STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228074
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34455378?noj=FRM34455378-30DC" width="1" height="1"></div>

us-traffic.swf

This is the info page for
Flash #107784

(Click the ID number above for more basic data on this flash file.)


Text
CAR

GAMES

Loaded

Start

Start

NEW GAME

NEW GAME

CONTINUE

CONTINUE

HIGH SCORE

HIGH SCORE

HELP

HELP

MORE GAMES

MORE GAMES

START

START

Click  on the vehicle to move fast and
click again to stop.

Press "P" to pause the game.

Guide Vehicles with your mouse.

5

25000

25

/25

NEXT LEVEL

NEXT LEVEL

/15

/15

/10

/10

SUBMIT

SUBMIT

PLAY AGAIN

PLAY AGAIN

Name

7777

Name

7777

ActionScript [AS1/AS2]

Frame 1
function preloadSite() { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local2 = Math.round((_local4 / _local3) * 100); percentage_txt.text = _local2; loader_bar.gotoAndStop(_local2); bytesDisplay.text = _local2 + "%"; if (_local4 >= _local3) { clearInterval(loadingCall); gotoAndStop ("Menu"); } } function gotoMySite() { getURL ("http://www.cargames9.co.uk", "_blank"); } stop(); loadingBar._xscale = 1; var loadingCall = setInterval(preloadSite, 50); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var mySiteLink = new ContextMenuItem("More Games", gotoMySite); var copyrightNotice = new ContextMenuItem("@ www.cargames9.co.uk", gotoMySite); myMenu.customItems.push(mySiteLink); myMenu.customItems.push(copyrightNotice); _root.menu = myMenu; fscommand ("alloscale", false); var menuPlayed = false; _global.allsound = new Sound(_root); var soundStatus = true;
Frame 2
stop();
Frame 3
function logo() { logo_btn._visible = true; sbbg._visible = true; sound_mc._visible = true; } function moreGames() { trace("moreGames called"); getURL ("http://www.cargames9.co.uk/", "_blank"); } function startGame() { gotoAndStop("level" + level); } function menuFunc(num) { trace("menuFunc called " + num); switch (num) { case 1 : menu_mc.sin.signals_mc.gotoAndPlay(2); level = 1; startGame(); break; case 2 : getURL ("http://cargames9.co.uk/score/UStraffic/", "_blank"); break; case 3 : var level = 1; gotoAndStop ("help"); break; case 4 : moreGames(); break; case 5 : gotoAndStop ("levels"); } } stop(); if (_root.menuPlayed) { } else { logo_btn._visible = false; sbbg._visible = false; sound_mc._visible = false; setTimeout(logo, 7500); } var level = 1; var score = 0; playerDetails = SharedObject.getLocal("user"); if (playerDetails.data.lev == undefined) { trace("inside"); playerDetails.data.lev = level; } else { trace("defined"); level = playerDetails.data.lev; } var pkeyListener = new Object(); Key.addListener(pkeyListener); var gamebg_snd = new Sound(); gamebg_snd.attachSound("gamebg_snd"); var menubg_snd = new Sound(); menubg_snd.attachSound("menubg_snd"); menubg_snd.start(0, 999); var levelbg_snd = new Sound(); levelbg_snd.attachSound("levelbg_snd"); var btns_snd = new Sound(); btns_snd.attachSound("btns_snd"); var blast_snd = new Sound(); blast_snd.attachSound("blast_snd");
Instance of Symbol 129 MovieClip "sound_mc" in Frame 3
onClipEvent (load) { if (_root.soundStatus) { this.gotoAndPlay(2); } else { this.gotoAndStop(1); } } on (release) { if (this._currentframe == 1) { this.gotoAndPlay(2); _global.allsound.setVolume(100); _root.soundStatus = true; } else { _root.soundStatus = false; this.gotoAndStop(1); _global.allsound.setVolume(0); } }
Frame 4
stop();
Frame 5
stopAllSounds(); levelbg_snd.start(0, 999); var i = 1; while (i <= 5) { eval ("lev" + i).gotoAndStop(3); eval ("levs" + i).enabled = false; eval ("lev" + i).num = i; i++; } var i = 1; while (i <= level) { eval ("lev" + i).gotoAndStop(2); eval ("levs" + i).enabled = true; eval ("lev" + i).number_txt.text = i; eval ("levs" + i).onRollOver = function () { btns_snd.start(0, 1); }; eval ("levs" + i).onRelease = function () { var _local2 = this._name; _local2 = _local2.substr(_local2.length - 1, 1); trace("str " + _local2); level = Number(_local2); gotoAndStop("level" + level); }; i++; }
Frame 6
function pauseGame() { trace(("pauseGame " + isPaused) + " before"); ff.text = isPaused + "\n\n"; if (isPaused) { trace("after " + isPaused); trace("trace paused"); pause_mc._alpha = 0; isPaused = false; sound_mc.gotoAndPlay(2); _global.allsound.setVolume(100); minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; } else { sound_mc.gotoAndStop(1); pause_mc._alpha = 100; pausegame_txt.text = "paused"; isPaused = true; minSpeed = 0; maxSpeed = 0; cover_mc._visible = true; _global.allsound.setVolume(0); } } isPaused = false; pause_mc._alpha = 0; pkeyListener.onKeyDown = function () { var _local1 = Key.getCode(); a.text = _local1; if (_local1 == 80) { pauseGame(); } }; function gameOver() { gotoAndStop ("EndGame"); } function crash() { var i = 1; while (i <= totalLevels) { eval (eval ("s1_1_" + i)).onEnterFrame = null; eval (eval ("s2_1_" + i)).onEnterFrame = null; eval (eval ("s3_1_" + i)).onEnterFrame = null; eval (eval ("s4_1_" + i)).onEnterFrame = null; i++; } setTimeout(gameOver, 1000); } function init() { lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (("road" + i) + "_mc")._visible = false; i++; } eval (("road" + level) + "_mc")._visible = true; if (level == 2) { distance = 250; } top(); setTimeout(right, 4000); setTimeout(left, 8000); setTimeout(bottom, 11000); } function playAgain() { setTimeout(right, 4000); setTimeout(left, 8000); setTimeout(bottom, 11000); } function top() { trace("top called " + minSpeed); var i = 1; while (i <= 5) { var t2b_mc = eval ("s2_1_" + i); t2b_mc._y = i * -200; t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_1_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit " + mc.onstage); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right() { var i = 1; while (i <= 5) { var t3b_mc = eval ("s3_1_" + i); t3b_mc._x = 700 + (i * distance); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_1_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("s1_1_" + i); t1b_mc._x = i * (-distance); t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s1_1_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("s4_1_" + i); if (level == 2) { t4b_mc._x = 218.9; } t4b_mc._y = 500 + (i * distance); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_1_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_1_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; trace("cleared " + cleared); score = score + 100; checkLevelCompleted(); } }; i++; } } function checkLevelCompleted() { trace("cleared " + cleared); if (cleared >= 25) { var i = 1; while (i <= totalLevels) { eval (eval ("s1_1_" + i)).onEnterFrame = null; eval (eval ("s2_1_" + i)).onEnterFrame = null; eval (eval ("s3_1_" + i)).onEnterFrame = null; eval (eval ("s4_1_" + i)).onEnterFrame = null; i++; } lc_mc._visible = true; } } function nextLevel() { level++; playerDetails.data.lev = level; lc_mc._visible = false; nextFrame(); var i = 1; while (i <= totalLevels) { eval (eval ("s1_1_" + i)).removeMovieClip(); eval (eval ("s2_1_" + i)).removeMovieClip(); eval (eval ("s3_1_" + i)).removeMovieClip(); eval (eval ("s4_1_" + i)).removeMovieClip(); i++; } } function addFire(mc, pos) { blast_snd.start(0, 1); trace("mc mc mc mc " + mc._currentframe); if (!blastTimes) { blastTimes = true; _root.attachMovie("blast", "blast1", _root.getNextHighestDepth()); blast1._width = 100; blast1._height = 100; if (pos == 1) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y + 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y + 40; } else { blast1._x = mc._x; blast1._y = mc._y + 30; } } else if (pos == 2) { if (mc._currentframe == 9) { blast1._y = mc._y; blast1._x = mc._x - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x - 40; blast1._y = mc._y; } else { blast1._x = mc._x - 30; blast1._y = mc._y; } } else if (pos == 3) { if (mc._currentframe == 9) { blast1._x = mc._x + 50; blast1._y = mc._y; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x + 40; blast1._y = mc._y; } else { blast1._x = mc._x + 30; blast1._y = mc._y; } } else if (pos == 4) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y - 40; } else { blast1._x = mc._x; blast1._y = mc._y - 30; } } } } stopAllSounds(); gamebg_snd.start(0, 999); stop(); var level = 1; var frames = 9; var distance = 400; score = 0; var cleared = 0; var totalLevels = 5; menuPlayed = true; var blastTimes = false; minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; init();
Instance of Symbol 170 MovieClip "s2_1_4" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_1_3" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_1_2" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_1_1" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_1_5" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_1_1" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_1_2" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_1_3" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_1_4" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_1_5" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_1_1" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_1_2" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_1_3" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_1_4" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_1_5" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_1_1" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_1_2" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_1_3" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_1_4" in Frame 6
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_1_5" in Frame 6
/* no clip actions */
Instance of Symbol 202 MovieClip "cover_mc" in Frame 6
on (rollOver) { this.useHandCursor = false; }
Frame 7
function pauseGame() { trace(("pauseGame " + isPaused) + " before"); ff.text = isPaused + "\n\n"; if (isPaused) { trace("after " + isPaused); trace("trace paused"); pause_mc1._alpha = 0; isPaused = false; sound_mc.gotoAndPlay(2); _global.allsound.setVolume(100); minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; } else { sound_mc.gotoAndStop(1); pause_mc.swapDepths(_root.getNextHighestDepth()); pause_mc1._alpha = 100; pausegame_txt.text = "paused"; isPaused = true; minSpeed = 0; maxSpeed = 0; cover_mc._visible = true; _global.allsound.setVolume(0); } } isPaused = false; pause_mc1._alpha = 0; pkeyListener.onKeyDown = function () { var _local1 = Key.getCode(); a.text = _local1; if (_local1 == 80) { pauseGame(); } }; function gameOver() { gotoAndStop ("EndGame"); } function crash() { var i = 1; while (i <= totalLevels) { eval (eval ("s1_2_" + i)).onEnterFrame = null; eval (eval ("s2_2_" + i)).onEnterFrame = null; eval (eval ("s3_2_" + i)).onEnterFrame = null; eval (eval ("s4_2_" + i)).onEnterFrame = null; i++; } setTimeout(gameOver, 1000); } function init() { lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (("road" + i) + "_mc")._visible = false; i++; } eval (("road" + level) + "_mc")._visible = true; if (level == 2) { distance = 250; } right(); setTimeout(top, 4000); setTimeout(left, 8000); setTimeout(bottom, 11000); } function playAgain() { setTimeout(right, 4000); setTimeout(left, 8000); setTimeout(bottom, 11000); } function top() { var i = 1; while (i <= 5) { var t2b_mc = eval ("s2_2_" + i); t2b_mc._y = i * -500; t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_2_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right() { var i = 1; while (i <= 5) { var t3b_mc = eval ("s3_2_" + i); t3b_mc._x = 700 + (i * 150); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_2_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("s1_2_" + i); t1b_mc._x = i * -500; t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s1_2_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("s4_2_" + i); if (level == 2) { t4b_mc._x = 218.9; } t4b_mc._y = 500 + (i * distance); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_2_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_2_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function checkLevelCompleted() { if (cleared >= 15) { var i = 1; while (i <= totalLevels) { eval (eval ("s1_2_" + i)).onEnterFrame = null; eval (eval ("s2_2_" + i)).onEnterFrame = null; eval (eval ("s3_2_" + i)).onEnterFrame = null; eval (eval ("s4_2_" + i)).onEnterFrame = null; i++; } lc_mc._visible = true; removeMovieClip(blast1); } } function nextLevel() { level++; playerDetails.data.lev = level; lc_mc._visible = false; var i = 1; while (i <= totalLevels) { removeMovieClip(eval (eval ("s1_2_" + i))); removeMovieClip(eval (eval ("s2_2_" + i))); removeMovieClip(eval (eval ("s3_2_" + i))); removeMovieClip(eval (eval ("s4_2_" + i))); i++; } nextFrame(); } function addFire(mc, pos) { blast_snd.start(0, 1); trace("mc mc mc mc " + mc._currentframe); if (!blastTimes) { blastTimes = true; _root.attachMovie("blast", "blast1", _root.getNextHighestDepth()); blast1._width = 100; blast1._height = 100; if (pos == 1) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y + 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y + 40; } else { blast1._x = mc._x; blast1._y = mc._y + 30; } } else if (pos == 2) { if (mc._currentframe == 9) { blast1._y = mc._y; blast1._x = mc._x - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x - 40; blast1._y = mc._y; } else { blast1._x = mc._x - 30; blast1._y = mc._y; } } else if (pos == 3) { if (mc._currentframe == 9) { blast1._x = mc._x + 50; blast1._y = mc._y; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x + 40; blast1._y = mc._y; } else { blast1._x = mc._x + 30; blast1._y = mc._y; } } else if (pos == 4) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y - 40; } else { blast1._x = mc._x; blast1._y = mc._y - 30; } } } } stopAllSounds(); gamebg_snd.start(0, 999); cover_mc._visible = false; stop(); var level = 2; var frames = 9; var distance = 300; var cleared = 0; var totalLevels = 5; menuPlayed = true; var blastTimes = false; minSpeed = 3; maxSpeed = 6; init(); pause_mc._alpha = 0;
Instance of Symbol 170 MovieClip "s2_2_4" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_2_3" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_2_2" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_2_1" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_2_5" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_2_1" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_2_2" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_2_3" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_2_4" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_2_5" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_2_1" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_2_2" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_2_3" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_2_4" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_2_5" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_2_1" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_2_2" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_2_3" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_2_4" in Frame 7
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_2_5" in Frame 7
/* no clip actions */
Frame 8
function pauseGame() { trace(("pauseGame " + isPaused) + " before"); ff.text = isPaused + "\n\n"; if (isPaused) { trace("after " + isPaused); trace("trace paused"); pause_mc2._alpha = 0; isPaused = false; sound_mc.gotoAndPlay(2); _global.allsound.setVolume(100); minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; } else { sound_mc.gotoAndStop(1); pause_mc2._alpha = 100; pausegame_txt.text = "paused"; isPaused = true; minSpeed = 0; maxSpeed = 0; cover_mc._visible = true; _global.allsound.setVolume(0); } } isPaused = false; pause_mc2._alpha = 0; pkeyListener.onKeyDown = function () { var _local1 = Key.getCode(); a.text = _local1; if (_local1 == 80) { pauseGame(); } }; function gameOver() { gotoAndStop ("EndGame"); } function crash() { var i = 1; while (i <= totalLevels) { eval (eval ("s1_3_" + i)).onEnterFrame = null; eval (eval ("s2_3_" + i)).onEnterFrame = null; eval (eval ("s3_3_" + i)).onEnterFrame = null; eval (eval ("s4_3_" + i)).onEnterFrame = null; i++; } setTimeout(gameOver, 1000); } function init() { lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (("road" + i) + "_mc")._visible = false; i++; } eval (("road" + level) + "_mc")._visible = true; left(); setTimeout(right, 4000); setTimeout(top, 8000); setTimeout(bottom, 11000); } function playAgain() { } function top() { var i = 1; while (i <= 5) { var t2b_mc = eval ("s2_3_" + i); t2b_mc._y = i * -400; if (level == 2) { t2b_mc._x = 165.6; } t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_3_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right() { var i = 1; while (i <= 5) { var t3b_mc = eval ("s3_3_" + i); t3b_mc._x = 700 + (i * 400); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_3_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("s1_3_" + i); t1b_mc._x = i * -150; t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s1_3_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("s4_3_" + i); t4b_mc._y = 500 + (i * distance); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_3_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_3_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function checkLevelCompleted() { if (cleared >= 15) { var i = 1; while (i <= totalLevels) { eval (eval ("s1_3_" + i)).onEnterFrame = null; eval (eval ("s2_3_" + i)).onEnterFrame = null; eval (eval ("s3_3_" + i)).onEnterFrame = null; eval (eval ("s4_3_" + i)).onEnterFrame = null; i++; } lc_mc._visible = true; } } function nextLevel() { level++; playerDetails.data.lev = level; lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (eval ("s1_3_" + i)).removeMovieClip(); eval (eval ("s2_3_" + i)).removeMovieClip(); eval (eval ("s3_3_" + i)).removeMovieClip(); eval (eval ("s4_3_" + i)).removeMovieClip(); i++; } nextFrame(); } function addFire(mc, pos) { blast_snd.start(0, 1); trace("mc mc mc mc " + mc._currentframe); if (!blastTimes) { blastTimes = true; _root.attachMovie("blast", "blast1", _root.getNextHighestDepth()); blast1._width = 100; blast1._height = 100; if (pos == 1) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y + 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y + 40; } else { blast1._x = mc._x; blast1._y = mc._y + 30; } } else if (pos == 2) { if (mc._currentframe == 9) { blast1._y = mc._y; blast1._x = mc._x - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x - 40; blast1._y = mc._y; } else { blast1._x = mc._x - 30; blast1._y = mc._y; } } else if (pos == 3) { if (mc._currentframe == 9) { blast1._x = mc._x + 50; blast1._y = mc._y; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x + 40; blast1._y = mc._y; } else { blast1._x = mc._x + 30; blast1._y = mc._y; } } else if (pos == 4) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y - 40; } else { blast1._x = mc._x; blast1._y = mc._y - 30; } } } } stopAllSounds(); cover_mc._visible = false; gamebg_snd.start(0, 999); stop(); var level = 3; var frames = 9; var distance = 300; var cleared = 0; var totalLevels = 5; menuPlayed = true; var blastTimes = false; minSpeed = 3; maxSpeed = 6; init(); pause_mc._alpha = 0;
Instance of Symbol 170 MovieClip "s2_3_4" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_3_3" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_3_2" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_3_1" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_3_5" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_3_1" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_3_2" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_3_3" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_3_4" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_3_5" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_3_1" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_3_2" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_3_3" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_3_4" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_3_5" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_3_1" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_3_2" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_3_3" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_3_4" in Frame 8
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_3_5" in Frame 8
/* no clip actions */
Frame 9
function pauseGame() { if (isPaused) { trace("after " + isPaused); pause_mc3._alpha = 0; trace("trace paused"); var _local3 = new Tween(pause_mc, "_alpha", Elastic.easeOut, 100, 0, 0.5, true); isPaused = false; sound_mc.gotoAndPlay(2); _global.allsound.setVolume(100); minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; } else { sound_mc.gotoAndStop(1); pause_mc.swapDepths(_root.getNextHighestDepth()); pause_mc3._alpha = 100; pausegame_txt.text = "paused"; isPaused = true; minSpeed = 0; maxSpeed = 0; cover_mc._visible = true; _global.allsound.setVolume(0); } } isPaused = false; pause_mc3._alpha = 0; pkeyListener.onKeyDown = function () { var _local1 = Key.getCode(); a.text = _local1; if (_local1 == 80) { pauseGame(); } }; function gameOver() { gotoAndStop ("EndGame"); } function crash() { var i = 1; while (i <= totalLevels) { eval (eval ("s1_4_" + i)).onEnterFrame = null; eval (eval ("s2_4_" + i)).onEnterFrame = null; eval (eval ("s3_4_" + i)).onEnterFrame = null; eval (eval ("s4_4_" + i)).onEnterFrame = null; i++; } setTimeout(gameOver, 1000); } function init() { lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (("road" + i) + "_mc")._visible = false; i++; } eval (("road" + level) + "_mc")._visible = true; top(); left(); setTimeout(right, 4000); setTimeout(right2, 8000); setTimeout(left2, 9000); setTimeout(bottom, 6000); } function playAgain() { setTimeout(right, 4000); setTimeout(left, 8000); setTimeout(bottom, 11000); } function top() { var i = 1; while (i <= 5) { var t2b_mc = eval ("s2_4_" + i); t2b_mc._y = i * -500; if (level == 2) { t2b_mc._x = 165.6; } t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss1_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss3_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right() { var i = 1; while (i <= 5) { var t3b_mc = eval ("s3_4_" + i); t3b_mc._x = 700 + (i * distance); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right2() { var i = 1; while (i <= 5) { var t3b_mc = eval ("ss3_4_" + i); t3b_mc._x = 700 + (i * distance); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss3_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("s1_4_" + i); t1b_mc._x = i * -400; t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s1_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left2() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("ss1_4_" + i); t1b_mc._x = i * -500; t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss1_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("s4_4_" + i); if (level == 2) { t4b_mc._x = 218.9; } t4b_mc._y = 500 + (i * 400); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss1_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss3_4_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_4_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function checkLevelCompleted() { if (cleared >= 10) { var i = 1; while (i <= totalLevels) { eval (eval ("s1_4_" + i)).onEnterFrame = null; eval (eval ("s2_4_" + i)).onEnterFrame = null; eval (eval ("s3_4_" + i)).onEnterFrame = null; eval (eval ("s4_4_" + i)).onEnterFrame = null; eval (eval ("ss1_4_" + i)).onEnterFrame = null; eval (eval ("ss3_4_" + i)).onEnterFrame = null; i++; } lc_mc._visible = true; } } function nextLevel() { level++; playerDetails.data.lev = level; lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (eval ("s1_4_" + i)).removeMovieClip(); eval (eval ("s2_4_" + i)).removeMovieClip(); eval (eval ("s3_4_" + i)).removeMovieClip(); eval (eval ("s4_4_" + i)).removeMovieClip(); eval (eval ("ss1_4_" + i)).removeMovieClip(); eval (eval ("ss3_4_" + i)).removeMovieClip(); i++; } nextFrame(); } function addFire(mc, pos) { blast_snd.start(0, 1); trace("mc mc mc mc " + mc._currentframe); if (!blastTimes) { blastTimes = true; _root.attachMovie("blast", "blast1", _root.getNextHighestDepth()); blast1._width = 100; blast1._height = 100; if (pos == 1) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y + 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y + 40; } else { blast1._x = mc._x; blast1._y = mc._y + 30; } } else if (pos == 2) { if (mc._currentframe == 9) { blast1._y = mc._y; blast1._x = mc._x - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x - 40; blast1._y = mc._y; } else { blast1._x = mc._x - 30; blast1._y = mc._y; } } else if (pos == 3) { if (mc._currentframe == 9) { blast1._x = mc._x + 50; blast1._y = mc._y; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x + 40; blast1._y = mc._y; } else { blast1._x = mc._x + 30; blast1._y = mc._y; } } else if (pos == 4) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y - 40; } else { blast1._x = mc._x; blast1._y = mc._y - 30; } } } } cover_mc._visible = false; stopAllSounds(); gamebg_snd.start(0, 999); stop(); var level = 4; var frames = 9; var distance = 300; var cleared = 0; var totalLevels = 5; menuPlayed = true; var blastTimes = false; minSpeed = 3; maxSpeed = 6; init(); pause_mc._alpha = 0;
Instance of Symbol 170 MovieClip "s2_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_4_5" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss3_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss3_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss3_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss3_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss3_4_5" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_4_5" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss1_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss1_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss1_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss1_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "ss1_4_5" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_4_5" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_4_1" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_4_2" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_4_3" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_4_4" in Frame 9
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_4_5" in Frame 9
/* no clip actions */
Frame 10
function pauseGame() { trace(("pauseGame " + isPaused) + " before"); ff.text = isPaused + "\n\n"; if (isPaused) { trace("after " + isPaused); trace("trace paused"); pause_mc4._alpha = 0; isPaused = false; sound_mc.gotoAndPlay(2); _global.allsound.setVolume(100); minSpeed = 3; maxSpeed = 6; cover_mc._visible = false; } else { sound_mc.gotoAndStop(1); pause_mc4._alpha = 100; pausegame_txt.text = "paused"; isPaused = true; minSpeed = 0; maxSpeed = 0; cover_mc._visible = true; _global.allsound.setVolume(0); } } isPaused = false; pause_mc4._alpha = 0; pkeyListener.onKeyDown = function () { var _local1 = Key.getCode(); a.text = _local1; if (_local1 == 80) { pauseGame(); } }; function gameOver() { gotoAndStop ("EndGame"); } function crash() { var i = 1; while (i <= totalLevels) { eval (eval ("s1_5_" + i)).onEnterFrame = null; eval (eval ("s2_5_" + i)).onEnterFrame = null; eval (eval ("s3_5_" + i)).onEnterFrame = null; eval (eval ("s4_5_" + i)).onEnterFrame = null; eval (eval ("ss2_5_" + i)).onEnterFrame = null; eval (eval ("ss4_5_" + i)).onEnterFrame = null; i++; } setTimeout(gameOver, 1000); } function init() { lc_mc._visible = false; var i = 1; while (i <= totalLevels) { eval (("road" + i) + "_mc")._visible = false; i++; } eval (("road" + level) + "_mc")._visible = true; right(); bottom(); setTimeout(right1, 4000); setTimeout(left, 8000); setTimeout(bottom1, 11000); } function playAgain() { setTimeout(top, 4000); setTimeout(left, 6000); setTimeout(bottom, 11000); setTimeout(top1, 8000); } function top() { var i = 1; while (i <= 5) { var t2b_mc = eval ("s2_5_" + i); t2b_mc._y = i * -200; if (level == 2) { t2b_mc._x = 165.6; } t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function top1() { var i = 1; while (i <= 5) { var t2b_mc = eval ("ss2_5_" + i); t2b_mc._y = i * -200; if (level == 2) { t2b_mc._x = 165.6; } t2b_mc.speed = minSpeed; t2b_mc.clicks = 0; t2b_mc.num = i; t2b_mc.gotoAndStop(1 + random(frames)); t2b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t2b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y + this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss2_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 1); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y > 550) { this._y = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function right() { var i = 1; while (i <= 5) { var t3b_mc = eval ("s3_5_" + i); t3b_mc._x = 700 + (i * 200); t3b_mc.speed = minSpeed; t3b_mc.clicks = 0; t3b_mc.num = i; t3b_mc.gotoAndStop(1 + random(frames)); t3b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t3b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x - this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss2_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss4_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 2); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x < -100) { this._x = 2700; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function left() { trace("left"); var i = 1; while (i <= 5) { var t1b_mc = eval ("s1_5_" + i); t1b_mc._x = i * -200; t1b_mc.speed = minSpeed; t1b_mc.clicks = 0; t1b_mc.num = i; t1b_mc.gotoAndStop(1 + random(frames)); t1b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t1b_mc.onEnterFrame = function () { if (!isPaused) { this._x = this._x + this.speed; } if ((this._x > 0) && (this._x < 700)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s2_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s2_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s1_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 3); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._x > 750) { this._x = -2000; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("s4_5_" + i); if (level == 2) { t4b_mc._x = 218.9; } t4b_mc._y = 500 + (i * 200); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s4_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function bottom1() { trace("bottom"); var i = 1; while (i <= 5) { var t4b_mc = eval ("ss4_5_" + i); t4b_mc._y = 500 + (i * 200); t4b_mc.speed = minSpeed; t4b_mc.clicks = 0; t4b_mc.num = i; t4b_mc.gotoAndStop(1 + random(frames)); t4b_mc.onRelease = function () { this.clicks++; if (this.clicks == 1) { this.speed = maxSpeed; } else if (this.clicks == 2) { this.speed = 0; } else if (this.clicks == 3) { this.speed = minSpeed; this.clicks = 0; } }; t4b_mc.onEnterFrame = function () { if (!isPaused) { this._y = this._y - this.speed; } if ((this._y > 0) && (this._y < 500)) { this.onstage = true; } else { this.onstage = false; } var j = 1; while (j <= 5) { var mc = eval ("s1_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("s3_5_" + j); if (this.hit.hitTest(mc.hit)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } var j = 1; while (j <= 5) { var mc = eval ("ss4_5_" + j); if (((this.hit.hitTest(mc.hit) && (this != mc)) && (mc.onstage)) && (this.onstage)) { trace("hit hit"); addFire(this, 4); mc.onEnterFrame = null; this.onEnterFrame = null; crash(); } j++; } if (this._y < -100) { this._y = 2500; this.speed = minSpeed; this.clicks = 0; cleared++; score = score + 100; checkLevelCompleted(); } }; i++; } } function checkLevelCompleted() { if (cleared >= 10) { var i = 1; while (i <= totalLevels) { eval (eval ("s1_5_" + i)).removeMovieClip(); eval (eval ("s2_5_" + i)).removeMovieClip(); eval (eval ("s3_5_" + i)).removeMovieClip(); eval (eval ("s4_5_" + i)).removeMovieClip(); eval (eval ("ss2_5_" + i)).removeMovieClip(); eval (eval ("ss4_5_" + i)).removeMovieClip(); i++; } gotoAndStop ("gamecompleted"); } } function nextLevel() { level++; playerDetails.data.lev = level; lc_mc._visible = false; nextFrame(); } function addFire(mc, pos) { blast_snd.start(0, 1); trace("mc mc mc mc " + mc._currentframe); if (!blastTimes) { blastTimes = true; _root.attachMovie("blast", "blast1", _root.getNextHighestDepth()); blast1._width = 100; blast1._height = 100; if (pos == 1) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y + 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y + 40; } else { blast1._x = mc._x; blast1._y = mc._y + 30; } } else if (pos == 2) { if (mc._currentframe == 9) { blast1._y = mc._y; blast1._x = mc._x - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x - 40; blast1._y = mc._y; } else { blast1._x = mc._x - 30; blast1._y = mc._y; } } else if (pos == 3) { if (mc._currentframe == 9) { blast1._x = mc._x + 50; blast1._y = mc._y; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x + 40; blast1._y = mc._y; } else { blast1._x = mc._x + 30; blast1._y = mc._y; } } else if (pos == 4) { if (mc._currentframe == 9) { blast1._x = mc._x; blast1._y = mc._y - 50; } else if ((mc._currentframe == 7) || (mc._currentframe == 8)) { blast1._x = mc._x; blast1._y = mc._y - 40; } else { blast1._x = mc._x; blast1._y = mc._y - 30; } } } } cover_mc._visible = false; stopAllSounds(); gamebg_snd.start(0, 999); stop(); var level = 5; var frames = 9; var distance = 200; var cleared = 0; var totalLevels = 5; menuPlayed = true; var blastTimes = false; pause_mc._alpha = 0; minSpeed = 3; maxSpeed = 6; init();
Instance of Symbol 170 MovieClip "s2_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s2_5_5" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss2_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss2_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss2_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss2_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss2_5_5" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s3_5_5" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s1_5_5" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "s4_5_5" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss4_5_1" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss4_5_2" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss4_5_3" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss4_5_4" in Frame 10
/* no clip actions */
Instance of Symbol 170 MovieClip "ss4_5_5" in Frame 10
/* no clip actions */
Frame 11
function gameOverFunc(num) { trace("gameOverFunc called " + num); switch (num) { case 1 : submitScore(); break; case 2 : gotoAndStop ("Menu"); break; case 3 : moreGames(); } } function submitScore() { trace("gameend_mc : " + gameend_mc.score); var _local5 = name_txt.text; var _local4 = _root.score; var _local2 = ""; if (_local4 == "") { _local2 = _local2 + "The score is required\n"; } if (_local2 != "") { status_txt.text = _local2; return(undefined); } var _local3 = new LoadVars(); _local3.name = _local5; _local3.score = _local4; _local3.send(path, "_blank", "POST"); gotoAndStop ("Menu"); } stopAllSounds(); Key.removeListener(pkeyListener); name_txt.text = "Enter your name"; name_txt.onSetFocus = function () { name_txt.text = ""; }; name_txt.onKillFocus = function () { if (name_txt.text == "") { name_txt.text = "Enter your name"; } else { name_txt.text = "Player"; } }; name_txt.border = true; name_txt.borderColor = "0x651F01"; var path = "http://cargames9.co.uk/score/UStraffic/submit.php";
Frame 12
function gameCompletedFunc(num) { trace("gameOverFunc called " + num); switch (num) { case 1 : submitScore(); break; case 2 : level = 1; playerDetails.data.lev = level; gotoAndStop ("Menu"); break; case 3 : moreGames(); } } function submitScore() { trace("gameend_mc : " + gameend_mc.score); var _local5 = name_txt.text; var _local4 = _root.score; var _local2 = ""; if (_local4 == "") { _local2 = _local2 + "The score is required\n"; } if (_local2 != "") { status_txt.text = _local2; return(undefined); } var _local3 = new LoadVars(); _local3.name = _local5; _local3.score = _local4; _local3.send(path, "_blank", "POST"); level = 1; playerDetails.data.lev = level; gotoAndStop ("Menu"); } stopAllSounds(); name_txt.text = "Enter your name"; name_txt.onSetFocus = function () { name_txt.text = ""; }; name_txt.onKillFocus = function () { if (name_txt.text == "") { name_txt.text = "Enter your name"; } else { name_txt.text = "Player"; } }; name_txt.border = true; name_txt.borderColor = "0x651F01"; var path = "http://cargames9.co.uk/score/UStraffic/submit.php";
Symbol 42 Button
on (release) { getURL ("http://cargames9.co.uk", "_blank"); }
Symbol 43 MovieClip Frame 200
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 100
stop();
Symbol 52 Button
on (release) { gotoAndStop ("Menu"); }
Symbol 61 MovieClip Frame 45
stop();
Symbol 66 MovieClip Frame 70
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 42
stop();
Symbol 77 MovieClip Frame 81
stop();
Symbol 85 Button
on (release) { _root.menuFunc(1); }
Symbol 102 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.menuFunc(1); }
Symbol 103 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.menuFunc(5); }
Symbol 104 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.menuFunc(2); }
Symbol 105 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.menuFunc(3); }
Symbol 106 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.menuFunc(4); }
Symbol 107 MovieClip Frame 157
stop();
Symbol 115 MovieClip Frame 131
stop();
Instance of Symbol 61 MovieClip in Symbol 116 MovieClip Frame 1
onClipEvent (load) { trace("_root.menuPlayed " + _root.menuPlayed); if (_root.menuPlayed) { this.gotoAndStop(this._totalframes); } else { this.play(); } }
Instance of Symbol 66 MovieClip in Symbol 116 MovieClip Frame 1
onClipEvent (load) { trace("_root.menuPlayed " + _root.menuPlayed); if (_root.menuPlayed) { this.gotoAndStop(this._totalframes); } else { this.play(); } }
Instance of Symbol 77 MovieClip "sin" in Symbol 116 MovieClip Frame 1
onClipEvent (load) { trace("_root.menuPlayed " + _root.menuPlayed); if (_root.menuPlayed) { this.gotoAndStop(this._totalframes); } else { this.play(); } }
Instance of Symbol 107 MovieClip in Symbol 116 MovieClip Frame 1
onClipEvent (load) { trace("_root.menuPlayed " + _root.menuPlayed); if (_root.menuPlayed) { this.gotoAndStop(this._totalframes); } else { this.play(); } }
Instance of Symbol 115 MovieClip in Symbol 116 MovieClip Frame 1
onClipEvent (load) { trace("_root.menuPlayed " + _root.menuPlayed); if (_root.menuPlayed) { this.gotoAndStop(this._totalframes); } else { this.play(); } }
Symbol 118 MovieClip [blast] Frame 23
stop(); this.removeMovieClip();
Symbol 121 Button
on (release) { moreGames(); }
Symbol 129 MovieClip Frame 10
gotoAndPlay (2);
Symbol 135 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { level = 1; gotoAndStop("level" + level); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 2
stop();
Symbol 148 MovieClip Frame 3
stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 2
stop();
Symbol 170 MovieClip Frame 3
stop();
Symbol 170 MovieClip Frame 4
stop();
Symbol 170 MovieClip Frame 5
stop();
Symbol 170 MovieClip Frame 6
stop();
Symbol 170 MovieClip Frame 7
stop();
Symbol 170 MovieClip Frame 8
stop();
Symbol 170 MovieClip Frame 9
stop();
Symbol 180 Button
on (release) { moreGames(); }
Symbol 191 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.moreGames(); }
Symbol 195 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { _root.nextLevel(); }
Symbol 198 Button
on (release) { _root.moreGames(); }
Symbol 224 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameOverFunc(3); }
Symbol 227 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameOverFunc(1); }
Symbol 230 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameOverFunc(2); }
Symbol 237 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameCompletedFunc(3); }
Symbol 238 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameCompletedFunc(1); }
Symbol 239 Button
on (rollOver) { _root.btns_snd.start(0, 1); } on (release) { gameCompletedFunc(2); }

Library Items

Symbol 1 Sound [menubg_snd]
Symbol 2 Sound [levelbg_snd]
Symbol 3 Sound [gamebg_snd]
Symbol 4 Sound [btns_snd]
Symbol 5 Sound [blast_snd]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:43
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:28
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:28
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:28
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:28
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:28
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:28
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:28
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:28
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClipUses:9 11 13 15 17 19 21 23 25 27Used by:43
Symbol 29 GraphicUsed by:32 121 198
Symbol 30 FontUsed by:31
Symbol 31 TextUses:30Used by:32 121 198
Symbol 32 MovieClipUses:29 31Used by:43 120
Symbol 33 FontUsed by:34
Symbol 34 TextUses:33Used by:35 121 198
Symbol 35 MovieClipUses:34Used by:43 120
Symbol 36 GraphicUsed by:37 121 198
Symbol 37 MovieClipUses:36Used by:43 120
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40 121 198
Symbol 40 MovieClipUses:39Used by:43 120
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:41Used by:43
Symbol 43 MovieClipUses:7 28 32 35 37 40 42Used by:Timeline
Symbol 44 FontUsed by:45 46
Symbol 45 EditableTextUses:44Used by:Timeline
Symbol 46 TextUses:44Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 ShapeTweeningUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:47 48 49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:51Used by:Timeline
Symbol 53 FontUsed by:54 55
Symbol 54 EditableTextUses:53Used by:Timeline
Symbol 55 EditableTextUses:53Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:116
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60 61
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:59 60Used by:116
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64  Timeline
Symbol 64 MovieClipUses:63Used by:66
Symbol 65 SoundUsed by:66
Symbol 66 MovieClipUses:64 65Used by:116
Symbol 67 BitmapUsed by:68 70 72 74 223 236
Symbol 68 GraphicUses:67Used by:77
Symbol 69 SoundUsed by:77
Symbol 70 GraphicUses:67Used by:71
Symbol 71 MovieClipUses:70Used by:76 77
Symbol 72 GraphicUses:67Used by:73
Symbol 73 MovieClipUses:72Used by:76 77
Symbol 74 GraphicUses:67Used by:75
Symbol 75 MovieClipUses:74Used by:76 77
Symbol 76 MovieClipUses:71 73 75Used by:77
Symbol 77 MovieClipUses:68 69 71 73 75 76Used by:116
Symbol 78 GraphicUsed by:83 85 88 89 93 97 101 102 103 104 105 106 135 191 195 224 227 230 237 238 239
Symbol 79 FontUsed by:80 82 86 87 90 92 94 96 98 100 133 134 174 175 183 184 193 194 211 214 217 220 225 226 228 229 233 234 242 243
Symbol 80 TextUses:79Used by:83 85 102
Symbol 81 GraphicUsed by:83 85 88 89 102 103
Symbol 82 TextUses:79Used by:83 85 102
Symbol 83 ButtonUses:78 80 81 82Used by:107
Symbol 84 SoundUsed by:107
Symbol 85 ButtonUses:78 80 81 82Used by:107
Symbol 86 TextUses:79Used by:88 89 103
Symbol 87 TextUses:79Used by:88 89 103
Symbol 88 ButtonUses:78 86 81 87Used by:107
Symbol 89 ButtonUses:78 86 81 87Used by:107
Symbol 90 TextUses:79Used by:93 104
Symbol 91 GraphicUsed by:93 104 195 227 238
Symbol 92 TextUses:79Used by:93 104
Symbol 93 ButtonUses:78 90 91 92Used by:107
Symbol 94 TextUses:79Used by:97 105
Symbol 95 GraphicUsed by:97 105
Symbol 96 TextUses:79Used by:97 105
Symbol 97 ButtonUses:78 94 95 96Used by:107
Symbol 98 TextUses:79Used by:101 106 191 224 237
Symbol 99 GraphicUsed by:101 106 135 191 224 230 237 239
Symbol 100 TextUses:79Used by:101 106 191 224 237
Symbol 101 ButtonUses:78 98 99 100Used by:107
Symbol 102 ButtonUses:78 80 81 82Used by:107
Symbol 103 ButtonUses:78 86 81 87Used by:107
Symbol 104 ButtonUses:78 90 91 92Used by:107
Symbol 105 ButtonUses:78 94 95 96Used by:107
Symbol 106 ButtonUses:78 98 99 100Used by:107
Symbol 107 MovieClipUses:83 84 85 88 89 93 97 101 102 103 104 105 106Used by:116
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:115
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:115
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:115
Symbol 114 SoundUsed by:115
Symbol 115 MovieClipUses:109 111 113 114Used by:116
Symbol 116 MovieClipUses:57 61 66 77 107 115Used by:Timeline
Symbol 117 VideoUsed by:118
Symbol 118 MovieClip [blast]Uses:117Used by:Timeline
Symbol 119 GraphicUsed by:120 121 198
Symbol 120 MovieClipUses:119 32 35 37 40Used by:121 198
Symbol 121 ButtonUses:120 119 29 31 34 36 39Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 ButtonUses:122Used by:Timeline
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:124 125 126 127 128Used by:Timeline
Symbol 130 BitmapUsed by:132
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:130 131Used by:Timeline
Symbol 133 TextUses:79Used by:135
Symbol 134 TextUses:79Used by:135
Symbol 135 ButtonUses:78 133 99 134Used by:Timeline
Symbol 136 FontUsed by:137 138 139
Symbol 137 TextUses:136Used by:Timeline
Symbol 138 TextUses:136Used by:Timeline
Symbol 139 TextUses:136Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 ButtonUses:142Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:148
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:145 147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:170
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:170
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:170
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:170
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:170
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:170
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:170
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:170
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:152 154 156 158 160 162 164 166 168 169Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:Timeline
Symbol 173 GraphicUsed by:Timeline
Symbol 174 EditableTextUses:79Used by:Timeline
Symbol 175 EditableTextUses:79Used by:Timeline
Symbol 176 BitmapUsed by:177 178
Symbol 177 GraphicUses:176Used by:Timeline
Symbol 178 GraphicUses:176Used by:180
Symbol 179 GraphicUsed by:180
Symbol 180 ButtonUses:178 179Used by:Timeline
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:Timeline
Symbol 183 EditableTextUses:79Used by:Timeline
Symbol 184 EditableTextUses:79Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:199
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:199
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:199
Symbol 191 ButtonUses:78 98 99 100Used by:199
Symbol 192 GraphicUsed by:199  Timeline
Symbol 193 TextUses:79Used by:195
Symbol 194 TextUses:79Used by:195
Symbol 195 ButtonUses:78 193 91 194Used by:199
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:199
Symbol 198 ButtonUses:120 119 29 31 34 36 39Used by:199
Symbol 199 MovieClipUses:186 188 190 191 192 195 197 198Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:Timeline
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:Timeline
Symbol 211 EditableTextUses:79Used by:Timeline
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:Timeline
Symbol 214 EditableTextUses:79Used by:Timeline
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:Timeline
Symbol 217 EditableTextUses:79Used by:Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:Timeline
Symbol 220 EditableTextUses:79Used by:Timeline
Symbol 221 BitmapUsed by:222 235
Symbol 222 GraphicUses:221Used by:Timeline
Symbol 223 GraphicUses:67Used by:Timeline
Symbol 224 ButtonUses:78 98 99 100Used by:Timeline
Symbol 225 TextUses:79Used by:227 238
Symbol 226 TextUses:79Used by:227 238
Symbol 227 ButtonUses:78 225 91 226Used by:Timeline
Symbol 228 TextUses:79Used by:230 239
Symbol 229 TextUses:79Used by:230 239
Symbol 230 ButtonUses:78 228 99 229Used by:Timeline
Symbol 231 BitmapUsed by:232 241
Symbol 232 GraphicUses:231Used by:Timeline
Symbol 233 EditableTextUses:79Used by:Timeline
Symbol 234 EditableTextUses:79Used by:Timeline
Symbol 235 GraphicUses:221Used by:Timeline
Symbol 236 GraphicUses:67Used by:Timeline
Symbol 237 ButtonUses:78 98 99 100Used by:Timeline
Symbol 238 ButtonUses:78 225 91 226Used by:Timeline
Symbol 239 ButtonUses:78 228 99 229Used by:Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240 231Used by:Timeline
Symbol 242 EditableTextUses:79Used by:Timeline
Symbol 243 EditableTextUses:79Used by:Timeline

Instance Names

"bytesDisplay"Frame 1Symbol 45 EditableText
"loader_bar"Frame 1Symbol 50 MovieClip
"menu_mc"Frame 3Symbol 116 MovieClip
"logo_btn"Frame 3Symbol 121 Button
"sbbg"Frame 3Symbol 123 Button
"sound_mc"Frame 3Symbol 129 MovieClip
"levs1"Frame 5Symbol 143 Button
"levs2"Frame 5Symbol 143 Button
"levs3"Frame 5Symbol 143 Button
"levs4"Frame 5Symbol 143 Button
"levs5"Frame 5Symbol 143 Button
"lev1"Frame 5Symbol 148 MovieClip
"lev2"Frame 5Symbol 148 MovieClip
"lev3"Frame 5Symbol 148 MovieClip
"lev4"Frame 5Symbol 148 MovieClip
"lev5"Frame 5Symbol 148 MovieClip
"s2_1_4"Frame 6Symbol 170 MovieClip
"s2_1_3"Frame 6Symbol 170 MovieClip
"s2_1_2"Frame 6Symbol 170 MovieClip
"s2_1_1"Frame 6Symbol 170 MovieClip
"s2_1_5"Frame 6Symbol 170 MovieClip
"s3_1_1"Frame 6Symbol 170 MovieClip
"s3_1_2"Frame 6Symbol 170 MovieClip
"s3_1_3"Frame 6Symbol 170 MovieClip
"s3_1_4"Frame 6Symbol 170 MovieClip
"s3_1_5"Frame 6Symbol 170 MovieClip
"s1_1_1"Frame 6Symbol 170 MovieClip
"s1_1_2"Frame 6Symbol 170 MovieClip
"s1_1_3"Frame 6Symbol 170 MovieClip
"s1_1_4"Frame 6Symbol 170 MovieClip
"s1_1_5"Frame 6Symbol 170 MovieClip
"s4_1_1"Frame 6Symbol 170 MovieClip
"s4_1_2"Frame 6Symbol 170 MovieClip
"s4_1_3"Frame 6Symbol 170 MovieClip
"s4_1_4"Frame 6Symbol 170 MovieClip
"s4_1_5"Frame 6Symbol 170 MovieClip
"lc_mc"Frame 6Symbol 199 MovieClip
"cover_mc"Frame 6Symbol 202 MovieClip
"pause_mc"Frame 6Symbol 204 MovieClip
"s2_2_4"Frame 7Symbol 170 MovieClip
"s2_2_3"Frame 7Symbol 170 MovieClip
"s2_2_2"Frame 7Symbol 170 MovieClip
"s2_2_1"Frame 7Symbol 170 MovieClip
"s2_2_5"Frame 7Symbol 170 MovieClip
"s3_2_1"Frame 7Symbol 170 MovieClip
"s3_2_2"Frame 7Symbol 170 MovieClip
"s3_2_3"Frame 7Symbol 170 MovieClip
"s3_2_4"Frame 7Symbol 170 MovieClip
"s3_2_5"Frame 7Symbol 170 MovieClip
"s1_2_1"Frame 7Symbol 170 MovieClip
"s1_2_2"Frame 7Symbol 170 MovieClip
"s1_2_3"Frame 7Symbol 170 MovieClip
"s1_2_4"Frame 7Symbol 170 MovieClip
"s1_2_5"Frame 7Symbol 170 MovieClip
"s4_2_1"Frame 7Symbol 170 MovieClip
"s4_2_2"Frame 7Symbol 170 MovieClip
"s4_2_3"Frame 7Symbol 170 MovieClip
"s4_2_4"Frame 7Symbol 170 MovieClip
"s4_2_5"Frame 7Symbol 170 MovieClip
"pause_mc1"Frame 7Symbol 204 MovieClip
"s2_3_4"Frame 8Symbol 170 MovieClip
"s2_3_3"Frame 8Symbol 170 MovieClip
"s2_3_2"Frame 8Symbol 170 MovieClip
"s2_3_1"Frame 8Symbol 170 MovieClip
"s2_3_5"Frame 8Symbol 170 MovieClip
"s3_3_1"Frame 8Symbol 170 MovieClip
"s3_3_2"Frame 8Symbol 170 MovieClip
"s3_3_3"Frame 8Symbol 170 MovieClip
"s3_3_4"Frame 8Symbol 170 MovieClip
"s3_3_5"Frame 8Symbol 170 MovieClip
"s1_3_1"Frame 8Symbol 170 MovieClip
"s1_3_2"Frame 8Symbol 170 MovieClip
"s1_3_3"Frame 8Symbol 170 MovieClip
"s1_3_4"Frame 8Symbol 170 MovieClip
"s1_3_5"Frame 8Symbol 170 MovieClip
"s4_3_1"Frame 8Symbol 170 MovieClip
"s4_3_2"Frame 8Symbol 170 MovieClip
"s4_3_3"Frame 8Symbol 170 MovieClip
"s4_3_4"Frame 8Symbol 170 MovieClip
"s4_3_5"Frame 8Symbol 170 MovieClip
"pause_mc2"Frame 8Symbol 204 MovieClip
"s2_4_4"Frame 9Symbol 170 MovieClip
"s2_4_3"Frame 9Symbol 170 MovieClip
"s2_4_2"Frame 9Symbol 170 MovieClip
"s2_4_1"Frame 9Symbol 170 MovieClip
"s2_4_5"Frame 9Symbol 170 MovieClip
"ss3_4_1"Frame 9Symbol 170 MovieClip
"ss3_4_2"Frame 9Symbol 170 MovieClip
"ss3_4_3"Frame 9Symbol 170 MovieClip
"ss3_4_4"Frame 9Symbol 170 MovieClip
"ss3_4_5"Frame 9Symbol 170 MovieClip
"s3_4_1"Frame 9Symbol 170 MovieClip
"s3_4_2"Frame 9Symbol 170 MovieClip
"s3_4_3"Frame 9Symbol 170 MovieClip
"s3_4_4"Frame 9Symbol 170 MovieClip
"s3_4_5"Frame 9Symbol 170 MovieClip
"ss1_4_1"Frame 9Symbol 170 MovieClip
"ss1_4_2"Frame 9Symbol 170 MovieClip
"ss1_4_3"Frame 9Symbol 170 MovieClip
"ss1_4_4"Frame 9Symbol 170 MovieClip
"ss1_4_5"Frame 9Symbol 170 MovieClip
"s1_4_1"Frame 9Symbol 170 MovieClip
"s1_4_2"Frame 9Symbol 170 MovieClip
"s1_4_3"Frame 9Symbol 170 MovieClip
"s1_4_4"Frame 9Symbol 170 MovieClip
"s1_4_5"Frame 9Symbol 170 MovieClip
"s4_4_1"Frame 9Symbol 170 MovieClip
"s4_4_2"Frame 9Symbol 170 MovieClip
"s4_4_3"Frame 9Symbol 170 MovieClip
"s4_4_4"Frame 9Symbol 170 MovieClip
"s4_4_5"Frame 9Symbol 170 MovieClip
"pause_mc3"Frame 9Symbol 204 MovieClip
"s2_5_4"Frame 10Symbol 170 MovieClip
"s2_5_3"Frame 10Symbol 170 MovieClip
"s2_5_2"Frame 10Symbol 170 MovieClip
"s2_5_1"Frame 10Symbol 170 MovieClip
"s2_5_5"Frame 10Symbol 170 MovieClip
"ss2_5_4"Frame 10Symbol 170 MovieClip
"ss2_5_3"Frame 10Symbol 170 MovieClip
"ss2_5_2"Frame 10Symbol 170 MovieClip
"ss2_5_1"Frame 10Symbol 170 MovieClip
"ss2_5_5"Frame 10Symbol 170 MovieClip
"s3_5_1"Frame 10Symbol 170 MovieClip
"s3_5_2"Frame 10Symbol 170 MovieClip
"s3_5_3"Frame 10Symbol 170 MovieClip
"s3_5_4"Frame 10Symbol 170 MovieClip
"s3_5_5"Frame 10Symbol 170 MovieClip
"s1_5_1"Frame 10Symbol 170 MovieClip
"s1_5_2"Frame 10Symbol 170 MovieClip
"s1_5_3"Frame 10Symbol 170 MovieClip
"s1_5_4"Frame 10Symbol 170 MovieClip
"s1_5_5"Frame 10Symbol 170 MovieClip
"s4_5_1"Frame 10Symbol 170 MovieClip
"s4_5_2"Frame 10Symbol 170 MovieClip
"s4_5_3"Frame 10Symbol 170 MovieClip
"s4_5_4"Frame 10Symbol 170 MovieClip
"s4_5_5"Frame 10Symbol 170 MovieClip
"ss4_5_1"Frame 10Symbol 170 MovieClip
"ss4_5_2"Frame 10Symbol 170 MovieClip
"ss4_5_3"Frame 10Symbol 170 MovieClip
"ss4_5_4"Frame 10Symbol 170 MovieClip
"ss4_5_5"Frame 10Symbol 170 MovieClip
"pause_mc4"Frame 10Symbol 204 MovieClip
"name_txt"Frame 11Symbol 233 EditableText
"moregames_btn"Frame 12Symbol 237 Button
"submit_bnt"Frame 12Symbol 238 Button
"playagain_btn"Frame 12Symbol 239 Button
"name_txt"Frame 12Symbol 242 EditableText
"signals_mc"Symbol 77 MovieClip Frame 81Symbol 76 MovieClip
"sin"Symbol 116 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 170 MovieClip Frame 1Symbol 152 MovieClip
"logo_btn"Symbol 199 MovieClip Frame 1Symbol 198 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "menubg_snd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "levelbg_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gamebg_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "btns_snd"
ExportAssets (56)Timeline Frame 1Symbol 5 as "blast_snd"
ExportAssets (56)Timeline Frame 3Symbol 118 as "blast"

Labels

"preloader"Frame 1
"start"Frame 2
"menu"Frame 3
"help"Frame 4
"levels"Frame 5
"level1"Frame 6
"level2"Frame 7
"level3"Frame 8
"level4"Frame 9
"level5"Frame 10
"EndGame"Frame 11
"gamecompleted"Frame 12

Dynamic Text Variables

levelSymbol 174 EditableText"5"
scoreSymbol 175 EditableText"25000"
clearedSymbol 183 EditableText"25"
scoreSymbol 234 EditableText"7777"
scoreSymbol 243 EditableText"7777"




http://swfchan.com/22/107784/info.shtml
Created: 16/3 -2019 04:00:37 Last modified: 16/3 -2019 04:00:37 Server time: 30/04 -2024 01:00:48