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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Big Monster Truck.swf

This is the info page for
Flash #108681

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

% geladen

BIG MONSTER TRUCK

THIS GAME IS EXCLUSIVELY FOR FREEONLINEGAMES.COM

Please click on the logo above to play the game.

FREE

ONLINE

GAMES.COM

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ADVENTURES

"Canyon Run"

by FREEONLINEGAMES.COM

NEW GAME

NEW GAME

NEW GAME

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

VIEW HIGH SCORES

VIEW HIGH SCORES

VIEW HIGH SCORES

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="0">?</font></p><p align="left"></p><p align="left"></p>

Shift

Accelerate

Rotate Truck

Reverse

Turbo Boost

INSTRUCTIONS

START

START

START

MT

<p align="left"><font face="Arial Black" size="36" color="#ffffff" letterSpacing="0.000000" kerning="0"><i>TESTING</i></font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="0">TESTING</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="0">TESTING</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p><p align="left"></p>

PRESS SHIFT

<p align="left"><font face="Arial Black" size="12" color="#ffff00" letterSpacing="0.000000" kerning="0">x5</font></p><p align="left"></p><p align="left"></p>

TURBO BOOST

TIMER

SCORE

LEVEL

<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p><p align="left"></p>

You Crashed!

LEVEL COMPLETE!

BIG MONSTER TRUCK

<p align="left"></p><p align="left"></p><p align="left"></p>

PRESS UP TO CONTINUE

LOADING...

<p align="left"></p><p align="left"></p><p align="left"></p>

CONGRATULATIONS!

GAME OVER

PLAY AGAIN

SUBMIT SCORE

SUBMIT SCORE

PLAY AGAIN

SCOREBOARD

earlandre

99999999

100)

<< LOADING >>

TODAY'S TOP DRIVERS

ALL-TIME TOP DRIVERS

BACK TO MAIN

BACK TO MAIN

BACK TO MAIN

ActionScript [AS1/AS2]

Frame 1
function \u0001\u0002() { return((2732 % 511) * 5); } var \x01 = (-157 + \x01\x02()); // swfAction0x03 // Unknown action
Instance of Symbol 6 MovieClip in Frame 1
onClipEvent (load) { function \u0001\u0002() { return((924 % 511) * 5); } var \x01 = (-1901 + \x01\x02()); // swfAction0x03 // Unknown action } onClipEvent (enterFrame) { function \u0001\u0002() { return((1690 % 511) * 5); } var \x01 = (-248 + \x01\x02()); // swfAction0x03 // Unknown action }
Frame 2
stop();
Frame 3
function \u0001\u0002() { return((1284 % 511) * 5); } var \x01 = (-356 + \x01\x02()); // swfAction0x03 // Unknown action
Frame 5
stop();
Frame 6
var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0xB1,0xA5 // Unknown action } // swfAction0x59 // Unknown action // swfAction0x01 // Unknown action // swfAction0x74 // Unknown action (() gt (() | ()));// not popped while (i <= _local1) { _local3[i] = 1000; _local2[i] = 1; if (Math.random() > 0.2) { SurfaceTiles[i] = 1; } i++; } i = 0; while (i <= 2) { points[i].velNext.x = (points[i].vel.x = 0); points[i].velNext.y = (points[i].vel.y = 0); i++; } points[0].rotVel = (points[0].rotVelNext = 0); function loadLevel(levelNumber) { levelNumber--; lvlWidth = truckLevels[levelNumber].lvlWidth; objX = truckLevels[levelNumber].objX.split(","); objY = truckLevels[levelNumber].objY.split(","); objType = truckLevels[levelNumber].objType.split(","); i = 0; while (i < objX.length) { objX[i] = Number(objX[i]); objY[i] = Number(objY[i]); objType[i] = Number(objType[i]); i++; } newLevel(lvlWidth); points[0].pos.x = objX[0]; points[0].pos.y = objY[0]; i = 1; while (i <= 4) { points[i].pos.x = points[0].pos.x + ob_sx[i]; points[i].pos.y = points[0].pos.y + ob_sy[i]; i++; } lgh = 0; avgY = 0; i = 1; while (i <= lvlWidth) { GroundHeight[i] = convMD(truckLevels[levelNumber].GroundHeight.substr((i - 1) * 3, 3)); avgY = avgY + GroundHeight[i]; SurfaceRot[i - 1] = Math.atan2(GroundHeight[i] - lgh, 10) * 57.29578; n = Math.floor((Math.sqrt(100 + ((GroundHeight[i] - lgh) * (GroundHeight[i] - lgh))) - 10) / 2) + 1; if (n == 1) { SurfaceTile[i - 1] = Math.floor(Math.random() * 9) + 1; } else { SurfaceTile[i - 1] = Math.min(n + 10, 23); } lgh = GroundHeight[i]; i++; } avgY = avgY / lvlWidth; lastStuntX = 0; game_running = true; GameState = 2; GoText._alpha = 100; _root.points[0].rotPos = (_root.points[0].rotPosNext = (rotForBonus = (start_rot = 0))); rightNow = new Date(); startBonusTime = rightNow.getTime() + 3000; maxBonusY = 10000; levelScoreAtBeginning = level_score; fadeInTheScreen = 125; _root.points[0].grounded = false; body.gotoAndStop(1); } function updateObjects() { i = 1; while (i < objX.length) { objects["obj" + i]._x = objX[i] - scroll_x; objects["obj" + i]._y = objY[i] - scroll_y; i++; } } function initObj(objNum, objType) { if (!objects["obj" + objNum]) { objects.obj1.duplicateMovieClip("obj" + objNum, objNum + 2); } objects["obj" + objNum].gotoAndStop(objType); } function convMD(s) { return(((((s.charCodeAt(0) & 255) - 48) * 4096) + (((s.charCodeAt(1) & 255) - 48) * 64)) + ((s.charCodeAt(2) & 255) - 48)); } function formatMinSec(s) { sec = s % 60; min = (s - sec) / 60; if (String(sec).length == 1) { return((min + ":0") + sec); } return((min + ":") + sec); } lvlVars = new LoadVars(); halfPI = 1.570796; doublePI = 6.283185; scroll_x = 0; scroll_y = 800; boostCharge = 0; boostRelease = 0; boostDownLast = false; LevelCompleteMessage._visible = false; LevelEndCntr = 0; GameState = 0; ticker = 0; score = 0; level_time = 0; level_score = 0; gameEndType = 1; gravity = 0.3; tireRot = 0; lastStuntX = 0; last_truck_grounded = false; truck_grounded = false; lastBonusTS = 0; curEfx = 0; maxEfx = 20; var GroundHeight = new Array(); var SurfaceTile = new Array(); var SurfaceRot = new Array(); sDownLast = 0; sloMo = false; sloMoCnt = 0; KeyRight = 0; KeyLeft = 0; KeyForward = 0; KeyReverse = 0; screen_center_x = Stage.width / 2; screen_center_y = Stage.height / 2; ScrollOffX = 0; ScrollOffY = 0; game_running = false; curLevel = 1; WaitFor = 0; Invincible = 0; Lives = 5; RoofHitCounter = 0; rollOverMessage._visible = false; lvlWidth = 600; objX = new Array(); objY = new Array(); objType = new Array(); lr = 0; control_rot = 0; control_rotVel = 0; boost = 1; startBonusTime = 0; startBonusY = 0; startBonusX = 0; maxBonusY = 10000; bonusQueTimer = 15; flashTheScreen = 0; fadeInTheScreen = 0; fadeOutTheScreen = 0; levelScoreAtBeginning = 0; start_rot = 0; last_ob_angle = 0; ob_angle = 0; ob_angle_off = 0; ob_sx = new Array(5); ob_sy = new Array(5); ob_sx[0] = 0; ob_sy[0] = 0; grounded = [0, 0, 0, 0, 0]; truck2wheelMassRatio = 1.4; DirectionalDrag = 0.99; springStiff = 6; springDamp = 1.4; RotationalDrag = 0.2; rotationalDamp = 1.2; truckAccel = 1.4; tireSpacing = 35; connectionsA = [0, 0, 0, 0]; connectionsB = [1, 2, 3, 4]; connectionDist = [tireSpacing, tireSpacing, tireSpacing, tireSpacing]; connectionDistStiff = [2, 2, 2, 2]; connectionDistDamp = [0.1, 0.1, 0.1, 0.1]; connectionRot = [3.141593, 0, 3.926991, 5.497787]; connectionRotStiff = [2, 2, 2, 2]; connectionRotDamp = [0.1, 0.1, 0.1, 0.1]; curpoint = 0; MinHitAt = 0; HitNum = 0; rotForBonus = 0; var truckLevels = new Array(); truckLevels.push({lvlWidth:1200, 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objX:"822.0932257757,13806.6304347826", objY:"1803.31099475982,3210.86956521739", objType:"0,1"}); var bonusQue = new Array(); var points = new Array(); i = 0; while (i <= 4) { ob_sx[i + 1] = Math.cos(connectionRot[i]) * connectionDist[i]; ob_sy[i + 1] = Math.sin(connectionRot[i]) * connectionDist[i]; points.push({pos:(Object = {x:0, y:0}), acc:(Object = {x:0, y:0}), vel:(Object = {x:0, y:0}), posNext:(Object = {x:0, y:0}), accNext:(Object = {x:0, y:0}), velNext:(Object = {x:0, y:0}), velCorrection:(Object = {x:0, y:0}), rotPos:0, rotAcc:0, rotVel:0, tempRot:0, tireRot:0, rotPosNext:0, rotAccNext:0, rotVelNext:0, rotNotAbsorbed:0, mass:1, surfaceBounciness:0.8, connectionNum:0, connections:(Array = []), connectionRef:(Array = []), connectionRot:(Array = []), xd:0, yd:0, dist:0, thisNum:i, aDist:0, angle:0, Radius:0, Friction:1, targRot:0, grounded:0, groundAngle:0, groundSurface:(Object = {x:0, y:0})}); i++; } points[0].Friction = 1.1; points[0].Radius = 15; points[1].Radius = 20; points[2].Radius = 20; points[1].targRot = 3.141593; i = 0; while (i < connectionsA.length) { points[connectionsA[i]].connections.push(connectionsB[i]); points[connectionsA[i]].connectionRef.push(i); points[connectionsA[i]].connectionRot.push((connectionRot[i] + 3.141593) % 6.283185); points[connectionsA[i]].connectionNum++; points[connectionsB[i]].connections.push(connectionsA[i]); points[connectionsB[i]].connectionRef.push(i); points[connectionsB[i]].connectionRot.push(connectionRot[i]); points[connectionsB[i]].connectionNum++; i++; } qualities = ["low", "medium", "high", "best"]; thisMS = 0; lastMS = 0; FrameRate = 0; curQuality = 3; ii = 0; sloMo = false; truckPhysics = function (T) { if (sloMo) { sloMoCnt++; if (sloMoCnt == 30) { sloMoCnt = 0; trace(_root.points[0].rotPosNext); } else { return(undefined); } } if (RoofHitCounter) { RoofHitCounter--; if ((RoofHitCounter == 30) && (_root.points[0].grounded)) { rollOverMessage._visible = true; } if ((RoofHitCounter == 1) && (_root.points[0].grounded)) { level_score = levelScoreAtBeginning; Lives--; LivesDisplay.text = "x" + Lives; level_time = 0; GameState = 0; if (Lives < 0) { gameEndType = 2; gotoAndStop (7); } } } if (flashTheScreen > 0) { flashTheScreen = flashTheScreen - 5; flashLayer.clear(); if (flashTheScreen > 0) { flashLayer.beginFill(((flashTheScreen * 65536) + (flashTheScreen * 256)) + flashTheScreen, 100); flashLayer.moveTo(0, 0); flashLayer.lineTo(480, 0); flashLayer.lineTo(480, 384); flashLayer.lineTo(0, 384); flashLayer.endFill(); } } if (fadeOutTheScreen > 0) { fadeOutTheScreen = fadeOutTheScreen - 5; fadeLayer.clear(); if (fadeOutTheScreen > 0) { fadeLayer.beginFill((((255 - fadeOutTheScreen) * 65536) + ((255 - fadeOutTheScreen) * 256)) + (255 - fadeOutTheScreen), 100); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); } } if (fadeInTheScreen > 0) { LevelLoad._visible = fadeInTheScreen > 115; fadeInTheScreen = fadeInTheScreen - 5; fadeLayer.clear(); if (fadeInTheScreen > 0) { fadeLayer.beginFill(((fadeInTheScreen * 65536) + (fadeInTheScreen * 256)) + fadeInTheScreen, 100); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); } } rightNow = new Date(); thisMS = rightNow.getTime(); FrameRate = 1000 / (thisMS - lastMS); lastMS = thisMS; boostCharge = boostCharge + 0.05; boostCharge = Math.min(boostCharge, 10); if (boostCharge == 10) { boostMeter.chargedMessage._visible = (Math.round(thisMS / 300) % 2) == 1; } else { boostMeter.chargedMessage._visible = false; } boostMeter.meterMask._width = boostCharge * 10; ii = 0; while (ii <= 2) { with (points[ii]) { posNext.x = pos.x; posNext.y = pos.y; accNext.x = acc.x; accNext.y = acc.y; velNext.x = vel.x; velNext.y = vel.y; rotPosNext = rotPos; rotAccNext = 0; rotVelNext = rotVel; velCorrection.x = 0; velCorrection.y = 0; } ii++; } calculateForces(1); i = 0; while (i <= 2) { with (points[i]) { vel.x = velNext.x; vel.y = velNext.y; pos.x = posNext.x; pos.y = posNext.y; acc.x = accNext.x; acc.y = accNext.y; rotPos = rotPosNext; rotAcc = 0; rotVel = rotVelNext; } i++; } xv = points[1].pos.x - points[2].pos.x; yv = points[1].pos.y - points[2].pos.y; body_bg._rotation = (body._rotation = (Math.atan2(yv, xv) * 57.29578) + 180); if (simpleCollision(points[0].pos.x, points[0].pos.y, objX[1], objY[1], 75) && (LevelEndCntr == 0)) { LevelEndCntr = 50; LevelCompleteMessage._visible = true; timeBonus = Math.max(0, Math.round(((lvlWidth / 20) - level_time) * 100)); level_score = level_score + timeBonus; } if (LevelEndCntr > 0) { LevelEndCntr--; if (LevelEndCntr == 1) { GameState++; LevelCompleteMessage._visible = false; } } }; calculateForces = function (T) { ii = 0; while (ii <= 2) { with (points[ii]) { accNext.x = 0; accNext.y = 0; if (((thisNum == 1) || (thisNum == 2)) && (grounded)) { accNext.x = (Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); accNext.y = (Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); _root.points[0].x = _root.points[0].x + ((Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); _root.points[0].y = _root.points[0].y + ((Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); } boostRelease = boostRelease * 0.95; boostRelease = Math.max(0, boostRelease); accNext.y = accNext.y + _root.gravity; if (_root.points[0].grounded) { velNext.x = _root.points[0].velNext.x; velNext.y = _root.points[0].velNext.y; } velNext.x = velNext.x + (accNext.x * T); velNext.y = velNext.y + (accNext.y * T); velNext.x = velNext.x * _root.DirectionalDrag; velNext.y = velNext.y * _root.DirectionalDrag; if (grounded) { TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = (Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y))) / Friction; if (TempVel > ((Math.random() * 50) + 3)) { createEfx(1, posNext.x + (Math.cos(groundAngle + halfPI) * Radius), posNext.y + (Math.sin(groundAngle + halfPI) * Radius), 0, 0); } velNext.x = Math.cos(groundAngle) * TempVel; velNext.y = Math.sin(groundAngle) * TempVel; } } ii++; } xd1 = (_root.points[1].posNext.x + _root.points[1].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd1 = (_root.points[1].posNext.y + _root.points[1].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); xd2 = (_root.points[2].posNext.x + _root.points[2].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd2 = (_root.points[2].posNext.y + _root.points[2].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); _root.points[0].rotAccNext = getRotDist(avgAngle((Math.atan2(yd1, xd1) - 3.141593) - _root.points[1].rotPosNext, Math.atan2(yd2, xd2) - _root.points[2].rotPosNext), _root.points[0].rotPosNext) / _root.rotationalDamp; _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.points[0].rotAccNext; if ((!_root.points[1].grounded) && (!_root.points[2].grounded)) { _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.control_rot; } _root.points[0].rotPosNext = _root.points[0].rotPosNext + _root.points[0].rotVelNext; rotForBonus = rotForBonus + _root.points[0].rotVelNext; _root.points[0].rotPosNext = _root.points[0].rotPosNext % doublePI; _root.points[0].rotVelNext = _root.points[0].rotVelNext * _root.RotationalDrag; ii = 1; while (ii <= 2) { with (points[ii]) { xd = (_root.points[0].posNext.x + _root.points[0].velNext.x) + (Math.cos(_root.points[0].rotPosNext - targRot) * tireSpacing); yd = (_root.points[0].posNext.y + _root.points[0].velNext.y) + (Math.sin(_root.points[0].rotPosNext - targRot) * tireSpacing); accNext.x = (xd - (posNext.x + velNext.x)) / _root.springStiff; accNext.y = (yd - (posNext.y + velNext.y)) / _root.springStiff; } ii++; } xd = (((_root.points[1].posNext.x + _root.points[1].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.x + _root.points[2].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; yd = (((_root.points[1].posNext.y + _root.points[1].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.y + _root.points[2].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; _root.points[0].accNext.x = (xd - (_root.points[0].posNext.x + _root.points[0].velNext.x)) / _root.springStiff; _root.points[0].accNext.y = (yd - (_root.points[0].posNext.y + _root.points[0].velNext.y)) / _root.springStiff; ii = 0; while (ii <= 2) { with (points[ii]) { if (thisNum > 0) { posNext.x = posNext.x + (velNext.x + (accNext.x * _root.truck2wheelMassRatio)); posNext.y = posNext.y + (velNext.y + (accNext.y * _root.truck2wheelMassRatio)); } else { posNext.x = posNext.x + (velNext.x + (accNext.x * (1 / _root.truck2wheelMassRatio))); posNext.y = posNext.y + (velNext.y + (accNext.y * (1 / _root.truck2wheelMassRatio))); } } ii++; } ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; dist = Math.sqrt((xd * xd) + (yd * yd)); if (dist > tireSpacing) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } if (dist < 5) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * 5); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * 5); } } ii++; } i = 1; while (i <= 2) { checkGroundhit(i); i++; } checkRoofhit(); if (_root.points[0].grounded) { ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } ii++; } body.gotoAndStop(2); start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } checkForBonus(); ii = 0; while (ii <= 2) { with (points[ii]) { velNext.x = (posNext.x - pos.x) + velCorrection.x; velNext.y = (posNext.y - pos.y) + velCorrection.y; TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y)); tireRot = (TempVel / 69.11504) * 180; } ii++; } }; simpleCollision = function (x1, y1, x2, y2, w) { if (Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) < w) { return(true); } }; checkGroundhit = function (i) { var _local5; var _local17; var _local16; var _local13; var _local14; var _local6; var _local3; var _local4; var _local7; var _local11; var _local8; var _local10; var _local15; var _local12; var _local9; _local9 = false; if (_root.points[i].grounded) { _local8 = 10000; max_angle = 0; _local11 = 0; _local5 = Math.floor(Math.min(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10); while (_local5 <= Math.ceil(Math.max(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10)) { _local3 = GroundHeight[_local5 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local5]; if (isNaN(_local4)) { _local4 = 0; } _local7 = Math.atan2(_local4 - _local3, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local10 = _local5; _local9 = true; } } _local7 = Math.atan2(_local3 - _root.points[i].posNext.y, (_local5 * 10) - _root.points[i].posNext.x); xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local10 = _local5; _local9 = true; } } _local5++; } if (_local9) { _local13 = _root.points[i].posNext.x; _local14 = _root.points[i].posNext.y; _root.points[i].posNext.x = _root.points[i].posNext.x - (Math.cos(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].posNext.y = _root.points[i].posNext.y - (Math.sin(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].velCorrection.x = _local13 - _root.points[i].posNext.x; _root.points[i].velCorrection.y = _local14 - _root.points[i].posNext.y; _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } else { _local8 = 900; max_angle = 0; _local11 = 0; _local12 = Math.atan2(_root.points[i].posNext.y - _root.points[i].pos.y, _root.points[i].posNext.x - _root.points[i].pos.x); Tangle = -1; while (Tangle <= 4.141593) { _local7 = (Tangle - halfPI) + _local12; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local5 = Math.floor(Math.min(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10); while (_local5 <= Math.ceil(Math.max(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10)) { _local3 = GroundHeight[_local5 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local5]; if (isNaN(_local4)) { _local4 = 0; } _local6 = linesIntersect(_root.points[i].pos.x + xOff, _root.points[i].pos.y + yOff, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local5 - 1) * 10, _local3, _local5 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local10 = _local5; _local9 = true; } } _local5++; } _local11++; if (_local11 > 20) { break; } Tangle = Tangle + 0.5235988; } if (_local9) { _local13 = _root.points[i].pos.x - _root.points[i].posNext.x; _local14 = _root.points[i].pos.y - _root.points[i].posNext.y; _root.points[i].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } return(_local9); }; checkRoofhit = function () { var _local11; var _local4; var _local8; var _local13; var _local14; var _local5; var _local2; var _local3; var _local6; var _local12; var _local7; var _local10; var _local16; var _local15; var _local9; _local9 = false; _local4 = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40); _local8 = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40); x2 = _root.points[0].pos.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40); y2 = _root.points[0].pos.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40); if (_root.points[0].grounded) { _local7 = 10000; max_angle = 0; _local12 = 0; if (Math.random() > 0.7) { createEfx(4, (_local4 + (Math.random() * 20)) - 10, _local8, (Math.random() * 4) - 2, (Math.random() * 4) - 4); } _local11 = Math.floor(Math.min(_local4 - 23, _local4 + 23) / 10); while (_local11 <= Math.ceil(Math.max(_local4 - 23, _local4 + 23) / 10)) { _local2 = GroundHeight[_local11 - 1]; if (isNaN(_local2)) { _local2 = 0; } _local3 = GroundHeight[_local11]; if (isNaN(_local3)) { _local3 = 0; } _local6 = Math.atan2(_local3 - _local2, 10) + halfPI; xOff = Math.cos(_local6) * _root.points[0].Radius; yOff = Math.sin(_local6) * _root.points[0].Radius; _local5 = linesIntersect(_local4, _local8, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3); if (_local5) { if (_local5 < _local7) { max_angle = _local6; _root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10); _local7 = _local5; _local10 = _local11; _local9 = true; } } _local6 = Math.atan2(_local2 - _local8, (_local11 * 10) - _local4); xOff = Math.cos(_local6) * _root.points[0].Radius; yOff = Math.sin(_local6) * _root.points[0].Radius; _local5 = linesIntersect(_local4, _local8, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3); if (_local5) { if (_local5 < _local7) { max_angle = _local6; _root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10); _local7 = _local5; _local10 = _local11; _local9 = true; } } _local11++; } if (_local9) { _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = _root.points[0].posNext.x - (Math.cos(max_angle) * (_root.points[0].Radius - _local7)); _root.points[0].posNext.y = _root.points[0].posNext.y - (Math.sin(max_angle) * (_root.points[0].Radius - _local7)); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; } } else { _local7 = 900; max_angle = 0; _local12 = 0; _local15 = Math.atan2(_local8 - y2, _local4 - x2); Tangle = 0; while (Tangle <= 3.141593) { _local6 = (Tangle - halfPI) + _local15; xOff = Math.cos(_local6) * _root.points[0].Radius; yOff = Math.sin(_local6) * _root.points[0].Radius; _local11 = Math.floor(Math.min(x2 + xOff, _local4 + xOff) / 10); while (_local11 <= Math.ceil(Math.max(x2 + xOff, _local4 + xOff) / 10)) { _local2 = GroundHeight[_local11 - 1]; if (isNaN(_local2)) { _local2 = 0; } _local3 = GroundHeight[_local11]; if (isNaN(_local3)) { _local3 = 0; } _local5 = linesIntersect(x2 + xOff, y2 + yOff, _local4 + xOff, _local8 + yOff, (_local11 - 1) * 10, _local2, _local11 * 10, _local3); if (_local5) { if (_local5 < _local7) { max_angle = _local6; _root.points[0].groundAngle = Math.atan2(_local3 - _local2, 10); _local7 = _local5; _local10 = _local11; _local9 = true; } } _local11++; } _local12++; if (_local12 > 20) { break; } Tangle = Tangle + 0.7853982; } if (_local9) { flashTheScreen = 40; _local11 = 0; while (_local11 < 10) { createEfx(1, _local4 + ((Math.random() * 20) - 10), _local8 + ((Math.random() * 8) - 6), (_root.points[0].velNext.x / 2) + ((Math.random() * 4) - 2), ((-_root.points[0].velNext.y) / 2) + ((Math.random() * 4) - 2)); _local11++; } _local13 = x2 - _local4; _local14 = y2 - _local8; _root.points[0].HitAt = _local7 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = (_root.points[0].pos.x * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.x * _root.points[0].HitAt); _root.points[0].posNext.y = (_root.points[0].pos.y * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.y * _root.points[0].HitAt); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; RoofHitCounter = 90; } } return(_local9); }; checkForBonus = function () { truck_grounded = _root.points[1].grounded || (_root.points[2].grounded); if ((Math.round(lvlWidth / 20) - level_time) < 0) { return(undefined); } if (last_truck_grounded && (!truck_grounded)) { start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } if ((!truck_grounded) && (!last_truck_grounded)) { if (_root.points[0].posNext.y < maxBonusY) { maxBonusY = _root.points[0].posNext.y; } } bonus = 0; if (((!last_truck_grounded) && (truck_grounded)) && (_root.points[0].posNext.x > lastStuntX)) { if ((_root.points[0].posNext.x - startBonusX) > 800) { giveBonus("Extreme Distance", 500 + Math.round(((_root.points[0].posNext.x - startBonusX) - 800) / 3)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((_root.points[0].posNext.y - maxBonusY) > 300) { giveBonus("Extreme Air", 500 + Math.round((_root.points[0].posNext.y - maxBonusY) - 300)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((startBonusTime - thisMS) > 3000) { giveBonus("Mega Hang Time", 500 + Math.round(((startBonusTime - thisMS) - 3000) / 25)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((start_rot - rotForBonus) < -15.7) { giveBonus("Mega Front Flip", 4500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 15.7) { giveBonus("Mega Back Flip", 4500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) < -9.4) { giveBonus("2x Front Flip", 2500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 9.4) { giveBonus("2x Back Flip", 2500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) < -3.1) { giveBonus("Front Flip", 1000); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 3) { giveBonus("Back Flip", 1000); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((_root.points[1].grounded && (_root.points[2].grounded)) && (bonus)) { giveBonus("Perfect Landing", 3000); } } last_truck_grounded = truck_grounded; if (bonusQue.length > 0) { bonusQueTimer--; if (bonusQueTimer <= 0) { thisBonus = bonusQue.pop(); giveBonus(thisBonus.bonusName, thisBonus.bonusPoints); bonusQueTimer = 15; } } }; linesIntersect = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { var _local6; var _local5; Aa = y2a - y1a; Ba = x1a - x2a; Ca = (Aa * x1a) + (Ba * y1a); Ab = y2b - y1b; Bb = x1b - x2b; Cb = (Ab * x1b) + (Bb * y1b); det = (Aa * Bb) - (Ab * Ba); if (det == 0) { return(0); } Tx = ((Bb * Ca) - (Ba * Cb)) / det; Ty = ((Aa * Cb) - (Ab * Ca)) / det; _local5 = Math.sqrt(((x1a - Tx) * (x1a - Tx)) + ((y1a - Ty) * (y1a - Ty))); _local6 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local5 > _local6) { return(false); } if (!((((Math.min(x1b, x2b) <= Tx) && (Tx <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= Ty)) && (Ty <= Math.max(y1b, y2b)))) { return(false); } return(_local5); }; underGround = function () { x = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 62); y = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 62); f = (x / 10) - Math.floor(x / 10); thisY = (GroundHeight[Math.floor(x / 10)] * (1 - f)) + (GroundHeight[Math.floor(x / 10) + 1] * f); if (y > thisY) { return(true); } }; getRotDist = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; d1 = A - B; d2 = A - (B + doublePI); d3 = (A + doublePI) - B; if ((Math.abs(d1) < Math.abs(d2)) && (Math.abs(d1) < Math.abs(d3))) { return(d1); } if (Math.abs(d2) < Math.abs(d3)) { return(d2); } return(d3); }; avgAngle = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; if ((A > 3.141593) && (B < 3.141593)) { B = B + doublePI; } else if ((B > 3.141593) && (A < 3.141593)) { A = A + doublePI; } return(((A + B) / 2) % doublePI); }; avgY = 0; lsx = 0; lsy = 0; i = 1; while (i <= maxEfx) { efxLayer.Efx0.duplicateMovieClip("Efx" + i, i + 400); i++; } LevelEnd._visible = false; this.onEnterFrame = function () { switch (GameState) { case 0 : loadLevel(curLevel); ThisLevel = curLevel; GameState = 2; LevelEnd._visible = false; GoText._alpha = 0; LivesDisplay.text = "x" + Lives; RoofHitCounter = 0; rollOverMessage._visible = false; break; case 2 : if (GoText._alpha > 0) { GoText._alpha = GoText._alpha - 5; } debug_line.clear(); if (edit_enabled) { edit_onEnterFrame(); } if (!game_running) { return(undefined); } if ((ticker % 30) == 29) { level_time = level_time + 1; } ticker++; brakes = 0; if (Key.isDown(83) && (!sDownLast)) { sloMo = !sloMo; } sDownLast = Key.isDown(83); if (Key.isDown(39)) { control_rot = 0.022; } else if (Key.isDown(37)) { control_rot = -0.022; } else { control_rot = 0; } if (Key.isDown(38)) { lr = 1; } else if (Key.isDown(40)) { lr = -1; } else { lr = 0; } if ((Key.isDown(16) && (!boostDownLast)) && (truck_grounded)) { boostDownLast = true; boostRelease = boostCharge; boostCharge = 0; } else if (!Key.isDown(16)) { boostDownLast = false; } if (!(edit_enabled && (mouseIsDown))) { truckPhysics(1); } updateObjects(); updateScroll(); ground.clear(); ground.beginFill(8282162); i = -1; while (i < (Math.floor(Stage.width / 10) + 2)) { x = (i * 10) - (scroll_x % 10); last_y = y; y = getGroundHeight(((i * 10) + scroll_x) - (scroll_x % 10)) - scroll_y; if (i == 0) { ground.moveTo(x, y); } else { ground.lineTo(x, y); } if (i >= 0) { ground2["surface" + i]._x = x; ground2["surface" + i]._y = y; n = Math.floor(i + ((scroll_x - (scroll_x % 10)) / 10)); ground2["surface" + i]._rotation = SurfaceRot[n]; ground2["surface" + i].gotoAndStop(SurfaceTile[n]); } i++; } ground.lineTo(Stage.width + 10, Stage.height + 10); ground.lineTo(-20, Stage.width + 10); ground.endFill(); body_bg._x = (body._x = points[0].pos.x - scroll_x); body_bg._y = (body._y = points[0].pos.y - scroll_y); wheelshine1._x = (tire1._x = points[2].pos.x - scroll_x); wheelshine1._y = (tire1._y = points[2].pos.y - scroll_y); thisRot = Math.max(_root.points[1].tireRot, _root.points[2].tireRot); tire1._rotation = (tire2._rotation = tire2._rotation + thisRot); tire1.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); tire2.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); wheelshine2._x = (tire2._x = points[1].pos.x - scroll_x); wheelshine2._y = (tire2._y = points[1].pos.y - scroll_y); shocks.clear(); i = 1; while (i <= 2) { shocks.lineStyle(4, 3355443, 100); shocks.moveTo(points[0].pos.x - scroll_x, points[0].pos.y - scroll_y); shocks.lineTo(points[i].pos.x - scroll_x, points[i].pos.y - scroll_y); i++; } sx = (-(scroll_x + 240)) / 3; i = 1; while (i <= 3) { parallax["s" + i]._x = (sx % 240) + ((i - 1) * 240); parallax["s" + i]._y = (-(scroll_y - avgY)) / 3; parallax["s" + i].gotoAndStop(((Math.floor((-sx) / 240) + i) % 4) + 1); i++; } Time.text = formatMinSec(level_time); Score.text = level_score; break; case 3 : LevelEnd.pressUpToCont._visible = false; LevelEnd._visible = true; LevelEnd.TimeBonus.text = "Time Bonus: " + timeBonus; Score.text = level_score; WaitFor = 120; GameState++; break; case 4 : WaitFor--; if (WaitFor == 0) { LevelEnd.pressUpToCont._visible = true; } if ((WaitFor <= 0) || ((WaitFor <= 60) && (Key.isDown(38)))) { GameState++; } break; case 5 : curLevel++; GameState = 0; level_time = 0; game_running = false; if (curLevel != 11) { break; } gameEndType = 1; gotoAndStop (7); } }; gotoAndStop (6);
Frame 7
function \u0001\u0002() { return((2607 % 511) * 5); } var \x01 = (626 + \x01\x02()); // swfAction0x03 // Unknown action
Frame 8
!!!ERROR
Symbol 44 MovieClip Frame 55
!!!ERROR
Symbol 85 MovieClip Frame 1
stop(); l = 0;
Instance of Symbol 29 MovieClip "mcNotice" in Symbol 85 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 85 MovieClip Frame 28
!!!ERROR
Instance of Symbol 85 MovieClip "logo" in Symbol 86 MovieClip Frame 1
on (release) { !!!ERROR
Symbol 137 MovieClip Frame 25
!!!ERROR
Instance of Symbol 95 MovieClip in Symbol 137 MovieClip Frame 25
on (release) { !!!ERROR
Symbol 137 MovieClip Frame 50
!!!ERROR
Symbol 184 MovieClip Frame 1
!!!ERROR
Symbol 202 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
gotoAndStop (1);
Symbol 213 MovieClip Frame 31
gotoAndStop (1);
Symbol 213 MovieClip Frame 32
!!!ERROR
Symbol 213 MovieClip Frame 61
!!!ERROR
Symbol 213 MovieClip Frame 62
!!!ERROR
Symbol 213 MovieClip Frame 91
gotoAndStop (1);
Symbol 213 MovieClip Frame 121
gotoAndStop (1);
Symbol 214 MovieClip Frame 1
!!!ERROR
Symbol 238 MovieClip Frame 1
!!!ERROR
Symbol 245 MovieClip Frame 1
!!!ERROR
Symbol 252 MovieClip Frame 15
stop();
Symbol 270 Button
on (release) { !!!ERROR
Symbol 274 Button
on (release) { !!!ERROR
Symbol 275 MovieClip Frame 1
!!!ERROR
Symbol 286 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 2
stop();
Symbol 295 Button
on (press) { !!!ERROR
Symbol 296 Button
on (press) { !!!ERROR

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Symbol 31 GraphicUses:30Used by:44 85
Symbol 32 GraphicUsed by:44
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Symbol 34 MovieClipUses:33Used by:44
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Symbol 36 SoundUsed by:44
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Symbol 38 TextUses:16Used by:39 44
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Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:29 44 31 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84Used by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 EditableTextUses:16 18Used by:137
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:93 100 131
Symbol 90 TextUses:18Used by:91
Symbol 91 MovieClipUses:90Used by:93
Symbol 92 TextUses:18Used by:93
Symbol 93 MovieClipUses:89 4 91 92Used by:137 275  Timeline
Symbol 94 TextUses:18Used by:95
Symbol 95 MovieClipUses:94Used by:137
Symbol 96 TextUses:18Used by:100
Symbol 97 TextUses:18Used by:100
Symbol 98 TextUses:18Used by:100
Symbol 99 GraphicUsed by:100
Symbol 100 ButtonUses:96 97 89 98 99Used by:137
Symbol 101 TextUses:18Used by:105
Symbol 102 TextUses:18Used by:105
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Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:101 102 103 104Used by:137
Symbol 106 TextUses:18Used by:110
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Symbol 109 GraphicUsed by:110
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Symbol 112 FontUsed by:113 115 117 119 209 210 224 227
Symbol 113 EditableTextUses:112Used by:114
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Symbol 132 MovieClipUses:131Used by:136  Timeline
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Symbol 135 GraphicUsed by:136
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Symbol 137 MovieClipUses:2 87 93 95 100 105 110 128 129 136Used by:Timeline
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Symbol 154 MovieClipUses:153Used by:157
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Symbol 156 MovieClipUses:155Used by:157
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Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 MovieClipUsed by:Timeline
Symbol 160 GraphicUsed by:183
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Symbol 184 MovieClipUses:183Used by:Timeline
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Symbol 186 MovieClipUses:185Used by:230  Timeline
Symbol 187 MovieClipUsed by:Timeline
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Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:199 200 201Used by:230  Timeline
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Symbol 215 MovieClipUses:214Used by:Timeline
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Symbol 223 MovieClipUses:222Used by:225
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Symbol 226 MovieClipUses:218 220 221 225Used by:Timeline
Symbol 227 EditableTextUses:112Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:230
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Symbol 231 TextUses:18Used by:Timeline
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Symbol 234 TextUses:18Used by:Timeline
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Symbol 238 MovieClipUses:236 237Used by:Timeline
Symbol 239 MovieClipUsed by:Timeline
Symbol 240 MovieClipUsed by:Timeline
Symbol 241 GraphicUsed by:245
Symbol 242 EditableTextUses:18Used by:245
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClipUses:241 242 244Used by:Timeline
Symbol 246 MovieClipUsed by:Timeline
Symbol 247 MovieClipUsed by:Timeline
Symbol 248 TextUses:18Used by:249
Symbol 249 MovieClipUses:248Used by:Timeline
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Symbol 251 MovieClipUses:250Used by:252
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Symbol 255 EditableTextUses:18Used by:259
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Symbol 257 MovieClipUses:256Used by:259
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Symbol 259 MovieClipUses:1 4 254 255 257 258Used by:Timeline
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Symbol 261 EditableTextUses:18Used by:275
Symbol 262 TextUses:18Used by:264
Symbol 263 TextUses:18Used by:264
Symbol 264 MovieClipUses:262 263Used by:275
Symbol 265 TextUses:18Used by:269
Symbol 266 TextUses:18Used by:269
Symbol 267 TextUses:18Used by:269
Symbol 268 GraphicUsed by:269
Symbol 269 ButtonUses:265 266 267 268Used by:270
Symbol 270 ButtonUses:269Used by:275
Symbol 271 GraphicUsed by:274
Symbol 272 FontUsed by:273
Symbol 273 TextUses:272Used by:274
Symbol 274 ButtonUses:271 273Used by:275
Symbol 275 MovieClipUses:2 93 261 264 270 274Used by:Timeline
Symbol 276 TextUses:18Used by:Timeline
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClipUses:277 279Used by:298 300
Symbol 281 GraphicUsed by:288 289
Symbol 282 EditableTextUses:16Used by:286
Symbol 283 EditableTextUses:16Used by:286
Symbol 284 EditableTextUses:16Used by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:282 283 284 285Used by:287
Symbol 287 MovieClipUses:286Used by:289
Symbol 288 MovieClipUses:281Used by:289
Symbol 289 MovieClipUses:281 287 288Used by:298 300
Symbol 290 TextUses:18Used by:291
Symbol 291 MovieClipUses:290Used by:298 300
Symbol 292 GraphicUsed by:295 296
Symbol 293 GraphicUsed by:295 296
Symbol 294 GraphicUsed by:295 296
Symbol 295 ButtonUses:292 293 294Used by:298 300
Symbol 296 ButtonUses:292 293 294Used by:298 300
Symbol 297 TextUses:18Used by:298
Symbol 298 MovieClipUses:280 289 291 295 296 297Used by:Timeline
Symbol 299 TextUses:18Used by:300
Symbol 300 MovieClipUses:280 289 291 295 296 299Used by:Timeline
Symbol 301 TextUses:18Used by:305
Symbol 302 TextUses:18Used by:305
Symbol 303 TextUses:18Used by:305
Symbol 304 GraphicUsed by:305
Symbol 305 ButtonUses:301 302 303 304Used by:Timeline

Instance Names

"sePreLoaderbarLight"Frame 1Symbol 15 MovieClip
"seLoaderText"Frame 1Symbol 19 EditableText
"logo"Frame 2Symbol 86 MovieClip
"parallax"Frame 6Symbol 158 MovieClip
"ground"Frame 6Symbol 159 MovieClip
"ground2"Frame 6Symbol 184 MovieClip
"body_bg"Frame 6Symbol 186 MovieClip
"shocks"Frame 6Symbol 187 MovieClip
"tire1"Frame 6Symbol 198 MovieClip
"tire2"Frame 6Symbol 198 MovieClip
"body"Frame 6Symbol 202 MovieClip
"debug_point"Frame 6Symbol 204 MovieClip
"efxLayer"Frame 6Symbol 215 MovieClip
"Score"Frame 6Symbol 216 EditableText
"Time"Frame 6Symbol 217 EditableText
"boostMeter"Frame 6Symbol 226 MovieClip
"LivesDisplay"Frame 6Symbol 227 EditableText
"objects"Frame 6Symbol 132 MovieClip
"parameter"Frame 6Symbol 238 MovieClip
"flashLayer"Frame 6Symbol 239 MovieClip
"fadeLayer"Frame 6Symbol 240 MovieClip
"rotVel"Frame 6Symbol 245 MovieClip
"debug_line"Frame 6Symbol 246 MovieClip
"GoText"Frame 6Symbol 247 MovieClip
"rollOverMessage"Frame 6Symbol 249 MovieClip
"LevelCompleteMessage"Frame 6Symbol 252 MovieClip
"LevelEnd"Frame 6Symbol 259 MovieClip
"LevelLoad"Frame 6Symbol 260 MovieClip
"gameOverScreen"Frame 7Symbol 275 MovieClip
"mcScoreboard1"Frame 8Symbol 298 MovieClip
"mcScoreboard2"Frame 8Symbol 300 MovieClip
"btnBackToMain"Frame 8Symbol 305 Button
"mcNotice"Symbol 85 MovieClip Frame 1Symbol 29 MovieClip
"logo2"Symbol 85 MovieClip Frame 1Symbol 44 MovieClip
"logo"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"obj1"Symbol 131 MovieClip Frame 1Symbol 89 MovieClip
"obj1"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"levelName"Symbol 137 MovieClip Frame 1Symbol 87 EditableText
"NewGameBut"Symbol 137 MovieClip Frame 25Symbol 100 Button
"btnFreeGames"Symbol 137 MovieClip Frame 25Symbol 105 Button
"btnViewHigh"Symbol 137 MovieClip Frame 25Symbol 110 Button
"btnStartNow"Symbol 137 MovieClip Frame 50Symbol 136 Button
"s1"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"s2"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"s3"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"surface0"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"the_text"Symbol 213 MovieClip Frame 32Symbol 208 EditableText
"the_text"Symbol 213 MovieClip Frame 62Symbol 209 EditableText
"the_text"Symbol 213 MovieClip Frame 91Symbol 210 EditableText
"efxAnimations"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"Efx0"Symbol 215 MovieClip Frame 1Symbol 214 MovieClip
"meterMask"Symbol 226 MovieClip Frame 1Symbol 220 MovieClip
"chargedMessage"Symbol 226 MovieClip Frame 1Symbol 225 MovieClip
"label"Symbol 238 MovieClip Frame 1Symbol 236 EditableText
"value"Symbol 238 MovieClip Frame 1Symbol 237 EditableText
"numeric"Symbol 245 MovieClip Frame 1Symbol 242 EditableText
"needle"Symbol 245 MovieClip Frame 1Symbol 244 MovieClip
"TimeBonus"Symbol 259 MovieClip Frame 1Symbol 255 EditableText
"pressUpToCont"Symbol 259 MovieClip Frame 1Symbol 257 MovieClip
"YourScore"Symbol 275 MovieClip Frame 1Symbol 261 EditableText
"endText"Symbol 275 MovieClip Frame 1Symbol 264 MovieClip
"txtNickname"Symbol 286 MovieClip Frame 1Symbol 282 EditableText
"txtScore"Symbol 286 MovieClip Frame 1Symbol 283 EditableText
"txtNumber"Symbol 286 MovieClip Frame 1Symbol 284 EditableText
"mcScore"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"mcScoreHolder"Symbol 289 MovieClip Frame 1Symbol 287 MovieClip
"mcBlock"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"sboard"Symbol 298 MovieClip Frame 1Symbol 289 MovieClip
"mcLoading"Symbol 298 MovieClip Frame 1Symbol 291 MovieClip
"sboard"Symbol 300 MovieClip Frame 1Symbol 289 MovieClip
"mcLoading"Symbol 300 MovieClip Frame 1Symbol 291 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Tag 0x0FF (255)Timeline Frame 11 bytes " "
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 3
Tag 0x0FD (253)Timeline Frame 7
Tag 0x0FD (253)Timeline Frame 7
Tag 0x0FD (253)Timeline Frame 7
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Symbol 44 MovieClip Frame 55
Tag 0x0FD (253)Symbol 85 MovieClip Frame 28
Tag 0x0FD (253)Symbol 86 MovieClip Frame 1
Tag 0x0FD (253)Symbol 137 MovieClip Frame 25
Tag 0x0FD (253)Symbol 137 MovieClip Frame 25
Tag 0x0FD (253)Symbol 137 MovieClip Frame 50
Tag 0x0FD (253)Symbol 184 MovieClip Frame 1
Tag 0x0FD (253)Symbol 213 MovieClip Frame 32
Tag 0x0FD (253)Symbol 213 MovieClip Frame 61
Tag 0x0FD (253)Symbol 213 MovieClip Frame 62
Tag 0x0FD (253)Symbol 214 MovieClip Frame 1
Tag 0x0FD (253)Symbol 238 MovieClip Frame 1
Tag 0x0FD (253)Symbol 245 MovieClip Frame 1
Tag 0x0FD (253)Symbol 275 MovieClip Frame 1

Labels

"mainarea"Frame 5
"gamenow"Frame 6
"scoreboard"Frame 8
"loop"Symbol 85 MovieClip Frame 3
"instruct"Symbol 137 MovieClip Frame 26

Dynamic Text Variables

ThisLevelSymbol 235 EditableText"<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p><p align="left"></p>"




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Created: 15/3 -2019 05:49:00 Last modified: 15/3 -2019 05:49:00 Server time: 22/12 -2024 13:50:05