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228096
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old today! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78880919?noj=FRM78880919-6DC" width="1" height="1"></div>

bedrock-bust-a-boulder.swf

This is the info page for
Flash #107866

(Click the ID number above for more basic data on this flash file.)


Text
you sure?

99

instructions

Help Fred Clear the grid
by smashing sets of 4
like colored blocks.

Help Fred Clear the grid
by smashing sets of 4
like colored blocks.

Click on the blue
arrows to make
Fred run to and
jump on them.
These jumps
activate the Black
crusher blocks.

Click on the blue
arrows to make
Fred run to and
jump on them.
These jumps
activate the Black
crusher blocks.

You will want to keep track of the number
of like-colored blocks at all times.  If Fred
leaves less than four of any like-colored
blocks on the grid, you'll have
to press the "reset" button.

You will want to keep track of the number
of like-colored blocks at all times.  If Fred
leaves less than four of any like-colored
blocks on the grid, you'll have
to press the "reset" button.

Points are rewarded for each set of blocks
that are removed from the grid.  The more
blocks that you can remove
with each jump, the more points
you'll score.

This block lets you know how many jumps
you can make in the level that you are on.
When this number reaches "0" you lose a
life and have to start again.  Remember,
you only have 3 lives per level.

This block lets you know how many jumps
you can make in the level that you are on.
When this number reaches "0" you lose a
life and have to start again.  Remember,
you only have 3 lives per level.

These two blocks keep track of your score
and the level that you are on.  In this game
there are 50 levels and you will quickly
develop different strategies for
different block combinations  GOOD LUCK!

These two blocks keep track of your score
and the level that you are on.  In this game
there are 50 levels and you will quickly
develop different strategies for
different block combinations  GOOD LUCK!

update

badend

end of level good

end of game

ActionScript [AS1/AS2]

Frame 1
function _getHighScore(Void) { return(goGame.piScore); } function ShowHighScore(Void) { if (NGameID != undefined) { loadMovie ((("WBHighScores.swf?GameID=" + NGameID) + "&GameScore=") + _getHighScore(), this.createEmptyMovieClip("mcHSBoard", this.getNextHighestDepth())); } } function mLoadDone(lbSuccess) { goLoader.mLoadDone(lbSuccess); } function cLoader(lmStage) { this.pmStage = lmStage; } cLoader.prototype.mLoadLevels = function (lsFilename, loObject) { this.poCallback = loObject; this.poXML = new XML(); this.poXML.ignoreWhite = true; this.poXML.onLoad = this.pmStage.mLoadDone; this.poXML.load(lsFilename); }; cLoader.prototype.mLoadDone = function (lbSuccess) { this.poCallback.mLoadDone(this.poXML); }; function cTile(lmStage, liDepth, liX, liY, r, c, liNum) { this.pmStage = lmStage; var _local2 = "tile_" + liDepth; this.piNum = liNum; this.piRow = r; this.piCol = c; this.piDepth = liDepth; this.pmClip = this.pmStage.attachMovie("tile", _local2, liDepth); this.pmClip._x = liX; this.pmClip._y = liY; this.ppCoords = new Object(); this.ppCoords._x = liX; this.ppCoords._y = liY; this.pmClip.piNum = liNum; this.pmClip.poTile = this; this.piTimestamp = 0; } cTile.prototype.mClick = function () { this.pmStage.goGame.poBoard.mClick(this); }; cTile.prototype.mGetContents = function () { return(this.poContents); }; cTile.prototype.mSetContents = function (piece) { this.poContents = piece; }; cTile.prototype.mGetCoords = function () { return(this.ppCoords); }; cTile.prototype.mGetDepth = function () { return(this.piDepth); }; cTile.prototype.mGetRow = function () { return(this.piRow); }; cTile.prototype.mGetCol = function () { return(this.piCol); }; cTile.prototype.mGetNum = function () { return(this.piNum); }; cTile.prototype.mGetNeighbors = function (laList, liTimestamp) { var _local7 = this.pmStage.goGame.poBoard; var _local12 = new Array(); var _local9 = [[0, -1], [1, 0], [0, 1], [-1, 0]]; if (this.piTimestamp != liTimestamp) { trace((this.piTimestamp + " = ") + liTimestamp); this.piTimestamp = liTimestamp; this.pbBusy = true; laList.push(this); var _local3 = 0; while (_local3 < _local9.length) { var _local4 = _local9[_local3]; var _local6 = _local4[1]; var _local2 = _local4[0]; var _local8 = _local7.mGetTileByRC(this.piRow + _local6, this.piCol + _local2); var _local5 = _local7.mGetTileContents(this.piRow + _local6, this.piCol + _local2); if (((_local5 != undefined) and ((this.piCol + _local2) > -1)) and ((this.piCol + _local2) < _local7.mGetWidth())) { if (_local5.mGetType() == this.poContents.mGetType()) { _local8.mGetNeighbors(laList, liTimestamp); } } _local3++; } laList = this.mRemoveDuplicates(laList); this.pbBusy = false; } return(laList); }; function cBoard(lmStage) { this.pmStage = lmStage; var _local15 = 40; var _local14 = 162; var _local19 = 12; var _local16 = 7; var _local8 = 60; var _local13 = 25; var _local18 = 100; var _local12 = -1; var _local7 = new Array(); _local7.push([0, 0, 0, 0, 0, 0, 0]); _local7.push([0, 0, 0, 1, 0, 0, 0]); _local7.push([0, 0, 1, 1, 0, 0, 0]); _local7.push([0, 0, 1, 1, 1, 0, 0]); _local7.push([0, 1, 1, 1, 1, 0, 0]); _local7.push([0, 1, 1, 1, 1, 1, 0]); _local7.push([1, 1, 1, 1, 1, 1, 0]); _local7.push([0, 1, 1, 1, 1, 1, 0]); _local7.push([0, 1, 1, 1, 1, 0, 0]); _local7.push([0, 0, 1, 1, 1, 0, 0]); _local7.push([0, 0, 1, 1, 0, 0, 0]); _local7.push([0, 0, 0, 1, 0, 0, 0]); var _local10 = new Array(); var _local9 = 0; while (_local9 < _local19) { var _local11 = 0; while (_local11 < _local16) { var _local3 = _local15 + (_local11 * _local8); if ((_local9 / 2) == int(_local9 / 2)) { _local3 = _local3 + (_local8 / 2); } var _local5 = _local14 + ((_local9 / 2) * _local13); if (_local7[_local9][_local11] == 1) { _local12++; _local10.push(new cTile(this.pmStage, _local12 + _local18, _local3, _local5, _local9, _local11, _local12)); } _local11++; } _local9++; } this.piWidth = 6; this.piHeight = 6; var _local17 = [15, 10, 6, 3, 1, 0, 21, 16, 11, 7, 4, 2, 26, 22, 17, 12, 8, 5, 30, 27, 23, 18, 13, 9, 33, 31, 28, 24, 19, 14, 35, 34, 32, 29, 25, 20]; this.paTiles = new Array(); var _local2 = 0; while (_local2 < _local17.length) { _local12 = _local17[_local2]; var _local4 = _local10[_local12]; _local4.piNum = _local2; _local4.pmClip.piNum = _local2; this.paTiles.push(_local4); _local9 = int(_local2 / this.piWidth); var _local11 = _local2 - (_local9 * this.piWidth); _local4.piRow = _local9; _local4.piCol = _local11; _local2++; } this.paPushers = new Array(); var _local6 = 0; while (_local6 < 4) { this.paPushers.push(new cPusher(this.pmStage, _local6)); _local6++; } } cBoard.prototype.mInit = function (laTiles) { var _local2 = 0; while (_local2 < laTiles.length) { var _local3 = laTiles[_local2]; this.paTiles[_local2].mSetContents(_local3); if ((((_local3 == 9) or (_local3 == 10)) or (_local3 == 11)) or (_local3 == 12)) { this.piStart = _local2; } _local2++; } }; cBoard.prototype.mClick = function (loTile) { if (loTile.poContents != undefined) { removeMovieClip(loTile.poContents); loTile.poContents = undefined; } else { var _local4 = loTile.piDepth + 1000; var _local5 = "block_" + _local4; var _local3 = this.pmStage.attachMovie("block", _local5, _local4); _local3._x = loTile.pmClip._x; _local3._y = loTile.pmClip._y; loTile.poContents = _local3; } }; cBoard.prototype.mGetTile = function (liNum) { var _local2 = this.paTiles[liNum]; return(_local2); }; cBoard.prototype.mGetTileByRC = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2]); }; cBoard.prototype.mGetTileContents = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2].mGetContents()); }; cBoard.prototype.mSetTileContents = function (r, c, piece) { var _local2 = (r * this.piWidth) + c; this.paTiles[_local2].mSetContents(piece); }; cBoard.prototype.mGetTileCoords = function (r, c) { var _local2 = (r * this.piWidth) + c; return(this.paTiles[_local2].mGetCoords()); }; cBoard.prototype.mGetNextTile = function (liNum, liDir) { var _local4; var _local6 = this.paTiles[liNum]; var _local3 = _local6.mGetRow(); var _local2 = _local6.mGetCol(); if (liDir == 0) { if (_local2 > 0) { _local2--; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 1) { if (_local3 < 5) { _local3++; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 2) { if (_local2 < 5) { _local2++; _local4 = this.mGetTileByRC(_local3, _local2); } } else if (liDir == 3) { if (_local3 > 0) { _local3--; _local4 = this.mGetTileByRC(_local3, _local2); } } return(_local4); }; cBoard.prototype.mSetup = function (laLevelData, loObj) { this.mDispose(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2]; var _local4 = laLevelData[_local2]; var _local5 = _local3.mGetCoords(); var _local7 = _local3.mGetDepth() + 1000; if (_local4 > 0) { var _local6 = new cPiece(this.pmStage, _local5, _local2, _local7, _local4); this.paTiles[_local2].mSetContents(_local6); } _local2++; } loObj.mSetupDone(); }; cBoard.prototype.mDispose = function () { var _local3 = 0; while (_local3 < this.piHeight) { var _local2 = 0; while (_local2 < this.piWidth) { var _local4 = this.mGetTileContents(_local3, _local2); _local4.mDispose(); this.mSetTileContents(_local3, _local2, undefined); _local2++; } _local3++; } }; cBoard.prototype.mActivatePusher = function (liPusher) { var _local2 = this.paPushers[liPusher]; _local2.mActivate(); return(_local2); }; cBoard.prototype.mDeactivatePusher = function (liPusher) { this.paPushers[liPusher].mDeactivate(); }; cBoard.prototype.mGetMovableTiles = function () { var _local4 = new Array(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2].mGetContents(); if ((_local3 != undefined) and (_local3.piType < 6)) { _local4.push(this.paTiles[_local2]); } _local2++; } return(_local4); }; cBoard.prototype.mGetFullTiles = function () { var _local4 = new Array(); var _local2 = 0; while (_local2 < this.paTiles.length) { var _local3 = this.paTiles[_local2].mGetContents(); if (_local3 != undefined) { _local4.push(this.paTiles[_local2]); } _local2++; } return(_local4); }; cBoard.prototype.mGetWidth = function () { return(this.piWidth); }; cBoard.prototype.mGetHeight = function () { return(this.piHeight); }; function cPiece(stage, coords, num, depth, liType) { this.pmStage = stage; var _local2 = "piece_" + num; this.psName = _local2; this.piNum = num; this.piDepth = depth; this.piType = int(liType); this.pmClip = this.pmStage.attachMovie("blocksall", _local2, depth); this.pmClip.gotoAndStop(this.piType); this.pmClip._x = coords._x; this.pmClip._y = coords._y; this.piMove = false; this.pbDispose = false; this.piState = 1; } cPiece.prototype.mMoveTo = function (x, y) { if (this.piType < 6) { if (x == undefined) { x = this.pmClip._x; } else { x = x + this.pmClip._x; } if (y == undefined) { y = this.pmClip._y; } else { y = y + this.pmClip._y; } this.pfXTarget = x; this.pfYTarget = y; this.piMove = true; this.pmClip.poOwner = this; this.pmClip.onEnterFrame = function () { this.poOwner.mUpdate(); }; } }; cPiece.prototype.mSettle = function () { this.piSettleState = 0; this.pmClip.poOwner = this; this.pmClip.onEnterFrame = function () { this.poOwner.mUpdateSettle(); }; }; cPiece.prototype.mUpdateSettle = function () { if (this.piSettleState == 0) { this.piOrigin = this.pmClip._y; this.piSettleState = 1; } if (this.piSettleState == 1) { this.pmClip._y = this.pmClip._y + 4; this.piSettleState = 2; } else if (this.piSettleState == 2) { this.pmClip._y = this.piOrigin; this.piSettleState = 3; this.pmClip.onEnterFrame = undefined; } }; cPiece.prototype.mUpdate = function () { if ((this.piMove == true) and false) { var _local3 = this.pfXTarget - this.pmClip._x; var _local2 = this.pfYTarget - this.pmClip._y; this.pmClip._x = this.pmClip._x + (_local3 / 10); this.pmClip._y = this.pmClip._y + (_local2 / 10); if ((Math.abs(_local3) < 1) and (Math.abs(_local2) < 1)) { this.pmClip._x = this.pfXTarget; this.pmClip._y = this.pfYTarget; this.piMove = false; if (this.pbDispose) { this.mDispose(); } } } }; cPiece.prototype.mGetType = function () { return(this.piType); }; cPiece.prototype.mGetNum = function () { return(this.piNum); }; cPiece.prototype.mSetCoords = function (coords) { this.pmClip._x = coords._x; this.pmClip._y = coords._y; }; cPiece.prototype.mSetDepth = function (depth) { this.pmClip.swapDepths(depth); }; cPiece.prototype.mRemove = function (liDir) { this.piState = 1; var _local2 = [[400, undefined], [undefined, 300], [-400, undefined], [undefined, -300]]; var _local3 = _local2[liDir]; this.pbDispose = true; this.mExplode(); return(0); }; cPiece.prototype.mExplode = function () { var _local4 = this.pmClip._x; var _local3 = this.pmClip._y; var _local2 = this.pmClip.getDepth(); this.pmClip = this.pmStage.attachMovie("rings", this.psName, _local2); this.pmClip.notify = this; this.pmClip._x = _local4 + 24; this.pmClip._y = _local3 + 12; this.piMove = true; }; cPiece.prototype.mExplodeDone = function () { this.piMove = false; this.piState = 0; this.mDispose(); }; cPiece.prototype.mDispose = function () { this.pmClip.removeMovieClip(); return(0); }; cPiece.prototype.mGetState = function () { }; function cPushblock(lmStage, lpCoords, liDepth, liNum, liTarget, liDirection) { this.pmStage = lmStage; this.ppStartCoords = lpCoords; this.piStartDepth = liDepth; this.piDirection = liDirection; this.piTarget = liTarget; var _local6 = "pushblock_" + liNum; this.poPiece = new cPiece(this.pmStage, lpCoords, liDepth + liNum, liDepth + liNum, 7); var _local2 = new Object(); _local2.poContents = this.poPiece; this.poCurrent = _local2; this.piState = 1; } cPushblock.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { this.mPushem(); } else if (this.piState == 2) { this.mGoBack(); } else if (this.piState == 3) { this.mPutBack(); } return(this.piState); }; cPushblock.prototype.mPushem = function () { var _local7 = new Array(); _local7.push(this.poCurrent); var _local8 = this.piTarget; var _local9 = this.pmStage.goGame.poBoard.mGetTile(_local8); var _local2; while (_local9 != undefined) { var _local6 = _local9.mGetContents(); if (_local6 == undefined) { _local2 = _local9; _local9 = undefined; } else if (_local6.mGetType() < 6) { _local7.push(_local9); _local9 = this.pmStage.goGame.poBoard.mGetNextTile(_local8, this.piDirection); _local8 = _local9.mGetNum(); } else { _local9 = undefined; } } if (_local2 != undefined) { var _local3 = _local7.length - 1; while (_local3 >= 0) { var _local4 = _local7[_local3]; var _local5 = _local4.poContents; _local5.mSetCoords(_local2.mGetCoords()); _local5.mSetDepth(_local2.mGetDepth() + 1000); _local2.mSetContents(_local5); if (_local3 == 0) { this.poCurrent = _local2; } _local4.mSetContents(undefined); _local2 = _local4; _local3--; } _local9 = this.pmStage.goGame.poBoard.mGetNextTile(this.piTarget, this.piDirection); this.piTarget = _local9.mGetNum(); } else { this.piState = 2; } }; cPushblock.prototype.mGoBack = function () { var _local6 = [2, 3, 0, 1]; var _local4 = _local6[this.piDirection]; var _local3 = this.poCurrent.mGetContents(); var _local5 = this.poCurrent.mGetNum(); var _local2 = this.pmStage.goGame.poBoard.mGetNextTile(_local5, _local4); _local3.mSetCoords(this.poCurrent.mGetCoords()); _local3.mSetDepth(this.poCurrent.mGetDepth() + 1000); if (_local2 != undefined) { this.poCurrent.mSetContents(undefined); _local2.mSetContents(_local3); this.poCurrent = _local2; } else { this.piState = 3; } }; cPushblock.prototype.mPutBack = function () { var _local2 = this.poCurrent.mGetContents(); _local2.mSetCoords(this.ppStartCoords); _local2.mSetDepth(this.piStartDepth); this.poCurrent.mSetContents(undefined); this.piState = 0; }; cPushblock.prototype.mDispose = function () { this.poPiece.mDispose(); }; function cPusher(lmStage, liWhich) { this.pmStage = lmStage; var _local3 = [180, 190, 90, 80]; this.piDepth = _local3[liWhich]; var _local6 = [[[77, 282], [107, 295], [137, 308], [167, 321], [197, 334], [227, 347]], [[428, 281], [398, 294], [368, 307], [338, 320], [308, 333], [278, 346]], [[278, 193], [308, 206], [338, 219], [368, 232], [398, 245], [428, 258]], [[225, 193], [195, 206], [165, 219], [135, 232], [105, 245], [75, 258]]]; var _local5 = [[0, 6, 12, 18, 24, 30], [35, 34, 33, 32, 31, 30], [5, 11, 17, 23, 29, 35], [5, 4, 3, 2, 1, 0]]; this.paFirsts = _local5[liWhich]; this.piDirection = liWhich; this.piOffsetX = 33; this.piOffsetY = 33; this.paPositions = _local6[liWhich]; var _local4 = "blockbar" + liWhich; this.pmBar = this.pmStage.gamespace[_local4]; this.piState = 0; } cPusher.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { var _local4 = 0; var _local2 = 0; while (_local2 < this.paPushers.length) { var _local3 = this.paPushers[_local2]; _local4 = _local4 + _local3.mUpdate(); _local2++; } if (_local4 == 0) { this.mDeactivate(); this.piState = 0; } } }; cPusher.prototype.mActivate = function () { this.pmBar._visible = false; this.paPushers = new Array(); var _local2 = 3; _local2 = 0; while (_local2 < this.paPositions.length) { var _local4 = this.paPositions[_local2]; var _local3 = new Object(); _local3._x = _local4[0] - this.piOffsetX; _local3._y = _local4[1] - this.piOffsetY; var _local7 = this.paFirsts[_local2]; var _local6 = [2, 3, 0, 1]; var _local5 = _local6[this.piDirection]; this.paPushers.push(new cPushblock(this.pmStage, _local3, this.piDepth, _local2, _local7, _local5)); _local2++; } this.piState = 1; }; cPusher.prototype.mDeactivate = function () { var _local2 = 0; while (_local2 < this.paPushers.length) { this.paPushers[_local2].mDispose(); _local2++; } this.pmBar._visible = true; this.pmStage.goGame.mPushDone(); }; function cPlayer(lmStage, loTile, depth) { this.pmStage = lmStage; this.poTile = loTile; var _local3 = "block_" + depth; this.pmClip = this.pmStage.attachMovie("blocksall", _local3, depth); this.pmClip._x = loTile.pmClip._x; this.pmClip._y = loTile.pmClip._y; this.pmClip.gotoAndStop(2); this.piRow = 0; this.piCol = 0; } cPlayer.prototype.mDown = function () { if (this.piRow < 5) { if (this.mCheckContents(1, 0)) { this.piRow++; } this.mRedraw(); } }; cPlayer.prototype.mUp = function () { if (this.piRow > 0) { if (this.mCheckContents(-1, 0)) { this.piRow--; } this.mRedraw(); } }; cPlayer.prototype.mLeft = function () { if (this.piCol > 0) { if (this.mCheckContents(0, -1)) { this.piCol--; } this.mRedraw(); } }; cPlayer.prototype.mRight = function () { if (this.piCol < 5) { if (this.mCheckContents(0, 1)) { this.piCol++; } this.mRedraw(); } }; cPlayer.prototype.mCheckContentsOld = function () { var _local2 = false; var _local3 = this.pmStage.goGame.poBoard.mGetTile((this.piRow * 6) + this.piCol); if (_local3.poContents != undefined) { _local2 = true; } return(_local2); }; cPlayer.prototype.mCheckContents = function (r, c) { var _local4 = true; var _local8 = this.piRow + r; var _local7 = this.piCol + c; var _local2 = this.pmStage.goGame.poBoard.mGetTile((_local8 * 6) + _local7); if (_local2.poContents != undefined) { _local4 = false; var _local6 = _local8 + r; var _local5 = _local7 + c; if ((((_local6 >= 0) and (_local6 <= 5)) and (_local5 >= 0)) and (_local5 <= 5)) { var _local3 = this.pmStage.goGame.poBoard.mGetTile((_local6 * 6) + _local5); if (_local3.poContents == undefined) { _local4 = true; _local2.poContents._x = _local3.pmClip._x; _local2.poContents._y = _local3.pmClip._y; _local2.poContents.swapDepths(_local3.piDepth + 1000); _local3.poContents = _local2.poContents; _local2.poContents = undefined; } } } return(_local4); }; cPlayer.prototype.mRedraw = function () { var _local2 = this.pmStage.goGame.poBoard.mGetTile((this.piRow * 6) + this.piCol); this.pmClip._x = _local2.pmClip._x; this.pmClip._y = _local2.pmClip._y; this.pmClip.swapDepths(_local2.piDepth + 1000); }; function cGame(lmStage) { this.pmStage = lmStage; } cGame.prototype.mLoad = function () { this.pmStage.goLoader.mLoadLevels("bloxx.asp", this); }; cGame.prototype.mLoadDone = function (loXMLData) { this.paLevelData = new Array(); var _local11 = loXMLData.firstChild; var _local9 = 0; while (_local9 < _local11.childNodes.length) { loListNode = _local11.childNodes[_local9]; var _local3 = 0; while (_local3 < loListNode.childNodes.length) { var _local2 = loListNode.childNodes[_local3]; var _local4 = _local2.nodeName; if (_local4 == "tiles") { var _local6 = _local2.firstChild.nodeValue; var _local8 = _local6.split(","); } else if (_local4 == "shots") { var _local5 = _local2.firstChild.nodeValue; var _local7 = _local5.split(","); } _local3++; } var _local10 = [_local8, _local7]; this.paLevelData.push(_local10); _local9++; } this.pmStage.gotoAndPlay("menu"); }; cGame.prototype.mInitGame = function () { this.poBoard = new cBoard(this.pmStage); var _local2 = this.poBoard.mGetTile(0); this.piLevel = 0; this.piLevelCount = 0; this.piLastPress = 0; this.piState = 0; this.piScore = 0; this.piFredLast = 0; this.piFredNext = 0; this.piGameType = 2; this.piLastPusher = undefined; this.mNextLevel(); }; cGame.prototype.mUpdate = function () { if (this.piState == 0) { } else if (this.piState == 1) { if (((getTimer() - this.piLastPress) >= 1000) and false) { if (Key.isDown(40)) { this.piLastPress = getTimer(); this.mPush(1); } else if (Key.isDown(38)) { this.piLastPress = getTimer(); this.mPush(3); } else if (Key.isDown(37)) { this.piLastPress = getTimer(); this.mPush(0); } else if (Key.isDown(39)) { this.piLastPress = getTimer(); this.mPush(2); } else if (Key.isDown(83)) { this.piLastPress = getTimer(); this.mNextLevel(); } } } else if (this.piState == 2) { var _local5 = this.poBoard.mGetMovableTiles(); if ((this.poPusher.mUpdate() == 0) and (_local5.length == 0)) { this.piState = 1; } } else if (this.piState == 3) { var _local4 = 0; var _local2 = 0; while (_local2 < this.paRemoves.length) { var _local3 = this.paRemoves[_local2]; if (_local3.mGetState() == 1) { _local4++; } _local2++; } if (_local4 == 0) { this.piState = 4; } } else if (this.piState == 4) { var _local5 = this.poBoard.mGetMovableTiles(); if (_local5.length == 0) { this.mLevelDone(); } else { this.piState = 1; } } }; cGame.prototype.mPush = function (liWhich) { var _local3 = ["1_stomp", "2_stomp", "3_stomp", "4_stomp"]; var _local4 = _local3[liWhich]; if (this.piState == 1) { if (this.piFredNext == liWhich) { this.piState = 0; if (this.pbFredRunning == false) { this.piStomp = -1; this.pmStage.fred.gotoAndPlay(_local4); } else { this.piStomp = liWhich; } } else { this.mRunTo(liWhich); } } }; cGame.prototype.mStompDone = function (liWhich) { this.mPlaySound("armswish"); this.piLastPusher = liWhich; this.poPusher = this.poBoard.mActivatePusher(liWhich); this.piState = 2; }; cGame.prototype.mPushDone = function () { var _local8 = this.poBoard.mGetMovableTiles(); this.paRemoves = new Array(); var _local9 = getTimer(); var _local4 = 0; while (_local4 < _local8.length) { var _local2 = new Array(); var _local6 = _local8[_local4]; _local6.mGetNeighbors(_local2, _local9); if (_local2.length > 3) { this.mJoinList(this.paRemoves, _local2); } _local4++; } if (this.paRemoves.length > 0) { this.paRemoves = this.mRemoveDuplicates(this.paRemoves); this.mSetMade(this.paRemoves.length); var _local10 = new Array(); var _local3 = 0; while (_local3 < this.paRemoves.length) { var _local5 = this.paRemoves[_local3]; var _local7 = _local5.mGetContents(); _local7.mRemove(); _local5.mSetContents(undefined); _local3++; } } if (this.paRemoves.length > 0) { this.piState = 3; } else { this.piState = 1; } this.piTries--; this.mUpdateMoves(); this.mPlaySound("ding"); if ((this.piTries <= 0) and (this.piState == 1)) { if (this.piLives > 0) { this.mLevelFailed(); } else { this.mGameOver(); } } }; cGame.prototype.mSetMade = function (liLength) { var _local4 = 100; var _local2 = liLength - 3; var _local3 = _local4 * (_local2 * _local2); this.piTempScore = this.piTempScore + _local3; this.mUpdateScore(); trace(_local3); }; cGame.prototype.mAddScore = function (liScore) { this.piScore = this.piScore + liScore; this.piTempScore = this.piScore; this.mUpdateScore(); }; cGame.prototype.mJoinList = function (mainlist, newlist) { var _local1 = 0; while (_local1 < newlist.length) { mainlist.push(newlist[_local1]); _local1++; } }; cGame.prototype.mRemoveDuplicates = function (laNeighbors) { if (laNeighbors.length > 0) { laNeighbors.sort(compareTiles); var _local4 = new Array(); if (laNeighbors[0].poContents.mGetNum() != this.poContents.mGetNum()) { _local4.push(laNeighbors[0]); } var _local2 = 1; while (_local2 < laNeighbors.length) { if (laNeighbors[_local2 - 1] != laNeighbors[_local2]) { if (laNeighbors[_local2].poContents.mGetNum() != this.poContents.mGetNum()) { _local4.push(laNeighbors[_local2]); } } _local2++; } } return(_local4); }; cGame.prototype.mLevelDone = function () { this.piScore = this.piTempScore; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("levelcomplete"); this.piState = 5; }; cGame.prototype.mGameOver = function () { this.pmStage.gScore = this.piScore; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("gameover"); this.piState = 5; }; cGame.prototype.mLevelFailed = function () { this.piLives--; this.poBoard.mDispose(); this.pmClip.removeMovieClip(); this.pmConfirm.removeMovieClip(); this.pmStage.gotoAndPlay("levelfailed"); this.piState = 0; }; cGame.prototype.mNextLevel = function () { this.piLevel++; if (this.piLevel > this.paLevelData.length) { this.piLevel = 1; } this.piLevelCount++; this.mUpdateLevel(); this.piLives = 3; this.mSetupLevel(); }; cGame.prototype.mSetupLevel = function () { this.piTempScore = this.piScore; this.piTries = 10; this.mUpdateMoves(); this.pmStage.gotoAndPlay("levelprep"); this.pmClip = this.pmStage.attachMovie("freds", "fred", 2000); this.pmClip._x = 251.5; this.pmClip._y = 185; var _local7 = "f" + this.piFredLast; this.pmClip.gotoAndStop(_local7); this.pmConfirm = this.pmStage.attachMovie("confirmreset", "confirmreset", 3000); this.pmConfirm._x = 0; this.pmConfirm._y = 0; this.pmConfirm.gotoAndStop(1); this.pbFredRunning = false; var _local8 = "lives_" + this.piLives; this.pmStage.lives.gotoAndPlay(_local8); if (this.piGameType == 2) { this.piLevelTime = (180 - (this.piLevelCount * 10)) * 1000; var _local2 = this.paLevelData[this.piLevel - 1][0]; this.paShotQueue = this.paLevelData[this.piLevel - 1][1]; } else { this.piLevelTime = (360 - (this.piLevelCount * 15)) * 1000; this.paShotQueue = []; var _local2 = new Array(56); var _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; } var _local6 = int(Math.random() * 10) + 5; _local3 = 0; while (_local3 < _local6) { var _local4 = int(Math.random() * 6); var _local5 = int(Math.random() * _local2.length); _local2[_local5] = _local4; _local3++; } if (this.piLevel > 4) { _local3 = 0; while (_local3 < (this.piLevel - 4)) { var _local4 = 6; var _local5 = int(Math.random() * _local2.length); _local2[_local5] = _local4; _local3++; } } } this.poBoard.mSetup(_local2, this); this.pmStage.gsLevel = this.piLevel; }; cGame.prototype.mResetLevel = function () { this.piOldState = this.piState; this.piState = 0; this.pmConfirm.gotoAndPlay(2); }; cGame.prototype.mConfirmReset = function () { this.piLives--; if (this.piLives == 0) { this.pmStage.reset_btn._visible = false; } this.mSetupLevel(); }; cGame.prototype.mCancelReset = function () { this.piState = this.piOldState; }; cGame.prototype.mSetupDone = function () { this.piState = 1; this.pmStage.gotoAndPlay("main"); }; cGame.prototype.mRunTo = function (liWhere) { if (this.piState == 1) { this.piFredNext = liWhere; this.mRun(); } }; cGame.prototype.mRun = function () { var _local2 = [["", "1_to_2", "1_to_2", "1_to_4"], ["2_to_1", "", "2_to_3", "2_to_3"], ["3_to_4", "3_to_2", "", "3_to_4"], ["4_to_1", "4_to_1", "4_to_3", ""]]; var _local3 = _local2[this.piFredLast][this.piFredNext]; if ((this.pbFredRunning == false) and (this.piState == 1)) { if (this.piFredNext != this.piFredLast) { this.pmStage.fred.gotoAndPlay(_local3); this.pbFredRunning = true; } } }; cGame.prototype.mCancelRun = function () { }; cGame.prototype.mRunDone = function (liWhere) { this.piFredLast = liWhere; this.pbFredRunning = false; this.piState = 1; if (this.piFredNext != this.piFredLast) { if (this.piState == 1) { this.mRun(); } } else if (this.piStomp == liWhere) { this.mPush(liWhere); } }; cGame.prototype.mUpdateScore = function () { var _local7 = [100000, 10000, 1000, 100, 10, 1]; var _local5 = this.piTempScore; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "s_" + _local2; this.pmStage.gamespace.score[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mUpdateMoves = function () { var _local7 = [10, 1]; var _local5 = this.piTries; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "m_" + _local2; this.pmStage.gamespace.moves[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mUpdateLevel = function () { var _local7 = [10, 1]; var _local5 = this.piLevelCount; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2]; var _local4 = int(_local5 / _local3); var _local6 = "l_" + _local2; this.pmStage.gamespace.level[_local6].gotoAndStop(_local4 + 1); _local5 = _local5 - (_local4 * _local3); _local2++; } }; cGame.prototype.mPlaySound = function (lsSound) { loSound = new Sound(this.pmStage); loSound.attachSound(lsSound); loSound.start(); }; cGame.prototype.mSoundOn = function () { this.pbSound = true; this.poSound = new Sound(this.pmStage); this.poSound.setVolume(this.piOldVolume); }; cGame.prototype.mSoundOff = function () { this.pbSound = false; this.poSound = new Sound(this.pmStage); if (this.piOldVolume == undefined) { this.piOldVolume = this.poSound.getVolume(); } this.poSound.setVolume(0); };
Frame 2
Frame 5
goLoader = new cLoader(this);
Frame 6
goGame = new cGame(this); var loXML = new XML("<bloxx><level><tiles>3,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,2,0,0,2,0,0,0,4,4,0,0,0,0,4,4,0,0,0,2,0,0,2,0,0,0,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,1,4,0,0,0,1,0,1,4,0,1,0,0,0,1,0,0,0,0,1,0,4,0,0,1,0,0,4,4,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>5,5,5,5,5,5,5,3,1,1,3,5,5,1,5,5,1,5,5,1,5,5,1,5,5,3,1,1,3,5,5,5,5,5,5,5</tiles><shots>0000000</shots></level><level><tiles>0,2,2,2,0,5,0,0,2,0,5,0,0,0,0,0,0,4,0,0,0,4,4,4,0,5,0,0,0,4,5,0,2,0,0,0</tiles><shots>0000000</shots></level><level><tiles>3,3,0,4,0,0,3,3,0,4,4,0,0,0,0,0,4,4,5,5,0,0,0,0,0,5,5,0,2,2,0,0,5,0,2,2</tiles><shots>0000000</shots></level><level><tiles>5,0,0,3,0,0,5,5,0,3,0,0,0,5,0,3,0,0,0,0,0,0,5,5,0,0,0,0,0,5,0,0,0,0,5,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,4,0,0,3,0,0,4,0,0,3,0,3,3,0,0,0,0,0,3,0,0,4,0,0,0,0,0,4,0</tiles><shots>0000000</shots></level><level><tiles>4,4,0,0,0,5,3,0,0,0,3,5,0,3,0,3,5,0,0,0,0,0,0,0,0,5,5,0,0,4,0,5,0,0,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,3,0,0,0,0,0,5,3,0,5,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,3,0,0,5,0</tiles><shots>0000000</shots></level><level><tiles>0,0,4,3,0,0,0,5,4,3,5,0,0,2,4,3,2,0,0,2,4,3,2,0,0,5,4,3,5,0,0,0,4,3,0,0</tiles><shots>0000000</shots></level><level><tiles>4,3,0,0,3,4,3,0,1,1,0,3,0,1,0,0,1,0,0,1,0,0,1,0,3,0,1,1,0,3,4,3,0,0,3,4</tiles><shots>0000000</shots></level><level><tiles>5,5,0,0,3,0,0,2,0,0,3,3,0,2,0,0,0,0,0,2,0,0,0,0,0,0,2,2,2,5,3,0,0,0,0,5</tiles><shots>0000000</shots></level><level><tiles>0,2,2,2,4,4,0,0,0,0,0,4,0,0,4,0,0,2,0,0,4,4,0,2,3,3,0,0,0,2,3,3,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,3,5,0,0,5,3,4,0,5,0,3,3,0,4,0,5,0,0,0,0,4,0,5,0,4,0,0,4,0,0</tiles><shots>0000000</shots></level><level><tiles>1,1,4,0,0,0,4,1,4,0,0,0,4,4,4,0,0,0,0,0,0,0,3,3,0,0,0,3,3,1,0,0,0,3,1,1</tiles><shots>0000000</shots></level><level><tiles>3,0,2,0,0,0,3,0,2,0,0,0,3,0,2,0,4,4,2,2,2,0,4,3,0,0,0,0,4,3,0,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>3,4,0,0,0,3,4,0,0,5,0,0,0,0,0,0,5,0,0,5,0,0,0,0,0,0,5,0,0,4,3,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>0,4,0,0,3,0,4,3,0,0,0,3,0,4,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,4,0,0,0,0,4,3</tiles><shots>0000000</shots></level><level><tiles>3,0,4,0,0,0,0,4,3,4,0,0,4,0,5,5,4,0,4,0,5,5,0,4,0,4,3,3,4,0,0,0,4,4,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,3,0,0,0,0,0,0,3,5,5,0,0,4,4,4,4,0,0,0,0,3,0,5,0,0,0,0,3,5,0,0,0</tiles><shots>0000000</shots></level><level><tiles>1,1,0,0,3,3,0,0,0,0,3,3,0,5,0,0,0,0,4,0,5,0,0,0,4,5,0,5,0,1,4,4,4,0,0,1</tiles><shots>0000000</shots></level><level><tiles>0,3,0,0,4,0,3,0,5,5,4,4,3,0,2,2,5,0,3,0,2,2,5,0,3,0,0,0,0,3,4,3,3,3,3,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,0,5,5,5,5,0,5,0,4,4,0,5,4,5,5,5,5,4,4,5,0,0,5,4,4,0,0,0,0,4</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,2,0,0,0,0,2,0,5,4,0,4,5,0,5,4,0,4,5,2,0,0,0,0,2,0,0,0,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,0,3,5,0,0,5,3,4,0,5,0,3,3,0,4,0,5,0,0,0,0,4,0,5,0,4,0,0,4,0,0</tiles><shots>0000000</shots></level><level><tiles>3,0,0,0,0,3,3,2,2,2,2,0,0,2,4,4,2,0,3,2,4,4,2,0,0,2,2,2,2,0,3,0,3,0,3,3</tiles><shots>0000000</shots></level><level><tiles>0,0,4,3,3,4,0,0,4,4,4,4,1,1,0,0,0,5,5,1,0,0,0,5,5,1,0,0,0,0,1,1,0,0,3,3</tiles><shots>0000000</shots></level><level><tiles>4,4,4,0,0,0,4,2,4,0,2,0,4,4,4,0,0,0,0,0,0,4,4,4,0,2,0,4,2,4,0,0,4,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,1,4,3,3,1,0,1,4,3,3,0,5,5,4,4,0,3,1,0,5,1,1,3,0,1,5,0,0,3,3,3,0,1,0</tiles><shots>0000000</shots></level><level><tiles>3,2,2,3,0,0,3,3,3,3,0,0,0,0,0,0,4,4,5,0,0,0,4,5,5,0,0,0,4,5,0,2,2,0,4,4</tiles><shots>0000000</shots></level><level><tiles>3,5,0,0,0,4,4,4,0,0,0,4,0,0,3,0,0,0,0,0,0,0,0,5,0,0,0,0,3,5,0,0,0,0,5,3</tiles><shots>0000000</shots></level><level><tiles>0,0,0,3,3,3,0,3,3,4,4,0,0,0,5,4,4,0,5,5,4,5,3,0,0,4,5,0,3,0,3,0,0,3,0,0</tiles><shots>0000000</shots></level><level><tiles>3,0,1,3,0,0,0,0,3,1,0,0,0,3,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0</tiles><shots>3333333</shots></level><level><tiles>4,0,0,0,0,1,4,0,4,0,4,0,4,5,1,5,0,0,2,0,1,1,4,0,2,5,0,5,0,0,2,2,2,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,0,0,0,5,0,5,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,5,4,0,0,0,0,0,0,0,0,5,4,4</tiles><shots>3333333</shots></level><level><tiles>4,0,0,0,4,4,4,4,0,0,0,0,0,3,0,0,0,4,3,0,0,4,3,4,0,0,0,3,4,0,0,0,4,0,0,4</tiles><shots>0000000</shots></level><level><tiles>4,4,1,0,0,0,4,1,3,0,0,0,1,0,3,0,3,0,0,0,0,0,3,1,0,0,0,0,1,4,0,0,0,1,4,4</tiles><shots>0000000</shots></level><level><tiles>0,1,0,4,3,5,3,0,0,4,0,3,1,1,0,0,0,0,0,3,0,0,4,0,5,5,0,0,4,0,0,5,1,0,3,4</tiles><shots>0000000</shots></level><level><tiles>4,4,4,0,0,0,4,2,4,0,2,0,4,4,4,0,0,0,0,0,0,4,4,4,0,2,0,4,2,4,0,0,4,4,4,4</tiles><shots>0000000</shots></level><level><tiles>0,0,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,3,1,0,0,0,0,0,0,1,3,0,0,0</tiles><shots>0000000</shots></level><level><tiles>0,5,0,0,3,5,0,0,5,3,5,0,3,0,3,0,0,0,0,3,2,2,2,2,3,0,3,0,5,5,5,5,3,0,0,0</tiles><shots>0000000</shots></level><level><tiles>1,0,0,0,0,1,0,4,0,0,4,0,0,0,5,5,0,0,0,0,5,5,0,0,0,4,0,0,4,0,1,0,0,0,0,1</tiles><shots>0000000</shots></level><level><tiles>3,5,2,2,0,3,5,0,0,0,0,5,2,0,0,0,0,2,2,0,0,0,0,2,5,0,0,0,0,5,3,5,2,2,0,3</tiles><shots>0000000</shots></level><level><tiles>5,4,0,0,0,4,0,5,0,0,4,0,0,0,5,4,0,0,0,0,4,5,0,0,0,4,0,0,5,0,4,0,0,0,4,5</tiles><shots>0000000</shots></level><level><tiles>3,3,0,0,0,4,3,0,0,0,0,4,3,1,0,0,5,4,3,1,0,0,5,4,3,1,5,0,0,4,1,3,5,0,4,4</tiles><shots>0000000</shots></level><level><tiles>5,5,1,2,0,0,1,2,2,0,0,0,4,4,4,1,1,2,0,0,0,4,2,0,3,3,0,4,2,0,3,3,0,4,5,5</tiles><shots>0000000</shots></level><level><tiles>4,0,0,0,0,3,0,0,0,0,3,0,4,0,3,0,0,0,5,5,5,3,0,0,4,0,5,0,0,0,0,4,5,4,0,4</tiles><shots>0000000</shots></level><level><tiles>5,0,0,4,0,2,5,0,0,4,2,0,0,0,0,0,4,4,3,3,3,0,0,0,0,2,3,0,0,0,2,0,3,0,5,5</tiles><shots>0000000</shots></level><level><tiles>1,2,0,2,5,5,1,3,3,3,5,5,0,1,1,0,5,2,0,0,0,0,5,0,0,0,0,5,0,2,0,3,3,3,0,0</tiles><shots>0000000</shots></level><level><tiles>4,5,5,0,3,3,5,4,0,0,0,3,5,0,2,2,0,0,0,0,2,2,0,5,3,0,0,0,4,5,3,3,0,5,5,4</tiles><shots>0000000</shots></level><level><tiles>2,3,3,3,4,4,3,0,1,3,4,4,0,0,0,0,3,3,3,5,0,1,1,3,2,5,5,5,1,3,3,2,3,0,0,2</tiles><shots>0000000</shots></level><level><tiles>1,4,1,1,4,1,4,4,0,0,4,5,3,0,0,0,0,3,3,0,0,0,0,3,5,5,0,0,4,4,1,5,1,1,4,1</tiles><shots>0000000</shots></level></bloxx>"); goGame.mLoadDone(loXML); stop();
Frame 16
stop();
Frame 26
stop();
Instance of Symbol 446 MovieClip in Frame 35
onClipEvent (enterFrame) { _parent.goGame.mUpdate(); }
Frame 36
stop();
Frame 37
goGame.mInitGame();
Frame 46
stop();
Frame 56
stop();
Frame 66
stop();
Frame 77
stop();
Frame 86
stop();
Symbol 17 MovieClip [rings] Frame 17
this.notify.mExplodeDone(); stop();
Symbol 54 Button
on (press) { _parent.goGame.mCancelReset(); gotoAndStop (1); }
Symbol 56 Button
on (press) { _parent.goGame.mConfirmReset(); gotoAndStop (1); }
Symbol 57 MovieClip [confirmreset] Frame 1
stop();
Symbol 57 MovieClip [confirmreset] Frame 20
stop();
Symbol 67 MovieClip [rings] Frame 17
this.notify.mExplodeDone(); stop();
Symbol 119 MovieClip [freds] Frame 1
stop();
Symbol 119 MovieClip [freds] Frame 17
_parent.goGame.mStompDone(0);
Symbol 119 MovieClip [freds] Frame 18
stop();
Symbol 119 MovieClip [freds] Frame 66
stop(); _parent.goGame.mRunDone(1);
Symbol 119 MovieClip [freds] Frame 82
_parent.goGame.mStompDone(1);
Symbol 119 MovieClip [freds] Frame 83
stop();
Symbol 119 MovieClip [freds] Frame 126
stop(); _parent.goGame.mRunDone(2);
Symbol 119 MovieClip [freds] Frame 142
_parent.goGame.mStompDone(2);
Symbol 119 MovieClip [freds] Frame 143
stop();
Symbol 119 MovieClip [freds] Frame 182
stop(); _parent.goGame.mRunDone(3);
Symbol 119 MovieClip [freds] Frame 196
_parent.goGame.mStompDone(3);
Symbol 119 MovieClip [freds] Frame 197
stop();
Symbol 119 MovieClip [freds] Frame 240
stop(); _parent.goGame.mRunDone(0);
Symbol 119 MovieClip [freds] Frame 302
stop(); _parent.goGame.mRunDone(0);
Symbol 119 MovieClip [freds] Frame 342
stop(); _parent.goGame.mRunDone(3);
Symbol 119 MovieClip [freds] Frame 383
stop(); _parent.goGame.mRunDone(2);
Symbol 119 MovieClip [freds] Frame 425
stop(); _parent.goGame.mRunDone(1);
Symbol 122 Button
on (press) { this.poTile.mClick(); }
Symbol 125 MovieClip [tile] Frame 1
stop();
Symbol 128 MovieClip [block] Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 164 MovieClip [blocksall] Frame 1
stop();
Symbol 190 Button
on (press) { _parent.gotoAndPlay("instructions"); }
Symbol 191 Button
on (press) { _parent.gotoAndPlay("startgame"); }
Symbol 192 MovieClip Frame 63
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 222 Button
on (press) { gotoAndPlay ("startgame"); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 66
stop();
Symbol 345 MovieClip Frame 126
stop();
Symbol 345 MovieClip Frame 182
stop();
Symbol 345 MovieClip Frame 239
gotoAndStop (1);
Symbol 345 MovieClip Frame 302
gotoAndStop ("1");
Symbol 345 MovieClip Frame 342
gotoAndStop ("4");
Symbol 345 MovieClip Frame 383
gotoAndStop ("3");
Symbol 345 MovieClip Frame 424
gotoAndStop (2);
Symbol 350 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 374 Button
on (press) { play(); }
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 17
stop();
Symbol 384 MovieClip Frame 33
stop();
Symbol 384 MovieClip Frame 49
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 170
stop();
Symbol 444 MovieClip Frame 351
stop();
Symbol 444 MovieClip Frame 509
stop();
Symbol 444 MovieClip Frame 703
stop();
Symbol 444 MovieClip Frame 750
stop();
Symbol 444 MovieClip Frame 758
_parent.gotoAndPlay("menu"); stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 520 Button
on (rollOver) { _parent.goGame.mRunTo(1); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(1); }
Symbol 521 Button
on (rollOver) { _parent.goGame.mRunTo(0); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(0); }
Symbol 522 Button
on (rollOver) { _parent.goGame.mRunTo(2); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(2); }
Symbol 523 Button
on (rollOver) { _parent.goGame.mRunTo(3); } on (rollOut) { _parent.goGame.mCancelRun(); } on (press) { _parent.goGame.mPush(3); }
Symbol 524 MovieClip Frame 53
stop(); _parent.play();
Symbol 526 Button
on (press) { goGame.mResetLevel(); }
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 17
stop();
Symbol 533 MovieClip Frame 33
stop();
Symbol 533 MovieClip Frame 49
stop();
Symbol 552 Button
on (press) { _parent.goGame.mConfirmReset(); }
Symbol 553 MovieClip Frame 34
var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }
Symbol 553 MovieClip Frame 49
stop();
Symbol 577 Button
on (press) { _parent.goGame.mNextLevel(); }
Symbol 578 MovieClip Frame 18
var laDiv = [10, 1]; var liNew = (10 - _parent.goGame.piTries); var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("m_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var liBonus = (_parent.goGame.piTries * 500); _parent.goGame.mAddScore(liBonus); var laDiv = [1000, 100, 10, 1]; var liNew = liBonus; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("b_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }
Symbol 578 MovieClip Frame 37
stop();
Symbol 601 Button
on (release) { trace("Clicked bitch!"); _parent.gotoAndPlay("menu"); }
Symbol 602 MovieClip Frame 30
var laDiv = [100000, 10000, 1000, 100, 10, 1]; var liNew = _parent.goGame.piScore; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("s_" + i); contents[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; } var laDiv = [10, 1]; var liNew = _parent.goGame.piLevelCount; var i = 0; while (i < laDiv.length) { var liDivisor = laDiv[i]; var liDigit = int(liNew / liDivisor); var lsClip = ("l_" + i); this[lsClip].gotoAndStop(liDigit + 1); liNew = liNew - (liDigit * liDivisor); i++; }
Symbol 602 MovieClip Frame 47
stop(); _root.ShowHighScore();

Library Items

Symbol 1 Sound [ding]Used by:444
Symbol 2 Sound [armswish]Used by:444 524
Symbol 3 Sound [select]Used by:54 56 188 190 191 222 374 377 551 552 577 601
Symbol 4 GraphicUsed by:17 444
Symbol 5 ShapeTweeningUsed by:17 444
Symbol 6 SoundUsed by:17 67 444
Symbol 7 GraphicUsed by:17 444
Symbol 8 GraphicUsed by:17 67 444
Symbol 9 ShapeTweeningUsed by:17 444
Symbol 10 GraphicUsed by:17 444
Symbol 11 GraphicUsed by:17 444
Symbol 12 GraphicUsed by:17 67 444
Symbol 13 GraphicUsed by:17 444
Symbol 14 GraphicUsed by:17 444
Symbol 15 GraphicUsed by:17 444
Symbol 16 GraphicUsed by:17 67 444
Symbol 17 MovieClip [rings]Uses:4 5 6 7 8 9 10 11 12 13 14 15 16
Symbol 18 GraphicUsed by:57 553 578 602
Symbol 19 FontUsed by:20 445 534 554 579
Symbol 20 TextUses:19Used by:57
Symbol 21 GraphicUsed by:57
Symbol 22 GraphicUsed by:57 537
Symbol 23 GraphicUsed by:57
Symbol 24 GraphicUsed by:57
Symbol 25 GraphicUsed by:57
Symbol 26 GraphicUsed by:57
Symbol 27 GraphicUsed by:57
Symbol 28 GraphicUsed by:57
Symbol 29 GraphicUsed by:57
Symbol 30 GraphicUsed by:57
Symbol 31 GraphicUsed by:57
Symbol 32 GraphicUsed by:57
Symbol 33 GraphicUsed by:57
Symbol 34 GraphicUsed by:57
Symbol 35 GraphicUsed by:57
Symbol 36 GraphicUsed by:57
Symbol 37 GraphicUsed by:57
Symbol 38 GraphicUsed by:57 553
Symbol 39 GraphicUsed by:57
Symbol 40 GraphicUsed by:54 57
Symbol 41 GraphicUsed by:47 54
Symbol 42 GraphicUsed by:47 51 54 56 551 552 553 577 578 601
Symbol 43 GraphicUsed by:47 51 54 56 551 552 553 577 578 601
Symbol 44 GraphicUsed by:47 51 54 56 551 552 553 577 578 601
Symbol 45 GraphicUsed by:47 51 54 56 551 552 553 577 578 601
Symbol 46 GraphicUsed by:47 54
Symbol 47 MovieClipUses:41 42 43 44 45 46Used by:54 57
Symbol 48 GraphicUsed by:56 57
Symbol 49 GraphicUsed by:51 56
Symbol 50 GraphicUsed by:51 56
Symbol 51 MovieClipUses:49 42 43 44 45 50Used by:56 57
Symbol 52 GraphicUsed by:54
Symbol 53 SoundUsed by:54 56 188 190 191 222 374 377 551 552 577 601
Symbol 54 ButtonUses:40 47 52 41 42 43 44 45 46 53 3Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:48 51 55 49 42 43 44 45 50 53 3Used by:57
Symbol 57 MovieClip [confirmreset]Uses:18 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 47 48 51 54 56
Symbol 58 GraphicUsed by:67
Symbol 59 ShapeTweeningUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 ShapeTweeningUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [rings]Uses:58 59 6 60 8 61 62 63 12 64 65 66 16
Symbol 68 GraphicUsed by:69 315
Symbol 69 MovieClipUses:68Used by:119
Symbol 70 GraphicUsed by:119
Symbol 71 GraphicUsed by:119
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Streaming Sound 1Used by:Symbol 119 MovieClip [freds]
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Instance Names

"gamespace"Frame 35Symbol 524 MovieClip
"reset_btn"Frame 44Symbol 526 Button
"lives"Frame 44Symbol 533 MovieClip
"s_5"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"s_4"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
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"s_2"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"s_1"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"s_0"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"m_1"Symbol 490 MovieClip Frame 1Symbol 487 MovieClip
"m_0"Symbol 490 MovieClip Frame 1Symbol 487 MovieClip
"l_1"Symbol 492 MovieClip Frame 1Symbol 487 MovieClip
"l_0"Symbol 492 MovieClip Frame 1Symbol 487 MovieClip
"score"Symbol 524 MovieClip Frame 17Symbol 488 MovieClip
"moves"Symbol 524 MovieClip Frame 20Symbol 490 MovieClip
"level"Symbol 524 MovieClip Frame 23Symbol 492 MovieClip
"blockbar1"Symbol 524 MovieClip Frame 29Symbol 493 MovieClip
"blockbar0"Symbol 524 MovieClip Frame 29Symbol 494 MovieClip
"blockbar3"Symbol 524 MovieClip Frame 33Symbol 495 MovieClip
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"s_4"Symbol 553 MovieClip Frame 33Symbol 487 MovieClip
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"s_3"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
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"s_1"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"s_0"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
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"b_2"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"b_1"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"b_0"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"m_1"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"m_0"Symbol 578 MovieClip Frame 17Symbol 487 MovieClip
"s_5"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"l_1"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
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"s_3"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"s_2"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"s_1"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"s_0"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"l_0"Symbol 590 MovieClip Frame 1Symbol 487 MovieClip
"contents"Symbol 602 MovieClip Frame 29Symbol 590 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 1Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 1Symbol 3 as "select"
ExportAssets (56)Timeline Frame 1Symbol 17 as "rings"
ExportAssets (56)Timeline Frame 1Symbol 3 as "select"
ExportAssets (56)Timeline Frame 1Symbol 3 as "select"
ExportAssets (56)Timeline Frame 1Symbol 57 as "confirmreset"
ExportAssets (56)Timeline Frame 1Symbol 67 as "rings"
ExportAssets (56)Timeline Frame 1Symbol 119 as "freds"
ExportAssets (56)Timeline Frame 1Symbol 125 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 128 as "block"
ExportAssets (56)Timeline Frame 1Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 15Symbol 3 as "select"
ExportAssets (56)Timeline Frame 15Symbol 3 as "select"
ExportAssets (56)Timeline Frame 15Symbol 3 as "select"
ExportAssets (56)Timeline Frame 25Symbol 3 as "select"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 25Symbol 3 as "select"
ExportAssets (56)Timeline Frame 25Symbol 3 as "select"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 1 as "ding"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 25Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 35Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 35Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 35Symbol 2 as "armswish"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 35Symbol 164 as "blocksall"
ExportAssets (56)Timeline Frame 65Symbol 3 as "select"
ExportAssets (56)Timeline Frame 65Symbol 3 as "select"
ExportAssets (56)Timeline Frame 75Symbol 3 as "select"
ExportAssets (56)Timeline Frame 85Symbol 3 as "select"

Labels

"loading"Frame 5
"menu"Frame 15
"instructions"Frame 25
"startgame"Frame 35
"levelprep"Frame 45
"main"Frame 55
"levelfailed"Frame 65
"levelcomplete"Frame 75
"gameover"Frame 85
"f0"Symbol 119 MovieClip [freds] Frame 1
"1_stomp"Symbol 119 MovieClip [freds] Frame 10
"1_to_2"Symbol 119 MovieClip [freds] Frame 35
"f1"Symbol 119 MovieClip [freds] Frame 66
"2_stomp"Symbol 119 MovieClip [freds] Frame 75
"2_to_3"Symbol 119 MovieClip [freds] Frame 95
"f2"Symbol 119 MovieClip [freds] Frame 126
"3_stomp"Symbol 119 MovieClip [freds] Frame 135
"3_to_4"Symbol 119 MovieClip [freds] Frame 151
"f3"Symbol 119 MovieClip [freds] Frame 182
"4_stomp"Symbol 119 MovieClip [freds] Frame 189
"4_to_1"Symbol 119 MovieClip [freds] Frame 209
"2_to_1"Symbol 119 MovieClip [freds] Frame 271
"1_to_4"Symbol 119 MovieClip [freds] Frame 311
"4_to_3"Symbol 119 MovieClip [freds] Frame 352
"3_to_2"Symbol 119 MovieClip [freds] Frame 394
"f1"Symbol 345 MovieClip Frame 1
"1_stomp"Symbol 345 MovieClip Frame 10
"1_to_2"Symbol 345 MovieClip Frame 35
"f2"Symbol 345 MovieClip Frame 66
"2_stomp"Symbol 345 MovieClip Frame 75
"2_to_3"Symbol 345 MovieClip Frame 95
"f3"Symbol 345 MovieClip Frame 126
"3_stomp"Symbol 345 MovieClip Frame 135
"3_to_4"Symbol 345 MovieClip Frame 151
"f4"Symbol 345 MovieClip Frame 182
"4_stomp"Symbol 345 MovieClip Frame 189
"4_to_1"Symbol 345 MovieClip Frame 209
"2_to_1"Symbol 345 MovieClip Frame 271
"1_to_4"Symbol 345 MovieClip Frame 311
"4_to_3"Symbol 345 MovieClip Frame 352
"3_to_2"Symbol 345 MovieClip Frame 394
"lives_3"Symbol 533 MovieClip Frame 1
"lives_2"Symbol 533 MovieClip Frame 2
"lives_1"Symbol 533 MovieClip Frame 18
"lives_0"Symbol 533 MovieClip Frame 34

Dynamic Text Variables

piNumSymbol 124 EditableText"99"




http://swfchan.com/22/107866/info.shtml
Created: 16/3 -2019 02:25:29 Last modified: 16/3 -2019 02:25:29 Server time: 06/05 -2024 05:40:21