STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #107866 |
you sure? |
99 |
instructions |
Help Fred Clear the grid by smashing sets of 4 like colored blocks. |
Help Fred Clear the grid by smashing sets of 4 like colored blocks. |
Click on the blue arrows to make Fred run to and jump on them. These jumps activate the Black crusher blocks. |
Click on the blue arrows to make Fred run to and jump on them. These jumps activate the Black crusher blocks. |
You will want to keep track of the number of like-colored blocks at all times. If Fred leaves less than four of any like-colored blocks on the grid, you'll have to press the "reset" button. |
You will want to keep track of the number of like-colored blocks at all times. If Fred leaves less than four of any like-colored blocks on the grid, you'll have to press the "reset" button. |
Points are rewarded for each set of blocks that are removed from the grid. The more blocks that you can remove with each jump, the more points you'll score. |
This block lets you know how many jumps you can make in the level that you are on. When this number reaches "0" you lose a life and have to start again. Remember, you only have 3 lives per level. |
This block lets you know how many jumps you can make in the level that you are on. When this number reaches "0" you lose a life and have to start again. Remember, you only have 3 lives per level. |
These two blocks keep track of your score and the level that you are on. In this game there are 50 levels and you will quickly develop different strategies for different block combinations GOOD LUCK! |
These two blocks keep track of your score and the level that you are on. In this game there are 50 levels and you will quickly develop different strategies for different block combinations GOOD LUCK! |
update |
badend |
end of level good |
end of game |
ActionScript [AS1/AS2]
Frame 1function _getHighScore(Void) { return(goGame.piScore); } function ShowHighScore(Void) { if (NGameID != undefined) { loadMovie ((("WBHighScores.swf?GameID=" + NGameID) + "&GameScore=") + _getHighScore(), this.createEmptyMovieClip("mcHSBoard", this.getNextHighestDepth())); } } function mLoadDone(lbSuccess) { goLoader.mLoadDone(lbSuccess); } function cLoader(lmStage) { this.pmStage = lmStage; } cLoader.prototype.mLoadLevels = function (lsFilename, loObject) { this.poCallback = loObject; this.poXML = new XML(); this.poXML.ignoreWhite = true; this.poXML.onLoad = this.pmStage.mLoadDone; this.poXML.load(lsFilename); }; cLoader.prototype.mLoadDone = function (lbSuccess) { this.poCallback.mLoadDone(this.poXML); }; function cTile(lmStage, liDepth, liX, liY, r, c, liNum) { this.pmStage = lmStage; var _local2 = "tile_" + liDepth; this.piNum = liNum; this.piRow = r; this.piCol = c; this.piDepth = liDepth; this.pmClip = this.pmStage.attachMovie("tile", _local2, liDepth); this.pmClip._x = liX; this.pmClip._y = liY; this.ppCoords = new Object(); this.ppCoords._x = liX; this.ppCoords._y = liY; this.pmClip.piNum = liNum; this.pmClip.poTile = this; this.piTimestamp = 0; } cTile.prototype.mClick = function () { this.pmStage.goGame.poBoard.mClick(this); }; cTile.prototype.mGetContents = function () { return(this.poContents); }; cTile.prototype.mSetContents = function (piece) { this.poContents = piece; }; cTile.prototype.mGetCoords = function () { return(this.ppCoords); }; cTile.prototype.mGetDepth = function () { return(this.piDepth); }; cTile.prototype.mGetRow = function () { return(this.piRow); }; cTile.prototype.mGetCol = function () { return(this.piCol); }; cTile.prototype.mGetNum = function () { return(this.piNum); }; cTile.prototype.mGetNeighbors = function (laList, liTimestamp) { var _local7 = this.pmStage.goGame.poBoard; var _local12 = new Array(); var _local9 = [[0, -1], [1, 0], [0, 1], [-1, 0]]; if (this.piTimestamp != liTimestamp) { trace((this.piTimestamp + " = ") + liTimestamp); this.piTimestamp = liTimestamp; this.pbBusy = true; laList.push(this); var _local3 = 0; while (_local3 < _local9.length) { var _local4 = _local9[_local3]; var _local6 = _local4[1]; var _local2 = _local4[0]; var _local8 = _local7.mGetTileByRC(this.piRow + _local6, this.piCol + _local2); var _local5 = _local7.mGetTileContents(this.piRow + _local6, this.piCol + _local2); if (((_local5 != undefined) and ((this.piCol + _local2) > -1)) and ((this.piCol + _local2) < _local7.mGetWidth())) { if (_local5.mGetType() == this.poContents.mGetType()) { _local8.mGetNeighbors(laList, liTimestamp); } } _local3++; } laList = this.mRemoveDuplicates(laList); this.pbBusy = false; } return(laList); }; function cBoard(lmStage) { this.pmStage = lmStage; var _local15 = 40; var _local14 = 162; var _local19 = 12; var _local16 = 7; var _local8 = 60; var _local13 = 25; var _local18 = 100; var _local12 = -1; var _local7 = new Array(); _local7.push([0, 0, 0, 0, 0, 0, 0]); _local7.push([0, 0, 0, 1, 0, 0, 0]); _local7.push([0, 0, 1, 1, 0, 0, 0]); _local7.push([0, 0, 1, 1, 1, 0, 0]); _local7.push([0, 1, 1, 1, 1, 0, 0]); _local7.push([0, 1, 1, 1, 1, 1, 0]); _local7.push([1, 1, 1, 1, 1, 1, 0]); _local7.push([0, 1, 1, 1, 1, 1, 0]); _local7.push([0, 1, 1, 1, 1, 0, 0]); _local7.push([0, 0, 1, 1, 1, 0, 0]); _local7.push([0, 0, 1, 1, 0, 0, 0]); _local7.push([0, 0, 0, 1, 0, 0, 0]); var _local10 = new Array(); var _local9 = 0; while (_local9 < _local19) { var _local11 = 0; while (_local11 < _local16) { var _local3 = _local15 + (_local11 * _local8); if ((_local9 / 2) == int(_local9 / 2)) { _local3 = _local3 + (_local8 / 2); } var _local5 = _local14 + ((_local9 / 2) * _local13); if (_local7[_local9][_local11] == 1) { _local12++; _local10.push(new cTile(this.pmStage, _local12 + _local18, _local3, _local5, _local9, _local11, _local12)); } _local11++; } _local9++; } this.piWidth = 6; this.piHeight = 6; var _local17 = [15, 10, 6, 3, 1, 0, 21, 16, 11, 7, 4, 2, 26, 22, 17, 12, 8, 5, 30, 27, 23, 18, 13, 9, 33, 31, 28, 24, 19, 14, 35, 34, 32, 29, 25, 20]; this.paTiles = new Array(); var _local2 = 0; while (_local2 < _local17.length) { _local12 = _local17[_local2]; var _local4 = _local10[_local12]; _local4.piNum = _local2; _local4.pmClip.piNum = _local2; this.paTiles.push(_local4); _local9 = int(_local2 / this.piWidth); var _local11 = _local2 - (_local9 * this.piWidth); _local4.piRow = _local9; _local4.piCol = _local11; _local2++; } this.paPushers = new Array(); var _local6 = 0; while (_local6 < 4) { this.paPushers.push(new cPusher(this.pmStage, _local6)); _local6++; } } cBoard.prototype.mInit = function (laTiles) { var _local2 = 0; while (_local2 < laTiles.length) { var _local3 = laTiles[_local2]; this.paTiles[_local2].mSetContents(_local3); if ((((_local3 == 9) or (_local3 == 10)) or (_local3 == 11)) or (_local3 == 12)) { this.piStart = _local2; } _local2++; } }; cBoard.prototype.mClick = function (loTile) { if (loTile.poContents != undefined) { removeMovieClip(loTile.poContents); loTile.poContents = undefined; } else { var _local4 = loTile.piDepth + 1000; var _local5 = "block_" + _local4; var _local3 = this.pmStage.attachMovie("block", _local5, _local4); _local3._x = loTile.pmClip._x; _local3._y = loTile.pmClip._y; loTile.poContents = _local3; } }; cBoard.prototype.mGetTile = function (liNum) { var _local2 = this.paTiles[liNum]; return(_local2); }; cBoard.prototype.mGetTileByRC = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2]); }; cBoard.prototype.mGetTileContents = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2].mGetContents()); }; cBoard.prototype.mSetTileContents = function (r, c, piece) { var _local2 = (r * this.piWidth) + c; this.paTiles[_local2].mSetContents(piece); }; cBoard.prototype.mGetTileCoords = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2].mGetCoords()); }; cBoard.prototype.mGetNextTile = function (liNum, liDir) { var _local4; var _local6 = this.paTiles[liNum]; var _local3 = _local6.mGetRow(); var _local2 = _local6.mGetCol(); if (liDir == 0) { if (_local2 > 0) { _local2--; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 1) { if (_local3 < 5) { _local3++; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 2) { if (_local2 < 5) { _local2++; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 3) { if (_local3 > 0) { _local3--; _local4 = this.mGetTileByRC(_local3, _local2); } } return(_local4); }; cBoard.prototype.mSetup = function (laLevelData, loObj) { this.mDispose(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2]; var _local4 = laLevelData[_local2]; var _local5 = _local3.mGetCoords(); var _local7 = _local3.mGetDepth() + 1000; if (_local4 > 0) { var _local6 = new cPiece(this.pmStage, _local5, _local2, _local7, _local4); this.paTiles[_local2].mSetContents(_local6); } _local2++; } loObj.mSetupDone(); }; cBoard.prototype.mDispose = function () { var _local3 = 0; while (_local3 < this.piHeight) { var _local2 = 0; while (_local2 < this.piWidth) { var _local4 = this.mGetTileContents(_local3, _local2); _local4.mDispose(); this.mSetTileContents(_local3, _local2, undefined); _local2++; } _local3++; } }; cBoard.prototype.mActivatePusher = function (liPusher) { var _local2 = this.paPushers[liPusher]; _local2.mActivate(); return(_local2); }; cBoard.prototype.mDeactivatePusher = function (liPusher) { this.paPushers[liPusher].mDeactivate(); }; cBoard.prototype.mGetMovableTiles = function () { var _local4 = new Array(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2].mGetContents(); if ((_local3 != undefined) and (_local3.piType < 6)) { _local4.push(this.paTiles[_local2]); } _local2++; } return(_local4); }; cBoard.prototype.mGetFullTiles = function () { var _local4 = new Array(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2].mGetContents(); if (_local3 != undefined) { _local4.push(this.paTiles[_local2]); } _local2++; } return(_local4); }; cBoard.prototype.mGetWidth = function () { return(this.piWidth); }; cBoard.prototype.mGetHeight = function () { return(this.piHeight); }; function cPiece(stage, coords, num, depth, liType) { this.pmStage = stage; var _local2 = "piece_" + num; this.psName = _local2; this.piNum = num; this.piDepth = depth; this.piType = int(liType); this.pmClip = this.pmStage.attachMovie("blocksall", _local2, depth); this.pmClip.gotoAndStop(this.piType); this.pmClip._x = coords._x; this.pmClip._y = coords._y; this.piMove = false; this.pbDispose = false; this.piState = 1; } cPiece.prototype.mMoveTo = function (x, y) { if (this.piType < 6) { if (x == undefined) { x = this.pmClip._x; } else { x = x + this.pmClip._x; } if (y == undefined) { y = this.pmClip._y; } else { y = y + this.pmClip._y; } this.pfXTarget = x; this.pfYTarget = y; this.piMove = true; this.pmClip.poOwner = this; this.pmClip.onEnterFrame = function () { this.poOwner.mUpdate(); }; } }; cPiece.prototype.mSettle = function () { this.piSettleState = 0; this.pmClip.poOwner = this; this.pmClip.onEnterFrame = function () { this.poOwner.mUpdateSettle(); }; }; cPiece.prototype.mUpdateSettle = function () { if (this.piSettleState == 0) { this.piOrigin = this.pmClip._y; this.piSettleState = 1; } if (this.piSettleState == 1) { this.pmClip._y = this.pmClip._y + 4; this.piSettleState = 2; } else if (this.piSettleState == 2) { this.pmClip._y = this.piOrigin; this.piSettleState = 3; this.pmClip.onEnterFrame = undefined; } }; cPiece.prototype.mUpdate = function () { if ((this.piMove == true) and false) { var _local3 = this.pfXTarget - this.pmClip._x; var _local2 = this.pfYTarget - this.pmClip._y; this.pmClip._x = this.pmClip._x + (_local3 / 10); this.pmClip._y = this.pmClip._y + (_local2 / 10); if ((Math.abs(_local3) < 1) and (Math.abs(_local2) < 1)) { this.pmClip._x = this.pfXTarget; this.pmClip._y = this.pfYTarget; this.piMove = false; if (this.pbDispose) { this.mDispose(); } } } }; cPiece.prototype.mGetType = function () { return(this.piType); }; cPiece.prototype.mGetNum = function () { return(this.piNum); }; cPiece.prototype.mSetCoords = function (coords) { this.pmClip._x = coords._x; this.pmClip._y = coords._y; }; cPiece.prototype.mSetDepth = function (depth) { this.pmClip.swapDepths(depth); }; cPiece.prototype.mRemove = function (liDir) { this.piState = 1; var _local2 = [[400, undefined], [undefined, 300], [-400, undefined], [undefined, -300]]; var _local3 = _local2[liDir]; this.pbDispose = true; this.mExplode(); return(0); }; cPiece.prototype.mExplode = function () { var _local4 = this.pmClip._x; var _local3 = this.pmClip._y; var _local2 = this.pmClip.getDepth(); this.pmClip = this.pmStage.attachMovie("rings", this.psName, _local2); this.pmClip.notify = this; this.pmClip._x = _local4 + 24; this.pmClip._y = _local3 + 12; this.piMove = true; }; cPiece.prototype.mExplodeDone = function () { this.piMove = false; this.piState = 0; this.mDispose(); }; cPiece.prototype.mDispose = function () { this.pmClip.removeMovieClip(); return(0); }; cPiece.prototype.mGetState = function () { }; function cPushblock(lmStage, lpCoords, liDepth, liNum, liTarget, liDirection) { this.pmStage = lmStage; this.ppStartCoords = lpCoords; this.piStartDepth = liDepth; this.piDirection = liDirection; this.piTarget = liTarget; var _local6 = "pushblock_" + liNum; this.poPiece = new cPiece(this.pmStage, lpCoords, liDepth + liNum, liDepth + liNum, 7); var _local2 = new Object(); _local2.poContents = this.poPiece; this.poCurrent = _local2; this.piState = 1; } cPushblock.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { this.mPushem(); } else if (this.piState == 2) { this.mGoBack(); } else if (this.piState == 3) { this.mPutBack(); } return(this.piState); }; cPushblock.prototype.mPushem = function () { var _local7 = new Array(); _local7.push(this.poCurrent); var _local8 = this.piTarget; var _local9 = this.pmStage.goGame.poBoard.mGetTile(_local8); var _local2; while (_local9 != undefined) { var _local6 = _local9.mGetContents(); if (_local6 == undefined) { _local2 = _local9; _local9 = undefined; } else if (_local6.mGetType() < 6) { _local7.push(_local9); _local9 = this.pmStage.goGame.poBoard.mGetNextTile(_local8, this.piDirection); _local8 = _local9.mGetNum(); } else { _local9 = undefined; } } if (_local2 != undefined) { var _local3 = _local7.length - 1; while (_local3 >= 0) { var _local4 = _local7[_local3]; var _local5 = _local4.poContents; _local5.mSetCoords(_local2.mGetCoords()); _local5.mSetDepth(_local2.mGetDepth() + 1000); _local2.mSetContents(_local5); if (_local3 == 0) { this.poCurrent = _local2; } _local4.mSetContents(undefined); _local2 = _local4; _local3--; } _local9 = this.pmStage.goGame.poBoard.mGetNextTile(this.piTarget, this.piDirection); this.piTarget = _local9.mGetNum(); } else { this.piState = 2; } }; cPushblock.prototype.mGoBack = function () { var _local6 = [2, 3, 0, 1]; var _local4 = _local6[this.piDirection]; var _local3 = this.poCurrent.mGetContents(); var _local5 = this.poCurrent.mGetNum(); var _local2 = this.pmStage.goGame.poBoard.mGetNextTile(_local5, _local4); _local3.mSetCoords(this.poCurrent.mGetCoords()); _local3.mSetDepth(this.poCurrent.mGetDepth() + 1000); if (_local2 != undefined) { this.poCurrent.mSetContents(undefined); _local2.mSetContents(_local3); this.poCurrent = _local2; } else { this.piState = 3; } }; cPushblock.prototype.mPutBack = function () { var _local2 = this.poCurrent.mGetContents(); _local2.mSetCoords(this.ppStartCoords); _local2.mSetDepth(this.piStartDepth); this.poCurrent.mSetContents(undefined); this.piState = 0; }; cPushblock.prototype.mDispose = function () { this.poPiece.mDispose(); }; function cPusher(lmStage, liWhich) { this.pmStage = lmStage; var _local3 = [180, 190, 90, 80]; this.piDepth = _local3[liWhich]; var _local6 = [[[77, 282], [107, 295], [137, 308], [167, 321], [197, 334], [227, 347]], [[428, 281], [398, 294], [368, 307], [338, 320], [308, 333], [278, 346]], [[278, 193], [308, 206], [338, 219], [368, 232], [398, 245], [428, 258]], [[225, 193], [195, 206], [165, 219], [135, 232], [105, 245], [75, 258]]]; var _local5 = [[0, 6, 12, 18, 24, 30], [35, 34, 33, 32, 31, 30], [5, 11, 17, 23, 29, 35], [5, 4, 3, 2, 1, 0]]; this.paFirsts = _local5[liWhich]; this.piDirection = liWhich; this.piOffsetX = 33; this.piOffsetY = 33; this.paPositions = _local6[liWhich]; var _local4 = "blockbar" + liWhich; this.pmBar = this.pmStage.gamespace[_local4]; this.piState = 0; } cPusher.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { var _local4 = 0; var _local2 = 0; while (_local2 < this.paPushers.length) { var _local3 = this.paPushers[_local2]; _local4 = _local4 + _local3.mUpdate(); _local2++; } if (_local4 == 0) { this.mDeactivate(); this.piState = 0; } } }; cPusher.prototype.mActivate = function () { this.pmBar._visible = false; this.paPushers = new Array(); var _local2 = 3; _local2 = 0; while (_local2 < this.paPositions.length) { var _local4 = this.paPositions[_local2]; var _local3 = new Object(); _local3._x = _local4[0] - this.piOffsetX; _local3._y = _local4[1] - this.piOffsetY; var _local7 = this.paFirsts[_local2]; var _local6 = [2, 3, 0, 1]; var _local5 = _local6[this.piDirection]; this.paPushers.push(new cPushblock(this.pmStage, _local3, this.piDepth, _local2, _local7, _local5)); _local2++; } this.piState = 1; }; cPusher.prototype.mDeactivate = function () { var _local2 = 0; while (_local2 < this.paPushers.length) { this.paPushers[_local2].mDispose(); _local2++; } this.pmBar._visible = true; this.pmStage.goGame.mPushDone(); }; function cPlayer(lmStage, loTile, depth) { this.pmStage = lmStage; this.poTile = loTile; var _local3 = "block_" + depth; this.pmClip = this.pmStage.attachMovie("blocksall", _local3, depth); this.pmClip._x = loTile.pmClip._x; this.pmClip._y = loTile.pmClip._y; this.pmClip.gotoAndStop(2); this.piRow = 0; this.piCol = 0; } cPlayer.prototype.mDown = function () { if (this.piRow < 5) { if (this.mCheckContents(1, 0)) { this.piRow++; } this.mRedraw(); } }; cPlayer.prototype.mUp = function () { if (this.piRow > 0) { if (this.mCheckContents(-1, 0)) { this.piRow--; } this.mRedraw(); } }; cPlayer.prototype.mLeft = function () { if (this.piCol > 0) { if (this.mCheckContents(0, -1)) { this.piCol--; } this.mRedraw(); } }; cPlayer.prototype.mRight = function () { if (this.piCol < 5) { if (this.mCheckContents(0, 1)) { this.piCol++; } this.mRedraw(); } }; cPlayer.prototype.mCheckContentsOld = function () { var _local2 = false; var _local3 = this.pmStage.goGame.poBoard.mGetTile((this.piRow * 6) + this.piCol); if (_local3.poContents != undefined) { _local2 = true; } return(_local2); }; cPlayer.prototype.mCheckContents = function (r, c) { var _local4 = true; var _local8 = this.piRow + r; var _local7 = this.piCol + c; var _local2 = this.pmStage.goGame.poBoard.mGetTile((_local8 * 6) + _local7); if (_local2.poContents != undefined) { _local4 = false; var _local6 = _local8 + r; var _local5 = _local7 + c; if ((((_local6 >= 0) and (_local6 <= 5)) and (_local5 >= 0)) and (_local5 <= 5)) { var _local3 = this.pmStage.goGame.poBoard.mGetTile((_local6 * 6) + _local5); if (_local3.poContents == undefined) { _local4 = true; _local2.poContents._x = _local3.pmClip._x; _local2.poContents._y = _local3.pmClip._y; _local2.poContents.swapDepths(_local3.piDepth + 1000); _local3.poContents = _local2.poContents; _local2.poContents = undefined; } } } return(_local4); }; cPlayer.prototype.mRedraw = function () { var _local2 = this.pmStage.goGame.poBoard.mGetTile((this.piRow * 6) + this.piCol); this.pmClip._x = _local2.pmClip._x; this.pmClip._y = _local2.pmClip._y; this.pmClip.swapDepths(_local2.piDepth + 1000); }; function cGame(lmStage) { this.pmStage = lmStage; } cGame.prototype.mLoad = function () { this.pmStage.goLoader.mLoadLevels("bloxx.asp", this); }; cGame.prototype.mLoadDone = function (loXMLData) { this.paLevelData = new Array(); var _local11 = loXMLData.firstChild; var _local9 = 0; while (_local9 < _local11.childNodes.length) { loListNode = _local11.childNodes[_local9]; var _local3 = 0; while (_local3 < loListNode.childNodes.length) { var _local2 = loListNode.childNodes[_local3]; var _local4 = _local2.nodeName; if (_local4 == "tiles") { var _local6 = _local2.firstChild.nodeValue; var _local8 = _local6.split(","); } else if (_local4 == "shots") { var _local5 = _local2.firstChild.nodeValue; var _local7 = _local5.split(","); } _local3++; } var _local10 = [_local8, _local7]; this.paLevelData.push(_local10); _local9++; } this.pmStage.gotoAndPlay("menu"); }; cGame.prototype.mInitGame = function () { this.poBoard = new cBoard(this.pmStage); var _local2 = this.poBoard.mGetTile(0); this.piLevel = 0; this.piLevelCount = 0; this.piLastPress = 0; this.piState = 0; this.piScore = 0; this.piFredLast = 0; this.piFredNext = 0; this.piGameType = 2; this.piLastPusher = undefined; this.mNextLevel(); }; cGame.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { if (((getTimer() - this.piLastPress) >= 1000) and false) { if (Key.isDown(40)) { this.piLastPress = getTimer(); this.mPush(1); } else if (Key.isDown(38)) { this.piLastPress = getTimer(); this.mPush(3); } else if (Key.isDown(37)) { this.piLastPress = getTimer(); this.mPush(0); } else if (Key.isDown(39)) { this.piLastPress = getTimer(); this.mPush(2); } else if (Key.isDown(83)) { this.piLastPress = getTimer(); this.mNextLevel(); } } } else if (this.piState == 2) { var _local5 = this.poBoard.mGetMovableTiles(); if ((this.poPusher.mUpdate() == 0) and (_local5.length == 0)) { this.piState = 1; } } else if (this.piState == 3) { var _local4 = 0; var _local2 = 0; while (_local2 < this.paRemoves.length) { var _local3 = this.paRemoves[_local2]; if (_local3.mGetState() == 1) { _local4++; } _local2++; } if (_local4 == 0) { this.piState = 4; } } else if (this.piState == 4) { var _local5 = this.poBoard.mGetMovableTiles(); if (_local5.length == 0) { this.mLevelDone(); } else { this.piState = 1; } } }; cGame.prototype.mPush = function (liWhich) { var _local3 = ["1_stomp", "2_stomp", "3_stomp", "4_stomp"]; var _local4 = _local3[liWhich]; if (this.piState == 1) { if (this.piFredNext == liWhich) { this.piState = 0; if (this.pbFredRunning == false) { this.piStomp = -1; this.pmStage.fred.gotoAndPlay(_local4); } else { this.piStomp = liWhich; } } else { this.mRunTo(liWhich); } } }; cGame.prototype.mStompDone = function (liWhich) { this.mPlaySound("armswish"); this.piLastPusher = liWhich; this.poPusher = this.poBoard.mActivatePusher(liWhich); this.piState = 2; }; cGame.prototype.mPushDone = function () { var _local8 = this.poBoard.mGetMovableTiles(); this.paRemoves = new Array(); var _local9 = getTimer(); var _local4 = 0; while (_local4 < _local8.length) { var _local2 = new Array(); var _local6 = _local8[_local4]; _local6.mGetNeighbors(_local2, _local9); if (_local2.length > 3) { this.mJoinList(this.paRemoves, _local2); } _local4++; } if (this.paRemoves.length > 0) { this.paRemoves = this.mRemoveDuplicates(this.paRemoves); this.mSetMade(this.paRemoves.length); var _local10 = new Array(); var _local3 = 0; while (_local3 < this.paRemoves.length) { var _local5 = this.paRemoves[_local3]; var _local7 = _local5.mGetContents(); _local7.mRemove(); _local5.mSetContents(undefined); _local3++; } } if (this.paRemoves.length > 0) { this.piState = 3; } else { this.piState = 1; } this.piTries--; this.mUpdateMoves(); this.mPlaySound("ding"); if ((this.piTries <= 0) and (this.piState == 1)) { if (this.piLives > 0) { this.mLevelFailed(); } else { this.mGameOver(); } } }; cGame.prototype.mSetMade = function (liLength) { var _local4 = 100; var _local2 = liLength - 3; var _local3 = _local4 * (_local2 * _local2); this.piTempScore = this.piTempScore + _local3; this.mUpdateScore(); trace(_local3); }; cGame.prototype.mAddScore = function (liScore) { this.piScore = this.piScore + liScore; this.piTempScore = this.piScore; this.mUpdateScore(); }; cGame.prototype.mJoinList = function (mainlist, newlist) { var _local1 = 0; while (_local1 < newlist.length) { mainlist.push(newlist[_local1]); _local1++; } }; cGame.prototype.mRemoveDuplicates = function (laNeighbors) { if (laNeighbors.length > 0) { laNeighbors.sort(compareTiles); var _local4 = new Array(); if (laNeighbors[0].poContents.mGetNum() != this.poContents.mGetNum()) { _local4.push(laNeighbors[0]); } var _local2 = 1; while (_local2 < laNeighbors.length) { if (laNeighbors[_local2 - 1] != laNeighbors[_local2]) { if (laNeighbors[_local2].poContents.mGetNum() != this.poContents.mGetNum()) { _local4.push(laNeighbors[_local2]); } } _local2++; } } return(_local4); }; cGame.prototype.mLevelDone = function () { this.piScore = this.piTempScore; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("levelcomplete"); this.piState = 5; }; cGame.prototype.mGameOver = function () { this.pmStage.gScore = this.piScore; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("gameover"); this.piState = 5; }; cGame.prototype.mLevelFailed = function () { this.piLives--; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("levelfailed"); this.piState = 0; }; cGame.prototype.mNextLevel = function () { this.piLevel++; if (this.piLevel > this.paLevelData.length) { this.piLevel = 1; } this.piLevelCount++; this.mUpdateLevel(); this.piLives = 3; this.mSetupLevel(); }; cGame.prototype.mSetupLevel = function () { this.piTempScore = this.piScore; this.piTries = 10; this.mUpdateMoves(); this.pmStage.gotoAndPlay("levelprep"); this.pmClip = this.pmStage.attachMovie("freds", "fred", 2000); this.pmClip._x = 251.5; this.pmClip._y = 185; var _local7 = "f" + this.piFredLast; this.pmClip.gotoAndStop(_local7); this.pmConfirm = this.pmStage.attachMovie("confirmreset", "confirmreset", 3000); this.pmConfirm._x = 0; this.pmConfirm._y = 0; this.pmConfirm.gotoAndStop(1); this.pbFredRunning = false; var _local8 = "lives_" + this.piLives; this.pmStage.lives.gotoAndPlay(_local8); if (this.piGameType == 2) { this.piLevelTime = (180 - (this.piLevelCount * 10)) * 1000; var _local2 = this.paLevelData[this.piLevel - 1][0]; this.paShotQueue = this.paLevelData[this.piLevel - 1][1]; } else { this.piLevelTime = (360 - (this.piLevelCount * 15)) * 1000; this.paShotQueue = []; var _local2 = new Array(56); var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; } var _local6 = int(Math.random() * 10) + 5; _local3 = 0; while (_local3 < _local6) { var _local4 = int(Math.random() * 6); var _local5 = int(Math.random() * _local2.length); _local2[_local5] = _local4; _local3++; } if (this.piLevel > 4) { _local3 = 0; while (_local3 < (this.piLevel - 4)) { var _local4 = 6; var _local5 = int(Math.random() * _local2.length); _local2[_local5] = _local4; _local3++; } } } this.poBoard.mSetup(_local2, this); this.pmStage.gsLevel = this.piLevel; }; cGame.prototype.mResetLevel = function () { this.piOldState = this.piState; this.piState = 0; this.pmConfirm.gotoAndPlay(2); }; cGame.prototype.mConfirmReset = function () { this.piLives--; if (this.piLives == 0) { this.pmStage.reset_btn._visible = false; } this.mSetupLevel(); }; cGame.prototype.mCancelReset = function () { this.piState = this.piOldState; }; cGame.prototype.mSetupDone = function () { this.piState = 1; this.pmStage.gotoAndPlay("main"); }; cGame.prototype.mRunTo = function (liWhere) { if (this.piState == 1) { this.piFredNext = liWhere; this.mRun(); } }; cGame.prototype.mRun = function () { var _local2 = [["", "1_to_2", "1_to_2", "1_to_4"], ["2_to_1", "", "2_to_3", "2_to_3"], ["3_to_4", "3_to_2", "", "3_to_4"], ["4_to_1", "4_to_1", "4_to_3", ""]]; var _local3 = _local2[this.piFredLast][this.piFredNext]; if ((this.pbFredRunning == false) and (this.piState == 1)) { if (this.piFredNext != this.piFredLast) { this.pmStage.fred.gotoAndPlay(_local3); this.pbFredRunning = true; } } }; cGame.prototype.mCancelRun = function () { }; cGame.prototype.mRunDone = function (liWhere) { this.piFredLast = liWhere; this.pbFredRunning = false; this.piState = 1; if (this.piFredNext != this.piFredLast) { if (this.piState == 1) { this.mRun(); } } else if (this.piStomp == liWhere) { this.mPush(liWhere); } }; cGame.prototype.mUpdateScore = function () { var _local7 = [100000, 10000, 1000, 100, 10, 1]; var _local5 = this.piTempScore; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "s_" + _local2; this.pmStage.gamespace.score[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mUpdateMoves = function () { var _local7 = [10, 1]; var _local5 = this.piTries; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "m_" + _local2; this.pmStage.gamespace.moves[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mUpdateLevel = function () { var _local7 = [10, 1]; var _local5 = this.piLevelCount; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "l_" + _local2; this.pmStage.gamespace.level[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mPlaySound = function (lsSound) { loSound = new Sound(this.pmStage); loSound.attachSound(lsSound); loSound.start(); }; cGame.prototype.mSoundOn = function () { this.pbSound = true; this.poSound = new Sound(this.pmStage); this.poSound.setVolume(this.piOldVolume); }; cGame.prototype.mSoundOff = function () { this.pbSound = false; this.poSound = new Sound(this.pmStage); if (this.piOldVolume == undefined) { this.piOldVolume = this.poSound.getVolume(); } this.poSound.setVolume(0); };Frame 2Frame 5goLoader = new cLoader(this);Frame 6goGame = new cGame(this); var loXML = new XML("<bloxx><level><tiles>3,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,2,0,0,2,0,0,0,4,4,0,0,0,0,4,4,0,0,0,2,0,0,2,0,0,0,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,1,4,0,0,0,1,0,1,4,0,1,0,0,0,1,0,0,0,0,1,0,4,0,0,1,0,0,4,4,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>5,5,5,5,5,5,5,3,1,1,3,5,5,1,5,5,1,5,5,1,5,5,1,5,5,3,1,1,3,5,5,5,5,5,5,5</tiles><shots>0000000</shots></level><level><tiles>0,2,2,2,0,5,0,0,2,0,5,0,0,0,0,0,0,4,0,0,0,4,4,4,0,5,0,0,0,4,5,0,2,0,0,0</tiles><shots>0000000</shots></level><level><tiles>3,3,0,4,0,0,3,3,0,4,4,0,0,0,0,0,4,4,5,5,0,0,0,0,0,5,5,0,2,2,0,0,5,0,2,2</tiles><shots>0000000</shots></level><level><tiles>5,0,0,3,0,0,5,5,0,3,0,0,0,5,0,3,0,0,0,0,0,0,5,5,0,0,0,0,0,5,0,0,0,0,5,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,4,0,0,3,0,0,4,0,0,3,0,3,3,0,0,0,0,0,3,0,0,4,0,0,0,0,0,4,0</tiles><shots>0000000</shots></level><level><tiles>4,4,0,0,0,5,3,0,0,0,3,5,0,3,0,3,5,0,0,0,0,0,0,0,0,5,5,0,0,4,0,5,0,0,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,3,0,0,0,0,0,5,3,0,5,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,3,0,0,5,0</tiles><shots>0000000</shots></level><level><tiles>0,0,4,3,0,0,0,5,4,3,5,0,0,2,4,3,2,0,0,2,4,3,2,0,0,5,4,3,5,0,0,0,4,3,0,0</tiles><shots>0000000</shots></level><level><tiles>4,3,0,0,3,4,3,0,1,1,0,3,0,1,0,0,1,0,0,1,0,0,1,0,3,0,1,1,0,3,4,3,0,0,3,4</tiles><shots>0000000</shots></level><level><tiles>5,5,0,0,3,0,0,2,0,0,3,3,0,2,0,0,0,0,0,2,0,0,0,0,0,0,2,2,2,5,3,0,0,0,0,5</tiles><shots>0000000</shots></level><level><tiles>0,2,2,2,4,4,0,0,0,0,0,4,0,0,4,0,0,2,0,0,4,4,0,2,3,3,0,0,0,2,3,3,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,3,5,0,0,5,3,4,0,5,0,3,3,0,4,0,5,0,0,0,0,4,0,5,0,4,0,0,4,0,0</tiles><shots>0000000</shots></level><level><tiles>1,1,4,0,0,0,4,1,4,0,0,0,4,4,4,0,0,0,0,0,0,0,3,3,0,0,0,3,3,1,0,0,0,3,1,1</tiles><shots>0000000</shots></level><level><tiles>3,0,2,0,0,0,3,0,2,0,0,0,3,0,2,0,4,4,2,2,2,0,4,3,0,0,0,0,4,3,0,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>3,4,0,0,0,3,4,0,0,5,0,0,0,0,0,0,5,0,0,5,0,0,0,0,0,0,5,0,0,4,3,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>0,4,0,0,3,0,4,3,0,0,0,3,0,4,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,4,0,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>3,0,4,0,0,0,0,4,3,4,0,0,4,0,5,5,4,0,4,0,5,5,0,4,0,4,3,3,4,0,0,0,4,4,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,3,0,0,0,0,0,0,3,5,5,0,0,4,4,4,4,0,0,0,0,3,0,5,0,0,0,0,3,5,0,0,0</tiles><shots>0000000</shots></level><level><tiles>1,1,0,0,3,3,0,0,0,0,3,3,0,5,0,0,0,0,4,0,5,0,0,0,4,5,0,5,0,1,4,4,4,0,0,1</tiles><shots>0000000</shots></level><level><tiles>0,3,0,0,4,0,3,0,5,5,4,4,3,0,2,2,5,0,3,0,2,2,5,0,3,0,0,0,0,3,4,3,3,3,3,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,5,5,5,5,0,5,0,4,4,0,5,4,5,5,5,5,4,4,5,0,0,5,4,4,0,0,0,0,4</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,2,0,0,0,0,2,0,5,4,0,4,5,0,5,4,0,4,5,2,0,0,0,0,2,0,0,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,3,5,0,0,5,3,4,0,5,0,3,3,0,4,0,5,0,0,0,0,4,0,5,0,4,0,0,4,0,0</tiles><shots>0000000</shots></level><level><tiles>3,0,0,0,0,3,3,2,2,2,2,0,0,2,4,4,2,0,3,2,4,4,2,0,0,2,2,2,2,0,3,0,3,0,3,3</tiles><shots>0000000</shots></level><level><tiles>0,0,4,3,3,4,0,0,4,4,4,4,1,1,0,0,0,5,5,1,0,0,0,5,5,1,0,0,0,0,1,1,0,0,3,3</tiles><shots>0000000</shots></level><level><tiles>4,4,4,0,0,0,4,2,4,0,2,0,4,4,4,0,0,0,0,0,0,4,4,4,0,2,0,4,2,4,0,0,4,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,1,4,3,3,1,0,1,4,3,3,0,5,5,4,4,0,3,1,0,5,1,1,3,0,1,5,0,0,3,3,3,0,1,0</tiles><shots>0000000</shots></level><level><tiles>3,2,2,3,0,0,3,3,3,3,0,0,0,0,0,0,4,4,5,0,0,0,4,5,5,0,0,0,4,5,0,2,2,0,4,4</tiles><shots>0000000</shots></level><level><tiles>3,5,0,0,0,4,4,4,0,0,0,4,0,0,3,0,0,0,0,0,0,0,0,5,0,0,0,0,3,5,0,0,0,0,5,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,3,3,3,0,3,3,4,4,0,0,0,5,4,4,0,5,5,4,5,3,0,0,4,5,0,3,0,3,0,0,3,0,0</tiles><shots>0000000</shots></level><level><tiles>3,0,1,3,0,0,0,0,3,1,0,0,0,3,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0</tiles><shots>3333333</shots></level><level><tiles>4,0,0,0,0,1,4,0,4,0,4,0,4,5,1,5,0,0,2,0,1,1,4,0,2,5,0,5,0,0,2,2,2,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,5,0,5,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,5,4,0,0,0,0,0,0,0,0,5,4,4</tiles><shots>3333333</shots></level><level><tiles>4,0,0,0,4,4,4,4,0,0,0,0,0,3,0,0,0,4,3,0,0,4,3,4,0,0,0,3,4,0,0,0,4,0,0,4</tiles><shots>0000000</shots></level><level><tiles>4,4,1,0,0,0,4,1,3,0,0,0,1,0,3,0,3,0,0,0,0,0,3,1,0,0,0,0,1,4,0,0,0,1,4,4</tiles><shots>0000000</shots></level><level><tiles>0,1,0,4,3,5,3,0,0,4,0,3,1,1,0,0,0,0,0,3,0,0,4,0,5,5,0,0,4,0,0,5,1,0,3,4</tiles><shots>0000000</shots></level><level><tiles>4,4,4,0,0,0,4,2,4,0,2,0,4,4,4,0,0,0,0,0,0,4,4,4,0,2,0,4,2,4,0,0,4,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,3,1,0,0,0,0,0,0,1,3,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,5,0,0,3,5,0,0,5,3,5,0,3,0,3,0,0,0,0,3,2,2,2,2,3,0,3,0,5,5,5,5,3,0,0,0</tiles><shots>0000000</shots></level><level><tiles>1,0,0,0,0,1,0,4,0,0,4,0,0,0,5,5,0,0,0,0,5,5,0,0,0,4,0,0,4,0,1,0,0,0,0,1</tiles><shots>0000000</shots></level><level><tiles>3,5,2,2,0,3,5,0,0,0,0,5,2,0,0,0,0,2,2,0,0,0,0,2,5,0,0,0,0,5,3,5,2,2,0,3</tiles><shots>0000000</shots></level><level><tiles>5,4,0,0,0,4,0,5,0,0,4,0,0,0,5,4,0,0,0,0,4,5,0,0,0,4,0,0,5,0,4,0,0,0,4,5</tiles><shots>0000000</shots></level><level><tiles>3,3,0,0,0,4,3,0,0,0,0,4,3,1,0,0,5,4,3,1,0,0,5,4,3,1,5,0,0,4,1,3,5,0,4,4</tiles><shots>0000000</shots></level><level><tiles>5,5,1,2,0,0,1,2,2,0,0,0,4,4,4,1,1,2,0,0,0,4,2,0,3,3,0,4,2,0,3,3,0,4,5,5</tiles><shots>0000000</shots></level><level><tiles>4,0,0,0,0,3,0,0,0,0,3,0,4,0,3,0,0,0,5,5,5,3,0,0,4,0,5,0,0,0,0,4,5,4,0,4</tiles><shots>0000000</shots></level><level><tiles>5,0,0,4,0,2,5,0,0,4,2,0,0,0,0,0,4,4,3,3,3,0,0,0,0,2,3,0,0,0,2,0,3,0,5,5</tiles><shots>0000000</shots></level><level><tiles>1,2,0,2,5,5,1,3,3,3,5,5,0,1,1,0,5,2,0,0,0,0,5,0,0,0,0,5,0,2,0,3,3,3,0,0</tiles><shots>0000000</shots></level><level><tiles>4,5,5,0,3,3,5,4,0,0,0,3,5,0,2,2,0,0,0,0,2,2,0,5,3,0,0,0,4,5,3,3,0,5,5,4</tiles><shots>0000000</shots></level><level><tiles>2,3,3,3,4,4,3,0,1,3,4,4,0,0,0,0,3,3,3,5,0,1,1,3,2,5,5,5,1,3,3,2,3,0,0,2</tiles><shots>0000000</shots></level><level><tiles>1,4,1,1,4,1,4,4,0,0,4,5,3,0,0,0,0,3,3,0,0,0,0,3,5,5,0,0,4,4,1,5,1,1,4,1</tiles><shots>0000000</shots></level></bloxx>"); goGame.mLoadDone(loXML); stop();Frame 16stop();Frame 26stop();Instance of Symbol 446 MovieClip in Frame 35onClipEvent (enterFrame) { _parent.goGame.mUpdate(); }Frame 36stop();Frame 37goGame.mInitGame();Frame 46stop();Frame 56stop();Frame 66stop();Frame 77stop();Frame 86stop();Symbol 17 MovieClip [rings] Frame 17this.notify.mExplodeDone(); stop();Symbol 54 Buttonon (press) { _parent.goGame.mCancelReset(); gotoAndStop (1); }Symbol 56 Buttonon (press) { _parent.goGame.mConfirmReset(); gotoAndStop (1); }Symbol 57 MovieClip [confirmreset] Frame 1stop();Symbol 57 MovieClip [confirmreset] Frame 20stop();Symbol 67 MovieClip [rings] Frame 17this.notify.mExplodeDone(); stop();Symbol 119 MovieClip [freds] Frame 1stop();Symbol 119 MovieClip [freds] Frame 17_parent.goGame.mStompDone(0);Symbol 119 MovieClip [freds] Frame 18stop();Symbol 119 MovieClip [freds] Frame 66stop(); _parent.goGame.mRunDone(1);Symbol 119 MovieClip [freds] Frame 82_parent.goGame.mStompDone(1);Symbol 119 MovieClip [freds] Frame 83stop();Symbol 119 MovieClip [freds] Frame 126stop(); _parent.goGame.mRunDone(2);Symbol 119 MovieClip [freds] Frame 142_parent.goGame.mStompDone(2);Symbol 119 MovieClip [freds] Frame 143stop();Symbol 119 MovieClip [freds] Frame 182stop(); _parent.goGame.mRunDone(3);Symbol 119 MovieClip [freds] Frame 196_parent.goGame.mStompDone(3);Symbol 119 MovieClip [freds] Frame 197stop();Symbol 119 MovieClip [freds] Frame 240stop(); _parent.goGame.mRunDone(0);Symbol 119 MovieClip [freds] Frame 302stop(); _parent.goGame.mRunDone(0);Symbol 119 MovieClip [freds] Frame 342stop(); _parent.goGame.mRunDone(3);Symbol 119 MovieClip [freds] Frame 383stop(); _parent.goGame.mRunDone(2);Symbol 119 MovieClip [freds] Frame 425stop(); _parent.goGame.mRunDone(1);Symbol 122 Buttonon (press) { this.poTile.mClick(); }Symbol 125 MovieClip [tile] Frame 1stop();Symbol 128 MovieClip [block] Frame 1stop();Symbol 133 MovieClip Frame 1stop();Symbol 138 MovieClip Frame 1stop();Symbol 143 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 1stop();Symbol 164 MovieClip [blocksall] Frame 1stop();Symbol 190 Buttonon (press) { _parent.gotoAndPlay("instructions"); }Symbol 191 Buttonon (press) { _parent.gotoAndPlay("startgame"); }Symbol 192 MovieClip Frame 63stop();Symbol 221 MovieClip Frame 1stop();Symbol 222 Buttonon (press) { gotoAndPlay ("startgame"); }Symbol 238 MovieClip Frame 1stop();Symbol 245 MovieClip Frame 1stop();Symbol 290 MovieClip Frame 1stop();Symbol 298 MovieClip Frame 1stop();Symbol 306 MovieClip Frame 1stop();Symbol 314 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 66stop();Symbol 345 MovieClip Frame 126stop();Symbol 345 MovieClip Frame 182stop();Symbol 345 MovieClip Frame 239gotoAndStop (1);Symbol 345 MovieClip Frame 302gotoAndStop ("1");Symbol 345 MovieClip Frame 342gotoAndStop ("4");Symbol 345 MovieClip Frame 383gotoAndStop ("3");Symbol 345 MovieClip Frame 424gotoAndStop (2);Symbol 350 MovieClip Frame 1stop();Symbol 364 MovieClip Frame 1stop();Symbol 374 Buttonon (press) { play(); }Symbol 384 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 17stop();Symbol 384 MovieClip Frame 33stop();Symbol 384 MovieClip Frame 49stop();Symbol 390 MovieClip Frame 1stop();Symbol 395 MovieClip Frame 1stop();Symbol 411 MovieClip Frame 1stop();Symbol 444 MovieClip Frame 170stop();Symbol 444 MovieClip Frame 351stop();Symbol 444 MovieClip Frame 509stop();Symbol 444 MovieClip Frame 703stop();Symbol 444 MovieClip Frame 750stop();Symbol 444 MovieClip Frame 758_parent.gotoAndPlay("menu"); stop();Symbol 449 MovieClip Frame 1stop();Symbol 487 MovieClip Frame 1stop();Symbol 502 MovieClip Frame 1stop();Symbol 507 MovieClip Frame 1stop();Symbol 512 MovieClip Frame 1stop();Symbol 517 MovieClip Frame 1stop();Symbol 520 Buttonon (rollOver) { _parent.goGame.mRunTo(1); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(1); }Symbol 521 Buttonon (rollOver) { _parent.goGame.mRunTo(0); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(0); }Symbol 522 Buttonon (rollOver) { _parent.goGame.mRunTo(2); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(2); }Symbol 523 Buttonon (rollOver) { _parent.goGame.mRunTo(3); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(3); }Symbol 524 MovieClip Frame 53stop(); _parent.play();Symbol 526 Buttonon (press) { goGame.mResetLevel(); }Symbol 533 MovieClip Frame 1stop();Symbol 533 MovieClip Frame 17stop();Symbol 533 MovieClip Frame 33stop();Symbol 533 MovieClip Frame 49stop();Symbol 552 Buttonon (press) { _parent.goGame.mConfirmReset(); }Symbol 553 MovieClip Frame 34var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }Symbol 553 MovieClip Frame 49stop();Symbol 577 Buttonon (press) { _parent.goGame.mNextLevel(); }Symbol 578 MovieClip Frame 18var laDiv = [10, 1]; var liNew = (10 - _parent.goGame.piTries); var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("m_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var liBonus = (_parent.goGame.piTries * 500); _parent.goGame.mAddScore(liBonus); var laDiv = [1000, 100, 10, 1]; var liNew = liBonus; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("b_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }Symbol 578 MovieClip Frame 37stop();Symbol 601 Buttonon (release) { trace("Clicked bitch!"); _parent.gotoAndPlay("menu"); }Symbol 602 MovieClip Frame 30var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); contents[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var laDiv = [10, 1]; var liNew = _parent.goGame.piLevelCount; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("l_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }Symbol 602 MovieClip Frame 47stop(); _root.ShowHighScore();
Library Items
Symbol 1 Sound [ding] | Used by:444 | |
Symbol 2 Sound [armswish] | Used by:444 524 | |
Symbol 3 Sound [select] | Used by:54 56 188 190 191 222 374 377 551 552 577 601 | |
Symbol 4 Graphic | Used by:17 444 | |
Symbol 5 ShapeTweening | Used by:17 444 | |
Symbol 6 Sound | Used by:17 67 444 | |
Symbol 7 Graphic | Used by:17 444 | |
Symbol 8 Graphic | Used by:17 67 444 | |
Symbol 9 ShapeTweening | Used by:17 444 | |
Symbol 10 Graphic | Used by:17 444 | |
Symbol 11 Graphic | Used by:17 444 | |
Symbol 12 Graphic | Used by:17 67 444 | |
Symbol 13 Graphic | Used by:17 444 | |
Symbol 14 Graphic | Used by:17 444 | |
Symbol 15 Graphic | Used by:17 444 | |
Symbol 16 Graphic | Used by:17 67 444 | |
Symbol 17 MovieClip [rings] | Uses:4 5 6 7 8 9 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:57 553 578 602 | |
Symbol 19 Font | Used by:20 445 534 554 579 | |
Symbol 20 Text | Uses:19 | Used by:57 |
Symbol 21 Graphic | Used by:57 | |
Symbol 22 Graphic | Used by:57 537 | |
Symbol 23 Graphic | Used by:57 | |
Symbol 24 Graphic | Used by:57 | |
Symbol 25 Graphic | Used by:57 | |
Symbol 26 Graphic | Used by:57 | |
Symbol 27 Graphic | Used by:57 | |
Symbol 28 Graphic | Used by:57 | |
Symbol 29 Graphic | Used by:57 | |
Symbol 30 Graphic | Used by:57 | |
Symbol 31 Graphic | Used by:57 | |
Symbol 32 Graphic | Used by:57 | |
Symbol 33 Graphic | Used by:57 | |
Symbol 34 Graphic | Used by:57 | |
Symbol 35 Graphic | Used by:57 | |
Symbol 36 Graphic | Used by:57 | |
Symbol 37 Graphic | Used by:57 | |
Symbol 38 Graphic | Used by:57 553 | |
Symbol 39 Graphic | Used by:57 | |
Symbol 40 Graphic | Used by:54 57 | |
Symbol 41 Graphic | Used by:47 54 | |
Symbol 42 Graphic | Used by:47 51 54 56 551 552 553 577 578 601 | |
Symbol 43 Graphic | Used by:47 51 54 56 551 552 553 577 578 601 | |
Symbol 44 Graphic | Used by:47 51 54 56 551 552 553 577 578 601 | |
Symbol 45 Graphic | Used by:47 51 54 56 551 552 553 577 578 601 | |
Symbol 46 Graphic | Used by:47 54 | |
Symbol 47 MovieClip | Uses:41 42 43 44 45 46 | Used by:54 57 |
Symbol 48 Graphic | Used by:56 57 | |
Symbol 49 Graphic | Used by:51 56 | |
Symbol 50 Graphic | Used by:51 56 | |
Symbol 51 MovieClip | Uses:49 42 43 44 45 50 | Used by:56 57 |
Symbol 52 Graphic | Used by:54 | |
Symbol 53 Sound | Used by:54 56 188 190 191 222 374 377 551 552 577 601 | |
Symbol 54 Button | Uses:40 47 52 41 42 43 44 45 46 53 3 | Used by:57 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 Button | Uses:48 51 55 49 42 43 44 45 50 53 3 | Used by:57 |
Symbol 57 MovieClip [confirmreset] | Uses:18 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 47 48 51 54 56 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 ShapeTweening | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 ShapeTweening | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip [rings] | Uses:58 59 6 60 8 61 62 63 12 64 65 66 16 | |
Symbol 68 Graphic | Used by:69 315 | |
Symbol 69 MovieClip | Uses:68 | Used by:119 |
Symbol 70 Graphic | Used by:119 | |
Symbol 71 Graphic | Used by:119 | |
Symbol 72 Graphic | Used by:119 | |
Symbol 73 Graphic | Used by:119 | |
Symbol 74 Graphic | Used by:119 | |
Symbol 75 Graphic | Used by:119 345 444 | |
Symbol 76 Graphic | Used by:119 345 444 | |
Symbol 77 Graphic | Used by:119 345 444 | |
Symbol 78 Graphic | Used by:119 345 444 | |
Symbol 79 Graphic | Used by:119 345 444 | |
Symbol 80 Graphic | Used by:119 | |
Symbol 81 Graphic | Used by:119 | |
Symbol 82 Graphic | Used by:119 | |
Symbol 83 Graphic | Used by:119 345 444 | |
Symbol 84 Graphic | Used by:119 | |
Symbol 85 Graphic | Used by:119 345 444 | |
Symbol 86 Graphic | Used by:119 345 444 | |
Symbol 87 Graphic | Used by:119 | |
Symbol 88 Graphic | Used by:119 | |
Symbol 89 Graphic | Used by:119 | |
Symbol 90 Graphic | Used by:119 345 444 | |
Symbol 91 Graphic | Used by:119 345 444 | |
Symbol 92 Graphic | Used by:119 | |
Symbol 93 Graphic | Used by:119 345 444 | |
Symbol 94 Graphic | Used by:119 345 444 | |
Symbol 95 Graphic | Used by:119 | |
Symbol 96 Sound | Used by:119 345 444 | |
Symbol 97 Graphic | Used by:119 | |
Symbol 98 Graphic | Used by:119 345 444 | |
Symbol 99 Graphic | Used by:119 345 444 | |
Symbol 100 Graphic | Used by:119 345 444 | |
Symbol 101 Graphic | Used by:119 345 444 | |
Symbol 102 Graphic | Used by:119 345 444 | |
Symbol 103 Graphic | Used by:119 | |
Symbol 104 Graphic | Used by:119 | |
Symbol 105 Graphic | Used by:119 | |
Symbol 106 Graphic | Used by:119 | |
Symbol 107 Graphic | Used by:119 | |
Symbol 108 Graphic | Used by:119 | |
Symbol 109 Graphic | Used by:119 345 444 | |
Symbol 110 Graphic | Used by:119 | |
Symbol 111 Graphic | Used by:119 | |
Symbol 112 Graphic | Used by:119 | |
Symbol 113 Graphic | Used by:119 | |
Symbol 114 Graphic | Used by:119 345 444 | |
Symbol 115 Graphic | Used by:119 | |
Symbol 116 Graphic | Used by:119 | |
Symbol 117 Graphic | Used by:119 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [freds] | Uses:69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 SS1 | |
Symbol 120 Graphic | Used by:125 | |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 Button | Uses:121 | Used by:125 |
Symbol 123 Font | Used by:124 281 | |
Symbol 124 EditableText | Uses:123 | Used by:125 |
Symbol 125 MovieClip [tile] | Uses:120 122 124 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [block] | Uses:126 127 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:129 130 131 132 | Used by:164 |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:134 135 136 137 | Used by:164 524 |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:139 140 141 142 | Used by:164 524 |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:144 145 146 147 | Used by:164 524 |
Symbol 149 Graphic | Used by:153 | |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:149 150 151 152 | Used by:164 524 |
Symbol 154 Graphic | Used by:158 | |
Symbol 155 Graphic | Used by:158 | |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:154 155 156 157 | Used by:164 524 |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:159 160 161 162 | Used by:164 493 494 495 496 |
Symbol 164 MovieClip [blocksall] | Uses:133 138 143 148 153 158 163 | Used by:524 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:Timeline |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:192 |
Symbol 169 Graphic | Used by:192 | |
Symbol 170 Sound | Used by:192 524 553 578 | |
Symbol 171 Graphic | Used by:192 | |
Symbol 172 Graphic | Used by:192 | |
Symbol 173 Graphic | Used by:192 | |
Symbol 174 Sound | Used by:192 553 578 602 | |
Symbol 175 Graphic | Used by:192 | |
Symbol 176 Graphic | Used by:192 | |
Symbol 177 Sound | Used by:192 | |
Symbol 178 Graphic | Used by:192 | |
Symbol 179 Graphic | Used by:192 | |
Symbol 180 Graphic | Used by:182 190 | |
Symbol 181 Graphic | Used by:182 190 | |
Symbol 182 MovieClip | Uses:180 181 | Used by:190 192 |
Symbol 183 Graphic | Used by:186 188 191 222 | |
Symbol 184 Graphic | Used by:186 188 191 222 | |
Symbol 185 Graphic | Used by:186 188 191 222 | |
Symbol 186 MovieClip | Uses:183 184 185 | Used by:188 191 222 |
Symbol 187 Graphic | Used by:188 191 222 | |
Symbol 188 Button | Uses:186 187 183 184 185 53 3 | Used by:192 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 Button | Uses:182 189 180 181 53 3 | Used by:192 |
Symbol 191 Button | Uses:186 187 183 184 185 53 3 | Used by:192 |
Symbol 192 MovieClip | Uses:168 169 170 171 172 173 174 175 176 177 178 179 182 188 190 191 | Used by:Timeline |
Symbol 193 Graphic | Used by:198 | |
Symbol 194 Graphic | Used by:198 225 245 449 | |
Symbol 195 Graphic | Used by:198 203 225 228 245 449 | |
Symbol 196 Graphic | Used by:197 224 | |
Symbol 197 MovieClip | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:193 194 195 197 | Used by:221 |
Symbol 199 Graphic | Used by:203 | |
Symbol 200 Graphic | Used by:203 228 | |
Symbol 201 Graphic | Used by:202 227 | |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:199 200 195 202 | Used by:221 |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 231 | |
Symbol 206 Graphic | Used by:209 214 231 234 | |
Symbol 207 Graphic | Used by:208 230 | |
Symbol 208 MovieClip | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:204 205 206 208 | Used by:221 |
Symbol 210 Graphic | Used by:214 | |
Symbol 211 Graphic | Used by:214 234 | |
Symbol 212 Graphic | Used by:213 233 | |
Symbol 213 MovieClip | Uses:212 | Used by:214 |
Symbol 214 MovieClip | Uses:210 211 206 213 | Used by:221 |
Symbol 215 Graphic | Used by:220 | |
Symbol 216 Graphic | Used by:220 237 | |
Symbol 217 Graphic | Used by:220 237 | |
Symbol 218 Graphic | Used by:219 236 | |
Symbol 219 MovieClip | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:215 216 217 219 | Used by:221 |
Symbol 221 MovieClip | Uses:198 203 209 214 220 | Used by:524 Timeline |
Symbol 222 Button | Uses:186 187 183 184 185 53 3 | Used by:Timeline |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 MovieClip | Uses:196 | Used by:225 |
Symbol 225 MovieClip | Uses:223 194 195 224 | Used by:238 |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 MovieClip | Uses:201 | Used by:228 |
Symbol 228 MovieClip | Uses:226 200 195 227 | Used by:238 |
Symbol 229 Graphic | Used by:231 | |
Symbol 230 MovieClip | Uses:207 | Used by:231 |
Symbol 231 MovieClip | Uses:229 205 206 230 | Used by:238 |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 MovieClip | Uses:212 | Used by:234 |
Symbol 234 MovieClip | Uses:232 211 206 233 | Used by:238 |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 MovieClip | Uses:218 | Used by:237 |
Symbol 237 MovieClip | Uses:235 216 217 236 | Used by:238 |
Symbol 238 MovieClip | Uses:225 228 231 234 237 | Used by:444 |
Symbol 239 Graphic | Used by:444 524 | |
Symbol 240 Graphic | Used by:245 449 | |
Symbol 241 Graphic | Used by:245 449 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 449 | |
Symbol 245 MovieClip | Uses:240 241 242 195 243 194 244 | Used by:444 |
Symbol 246 Graphic | Used by:444 | |
Symbol 247 Graphic | Used by:444 | |
Symbol 248 Graphic | Used by:249 452 | |
Symbol 249 MovieClip | Uses:248 | Used by:444 |
Symbol 250 Graphic | Used by:251 453 | |
Symbol 251 MovieClip | Uses:250 | Used by:444 |
Symbol 252 Graphic | Used by:444 | |
Symbol 253 Graphic | Used by:444 524 | |
Symbol 254 Graphic | Used by:444 | |
Symbol 255 Graphic | Used by:444 524 | |
Symbol 256 Graphic | Used by:444 | |
Symbol 257 Graphic | Used by:444 524 | |
Symbol 258 Graphic | Used by:444 | |
Symbol 259 Graphic | Used by:444 524 | |
Symbol 260 Graphic | Used by:444 | |
Symbol 261 Graphic | Used by:444 524 | |
Symbol 262 Graphic | Used by:444 | |
Symbol 263 Graphic | Used by:444 524 | |
Symbol 264 Graphic | Used by:444 524 | |
Symbol 265 Graphic | Used by:444 | |
Symbol 266 Graphic | Used by:444 524 | |
Symbol 267 Graphic | Used by:444 | |
Symbol 268 Graphic | Used by:444 524 | |
Symbol 269 Graphic | Used by:444 | |
Symbol 270 Graphic | Used by:444 524 | |
Symbol 271 Graphic | Used by:444 | |
Symbol 272 Graphic | Used by:444 524 | |
Symbol 273 Graphic | Used by:444 | |
Symbol 274 Graphic | Used by:444 524 | |
Symbol 275 Graphic | Used by:444 | |
Symbol 276 Graphic | Used by:444 524 | |
Symbol 277 Graphic | Used by:444 | |
Symbol 278 Graphic | Used by:444 524 | |
Symbol 279 Graphic | Used by:280 467 | |
Symbol 280 MovieClip | Uses:279 | Used by:444 |
Symbol 281 Text | Uses:123 | Used by:444 |
Symbol 282 Sound | Used by:444 524 | |
Symbol 283 Graphic | Used by:285 499 | |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:283 284 | Used by:290 |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 501 | |
Symbol 288 Graphic | Used by:289 501 | |
Symbol 289 MovieClip | Uses:286 287 288 | Used by:290 |
Symbol 290 MovieClip | Uses:285 289 | Used by:444 |
Symbol 291 Graphic | Used by:293 504 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:291 292 | Used by:298 |
Symbol 294 Graphic | Used by:297 | |
Symbol 295 Graphic | Used by:297 506 | |
Symbol 296 Graphic | Used by:297 506 | |
Symbol 297 MovieClip | Uses:294 295 296 | Used by:298 |
Symbol 298 MovieClip | Uses:293 297 | Used by:444 |
Symbol 299 Graphic | Used by:301 509 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:299 300 | Used by:306 |
Symbol 302 Graphic | Used by:305 | |
Symbol 303 Graphic | Used by:305 511 | |
Symbol 304 Graphic | Used by:305 511 | |
Symbol 305 MovieClip | Uses:302 303 304 | Used by:306 |
Symbol 306 MovieClip | Uses:301 305 | Used by:444 |
Symbol 307 Graphic | Used by:309 514 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:307 308 | Used by:314 |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 516 | |
Symbol 312 Graphic | Used by:313 516 | |
Symbol 313 MovieClip | Uses:310 311 312 | Used by:314 |
Symbol 314 MovieClip | Uses:309 313 | Used by:444 |
Symbol 315 MovieClip | Uses:68 | Used by:345 444 |
Symbol 316 Graphic | Used by:345 444 | |
Symbol 317 Graphic | Used by:345 444 | |
Symbol 318 Graphic | Used by:345 444 | |
Symbol 319 Graphic | Used by:345 444 | |
Symbol 320 Graphic | Used by:345 444 | |
Symbol 321 Graphic | Used by:345 444 | |
Symbol 322 Graphic | Used by:345 444 | |
Symbol 323 Graphic | Used by:345 444 | |
Symbol 324 Graphic | Used by:345 444 | |
Symbol 325 Graphic | Used by:345 444 | |
Symbol 326 Graphic | Used by:345 444 | |
Symbol 327 Graphic | Used by:345 444 | |
Symbol 328 Graphic | Used by:345 444 | |
Symbol 329 Graphic | Used by:345 444 | |
Symbol 330 Graphic | Used by:345 444 | |
Symbol 331 Graphic | Used by:345 444 | |
Symbol 332 Graphic | Used by:345 444 | |
Symbol 333 Graphic | Used by:345 444 | |
Symbol 334 Graphic | Used by:345 444 | |
Symbol 335 Graphic | Used by:345 444 | |
Symbol 336 Graphic | Used by:345 444 | |
Symbol 337 Graphic | Used by:345 444 | |
Symbol 338 Graphic | Used by:345 444 | |
Symbol 339 Graphic | Used by:345 444 | |
Symbol 340 Graphic | Used by:345 444 | |
Symbol 341 Graphic | Used by:345 444 | |
Symbol 342 Graphic | Used by:345 444 | |
Symbol 343 Graphic | Used by:345 444 | |
Symbol 344 Graphic | Used by:345 444 | |
Symbol 345 MovieClip | Uses:315 316 317 318 319 320 75 76 77 78 79 321 322 323 83 324 85 86 325 326 327 96 90 91 328 93 94 329 330 98 99 100 101 102 331 332 333 334 335 336 109 337 338 339 340 114 341 342 343 344 SS2 | Used by:444 |
Symbol 346 Graphic | Used by:350 | |
Symbol 347 Graphic | Used by:350 | |
Symbol 348 Graphic | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:346 347 348 349 | Used by:351 352 358 359 444 |
Symbol 351 MovieClip | Uses:350 | Used by:444 |
Symbol 352 MovieClip | Uses:350 | Used by:444 |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 Font | Used by:355 356 366 367 399 400 405 419 420 439 440 | |
Symbol 355 Text | Uses:354 | Used by:357 |
Symbol 356 Text | Uses:354 | Used by:357 |
Symbol 357 MovieClip | Uses:353 355 356 | Used by:444 |
Symbol 358 MovieClip | Uses:350 | Used by:444 |
Symbol 359 MovieClip | Uses:350 | Used by:444 |
Symbol 360 Graphic | Used by:364 | |
Symbol 361 Graphic | Used by:364 | |
Symbol 362 Graphic | Used by:364 | |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:360 361 362 363 | Used by:444 |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Text | Uses:354 | Used by:368 |
Symbol 367 Text | Uses:354 | Used by:368 |
Symbol 368 MovieClip | Uses:365 366 367 | Used by:444 |
Symbol 369 Sound | Used by:444 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 Graphic | Used by:374 | |
Symbol 372 Graphic | Used by:374 | |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 Button | Uses:370 371 372 373 53 3 | Used by:444 |
Symbol 375 Graphic | Used by:376 377 525 526 | |
Symbol 376 MovieClip | Uses:375 | Used by:377 |
Symbol 377 Button | Uses:376 375 53 3 | Used by:385 |
Symbol 378 Graphic | Used by:384 | |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip | Uses:379 | Used by:383 |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 | Used by:383 |
Symbol 383 MovieClip | Uses:380 382 | Used by:384 |
Symbol 384 MovieClip | Uses:378 383 | Used by:385 |
Symbol 385 MovieClip | Uses:377 384 | Used by:444 |
Symbol 386 Graphic | Used by:390 | |
Symbol 387 Graphic | Used by:390 | |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:386 387 388 389 | Used by:396 403 412 444 |
Symbol 391 Graphic | Used by:395 | |
Symbol 392 Graphic | Used by:395 | |
Symbol 393 Graphic | Used by:395 | |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:391 392 393 394 | Used by:396 403 412 444 |
Symbol 396 MovieClip | Uses:390 395 | Used by:444 |
Symbol 397 Graphic | Used by:402 | |
Symbol 398 Graphic | Used by:401 | |
Symbol 399 Text | Uses:354 | Used by:401 |
Symbol 400 Text | Uses:354 | Used by:401 |
Symbol 401 MovieClip | Uses:398 399 400 | Used by:402 |
Symbol 402 MovieClip | Uses:397 401 | Used by:444 |
Symbol 403 MovieClip | Uses:395 390 | Used by:444 |
Symbol 404 Graphic | Used by:406 421 | |
Symbol 405 Text | Uses:354 | Used by:406 |
Symbol 406 MovieClip | Uses:404 405 | Used by:444 |
Symbol 407 Graphic | Used by:411 | |
Symbol 408 Graphic | Used by:411 | |
Symbol 409 Graphic | Used by:411 | |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 MovieClip | Uses:407 408 409 410 | Used by:412 |
Symbol 412 MovieClip | Uses:411 390 395 | Used by:444 |
Symbol 413 Graphic | Used by:444 | |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:414 | Used by:444 |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip | Uses:416 | Used by:444 |
Symbol 418 Graphic | Used by:444 | |
Symbol 419 Text | Uses:354 | Used by:421 |
Symbol 420 Text | Uses:354 | Used by:421 |
Symbol 421 MovieClip | Uses:404 419 420 | Used by:444 |
Symbol 422 Graphic | Used by:444 | |
Symbol 423 Graphic | Used by:444 | |
Symbol 424 Graphic | Used by:425 469 | |
Symbol 425 MovieClip | Uses:424 | Used by:444 |
Symbol 426 Graphic | Used by:444 | |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:444 |
Symbol 429 Graphic | Used by:430 476 | |
Symbol 430 MovieClip | Uses:429 | Used by:444 |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:444 |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:444 |
Symbol 435 Graphic | Used by:444 | |
Symbol 436 Graphic | Used by:444 | |
Symbol 437 Graphic | Used by:444 | |
Symbol 438 Graphic | Used by:441 | |
Symbol 439 Text | Uses:354 | Used by:441 |
Symbol 440 Text | Uses:354 | Used by:441 |
Symbol 441 MovieClip | Uses:438 439 440 | Used by:444 |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:238 239 245 246 247 249 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 280 281 282 290 298 306 314 345 351 352 357 358 359 364 368 315 330 98 99 75 76 77 78 79 100 101 102 369 331 332 333 334 316 317 318 319 320 321 322 323 83 324 85 86 325 326 327 96 90 91 328 93 94 329 350 2 6 4 5 7 8 9 10 11 12 13 14 15 16 1 374 385 396 402 335 336 109 337 338 339 390 395 403 406 412 340 114 341 342 343 344 413 415 417 418 421 422 423 425 426 428 430 432 434 435 436 437 441 443 | Used by:Timeline |
Symbol 445 Text | Uses:19 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:Timeline |
Symbol 447 Graphic | Used by:449 | |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:240 241 447 195 448 194 244 | Used by:524 |
Symbol 450 Graphic | Used by:524 | |
Symbol 451 Graphic | Used by:524 | |
Symbol 452 MovieClip | Uses:248 | Used by:524 |
Symbol 453 MovieClip | Uses:250 | Used by:524 |
Symbol 454 Graphic | Used by:524 | |
Symbol 455 Graphic | Used by:524 | |
Symbol 456 Graphic | Used by:524 | |
Symbol 457 Graphic | Used by:524 | |
Symbol 458 Graphic | Used by:524 | |
Symbol 459 Graphic | Used by:524 | |
Symbol 460 Graphic | Used by:524 | |
Symbol 461 Graphic | Used by:524 | |
Symbol 462 Graphic | Used by:524 | |
Symbol 463 Graphic | Used by:524 | |
Symbol 464 Graphic | Used by:524 | |
Symbol 465 Graphic | Used by:524 | |
Symbol 466 Graphic | Used by:524 | |
Symbol 467 MovieClip | Uses:279 | Used by:524 |
Symbol 468 Graphic | Used by:488 | |
Symbol 469 MovieClip | Uses:424 | Used by:487 578 |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:487 578 |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:487 |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip | Uses:474 | Used by:487 |
Symbol 476 MovieClip | Uses:429 | Used by:487 |
Symbol 477 Graphic | Used by:478 | |
Symbol 478 MovieClip | Uses:477 | Used by:487 |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:479 | Used by:487 |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:481 | Used by:487 |
Symbol 483 Graphic | Used by:484 | |
Symbol 484 MovieClip | Uses:483 | Used by:487 |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:485 | Used by:487 |
Symbol 487 MovieClip | Uses:469 471 473 475 476 478 480 482 484 486 | Used by:488 490 492 553 578 590 |
Symbol 488 MovieClip | Uses:468 487 | Used by:524 |
Symbol 489 Graphic | Used by:490 | |
Symbol 490 MovieClip | Uses:489 487 | Used by:524 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 487 | Used by:524 |
Symbol 493 MovieClip | Uses:163 | Used by:524 |
Symbol 494 MovieClip | Uses:163 | Used by:524 |
Symbol 495 MovieClip | Uses:163 | Used by:524 |
Symbol 496 MovieClip | Uses:163 | Used by:524 |
Symbol 497 Sound | Used by:524 | |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:283 498 | Used by:502 |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:500 287 288 | Used by:502 |
Symbol 502 MovieClip | Uses:499 501 | Used by:524 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:291 503 | Used by:507 |
Symbol 505 Graphic | Used by:506 | |
Symbol 506 MovieClip | Uses:505 295 296 | Used by:507 |
Symbol 507 MovieClip | Uses:504 506 | Used by:524 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:299 508 | Used by:512 |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:510 303 304 | Used by:512 |
Symbol 512 MovieClip | Uses:509 511 | Used by:524 |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:307 513 | Used by:517 |
Symbol 515 Graphic | Used by:516 | |
Symbol 516 MovieClip | Uses:515 311 312 | Used by:517 |
Symbol 517 MovieClip | Uses:514 516 | Used by:524 |
Symbol 518 Sound | Used by:524 602 | |
Symbol 519 Graphic | Used by:520 521 522 523 | |
Symbol 520 Button | Uses:519 | Used by:524 |
Symbol 521 Button | Uses:519 | Used by:524 |
Symbol 522 Button | Uses:519 | Used by:524 |
Symbol 523 Button | Uses:519 | Used by:524 |
Symbol 524 MovieClip | Uses:221 449 450 451 452 453 454 253 455 255 456 257 457 259 458 261 459 263 264 460 266 461 268 462 270 463 272 464 274 465 276 466 278 239 467 282 488 2 490 492 493 494 495 496 497 502 507 512 517 518 520 521 522 523 170 153 158 143 148 138 164 | Used by:Timeline |
Symbol 525 MovieClip | Uses:375 | Used by:526 |
Symbol 526 Button | Uses:525 375 | Used by:Timeline |
Symbol 527 Graphic | Used by:533 | |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 | Used by:532 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 | Used by:532 |
Symbol 532 MovieClip | Uses:529 531 | Used by:533 |
Symbol 533 MovieClip | Uses:527 532 | Used by:Timeline |
Symbol 534 Text | Uses:19 | Used by:553 |
Symbol 535 Graphic | Used by:553 578 602 | |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip | Uses:22 536 | Used by:553 578 602 |
Symbol 538 Graphic | Used by:553 | |
Symbol 539 Graphic | Used by:553 | |
Symbol 540 Graphic | Used by:553 | |
Symbol 541 Graphic | Used by:553 | |
Symbol 542 Graphic | Used by:553 578 | |
Symbol 543 Graphic | Used by:553 578 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:553 578 |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:553 |
Symbol 548 Graphic | Used by:551 552 553 | |
Symbol 549 Graphic | Used by:551 552 553 | |
Symbol 550 Graphic | Used by:551 552 | |
Symbol 551 Button | Uses:548 42 43 44 45 549 550 53 3 | Used by:553 |
Symbol 552 Button | Uses:548 42 43 44 45 549 550 53 3 | Used by:553 |
Symbol 553 MovieClip | Uses:18 534 535 537 174 38 538 170 539 540 541 542 543 545 487 547 551 548 42 43 44 45 549 552 | Used by:Timeline |
Symbol 554 Text | Uses:19 | Used by:578 |
Symbol 555 Graphic | Used by:557 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:555 556 | Used by:578 |
Symbol 558 Graphic | Used by:578 | |
Symbol 559 Graphic | Used by:578 | |
Symbol 560 Graphic | Used by:578 | |
Symbol 561 Graphic | Used by:578 | |
Symbol 562 Graphic | Used by:578 | |
Symbol 563 Graphic | Used by:578 | |
Symbol 564 Graphic | Used by:578 | |
Symbol 565 Graphic | Used by:578 | |
Symbol 566 Graphic | Used by:578 | |
Symbol 567 Graphic | Used by:578 | |
Symbol 568 Graphic | Used by:569 | |
Symbol 569 MovieClip | Uses:568 | Used by:578 |
Symbol 570 Graphic | Used by:577 578 | |
Symbol 571 Graphic | Used by:577 578 | |
Symbol 572 Graphic | Used by:575 577 | |
Symbol 573 Graphic | Used by:575 577 | |
Symbol 574 Graphic | Used by:575 577 | |
Symbol 575 MovieClip | Uses:572 573 574 | Used by:577 578 |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 Button | Uses:570 42 43 44 45 571 575 576 572 573 574 53 3 | Used by:578 |
Symbol 578 MovieClip | Uses:18 554 535 537 557 174 170 558 559 560 561 562 542 543 545 487 563 564 565 566 471 469 567 569 570 42 43 44 45 571 575 577 | Used by:Timeline |
Symbol 579 Text | Uses:19 | Used by:602 |
Symbol 580 Graphic | Used by:590 | |
Symbol 581 Graphic | Used by:590 | |
Symbol 582 Graphic | Used by:590 | |
Symbol 583 Graphic | Used by:590 | |
Symbol 584 Graphic | Used by:590 | |
Symbol 585 Graphic | Used by:590 | |
Symbol 586 Graphic | Used by:590 | |
Symbol 587 Graphic | Used by:590 | |
Symbol 588 Graphic | Used by:590 | |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:487 580 581 582 583 584 585 586 587 588 589 | Used by:602 |
Symbol 591 Graphic | Used by:601 | |
Symbol 592 Graphic | Used by:595 | |
Symbol 593 Graphic | Used by:595 | |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:592 593 594 | Used by:601 |
Symbol 596 Graphic | Used by:601 | |
Symbol 597 Graphic | Used by:601 | |
Symbol 598 Graphic | Used by:601 | |
Symbol 599 Graphic | Used by:601 | |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 Button | Uses:591 42 43 44 45 595 596 597 598 599 600 53 3 | Used by:602 |
Symbol 602 MovieClip | Uses:18 579 535 537 174 518 590 601 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 119 MovieClip [freds] | |
Streaming Sound 2 | Used by:Symbol 345 MovieClip |
Instance Names
"gamespace" | Frame 35 | Symbol 524 MovieClip |
"reset_btn" | Frame 44 | Symbol 526 Button |
"lives" | Frame 44 | Symbol 533 MovieClip |
"s_5" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_4" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_3" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_2" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_1" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_0" | Symbol 488 MovieClip Frame 1 | Symbol 487 MovieClip |
"m_1" | Symbol 490 MovieClip Frame 1 | Symbol 487 MovieClip |
"m_0" | Symbol 490 MovieClip Frame 1 | Symbol 487 MovieClip |
"l_1" | Symbol 492 MovieClip Frame 1 | Symbol 487 MovieClip |
"l_0" | Symbol 492 MovieClip Frame 1 | Symbol 487 MovieClip |
"score" | Symbol 524 MovieClip Frame 17 | Symbol 488 MovieClip |
"moves" | Symbol 524 MovieClip Frame 20 | Symbol 490 MovieClip |
"level" | Symbol 524 MovieClip Frame 23 | Symbol 492 MovieClip |
"blockbar1" | Symbol 524 MovieClip Frame 29 | Symbol 493 MovieClip |
"blockbar0" | Symbol 524 MovieClip Frame 29 | Symbol 494 MovieClip |
"blockbar3" | Symbol 524 MovieClip Frame 33 | Symbol 495 MovieClip |
"blockbar2" | Symbol 524 MovieClip Frame 33 | Symbol 496 MovieClip |
"s_5" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_4" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_3" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_2" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_1" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_0" | Symbol 553 MovieClip Frame 33 | Symbol 487 MovieClip |
"s_5" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_4" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_3" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_2" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_1" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_0" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"b_3" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"b_2" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"b_1" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"b_0" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"m_1" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"m_0" | Symbol 578 MovieClip Frame 17 | Symbol 487 MovieClip |
"s_5" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"l_1" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_4" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_3" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_2" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_1" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"s_0" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"l_0" | Symbol 590 MovieClip Frame 1 | Symbol 487 MovieClip |
"contents" | Symbol 602 MovieClip Frame 29 | Symbol 590 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "rings" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "confirmreset" |
ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "rings" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "freds" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "block" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 15 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 15 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 15 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 25 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 25 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 25 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 1 as "ding" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 25 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 35 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 35 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 35 | Symbol 2 as "armswish" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 35 | Symbol 164 as "blocksall" |
ExportAssets (56) | Timeline Frame 65 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 65 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3 as "select" |
ExportAssets (56) | Timeline Frame 85 | Symbol 3 as "select" |
Labels
"loading" | Frame 5 |
"menu" | Frame 15 |
"instructions" | Frame 25 |
"startgame" | Frame 35 |
"levelprep" | Frame 45 |
"main" | Frame 55 |
"levelfailed" | Frame 65 |
"levelcomplete" | Frame 75 |
"gameover" | Frame 85 |
"f0" | Symbol 119 MovieClip [freds] Frame 1 |
"1_stomp" | Symbol 119 MovieClip [freds] Frame 10 |
"1_to_2" | Symbol 119 MovieClip [freds] Frame 35 |
"f1" | Symbol 119 MovieClip [freds] Frame 66 |
"2_stomp" | Symbol 119 MovieClip [freds] Frame 75 |
"2_to_3" | Symbol 119 MovieClip [freds] Frame 95 |
"f2" | Symbol 119 MovieClip [freds] Frame 126 |
"3_stomp" | Symbol 119 MovieClip [freds] Frame 135 |
"3_to_4" | Symbol 119 MovieClip [freds] Frame 151 |
"f3" | Symbol 119 MovieClip [freds] Frame 182 |
"4_stomp" | Symbol 119 MovieClip [freds] Frame 189 |
"4_to_1" | Symbol 119 MovieClip [freds] Frame 209 |
"2_to_1" | Symbol 119 MovieClip [freds] Frame 271 |
"1_to_4" | Symbol 119 MovieClip [freds] Frame 311 |
"4_to_3" | Symbol 119 MovieClip [freds] Frame 352 |
"3_to_2" | Symbol 119 MovieClip [freds] Frame 394 |
"f1" | Symbol 345 MovieClip Frame 1 |
"1_stomp" | Symbol 345 MovieClip Frame 10 |
"1_to_2" | Symbol 345 MovieClip Frame 35 |
"f2" | Symbol 345 MovieClip Frame 66 |
"2_stomp" | Symbol 345 MovieClip Frame 75 |
"2_to_3" | Symbol 345 MovieClip Frame 95 |
"f3" | Symbol 345 MovieClip Frame 126 |
"3_stomp" | Symbol 345 MovieClip Frame 135 |
"3_to_4" | Symbol 345 MovieClip Frame 151 |
"f4" | Symbol 345 MovieClip Frame 182 |
"4_stomp" | Symbol 345 MovieClip Frame 189 |
"4_to_1" | Symbol 345 MovieClip Frame 209 |
"2_to_1" | Symbol 345 MovieClip Frame 271 |
"1_to_4" | Symbol 345 MovieClip Frame 311 |
"4_to_3" | Symbol 345 MovieClip Frame 352 |
"3_to_2" | Symbol 345 MovieClip Frame 394 |
"lives_3" | Symbol 533 MovieClip Frame 1 |
"lives_2" | Symbol 533 MovieClip Frame 2 |
"lives_1" | Symbol 533 MovieClip Frame 18 |
"lives_0" | Symbol 533 MovieClip Frame 34 |
Dynamic Text Variables
piNum | Symbol 124 EditableText | "99" |
|