STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #107576 |
Interval 1: |
0 |
Minutes |
Interval 1: |
0 |
Minutes |
Sound Name |
Take me to the hospital |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Lucid Dream Timer - Dub Edition Instructions: Use this timer to cause you to alternate waking up and falling asleep during the morning in order to induce lucid dreams and OBEs. For best results do not move at all once you lay down, staying perfectly still (no eye movement) and not shifting during dozing brings on LDs and OBEs about twice as fast. It also helps to breathe as if you've already fallen asleep. Important: Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will probably need to set your volume much louder than you first expect in order to be sure it wakes you. It is also important to put your speakers as close as possible to your head. If the beeps are coming from somewhere on the other side of the room your brain will probably not interpret them as being important enough to make you wake up. Good luck! |
Timer: |
Timer Controls: |
Start Timer |
Stop And Reset |
Test Volume |
Silence |
Timer stopped |
Predefined Timer Setups: |
Ramp 6 |
Ramp 5 |
Ramp 4 |
Ramp 3 |
Ramp 2 |
When it gets to an interval set to zero it will repeat the previous interval forever. |
Play Sound: |
3 Times |
9 Times |
27 Times |
Timer stopped |
If the timer isn't waking you up, using "27 Times" makes it much more effective. |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Instance of Symbol 84 MovieClip in Frame 2onClipEvent (load) { function setTimeIndex(id) { if (selected != -1) { intervals[selected].gotoAndStop("unselected"); } if (id < 0) { id = 0; } if (id > (numIntervals - 1)) { id = numIntervals - 1; } if (getTime(id) > 0) { selected = id; } if (selected >= 0) { intervals[selected].gotoAndStop("selected"); } } function getTimeIndex() { if (selected < 0) { selected = 0; } return(selected); } function getTime(id) { return(intervals[id].minutes.text); } function loadSetup(data) { i = 0; while (i < numIntervals) { intervals[i].minutes.text = "0"; i++; } i = 0; while ((i < data.length) && (i < numIntervals)) { intervals[i].minutes.text = "" + data[i]; i++; } } function rhythmNapping(baseInterval) { var _local1 = Array(); _local1.push(20); _local1.push(baseInterval * 2); _local1.push(baseInterval); _local1.push(baseInterval * 2); _local1.push(baseInterval * 3); _local1.push(baseInterval * 4); _local1.push(baseInterval * 5); _local1.push(baseInterval * 5); _local1.push(baseInterval * 1.5); return(_local1); } function getUnderachieverTimes() { var _local1 = Array(); _local1.push(25); _local1.push(2); return(_local1); } function getSawtoothTimes() { var _local1 = Array(); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); return(_local1); } function createSound(label, soundName) { var soundSelect = attachMovie("SoundSelectInvisible", "soundSelect" + soundSelectCnt, soundSelectCnt + numIntervals); soundSelect.label.text = label; soundSelect.soundName = soundName; soundSelect._x = 415; soundSelect._y = (25 * soundSelectCnt) + 20; soundSelect.button.onRelease = function () { selectSound(soundSelect, true); }; soundSelectCnt++; } function selectSound(soundSelect, playSound) { if (currSoundSelect != null) { currSoundSelect.gotoAndStop("unselected"); } currSoundSelect = soundSelect; soundSelect.gotoAndStop("selected"); beep.attachSound((soundSelect.soundName + repeatTimes) + ".mp3"); if (playSound) { doBeep(); } } function doBeep() { beep.start(); } var numIntervals = 15; var repeatTimes = 1; var currTimeSelect = null; var intervals = Array(numIntervals); var selected = -1; var startTime; var started = false; var beep = new Sound(); beep.attachSound("modernsubdive.wav"); var status = "Timer Stopped"; var i = 0; while (i < numIntervals) { var interval = attachMovie("interval", "interval" + i, i); intervals[i] = interval; interval.button.id = i; interval._x = 10; interval._y = (23 * i) + 20; interval.label.text = ("Interval " + (i + 1)) + ":"; interval.button.onRelease = function () { setTimeIndex(this.id); }; i++; } startTimer.onRelease = function () { startTime = getTimer(); started = true; setTimeIndex(getTimeIndex()); }; stopAndReset.onRelease = function () { started = false; setTimeIndex(0); status = "Timer Stopped"; }; testVolume.onRelease = function () { doBeep(); }; silence.onRelease = function () { beep.stop(); }; oneTime.button.onRelease = function () { repeatTimes = 1; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } oneTime.gotoAndStop("selected"); currTimeSelect = oneTime; selectSound(currSoundSelect, true); }; threeTimes.button.onRelease = function () { repeatTimes = 3; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } threeTimes.gotoAndStop("selected"); currTimeSelect = threeTimes; selectSound(currSoundSelect, true); }; nineTimes.button.onRelease = function () { repeatTimes = 9; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } nineTimes.gotoAndStop("selected"); currTimeSelect = nineTimes; selectSound(currSoundSelect, true); }; rn6.onRelease = function () { loadSetup(rhythmNapping(6)); }; rn5.onRelease = function () { loadSetup(rhythmNapping(5)); }; rn4.onRelease = function () { loadSetup(rhythmNapping(4)); }; rn3.onRelease = function () { loadSetup(rhythmNapping(3)); }; rn2.onRelease = function () { loadSetup(rhythmNapping(2)); }; sawtooth.onRelease = function () { loadSetup(getSawtoothTimes()); }; underachiever.onRelease = function () { loadSetup(getUnderachieverTimes()); }; loadSetup(rhythmNapping(4)); threeTimes.gotoAndStop("selected"); currTimeSelect = threeTimes; repeatTimes = 3; var soundSelectCnt = 0; var currSoundSelect = null; createSound("Three Beeps", "beep"); selectSound(this.soundSelect0, false); } onClipEvent (enterFrame) { statusLbl.text = status; if (!started) { return(undefined); } var diff = (getTimer() - startTime); if ((diff < 0) || (diff > ((getTime(getTimeIndex()) * 60) * 1000))) { startTime = getTimer(); setTimeIndex(getTimeIndex() + 1); if (getTime(getTimeIndex()) > 0) { status = "Playing Alarm"; doBeep(); } else { setTimeIndex(0); } } else { var seconds = Math.round(diff / 1000); var minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); status = ((("Timer Started " + minutes) + ":") + ((seconds < 10) ? "0" : "")) + seconds; } statusLbl.text = status; }Symbol 17 MovieClip [interval] Frame 1stop();Symbol 26 MovieClip [SoundSelect] Frame 1stop();Symbol 26 MovieClip [SoundSelect] Frame 2stop();Symbol 27 MovieClip [SoundSelectInvisible] Frame 1stop();Symbol 27 MovieClip [SoundSelectInvisible] Frame 2stop();Symbol 34 Buttonon (release) { gotoAndPlay ("timer"); }Symbol 78 MovieClip Frame 1stop();Symbol 78 MovieClip Frame 2stop();Symbol 80 MovieClip Frame 1stop();Symbol 80 MovieClip Frame 2stop();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 2stop();Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 2stop();
Library Items
Symbol 1 Sound [beep1.mp3] | ||
Symbol 2 Sound [beep3.mp3] | ||
Symbol 3 Sound [beep9.mp3] | ||
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 Button | Uses:4 5 6 | Used by:17 |
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Font | Used by:10 11 12 14 15 16 30 35 36 37 38 39 40 45 46 49 54 56 58 60 61 62 66 68 70 72 74 75 76 79 81 83 85 | |
Symbol 10 EditableText | Uses:9 | Used by:17 |
Symbol 11 EditableText | Uses:9 | Used by:17 |
Symbol 12 EditableText | Uses:9 | Used by:17 |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 EditableText | Uses:9 | Used by:17 |
Symbol 15 EditableText | Uses:9 | Used by:17 |
Symbol 16 EditableText | Uses:9 | Used by:17 |
Symbol 17 MovieClip [interval] | Uses:7 8 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 Button [soundButton] | Uses:18 19 20 21 | Used by:26 78 80 82 |
Symbol 23 Font | Used by:24 | |
Symbol 24 EditableText | Uses:23 | Used by:26 |
Symbol 25 Graphic | Used by:26 84 | |
Symbol 26 MovieClip [SoundSelect] | Uses:22 24 25 | |
Symbol 27 MovieClip [SoundSelectInvisible] | ||
Symbol 28 Graphic | Used by:34 | |
Symbol 29 Graphic | Used by:34 | |
Symbol 30 Text | Uses:9 | Used by:34 |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 Button | Uses:28 29 30 31 32 33 | Used by:Timeline |
Symbol 35 Text | Uses:9 | Used by:41 |
Symbol 36 Text | Uses:9 | Used by:41 |
Symbol 37 Text | Uses:9 | Used by:41 |
Symbol 38 Text | Uses:9 | Used by:41 |
Symbol 39 Text | Uses:9 | Used by:41 |
Symbol 40 Text | Uses:9 | Used by:41 |
Symbol 41 MovieClip | Uses:35 36 37 38 39 40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:Timeline |
Symbol 44 Graphic | Used by:84 | |
Symbol 45 Text | Uses:9 | Used by:84 |
Symbol 46 Text | Uses:9 | Used by:84 |
Symbol 47 Graphic | Used by:48 53 55 57 59 65 67 69 71 73 | |
Symbol 48 MovieClip | Uses:47 | Used by:53 55 57 59 |
Symbol 49 Text | Uses:9 | Used by:53 |
Symbol 50 Graphic | Used by:53 55 57 59 | |
Symbol 51 Graphic | Used by:53 55 57 59 | |
Symbol 52 Graphic | Used by:53 55 57 59 65 67 69 71 73 | |
Symbol 53 Button | Uses:48 49 50 51 47 52 | Used by:84 |
Symbol 54 Text | Uses:9 | Used by:55 |
Symbol 55 Button | Uses:48 54 50 51 47 52 | Used by:84 |
Symbol 56 Text | Uses:9 | Used by:57 |
Symbol 57 Button | Uses:48 56 50 51 47 52 | Used by:84 |
Symbol 58 Text | Uses:9 | Used by:59 |
Symbol 59 Button | Uses:48 58 50 51 47 52 | Used by:84 |
Symbol 60 EditableText | Uses:9 | Used by:84 |
Symbol 61 Text | Uses:9 | Used by:84 |
Symbol 62 Text | Uses:9 | Used by:65 |
Symbol 63 Graphic | Used by:65 67 69 71 73 | |
Symbol 64 Graphic | Used by:65 67 69 71 73 | |
Symbol 65 Button | Uses:47 62 63 64 52 | Used by:84 |
Symbol 66 Text | Uses:9 | Used by:67 |
Symbol 67 Button | Uses:47 66 63 64 52 | Used by:84 |
Symbol 68 Text | Uses:9 | Used by:69 |
Symbol 69 Button | Uses:47 68 63 64 52 | Used by:84 |
Symbol 70 Text | Uses:9 | Used by:71 |
Symbol 71 Button | Uses:47 70 63 64 52 | Used by:84 |
Symbol 72 Text | Uses:9 | Used by:73 |
Symbol 73 Button | Uses:47 72 63 64 52 | Used by:84 |
Symbol 74 Text | Uses:9 | Used by:84 |
Symbol 75 Text | Uses:9 | Used by:84 |
Symbol 76 Text | Uses:9 | Used by:78 |
Symbol 77 Graphic | Used by:78 80 82 | |
Symbol 78 MovieClip | Uses:22 76 77 | Used by:84 |
Symbol 79 Text | Uses:9 | Used by:80 |
Symbol 80 MovieClip | Uses:22 79 77 | Used by:84 |
Symbol 81 Text | Uses:9 | Used by:82 |
Symbol 82 MovieClip | Uses:22 81 77 | Used by:84 |
Symbol 83 EditableText | Uses:9 | Used by:84 |
Symbol 84 MovieClip | Uses:44 45 46 53 55 57 59 60 61 65 67 69 71 73 74 75 78 80 82 83 25 | Used by:Timeline |
Symbol 85 Text | Uses:9 | Used by:Timeline |
Instance Names
"button" | Symbol 17 MovieClip [interval] Frame 1 | Symbol 7 Button |
"label" | Symbol 17 MovieClip [interval] Frame 1 | Symbol 10 EditableText |
"minutes" | Symbol 17 MovieClip [interval] Frame 1 | Symbol 11 EditableText |
"label" | Symbol 17 MovieClip [interval] Frame 2 | Symbol 14 EditableText |
"minutes" | Symbol 17 MovieClip [interval] Frame 2 | Symbol 15 EditableText |
"button" | Symbol 26 MovieClip [SoundSelect] Frame 1 | Symbol 22 Button [soundButton] |
"label" | Symbol 26 MovieClip [SoundSelect] Frame 1 | Symbol 24 EditableText |
"button" | Symbol 78 MovieClip Frame 1 | Symbol 22 Button [soundButton] |
"button" | Symbol 80 MovieClip Frame 1 | Symbol 22 Button [soundButton] |
"button" | Symbol 82 MovieClip Frame 1 | Symbol 22 Button [soundButton] |
"startTimer" | Symbol 84 MovieClip Frame 1 | Symbol 53 Button |
"stopAndReset" | Symbol 84 MovieClip Frame 1 | Symbol 55 Button |
"testVolume" | Symbol 84 MovieClip Frame 1 | Symbol 57 Button |
"silence" | Symbol 84 MovieClip Frame 1 | Symbol 59 Button |
"statusLbl" | Symbol 84 MovieClip Frame 1 | Symbol 60 EditableText |
"rn6" | Symbol 84 MovieClip Frame 1 | Symbol 65 Button |
"rn5" | Symbol 84 MovieClip Frame 1 | Symbol 67 Button |
"rn4" | Symbol 84 MovieClip Frame 1 | Symbol 69 Button |
"rn3" | Symbol 84 MovieClip Frame 1 | Symbol 71 Button |
"rn2" | Symbol 84 MovieClip Frame 1 | Symbol 73 Button |
"oneTime" | Symbol 84 MovieClip Frame 1 | Symbol 78 MovieClip |
"threeTimes" | Symbol 84 MovieClip Frame 1 | Symbol 80 MovieClip |
"nineTimes" | Symbol 84 MovieClip Frame 1 | Symbol 82 MovieClip |
"statusLbl" | Symbol 84 MovieClip Frame 2 | Symbol 83 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "beep1.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "beep3.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "beep9.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "interval" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "SoundSelect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "SoundSelectInvisible" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "soundButton" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "soundButton" |
Labels
"intro" | Frame 1 |
"timer" | Frame 2 |
"unselected" | Symbol 17 MovieClip [interval] Frame 1 |
"button" | Symbol 17 MovieClip [interval] Frame 1 |
"selected" | Symbol 17 MovieClip [interval] Frame 2 |
"unselected" | Symbol 26 MovieClip [SoundSelect] Frame 1 |
"selected" | Symbol 26 MovieClip [SoundSelect] Frame 2 |
"unselected" | Symbol 27 MovieClip [SoundSelectInvisible] Frame 1 |
"selected" | Symbol 27 MovieClip [SoundSelectInvisible] Frame 2 |
"unselected" | Symbol 78 MovieClip Frame 1 |
"selected" | Symbol 78 MovieClip Frame 2 |
"unselected" | Symbol 80 MovieClip Frame 1 |
"selected" | Symbol 80 MovieClip Frame 2 |
"unselected" | Symbol 82 MovieClip Frame 1 |
"selected" | Symbol 82 MovieClip Frame 2 |
"unselected" | Symbol 84 MovieClip Frame 1 |
"selected" | Symbol 84 MovieClip Frame 2 |
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