Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;// = -1
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//AwardsService (com.spilgames.api.AwardsService)
package com.spilgames.api {
public class AwardsService {
public static function submitAward(_arg1:String, _arg2:Function=null):int{
return (SpilGamesServices.getInstance().send("Awards", "submitAward", _arg2, {tag:_arg1, userName:User.getUserName(), userHash:User.getUserHash()}));
}
}
}//package com.spilgames.api
Section 76
//ScoreService (com.spilgames.api.ScoreService)
package com.spilgames.api {
public class ScoreService {
public static function submitScore(_arg1:int, _arg2:Function=null):int{
return (SpilGamesServices.getInstance().send("Score", "submitScore", _arg2, {score:_arg1, userName:User.getUserName(), userHash:User.getUserHash()}));
}
}
}//package com.spilgames.api
Section 77
//SpilGamesServices (com.spilgames.api.SpilGamesServices)
package com.spilgames.api {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
public class SpilGamesServices extends MovieClip {
private const DEFAULT_CONNECTION_LOCATION:String = "http://www8.agame.com/games/flash/services/ServicesConnection.swf";
private var _alwaysInFront:Boolean;// = false
private var _loader:Loader;
private var _request:URLRequest;
private var _connecting:Boolean;// = false
private var _servicesConnection;// = null
private var _connected:Boolean;// = false
private var currentDelay:Number;// = 0
private var previousFrameTime:Number;
private var _numConnectionLoadTries:uint;// = 0
public static const INVALID_ID:int = -1;
public static const CONFIGURATION_FAILED:String = "configurationFailure";
private static const MAX_CONNECTION_LOAD_RETRIES:uint = 99;
public static const INVALID_DOMAIN:String = "invalidDomain";
private static var _instance:SpilGamesServices = null;
public function SpilGamesServices(_arg1:Private=null){
_servicesConnection = null;
_connecting = false;
_connected = false;
_numConnectionLoadTries = 0;
_alwaysInFront = false;
currentDelay = 0;
super();
if (!_arg1){
throw (new Error("Cannot instantiate this class, use SpilGamesServices.getInstance"));
};
}
public function get alwaysInFront():Boolean{
return (_alwaysInFront);
}
public function get version():String{
return ("1.1");
}
private function handleRemovedFromStage(_arg1:Event):void{
trace("WARNING: please do not remove SpilGamesServices from the stage");
}
private function handleIOError(_arg1:IOErrorEvent):void{
_numConnectionLoadTries++;
if (_numConnectionLoadTries > MAX_CONNECTION_LOAD_RETRIES){
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_connecting = false;
trace("ERROR: SpilGamesServices failed to load the connection object");
if (hasEventListener(_arg1.type)){
dispatchEvent(_arg1);
};
} else {
trace(("WARN: SpilGamesServices failed to load the connection object, retry #" + _numConnectionLoadTries));
previousFrameTime = getTimer();
addEventListener(Event.ENTER_FRAME, updateConnectionRetry);
};
}
public function allowDomain(_arg1:String):void{
Security.allowDomain("*");
Security.allowInsecureDomain("*");
}
private function updateConnectionRetry(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
_local2 = getTimer();
_local3 = ((_local2 - previousFrameTime) / 1000);
currentDelay = (currentDelay + _local3);
if (currentDelay >= 2){
trace(("WARN: SpilGamesServices trying to reconnect after: " + currentDelay));
_loader.load(_request);
removeEventListener(Event.ENTER_FRAME, updateConnectionRetry);
currentDelay = 0;
};
previousFrameTime = _local2;
}
public function getItemID():int{
if (_servicesConnection != null){
return (_servicesConnection.getItemID());
};
return (INVALID_ID);
}
public function bringToFront(_arg1:Event=null):void{
var e = _arg1;
if (parent){
try {
parent.setChildIndex(this, (parent.numChildren - 1));
} catch(e:Error) {
removeEventListener(Event.ENTER_FRAME, bringToFront);
};
};
}
private function handleLoadComplete(_arg1:Event):void{
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_servicesConnection = LoaderInfo(_arg1.target).content;
_servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.addEventListener("serviceError", handleServiceError);
addChild(_servicesConnection);
}
public function send(_arg1:String, _arg2:String, _arg3:Function, _arg4:Object=null):int{
if (isReady()){
return (_servicesConnection.send(_arg1, _arg2, _arg3, _arg4));
};
return (INVALID_ID);
}
public function getSiteID():int{
if (_servicesConnection != null){
return (_servicesConnection.getSiteID());
};
return (INVALID_ID);
}
public function isReady():Boolean{
return (((!((_servicesConnection == null))) && (_servicesConnection.isReady())));
}
public function isDomainAllowed():Boolean{
return (((!((_servicesConnection == null))) && (_servicesConnection.isDomainValid())));
}
public function getChannelID():int{
if (_servicesConnection != null){
return (_servicesConnection.getChannelID());
};
return (INVALID_ID);
}
private function handleServicesReady(_arg1:Event):void{
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_connected = true;
_connecting = false;
dispatchEvent(new Event("servicesReady"));
}
private function handleServiceError(_arg1:Event):void{
var _local2:String;
if (hasEventListener("serviceError")){
_local2 = "";
if ((_arg1 is ErrorEvent)){
_local2 = ErrorEvent(_arg1).text;
} else {
_local2 = _arg1.toString();
};
dispatchEvent(new ErrorEvent("serviceError", false, false, _local2));
};
}
public function disconnect():void{
if (_servicesConnection){
_servicesConnection.removeEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.removeEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.removeEventListener("serviceError", handleServiceError);
if (_connected){
_servicesConnection.disconnect();
};
removeChild(_servicesConnection);
};
_servicesConnection = null;
if (_loader){
try {
_loader.close();
} catch(e:Error) {
} finally {
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
};
_loader = null;
};
removeEventListener(Event.ENTER_FRAME, bringToFront);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage);
if (parent){
parent.removeChild(this);
};
_connected = (_connecting = false);
}
public function get connecting():Boolean{
return (_connecting);
}
private function handleServicesFailed(_arg1:ErrorEvent):void{
_servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.addEventListener("serviceError", handleServiceError);
_connecting = false;
if (hasEventListener("servicesFailed")){
dispatchEvent(new ErrorEvent("servicesFailed", false, false, _arg1.text));
};
}
public function get connection(){
return (_servicesConnection);
}
public function isServiceAvailable(_arg1:String):Boolean{
return (((isReady()) && (_servicesConnection.isServiceAvailable(_arg1))));
}
public function set alwaysInFront(_arg1:Boolean):void{
if (_alwaysInFront != _arg1){
_alwaysInFront = _arg1;
if (_alwaysInFront){
addEventListener(Event.ENTER_FRAME, bringToFront);
} else {
removeEventListener(Event.ENTER_FRAME, bringToFront);
};
};
}
public function connect(_arg1:DisplayObjectContainer, ... _args):void{
var _local3:String;
var _local4:URLVariables;
var _local5:Date;
if (((!(_connecting)) && (!(_connected)))){
if (!_arg1.stage){
throw (new Error("The given clip must be present in the display list (added to stage)"));
};
_connecting = true;
_arg1.stage.addChild(this);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage);
if (((root.loaderInfo.parameters["servicesLoc"]) && ((root.loaderInfo.parameters["servicesLoc"].length > 0)))){
_local3 = root.loaderInfo.parameters["servicesLoc"];
_request = new URLRequest(_local3);
} else {
_local3 = DEFAULT_CONNECTION_LOCATION;
_local4 = new URLVariables();
_local5 = new Date();
_local4.nocache = ((((_local5.fullYear * 12) + (_local5.month + 1)) * 31) + _local5.day);
_request = new URLRequest(_local3);
_request.data = _local4;
};
allowDomain(_local3);
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_loader.load(_request);
};
}
public static function getInstance():SpilGamesServices{
if (!_instance){
_instance = new SpilGamesServices(new Private());
};
return (_instance);
}
}
}//package com.spilgames.api
class Private {
private function Private(){
}
}
Section 78
//User (com.spilgames.api.User)
package com.spilgames.api {
import flash.display.*;
public class User {
public static function getUserName():String{
var _local1:*;
_local1 = SpilGamesServices.getInstance().connection;
if (_local1 != null){
return (_local1.getUserName());
};
return ("");
}
public static function isGuest():Boolean{
var _local1:*;
var _local2:DisplayObject;
var _local3:Object;
_local1 = SpilGamesServices.getInstance().connection;
if (_local1 != null){
return (_local1.isGuest());
};
_local2 = SpilGamesServices.getInstance().root;
if (_local2.loaderInfo != null){
_local3 = _local2.loaderInfo.parameters;
return (((((((!(_local3.username)) || ((_local3.username == "")))) || (!(_local3.hash)))) || ((_local3.hash == ""))));
};
return (false);
}
public static function getUserHash():String{
var _local1:*;
_local1 = SpilGamesServices.getInstance().connection;
if (_local1 != null){
return (_local1.getUserHash());
};
return ("");
}
}
}//package com.spilgames.api
Section 79
//bt_mc_fscreen_154 (RebuildtheTemple_fla.bt_mc_fscreen_154)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class bt_mc_fscreen_154 extends MovieClip {
public function bt_mc_fscreen_154(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 80
//Destory1_189 (RebuildtheTemple_fla.Destory1_189)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Destory1_189 extends MovieClip {
public var Rect:MovieClip;
public function Destory1_189(){
addFrameScript(18, frame19);
}
function frame19(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 81
//Destory1smoke_187 (RebuildtheTemple_fla.Destory1smoke_187)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Destory1smoke_187 extends MovieClip {
public function Destory1smoke_187(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 82
//Destory4_184 (RebuildtheTemple_fla.Destory4_184)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Destory4_184 extends MovieClip {
public function Destory4_184(){
addFrameScript(0, frame1, 22, frame23);
}
function frame1(){
stop();
}
function frame23(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 83
//flag_icon_205 (RebuildtheTemple_fla.flag_icon_205)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class flag_icon_205 extends MovieClip {
public function flag_icon_205(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 84
//l_br_207 (RebuildtheTemple_fla.l_br_207)
package RebuildtheTemple_fla {
import flash.display.*;
import flash.text.*;
public dynamic class l_br_207 extends MovieClip {
public var text:TextField;
public var flag:MovieClip;
}
}//package RebuildtheTemple_fla
Section 85
//LevelFailed_183 (RebuildtheTemple_fla.LevelFailed_183)
package RebuildtheTemple_fla {
import flash.display.*;
import flash.text.*;
import spill.localisation.*;
public dynamic class LevelFailed_183 extends MovieClip {
public var d_Restart:SimpleButton;
public var __id17_:LocalizedTextField;
public var __id18_:LocalizedTextField;
public var d_End:SimpleButton;
public var Ani:MovieClip;
public var d_Score:TextField;
public var __id15_:LocalizedTextField;
public var __id16_:LocalizedTextField;
public function LevelFailed_183(){
__setProp___id17__LevelFailed__1();
__setProp___id18__LevelFailed__1();
__setProp___id15__LevelFailed__1();
__setProp___id16__LevelFailed__1();
}
function __setProp___id15__LevelFailed__1(){
try {
__id15_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id15_.text = "{levelfailed}";
__id15_.textColor = 0xFFFFFF;
__id15_.textSize = 35;
__id15_.bold = true;
__id15_.disableWordwrap = false;
__id15_.embedFonts = true;
__id15_.font = "";
__id15_.hAlign = "center";
__id15_.multiline = true;
__id15_.vAlign = "middle";
__id15_.antiAliasType = "advanced";
__id15_.glowBlur = 3;
__id15_.glowColor = 0;
__id15_.useGlowFilter = false;
__id15_.glowQuality = 1;
__id15_.glowStrength = 5;
__id15_.gridFitType = "pixel";
__id15_.italic = false;
__id15_.selectable = false;
__id15_.underline = false;
try {
__id15_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id18__LevelFailed__1(){
try {
__id18_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id18_.text = "{endgame}";
__id18_.textColor = 0xFFFFFF;
__id18_.textSize = 28;
__id18_.bold = true;
__id18_.disableWordwrap = false;
__id18_.embedFonts = true;
__id18_.font = "";
__id18_.hAlign = "center";
__id18_.multiline = false;
__id18_.vAlign = "top";
__id18_.antiAliasType = "advanced";
__id18_.glowBlur = 4;
__id18_.glowColor = 5917506;
__id18_.useGlowFilter = true;
__id18_.glowQuality = 1;
__id18_.glowStrength = 2;
__id18_.gridFitType = "pixel";
__id18_.italic = false;
__id18_.selectable = false;
__id18_.underline = false;
try {
__id18_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id16__LevelFailed__1(){
try {
__id16_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id16_.text = "{restart}";
__id16_.textColor = 0xFFFFFF;
__id16_.textSize = 28;
__id16_.bold = true;
__id16_.disableWordwrap = false;
__id16_.embedFonts = true;
__id16_.font = "";
__id16_.hAlign = "center";
__id16_.multiline = false;
__id16_.vAlign = "top";
__id16_.antiAliasType = "advanced";
__id16_.glowBlur = 4;
__id16_.glowColor = 5917506;
__id16_.useGlowFilter = true;
__id16_.glowQuality = 1;
__id16_.glowStrength = 2;
__id16_.gridFitType = "pixel";
__id16_.italic = false;
__id16_.selectable = false;
__id16_.underline = false;
try {
__id16_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id17__LevelFailed__1(){
try {
__id17_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id17_.text = "{score2}";
__id17_.textColor = 0xFFFFFF;
__id17_.textSize = 30;
__id17_.bold = true;
__id17_.disableWordwrap = false;
__id17_.embedFonts = true;
__id17_.font = "";
__id17_.hAlign = "right";
__id17_.multiline = false;
__id17_.vAlign = "middle";
__id17_.antiAliasType = "advanced";
__id17_.glowBlur = 3;
__id17_.glowColor = 0;
__id17_.useGlowFilter = false;
__id17_.glowQuality = 1;
__id17_.glowStrength = 5;
__id17_.gridFitType = "pixel";
__id17_.italic = false;
__id17_.selectable = false;
__id17_.underline = false;
try {
__id17_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
}
}//package RebuildtheTemple_fla
Section 86
//LevelList_72 (RebuildtheTemple_fla.LevelList_72)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class LevelList_72 extends MovieClip {
public function LevelList_72(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 87
//LevelupWindow_180 (RebuildtheTemple_fla.LevelupWindow_180)
package RebuildtheTemple_fla {
import flash.display.*;
import spill.localisation.*;
public dynamic class LevelupWindow_180 extends MovieClip {
public var d_Play:SimpleButton;
public var __id13_:LocalizedTextField;
public var __id14_:LocalizedTextField;
public function LevelupWindow_180(){
__setProp___id14__LevelupWindow__1();
__setProp___id13__LevelupWindow__1();
}
function __setProp___id13__LevelupWindow__1(){
try {
__id13_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id13_.text = "{levelcompleted}";
__id13_.textColor = 0xFFFFFF;
__id13_.textSize = 30;
__id13_.bold = true;
__id13_.disableWordwrap = false;
__id13_.embedFonts = true;
__id13_.font = "";
__id13_.hAlign = "center";
__id13_.multiline = true;
__id13_.vAlign = "middle";
__id13_.antiAliasType = "advanced";
__id13_.glowBlur = 3;
__id13_.glowColor = 0;
__id13_.useGlowFilter = false;
__id13_.glowQuality = 1;
__id13_.glowStrength = 5;
__id13_.gridFitType = "pixel";
__id13_.italic = false;
__id13_.selectable = false;
__id13_.underline = false;
try {
__id13_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id14__LevelupWindow__1(){
try {
__id14_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id14_.text = "{next}";
__id14_.textColor = 0xFFFFFF;
__id14_.textSize = 28;
__id14_.bold = true;
__id14_.disableWordwrap = false;
__id14_.embedFonts = true;
__id14_.font = "";
__id14_.hAlign = "center";
__id14_.multiline = false;
__id14_.vAlign = "top";
__id14_.antiAliasType = "advanced";
__id14_.glowBlur = 4;
__id14_.glowColor = 5917506;
__id14_.useGlowFilter = true;
__id14_.glowQuality = 1;
__id14_.glowStrength = 2;
__id14_.gridFitType = "pixel";
__id14_.italic = false;
__id14_.selectable = false;
__id14_.underline = false;
try {
__id14_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
}
}//package RebuildtheTemple_fla
Section 88
//MainTimeline (RebuildtheTemple_fla.MainTimeline)
package RebuildtheTemple_fla {
import flash.xml.*;
import flash.display.*;
import flash.text.*;
import flash.events.*;
import spill.localisation.*;
import com.spilgames.api.*;
import flash.media.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
import flash.printing.*;
public dynamic class MainTimeline extends MovieClip {
public var d_Back:SimpleButton;
public var lbar:MovieClip;
public var d_OverLogo:SimpleButton;
public var __setPropDict:Dictionary;
public var d_Help:SimpleButton;
public var d_Facebook:SimpleButton;
public var d_RePlay:SimpleButton;
public var __id19_:LocalizedTextField;
public var d_Play:SimpleButton;
public var awardname:LocalizedTextField;
public var __id0_:LocalizedTextField;
public var d_SelectLevel:MovieClip;
public var awarddesc:LocalizedTextField;
public var d_More:SimpleButton;
public var d_Submit:SimpleButton;
public var award:uint;
public var xmlData:XML;
public var __id1_:LocalizedTextField;
public var d_MainLogo:SimpleButton;
public var __id2_:LocalizedTextField;
public var isfull:String;
public var d_High:SimpleButton;
public var __id3_:LocalizedTextField;
public var d_Score:TextField;
public var __id5_:LocalizedTextField;
public var __id20_:LocalizedTextField;
public var StartLogo:SimpleButton;
public var __id21_:LocalizedTextField;
public var __id6_:LocalizedTextField;
public var __id22_:LocalizedTextField;
public var furl;
public var d_Fscreen:MovieClip;
public var lpc:TextField;
public var d_Twitter:SimpleButton;
public var gamename;
public var _spilGamesServices:SpilGamesServices;
public var d_Credits:SimpleButton;
public var d_HelpPlay:SimpleButton;
public var LoadLogo:BrandingLogo;
public var wocao:LocalizedTextField;
public function MainTimeline(){
__setPropDict = new Dictionary(true);
super();
addFrameScript(1, frame2, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8);
}
function __setProp___id2___4(){
try {
__id2_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id2_.text = "{credits}";
__id2_.textColor = 0xFF6600;
__id2_.textSize = 44;
__id2_.bold = false;
__id2_.disableWordwrap = false;
__id2_.embedFonts = false;
__id2_.font = "";
__id2_.hAlign = "center";
__id2_.multiline = false;
__id2_.vAlign = "middle";
__id2_.antiAliasType = "advanced";
__id2_.glowBlur = 6;
__id2_.glowColor = 0xFFFFFF;
__id2_.useGlowFilter = true;
__id2_.glowQuality = 1;
__id2_.glowStrength = 10;
__id2_.gridFitType = "pixel";
__id2_.italic = false;
__id2_.selectable = false;
__id2_.underline = false;
try {
__id2_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function onMainLogo(_arg1){
var _local2:*;
_local2 = getLink("button_mainscreen_moregames");
navigateToURL(new URLRequest(_local2), "_blank");
}
function __setProp___id22___7(){
try {
__id22_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id22_.text = "{playagain}";
__id22_.textColor = 0xFF6600;
__id22_.textSize = 44;
__id22_.bold = false;
__id22_.disableWordwrap = false;
__id22_.embedFonts = false;
__id22_.font = "";
__id22_.hAlign = "center";
__id22_.multiline = false;
__id22_.vAlign = "middle";
__id22_.antiAliasType = "advanced";
__id22_.glowBlur = 6;
__id22_.glowColor = 0xFFFFFF;
__id22_.useGlowFilter = true;
__id22_.glowQuality = 1;
__id22_.glowStrength = 10;
__id22_.gridFitType = "pixel";
__id22_.italic = false;
__id22_.selectable = false;
__id22_.underline = false;
try {
__id22_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function enterFrameHandler(_arg1:Event):void{
lpc.text = (Math.floor((lbar.currentFrame / 2)) + "%");
if (lbar.currentFrame >= 200){
lbar.removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.removeEventListener(MouseEvent.CLICK, fnLogoUrl);
gotoAndPlay("start");
};
}
function __setProp_awarddesc__7(){
try {
awarddesc["componentInspectorSetting"] = true;
} catch(e:Error) {
};
awarddesc.text = "{youscore}";
awarddesc.textColor = 0xFFFFFF;
awarddesc.textSize = 26;
awarddesc.bold = false;
awarddesc.disableWordwrap = false;
awarddesc.embedFonts = false;
awarddesc.font = "";
awarddesc.hAlign = "center";
awarddesc.multiline = false;
awarddesc.vAlign = "middle";
awarddesc.antiAliasType = "advanced";
awarddesc.glowBlur = 3;
awarddesc.glowColor = 0;
awarddesc.useGlowFilter = true;
awarddesc.glowQuality = 1;
awarddesc.glowStrength = 2;
awarddesc.gridFitType = "pixel";
awarddesc.italic = false;
awarddesc.selectable = false;
awarddesc.underline = false;
try {
awarddesc["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function onServicesReady(_arg1:Event):void{
trace("ok", _spilGamesServices.isDomainAllowed());
}
function frame6(){
d_MainLogo.addEventListener(MouseEvent.CLICK, onMainLogo);
}
function frame8(){
d_Back.addEventListener(MouseEvent.CLICK, ond_RePlayd_Back);
}
function frame5(){
if ((((__setPropDict[__id5_] == undefined)) || (!((int(__setPropDict[__id5_]) == 5))))){
__setPropDict[__id5_] = currentFrame;
__setProp___id5___5();
};
if ((((__setPropDict[__id6_] == undefined)) || (!((int(__setPropDict[__id6_]) == 5))))){
__setPropDict[__id6_] = currentFrame;
__setProp___id6___5();
};
if ((((__setPropDict[wocao] == undefined)) || (!((int(__setPropDict[wocao]) == 5))))){
__setPropDict[wocao] = currentFrame;
__setProp_wocao__5();
};
stop();
d_HelpPlay.addEventListener(MouseEvent.CLICK, onHelpPlay);
}
function __setProp___id1___4(){
try {
__id1_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id1_.text = "{howtoplay}";
__id1_.textColor = 0xFF6600;
__id1_.textSize = 44;
__id1_.bold = false;
__id1_.disableWordwrap = false;
__id1_.embedFonts = false;
__id1_.font = "";
__id1_.hAlign = "center";
__id1_.multiline = false;
__id1_.vAlign = "middle";
__id1_.antiAliasType = "advanced";
__id1_.glowBlur = 6;
__id1_.glowColor = 0xFFFFFF;
__id1_.useGlowFilter = true;
__id1_.glowQuality = 1;
__id1_.glowStrength = 10;
__id1_.gridFitType = "pixel";
__id1_.italic = false;
__id1_.selectable = false;
__id1_.underline = false;
try {
__id1_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id5___5(){
try {
__id5_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id5_.text = "{play}";
__id5_.textColor = 0xFF6600;
__id5_.textSize = 44;
__id5_.bold = false;
__id5_.disableWordwrap = false;
__id5_.embedFonts = false;
__id5_.font = "";
__id5_.hAlign = "center";
__id5_.multiline = false;
__id5_.vAlign = "middle";
__id5_.antiAliasType = "advanced";
__id5_.glowBlur = 6;
__id5_.glowColor = 0xFFFFFF;
__id5_.useGlowFilter = true;
__id5_.glowQuality = 1;
__id5_.glowStrength = 10;
__id5_.gridFitType = "pixel";
__id5_.italic = false;
__id5_.selectable = false;
__id5_.underline = false;
try {
__id5_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function getLink(_arg1:String):String{
if (!SpilGame.isExternal){
return (((("http://" + SpilGame.currentBranding.domain) + "/") + SpilGame.currentBranding.moreLink));
};
return (SpilGame.getMoreGamesLink(_arg1));
}
function frame4(){
if ((((__setPropDict[__id1_] == undefined)) || (!((int(__setPropDict[__id1_]) == 4))))){
__setPropDict[__id1_] = currentFrame;
__setProp___id1___4();
};
if ((((__setPropDict[__id0_] == undefined)) || (!((int(__setPropDict[__id0_]) == 4))))){
__setPropDict[__id0_] = currentFrame;
__setProp___id0___4();
};
if ((((__setPropDict[__id2_] == undefined)) || (!((int(__setPropDict[__id2_]) == 4))))){
__setPropDict[__id2_] = currentFrame;
__setProp___id2___4();
};
if ((((__setPropDict[__id3_] == undefined)) || (!((int(__setPropDict[__id3_]) == 4))))){
__setPropDict[__id3_] = currentFrame;
__setProp___id3___4();
};
stop();
SoundMixer.stopAll();
MediaManager.playMusic(SStart);
d_SelectLevel.visible = false;
StartLogo.addEventListener(MouseEvent.CLICK, StartLogoUrl);
d_Play.addEventListener(MouseEvent.CLICK, onClick);
d_Help.addEventListener(MouseEvent.CLICK, onClick);
d_More.addEventListener(MouseEvent.CLICK, onClick);
d_Credits.addEventListener(MouseEvent.CLICK, onClick);
d_High.addEventListener(MouseEvent.CLICK, onHighScore);
d_Twitter.addEventListener(MouseEvent.CLICK, onShare);
d_Facebook.addEventListener(MouseEvent.CLICK, onShare);
d_Fscreen.addEventListener(MouseEvent.CLICK, onFscreen);
d_Fscreen.buttonMode = true;
try {
isfull = String(EmbedObject.getParamViaExternal("allowFullScreen"));
isfull = isfull.toLowerCase();
if (isfull != "true"){
d_Fscreen.visible = false;
};
} catch(e) {
};
}
function frame2(){
stop();
xmlData = <LocalisedText><textItem identifier="play"><en_us><![CDATA[PLAY]]></en_us><en_uk><![CDATA[PLAY]]></en_uk><nl><![CDATA[SPELEN]]></nl><fr><![CDATA[JOUER]]></fr><de><![CDATA[SPIELEN]]></de><es><![CDATA[JUGAR]]></es><br><![CDATA[JOGAR]]></br><pt><![CDATA[JOGAR]]></pt><it><![CDATA[GIOCA]]></it><se><![CDATA[SPELA]]></se><pl><![CDATA[GRAJ]]></pl><ru><![CDATA[ИГРАТЬ]]></ru><id><![CDATA[MAIN]]></id><ar><![CDATA[PLAY]]></ar><jp><![CDATA[PLAY]]></jp><cn><![CDATA[PLAY]]></cn><es_mx><![CDATA[JUGAR]]></es_mx><es_ar><![CDATA[JUGAR]]></es_ar></textItem><textItem identifier="howtoplay"><en_us><![CDATA[HOW TO PLAY]]></en_us><en_uk><![CDATA[HOW TO PLAY]]></en_uk><nl><![CDATA[SPELUITLEG]]></nl><fr><![CDATA[INSTRUCTIONS]]></fr><de><![CDATA[ANLEITUNG]]></de><es><![CDATA[CÓMO JUGAR]]></es><br><![CDATA[COMO JOGAR]]></br><pt><![CDATA[COMO JOGAR]]></pt><it><![CDATA[COME GIOCARE]]></it><se><![CDATA[SÅ SPELAR MAN]]></se><pl><![CDATA[JAK GRAĆ]]></pl><ru><![CDATA[КАК ИГРАТЬ]]></ru><id><![CDATA[CARA MAIN]]></id><ar><![CDATA[HOW TO PLAY]]></ar><jp><![CDATA[HOW TO PLAY]]></jp><cn><![CDATA[HOW TO PLAY]]></cn><es_mx><![CDATA[CÓMO JUGAR]]></es_mx><es_ar><![CDATA[CÓMO JUGAR]]></es_ar></textItem><textItem identifier="credits"><en_us><![CDATA[CREDITS]]></en_us><en_uk><![CDATA[CREDITS]]></en_uk><nl><![CDATA[CREDITS]]></nl><fr><![CDATA[CREDITS]]></fr><de><![CDATA[CREDITS]]></de><es><![CDATA[CREDITS]]></es><br><![CDATA[CREDITS]]></br><pt><![CDATA[CREDITS]]></pt><it><![CDATA[CREDITS]]></it><se><![CDATA[CREDITS]]></se><pl><![CDATA[CREDITS]]></pl><ru><![CDATA[CREDITS]]></ru><id><![CDATA[CREDITS]]></id><ar><![CDATA[CREDITS]]></ar><jp><![CDATA[CREDITS]]></jp><cn><![CDATA[CREDITS]]></cn><es_mx><![CDATA[CREDITS]]></es_mx><es_ar><![CDATA[CREDITS]]></es_ar></textItem><textItem identifier="moregames"><en_us><![CDATA[MORE GAMES]]></en_us><en_uk><![CDATA[MORE GAMES]]></en_uk><nl><![CDATA[MEER SPELLETJES]]></nl><fr><![CDATA[PLUS DE JEUX]]></fr><de><![CDATA[MEHR SPIELE]]></de><es><![CDATA[MÁS JUEGOS]]></es><br><![CDATA[MAIS JOGOS]]></br><pt><![CDATA[MAIS JOGOS]]></pt><it><![CDATA[ALTRI GIOCHI]]></it><se><![CDATA[FLER SPEL]]></se><pl><![CDATA[WIĘCEJ GIER]]></pl><ru><![CDATA[ДРУГИЕ ИГРЫ]]></ru><id><![CDATA[GAME LAINNYA]]></id><ar><![CDATA[MORE GAMES]]></ar><jp><![CDATA[MORE GAMES]]></jp><cn><![CDATA[MORE GAMES]]></cn><es_mx><![CDATA[MÁS JUEGOS]]></es_mx><es_ar><![CDATA[MÁS JUEGOS]]></es_ar></textItem><textItem identifier="howtoplay2"><en_us><![CDATA[How to Play]]></en_us><en_uk><![CDATA[How to Play]]></en_uk><nl><![CDATA[Speluitleg]]></nl><fr><![CDATA[Instructions]]></fr><de><![CDATA[Spielanleitung]]></de><es><![CDATA[Cómo jugar]]></es><br><![CDATA[Como jogar]]></br><pt><![CDATA[Como jogar]]></pt><it><![CDATA[Come giocare]]></it><se><![CDATA[Så spelar man]]></se><pl><![CDATA[Jak grać]]></pl><ru><![CDATA[Как играть]]></ru><id><![CDATA[Cara Main]]></id><ar><![CDATA[How to Play]]></ar><jp><![CDATA[How to Play]]></jp><cn><![CDATA[How to Play]]></cn><es_mx><![CDATA[Cómo jugar]]></es_mx><es_ar><![CDATA[Cómo jugar]]></es_ar></textItem><textItem identifier="helptext"><en_us><![CDATA[Click to remove blocks 'til they're all below the horizontal rope. Don't let them hit the pillars! Gray blocks can't be removed.]]></en_us><en_uk><![CDATA[Click blocks to remove them 'til they're all below the horizontal rope. Don't let them hit the pillars! Grey blocks can't be removed.]]></en_uk><nl><![CDATA[Klik op blokken om ze weg te spelen totdat ze allemaal onder de streep liggen. Ze mogen de pilaren niet aanraken! Grijze blokken kun je niet wegspelen.]]></nl><fr><![CDATA[Clique pour enlever les blocs jusqu'à ce qu'ils soient tous sous la corde horizontale. Ne les laisse pas heurter les colonnes ! Tu ne peux pas enlever les blocs gris.]]></fr><de><![CDATA[Klicke Blöcke an, um sie zu entfernen, bis sich alle Blöcke unterhalb des waagerecht gespannten Seils befinden. Pass auf, dass kein Block die Säulen des Tempels berührt. Graue Blöcke kannst du nicht entfernen.]]></de><es><![CDATA[Haz clic para eliminar bloques hasta que estén por debajo de la cuerda horizontal. ¡Que no golpeen las columnas! Los bloques grises no se pueden eliminar.]]></es><br><![CDATA[Clique para remover blocos até que todos estejam abaixo da corda horizontal. Não deixe que eles acertem os pilares! Blocos cinzas não podem ser removidos.]]></br><pt><![CDATA[Clica para removeres os blocos até que estejam todos abaixo da corda horizontal. Não os deixes bater nos pilares! Os blocos cinzentos não podem ser removidos.]]></pt><it><![CDATA[Clicca sui blocchi per eliminarli finché restano tutti al di sotto della corda, ma non farli sbattere contro i pilastri! I blocchi grigi non si possono rimuovere.]]></it><se><![CDATA[Klicka för att ta bort block tills alla befinner sig under det vågräta repet. Låt dem inte välta pelarna! Grå block kan inte tas bort.]]></se><pl><![CDATA[Klikaj, aby usuwać klocki, aż wszystkie znajdą się poniżej rozciągniętej poziomo liny. Nie dopuść, by uderzyły w filary! Szarych klocków nie można usunąć.]]></pl><ru><![CDATA[Щелкай мышью, удаляя блоки, пока конструкция не окажется ниже натянутого каната. Блоки не должны задеть колонны! Серые блоки удалить нельзя.]]></ru><id><![CDATA[Klik untuk menyingkirkan blok sampai semuanya di bawah tali horisontal. Jangan biarkan bloknya menghantam pilar! Blok abu-abu tidak bisa disingkirkan.]]></id><ar><![CDATA[Click to remove blocks 'til they're all below the horizontal rope. Don't let them hit the pillars! Gray blocks can't be removed.]]></ar><jp><![CDATA[Click to remove blocks 'til they're all below the horizontal rope. Don't let them hit the pillars! Gray blocks can't be removed.]]></jp><cn><![CDATA[Click to remove blocks 'til they're all below the horizontal rope. Don't let them hit the pillars! Gray blocks can't be removed.]]></cn><es_mx><![CDATA[Haz clic para eliminar bloques hasta que estén por debajo de la cuerda horizontal. ¡Que no golpeen las columnas! Los bloques grises no se pueden eliminar.]]></es_mx><es_ar><![CDATA[Haz clic para eliminar bloques hasta que estén por debajo de la cuerda horizontal. ¡Que no golpeen las columnas! Los bloques grises no se pueden eliminar.]]></es_ar></textItem><textItem identifier="restart"><en_us><![CDATA[Restart]]></en_us><en_uk><![CDATA[Restart]]></en_uk><nl><![CDATA[Opnieuw starten]]></nl><fr><![CDATA[Redémarrer]]></fr><de><![CDATA[Neustart]]></de><es><![CDATA[Reiniciar]]></es><br><![CDATA[Reiniciar]]></br><pt><![CDATA[Reiniciar]]></pt><it><![CDATA[Ricomincia]]></it><se><![CDATA[Starta om]]></se><pl><![CDATA[Restart]]></pl><ru><![CDATA[Сначала]]></ru><id><![CDATA[Mulai dari Awal]]></id><ar><![CDATA[Restart]]></ar><jp><![CDATA[Restart]]></jp><cn><![CDATA[Restart]]></cn><es_mx><![CDATA[Reiniciar]]></es_mx><es_ar><![CDATA[Reiniciar]]></es_ar></textItem><textItem identifier="higherline"><en_us><![CDATA[Raise Rope]]></en_us><en_uk><![CDATA[Raise Rope]]></en_uk><nl><![CDATA[Hoger touw]]></nl><fr><![CDATA[Lever la corde]]></fr><de><![CDATA[Seil anheben]]></de><es><![CDATA[Elevar cuerda]]></es><br><![CDATA[Levantar Corda]]></br><pt><![CDATA[Subir a corda]]></pt><it><![CDATA[Alza corda]]></it><se><![CDATA[Höj rep]]></se><pl><![CDATA[Podnieś linę]]></pl><ru><![CDATA[Канат повыше]]></ru><id><![CDATA[Naikkan Tali]]></id><ar><![CDATA[Raise Rope]]></ar><jp><![CDATA[Raise Rope]]></jp><cn><![CDATA[Raise Rope]]></cn><es_mx><![CDATA[Elevar cuerda]]></es_mx><es_ar><![CDATA[Elevar cuerda]]></es_ar></textItem><textItem identifier="widerarea"><en_us><![CDATA[Widen Area]]></en_us><en_uk><![CDATA[Widen Area]]></en_uk><nl><![CDATA[Groter gebied]]></nl><fr><![CDATA[Élargir la zone]]></fr><de><![CDATA[Bereich vergrößern]]></de><es><![CDATA[Ensanchar zona]]></es><br><![CDATA[Aumentar Área]]></br><pt><![CDATA[Alargar a área]]></pt><it><![CDATA[Allarga zona]]></it><se><![CDATA[Utöka område]]></se><pl><![CDATA[Rozszerz filary]]></pl><ru><![CDATA[Зона пошире]]></ru><id><![CDATA[Perluas Area]]></id><ar><![CDATA[Widen Area]]></ar><jp><![CDATA[Widen Area]]></jp><cn><![CDATA[Widen Area]]></cn><es_mx><![CDATA[Ensanchar zona]]></es_mx><es_ar><![CDATA[Ensanchar zona]]></es_ar></textItem><textItem identifier="menu"><en_us><![CDATA[Menu]]></en_us><en_uk><![CDATA[Menu]]></en_uk><nl><![CDATA[Menu]]></nl><fr><![CDATA[Menu]]></fr><de><![CDATA[Menü]]></de><es><![CDATA[Menú]]></es><br><![CDATA[Menu]]></br><pt><![CDATA[Menu]]></pt><it><![CDATA[Menu]]></it><se><![CDATA[Meny]]></se><pl><![CDATA[Menu]]></pl><ru><![CDATA[Меню]]></ru><id><![CDATA[Menu]]></id><ar><![CDATA[Menu]]></ar><jp><![CDATA[Menu]]></jp><cn><![CDATA[Menu]]></cn><es_mx><![CDATA[Menú]]></es_mx><es_ar><![CDATA[Menú]]></es_ar></textItem><textItem identifier="level"><en_us><![CDATA[Level:]]></en_us><en_uk><![CDATA[Level:]]></en_uk><nl><![CDATA[Level:]]></nl><fr><![CDATA[Niveau :]]></fr><de><![CDATA[Level:]]></de><es><![CDATA[Nivel:]]></es><br><![CDATA[Fase:]]></br><pt><![CDATA[Nível:]]></pt><it><![CDATA[Livello:]]></it><se><![CDATA[Nivå:]]></se><pl><![CDATA[Poziom:]]></pl><ru><![CDATA[Ур-нь:]]></ru><id><![CDATA[Level:]]></id><ar><![CDATA[Level:]]></ar><jp><![CDATA[Level:]]></jp><cn><![CDATA[Level:]]></cn><es_mx><![CDATA[Nivel:]]></es_mx><es_ar><![CDATA[Nivel:]]></es_ar></textItem><textItem identifier="score"><en_us><![CDATA[Score:]]></en_us><en_uk><![CDATA[Score:]]></en_uk><nl><![CDATA[Score:]]></nl><fr><![CDATA[Score :]]></fr><de><![CDATA[Punkte:]]></de><es><![CDATA[Puntaje:]]></es><br><![CDATA[Pontuação:]]></br><pt><![CDATA[Pontuação:]]></pt><it><![CDATA[Punteggio:]]></it><se><![CDATA[Poäng:]]></se><pl><![CDATA[Wynik:]]></pl><ru><![CDATA[Счет:]]></ru><id><![CDATA[Skor:]]></id><ar><![CDATA[Score:]]></ar><jp><![CDATA[Score:]]></jp><cn><![CDATA[Score:]]></cn><es_mx><![CDATA[Puntaje:]]></es_mx><es_ar><![CDATA[Puntaje:]]></es_ar></textItem><textItem identifier="levelcompleted"><en_us><![CDATA[Level complete!]]></en_us><en_uk><![CDATA[Level complete!]]></en_uk><nl><![CDATA[Level voltooid!]]></nl><fr><![CDATA[Niveau atteint !]]></fr><de><![CDATA[Level abgeschlossen!]]></de><es><![CDATA[¡Nivel completado!]]></es><br><![CDATA[Fase concluída!]]></br><pt><![CDATA[Nível terminado!]]></pt><it><![CDATA[Livello completato!]]></it><se><![CDATA[Nivå klarad!]]></se><pl><![CDATA[Poziom ukończony!]]></pl><ru><![CDATA[Уровень пройден!]]></ru><id><![CDATA[Level selesai!]]></id><ar><![CDATA[Level complete!]]></ar><jp><![CDATA[Level complete!]]></jp><cn><![CDATA[Level complete!]]></cn><es_mx><![CDATA[¡Nivel completado!]]></es_mx><es_ar><![CDATA[¡Nivel completado!]]></es_ar></textItem><textItem identifier="next"><en_us><![CDATA[Next]]></en_us><en_uk><![CDATA[Next]]></en_uk><nl><![CDATA[Volgende]]></nl><fr><![CDATA[Suivant]]></fr><de><![CDATA[Weiter]]></de><es><![CDATA[Próximo]]></es><br><![CDATA[Seguinte]]></br><pt><![CDATA[Seguinte]]></pt><it><![CDATA[Avanti]]></it><se><![CDATA[Nästa]]></se><pl><![CDATA[Dalej]]></pl><ru><![CDATA[Дальше]]></ru><id><![CDATA[Berikutnya]]></id><ar><![CDATA[Next]]></ar><jp><![CDATA[Next]]></jp><cn><![CDATA[Next]]></cn><es_mx><![CDATA[Próximo]]></es_mx><es_ar><![CDATA[Próximo]]></es_ar></textItem><textItem identifier="levelfailed"><en_us><![CDATA[Level failed…]]></en_us><en_uk><![CDATA[Level failed…]]></en_uk><nl><![CDATA[Level mislukt...]]></nl><fr><![CDATA[Niveau non atteint…]]></fr><de><![CDATA[Level fehlgeschlagen...]]></de><es><![CDATA[Nivel fallido...]]></es><br><![CDATA[Fase perdida...]]></br><pt><![CDATA[Nível falhado…]]></pt><it><![CDATA[Livello fallito...]]></it><se><![CDATA[Nivå ej klarad ...]]></se><pl><![CDATA[Poziom nie został ukończony...]]></pl><ru><![CDATA[Не вышло...]]></ru><id><![CDATA[Level gagal…]]></id><ar><![CDATA[Level failed…]]></ar><jp><![CDATA[Level failed…]]></jp><cn><![CDATA[Level failed…]]></cn><es_mx><![CDATA[Nivel fallido...]]></es_mx><es_ar><![CDATA[Nivel fallido...]]></es_ar></textItem><textItem identifier="score2"><en_us><![CDATA[Score]]></en_us><en_uk><![CDATA[Score]]></en_uk><nl><![CDATA[Score]]></nl><fr><![CDATA[Score]]></fr><de><![CDATA[Punkte]]></de><es><![CDATA[Puntaje]]></es><br><![CDATA[Pontuação]]></br><pt><![CDATA[Pontuação]]></pt><it><![CDATA[Punteggio]]></it><se><![CDATA[Poäng]]></se><pl><![CDATA[Wynik:]]></pl><ru><![CDATA[Счет]]></ru><id><![CDATA[Skor]]></id><ar><![CDATA[Score]]></ar><jp><![CDATA[Score]]></jp><cn><![CDATA[Score]]></cn><es_mx><![CDATA[Puntaje]]></es_mx><es_ar><![CDATA[Puntaje]]></es_ar></textItem><textItem identifier="restart"><en_us><![CDATA[Try Again]]></en_us><en_uk><![CDATA[Try Again]]></en_uk><nl><![CDATA[Opnieuw]]></nl><fr><![CDATA[Réessayer]]></fr><de><![CDATA[Nochmal]]></de><es><![CDATA[Reintentar]]></es><br><![CDATA[Repetir]]></br><pt><![CDATA[Repetir]]></pt><it><![CDATA[Riprova]]></it><se><![CDATA[Igen]]></se><pl><![CDATA[Jeszcze raz]]></pl><ru><![CDATA[Еще раз]]></ru><id><![CDATA[Coba Lagi]]></id><ar><![CDATA[Try Again]]></ar><jp><![CDATA[Try Again]]></jp><cn><![CDATA[Try Again]]></cn><es_mx><![CDATA[Reintentar]]></es_mx><es_ar><![CDATA[Reintentar]]></es_ar></textItem><textItem identifier="endgame"><en_us><![CDATA[Quit]]></en_us><en_uk><![CDATA[Quit]]></en_uk><nl><![CDATA[Stoppen]]></nl><fr><![CDATA[Quitter]]></fr><de><![CDATA[Beenden]]></de><es><![CDATA[Abandonar]]></es><br><![CDATA[Sair]]></br><pt><![CDATA[Sair]]></pt><it><![CDATA[Esci]]></it><se><![CDATA[Avsluta]]></se><pl><![CDATA[Zakończ]]></pl><ru><![CDATA[Выход]]></ru><id><![CDATA[Keluar]]></id><ar><![CDATA[Quit]]></ar><jp><![CDATA[Quit]]></jp><cn><![CDATA[Quit]]></cn><es_mx><![CDATA[Abandonar]]></es_mx><es_ar><![CDATA[Abandonar]]></es_ar></textItem><textItem identifier="gameover"><en_us><![CDATA[GAME OVER]]></en_us><en_uk><![CDATA[GAME OVER]]></en_uk><nl><![CDATA[GAME OVER]]></nl><fr><![CDATA[FIN]]></fr><de><![CDATA[GAME OVER]]></de><es><![CDATA[FIN DEL JUEGO]]></es><br><![CDATA[ACABOU]]></br><pt><![CDATA[ACABOU]]></pt><it><![CDATA[GAME OVER]]></it><se><![CDATA[GAME OVER]]></se><pl><![CDATA[KONIEC GRY]]></pl><ru><![CDATA[КОНЕЦ ИГРЫ]]></ru><id><![CDATA[GAME TAMAT]]></id><ar><![CDATA[GAME OVER]]></ar><jp><![CDATA[GAME OVER]]></jp><cn><![CDATA[GAME OVER]]></cn><es_mx><![CDATA[FIN DEL JUEGO]]></es_mx><es_ar><![CDATA[FIN DEL JUEGO]]></es_ar></textItem><textItem identifier="youscore"><en_us><![CDATA[Your Score: ]]></en_us><en_uk><![CDATA[Your Score: ]]></en_uk><nl><![CDATA[Je score:]]></nl><fr><![CDATA[Ton score : ]]></fr><de><![CDATA[Deine Punkte: ]]></de><es><![CDATA[Tu puntaje]]></es><br><![CDATA[Sua Pontuação:]]></br><pt><![CDATA[A tua pontuação:]]></pt><it><![CDATA[Il tuo punteggio:]]></it><se><![CDATA[Din poäng:]]></se><pl><![CDATA[Twój wynik:]]></pl><ru><![CDATA[Твой счет:]]></ru><id><![CDATA[Skormu:]]></id><ar><![CDATA[Your Score: ]]></ar><jp><![CDATA[Your Score: ]]></jp><cn><![CDATA[Your Score: ]]></cn><es_mx><![CDATA[Tu puntaje]]></es_mx><es_ar><![CDATA[Tu puntaje]]></es_ar></textItem><textItem identifier="submit"><en_us><![CDATA[Submit Score]]></en_us><en_uk><![CDATA[Submit Score]]></en_uk><nl><![CDATA[Score verzenden]]></nl><fr><![CDATA[Soumettre score]]></fr><de><![CDATA[Punkte abgeben]]></de><es><![CDATA[Enviar puntaje]]></es><br><![CDATA[Enviar]]></br><pt><![CDATA[Enviar]]></pt><it><![CDATA[Invia punteggio]]></it><se><![CDATA[Skicka poäng]]></se><pl><![CDATA[Zapisz wynik]]></pl><ru><![CDATA[Сохранить счет]]></ru><id><![CDATA[Kirim Skor]]></id><ar><![CDATA[Submit Score]]></ar><jp><![CDATA[Submit Score]]></jp><cn><![CDATA[Submit Score]]></cn><es_mx><![CDATA[Enviar puntaje]]></es_mx><es_ar><![CDATA[Enviar puntaje]]></es_ar></textItem><textItem identifier="playagain"><en_us><![CDATA[Play Again]]></en_us><en_uk><![CDATA[Play Again]]></en_uk><nl><![CDATA[Opnieuw spelen]]></nl><fr><![CDATA[Rejouer]]></fr><de><![CDATA[Nochmal spielen]]></de><es><![CDATA[Volver a jugar]]></es><br><![CDATA[Jogar de Novo]]></br><pt><![CDATA[Jogar outra vez]]></pt><it><![CDATA[Gioca ancora]]></it><se><![CDATA[Spela igen]]></se><pl><![CDATA[Zagraj ponownie]]></pl><ru><![CDATA[Еще раз]]></ru><id><![CDATA[Main Lagi]]></id><ar><![CDATA[Play Again]]></ar><jp><![CDATA[Play Again]]></jp><cn><![CDATA[Play Again]]></cn><es_mx><![CDATA[Volver a jugar]]></es_mx><es_ar><![CDATA[Volver a jugar]]></es_ar></textItem><textItem identifier="award_name_1"><en_us><![CDATA[Temple Toddler]]></en_us><en_uk><![CDATA[Tempeltraining]]></en_uk><nl><![CDATA[Petit temple]]></nl><fr><![CDATA[Tempelbaby]]></fr><de><![CDATA[Novato del Templo]]></de><es><![CDATA[Bebê do Templo]]></es><br><![CDATA[O Bebé do Templo]]></br><pt><![CDATA[Ai primi templi]]></pt><it><![CDATA[Tempelnybörjare]]></it><se><![CDATA[Początkujący]]></se><pl><![CDATA[Новичок]]></pl><ru><![CDATA[Balita Kuil]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_desc_1"><en_us><![CDATA[Completed level 3. ]]></en_us><en_uk><![CDATA[Level 3 voltooid.]]></en_uk><nl><![CDATA[Niveau 3 atteint.]]></nl><fr><![CDATA[Level 3 abgeschlossen.]]></fr><de><![CDATA[Completa el nivel 3.]]></de><es><![CDATA[Fase 3 concluída.]]></es><br><![CDATA[Nível 3 concluído.]]></br><pt><![CDATA[Completato il livello 3.]]></pt><it><![CDATA[Klarade nivå 3.]]></it><se><![CDATA[Ukończono poziom 3.]]></se><pl><![CDATA[Пройден 3 уровень.]]></pl><ru><![CDATA[Level 3 selesai.]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_name_2"><en_us><![CDATA[Temple Try-Hard]]></en_us><en_uk><![CDATA[Tempelkenner]]></en_uk><nl><![CDATA[Acharné du temple]]></nl><fr><![CDATA[Tempeltester]]></fr><de><![CDATA[Oficial del Templo]]></de><es><![CDATA[Aprendiz do Templo]]></es><br><![CDATA[O Duro do Templo]]></br><pt><![CDATA[Templi duri]]></pt><it><![CDATA[Tempelnovis]]></it><se><![CDATA[Wytrwały]]></se><pl><![CDATA[Подмастерье]]></pl><ru><![CDATA[Kuil Coba Terus]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_desc_2"><en_us><![CDATA[Completed level 5.]]></en_us><en_uk><![CDATA[Level 5 voltooid.]]></en_uk><nl><![CDATA[Niveau 5 atteint.]]></nl><fr><![CDATA[Level 5 abgeschlossen.]]></fr><de><![CDATA[Completa el nivel 5.]]></de><es><![CDATA[Fase 5 concluída.]]></es><br><![CDATA[Nível 5 concluído.]]></br><pt><![CDATA[Completato il livello 5.]]></pt><it><![CDATA[Klarade nivå 5.]]></it><se><![CDATA[Ukończono poziom 5.]]></se><pl><![CDATA[Пройден 5 уровень.]]></pl><ru><![CDATA[Level 5 selesai.]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_name_3"><en_us><![CDATA[Temple Expert]]></en_us><en_uk><![CDATA[Tempelexpert]]></en_uk><nl><![CDATA[Bâtisseur de temple]]></nl><fr><![CDATA[Tempelheld]]></fr><de><![CDATA[Señor del Templo]]></de><es><![CDATA[Perito do Templo]]></es><br><![CDATA[O Ás do Templo]]></br><pt><![CDATA[Esperto di templi]]></pt><it><![CDATA[Tempelbyggare]]></it><se><![CDATA[Doświadczony]]></se><pl><![CDATA[Рабочий]]></pl><ru><![CDATA[Pemain Kuil]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_desc_3"><en_us><![CDATA[Completed level 10 with 5,500 points.]]></en_us><en_uk><![CDATA[Level 10 voltooid met 5500 punten.]]></en_uk><nl><![CDATA[Niveau 10 atteint avec 5 500 points.]]></nl><fr><![CDATA[Level 10 mit 5.500 Punkten abgeschlossen.]]></fr><de><![CDATA[Completa el nivel 10 con 5.500 puntos.]]></de><es><![CDATA[Fase 10 concluída com 5500 pontos.]]></es><br><![CDATA[Nível 10 concluído com 5500 pontos.]]></br><pt><![CDATA[Completato il livello 10 con 5.000 punti.]]></pt><it><![CDATA[Klarade nivå 10 med 5500 poäng.]]></it><se><![CDATA[Ukończono poziom 10 z wynikiem 5500 punktów.]]></se><pl><![CDATA[10 уровень пройден, набрано 5500 очков.]]></pl><ru><![CDATA[Level 10 selesai dengan 5.500 poin.]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_name_4"><en_us><![CDATA[Temple Master]]></en_us><en_uk><![CDATA[Tempelmeester]]></en_uk><nl><![CDATA[Maître du temple]]></nl><fr><![CDATA[Tempelmeister]]></fr><de><![CDATA[Maestro del Templo]]></de><es><![CDATA[Mestre do Templo]]></es><br><![CDATA[Mestre do Templo]]></br><pt><![CDATA[Maestro di templi]]></pt><it><![CDATA[Tempelmästare]]></it><se><![CDATA[Mistrz świątyni]]></se><pl><![CDATA[Мастер]]></pl><ru><![CDATA[Ahli Kuil]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_desc_4"><en_us><![CDATA[Completed level 15.]]></en_us><en_uk><![CDATA[Level 15 voltooid.]]></en_uk><nl><![CDATA[Niveau 15 atteint.]]></nl><fr><![CDATA[Level 15 abgeschlossen.]]></fr><de><![CDATA[Completa el nivel 15.]]></de><es><![CDATA[Fase 15 concluída.]]></es><br><![CDATA[Nível 15 concluído.]]></br><pt><![CDATA[Completato il livello 15.]]></pt><it><![CDATA[Klarade nivå 15.]]></it><se><![CDATA[Ukończono poziom 15.]]></se><pl><![CDATA[Пройден 15 уровень.]]></pl><ru><![CDATA[Level 15 selesai.]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_name_5"><en_us><![CDATA[Templetastic]]></en_us><en_uk><![CDATA[Tempeltastisch]]></en_uk><nl><![CDATA[Temple d'enfer]]></nl><fr><![CDATA[Tempelgott]]></fr><de><![CDATA[Templotástico]]></de><es><![CDATA[Templotástico]]></es><br><![CDATA[Templástico]]></br><pt><![CDATA[Templomane]]></pt><it><![CDATA[Tempelproffs]]></it><se><![CDATA[Uświęcony]]></se><pl><![CDATA[Крутой инженер]]></pl><ru><![CDATA[Kuil-tastis]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem><textItem identifier="award_desc_5"><en_us><![CDATA[Completed the game without restarting.]]></en_us><en_uk><![CDATA[Spel voltooid zonder opnieuw te starten.]]></en_uk><nl><![CDATA[Partie terminée sans redémarrage.]]></nl><fr><![CDATA[Spiel ohne Neustart abgeschlossen.]]></fr><de><![CDATA[Completa el juego sin reiniciar.]]></de><es><![CDATA[Jogo concluído sem reiniciar.]]></es><br><![CDATA[Jogo concluído sem reiniciar.]]></br><pt><![CDATA[Completato il gioco senza ricominciare.]]></pt><it><![CDATA[Klarade spelet utan att starta om.]]></it><se><![CDATA[Ukończono grę bez restartowania.]]></se><pl><![CDATA[Игра пройдена с первой попытки.]]></pl><ru><![CDATA[Game selesai tanpa mulai dari awal.]]></ru><id><![CDATA[]]></id><ar><![CDATA[]]></ar><jp><![CDATA[]]></jp><cn><![CDATA[]]></cn><es_mx><![CDATA[]]></es_mx><es_ar><![CDATA[]]></es_ar></textItem></LocalisedText>
;
SpilGame.importXMLv2(xmlData);
trace("Language Data Succesfully included");
Languages.initialize();
SpilGame.initialize("Rebuild the Temple", PortalGroup.FAMILY, "Rebuild the Temple.html", this, true);
_spilGamesServices = SpilGamesServices.getInstance();
_spilGamesServices.addEventListener("servicesReady", onServicesReady);
_spilGamesServices.addEventListener("servicesFailed", onServicesFailed);
_spilGamesServices.connect(this);
stage.addEventListener(MouseEvent.CLICK, fnLogoUrl);
LoadLogo.addEventListener(MouseEvent.CLICK, fnLogoUrl);
lbar.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function ond_RePlayd_Back(_arg1){
gotoAndStop("start");
}
function __setProp___id21___7(){
try {
__id21_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id21_.text = "{submit}";
__id21_.textColor = 0xFF6600;
__id21_.textSize = 44;
__id21_.bold = false;
__id21_.disableWordwrap = false;
__id21_.embedFonts = false;
__id21_.font = "";
__id21_.hAlign = "center";
__id21_.multiline = false;
__id21_.vAlign = "middle";
__id21_.antiAliasType = "advanced";
__id21_.glowBlur = 6;
__id21_.glowColor = 0xFFFFFF;
__id21_.useGlowFilter = true;
__id21_.glowQuality = 1;
__id21_.glowStrength = 10;
__id21_.gridFitType = "pixel";
__id21_.italic = false;
__id21_.selectable = false;
__id21_.underline = false;
try {
__id21_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function frame7(){
if ((((__setPropDict[__id20_] == undefined)) || (!((int(__setPropDict[__id20_]) == 7))))){
__setPropDict[__id20_] = currentFrame;
__setProp___id20___7();
};
if ((((__setPropDict[awarddesc] == undefined)) || (!((int(__setPropDict[awarddesc]) == 7))))){
__setPropDict[awarddesc] = currentFrame;
__setProp_awarddesc__7();
};
if ((((__setPropDict[awardname] == undefined)) || (!((int(__setPropDict[awardname]) == 7))))){
__setPropDict[awardname] = currentFrame;
__setProp_awardname__7();
};
if ((((__setPropDict[__id22_] == undefined)) || (!((int(__setPropDict[__id22_]) == 7))))){
__setPropDict[__id22_] = currentFrame;
__setProp___id22___7();
};
if ((((__setPropDict[__id19_] == undefined)) || (!((int(__setPropDict[__id19_]) == 7))))){
__setPropDict[__id19_] = currentFrame;
__setProp___id19___7();
};
if ((((__setPropDict[__id21_] == undefined)) || (!((int(__setPropDict[__id21_]) == 7))))){
__setPropDict[__id21_] = currentFrame;
__setProp___id21___7();
};
stop();
SoundMixer.stopAll();
d_OverLogo.addEventListener(MouseEvent.CLICK, onOverLogo);
if (Game.AllScore < 0){
Game.AllScore = 0;
};
d_Score.text = String(Game.AllScore);
award = 0;
if (Game._level >= 3){
award = 1;
};
if (Game._level >= 5){
award = 2;
};
if ((((Game._level >= 10)) && ((Game.AllScore >= 5500)))){
award = 3;
};
if (Game._level >= 15){
award = 4;
if (Game.Retrying == false){
award = 5;
};
};
awardname.visible = !((award == 0));
awarddesc.visible = !((award == 0));
if (award > 0){
awardname.text = (("{award_name_" + award) + "}");
awarddesc.text = (("{award_desc_" + award) + "}");
};
trace("award", award);
d_RePlay.addEventListener(MouseEvent.CLICK, onReplay);
d_Submit.addEventListener(MouseEvent.CLICK, onSubmit);
gamename = "RebuildTheTemple";
furl = "www.gamesonly.net";
}
public function onReplay(_arg1){
gotoAndStop("start");
}
public function onSubmit(_arg1){
if (award > 0){
AwardsService.submitAward(("award" + award));
};
ScoreService.submitScore(int(d_Score.text));
}
public function onClick(_arg1){
var _local2:*;
switch (_arg1.currentTarget.name){
case "d_Play":
Game._level = 1;
gotoAndStop("game");
break;
case "d_Help":
gotoAndStop("help");
break;
case "d_Credits":
gotoAndStop("credits");
break;
case "d_More":
_local2 = getLink("logo_intro");
navigateToURL(new URLRequest(_local2), "_blank");
break;
};
}
public function onHighScore(_arg1){
navigateToURL(new URLRequest("http://www.gamesonly.net/highscore.php?game=RebuildTheTemple"), "_blank");
}
function __setProp___id0___4(){
try {
__id0_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id0_.text = "{play}";
__id0_.textColor = 0xFF6600;
__id0_.textSize = 44;
__id0_.bold = false;
__id0_.disableWordwrap = false;
__id0_.embedFonts = false;
__id0_.font = "";
__id0_.hAlign = "center";
__id0_.multiline = false;
__id0_.vAlign = "middle";
__id0_.antiAliasType = "advanced";
__id0_.glowBlur = 6;
__id0_.glowColor = 0xFFFFFF;
__id0_.useGlowFilter = true;
__id0_.glowQuality = 1;
__id0_.glowStrength = 10;
__id0_.gridFitType = "pixel";
__id0_.italic = false;
__id0_.selectable = false;
__id0_.underline = false;
try {
__id0_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id20___7(){
try {
__id20_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id20_.text = "{youscore}";
__id20_.textColor = 0xFFFF00;
__id20_.textSize = 30;
__id20_.bold = false;
__id20_.disableWordwrap = false;
__id20_.embedFonts = false;
__id20_.font = "";
__id20_.hAlign = "center";
__id20_.multiline = false;
__id20_.vAlign = "middle";
__id20_.antiAliasType = "advanced";
__id20_.glowBlur = 6;
__id20_.glowColor = 0;
__id20_.useGlowFilter = true;
__id20_.glowQuality = 1;
__id20_.glowStrength = 2;
__id20_.gridFitType = "pixel";
__id20_.italic = false;
__id20_.selectable = false;
__id20_.underline = false;
try {
__id20_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function onHelpPlay(_arg1){
gotoAndStop("game");
}
public function StartLogoUrl(_arg1:MouseEvent){
var _local2:*;
_local2 = getLink("logo_intro");
navigateToURL(new URLRequest(_local2), "_blank");
}
public function onShare(_arg1){
var _local2:String;
var _local3:String;
_local2 = ExternalInterface.call("eval", "window.location.href");
if (_local2 == null){
_local2 = "http://www.gamesonly.net";
};
if (_arg1.currentTarget == d_Facebook){
_local3 = (("http://www.facebook.com/share.php?u=" + _local2) + "&t= Rebuild The Temple");
} else {
_local3 = ("http://twitter.com/home?status=Currently Playing Rebuild The Temple " + _local2);
};
navigateToURL(new URLRequest(_local3), "_blank");
}
public function onFscreen(_arg1:MouseEvent):void{
var event = _arg1;
try {
switch (stage.displayState){
case "normal":
stage.displayState = "fullScreen";
d_Fscreen.gotoAndStop(2);
break;
case "fullScreen":
default:
stage.displayState = "normal";
d_Fscreen.gotoAndStop(1);
break;
};
} catch(e:SecurityError) {
trace("<param name=\"allowFullScreen\" value=\"true\" />");
};
}
function __setProp___id3___4(){
try {
__id3_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id3_.text = "{moregames}";
__id3_.textColor = 0xFF6600;
__id3_.textSize = 44;
__id3_.bold = false;
__id3_.disableWordwrap = false;
__id3_.embedFonts = false;
__id3_.font = "";
__id3_.hAlign = "center";
__id3_.multiline = false;
__id3_.vAlign = "middle";
__id3_.antiAliasType = "advanced";
__id3_.glowBlur = 6;
__id3_.glowColor = 0xFFFFFF;
__id3_.useGlowFilter = true;
__id3_.glowQuality = 1;
__id3_.glowStrength = 10;
__id3_.gridFitType = "pixel";
__id3_.italic = false;
__id3_.selectable = false;
__id3_.underline = false;
try {
__id3_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function onOverLogo(_arg1){
var _local2:*;
_local2 = getLink("button_gameover_moregames");
navigateToURL(new URLRequest(_local2), "_blank");
}
function __setProp_wocao__5(){
try {
wocao["componentInspectorSetting"] = true;
} catch(e:Error) {
};
wocao.text = "{howtoplay2}";
wocao.textColor = 0xFFFFFF;
wocao.textSize = 50;
wocao.bold = false;
wocao.disableWordwrap = false;
wocao.embedFonts = false;
wocao.font = "";
wocao.hAlign = "center";
wocao.multiline = false;
wocao.vAlign = "middle";
wocao.antiAliasType = "advanced";
wocao.glowBlur = 10;
wocao.glowColor = 2848799;
wocao.useGlowFilter = true;
wocao.glowQuality = 1;
wocao.glowStrength = 5;
wocao.gridFitType = "pixel";
wocao.italic = false;
wocao.selectable = false;
wocao.underline = false;
try {
wocao["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function fnLogoUrl(_arg1:MouseEvent){
var _local2:*;
_local2 = getLink("logo_intro");
navigateToURL(new URLRequest(_local2), "_blank");
}
function __setProp_awardname__7(){
try {
awardname["componentInspectorSetting"] = true;
} catch(e:Error) {
};
awardname.text = "{youscore}";
awardname.textColor = 0xFFFF00;
awardname.textSize = 30;
awardname.bold = false;
awardname.disableWordwrap = false;
awardname.embedFonts = false;
awardname.font = "";
awardname.hAlign = "center";
awardname.multiline = false;
awardname.vAlign = "middle";
awardname.antiAliasType = "advanced";
awardname.glowBlur = 6;
awardname.glowColor = 0;
awardname.useGlowFilter = true;
awardname.glowQuality = 1;
awardname.glowStrength = 2;
awardname.gridFitType = "pixel";
awardname.italic = false;
awardname.selectable = false;
awardname.underline = false;
try {
awardname["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id6___5(){
try {
__id6_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id6_.text = "{helptext}";
__id6_.textColor = 16446133;
__id6_.textSize = 20;
__id6_.bold = false;
__id6_.disableWordwrap = false;
__id6_.embedFonts = false;
__id6_.font = "";
__id6_.hAlign = "left";
__id6_.multiline = true;
__id6_.vAlign = "middle";
__id6_.antiAliasType = "advanced";
__id6_.glowBlur = 10;
__id6_.glowColor = 2848799;
__id6_.useGlowFilter = false;
__id6_.glowQuality = 1;
__id6_.glowStrength = 5;
__id6_.gridFitType = "pixel";
__id6_.italic = false;
__id6_.selectable = false;
__id6_.underline = false;
try {
__id6_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function onServicesFailed(_arg1:Event):void{
trace("Submitter failed to load");
trace(_spilGamesServices.isDomainAllowed());
}
function __setProp___id19___7(){
try {
__id19_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id19_.text = "{gameover}";
__id19_.textColor = 0xFF6600;
__id19_.textSize = 50;
__id19_.bold = false;
__id19_.disableWordwrap = false;
__id19_.embedFonts = false;
__id19_.font = "";
__id19_.hAlign = "center";
__id19_.multiline = false;
__id19_.vAlign = "middle";
__id19_.antiAliasType = "advanced";
__id19_.glowBlur = 10;
__id19_.glowColor = 16777113;
__id19_.useGlowFilter = true;
__id19_.glowQuality = 1;
__id19_.glowStrength = 10;
__id19_.gridFitType = "pixel";
__id19_.italic = false;
__id19_.selectable = false;
__id19_.underline = false;
try {
__id19_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
}
}//package RebuildtheTemple_fla
Section 89
//SelectLevel_146 (RebuildtheTemple_fla.SelectLevel_146)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class SelectLevel_146 extends MovieClip {
public var d_S8:SimpleButton;
public var d_S2:SimpleButton;
public var d_S5:SimpleButton;
public var d_S6:SimpleButton;
public var d_S7:SimpleButton;
public var d_S9:SimpleButton;
public var d_S4:SimpleButton;
public var d_S10:SimpleButton;
public var d_S14:SimpleButton;
public var d_S11:SimpleButton;
public var d_S15:SimpleButton;
public var d_S13:SimpleButton;
public var d_S12:SimpleButton;
public var d_S3:SimpleButton;
public var d_S1:SimpleButton;
}
}//package RebuildtheTemple_fla
Section 90
//Timeline_1 (RebuildtheTemple_fla.Timeline_1)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Timeline_1 extends MovieClip {
public function Timeline_1(){
addFrameScript(199, frame200);
}
function frame200(){
stop();
}
}
}//package RebuildtheTemple_fla
Section 91
//Timeline_167 (RebuildtheTemple_fla.Timeline_167)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Timeline_167 extends MovieClip {
public function Timeline_167(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
if (!MediaManager.soundState){
gotoAndStop(2);
};
}
}
}//package RebuildtheTemple_fla
Section 92
//Timeline_168 (RebuildtheTemple_fla.Timeline_168)
package RebuildtheTemple_fla {
import flash.display.*;
public dynamic class Timeline_168 extends MovieClip {
public function Timeline_168(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
if (!MediaManager.musicState){
gotoAndStop(2);
};
}
}
}//package RebuildtheTemple_fla
Section 93
//Brand (spill.localisation.Brand)
package spill.localisation {
import flash.xml.*;
public class Brand {
public var domain:String;
public var useGoogleAnalitics:Boolean;// = true
public var emailPage:String;
public var name:String;
public var site_id:uint;
public var isExternal:Boolean;// = false
public var id:Number;
public var hostingDomain:String;// = ""
public var preferedLanguage:String;// = ""
public var moreLink:String;// = ""
public var hasSendToFriendLink:Boolean;// = true
public var portalGroup:uint;
public var emailLink:String;// = "game"
private static const topLevelDoubles:String = ((((((((((((((("ac.cn,ac.jp,ac.uk,ad.jp,adm.br,adv.br,agr.br," + "ah.cn,am.br,arq.br,art.br,asn.au,ato.br,av.tr,bel.tr,bio.br,biz.tr,bj.cn,bmd.br,") + "cim.br,cng.br,cnt.br,co.at,co.jp,co.uk,com.au,com.br,com.cn,com.eg,com.hk,com.mx,") + "com.ru,com.tr,com.tw,conf.au,cq.cn,csiro.au,dr.tr,ecn.br,edu.au,edu.br,edu.tr,") + "emu.id.au,eng.br,esp.br,etc.br,eti.br,eun.eg,far.br,fj.cn,fm.br,fnd.br,fot.br,") + "fst.br,g12.br,gb.com,gb.net,gd.cn,gen.tr,ggf.br,gob.mx,gov.au,gov.br,gov.cn,") + "gov.hk,gov.tr,gr.jp,gs.cn,gx.cn,gz.cn,ha.cn,hb.cn,he.cn,hi.cn,hk.cn,hl.cn,hn.cn,") + "id.au,idv.tw,imb.br,ind.br,inf.br,info.au,info.tr,jl.cn,jor.br,js.cn,jx.cn,k12.tr,") + "lel.br,ln.cn,ltd.uk,mat.br,me.uk,med.br,mil.br,mil.tr,mo.cn,mus.br,name.tr,ne.jp,") + "net.au,net.br,net.cn,net.eg,net.hk,net.lu,net.mx,net.ru,net.tr,net.tw,net.uk,") + "nm.cn,no.com,nom.br,not.br,ntr.br,nx.cn,odo.br,oop.br,or.at,or.jp,org.au,org.br,") + "org.cn,org.hk,org.lu,org.ru,org.tr,org.tw,org.uk,plc.uk,pol.tr,pp.ru,ppg.br,pro.br,") + "psc.br,psi.br,qh.cn,qsl.br,rec.br,sc.cn,sd.cn,se.com,se.net,sh.cn,slg.br,sn.cn,") + "srv.br,sx.cn,tel.tr,tj.cn,tmp.br,trd.br,tur.br,tv.br,tw.cn,uk.com,uk.net,vet.br,") + "wattle.id.au,web.tr,xj.cn,xz.cn,yn.cn,zj.cn,zlg.br,co.nr,co.nz,com.fr,com.ph,com.ar,") + "com.id,com.in");
public function Brand(){
moreLink = "";
emailLink = "game";
useGoogleAnalitics = true;
hasSendToFriendLink = true;
preferedLanguage = "";
isExternal = false;
hostingDomain = "";
super();
}
public function exportXML():XML{
var _local1:XML;
var _local2:XML;
var _local3:XML;
_local1 = <portal/>
;
_local1.@id = site_id;
_local1.@language = preferedLanguage;
_local1.@channel = portalGroup;
_local2 = <domain/>
;
_local2.appendChild(new XMLNode(3, domain));
_local1.appendChild(_local2);
if (moreLink){
_local3 = <more_games_path/>
;
_local3.appendChild(new XMLNode(3, moreLink));
_local1.appendChild(_local3);
};
_local2 = <game_path/>
;
_local2.appendChild(new XMLNode(3, emailLink));
_local1.appendChild(_local2);
if (!useGoogleAnalitics){
_local1.attributes.noGoogleAnalitics = true;
};
if (!hasSendToFriendLink){
_local1.attributes.noSendToFriendLink = true;
};
return (_local1);
}
private function get utm_source():String{
return (("utm_source=brandedgames_" + (isExternal) ? "external" : "internal"));
}
public function getMoreGamesLink(_arg1:String, _arg2:Boolean, _arg3:String="", _arg4:String=""):String{
var _local5:String;
_local5 = ("http://" + domain);
_local5 = (_local5 + ("/" + moreLink));
if (useGoogleAnalitics){
_local5 = (_local5 + ("?utm_medium=brandedgames_" + (_arg2) ? "external" : "internal"));
_local5 = (_local5 + ("&utm_campaign=" + _arg1));
_arg3 = stripSubDomain(_arg3);
if (_arg3 == "localhost"){
_arg3 = "offline_play";
};
_local5 = (_local5 + ("&utm_source=" + _arg3));
if (((!((_arg4 == ""))) && (!((_arg4 == null))))){
_local5 = (_local5 + ("&utm_content=" + _arg4));
};
};
return (_local5);
}
private function get utm_campaign():String{
if (isExternal){
return (("utm_campaign=" + hostingDomain));
};
return ("");
}
public function get backgroundColor():uint{
return (PortalGroup.backgroundColors[portalGroup]);
}
public function getPromotionLink(_arg1:String, _arg2:String, _arg3:Boolean, _arg4:String="", _arg5:String=""):String{
var _local6:String;
_local6 = ("http://" + domain);
_local6 = (_local6 + ((("/" + emailLink) + "/") + _arg2));
if (useGoogleAnalitics){
_local6 = (_local6 + ("?utm_medium=brandedgames_" + (_arg3) ? "external" : "internal"));
_local6 = (_local6 + ("&utm_campaign=" + _arg1));
_arg4 = stripSubDomain(_arg4);
trace(_arg4);
if (_arg4 == "localhost"){
_arg4 = "offline_play";
};
_local6 = (_local6 + ("&utm_source=" + _arg4));
if (((!((_arg5 == ""))) && (!((_arg5 == null))))){
_local6 = (_local6 + ("&utm_content=" + _arg5));
};
};
return (_local6);
}
private function get utm_term():String{
return ("utm_term=");
}
public function importXML(_arg1:XMLNode):void{
}
public function getSendToFriendLink(_arg1:String, _arg2:String, _arg3:Boolean, _arg4:String=""):String{
var _local5:String;
if (!hasSendToFriendLink){
return (getMoreGamesLink(_arg1, _arg3));
};
_local5 = ("http://" + domain);
_local5 = (_local5 + ((("/" + emailLink) + "/") + _arg2));
if (useGoogleAnalitics){
_local5 = (_local5 + ("?utm_medium=brandedgames_" + (_arg3) ? "external" : "internal"));
_local5 = (_local5 + ("&utm_campaign=" + _arg1));
_arg4 = stripSubDomain(_arg4);
if (_arg4 == "localhost"){
_arg4 = "offline_play";
};
_local5 = (_local5 + ("&utm_source=" + _arg4));
_local5 = (_local5 + "&utm_content=send_to_friend");
};
return (_local5);
}
public static function stripSubDomain(_arg1:String):String{
var _local2:Array;
if (!_arg1){
return ("");
};
_local2 = _arg1.split(".");
if (_local2.length <= 2){
return (_arg1);
};
_local2 = _local2.reverse();
if (topLevelDoubles.indexOf((((_local2[1] + ".") + _local2[0]) + ",")) > 0){
return (((((_local2[2] + ".") + _local2[1]) + ".") + _local2[0]));
};
return (((_local2[1] + ".") + _local2[0]));
}
}
}//package spill.localisation
Section 94
//BrandingLogo (spill.localisation.BrandingLogo)
package spill.localisation {
import flash.display.*;
import flash.events.*;
public class BrandingLogo extends MovieClip {
public function BrandingLogo(){
addFrameScript(0, frame1);
super();
stop();
mouseEnabled = false;
mouseChildren = false;
addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true);
if (stage){
added();
};
brandingChanged();
}
private function added(_arg1:Event=null):void{
SpilGame.addEventListener("brandingChanged", brandingChanged, false, 0, true);
brandingChanged();
}
private function brandingChanged(_arg1:Event=null):void{
if (SpilGame.currentBranding){
gotoAndStop(SpilGame.currentBranding.domain);
};
}
function frame1(){
stop();
}
private function removed(_arg1:Event):void{
SpilGame.removeEventListener("brandingChanged", brandingChanged);
}
}
}//package spill.localisation
Section 95
//Brandings (spill.localisation.Brandings)
package spill.localisation {
public class Brandings {
private static var brands_by_id:Object = new Object();
private static var brands_by_domain:Object = new Object();
public static function getBrandByID(_arg1:Number):Brand{
return (brands_by_id[_arg1]);
}
public static function getBrandsArray():Array{
var _local1:Array;
var _local2:Brand;
_local1 = new Array();
for each (_local2 in brands_by_domain) {
_local1.push(_local2);
};
return (_local1);
}
private static function addBrand(_arg1:Brand):Brand{
if (brands_by_domain[_arg1.domain]){
trace(("ERROR: Attempting to add duplicate brand by domain: " + _arg1.domain));
} else {
brands_by_domain[_arg1.domain] = _arg1;
};
if (brands_by_id[_arg1.site_id]){
trace(("ERROR: Attempting to add duplicate brand by id: " + _arg1.site_id));
} else {
brands_by_id[_arg1.site_id] = _arg1;
};
return (_arg1);
}
public static function initialize():void{
var _local1:Brand;
_local1 = new Brand();
_local1.site_id = 79;
_local1.domain = "www.agame.com";
_local1.preferedLanguage = "en_us";
_local1.portalGroup = PortalGroup.TEENS;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 88;
_local1.domain = "www.gamesgames.com";
_local1.preferedLanguage = "en_us";
_local1.portalGroup = PortalGroup.FAMILY;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 90;
_local1.domain = "www.girlsgogames.com";
_local1.preferedLanguage = "en_us";
_local1.portalGroup = PortalGroup.GIRL;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 45;
_local1.domain = "www.a10.com";
_local1.preferedLanguage = "en_us";
_local1.portalGroup = PortalGroup.YOUNG_ADULTS;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 92;
_local1.domain = "www.games.co.uk";
_local1.preferedLanguage = "en_uk";
_local1.portalGroup = PortalGroup.FAMILY;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 107;
_local1.domain = "www.agame.co.uk";
_local1.preferedLanguage = "en_uk";
_local1.portalGroup = PortalGroup.TEENS;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 102;
_local1.domain = "www.girlsgogames.co.uk";
_local1.preferedLanguage = "en_uk";
_local1.portalGroup = PortalGroup.GIRL;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 2;
_local1.domain = "www.game.com.cn";
_local1.moreLink = "moregames/";
_local1.preferedLanguage = "cn";
_local1.portalGroup = PortalGroup.NONE;
_local1.useGoogleAnalitics = false;
_local1.hasSendToFriendLink = false;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 25;
_local1.domain = "www.spel.nl";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "nl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 1;
_local1.domain = "www.spelletjes.nl";
_local1.emailLink = "spel";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "nl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 93;
_local1.domain = "www.girlsgogames.nl";
_local1.emailLink = "spel";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "nl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 12;
_local1.domain = "www.jeu.fr";
_local1.emailLink = "jeu";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "fr";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 95;
_local1.domain = "www.girlsgogames.fr";
_local1.emailLink = "jeu";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "fr";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 11;
_local1.domain = "www.jeux.fr";
_local1.emailLink = "jeu";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "fr";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 26;
_local1.domain = "www.spielen.com";
_local1.emailLink = "spiel";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "de";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 94;
_local1.domain = "www.girlsgogames.de";
_local1.emailLink = "spiel";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "de";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 5;
_local1.domain = "www.jetztspielen.de";
_local1.emailLink = "spiel";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "de";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 109;
_local1.domain = "www.minigry.pl";
_local1.emailLink = "gra";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "pl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 16;
_local1.domain = "www.gry.pl";
_local1.emailLink = "gra";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "pl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 98;
_local1.domain = "www.girlsgogames.pl";
_local1.emailLink = "gra";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "pl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 108;
_local1.domain = "www.spel.se";
_local1.emailLink = "spel_";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "se";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 100;
_local1.domain = "www.girlsgogames.se";
_local1.emailLink = "spel_";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "se";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 44;
_local1.domain = "www.spela.se";
_local1.emailLink = "spel_";
_local1.preferedLanguage = "se";
_local1.portalGroup = PortalGroup.FAMILY;
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 106;
_local1.domain = "www.giocaregratis.it";
_local1.emailLink = "gioco";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "it";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 15;
_local1.domain = "www.gioco.it";
_local1.emailLink = "gioco";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "it";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 99;
_local1.domain = "www.girlsgogames.it";
_local1.emailLink = "gioco";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "it";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 97;
_local1.domain = "www.zapjuegos.com";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 86;
_local1.domain = "www.juegos.com";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 96;
_local1.domain = "www.juegosdechicas.com";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 122;
_local1.domain = "www.girlsgogames.es";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 125;
_local1.domain = "www.juegos.mx";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 126;
_local1.domain = "www.juegosdechicas.mx";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 127;
_local1.domain = "www.juegos.com.ar";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 128;
_local1.domain = "www.juegosdechicas.com.ar";
_local1.emailLink = "juego";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "es";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 91;
_local1.domain = "www.clickjogos.com";
_local1.emailLink = "jogo";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "br";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 101;
_local1.domain = "www.girlsgogames.com.br";
_local1.emailLink = "jogo";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "br";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 50;
_local1.domain = "www.ojogos.com.br";
_local1.emailLink = "jogo";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "br";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 55;
_local1.domain = "www.games.co.id";
_local1.emailLink = "permainanme";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "id";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 105;
_local1.domain = "www.flashgames.ru";
_local1.emailLink = "igra";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "ru";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 104;
_local1.domain = "www.girlsgogames.ru";
_local1.emailLink = "igra";
_local1.portalGroup = PortalGroup.GIRL;
_local1.preferedLanguage = "ru";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 103;
_local1.domain = "www.ourgames.ru";
_local1.emailLink = "igra";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "ru";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 24;
_local1.domain = "www.game.co.in";
_local1.emailLink = "game";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "in";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 87;
_local1.domain = "www.ojogos.pt";
_local1.emailLink = "jogo";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "pt";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 120;
_local1.domain = "www.egames.jp";
_local1.emailLink = "game";
_local1.portalGroup = PortalGroup.TEENS;
_local1.preferedLanguage = "jp";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 121;
_local1.domain = "www.dailygame.com";
_local1.emailLink = "/game/";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "en_us";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 123;
_local1.domain = "www.zapapa.com";
_local1.emailLink = "game";
_local1.portalGroup = PortalGroup.ZAPAPA;
_local1.preferedLanguage = "en_us";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 124;
_local1.domain = "www.zapapa.nl";
_local1.emailLink = "game";
_local1.portalGroup = PortalGroup.HYVES;
_local1.preferedLanguage = "nl";
addBrand(_local1);
_local1 = new Brand();
_local1.site_id = 0;
_local1.domain = "gamedev.dev.spilgames.com";
_local1.portalGroup = PortalGroup.FAMILY;
_local1.preferedLanguage = "en_us";
addBrand(_local1);
}
public static function exportXML():XML{
var _local1:XML;
var _local2:Brand;
_local1 = <portals/>
;
for each (_local2 in brands_by_domain) {
_local1.appendChild(_local2.exportXML());
};
return (_local1);
}
public static function getBrandByDomain(_arg1:String):Brand{
return (brands_by_domain[_arg1]);
}
public static function hasDomain(_arg1:String):Boolean{
return (!((brands_by_domain[_arg1] == null)));
}
}
}//package spill.localisation
Section 96
//Language (spill.localisation.Language)
package spill.localisation {
import flash.xml.*;
public class Language {
public var references:Array;
public var name:String;
public var embedInputFonts:Boolean;// = true
public var forceFont:String;// = null
public var id:uint;
public var portal_groups:Array;
public var textLanguage:String;
public var bwcId:int;
public var embedFonts:Boolean;// = true
public var displayName:String;// = ""
public var dname:String;
public function Language(_arg1:String, _arg2:String=null){
embedFonts = true;
embedInputFonts = true;
forceFont = null;
references = [];
displayName = "";
super();
name = _arg1;
dname = _arg2;
portal_groups = new Array();
}
public function exportXML():XMLNode{
var _local1:XMLNode;
var _local2:XMLNode;
var _local3:Array;
var _local4:Array;
var _local5:int;
_local1 = new XMLNode(1, "language");
_local1.attributes.name = name;
if (textLanguage != null){
_local1.attributes.textLanguage = textLanguage;
};
if (references.length){
_local1.attributes.references = references.toString();
};
_local1.attributes.id = bwcId;
_local2 = new XMLNode(1, "display_name");
_local2.firstChild = new XMLNode(3, displayName);
_local1.appendChild(_local2);
_local3 = [];
_local4 = PortalGroup.channelNames;
_local5 = 0;
while (_local5 < _local4.length) {
_local3.push(Brandings.getBrandByDomain(portal_groups[_local5]).site_id);
_local5++;
};
_local1.attributes.channels = _local3.join(",");
return (_local1);
}
public function get p_teen():String{
return (portal_groups[PortalGroup.YOUNG_ADULTS]);
}
public function set p_hyves(_arg1:String):void{
portal_groups[PortalGroup.HYVES] = _arg1;
}
public function set p_teen(_arg1:String):void{
portal_groups[PortalGroup.YOUNG_ADULTS] = _arg1;
}
public function get p_tween():String{
return (portal_groups[PortalGroup.TEENS]);
}
public function get p_family():String{
return (portal_groups[PortalGroup.FAMILY]);
}
public function get p_girl():String{
trace("Language", portal_groups[PortalGroup.GIRL]);
return (portal_groups[PortalGroup.GIRL]);
}
public function get p_hyves():String{
return (portal_groups[PortalGroup.HYVES]);
}
public function set p_girl(_arg1:String):void{
portal_groups[PortalGroup.GIRL] = _arg1;
}
public function set p_zapapa(_arg1:String):void{
portal_groups[PortalGroup.ZAPAPA] = _arg1;
}
public function get displayAcronim():String{
return ((dname) ? dname : name);
}
public function set p_family(_arg1:String):void{
portal_groups[PortalGroup.FAMILY] = _arg1;
}
public function set p_tween(_arg1:String):void{
portal_groups[PortalGroup.TEENS] = _arg1;
}
public function get p_zapapa():String{
return (portal_groups[PortalGroup.ZAPAPA]);
}
}
}//package spill.localisation
Section 97
//Languages (spill.localisation.Languages)
package spill.localisation {
import flash.xml.*;
public class Languages {
public static var languages:Object = new Object();
private static var _init:Boolean = false;
public static function initialize():void{
var _local1:Language;
if (_init){
return;
};
_init = true;
_local1 = new Language("nl");
_local1.displayName = "Nederlands";
_local1.p_family = "www.spelletjes.nl";
_local1.p_tween = "www.spel.nl";
_local1.p_girl = "www.girlsgogames.nl";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.p_hyves = "www.zapapa.nl";
_local1.bwcId = 3;
addLanguage(_local1);
_local1 = new Language("es");
_local1.displayName = "Español";
_local1.p_family = "www.juegos.com";
_local1.p_tween = "www.zapjuegos.com";
_local1.p_girl = "www.girlsgogames.es";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 9;
addLanguage(_local1);
_local1 = new Language("pl");
_local1.displayName = "Polski";
_local1.p_family = "www.gry.pl";
_local1.p_tween = "www.gry.pl";
_local1.p_girl = "www.girlsgogames.pl";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 6;
addLanguage(_local1);
_local1 = new Language("fr");
_local1.displayName = "Français";
_local1.p_family = "www.jeux.fr";
_local1.p_tween = "www.jeu.fr";
_local1.p_girl = "www.girlsgogames.fr";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 4;
addLanguage(_local1);
_local1 = new Language("en_us", "us");
_local1.displayName = "English";
_local1.p_family = "www.gamesgames.com";
_local1.p_tween = "www.agame.com";
_local1.p_girl = "www.girlsgogames.com";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 1;
addLanguage(_local1);
addReference(_local1, "en");
_local1 = new Language("id");
_local1.displayName = "Bahasa Ind.";
_local1.p_family = "www.games.co.id";
_local1.p_tween = "www.games.co.id";
_local1.p_girl = "www.games.co.id";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 11;
addLanguage(_local1);
_local1 = new Language("ru");
_local1.displayName = "Русский";
_local1.p_family = "www.ourgames.ru";
_local1.p_tween = "www.flashgames.ru";
_local1.p_girl = "www.girlsgogames.ru";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 12;
addLanguage(_local1);
_local1 = new Language("se");
_local1.displayName = "Svenska";
_local1.p_family = "www.spela.se";
_local1.p_tween = "www.spel.se";
_local1.p_girl = "www.girlsgogames.se";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 7;
addLanguage(_local1);
addReference(_local1, "sv");
_local1 = new Language("it");
_local1.displayName = "Italiano";
_local1.p_family = "www.gioco.it";
_local1.p_tween = "www.gioco.it";
_local1.p_girl = "www.girlsgogames.it";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 8;
addLanguage(_local1);
_local1 = new Language("en_uk", "uk");
_local1.displayName = "English";
_local1.p_family = "www.games.co.uk";
_local1.p_tween = "www.agame.com";
_local1.p_girl = "www.girlsgogames.co.uk";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 13;
addLanguage(_local1);
_local1 = new Language("cn");
_local1.displayName = "中文";
_local1.p_family = "www.game.com.cn";
_local1.p_tween = "www.game.com.cn";
_local1.p_girl = "www.game.com.cn";
_local1.p_teen = "www.game.com.cn";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 2;
_local1.embedInputFonts = false;
addLanguage(_local1);
addReference(_local1, "zh-CN");
addReference(_local1, "zh-TW");
_local1 = new Language("pt");
_local1.displayName = "Português";
_local1.p_family = "www.ojogos.pt";
_local1.p_tween = "www.ojogos.pt";
_local1.p_girl = "www.ojogos.pt";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 17;
addLanguage(_local1);
_local1 = new Language("in");
_local1.displayName = "English";
_local1.p_family = "www.game.co.in";
_local1.p_tween = "www.game.co.in";
_local1.p_girl = "www.game.co.in";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.textLanguage = "en_uk";
_local1.bwcId = 14;
addLanguage(_local1);
_local1 = new Language("de");
_local1.displayName = "Deutsch";
_local1.p_family = "www.jetztspielen.de";
_local1.p_tween = "www.spielen.com";
_local1.p_girl = "www.girlsgogames.de";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 5;
addLanguage(_local1);
_local1 = new Language("br");
_local1.displayName = "Português (BR)";
_local1.p_family = "www.ojogos.com.br";
_local1.p_tween = "www.clickjogos.com";
_local1.p_girl = "www.girlsgogames.com.br";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 10;
addLanguage(_local1);
_local1 = new Language("jp");
_local1.displayName = "日本語";
_local1.p_family = "www.egames.jp";
_local1.p_tween = "www.egames.jp";
_local1.p_girl = "www.egames.jp";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.embedInputFonts = false;
_local1.bwcId = 19;
addLanguage(_local1);
addReference(_local1, "ja");
_local1 = new Language("ar");
_local1.displayName = "English";
_local1.p_family = "www.dailygame.com";
_local1.p_tween = "www.dailygame.com";
_local1.p_girl = "www.dailygame.com";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
_local1.bwcId = 20;
addLanguage(_local1);
addReference(_local1, "ar");
_local1 = new Language("es_mx", "mx");
_local1.displayName = "Español (mx)";
_local1.p_family = "www.juegos.mx";
_local1.p_tween = "www.juegos.mx";
_local1.p_girl = "www.juegosdechicas.mx";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
addLanguage(_local1);
addReference(_local1, "mx");
_local1 = new Language("es_ar", "arg");
_local1.displayName = "Español (ar)";
_local1.p_family = "www.juegos.com.ar";
_local1.p_tween = "www.juegos.com.ar";
_local1.p_girl = "www.juegosdechicas.com.ar";
_local1.p_teen = "www.a10.com";
_local1.p_zapapa = "www.zapapa.com";
addLanguage(_local1);
addReference(_local1, "arg");
}
public static function exportXML():XMLNode{
var _local1:Array;
var _local2:XMLNode;
var _local3:Language;
_local1 = getLanguagesArray();
_local2 = new XMLNode(1, "languages");
for each (_local3 in _local1) {
_local2.appendChild(_local3.exportXML());
};
return (_local2);
}
public static function getLanguagesArray():Array{
var _local1:Array;
var _local2:Object;
var _local3:Language;
_local1 = new Array();
_local2 = new Object();
for each (_local3 in languages) {
if (!_local2[_local3.name]){
_local1.push(_local3);
_local2[_local3.name] = true;
};
};
return (_local1);
}
public static function getLanguage(_arg1:String):Language{
return (languages[_arg1]);
}
private static function addLanguage(_arg1:Language):void{
languages[_arg1.name] = _arg1;
}
private static function addReference(_arg1:Language, _arg2:String):void{
languages[_arg2] = _arg1;
_arg1.references.push(_arg2);
}
public static function getLanguageByOldID(_arg1:int):Language{
var _local2:Language;
for each (_local2 in languages) {
if (_local2.bwcId == _arg1){
return (_local2);
};
};
return (null);
}
}
}//package spill.localisation
Section 98
//LanguageSelectBox (spill.localisation.LanguageSelectBox)
package spill.localisation {
import flash.display.*;
import flash.text.*;
import flash.events.*;
public class LanguageSelectBox extends MovieClip {
private var flag:MovieClip;
private var mc:MovieClip;
private var popup:MovieClip;
private var languageName_text:TextField;
public function LanguageSelectBox(){
trace("new langselecbox");
super();
if (numChildren > 0){
removeChildAt(0);
};
addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true);
addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, mouseOut, false, 0, true);
Languages.initialize();
popup = new LanguageSelectPopup_mc();
x = Math.round(x);
y = Math.round(y);
popup.y = (-(Math.floor(popup.height)) + 1);
popup.visible = false;
addChild(popup);
mc = new LanguageSelectBox_mc();
addChild(mc);
flag = mc.flag;
languageName_text = mc.languageName_text;
if (stage){
added();
};
init();
languageChanged();
}
private function added(_arg1:Event=null):void{
trace("addedselebnox");
SpilGame.addEventListener("languageChanged", languageChanged, false, 0, true);
}
public function set popupLocation(_arg1:String):void{
trace(("popupLocation = " + _arg1));
if (_arg1 == "bottom"){
popup.y = Math.floor(mc.height);
} else {
popup.y = (-(Math.floor(mc.height)) + 1);
};
}
public function init():void{
var _local1:Array;
var _local2:int;
var _local3:MovieClip;
var _local4:Language;
trace("initselectbox");
_local1 = new Array(popup.l_br, popup.l_de, popup.l_en_us, popup.l_fr, popup.l_in, popup.l_jp, popup.l_pt, popup.l_ru, popup.l_ar, popup.l_cn, popup.l_en_uk, popup.l_es, popup.l_id, popup.l_it, popup.l_nl, popup.l_pl, popup.l_se, popup.l_es_mx, popup.l_es_ar);
_local2 = 0;
while (_local2 < _local1.length) {
_local3 = MovieClip(_local1[_local2]);
if (_local3){
_local3.addEventListener(MouseEvent.CLICK, itemClicked, true, 0, true);
_local3.flag.gotoAndStop(_local3.name.substr(2));
_local3.flag.mouseEnabled = false;
_local3.text.mouseEnabled = false;
_local4 = Languages.getLanguage(_local3.name.substr(2));
if (_local4){
_local3.text.text = _local4.displayAcronim;
} else {
trace((("Error, '" + _local3.name.substr(2)) + "' language not found"));
};
} else {
trace((((("Error, btn number '" + _local2) + "' is not a MovieClip or there is no button '") + _local1[_local2]) + "'"));
};
_local2++;
};
}
private function mouseOver(_arg1:MouseEvent):void{
popup.visible = true;
}
private function languageChanged(_arg1:Event=null):void{
if (SpilGame.currentLanguage){
if ((((SpilGame.portalGroup == PortalGroup.HYVES)) && ((SpilGame.currentLanguage.name == "nl")))){
this.visible = false;
return;
};
this.visible = true;
flag.gotoAndStop(SpilGame.currentLanguage.name);
languageName_text.text = SpilGame.currentLanguage.displayName;
languageName_text.embedFonts = SpilGame.currentLanguage.embedInputFonts;
};
}
private function mouseOut(_arg1:MouseEvent):void{
popup.visible = false;
}
private function removed(_arg1:Event):void{
SpilGame.removeEventListener("languageChanged", languageChanged);
}
private function itemClicked(_arg1:MouseEvent):void{
SpilGame.changeLanguage(_arg1.currentTarget.name.substr(2));
popup.visible = false;
}
}
}//package spill.localisation
Section 99
//LanguageSelectBox_mc (spill.localisation.LanguageSelectBox_mc)
package spill.localisation {
import flash.display.*;
import flash.text.*;
public dynamic class LanguageSelectBox_mc extends MovieClip {
public var flag:MovieClip;
public var languageName_text:TextField;
}
}//package spill.localisation
Section 100
//LanguageSelectPopup_mc (spill.localisation.LanguageSelectPopup_mc)
package spill.localisation {
import flash.display.*;
public dynamic class LanguageSelectPopup_mc extends MovieClip {
public var l_se:MovieClip;
public var l_ar:MovieClip;
public var l_br:MovieClip;
public var l_in:MovieClip;
public var l_cn:MovieClip;
public var l_de:MovieClip;
public var l_es_mx:MovieClip;
public var l_es:MovieClip;
public var l_en_uk:MovieClip;
public var l_fr:MovieClip;
public var l_en_us:MovieClip;
public var l_pl:MovieClip;
public var l_pt:MovieClip;
public var l_nl:MovieClip;
public var l_id:MovieClip;
public var l_es_ar:MovieClip;
public var l_it:MovieClip;
public var l_jp:MovieClip;
public var l_ru:MovieClip;
}
}//package spill.localisation
Section 101
//LocalizedTextField (spill.localisation.LocalizedTextField)
package spill.localisation {
import flash.events.*;
public class LocalizedTextField extends TextFieldFit {
private var regex:RegExp;
private var originalText:String;
public function LocalizedTextField(){
regex = /{([^{}]*)}/g;
super();
addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true);
added();
}
private function languageChanged(_arg1:Event):void{
text = originalText;
updateProperties();
}
override public function set text(_arg1:String):void{
originalText = _arg1;
if ((_arg1 is String)){
super.text = _arg1.replace(regex, replaceFn);
} else {
super.text = "";
};
trace(super.text);
}
private function removed(_arg1:Event):void{
SpilGame.removeEventListener("languageChanged", languageChanged);
}
private function replaceFn():String{
var _local2:String;
_local2 = SpilGame.getString(arguments[1]);
if (((!(_local2)) || ((_local2 == "")))){
return ((("{" + arguments[1]) + "}"));
};
return (_local2);
}
private function added(_arg1:Event=null):void{
SpilGame.addEventListener("languageChanged", languageChanged, false, 0, true);
text = originalText;
}
}
}//package spill.localisation
Section 102
//PortalGroup (spill.localisation.PortalGroup)
package spill.localisation {
import flash.xml.*;
public class PortalGroup {
public static const YOUNG_ADULTS:uint = 3;
public static const FAMILY:uint = 0;
public static const channelNames:Array = ["family", "tween", "girl", "teen", "zapapa", "hyves"];
public static const ZAPAPA:uint = 4;
public static const HYVES:uint = 5;
public static const TEENS:uint = 1;
public static const GIRL:uint = 2;
public static const backgroundColors:Array = [0xFFFFFF, 0xFFFFFF, 16742331, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
public static const NONE:uint = 6;
public static function getName(_arg1:int):String{
return (channelNames[_arg1]);
}
public static function exportXML():XMLNode{
var _local1:XMLNode;
var _local2:int;
var _local3:XMLNode;
_local1 = new XMLNode(1, "channels");
_local2 = 0;
while (_local2 < 5) {
_local3 = new XMLNode(1, "channel");
_local3.attributes.name = channelNames[_local2];
_local3.attributes.id = _local2;
_local1.appendChild(_local3);
_local2++;
};
return (_local1);
}
}
}//package spill.localisation
Section 103
//spil_internal (spill.localisation.spil_internal)
package spill.localisation {
public namespace spil_internal = "spill.localisation";
}//package spill.localisation
Section 104
//SpilGame (spill.localisation.SpilGame)
package spill.localisation {
import flash.display.*;
import flash.text.*;
import flash.events.*;
import flash.net.*;
import flash.ui.*;
import flash.external.*;
import flash.system.*;
public class SpilGame {
private static const cookieName:String = "spilgames_language_v100";
private static const cookiePath:String = "/";
private static const cookieLanguageVar:String = "savedLang";
public static const LANGUAGE_CHANGED:String = "languageChanged";
public static const BRANDING_CHANGED:String = "brandingChanged";
private static var strings:Object = new Object();
public static var currentBranding:Brand;
private static var contexMenuItem:ContextMenuItem;
spil_internal static var gameName:String;
spil_internal static var debugHostDomain:String = "";
private static var localDomains:Object = new Object();
spil_internal static var emailPage:String;
private static var channelLock:Boolean = false;
spil_internal static var debugEmbedDomain:String = "";
private static var eventDispatcher:EventDispatcher;
private static var _init:Boolean = false;
public static var currentLanguage:Language;
spil_internal static var portalGroup:uint;
private static var stage:Sprite;
public static function getSpilCompanyLink():String{
var _local1:String;
_local1 = "http://www.gameportal.net/";
_local1 = (_local1 + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal"));
_local1 = (_local1 + ("&utm_campaign=" + gameName));
_local1 = (_local1 + ("&utm_source=" + Brand.stripSubDomain((embedDomain) ? embedDomain : hostingDomain)));
_local1 = (_local1 + "&utm_content=Branding_Link");
return (_local1);
}
public static function getPromotionLink(_arg1:String="feature_promotion"):String{
var _local2:String;
_local2 = (embedDomain) ? embedDomain : hostingDomain;
return (currentBranding.getPromotionLink(gameName, emailPage, isExternal, _local2, _arg1));
}
public static function traceAllBrands():void{
trace(outputAllBrands());
}
public static function getString(_arg1:String):String{
var _local2:Object;
_local2 = strings[_arg1];
if (_local2){
if (currentLanguage.textLanguage){
return (_local2[currentLanguage.textLanguage]);
};
if (_local2[currentLanguage.name]){
return (_local2[currentLanguage.name]);
};
return (_local2["en_us"]);
//unresolved jump
};
return ("");
}
public static function initialize(_arg1:String, _arg2:int, _arg3:String, _arg4:Sprite, _arg5:Boolean=false):void{
stage = _arg4;
if (_init){
trace("ERROR: LocalisationManager already initialised");
return;
};
_init = true;
localDomains["localhost"] = true;
localDomains["www8.agame.com"] = true;
localDomains["gamedev.dev.spilgames.com"] = true;
localDomains["stg.spel.nl"] = true;
localDomains["stg.girlsgogames.nl"] = true;
localDomains["stg.pl.spel.nl"] = true;
localDomains["stg.pl.girlsgogames.nl"] = true;
trace(localDomains["stg.girlsgogames.nl"]);
Brandings.initialize();
Languages.initialize();
initContexMenu(_arg4);
channelLock = _arg5;
gameName = _arg1.replace(" ", "_");
portalGroup = _arg2;
emailPage = _arg3;
chooseLanguage();
chooseBranding();
if (portalGroup == PortalGroup.HYVES){
changeLanguage("nl");
};
}
public static function get isExternal():Boolean{
return (((((!(Brandings.hasDomain(embedDomain))) && (!(localDomains[embedDomain])))) && (!(isStagingDomain))));
}
private static function initContexMenu(_arg1:Sprite):void{
contexMenuItem = new ContextMenuItem("");
_arg1.contextMenu = new ContextMenu();
_arg1.contextMenu.customItems.push(contexMenuItem);
contexMenuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contexMenuClicked);
}
private static function replaceFn():String{
var _local2:String;
_local2 = SpilGame.getString(arguments[1]);
if (((!(_local2)) || ((_local2 == "")))){
return ((("{" + arguments[1]) + "}"));
};
return (_local2);
}
spil_internal static function get hostingDomain():String{
var _local1:LocalConnection;
if (debugHostDomain != ""){
return (debugHostDomain);
};
_local1 = new LocalConnection();
return (_local1.domain);
}
spil_internal static function chooseLanguage():void{
if (cookieLanguage != null){
currentLanguage = cookieLanguage;
} else {
if (isExternal){
currentLanguage = systemLanguage;
} else {
currentLanguage = portalLanguage;
if (!currentLanguage){
currentLanguage = systemLanguage;
};
};
};
if (!currentLanguage){
trace("Unable to determine language, using 'English US'");
currentLanguage = Languages.getLanguage("en_us");
};
TextFieldFit.embedFonts = currentLanguage.embedFonts;
TextFieldFit.forceFont = currentLanguage.forceFont;
dispatchEvent(new Event(LANGUAGE_CHANGED));
}
private static function contexMenuClicked(_arg1:ContextMenuEvent):void{
navigateToURL(new URLRequest(getMoreGamesLink("Contex_Menu")));
}
public static function initTextField(_arg1:TextField):void{
var _local2:TextFormat;
trace(_arg1.text);
_arg1.text = _arg1.text.replace(/{([^{}]*)}/g, replaceFn);
trace(_arg1.text);
_arg1.embedFonts = currentLanguage.embedFonts;
if (currentLanguage.forceFont != ""){
_local2 = new TextFormat();
_local2.font = currentLanguage.forceFont;
_arg1.setTextFormat(_local2);
};
}
public static function importXMLv2(_arg1:XML):void{
var _local2:XML;
var _local3:Object;
var _local4:XML;
for each (_local2 in _arg1.children()) {
_local3 = (strings[_local2.attribute("identifier")] = new Object());
for each (_local4 in _local2.children()) {
if (_local4.children().length() > 0){
_local3[_local4.name()] = _local4.children()[0].toString();
} else {
_local3[_local4.name()] = "";
};
};
};
}
spil_internal static function changeLanguage(_arg1:String):void{
var _local2:Language;
_local2 = Languages.getLanguage(_arg1);
if (!_local2){
trace("ERROR: Supplied language string does not have a matching language");
} else {
cookieLanguage = _local2;
currentLanguage = _local2;
};
TextFieldFit.embedFonts = currentLanguage.embedFonts;
TextFieldFit.forceFont = currentLanguage.forceFont;
chooseBranding();
dispatchEvent(new Event(LANGUAGE_CHANGED));
}
public static function getSendToFriendLink():String{
return (currentBranding.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain));
}
spil_internal static function chooseBranding():void{
currentBranding = Brandings.getBrandByDomain(currentLanguage.portal_groups[portalGroup]);
if (!(currentBranding is Brand)){
currentBranding = Brandings.getBrandByDomain("www.agame.com");
};
contexMenuItem.caption = ("More Games: " + currentBranding.domain);
dispatchEvent(new Event(BRANDING_CHANGED));
}
spil_internal static function get systemLanguage():Language{
return (Languages.getLanguage(Capabilities.language));
}
spil_internal static function set cookieLanguage(_arg1:Language):void{
var _local2:SharedObject;
_local2 = SharedObject.getLocal(cookieName, cookiePath);
if (_arg1 == null){
_local2.data[cookieLanguageVar] = null;
} else {
_local2.data[cookieLanguageVar] = _arg1.name;
};
_local2.flush();
}
public static function importXML(_arg1:XML):void{
var _local2:XML;
var _local3:Object;
var _local4:XML;
for each (_local2 in _arg1.children()) {
_local3 = (strings[_local2.identifier] = new Object());
for each (_local4 in _local2.children()) {
_local3[_local4.name()] = _local4.children()[0].toString();
};
};
}
spil_internal static function dispatchEvent(_arg1:Event):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.dispatchEvent(_arg1);
}
private static function getDomain(_arg1:String):String{
var _local2:String;
var _local3:uint;
if (_arg1.indexOf("file") == 0){
return ("offline_play");
};
_local2 = new String();
_local3 = 7;
while (_local3 < _arg1.length) {
if (_arg1.charAt(_local3) == "/"){
break;
};
_local2 = (_local2 + _arg1.charAt(_local3));
_local3++;
};
if (_local2 == "localhost"){
_local2 = "offline_play";
};
return (_local2);
}
public static function exportXML():XML{
var _local1:XML;
_local1 = <spil_games/>
;
_local1.appendChild(Brandings.exportXML());
_local1.appendChild(Languages.exportXML());
_local1.appendChild(PortalGroup.exportXML());
return (_local1);
}
public static function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.removeEventListener(_arg1, _arg2, _arg3);
}
public static function outputAllBrands():String{
var _local1:Array;
var _local2:String;
var _local3:Brand;
_local1 = Brandings.getBrandsArray();
_local2 = "";
for each (_local3 in _local1) {
_local2 = (_local2 + (_local3.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain) + "\n"));
};
return (_local2);
}
public static function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5);
}
public static function getMoreGamesLink(_arg1:String=""):String{
var _local2:String;
_local2 = (embedDomain) ? embedDomain : hostingDomain;
return (currentBranding.getMoreGamesLink(gameName, isExternal, _local2, _arg1));
}
public static function get isStagingDomain():Boolean{
var _local1:String;
_local1 = ("http://" + embedDomain);
return ((_local1.indexOf("http://stg.") >= 0));
}
spil_internal static function get cookieLanguage():Language{
var _local1:SharedObject;
var _local2:String;
_local1 = SharedObject.getLocal(cookieName, cookiePath);
_local2 = String(_local1.data[cookieLanguageVar]);
return (Languages.getLanguage(_local2));
}
private static function get portalLanguage():Language{
var _local1:Brand;
var _local2:String;
var _local3:Language;
if (isExternal){
return (null);
};
if (!embedDomain){
return (null);
};
_local1 = Brandings.getBrandByDomain(embedDomain);
if (!_local1){
return (null);
};
_local2 = _local1.preferedLanguage;
if (!_local2){
return (null);
};
_local3 = Languages.getLanguage(_local2);
if (!_local3){
return (null);
};
return (_local3);
}
spil_internal static function get embedDomain():String{
var loc:String;
if (debugEmbedDomain != ""){
return (debugEmbedDomain);
};
if (ExternalInterface.available){
try {
loc = ExternalInterface.call("window.location.href.toString");
if (((!((loc == ""))) && (!((loc == null))))){
trace(("embed domain = " + getDomain(loc)));
return (getDomain(loc));
};
} catch(e:SecurityError) {
trace(("Security Error connecting to external interface, error = " + e));
} catch(e:Error) {
trace(("Error connecting to external interface, error = " + e));
};
};
return (null);
}
}
}//package spill.localisation
Section 105
//SpilGamesLink (spill.localisation.SpilGamesLink)
package spill.localisation {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class SpilGamesLink extends SimpleButton {
public function SpilGamesLink(){
addEventListener(MouseEvent.CLICK, buttonClicked);
}
private function buttonClicked(_arg1:MouseEvent):void{
navigateToURL(new URLRequest(SpilGame.getSpilCompanyLink()), "_blank");
}
}
}//package spill.localisation
Section 106
//TextFieldFit (spill.localisation.TextFieldFit)
package spill.localisation {
import flash.display.*;
import flash.text.*;
import flash.events.*;
import flash.utils.*;
import flash.filters.*;
public class TextFieldFit extends MovieClip {
protected var _text:String;// = "default"
protected var _textSize:Number;// = 12
protected var _embedFonts:Boolean;// = true
protected var _glowColor:uint;// = 0
private var h:Number;
protected var _antiAliasType:String;// = "advanced"
private var w:Number;
protected var _useGlowFilter:Boolean;// = false
protected var _hAlign:String;// = "left"
protected var _textColor:uint;// = 0
protected var _glowStrength:Number;// = 5
protected var _glowBlur:Number;// = 3
private var field:TextField;
protected var _gridFitType:String;// = "pixel"
protected var _glowQuality:Number;// = 1
private var debugBounding:Sprite;
protected var _disableWordwrap:Boolean;// = false
protected var _multiline:Boolean;// = false
protected var _font:String;// = ""
protected var _underline:Boolean;// = false
protected var _vAlign:String;// = "top"
protected var _italic:Boolean;// = false
protected var _bold:Boolean;// = false
private var sizeChanged:Boolean;// = true
private var embeddedFonts:Array;
protected var _selectable:Boolean;// = false
private var format:TextFormat;
private var valid:Boolean;// = true
private static const gutter:Number = 2;
spil_internal static var embedFonts:Boolean = true;
spil_internal static var forceAAType:String = null;
spil_internal static var forceFont:String = null;
public static var alwaysCheckWidth:Boolean = false;
public function TextFieldFit(){
var _local1:Boolean;
var _local2:Number;
var _local3:Number;
sizeChanged = true;
valid = true;
_text = "default";
_textColor = 0;
_textSize = 12;
_multiline = false;
_disableWordwrap = false;
_hAlign = "left";
_vAlign = "top";
_bold = false;
_underline = false;
_italic = false;
_selectable = false;
_font = "";
_embedFonts = true;
_antiAliasType = "advanced";
_gridFitType = "pixel";
_useGlowFilter = false;
_glowBlur = 3;
_glowColor = 0;
_glowStrength = 5;
_glowQuality = 1;
super();
_local1 = ((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")));
_local2 = width;
_local3 = height;
if (numChildren > 0){
removeChildAt(0);
};
if (!field){
field = new TextField();
addChild(field);
};
field.border = false;
field.background = false;
field.type = TextFieldType.DYNAMIC;
mouseEnabled = false;
mouseChildren = false;
format = new TextFormat();
embeddedFonts = Font.enumerateFonts(false);
setSize(_local2, _local3);
validate();
if (stage){
addEventListener(Event.RENDER, init);
stage.invalidate();
};
init();
}
private function resizeText(_arg1:Boolean=false):void{
if (!doesTextFit()){
format.size = Object((Number(format.size) - 1));
if (format.size <= 3){
trace("WARNING: Text resised to 3px, either an error occured or the text just wont fit");
return;
};
field.setTextFormat(format);
resizeText(true);
} else {
if (_arg1 == false){
while (doesTextFit()) {
if (format.size <= textSize){
format.size = Object((Number(format.size) + 1));
field.setTextFormat(format);
if (!doesTextFit()){
format.size = Object((Number(format.size) - 1));
field.setTextFormat(format);
break;
};
} else {
break;
};
};
};
};
}
public function get italic():Boolean{
return (_italic);
}
public function get textColor():uint{
return (_textColor);
}
public function get vAlign():String{
return (_vAlign);
}
public function get useGlowFilter():Boolean{
return (_useGlowFilter);
}
public function get selectable():Boolean{
return (_selectable);
}
public function set italic(_arg1:Boolean):void{
_italic = _arg1;
invalidate();
}
public function set text(_arg1:String):void{
_text = _arg1;
invalidate();
}
public function set vAlign(_arg1:String):void{
_vAlign = _arg1;
invalidate();
}
public function get font():String{
return (_font);
}
public function set textColor(_arg1:uint):void{
_textColor = _arg1;
invalidate();
}
public function get antiAliasType():String{
return (_antiAliasType);
}
public function get bold():Boolean{
return (_bold);
}
public function set useGlowFilter(_arg1:Boolean):void{
_useGlowFilter = _arg1;
invalidate();
}
public function set font(_arg1:String):void{
_font = _arg1;
invalidate();
}
public function set selectable(_arg1:Boolean):void{
_selectable = _arg1;
invalidate();
}
public function get multiline():Boolean{
return (_multiline);
}
public function set disableWordwrap(_arg1:Boolean):void{
_disableWordwrap = _arg1;
invalidate();
}
public function get glowQuality():Number{
return (_glowQuality);
}
public function get embedFonts():Boolean{
return (_embedFonts);
}
public function get gridFitType():String{
return (_gridFitType);
}
public function get underline():Boolean{
return (_underline);
}
public function get textSize():Number{
return (_textSize);
}
public function set antiAliasType(_arg1:String):void{
_antiAliasType = _arg1;
invalidate();
}
protected function updateProperties():void{
var _local1:Boolean;
var _local2:Font;
field.text = _text;
field.multiline = ((((_text.indexOf(" ") < 0)) && ((_text.length < 14)))) ? false : _multiline;
field.wordWrap = ((field.multiline) && (!(_disableWordwrap)));
field.selectable = _selectable;
field.antiAliasType = (forceAAType) ? forceAAType : _antiAliasType;
field.gridFitType = _gridFitType;
embeddedFonts = Font.enumerateFonts(false);
if (((((_embedFonts) && (!((_font == ""))))) && (TextFieldFit.embedFonts))){
_local1 = false;
for each (_local2 in embeddedFonts) {
if (_font == _local2.fontName){
_local1 = true;
break;
};
};
field.embedFonts = _local1;
if (!_local1){
trace(((("WARNING: Embedded font '" + _font) + "' not found, disabling embedding of fonts, text = ") + _text));
} else {
trace((("Found Embedded font '" + _font) + "' using font"));
};
} else {
field.embedFonts = false;
};
if (TextFieldFit.forceFont){
format.font = TextFieldFit.forceFont;
} else {
format.font = _font;
};
if (sizeChanged){
format.size = _textSize;
};
format.color = _textColor;
format.align = _hAlign;
format.bold = _bold;
format.italic = _italic;
format.underline = _underline;
format.leftMargin = 0;
format.rightMargin = 0;
field.setTextFormat(format);
if (_useGlowFilter){
filters = [new GlowFilter(_glowColor, 1, _glowBlur, _glowBlur, _glowStrength, _glowQuality)];
} else {
filters = [];
};
}
private function doesTextFit():Boolean{
if (((((field.textHeight + (gutter * 2)) > h)) || (((((field.textWidth + (gutter * 2)) > w)) && (((!(field.multiline)) || (alwaysCheckWidth))))))){
return (false);
};
return (true);
}
public function get glowStrength():Number{
return (_glowStrength);
}
public function set hAlign(_arg1:String):void{
_hAlign = _arg1;
invalidate();
}
private function init(_arg1:Event=null):void{
removeEventListener(Event.RENDER, init);
updateProperties();
layoutText();
}
public function set bold(_arg1:Boolean):void{
_bold = _arg1;
invalidate();
}
private function validate(_arg1:Event=null):void{
updateProperties();
layoutText();
removeEventListener(Event.ENTER_FRAME, validate);
valid = true;
}
public function get text():String{
return (_text);
}
public function set glowBlur(_arg1:Number):void{
_glowBlur = _arg1;
invalidate();
}
private function invalidate():void{
if (valid){
addEventListener(Event.ENTER_FRAME, validate);
if (stage){
stage.invalidate();
};
valid = false;
};
}
public function set embedFonts(_arg1:Boolean):void{
_embedFonts = _arg1;
invalidate();
}
public function set multiline(_arg1:Boolean):void{
_multiline = _arg1;
invalidate();
}
public function get disableWordwrap():Boolean{
return (_disableWordwrap);
}
public function set glowQuality(_arg1:Number):void{
_glowQuality = _arg1;
invalidate();
}
private function layoutText():void{
resizeText();
field.height = (field.textHeight + (gutter * 2));
if (vAlign == "top"){
field.y = 0;
} else {
if (vAlign == "middle"){
field.y = ((h - field.height) / 2);
} else {
if (vAlign == "bottom"){
field.y = (h - field.height);
};
};
};
}
public function get hAlign():String{
return (_hAlign);
}
public function setSize(_arg1:Number, _arg2:Number):void{
w = _arg1;
h = _arg2;
scaleX = (scaleY = 1);
field.width = w;
field.height = h;
invalidate();
}
public function set gridFitType(_arg1:String):void{
_gridFitType = _arg1;
invalidate();
}
public function set underline(_arg1:Boolean):void{
_underline = _arg1;
invalidate();
}
public function get glowBlur():Number{
return (_glowBlur);
}
public function set textSize(_arg1:Number):void{
_textSize = _arg1;
sizeChanged = true;
invalidate();
}
public function set glowColor(_arg1:uint):void{
_glowColor = _arg1;
invalidate();
}
public function get textField():TextField{
return (field);
}
public function get glowColor():uint{
return (_glowColor);
}
public function set glowStrength(_arg1:Number):void{
_glowStrength = _arg1;
invalidate();
}
}
}//package spill.localisation
Section 107
//Submitter (Spill.Components.Submitter)
package Spill.Components {
import flash.display.*;
public dynamic class Submitter extends MovieClip {
public var OO00OO1l1l:OOO000lll;
}
}//package Spill.Components
Section 108
//O1OOO0O00 (Util.O1OOO0O00)
package Util {
import flash.net.*;
import flash.external.*;
public class O1OOO0O00 {
private static const _O1lO0Oll1:Array = ["www.a10.com.gp.dev.spilgames.eu", "stg.pl.a10.com", "gamedev.dev.spilgames.com", "www.agame.com", "www.girlsgogames.com", "www.games.co.uk", "www.mygames.co.uk", "www.girlsgogames.co.uk", "www.spel.nl", "www.spelletjes.nl", "www.girlsgogames.nl", "www.jetztspielen.de", "www.spielen.com", "www.girlsgogames.de", "www.jeux.fr", "www.jeu.fr", "www.girlsgogames.fr", "www.juegos.com", "www.zapjuegos.com", "www.juegosdechicas.com", "www.gioco.it", "www.giocaregratis.it", "www.girlsgogames.it", "www.gry.pl", "www.minigry.pl", "www.girlsgogames.pl", "www.spela.se", "www.spel.eu", "www.girlsgogames.se", "www.ojogos.pt", "www.ourgames.ru", "www.flashgames.ru", "www.girlsgogames.ru", "www.oyunlar123.com", "www.asoyun.com", "www.girlsgogamestr.com", "www.gamesgames.com", "www.agame.com", "www.girlsgogames.com", "www.juegos.com", "www.zapjuegos.com", "www.juegosdechicas.com", "www.ojogos.com.br", "www.clickjogos.com", "www.girlsgogames.com.br", "www.game.com.cn", "www.xiaoyouxi.com", "www.egames.jp", "www.game.co.in", "www.game.co.in", "www.girlsgogames.in", "www.games.co.id", "www.laro.com.ph", "www.game.com.my", "www.onrpg.com", "www.zlonggames.com", "www.a10.com", "localhost"];
private static var _OOl10ll1l:URLRequest;
private static var _O0Oll0l00;
public function O1OOO0O00():void{
super();
try {
_O0Oll0l00 = ExternalInterface.call("window.location.href.toString");
} catch(e) {
_O0Oll0l00 = "error";
};
if ((((_O0Oll0l00 == null)) || ((_O0Oll0l00 == "")))){
_O0Oll0l00 = "error";
};
if (String(_O0Oll0l00).indexOf(".swf") != -1){
_O0Oll0l00 = "error";
};
}
public function O0111l110():Boolean{
if (((!((_O001llOll(_O11ll1l00(_O0Oll0l00)) == -1))) && (!((_O0Oll0l00 == "error"))))){
return (true);
};
return (false);
}
private static function _O11ll1l00(_arg1:String):String{
var _local2:String = new String();
var _local3:uint = 7;
while (_local3 < _arg1.length) {
if (_arg1.charAt(_local3) == "/"){
break;
};
_local2 = (_local2 + _arg1.charAt(_local3));
_local3++;
};
return (_local2);
}
private static function _O001llOll(_arg1:String):Number{
var _local2:uint;
if (((_O1lO0Oll1) && (_arg1))){
_local2 = 0;
while (_local2 < _O1lO0Oll1.length) {
if (_arg1 == _O1lO0Oll1[_local2]){
return (_local2);
};
_local2++;
};
return (-1);
} else {
trace("cannot find site name");
};
return (-1);
}
}
}//package Util
Section 109
//Box1 (Box1)
package {
import flash.display.*;
public dynamic class Box1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 110
//Box1_2 (Box1_2)
package {
import flash.display.*;
public dynamic class Box1_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 111
//Box10_1 (Box10_1)
package {
import flash.display.*;
public dynamic class Box10_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 112
//Box10_2 (Box10_2)
package {
import flash.display.*;
public dynamic class Box10_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 113
//Box2_1 (Box2_1)
package {
import flash.display.*;
public dynamic class Box2_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 114
//Box2_2 (Box2_2)
package {
import flash.display.*;
public dynamic class Box2_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 115
//Box3_1 (Box3_1)
package {
import flash.display.*;
public dynamic class Box3_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 116
//Box3_2 (Box3_2)
package {
import flash.display.*;
public dynamic class Box3_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 117
//Box4_1 (Box4_1)
package {
import flash.display.*;
public dynamic class Box4_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 118
//Box4_2 (Box4_2)
package {
import flash.display.*;
public dynamic class Box4_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 119
//Box5_1 (Box5_1)
package {
import flash.display.*;
public dynamic class Box5_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 120
//Box5_2 (Box5_2)
package {
import flash.display.*;
public dynamic class Box5_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 121
//Box6_1 (Box6_1)
package {
import flash.display.*;
public dynamic class Box6_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 122
//Box6_2 (Box6_2)
package {
import flash.display.*;
public dynamic class Box6_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 123
//Box7_1 (Box7_1)
package {
import flash.display.*;
public dynamic class Box7_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 124
//Box7_2 (Box7_2)
package {
import flash.display.*;
public dynamic class Box7_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 125
//Box8_1 (Box8_1)
package {
import flash.display.*;
public dynamic class Box8_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 126
//Box8_2 (Box8_2)
package {
import flash.display.*;
public dynamic class Box8_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 127
//Box9_1 (Box9_1)
package {
import flash.display.*;
public dynamic class Box9_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 128
//Box9_2 (Box9_2)
package {
import flash.display.*;
public dynamic class Box9_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 129
//Circle1_1 (Circle1_1)
package {
import flash.display.*;
public dynamic class Circle1_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 130
//Circle1_2 (Circle1_2)
package {
import flash.display.*;
public dynamic class Circle1_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 131
//Config (Config)
package {
public class Config {
public static var Item4 = 0;
public static var RestartScore = 300;
public static var ClearScore = 20;
public static var Item3 = 200;
public static var HeightScore = 250;
public static var WidthScore = 300;
public static var LevelupScore = 400;
public static var LevelupPlusScore = 30;
public static var Item1 = 300;
public static var Item2 = 250;
}
}//package
Section 132
//EmbedObject (EmbedObject)
package {
import flash.external.*;
import flash.system.*;
public class EmbedObject {
private var attemptedPropsRetrieval:Boolean;// = false
private var embedObjectProps:Object;
private static var _singleton:EmbedObject;
private static var SET_CALLBACK_NAME:String = "asorg_setEmbedObjectProps";
public function EmbedObject(){
attemptedPropsRetrieval = false;
super();
initialize();
}
public function external_SetEmbedObjectProps(_arg1:Object){
this.embedObjectProps = _arg1;
}
private function initialize(){
ExternalInterface.addCallback(SET_CALLBACK_NAME, external_SetEmbedObjectProps);
}
public function _getEmbedObjectProps():Object{
if (!attemptedPropsRetrieval){
retrieveEmbedObjectProps();
attemptedPropsRetrieval = true;
};
return (embedObjectProps);
}
public function retrieveEmbedObjectProps(){
retrieveEmbedObjectPropsForTagname("embed");
if (!embedObjectProps){
retrieveEmbedObjectPropsForTagname("object");
};
}
public function executeJS(_arg1:String):Object{
return (ExternalInterface.call((("function() {" + _arg1) + "}")));
}
public function retrieveEmbedObjectPropsForTagname(_arg1:String){
var _local2:String;
if ((((Capabilities.playerType == "PlugIn")) || ((Capabilities.playerType == "ActiveX")))){
_local2 = (((((("var elts = document.getElementsByTagName('" + _arg1) + "'); for (var i=0;i<elts.length;i++) {if(typeof elts[i].") + SET_CALLBACK_NAME) + " != 'undefined') { if (!elts[i].getAttribute('id')) {elts[i].setAttribute('id','asorgid_'+Math.floor(Math.random()*100000));} var props = {}; props.id = elts[i].getAttribute('id'); for (var x=0; x < elts[i].attributes.length; x++) { props[elts[i].attributes[x].nodeName] = elts[i].attributes[x].nodeValue;} elts[i].") + SET_CALLBACK_NAME) + "(props); }}");
singleton.executeJS(_local2);
} else {
singleton.external_SetEmbedObjectProps({});
};
}
public static function getId():String{
return (getEnumerableParam("id"));
}
public static function getEnumerableParams():Object{
if (!singleton.embedObjectProps){
singleton._getEmbedObjectProps();
};
return (singleton.embedObjectProps);
}
public static function getSingleton():EmbedObject{
if (_singleton == null){
_singleton = new (EmbedObject);
};
return (_singleton);
}
private static function testFunc(){
}
public static function getParamViaExternal(_arg1:String):Object{
return (Object(singleton.executeJS((((("return document.getElementById('" + getEnumerableParam("id")) + "').getAttribute('") + _arg1) + "');"))));
}
public static function get singleton():EmbedObject{
return (getSingleton());
}
public static function getEnumerableParam(_arg1:String):String{
return (String(getEnumerableParams()[_arg1]));
}
}
}//package
Section 133
//Game (Game)
package {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import flash.display.*;
import flash.text.*;
import flash.events.*;
import spill.localisation.*;
import Box2D.Dynamics.Contacts.*;
import com.spilgames.api.*;
import flash.media.*;
import flash.system.*;
import flash.geom.*;
public class Game extends MovieClip {
public var _points:int;// = 0
private var _listener:MyContact;
public var d_DebugMC:MovieClip;
public var d_LevelUp:MovieClip;
public var d_Container:MovieClip;
public var d_Music:MovieClip;
public var d_Debug:SimpleButton;
private var _world:b2World;
public var _timeStep:Number;// = 0.0333333333333333
public var _world_scale:int;// = 30
public var d_Menu:SimpleButton;
private var _equake:int;// = 0
private var _useEquake:Boolean;// = false
private var _isEquake:Boolean;// = false
public var _iterations:int;// = 10
public var d_Score:TextField;
public var d_Points:TextField;
public var __id7_:LocalizedTextField;
public var __id10_:LocalizedTextField;
public var d_Sound:MovieClip;
public var __id11_:LocalizedTextField;
public var d_LevelFailed:MovieClip;
public var __id8_:LocalizedTextField;
private var _currentLevel:LevelConfig;
private var frame:uint;
public var d_Memeoy:TextField;
public var __id9_:LocalizedTextField;
public var __id12_:LocalizedTextField;
public var d_Item1:SimpleButton;
public var d_Item3:SimpleButton;
public var d_Level:TextField;
public var d_Item4:SimpleButton;
public var d_Item2:SimpleButton;
private var _maxLevel:int;// = 15
private var _tickCount:int;// = 0
public static var AllScore:int = 0;
public static var _level:int = 1;
public static var Retrying:Boolean;
public function Game(){
_maxLevel = 15;
_points = 0;
_world_scale = 30;
_iterations = 10;
_timeStep = (1 / 30);
_equake = 0;
_isEquake = false;
_useEquake = false;
_tickCount = 0;
super();
SoundMixer.stopAll();
frame = this.stage.frameRate;
while (d_DebugMC.numChildren) {
d_DebugMC.removeChildAt(0);
};
d_DebugMC.mouseEnabled = false;
d_DebugMC.mouseChildren = false;
d_Sound.addEventListener(MouseEvent.CLICK, onSound);
d_Sound.buttonMode = true;
d_Music.addEventListener(MouseEvent.CLICK, onMusic);
d_Music.buttonMode = true;
d_LevelUp.visible = false;
d_LevelUp.cacheAsBitmap = true;
d_LevelUp.d_Play.addEventListener(MouseEvent.CLICK, onPlay);
d_LevelFailed.visible = false;
d_LevelFailed.cacheAsBitmap = true;
d_LevelFailed.d_Restart.addEventListener(MouseEvent.CLICK, onRestart);
d_LevelFailed.d_End.addEventListener(MouseEvent.CLICK, gameover);
d_Debug.addEventListener(MouseEvent.CLICK, onDebug);
d_Menu.addEventListener(MouseEvent.CLICK, onMenu);
d_Item1.addEventListener(MouseEvent.CLICK, onItem);
d_Item2.addEventListener(MouseEvent.CLICK, onItem);
d_Item3.addEventListener(MouseEvent.CLICK, onItem);
d_Item4.addEventListener(MouseEvent.CLICK, onItem);
score = 0;
points = 3;
level = 1;
Game.Retrying = false;
this.initWorld();
onPlay();
__setProp___id8__Game_lang_1();
__setProp___id7__Game_lang_1();
__setProp___id9__Game_lang_1();
__setProp___id10__Game_lang_1();
__setProp___id11__Game_lang_1();
__setProp___id12__Game_lang_1();
}
private function onCollision(_arg1:MyContactEvent):void{
var _local2:b2Body;
var _local3:b2Body;
_local2 = _arg1.contactPoint.shape1.GetBody();
_local3 = _arg1.contactPoint.shape2.GetBody();
if ((((((((_currentLevel.Left == _local2)) || ((_currentLevel.Left == _local3)))) || ((_currentLevel.Right == _local2)))) || ((_currentLevel.Right == _local3)))){
levelfailed(1);
};
}
private function onTick(_arg1):void{
var _local2:b2Body;
var _local3:MovieClip;
_world.Step(_timeStep, _iterations);
_local2 = _world.GetBodyList();
while (_local2 != null) {
_local3 = (_local2.GetUserData() as MovieClip);
if (_local3 != null){
_local3.x = (_local2.GetPosition().x * _world_scale);
_local3.y = (_local2.GetPosition().y * _world_scale);
_local3.rotation = ((_local2.GetAngle() / Math.PI) * 180);
};
_local2 = _local2.GetNext();
};
if (_isEquake){
if ((_equake % 25) == 0){
BobyJump();
};
_equake++;
if (_equake > 400){
_isEquake = false;
};
};
_tickCount++;
if (_tickCount > 25){
_tickCount = 0;
if (checkLevelup()){
levelup();
} else {
if (checkLevelfailed()){
levelfailed(2);
};
};
};
d_Memeoy.text = (Math.round((System.totalMemory / 0x0400)) + " KB");
}
function __setProp___id11__Game_lang_1(){
try {
__id11_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id11_.text = "{score}";
__id11_.textColor = 4484737;
__id11_.textSize = 28;
__id11_.bold = true;
__id11_.disableWordwrap = false;
__id11_.embedFonts = true;
__id11_.font = "";
__id11_.hAlign = "right";
__id11_.multiline = false;
__id11_.vAlign = "middle";
__id11_.antiAliasType = "advanced";
__id11_.glowBlur = 3;
__id11_.glowColor = 8088159;
__id11_.useGlowFilter = true;
__id11_.glowQuality = 1;
__id11_.glowStrength = 1;
__id11_.gridFitType = "pixel";
__id11_.italic = false;
__id11_.selectable = false;
__id11_.underline = false;
try {
__id11_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function initWorld(){
var _local1:b2AABB;
var _local2:b2DebugDraw;
var _local3:b2PolygonDef;
var _local4:b2BodyDef;
var _local5:b2Body;
while (d_Container.numChildren > 0) {
d_Container.removeChildAt(0);
};
_local1 = new b2AABB();
_local1.lowerBound.Set(-100, -100);
_local1.upperBound.Set(100, 100);
_world = new b2World(_local1, new b2Vec2(0, 10), true);
_local2 = new b2DebugDraw();
_local2.m_sprite = d_Container;
_local2.m_drawScale = 30;
_local2.m_fillAlpha = 0.3;
_local2.m_lineThickness = 1;
_local2.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
_local3 = new b2PolygonDef();
_local4 = new b2BodyDef();
_local3.friction = 0.4;
_local3.SetAsBox((350 / _world_scale), (20 / _world_scale));
_local3.density = 0;
_local4.position.Set(0, (245 / _world_scale));
_local5 = _world.CreateBody(_local4);
_local5.CreateShape(_local3);
_local5.SetUserData("wall");
_local3.SetAsBox((350 / _world_scale), (4 / _world_scale));
_local4.position.Set((0 / _world_scale), (-240 / _world_scale));
_local5 = _world.CreateBody(_local4);
_local5.CreateShape(_local3);
_local5.SetUserData("wall");
_local3.SetAsBox((8 / _world_scale), (268 / _world_scale));
_local4.position.Set((-360 / _world_scale), (-3 / _world_scale));
_local5 = _world.CreateBody(_local4);
_local5.CreateShape(_local3);
_local5.SetUserData("wall");
_local4.position.Set((360 / _world_scale), (-3 / _world_scale));
_local5 = _world.CreateBody(_local4);
_local5.CreateShape(_local3);
_local5.SetUserData("wall");
_listener = new MyContact();
_listener.addEventListener(MyContactEvent.CollisionAdd, onCollision);
_world.SetContactListener(_listener);
}
public function clear(){
this.removeEventListener(Event.ENTER_FRAME, onTick);
if (_currentLevel != null){
_currentLevel.clear();
};
d_Container.removeEventListener(MouseEvent.CLICK, onClick);
trace("清理完成");
}
function onSound(_arg1){
if (d_Sound.currentFrame == 1){
d_Sound.gotoAndStop(2);
MediaManager.soundState = false;
} else {
d_Sound.gotoAndStop(1);
MediaManager.soundState = true;
};
}
public function get score(){
return (Game.AllScore);
}
function __setProp___id9__Game_lang_1(){
try {
__id9_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id9_.text = "{widerarea}";
__id9_.textColor = 0xFFFFFF;
__id9_.textSize = 25;
__id9_.bold = true;
__id9_.disableWordwrap = false;
__id9_.embedFonts = true;
__id9_.font = "";
__id9_.hAlign = "right";
__id9_.multiline = false;
__id9_.vAlign = "top";
__id9_.antiAliasType = "advanced";
__id9_.glowBlur = 3;
__id9_.glowColor = 0;
__id9_.useGlowFilter = false;
__id9_.glowQuality = 1;
__id9_.glowStrength = 5;
__id9_.gridFitType = "pixel";
__id9_.italic = false;
__id9_.selectable = false;
__id9_.underline = false;
try {
__id9_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
function __setProp___id10__Game_lang_1(){
try {
__id10_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id10_.text = "{level}";
__id10_.textColor = 4484737;
__id10_.textSize = 28;
__id10_.bold = true;
__id10_.disableWordwrap = false;
__id10_.embedFonts = true;
__id10_.font = "";
__id10_.hAlign = "right";
__id10_.multiline = false;
__id10_.vAlign = "middle";
__id10_.antiAliasType = "advanced";
__id10_.glowBlur = 4;
__id10_.glowColor = 8088159;
__id10_.useGlowFilter = true;
__id10_.glowQuality = 1;
__id10_.glowStrength = 1;
__id10_.gridFitType = "pixel";
__id10_.italic = false;
__id10_.selectable = false;
__id10_.underline = false;
try {
__id10_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function levelfailed(_arg1:int){
if (d_LevelFailed.visible){
return;
};
MediaManager.playMusic(SFailed, 1);
clear();
d_LevelFailed.visible = true;
d_LevelFailed.Ani.gotoAndPlay(2);
if (_arg1 == 1){
score = (score - Config.WidthScore);
d_LevelFailed.d_Score.text = ("-" + Config.WidthScore);
} else {
score = (score - Config.HeightScore);
d_LevelFailed.d_Score.text = ("-" + Config.HeightScore);
};
}
private function checkLevelfailed():Boolean{
var _local1:b2Body;
var _local2:MovieClip;
_local1 = _world.GetBodyList();
while (_local1 != null) {
_local2 = (_local1.GetUserData() as MovieClip);
if (((!((_local2 == null))) && (_local2.IsModel))){
if (!_local2.Lock){
return (false);
};
};
_local1 = _local1.GetNext();
};
return (true);
}
public function get points(){
return (_points);
}
function onClick(_arg1){
var _local2:Number;
var _local3:Number;
var _local4:b2AABB;
var _local5:Array;
var _local6:int;
var _local7:*;
var _local8:b2Shape;
var _local9:Boolean;
var _local10:b2Body;
var _local11:MovieClip;
if (_useEquake){
return;
};
MediaManager.playSound(SClick);
_local2 = (d_Container.mouseX / _world_scale);
_local3 = (d_Container.mouseY / _world_scale);
_local4 = new b2AABB();
_local4.lowerBound.Set((_local2 - 0.001), (_local3 - 0.001));
_local4.upperBound.Set((_local2 + 0.001), (_local3 + 0.001));
_local5 = new Array();
_local6 = _world.Query(_local4, _local5, 10);
trace(("点击:" + _local6), _local5.length);
_local7 = 0;
while (_local7 < _local5.length) {
_local8 = _local5[_local7];
_local9 = _local5[_local7].TestPoint(_local8.GetBody().GetXForm(), new b2Vec2(_local2, _local3));
if (_local9){
_local10 = _local8.GetBody();
_local11 = (_local10.GetUserData() as MovieClip);
if (((!((_local11 == null))) && (!(_local11.Lock)))){
_world.DestroyBody(_local10);
if (d_Container.contains(_local11)){
d_Container.removeChild(_local11);
};
score = (score + Config.ClearScore);
};
};
_local7++;
};
}
private function checkLevelup():Boolean{
var _local1:b2Body;
var _local2:Graphics;
var _local3:MovieClip;
var _local4:Rectangle;
if (_currentLevel == null){
return (false);
};
_local1 = _world.GetBodyList();
_local2 = d_DebugMC.graphics;
_local2.clear();
_local2.beginFill(0, 0.3);
while (_local1 != null) {
_local3 = (_local1.GetUserData() as MovieClip);
if (((!((_local3 == null))) && (_local3.IsModel))){
_local4 = _local3.Rect.getRect(d_Container);
if (_local4.top < (_currentLevel.Line.y - 3)){
return (false);
};
};
_local1 = _local1.GetNext();
};
return (true);
}
public function set level(_arg1){
Game._level = _arg1;
if (_arg1 < 16){
d_Level.text = ((String(_arg1) + "/") + _maxLevel);
};
}
function __setProp___id8__Game_lang_1(){
try {
__id8_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id8_.text = "{higherline}";
__id8_.textColor = 0xFFFFFF;
__id8_.textSize = 25;
__id8_.bold = true;
__id8_.disableWordwrap = false;
__id8_.embedFonts = true;
__id8_.font = "";
__id8_.hAlign = "right";
__id8_.multiline = false;
__id8_.vAlign = "top";
__id8_.antiAliasType = "advanced";
__id8_.glowBlur = 3;
__id8_.glowColor = 0;
__id8_.useGlowFilter = false;
__id8_.glowQuality = 1;
__id8_.glowStrength = 5;
__id8_.gridFitType = "pixel";
__id8_.italic = false;
__id8_.selectable = false;
__id8_.underline = false;
try {
__id8_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
public function set score(_arg1){
Game.AllScore = _arg1;
if (Game.AllScore < 0){
Game.AllScore = 0;
};
d_Score.text = String(_arg1);
}
public function levelup(){
var _local1:*;
clear();
MediaManager.playMusic(SLevelup, 1);
score = (score + (Config.LevelupScore + ((level - 1) * Config.LevelupPlusScore)));
_local1 = 0;
if (level == 3){
_local1 = 1;
AwardsService.submitAward(("award" + _local1));
};
if (level == 5){
_local1 = 2;
AwardsService.submitAward(("award" + _local1));
};
if ((((level == 10)) && ((Game.AllScore >= 5500)))){
_local1 = 3;
AwardsService.submitAward(("award" + _local1));
};
if (level == 15){
_local1 = 4;
AwardsService.submitAward(("award" + _local1));
if (Game.Retrying == false){
_local1 = 5;
AwardsService.submitAward(("award" + _local1));
};
};
if (_local1 > 0){
trace(_local1);
};
if (score < 0){
score = 0;
};
ScoreService.submitScore(score);
level++;
d_LevelUp.visible = true;
}
private function onRestart(_arg1){
Game.Retrying = true;
d_LevelFailed.visible = false;
score = (score - Config.RestartScore);
onPlay();
}
function __setProp___id7__Game_lang_1(){
try {
__id7_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id7_.text = "{restart}";
__id7_.textColor = 0xFFFFFF;
__id7_.textSize = 25;
__id7_.bold = true;
__id7_.disableWordwrap = false;
__id7_.embedFonts = true;
__id7_.font = "";
__id7_.hAlign = "right";
__id7_.multiline = false;
__id7_.vAlign = "top";
__id7_.antiAliasType = "advanced";
__id7_.glowBlur = 3;
__id7_.glowColor = 0;
__id7_.useGlowFilter = false;
__id7_.glowQuality = 1;
__id7_.glowStrength = 5;
__id7_.gridFitType = "pixel";
__id7_.italic = false;
__id7_.selectable = false;
__id7_.underline = false;
try {
__id7_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
private function onNext(_arg1){
d_LevelFailed.visible = false;
level++;
onPlay();
}
public function get level(){
return (_level);
}
public function disorder(_arg1:Array):Array{
var _local2:uint;
var _local3:*;
var _local4:uint;
var _local5:uint;
_local2 = _arg1.length;
_local5 = 0;
while (_local5 < _local2) {
_local4 = int((Math.random() * _local2));
_local3 = _arg1[_local5];
_arg1[_local5] = _arg1[_local4];
_arg1[_local4] = _local3;
_local5++;
};
while (--_local5 >= 0) {
_local4 = int((Math.random() * _local2));
_local3 = _arg1[_local5];
_arg1[_local5] = _arg1[_local4];
_arg1[_local4] = _local3;
};
return (_arg1);
}
private function onItem(_arg1:Event){
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
if (_currentLevel == null){
return;
};
_local2 = _arg1.currentTarget.name.charAt(6);
switch (_local2){
case 1:
onPlay();
score = (score - Config.Item1);
Game.Retrying = true;
break;
case 2:
if ((((_currentLevel.Line.y < 200)) && ((score >= Config.Item2)))){
_currentLevel.Line.y = (_currentLevel.Line.y - 50);
score = (score - Config.Item2);
};
break;
case 3:
if ((((_currentLevel.Right == null)) || ((_currentLevel.Left == null)))){
return;
};
_local3 = _currentLevel.Right.GetPosition();
_local4 = _currentLevel.Left.GetPosition();
if (((((((_local3.x * _world_scale) < 370)) && (((_local4.x * _world_scale) > -370)))) && ((score >= Config.Item3)))){
_local3.x = (_local3.x + (50 / _world_scale));
_currentLevel.Right.SetXForm(_local3, 0);
_local4.x = (_local4.x - (50 / _world_scale));
_currentLevel.Left.SetXForm(_local4, 0);
score = (score - Config.Item3);
};
break;
case 4:
if (points >= Config.Item4){
level++;
onPlay();
score = (score - Config.Item4);
};
break;
};
}
function onMusic(_arg1){
if (d_Music.currentFrame == 1){
d_Music.gotoAndStop(2);
MediaManager.musicState = false;
} else {
d_Music.gotoAndStop(1);
MediaManager.musicState = true;
};
}
public function onPlay(_arg1=null){
var _local2:b2Body;
var _local3:Class;
var _local4:b2Body;
var _local5:MovieClip;
if (d_LevelUp.visible){
d_LevelUp.visible = false;
};
if (level > _maxLevel){
gameover();
return;
};
_equake = 0;
_isEquake = false;
_useEquake = false;
MediaManager.playMusic(SBack);
while (d_Container.numChildren) {
d_Container.removeChildAt(0);
};
_local2 = _world.GetBodyList();
while (_local2 != null) {
_local4 = _local2.GetNext();
if (_local2.GetUserData() != "wall"){
_world.DestroyBody(_local2);
};
_local2 = _local4;
};
_world.DrawDebugData();
_local3 = (this.root.loaderInfo.applicationDomain.getDefinition(("Level" + level)) as Class);
if (_local3 != null){
_local5 = new (_local3);
_currentLevel = LevelManages.getInstance().init(_local5, _world, d_Container);
} else {
throw (new Error("level error!"));
};
this.addEventListener(Event.ENTER_FRAME, onTick);
d_Container.addEventListener(MouseEvent.CLICK, onClick);
}
function onDebug(_arg1){
score = (score + 2000);
levelup();
}
public function BobyJump(){
var _local1:b2Body;
var _local2:int;
_local1 = _world.GetBodyList();
while (_local1 != null) {
_local2 = ((Math.random() < 0.5)) ? 1 : -1;
_local1.ApplyForce(new b2Vec2((((Math.random() * 300) + 100) * _local2), (-(_local1.GetMass()) * 100)), _local1.GetPosition());
_local1 = _local1.GetNext();
};
}
public function set points(_arg1){
_points = _arg1;
d_Points.text = String(_arg1);
}
function onMenu(_arg1){
destroy();
MovieClip(parent).gotoAndPlay("start");
}
public function gameover(_arg1=null){
destroy();
MovieClip(parent).gotoAndPlay("over");
}
function __setProp___id12__Game_lang_1(){
try {
__id12_["componentInspectorSetting"] = true;
} catch(e:Error) {
};
__id12_.text = "{menu}";
__id12_.textColor = 13342872;
__id12_.textSize = 28;
__id12_.bold = true;
__id12_.disableWordwrap = false;
__id12_.embedFonts = true;
__id12_.font = "";
__id12_.hAlign = "center";
__id12_.multiline = false;
__id12_.vAlign = "middle";
__id12_.antiAliasType = "advanced";
__id12_.glowBlur = 4;
__id12_.glowColor = 5917506;
__id12_.useGlowFilter = true;
__id12_.glowQuality = 1;
__id12_.glowStrength = 2;
__id12_.gridFitType = "pixel";
__id12_.italic = false;
__id12_.selectable = false;
__id12_.underline = false;
try {
__id12_["componentInspectorSetting"] = false;
} catch(e:Error) {
};
}
private function destroy(){
var _local1:b2Body;
var _local2:*;
clear();
_local1 = _world.GetBodyList();
while (_local1 != null) {
_local2 = _local1.GetNext();
_world.DestroyBody(_local1);
_local1 = _local2;
};
_world.SetContactListener(null);
_listener.removeEventListener(MyContactEvent.CollisionAdd, onCollision);
_world = null;
_listener = null;
}
}
}//package
Section 134
//HitLeft (HitLeft)
package {
import flash.display.*;
public dynamic class HitLeft extends MovieClip {
}
}//package
Section 135
//HitRight (HitRight)
package {
import flash.display.*;
public dynamic class HitRight extends MovieClip {
}
}//package
Section 136
//Level1 (Level1)
package {
import flash.display.*;
public dynamic class Level1 extends MovieClip {
}
}//package
Section 137
//Level10 (Level10)
package {
import flash.display.*;
public dynamic class Level10 extends MovieClip {
}
}//package
Section 138
//Level11 (Level11)
package {
import flash.display.*;
public dynamic class Level11 extends MovieClip {
}
}//package
Section 139
//Level12 (Level12)
package {
import flash.display.*;
public dynamic class Level12 extends MovieClip {
}
}//package
Section 140
//Level13 (Level13)
package {
import flash.display.*;
public dynamic class Level13 extends MovieClip {
}
}//package
Section 141
//Level14 (Level14)
package {
import flash.display.*;
public dynamic class Level14 extends MovieClip {
}
}//package
Section 142
//Level15 (Level15)
package {
import flash.display.*;
public dynamic class Level15 extends MovieClip {
}
}//package
Section 143
//Level2 (Level2)
package {
import flash.display.*;
public dynamic class Level2 extends MovieClip {
}
}//package
Section 144
//Level3 (Level3)
package {
import flash.display.*;
public dynamic class Level3 extends MovieClip {
}
}//package
Section 145
//Level4 (Level4)
package {
import flash.display.*;
public dynamic class Level4 extends MovieClip {
}
}//package
Section 146
//Level5 (Level5)
package {
import flash.display.*;
public dynamic class Level5 extends MovieClip {
}
}//package
Section 147
//Level6 (Level6)
package {
import flash.display.*;
public dynamic class Level6 extends MovieClip {
}
}//package
Section 148
//Level7 (Level7)
package {
import flash.display.*;
public dynamic class Level7 extends MovieClip {
}
}//package
Section 149
//Level8 (Level8)
package {
import flash.display.*;
public dynamic class Level8 extends MovieClip {
}
}//package
Section 150
//Level9 (Level9)
package {
import flash.display.*;
public dynamic class Level9 extends MovieClip {
}
}//package
Section 151
//LevelConfig (LevelConfig)
package {
import Box2D.Dynamics.*;
import flash.display.*;
public class LevelConfig {
public var BodyList:Array;
public var Left:b2Body;
public var Line:MovieClip;
public var Right:b2Body;
public function LevelConfig(){
BodyList = new Array();
super();
}
public function clear(){
Left = null;
Right = null;
Line = null;
BodyList.splice(0);
}
}
}//package
Section 152
//LevelManages (LevelManages)
package {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
import flash.utils.*;
public class LevelManages {
private static var _instance:LevelManages;
public function init(_arg1:MovieClip, _arg2:b2World, _arg3:MovieClip):LevelConfig{
var _local4:LevelConfig;
var _local5:MovieClip;
var _local6:String;
var _local7:MovieClip;
var _local8:int;
var _local9:String;
var _local10:b2Body;
_local4 = new LevelConfig();
trace(("数量:" + _arg1.numChildren));
while (_arg1.numChildren > 0) {
_local5 = (_arg1.removeChildAt(0) as MovieClip);
if (_local5 == null){
} else {
_local5.Lock = true;
_local5.IsModel = false;
_local5.mouseChildren = false;
_local5.mouseEnabled = false;
_local6 = getQualifiedClassName(_local5);
if (_local6 == "HitLeft"){
_local4.Left = getBoxBody(_arg2, _local5.x, _local5.y, (26 / 2), (288 / 2), true);
_arg3.addChild(_local5);
_local4.Left.SetUserData(_local5);
} else {
if (_local6 == "HitRight"){
_local4.Right = getBoxBody(_arg2, _local5.x, _local5.y, (26 / 2), (288 / 2), true);
_arg3.addChild(_local5);
_local4.Right.SetUserData(_local5);
} else {
if (_local6 == "Line"){
_local4.Line = _local5;
_arg3.addChild(_local5);
} else {
_local7 = _local5.Rect;
_local7.visible = false;
_local8 = int(_local6.charAt((_local6.length - 1)));
_local9 = _local6.charAt(0);
_local6 = _local6.substr(0, (_local6.length - 2));
_local10 = null;
if (_local9 == "B"){
_local10 = getBoxBody(_arg2, _local5.x, _local5.y, ((_local7.width * _local5.scaleX) / 2), ((_local7.height * _local5.scaleY) / 2));
} else {
if (_local9 == "T"){
_local10 = getTriangleBody(_arg2, _local5.x, _local5.y, (_local7.width * _local5.scaleX), (_local7.height * _local5.scaleY));
} else {
if (_local9 == "C"){
_local10 = getCircleBody(_arg2, _local5.x, _local5.y, ((_local7.width * _local5.scaleX) / 2));
};
};
};
if (_local10 != null){
_local10.SetXForm(_local10.GetPosition(), ((_local5.rotation / 180) * Math.PI));
_arg3.addChild(_local5);
_local10.SetUserData(_local5);
_local5.Lock = (_local8 == 2);
_local5.IsModel = true;
_local4.BodyList.push(_local10);
};
};
};
};
};
};
return (_local4);
}
public function getTriangleBody(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):b2Body{
var _local6:b2PolygonDef;
var _local7:b2BodyDef;
var _local8:b2Body;
_local6 = new b2PolygonDef();
_local7 = new b2BodyDef();
_local6.friction = 0.3;
_local6.vertexCount = 3;
_local6.vertices[0].Set(((-(_arg4) / 2) / 30), ((_arg5 / 2) / 30));
_local6.vertices[1].Set(0, ((-(_arg5) / 2) / 30));
_local6.vertices[2].Set(((_arg4 / 2) / 30), ((_arg5 / 2) / 30));
_local6.density = 8;
_local7.position.Set((_arg2 / 30), (_arg3 / 30));
_local8 = _arg1.CreateBody(_local7);
_local8.CreateShape(_local6);
_local8.SetMassFromShapes();
return (_local8);
}
public function getCircleBody(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{
var _local5:b2CircleDef;
var _local6:b2BodyDef;
var _local7:b2Body;
_local5 = new b2CircleDef();
_local6 = new b2BodyDef();
_local5.radius = (_arg4 / 30);
_local5.friction = 1;
_local5.density = 3;
_local6.position.Set((_arg2 / 30), (_arg3 / 30));
_local7 = _arg1.CreateBody(_local6);
_local7.CreateShape(_local5);
_local7.SetMassFromShapes();
return (_local7);
}
public function getBoxBody(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean=false):b2Body{
var _local7:b2PolygonDef;
var _local8:b2BodyDef;
var _local9:b2Body;
_local7 = new b2PolygonDef();
_local8 = new b2BodyDef();
_local7.SetAsBox((_arg4 / 30), (_arg5 / 30));
_local7.friction = 1;
if (!_arg6){
_local7.density = 3;
} else {
_local7.density = 0;
};
_local8.position.Set((_arg2 / 30), (_arg3 / 30));
_local9 = _arg1.CreateBody(_local8);
_local9.CreateShape(_local7);
_local9.SetMassFromShapes();
return (_local9);
}
public static function getInstance():LevelManages{
if (_instance == null){
_instance = new (LevelManages);
};
return (_instance);
}
}
}//package
Section 153
//Line (Line)
package {
import flash.display.*;
public dynamic class Line extends MovieClip {
}
}//package
Section 154
//MediaManager (MediaManager)
package {
import flash.media.*;
public class MediaManager {
private static var _soundState:Boolean = true;
private static var _musicState:Boolean = true;
private static var _musicChannel:SoundChannel;
public static function playMusic(_arg1:Class, _arg2:Number=99999999):void{
var _local3:Sound;
if (_musicChannel != null){
_musicChannel.stop();
};
_local3 = new (_arg1);
_musicChannel = _local3.play(0, _arg2, new SoundTransform((_musicState) ? 1 : 0));
}
public static function stopMusic():void{
if (_musicChannel != null){
_musicChannel.stop();
_musicChannel = null;
};
}
public static function set soundState(_arg1:Boolean):void{
_soundState = _arg1;
}
public static function get musicState():Boolean{
return (_musicState);
}
public static function get soundState():Boolean{
return (_soundState);
}
public static function set musicState(_arg1:Boolean):void{
_musicState = _arg1;
if (_musicChannel != null){
if (_arg1){
_musicChannel.soundTransform = new SoundTransform(1);
} else {
_musicChannel.soundTransform = new SoundTransform(0);
};
};
}
public static function playSound(_arg1:Class):void{
var _local2:Sound;
if (_soundState){
_local2 = new (_arg1);
_local2.play();
};
}
}
}//package
Section 155
//MyContact (MyContact)
package {
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import flash.events.*;
import Box2D.Dynamics.Contacts.*;
public class MyContact extends b2ContactListener implements IEventDispatcher {
private var eventDispatcher:EventDispatcher;
public function MyContact(){
eventDispatcher = new EventDispatcher(this);
}
public function dispatchEvent(_arg1:Event):Boolean{
return (eventDispatcher.dispatchEvent.apply(null, arguments));
}
override public function Remove(_arg1:b2ContactPoint):void{
}
public function willTrigger(_arg1:String):Boolean{
return (eventDispatcher.willTrigger.apply(null, arguments));
}
public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{
eventDispatcher.removeEventListener.apply(null, arguments);
}
override public function Add(_arg1:b2ContactPoint):void{
var _local2:MyContactEvent;
_local2 = new MyContactEvent(MyContactEvent.CollisionAdd);
_local2.contactPoint = _arg1;
dispatchEvent(_local2);
}
override public function Persist(_arg1:b2ContactPoint):void{
}
public function hasEventListener(_arg1:String):Boolean{
return (eventDispatcher.hasEventListener.apply(null, arguments));
}
public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{
eventDispatcher.addEventListener.apply(null, arguments);
}
override public function Result(_arg1:b2ContactResult):void{
}
}
}//package
Section 156
//MyContactEvent (MyContactEvent)
package {
import Box2D.Collision.*;
import flash.events.*;
public class MyContactEvent extends Event {
public var contactPoint:b2ContactPoint;
public static const CollisionAdd = "mycollisionadd";
public function MyContactEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
}
}//package
Section 157
//OOO000lll (OOO000lll)
package {
import flash.display.*;
import flash.events.*;
import Util.*;
import flash.net.*;
import flash.system.*;
public class OOO000lll extends MovieClip {
public var O1OlOO00O:XML;
private var _O10OOO1O0:Loader;
private var _O1l10l101:Object;
private var _OO0l101l1:Object;
public var OOO10O100:String;
public var O0l00l0O0:XML;
private var _OOl10010l:String;
private var _O001OO010:Object;
private var _O01OO1O00;
private var _O01O0lOl0:int;
private var _O1Ol011l1:String;
private var _O11OO0110:String;
private var _OOO00l00l:int;
private var _O0lO0100O:String;
private var _OOOOll01l:Array;
private var _O111O01OO:Object;
private var _OO10001Ol:Boolean;
private var _OO1l1OO10:String;
public var O1lll0ll0:XML;
private var _O1OO1OllO:Object;
private var _O0l0OO01O;
private var _OO0l1lOO1:int;
public var OOOll0OO0:int;
public function OOO000lll():void{
var _O1OlO10O0:*;
super();
Security.allowDomain("*");
_OO10001Ol = false;
_O01OO1O00 = this.parent;
_O01OO1O00.stop();
var _OOll00l11:int;
while (true) {
try {
_O1OlO10O0 = _O01OO1O00.getChildAt(_OOll00l11);
if ((_O1OlO10O0 is MovieClip)){
_O1OlO10O0.visible = false;
} else {
_O01OO1O00.removeChild(_O1OlO10O0);
};
_OOll00l11 = (_OOll00l11 + 1);
} catch(e:Error) {
break;
};
};
try {
_O01OO1O00["_O0000Ol01"] = _O0000Ol01;
_O01OO1O00["_O0Olll0lO"] = _O0Olll0lO;
} catch(e:Error) {
};
}
private function _O11lll1OO0(_arg1:String):void{
if (_O0l0OO01O){
_O0l0OO01O.OO0011ll1O(_arg1);
};
}
private function _OO0OO1OO0(_arg1:Event):void{
if ((((((_arg1.type == "ScoreLoadSubmitComplete")) || ((_arg1.type == "ScoreLoadListComplete")))) || ((_arg1.type == "ScoreLoadUserListComplete")))){
O0l00l0O0 = _O0l0OO01O.O011Oll0O();
} else {
if (_arg1.type == "ScoreLoadTimeComplete"){
O1lll0ll0 = _O0l0OO01O.OO011OOl1();
} else {
O0l00l0O0 = _O0l0OO01O.O0001O0Ol();
};
};
_O01OO1O00.dispatchEvent(_arg1);
}
private function _O10Ol0l10(_arg1:IOErrorEvent):void{
removeEventListener(Event.ENTER_FRAME, _O0OlOOO1O);
_O01OO1O00.dispatchEvent(new IOErrorEvent(IOErrorEvent.IO_ERROR));
}
private function _O01Ol1O1O():void{
if (_O0l0OO01O){
_O0l0OO01O.OO011OOl1();
};
}
private function _O110l10ll():void{
if (_O0l0OO01O){
_O0l0OO01O.O01l01OlO();
};
}
private function _O01O1101l():void{
stop();
_O10OOO1O0 = new Loader();
_O10OOO1O0.load(new URLRequest(_O1Ol011l1));
_O01OO1O00.addChildAt(_O10OOO1O0, 0);
this.addEventListener(Event.ENTER_FRAME, _O0OlOOO1O);
_O10OOO1O0.contentLoaderInfo.addEventListener(Event.COMPLETE, _O100O0Oll);
_O10OOO1O0.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, _O10Ol0l10);
}
private function _O0000Ol01(_arg1=null, _arg2:String="default", _arg3="", _arg4:int=0, _arg5:String="normal", _arg6:String="", _arg7:int=0, _arg8:int=0, _arg9:int=1, _arg10:Boolean=false):void{
OOO10O100 = _arg5;
OOOll0OO0 = _arg4;
_O11OO0110 = _arg2;
if (_arg3 == ""){
_OO1l1OO10 = _O11OO0110;
} else {
_OO1l1OO10 = _arg3;
};
if (((!((_arg1 == null))) && (!((_arg1.loaderInfo == null))))){
_O1l10l101 = _arg1.loaderInfo.parameters["username"];
_O001OO010 = _arg1.loaderInfo.parameters["hash"];
_OO0l101l1 = _arg1.loaderInfo.parameters["id"];
_O1OO1OllO = _arg1.loaderInfo.parameters["s"];
_O111O01OO = _arg1.loaderInfo.parameters["c"];
_O1Ol011l1 = "http://www8.agame.com/games/flash/highscore/SubmitterV2.swf";
if (_O00O00010(_arg10)){
_O01O1101l();
} else {
_O01OO1O00.dispatchEvent(new Event("LoadingFailed"));
};
};
_OOl10010l = _arg6;
_OO0l1lOO1 = _arg7;
_O01O0lOl0 = _arg8;
_OOO00l00l = _arg9;
}
private function _O0O1l0OO0():Boolean{
return (!((_O0l0OO01O == null)));
}
private function _O100O0Oll(_arg1:Event):void{
_O0l0OO01O = _arg1.currentTarget.content;
_O0l0OO01O.O0011ll110O0(_O1OO1OllO, 1, _OO0l101l1, _O111O01OO, OOOll0OO0, _OOl10010l, _OO0l1lOO1, _O01O0lOl0, _OOO00l00l, _O1l10l101, _O001OO010);
_O0l0OO01O.addEventListener("HyScorSubmitterLoaded", _OOl11lOOl);
_O0l0OO01O.addEventListener("ScoreLoadError", _OO0OO1OO0);
_O0l0OO01O.addEventListener("ScoreLoadTimeComplete", _OO0OO1OO0);
_O0l0OO01O.addEventListener("ScoreLoadSubmitComplete", _OO0OO1OO0);
_O0l0OO01O.addEventListener("ScoreLoadListComplete", _OO0OO1OO0);
_O0l0OO01O.addEventListener("ScoreLoadUserListComplete", _OO0OO1OO0);
_O0l0OO01O.addEventListener("AchievLoadError", _O0l0O1Oll);
_O0l0OO01O.addEventListener("AchievLoadTimeComplete", _O0l0O1Oll);
_O0l0OO01O.addEventListener("AchievLoadListComplete", _O0l0O1Oll);
_O0l0OO01O.addEventListener("AchievLoadInfoComplete", _O0l0O1Oll);
_O0l0OO01O.addEventListener("AchievLoadGrantComplete", _O0l0O1Oll);
_O01OO1O00["_O0Olll0lO"] = _O0Olll0lO;
_O01OO1O00["_O0O1l0OO0"] = _O0O1l0OO0;
_O01OO1O00["_O01Ol1O1O"] = _O01Ol1O1O;
_O01OO1O00["_O01lOO10O"] = _O01lOO10O;
_O01OO1O00["_O110l10ll"] = _O110l10ll;
_O01OO1O00["_O11lll1OO0"] = _O11lll1OO0;
_O01OO1O00["_O00OOl1Ol"] = _O00OOl1Ol;
_O01OO1O00["_O1OlO10OO"] = _O1OlO10OO;
_O01OO1O00["_OOlOOOll1"] = _OOlOOOll1;
_O01OO1O00["_O010ll111"] = _O010ll111;
}
private function _O00O00010(_arg1:Boolean=false):Boolean{
var _local4:String;
var _local5:O1OOO0O00;
var _local2:Boolean = _arg1;
if (!_local2){
_OOOOll01l = ["www8.agame.com"];
} else {
_OOOOll01l = ["localhost", "www8.agame.com", "www.zlonggames.com", "gamedev.dev.spilgames.com", "stg.pl.a10.com", "www.a10.com.gp.dev.spilgames.eu"];
};
var _local3:LocalConnection = new LocalConnection();
if (((isNaN((_OO0l101l1 as int))) || (isNaN((_O1OO1OllO as int))))){
return (false);
};
for each (_local4 in _OOOOll01l) {
if (_local3.domain == _local4){
_local5 = new O1OOO0O00();
if (_local5.O0111l110()){
_OO10001Ol = true;
return (true);
};
};
};
return (false);
}
private function _O00OOl1Ol(_arg1:String):void{
if (_O0l0OO01O){
_O0l0OO01O.OO00lO1l0(_arg1, _O1l10l101, _O001OO010);
};
}
private function _O0OlOOO1O(_arg1:Event):void{
var _local2 = (((_O10OOO1O0.contentLoaderInfo.bytesLoaded / _O10OOO1O0.contentLoaderInfo.bytesTotal) * 100) >> 0);
if (_local2 >= 100){
removeEventListener(Event.ENTER_FRAME, _O0OlOOO1O);
};
}
private function _OOl11lOOl(_arg1:Event):void{
if (_O0l0OO01O){
_O0l0OO01O.removeEventListener("HyScorSubmitterLoaded", _OOl11lOOl);
};
_O01OO1O00.dispatchEvent(new Event(Event.COMPLETE));
}
private function _O01lOO10O(_arg1:int):void{
if (_O0l0OO01O){
_O0l0OO01O.O0l01llOl(_arg1, _O1l10l101, _O001OO010);
};
}
private function _O0Olll0lO():Boolean{
return (_O00O00010(false));
}
private function _O1OlO10OO():void{
if (_O0l0OO01O){
_O0l0OO01O.O1l0OOl1l(_O1l10l101, _O001OO010);
};
}
private function _O10O00lO0():String{
if (_O0l0OO01O){
return (_O0l0OO01O.OOOO00ll0());
};
return (("FAILED " + _O0l0OO01O));
}
private function _O0l0O1Oll(_arg1:Event):void{
if ((((((_arg1.type == "AchievLoadListComplete")) || ((_arg1.type == "AchievLoadInfoComplete")))) || ((_arg1.type == "AchievLoadGrantComplete")))){
O1OlOO00O = _O0l0OO01O.O11OO0l0l();
} else {
O1OlOO00O = _O0l0OO01O.O0O100l0l();
};
_O01OO1O00.dispatchEvent(_arg1);
}
private function _O010ll111():void{
_O0l0OO01O.removeEventListener("ScoreLoadError", _OO0OO1OO0);
_O0l0OO01O.removeEventListener("ScoreLoadTimeComplete", _OO0OO1OO0);
_O0l0OO01O.removeEventListener("ScoreLoadSubmitComplete", _OO0OO1OO0);
_O0l0OO01O.removeEventListener("ScoreLoadListComplete", _OO0OO1OO0);
_O0l0OO01O.removeEventListener("ScoreLoadUserListComplete", _OO0OO1OO0);
_O0l0OO01O.removeEventListener("AchievLoadError", _O0l0O1Oll);
_O0l0OO01O.removeEventListener("AchievLoadTimeComplete", _O0l0O1Oll);
_O0l0OO01O.removeEventListener("AchievLoadListComplete", _O0l0O1Oll);
_O0l0OO01O.removeEventListener("AchievLoadInfoComplete", _O0l0O1Oll);
_O0l0OO01O.removeEventListener("AchievLoadGrantComplete", _O0l0O1Oll);
_O01OO1O00 = null;
_OOOOll01l = null;
_O0l0OO01O = null;
_O1l10l101 = null;
_O001OO010 = null;
_O10OOO1O0 = null;
O1lll0ll0 = null;
O0l00l0O0 = null;
O1OlOO00O = null;
}
private function _OOlOOOll1(_arg1:int):void{
if (_O0l0OO01O){
_O0l0OO01O.O1OlOO111(_arg1);
};
}
}
}//package
Section 158
//SBack (SBack)
package {
import flash.media.*;
public dynamic class SBack extends Sound {
}
}//package
Section 159
//SClick (SClick)
package {
import flash.media.*;
public dynamic class SClick extends Sound {
}
}//package
Section 160
//SFailed (SFailed)
package {
import flash.media.*;
public dynamic class SFailed extends Sound {
}
}//package
Section 161
//SLevelup (SLevelup)
package {
import flash.media.*;
public dynamic class SLevelup extends Sound {
}
}//package
Section 162
//SStart (SStart)
package {
import flash.media.*;
public dynamic class SStart extends Sound {
}
}//package
Section 163
//Triangle1_1 (Triangle1_1)
package {
import flash.display.*;
public dynamic class Triangle1_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 164
//Triangle1_2 (Triangle1_2)
package {
import flash.display.*;
public dynamic class Triangle1_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 165
//Triangle2_1 (Triangle2_1)
package {
import flash.display.*;
public dynamic class Triangle2_1 extends MovieClip {
public var Rect:MovieClip;
}
}//package
Section 166
//Triangle2_2 (Triangle2_2)
package {
import flash.display.*;
public dynamic class Triangle2_2 extends MovieClip {
public var Rect:MovieClip;
}
}//package