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Alien Hunter Game.swf

This is the info page for
Flash #107904

(Click the ID number above for more basic data on this flash file.)


Text
CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

100

FREEONLINEGAMES.COM

WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

Ok

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Name:
Type:
Ammo:
Clip Size:
Damage:
Rate of fire:
DESCRIPTION

Uzi SMG
Fully Automatic Sub Machine Gun
.45 cal hollow point
50 bullets
Level 6
4 bullets/second

The next upgrade for the agent. This is a
fast and cheap sub machine gun that can
quickly turn the tide of the battle.It can
easily mow down hordes of enemies, but it
eats bullets like pop-corn.

Name:
Type:
Ammo:
Clip Size:
Damage:
Rate of fire:
description

12 Gauge Shotgun
Pump Action Shotgun
12 Gauge Buck Shot Cell
5 shells
Level 20
1 shell/second

Allthough slow, clumsy and limited ammo
capacity, the shotgun can blow the aliens
away at short range.It has a nice spread
for group shots too. Enjoy!

Assault Riffle
Full Automatic
7.62 Armor Piercing
50 rounds
Level 15
3 rounds/second

A weapon true to its name, it can
easily take down a group of aliens in a
short amount of time.Very powerfull
and very fast, this weapon is the best
choice if you want to shoot
simultaneous targets.

Light Anti-Alien Weapon (LAW)
Heavy Explosive Rocket Launcher
80mm Self Propelled HE Rockets
5 rockets
Level 40
1 rocket/second

"When the going gets though, the though
gets going" - quite literally. Use this baby
if you don't want anything left standing.It
will take out everything in its explosive
radius.

Heavy Machine Gun
Fully automatic aelt fed system
7.62mm Armor Piercing
200 rounds
Level 90
20 rounds/second

Extremely powerfull weapon, with its
large bullet capacity and its horrifically
high rate of fire, this belt fed beast can
quickly annihilate your victims and still
give you time to apreciate the scenery.

Continue

Continue

Continue

Continue

Alien name:
Type:
Damage:
Speed:
Attack Accuracy:
Comments:

These creatures are the lowest type of
aliens you will face.They are slow, obese
and terrible at aiming.They have weak bodies
and are easy to kill, but they are dangerous
in numbers.They make excellent target
practice!

Arakhnotelis
3 legged crawler
6
3
10%

New alien species detected

omvc bvdh62645 88

wetytir 340320 fnsmpwoeoiwfhhvj

9872346 hdsgseded 433

324twdfsdf4  df dsfdgsfgf

324twdfsdf4  df dfsdf
sdfgsdfgsdf fdffgjdjdfgjdf
rqwerqwerqer
qerqerqw
fgwefgwerfgdf
gret445345
sgfsg
fgsdfgsdfgsdfgsfgs
rtwertwrtwrt
wertwe
ertwerwtwertwertwertwert
645633756ghdfghfgjwt567
rerryerty

Arakhnotelis
3 legged crawler
upgraded to 7
upgraded to 4
upgraded to 15%

This type of Alien is related to its cousin the
Araknothelis.However, it does have a lot
faster movement and is harder to kill, due to
its low profile, hover and smaller critical
body area. They are quite weakly armoured
and can be easily killed if fired in the head.

Araknoid
Hovering
9
6
20%

This type of Alien is related to its cousin
the Araknothelis.However, it does have a
lot faster movement and is harder to kill,
due to its low profile, hover and smaller
critical body area. They are quite weakly
armoured and can be easily killed if fired
in the head.

Arakhnotelis
3 legged crawler
upgraded to 10
upgraded to 7
upgraded to 25%

Don’t let this cute dog like small alien
fool you. It will quickly jump on you and
feed on your brains. They are quick, agile
and love attacking in groups. They have good
armour and powerful jaws.

Reaver
2 legged prowler
14
9
30%

Don’t let this cute dog like small alien
fool you. It will quickly jump on you and
feed on your brains. They are quick, agile
and love attacking in groups. They have
good armour and powerful jaws.

Reaver
2 legged prawler
upgraded to 16
upgraded to 10
upgraded to 35%

This is one dangerous alien. It has very
powerful pincers and is poisonous to the
touch. With its 6 legs it is fast and
accurate and should be treated with
extreme caution....

Spyderian Spider
6 legged predator
18
13
40%

Spyderian Spider
6 legged predator
upgraded to 19
upgraded to 14
upgraded to 45%

This alien loves to surprise his
enemies. He is fast, strong and heavily
armoured. He has powerful muscles in
his arms and should be treated as
extremely dangerous.

Clawster
Mutated humanoid
23
18
55%

This alien loves to surprise his enemies. He
is fast, strong and heavily armoured. He
has powerful muscles in his arms and
should be treated as extremely dangerous.

Clawster
Mutated humanoid
upgraded to 32
upgraded to 25
upgraded to 60%

These types of aliens are the highest form
of aliens you can get. Very quick and very
strong, they love to kill for sport as well
as food. They are respected as the leaders
of the alien forces and are quite hard to
kill…

Overlord
Intelligent Beast
35
29
70%

These types of aliens are the highest form
of aliens you can get. Very quick and very
strong, they love to kill for sport as well
as food. They are                   respected
as the leaders of the alien forces and are
quite hard to kill…

Overlord
Intelligent Beast
upgraded to 38
upgraded to 33
upgraded to 75%

{ Time is up !!! }

START

START

{  ALIEN PROFILE  }

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<p align="center"><font face="Alien League" size="43" color="#000000" letterSpacing="0.000000" kerning="1">99999999</font></p>

{ Game Over }

YOU WIN !!!
{CONGRATULATIONS}

I've been paid some cash and
sent to this unknown planet...

...to clean up the
mess after a top
secret government
project that went
wrong somehow...

...but i have a strange feeling abut this one...

I'd better go
check it out

movement detected
within 20 yards...

Continue...

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HEALTH

TIME

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Map

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earlandre

99999999

100)

<< LOADING >>

Today's top shooters

all time top shooters

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ActionScript [AS1/AS2]

Frame 1
function createMovie(movieTarget, movieID, movieName, movieX, movieY) { movieTarget.attachMovie(movieID, movieName, movieTarget.getNextHighestDepth()); movieTarget[movieName]._x = movieX; movieTarget[movieName]._y = movieY; } _fglv = new LoadVars(); _fglv.gid = 172; _fglv.url = _root._url; _fglv.sendAndLoad("http://www.freegamesforyourwebsite.com/stats.php", _fglv, "POST"); delete _fglv; var debug = true; var gameID = 62; var gameName = "alienhunter"; fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } }; stop();
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 4
function moveScene(pr_prop, bg_Cprop, bg_Sprop, st_prop) { runing = true; } function createNewEnimy(enimyType, enimyHealth) { hollNum = random(holls.length); depth = bg_mc.getNextHighestDepth(); alienType = 1 + random(levelParameters[level].aliensType); bg_mc.attachMovie("alien" + alienType, (("alien" + alienType) + "_") + depth, depth); bg_mc[(("alien" + alienType) + "_") + depth]._x = holls[hollNum]._x; bg_mc[(("alien" + alienType) + "_") + depth]._y = holls[hollNum]._y; bg_mc[(("alien" + alienType) + "_") + depth].xSpeed = (4 * (bg_mc.man_mc._x - bg_mc[(("alien" + alienType) + "_") + depth]._x)) / Math.sqrt(((bg_mc.man_mc._x - bg_mc[(("alien" + alienType) + "_") + depth]._x) * (bg_mc.man_mc._x - bg_mc[(("alien" + alienType) + "_") + depth]._x)) + ((bg_mc.man_mc._y - bg_mc[(("alien" + alienType) + "_") + depth]._y) * (bg_mc.man_mc._y - bg_mc[(("alien" + alienType) + "_") + depth]._y))); bg_mc[(("alien" + alienType) + "_") + depth].ySpeed = (-4 * (bg_mc.man_mc._y - bg_mc[(("alien" + alienType) + "_") + depth]._y)) / Math.sqrt(((bg_mc.man_mc._x - bg_mc[(("alien" + alienType) + "_") + depth]._x) * (bg_mc.man_mc._x - bg_mc[(("alien" + alienType) + "_") + depth]._x)) + ((bg_mc.man_mc._y - bg_mc[(("alien" + alienType) + "_") + depth]._y) * (bg_mc.man_mc._y - bg_mc[(("alien" + alienType) + "_") + depth]._y))); bg_mc[(("alien" + alienType) + "_") + depth].health = alienHealth[alienType - 1]; bg_mc[(("alien" + alienType) + "_") + depth].force = alienPowers[alienType - 1]; enimies.push(bg_mc[(("alien" + alienType) + "_") + depth]); } function gun1() { if (bg_mc.man_mc.weapon_mc._currentframe == 1) { pistolSound.start(); bg_mc.man_mc.weapon_mc.play(); shot("cartridge2", -10, 33, 25, 0, 1); shot("cartridge2", 10, 33, 25, 0, 1); checkCount(); } } function gun2() { if (bg_mc.man_mc.weapon_mc._currentframe == 1) { uziSound.start(); bg_mc.man_mc.weapon_mc.play(); shot("cartridge2", 0, 36, 30 * (1 - (0.5 * Math.random())), 3 * (1 - (2 * Math.random())), 0.5); checkCount(); } } function gun3() { if (bg_mc.man_mc.weapon_mc._currentframe == 1) { shotgunSound.start(); bg_mc.man_mc.weapon_mc.play(); shot("cartridge2", -8, 35, 25, -3.75, 1); shot("cartridge2", -8, 35, 25, -2.25, 1); shot("cartridge2", -8, 35, 25, -0.75, 1); shot("cartridge2", -8, 35, 25, 0.75, 1); shot("cartridge2", -8, 35, 25, 2.25, 1); shot("cartridge2", -8, 35, 25, 3.75, 1); checkCount(); } } function gun4() { if (bg_mc.man_mc.weapon_mc._currentframe == 1) { machinegunSound.start(); bg_mc.man_mc.weapon_mc.play(); shot("cartridge3", -8, 36, 30 * (1 - (0.5 * Math.random())), 0, 2); checkCount(); } } function gun5() { if (bg_mc.man_mc.weapon_mc._currentframe == 1) { rocketlauncherSound.start(); bg_mc.man_mc.weapon_mc.play(); shot("cartridge4", -9, 36, 25, 0, 2); checkCount(); } } function gun6() { minigunSound.start(); bg_mc.man_mc.weapon_mc.pipe.play(); shot("cartridge5", -8 - (15 * Math.random()), 60, 25, 0, 2); shot("cartridge5", -8 - (15 * Math.random()), 60, 25, 0, 2); checkCount(); } function shot(cartridgeID, byWidth, byHeight, cartridgeSpeed, confuseAngle, thisPower) { xSp = ((bg_mc.man_mc._x + bg_mc._x) - _xmouse) / Math.sqrt(Math.pow((bg_mc.man_mc._x + bg_mc._x) - _xmouse, 2) + Math.pow((bg_mc.man_mc._y + bg_mc._y) - _ymouse, 2)); ySp = ((bg_mc.man_mc._y + bg_mc._y) - _ymouse) / Math.sqrt(Math.pow((bg_mc.man_mc._x + bg_mc._x) - _xmouse, 2) + Math.pow((bg_mc.man_mc._y + bg_mc._y) - _ymouse, 2)); depth = bg_mc.getNextHighestDepth(); bg_mc.attachMovie(cartridgeID, "cartridge" + depth, depth); bg_mc["cartridge" + depth]._x = (bg_mc.man_mc._x - (byHeight * xSp)) - (byWidth * ySp); bg_mc["cartridge" + depth]._y = (bg_mc.man_mc._y - (byHeight * ySp)) + (byWidth * xSp); bg_mc["cartridge" + depth]._rotation = bg_mc.man_mc._rotation + 90; bg_mc["cartridge" + depth].xSpeed = ((-1 * cartridgeSpeed) * xSp) + (confuseAngle * ySp); bg_mc["cartridge" + depth].ySpeed = (cartridgeSpeed * ySp) + (confuseAngle * xSp); bg_mc["cartridge" + depth].power = thisPower; cartridges.push(bg_mc["cartridge" + depth]); } function setCource(enimyObj) { if (random(5) == 0) { enimyObj.__set__randomX(levelParameters[level].alienRand * (1 - (random(10) / 5))); enimyObj.__set__randomY(levelParameters[level].alienRand * (1 - (random(10) / 5))); } if (getDistance(bg_mc.man_mc, enimyObj) < 45) { enimyObj.gotoAndStop(2); enimyObj.__set__xSpeed(0); enimyObj.__set__ySpeed(0); } else { enimyObj.gotoAndStop(1); } enimyObj.xSpeed = enimyObj.xSpeed + ((((levelParameters[level].alienSpeed * (bg_mc.man_mc._x - enimyObj._x)) / Math.sqrt(((bg_mc.man_mc._x - enimyObj._x) * (bg_mc.man_mc._x - enimyObj._x)) + ((bg_mc.man_mc._y - enimyObj._y) * (bg_mc.man_mc._y - enimyObj._y)))) - enimyObj.__get__xSpeed()) / 30); enimyObj.ySpeed = enimyObj.ySpeed + (((((-1 * levelParameters[level].alienSpeed) * (bg_mc.man_mc._y - enimyObj._y)) / Math.sqrt(((bg_mc.man_mc._x - enimyObj._x) * (bg_mc.man_mc._x - enimyObj._x)) + ((bg_mc.man_mc._y - enimyObj._y) * (bg_mc.man_mc._y - enimyObj._y)))) - enimyObj.__get__ySpeed()) / 30); } function getDistance(obj1, obj2) { return(Math.sqrt(Math.pow(obj1._x - obj2._x, 2) + Math.pow(obj1._y - obj2._y, 2))); } function timer() { time++; if (time == 15) { if ((enimies.length < levelParameters[level].aliensNumber) && (holls.length)) { createNewEnimy(); } time = 0; trace((holls.toString() + newline) + enimies.toString()); } if (gameTime > 0) { gameTime--; timer_mc._xscale = gameTime / 30; } else { if (!showMessage) { timeMessage("TIME IS OVER !!!"); showMessage = true; } if ((score > 0) && (holls.length && (enimies.length))) { updateScore(-1); } } } function throwGrenade() { if (grenadeNumber) { removeMovieClip(this["grenadeIcon" + (grenadeNumber - 1)]); throwing = true; removeMovieClip(bg_mc.man_mc.weapon_mc); removeMovieClip(bg_mc.man_mc.throw_mc); bg_mc.man_mc.attachMovie("throwG", "throw_mc", bg_mc.man_mc.getNextHighestDepth()); bg_mc.man_mc.throw_mc._x = 0; bg_mc.man_mc.throw_mc._y = 0; xSp = ((bg_mc.man_mc._x + bg_mc._x) - _xmouse) / Math.sqrt(Math.pow((bg_mc.man_mc._x + bg_mc._x) - _xmouse, 2) + Math.pow((bg_mc.man_mc._y + bg_mc._y) - _ymouse, 2)); ySp = ((bg_mc.man_mc._y + bg_mc._y) - _ymouse) / Math.sqrt(Math.pow((bg_mc.man_mc._x + bg_mc._x) - _xmouse, 2) + Math.pow((bg_mc.man_mc._y + bg_mc._y) - _ymouse, 2)); depth = bg_mc.getNextHighestDepth(); bg_mc.attachMovie("grenade", "grenade" + depth, depth); bg_mc["grenade" + depth]._x = bg_mc.man_mc._x; bg_mc["grenade" + depth]._y = bg_mc.man_mc._y; bg_mc["grenade" + depth]._rotation = bg_mc.man_mc._rotation + 90; bg_mc["grenade" + depth].xSpeed = -20 * xSp; bg_mc["grenade" + depth].ySpeed = 20 * ySp; bg_mc["grenade" + depth].Lenght = Math.sqrt(Math.pow((bg_mc.man_mc._x + bg_mc._x) - _xmouse, 2) + Math.pow((bg_mc.man_mc._y + bg_mc._y) - _ymouse, 2)); grenades.push(bg_mc["grenade" + depth]); grenadeNumber--; } } function alternateMessage(someObj, altText) { depth = bg_mc.getNextHighestDepth(); bg_mc.attachMovie("altmessage", "altmessage" + depth, depth); bg_mc["altmessage" + depth]._x = someObj._x; bg_mc["altmessage" + depth]._y = someObj._y; bg_mc["altmessage" + depth].altmsg.altmsg_txt.text = altText; } function updateScore(scr) { score = score + scr; score_txt.text = "MONEY: " + score; } function createIcon(prvObj) { depth = bg_mc.getNextHighestDepth(); randNum = random(10); if (randNum == 0) { if (defaultGun != 5) { targetType = random(targets.length); } else { targetType = random(targets.length - 1); } if (targetType != 3) { bg_mc.attachMovie(targets[targetType], (("target" + depth.toString()) + "_") + targetType.toString(), depth); } else { trace("WEAPON ICON !!!"); bg_mc.attachMovie("wicon" + (defaultGun + 1).toString(), (("target" + depth.toString()) + "_") + targetType.toString(), depth); } bg_mc[(("target" + depth.toString()) + "_") + targetType.toString()]._x = prvObj._x; bg_mc[(("target" + depth.toString()) + "_") + targetType.toString()]._y = prvObj._y; targetIcons.push(bg_mc[(("target" + depth.toString()) + "_") + targetType.toString()]); } } function takeTarget() { k = 0; while (k < targetIcons.length) { if (getDistance(bg_mc.man_mc, targetIcons[k]) < 30) { iconName = targetIcons[k]._name.substr(targetIcons[k]._name.length - 1, 1); if (parseInt(iconName) == 0) { cashSound.start(); alternateMessage(targetIcons[k], "5 grenades"); createGrenadesCount(); } else if (parseInt(iconName) == 1) { alternateMessage(targetIcons[k], "+500"); updateScore(500); } else if (parseInt(iconName) == 2) { manHealth = manHealth + ((25 * Number(manHealth <= 75)) + ((Number(manHealth < 100) * Number(manHealth > 75)) * (100 - (Number(manHealth > 75) * manHealth)))); alternateMessage(targetIcons[k], "25% health"); healthBar_mc.handle_mc._xscale = manHealth; } else if (parseInt(iconName) == 3) { cashSound.start(); changeWeapon(defaultGun + 1); } removeMovieClip(targetIcons[k]); targetIcons.splice(k, 1); } k++; } } function changeWeapon(gunNum) { removeMovieClip(bg_mc.man_mc.weapon_mc); bg_mc.man_mc.attachMovie("weapon" + gunNum, "weapon_mc", bg_mc.man_mc.getNextHighestDepth()); bg_mc.man_mc.weapon_mc._x = 0; bg_mc.man_mc.weapon_mc._y = 0; cartidgeCount = Counts[gunNum - 1]; while (bullets.length) { removeMovieClip(bullets[0]); bullets.splice(0, 1); } gunType = gunNum; if ((gunNum != defaultGun) && (boltGuns[gunNum - 1] != 1)) { trace((boltGuns[gunNum - 1] + newline) + boltGuns.toString()); j = 0; while (j < cartidgeCount) { this.attachMovie(bulletType[gunNum - 1], "bullet" + j, this.getNextHighestDepth()); this["bullet" + j]._x = (j * bulletDistance[gunNum - 1]) + 10; this["bullet" + j]._y = 75; bullets.push(this["bullet" + j]); j++; } } if (((gunType == 1) || (gunType == 3)) || (gunType == 5)) { if (!auto) { auto = true; } } else if (auto) { auto = false; fire = false; } } function checkCount() { if (((cartidgeCount > 0) && (gunType != defaultGun)) && (!boltGuns[gunType - 1])) { removeMovieClip(this["bullet" + (cartidgeCount - 1)]); cartidgeCount--; if (cartidgeCount == 0) { auto = false; fire = false; changeWeapon(defaultGun); } } } function checkHealth(enimyObj) { if (((enimies.length == 0) && (holls.length == 0)) && (!finished)) { trace("FINISH"); finishInterval = setInterval(function () { if (level != 11) { nextLevel(); } else { won(); } clearInterval(finishInterval); }, 4000); finished = true; } if ((getDistance(bg_mc.man_mc, enimyObj) < 45) && (manHealth > 0)) { manHealth = manHealth - enimyObj.force; healthBar_mc.handle_mc._xscale = manHealth; } if ((manHealth < 1) && (!finished)) { manSound.start(); bg_mc.man_mc.attachMovie("blood", "blood", bg_mc.man_mc.getNextHighestDepth()); bg_mc.man_mc.blood._x = bg_mc.man_mc.body_mc._x; bg_mc.man_mc.blood._x = bg_mc.man_mc.body_mc._y; removeMovieClip(bg_mc.man_mc.body_mc); removeMovieClip(bg_mc.man_mc.weapon_mc); removeMovieClip(bg_mc.man_mc.legs_mc); finishInterval = setInterval(function () { gameOver(); clearInterval(finishInterval); }, 4000); finished = true; } } function createNewObject(objTarget, ojbID, objName, objDepth, objX, objY) { objTarget.attachMovie(objID, objName, objDepth); objTarget[objName]._x = objX; objTarget[objName]._y = objY; } function alienAction() { j = 0; while (j < enimies.length) { k = 0; while (k < enimies.length) { if (j != k) { if (getDistance(enimies[j], enimies[k]) < 40) { depth = 40 - getDistance(enimies[j], enimies[k]); enimies[j]._x = enimies[j]._x + (depth / 3); enimies[j]._y = enimies[j]._y + (depth / 3); enimies[k]._x = enimies[k]._x - (depth / 3); enimies[k]._y = enimies[k]._y - (depth / 3); } } k++; } k = 0; while (k < cartridges.length) { if (enimies[j].hitTest(cartridges[k]._x + bg_mc._x, cartridges[k]._y + bg_mc._y, true) && (!enimies[j].killed)) { enimies[j].health = enimies[j].health - cartridges[k].power; if (gunType == 4) { depth = bg_mc.getNextHighestDepth(); bg_mc.attachMovie("grenade_explosion", "grenade_exp" + depth, depth); bg_mc["grenade_exp" + depth]._x = cartridges[k]._x; bg_mc["grenade_exp" + depth]._y = cartridges[k]._y; bg_mc["grenade_exp" + depth]._rotation = random(360); explodes.push(bg_mc["grenade_exp" + depth]); explodeSound.start(); } removeMovieClip(cartridges[k]); delete cartridges[k]; cartridges.splice(k, 1); } k++; } if (enimies[j].killed) { alternateMessage(enimies[j], "+" + (50 * enimies[j].force).toString()); updateScore(50 * enimies[j].force); k = bg_mc.explodes_mc.getNextHighestDepth(); createIcon(enimies[j]); bg_mc.explodes_mc.attachMovie(("alien" + enimies[j]._name.substr(5, 1)) + "_explode", "explode_enimy" + k, k); bg_mc.explodes_mc["explode_enimy" + k]._x = enimies[j]._x; bg_mc.explodes_mc["explode_enimy" + k]._y = enimies[j]._y; bg_mc.explodes_mc["explode_enimy" + k]._rotation = enimies[j]._rotation; removeMovieClip(enimies[j]); delete enimies[j]; enimies.splice(j, 1); } checkHealth(enimies[j]); enimies[j].run(); setCource(enimies[j]); j++; } } function grenadeActions() { if (grenades.length) { j = grenades.length; while (j + 1) { grenades[j].flight(); if (grenades[j].exploded == true) { explodeSound.start(); depth = bg_mc.getNextHighestDepth(); bg_mc.attachMovie("grenade_explosion", "grenade_exp" + depth, depth); bg_mc["grenade_exp" + depth]._x = grenades[j]._x; bg_mc["grenade_exp" + depth]._y = grenades[j]._y; bg_mc["grenade_exp" + depth]._rotation = random(360); explodes.push(bg_mc["grenade_exp" + depth]); removeMovieClip(grenades[j]); grenades.splice(j, 1); } j--; } } } function createGrenadesCount() { grenadeNumber = 5; j = 0; while (j < 5) { removeMovieClip(this["grenadeIcon" + j]); this.attachMovie("grenadeIcon", "grenadeIcon" + j, this.getNextHighestDepth()); this["grenadeIcon" + j]._x = 15 + (j * 15); this["grenadeIcon" + j]._y = 36; j++; } } function explodeActions() { k = 0; while (k < explodes.length) { if (getDistance(bg_mc.man_mc, explodes[k]) < 70) { manHealth = manHealth - 1; healthBar_mc.handle_mc._xscale = manHealth; } j = 0; while (j < holls.length) { if (getDistance(explodes[k], holls[j]) < 70) { bg_mc.holls_mc.attachMovie("holl_explosion", "holl_explosion" + j, bg_mc.holls_mc.getNextHighestDepth()); bg_mc.holls_mc["holl_explosion" + j]._x = holls[j]._x; bg_mc.holls_mc["holl_explosion" + j]._y = holls[j]._y; removeMovieClip(holls[j]); removeMovieClip(mapHolls[j]); mapHolls.splice(j, 1); holls.splice(j, 1); } j++; } j = 0; while (j < enimies.length) { if (getDistance(explodes[k], enimies[j]) < 70) { enimies[j].killed = true; } j++; } if (explodes[k]._currentframe == explodes[k]._totalframes) { removeMovieClip(explodes[k]); explodes.splice(k, 1); } k++; } } function manRun() { if (manHealth > 0) { bg_mc.man_mc._rotation = (-180 * Number((bg_mc.man_mc._y + bg_mc._y) < _ymouse)) - ((180 * Math.atan(((bg_mc.man_mc._x + bg_mc._x) - _xmouse) / ((bg_mc.man_mc._y + bg_mc._y) - _ymouse))) / Math.PI); } if (runing) { bg_mc.man_mc.legs_mc.play(); } else { bg_mc.man_mc.legs_mc.gotoAndStop(1); } map_mc.man_mc._x = bg_mc.man_mc._x / 20; map_mc.man_mc._y = bg_mc.man_mc._y / 20; } function controls() { runing = false; if (Key.isDown(65)) { runing = true; if (bg_mc._x < (-1 * bgSpeed)) { bg_mc._x = bg_mc._x + (bgSpeed + ((bgSpeed * ((gameStage.g_width / 2) - (bg_mc.man_mc._x + bg_mc._x))) / decay)); bg_mc.man_mc._x = bg_mc.man_mc._x + (((bgSpeed * ((gameStage.g_width / 2) - (bg_mc.man_mc._x + bg_mc._x))) / decay) - bgSpeed); } else { bg_mc._x = 0; if (bg_mc.man_mc._x > bg_mc._x) { bg_mc.man_mc._x = bg_mc.man_mc._x - bgSpeed; } else { bg_mc.man_mc._x = bg_mc._x; } } } else if (Key.isDown(68)) { runing = true; if (bg_mc._x > ((gameStage.g_width - gameStage.bg_width) + bgSpeed)) { bg_mc._x = bg_mc._x + ((-1 * bgSpeed) + ((bgSpeed * ((gameStage.g_width / 2) - (bg_mc.man_mc._x + bg_mc._x))) / decay)); bg_mc.man_mc._x = bg_mc.man_mc._x + (bgSpeed + ((bgSpeed * ((gameStage.g_width / 2) - (bg_mc.man_mc._x + bg_mc._x))) / decay)); } else { bg_mc._x = gameStage.g_width - gameStage.bg_width; if (bg_mc.man_mc._x < gameStage.bg_width) { bg_mc.man_mc._x = bg_mc.man_mc._x + bgSpeed; } else { bg_mc.man_mc._x = gameStage.bg_width; } } } if (Key.isDown(87)) { runing = true; if (bg_mc._y < (-1 * bgSpeed)) { bg_mc._y = bg_mc._y + (bgSpeed + ((bgSpeed * ((gameStage.g_height / 2) - (bg_mc.man_mc._y + bg_mc._y))) / decay)); bg_mc.man_mc._y = bg_mc.man_mc._y + ((-bgSpeed) + ((bgSpeed * ((gameStage.g_height / 2) - (bg_mc.man_mc._y + bg_mc._y))) / decay)); } else { bg_mc._y = 0; if (bg_mc.man_mc._y > bg_mc._y) { bg_mc.man_mc._y = bg_mc.man_mc._y - bgSpeed; } else { bg_mc.man_mc._y = bg_mc._y; } } } else if (Key.isDown(83)) { runing = true; if (bg_mc._y > ((gameStage.g_height - gameStage.bg_height) + bgSpeed)) { bg_mc._y = bg_mc._y + ((-1 * bgSpeed) + ((bgSpeed * ((gameStage.g_height / 2) - (bg_mc.man_mc._y + bg_mc._y))) / decay)); bg_mc.man_mc._y = bg_mc.man_mc._y + (bgSpeed + ((bgSpeed * ((gameStage.g_height / 2) - (bg_mc.man_mc._y + bg_mc._y))) / decay)); } else { bg_mc._y = gameStage.g_height - gameStage.bg_height; if (bg_mc.man_mc._y < gameStage.bg_height) { bg_mc.man_mc._y = bg_mc.man_mc._y + bgSpeed; } else { bg_mc.man_mc._y = gameStage.bg_height; } } } manRun(); } function firstRun() { clearArea(); attachMovie("firstRun", "firstMenu_mc", this.getNextHighestDepth()); firstMenu_mc._x = 0; firstMenu_mc._y = 0; firstMenu_mc.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.play_btn.onRelease = function () { level = -1; score = 0; removeMovieClip(firstMenu_mc); nextLevel(); }; this.viewscore_btn.onRelease = function () { removeMovieClip(firstMenu_mc); gotoAndStop (5); }; firstMenu_mc.onEnterFrame = null; delete firstMenu_mc.onEnterFrame; } }; } function startGame() { createGrenadesCount(); if (!level) { score = 0; updateScore(0); } gameTime = 3000; showMessage = false; timer_mc._xscale = 100; healthBar_mc.handle_mc._xscale = 100; manHealth = 100; finished = false; time = 0; auto = false; fire = false; throwing = false; runing = false; j = 0; while (j < levelParameters[level].hollsNumber) { bg_mc.holls_mc.attachMovie("holl", "holl" + j, bg_mc.holls_mc.getNextHighestDepth()); bg_mc.holls_mc["holl" + j]._x = (100 * random(10)) + 250; bg_mc.holls_mc["holl" + j]._y = (100 * random(10)) + 250; bg_mc.holls_mc["holl" + j]._rotation = random(360); holls.push(bg_mc.holls_mc["holl" + j]); map_mc.attachMovie("map_holl", "map_holl" + j, this.map_mc.getNextHighestDepth()); map_mc["map_holl" + j]._x = bg_mc.holls_mc["holl" + j]._x / 20; map_mc["map_holl" + j]._y = bg_mc.holls_mc["holl" + j]._y / 20; mapHolls.push(map_mc["map_holl" + j]); j++; } bg_mc.attachMovie("man", "man_mc", bg_mc.getNextHighestDepth()); bg_mc._x = ((-gameStage.bg_width) / 2) + (gameStage.g_width / 2); bg_mc._y = ((-gameStage.bg_height) / 2) + (gameStage.g_height / 2); bg_mc.man_mc._x = (gameStage.bg_width + bg_mc._x) - (gameStage.g_width / 2); bg_mc.man_mc._y = (gameStage.bg_height + bg_mc._y) - (gameStage.g_height / 2); changeWeapon(defaultGun); this.onEnterFrame = function () { if (!gameIsPaused) { timer(); if (manHealth > 0) { controls(); } grenadeActions(); alienAction(); explodeActions(); if (fire) { guns[gunType].call(); } if (throwing && (bg_mc.man_mc.throw_mc._currentframe == bg_mc.man_mc.throw_mc._totalframes)) { removeMovieClip(bg_mc.man_mc.throw_mc); bg_mc.man_mc.attachMovie("weapon" + gunType, "weapon_mc", bg_mc.man_mc.getNextHighestDepth()); bg_mc.man_mc.weapon_mc._x = 0; bg_mc.man_mc.weapon_mc._y = 0; throwing = false; } k = 0; while (k < cartridges.length) { cartridges[k].fly(); if ((((cartridges[k]._x < (-bg_mc._x)) || (cartridges[k]._x > (gameStage.g_width - bg_mc._x))) || (cartridges[k]._y < (-bg_mc._y))) || (cartridges[k]._y > (gameStage.g_height - bg_mc._y))) { removeMovieClip(cartridges[k]); delete cartridges[k]; cartridges.splice(k, 1); } k++; } takeTarget(); } }; } function nextLevel() { level++; clearArea(); this.attachMovie("levelMenu", "menu_mc", this.getNextHighestDepth()); this.menu_mc._x = 0; this.menu_mc._y = 0; this.menu_mc.score_txt.text = "MONEY: " + score.toString(); j = 0; while (j < prices.length) { menu_mc[("price" + j) + "_txt"].text = "$ " + prices[j]; menu_mc["weap" + j].onPress = function () { k = parseInt(this._name.substr(4, 1)); if (boltGuns[k]) { callMessage("You already have this weapon."); } else if (score >= prices[k]) { cashSound.start(); boltGuns[k] = 1; score = score - prices[k]; menu_mc.score_txt.text = "MONEY: " + score.toString(); gunType = k + 1; defaultGun = k + 1; weaponIcons.attachMovie("w" + (k + 1), "w" + (k + 1), weaponIcons.getNextHighestDepth()); weaponIcons["w" + (k + 1)]._x = 550 - (weapNums * 50); weaponIcons["w" + (k + 1)]._y = 412; weaponIcons["w" + (k + 1)]._xscale = 45; weaponIcons["w" + (k + 1)]._yscale = 45; weaponIcons["w" + (k + 1)].enabled = false; weapNums++; } else { callMessage("You don't have enough money \nto buy this weapon."); } }; menu_mc["weap" + j].onRollOver = function () { k = parseInt(this._name.substr(4, 1)); menu_mc.profiles_mc.gotoAndPlay((k * 20) + 2); }; menu_mc["weap" + j].onRollOut = function () { k = parseInt(this._name.substr(4, 1)); menu_mc.profiles_mc.gotoAndPlay((k * 20) + 11); }; j++; } this.menu_mc.menu_level_txt.text = "LEVEL " + (level + 1).toString(); this.menu_mc.continue_btn.onRelease = function () { openInstructions(); removeMovieClip(menu_mc); }; } function gameOver() { clearArea(); j = 0; while (j < boltGuns.length) { boltGuns[j] = 0; j++; } k = 0; while (k < 5) { removeMovieClip(weaponIcons["w" + k]); k++; } attachMovie("menu", "menu_mc", this.getNextHighestDepth()); menu_mc._x = 0; menu_mc._y = 0; weapNums = 0; menu_mc.onEnterFrame = function () { if (menu_mc._currentframe == menu_mc._totalframes) { menu_mc.stop(); menu_mc.body.play_btn.onRelease = function () { level = -1; score = 0; defaultGun = 0; gunType = 0; removeMovieClip(menu_mc); nextLevel(); }; menu_mc.body.viewscore_btn.onRelease = function () { removeMovieClip(menu_mc); gotoAndStop (5); }; menu_mc.body.playmoregames_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=172&area=gameover"); }; menu_mc.onEnterFrame = null; delete menu_mc.onEnterFrame; } }; } function won() { clearArea(); j = 0; while (j < boltGuns.length) { boltGuns[j] = 0; j++; } k = 0; while (k < 5) { removeMovieClip(weaponIcons["w" + k]); k++; } attachMovie("won", "menu_mc", this.getNextHighestDepth()); menu_mc._x = 0; menu_mc._y = 0; weapNums = 0; menu_mc.play_btn.onRelease = function () { level = -1; score = 0; defaultGun = 0; gunType = 0; removeMovieClip(menu_mc); nextLevel(); }; menu_mc.viewscore_btn.onRelease = function () { removeMovieClip(menu_mc); gotoAndStop (5); }; } function clearArea() { if (bullets.length) { while (bullets.length) { removeMovieClip(bullets[0]); bullets.splice(0, 1); } } if (enimies.length) { while (enimies.length) { removeMovieClip(enimies[0]); enimies.splice(0, 1); } } if (cartridges.length) { while (cartridges.length) { removeMovieClip(cartridges[0]); cartridges.splice(0, 1); } } if (holls.length) { while (holls.length) { removeMovieClip(holls[0]); removeMovieClip(mapHolls[0]); mapHolls.splice(0, 1); holls.splice(0, 1); } } if (explodes.length) { while (explodes.length) { removeMovieClip(explodes[0]); explodes.splice(0, 1); } } if (targetIcons.length) { while (targetIcons.length) { removeMovieClip(targetIcons[0]); targetIcons.splice(0, 1); } } removeMovieClip(bg_mc.man_mc); this.onEnterFrame = null; delete this.onEnterFrame; } function openInstructions() { this.attachMovie("instructions_menu", "instructions_menu", this.getNextHighestDepth()); instructions_menu._x = 0; instructions_menu._y = 0; instructions_menu.attachMovie("instruction" + level, "instruction", instructions_menu.getNextHighestDepth()); instructions_menu.instruction._x = 0; instructions_menu.instruction._y = 50; instructions_menu.level_txt.text = "Level " + (level + 1).toString(); instructions_menu.start_btn.onRelease = function () { startGame(); removeMovieClip(instructions_menu); }; } function pauseGame() { gameIsPaused = !gameIsPaused; } function callMessage(msgText) { removeMovieClip(messageBox); attachMovie("messageBox", "messageBox", this.getNextHighestDepth()); messageBox._x = 170; messageBox._y = 120; messageBox.messageText_txt.text = msgText; messageBox.ok_btn.onRelease = function () { removeMovieClip(messageBox); }; } function timeMessage(messStr) { attachMovie("timeMess", "timeMSG", this.getNextHighestDepth()); timeMSG._x = 300; timeMSG._y = 225; timeMSG.targ.mess_txt.text = messStr; } stop(); var levelParameters = [{hollsNumber:5, aliensNumber:5, aliensType:1, alienSpeed:6, alienRand:3}, {hollsNumber:5, aliensNumber:6, aliensType:1, alienSpeed:8, alienRand:3}, {hollsNumber:6, aliensNumber:7, aliensType:2, alienSpeed:10, alienRand:2.9}, {hollsNumber:7, aliensNumber:8, aliensType:2, alienSpeed:11, alienRand:2.7}, {hollsNumber:8, aliensNumber:9, aliensType:3, alienSpeed:12, alienRand:2.5}, {hollsNumber:8, aliensNumber:10, aliensType:3, alienSpeed:12, alienRand:2.2}, {hollsNumber:9, aliensNumber:11, aliensType:4, alienSpeed:13, alienRand:2}, {hollsNumber:9, aliensNumber:12, aliensType:4, alienSpeed:13, alienRand:1.5}, {hollsNumber:10, aliensNumber:13, aliensType:5, alienSpeed:14, alienRand:1}, {hollsNumber:10, aliensNumber:14, aliensType:5, alienSpeed:15, alienRand:0}, {hollsNumber:10, aliensNumber:15, aliensType:6, alienSpeed:16, alienRand:0}, {hollsNumber:10, aliensNumber:15, aliensType:6, alienSpeed:19, alienRand:0}]; var boltGuns = [0, 0, 0, 0, 0]; var guns = [gun1, gun2, gun3, gun4, gun5, gun6]; var prices = [1000, 2500, 5000, 10000, 25000]; var Counts = [50, 5, 50, 5, 50]; var alienHealth = [1, 1.5, 2, 2.5, 3.5, 5]; var alienPowers = [0.1, 0.2, 0.5, 1, 2, 4]; var bulletDistance = [5, 10, 5, 10, 5]; var targets = ["grenadeBox", "coin", "medicine", "weapon"]; var bulletType = ["bullet1", "bullet2", "bullet3", "bullet4", "bullet5"]; var enimies = new Array(); var grenades = new Array(); var cartridges = new Array(); var bullets = new Array(); var targetIcons = new Array(); var explodes = new Array(); var time = 0; var j = new Number(); var k = new Number(); var gunType = 0; var defaultGun = 0; var auto = false; var fire = false; var throwing = false; var runing = false; var iconName = new String(); var manHealth = new Number(); var bgSpeed = 8; var decay = 300; var score = new Number(); var level = new Number(); var depth = new Number(); var finishInterval = new Number(); var finished = false; var grenadeNumber = new Number(); var gunShotSound = new Sound(bg_mc.man_mc); var gameStage = {g_width:600, g_height:450, bg_width:1500, bg_height:1500}; var soundTarget = this.createEmptyMovieClip("soundTarget", this.getNextHighestDepth()); var pistolTarg = soundTarget.createEmptyMovieClip("pistolTarg", soundTarget.getNextHighestDepth()); var pistolSound = new Sound(soundTarget.pistolTarg); pistolSound.attachSound("pistolshot"); var uziTarg = soundTarget.createEmptyMovieClip("uziTarg", soundTarget.getNextHighestDepth()); var uziSound = new Sound(soundTarget.uziTarg); uziSound.attachSound("uzisnd"); var shotTarg = soundTarget.createEmptyMovieClip("shotTarg", soundTarget.getNextHighestDepth()); var shotgunSound = new Sound(soundTarget.shotTarg); shotgunSound.attachSound("shotgun_snd"); var machineTarg = soundTarget.createEmptyMovieClip("machineTarg", soundTarget.getNextHighestDepth()); var machinegunSound = new Sound(soundTarget.machineTarg); machinegunSound.attachSound("uzisnd"); var rocketTarg = soundTarget.createEmptyMovieClip("rocketTarg", soundTarget.getNextHighestDepth()); var rocketlauncherSound = new Sound(soundTarget.rocketTarg); rocketlauncherSound.attachSound("pistolshot"); var miniTarg = soundTarget.createEmptyMovieClip("miniTarg", soundTarget.getNextHighestDepth()); var minigunSound = new Sound(soundTarget.miniTarg); minigunSound.attachSound("shotgun_snd"); var explodeTarg = soundTarget.createEmptyMovieClip("explodeTarg", soundTarget.getNextHighestDepth()); var explodeSound = new Sound(soundTarget.explodeTarg); explodeSound.attachSound("explosion"); var manTarg = soundTarget.createEmptyMovieClip("manTarg", soundTarget.getNextHighestDepth()); var manSound = new Sound(soundTarget.manTarg); manSound.attachSound("guydie"); var cashTarg = soundTarget.createEmptyMovieClip("cashTarg", soundTarget.getNextHighestDepth()); var cashSound = new Sound(soundTarget.cashTarg); cashSound.attachSound("cash"); var hollNum = new Number(); var holls = new Array(); var mapHolls = new Array(); var holls_mc = bg_mc.createEmptyMovieClip("holls_mc", bg_mc.getNextHighestDepth()); var explodes_mc = bg_mc.createEmptyMovieClip("explodes_mc", bg_mc.getNextHighestDepth()); var weaponIcons = this.createEmptyMovieClip("weaponIcons", this.getNextHighestDepth()); bg_mc.man_mc.onMouseMove = function () { }; onMouseDown = function () { if (!gameIsPaused) { if ((!throwing) && (manHealth > 0)) { if (auto) { fire = true; } else { guns[gunType].call(); } } } }; onMouseUp = function () { if (!gameIsPaused) { if (gunType == 5) { bg_mc.man_mc.weapon_mc.pipe.stop(); } fire = false; } }; var keyList = new Object(); keyList.onKeyDown = function () { if (Key.getCode() == 69) { if (throwing == false) { throwGrenade(); } } if (Key.getCode() == 80) { pauseGame(); } if (Key.getCode() == 83) { muteGame(); } if (Key.getCode() == 49) { changeWeapon(0); } else if (Key.getCode() == 50) { if (boltGuns[0]) { changeWeapon(1); } else { alternateMessage(bg_mc.man_mc, "WEAPON NOT BOUGHT"); } } else if (Key.getCode() == 51) { if (boltGuns[1]) { changeWeapon(2); } else { alternateMessage(bg_mc.man_mc, "WEAPON NOT BOUGHT"); } } else if (Key.getCode() == 52) { if (boltGuns[2]) { changeWeapon(3); } else { alternateMessage(bg_mc.man_mc, "WEAPON NOT BOUGHT"); } } else if (Key.getCode() == 53) { if (boltGuns[3]) { changeWeapon(4); } else { alternateMessage(bg_mc.man_mc, "WEAPON NOT BOUGHT"); } } else if (Key.getCode() == 54) { if (boltGuns[4]) { changeWeapon(5); } else { alternateMessage(bg_mc.man_mc, "WEAPON NOT BOUGHT"); } } }; Key.addListener(keyList); var alienType = new Number(); var xSp = new Number(); var ySp = new Number(); var XrandSpeed = 0; var YrandSpeed = 0; var gameTime = new Number(); var showMessage = new Boolean(); var randNum = new Number(); var targetType = new Number(); var manSound = new Sound(); bg_mc.man_mc.legs_mc.stop(); firstRun(); level = 0; var weapNums = 0;
Frame 5
function updateScoreboard(sNum) { xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { _root["mcScoreboard" + sNum].mcLoading._visible = false; myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = _root["mcScoreboard" + sNum].sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } _root["mcScoreboard" + sNum].sboard.mcScoreHolder.item = myPlayer.length; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.speedy = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.desty = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { trace("up"); this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } trace((this._parent.mcBlock._height + " - ") + (this.mcScore._height * this.item)); if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { trace("down"); this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } if (sNum == 1) { updateScoreboard(2); } }; if (sNum == 1) { xmlPlayer.load((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + _root.gameID) + "&rand=") + random(999999)); } else if (sNum == 2) { xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + _root.gameID) + "&rand=") + random(999999)) + "&filt=1"); } } stop(); mcScoreboard1.sboard.dir = "stop"; mcScoreboard2.sboard.dir = "stop"; mcScoreboard1.sboard.mcScoreHolder.mcScore._visible = false; mcScoreboard2.sboard.mcScoreHolder.mcScore._visible = false; updateScoreboard(1);
Symbol 30 MovieClip [alien1] Frame 1
#initclip 5 Object.registerClass("alien1", Enimy); #endinitclip
Symbol 39 MovieClip [alien1_explode] Frame 30
removeMovieClip(this);
Symbol 51 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=172&area=loader", "_blank"); }
Instance of Symbol 59 MovieClip "mcNotice" in Symbol 96 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 96 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 97 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 100 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 108 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 169 MovieClip Frame 105
stop();
Symbol 892 MovieClip [__Packages.MovableObject] Frame 0
class MovableObject extends MovieClip { function MovableObject () { super(); } function set xSpeed(x_speed) { this.x_speed = x_speed; //return(xSpeed); } function get xSpeed() { return(x_speed); } function set ySpeed(y_speed) { this.y_speed = y_speed; //return(ySpeed); } function get ySpeed() { return(y_speed); } var x_speed = null; var y_speed = null; }
Symbol 893 MovieClip [__Packages.Enimy] Frame 0
class Enimy extends MovableObject { var _x, __get__xSpeed, _y, __get__ySpeed, _rotation; function Enimy () { super(); this_killed = false; } function set randomX(rand_spX) { this.rand_spX = rand_spX; //return(randomX); } function get randomX() { return(rand_spX); } function set randomY(rand_spY) { this.rand_spY = rand_spY; //return(randomY); } function get randomY() { return(rand_spY); } function set killed(_killed) { this_killed = _killed; //return(killed); } function get killed() { return(this_killed); } function set health(enimHealth) { this.enimHealth = enimHealth; //return(health); } function get health() { return(enimHealth); } function set force(this_force) { this.this_force = this_force; //return(force); } function get force() { return(this_force); } function run() { _x = _x + (__get__xSpeed() + rand_spX); _y = _y - (__get__ySpeed() + rand_spY); if ((__get__xSpeed() != 0) && (__get__ySpeed() != 0)) { _rotation = (180 * Number(__get__xSpeed() < 0)) - ((180 * Math.atan(__get__ySpeed() / __get__xSpeed())) / Math.PI); } if (enimHealth <= 0) { this_killed = true; } } var enimHealth = null; var this_killed = null; var rand_spX = null; var rand_spY = null; var this_force = null; }
Symbol 894 MovieClip [__Packages.Cartridge] Frame 0
class Cartridge extends MovableObject { var _x, xSpeed, _y, ySpeed, _rotation, __get__xSpeed, __get__ySpeed; function Cartridge () { super(); } function set power(powr) { this.powr = powr; //return(power); } function get power() { return(powr); } function fly() { _x = _x + xSpeed; _y = _y - ySpeed; _rotation = (180 * Number(__get__xSpeed() < 0)) - ((180 * Math.atan(__get__ySpeed() / __get__xSpeed())) / Math.PI); } var powr = null; }
Symbol 895 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends MovableObject { var __get__Lenght, _x, xSpeed, _y, ySpeed, _rotation, __get__xSpeed, __get__ySpeed, __set__xSpeed, __set__ySpeed; function Grenade () { super(); exped = false; time = 60; } function set Lenght(this_lenght) { orig_ln = this_lenght; this.this_lenght = this_lenght; //return(__get__Lenght()); } function set exploded(exped) { this.exped = exped; //return(exploded); } function get exploded() { return(exped); } function explode() { exped = true; } function flight() { time--; if (this_lenght > 0) { _x = _x + xSpeed; _y = _y - ySpeed; xSpeed = xSpeed * 0.93; ySpeed = ySpeed * 0.93; _rotation = (180 * Number(__get__xSpeed() < 0)) - ((180 * Math.atan(__get__ySpeed() / __get__xSpeed())) / Math.PI); this_lenght = this_lenght - Math.sqrt(Math.pow(__get__xSpeed(), 2) + Math.pow(__get__ySpeed(), 2)); } else { __set__xSpeed(0); __set__ySpeed(0); } if (time < 1) { explode(); } } var this_lenght = null; var exped = null; var orig_ln = null; var time = null; }
Symbol 180 MovieClip Frame 1
stop();
Symbol 331 MovieClip [grenade] Frame 1
#initclip 16 Object.registerClass("grenade", Grenade); #endinitclip
Symbol 337 MovieClip [cartridge4] Frame 1
#initclip 6 Object.registerClass("cartridge4", Cartridge); #endinitclip
Symbol 339 MovieClip [cartridge2] Frame 1
#initclip 7 Object.registerClass("cartridge2", Cartridge); #endinitclip
Symbol 341 MovieClip [cartridge3] Frame 1
#initclip 8 Object.registerClass("cartridge3", Cartridge); #endinitclip
Symbol 343 MovieClip [cartridge5] Frame 1
#initclip 9 Object.registerClass("cartridge5", Cartridge); #endinitclip
Symbol 345 MovieClip [cartridge1] Frame 1
#initclip 10 Object.registerClass("cartridge1", Cartridge); #endinitclip
Symbol 358 MovieClip [weapon0] Frame 1
stop();
Symbol 362 MovieClip [weapon4] Frame 1
stop();
Symbol 366 MovieClip [weapon1] Frame 1
stop();
Symbol 374 MovieClip [weapon2] Frame 1
stop();
Symbol 380 MovieClip [weapon3] Frame 1
stop();
Symbol 382 MovieClip [weapon5] Frame 1
stop();
Symbol 393 MovieClip [blood] Frame 10
stop();
Symbol 419 MovieClip [alien5_explode] Frame 31
removeMovieClip(this);
Symbol 429 MovieClip [alien5] Frame 1
#initclip 11 Object.registerClass("alien5", Enimy); #endinitclip stop();
Symbol 456 MovieClip [alien3_explode] Frame 25
removeMovieClip(this);
Symbol 472 MovieClip [alien3] Frame 1
#initclip 12 Object.registerClass("alien3", Enimy); #endinitclip stop();
Symbol 489 MovieClip [alien2_explode] Frame 18
removeMovieClip(this);
Symbol 498 MovieClip [alien2] Frame 1
#initclip 13 Object.registerClass("alien2", Enimy); #endinitclip
Symbol 515 MovieClip [alien4_explode] Frame 20
removeMovieClip(this);
Symbol 518 MovieClip [alien4] Frame 1
#initclip 14 Object.registerClass("alien4", Enimy); #endinitclip
Symbol 540 MovieClip [alien6_explode] Frame 19
removeMovieClip(this);
Symbol 545 MovieClip [alien6] Frame 1
#initclip 15 Object.registerClass("alien6", Enimy); #endinitclip
Symbol 553 MovieClip Frame 15
stop();
Symbol 559 MovieClip Frame 15
stop();
Symbol 604 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 10
stop();
Symbol 604 MovieClip Frame 20
stop();
Symbol 604 MovieClip Frame 30
stop();
Symbol 604 MovieClip Frame 40
stop();
Symbol 604 MovieClip Frame 50
stop();
Symbol 604 MovieClip Frame 60
stop();
Symbol 604 MovieClip Frame 70
stop();
Symbol 604 MovieClip Frame 80
stop();
Symbol 604 MovieClip Frame 90
stop();
Symbol 604 MovieClip Frame 100
stop();
Symbol 614 MovieClip Frame 15
stop();
Symbol 620 MovieClip Frame 21
stop();
Symbol 630 MovieClip [altmessage] Frame 50
removeMovieClip(this);
Symbol 690 MovieClip [timeMess] Frame 60
removeMovieClip(this);
Symbol 694 MovieClip Frame 15
stop();
Symbol 695 MovieClip Frame 21
stop();
Symbol 708 MovieClip [holl_explosion] Frame 9
removeMovieClip(this);
Symbol 720 Button
on (release) { var myVar = new LoadVars(); myVar.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; myVar.score = _root.score; myVar.score2 = _root.earl223(_root.score); myVar.gamer = _root.gameID; myVar.id = random(9999999); myVar.toString(); myVar.sendAndLoad("http://www0.freeonlinegames.com/scoreboard/score_c.php", myVar, "POST"); }
Symbol 721 MovieClip Frame 1
finalscore = _root.score; trace(finalscore);
Symbol 726 MovieClip [won] Frame 5
stop();
Symbol 757 Button
on (release) { play(); }
Symbol 778 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=172&area=menu", "_blank"); }
Symbol 824 MovieClip [firstRun] Frame 11
stop();
Symbol 824 MovieClip [firstRun] Frame 33
stop();
Instance of Symbol 822 MovieClip in Symbol 824 MovieClip [firstRun] Frame 33
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=172&area=minilogo", "_blank"); }
Symbol 835 Button
on (release) { play(); }
Symbol 842 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/click.php?gid=172&area=paused", "_blank"); }
Symbol 843 Button
on (release) { _root.pauseGame(); play(); }
Symbol 844 MovieClip Frame 1
stop();
Symbol 844 MovieClip Frame 11
_root.pauseGame(); stop();
Symbol 873 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 2
stop();
Symbol 884 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 885 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 891 Button
on (release) { gotoAndPlay ("maingame"); }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 FontUsed by:4 5 6
Symbol 4 EditableTextUses:3Used by:7
Symbol 5 EditableTextUses:3Used by:7
Symbol 6 EditableTextUses:3Used by:7
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Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:22 29 38
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:22 29 38
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:22 29 38
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:22 29 38
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:22 29 38
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:22 29 38
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22 29 38
Symbol 22 MovieClipUses:9 11 13 15 17 19 21Used by:30 652 654
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:9 11 23 13 15 17 19 21 24 25 26 27 28Used by:30
Symbol 30 MovieClip [alien1]Uses:22 29
Symbol 31 GraphicUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:9 11 13 15 17 19 21 31 32 33 34 35 36 37Used by:39
Symbol 39 MovieClip [alien1_explode]Uses:38
Symbol 40 BitmapUsed by:41 827
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:97
Symbol 45 GraphicUsed by:97
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:97
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:96 97
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:50Used by:97
Symbol 52 GraphicUsed by:97
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:96
Symbol 55 FontUsed by:56
Symbol 56 TextUses:55Used by:59
Symbol 57 FontUsed by:58
Symbol 58 TextUses:57Used by:59
Symbol 59 MovieClipUses:56 58Used by:96
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:96
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:96
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:96
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:96
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:96
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Symbol 71 GraphicUses:70Used by:96
Symbol 72 BitmapUsed by:73
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Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:96
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:96
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:96
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:96
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:96
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:96
Symbol 86 BitmapUsed by:87
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Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:96
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Symbol 93 GraphicUses:92Used by:96
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Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:54 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 49Used by:97
Symbol 97 MovieClipUses:44 45 47 49 51 52 96Used by:Timeline
Symbol 98 GraphicUsed by:108
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:108
Symbol 101 GraphicUsed by:108
Symbol 102 FontUsed by:103
Symbol 103 EditableTextUses:102Used by:108
Symbol 104 ShapeTweeningUsed by:108
Symbol 105 FontUsed by:106 109 111 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 181
Symbol 106 TextUses:105Used by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:98 100 101 103 104 106 107Used by:Timeline
Symbol 109 TextUses:105Used by:110
Symbol 110 MovieClipUses:109Used by:169
Symbol 111 TextUses:105Used by:112
Symbol 112 MovieClipUses:111Used by:169
Symbol 113 EditableTextUses:105Used by:168
Symbol 114 EditableTextUses:105Used by:168
Symbol 115 EditableTextUses:105Used by:168
Symbol 116 EditableTextUses:105Used by:168
Symbol 117 EditableTextUses:105Used by:168
Symbol 118 EditableTextUses:105Used by:168
Symbol 119 EditableTextUses:105Used by:168
Symbol 120 EditableTextUses:105Used by:168
Symbol 121 EditableTextUses:105Used by:168
Symbol 122 EditableTextUses:105Used by:168
Symbol 123 EditableTextUses:105Used by:168
Symbol 124 EditableTextUses:105Used by:168
Symbol 125 EditableTextUses:105Used by:168
Symbol 126 EditableTextUses:105Used by:168
Symbol 127 EditableTextUses:105Used by:168
Symbol 128 EditableTextUses:105Used by:168
Symbol 129 EditableTextUses:105Used by:168
Symbol 130 EditableTextUses:105Used by:168
Symbol 131 EditableTextUses:105Used by:168
Symbol 132 EditableTextUses:105Used by:168
Symbol 133 EditableTextUses:105Used by:168
Symbol 134 EditableTextUses:105Used by:168
Symbol 135 EditableTextUses:105Used by:168
Symbol 136 EditableTextUses:105Used by:168
Symbol 137 EditableTextUses:105Used by:168
Symbol 138 EditableTextUses:105Used by:168
Symbol 139 EditableTextUses:105Used by:168
Symbol 140 EditableTextUses:105Used by:168
Symbol 141 EditableTextUses:105Used by:168
Symbol 142 EditableTextUses:105Used by:168
Symbol 143 EditableTextUses:105Used by:168
Symbol 144 EditableTextUses:105Used by:168
Symbol 145 EditableTextUses:105Used by:168
Symbol 146 EditableTextUses:105Used by:168
Symbol 147 EditableTextUses:105Used by:168
Symbol 148 EditableTextUses:105Used by:168
Symbol 149 EditableTextUses:105Used by:168
Symbol 150 EditableTextUses:105Used by:168
Symbol 151 EditableTextUses:105Used by:168
Symbol 152 EditableTextUses:105Used by:168
Symbol 153 EditableTextUses:105Used by:168
Symbol 154 EditableTextUses:105Used by:168
Symbol 155 EditableTextUses:105Used by:168
Symbol 156 EditableTextUses:105Used by:168
Symbol 157 EditableTextUses:105Used by:168
Symbol 158 EditableTextUses:105Used by:168
Symbol 159 EditableTextUses:105Used by:168
Symbol 160 EditableTextUses:105Used by:168
Symbol 161 EditableTextUses:105Used by:168
Symbol 162 EditableTextUses:105Used by:168
Symbol 163 EditableTextUses:105Used by:168
Symbol 164 EditableTextUses:105Used by:168
Symbol 165 EditableTextUses:105Used by:168
Symbol 166 EditableTextUses:105Used by:168
Symbol 167 EditableTextUses:105Used by:168
Symbol 168 MovieClipUses:113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167Used by:169
Symbol 169 MovieClipUses:110 112 168Used by:170
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 892 MovieClip [__Packages.MovableObject]
Symbol 893 MovieClip [__Packages.Enimy]
Symbol 894 MovieClip [__Packages.Cartridge]
Symbol 895 MovieClip [__Packages.Grenade]
Symbol 171 GraphicUsed by:Timeline
Symbol 172 Sound [fogaudio]Used by:180
Symbol 173 SoundUsed by:180
Symbol 174 Sound [cash]Used by:180 374
Symbol 175 Sound [explosion]Used by:180
Symbol 176 Sound [uzisnd]Used by:180
Symbol 177 Sound [pistolshot]Used by:180
Symbol 178 Sound [shotgun_snd]Used by:180
Symbol 179 Sound [guydie]Used by:180
Symbol 180 MovieClipUses:172 173 174 175 176 177 178 179Used by:Timeline
Symbol 181 TextUses:105Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [wicon4]Uses:182Used by:Timeline
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClip [wicon1]Uses:185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [wicon5]Uses:187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [wicon3]Uses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [wicon2]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [bullet4]Uses:193Used by:Timeline
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [grenadeIcon]Uses:196Used by:198  Timeline
Symbol 198 MovieClip [grenadeBox]Uses:195 197Used by:Timeline
Symbol 199 GraphicUsed by:257
Symbol 200 GraphicUsed by:257
Symbol 201 GraphicUsed by:257
Symbol 202 GraphicUsed by:257
Symbol 203 GraphicUsed by:257
Symbol 204 GraphicUsed by:257
Symbol 205 GraphicUsed by:257
Symbol 206 GraphicUsed by:257
Symbol 207 GraphicUsed by:257
Symbol 208 GraphicUsed by:257
Symbol 209 GraphicUsed by:257
Symbol 210 GraphicUsed by:257
Symbol 211 GraphicUsed by:257
Symbol 212 GraphicUsed by:257
Symbol 213 GraphicUsed by:257
Symbol 214 GraphicUsed by:257
Symbol 215 GraphicUsed by:257
Symbol 216 GraphicUsed by:257
Symbol 217 GraphicUsed by:257
Symbol 218 GraphicUsed by:257
Symbol 219 GraphicUsed by:257
Symbol 220 GraphicUsed by:257
Symbol 221 GraphicUsed by:257
Symbol 222 GraphicUsed by:257
Symbol 223 GraphicUsed by:257
Symbol 224 GraphicUsed by:257
Symbol 225 GraphicUsed by:257
Symbol 226 GraphicUsed by:257
Symbol 227 GraphicUsed by:257
Symbol 228 GraphicUsed by:257
Symbol 229 GraphicUsed by:257
Symbol 230 GraphicUsed by:257
Symbol 231 GraphicUsed by:257
Symbol 232 GraphicUsed by:257
Symbol 233 GraphicUsed by:257
Symbol 234 GraphicUsed by:257
Symbol 235 GraphicUsed by:257
Symbol 236 GraphicUsed by:257
Symbol 237 GraphicUsed by:257
Symbol 238 GraphicUsed by:257
Symbol 239 GraphicUsed by:257
Symbol 240 GraphicUsed by:257
Symbol 241 GraphicUsed by:257
Symbol 242 GraphicUsed by:257
Symbol 243 GraphicUsed by:257
Symbol 244 GraphicUsed by:257
Symbol 245 GraphicUsed by:257
Symbol 246 GraphicUsed by:257
Symbol 247 GraphicUsed by:257
Symbol 248 GraphicUsed by:257
Symbol 249 GraphicUsed by:257
Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:257
Symbol 252 GraphicUsed by:257
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256Used by:258
Symbol 258 MovieClip [coin]Uses:257Used by:Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [bullet2]Uses:259Used by:Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [bullet1]Uses:261Used by:Timeline
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip [bullet3]Uses:263Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip [bullet5]Uses:265Used by:Timeline
Symbol 267 GraphicUsed by:325
Symbol 268 GraphicUsed by:325
Symbol 269 GraphicUsed by:325
Symbol 270 GraphicUsed by:325
Symbol 271 GraphicUsed by:325
Symbol 272 GraphicUsed by:325
Symbol 273 GraphicUsed by:325
Symbol 274 GraphicUsed by:325
Symbol 275 GraphicUsed by:325
Symbol 276 GraphicUsed by:325
Symbol 277 GraphicUsed by:325
Symbol 278 GraphicUsed by:325
Symbol 279 GraphicUsed by:325
Symbol 280 GraphicUsed by:325
Symbol 281 GraphicUsed by:325
Symbol 282 GraphicUsed by:325
Symbol 283 GraphicUsed by:325
Symbol 284 GraphicUsed by:325
Symbol 285 GraphicUsed by:325
Symbol 286 GraphicUsed by:325
Symbol 287 GraphicUsed by:325
Symbol 288 GraphicUsed by:325
Symbol 289 GraphicUsed by:325
Symbol 290 GraphicUsed by:325
Symbol 291 GraphicUsed by:325
Symbol 292 GraphicUsed by:325
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Symbol 827 GraphicUses:40Used by:828
Symbol 828 MovieClipUses:827Used by:829
Symbol 829 MovieClipUses:828Used by:Timeline
Symbol 830 GraphicUsed by:Timeline
Symbol 831 GraphicUsed by:844
Symbol 832 GraphicUsed by:833 835
Symbol 833 MovieClipUses:832Used by:835
Symbol 834 GraphicUsed by:835
Symbol 835 ButtonUses:832 833 834Used by:844
Symbol 836 GraphicUsed by:841
Symbol 837 TextUses:578Used by:841
Symbol 838 TextUses:578Used by:841
Symbol 839 TextUses:578Used by:841
Symbol 840 TextUses:578Used by:841
Symbol 841 MovieClipUses:836 711 837 838 839 840Used by:844
Symbol 842 ButtonUses:718 717Used by:844
Symbol 843 ButtonUses:718 717Used by:844
Symbol 844 MovieClipUses:831 835 841 842 719 843Used by:Timeline
Symbol 845 GraphicUsed by:Timeline
Symbol 846 GraphicUsed by:849  Timeline
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClipUses:847Used by:849
Symbol 849 MovieClipUses:846 848Used by:Timeline
Symbol 850 TextUses:578Used by:Timeline
Symbol 851 GraphicUsed by:Timeline
Symbol 852 TextUses:578Used by:Timeline
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:853Used by:Timeline
Symbol 855 GraphicUsed by:Timeline
Symbol 856 EditableTextUses:578Used by:Timeline
Symbol 857 GraphicUsed by:862
Symbol 858 TextUses:578Used by:862
Symbol 859 TextUses:570Used by:862
Symbol 860 GraphicUsed by:861
Symbol 861 MovieClipUses:860Used by:862
Symbol 862 MovieClipUses:857 858 859 861Used by:Timeline
Symbol 863 GraphicUsed by:866
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:866
Symbol 866 MovieClipUses:863 865Used by:887 889
Symbol 867 GraphicUsed by:877
Symbol 868 FontUsed by:869 870 871
Symbol 869 EditableTextUses:868Used by:873
Symbol 870 EditableTextUses:868Used by:873
Symbol 871 EditableTextUses:868Used by:873
Symbol 872 GraphicUsed by:873
Symbol 873 MovieClipUses:869 870 871 872Used by:874
Symbol 874 MovieClipUses:873Used by:877
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClipUses:875Used by:877
Symbol 877 MovieClipUses:867 874 876Used by:887 889
Symbol 878 FontUsed by:879
Symbol 879 TextUses:878Used by:880
Symbol 880 MovieClipUses:879Used by:887 889
Symbol 881 GraphicUsed by:884 885
Symbol 882 GraphicUsed by:884 885
Symbol 883 GraphicUsed by:884 885
Symbol 884 ButtonUses:881 882 883Used by:887 889
Symbol 885 ButtonUses:881 882 883Used by:887 889
Symbol 886 TextUses:634Used by:887
Symbol 887 MovieClipUses:866 877 880 884 885 886Used by:Timeline
Symbol 888 TextUses:634Used by:889
Symbol 889 MovieClipUses:866 877 880 884 885 888Used by:Timeline
Symbol 890 TextUses:578Used by:Timeline
Symbol 891 ButtonUses:718 717Used by:Timeline

Instance Names

"prel"Frame 1Symbol 108 MovieClip
"mcTaglines"Frame 1Symbol 170 MovieClip
"bg_mc"Frame 4Symbol 829 MovieClip
"healthBar_mc"Frame 4Symbol 849 MovieClip
"timer_mc"Frame 4Symbol 854 MovieClip
"score_txt"Frame 4Symbol 856 EditableText
"map_mc"Frame 4Symbol 862 MovieClip
"mcScoreboard1"Frame 5Symbol 887 MovieClip
"mcScoreboard2"Frame 5Symbol 889 MovieClip
"backtomain_btn"Frame 5Symbol 891 Button
"name_txt"Symbol 7 MovieClip [viewPlayerScore] Frame 1Symbol 4 EditableText
"score_txt"Symbol 7 MovieClip [viewPlayerScore] Frame 1Symbol 5 EditableText
"number_txt"Symbol 7 MovieClip [viewPlayerScore] Frame 1Symbol 6 EditableText
"mcNotice"Symbol 96 MovieClip Frame 1Symbol 59 MovieClip
"procent"Symbol 108 MovieClip Frame 1Symbol 103 EditableText
"randomtag"Symbol 168 MovieClip Frame 1Symbol 113 EditableText
"randomtag"Symbol 168 MovieClip Frame 2Symbol 114 EditableText
"randomtag"Symbol 168 MovieClip Frame 3Symbol 115 EditableText
"randomtag"Symbol 168 MovieClip Frame 4Symbol 116 EditableText
"randomtag"Symbol 168 MovieClip Frame 5Symbol 117 EditableText
"randomtag"Symbol 168 MovieClip Frame 6Symbol 118 EditableText
"randomtag"Symbol 168 MovieClip Frame 7Symbol 119 EditableText
"randomtag"Symbol 168 MovieClip Frame 8Symbol 120 EditableText
"randomtag"Symbol 168 MovieClip Frame 9Symbol 121 EditableText
"randomtag"Symbol 168 MovieClip Frame 10Symbol 122 EditableText
"randomtag"Symbol 168 MovieClip Frame 11Symbol 123 EditableText
"randomtag"Symbol 168 MovieClip Frame 12Symbol 124 EditableText
"randomtag"Symbol 168 MovieClip Frame 13Symbol 125 EditableText
"randomtag"Symbol 168 MovieClip Frame 14Symbol 126 EditableText
"randomtag"Symbol 168 MovieClip Frame 15Symbol 127 EditableText
"randomtag"Symbol 168 MovieClip Frame 16Symbol 128 EditableText
"randomtag"Symbol 168 MovieClip Frame 17Symbol 129 EditableText
"randomtag"Symbol 168 MovieClip Frame 18Symbol 130 EditableText
"randomtag"Symbol 168 MovieClip Frame 19Symbol 131 EditableText
"randomtag"Symbol 168 MovieClip Frame 20Symbol 132 EditableText
"randomtag"Symbol 168 MovieClip Frame 21Symbol 133 EditableText
"randomtag"Symbol 168 MovieClip Frame 22Symbol 134 EditableText
"randomtag"Symbol 168 MovieClip Frame 23Symbol 135 EditableText
"randomtag"Symbol 168 MovieClip Frame 24Symbol 136 EditableText
"randomtag"Symbol 168 MovieClip Frame 25Symbol 137 EditableText
"randomtag"Symbol 168 MovieClip Frame 26Symbol 138 EditableText
"randomtag"Symbol 168 MovieClip Frame 27Symbol 139 EditableText
"randomtag"Symbol 168 MovieClip Frame 28Symbol 140 EditableText
"randomtag"Symbol 168 MovieClip Frame 29Symbol 141 EditableText
"randomtag"Symbol 168 MovieClip Frame 30Symbol 142 EditableText
"randomtag"Symbol 168 MovieClip Frame 31Symbol 143 EditableText
"randomtag"Symbol 168 MovieClip Frame 32Symbol 144 EditableText
"randomtag"Symbol 168 MovieClip Frame 33Symbol 145 EditableText
"randomtag"Symbol 168 MovieClip Frame 34Symbol 146 EditableText
"randomtag"Symbol 168 MovieClip Frame 35Symbol 147 EditableText
"randomtag"Symbol 168 MovieClip Frame 36Symbol 148 EditableText
"randomtag"Symbol 168 MovieClip Frame 37Symbol 149 EditableText
"randomtag"Symbol 168 MovieClip Frame 38Symbol 150 EditableText
"randomtag"Symbol 168 MovieClip Frame 39Symbol 151 EditableText
"randomtag"Symbol 168 MovieClip Frame 40Symbol 152 EditableText
"randomtag"Symbol 168 MovieClip Frame 41Symbol 153 EditableText
"randomtag"Symbol 168 MovieClip Frame 42Symbol 154 EditableText
"randomtag"Symbol 168 MovieClip Frame 43Symbol 155 EditableText
"randomtag"Symbol 168 MovieClip Frame 44Symbol 156 EditableText
"randomtag"Symbol 168 MovieClip Frame 45Symbol 157 EditableText
"randomtag"Symbol 168 MovieClip Frame 46Symbol 158 EditableText
"randomtag"Symbol 168 MovieClip Frame 47Symbol 159 EditableText
"randomtag"Symbol 168 MovieClip Frame 48Symbol 160 EditableText
"randomtag"Symbol 168 MovieClip Frame 49Symbol 161 EditableText
"randomtag"Symbol 168 MovieClip Frame 50Symbol 162 EditableText
"randomtag"Symbol 168 MovieClip Frame 51Symbol 163 EditableText
"randomtag"Symbol 168 MovieClip Frame 52Symbol 164 EditableText
"randomtag"Symbol 168 MovieClip Frame 53Symbol 165 EditableText
"randomtag"Symbol 168 MovieClip Frame 54Symbol 166 EditableText
"randomtag"Symbol 168 MovieClip Frame 55Symbol 167 EditableText
"pipe"Symbol 382 MovieClip [weapon5] Frame 1Symbol 347 MovieClip
"legs_mc"Symbol 397 MovieClip [man] Frame 1Symbol 394 MovieClip
"body_mc"Symbol 397 MovieClip [man] Frame 1Symbol 396 MovieClip
"icon_mc"Symbol 560 MovieClip [w5] Frame 1Symbol 549 MovieClip
"icon_mc"Symbol 562 MovieClip [w4] Frame 1Symbol 549 MovieClip
"icon_mc"Symbol 564 MovieClip [w3] Frame 1Symbol 549 MovieClip
"icon_mc"Symbol 566 MovieClip [w2] Frame 1Symbol 549 MovieClip
"icon_mc"Symbol 568 MovieClip [w1] Frame 1Symbol 549 MovieClip
"ok_btn"Symbol 576 MovieClip [messageBox] Frame 1Symbol 572 Button
"messageText_txt"Symbol 576 MovieClip [messageBox] Frame 1Symbol 574 EditableText
"menu_level_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 579 EditableText
"score_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 580 EditableText
"weap0"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 568 MovieClip [w1]
"weap1"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 566 MovieClip [w2]
"weap2"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 564 MovieClip [w3]
"weap3"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 562 MovieClip [w4]
"weap4"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 560 MovieClip [w5]
"price0_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 581 EditableText
"price1_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 582 EditableText
"price2_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 583 EditableText
"price3_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 584 EditableText
"price4_txt"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 585 EditableText
"profiles_mc"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 604 MovieClip
"continue_btn"Symbol 624 MovieClip [levelMenu] Frame 1Symbol 623 Button
"altmsg_txt"Symbol 629 MovieClip Frame 1Symbol 628 EditableText
"altmsg"Symbol 630 MovieClip [altmessage] Frame 1Symbol 629 MovieClip
"targ"Symbol 690 MovieClip [timeMess] Frame 1Symbol 689 MovieClip
"start_btn"Symbol 700 MovieClip [instructions_menu] Frame 1Symbol 697 Button
"level_txt"Symbol 700 MovieClip [instructions_menu] Frame 1Symbol 699 EditableText
"play_btn"Symbol 721 MovieClip Frame 1Symbol 719 Button
"playmoregames_btn"Symbol 721 MovieClip Frame 1Symbol 719 Button
"viewscore_btn"Symbol 721 MovieClip Frame 1Symbol 719 Button
"submit_btn"Symbol 721 MovieClip Frame 1Symbol 720 Button
"body"Symbol 724 MovieClip [menu] Frame 1Symbol 721 MovieClip
"play_btn"Symbol 824 MovieClip [firstRun] Frame 33Symbol 719 Button
"addfreegames_btn"Symbol 824 MovieClip [firstRun] Frame 33Symbol 778 Button
"viewscore_btn"Symbol 824 MovieClip [firstRun] Frame 33Symbol 719 Button
"handle_mc"Symbol 849 MovieClip Frame 1Symbol 848 MovieClip
"man_mc"Symbol 862 MovieClip Frame 1Symbol 861 MovieClip
"txtNickname"Symbol 873 MovieClip Frame 1Symbol 869 EditableText
"txtScore"Symbol 873 MovieClip Frame 1Symbol 870 EditableText
"txtNumber"Symbol 873 MovieClip Frame 1Symbol 871 EditableText
"mcScore"Symbol 874 MovieClip Frame 1Symbol 873 MovieClip
"mcScoreHolder"Symbol 877 MovieClip Frame 1Symbol 874 MovieClip
"mcBlock"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"sboard"Symbol 887 MovieClip Frame 1Symbol 877 MovieClip
"mcLoading"Symbol 887 MovieClip Frame 1Symbol 880 MovieClip
"sboard"Symbol 889 MovieClip Frame 1Symbol 877 MovieClip
"mcLoading"Symbol 889 MovieClip Frame 1Symbol 880 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "viewPlayerScore"
ExportAssets (56)Timeline Frame 1Symbol 30 as "alien1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "alien1_explode"
ExportAssets (56)Timeline Frame 1Symbol 892 as "__Packages.MovableObject"
ExportAssets (56)Timeline Frame 1Symbol 893 as "__Packages.Enimy"
ExportAssets (56)Timeline Frame 1Symbol 894 as "__Packages.Cartridge"
ExportAssets (56)Timeline Frame 1Symbol 895 as "__Packages.Grenade"
ExportAssets (56)Timeline Frame 2Symbol 172 as "fogaudio"
ExportAssets (56)Timeline Frame 2Symbol 174 as "cash"
ExportAssets (56)Timeline Frame 2Symbol 175 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 176 as "uzisnd"
ExportAssets (56)Timeline Frame 2Symbol 177 as "pistolshot"
ExportAssets (56)Timeline Frame 2Symbol 178 as "shotgun_snd"
ExportAssets (56)Timeline Frame 2Symbol 179 as "guydie"
ExportAssets (56)Timeline Frame 2Symbol 183 as "wicon4"
ExportAssets (56)Timeline Frame 2Symbol 186 as "wicon1"
ExportAssets (56)Timeline Frame 2Symbol 188 as "wicon5"
ExportAssets (56)Timeline Frame 2Symbol 190 as "wicon3"
ExportAssets (56)Timeline Frame 2Symbol 192 as "wicon2"
ExportAssets (56)Timeline Frame 2Symbol 194 as "bullet4"
ExportAssets (56)Timeline Frame 2Symbol 197 as "grenadeIcon"
ExportAssets (56)Timeline Frame 2Symbol 198 as "grenadeBox"
ExportAssets (56)Timeline Frame 2Symbol 258 as "coin"
ExportAssets (56)Timeline Frame 2Symbol 260 as "bullet2"
ExportAssets (56)Timeline Frame 2Symbol 262 as "bullet1"
ExportAssets (56)Timeline Frame 2Symbol 264 as "bullet3"
ExportAssets (56)Timeline Frame 2Symbol 266 as "bullet5"
ExportAssets (56)Timeline Frame 2Symbol 326 as "medicine"
ExportAssets (56)Timeline Frame 2Symbol 329 as "grenade_explosion"
ExportAssets (56)Timeline Frame 2Symbol 331 as "grenade"
ExportAssets (56)Timeline Frame 2Symbol 337 as "cartridge4"
ExportAssets (56)Timeline Frame 2Symbol 339 as "cartridge2"
ExportAssets (56)Timeline Frame 2Symbol 341 as "cartridge3"
ExportAssets (56)Timeline Frame 2Symbol 343 as "cartridge5"
ExportAssets (56)Timeline Frame 2Symbol 345 as "cartridge1"
ExportAssets (56)Timeline Frame 2Symbol 355 as "throwG"
ExportAssets (56)Timeline Frame 2Symbol 358 as "weapon0"
ExportAssets (56)Timeline Frame 2Symbol 362 as "weapon4"
ExportAssets (56)Timeline Frame 2Symbol 366 as "weapon1"
ExportAssets (56)Timeline Frame 2Symbol 374 as "weapon2"
ExportAssets (56)Timeline Frame 2Symbol 380 as "weapon3"
ExportAssets (56)Timeline Frame 2Symbol 382 as "weapon5"
ExportAssets (56)Timeline Frame 2Symbol 393 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 397 as "man"
ExportAssets (56)Timeline Frame 2Symbol 419 as "alien5_explode"
ExportAssets (56)Timeline Frame 2Symbol 429 as "alien5"
ExportAssets (56)Timeline Frame 2Symbol 456 as "alien3_explode"
ExportAssets (56)Timeline Frame 2Symbol 472 as "alien3"
ExportAssets (56)Timeline Frame 2Symbol 489 as "alien2_explode"
ExportAssets (56)Timeline Frame 2Symbol 498 as "alien2"
ExportAssets (56)Timeline Frame 2Symbol 515 as "alien4_explode"
ExportAssets (56)Timeline Frame 2Symbol 518 as "alien4"
ExportAssets (56)Timeline Frame 2Symbol 540 as "alien6_explode"
ExportAssets (56)Timeline Frame 2Symbol 545 as "alien6"
ExportAssets (56)Timeline Frame 2Symbol 560 as "w5"
ExportAssets (56)Timeline Frame 2Symbol 562 as "w4"
ExportAssets (56)Timeline Frame 2Symbol 564 as "w3"
ExportAssets (56)Timeline Frame 2Symbol 566 as "w2"
ExportAssets (56)Timeline Frame 2Symbol 568 as "w1"
ExportAssets (56)Timeline Frame 2Symbol 576 as "messageBox"
ExportAssets (56)Timeline Frame 2Symbol 624 as "levelMenu"
ExportAssets (56)Timeline Frame 2Symbol 626 as "map_holl"
ExportAssets (56)Timeline Frame 2Symbol 630 as "altmessage"
ExportAssets (56)Timeline Frame 2Symbol 652 as "instruction0"
ExportAssets (56)Timeline Frame 2Symbol 654 as "instruction1"
ExportAssets (56)Timeline Frame 2Symbol 658 as "instruction2"
ExportAssets (56)Timeline Frame 2Symbol 661 as "instruction3"
ExportAssets (56)Timeline Frame 2Symbol 665 as "instruction4"
ExportAssets (56)Timeline Frame 2Symbol 668 as "instruction5"
ExportAssets (56)Timeline Frame 2Symbol 671 as "instruction6"
ExportAssets (56)Timeline Frame 2Symbol 673 as "instruction7"
ExportAssets (56)Timeline Frame 2Symbol 676 as "instruction8"
ExportAssets (56)Timeline Frame 2Symbol 679 as "instruction9"
ExportAssets (56)Timeline Frame 2Symbol 684 as "insruction10"
ExportAssets (56)Timeline Frame 2Symbol 687 as "insruction11"
ExportAssets (56)Timeline Frame 2Symbol 690 as "timeMess"
ExportAssets (56)Timeline Frame 2Symbol 700 as "instructions_menu"
ExportAssets (56)Timeline Frame 2Symbol 708 as "holl_explosion"
ExportAssets (56)Timeline Frame 2Symbol 724 as "menu"
ExportAssets (56)Timeline Frame 2Symbol 726 as "won"
ExportAssets (56)Timeline Frame 2Symbol 824 as "firstRun"
ExportAssets (56)Timeline Frame 2Symbol 826 as "holl"

Labels

"maingame"Frame 4

Dynamic Text Variables

finalscoreSymbol 716 EditableText"<p align="center"><font face="Alien League" size="43" color="#000000" letterSpacing="0.000000" kerning="1">99999999</font></p>"




http://swfchan.com/22/107904/info.shtml
Created: 16/3 -2019 01:42:13 Last modified: 16/3 -2019 01:42:13 Server time: 14/11 -2024 23:08:19