packages.com.mojang.chambered.Wall] Frame 0
class com.mojang.chambered.Wall { var p0, p1, length, angle, normal, d, sd; function Wall (p0, p1) { this.p0 = p0; this.p1 = p1; length = p0.distance(p1); angle = new com.mojang.chambered.Vector(p1.x - p0.x, p1.y - p0.y); angle.normalize(); normal = new com.mojang.chambered.Vector(-angle.y, angle.x); var _local4 = (((-p0.x) * (p1.x - p0.x)) + ((-p0.y) * (p1.y - p0.y))) / p0.distanceSquared(p1); var _local6 = new com.mojang.chambered.Vector(p0.x + (_local4 * (p1.x - p0.x)), p0.y + (_local4 * (p1.y - p0.y))); d = _local6.dot(normal); var _local5 = new com.mojang.chambered.Vector(p0.x + normal.x, p0.y + normal.y); _local4 = ((-p0.x) * (_local5.x - p0.x)) + ((-p0.y) * (_local5.y - p0.y)); _local6 = new com.mojang.chambered.Vector(p0.x + (_local4 * (_local5.x - p0.x)), p0.y + (_local4 * (_local5.y - p0.y))); sd = _local6.dot(angle); } function sideDistance(p) { return(((angle.x * p.x) + (angle.y * p.y)) - sd); } function distance(p) { return(((normal.x * p.x) + (normal.y * p.y)) - d); } }

Library Items

Symbol 1 Sound [ShotgunShootSound]
Symbol 2 Sound [ShotgunOpenSound]
Symbol 3 Sound [ShotgunLoadSound]
Symbol 4 Sound [ShotgunCloseSound]
Symbol 5 Sound [CharDeathSound]
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Instance Names

"gameArea"Frame 1Symbol 626 MovieClip [GameArea]
"gun"Frame 1Symbol 647 MovieClip
"fpsMeter"Frame 1Symbol 652 EditableText
"debugText"Frame 1Symbol 653 EditableText
"sky"Symbol 626 MovieClip [GameArea] Frame 1Symbol 625 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "ShotgunShootSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ShotgunOpenSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ShotgunLoadSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ShotgunCloseSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "CharDeathSound"
ExportAssets (56)Timeline Frame 1Symbol 518 as "Column"
ExportAssets (56)Timeline Frame 1Symbol 621 as "Sprite"
ExportAssets (56)Timeline Frame 1Symbol 626 as "GameArea"
ExportAssets (56)Timeline Frame 1Symbol 626 as "GameArea"
ExportAssets (56)Timeline Frame 1Symbol 654 as "__Packages.com.mojang.chambered.GameArea"
ExportAssets (56)Timeline Frame 1Symbol 655 as "__Packages.com.mojang.chambered.Pos"
ExportAssets (56)Timeline Frame 1Symbol 656 as "__Packages.com.mojang.chambered.Vector"
ExportAssets (56)Timeline Frame 1Symbol 657 as "__Packages.com.mojang.chambered.IFloat"
ExportAssets (56)Timeline Frame 1Symbol 658 as "__Packages.com.mojang.chambered.Sounds"
ExportAssets (56)Timeline Frame 1Symbol 659 as "__Packages.com.mojang.chambered.Wall"




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Created: 16/3 -2019 16:18:23 Last modified: 16/3 -2019 16:18:23 Server time: 14/11 -2024 17:34:00