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Yuletide Riptide.swf

This is the info page for
Flash #108096

(Click the ID number above for more basic data on this flash file.)


Text
0000

1

+

2

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9

0000

/

Level 00

Earn at least 0000 points to move onto the next level!

<p align="center"><font face="Strenuous" size="30" color="#ccff00" letterSpacing="0.000000" kerning="1">counting up!</font></p>

0000000

You needed:

00000

You earned:

00000

LEVEL BONUS:

00000

YOUR TOTAL SCORE:

0000000

press <SPACE> to continue

0000000

PLAY

GAME OVER

fINAL SCORE:

ENTER CODE

© 2007 Corus™ Entertainment Inc.
All rights reserved.

© 2007 Corus™ Entertainment Inc.
All rights reserved.

SFX

Type your code here!

Code accepted!

Not a valid code!

Surf's up, dudes! Help me earn points by steering my surfboard
into the tokens using the UP and DOWN ARROWS. If I pick up
tokens in a pattern like the ones listed below, then I'll be able
to grab up to 5 tokens, earning me even MORE points! Which is
good, because I need to fulfill a point quota to advance to the
next level! (man, even on vacation, I can't escape quotas!) But
don't hit a seagull, or I'll drop whatever tokens I'm carrying!

All the same token...

Counting upwards...

Counting backwards...

ActionScript [AS1/AS2]

Frame 1
function levelUp() { level++; pointsNeeded = pointsNeeded + 100; scrollSpeed++; if (tokenFrequency > 15) { tokenFrequency--; } if (!gullFest) { if (seagullFrequency > 50) { seagullFrequency = seagullFrequency - 10; } } if ((level % 2) == 0) { if (tokenMoveX < 12) { tokenMoveX++; } } if ((level % 2) == 0) { if (numberThreshold < 9) { numberThreshold++; } } if ((level % 4) == 0) { if (tokensPerSpawn < 3) { tokensPerSpawn++; } } } function clearScreen() { removeMovieClip("Background"); removeMovieClip("Interface"); } function spawnSeagull() { var _local3 = randInt(1, 4); attachMovie(seagullClip, "Seagull" + seagullIndex, seagullDepth[_local3 - 1] + seagullIndex); theSeagull = _root["Seagull" + seagullIndex]; if (!gullFest) { if (seagullClip == "seagull") { SFX.gotoAndPlay("Seagull"); } else { SFX.gotoAndPlay("UFOFire"); } } seagullsActive.push(theSeagull); theSeagull.active = true; theSeagull._x = tokenSpawnX; theSeagull.myRow = _local3; theSeagull._y = tokenSpawnY[theSeagull.myRow]; if (seagullIndex >= seagullIndexMax) { seagullIndex = 1; } else { seagullIndex++; } theSeagull.onEnterFrame = function () { if (this.active) { this._x = this._x - seagullMoveX; if (gameInPlay) { if (this.Anim.Collider.hitTest(Player.Surfboard) && (playerOnWave == this.myRow)) { hitSeagull(this); } } if (this._x < tokenCutoffX) { removeSeagull(this); removeMovieClip(this); } } }; } function spawnTokens() { var _local6 = [1, 2, 3, 4]; shuffle(_local6); var _local3 = 1; while (_local3 <= tokensPerSpawn) { attachMovie("token", "Token" + tokenIndex, tokenDepth[_local6[_local3 - 1] - 1] + tokenIndex); theToken = _root["Token" + tokenIndex]; var _local5 = 1; var _local4 = 9; if (tokensHeld.length != 0) { if ((lastNumberGrabbed - numberThreshold) >= 1) { _local5 = lastNumberGrabbed - numberThreshold; } else { _local5 = 1; } if ((lastNumberGrabbed + numberThreshold) <= 9) { _local4 = lastNumberGrabbed + numberThreshold; } else { _local4 = 9; } } theToken.myNumber = randInt(_local5, _local4); theToken.gotoAndStop(theToken.myNumber); tokensActive.push(theToken); theToken.active = true; theToken.myRow = _local6[_local3 - 1]; theToken._x = tokenSpawnX; theToken._y = tokenSpawnY[theToken.myRow]; if (tokenIndex >= tokenIndexMax) { tokenIndex = 1; } else { tokenIndex++; } theToken.onEnterFrame = function () { if (this.active) { this._x = this._x - tokenMoveX; if (gameInPlay) { if (Player.Surfboard.hitTest(this._x, this._y, true) && (playerOnWave == this.myRow)) { grabToken(this); } } if (this._x < tokenCutoffX) { removeToken(this); removeMovieClip(this); } } }; _local3++; } } function hitSeagull(theSeagull) { if (!noPickingUp) { theSeagull.swapDepths(9999); theSeagull.active = false; theSeagull.gotoAndPlay("Hit"); if (seagullClip == "seagull") { SFX.gotoAndPlay("SeagullHit"); } else { SFX.gotoAndPlay("UFOCrash"); } clearHand(); removeSeagull(theSeagull); } } function removeSeagull(theSeagull) { var _local1 = 0; while (_local1 < seagullsActive.length) { if (seagullsActive[_local1] == theSeagull) { seagullsActive.splice(_local1, 1); } _local1++; } } function grabToken(theToken) { if (!noPickingUp) { if (tokensHeld.length < 5) { Player.Anim.gotoAndPlay("Twirl"); tokensHeld.push(theToken.myNumber); lastNumberGrabbed = theToken.myNumber; theSlot = Interface["Slot" + tokensHeld.length]; theSlot.gotoAndStop(theToken.myNumber + 1); theToken.active = false; theToken.gotoAndPlay("Grabbed"); removeToken(theToken); if (tokensHeld.length > 1) { evaluateHand(); } else { SFX.gotoAndPlay("TokenGood1"); } } } } function evaluateHand() { playerHand = 0; if (checkStraightDown()) { playerHand = 1; } else if (checkStraightUp()) { playerHand = 2; } else if (check5InARow()) { playerHand = 3; } else { playerHand = 0; } if (playerHand != 0) { if (tokensHeld.length < 5) { lastHandOnCheck = playerHand; SFX.gotoAndPlay("TokenGood" + tokensHeld.length); } else { noPickingUp = true; handLength = tokensHeld.length; SFX.gotoAndPlay("TokenGood" + tokensHeld.length); Interface.gotoAndPlay("RewardHand"); } } else { playerHand = lastHandOnCheck; if (lastHandOnCheck != 0) { Interface["Slot" + tokensHeld.length]._visible = false; } noPickingUp = true; handLength = tokensHeld.length - 1; SFX.gotoAndPlay("TokenBad"); Interface.gotoAndPlay("RewardHand"); } } function clearHand() { var _local1 = 1; while (_local1 <= 5) { Interface["Slot" + _local1].gotoAndStop(1); Interface["Slot" + _local1]._visible = true; _local1++; } tokensHeld = []; lastHandOnCheck = 0; } function removeToken(theToken) { var _local1 = 0; while (_local1 < tokensActive.length) { if (tokensActive[_local1] == theToken) { tokensActive.splice(_local1, 1); } _local1++; } } function check5InARow() { var _local2 = true; var _local1 = 1; while (_local1 < tokensHeld.length) { if (tokensHeld[_local1] != tokensHeld[_local1 - 1]) { _local2 = false; break; } _local1++; } return(_local2); } function checkStraightUp() { var _local2 = true; var _local1 = 1; while (_local1 < tokensHeld.length) { if (tokensHeld[_local1] != (tokensHeld[_local1 - 1] + 1)) { _local2 = false; break; } _local1++; } return(_local2); } function checkStraightDown() { var _local2 = true; var _local1 = 1; while (_local1 < tokensHeld.length) { if (tokensHeld[_local1] != (tokensHeld[_local1 - 1] - 1)) { _local2 = false; break; } _local1++; } return(_local2); } function randInt(num0, num1) { if (arguments.length == 1) { return(Math.round(Math.random() * num0)); } return(Math.round(Math.random() * Math.abs(num0 - num1)) + num0); } function shuffle(theArray) { i = 0; while (i <= (theArray.length - 1)) { var _local2 = Math.round(Math.random() * i); var _local3 = theArray[i]; theArray[i] = theArray[_local2]; theArray[_local2] = _local3; i++; } return(theArray); } stop(); fscommand ("allowscale", false); funcHITBOX = function (arEvent, arAction) { lString = ((("javascript: _hbLink ('/flash/" + arEvent.toLowerCase()) + "/") + arAction.toLowerCase()) + "','left','0,0,0,0')"; getURL (lString); };
Frame 10
stop(); var cheatCodes = ["EPICWAVE", "GULLFEST", "AREA51"]; var defaultText = ""; var codeInput = defaultText; var activeCode = null; CodeEntry.codeField.restrict = "A-Z 0-9";
Frame 20
stop();
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (9); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (8); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (7); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (6); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (4); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Instance of Symbol 179 MovieClip in Frame 20
onClipEvent (load) { gotoAndStop (5); }
Frame 30
var score = 0; var totalScore = 0; var level = 1; var pointsNeeded = 100; var scrollSpeed = 5; var counter = 0; var counterMax = 1500; var gameInPlay = false; var noPickingUp = false; var roundOver = false; var handNames = ["Add 'em up!", "straight down!", "straight up!", "in a row!"]; var handValues = [0, 35, 30, 25]; var handLength = 0; var lastNumberGrabbed = 0; var lastHandOnCheck = 0; var numberThreshold = 1; var playerDepth = [500, 2500, 4500, 6500]; var seagullCounter = 0; var seagullFrequency = 300; var seagullInterval = 0; var seagullIndex = 1; var seagullIndexMax = 100; var seagullMoveX = 8; var seagullsActive = []; var seagullDepth = [2300, 4300, 6300, 8300]; var tokensActive = []; var tokensHeld = []; var tokenIndex = 1; var tokenIndexMax = 1000; var tokenDepth = [1000, 3000, 5000, 7000]; var tokenFrequency = 40; var tokensPerSpawn = 1; var tokenMoveX = 7; var tokenSpawnX = 700; var tokenSpawnY = [0, 100, 150, 200, 250]; var tokenCutoffX = -50; var playerBusy = false; var playerOnWave = 1; var playerStartX = 115; var playerStartY = 100; var playerSpeed = 1.5; var playerHand = 0; attachMovie("interface", "Interface", 10000); attachMovie("background", "Background", 1); var seagullClip = "seagull"; var gullFest = false; if (activeCode != null) { if (activeCode == "EPICWAVE") { scrollSpeed = 20; tokenMoveX = 15; counterMax = 750; } else if (activeCode == "GULLFEST") { gullFest = true; seagullFrequency = 25; } else if (activeCode == "AREA51") { seagullClip = "ufo"; } } SFX.gotoAndPlay("Waves"); gotoAndPlay ("Play");
Frame 40
attachMovie("player", "Player", playerDepth[0]); Player._x = playerStartX; Player._y = playerStartY; playerOnWave = 1; playerBusy = false; playerHand = 0; var i = 1; while (i <= 4) { attachMovie("wave", "Wave" + i, playerDepth[i - 1] - 1); theWave = _root["Wave" + i]; theWave._x = 115; theWave._y = tokenSpawnY[i]; theWave.gotoAndPlay(randInt(1, theWave._totalFrames)); i++; } removeAllObstacles(); seagullIndex = 1; seagullInterval = seagullFrequency + Math.ceil(randInt(1, seagullFrequency / 2)); clearHand(); tokensActive = []; tokenIndex = 1; lastNumberGrabbed = 0; lastHandOnCheck = 0; counter = 0; score = 0; gameInPlay = false; roundOver = false; noPickingUp = false; var x = (((counter / counterMax) * 100) * 5); Interface.ProgressMeter.Marker._x = x; Interface.gotoAndPlay("BeginLevel"); stop(); Interface.onEnterFrame = function () { if (gameInPlay) { counter++; if ((counter % tokenFrequency) == 0) { spawnTokens(); } if (seagullCounter < seagullInterval) { seagullCounter++; } else { spawnSeagull(); seagullCounter = 0; seagullInterval = seagullFrequency + Math.ceil(randInt(1, seagullFrequency / 2)); } var _local2 = ((counter / counterMax) * 100) * 5; this.ProgressMeter.Marker._x = _local2; if ((counter >= counterMax) && (!noPickups)) { gotoAndPlay ("EndLevel"); } } }; Player.onEnterFrame = function () { this.play(); if (gameInPlay) { this.swapDepths(playerDepth[playerOnWave - 1]); if (!playerBusy) { if (Key.isDown(38)) { playerBusy = true; if (playerOnWave > 1) { SFX.gotoAndPlay("Move"); playerOnWave--; } } else if (Key.isDown(40)) { playerBusy = true; if (playerOnWave < 4) { SFX.gotoAndPlay("Move"); playerOnWave++; } } } else { var _local4 = _root["Wave" + playerOnWave]._y - this._y; if (Math.abs(_local4) < 1) { this._y = _root["Wave" + playerOnWave]._y; playerBusy = false; } else { var _local5 = _local4 / playerSpeed; var _local6 = this._y + _local5; this._y = _local6; } } } else if (roundOver) { if (this._x < tokenSpawnX) { this._x = this._x + scrollSpeed; var _local3 = 1; while (_local3 <= 4) { _root["Wave" + _local3]._x = _root["Wave" + _local3]._x + scrollSpeed; _local3++; } } else { removeMovieClip(this); var _local3 = 1; while (_local3 <= 4) { removeMovieClip("Wave" + _local3); _local3++; } } } }; Background.onEnterFrame = function () { if (!roundOver) { this._x = this._x - scrollSpeed; if ((this._x + (this._width / 2)) <= 0) { this._x = 0; } } };
Frame 50
SFX.gotoAndPlay("Go"); gameInPlay = false; roundOver = true; var i = 1; while (i <= 5) { Interface["Slot" + i].gotoAndStop(1); Interface["Slot" + i]._visible = true; i++; } Player.Anim.gotoAndStop(1); removeMovieClip(Tracers); Interface.gotoAndPlay("EndLevel"); stop();
Symbol 8 MovieClip [ufo] Frame 1
stop();
Symbol 8 MovieClip [ufo] Frame 40
removeMovieClip(this);
Symbol 32 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 60 Button
on (keyPress "<Space>") { gotoAndPlay ("NextLevel"); }
Symbol 67 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.gotoAndPlay("Title"); _root.clearScreen(); }
Symbol 71 MovieClip [interface] Frame 1
stop();
Symbol 71 MovieClip [interface] Frame 10
_root.Player.gotoAndStop(1); levelText = "Level " + _root.level; quotaText = ((("Earn at least " + _root.pointsNeeded) + " points\rto move onto level ") + (_root.level + 1)) + "!";
Symbol 71 MovieClip [interface] Frame 94
_root.SFX.gotoAndPlay("Go");
Symbol 71 MovieClip [interface] Frame 95
_root.SFX.gotoAndPlay("StartMusic");
Symbol 71 MovieClip [interface] Frame 125
_root.gameInPlay = true; gotoAndStop (1);
Symbol 71 MovieClip [interface] Frame 130
if (_root.playerHand != 0) { _root.SFX.gotoAndPlay("HandText"); rewardText = (_root.handLength + " ") + _root.handNames[_root.playerHand]; rewardPoints = _root.handValues[_root.playerHand] * _root.handLength; } else { rewardPoints = 0; rewardText = _root.handNames[_root.playerHand]; var i = 0; while (i < _root.tokensHeld.length) { rewardPoints = rewardPoints + _root.tokensHeld[i]; i++; } }
Symbol 71 MovieClip [interface] Frame 145
rewardPointsText = "+ " + rewardPoints; _root.score = _root.score + rewardPoints; _root.SFX.gotoAndPlay("AwardPoints");
Symbol 71 MovieClip [interface] Frame 165
_root.clearHand(); _root.noPickingUp = false; _root.gameInPlay = true; gotoAndStop (1);
Symbol 71 MovieClip [interface] Frame 170
var needed = _root.pointsNeeded; var earned = _root.score; var bonus = 0;
Symbol 71 MovieClip [interface] Frame 171
_root.SFX.gotoAndPlay("StopMusic");
Symbol 71 MovieClip [interface] Frame 250
_root.SFX.gotoAndPlay("Tally");
Symbol 71 MovieClip [interface] Frame 280
_root.SFX.gotoAndPlay("Tally");
Symbol 71 MovieClip [interface] Frame 310
if (needed > earned) { _root.totalScore = _root.totalScore + _root.score; gotoAndPlay ("GameOver"); } else { gotoAndPlay ("Bonus"); }
Symbol 71 MovieClip [interface] Frame 340
_root.SFX.gotoAndPlay("Twirl"); bonus = (earned - needed) * 2;
Symbol 71 MovieClip [interface] Frame 370
_root.SFX.gotoAndPlay("AwardPoints"); _root.totalScore = _root.totalScore + (_root.score + bonus); stop();
Symbol 71 MovieClip [interface] Frame 380
_root.levelUp(); _root.gotoAndPlay("Play");
Symbol 71 MovieClip [interface] Frame 395
stopAllSounds(); _root.SFX.gotoAndPlay("GameOver");
Symbol 71 MovieClip [interface] Frame 420
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 20
gotoAndStop(_root.lastNumberGrabbed);
Symbol 100 MovieClip [token] Frame 1
stop();
Symbol 100 MovieClip [token] Frame 24
removeMovieClip(this);
Symbol 110 MovieClip [seagull] Frame 1
stop();
Symbol 110 MovieClip [seagull] Frame 35
removeMovieClip(this);
Symbol 118 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("instructions", "view_instructions"); gotoAndPlay ("HowTo"); }
Symbol 123 Button
on (press) { _root.SFX.gotoAndPlay("Click"); gotoAndPlay ("EnterCode"); }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 6
gotoAndStop (1);
Symbol 154 MovieClip Frame 16
gotoAndStop (1);
Symbol 154 MovieClip Frame 26
gotoAndStop (1);
Symbol 154 MovieClip Frame 36
gotoAndStop (1);
Symbol 154 MovieClip Frame 46
gotoAndStop (1);
Symbol 154 MovieClip Frame 56
gotoAndStop (1);
Symbol 154 MovieClip Frame 66
gotoAndStop (1);
Symbol 154 MovieClip Frame 76
gotoAndStop (1);
Symbol 154 MovieClip Frame 86
gotoAndStop (1);
Symbol 154 MovieClip Frame 96
gotoAndStop (1);
Symbol 154 MovieClip Frame 106
gotoAndStop (1);
Symbol 154 MovieClip Frame 116
gotoAndStop (1);
Symbol 154 MovieClip Frame 126
gotoAndStop (1);
Symbol 154 MovieClip Frame 136
gotoAndStop (1);
Symbol 154 MovieClip Frame 146
gotoAndStop (1);
Symbol 154 MovieClip Frame 156
gotoAndStop (1);
Symbol 154 MovieClip Frame 166
gotoAndStop (1);
Symbol 154 MovieClip Frame 176
gotoAndStop (1);
Symbol 154 MovieClip Frame 186
gotoAndStop (1);
Symbol 154 MovieClip Frame 196
gotoAndStop (1);
Symbol 154 MovieClip Frame 206
gotoAndStop (1);
Symbol 156 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play_from_code"); gotoAndPlay ("Start"); }
Symbol 161 Button
on (press) { _root.SFX.gotoAndPlay("Click"); var match = false; var i = 0; while (i < _root.cheatCodes.length) { var theCode = _root.cheatCodes[i]; if (_root.codeInput == theCode) { match = true; break; } i++; } if (match == true) { _root.funcHITBOX("misc", "valid_code_" + _root.codeInput); gotoAndPlay ("Valid"); } else { gotoAndPlay ("Invalid"); } }
Symbol 164 MovieClip Frame 1
play();
Symbol 164 MovieClip Frame 2
Selection.setFocus("codeField"); stop();
Symbol 164 MovieClip Frame 10
_root.activeCode = _root.codeInput; stop();
Symbol 164 MovieClip Frame 20
_root.activeCode = null;
Symbol 166 Button
on (press) { _root.SFX.gotoAndPlay("Click"); _root.funcHITBOX("play_activity", "play_from_instructions"); gotoAndPlay ("Start"); }
Symbol 179 MovieClip Frame 1
stop();

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Symbol 149 SoundUsed by:154
Symbol 150 SoundUsed by:154
Symbol 151 SoundUsed by:154
Symbol 152 SoundUsed by:154
Symbol 153 SoundUsed by:154
Symbol 154 MovieClipUses:132 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 ButtonUses:63 64 65 66Used by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 GraphicUsed by:164
Symbol 159 TextUses:133Used by:164
Symbol 160 EditableTextUses:133Used by:164
Symbol 161 ButtonUses:119 120 121 122Used by:164
Symbol 162 TextUses:133Used by:164
Symbol 163 TextUses:133Used by:164
Symbol 164 MovieClipUses:158 159 160 161 162 163Used by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 ButtonUses:63 64 65 66Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 TextUses:133Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:170 13 14 171 17 172 19 173 21 174 23 175 25 176 27 177 29 178 31Used by:Timeline
Symbol 180 TextUses:133Used by:Timeline
Symbol 181 TextUses:133Used by:Timeline
Symbol 182 TextUses:133Used by:Timeline
Symbol 183 GraphicUsed by:Timeline

Instance Names

"Surfboard"Frame 1Symbol 77 MovieClip
"Anim"Frame 1Symbol 85 MovieClip
"SFX"Frame 1Symbol 154 MovieClip
"CodeEntry"Frame 10Symbol 164 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Frame 10Symbol 102 MovieClip
"Collider"Symbol 3 MovieClip Frame 1Symbol 2 MovieClip
"Anim"Symbol 8 MovieClip [ufo] Frame 1Symbol 3 MovieClip
"Marker"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"Slot1"Symbol 71 MovieClip [interface] Frame 1Symbol 32 MovieClip
"Slot2"Symbol 71 MovieClip [interface] Frame 1Symbol 32 MovieClip
"Slot3"Symbol 71 MovieClip [interface] Frame 1Symbol 32 MovieClip
"Slot4"Symbol 71 MovieClip [interface] Frame 1Symbol 32 MovieClip
"Slot5"Symbol 71 MovieClip [interface] Frame 1Symbol 32 MovieClip
"ProgressMeter"Symbol 71 MovieClip [interface] Frame 1Symbol 37 MovieClip
"Surfboard"Symbol 86 MovieClip [player] Frame 1Symbol 77 MovieClip
"Anim"Symbol 86 MovieClip [player] Frame 1Symbol 85 MovieClip
"Collider"Symbol 107 MovieClip Frame 1Symbol 102 MovieClip
"Anim"Symbol 110 MovieClip [seagull] Frame 1Symbol 107 MovieClip
"codeField"Symbol 164 MovieClip Frame 1Symbol 160 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 8 as "ufo"
ExportAssets (56)Timeline Frame 1Symbol 71 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 73 as "wave"
ExportAssets (56)Timeline Frame 1Symbol 86 as "player"
ExportAssets (56)Timeline Frame 1Symbol 88 as "tracers"
ExportAssets (56)Timeline Frame 1Symbol 100 as "token"
ExportAssets (56)Timeline Frame 1Symbol 110 as "seagull"
ExportAssets (56)Timeline Frame 1Symbol 114 as "background"

Labels

"Title"Frame 1
"EnterCode"Frame 10
"HowTo"Frame 20
"Start"Frame 30
"Play"Frame 40
"EndLevel"Frame 50
"Hit"Symbol 8 MovieClip [ufo] Frame 10
"BeginLevel"Symbol 71 MovieClip [interface] Frame 10
"RewardHand"Symbol 71 MovieClip [interface] Frame 130
"EndLevel"Symbol 71 MovieClip [interface] Frame 170
"You Needed"Symbol 71 MovieClip [interface] Frame 250
"You Earned"Symbol 71 MovieClip [interface] Frame 280
"Evaluate"Symbol 71 MovieClip [interface] Frame 310
"Bonus"Symbol 71 MovieClip [interface] Frame 340
"TotalScore"Symbol 71 MovieClip [interface] Frame 370
"GameOver"Symbol 71 MovieClip [interface] Frame 395
"Twirl"Symbol 85 MovieClip Frame 15
"Grabbed"Symbol 100 MovieClip [token] Frame 15
"Hit"Symbol 110 MovieClip [seagull] Frame 10
"UFOCrash"Symbol 154 MovieClip Frame 5
"UFOFire"Symbol 154 MovieClip Frame 15
"StartMusic"Symbol 154 MovieClip Frame 25
"StopMusic"Symbol 154 MovieClip Frame 35
"Click"Symbol 154 MovieClip Frame 45
"AwardPoints"Symbol 154 MovieClip Frame 55
"GameOver"Symbol 154 MovieClip Frame 65
"Go"Symbol 154 MovieClip Frame 75
"HandText"Symbol 154 MovieClip Frame 85
"Move"Symbol 154 MovieClip Frame 95
"Seagull"Symbol 154 MovieClip Frame 105
"SeagullHit"Symbol 154 MovieClip Frame 115
"Tally"Symbol 154 MovieClip Frame 125
"TokenBad"Symbol 154 MovieClip Frame 135
"TokenGood1"Symbol 154 MovieClip Frame 145
"TokenGood2"Symbol 154 MovieClip Frame 155
"TokenGood3"Symbol 154 MovieClip Frame 165
"TokenGood4"Symbol 154 MovieClip Frame 175
"TokenGood5"Symbol 154 MovieClip Frame 185
"Twirl"Symbol 154 MovieClip Frame 195
"Waves"Symbol 154 MovieClip Frame 205
"Valid"Symbol 164 MovieClip Frame 10
"Invalid"Symbol 164 MovieClip Frame 20

Dynamic Text Variables

_root.scoreSymbol 11 EditableText"0000"
_root.pointsNeededSymbol 38 EditableText"0000"
_parent.levelTextSymbol 41 EditableText"Level 00"
_parent.quotaTextSymbol 42 EditableText"Earn at least 0000 points to move onto the next level!"
_parent.rewardTextSymbol 45 EditableText"<p align="center"><font face="Strenuous" size="30" color="#ccff00" letterSpacing="0.000000" kerning="1">counting up!</font></p>"
_parent.rewardPointsTextSymbol 47 EditableText"0000000"
neededSymbol 51 EditableText"00000"
earnedSymbol 53 EditableText"00000"
bonusSymbol 56 EditableText"00000"
_root.totalScoreSymbol 59 EditableText"0000000"
_root.totalScoreSymbol 62 EditableText"0000000"
_root.codeInputSymbol 160 EditableText""




http://swfchan.com/22/108096/info.shtml
Created: 10/8 -2019 11:39:50 Last modified: 10/8 -2019 11:39:50 Server time: 14/11 -2024 17:17:24