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thedeadcase.swf

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Flash #108845

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Text
%0

SKIP

START

Password

PASSWORD

Enter your password above.

Option: Firemen putting out
fire.

Police

X

He just now took pictures of the graveyard, east of here.
Why would somebody do that, let alone from this distance?
That's kind of suspicious.

Ask about...

Missing Eyes

Pain

Sadness

Gate

...nevermind.

triggering Memories

Sight

Children

The School

her Name

being a Ghost

Memory

moving on

her eyes

the Gate

the Afterlife

Children

her Death

her Name

opening the Gate

Depression

Candle placement

Other Ghosts

her daughter

her advice

What happened

Researching People

Her Past

My name? I just ... I just don't know...

Being a ghost is okay, I guess. It could be worse,
couldn't it?
Maybe not.

I like the school. I like to watch the children. I wouldn't
dream of scaring them... I just like to look.

I like children. I just do. Don't you like children?

My memory is blank. I don't know anything...
I'm so very lonely...

I've heard you can open a gate to the spirit world...
but I don't know how.

I seem sad and depressed? Well, I am.
I always have been. Something is missing.

My eyes... yes, they're missing...
I lost them. I didn't mean to.

I have a deep pain in my soul that is...
I can't even explain it to you! I want it to end.

I lost them. Did I tell you that before?
All I can see through them is murky water. If you
could find them and hand them to me, I'll take them back!

It might be nice to open the gate.
I haven't decided. But I don't mind helping.
But I'm too sad to help now. I can't even see.

I think certain things trigger certain memories.
I bet mine is really difficult. But I don't know if I want to
remember.

I can see now! It's nice. Though I just realized,
I don't really have anything nice to look at.

I like to watch the children here in the park, as well as
in the school. They cheer me up. It's much easier
to watch them with eyes.

It would be a good idea to open the gate.
You should do it. But I'm still not ready to help you. I feel too
weak.

The children--- yes, the children! I remember my daughter,
and how beautiful she was! She died as a baby, and I...
....

I know that I died... I don't want to speak of it.
I was so sad, you don't understand!

Is this the afterlife, or is there more? I'm unsure.
I don't know that my afterlife will be good, because
of the things I have done.

My name was Rebecca Halloway. My daughter,
I called her Emily. She was lovely, and the
only way for me to remember her father. Now that she is
dead... I have nothing now.

Yes, I will help you open the gate, when you are
ready. It is the least I can do for you.

You should put the candle in a high spot in this place... what
is the highest spot near me, do you think?
Maybe the swingset?

Are you ready to open the gate yet?
Aren't the other ghosts ready?

Yes, I'm depressed all the time, but helping
others seems to cheer me up somewhat.

I wish I could see my daughter.
Lovely Emily.
I wonder why she isn't a ghost.

I didn't really think it would work. None of us have really
grown any, have we? I see this place as a type of pergatory,
that some of us learn, and some of us become worse than
we were before. I don't know how to redeem myself.

The other ghosts involved are probably someplace else, they're
not as used to being let down as I am.
I don't blame you, not really. But I wouldn't listen to every-
thing that the library ghost has to say if I were you. He has his
reason for being trapped here, like the rest of us.

Find out who you were. I think if you know, you might be
able to determine why you're here.
I committed suicide... how can I ever make amends for that?
I wish I knew. Good luck to you.

The best way to research somebody is to use information
that isn't bias. The police station is good for that,
I would suspect.

I can't change the past. I can't change what happened to
my daughter Emily. Poor little Emily Halloway, she didn't
deserve to die so young.
I can't help but blame myself, I should have been there for her.

I don't believe it...
You found my eyes!

What a lovely doll....
I...
My girl had a doll, long ago....

That was my ex, wasn't it! I followed that bastard all the
way here, when I saw he didn't die in his house after all!
I'm going to burn this apartment to the ground, and
this time nobody will get out.

Do I stop her from
burning the apartment?

Yes

No

Oh, I get it! We should act together.
Good idea. Let me know when you're ready.

Your newest password is:
DEEPNET

Continue

You should write this password down.

Your newest password is:
CARDINAL

the Green Walls

the Library Ghost

Information

Scaring Children

Recent Deaths

the Town

what to do

Power Level

Memory Loss

Ghost in the School

A way to the next World

Ghost in the Hospital

Ghost in the Church

Recent Research

how to open the Gate

Research

School Ghost Details

Hospital Ghost Details

Church Ghost Details

Ivan, the library ghost

Opening the Gate

Candle Placement

What happened?

The Other Ghosts

New Information

What's next?

Disappointment

Memories

who I am

the girl at the graveyard

the church Ghost

my identity

the hospital Ghost

the sad Ghost

the fire

Ivan's Past

The Stalking Man

my Identity

Stalking Man's House

Ivan's Information Source

Woman in Pictures

Pictures of me

Stalking Man

Woman in Danger

I was Ivan Kent when I was alive, though I didn't know
that fact for quite a few years. I keep this library running
exactly how I think it should, and do my own private research.

I gather information here... you're welcome to look through
most of what I have. I have quite a few old news articles,
and most of the research materials anybody could need.
I'll try to keep relevant materials for you on the desk.

The Green Walls mark the extent of your territory, where you
can haunt. It'll change size depending how powerful you are,
and you can go more places. You'll find you also have trouble
entering private homes unless the doors are open.
I'm still researching why.

Being a Ghost isn't useful, in my opinion! Only the more
powerful ghosts can even pick up the smallest of objects. We
also can't travel very far, or even remember much of our past
lives. I'll help you with your transition as much as I can, though.

Scaring Children? I doubt that's a very good idea. I'd actually be
a little surprised if they could see you at all. Still, you become
more powerful when people believe in you, you could increase
your range and abilities... but there's got to be a better way.

There is a way to get to the other world, the spirit world.  It is
a spirit gate, opened by focusing the power of ghosts. I'll try
to look up more information on it for you.

I've checked, and your power level influences how far away
from your primary location you can venture, mostly. To get
more power, you need more people to believe in you. Scaring
them seems to have been effective for you so far.

This town is pretty ordinary, really, except for all of the
strange deaths.  There have been many, recently.
And not all of them are related, either. I worry about this
place sometimes.

Memory loss happens to most ghosts, I think it's rather a
shock to die. I had to do extensive research to discover who I
was, and how I died. It can be difficult, and each ghost seems
to need something different to remember.

Recent deaths? There have been a few. I think the police are
covering yours up, but I haven't found out why yet. Anyway,
I know that there recently was a fire, and a woman died in it.
I don't know the details. I'll see what I can find.

What should you do? Well, it may be best to explore all of the
locations you can reach, and try to add to your power level, so
that more of the map opens up to you. I heard there was some
supernatural activity at the church, too.

That ghost is one that I know very little about, I'm trying to
research him. I do know that there was a hospital scandal,
and I would bet it is connected to the ghost.

The ghost by the schoolyard is a sad ghost.
She seemed happy to have someone to talk to. I get the
impression that her death may not have been a natural one,
though, by her attitude.

That ghost, I've heard, is rather tempramental. I have not
visited her myself, as I've heard she reacts poorly to men. I
should have warned you, I apologise. But her fiery display
probably has something to do with her death.

Recent research? Well, I'll try to have a summary of what I
have for you the next time you come by. I'm sure that I have
at least one scrap of useful information for each of the other
ghosts in town, but there isn't much on you.

So, you want to open it? It seems like the best plan, really, at
this point. To do so, you need to convince the three other
ghosts in town to focus their energy with us.  I only hope it
will be enough!

I've done considerable research. I've put some of it on the table
there, but I'm happy to share what I remember, too. Just ask me
about the specific thing you want to know about.

Details about him... well, he's a difficult case. There is one thing I've
noticed: there is a man, Rick Madison, who has been drinking himself
into a stupor ever since the hospital ghost arrived. I don't think it's a
coincidence; he might be family.

She's something of a sorry case. I heard she's rather absent-minded,
that that is the reason she lost her eyes. Misplaced her own eyes,
can you image? Maybe if you ask her about it nicely, she'll tell you
more; she has stayed away from me.

I know that ghost can be difficult to find, she moves around more
than the others. She stays in the church because she
does not remember where her home is, much like you. Perhaps you
can locate her previous home to get some clues.

Me? Oh, I'll be here to help you focus the gate when you get it set
up. When you talk to all of the ghosts, and convince them to help
you, come back and see me.

Now that you have the support from the other ghosts, we can
begin! However, you need a way to channel their power. I can
create a focus point, but you'll need to get three candles, and set
one up by each ghost. They need to be lit.

You need to set up a candle by each ghost for me to open the
gateway. They must be placed at the highest point, in close
vicinity to the ghost. So, for example, the church candle should
probably go outside, on the top of the church.

The gate didn't open. I can only guess that the gateway cannot be
used by you yet. Something is missing. I'll try to find out what that
is, but I don't have high hopes.

The other ghosts won't be happy with your failure, it took a lot of
energy from them to manifest the gateway in the first place. I feel
weakened as well, I've had trouble picking up
objects, and no longer can be seen by humans.

You should talk to the other ghosts if they'll speak to you. Maybe
one of them knows what went wrong. It should have worked!

We're all disappointed, I think. I really wanted this gate to work, as
it would have allowed all of us to find some greater purpose.

Your memories will come back when you're ready. If you
must remember something, go to the northern graveyard, and
come back here afterwards.

Please stop asking me that, I'm not entirely sure how to answer you.
I strongly suggest you stop dwelling on your past, though, and
move on. We can get the gate to work, I'm sure, with more effort.

You saw the girl in the graveyard, didn't you?
Yes, she came to see you. Or rather, who you were. You can read
your name off of the headstone, if you remember which it was, but I
don't think it's very important.

I don't have any new information since you were here last time.
Did you talk to the other ghosts yet?

The ghost in the church, Marion, lived in the house that was
burned to the ground to the southwest of here. It's all rubble now,
I've looked over the remains; then again, I wouldn't know what was
missing or added.

Using the beer bottle was very clever, I believe he was hit by a
drunk driver, probably the very same man that has become our
new town drunk. The problem is, I don't think he died from the
impact.

I really haven't found anything more on her, nothing that adds to
what you already know, anyway. She's hidden herself away, and
I'm not sure why. I'd just give up on her, if I were you.

You should find your own information about yourself.
There are sources around town that can help you, probably.
I'd rather you collect information for me about the gate,
though.

There was a man at the fire? That's interesting. Actually,
he sounds like a man who has been snooping around just north of
here, once I saw him taking pictures of some girls
that passed by him.

I'm worried about her, and how agitated she can get. But
why did she react that way to that man, is he her husband?
I will try to find a picture of him, but I can't make any
promises about it. I have a bad feeling about him.

It's making sense now. He was the one who was hit by the
drunk driver, Rick, but it was the hospital that ended his life.
Now that he has helped someone, I can imagine that his life
will start to turn around!

I still can't find her, though I did see one of the boys run by
here in complete panic. I do think that little girl is more than
safe with her, though. It is a great match: the girl, Sarah,
hasn't had any friends that I've seen.

He is Marion's previous husband. I think this is extremely
suspicious, I would try to find him again. Stake out that house he
fled to, if you have to, until he comes out.

All right, I'll be straight with you. I was a police officer, until my
own health problems removed me from duty. I worked on the serial
murder cases, that's why I know much
of the details on them.

I'm not sure why I'm still here, but I'm glad I am, I won't give up on
my duties. I don't think I'm obsessed! But, there have been
numerous deaths in this community, and I swore they I wouldn't
give up until they're solved!

Again, I think you need to find your own facts. I can't tell you how
you died, except that we found your body, with
a single gunshot to the head, in the graveyard. I never had
any suspects; I hate to admit defeat, but...

I don't think the place he ran to was his main lair; it sounds
like the main one was burned to the ground by Marion. The new
place must be temporary parking, but I'll bet he has clues there
that you can use. Tell me about what you find!

That's the same woman who visited you in the graveyard, Dana
Chess. The other people in the pictures  you describe are all
previous deaths in the serial murders. I can't go to her house, you
should go, immediately, to check on her!

It certainly explains who killed you, if you were in his photo
collection, but it doesn't seem like he killed you on purpse, he
focused on women. I think you were in the wrong place
at the wrong time, but you may have saved the woman's life.

I don't know why I'm trapped here, but I won't rest until
I solve these cases. But I can't go very far from this library, I have no
power. You've got to go, and find out what's going on at those
houses!

What are you doing here?!
Go help the woman, he can't have good intentions! Hurry!

Doctors

Memories

his range

Friends

getting out of this world

his Name

the Hospital

Death

the Gate

his Name

the Beer Can

Death

his Name

Revenge

Opening the Gate

Other Ghosts

Candle

the Doctor outside

the Patient

Drunkenness

the Hospital

Rick Madison

Mistakes

My name? I don't remember my name.  But stick around,
it's been some time since I've talked to anybody.

I loathe being a ghost. Some ghosts enjoy it, I've heard, but
I don't. I just want to move on.

I've heard that a way to get out of this world is to open a
gate into the afterlife. The ghost in the library told me
about it. It's difficult to open, though.

I hate this hospital, and yet I stay here. I don't know why,
not really. But I think if I stay here a long time, I'll figure
it out.

My death?  Do you realize how personal that question is?
I guess not. But usually the form of a ghost reflects some-
thing about his death. I believe I was poisoned, due to mine.

The spirit gate takes effort to open, I think you need the
cooperation of five ghosts, or something like that.  Go ask
the the ghost in the library, he'll tell you. I think he has some
ulterior motive for spreading that information, though.

I've told you before, I have very few memories! I know I have
not been dead for more than about a week, though. I
remember going to my own funeral, and there was nobody
there, except for a bum!

The range I can walk in is pretty good, really. I can go to
the lake in the west, and the mall to the east. I've increased
my power by myself.

I hate doctors. I think that's why I get such a fun out of
playing with them here. Everyone has to have a hobby.

I don't want to be a ghost anymore. I can help you open the
gate to the spirit world, but first,  I want to remember who
I was. You'll just have to wait until I figure it out.

Friends? I don't have any now, and I don't think I had any
friends then. What, are you trying to research me, or
something?

My death.... yes, I remember more about it now. I don't think
I want to share it with you. But now... yes, I know why I
stay in this hospital.

My name was Stephen Marks. I remember my
motorcycle, and how I loved to travel, constantly moving.

The beer can reminded me of my accident... if you could
call it that. I was hit by a drunk driver on the night that
I died...

Revenge? Of course I want revenge. And I'll get it, slowly,
if I don't get out of this realm before it happens.

Yes, now I will help you to open the gate. But you'll need
more than just my help, you'd need the others in the area,
too.

Put the candle outside my window, on the roof. That should
be a good focal point for my energy from here.

The other ghosts should help you, too. You'll need a
candle for each of them. I'm not sure where you can get
candles, but you can get them lit in the church, if the
ghost there permits you to light them.

It's Rick Madison. If it wasn't for him, these stupid doctors
wouldn't have killed me in the first place. He can just rot
here, for all I care. He's dying, he needs a transplant, but
they don't know who his family is. Oh well. Too bad.

I hate doctors.

I was on my motorcycle, and Rick Madison hit me with his
car. He was drunk. Can you believe that? There's no excuse
for that.

Rick got himself drunk. So it's his fault when he hit me,
and it's his fault now.
He should have more control than that.

The Hospital was what  killed me, true. Rick started
the process, and the idiot doctors that didn't realize I was
actually dying finished me off. I hate doctors.

I don't make mistakes. Okay, terrorizing that doctor
was maybe a little excessive.
What are you trying to suggest?

The ghost in the schoolyard mentioned to me that we have
to redeem ourselves if we expect to use that gate.
How do we do that? I don't know how to do that anymore...

I remember that day, now, certainly.
I remember suffering here until finally my life was ended...
It was more than just this hospital to blame!

Okay, okay. I see your point. I'll help the stupid guy.
They'll be able to help him if they know who he is.
I'll go find a doctor.
I hope you're right about this 'redemption' thing.

End result Stub 21

Rumors

The Church

Her Death

Scaring People

Past Life

Her Name

her Husband

the Picture

the Candles

the Fire

Candle Placement

her Death

her Home

The Gate

Fire

How dare you speak to me!  I'm obviously in no state to
deal with your stupid questions!
Get out!

Other ghosts? What do I care about other ghosts?
There's a whiny ghost out by the school, and an awful one
in the hospital. The one in the library is really pushy.

Death? Well, I'd rather be alive. What kind of stupid
questions are these?

You'll get used to it. Away from here, preferably. Go find your
own place to haunt, and leave me out of it. I have enough
trouble with idiot males.

My name? If I could remember that, I'd probably go home,
now wouldn't I? I don't like haunting this stupid church, but I
don't know where I should be.

Who knows? Do you know what YOUR past life was?
I rest my case.

That picture is of my husband and I... and I don't
want to talk about it. It brings back some really horrible
memories of that bastard.

My husband, that bastard, was cheating on me...
at least, I think so. I didn't find proof, so I remember
investigating the basement. I just can't remember more
right now.

I can light the candles whenever I'm in the mood.

Why would I start that fire? All the evidence was there to...
oh, what was it? I wish I could remember what was
down there.

My name was Marion Toberen. I don't remember my
maiden name. That's awful, I hate being stuck with
my husband's name, even in the afterlife!

I'll help you open the gate, I'm glad to have these
memories back, even if I'd rather have more.

You should put your candle atop the church's steeple.

.

I died because I found something. I found something
horrible down there. What was it? This is really annoying me!

I lived in the burned out building southwest of here. You
can't really miss it. I think the hazard tape is still up, you'd
have to be blind.

I don't want to talk about him anymore. I figured out where
he lives, but I won't make a move until I can remember more.

The gate was a stupid idea from the start. I doubt
that it will ever open. And I don't really care.

I love fire. It's cleansing. But I would have rather not
have burned to a crisp, naturally.

Oh my...
I had forgotten...
How could I have forgotten?

Where did you find this? My old house?
This explains everything, why I was killed!
I remember the basement.... it was...
Greg Toberen will burn for this, mark my words!

REFERENCE SET ROOM

I'm not quite sure what to say about that.

Ghost in the Church:
Most likely died in the building to the southwest, in a fire. The
police suspect the fire was set by either of the people that lived
there: Mr. or Mrs. Toberen.  The police haven't released any
official information, though. This happened about two weeks
ago.
Ghost in the Hospital:
A man died in the hosptial of uncertain causes last year, and
since then, there have been reports of a ghost lurking about
and taking revenge on the doctors.
Ghost at the School:
That ghost is a puzzle, no known murders have occurred that she
is linkable to. Another kind of death is suggested.

Ghost in the Church:
Marion Toberen died in the fire southwest of here, reasons for
the fire unknown. The police aren't aware of the secret lower
basement area, and it may contain clues.
Ghost in the Hospital:
Stephen Marks, the ghost in the hospital, was hit by a drunk
driver, Rick Madison, the same man that is currently in the
hospital for liver disease.
Ghost at the School:
Rebecca Halloway probably committed suicide when her
daughter Emily died of  infant death syndrome.  Check the
police archives to make certain. Check Emily's records.

Ghost in the Church:
Marion Toberen died in the fire southwest of here, she
discovered what her husband, Greg Toberen, was keeping in
the basement, and was probably killed because of it. Greg is
also suspected to be a murderer of other unsolved cases.
Ghost in the Hospital:
Stephen Marks was hit by a drunk driver, Rick Madison, but it
was the hospital that did not realize he was bleeding internally,
he had a brainstem herniation. The hospital was never held
responsible for this. Rick Madison is now in stable condition, as
a donor for a partial liver transplant was located:  his brother.
Ghost at the School:
Rebecca Halloway committed suicide when her daughter
Emily died of  infant death syndrome.  She now appears to be
looking after Sarah, a young girl in town.

REHT: Person Location Database

FIRST NAME:

LAST NAME:

CLOSE

Please use capital letters only.

Status:

Address:

BACK

Music is:

ON

OFF

Graveyard

Church

Police

Library

Hospital

School
Yard

No tip for now. Keep exploring!

Continue...

And so...
after the police finish with their
questions...
and after the storm of media passes...

Alec, Bobby and Clyde turn to less
terrifying hobbies.

Ivan of the Library returns
to his true passion.

Rebecca readies to finally see Emily once
again.
And Sarah lives without fear.

Marion gains her resolution.
Greg Toberen will gain his:
either in life, or in death.

And when the gate was reopened...
the case was finally closed.

The End.

Credits

Text: Poor Richard 32.

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on (release) { prevFrame(); }
Symbol 43 Button
on (release) { if (_root.password == "DEEPNET") { with (_root) { boyscare = "no"; alecgone = "yes"; bobbygone = "yes"; clydegone = "yes"; churchlit = "yes"; parklit = "yes"; hosplit = "yes"; gravecandle = "yes"; treecandle = "yes"; homecandle = "yes"; goteyes = "finish"; gotcan = "finish"; gotpicture = "finish"; gotdoll = "yes"; gotcandle = "finish"; phase = 11; access = 2; moveallowed = "yes"; acttwo = "yes"; solveH = "no"; solveS = "no"; solveP = "no"; hosploc = "none"; } gotoAndStop (6); } else if (_root.password == "SKIPSPOT") { with (_root) { _root.access = 0; _root.startnew = "yes"; _root.phase = 1; _root.bobbygone = "no"; _root.alecgone = "yes"; _root.clydegone = "no"; _root.phasetwoRecent = "no"; _root.phasetwoKids = "no"; _root.ghostout = "no"; _root.talking = "no"; _root.ghostspeech = 1; _root.phasefiveH = "no"; _root.phasefiveS = "no"; _root.moveallowed = "yes"; _root.candlelit = "no"; _root.trigP = "no"; _root.trigS = "no"; _root.trigH = "no"; _root.sorrowsight = "no"; _root.goteyes = "no"; _root.boyscare = "no"; _root.solveH = "no"; _root.solveS = "no"; _root.solveP = "no"; _root.hosploc = "none"; gotoAndStop(6); } } else if (_root.password == "CARDINAL") { _root.passoffered = "yes"; _root.phase = 18; with (_root) { boyscare = "no"; alecgone = "yes"; bobbygone = "yes"; clydegone = "yes"; churchlit = "yes"; parklit = "yes"; hosplit = "yes"; gravecandle = "yes"; treecandle = "yes"; homecandle = "yes"; goteyes = "finish"; gotcan = "finish"; gotpicture = "finish"; gotdoll = "finish"; gotcandle = "finish"; access = 2; moveallowed = "yes"; _root.actthree = "yes"; _root.acttwo = "no"; solveH = "yes"; solveS = "yes"; solveP = "yes"; hosploc = "done"; } gotoAndStop (6); } else { _root.reject = "Password incorrect. Check your spelling or Capslock."; } }
Symbol 91 MovieClip Frame 207
with (_root) { gotoAndStop(6); }
Symbol 99 MovieClip Frame 1
_root.moveallowed = "transit";
Symbol 99 MovieClip Frame 6
if (_root.moveallowed == "transit") { _root.moveallowed = "yes"; } with (_root.bg.red) { gotoAndStop(2); }
Symbol 124 MovieClip Frame 1
_root.moveallowed = "no";
Symbol 124 MovieClip Frame 13
_root.moveallowed = "yes"; with (_root.bg) { gotoAndStop(_root.arriveat); } with (_root.bg.red) { gotoAndStop(1); }
Symbol 149 MovieClip Frame 14
if (_root.scared == "group") { with (_root.bg.Sarah.flee) { gotoAndPlay(2); } }
Symbol 149 MovieClip Frame 25
if (_root.scared == "bobby") { with (_root.bg.bobby) { gotoAndPlay(3); } } if (_root.scared == "alec") { with (_root.bg.alec) { gotoAndPlay(3); } } if (_root.scared == "clyde") { with (_root.bg.clyde) { gotoAndPlay(3); } } with (_root.bg.red) { gotoAndStop(2); }
Symbol 150 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
_root.moveallowed = "no";
Symbol 267 MovieClip Frame 73
_root.moveallowed = "yes"; _root.solveP = "yes"; _root.bosswalk = 1; stop(); with (_root.bg.house) { gotoAndStop(3); }
Symbol 271 MovieClip Frame 1
stop();
Symbol 272 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "What would do you want to do, knock? Let's not."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is 56, Chelsea Street."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 273 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's a lamp. What do you want with the lamp?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The lamp doesn't illuminate much of the street."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 274 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "If I had a penny for every car you touched... I'd be rich."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's some old car, parked by the side of the road."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 276 MovieClip Frame 1
if ((_root.moveallowed == "yes") && (_root.talking != "yes")) { play(); } else { stop(); }
Symbol 276 MovieClip Frame 8
stop();
Symbol 278 Button
on (release, keyPress "<Left>") { with (_root.bg.wallw) { play(); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 279 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { with (_root.bg.walln) { play(); } } }
Symbol 280 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 2; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 281 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 7; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
moveallowed = "no";
Symbol 288 MovieClip Frame 7
moveallowed = "yes";
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
_root.moveallowed = "no"; play();
Symbol 311 MovieClip Frame 30
_root.moveallowed = "yes"; stop();
Symbol 313 Button
on (release) { if (_root.togglestatus == "hand") { _root.message = "I don't think poking him will help, he might just throw up on me or something."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's some drunk guy. He looks like he's out cold."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 315 Button
on (release) { if ((_root.moveallowed == "yes") && (_root.togglestatus == "hand")) { _root.gotcan = "yes"; with (_root.bar.inventory) { gotoAndPlay(2); } } else if ((_root.inventoryopen == "yes") && (_root.togglestatus == "hand")) { _root.gotcan = "yes"; with (_root.bar.inventory.two) { gotoAndStop(3); } } if (_root.togglestatus == "hand") { with (_root.bg.bum) { gotoAndStop(2); } } }
Symbol 316 MovieClip Frame 1
stop();
Symbol 317 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It doesn't look like anyone's home."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is 64, Chelsea Street."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 318 Button
on (release, keyPress "<Left>") { if (_root.phase == 15) { if (_root.bosswalk == 2) { _root.bosswalk = 1; } } if (_root.moveallowed == "yes") { _root.arriveat = 1; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 319 Button
on (release, keyPress "<Right>") { if (_root.phase == 15) { if (_root.bosswalk == 2) { _root.bosswalk = 3; } } if (_root.moveallowed == "yes") { _root.arriveat = 3; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 320 Button
on (release, keyPress "<Down>") { if (_root.phase == 15) { if (_root.bosswalk == 2) { _root.bosswalk = 1; } } if (_root.moveallowed == "yes") { _root.arriveat = 8; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 322 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "This car is closed. No way to break in, let alone move it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a black honda."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 323 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This looks like an apartment building of some type."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 324 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You have no use for a street sign, do you?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It lists the parking hours. Since you have no car, it doesn't matter, does it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 325 Button
on (release, keyPress "<Left>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 2; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 326 Button
on (release, keyPress "<Right>") { if (_root.phase == 15) { if (_root.bosswalk == 3) { _root.bosswalk = 4; } } if (_root.moveallowed == "yes") { _root.arriveat = 4; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 327 Button
on (release, keyPress "<Down>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 9; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 330 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.churchlit = "yes"; _root.candlecount = _root.candlecount - 1; if (_root.candlecount == 0) { _root.gotcandle = "no"; _root.candlelit = "no"; } with (_root.mouseimage.candlegroup) { if (_root.candlelit == "no") { if (_root.candlecount == 1) { gotoAndStop(1); } if (_root.candlecount == 2) { gotoAndStop(2); } if (_root.candlecount == 3) { gotoAndStop(3); } if (_root.candlecount == 0) { _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } } } else { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } if (_root.inventoryopen == "yes") { if (_root.gotcandle == "no") { with (_root.bar.inventory.four) { gotoAndStop(1); } } if ((_root.gotcandle == "yes") || (_root.togglestatus == "candle")) { if (_root.candlelit == "no") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(5); } if (_root.candlecount == 2) { gotoAndStop(7); } if (_root.candlecount == 3) { gotoAndStop(9); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } if (_root.candlelit == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } } } with (_root.bg.cross) { gotoAndStop(2); } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.message = "You'd better light it before you put it there."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 335 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.candlelit = "yes"; if (_root.inventoryopen == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } with (_root.mouseimage.candlegroup) { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.message = "Only one lit candle is needed here."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.message = "You already put it there: leave it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's the same candle that you put there, and looks like it will last a while."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "Why would you want to set that on fire?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You don't have anything to recycle."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a little recycling bin, left out on the sidewalk."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 338 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "No time for window shopping!"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is Helen's Flower shop."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 339 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The apartments are too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It reads 72, Chelsea st."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 340 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The buildings are too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It reads 81, Chelsea st."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 341 Button
on (release, keyPress "<Left>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 3; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 342 Button
on (release, keyPress "<Right>") { if (_root.phase == 15) { if (_root.bosswalk == 4) { _root.bosswalk = 5; } } if (_root.moveallowed == "yes") { _root.arriveat = 5; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 343 Button
on (release, keyPress "<Down>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 348 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 35; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 350 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The back alleyways are too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Nice to have that streetlamp lighting up the alleyway, there must be no crime there."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 351 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Don't you know better than to poke cop cars?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Two police cars are parked here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 352 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Ever try to suck water out of a hose that isn't on? Well, this would be just as easy."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "A fire hydrant is here. And no fires. Go figure."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 353 Button
on (release, keyPress "<Left>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 4; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 354 Button
on (release, keyPress "<Right>") { if (_root.phase == 15) { if (_root.bosswalk == 5) { _root.bosswalk = 6; } } if (_root.moveallowed == "yes") { _root.arriveat = 6; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 355 Button
on (release, keyPress "<Down>") { if (_root.phase == 15) { _root.bosswalk = 1; } if (_root.moveallowed == "yes") { _root.arriveat = 11; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 359 Button
on (release) { if ((_root.moveallowed == "yes") || (_root.togglestatus == "hand")) { _root.arriveat = 33; with (_root.bg.red) { gotoAndStop(3); } } else if ((_root.moveallowed == "yes") || (_root.togglestatus == "eye")) { _root.message = "It's open, I can get in there if I squeeze."; with (_root.explain) { gotoAndStop(2); } } else if (_root.moveallowed == "yes") { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 361 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's closed... I can't get through it. Maybe someone willl open it soon."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "That guy must have closed this window."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "That won't help."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 362 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 2
_root.moveallowed = "no"; play();
Symbol 373 MovieClip Frame 17
stop(); _root.moveallowed = "yes";
Symbol 374 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "They won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The left window and door both appear to be rather firmly shut."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 375 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You find nothing."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Aside from some dirty old bricks, this spot is not interesting."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 376 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 5; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 377 Button
on (release, keyPress "<Right>") { with (_root.bg.walle) { play(); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 378 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 12; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 380 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The apartments are too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This residential area looks very quiet and dull."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 381 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 1; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 382 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 8; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 383 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 13; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 404 Button
on (release) { nextFrame(); }
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 2
play();
Symbol 406 MovieClip Frame 3
_root.moveallowed = "no";
Symbol 406 MovieClip Frame 46
stop(); _root.moveallowed = "no";
Symbol 406 MovieClip Frame 47
_root.moveallowed = "yes"; stop();
Symbol 407 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Can you open the truck, let alone drive it? Nope."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a grey truck of some type."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 408 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "In the summer these have strawberries. It's not summer."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The bushes are barren of fruit or flower."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 409 Button
on (release, keyPress "<Left>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 7; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.wallw) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 410 Button
on (release, keyPress "<Up>") { if (_root.phase == 15) { if (_root.bosswalk == 1) { _root.bosswalk = 2; } } if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 2; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 411 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 9; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 412 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 14; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 414 Button
on (release) { _root.alecgone = "yes"; _root.scared = "alec"; if ((_root.bobbygone == "yes") && (_root.clydegone == "yes")) { _root.access = 2; _root.phase = 5; } with (_root.bg.red) { gotoAndStop(4); } }
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 23
stop();
Symbol 435 Button
on (release) { if (((_root.moveallowed == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.grave) { gotoAndStop(3); } _root.gravecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; with (_root.bar.inventory) { gotoAndPlay(2); } } else if (((_root.inventoryopen == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.grave) { gotoAndStop(3); } _root.gravecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; if (_root.candlelit == "no") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(5); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(7); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(9); } } } if (_root.candlelit == "yes") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(6); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(8); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(10); } } } } else if (_root.togglestatus == "eye") { _root.message = "A white candle is amid the flowers placed on this grave."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "That doesn't work. Better to pick it up first."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 436 MovieClip Frame 1
stop();
Symbol 437 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The cross is cold to the touch."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "You would think a cross this big would have something on it, but it doesn't."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 438 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is Grant's tomb. Well, Helen Grant's tomb."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 439 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The name reads, Alan Fishmorth. Never heard of him."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 440 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The name reads, Karen Kitagao."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 441 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The name reads, Jason Mehlo."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 442 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The name reads, Harold Kent."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 443 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 8; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 444 Button
on (release, keyPress "<Up>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 3; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 445 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 446 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 15; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 448 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 38; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 450 MovieClip Frame 1
stop();
Symbol 451 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's best to leave it there."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "A tiny cross sits on the church front."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 452 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 9; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 453 Button
on (release, keyPress "<Up>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 4; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 454 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 11; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 455 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 16; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 457 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Leave the sign alone! Children may need it, right?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The sign warns that children may be at play."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 458 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Feels woody."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This tree has definitely seen better days than today."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 459 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 460 Button
on (release, keyPress "<Up>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 5; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 461 Button
on (release, keyPress "<Right>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 12; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walle) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 462 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 17; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 534 MovieClip Frame 1
_root.sawboys = "yes"; if (_root.sorrowcomes == "yes") { _root.sorrowcomes = "sarah"; gotoAndPlay (3); }
Symbol 534 MovieClip Frame 2
gotoAndPlay (1);
Symbol 534 MovieClip Frame 3
_root.moveallowed = "no";
Symbol 534 MovieClip Frame 31
stop(); _root.moveallowed = "yes"; _root.boyscare = "yes"; with (_root.bg.sarah) { nextFrame(); }
Symbol 536 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "They don't see or feel you. Too weak."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The boys are probably waiting for the girl to come down."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that. Throw it at them? They don't see you."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 538 Button
on (release) { if ((_root.togglestatus == "doll") && (_root.phase == 14)) { _root.moveallowed = "no"; with (_root.bg.sarah.sorrow) { gotoAndPlay(2); } _root.solveS = "yes"; _root.gotdoll = "finish"; _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory.one) { gotoAndStop(1); } } } }
Symbol 681 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 75
_root.moveallowed = "yes"; stop();
Symbol 682 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "They don't see or feel you. Too weak."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's the girl that you scared when you first started. She's shaking."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "You're not strong enough to pass this up into the tree."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 683 MovieClip Frame 1
stop();
Symbol 684 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It looks better than it feels."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Poor children, having a strange muskrat creature for a mascot."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 685 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You're not that patriotic, are you?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's an American flag, a fairly new one."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 686 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 11; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 687 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 6; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 688 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 18; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 690 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The pool is quite wet. And cold."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a swimming pool, and not very deep."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 691 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "With no pool, you have no use for a pool toy."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a partially deflated pool toy."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 692 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "This is no time to sit and relax, is it?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "What an ugly lawn chair."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 693 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 7; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 694 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 14; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 695 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 19; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 697 Button
on (release, keyPress "<Left>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 13; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.wallw) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 698 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 8; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 699 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 15; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 700 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 20; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 702 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "This is too heavy for you to move. It's a better idea to look at it anyway."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "eye") && (_root.phase < 13)) { _root.message = "It doesn't have much text etched on it yet. It must not be complete. It just says \"1975 - 2004\""; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The gravestone says \"Adam Smith: 1975 - 2004\" on it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "It's best to leave the grave alone. What do I want with a lousy old gravestone anyway?"; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 704 Button
on (release) { if (_root.togglestatus == "hand") { _root.message = "This is too heavy for you to move. It's a better idea to look at it anyway."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The gravestone says \"Adam Smith\" on it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "It's best to leave the grave alone. What do I want with a lousy old gravestone anyway?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 720 MovieClip Frame 2
_root.moveallowed = "no";
Symbol 720 MovieClip Frame 36
_root.moveallowed = "yes";
Symbol 720 MovieClip Frame 37
stop();
Symbol 721 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Flowers aren't really your style, are they?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "These flowers are slowly wilting."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 722 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You're not strong enough to move a gravestone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Here lies Katie Aren, beloved wife... et cetera. It doesn't ring any bells."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 723 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You're not strong enough to move a gravestone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Over here is the grave of Henry Watkins."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 724 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You're not strong enough to move a gravestone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is the final resting place for Jane Watkins."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 725 Button
on (release, keyPress "<Left>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 14; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.wallw) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 726 Button
on (release, keyPress "<Up>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 9; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 727 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 16; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 728 Button
on (release, keyPress "<Down>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 21; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 730 MovieClip Frame 1
stop(); if (_root.access == 0) { gotoAndPlay (2); }
Symbol 732 Button
on (release) { if (((_root.emily != "yes") && (_root.togglestatus == "hand")) && (_root.moveallowed == "yes")) { _root.moveallowed = "no"; _root.access = 1; _root.scared = "group"; with (_root.bg.red) { gotoAndStop(4); } } else if ((_root.togglestatus == "eye") && (_root.moveallowed == "yes")) { _root.message = "These boys are torturing the girl. If you want to interfere, use the hand tool."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 760 Button
on (release) { _root.bobbygone = "yes"; _root.scared = "bobby"; if (_root.phase == 1) { _root.phase = 2; } if (((_root.phase == 4) && (_root.clydegone == "yes")) && (_root.alecgone == "yes")) { _root.access = 2; } with (_root.bg.red) { gotoAndStop(4); } }
Symbol 797 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 32
_root.moveallowed = "yes"; with (_root.bg.Sarah) { gotoAndStop(3); }
Symbol 827 Button
on (release) { if ((_root.moveallowed == "yes") && (_root.togglestatus == "hand")) { _root.gotdoll = "yes"; with (_root.bar.inventory) { gotoAndPlay(2); } } else if ((_root.inventoryopen == "yes") && (_root.togglestatus == "hand")) { _root.gotdoll = "yes"; with (_root.bar.inventory.one) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Those children dropped this little stuffed rabbit here."; with (_root.explain) { gotoAndStop(2); } } if (_root.togglestatus == "hand") { with (_root.bg.Sarah) { gotoAndStop(2); } } }
Symbol 830 MovieClip Frame 1
stop();
Symbol 831 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 15; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 832 Button
on (release, keyPress "<Up>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.walln) { play(); } } }
Symbol 833 Button
on (release, keyPress "<Right>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 17; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.walle) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 834 Button
on (release, keyPress "<Down>") { if ((_root.access != 0) && (_root.moveallowed == "yes")) { _root.arriveat = 22; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access == 0) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 836 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It looks better than it feels."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Broken glass, from the broken street lamp."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 837 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Obviously, the Greenwood Cemetery is to the west of here."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Obviously, the Greenwood Cemetery is to the west of here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 838 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's too far away."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It looks like a flag, from here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 839 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 16; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 840 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 11; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 841 Button
on (release, keyPress "<Right>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 18; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walle) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 842 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 23; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 881 Button
on (release) { if (_root.togglestatus == "eye") { _root.message = "She's obviously a ghost... some kind of floating vapor."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "hand") && (_root.sawboys == "yes")) { _root.message = "I bet if we go to that girl, this ghost will follow us..."; _root.sorrowcomes = "yes"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.talking = "yes"; gotoAndStop (2); } else if ((_root.togglestatus == "doll") && (_root.sorrowsight == "yes")) { _root.trigS = "yes"; _root.talking = "yes"; gotoAndStop (6); } else if ((_root.togglestatus == "eyes") && (_root.phase == 8)) { _root.talking = "yes"; _root.sorrowsight = "yes"; gotoAndStop (5); _root.goteyes = "finish"; _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory.five) { gotoAndStop(1); } } } else if (_root.sorrowsight == "no") { _root.message = "She won't take what I'm offering her... my guess is she can't see it, she hasn't any eyes."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "candle") && (_root.phase > 6)) { _root.message = "This isn't right, the candle should go on some kind of structure nearby, as high as possible, probably."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "She has no use for that."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 892 MovieClip Frame 1
stop();
Symbol 900 MovieClip Frame 10
setProperty("_root.bg.ghost.menu", _visible , 1); _root.ghostout = "yes"; stop(); if ((_root.sorrowsight == "yes") || (_root.phase > 10)) { with (_root.bg.ghost.closer.eyes) { gotoAndStop(2); } }
Symbol 900 MovieClip Frame 17
with (_root.bg.ghost) { gotoAndStop(1); }
Symbol 906 Button
on (release) { _root.ghostspeech = 9; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 907 Button
on (release) { _root.ghostspeech = 7; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 908 Button
on (release) { _root.ghostspeech = 10; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 909 Button
on (release) { _root.ghostspeech = 11; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 910 Button
on (release) { _root.ghostspeech = 12; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 911 Button
on (release) { _root.phasefiveS = "yes"; if ((_root.phasefiveH == "yes") && (_root.phase == 5)) { _root.phase = 6; } _root.talking = "no"; with (_root.bg.ghost.closer) { play(); } _root.ghostout = "no"; setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 918 Button
on (release) { _root.ghostspeech = 13; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 919 Button
on (release) { _root.ghostspeech = 14; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 920 Button
on (release) { _root.ghostspeech = 15; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 923 Button
on (release) { _root.ghostspeech = 1; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 924 Button
on (release) { _root.ghostspeech = 2; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 925 Button
on (release) { _root.ghostspeech = 3; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 926 Button
on (release) { _root.ghostspeech = 4; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 927 Button
on (release) { _root.ghostspeech = 5; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 932 Button
on (release) { _root.ghostspeech = 6; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 933 Button
on (release) { _root.talking = "no"; with (_root.bg.ghost.closer) { play(); } _root.ghostout = "no"; setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 935 Button
on (release) { _root.ghostspeech = 8; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 938 Button
on (release) { _root.ghostspeech = 16; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 939 Button
on (release) { _root.ghostspeech = 17; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 940 Button
on (release) { _root.ghostspeech = 18; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 941 Button
on (release) { _root.ghostspeech = 19; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 942 Button
on (release) { _root.ghostspeech = 20; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 948 Button
on (release) { _root.ghostspeech = 21; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 949 Button
on (release) { _root.ghostspeech = 22; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 950 Button
on (release) { _root.ghostspeech = 23; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 951 Button
on (release) { _root.ghostspeech = 24; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 956 Button
on (release) { _root.ghostspeech = 25; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 957 Button
on (release) { _root.ghostspeech = 26; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 958 Button
on (release) { _root.ghostspeech = 27; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 961 Button
on (release) { _root.ghostspeech = 28; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 962 Button
on (release) { _root.ghostspeech = 29; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 965 MovieClip Frame 1
stop(); if ((_root.goteyes != "finish") && (_root.phase == 8)) { gotoAndStop (1); } else if ((_root.trigS != "yes") && (_root.phase == 8)) { gotoAndStop (2); } else { gotoAndStop(_root.phase); }
Symbol 966 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); } }
Symbol 996 MovieClip Frame 1
stop(); gotoAndStop(_root.ghostspeech);
Symbol 997 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); _root.talking = "no"; } }
Symbol 999 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); _root.talking = "no"; } }
Symbol 1001 MovieClip Frame 1
stop(); _root.ghostout = "no";
Symbol 1001 MovieClip Frame 2
if (_root.ghostout == "no") { setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1002 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Leave the posters alone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "A few posters about the school dance are here. How nice."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1003 Button
on (release, keyPress "<Left>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 17; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1004 Button
on (release, keyPress "<Up>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 12; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1005 Button
on (release, keyPress "<Down>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 24; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1008 Button
on (release) { if (((_root.moveallowed == "yes") && (_root.togglestatus == "hand")) && (_root.goteyes == "no")) { with (_root.explain) { _root.message = "There are... ghostly eyes in the fountain. You take them."; gotoAndStop(2); } _root.goteyes = "yes"; with (_root.bar.inventory) { gotoAndPlay(2); } } else if (((_root.inventoryopen == "yes") && (_root.togglestatus == "hand")) && (_root.goteyes == "no")) { _root.goteyes = "yes"; with (_root.bar.inventory.five) { gotoAndStop(11); } with (_root.explain) { _root.message = "There are... ghostly eyes in the fountain. You take them."; gotoAndStop(2); } } else if ((_root.togglestatus == "hand") && ((_root.goteyes == "yes") || (_root.goteyes == "finish"))) { with (_root.explain) { _root.message = "There's nothing else in the fountain. Aside from water, anyway."; gotoAndStop(2); } } else if (_root.togglestatus == "eye") { with (_root.explain) { _root.message = "You can't see anything through the water, it's not exactly clear in the fountain itself."; gotoAndStop(2); } } }
Symbol 1011 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 13; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1012 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 20; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1013 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 25; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1015 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 31; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1016 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The hours are stuck to the door."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It lists the library hours. Right now, it's closed. Even if that window isn't."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1017 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The lamp bulb is too hot to handle."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The lamp lights up this street pretty well. It does a good job."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1018 Button
on (release, keyPress "<Left>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 19; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.wallw) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1019 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 14; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1020 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 21; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1021 Button
on (release, keyPress "<Down>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 26; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1023 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "No, don't touch that!"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This family appears to own a dog. Yuck."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1024 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Flower bushes are best smelled, not pulled to bits."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a flower bush."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1025 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The gravestones are too far from here."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "You can see the graveyard, even from here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1026 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 20; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1027 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 15; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1028 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 22; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1029 Button
on (release, keyPress "<Down>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 27; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1031 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The ad is firmly attached to the building."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's an ad for canned foods."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1032 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 21; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1033 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 16; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1034 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 23; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1035 Button
on (release, keyPress "<Down>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 28; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1037 Button
on (release) { _root.clydegone = "yes"; _root.scared = "clyde"; if (_root.phase == 1) { _root.phase = 2; } if (((_root.phase == 4) && (_root.bobbygone == "yes")) && (_root.alecgone == "yes")) { _root.access = 2; _root.phase = 5; } with (_root.bg.red) { gotoAndStop(4); } }
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1069 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 22; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1070 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 17; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1071 Button
on (release, keyPress "<Right>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 24; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walle) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1072 Button
on (release, keyPress "<Down>") { if ((_root.access == 2) && (_root.moveallowed == "yes")) { _root.arriveat = 29; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.access != 2) && (_root.moveallowed == "yes")) { with (_root.bg.walls) { play(); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1075 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.parklit = "yes"; _root.candlecount = _root.candlecount - 1; if (_root.candlecount == 0) { _root.gotcandle = "no"; _root.candlelit = "no"; } with (_root.mouseimage.candlegroup) { if (_root.candlelit == "no") { if (_root.candlecount == 1) { gotoAndStop(1); } if (_root.candlecount == 2) { gotoAndStop(2); } if (_root.candlecount == 3) { gotoAndStop(3); } if (_root.candlecount == 0) { _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } } } else { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } if (_root.inventoryopen == "yes") { if (_root.gotcandle == "no") { with (_root.bar.inventory.four) { gotoAndStop(1); } } if ((_root.gotcandle == "yes") || (_root.togglestatus == "candle")) { if (_root.candlelit == "no") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(5); } if (_root.candlecount == 2) { gotoAndStop(7); } if (_root.candlecount == 3) { gotoAndStop(9); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } if (_root.candlelit == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } } } with (_root.bg.cross) { gotoAndStop(2); } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.message = "You'd better light it before you put it there."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "There's a smooth spot of red paint here, it'd be easy to put something up on it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.message = "It's red paint; I think I could place something small up here."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1076 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.candlelit = "yes"; if (_root.inventoryopen == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } with (_root.mouseimage.candlegroup) { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.message = "Only one lit candle is needed here."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.message = "You already put it there: leave it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's the same candle that you put there, and looks like it will last a while."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "Why would you want to set that on fire?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1077 MovieClip Frame 1
stop();
Symbol 1078 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "What, reliving your childhood? You're dead!"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Swingsets and slides! Too bad that doesn't bring back any memories."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1079 Button
on (release, keyPress "<Left>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 23; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1080 Button
on (release, keyPress "<Up>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 18; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1081 Button
on (release, keyPress "<Down>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 30; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1083 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 36; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1087 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 19; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1088 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 26; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1089 Button
on (release, keyPress "<Down>") { with (_root.bg.walls) { play(); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1091 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You'd need a garage door opener for this. Last I checked, you didn't have one."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a garage door."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1092 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 25; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1093 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 20; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1094 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 27; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1115 Button
on (release) { if (_root.togglestatus == "hand") { _root.hosploc = "bum"; _root.moveallowed = "no"; play(); } }
Symbol 1116 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "I'm not sure that I can help the doctor this way."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a doctor... and he's being shaken. Not stirred."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1133 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "I don't want to go touching THAT end of the doctor, thanks."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's an upside-down doctor. I guess the ghost didn't like him."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1134 MovieClip Frame 1
stop();
Symbol 1134 MovieClip Frame 20
_root.moveallowed = "yes";
Symbol 1134 MovieClip Frame 21
stop();
Symbol 1135 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 26; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1136 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 21; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1137 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 28; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1139 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 32; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1140 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.hosplit = "yes"; _root.candlecount = _root.candlecount - 1; if (_root.candlecount == 0) { _root.gotcandle = "no"; _root.candlelit = "no"; } with (_root.mouseimage.candlegroup) { if (_root.candlelit == "no") { if (_root.candlecount == 1) { gotoAndStop(1); } if (_root.candlecount == 2) { gotoAndStop(2); } if (_root.candlecount == 3) { gotoAndStop(3); } if (_root.candlecount == 0) { _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } } } else { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } if (_root.inventoryopen == "yes") { if (_root.gotcandle == "no") { with (_root.bar.inventory.four) { gotoAndStop(1); } } if ((_root.gotcandle == "yes") || (_root.togglestatus == "candle")) { if (_root.candlelit == "no") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(5); } if (_root.candlecount == 2) { gotoAndStop(7); } if (_root.candlecount == 3) { gotoAndStop(9); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } if (_root.candlelit == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } } } with (_root.bg.cross) { gotoAndStop(2); } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.message = "You'd better light it before you put it there."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1141 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.candlelit = "yes"; if (_root.inventoryopen == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } with (_root.mouseimage.candlegroup) { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.message = "Only one lit candle is needed here."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.message = "You already put it there: leave it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's the same candle that you put there, and looks like it will last a while."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "Why would you want to set that on fire?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1143 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Leave the arrow alone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The arrow points out where people should bring their injured and mangled people."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1144 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You can't get in down here. There must be another way."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is the hospital front."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1145 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 27; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1146 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 22; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1147 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 29; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1150 Button
on (release) { if ((_root.togglestatus == "hand") && (_root.moveallowed == "yes")) { _root.message = "It's closed, even when I pull on it. Might be a thing called a lock."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "eye") && (_root.moveallowed == "yes")) { _root.message = "It's a closed door, I don't see how I can get through it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "That doesn't work."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1152 Button
on (release) { if ((_root.togglestatus == "hand") && (_root.moveallowed == "yes")) { _root.arriveat = 34; with (_root.bg.red) { gotoAndStop(3); } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } } else if ((_root.togglestatus == "eye") && (_root.moveallowed == "yes")) { _root.message = "Since it's open, I can go in there now!"; with (_root.explain) { gotoAndStop(2); } } else if (_root.moveallowed == "yes") { _root.message = "...What?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1177 MovieClip Frame 34
stop();
Symbol 1193 Button
on (release) { gotoAndStop (64); }
Symbol 1197 Button
on (release) { _root.phase = 20; _root.moveallowed = "yes"; with (_root.bg.bossnpyro) { gotoAndStop(4); } }
Symbol 1198 Button
on (release) { with (_root) { gotoAndStop(8); } }
Symbol 1202 MovieClip Frame 2
_root.moveallowed = "no"; play();
Symbol 1202 MovieClip Frame 63
stop();
Symbol 1202 MovieClip Frame 64
stop();
Symbol 1203 Button
on (release) { if ((_root.togglestatus == "hand") && (_root.moveallowed == "yes")) { _root.moveallowed = "no"; with (_root.bg.bossnpyro.pyroready) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "She appears to be waiting patiently."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1204 Button
on (release) { _root.moveallowed = "yes"; gotoAndStop (1); }
Symbol 1206 MovieClip Frame 1
stop();
Symbol 1207 MovieClip Frame 1
if (_root.phase == 19) { gotoAndStop (3); } if (_root.phase == 18) { gotoAndStop (2); } if (_root.phase == 20) { gotoAndStop (4); } stop();
Symbol 1214 Button
on (release) { _root.moveallowed = "yes"; with (_root.bg.passthing) { gotoAndStop(1); } }
Symbol 1215 MovieClip Frame 1
stop();
Symbol 1215 MovieClip Frame 2
_root.moveallowed = "no";
Symbol 1215 MovieClip Frame 3
_root.moveallowed = "no";
Symbol 1216 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 28; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1217 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 23; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1218 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 30; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1224 Button
on (release) { if (((_root.moveallowed == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.candle) { gotoAndStop(2); } _root.treecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; with (_root.bar.inventory) { gotoAndPlay(2); } } else if (((_root.inventoryopen == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.candle) { gotoAndStop(2); } _root.treecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; if (_root.candlelit == "no") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(5); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(7); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(9); } } } if (_root.candlelit == "yes") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(6); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(8); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(10); } } } } else if (_root.togglestatus == "eye") { _root.message = "A small wax candle is sitting there on that cardboard box."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "That doesn't work. Better to pick it up first."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1225 MovieClip Frame 1
stop();
Symbol 1226 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You can't take the hammer. It appears to be nailed down. That had to be hard to do!"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a rather old, brown hammer."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1227 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 29; with (_root.bg.red) { gotoAndStop(3); } } if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1228 Button
on (release, keyPress "<Up>") { if (_root.moveallowed == "yes") { _root.arriveat = 24; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1231 Button
on (release) { if (_root.phase == 7) { _root.phase = 8; } with (_root.explain) { gotoAndStop(3); } }
Symbol 1233 MovieClip Frame 1
stop();
Symbol 1234 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "They won't open."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Several card-catalog storage units are here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1235 Button
on (release, keyPress "<Down>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 20; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1254 Button
on (release) { if (_root.togglestatus == "hand") { if ((((_root.trigH == "yes") && (_root.trigP == "yes")) && (_root.trigS == "yes")) && (_root.phase == 8)) { _root.phase = 9; } if ((((_root.churchlit == "yes") && (_root.parklit == "yes")) && (_root.hosplit == "yes")) && (_root.phase == 9)) { _root.talking = "yes"; _root.phase = 10; gotoAndStop (4); } else if (_root.phase == 10) { gotoAndStop (4); _root.talking = "yes"; } if ((((_root.solveH == "yes") && (_root.solveP == "yes")) && (_root.solveS == "yes")) && (_root.phase == 14)) { _root.phase = 15; } if (_root.phase != 10) { _root.talking = "yes"; gotoAndStop (2); } } }
Symbol 1279 MovieClip Frame 9
setProperty("_root.bg.ghost.menu", _visible , 1); _root.ghostout = "yes"; stop();
Symbol 1279 MovieClip Frame 16
with (_root.bg.ghost) { gotoAndStop(1); }
Symbol 1280 Button
on (release) { _root.ghostspeech = 1; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1281 Button
on (release) { _root.ghostspeech = 2; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1282 Button
on (release) { _root.ghostspeech = 3; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1283 Button
on (release) { _root.ghostspeech = 4; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1284 Button
on (release) { _root.phasetwoKids = "yes"; _root.ghostspeech = 5; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1289 Button
on (release) { _root.ghostspeech = 10; if (_root.phasetwoKids == "yes") { _root.phase = 3; } else { _root.phasetwoRecent = "yes"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1290 Button
on (release) { if (_root.phasetwoRecent == "yes") { _root.phase = 3; } else { _root.phasetwoKids = "yes"; } _root.ghostspeech = 5; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1292 Button
on (release) { _root.ghostspeech = 11; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1293 Button
on (release) { _root.ghostspeech = 7; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1294 Button
on (release) { _root.ghostspeech = 8; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1295 Button
on (release) { _root.ghostspeech = 9; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1296 Button
on (release) { _root.ghostspeech = 10; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1301 Button
on (release) { _root.ghostspeech = 6; _root.phase = 7; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1302 Button
on (release) { _root.ghostspeech = 12; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1303 Button
on (release) { _root.ghostspeech = 13; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1304 Button
on (release) { _root.ghostspeech = 14; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1305 Button
on (release) { _root.ghostspeech = 15; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1311 Button
on (release) { _root.ghostspeech = 16; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1312 Button
on (release) { _root.ghostspeech = 17; with (_root.bg.research) { gotoAndStop(1); } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1315 Button
on (release) { _root.ghostspeech = 18; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1316 Button
on (release) { _root.ghostspeech = 19; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1317 Button
on (release) { _root.ghostspeech = 20; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1318 Button
on (release) { _root.ghostspeech = 21; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1323 Button
on (release) { _root.ghostspeech = 22; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1324 Button
on (release) { _root.ghostspeech = 23; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1327 Button
on (release) { _root.phase = 12; _root.ghostspeech = 24; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1328 Button
on (release) { _root.ghostspeech = 25; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1331 Button
on (release) { _root.ghostspeech = 26; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1332 Button
on (release) { _root.ghostspeech = 31; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1333 Button
on (release) { _root.ghostspeech = 27; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1334 Button
on (release) { _root.ghostspeech = 28; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1339 Button
on (release) { if (_root.phase == 13) { _root.phase = 14; } _root.talking = "no"; with (_root.bg.ghost.closer) { play(); } _root.ghostout = "no"; setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1340 Button
on (release) { _root.ghostspeech = 29; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1341 Button
on (release) { if (_root.phase == 13) { _root.phase = 14; } _root.ghostspeech = 30; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1344 Button
on (release) { _root.ghostspeech = 32; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1345 Button
on (release) { _root.ghostspeech = 33; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1346 Button
on (release) { _root.ghostspeech = 34; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1351 Button
on (release) { _root.ghostspeech = 35; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1352 Button
on (release) { _root.ghostspeech = 36; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1353 Button
on (release) { _root.ghostspeech = 37; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1354 Button
on (release) { _root.ghostspeech = 38; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1355 Button
on (release) { _root.ghostspeech = 39; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1357 Button
on (release) { if (_root.phase == 16) { _root.phase = 17; } _root.ghostspeech = 40; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1358 Button
on (release) { _root.ghostspeech = 41; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1359 Button
on (release) { _root.ghostspeech = 42; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1360 Button
on (release) { _root.ghostspeech = 43; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1361 Button
on (release) { _root.ghostspeech = 44; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1367 Button
on (release) { _root.ghostspeech = 45; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1368 Button
on (release) { _root.ghostspeech = 46; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1372 Button
on (release) { _root.ghostspeech = 48; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1374 MovieClip Frame 1
stop(); gotoAndStop(_root.phase);
Symbol 1376 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); } }
Symbol 1425 MovieClip Frame 1
stop(); gotoAndStop(_root.ghostspeech);
Symbol 1426 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); } }
Symbol 1427 Button
on (release) { with (_root) { _root.acttwo = "yes"; _root.talking = "no"; gotoAndStop(7); } }
Symbol 1429 MovieClip Frame 1
stop(); _root.ghostout = "no";
Symbol 1429 MovieClip Frame 2
if (_root.ghostout == "no") { setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1430 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Best to have something written on any pages you take."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "These scraps of paper are blank."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1434 Button
on (release) { if (_root.moveallowed == "yes") { if ((_root.togglestatus == "hand") && (_root.solveH == "no")) { _root.message = "I'm not strong enough to pull it off the bed or modify it. How frustrating."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "hand") && (_root.solveH == "yes")) { _root.message = "I'm not strong enough to pull it off the bed or modify it. But I don't have to now."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "eye") && (_root.solveH == "yes")) { _root.message = "Looks like the ghost changed it, to include his name and the family! This should save his life!"; with (_root.explain) { gotoAndStop(2); } } else if ((_root.togglestatus == "eye") && (_root.solveH == "no")) { _root.message = "It says this guy walked into traffic while drunk, they don't know who he is. Say, isn't this the bum from before?"; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1435 MovieClip Frame 1
stop();
Symbol 1436 Button
on (release, keyPress "<Right>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 28; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1450 Button
on (release) { if (_root.togglestatus == "hand") { _root.talking = "yes"; gotoAndStop (2); } else if (_root.togglestatus == "eye") { _root.message = "Ghost or Zombie? Hard to tell with this nasty thing. Your guess is as good as mine."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "can") { _root.trigH = "yes"; _root.talking = "yes"; _root.gotcan = "finish"; _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory.two) { gotoAndStop(1); } } gotoAndStop (5); } else if ((_root.togglestatus == "candle") && (_root.phase > 6)) { _root.message = "This isn't right, the candle should go outside on the building."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "He doesn't want that object."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1476 MovieClip Frame 10
setProperty("_root.bg.ghost.menu", _visible , 1); _root.ghostout = "yes"; stop();
Symbol 1476 MovieClip Frame 17
if (_root.solveH == "yes") { with (_root.bg.ghost) { gotoAndStop(6); } } else { with (_root.bg.ghost) { gotoAndStop(1); } }
Symbol 1477 Button
on (release) { _root.ghostspeech = 7; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1478 Button
on (release) { _root.ghostspeech = 8; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1479 Button
on (release) { _root.ghostspeech = 9; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1480 Button
on (release) { _root.ghostspeech = 10; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1481 Button
on (release) { _root.ghostspeech = 11; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1482 Button
on (release) { _root.phasefiveH = "yes"; if ((_root.phasefiveS == "yes") && (_root.phase == 5)) { _root.phase = 6; } _root.talking = "no"; with (_root.bg.ghost.closer) { play(); } _root.ghostout = "no"; setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1487 Button
on (release) { _root.ghostspeech = 1; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1488 Button
on (release) { _root.ghostspeech = 2; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1489 Button
on (release) { _root.ghostspeech = 3; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1490 Button
on (release) { _root.ghostspeech = 4; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1491 Button
on (release) { _root.ghostspeech = 5; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1496 Button
on (release) { _root.ghostspeech = 6; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1499 Button
on (release) { _root.ghostspeech = 13; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1500 Button
on (release) { _root.ghostspeech = 14; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1501 Button
on (release) { _root.ghostspeech = 12; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1502 Button
on (release) { _root.ghostspeech = 15; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1503 Button
on (release) { _root.ghostspeech = 16; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1509 Button
on (release) { _root.ghostspeech = 17; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1510 Button
on (release) { _root.ghostspeech = 18; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1513 Button
on (release) { _root.ghostspeech = 19; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1514 Button
on (release) { _root.ghostspeech = 20; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1517 Button
on (release) { _root.ghostspeech = 21; _root.hchecka = "yes"; if (((((_root.hchecka == "yes") && (_root.hcheckb == "yes")) && (_root.hcheckc == "yes")) && (_root.hcheckd == "yes")) && (_root.hchecke == "yes")) { _root.solveH = "yes"; _root.hosploc = "done"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1518 Button
on (release) { _root.ghostspeech = 22; _root.hcheckb = "yes"; if (((((_root.hchecka == "yes") && (_root.hcheckb == "yes")) && (_root.hcheckc == "yes")) && (_root.hcheckd == "yes")) && (_root.hchecke == "yes")) { _root.solveH = "yes"; _root.hosploc = "done"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1519 Button
on (release) { _root.ghostspeech = 23; _root.hcheckc = "yes"; if (((((_root.hchecka == "yes") && (_root.hcheckb == "yes")) && (_root.hcheckc == "yes")) && (_root.hcheckd == "yes")) && (_root.hchecke == "yes")) { _root.solveH = "yes"; _root.hosploc = "done"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1520 Button
on (release) { _root.ghostspeech = 24; _root.hcheckd = "yes"; if (((((_root.hchecka == "yes") && (_root.hcheckb == "yes")) && (_root.hcheckc == "yes")) && (_root.hcheckd == "yes")) && (_root.hchecke == "yes")) { _root.solveH = "yes"; _root.hosploc = "done"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1521 Button
on (release) { _root.ghostspeech = 25; _root.hchecke = "yes"; if (((((_root.hchecka == "yes") && (_root.hcheckb == "yes")) && (_root.hcheckc == "yes")) && (_root.hcheckd == "yes")) && (_root.hchecke == "yes")) { _root.solveH = "yes"; _root.hosploc = "done"; } with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1522 Button
on (release) { _root.talking = "no"; _root.ghostout = "no"; with (_root.bg.ghost.closer) { play(); } setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1527 MovieClip Frame 1
stop(); if ((_root.trigH != "yes") && (_root.phase == 8)) { gotoAndStop (1); } else if ((_root.knowbum == "yes") && (_root.phase == 14)) { gotoAndStop (15); } else { gotoAndStop(_root.phase); }
Symbol 1528 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); } }
Symbol 1555 MovieClip Frame 1
stop(); gotoAndStop(_root.ghostspeech);
Symbol 1556 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); _root.talking = "no"; } }
Symbol 1558 Button
on (release) { play(); }
Symbol 1564 MovieClip Frame 1
_root.moveallowed = "no"; stop();
Symbol 1564 MovieClip Frame 7
_root.moveallowed = "yes"; stop(); if (_root.solveH == "yes") { with (_root.bg.ghost) { gotoAndStop(6); } } else { with (_root.bg.ghost) { gotoAndStop(1); } }
Symbol 1565 MovieClip Frame 1
stop(); _root.ghostout = "no";
Symbol 1565 MovieClip Frame 2
if (_root.ghostout == "no") { setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1567 Button
on (release, keyPress "<Right>") { if (_root.moveallowed == "yes") { _root.arriveat = 6; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1569 Button
on (release) { if (((_root.moveallowed == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.candle) { gotoAndStop(2); } _root.homecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; with (_root.bar.inventory) { gotoAndPlay(2); } } else if (((_root.inventoryopen == "yes") && (_root.candlecount != 3)) && (_root.togglestatus == "hand")) { with (_root.bg.candle) { gotoAndStop(2); } _root.homecandle = "yes"; if (((_root.candlecount != 1) && (_root.candlecount != 2)) && (_root.candlecount != 3)) { _root.candlecount = 0; } _root.gotcandle = "yes"; _root.candlecount = _root.candlecount + 1; if (_root.candlelit == "no") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(5); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(7); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(9); } } } if (_root.candlelit == "yes") { if (_root.candlecount == 1) { with (_root.bar.inventory.four) { gotoAndStop(6); } } if (_root.candlecount == 2) { with (_root.bar.inventory.four) { gotoAndStop(8); } } if (_root.candlecount == 3) { with (_root.bar.inventory.four) { gotoAndStop(10); } } } } else if (_root.togglestatus == "eye") { _root.message = "A small wax candle is sitting there on that cardboard box."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "That doesn't work. Better to pick it up first."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1570 MovieClip Frame 1
stop();
Symbol 1573 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "I can't pull them off, but maybe I can look at them."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { with (_root.explain) { gotoAndStop(5); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1574 MovieClip Frame 1
stop();
Symbol 1575 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Who you gonna call? Ghostbusters?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The phone is actually connected to the wall. Might work."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1576 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You came in the window. Best go out the same way."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The door is deadbolted."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1577 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You have enough bits of rubbish without these."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It looks like you found some bits of rubbish."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1580 Button
on (release) { if (_root.phase == 21) { with (_root) { gotoAndStop(9); } } }
Symbol 1582 Button
on (release, keyPress "<Up>") { if (_root.phase < 20) { if ((_root.moveallowed == "yes") && (_root.phase == 18)) { _root.phase = 19; } if (_root.moveallowed == "yes") { _root.arriveat = 29; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } } }
Symbol 1584 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "She's busy reading, she only shivers a little when touched."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This is the same girl from the graveyard: Dana Chess!"; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1596 Button
on (release) { if (_root.pyrocue == "yes") { with (_root.bg.victim.boss) { gotoAndPlay(41); } with (_root.bg.victim.pyro) { play(); } } }
Symbol 1613 MovieClip Frame 15
stop(); with (_root.bg.victim.boss) { play(); }
Symbol 1613 MovieClip Frame 30
stop(); with (_root.bg.victim.boss) { gotoAndPlay(55); }
Symbol 1627 Button
on (release) { if (_root.togglestatus == "hand") { play(); } }
Symbol 1642 Button
on (release) { gotoAndStop (19); }
Symbol 1655 MovieClip Frame 1
stop();
Symbol 1655 MovieClip Frame 2
stop();
Symbol 1658 Button
on (release) { play(); }
Symbol 1662 MovieClip Frame 1
stop();
Symbol 1662 MovieClip Frame 10
with (_root.bg.victim.boss.floorgun) { gotoAndStop(2); }
Symbol 1662 MovieClip Frame 27
with (_root) { gotoAndStop(9); }
Symbol 1678 MovieClip Frame 1
stop(); _root.pyrocue = "no";
Symbol 1678 MovieClip Frame 2
stop();
Symbol 1678 MovieClip Frame 19
stop();
Symbol 1678 MovieClip Frame 20
stop();
Symbol 1678 MovieClip Frame 21
_root.pyrocue = "yes";
Symbol 1678 MovieClip Frame 39
_root.pyrocue = "no";
Symbol 1678 MovieClip Frame 40
stop();
Symbol 1678 MovieClip Frame 54
stop();
Symbol 1678 MovieClip Frame 71
gotoAndPlay (55);
Symbol 1679 MovieClip Frame 1
stop();
Symbol 1680 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "This painting is too ugly to touch."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This must be the ugliest painting out there. Poor woman, having to look at it all the time."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1682 Button
on (release, keyPress "<Left>") { if (_root.moveallowed == "yes") { _root.arriveat = 5; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1683 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "A name tag. Let's just leave it with the woman, shall we?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It says \"Angela\" on it. Naturally, this is Angela's desk."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1685 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You're not strong enough to get in the way... and she doesn't see you."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "She's playing solitaire. I hope you're not bored enough to watch somebody play solitaire."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1687 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { with (_root.explain) { gotoAndStop(4); } } else if (_root.togglestatus == "eye") { _root.message = "Say, this could be useful in getting some REAL facts."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1688 MovieClip Frame 1
stop();
Symbol 1689 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "He's hard at work back there. Really."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Some cop is back there pretending to work."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1690 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Her 'Out' box is full. She must be busy. You don't need to help her, do you?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Her 'Out' box is quite full of outgoing work."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1691 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "You don't really want this notice. Believe me."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This notice talks about the rules and regulations of the office. Boring stuff."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1692 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "These lights fry brains. Best not to touch."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The lights hurt even your dead eyes. And they're not very flattering, either."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1694 Button
on (release, keyPress "<Down>") { if (_root.moveallowed == "yes") { _root.arriveat = 25; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1696 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 37; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1698 MovieClip Frame 1
stop();
Symbol 1699 Button
on (release) { if ((_root.moveallowed == "yes") && (_root.togglestatus == "hand")) { _root.message = "A wedding photograph... maybe it will be useful."; with (_root.explain) { gotoAndStop(2); } _root.gotpicture = "yes"; with (_root.bar.inventory) { gotoAndPlay(2); } with (_root.bg.pict) { gotoAndStop(2); } } else if ((_root.moveallowed == "yes") && (_root.togglestatus == "eye")) { _root.message = "It looks like a wedding photograph. The writing is too smudged to read."; with (_root.explain) { gotoAndStop(2); } } else if ((_root.inventoryopen == "yes") && (_root.togglestatus == "hand")) { _root.gotpicture = "yes"; with (_root.bar.inventory.three) { gotoAndStop(4); } with (_root.bg.pict) { gotoAndStop(2); } } }
Symbol 1701 MovieClip Frame 1
stop();
Symbol 1702 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's completely burned. There's nearly nothing left."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "A fire completely destroyed this building, and whatever was inside it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1703 Button
on (release) { if (_root.inventoryopen == "yes") { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } if (_root.moveallowed == "yes") { _root.arriveat = 25; with (_root.bg.red) { gotoAndStop(3); } } }
Symbol 1704 Button
on (release) { if (_root.moveallowed == "yes") { _root.arriveat = 36; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1707 Button
on (release) { if ((_root.moveallowed == "yes") && (_root.togglestatus == "hand")) { _root.gotskull = "yes"; with (_root.bar.inventory) { gotoAndPlay(2); } with (_root.bg.skull) { gotoAndStop(2); } } else if ((_root.inventoryopen == "yes") && (_root.togglestatus == "hand")) { _root.gotskull = "yes"; with (_root.bar.inventory.three) { gotoAndStop(12); } with (_root.bg.skull) { gotoAndStop(2); } } } on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "eye") { _root.message = "A human skull sits here on this grave. That's creepy."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus != "hand") { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1708 MovieClip Frame 1
stop();
Symbol 1709 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "There are some rocks on the shelf. Or bones. Let's leave them alone."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "Hard to see what exactly these are under all this dust and soot."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1710 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The shovel is too big and heavy for you."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The shovel is flecked with dirt, but also hasn't been used for quite some time."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1711 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Let's stay OUT of the open graves, okay?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "This open grave probably was not going to have a marker on it."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1712 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Who knows who's buried there... better not to touch it."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "There's no mark on this grave, you can't tell who might be buried here."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1713 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "It's bad luck to break mirrors."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "It's a mirror, but it's too dark down here for much to be reflected."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1715 Button
on (release) { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1718 Button
on (release) { if ((_root.togglestatus == "candle") && (_root.candlelit == "no")) { _root.candlelit = "yes"; if (_root.inventoryopen == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } with (_root.mouseimage.candlegroup) { if (_root.candlecount == 1) { gotoAndStop(4); } if (_root.candlecount == 2) { gotoAndStop(5); } if (_root.candlecount == 3) { gotoAndStop(6); } } } else if ((_root.togglestatus == "candle") && (_root.candlelit == "yes")) { _root.message = "Hey, I already have fire. I'm good."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "hand") { _root.message = "The candles are too little, they're useless."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "These little candles are burning quite happily, by all appearances."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "Why would you want to set that on fire?"; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1723 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1733 Button
on (release) { if (_root.togglestatus == "hand") { _root.talking = "yes"; gotoAndStop (2); } else if (_root.togglestatus == "eye") { _root.message = "Well, she looks like trouble, quite simply. Kind of sexy for a ghost, though..."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "picture") { _root.trigP = "yes"; _root.talking = "yes"; gotoAndStop (5); _root.gotpicture = "finish"; _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory.three) { gotoAndStop(1); } } } else if (_root.togglestatus == "skull") { _root.talking = "yes"; _root.gotskull = "finish"; _root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); } if (_root.inventoryopen == "yes") { with (_root.bar.inventory.three) { gotoAndStop(1); } } gotoAndStop (7); } else if ((_root.togglestatus == "candle") && (_root.phase > 6)) { _root.message = "This isn't right, the candle should go outside on the building."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "She doesn't want that object."; with (_root.explain) { gotoAndStop(2); } } }
Symbol 1735 MovieClip Frame 68
gotoAndPlay (6);
Symbol 1757 MovieClip Frame 8
setProperty("_root.bg.ghost.menu", _visible , 1); _root.ghostout = "yes"; stop();
Symbol 1757 MovieClip Frame 15
with (_root.bg.ghost) { gotoAndStop(1); }
Symbol 1758 Button
on (release) { _root.phase = 4; _root.ghostspeech = 1; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1763 Button
on (release) { _root.ghostspeech = 5; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1764 Button
on (release) { _root.ghostspeech = 3; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1765 Button
on (release) { _root.ghostspeech = 6; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1766 Button
on (release) { _root.ghostspeech = 4; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1767 Button
on (release) { _root.ghostspeech = 2; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1770 Button
on (release) { _root.ghostspeech = 11; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1771 Button
on (release) { _root.ghostspeech = 7; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1772 Button
on (release) { _root.ghostspeech = 8; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1773 Button
on (release) { _root.ghostspeech = 9; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1774 Button
on (release) { _root.ghostspeech = 10; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1779 Button
on (release) { _root.ghostspeech = 13; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1780 Button
on (release) { _root.ghostspeech = 12; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1782 Button
on (release) { _root.ghostspeech = 14; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1783 Button
on (release) { _root.ghostspeech = 15; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1784 Button
on (release) { _root.ghostspeech = 16; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1785 Button
on (release) { _root.ghostspeech = 17; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1786 Button
on (release) { _root.ghostspeech = 18; with (_root.bg.ghost) { gotoAndStop(3); } }
Symbol 1791 MovieClip Frame 1
stop(); if ((_root.trigP != "yes") && (_root.phase == 8)) { gotoAndStop (7); } else { gotoAndStop(_root.phase); }
Symbol 1792 Button
on (release) { with (_root.bg.candleo) { gotoAndStop(7); } with (_root.bg.candlet) { gotoAndStop(7); } _root.alecgone = "no"; with (_root.bg.ghost) { gotoAndStop(6); } }
Symbol 1795 Button
on (release) { with (_root.bg.ghost) { gotoAndStop(2); } }
Symbol 1815 MovieClip Frame 1
stop(); gotoAndStop(_root.ghostspeech);
Symbol 1816 MovieClip Frame 1
stop();
Symbol 1816 MovieClip Frame 36
_root.talking = "no"; _root.moveallowed = "yes"; with (_root.bg.ghost) { gotoAndStop(4); }
Symbol 1817 Button
on (release) { with (_root.bg.ghost.pyrofade) { gotoAndPlay(2); } }
Symbol 1836 MovieClip Frame 23
_root.talking = "no"; with (_root.bg.ghost) { gotoAndStop(4); }
Symbol 1837 Button
on (release) { _root.talking = "no"; _root.pyroloc = "out"; with (_root.bg.ghost) { gotoAndStop(6); } }
Symbol 1839 MovieClip Frame 1
stop(); _root.ghostout = "no";
Symbol 1839 MovieClip Frame 2
if (_root.ghostout == "no") { setProperty("_root.bg.ghost.menu", _visible , 0); }
Symbol 1840 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "Since when do you remember how to play the organ?"; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The organ appears to be broken."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1841 Button
on (release) { if (_root.moveallowed == "yes") { if (_root.togglestatus == "hand") { _root.message = "The stained glass is lovely as it is."; with (_root.explain) { gotoAndStop(2); } } else if (_root.togglestatus == "eye") { _root.message = "The stained glass depicts... some random colors. Abstract art, go figure."; with (_root.explain) { gotoAndStop(2); } } else { _root.message = "I'm not sure what you want to do with that."; with (_root.explain) { gotoAndStop(2); } } } }
Symbol 1842 Button
on (release, keyPress "<Down>") { if ((_root.talking != "yes") && (_root.moveallowed == "yes")) { _root.arriveat = 10; with (_root.bg.red) { gotoAndStop(3); } } if ((_root.inventoryopen == "yes") && (_root.talking != "yes")) { with (_root.bar.inventory) { play(); _root.inventoryopen = "no"; } } }
Symbol 1845 MovieClip Frame 1
stop(); _root.location = 1; if (_root.startnew == "yes") { _root.startnew = "no"; gotoAndStop (15); } with (_root.explain) { gotoAndStop(1); } if (_root.actthree == "yes") { gotoAndStop (29); } if (_root.acttwo == "yes") { gotoAndStop (37); } if ((_root.acttwo != "yes") && (_root.actthree != "yes")) { if ((_root.pyroloc == "out") && (_root.solveP == "no")) { with (_root.bg.house) { gotoAndStop(2); } } else if (((_root.pyroloc == "out") && (_root.solveP == "yes")) && (_root.phase < 16)) { with (_root.bg.house) { gotoAndStop(3); } } else if (_root.phase > 15) { with (_root.bg.house) { gotoAndStop(4); } } }
Symbol 1845 MovieClip Frame 2
with (_root.explain) { gotoAndStop(1); } _root.location = 2; if ((((_root.togglestatus == "can") || (_root.gotcan == "yes")) || (_root.gotcan == "finish")) || (_root.phase < 8)) { with (_root.bg.bum) { gotoAndStop(2); } } if (_root.phase > 12) { with (_root.bg.bum) { gotoAndStop(3); } } if ((_root.solveP == "yes") && (_root.phase == 14)) { _root.phase = 15; _root.message = "That guy that ran from the fire... he's gone."; with (_root.explain) { gotoAndStop(2); } } if (_root.phase == 15) { if (_root.bosswalk == 2) { with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 3
with (_root.explain) { gotoAndStop(1); } _root.location = 3; if (_root.phase == 15) { if (_root.bosswalk == 3) { with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 4
with (_root.explain) { gotoAndStop(1); } _root.location = 4; if (_root.churchlit == "yes") { with (_root.bg.cross) { gotoAndStop(2); } } if (_root.phase == 15) { if (_root.bosswalk == 4) { with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 5
with (_root.explain) { gotoAndStop(1); } _root.location = 5; if (_root.phase == 15) { if (_root.bosswalk == 5) { with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 6
with (_root.explain) { gotoAndStop(1); } _root.location = 6; if ((_root.phase == 15) || (_root.phase == 16)) { with (_root.bg.window) { gotoAndStop(2); } } if (_root.phase == 15) { if (_root.bosswalk == 6) { _root.phase = 16; with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 7
with (_root.explain) { gotoAndStop(1); } _root.location = 7; if ((_root.solveP == "yes") && (_root.phase == 14)) { _root.phase = 15; _root.message = "That guy that ran from the fire... he's gone."; with (_root.explain) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 8
with (_root.explain) { gotoAndStop(1); } _root.location = 8; if (_root.phase == 15) { if (_root.bosswalk == 1) { with (_root.bg.boss) { gotoAndPlay(2); } } }
Symbol 1845 MovieClip Frame 9
if (_root.alecgone == "no") { with (_root.bg.alec) { gotoAndStop(2); } } _root.location = 9; if (_root.phase == 9) { with (_root.bg.grave) { gotoAndStop(2); } } if (_root.gravecandle == "yes") { with (_root.bg.grave) { gotoAndStop(3); } }
Symbol 1845 MovieClip Frame 10
with (_root.explain) { gotoAndStop(1); } _root.location = 10; if (((((((((((_root.phase < 3) || (_root.phase == 4)) || (_root.phase == 5)) || (_root.phase == 6)) || (_root.phase == 7)) || (_root.phase == 11)) || (_root.phase == 12)) || (_root.phase == 13)) || ((_root.phase == 14) && ((_root.solveS == "no") || (_root.solveH == "no")))) || (_root.pyroloc == "out")) || (_root.password == "CARDINAL")) { with (_root.bg.windows) { gotoAndStop(1); } } else { with (_root.bg.windows) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 11
with (_root.explain) { gotoAndStop(1); } _root.location = 11;
Symbol 1845 MovieClip Frame 12
if ((_root.emily != "yes") || (_root.solveS == "yes")) { with (_root.bg.sarah) { gotoAndStop(1); } } else if ((_root.emily == "yes") && (_root.boyscare == "no")) { with (_root.bg.sarah) { gotoAndStop(2); } } else if ((_root.emily == "yes") && (_root.boyscare == "yes")) { with (_root.bg.sarah) { gotoAndStop(3); } } else { with (_root.bg.sarah) { gotoAndStop(1); } } with (_root.explain) { gotoAndStop(1); } _root.location = 12;
Symbol 1845 MovieClip Frame 13
with (_root.explain) { gotoAndStop(1); } _root.location = 13;
Symbol 1845 MovieClip Frame 14
with (_root.explain) { gotoAndStop(1); } _root.location = 14;
Symbol 1845 MovieClip Frame 15
with (_root.explain) { gotoAndStop(1); } if (_root.phase == 12) { with (_root.bg.girl) { gotoAndPlay(2); } _root.phase = 13; } else { with (_root.bg.girl) { gotoAndStop(1); } } _root.location = 15; if (_root.access == 0) { _root.message = "Do you hear that laughing and crying? Something's going on to the east."; with (_root.explain) { gotoAndStop(2); } with (_root.bg.firstsound) { play(); } }
Symbol 1845 MovieClip Frame 16
if (_root.access == 0) { with (_root.bg.Sarah) { gotoAndStop(1); } } _root.location = 16; if (_root.access > 0) { with (_root.bg.Sarah) { gotoAndStop(3); } } if (((_root.togglestatus == "doll") || (_root.gotdoll == "yes")) || (_root.gotdoll == "finish")) { with (_root.bg.Sarah) { gotoAndStop(2); } } with (_root.explain) { gotoAndStop(1); }
Symbol 1845 MovieClip Frame 17
with (_root.explain) { gotoAndStop(1); } _root.location = 17;
Symbol 1845 MovieClip Frame 18
if ((((_root.phase > 6) && (_root.phase < 11)) || (_root.solveS == "yes")) || (_root.sorrowcomes == "sarah")) { with (_root.bg.ghost) { gotoAndStop(4); } } with (_root.explain) { gotoAndStop(1); } _root.location = 18;
Symbol 1845 MovieClip Frame 19
with (_root.explain) { gotoAndStop(1); } _root.location = 19;
Symbol 1845 MovieClip Frame 20
with (_root.explain) { gotoAndStop(1); } _root.location = 20;
Symbol 1845 MovieClip Frame 21
if (_root.bobbygone == "no") { with (_root.bg.bobby) { gotoAndStop(2); } } with (_root.explain) { gotoAndStop(1); } _root.location = 21;
Symbol 1845 MovieClip Frame 22
with (_root.explain) { gotoAndStop(1); } _root.location = 22;
Symbol 1845 MovieClip Frame 23
if (_root.clydegone == "no") { with (_root.bg.clyde) { gotoAndStop(2); } } with (_root.explain) { gotoAndStop(1); } _root.location = 23;
Symbol 1845 MovieClip Frame 24
if ((_root.phase < 7) || (_root.phase > 10)) { with (_root.bg.ghost) { gotoAndStop(4); } } with (_root.explain) { gotoAndStop(1); } if (_root.parklit == "yes") { with (_root.bg.cross) { gotoAndStop(2); } } _root.location = 24;
Symbol 1845 MovieClip Frame 25
with (_root.explain) { gotoAndStop(1); } _root.location = 25;
Symbol 1845 MovieClip Frame 26
with (_root.explain) { gotoAndStop(1); } _root.location = 26;
Symbol 1845 MovieClip Frame 27
with (_root.explain) { gotoAndStop(1); } if ((_root.phase == 14) && (_root.hosploc == "out")) { with (_root.bg.doctor) { gotoAndStop(2); } } _root.location = 27;
Symbol 1845 MovieClip Frame 28
with (_root.explain) { gotoAndStop(1); } if (_root.hosplit == "yes") { with (_root.bg.cross) { gotoAndStop(2); } } _root.location = 28;
Symbol 1845 MovieClip Frame 29
with (_root.explain) { gotoAndStop(1); } if ((_root.phase == 18) && (_root.passoffered != "yes")) { _root.actthree = "no"; _root.passoffered = "yes"; with (_root.bg.passthing) { gotoAndStop(3); } } else if (_root.passoffered == "yes") { _root.actthree = "no"; } _root.location = 29;
Symbol 1845 MovieClip Frame 30
with (_root.explain) { gotoAndStop(1); } if (_root.treecandle == "yes") { with (_root.bg.candle) { gotoAndStop(2); } } _root.location = 30;
Symbol 1845 MovieClip Frame 31
with (_root.explain) { gotoAndStop(1); } if (_root.phase < 7) { with (_root.bg.research) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 32
with (_root.explain) { gotoAndStop(1); } if (_root.phase == 14) { if (_root.hosploc == "none") { _root.hosploc = "out"; } if (_root.hosploc == "out") { with (_root.bg.bed) { gotoAndStop(2); } } if (_root.hosploc == "bum") { with (_root.bg.bed) { gotoAndStop(3); } } if (_root.hosploc == "done") { with (_root.bg.bed) { gotoAndStop(4); } } } if (((((_root.phase == 11) || (_root.phase == 12)) || (_root.phase == 13)) || ((_root.hosploc != "bum") && (_root.phase == 14))) || (_root.phase > 14)) { with (_root.bg.ghost) { gotoAndStop(4); } }
Symbol 1845 MovieClip Frame 33
with (_root.explain) { gotoAndStop(1); } if (_root.homecandle == "yes") { with (_root.bg.candle) { gotoAndStop(2); } } if (_root.phase > 15) { with (_root.bg.bboard) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 34
with (_root.explain) { gotoAndStop(1); } if (_root.phase == 20) { with (_root.bg.victim) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 35
with (_root.explain) { gotoAndStop(1); } if (_root.phase > 13) { with (_root.bg.cop) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 36
with (_root.explain) { gotoAndStop(1); } if (((_root.gotpicture == "yes") || (_root.gotpicture == "finish")) || (_root.togglestatus == "picture")) { with (_root.bg.pict) { gotoAndStop(2); } } if (_root.phase > 10) { with (_root.bg.crack) { gotoAndStop(2); } }
Symbol 1845 MovieClip Frame 37
_root.location = 25; with (_root.explain) { gotoAndStop(1); } if (((_root.gotskull == "yes") || (_root.gotskull == "finish")) || (_root.togglestatus == "skull")) { with (_root.bg.skull) { gotoAndStop(2); } } if (_root.acttwo == "yes") { _root.acttwo = "no"; }
Symbol 1845 MovieClip Frame 38
if (((((((((((_root.phase < 3) || (_root.phase == 4)) || (_root.phase == 5)) || (_root.phase == 6)) || (_root.phase == 7)) || (_root.phase == 11)) || (_root.phase == 12)) || (_root.phase == 13)) || ((_root.phase == 14) && ((_root.solveS == "no") || (_root.solveH == "no")))) || (_root.pyroloc == "out")) || (_root.password == "CARDINAL")) { with (_root.bg.ghost) { gotoAndStop(4); } } with (_root.explain) { gotoAndStop(1); } if ((_root.phase < 4) || (_root.trigP == "yes")) { with (_root.bg.candleo) { gotoAndPlay(1); } with (_root.bg.candlet) { gotoAndPlay(1); } } else { with (_root.bg.candleo) { gotoAndStop(7); } with (_root.bg.candlet) { gotoAndStop(7); } }
Symbol 1848 Button
on (release) { gotoAndStop (1); }
Symbol 1853 MovieClip Frame 1
stop(); if (_root.phase == 14) { gotoAndStop (2); } if (_root.phase > 14) { gotoAndStop (3); }
Symbol 1859 Button
on (release) { _root.moveallowed = "yes"; with (_root.explain) { gotoAndStop(1); } }
Symbol 1860 Button
on (release, keyPress "<Enter>") { if ((_root.namefirst == "ZACH") && (_root.namelast == "SHAFFER")) { _root.addygets = "N/A"; _root.statusgets = "Unknown"; _root.namegets = "If you thought you'd get a clue out of using the creator's name, you're mistaken! But nice try."; } else if ((_root.namefirst == "MARION") && (_root.namelast == "TOBEREN")) { _root.addygets = "N/A"; _root.statusgets = "Deceased: Fire."; _root.namegets = "MARION TOBEREN, deceased November 12th, in case #29881. Accidental fire, in-home. Survived by husband, Greg Toberen. Possible arson considered. Case vs. Toberen dropped Feb 2nd: lack of evidence."; } else if ((_root.namefirst == "KATE") && (_root.namelast == "BELMAN")) { _root.addygets = "90 Blanchet St."; _root.statusgets = "Missing"; _root.namegets = "KATE BELMAN, reported missing October 24th. No further records."; } else if ((_root.namefirst == "REBECCA") && (_root.namelast == "HALLOWAY")) { _root.addygets = "N/A. Previously: 341 Canyon Way, Apartment C."; _root.statusgets = "Deceased: Suicide"; _root.namegets = "SUICIDE, found in home. Self-hanging. Note discovered, linking suicide to daughter's death. Daughter: EMILY HALLOWAY (Deceased). Father unknown."; } else if ((_root.namefirst == "EMILY") && (_root.namelast == "HALLOWAY")) { _root.addygets = "N/A. Previously: 341 Canyon Way, Apartment C."; _root.statusgets = "Deceased: Infant"; _root.namegets = "EMILY HALLOWAY, deceased at age 2 months. Infant Death."; _root.emily = "yes"; } else if ((_root.namefirst == "IVAN") && (_root.namelast == "KENT")) { _root.addygets = "N/A"; _root.statusgets = "Deceased: Heart failure"; _root.namegets = "Former detective. Survived by family unknown. Removed from active duty; KENT then created his own private-eye agency. No known successful cases."; } else if ((_root.namefirst == "GREG") && (_root.namelast == "TOBEREN")) { _root.addygets = "56 Chelsea St"; _root.statusgets = "Living."; _root.namegets = "Formerly implicated in the fire of his previous home and death of his wife, Marion Toberen. Charges dropped. Two restraining orders in place. Arrested on three occasions for trespassing, private property."; } else if ((_root.namefirst == "DANA") && (_root.namelast == "CHESS")) { _root.addygets = "17 School Rd."; _root.statusgets = "Living."; _root.namegets = "Suspected in the homicide of fiance ADAM SMITH: last known to see him alive prior to his death. Case still under investigation, details classified."; } else if ((_root.namefirst == "MICHAEL") && (_root.namelast == "MADISON")) { _root.addygets = "1142 Hanlon Blvd."; _root.statusgets = "Living."; _root.namegets = "DR. MICHAEL MADISON, moved from Sunport, Florida, 1997. Supports convicted felon, fraternal twin brother, RICK MADISON."; } else if ((_root.namefirst == "RICK") && (_root.namelast == "MADISON")) { _root.addygets = "N/A. Previously: 1142 Hanlon Blvd"; _root.statusgets = "Living."; _root.namegets = "RICK MADISON, charged with DUI in case of STEPHEN MARKS assault and homicide. Blue '82 honda civic impounded, never claimed. Guilty verdict in MARKS case. MADISON sentenced to 2 to 4 years, released after 2 months. Supported by twin brother MICHAEL MADISON. Medical expenses and charge given to MICHAEL MADISON."; _root.knowbum = "yes"; } else if ((_root.namefirst == "ADAM") && (_root.namelast == "SMITH")) { _root.addygets = "Previous: 17 School Rd."; _root.statusgets = "Deceased: Homicide"; _root.namegets = "ADAM SMITH, killed on April 30. Case file #99821. Witness: DANA CHESS. Gunshot to head, no weapon recovered. CHESS suspected, case on hiatus. CHESS puts blame on an unidentified bald caucasian male mugger."; } else if ((_root.namefirst == "STEPHEN") && (_root.namelast == "MARKS")) { _root.addygets = "N/A"; _root.statusgets = "Deceased: Homicide"; _root.namegets = "Teacher, Mayor Elementary School. Deceased in hospital after car accident involving RICK MADISON. MADISON-MARKS case closed, MADISON guilty."; } else { _root.namegets = "No results found. Check to make sure your spelling is correct, and you typed in all CAPITAL LETTERS."; } }
Symbol 1872 Button
on (release) { _root.moveallowed = "yes"; with (_root.explain) { gotoAndStop(1); } }
Symbol 1873 Button
on (release) { if (_root.phase == 17) { _root.phase = 18; } with (_root.explain.photos) { gotoAndStop(3); } }
Symbol 1874 Button
on (release) { with (_root.explain.photos) { gotoAndStop(2); } }
Symbol 1875 Button
on (release) { with (_root.explain.photos) { gotoAndStop(4); } }
Symbol 1876 Button
on (release) { with (_root.explain.photos) { gotoAndStop(5); } }
Symbol 1877 Button
on (release) { with (_root.explain.photos) { gotoAndStop(6); } }
Symbol 1881 Button
on (release) { with (_root.explain.photos) { gotoAndStop(1); } }
Symbol 1886 MovieClip Frame 1
stop();
Symbol 1887 MovieClip Frame 1
stop();
Symbol 1887 MovieClip Frame 4
_root.moveallowed = "no";
Symbol 1887 MovieClip Frame 5
_root.moveallowed = "no";
Symbol 1895 Button
on (release) { with (_root.bar.help) { gotoAndStop(3); } }
Symbol 1898 Button
on (release) { with (_root.musical) { stop(); } _root.music = "off"; gotoAndStop (2); }
Symbol 1900 Button
on (release) { with (_root.musical) { play(); } _root.music = "on"; gotoAndStop (1); }
Symbol 1902 MovieClip Frame 1
if (_root.music == "off") { gotoAndStop (2); } stop();
Symbol 1904 Button
on (release) { _root.moveallowed = "yes"; gotoAndStop (1); }
Symbol 1929 MovieClip Frame 1
stop();
Symbol 1932 Button
on (release, keyPress "<Enter>") { with (_root.bar.help) { gotoAndStop(2); } }
Symbol 1933 MovieClip Frame 1
stop();
Symbol 1933 MovieClip Frame 2
with (map) { gotoAndStop(_root.location); } if (_root.phase < 11) { _root.password = " "; } else if (_root.phase < 18) { _root.password = "DEEPNET"; } else { _root.password = "CARDINAL"; }
Symbol 1933 MovieClip Frame 3
if (_root.phase == 1) { _root.tips = "You're stuck already? Try exploring, and investigating the children."; } if (_root.phase == 2) { _root.tips = "Can you find the library? It is the yellow building on your map. Go inside."; } if (_root.phase == 3) { _root.tips = "Pay a visit to the church."; } if (_root.phase == 4) { _root.tips = "Raise your power level. Didn't someone already suggest how to do that?"; } if (_root.phase == 5) { _root.tips = "The map has opened up. Have you explored and found two more ghosts yet? Who would know where they are?"; } if (_root.phase == 6) { _root.tips = "The library ghost is good for research."; } if (_root.phase == 7) { _root.tips = "There are books prepared for you to look at in the library."; } if (_root.phase == 8) { _root.tips = "Each ghost needs an item to help his/her memory. Talk to them to see what they might need, and collect the objects. Additional hint: The crying ghost needs more than just her eyes..."; } if (_root.phase == 9) { _root.tips = "Ask the librarian about the candles, and do as he instructs. The extra candle is near the graveyard."; } if (_root.phase == 10) { _root.tips = "Go back to the library, you're ready to open the gate!"; } if (_root.phase == 11) { _root.tips = "Who might know what went wrong with the gate?"; } if (_root.phase == 12) { _root.tips = "Didn't the librarian tell you to go see something?"; } if (_root.phase == 13) { _root.tips = "Head back to the library."; } if (_root.phase == 14) { _root.tips = "You can gain information on each case by using the police computer. (Actually, it's necessary!) Try all the names, go back to the ghosts after you learn a thing or two. Leave Marion to last."; } if (_root.phase == 15) { _root.tips = "Have you seen the guy west of the graveyard? Where does he go?"; } if (_root.phase == 16) { _root.tips = "The librarian might know who the guy was."; } if (_root.phase == 17) { _root.tips = "Go on back to the house the guy led you to. Maybe there will be clues."; } if (_root.phase == 18) { _root.tips = "Locate the next victim. There's a treehouse near her apartment. Make sure her place is safe."; } if (_root.phase == 19) { _root.tips = "Explore around the house."; } if (_root.phase > 19) { _root.tips = "You can figure it out from here, I'm sure. Just try a few things, or combinations. Get that gun away from him!"; }
Symbol 1944 MovieClip Frame 1
stop();
Symbol 1944 MovieClip Frame 8
with (_root.mouseimage.transfer) { gotoAndPlay(2); }
Symbol 1953 MovieClip Frame 1
stop();
Symbol 1953 MovieClip Frame 8
with (_root.mouseimage.transfer) { gotoAndPlay(2); }
Symbol 1955 Button
on (release) { if (_root.moveallowed == "yes") { with (_root.explain) { gotoAndStop(1); } } if (_root.togglestatus == "eye") { _root.togglestatus = "settinghand"; with (_root.mouseimage) { gotoAndStop(4); } with (_root.bar.handplay) { gotoAndPlay(2); } } else if ((_root.togglestatus != "hand") && (_root.inventoryopen == "yes")) { if (_root.togglestatus == "doll") { _root.gotdoll = "yes"; with (_root.bar.inventory.one.doll) { gotoAndStop(1); } } if (_root.togglestatus == "skull") { _root.gotskull = "yes"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } } if (_root.togglestatus == "picture") { _root.gotpicture = "yes"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } } if (_root.togglestatus == "eyes") { _root.goteyes = "yes"; with (_root.bar.inventory.five.eyes) { gotoAndStop(1); } } if (_root.togglestatus == "candle") { _root.gotcandle = "yes"; with (_root.bar.inventory.four.candle) { gotoAndStop(1); } } if (_root.togglestatus == "can") { _root.gotcan = "yes"; with (_root.bar.inventory.two.can) { gotoAndStop(1); } } _root.togglestatus = "settinghand"; with (_root.mouseimage) { gotoAndStop(4); } with (_root.bar.handplay) { gotoAndPlay(2); } } else if (((_root.togglestatus != "hand") && (_root.inventoryopen == "no")) && (_root.moveallowed == "yes")) { if (_root.togglestatus == "doll") { _root.gotdoll = "yes"; } if (_root.togglestatus == "can") { _root.gotcan = "yes"; } if (_root.togglestatus == "eyes") { _root.goteyes = "yes"; } if (_root.togglestatus == "picture") { _root.gotpicture = "yes"; } if (_root.togglestatus == "skull") { _root.gotskull = "yes"; } if (_root.togglestatus == "candle") { _root.gotcandle = "yes"; } with (_root.bar.inventory) { gotoAndPlay(1); } _root.togglestatus = "settinghand"; with (_root.mouseimage) { gotoAndStop(4); } with (_root.bar.handplay) { gotoAndPlay(2); } } }
Symbol 1957 Button
on (release) { if (_root.moveallowed == "yes") { with (_root.explain) { gotoAndStop(1); } } if (_root.togglestatus == "hand") { _root.togglestatus = "settingeye"; with (_root.mouseimage) { gotoAndStop(3); } with (_root.bar.eyeplay) { gotoAndPlay(2); } } else if ((_root.togglestatus != "eye") && (_root.inventoryopen == "yes")) { if (_root.togglestatus == "doll") { _root.gotdoll = "yes"; with (_root.bar.inventory.one.doll) { gotoAndStop(1); } } if (_root.togglestatus == "skull") { _root.gotskull = "yes"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } } if (_root.togglestatus == "picture") { _root.gotpicture = "yes"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } } if (_root.togglestatus == "eyes") { _root.goteyes = "yes"; with (_root.bar.inventory.five.eyes) { gotoAndStop(1); } } if (_root.togglestatus == "candle") { _root.gotcandle = "yes"; with (_root.bar.inventory.four.candle) { gotoAndStop(1); } } if (_root.togglestatus == "can") { _root.gotcan = "yes"; with (_root.bar.inventory.two.can) { gotoAndStop(1); } } _root.togglestatus = "settingeye"; with (_root.mouseimage) { gotoAndStop(3); } with (_root.bar.eyeplay) { gotoAndPlay(2); } } else if (((_root.togglestatus != "eye") && (_root.inventoryopen == "no")) && (_root.moveallowed == "yes")) { if (_root.togglestatus == "doll") { _root.gotdoll = "yes"; } if (_root.togglestatus == "skull") { _root.gotskull = "yes"; } if (_root.togglestatus == "can") { _root.gotcan = "yes"; } if (_root.togglestatus == "picture") { _root.gotpicture = "yes"; } if (_root.togglestatus == "eyes") { _root.goteyes = "yes"; } if (_root.togglestatus == "candle") { _root.gotcandle = "yes"; } with (_root.bar.inventory) { gotoAndPlay(1); } _root.togglestatus = "settingeye"; with (_root.mouseimage) { gotoAndStop(3); } with (_root.bar.eyeplay) { gotoAndPlay(2); } } }
Symbol 1958 Button
on (release) { _root.moveallowed = "no"; with (_root.bar.help) { gotoAndStop(2); } }
Symbol 1963 Button
on (release) { with (_root.explain) { gotoAndStop(1); } play(); }
Symbol 1979 Button
on (release) { _root.inventoryopen = "no"; play(); }
Symbol 1981 MovieClip Frame 1
stop();
Symbol 1982 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "doll"; _root.gotdoll = "finish"; with (_root.mouseimage) { gotoAndStop(5); } with (_root.bar.inventory.one.doll) { gotoAndStop(2); } } else if (_root.togglestatus == "doll") { _root.gotdoll = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.one.doll) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 1984 MovieClip Frame 1
stop();
Symbol 1985 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "can"; _root.gotcan = "finish"; with (_root.mouseimage) { gotoAndStop(6); } with (_root.bar.inventory.two.can) { gotoAndStop(2); } } else if (_root.togglestatus == "can") { _root.gotcan = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.two.can) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 1987 MovieClip Frame 1
stop();
Symbol 1988 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "picture"; _root.gotpicture = "finish"; with (_root.mouseimage) { gotoAndStop(7); } with (_root.bar.inventory.three.picty) { gotoAndStop(2); } } else if (_root.togglestatus == "picture") { _root.gotpicture = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 1990 MovieClip Frame 1
stop();
Symbol 1991 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "candle"; _root.gotcandle = "finish"; with (_root.mouseimage) { gotoAndStop(8); } with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } else if (_root.togglestatus == "candle") { _root.gotcandle = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.four.candle) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 1992 MovieClip Frame 1
stop();
Symbol 1994 MovieClip Frame 1
stop();
Symbol 1995 MovieClip Frame 1
stop();
Symbol 1997 MovieClip Frame 1
stop();
Symbol 1998 MovieClip Frame 1
stop();
Symbol 2000 MovieClip Frame 1
stop();
Symbol 2001 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "eyes"; _root.goteyes = "finish"; with (_root.mouseimage) { gotoAndStop(9); } with (_root.bar.inventory.five.eyes) { gotoAndStop(2); } } else if (_root.togglestatus == "eyes") { _root.goteyes = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.five.eyes) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 2003 MovieClip Frame 1
stop();
Symbol 2004 Button
on (release) { if (_root.togglestatus == "hand") { _root.togglestatus = "skull"; _root.gotskull = "finish"; with (_root.mouseimage) { gotoAndStop(10); } with (_root.bar.inventory.three.picty) { gotoAndStop(2); } } else if (_root.togglestatus == "skull") { _root.gotskull = "yes"; _root.togglestatus = "hand"; with (_root.bar.inventory.three.picty) { gotoAndStop(1); } with (_root.mouseimage) { gotoAndStop(2); } } }
Symbol 2005 MovieClip Frame 1
stop();
Symbol 2012 MovieClip Frame 1
stop();
Symbol 2012 MovieClip Frame 2
_root.moveallowed = "no";
Symbol 2012 MovieClip Frame 11
if ((_root.gotdoll == "yes") || (_root.togglestatus == "doll")) { with (_root.bar.inventory.one) { gotoAndStop(2); } if (_root.togglestatus == "doll") { with (_root.bar.inventory.one.doll) { gotoAndStop(2); } } } if ((_root.gotskull == "yes") || (_root.togglestatus == "skull")) { with (_root.bar.inventory.three) { gotoAndStop(12); } if (_root.togglestatus == "skull") { with (_root.bar.inventory.three.picty) { gotoAndStop(2); } } } if ((_root.goteyes == "yes") || (_root.togglestatus == "eyes")) { with (_root.bar.inventory.five) { gotoAndStop(11); } if (_root.togglestatus == "eyes") { with (_root.bar.inventory.five.eyes) { gotoAndStop(2); } } } if ((_root.gotcan == "yes") || (_root.togglestatus == "can")) { with (_root.bar.inventory.two) { gotoAndStop(3); } if (_root.togglestatus == "can") { with (_root.bar.inventory.two.can) { gotoAndStop(2); } } } if ((_root.gotpicture == "yes") || (_root.togglestatus == "picture")) { with (_root.bar.inventory.three) { gotoAndStop(4); } if (_root.togglestatus == "picture") { with (_root.bar.inventory.three.picty) { gotoAndStop(2); } } } if ((_root.gotcandle == "yes") || (_root.togglestatus == "candle")) { if (_root.candlelit == "no") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(5); } if (_root.candlecount == 2) { gotoAndStop(7); } if (_root.candlecount == 3) { gotoAndStop(9); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } if (_root.candlelit == "yes") { with (_root.bar.inventory.four) { if (_root.candlecount == 1) { gotoAndStop(6); } if (_root.candlecount == 2) { gotoAndStop(8); } if (_root.candlecount == 3) { gotoAndStop(10); } if (_root.togglestatus == "candle") { with (_root.bar.inventory.four.candle) { gotoAndStop(2); } } } } } stop(); _root.inventoryopen = "yes";
Symbol 2012 MovieClip Frame 20
_root.moveallowed = "yes";
Symbol 2023 MovieClip Frame 1
stop();
Symbol 2023 MovieClip Frame 8
_root.togglestatus = "eye"; with (_root.mouseimage) { gotoAndStop(1); }
Symbol 2031 MovieClip Frame 1
stop();
Symbol 2031 MovieClip Frame 9
_root.togglestatus = "hand"; with (_root.mouseimage) { gotoAndStop(2); }
Symbol 2034 MovieClip Frame 1
stop(); if (_root.candlelit == "no") { if (_root.candlecount == 1) { gotoAndStop (1); } if (_root.candlecount == 2) { gotoAndStop (2); } if (_root.candlecount == 3) { gotoAndStop (3); } } else { if (_root.candlecount == 1) { gotoAndStop (4); } if (_root.candlecount == 2) { gotoAndStop (5); } if (_root.candlecount == 3) { gotoAndStop (6); } }
Symbol 2036 MovieClip Frame 1
stop();
Symbol 2141 Button
on (release) { with (_root.gate) { nextFrame(); } }
Symbol 2143 Button
on (release) { with (_root) { acttwo = "yes"; alecgone = "yes"; bobbygone = "yes"; clydegone = "yes"; churchlit = "yes"; parklit = "yes"; hosplit = "yes"; gravecandle = "yes"; treecandle = "yes"; homecandle = "yes"; goteyes = "finish"; gotcan = "finish"; gotpicture = "finish"; gotdoll = "yes"; gotcandle = "finish"; phase = 11; acttwo = "yes"; access = 2; moveallowed = "yes"; gotoAndStop(6); } }
Symbol 2145 MovieClip Frame 237
Mouse.show(); stop();
Symbol 2170 Button
on (release) { with (_root) { nextFrame(); } }
Symbol 2172 MovieClip Frame 585
stop();
Symbol 2183 MovieClip Frame 223
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:10
Symbol 6 GraphicUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:4 5 6 7 8 9Used by:Timeline
Symbol 11 FontUsed by:12 41 44 270 405 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 998 1000 1199 1200 1201 1205 1210 1211 1212 1213 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1529 1530 1531 1532 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1557 1559 1796 1797 1798 1800 1801 1802 1803 1804 1805 1806 1807 1808 1810 1811 1812 1813 1814 1818 1838 1847 1850 1851 1852 1855 1856 1857 1858 1862 1863 1864 1865 1866 1867 1868 1869 1880 1889 1891 1899 1901 1907 1910 1913 1916 1920 1925 1931 2142 2152 2154 2156 2159 2163 2167 2169 2171
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:Timeline
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Symbol 2126 GraphicUsed by:2145
Symbol 2127 GraphicUsed by:2145
Symbol 2128 GraphicUsed by:2145
Symbol 2129 GraphicUsed by:2145
Symbol 2130 GraphicUsed by:2145
Symbol 2131 GraphicUsed by:2145
Symbol 2132 GraphicUsed by:2145
Symbol 2133 GraphicUsed by:2145
Symbol 2134 GraphicUsed by:2145
Symbol 2135 GraphicUsed by:2145
Symbol 2136 GraphicUsed by:2145
Symbol 2137 GraphicUsed by:2145
Symbol 2138 GraphicUsed by:2145
Symbol 2139 GraphicUsed by:2145
Symbol 2140 GraphicUsed by:2145
Symbol 2141 ButtonUses:17Used by:2145
Symbol 2142 TextUses:11Used by:2145
Symbol 2143 ButtonUses:17Used by:2145
Symbol 2144 GraphicUsed by:2145
Symbol 2145 MovieClipUses:2039 334 2049 2050 2055 2056 2057 2040 2041 2042 2043 2051 2052 2053 234 2058 2054 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 1086 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 1210 1212 SS10Used by:Timeline
Symbol 2146 GraphicUsed by:Timeline
Symbol 2147 GraphicUsed by:Timeline
Symbol 2148 GraphicUsed by:2172
Symbol 2149 GraphicUsed by:2150
Symbol 2150 MovieClipUses:2149Used by:2172
Symbol 2151 GraphicUsed by:2172
Symbol 2152 TextUses:11Used by:2172
Symbol 2153 GraphicUsed by:2172
Symbol 2154 TextUses:11Used by:2172
Symbol 2155 GraphicUsed by:2172
Symbol 2156 TextUses:11Used by:2172
Symbol 2157 GraphicUsed by:2172
Symbol 2158 GraphicUsed by:2172
Symbol 2159 TextUses:11Used by:2172
Symbol 2160 GraphicUsed by:2172
Symbol 2161 GraphicUsed by:2172
Symbol 2162 GraphicUsed by:2172
Symbol 2163 TextUses:11Used by:2172
Symbol 2164 GraphicUsed by:2172
Symbol 2165 GraphicUsed by:2172
Symbol 2166 GraphicUsed by:2172
Symbol 2167 TextUses:11Used by:2172
Symbol 2168 GraphicUsed by:2172
Symbol 2169 TextUses:11Used by:2172
Symbol 2170 ButtonUses:17Used by:2172
Symbol 2171 TextUses:11Used by:2172
Symbol 2172 MovieClipUses:2148 45 2150 2151 2152 2153 2154 2155 2156 2157 288 2158 2159 2160 2161 2162 2163 2164 334 2165 2166 2167 2168 2169 2170 2171 SS11Used by:Timeline
Symbol 2173 GraphicUsed by:Timeline
Symbol 2174 GraphicUsed by:2183
Symbol 2175 GraphicUsed by:2183
Symbol 2176 GraphicUsed by:2183
Symbol 2177 GraphicUsed by:2183
Symbol 2178 GraphicUsed by:2183
Symbol 2179 TextUses:1799Used by:2183
Symbol 2180 GraphicUsed by:2183
Symbol 2181 GraphicUsed by:2183
Symbol 2182 GraphicUsed by:2183
Symbol 2183 MovieClipUses:2174 2175 2176 2177 2178 2179 2180 2181 2182Used by:Timeline
Streaming Sound 1Used by:Symbol 91 MovieClip
Streaming Sound 2Used by:Symbol 149 MovieClip
Streaming Sound 3Used by:Symbol 269 MovieClip
Streaming Sound 4Used by:Symbol 288 MovieClip
Streaming Sound 5Used by:Symbol 406 MovieClip
Streaming Sound 6Used by:Symbol 730 MovieClip
Streaming Sound 7Used by:Symbol 826 MovieClip
Streaming Sound 8Used by:Symbol 1735 MovieClip
Streaming Sound 9Used by:Symbol 2038 MovieClip
Streaming Sound 10Used by:Symbol 2145 MovieClip
Streaming Sound 11Used by:Symbol 2172 MovieClip

Instance Names

"pre"Frame 1Symbol 3 MovieClip
"myTextField"Frame 1Symbol 12 EditableText
"bg"Frame 6Symbol 1845 MovieClip
"explain"Frame 6Symbol 1887 MovieClip
"bar"Frame 6Symbol 2013 MovieClip
"mouseimage"Frame 6Symbol 2036 MovieClip
"musical"Frame 6Symbol 2038 MovieClip
"gate"Frame 7Symbol 2145 MovieClip
"fire"Symbol 267 MovieClip Frame 38Symbol 241 MovieClip
"pyrodance"Symbol 271 MovieClip Frame 2Symbol 267 MovieClip
"fire"Symbol 271 MovieClip Frame 3Symbol 241 MovieClip
"exitbtn"Symbol 406 MovieClip Frame 46Symbol 404 Button
"boysgroup"Symbol 683 MovieClip Frame 2Symbol 534 MovieClip
"sorrow"Symbol 683 MovieClip Frame 3Symbol 681 MovieClip
"flee"Symbol 830 MovieClip Frame 1Symbol 826 MovieClip
"hover"Symbol 900 MovieClip Frame 10Symbol 501 MovieClip
"eyes"Symbol 900 MovieClip Frame 10Symbol 892 MovieClip
"exitbtn"Symbol 996 MovieClip Frame 1Symbol 966 Button
"closer"Symbol 1001 MovieClip Frame 2Symbol 900 MovieClip
"menu"Symbol 1001 MovieClip Frame 2Symbol 965 MovieClip
"speech"Symbol 1001 MovieClip Frame 3Symbol 996 MovieClip
"exitbtn"Symbol 1001 MovieClip Frame 5Symbol 997 Button
"exitbtn"Symbol 1001 MovieClip Frame 6Symbol 999 Button
"exitbtn"Symbol 1202 MovieClip Frame 63Symbol 1193 Button
"exitbtn"Symbol 1206 MovieClip Frame 2Symbol 1204 Button
"bossvict"Symbol 1207 MovieClip Frame 3Symbol 1202 MovieClip
"pyroready"Symbol 1207 MovieClip Frame 4Symbol 1206 MovieClip
"exitbtn"Symbol 1425 MovieClip Frame 1Symbol 1376 Button
"closer"Symbol 1429 MovieClip Frame 2Symbol 1279 MovieClip
"menu"Symbol 1429 MovieClip Frame 2Symbol 1374 MovieClip
"speech"Symbol 1429 MovieClip Frame 3Symbol 1425 MovieClip
"exitbtn"Symbol 1555 MovieClip Frame 1Symbol 1528 Button
"exitbtn"Symbol 1564 MovieClip Frame 1Symbol 1558 Button
"closer"Symbol 1565 MovieClip Frame 2Symbol 1476 MovieClip
"menu"Symbol 1565 MovieClip Frame 2Symbol 1527 MovieClip
"speech"Symbol 1565 MovieClip Frame 3Symbol 1555 MovieClip
"exitbtn"Symbol 1565 MovieClip Frame 5Symbol 1556 Button
"exitbtn"Symbol 1678 MovieClip Frame 2Symbol 404 Button
"exitbtn"Symbol 1678 MovieClip Frame 7Symbol 1558 Button
"exitbtn"Symbol 1678 MovieClip Frame 20Symbol 1558 Button
"exitbtn"Symbol 1678 MovieClip Frame 40Symbol 1642 Button
"floorgun"Symbol 1678 MovieClip Frame 54Symbol 1655 MovieClip
"fire"Symbol 1678 MovieClip Frame 55Symbol 241 MovieClip
"pyro"Symbol 1679 MovieClip Frame 2Symbol 1613 MovieClip
"boss"Symbol 1679 MovieClip Frame 2Symbol 1678 MovieClip
"exitbtn"Symbol 1815 MovieClip Frame 1Symbol 1792 Button
"exitbtn"Symbol 1815 MovieClip Frame 2Symbol 1795 Button
"closer"Symbol 1839 MovieClip Frame 2Symbol 1757 MovieClip
"menu"Symbol 1839 MovieClip Frame 2Symbol 1791 MovieClip
"speech"Symbol 1839 MovieClip Frame 3Symbol 1815 MovieClip
"pyrofade"Symbol 1839 MovieClip Frame 5Symbol 1816 MovieClip
"exitbtn"Symbol 1839 MovieClip Frame 5Symbol 1817 Button
"explodes"Symbol 1839 MovieClip Frame 6Symbol 1836 MovieClip
"closer"Symbol 1839 MovieClip Frame 7Symbol 1757 MovieClip
"exitbtn"Symbol 1839 MovieClip Frame 7Symbol 1837 Button
"red"Symbol 1845 MovieClip Frame 1Symbol 150 MovieClip
"house"Symbol 1845 MovieClip Frame 1Symbol 271 MovieClip
"walln"Symbol 1845 MovieClip Frame 1Symbol 288 MovieClip
"walls"Symbol 1845 MovieClip Frame 1Symbol 288 MovieClip
"wallw"Symbol 1845 MovieClip Frame 1Symbol 288 MovieClip
"walle"Symbol 1845 MovieClip Frame 1Symbol 288 MovieClip
"boss"Symbol 1845 MovieClip Frame 2Symbol 311 MovieClip
"bum"Symbol 1845 MovieClip Frame 2Symbol 316 MovieClip
"cross"Symbol 1845 MovieClip Frame 4Symbol 336 MovieClip
"window"Symbol 1845 MovieClip Frame 6Symbol 362 MovieClip
"boss"Symbol 1845 MovieClip Frame 6Symbol 373 MovieClip
"boss"Symbol 1845 MovieClip Frame 8Symbol 406 MovieClip
"alec"Symbol 1845 MovieClip Frame 9Symbol 432 MovieClip
"grave"Symbol 1845 MovieClip Frame 9Symbol 436 MovieClip
"windows"Symbol 1845 MovieClip Frame 10Symbol 450 MovieClip
"sarah"Symbol 1845 MovieClip Frame 12Symbol 683 MovieClip
"girl"Symbol 1845 MovieClip Frame 15Symbol 720 MovieClip
"firstsound"Symbol 1845 MovieClip Frame 15Symbol 730 MovieClip
"Sarah"Symbol 1845 MovieClip Frame 16Symbol 830 MovieClip
"ghost"Symbol 1845 MovieClip Frame 18Symbol 1001 MovieClip
"bobby"Symbol 1845 MovieClip Frame 21Symbol 797 MovieClip
"clyde"Symbol 1845 MovieClip Frame 23Symbol 1068 MovieClip
"ghost"Symbol 1845 MovieClip Frame 24Symbol 1001 MovieClip
"cross"Symbol 1845 MovieClip Frame 24Symbol 1077 MovieClip
"doctor"Symbol 1845 MovieClip Frame 27Symbol 1134 MovieClip
"cross"Symbol 1845 MovieClip Frame 28Symbol 1142 MovieClip
"bossnpyro"Symbol 1845 MovieClip Frame 29Symbol 1207 MovieClip
"passthing"Symbol 1845 MovieClip Frame 29Symbol 1215 MovieClip
"treehouse"Symbol 1845 MovieClip Frame 30Symbol 1222 MovieClip
"candle"Symbol 1845 MovieClip Frame 30Symbol 1225 MovieClip
"research"Symbol 1845 MovieClip Frame 31Symbol 1233 MovieClip
"ghost"Symbol 1845 MovieClip Frame 31Symbol 1429 MovieClip
"bed"Symbol 1845 MovieClip Frame 32Symbol 1435 MovieClip
"ghost"Symbol 1845 MovieClip Frame 32Symbol 1565 MovieClip
"candle"Symbol 1845 MovieClip Frame 33Symbol 1570 MovieClip
"bboard"Symbol 1845 MovieClip Frame 33Symbol 1574 MovieClip
"victim"Symbol 1845 MovieClip Frame 34Symbol 1679 MovieClip
"cop"Symbol 1845 MovieClip Frame 35Symbol 1688 MovieClip
"crack"Symbol 1845 MovieClip Frame 36Symbol 1698 MovieClip
"pict"Symbol 1845 MovieClip Frame 36Symbol 1701 MovieClip
"skull"Symbol 1845 MovieClip Frame 37Symbol 1708 MovieClip
"candlet"Symbol 1845 MovieClip Frame 38Symbol 1723 MovieClip
"candleo"Symbol 1845 MovieClip Frame 38Symbol 1723 MovieClip
"ghost"Symbol 1845 MovieClip Frame 38Symbol 1839 MovieClip
"walls"Symbol 1845 MovieClip Frame 38Symbol 288 MovieClip
"photos"Symbol 1887 MovieClip Frame 5Symbol 1886 MovieClip
"map"Symbol 1933 MovieClip Frame 2Symbol 1929 MovieClip
"doll"Symbol 2005 MovieClip Frame 2Symbol 1981 MovieClip
"can"Symbol 2005 MovieClip Frame 3Symbol 1984 MovieClip
"picty"Symbol 2005 MovieClip Frame 4Symbol 1987 MovieClip
"candle"Symbol 2005 MovieClip Frame 5Symbol 1990 MovieClip
"candle"Symbol 2005 MovieClip Frame 6Symbol 1992 MovieClip
"candle"Symbol 2005 MovieClip Frame 7Symbol 1994 MovieClip
"candle"Symbol 2005 MovieClip Frame 8Symbol 1995 MovieClip
"candle"Symbol 2005 MovieClip Frame 9Symbol 1997 MovieClip
"candle"Symbol 2005 MovieClip Frame 10Symbol 1998 MovieClip
"eyes"Symbol 2005 MovieClip Frame 11Symbol 2000 MovieClip
"picty"Symbol 2005 MovieClip Frame 12Symbol 2003 MovieClip
"one"Symbol 2012 MovieClip Frame 11Symbol 2005 MovieClip
"two"Symbol 2012 MovieClip Frame 11Symbol 2005 MovieClip
"three"Symbol 2012 MovieClip Frame 11Symbol 2005 MovieClip
"four"Symbol 2012 MovieClip Frame 11Symbol 2005 MovieClip
"five"Symbol 2012 MovieClip Frame 11Symbol 2005 MovieClip
"help"Symbol 2013 MovieClip Frame 1Symbol 1933 MovieClip
"eyeplay"Symbol 2013 MovieClip Frame 1Symbol 1944 MovieClip
"handplay"Symbol 2013 MovieClip Frame 1Symbol 1953 MovieClip
"inventory"Symbol 2013 MovieClip Frame 1Symbol 2012 MovieClip
"transfer"Symbol 2036 MovieClip Frame 3Symbol 2023 MovieClip
"transfer"Symbol 2036 MovieClip Frame 4Symbol 2031 MovieClip
"candlegroup"Symbol 2036 MovieClip Frame 8Symbol 2034 MovieClip
"picty"Symbol 2036 MovieClip Frame 10Symbol 2003 MovieClip
"walls"Symbol 2172 MovieClip Frame 273Symbol 288 MovieClip

Labels

"roaringtime"Symbol 826 MovieClip Frame 1
"pause before switch"Symbol 1662 MovieClip Frame 11
"Add to me"Symbol 1815 MovieClip Frame 1
"addarrow"Symbol 1839 MovieClip Frame 5

Dynamic Text Variables

_root.passwordSymbol 41 EditableText"PASSWORD"
_root.rejectSymbol 44 EditableText"Enter your password above."
_root.messageSymbol 1847 EditableText"I'm not quite sure what to say about that."
_root.namefirstSymbol 1862 EditableText""
_root.namelastSymbol 1863 EditableText""
_root.statusgetsSymbol 1865 EditableText" "
_root.addygetsSymbol 1867 EditableText" "
_root.namegetsSymbol 1869 EditableText""
_root.passwordSymbol 1891 EditableText""
_root.tipsSymbol 1931 EditableText"No tip for now. Keep exploring!"




http://swfchan.com/22/108845/info.shtml
Created: 15/3 -2019 01:48:34 Last modified: 15/3 -2019 01:48:34 Server time: 05/11 -2024 06:48:53