STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228074
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65301098?noj=FRM65301098-29DC" width="1" height="1"></div>

NewFluxTimer.swf

This is the info page for
Flash #107576

(Click the ID number above for more basic data on this flash file.)


Text
Interval 1:

0

Minutes

Interval 1:

0

Minutes

Sound Name

Take me to the hospital

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You
will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Lucid Dream Timer - Dub Edition
Instructions:
Use this timer to cause you to alternate waking up and falling asleep during the
morning in order to induce lucid dreams and OBEs.
For best results do not move at all once you lay down, staying perfectly still (no eye
movement) and not shifting during dozing brings on LDs and OBEs about twice as
fast. It also helps to breathe as if you've already fallen asleep.
Important:
Make sure you set your volume to be VERY LOUD to be sure it wakes you up. You will
probably need to set your volume much louder than you first expect in order to be sure
it wakes you. It is also important to put your speakers as close as possible to your
head. If the beeps are coming from somewhere on the other side of the room your
brain will probably not interpret them as being important enough to make you wake
up. Good luck!

Timer:

Timer Controls:

Start Timer

Stop And Reset

Test Volume

Silence

Timer stopped

Predefined Timer Setups:

Ramp 6

Ramp 5

Ramp 4

Ramp 3

Ramp 2

When it gets to an
interval set to zero it
will repeat the
previous
interval forever.

Play Sound:

3 Times

9 Times

27 Times

Timer stopped

If the timer isn't waking
you up, using "27 Times"
makes it much more
effective.

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Instance of Symbol 84 MovieClip in Frame 2
onClipEvent (load) { function setTimeIndex(id) { if (selected != -1) { intervals[selected].gotoAndStop("unselected"); } if (id < 0) { id = 0; } if (id > (numIntervals - 1)) { id = numIntervals - 1; } if (getTime(id) > 0) { selected = id; } if (selected >= 0) { intervals[selected].gotoAndStop("selected"); } } function getTimeIndex() { if (selected < 0) { selected = 0; } return(selected); } function getTime(id) { return(intervals[id].minutes.text); } function loadSetup(data) { i = 0; while (i < numIntervals) { intervals[i].minutes.text = "0"; i++; } i = 0; while ((i < data.length) && (i < numIntervals)) { intervals[i].minutes.text = "" + data[i]; i++; } } function rhythmNapping(baseInterval) { var _local1 = Array(); _local1.push(20); _local1.push(baseInterval * 2); _local1.push(baseInterval); _local1.push(baseInterval * 2); _local1.push(baseInterval * 3); _local1.push(baseInterval * 4); _local1.push(baseInterval * 5); _local1.push(baseInterval * 5); _local1.push(baseInterval * 1.5); return(_local1); } function getUnderachieverTimes() { var _local1 = Array(); _local1.push(25); _local1.push(2); return(_local1); } function getSawtoothTimes() { var _local1 = Array(); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); _local1.push(2); _local1.push(15); _local1.push(2); return(_local1); } function createSound(label, soundName) { var soundSelect = attachMovie("SoundSelectInvisible", "soundSelect" + soundSelectCnt, soundSelectCnt + numIntervals); soundSelect.label.text = label; soundSelect.soundName = soundName; soundSelect._x = 415; soundSelect._y = (25 * soundSelectCnt) + 20; soundSelect.button.onRelease = function () { selectSound(soundSelect, true); }; soundSelectCnt++; } function selectSound(soundSelect, playSound) { if (currSoundSelect != null) { currSoundSelect.gotoAndStop("unselected"); } currSoundSelect = soundSelect; soundSelect.gotoAndStop("selected"); beep.attachSound((soundSelect.soundName + repeatTimes) + ".mp3"); if (playSound) { doBeep(); } } function doBeep() { beep.start(); } var numIntervals = 15; var repeatTimes = 1; var currTimeSelect = null; var intervals = Array(numIntervals); var selected = -1; var startTime; var started = false; var beep = new Sound(); beep.attachSound("modernsubdive.wav"); var status = "Timer Stopped"; var i = 0; while (i < numIntervals) { var interval = attachMovie("interval", "interval" + i, i); intervals[i] = interval; interval.button.id = i; interval._x = 10; interval._y = (23 * i) + 20; interval.label.text = ("Interval " + (i + 1)) + ":"; interval.button.onRelease = function () { setTimeIndex(this.id); }; i++; } startTimer.onRelease = function () { startTime = getTimer(); started = true; setTimeIndex(getTimeIndex()); }; stopAndReset.onRelease = function () { started = false; setTimeIndex(0); status = "Timer Stopped"; }; testVolume.onRelease = function () { doBeep(); }; silence.onRelease = function () { beep.stop(); }; oneTime.button.onRelease = function () { repeatTimes = 1; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } oneTime.gotoAndStop("selected"); currTimeSelect = oneTime; selectSound(currSoundSelect, true); }; threeTimes.button.onRelease = function () { repeatTimes = 3; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } threeTimes.gotoAndStop("selected"); currTimeSelect = threeTimes; selectSound(currSoundSelect, true); }; nineTimes.button.onRelease = function () { repeatTimes = 9; if (currTimeSelect != null) { currTimeSelect.gotoAndStop("unselected"); } nineTimes.gotoAndStop("selected"); currTimeSelect = nineTimes; selectSound(currSoundSelect, true); }; rn6.onRelease = function () { loadSetup(rhythmNapping(6)); }; rn5.onRelease = function () { loadSetup(rhythmNapping(5)); }; rn4.onRelease = function () { loadSetup(rhythmNapping(4)); }; rn3.onRelease = function () { loadSetup(rhythmNapping(3)); }; rn2.onRelease = function () { loadSetup(rhythmNapping(2)); }; sawtooth.onRelease = function () { loadSetup(getSawtoothTimes()); }; underachiever.onRelease = function () { loadSetup(getUnderachieverTimes()); }; loadSetup(rhythmNapping(4)); threeTimes.gotoAndStop("selected"); currTimeSelect = threeTimes; repeatTimes = 3; var soundSelectCnt = 0; var currSoundSelect = null; createSound("Three Beeps", "beep"); selectSound(this.soundSelect0, false); } onClipEvent (enterFrame) { statusLbl.text = status; if (!started) { return(undefined); } var diff = (getTimer() - startTime); if ((diff < 0) || (diff > ((getTime(getTimeIndex()) * 60) * 1000))) { startTime = getTimer(); setTimeIndex(getTimeIndex() + 1); if (getTime(getTimeIndex()) > 0) { status = "Playing Alarm"; doBeep(); } else { setTimeIndex(0); } } else { var seconds = Math.round(diff / 1000); var minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); status = ((("Timer Started " + minutes) + ":") + ((seconds < 10) ? "0" : "")) + seconds; } statusLbl.text = status; }
Symbol 17 MovieClip [interval] Frame 1
stop();
Symbol 26 MovieClip [SoundSelect] Frame 1
stop();
Symbol 26 MovieClip [SoundSelect] Frame 2
stop();
Symbol 27 MovieClip [SoundSelectInvisible] Frame 1
stop();
Symbol 27 MovieClip [SoundSelectInvisible] Frame 2
stop();
Symbol 34 Button
on (release) { gotoAndPlay ("timer"); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [beep1.mp3]
Symbol 2 Sound [beep3.mp3]
Symbol 3 Sound [beep9.mp3]
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 ButtonUses:4 5 6Used by:17
Symbol 8 GraphicUsed by:17
Symbol 9 FontUsed by:10 11 12 14 15 16 30 35 36 37 38 39 40 45 46 49 54 56 58 60 61 62 66 68 70 72 74 75 76 79 81 83 85
Symbol 10 EditableTextUses:9Used by:17
Symbol 11 EditableTextUses:9Used by:17
Symbol 12 EditableTextUses:9Used by:17
Symbol 13 GraphicUsed by:17
Symbol 14 EditableTextUses:9Used by:17
Symbol 15 EditableTextUses:9Used by:17
Symbol 16 EditableTextUses:9Used by:17
Symbol 17 MovieClip [interval]Uses:7 8 10 11 12 13 14 15 16
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 Button [soundButton]Uses:18 19 20 21Used by:26 78 80 82
Symbol 23 FontUsed by:24
Symbol 24 EditableTextUses:23Used by:26
Symbol 25 GraphicUsed by:26 84
Symbol 26 MovieClip [SoundSelect]Uses:22 24 25
Symbol 27 MovieClip [SoundSelectInvisible]
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 TextUses:9Used by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:28 29 30 31 32 33Used by:Timeline
Symbol 35 TextUses:9Used by:41
Symbol 36 TextUses:9Used by:41
Symbol 37 TextUses:9Used by:41
Symbol 38 TextUses:9Used by:41
Symbol 39 TextUses:9Used by:41
Symbol 40 TextUses:9Used by:41
Symbol 41 MovieClipUses:35 36 37 38 39 40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:Timeline
Symbol 44 GraphicUsed by:84
Symbol 45 TextUses:9Used by:84
Symbol 46 TextUses:9Used by:84
Symbol 47 GraphicUsed by:48 53 55 57 59 65 67 69 71 73
Symbol 48 MovieClipUses:47Used by:53 55 57 59
Symbol 49 TextUses:9Used by:53
Symbol 50 GraphicUsed by:53 55 57 59
Symbol 51 GraphicUsed by:53 55 57 59
Symbol 52 GraphicUsed by:53 55 57 59 65 67 69 71 73
Symbol 53 ButtonUses:48 49 50 51 47 52Used by:84
Symbol 54 TextUses:9Used by:55
Symbol 55 ButtonUses:48 54 50 51 47 52Used by:84
Symbol 56 TextUses:9Used by:57
Symbol 57 ButtonUses:48 56 50 51 47 52Used by:84
Symbol 58 TextUses:9Used by:59
Symbol 59 ButtonUses:48 58 50 51 47 52Used by:84
Symbol 60 EditableTextUses:9Used by:84
Symbol 61 TextUses:9Used by:84
Symbol 62 TextUses:9Used by:65
Symbol 63 GraphicUsed by:65 67 69 71 73
Symbol 64 GraphicUsed by:65 67 69 71 73
Symbol 65 ButtonUses:47 62 63 64 52Used by:84
Symbol 66 TextUses:9Used by:67
Symbol 67 ButtonUses:47 66 63 64 52Used by:84
Symbol 68 TextUses:9Used by:69
Symbol 69 ButtonUses:47 68 63 64 52Used by:84
Symbol 70 TextUses:9Used by:71
Symbol 71 ButtonUses:47 70 63 64 52Used by:84
Symbol 72 TextUses:9Used by:73
Symbol 73 ButtonUses:47 72 63 64 52Used by:84
Symbol 74 TextUses:9Used by:84
Symbol 75 TextUses:9Used by:84
Symbol 76 TextUses:9Used by:78
Symbol 77 GraphicUsed by:78 80 82
Symbol 78 MovieClipUses:22 76 77Used by:84
Symbol 79 TextUses:9Used by:80
Symbol 80 MovieClipUses:22 79 77Used by:84
Symbol 81 TextUses:9Used by:82
Symbol 82 MovieClipUses:22 81 77Used by:84
Symbol 83 EditableTextUses:9Used by:84
Symbol 84 MovieClipUses:44 45 46 53 55 57 59 60 61 65 67 69 71 73 74 75 78 80 82 83 25Used by:Timeline
Symbol 85 TextUses:9Used by:Timeline

Instance Names

"button"Symbol 17 MovieClip [interval] Frame 1Symbol 7 Button
"label"Symbol 17 MovieClip [interval] Frame 1Symbol 10 EditableText
"minutes"Symbol 17 MovieClip [interval] Frame 1Symbol 11 EditableText
"label"Symbol 17 MovieClip [interval] Frame 2Symbol 14 EditableText
"minutes"Symbol 17 MovieClip [interval] Frame 2Symbol 15 EditableText
"button"Symbol 26 MovieClip [SoundSelect] Frame 1Symbol 22 Button [soundButton]
"label"Symbol 26 MovieClip [SoundSelect] Frame 1Symbol 24 EditableText
"button"Symbol 78 MovieClip Frame 1Symbol 22 Button [soundButton]
"button"Symbol 80 MovieClip Frame 1Symbol 22 Button [soundButton]
"button"Symbol 82 MovieClip Frame 1Symbol 22 Button [soundButton]
"startTimer"Symbol 84 MovieClip Frame 1Symbol 53 Button
"stopAndReset"Symbol 84 MovieClip Frame 1Symbol 55 Button
"testVolume"Symbol 84 MovieClip Frame 1Symbol 57 Button
"silence"Symbol 84 MovieClip Frame 1Symbol 59 Button
"statusLbl"Symbol 84 MovieClip Frame 1Symbol 60 EditableText
"rn6"Symbol 84 MovieClip Frame 1Symbol 65 Button
"rn5"Symbol 84 MovieClip Frame 1Symbol 67 Button
"rn4"Symbol 84 MovieClip Frame 1Symbol 69 Button
"rn3"Symbol 84 MovieClip Frame 1Symbol 71 Button
"rn2"Symbol 84 MovieClip Frame 1Symbol 73 Button
"oneTime"Symbol 84 MovieClip Frame 1Symbol 78 MovieClip
"threeTimes"Symbol 84 MovieClip Frame 1Symbol 80 MovieClip
"nineTimes"Symbol 84 MovieClip Frame 1Symbol 82 MovieClip
"statusLbl"Symbol 84 MovieClip Frame 2Symbol 83 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "beep1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "beep3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "beep9.mp3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "interval"
ExportAssets (56)Timeline Frame 1Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 1Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 1Symbol 26 as "SoundSelect"
ExportAssets (56)Timeline Frame 1Symbol 27 as "SoundSelectInvisible"
ExportAssets (56)Timeline Frame 2Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 2Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 2Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 2Symbol 22 as "soundButton"
ExportAssets (56)Timeline Frame 2Symbol 22 as "soundButton"

Labels

"intro"Frame 1
"timer"Frame 2
"unselected"Symbol 17 MovieClip [interval] Frame 1
"button"Symbol 17 MovieClip [interval] Frame 1
"selected"Symbol 17 MovieClip [interval] Frame 2
"unselected"Symbol 26 MovieClip [SoundSelect] Frame 1
"selected"Symbol 26 MovieClip [SoundSelect] Frame 2
"unselected"Symbol 27 MovieClip [SoundSelectInvisible] Frame 1
"selected"Symbol 27 MovieClip [SoundSelectInvisible] Frame 2
"unselected"Symbol 78 MovieClip Frame 1
"selected"Symbol 78 MovieClip Frame 2
"unselected"Symbol 80 MovieClip Frame 1
"selected"Symbol 80 MovieClip Frame 2
"unselected"Symbol 82 MovieClip Frame 1
"selected"Symbol 82 MovieClip Frame 2
"unselected"Symbol 84 MovieClip Frame 1
"selected"Symbol 84 MovieClip Frame 2




http://swfchan.com/22/107576/info.shtml
Created: 16/3 -2019 09:12:59 Last modified: 16/3 -2019 09:12:59 Server time: 29/04 -2024 21:42:38