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dragon-slayers.swf

This is the info page for
Flash #108862

(Click the ID number above for more basic data on this flash file.)


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Free Games for Everyone

Developed by:

www.ultimateflashgame.com

DRAGON
SLAYERS

Start Game

More Games

Load Game

Instructions

Green dragons on sight! Click your mouse to charge your ballista, release to shoot.

[Q] to change quality || [M] to mute/unmute sounds

Upgrades

Repair Castle 250 pts

Buy

500 g

2000 g

Upgrade Castle - Brick

5000 g

Upgrade Castle - Stone

7000 g

Upgrade Castle - Metal

-----

Upgrade Castle - MAX

Upgrade Ballista - Level 2

Upgrade Ballista - Level 3

6000 g

Upgrade Ballista - Level 4

10000 g

Upgrade Ballista - MAX

Recruit Ballista crew

(0)

Hauler speed - Level 2

1000 g

Hauler speed - Level 3

Hauler speed - Level 4

3000 g

Hauler speed - Level 5

4000 g

Hauler speed - MAX

Recruit hauler crew

500 g

(0)

Build Carpenters Guild

Recruit carpenter

(0)

800 g

Recruit fire mage

(0)

Build Mage Guild

20000 g

Recruit ice mage

(0)

1500 g

Close

Save Game

Dragons Killed

0

Gold Earned

Food Gathered

Food Consumed

0

By ship crew

By ballista crew

By carpenters

By mages

Earnings

0

0

0

0

0

Totals

Current Gold

0

0

Upkeep

0

Total Gold

0

Total Consumption

Total Food

0

0

Level Details

Level Bonus

0

This version only allows you to
play till this point.

Click here to play the full version with more
levels, upgrades and dragons to slay!

Game progress saved

Castle HP:

1000

Gold:

0

Food:

0

Men:

1

Score:

0

Level:

0

LEVEL

START

Game Over!

Final Score

Gold Acquired

Total recruits

TOTAL

0

0

0

0

0

Title Menu

Skip

Click anywhere on the highlighted area to
charge your shot.

Next

Earn gold by shooting down the dragons
attacking your castle.

You can use the gold to upgrade your
ballista, fortify your castle and recruit
mages.

Serves as the ration for your men. The
more men you recruit, the more food is
required to keep them.

Food came from the carcass of the dragons you killed and
were automatically gathered by the hauler. You can
upgrade the hauler's speed and add more crew to make
food gathering faster.

Different types of dragons will attack your
castle as your progress through the game.
Its up to you to build up your defenses
before the stronger dragons arrive.

ActionScript [AS1/AS2]

Frame 1
Loaded = Math.round(getBytesLoaded()); total = Math.round(getBytesTotal()); percent = Loaded / total; bar._width = percent * 150; text = Math.round(percent * 100) + "%"; if (Loaded == total) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 4
stop();
Frame 5
_global.mymessage = "Dragons incoming, click your mouse to charge the ballista, release to shoot!"; _global.messager = 1; _global.notonaddicting = 0; _global.gamelevel = 1; _global.dragons = 3; _global.dragonsummon = 0; _global.dragonsummonkilled = 0; _global.bosssummon = 0; _global.cleanup = 1; _global.gamepaused = 0; _global.cannonball = 0; _global.explosion = 0; _global.explosion2 = 0; _global.gameover = 0; _global.finalscore = 0; _global.pullpower = 2; _global.cannon2 = 0; _global.cannon3 = 0; _global.cannon4 = 0; _global.life = 1000; _global.maxhp = 1000; _global.castle = 0; _global.balistalvl = 1; _global.score = 0; _global.gold = 0; _global.foodval = 20; _global.slayers = 0; _global.stagekill = 0; _global.targetx = 0; _global.shipbusy = 0; _global.shipworktime = 5000; _global.shipcargo = 0; _global.shipspeed = 0.5; _global.carpentersguild = 0; _global.mageguild = 0; _global.balistacrew = 1; _global.shipcrew = 1; _global.fixers = 0; _global.firemages = 0; _global.icemages = 0; _global.computed = 0; _global.foodgathered = 0; _global.goldearned = 0; _global.dragonskilled = 0; _global.loadedgame = 0; pullstring = new Sound(); pullstring.attachSound("pullstring"); releasestring = new Sound(); releasestring.attachSound("releasestring"); arrowhit = new Sound(); arrowhit.attachSound("arrowhit"); die1 = new Sound(); die1.attachSound("die1"); die2 = new Sound(); die2.attachSound("die2"); die3 = new Sound(); die3.attachSound("die3"); die4 = new Sound(); die4.attachSound("die4"); clickfx = new Sound(); clickfx.attachSound("clickfx"); startbattle = new Sound(); startbattle.attachSound("startbattle"); stop();
Frame 6
ctr = 0; ctr2 = 0; delayer = 0; onEnterFrame = function () { if (_global.gamepaused == 0) { if (ctr != _global.dragons) { if (ctr2 != 15) { if ((_global.gamelevel > 4) && (_global.gamelevel < 10)) { xx = random(5); if (xx < 2) { spawnenemy = "enemy1"; } else { spawnenemy = "enemy2"; } } else if ((_global.gamelevel >= 10) && (_global.gamelevel < 16)) { xx = random(8); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else { spawnenemy = "enemy3"; } } else if ((_global.gamelevel >= 16) && (_global.gamelevel < 20)) { xx = random(10); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else { spawnenemy = "enemy5"; } } else if ((_global.gamelevel >= 20) && (_global.gamelevel < 23)) { xx = random(14); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else if ((xx > 8) && (xx < 12)) { spawnenemy = "enemy5"; } else { spawnenemy = "enemy4"; } } else if ((_global.gamelevel >= 23) && (_global.gamelevel < 26)) { xx = random(18); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else if ((xx > 8) && (xx < 12)) { spawnenemy = "enemy5"; } else if ((xx > 12) && (xx < 15)) { spawnenemy = "enemy4"; } else { spawnenemy = "enemy6"; } } else if (_global.gamelevel == 26) { _global.dragons = 1; spawnenemy = "boss"; } else if ((_global.gamelevel >= 27) && (_global.gamelevel < 50)) { xx = random(18); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else if ((xx > 8) && (xx < 12)) { spawnenemy = "enemy5"; } else if ((xx > 12) && (xx < 15)) { spawnenemy = "enemy4"; } else { spawnenemy = "enemy6"; } } else if (_global.gamelevel == 50) { _global.dragons = 1; spawnenemy = "boss"; } else if ((_global.gamelevel >= 51) && (_global.gamelevel < 100)) { xx = random(18); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else if ((xx > 8) && (xx < 12)) { spawnenemy = "enemy5"; } else if ((xx > 12) && (xx < 15)) { spawnenemy = "enemy4"; } else { spawnenemy = "enemy6"; } } else if (_global.gamelevel == 100) { _global.dragons = 1; spawnenemy = "boss"; } else if (_global.gamelevel >= 101) { xx = random(18); if (xx < 3) { spawnenemy = "enemy1"; } else if ((xx > 3) && (xx < 6)) { spawnenemy = "enemy2"; } else if ((xx > 6) && (xx < 8)) { spawnenemy = "enemy3"; } else if ((xx > 8) && (xx < 12)) { spawnenemy = "enemy5"; } else if ((xx > 12) && (xx < 15)) { spawnenemy = "enemy4"; } else { spawnenemy = "enemy6"; } } else { spawnenemy = "enemy1"; } if (delayer == 0) { if (spawnenemy == "boss") { spawnx = 1077; spawny = 200; } else { spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; } dragon = attachMovie(spawnenemy, "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); } ctr++; ctr2++; } if ((ctr2 == 15) && (delayer == 0)) { delayer = 1; } if (_global.dragonsummonkilled == 15) { _global.dragonsummonkilled = 0; delayer = 0; ctr2 = 0; } } if ((_global.stagekill == _global.dragons) && (checking != 1)) { ctr = 0; ctr2 = 0; delayer = 0; _global.dragonsummonkilled = 0; _global.dragons = _global.dragons + 3; _root.upgrades.gotoAndPlay(2); } } }; gravity = 2; firing = 0; firing2 = 0; firing3 = 0; firing4 = 0; firepower = 0; firepower2 = 0; firepower3 = 0; firepower4 = 0; fire_increment = _global.pullpower; fire_increment2 = _global.pullpower; fire_increment3 = _global.pullpower; fire_increment4 = _global.pullpower; Mouse.hide(); _global.bullet_in_air = false; attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); crosshair.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; tank.onEnterFrame = function () { if (_global.gamepaused == 0) { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan2(mousey, mousex); this.cannon._rotation = ((-angle) * 180) / Math.PI; if (firing) { if ((firepower > 90) or (firepower < 0)) { fire_increment = 0; } firepower = firepower + fire_increment; this.cannon.powermeter._width = this.cannon.powermeter._width + fire_increment; this.cannon.sling.gotoAndStop(firepower); _global.pull = 1; } } }; tank2.onEnterFrame = function () { if (_global.gamepaused == 0) { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1.2; angle2 = Math.atan2(mousey, mousex); this.cannon._rotation = ((-angle2) * 180) / Math.PI; if (firing2) { if ((firepower2 > 90) or (firepower2 < 0)) { fire_increment2 = 0; } firepower2 = firepower2 + fire_increment2; this.cannon.powermeter._width = this.cannon.powermeter._width + fire_increment2; this.cannon.sling.gotoAndStop(firepower2); _global.pull = 1; } } }; tank3.onEnterFrame = function () { if (_global.gamepaused == 0) { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1.4; angle3 = Math.atan2(mousey, mousex); this.cannon._rotation = ((-angle3) * 180) / Math.PI; if (firing3) { if ((firepower3 > 90) or (firepower3 < 0)) { fire_increment3 = 0; } firepower3 = firepower3 + fire_increment3; this.cannon.powermeter._width = this.cannon.powermeter._width + fire_increment3; this.cannon.sling.gotoAndStop(firepower3); _global.pull = 1; } } }; tank4.onEnterFrame = function () { if (_global.gamepaused == 0) { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1.6; angle4 = Math.atan2(mousey, mousex); this.cannon._rotation = ((-angle4) * 180) / Math.PI; if (firing4) { if ((firepower4 > 90) or (firepower4 < 0)) { fire_increment4 = 0; } firepower4 = firepower4 + fire_increment4; this.cannon.powermeter._width = this.cannon.powermeter._width + fire_increment4; this.cannon.sling.gotoAndStop(firepower4); _global.pull = 1; } } }; clicker.onMouseDown = function () { if (_global.gamepaused == 0) { if (_root.clicker.hitTest(_root.crosshair.arrow)) { if ((!firing) and (!_global.bullet_in_air)) { firing = true; _root.pullstring.start(); if (_global.cannon2 == 1) { firing2 = true; } if (_global.cannon3 == 1) { firing3 = true; } if (_global.cannon4 == 1) { firing4 = true; } } } } }; clicker.onMouseUp = function () { if (firing) { _root.pullstring.stop(); _root.releasestring.start(); _global.pull = 0; _global.cannonball = _global.cannonball + 1; if (_global.cannonball > 99) { _global.cannonball = 1; } firing = false; tank.cannon.powermeter._width = 40; tank.cannon.sling.gotoAndStop(1); fire_increment = _global.pullpower; angle = tank.cannon._rotation; start_ball_x = tank._x + (48 * Math.cos((angle * Math.PI) / 180)); start_ball_y = tank._y + (48 * Math.sin((angle * Math.PI) / 180)); cannonball_fired = attachMovie("cannonball", "cannonball_" + _global.cannonball, _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y}); cannonball_fired.dirx = Math.cos((angle * Math.PI) / 180) * firepower; cannonball_fired.diry = Math.sin((angle * Math.PI) / 180) * firepower; _global.bullet_in_air = true; cannonball_fired.onEnterFrame = function () { this.diry = this.diry + gravity; this._x = this._x + (this.dirx / 2); this._y = this._y + (this.diry / 2); this._rotation = (Math.atan2(this.diry, this.dirx) * 180) / Math.PI; if (this._y > 400) { _global.bullet_in_air = false; this.removeMovieClip(); } if (this._x > 800) { _global.bullet_in_air = false; this.removeMovieClip(); } }; firepower = 0; } if (firing2) { if (_global.cannon2 == 1) { _global.pull = 0; _global.cannonball = _global.cannonball + 1; if (_global.cannonball > 99) { _global.cannonball = 1; } firing2 = false; tank2.cannon.powermeter._width = 40; tank2.cannon.sling.gotoAndStop(1); fire_increment2 = _global.pullpower; angle2 = tank2.cannon._rotation; start_ball_x = tank2._x + (48 * Math.cos((angle2 * Math.PI) / 180)); start_ball_y = tank2._y + (48 * Math.sin((angle2 * Math.PI) / 180)); cannonball_fired2 = attachMovie("cannonball", "cannonball_" + _global.cannonball, _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y}); cannonball_fired2.dirx = Math.cos((angle2 * Math.PI) / 180) * firepower2; cannonball_fired2.diry = Math.sin((angle2 * Math.PI) / 180) * firepower2; _global.bullet_in_air = true; cannonball_fired2.onEnterFrame = function () { this.diry = this.diry + gravity; this._x = this._x + (this.dirx / 2); this._y = this._y + (this.diry / 2); this._rotation = (Math.atan2(this.diry, this.dirx) * 180) / Math.PI; if (this._y > 400) { _global.bullet_in_air = false; this.removeMovieClip(); } if (this._x > 800) { _global.bullet_in_air = false; this.removeMovieClip(); } }; } firepower2 = 0; } if (firing3) { if (_global.cannon3 == 1) { _global.pull = 0; _global.cannonball = _global.cannonball + 1; if (_global.cannonball > 99) { _global.cannonball = 1; } firing3 = false; tank3.cannon.powermeter._width = 40; tank3.cannon.sling.gotoAndStop(1); fire_increment3 = _global.pullpower; angle3 = tank3.cannon._rotation; start_ball_x = tank3._x + (48 * Math.cos((angle3 * Math.PI) / 180)); start_ball_y = tank3._y + (48 * Math.sin((angle3 * Math.PI) / 180)); cannonball_fired3 = attachMovie("cannonball", "cannonball_" + _global.cannonball, _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y}); cannonball_fired3.dirx = Math.cos((angle3 * Math.PI) / 180) * firepower3; cannonball_fired3.diry = Math.sin((angle3 * Math.PI) / 180) * firepower3; _global.bullet_in_air = true; cannonball_fired3.onEnterFrame = function () { this.diry = this.diry + gravity; this._x = this._x + (this.dirx / 2); this._y = this._y + (this.diry / 2); this._rotation = (Math.atan2(this.diry, this.dirx) * 180) / Math.PI; if (this._y > 400) { _global.bullet_in_air = false; this.removeMovieClip(); } if (this._x > 800) { _global.bullet_in_air = false; this.removeMovieClip(); } }; } firepower3 = 0; } if (firing4) { if (_global.cannon4 == 1) { _global.pull = 0; _global.cannonball = _global.cannonball + 1; if (_global.cannonball > 99) { _global.cannonball = 1; } firing4 = false; tank4.cannon.powermeter._width = 40; tank4.cannon.sling.gotoAndStop(1); fire_increment4 = _global.pullpower; angle4 = tank4.cannon._rotation; start_ball_x = tank4._x + (48 * Math.cos((angle4 * Math.PI) / 180)); start_ball_y = tank4._y + (48 * Math.sin((angle4 * Math.PI) / 180)); cannonball_fired4 = attachMovie("cannonball", "cannonball_" + _global.cannonball, _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y}); cannonball_fired4.dirx = Math.cos((angle4 * Math.PI) / 180) * firepower4; cannonball_fired4.diry = Math.sin((angle4 * Math.PI) / 180) * firepower4; _global.bullet_in_air = true; cannonball_fired4.onEnterFrame = function () { this.diry = this.diry + gravity; this._x = this._x + (this.dirx / 2); this._y = this._y + (this.diry / 2); this._rotation = (Math.atan2(this.diry, this.dirx) * 180) / Math.PI; if (this._y > 400) { _global.bullet_in_air = false; this.removeMovieClip(); } if (this._x > 800) { _global.bullet_in_air = false; this.removeMovieClip(); } }; } firepower4 = 0; } }; stop();
Instance of Symbol 1123 MovieClip "ship" in Frame 6
onClipEvent (load) { _x = 0; goingforward = 1; } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (_global.shipbusy == 0) { this.gotoAndStop(1); if ((_x < 850) && (goingforward == 1)) { _xscale = 100; _x = (_x + _global.shipspeed); } if ((_x >= 850) && (goingforward == 1)) { goingforward = 0; _xscale = -100; } if ((_x > 0) && (goingforward == 0)) { _x = (_x - _global.shipspeed); } if ((_x <= 0) && (goingforward == 0)) { goingforward = 1; } } else { this.gotoAndStop(2); } } if (_global.cleanup == 1) { _x = 0; _global.shipbusy = 0; _xscale = 100; } }
Instance of Symbol 1147 MovieClip "castle" in Frame 6
onClipEvent (enterFrame) { if (_global.castle == 0) { this.gotoAndStop(1); } else if (_global.castle == 1) { this.gotoAndStop(2); } else if (_global.castle == 2) { this.gotoAndStop(3); } else if (_global.castle == 3) { this.gotoAndStop(4); } }
Instance of Symbol 1169 MovieClip "soldier" in Frame 6
onClipEvent (enterFrame) { if (_global.pull == 1) { if (_x > 11) { this.gotoAndStop(2); _x = (_x - 0.5); } } else if (_x < 36) { _root.soldier.gotoAndStop(3); _x = (_x + 4); } }
Instance of Symbol 1195 MovieClip in Frame 6
onClipEvent (load) { cast = 0; } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (_global.firemages > 0) { _x = 94; if (cast < 1000) { cast = cast + _global.firemages; this.castbar._xscale = cast; if (cast >= 1000) { this.gotoAndStop(2); cast = 0; } } } else { _x = -23; } } }
Instance of Symbol 1213 MovieClip in Frame 6
onClipEvent (load) { cast = 0; } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (_global.icemages > 0) { _x = 116; if (cast < 1000) { cast = cast + _global.icemages; this.castbar._xscale = cast; if (cast >= 1000) { this.gotoAndStop(2); cast = 0; } } } else { _x = -23; } } }
Instance of Symbol 1223 MovieClip in Frame 6
onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (_global.fixers > 0) { _x = 26.5; if (_global.life < _global.maxhp) { this.gotoAndStop(2); _global.life = _global.life + _global.fixers; if (_global.life >= _global.maxhp) { _global.life = _global.maxhp; this.gotoAndStop(1); } } } else { _x = -23; } } }
Instance of Symbol 1225 MovieClip in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(81)) { if (_root._quality == "MEDIUM") { _root._quality = "LOW"; } else if (_root._quality == "LOW") { _root._quality = "HIGH"; } else if (_root._quality == "HIGH") { _root._quality = "MEDIUM"; } } if (Key.isDown(77)) { if (_root.clickfx.getVolume() == 100) { trace("mute"); _root.clickfx.setVolume(0); } else { trace("unmute"); _root.clickfx.setVolume(100); } } }
Instance of Symbol 1377 MovieClip in Frame 6
onClipEvent (enterFrame) { this.txthp = (_global.life + "/") + _global.maxhp; this.txtgold = _global.gold; this.txtfood = _global.foodval; _global.slayers = (((_global.balistacrew + _global.shipcrew) + _global.fixers) + _global.firemages) + _global.icemages; this.txtslayers = _global.slayers; this.txtscore = _global.score; this.txtlevel = _global.gamelevel; if ((_global.life < 1) && (checking != 1)) { checking = 1; _global.life = 0; _global.cleanup = 1; _global.gameover = 1; _root.startbattle.start(); _root.gameover.gotoAndPlay(2); } }
Frame 7
stop();
Instance of Symbol 4 MovieClip in Symbol 32 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y - 2; }
Instance of Symbol 4 MovieClip in Symbol 32 MovieClip Frame 14
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y + 2; }
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 149
_parent.frozen = 0;
Symbol 98 MovieClip Frame 18
enemyfront = this._parent._parent._width / 2; enemybottom = this._parent._parent._height / 2; enemyx = this._parent._parent._x - enemyfront; enemyy = this._parent._parent._y + enemybottom; enemyshoot = _root.attachMovie("enemyshot3", "eshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 105 MovieClip Frame 56
stop();
Symbol 113 MovieClip Frame 56
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 3
stop();
Symbol 114 MovieClip Frame 4
stop();
Instance of Symbol 114 MovieClip in Symbol 115 MovieClip [enemy6] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 6; power = 100; moneyworth = 500; burn = 0; frozen = 0; attacking = 0; if (_global.gamelevel > 30) { speed = 8; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { this._parent._x = this._parent._x - speed; } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = 0; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } if (this._parent._x < 185) { attacking = 1; this.gotoAndStop(2); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; if (burn == 1) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Instance of Symbol 140 MovieClip in Symbol 202 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._parent._parent.life < 200) { this._alpha = 100; } }
Symbol 202 MovieClip Frame 39
_global.life = _global.life - 500; this._parent._parent._parent._x = this._parent._parent._parent._x + 50; this._parent._parent.attacking = 0;
Symbol 202 MovieClip Frame 49
if (this._parent._parent.life < 200) { this._parent._parent.gotoAndStop(3); } else { this._parent._parent.gotoAndStop(1); }
Instance of Symbol 4 MovieClip in Symbol 213 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y + 0.5; }
Instance of Symbol 4 MovieClip in Symbol 213 MovieClip Frame 25
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y - 0.5; }
Symbol 223 MovieClip Frame 7
stop();
Symbol 224 MovieClip Frame 67
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 2
stop();
Symbol 225 MovieClip Frame 3
stop();
Symbol 225 MovieClip Frame 4
stop();
Instance of Symbol 225 MovieClip in Symbol 226 MovieClip [enemy5] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 4; power = 100; moneyworth = 300; attacking = 0; frozen = 0; if (_global.gamelevel > 25) { speed = 8; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (life < 200) { this._parent._x = this._parent._x - (speed / 2); } else if (frozen == 1) { this._parent._x = this._parent._x - (speed / 2); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = life - 100; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); this.gotoAndStop(3); } st++; } yt = 0; while (yt <= 20) { if (this.target.hitTest(_root["ice_" + yt]) && (frozen == 0)) { frozen = 1; this.ice.gotoAndPlay(2); } yt++; } if (this._parent._x < 300) { attacking = 1; this.gotoAndStop(2); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; this.gotoAndStop(4); } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Symbol 231 MovieClip [crosshair] Frame 1
stop();
Symbol 231 MovieClip [crosshair] Frame 2
stop();
Symbol 256 MovieClip Frame 51
stop();
Symbol 276 MovieClip Frame 17
enemyfront = this._parent._parent._width / 2; enemyx = this._parent._parent._x - enemyfront; enemyy = this._parent._parent._y; enemyshoot = _root.attachMovie("enemyshot", "eshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
stop();
Symbol 277 MovieClip Frame 3
stop();
Symbol 277 MovieClip Frame 4
stop();
Instance of Symbol 277 MovieClip in Symbol 278 MovieClip [enemy2] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 2; power = 50; moneyworth = 80; burn = 0; frozen = 0; attacking = 0; _global.dragonsummon = _global.dragonsummon + 1; if (_global.gamelevel > 10) { speed = 3; } if (_global.gamelevel > 15) { speed = 4; } if (_global.gamelevel > 20) { speed = 5; } if (_global.gamelevel > 25) { speed = 6; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (frozen == 1) { this._parent._x = this._parent._x - (speed / 4); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = 0; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } xt = 0; while (xt <= 20) { if (this.target.hitTest(_root["fire_" + xt])) { life = 0; burn = 1; frozen = 0; } xt++; } yt = 0; while (yt <= 20) { if (this.target.hitTest(_root["ice_" + yt]) && (frozen == 0)) { frozen = 1; this.ice.gotoAndPlay(2); } yt++; } if (this._parent._x < 185) { attacking = 1; this.gotoAndStop(4); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 120; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; if (burn == 1) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Symbol 295 MovieClip Frame 51
stop();
Symbol 311 MovieClip Frame 15
enemyfront = this._parent._parent._width / 2; enemyx = this._parent._parent._x - enemyfront; enemyy = this._parent._parent._y; enemyshoot = _root.attachMovie("enemyshot", "eshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 312 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 2
stop();
Symbol 312 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 4
stop();
Instance of Symbol 312 MovieClip in Symbol 313 MovieClip [enemy1] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 1; power = 50; moneyworth = 60; burn = 0; frozen = 0; attacking = 0; _global.dragonsummon = _global.dragonsummon + 1; if (_global.gamelevel > 10) { speed = 2; } if (_global.gamelevel > 15) { speed = 3; } if (_global.gamelevel > 20) { speed = 4; } if (_global.gamelevel > 25) { speed = 7; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (frozen == 1) { this._parent._x = this._parent._x - (speed / 4); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = 0; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } xt = 0; while (xt <= 20) { if (this.target.hitTest(_root["fire_" + xt])) { life = 0; burn = 1; frozen = 0; } xt++; } yt = 0; while (yt <= 20) { if (this.target.hitTest(_root["ice_" + yt]) && (frozen == 0)) { frozen = 1; this.ice.gotoAndPlay(2); } yt++; } if (this._parent._x < 185) { attacking = 1; this.gotoAndStop(4); } } if ((life < 1) && (checking == 0)) { rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } checking = 1; _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; if (burn == 1) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Symbol 321 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 2
_global.foodval = _global.foodval + foods; _global.foodgathered = _global.foodgathered + foods;
Symbol 321 MovieClip Frame 15
Symbol 321 MovieClip Frame 26
stop();
Symbol 322 MovieClip [carcass1] Frame 35
stop();
Instance of Symbol 317 MovieClip in Symbol 322 MovieClip [carcass1] Frame 35
onClipEvent (load) { carryon = 0; } onClipEvent (enterFrame) { function removeme() { carryon = 1; _global.shipbusy = 0; _parent.removeMovieClip(); } if ((this.hitTest(_root.ship.shiptarget) && (_global.shipbusy == 0)) && (carryon == 0)) { _global.shipbusy = 1; _parent.foodval.gotoAndPlay(2); removeclip = setInterval(removeme, _global.shipworktime); } if (_global.cleanup == 1) { _parent.removeMovieClip(); } }
Instance of Symbol 321 MovieClip "foodval" in Symbol 322 MovieClip [carcass1] Frame 35
onClipEvent (load) { foods = 5; } onClipEvent (enterFrame) { this.coin.txtcoinval = "+5"; }
Symbol 333 MovieClip [explosion] Frame 18
this.removeMovieClip();
Symbol 336 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 337 MovieClip [explosion2] Frame 20
stop();
Instance of Symbol 341 MovieClip in Symbol 342 MovieClip [enemyshot3] Frame 1
onClipEvent (enterFrame) { if (this._parent._x > 12) { this._parent._x = this._parent._x - 10; if (this._parent._y > 162) { this._parent._y = this._parent._y - 5; } if (this._parent._y < 162) { this._parent._y = this._parent._y + 5; } } if (this.hitTest(_root.barrier)) { _global.life = _global.life - 500; this._parent.removeMovieClip(); } }
Instance of Symbol 341 MovieClip in Symbol 343 MovieClip [enemyshot2] Frame 1
onClipEvent (enterFrame) { if (this._parent._x > 12) { this._parent._x = this._parent._x - 10; if (this._parent._y > 162) { this._parent._y = this._parent._y - 5; } if (this._parent._y < 162) { this._parent._y = this._parent._y + 5; } } if (this.hitTest(_root.barrier)) { _global.life = _global.life - 100; this._parent.removeMovieClip(); } }
Instance of Symbol 341 MovieClip in Symbol 344 MovieClip [enemyshot] Frame 1
onClipEvent (enterFrame) { if (this._parent._x > 12) { this._parent._x = this._parent._x - 10; if (this._parent._y > 162) { this._parent._y = this._parent._y - 5; } if (this._parent._y < 162) { this._parent._y = this._parent._y + 5; } } if (this.hitTest(_root.barrier)) { if (_global.gamelevel > 25) { _global.life = _global.life - 500; } else { _global.life = _global.life - 50; } this._parent.removeMovieClip(); } }
Instance of Symbol 4 MovieClip in Symbol 374 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y - 2; }
Instance of Symbol 4 MovieClip in Symbol 374 MovieClip Frame 14
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y + 2; }
Symbol 430 MovieClip Frame 18
enemyfront = this._parent._parent._width / 2; enemybottom = this._parent._parent._height / 2; enemyx = this._parent._parent._x - enemyfront; enemyy = this._parent._parent._y + enemybottom; enemyshoot = _root.attachMovie("enemyshot2", "eshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 436 MovieClip Frame 56
stop();
Symbol 439 MovieClip Frame 56
stop();
Symbol 440 MovieClip Frame 1
stop();
Symbol 440 MovieClip Frame 2
stop();
Symbol 440 MovieClip Frame 3
stop();
Symbol 440 MovieClip Frame 4
stop();
Instance of Symbol 440 MovieClip in Symbol 441 MovieClip [bosstroops] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 4; power = 100; moneyworth = 100; burn = 0; frozen = 0; attacking = 0; if (_global.gamelevel > 10) { speed = 4; } if (_global.gamelevel > 15) { speed = 5; } if (_global.gamelevel > 20) { speed = 6; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (frozen == 1) { this._parent._x = this._parent._x - (speed / 4); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = 0; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } xt = 0; while (xt <= 20) { if (this.target.hitTest(_root["fire_" + xt])) { life = 0; burn = 1; frozen = 0; } xt++; } yt = 0; while (yt <= 20) { if (this.target.hitTest(_root["ice_" + yt]) && (frozen == 0)) { frozen = 1; this.ice.gotoAndPlay(2); } yt++; } if (this._parent._x < 185) { attacking = 1; this.gotoAndStop(2); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.goldearned = _global.goldearned + moneyworth; _global.bosssummon = _global.bosssummon + 1; if (burn == 1) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Instance of Symbol 440 MovieClip in Symbol 442 MovieClip [enemy3] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 4; power = 100; moneyworth = 100; burn = 0; frozen = 0; attacking = 0; if (_global.gamelevel > 10) { speed = 4; } if (_global.gamelevel > 15) { speed = 5; } if (_global.gamelevel > 20) { speed = 6; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (frozen == 1) { this._parent._x = this._parent._x - (speed / 4); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = 0; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } xt = 0; while (xt <= 20) { if (this.target.hitTest(_root["fire_" + xt])) { life = 0; burn = 1; frozen = 0; } xt++; } yt = 0; while (yt <= 20) { if (this.target.hitTest(_root["ice_" + yt]) && (frozen == 0)) { frozen = 1; this.ice.gotoAndPlay(2); } yt++; } if (this._parent._x < 185) { attacking = 1; this.gotoAndStop(2); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; if (burn == 1) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Instance of Symbol 140 MovieClip in Symbol 528 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._parent._parent.life < 200) { this._alpha = 100; } }
Symbol 528 MovieClip Frame 39
if (_global.gamelevel < 25) { _global.life = _global.life - 500; } else { _global.life = _global.life - 1000; } this._parent._parent._parent._x = this._parent._parent._parent._x + 50; this._parent._parent.attacking = 0;
Symbol 528 MovieClip Frame 49
if (this._parent._parent.life < 200) { this._parent._parent.gotoAndStop(3); } else { this._parent._parent.gotoAndStop(1); }
Instance of Symbol 4 MovieClip in Symbol 539 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y + 0.5; }
Instance of Symbol 4 MovieClip in Symbol 539 MovieClip Frame 25
onClipEvent (enterFrame) { this._parent._parent._parent._y = this._parent._parent._parent._y - 0.5; }
Symbol 548 MovieClip Frame 7
stop();
Symbol 549 MovieClip Frame 67
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 3
stop();
Symbol 550 MovieClip Frame 4
stop();
Instance of Symbol 550 MovieClip in Symbol 551 MovieClip [enemy4] Frame 1
onClipEvent (load) { life = 200; base = 0; checking = 0; speed = 3; power = 100; moneyworth = 300; attacking = 0; if (_global.gamelevel > 25) { speed = 8; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (life > 0) { if (attacking == 0) { if (life < 200) { this._parent._x = this._parent._x - (speed / 2); } else { this._parent._x = this._parent._x - speed; } } st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); life = life - 100; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); this.gotoAndStop(3); } st++; } if (this._parent._x < 300) { attacking = 1; this.gotoAndStop(2); } } if ((life < 1) && (checking == 0)) { checking = 1; rr = random(5); if (rr == 1) { _root.die1.start(); } else if (rr == 2) { _root.die2.start(); } else if (rr == 3) { _root.die3.start(); } else { _root.die4.start(); } _global.score = _global.score + 100; _global.gold = _global.gold + moneyworth; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + moneyworth; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; this.gotoAndStop(4); } if ((life < 1) && (this._parent._y < 350)) { this._parent._y = this._parent._y + 10; } if (this._parent._y > 340) { lastx = this._parent._x; displaycarcass = 1; } if ((displaycarcass == 1) && (carcassok != 1)) { carcassok = 1; lasty = Math.floor(Math.random() * 21) + 250; carcass = _root.attachMovie("carcass1", "carcass1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:lastx, _y:lasty}); this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Symbol 582 MovieClip Frame 30
_parent.busy = 0; _parent.doingjob = 0; _parent.gotoAndStop(1);
Symbol 685 MovieClip Frame 11
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 13
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 17
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 24
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 27
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 30
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 34
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 38
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 42
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 47
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 52
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 54
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 58
enemyfront = this._parent._parent._width / 2; enemyfront = enemyfront / 2; enemyx = (this._parent._parent._x - enemyfront) + 20; enemyy = this._parent._parent._y + 10; xx = random(3); if (xx == 1) { bossfire = "boss_fire"; } else { bossfire = "boss_fire2"; } enemyshoot = _root.attachMovie(bossfire, "bshot_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:enemyx, _y:enemyy});
Symbol 685 MovieClip Frame 68
_parent.busy = 0; _parent.doingjob = 0; _parent.gotoAndStop(1);
Symbol 730 MovieClip Frame 25
if (_global.gamelevel == 26) { _global.life = _global.life - 2500; } else { _global.life = _global.life - 3800; }
Symbol 730 MovieClip Frame 42
_parent.busy = 0; _parent.doingjob = 0; _parent.gotoAndStop(1);
Symbol 834 MovieClip Frame 68
_parent.busy = 0; _parent.doingjob = 0; _parent.gotoAndStop(1);
Symbol 835 MovieClip Frame 1
stop();
Symbol 835 MovieClip Frame 2
stop();
Symbol 835 MovieClip Frame 3
stop();
Symbol 835 MovieClip Frame 4
stop();
Instance of Symbol 835 MovieClip in Symbol 836 MovieClip [boss] Frame 1
onClipEvent (load) { life = 150; arrival = 0; busy = 0; doingjob = 0; _global.bosssummon = 0; checking = 0; if (_global.gamelevel > 30) { life = 400; } } onClipEvent (enterFrame) { if (_global.gamepaused == 0) { if (_global.bosssummon == 8) { _global.bosssummon = 0; } if (life > 0) { this._alpha = 100; st = 0; while (st <= 100) { if (this.target.hitTest(_root["cannonball_" + st])) { this._alpha = 50; _root.arrowhit.start(); life = life - 1; _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); } st++; } if ((_parent._x > 600) && (arrival == 0)) { _parent._x = _parent._x - 2; } if ((_parent._x < 600) && (arrival == 0)) { arrival = 1; } if (arrival == 1) { if (busy == 0) { xx = random(10); busy = 1; } trace(xx); if ((((xx == 1) && (busy == 1)) && (doingjob == 0)) && (_global.bosssummon == 0)) { doingjob = 1; this.gotoAndStop(2); } else if (((xx == 2) && (busy == 1)) && (doingjob == 0)) { doingjob = 1; this.gotoAndStop(3); } else if ((((xx == 3) && (busy == 1)) && (doingjob == 0)) && (_global.bosssummon == 0)) { doingjob == 1; _global.bosssummon = _global.bosssummon + 1; spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); spawnx = Math.floor(Math.random() * 561) + 840; spawny = Math.floor(Math.random() * 141) + 70; dragon = _root.attachMovie("bosstroops", "enemy1_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:spawnx, _y:spawny}); busy = 0; doingjob = 0; } else if (((xx == 4) && (busy == 1)) && (doingjob == 0)) { doingjob == 1; this.gotoAndStop(4); } else if ((busy == 1) && (doingjob == 0)) { busy = 0; this.gotoAndStop(1); } } } if ((life < 1) && (checking == 0)) { _root.die4.start(); checking = 1; bossaway = 1; this.gotoAndStop(1); } if (((life < 1) && (bossaway == 1)) && (_parent._y > -130)) { this._alpha = 100; _parent._x = _parent._x - 2; _parent._y = _parent._y - 7; } if (((life < 1) && (_parent._y < -130)) && (checker != 1)) { checker = 1; _global.score = _global.score + 22500; _global.gold = _global.gold + 10000; _global.stagekill = _global.stagekill + 1; _global.goldearned = _global.goldearned + 10000; _global.dragonskilled = _global.dragonskilled + 1; _global.dragonsummonkilled = _global.dragonsummonkilled + 1; _global.cleanup = 1; this._parent.removeMovieClip(); } } if (_global.cleanup == 1) { _global.cleanup = 1; this._parent.removeMovieClip(); } }
Instance of Symbol 4 MovieClip in Symbol 846 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._y = this._parent._y - 5; }
Instance of Symbol 4 MovieClip in Symbol 846 MovieClip Frame 17
onClipEvent (enterFrame) { this._parent._y = this._parent._y + 5; }
Instance of Symbol 845 MovieClip in Symbol 846 MovieClip Frame 35
onClipEvent (enterFrame) { _parent._x = _parent._x - 5; }
Instance of Symbol 846 MovieClip in Symbol 847 MovieClip [boss_fire2] Frame 1
onClipEvent (enterFrame) { _parent._x = _parent._x - 5; st = 0; while (st <= 100) { if (this.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); this._parent.removeMovieClip(); } st++; } if (this.hitTest(_root.barrier)) { _global.life = _global.life - 1000; this._parent.removeMovieClip(); } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Instance of Symbol 846 MovieClip in Symbol 848 MovieClip [boss_fire] Frame 1
onClipEvent (enterFrame) { _parent._x = _parent._x - 5; st = 0; while (st <= 100) { if (this.hitTest(_root["cannonball_" + st])) { _root.arrowhit.start(); _global.bullet_in_air = false; _root["cannonball_" + st].removeMovieClip(); this._parent.removeMovieClip(); } st++; } if (this.hitTest(_root.barrier)) { _global.life = _global.life - 1000; this._parent.removeMovieClip(); } if (_global.cleanup == 1) { this._parent.removeMovieClip(); } }
Symbol 855 MovieClip Frame 1
stop();
Symbol 868 MovieClip [b_WEBSECTORde] Frame 1
this.init("http://www.ultimateflashgame.com/", true); stop();
Symbol 869 Button
on (release) { getURL ("http://www.ultimateflashgame.com", "_blank"); }
Symbol 880 Button
on (press) { _root.getURL("http://www.addictinggames.com"); }
Symbol 1042 MovieClip Frame 98
stop();
Symbol 1043 MovieClip Frame 1
_root.stop();
Symbol 1043 MovieClip Frame 205
_root.play();
Symbol 1056 MovieClip Frame 5
_root.walking.start();
Symbol 1056 MovieClip Frame 10
_root.walking.start();
Symbol 1056 MovieClip Frame 12
Symbol 1077 MovieClip Frame 231
_root.play();
Symbol 1083 MovieClip Frame 15
stop();
Symbol 1087 Button
on (release) { _global.cleanup = 0; _root.clickfx.start(); _root.gotoAndStop("game"); }
Symbol 1090 Button
on (release) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 1092 Button
on (release) { _root.clickfx.start(); myLSO = SharedObject.getLocal("uniqueName"); if (myLSO.data.myObj == undefined) { trace("No Saved Game"); } else { trace("Loaded Game"); _global.gamelevel = myLSO.data.myObj.objArray[0]; _global.pullpower = myLSO.data.myObj.objArray[1]; _global.cannon2 = myLSO.data.myObj.objArray[2]; _global.cannon3 = myLSO.data.myObj.objArray[3]; _global.cannon4 = myLSO.data.myObj.objArray[4]; _global.life = myLSO.data.myObj.objArray[5]; _global.maxhp = myLSO.data.myObj.objArray[6]; _global.castle = myLSO.data.myObj.objArray[7]; _global.balistalvl = myLSO.data.myObj.objArray[8]; _global.score = myLSO.data.myObj.objArray[9]; _global.gold = myLSO.data.myObj.objArray[10]; _global.foodval = myLSO.data.myObj.objArray[11]; _global.slayers = myLSO.data.myObj.objArray[12]; _global.shipworktime = myLSO.data.myObj.objArray[13]; _global.shipspeed = myLSO.data.myObj.objArray[14]; _global.carpentersguild = myLSO.data.myObj.objArray[15]; _global.mageguild = myLSO.data.myObj.objArray[16]; _global.balistacrew = myLSO.data.myObj.objArray[17]; _global.shipcrew = myLSO.data.myObj.objArray[18]; _global.fixers = myLSO.data.myObj.objArray[19]; _global.firemages = myLSO.data.myObj.objArray[20]; _global.icemages = myLSO.data.myObj.objArray[21]; _global.dragons = myLSO.data.myObj.objArray[22]; _global.foodgathered = myLSO.data.myObj.objArray[23]; _global.goldearned = myLSO.data.myObj.objArray[24]; _global.dragonskilled = myLSO.data.myObj.objArray[25]; _global.mymessage = ""; _global.messager = 0; _global.computed = 1; _global.loadedgame = 1; _root.gotoAndStop("game"); _root.upgrades.gotoAndPlay(2); } }
Symbol 1094 Button
on (release) { _root.clickfx.start(); _root.gotoAndStop("instructions"); }
Symbol 1098 Button
on (press) { getURL ("http://www.addictinggames.com", blank); }
Symbol 1112 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 2
stop();
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 2
stop();
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1142 MovieClip Frame 89
_global.messager = 0; _global.mymessage = ""; messagesent = 0;
Symbol 1147 MovieClip Frame 1
stop();
Instance of Symbol 1142 MovieClip "watchmen" in Symbol 1147 MovieClip Frame 1
onClipEvent (load) { messagesent = 0; } onClipEvent (enterFrame) { if (((_global.mymessage != "") && (_global.messager == 1)) && (messagesent == 0)) { messagesent = 1; this.txtmsg = _global.mymessage; this.gotoAndPlay(2); } }
Symbol 1147 MovieClip Frame 2
stop();
Symbol 1147 MovieClip Frame 3
stop();
Symbol 1147 MovieClip Frame 4
stop();
Symbol 1161 MovieClip Frame 1
stop();
Symbol 1168 MovieClip Frame 5
stop();
Symbol 1169 MovieClip Frame 1
stop();
Symbol 1169 MovieClip Frame 2
stop();
Symbol 1169 MovieClip Frame 3
stop();
Symbol 1194 MovieClip Frame 17
if (_global.explosion > 19) { _global.explosion = 0; } _global.explosion = _global.explosion + 1; firex = Math.floor(Math.random() * 421) + 230; firey = Math.floor(Math.random() * 151) + 50; magic = _root.attachMovie("explosion", "fire_" + _global.explosion, _root.getNextHighestDepth(), {_x:firex, _y:firey});
Symbol 1194 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 1195 MovieClip Frame 1
stop();
Symbol 1195 MovieClip Frame 2
stop();
Symbol 1212 MovieClip Frame 17
if (_global.explosion2 > 19) { _global.explosion2 = 0; } _global.explosion2 = _global.explosion2 + 1; icex = Math.floor(Math.random() * 421) + 230; icey = Math.floor(Math.random() * 151) + 50; magic = _root.attachMovie("explosion2", "ice_" + _global.explosion2, _root.getNextHighestDepth(), {_x:icex, _y:icey});
Symbol 1212 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 1213 MovieClip Frame 1
stop();
Symbol 1213 MovieClip Frame 2
stop();
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 2
stop();
Symbol 1229 MovieClip Frame 1
stop();
Symbol 1229 MovieClip Frame 10
stop();
Symbol 1239 Button
on (release) { if (_global.opendetails == 0) { if (_global.gold >= 500) { if (_global.life < _global.maxhp) { _root.clickfx.start(); _global.life = _global.life + 250; _global.gold = _global.gold - 500; if (_global.life > _global.maxhp) { _global.life = _global.maxhp; } } } } }
Symbol 1242 Button
on (release) { if ((_global.gold >= 2000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.castle = 1; _global.gold = _global.gold - 2000; _global.maxhp = 2000; _global.life = _global.maxhp; } }
Symbol 1245 Button
on (release) { if ((_global.gold >= 5000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.castle = 2; _global.gold = _global.gold - 5000; _global.maxhp = 3000; _global.life = _global.maxhp; } }
Symbol 1248 Button
on (release) { if ((_global.gold >= 7000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.castle = 3; _global.gold = _global.gold - 7000; _global.maxhp = 4000; _global.life = _global.maxhp; } }
Symbol 1254 MovieClip Frame 1
stop();
Symbol 1254 MovieClip Frame 2
stop();
Symbol 1254 MovieClip Frame 3
stop();
Symbol 1254 MovieClip Frame 4
stop();
Symbol 1256 Button
on (release) { if ((_global.gold >= 2000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.balistalvl = 2; _global.cannon2 = 1; _global.gold = _global.gold - 2000; } }
Symbol 1258 Button
on (release) { if ((_global.gold >= 6000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.balistalvl = 3; _global.cannon3 = 1; _global.gold = _global.gold - 6000; } }
Symbol 1261 Button
on (release) { if ((_global.gold >= 10000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.balistalvl = 4; _global.cannon4 = 1; _global.gold = _global.gold - 10000; } }
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 2
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 4
stop();
Symbol 1266 Button
on (release) { if ((_global.gold >= 2000) && (_global.opendetails == 0)) { if (_global.balistacrew < 10) { _root.clickfx.start(); _global.balistacrew = _global.balistacrew + 1; _global.pullpower = _global.pullpower + 0.5; _global.gold = _global.gold - 2000; } } }
Symbol 1271 Button
on (release) { if ((_global.gold >= 1000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.shipspeed = 1; _global.gold = _global.gold - 1000; } }
Symbol 1274 Button
on (release) { if ((_global.gold >= 2000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.shipspeed = 2; _global.gold = _global.gold - 2000; } }
Symbol 1276 Button
on (release) { if ((_global.gold >= 3000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.shipspeed = 3; _global.gold = _global.gold - 3000; } }
Symbol 1279 Button
on (release) { if ((_global.gold >= 4000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.shipspeed = 4; _global.gold = _global.gold - 4000; } }
Symbol 1282 MovieClip Frame 1
stop();
Symbol 1282 MovieClip Frame 2
stop();
Symbol 1282 MovieClip Frame 3
stop();
Symbol 1282 MovieClip Frame 4
stop();
Symbol 1282 MovieClip Frame 5
stop();
Symbol 1284 Button
on (release) { if ((_global.gold >= 500) && (_global.opendetails == 0)) { if (_global.shipworktime > 200) { _root.clickfx.start(); _global.shipcrew = _global.shipcrew + 1; _global.shipworktime = _global.shipworktime - 200; _global.gold = _global.gold - 500; } } }
Symbol 1289 Button
on (release) { if ((_global.gold >= 10000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.carpentersguild = 1; _global.gold = _global.gold - 10000; } }
Symbol 1290 MovieClip Frame 1
stop();
Symbol 1290 MovieClip Frame 2
stop();
Symbol 1293 Button
on (release) { if ((_global.gold >= 800) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.fixers = _global.fixers + 1; _global.gold = _global.gold - 800; } }
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1295 MovieClip Frame 2
stop();
Symbol 1298 Button
on (release) { if ((_global.gold >= 2000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.firemages = _global.firemages + 1; _global.gold = _global.gold - 2000; } }
Symbol 1299 MovieClip Frame 1
stop();
Symbol 1299 MovieClip Frame 2
stop();
Symbol 1301 Button
on (release) { if ((_global.gold >= 20000) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.mageguild = 1; _global.gold = _global.gold - 20000; } }
Symbol 1303 MovieClip Frame 1
stop();
Symbol 1303 MovieClip Frame 2
stop();
Symbol 1306 Button
on (release) { if ((_global.gold >= 1500) && (_global.opendetails == 0)) { _root.clickfx.start(); _global.icemages = _global.icemages + 1; _global.gold = _global.gold - 1500; } }
Symbol 1308 MovieClip Frame 1
stop();
Symbol 1308 MovieClip Frame 2
stop();
Symbol 1312 Button
on (release) { if (_global.opendetails == 0) { if (_global.gamelevel == 3) { url_to_lock = "www.addictinggames.com"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; if (real_domain[0] != url_to_lock) { _global.notonaddicting = 1; detectag.gotoAndPlay(2); } } if (_global.notonaddicting == 0) { _root.clickfx.start(); _global.gamelevel = _global.gamelevel + 1; _global.stagekill = 0; _global.foodgathered = 0; _global.goldearned = 0; _global.dragonskilled = 0; _global.computed = 0; gotoAndPlay (15); } } }
Symbol 1314 Button
on (release) { if (_global.opendetails == 0) { _root.clickfx.start(); myLSO = SharedObject.getLocal("uniqueName"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(); myObj.objArray[0] = _global.gamelevel; myObj.objArray[1] = _global.pullpower; myObj.objArray[2] = _global.cannon2; myObj.objArray[3] = _global.cannon3; myObj.objArray[4] = _global.cannon4; myObj.objArray[5] = _global.life; myObj.objArray[6] = _global.maxhp; myObj.objArray[7] = _global.castle; myObj.objArray[8] = _global.balistalvl; myObj.objArray[9] = _global.score; myObj.objArray[10] = _global.gold; myObj.objArray[11] = _global.foodval; myObj.objArray[12] = _global.slayers; myObj.objArray[13] = _global.shipworktime; myObj.objArray[14] = _global.shipspeed; myObj.objArray[15] = _global.carpentersguild; myObj.objArray[16] = _global.mageguild; myObj.objArray[17] = _global.balistacrew; myObj.objArray[18] = _global.shipcrew; myObj.objArray[19] = _global.fixers; myObj.objArray[20] = _global.firemages; myObj.objArray[21] = _global.icemages; myObj.objArray[22] = _global.dragons; myObj.objArray[23] = _global.foodgathered; myObj.objArray[24] = _global.goldearned; myObj.objArray[25] = _global.dragonskilled; myLSO.data.myObj = myObj; gameprogress.gotoAndPlay(2); } }
Symbol 1345 Button
on (release) { _root.clickfx.start(); gotoAndPlay (14); }
Symbol 1353 MovieClip Frame 2
_global.opendetails = 1;
Symbol 1353 MovieClip Frame 13
txtfoodgathered = _global.foodgathered; txtgoldearned = _global.goldearned; txtdragonskilled = _global.dragonskilled; balistafood = _global.balistacrew * 5; shipfood = _global.shipcrew * 10; fixersfood = _global.fixers * 5; magefood = (_global.firemages + _global.icemages) * 20; totalfoodconsump = ((shipfood + balistafood) + fixersfood) + magefood; txtfoodship = shipfood; txtfoodbalista = balistafood; txtfoodfixers = fixersfood; txtfoodmages = magefood; txttotalfood = _global.foodval; txttotalconsumption = totalfoodconsump; if (_global.foodval > totalfoodconsump) { txtupkeep = 0; levelupkeep = 0; } else { levelupkeep = totalfoodconsump - _global.foodval; txtupkeep = levelupkeep; } levelbonus = _global.gamelevel * 200; txtlevelbonus = levelbonus; txtupkeep2 = levelupkeep; if (_global.loadedgame == 1) { txtcurrentgold = _global.gold - levelbonus; currentgold = _global.gold - levelbonus; } else { txtcurrentgold = _global.gold; currentgold = _global.gold; } finaltotal = (levelbonus + currentgold) - levelupkeep; txttotalgold = finaltotal; if (_global.computed == 0) { _global.gold = finaltotal; _global.computed = 1; } stop();
Symbol 1353 MovieClip Frame 22
_global.opendetails = 0; _global.loadedgame = 0;
Symbol 1353 MovieClip Frame 23
stop();
Symbol 1357 Button
on (press) { getURL ("http://www.addictinggames.com/dragonslayers.html", blank); }
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 13
stop();
Symbol 1358 MovieClip Frame 23
stop();
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1362 MovieClip Frame 1
stop();
Symbol 1362 MovieClip Frame 2
_global.gamepaused = 1; _global.cleanup = 1; _root.darker.gotoAndPlay(2); gotoAndPlay (3);
Symbol 1362 MovieClip Frame 14
_root.upgrades.leveldetails.gotoAndPlay(2); _global.gamepaused = 1; stop();
Instance of Symbol 1254 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.castle == 0) { this.gotoAndStop(1); } else if (_global.castle == 1) { this.gotoAndStop(2); } else if (_global.castle == 2) { this.gotoAndStop(3); } else if (_global.castle == 3) { this.gotoAndStop(4); } }
Instance of Symbol 1264 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.balistalvl == 1) { this.gotoAndStop(1); } else if (_global.balistalvl == 2) { this.gotoAndStop(2); } else if (_global.balistalvl == 3) { this.gotoAndStop(3); } else if (_global.balistalvl == 4) { this.gotoAndStop(4); } }
Instance of Symbol 1269 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { this.txtbalistacrew = ("(" + _global.balistacrew) + ")"; }
Instance of Symbol 1282 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.shipspeed == 0.5) { this.gotoAndStop(1); } else if (_global.shipspeed == 1) { this.gotoAndStop(2); } else if (_global.shipspeed == 2) { this.gotoAndStop(3); } else if (_global.shipspeed == 3) { this.gotoAndStop(4); } else if (_global.shipspeed == 4) { this.gotoAndStop(5); } }
Instance of Symbol 1287 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { this.txtshipcrew = ("(" + _global.shipcrew) + ")"; }
Instance of Symbol 1290 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.carpentersguild == 1) { this.gotoAndStop(2); } }
Instance of Symbol 1295 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.carpentersguild == 1) { this.gotoAndStop(2); this.txtfixers = ("(" + _global.fixers) + ")"; } }
Instance of Symbol 1299 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.mageguild == 1) { this.gotoAndStop(2); this.txtfiremages = ("(" + _global.firemages) + ")"; } }
Instance of Symbol 1303 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.mageguild == 1) { this.gotoAndStop(2); } }
Instance of Symbol 1308 MovieClip in Symbol 1362 MovieClip Frame 14
onClipEvent (enterFrame) { if (_global.mageguild == 1) { this.gotoAndStop(2); this.txticemages = ("(" + _global.icemages) + ")"; } }
Symbol 1362 MovieClip Frame 15
_root.darker.gotoAndPlay(11);
Symbol 1362 MovieClip Frame 23
_root.leveltitle.gotoAndPlay(2); _global.cleanup = 0;
Instance of Symbol 1380 MovieClip in Symbol 1381 MovieClip Frame 1
onClipEvent (enterFrame) { this.txtlevel = _global.gamelevel; }
Symbol 1383 MovieClip Frame 1
if (((_global.gamelevel == 1) && (firstcheck != 1)) && (_global.loadedgame == 0)) { firstcheck = 1; gotoAndPlay (2); } else { stop(); }
Symbol 1383 MovieClip Frame 5
_global.gamepaused = 1; _root.startbattle.start();
Symbol 1383 MovieClip Frame 91
_global.gamepaused = 0; if (_global.gamelevel == 5) { _global.mymessage = "We got some fast looking dragons up ahead."; _global.messager = 1; } else if (_global.gamelevel == 10) { _global.mymessage = "Purples incoming! Hope your ballista is upgraded."; _global.messager = 1; } else if (_global.gamelevel == 16) { _global.mymessage = "We got some huge red dragons up ahead. Fire mages can't hurt them but ice could slow them down!"; _global.messager = 1; } else if (_global.gamelevel == 20) { _global.mymessage = "Blue dragons! Be ready they are immune to magic attacks!"; _global.messager = 1; } else if (_global.gamelevel == 23) { _global.mymessage = "Small, deadly and extremely fast! Heads up!"; _global.messager = 1; } else if (_global.gamelevel == 26) { _global.mymessage = "OH MY GOURD!!! SOMETHING EXTREMELY HUGE IS COMING!!!!!"; _global.messager = 1; } else if (_global.gamelevel == 27) { _global.mymessage = "Wohooo! You still want more?? after that last attack?? sheesh!"; _global.messager = 1; } else if (_global.gamelevel > 1) { jj = random(20); if (jj == 1) { _global.mymessage = "Lets get it on!"; _global.messager = 1; } else if (jj == 2) { _global.mymessage = "Blood is just red sweat."; _global.messager = 1; } else if (jj == 3) { _global.mymessage = "If you can't take the heat, don't tickle the dragon."; _global.messager = 1; } else if (jj == 4) { _global.mymessage = "The man who fights too long against dragons becomes a dragon himself"; _global.messager = 1; } else if (jj == 5) { _global.mymessage = "The best defense is a good offence"; _global.messager = 1; } else if (jj == 6) { _global.mymessage = "I see many dragons coming... shoot them! kill them!!!"; _global.messager = 1; } else if (jj == 7) { _global.mymessage = "I love eating dragon meat. Kill more!"; _global.messager = 1; } }
Symbol 1395 Button
on (release) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 1397 Button
on (release) { _global.cleanup = 0; _global.gamepaused = 1; _root.gotoAndStop("title"); }
Symbol 1398 Button
on (release) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 1399 MovieClip Frame 1
stop();
Symbol 1399 MovieClip Frame 2
_global.gamepaused = 1; _global.cleanup = 1; _root.darker.gotoAndPlay(2);
Symbol 1399 MovieClip Frame 14
txtfinalscore = _global.score; txtfoodgathered = _global.foodval; txtgoldacquired = _global.gold; txtrecruits = (((_global.balistacrew + _global.shipcrew) + _global.fixers) + _global.firemages) + _global.icemages; txttotalscore = ((((((_global.score + _global.foodval) + _global.gold) + _global.balistacrew) + _global.shipcrew) + _global.fixers) + _global.firemages) + _global.icemages; _global.gamepaused = 1; stop();
Symbol 1399 MovieClip Frame 15
_root.darker.gotoAndPlay(11);
Symbol 1399 MovieClip Frame 23
_root.gotoAndStop("title"); _global.cleanup = 0;
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on (release) { _root.gotoAndStop("title"); }
Symbol 1410 Button
on (release) { gotoAndPlay (126); }
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on (release) { gotoAndPlay (264); }
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on (release) { gotoAndPlay (336); }
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on (release) { gotoAndPlay (437); }
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on (release) { _root.gotoAndStop("title"); }
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();

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Symbol 1404 ShapeTweeningUsed by:1430
Symbol 1405 GraphicUsed by:1430
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Symbol 1408 ShapeTweeningUsed by:1430
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Symbol 1431 MovieClipUses:1430Used by:Timeline

Instance Names

"bar"Frame 1Symbol 862 MovieClip
"agButton_btn"Frame 5Symbol 1098 Button
"ship"Frame 6Symbol 1123 MovieClip
"castle"Frame 6Symbol 1147 MovieClip
"barrier"Frame 6Symbol 1149 MovieClip
"soldier"Frame 6Symbol 1169 MovieClip
"tank4"Frame 6Symbol 857 MovieClip [tank]
"tank3"Frame 6Symbol 857 MovieClip [tank]
"tank2"Frame 6Symbol 857 MovieClip [tank]
"tank"Frame 6Symbol 857 MovieClip [tank]
"clicker"Frame 6Symbol 1171 MovieClip
"darker"Frame 6Symbol 1229 MovieClip
"upgrades"Frame 6Symbol 1362 MovieClip
"leveltitle"Frame 6Symbol 1383 MovieClip
"gameover"Frame 6Symbol 1399 MovieClip
"instructions"Frame 7Symbol 1431 MovieClip
"target"Symbol 114 MovieClip Frame 1Symbol 34 MovieClip
"ice"Symbol 114 MovieClip Frame 1Symbol 41 MovieClip
"target"Symbol 225 MovieClip Frame 1Symbol 34 MovieClip
"ice"Symbol 225 MovieClip Frame 1Symbol 41 MovieClip
"arrow"Symbol 231 MovieClip [crosshair] Frame 1Symbol 228 MovieClip
"harvest"Symbol 231 MovieClip [crosshair] Frame 2Symbol 230 MovieClip
"target"Symbol 277 MovieClip Frame 1Symbol 34 MovieClip
"ice"Symbol 277 MovieClip Frame 1Symbol 41 MovieClip
"target"Symbol 277 MovieClip Frame 4Symbol 34 MovieClip
"ice"Symbol 277 MovieClip Frame 4Symbol 41 MovieClip
"target"Symbol 312 MovieClip Frame 1Symbol 34 MovieClip
"ice"Symbol 312 MovieClip Frame 1Symbol 41 MovieClip
"target"Symbol 312 MovieClip Frame 4Symbol 34 MovieClip
"ice"Symbol 312 MovieClip Frame 4Symbol 41 MovieClip
"coin"Symbol 321 MovieClip Frame 2Symbol 320 MovieClip
"foodval"Symbol 322 MovieClip [carcass1] Frame 35Symbol 321 MovieClip
"target"Symbol 440 MovieClip Frame 1Symbol 34 MovieClip
"ice"Symbol 440 MovieClip Frame 1Symbol 41 MovieClip
"target"Symbol 550 MovieClip Frame 1Symbol 34 MovieClip
"target"Symbol 835 MovieClip Frame 1Symbol 34 MovieClip
"powermeter"Symbol 856 MovieClip Frame 1Symbol 851 MovieClip
"sling"Symbol 856 MovieClip Frame 1Symbol 855 MovieClip
"cannon"Symbol 857 MovieClip [tank] Frame 1Symbol 856 MovieClip
"shiptarget"Symbol 1123 MovieClip Frame 1Symbol 1118 MovieClip
"watchmen"Symbol 1147 MovieClip Frame 1Symbol 1142 MovieClip
"hold"Symbol 1168 MovieClip Frame 5Symbol 1155 MovieClip
"hold"Symbol 1169 MovieClip Frame 1Symbol 1155 MovieClip
"pull"Symbol 1169 MovieClip Frame 2Symbol 1161 MovieClip
"push"Symbol 1169 MovieClip Frame 3Symbol 1168 MovieClip
"castbar"Symbol 1195 MovieClip Frame 1Symbol 1176 MovieClip
"castbar"Symbol 1213 MovieClip Frame 1Symbol 1176 MovieClip
"leveldetails"Symbol 1362 MovieClip Frame 14Symbol 1353 MovieClip
"detectag"Symbol 1362 MovieClip Frame 14Symbol 1358 MovieClip
"gameprogress"Symbol 1362 MovieClip Frame 14Symbol 1361 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 115 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 138 as "cannonball"
ExportAssets (56)Timeline Frame 1Symbol 226 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 231 as "crosshair"
ExportAssets (56)Timeline Frame 1Symbol 238 as "bloon"
ExportAssets (56)Timeline Frame 1Symbol 278 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 313 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 322 as "carcass1"
ExportAssets (56)Timeline Frame 1Symbol 333 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 337 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 342 as "enemyshot3"
ExportAssets (56)Timeline Frame 1Symbol 343 as "enemyshot2"
ExportAssets (56)Timeline Frame 1Symbol 344 as "enemyshot"
ExportAssets (56)Timeline Frame 1Symbol 441 as "bosstroops"
ExportAssets (56)Timeline Frame 1Symbol 442 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 551 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 692 as "icemagic"
ExportAssets (56)Timeline Frame 1Symbol 736 as "growl"
ExportAssets (56)Timeline Frame 1Symbol 836 as "boss"
ExportAssets (56)Timeline Frame 1Symbol 847 as "boss_fire2"
ExportAssets (56)Timeline Frame 1Symbol 848 as "boss_fire"
ExportAssets (56)Timeline Frame 1Symbol 857 as "tank"
ExportAssets (56)Timeline Frame 1Symbol 868 as "b_WEBSECTORde"
ExportAssets (56)Timeline Frame 5Symbol 1102 as "pullstring"
ExportAssets (56)Timeline Frame 5Symbol 1103 as "releasestring"
ExportAssets (56)Timeline Frame 5Symbol 1104 as "arrowhit"
ExportAssets (56)Timeline Frame 5Symbol 1105 as "die1"
ExportAssets (56)Timeline Frame 5Symbol 1106 as "die2"
ExportAssets (56)Timeline Frame 5Symbol 1107 as "die3"
ExportAssets (56)Timeline Frame 5Symbol 1108 as "die4"
ExportAssets (56)Timeline Frame 5Symbol 1109 as "clickfx"
ExportAssets (56)Timeline Frame 5Symbol 1110 as "firemagic"
ExportAssets (56)Timeline Frame 5Symbol 1111 as "startbattle"

Labels

"title"Frame 5
"game"Frame 6
"instructions"Frame 7
"normal"Symbol 868 MovieClip [b_WEBSECTORde] Frame 1

Dynamic Text Variables

txtcoinvalSymbol 319 EditableText"0"
textSymbol 860 EditableText""
txtmsgSymbol 1136 EditableText"Green dragons on sight! Click your mouse to charge your ballista, release to shoot."
txtbalistacrewSymbol 1268 EditableText"(0)"
txtshipcrewSymbol 1286 EditableText"(0)"
txtfixersSymbol 1292 EditableText"(0)"
txtfiremagesSymbol 1297 EditableText"(0)"
txticemagesSymbol 1305 EditableText"(0)"
txtdragonskilledSymbol 1321 EditableText"0"
txtfoodshipSymbol 1326 EditableText"0"
txtfoodbalistaSymbol 1332 EditableText"0"
txtfoodfixersSymbol 1333 EditableText"0"
txtfoodmagesSymbol 1334 EditableText"0"
txtfoodgatheredSymbol 1335 EditableText"0"
txtgoldearnedSymbol 1336 EditableText"0"
txtcurrentgoldSymbol 1339 EditableText"0"
txttotalconsumptionSymbol 1340 EditableText"0"
txtupkeep2Symbol 1342 EditableText"0"
txttotalgoldSymbol 1344 EditableText"0"
txttotalfoodSymbol 1348 EditableText"0"
txtupkeepSymbol 1349 EditableText"0"
txtlevelbonusSymbol 1352 EditableText"0"
txthpSymbol 1366 EditableText"1000"
txtgoldSymbol 1368 EditableText"0"
txtfoodSymbol 1370 EditableText"0"
txtslayersSymbol 1372 EditableText"1"
txtscoreSymbol 1374 EditableText"0"
txtlevelSymbol 1376 EditableText"0"
txtlevelSymbol 1379 EditableText""
txtfinalscoreSymbol 1390 EditableText"0"
txtrecruitsSymbol 1391 EditableText"0"
txttotalscoreSymbol 1392 EditableText"0"
txtgoldacquiredSymbol 1393 EditableText"0"
txtfoodgatheredSymbol 1394 EditableText"0"




http://swfchan.com/22/108862/info.shtml
Created: 15/3 -2019 00:40:45 Last modified: 15/3 -2019 00:40:45 Server time: 05/11 -2024 08:37:50