STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #107927 |
0% |
START GAME |
HELP |
BACK |
You take a role of a fisherman in the game “Crazy Fishing”. The oc ean swarms with various underwater creatures, including small fish and large sharks. Your objective is to catch as much fish as time allows you. You face a certain task at each level that you are to perform in a given period of time. You gain scores and additional time for each caught fish. You can gain or lose scores and time by catching other objects. Are you up for the challenge? |
1 |
GAME OVERVIEW AND OBJECTIVES |
Next |
+10 score |
+30 score |
+50 score |
+100 score |
+100 score or -50 score |
+10% time |
-50 score |
-50 score -10% time |
2 |
FISHES |
POWER UPSS |
Previous |
CRAZY FISHING |
3 |
ABOUT |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
TIME |
LEVEL |
SCORE |
0 |
0000 |
Level 99 |
ActionScript [AS1/AS2]
Frame 1loadpercent = "0%"; fullload = loader._width; loader._width = 0; loadplay = false;Frame 2loadPercent = Math.floor(((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) - 1) + "%"; loader._width = (Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) / 100) * fullload; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; gotoAndStop ("begin"); }Frame 3gotoAndPlay (2);Frame 5stop(); var Boolk_Sound = new Sound(); Boolk_Sound.attachSound("BoolkSound"); var Level_Sound = new Sound(); Level_Sound.attachSound("LevelSound"); var Over_Sound = new Sound(); Over_Sound.attachSound("OverSound"); _root.Boolk_Sound.setVolume(50); sound.onRelease = function () { if (this._currentframe == 1) { this.gotoAndStop(2); _root.Boolk_Sound.setVolume(0); } else { this.gotoAndStop(1); _root.Boolk_Sound.setVolume(50); } };Frame 9function true_fish() { labb = false; fish = true; } function false_fish(Num) { var _local3 = 0.05; var _local2 = 0.1; var _local4 = 0.2; fish = false; _root.kruk.gotoAndStop(1); _root.Boolk_Sound.start(); switch (Num) { case 0 : _root.brush._x = _root.brush._x - (_local2 * _root.brush.w); break; case 1 : _root.brush._x = _root.brush._x + (_local3 * _root.brush.w); break; case 2 : _root.brush._x = _root.brush._x + (_local2 * _root.brush.w); break; case 3 : _root.brush._x = _root.brush._x + (_local4 * _root.brush.w); } } function pausefunction() { if (!pausegame) { _root.pausetimebegin = getTimer(); labelmain = "Pause"; volna.stop(); } else { brush.t = brush.t + _root.pausetimebegin; m_mc.createtime = m_mc.createtime + _root.pausetimebegin; delete _root.pausetimebegin; labelmain = ""; volna.play(); } pausegame = !pausegame; } function maimfunc() { var m_mc = _root.createEmptyMovieClip("main_mc", 2); m_mc.timewait = function () { if ((getTimer() - m_mc.createtime) > 2000) { brush.t = getTimer(); Key.addListener(keyListener); Mouse.addListener(mouseListener); _root.labelmain = ""; m_mc.onEnterFrame = m_mc.playgame; } }; m_mc.gameover = function () { for (var _local2 in _root.fmc) { _root.fmc[_local2].removeMovieClip(); } _root.labelmain = "Game Over"; Mouse.removeListener(mouseListener); Key.removeListener(keyListener); _root.gotoAndPlay("game_over"); m_mc.removeMovieClip(); }; m_mc.creategame = function () { m_mc.tdl = new Array(10); numlevel = 0; brush.pos = 147; brush.w = 345; m_mc.nextFrameFunc(); _root.createEmptyMovieClip("fmc", 10); }; m_mc.nextFrameFunc = function () { numlevel++; for (var _local5 in _root.fmc) { _root.fmc[_local5].removeMovieClip(); } _root.labelmain = "Level " + numlevel; if (numlevel < 16) { if ((numlevel % 3) == 0) { m_mc.tdl = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; m_mc.tdl[numlevel / 3] = (numlevel / 3) * 5; } else { m_mc.tdl = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9]; var _local2 = 0; while (_local2 < 10) { var _local3 = 1; while (_local3 <= numlevel) { if ((_local3 % 3) != 0) { m_mc.tdl[_local2]++; } _local3++; } if (m_mc.tdl[_local2] < 0) { m_mc.tdl[_local2] = 0; } _local2++; } } } else { var _local6 = numlevel - 16; m_mc.tdl = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; switch (_local6 % 3) { case 0 : var _local2 = 0; while (_local2 < 10) { m_mc.tdl[_local2] = numlevel - 6; _local2++; } break; case 1 : var _local4 = 0; do { m_mc.tdl[Math.floor(Math.random() * 10)] = numlevel * 1.5; _local2 = 0; while (_local2 < 10) { if (m_mc.tdl[_local2] != 0) { _local4++; } _local2++; } } while (_local4 < 3); break; case 2 : m_mc.tdl[Math.floor(Math.random() * 10)] = numlevel * 3; } } brush.countfish = 0; var _local2 = 1; while (_local2 < 11) { if (m_mc.tdl[_local2 - 1] > 0) { panelf["f" + _local2]._visible = true; _root["tdl" + _local2] = m_mc.tdl[_local2 - 1]; brush.countfish = brush.countfish + m_mc.tdl[_local2 - 1]; } else { panelf["f" + _local2]._visible = false; _root["tdl" + _local2] = ""; } _local2++; } brush.wid = (brush.w / (brush.countfish + 10)) / 15; brush._x = brush.pos; _root.Level_Sound.start(); m_mc.createtime = getTimer(); m_mc.onEnterFrame = m_mc.timewait; }; m_mc.checklevelend = function () { var _local2 = true; var _local1 = 0; while (_local1 < 10) { if (m_mc.tdl[_local1] > 0) { _local2 = false; } _local1++; } if (_local2) { Mouse.removeListener(mouseListener); m_mc.nextFrameFunc(); } }; m_mc.playgame = function () { if (!pausegame) { if ((getTimer() - m_mc.createtime) > 1000) { m_mc.createtime = getTimer(); m_mc.fishload(); } brush._x = brush._x - brush.wid; if (brush._x < (brush.pos - brush.w)) { m_mc.gameover(); } if (brush._x > brush.pos) { brush._x = brush.pos; } var _local3 = 15; if (ship._x < _root._xmouse) { ship._x = ship._x + Math.abs((_root._xmouse - ship._x) / 2); } if (ship._x > _root._xmouse) { ship._x = ship._x - Math.abs((_root._xmouse - ship._x) / 2); } var _local4 = 87.168; _root.nit._x = ship._x - _local4; _root.kruk._x = ship._x - _local4; _root.boardD._x = ship._x + 8; if (_root.labb && (_root.nit._height < 243.2)) { _root.nit._height = _root.nit._height + _local3; _root.kruk._y = _root.kruk._y + _local3; } if ((!_root.labb) && (_root.nit._height > 21)) { _root.nit._height = _root.nit._height - _local3; _root.kruk._y = _root.kruk._y - _local3; } var _local2 = kruk._currentframe - 1; if ((_root.nit._height < 21) && (_local2 != 0)) { switch (_local2) { case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : _root.scoret = _root.scoret + 10; _root.false_fish(1); break; case 7 : _root.scoret = _root.scoret + 30; _root.false_fish(2); break; case 8 : _root.scoret = _root.scoret + 50; _root.false_fish(2); break; case 9 : _root.scoret = _root.scoret + 50; _root.false_fish(2); break; case 10 : _root.scoret = _root.scoret + 100; _root.false_fish(2); break; case 15 : _root.scoret = _root.scoret - 50; _root.false_fish(2); break; case 11 : _root.scoret = _root.scoret - 50; _root.false_fish(); break; case 12 : _root.scoret = _root.scoret - 50; _root.false_fish(0); break; case 13 : _root.scoret = _root.scoret + 50; _root.false_fish(); break; case 14 : _root.false_fish(3); } if (((_local2 <= 10) || (_local2 == 15)) && (m_mc.tdl[_local2 - 1] > 0)) { m_mc.tdl[_local2 - 1]--; _root["tdl" + _local2] = m_mc.tdl[_local2 - 1]; } m_mc.checklevelend(); } } }; m_mc.fishload = function () { do { var fish = Math.floor(Math.random() * 14); var b = 1; if (fish > 9) { b = Math.round(Math.random() * 10); } if (fish == 13) { b = Math.round(Math.random() * 20); } } while ((m_mc.tdl[fish] == 0) || (b > 2)); var _local4 = _root.fmc.getNextHighestDepth(); var _local2 = {speedx:(Math.random() * _root.sp) + 3, _x:-50, _y:((Math.random() * 250) * _root.persent) + (250 * _root.persent), lr:0}; if (fish != 7) { if (Math.round(Math.random()) != 0) { _local2._x = 700; _local2.lr = 1; } } else { _local2._y = (280 * _root.persent) + (240 * _root.persent); if (Math.round(Math.random()) != 0) { _local2._x = 700; _local2.lr = 1; } } var _local3 = fmc.attachMovie("fishmc", "fish" + _local4, _local4, _local2); _local3.gotoAndStop(fish + 1); if (_local2.lr > 0) { _local3._xscale = -100; } _local3.onEnterFrame = m_mc.fishmove; }; m_mc.fishmove = function () { if (!pausegame) { if (this.lr < 1) { this._x = this._x + this.speedx; if ((this._x - this._width) > 640) { this.removeMovieClip(); } } else { this._x = this._x - this.speedx; if ((this._x + this._width) < 0) { this.removeMovieClip(); } } if (this.obl.hitTest(_root.kruk) && (!_root.fish)) { _root.true_fish(); kruk.fish = this._currentframe + 1; _root.kruk.gotoAndStop(kruk.fish); this.removeMovieClip(); } if (((fish == 9) && (this.obl1.hitTest(_root.kruk))) && (!root.fish)) { _root.true_fish(); kruk.fish = 16; _root.kruk.gotoAndStop(kruk.fish); this.removeMovieClip(); } } }; m_mc.creategame(); } labb = false; fish = false; sp = 10; persent = 0.8; scoret = 0; pausegame = false; sound.onRelease = function () { switch (this._currentframe) { case 1 : this.gotoAndStop(2); _root.Boolk_Sound.setVolume(0); _root.Level_Sound.setVolume(0); _root.Over_Sound.setVolume(0); break; case 2 : this.gotoAndStop(1); _root.Boolk_Sound.setVolume(100); _root.Level_Sound.setVolume(100); _root.Over_Sound.setVolume(100); _root.Boolk_Sound.start(); break; default : this.gotoAndStop(1); _root.Boolk_Sound.setVolume(100); _root.Level_Sound.setVolume(100); _root.Over_Sound.setVolume(100); _root.Boolk_Sound.start(); } }; keyflag = false; var keyListener = new Object(); keyListener.onKeyDown = function () { if (!keyflag) { keyflag = true; if ((Key.getCode() == 32) || (Key.getCode() == 80)) { pausefunction(); } if (Key.getCode() == 83) { _root.sound.onRelease(); } if ((Key.getCode() == 27) || (Key.getCode() == 81)) { main_mc.gameover(); } if (Key.getCode() == 192) { Mouse.removeListener(mouseListener); main_mc.nextFrameFunc(); } } }; keyListener.onKeyUp = function () { keyflag = false; }; var mouseListener = new Object(); mouseListener.onMouseMove = function () { }; mouseListener.onMouseDown = function () { if ((_root.nit._height < 21) && (!_root.fish)) { _root.labb = true; _root.fish = true; } }; mouseListener.onMouseUp = function () { if (_root.kruk._currentframe == 1) { _root.labb = false; _root.fish = false; } }; maimfunc();Frame 15im = 0; stop(); _root.Over_Sound.start(); _root.createEmptyMovieClip("timewait_mc", 1); timewait_mc.createtime = getTimer(); timewait_mc.onEnterFrame = function () { if ((getTimer() - this.createtime) > 2000) { _root.gotoAndStop("begin"); removeMovieClip(timewait_mc); } };Symbol 56 Buttonon (press) { gotoAndStop ("game"); _root.Boolk_Sound.start(); }Symbol 59 Buttonon (press) { _root.nextFrame(); _root.Boolk_Sound.start(); }Symbol 63 MovieClip Frame 1stop();Symbol 63 MovieClip Frame 2stop();Symbol 72 Buttonon (press) { gotoAndStop ("begin"); _root.Boolk_Sound.start(); }Symbol 78 Buttonon (press) { nextFrame(); _root.Boolk_Sound.start(); }Symbol 93 Buttonon (press) { prevFrame(); _root.Boolk_Sound.start(); }Symbol 127 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [OverSound] | ||
Symbol 2 Sound [LevelSound] | ||
Symbol 3 Sound [BoolkSound] | ||
Symbol 4 Font | Used by:5 75 76 80 81 82 83 84 85 86 87 88 94 95 180 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 Bitmap | Used by:7 91 112 | |
Symbol 7 Graphic | Uses:6 | Used by:36 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:36 |
Symbol 10 Bitmap | Used by:11 91 113 | |
Symbol 11 Graphic | Uses:10 | Used by:36 |
Symbol 12 Bitmap | Used by:13 91 114 | |
Symbol 13 Graphic | Uses:12 | Used by:36 |
Symbol 14 Bitmap | Used by:15 91 115 | |
Symbol 15 Graphic | Uses:14 | Used by:36 |
Symbol 16 Bitmap | Used by:17 91 116 | |
Symbol 17 Graphic | Uses:16 | Used by:36 |
Symbol 18 Bitmap | Used by:19 91 117 | |
Symbol 19 Graphic | Uses:18 | Used by:36 |
Symbol 20 Bitmap | Used by:21 91 118 | |
Symbol 21 Graphic | Uses:20 | Used by:36 |
Symbol 22 Bitmap | Used by:23 91 119 | |
Symbol 23 Graphic | Uses:22 | Used by:36 |
Symbol 24 Bitmap | Used by:25 91 120 | |
Symbol 25 Graphic | Uses:24 | Used by:36 |
Symbol 26 Bitmap | Used by:27 91 121 126 | |
Symbol 27 Graphic | Uses:26 | Used by:36 |
Symbol 28 Bitmap | Used by:29 91 122 | |
Symbol 29 Graphic | Uses:28 | Used by:36 |
Symbol 30 Bitmap | Used by:31 91 123 | |
Symbol 31 Graphic | Uses:30 | Used by:36 |
Symbol 32 Bitmap | Used by:33 91 124 | |
Symbol 33 Graphic | Uses:32 | Used by:36 |
Symbol 34 Bitmap | Used by:35 91 125 | |
Symbol 35 Graphic | Uses:34 | Used by:36 |
Symbol 36 MovieClip [fishmc] | Uses:7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 |
Symbol 39 MovieClip | Uses:38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:49 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:44 | Used by:49 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:47 | Used by:49 Timeline |
Symbol 49 MovieClip | Uses:42 45 48 | Used by:Timeline |
Symbol 50 Font | Used by:51 57 74 77 79 89 90 92 96 | |
Symbol 51 Text | Uses:50 | Used by:56 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:56 59 72 78 93 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 Button | Uses:51 54 55 | Used by:Timeline |
Symbol 57 Text | Uses:50 | Used by:59 72 78 93 |
Symbol 58 Graphic | Used by:59 72 78 93 | |
Symbol 59 Button | Uses:57 54 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:63 | |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:60 61 62 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:70 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:66 69 | Used by:Timeline |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Button | Uses:57 54 58 | Used by:Timeline |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Text | Uses:50 | Used by:Timeline |
Symbol 75 Text | Uses:4 | Used by:Timeline |
Symbol 76 Text | Uses:4 | Used by:Timeline |
Symbol 77 Text | Uses:50 | Used by:Timeline |
Symbol 78 Button | Uses:57 54 58 | Used by:Timeline |
Symbol 79 Text | Uses:50 | Used by:Timeline |
Symbol 80 Text | Uses:4 | Used by:Timeline |
Symbol 81 Text | Uses:4 | Used by:Timeline |
Symbol 82 Text | Uses:4 | Used by:Timeline |
Symbol 83 Text | Uses:4 | Used by:Timeline |
Symbol 84 Text | Uses:4 | Used by:Timeline |
Symbol 85 Text | Uses:4 | Used by:Timeline |
Symbol 86 Text | Uses:4 | Used by:Timeline |
Symbol 87 Text | Uses:4 | Used by:Timeline |
Symbol 88 Text | Uses:4 | Used by:Timeline |
Symbol 89 Text | Uses:50 | Used by:Timeline |
Symbol 90 Text | Uses:50 | Used by:Timeline |
Symbol 91 Graphic | Uses:26 6 22 34 14 18 20 12 16 32 10 30 28 24 | Used by:Timeline |
Symbol 92 Text | Uses:50 | Used by:Timeline |
Symbol 93 Button | Uses:57 54 58 | Used by:Timeline |
Symbol 94 Text | Uses:4 | Used by:Timeline |
Symbol 95 Text | Uses:4 | Used by:Timeline |
Symbol 96 Text | Uses:50 | Used by:Timeline |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:Timeline |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:Timeline |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:106 | Used by:Timeline |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:127 |
Symbol 112 Graphic | Uses:6 | Used by:127 |
Symbol 113 Graphic | Uses:10 | Used by:127 |
Symbol 114 Graphic | Uses:12 | Used by:127 |
Symbol 115 Graphic | Uses:14 | Used by:127 |
Symbol 116 Graphic | Uses:16 | Used by:127 |
Symbol 117 Graphic | Uses:18 | Used by:127 |
Symbol 118 Graphic | Uses:20 | Used by:127 |
Symbol 119 Graphic | Uses:22 | Used by:127 |
Symbol 120 Graphic | Uses:24 | Used by:127 |
Symbol 121 Graphic | Uses:26 | Used by:127 |
Symbol 122 Graphic | Uses:28 | Used by:127 |
Symbol 123 Graphic | Uses:30 | Used by:127 |
Symbol 124 Graphic | Uses:32 | Used by:127 |
Symbol 125 Graphic | Uses:34 | Used by:127 |
Symbol 126 Graphic | Uses:26 | Used by:127 |
Symbol 127 MovieClip | Uses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | Used by:Timeline |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:129 | Used by:158 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:133 |
Symbol 133 MovieClip | Uses:132 | Used by:158 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:136 |
Symbol 136 MovieClip | Uses:135 | Used by:158 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:158 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:142 |
Symbol 142 MovieClip | Uses:141 | Used by:158 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:145 |
Symbol 145 MovieClip | Uses:144 | Used by:158 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:147 | Used by:158 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:158 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:154 |
Symbol 154 MovieClip | Uses:153 | Used by:158 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:156 | Used by:158 |
Symbol 158 MovieClip | Uses:130 133 136 139 142 145 148 151 154 157 | Used by:Timeline |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:Timeline |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Font | Used by:164 165 166 167 168 169 170 171 172 173 | |
Symbol 164 EditableText | Uses:163 | Used by:Timeline |
Symbol 165 EditableText | Uses:163 | Used by:Timeline |
Symbol 166 EditableText | Uses:163 | Used by:Timeline |
Symbol 167 EditableText | Uses:163 | Used by:Timeline |
Symbol 168 EditableText | Uses:163 | Used by:Timeline |
Symbol 169 EditableText | Uses:163 | Used by:Timeline |
Symbol 170 EditableText | Uses:163 | Used by:Timeline |
Symbol 171 EditableText | Uses:163 | Used by:Timeline |
Symbol 172 EditableText | Uses:163 | Used by:Timeline |
Symbol 173 EditableText | Uses:163 | Used by:Timeline |
Symbol 174 Font | Used by:175 176 177 178 179 | |
Symbol 175 Text | Uses:174 | Used by:Timeline |
Symbol 176 Text | Uses:174 | Used by:Timeline |
Symbol 177 Text | Uses:174 | Used by:Timeline |
Symbol 178 EditableText | Uses:174 | Used by:Timeline |
Symbol 179 EditableText | Uses:174 | Used by:Timeline |
Symbol 180 EditableText | Uses:4 | Used by:Timeline |
Instance Names
"sound" | Frame 5 | Symbol 63 MovieClip |
"boardD" | Frame 9 | Symbol 101 MovieClip |
"volna" | Frame 9 | Symbol 104 MovieClip |
"ship" | Frame 9 | Symbol 107 MovieClip |
"nit" | Frame 9 | Symbol 109 MovieClip |
"kruk" | Frame 9 | Symbol 127 MovieClip |
"panelf" | Frame 9 | Symbol 158 MovieClip |
"brush" | Frame 9 | Symbol 161 MovieClip |
"scoret" | Frame 9 | Symbol 179 EditableText |
"obl" | Symbol 36 MovieClip [fishmc] Frame 1 | Symbol 9 MovieClip |
"obl1" | Symbol 36 MovieClip [fishmc] Frame 10 | Symbol 9 MovieClip |
"f1" | Symbol 158 MovieClip Frame 1 | Symbol 130 MovieClip |
"f2" | Symbol 158 MovieClip Frame 1 | Symbol 133 MovieClip |
"f3" | Symbol 158 MovieClip Frame 1 | Symbol 136 MovieClip |
"f4" | Symbol 158 MovieClip Frame 1 | Symbol 139 MovieClip |
"f5" | Symbol 158 MovieClip Frame 1 | Symbol 142 MovieClip |
"f6" | Symbol 158 MovieClip Frame 1 | Symbol 145 MovieClip |
"f7" | Symbol 158 MovieClip Frame 1 | Symbol 148 MovieClip |
"f8" | Symbol 158 MovieClip Frame 1 | Symbol 151 MovieClip |
"f9" | Symbol 158 MovieClip Frame 1 | Symbol 154 MovieClip |
"f10" | Symbol 158 MovieClip Frame 1 | Symbol 157 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "OverSound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "LevelSound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "BoolkSound" |
ExportAssets (56) | Timeline Frame 4 | Symbol 36 as "fishmc" |
Labels
"begin" | Frame 5 |
"game" | Frame 9 |
"game_over" | Frame 15 |
Dynamic Text Variables
loadPercent | Symbol 5 EditableText | "0%" |
tdl1 | Symbol 164 EditableText | "99" |
tdl2 | Symbol 165 EditableText | "99" |
tdl3 | Symbol 166 EditableText | "99" |
tdl4 | Symbol 167 EditableText | "99" |
tdl5 | Symbol 168 EditableText | "99" |
tdl6 | Symbol 169 EditableText | "99" |
tdl7 | Symbol 170 EditableText | "99" |
tdl8 | Symbol 171 EditableText | "99" |
tdl9 | Symbol 172 EditableText | "99" |
tdl10 | Symbol 173 EditableText | "99" |
levelt | Symbol 178 EditableText | "0" |
scoret | Symbol 179 EditableText | "0000" |
labelmain | Symbol 180 EditableText | "Level 99" |
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