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sim527.swf

This is the info page for
Flash #107179

(Click the ID number above for more basic data on this flash file.)


Text
www.simgirls.org

5.27

Now Loading...

Ami   Karin   Kotomi   Tomoko

www.simgirls.org

Official Site:

VERSION 5.27

RETURN TO LAST SAVEPOINT

LOAD GAME

LOAD GAME

LOAD GAME

START NEW GAME

START NEW GAME

START NEW GAME

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 150
For your practice
purpose
Strength: Weak
Speed: Slow
Weakness: Lower Body

Bloody King

Win/Lose: $ 3000
The King of
Street Fighting
Strength: Supreme
Speed: Normal
Weakness: Unknown

Win/Lose: $ 1000
The No.1 fighter
in High School
Strength: Normal
Speed: Supreme
Weakness: Upper Body

Ryuji

Win/Lose: $450
An experienced
Street Fighter
Strength: Normal
Speed: Normal
Weakness: Head

Snake Man

Beauty
Intelligence
Luck
Achievements

DVD

Photo
Book

Cover
Girl

CM

Model Stats

/130
/250
/170

/160
/140
/250

/190
/180
/180

/250
/150
/150

Ami

Karin

Kotomi

Tomoko

Press SPACE to quit

All Fan Bases

Personal Infomation

Name:

Enter your name (max 12 char),
and then click the next button
to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Bridge

Home

Fukoma High

Mall

Tomoko's home

PUB

PUB

Pub

Downtown

Kotomi's home

Ami's home

Mystic shop

Slum

EN

Home    Fukoma High    Pub    Shopping Mall    Downtown

Hit Space
for Quick Info

Restore your EN

Sleep

Exit

Use Computer

Simgirls Digital

Energy fully restored!
A new day begins...

My Desktop

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
the girls. Required 10 En to play.

Surf the Web
Knowledge increased!

Do you believe in fate?
I have a feeling that I will run into
her somewhere in the east wing at school
(during regular school days).

Sleep Now

Go Back

Return

Return

Surf the Web
(-10 En)

Play Puzzles
(-10 En)

EXIT

East Wing

To Classroom

To East Wing

Exit to Map

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

En -50

RESULT

Knowledge level increased!

Knowledge +

Not enough Money or Energy

Attention!

Oral English

Akira: "There are 3 exams during the semester.  You can earn scholarship if
you ace the exams. In order to do that you will need to reach a specific
knowledge level."

For the 1st exam, scholarship = $3000; required knowledge 100 or above.
For the 2nd exam, scholarship = $12000; required knowledge 200 or above.
For the final exam, scholarship = $48000; required knowledge 300.

Of course, getting good scores in exams will impress the girls too...

One more thing, if you get 100% in the Final Exam, I will reward you, personally...
ha... you will have to raise your knowledge to 300 in order to do so. Impossible?
Hmm... you may need to read some special magazines...

Back to West Wing

Rooftop

Library

Front Gate

Changing Room

Medical Room

Threatre

Swimming Facility

Gym

This area is now locked.

Front Gate. No one is here.

Rooftop. No one is here.

Library. No one is here.

Gym. No one is here.

Changing Room. No one is here.

Medical Room. No one is here.

Use Swimming Facility (required 50 EN)
Leave Swimming Facility

Swim Contest

Enter now
Later...

-60En

Theatre. No one is here.
Notice to Drama Club Members: we will be here on all Saturdays before
Ms. Fukoma Pageant.

Join now
Later...

Drama Club
Notice to Drama Club Members: we will be here on all Saturdays before
Ms. Fukoma Pageant.

Exam Time!

Let's go

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You ace the exam!
Outstanding!
Grade: A

Scholarship +:

Akira, I need your help...

Do you think you can fix this thing for me?

Akira: Where do you get this necklace? I have never seen this before...

Sorry I can't tell you right now... but please, I really need your help...

Akira: ......

Akira: Alright... but I won't do it for free.

Akira: Have you heard of the Golden Belt of Street Fighting?

Akira: As you know, only the strongest Street Fighter can own the
Golden Belt. It is the highest prize for all street fighters.

Akira: Bloody King has it but I can never beat him myself.
If you can give me the Golden Belt, I will fix this toy for you.

(You give the Golden Belt to Akira...)

Akira: Wow!! I can't believe you can really get it for me...
You are my hero. Ok, now I will fix the device for you.

Akira: The Golden Belt!! It is so beautiful. One day when you have
children you can show it to them.

(Akira returns the Golden Belt to you.)

Why Akira? You don't want it anymore?

Akira: Haha... silly boy. I am your teacher, and I taught you how to fight.
My only goal is watching you become the king of fighters.

Akira: Now you make my dream comes true, the belt is nothing to me.
Remember, this belt only belongs to you, but not anyone else.

Akira......

Akira: Please give me at least 5 days, and I should be able to fix
the necklace.

Akira: Finally your necklace is fixed. It is a type of communication device. The
technology is so advanced that it is at least 30 years ahead of our time!!

Oh yeah...? Anyway thanks for your help.

(Received the necklace from Akira.)

(Back to home)

(I try to turn on the communication device...)

loading ......

(A hologram appears)

Hi! My name is Mr.Yokomori. I represent the future government.
You must be the Mega-playboy...

Yes I am! Look! Your DNA operator has been taken hostage,
if you want to get her back...

Yokomori: Haha... don't worry. Calm down and listen to me.
First of all. I would like to apologize for a series of mistakes we made
on behalf of the future government.

We found that time travel has lots of unexpected
side effects. It had seriously disturbed the balance of the universe and
caused a chain of disasters...

The United Nations (future) has just passed a new law and prohibited time
travelling for any purpose. In short, we will never try to interfere
with time and history again.

For the overpopulation problem, we can only find other solutions. From now on,
you can choose your own road. You can try to score as many girls as you want,
or find the right woman to marry. It's all up to you.

Now about our DNA operator, Karin Aoi, please send her back to the future.

Player: How do I send Karin back?

Yokomori: According to our record, your friend named Ami will invent a
time machine soon. Please help her to finish the time machine project.

Yokomori: Then use the time machine to send her back to the future
on exactly Day 100.

Yokomori: It will be the last time travelling with the UN's permission.

(It seems that they will do that again even without the UN's permission...)

Yokomori: During this period, I hope you can take a good care of Karin.
That's all you need to do.

Wait... last question. Why Day 100?

Yokomori: Well... it's hard to explain to you. The science in your time is too
limited. In simple words, we can't pick any point of time by ourselves,
and we need to wait for a time gate to open.

Yokomori: We can only travel while the gate is open. If it is closed before
the time travelling completes, the time traveller will be trapped
in the gap of time and who knows what'll happen to them...

Yokomori: And afterall, the game creator SimMan designs it, so don't ask.
You are wasting our tax dollar!

I think that's pretty much all you need to know. In conclusion,
just help Ami to build the time machine and wait till Day 100,
or simply do whatever you want if you don't really care.

We will simply report that Karin is lost in the time gap and treat
her as collateral damage. Goodbye!

(It's over.)

Ami: Hey welcome to the Drama Club of Fukoma. We will only work
on Saturdays.

Ami: Our mission is to produce a musical to perform in Ms. Fukoma
Beauty Pageant on Day 91. This is probably the most important
event for our school and everyone is excited about it.

Ami: First thing we need will be a script. I need to do research on
my own time machine project. Please help to write a script.

In order to write an excellent script, you will need at least a solid
knowledge level to start.
Min. Requirement: Knowledge Level 125

Come back when you have your script written.

Ami: Hmm... nice script. It seems that you are qualified for the job.
You are now the official script writer hehe.

Ami: Now we have the script, and we should starting looking for the
main actors and actresses.

Ami: Kotomi will be very suitiable for one of the roles. But she is
too shy to perform on stage with you.

If she can know you more, she will feel comfortable to work with
you.
Min. Requirement: Become close friends with Kotomi.

Come back again when you have Kotomi on board.

Ami: Yay! my best friend Kotomi is now on board!

Kotomi: He convinced me. I will try my best although I know
nothing about musicals.

Ami: Now we need another actress... but this maybe a bit tough.
We want to get Ms. Fukoma to join. Her popularity will help for
sure, but she is probably too busy.

Ami: Can you try to talk her in?
Min. Requirement: Tomoko becomes your girlfriend

Come back when you can get Ms. Fukoma to join us.

Ami: Great job man! When we have Tomoko, we have the attentions
of the male audience...hehe.

Tomoko: Well, I don't consider myself a pro, but I am pretty good
at singing and dancing. What kind of role am I playing?

Kotomi: (Yea whatever! Tomoko is so full of herself. We can
actually do it without her.)

Ami: Now two more to go. This time, I really don't know any girls in
school that can take these roles. Do you have any ideas?

Hmm... I think I know two good candidates. I will try to get them to
come.
Min. Requirement: Karin becomes Partner; Sana becomes Girlfriend

Come back when you found the girls to fill the last two roles.

Ami: Wow! We are really growing into a team! Our new members
even come in with these high-quality costumes.
This time I have to admit: you are a cool guy!

Karin: What's up everyone?
Girls: Hey Karin!
Sana: ......

Kotomi gossips: The blonde girl doesn't look like Japanese...

Tomoko steps up: Hihi, my name is Tomoko Saeki, nice to meet you.

Sana: Hi.

Tomoko: ????
Sana: (These Japanese girls are weird.)

Tomoko: (What a rude dumb blonde!!)

Ami: Well well well. We now have all the roles ready. But I have one
sad news to report. Our club is broke and I failed to secure more
fundings from the board.

Ami: We need some money to rent costumes, props, equipments,
stage and etc.

Kotomi: Sorry to interupt, but there are actually more bad news... I
went to all the rental shops and they don't have many futuristic
props and costumes.

Kotomi: Since our story is set in the future, we will need to build
our own and we don't have enough time and resources.
What can we do?

Tomoko: Hey I think I can contribute on this one. My dad is
working for a foreign company and he said he can get some imports
for us, but the foreign rental shop will require a big deposit.

Tomoko: Once they receive the deposit, they can ship the goods to
Japan in one week.
Min. Requirement: $25,000

Come back when you have the fundings. Hurry! Without high-quality
props and costumes, the show will look cheesy.

Tomoko: Yes! The shipment just come in. The costumes are
gorgeous!
Karin: Nice. They look just as good as mine...

Tomoko: ????
By the way where did you get your costume Karin?

Karin: Mine...? Hahaha... I don't remember. Long time ago...
Kotomi: (Karin always acts weird... I always have an impression that
she is coming from outerspace.)

Sana: Not bad.

Ami: Hey guys! Look at the props too! They are just so cool!!

Nobody responds. The girls are still busy checking out their newly
arrived costumes.

Ami: Girls... maybe that's why I can never become a "real" girl.

The girls are putting on their costumes...

Da Da Da Da !!!!!
We are The Simgirls!

In 2123, an evil witch who can use ancient black magic is planning to
destroy Tokyo, Japan. No one can stop her except four high school
girls...

These four pretty girls, with super power and abilities, join
together and form a heroic team called: The Simgirls.

Karin Aoi - The Gunner.

Kotomi Takanashi - The Ninja.

Ami Kurimoto - The Medic.

Tomoko Saeki - The Fighter.

They will do whatever it takes to stop the evil witch's plan. The
battle between The Simgirls and The Witch will begin on Day 98...

Ami: Hehehe... it's so perfect!
Kotomi: It's going to be the coolest musical ever!
Karin: Wahahaha... this is so hilarious. I can't stop laughing...

Tomoko: I can't believe I am doing this silly thing with you guys...
whatever!
Sana: ......

Tomoko: Hey Sana, can't you finally say something?

Sana: No comment.

Tomoko: Now I am speechless...

Ami: Now we need to do some rehearsals. Come back soon to visit
us and we will be ready.

Hey are you gals ready for the show?

Ami: We have almost everything ready... but we are just missing
one more element to be completed.

What's that?

Ami: The WOW factor.

I think you gals are doing great...
Karin: We are doing great, but still not enough to wow the audience.
I guess that's what Ami trying to say.

Karin: We are just thinking, if we can put Ami's Time Machine to
work on the stage, it will definitely WOW everyone!

Final Requirement: Complete the Time Machine project.

Ami: Ok we are finally ready to pull off an amazing show!
We will just keep doing rehearsals till the last moment.

Ami: Come on gals! This is the last one! We can't afford to make
any mistake again!

Karin: I am sooooo hungry. Can we take a break first?
Kotomi: No... we don't have time. Karin hangs in there.

Tomoko: I need to get to sleep now otherwise I will have eye bags
tomorrow.

Sana: I will leave in half an hour. SimMan needs me at the mystic
shop.

Ami: ARGHHH... the girls are getting out of control. Our team is
falling apart. I need to find Akira.

Ami led Akira to the theatre...

Akira: Gals listen! No one gets out of here until I say so. Do you
understand me?

Sana: I am not a Fukoma student and I only obey SimMan.

Karin: Me too! I am not a school student. I want to eat NOW!

SLAP x 2 !!

Akira slapped the two girls on their faces.

Akira: I don't care if you are my students or not. You will need to
beat me in order leave this place. All I need is just one perfect
play from the beginning to the end with absolutely no mistake.

Akira: If you gals can do it, then I will let you all go home and rest.
But remember, I have no tolerance for any mistake. Zero!

Under the supervision of Akira, the girls can only continue the
rehearsal and they will need to get it perfect in order to leave.

The last rehearsal goes quite well, until the very last minute...

Karin: Finally, we defeated the Witch and saved Tokyo...

Ami: Yes we did it...

Kotomi: I hope nothing like this will ever happen again...

Tomoko: ......

Tomoko: ????

Tomoko: I......

Tomoko: Oh no! I forget the line!

Girls: TOMOKO !!!!!

All girls are mad at Tomoko. It took them hours to come to the
final play and it was perfect till the last line...

Tomoko: I am sorry...

Akira: Tomoko, you disappointed me once again. You are the real
trouble maker. I will have to teach you a lesson again.

Akira stares at Tomoko's chest. Her super tight costume has an
opening in the middle of her chest area and it reveals her deep
sexy cleavage.

Akira slowly walks behind Tomoko...

Akira pulled the opening wide apart so that Tomoko breats jumped
out from it.

Tomoko: Teacher !!!???

Akira: "Take off your clothes now! I don't want to destroy it."
Tomoko: No...

Akira slaps Tomoko's breasts: "Quick! If you don't do it yourself, I
will rip it off, and you will have to do it naked tomorrow."

Tomoko obeys her order and removes all her clothes.

Tomoko: Now what?

Akira: Look at that body! Girls, I need your help, she fucked our
show and we will fuck her instead.

Sana finally shows some passions: YES! I want to do that for such a
long time! I've had enough of this bitch! Please let me be the first
one to fuck her. "

After a torturing day, all girls except Ami decided to have a little
lesbian fun. They devoured Tomoko like a banquet.

Ami felt disgusted and walked out of the theatre.

Karin licks her face and ear; Sana licks her breasts and nipples
while Kotomi is eating her ass and using her tongue to dig into her
asshole.

The three girls make Tomoko moan with excitement. Girls are a lot
more sensitive than guys; girls know how to please a girl. Tomoko is
in heaven.

Akira takes out one of her favourite toys and joins the feast. It's
like dildo with beads attached to a drill. She pushes it into Tomoko,
earning a nice scream from her.

Then she turns the power on. The dildo spins slowly inside
Tomoko's pussy.

Tomoko moans like a little pussy cat: Ahhh Uhhh Ahhh...

Akira gradually raise the spinning speed and Tomoko's pussy juice
is spraying like a shower on Kotomi's lovely face. Kotomi is licking
and sucking greedily as if it is the holy water.

Sana: Yes Kotomi! Suck the shit out of her ass. I want to see her
shit in front of us.

Sana uses her tongue to play with Tomoko's nipple and looks
straight into her eyes. She considers herself a straight girl, but
Tomoko really turns her on somehow.

Karin gradually remembers what happened. She actually enjoyed
the time when she was a sex slave at the basement. This is the
first time she makes out with a girl, but it won't be the last.

At the end the girls spend the whole day enjoying their lesbian
time. That's all you can do for Club. The Drama Club will be closed
from now on.

Hentai Level increased for Tomoko, Karin and Kotomi!!

Akira: You did such a great job in the final exam. I am so proud of
you.

As I have promised you before, I will give you a special reward.
Follow me to the theatre.

Akira: You know what? I am a teacher, a fighter, a model, and also
a erotic dancer!

Akira: Look at me stud! Pay attention!

Akira starts to make her moves...

"Yes Akira! Move it baby!"

"I want to touch you..."

Akira slaps on my face.

Akira: "Boy you don't tell me what to do. I will tell you when to
touch me. Sit down now."

I want to kiss Akira...

Akira slaps my face again...

Akira: "Nope! Boy you need to ask me if you can kiss me."

"So can I kiss you... please?"

Akira pulls me close to her and kisses me.

When I am with other school girls, I am always in control. Well, at
least most of the time, maybe except Tomoko in the early days...
but with Akira, I become a little sheep.

It's a totally different experience, but it feels great nonetheless.

Akira: What are you thinking now? Do you want to fuck me? Ask
me.

"Yes teacher! Can I fuck you...?"

Akira: "Not now! I still need to do pole dancing..."

Akira stands up, ties up her hair and gets to a pole on the stage.
She must have prepared this 'show' in advance.

(Standing at 175cm Akira is very tall for a Japanese lady. Her
mature and super-model-like body looks very different from any
school girls'...)

Akira starts to make her moves with the pole...

I haven't seen any pole dancing in live before. The night clubs here
are too expensive for local students, although I am no longer a
normal student haha.

Akira is just amazing... tall and slender with super long legs and big
natural boobs. What else can you ask for a woman? My heart is
beating faster and faster with the dance and the music.

"Can I really fuck you now... please?"

Akira: "No! I am not done. Go back to your seat."

"......"

This time I slap Akira on her face!

"Ok that's it! Don't treat me like an average school boy anymore.
You know I am a real man."

I show Akira the pictures I took in the medical room during the
xmas day party.

"You know I always want to keep these pictures for my own viewing
pleasures... but now I may want to share them online..."

Akira:"NO!! Wait, can we talk...?"

"Akira, strong and bossy women like you deserve some good old
hard fucks in the ass."

I regain some control in the game. I press Akira down on the stage
and position myself for an ass fuck.

Akira must be surprised by my sudden change of attitude.
I rub my cock on her ass cheek and try to push into her, but her
ass is just too tight.

Akira struggles, but I am stronger than her and force her down.
Akira cries: "NO NO NO!! Not in the ass..."

"I've heard that you did many wild things with the school girls at
school. It's time to get what you deserve."

I spit on her ass, stick my wet finger in her hole and use it as
lubrication.
Akira: "Awwww..."

When I can feel that her muscle is relaxing, I push my hard cock
into it. Akira screams!

"Yes Akira! Scream like a real woman!"

Akira: "Arrrhhh... arrrhhhh... arrhhhh... it hurts! Oh no it's tearing"

"Do you feel good Akira? Answer me!!"

Akira is not sure what's going on. All of a sudden a young student in
her mind becomes a powerful commander taking on her ass. The
first time in her last ten years, she feels helplessness.

His power is not coming from his physical strength, but it is from
his intelligence, confidence and his rising social status. A mature
woman like her knows how to appreciate these qualities.

Akira: "No... I... oh what the heck, it feels great! Please, fuck my
other hole too..."

Akira has always been a super woman. She is superior than most
men out there. Finally she gets the taste of a real man.

"Of course I will fuck both your holes Akira. I have been wating
for this opportunity since Day 1."

After all these years of waiting, I finally fucked my teacher Miss
Akira Kudo.

Now I know studying hard at school will pay off eventually, you may
miss the chance to fuck some young school girls, but later on you
will get to fuck a lot of real women instead hahaha...

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 50%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

10%
15%
15%
15%

Model's Manager

$

Simgirls Inc. is a model
agency. The goal is to create
a super gravure idol. Four
models are required to run
the company.

You have earned:

$

You have earned:

2

c

m

=

E

= 0.111 x 300,000,000 x 300,000,000
= 10,000,000,000,000,000 Joules

You have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you have to pay your lawyer.
(Get a stable job if you can't take the risk)

-$

Work in Progress...

Wage

+

$

Fans

Press SPACE to skip

You can always
count on me!

It's my
SHOW TIME!

Ok! I will try
my best.

I'll do whatever
you want...

Now it's my
turn to revenge!

Let me show you
my skills.

Intelligence is
the best weapon!

I'm feeling very
lucky now!

Let me show you
athlete's spirit!

I am simply
irresistible!

Take this you
fucking bitch!

No more luck for
you sweetie.

Training in Progress...

Stats +

Model Career Guide

Welcome to the Model Career Guide, I will show you the basics
to become a professional model's manger and help your models
to get to the top in the industry.
First you will need to gather four girls who can do modelling
for you. Once you have all four girls. Click "Run Daily Operations"
at the main menu. Make sure you have 100% energy as well.
There are six different tasks that you can assign to your models,
and they are: Training, Job Search, Seduction, Rumors, Fan Club
and Wish.

The functions of the tasks:
Training - Raise the stats of the girls.
Job Search - To get more money and fans.
Seduction - Convert competitor's fans to your own fans.
Rumors - Use rumor attack on competitor to make her lose her fans
and reduce her attack power as a result.
Wish - Randomly make a wish and it may or may not come true.
Fan Club - When the girl is at the fan club she will be able to retain
half of the fans during competitor's attacks.

The three main stats:
Beauty - Helps getting more fans and money when using
"Job Search".  Increases the power of "Seduction".
Intelligence - Increases the loyalty (defense) of fan base. Increases
the power of "Rumors".
Luck - Increases the chance of finding a job when using
"Job Search". Increases the chance of making a wish come true.

Fans
It stands for the number of fans for a girl. Getting more fans is
the ultimate goal of the game. The model with the most fans will
win the Super Gravure Idol Competition.
When using "Job Search", a larger fan base will get more money
and attract more new fans.
Sana's special skill is to ask her fans to bully Simgirls fans.
The more fans she has the more powerful the attack is.
It is wise to keep her no. of fans low.

I would recommend you to build up the stats for the girls first.
During the earlier days in the game, your competitors will also focus
on building their own fan bases and they will more likely to leave you
alone to do your own work.
But as the days passby, they will become more aggressive and
steal fans from your girls more frequently. At that point your girls
may want to spend more time at their fan clubs or simply attack them.

Opps I forget to tell you, I am also running a model agency called
the Supergirls, so I am also one of your competitors. But don't worry
as your teacher I insist on fair competition so I will try my best to
help you.

Oh one more thing, I want to tell you something about the "Duel".
In our gravure model industry, we like to have one-on-one battle
between two girls.
The winner of the Duel will take 20% of the fans from the loser.
Duels can be arranged for girls from different companies or within
the same company. It's just a tradition in our industry and every
girl loves doing this to test their courages and prides.
But don't try to ask your girls to fight us the Supergirls too early,
because your little girls will lose for sure...

The Duel

Also the girls have different special abilities so use them wisely.
Ami - Due to her super high Intelligence, she can use powerful
rumors and when she is at the fan club, no one can steal her fans.
Karin - She is the lucky girl. She can find a job and make wishes
come true a lot easier.
Kotomi - As an athlete with years of training experiences, all her
stats grow at the fastest rate with 50% costs only.
Tomoko - She has special charm as a model. She can get fans
easily and use powerful seduction.

Special Abilities

Each year there will be a model competition to determine the Super
Gravure Idol of the Year. I was the winner last year, and the year
before as well and that's why I have so many fans now.
The girl with the most fans will win the competition! This is the
ultimate goal for every gravure model in the industry.
It requires $50,000 for all four Simgirls to enter the competition.
If one of the Simgirls win at the end, there will be a grand prize of
$250,000!! Trust me you will need a lot of money in the future...
This year the competition will come up on Day 98. Hurry and build
up the fan bases for your Simgirls!

About Super Gravure Idol  Competition

Personal Achievements

Finally, when your model has enough fans to support her, she will
earn the following personal achievements automatically.

4000

No. of fans required:

8000

16000

2000

View Career Guide
View Model Stats
Run Daily Operations
Duel

(required 100 EN and 4 girls)

(required 4 girls)

Main Menu

FAN  CLUB

since
xxxx

Your model attends her fan club to maintain loyalty.
Her fans are unlikely to leave today.

$

"I wish everyone good wealth."
We win a lottery ticket!

"I wish everyone good health."
Energy+25

I LOVE
Simgirls

SG

"I wish I will get more support."
Fans + 50%

"Wish me the best of luck!"
All  levels increase to maximum.

Out of Luck!
Nothing happens...

Not enough Money or Fans

VS

PLAYER'S TURN

Simgirls

Fans

Bt
In
Lk

/250
/150
/150

/190
/180
/180

/160
/140
/250

/130
/250
/170

2. Intelligence+

1. Beauty+

$1000*

Program            Effect                                                                                                     Fee

Job Search: Get higher wage and more new fans.
Seduction: Seduce more fans from competitor.

Rumors: Spread rumors more effectively.
Fan Club: Retain fan base more effectively.

Job Search: Increase chances to find jobs.
Wish: Increase chances for wishes to come true.

3. Luck+

$400*

$600*

*Kotomi spends 50% less in all training fees

...

-

+

Competitor

Improve model
stats

Training

Job Search

Search

...

Rumors

Seduction

?

Wish

Fan Club

Earn money & fans

Steal fans from
competitor

Attack competitor's
fan base

Wish for lucky
events randomly

Defend fan base

Job Search

Rumors

Wish

Fan Club

Training

Seduction

COMPETITOR'S TURN

X%@#

Everyone is exhausted. Please continue next time.
Fans Limit per Model: 29999

Unexpected Encounter!
Sana is asking for a random
duel with one of the Simgirls.

Sex

En -30
$ -30

Raise Charm level

Train

Raise your strength

Fight

Exit to Map

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Real Fight

(no energy required)

(- 50 En)

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

PILLS

TUQERCULCSIS

RX

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Enter the qty that you are buying:

(1 - 99)

Tomoko

Kotomi

Ami

To use speed dialing,
press 1,2 or 3 in main map.

1

2

3

Talk

Phone#: 866-930-6122

Ami

En -5

Phone#: 866-731-8410

Kotomi

Phone#: 866-656-7354

Tomoko

Phone Number Not Found

Not Enough Energy

Relationship EXP Increased!!

Call in Progress

End

Incoming call...

1 missed call from
Kotomi

Relationship Exp
Decreases!!

1 missed call from
Tomoko

i

Status

About

Sound
On/Off

Calendar

Phone

Sound On

Sound Off

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

1st Exam

Swim
Contest

????

Study

Kof Cosplay

Car show

Underwear
Day

Dance
Party

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

2nd Exam

New Year
Picnic

Xmas
Eve

Game show

Xmas
Shopping

Xmas
Party

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Final Exam

School
Project

Firework
Festival

Gymnastics
Trial

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Valentine's
Day

Ms. Fukoma
Pageant

Gravure Idol
Competition

Your Profile

Status

Item

Name:

Strength:

/

Relationship

EXP

Knowledge:

Charm:

Hentai

/200

/100

/0

Time Magazine
Raise Max
Knowledge

Fitness Magazine
Raise Max
Strength

Fashion Magazine
Raise Max Charm

Eyeglasses
Wage x3
for Tutor

Knuckles
Wage x3
for Drug Dealer

Fragance
Wage x3
for Salesman

Home Key
Access to
Home

Smartphone
Communication
Device

Scouter
Unknown

Necklace
Special
item

Golden Belt
Special
item

Trophy
Special
item

Inventory

About Simgirls
Simgirls is a flash game project started in early 2002. It is developed by a
game artist called SimMan as a tribute to a manga series called DNA
2
from Japan.
The game was first launched on newgrounds.com (the old name was SimGirl) and
as of today it had been played over 46 millions times on that website alone.
Different versions of Simgirls (from 1.0 to the latest) can now be found on over
1,000 websites around the World.
The game is still under development and the latest version can be found on
its official website simgirls.org. It is a free game, and if you like it,
please purchase its art books or simply donate at simgirls.org
to support the game development.

Press SPACE to quit

School is closed.

Sorry she won't let you in.

She's not home.

Lv:
exp:

Talk

Talk

Ask

?

Ask

Receptionist:
Welcome to SimMan's Mystic Shop!
My name is Sana.

Receptionist:
You can use the "Starlight of Hope"
besides me to save your game.

Sana:
Hi there! Show me more collectibles
please... I will give you something
in return...

Sana:
Dear, If you show me more, I can give
you a key to the secret room back
there...

Sana:
Sweet heart! You have been doing great
so far. Keep it up! You can almost take
my special prize...

Sana:
Baby! Well Done! I am yours. You can
use me if you want...

Sana:
I am not an ordinary school girl.
Those are not working for me.

Sana:
Yet I am a maniac collector. If you
can show me something special,...

Sana:
well, I may give you a chance.
To start with,...

Sana:
hm... bring me 3 Limited Edition
Magazines.

Sana:
This time I want to see a Metal Knuckle,
a pair of Eyeglasses, and a Perfume.

Sana:
I know this is a little bit harder, but I
always want to get a Saiyan Scouter!

Sana:
This is the last request. I really want to
see 3 special items. Please, please...

1. Something shiny.
2. Gold you can wear.
3. A silvery container.

Sana:
Excuse me sir! You cannot get in
there! It's VIP only.

Sana:
This is called the "Starlight of Hope".
You can use it to save or load game.

Save game.
Load game.

Sana:
Hey! Please don't touch me!
Respect yourself!!

Are you sure to save game?
(It will overwrite your previous save)

Yes

No

Are you sure to load game?
(It will return to your previous save)

Sana:
Oh Cool! Where did you get them?
Amazing...

Sana: Oh Yes!! Oh my god!!

Sana: Please don't stop!!

Sana: Fuck me harder!!

You two become good friends,
Sana gives you:
Coffee x 10
Hanki x 10
Medicine x 10

You two become close friends,
Sana gives you:
Flowers x 10
Teddy bears x 5
Diamond ring x 3

She becomes your girlfriend,
Sana gives you:
The key to the secret room.

You two become lovers,
Sana:
"You can touch me anytime..."

Sana:
Help Me! My boss Sim Man went crazy...
Can you talk to him?

Sana:
Are you sure you want to walk in
like that? Go get more items...

I am ready to go!
I will buy more items first...

SAVE/LOAD GAME COMPLETED!!

OMG! There are so many surveillance cameras hidden in the city...
Sana's boss must be a freak!

1. Washroom
2. Gym Room

Select a video playback:

Day 1

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

Girl with short brown hair

WAKE UP!!!!

ok... ok... I'm waking up... you don't have to yell at me...

Get up! Get up! This is the first day of the winter semester. You don't
want to be late for school!

(Her name is Ami Kurimoto, my childhood friend. She just lives across
the street.)

(We've known each other since preschool. I always treat her like a
boy.)

Aw... man! Just give me two more seconds to sleep... please!

Ami

Okay! It's up to you. Just don't blame me again if you are late. You
know your beautiful teacher is not a forgiving woman.

Fine! I'll leave you alone for now.

...... ...... ...... ......

Ami: Get up now! Don't be lazy. We have an exam tommorrow,
remember?

Ami: You will need to go studying with me today! Don't try to run!

1. Go study with Ami (Consumes 50 En)
2. Reject her

Ami: Ok fine ! Have fun !

Ami: No! Not this time! This is the final exam you must go with me!
Otherwise I will never help you with your assignments again...

(Ah... I'd better go with her...)

Knowledge + 40
Relationship + 200

Ami: Ok let's start with this chapter...

How about the breakfast?

Ami: Come on we just ate. No more excuse, concentrate and study...

I just ate a piece of bread! I am hungry now!

Ami: Ok you study here, and I will go get you something to eat.

(Phew... it's not true that I don't like study at all. I just can't stand
how the whole school system give you all the pressures.)

OK!! Let's start...

(Kotomi appears)
You come here to study as well?

Kotomi: Yes... I still have 3 more chapters to go...

That's not too bad! I am still on the 1st chapter haha.
Let's study together then.

(Unlike Ami, Kotomi is always soft and gentle. Whenever I am with
her I feel so comfortable.)

(We study for awhile, then I tell her a little joke. She is giggling.)

Kotomi: Hehe... it is so funny... I feel so happy with you.

Haha... you like that one? Let me tell you another one, even better...

(Outside, Ami just came back with some fast foods and she saw that
they were having a good time together...)

Ami: (Stupid jerk! I went to buy your foods and you were having fun
with... Kotomi... my best friend...)

(Kotomi... why do I feel so painful? Afterall she is my best friend...
and he is my best friend as well... it is good to see them getting along
well...)

Kotomi: Hi Ami!!
(Kotomi come out from the classroom, heading to the washroom.)

Ami: Kotomi...

Kotomi: Are you ok? You don't look very well...

Ami: I am ok! Of course I am. How about you and him?
Going smooth huh?

Kotomi: well we are... hehe... I am not telling you!

Ami: HEY!! You will tell me everything tonight, alrite? Anyway this is for him.
(Ami gives her the foods)

Kotomi: What? You are not joining us?

Ami: No... I still have something else to do. Besides, I have enough with
that guy... I am glad that you can take care of him. Bye!

Kotomi: Bye Ami......
(Ami pretends to be in a hurry and ran off)

Kotomi: (Ami... I can feel there is something wrong with you...)

(Ami had gone for a long time. I wonder if she is ok. Ah... Kotomi is
back.)

Kotomi: ... This is for you!

(Kotomi opens the package, all my favourite foods are inside)

Where is Ami?

Kotomi: She is gone.

Weird... she is the one who woke me up early in the morning and
forced me to come here... now she just leaves without a word. Whatever.

Kotomi: Why does she need to do that? What do you think?
(Can't you see? The fact is Ami really cares about you ...)

......

Kotomi: Well... forget it! Let's concentrate in the final exam.

30 minutes later, I've got a text message from Tomoko.
"Studying at school now. Wanna come?"

(Tomoko should be in another classroom. Should I stay or leave?)

Stay with Kotomi
Go find Tomoko (lover status required)

Knowledge + 20
Relationship with Kotomi + 100

I feel a bit bad about leaving Kotomi alone... but Tomoko is just more
important to me.

Tomoko: Hey...

Tomoko: These Math equations are driving me crazy! I can never get it
right. Can you teach me?

I help Tomoko with her Math. She is actually a smart girl and she learns
a lot faster than I imagine. After about an hour...

Tomoko: Thank you for helping me out! Without you I really don't know
what to do.

Under the desk, Tomoko slips her shoe off, lifts her foot and places it
on my inner thigh.
Tomoko asks: Do you want a break...?

Tomoko starts rubbing me with her foot... it turns me on instantly.

We give up the pretense completely. I take my pants off and Tomoko
gives me a sexy foot job.

Tomoko: Do you want to continue to teach me, teacher?

Player: Yes...

Tomoko: What is 69 times 96?

Player: ...... 6264?

Tomoko: Wrong answer! Try again!

Tomoko rubs me harder and I am about to explode...

Tomoko: Hurry up! Give me the answer!

Player: NO... I can't...

Tomoko: I won't let you cum so soon...

Tomoko masturbates in front of me...

Tomoko: Arh... arh... arh... it feels so good!

I cum all over on her pussy...

Knowledge + 0
Relationship with Tomoko + 100

I arrived at Fukoma High School.

A gorgeous school girl with dark brown long hair is approaching...

Hi... hi...
(Damn! I am so nervous.)

(The girl didn't notice me at all...)

(What a hot and sexy babe!)

(Her skirt is so short that I can almost see her panties!)

(For the record, I am a pervert...)

Suddenly, a light gust of wind lifts her skirt up!

(What a nice view...)

(Well it's time to get going...)

Hey you've made it on time!

Ami

Look at you! You look awful..., as usual.
Maybe that's why you don't have a girlfriend.

(I don't want to admit it... but my life sucks. I never have a girlfriend,
well actually, Ami is the only girl who is willing to hang out with me.)

Do you know Charm, Strength, and Knowledge are very important to
a guy? Unfortunately you lack of all these qualities...

...if you don't boost them up quickly, no girl will like you. Let me help
you. From now on I am your personal advisor, and if you have any
difficulty with girls you can always ask me! Hehe...

By the way, is it time for you to get to class?
I saw your teacher Akira just went into the classroom. It's your first day
so don't skip it or else you may miss something important...

I want to talk to Kotomi now, see ya later!

Hi hi.

Kotomi

(This girl is called Kotomi Takanashi, the best friend of Ami. We've just
talked a few times before and I don't really know her...)

(Kotomi is a shy little girl and I think she is actually pretty cute...)

(She is in the gymnastics school team. I've heard that she is pretty
good at it.)

Kotomi continues to chat with Ami...

(This is Ryuuji. He is rich, arrogant, handsome and popular. He is also
the captain of the Swim Team. Many say he is a professional woman
player.)

(We don't know each other but I hate him... well maybe I am just
jealous of him because of his status in school.)

Are you sure you want to leave
the school now?

Yes. I've had enough.
No. I may miss something
and want to stay for awhile

(She is my teacher, Miss Akira Kudo.)

(Akira is too hot for a teacher. She is also working part-time as a
gravure idol. I have heard some bad rumors about Akira that she
loves to "play" with school girls after class...)

Excuse me! Why are you staring at me like that?
Are you trying to ask me something?

Akira

Oh nothing Madam...

(The girl I just met at the front gate.)

(She is the sexy queen of Fukoma High and all the boys are crazy
about her...)

(We're in the same class, but she hardly speaks to me. I think as far as
she's concerned, I am on another planet.)

When I walked pass the slums...

(School is boring... there are many chicks but none of them will go out
with me...)

(God I resent you for giving me this tough life! Please perform a
miracle and give me some changes. I want to become charming,
strong and intelligent...)

Hey Mister!

A girl wearing weird armor appears suddenly. She is holding a toy
gun.

Are you free? Won't you have a drink with me?

Girl in armor

Huh? S...sure! (I wonder if this is called flirting...)

(We arrived at a cafe nearby...)

(This girl looks pretty weird. Is she a cosplay freak? Her prop gun looks
quite real to me however. Which part of the country did she come
from?)

Ok I'll tell you everything. I'm Karin Aoi, a DNA Operator coming from
63 years in the future. I work in the shadows manipulating DNA...

Wahahahaha... okay... so operate on DNA, like how?
(I can't believe that someone is crazier than I am...)

Karin

For instance, if I manipulate the DNA of a very intelligent person into
the DNA of a stupid person, an once genius scientist would become
an idiot the next day.

DNA can be manipulated by DCM (DNA Control Medicine), and it
can be hardened into a bullet... and this gun is loaded with a DCM
bullet.

Ok that's funny shit... so are you going to manipulate someone's DNA?
Is that why you come from the future to our time? Hahaha...

Yes. If I don't come to this time, it's all pointless. In the future,
overpopulation is a serious problem. Having more than one child
incurs capital punishment.

In our time, a perverted mega-playboy fathered over 100 children.
But by the time we found out, he was already dead. The problem is
those 100 children have all received the playboy's DNA.

Operating on over 100 people's DNA is difficult. Therefore, we
planned to manipulate the playboy's DNA before those children are
conceived. That's why I am here...

Hmm... alright, that's a fancy story.
(Too bad! She looks cute but she seems to have a serious mental
issue.)

If I am correct, you are the mega-playboy I am going after...

What? You think I am the mega-playboy in the future? Hahaha... now
that's something funny. I wish I were the playboy... but I don't even
have one girlfriend!

I don't believe it too. But I am just working according to my data.
Probably, your instincts have not yet awakened.

Wait! Are you going to shoot that DCM thing at me? No Don't!

Gun Fires!

It's done! Soon your DNA will be manipulated by the DCM and you
will become a very normal man for the rest of your life. Good luck!

(It's strange... why do I have a very bad feeling about this? Somehow
my sixth sense is telling me something... I hope I didn't make any
mistake.)

(Nevermind... it's professionally done! I am going back to the future.
Yay!! After this mission I can buy a nice house on the beach and retire
early hehe...)

Aw... what the hell? What's going on here? How come I feel...

...sooooo GOOD? I feel that I become a new person. Something
inside me is growing...

Anyway... I need to get out of this place asap. People are all talking
about me and I feel very uneasy.

Special Event: KOF CosPlay

Akira: Welcome everyone!
Tonite we will find out the Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have a look at our three finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular at the KOF tournaments.
Takuma Sakazaki is Yuri's father, and he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan, Height : 168 cm, Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America, Height : 168 cm, Weight : 49 kg

Do you love Blue Mary? Come on everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan, Height : 165 cm, Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her! Anyway... I don't know what to say.

The Winner is... Kotomi Takanashi!!

Kotomi: I can't believe I won! Oh did you vote for me?
You are being so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko: Thanks for your vote.

Miss Fukoma Beauty Pageant

Akira: In order to find out the all-rounded Ms. Fukoma, we will judge the girls by
their beauty, intelligence and their popularity as well...

Tomoko Saeki was the Miss Fukoma last year.
This year, she faces really strong competitions.

Who will be the champion this year? Let's take a break and our judges
will decide...

Final Scores

Ami Kurimoto:
Kotomi Takanashi:
Tomoko Saeki:

The new Miss Fukoma is...
Kotomi Takanashi !!

The new Miss Fukoma is...
Ami Kurimoto !!

The new Miss Fukoma is...
Tomoko Saeki !!

Inside the dressing room...

1. Check room 1
2. Check room 2
3. Check room 3
4. Leave the dressing room

Tomoko is posing in front of a fitting mirror to make sure that she is
as good looking as always...

Kotomi is taking off her red panties...

Ami is about to undress...

Then Tomoko takes off her bras...

and she is about to remove her panties...

Tomoko turns around.
Tomoko: Hey... you scared me!

Player: I want to touch you...
Tomoko: No! Not here...

Player: Stop pretending... it is exciting to you, isn't it?
Tomoko: Ha... yes.

Player: Bend down for me Tomoko, I want to examine you.
Tomoko is completely wet down there and there is an obvious moist spot on her
panties.

I press my thumb against her wet pussy.

Tomoko: Arh... arh... arh...

Tomoko: I... I need to go now. Please do this later...

SIM SPRING

(The Firework Festival)

(In each Firework Festival, we will visit a resort hotel and
spend one day and one night there...)

(At dawn, we visit a famous hot spring near the hotel....)

1. Leave this place
2. Stay for a little while longer

(Kotomi is playing with Ami)

Ami: Hey!! Stop that! Hehehe...

Kotomi: Surrender!

Ami: No! Hehehe... never!

Kotomi: You've got to tell me! Do you like him?

Ami: Hehehe... no... I can't breath!

Kotomi: Really...?

Ami: YES!! Let me go! Please Kotomi... hehe

Kotomi: Alrite...

(Tomoko is lost in thought...)

Tomoko: (What's he doing now? Oh... I've never feel like this before.)

Tomoko: (Is he thinking about me as well? Is there any other girl is his heart?)

Tomoko: (Poor me, I am going crazy... I wonder if this is LOVE... )

Tomoko: (I will need to find out the answer as soon as possible.)

(In the evening, everyone is gathered at the shore, getting ready
for the fireworks...)

(All girls are excited...)

Tomoko: I can hardly wait...

Ami: I have been waiting for the entire year...

Kotomi: Hey everyone! LOOK!!

All girls cry together: WOW!!

1. Talk to Ami
2. Talk to Kotomi
3. Kiss Tomoko (lover status required)

Ami: ...... yeah... it's cool...
(Why does he talk to me at this moment? Why I feel... so nervous?)

Kotomi: This is just too beautiful, isn't it?
(Oh Ami, I know how you feel... I am sorry but this is something
that we cannot share...)

Tomoko: I can never forget this beautiful moment with you.
(Is he the one I have been waiting for...?)

Suddenly I think I saw a familiar figure in the shadow. It's too dark to be sure,
but I think it's her. She should be in the basement now and if anyone finds out
that I am hiding someone at home I will be in big trouble.

Maybe I should go find out...

Ami:(Even though you always like other girls. Tomoko, Kotomi and now Karin.
I am always the "supporting character" in your World.)

Ami:(But as long as you are happy, I will wish nothing but the best for you.)

Suddenly Ami passed out. She worked so hard on her projects before the
Valentine's Day, and when she was about to take a rest, she was asked to
build another Time Machine.

Her body had collapsed a long time ago, it was her mind that kept her up to
this point. After the new Time Machine left, she finally fell down.

Two weeks later...

......

I came back from the future. I found Karin but she had a new boyfriend
already. After all we knew each other for less than 100 days, it was more
like a lust instead of true love.

Maybe I should go fine Ami. She has put a lot of efforts in this and I should
report to her about my time trip.

My Diary

"Hey Ami...? Where is she?"

I couldn't find Ami at her place. When I was about to leave, I saw a pink notebook
that I'd never seen before. We knew each other so long that I was familiar
with everything about her..., well supposingly.

I just took a quick look at the notebook. It was actually a diary. Which girl would
write a diary on a notebook? She was really a workaholic.

Inside Kotomi's home, she finally decided to go to Germany and she
is ready to go to the airport.

Ami: Kotomi, do you really want to leave him alone for 2 years?
He will be picked up by other girls for sure.

I don't have any choice. Going to gymnastics school in Germany is my dream.
(The fact is... I think I am getting in the way between you and him. Stupid!)

Ami: You lied! I know what you are thinking, Kotomi. You just want to hook me up with
him. But to tell you the truth, I don't like him anymore.

Ami: I... I actually have a boyfriend now.

Really? You must be kidding!

Wait, don't tell me it's Ryuuji... I will kill myself now!

Ami: Ryu... NO WAY!! Of course I am not with that jerk.

Who else can it be? There's no other male character in our World!!
Oh my god...

Ami: Yes... it's Sana's boss... SimMan.

That's totally insane! When did you guys start dating?
You never tell me Ami and I am your best friend!

The two girls continues to chat about Ami's new boyfriend for a while.

Ami: Okay so I think we understand each other now. Do you still want to go
to Germany?

Well he is supposed to be here by now. He said he would pick me up and
go to the airport together. He's late and no phone call. I think he
doesn't love me that much actually.

Ami: Give him a call then, maybe there's an accident or something...

No I won't do that. Honestly I can't really make up my mind, so why not
let fate decide? I will wait for another 10 minutes, if he doesn't come, I will
just head to the airport by myself.

(He probably just overslept... I am just another girl to him.
It breaks my heart.)

(Oh no! Kotomi will be leaving soon! I need to go now!)

After taking care of Tomoko, I head straight to the airport.

It's too late. Kotomi is gone.

Two years later...

......

After Kotomi went to Germany, she neither call me nor give me her new contacts.
In the last two years, she kept in touch with Ami, but we didn't contact each other.

I actually got her number from Ami, and I was about to call her for a few times...
but at the end I chose not to call. Somehow we don't believe in long distance
relationship. I don't want her to think about me all the time.

Maybe we don't love each other that much, or maybe we simply don't want each
other to carry any "burdens" so that we can start our new stages of life.

One way or the other, it seems that we both decided to let it go quietly,
without offically saying goodbye or anything. It's weird. But I guess I had
experienced way too many weird things in my life.

After school, I went to the gym to watch gymnastics practice as usual.
I came here almost every time since she left.

Deep down inside, I know I miss her.

It is a hot day, and I fall asleep on the bench...

zzz...zzz...zzz...

Suddenly some familiar sound of music wake me up.

When I open my eyes again, there is only one gymnast left in the gym.

She is flying like a butterfly above the floor. It's the most beautiful dance
I've ever seen. I can hardly believe my eyes...

Kotomi: Hi...

I didn't say anything. I just gave her a big hug and held her tight in my arms.

"Kotomi, never leave me alone again!"

Kotomi: I won't...

Kotomi comes back just two weeks before the Prom Night.
Of course she will be my date on that night.

Prom Night - Kotomi's Room

Kotomi gets ready for a fantastic night. She is wearing a gorgeous dress in
bright red and waiting impatiently for you to pick her up.

Kotomi: (This is my last day in high school... and I am lucky enough to find
my love before I turn into an adult.)

Kotomi: (He didn't date any girls in the last two years, even
though we were not really in a relationship.
He is the best guy in the World and I love him so much!)

*Ding Dong* (Door bell rings.)

Kotomi: Oh no! He's coming...

(Kotomi runs down the stairs and opens the door...)

Kotomi screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Kotomi... are you ready to go with me?

Kotomi cries with tears: Yes...

Wait a sec! You miss something...

Kotomi (getting nervous): What!? Oh... what's that?

(You wear the necklace for Kotomi gently...)

Now it is perfect!

Kotomi: Thank you...
(Kotomi is speechless, overjoy with tears and she farts.)

Player:"I miss your farts so much. Let's go Kotomi!"
Kotomi:"Hehehe... you will never find another special girl like me!"

I opened the door for the lady and helped her get up the carriage.
The carriage started to move at a slow speed to the Dance.

At the end, Kotomi couldn't cure her little gas problem, she would still fart
when she was nervous or excited. However, after she went to Germany, she learnt
how to accept this as a part of her body and be proud of it.

Kotomi: "This is the coolest and cutest car I've ever seen.
Where did you get this?"

Player: "It's a secret."
(I asked Ami to build it for me.)

Finally we arrived at the Prom Dance.

Ami: "Oh my gosh. Kotomi you look gorgeous tonight!"

Kotomi: "Where's your date Mr. SimMan, Ami?"

"Yes. Kotomi has been talking about your date...
and I really want to meet him in person."

Ami: "Oh he's coming... on the way!!"
(Silly you... I am not seeing anyone. SimMan is just a decoy...)

Tomoko: "Hi guys!"

Tomoko is waving to us from a distance.

Ryuuji is her date. After that incident at Ryuuji's mansion, he learnt a lot
from the mistakes he made. He apologized to us and we accepted his
apologies at the end.

To be fair, Ryuuji had changed a lot in the last two years.
He also became a loyal boyfriend to Tomoko.

"Hey Tomoko! You look so hot tonight!"

Tomoko: "Nah don't say that. Your date will be jealous."

Kotomi: "Oh no! It's fine Tomoko. I am not the jealous type."

Tomoko: "I am just kidding! We are all good friends aren't we?"

"How's your boyfriend Ryuuji?"

Tomoko: "He's doing great. I gave him a chance to prove to me if he could be
a nice boyfriend, and he did it. He treated me very well actually, and... I am
very happy with him now."

The music begins. It's time to dance.

I turn to Kotomi: "May I?"

Kotomi: "Sure!"

We danced slowly under the colorful spotlights and soft music...

There is little surprise that Kotomi is such a great dancer, given all her
gymnastics training in Japan and also Germany. Her body is soft and
I can feel every single beat from her heart.

I held her close and kissed her with our fingers crossed.

We fell deeply in love.

We had a wonderful time at the Prom Dance.

After the Prom Dance, I wanted to spend some private moments with Kotomi
instead of going to the after party.

We passed by a beautiful lake in the city park. It was a breathtaking scene.

At that moment, we really felt like we were the prince and the princess
from the story books.

Kotomi: I had such a great time tonight...

I will remember this night for the rest of my life...

Thank you for everything you've done for me...

I Love you.

......

We kissed under the beautiful moonlight.

I don't know exactly where the Cinderella Carriage will take us to, and
I don't know how long the road ahead of us is. I don't bother to ask
the driver...

...because as long as Kotomi is here staying with me, I feel that everything
will be just fine.

The End.

(Today is the Valentine's Day. I will go to the 'Fountain of Love'
with Tomoko tonight.)

(People said if you make a wish with your lovers there on the Valentine's Day,
your wish will be granted and your love will last forever.)

(I don't believe in any of this bullshit... but Tomoko wants to go there.
She is quite naive when it comes to love.)

*Ding Dong* (Door bell rings.)
Ami comes to my place unexpectedly.

Ami: Hey what are you doing here? Kotomi is going to Germay for gymnastics
training today! She won't come back for at least two years...

Ami: I am heading to the airport now. Are you coming with me?

"Yea... okay I will go with you now."
(It's still early. There are a few hours left.)

Ami: Great! Let's go now!

20 minutes later...

Tomoko missed her lover too much so she decided to come to his place early
and gave him a surprise. He gave her his home key a few days ago so she could
gain access to the place at anytime.

Tomoko: "Where's he? He told me he was at home earlier..."

Tomoko: "Well anyway... this place is so messy!!
Guys are always lazy. Let me help him to clean up."

Tomoko starts cleaning up the room... and she wants to move some old
magazines to the basement.

Tomoko: "Oh no... it's so creepy to be alone down here."
Tomoko continues to look around the basement...

"Wait... what's this?"

Tomoko found Karin's bra and panties. They are both unwashed.

Tomoko: "Now I know why he missed my calls sometimes
even when he was at home."

Tomoko: "I thought he was a good guy... no... he's just another jerk."

Three and a half hours later, I returned home from the airport.

(I thought I entered the wrong place. My room was tidy and clean...)

(It was time to go. I tried to call Tomoko, but no one answered.)

(Then I went to her place, but she wasn't there either.)

(Finally I went to the Fountain of Love directly, but I couldn't find her
there as well.)

(In the next few days, she didn't attend school. She just disappeared
all of a sudden.)

Finally one week later, I saw Tomoko in the hallway...

She is with Ryuuji... and she pretends that she didn't see me.

"Tomoko!! Where have you been? I've been worrying about you.
I called you like 100 times in one week!"

Tomoko: ......

Ryuuji: Tomoko doesn't want to talk to you. Now get lost!

"Get lost? She's my girlfriend! Look like you are asking for a fight again!"

Tomoko: STOP IT!

Tomoko: I am no longer your girlfriend, and I hate rude people.
Ryuuji is now my boyfriend, so please just leave us alone.

"What the...? Are you cheating on me? Why would you pick a jerk like him?"

Tomoko: To tell you the truth: I don't like you anymore. I think guys
are all jerks anyway, so why not picking a rich guy like Ryuuji?

"Tomoko, you will regret. They are right, you are a slut!"

Tomoko slaps you on the face!

Tomoko: Yes! I am a slut, so what? You are not my boyfriend anymore.
Ryuuji, I want to go space travelling this weekend, can you take me there?

Ryuuji: Of course Tomoko, I will do anything for you...

Feeling like a loser, I left Tomoko and Ryuuji alone.

Ryuuji speaks to Tomoko quietly:
Are you sure you want to break up with him like this?

Tomoko: ......
If you really treat me like a friend, please don't ask.

Ryuuji: So are we going to the space travel thing this weekend?

Tomoko: Sorry Ryuuji, I really don't have any mood. But anyway, thank you for
helping me on this one.

After breaking up with Tomoko, I hit the pub almost every night.

I hate to admit it, but I am still in love with Tomoko, even though
she is a slut. She breaks my heart.

One night I met Sana, the girl at the mystic shop.
We chatted for about an hour.

After a couple of shots, Sana starts to flirt with me:
"It's hot here... do you like sex?"

Sana: I know there's a good place nearby, or if you want, we can just do it
at the dirty washroom here.

(Well if Sana said these three months ago, it would be my dream and I
would die for it.)

(Even though I am now single... my heart is broken and I am not ready
to bang another girl.)

Sana: ......
Ok I've got it. It seems that you still miss her a lot.

"Yes I do... I am pathetic. I am just worrying about her. You know Ryuuji
is such a big player. She will get hurt for sure."

"Many people think she is a whore... but I know her, she is not. She just
feels insecure about love because her broken family. Deep down inside
she is fragile and she is always looking for true love."

Sana: You understand her a lot... you must love her.

Sana: Why don't you go for her again?

"Well she'd made her choice..."

Sana: Oh God! Girls do not work the same as guys, especially Japanese girls.
Sometimes when they say no, it means yes. You have to trust yourself and Tomoko.
You have to trust the love between the two of you.

Sana: Just think about it my friend. What is really important to you?
I will go hang around. See ya later.

(Sana left the pub. I am still thinking of her words...)

Outside the pub, Tomoko was waiting for Sana impatiently.

Sana: Don't worry Tomoko, he didn't take my offer at the end.
I am 100% sure that he is truly in love with you. Congratulations.

Sana: He may have made some mistakes before, well, but if you love him that
much, I think you can forgive him and give him a chance.

Tomoko: Thank you Sana...

Sana: No problem at all. Honestly I didn't really like you, but now your
true love really touched me. One more thing, I know you always feel insecure
about relationships, but not every man is bad.

Sana: So after all these testings, are you ready to talk to him again?

Tomoko: ...... I don't know. I am not sure if I can forgive him and trust him again.
If he really thinks I am the one, he will come find me. Besides, I will need to
go to Tokyo and stay there for a few months.

Sana: Oh so the rumor is true! I've heard that you will join the biggest
model agency in Tokyo. Congratulations, again!

Sana: "Nah... I am quite jealous actually... you are always my
greatest enemy. But after knowing you for a while, I like you Tomoko.
Not many girls are so serious about love like you are these days...

Well, if you don't mind, I can be your new boyfriend..."

Tomoko:"I like you too Sana... but I am not ready to enter a new relationship..."

After that night, I tried to search for the answers.
I wasn't sure if I really understood Tomoko. Why she changed
into another person all of a sudden?

Later on, I found out that Tomoko had moved to Tokyo and worked
for the biggest model agency there.

Her fan base grew almost exponentially. She was now one of the most promisng
gravure stars in Japan and her images were everywhere.

I thought that was the end of our story.
I decided to stop thinking about love and focus on building
my own career instead.

A year later on the Valentine's Day, knowing that I would be spending the day
alone, Ami asked me to go dinner with her.

We sat down and ordered some Japanese foods.

Then we talked about some big events happened last year on this day like
Kotomi going to Germany and Karin going back to the future...
but I wasn't paying attention at all...

About 15 minutes later, our foods arrived. A plate of cucumber rolls was
placed right in front of me.

I complained:"Excuse me! We didn't order this!"

Ami:"It's fine! I like cucumber rolls and I was about to order this. We can take it."
Ami insisted to take them. I had no objection.

Without even thinking, I used the chopsticks and picked all cucumbers out
of the rice rolls.

Ami:"Stop playing with it! What are you doing?"

"I don't eat cucumbers. I will eat the rice and you will take the cucumbers..."

Ami:"When did you get into this stupid silly habit?"

(At that moment, I know I can't forget Tomoko...)

"Hey Ami, my bro, thanks for taking me to the dinner.
I have something really important to do and I need to go now."

Ami is a very smart girl and she figures out what's on my mind quickly.
Ami:"Just go! But you will need to buy me a nice dinner at the most
expensive restaurant in town next time!"

(I just have a strong feeling that Tomoko will be there tonight...
at the Fountain of Love.)

But by the time I get there, it is almost 2:30 am.
Everyone is gone.

I made a wish to the fountain, even though it was a silly thing to do:
"I wish I could see her tonight, and I would tell her how much I love..."

Suddenly, the fountain stops and water is pouring back down
to the pool as if it is raining.

When all the water in the air falls down, I find a girl standing in the
middle of the fountain.

It's Tomoko...

We both ask the same question: "What are you doing here?"

Tomoko: ......

I decided to make the first move: "Hm... I... I want to see you."

Tomoko: "Why?"

"I don't know why... I just miss you."

Tomoko: "Don't you think I am a slut?"

"......"

Tomoko: "Fine... I am leaving now. See ya next time."
Tomoko is about to leave.

I jump right into the fountain: "Wait a second!"

"I don't care who you were and what you did..."

"I don't care what other people say about you..."

"I just know I can't concentrate in anything without you..."

"I just know I'll pick out all cucumbers from cucumber rolls and eat the rice
only..."

"I just know I am still in love with you...
I need you, Tomoko Saeki."

We kissed in the middle of the fountain.

Tomoko cries: "The myth of the Fountain is true...
My wish really comes true!"

"What is your wish...?"

Tomoko:"Silly you! Of course I want to find my true love..."

At the end, I told Tomoko about my relationships with the other girls and she
told me everything about Ryuuji. We may have made some mistakes in the past,
but it doesn't really matter anymore...

Because when you really love a person, you would forgive his or her mistakes
and weaknesses. You would trust him or her from the bottom of your heart.

And I think, only when a couple gets pass this stage,
they are truly ready to spend the rest of their lives together.

Tomoko: I LOVE YOU!

Finally it's Day 100 and the time gate is supposed to open today.
The Time Machine built by me and Ami is also ready.

Karin is going back to the future today.
Everyone at the model agency comes to say goodbye to Karin.

Karin: Goodbye guys!
It's sad that I won't be able to come back again...

But I will always remember everything happened at this time period.
Working on my original mission and becoming a gravure model...

Player: "Hey wait a second... do you remember anything at my basement at all?"

Karin: Nope. Nothing at all. I told you many times and you are still asking.

Karin turns around and gets on the Time Machine. A drop of tear comes
down on her cheek.

Karin: (Of course I remember silly... but I do not belong here. I must go back.
There are many good girls here waiting for you. Goodbye my dear love...)

Karin shouts to everyone: Hey guys! Take care! I will miss you all!!
Please don't forget me!!

Stepping on the Time Machine, Karin decided to keep the secret in her heart
forever.

"5...4...3...2...1...GO!!"

The Time Machine disappeared in the air.

Player: ......

Girls: You look really sad. Don't worry dear, you still have us...

Player: I know... I know.

Two months later...

One day I walked around at the slums after school.

Kotomi went to Germany; Tomoko decided to stay with Ryuuji at the end.
I tried to go out with Ami, but it didn't work well...

We still see each other as buddies... there is really no chemistry between us.
At the end we decided to keep our friendship.

I think of Karin again. I am wondering how she is doing in the future.
Will she get a promotion? Will she get marry?

I thought of so many possibilities. After a long time, I felt tired and I
leaned against a broken wall.

And I found some drawings on the wall... these drawings were everywhere
at the slums, but there is one really captures my attention.

Some people said a picture worths a thousand words. I believed it now.

It was me and Karin with the broom holding hands together,
and a big heart in between us.

There were a few more drawings, and they were all about the moments we
had when she was living in my basement.

She remembered every single details... and she just lied to me.

A crazy idea came to my mind.

Player: Please Ami! Please help me one more time...

Ami: No way! I am not gonna build another Time Machine for you. Don't
you remember? The UN guy from the future told you Karin's travel
was the very last time.

Ami: And they would stop any unauthorized time travelling. Who knows what
will happen? They may give you a captial punishment for breaking the law.

I begged Ami for almost two months to help me rebuilding the Time Machine.
I want to go find Karin, my true love, in the future.

Player: Ami, you don't have to help me. But do you want to see me in despair
for the rest of my life?

Ami: ......

Finally, Ami agreed to build a new Time Machine.

With the previous experience, it only took us six weeks to build a new
Time Machine.

Ami: I want to ask you one last time, do you still want to go to the future
to find Karin? It may be a suicidal mission...

I smiled.
"Thanks for everything you did for me Ami. Now just wish me luck to find her."

"5...4...3...2...1...GO!"

Ami: Wish you all the best... I am always on your side...

Travelling in the Time Machine, all I can see is bright white light.
I am not sure how long the travelling is. I feel like one hour, one day,
one week, or even one year...

I have lost all perceptions of time.

When the bright light fades away, I am at the slums again, only it is
63 years later in the future!

I looked around, the place didn't change a lot...

I could still find Karin's drawings on the wall, even though they'd faded
away with some new drawings on the top.

Now I will need to look for Karin. I remembered she told me about her plan
in the future...

I arrived at the Hot Beach. Karin said that she would buy a house here after
travelling back to the future. She would be receiving a big sum of money from
the government even though the mission was called off at the end.

The city has changed a lot in these 63 years, but the beach is just the same.

I ran around the beach and searched all the houses nearby for
the whole day...

But I still couldn't find her... I even show a picture of Karin to everyone I met,
and no one seemed to know her.

The night came down... I was desperate.

I sat on the beach... and without even thinking, my finger was drawing
randomly on the sand...

At the end, I drew the figures that were on my mind for the last
few months: me and Karin with a broom holding hands together.

After a long and disappointing day, I felt extremely tired and fell
asleep on the sand.

ZZZ...ZZZ...ZZZ...

When I woke up again, it was early in the morning. I looked around...

I saw my own drawings on the sand... but it seemed to be different.
Someone added something to it...

A voice came from my back:
"You forgot the heart! What a heartless person you are..."

I turned around and Karin was standing behind me.

Player: You have been playing hide and seek with me forever... Karin.

Karin: Hehe, I believe in luck. As long as we are lucky, we will be able to find
each other at the end.

Player: What luck? You have no idea how much work it takes for me to come
here... I travelled 63 years in order to find you...

I searched all the houses but I still couldn't find you. I thought you were
planning to buy a house here?

Karin: Don't even mention that. It makes me mad. When I returned to the
department, they told me that my wage had to be cut by 90% because the
government was broke.

Karin: So I can't afford a house here... and I am now living in a basement... hehe.
I just felt like coming to the beach today because of the sun and I happened to
find a stupid guy sleeping on the beach.

Player: "I will never let you run away from me again!"

Karin: "Really? Catch me if you can, Master!"
Karin started running away...

Player: "If I catch you, I will punish you naughty slave girl!"

(Later on, we talked to Mr.Yokomori, Karin ex-boss in the government.
Since the government couldn't repay Karin, they gave us a waiver for a
round trip time travelling.)

(They were not going to charge me for time travelling to the future, and they
also allowed me to bring Karin back to the past... or the present time.)

Karin: "If you can catch me this time, I will be your slave forever, wahahahaha!"

I'd run after Karin for 63 years. I don't mind running another extra mile.
No matter where she runs, I will always follow... and catch her in my arms.

The End.

(Early in the morning, while I am still lying in my bed...)

(The girl with armor and gun appears)

Girl: Hi! It's me again! Do you remember me?

You...

Girl: I am Karin Aoi, the DNA Operator from the future.

Future... DNA? Oh! I remember now! You shot me in the restaurant!!

What do you want this time!?

Karin: There was a small mistake in the last mission so now I need to take care
of it otherwise I am not allowed to go back to my time.

Karin: At first we planned to use DCM to turn you into a normal man so you
won't become a mega-playboy in the future.

But after 1.5 week of observation, we found that we made a terrible mistake.
Although we don't want to admit it...

The truth is the DCM I shot into your body has unexpected reaction with your DNA,
and you are changing into a mega-playboy gradually.

Karin: In another word, we 'created' the mega-playboy by mistake!

Wow... Thank you !! Are you going to shoot me and change my DNA again?
No Way!!

Karin: 50% correct. I am going to shoot you again, but this time we can't take
the risk. We decided to terminate your right to live under future law code: 2051.

Hey!! That's bullshit! I am responsible for your mistakes? I am innocent!

Karin: I am so sorry...

Hey what's behind you !?

Karin turns around and looks: ......?

(I hit her hard in the head and she falls unconscious...)

(Luckily I learnt this from Akira and practiced well these days, otherwise...)

(I took her gun, removed her armor as well just in case there are more weapons,
and then move her to the basement...)

(In the basement, I waited for about 15 minutes and she finally awakes...)

(I point the gun at her)
Don't move or I will blow your head off !

Karin: ...... who are you?

?? No more acting... it's no use.

Karin: ......

Karin: Who am I...?

(It seems that she really lost all her memories...)

You are a DNA...
(wait... I don't need to tell her the truth, she wants to kill me.)

You are... a little kitten, and you are my pet!

Karin: ...... am I?

(Hmm... she has a nice body, maybe she can be a good model.)
(Look at that body, she can do more than just modelling for me hehehe.)

Karin: Yes Master !
(She is completely under my control and I am just looking
for another girl to form a model agency company. Thanks God!)

(Before I can find out the truth, I'd better keep her in the basement.
The police won't believe in this crazy story.)

(I should check her belongings and I may be able to find something...)

(Other than the gun, I found a special metal necklace...)

(The pendant is a sort of device... there is a small power switch to turn it on...)

(But it is not working... I guess it was broken in the fight.)

(Maybe my teacher Akira can help me to fix it. She is an expect in electronics.)

(What time is it now? Well I should be able to find her at the fight club.)

Received a mysterious metal necklace!

(On the way to the fight club...)

Ryuuji: Hey! Stop there!

Ryuuji... listen, I am not in a good mood today, leave me alone.

Ryuji: It's not up to you! I have heard that you are fooling around with the
pretty girls in our school.

Ryuji: Don't even think about it! They are all mine!
I am very rich. If I want I can buy the whole town!

Ryuuji: So don't screw with me! Do you understand?

Get the fuck out of the way please!
(I don't have time to mess with you.)

Ryuji: It seems that you need a good lesson! Bloody King!

(Oh shit... the King of Street Fight "Bloody King".)

Ryuji: Beat the shit out of him! Twenty thousands! ($20,000)

Bloody King: (Roar) No Problem Boss!

(Arh... holy shit this is heavy...)

Bloody King: Still standing? Not bad for a kid... Try this!

......

Ryuji: Good Job King! I will write you a cheque tommorrow...

Ryuuji: What's this? A necklace? It is quite special...
I think Tomoko will like this.

(Ryuuji took the necklace and left.)

30 minutes later...

(My head... ar...)

(This crazy mother fucker... one day I will return the favor...)

!!!???

(Where's my necklace!!?)

(It must be taken by Ryuuji damn it! His family is too powerful and there
is no way I can get it back from him.)

(I hope he cannot find out the secrets inside... before I can find out
more about Karin, I must take care of her!)

After leaving the resort,
I finally found Karin at the slums, the place where we first met...

Karin: Now what!?

Wait a sec... do you remember me?

Karin: Of course! You are the mega playboy in the future. Too bad they terminated
the mission so now you can fuck around with as many girls as you want and it's no
longer my business.

Do you remember what happened in the past two months at my home...?

Karin: I don't. I just remember I broke into your place and I took a hit
and lost conscious. When I woke up I was still at your place wearing
weird clothing.

Karin: Luckily I found my body armor... it restored my energy and power, and it
had also recorded everything until I got knocked down at your home...
did you do anything bad to me during the last few weeks?

"No no no! I didn't do anything..."
"I just took some interests on the investment I made on your body..."

Karin: Whatever! I just want to go back to the future now. I am helping your friend
Ami to build the time machine asap before the time gate opens on Day 100.
I need money to do more research for her... can you help?

No problem! In the past two months you've been working as a model part-time
and I am your agent. We can continue to co-operate and you can earn
money quickly!

Karin: Ok deal! I don't have much options anyway...

Where are you staying now? How can I contact you?

Karin: I left the necklace at your home. As you should know it's a communication
device and you can use it to call me directly. I think I will stay in this
area. If you are lucky, you maybe able to find me here.

Karin: Call me only when you need me to work. Bye now!

I don't know if we can be friends... she lost all memories in the past couple
months and I am just an ex-target to her. I guess we are now work partners.
(I missed the old Karin...)

The slums. No one is here.

You are so lucky to find Karin at the slum. She is now wearing a sexy armor.

Karin: What are you doing here?

I... I have been looking for you Karin.

Karin: Why? You can just call me if you need me to work.

No it's not about work. It's about something personal.

I miss you Karin. I know you probably can't remember anything happened
at my place. We had a very weird but strong relationship.

I think about you all the time. You are always on my mind.

Karin: Hahaha... it doesn't make sense to me.
Sorry I don't remember anything.

Karin: You look tired. My armor is now in medic mode (it was in fighter mode)
and it can recharge your energy instantly. Give me your hand...
I will see you later at work. Bye!

For the first time I've got a maid in my place... for free!! Wait it's not right...
I spent a few hundreds bucks to buy her coffee, handkies and other stuff.

"Karin! Your pet's life is officially over.
There's no free lunch in this World and you need to work your ass off to
pay your bills... and mine...ahem."

Player:"I will show you how to use the Internet. You can find a lot of
videos to teach you about cooking, cleaning, home repairing and pretty much
all kinds of housework."

Player:"Now it's time to do some learnings on the internet Karin!
I will go out now and when I  come back I will check if you've done
your homework."

Karin:"Yes Master!"

(I need to catch some fresh air. What should I do with Karin from now on?)

(I can just keep her as a maid till Day 100 while helping Ami to build her
Time Machine faster.)

(But I can also try to turn Karin into an ideal girl and keep her to myself
forever. The guy from the future said they will just report her as a
collateral damage hehehe...)

(I just need to improve our relationship and maybe I can first turn her
into my playmate...)

I continued to daydream for a few hours...

Player:"Karin I am back! Have you learnt all the housekeeping skills?"

Karin:"Yes Master! I've learnt a lot online today!"

Player:"Ok! Here's a test. Clean my place now!"

Player:"Wait what are you doing!!? Why are you taking off my shoes? Karin!
I want you to clean the place..."

Karin:"Master! I will do a good mouth job to clean your feet... oishii..."
Player:"Hold a second! Where did you learn all these?"

Karin:"I just clicked the links in my favourites and found a lot of housekeeping
videos... all the housewives in the videos do this at home..."

(I guess the moral of the story is,...)

"The Internet and the Japanese have brought sex to a whole new level, thank you!!"
"Never let you kids surf the web alone..."

Give

Give

Date

Date

Ami:
I am your advisor! If you have any
difficulty, ask me... hehe.

Ami:
Hey! Let me tell you a little joke...

Ami:
Keep an eye on Ryuuji. I've heard
something bad about him.

Ami:
I like you! Haha... just kidding.

Ami:
No! I have something more important
to do that day. You can go alone.

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Ami:
What's this? A bribe?
What do you want me to do this time?
Let me guess...

Blue Mountain

Blue Mountain

Sleeping Forest

Sleeping Forest


Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL


Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer!

SIMGIRL

Golden City

Golden City

Increases charm

Increases strength

Increases knowledge

Let's play
Hide and Seek!

Relationship +
Charm +

Let's see who
swim faster!

Relationship +
Strength +

Seeing movies is
a fun way to learn!

Relationship +
Knowledge +

1. Basics
2. Collectibles
3. Dating Tips
4. Hentai Level
5. Hidden Scenes
6. Endings

What do you want to know?

Collectibles
There are many collectable items that money can't
buy. According to my tarot readings, I can see how
you can get them:
1. Fashion Mag. - Impress Kotomi at the Golden City
2. Time Mag. - Impress Kotomi at the Hot Beach
3. Fitness Mag. - Impress Kotomi at the Blue Mountain
4. Fragance - Impress Tomoko at the Golden City
5. Metal Knuckles - Impress Tomoko at the Hot Beach
6. Eyeglasses - Impress Tomoko at the Blue Mountain
7. Scouter - Impress Tomoko at the Space Trip
8. Necklace - Receive it in an unexpected situation
9. Golden Belt - Beat the Bloody King at the Pub
10. Trophy - Win the swim contest at school on specific
Saturdays (marked on calender).

During a Date:
1. Expensive gifts are nice, but they are not always
the best choice. At different locations, gifts will have
different effectiveness.
2. There is a mood meter in the middle of the screen.
When her mood reaches a certain level her facial
expression will change. This will show you how she
feels at that moment.
3. You should know when to perform certain actions by
observing her mood meter. For example, only take
her photo when she is happy; only kiss her when she
blushes. If she is not in the right mood and you per-
form inappropriate actions, it will make her mad.

4. Always remember the date when a girl becomes
your girlfriend. She is likely to ask you the date later.
Best Gifts for Each Location:
1. Sleeping Forest, Flower
2. Ocean Restaurant, Teddy Bear
3. Golden City, Diamond Ring
4. Blue Mountain, Flower
5. Hot Beach, Teddy Bear
6. Space, Diamond Ring

Hentai Level
Purpose: To unlock certain hentai hidden
scenes. These hidden scenes are marked as "????"
on the calendar.
Each girl has a hentai level. The higher the level,
the hornier the girl is. For example, a girl with 0 hentai
level is pure and innocent, and a girl with 200 hentai
level is a Hentai Goddess.
During many regular scenes there are two options for
player to choose: romantic or hentai. Choosing
the hentai option will increase the girl's hentai level.
Basically you are responsible for affecting your girl's
attitude towards sex during regular scenes.
If you want her to be innocent with low hentai level,
choose the more romantic option instead.

To check Hentai Levels of the girls, please go to
Smartphone > Status
My Hentai Level is always zero? Yes! I swear I will never
become a Hentai girl!! Don't waste your time!
Two more important hints:
1. Finish the Drama Club's project and you can get
Hentai Level increased for Karin, Kotomi and Tomoko
all at once. It is important if you want to max out
the levels for all girls.
2. There is a hidden 'Pure Love Ending' for Tomoko.
It requires Tomoko's hentai level at ZERO and lover
status in order to trigger on the Valentine's Day.

Hidden Scenes
There are many hidden scenes in this game. They
are all marked as "????" in the calendar.
Most of the early hidden scenes will play automatically.
In the latter half of the game, most of the hidden
scenes will require you to unlock them.
I will give you some tips on how to unlock them.
Otherwise you may miss out a lot of good stuff.

Additional Scenes @ Known Events
Game Show - Tomoko must be a Girlfriend or Lover
& Buy game from Tomoko.
Firework Festival - Tomoko must be a Lover.
Final Exam - Knowledge 200 or above.
Gymnastics Trial - Tomoko's Hentai Level 140 or above.
Ms. Fukoma Pageant - Tomoko must be a
Lover & Check her out at the changing room.
Super Gravure Idol Competition - $50000 & One of the
Simgirls win the competition at the end.
Valentine's Day:Tomoko's Ending Bonus - Tomoko's
Hentai Level 160 or above.
Valentine's Day:Tomoko's Pure Love Ending -
Tomoko's Hentai Level at 0.

Other Unknown Scenes
Day 70 - Tomoko must be a Lover.
Day 78 - Tomoko must be a Lover & Her Hentai Level
100 or above.
Day 80 - Tomoko must be a Lover & Her Hentai Level
120 or above.
Day 82 - Tomoko must be a Lover & Her Hentai Level
140 or above.
Day 88 - Tomoko must be a Lover & Her Hentai Level
140 or above.
Day 93 - Tomoko's Hentai Level 160 or above.
Day 96 - All Tomoko & Kotomi Side Stories completed;
Time Machine is completed.

Side Stories - Tomoko and Kotomi
1. Changing Room in the East Wing
-Tomoko must NOT be a Girlfriend or Lover
-Kotomi must be a Girlfriend or Lover
-Must be on Saturdays
-Tomoko's Hentai 40 or above.
2. On the way back to the West Wing
- Both Tomoko and Kotomi must be Lovers
- Must be on Saturdays
- Tomoko's Hentai 80 or above
- Kotomi's Hentai 40 or above
- Scene #1 above must have happened.
3. Medical Room in the East Wing
- Both Tomoko and Kotomi must be Lovers
- Must be on Saturdays
- Tomoko's Hentai 120 or above
- Kotomi's Hentai 60 or above
- Scene #2 above must have happened but not on the same day.

Sex at Tomoko's Place after gaining Lover Status
After becoming lovers, visit Tomoko at school
frequently. Once a while she may not want to talk to
you. You know, girls are girls and they have "down"
time for whatever reasons.
Visit her place and always prepare a little nice gift for
her. Pretty girls require high maintainence so just get
used to it! After that she will be impressed and you will
get what you want eventually.
Even in a steady relationship, many girls still want your
attentions.

Requirements for Endings
1. Ami - Time Machine Completion
2. Karin - Lover Status & Time Machine Completion.
3. Kotomi - Lover Status
4. Tomoko (hentai) - Lover Status
5. Tomoko (pure love) - Lover Status & Hentai Level = 0
6. All Girs - Mega-playboy
i. All Your Stats = 300
ii. Lover Status with Ami, Karin, Kotomi, Tomoko and Sana
iii. Max Hentai Level for Karin, Kotomi and Tomoko
iv. $300,000

Basics
You have 100 days to get the girls you want.
Each day you will have 100 energy points to spend.
You will need to:
- train yourself and improve your stats,
- work and earn money, and,
- hook up with the girls.
In the main overview map of the city, you will find a
Smart Phone at the lower right corner. It contains
important information including your own stats,
your relationships with the girls, and
the items that you are carrying. There is also a digital
calendar to keep track of all the events and hidden
scenes. Keep an close eye if you don't want
to miss any goodies.

Your Stats
There are three main stats for youself:
Charm, Knowledge and Strength.
Charm. Mainly for seducing the girls. When you talk, give
gifts, call and etc., everything is strongly affected by charm.
You can raise your Charm at the Pub.
Knowledge. Mainly for exams, and get the most reliable
job to earn money. Certain girls love intelligent guys.
You can raise your Knowledge at the classroom in School,
and by surfing the internet at Home (effects will be random).
Strength. Mainly for fighting, swimming and protecting
the girls. Certain girls love strong guys. You can raise
your Strength at the Pub.

How to get girls
All girls have relationship points with you. Many things
you do will affect the points. Please be patient and
raise the relationship points with girls. Once you have
enough points, you can Ask the girl at school to
upgrade your relationship to the next level except
to the Girlfriend or Lover status. I will tell you more
about those later.
Each time you upgraded a relationship, new actions
will be unlocked. As your relationship improves, there
will be more to do with the girl.
Please see the table on the next page for details.

Level
Stranger
New friend
Good friend
Close friend
Girlfriend
Lover

Relationship
pts required
0
25
100
500
2000
8000

New Actions
Talk
Take Flowers
Take Bears; Call by phone
Go Dating
Take Diamonds; Visit her place
Have sex

How to gain Girlfriend Status
As I said, you can Ask the girls at school to upgrade
the relationships once you have enough points. But
for the Girlfriend level, you will need to have 2000 or
more relationship points, and kiss the girl
successfully during a date in order to upgrade.
Of course first kiss is important for young girls and
you need to wait and get the right signal from the girl,
and for instance, when she blushes...
How to gain Lover Status
Once you have 8000 or more relationship points, you
will need to visit her home and Ask.

Ami: I am working on the time machine!
Are you sure you want to help? (-60 En)

Yes                          No

Ami:
You look so tired now. We can continue
next Sunday...

Ami:
Hey! I am trying to build a time
machine here...

Ami:
Since the school work is heavy, I can only
work on this project every Sunday...

Ami:
If you are interested, come back on
Sunday and we can build it together!!

Ami:
Let's start with the body structure.
I will need a lot of aluminium scraps.

Ami:
We can make use of some aluminium cans.
Please bring me 20 coffee cans...

Ami:
I am very busy now,
please come back next sunday...

Ami:
Great!! You've got them. Now we can
move on...
(Relationship + 1000)

Ami:
Now we need to make some air cushions
for landing...

Ami:
This time I need lots of cloths. Please
bring me at least 20 handkerchief...

Ami:
Let see... the time machine requires some
special fuel to power up.

Ami:
One of the main components can be
extracted from flowers...

Ami:
I will need 20 bundles of flowers...

Ami:
Now I find some problems with the engine.
It requires some catalysts.

Ami:
The required chemicals can be found in
the medicines...

Ami:
Once you can give me 10 medicines I can
start refining them...

Ami:
We are almost there! The machine needs
two shields to protect itself from the
"time pressure" when travelling...

Ami:
We will need use the hardest material
in the world... diamonds.

Ami:
If you can bring me 5 diamond rings...
oh I know they are expensive, so even if
you give up on the project now...

I won't say anything...

Ami:
We are just one step away from the goal!
The time machine is basically completed.

Ami:
We just need to do a lot of testings, but
since it is very dangerous we will use
some dummy pilots...

Ami:
I think 10 Teddy Bears will do!

Ami:
YES! We've made it! The time machine
is working properly!

Ami:
But we will still need to wait till Day 100
for the "Time Gate" to open...

Day 100... the Valentine's Day!?

Ami:
Oh I can't wait! We can go time
travelling together!

Player:
Ami you are such a genius!
I love you...

Ami:
Wait... what are you doing...?

Player:
I can't control myself...
You are my type of girl...

Ami:
Thanks God. I always think you like
other girls. I love you too...

(I ran into Tomoko in the shopping mall.)

Tomoko: Hi there!

(I don't understand why women are always energetic when they
shop.)

(Strangely, Tomoko doesn't always dress to show off her figure,
even though with her figure, it would be incredibly easy for her.)

(No guy can really understand her. She is warm and she is cold; she can be
nice and cruel at the same time...)

(When you think you are near, you are far away; when you think it
can't be reached, you are almost there... )

(It is how she drives you insane...)

Tomoko: Do you want to come with me? I need to get some new
underwear...

(The NECKLACE!!)

Tomoko..., where did you get this necklace?

Tomoko: Is it beautiful? A guy gave it to me...
but I don't really like him...

(It must be Ryuuji... )

Yes it is... extraordinary.

Tomoko: Thank you hehe... Let's go shopping together!

(I will need to take the necklace back from Tomoko, but she seems to
like it a lot. I can smell troubles.)

Tomoko takes an expensive set of black lace bras and panties and
walks into the fitting room.

Tomoko: "Don't go! Wait for me please..."
(Peeping inside the fitting room, Tomoko is trying on her new
underwear.)

(Finally my patience pays off... wait... I have to get the necklace and
I should stay focus.)

Player:"Tomoko... I've a favor to ask..."

Before I finish off my sentence, Tomoko drags me into the fitting
room suddenly !

Tomoko: Shh... you have been acting weird all day...
you probably want to say something I don't like to hear...

Tomoko: How about we do something H here ?

Tomoko: The fact that many people outside excites me...
don't you always want to get close to me?

?

Meanwhile a sales rep is wondering what's going on inside the
fitting room...

Sales rep: "Sorry miss, can I help you?"
Without waiting a response, the sales rep lifts off the curtain.

Feeling embarrassed, I rushed out of the fitting room immediately
and left Tomoko behind.

People nearby start laughing and make some nasty comments about
us. Tomoko closes the curtain quickly.

10 minutes later...

Tomoko: "How can you leave me alone like that!?"

Tomoko: "Nevermind! Now you should at least buy me a drink."

We went to a nicely decorated cafe nearby.

(I ordered some drinks for both of us and we chatted for a little
while, but my eyes were always on the necklace.)

Tomoko: You are interested in my necklace. Aren't you? You've
been staring at it all day.

No... yes actually, I will need the necklace...

Tomoko: I can't believe it! A guy actually find a necklace more
attractive than I am...

(What should I say? I can't tell her the true story... but I really
need this necklace.)

Tomoko, for some reasons, I really need the necklace you are
wearing... I am so sorry, but can you please give it to me?

Tomoko: You want... my necklace? Why?
You need to tell me the truth. Are you going to give it to a girl?

Nah... I won't give it to anyone...
I just...

Tomoko: Hm... what an outrageous playboy!
(He is lying to me... he wants my necklace for another girl...)

......

Tomoko: OK! Now we're even.
I've done cruel things to you before too.

(Tomoko smiles... is she mad? Sad? I don't know. I just know
this may ruin our relationship, but there is no other way...)

Tomoko: Now. Here's a quiz! Only one answer per person. The person
who gives the correct answer wins this necklace.

Huh?

Tomoko: The question is: what is the color of my panties?

Black...?
(I saw them in the fitting room... wait, but they were the new ones she just
bought and she may not be wearing them now...)

Tomoko: Really? Are you sure?

Hmm... White !!
(Just a wild guess...)

(Tomoko lifts her leg slightly and rests her foot on a crossbar under
the table.)

Tomoko: Take a look and see if that's the correct answer.

(What!? She is trying to make me look under the table...)

(People at other tables are looking at us...)

Tomoko: Don't you need it? The necklace.

"......"

(No... it is black...damn it!)

Tomoko: Stay down there! I can give you another chance...

(another chance...?)

Tomoko: Take off my panties, and I will give you the necklace.

1. Go between her legs and take her panties off...
2. No I can't do that in the public...

(This is supposed to be a dream for every guy in Fukoma, but it is
just ridiculous with so many people watching...)

(OMG! The scent of her body is just too arousing...
I will just do it!)

(Tomoko spreads her legs)

(I have gone this far... I can't give up now!)

[Tomoko is blushing.]
Tomoko: (... Is this how far you'll go?...)

Tomoko: "OK!! You win!! It's enough.  I will give you the necklace..."
Tomoko's heart is beating fast.

Received the necklace from Tomoko!!

Tomoko: I can't beleive you can go that far for the necklace...
I beg the girl you are going after must be very special.

Tomoko: Honestly I am jealous...

After a short while we left the cafe.
I didn't explain to her at the end. She wouldn't believe in me anyway.

(Alright it's time to find Akira . But this time I can't give it to her
at the fight club because Ryuuji and his gangs are always there.)

(To be safe, I'd better give it to her at school.)

After school I saw Tomoko at the front entrance.

Hi there!
( Tomoko is standing there, waving for me to come talk with her.)

Hi...

Tomoko: Are you free?

Would you walk me home? I don't want to go alone.

Hm... yes... sure.
(Is it my lucky day?)

(Tomoko's home is not very far away. We walk for about 15 minutes and we are there.
She is living in an apartment, and surprisingly she invites me to go up with her.)

(Inside Tomoko's home)

Tomoko: Welcome! Please have a seat. Ah... I need to do something.
You wait here ok?

(She walks out of the room, leaving doors open behind her so I
can still hear her... I am sitting alone in the sofa.)

A clean bath towel.

In the mirror, I can see Tomoko's reflection. She is taking off her clothes...

I just can't bring myself to look away from the mirror. Her body is the most
powerful magic...

While I am still dreaming, she steps into a shower and closes a
frosted glass door...

This is the biggest mystery in my life, and a dream of every guy in Fukoma...
I should calm down a bit...

So I am sitting in the living room, trying hard to think about something else.
About 15 minutes later...

Tomoko: Hey! Can you hear me? I forget the towel.
Would you please bring it to me?

What the... towel ?

(Entering the bathroom, I can see Tomoko's figure through the frosted glass door.)

(The sexy queen is showering in front of me, just one door in between us...)

(My heart is beating fast...)

Tomoko: Hello are you there? Can you find the towel? Give it to me...

Yes... I am here!
(Ok... take a breath... stay cool... otherwise I will mess up...)

(Tomoko  slightly opens the door...)

Tomoko: Thank you...

(She is SO lovely!! Just like an angel... NO... she IS an angel.)

Tomoko: Hehe...

(God! Why are you giving me such a chance? If it is a dream, please make me
sleep forever...)

Tomoko: What are you waiting for... huh?

1. Give her a kiss
2. Give her the towel

Tomoko: ......

(Before I can react, she took the towel and closed the door...)

I will... go out and wait...

(What's in her mind?)

(Is she giving me a chance? Or...uh... she is coming...)

(She wrapped the bath towel around herself, covering from her breasts
to high on her thighs, higher than any skirt I have ever seen her wear.)

Tomoko: Hey, why don't we play "make me eat the popcorn"!

The rules are simple. With your eyes closed, try to put it in the
other's mouth. Ok?

Player: "Alright... shall I start?"

(I pick up a popcorn, close my eyes and try to deliver it to her mouth... )

(But my eyes are actually peeping at the spot between her perfect thighs.)

Tomoko: You saw me naked in the bathroom, right?

No... I didn't really look...

Tomoko: You didn't look? Am I that unattractive?

No... ah...

Tomoko: It's no use lying. You saw me.

Tomoko: I was going to show myself only to the person I marry.
You don't have to marry me... but at least, please be my first...

(I can't control myself anymore... this is the best moment of my life...)

(I step forward...)

Tomoko: STOP!!

Tomoko: I am just kidding!! Haha is it funny? You can have some popcorns now...

Just a joke ?

Tomoko: Yes Of Course! What were you thinking?

(I knew it... )

1. (Nevermind... miracles never happen to me...)
2. (One day you will beg me to take you to the bed... )

Outside Tomoko's home, She is making a phone call...

Tomoko: "Daddy where are you? I've been waiting for you!"

Tomoko's Father: Oh sorry dear! I am afraid I cannot make it today...
I just got an emergency in the company and I will need to handle it.

Tomoko: Not again! It's my birthday Dad! I haven't seen you for months!

Tomoko's Father: Sorry Tomoko, but I really can't come today. I just
transferred the money to your bank account this morning. Buy anything you
want... I am sorry but you know I love you.

Tomoko: NO I don't need the money!! I just want to spend some time with
you on my birthday! That's all I want.

Tomoko's Father: Wait a second my boss is calling me... can you hold for a
minute dear?

Tomoko: "I HATE YOU!!"
Tomoko threw her cell phone on the floor.

Tears were pouring down Tomoko's face.
Tomoko: Why...? Mom you were right... all men are lyers...
I missed you Mom...

The player just passed by.
Player: Hi Tomoko!

Tomoko: I am not in mood! Just leave me alone!

Player: Where are you going...?

Follow her
(Must be exactly at Close Friend and NOT any other levels; The only chance to max out Tomoko's Hentai Level.)
Leave her alone

After school I went to the swimming pool.

I hear some noises. The facility is supposed to be closed after school... who's
inside?

I found Tomoko.
Tomoko is taking off her shirt and revealing her sexy black string swimsuit.

I've seen Tomoko in bikinis and other sexy outfits before, but this is by far the
most erotic piece I've ever seen her wearing.

Tomoko starts doing some stretching exercise on the poolside. She is so gorgeous
and her body is amazingly hot and flexible.

I decide to keep quiet and watch this for a while. After stretching for about 5
minutes, Tomoko lies on a lounge chair. She picks up a bottle of body lotion and
carefully applies it to her body to protect her delicate skin from chlorine.

Suddenly, Tomoko notices that she is being watched! It is too late for me to hide.


After recognizing that it is me, Tomoko invites me to join her.

Player: What are you doing here (the worst pickup line ever)?

Tomoko giggles: Swim ? I guess...
Shhh­ please don't tell anyone, I'll be in big trouble.

Player: ... why don't you come here during regular hours?

Tomoko: I like to swim alone. I don't like other guys staring at me all the time
and making comments on my body...

Tomoko: I know people always say I love attentions. But in fact I just want to
look pretty and try different things...

Noticing that I am staring at her and her bikini can barely cover her body, she
tries to cover herself a bit with her arms, but it only makes her breasts stand
out even more.

Tomoko blushes: Ha­ I usually don't wear something like this. I only wear this in
private... by the way, why are you still in school?

Player: ... I just forgot my notepad in the locker. Well... I'll leave now...

Tomoko: No no... You can stay... if you want to...
can you help me to apply some lotion to my back?

I get some lotion and start rubbing her back with my trembling hands. This is the
first time I touch her. Her skin is so smooth and soft.

Tomoko: You are the only guy I trust. All other guys are just trying to take
advantage of me.

Player: (Tomoko seems to be quite lonely deep down inside... many people say that
she is manipulative... but I think they don't really understand her and maybe they
are just stereotyping her...)

Tomoko: Hey let's go swimming!

Player: No... I didn't bring my trunks...

Tomoko grabs my hand:
Come on !! Stop worrying all the time...

She drags me into the water... SPLASH !

Tomoko nipple has accidentally slipped out of the strap !

1. "Your pinky is so lovely..."
2. "You should wear better suit next time..."

After class, I found Tomoko on the rooftop.

Player: Hey Tomoko! Are you ok?

Tomoko: Hey I am fine. I just want to be alone for awhile.

Player: Come on, cheer up! Do you have any plan today?

Tomoko: Hmm... let see... I invited you to my place last time, how about going to
your place this time?
(Tomoko is always unpredictable...)

This is the first time Tomoko visits my place. The first time when I visited her
place, she teased me with her little popcorn game. I am wondering what will
happen this time.

In my room, Tomoko is now sitting right in front of me.

She spreads her legs slightly apart. I can see her white cotton panties clearly.

My imagination quickly runs wild between her legs. Tomoko comes up with a new
game for us.

Tomoko: Do you want to play poker?

30 minutes later...
Player: You lose! I told you I am good at this. You have no more chips.

Tomoko smirks: Not yet.

Tomoko unbuttons her blouse to reveal her cleavage and her bras.

Tomoko: How much will you pay for... these?
Player: (Now it is getting exciting.)

Player: (Let's play strip poker!)

Tomoko takes her bras off.

Tomoko: Ok, I will make you pay for this!

A few rounds later...

Tomoko: I am mad now! I have such a bad luck today.

Tomoko takes her uniform off and reveals her bare breasts carelessly for a
couple seconds.

The game continues...

Finally Tomoko takes almost everything off. She is now half-naked in front of me.

Tomoko: Ok! You win, ha...

I can't control myself anymore, I hold her down to the floor.

Tomoko: No! Stop it...

Tomoko's magnificent breasts are right in front of my face. They look so fine and
supple. She has lovely pink nipples. Tomoko brushes. She looks incredibly sexy and
innocent at the same time.

Tomoko: hai... hai...
(her scent is arousing as much as it is enticing.)

My hand slowly moves to her hip. I put a finger into her panties. I want to go all
the way now­

Tomoko moans softly...
(her moan is so sexy...)

Tomoko pushes me away suddenly: Wait... we are... just friends...

Player: Sorry I lost my mind.

Tomoko blushes: Ahh, it's getting late I have to go home now. I will see you in
school tomorrow.

1. "You have the most amazing breasts I've ever seen..."
2. "Yes we are good friends, see you soon..."

I meet Tomoko at the front gate.
She is now my girlfriend and we are going to walk home together today.

On our way home...
Tomoko: Hm... Ami, the girl who always hang out with you, are you guys really
close?

Player: Oh I know her for like 10 years. She is like my bro.

Tomoko: Wow, that's a really long relationship...
Player: (Is she jealous?)

We talked for a while about Ami and her friend Kotomi as well. Tomoko seems to
be very interested in them.

All of a sudden, heavy rain pours down upon us. I hold her hand and run. When we
finally reach home and we are all soaked.

Tomoko: Omg, I am all wet! I need to get change. Can I borrow some clothes?

Tomoko goes into the bathroom. I return to my room and get change quickly. I
pick a black sweater from my closet for Tomoko.

In the bathroom, Tomoko is stepping out of her soaked panties. She seems a bit
sad.

Tomoko: (I have a very bad instinct... there is another girl in his heart and he
probably doesn't even notice that himself.)

Tomoko picks up a towel to dry herself.

Tomoko: (I'll not give up easily. One day I will be the one and only girl in his
heart.)

I peep into the bathroom. Tomoko is facing a mirror. I can see her body from the
reflection.

(Even though we are now official, I should hold back a bit more. I need to figure
if she is completely ready for it...)

(Some people think she is a slut. But I am sure that she hates jerks who just
want her body. Deep down inside, she may feel more insecure about sex than any
other girl does. )

(That may be why she wants to learn about all other female friends around me. I
think she is eagering for a real relationship the whole time...)

Opps! She notices that I am peeping.

Player: Hey... I've got this for you. Is it okay?
(I nervously pass her my sweater.)

Tomoko: I love it!

Tomoko: Dada! Look! Do I look good in your sweater?

Player: Yeah of course!
(Although I promise myself to hold back, I don't know if I can make it when
Tomoko is seducing me both consciously and unconsciously...)

Tomoko: Are you hungry?
Player: Yeah a little bit.

Tomoko: Ok let me do the cooking then.
Player: You? You know how to cook?

Tomoko: Do I look like some spoiled girls who never enter the kitchen? I am
actually pretty good at this.

Tomoko opens the fridge while benting down and showing her bare butt to me:
Let see what we have here...

Player: (Shit! She doesn't wear any panties! Oh of course, they must be soaked
because of the rain.)

Looking at her sexy long legs and her perky ass, my little monster is awakening in
my pants...

After around half an hour, Tomoko came up a few dishes. They definitely look
good and smell good.

Tomoko: Come baby! It's time for dinner.

(I try the food, and surprisingly, they are really GREAT!)
Player: Wow! What a surprise! They are seriously good!

Tomoko: I am always at home alone and I almost cook for myself everyday. In
fact I enjoy cooking a lot. If you like... I can cook for you everyday.

(I begin to see more sides of Tomoko. Maybe she is a very good girlfriend?)

Tomoko started to work on some cucumber rolls...
I seldom eat cucumber rolls. They are not my favourite food.

Strangely, Tomoko just picked all the cucumbers out one by one, leaving the
empty rice rolls on the plate.

Tomoko:"You think I am weird? I love cucumbers but I don't like to have too
much rice... usually I will leave the rice to my father or save them for next time.
Can you eat the rice for me?"

"Oh okay... but why do you bother to make the rolls in the first place? You can
eat cucumbers directly!"

Tomoko:"But I will not have cucumber rolls! You never cook so you won't
understand. Cooking is one thing and eating is another. I have high standards for
cooking integrity ha..."

Tomoko:"I guess I enjoy the cooking process more... anyway, from now on, you are
responsible to eat all the rice on my cucumber rolls. No objection!"

"Ok that's fine for me..."

Tomoko:"Now we have a deal! From now on you will have your rice and I will take
my cute cute cucumbers..."

I know it's pathetic, but a very dirty image comes to my mind...

I imagine that Tomoko is spreading her legs and her pussy wide open, and getting
ready to take her cute cute cucumbers in the hole...

Tomoko:"Please... put it in my pussy... I am so wet..."

(Opps... I almost wet my pant just by imagination. I should finish my meal now...)

At first I thought it would be a wild night. But things didn't go that way. Instead,
we just chatted in the living room for hours. We talked about all kinds of things:
movies, music, school, friends, teachers, hobbies...

I also learnt something about her past...

She told me that all guys she dated before were completely attracted to her
appearance and they wanted to have sex with her only.

Her parents divorced because her father had too many affairs. Somehow, she
used to think that all men were morons and she would never find true love.

I believed it was why she gradually became a tease in school. She'd not admit it,
or maybe she didn't even realize it, but deep down inside her heart, she was still
searching for true and pure love.

We continue to talk and watch TV for a couple more hours, and then we finally
fall asleep in the sofa together. It is a totally unexpected peaceful night.

(Enough talking. Now it's time to look for some real actions...)

(I want to show her that sex is not the priority in our relationship.)

Player: (Opps!!)
My sweater can barely cover her ass.

In the next second, I lose control...

Player: ... I love you Tomoko...

Tomoko: ... ...

Tomoko: ... will you love me and only me?

Player: ... ...
(I want to answer "yes I will always love you and only you" right away. It's so easy
to say, but strangley, I choose to pause.)

(I don't want to make such a promise without thinking. I know I won't forgive
myself if I break this promise in the future. Tomoko's heart is wounded and
fragile, and I am likely her last hope of true love...)

(If I can't keep the promise... I love her and I won't let anyone hurt her. But on
the other hand, if I need to consider, is that mean... I don't really love her that
much?)

(I am totally speechless for a good 10 seconds... I ruined it.)
Tomoko: ... I understand... do whatever you like...

(Tomoko's voice is cold. I can take her now... but it is not what I really want.
I can apologize and explain, but I don't even know how, it may make the situation
worse...)

(After a lengthly and painful dead silence between us, we get back to sleep...)

When I wake up, Tomoko is gone.

......

Player: (Finally after all these efforts. It's time to take the prize.)

Tomoko: ......

Tomoko: I love you!

Tomoko takes off her shirt and leans forward­
She slowly unbuttons my pants, only to find out that my cock was already rock
hard.

She gently kisses my tip and then all the way down to the bottom. Her soft hair
falls down and brushes my skin in the sensitive area. I feel as if I am struck by a
lightning. It sends joys throughout my spine.

Tomoko gently takes her hair to the back so that I could see her face. She is so
beautiful. Then she pulls her camisole up and gently rubs my tip against her lovely
pink nipples.

Looking into my eyes, she starts using her tongue and licks from my bottom all
the way to the top. She looks incredibly sexy. I am in heaven.

Tomoko is gifted. She definitely knows how to give a good oral job. Her tongue
moves quickly up and down while her hand is playing with my balls. Using her nails,
she scratches my sensitive spots softly. I almost lose it.

With a deep breath, Tomoko takes my cock deep into her mouth. She sucks it
hard and her fingers are always busy playing with my balls.

I keep running my fingers through her silky hair, trying to pull the hair up so that
it won't get in the way. I can't take my eyes off her beautiful face. She looks
deep into my eyes and gives me the sexiest facial expressions I can imagine.

She takes my hand and leads me to her breasts. I finally lay my hands on the
most beautiful breasts I have ever seen. They are perfectly natural, so soft and
tender, and yet so supple at the same time.

I cup Tomoko's breasts with my hands and squeeze them gently, eliciting a moan
from her. Then I further stimulate her by pinching her swollen nipples with two
fingers. My actions must have excited Tomoko.

She sucks harder and harder and moaning with passion at the same time.

I am about to explode! I feel so tense that I lightly grab Tomoko's hair and push
my cock deep into her month. I pull it back sharply and push it back in and down
her thoat.

I keep thrusting back and forth vigorously and finally reach the limit.

I pull my cock out and after holding back for such a long time, it cums strongly. I
shoot my load on her beautiful face, and then further down on her perfect tits.

Tomoko doesn't mind tasting my cum at all. She continues to licks my cock and
cleans the last bit of cum on it as if it is her favourite dipping sauce.

She also uses her fingers to wipe off the sticky juice from her face and tits, and
when her fingers are fully covered by my cum, she licks and sucks her fingers
until she consumes every single drop.

It is the best blowjob ever.
After this, I feel as if all my energy is consumed by Tomoko. I fall asleep quickly.

When I wake up again, I find Tomoko in the kitchen.
Tomoko: Good morning!!

Tomoko is wearing her sexy apron with only black panties underneath.

Tomoko: Your breakfast is ready!!

While I am tasting the food, Tomoko bents down and bites her nail: How was it?

I am not sure if she is asking about the breakfast, or the blowjob last night.
They are both fantastic!!

I feel so bad that I fall asleep last night. Now it is time to return the favour.

I press Tomoko down on the kitchen table. I move my hands on her inner thighs,
and then work my way up to her sensitive spot. Tomoko moans out loud when I rub
her clit. Her body is extremely sensitive. My touch really excites her.

Only after a few strokes, her panties is moist, so I decide to remove them and
expose her hot and wet pussy.

Tomoko's little pink pussy is just as perfect as the rest of her body.
It looks mouth-watering delicious.

I use my finger to caress the areas on either side of her clitoris, making her
scream with pleasures. I whisper into her ears: Look at you little slut! You are so
wet.

Her juice comes out vigorously. I need to taste her juicy pussy now. It looks like
the freshest piece of sashimi.

I stick my nose between her ass cheeks and lick her clit like crazy. Tomoko has
the finest pussy I've ever seen. I just can't have enough. I move my tongue in
circular motion.

I taste every single bit of her pussy until my face is completely soaked by her
love juice. Her pussy is like a leaking faucet!

Suddenly, the fire alarm goes off!
Tomoko: Oh no! I forgot to turn off the stove...

Player: Oh shit...

Tomoko sticks her tongue out: I am sorry... next time?

1. "Don't worry about it... I only care about your feelings."
2. "Damn it! Fuck this fire alarm."

Tomoko whispers into my ear: My room number is 326.

Player: ......

Getting back her room, Tomoko takes a bath and gets ready for the night.

Tomoko: (This is the first time I want to make love with a guy.)

Tomoko takes her bras off. She wants to present herself as sexy as possible.

Outside room 326. The door is unlocked. I push the door open.
The light is dim in the room.

Tomoko is lying on the bed. She is wearing an indigo kimono.
She looks unusually beautiful in traditional attire.

Tomoko: Hey...

She spreads her legs and squeezes her bare breasts with her arms,
making sure that she has my undivided attention on her luscious body.

Tomoko: Come here...

There is nothing more need to be said. With Tomoko, I am always struggling
between love and lust.

Tomoko spreads her legs wide open and shows me her moist panties...

There is nothing to hold us back tonight...

I push Tomoko down on the bed. I ride on her and pull off her kimono. Normal sex
won't satisfy me now. I want to rape her right now. I rip her panties apart so
that her fresh pink is exposed for me.

I pull my pants down hastily and use my big cock to rub against her ass cheeks.

Just when I am about to slip my cock inside Tomoko...

I see a mysterious figure outside the window...

Karin !?

Why is she here? She is wearing her armor suit again...
Does she remember everything?

Karin vanishes into the dark...
I wonder where she is going... I'd better find out.

Player: I have to go... sorry...

Tomoko: Ha... why?

Player: Sorry Tomoko, I need to figure something out first.
I turn around and head to the door. I don't know how to explain to Tomoko.

When I am about to leave the door, Tomoko begs: Please stay!

Tomoko drops her kimono down on the floor.

Tomoko: Look at me!

Tomoko: Am I not attractive?

Tomoko pulls her hair back and places her hands behind her neck, so that she can
display her body completely in front of me.

Her body is flawless... she is confident that it will change my mind.

Make no mistake, Tomoko looks absolutely gorgeous and charming. Her beauty is
unmatched by any other girls.

But I guess I have something more important to do now...

Tomoko: Come here... I want you to hold me...

Stay with Tomoko
(Tomoko's Hentai Level will NOT increase.)
Go look for Karin
(The only chance to become Lover with Karin; Tomoko's Hentai Level will increase.)

Player: ......

Tomoko slightly opens her sexy lips, gently, waiting for my loving kiss...
Her dark and long wavy hair flows like a river of silk down on her shoulders her.
Her dark brown eyes glisten beautifully with love and lust.

Her natural breats are perky and supple with fresh pink nipples.

Her waist, hip, legs and feet are all perfect!!

Tomoko gets down on her knees in front of me...

She grabs my hand and pulls me closer: Take me... please.

Tomoko is begging me to fuck her! The first time when she teased me at her
place, I swore to God that one day I will make her do this. Everthing comes true!

I lower my head and kiss her.

I use my tongue to brush her lips. She opens her mouth and accepts it. Our
tongues quickly melt together. I hold her up and she wraps her arms around my
neck and her legs around my waist. Her hip is sitting on my hands.

I feel that our french kiss lasts for an eternity. We finally break off when we
are out of breath. I take her to the bed.

Tomoko licks my ear while whispering sexily:
Don't you want to fuck me?

Player: I won't give it to you... unless you beg me to do it.

I butterfly kiss Tomoko's body, starting from her forehead and all the way down
to her feet.

Then I hold her feet up and start licking them. Tomoko's feet are so adorable. I
lick her toes and suck them one after another. They were so delicious...

My actions must have excited Tomoko. She moans and caresses her own breasts
unconsciously.

My tongue starts moving upward, licking up and down around her legs and her
thighs. Sometimes I will go near her sensitive area, but without touching it.

Every time I do that, Tomoko will move her hip forward and press her clit against
my face, hoping to receive my touch, but I just won't give it to her easily...

That makes her moan in frustration...
Tomoko's pussy is dripping wet by now. I use my tip to brush her clit and tease
her a little bit.

I continue to lick other parts of her body. I lick her belly, her breasts and
nipples, her armpits, her neck and then her ears. I am sure that I've covered
every single inch of her body, except her pussy...

Tomoko: Please­ please give it to me.
Player: Not yet!!

Feeling frustrated, Tomoko starts to act more aggressively. She licks my cock
vigorously. I grab her butt and revenge on her pussy. We try our best to
stimulate each other gentials as if we are in a sex competition.

When I force my tongue into her cute tight butt hole and lick it like crazy...

Tomoko gives in first and moans: Please FUCK me! I want you to fuck me... fuck
me anyway you want.

Tomoko's plea is granted at last.

I penetrate her. It feels so tight and warm inside. Her pussy is sucking my cock
hard. I push it in slowly and firmly all the way to the end, and then pull it out
sharply, earning a cry from her. My cock is all covered by Tomoko's love juice.

I finally fuck Tomoko Saeki. No word can describe how good I feel with my big
cock deep inside her body.

I gradually pick up the speed in thrusting and slamming into her. I make her
scream and cry out loud!

I fuck her in as many ways as I can imagine. Her body is very responsive and
flexible like a little wild cat. Tomoko Saeki is just fantastic in bed.

I grab her hips and she wraps her legs around me. I start sliding her back and
forth onto my cock.

When I am near climax, I withdraw my cock from her vagina and push it deep into
her throat while pushing her head against me at the same time. I explode in her
mouth.

Tomoko sucks my cock hard and swallows every single drop of my cum. After that,
she naughtily sticks her tongue out to show me that she didn't waste a single
drop.

We are both exhausted and swamped in pleasures.

Tomoko: Are you satisfied with me?

(Tomoko is my true love...)
(I am worrying about Karin...)

Early in the morning, Tomoko and I decided to visit the library...
We have a school project that needs to be finished early next week.

Don't want to be disturbed, we found a rather quiet area in the library.

Tomoko: You look tired.
Let me help you to relax...

Naughty Tomoko goes under the table and sucks my cock.

I pretend reading the newspaper and use it to cover Tomoko so that people won't
notice what kind of outrageous things we do in the library.

Player: Omg... this is the craziest thing ever... but I like it.

Tomoko is so good at this. I cum quickly on her tongue. She continues to lick it
and swallow every last drop of my cum.

Tomoko: Hmm... it tastes so good...

Tomoko: Do you feel better now?

Next day, we continue to work on the project...

Player: Tomoko, sit on my lap this time.

Tomoko: Yes... I'll do whatever you like to please you...

Tomoko rides on me. I roll down her panties and stick my dick into her.

Player: Tomoko, keep doing your work... we are running out of time. The deadline
is near remember?

Tomoko: Ha... arh... yes...

Player: Shh... don't make any noise, otherwise people will find out.

I unbutton her uniform and play with her breasts.
Player: Keep concentrating Tomoko!

This time I cum inside Tomoko's pussy...

I put my phone's camera on the table.
Player: Show your pussy in front of the camera...

Tomoko is eagering to please me. She will always follow my orders...
She spreads her pussy and my sticky cum is dripping out in front of the camera.

At a corner, Kotomi was watching the sex scene...

At first she felt jealous, but soon the feeling was overcome by a strong sexual
desire... she was touching herself...

Her imagination ran wild...

The third day in the library...

This time I chose to sit in a more prominent spot with many students around us...

Player: We will try something new today...

I took an egg vibrator out and put it on the table.
"Put this in yourself..." I commanded Tomoko.

Tomoko nodded. She quickly took the vibrator from the table and then slipped it
inside her panties...

I pressed the start button on the remote control and generated a small and
continuous buzz noise... a guy sitting near us looked around briefly but failed to
locate the source.

Player: How do you feel Tomoko?

Tomoko: I... I am fine... Arh!!

Tomoko tried to act normal but moaned when I suddenly switched to a higher
frequency. She caught a bit more attentions from other people.

Player: Shhhh!!!
I instructed her to keep quiet.

Tomoko was laying on the desk. She tried so hard to control herself but the
vibration down there just became unbearable.

She started to slide her hip back and forth on the chair and her body was jerking
awkwardly from time to time... people around us began to notice her.

Suddenly she felt that her juice began to run down her inner thighs...

I stood up, walked around the table and sitted besides her. I lifted her skirt and
checked, only to find that her panties was soaked.

Player: Tomoko, take off your panties and put them on the table...

Tomoko: What...? No... people are looking...

Player: Don't you always want some attentions? If you don't feel comfortable, we
will do this in the classroom instead. Or, do you want me to switch it to the
maximum frequency level?

Worrying that I would give her crazier punishments, Tomoko reluntantly agreed.
She moved her hip to the edge of the chair, so that her skirt got rolled up and
revealed her panties...,

...and she slided her panties down on her knees and let them dropped down on her
feet. Then she quickly pulled her skirt down as far as possible to cover herself.

Player: Now pick them up from the floor and lay them on the table, so that people
can see how wet you are...

Tomoko bent down and took the wet panties to the table. They were a white
cotton panties with a large and painfully obvious wet spot on it.

People finally stopped pretending that they weren't looking, and some guys
actually giggled and made some comments about it. Feeling embarrassed,
Tomoko's face turned red immediately.

Player: Good girl!
I laid my hand on her perfect thighs and slowly slipped underneath her skirt...

Tomoko almost jumped out from her chair... she lost the last bit of control and
without the panties, her pussy juice was leaking vigorously on the chair, spilling
over to the edge and dripping down on the floor...

Player: You are making a mess of the place, it's unfair for the cleaners to clean
up your pussy juice. I'll provide you a new seat.

At that moment, people completely gave up their pretence and they all moved
around us in order to get a better view.

I turned my chair around to face the audience, laid a jacket on my lap.
Player: Come sit on my lap Tomoko...

Not letting her to response, I picked her up from her chair and moved her to my
lap. People all left their seats and formed a circle around us.

Player: Now roll up your skirt and hold it up, so that people can see what you are
doing in the library...

Driven by an unexplanable desire, Tomoko pressed her thighs tightly together
and slowly rolled up her skirt. The action caused an upheaval among the audience.

All the guys were excited to see Miss Fukoma stripping in front of them.

Some of the girlfriends covered their eyes and dragged their boyfriends away; a
few other girls were giving some nasty comments... but at the end, it just
attracted more attentions and more people joined the crowd.

Player: Spread your legs so that people can see you...

Tomoko: But it's too embarr...

I turned the level on the remote all the way to the maximum. The vibrator made a
loud buzz noise inside her pussy.
Tomoko: Arhhhhhh...

Player: I don't mind sharing the good stuff with other people. I am very proud of
you Tomoko and I want to show it!

Tomoko spread her legs slowly to reveal the vibrator and her hot wet pink pussy.
It earned a huge applause from the audience. Some guys were reluctant to leave
and pushed their girlfriends away.

I started to remove her clothes. I took off her uniform and then unbuttoned her
white blouse. I took her bras out and throw them to the crowd. A few guys were
fighting for it.

Others were completely stunned by Tomoko's amazing body. Even those girls who
complaint from the beginning were silenced. Some guys were commenting that
how a good fuck she must be.

I licked Tomoko's ear and whispered: How do you feel now Tomoko? Don't even
think about lying, tell them the truth...

Tomoko: I felt humilliated... but it actually excited me. I like how I made these
guys aroused and wet their pants; I like how they stared at my naked body and
wanted to fuck me right here; I like how I made their girlfriends jealous...

Tomoko was surprised when she found that one of her hands was caressing her
own breast and her fingers were pinching the nipple...
Some guys in the crowd even started to masturbate themselves...

Player: You are such an attention whore Tomoko. Please show me if you are really
as charming as you said you are. If you can make all these guys in front of you
cum without even touching them. I will trust you.

Tomoko started presenting herself as sexy as possible in front of the crowd. She
was moaning, touching herself, biting her lips, playing with her long dark hair, and
squeezing her bare breasts.

The guys in the crowd went crazy. Many ignored all the other girls, even their
girlfriends, and started jerking off. Many of them cum in just a couple minutes...

Most girls were pissed and ran away. A few that stayed were actually turned on
by Tomoko including...

Player: Not bad at all, you now even have female fans Tomoko...
It's time for the climax. I want you to show them how you squirt.

I held her legs high up and fingered her crit vigorously. She moaned so loud that
the whole library could hear her.

Player: This girl can gush like a fountain... someone please get her a container.
Hurry! I don't want to make a mess of the carpet.

A librarian actually bought a large bucket from the washroom and carefully
placed it in front of Tomoko.
Tomoko: Itai.....

Tomoko squirted. The egg vibrator was shot out together with a gush of
transparent liquid. The vibrator hit one guy's head like 2 meters away!

She continued to cum intermittently for 5 minutes and her juice filled half of the
bucket. After the squirting Tomoko's body jerked in extreme pleasure, while all
the remaining guys who could hold up this far were cumming at the same time.

What a spectacular scene! Now it's time for some real action!
Player: Tomoko you make me feel so proud! I will give you the real reward now.

Having Tomoko lie on the table, I fucked Tomoko in front of everyone.

Tomoko: Arrghh... arrghh... arrghh...

During the heat of the actions, Tomoko suddenly felt that someone was licking
her feet and her toes... when she looked up she found that Kotomi was there!

Kotomi was in the crowd the whole time. She was so jealous at the beginning, but
finally an overwhelming sexual desire drove her to take action. She took
Tomoko's beautiful feet and sucked her toes!

What the girls did excited me. I pumped Tomoko even faster and harder.

I sit on a chair and let Tomoko ride on my dick. I kiss her hair and her neck, and I
squeeze her breasts hard from behind.

Tomoko's cunt is tight and it is sucking my dick into her.

Kotomi kneed down and licked Tomoko's feet and my asshole while I was fucking
Tomoko.

This unexpected moves made me lost my control. I unloaded all my cum inside
Tomoko's cunt.

Wanting so bad to taste my cum, Kotomi licked the cum that was dripping out
from Tomoko pussy, and then sucked her cunt hard to extract the remaining juice
inside....

Tomoko: Please... I want to taste it too...

Kotomi mixed my cum, Tomoko's pussy juice and her own saliva in her mouth, then
spit it on Tomoko's tongue. Tomoko swallowed every single drop of it.

After this event, Tomoko got a new nickname: "The Squirt Princess".
She and Kotomi also became sex partners.

Ami called me earlier and asked me to meet her at her place today.
When I arrive she's not here.

She said she found a problem with the Time Machine.
Let me take a look.

They said we can only wait till the Time Gate to open on Day 100 to use the Time
Machine, I wonder what will happen if we travel on another day... As a trouble
maker, I decided to give it a try...

Of course I won't be so stupid and test this myself, I will let Mr. Teddy Bear to
do the work. I press the start button but it doesn't turn on.

"What the hell?"
I press it three more times...

Nothing happens...

When I am about to give up, a bright white light is coming from the Machine.

When the light fades, I find another four of "me" in front of me.

Five of us asked the same question:
"What the fuck is happening? How come there are so many copies of me?"

Later on we read the user manual of the Time Machine and find out that we are
all coming from parallel universes... we are all the same person. I pressed the
start button four times and generated four more copies of myself.

Before we can find a way to fix this, we need to differentiate ourselves and make
up some new nick names: The copies are called Free Man, Smartie, Fighter and
Playboy, and I, the original, is called Commando.

"Hey bros, lets get the hell out of here before Ami comes back. She will be very
pissed if she finds out this."

We went back to our basement to discuss what to do.
Free Man:"We are screwed!"
Playboy:"Don't worry guys, think about the bright side."

Fighter:"What's so great about the situation?"
Playboy:"We can have crazy sex party with our girls! I don't want to share my
girls with other men, but it's totally okay to share with myself."

Commando:"You are a mother fucker!"
I punched Playboy in the face. And strangely, all five of us felt the pain at the
same time!

Soon we find out that we will feel what one another feel, as if we are all
connected as a network and we can share the feelings.

Smartie:"Hey guys stop fighting and think about this. Have you ever tried to fuck
your girls from all positions at the same time? We can feel 5 times the
excitements all at once!"

Playboy:"What are we waiting for? Let's do it!"
Fighter:"Hell yes!"
Commando:"......"

I called Tomoko and Kotomi to come to our place. I gave them some alcohol to
make them hyper and take them to the basement.

Tomoko:"What do you want? You act weird today..."
Kotomi:"Yes... it's too dark here. Let's get back upstairs."

"Guess what? You two will be fucked by me(s)..."

"I will show you girls how to have a nice sex party. Starting with you Tomoko, the
little princess of Fukoma... "

Tomoko: No let me go... I don't want any sex party...

I squeeze her ass as hard as I can.
Tomoko pants: Arh... arh... please don't do that...

Then I pushes Tomoko on the floor.
"Stop pretending bitch! You are just a whore!"

I act like a breast and tears off her clothes violently.

"Hehehe... look at these perfect little breasts... so soft and perky."

"Oh yes... your pussy is so tight!"

"And you Kotomi! You want some too? I will give it to you."

Kotomi: ......

I let Tomoko sit on my face. I lick her pussy while Kotomi is licking my dick.

"You two naughty lesbian girls... I know you like 3P!"

Tomoko:"Do you like me better than Kotomi? Tell her... "

Kotomi: No! Don't listen to her. I am better!

"Let me see... Tomoko is sexier and more feminine type of girl; Kotomi is cuter
and more lovely type."

"It seems that Tomoko is a C Cup and Kotomi is a D Cup. Kotomi seems to have
bigger breasts because of her tiny body."
Kotomi:"See? I have bigger breasts than yours!!"

Tomoko presses her breasts agains Kotomi's:
"Shut up! My breasts have better shape. Look they are more tender as well!"
Tomoko rubs her nipples against Kotomi's.

I let the two girls switch their positions.
Spitting Tomoko's juice out of my mouth, "Let me taste your pussy too Kotomi..."
At the same time Tomoko rides on my dick.

Tomoko:"Arrhhh..."
Kotomi:"How's my pussy? Is it tasting better than Tomoko's?"

"Hummm... you have a small pussy and Tomoko has a meaty one. Both are delicious
nonetheless!! Hummm... as for the overall body..."

"Tomoko is definitely superior with better body proportions, longer legs and
greater hip... easily one of the top gravure idols out there... but Kotomi's body is
small and cute in her own way too..."

"At the end, it's hard to judge without further testing your sex skills... I want to
see who is the blowjob queen here."

The two girls are fighting for my cock. They use their best cock sucking skills to
please me.

Tomoko:"Hmmm... Oishi... this is delicious."
Kotomi:"Yes... I love this so much."

"Oh hold it, I will cum soon... I need a break and let me ask some helpers..."
"My bros please come out and join the party! "

Four more identical men appear all of a sudden.
The girls are shocked. They think they have hallucinations.

Fighter is the first one to make a move. He holds Tomoko's head and force his
cock into her mouth.
Fighter:"Open your mouth bitch!"

Tomoko is a bit scared and reluctant but the taste of the big cock pressing
against her lips is just too tempting for her. When she slighty relaxed her lips,
the big cock pushed deep into her throat.

Fighter:"YES that's it my bitch! I know you like to play it rough."
Fighter's hip swing back and forth slamming his fat cock into Tomoko's mouth.

When Fighter's cock is going as deep as possible, Tomoko tries to retreat but he
doesn't let her go by pulling her head as close as possible.
Tomoko:"Hm... Hm..."

He holds Tomoko still. She is almost out of breath but she can't say a word as
the huge cock has filled all gaps in her mouth competely. She just slaps at
Fighter's thigh hoping that the tormentor will finally release her.

Playboy:"Let her go Fighter! I want to play too!"
Fighter:"Fine! Let's do the bitch together!"

Playboy is doing 69 with Tomoko while Fighter fucks her from behind. Although I
am just watching them, I have never experienced a sensation like this: I feel that
my cock is fucking her pussy and being sucked by her at the same time!

Commando:"I think you two girls should have a little competition. Four men will
split into two teams, each of you will serve one team and see who can make them
cum faster! The winner will become our favourite girl on bed!"

Commando:"Fighter and Playboy, you two fuck Tomoko; Free Man and Smartie, you
two team up and fuck Kotomi. I will just sit here and watch as the judge."

My copies are fucking the girls. Even I am just watching I feel what each of them
feel without doing any of the chores and heavy liftings. I am actually fucking two
girls and four holes at the same time!

Different sexual sensations pump into my brain cells. It is just the coolest porn
experience ever!

In just a few minutes, I can feel Tomoko is getting ahead in the game even
though Playbly and Fighter are supposed to have more endurance. After all she is
the sexy queen of Fukoma.

Tomoko:"Kotomi, just give up, I will win this for sure!"
Kotomi:"No way! I am not going to lose in any kind of game..."

Kotomi uses her gymnastics moves and slams her ass to Smartie. Then she puts
his cock inside her asshole. Her hole is extremely tight and Smartie almost loses
it right there.

Tomoko:"You..."
Feeling the pressures from her competitor, Tomoko moves faster as well.
It turns out to be a very close race.

At the end, they all cum together on their pretty faces and opening mouths...
The two girls are snowballing: mixing their cum with saliva and passing them back
and forth.

It turns out to be a draw game between the two girls. After all, all four men are
the same person and they are also sharing the same amount of stimulations as a
network.

Commando:"Both of you did a good job!"
Tomoko:"This is not real! I still don't think Kotomi can compete with me. I am
your favourite girl."

Tomoko:"Watch me Kotomi, I can do anal too! Let me show you who's the real
hentai goddess!"
After a short break, Tomoko invites us to fuck her together.

She uses her left hand for Free Man and uses both right hand and mouth for
Playboy, while giving a footjob to Smartie. Fighter is fucking her pussy and I am
doing her asshole.

Tomoko takes on all five men at once by herself! Meanwhile Kotomi's asshole
feels sore after the first round of pounding and she can't take more actions
anymore...

Once again, we all cum at the same time at the end. Playboy cums into her mouth,
Free Man cums on her face and breasts, Smartie cums on her feet, Fighter cums
inside her cunt, and I cum right into her asshole.

After rounds of hardcore group sex, everyone was exhausted. Tomoko was really
the Hentai Goddess. After the party, everyone fell asleep in the basement.

For unknown reasons, the other four copies of me disappeared when I woke up
again, as if it was just a wet dream. Later on I discussed this with Ami. Of course
I didn't mention the sex party...

She believed the Time Machine had distorted my time for a certain period.
During that period, five parellel universes overlapped with one another causing
five versions of me.

After that period, my time became normal again and the other versions of me
also disappeared as a result. This explanation was beyond my comprehension, but
I just knew it was a great experience.

When the girls woke up later, they didn't remember anything happened at the
basement... this wild event became a mystery forever.

As a rising gravure star, Tomoko was getting more popular these days. She had
too many job offers that she couldn't handle her school works at the same time.
She asked for my opinion.

Tomoko: I can quit school completely and become a full-time gravure model, or, I
can work part-time in the Cosplay Cafe so that I can continue to attend school.
What do you think?

Become a full-time gravure model (required 16000+ fans)
Work part-time at a cosplay cafe

Tomoko listened to my advice.
Tomoko works part-time as a waitress at a cosplay cafe. She is dressing as a
nurse today.

Tomoko: Are you ready to order?

Player: You look so cute in this nurse uniform.

Tomoko: Oh... thank you! The dress is too short for me though.

Tomoko: Please excuse me. I will need to use the restroom.

(I follow Tomoko to the restroom.)

Tomoko: Hey what are you doing here!?

Player: I can't wait anymore, I want to fuck you right here.

Tomoko: No...

I sit on the toilet. Tomoko wraps her arms around my back and rides on me. I
fuck Tomoko in the toilet.

Tomoko: Please stop... my boss will kill me...

Player: Don't worry! I've put an out of service sign on the door.

After 20 minutes...
Tomoko: Thank you for cuming! See you next time!

A hidden camera is installed in the school girl's washroom.

Tomoko went into the toilet. She carefully checked around, made sure nobody
was in there, and then she locked the door.

Tomoko pulled down her panties and started to touch herself!

Tomoko: Hummm...

Failing to notice the video camera with voice recording, Tomoko played with herself
and screamed out loud...

Tomoko is doing exercises...

Zoom in...

Change camera...

Tomoko feels that she is being watched...

Tomoko is waiting for me outside the cinema.
Tomoko is wearing a tight strapless leather dress with black stockings.
She looks stunning.

Tomoko: You are late!

Player: Sorry...

We get into the cinema. We sit at the very last row. Tomoko's leather skirt is so
short and tight. I can clearly see inside when she crosses her perfect legs.
She is wearing black lace panties that make her even sexier than ever.

Tomoko: I need to use the restroom.

Tomoko gets up and squeezes herself through the leg room in front of me.  Her
dress is so short that her panties are completely exposed in front of my face.

Tomoko somehow loses her balance and falls down on me. Her butt sits perfectly
on my face.

I lose control again. I start rubbing my nose against her clit and licking around
her butt. This excites her and causes her to moan. It catches some attention
from the crowd around us.

I command her: Stay!

Tomoko: But... I need to pee.

Player: I will let you go when you behave well. Now return to your seat.
Tomoko nods her head. She turns out to be an obedient girlfriend.

Player: Pull up your dress. I need to see your panties again.
I use my finger to stroke her clit. Her panties are moist, already.

Tomoko: Please stop... you will make me pee... I can't hold it anymore.
Player: Your words want me to stop, but your body is begging for more.

The movie starts but I have no interest in the silly love movie. I slip my finger
inside her panties and stroke her clitoris directly.

Tomoko almost loses it. She cries and rushes to the washroom.

On the way to the washroom, a man appears behind Tomoko.

Snake Man: Don't try to make any noise or else I will hurt you!
He drags Tomoko to the back alley.

Snake Man cuts off the lower part of Tomoko's dress.

Tomoko: STOP IT!
Snake Man: Hehehe... "your words say no but your body says yes"...
I saw how you flirted with your boyfriend in there. Stop pretending little slut!

Stop Snake Man Now!
Wait for the best opportunity to strike...

Snake Man rips her dress into pieces. Tomoko is crying and begging him to stop
but her plea just falls on deaf ears.

Snake Man: Let's see what inside your panties...

Tomoko loses her control and she pees like a running faucet...

Snake Man: Oh My God! You are such a sick dirty girl!
Snake Man throws her on the ground.

Snake Man: How dare you piss on me bitch!? I'll make you pay for this!

Tomoko: ......

Player: STOP! LET HER GO!

I sense that there is something wrong and I come just in time.

Snake Man escapes...

Player: Tomoko... are you ok?

Feeling humiliated, Tomoko cries. I escort her back to her home and I spend the
rest of the night trying to comfort her.

Player: I will NEVER, NEVER let anyone hurt you again! I promise!!

skip

skip

Inside Ryuuji's Mansion...
Ryuuji: Grrrr... I can't believe that Tomoko chooses a nerd over me!
I shall revenge! What should I do...?

Suddenly another man appears in his room...

Ryuuji: "Who the hell are... you?"
Ryuuji can't believe his eyes. He sees himself. Another Ryuuji is standing in front
of him!

Another Ryuuji: I am YOU and you are ME! We are the same person.
I come from the future, 4 years later from the present time.
I come here to help you to revenge.

Ryuuji: "What the fuck? Am I dreaming?"

Future Ryuuji: "I will tell you everthing. You want to revenge, but he is too strong
and too charming so you feel helpless. You lose your courage to do anything. 2
years later Tomoko marries that guy."

Future Ryuuji: "Your World collapes. You lose interest in any other girl and you
realize that Tomoko is the only girl you will ever love, but it is too late. One day,
you accidentally find out that Ami, a girl in your school, has a time machine."

Future Ryuuji: "You decide to go back time and change the history. You steel the
time machine from Ami."

"Unfortunately time travelling has its limits. It can only travel when the time gate
is open and it can only reach a specific point in the past, which is today."

Future Ryuuji: "You wait for another 2 years and finally come back...
and here I am. I am here to change the present so that you won't feel regret in
the future."

Ryuuji: "I am not sure what you are talking about, but if you are going to help me
to win Tomoko back, we are partners."
Future Ryuuji: "Deal! Let me show you something..."

In a dark room, Tomoko was struggling...
Tomoko: "Let me go! Bastard!"

Future Ryuuji: "Calm down Tomoko, We haven't seen each other for quite awhile.
I miss you so much..."

Tomoko: "Shut up! I HATE you!"

Future Ryuuji: "Shh... be patient. I will show you how much I love you, and why I
am the best guy for you."

Ryuuji: "What are you doing to Tomoko?"
Future Ryuuji: "Don't worry I will not hurt her. You have to trust me. Now just
take a seat and watch the greatest show ever!"

At home, you are about to go out to enjoy your Valentine's Day.

Suddenly Karin appears!

"Hey Karin! Where have you been lately?"

Karin: "We have no time to chat. Tomoko was kidnapped by Ryuji. We need to save
her now! Come with me!"

Back to Ryuuji's mansion, over a hundred of male students from Fukoma High
were gathered in the main hall. They were all invited by Ryuji to this
"Tomoko Saeki - Valentine's Night".

Most of them were single; some of them are also big fans of Tomoko. They were
told that Tomoko was holding a Valentine's Party and there would be fine foods,
drinks and many great games and shows.

Future Ryuji: Welcome to the ultimate Valentine's Party. I am sure all of you
have heard stories about Tomoko and a guy named:

Future Ryuji: He is one of the biggest douchebags we've ever seen in all high
school history. He banged all the pretty girls in school and left us with the ugly
girls. Obviously Tomoko is one of the victims.

Future Ryuji: Without further ado, let's welcome our little goddess
Tomoko Saeki!

All spotlights focused on Tomoko. She was tied on a chair wearing an angelic
white silky gown.

Future Ryuji: Tonight, we need to change the game. Tomoko is being brainwashed
by him and we need to save her. We need to teach Tomoko a lesson and show her
who are the real daddies here!

Future Ryuji commands: Come here Tomoko... turn around and face the audience.
They are paying high prices to come to see you... you don't want to disappoint any
of them, do you?

Tomoko nodded and stood up. She was drugged with the most powerful sex pills
from the future, which basically turned her into a sex slave.

Future Ryuji: You always use your body to gain attentions from boys, now I'll give
you a chance to show yourself to the audience...

Future Ryuji violently ripped off her gown into pieces:
"Don't act like an innocent girl, we know you are not... you always want to be the
center of attentions, how do you like it now?"

Tomoko was completely naked and Ryuji made her face the crowd.
Future Ryuji: Everyone, please I beg you, take a look at Tomoko's flawless body.

All the spotlights were on Tomoko's body, which highlighted every single part
from her head to toes in front of everyone. People were staring at her and
making some dirty comments on her body.

Feeling the heat from the spotlights on her body, Tomoko started to get aroused.
Future Ryuji: It seems like Tomoko is all wet and ready to feed everyone. Let's
get to the dinning room...

Future Ryuji: Ladies and Gentlemen! Allow me to present our main course...
Tomoko Saeki's Body Sushi !!

Ryuji then picked some VIPs from the crowd to share this banquet with.

They surrounded Tomoko and started picking up the foods by chopsticks...

Watching all the guys from school using chopsticks to pick up foods from her
body excited her.

She was burning with sexual desire.

She actually wanted them to touch her body instead of scratching her lightly
with chopsticks...

but the guys were taking the foods carefully and avoided touching her senstive
spots like her nipples and pussy... and that drove her insane.

Her love juicy started to leak from her pussy...

Future Ryuji: I guess it's time. The guys are getting thirsty and Tomoko, it's
time to serve the drinks.

Future Ryuji: There are rumors that Tomoko can squirt half a bucket of pussy
juice in public... let see if we can make her fill 30 champagne glasses for us
tonight.

Future Ryuji used a massager to stimulate Tomoko's pussy.
Everyone was watching her wet and juicy cunt and holding their breath...

Future Ryuji: Squirt for us Tomoko! Aren't you the squirt queen of Fukoma?
Show us what you can do bitch!

In just a couple of minutes, Tomoko squirted like a shower!
The crowd was excited and they all yelled and screamed for more!

Future Ryuji: More bitch! Keep them coming bitch!

When Tomoko finally stopped, all 30 glasses were filled with her transparent
fluid.

Future Ryuji: The drinks are ready to serve!
He instructed the servants to pass the drinks out to some of the VIPs.

Future Ryuji: Look Tomoko, everyone is tasting your pussy juice. How do you feel
Tomoko?

Under the influence of the drugs, Tomoko's sex cravings were enhanced by 1000
times.

Tomoko: I... I want them to touch my body... and fuck me... please ask them to do
it.

Future Ryuji: No it's still too soon you little tease. I have more plans for you.

Future Ryuji: You will get a 100 men bukkake! If you can make us cum without
touching us, maybe we will consider to fuck you for real.

Future Ryuji: Gentlemen, remember how you were treated by Tomoko in school?
She was running around in her sexy outfits all the time, capturing all our
attentions but never return the favor.

Future Ryuji: It's time to make her feel what we feel. Wanting our cocks so bad
but we just won't give them to her. We would keep teasing her until she was
completely consumed by her sexual desire.

The students from Fukoma quickly surrounded Tomoko and started jerking off.
Tomoko was touching herself and moaning... she presented herself in the sexiest
way that she could imagine.

Tomoko licked her lips: I want your cum... they look so yummy.

The students started to cum one after another. Some would cum on her face, her
hair, her hands, her nipples, her pussy, her ass and even other creative spots like
her armpits and her feet.

Occasionally, Tomoko would allow people to cum on her tougue, or even directly
deep into her mouth. She swallowed most of them.

Within 15 minutes, Tomoko received over a hundred of cumload. Her body was
completely covered by semen.

Ryuuji: Ok now it's time to take mine...

Meanwhile, outside the mansion...
Karin and I finally arrived.

Karin: Tomoko is in danger. Let's get in now!

Tomoko is tied and hanged in the middle of the hall by countless high-tech black
tubes. It looks so weird.

Tomoko screams: Save me!

Player: Don't worry Tomoko! I will get you down now.

Ryuji: Welcome! You come just in time.

Ryuji: Hehehe... do you like my work?
Player: You are a sick fuck! Let her go RIGHT NOW or I will kill you!

Future Ryuji appears.
Player: WTF!!!??? There are two Ryuji?

Ryuji: He is me in the future. You can call him Super Ryuji. I want to remind you,
he is 10 times stronger than me. Tomoko!! Watch this! You can see how powerful I
am in the future and you will never want another man again.

Player: Super Ryuji? Poor Bastard... you know nothing about Tomoko. You have no
clue what she really wants. Jerks like you don't deserve her...
Nevermind, we've enough chats, let's get some actions!

Ryuji: Oh Shit... this is impossible... Super Ryuji loses...

Player: Now it's your turn!

Ryuji flees!

Player: Tomoko! I am coming to save you now!

I cut off the tubes to release Tomoko.

Tomoko falls down and I hold her in my arms.

Player: Are you ok baby?

Tomoko: I am fine... thank you for saving me.

Future Ryuji: It's too soon to claim victory!

Suddenly more tubes wrap around Tomoko and takes her again.

Player: What's going on?

It's future Ryuji. He has transformed into a monster-like creature.

Future Ryuji: Surprise? This is my ultimate fighting form. My unlimited power
cannot be contained in a human body so I finally find a way to express it without
any restrain.

Future Ryuji: Tomoko, we will become one very soon. I love you Tomoko...
And YOU! Don't even try to save her or else I would rather kill her immediately...
and I will also commit suicide so that we can reunite in heaven.

Monster Ryuji gradually absorbs Tomoko into his body. Things happen so quickly
and I am not sure how to save her. What should I do?

Monster Ryuji: Hehehe... do you feel helpless now? I will tell you one more thing,
in the future I will kill your best friend Ami and steal her time machine! That's
how I come back here.

Monster Ryuji: So don't blame anyone for this ending. You are also responsible
for helping Ami to make her time machine.

Tomoko: HELP! LET ME GO!

Karin: Wait! We need to calm down... there must be a way.
The time machine is the key... if there is no time machine, this event will not
happen at all !!

Phone#: 866-930-6122

Ami

An idea just comes to my mind...
I pick up my cell phone and call Ami immediately.
(Please Ami, please pick up the phone!)

Player: Ami don't say anything and listen carefully...
I want you to promise me one thing. STOP your current TIME MACHINE project,
and promise me you will never start any project like this in the future!

Ami: But why...? Wait! I've put so many efforts into it...

Player: Please don't ask! I beg you. I just want you to trust me. Just once in your
life trust me! Promise me and it will save many lives in the future!

Monster Ryuji: Hey you son of a bitch! Drop your phone now or else I will kill
Tomoko right now!

Tomoko: Don't worry about me. Kill me... I'd rather die than becoming a part of
you Ryuuji!

Monster Ryuji hesitates... afterall he loves Tomoko so much and he never mean to
hurt her.

Karin: Hurry! We need you help! Please!

Ami finally decided to give up the existing time machine project and she promised
me never start another one in the future.

Player: Goodbye future Ryuji! You don't belong here.

Future Ryuji is dissolving in the air. Without the time machine, he can never come
back to the present time, and this event will never happen...

Future Ryuji vanishes into the thin air leaving Tomoko on the floor...

Player: Thank you Ami... I owe you one.

Karin: My mission is completed... like Future Ryuji, I don't belong here as well. I
guess it's time to say goodbye...

Player: Wait....

Karin vanishes into the air as well...

!!!!! ?????

Finally, I saved Tomoko again.

Player: Are you okay Tomoko?

Tomoko: Thank you... you saved me, once again.

Ami: WAKE UP! Lazy butt!

Player: Oh let me sleep...

Ami: NO! Today is your big day. It's your wedding day!

Ami: Get up now and prepare for it!

Player: (After saving Tomoko from Ryuji's mansion, Karin disappeared as well. I
believe Ami's time machine project must be the source of all time travel
technoloy in the future. Ami is simply a genius.)

Player: (Without time travelling, Karin will never appear in our time. It's a bit sad
but she doesn't belong here anyway... I guess this is the best ending for her.)

Player: (Kotomi decided to go to Germany at the end. I still received emails from
her occasionally... and I am glad that she is doing quite well in Germany.)

Player: (At the end, I stayed with Tomoko. After going through all these, Tomoko
became the dream girlfriend. She is the girl that I want to be with for the rest
of my life.)

Player: (Outside, she looks classy and beautiful...)

Player: (She continues to work as a swimsuit gravure idol. She would only accept
swimsuit photos and no nudity.)

Player: (At home, she is obedient and tender... she would cook my meals and took
care of the housework.)

Player: (In bed, she's simply like an AV star! She is so wild and so sensitive at the
same time... she would squirt like a water fountain...)

Player: (She would suck my dick while I am car racing and swallow my cum to keep
my car clean...)

Player: (She wouldn't mind doing the nastiest thing for me... like licking my ass
hole after a sport game...)

"I love you, Tomoko !! "
"I love all girls !! " (required lover status for all five girls)

Player: (Last but not least... she wouldn't mind having group sex party with my
other female friends...)

Player: I will marry Tomoko today !!

Game Over

Visit the Simgirls Website
www.simgirls.org

In the hallway

(Tomoko meets Kotomi)

Tomoko: Excuse me, are you Takanashi?

Kotomi: yes...

Tomoko: Do you like him?

Kotomi: Hm... I...

Tomoko: Do you know he is dating me?

Kotomi: Well... honestly... I don't know.

Tomoko: So now I've told you.  I hope you'll stay away from him.

(Kotomi is getting mad)
I think you misunderstood. He doesn't belong to anyone, and whether I see him
or not is NOT your business.

(Tomoko yelps and slaps Kotomi hard on the face. Kotomi responds, pulling
her hair and they both hit the ground.)

Tomoko: Not my business? He is mine!!
He will never likes you because he loves me. Do you understand?

Kotomi: He loves YOU?  As if someone like you would know.  You have no idea
what love is!  Everyone knows  you just fool around with guys.

Tomoko: NO! You're just jealous because I'm more popular.
You're jealous because every guy is attracted to me.

Kotomi: Are you proud of being surrounded by guys?  The truth is that they
just like your body. All they want from you is sex and nothing else.  Wake
up, Tomoko!  No one really loves you.  You're just pitiful.

Tomoko: Shut up bitch!!

(Kotomi kicks Tomoko in the stomach,and Tomoko hits Kotomi hard on the cheek.
Both girls are screaming)

Tomoko: You had enough?  Do you want more?  Do you?

Kotomi:  You crazy bitch!! You will never win his heart.

Tomoko: Are you calling me a bitch!!?

(Tomoko slaps Kotomi's face again.  Kotomi's face burns from the pain
and with tears welling in her eyes, she spits in Tomoko's face in return.)

Kotomi: How do you like that, you whore?  Do you know what other girls call
you?  A Public Toilet, that's what!!

Tomoko: YOU... little slut! I will kill you!!

The girls start tearing each other clothes apart until they are nearly
completely naked...

Tomoko ripped off Kotomi's panties and slapped hard on her bare ass.
"Take it bitch!"

After a few hard slaps Kotomi's ass is sore and her tears start rolling out.
Tomoko: "Tell me! Who's the real bitch? Say it!"

Kotomi: "STOP IT!"
Tomoko ignores her and continues to slap her ass.

Feeling humiliated, Kotomi loses control of her anal's muscle. She farts
loud and hard!

Tomoko: Eeww... you are so disgusting bitch!
Kotomi: ......

Akira comes to the scene.

Akira:"Stop it girls!".
Ignoring Akira, the girls continue...

Akira is mad and she removes her clothes.
Akira:"Ok you two pissed me off and I will stop you now."

Grabbing Tomoko from behind, Akira turns her upside down and sits on her
face.

Akira:"Try my ass suffocation!!"

Tomoko struggles but Akira is just too strong.
Akira:"How's that little bitch? Can't breath huh?"

Akira:"Now it's time to revenge. You like ass slapping? You will get your
own ass slapped as well." Akira pulled down Tomoko's panties...

Akira slaps Tomoko's ass hard and fast.
"Naughty naughty girl!"

Kotomi shouts:"Yes!! Hit her harder!"

Akira:"Kotomi it's not time to cheer, you are next..."

After beating up Tomoko and Kotomi, Akira carries them on her shoulder.

Akira:"Promise me you two will never get into a fight again... without me.
Do you get it?"

Kotomi:"Yes I promise..."
Tomoko:"Yes... please let me go."

Akira:"Good girls! I love spanking your little asses."

Kotomi is still practicing hard for the trial even on the Xmas Eve.
I decided to spend time with her in the gym.

Kotomi panted: "Very sorry for ruining the Xmas Eve. This trial is very important
to me."

It's alright. I will always support you.

Kotomi: You are such a nice guy...
I will give you some rewards for your patience.

Kotomi reaches inside my pants and grabs my cock...

Kotomi: I know how you feel. Boys need to let it out sometimes.
I'll help you with hands.

Kotomi soft little hand is moving up and down quickly on my swollen cock while
she sticks her small tongue out and lick my nipple.

Kotomi: Come. I want to see you come on me.

I can't take it anymore. I rip apart her leotard and take her to a
vault. Using it as a table, I have her bend down and fuck her from behind.

I always find gymnasts in tight leotards very enticing. Kotomi's body
is extremely soft and flexible like a small cat. She is standing with her right leg,
and her left leg is being held straight up in the air.

With her legs wide open, I entered her tiny tight pussy and it made
her cry out loud...

I pushed deep into Kotomi and moved my hip back and forth.

Kotomi: (Oh no my stomach! I am about to fart again... darn it...)

Opps. She did it again...

I couldn't control this time. I spread her ass cheeks and pushed into her asshole.
It's extremely tight... but Kotomi didn't mind at all.

Her legs are spreading wide open while I pump her ass as hard as I can.
Her ass will be sore for sure.
Kotomi: Oh my Gosh!!

I pick her up and let her ride on me. Kotomi is very light and it's like holding
a child in my arms. I pump into both holes in turns.

Kotomi: Uhhhh Ahhhh Uhhhhh... oh my... it's so huge... I love you!

I love you too Kotomi !!

We both scream and cum at the same time!
I unloaded all my cum into her ass. It's my first ass fuck and it feels so good.

Kotomi: This is the most intensive and most memorable training ever, hehe.

1. Yes. I would love to cum into your asshole again...
2. Yes. I love it Kotomi. You are the best!

I found Kotomi at the library.

Kotomi: Hi there !

Hello Kotomi !

Kotomi: Can you come to the gym after class?

1. Yes of course!
2. Hm... are you looking for Enjo Kosai?

Kotomi: Great ! I will see you there. Bye now !

(Kotomi runs off quickily... well, she got me curious.)

(After class, I go to the gym...)

(Kotomi appears and she is wearing a tight leotard.)

Kotomi: I am sorry for calling you out here so suddenly.

I'm in the rhythmic gymnastics team...

But it's the first time I worn a leotard. I was too embarassed to wear one until now...
(Oh... my butt is clenched, I feel like I'm gonna...)

LOOK!

This will be my first performance in a team leotard!
(I hope this can help me to solve my problem...)

(She starts dancing with a ribbon in front of me. She seems to be really
talented, even though I know little about gymnastics.)

(All of a sudden...)

Kotomi: ......

Ah... Are you alright?
(Her face turns pale...)

Kotomi: ...... sorry... I am...

(Kotomi ran away, leaving me alone in the gym...)

(That night, I asked Ami and she told me Kotomi's problem. Whenever she
got nervous, she would fart. Poor girl...)

(I visit Kotomi in the school gym after class. She just finished her practice.)

Hey Kotomi... what's wrong with you baby?
(I don't know why but she looks kind of sad...)

Kotomi: ......

Kotomi: I will probably go to Germany to attend a gymnastics school there.

Well, that's great. It's always your dream!

Kotomi: But I will need to stay there for at least 2 years...
and we won't be able to see each other for a long time...

......

1. Baby please don't go...
2. We can still do phone sex...

Kotomi: Sorrie. I will leave on Day 100...
(I really don't want to leave you, but I don't want to hurt Ami... she
loves you more than I do. I think this is the best solution, please forgive me...)

(Day 100? That's Valentine's Day...)

(All of a sudden, my world collapses...)

I found Kotomi in the Medical Room. She looks pale.

"Are you okay Kotomi?"

Kotomi: I hurt my ankle during the practice...

"Let me take a look..."

I lift Kotomi's foot up and help her to do a little massage.

1. Tickle her.
2. Focus on the massage.

"Feeling better?"

Kotomi blushes and nods. She is really shy.

She is really soft, polite and fragile: the type of girls that make guys really want
to protect.

Kotomi: "Thank you so much... I feel much better now. Thank you!"

Inside the changing room, Kotomi was getting ready to perform in the
gymnastics trial. The judges are from the Germany gymnastics school.
They will only pick one girl to go with them.

Tomoko entered the changing room. She was also going to the trial.
Tomoko accidentally bumped Kotomi on her shoulders.

Kotomi: "Ouch! Now what?"

Tomoko smirked and ignored Kotomi completely.
Kotomi was in a rage.

Kotomi: "Hey bitch you should appologize to me!
Well... maybe you are just afraid to compete with me."

Kotomi: "Stop wasting your time you have no talent in gymnastics."

Tomoko: "What little bitch? I wanted to leave you alone but you kept
bugging me."

Kotomi: "I know it. I know you are jealous of me. You are just hurting me
on purpose so that you can replace me and go to Germany."

Kotomi: "Don't even think about it. You know absolutely nothing about gymnastics.
All you know is spreading you legs wide open like a slut. "

Tomoko was about to slap Kotomi on her face again, but strangely she chose to
run away instead...

Kotomi: I won't let anyone to take my dream away. I have to be tough.

It's Kotomi turn to perform...

On the way to the Gym, someone drags Kotomi into the medical room
suddenly.

It's Tomoko. She pushes Kotomi down on a bed.

Pressing Kotomi's head down with her ass high up in the air, Tomoko
sticks a huge syringe up into her ass.

Tomoko: "Take that Kotomi. I know you like to fart a lot..."
She injected 1000ml of color liquid right into her ass.

Kotomi: "NOOOO!!!"

At the same time, Kotomi is called the 2nd time.
Tomoko: " Now you have to choose. You can either dance with 1 litre of liquid in
your ass or simply give it up."

Throwing the empty syringe away, Tomoko left the medical room and
headed back to the changing room.

Kotomi has no choice. This is the only chance to go to Germany as the judges are
catching a flight in an hour or two.
She can only try her best to control her ass muscle.

Kotomi started to dance with the music. She was definitely the best
gymnasts of Fukoma, and probably the top five in the city.

Kotomi felt that the liquid was rolling inside her stomach and
her asshole was about to explode...

Kotomi couldn't hold it anymore...

Kotomi farts loud and hard and a stream of yellowish liquid
shoots right out from her ass!

The audience and the judges were competely terrified by the incident.

Kotomi: ......
(The entire gym was silenced for a few seconds.)

Feeling extremely embarrassed, Kotomi fled to the changing room immediately.

A couple seconds later, the entire gym was filled with laughters.
Wahahahahahaha !!

After Kotomi, it was Tomoko's turn to perform. She was using a hoop instead.

Tomoko was almost as good as Kotomi.
She did a great performance and the judges from Germany were pleased.

They were planning to choose Tomoko.

30 minutes later the German judges left the gym and went to the airport.

Kotomi came back with Akira.
Akira: "Stop the music now!"

Akira: " Kotomi has told me everything. I will ask the German gymnastics school
to disqualify you. You are such a naughty girl Tomoko !!
I've to punish you again... right here! "

Tomoko was worried: " Wait... what are you going to do to me...? "

Kotomi: " Tomoko, you made me embarrassed in front of everyone.
Akira and I will do the same to you."

Kotomi continues: "And you know what? The President and our coach just promised
to write recommendation letters for me. They will still choose me at the end."

Akira and Kotomi blindfolded Tomoko, tied her up with ribbon and rope. Then
they put a ball between her breasts and stuck a club into her pussy.

Tomoko: " Hmmmmm... "

At the center of the gym floor, Tomoko was surrounded by the gymnastics
team.

Akira: "Everyone please come and look at Tomoko! This is what you get
when you do stupid things."

Akira: Tomoko, this is such a shame. You humiliate our school and our team
in front of so many foreigners.

Akira: Everyone in the team should get a chance to humiliate you too.

Tomoko gets piss all over her body...

Early in the morning, before the school are open,
some noises are coming out from the classroom.

Tomoko was tied and half-naked in the classroom.

Akira: "Tomoko you are such a naughty girl. I will need to punish you."

Akira tries to push a huge dildo into her. Tomoko struggles reluntantly.

Tomoko: Nooooo! STOP IT!

Akira: You don't disobey your teacher! Do you understand me?

Akira: Fine bitch! You don't want to be fucked?
Now let's try something else and I will make you beg for it later...

Akira ripped off Tomoko's clothes and her own clothes as well.

Then she tied Tomoko up with black tapes.

With Tomoko tied, Akira licked her clit and pushed her fingers
into both her holes. Tomoko's love juice was running down her legs.

Akira: "Hummm... don't pretend to be innocent, we all know you are a slut!
You are saying no but your body is saying yes.
You are so wet down here..."

With Tomoko down on her knees, Akira took out a feather. Slowly and carefully, she
used the tip of the feather to touch Tomoko's hardened nipple. It made Tomoko
jump in reaction.

Akira: "I've heard all the stories about you Tomoko. You always dress like
a tease to seduce guys, make them feel hot and then dance away. I will make you
feel how they felt."

Akira continued to tickle all sensitive spots on Tomoko's body. Her ears, her nipples,
her belly, her feet and etc. The teasing drove Tomoko insane.

Akira: "I won't give you any real fuck until you beg me.
I will keep teasing you like this hehehe..."

Tomoko cries with frustration:
"Please don't tease me like that anymore..."

Akira: "I don't understand you. Tell me what you really want."

Tomoko: ......

Akira: "Say it bitch! Otherwise I won't give it to you."

Tomoko: "Yes teacher! Please fuck me with that dildo.
I can't take it anymore. I want you to fuck me for real. Please!"

Akira: "Fine! I will fuck you now!"

Akira tied Tomoko up on a chair. Her hands were tied to the metal frame of
the chair. Akira used two transparent tapes to spread her pussy wide open.

Akira: "You are not only seducing single guys in school, but you also play
your teasing games with guys with girlfriends. Now I'll give them a
chance to revenge..."

Six school girls appeared and surrounded Tomoko.
Akira: "Let me introduce your tormentors. They are the girlfriends
of your prey."

The girls started spitting onto Tomoko's cunt.
Girls: "How dare you did that to our boyfriends?"

Akira: "Yes great job girls! Spit on her dirty cunt! The bitch deserves it."

The girls kept swearing and spitting on her body, but no one really touched her
or fucked her.

Tomoko: "Nooooooo! I am sorry... please forgive me and punish me now... please!"

The girls blindfolded Tomoko and covered her pussy.
Then they used their finger nails to tickle her feet and her armpits.

Tomoko: Ahhhhhhhh! Ahhhhhhh!

Akira: "How do you like that, Tomoko?"

Tomoko: "Please teacher I have enough... Please give me the real fuck now.
I beg you."

Akira: "Ok, now I will ask their boyfriends to join the game..."

The girls' boyfriends walked into the room and surrounded Tomoko.

Akira: "Let's move to a more appropriate location for the ultimate
punishment. Guys, you know where to go. Pick her up!"

The guys picked Tomoko up and moved her to the final location:
The Men's Washroom.

They stuck a big funnel into her pussy.

The boys started jerking off in front of Tomoko.

Looking at Ms. Fukoma, the high school goddess, helplessly tied to a toilet,
it only took them a couple minutes to finish the task.
One after one, they sprayed their cum right into the funnel.

At the end no one fucked her. They just left her alone in the men's washroom
waiting for her rescuers to come when the school opened.

I desperately need to use the toilet and I rush into the changing room.
There are not many students around on Saturday and it's empty.

While I am inside one of the toilet rooms, I've heard someone coming in
and using the washing sink outside.

When I finished and stepped out of the room, to my surprise, I found Tomoko
outside!

Tomoko: "What are you doing here!?"

Tomoko: "This is the girls' changing room!"

While we are talking, a bunch of girls from the gymnastics class are about to
enter the changing room and the toilet area will be the first place they reached.

"Oh no! I entered the girls' room..."
Tomoko took my hand and dragged me further into another area of the
changing room, hoping to find somewhere to hide.

Actually I could have just explained to the girls, but in high school, they
would just make fun of you and spread rumors about you, until
everyone in school see you as a pervert.

Tomoko took me to a shower room and closed the curtain.

"Thank you Tomoko..."

Tomoko: "Save that for later. We are not out of the woods...
I am pretty sure that taking a shower is the first thing on their to-do-list."

Outside, there are over 10 gymnasts and Kotomi is one of them!

(Oh no! If they find me and Tomoko in the shower, it's game over,
Kotomi will not believe my story!)

Tomoko: "You ARE doomed!"

"If they find us, you will be in trouble too!"

Tomoko: "They'd said a lot of bad things about me already..."
(Even though she said so, she looked a bit nervous too. Making out with
a guy in the girls' changing room is going to be headline news for sure.)

The worst nightmare happens, Kotomi actually walks towards our shower
room...

Tomoko quickly turns on the shower and using the curtain to cover herself
completely except her face, she steps up: "Hey Kotomi, sorry I am using this
one now."

The sudden move of Tomoko startled Kotomi a bit. Kotomi could only reply
after 3 seconds: "Ah... ok I will use the next one. Sorry to disturb."

With the shower running, Tomoko and I retreated to a corner to avoid
getting soak completely.

There are not really enough room for both of us, only about an 1 x 1 area,
so we can only hold tight with each other. With my back against the wall, Tomoko
presses against me face to face.

Tomoko: "Oh my shoes and my socks are getting wet too..."
Tomoko jumped and wrapped her beautiful long legs around my waist.

Tomoko just has a great body. Even with the thick uniform I can feel her dangerous
curves. While she is rubbing against me to avoid the shower, she reveals
the edge of her bras and her sexy cleavage right in front of my face.

I have a hard time controlling my hormones.
The sweet scent from her body and her hair only makes things even worse.

Suddenly Tomoko looks slightly embarrass, she must have felt that my cock is
rock hard and positioning right between her legs.

Tomoko smirks: "I always want to do a little experiment... I want to know
how guys with girlfriends react to temptations."

Tomoko also starts removing her clothes: "I don't want them to get wet..."

Tomoko removed her uniform and leaving just a white blouse and a skirt. The
wet blouse is almost transparent and it makes Tomoko extremely seducing.

Tomoko: "Guys are all pathetic. Your girlfriend is just in the next room and you
are thinking of having sex with another girl. Huh?"

At the same time, her hand goes inside my shirt and blushes my nipple with
the tips of her fingers.

Tomoko breathes into my ear: "Pervert."

"Please stop Tomoko..."

Tomoko turns off the shower: "Shhh... keep quiet, or else your girlfriend
will find out..."

Tomoko keeps moaning lightly and breathing into my neck and my ear. Her hand
moves from my chest to my thighs and occassionally rubs my hardened cock.
I try very hard to control my hormones at a manageable level.

Tomoko: "You can touch me too..."

Each second to fight the seduction from Tomoko is painfully long for me,
and I struggle for at least 15 more minutes until Kotomi and her teammates
finally leave.

I took Tomoko's hand out of my shirt and pushed her away.

"It's enough Tomoko. I have a girlfriend. I can't do this."

Tomoko: ......

Tomoko: Impressive! You've passed the test.

Relationship with Tomoko +600

Finally Kotomi becomes my lover, and we are ready to show each other
our passions.

Kotomi:"Wait a sec... we can't do it at home now. My parents will be back
very soon..."

Player:"But... I can't hold it anymore Kotomi... ok, let's go somewhere
else."

At the end I took Kotomi to the Model Agency's office in downtown.

I made sure no one was in the office and locked the door.
Player:"Now nobody can disturb us here..."

I decided to try something more exciting this time. I asked Kotomi to
wear her swimsuit.

Kotomi:"Ok now what...? Please be gentle..."

I took a cutter from the drawer. Kotomi was a bit scared.
Player:"Trust me Kotomi, I will be very careful... now come and sit on the
table in front of me."

I slowly cut a few holes on her swimsuit and then tear it apart so that it
could only barely cover her private areas.

Player:"This is very exciting isn't it?"
Kotomi nods her head:"Hmmm..."

I started to play a bit rough. I squeezed her breasts and her butt hard,
causing her to feel a small amount of pain...

Kotomi:"Please lighter... it hurts..."
Player:"Opps I am sorry..."
She is fragile.

Then I made her spread her legs wide open and took off her panties.
Player:"Let me taste your pussy... hmmm... hmmm... it's great."

Kotomi:"Ohhh... arrrhhh... it's so embarrassing..."

Player:"Don't you like it? You're really wet..."

Kotomi:"......"
(She feels nervous again...)

Kotomi:(I can't fart now... hold it Takanashi! You can't fart in front of
your lover!!)

"Kotomi, just relax and be yourself. I don't mind a bit..."
"Just fart! It makes me very horny and want to fuck you harder..."

At the end Kotomi were able to hold back. All outstanding athletes had
super tough mind and Kotomi was one of them obviously.

I took her to a sofa and entered into her. Her small pussy squeezed me
so hard that I actually felt great pain at my dick.

Kotomi:"Hmmmm..."
(She doesn't let herself relax...)

I could only do it slowly and gently. She was a Virgo and she wanted
everything to be perfect, including sex.

Somehow she insisted that farting during sex would ruin it. I didn't
really know how to change her mind right away, but I believed as long as
we loved each other, this wouldn't be a big problem at all.

Kotomi:"Thanks for your understanding my dear love..."

1. Karin - Playmate Status Required
2. Kotomi - Lover Status Required
3. Tomoko - Girlfriend Status Required
4. Spend Time Alone

Make your choice:

(It's Christmas Eve. Who do I want to go out with?)

1. Ami - Time Machine Required
1. Karin - Lover Status & Time Machine Required
2. Kotomi - Lover Status Required
3. Tomoko - Lover Status Required
4. All Girls - Mega-playboy Required
i. All Your Stats = 300
ii. Lover Status with Ami, Karin, Kotomi, Tomoko and Sana
iii. Max Hentai Level for Ami, Karin, Kotomi and Tomoko
iv. $300,000
5. Spend Time Alone

Make you choice:

(It's the Valentine's Day. Who is my true love?)

Unfortunately you can't find your true love no matter how hard you try...

You decided to spend the Valentine's Day alone...

But you won't give up that easily. You will continue to practice and you know
one day, you will win the hearts of all the girls!

On Xmas Eve, I decided to take Karin out for a walk in the park.
We went to the Sleeping Forest, as I was pretty sure no one would be there
on Xmas Eve.

Karin: Master, I really like this place.

She was very excited and ran around in the forest like a little kid.

Karin disappeared in the woods.

"Karin, don't run too far..."

Well it's the first time she gets out of my place so I will let her go wild for
once.

30 minutes later...

"KARIN!! Where are you!?"

Karin is lost and I am searching for her. I just forgot the fact that this
place is called the 'Sleeping Forest'. People will easily fall asleep here.
I think Karin must be sleeping somewhere.

I kept looking for hours...

...and finally I found her at a waterfall.

Karin was bathing in the waterfall. She was gorgeous... just like an angel.

"KARIN!! I told you not to go too far..."

Karin: Master! Come join me hehe...

After hours of searching, I was supposed to be in rage. But once
I saw her safe, I felt relieved instead. I believed I had some kinds of
emotional attachments to her.

She looks exceptionally sexy today too. I can no longer resist her offer.

I made Karin bend down on a rock and entered her from behind.

"If you dare to run away from me again, I will fuck you like a dog!"

Karin: "Yes Master! Fuck me harder!"

Karin's skin is smooth like silk. I slap on her little ass and make her scream:
"Say it you won't do it again!"

Karin: Yes Master ouch... I will never do this again, please forgive me!

Karin: "Your cock is so big Master! It hurts my stomach!"

Ignoring her complains, I kept pushing deep into her wet pussy.

We both reached crimax at the same time. I cummed inside her jerking
body.

Karin: "Arrhhh...."

Karin: Master I love you so much.
Player:(She is just like a piece of white paper...)

...I start to feel a bit guilty for turning her into a sex slave for my own pleasure.
...this is just the best gift to me from the above.

The student association holds a special Christmas Day Party at school.

I met Kotomi at the theatre. She was sitting on a bench alone.
"Merry Christmas Kotomi!"

Kotomi:"Hey finally you are here! Let's go get a drink."

"Where's Ami?"

Kotomi:"She is busy with her Time Machine Project and Drama Club Project.
She's not coming today."

"Well... she is too hardworking. Next time you should drag her out..."

Kotomi:"Trust me I tried! (You seem to care about her a lot...)"

Kotomi:"Please excuse me I'll need to use the bathroom."

Kotomi is acting a bit weird today...

When Kotomi is heading to the washroom, Tomoko just passes by.

Tomoko:"Hi..."

Ryuuji also appears at the same time.

Ryuuji:"Tomoko! I've been looking for your everywhere. Come here I want
to show you something..."

Tomoko:"......"

Ryuuji:"Come Tomoko! I promise you will be impressed!"

They went outdoor, I decided to follow them...

Ryuuji took Tomoko to the front gate.
Ryuuji:"Take a look Tomoko."

A super sport car is parked at the front gate.
It is the one in the auto show earlier. It worths over a million dollar.

Ryuuji:"My dad just gives it to me as my christmas present hehe...
do you like it Tomoko?"

Tomoko:"Not bad..."
Ryuuji:"You don't look excited... come on, I know it's your dream car..."

Ryuuji:"Do you want to take a ride?"

Tomoko pauses and takes a quick look at me, as if she wants to see my
reaction to this.

Maybe because I feel inferior and unconfident... I just looked the other way
to pretend that I didn't see her. Who wouldn't like to ride a super hot car
like that?

Tomoko doesn't look too impressed, and she gets into the car.

Ryuuji starts the engine and they are gone in the blink of an eye.

Akira:"You look sad today. Is there anything I can help?"
Akira doesn't wear her glasses and she looks a bit drunk. She must
have had quite a few champagne.

Akira:"It is about girls, isn't it?"

"How do you know?"

Akira:"When I was about your age, I had similar problems too haha...
Come with me."

I followed Akira. She is wearing 15cm high heels, which make her tall like a
female giant. I guess she's about 190cm tall with the heels. She walks
unsteadily, not only because of her shoes, but the alcohol as well.

Akira:"I think I know your problem. You don't understand girls well enough.
It's inevitable because you are still young."

Akira:"Maybe I can show you...hehe"
She is actually very drunk...

Akira took me to the medical room.

In the next second, Akira is removing her clothes...

She took off all her clothes and lied on the bed. She has a super-model body,
which is very hard to find in Japan. No wonder she was the top gravure
model last year.

Akira:"Come on and study closely."

Akira:"You know what? People all think I am a tough woman, but once a while,
I want men to treat me like a little girl..."

When I was about to touch Akira...

Akira:"Wait... I am not drunk... don't try to take advantage of me...hehe...
You can just watch me... but no touching. If you touch me, I will break your
arms."

Akira continues:"I like Tomoko a lot! She is my favourite pet. I want to touch
her young and voluptuous body so bad..."

Akira:"Oh yes baby... oh yes..."

Akira felt asleep on the bed.

I decided to leave Akira alone... I dare not mess with her.

But I did take a few camera pictures hehehe...
They maybe useful one day.

Cosplay Cafe

Tomoko is talking to the boss, Mr. SimMan.

SimMan:"You've been working here for a couple weeks. I am not very happy
with your performance... you are always late to work and leave early, and
more importantly, you do pretty outrageous things in our washroom."

SimMan:"And you choose to do it during the peak hours when there are many
customers out there. If you want to fuck so bad please go to a love hotel.
Don't mess up our place."

Tomoko:"I am so sorry. I won't do this again. Please I need to work."

SimMan:"Fine I will give you a chance to prove your value to the cafe."
SimMan takes out a light colored night dress and continues, "You will wear
this one to work today."

Tomoko puts on the dress and sits uncomfortably. It barely covers the
important parts and it simply highlights Tomoko's figure.
"This is too embarrass." Tomoko complains.

SimMan:"That's the whole purpose... no... I mean you need to prove to me
that you can please our customers.

Otherwise I can just hire any other girl.
Don't you know that I pay you three times higher than all other restaurants
do in town?"

SimMan:"That's not it. There are more equipment attached to this outfit..."
SimMan asks Tomoko to wear some additional equipment.

Tomoko puts on the equipment reluctantly. She really wants the job:"......"

SimMan:"Now go serve your customers."

The cafe is filled with customers. It's the busiest time of the day.

Customer A:"Excuse me! I have been waiting for 20 minutes! Please come and
take my order."

Tomoko:"Yes! Yes! I am coming... I am sorry for the wait."

Customer B:"Hey! This way! Where's my food? It took too long!"

Tomoko:"Wait a second, let me serve this gent... arrhhh..."
A low-pitch buzzing noise is coming from Tomoko's dress.

When getting closer, the customer can notice something wrong with her.
Tomoko is wearing some super sex toys inside her little dress.

A pair of vibrators are clipped to her nipples.

From behind, SimMan made her carry a big vibrating dildo. He also doubled
the fun by inserting another egg vibrator into her asshole.

The male customer is excited. He expects many hot girls wearing sexy
outfits in this cosplay cafe but this is just totally beyond of his imaginations.

Customer A:"Are you doing okay?"
He puts down the menu even though he is starving.

Tomoko:"Arrhhhh... yes... I am... arrrhh..."
Covering her chest, Tomoko can hardly reply in a proper manner.

Underneath her dress, her nipples are erected and hardened by the
vibrators.

Taking a deep breath, Tomoko tries to regain some control of her body.

Tomoko:"I am ready... what do you want to order... AAARRHHH!!"

Tomoko jumps and screams suddenly. Other customers are shocked and they
are wondering what is going on with this gorgeous young waitress.

The pre-programmed dildo starts to make circular motions inside Tomoko.
The ass vibrator is also running at higher frequency.

Tomoko presses her thighs tight together and she can hardly stand straight.

Her voice is shaky:"...sssooorryy... I ammm... fiinnnee... pleaseee go ahead."

The customer ordered some foods. After taking the order, Tomoko had to
run to another table. She walked very awkwardly and she almost lost her
balance for a few times.

Tomoko's hip was jerking and shaking all the time with occassional moaning.
Most customers are curious and they are just watching her.

She feels weakness in her knees and she has to lean on the counter to avoid
falling down.

Inside her dress, Tomoko's pussy juice is leaking out like a river. The juice
rapidly runs down from her thighs...

The liquid continues to run from her thighs to her knees and further down to
her feet.

Now some customers even notice a little pond is forming at her feet.

SimMan comes out from the back room and shakes his head:"Look... what a
mess! Go clean it up quickly before customers complaining about the slippery
floor.

"I will take a walk outside and come back in a bit. I don't want to see any wet
floor when I am back. Understand?"

Tomoko can't even say a word. She just nods her head and rushes to the
back room for cleaning supplies.

I arrive at the cafe and see Tomoko's boss stepping out. Tomoko isn't here.
I decided to check the back room, where she usually stays during short
breaks.

Tomoko:"Haaa... haaa..."
The stimulations are totally unbearable. They are driving her insane. Tomoko
removes the sex toys from herself to take a short break.

"Hi Tomoko! I miss you and I just passby..."

"You look pale. What is going on...?"
Tomoko is trying to hide the toys but it's too late. I kind of know what's
going on immediately.

Tomoko explains:"I... my boss made me do this...
I still need to clean up the floor right away but my legs are all wet..."

Tomoko's legs are all wet as if she's just stepping out of a shower. I press
her against the wall:
"What a mess! I will clean this for you."

I clean Tomoko with my tongue...

She is the juiciest girl I've even seen. Her juice is everywhere.

Tomoko:"Oh... no... don't do that... my boss will come back soon..."

"Who cares! Just quit the damn job. Your boss is an asshole!"

Tomoko:"I really tried to work hard, but it just didn't work out at the end."

"It's okay Tomoko. If you want you can still do modeling part-time with me."

Goto Next Page...

Day 1 Sunny
I had to wake that pig up this morning!
He forgot about the school completely!  Idiot. :P

Day 12 Clear
I think he has a crush in Kotomi,
but the poor guy never knows how to impress
a girl.  Hm­ Well, being the wonderful friend
that I am, I¯m going to help him.
This is going to be fun!
Just like one of those sappy movies!  Hehehe...

Day 20 Cloudy
I met him for lunch today. He ate everything
in about five seconds flat!  He¯s always loved
junk food!  It¯s like I can hear his arteries
clogging with every bite­ Oh man,
I¯m getting cravings for health food just
thinking about it!

Day 36 Rainy
He¯s getting more popular with girls and
there¯s something different about him.
When I met him in the library after class,
I felt kind of nervous and I don¯t know why.
This was like the first time I¯ve ever had
trouble talking to him!
The feeling was so weird!! >.<

Day 59 Cloudy
He was so tired he slept in the class today.
I kept catching myself staring at him!
I don¯t know what¯s wrong with me!
I can¯t stop thinking about him,...

...Kotomi says he¯s all I talk about lately,
and looking back on my diary,
he¯s all I write about too!
All signs point to­ well, love...
But that can¯t be right!   He¯s my best friend!
What¯s going on here?!

Day 78 Stormy
Today was the first time I¯ve ever cried over
a guy.
I saw him with Kotomi in the hallway,
and it was like a thousand spears piercing
into my heart. God! I can¯t stand this!
Why do I feel jealous? They are both my
friends! I should be happy for them...

Day 99 Windy
He asked me to go out on the Valentine's Day!
I felt like­ I¯m floating­ If I suddenly
dropped dead right this second, that would
be fine with me.  Wait!  What am I saying?
I would miss him then!  LOL ^_^
I still can¯t believe this. We¯ve been friends
for exactly 13 years and 108 days and now,
after so long, we¯re in love! ...

...Well, sort of­
What is on his mind exactly?  Maybe he just
asked me because we¯re just buddies!  Maybe
he just helps me to complete the Time Machine
because of Karin!
Maybe he just asked me because he felt sorry
for me!!! Stop it Ami!  You¯re ruining what
should be the best day of your life!
You¯ll just have to find out soon­

Day 126 Cloudy
He asked me to build a new Time Machine for
Karin... I knew. I was always a buddy to him
no matter how much I did for him. Sigh...
I am extremely tired lately and I think I need to
take a break soon or else... but I can't stop at
the moment, I know this is the only thing to
make him happy again. I will try all my best.

The last page...

My Diary

"Ami..."

I didn't know what to say anymore. Ami did everything for me. She helped
me with my school work, she helped me with my girls, and she helped me to
catch my dream, but I never truly appreciated her.

I need to find her and tell her how much I appreciate... and love her.

I went to the school and found out the bad news. About two weeks ago,
someone found Ami at the slums and took her to the hospital...

She was unconscious till now, as if she just fell asleep and refused to wake up
again. She must be very tired, mostly because of me.

Her doctor said they had never experienced any case like this. Chances were
she would never wake up again...

My Diary

I thought the only thing that could change this ending for Ami was the Time
Machine again! The last Time Machine was confiscated by the future's
Government and they sent me back to this time by their own device.

"I will need to build the third Time Machine all by myself... it's mission
impossible but since Ami has done a lot for me, I will have to do this no
matter what!"

Since that day, I spent almost 24/7 working on the Time Machine, I read all
the notes left by Ami carefully. I realized that I'd never fully understood
Ami up to this point.

Later on, other girls came to help me as well. Kotomi also came back from
Germany because of Ami.

My Diary

"How can you do this without us? Ami is our best friend too!"

Akira has outstanding IQ only second to Ami; Kotomi has excellent EQ only
second to Ami so that she won't give up easily; Tomoko cooks for us and takes
care of all other tasks at the model agency to make money for our project.

Plus I have experiences with the two previous Time Machines...
After a year of hard work from everyone...

We failed at the end. Only Ami could build this.
This is reality and not some comics stories. Happy ending is not guaranteed.

I think the moral of the story is: cherish the moment, if you miss it, you will
never have another chance.

I can only pray for some miracles to happen...

I went to the SimMan's Mystics Shop.

Sana:"Hey I understand the situation. I think the Starlight of Hope may help
you..."

"I never believe in SimMan and his toys. He is just screwing us up all the time!
But this time... I really have no choice."

Sana:"You should have faith in him. He gives you a lot of tests but at the end
he will give you what you want, well maybe..."

"If I could start over again, I would love Ami from day one."

The Starlight of Hope grows!

I hear a voice. It maybe SimMan or Sana. I don't know.
"Good luck! You are lucky to have a chance to restart your life again,
but this will be the last time."

"Cherish every moment with your love, or else you will regret!"

ZZZ...zzz...ZZZ...zzz...

WAKE UP!!!!!!!!!!!

Girl: Get up, get up! This is the first day of the winter semester, so don't
be late for school!

"Ami..."

Ami:"What...?"

"I love you Ami!"

Ami:"......"
"Don't fool around with me again or I'll kick you ass!"

Ami blushed and walked away...
I jumped out from the bed and followed Ami...

"Ami, starting from this moment, I won't go for any other girls and I
won't let you work on your projects alone again..."

(After going for so many different types of girls, and all these trials and
errors, I think I've learnt something about love.)

Tomoko made me realize that how important TRUST and FORGIVENESS
are because no one is borned perfect.

Karin and Kotomi made me believe that TIME and DISTANCE are not an
obstacle to love.

Ami, my true love, made me understand APPRECIATION in love.  I will
cherish the current relationship and never let it slip again.

Finally SimMan, the hentai bastard, by giving us another chance to start
over our relationship, he shown me there is always HOPE. I'll never give up
on my quest to true love.

Thanks to SimMan and the Simgirls.
This is the end and also the new beginning.
I will make every day count from now on.

The End.

It was like a dream. Just 100 days ago I was nobody. Today, not only I
am very charming, strong and intelligent, I am also freaking rich and
influential.

I am the dream man that every girl wants. All girls are fallen in love
with me deeply that they are willing to share my love with other girls.
I am too good to be owned by just one girl.

Just before the Valentine's Day, I went to see Ryuuji.

After beating up all his bodyguards, I went straight into his mansion.

"What... what do you want?"

Ryuuji

"I want you to leave this town forever and I will buy all your properties,
including your new fancy car and this mansion."

I am writting a cheque as I speak. Ryuuji acts like a wimp in front of
me.
"Here you go. $300,000."

"300k? No way! My car alone worths a million... The total market value
of my assets is 30 million!! You want to buy them with a 99% discount?"

"I will say one last time. Take this 300k or my uppercut. Your choice. By
the way these are not your properties. These are your Daddy's.
Without you Daddy you are just a fucking piece of spoiled shit."

At the end Ryuuji gave in. I also ordered him to leave town before the
Valentine's Day. Everything was settled. I decided to hold a big party
here with all the girls on the Valentine's Day...

"Tomoko, I have sent your ex-boyfriend away and he will never bother
you again. I love you and you are now 100% belonged to me."

"I promise I will never lie to you or cheat on you. If I want to fuck
somone I will always let you know and share him or her with you."

"Karin, fuck that over-population problem! It's God's will to allow
animals to reproduce as many as possible. Population control is simply
forbidden by God and it's none of the government's business.

"Looking into your eyes, I can tell you remember everything
happened at the basement. Remember my IQ is 300 and you are not
the smartest girl here. You can hide nothing in front of me."

"Kotomi, I really don't think long distance will work out... please stay. I
will hire the best team of Doctors to cure your farting problem so it
won't affect your performance anymore. Besides..."

"... you don't need to go to Germany to get top-class gymnastics
training. I've hired the best coach there to come to Japan and give
you private training. I love you."

"Ami, please I know you loved me for so long and you don't have to
hide it anymore. I love you too."

"Since you are willing to sacrifice for love, I bet you won't mind sharing
love with other girls..."

"Akira and Sana... I love you two. You two are the best gifts from
heaven to me. You two are the Sun and the Earth, the most important
planets in my Universe."

(For the record, I don't consider myself a player. I give my true love to
each girl. I just happen to have too much love; more than any girl
can swallow by herself.)

"Hello my lovely ladies! Welcome to my new home!"

The girls were excited. They had never been to such a big house like
this.

"Good girls! Look like all of you've followed my dress code on the
invitation and wear bikinis..."

"Ladies, let the party begin!!"

The girls get on a huge bed and pose sexily. They are competing with
one another to catch my attention.

"Hey girls this is not a good idea..."
Ami is not ready to have group sex.

"Calm down! We should think about this first... we can't share a man
like this."

"Ami I won't let you ruin my party. Girls! It seems like Ami need a bit of
fine tuning before she can work with us. Who can take on this chore?"

"I'm on it."

Tomoko

Tomoko knocks down Ami and rides on her face. She presses and
rubs her pussy against Ami's mouth, causing her to suffocate.

"Do you have enough? You do what my boyfriend tells you to do. He
doesn't like any objections."
Ami can hardly breath...

"Come on girls! Ami needs a little warm-up exercise."

"Let me do it! She's my best friend after all and I am more qualified
than anyone when it comes to intensive training."

"Ami you are just too stubborn! I used to be a shy girl too... just relax
and enjoy it! You have to believe that he is benevolent. He loves all of
us."

"Ahhh... ahhh... this is not good Kotomi..."

"For Simgirls' sake Ami! Just listen to your body. You are getting wet
down there."

"Ohh... arhh... don't do that Kotomi..."

"...... Ami definitely needs to open herself a bit more, can anyone
help?"

"Don't worry, coaching young little girls is always what I do best."

"I can't wait anymore. Let's get her done so we can all get to the real
actions."

Karin

Akira and Karin team up and use big dildos to give the poor girl a
sandwich treatment. Karin gets on the top and Akira inserts from
behind.

"Arrhhh... no it's too big for my..."

"Hmmm... that's a really tight asshole. I bet you never use it before..."

AKira

"AAAAHHHHH!!"

The three girls rock and roll vigorously until Ami finally gives up all her
defense and let herself burn in erotic fire.

"Report to Master: Ami is ready to serve!!"

"Hum? This is not fair! I haven't got my piece of Japanese lesbo pie
yet, are you girls racist?"

Sana

"Take it easy American girl. There's nothing wrong to take a back seat
once a while and let other people do what they wish. Now come
and I will compensate you with my cock..."

Sana takes off my pant and starts working on my cock. The other girls
also fall into positions and take on their responsibilities naturally.

"Look Ami! This is what I called a LIFE! Stop living in your own little
laboratory. Unrestricted sex is the best gift to human beings from
God."

I cup Ami's little breast with my hand and play with her tiny nipple, to
make sure she is paying full attention to my final lecture.

"Think outside the box for a moment. I can give each girl what she
wants in life ultimately. What she can't find from any other man."

"For Tomoko, I can give her trust and security in relationship; for
Kotomi, I can make her sport dream come true; for Karin, she can
now retire early and enjoy the rest of her life.

...for Akira, she finally finds a man that can protect her and make her
feel like a real woman again; for Sana, well, I can simply buy her any
collectibles she wants..."

...and finally, you Ami, if you truly love a man, you just want him to be
happy. I can tell you I am very happy at the moment..."

"... I guess you are right. I think we can all find our own happiness in
you at the same time. Please mega-playboy... fuck me like how you
fucked my sisters... I do want some new experiences."

Ami's Hentai Level increases by 100!!!

Finally, I successfully turned Tomoko, Kotomi, Karin and Ami into hentai
whores. Akira and Sana were sex machines from day one anyway.

Rounds after rounds of hardcore practice at the pub made me a
Superman in sex. No! I am the God of Sex!!

I fuck the girls non-stop, one after another... and they are all begging
me to cum into their holes. I cum around every half hour. In just a few
minutes I can reload and fuck again.

While I am fucking the Simgirls, the Supergirls are also putting on a
side show. They know that normal sex can no longer satisfy me. Sana
is whiping Akira to provide some visual excitements for us.

"I will punish you on behalf of all girls in Fukoma... I will do what you've
done to them before plus interests... TAKE THAT!!"

"Yes hit me harder!! AAAHHHHHHHH!! YES!! I like that!!"

"AGAIN!!"

"OH YYYESSSSS!! It feels sooo good!!"

The amazing S&M show drives the Simgirls to the edge. All girls are
hyper.

After a few hours of actions, until all of them reached orgasm at least
three times, I finally stopped.

Simgirls

"OMG!! Please stop... we can't take it anymore... "

"Now I know satisfying your needs is all I need."

"Hmmm... I will never find any man like that even in the future..."

"Oh... I won't go anywhere from now on. You can fuck me anytime."

"Arrhhhh... please tell me you will fuck me more and I won't care how
many other girls and guys you fuck."

"Thank you Mega-playboy! You make us complete and we will love
you forever!!"

I lived like a King after that day, but that was far from the end of the
story. One day, I received an invitation from Mr. SimMan, probably
the richest and the most powerful man in town.

"This is a very nice place, SimMan. You must have invested a lot of
time and money on this resort."

"So what's next? By the way, I feel a bit uncomfortable staying here
with you in your private fuck room. I am not into that homo stuff you
know..."

"Well I haven't tried a man so far... ahem... I am planning to build the
Ultimate Entertainment Center of the World. The project code is
named Simgirls 2."

SimMan

"That's why I want to meet you. Sana told me you are the best of the
best, and I only like to work with the best people."

"Sana? No wonder she sneaked out of the mansion all the time... is
she your girl? If you want I can return her to you..."

"Nevermind. This is our first-time meeting. Consider her as a little gift
from me. Let's talk about business. What do you think about Simgirls
2?"

"I liked the first Simgirls project, which is this amazing resort I believe. I
can't wait to participate in the no. 2..."

"Hmm... so, tell me, are you satisfied with your life? Are you feeling
happy now?"

"My life? Why even ask? Of course I am happy! I have everything I
need: big house, super cars and a bunch of hot girls giving me their
bodies and their 100% loves. Hahaha...haha...ha..."

"Is that true? I can see the emptiness in your eyes... you are definitely
NOT happy. Now think again. Deep down inside your heart..."

"...... my heart?"

"......"

"Go deeper..."

"Come on SimMan! I know what you are going to say. You will tell me
true love is missing in my life... blah blah blah, but fuck you, I don't
need that anymore. Yes, I am not happy indeed..."

"I am not happy simply because I feel like I am standing at the peak
and there is nowhere higher for me to go. I just need more challenges
in my life..."

"Do you really think six girls can fill my stomach? People didn't call me
mega-playboy for nothing."

"Look at this beautiful land in front of us. It's like a virgin spreading her
legs and begging me to fuck her... my fire of ambition is now burning
more vigorously than ever."

"I want something bigger, hotter, better and more! I think maybe
Simgirls 2 can be my fix..."

Suddenly SimMan got an evil grin on his face...

"Hahahaha... finally you are speaking my language. You are really
the person I am looking for. After all these trainings, you are truly
ready to join our next project: Simgirls 2."

"Welcome on board, mega-playboy..."

The End.

l

e

t

o

h

Tomoko listened to my plan. She will quit school and start working as a full-time
gravure idol in this coming summer. At the meantime she will work part-time at
the cosplay cafe.

Knowing that she will be getting busier and we may not be able to meet as often
as we want to, we decided to visit the love hotel nearby for a wild night.

Tomoko is waiting for me outside the love hotel. She is wearing a big sunglasses
to hide her identity.

Player: It's cold here. Let's go inside.

Once we entered the elevator, I can't wait to touch her body.

Tomoko: Wait baby...

I ignore her request and squeeze her butt harder.

Come on babe! I can't wait to fuck you and make you scream!

I pulled her panties down...

The elevator stopped at the top floor. We quickly went to our room.

We had one of the best rooms in town. It was magnificent.

I wasted no time. I threw Tomoko onto the bed.
She was wearing fishnet stockings and mini skirt, which made her really slutty.

And her look was just asking me to fuck her hard.

I pulled off her panites completely and roll up her black sweater...

Tomoko's breasts are so soft and tender. Her sinfully seductive body is driving
me insane.

I pressed my head against her wet pussy, it is wet and ready...

Tomoko: Wait... do you love me...?

Tomoko: Can you promise that you will love me only?

Player: (Honestly, I am still not sure... I don't want to lie to her...)

Player: (But I need to do something to satisfy Tomoko's sexual desire... and I
just spot a vibrator in the drawer.)

I pressed the vibrator on her super sensitive pussy and earning a loud scream
from the girl. Her love juices started dripping down her ass cheek.

A few mintues later...

Tomoko: Itai..........!!

Tomoko squirts!! She squirts her juice on my face and all over the bed! It is like a
water fountain... more spectacular than any AV scenes I've ever watched.

Tomoko is a little squirting princess.

Tomoko was looking at the mirror...

Check Mirror
Use Toliet
Take Shower
Take Bath
Leave

Action:

Tomoko steps into the shower.

Tomoko starts showering...

Tomoko: La la la... la la la...

Tomoko: It's ready. Do you want to join me?

Tomoko: It's so hard now. You want me to help you relax?

Tomoko: Let me help you clean up...

Tomoko: Do you enjoy it? Ha... your body is so hot! I love it.

Tomoko: Hey stop watching me! It's so embarrassing...

At night, you found Tomoko at the pub.

Player: What are you doing here? This place is so dangerous for young and hot
girls like you... you should go home now!

Tomoko: Don't bother me... I just want another drink!
Today's my birthday!

Player: You're drunk! Get out of here with me now!

Tomoko: Why do you care about me so much? Don't you want to have sex with
me?

Tomoko:  I can do it, if you pay me... $2000, I can go to the love hotel with you
right now.

Player: No! You are drunk!

Tomoko: "Enjo Kosai" is so common nowadays... are you not interested in me? Guys
always love to pretend to be nice and innocent.

Player: FINE! I will pay you $2000. You are my date now and you need to leave
here with me!

l

e

t

o

h

Take her to the Love Hotel
(Required charm 200+ and money $2000+; Tomoko's Hentai Level will increase significantly.)
Send her home
(Tomoko's Hentai Level will not increase.)

We quickly went into our room...

The girl wanted to take a shower first, and I was waiting for her outside.
It was my first time and I felt a bit nervous.

Tomoko: Thank you for the wait... my dear boyfriend.

Tomoko lies sexily on bed: You seem to be nervous, come here...

Tomoko lifts her left foot and teases me with her toes...

Tomoko definitely has the nicest legs among all the gals in Fukoma. What she
does really turns me on instantly...

Tomoko lower her voice and commands: Kiss my feet.

I have no way to resist the temptation. I takes her small foot in my hand. Her
foot is so soft and her skin is smooth like a new born baby. I kiss it slowly, one bit
at a time and slowly work up her calf.

When I am about to move closer between her legs, Tomoko playfully withdraws
her foot and presses on my chest. "Not yet..."

Then she uses her toes to tease me again. First on my nipples, then move up to my
nose and lips. Tomoko giggles: "Lick them..."

She moans lightly... her voice is incredibly sexy and it makes me throw away the
last bit of calmness. I put her foot in my mouth, lick and suck her toes like crazy.

The girl removes her towel...

Her breasts are perfect!

Tomoko: Come here and touch me...

I fucked Tomoko...

After the climax...
Tomoko: Remember our deal, forget everything happened tonight.

Tomoko: Please leave now.

SWIMSUIT

issue 105

Amazing Discovery!!

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This morning, everyone was talking about the latest issue of a popular Swimsuit
Gravure Idol Magazine.

Tomoko was the featured girl.

On the cover page: "A shocking discovery! Beautiful body and face, a super
charming teenage girl."

Inside the magazine there were a few ultra sexy pictures of Tomoko in bikinis.

Tomoko had such a great body... definitely one of the best that I've ever seen on
TV, magazines and... adult videos.

Tomoko was gifted. Even though this was her first time, she looked like a first
class gravure idol effortlessly.

This inspired me to become a model manager. I could make some big money out of
this. I went to ask my best friend Ami for more opinions.

Ami: "This is an interesting idea. We should start a model agency company, but
you and me alone won't make it. We need at least another 3 more girls to help."

"Once you find another 3 girls to join I will help you to set up the company. Hurry
up! I think a lot of fans are waiting for us out there!"

Inside the Medical Room, Kotomi and Tomoko have a secret meeting...

Tomoko turned around and asked: "What is it? You want to fight me again?"

Tomoko pressed Kotomi against the wall.
"What do you want little slut?"

Tomoko grabs Kotomi's breast while her thigh is rubbing between Kotomi's legs.
Kotomi pants: "Arrrhhh..."

Tomoko squeezes her breast harder: "Say it! Do you want me to slap your stinky
ass again, and make you fart in front of everyone?"

After last incident, Tomoko finds girls just as attractive as guys.

Kotomi melts completely... somehow she is turned on by Tomoko's aggressions.
Kotomi: "Yes... Saeki-san, I want you to use me again..."

Tomoko squeezes her harder: "Beg me... I remember you said I am a slut. Now
who's the slut?"

Kotomi is completely helpless: "I am the slut! Saeki-san, the princess of Fukoma,
I... I want to be your bitch..."

Sitting on a chair, Tomoko crosses her legs and kicks off her right shoe.
Tomoko commands: "Show me how much you want to be a dirty bitch. Lick my
feet... hurry! "

Kotomi knees down on the floor in front of Tomoko. Holding her foot with both
hands, Kotomi starts licking from the tips and sucking her toes one by one.

Tomoko: "How does it taste bitch?"
Kotomi: "Your feet are the greatest, Princess Tomoko..."

Tomoko spreads her legs wide open and commands: "Now lick me down here too."
Kotomi: "Yes your highness, princess Tomoko."

Kotomi's tongue brushes Tomoko's pussy like crazy and her love juice is all over
her face. Kotomi occassionally sticks her push into her pussy, earning some sexy
moaning from the princess.

Tomoko: "How's my pussy huh?"
Kotomi: Hmmmmmm... oishii (tasty)! It's so juicy.
Please give me more my princess...

Tomoko: "Hummm... I wanna pee now..."

Tomoko: Itai !!
Tomoko loses control and her piss is showering all over Kotomi's body.

A stream of warm piss shot right into Kotomi's opening mouth.
Tomoko: "Oh yes! Drink my piss you dirty slut!"

Kotomi: Arhhh...

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
The part you are aiming at
is indicated at the
bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice that punches are
only effective against
specific parts of the body.
For example, you can attack
my head by using
Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

Notice that there are two bars
at the bottom of the screen.
One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key to using Dragon's Punch
is performing a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands are away from
my head and just before
knockdown) This is when I am
vulnerable. Try it now
and remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
the opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of course
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defend, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I recommend
doing it while I am in defence
mode or while the opponent is
down. Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

inf

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

You Beat Snake Man !!

Win $

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

You are defeated!!

Lose $

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

You beat Ryuji the best
fighter of high school !!

Rewards +

Don't touch my
girl again!

You Lose...
Try harder.

Lost -

You beat the Bloody King !!

You are now the New
King of Street Fighters!

You received the
Golden Belt of Street Fighting

You are too
young!!

You Lose...
Train harder.

You received the
Starlight of Hope

I am God!

Your Love gives you
unlimited energy!
(Your Hp and En are recovered!)

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuuji, the captain of
the team, you can really impress the girl
and earn a trophy.

You win:    +
You lose:   -

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will drown.
3. Drink Coffee        to restore energy quickly.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulations
You've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulations
You are the Champion!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Simgirls
Fans Cheer

Kotomi

Ami

COMBO

COMBO

COMBO

Karin

Tomoko

Sana

Akira

The Winner is...
Akira Kudo

Akira:
I am the Law and Order in this
game. No one can disobey me !

20% of the opponent's fans
now become her fans.
(max no. of fans = 29999)

The Winner is...
Sana Richardson

Sana:
That was easy. For God's sake, give
me some real challenges now.

The Winner is...
Tomoko Saeki

Tomoko:
Your LOVE is all I need to win
the game.

The Winner is...
Karin Aoi

Karin:
As long as luck is with me, I am
invincible !

The Winner is...
Ami Kurimoto

Ami:
It was a close game. She did great.
Please give her a round of applause.

The Winner is...
Kotomi Takanashi

Kotomi:
I may look weak but if you under-
estimate me, you will pay for it.

SPECIAL EFFECTS

Steal Fans Support

Reduce Int.

Reduce Luck

50% Less Damage

Ami: Although we are best
friends, show your best moves
Kotomi.

Kotomi: Although we are best
friends, we will give our best

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

Start the Game
req: 50 EN

Duel

Profile

Stats

Check Game Stats

Instruction

Learn the Game

Akira: Hey there! I will tell you
more about the Duel. It's very
simple.

Instructions

All you need to do is to arrange
an one-to-one battle between
two models and watch the fight.

The winner of the duel will take 20%
of the fans from the loser. It's
quite punishing so be careful.

The Duel is only for the top models.
She must have a fan base of
2000 or more to duel.

Sana: As you may know, all models
have three basic stats: Beauty,
Intelligence, and Luck.

During the duels, these stats will
determine the attack and defense
power of the models.

Attack Power will be determined
by Beauty;

Defense Power will be determined by
Intelligence. Models with low Defense
can be knocked down very easily.

Luck is for Combo Attacks. The
more Luck pts you have the more
Combo you can do.

To use Combo Attacks, click this icon
repeatedly. It will consume 40 pts of
Luck for each successful combo.

There's a trick for using the combo,
you can pull off a combo a lot easier
when you have less energy.

It is hard to use combo when you
have a lot of energy. It just works
like a desperate move in a fight.

Last but not least, the number of
fans will become the energy of the
model.

When the energy level runs to zero,
the model will lose. It's that simple.
Did I forget anything...?

Akira: One more thing Sana. There
is a "Simgirls Fans Cheer" feature
to boost energy during the duel.

Click Simgirls fans as fast as you
can and they will help retaining some
energy for your Simgirls.

But your model will need a large group
of fans to have any kind of
meaningful impact.

Akira: That's all you need to know.
Enjoy the catfights !!

Sana: Now let's get ready to fight !

Choose a Model

Choose Fighter 1

minimum fans required: 2000

Choose Fighter 2

Ready? Duel begins !!

Not qualified to duel.

This tradition is for famous models
only. Please have at least
2000 fans to join.

Team
Sign
Height
Weight
Breasts
Waist
Hip

Beauty
Int.
Luck
Fans

TOMOKO SAEKI

Simgirls
Scorpio
163cm
47kg
88C
56
89

Profile

Ratings

(Attack)
(Defense)
(Combo)
(Energy)

Secret Skill

Seducing Punch

When using combo attacks, Tomoko can convert
other fans to support her and boost her own energy.

KOTOMI TAKANASHI

Simgirls
Virgo
155cm
43kg
84D
53
83

Gymnastics Moves

When facing combo attacks, Kotomi's special moves
can avoid 50% of the damages.

KARIN AOI

Simgirls
Aries
160cm
45kg
86B
54
85

True Blessings

When using fans cheer, Karin's fans will wish her good
luck and her luck will recover gradually.

AMI KURIMOTO

Simgirls
Aquarius
159cm
42kg
82A
51
83

Loyal Fans

When using fans cheer, Ami's energy will increase
3 times faster than other Simgirls.

SANA RICHARDSON

Supergirls
Gemini
170cm
51kg
90C
59
92

150
130
170

Super Bullying

When using combo attacks, Sana will verbally abuse
to reduce her opponent's Int. (against Simgirls only).

AKIRA KUDO

Supergirls
Capricorn
175cm
53kg
91E
60
90

200
200
200

The Ultimate Curse

When using combo attacks, Akira will deal damages
to her opponent's luck (against Simgirls only).

After days of hardwork, the Simgirls finally defeat the Supergirls and
win the Super Gravure Competition !!

The party is held at the penthouse of a five-star hotel. It had a great
view of the entire Blue Mountain.

Girls: WOW... this is such a nice place. It will be great if we can all
live here.

Everyone drank a lot of alcohol at the celebration party.

After the party, the girls were super tired... but the Director of the
event asked them to stay.

The Director: Hey girls! I would like you to meet Mr. SimMan. He is the
Primary Sponsor of our show and also the owner of this resort. Without
him, we will have no Super Gravure Idol Competition.

Girls: Thank you so much! It's nice meeting you SimMan !!

The Director: That's not enough. I think if you girls really want to say
thank you to Mr. SimMan, you will need to show some real love.

The Director: (Hehehe, the crew has put a lot of sex pills in their drinks
today... they will do whatever it takes to satisfy their sex drives.)

The Director: First of all, take off all your clothes and show SimMan
that you are clean and ready to serve him.

The girls quickly surrounded SimMan like a group of sharks surrounding
their prey.

Ami: "Hey STOP IT everyone! What are you guys doing...? Oh my gosh!"
The girls ignored Ami completely.

Ami: "This is gross and disgusting! I'll leave you girls alone!"
Ami left the room...

Akira pushed away the other girls and grabbed his cock immediately.
Given her age, she is definitely the most aggressive one here. Without
wasting any time she is sucking and licking him.

Karin quickly lies down and joins Akira. At the same time, Kotomi and
Sana come around to his right side and tease him from behind. Sana
kisses his neck and ear while Kotomi is licking the tip of his dick.

Of course there is Tomoko, without a word he pulls her close and licks
her lips. She opens her mouth and their tongues melt into one.

Meanwhile, three girls are working hard on his hard cock. Akira is licking
up and down the dick; Karin is licking and sucking his hairs and balls;
Kotomi is kissing and sucking the tip.

This is the most exciting blowjob ever. He decided to give Kotomi some
encouragement and push his fingers into her asshole. First one finger,
and two, and then three.

Sana continues to lick his ear and do dirty talks.
Sana: "Do you like this? Fuck us all! We are all fucking bitches and we
want you to fuck us so bad..."

Tomoko is riding on his lap and moving back and forth to rub her pussy on
his skin. he can feel the little bitch is all wet down there, as her juice is
running down his inner thigh.

The girls keep moaning and screaming. SimMan finally comes. Akira takes
the cock to her mouth and swallows them all by herself.

It take the girls almost half an hour non-stop actions to make him cum.
All girls are exhausted and lied on the floor.

After satisfying his own pathetic hentai needs, SimMan walks to the
window and take a look at what he built in the last 10 years. He called
it the Simgirls Project.

It is a wonderful project with tremendous efforts and time spent in the
last ten years. He feels a bit of both satisfaction and sadness as it is all
coming to an end.

There are only two more days to go...

Super Gravure Idol

Join the Competition
(required $50,000 entry fees)

Leave the Competition

Youkoso! Welcome to the Super
Gravure Idol Competition.

This year our show will be held
outdoor at the Blue Mountain.

We have six finalists competing
for the Super Gravure Idol this
year.

And they are from two different
model agencies:
Simgirls vs Supergirls.

Look like it will be the most
competitive game ever.

In order to determine the winner,
we will have to pick the best
model from each team...

...and we will have the Ultimate
Duel between the Simgirls and
the Supergirls.

This is the last chance to win
more fans...

Please choose the best of the best
to represent the team.

Choose a model to represent the Simgirls

MC: After rounds of exciting
competitions...,

...and counting the votes
from fans, we are pleased to
announce that...

The Super Gravure Idol with the
most votes is...

Super Gravure Idol
of the Year

Simgirls Lose.

Grand Prize: $250,000

Ami Kurimoto

Karin Aoi

Karin Aoi

Kotomi Takanashi

Tomoko Saeki

Fukoma High
The Underwear Day

Close the door and walk away!
Well just take a look...

Girls are dressing inside...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small, but she is so chesty,
I never noticed that before... Damn they look so lovely...

Ami is rather skinny... oh, what am I thinking !!?
She is my friend !!

Tomoko has the perfect body. Too bad she
is facing the other way...

Um... They are almost ready.
I'd better go now...

(In Japan, some girls sell their used underwear for quick cash.
Our school has this weird tradition: on underwear day,
every girl shows and sells their bras and panties shamelessly.)

(And they say you can impress the girls by buying their used underwear...
haha)

Hey guys! Do you like them? You can please a girl by offering a high price,
but if the offer is too low... it is an insult.

How much will you pay for Ami's underwear?
Enter the amount: (0 - 200):

How much will you pay for Kotomi's underwear?
Enter the amount: (0 - 200):

How much will you pay for Tomoko's underwear?
Enter the amount: (0 - 200):

Ami:
Hey I didn't think you would buy mine...
what are you doing...? This is crazy.

Ami:
Nevermind...

Kotomi:
Hey... you are so sweet... hehe
This is so embarrassing...

Kotomi:
Oh? You don't like them... I am so disappointed.

Tomoko:
You like them huh? I wore them all day and you can still
taste my scent on them...

Tomoko:
Well, forget it. I don't want to sell it to someone with no taste!

Girls:
Thank you very much for all your support!!

Dance Party

Hey Kotomi !!

Kotomi: Hey !!
(She looks so sexy tonight!)

You alone ?

Kotomi: Nope... Have you seen Ami around?

Ami? Not really! How's it going?

To tell you the truth, this is my first visit here, so  I am not
very used to the environment.

1. I feel the same way; it is a bit overwhelming.
2. Well, actually I really like this place.

Hehe really? You really think that?

(Ami appears)
Hey guys! Having fun?

Kotomi: I've been waiting for you! Where have you been?

Ami: I just went to the washroom.

Kotomi: You should have asked me to go with you!

Ami: Come on little girl you are not a kid anymore! It's time to hang around
and get to know some boys.

Kotomi: Hey, I think you should speak for yourself! As far as I can tell, he's
the only guy you hang around with...

(Ami turns red)
Shut Up!!

OK, enough talk, let's go dancing! Hey
do you want to come with us?

1 Ah I think I'll hang out here a little while longer
2 Great! Let's go.

30 minutes later...

On the stage...

Tomoko: Hi!

Hi.....
(Whew... she is so HOT!! Who would imagine that a teenage
girl could have such a great body.)

(Tomoko shakes her body to the music in front of you,
while staring into your eyes. About another 3 minutes later...)

Tomoko: Feeling tired?

Nope how about you?

Tomoko: Hm...

A little bit. Maybe you could buy me a drink?

(You buy Tomoko a drink and the conversation continues...)

Tomoko: You know what? I really like dancing on the stage. You know when
all the people are looking at you under spotlight... I like that feeling.

Oh yeah. I know...

You saw me? ... so what do you think?

1. Not too bad.
2. You are so attractive when you're dancing. I can't get my eyes off you.

Hehe thanks for the drink. You were very sweet tonight. See ya around.

(The dance party ends)

Auto show

Akira: Car shows are very popular here. At car shows, not only can you
find the newest car models, but also some beautiful female models as well.
Enjoy!!

Tomoko is standing beside a super sports car and she is surrounded by a group
of people.

I wonder if she can see me...

1. Wave to her
2. Walk away

Forget it. She can't see me anyway.

YELLOW CORN

n

r

o

C

w

l

e

Y

(Ami appears)

Ami: You just get here? I have been standing there for almost four hours,
smiling and posing for pictures. It's killing me. I will never do this again.

Wow... Ami! You look so different today.

Ami: Don't laugh at me. I don't feel very good about dressing like this.
It's just not me. I still prefer jeans and T-shirts.

1. But I think it suits you very well.
2. Yeah you are right. It doesn't work for you.

Ok. Stop that before I punch you in the face.

Oh­ time's up, my break is over. I need to go back to my post.

(I walk around aimlessly. 5 minutes later.)

(In a corner, Ryuuji is flirting with Kotomi...)

"You are so cute today."

"Hm thank you but I think you are with Tomoko?"

"Come on don't be silly. At this moment I am with you !!
Just you and me here... can't you see? "

(Disgusting Bastard.) Hi Kotomi.

Ryuuji: Excuse me, we are having a conversation. Can you wait?

Kotomi: Ryuuji, actually I need to talk to him.

Ryuuji: FINE!! (He walks away angrily)

(He is such a jerk.)

Kotomi: Thank you for coming over. You saved me.

1. Ok, I have nothing to do anyway.
2. Whenever you need me, I am always there.

Announcement: Ladies and Gentlemen, "My favourite car show girl"
is about to begin...

Kotomi: Oh, I need to go now. Remember to vote for me! Hehe. Sorry.

(She suddenly turns around, saying something, but it's too noisy for me to
hear her. She runs back to the stage.)

Announcement: Please vote for your favourite show girl

1. Kotomi
2. Ami
3. Tomoko

Girls: Thank you for coming to the car show !! Please come back
next year. Goodbye !!

Game Show

Akira: Welcome to the game show! There are many of the latest hot games.
Where do you want to start?

1. View "Outer Space Shooting"
2. View "The power of Ninjas"
3. View "Dark Angels"
4. Buy a game now

Ami is the show girl for "The power of Ninjas"

Ami: This game is all about beating up people,
and fighting your way to the boss.

Haha Ami, you don't look like a ninja. You look more like a crown!!
Get a samurai's sword or something.

Ami: If I have a sword, I will cut you into two halves !!
(He still treats me like a boy...)

The show girl of "Outer space shooting" is Kotomi.
She dresses like a space pilot. Cute!!

Kotomi: This is the best shooting game of the year.
Why don't you give it a try?

Kotomi: I like all shooting games. They are fun and simple to play.

Cool... I will think about it.

Kotomi: ......
(Will he buy this game because of me?)

Tomoko is the show girl for the game "Dark Angel".
She is always the hottest babe.

What is this game?

Tomoko: It is an online RPG game. You know fighting monsters with your friends,
exploring lands those types of things.

Tomoko: Hm... are you interested? Come on... buy this one. Hehe.
(She slightly leans forward)

Ok... I will come back in a moment.
(Tomoko really knows how to use her beauty...)

Tomoko: Thank you!!
(Will he come back?)

Tomoko: Buy Dark Angel. I know you'll like this game.

Kotomi: Outer space shooting is fun!!

Ami: ......

Tomoko: Forget about those shooting games, they are out-dated.

Kotomi: No!! Those online games are way too time consuming. Waste of time.

Ami: OK Enough! Let him decide...

1. Buy "Outer Space Shooting"
2. Buy "The power of Ninjas"
3. Buy "Dark Angels"

I had a wild time with Tomoko playing a little roleplaying game at the
back stage.

Girls: Thank you so much!!

New Year Picnic at Ocean Dome

Ocean Dome is the biggest indoor all-season beach in Japan.
Everyone jumped for joy when we learned that
we were coming here for New Year Picnic.

There are many good news. First, all girls will be wearing sexy swimsuit.
Second, our photo club is going to take a lot of pictures for the girls
and send them to national Super Gravure Idol Competition.

The first girl coming out from changing room is Ami.
She is wearing a rather conservative swimsuit and it really suits her character.

Hey Ami you look hotter than usual today hehe!

Ami: Can you stop making fun of me? Just for once?

About 10 photographers pick up their cameras and start shooting.
Ami is lying naturally on the sand. She looks very pretty today.

Probably for the very first time ever since I know Ami,
I can't help to check out her body...

She is the skinny type. But for a few seconds, I just have some dirty
thoughts. Afterall she is a girl.

(What the fuck? Ami is like my bro... I am insane.)

Hey Ami !!

It's Kotomi. She is wearing a very cute and hot bikinis in heart shape print.
I think they match her personalities very well too.

Kotomi has big breasts comparing to her tiny body.
Her breasts are bouncing up and down while she walks.
The tight bikinis make them stand out even more.

Kotomi is coming this way. She draws a lot of attentions quickly. a large group
of photographers, around 20, come around Kotomi and shoot photos of her.

Kotomi used to be very shy. But now she is pretty popular these days
and her confidence is building up quickly.

She is now willing to do more sexy poses. I think she has great
potentials to become a super gravure idol. She has a small and hot body,
big breasts and a cute innocent face...

...basically all it takes to become a perfect gravure idol.
However she can be nervous sometimes. If she can just relax and
open up even a bit more, she will be a star in the future for sure.

The two girls pose together. Now almost all 40 photographers who come to
the Ocean Dome are working with Ami and Kotomi.

Suddenly one of the photographers shouts: "Look! Tomoko is there."

Tomoko comes out with a black see-through bikinis. It's sexy and mysterious,
somewhat similar to her style.

It's safe enough to say that Tomoko is born to be a model. Not only she
has all the requirements: killer face and body, but more importantly,
she has the charm.

She can easily pull off many different looks and poses naturally. She can be
sexy or innocent, or even both at the same time without even trying.

Tomoko is stealing other girls' thunder. About 20-30 photographers
come around her immediately and take pictures like crazy.

As far as I can tell, Tomoko will become one of the next top gravure idols
in Japan. And her photos should have a good chance winning the
Super Gravure Idol Competition.

Now it's my turn to choose a model to work on.
Should I take photos of Tomoko or Ami or Kotomi?

1. Ami
2. Kotomi
3. Tomoko

Finally all three girls pose together and we've got some really amazing photos.
We all have a great new year started at Ocean Dome.

Pleasure Level

%

The End

My poops are
everywhere!

I am dirty!
Can you clean?

Status

Energy:
Hygiene:
Health:

%
%
%

Ask her background

(require learning secrets from necklace)

Karin: " Me... ? "
(She can't remember. I think I'll
need to find out myself.)

"Karin you are actually a human, from
now on you are my maid and I will teach
you how to take care of yourself."

No good! Karin is getting too sick and
there is nothing much I can do now.
Hopefully she will recover by herself...

Play

Karin: " What to do my lord? "

Karin: " Is there anything I can help? "

Karin: " How are you doing today
Master? "

Karin: " My Master treats me so good. "

Karin: " Is there anything you want to
share with me? "

Karin: " Thank you so much Master! "

Give yourself to me!

(require 2000+ Relationship exp)

Karin: " No sir !! It hurts... "

Karin: " As you wish..."

Clean me now!

Karin: "Oh Yes Master!"

Karin: "YES! Fuck me!"

Karin: "Don't stop! Fuck me harder!"

Relationship with Karin
Level up!

Karin: Good morning Master! Let's take a bath together...

Karin: How's the water Master?

Hm... fine. Karin, from now on you don't call me Master. You can just
call me

Karin: Ok. Yes Master.

......

Karin, there is something I want you to know. You will need to leave
here on Day 100...

Karin: WHAT? Master? You don't want me anymore?

No... be a good girl Karin. It's for your own good.

Karin: NO!! Please don't leave Karin alone Master! Please...

Karin: I just want to stay with Master!

(Hearing her pray my heart sinks to the bottom. Afterall we have been
living together for quite awhile. I don't want to be seperated with her
either.)

Karin: Please let me stay Master! Is it because I didn't do a good blow
job? I can practice! I will do it better next time!

(I'm a monster, how could I take advantages of an innocent girl like that?)
(Although she tried to kill me once, I will treat her a bit better from now on.)

For the first time I hold her tight and kiss her with passions...

After taking the shower, I took Karin to the bedroom and let her lie in my
bed. She is such a sexy girl! I really don't want to let her go...

Karin: Master, are we playing a new game today?

Yes Karin, this time I will serve you instead.

I kissed her body gently from head to toes.
She has a nice athletic body... it is almost as good as Tomoko's.

A bit less curvy with slightly flatter chest and hip...

But it is just amazing nonetheless!

I take off her panties and lick her pussy...

She gets wet very soon.
Karin: "Yes Master! I like this feeling... it feels so good!"

Karin returns the favor and takes my cock into her mouth as usual.
Only this time, she sucks it more passionate than ever.

I pushed my tongue deep inside her pussy and I felt her jump in reaction.
She took my cock deep down her throat in return.

We both cum at the same time...

Karin: Master I love what you did to me today. Thank you so much!

An Empty Basement

Tomoko:
......

Tomoko:
Sorry I am busy.

Tomoko:
Hi there!

Tomoko:
Hey! Nice to see you again.
(I think he is okay...)

Asks her name!

You just made a new friend!!
She'll take your flowers from
now on.

Tomoko:
My name is Tomoko Saeki...
How about yours?

Tomoko:
Er...  well I've to go,
can I talk to you later?

Tomoko:
Sorry I don't know you and I
can't take your gifts...

Tomoko:
What? I don't even know you.

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends.
She will take Teddy Bears &
you can call her by phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping alone.

Tomoko:
Did you call me last nite?

Tomoko:
My father is working overseas and I
never see him. The nights are always lonely.

Tomoko:
I like strong and charming guy.

Tomoko:
Do you like swimming? I am a
cheerleader for the team.

Tomoko:
Some of my friends say I should become
a full-time gravure model... what do you
think?

Tomoko:
I think it's very romantic for a guy to
give me some flowers in the forest.

Tomoko:
Have you ever been to the
'Ocean's restaurant'? Their seafood is
good but not very clean...

Tomoko:
Have you ever heard of the 'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer as
long as you ask.

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
Last time a guy gave me a ring when we
were having dinner together... although
I didn't like him, I found it quite touching.

Tomoko:
I think loyalty is very important in any
relationship.

Tomoko:
When I told you my secrets,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
They have a lot of sad movies
playing in Golden City!

Tomoko:
You know what? You can't kiss a
girl unless she gives you a signal!

Tomoko:
The girls think I am a slut. Whatever!
They don't know me. I don't care what
they say about me.

Tomoko:
The best time to give a gift is during
a date. It is a lot more effective.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue, black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
I love movies. My favourite is
"Love Generation".

Tomoko:
My favourite food is sushi.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Tomoko:
Sorry I am not available on that day.

Tomoko:
That guy keeps calling me and it's so
annoying. Can you ask him to stop that?

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Isn't it true that all guys in high school
care about sex only? Sometimes I don't
even want to go to school anymore.

Tomoko:
One day when I am seriously upset or mad at you,
don't think it's over. Sometimes I just want you
to cheer me up and treat me like a baby.

Tomoko:
I always want to visit each popular dating
location at least once... with good memories.

Tomoko:
That would be funny if I receive a big teddy
bear on the beach. Hehe...

Tomoko:
Hmm... I'd like to receive some fresh
flowers on the mountain.

Tomoko:
Are you coming over to my place tonite?
(I am waiting for you...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:
First Kiss:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

You two become good friends.
She will take your Teddy
Bears and you can call her
by phone!!

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
Among all the foods, I like
Noodle Soup the best!

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
Whenever I get nervous, I will fart...
Please don't tell anyone. I trust you.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:
First Kiss:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She doesn't want to talk and
leave you alone... you'd better
find out what's wrong.

Tomoko:
Can I talk to you later?
(Ryuuji keeps bugging her)

Kotomi:
Can I talk to you later?
(Ryuuji keeps bugging her)

Fight Ryuuji
Leave them
alone

Kiss

Kiss

Album

Album

Let's do something H !!!!

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am not in the mood to
play right now...

Kotomi:
Maybe later... ?

She is melting!
You are just one step away!
Impress her one last time and
cute Kotomi is all yours!

Kotomi:
......
(I think I am in love. Should I do it?)

Kotomi:
Do whatever you like... but
please be gentle...

Tomoko:
......

Hey baby... what's the matter?

Tomoko:
You don't really care about me.
I hate you!

(Girls always have problems...)

Tomoko:
Hehe... sorry, I was just in a bad
mood. I'll make it up to you.

Let's practice!
Let's play! (-20 En)

Tomoko:
Do you need to practice?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$500

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

Hot Beach

Hot Beach

Space Trip

Space Trip

$ -150

$- 5000

$- 300

$- 500

$ -200

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Z
Z
Z

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
I don't really like these foods,
I prefer...

1. Chicken Teriyaki
2. Noodle Soup
3. Dumpling
4. Sushi
5. Rice Cake

Tomoko:
I bought a DVD of my favourite movie.
It is so good...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. Love Generation

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Z
Z
Z

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Call in Progress...

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

1 missed call from
Kotomi

Relationship Exp
decreases!!

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Day

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
French Fries? No way! I only like...

Tomoko:
I remember I saw my favourite movie
in this cinema a few years ago...

Call in Progress...

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.

Tomoko:
I am hungry now. I want to have some...

Tomoko:
My favourite movie of all time...

No idea. I should have turned it off.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Call in Progress...

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.
It can double the wage for drug dealer

Call in Progress...

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Besides she aslo gives you this.

?

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!

$ -300

$ -500

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
Yesterday I ate my favourite food...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

I don't want to be disturbed
(Shit! Tomoko will be mad...)

1 missed call from
Tomoko

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! Thank you for everything.
I''ll always remember this date!

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Don't worry nothing important
(Shit! Tomoko will be mad...)

Kotomi:
Wow! I will miss you... this is for you... hehe.
(Good Job! She is impressed and  gives you a gift.)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Tomoko:
Stop!!
I don't have the mood right now.

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

1. 82 cm
2. 83 cm
3. 84 cm
4. 85 cm
5. 86 cm

1. 81 cm
2. 82 cm
3. 83 cm
4. 84 cm
5. 85 cm

1. 152 cm
2. 153 cm
3. 154 cm
4. 155 cm
5. 156 cm

1. Saeki
2. Hara
3. Aoi
4. Kudo
5. Takanashi

Kotomi:
Do you remember when we first kiss?

Kotomi:
My birthday is coming...

1. Sept 10
2. Aug 29
3. Feb 19
4. Jul 30
5. Nov 21

Kotomi:
Thanks, you are so considerate...
(State returns to normal)

Kotomi:
Well... why are you giving me this?
(No effect...)

Kotomi:
Do you have anything for me?

Kotomi:
Sorry.
I don't have the mood right now.

Kotomi:
...... can we do something else?

Kotomi:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

Kotomi has a secret little problem.
Whenever she gets nervous she will
fart! You can stimulate her
sensitive spots with a feather.

Hit X to exit

Tomoko's Photos

Tomoko's Portfolio

(You do not have any picture in this folder)

Tomoko Saeki

Simgirls

DVD

@¯Ù­åÈÀ·¤†
òÖÿ»¯·`ÊÙ®!!

î⼤uýǹ

Tomoko Saeki

Disc One

Kotomi's Photos

Kotomi's Portfolio

Hit X to exit

[RIGHT]
[UP/DOWN]
[LEFT]
[SPACE]

Acceleration
Steering
Brake
Nitro Boost

Engine Heat

You are under arrest!

(If you can pay, you can go on with the date, otherwise
you will be staying in jail for a whole day and your date
will be ruined completely)

Pay ticket $500
Go to Jail

Cool! You get away from
the cops and the girl is very
impressed by your skill.

EFFECTS:
Relationship: + 50
Mood: + 60
Condition: Normal

Do you want to rent a car?
Rental Fee: $ 100

Girls love Speed! Drive them to the place fast and safe and they
will be impressed. If you choose to rent the car you can play a
mini driving game that you need to flee from the highway cops.

Yeah
Nah...

HOW to Drive...

Hold the right arrow key to
acclerate; press up/down keys
to steer and avoid crashing into
other cars; Hold space for nitro
to boost up speed, but it will
only last for a few secs before
the engine overheats!

Are you ready to run?
Step on the gas now!
(Press and hold the right arrow key to start game)

(If you don't pay you will be locked in jail for the whole day)

Pay ticket $50
Go to Jail

Cool! You get away from
the cops. Make sure
you do the same thing
during a date.

Do you want to rent a car?
Rental Fee: $10

Girls love Speed! It is a great idea to practice your driving skill
before going on an actual date!

Don't give up!
Keep running for your love!

Cool! You've made it!
You get away from
the cops and arrive
your destination safely.

ActionScript [AS1/AS2]

Frame 1
stage.showMenu = false; var savefile = SharedObject.getLocal("game"); Mouse.hide();
Frame 2
ifFrameLoaded (12441) { gotoAndPlay (5); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 5
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 5
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 6
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 21
if (pop1 < 16000) { setProperty("/d1", _x , -2000); } if (pop1 < 8000) { setProperty("/p1", _x , -2000); } if (pop1 < 4000) { setProperty("/c1", _x , -2000); } if (pop1 < 2000) { setProperty("/m1", _x , -2000); } if (pop2 < 16000) { setProperty("/d2", _x , -2000); } if (pop2 < 8000) { setProperty("/p2", _x , -2000); } if (pop2 < 4000) { setProperty("/c2", _x , -2000); } if (pop2 < 2000) { setProperty("/m2", _x , -2000); } if (pop3 < 16000) { setProperty("/d3", _x , -2000); } if (pop3 < 8000) { setProperty("/p3", _x , -2000); } if (pop3 < 4000) { setProperty("/c3", _x , -2000); } if (pop3 < 2000) { setProperty("/m3", _x , -2000); } if (pop4 < 16000) { setProperty("/d4", _x , -2000); } if (pop4 < 8000) { setProperty("/p4", _x , -2000); } if (pop4 < 4000) { setProperty("/c4", _x , -2000); } if (pop4 < 2000) { setProperty("/m4", _x , -2000); }
Frame 22
if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } temp = pop0; if (0 >= temp) { tellTarget ("/akirafb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (30); }; } else { tellTarget ("/akirafb") { gotoAndStop (31); }; } if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; }
Frame 23
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Instance of Symbol 58 MovieClip "mouse" in Frame 23
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 24
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Instance of Symbol 58 MovieClip "mouse" in Frame 24
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 25
ship = int(ship); ship2 = int(ship2); ship3 = int(ship3); ship4 = int(ship4); if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (175 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (41); } play(); } setProperty("/blood", _width , hp * 1.4);
Instance of Symbol 58 MovieClip "mouse" in Frame 25
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 40
gotoAndStop (25);
Frame 113
if (luck == 0) { gotoAndStop (1016); } if (luck == 1) { gotoAndStop (1015); }
Instance of Symbol 58 MovieClip "mouse" in Frame 114
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 132
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if (((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) or (day == 100)) { week = "TUE"; } else { week = "MON"; }
Frame 168
if ((day >= 10) && (state4 == 1)) { karin_energy = (karin_energy - 10) - random(10); hygiene = (hygiene - 10) - random(5); if ((karin_energy < 40) or (hygiene < 40)) { health = (health - 10) - random(5); } if (karin_energy < 0) { karin_energy = 0; } if (hygiene < 0) { hygiene = 0; } if (health < 0) { health = 0; } ship4 = ship4 + int(((karin_energy + hygiene) + health) / 6); }
Frame 169
stopAllSounds(); if (((day == 19) or (day == 47)) or (day == 75)) { gotoAndStop (1207); } else if (((day == 20) or (day == 48)) or (day == 76)) { gotoAndStop (225); } else if (day == 5) { gotoAndStop (3740); } else if (day == 7) { gotoAndStop (1382); } else if (day == 10) { gotoAndStop (1878); } else if (day == 14) { gotoAndStop (5420); } else if (day == 16) { gotoAndStop (2303); } else if (day == 21) { gotoAndStop (5363); } else if (day == 28) { gotoAndStop (5386); } else if (day == 35) { special = 1; gotoAndStop (2156); } else if (day == 42) { gotoAndStop (5451); } else if (day == 50) { gotoAndStop (3253); } else if (day == 51) { gotoAndStop (3289); } else if (day == 58) { gotoAndStop (5478); } else if (day == 63) { gotoAndStop (1441); } else if ((day == 70) && (state >= 5)) { gotoAndStop (2705); } else if (((day == 78) && (state >= 5)) && (meter4 >= 100)) { gotoAndStop (2542); } else if (((day == 80) && (state >= 5)) && (meter4 >= 120)) { gotoAndStop (2551); } else if (((day == 82) && (state >= 5)) && (meter4 >= 140)) { gotoAndStop (2565); } else if ((day == 84) && (meter4 >= 140)) { gotoAndStop (3105); } else if (((day == 88) && (state >= 5)) && (meter4 >= 140)) { gotoAndStop (3333); } else if (day == 91) { gotoAndStop (1412); } else if ((day == 93) && (meter4 >= 160)) { gotoAndStop (3149); } else if (((day == 96) && (bitchfight == 3)) && (state3 == 9)) { bitchfight = 4; gotoAndStop (2632); } else if (day == 98) { gotoAndStop (5342); } else if (day == 100) { gotoAndStop (3254); } else { gotoAndStop (25); }
Frame 174
if (msfukoma == 1) { setProperty("/crown3", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 3) { setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 4) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); } else if (msfukoma == 0) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); }
Instance of Symbol 58 MovieClip "mouse" in Frame 174
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 204
gotoAndStop (175);
Frame 357
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 445
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 474
gotoAndStop (445);
Frame 504
gotoAndStop (445);
Frame 534
gotoAndStop (445);
Frame 558
stop(); if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (11); }; }
Frame 559
if (model == 1) { setProperty("/ami", _x , 300); } else if (model == 2) { setProperty("/karin", _x , 300); } else if (model == 3) { setProperty("/kotomi", _x , 300); } else if (model == 4) { setProperty("/tomoko", _x , 300); }
Frame 579
stop(); if (120 < s1) { s1 = 130; } if (250 < p1) { p1 = 250; } if (180 < l1) { l1 = 170; } if (160 < s2) { s2 = 160; } if (140 < p2) { p2 = 140; } if (250 < l2) { l2 = 250; } if (190 < s3) { s3 = 190; } if (180 < p3) { p3 = 180; } if (180 < l3) { l3 = 180; } if (250 < s4) { s4 = 250; } if (150 < p4) { p4 = 150; } if (150 < l4) { l4 = 150; } if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (10); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 590
if (model == 1) { tellTarget ("/super") { gotoAndStop (8); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 591
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 592
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 593
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 594
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 620
gotoAndStop (741);
Frame 622
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } if (model == 1) { tellTarget ("/super") { gotoAndStop (8); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 660
pop5 = pop5 - popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 682
if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); }
Frame 683
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (11); }; }
Frame 719
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } pop5 = pop5 - popadd; if (model == 1) { pop1 = pop1 + popadd; } else if (model == 2) { pop2 = pop2 + popadd; } else if (model == 3) { pop3 = pop3 + popadd; } else if (model == 4) { pop4 = pop4 + popadd; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 740
if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); }
Frame 745
hp = hp - 25;
Frame 772
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } tellTarget ("/super") { gotoAndStop (6); };
Frame 793
if (sch1 == "Fan Club") { tellTarget ("/ami shield") { gotoAndStop (2); }; } else { tellTarget ("/ami shield") { gotoAndStop (1); }; } if (sch2 == "Fan Club") { tellTarget ("/karin shield") { gotoAndStop (2); }; } else { tellTarget ("/karin shield") { gotoAndStop (1); }; } if (sch3 == "Fan Club") { tellTarget ("/kotomi shield") { gotoAndStop (2); }; } else { tellTarget ("/kotomi shield") { gotoAndStop (1); }; } if (sch4 == "Fan Club") { tellTarget ("/tomoko shield") { gotoAndStop (2); }; } else { tellTarget ("/tomoko shield") { gotoAndStop (1); }; }
Frame 802
luck = random(day); if ((20 >= luck) && (pop5 < 30000)) { play(); } else if ((((pop1 + pop2) + pop3) + pop4) < 8000) { gotoAndPlay (822); } else { luck = random(10); if (7 >= luck) { gotoAndPlay (822); } else { gotoAndStop (890); } }
Frame 803
popadd = day * 37; pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 821
if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); }
Frame 822
if (sch1 == "Fan Club") { popadd = 0; } else { popadd = int((pop5 * 7) / p1); if (pop1 < popadd) { popadd = pop1; } }
Frame 829
pop1 = pop1 - popadd; if (pop1 < 0) { pop1 = 0; } if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 839
if (sch2 == "Fan Club") { popadd = int((pop5 * 3.5) / p2); if (pop2 < popadd) { popadd = pop2; } } else { popadd = int((pop5 * 7) / p2); if (pop2 < popadd) { popadd = pop2; } }
Frame 846
pop2 = pop2 - popadd; if (pop2 < 0) { pop2 = 0; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 856
if (sch3 == "Fan Club") { popadd = int((pop5 * 3.5) / p3); if (pop3 < popadd) { popadd = pop3; } } else { popadd = int((pop5 * 7) / p3); if (pop3 < popadd) { popadd = pop3; } }
Frame 862
pop3 = pop3 - popadd; if (pop3 < 0) { pop3 = 0; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 872
if (sch4 == "Fan Club") { popadd = int((pop5 * 3.5) / p4); if (pop4 < popadd) { popadd = pop4; } } else { popadd = int((pop5 * 7) / p4); if (pop4 < popadd) { popadd = pop4; } }
Frame 878
pop4 = pop4 - popadd; if (pop4 < 0) { pop4 = 0; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 888
if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); }
Instance of Symbol 58 MovieClip "mouse" in Frame 891
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 920
gotoAndStop (891);
Frame 951
gotoAndStop (891);
Instance of Symbol 58 MovieClip "mouse" in Frame 953
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 962
gotoAndStop (953);
Instance of Symbol 58 MovieClip "mouse" in Frame 969
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1008
gotoAndStop (969);
Frame 1015
ship2 = ship2 - 50;
Frame 1016
ship = ship - 50;
Instance of Symbol 58 MovieClip "mouse" in Frame 1017
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1019
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1023
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Instance of Symbol 58 MovieClip "mouse" in Frame 1023
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1024
if (mind == 1) { setProperty("/scouter", _x , -500); } if (gift1 == 1) { setProperty("/eye", _x , -500); } if (gift2 == 1) { setProperty("/fragance", _x , -500); } if (gift3 == 1) { setProperty("/knuckle", _x , -500); } if (gift4 == 1) { setProperty("/time", _x , -500); knmax = 300; } if (gift5 == 1) { setProperty("/fitness", _x , -500); } if (gift6 == 1) { setProperty("/fashion", _x , -500); } if (special >= 1) { setProperty("/neck", _x , -500); } if (goldbelt == 1) { setProperty("/belt", _x , -500); } if (trophy == 1) { setProperty("/trop", _x , -500); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1025
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1134
if (state5 == 1) { state5 = 2; level5 = "Good friend"; gotoAndStop (1143); } else if (state5 == 2) { state5 = 3; level5 = "Close friend"; gotoAndStop (1144); } else if (state5 == 3) { state5 = 4; level5 = "Girlfriend"; gotoAndStop (1145); } else if (state5 == 4) { state5 = 5; level5 = "Lover"; gotoAndStop (1146); }
Frame 1154
gotoAndStop (1039);
Frame 1158
startDrag ("/mouse", true);
Frame 1192
stop();
Frame 1202
stopAllSounds();
Frame 1207
startDrag ("/mouse", true);
Frame 1276
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 1285
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1339
stopAllSounds();
Frame 1365
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 1382
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1412
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1416
score1 = (s1 + p1) + int(pop1 / 50); score3 = (s3 + p3) + int(pop3 / 50); score4 = (s4 + p4) + int(pop4 / 50);
Frame 1558
stop();
Frame 1669
stopAllSounds();
Frame 1878
stopAllSounds();
Instance of Symbol 58 MovieClip "mouse" in Frame 1878
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1895
stopAllSounds();
Frame 1896
tellTarget ("/lock") { gotoAndPlay ("hit3"); };
Frame 1923
stop();
Frame 1946
stopAllSounds();
Frame 1965
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 2023
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2123
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2126
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2156
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 2228
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2258
stop();
Frame 2867
stopAllSounds();
Frame 2907
if (school == 104) { nextFrame(); }
Frame 2908
stop();
Frame 2993
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 2994
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3079
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3253
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3423
stopAllSounds();
Frame 3633
stop();
Frame 3649
stopAllSounds();
Instance of Symbol 58 MovieClip "mouse" in Frame 3662
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3707
stop();
Frame 3769
startDrag ("/mouse", true); stop(); stop();
Frame 3771
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3772
gotoAndPlay (3771);
Frame 3773
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3774
gotoAndPlay (3773);
Frame 3776
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3777
gotoAndPlay (3776);
Frame 3778
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3779
gotoAndPlay (3778);
Frame 3781
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3787
gotoAndPlay (3781);
Frame 3788
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3794
gotoAndPlay (3788);
Frame 3799
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3805
gotoAndPlay (3799);
Frame 3808
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3813
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3820
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3828
gotoAndPlay (3808);
Frame 3830
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3830
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3831
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3950); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3950); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3833
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3835
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3839
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3841
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3843
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3950); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3950); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3846
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3848
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3849
gotoAndPlay (3831);
Frame 3882
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 3949
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3949
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3996
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3996
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3998
if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3998
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3999
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4118); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4118); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4001
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4003
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4007
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4009
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4011
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4118); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4118); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4014
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4016
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4017
gotoAndPlay (3999);
Frame 4050
wage = wage + (high * 10); if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4115
if (hostage == 0) { gotoAndStop (4116); } else { gotoAndStop (4117); }
Instance of Symbol 58 MovieClip "mouse" in Frame 4116
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4117
stop();
Frame 4118
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); }
Frame 4162
if (hostage == 0) { gotoAndStop (4163); } else { gotoAndStop (4164); }
Instance of Symbol 58 MovieClip "mouse" in Frame 4163
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4164
stop();
Frame 4166
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4166
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4167
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4286); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4286); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4169
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4171
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4175
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4177
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4179
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4286); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4286); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4182
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4184
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4185
gotoAndPlay (4167);
Frame 4218
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4285
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4285
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4332
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4332
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4334
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4334
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4335
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4455); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4455); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4337
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4339
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4343
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4345
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4347
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4455); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4455); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4350
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4352
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4353
gotoAndPlay (4335);
Frame 4386
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4453
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4453
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4501
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4501
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4503
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4503
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4504
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4624); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4624); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4506
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4508
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4512
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4514
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4516
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4624); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4624); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4519
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4521
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4522
gotoAndPlay (4504);
Frame 4555
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4622
_quality = "HIGH"; gotoAndStop (2835);
Instance of Symbol 58 MovieClip "mouse" in Frame 4622
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4670
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4670
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4672
startDrag ("/mouse", true); x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Instance of Symbol 58 MovieClip "mouse" in Frame 4672
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4684
stop();
Frame 4685
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 4732
if (choice == 0) { gotoAndPlay (4735); } else { gotoAndPlay (4733); }
Frame 4733
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (4746); } if (x1 >= 585) { gotoAndPlay (4776); } if (x2 >= 548) { gotoAndPlay (4776); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 4734
gotoAndPlay (4733);
Frame 4735
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (4746); } if (x1 >= 585) { gotoAndPlay (4776); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 4736
gotoAndPlay (4735);
Frame 4775
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (4807); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (4807); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (4807); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (4807); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (4807); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (4809); }
Frame 4806
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (4810); } else { chadd = 5; stadd = 5; gotoAndStop (4808); }
Instance of Symbol 58 MovieClip "mouse" in Frame 4811
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4814
popadd = int((s1 / p3) * 500); pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4965); } popadd = int((s3 / p1) * 500); pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4966); }
Frame 4820
gotoAndPlay (4811);
Frame 4824
popadd = int((s1 / p2) * 500); pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4965); } popadd = int((s2 / p1) * 500); pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4964); }
Frame 4830
gotoAndPlay (4821);
Frame 4834
popadd = int((s1 / p4) * 500); pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4965); } popadd = int((s4 / p1) * 500); pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4963); }
Frame 4840
gotoAndPlay (4831);
Frame 4844
popadd = int((s2 / p4) * 500); pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4964); } popadd = int((s4 / p2) * 500); pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4963); }
Frame 4850
gotoAndPlay (4841);
Frame 4854
popadd = int((s2 / p3) * 500); pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4964); } popadd = int((s3 / p2) * 500); pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4966); }
Frame 4860
gotoAndPlay (4851);
Frame 4864
popadd = int((s4 / p3) * 500); pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4963); } popadd = int((s3 / p4) * 500); pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4966); }
Frame 4870
gotoAndPlay (4861);
Frame 4874
popadd = int((s4 / 130) * 500); pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4963); } popadd = int((150 / p4) * 500); pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4962); }
Frame 4880
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = int((150 / p4) * 2000); pop4 = pop4 - popadd; p4 = p4 - 20; if (p4 < 1) { p4 = 1; } gotoAndPlay (5131); } else { gotoAndPlay (4871); }
Frame 4884
popadd = int((s3 / 130) * 500); pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4966); } popadd = int((150 / p3) * 500); pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4962); }
Frame 4890
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = int((150 / p3) * 1000); pop3 = pop3 - popadd; p3 = p3 - 20; if (p3 < 1) { p3 = 1; } gotoAndPlay (5131); } else { gotoAndPlay (4881); }
Frame 4894
popadd = int((s2 / 130) * 500); pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4964); } popadd = int((150 / p2) * 500); pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4962); }
Frame 4900
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = int((150 / p2) * 2000); pop2 = pop2 - popadd; p2 = p2 - 20; if (p2 < 1) { p2 = 1; } gotoAndPlay (5131); } else { gotoAndPlay (4891); }
Frame 4904
popadd = int((s1 / 130) * 500); pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4965); } popadd = int((150 / p1) * 500); pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4962); }
Frame 4910
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = int((150 / p1) * 2000); pop1 = pop1 - popadd; p1 = p1 - 20; if (p1 < 1) { p1 = 1; } gotoAndPlay (5131); } else { gotoAndPlay (4901); }
Frame 4914
popadd = int((s1 / 200) * 500); pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4965); } popadd = int((200 / p1) * 500); pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4961); }
Frame 4920
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = int((200 / p1) * 2000); pop1 = pop1 - popadd; if (l1 >= 10) { l1 = l1 - 10; } gotoAndPlay (5168); } else { gotoAndPlay (4911); }
Frame 4924
popadd = int((s2 / 200) * 500); pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4964); } popadd = int((200 / p2) * 500); pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4961); }
Frame 4930
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = int((200 / p2) * 2000); pop2 = pop2 - popadd; if (l2 >= 10) { l2 = l2 - 10; } gotoAndPlay (5168); } else { gotoAndPlay (4921); }
Frame 4934
popadd = int((s3 / 200) * 500); pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4966); } popadd = int((200 / p3) * 500); pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4961); }
Frame 4940
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = int((200 / p3) * 1000); pop3 = pop3 - popadd; if (l3 >= 10) { l3 = l3 - 10; } gotoAndPlay (5168); } else { gotoAndPlay (4931); }
Frame 4944
popadd = int((s4 / 200) * 500); pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4963); } popadd = int((200 / p4) * 500); pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4961); }
Frame 4950
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = int((200 / p4) * 2000); pop4 = pop4 - popadd; if (l4 >= 10) { l4 = l4 - 10; } gotoAndPlay (5168); } else { gotoAndPlay (4941); }
Frame 4954
popadd = 375; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4962); } popadd = 769; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4961); }
Frame 4960
luck = random(100); if ((15 >= luck) and (count < 5)) { count = count + 1; popadd = 3076; pop5 = pop5 - popadd; gotoAndPlay (5168); } else if ((25 >= luck) and (countt < 4)) { countt = countt + 1; popadd = 1500; pop0 = pop0 - popadd; gotoAndPlay (5131); } else { gotoAndPlay (4951); }
Frame 4967
tellTarget ("/super") { gotoAndStop (8); };
Frame 5003
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (5247); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (5247); } else { gotoAndPlay (5205); }
Frame 5004
tellTarget ("/super") { gotoAndStop (9); };
Frame 5040
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (5247); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (5247); } else { gotoAndPlay (5205); }
Frame 5041
tellTarget ("/super") { gotoAndStop (10); };
Frame 5077
gotoAndPlay (5205);
Frame 5078
tellTarget ("/super") { gotoAndStop (11); };
Frame 5130
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (5247); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (5247); } else { gotoAndPlay (5226); }
Frame 5131
tellTarget ("/super") { gotoAndStop (12); };
Frame 5167
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (5247); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (5247); } else { gotoAndPlay (5226); }
Frame 5168
tellTarget ("/super") { gotoAndStop (13); };
Frame 5204
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (5247); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (5247); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (5247); } else { gotoAndPlay (5226); }
Frame 5225
if (pop0 < 0) { pop0 = 0; } else if (pop1 < 0) { pop1 = 0; } else if (pop2 < 0) { pop2 = 0; } else if (pop3 < 0) { pop3 = 0; } else if (pop4 < 0) { pop4 = 0; } else if (pop5 < 0) { pop5 = 0; } if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { gotoAndPlay (4821); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4811); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { gotoAndPlay (4831); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { gotoAndPlay (4901); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { gotoAndPlay (4911); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4851); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { gotoAndPlay (4841); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { gotoAndPlay (4891); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { gotoAndPlay (4921); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4861); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4881); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4931); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { gotoAndPlay (4871); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { gotoAndPlay (4941); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { gotoAndPlay (4951); }
Frame 5246
if (pop0 < 0) { pop0 = 0; } else if (pop1 < 0) { pop1 = 0; } else if (pop2 < 0) { pop2 = 0; } else if (pop3 < 0) { pop3 = 0; } else if (pop4 < 0) { pop4 = 0; } else if (pop5 < 0) { pop5 = 0; } if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { gotoAndPlay (4821); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4811); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { gotoAndPlay (4831); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { gotoAndPlay (4901); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { gotoAndPlay (4911); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4851); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { gotoAndPlay (4841); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { gotoAndPlay (4891); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { gotoAndPlay (4921); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4861); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4881); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4931); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { gotoAndPlay (4871); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { gotoAndPlay (4941); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { gotoAndPlay (4951); }
Frame 5267
if (pop3 < 0) { pop3 = 0; } if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4861); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4811); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4851); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4881); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4931); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5286
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5363
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5386
startDrag ("/mouse", true);
Frame 5420
startDrag ("/mouse", true);
Frame 5451
startDrag ("/mouse", true);
Frame 5478
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 5505
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5531
if ((tool == 0) or (spoton == 0)) { tellTarget ("/head") { gotoAndPlay ("normal"); }; pleasure = pleasure - 0.5; } if (tool == 0) { round = random(10); if (round == 0) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("charm"); }; } else if (round == 1) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; } else if (round == 2) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("love"); }; } else if (round == 3) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; } }
Frame 5559
gotoAndPlay (5505);
Frame 5560
startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (1); }; if (tool == 4) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 5560
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5561
round = random(10); if (5 < round) { tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Frame 5569
gotoAndStop (5560);
Instance of Symbol 58 MovieClip "mouse" in Frame 5591
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5617
if ((tool == 0) or (spoton == 0)) { tellTarget ("/head") { gotoAndPlay ("normal"); }; pleasure = pleasure - 0.5; } if (tool == 0) { round = random(10); if (round == 0) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("charm"); }; } else if (round == 1) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; } else if (round == 2) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("love"); }; } else if (round == 3) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; } }
Frame 5645
gotoAndPlay (5591);
Frame 5875
gotoAndPlay (5591);
Frame 5876
if ((hygiene < 75) and (hygiene >= 50)) { setProperty("/lightdirt", _x , 190); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } else if ((hygiene < 50) and (hygiene >= 25)) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , 188); setProperty("/superdirt", _x , -1000); } else if (hygiene < 25) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , 189); } else { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } if ((health < 50) and (0 < health)) { setProperty("/sick", _x , 226.3); } else if (health >= 50) { setProperty("/sick", _x , -1000); } else { gotoAndStop (5881); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5876
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5877
stop();
Frame 5982
stop();
Frame 6017
startDrag ("/mouse", true);
Frame 6018
startDrag ("/mouse", true);
Frame 6024
gotoAndStop (6018);
Frame 6082
stop();
Frame 6089
gotoAndStop (6018);
Frame 6091
gotoAndStop (6018);
Instance of Symbol 58 MovieClip "mouse" in Frame 6095
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6101
gotoAndStop (6095);
Frame 6159
stop();
Frame 6164
gotoAndStop (6095);
Frame 6166
gotoAndStop (6095);
Frame 6168
gotoAndStop (6095);
Frame 6172
gotoAndStop (6095);
Frame 6195
gotoAndStop (6170);
Frame 6220
gotoAndStop (6170);
Frame 6245
gotoAndStop (6170);
Instance of Symbol 58 MovieClip "mouse" in Frame 6246
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6259
gotoAndStop (6246);
Frame 6265
gotoAndStop (6246);
Frame 6267
gotoAndStop (6246);
Frame 6325
stop();
Frame 6330
gotoAndStop (6246);
Frame 6332
gotoAndStop (6246);
Frame 6334
gotoAndStop (6246);
Frame 6338
gotoAndStop (6246);
Frame 6361
gotoAndStop (6336);
Frame 6386
gotoAndStop (6336);
Frame 6411
gotoAndStop (6336);
Instance of Symbol 58 MovieClip "mouse" in Frame 6412
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6418
gotoAndStop (6412);
Frame 6422
gotoAndStop (6412);
Frame 6425
gotoAndStop (6412);
Frame 6431
gotoAndStop (6412);
Frame 6433
gotoAndStop (6412);
Frame 6435
gotoAndStop (6412);
Frame 6437
gotoAndStop (6412);
Frame 6439
gotoAndStop (6412);
Frame 6505
gotoAndStop (6412);
Frame 6527
gotoAndStop (6502);
Frame 6552
gotoAndStop (6502);
Frame 6577
gotoAndStop (6502);
Frame 6579
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 58 MovieClip "mouse" in Frame 6579
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6585
gotoAndStop (6579);
Frame 6590
gotoAndStop (6579);
Frame 6592
gotoAndStop (6579);
Frame 6598
gotoAndStop (6579);
Frame 6600
gotoAndStop (6579);
Frame 6602
gotoAndStop (6579);
Frame 6604
gotoAndStop (6579);
Frame 6606
gotoAndStop (6579);
Frame 6608
gotoAndStop (6579);
Frame 6612
gotoAndStop (6579);
Frame 6633
stop();
Frame 6634
gotoAndStop (6579);
Frame 6672
gotoAndStop (6579);
Frame 6694
gotoAndStop (6669);
Frame 6719
gotoAndStop (6669);
Frame 6744
gotoAndStop (6669);
Instance of Symbol 58 MovieClip "mouse" in Frame 6746
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6752
gotoAndStop (6746);
Frame 6810
stop();
Frame 6815
gotoAndStop (6746);
Frame 6817
gotoAndStop (6746);
Frame 6819
gotoAndStop (6746);
Frame 6823
gotoAndStop (6746);
Frame 6846
gotoAndStop (6821);
Frame 6871
gotoAndStop (6821);
Frame 6896
gotoAndStop (6821);
Instance of Symbol 58 MovieClip "mouse" in Frame 6897
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6910
gotoAndStop (6897);
Frame 6916
gotoAndStop (6897);
Frame 6918
gotoAndStop (6897);
Frame 6976
stop();
Frame 6981
gotoAndStop (6897);
Frame 6983
gotoAndStop (6897);
Frame 6985
gotoAndStop (6897);
Frame 6989
gotoAndStop (6897);
Frame 7012
gotoAndStop (6987);
Frame 7037
gotoAndStop (6987);
Frame 7062
gotoAndStop (6987);
Instance of Symbol 58 MovieClip "mouse" in Frame 7063
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7069
gotoAndStop (7063);
Frame 7073
gotoAndStop (7063);
Frame 7076
gotoAndStop (7063);
Frame 7082
gotoAndStop (7063);
Frame 7084
gotoAndStop (7063);
Frame 7086
gotoAndStop (7063);
Frame 7088
gotoAndStop (7063);
Frame 7090
gotoAndStop (7063);
Frame 7156
gotoAndStop (7063);
Frame 7178
gotoAndStop (7153);
Frame 7203
gotoAndStop (7153);
Frame 7228
gotoAndStop (7153);
Frame 7230
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7230
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7236
gotoAndStop (7230);
Frame 7241
gotoAndStop (7230);
Frame 7243
gotoAndStop (7230);
Frame 7249
gotoAndStop (7230);
Frame 7251
gotoAndStop (7230);
Frame 7253
gotoAndStop (7230);
Frame 7255
gotoAndStop (7230);
Frame 7257
gotoAndStop (7230);
Frame 7259
gotoAndStop (7230);
Frame 7263
gotoAndStop (7230);
Frame 7284
stop();
Frame 7285
gotoAndStop (7230);
Frame 7323
gotoAndStop (7230);
Frame 7345
gotoAndStop (7320);
Frame 7370
gotoAndStop (7320);
Frame 7395
gotoAndStop (7320);
Instance of Symbol 58 MovieClip "mouse" in Frame 7397
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7398
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7401
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7405
gotoAndStop (7401);
Frame 7560
gotoAndStop (7401);
Instance of Symbol 58 MovieClip "mouse" in Frame 7561
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7565
gotoAndStop (7561);
Frame 7720
gotoAndStop (7561);
Instance of Symbol 58 MovieClip "mouse" in Frame 7721
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7727
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7729
onClipEvent (load) { Mouse.hide(); startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7750
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7751
stopAllSounds();
Frame 7752
stopAllSounds();
Frame 7753
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 1000) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 7753
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7769
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7776
stop();
Frame 7802
stopAllSounds();
Frame 7952
if (kiss == 1) { gotoAndPlay (7953); } else { gotoAndStop (7753); }
Frame 8012
stop();
Frame 8021
gotoAndStop (7753);
Frame 8043
gotoAndStop (7769);
Frame 8068
gotoAndStop (7769);
Frame 8093
gotoAndStop (7769);
Frame 8094
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8094
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8110
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 8117
stop();
Frame 8143
stopAllSounds();
Frame 8293
if (kiss == 1) { gotoAndPlay (8294); } else { gotoAndStop (8094); }
Frame 8353
stop();
Frame 8362
gotoAndStop (8094);
Frame 8384
gotoAndStop (8110);
Frame 8409
gotoAndStop (8110);
Frame 8434
gotoAndStop (8110);
Frame 8448
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8448
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8471
stop();
Frame 8497
stopAllSounds();
Frame 8647
if (kiss == 1) { gotoAndPlay (8648); } else { gotoAndStop (8448); }
Frame 8707
stop();
Frame 8716
gotoAndStop (8448);
Frame 8738
gotoAndStop (8464);
Frame 8763
gotoAndStop (8464);
Frame 8788
gotoAndStop (8464);
Frame 8801
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8801
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8824
stop();
Frame 8850
stopAllSounds();
Frame 9000
if (kiss == 1) { gotoAndPlay (9001); } else { gotoAndStop (8801); }
Frame 9060
stop();
Frame 9069
gotoAndStop (8801);
Frame 9091
gotoAndStop (8817);
Frame 9116
gotoAndStop (8817);
Frame 9141
gotoAndStop (8817);
Frame 9154
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9154
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9177
stop();
Frame 9203
stopAllSounds();
Frame 9353
if (kiss == 1) { gotoAndPlay (9354); } else { gotoAndStop (9154); }
Frame 9413
stop();
Frame 9422
gotoAndStop (9154);
Frame 9444
gotoAndStop (9170);
Frame 9469
gotoAndStop (9170);
Frame 9494
gotoAndStop (9170);
Frame 9507
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9507
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9530
stop();
Frame 9556
stopAllSounds();
Frame 9706
if (kiss == 1) { gotoAndPlay (9707); } else { gotoAndStop (9507); }
Frame 9766
stop();
Frame 9775
gotoAndStop (9507);
Frame 9797
gotoAndStop (9523);
Frame 9822
gotoAndStop (9523);
Frame 9847
gotoAndStop (9523);
Instance of Symbol 58 MovieClip "mouse" in Frame 9860
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9861
stopAllSounds();
Frame 9862
stopAllSounds();
Frame 9863
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9863
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9879
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 9886
stop();
Frame 9912
stopAllSounds();
Frame 10062
if (kiss2 == 1) { gotoAndPlay (10063); } else { gotoAndStop (9863); }
Frame 10122
stop();
Frame 10131
gotoAndStop (9863);
Frame 10153
gotoAndStop (9879);
Frame 10178
gotoAndStop (9879);
Frame 10203
gotoAndStop (9879);
Frame 10216
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 10216
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 10232
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 10239
stop();
Frame 10265
stopAllSounds();
Frame 10415
if (kiss2 == 1) { gotoAndPlay (10416); } else { gotoAndStop (10216); }
Frame 10475
stop();
Frame 10484
gotoAndStop (10216);
Frame 10506
gotoAndStop (10232);
Frame 10531
gotoAndStop (10232);
Frame 10556
gotoAndStop (10232);
Frame 10569
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 10569
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 10585
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 10592
stop();
Frame 10618
stopAllSounds();
Frame 10768
if (kiss2 == 1) { gotoAndPlay (10769); } else { gotoAndStop (10569); }
Frame 10828
stop();
Frame 10837
gotoAndStop (10569);
Frame 10859
gotoAndStop (10585);
Frame 10884
gotoAndStop (10585);
Frame 10909
gotoAndStop (10585);
Frame 10922
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 10922
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 10938
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 10945
stop();
Frame 10971
stopAllSounds();
Frame 11121
if (kiss2 == 1) { gotoAndPlay (11122); } else { gotoAndStop (10922); }
Frame 11181
stop();
Frame 11190
gotoAndStop (10922);
Frame 11212
gotoAndStop (10938);
Frame 11237
gotoAndStop (10938);
Frame 11262
gotoAndStop (10938);
Frame 11275
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (11475); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 11275
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 11285
gotoAndStop (11275);
Frame 11298
stop();
Frame 11324
stopAllSounds();
Frame 11474
stopAllSounds(); gotoAndStop (11275);
Frame 11534
stop();
Frame 11535
gotoAndStop (11275);
Frame 11543
gotoAndStop (11275);
Frame 11565
gotoAndStop (11291);
Frame 11590
gotoAndStop (11291);
Frame 11615
gotoAndStop (11291);
Frame 11616
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood < 300) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (11816); } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 11616
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 11626
gotoAndStop (11616);
Frame 11639
stop();
Frame 11665
stopAllSounds();
Frame 11815
stopAllSounds(); gotoAndStop (11616);
Frame 11875
stop();
Frame 11876
gotoAndStop (11616);
Frame 11884
gotoAndStop (11616);
Frame 11906
gotoAndStop (11632);
Frame 11931
gotoAndStop (11632);
Frame 11956
gotoAndStop (11632);
Frame 11957
Mouse.show();
Frame 11958
if (fart >= 5) { fart = 0; gotoAndPlay (11993); }
Frame 11992
gotoAndPlay (11958);
Frame 12009
gotoAndPlay (11958);
Frame 12010
startDrag ("/feather", true);
Frame 12011
Mouse.show();
Frame 12012
Mouse.show();
Frame 12013
Mouse.show();
Frame 12014
Mouse.show();
Frame 12015
Mouse.show();
Frame 12023
gotoAndStop (7730);
Frame 12025
Mouse.show();
Frame 12033
gotoAndStop (7730);
Frame 12035
Mouse.show();
Frame 12043
gotoAndStop (7730);
Frame 12045
Mouse.show();
Frame 12053
gotoAndStop (7730);
Frame 12056
Mouse.show();
Frame 12064
gotoAndStop (7739);
Frame 12066
Mouse.show();
Frame 12074
gotoAndStop (7739);
Frame 12076
Mouse.show();
Frame 12084
gotoAndStop (7739);
Frame 12086
Mouse.show();
Frame 12095
gotoAndStop (7739);
Frame 12096
Mouse.show();
Frame 12104
gotoAndStop (7733);
Frame 12106
Mouse.show();
Frame 12114
gotoAndStop (7733);
Frame 12116
Mouse.show();
Frame 12124
gotoAndStop (7733);
Frame 12126
Mouse.show();
Frame 12134
gotoAndStop (7733);
Frame 12135
Mouse.show();
Frame 12193
gotoAndStop (7736);
Frame 12195
Mouse.show();
Frame 12253
gotoAndStop (7736);
Frame 12255
Mouse.show();
Frame 12313
gotoAndStop (7736);
Frame 12315
Mouse.show();
Frame 12374
gotoAndStop (7736);
Instance of Symbol 58 MovieClip "mouse" in Frame 12375
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12419
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12431
Mouse.show(); if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 12432
stop();
Instance of Symbol 7778 MovieClip "mainStars" in Frame 12434
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 7781 MovieClip "mainGround" in Frame 12434
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 7791 MovieClip "spaceship" in Frame 12434
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 10; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 7794 MovieClip "enemy1" in Frame 12434
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12435); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7794 MovieClip "car2" in Frame 12434
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12435); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7794 MovieClip "car3" in Frame 12434
onClipEvent (load) { function reset() { this._x = random(300) + 2000; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12435); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7797 MovieClip "police" in Frame 12434
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("gameOver"); } else if (this._x < -600) { _root.gotoAndStop("pass"); } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7794 MovieClip "enemy2" in Frame 12434
onClipEvent (load) { function reset() { this._x = random(500) + 2400; this._y = random(100) + 100; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12435); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 8 MovieClip "nitro" in Frame 12434
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12434
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12435
stop();
Frame 12436
stopAllSounds();
Frame 12437
stopAllSounds();
Instance of Symbol 8 MovieClip "nitro" in Frame 12439
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 7778 MovieClip "mainStars" in Frame 12441
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 7781 MovieClip "mainGround" in Frame 12441
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 7791 MovieClip "spaceship" in Frame 12441
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 7794 MovieClip "enemy1" in Frame 12441
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12442); } }
Instance of Symbol 7794 MovieClip "car2" in Frame 12441
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12442); } }
Instance of Symbol 7794 MovieClip "car3" in Frame 12441
onClipEvent (load) { function reset() { this._x = random(300) + 2000; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12442); } }
Instance of Symbol 7797 MovieClip "police" in Frame 12441
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } else if (this._x < -600) { if (_root.promchoice == 0) { _root.gotoAndStop("pas"); } else { _root.gotoAndStop("success"); } } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } }
Instance of Symbol 7794 MovieClip "enemy2" in Frame 12441
onClipEvent (load) { function reset() { this._x = random(500) + 2400; this._y = random(100) + 100; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12442); } }
Instance of Symbol 8 MovieClip "nitro" in Frame 12441
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12441
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12442
stop();
Frame 12443
stopAllSounds();
Frame 12444
stopAllSounds();
Instance of Symbol 8 MovieClip "nitro" in Frame 12446
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 12448
stopAllSounds();
Frame 12449
stopAllSounds();
Symbol 22 Button
on (release) { getURL ("http://www.simgirls.org", "_top"); }
Symbol 40 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; age = mySO.data.age; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; pop3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; pop2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; pop5 = mySO.data.pop5; pop0 = mySO.data.pop0; xxx = mySO.data.xxx; week = mySO.data.week; luck = mySO.data.luck; temp = mySO.data.temp; temp2 = mySO.data.temp2; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; event = mySO.data.event; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; forest2 = mySO.data.forest2; gold2 = mySO.data.gold2; beach2 = mySO.data.beach2; blue2 = mySO.data.blue2; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; album1 = mySO.data.album1; album2 = mySO.data.album2; album3 = mySO.data.album3; album4 = mySO.data.album4; meter1 = mySO.data.meter1; meter2 = mySO.data.meter2; meter3 = mySO.data.meter3; meter4 = mySO.data.meter4; stopAllSounds(); gotoAndStop (1039); } }
Symbol 44 Button
on (press) { gotoAndStop (6); }
Symbol 46 MovieClip Frame 129
gotoAndPlay (29);
Symbol 58 MovieClip Frame 1
stop();
Symbol 74 Button
on (release) { style = 1; gotoAndStop (23); }
Symbol 77 Button
on (release) { style = 2; gotoAndStop (23); }
Symbol 78 Button
on (release) { style = 3; gotoAndStop (23); }
Symbol 79 Button
on (release) { style = 4; gotoAndStop (23); }
Symbol 104 MovieClip Frame 20
gotoAndPlay (1);
Symbol 104 MovieClip Frame 24
gotoAndPlay (1);
Symbol 104 MovieClip Frame 70
gotoAndPlay (1);
Symbol 104 MovieClip Frame 74
gotoAndPlay (1);
Symbol 104 MovieClip Frame 78
gotoAndPlay (1);
Symbol 104 MovieClip Frame 100
gotoAndPlay (1);
Symbol 104 MovieClip Frame 162
stop();
Symbol 116 MovieClip Frame 9
gotoAndPlay (1);
Symbol 116 MovieClip Frame 14
gotoAndPlay (1);
Symbol 116 MovieClip Frame 59
gotoAndPlay (1);
Symbol 116 MovieClip Frame 63
gotoAndPlay (1);
Symbol 116 MovieClip Frame 67
gotoAndPlay (1);
Symbol 116 MovieClip Frame 91
gotoAndPlay (1);
Symbol 116 MovieClip Frame 150
stop();
Symbol 124 MovieClip Frame 9
gotoAndPlay (1);
Symbol 124 MovieClip Frame 14
gotoAndPlay (1);
Symbol 124 MovieClip Frame 59
gotoAndPlay (1);
Symbol 124 MovieClip Frame 63
gotoAndPlay (1);
Symbol 124 MovieClip Frame 67
gotoAndPlay (1);
Symbol 124 MovieClip Frame 91
gotoAndPlay (1);
Symbol 124 MovieClip Frame 150
stop();
Symbol 133 MovieClip Frame 9
gotoAndPlay (1);
Symbol 133 MovieClip Frame 14
gotoAndPlay (1);
Symbol 133 MovieClip Frame 59
gotoAndPlay (1);
Symbol 133 MovieClip Frame 63
gotoAndPlay (1);
Symbol 133 MovieClip Frame 67
gotoAndPlay (1);
Symbol 133 MovieClip Frame 91
gotoAndPlay (1);
Symbol 133 MovieClip Frame 150
stop();
Symbol 134 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; damage = 1500 / st; hitq = st; hitw = st * 45; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 15; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 10; stopz = 5; resumez = 7; wage = 150; gotoAndStop (3830); }
Symbol 136 Button
on (release) { hostage = 0; gotoAndStop (3998); }
Symbol 137 Button
on (release) { enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 16; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; wage = 1000; hostage = 0; gotoAndStop (4166); }
Symbol 138 Button
on (release) { enemyhp = 3000; damage = 6000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 6; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; wage = 3000; gotoAndStop (4334); }
Symbol 199 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 246 MovieClip Frame 1
stop();
Symbol 254 Button
on (release, keyPress "<Space>") { gotoAndStop (589); }
Symbol 267 Button
on (release) { if (name != "") { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; temp = 0; temp2 = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; event = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; forest2 = 0; gold2 = 0; beach2 = 0; blue2 = 0; special = 0; ship = 0; ship2 = 20; ship3 = 350; ship4 = 0; ship5 = 0; shipadd = 0; state = 0; state2 = 1; state3 = 3; state4 = 0; state5 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Childhd friend"; level4 = "Unknown"; level5 = "New friend"; pts = 27; st = 1; stmax = 200; kn = 1; knmax = 200; ch = 1; chmax = 200; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); dateday3 = 1 + random(5); s1 = 12; p1 = 25; l1 = 18; pop1 = 1; meter1 = 0; sch1 = "Free"; s2 = 16; p2 = 14; l2 = 25; pop2 = 1; meter2 = 0; sch2 = "Free"; s3 = 19; p3 = 18; l3 = 18; pop3 = 20; meter3 = 0; sch3 = "Free"; s4 = 25; p4 = 15; l4 = 15; pop4 = 50; meter4 = 0; sch4 = "Free"; pop0 = 25000; pop5 = 1000; stopAllSounds(); gotoAndPlay (1158); } }
Symbol 271 Button
on (release) { karin_energy = 100; hygiene = 100; health = 100; stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; gift1 = 0; gift2 = 0; gift3 = 0; gift4 = 0; gift5 = 0; gift6 = 0; mind = 0; goldbelt = 0; trophy = 0; oldtimer = 0; timer = 0; popcorn = 0; fartscene = 0; bitchfight = 0; promchoice = 0; msfukoma = 0; if (name eq "testbug") { money = 9999; st = 170; kn = 170; ch = 170; } else if (name eq "XXXXXX") { st = 170; kn = 170; ch = 170; state = 5; state2 = 5; state3 = 9; state4 = 5; state5 = 5; money = 9999; day = 18; s1 = 12; p1 = 25; l1 = 18; s2 = 16; p2 = 14; l2 = 25; s3 = 19; p3 = 18; l3 = 18; s4 = 25; p4 = 15; l4 = 15; } stopAllSounds(); gotoAndStop (1379); }
Symbol 274 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 279 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 281 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 282 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 283 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 284 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 290 Button
on (release) { gotoAndStop (12445); }
Symbol 295 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (114); }
Symbol 300 Button
on (release, keyPress "f") { stopAllSounds(); if (((((((((((((((((((((popcorn == 1) or (popcorn == 3)) or (popcorn == 5)) or (popcorn == 7)) or (day == 7)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 50)) or (day == 51)) or (day == 56)) or (day == 58)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1026); } else if ((((((((((((((day == 6) or (day == 20)) or (day == 34)) or (day == 48)) or (day == 62)) or (day == 76)) or (day == 90)) or (day == 13)) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { gotoAndStop (224); } else { gotoAndStop (174); } }
Symbol 305 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (953); }
Symbol 310 Button
on (release) { stopAllSounds(); if ((state == 4) or (state == 5)) { gotoAndStop (7401); } else if (state == 9) { gotoAndStop (7721); } else { gotoAndStop (1027); } }
Symbol 317 Button
on (release, keyPress "p") { stopAllSounds(); gotoAndStop (891); }
Symbol 322 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (445); }
Symbol 327 Button
on (release) { stopAllSounds(); if (state2 >= 4) { gotoAndStop (7561); } else if (state2 == 9) { gotoAndStop (7721); } else { gotoAndStop (1027); } }
Symbol 331 Button
on (release) { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if (state3 == 9) { gotoAndStop (2148); } else { gotoAndStop (2123); } } else if (state3 == 9) { gotoAndStop (2148); } else { gotoAndStop (2126); } }
Symbol 335 Button
on (release) { gotoAndStop (1039); }
Symbol 340 Button
on (release) { stopAllSounds(); if (63 >= day) { gotoAndStop (1993); } else { luck = random(10); if (luck == 0) { gotoAndStop (1994); } else { gotoAndStop (1993); } } }
Symbol 356 Button
on (release) { gotoAndStop (1017); }
Symbol 360 Button
on (release, keyPress "<Space>") { gotoAndStop (1023); }
Symbol 361 Button
on (release, keyPress "1") { gotoAndStop (971); }
Symbol 362 Button
on (release, keyPress "2") { if (state2 >= 2) { gotoAndStop (972); } else { gotoAndStop (974); } }
Symbol 363 Button
on (release, keyPress "3") { if (state >= 2) { gotoAndStop (973); } else { gotoAndStop (974); } }
Symbol 364 Button
on (release) { if (luck == 0) { gotoAndStop (1014); } if (luck == 1) { gotoAndStop (1013); } }
Symbol 374 Button
on (release, keyPress "s") { if ((state >= 1) && (popcorn == 0)) { gotoAndStop (172); } else if ((state >= 2) && (popcorn == 2)) { gotoAndStop (172); } else if ((state >= 3) && (popcorn == 4)) { gotoAndStop (172); } else if ((state >= 4) && (popcorn == 6)) { gotoAndStop (172); } else if ((state2 >= 2) && (fartscene == 0)) { gotoAndStop (172); } else if ((state2 >= 3) && (fartscene == 1)) { gotoAndStop (172); } else if ((state2 >= 4) && (fartscene == 2)) { gotoAndStop (172); } else { if (popcorn == 1) { popcorn = 2; } else if (popcorn == 3) { popcorn = 4; } else if (popcorn == 5) { popcorn = 6; } else if (popcorn == 7) { popcorn = 8; } hp = "100"; gotoAndPlay (115); } }
Symbol 381 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 385 Button
on (release, keyPress "c") { gotoAndStop (173); }
Symbol 388 Button
on (release) { if ((day < 10) or (day >= 63)) { gotoAndStop (6017); } else if (state4 == 1) { gotoAndPlay (5876); } else if (state4 >= 2) { gotoAndStop (5882); } }
Symbol 409 Button
on (release) { if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (114); } else if (hp >= 10) { hp = hp - 10; gotoAndPlay (12431); } else { gotoAndStop (114); } }
Symbol 411 Button
on (release) { knadd = 2 + random(5); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } gotoAndStop (114); }
Symbol 415 Button
on (release) { if (popcorn == 1) { popcorn = 2; } else if (popcorn == 3) { popcorn = 4; } else if (popcorn == 5) { popcorn = 6; } else if (popcorn == 7) { popcorn = 8; } if (((((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 50)) or (day == 51)) or (day == 56)) or (day == 58)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { hp = "100"; gotoAndPlay (115); } else if ((((((((((((((day == 6) or (day == 20)) or (day == 34)) or (day == 48)) or (day == 62)) or (day == 76)) or (day == 90)) or (day == 13)) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { hp = "100"; gotoAndPlay (115); } else { hp = "100"; gotoAndPlay (115); } }
Symbol 416 Button
on (release) { gotoAndStop (25); }
Symbol 425 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 429 Button
on (release) { if (hp >= 10) { hp = hp - 10; gotoAndStop (171); } }
Symbol 431 Button
on (release) { gotoAndStop (170); }
Symbol 438 Button
on (release, keyPress "c") { gotoAndStop (175); }
Symbol 442 Button
on (release) { gotoAndStop (211); }
Symbol 444 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio3 = (((0.1 * ch) + (0.2 * st)) + (0.7 * kn)) / 200; gotoAndStop (2023); } else { gotoAndStop (205); } }
Symbol 446 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + int(10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (6018); } else if (state == 1) { if (luck >= 85) { gotoAndStop (7398); ship = ship - 5; } else { gotoAndStop (6095); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (7398); ship = ship - 25; } else { luck = random(14); gotoAndStop (6246); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (7398); ship = ship - 120; } else { luck = random(14); gotoAndStop (6412); } } else if (state == 4) { if (luck >= 85) { gotoAndStop (7398); ship = ship - 300; } else { gotoAndStop (6579); } } else if (state == 5) { if (luck >= 75) { state = 9; gotoAndStop (7397); } else { gotoAndStop (6745); } } else if (state == 9) { gotoAndStop (7397); } } else if (hp < 20) { gotoAndStop (205); } }
Symbol 448 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + int(10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (6018); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (7399); ship2 = ship2 - 5; } else { gotoAndStop (6746); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (7399); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (6897); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (7399); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (7063); } } else if (state2 == 4) { if (luck >= 90) { gotoAndStop (7399); ship = ship - 200; } else { gotoAndStop (7230); } } else if (state2 == 5) { gotoAndStop (7396); } } else if (hp < 20) { gotoAndStop (205); } }
Symbol 451 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 462 Button
on (release) { gotoAndStop (206); }
Symbol 465 Button
on (release, keyPress "e") { gotoAndStop (174); }
Symbol 472 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < knmax) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 15 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 25 + random(9); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 20 + random(6); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } if (kn >= knmax) { kn = knmax; } gotoAndPlay (176); } } else { gotoAndStop (205); } }
Symbol 505 Button
on (release) { gotoAndStop (174); }
Symbol 512 Button
on (release) { if (special == 1) { gotoAndStop (230); } else if ((special == 2) and (goldbelt == 1)) { gotoAndStop (239); } else if (((((day >= special) and (special != 101)) and (special != 0)) and (special != 1)) and (special != 2)) { special = 101; gotoAndStop (248); } else { nextFrame(); } }
Symbol 517 Button
on (release) { nextFrame(); }
Symbol 521 Button
on (release) { gotoAndStop (175); }
Symbol 534 Button
on (release) { if ((state >= 1) && (popcorn == 0)) { popcorn = 1; gotoAndStop (2228); } else if ((state >= 4) && (popcorn == 6)) { popcorn = 7; gotoAndStop (2375); } else { gotoAndStop (214); } }
Symbol 535 Button
on (release) { if ((state >= 3) && (popcorn == 4)) { popcorn = 5; gotoAndStop (2342); } else { gotoAndStop (215); } }
Symbol 536 Button
on (release) { if ((state2 >= 2) && (fartscene == 0)) { fartscene = 1; gotoAndStop (3059); } else { gotoAndStop (216); } }
Symbol 537 Button
on (release) { if ((state2 >= 4) && (fartscene == 2)) { fartscene = 3; gotoAndStop (3084); } else { gotoAndStop (217); } }
Symbol 538 Button
on (release) { if ((state >= 2) && (popcorn == 2)) { popcorn = 3; gotoAndStop (2316); } else { gotoAndStop (220); } }
Symbol 539 Button
on (release) { gotoAndStop (174); }
Symbol 540 Button
on (release) { gotoAndStop (222); }
Symbol 541 Button
on (release) { gotoAndStop (218); }
Symbol 542 Button
on (release) { if ((state2 >= 3) && (fartscene == 1)) { fartscene = 2; gotoAndStop (3095); } else { gotoAndStop (219); } }
Symbol 543 Button
on (release) { nextFrame(); }
Symbol 544 Button
on (release) { if (((((((day == 13) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { gotoAndStop (221); } else { nextFrame(); } }
Symbol 545 Button
on (release) { if (((((bitchfight == 1) && (state >= 5)) && (state2 >= 5)) && (meter4 >= 80)) && (meter3 >= 40)) { bitchfight = 2; hp = 0; gotoAndStop (2994); } else { gotoAndStop (224); } }
Symbol 546 Button
on (release) { gotoAndStop (223); }
Symbol 547 Button
on (release) { if ((((3 >= state) && (state2 >= 4)) && (bitchfight == 0)) && (meter4 >= 40)) { bitchfight = 1; gotoAndStop (3189); } else { nextFrame(); } }
Symbol 548 Button
on (release) { if ((((((state >= 5) && (state2 >= 5)) && (bitchfight == 2)) && (meter4 >= 120)) && (meter3 >= 60)) && (hp != 0)) { bitchfight = 3; gotoAndStop (3749); } else { nextFrame(); } }
Symbol 550 Button
on (release) { prevFrame(); }
Symbol 551 Button
on (release) { gotoAndStop (211); }
Symbol 567 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndPlay (4672); } else { gotoAndStop (205); } }
Symbol 568 Button
on (release) { gotoAndStop (211); }
Symbol 571 Button
on (release) { gotoAndStop (212); }
Symbol 572 Button
on (release) { if (hp >= 60) { hp = hp - 60; gotoAndStop (4685); } }
Symbol 577 Button
on (release) { if ((hp >= 60) && (day < 91)) { if (event == 0) { hp = hp - 60; gotoAndStop (275); } else if (event == 1) { if (kn >= 125) { hp = hp - 60; gotoAndStop (280); } else { gotoAndStop (275); } } else if (event == 2) { if (state2 >= 3) { hp = hp - 60; gotoAndStop (285); } else { gotoAndStop (280); } } else if (event == 3) { if (state >= 4) { hp = hp - 60; gotoAndStop (290); } else { gotoAndStop (285); } } else if (event == 4) { if ((state4 >= 4) && (state5 >= 4)) { hp = hp - 60; gotoAndStop (296); } else { gotoAndStop (290); } } else if (event == 5) { if (money >= 25000) { hp = hp - 60; money = money - 25000; gotoAndStop (310); } else { gotoAndStop (296); } } else if (event == 6) { hp = hp - 60; gotoAndStop (332); } else if (event == 7) { if (state3 == 9) { hp = hp - 60; gotoAndStop (339); } else { gotoAndStop (332); } } } }
Symbol 579 Button
on (release) { gotoAndStop (212); }
Symbol 580 Button
on (release) { if (day == 20) { if (kn < 50) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 50) && (kn < 70)) { shipadd = 75; scholar = 0; gotoAndStop (227); } else if ((kn >= 70) && (kn < 100)) { shipadd = 150; scholar = 0; gotoAndStop (228); } else if (kn >= 100) { shipadd = 300; scholar = 3000; gotoAndStop (229); } } else if (day == 48) { if (kn < 100) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 100) && (kn < 150)) { shipadd = 150; scholar = 0; gotoAndStop (227); } else if ((kn >= 150) && (kn < 200)) { shipadd = 300; scholar = 0; gotoAndStop (228); } else if (kn >= 200) { shipadd = 600; scholar = 12000; gotoAndStop (229); } } else if (day == 76) { if (kn < 200) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 200) && (kn < 250)) { shipadd = 300; scholar = 0; gotoAndStop (227); } else if ((kn >= 250) && (kn < 300)) { shipadd = 600; scholar = 0; gotoAndStop (228); } else if (kn >= 300) { shipadd = 1200; scholar = 48000; gotoAndStop (229); } } }
Symbol 585 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship3 = ship3 + shipadd; money = money + scholar; if (day == 76) { gotoAndStop (396); } else { gotoAndStop (25); } }
Symbol 592 Button
on (release) { nextFrame(); }
Symbol 601 Button
on (release) { if (goldbelt == 0) { special = 2; gotoAndStop (175); } else if (goldbelt == 1) { nextFrame(); } }
Symbol 611 Button
on (release) { special = day + 5; gotoAndStop (175); }
Symbol 620 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 645 Button
on (release) { gotoAndStop (114); }
Symbol 652 Button
on (release) { event = 1; gotoAndStop (212); }
Symbol 658 Button
on (release) { event = 2; gotoAndStop (212); }
Symbol 666 Button
on (release) { event = 3; gotoAndStop (212); }
Symbol 675 Button
on (release) { event = 4; gotoAndStop (212); }
Symbol 695 Button
on (release) { event = 5; gotoAndStop (212); }
Symbol 728 Button
on (release) { event = 6; gotoAndStop (212); }
Symbol 736 Button
on (release) { event = 7; gotoAndStop (212); }
Symbol 748 Button
on (release) { play(); }
Symbol 796 Button
on (release) { meter2 = meter2 + 20; if (100 < meter2) { meter2 = 100; } meter3 = meter3 + 20; if (100 < meter3) { meter3 = 100; } meter4 = meter4 + 20; if (200 < meter4) { meter4 = 200; } event = 8; gotoAndStop (25); }
Symbol 856 Button
on (release) { stopAllSounds(); gotoAndStop (25); }
Symbol 859 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 866 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { if (gift2 == 1) { wage = int(ch * 6.75); } else { wage = int(ch * 2.25); } } else if (gift2 == 1) { wage = int(ch * 4.5); } else { wage = int(ch * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (446); } else { gotoAndStop (535); } }
Symbol 873 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { if (gift1 == 1) { wage = int(kn * 9); } else { wage = int(kn * 3); } } else if ((style == 1) or (style == 2)) { if (gift1 == 1) { wage = int(kn * 6); } else { wage = int(kn * 2); } } else if (gift1 == 1) { wage = int(kn * 7.5); } else { wage = int(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (475); } else { gotoAndStop (535); } }
Symbol 879 Button
on (release, keyPress "d") { luck = 1 + random(100); if (style == 1) { luck = luck + 5; } if (hp >= 50) { if (15 >= luck) { wage = int(st * 15); gotoAndStop (536); } else { if (gift3 == 1) { wage = int(st * 15); } else { wage = int(st * 5); } money = money + wage; hp = hp - 50; gotoAndPlay (505); } } else { gotoAndStop (535); } }
Symbol 885 Button
on (release, keyPress "m") { gotoAndStop (589); }
Symbol 953 Button
on (release) { gotoAndStop (445); }
Symbol 954 Button
on (release) { money = money - wage; if (money < 0) { money = 0; } hp = 0; gotoAndStop (25); }
Symbol 973 Button
on (release, keyPress "<Space>") { money = money + wage; if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); } }
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1033 Button
on (release, keyPress "<Space>") { if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); } }
Symbol 1049 Button
on (release, keyPress "e") { gotoAndStop (589); }
Symbol 1065 Button
on (release) { gotoAndStop (21); }
Symbol 1066 Button
on (release) { if (((day >= 10) && (0 < health)) && (hp >= 100)) { gotoAndPlay (597); } else if ((day >= 63) && (hp >= 100)) { gotoAndPlay (597); } }
Symbol 1067 Button
on (release) { gotoAndStop (580); }
Symbol 1068 Button
on (release) { if ((day >= 10) && (0 < health)) { gotoAndStop (5286); } else if (day >= 63) { gotoAndStop (5286); } }
Symbol 1084 Button
on (release, keyPress "<Space>") { if (hp != 100) { hp = int(hp) + 25; } if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); } }
Symbol 1092 Button
on (release, keyPress "<Space>") { if (model == 1) { pop1 = int(pop1 * 1.5); gotoAndStop (742); } else if (model == 2) { pop2 = int(pop2 * 1.5); gotoAndStop (743); } else if (model == 3) { pop3 = int(pop3 * 1.5); gotoAndStop (744); } else if (model == 4) { pop4 = int(pop4 * 1.5); gotoAndPlay (745); } }
Symbol 1095 Button
on (release, keyPress "<Space>") { s2 = 160; p2 = 140; l2 = 250; if (model == 1) { gotoAndStop (742); } else if (model == 2) { gotoAndStop (743); } else if (model == 3) { gotoAndStop (744); } else if (model == 4) { gotoAndPlay (745); } }
Symbol 1128 Button
on (release) { if ((money >= 400) && (model != 3)) { money = money - 400; if (model == 1) { popadd = 43; l1 = l1 + popadd; } else if (model == 2) { popadd = 63; l2 = l2 + popadd; } else if (model == 4) { popadd = 38; l4 = l4 + popadd; } gotoAndPlay (559); } else if ((money >= 200) && (model == 3)) { money = money - 200; popadd = 63; l3 = l3 + popadd; gotoAndPlay (559); } else { gotoAndStop (596); } }
Symbol 1129 Button
on (release) { if ((money >= 600) && (model != 3)) { money = money - 600; if (model == 1) { popadd = 63; p1 = p1 + popadd; } else if (model == 2) { popadd = 35; p2 = p2 + popadd; } else if (model == 4) { popadd = 38; p4 = p4 + popadd; } gotoAndPlay (559); } else if ((money >= 300) && (model == 3)) { money = money - 300; popadd = 63; p3 = p3 + popadd; gotoAndPlay (559); } else { gotoAndStop (596); } }
Symbol 1131 Button
on (release) { if ((money >= 1000) && (model != 3)) { money = money - 1000; if (model == 1) { popadd = 33; s1 = s1 + popadd; } else if (model == 2) { popadd = 40; s2 = s2 + popadd; } else if (model == 4) { popadd = 63; s4 = s4 + popadd; } gotoAndPlay (559); } else if ((model == 3) && (money >= 500)) { money = money - 500; popadd = 63; s3 = s3 + popadd; gotoAndPlay (559); } else { gotoAndStop (596); } }
Symbol 1139 Button
on (release) { if (model == 1) { gotoAndStop (741); } else if (model == 2) { gotoAndStop (742); } else if (model == 3) { gotoAndStop (743); } else if (model == 4) { gotoAndStop (744); } }
Symbol 1171 Button
on (release) { model = 1; gotoAndStop (621); }
Symbol 1175 Button
on (release) { model = 1; luck = random(l1); if (40 < luck) { wage = (s1 * 2) + int(pop1 / 20); popadd = (s1 * 2) + int(pop1 / 15); pop1 = pop1 + popadd; gotoAndPlay (537); } else { gotoAndStop (595); } }
Symbol 1179 Button
on (release) { model = 1; popadd = int(p1 * 7.5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (622); }
Symbol 1183 Button
on (release) { model = 1; popadd = int(s1 * 2.5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (683); }
Symbol 1186 Button
on (release) { model = 1; sch1 = "Fan Club"; gotoAndStop (590); }
Symbol 1187 Button
on (release) { model = 1; luck = random(l1); if (luck < 80) { gotoAndStop (595); } else if (luck < 110) { gotoAndStop (592); } else if (luck < 140) { gotoAndStop (593); } else { wage = int(l1 * 15); gotoAndStop (591); } }
Symbol 1206 Button
on (release) { model = 2; gotoAndStop (621); }
Symbol 1207 Button
on (release) { model = 2; luck = random(l2); if (30 < luck) { wage = (s2 * 2) + int(pop2 / 20); popadd = (s2 * 2) + int(pop2 / 15); pop2 = pop2 + popadd; gotoAndPlay (537); } else { gotoAndStop (595); } }
Symbol 1209 Button
on (release) { model = 2; popadd = int(p2 * 5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (622); }
Symbol 1211 Button
on (release) { model = 2; popadd = int(s2 * 2.5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (683); }
Symbol 1212 Button
on (release) { model = 2; sch2 = "Fan Club"; gotoAndStop (590); }
Symbol 1213 Button
on (release) { model = 2; luck = random(l2); if (luck < 50) { gotoAndStop (595); } else if (luck < 100) { gotoAndStop (592); } else if (luck < 150) { gotoAndStop (593); } else if (luck < 200) { wage = int(l2 * 15); gotoAndStop (591); } else { gotoAndStop (594); } }
Symbol 1221 Button
on (release) { model = 3; gotoAndStop (621); }
Symbol 1223 Button
on (release) { model = 3; luck = random(l3); if (40 < luck) { wage = (s3 * 2) + int(pop3 / 20); popadd = (s3 * 2) + int(pop3 / 15); pop3 = pop3 + popadd; gotoAndPlay (537); } else { gotoAndStop (595); } }
Symbol 1224 Button
on (release) { model = 3; popadd = int(p3 * 5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (622); }
Symbol 1225 Button
on (release) { model = 3; popadd = int(s3 * 2.5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (683); }
Symbol 1226 Button
on (release) { model = 3; sch3 = "Fan Club"; gotoAndStop (590); }
Symbol 1227 Button
on (release) { model = 3; luck = random(l3); if (luck < 80) { gotoAndStop (595); } else if (luck < 110) { gotoAndStop (592); } else if (luck < 140) { gotoAndStop (593); } else { wage = int(l3 * 15); gotoAndStop (591); } }
Symbol 1233 Button
on (release) { model = 4; gotoAndStop (621); }
Symbol 1234 Button
on (release) { model = 4; luck = random(l4); if (40 < luck) { wage = (s4 * 2) + int(pop4 / 20); popadd = (s4 * 3) + int(pop4 / 15); pop4 = pop4 + popadd; gotoAndPlay (537); } else { gotoAndStop (595); } }
Symbol 1235 Button
on (release) { model = 4; popadd = int(p4 * 5); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (622); }
Symbol 1236 Button
on (release) { model = 4; popadd = int(s4 * 3.75); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (683); }
Symbol 1238 Button
on (release) { model = 4; sch4 = "Fan Club"; gotoAndStop (590); }
Symbol 1239 Button
on (release) { model = 4; luck = random(l4); if (luck < 80) { gotoAndStop (595); } else if (luck < 110) { gotoAndStop (592); } else if (luck < 140) { gotoAndStop (593); } else { wage = int(l4 * 15); gotoAndStop (591); } }
Symbol 1265 Button
on (release) { sch1 = "Free"; sch2 = "Free"; sch3 = "Free"; sch4 = "Free"; if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } stopAllSounds(); gotoAndStop (589); }
Symbol 1267 Button
on (release) { count = 0; countt = 0; lastfight = 99; model = random(4) + 1; if (model == 1) { model2 = 5; temp = pop1; temp2 = pop5; gotoAndPlay (4901); } else if (model == 2) { model2 = 5; temp = pop2; temp2 = pop5; gotoAndPlay (4891); } else if (model == 3) { model2 = 5; temp = pop3; temp2 = pop5; gotoAndPlay (4881); } else if (model == 4) { model2 = 5; temp = pop4; temp2 = pop5; gotoAndPlay (4871); } }
Symbol 1274 Button
on (release, keyPress "s") { if ((hp >= 30) and (money >= 30)) { if (ch < chmax) { money = money - 30; hp = hp - 30; if (style == 2) { chadd = 15 + random(6); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 12 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } if (chmax < ch) { ch = chmax; } gotoAndPlay (892); } } else { gotoAndStop (921); } }
Symbol 1278 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < stmax) { hp = hp - 50; if (style == 1) { stadd = 25 + random(9); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 15 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 20 + random(6); st = st + stadd; if (stmax < st) { st = stmax; } } if (stmax < st) { st = stmax; } gotoAndPlay (922); } } else { gotoAndStop (921); } }
Symbol 1284 Button
on (release) { gotoAndStop (952); }
Symbol 1287 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 1301 Button
on (release) { gotoAndStop (891); }
Symbol 1314 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (20); } else { gotoAndStop (921); } }
Symbol 1315 Button
on (release) { gotoAndStop (3769); }
Symbol 1321 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (25); } else { gotoAndStop (3253); } }
Symbol 1326 Button
on (release, keyPress "f") { gotoAndStop (966); }
Symbol 1331 Button
on (release, keyPress "t") { gotoAndStop (967); }
Symbol 1336 Button
on (release, keyPress "d") { gotoAndStop (968); }
Symbol 1346 Button
on (release, keyPress "m") { gotoAndStop (965); }
Symbol 1351 Button
on (release, keyPress "h") { gotoAndStop (964); }
Symbol 1356 Button
on (release, keyPress "c") { gotoAndStop (963); }
Symbol 1360 Button
on (release) { gotoAndStop (953); }
Symbol 1361 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 10; if (money >= b) { money = money - b; lemon = lemon + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1365 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1366 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 20; if (money >= b) { money = money - b; hand = hand + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1368 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1369 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 80; if (money >= b) { money = money - b; pill = pill + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1371 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1372 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 50; if (money >= b) { money = money - b; flower = flower + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1374 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1375 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 300; if (money >= b) { money = money - b; bear = bear + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1377 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1378 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 1000; if (money >= b) { money = money - b; diamond = diamond + int(a); gotoAndPlay (955); } else { gotoAndStop (954); } } }
Symbol 1380 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (955); } else { gotoAndStop (954); } }
Symbol 1382 Button
on (release) { gotoAndStop (1017); }
Symbol 1385 Button
on (release, keyPress "3") { if (state >= 2) { gotoAndStop (973); } else { gotoAndStop (974); } }
Symbol 1387 Button
on (release, keyPress "2") { if (state2 >= 2) { gotoAndStop (972); } else { gotoAndStop (974); } }
Symbol 1389 Button
on (release, keyPress "1") { gotoAndStop (971); }
Symbol 1401 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship3 = ship3 + 1; gotoAndPlay (978); } else { gotoAndStop (975); } }
Symbol 1405 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (7.5 * ratio2); gotoAndPlay (978); } else { gotoAndStop (975); } }
Symbol 1408 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (7.5 * ratio); gotoAndPlay (978); } else { gotoAndStop (975); } }
Symbol 1419 Button
on (release) { gotoAndStop (25); }
Symbol 1420 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (30 * ratio); gotoAndPlay (978); }
Symbol 1426 Button
on (release) { stopAllSounds(); gotoAndStop (1015); }
Symbol 1429 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (30 * ratio); gotoAndPlay (978); }
Symbol 1430 Button
on (release) { stopAllSounds(); gotoAndStop (1016); }
Symbol 1440 Button
on (press) { gotoAndStop (1023); }
Symbol 1442 Button
on (release) { gotoAndStop (1025); }
Symbol 1449 Button
on (press) { gotoAndStop (1019); }
Symbol 1452 Button
on (release) { nextFrame(); }
Symbol 1454 Button
on (release) { gotoAndStop (969); }
Symbol 1457 Button
on (release) { prevFrame(); }
Symbol 1459 Button
on (release) { globalvolumecontrol = new Sound(); globalvolumecontrol.setVolume(75); }
Symbol 1460 Button
on (release) { globalvolumecontrol = new Sound(); globalvolumecontrol.setVolume(0); }
Symbol 1461 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 1546 Button
on (release) { prevFrame(); }
Symbol 1696 Button
on (release) { _quality = "HIGH"; goldbelt = 1; gotoAndStop (1); }
Symbol 1701 Button
on (release) { trophy = 1; gotoAndStop (1); }
Symbol 1706 Button
on (release, keyPress "<Space>") { gotoAndStop (1019); }
Symbol 1709 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 1710 Button
on (release) { if (promchoice == 0) { gotoAndStop (25); } else { gotoAndStop (3253); } }
Symbol 1715 Button
on (release) { gotoAndStop (3253); }
Symbol 1722 Button
on (release) { gotoAndStop (1055); }
Symbol 1723 Button
on (release) { if (state5 == 5) { gotoAndStop (1135); } else { gotoAndStop (1057); } }
Symbol 1727 Button
on (release) { if (state5 < 4) { gotoAndStop (1054); } else { gotoAndStop (1155); } }
Symbol 1731 Button
on (release, keyPress "t") { if (state5 == 1) { gotoAndStop (1040); } else if (state5 == 2) { gotoAndStop (1042); } else if (state5 == 3) { gotoAndStop (1043); } else if (state5 == 4) { gotoAndStop (1044); } else { gotoAndStop (1045); } }
Symbol 1736 Button
on (release, keyPress "a") { if (state5 == 1) { if (((gift4 == 1) && (gift5 == 1)) && (gift6 == 1)) { gotoAndStop (1060); } else { gotoAndStop (1046); } } else if (state5 == 2) { if (((gift1 == 1) && (gift2 == 1)) && (gift3 == 1)) { gotoAndStop (1060); } else { gotoAndStop (1050); } } else if (state5 == 3) { if (mind == 1) { gotoAndStop (1060); } else { gotoAndStop (1051); } } else if (state5 == 4) { if (((special >= 1) and (goldbelt == 1)) and (trophy == 1)) { gotoAndStop (1060); } else { gotoAndStop (1052); } } else { gotoAndStop (1045); } }
Symbol 1743 Button
on (release) { gotoAndStop (1039); }
Symbol 1759 Button
on (release) { gotoAndStop (1058); }
Symbol 1760 Button
on (release) { gotoAndStop (1059); }
Symbol 1763 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); mySO.data.day = day; mySO.data.msfukoma = msfukoma; mySO.data.promchoice = promchoice; mySO.data.pic1 = pic1; mySO.data.pic2 = pic2; mySO.data.pic3 = pic3; mySO.data.pic4 = pic4; mySO.data.pic5 = pic5; mySO.data.pic6 = pic6; mySO.data.name = name; mySO.data.style = style; mySO.data.height = height; mySO.data.age = age; mySO.data.hp = hp; mySO.data.kn = kn; mySO.data.st = st; mySO.data.ch = ch; mySO.data.knmax = knmax; mySO.data.stmax = stmax; mySO.data.chmax = chmax; mySO.data.money = money; mySO.data.luck = luck; mySO.data.ratio = ratio; mySO.data.lemon = lemon; mySO.data.hand = hand; mySO.data.pill = pill; mySO.data.flower = flower; mySO.data.bear = bear; mySO.data.diamond = diamond; mySO.data.special = special; mySO.data.trophy = trophy; mySO.data.goldbelt = goldbelt; mySO.data.gift1 = gift1; mySO.data.gift3 = gift3; mySO.data.gift2 = gift2; mySO.data.gift4 = gift4; mySO.data.gift6 = gift6; mySO.data.gift5 = gift5; mySO.data.mind = mind; mySO.data.ship3 = ship3; mySO.data.pop3 = pop3; mySO.data.level3 = level3; mySO.data.sch3 = sch3; mySO.data.b3 = b3; mySO.data.s3 = s3; mySO.data.p3 = p3; mySO.data.k3 = k3; mySO.data.l3 = l3; mySO.data.dateday3 = dateday3; mySO.data.ship2 = ship2; mySO.data.pop2 = pop2; mySO.data.sch2 = sch2; mySO.data.level2 = level2; mySO.data.kissdate2 = kissdate2; mySO.data.b2 = b2; mySO.data.s2 = s2; mySO.data.p2 = p2; mySO.data.k2 = k2; mySO.data.l2 = l2; mySO.data.dateday2 = dateday2; mySO.data.ship = ship; mySO.data.level = level; mySO.data.pop1 = pop1; mySO.data.sch1 = sch1; mySO.data.kiss = kiss; mySO.data.kissdate = kissdate; mySO.data.b1 = b1; mySO.data.s1 = s1; mySO.data.p1 = p1; mySO.data.k1 = k1; mySO.data.l1 = l1; mySO.data.dateday = dateday; mySO.data.ship5 = ship5; mySO.data.level5 = level5; mySO.data.ship4 = ship4; mySO.data.level4 = level4; mySO.data.karin_energy = karin_energy; mySO.data.hygiene = hygiene; mySO.data.health = health; mySO.data.state4 = state4; mySO.data.b4 = b4; mySO.data.s4 = s4; mySO.data.p4 = p4; mySO.data.k4 = k4; mySO.data.l4 = l4; mySO.data.sch4 = sch4; mySO.data.pop4 = pop4; mySO.data.pop5 = pop5; mySO.data.pop0 = pop0; mySO.data.xxx = xxx; mySO.data.week = week; mySO.data.luck = luck; mySO.data.temp = temp; mySO.data.temp2 = temp2; mySO.data.count = count; mySO.data.countt = countt; mySO.data.counttt = counttt; mySO.data.event = event; mySO.data.breath = breath; mySO.data.timer = timer; mySO.data.oldtimer = oldtimer; mySO.data.state = state; mySO.data.state2 = state2; mySO.data.state3 = state3; mySO.data.state4 = state4; mySO.data.state5 = state5; mySO.data.popcorn = popcorn; mySO.data.fartscene = fartscene; mySO.data.bitchfight = bitchfight; mySO.data.rest = rest; mySO.data.forest = forest; mySO.data.gold = gold; mySO.data.beach = beach; mySO.data.blue = blue; mySO.data.space = space; mySO.data.forest2 = forest2; mySO.data.gold2 = gold2; mySO.data.beach2 = beach2; mySO.data.blue2 = blue2; mySO.data.cond = cond; mySO.data.kiss = kiss; mySO.data.kiss2 = kiss2; mySO.data.shipadd = shipadd; mySO.data.stadd = stadd; mySO.data.chadd = chadd; mySO.data.knadd = knadd; mySO.data.album1 = album1; mySO.data.album2 = album2; mySO.data.album3 = album3; mySO.data.album4 = album4; mySO.data.meter1 = meter1; mySO.data.meter2 = meter2; mySO.data.meter3 = meter3; mySO.data.meter4 = meter4; mySO.flush(); gotoAndPlay (1150); }
Symbol 1767 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; age = mySO.data.age; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; pop3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; pop2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; pop5 = mySO.data.pop5; pop0 = mySO.data.pop0; xxx = mySO.data.xxx; week = mySO.data.week; luck = mySO.data.luck; temp = mySO.data.temp; temp2 = mySO.data.temp2; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; event = mySO.data.event; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; forest2 = mySO.data.forest2; gold2 = mySO.data.gold2; beach2 = mySO.data.beach2; blue2 = mySO.data.blue2; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; album1 = mySO.data.album1; album2 = mySO.data.album2; album3 = mySO.data.album3; album4 = mySO.data.album4; meter1 = mySO.data.meter1; meter2 = mySO.data.meter2; meter3 = mySO.data.meter3; meter4 = mySO.data.meter4; stopAllSounds(); gotoAndPlay (1150); } }
Symbol 1779 Button
on (release) { pill = pill + 10; lemon = lemon + 10; hand = hand + 10; gotoAndStop (1039); }
Symbol 1781 Button
on (release) { flower = flower + 10; bear = bear + 5; diamond = diamond + 3; gotoAndStop (1039); }
Symbol 1784 Button
on (release, keyPress "e") { gotoAndStop (3253); }
Symbol 1788 Button
on (release) { gotoAndStop (3253); }
Symbol 1789 Button
on (release) { gotoAndStop (1155); }
Symbol 1792 Button
on (release, keyPress "e") { gotoAndStop (1039); }
Symbol 1796 Button
on (release) { gotoAndStop (2721); }
Symbol 1797 Button
on (release) { gotoAndStop (2726); }
Symbol 1803 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (1276); }
Symbol 1821 Button
on (release) { gotoAndStop (1276); }
Symbol 1825 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (1214); ship3 = ship3 + 500; kn = kn + 40; if (kn >= knmax) { kn = knmax; } hp = hp - 50; } else if (day == 75) { gotoAndStop (1215); } }
Symbol 1826 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (1211); } else if (day == 75) { gotoAndStop (1212); } }
Symbol 1830 Button
on (release) { gotoAndStop (1215); }
Symbol 1871 Button
on (release) { if (state >= 5) { gotoAndStop (1255); } }
Symbol 1873 Button
on (release) { ship2 = ship2 + 100; kn = kn + 20; if (kn >= knmax) { kn = knmax; } hp = hp - 50; gotoAndStop (25); }
Symbol 1899 Button
on (release) { ship = ship + 100; hp = hp - 50; gotoAndStop (25); }
Symbol 1900 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (1285); }
Symbol 1915 Button
on (release) { gotoAndStop (1285); }
Symbol 1917 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1920 Button
on (release) { gotoAndStop (1309); }
Symbol 1921 Button
on (release) { gotoAndStop (1287); }
Symbol 1922 Button
on (release) { gotoAndStop (1294); }
Symbol 1924 Button
on (release) { gotoAndStop (1299); }
Symbol 1925 Button
on (release, keyPress "e") { gotoAndStop (1301); }
Symbol 1935 Button
on (release) { gotoAndStop (1286); }
Symbol 1947 Button
on (release) { stopAllSounds(); gotoAndStop (1318); }
Symbol 1948 Button
on (release) { gotoAndStop (1310); }
Symbol 1949 Button
on (release) { gotoAndStop (1315); }
Symbol 1950 Button
on (release) { gotoAndStop (1286); }
Symbol 1951 Button
on (release) { gotoAndStop (1311); }
Symbol 1958 Button
on (release) { gotoAndStop (1309); }
Symbol 1963 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (24); }
Symbol 1996 Button
on (release) { gotoAndPlay (1340); }
Symbol 2003 Button
on (release) { gotoAndStop (24); }
Symbol 2040 Button
on (release) { gotoAndStop (1406); ship3 = ship3 + 20; }
Symbol 2041 Button
on (release) { gotoAndStop (1408); ship2 = ship2 + 20; }
Symbol 2042 Button
on (release) { gotoAndStop (1410); ship = ship + 20; }
Symbol 2050 Button
on (release) { score1 = ((((b1 + s1) + p1) + k1) + l1) + int(pop1 / 10); score3 = ((((b3 + s3) + p3) + k3) + l3) + int(pop3 / 10); score4 = ((((b4 + s4) + p4) + k4) + l4) + int(pop4 / 10); gotoAndStop (1420); }
Symbol 2064 Button
on (release) { if ((score1 >= score3) and (score1 >= score4)) { msfukoma = 1; gotoAndStop (1418); } else if ((score3 >= score4) and (score3 >= score1)) { msfukoma = 3; gotoAndStop (1417); } else if ((score4 >= score1) and (score4 >= score3)) { msfukoma = 4; gotoAndStop (1419); } }
Symbol 2071 Button
on (release) { gotoAndStop (1422); }
Symbol 2072 Button
on (release) { gotoAndStop (1423); }
Symbol 2073 Button
on (release) { gotoAndStop (1424); }
Symbol 2074 Button
on (release) { stopAllSounds(); gotoAndStop (1413); }
Symbol 2078 Button
on (release) { if (state >= 5) { gotoAndStop (1425); } else { gotoAndStop (1421); } }
Symbol 2082 Button
on (release) { gotoAndStop (1421); }
Symbol 2112 Button
on (release) { gotoAndStop (1446); }
Symbol 2114 Button
on (release) { gotoAndStop (1455); }
Symbol 2116 Button
on (release) { gotoAndStop (1466); }
Symbol 2126 Button
on (release) { gotoAndStop (1445); }
Symbol 2148 MovieClip Frame 15
stop();
Symbol 2149 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2150 MovieClip Frame 34
stop();
Symbol 2151 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); tellTarget ("isk" add i) { gotoAndPlay(random(5)); }; i = Number(i) + 1; }
Symbol 2154 MovieClip Frame 15
stop();
Symbol 2155 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2158 Button
on (release) { gotoAndStop (1560); }
Symbol 2159 Button
on (release) { gotoAndStop (1561); }
Symbol 2160 Button
on (release) { if (state >= 5) { gotoAndStop (1562); } }
Symbol 2164 Button
on (release) { if (state >= 5) { hp = 0; gotoAndStop (2475); } else { nextFrame(); } }
Symbol 2167 Button
on (release) { hp = 0; state4 = 4; level4 = "Partner"; gotoAndStop (1978); }
Symbol 2186 Button
on (release) { gotoAndStop (3384); }
Symbol 2207 Button
on (release) { gotoAndStop (2762); }
Symbol 2262 MovieClip Frame 10
gotoAndPlay (1);
Symbol 2314 Button
on (release) { stopAllSounds(); gotoAndStop (5); }
Symbol 2422 Button
on (release) { stopAllSounds(); nextFrame(); }
Symbol 2461 Button
on (release) { stopAllSounds(); gotoAndPlay (2924); }
Symbol 2524 Button
on (release) { if (event == 101) { gotoAndStop (1586); } else if (event == 102) { nextFrame(); } }
Symbol 2605 MovieClip Frame 19
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 39
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 43
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 49
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 75
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 81
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 83
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 85
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 87
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 111
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 136
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 141
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 146
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 151
gotoAndPlay (1);
Symbol 2605 MovieClip Frame 161
gotoAndPlay (1);
Symbol 2623 Button
on (release) { meter2 = meter2 + 20; nextFrame(); }
Symbol 2658 Button
on (release) { state4 = 1; level4 = "Pet"; gotoAndStop (25); }
Symbol 2675 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 2687 Button
on (release) { hp = 100; gotoAndStop (25); }
Symbol 2712 Button
on (release) { meter2 = meter2 + 20; gotoAndStop (25); }
Symbol 2713 Button
on (release) { gotoAndStop (25); }
Symbol 2714 Button
on (release, keyPress "a") { gotoAndStop (2048); }
Symbol 2715 Button
on (release, keyPress "t") { if (ship3 < 500) { gotoAndStop (2024); } else if (ship3 < 1200) { gotoAndStop (2025); } else if (ship3 < 2000) { gotoAndStop (2026); } else { gotoAndStop (2027); } }
Symbol 2719 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (2042); } }
Symbol 2723 Button
on (release, keyPress "d") { gotoAndStop (2041); }
Symbol 2731 Button
on (release, keyPress "e") { gotoAndStop (2023); }
Symbol 2733 Button
on (release) { if (choice == dateday3) { stopAllSounds(); gotoAndStop (2044); } else { gotoAndStop (2040); } }
Symbol 2740 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship3 = (ship3 + 20) + int(35 * ratio3); gotoAndStop (2043); } }
Symbol 2741 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship3 = (ship3 + 80) + int(110 * ratio3); gotoAndStop (2043); } }
Symbol 2742 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship3 = (ship3 + 3) + int(6 * ratio3); gotoAndStop (2043); } }
Symbol 2743 Button
on (release) { countt = 1; gotoAndStop (2023); }
Symbol 2749 Button
on (release) { if (style == 1) { stadd = 8 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 7 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2046); } }
Symbol 2754 Button
on (release) { if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2045); }
Symbol 2767 Button
on (release) { if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 8 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 7 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2047); }
Symbol 2775 Button
on (release) { dateday3 = 1 + random(5); gotoAndStop (25); }
Symbol 2792 Button
on (release) { gotoAndStop (2049); }
Symbol 2793 Button
on (release) { gotoAndStop (2050); }
Symbol 2794 Button
on (release) { gotoAndStop (2052); }
Symbol 2795 Button
on (release) { gotoAndStop (2054); }
Symbol 2796 Button
on (release) { gotoAndStop (2060); }
Symbol 2797 Button
on (release) { gotoAndStop (2059); }
Symbol 2816 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (25); }
Symbol 2817 Button
on (release, keyPress "t") { stopAllSounds(); if (hp >= 60) { nextFrame(); } else { gotoAndStop (2125); } }
Symbol 2818 Button
on (release) { hp = hp - 60; if (state3 == 3) { gotoAndStop (2129); } else if (state3 == 4) { gotoAndStop (2133); } else if (state3 == 5) { gotoAndStop (2135); } else if (state3 == 6) { gotoAndStop (2138); } else if (state3 == 7) { gotoAndStop (2141); } else if (state3 == 8) { gotoAndStop (2145); } }
Symbol 2826 Button
on (release) { if (lemon < 20) { gotoAndStop (2123); } else { lemon = lemon - 20; gotoAndStop (2132); } }
Symbol 2828 Button
on (release) { gotoAndStop (2023); }
Symbol 2830 Button
on (release) { if (state3 == 3) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 4) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 5) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 6) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 7) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 8) { level3 = "Lover"; state3 = state3 + 1; ship3 = ship3 + 1000; } gotoAndStop (2123); }
Symbol 2833 Button
on (release) { if (hand < 20) { gotoAndStop (2123); } else { hand = hand - 20; gotoAndStop (2132); } }
Symbol 2837 Button
on (release) { if (flower < 20) { gotoAndStop (2123); } else { flower = flower - 20; gotoAndStop (2132); } }
Symbol 2841 Button
on (release) { if (pill < 10) { gotoAndStop (2123); } else { pill = pill - 10; gotoAndStop (2132); } }
Symbol 2846 Button
on (release) { if (diamond < 5) { gotoAndStop (2123); } else { diamond = diamond - 5; gotoAndStop (2132); } }
Symbol 2850 Button
on (release) { if (bear < 10) { gotoAndStop (2123); } else { bear = bear - 10; gotoAndStop (2132); } }
Symbol 2935 Button
on (release) { meter4 = meter4 + 20; nextFrame(); }
Symbol 2952 Button
on (keyPress "s") { stopAllSounds(); gotoAndStop (2302); }
Symbol 2969 Button
on (release) { stopAllSounds(); gotoAndPlay (2240); }
Symbol 2970 Button
on (release) { nextFrame(); }
Symbol 2972 Button
on (release) { prevFrame(); }
Symbol 2997 Button
on (release) { meter4 = meter4 + 10; nextFrame(); }
Symbol 3027 Button
on (release) { meter4 = meter4 + 10; gotoAndStop (25); }
Symbol 3043 Button
on (release) { if (state == 3) { gotoAndStop (3713); } }
Symbol 3045 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2341); }
Symbol 3080 Button
on (release) { meter4 = meter4 + 20; gotoAndStop (25); }
Symbol 3082 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2374); }
Symbol 3133 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2425); }
Symbol 3200 Button
on (release) { meter4 = meter4 + 20; nextFrame(); }
Symbol 3215 Button
on (release) { ship = ship + 10; gotoAndStop (25); }
Symbol 3219 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2462); }
Symbol 3321 Button
on (release) { state4 = 4; level4 = "Partner"; nextFrame(); }
Symbol 3322 Button
on (release) { meter4 = meter4 + 20; if (200 < meter4) { meter4 = 200; } state = 9; state4 = 5; level4 = "Lover"; gotoAndStop (1978); }
Symbol 3377 Button
on (release) { gotoAndStop (1978); }
Symbol 3586 Button
on (release) { if (pop4 >= 16000) { gotoAndStop (3662); } }
Symbol 3612 Button
on (release) { gotoAndStop (1155); }
Symbol 3649 Button
on (release) { gotoAndStop (2758); }
Symbol 3665 Button
on (release) { stopAllSounds(); ship = ship + 10; gotoAndStop (25); }
Symbol 3675 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (2835); }
Symbol 3728 Button
on (release) { if (meter4 >= 160) { nextFrame(); } else { gotoAndStop (2825); } }
Symbol 3782 Button
on (release) { stopAllSounds(); enemyhp = 3000; damage = 10000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 4; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; gotoAndStop (4503); }
Symbol 3841 Button
on (release) { if (event == 104) { play(); } else if (event == 103) { gotoAndStop (1614); } }
Symbol 3866 Button
on (release) { gotoAndStop (2924); }
Symbol 3867 Button
on (release) { if (((((state >= 5) && (state2 >= 5)) && (state3 >= 9)) && (state4 >= 5)) && (state5 >= 5)) { nextFrame(); } }
Symbol 3952 Button
on (release) { meter3 = meter3 + 20; gotoAndStop (25); }
Symbol 3959 Button
on (release) { meter3 = meter3 + 20; nextFrame(); }
Symbol 4052 Button
on (release) { gotoAndPlay (25); }
Symbol 4154 Button
on (release) { ship = ship + 600; gotoAndPlay (25); }
Symbol 4191 Button
on (release) { if (state >= 4) { stopAllSounds(); gotoAndStop (2730); } }
Symbol 4192 Button
on (release) { stopAllSounds(); gotoAndStop (25); }
Symbol 4193 Button
on (release) { if (state2 >= 5) { stopAllSounds(); gotoAndStop (3037); } }
Symbol 4194 Button
on (release) { if (state4 >= 3) { stopAllSounds(); gotoAndStop (3262); } }
Symbol 4198 Button
on (release) { if ((state >= 5) && (meter4 == 0)) { stopAllSounds(); event = 104; gotoAndStop (1690); } else if (state >= 5) { stopAllSounds(); event = 104; gotoAndStop (2762); } }
Symbol 4199 Button
on (release) { if (state2 >= 5) { stopAllSounds(); event = 103; gotoAndStop (1596); } }
Symbol 4200 Button
on (release) { if ((state4 >= 5) and (state3 >= 9)) { stopAllSounds(); event = 102; gotoAndStop (1806); } }
Symbol 4201 Button
on (release) { if (state3 >= 9) { stopAllSounds(); event = 101; gotoAndStop (1806); } }
Symbol 4202 Button
on (release) { if ((((((((((state >= 5) && (state2 >= 5)) && (state3 >= 9)) && (state4 >= 5)) && (state5 >= 5)) && (money >= 300000)) && (kn == 300)) && (ch == 300)) && (((st == 300) & (meter2 == 100)) & (meter3 == 100))) && (meter4 == 200)) { stopAllSounds(); gotoAndStop (3435); } }
Symbol 4538 Button
on (release) { stopAllSounds(); play(); }
Symbol 4645 Button
on (release) { nextFrame(); }
Symbol 4649 Button
on (release) { gotoAndStop (3712); }
Symbol 4650 Button
on (release) { gotoAndStop (3693); }
Symbol 4651 Button
on (release) { gotoAndStop (3708); }
Symbol 4652 Button
on (release) { gotoAndStop (3690); }
Symbol 4659 Button
on (release) { gotoAndStop (3691); }
Symbol 4686 Button
on (release) { if ((money >= 2000) && (ch >= 200)) { money = money - 2000; meter4 = meter4 + 40; nextFrame(); } }
Symbol 4769 Button
on (release) { _quality = "HIGH"; }
Symbol 4771 Button
on (release) { _quality = "MEDIUM"; }
Symbol 4772 Button
on (release) { _quality = "LOW"; }
Symbol 4773 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 4780 Button
on (release) { stopAllSounds(); enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; Mouse.hide(); startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 4783 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 4784 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 4785 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 4786 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3769); } } }
Symbol 4788 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3769); } } }
Symbol 4789 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3769); } } }
Symbol 4801 Button
on (release) { gotoAndPlay (3771); }
Symbol 4805 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 4806 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 4807 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 4814 Button
on (release) { enemyhp = 3000; gotoAndPlay (3773); }
Symbol 4815 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 4825 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3775); }
Symbol 4835 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3776); }
Symbol 4838 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4846 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3778); }
Symbol 4847 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4857 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3780); }
Symbol 4867 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3781); }
Symbol 4872 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3788); }
Symbol 4876 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 4883 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3795); }
Symbol 4893 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 4904 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3799); }
Symbol 4906 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4916 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3806); }
Symbol 4927 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3808); }
Symbol 4928 Button
on (release) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } }
Symbol 4931 Button
on (release) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } }
Symbol 4938 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4944 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 4945 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } } }
Symbol 4946 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4947 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4948 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 4949 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } } }
Symbol 4950 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } } } else { youren = 0; } }
Symbol 4951 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } } }
Symbol 4954 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (3882); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4955 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 4962 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 4963 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 4965 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4974 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4985 Button
on (release) { if (hostage == 0) { wage = 450; } else { wage = 350; } enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 12; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 1.5; stopz = 5; resumez = 7; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 4986 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 4987 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 4988 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } } }
Symbol 4989 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4990 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4991 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } } }
Symbol 4992 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } } } else { youren = 0; } }
Symbol 4993 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } } }
Symbol 4996 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4050); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 5004 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 5009 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 5015 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 5026 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } } }
Symbol 5027 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 5028 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 5029 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } } }
Symbol 5030 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } } } else { youren = 0; } }
Symbol 5031 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } } }
Symbol 5034 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4218); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 5043 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } else if (hostage == 0) { money = money + wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 5049 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } else if (hostage == 0) { money = money - wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 5056 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } } }
Symbol 5057 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 5058 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 5059 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } } }
Symbol 5060 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } } } else { youren = 0; } }
Symbol 5061 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } } }
Symbol 5064 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4386); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 5073 Button
on (release) { if (goldbelt == 0) { money = money + 3000; _quality = "HIGH"; nextFrame(); } else if (goldbelt == 1) { money = money + 3000; _quality = "HIGH"; gotoAndStop (25); } }
Symbol 5078 Button
on (release) { goldbelt = 1; gotoAndStop (25); }
Symbol 5091 MovieClip Frame 9
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 14
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 59
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 63
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 67
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 91
gotoAndPlay (1);
Symbol 5091 MovieClip Frame 150
stop();
Symbol 5092 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } } }
Symbol 5093 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 5094 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 5095 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } } }
Symbol 5096 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } } } else { youren = 0; } }
Symbol 5097 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } } }
Symbol 5100 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4555); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 5111 Button
on (release) { yourhp = 500; youren = 500; gotoAndStop (4503); }
Symbol 5120 MovieClip Frame 1
stop();
Symbol 5122 Button
on (release) { choice = 5; speed1 = 2.2 + (random(6) / 10); speed2 = 2.2 + (random(6) / 10); gotoAndStop (4686); }
Symbol 5123 Button
on (release) { choice = 4; speed1 = 1.6 + (random(6) / 10); speed2 = 1.6 + (random(6) / 10); gotoAndStop (4686); }
Symbol 5124 Button
on (release) { choice = 2; speed1 = 0.6 + (random(3) / 10); speed2 = 0.6 + (random(3) / 10); gotoAndStop (4686); }
Symbol 5125 Button
on (release) { choice = 3; speed1 = 1 + (random(4) / 10); speed2 = 1 + (random(4) / 10); gotoAndStop (4686); }
Symbol 5126 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (4686); }
Symbol 5133 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (4686); }
Symbol 5145 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 5149 Button
on (release) { gotoAndPlay (4687); }
Symbol 5170 MovieClip Frame 8
gotoAndPlay (1);
Symbol 5170 MovieClip Frame 14
gotoAndPlay (1);
Symbol 5170 MovieClip Frame 21
gotoAndPlay (1);
Symbol 5170 MovieClip Frame 30
gotoAndPlay (1);
Symbol 5170 MovieClip Frame 38
gotoAndPlay (31);
Symbol 5170 MovieClip Frame 66
stop();
Symbol 5181 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 5183 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 5184 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 5185 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 5191 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 5210 Button
on (release) { ch = ch + chadd; if (chmax < ch) { ch = chmax; } st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (25); }
Symbol 5215 Button
on (release) { ch = ch - chadd; st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (25); }
Symbol 5217 Button
on (release) { trophy = 1; gotoAndStop (25); }
Symbol 5229 Button
on (release) { pop1 = int(pop1 * 1.006); pop3 = int(pop3 * 1.002); }
Symbol 5243 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = int((s1 / p3) * 1000); pop3 = pop3 - popadd; gotoAndPlay (4967); } }
Symbol 5244 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = int((s3 / p1) * 2000); pop1 = pop1 - popadd; gotoAndPlay (5041); } }
Symbol 5248 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop1 = int(pop1 * 1.006); pop2 = int(pop2 * 1.002); }
Symbol 5255 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = int((s1 / p2) * 2000); pop2 = pop2 - popadd; gotoAndPlay (4967); } }
Symbol 5256 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = int((s2 / p1) * 2000); pop1 = pop1 - popadd; gotoAndPlay (5004); } }
Symbol 5260 Button
on (release) { pop1 = int(pop1 * 1.006); pop4 = int(pop4 * 1.002); }
Symbol 5267 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = int((s1 / p4) * 2000); pop4 = pop4 - popadd; gotoAndPlay (4967); } }
Symbol 5268 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = int((s4 / p1) * 2000); pop1 = pop1 - popadd; pop4 = pop4 + popadd; gotoAndPlay (5078); } }
Symbol 5270 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); pop4 = int(pop4 * 1.002); }
Symbol 5275 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = int((s2 / p4) * 2000); pop4 = pop4 - popadd; gotoAndPlay (5004); } }
Symbol 5277 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = int((s4 / p2) * 2000); pop2 = pop2 - popadd; pop4 = pop4 + popadd; gotoAndPlay (5078); } }
Symbol 5279 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); pop3 = int(pop3 * 1.002); }
Symbol 5284 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = int((s2 / p3) * 1000); pop3 = pop3 - popadd; gotoAndPlay (5004); } }
Symbol 5286 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = int((s3 / p2) * 2000); pop2 = pop2 - popadd; gotoAndPlay (5041); } }
Symbol 5288 Button
on (release) { pop4 = int(pop4 * 1.002); pop3 = int(pop3 * 1.002); }
Symbol 5293 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = int((s3 / p4) * 2000); pop4 = pop4 - popadd; gotoAndPlay (5041); } }
Symbol 5295 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = int((s4 / p3) * 1000); pop3 = pop3 - popadd; pop4 = pop4 + popadd; gotoAndPlay (5078); } }
Symbol 5299 Button
on (release) { pop4 = int(pop4 * 1.002); }
Symbol 5305 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = int((s4 / 130) * 2000); pop5 = pop5 - popadd; pop4 = pop4 + popadd; gotoAndPlay (5078); } }
Symbol 5307 Button
on (release) { pop3 = int(pop3 * 1.002); }
Symbol 5312 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = int((s3 / 130) * 2000); pop5 = pop5 - popadd; gotoAndPlay (5041); } }
Symbol 5314 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); }
Symbol 5319 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = int((s2 / 130) * 2000); pop5 = pop5 - popadd; gotoAndPlay (5004); } }
Symbol 5321 Button
on (release) { pop1 = int(pop1 * 1.006); }
Symbol 5327 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = int((s1 / 130) * 2000); pop5 = pop5 - popadd; gotoAndPlay (4967); } }
Symbol 5337 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = int((s1 / 200) * 2000); pop0 = pop0 - popadd; gotoAndPlay (4967); } }
Symbol 5343 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = int((s2 / 200) * 2000); pop0 = pop0 - popadd; gotoAndPlay (5004); } }
Symbol 5350 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = int((s3 / 200) * 2000); pop0 = pop0 - popadd; gotoAndPlay (5041); } }
Symbol 5357 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = int((s4 / 200) * 2000); pop0 = pop0 - popadd; pop4 = pop4 + popadd; gotoAndPlay (5078); } }
Symbol 5366 Button
on (release) { if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { pop1 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { pop2 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { pop3 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { pop4 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { pop5 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5371 Button
on (release) { if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { pop1 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { pop2 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { pop3 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { pop4 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { pop0 = int(temp2 * 0.8); pop5 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5375 Button
on (release) { if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { pop1 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { pop2 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { pop3 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { pop5 = int(temp2 * 0.8); pop4 = temp + int(temp2 * 0.2); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { pop0 = int(temp2 * 0.8); pop4 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5379 Button
on (release) { if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { pop1 = int(temp * 0.8); pop2 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { pop3 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { pop4 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { pop5 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { pop0 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5383 Button
on (release) { if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { pop2 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { pop3 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { pop4 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { pop5 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { pop0 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5387 Button
on (release) { if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { pop1 = int(temp * 0.8); pop3 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { pop2 = int(temp * 0.8); pop3 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { pop4 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { pop5 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { pop0 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5354); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (889); } else { gotoAndPlay (597); } } else { gotoAndStop (5286); } }
Symbol 5439 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 5445 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (4811); } else if (3 >= state) { gotoAndStop (4860); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (4870); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (4890); } } else if ((state == 5) and (count != 6)) { gotoAndStop (4900); } else if ((state == 5) and (count == 6)) { gotoAndStop (4910); } }
Symbol 5446 Button
on (release) { prevFrame(); }
Symbol 5458 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (589); }
Symbol 5459 Button
on (release) { if (hp >= 50) { stopAllSounds(); gotoAndStop (5306); } }
Symbol 5462 Button
on (release) { stopAllSounds(); gotoAndStop (5305); }
Symbol 5466 Button
on (release) { stopAllSounds(); gotoAndStop (5287); }
Symbol 5471 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (5286); }
Symbol 5473 Button
on (release) { nextFrame(); }
Symbol 5498 Button
on (release) { gotoAndStop (5315); }
Symbol 5501 Button
on (release) { gotoAndStop (5314); }
Symbol 5504 Button
on (release) { gotoAndStop (5316); }
Symbol 5507 Button
on (release) { gotoAndStop (5312); }
Symbol 5510 Button
on (release) { gotoAndStop (5311); }
Symbol 5513 Button
on (release) { gotoAndStop (5313); }
Symbol 5515 Button
on (release) { if (pop5 >= 2000) { model = 5; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5516 Button
on (release) { if (pop1 >= 2000) { model = 1; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5517 Button
on (release) { if (pop0 >= 2000) { model = 0; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5518 Button
on (release) { if (pop3 >= 2000) { model = 3; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5519 Button
on (release) { if (pop4 >= 2000) { model = 4; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5520 Button
on (release) { if (pop2 >= 2000) { model = 2; nextFrame(); } else { gotoAndStop (5309); } }
Symbol 5523 Button
on (release) { if ((model != 5) and (pop5 >= 2000)) { model2 = 5; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5524 Button
on (release) { if ((model != 1) and (pop1 >= 2000)) { model2 = 1; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5525 Button
on (release) { if ((model != 0) and (pop0 >= 2000)) { model2 = 0; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5526 Button
on (release) { if ((model != 3) and (pop3 >= 2000)) { model2 = 3; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5527 Button
on (release) { if ((model != 4) and (pop4 >= 2000)) { model2 = 4; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5528 Button
on (release) { if ((model != 2) and (pop2 >= 2000)) { model2 = 2; nextFrame(); } else { gotoAndStop (5310); } }
Symbol 5531 Button
on (release) { hp = hp - 50; count = 0; countt = 0; if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { temp = pop1; temp2 = pop2; gotoAndPlay (4821); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { temp = pop1; temp2 = pop3; gotoAndPlay (4811); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { temp = pop1; temp2 = pop4; gotoAndPlay (4831); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { temp = pop1; temp2 = pop5; gotoAndPlay (4901); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { temp = pop1; temp2 = pop0; gotoAndPlay (4911); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { temp = pop2; temp2 = pop3; gotoAndPlay (4851); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { temp = pop2; temp2 = pop4; gotoAndPlay (4841); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { temp = pop2; temp2 = pop5; gotoAndPlay (4891); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { temp = pop2; temp2 = pop0; gotoAndPlay (4921); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { temp = pop3; temp2 = pop4; gotoAndPlay (4861); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { temp = pop3; temp2 = pop5; gotoAndPlay (4881); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { temp = pop3; temp2 = pop0; gotoAndPlay (4931); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { temp = pop4; temp2 = pop5; gotoAndPlay (4871); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { temp = pop4; temp2 = pop0; gotoAndPlay (4941); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { temp = pop5; temp2 = pop0; gotoAndPlay (4951); } }
Symbol 5533 Button
on (release) { gotoAndStop (5306); }
Symbol 5535 Button
on (release) { gotoAndStop (5307); }
Symbol 5551 Button
on (release) { gotoAndStop (5316); }
Symbol 5552 Button
on (release, keyPress "e") { gotoAndStop (5305); }
Symbol 5596 Button
on (release) { gotoAndStop (5311); }
Symbol 5625 Button
on (release) { money = money + 250000; gotoAndStop (25); }
Symbol 5629 Button
on (release) { if (money >= 50000) { money = money - 50000; nextFrame(); } }
Symbol 5632 Button
on (release) { gotoAndStop (25); }
Symbol 5642 Button
on (release) { model = 1; nextFrame(); }
Symbol 5643 Button
on (release) { model = 3; nextFrame(); }
Symbol 5644 Button
on (release) { model = 4; nextFrame(); }
Symbol 5645 Button
on (release) { model = 2; nextFrame(); }
Symbol 5647 Button
on (release) { count = 0; countt = 0; lastfight = 1; if (model == 1) { model2 = 0; temp = pop1; temp2 = pop0; gotoAndPlay (4911); } else if (model == 2) { model2 = 0; temp = pop2; temp2 = pop0; gotoAndPlay (4921); } else if (model == 3) { model2 = 0; temp = pop3; temp2 = pop0; gotoAndPlay (4931); } else if (model == 4) { model2 = 0; temp = pop4; temp2 = pop0; gotoAndPlay (4941); } }
Symbol 5651 Button
on (release) { if (((((pop1 >= pop2) and (pop1 >= pop3)) and (pop1 >= pop4)) and (pop1 >= pop5)) and (pop1 >= pop0)) { gotoAndStop (5359); } else if (((((pop2 >= pop1) and (pop2 >= pop3)) and (pop2 >= pop4)) and (pop2 >= pop5)) and (pop2 >= pop0)) { gotoAndStop (5360); } else if (((((pop3 >= pop1) and (pop3 >= pop2)) and (pop3 >= pop4)) and (pop3 >= pop5)) and (pop3 >= pop0)) { gotoAndStop (5361); } else if (((((pop4 >= pop1) and (pop4 >= pop2)) and (pop4 >= pop3)) and (pop4 >= pop5)) and (pop4 >= pop0)) { gotoAndStop (5362); } else if (((((pop5 >= pop1) and (pop5 >= pop2)) and (pop5 >= pop3)) and (pop5 >= pop4)) and (pop5 >= pop0)) { gotoAndStop (5358); } else if (((((pop0 >= pop1) and (pop0 >= pop2)) and (pop0 >= pop3)) and (pop0 >= pop4)) and (pop0 >= pop5)) { gotoAndStop (5357); } }
Symbol 5658 Button
on (release) { gotoAndStop (5317); }
Symbol 5669 Button
on (release) { gotoAndStop (5365); }
Symbol 5671 Button
on (release) { gotoAndStop (5366); }
Symbol 5672 Button
on (release) { gotoAndStop (5364); }
Symbol 5692 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 100) { ship3 = ship3 - 20; gotoAndStop (5380); } else if (200 >= a) { ship3 = ship3 + 100; gotoAndStop (5379); } } }
Symbol 5697 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 100) { ship2 = ship2 - 20; gotoAndStop (5382); } else if (200 >= a) { ship2 = ship2 + 100; gotoAndStop (5381); } } }
Symbol 5701 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 100) { ship = ship - 20; gotoAndStop (5384); } else if (200 >= a) { ship = ship + 100; gotoAndStop (5383); } } }
Symbol 5706 Button
on (release) { gotoAndStop (5377); }
Symbol 5710 Button
on (release) { gotoAndStop (5378); }
Symbol 5713 Button
on (release) { gotoAndStop (5385); }
Symbol 5725 Button
on (release) { ship2 = ship2 + 200; nextFrame(); }
Symbol 5738 Button
on (release) { ship3 = ship3 + 200; nextFrame(); }
Symbol 5754 Button
on (release) { ship = ship + 200; nextFrame(); }
Symbol 5769 Button
on (release) { ship = ship + 20; nextFrame(); }
Symbol 5770 Button
on (release) { ship = ship - 30; nextFrame(); }
Symbol 5789 Button
on (release) { ship3 = ship3 + 20; nextFrame(); }
Symbol 5790 Button
on (release) { ship3 = ship3 - 30; nextFrame(); }
Symbol 5807 Button
on (release) { ship2 = ship2 - 30; nextFrame(); }
Symbol 5808 Button
on (release) { ship2 = ship2 + 20; nextFrame(); }
Symbol 5815 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 5817 Button
on (release) { ship2 = ship2 + 20; nextFrame(); }
Symbol 5823 Button
on (release) { gotoAndStop (5458); }
Symbol 5824 Button
on (release) { gotoAndStop (5454); }
Symbol 5825 Button
on (release) { gotoAndStop (5463); }
Symbol 5826 Button
on (release) { gotoAndStop (5469); }
Symbol 5832 Button
on (release) { gotoAndStop (5453); }
Symbol 5858 Button
on (release) { ship2 = ship2 + 400; gotoAndStop (5477); }
Symbol 5859 Button
on (release) { ship3 = ship3 + 400; gotoAndStop (5477); }
Symbol 5860 Button
on (release) { if (state >= 4) { ship = ship + 400; nextFrame(); } else { ship = ship + 400; gotoAndStop (5477); } }
Symbol 5898 Button
on (release) { ship3 = ship3 + 600; nextFrame(); }
Symbol 5899 Button
on (release) { ship2 = ship2 + 600; nextFrame(); }
Symbol 5900 Button
on (release) { ship = ship + 600; nextFrame(); }
Symbol 5916 MovieClip Frame 45
gotoAndPlay (1);
Symbol 5943 MovieClip Frame 58
gotoAndPlay (1);
Symbol 5943 MovieClip Frame 59
stop();
Symbol 5943 MovieClip Frame 76
gotoAndStop (60);
Symbol 5943 MovieClip Frame 104
gotoAndPlay (1);
Symbol 5953 MovieClip Frame 1
stop();
Symbol 5953 MovieClip Frame 33
gotoAndStop (1);
Symbol 5953 MovieClip Frame 82
gotoAndStop (1);
Symbol 5953 MovieClip Frame 123
gotoAndStop (1);
Symbol 5953 MovieClip Frame 178
gotoAndStop (1);
Symbol 5953 MovieClip Frame 192
gotoAndStop (1);
Symbol 5953 MovieClip Frame 219
gotoAndStop (1);
Symbol 5953 MovieClip Frame 231
gotoAndStop (1);
Symbol 5954 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("heart"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; }
Symbol 5955 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; }
Symbol 5956 Button
on (release) { pleasure = 0; }
Symbol 5964 MovieClip Frame 1
stop();
Symbol 5981 MovieClip Frame 1
stop();
Symbol 5981 MovieClip Frame 19
gotoAndPlay (11);
Symbol 5986 Button
on (release) { tool = 1; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (2); }; }
Symbol 5987 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 5988 Button
on (release) { tool = 0; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (1); }; }
Symbol 5989 Button
on (release) { tool = 2; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (3); }; }
Symbol 5990 Button
on (release) { if (pleasure >= 20) { tool = 4; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; gotoAndPlay (5560); } }
Symbol 5991 Button
on (release) { tool = 3; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (4); }; }
Symbol 5993 Button
on (rollOver) { spoton = 1; if ((tool == 1) and (20 >= pleasure)) { pleasure = pleasure + 0.1; round = round + 1; tellTarget ("/head") { gotoAndStop ("eyeshut"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; } } else if ((tool == 2) and (40 >= pleasure)) { pleasure = pleasure + 0.2; round = round + 1; tellTarget ("/head") { gotoAndStop ("eyeshut"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; } } else if (tool == 3) { pleasure = pleasure + 0.6; round = round + 1; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; } } } on (rollOut) { spoton = 0; }
Symbol 6005 MovieClip Frame 1
stop();
Symbol 6006 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (1); }; }
Symbol 6007 Button
on (release) { tool = 4; tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 6008 Button
on (release) { tool = 5; tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (3); }; }
Symbol 6009 Button
on (release) { gotoAndPlay (5505); }
Symbol 6010 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 6011 Button
on (press) { play(); }
Symbol 6012 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 6013 Button
on (release) { tool = 6; tellTarget ("/hand") { gotoAndStop (2); }; tellTarget ("/tool") { gotoAndStop (4); }; }
Symbol 6023 MovieClip Frame 1
stop();
Symbol 6023 MovieClip Frame 14
gotoAndStop (1);
Symbol 6024 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 6025 Button
on (release) { gotoAndPlay (5646); }
Symbol 6043 MovieClip Frame 20
gotoAndPlay (15);
Symbol 6044 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (1); }; }
Symbol 6045 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 6046 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; tellTarget ("/squirt") { gotoAndPlay (2); }; }
Symbol 6047 Button
on (release) { tellTarget ("/head") { gotoAndStop ("eyeshut"); }; }
Symbol 6048 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 6049 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 6050 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (5); }; }
Symbol 6051 Button
on (release) { tellTarget ("/suck dick") { gotoAndPlay ("withdraw"); }; }
Symbol 6062 Button
on (release) { tellTarget ("/head") { gotoAndStop ("tongue"); }; }
Symbol 6063 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 6064 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; tellTarget ("/squirt") { gotoAndPlay (2); }; }
Symbol 6065 Button
on (release) { tellTarget ("/head") { gotoAndStop ("eyeshut"); }; }
Symbol 6066 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 6067 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 6068 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (5); }; }
Symbol 6069 Button
on (release) { tellTarget ("/suck dick") { gotoAndPlay ("withdraw"); }; }
Symbol 6073 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("heart"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; }
Symbol 6074 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; }
Symbol 6077 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 6112 Button
on (release) { if (0 < pill) { pill = pill - 1; health = health + 25; if (100 < health) { health = 100; } gotoAndPlay (5876); } }
Symbol 6113 Button
on (release) { if (0 < hand) { hand = hand - 1; hygiene = hygiene + 20; if (100 < hygiene) { hygiene = 100; } gotoAndPlay (5876); } }
Symbol 6114 Button
on (release) { if (0 < lemon) { lemon = lemon - 1; karin_energy = karin_energy + 20; if (100 < karin_energy) { karin_energy = 100; } gotoAndPlay (5876); } }
Symbol 6115 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 6116 Button
on (release) { nextFrame(); }
Symbol 6118 Button
on (release) { if (special == 101) { gotoAndStop (5880); } else { nextFrame(); } }
Symbol 6121 Button
on (release) { gotoAndPlay (5876); }
Symbol 6123 Button
on (release) { state4 = 2; level4 = "Maid"; gotoAndPlay (5907); }
Symbol 6127 Button
on (release, keyPress "a") { gotoAndStop (5890); }
Symbol 6130 Button
on (release, keyPress "p") { gotoAndStop (5893); }
Symbol 6131 Button
on (release, keyPress "t") { if (ship4 < 1300) { gotoAndStop (5883); } else if (ship4 < 1600) { gotoAndStop (5884); } else if (ship4 < 1900) { gotoAndStop (5885); } else if (ship4 < 2200) { gotoAndStop (5886); } else { gotoAndStop (5887); } }
Symbol 6132 Button
on (release, keyPress "g") { gotoAndStop (5888); }
Symbol 6150 Button
on (release, keyPress "e") { gotoAndStop (5882); }
Symbol 6156 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship4 = (ship4 + 20) + int(35 * ratio); gotoAndStop (5889); } }
Symbol 6157 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship4 = (ship4 + 80) + int(110 * ratio); gotoAndStop (5889); } }
Symbol 6158 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship4 = (ship4 + 3) + int(6 * ratio); gotoAndStop (5889); } }
Symbol 6162 Button
on (release) { gotoAndStop (5882); }
Symbol 6166 Button
on (release) { if ((ship4 >= 2000) && (state4 < 3)) { gotoAndStop (5892); } else if ((ship4 >= 2000) && (state4 >= 3)) { gotoAndStop (5895); } else if (ship4 < 2000) { nextFrame(); } }
Symbol 6174 Button
on (release) { state4 = 3; level4 = "Playmate"; gotoAndPlay (5907); }
Symbol 6193 Button
on (release) { if (state4 == 2) { gotoAndStop (2004); } else if (state4 == 3) { gotoAndStop (5991); } }
Symbol 6228 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 6229 Button
on (release, keyPress "a") { gotoAndStop (6023); }
Symbol 6230 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (6019); } else if (ship < 12) { gotoAndStop (6020); } else if (ship < 25) { gotoAndStop (6021); } else { gotoAndStop (6022); } }
Symbol 6231 Button
on (release, keyPress "e") { gotoAndStop (174); }
Symbol 6232 Button
on (release, keyPress "g") { gotoAndStop (6093); }
Symbol 6233 Button
on (release, keyPress "d") { gotoAndStop (6094); }
Symbol 6241 Button
on (release) { if (ship >= 25) { gotoAndStop (6090); } else { gotoAndStop (6092); } }
Symbol 6243 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (6095); }
Symbol 6247 Button
on (release) { stopAllSounds(); gotoAndPlay (6025); }
Symbol 6249 Button
on (release) { gotoAndStop (6018); }
Symbol 6253 Button
on (release, keyPress "a") { gotoAndStop (6100); }
Symbol 6254 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (6096); } else if (ship < 60) { gotoAndStop (6097); } else if (ship < 100) { gotoAndStop (6098); } else { gotoAndStop (6099); } }
Symbol 6255 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6169); } }
Symbol 6256 Button
on (release, keyPress "d") { gotoAndStop (6171); }
Symbol 6264 Button
on (release) { if (ship >= 100) { gotoAndStop (6165); } else { gotoAndStop (6167); } }
Symbol 6266 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (6246); }
Symbol 6268 Button
on (release) { stopAllSounds(); gotoAndPlay (6102); }
Symbol 6270 Button
on (release) { gotoAndStop (6095); }
Symbol 6271 Button
on (release) { gotoAndStop (6095); }
Symbol 6276 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + int(6 * ratio); gotoAndPlay (6174); } }
Symbol 6278 Button
on (release) { countt = 1; gotoAndStop (6095); }
Symbol 6280 Button
on (release, keyPress "a") { gotoAndStop (6266); }
Symbol 6281 Button
on (release, keyPress "t") { if (ship >= 500) { gotoAndStop (6256); } else if (luck == 0) { gotoAndStop (6247); } else if (luck == 1) { gotoAndStop (6248); } else if (luck == 2) { gotoAndStop (6249); } else if (luck == 3) { gotoAndStop (6250); } else if (luck == 4) { gotoAndStop (6251); } else if (luck == 5) { gotoAndStop (6252); } else if (luck == 6) { gotoAndStop (6253); } else if (luck == 7) { gotoAndStop (6254); } else if (luck == 8) { gotoAndStop (6255); } else if (luck == 9) { gotoAndStop (6250); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6260); } else { gotoAndStop (6262); } }
Symbol 6282 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6335); } }
Symbol 6283 Button
on (release, keyPress "d") { gotoAndStop (6337); }
Symbol 6298 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (6261); }
Symbol 6299 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (6261); }
Symbol 6300 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (6261); }
Symbol 6304 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (6263); }
Symbol 6305 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (6264); }
Symbol 6309 Button
on (release) { if (ship >= 500) { gotoAndStop (6331); } else { gotoAndStop (6333); } }
Symbol 6311 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (6412); }
Symbol 6313 Button
on (release) { stopAllSounds(); gotoAndPlay (6268); }
Symbol 6315 Button
on (release) { gotoAndStop (6246); }
Symbol 6316 Button
on (release) { gotoAndStop (6246); }
Symbol 6320 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6365); } }
Symbol 6321 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6340); } }
Symbol 6323 Button
on (release) { countt = 1; gotoAndStop (6246); }
Symbol 6325 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (6432); } else if (5 >= luck) { gotoAndStop (6434); } else if (8 >= luck) { gotoAndStop (6436); } else if (11 >= luck) { gotoAndStop (6438); } else { gotoAndStop (6440); } }
Symbol 6326 Button
on (release, keyPress "t") { if (ship >= 2000) { gotoAndStop (6423); } else if (luck == 0) { gotoAndStop (6413); } else if (luck == 1) { gotoAndStop (6414); } else if (luck == 2) { gotoAndStop (6415); } else if (luck == 3) { gotoAndStop (6416); } else if (luck == 4) { gotoAndStop (6417); } else if (luck == 5) { gotoAndStop (6424); } else if (luck == 6) { gotoAndStop (6419); } else if (luck == 7) { gotoAndStop (6420); } else if (luck == 8) { gotoAndStop (6421); } else if (luck == 9) { gotoAndStop (6416); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6426); } else { gotoAndStop (6428); } }
Symbol 6327 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6501); } }
Symbol 6328 Button
on (release, keyPress "d") { gotoAndStop (6503); }
Symbol 6345 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (6427); }
Symbol 6346 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (6427); }
Symbol 6347 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (6427); }
Symbol 6351 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (6430); }
Symbol 6352 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (6429); }
Symbol 6359 Button
on (release) { gotoAndStop (6412); }
Symbol 6363 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6531); } }
Symbol 6364 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6506); } }
Symbol 6366 Button
on (release) { countt = 1; gotoAndStop (6412); }
Symbol 6368 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (7750); } else { gotoAndStop (6504); } }
Symbol 6371 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (6599); } else if (luck < 30) { gotoAndStop (6601); } else if (luck < 45) { gotoAndStop (6603); } else if (luck < 60) { gotoAndStop (6605); } else if (luck < 75) { gotoAndStop (6607); } else { gotoAndStop (6609); } }
Symbol 6372 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (6580); } else if (luck < 14) { gotoAndStop (6581); } else if (luck < 21) { gotoAndStop (6582); } else if (luck < 28) { gotoAndStop (6583); } else if (luck < 35) { gotoAndStop (6584); } else if (luck < 42) { gotoAndStop (6591); } else if (luck < 49) { gotoAndStop (6586); } else if (luck < 56) { gotoAndStop (6587); } else if (luck < 63) { gotoAndStop (6588); } else if (luck < 70) { gotoAndStop (6583); } else if (luck < 85) { gotoAndStop (6593); } else { gotoAndStop (6595); } }
Symbol 6373 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6668); } }
Symbol 6374 Button
on (release, keyPress "d") { gotoAndStop (6670); }
Symbol 6377 Button
on (release) { if (mind == 1) { gotoAndPlay (6613); } }
Symbol 6392 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (6594); }
Symbol 6393 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (6594); }
Symbol 6394 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (6594); }
Symbol 6397 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (6596); }
Symbol 6398 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (6596); }
Symbol 6399 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (6596); }
Symbol 6412 Button
on (release, keyPress "x") { gotoAndStop (6579); }
Symbol 6417 Button
on (release) { gotoAndStop (6579); }
Symbol 6421 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6698); } }
Symbol 6422 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (6723); } }
Symbol 6423 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6673); } }
Symbol 6425 Button
on (release) { countt = 1; gotoAndStop (6579); }
Symbol 6426 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (7750); } else { gotoAndStop (6671); } }
Symbol 6432 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (7750); }
Symbol 6433 Button
on (release, keyPress "a") { gotoAndStop (6751); }
Symbol 6434 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (6747); } else if (ship2 < 60) { gotoAndStop (6748); } else if (ship2 < 100) { gotoAndStop (6749); } else { gotoAndStop (6750); } }
Symbol 6435 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6820); } }
Symbol 6436 Button
on (release, keyPress "d") { gotoAndStop (6822); }
Symbol 6444 Button
on (release) { if (ship2 >= 100) { gotoAndStop (6816); } else { gotoAndStop (6818); } }
Symbol 6446 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (6897); }
Symbol 6448 Button
on (release) { stopAllSounds(); gotoAndPlay (6753); }
Symbol 6450 Button
on (release) { gotoAndStop (6746); }
Symbol 6451 Button
on (release) { gotoAndStop (6746); }
Symbol 6455 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (6825); } }
Symbol 6457 Button
on (release) { countt = 1; gotoAndStop (6746); }
Symbol 6459 Button
on (release, keyPress "a") { gotoAndStop (6917); }
Symbol 6460 Button
on (release, keyPress "t") { if (ship2 >= 500) { gotoAndStop (6907); } else if (luck == 0) { gotoAndStop (6898); } else if (luck == 1) { gotoAndStop (6899); } else if (luck == 2) { gotoAndStop (6900); } else if (luck == 3) { gotoAndStop (6901); } else if (luck == 4) { gotoAndStop (6902); } else if (luck == 5) { gotoAndStop (6903); } else if (luck == 6) { gotoAndStop (6904); } else if (luck == 7) { gotoAndStop (6905); } else if (luck == 8) { gotoAndStop (6906); } else if (luck == 9) { gotoAndStop (6901); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6911); } else { gotoAndStop (6913); } }
Symbol 6461 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6986); } }
Symbol 6462 Button
on (release, keyPress "d") { gotoAndStop (6988); }
Symbol 6475 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (6912); }
Symbol 6476 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (6912); }
Symbol 6477 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (6912); }
Symbol 6480 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (6914); }
Symbol 6481 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (6915); }
Symbol 6484 Button
on (release) { if (ship2 >= 500) { gotoAndStop (6982); } else { gotoAndStop (6984); } }
Symbol 6486 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (7063); }
Symbol 6488 Button
on (release) { stopAllSounds(); gotoAndPlay (6919); }
Symbol 6490 Button
on (release) { gotoAndStop (6897); }
Symbol 6491 Button
on (release) { gotoAndStop (6897); }
Symbol 6495 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (7016); } }
Symbol 6496 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (6991); } }
Symbol 6498 Button
on (release) { countt = 1; gotoAndStop (6897); }
Symbol 6500 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (7083); } else if (5 >= luck) { gotoAndStop (7085); } else if (8 >= luck) { gotoAndStop (7087); } else if (11 >= luck) { gotoAndStop (7089); } else { gotoAndStop (7091); } }
Symbol 6501 Button
on (release, keyPress "t") { if (ship2 >= 2000) { gotoAndStop (7074); } else if (luck == 0) { gotoAndStop (7064); } else if (luck == 1) { gotoAndStop (7065); } else if (luck == 2) { gotoAndStop (7066); } else if (luck == 3) { gotoAndStop (7067); } else if (luck == 4) { gotoAndStop (7068); } else if (luck == 5) { gotoAndStop (7075); } else if (luck == 6) { gotoAndStop (7070); } else if (luck == 7) { gotoAndStop (7071); } else if (luck == 8) { gotoAndStop (7072); } else if (luck == 9) { gotoAndStop (7067); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (7077); } else { gotoAndStop (7079); } }
Symbol 6502 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (7152); } }
Symbol 6503 Button
on (release, keyPress "d") { gotoAndStop (7154); }
Symbol 6516 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (7078); }
Symbol 6517 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (7078); }
Symbol 6518 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (7078); }
Symbol 6520 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (7080); }
Symbol 6521 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (7081); }
Symbol 6529 Button
on (release) { gotoAndStop (7063); }
Symbol 6533 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (7182); } }
Symbol 6534 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (7157); } }
Symbol 6536 Button
on (release) { countt = 1; gotoAndStop (7063); }
Symbol 6537 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (9860); } else { gotoAndStop (7155); } }
Symbol 6541 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (7250); } else if (luck < 30) { gotoAndStop (7252); } else if (luck < 45) { gotoAndStop (7254); } else if (luck < 60) { gotoAndStop (7256); } else if (luck < 75) { gotoAndStop (7258); } else { gotoAndStop (7260); } }
Symbol 6542 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (7231); } else if (luck < 14) { gotoAndStop (7232); } else if (luck < 21) { gotoAndStop (7233); } else if (luck < 28) { gotoAndStop (7234); } else if (luck < 35) { gotoAndStop (7235); } else if (luck < 42) { gotoAndStop (7242); } else if (luck < 49) { gotoAndStop (7237); } else if (luck < 56) { gotoAndStop (7238); } else if (luck < 63) { gotoAndStop (7239); } else if (luck < 70) { gotoAndStop (7234); } else if (luck < 85) { gotoAndStop (7244); } else { gotoAndStop (7246); } }
Symbol 6543 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (7319); } }
Symbol 6544 Button
on (release, keyPress "d") { gotoAndStop (7321); }
Symbol 6547 Button
on (release) { if (mind == 1) { gotoAndPlay (7264); } }
Symbol 6556 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (7245); }
Symbol 6557 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (7245); }
Symbol 6558 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (7245); }
Symbol 6559 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (7247); }
Symbol 6560 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (7247); }
Symbol 6561 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (7247); }
Symbol 6572 Button
on (release, keyPress "x") { gotoAndStop (7230); }
Symbol 6576 Button
on (release) { gotoAndStop (7230); }
Symbol 6580 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (7349); } }
Symbol 6581 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (7374); } }
Symbol 6582 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (7324); } }
Symbol 6584 Button
on (release) { countt = 1; gotoAndStop (7230); }
Symbol 6585 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (9860); } else { gotoAndStop (7322); } }
Symbol 6590 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (9860); }
Symbol 6593 Button
on (release) { if (state >= 4) { hostage = 1; gotoAndStop (7400); } else { gotoAndStop (25); } }
Symbol 6598 Button
on (release) { if (state2 >= 4) { hostage = 2; gotoAndStop (7400); } else { gotoAndStop (25); } }
Symbol 6602 Button
on (release) { enemyhp = 3500; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 12; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 3; stopz = 5; resumez = 7; wage = 300; gotoAndStop (4166); }
Symbol 6606 Button
on (release, keyPress "a") { gotoAndStop (7402); }
Symbol 6610 Button
on (release, keyPress "k") { gotoAndPlay (7410); }
Symbol 6616 Button
on (release, keyPress "m") { gotoAndStop (12375); }
Symbol 6617 Button
on (release, keyPress "p") { gotoAndStop (7727); }
Symbol 6619 Button
on (release) { if ((state == 4) and (ship >= 8000)) { stopAllSounds(); gotoAndStop (7406); } else if (state == 5) { gotoAndStop (7407); } else { gotoAndStop (7404); } }
Symbol 6620 Button
on (release) { gotoAndStop (7401); }
Symbol 6622 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (11275); }
Symbol 6632 Button
on (release, keyPress "a") { gotoAndStop (7562); }
Symbol 6633 Button
on (release, keyPress "k") { gotoAndPlay (7570); }
Symbol 6634 Button
on (release, keyPress "m") { gotoAndStop (12419); }
Symbol 6635 Button
on (release, keyPress "p") { gotoAndStop (12010); }
Symbol 6636 Button
on (release) { if ((ship2 >= 8000) && (4 >= state2)) { stopAllSounds(); gotoAndStop (7566); } else if (state2 >= 5) { gotoAndStop (7567); } else { gotoAndStop (7564); } }
Symbol 6637 Button
on (release) { gotoAndStop (7561); }
Symbol 6640 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (11616); }
Symbol 6656 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); nextFrame(); } }
Symbol 6657 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); nextFrame(); } }
Symbol 6658 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); nextFrame(); } }
Symbol 6660 Button
on (release) { state = 5; gotoAndStop (3691); }
Symbol 6661 Button
on (release, keyPress "e") { gotoAndStop (7401); }
Symbol 6663 Button
on (release) { gotoAndStop (7728); }
Symbol 6664 Button
on (release) { if (hp >= 20) { hp = hp - 20; count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (7729); } else if (luck == 2) { gotoAndStop (7732); } else if (luck == 3) { gotoAndStop (7735); } else if (luck == 0) { gotoAndStop (7738); } } }
Symbol 6666 Button
on (release) { gotoAndStop (7727); }
Symbol 6670 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 6673 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 6676 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 6679 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 6683 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 6686 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 6689 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 6692 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 6695 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 6698 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 6701 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 6703 Button
on (release) { gotoAndStop (12011); }
Symbol 6705 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 6708 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 6710 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 6712 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 6716 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 6719 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 6722 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 6724 Button
on (release) { gotoAndStop (12012); }
Symbol 6726 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 6729 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 6732 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 6735 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 6738 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 6740 Button
on (release) { gotoAndStop (12013); }
Symbol 6742 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 6745 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 6748 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 6750 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 6752 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 6754 Button
on (release) { gotoAndStop (12014); }
Symbol 6756 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 6758 Button
on (release) { gotoAndStop (11957); }
Symbol 6760 Button
on (release, keyPress "e") { if (state >= 4) { gotoAndStop (7401); } else if (state == 9) { gotoAndStop (7721); } }
Symbol 6762 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12015); } else if (luck == 2) { gotoAndPlay (12025); } else if (luck == 3) { gotoAndPlay (12035); } else if (luck == 0) { gotoAndPlay (12045); } } }
Symbol 6765 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12015); } else if (luck == 2) { gotoAndPlay (12025); } else if (luck == 3) { gotoAndPlay (12035); } else if (luck == 0) { gotoAndPlay (12045); } } }
Symbol 6766 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12015); } else if (luck == 2) { gotoAndPlay (12025); } else if (luck == 3) { gotoAndPlay (12035); } else if (luck == 0) { gotoAndPlay (12045); } } }
Symbol 6769 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7731); }
Symbol 6771 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7731); }
Symbol 6772 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7731); }
Symbol 6774 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7731); }
Symbol 6777 Button
on (release) { if (luck == 1) { gotoAndStop (12015); } else if (luck == 2) { gotoAndStop (12025); } else if (luck == 3) { gotoAndStop (12035); } else if (luck == 0) { gotoAndStop (12045); } }
Symbol 6778 Button
on (release) { if (state >= 4) { gotoAndStop (7401); } else if (state == 9) { gotoAndStop (7721); } }
Symbol 6780 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12096); } else if (luck == 2) { gotoAndPlay (12106); } else if (luck == 3) { gotoAndPlay (12116); } else if (luck == 0) { gotoAndPlay (12126); } } }
Symbol 6781 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12096); } else if (luck == 2) { gotoAndPlay (12106); } else if (luck == 3) { gotoAndPlay (12116); } else if (luck == 0) { gotoAndPlay (12126); } } }
Symbol 6782 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12096); } else if (luck == 2) { gotoAndPlay (12106); } else if (luck == 3) { gotoAndPlay (12116); } else if (luck == 0) { gotoAndPlay (12126); } } }
Symbol 6784 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7734); }
Symbol 6786 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7734); }
Symbol 6787 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7734); }
Symbol 6788 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7734); }
Symbol 6789 Button
on (release) { if (luck == 1) { gotoAndStop (12096); } else if (luck == 2) { gotoAndStop (12106); } else if (luck == 3) { gotoAndStop (12116); } else if (luck == 0) { gotoAndStop (12126); } }
Symbol 6790 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12135); } else if (luck == 2) { gotoAndPlay (12195); } else if (luck == 3) { gotoAndPlay (12255); } else if (luck == 0) { gotoAndPlay (12315); } } }
Symbol 6792 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12135); } else if (luck == 2) { gotoAndPlay (12195); } else if (luck == 3) { gotoAndPlay (12255); } else if (luck == 0) { gotoAndPlay (12315); } } }
Symbol 6793 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12135); } else if (luck == 2) { gotoAndPlay (12195); } else if (luck == 3) { gotoAndPlay (12255); } else if (luck == 0) { gotoAndPlay (12315); } } }
Symbol 6797 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (7737); }
Symbol 6799 Button
on (release) { if (luck == 1) { gotoAndStop (12135); } else if (luck == 2) { gotoAndStop (12195); } else if (luck == 3) { gotoAndStop (12255); } else if (luck == 0) { gotoAndStop (12315); } }
Symbol 6800 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12056); } else if (luck == 2) { gotoAndPlay (12066); } else if (luck == 3) { gotoAndPlay (12076); } else if (luck == 0) { gotoAndPlay (12086); } } }
Symbol 6802 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12056); } else if (luck == 2) { gotoAndPlay (12066); } else if (luck == 3) { gotoAndPlay (12076); } else if (luck == 0) { gotoAndPlay (12086); } } }
Symbol 6803 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (12056); } else if (luck == 2) { gotoAndPlay (12066); } else if (luck == 3) { gotoAndPlay (12076); } else if (luck == 0) { gotoAndPlay (12086); } } }
Symbol 6806 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7740); }
Symbol 6807 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7740); }
Symbol 6808 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7740); }
Symbol 6809 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7740); }
Symbol 6810 Button
on (release) { if (luck == 1) { gotoAndStop (12056); } else if (luck == 2) { gotoAndStop (12066); } else if (luck == 3) { gotoAndStop (12076); } else if (luck == 0) { gotoAndStop (12086); } }
Symbol 6813 Button
on (release) { money = money + bet; if ((state == 4) or (state == 5)) { gotoAndStop (7401); } else if (state == 9) { gotoAndStop (7722); } }
Symbol 6817 Button
on (release) { money = money - bet; if ((state == 4) or (state == 5)) { gotoAndStop (7401); } else if (state == 9) { gotoAndStop (7721); } }
Symbol 6825 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 1; gotoAndStop (12438); } else { gotoAndStop (7752); } }
Symbol 6828 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 4; gotoAndStop (12438); } else { gotoAndStop (7752); } } else { gotoAndStop (7751); } }
Symbol 6831 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 6; gotoAndStop (12438); } else { gotoAndStop (7752); } } else { gotoAndStop (7751); } }
Symbol 6832 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 5; gotoAndStop (12438); } else { gotoAndStop (7752); } } else { gotoAndStop (7751); } }
Symbol 6833 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 3; gotoAndStop (12438); } else { gotoAndStop (7752); } }
Symbol 6834 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 2; gotoAndStop (12438); } else { gotoAndStop (7752); } }
Symbol 6844 Button
on (release) { gotoAndStop (7750); }
Symbol 6856 MovieClip Frame 1
stop();
Symbol 6857 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8013); } else { gotoAndStop (8014); } }
Symbol 6858 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7754); } else if (luck == 1) { gotoAndStop (7755); } else if (luck == 2) { gotoAndStop (7756); } else if (luck == 3) { gotoAndStop (7757); } else if (luck == 4) { gotoAndStop (7758); } else if (luck == 5) { gotoAndStop (7759); } else if (luck == 6) { gotoAndStop (7760); } else if (luck == 7) { gotoAndStop (7761); } else if (state2 >= 2) { gotoAndStop (7762); } else { gotoAndStop (7761); } } else { gotoAndStop (7779); } }
Symbol 6859 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7803); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7778); } } else { gotoAndStop (7779); } }
Symbol 6860 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7768); } else { gotoAndStop (7770); } }
Symbol 6864 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (7771); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7778); } } else { gotoAndStop (7779); } }
Symbol 6867 Button
on (release, keyPress "u") { gotoAndStop (7765); }
Symbol 6873 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7753); }
Symbol 6880 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7753); }
Symbol 6884 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7753); }
Symbol 6888 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7753); }
Symbol 6899 Button
on (release) { stopAllSounds(); gotoAndStop (7763); }
Symbol 6900 Button
on (release) { stopAllSounds(); gotoAndStop (7764); }
Symbol 6917 MovieClip Frame 1
stop();
Symbol 6922 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (7753); }
Symbol 6928 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7753); }
Symbol 6935 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7766); } else { gotoAndStop (7767); } } else { gotoAndStop (7770); } }
Symbol 6936 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7766); } else { gotoAndStop (7767); } } else { gotoAndStop (7770); } }
Symbol 6937 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7766); } else { gotoAndStop (7767); } } else { gotoAndStop (7770); } }
Symbol 6939 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7753); }
Symbol 6941 Button
on (release) { gotoAndStop (7753); }
Symbol 6945 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (8047); } else { gotoAndStop (7770); } }
Symbol 6946 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (8072); } else { gotoAndStop (7770); } }
Symbol 6947 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (8022); } else { gotoAndStop (7770); } }
Symbol 6950 Button
on (release) { countt = 1; gotoAndStop (7753); }
Symbol 6956 Button
on (release) { stopAllSounds(); gotoAndStop (7952); }
Symbol 6958 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (7753); }
Symbol 6962 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (8015); } }
Symbol 6965 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8015); } }
Symbol 6968 Button
on (release) { hostage = 1; gotoAndStop (3998); }
Symbol 6971 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8354); } else { gotoAndStop (8355); } }
Symbol 6972 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8095); } else if (luck == 1) { gotoAndStop (8096); } else if (luck == 2) { gotoAndStop (8097); } else if (luck == 3) { gotoAndStop (8098); } else if (luck == 4) { gotoAndStop (8099); } else if (luck == 5) { gotoAndStop (8100); } else if (luck == 6) { gotoAndStop (8101); } else if (luck == 7) { gotoAndStop (8102); } else if (state2 >= 2) { gotoAndStop (8103); } else { gotoAndStop (8102); } } else { gotoAndStop (8120); } }
Symbol 6973 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8144); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8119); } } else { gotoAndStop (8120); } }
Symbol 6974 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8109); } else { gotoAndStop (8111); } }
Symbol 6975 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (8112); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8119); } } else { gotoAndStop (8120); } }
Symbol 6976 Button
on (release, keyPress "u") { gotoAndStop (8106); }
Symbol 6978 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8094); }
Symbol 6982 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8094); }
Symbol 6985 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8094); }
Symbol 6987 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8094); }
Symbol 6992 Button
on (release) { stopAllSounds(); gotoAndStop (8104); }
Symbol 6993 Button
on (release) { stopAllSounds(); gotoAndStop (8105); }
Symbol 6996 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8094); }
Symbol 7000 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8094); }
Symbol 7004 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8107); } else { gotoAndStop (8108); } } else { gotoAndStop (8111); } }
Symbol 7005 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8107); } else { gotoAndStop (8108); } } else { gotoAndStop (8111); } }
Symbol 7006 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8107); } else { gotoAndStop (8108); } } else { gotoAndStop (8111); } }
Symbol 7007 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8094); }
Symbol 7008 Button
on (release) { gotoAndStop (8094); }
Symbol 7012 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (8388); } else { gotoAndStop (8111); } }
Symbol 7013 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (8413); } else { gotoAndStop (8111); } }
Symbol 7014 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (8363); } else { gotoAndStop (8111); } }
Symbol 7015 Button
on (release) { countt = 1; gotoAndStop (8094); }
Symbol 7016 Button
on (release) { stopAllSounds(); gotoAndStop (8293); }
Symbol 7017 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8094); }
Symbol 7019 Button
on (release) { pic4 = 1; gotoAndStop (8357); }
Symbol 7020 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8356); } }
Symbol 7023 Button
on (release) { gift2 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (8356); } }
Symbol 7026 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8708); } else { gotoAndStop (8709); } }
Symbol 7027 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8449); } else if (luck == 1) { gotoAndStop (8450); } else if (luck == 2) { gotoAndStop (8451); } else if (luck == 3) { gotoAndStop (8452); } else if (luck == 4) { gotoAndStop (8453); } else if (luck == 5) { gotoAndStop (8454); } else if (luck == 6) { gotoAndStop (8455); } else if (luck == 7) { gotoAndStop (8456); } else if (state2 >= 2) { gotoAndStop (8457); } else { gotoAndStop (8456); } } else { gotoAndStop (8474); } }
Symbol 7028 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8498); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8473); } } else { gotoAndStop (8474); } }
Symbol 7029 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8463); } else { gotoAndStop (8465); } }
Symbol 7030 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (8466); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8473); } } else { gotoAndStop (8474); } }
Symbol 7031 Button
on (release, keyPress "u") { gotoAndStop (8460); }
Symbol 7033 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8448); }
Symbol 7037 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8448); }
Symbol 7040 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8448); }
Symbol 7042 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8448); }
Symbol 7047 Button
on (release) { stopAllSounds(); gotoAndStop (8458); }
Symbol 7048 Button
on (release) { stopAllSounds(); gotoAndStop (8459); }
Symbol 7051 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8448); }
Symbol 7054 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8448); }
Symbol 7058 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8461); } else { gotoAndStop (8462); } } else { gotoAndStop (8465); } }
Symbol 7059 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8461); } else { gotoAndStop (8462); } } else { gotoAndStop (8465); } }
Symbol 7060 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8461); } else { gotoAndStop (8462); } } else { gotoAndStop (8465); } }
Symbol 7061 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8448); }
Symbol 7062 Button
on (release) { gotoAndStop (8448); }
Symbol 7066 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (8742); } else { gotoAndStop (8465); } }
Symbol 7067 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (8767); } else { gotoAndStop (8465); } }
Symbol 7068 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (8717); } else { gotoAndStop (8465); } }
Symbol 7069 Button
on (release) { countt = 1; gotoAndStop (8448); }
Symbol 7070 Button
on (release) { stopAllSounds(); gotoAndStop (8647); }
Symbol 7071 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8448); }
Symbol 7073 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (8710); } }
Symbol 7074 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8710); } }
Symbol 7079 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (9061); } else { gotoAndStop (9062); } }
Symbol 7080 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8802); } else if (luck == 1) { gotoAndStop (8803); } else if (luck == 2) { gotoAndStop (8804); } else if (luck == 3) { gotoAndStop (8805); } else if (luck == 4) { gotoAndStop (8806); } else if (luck == 5) { gotoAndStop (8807); } else if (luck == 6) { gotoAndStop (8808); } else if (luck == 7) { gotoAndStop (8809); } else if (state2 >= 2) { gotoAndStop (8810); } else { gotoAndStop (8809); } } else { gotoAndStop (8827); } }
Symbol 7081 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8851); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8826); } } else { gotoAndStop (8827); } }
Symbol 7082 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8816); } else { gotoAndStop (8818); } }
Symbol 7083 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (8819); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8826); } } else { gotoAndStop (8827); } }
Symbol 7084 Button
on (release, keyPress "u") { gotoAndStop (8813); }
Symbol 7088 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8801); }
Symbol 7092 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8801); }
Symbol 7101 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8801); }
Symbol 7108 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8801); }
Symbol 7113 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8801); }
Symbol 7115 Button
on (release) { stopAllSounds(); gotoAndStop (8811); }
Symbol 7116 Button
on (release) { stopAllSounds(); gotoAndStop (8812); }
Symbol 7119 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8801); }
Symbol 7123 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8801); }
Symbol 7127 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8814); } else { gotoAndStop (8815); } } else { gotoAndStop (8818); } }
Symbol 7128 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8814); } else { gotoAndStop (8815); } } else { gotoAndStop (8818); } }
Symbol 7129 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8814); } else { gotoAndStop (8815); } } else { gotoAndStop (8818); } }
Symbol 7130 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8801); }
Symbol 7131 Button
on (release) { gotoAndStop (8801); }
Symbol 7135 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (9095); } else { gotoAndStop (8818); } }
Symbol 7136 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (9120); } else { gotoAndStop (8818); } }
Symbol 7137 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (9070); } else { gotoAndStop (8818); } }
Symbol 7138 Button
on (release) { countt = 1; gotoAndStop (8801); }
Symbol 7140 Button
on (release) { stopAllSounds(); gotoAndStop (9000); }
Symbol 7142 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8801); }
Symbol 7144 Button
on (release) { pic2 = 1; gotoAndStop (9064); }
Symbol 7145 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9063); } }
Symbol 7147 Button
on (release) { gift3 = 1; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (9063); } }
Symbol 7151 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (9414); } else { gotoAndStop (9415); } }
Symbol 7152 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9155); } else if (luck == 1) { gotoAndStop (9156); } else if (luck == 2) { gotoAndStop (9157); } else if (luck == 3) { gotoAndStop (9158); } else if (luck == 4) { gotoAndStop (9159); } else if (luck == 5) { gotoAndStop (9160); } else if (luck == 6) { gotoAndStop (9161); } else if (luck == 7) { gotoAndStop (9162); } else if (state2 >= 2) { gotoAndStop (9163); } else { gotoAndStop (9162); } } else { gotoAndStop (9180); } }
Symbol 7153 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (9204); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9179); } } else { gotoAndStop (9180); } }
Symbol 7154 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9169); } else { gotoAndStop (9171); } }
Symbol 7155 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (9172); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9179); } } else { gotoAndStop (9180); } }
Symbol 7156 Button
on (release, keyPress "u") { gotoAndStop (9166); }
Symbol 7158 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9154); }
Symbol 7160 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9154); }
Symbol 7164 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9154); }
Symbol 7167 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9154); }
Symbol 7169 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9154); }
Symbol 7171 Button
on (release) { stopAllSounds(); gotoAndStop (9164); }
Symbol 7172 Button
on (release) { stopAllSounds(); gotoAndStop (9165); }
Symbol 7175 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9154); }
Symbol 7179 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9154); }
Symbol 7183 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9167); } else { gotoAndStop (9168); } } else { gotoAndStop (9171); } }
Symbol 7184 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9167); } else { gotoAndStop (9168); } } else { gotoAndStop (9171); } }
Symbol 7185 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9167); } else { gotoAndStop (9168); } } else { gotoAndStop (9171); } }
Symbol 7186 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9154); }
Symbol 7187 Button
on (release) { gotoAndStop (9154); }
Symbol 7191 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (9448); } else { gotoAndStop (9171); } }
Symbol 7192 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (9473); } else { gotoAndStop (9171); } }
Symbol 7193 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (9423); } else { gotoAndStop (9171); } }
Symbol 7194 Button
on (release) { countt = 1; gotoAndStop (9154); }
Symbol 7195 Button
on (release) { stopAllSounds(); gotoAndStop (9353); }
Symbol 7196 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (9154); }
Symbol 7198 Button
on (release) { pic6 = 1; gotoAndStop (9417); }
Symbol 7200 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9416); } }
Symbol 7202 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (9416); } }
Symbol 7210 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (9767); } else { gotoAndStop (9768); } }
Symbol 7211 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9508); } else if (luck == 1) { gotoAndStop (9509); } else if (luck == 2) { gotoAndStop (9510); } else if (luck == 3) { gotoAndStop (9511); } else if (luck == 4) { gotoAndStop (9512); } else if (luck == 5) { gotoAndStop (9513); } else if (luck == 6) { gotoAndStop (9514); } else if (luck == 7) { gotoAndStop (9515); } else if (state2 >= 2) { gotoAndStop (9516); } else { gotoAndStop (9515); } } else { gotoAndStop (9533); } }
Symbol 7212 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (9557); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9532); } } else { gotoAndStop (9533); } }
Symbol 7213 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9522); } else { gotoAndStop (9524); } }
Symbol 7214 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (9525); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9532); } } else { gotoAndStop (9533); } }
Symbol 7215 Button
on (release, keyPress "u") { gotoAndStop (9519); }
Symbol 7217 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9507); }
Symbol 7219 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9507); }
Symbol 7224 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9507); }
Symbol 7227 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9507); }
Symbol 7229 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9507); }
Symbol 7231 Button
on (release) { stopAllSounds(); gotoAndStop (9517); }
Symbol 7232 Button
on (release) { stopAllSounds(); gotoAndStop (9518); }
Symbol 7235 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9507); }
Symbol 7238 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9507); }
Symbol 7242 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9520); } else { gotoAndStop (9521); } } else { gotoAndStop (9524); } }
Symbol 7243 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9520); } else { gotoAndStop (9521); } } else { gotoAndStop (9524); } }
Symbol 7244 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9520); } else { gotoAndStop (9521); } } else { gotoAndStop (9524); } }
Symbol 7245 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9507); }
Symbol 7246 Button
on (release) { gotoAndStop (9507); }
Symbol 7250 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (9801); } else { gotoAndStop (9524); } }
Symbol 7251 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (9826); } else { gotoAndStop (9524); } }
Symbol 7252 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (9776); } else { gotoAndStop (9524); } }
Symbol 7253 Button
on (release) { countt = 1; gotoAndStop (9507); }
Symbol 7254 Button
on (release) { stopAllSounds(); gotoAndStop (9706); }
Symbol 7257 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (9507); }
Symbol 7259 Button
on (release) { pic1 = 1; gotoAndStop (9769); }
Symbol 7261 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9769); } }
Symbol 7263 Button
on (release) { mind = 1; gotoAndStop (25); }
Symbol 7264 Button
on (release) { stopAllSounds(); if (state2 >= 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 24; gotoAndStop (12438); } else { gotoAndStop (9862); } } else { gotoAndStop (9861); } }
Symbol 7265 Button
on (release) { stopAllSounds(); if (state2 >= 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 25; gotoAndStop (12438); } else { gotoAndStop (9862); } } else { gotoAndStop (9861); } }
Symbol 7266 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 23; gotoAndStop (12438); } else { gotoAndStop (9862); } }
Symbol 7269 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 22; gotoAndStop (12438); } else { gotoAndStop (9862); } }
Symbol 7274 Button
on (release) { gotoAndStop (9860); }
Symbol 7276 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10123); } else { gotoAndStop (10124); } }
Symbol 7277 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9864); } else if (luck == 1) { gotoAndStop (9865); } else if (luck == 2) { gotoAndStop (9866); } else if (luck == 3) { gotoAndStop (9867); } else if (luck == 4) { gotoAndStop (9868); } else if (luck == 5) { gotoAndStop (9869); } else if (luck == 6) { gotoAndStop (9870); } else if (luck == 7) { gotoAndStop (9871); } else if (state >= 2) { gotoAndStop (9872); } else { gotoAndStop (9871); } } else { gotoAndStop (9889); } }
Symbol 7278 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (9913); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9888); } } else { gotoAndStop (9889); } }
Symbol 7279 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9878); } else { gotoAndStop (9880); } }
Symbol 7280 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest2 == 0) { forest2 = 1; } mood = mood + 15; gotoAndPlay (9881); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9888); } } else { gotoAndStop (9889); } }
Symbol 7281 Button
on (release, keyPress "u") { gotoAndStop (9875); }
Symbol 7284 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7287 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7290 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7295 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7298 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7302 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9863); }
Symbol 7306 Button
on (release) { stopAllSounds(); gotoAndStop (9873); }
Symbol 7307 Button
on (release) { stopAllSounds(); gotoAndStop (9874); }
Symbol 7310 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9863); }
Symbol 7315 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9863); }
Symbol 7320 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9876); } else { gotoAndStop (9877); } } else { gotoAndStop (9880); } }
Symbol 7321 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9876); } else { gotoAndStop (9877); } } else { gotoAndStop (9880); } }
Symbol 7322 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9876); } else { gotoAndStop (9877); } } else { gotoAndStop (9880); } }
Symbol 7324 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9863); }
Symbol 7326 Button
on (release) { gotoAndStop (9863); }
Symbol 7330 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (10157); } else { gotoAndStop (9880); } }
Symbol 7331 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (10182); } else { gotoAndStop (9880); } }
Symbol 7332 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (10132); } else { gotoAndStop (9880); } }
Symbol 7335 Button
on (release) { countt = 1; gotoAndStop (9863); }
Symbol 7339 Button
on (release) { stopAllSounds(); gotoAndStop (10062); }
Symbol 7341 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (9863); }
Symbol 7343 Button
on (release) { luck = random(100); if (luck >= 20) { gotoAndStop (25); } else { gotoAndStop (10125); } }
Symbol 7345 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10125); } }
Symbol 7346 Button
on (release) { hostage = 2; gotoAndStop (3998); }
Symbol 7348 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10476); } else { gotoAndStop (10477); } }
Symbol 7349 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (10217); } else if (luck == 1) { gotoAndStop (10218); } else if (luck == 2) { gotoAndStop (10219); } else if (luck == 3) { gotoAndStop (10220); } else if (luck == 4) { gotoAndStop (10221); } else if (luck == 5) { gotoAndStop (10222); } else if (luck == 6) { gotoAndStop (10223); } else if (luck == 7) { gotoAndStop (10224); } else if (state >= 2) { gotoAndStop (10225); } else { gotoAndStop (10224); } } else { gotoAndStop (10242); } }
Symbol 7350 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10266); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (10241); } } else { gotoAndStop (10242); } }
Symbol 7351 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (10231); } else { gotoAndStop (10233); } }
Symbol 7352 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold2 == 0) { gold2 = 1; } mood = mood + 15; gotoAndPlay (10234); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (10241); } } else { gotoAndStop (10242); } }
Symbol 7353 Button
on (release, keyPress "u") { gotoAndStop (10228); }
Symbol 7355 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7357 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7359 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7362 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7364 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7366 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10216); }
Symbol 7369 Button
on (release) { stopAllSounds(); gotoAndStop (10226); }
Symbol 7370 Button
on (release) { stopAllSounds(); gotoAndStop (10227); }
Symbol 7373 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (10216); }
Symbol 7376 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (10216); }
Symbol 7380 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (10229); } else { gotoAndStop (10230); } } else { gotoAndStop (10233); } }
Symbol 7381 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (10229); } else { gotoAndStop (10230); } } else { gotoAndStop (10233); } }
Symbol 7382 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (10229); } else { gotoAndStop (10230); } } else { gotoAndStop (10233); } }
Symbol 7383 Button
on (release) { cond = 0; mood = 100; gotoAndStop (10216); }
Symbol 7384 Button
on (release) { gotoAndStop (10216); }
Symbol 7388 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (10510); } else { gotoAndStop (10233); } }
Symbol 7389 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (10535); } else { gotoAndStop (10233); } }
Symbol 7390 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (10485); } else { gotoAndStop (10233); } }
Symbol 7391 Button
on (release) { countt = 1; gotoAndStop (10216); }
Symbol 7392 Button
on (release) { stopAllSounds(); gotoAndStop (10415); }
Symbol 7393 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (10216); }
Symbol 7395 Button
on (release) { gift6 = 1; chmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (10478); } }
Symbol 7396 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10478); } }
Symbol 7398 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10829); } else { gotoAndStop (10830); } }
Symbol 7399 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (10570); } else if (luck == 1) { gotoAndStop (10571); } else if (luck == 2) { gotoAndStop (10572); } else if (luck == 3) { gotoAndStop (10573); } else if (luck == 4) { gotoAndStop (10574); } else if (luck == 5) { gotoAndStop (10575); } else if (luck == 6) { gotoAndStop (10576); } else if (luck == 7) { gotoAndStop (10577); } else if (state >= 2) { gotoAndStop (10578); } else { gotoAndStop (10577); } } else { gotoAndStop (10595); } }
Symbol 7400 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10619); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (10594); } } else { gotoAndStop (10595); } }
Symbol 7401 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (10584); } else { gotoAndStop (10586); } }
Symbol 7402 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach2 == 0) { beach2 = 1; } mood = mood + 15; gotoAndPlay (10587); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (10594); } } else { gotoAndStop (10595); } }
Symbol 7403 Button
on (release, keyPress "u") { gotoAndStop (10581); }
Symbol 7405 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7408 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7412 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7416 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7420 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7430 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10569); }
Symbol 7433 Button
on (release) { stopAllSounds(); gotoAndStop (10579); }
Symbol 7434 Button
on (release) { stopAllSounds(); gotoAndStop (10580); }
Symbol 7437 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (10569); }
Symbol 7440 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (10569); }
Symbol 7444 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (10582); } else { gotoAndStop (10583); } } else { gotoAndStop (10586); } }
Symbol 7445 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (10582); } else { gotoAndStop (10583); } } else { gotoAndStop (10586); } }
Symbol 7446 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (10582); } else { gotoAndStop (10583); } } else { gotoAndStop (10586); } }
Symbol 7447 Button
on (release) { cond = 0; mood = 100; gotoAndStop (10569); }
Symbol 7448 Button
on (release) { gotoAndStop (10569); }
Symbol 7452 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (10863); } else { gotoAndStop (10586); } }
Symbol 7453 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (10888); } else { gotoAndStop (10586); } }
Symbol 7454 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (10838); } else { gotoAndStop (10586); } }
Symbol 7455 Button
on (release) { countt = 1; gotoAndStop (10569); }
Symbol 7456 Button
on (release) { stopAllSounds(); gotoAndStop (10768); }
Symbol 7457 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (10569); }
Symbol 7458 Button
on (release) { gift4 = 1; knmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (10831); } }
Symbol 7459 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10831); } }
Symbol 7461 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (11182); } else { gotoAndStop (11183); } }
Symbol 7462 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (10923); } else if (luck == 1) { gotoAndStop (10924); } else if (luck == 2) { gotoAndStop (10925); } else if (luck == 3) { gotoAndStop (10926); } else if (luck == 4) { gotoAndStop (10927); } else if (luck == 5) { gotoAndStop (10928); } else if (luck == 6) { gotoAndStop (10929); } else if (luck == 7) { gotoAndStop (10930); } else if (state >= 2) { gotoAndStop (10931); } else { gotoAndStop (10930); } } else { gotoAndStop (10948); } }
Symbol 7463 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10972); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (10947); } } else { gotoAndStop (10948); } }
Symbol 7464 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (10937); } else { gotoAndStop (10939); } }
Symbol 7465 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue2 == 0) { blue2 = 1; } mood = mood + 15; gotoAndPlay (10940); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (10947); } } else { gotoAndStop (10948); } }
Symbol 7466 Button
on (release, keyPress "u") { gotoAndStop (10934); }
Symbol 7468 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7470 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7472 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7474 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7476 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7480 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10922); }
Symbol 7482 Button
on (release) { stopAllSounds(); gotoAndStop (10932); }
Symbol 7483 Button
on (release) { stopAllSounds(); gotoAndStop (10933); }
Symbol 7486 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (10922); }
Symbol 7488 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (10922); }
Symbol 7492 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (10935); } else { gotoAndStop (10936); } } else { gotoAndStop (10939); } }
Symbol 7493 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (10935); } else { gotoAndStop (10936); } } else { gotoAndStop (10939); } }
Symbol 7494 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (10935); } else { gotoAndStop (10936); } } else { gotoAndStop (10939); } }
Symbol 7495 Button
on (release) { cond = 0; mood = 100; gotoAndStop (10922); }
Symbol 7496 Button
on (release) { gotoAndStop (10922); }
Symbol 7500 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (11216); } else { gotoAndStop (10939); } }
Symbol 7501 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (11241); } else { gotoAndStop (10939); } }
Symbol 7502 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (11191); } else { gotoAndStop (10939); } }
Symbol 7503 Button
on (release) { countt = 1; gotoAndStop (10922); }
Symbol 7504 Button
on (release) { stopAllSounds(); gotoAndStop (11121); }
Symbol 7505 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (10922); }
Symbol 7506 Button
on (release) { gift5 = 1; stmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (11184); } }
Symbol 7507 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (11184); } }
Symbol 7509 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (11536); }
Symbol 7510 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (11276); } else if (luck == 1) { gotoAndStop (11277); } else if (luck == 2) { gotoAndStop (11278); } else if (luck == 3) { gotoAndStop (11279); } else if (luck == 4) { gotoAndStop (11280); } else if (luck == 5) { gotoAndStop (11281); } else if (luck == 6) { gotoAndStop (11282); } else { gotoAndStop (11284); } } else if (count == 7) { gotoAndStop (11283); } else { gotoAndStop (11301); } }
Symbol 7511 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (11325); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (11300); } } else { gotoAndStop (11301); } }
Symbol 7512 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (11290); } else { gotoAndStop (11292); } }
Symbol 7513 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (11293); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (11300); } } else { gotoAndStop (11301); } }
Symbol 7514 Button
on (release, keyPress "u") { gotoAndStop (11287); }
Symbol 7516 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7518 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7522 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7525 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7527 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7529 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11275); }
Symbol 7533 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (11288); } else { gotoAndStop (11289); } } else { gotoAndStop (11292); } }
Symbol 7534 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (11288); } else { gotoAndStop (11289); } } else { gotoAndStop (11292); } }
Symbol 7535 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (11288); } else { gotoAndStop (11289); } } else { gotoAndStop (11292); } }
Symbol 7536 Button
on (release) { cond = 0; mood = 100; gotoAndStop (11275); }
Symbol 7537 Button
on (release) { gotoAndStop (11275); }
Symbol 7541 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (11569); } else { gotoAndStop (11292); } }
Symbol 7542 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (11594); } else { gotoAndStop (11292); } }
Symbol 7543 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (11544); } else { gotoAndStop (11292); } }
Symbol 7544 Button
on (release) { countt = 1; gotoAndStop (11275); }
Symbol 7546 Button
on (release) { stopAllSounds(); gotoAndStop (11474); }
Symbol 7549 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (2438); }
Symbol 7551 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 5); gotoAndStop (11877); }
Symbol 7552 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (11617); } else if (luck == 1) { gotoAndStop (11618); } else if (luck == 2) { gotoAndStop (11619); } else if (luck == 3) { gotoAndStop (11620); } else if (luck == 4) { gotoAndStop (11621); } else if (luck == 5) { gotoAndStop (11622); } else if (luck == 6) { gotoAndStop (11623); } else { gotoAndStop (11625); } } else if (count == 7) { gotoAndStop (11624); } else { gotoAndStop (11642); } }
Symbol 7553 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (11666); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (11641); } } else { gotoAndStop (11642); } }
Symbol 7554 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (11631); } else { gotoAndStop (11633); } }
Symbol 7555 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (11634); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (11641); } } else { gotoAndStop (11642); } }
Symbol 7556 Button
on (release, keyPress "u") { gotoAndStop (11628); }
Symbol 7558 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7562 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7567 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7571 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7574 Button
on (release) { if (ans eq kissdate2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7577 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11616); }
Symbol 7582 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (11629); } else { gotoAndStop (11630); } } else { gotoAndStop (11633); } }
Symbol 7583 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (11629); } else { gotoAndStop (11630); } } else { gotoAndStop (11633); } }
Symbol 7584 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (11629); } else { gotoAndStop (11630); } } else { gotoAndStop (11633); } }
Symbol 7586 Button
on (release) { cond = 0; mood = 100; gotoAndStop (11616); }
Symbol 7588 Button
on (release) { gotoAndStop (11616); }
Symbol 7592 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 65; gotoAndPlay (11910); } else { gotoAndStop (11633); } }
Symbol 7593 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 65; gotoAndPlay (11935); } else { gotoAndStop (11633); } }
Symbol 7594 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 65; gotoAndPlay (11885); } else { gotoAndStop (11633); } }
Symbol 7596 Button
on (release) { countt = 1; gotoAndStop (11616); }
Symbol 7599 Button
on (release) { stopAllSounds(); gotoAndStop (11815); }
Symbol 7600 Button
on (release) { stopAllSounds(); state2 = 5; level2 = "Lover"; gotoAndStop (3229); }
Symbol 7603 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 7606 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 7609 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 7611 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 7613 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 7615 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 7618 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 7620 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 7623 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 7626 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 7629 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 7631 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 7634 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 7637 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 7640 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 7643 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 7646 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 7649 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 7652 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 7655 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 7657 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 7660 Button
on (release, keyPress "x") { Mouse.hide(); gotoAndStop (7728); }
Symbol 7663 Button
on (release, keyPress "e") { gotoAndStop (7561); }
Symbol 7664 Button
on (rollOver) { fart = fart + 1; }
Symbol 7669 Button
on (release) { gotoAndPlay (11958); }
Symbol 7671 Button
on (release, keyPress "x") { Mouse.hide(); if (count == 1) { gotoAndStop (7748); } else { gotoAndStop (7749); } }
Symbol 7672 Button
on (release) { if ((rest == 1) or (rest == 3)) { gotoAndStop (12378); } else { gotoAndStop (12382); } }
Symbol 7673 Button
on (release) { if ((beach == 1) or (beach == 3)) { gotoAndStop (12377); } else { gotoAndStop (12382); } }
Symbol 7674 Button
on (release) { if ((space == 1) or (space == 3)) { gotoAndStop (12381); } else { gotoAndStop (12382); } }
Symbol 7675 Button
on (release) { if ((blue == 1) or (blue == 3)) { gotoAndStop (12380); } else { gotoAndStop (12382); } }
Symbol 7676 Button
on (release) { if ((forest == 1) or (forest == 3)) { gotoAndStop (12379); } else { gotoAndStop (12382); } }
Symbol 7677 Button
on (release) { if ((gold == 1) or (gold == 3)) { gotoAndStop (12376); } else { gotoAndStop (12382); } }
Symbol 7680 Button
on (release) { if (pop4 >= 16000) { gotoAndStop (12393); } else { gotoAndStop (12382); } }
Symbol 7681 Button
on (release) { if (pop4 >= 8000) { gotoAndStop (12388); } else { gotoAndStop (12382); } }
Symbol 7682 Button
on (release) { if (pop4 >= 2000) { gotoAndStop (12383); } else { gotoAndStop (12382); } }
Symbol 7683 Button
on (release) { if (pop4 >= 4000) { gotoAndStop (12398); } else { gotoAndStop (12382); } }
Symbol 7684 Button
on (release, keyPress "<Space>") { gotoAndStop (12375); }
Symbol 7688 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 7746 Button
on (release) { if ((beach2 == 1) or (beach2 == 3)) { gotoAndStop (12421); } else { gotoAndStop (12426); } }
Symbol 7747 Button
on (release) { if ((blue2 == 1) or (blue2 == 3)) { gotoAndStop (12424); } else { gotoAndStop (12426); } }
Symbol 7748 Button
on (release) { if ((forest2 == 1) or (forest2 == 3)) { gotoAndStop (12423); } else { gotoAndStop (12426); } }
Symbol 7749 Button
on (release) { if ((gold2 == 1) or (gold2 == 3)) { gotoAndStop (12420); } else { gotoAndStop (12426); } }
Symbol 7752 Button
on (release) { if (pop3 >= 16000) { gotoAndStop (12430); } else { gotoAndStop (12426); } }
Symbol 7753 Button
on (release) { if (pop3 >= 8000) { gotoAndStop (12429); } else { gotoAndStop (12426); } }
Symbol 7754 Button
on (release) { if (pop3 >= 2000) { gotoAndStop (12427); } else { gotoAndStop (12426); } }
Symbol 7755 Button
on (release) { if (pop3 >= 4000) { gotoAndStop (12428); } else { gotoAndStop (12426); } }
Symbol 7756 Button
on (release, keyPress "<Space>") { gotoAndStop (12419); }
Symbol 7762 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 7764 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 7766 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 7768 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 7770 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 7772 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 7775 Button
on (release, keyPress "x") { stopAllSounds(); Mouse.hide(); gotoAndStop (114); }
Symbol 7791 MovieClip Frame 1
stop();
Symbol 7794 MovieClip Frame 1
stop();
Symbol 7794 MovieClip Frame 6
stop();
Symbol 7800 Button
on (release) { if (money >= 500) { money = money - 500; if (date_place == 1) { gotoAndStop (7753); } else if (date_place == 2) { gotoAndStop (8094); } else if (date_place == 3) { gotoAndStop (8448); } else if (date_place == 4) { gotoAndStop (8801); } else if (date_place == 5) { gotoAndStop (9154); } else if (date_place == 6) { gotoAndStop (9507); } else if (date_place == 22) { gotoAndStop (10216); } else if (date_place == 23) { gotoAndStop (9863); } else if (date_place == 24) { gotoAndStop (10569); } else if (date_place == 25) { gotoAndStop (10922); } } }
Symbol 7804 Button
on (release) { hp = 0; gotoAndStop (25); }
Symbol 7806 Button
on (release) { mood = 160; cond = 0; if (date_place == 1) { ship = ship + 50; gotoAndStop (7753); } else if (date_place == 2) { ship = ship + 50; gotoAndStop (8094); } else if (date_place == 3) { ship = ship + 50; gotoAndStop (8448); } else if (date_place == 4) { ship = ship + 50; gotoAndStop (8801); } else if (date_place == 5) { ship = ship + 50; gotoAndStop (9154); } else if (date_place == 6) { ship = ship + 50; gotoAndStop (9507); } else if (date_place == 22) { ship2 = ship2 + 50; gotoAndStop (10216); } else if (date_place == 23) { ship2 = ship2 + 50; gotoAndStop (9863); } else if (date_place == 24) { ship2 = ship2 + 50; gotoAndStop (10569); } else if (date_place == 25) { ship2 = ship2 + 50; gotoAndStop (10922); } }
Symbol 7810 Button
on (release) { if (money >= 100) { money = money - 100; nextFrame(); } }
Symbol 7814 Button
on (release) { if (date_place == 1) { gotoAndStop (7753); } else if (date_place == 2) { gotoAndStop (8094); } else if (date_place == 3) { gotoAndStop (8448); } else if (date_place == 4) { gotoAndStop (8801); } else if (date_place == 5) { gotoAndStop (9154); } else if (date_place == 6) { gotoAndStop (9507); } else if (date_place == 22) { gotoAndStop (10216); } else if (date_place == 23) { gotoAndStop (9863); } else if (date_place == 24) { gotoAndStop (10569); } else if (date_place == 25) { gotoAndStop (10922); } }
Symbol 7817 Button
on (release) { gotoAndStop (12440); }
Symbol 7819 Button
on (keyPress "<Right>") { gotoAndPlay (12434); }
Symbol 7820 Button
on (release) { if (money >= 50) { money = money - 50; gotoAndStop (25); } }
Symbol 7826 Button
on (release) { promchoice = 0; if (money >= 10) { money = money - 10; nextFrame(); } }
Symbol 7829 Button
on (release) { gotoAndStop (12447); }
Symbol 7830 Button
on (keyPress "<Right>") { gotoAndPlay (12441); }
Symbol 7832 Button
on (release) { if (promchoice == 3) { gotoAndStop (3350); } }

Library Items

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Symbol 5400 SoundUsed by:5403 5953  Timeline
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Symbol 5470 GraphicUsed by:Timeline
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Symbol 5675 GraphicUsed by:Timeline
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Symbol 5678 TextUses:404Used by:Timeline
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Symbol 5688 TextUses:404Used by:Timeline
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Symbol 5825 ButtonUses:19 20 21Used by:Timeline
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Symbol 5827 TextUses:404Used by:Timeline
Symbol 5828 GraphicUsed by:Timeline
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Symbol 5830 TextUses:404Used by:Timeline
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Symbol 5836 TextUses:404Used by:Timeline
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Symbol 5838 TextUses:404Used by:Timeline
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Symbol 5859 ButtonUses:19 20 21Used by:Timeline
Symbol 5860 ButtonUses:19 20 21Used by:Timeline
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Symbol 6841 EditableTextUses:345Used by:Timeline
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Symbol 6845 TextUses:404Used by:Timeline
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Symbol 6847 MovieClipUses:6846Used by:Timeline
Symbol 6848 GraphicUsed by:6856
Symbol 6849 GraphicUsed by:6856
Symbol 6850 GraphicUsed by:6856
Symbol 6851 GraphicUsed by:6856
Symbol 6852 GraphicUsed by:6856
Symbol 6853 GraphicUsed by:6856
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Symbol 6855 GraphicUsed by:6856
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Symbol 6863 TextUses:84Used by:6864 6975 7030 7083 7155 7214 7280 7352 7402 7465 7513 7555
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Symbol 6866 TextUses:84Used by:6867 6976 7031 7084 7156 7215 7281 7353 7403 7466 7514 7556
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Symbol 6869 TextUses:404Used by:Timeline
Symbol 6870 TextUses:404Used by:Timeline
Symbol 6871 EditableTextUses:404Used by:Timeline
Symbol 6872 TextUses:404Used by:Timeline
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Symbol 6874 TextUses:404Used by:Timeline
Symbol 6875 TextUses:404Used by:Timeline
Symbol 6876 EditableTextUses:404Used by:Timeline
Symbol 6877 TextUses:404Used by:Timeline
Symbol 6878 TextUses:404Used by:Timeline
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Symbol 6881 TextUses:404Used by:Timeline
Symbol 6882 TextUses:404Used by:Timeline
Symbol 6883 EditableTextUses:404Used by:Timeline
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Symbol 6885 TextUses:404Used by:Timeline
Symbol 6886 TextUses:404Used by:Timeline
Symbol 6887 EditableTextUses:404Used by:Timeline
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Symbol 6889 TextUses:404Used by:Timeline
Symbol 6890 TextUses:404Used by:Timeline
Symbol 6891 EditableTextUses:404Used by:Timeline
Symbol 6892 TextUses:404Used by:Timeline
Symbol 6893 TextUses:404Used by:Timeline
Symbol 6894 EditableTextUses:404Used by:Timeline
Symbol 6895 TextUses:404Used by:Timeline
Symbol 6896 TextUses:404Used by:Timeline
Symbol 6897 EditableTextUses:404Used by:Timeline
Symbol 6898 GraphicUsed by:Timeline
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Symbol 6900 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
Symbol 6901 GraphicUsed by:6917
Symbol 6902 GraphicUsed by:6917
Symbol 6903 GraphicUsed by:6917
Symbol 6904 GraphicUsed by:6917
Symbol 6905 GraphicUsed by:6917
Symbol 6906 GraphicUsed by:6917
Symbol 6907 GraphicUsed by:6917
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Symbol 6911 GraphicUsed by:6917
Symbol 6912 GraphicUsed by:6917
Symbol 6913 GraphicUsed by:6917
Symbol 6914 GraphicUsed by:6917
Symbol 6915 GraphicUsed by:6917
Symbol 6916 GraphicUsed by:6917
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Symbol 6918 GraphicUsed by:Timeline
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Symbol 6923 TextUses:404Used by:Timeline
Symbol 6924 TextUses:1390Used by:Timeline
Symbol 6925 GraphicUsed by:Timeline
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Symbol 6929 TextUses:1390Used by:Timeline
Symbol 6930 TextUses:1390Used by:Timeline
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Symbol 6932 EditableTextUses:258Used by:Timeline
Symbol 6933 EditableTextUses:258Used by:Timeline
Symbol 6934 TextUses:404Used by:Timeline
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Symbol 6936 ButtonUses:1349 412Used by:Timeline
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Symbol 6938 TextUses:404Used by:Timeline
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Symbol 6942 EditableTextUses:258Used by:Timeline
Symbol 6943 EditableTextUses:258Used by:Timeline
Symbol 6944 EditableTextUses:258Used by:Timeline
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Symbol 6946 ButtonUses:1334 419 901Used by:Timeline
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Symbol 6948 TextUses:404Used by:Timeline
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Symbol 6959 TextUses:1463Used by:Timeline
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Symbol 6972 ButtonUses:419 1728 1729 1730Used by:Timeline
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Symbol 6980 TextUses:404Used by:Timeline
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Symbol 6983 TextUses:404Used by:Timeline
Symbol 6984 EditableTextUses:404Used by:Timeline
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Symbol 6989 EditableTextUses:404Used by:Timeline
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Symbol 6993 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
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Symbol 7002 EditableTextUses:258Used by:Timeline
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Symbol 7013 ButtonUses:1334 419 901Used by:Timeline
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Symbol 7034 EditableTextUses:404Used by:Timeline
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Symbol 7038 TextUses:404Used by:Timeline
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Symbol 7045 EditableTextUses:404Used by:Timeline
Symbol 7046 GraphicUsed by:Timeline
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Symbol 7048 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
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Symbol 7056 EditableTextUses:258Used by:Timeline
Symbol 7057 EditableTextUses:258Used by:Timeline
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Symbol 7064 EditableTextUses:258Used by:Timeline
Symbol 7065 EditableTextUses:258Used by:Timeline
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Symbol 7067 ButtonUses:1334 419 901Used by:Timeline
Symbol 7068 ButtonUses:1324 419 901Used by:Timeline
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Symbol 7073 ButtonUses:7072Used by:Timeline
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Symbol 7075 TextUses:404Used by:Timeline
Symbol 7076 GraphicUsed by:Timeline
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Symbol 7078 MovieClipUses:7077Used by:Timeline
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Symbol 7086 TextUses:404Used by:Timeline
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Symbol 7089 TextUses:404Used by:Timeline
Symbol 7090 TextUses:404Used by:Timeline
Symbol 7091 EditableTextUses:404Used by:Timeline
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Symbol 7095 EditableTextUses:404Used by:Timeline
Symbol 7096 TextUses:404Used by:Timeline
Symbol 7097 EditableTextUses:404Used by:Timeline
Symbol 7098 TextUses:404Used by:Timeline
Symbol 7099 TextUses:404Used by:Timeline
Symbol 7100 EditableTextUses:404Used by:Timeline
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Symbol 7102 TextUses:404Used by:Timeline
Symbol 7103 TextUses:404Used by:Timeline
Symbol 7104 EditableTextUses:404Used by:Timeline
Symbol 7105 TextUses:404Used by:Timeline
Symbol 7106 TextUses:404Used by:Timeline
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Symbol 7109 TextUses:404Used by:Timeline
Symbol 7110 TextUses:404Used by:Timeline
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Symbol 7112 TextUses:404Used by:Timeline
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Symbol 7116 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
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Symbol 7125 EditableTextUses:258Used by:Timeline
Symbol 7126 EditableTextUses:258Used by:Timeline
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Symbol 7128 ButtonUses:1349 412Used by:Timeline
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Symbol 7130 ButtonUses:262 263 264 265 266Used by:Timeline
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Symbol 7133 EditableTextUses:258Used by:Timeline
Symbol 7134 EditableTextUses:258Used by:Timeline
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Symbol 7136 ButtonUses:1334 419 901Used by:Timeline
Symbol 7137 ButtonUses:1324 419 901Used by:Timeline
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Symbol 7141 TextUses:404Used by:Timeline
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Symbol 7152 ButtonUses:419 1728 1729 1730Used by:Timeline
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Symbol 7162 EditableTextUses:404Used by:Timeline
Symbol 7163 EditableTextUses:404Used by:Timeline
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Symbol 7172 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
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Symbol 7181 EditableTextUses:258Used by:Timeline
Symbol 7182 EditableTextUses:258Used by:Timeline
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Symbol 7189 EditableTextUses:258Used by:Timeline
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Symbol 7192 ButtonUses:1334 419 901Used by:Timeline
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Symbol 7203 GraphicUsed by:Timeline
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Symbol 7211 ButtonUses:419 1728 1729 1730Used by:Timeline
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Symbol 7218 EditableTextUses:404Used by:Timeline
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Symbol 7221 EditableTextUses:404Used by:Timeline
Symbol 7222 TextUses:404Used by:Timeline
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Symbol 7225 EditableTextUses:404Used by:Timeline
Symbol 7226 EditableTextUses:404Used by:Timeline
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Symbol 7230 GraphicUsed by:Timeline
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Symbol 7232 ButtonUses:1421 1422 1423 1424 1425 266Used by:Timeline
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Symbol 7240 EditableTextUses:258Used by:Timeline
Symbol 7241 EditableTextUses:258Used by:Timeline
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Symbol 7243 ButtonUses:1349 412Used by:Timeline
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Symbol 7248 EditableTextUses:258Used by:Timeline
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Symbol 7251 ButtonUses:1334 419 901Used by:Timeline
Symbol 7252 ButtonUses:1324 419 901Used by:Timeline
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Symbol 7271 EditableTextUses:345Used by:Timeline
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Symbol 7277 ButtonUses:419 1728 1729 1730Used by:Timeline
Symbol 7278 ButtonUses:419 6607 6608 6609Used by:Timeline
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Symbol 7285 TextUses:404Used by:Timeline
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Symbol 7288 TextUses:404Used by:Timeline
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Symbol 7291 TextUses:404Used by:Timeline
Symbol 7292 EditableTextUses:404Used by:Timeline
Symbol 7293 TextUses:404Used by:Timeline
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Symbol 7296 TextUses:404Used by:Timeline
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Symbol 7298 ButtonUses:262 263 264 265 266Used by:Timeline
Symbol 7299 TextUses:404Used by:Timeline
Symbol 7300 TextUses:404Used by:Timeline
Symbol 7301 EditableTextUses:404Used by:Timeline
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Symbol 7303 TextUses:404Used by:Timeline
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Symbol 7799 SoundUsed by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 8 MovieClip
"mouse"Frame 5Symbol 58 MovieClip
"mouse"Frame 6Symbol 58 MovieClip
"badguy"Frame 20Symbol 104 MovieClip
"badguy"Frame 20Symbol 116 MovieClip
"badguy"Frame 20Symbol 124 MovieClip
"badguy"Frame 20Symbol 133 MovieClip
"d1"Frame 21Symbol 151 MovieClip
"p1"Frame 21Symbol 154 MovieClip
"m1"Frame 21Symbol 156 MovieClip
"c1"Frame 21Symbol 159 MovieClip
"d2"Frame 21Symbol 151 MovieClip
"p2"Frame 21Symbol 154 MovieClip
"m2"Frame 21Symbol 156 MovieClip
"c2"Frame 21Symbol 159 MovieClip
"d3"Frame 21Symbol 151 MovieClip
"p3"Frame 21Symbol 154 MovieClip
"m3"Frame 21Symbol 156 MovieClip
"c3"Frame 21Symbol 159 MovieClip
"d4"Frame 21Symbol 151 MovieClip
"p4"Frame 21Symbol 154 MovieClip
"m4"Frame 21Symbol 156 MovieClip
"c4"Frame 21Symbol 159 MovieClip
"kotomifb"Frame 22Symbol 246 MovieClip
"tomokofb"Frame 22Symbol 246 MovieClip
"karinfb"Frame 22Symbol 246 MovieClip
"amifb"Frame 22Symbol 246 MovieClip
"sanafb"Frame 22Symbol 246 MovieClip
"akirafb"Frame 22Symbol 246 MovieClip
"man4"Frame 23Symbol 71 MovieClip
"man3"Frame 23Symbol 69 MovieClip
"man2"Frame 23Symbol 67 MovieClip
"man1"Frame 23Symbol 65 MovieClip
"mouse"Frame 23Symbol 58 MovieClip
"man4"Frame 24Symbol 71 MovieClip
"man3"Frame 24Symbol 69 MovieClip
"man2"Frame 24Symbol 67 MovieClip
"man1"Frame 24Symbol 65 MovieClip
"mouse"Frame 24Symbol 58 MovieClip
"blood"Frame 25Symbol 8 MovieClip
"mouse"Frame 25Symbol 58 MovieClip
"mouse"Frame 114Symbol 58 MovieClip
"crown1"Frame 174Symbol 454 MovieClip
"crown3"Frame 174Symbol 454 MovieClip
"crown4"Frame 174Symbol 454 MovieClip
"mouse"Frame 174Symbol 58 MovieClip
"necklace"Frame 253Symbol 621 MovieClip
"mouse"Frame 445Symbol 58 MovieClip
"super"Frame 558Symbol 1013 MovieClip
"tomoko"Frame 559Symbol 1018 MovieClip
"kotomi"Frame 559Symbol 1022 MovieClip
"karin"Frame 559Symbol 1026 MovieClip
"ami"Frame 559Symbol 1030 MovieClip
"super"Frame 579Symbol 1013 MovieClip
"super"Frame 590Symbol 1013 MovieClip
"sanafb"Frame 622Symbol 246 MovieClip
"kotomifb"Frame 622Symbol 246 MovieClip
"tomokofb"Frame 622Symbol 246 MovieClip
"karinfb"Frame 622Symbol 246 MovieClip
"amifb"Frame 622Symbol 246 MovieClip
"super"Frame 622Symbol 1013 MovieClip
"super"Frame 683Symbol 1013 MovieClip
"kotomifb"Frame 772Symbol 246 MovieClip
"tomokofb"Frame 772Symbol 246 MovieClip
"karinfb"Frame 772Symbol 246 MovieClip
"amifb"Frame 772Symbol 246 MovieClip
"sanafb"Frame 772Symbol 246 MovieClip
"ami shield"Frame 772Symbol 1250 MovieClip
"karin shield"Frame 772Symbol 1250 MovieClip
"kotomi shield"Frame 772Symbol 1250 MovieClip
"tomoko shield"Frame 772Symbol 1250 MovieClip
"super"Frame 772Symbol 1013 MovieClip
"mouse"Frame 891Symbol 58 MovieClip
"mouse"Frame 953Symbol 58 MovieClip
"mouse"Frame 969Symbol 58 MovieClip
"mouse"Frame 1017Symbol 58 MovieClip
"mouse"Frame 1019Symbol 58 MovieClip
"man4"Frame 1023Symbol 71 MovieClip
"man3"Frame 1023Symbol 69 MovieClip
"man2"Frame 1023Symbol 67 MovieClip
"man1"Frame 1023Symbol 65 MovieClip
"mouse"Frame 1023Symbol 58 MovieClip
"time"Frame 1024Symbol 1705 MovieClip
"eye"Frame 1024Symbol 1705 MovieClip
"neck"Frame 1024Symbol 1705 MovieClip
"fitness"Frame 1024Symbol 1705 MovieClip
"knuckle"Frame 1024Symbol 1705 MovieClip
"belt"Frame 1024Symbol 1705 MovieClip
"fashion"Frame 1024Symbol 1705 MovieClip
"fragance"Frame 1024Symbol 1705 MovieClip
"trop"Frame 1024Symbol 1705 MovieClip
"scouter"Frame 1024Symbol 1705 MovieClip
"mouse"Frame 1025Symbol 58 MovieClip
"mouse"Frame 1158Symbol 58 MovieClip
"mouse"Frame 1276Symbol 58 MovieClip
"mouse"Frame 1285Symbol 58 MovieClip
"mouse"Frame 1382Symbol 58 MovieClip
"mouse"Frame 1412Symbol 58 MovieClip
"necklace"Frame 1647Symbol 621 MovieClip
"necklace"Frame 1670Symbol 621 MovieClip
"body"Frame 1806Symbol 2465 MovieClip
"fuel"Frame 1806Symbol 2467 MovieClip
"air"Frame 1806Symbol 2469 MovieClip
"catal"Frame 1806Symbol 2471 MovieClip
"shields"Frame 1806Symbol 2473 MovieClip
"body"Frame 1808Symbol 2465 MovieClip
"fuel"Frame 1808Symbol 2467 MovieClip
"air"Frame 1808Symbol 2469 MovieClip
"catal"Frame 1808Symbol 2471 MovieClip
"shields"Frame 1808Symbol 2473 MovieClip
"body"Frame 1841Symbol 2465 MovieClip
"fuel"Frame 1841Symbol 2467 MovieClip
"air"Frame 1841Symbol 2469 MovieClip
"catal"Frame 1841Symbol 2471 MovieClip
"shields"Frame 1841Symbol 2473 MovieClip
"mouse"Frame 1878Symbol 58 MovieClip
"lock"Frame 1896Symbol 2605 MovieClip
"healthy"Frame 1927Symbol 2612 MovieClip
"necklace"Frame 1941Symbol 621 MovieClip
"badguy"Frame 1954Symbol 133 MovieClip
"badguy"Frame 1965Symbol 133 MovieClip
"mouse"Frame 2023Symbol 58 MovieClip
"body"Frame 2123Symbol 2465 MovieClip
"fuel"Frame 2123Symbol 2467 MovieClip
"air"Frame 2123Symbol 2469 MovieClip
"catal"Frame 2123Symbol 2471 MovieClip
"shields"Frame 2123Symbol 2473 MovieClip
"mouse"Frame 2156Symbol 58 MovieClip
"necklace"Frame 2163Symbol 621 MovieClip
"necklace"Frame 2184Symbol 621 MovieClip
"necklace"Frame 2187Symbol 621 MovieClip
"mouse"Frame 2228Symbol 58 MovieClip
"body"Frame 2632Symbol 2465 MovieClip
"fuel"Frame 2632Symbol 2467 MovieClip
"catal"Frame 2632Symbol 2471 MovieClip
"shields"Frame 2632Symbol 2473 MovieClip
"badguy"Frame 2745Symbol 116 MovieClip
"badguy"Frame 2758Symbol 116 MovieClip
"mouse"Frame 2994Symbol 58 MovieClip
"feather"Frame 3160Symbol 49 MovieClip
"mouse"Frame 3253Symbol 58 MovieClip
"mouse"Frame 3662Symbol 58 MovieClip
"lock"Frame 3769Symbol 2605 MovieClip
"mouse"Frame 3769Symbol 58 MovieClip
"badguy"Frame 3770Symbol 104 MovieClip
"hp"Frame 3770Symbol 8 MovieClip
"yourhp"Frame 3770Symbol 8 MovieClip
"youren"Frame 3770Symbol 8 MovieClip
"hp"Frame 3771Symbol 8 MovieClip
"lock"Frame 3830Symbol 2605 MovieClip
"mouse"Frame 3830Symbol 58 MovieClip
"badguy"Frame 3831Symbol 104 MovieClip
"hp"Frame 3831Symbol 8 MovieClip
"yourhp"Frame 3831Symbol 8 MovieClip
"youren"Frame 3831Symbol 8 MovieClip
"badguy"Frame 3882Symbol 104 MovieClip
"lock"Frame 3882Symbol 2605 MovieClip
"mouse"Frame 3949Symbol 58 MovieClip
"lock"Frame 3950Symbol 2605 MovieClip
"mouse"Frame 3996Symbol 58 MovieClip
"gal1"Frame 3998Symbol 4978 MovieClip
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"lock"Frame 3998Symbol 2605 MovieClip
"mouse"Frame 3998Symbol 58 MovieClip
"badguy"Frame 3999Symbol 116 MovieClip
"hp"Frame 3999Symbol 8 MovieClip
"yourhp"Frame 3999Symbol 8 MovieClip
"youren"Frame 3999Symbol 8 MovieClip
"gal1"Frame 4050Symbol 4978 MovieClip
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"mouse"Frame 4116Symbol 58 MovieClip
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"mouse"Frame 4163Symbol 58 MovieClip
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"mouse"Frame 4285Symbol 58 MovieClip
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"mouse"Frame 4332Symbol 58 MovieClip
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"badguy"Frame 4386Symbol 133 MovieClip
"lock"Frame 4386Symbol 2605 MovieClip
"mouse"Frame 4453Symbol 58 MovieClip
"lock"Frame 4455Symbol 2605 MovieClip
"mouse"Frame 4501Symbol 58 MovieClip
"lock"Frame 4503Symbol 2605 MovieClip
"mouse"Frame 4503Symbol 58 MovieClip
"badguy"Frame 4504Symbol 5091 MovieClip
"hp"Frame 4504Symbol 8 MovieClip
"yourhp"Frame 4504Symbol 8 MovieClip
"youren"Frame 4504Symbol 8 MovieClip
"badguy"Frame 4555Symbol 5091 MovieClip
"lock"Frame 4555Symbol 2605 MovieClip
"mouse"Frame 4622Symbol 58 MovieClip
"lock"Frame 4624Symbol 2605 MovieClip
"mouse"Frame 4670Symbol 58 MovieClip
"cheer"Frame 4672Symbol 5120 MovieClip
"mouse"Frame 4672Symbol 58 MovieClip
"cheer"Frame 4686Symbol 5120 MovieClip
"fog"Frame 4686Symbol 8 MovieClip
"you"Frame 4733Symbol 5170 MovieClip
"swim01"Frame 4733Symbol 5175 MovieClip
"swim02"Frame 4733Symbol 5180 MovieClip
"hp"Frame 4733Symbol 8 MovieClip
"fog"Frame 4733Symbol 8 MovieClip
"swim03"Frame 4735Symbol 5197 MovieClip
"mouse"Frame 4811Symbol 58 MovieClip
"super"Frame 4967Symbol 1013 MovieClip
"super"Frame 5004Symbol 1013 MovieClip
"super"Frame 5041Symbol 1013 MovieClip
"super"Frame 5078Symbol 1013 MovieClip
"super"Frame 5131Symbol 1013 MovieClip
"super"Frame 5168Symbol 1013 MovieClip
"mouse"Frame 5286Symbol 58 MovieClip
"mouse"Frame 5363Symbol 58 MovieClip
"mouse"Frame 5386Symbol 58 MovieClip
"mouse"Frame 5420Symbol 58 MovieClip
"mouse"Frame 5451Symbol 58 MovieClip
"mouse"Frame 5478Symbol 58 MovieClip
"head"Frame 5505Symbol 5943 MovieClip
"soundclip"Frame 5505Symbol 5953 MovieClip
"hand"Frame 5505Symbol 5964 MovieClip
"mouse"Frame 5505Symbol 58 MovieClip
"head"Frame 5560Symbol 5943 MovieClip
"hand"Frame 5560Symbol 5964 MovieClip
"asshole"Frame 5560Symbol 5981 MovieClip
"tool"Frame 5560Symbol 6005 MovieClip
"soundclip"Frame 5560Symbol 5953 MovieClip
"mouse"Frame 5560Symbol 58 MovieClip
"suck dick"Frame 5570Symbol 6043 MovieClip
"head"Frame 5570Symbol 5943 MovieClip
"hand"Frame 5570Symbol 5964 MovieClip
"asshole"Frame 5570Symbol 5981 MovieClip
"tool"Frame 5570Symbol 6005 MovieClip
"soundclip"Frame 5570Symbol 5953 MovieClip
"squirt"Frame 5570Symbol 6023 MovieClip
"suck dick"Frame 5585Symbol 6043 MovieClip
"head"Frame 5585Symbol 5943 MovieClip
"hand"Frame 5585Symbol 5964 MovieClip
"asshole"Frame 5585Symbol 5981 MovieClip
"soundclip"Frame 5585Symbol 5953 MovieClip
"head"Frame 5591Symbol 5943 MovieClip
"soundclip"Frame 5591Symbol 5953 MovieClip
"hand"Frame 5591Symbol 5964 MovieClip
"mouse"Frame 5591Symbol 58 MovieClip
"ani_frt"Frame 5591Symbol 6081 MovieClip
"ani_frt"Frame 5646Symbol 6081 MovieClip
"healthy"Frame 5876Symbol 2612 MovieClip
"sick"Frame 5876Symbol 2612 MovieClip
"lightdirt"Frame 5876Symbol 6088 MovieClip
"superdirt"Frame 5876Symbol 6095 MovieClip
"meddirt"Frame 5876Symbol 6098 MovieClip
"mouse"Frame 5876Symbol 58 MovieClip
"mouse"Frame 6017Symbol 58 MovieClip
"mouse"Frame 6018Symbol 58 MovieClip
"mouse"Frame 6095Symbol 58 MovieClip
"mouse"Frame 6246Symbol 58 MovieClip
"mouse"Frame 6412Symbol 58 MovieClip
"cross"Frame 6579Symbol 6379 MovieClip
"mouse"Frame 6579Symbol 58 MovieClip
"mouse"Frame 6746Symbol 58 MovieClip
"mouse"Frame 6897Symbol 58 MovieClip
"mouse"Frame 7063Symbol 58 MovieClip
"cross"Frame 7230Symbol 6379 MovieClip
"mouse"Frame 7230Symbol 58 MovieClip
"mouse"Frame 7397Symbol 58 MovieClip
"mouse"Frame 7398Symbol 58 MovieClip
"mouse"Frame 7401Symbol 58 MovieClip
"mouse"Frame 7561Symbol 58 MovieClip
"mouse"Frame 7721Symbol 58 MovieClip
"mouse"Frame 7727Symbol 58 MovieClip
"mouse"Frame 7729Symbol 58 MovieClip
"mouse"Frame 7750Symbol 58 MovieClip
"facial"Frame 7753Symbol 6856 MovieClip
"blood"Frame 7753Symbol 8 MovieClip
"mouse"Frame 7753Symbol 58 MovieClip
"facial"Frame 8094Symbol 6856 MovieClip
"blood"Frame 8094Symbol 8 MovieClip
"mouse"Frame 8094Symbol 58 MovieClip
"facial"Frame 8448Symbol 6856 MovieClip
"blood"Frame 8448Symbol 8 MovieClip
"mouse"Frame 8448Symbol 58 MovieClip
"facial"Frame 8801Symbol 6856 MovieClip
"blood"Frame 8801Symbol 8 MovieClip
"mouse"Frame 8801Symbol 58 MovieClip
"facial"Frame 9154Symbol 6856 MovieClip
"blood"Frame 9154Symbol 8 MovieClip
"mouse"Frame 9154Symbol 58 MovieClip
"facial"Frame 9507Symbol 6856 MovieClip
"blood"Frame 9507Symbol 8 MovieClip
"mouse"Frame 9507Symbol 58 MovieClip
"mouse"Frame 9860Symbol 58 MovieClip
"facial2"Frame 9863Symbol 6917 MovieClip
"blood"Frame 9863Symbol 8 MovieClip
"mouse"Frame 9863Symbol 58 MovieClip
"facial2"Frame 10216Symbol 6917 MovieClip
"blood"Frame 10216Symbol 8 MovieClip
"mouse"Frame 10216Symbol 58 MovieClip
"facial2"Frame 10569Symbol 6917 MovieClip
"blood"Frame 10569Symbol 8 MovieClip
"mouse"Frame 10569Symbol 58 MovieClip
"facial2"Frame 10922Symbol 6917 MovieClip
"blood"Frame 10922Symbol 8 MovieClip
"mouse"Frame 10922Symbol 58 MovieClip
"facial"Frame 11275Symbol 6856 MovieClip
"blood"Frame 11275Symbol 8 MovieClip
"mouse"Frame 11275Symbol 58 MovieClip
"facial2"Frame 11616Symbol 6917 MovieClip
"blood"Frame 11616Symbol 8 MovieClip
"mouse"Frame 11616Symbol 58 MovieClip
"Astock"Frame 11957Symbol 7604 MovieClip
"Astock2"Frame 11957Symbol 6717 MovieClip
"Bstock"Frame 11957Symbol 7607 MovieClip
"Bstock2"Frame 11957Symbol 6751 MovieClip
"panty"Frame 11957Symbol 7610 MovieClip
"Apanty2"Frame 11957Symbol 7612 MovieClip
"Apanty3"Frame 11957Symbol 6671 MovieClip
"Bpanty"Frame 11957Symbol 7614 MovieClip
"Bpanty2"Frame 11957Symbol 7616 MovieClip
"Bpanty3"Frame 11957Symbol 7619 MovieClip
"Cpanty"Frame 11957Symbol 6687 MovieClip
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"Bpanty4"Frame 11957Symbol 6727 MovieClip
"wrap"Frame 11957Symbol 6743 MovieClip
"wrap2"Frame 11957Symbol 6746 MovieClip
"bra"Frame 11957Symbol 7624 MovieClip
"Abra2"Frame 11957Symbol 7627 MovieClip
"Abra3"Frame 11957Symbol 6706 MovieClip
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"Bbra3"Frame 11957Symbol 7632 MovieClip
"Bbra4"Frame 11957Symbol 6730 MovieClip
"wrap3"Frame 11957Symbol 7635 MovieClip
"wrap4"Frame 11957Symbol 6749 MovieClip
"Asock"Frame 11957Symbol 6693 MovieClip
"Asock2"Frame 11957Symbol 7638 MovieClip
"Asock3"Frame 11957Symbol 6674 MovieClip
"vest"Frame 11957Symbol 7641 MovieClip
"vest3"Frame 11957Symbol 7644 MovieClip
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"short"Frame 11957Symbol 6709 MovieClip
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"skirt3"Frame 11957Symbol 6680 MovieClip
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"top"Frame 11957Symbol 6713 MovieClip
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"boot2"Frame 11957Symbol 6714 MovieClip
"shoes"Frame 11957Symbol 6733 MovieClip
"uniform"Frame 11957Symbol 6684 MovieClip
"uniform2"Frame 11957Symbol 6702 MovieClip
"dress"Frame 11957Symbol 6739 MovieClip
"dress2"Frame 11957Symbol 6736 MovieClip
"tower"Frame 11957Symbol 6757 MovieClip
"necklace"Frame 11957Symbol 621 MovieClip
"necklace2"Frame 11957Symbol 7653 MovieClip
"rabbit"Frame 11957Symbol 7656 MovieClip
"scouter"Frame 11957Symbol 7658 MovieClip
"feather"Frame 11958Symbol 49 MovieClip
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"panty"Frame 12011Symbol 7610 MovieClip
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"wrap3"Frame 12011Symbol 7635 MovieClip
"wrap4"Frame 12011Symbol 6749 MovieClip
"Asock"Frame 12011Symbol 6693 MovieClip
"Asock2"Frame 12011Symbol 7638 MovieClip
"Asock3"Frame 12011Symbol 6674 MovieClip
"vest"Frame 12011Symbol 7641 MovieClip
"vest3"Frame 12011Symbol 7644 MovieClip
"vest4"Frame 12011Symbol 7647 MovieClip
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"wrap3"Frame 12012Symbol 7635 MovieClip
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"Asock3"Frame 12012Symbol 6674 MovieClip
"vest"Frame 12012Symbol 7641 MovieClip
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http://swfchan.com/22/107179/info.shtml
Created: 16/3 -2019 16:04:16 Last modified: 16/3 -2019 16:04:16 Server time: 14/11 -2024 06:38:08