Frame 1
function \u0001\u0002() {
return((2732 % 511) * 5);
}
var \x01 = (-157 + \x01\x02());
// swfAction0x03 // Unknown action
Instance of Symbol 6 MovieClip in Frame 1
onClipEvent (load) {
function \u0001\u0002() {
return((924 % 511) * 5);
}
var \x01 = (-1901 + \x01\x02());
// swfAction0x03 // Unknown action
}
onClipEvent (enterFrame) {
function \u0001\u0002() {
return((1690 % 511) * 5);
}
var \x01 = (-248 + \x01\x02());
// swfAction0x03 // Unknown action
}
Frame 2
stop();
Frame 3
function \u0001\u0002() {
return((1284 % 511) * 5);
}
var \x01 = (-356 + \x01\x02());
// swfAction0x03 // Unknown action
Frame 5
stop();
Frame 6
var \t = 2;
if (!\t) {
// swfAction0xFB hexdata 0x88,0xB1,0xA5 // Unknown action
}
// swfAction0x59 // Unknown action
// swfAction0x01 // Unknown action
// swfAction0x74 // Unknown action
(() gt (() | ()));// not popped
while (i <= _local1) {
_local3[i] = 1000;
_local2[i] = 1;
if (Math.random() > 0.2) {
SurfaceTiles[i] = 1;
}
i++;
}
i = 0;
while (i <= 2) {
points[i].velNext.x = (points[i].vel.x = 0);
points[i].velNext.y = (points[i].vel.y = 0);
i++;
}
points[0].rotVel = (points[0].rotVelNext = 0);
function loadLevel(levelNumber) {
levelNumber--;
lvlWidth = truckLevels[levelNumber].lvlWidth;
objX = truckLevels[levelNumber].objX.split(",");
objY = truckLevels[levelNumber].objY.split(",");
objType = truckLevels[levelNumber].objType.split(",");
i = 0;
while (i < objX.length) {
objX[i] = Number(objX[i]);
objY[i] = Number(objY[i]);
objType[i] = Number(objType[i]);
i++;
}
newLevel(lvlWidth);
points[0].pos.x = objX[0];
points[0].pos.y = objY[0];
i = 1;
while (i <= 4) {
points[i].pos.x = points[0].pos.x + ob_sx[i];
points[i].pos.y = points[0].pos.y + ob_sy[i];
i++;
}
lgh = 0;
avgY = 0;
i = 1;
while (i <= lvlWidth) {
GroundHeight[i] = convMD(truckLevels[levelNumber].GroundHeight.substr((i - 1) * 3, 3));
avgY = avgY + GroundHeight[i];
SurfaceRot[i - 1] = Math.atan2(GroundHeight[i] - lgh, 10) * 57.29578;
n = Math.floor((Math.sqrt(100 + ((GroundHeight[i] - lgh) * (GroundHeight[i] - lgh))) - 10) / 2) + 1;
if (n == 1) {
SurfaceTile[i - 1] = Math.floor(Math.random() * 9) + 1;
} else {
SurfaceTile[i - 1] = Math.min(n + 10, 23);
}
lgh = GroundHeight[i];
i++;
}
avgY = avgY / lvlWidth;
lastStuntX = 0;
game_running = true;
GameState = 2;
GoText._alpha = 100;
_root.points[0].rotPos = (_root.points[0].rotPosNext = (rotForBonus = (start_rot = 0)));
rightNow = new Date();
startBonusTime = rightNow.getTime() + 3000;
maxBonusY = 10000;
levelScoreAtBeginning = level_score;
fadeInTheScreen = 125;
_root.points[0].grounded = false;
body.gotoAndStop(1);
}
function updateObjects() {
i = 1;
while (i < objX.length) {
objects["obj" + i]._x = objX[i] - scroll_x;
objects["obj" + i]._y = objY[i] - scroll_y;
i++;
}
}
function initObj(objNum, objType) {
if (!objects["obj" + objNum]) {
objects.obj1.duplicateMovieClip("obj" + objNum, objNum + 2);
}
objects["obj" + objNum].gotoAndStop(objType);
}
function convMD(s) {
return(((((s.charCodeAt(0) & 255) - 48) * 4096) + (((s.charCodeAt(1) & 255) - 48) * 64)) + ((s.charCodeAt(2) & 255) - 48));
}
function formatMinSec(s) {
sec = s % 60;
min = (s - sec) / 60;
if (String(sec).length == 1) {
return((min + ":0") + sec);
}
return((min + ":") + sec);
}
lvlVars = new LoadVars();
halfPI = 1.570796;
doublePI = 6.283185;
scroll_x = 0;
scroll_y = 800;
boostCharge = 0;
boostRelease = 0;
boostDownLast = false;
LevelCompleteMessage._visible = false;
LevelEndCntr = 0;
GameState = 0;
ticker = 0;
score = 0;
level_time = 0;
level_score = 0;
gameEndType = 1;
gravity = 0.3;
tireRot = 0;
lastStuntX = 0;
last_truck_grounded = false;
truck_grounded = false;
lastBonusTS = 0;
curEfx = 0;
maxEfx = 20;
var GroundHeight = new Array();
var SurfaceTile = new Array();
var SurfaceRot = new Array();
sDownLast = 0;
sloMo = false;
sloMoCnt = 0;
KeyRight = 0;
KeyLeft = 0;
KeyForward = 0;
KeyReverse = 0;
screen_center_x = Stage.width / 2;
screen_center_y = Stage.height / 2;
ScrollOffX = 0;
ScrollOffY = 0;
game_running = false;
curLevel = 1;
WaitFor = 0;
Invincible = 0;
Lives = 5;
RoofHitCounter = 0;
rollOverMessage._visible = false;
lvlWidth = 600;
objX = new Array();
objY = new Array();
objType = new Array();
lr = 0;
control_rot = 0;
control_rotVel = 0;
boost = 1;
startBonusTime = 0;
startBonusY = 0;
startBonusX = 0;
maxBonusY = 10000;
bonusQueTimer = 15;
flashTheScreen = 0;
fadeInTheScreen = 0;
fadeOutTheScreen = 0;
levelScoreAtBeginning = 0;
start_rot = 0;
last_ob_angle = 0;
ob_angle = 0;
ob_angle_off = 0;
ob_sx = new Array(5);
ob_sy = new Array(5);
ob_sx[0] = 0;
ob_sy[0] = 0;
grounded = [0, 0, 0, 0, 0];
truck2wheelMassRatio = 1.4;
DirectionalDrag = 0.99;
springStiff = 6;
springDamp = 1.4;
RotationalDrag = 0.2;
rotationalDamp = 1.2;
truckAccel = 1.4;
tireSpacing = 35;
connectionsA = [0, 0, 0, 0];
connectionsB = [1, 2, 3, 4];
connectionDist = [tireSpacing, tireSpacing, tireSpacing, tireSpacing];
connectionDistStiff = [2, 2, 2, 2];
connectionDistDamp = [0.1, 0.1, 0.1, 0.1];
connectionRot = [3.141593, 0, 3.926991, 5.497787];
connectionRotStiff = [2, 2, 2, 2];
connectionRotDamp = [0.1, 0.1, 0.1, 0.1];
curpoint = 0;
MinHitAt = 0;
HitNum = 0;
rotForBonus = 0;
var truckLevels = new Array();
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var bonusQue = new Array();
var points = new Array();
i = 0;
while (i <= 4) {
ob_sx[i + 1] = Math.cos(connectionRot[i]) * connectionDist[i];
ob_sy[i + 1] = Math.sin(connectionRot[i]) * connectionDist[i];
points.push({pos:(Object = {x:0, y:0}), acc:(Object = {x:0, y:0}), vel:(Object = {x:0, y:0}), posNext:(Object = {x:0, y:0}), accNext:(Object = {x:0, y:0}), velNext:(Object = {x:0, y:0}), velCorrection:(Object = {x:0, y:0}), rotPos:0, rotAcc:0, rotVel:0, tempRot:0, tireRot:0, rotPosNext:0, rotAccNext:0, rotVelNext:0, rotNotAbsorbed:0, mass:1, surfaceBounciness:0.8, connectionNum:0, connections:(Array = []), connectionRef:(Array = []), connectionRot:(Array = []), xd:0, yd:0, dist:0, thisNum:i, aDist:0, angle:0, Radius:0, Friction:1, targRot:0, grounded:0, groundAngle:0, groundSurface:(Object = {x:0, y:0})});
i++;
}
points[0].Friction = 1.1;
points[0].Radius = 15;
points[1].Radius = 20;
points[2].Radius = 20;
points[1].targRot = 3.141593;
i = 0;
while (i < connectionsA.length) {
points[connectionsA[i]].connections.push(connectionsB[i]);
points[connectionsA[i]].connectionRef.push(i);
points[connectionsA[i]].connectionRot.push((connectionRot[i] + 3.141593) % 6.283185);
points[connectionsA[i]].connectionNum++;
points[connectionsB[i]].connections.push(connectionsA[i]);
points[connectionsB[i]].connectionRef.push(i);
points[connectionsB[i]].connectionRot.push(connectionRot[i]);
points[connectionsB[i]].connectionNum++;
i++;
}
qualities = ["low", "medium", "high", "best"];
thisMS = 0;
lastMS = 0;
FrameRate = 0;
curQuality = 3;
ii = 0;
sloMo = false;
truckPhysics = function (T) {
if (sloMo) {
sloMoCnt++;
if (sloMoCnt == 30) {
sloMoCnt = 0;
trace(_root.points[0].rotPosNext);
} else {
return(undefined);
}
}
if (RoofHitCounter) {
RoofHitCounter--;
if ((RoofHitCounter == 30) && (_root.points[0].grounded)) {
rollOverMessage._visible = true;
}
if ((RoofHitCounter == 1) && (_root.points[0].grounded)) {
level_score = levelScoreAtBeginning;
Lives--;
LivesDisplay.text = "x" + Lives;
level_time = 0;
GameState = 0;
if (Lives < 0) {
gameEndType = 2;
gotoAndStop (7);
}
}
}
if (flashTheScreen > 0) {
flashTheScreen = flashTheScreen - 5;
flashLayer.clear();
if (flashTheScreen > 0) {
flashLayer.beginFill(((flashTheScreen * 65536) + (flashTheScreen * 256)) + flashTheScreen, 100);
flashLayer.moveTo(0, 0);
flashLayer.lineTo(480, 0);
flashLayer.lineTo(480, 384);
flashLayer.lineTo(0, 384);
flashLayer.endFill();
}
}
if (fadeOutTheScreen > 0) {
fadeOutTheScreen = fadeOutTheScreen - 5;
fadeLayer.clear();
if (fadeOutTheScreen > 0) {
fadeLayer.beginFill((((255 - fadeOutTheScreen) * 65536) + ((255 - fadeOutTheScreen) * 256)) + (255 - fadeOutTheScreen), 100);
fadeLayer.moveTo(0, 0);
fadeLayer.lineTo(480, 0);
fadeLayer.lineTo(480, 384);
fadeLayer.lineTo(0, 384);
fadeLayer.endFill();
}
}
if (fadeInTheScreen > 0) {
LevelLoad._visible = fadeInTheScreen > 115;
fadeInTheScreen = fadeInTheScreen - 5;
fadeLayer.clear();
if (fadeInTheScreen > 0) {
fadeLayer.beginFill(((fadeInTheScreen * 65536) + (fadeInTheScreen * 256)) + fadeInTheScreen, 100);
fadeLayer.moveTo(0, 0);
fadeLayer.lineTo(480, 0);
fadeLayer.lineTo(480, 384);
fadeLayer.lineTo(0, 384);
fadeLayer.endFill();
}
}
rightNow = new Date();
thisMS = rightNow.getTime();
FrameRate = 1000 / (thisMS - lastMS);
lastMS = thisMS;
boostCharge = boostCharge + 0.05;
boostCharge = Math.min(boostCharge, 10);
if (boostCharge == 10) {
boostMeter.chargedMessage._visible = (Math.round(thisMS / 300) % 2) == 1;
} else {
boostMeter.chargedMessage._visible = false;
}
boostMeter.meterMask._width = boostCharge * 10;
ii = 0;
while (ii <= 2) {
with (points[ii]) {
posNext.x = pos.x;
posNext.y = pos.y;
accNext.x = acc.x;
accNext.y = acc.y;
velNext.x = vel.x;
velNext.y = vel.y;
rotPosNext = rotPos;
rotAccNext = 0;
rotVelNext = rotVel;
velCorrection.x = 0;
velCorrection.y = 0;
}
ii++;
}
calculateForces(1);
i = 0;
while (i <= 2) {
with (points[i]) {
vel.x = velNext.x;
vel.y = velNext.y;
pos.x = posNext.x;
pos.y = posNext.y;
acc.x = accNext.x;
acc.y = accNext.y;
rotPos = rotPosNext;
rotAcc = 0;
rotVel = rotVelNext;
}
i++;
}
xv = points[1].pos.x - points[2].pos.x;
yv = points[1].pos.y - points[2].pos.y;
body_bg._rotation = (body._rotation = (Math.atan2(yv, xv) * 57.29578) + 180);
if (simpleCollision(points[0].pos.x, points[0].pos.y, objX[1], objY[1], 75) && (LevelEndCntr == 0)) {
LevelEndCntr = 50;
LevelCompleteMessage._visible = true;
timeBonus = Math.max(0, Math.round(((lvlWidth / 20) - level_time) * 100));
level_score = level_score + timeBonus;
}
if (LevelEndCntr > 0) {
LevelEndCntr--;
if (LevelEndCntr == 1) {
GameState++;
LevelCompleteMessage._visible = false;
}
}
};
calculateForces = function (T) {
ii = 0;
while (ii <= 2) {
with (points[ii]) {
accNext.x = 0;
accNext.y = 0;
if (((thisNum == 1) || (thisNum == 2)) && (grounded)) {
accNext.x = (Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease);
accNext.y = (Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease);
_root.points[0].x = _root.points[0].x + ((Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease));
_root.points[0].y = _root.points[0].y + ((Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease));
}
boostRelease = boostRelease * 0.95;
boostRelease = Math.max(0, boostRelease);
accNext.y = accNext.y + _root.gravity;
if (_root.points[0].grounded) {
velNext.x = _root.points[0].velNext.x;
velNext.y = _root.points[0].velNext.y;
}
velNext.x = velNext.x + (accNext.x * T);
velNext.y = velNext.y + (accNext.y * T);
velNext.x = velNext.x * _root.DirectionalDrag;
velNext.y = velNext.y * _root.DirectionalDrag;
if (grounded) {
TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI;
TempVel = (Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y))) / Friction;
if (TempVel > ((Math.random() * 50) + 3)) {
createEfx(1, posNext.x + (Math.cos(groundAngle + halfPI) * Radius), posNext.y + (Math.sin(groundAngle + halfPI) * Radius), 0, 0);
}
velNext.x = Math.cos(groundAngle) * TempVel;
velNext.y = Math.sin(groundAngle) * TempVel;
}
}
ii++;
}
xd1 = (_root.points[1].posNext.x + _root.points[1].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x);
yd1 = (_root.points[1].posNext.y + _root.points[1].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y);
xd2 = (_root.points[2].posNext.x + _root.points[2].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x);
yd2 = (_root.points[2].posNext.y + _root.points[2].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y);
_root.points[0].rotAccNext = getRotDist(avgAngle((Math.atan2(yd1, xd1) - 3.141593) - _root.points[1].rotPosNext, Math.atan2(yd2, xd2) - _root.points[2].rotPosNext), _root.points[0].rotPosNext) / _root.rotationalDamp;
_root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.points[0].rotAccNext;
if ((!_root.points[1].grounded) && (!_root.points[2].grounded)) {
_root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.control_rot;
}
_root.points[0].rotPosNext = _root.points[0].rotPosNext + _root.points[0].rotVelNext;
rotForBonus = rotForBonus + _root.points[0].rotVelNext;
_root.points[0].rotPosNext = _root.points[0].rotPosNext % doublePI;
_root.points[0].rotVelNext = _root.points[0].rotVelNext * _root.RotationalDrag;
ii = 1;
while (ii <= 2) {
with (points[ii]) {
xd = (_root.points[0].posNext.x + _root.points[0].velNext.x) + (Math.cos(_root.points[0].rotPosNext - targRot) * tireSpacing);
yd = (_root.points[0].posNext.y + _root.points[0].velNext.y) + (Math.sin(_root.points[0].rotPosNext - targRot) * tireSpacing);
accNext.x = (xd - (posNext.x + velNext.x)) / _root.springStiff;
accNext.y = (yd - (posNext.y + velNext.y)) / _root.springStiff;
}
ii++;
}
xd = (((_root.points[1].posNext.x + _root.points[1].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.x + _root.points[2].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2;
yd = (((_root.points[1].posNext.y + _root.points[1].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.y + _root.points[2].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2;
_root.points[0].accNext.x = (xd - (_root.points[0].posNext.x + _root.points[0].velNext.x)) / _root.springStiff;
_root.points[0].accNext.y = (yd - (_root.points[0].posNext.y + _root.points[0].velNext.y)) / _root.springStiff;
ii = 0;
while (ii <= 2) {
with (points[ii]) {
if (thisNum > 0) {
posNext.x = posNext.x + (velNext.x + (accNext.x * _root.truck2wheelMassRatio));
posNext.y = posNext.y + (velNext.y + (accNext.y * _root.truck2wheelMassRatio));
} else {
posNext.x = posNext.x + (velNext.x + (accNext.x * (1 / _root.truck2wheelMassRatio)));
posNext.y = posNext.y + (velNext.y + (accNext.y * (1 / _root.truck2wheelMassRatio)));
}
}
ii++;
}
ii = 1;
while (ii <= 2) {
with (points[ii]) {
xd = posNext.x - _root.points[0].posNext.x;
yd = posNext.y - _root.points[0].posNext.y;
dist = Math.sqrt((xd * xd) + (yd * yd));
if (dist > tireSpacing) {
posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing);
posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing);
}
if (dist < 5) {
posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * 5);
posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * 5);
}
}
ii++;
}
i = 1;
while (i <= 2) {
checkGroundhit(i);
i++;
}
checkRoofhit();
if (_root.points[0].grounded) {
ii = 1;
while (ii <= 2) {
with (points[ii]) {
xd = posNext.x - _root.points[0].posNext.x;
yd = posNext.y - _root.points[0].posNext.y;
posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing);
posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing);
}
ii++;
}
body.gotoAndStop(2);
start_rot = rotForBonus;
startBonusTime = thisMS;
startBonusX = _root.points[0].posNext.x;
maxBonusY = 10000;
}
checkForBonus();
ii = 0;
while (ii <= 2) {
with (points[ii]) {
velNext.x = (posNext.x - pos.x) + velCorrection.x;
velNext.y = (posNext.y - pos.y) + velCorrection.y;
TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI;
TempVel = Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y));
tireRot = (TempVel / 69.11504) * 180;
}
ii++;
}
};
simpleCollision = function (x1, y1, x2, y2, w) {
if (Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) < w) {
return(true);
}
};
checkGroundhit = function (i) {
var _local5;
var _local17;
var _local16;
var _local13;
var _local14;
var _local6;
var _local3;
var _local4;
var _local7;
var _local11;
var _local8;
var _local10;
var _local15;
var _local12;
var _local9;
_local9 = false;
if (_root.points[i].grounded) {
_local8 = 10000;
max_angle = 0;
_local11 = 0;
_local5 = Math.floor(Math.min(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10);
while (_local5 <= Math.ceil(Math.max(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10)) {
_local3 = GroundHeight[_local5 - 1];
if (isNaN(_local3)) {
_local3 = 0;
}
_local4 = GroundHeight[_local5];
if (isNaN(_local4)) {
_local4 = 0;
}
_local7 = Math.atan2(_local4 - _local3, 10) + halfPI;
xOff = Math.cos(_local7) * _root.points[i].Radius;
yOff = Math.sin(_local7) * _root.points[i].Radius;
_local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4);
if (_local6) {
if (_local6 < _local8) {
max_angle = _local7;
_root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10);
_local8 = _local6;
_local10 = _local5;
_local9 = true;
}
}
_local7 = Math.atan2(_local3 - _root.points[i].posNext.y, (_local5 * 10) - _root.points[i].posNext.x);
xOff = Math.cos(_local7) * _root.points[i].Radius;
yOff = Math.sin(_local7) * _root.points[i].Radius;
_local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4);
if (_local6) {
if (_local6 < _local8) {
max_angle = _local7;
_root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10);
_local8 = _local6;
_local10 = _local5;
_local9 = true;
}
}
_local5++;
}
if (_local9) {
_local13 = _root.points[i].posNext.x;
_local14 = _root.points[i].posNext.y;
_root.points[i].posNext.x = _root.points[i].posNext.x - (Math.cos(max_angle) * (_root.points[i].Radius - _local8));
_root.points[i].posNext.y = _root.points[i].posNext.y - (Math.sin(max_angle) * (_root.points[i].Radius - _local8));
_root.points[i].velCorrection.x = _local13 - _root.points[i].posNext.x;
_root.points[i].velCorrection.y = _local14 - _root.points[i].posNext.y;
_root.points[i].grounded = true;
} else {
_root.points[i].HitAt = 0;
_root.points[i].grounded = false;
}
} else {
_local8 = 900;
max_angle = 0;
_local11 = 0;
_local12 = Math.atan2(_root.points[i].posNext.y - _root.points[i].pos.y, _root.points[i].posNext.x - _root.points[i].pos.x);
Tangle = -1;
while (Tangle <= 4.141593) {
_local7 = (Tangle - halfPI) + _local12;
xOff = Math.cos(_local7) * _root.points[i].Radius;
yOff = Math.sin(_local7) * _root.points[i].Radius;
_local5 = Math.floor(Math.min(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10);
while (_local5 <= Math.ceil(Math.max(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10)) {
_local3 = GroundHeight[_local5 - 1];
if (isNaN(_local3)) {
_local3 = 0;
}
_local4 = GroundHeight[_local5];
if (isNaN(_local4)) {
_local4 = 0;
}
_local6 = linesIntersect(_root.points[i].pos.x + xOff, _root.points[i].pos.y + yOff, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4);
if (_local6) {
if (_local6 < _local8) {
max_angle = _local7;
_root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10);
_local8 = _local6;
_local10 = _local5;
_local9 = true;
}
}
_local5++;
}
_local11++;
if (_local11 > 20) {
break;
}
Tangle = Tangle + 0.5235988;
}
if (_local9) {
_local13 = _root.points[i].pos.x - _root.points[i].posNext.x;
_local14 = _root.points[i].pos.y - _root.points[i].posNext.y;
_root.points[i].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14));
_root.points[i].grounded = true;
} else {
_root.points[i].HitAt = 0;
_root.points[i].grounded = false;
}
}
return(_local9);
};
checkRoofhit = function () {
var _local11;
var _local4;
var _local8;
var _local13;
var _local14;
var _local5;
var _local2;
var _local3;
var _local6;
var _local12;
var _local7;
var _local10;
var _local16;
var _local15;
var _local9;
_local9 = false;
_local4 = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40);
_local8 = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40);
x2 = _root.points[0].pos.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40);
y2 = _root.points[0].pos.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40);
if (_root.points[0].grounded) {
_local7 = 10000;
max_angle = 0;
_local12 = 0;
if (Math.random() > 0.7) {
createEfx(4, (_local4 + (Math.random() * 20)) - 10, _local8, (Math.random() * 4) - 2, (Math.random() * 4) - 4);
}
_local11 = Math.floor(Math.min(_local4 - 23, _local4 + 23) / 10);
while (_local11 <= Math.ceil(Math.max(_local4 - 23, _local4 + 23) / 10)) {
_local2 = GroundHeight[_local11 - 1];
if (isNaN(_local2)) {
_local2 = 0;
}
_local3 = GroundHeight[_local11];
if (isNaN(_local3)) {
_local3 = 0;
}
_local6 = Math.atan2(_local3 - _local2, 10) + halfPI;
xOff = Math.cos(_local6) * _root.points[0].Radius;
yOff = Math.sin(_local6) * _root.points[0].Radius;
_local5 = linesIntersect(_local4, _local8, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3);
if (_local5) {
if (_local5 < _local7) {
max_angle = _local6;
_root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10);
_local7 = _local5;
_local10 = _local11;
_local9 = true;
}
}
_local6 = Math.atan2(_local2 - _local8, (_local11 * 10) - _local4);
xOff = Math.cos(_local6) * _root.points[0].Radius;
yOff = Math.sin(_local6) * _root.points[0].Radius;
_local5 = linesIntersect(_local4, _local8, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3);
if (_local5) {
if (_local5 < _local7) {
max_angle = _local6;
_root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10);
_local7 = _local5;
_local10 = _local11;
_local9 = true;
}
}
_local11++;
}
if (_local9) {
_local13 = _root.points[0].posNext.x;
_local14 = _root.points[0].posNext.y;
_root.points[0].posNext.x = _root.points[0].posNext.x - (Math.cos(max_angle) * (_root.points[0].Radius - _local7));
_root.points[0].posNext.y = _root.points[0].posNext.y - (Math.sin(max_angle) * (_root.points[0].Radius - _local7));
_root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x;
_root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y;
_root.points[0].grounded = true;
}
} else {
_local7 = 900;
max_angle = 0;
_local12 = 0;
_local15 = Math.atan2(_local8 - y2, _local4 - x2);
Tangle = 0;
while (Tangle <= 3.141593) {
_local6 = (Tangle - halfPI) + _local15;
xOff = Math.cos(_local6) * _root.points[0].Radius;
yOff = Math.sin(_local6) * _root.points[0].Radius;
_local11 = Math.floor(Math.min(x2 + xOff, _local4 + xOff) / 10);
while (_local11 <= Math.ceil(Math.max(x2 + xOff, _local4 + xOff) / 10)) {
_local2 = GroundHeight[_local11 - 1];
if (isNaN(_local2)) {
_local2 = 0;
}
_local3 = GroundHeight[_local11];
if (isNaN(_local3)) {
_local3 = 0;
}
_local5 = linesIntersect(x2 + xOff, y2 + yOff, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3);
if (_local5) {
if (_local5 < _local7) {
max_angle = _local6;
_root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10);
_local7 = _local5;
_local10 = _local11;
_local9 = true;
}
}
_local11++;
}
_local12++;
if (_local12 > 20) {
break;
}
Tangle = Tangle + 0.7853982;
}
if (_local9) {
flashTheScreen = 40;
_local11 = 0;
while (_local11 < 10) {
createEfx(1, _local4 + ((Math.random() * 20) - 10), _local8 + ((Math.random() * 8) - 6), (_root.points[0].velNext.x / 2) + ((Math.random() * 4) - 2), ((-_root.points[0].velNext.y) / 2) + ((Math.random() * 4) - 2));
_local11++;
}
_local13 = x2 - _local4;
_local14 = y2 - _local8;
_root.points[0].HitAt = _local7 / Math.sqrt((_local13 * _local13) + (_local14 * _local14));
_local13 = _root.points[0].posNext.x;
_local14 = _root.points[0].posNext.y;
_root.points[0].posNext.x = (_root.points[0].pos.x * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.x * _root.points[0].HitAt);
_root.points[0].posNext.y = (_root.points[0].pos.y * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.y * _root.points[0].HitAt);
_root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x;
_root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y;
_root.points[0].grounded = true;
RoofHitCounter = 90;
}
}
return(_local9);
};
checkForBonus = function () {
truck_grounded = _root.points[1].grounded || (_root.points[2].grounded);
if ((Math.round(lvlWidth / 20) - level_time) < 0) {
return(undefined);
}
if (last_truck_grounded && (!truck_grounded)) {
start_rot = rotForBonus;
startBonusTime = thisMS;
startBonusX = _root.points[0].posNext.x;
maxBonusY = 10000;
}
if ((!truck_grounded) && (!last_truck_grounded)) {
if (_root.points[0].posNext.y < maxBonusY) {
maxBonusY = _root.points[0].posNext.y;
}
}
bonus = 0;
if (((!last_truck_grounded) && (truck_grounded)) && (_root.points[0].posNext.x > lastStuntX)) {
if ((_root.points[0].posNext.x - startBonusX) > 800) {
giveBonus("Extreme Distance", 500 + Math.round(((_root.points[0].posNext.x - startBonusX) - 800) / 3));
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
}
if ((_root.points[0].posNext.y - maxBonusY) > 300) {
giveBonus("Extreme Air", 500 + Math.round((_root.points[0].posNext.y - maxBonusY) - 300));
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
}
if ((startBonusTime - thisMS) > 3000) {
giveBonus("Mega Hang Time", 500 + Math.round(((startBonusTime - thisMS) - 3000) / 25));
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
}
if ((start_rot - rotForBonus) < -15.7) {
giveBonus("Mega Front Flip", 4500);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
} else if ((start_rot - rotForBonus) > 15.7) {
giveBonus("Mega Back Flip", 4500);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
} else if ((start_rot - rotForBonus) < -9.4) {
giveBonus("2x Front Flip", 2500);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
} else if ((start_rot - rotForBonus) > 9.4) {
giveBonus("2x Back Flip", 2500);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
} else if ((start_rot - rotForBonus) < -3.1) {
giveBonus("Front Flip", 1000);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
} else if ((start_rot - rotForBonus) > 3) {
giveBonus("Back Flip", 1000);
bonus = 1;
lastStuntX = _root.points[0].posNext.x + 50;
}
if ((_root.points[1].grounded && (_root.points[2].grounded)) && (bonus)) {
giveBonus("Perfect Landing", 3000);
}
}
last_truck_grounded = truck_grounded;
if (bonusQue.length > 0) {
bonusQueTimer--;
if (bonusQueTimer <= 0) {
thisBonus = bonusQue.pop();
giveBonus(thisBonus.bonusName, thisBonus.bonusPoints);
bonusQueTimer = 15;
}
}
};
linesIntersect = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) {
var _local6;
var _local5;
Aa = y2a - y1a;
Ba = x1a - x2a;
Ca = (Aa * x1a) + (Ba * y1a);
Ab = y2b - y1b;
Bb = x1b - x2b;
Cb = (Ab * x1b) + (Bb * y1b);
det = (Aa * Bb) - (Ab * Ba);
if (det == 0) {
return(0);
}
Tx = ((Bb * Ca) - (Ba * Cb)) / det;
Ty = ((Aa * Cb) - (Ab * Ca)) / det;
_local5 = Math.sqrt(((x1a - Tx) * (x1a - Tx)) + ((y1a - Ty) * (y1a - Ty)));
_local6 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a)));
if (_local5 > _local6) {
return(false);
}
if (!((((Math.min(x1b, x2b) <= Tx) && (Tx <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= Ty)) && (Ty <= Math.max(y1b, y2b)))) {
return(false);
}
return(_local5);
};
underGround = function () {
x = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 62);
y = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 62);
f = (x / 10) - Math.floor(x / 10);
thisY = (GroundHeight[Math.floor(x / 10)] * (1 - f)) + (GroundHeight[Math.floor(x / 10) + 1] * f);
if (y > thisY) {
return(true);
}
};
getRotDist = function (A, B) {
if (A < 0) {
A = A + doublePI;
}
if (B < 0) {
B = B + doublePI;
}
A = A % doublePI;
B = B % doublePI;
d1 = A - B;
d2 = A - (B + doublePI);
d3 = (A + doublePI) - B;
if ((Math.abs(d1) < Math.abs(d2)) && (Math.abs(d1) < Math.abs(d3))) {
return(d1);
}
if (Math.abs(d2) < Math.abs(d3)) {
return(d2);
}
return(d3);
};
avgAngle = function (A, B) {
if (A < 0) {
A = A + doublePI;
}
if (B < 0) {
B = B + doublePI;
}
A = A % doublePI;
B = B % doublePI;
if ((A > 3.141593) && (B < 3.141593)) {
B = B + doublePI;
} else if ((B > 3.141593) && (A < 3.141593)) {
A = A + doublePI;
}
return(((A + B) / 2) % doublePI);
};
avgY = 0;
lsx = 0;
lsy = 0;
i = 1;
while (i <= maxEfx) {
efxLayer.Efx0.duplicateMovieClip("Efx" + i, i + 400);
i++;
}
LevelEnd._visible = false;
this.onEnterFrame = function () {
switch (GameState) {
case 0 :
loadLevel(curLevel);
ThisLevel = curLevel;
GameState = 2;
LevelEnd._visible = false;
GoText._alpha = 0;
LivesDisplay.text = "x" + Lives;
RoofHitCounter = 0;
rollOverMessage._visible = false;
break;
case 2 :
if (GoText._alpha > 0) {
GoText._alpha = GoText._alpha - 5;
}
debug_line.clear();
if (edit_enabled) {
edit_onEnterFrame();
}
if (!game_running) {
return(undefined);
}
if ((ticker % 30) == 29) {
level_time = level_time + 1;
}
ticker++;
brakes = 0;
if (Key.isDown(83) && (!sDownLast)) {
sloMo = !sloMo;
}
sDownLast = Key.isDown(83);
if (Key.isDown(39)) {
control_rot = 0.022;
} else if (Key.isDown(37)) {
control_rot = -0.022;
} else {
control_rot = 0;
}
if (Key.isDown(38)) {
lr = 1;
} else if (Key.isDown(40)) {
lr = -1;
} else {
lr = 0;
}
if ((Key.isDown(16) && (!boostDownLast)) && (truck_grounded)) {
boostDownLast = true;
boostRelease = boostCharge;
boostCharge = 0;
} else if (!Key.isDown(16)) {
boostDownLast = false;
}
if (!(edit_enabled && (mouseIsDown))) {
truckPhysics(1);
}
updateObjects();
updateScroll();
ground.clear();
ground.beginFill(8282162);
i = -1;
while (i < (Math.floor(Stage.width / 10) + 2)) {
x = (i * 10) - (scroll_x % 10);
last_y = y;
y = getGroundHeight(((i * 10) + scroll_x) - (scroll_x % 10)) - scroll_y;
if (i == 0) {
ground.moveTo(x, y);
} else {
ground.lineTo(x, y);
}
if (i >= 0) {
ground2["surface" + i]._x = x;
ground2["surface" + i]._y = y;
n = Math.floor(i + ((scroll_x - (scroll_x % 10)) / 10));
ground2["surface" + i]._rotation = SurfaceRot[n];
ground2["surface" + i].gotoAndStop(SurfaceTile[n]);
}
i++;
}
ground.lineTo(Stage.width + 10, Stage.height + 10);
ground.lineTo(-20, Stage.width + 10);
ground.endFill();
body_bg._x = (body._x = points[0].pos.x - scroll_x);
body_bg._y = (body._y = points[0].pos.y - scroll_y);
wheelshine1._x = (tire1._x = points[2].pos.x - scroll_x);
wheelshine1._y = (tire1._y = points[2].pos.y - scroll_y);
thisRot = Math.max(_root.points[1].tireRot, _root.points[2].tireRot);
tire1._rotation = (tire2._rotation = tire2._rotation + thisRot);
tire1.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1);
tire2.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1);
wheelshine2._x = (tire2._x = points[1].pos.x - scroll_x);
wheelshine2._y = (tire2._y = points[1].pos.y - scroll_y);
shocks.clear();
i = 1;
while (i <= 2) {
shocks.lineStyle(4, 3355443, 100);
shocks.moveTo(points[0].pos.x - scroll_x, points[0].pos.y - scroll_y);
shocks.lineTo(points[i].pos.x - scroll_x, points[i].pos.y - scroll_y);
i++;
}
sx = (-(scroll_x + 240)) / 3;
i = 1;
while (i <= 3) {
parallax["s" + i]._x = (sx % 240) + ((i - 1) * 240);
parallax["s" + i]._y = (-(scroll_y - avgY)) / 3;
parallax["s" + i].gotoAndStop(((Math.floor((-sx) / 240) + i) % 4) + 1);
i++;
}
Time.text = formatMinSec(level_time);
Score.text = level_score;
break;
case 3 :
LevelEnd.pressUpToCont._visible = false;
LevelEnd._visible = true;
LevelEnd.TimeBonus.text = "Time Bonus: " + timeBonus;
Score.text = level_score;
WaitFor = 120;
GameState++;
break;
case 4 :
WaitFor--;
if (WaitFor == 0) {
LevelEnd.pressUpToCont._visible = true;
}
if ((WaitFor <= 0) || ((WaitFor <= 60) && (Key.isDown(38)))) {
GameState++;
}
break;
case 5 :
curLevel++;
GameState = 0;
level_time = 0;
game_running = false;
if (curLevel != 11) {
break;
}
gameEndType = 1;
gotoAndStop (7);
}
};
gotoAndStop (6);
Frame 7
function \u0001\u0002() {
return((2607 % 511) * 5);
}
var \x01 = (626 + \x01\x02());
// swfAction0x03 // Unknown action
Frame 8
!!!ERROR
Symbol 44 MovieClip Frame 55
!!!ERROR
Symbol 85 MovieClip Frame 1
stop();
l = 0;
Instance of Symbol 29 MovieClip "mcNotice" in Symbol 85 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
}
Symbol 85 MovieClip Frame 28
!!!ERROR
Instance of Symbol 85 MovieClip "logo" in Symbol 86 MovieClip Frame 1
on (release) {
!!!ERROR
Symbol 137 MovieClip Frame 25
!!!ERROR
Instance of Symbol 95 MovieClip in Symbol 137 MovieClip Frame 25
on (release) {
!!!ERROR
Symbol 137 MovieClip Frame 50
!!!ERROR
Symbol 184 MovieClip Frame 1
!!!ERROR
Symbol 202 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
gotoAndStop (1);
Symbol 213 MovieClip Frame 31
gotoAndStop (1);
Symbol 213 MovieClip Frame 32
!!!ERROR
Symbol 213 MovieClip Frame 61
!!!ERROR
Symbol 213 MovieClip Frame 62
!!!ERROR
Symbol 213 MovieClip Frame 91
gotoAndStop (1);
Symbol 213 MovieClip Frame 121
gotoAndStop (1);
Symbol 214 MovieClip Frame 1
!!!ERROR
Symbol 238 MovieClip Frame 1
!!!ERROR
Symbol 245 MovieClip Frame 1
!!!ERROR
Symbol 252 MovieClip Frame 15
stop();
Symbol 270 Button
on (release) {
!!!ERROR
Symbol 274 Button
on (release) {
!!!ERROR
Symbol 275 MovieClip Frame 1
!!!ERROR
Symbol 286 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 2
stop();
Symbol 295 Button
on (press) {
!!!ERROR
Symbol 296 Button
on (press) {
!!!ERROR