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Barbie-Princess.swf

This is the info page for
Flash #108435

(Click the ID number above for more basic data on this flash file.)


Text

pelejä ja juoruja tytöille

Игры и сплетни для девочек

games and gossip for girls

<p align="left"><font face="Cooper Std Black" size="22" color="#ff00ff" letterSpacing="0.000000" kerning="1">100%</font></p>

ActionScript [AS3]

Section 1
//MoveObject (com.gq.moveobject.MoveObject) package com.gq.moveobject { import flash.display.*; import com.gq.system.*; public class MoveObject { protected var flashing:Boolean; public var states:String; public var finalSpeedX:Number;// = 0 public var finalSpeedY:Number;// = 0 public var finalSpeedZ:Number;// = 0 public var myMcName:String; public var invincible:Boolean; public var myX:Number; public var myY:Number; public var myZ:Number; public var myXRect:uint; protected var whichFrameReady:int; public var positionIn:Array; protected var shadow_FI:Array; public var myCamp:String;// = "" protected var currentChooseColor:uint;// = 1 public var restoreSpeed:Number;// = 0.2 public var nowCollisionObj:MovieClip; public var totalLife:Number;// = 1 protected var dead:Boolean; public var g:Number;// = 1 public var nowLandHeight:String; public var damageArr:Array; protected var myFrameSound:Array; public var upThingsArr:Array; protected var body_FI:Array; protected var lash_FI:Array; protected var whichFrameReturn:int; public var myCurrentPositionX:int; public var deleteMe:Boolean; protected var cannon_height:Number; public var restoreLife:Number; public var pushSpeedX:Number;// = 0 public var pushSpeedY:Number;// = 0 public var pushSpeedZ:Number;// = 0 public var invinciTime:uint;// = 70 public var invinciCount:uint; protected var jumpSpeed:Number;// = -15 public var myCurrentPositionY:int; public var myHandObj:MoveObject; protected var nowMoveSpeed:Number;// = 7 public var can_beat:Boolean; public var myLife:Number;// = 500 public var notAdd:Boolean; protected var myOldX:Number; protected var myOldY:Number; protected var injureRate:Number;// = 1 protected var current_cd:uint; public var shoot_count:uint; public var can_shoot:Boolean; public var speedX:Number;// = 0 public var speedY:Number;// = 0 public var speedZ:Number;// = 0 public var myCanHandObj:MoveObject; protected var deadCount:uint; public var myMaster:MoveObject; public var myHiter:Array; public var createId:uint; public var type:String;// = "" protected var mouth_FI:Array; protected var myCurrentFrame:int; public var myDir:int;// = 1 public var myRotation:Number; public var myReady:Boolean;// = true protected var bulletType:uint; public var currentEyeType:uint;// = 1 public var positionOut:Array; public var distScaleOut:Number;// = 0.8 public var distX:Number; public var distY:Number; public var myParent:Sprite; public var _this:MovieClip; public var hiter:MoveObject; protected var can_collision:Boolean; public var can_action:Boolean;// = true public var action_index:uint; protected var walkPath:Array; protected var eye_FI:Array; public var myActionFinished:Boolean;// = true public var distScaleIn:Number;// = 1 public var myYRect:uint; public var distPostionZ:Number;// = 0 public var bloodBar:MovieClip; public var collisionObjArr:Array; public var myClipName:String;// = "" public var noSpeedMode:Boolean; public var myID:uint; public var speedAll:Number; protected var whichFrameFinished:int; public var land:Boolean; public var blockedX:Boolean; public var blockedY:Boolean; protected var myShootEffectName:String;// = "" protected var face_FI:Array; protected var myFrameEvent:Array; protected var cd_time:uint; public var data_index:uint; public function MoveObject():void{ myHiter = new Array(); damageArr = [10, 1, 1]; upThingsArr = new Array(); collisionObjArr = new Array(); super(); face_FI = [1, 1, 23, [23], null]; shadow_FI = [1, 1, 22, [22], null]; body_FI = [1, 1, 19, [19], null]; lash_FI = [1, 1, 18, [18], null]; mouth_FI = [1, 1, 19, [19], null]; eye_FI = [1, 1, 4, [4], null]; initData(); } protected function hitTestObj():void{ } public function addMc():void{ if (((!((_this == null))) && (!((myParent == null))))){ myParent.addChild(_this); notAdd = false; }; } protected function eye_over():void{ _this.eyelash.visible = true; changePic("eyelash", (currentEyeType + ((currentChooseColor - 1) * 4))); states = ""; _this.mc.gotoAndStop("empty"); } public function HurtMe(_arg1:int, _arg2:uint, _arg3:Number):void{ myLife = (myLife - _arg1); } protected function eye_Func():void{ _this.eyelash.visible = false; } protected function hitTestZ():void{ } public function pauseMe():void{ if (_this.mc != null){ _this.mc.stop(); }; } protected function hitTestX():void{ } public function changeFrameAction(_arg1:MovieClip, _arg2:String):void{ myCurrentFrame = 1; GameTools.gotoFrame(_arg1, _arg2); whichFrameReady = this[(_arg2 + "_FI")][0]; whichFrameFinished = this[(_arg2 + "_FI")][1]; whichFrameReturn = this[(_arg2 + "_FI")][2]; myFrameEvent = this[(_arg2 + "_FI")][3]; myFrameSound = this[(_arg2 + "_FI")][4]; if ((whichFrameReady + whichFrameFinished) > 2){ myReady = false; myActionFinished = false; }; } protected function getFloor():void{ } protected function hitTestMap():void{ getFloor(); hitTestX(); hitTestZ(); } protected function switchStates():void{ try { var _local2 = this; _local2[(states + "_Func")](); } catch(e) { }; } protected function shadow_over():void{ changePic("shadow", currentChooseColor); _this.mc.gotoAndStop("empty"); } public function resumeMe():void{ if (_this.mc != null){ _this.mc.play(); }; } protected function initMyData():void{ myLife = totalLife; controlMc(); nowLandHeight = ((myZ)==0) ? "Up" : "Down"; } public function selectMode():void{ if (GameData.currentClickObj){ GameTools.addFilters(GameData.currentClickObj, []); }; _this.startDrag(); GameData.currentClickObj = _this; GameTools.addFilters(_this, GameData.redFilters); _this.parent.addChild(_this); } protected function judgeMyPostion():Boolean{ var _value:Boolean; try { _value = GameData[("mapArr" + nowLandHeight)][myXRect][myYRect]; } catch(e) { trace("地图出错"); _value = false; }; return (_value); } protected function hitTestWho(_arg1:String):void{ var _local3:MovieClip; var _local2:uint; while (_local2 < GameData[_arg1].numChildren) { _local3 = (GameData[_arg1].getChildAt(_local2) as MovieClip); _local2++; }; } public function initData():void{ states = "stand"; } protected function restoreState():void{ if (myFrameEvent != null){ if (myCurrentFrame == Number(myFrameEvent[0])){ try { var _local2 = this; _local2[(states + "_over")](); } catch(e) { }; }; }; if (myCurrentFrame == whichFrameReady){ myReady = true; }; if (myCurrentFrame >= whichFrameFinished){ myActionFinished = true; }; if (myCurrentFrame >= whichFrameReturn){ myCurrentFrame = 0; }; myCurrentFrame++; } protected function stayInSky():void{ if (type != "fly"){ speedZ = (speedZ + g); }; if (speedZ > 20){ speedZ = 20; }; } public function updataEvent():void{ } protected function shadow_Func():void{ } protected function getMyPosition(_arg1:Number, _arg2:Number):void{ myCurrentPositionX = Math.floor((_arg1 / GameData.rectWidth)); myCurrentPositionY = Math.floor((_arg2 / GameData.rectHeight)); } public function scaleDown():void{ if (Math.abs(_this.scaleX) > 0.2){ _this.scaleX = (_this.scaleX - (0.1 * GameTools.getTab(_this.scaleX))); _this.scaleY = Math.abs(_this.scaleX); distScaleOut = _this.scaleX; }; } public function init(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:String=""):void{ myX = _arg1; myY = _arg2; myZ = _arg3; } public function initSpeed(_arg1:Boolean=false):void{ speedX = 0; speedY = 0; if (_arg1){ speedZ = 0; }; } public function removeMe():void{ if (bloodBar != null){ bloodBar.removeMe(); }; GameTools.unPushArr(GameData.actionArr, this); GameTools.unPushArr(GameData.objectArr, this); GameTools.unPushArr(GameData.objInScreenArr, this); if (((!((_this == null))) && (!((_this.parent == null))))){ _this.parent.removeChild(_this); _this = null; }; defaultData(); } public function removeMc():void{ if (_this != null){ myParent = (_this.parent as Sprite); myParent.removeChild(_this); notAdd = true; }; } protected function mouth_over():void{ changePic("mouth", currentChooseColor); _this.mc.gotoAndStop("empty"); } protected function body_over():void{ changePic("body", currentChooseColor); _this.mc.gotoAndStop("empty"); } protected function mouth_Func():void{ _this.mc.mc.mc.gotoAndStop(currentChooseColor); } protected function body_Func():void{ } protected function lash_over():void{ changePic("eyelash", (currentEyeType + ((currentChooseColor - 1) * 4))); _this.mc.gotoAndStop("empty"); } protected function testWhere(_arg1:Array, _arg2:MoveObject, _arg3:MovieClip, _arg4:Array, _arg5:uint=1):Boolean{ var _local6:Boolean; var _local8:MoveObject; var _local7:uint; while (_local7 < _arg1.length) { _local8 = (_arg1[_local7] as MoveObject); if ((((((GameTools.getDistance(_local8.myX, _local8.myZ, _arg2.myX, _arg2.myZ) < 200)) && ((Math.abs((_local8.myY - _arg2.myY)) < 20)))) && ((_local8.myLife > 0)))){ if (GameTools.hitTest(_local8._this, _arg3, _arg5)){ _local8.HurtMe(damageArr[0], damageArr[1], damageArr[2]); trace("打中"); }; }; _local7++; }; return (_local6); } protected function changeData():void{ myX = (myX + speedX); myY = (myY + speedY); } protected function addHitEffect(_arg1:uint, _arg2:MoveObject):void{ } protected function face_Func():void{ } protected function lash_Func():void{ _this.mc.mc.mc.gotoAndStop(currentChooseColor); } protected function defaultData():void{ myCanHandObj = null; hiter = null; myMaster = null; } public function scaleUp():void{ if (Math.abs(_this.scaleX) < 3){ _this.scaleX = (_this.scaleX + (0.1 * GameTools.getTab(_this.scaleX))); _this.scaleY = Math.abs(_this.scaleX); distScaleOut = _this.scaleX; }; } protected function Fall():void{ } protected function face_over():void{ changePic("face", currentChooseColor); _this.mc.gotoAndStop("empty"); } protected function flashMe():void{ if (_this != null){ _this.alpha = (deadCount % 2); }; if (++deadCount == 30){ deleteMe = true; }; } protected function getBlocked():void{ } public function createMe(_arg1:Sprite, _arg2:String, _arg3:int, _arg4:String, _arg5:Array):void{ myMcName = _arg2; var _local6:Class = GameTools.getMeBySwf(_arg4, _arg2); var _local7:MovieClip = new (_local6); _arg1.addChild(_local7); _this = _local7; _this["myHost"] = this; data_index = (uint(_arg2.substring((_arg2.indexOf("_") + 1), _arg2.length)) - 1); distX = (_this.width / 2); distY = _this.height; walkPath = _arg5; initMyData(); } protected function addMyPart(_arg1:uint, _arg2:String):void{ var _local3:uint; while (_local3 < _arg1) { GameSys.addEffects(GameData.personContainer, "ClipEffect", _arg2, myX, myY, myZ); _local3++; }; } public function changePic(_arg1:String, _arg2:uint):void{ } public function changeStates(_arg1:String, _arg2:Boolean=true):void{ states = _arg1; changeFrameAction(_this.mc, _arg1); } public function controlMc():void{ if (_this != null){ _this.x = myX; _this.y = (myY + myZ); _this.scaleX = myDir; }; } protected function controlMe():void{ } } }//package com.gq.moveobject
Section 2
//Objects (com.gq.moveobject.Objects) package com.gq.moveobject { import flash.display.*; import com.gq.system.*; public class Objects extends MovieClip { private var speedX:Number;// = 0 private var speedY:Number;// = 0 private var landLine:Number; public function Objects(_arg1:uint):void{ var which = _arg1; super(); try { gotoAndStop(which); initMyData(); } catch(e) { }; } public function updataEvent():void{ moveAction(); changeData(); } protected function initMyData():void{ speedY = 20; GameTools.pushArr(GameData.can_clickArr, this); GameTools.pushArr(GameData.actionArr, this); x = ((Math.random() * (GameData.screenWidth - 50)) + 25); y = 0; buttonMode = true; landLine = 450; } private function moveAction():void{ if ((y + speedY) >= landLine){ speedY = (speedY * -0.3); if (Math.abs(speedY) < 1){ speedY = 0; y = landLine; GameTools.unPushArr(GameData.actionArr, this); }; } else { speedY = (speedY + 1); }; } private function changeData():void{ x = (x + speedX); y = (y + speedY); } public function removeMe():void{ parent.removeChild(this); GameTools.unPushArr(GameData.actionArr, this); GameTools.unPushArr(GameData.can_clickArr, this); } } }//package com.gq.moveobject
Section 3
//ShowGirl (com.gq.moveobject.ShowGirl) package com.gq.moveobject { import flash.display.*; import flash.events.*; import com.gq.system.*; public class ShowGirl extends MoveObject { public var currentMode:String;// = "" public function ShowGirl():void{ } public function change_lash(_arg1:uint):void{ currentChooseColor = _arg1; changeStates("lash"); } private function mouseDownHd(_arg1:MouseEvent):void{ if ((((currentMode == "")) && ((GameData.can_clickArr.indexOf(this) == -1)))){ changeMode(_arg1.target.name); }; } override protected function initMyData():void{ var _local2:MovieClip; positionIn = GameDesignClass.waitPositionArr[0]; positionOut = GameDesignClass.waitPositionArr[1]; GameData.showGirl = this; controlMc(); var _local1:uint; while (_local1 < _this.numChildren) { _local2 = (_this.getChildAt(_local1) as MovieClip); if ((((((((((((((((_local2.name == "shirt")) || ((_local2.name == "sweater")))) || ((_local2.name == "coat")))) || ((_local2.name == "skirt")))) || ((_local2.name == "trousers")))) || ((_local2.name == "shooes")))) || ((_local2.name == "hat")))) || ((_local2.name == "headdress")))){ _local2.buttonMode = true; }; if ((((((((((_local2.name == "hair")) || ((_local2.name == "shirt")))) || ((_local2.name == "body")))) || ((_local2.name == "eyelash")))) || ((_local2.name == "mc")))){ _local2.gotoAndStop(1); } else { _local2.visible = false; }; _local1++; }; _this.mc.gotoAndStop("empty"); _this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHd); _this.stop(); } public function change_lashstyle(_arg1:uint):void{ changeStates("eye"); } public function change_headdress(_arg1:uint):void{ changePic("headdress", _arg1); } public function change_eye(_arg1:uint):void{ changeStates("eye"); currentChooseColor = _arg1; changePic("eye", currentChooseColor); } public function change_hat(_arg1:uint):void{ changePic("hat", _arg1); } public function change_shadow(_arg1:uint):void{ changeStates("shadow"); currentChooseColor = _arg1; } public function change_hair(_arg1:uint):void{ if ((_this.hair.currentFrame % 8) != (_arg1 % 8)){ GameData.map.myBtns.head.gotoAndStop((((_arg1 - 1) % 8) + 1)); GameData.map.myBtns.hat.gotoAndStop((((_arg1 - 1) % 8) + 1)); _this.headdress.visible = false; _this.hat.visible = false; }; _this.hair.gotoAndStop(_arg1); } private function changeMode(_arg1:String):void{ if ((((((((((((((((((((_arg1 == "sweater")) || ((_arg1 == "coat")))) || ((_arg1 == "skirt")))) || ((_arg1 == "shooes")))) || ((_arg1 == "trousers")))) || ((_arg1 == "hat")))) || ((_arg1 == "headdress")))) || ((_arg1 == "bag")))) || ((_arg1 == "muffler")))) || ((_arg1 == "glove")))){ _this[_arg1].visible = false; } else { if (_arg1 == "shirt"){ _this.shirt.gotoAndStop(1); }; }; if (_arg1 == "bag"){ GameData.map.myBtns[("bag_" + uint(_this.bag.currentFrame))].visible = true; }; } override public function updataEvent():void{ switchStates(); restoreState(); if (currentMode == "out"){ moveOut(); } else { if (currentMode == "in"){ moveIn(); }; }; } private function moveIn():void{ var _local1:Number = (positionIn[0] - _this.x); var _local2:Number = (positionIn[1] - _this.y); if ((((Math.abs(_local1) < 5)) && ((Math.abs(_local2) < 5)))){ currentMode = ""; _this.scaleX = (_this.scaleY = distScaleIn); GameData.moveObjectContainer.visible = false; } else { _this.x = (_this.x + (_local1 / 10)); _this.y = (_this.y + (_local2 / 10)); _this.scaleX = (_this.scaleY = (_this.scaleY + ((distScaleIn - _this.scaleX) / 10))); GameData.Scen.addChild(_this); GameData.moveObjectContainer.alpha = (GameData.moveObjectContainer.alpha - 0.05); }; } public function change_bag(_arg1:uint):void{ changePic("bag", _arg1); } override public function changePic(_arg1:String, _arg2:uint):void{ if (!_this[_arg1].visible){ _this[_arg1].visible = true; }; _this[_arg1].gotoAndStop(_arg2); } public function change_face(_arg1:uint):void{ changeStates("face"); currentChooseColor = _arg1; } private function moveOut():void{ var _local2:Number; var _local1:Number = (positionOut[0] - _this.x); _local2 = (positionOut[1] - _this.y); if ((((Math.abs(_local1) < 5)) && ((Math.abs(_local2) < 5)))){ currentMode = ""; _this.scaleX = distScaleOut; _this.scaleY = Math.abs(distScaleOut); GameData.moveObjectContainer.alpha = 1; GameData.gameUI.board.alpha = 1; GameData.moveObjectContainer.addChild(_this); } else { GameData.moveObjectContainer.alpha = (GameData.moveObjectContainer.alpha + 0.05); _this.x = (_this.x + (_local1 / 10)); _this.y = (_this.y + (_local2 / 10)); _this.scaleX = (_this.scaleX + ((distScaleOut - _this.scaleX) / 10)); _this.scaleY = Math.abs(_this.scaleX); GameData.moveObjectContainer.visible = true; }; } public function change_body(_arg1:uint):void{ changeStates("body"); currentChooseColor = _arg1; } public function change_mouth(_arg1:uint):void{ changeStates("mouth"); currentChooseColor = _arg1; } } }//package com.gq.moveobject
Section 4
//Ctrl (com.gq.system.Ctrl) package com.gq.system { import flash.display.*; import flash.events.*; public class Ctrl { public var isPhoto:Boolean; private var ESC:uint;// = 27 public var impossible:Boolean; private static var Scen:DisplayObjectContainer; public function Ctrl(_arg1:DisplayObjectContainer):void{ Scen = _arg1; Scen.stage.addEventListener(MouseEvent.MOUSE_DOWN, clickHd); Scen.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHd); } public function loseFocus(_arg1:Event=null):void{ GameData.controlWho.leftPress = false; GameData.controlWho.downPress = false; GameData.controlWho.rightPress = false; GameData.controlWho.upPress = false; GameData.controlWho.attackPress = false; GameData.controlWho.jumpPress = false; } private function clickHd(_arg1:MouseEvent):void{ var i:uint; var evt = _arg1; if (((!(GameData.isPausing)) && (GameData.can_click))){ i = 0; while (i < GameData.can_clickArr.length) { if (GameData.can_clickArr[i].hitTestPoint(Scen.mouseX, Scen.mouseY, true)){ try { if (GameData.currentClickObj != null){ GameTools.addFilters(GameData.currentClickObj, []); }; GameData.currentClickObj = GameData.can_clickArr[i]; GameData.currentClickObj.parent.addChild(GameData.currentClickObj); GameTools.addFilters(GameData.currentClickObj, GameData.redFilters); GameData.currentClickObj.startDrag(); break; } catch(e) { }; }; i = (i + 1); }; }; } public function removeMe():void{ Scen.stage.removeEventListener(Event.DEACTIVATE, loseFocus); Scen.stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDownHD); Scen.stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUpHD); Scen.stage.removeEventListener(MouseEvent.MOUSE_DOWN, clickHd); Scen.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHd); GameData.controlClass = null; } private function KeyUpHD(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case GameData.A: GameData.controlWho.leftPress = false; GameData.controlWho.leftDone = false; break; case GameData.S: GameData.controlWho.downPress = false; GameData.controlWho.downDone = false; break; case GameData.D: GameData.controlWho.rightPress = false; GameData.controlWho.rightDone = false; break; case GameData.W: GameData.controlWho.upPress = false; GameData.controlWho.upDone = false; break; case GameData.J: GameData.controlWho.attackPress = false; GameData.controlWho.attackDone = false; break; case GameData.K: GameData.controlWho.jumpPress = false; GameData.controlWho.jumpDone = false; break; case GameData.L: GameData.controlWho.specialPress = false; GameData.controlWho.specilaDone = false; break; }; } private function mouseUpHd(_arg1:MouseEvent):void{ if (!GameData.isPausing){ if (GameData.currentClickObj){ GameData.currentClickObj.stopDrag(); }; }; } private function KeyDownHD(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case GameData.A: GameData.controlWho.leftPress = true; break; case GameData.S: GameData.controlWho.downPress = true; break; case GameData.D: GameData.controlWho.rightPress = true; break; case GameData.W: GameData.controlWho.upPress = true; break; case GameData.J: GameData.controlWho.attackPress = true; break; case GameData.K: GameData.controlWho.jumpPress = true; break; case GameData.L: GameData.controlWho.specialPress = true; break; case ESC: if (!impossible){ GameTools.Pause(); }; break; case 80: if (!impossible){ GameTools.Pause(); }; break; case 33: GameData.Scen.stage.frameRate++; break; case 34: GameData.Scen.stage.frameRate--; break; case 81: GameSys.missionComplete(); break; case 32: if (GameData.hitTestSprite.parent == null){ GameData.bgContainer.addChild(GameData.hitTestSprite); } else { GameData.bgContainer.removeChild(GameData.hitTestSprite); }; break; }; } } }//package com.gq.system
Section 5
//DrawBMP (com.gq.system.DrawBMP) package com.gq.system { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.net.*; public class DrawBMP extends MovieClip { public static function DrawReady(_arg1, _arg2, _arg3:Array){ var i:*; var stage = _arg1; var BMP = _arg2; var VisiblePicArr = _arg3; var ScissorReady:* = function (_arg1){ var XY:*; var Mc = _arg1; XY = function (_arg1){ Mc.x = stage.mouseX; Mc.y = stage.mouseY; }; Mc.addEventListener(Event.ENTER_FRAME, XY); }; var doDrawRect:* = function (_arg1, _arg2, _arg3, _arg4){ var _local5:MovieClip = new MovieClip(); _local5.graphics.beginFill(0xFFCC00, 0.2); _local5.graphics.lineStyle(1, 0x666666); _local5.graphics.drawRect(_arg1, _arg2, _arg3, _arg4); return (_local5); }; var DrawBmpReady:* = function (){ var RectArrayPic:MovieClip; var ScissorPic:MovieClip; var RectUrl:MovieClip; var MenuPic:MovieClip; var ObjDraw:*; var MouseDown:Boolean; var X:Number; var Y:Number; var W:Number; var H:Number; var XMax:Number; var YMax:Number; var Ready:*; var MouseDownReady:* = function (){ ObjDraw.addEventListener(MouseEvent.MOUSE_DOWN, Ready); ObjDraw.addEventListener(MouseEvent.MOUSE_UP, Ready); RectUrl = null; }; var DelEvent:* = function (){ ObjDraw.removeEventListener(MouseEvent.MOUSE_DOWN, Ready); ObjDraw.removeEventListener(MouseEvent.MOUSE_UP, Ready); }; Ready = function (_arg1){ var Rect:MovieClip; var Move:*; var event = _arg1; trace((" Y " + ObjDraw.mouseY)); if (((!((X == ObjDraw.mouseX))) && (!((Y == ObjDraw.mouseY))))){ Move = function (_arg1){ if (MouseDown){ if (Rect){ RectArrayPic.removeChild(Rect); }; W = (ObjDraw.mouseX - X); if ((((ObjDraw.mouseX < X)) && ((ObjDraw.mouseY < Y)))){ H = ((W * 100) / 75); } else { if ((((ObjDraw.mouseX > X)) && ((ObjDraw.mouseY > Y)))){ H = ((W * 100) / 75); } else { H = ((-(W) * 100) / 75); }; }; Rect = doDrawRect(X, Y, W, H); stage.addChild(Rect); RectUrl = Rect; RectArrayPic.addChild(RectUrl); } else { DelEvent(); RectDrag(Rect); ObjDraw.removeEventListener(MouseEvent.MOUSE_MOVE, Move); }; }; if ((((event.type == "mouseDown")) && (!(RectUrl)))){ X = ObjDraw.mouseX; Y = ObjDraw.mouseY; MouseDown = true; ObjDraw.addEventListener(MouseEvent.MOUSE_MOVE, Move); } else { if (Y){ MouseDown = false; ObjDraw.removeEventListener(MouseEvent.MOUSE_MOVE, Move); DelEvent(); if (RectUrl){ }; }; }; }; }; var RectDrag:* = function (_arg1){ var Ready2:*; var Mc = _arg1; Ready2 = function (_arg1){ if (_arg1.type == "mouseDown"){ Mc.startDrag(); } else { Mc.stopDrag(); }; }; Mc.Name = "Rect"; Mc.addEventListener(MouseEvent.MOUSE_DOWN, Ready2); BMP.mask = Mc; CutMenuIDReady(); trace(((((((("X:" + X) + " Y:") + Y) + " W:") + W) + " H:") + H)); }; var CutMenuIDReady:* = function (){ var Mc:MovieClip; var ExitOK:*; var SaveOK:*; ExitOK = function (_arg1){ var _local2:*; RectArrayPic.removeChild(RectUrl); RectArrayPic.removeChild(Mc); RectArrayPic.removeChild(ScissorPic); for (_local2 in VisiblePicArr) { VisiblePicArr[_local2].visible = true; }; BMP.mask = null; GameData.isPausing = false; }; var PicReady:* = function (){ }; SaveOK = function (_arg1){ ExitOK(null); var _local2:BitmapData = new BitmapData(700, 500); Mc.visible = false; _local2.draw(stage); Mc.visible = true; var _local3:Object = new Object(); _local3.X = X; _local3.Y = Y; _local3.W = W; _local3.H = H; if (_local3.W < 0){ _local3.X = (X - Math.abs(W)); _local3.W = X; }; if (_local3.H < 0){ _local3.Y = (Y - Math.abs(H)); _local3.H = Y; }; var _local4:Rectangle = new Rectangle(_local3.X, _local3.Y, int((_local3.X + _local3.W)), int((_local3.Y + _local3.H))); var _local5:Point = new Point(0, 0); var _local6:BitmapData = new BitmapData(RectUrl.width, RectUrl.height, true, 0); _local6.copyPixels(_local2, _local4, _local5); var _local7:Bitmap = new Bitmap(_local6); var _local8:FileReference = new FileReference(); var _local9:JPEGEncoder = new JPEGEncoder(100); _local8.save(_local9.encode(_local6), ("Princess barbie" + ".jpg")); }; Mc = new CutMenuID(); RectArrayPic.addChild(Mc); Mc.x = stage.mouseX; Mc.y = stage.mouseY; if (Mc.x > (XMax - 50)){ Mc.x = (XMax - 50); }; if (Mc.y > (YMax - 50)){ Mc.y = (YMax - 50); }; Mc.Exit.addEventListener(MouseEvent.CLICK, ExitOK); Mc.Save.addEventListener(MouseEvent.CLICK, SaveOK); }; RectArrayPic = new MovieClip(); stage.addChild(RectArrayPic); ScissorPic = new ScissorID(); RectArrayPic.addChild(ScissorPic); ScissorReady(ScissorPic); ObjDraw = stage; MouseDownReady(); X = 0; Y = 0; W = 0; H = 0; var XMin:Number = 0; XMax = 700; var YMin:Number = 0; YMax = 500; }; for (i in VisiblePicArr) { VisiblePicArr[i].visible = false; }; DrawBmpReady(); } } }//package com.gq.system
Section 6
//FPSShow (com.gq.system.FPSShow) package com.gq.system { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class FPSShow extends Sprite { private var txt:TextField; private var count:int;// = 0 public function FPSShow(){ init(); } private function timerHandler(_arg1:TimerEvent):void{ txt.text = "FPS:"; txt.text = ("FPS:" + count); count = 0; } private function init():void{ txt = new TextField(); txt.textColor = 0xFF0000; txt.background = true; txt.backgroundColor = 11259375; txt.autoSize = TextFieldAutoSize.CENTER; txt.selectable = false; txt.x = 20; addChild(txt); var _local1:Timer = new Timer(1000); _local1.addEventListener("timer", timerHandler); this.addEventListener("enterFrame", countHandler); _local1.start(); } private function countHandler(_arg1:Event):void{ count++; } } }//package com.gq.system
Section 7
//GameData (com.gq.system.GameData) package com.gq.system { import flash.display.*; import flash.geom.*; import com.gq.moveobject.*; import flash.media.*; import flash.text.*; import com.gq.ui.*; import flash.net.*; import flash.filters.*; public class GameData { public static const DIFFICULTY_EASY:uint = 1; public static const GAME_MODULUS = 0.65; public static const BIAS_VALUE:int = 14; public static const DIFFICULTY_HARD:uint = 3; public static const VERSON:String = "1.143"; public static const LINE_VALUE:int = 10; public static const DIFFICULTY_NORMAL:uint = 2; public static var current_life:uint = (GAME_TESTING) ? 5000 : 500; ; public static var gameUI:GameUI; public static var current_goal:Number = 0; public static var controlClass:Ctrl; public static var music:Sound = new Sound(); public static var GAME_DIFFICULTY:uint = 2; public static var nowTraceX:Number; public static var nowTraceY:Number; public static var rectHeight:uint = 20; public static var redFilters:Array = [new GlowFilter(6711039, 1, 30, 30)]; public static var time_left:int; public static var KString:String = "K"; public static var A:uint = 65; public static var D:uint = 68; public static var rectWidth:uint = 20; public static var J:uint = 74; public static var actionArr:Array; public static var widthLength:uint = 35; public static var clickObj:Array; public static var S:uint = 83; public static var level_index:uint = 1; public static var resourceWidth:int; public static var K:uint = 75; public static var SString:String = "S"; public static var bottomObjectContainer:Sprite; public static var Loader2:Loader = new Loader(); public static var Loader3:Loader = new Loader(); public static var Loader4:Loader = new Loader(); public static var Loader6:Loader = new Loader(); public static var L:uint = 76; public static var W:uint = 87; public static var can_click:Boolean; public static var Loader5:Loader = new Loader(); public static var rightCount:uint; public static var Loader8:Loader = new Loader(); public static var gameHitBg:Sprite; public static var blueTrans:ColorTransform = new ColorTransform(0.6, 0.6, 0.6, 1, 0, 0, 100, 0); public static var Loader7:Loader = new Loader(); public static var hitTestBmd:BitmapData; public static var Loader1:Loader = new Loader(); public static var idIndex:uint; public static var topSprite:Sprite; public static var sound2Channel:SoundChannel = new SoundChannel(); public static var current_score:Number = 0; public static var resourceBmd:BitmapData; public static var redTrans:ColorTransform = new ColorTransform(1, 0.85, 0.85, 1, 0, 0, 0, 0); public static var objectArr:Array; public static var GAME_TESTING:Boolean = false; public static var isPausing:Boolean; public static var personContainer:Sprite; public static var gameContainer:Sprite; public static var myShareObject:SharedObject; public static var screenHeight:int = 500; public static var currentPushTower:uint = 1; public static var screenWidth:int = 700; public static var FPS:FPSShow; public static var resourceHeight:int; public static var soundTrans:SoundTransform = new SoundTransform(); public static var sndLoader:Loader = null; public static var currentIndex:uint; public static var leftMapLimit:Number = 0; public static var lifeNum:uint = 10; public static var heightLength:uint = 25; public static var total_time:uint = 99; public static var soundChannel:SoundChannel = new SoundChannel(); public static var game_level:uint = 1; public static var creater:MonsterCreater; public static var sound1:Sound = new Sound(); public static var sound2:Sound = new Sound(); public static var sound3:Sound = new Sound(); public static var greyTrans:ColorTransform = new ColorTransform(0.4, 0.4, 0.4, 1, 0, 0, 0, 0); public static var JString:String = "J"; public static var total_level_num:uint; public static var currentClickObj; public static var effectArr:Array; public static var Scen:DisplayObjectContainer; public static var sound:Sound = new Sound(); public static var can_pass:Boolean; public static var controlWho; public static var currentMap:Map; public static var musicChannel:SoundChannel = new SoundChannel(); public static var nowUseClass:Class; public static var bitmap:Bitmap; public static var nowDifficulty:Number; public static var pause_page:MovieClip; public static var objInScreenArr:Array; public static var removeArr:Array; public static var okHeightArr:Array = ["000", "010", "040", "050", "080", "101", "110", "120", "130", "165", "180", "200", "220", "235", "250", "280", "300", "350", "500"]; public static var showGirl:ShowGirl; public static var can_clickArr:Array; public static var WString:String = "W"; public static var leftCount:uint; public static var map:Map; public static var sound3Channel:SoundChannel = new SoundChannel(); public static var mapArr:Array = new Array(widthLength); public static var screenBmd:BitmapData; public static var mapSpeedY:Number; public static var mapSpeedX:Number; public static var LString:String = "L"; public static var isPlay:Boolean; public static var initTrans:ColorTransform = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); public static var channelNum:uint = 3; public static var DString:String = "D"; public static var nowLoading:int; public static var musicTrans:SoundTransform = new SoundTransform(); public static var _loadPercentTxt:TextField; public static var whiteFilters:Array = [new GlowFilter(0xFFFFFF, 1, 10, 10)]; public static var sound1Channel:SoundChannel = new SoundChannel(); public static var shakeCount:uint; public static var babyArr:Array; public static var enemyTimeArr:Array = new Array(30); public static var AString:String = "A"; public static var tableArr:Array; public static var mapInforArr:Array; public static var bgContainer:Sprite; public static var bgRect:Rectangle; public static var gameBg:Sprite; public static var total_score:Number = 0; public static var hitTestSprite:Sprite; public static var topObjectContainer:Sprite; public static var effectContainer:Sprite; public static var moveObjectContainer:Sprite; public static var rightMapLimit:Number = 0; public static var whiteTrans:ColorTransform = new ColorTransform(0, 0, 0, 1, 0xFF, 0xFF, 0xFF, 0); public static function initData():void{ var _local3:uint; actionArr = []; effectArr = []; objectArr = []; babyArr = []; objInScreenArr = []; can_clickArr = []; removeArr = []; tableArr = []; clickObj = []; var _local1:uint; while (_local1 < mapArr.length) { mapArr[_local1] = new Array(heightLength); _local3 = 0; while (_local3 < mapArr[_local1].length) { mapArr[_local1][_local3] = 0; _local3++; }; _local1++; }; clicked = false; isPausing = false; can_pass = false; can_click = true; creater = null; currentMap = null; gameContainer = null; bgContainer = null; effectContainer = null; moveObjectContainer = null; bottomObjectContainer = null; personContainer = null; topObjectContainer = null; pause_page = null; gameUI = null; controlClass = null; map = null; currentClickObj = null; showGirl = null; bgPage = null; var _local2:uint; while (_local2 < enemyTimeArr.length) { enemyTimeArr[_local2] = 0; _local2++; }; } public static function SuperInit():void{ total_level_num = 0; current_life = 500; level_index = 1; controlWho = null; } } }//package com.gq.system
Section 8
//GameDesignClass (com.gq.system.GameDesignClass) package com.gq.system { import flash.display.*; public class GameDesignClass { public var Scen:DisplayObjectContainer; public static const keyArr:Array = [[32, "SPACE"], [17, "CTRL"], [16, "SHIFT"], [20, "CAPS"], [27, "ESC"], [8, "BACK"], [112, "F1"], [113, "F2"], [114, "F3"], [115, "F4"], [116, "F5"], [117, "F6"], [118, "F7"], [119, "F8"], [120, "F9"], [121, "F10"], [122, "F11"], [123, "F12"], [19, "SCRLK"], [45, "INSERT"], [36, "HOME"], [33, "PAGEUP"], [34, "PAGEDN"], [46, "DEL"], [35, "END"], [38, "↑"], [40, "↓"], [37, "←"], [39, "→"], [13, "ENTER"], [144, "NUMLOCK"]]; public static const waitPositionArr:Array = [[125, 240], [400, 300]]; public static const clothOriData:Object = {hat:9, hand:7, glove:3, hair:1, glass:4, bag:4, necklace:11, eyebrow:1, eyelash:1, eye:1, shadow:1, mouth:1, face:1, cape:6, dress:11, cloth:7, trousers:5, bikini:4, shoe:10, skin:1, hand2:1}; public static const price:Object = {wood:500, lumber:2000, machine:1000, stone:5000, light:20000}; public static const tablePositionArr:Array = [[100, 160], [300, 160], [500, 160], [100, 280], [300, 280], [500, 280], [100, 400], [300, 400], [500, 400]]; public static const goalArr:Array = [150, 170, 190, 210, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000, 1200, 1500, 1800, 2100, 2500]; public static const workerWaitPositionArr:Array = [[350, 80], [390, 80], [430, 80], [500, 80]]; public static const guestComeSpeed:Array = [450, 400, 400, 350, 350, 350, 300, 300, 300, 250, 250, 200, 200, 150, 150, 100, 100, 80, 80, 60]; public static const levelTimeArr:Array = [3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000]; public static const waiterPositionArr:Array = [[600, 200], [600, 280], [600, 360], [600, 440]]; public static const totalLevelNumArr:Array = [5, 5, 5, 6]; public static var bgData:Array = [1, 999, 999, 1]; public static var downIndex:Array = [0, 0, 0]; public static var mapArray:Array = [0, 0, 0, 0]; public static var addScore:Number = 50; public static var landHeight:int = 280; public static var clothData:Object = {hat:9, hand:7, glove:3, hair:1, glass:4, bag:4, necklace:11, eyebrow:1, eyelash:1, eye:1, shadow:1, mouth:1, face:1, cape:6, dress:11, cloth:7, trousers:5, bikini:4, shoe:10, skin:1, hand2:1}; public static var upIndex:Array = [0, 0, 0]; public function GameDesignClass(_arg1:DisplayObjectContainer):void{ Scen = _arg1; GameData.Scen = Scen; GameTools.shareObject(); GameData.initData(); GameSys.createGame(); GameTools.addMask(); } } }//package com.gq.system
Section 9
//GameSys (com.gq.system.GameSys) package com.gq.system { import flash.display.*; import flash.geom.*; import flash.events.*; import com.gq.moveobject.*; import flash.media.*; import com.gq.ui.*; public class GameSys { public static var counter:uint; public static function addEffects(_arg1:Sprite, _arg2:String, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:int=1, _arg8:Number=0):void{ var _local9:Class = GameTools.createClass(("com.macrojoy.effects." + _arg2)); var _local10:* = new (_local9); GameTools.pushArr(GameData.actionArr, _local10); if (_arg1 == GameData.personContainer){ GameTools.pushArr(GameData.objectArr, _local10); GameData.idIndex++; _local10.myID = GameData.idIndex; }; _local10.createEffect(_arg1, _arg3, _arg4, _arg5, _arg6); _local10._this.scaleX = _arg7; _local10._this.rotation = _arg8; } private static function enterframe(_arg1:Event):void{ if (!GameData.isPausing){ updataEvent(); }; } public static function missionComplete():void{ GameData.isPausing = true; if (GameData.current_score >= GameData.current_goal){ if (GameData.game_level < 20){ GameTools.createPage(Win, false); } else { GameTools.createPage(Congratulation, false); }; } else { GameTools.createPage(Lose, false); }; } public static function Build():void{ GameTools.giveSaveData(); GameData.initData(); creatObject("Scen", "topSprite"); InitialGame(); GameTools.addBlack(); GameTools.addMask(); } public static function adjustMe(_arg1:Number, _arg2:Number):void{ if (((!((GameData.bitmap.x == -(_arg1)))) || (!((GameData.bitmap.y == -(_arg2)))))){ GameData.bgRect.x = (GameData.bgRect.x - (GameData.bitmap.x + _arg1)); GameData.bgRect.y = (GameData.bgRect.y - (GameData.bitmap.y + _arg2)); GameData.bitmap.x = -(_arg1); GameData.bitmap.y = -(_arg2); copyBg(); }; } private static function creatObject(_arg1:String, _arg2:String):void{ GameData[_arg2] = new Sprite(); GameData[_arg2].mouseEnabled = false; GameData[_arg1].addChild(GameData[_arg2]); } private static function removeAction(_arg1:Array):void{ var _local2:int = (_arg1.length - 1); while (_local2 >= 0) { _arg1[_local2].removeMe(); GameTools.unPushArr(_arg1, _arg1[_local2]); _local2--; }; _arg1 = []; } private static function updataEvent():void{ moveAction(GameData.actionArr); removeAction(GameData.removeArr); } public static function createGame():void{ GameTools.createPage(Page1); } public static function buildStage():void{ creatObject("Scen", "topSprite"); creatObject("topSprite", "gameContainer"); creatObject("gameContainer", "bgContainer"); creatObject("gameContainer", "moveObjectContainer"); } private static function mapAction():void{ adjustMe(GameData.gameContainer.x, GameData.gameContainer.y); } public static function removeStage():void{ SoundMixer.stopAll(); GameData.isPlay = false; GameData.Scen.stage.removeEventListener(Event.ENTER_FRAME, enterframe); GameData.Scen.mask = null; if (GameData.controlClass){ GameData.controlClass.removeMe(); }; if (GameData.gameUI != null){ GameData.gameUI.removeMe(); }; GameData.initData(); } private static function moveAction(_arg1:Array):void{ var _local2:uint; while (_local2 < _arg1.length) { _arg1[_local2].updataEvent(); _local2++; }; } private static function createShowGirl():void{ GameData.creater.createObj("Scen", "ShowGirl", "ShowGirlMc", GameDesignClass.waitPositionArr[0][0], GameDesignClass.waitPositionArr[0][1], 0, []); } private static function InitialGame():void{ GameStart(); GameData.controlClass = new Ctrl(GameData.Scen); } private static function GameStart():void{ GameData.isPlay = true; GameData.Scen.stage.addEventListener(Event.ENTER_FRAME, enterframe); GameData.Scen.stage.focus = null; } public static function copyBg():void{ GameData.screenBmd.copyPixels(GameData.resourceBmd, GameData.bgRect, new Point(0, 0)); } public static function createGameMap(_arg1:String):void{ var _local2:uint = uint(_arg1); GameData.currentMap = new Map(); GameData.currentMap.getData(_arg1); GameData.bgContainer.addChild(GameData.currentMap); } private static function judgeIfAddInScreen(_arg1:Number):void{ var _local3:*; GameData.objInScreenArr = []; var _local2:int = (GameData.objectArr.length - 1); while (_local2 >= 0) { _local3 = GameData.objectArr[_local2]; if (GameTools.ifOutScreen(_local3.myX, (_local3.myY + _local3.myZ), _arg1)){ if (!_local3.notAdd){ _local3.removeMc(); GameTools.unPushArr(GameData.actionArr, _local3); }; } else { GameTools.pushArr(GameData.objInScreenArr, _local3); if (_local3.notAdd){ _local3.addMc(); GameTools.pushArr(GameData.actionArr, _local3); }; }; _local2--; }; } private static function judgeIfCreate(_arg1:Array, _arg2:Function):void{ var _local3:Array; var _local4:uint; var _local5:Array; if (_arg1.length > 0){ _local3 = _arg1.concat(); _local4 = 0; while (_local4 < _local3.length) { _local5 = _local3[_local4]; if (GameTools.judgeInScreen(_local5[3], _local5[4], 0.5)){ if (_local5[1] == "Enemy"){ if ((((_local5[9] == 0)) || ((_local5[9] == GameData.currentIndex)))){ _arg2(_local5[0], _local5[1], _local5[2], _local5[3], _local5[4], _local5[5], _local5[6], _local5[7], _local5[8], _local5[9], _local5[10]); GameTools.unPushArr(_arg1, _local5); }; } else { _arg2(_local5[0], _local5[1], _local5[2], _local5[3], _local5[4], _local5[5], _local5[6], _local5[7], _local5[8], _local5[9]); GameTools.unPushArr(_arg1, _local5); }; }; _local4++; }; }; } } }//package com.gq.system
Section 10
//GameTools (com.gq.system.GameTools) package com.gq.system { import flash.display.*; import flash.geom.*; import flash.events.*; import com.gq.moveobject.*; import flash.utils.*; import flash.media.*; import flash.text.*; import com.gq.ui.*; import flash.net.*; public class GameTools { public static function adjustFrame(_arg1:uint):void{ GameData.Scen.stage.frameRate = _arg1; } public static function judgeInSceen(_arg1:MovieClip):Boolean{ var _local2:Point = GameData.personContainer.localToGlobal(new Point(_arg1.x, _arg1.y)); if ((((((((_local2.x >= 0)) && ((_local2.x <= GameData.screenWidth)))) && ((_local2.y >= 0)))) && ((_local2.y <= GameData.screenHeight)))){ return (true); }; return (false); } public static function addMusic(_arg1:String, _arg2:String, _arg3:uint=999, _arg4:Number=0):void{ var _local5:Class = (GameData.sndLoader.contentLoaderInfo.applicationDomain.getDefinition(_arg2) as Class); var _local6:Sound = new (_local5); GameData[_arg1] = _local6; GameData[(_arg1 + "Channel")].stop(); GameData[(_arg1 + "Channel")] = _local6.play(_arg4, _arg3); adjustVolume(_arg1); } public static function cleanupMemory():void{ try { new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); } catch(e:Error) { }; } public static function getTureAngle(_arg1:Number):Number{ if (_arg1 < 0){ return ((_arg1 + 360)); }; if (_arg1 > 360){ return ((_arg1 - 360)); }; return (_arg1); } public static function hideZero(_arg1:MovieClip):void{ var _local2:int = (_arg1.numChildren - 1); while (_local2 >= 0) { if ((_arg1.getChildAt(_local2) as MovieClip).currentFrame == 1){ _arg1.getChildAt(_local2).visible = false; } else { break; }; _local2--; }; } public static function drawRectangle(_arg1:Sprite, _arg2:uint, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ _arg1.graphics.lineStyle(1); _arg1.graphics.beginFill(_arg2); _arg1.graphics.drawRect(_arg3, _arg4, _arg5, _arg6); } public static function ifOutScreen(_arg1:Number, _arg2:Number, _arg3:Number=50):Boolean{ var _local4:Point = GameData.personContainer.localToGlobal(new Point(_arg1, _arg2)); if ((((((((_local4.x < -(_arg3))) || ((_local4.x > (GameData.screenWidth + _arg3))))) || ((_local4.y < -(_arg3))))) || ((_local4.y > (GameData.screenHeight + _arg3))))){ return (true); }; return (false); } public static function unPushArr(_arg1:Array, _arg2):void{ if (_arg1.indexOf(_arg2) != -1){ _arg1.splice(_arg1.indexOf(_arg2), 1); }; } public static function calcuCurve(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:int = _arg5; var _local7:Point = new Point(_arg1, _arg2); var _local8:Point = new Point(_arg3, _arg4); var _local9:Point = new Point(0, Math.round((Math.min(_local7.y, _local8.y) + _local6))); var _local10:Number = (((Math.sqrt(((_local7.y - _local9.y) / (_local8.y - _local9.y))) * _local8.x) + _local7.x) / (1 + Math.sqrt(((_local7.y - _local9.y) / (_local8.y - _local9.y))))); var _local11:Number = ((_local7.y - _local9.y) / ((_local7.x - _local10) * (_local7.x - _local10))); var _local12:Number = _local9.y; return ([_local11, _local10, _local12]); } public static function getNum(_arg1:int, _arg2:int, _arg3:MovieClip=null):Array{ var _local4:Array = new Array(); var _local5:int = _arg1; var _local6:uint; while (_local6 < _arg2) { _local4.push((_local5 % 10)); _local5 = int((_local5 / 10)); if (_arg3 != null){ (_arg3.getChildAt(_local6) as MovieClip).gotoAndStop((_local4[_local6] + 1)); }; _local6++; }; return (_local4); } public static function gotoFrame(_arg1:MovieClip, _arg2:String):void{ if (_arg1 != null){ if (_arg1.currentLabel != _arg2){ _arg1.gotoAndStop(_arg2); }; }; } public static function addEffect(_arg1:DisplayObjectContainer, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String):void{ var _local6:Class = createClass(_arg5); var _local7:MovieClip = new (_local6); _local7.x = _arg2; _local7.y = _arg3; _local7.scaleX = _arg4; _arg1.addChild(_local7); } public static function hitTest(_arg1:MovieClip, _arg2:MovieClip, _arg3:uint):Boolean{ var _local4:Point; if (_arg3 == 1){ return (_arg1.hitTestObject(_arg2)); }; _local4 = _arg2.parent.localToGlobal(new Point(_arg2.x, _arg2.y)); return (_arg1.hitTestPoint(_local4.x, _local4.y, true)); } public static function Pause():void{ if (!GameData.isPausing){ } else { if (GameData.pause_page != null){ GameData.pause_page.resumeFunc(); }; }; } public static function myHitTestPoint(_arg1:BitmapData, _arg2:Number, _arg3:Number):String{ GameData.hitTestSprite["picture"] = new BitmapData(2, 2, true, 0); var _local4:Matrix = new Matrix(); _local4.tx = -(_arg2); _local4.ty = -(_arg3); GameData.hitTestSprite["picture"].draw(GameData.hitTestSprite, _local4); var _local5:String = GameData.hitTestSprite["picture"].getPixel32(1, 1).toString(16); return (_local5); } public static function adjustVolume(_arg1:String):void{ if (_arg1 == "music"){ GameData[(_arg1 + "Channel")].soundTransform = GameData.musicTrans; } else { GameData[(_arg1 + "Channel")].soundTransform = GameData.soundTrans; }; } public static function removeWho(_arg1:DisplayObjectContainer):void{ var _local2:int = (_arg1.numChildren - 1); while (_local2 >= 0) { _arg1.removeChild(_arg1.getChildAt(_local2)); _local2--; }; } public static function createClass(_arg1:String):Class{ return ((getDefinitionByName(_arg1) as Class)); } public static function getShadow(_arg1:Sprite, _arg2, _arg3:Number, _arg4:Number):MovieClip{ var _local5:MovieClip = new ShadowEffect(_arg2); _arg1.addChild(_local5); _local5.x = _arg3; _local5.y = _arg4; _local5.scaleX = _arg2.parent.scaleX; return (_local5); } public static function calcuRotation(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg4 - _arg2); var _local6:Number = (_arg3 - _arg1); return ((Math.atan2(_local5, _local6) / 0.01745)); } public static function getTab(_arg1:Number, _arg2:Boolean=false):Number{ if (_arg1 != 0){ return ((_arg1 / Math.abs(_arg1))); }; if (_arg2){ return (0); }; return (1); } public static function addFilters(_arg1, _arg2:Array):void{ _arg1.filters = []; _arg1.filters = _arg2; } public static function gamePause(_arg1:Boolean):void{ var i:int; var ctrlMc:*; var _pause = _arg1; i = (GameData.actionArr.length - 1); while (i >= 0) { try { ctrlMc = GameData.actionArr[i].myHost; } catch(e) { ctrlMc = GameData.actionArr[i]; }; if (_pause){ ctrlMc.pauseMe(); } else { ctrlMc.resumeMe(); }; i = (i - 1); }; var k:int = (GameData.effectArr.length - 1); while (k >= 0) { ctrlMc = GameData.effectArr[k]; if (_pause){ ctrlMc.pauseMe(); } else { ctrlMc.resumeMe(); }; k = (k - 1); }; } public static function addBlack():void{ var _local1:Black = new Black(); GameData.Scen.addChild(_local1); } public static function myLoader(_arg1:int, _arg2:Boolean):void{ var loadNext:Boolean; var progressHandler:*; var completeHandler:*; var lv = _arg1; var ifContinue = _arg2; var loadAssetAction:* = function (_arg1:int):void{ var _local2:Loader; var _local3:String; if (loadNext){ GameData.nowLoading = _arg1; _local2 = (GameData[("Loader" + _arg1)] as Loader); if (_local2.contentLoaderInfo.bytesLoaded == 0){ trace(_arg1, "未加载过"); _local3 = (("assets/bg" + String(_arg1)) + ".swf"); addText(); _local2.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); _local2.load(new URLRequest(_local3)); } else { if (_local2.contentLoaderInfo.bytesLoaded < _local2.contentLoaderInfo.bytesTotal){ GameData.nowLoading--; } else { if (!GameData.isPlay){ GameSys.Build(); if (GameData.nowLoading < 4){ loadAssetAction(++GameData.nowLoading); }; }; }; }; }; }; progressHandler = function (_arg1:ProgressEvent):void{ var _local2:LoaderInfo = (_arg1.target as LoaderInfo); var _local3:Number = (Math.floor(((_local2.bytesLoaded / _local2.bytesTotal) * 10000)) / 100); GameData._loadPercentTxt.text = (_local3.toString() + "% Loaded"); if (!GameData.isPlay){ GameData._loadPercentTxt.visible = true; } else { GameData._loadPercentTxt.visible = false; }; }; completeHandler = function (_arg1:Event):void{ GameDesignClass.mapArray[(GameData.nowLoading - 1)] = 1; if (!GameData.isPlay){ GameSys.Build(); }; removeText(); if (++GameData.nowLoading < (GameData.game_level + 2)){ if (GameData.nowLoading < 5){ loadAssetAction(GameData.nowLoading); }; } else { GameData.nowLoading = 0; _arg1.target.removeEventListener(ProgressEvent.PROGRESS, progressHandler); _arg1.target.removeEventListener(Event.COMPLETE, completeHandler); }; }; var addText:* = function ():void{ GameData._loadPercentTxt = new TextField(); GameData.Scen.addChild(GameData._loadPercentTxt); var _local2 = GameData._loadPercentTxt; with (_local2) { x = 350; y = 250; textColor = 0xFF9900; }; }; var removeText:* = function ():void{ GameData.Scen.removeChild(GameData._loadPercentTxt); GameData._loadPercentTxt = null; }; loadNext = true; loadAssetAction(lv); } public static function pushArr(_arg1:Array, _arg2):void{ if (_arg1.indexOf(_arg2) == -1){ _arg1.push(_arg2); }; } public static function judgeInScreen(_arg1:Number, _arg2:Number, _arg3:Number=0.5):Boolean{ var _local4:Point = GameData.moveObjectContainer.localToGlobal(new Point(_arg1, _arg2)); if ((((((((_local4.x > ((0 - _arg3) * GameData.screenWidth))) && ((_local4.x < ((_arg3 + 1) * GameData.screenWidth))))) && ((_local4.y > ((0 - _arg3) * GameData.screenHeight))))) && ((_local4.y < ((_arg3 + 1) * GameData.screenHeight))))){ return (true); }; return (false); } public static function createPage(_arg1:Class, _arg2:Boolean=true):void{ var _local3:Sprite = new (_arg1); GameData.Scen.addChild(_local3); if (_arg2){ addBlack(); }; } public static function addShake():void{ var _local1:ShakeClass = new ShakeClass(GameData.Scen, 2, 10, GameData.Scen); } public static function adjustRotation(_arg1:Number, _arg2:Point, _arg3:MovieClip):int{ var _local4:int; var _local5:int; var _local6:uint; while (_arg3.hitTestPoint((_arg2.x + (Math.sin((((_arg1 + _local4) + 1) * 0.01745)) * 5)), (_arg2.y - (Math.cos((((_arg1 + _local4) + 1) * 0.01745)) * 5)), true)) { _local4++; ++_local6; if (_local6 == 90){ break; }; }; _local6 = 0; while (_arg3.hitTestPoint((_arg2.x + (Math.sin((((_arg1 - _local5) - 1) * 0.01745)) * 5)), (_arg2.y - (Math.cos((((_arg1 - _local5) - 1) * 0.01745)) * 5)), true)) { _local5++; ++_local6; if (_local6 == 90){ break; }; }; if (_local4 <= _local5){ return (_local4); }; return (-(_local5)); } public static function changeXY(_arg1, _arg2:Sprite, _arg3:Point, _arg4:Boolean=true):Point{ _arg3 = _arg1.parent.localToGlobal(_arg3); if (_arg4){ return (_arg3); }; return (_arg2.globalToLocal(_arg3)); } public static function getDistance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (Math.pow((_arg1 - _arg3), 2) + Math.pow((_arg2 - _arg4), 2)); return (Math.sqrt(_local5)); } public static function addMask():void{ var _local1:Sprite = new Sprite(); _local1.graphics.lineStyle(1); _local1.graphics.beginFill(0); _local1.graphics.drawRect(0, 0, GameData.screenWidth, GameData.screenHeight); GameData.Scen.mask = _local1; GameData.Scen.addChild(_local1); } public static function compareFunc(_arg1, _arg2:int, _arg3:Array):Boolean{ return ((_arg1 == _arg3[0])); } public static function addColors(_arg1:Sprite, _arg2:ColorTransform):void{ _arg1.transform.colorTransform = _arg2; } public static function adjudgeRotation(_arg1:Number, _arg2:Number):int{ if (_arg1 > 180){ _arg1 = (_arg1 - 360); } else { if (_arg1 < -180){ _arg1 = (_arg1 + 360); }; }; if (((((((_arg1 - _arg2) > 180)) && (((_arg1 - _arg2) < 360)))) || (((((_arg1 - _arg2) > -180)) && (((_arg1 - _arg2) < 0)))))){ return (1); }; if (((((((_arg1 - _arg2) < 180)) && (((_arg1 - _arg2) > 0)))) || (((((_arg1 - _arg2) < -180)) && (((_arg1 - _arg2) > -360)))))){ return (-1); }; return (1); } public static function cloneObject(_arg1:Object){ var _local2:ByteArray = new ByteArray(); _local2.writeObject(_arg1); _local2.position = 0; return (_local2.readObject()); } public static function getMeBySwf(_arg1:String, _arg2:String):Class{ return ((getDefinitionByName(_arg2) as Class)); } public static function shareObject():void{ GameData.myShareObject = SharedObject.getLocal(("JALUDO_GUQING_GAME_1" + GameData.VERSON)); var _local1:String; _local1 = GameData.myShareObject.flush(10000); } public static function giveSaveData(_arg1:Boolean=true):void{ if (_arg1){ if (1){ }; }; } getQualifiedClassName(ShowGirl); getQualifiedClassName(Objects); } }//package com.gq.system
Section 11
//JPEGEncoder (com.gq.system.JPEGEncoder) package com.gq.system { import flash.display.*; import flash.utils.*; public class JPEGEncoder { private var fdtbl_UV:Array; private var std_ac_chrominance_values:Array; private var std_dc_chrominance_nrcodes:Array; private var std_dc_chrominance_values:Array; private var ZigZag:Array; private var YAC_HT:Array; private var bytenew:int;// = 0 private var fdtbl_Y:Array; private var std_ac_chrominance_nrcodes:Array; private var YDC_HT:Array; private var DU:Array; private var std_ac_luminance_values:Array; private var UVTable:Array; private var UDU:Array; private var YDU:Array; private var byteout:ByteArray; private var UVAC_HT:Array; private var UVDC_HT:Array; private var bytepos:int;// = 7 private var VDU:Array; private var std_ac_luminance_nrcodes:Array; private var std_dc_luminance_values:Array; private var YTable:Array; private var std_dc_luminance_nrcodes:Array; private var bitcode:Array; private var category:Array; public static const CONTENT_TYPE:String = "image/jpeg"; public function JPEGEncoder(_arg1:Number=50){ ZigZag = [0, 1, 5, 6, 14, 15, 27, 28, 2, 4, 7, 13, 16, 26, 29, 42, 3, 8, 12, 17, 25, 30, 41, 43, 9, 11, 18, 24, 31, 40, 44, 53, 10, 19, 23, 32, 39, 45, 52, 54, 20, 22, 33, 38, 46, 51, 55, 60, 21, 34, 37, 47, 50, 56, 59, 61, 35, 36, 48, 49, 57, 58, 62, 63]; YTable = new Array(64); UVTable = new Array(64); fdtbl_Y = new Array(64); fdtbl_UV = new Array(64); std_dc_luminance_nrcodes = [0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0]; std_dc_luminance_values = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; std_ac_luminance_nrcodes = [0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 125]; std_ac_luminance_values = [1, 2, 3, 0, 4, 17, 5, 18, 33, 49, 65, 6, 19, 81, 97, 7, 34, 113, 20, 50, 129, 145, 161, 8, 35, 66, 177, 193, 21, 82, 209, 240, 36, 51, 98, 114, 130, 9, 10, 22, 23, 24, 25, 26, 37, 38, 39, 40, 41, 42, 52, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250]; std_dc_chrominance_nrcodes = [0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]; std_dc_chrominance_values = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; std_ac_chrominance_nrcodes = [0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 119]; std_ac_chrominance_values = [0, 1, 2, 3, 17, 4, 5, 33, 49, 6, 18, 65, 81, 7, 97, 113, 19, 34, 50, 129, 8, 20, 66, 145, 161, 177, 193, 9, 35, 51, 82, 240, 21, 98, 114, 209, 10, 22, 36, 52, 225, 37, 241, 23, 24, 25, 26, 38, 39, 40, 41, 42, 53, 54, 55, 56, 57, 58, 67, 68, 69, 70, 71, 72, 73, 74, 83, 84, 85, 86, 87, 88, 89, 90, 99, 100, 101, 102, 103, 104, 105, 106, 115, 116, 117, 118, 119, 120, 121, 122, 130, 131, 132, 133, 134, 135, 136, 137, 138, 146, 147, 148, 149, 150, 151, 152, 153, 154, 162, 163, 164, 165, 166, 167, 168, 169, 170, 178, 179, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 202, 210, 211, 212, 213, 214, 215, 216, 217, 218, 226, 227, 228, 229, 230, 231, 232, 233, 234, 242, 243, 244, 245, 246, 247, 248, 249, 250]; bitcode = new Array(0xFFFF); category = new Array(0xFFFF); DU = new Array(64); YDU = new Array(64); UDU = new Array(64); VDU = new Array(64); super(); if (_arg1 <= 0){ _arg1 = 1; }; if (_arg1 > 100){ _arg1 = 100; }; var _local2:int; if (_arg1 < 50){ _local2 = int((5000 / _arg1)); } else { _local2 = int((200 - (_arg1 * 2))); }; initHuffmanTbl(); initCategoryNumber(); initQuantTables(_local2); } private function initHuffmanTbl():void{ YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes, std_dc_luminance_values); UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes, std_dc_chrominance_values); YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes, std_ac_luminance_values); UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes, std_ac_chrominance_values); } private function RGB2YUV(_arg1:Object, _arg2:int, _arg3:int, _arg4:int=0, _arg5:int=0):void{ var _local8:int; var _local9:uint; var _local10:Number; var _local11:Number; var _local12:Number; var _local6:int; var _local7:int; while (_local7 < 8) { _local8 = 0; while (_local8 < 8) { _local9 = getPixel32(_arg1, (_arg2 + _local8), (_arg3 + _local7), _arg4, _arg5); _local10 = Number(((_local9 >> 16) & 0xFF)); _local11 = Number(((_local9 >> 8) & 0xFF)); _local12 = Number((_local9 & 0xFF)); YDU[_local6] = ((((0.299 * _local10) + (0.587 * _local11)) + (0.114 * _local12)) - 128); UDU[_local6] = (((-0.16874 * _local10) + (-0.33126 * _local11)) + (0.5 * _local12)); VDU[_local6] = (((0.5 * _local10) + (-0.41869 * _local11)) + (-0.08131 * _local12)); _local6++; _local8++; }; _local7++; }; } private function writeWord(_arg1:int):void{ writeByte(((_arg1 >> 8) & 0xFF)); writeByte((_arg1 & 0xFF)); } private function writeByte(_arg1:int):void{ byteout.writeByte(_arg1); } private function writeDHT():void{ var _local1:int; writeWord(65476); writeWord(418); writeByte(0); _local1 = 0; while (_local1 < 16) { writeByte(std_dc_luminance_nrcodes[(_local1 + 1)]); _local1++; }; _local1 = 0; while (_local1 <= 11) { writeByte(std_dc_luminance_values[_local1]); _local1++; }; writeByte(16); _local1 = 0; while (_local1 < 16) { writeByte(std_ac_luminance_nrcodes[(_local1 + 1)]); _local1++; }; _local1 = 0; while (_local1 <= 161) { writeByte(std_ac_luminance_values[_local1]); _local1++; }; writeByte(1); _local1 = 0; while (_local1 < 16) { writeByte(std_dc_chrominance_nrcodes[(_local1 + 1)]); _local1++; }; _local1 = 0; while (_local1 <= 11) { writeByte(std_dc_chrominance_values[_local1]); _local1++; }; writeByte(17); _local1 = 0; while (_local1 < 16) { writeByte(std_ac_chrominance_nrcodes[(_local1 + 1)]); _local1++; }; _local1 = 0; while (_local1 <= 161) { writeByte(std_ac_chrominance_values[_local1]); _local1++; }; } private function writeBits(_arg1:BitString):void{ var _local2:int = _arg1.val; var _local3:int = (_arg1.len - 1); while (_local3 >= 0) { if ((_local2 & uint((1 << _local3)))){ bytenew = (bytenew | uint((1 << bytepos))); }; _local3--; bytepos--; if (bytepos < 0){ if (bytenew == 0xFF){ writeByte(0xFF); writeByte(0); } else { writeByte(bytenew); }; bytepos = 7; bytenew = 0; }; }; } public function encode(_arg1:BitmapData):ByteArray{ return (internalEncode(_arg1, _arg1.width, _arg1.height, _arg1.transparent)); } private function initCategoryNumber():void{ var _local1:int; var _local2 = 1; var _local3 = 2; var _local4 = 1; while (_local4 <= 15) { _local1 = _local2; while (_local1 < _local3) { category[(32767 + _local1)] = _local4; bitcode[(32767 + _local1)] = new BitString(); bitcode[(32767 + _local1)].len = _local4; bitcode[(32767 + _local1)].val = _local1; _local1++; }; _local1 = -((_local3 - 1)); while (_local1 <= -(_local2)) { category[(32767 + _local1)] = _local4; bitcode[(32767 + _local1)] = new BitString(); bitcode[(32767 + _local1)].len = _local4; bitcode[(32767 + _local1)].val = ((_local3 - 1) + _local1); _local1++; }; _local2 = (_local2 << 1); _local3 = (_local3 << 1); _local4++; }; } private function writeDQT():void{ var _local1:int; writeWord(65499); writeWord(132); writeByte(0); _local1 = 0; while (_local1 < 64) { writeByte(YTable[_local1]); _local1++; }; writeByte(1); _local1 = 0; while (_local1 < 64) { writeByte(UVTable[_local1]); _local1++; }; } private function writeAPP0():void{ writeWord(65504); writeWord(16); writeByte(74); writeByte(70); writeByte(73); writeByte(70); writeByte(0); writeByte(1); writeByte(1); writeByte(0); writeWord(1); writeWord(1); writeByte(0); writeByte(0); } private function getPixel32(_arg1:Object, _arg2:int, _arg3:int, _arg4:int=0, _arg5:int=0):uint{ var _local6:BitmapData; var _local7:ByteArray; if ((_arg1 is BitmapData)){ _local6 = (_arg1 as BitmapData); return (_local6.getPixel32(_arg2, _arg3)); }; if ((_arg1 is ByteArray)){ _local7 = (_arg1 as ByteArray); _local7.position = (((_arg3 * _arg4) * 4) + (_arg2 * 4)); return (_local7.readUnsignedInt()); }; throw (new ArgumentError("The source argument must be an instance of flash.display.BitmapData or flash.utils.ByteArray.")); } private function writeSOS():void{ writeWord(65498); writeWord(12); writeByte(3); writeByte(1); writeByte(0); writeByte(2); writeByte(17); writeByte(3); writeByte(17); writeByte(0); writeByte(63); writeByte(0); } private function internalEncode(_arg1:Object, _arg2:int, _arg3:int, _arg4:Boolean=true):ByteArray{ var _local9:int; var _local10:BitString; byteout = new ByteArray(); bytenew = 0; bytepos = 7; writeWord(65496); writeAPP0(); writeDQT(); writeSOF0(_arg2, _arg3); writeDHT(); writeSOS(); var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; bytenew = 0; bytepos = 7; var _local8:int; while (_local8 < _arg3) { _local9 = 0; while (_local9 < _arg2) { RGB2YUV(_arg1, _local9, _local8, _arg2, _arg3); _local5 = processDU(YDU, fdtbl_Y, _local5, YDC_HT, YAC_HT); _local6 = processDU(UDU, fdtbl_UV, _local6, UVDC_HT, UVAC_HT); _local7 = processDU(VDU, fdtbl_UV, _local7, UVDC_HT, UVAC_HT); _local9 = (_local9 + 8); }; _local8 = (_local8 + 8); }; if (bytepos >= 0){ _local10 = new BitString(); _local10.len = (bytepos + 1); _local10.val = ((1 << (bytepos + 1)) - 1); writeBits(_local10); }; writeWord(65497); return (byteout); } private function processDU(_arg1:Array, _arg2:Array, _arg3:Number, _arg4:Array, _arg5:Array):Number{ var _local8:int; var _local12:int; var _local13:int; var _local14:int; var _local6:BitString = _arg5[0]; var _local7:BitString = _arg5[240]; var _local9:Array = fDCTQuant(_arg1, _arg2); _local8 = 0; while (_local8 < 64) { DU[ZigZag[_local8]] = _local9[_local8]; _local8++; }; var _local10:int = (DU[0] - _arg3); _arg3 = DU[0]; if (_local10 == 0){ writeBits(_arg4[0]); } else { writeBits(_arg4[category[(32767 + _local10)]]); writeBits(bitcode[(32767 + _local10)]); }; var _local11 = 63; while ((((_local11 > 0)) && ((DU[_local11] == 0)))) { _local11--; }; if (_local11 == 0){ writeBits(_local6); return (_arg3); }; _local8 = 1; while (_local8 <= _local11) { _local12 = _local8; while ((((DU[_local8] == 0)) && ((_local8 <= _local11)))) { _local8++; }; _local13 = (_local8 - _local12); if (_local13 >= 16){ _local14 = 1; while (_local14 <= (_local13 / 16)) { writeBits(_local7); _local14++; }; _local13 = int((_local13 & 15)); }; writeBits(_arg5[((_local13 * 16) + category[(32767 + DU[_local8])])]); writeBits(bitcode[(32767 + DU[_local8])]); _local8++; }; if (_local11 != 63){ writeBits(_local6); }; return (_arg3); } public function encodeByteArray(_arg1:ByteArray, _arg2:int, _arg3:int, _arg4:Boolean=true):ByteArray{ return (internalEncode(_arg1, _arg2, _arg3, _arg4)); } public function get contentType():String{ return (CONTENT_TYPE); } private function initQuantTables(_arg1:int):void{ var _local3:Number; var _local8:int; var _local2:int; var _local4:Array = [16, 11, 10, 16, 24, 40, 51, 61, 12, 12, 14, 19, 26, 58, 60, 55, 14, 13, 16, 24, 40, 57, 69, 56, 14, 17, 22, 29, 51, 87, 80, 62, 18, 22, 37, 56, 68, 109, 103, 77, 24, 35, 55, 64, 81, 104, 113, 92, 49, 64, 78, 87, 103, 121, 120, 101, 72, 92, 95, 98, 112, 100, 103, 99]; _local2 = 0; while (_local2 < 64) { _local3 = Math.floor((((_local4[_local2] * _arg1) + 50) / 100)); if (_local3 < 1){ _local3 = 1; } else { if (_local3 > 0xFF){ _local3 = 0xFF; }; }; YTable[ZigZag[_local2]] = _local3; _local2++; }; var _local5:Array = [17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99, 99, 99, 47, 66, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99]; _local2 = 0; while (_local2 < 64) { _local3 = Math.floor((((_local5[_local2] * _arg1) + 50) / 100)); if (_local3 < 1){ _local3 = 1; } else { if (_local3 > 0xFF){ _local3 = 0xFF; }; }; UVTable[ZigZag[_local2]] = _local3; _local2++; }; var _local6:Array = [1, 1.387039845, 1.306562965, 1.175875602, 1, 0.785694958, 0.5411961, 0.275899379]; _local2 = 0; var _local7:int; while (_local7 < 8) { _local8 = 0; while (_local8 < 8) { fdtbl_Y[_local2] = (1 / (((YTable[ZigZag[_local2]] * _local6[_local7]) * _local6[_local8]) * 8)); fdtbl_UV[_local2] = (1 / (((UVTable[ZigZag[_local2]] * _local6[_local7]) * _local6[_local8]) * 8)); _local2++; _local8++; }; _local7++; }; } private function writeSOF0(_arg1:int, _arg2:int):void{ writeWord(65472); writeWord(17); writeByte(8); writeWord(_arg2); writeWord(_arg1); writeByte(3); writeByte(1); writeByte(17); writeByte(0); writeByte(2); writeByte(17); writeByte(1); writeByte(3); writeByte(17); writeByte(1); } private function computeHuffmanTbl(_arg1:Array, _arg2:Array):Array{ var _local7:int; var _local3:int; var _local4:int; var _local5:Array = new Array(); var _local6 = 1; while (_local6 <= 16) { _local7 = 1; while (_local7 <= _arg1[_local6]) { _local5[_arg2[_local4]] = new BitString(); _local5[_arg2[_local4]].val = _local3; _local5[_arg2[_local4]].len = _local6; _local4++; _local3++; _local7++; }; _local3 = (_local3 * 2); _local6++; }; return (_local5); } private function fDCTQuant(_arg1:Array, _arg2:Array):Array{ var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local3:int; _local4 = 0; while (_local4 < 8) { _local5 = (_arg1[(_local3 + 0)] + _arg1[(_local3 + 7)]); _local6 = (_arg1[(_local3 + 0)] - _arg1[(_local3 + 7)]); _local7 = (_arg1[(_local3 + 1)] + _arg1[(_local3 + 6)]); _local8 = (_arg1[(_local3 + 1)] - _arg1[(_local3 + 6)]); _local9 = (_arg1[(_local3 + 2)] + _arg1[(_local3 + 5)]); _local10 = (_arg1[(_local3 + 2)] - _arg1[(_local3 + 5)]); _local11 = (_arg1[(_local3 + 3)] + _arg1[(_local3 + 4)]); _local12 = (_arg1[(_local3 + 3)] - _arg1[(_local3 + 4)]); _local13 = (_local5 + _local11); _local14 = (_local5 - _local11); _local15 = (_local7 + _local9); _local16 = (_local7 - _local9); _arg1[(_local3 + 0)] = (_local13 + _local15); _arg1[(_local3 + 4)] = (_local13 - _local15); _local17 = ((_local16 + _local14) * 0.707106781); _arg1[(_local3 + 2)] = (_local14 + _local17); _arg1[(_local3 + 6)] = (_local14 - _local17); _local13 = (_local12 + _local10); _local15 = (_local10 + _local8); _local16 = (_local8 + _local6); _local18 = ((_local13 - _local16) * 0.382683433); _local19 = ((0.5411961 * _local13) + _local18); _local20 = ((1.306562965 * _local16) + _local18); _local21 = (_local15 * 0.707106781); _local22 = (_local6 + _local21); _local23 = (_local6 - _local21); _arg1[(_local3 + 5)] = (_local23 + _local19); _arg1[(_local3 + 3)] = (_local23 - _local19); _arg1[(_local3 + 1)] = (_local22 + _local20); _arg1[(_local3 + 7)] = (_local22 - _local20); _local3 = (_local3 + 8); _local4++; }; _local3 = 0; _local4 = 0; while (_local4 < 8) { _local5 = (_arg1[(_local3 + 0)] + _arg1[(_local3 + 56)]); _local6 = (_arg1[(_local3 + 0)] - _arg1[(_local3 + 56)]); _local7 = (_arg1[(_local3 + 8)] + _arg1[(_local3 + 48)]); _local8 = (_arg1[(_local3 + 8)] - _arg1[(_local3 + 48)]); _local9 = (_arg1[(_local3 + 16)] + _arg1[(_local3 + 40)]); _local10 = (_arg1[(_local3 + 16)] - _arg1[(_local3 + 40)]); _local11 = (_arg1[(_local3 + 24)] + _arg1[(_local3 + 32)]); _local12 = (_arg1[(_local3 + 24)] - _arg1[(_local3 + 32)]); _local13 = (_local5 + _local11); _local14 = (_local5 - _local11); _local15 = (_local7 + _local9); _local16 = (_local7 - _local9); _arg1[(_local3 + 0)] = (_local13 + _local15); _arg1[(_local3 + 32)] = (_local13 - _local15); _local17 = ((_local16 + _local14) * 0.707106781); _arg1[(_local3 + 16)] = (_local14 + _local17); _arg1[(_local3 + 48)] = (_local14 - _local17); _local13 = (_local12 + _local10); _local15 = (_local10 + _local8); _local16 = (_local8 + _local6); _local18 = ((_local13 - _local16) * 0.382683433); _local19 = ((0.5411961 * _local13) + _local18); _local20 = ((1.306562965 * _local16) + _local18); _local21 = (_local15 * 0.707106781); _local22 = (_local6 + _local21); _local23 = (_local6 - _local21); _arg1[(_local3 + 40)] = (_local23 + _local19); _arg1[(_local3 + 24)] = (_local23 - _local19); _arg1[(_local3 + 8)] = (_local22 + _local20); _arg1[(_local3 + 56)] = (_local22 - _local20); _local3++; _local4++; }; _local4 = 0; while (_local4 < 64) { _arg1[_local4] = Math.round((_arg1[_local4] * _arg2[_local4])); _local4++; }; return (_arg1); } } }//package com.gq.system class BitString { public var val:int;// = 0 public var len:int;// = 0 private function BitString(){ } }
Section 12
//Map (com.gq.system.Map) package com.gq.system { import flash.display.*; import flash.geom.*; import flash.events.*; import com.gq.ui.*; public class Map extends Pages { public var startMove:Boolean; private var currentDressType:String;// = "" private var currentTools:String;// = "" public var back:Boolean; private var currentHairColor:uint;// = 1 private var position:Object; public var clickTarget; public var can_change:Boolean;// = true public function Map():void{ position = {shooes:[100, 400], muffler:[120, 220], glove:[120, 220], shirt:[130, 230], coat:[120, 220], sweater:[120, 220], trousers:[120, 320], skirt:[120, 300]}; super(); GameData.map = this; GameTools.pushArr(GameData.actionArr, this); } private function initStyle():void{ initHair(); initBox(); initHead(); initBag(); initHat(); myBtns.dressBtns.mouseEnabled = false; myBtns.dressBtns.buttonMode = true; chooseDress("cloth"); } private function chooseTools(_arg1:String):void{ if ((((((_arg1 == "face")) || ((_arg1 == "shadow")))) || ((_arg1 == "body")))){ if (currentTools == _arg1){ currentTools = ""; boxOpen(_arg1, 1); } else { currentTools = _arg1; boxOpen("face", 1); boxOpen("shadow", 1); boxOpen("body", 1); boxOpen(_arg1); }; }; } override protected function clickHD(_arg1:MouseEvent):void{ var _local5:String; var _local6:uint; var _local7:String; var _local8:uint; var _local9:uint; var _local10:MovieClip; var _local2:String = _arg1.target.name; var _local3:uint = _local2.indexOf("_"); var _local4:String = _local2.substring(0, _local3); if (_local2 == "hair"){ changeFunc("hair", myBtns.hair.currentFrame); SoundClass.addMusic("sound", "select"); } else { _local5 = _local2.substring((_local3 + 1), _local2.length); if (_local4 == "tools"){ chooseTools(_local5); SoundClass.addMusic("sound", "select"); } else { if (_local4 == "lash"){ GameData.showGirl.currentEyeType = uint(_local5); changeFunc("lashstyle", 999); } else { if (_local4 == "headdress"){ changeFunc("headdress", uint(_local5)); } else { if (_local4 == "choose"){ chooseStyle(_local5); } else { if (_local4 == "color"){ _local6 = _local2.lastIndexOf("_"); _local7 = _local2.substring((_local3 + 1), _local6); _local8 = uint(_local2.substring((_local6 + 1), _local2.length)); if (_local7 == "hair"){ currentHairColor = _local8; myBtns.hair.gotoAndStop(((((myBtns.hair.currentFrame - 1) % 8) + 1) + ((currentHairColor - 1) * 8))); changeFunc("hair", myBtns.hair.currentFrame); } else { if (_local7 == "mouth"){ changeFunc("mouth", _local8); } else { if (_local7 == "eye"){ changeFunc("eye", _local8); } else { if (_local7 == "lash"){ changeFunc("lash", _local8); } else { if ((((((_local7 == "shadow")) || ((_local7 == "face")))) || ((_local7 == "body")))){ if (currentTools == _local7){ changeFunc(_local7, _local8); }; }; }; }; }; }; } else { if (_local4 == "dress"){ chooseDress(_local5); SoundClass.addMusic("sound", "select"); } else { if (_local4 == "mc"){ if (can_change){ can_change = false; changeDress((_arg1.target as MovieClip), _arg1.target.currentLabel, _arg1.target.currentFrame); _local9 = uint(_local5); while (_local9 <= 3) { _local10 = myBtns.dressBtns[currentDressType][("mc_" + String(_local9))]; changeToNextFrame(_local10); _local9++; }; if (myBtns.dressBtns[currentDressType].mc_2.currentFrame == myBtns.dressBtns[currentDressType].mc_1.currentFrame){ changeToNextFrame(myBtns.dressBtns[currentDressType].mc_2); }; while ((((myBtns.dressBtns[currentDressType].mc_3.currentFrame == myBtns.dressBtns[currentDressType].mc_1.currentFrame)) || ((myBtns.dressBtns[currentDressType].mc_3.currentFrame == myBtns.dressBtns[currentDressType].mc_2.currentFrame)))) { changeToNextFrame(myBtns.dressBtns[currentDressType].mc_3); }; SoundClass.addMusic("sound", "select"); }; } else { if (_local4 == "bag"){ myBtns.bag_1.visible = true; myBtns.bag_2.visible = true; _arg1.target.visible = false; changeFunc("bag", uint(_local5)); } else { if (_local4 == "hat"){ changeFunc("hat", uint(_local5)); }; }; }; }; }; }; }; }; }; }; } private function changeFunc(_arg1:String, _arg2:uint):void{ var which = _arg1; var index = _arg2; try { var _local4 = GameData.showGirl; _local4[("change_" + which)](index); SoundClass.addMusic("sound", "select"); } catch(e) { trace("无此函数"); }; } public function updataEvent():void{ if (startMove){ if (back){ if (currentFrame > 1){ prevFrame(); if ((currentFrame % 15) == 1){ back = false; startMove = false; }; }; } else { if (currentFrame < totalFrames){ nextFrame(); if ((currentFrame % 15) == 1){ back = false; startMove = false; }; }; }; }; } private function initHead():void{ myBtns.head.mouseEnabled = false; myBtns.head.buttonMode = true; myBtns.head.gotoAndStop(1); } private function initBag():void{ myBtns.bag_1.gotoAndStop(1); myBtns.bag_2.gotoAndStop(2); myBtns.bag_1.buttonMode = true; myBtns.bag_2.buttonMode = true; } private function initHair():void{ myBtns.hair.gotoAndStop(1); myBtns.hair.buttonMode = true; myBtns.hair.hot.mouseEnabled = false; } private function chooseStyle(_arg1:String):void{ if (_arg1 == "hair"){ if (myBtns.hair.currentFrame < (8 * currentHairColor)){ myBtns.hair.nextFrame(); } else { myBtns.hair.gotoAndStop((((currentHairColor - 1) * 8) + 1)); }; } else { if (_arg1 == "dress"){ if (currentDressType != ""){ nextDress(currentDressType); }; }; }; SoundClass.addMusic("sound", "select"); } public function initBox():void{ myBtns.shadow.mouseChildren = false; myBtns.shadow.mouseEnabled = false; myBtns.face.mouseChildren = false; myBtns.face.mouseEnabled = false; myBtns.body.mouseChildren = false; myBtns.body.mouseChildren = false; boxOpen("shadow", 1); boxOpen("face", 1); boxOpen("body", 1); currentTools = ""; } private function nextDress(_arg1:String):void{ var _local2:uint = 1; while (_local2 <= 3) { changeToNextFrame(myBtns.dressBtns[_arg1][("mc_" + String(_local2))]); while (!(checkOk(_arg1, _local2))) { changeToNextFrame(myBtns.dressBtns[_arg1][("mc_" + String(_local2))]); }; _local2++; }; } public function getData(_arg1:String):void{ GameData.mapArr = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } private function initHat():void{ myBtns.hat.mouseEnabled = false; myBtns.hat.gotoAndStop(1); } private function changeDress(_arg1:MovieClip, _arg2:String, _arg3:uint):void{ var _local4:uint = _arg2.indexOf("_"); var _local5:String = _arg2.substring(0, _local4); var _local6:String = _arg2.substring((_local4 + 1), _arg2.length); var _local7:Point = _arg1.parent.localToGlobal(new Point(_arg1.x, _arg1.y)); var _local8:Point = new Point(position[_local5][0], position[_local5][1]); new MoveMc(_local7, _local8, _local5, (_arg3 - int(_local6)), _arg1); } private function changeToNextFrame(_arg1:MovieClip):void{ if (_arg1.currentFrame < _arg1.totalFrames){ _arg1.nextFrame(); } else { _arg1.gotoAndStop(1); }; } private function checkOk(_arg1:String, _arg2:uint):Boolean{ var _local3:MovieClip = myBtns.dressBtns[_arg1][("mc_" + String(_arg2))]; var _local4:String = _local3.currentLabel.substring(0, _local3.currentLabel.indexOf("_")); var _local5:String = _local3.currentLabel.substring((_local3.currentLabel.indexOf("_") + 1), _local3.currentLabel.length); if (GameData.showGirl._this[_local4].currentFrame == (_local3.currentFrame - uint(_local5))){ return (false); }; if (_arg2 == 2){ if (myBtns.dressBtns[_arg1].mc_2.currentFrame == myBtns.dressBtns[_arg1].mc_1.currentFrame){ return (false); }; } else { if (_arg2 == 3){ if ((((myBtns.dressBtns[_arg1].mc_3.currentFrame == myBtns.dressBtns[_arg1].mc_1.currentFrame)) || ((myBtns.dressBtns[_arg1].mc_3.currentFrame == myBtns.dressBtns[_arg1].mc_2.currentFrame)))){ return (false); }; }; }; return (true); } private function boxOpen(_arg1:String, _arg2:uint=2){ var _local4:MovieClip; var _local3:uint; while (_local3 < myBtns[_arg1].numChildren) { _local4 = (myBtns[_arg1].getChildAt(_local3) as MovieClip); _local4.gotoAndStop(_arg2); _local3++; }; } private function chooseDress(_arg1:String):void{ myBtns.dressBtns[_arg1].visible = true; GameTools.addFilters(myBtns[("dress_" + _arg1)], GameData.whiteFilters); currentDressType = _arg1; myBtns.dressBtns[_arg1].mc_1.gotoAndStop(1); myBtns.dressBtns[_arg1].mc_2.gotoAndStop(2); myBtns.dressBtns[_arg1].mc_3.gotoAndStop(3); while (!(checkOk(_arg1, 1))) { changeToNextFrame(myBtns.dressBtns[_arg1].mc_1); }; while (!(checkOk(_arg1, 2))) { changeToNextFrame(myBtns.dressBtns[_arg1].mc_2); }; while (!(checkOk(_arg1, 3))) { changeToNextFrame(myBtns.dressBtns[_arg1].mc_3); }; } override protected function init():void{ stop(); super.init(); initStyle(); } } }//package com.gq.system
Section 13
//MonsterCreater (com.gq.system.MonsterCreater) package com.gq.system { import com.gq.moveobject.*; public class MonsterCreater { private var createCount:uint; private var createNum:uint; private var createCD:uint;// = 50 public function MonsterCreater():void{ createCD = 20; createCount = createCD; } public function updataEvent():void{ if ((((++createCount >= createCD)) && (!(GameData.can_pass)))){ createCount = 0; createMonster(); }; } public function createObj(_arg1:String, _arg2:String, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array, _arg8:uint=0):MoveObject{ var _local9:Class = GameTools.createClass(("com.gq.moveobject." + _arg2)); var _local10:MoveObject = new (_local9); _local10.init(_arg4, _arg5, _arg6, "stand1"); GameTools.pushArr(GameData.actionArr, _local10); GameTools.pushArr(GameData.objectArr, _local10); _local10.createMe(GameData[_arg1], _arg3, 0, "objects", _arg7); return (_local10); } private function createMonster():void{ } } }//package com.gq.system
Section 14
//Printer (com.gq.system.Printer) package com.gq.system { import flash.display.*; import flash.geom.*; import flash.printing.*; public class Printer { public function Printer(_arg1:DisplayObjectContainer):void{ var _local2:BitmapData = new BitmapData(GameData.screenWidth, GameData.screenHeight); var _local3:Rectangle = _arg1.getBounds(_arg1); var _local4:Matrix = new Matrix(1, 0, 0, 1, 0, 0); _local2.draw(_arg1, _local4); var _local5:Bitmap = new Bitmap(_local2); var _local6:Sprite = new Sprite(); _local6.addChild(_local5); _local6.rotation = 90; var _local7:PrintJob = new PrintJob(); _local7.start(); _local7.addPage(_local6); _local7.send(); } } }//package com.gq.system
Section 15
//SoundClass (com.gq.system.SoundClass) package com.gq.system { import flash.utils.*; import flash.media.*; public class SoundClass { public static var sound2Channel:SoundChannel = new SoundChannel(); public static var sound1:Sound = new Sound(); public static var sound2:Sound = new Sound(); public static var sound4:Sound = new Sound(); public static var sound3:Sound = new Sound(); public static var time:uint; public static var sound:Sound = new Sound(); public static var sound4Channel:SoundChannel = new SoundChannel(); public static var sound3Channel:SoundChannel = new SoundChannel(); public static var sound1Channel:SoundChannel = new SoundChannel(); public static var music:Sound = new Sound(); public static var musicChannel:SoundChannel = new SoundChannel(); public static var channelName:String; public static var currentSoundTransform:SoundTransform = new SoundTransform(); public static var soundName:String; public static var soundChannel:SoundChannel = new SoundChannel(); public function SoundClass():void{ } public static function init():void{ playMusic(); } public static function addMusic(_arg1:String, _arg2:String, _arg3:uint=1):void{ channelName = _arg1; if (_arg1 == "music"){ SoundClass.currentSoundTransform = GameData.musicTrans; } else { SoundClass.currentSoundTransform = GameData.soundTrans; }; soundName = _arg2; time = _arg3; init(); } public static function playMusic(_arg1:Number=0):void{ var _local2:Class = (getDefinitionByName(soundName) as Class); var _local3:Sound = new (_local2); SoundClass[channelName] = _local3; SoundClass[(channelName + "Channel")].stop(); SoundClass[(channelName + "Channel")] = _local3.play(_arg1, time); adjustVolume(channelName); } public static function playSound():void{ try { musicChannel = music.play(1, 9999); currentSoundTransform = GameData.musicTrans; adjustVolume("music"); } catch(e) { }; try { sound4Channel = sound4.play(1, 9999); currentSoundTransform = GameData.soundTrans; adjustVolume("sound"); } catch(e) { }; } public static function setVolume(_arg1:Number):void{ var _local2:SoundTransform = new SoundTransform(); _local2.volume = _arg1; GameData.soundTrans.volume = _arg1; GameData.musicTrans.volume = _arg1; SoundClass.musicChannel.soundTransform = GameData.musicTrans; SoundClass.soundChannel.soundTransform = GameData.soundTrans; SoundClass.sound1Channel.soundTransform = GameData.soundTrans; SoundClass.sound2Channel.soundTransform = GameData.soundTrans; SoundClass.sound3Channel.soundTransform = GameData.soundTrans; SoundClass.sound4Channel.soundTransform = GameData.soundTrans; } public static function stopSound():void{ try { musicChannel.stop(); } catch(e) { }; try { soundChannel.stop(); } catch(e) { }; try { sound1Channel.stop(); } catch(e) { }; try { sound2Channel.stop(); } catch(e) { }; try { sound3Channel.stop(); } catch(e) { }; try { sound4Channel.stop(); } catch(e) { }; } public static function adjustVolume(_arg1:String):void{ SoundClass[(_arg1 + "Channel")].soundTransform = currentSoundTransform; } } }//package com.gq.system
Section 16
//Black (com.gq.ui.Black) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Black extends Sprite { public function Black():void{ init(); } private function init():void{ drawMySelf(); addEventListener(Event.ENTER_FRAME, updataEvent); } private function drawMySelf():void{ graphics.lineStyle(1); graphics.beginFill(0); graphics.drawRect(0, 0, GameData.screenWidth, GameData.screenHeight); } private function updataEvent(_arg1:Event):void{ alpha = (alpha - 0.05); if (alpha <= 0){ removeMe(); }; } private function removeMe():void{ removeEventListener(Event.ENTER_FRAME, updataEvent); if (parent != null){ parent.removeChild(this); }; } } }//package com.gq.ui
Section 17
//Congratulation (com.gq.ui.Congratulation) package com.gq.ui { import com.gq.system.*; public class Congratulation extends Pages { public function Congratulation():void{ } override protected function init():void{ super.init(); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1); } } }//package com.gq.ui
Section 18
//GameUI (com.gq.ui.GameUI) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; import flash.system.*; public class GameUI extends Pages { private var done:Boolean; public var outBtns:MovieClip; private var timeCount:uint; public var sound:MovieClip; public var currentCount:uint; private var boardOk:Boolean;// = true public var board:MovieClip; private var boardMode:String;// = "boardIn" public var totalCount:uint; private var currentMode:String; public function GameUI():void{ GameData.gameUI = this; } public function menuFunc():void{ removeMe(); GameSys.removeStage(); GameSys.createGame(); } public function outSideMode():void{ GameData.currentClickObj = null; GameTools.pushArr(GameData.can_clickArr, GameData.showGirl); GameData.showGirl.currentMode = "out"; GameData.showGirl._this.scaleX = GameTools.getTab(GameData.showGirl.distScaleOut); currentMode = "out"; myBtns.removeEventListener(MouseEvent.CLICK, clickHD); outBtns.addEventListener(MouseEvent.MOUSE_DOWN, clickHD); board.addEventListener(MouseEvent.CLICK, chooseObj); } override protected function init():void{ myBtns.addEventListener(MouseEvent.CLICK, clickHD); sound.addEventListener(MouseEvent.CLICK, soundHD); addEventListener(Event.ENTER_FRAME, enterframeHD); stop(); outBtns.channel.stop(); outBtns.channel.buttonMode = true; sound.buttonMode = true; var _local1:String = Capabilities.version; if (uint(_local1.substring(4, _local1.indexOf(","))) < 10){ outBtns.photo.visible = false; }; if (GameData.soundTrans.volume == 0){ sound.gotoAndStop(2); } else { sound.gotoAndStop(1); }; } private function enterframeHD(_arg1:Event):void{ if (!GameData.isPausing){ updataEvent(); }; } public function scale_upFunc():void{ if (GameData.currentClickObj){ GameData.currentClickObj.myHost.scaleUp(); }; } private function updataEvent():void{ if (currentMode == "out"){ if (currentFrame < totalFrames){ nextFrame(); } else { currentMode = ""; }; } else { if (currentMode == "in"){ if (currentFrame > 1){ prevFrame(); } else { currentMode = ""; }; }; }; controlBoard(); } public function nextFunc():void{ GameData.map.startMove = true; GameData.map.back = false; GameData.map.initBox(); if (GameData.map.currentFrame >= 46){ outSideMode(); }; } private function controlBoard():void{ if (!boardOk){ var _local1 = this; _local1[(boardMode + "Func")](); }; } private function soundHD(_arg1:MouseEvent):void{ if (sound.currentFrame == 1){ SoundClass.setVolume(0); sound.gotoAndStop(2); } else { SoundClass.setVolume(1); sound.gotoAndStop(1); }; } public function scale_downFunc():void{ if (GameData.currentClickObj){ GameData.currentClickObj.myHost.scaleDown(); }; } override protected function clickHD(_arg1:MouseEvent):void{ GameData.controlClass.impossible = true; super.clickHD(_arg1); } public function inSideMode():void{ if (GameData.currentClickObj){ GameTools.addFilters(GameData.currentClickObj, []); GameData.currentClickObj = null; }; GameTools.unPushArr(GameData.can_clickArr, GameData.showGirl); GameData.showGirl.currentMode = "in"; currentMode = "in"; myBtns.addEventListener(MouseEvent.CLICK, clickHD); outBtns.removeEventListener(MouseEvent.MOUSE_DOWN, clickHD); board.removeEventListener(MouseEvent.CLICK, chooseObj); } private function chooseObj(_arg1:MouseEvent):void{ } public function backFunc():void{ GameData.map.startMove = true; GameData.map.back = true; GameData.map.initBox(); if (GameData.map.currentFrame == GameData.map.totalFrames){ inSideMode(); if (outBtns.channel.y < 228){ boardOk = false; boardMode = "boardIn"; outBtns.channel.y = 228; outBtns.channel.gotoAndStop(1); }; }; } public function photoFunc():void{ stopDrag(); GameData.isPausing = true; GameData.controlClass.isPhoto = true; } private function boardInFunc():void{ var _local1:Number; if (board.y < 572){ _local1 = ((575 - board.y) / 10); board.y = (board.y + _local1); outBtns.channel.y = (outBtns.channel.y + _local1); } else { board.y = 575; outBtns.channel.gotoAndStop(1); outBtns.channel.y = 228; boardOk = true; }; } public function ptFunc():void{ try { new Printer(GameData.Scen); } catch(e) { }; } private function Time():void{ } public function scaleFunc():void{ if (GameData.currentClickObj){ GameData.currentClickObj.scaleX = (GameData.currentClickObj.scaleX * -1); }; } public function delFunc():void{ if (((GameData.currentClickObj) && (!((GameData.currentClickObj.myHost == GameData.showGirl))))){ GameData.currentClickObj.myHost.removeMe(); GameData.currentClickObj = null; }; } public function bgFunc():void{ if (GameData.map.myBtns.map.currentFrame < GameData.map.myBtns.map.totalFrames){ GameData.map.myBtns.map.nextFrame(); } else { GameData.map.myBtns.map.gotoAndStop(1); }; } private function Score():void{ } override public function removeMe():void{ GameData.gameUI = null; removeEventListener(Event.ENTER_FRAME, enterframeHD); parent.removeChild(this); } public function channelFunc():void{ if (boardOk){ boardMode = ((boardMode)=="boardIn") ? "boardOut" : "boardIn"; boardOk = false; }; } private function boardOutFunc():void{ var _local1:Number; if (board.y > 402){ _local1 = ((400 - board.y) / 10); board.y = (board.y + _local1); outBtns.channel.y = (outBtns.channel.y + _local1); } else { board.y = 400; outBtns.channel.gotoAndStop(2); boardOk = true; }; } } }//package com.gq.ui
Section 19
//HelpPage (com.gq.ui.HelpPage) package com.gq.ui { import flash.events.*; import com.gq.system.*; public class HelpPage extends Pages { public function HelpPage():void{ } override protected function init():void{ myBtns.addEventListener(MouseEvent.CLICK, clickHD); } public function backFunc():void{ GameTools.createPage(Page1); removeMe(); } } }//package com.gq.ui
Section 20
//Lose (com.gq.ui.Lose) package com.gq.ui { import flash.events.*; import com.gq.system.*; public class Lose extends Pages { public function Lose():void{ } override protected function init():void{ addEventListener(Event.ENTER_FRAME, updataEvent); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1); } public function againFunc():void{ removeMe(); GameSys.removeStage(); GameSys.Build(); } private function updataEvent(_arg1:Event):void{ if (currentFrame == totalFrames){ stop(); removeEventListener(Event.ENTER_FRAME, updataEvent); }; } override public function removeMe():void{ super.removeMe(); } } }//package com.gq.ui
Section 21
//MoveMc (com.gq.ui.MoveMc) package com.gq.ui { import flash.display.*; import flash.geom.*; import com.gq.system.*; public class MoveMc extends MovieClip { private var shadow:MovieClip; private var part:String; private var num:uint; private var distPoint:Point; public function MoveMc(_arg1:Point, _arg2:Point, _arg3:String, _arg4:uint, _arg5):void{ x = _arg1.x; y = _arg1.y; distPoint = _arg2; part = _arg3; num = _arg4; GameTools.pushArr(GameData.actionArr, this); getMyPic(_arg5); GameData.Scen.addChild(this); scaleX = (scaleY = 1.15); } public function updataEvent():void{ var _local1:Number = (distPoint.x - x); var _local2:Number = (distPoint.y - y); if ((((Math.abs(_local1) < 2)) && ((Math.abs(_local2) < 2)))){ removeMe(); GameData.showGirl.changePic(part, num); GameData.map.can_change = true; } else { x = (x + (_local1 / 5)); y = (y + (_local2 / 5)); }; } private function getMyPic(_arg1):void{ shadow = GameTools.getShadow(this, _arg1, 0, 0); } public function removeMe():void{ shadow.removeMe(); GameTools.unPushArr(GameData.actionArr, this); parent.removeChild(this); } } }//package com.gq.ui
Section 22
//Page1 (com.gq.ui.Page1) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; import flash.text.*; public class Page1 extends Pages { public var __id3_:MovieClip; public function Page1():void{ __setProp___id3__sprite60_Layer124_0(); } override protected function init():void{ try { mySound = "title"; myUrl = "moregames-menu"; super.init(); controlSoundBtn(); GameDesignClass.clothData = GameTools.cloneObject(GameDesignClass.clothOriData); } catch(e) { }; } private function showTestButton():void{ var mc:SimpleButton; var mcClick:*; mcClick = function (_arg1:MouseEvent):void{ mc.enabled = false; GameData.GAME_TESTING = true; mc.removeEventListener(MouseEvent.CLICK, mcClick); }; mc = new SimpleButton(); addChild(mc); mc.x = 630; mc.y = 30; var whiteRect:Sprite = new Sprite(); var redRect:Sprite = new Sprite(); GameTools.drawRectangle(whiteRect, 0xFFFFFF, 0, 0, 50, 20); GameTools.drawRectangle(redRect, 0xFF0000, 0, 0, 50, 20); mc.upState = whiteRect; mc.downState = (mc.overState = (mc.hitTestState = redRect)); var _text:TextField = new TextField(); redRect.addChild(_text); _text.text = "Test"; _text = new TextField(); _text.text = "Test"; whiteRect.addChild(_text); mc.addEventListener(MouseEvent.CLICK, mcClick); } function __setProp___id3__sprite60_Layer124_0(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.Type = "logo-menu"; __id3_.Goto = 1; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function helpFunc():void{ removeMe(); GameTools.createPage(HelpPage); } public function startFunc():void{ removeMe(); GameTools.createPage(Page3); GameSys.Build(); } public function soundFunc():void{ if (myBtns.sound.currentFrame == 1){ SoundClass.setVolume(0); myBtns.sound.gotoAndStop(2); } else { SoundClass.setVolume(1); myBtns.sound.gotoAndStop(1); }; } private function showVerson():void{ var _local1:TextField = new TextField(); GameData.Scen.addChild(_local1); _local1.x = 600; _local1.height = 20; _local1.text = ("Verson:" + GameData.VERSON); } } }//package com.gq.ui
Section 23
//Page3 (com.gq.ui.Page3) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Page3 extends Pages { private var eyebrow_colorCount:uint; private var mouthCount:uint; public var barbie:MovieClip; private var evtName:String;// = "" private var currentColorIndex:uint; private var skinCount:uint; private var eyelashCount:uint; public var mc:MovieClip; private var eyebrowCount:uint; public var __id2_:MovieClip; private var faceCount:uint; private var currentChangeIndex:uint; public var box:MovieClip; private var hairCount:uint; public var chooseBtns:MovieClip; private var shadowCount:uint; public var tools:MovieClip; private var eyeCount:uint; private var evtCount:uint; public function Page3():void{ __setProp___id2__sprite454_Layer294_0(); } private function chooseTools(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.name; showBox(_local2); SoundClass.addMusic("sound", "press"); } private function showBox(_arg1:String):void{ if (box.currentLabel == _arg1){ box.gotoAndStop("empty"); } else { box.gotoAndStop(_arg1); }; } function __setProp___id2__sprite454_Layer294_0(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.Type = "logo-menu"; __id2_.Goto = 1; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } private function initListeners():void{ box.addEventListener(MouseEvent.CLICK, changeAvata); chooseBtns.addEventListener(MouseEvent.CLICK, chooseTools); addEventListener(Event.ENTER_FRAME, updataEvent); } override protected function init():void{ myUrl = "moregames-menu"; super.init(); controlSoundBtn(); initDress(barbie.body); initMc(); initTools(); initListeners(); } private function initTools():void{ tools.eyebrow.gotoAndStop(GameDesignClass.clothData.eyebrow); tools.eyelash.gotoAndStop(GameDesignClass.clothData.eyelash); tools.eye.gotoAndStop(GameDesignClass.clothData.eye); tools.shadow.gotoAndStop(GameDesignClass.clothData.shadow); tools.mouth.gotoAndStop(GameDesignClass.clothData.mouth); tools.face.gotoAndStop(GameDesignClass.clothData.face); tools.skin.gotoAndStop(GameDesignClass.clothData.skin); } private function judgeEvent():void{ if (evtName != ""){ if (++evtCount == this[(evtName + "Count")]){ changeEvent(); }; }; } private function initMc():void{ mc.hair.stop(); mc.shadow.stop(); mc.eye.stop(); mc.skin.stop(); mc.mouth.stop(); mc.face.stop(); mc.eyelash.stop(); mc.eyebrow.stop(); mc.eyebrow_color.stop(); hairCount = mc.hair.totalFrames; shadowCount = mc.shadow.totalFrames; eyeCount = mc.eye.totalFrames; skinCount = mc.skin.totalFrames; mouthCount = mc.mouth.totalFrames; faceCount = mc.face.totalFrames; eyelashCount = mc.eyelash.totalFrames; eyebrowCount = mc.eyebrow.totalFrames; eyebrow_colorCount = eyebrowCount; box.gotoAndStop("empty"); barbie.body.hat.visible = false; barbie.body.glass.visible = false; } private function changeEvent():void{ trace(evtName); if (evtName == "eyebrow"){ barbie.body.eyebrow.gotoAndStop((((currentChangeIndex - 1) * 6) + 1)); } else { if (evtName == "eyebrow_color"){ barbie.body.eyebrow.gotoAndStop(((uint(((barbie.body.eyebrow.currentFrame - 1) / 6)) * 6) + currentColorIndex)); } else { barbie.body[evtName].gotoAndStop(currentChangeIndex); GameDesignClass.clothData[evtName] = currentChangeIndex; if (evtName == "skin"){ barbie.body.hand2.gotoAndStop(currentChangeIndex); GameDesignClass.clothData.hand2 = currentChangeIndex; }; }; }; evtName = ""; } private function updataEvent(_arg1:Event):void{ judgeEvent(); } public function nextFunc():void{ removeMe(); GameTools.createPage(Page4); } private function changeAvata(_arg1:MouseEvent):void{ var _local3:String; var _local2:String = _arg1.target.name; if (_local2 == "box"){ } else { _local3 = _local2.substring(0, _local2.lastIndexOf("_")); evtCount = 0; evtName = _local3; mc[_local3].play(); if (_local3 == "eyebrow_color"){ currentColorIndex = uint(_local2.substring((_local2.lastIndexOf("_") + 1), _local2.length)); } else { currentChangeIndex = uint(_local2.substring((_local2.lastIndexOf("_") + 1), _local2.length)); }; SoundClass.addMusic("sound", "press"); }; } public function soundFunc():void{ if (myBtns.sound.currentFrame == 1){ SoundClass.setVolume(0); myBtns.sound.gotoAndStop(2); } else { SoundClass.setVolume(1); myBtns.sound.gotoAndStop(1); }; } override protected function delListeners():void{ super.delListeners(); box.removeEventListener(MouseEvent.CLICK, changeAvata); chooseBtns.removeEventListener(MouseEvent.CLICK, chooseTools); removeEventListener(Event.ENTER_FRAME, updataEvent); } } }//package com.gq.ui
Section 24
//Page4 (com.gq.ui.Page4) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Page4 extends Pages { public var __id1_:MovieClip; public var up_1:MovieClip; public var up_2:MovieClip; public var up_3:MovieClip; private var maxDressNum:Object; public var controlBtns:MovieClip; public var down_2:MovieClip; public var down_3:MovieClip; public var down_1:MovieClip; public var body:MovieClip; public var dressMc:MovieClip; public var dressBtns:MovieClip; public function Page4():void{ __setProp___id1__sprite559_(); } private function initDownDress(_arg1:uint):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = checkIndex(down_1, _arg1); _local3 = checkIndex(down_1, (_local2 + 1)); _local4 = checkIndex(down_1, (_local3 + 1)); down_1.gotoAndStop(_local2); down_2.gotoAndStop(_local3); down_3.gotoAndStop(_local4); } private function initMc():void{ dressMc.stop(); initUpDress(1); initDownDress(1); dressMc.buttonMode = true; up_1.buttonMode = true; up_2.buttonMode = true; up_3.buttonMode = true; down_1.buttonMode = true; down_2.buttonMode = true; down_3.buttonMode = true; } public function backFunc():void{ removeMe(); GameTools.createPage(Page3); } private function mouseOutHd(_arg1:MouseEvent):void{ _arg1.target.scaleX = (_arg1.target.scaleY = (_arg1.target.scaleY / 1.1)); } override protected function init():void{ myUrl = "moregames-menu"; super.init(); controlSoundBtn(); initListeners(); initDress(body); initMc(); maxDressNum = {hat:[24, 31], hand:[32, 37], glove:[12, 13], hair:[12, 21], glass:[9, 11], bag:[6, 8], necklace:[14, 23], cape:[1, 5], dress:[14, 23], cloth:[8, 13], trousers:[4, 7], bikini:[1, 3]}; } private function downDressHd(_arg1:MouseEvent):void{ body.shoe.gotoAndStop(_arg1.target.currentFrame); GameDesignClass.clothData.shoe = body.shoe.currentFrame; SoundClass.addMusic("sound", "press"); } public function nextFunc():void{ removeMe(); GameTools.createPage(Page5); } private function chooseDress(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.name; dressMc.gotoAndStop(_local2); SoundClass.addMusic("sound", "press"); } private function updataEvent(_arg1:Event):void{ if (((!((GameDesignClass.clothData.dress == GameDesignClass.clothOriData.dress))) || (!((GameDesignClass.clothData.cloth == GameDesignClass.clothOriData.cloth))))){ body.bikini.visible = false; } else { body.bikini.visible = true; }; } private function initListeners():void{ addEventListener(Event.ENTER_FRAME, updataEvent); dressBtns.addEventListener(MouseEvent.CLICK, chooseDress); controlBtns.addEventListener(MouseEvent.CLICK, controlDress); body.addEventListener(MouseEvent.CLICK, clickPerson); dressMc.addEventListener(MouseEvent.CLICK, dressHd); up_1.addEventListener(MouseEvent.CLICK, upDressHd); up_2.addEventListener(MouseEvent.CLICK, upDressHd); up_3.addEventListener(MouseEvent.CLICK, upDressHd); down_1.addEventListener(MouseEvent.CLICK, downDressHd); down_2.addEventListener(MouseEvent.CLICK, downDressHd); down_3.addEventListener(MouseEvent.CLICK, downDressHd); dressMc.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_2.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_3.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_2.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_3.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); dressMc.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_2.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_3.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_2.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_3.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); } private function controlDress(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); var _local3:String = _arg1.target.name.substring((_arg1.target.name.indexOf("_") + 1), _arg1.target.name.length); if (_local2 == "up"){ if (_local3 == "left"){ initUpDress((up_1.currentFrame - 3)); } else { initUpDress((up_1.currentFrame + 3)); }; } else { if (_local2 == "mid"){ if (_local3 == "left"){ changeDress((dressMc.currentFrame - 1)); } else { changeDress((dressMc.currentFrame + 1)); }; } else { if (_local2 == "down"){ if (_local3 == "left"){ initDownDress((down_1.currentFrame - 3)); } else { initDownDress((down_1.currentFrame + 3)); }; }; }; }; SoundClass.addMusic("sound", "press"); } private function dressHd(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.currentLabel; body[_local2].gotoAndStop((_arg1.target.currentFrame - (maxDressNum[_local2][0] - 1))); GameDesignClass.clothData[_local2] = body[_local2].currentFrame; SoundClass.addMusic("sound", "press"); } private function checkIndex(_arg1:MovieClip, _arg2:uint):uint{ if (_arg2 < 1){ _arg2 = _arg1.totalFrames; }; while (((!((GameDesignClass.upIndex.indexOf(_arg2) == -1))) || ((_arg2 > _arg1.totalFrames)))) { _arg2++; if (_arg2 > _arg1.totalFrames){ _arg2 = 1; }; }; return (_arg2); } override protected function delListeners():void{ super.delListeners(); removeEventListener(Event.ENTER_FRAME, updataEvent); dressBtns.removeEventListener(MouseEvent.CLICK, chooseDress); controlBtns.removeEventListener(MouseEvent.CLICK, controlDress); dressMc.removeEventListener(MouseEvent.CLICK, dressHd); body.removeEventListener(MouseEvent.CLICK, clickPerson); up_1.removeEventListener(MouseEvent.CLICK, upDressHd); up_2.removeEventListener(MouseEvent.CLICK, upDressHd); up_3.removeEventListener(MouseEvent.CLICK, upDressHd); down_1.removeEventListener(MouseEvent.CLICK, downDressHd); down_2.removeEventListener(MouseEvent.CLICK, downDressHd); down_3.removeEventListener(MouseEvent.CLICK, downDressHd); dressMc.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_1.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_2.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); up_3.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_1.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_2.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); down_3.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHd); dressMc.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_1.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_2.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); up_3.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_1.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_2.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); down_3.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHd); } private function mouseOverHd(_arg1:MouseEvent):void{ _arg1.target.scaleX = (_arg1.target.scaleY = (_arg1.target.scaleY * 1.1)); } private function changeDress(_arg1:uint):void{ var _local2:Array = maxDressNum[dressMc.currentLabel]; if (_arg1 < _local2[0]){ _arg1 = _local2[1]; } else { if (_arg1 > _local2[1]){ _arg1 = _local2[0]; }; }; dressMc.gotoAndStop(_arg1); } private function upDressHd(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.currentLabel; trace(1, _local2); trace(2, (_arg1.target.currentFrame - (maxDressNum[_local2][0] - 1))); trace(3, maxDressNum[_local2][0]); body[_local2].gotoAndStop((_arg1.target.currentFrame - (maxDressNum[_local2][0] - 1))); GameDesignClass.clothData[_local2] = body[_local2].currentFrame; SoundClass.addMusic("sound", "press"); } public function soundFunc():void{ if (myBtns.sound.currentFrame == 1){ SoundClass.setVolume(0); myBtns.sound.gotoAndStop(2); } else { SoundClass.setVolume(1); myBtns.sound.gotoAndStop(1); }; } private function initUpDress(_arg1:uint):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = checkIndex(up_1, _arg1); _local3 = checkIndex(up_1, (_local2 + 1)); _local4 = checkIndex(up_1, (_local3 + 1)); up_1.gotoAndStop(_local2); up_2.gotoAndStop(_local3); up_3.gotoAndStop(_local4); } private function clickPerson(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.name; trace(_local2); trace(GameDesignClass.clothOriData[_local2]); _arg1.target.gotoAndStop(GameDesignClass.clothOriData[_local2]); GameDesignClass.clothData[_local2] = GameDesignClass.clothOriData[_local2]; SoundClass.addMusic("sound", "press"); } function __setProp___id1__sprite559_(){ try { __id1_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id1_.Type = "logo-ingame"; __id1_.Goto = 1; try { __id1_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package com.gq.ui
Section 25
//Page5 (com.gq.ui.Page5) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.moveobject.*; import com.gq.system.*; public class Page5 extends Pages { private var done:Boolean;// = true public var bg:MovieClip; private var maxDressNum:Object; public var body:MovieClip; public var board:MovieClip; public var showBoard:MovieClip; public var __id0_:MovieClip; private var moveDir:String;// = "up" public function Page5():void{ __setProp___id0__sprite658_Layer506_0(); } private function clickBg(_arg1:MouseEvent):void{ cancelSelect(); } public function menuFunc():void{ GameDesignClass.bgData = [1, 999, 999, 1]; removeMe(); GameSys.removeStage(); GameSys.createGame(); } private function initMc():void{ bg.gotoAndStop(GameDesignClass.bgData[0]); if (GameDesignClass.bgData[1] != 999){ body.x = GameDesignClass.bgData[1]; body.y = GameDesignClass.bgData[2]; body.scaleX = (body.scaleY = GameDesignClass.bgData[3]); }; board.buttonMode = true; if (((!((GameDesignClass.clothData.dress == GameDesignClass.clothOriData.dress))) || (!((GameDesignClass.clothData.cloth == GameDesignClass.clothOriData.cloth))))){ body.bikini.visible = false; }; } override protected function myBtnsFunc():void{ cancelSelect(); } function __setProp___id0__sprite658_Layer506_0(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.Type = "logo-menu"; __id0_.Goto = 1; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } private function move_up():void{ if ((-67 - board.y) > -1){ board.y = -67; done = true; myBtns.channel.scaleY = (myBtns.channel.scaleY * -1); } else { board.y = (board.y + ((-67 - board.y) / 10)); }; myBtns.channel.y = (board.y + 70); } private function initListeners():void{ addEventListener(Event.ENTER_FRAME, updataEvent); board.addEventListener(MouseEvent.CLICK, chooseObject); bg.addEventListener(MouseEvent.CLICK, clickBg); } override protected function init():void{ try { myUrl = "moregames-menu"; super.init(); controlSoundBtn(); initListeners(); initDress(body); initMc(); body.mouseChildren = false; GameTools.pushArr(GameData.can_clickArr, body); GameData.topSprite.visible = true; addChildAt(GameData.topSprite, 1); GameData.topSprite.addChild(body); } catch(e) { }; } private function updataEvent(_arg1:Event):void{ if (!done){ var _local2 = this; _local2[("move_" + moveDir)](); }; } private function cancelSelect():void{ if (GameData.currentClickObj){ GameTools.addFilters(GameData.currentClickObj, []); GameData.currentClickObj = null; }; } private function move_down():void{ if ((200 - board.y) < 1){ board.y = 200; done = true; myBtns.channel.scaleY = (myBtns.channel.scaleY * -1); } else { board.y = (board.y + ((200 - board.y) / 10)); }; myBtns.channel.y = (board.y + 70); } public function backFunc():void{ GameDesignClass.bgData = [bg.currentFrame, body.x, body.y, body.scaleX]; body.parent.removeChild(body); GameData.topSprite.visible = false; removeMe(); GameTools.createPage(Page4); GameData.clicked = true; } public function scale_upFunc():void{ if (GameData.currentClickObj){ scaleUp(GameData.currentClickObj); }; } public function photoFunc():void{ stopDrag(); DrawBMP.DrawReady(GameData.Scen.stage, GameData.Scen, [myBtns, showBoard, board]); GameData.controlClass.isPhoto = true; } private function scaleDown(_arg1:MovieClip):void{ if (Math.abs(_arg1.scaleX) > 0.2){ _arg1.scaleX = (_arg1.scaleX - (0.1 * GameTools.getTab(_arg1.scaleX))); _arg1.scaleY = Math.abs(_arg1.scaleX); }; } private function scaleUp(_arg1:MovieClip):void{ if (Math.abs(_arg1.scaleX) < 10){ _arg1.scaleX = (_arg1.scaleX + (0.1 * GameTools.getTab(_arg1.scaleX))); _arg1.scaleY = Math.abs(_arg1.scaleX); }; } public function ptFunc():void{ board.visible = false; myBtns.visible = false; showBoard.visible = false; try { new Printer(GameData.Scen); } catch(e) { }; board.visible = true; myBtns.visible = true; showBoard.visible = true; } public function scaleFunc():void{ } public function delFunc():void{ if (GameData.currentClickObj){ if (GameData.currentClickObj != body){ GameData.currentClickObj.removeMe(); } else { GameTools.addFilters(GameData.currentClickObj, []); }; GameData.currentClickObj = null; }; } public function bgFunc():void{ if (bg.currentFrame < bg.totalFrames){ bg.nextFrame(); } else { bg.gotoAndStop(1); }; } override protected function delListeners():void{ super.delListeners(); removeEventListener(Event.ENTER_FRAME, updataEvent); } private function chooseObject(_arg1:Event):void{ var _local3:Objects; var _local2:String = _arg1.target.name.substring(3, _arg1.target.name.length); if (_local2 != "rd"){ _local3 = new Objects(uint(_local2)); GameData.topSprite.addChild(_local3); }; } public function soundFunc():void{ if (myBtns.sound.currentFrame == 1){ SoundClass.setVolume(0); myBtns.sound.gotoAndStop(2); } else { SoundClass.setVolume(1); myBtns.sound.gotoAndStop(1); }; } public function scale_downFunc():void{ if (GameData.currentClickObj){ scaleDown(GameData.currentClickObj); }; } public function channelFunc():void{ if (done){ done = false; moveDir = ((moveDir)=="up") ? "down" : "up"; }; } } }//package com.gq.ui
Section 26
//Pages (com.gq.ui.Pages) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Pages extends MovieClip { public var myBtns:MovieClip; protected var myUrl:String;// = "moregames-donepage" protected var mySound:String;// = "" protected var myCount:uint; public function Pages():void{ init(); } protected function clickHD(_arg1:MouseEvent):void{ var _local2 = this; _local2[(_arg1.target.name + "Func")](); SoundClass.addMusic("sound", "press"); } protected function initDress(_arg1:MovieClip):void{ var _local3:MovieClip; _arg1.hat.gotoAndStop(GameDesignClass.clothData.hat); _arg1.hand.gotoAndStop(GameDesignClass.clothData.hand); _arg1.glove.gotoAndStop(GameDesignClass.clothData.glove); _arg1.hair.gotoAndStop(GameDesignClass.clothData.hair); _arg1.glass.gotoAndStop(GameDesignClass.clothData.glass); _arg1.bag.gotoAndStop(GameDesignClass.clothData.bag); _arg1.necklace.gotoAndStop(GameDesignClass.clothData.necklace); _arg1.eyebrow.gotoAndStop(GameDesignClass.clothData.eyebrow); _arg1.eyelash.gotoAndStop(GameDesignClass.clothData.eyelash); _arg1.eye.gotoAndStop(GameDesignClass.clothData.eye); _arg1.shadow.gotoAndStop(GameDesignClass.clothData.shadow); _arg1.mouth.gotoAndStop(GameDesignClass.clothData.mouth); _arg1.face.gotoAndStop(GameDesignClass.clothData.face); _arg1.cape.gotoAndStop(GameDesignClass.clothData.cape); _arg1.dress.gotoAndStop(GameDesignClass.clothData.dress); _arg1.cloth.gotoAndStop(GameDesignClass.clothData.cloth); _arg1.trousers.gotoAndStop(GameDesignClass.clothData.trousers); _arg1.bikini.gotoAndStop(GameDesignClass.clothData.bikini); _arg1.shoe.gotoAndStop(GameDesignClass.clothData.shoe); _arg1.skin.gotoAndStop(GameDesignClass.clothData.skin); _arg1.hand2.gotoAndStop(GameDesignClass.clothData.hand2); _arg1.eye.mouseEnabled = false; _arg1.face.mouseEnabled = false; _arg1.skin.mouseEnabled = false; _arg1.hair.mouseEnabled = false; var _local2:uint; while (_local2 < _arg1.numChildren) { _local3 = (_arg1.getChildAt(_local2) as MovieClip); if (_local3 != null){ _local3.buttonMode = true; }; _local2++; }; } protected function controlSoundBtn():void{ if (myBtns.sound != null){ myBtns.sound.buttonMode = true; if (GameData.soundTrans.volume == 0){ myBtns.sound.gotoAndStop(2); } else { myBtns.sound.gotoAndStop(1); }; }; } protected function getScore():void{ } protected function myBtnsFunc():void{ } protected function init():void{ if (mySound != ""){ SoundClass.addMusic("music", mySound, 999); }; myBtns.addEventListener(MouseEvent.CLICK, clickHD); } protected function delListeners():void{ myBtns.removeEventListener(MouseEvent.CLICK, clickHD); } protected function calcuWho(_arg1:MovieClip, _arg2:Number, _arg3:uint):void{ var _local4:Array = GameTools.getNum((_arg2 * _arg3), _arg1.numChildren); var _local5:uint; while (_local5 < _arg1.numChildren) { (_arg1.getChildAt(_local5) as MovieClip).gotoAndStop((_local4[_local5] + 1)); _local5++; }; } public function moreFunc():void{ MovieClip(root).LogoMoreGame(myUrl); } public function removeMe():void{ delListeners(); parent.removeChild(this); } } }//package com.gq.ui
Section 27
//ShadowEffect (com.gq.ui.ShadowEffect) package com.gq.ui { import flash.display.*; import flash.geom.*; import com.gq.system.*; public class ShadowEffect extends MovieClip { private var shadowBitmapData:BitmapData; private var blueColor:ColorTransform; private var shadowBitmap:Bitmap; public function ShadowEffect(_arg1):void{ var _local2:Matrix; blueColor = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); super(); GameTools.pushArr(GameData.effectArr, this); shadowBitmapData = new BitmapData(_arg1.width, _arg1.height, true, 0); shadowBitmap = new Bitmap(shadowBitmapData); addChild(shadowBitmap); _local2 = new Matrix(); _local2.tx = -(_arg1.getBounds(_arg1).x); _local2.ty = -(_arg1.getBounds(_arg1).y); shadowBitmap.x = -(_local2.tx); shadowBitmap.y = -(_local2.ty); shadowBitmapData.draw(_arg1, _local2); } public function resumeMe():void{ } public function updataEvent():void{ shadowBitmap.alpha = (shadowBitmap.alpha - 0.1); if (shadowBitmap.alpha <= 0.1){ removeMe(); }; } public function removeMe():void{ GameTools.cleanupMemory(); GameTools.unPushArr(GameData.effectArr, this); parent.removeChild(this); } public function pauseMe():void{ } } }//package com.gq.ui
Section 28
//ShakeClass (com.gq.ui.ShakeClass) package com.gq.ui { import flash.display.*; import flash.events.*; public class ShakeClass extends Sprite { private var count:uint; private var oldX:Number; private var oldY:Number; private var controlMc:DisplayObjectContainer; private var shakeTime:uint; private var shakePower:uint; public function ShakeClass(_arg1:DisplayObjectContainer, _arg2:uint, _arg3:uint, _arg4:DisplayObjectContainer){ controlMc = _arg1; shakePower = _arg2; shakeTime = _arg3; init(); _arg4.addChild(this); } private function init():void{ oldX = controlMc.x; oldY = controlMc.y; addEventListener(Event.ENTER_FRAME, updataEvent); } private function updataEvent(_arg1:Event):void{ controlMc.x = (oldX + (((Math.round(Math.random()) * 2) - 1) * shakePower)); controlMc.y = (oldY + (((Math.round(Math.random()) * 2) - 1) * shakePower)); if (++count == shakeTime){ controlMc.x = oldX; controlMc.y = oldY; removeMe(); }; } private function removeMe():void{ removeEventListener(Event.ENTER_FRAME, updataEvent); parent.removeChild(this); } } }//package com.gq.ui
Section 29
//Win (com.gq.ui.Win) package com.gq.ui { import flash.events.*; import com.gq.system.*; public class Win extends Pages { public function Win():void{ } override protected function init():void{ addEventListener(Event.ENTER_FRAME, updataEvent); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1, false); } override public function removeMe():void{ parent.removeChild(this); } private function updataEvent(_arg1:Event):void{ if (currentFrame == totalFrames){ stop(); removeEventListener(Event.ENTER_FRAME, updataEvent); }; } public function nextFunc():void{ GameData.game_level++; removeMe(); GameSys.removeStage(); GameSys.Build(); } } }//package com.gq.ui
Section 30
//LOGOTitter_113 (Main_fla.LOGOTitter_113) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class LOGOTitter_113 extends MovieClip { public var Goto:Number; public var Type:String; public var Logo:MovieClip; public function LOGOTitter_113(){ addFrameScript(0, frame1); } function frame1(){ stop(); Logo.buttonMode = true; Logo.mouseChildren = false; Logo.addEventListener(MouseEvent.CLICK, NewLogo); Logo.addEventListener(MouseEvent.MOUSE_OVER, Over); Logo.addEventListener(MouseEvent.MOUSE_OUT, Out); } public function NewLogo(_arg1){ if ((MovieClip(root).LogoMoreGame as Function)){ MovieClip(root).LogoMoreGame(Type); } else { trace(Type); trace("loading...Error!"); }; gotoAndStop(3); } public function Over(_arg1){ gotoAndStop(2); } public function Out(_arg1){ gotoAndStop(1); } } }//package Main_fla
Section 31
//LOGOTitter_114 (Main_fla.LOGOTitter_114) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class LOGOTitter_114 extends MovieClip { public var LogoColor:MovieClip; public var Logo:MovieClip; public function LOGOTitter_114(){ addFrameScript(1, frame2); } function frame2(){ LogoColor.gotoAndStop(MovieClip(parent).Goto); gotoAndStop(MovieClip(root).Goto); } } }//package Main_fla
Section 32
//MainTimeline (Main_fla.MainTimeline) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import com.gq.system.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class MainTimeline extends MovieClip { public var Goto:String; public var domain:String; public var ServerFps; public var TitterIntro:MovieClip; public var portal:String; public var Url:String; public var loader:URLLoader; public var GameName:String; public var MochiBotKey:String; public var utm_content:String; public var sender:LocalConnection; public var url:String; public var IntroOK:Boolean; public var continueButton:Number; public var branding:String; public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5); } public function CuntryType(_arg1:String){ var _local2:String; switch (_arg1){ case "mary.com": _local2 = "MaryCOM"; break; case "titter.com": _local2 = "TitterCOM"; break; case "titter.fr": _local2 = "TitterFR"; break; case "titter.es": _local2 = "TitterES"; break; case "titter.pt": _local2 = "TitterPT"; break; case "titter.nl": _local2 = "TitterNL"; break; case "titter.it": _local2 = "TitterIT"; break; case "warda.com": _local2 = "WardaCOM"; break; case "titter.com.cn": _local2 = "TitterCOMCN"; break; case "titter.co.id": _local2 = "TitterCOID"; break; case "tessaspiele.de": _local2 = "TessaspieleDE"; break; case "tessagames.co.uk": _local2 = "TessagamesCOUK"; break; case "titter.pl": _local2 = "TitterPL"; break; case "titter.no": _local2 = "TitterNO"; break; case "titter.se": _local2 = "TitterSE"; break; case "titter.dk": _local2 = "TitterDK"; break; case "titter.hu": _local2 = "TitterHU"; break; case "titter.gr": _local2 = "TitterGR"; break; case "titter.tw": _local2 = "TitterTW"; break; case "titter.fi": _local2 = "TitterFI"; break; case "irgytessy.ru": _local2 = "IrgytessyRU"; break; case "kikirti.com": _local2 = "KikirtiCOM"; break; }; Url = ("http://www." + _arg1); Goto = _local2; } public function com(_arg1){ var _local2:String; _local2 = _arg1.target.data.toLowerCase(); trace(_local2); CuntryType(_local2); TitterIntro.titterBtn.Logo.gotoAndStop(Goto); TitterIntro.Loading.gotoAndStop(Goto); NewLoadingReady(); } public function ingameOK(_arg1){ utm_content = "ingame"; MoreGameURL(true); } public function preloader(_arg1){ utm_content = "preloader"; MoreGameURL(true); } public function gameover(_arg1){ utm_content = "gameover"; MoreGameURL(true); } public function LogoMoreGame(_arg1:String){ utm_content = _arg1; MoreGameURL(true); } public function youwin(_arg1){ utm_content = "youwin"; MoreGameURL(true); } public function GameUrl(){ var _local2:String; var _local1:String = ((((((("?utm_campaign=" + GameName) + "&utm_content=") + utm_content) + "&utm_medium=") + branding) + "&utm_source=") + _local2); _local2 = ("http://www.mary.com/tessa-s-wedding.html" + _local1); var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } function frame5(){ new GameDesignClass(this); } function frame1(){ MochiBotKey = "13f59a48"; GameName = "Princess barbie"; branding = "original"; continueButton = 1; ServerFps = stage.frameRate; stage.frameRate = 30; stop(); MochiBot.track(this, MochiBotKey); sender = new LocalConnection(); url = root.loaderInfo.url; domain = sender.domain; utm_content = "intro"; TitterIntro.GameURL.addEventListener(MouseEvent.CLICK, BGUrl); Url = "http://www.mary.com"; Goto = "MaryCOM"; if (domain != "localhost"){ loader = new URLLoader(new URLRequest("http://api.jaludo.com/geoip/index.php?return=domain&type=gameshell&portal=mary")); loader.addEventListener(Event.COMPLETE, com); } else { NewLoadingReady(); }; } public function menu(_arg1){ utm_content = "menu"; MoreGameURL(true); } public function NewLoadingReady(){ var onEnterFramee:*; onEnterFramee = function (_arg1:Event){ var _local2:Number; var _local3:Number; if (framesLoaded == totalFrames){ trace("Loading.......(100%)"); TitterIntro.gotoAndStop(2); TitterIntro.removeEventListener(Event.ENTER_FRAME, onEnterFramee); } else { _local2 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); _local3 = Math.round((_local2 * 100)); TitterIntro.LoadingPic.gotoAndStop(_local3); TitterIntro.loadTxt.text = (_local3 + "%"); }; }; TitterIntro.addEventListener(Event.ENTER_FRAME, onEnterFramee); } public function MoreGameURL(_arg1){ var _local2:String = ((((((("?utm_campaign=" + GameName) + "&utm_content=") + utm_content) + "&utm_medium=") + branding) + "&utm_source=") + url); var _local3:String = (Url + _local2); var _local4:URLRequest = new URLRequest(_local3); navigateToURL(_local4); } public function LoadGamePlay(){ SoundMixer.stopAll(); stage.frameRate = ServerFps; gotoAndStop(5); trace("动画播放完毕,您的游戏跳到第5帧!"); } public function BGUrl(_arg1){ if (IntroOK){ LogoMoreGame("intro"); } else { LogoMoreGame("preloader"); }; } public function intro(_arg1){ utm_content = "intro"; MoreGameURL(true); } } }//package Main_fla
Section 33
//Timeline_179 (Main_fla.Timeline_179) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_179 extends MovieClip { public function Timeline_179(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 34
//Timeline_181 (Main_fla.Timeline_181) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_181 extends MovieClip { public function Timeline_181(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 35
//Timeline_183 (Main_fla.Timeline_183) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_183 extends MovieClip { public function Timeline_183(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 36
//Timeline_185 (Main_fla.Timeline_185) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_185 extends MovieClip { public function Timeline_185(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 37
//Timeline_187 (Main_fla.Timeline_187) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_187 extends MovieClip { public function Timeline_187(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 38
//Timeline_189 (Main_fla.Timeline_189) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_189 extends MovieClip { public function Timeline_189(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 39
//Timeline_191 (Main_fla.Timeline_191) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_191 extends MovieClip { public function Timeline_191(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 40
//Timeline_193 (Main_fla.Timeline_193) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_193 extends MovieClip { public function Timeline_193(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 41
//Timeline_229 (Main_fla.Timeline_229) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class Timeline_229 extends MovieClip { public function Timeline_229(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 42
//YDK_1 (Main_fla.YDK_1) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_1 extends MovieClip { public var Loading:MovieClip; public var Gif:MovieClip; public var Loaded:MovieClip; public var Continue:MovieClip; public var loadTxt:TextField; public var LoadingPic:MovieClip; public var titterBtn:MovieClip; public var GameURL:SimpleButton; public function YDK_1(){ addFrameScript(0, frame1, 1, frame2, 150, frame151); } function frame151(){ MovieClip(root).LoadGamePlay(); stop(); } public function run(_arg1){ if (MovieClip(root).LoadingGif){ MovieClip(root).LoadGamePlay(); } else { MovieClip(root).IntroOK = true; SoundMixer.stopAll(); play(); }; } function frame2(){ stop(); Continue.Continue.mouseChildren = false; Continue.Continue.buttonMode = true; Continue.Continue.addEventListener(MouseEvent.MOUSE_OVER, run); } function frame1(){ stop(); } } }//package Main_fla
Section 43
//YDK_11 (Main_fla.YDK_11) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_11 extends MovieClip { public function YDK_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 44
//YDK_2 (Main_fla.YDK_2) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_2 extends MovieClip { public var role2_mc:MovieClip; public var Frame:Number; public function YDK_2(){ addFrameScript(0, frame1, 15, frame16, 24, frame25, 32, frame33, 40, frame41, 127, frame128); } function frame1(){ Frame = 20; } function frame128(){ stop(); } public function run(_arg1){ Loading(Frame); } function frame33(){ Frame = 60; addEventListener(Event.ENTER_FRAME, run); } function frame25(){ Frame = 40; addEventListener(Event.ENTER_FRAME, run); } function frame41(){ Frame = 80; addEventListener(Event.ENTER_FRAME, run); } function frame16(){ Frame = 20; addEventListener(Event.ENTER_FRAME, run); } public function Loading(_arg1){ var _local2:Number = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); var _local3:Number = Math.round((_local2 * 100)); if (_local3 < _arg1){ stop(); } else { removeEventListener(Event.ENTER_FRAME, run); play(); }; } } }//package Main_fla
Section 45
//YDK_21 (Main_fla.YDK_21) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_21 extends MovieClip { public var glowMc:MovieClip; public var Logo:MovieClip; public function YDK_21(){ addFrameScript(0, frame1, 5, frame6, 9, frame10); } function frame1(){ stop(); } function frame6(){ stop(); } function frame10(){ gotoAndPlay(1); } } }//package Main_fla
Section 46
//YDK_22 (Main_fla.YDK_22) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_22 extends MovieClip { public function YDK_22(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); stop(); } } }//package Main_fla
Section 47
//YDK_8 (Main_fla.YDK_8) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_8 extends MovieClip { public function YDK_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 48
//YDK_90 (Main_fla.YDK_90) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_90 extends MovieClip { public function YDK_90(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package Main_fla
Section 49
//YDK_94 (Main_fla.YDK_94) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_94 extends MovieClip { public function YDK_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 50
//YDK_95 (Main_fla.YDK_95) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_95 extends MovieClip { public function YDK_95(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); stop(); } } }//package Main_fla
Section 51
//YDK_98 (Main_fla.YDK_98) package Main_fla { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.ui.*; public dynamic class YDK_98 extends MovieClip { public function YDK_98(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); } } }//package Main_fla
Section 52
//CutMenuID (CutMenuID) package { import flash.display.*; public dynamic class CutMenuID extends MovieClip { public var Save:SimpleButton; public var Exit:SimpleButton; } }//package
Section 53
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 54
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 55
//press (press) package { import flash.media.*; public dynamic class press extends Sound { } }//package
Section 56
//ScissorID (ScissorID) package { import flash.display.*; public dynamic class ScissorID extends MovieClip { } }//package
Section 57
//title (title) package { import flash.media.*; public dynamic class title extends Sound { } }//package

Library Items

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Instance Names

"TitterIntro"Frame 1Symbol 481 MovieClip {Main_fla.YDK_1}
"Save"Symbol 100 MovieClip {CutMenuID} Frame 1Symbol 92 Button
"Exit"Symbol 100 MovieClip {CutMenuID} Frame 1Symbol 95 Button
"mmao_mc"Symbol 240 MovieClip Frame 1Symbol 226 MovieClip {Main_fla.YDK_8}
"yjing_mc"Symbol 240 MovieClip Frame 1Symbol 228 MovieClip
"shong_mc"Symbol 240 MovieClip Frame 1Symbol 230 MovieClip
"yying_mc"Symbol 240 MovieClip Frame 1Symbol 232 MovieClip {Main_fla.YDK_11}
"jmao_mc"Symbol 240 MovieClip Frame 1Symbol 234 MovieClip
"zui_mc"Symbol 240 MovieClip Frame 1Symbol 236 MovieClip
"tz_mc"Symbol 240 MovieClip Frame 1Symbol 238 MovieClip
"role2_mc"Symbol 259 MovieClip {Main_fla.YDK_2} Frame 70Symbol 240 MovieClip
"Logo"Symbol 426 MovieClip {Main_fla.YDK_21} Frame 1Symbol 419 MovieClip {Main_fla.YDK_22}
"glowMc"Symbol 426 MovieClip {Main_fla.YDK_21} Frame 1Symbol 424 MovieClip {Main_fla.YDK_90}
"Continue"Symbol 456 MovieClip Frame 1Symbol 455 MovieClip
"Gif"Symbol 481 MovieClip {Main_fla.YDK_1} Frame 1Symbol 259 MovieClip {Main_fla.YDK_2}
"titterBtn"Symbol 481 MovieClip {Main_fla.YDK_1} Frame 1Symbol 426 MovieClip {Main_fla.YDK_21}
"GameURL"Symbol 481 MovieClip {Main_fla.YDK_1} Frame 1Symbol 428 Button
"LoadingPic"Symbol 481 MovieClip {Main_fla.YDK_1} Frame 1Symbol 433 MovieClip {Main_fla.YDK_94}
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http://swfchan.com/22/108435/info.shtml
Created: 15/3 -2019 13:08:00 Last modified: 15/3 -2019 13:08:00 Server time: 06/11 -2024 01:53:03