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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Green-Latern-Space-Escape.swf

This is the info page for
Flash #109529

(Click the ID number above for more basic data on this flash file.)


Text
100%

PLAY

100%

100%

Key Capturer

Loading

0

fps :

60

Transition

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">000,000,000</font></p>

Your score

<p align="center"><font face="SpeedoUltraSSK" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">ROOM 1 COMPLETED! </font></p>

Instructions

Using a barely effective power ring to
push green blocks, can you help the
Justice Leaguer escape from the maze and
save the world?

While exploring sector 4377, the Green
Lantern is faced with aliens that have been
studying the GLC for the last decade.

Using the corps weakness to the yellow
color, the aliens imprisoned the Green
Lantern in a deadly maze and are now
threatening the Earth.

NEXT

NEXT

Escape from the maze to prevent the Earth’s destruction!

Use the controls
to move Green Lantern.

BACK

BACK

RESET

OPTIONS

STEPS

SCORE

<p align="right"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">000,000,000</font></p>

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">00</font></p>

LIVES

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">00</font></p>

LEVEL

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">00</font></p>

Menu

QUIT

HOW TO PLAY

RESUME

Sound

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#ffcc00" letterSpacing="3.000000" kerning="0">000,000,000</font></p>

Earth is safe… but for how long?

YOU DID IT!

PLAY AGAIN

SUBMIT SCORE

<p align="center"><font face="SpeedoUltraSSK" size="20" color="#2e795c" letterSpacing="3.000000" kerning="0">000,000,000</font></p>

Your score

EARTH IS
DOOMED…

at least, you’ll have time
to think about your mistake…

EARTH IS
DOOMED…

ActionScript [AS1/AS2]

Frame 1
function _getHighScore(Void) { return(CTRLParam.getRef().nScore); } function ShowHighScore() { if (NGameID != undefined) { loadMovie ((("WBHighScores.swf?GameID=" + NGameID) + "&GameScore=") + _getHighScore(), this.createEmptyMovieClip("mcHSBoard", this.getNextHighestDepth())); } } stop();
Instance of Symbol 52 MovieClip "ControlLoad" in Frame 1
onClipEvent (enterFrame) { var percent = Math.round(100 * (_parent.getBytesLoaded() / _parent.getBytesTotal())); if (_parent.getBytesLoaded() == _parent.getBytesTotal()) { _parent.mcMain.txtPercent.text = percent + "%"; _parent.mcMain.gotoAndStop(2); } else { _parent.mcMain.txtPercent.text = percent + "%"; _parent.mcMain.btnNext._visible = false; } }
Frame 11
new CTRLParam(this);
Frame 60
ShowHighScore();
Frame 70
ShowHighScore();
Symbol 15 MovieClip Frame 44
stop();
Symbol 20 MovieClip Frame 10
stop();
Symbol 31 MovieClip Frame 25
stop();
Symbol 32 MovieClip Frame 25
stop();
Symbol 40 MovieClip Frame 56
_parent._parent.gotoAndStop("Init");
Symbol 43 MovieClip Frame 6
stop();
Symbol 44 MovieClip Frame 1
stop();
Symbol 48 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 55 MovieClip Frame 1
function getReport() { if (frate < minForBest) { if (frate < minForHigh) { vQuality = "MEDIUM"; } else { vQuality = "HIGH"; } } else { vQuality = "BEST"; } nbReport++; _parent.txtFrameRate.text = frate; _parent.txtQuality.text = vQuality; _parent.txtFrameRate.textColor = "0"; _parent.txtQuality.textColor = "0"; _quality = vQuality; enableReport = false; gotoAndStop (2); } fcount = 0; offset = getTimer(); _visible = false; minForMedium = 0; minForHigh = 22; minForBest = 30; nbReport = 0; enableReport = false;
Symbol 55 MovieClip Frame 2
fcount = 0; offset = getTimer();
Symbol 55 MovieClip Frame 3
fcount++;
Symbol 55 MovieClip Frame 4
call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
Symbol 55 MovieClip Frame 15
call(3);
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call(3);
Symbol 55 MovieClip Frame 17
call(3);
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call(3);
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call(3);
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call(3);
Symbol 55 MovieClip Frame 21
call(3);
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call(3);
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call(3);
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call(3);
Symbol 55 MovieClip Frame 25
call(3);
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call(3);
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call(3);
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call(3);
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call(3);
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call(3);
Symbol 55 MovieClip Frame 31
call(3); curtime = (getTimer() - offset) / 1000; frate = Math.ceil(fcount / curtime); _parent.pointer.play(); if (enableReport) { getReport(); } else { _parent.txtFrameRate.text = frate; _parent.txtQuality.text = _quality; _parent.txtFrameRate.textColor = "16777215"; _parent.txtQuality.textColor = "16777215"; gotoAndPlay (2); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop(); var l_aSndArray = new Array("SFX_BtnClick", "SFX_BtnRoll", "SFX_CageFall", "SFX_PushBlock2", "SFX_PushBlock", "SFX_Transition", "SFX_GameLoop", "SFX_PackagingLoop");
Symbol 91 MovieClip Frame 1
BtnInvisible.useHandCursor = false;
Symbol 100 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 602 MovieClip [__Packages.CTRLParam] Frame 0
class CTRLParam { static var oRef; var mcTimeLine, mcMain, bPackagingMusicIsPlaying, bGameMusicIsPlaying, oCTRLGame, nCurrentLevel, bWinTheLevel, oTransition, sSection, nScore, nLivesRemaining, oSounds, bPause, oBroadcaster, aDepthList, bMuteSounds, sPath; function CTRLParam (pMc) { oRef = this; mcTimeLine = pMc; mcMain = mcTimeLine.mcMain; mcTimeLine.onEnterFrame = Delegate.create(this, enterFrame); init(); bPackagingMusicIsPlaying = false; bGameMusicIsPlaying = false; mcTimeLine.gotoAndStop("TitleCard"); TitleCard(); } static function getRef() { return(oRef); } function TitleCard() { startPackagingLoop(); mcMain.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.btnPlay.onRelease = Delegate.create(this, playGame); mcMain.btnInstructions.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.btnInstructions.onRelease = Delegate.create(this, showInstructions); } function Instructions() { mcMain.mcInstructions.gotoAndStop("Show"); mcMain.mcInstructions.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnPlay.onRelease = Delegate.create(this, playInstructions); mcMain.mcInstructions.btnNext.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnNext.onRelease = Delegate.create(this, instructionsNext); mcMain.mcInstructions.btnBack.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnBack.onRelease = Delegate.create(this, instructionsBack); } function Game() { mcMain._x = 0; mcMain._y = 0; oCTRLGame = new CTRLGame(mcTimeLine, nCurrentLevel); initGame(); } function ResetForGame() { flushBroadcaster(); mcTimeLine.gotoAndStop("Game"); Game(); unPauseGame(); } function WinScreen() { startPackagingLoop(); showScoreEnd(); mcMain.btnPlayAgain.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.btnPlayAgain.onRelease = Delegate.create(this, playAgain); } function LoseScreen() { startPackagingLoop(); showScoreEnd(); mcMain.btnPlayAgain.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.btnPlayAgain.onRelease = Delegate.create(this, playAgain); } function ResetVariables() { resetNewGame(); mcTimeLine.gotoAndStop("TitleCard"); TitleCard(); } function endOfLevel() { nCurrentLevel++; bWinTheLevel = true; if (nCurrentLevel > MAX_LEVEL) { flushBroadcaster(); oTransition.goTo("WinScreen"); } else { resetLevel(); } } function get _bWinTheLevel() { return(bWinTheLevel); } function set _bWinTheLevel(_bToSet) { bWinTheLevel = _bToSet; //return(_bWinTheLevel); } function get _nCurrentLevel() { return(nCurrentLevel); } function initGame() { sSection = "Game"; startGameLoop(); } function getScore() { return(nScore); } function get _nLivesRemaining() { return(nLivesRemaining); } function loseALife() { bWinTheLevel = false; nLivesRemaining--; if (nLivesRemaining < 0) { loseGame(); } else { resetLevel(); } } function resetLevel() { flushBroadcaster(); oTransition.goTo("ResetForGame"); } function playBtnRollOver() { oSounds.PlaySound("SFX_BtnRoll", 100); } function playBtnClick() { oSounds.PlaySound("SFX_BtnClick", 60); } function playAgain() { playBtnClick(); oTransition.goTo("ResetVariables"); } function pauseGame() { bPause = true; oBroadcaster.broadcastMessage("pause"); } function unPauseGame() { bPause = false; oBroadcaster.broadcastMessage("unPause"); } function playInstructions() { playBtnClick(); if (sSection == "Packaging") { playGame(); } else { CTRLGame.getRef().oInterface.hideInstructions(); } } function instructionsNext() { playBtnClick(); if (sSection == "Packaging") { mcMain.mcInstructions.nextFrame(); mcMain.mcInstructions.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnPlay.onRelease = Delegate.create(this, playInstructions); mcMain.mcInstructions.btnNext.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnNext.onRelease = Delegate.create(this, instructionsNext); mcMain.mcInstructions.btnBack.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnBack.onRelease = Delegate.create(this, instructionsBack); } else { CTRLGame.getRef().oInterface.mcInstructions.nextFrame(); CTRLGame.getRef().oInterface.mcInstructions.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnPlay.onRelease = Delegate.create(this, playInstructions); CTRLGame.getRef().oInterface.mcInstructions.btnNext.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnNext.onRelease = Delegate.create(this, instructionsNext); CTRLGame.getRef().oInterface.mcInstructions.btnBack.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnBack.onRelease = Delegate.create(this, instructionsBack); } } function instructionsBack() { playBtnClick(); if (sSection == "Packaging") { mcMain.mcInstructions.prevFrame(); mcMain.mcInstructions.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnPlay.onRelease = Delegate.create(this, playInstructions); mcMain.mcInstructions.btnNext.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnNext.onRelease = Delegate.create(this, instructionsNext); mcMain.mcInstructions.btnBack.onRollOver = Delegate.create(this, playBtnRollOver); mcMain.mcInstructions.btnBack.onRelease = Delegate.create(this, instructionsBack); } else { CTRLGame.getRef().oInterface.mcInstructions.prevFrame(); CTRLGame.getRef().oInterface.mcInstructions.btnPlay.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnPlay.onRelease = Delegate.create(this, playInstructions); CTRLGame.getRef().oInterface.mcInstructions.btnNext.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnNext.onRelease = Delegate.create(this, instructionsNext); CTRLGame.getRef().oInterface.mcInstructions.btnBack.onRollOver = Delegate.create(this, playBtnRollOver); CTRLGame.getRef().oInterface.mcInstructions.btnBack.onRelease = Delegate.create(this, instructionsBack); } } function playGame() { nCurrentLevel = 1; playBtnClick(); oTransition.goTo("Game"); } function showInstructions() { oTransition.goTo("Instructions"); } function showScoreEnd() { mcMain.txtScore.text = styleNumber(nScore); } function winGame() { flushBroadcaster(); oTransition.goTo("WinScreen"); } function loseGame() { flushBroadcaster(); oTransition.goTo("LoseScreen"); } function styleNumber(pNumber, pMinimumChar) { var _local7 = false; var _local1 = String(pNumber); var _local3 = _local1; do { if (_local1.length < pMinimumChar) { _local7 = true; _local3 = "0" + _local3; } } while (_local3.length < pMinimumChar); _local1 = _local3; var _local4 = ""; var _local6 = _local1.length; _local6 = _local6 / 3; if (_local6 <= 1) { return(_local1); } var _local2 = _local6; while (_local2 > 1) { _local4 = (" " + _local1.substr(-3)) + _local4; _local1 = _local1.substr(0, -3); _local2--; } _local3 = _local1 + _local4; return(_local3); } function returnDepth(pType) { for (var _local3 in aDepthList) { if (aDepthList[_local3].sType == pType) { aDepthList[_local3].nCurrentDepth++; if (aDepthList[_local3].nCurrentDepth > aDepthList[_local3].nLimitDepth) { aDepthList[_local3].nCurrentDepth = aDepthList[_local3].nBaseDepth; } return(aDepthList[_local3].nCurrentDepth); } } } function resetNewGame() { flushBroadcaster(); reInitVars(); } function enterFrame() { oBroadcaster.broadcastMessage("doAction"); } function init() { oBroadcaster = new Object(); AsBroadcaster.initialize(oBroadcaster); bMuteSounds = false; reInitVars(); getPath(); createTransition(mcTimeLine.mcTransition, mcTimeLine, oRef); createSounds(); setDepths(); } function createSounds() { oSounds = new Sounds(mcTimeLine); } function setDepths() { aDepthList = []; aDepthList.push({sType:"Interface", nCurrentDepth:250000, nBaseDepth:250000, nLimitDepth:250000}); } function reInitVars() { sSection = "Packaging"; bPause = false; nScore = 0; nCurrentLevel = 1; nLivesRemaining = STARTING_LIVES; } function createTransition(_mc, _mcTimeLine) { oTransition = new Transition(_mc, _mcTimeLine); } function flushBroadcaster() { for (var _local2 in oBroadcaster._listeners) { if (oBroadcaster._listeners[_local2].sName != "Transition") { oBroadcaster.removeListener(oBroadcaster._listeners[_local2]); } } } function startPackagingLoop() { if ((bPackagingMusicIsPlaying == false) and (bMuteSounds == false)) { bPackagingMusicIsPlaying = true; bGameMusicIsPlaying = false; oSounds.StopSound("SFX_GameLoop"); oSounds.PlaySound("SFX_PackagingLoop", PACKAGING_VOLUME, 99999); } } function startGameLoop() { if ((bGameMusicIsPlaying == false) and (bMuteSounds == false)) { bPackagingMusicIsPlaying = false; bGameMusicIsPlaying = true; oSounds.StopSound("SFX_PackagingLoop"); oSounds.PlaySound("SFX_GameLoop", PACKAGING_VOLUME, 99999); } } function getPath() { var _local3; var _local2 = new String(mcTimeLine._url); if (_local2.lastIndexOf("/") == -1) { _local3 = _local2.lastIndexOf("\\"); } else { _local3 = _local2.lastIndexOf("/"); if (_local3 <= 10) { _local3 = _local2.lastIndexOf("\\"); } } sPath = _local2.substring(0, _local3 + 1); } var PACKAGING_VOLUME = 40; var MAX_LEVEL = 20; var STARTING_LIVES = 3; }
Symbol 603 MovieClip [__Packages.State] Frame 0
class State { var oCTRLParam, oCTRLGame, mcRef, bPausable, sState, nFrTotalAnim; function State (_mc) { oCTRLParam = CTRLParam.getRef(); oCTRLGame = CTRLGame.getRef(); mcRef = _mc; bPausable = true; CTRLParam.getRef().oBroadcaster.addListener(this); } function pause() { mcRef.mcState.stop(); } function unPause() { mcRef.mcState.play(); } function doAction() { if (bPausable == false) { this[sState](); } else if (((bPausable == true) and (CTRLParam.getRef().sSection == "Game")) and (CTRLParam.getRef().bPause == false)) { this[sState](); } } function get _isStateFinished() { var _local2 = false; if (mcRef.mcState._currentframe >= nFrTotalAnim) { _local2 = true; } return(_local2); } function setState(pState) { var _local3; if (sState != pState) { sState = pState; mcRef.gotoAndStop(sState); nFrTotalAnim = mcRef.mcState._totalframes; } } }
Symbol 604 MovieClip [__Packages.CTRLGame] Frame 0
class CTRLGame extends State { static var oRef; var oCTRLParam, mcTimeLine, mcMain, nCurrentLevel, oInterface, nCurrentStep, nMaxStep, nBlockingIndex, nHidingObjectIndex, nMovingBlockIndex, oPlayer, oGrid; function CTRLGame (_mcTimeLine, _nCurrentLevel) { super(); oCTRLParam = CTRLParam.getRef(); mcTimeLine = _mcTimeLine; mcMain = _mcTimeLine.mcMain; nCurrentLevel = _nCurrentLevel; oRef = this; init(); } static function getRef() { return(oRef); } function deleteObj(_sName) { delete this[_sName]; } function winGame() { oInterface.updateScore(nCurrentLevel * LEVEL_VALUE); oInterface.updateScore((nMaxStep - nCurrentStep) * STEP_VALUE); oCTRLParam.pauseGame(); oCTRLParam.endOfLevel(); stopAllAmbiances(); } function loseGame() { oCTRLParam.pauseGame(); oCTRLParam.loseGame(); stopAllAmbiances(); } function stopAllAmbiances() { CTRLParam.getRef().oSounds.StopSound("SFX_Ambiance01"); CTRLParam.getRef().oSounds.StopSound("SFX_Ambiance02"); CTRLParam.getRef().oSounds.StopSound("SFX_Ambiance03"); CTRLParam.getRef().oSounds.StopSound("SFX_Ambiance04"); CTRLParam.getRef().oSounds.StopSound("SFX_Ambiance05"); } function createBlockingObject(_mcRef) { this["Object" + nBlockingIndex] = new BlockingObject(_mcRef); nBlockingIndex++; } function createHidingObject(_mcRef) { this["Object" + nHidingObjectIndex] = new HidingObject(_mcRef); nHidingObjectIndex++; } function createMovingBlock(_mcRef) { this["MovingBlock" + nMovingBlockIndex] = new MovingBlock(_mcRef); nMovingBlockIndex++; } function checkAddAStep() { var _local2 = true; var _local3 = nCurrentStep; if (_local3 >= nMaxStep) { _local2 = false; } return(_local2); } function addAStep() { nCurrentStep++; oInterface.updateRemainingSteps(nMaxStep - nCurrentStep); } function get _nMaxStep() { return(nMaxStep); } function get _nCurrentLevel() { return(nCurrentLevel); } function init() { mcMain.gotoAndStop("Level" + nCurrentLevel); initLevelVars(); createInterface(mcMain.mcInterface); createGrid(); createPlayer(); } function initLevelVars() { nBlockingIndex = 1; nMovingBlockIndex = 1; nHidingObjectIndex = 1; nCurrentStep = 0; nMaxStep = this[("LEVEL" + nCurrentLevel) + "_MOVES"]; var _local2 = 80; switch (nCurrentLevel) { case 1 : case 6 : case 11 : case 16 : CTRLParam.getRef().oSounds.PlaySound("SFX_Ambiance01", _local2, 99999); break; case 2 : case 7 : case 12 : case 17 : CTRLParam.getRef().oSounds.PlaySound("SFX_Ambiance02", _local2, 99999); break; case 3 : case 8 : case 13 : case 18 : CTRLParam.getRef().oSounds.PlaySound("SFX_Ambiance03", _local2, 99999); break; case 4 : case 9 : case 14 : case 19 : CTRLParam.getRef().oSounds.PlaySound("SFX_Ambiance04", _local2, 99999); break; case 5 : case 10 : case 15 : case 20 : CTRLParam.getRef().oSounds.PlaySound("SFX_Ambiance05", _local2, 99999); } } function createInterface(_mc) { oInterface = new Interface(_mc); } function createPlayer() { oPlayer = new Player(mcMain.mcPlayer); } function createGrid() { oGrid = new Grid(mcMain.mcGrid); } var LEVEL1_MOVES = 15; var LEVEL2_MOVES = 15; var LEVEL3_MOVES = 15; var LEVEL4_MOVES = 15; var LEVEL5_MOVES = 18; var LEVEL6_MOVES = 20; var LEVEL7_MOVES = 21; var LEVEL8_MOVES = 21; var LEVEL9_MOVES = 21; var LEVEL10_MOVES = 42; var LEVEL11_MOVES = 25; var LEVEL12_MOVES = 28; var LEVEL13_MOVES = 32; var LEVEL14_MOVES = 32; var LEVEL15_MOVES = 32; var LEVEL16_MOVES = 20; var LEVEL17_MOVES = 60; var LEVEL18_MOVES = 35; var LEVEL19_MOVES = 33; var LEVEL20_MOVES = 93; var LEVEL_VALUE = 1000; var STEP_VALUE = 250; }
Symbol 605 MovieClip [__Packages.Interface] Frame 0
class Interface extends State { var sName, mcMenu, mcRef, mcTxtScore, mcInstructions, oCTRLParam, nMaxScore, nEnergyToGo, nCurrentEnergy, sState, nFrTotalAnim, bPausable; function Interface (_mc) { super(_mc); sName = "Interface"; mcMenu = mcRef.mcMenu; mcTxtScore = mcRef.txtScore; mcInstructions = mcRef.mcInstructions; mcRef.swapDepths(oCTRLParam.returnDepth("Interface")); setState("Idle"); mcRef.txtLives.text = CTRLParam.getRef()._nLivesRemaining; mcRef.txtSteps.text = CTRLGame.getRef()._nMaxStep; mcRef.txtLevel.text = CTRLGame.getRef()._nCurrentLevel; init(); mcRef.btnMenu.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.btnMenu.onRelease = Delegate.create(this, showMenu); mcRef.btnReset.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.btnReset.onRelease = Delegate.create(CTRLParam.getRef(), CTRLParam.getRef().loseALife); } function updateRemainingSteps(_nSteps) { mcRef.txtSteps.text = _nSteps; } function updateScore(pScore) { if ((oCTRLParam.nScore + pScore) < nMaxScore) { oCTRLParam.nScore = oCTRLParam.nScore + pScore; } else { oCTRLParam.nScore = nMaxScore; } if (oCTRLParam.nScore < 0) { oCTRLParam.nScore = 0; } mcTxtScore.text = oCTRLParam.styleNumber(oCTRLParam.nScore); } function showMenu() { mcRef.btnMenu.enabled = false; oCTRLParam.playBtnClick(); oCTRLParam.pauseGame(); setState("Appear"); _global.Sounds.PlaySound("SFX_MenuOpen", 100, 0); } function hideMenu() { mcRef.btnMenu.enabled = true; oCTRLParam.playBtnClick(); setState("Close"); _global.Sounds.PlaySound("SFX_MenuClose", 100, 0); } function showInstructions() { oCTRLParam.playBtnClick(); mcInstructions.gotoAndStop("Show"); mcInstructions.btnPlay.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcInstructions.btnPlay.onRelease = Delegate.create(oCTRLParam, oCTRLParam.playInstructions); mcInstructions.btnNext.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcInstructions.btnNext.onRelease = Delegate.create(oCTRLParam, oCTRLParam.instructionsNext); mcInstructions.btnBack.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcInstructions.btnBack.onRelease = Delegate.create(oCTRLParam, oCTRLParam.instructionsBack); } function hideInstructions() { oCTRLParam.playBtnClick(); mcInstructions.gotoAndStop("Hide"); } function quitGame() { oCTRLParam.playBtnClick(); oCTRLParam.loseGame(); } function setMusicOff() { oCTRLParam.playBtnClick(); oCTRLParam.bMuteSounds = true; _global.Sounds.SetVolume("SFX_GameLoop", 0); _global.Sounds.SetVolume("SFX_Ambiance01", 0); _global.Sounds.SetVolume("SFX_Ambiance02", 0); _global.Sounds.SetVolume("SFX_Ambiance03", 0); _global.Sounds.SetVolume("SFX_Ambiance04", 0); _global.Sounds.SetVolume("SFX_Ambiance05", 0); mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOn"); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOn.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOn.onRelease = Delegate.create(this, setMusicOn); } function setMusicOn() { oCTRLParam.playBtnClick(); oCTRLParam.bMuteSounds = false; _global.Sounds.SetVolume("SFX_GameLoop", 40); _global.Sounds.SetVolume("SFX_Ambiance01", 80); _global.Sounds.SetVolume("SFX_Ambiance02", 80); _global.Sounds.SetVolume("SFX_Ambiance03", 80); _global.Sounds.SetVolume("SFX_Ambiance04", 80); _global.Sounds.SetVolume("SFX_Ambiance05", 80); mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOff"); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOff.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOff.onRelease = Delegate.create(this, setMusicOff); } function pause() { mcRef.mcMenu.mcState.stop(); } function unPause() { mcRef.mcMenu.mcState.play(); } function updateEnergyBar(_nEnergyToBe) { nEnergyToGo = _nEnergyToBe; if (nEnergyToGo > nCurrentEnergy) { setState("RaiseEnergy"); } else if (nEnergyToGo < nCurrentEnergy) { setState("LowerEnergy"); } } function doAction() { this[sState](); } function Appear() { if (oCTRLParam.bMuteSounds == false) { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOff"); } else { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOn"); } if (mcRef.mcMenu.mcState._currentframe >= nFrTotalAnim) { menuInit(); } } function Close() { if (oCTRLParam.bMuteSounds == false) { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOff"); } else { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOn"); } if (mcRef.mcMenu.mcState._currentframe >= nFrTotalAnim) { oCTRLParam.unPauseGame(); setState("Idle"); } } function RaiseEnergy() { if (nCurrentEnergy < nEnergyToGo) { nCurrentEnergy++; } else { setState("Idle"); } mcRef.mcEnergyBar.gotoAndStop(nCurrentEnergy); } function LowerEnergy() { if (nCurrentEnergy > nEnergyToGo) { nCurrentEnergy--; } else { setState("Idle"); } mcRef.mcEnergyBar.gotoAndStop(nCurrentEnergy); } function init() { nMaxScore = 999999 /* 0x0F423F */; nCurrentEnergy = 100; mcRef.mcEnergyBar.gotoAndStop(nCurrentEnergy); bPausable = false; updateScore(0); } function menuInit() { setState("Full"); mcRef.mcMenu.mcState.mcMenu.btnResume.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.btnResume.onRelease = Delegate.create(this, hideMenu); mcRef.mcMenu.mcState.mcMenu.btnHowToPlay.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.btnHowToPlay.onRelease = Delegate.create(this, showInstructions); mcRef.mcMenu.mcState.mcMenu.btnQuit.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.btnQuit.onRelease = Delegate.create(this, quitGame); if (oCTRLParam.bMuteSounds == false) { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOff"); } else { mcRef.mcMenu.mcState.mcMenu.mcSound.gotoAndStop("MusicOn"); } mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOn.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOn.onRelease = Delegate.create(this, setMusicOn); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOff.onRollOver = Delegate.create(oCTRLParam, oCTRLParam.playBtnRollOver); mcRef.mcMenu.mcState.mcMenu.mcSound.btnSoundOff.onRelease = Delegate.create(this, setMusicOff); } function returnToMenu() { oCTRLParam.playBtnClick(); mcRef.mcMenu.mcState.prevFrame(); menuInit(); } function restartGame() { oCTRLParam.playBtnClick(); } function setState(pState) { var _local3; if (sState != pState) { sState = pState; mcRef.mcMenu.gotoAndStop(sState); nFrTotalAnim = mcRef.mcMenu.mcState._totalframes; } } }
Symbol 606 MovieClip [__Packages.Delegate] Frame 0
class Delegate extends Object { var func; function Delegate () { super(); } function DelegateArgs(f) { func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; func = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(func.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 607 MovieClip [__Packages.Player] Frame 0
class Player extends State { var bUpKeyIsPressed, bDownKeyIsPressed, bLeftKeyIsPressed, bRightKeyIsPressed, bEndOfStage, bArmRaised, bMustLower, mcRef, oCurrentTile, nCurrentRow, nCurrentColumn, nPosX, nPosY, sState, nFrTotalAnim, nMoveTimer, nDepX, nDepY, oTargetTile, oBlockToPush, sDirection, nTargetPosX, nTargetPosY; function Player (_mcRef) { super(_mcRef); bUpKeyIsPressed = false; bDownKeyIsPressed = false; bLeftKeyIsPressed = false; bRightKeyIsPressed = false; bEndOfStage = false; bArmRaised = false; bMustLower = false; setDirection("Down"); setState("Idle"); CTRLGame.getRef().oGrid.askForCurrentTile(mcRef, this); } function setGoodTile(_oTile) { oCurrentTile = _oTile; mcRef.swapDepths(oCurrentTile.__get___nDepth() + DEPTH_MODIFIER); nCurrentRow = oCurrentTile._nRow; nCurrentColumn = oCurrentTile._nColumn; nPosX = oCurrentTile._nPosX; nPosY = oCurrentTile._nPosY; mcRef._x = nPosX; mcRef._y = nPosY; if (oCurrentTile.__get___sType() == "Goal") { bEndOfStage = true; CTRLGame.getRef().winGame(); } } function pause() { mcRef.mcDir.mcState.stop(); } function unPause() { mcRef.mcDir.mcState.play(); } function setState(pState) { var _local3; sState = pState; mcRef.mcDir.gotoAndStop(sState); nFrTotalAnim = mcRef.mcDir.mcState._totalframes; } function get _isStateFinished() { var _local2 = false; if (mcRef.mcDir.mcState._currentframe >= nFrTotalAnim) { _local2 = true; } return(_local2); } function lowerTheArm() { bMustLower = true; } function Idle() { checkKeys(); } function Move() { if (mcRef.mcDir.mcState._currentframe == 6) { CTRLParam.getRef().oSounds.PlaySound("SFX_Step1", 100); } else if (mcRef.mcDir.mcState._currentframe == 14) { CTRLParam.getRef().oSounds.PlaySound("SFX_Step2", 100); } nMoveTimer++; nPosX = nPosX + nDepX; nPosY = nPosY + nDepY; mcRef._x = nPosX; mcRef._y = nPosY; if (nMoveTimer > TIME_TO_CHANGE_TILE) { setGoodTile(oTargetTile); checkEndMove(); } checkKeyUnPressed(); } function MoveRaise() { if (mcRef.mcDir.mcState._currentframe == 6) { CTRLParam.getRef().oSounds.PlaySound("SFX_Step1", 100); } else if (mcRef.mcDir.mcState._currentframe == 14) { CTRLParam.getRef().oSounds.PlaySound("SFX_Step2", 100); } nMoveTimer++; nPosX = nPosX + nDepX; nPosY = nPosY + nDepY; mcRef._x = nPosX; mcRef._y = nPosY; if (nMoveTimer > TIME_TO_CHANGE_TILE) { setGoodTile(oTargetTile); checkEndMove(); } checkKeyUnPressed(); } function Scared() { if (_isStateFinished) { CTRLParam.getRef().loseALife(); setState("EndScared"); } } function RaiseArm() { if (_isStateFinished) { setState("MoveRaise"); oBlockToPush.reallyPushBlock(); } } function LowerArm() { if (_isStateFinished) { bMustLower = false; bArmRaised = false; setState("Idle"); } } function setDirection(_sDirection) { if (sDirection != _sDirection) { sDirection = _sDirection; mcRef.gotoAndStop(sDirection); } } function checkEndMove() { var _local2 = CTRLGame.getRef().checkAddAStep(); if (_local2 == true) { if ((this[("b" + sDirection) + "KeyIsPressed"] == true) && (bEndOfStage == false)) { startToMove(sDirection); } else if (bEndOfStage == true) { setState("WaitEndStage"); } else if (bArmRaised == true) { setState("LowerArm"); } else { setState("Idle"); } } else { CTRLParam.getRef().oSounds.PlaySound("SFX_CageFall", 100); setState("Scared"); } } function checkKeys() { checkKeyPressed(); checkKeyUnPressed(); } function checkKeyPressed() { for (var _local2 in KEY_LIST) { if ((Key.isDown(KEY_LIST[_local2][0]) == true) and (this[("b" + KEY_LIST[_local2][1]) + "KeyIsPressed"] == false)) { pressKey(KEY_LIST[_local2][1]); } } } function checkKeyUnPressed() { for (var _local2 in KEY_LIST) { if ((Key.isDown(KEY_LIST[_local2][0]) == false) and (this[("b" + KEY_LIST[_local2][1]) + "KeyIsPressed"] == true)) { unPressKey(KEY_LIST[_local2][1]); } } } function pressKey(_key) { this[("b" + _key) + "KeyIsPressed"] = true; startToMove(_key); } function startToMove(_sDirection) { setDirection(_sDirection); if (bArmRaised == true) { setState("LowerArm"); } else { setState("Idle"); } var _local2 = nCurrentRow; var _local3 = nCurrentColumn; switch (_sDirection) { case "Down" : _local2++; break; case "Up" : _local2--; break; case "Left" : _local3--; break; case "Right" : _local3++; } var _local6 = CTRLGame.getRef().oGrid.checkIfTileEmpty(_local2, _local3); if (_local6 == true) { var _local4 = CTRLGame.getRef().oGrid[(("TileR" + _local2) + "C") + _local3]; if (_local4._sType == "MovingBlock") { if (startPushMovingBlock(_sDirection, _local4) == true) { if (bArmRaised == false) { setState("RaiseArm"); bArmRaised = true; } else { setState("MoveRaise"); } startChangeTile(_local2, _local3); } } else { setState("Move"); startChangeTile(_local2, _local3); } } } function startPushMovingBlock(_sDirection, _oTempTargetTile) { var _local2; _local2 = _oTempTargetTile.__get___oMovingBlockRef().startPushBlock(_sDirection); oBlockToPush = _oTempTargetTile._oMovingBlockRef; if (bArmRaised == false) { } else { oBlockToPush.reallyPushBlock(); } return(_local2); } function startChangeTile(_nNewRow, _nNewColumn) { CTRLGame.getRef().addAStep(); oTargetTile = CTRLGame.getRef().oGrid[(("TileR" + _nNewRow) + "C") + _nNewColumn]; mcRef.swapDepths(oTargetTile.__get___nDepth() + DEPTH_MODIFIER); nTargetPosX = oTargetTile._nPosX; nTargetPosY = oTargetTile._nPosY; var _local3 = nTargetPosX - nPosX; var _local2 = nTargetPosY - nPosY; nDepX = _local3 / TIME_TO_CHANGE_TILE; nDepY = _local2 / TIME_TO_CHANGE_TILE; nMoveTimer = 1; } function unPressKey(_key) { this[("b" + _key) + "KeyIsPressed"] = false; } var KEY_LIST = [[38, "Up"], [37, "Left"], [40, "Down"], [39, "Right"]]; var DEPTH_MODIFIER = 5; var TIME_TO_CHANGE_TILE = 16; }
Symbol 608 MovieClip [__Packages.Tile] Frame 0
class Tile extends State { var sName, nColumn, nRow, mcGridRef, nDepth, mcRef, nPosX, nPosY, bWalkable, sType, oMovingBlockRef; function Tile (_sName, _nRow, _nColumn, _mcGridRef) { super(); sName = _sName; nColumn = _nColumn; nRow = _nRow; mcGridRef = _mcGridRef; nDepth = ((nRow * ROW_DEPTH_MODIFIER) + (nColumn * COLUMN_DEPTH_MODIFIER)) + BASE_DEPTH; getThePosition(); mcRef = CTRLGame.getRef().mcMain.mcRefTile.duplicateMovieClip(sName, nDepth); mcRef._yscale = 50; mcRef._x = nPosX; mcRef._y = nPosY; mcRef._visible = false; bWalkable = true; } function get _nDepth() { return(nDepth); } function get _nColumn() { return(nColumn); } function get _nRow() { return(nRow); } function get _nPosX() { return(nPosX); } function get _nPosY() { return(nPosY); } function get _sType() { return(sType); } function set _sType(_sValue) { sType = _sValue; //return(_sType); } function get _oMovingBlockRef() { return(oMovingBlockRef); } function set _oMovingBlockRef(_oValue) { oMovingBlockRef = _oValue; //return(_oMovingBlockRef); } function isEmpty() { var _local2 = true; if (bWalkable == false) { _local2 = false; } return(_local2); } function isEmptyToPush() { var _local2 = true; if (((bWalkable == false) && (sType != "Water")) || (sType == "MovingBlock")) { _local2 = false; } return(_local2); } function getGoodTile(_nPosX, _nPosY) { if ((_nPosX >= (nPosX - (SIZE_TILE / 2))) && (_nPosX <= (nPosX + (SIZE_TILE / 2)))) { if ((_nPosY >= (nPosY - (SIZE_TILE / 4))) && (_nPosY <= (nPosY + (SIZE_TILE / 4)))) { CTRLGame.getRef().oGrid.currentTileIsFound(this); } } } function setTileSpecificType(_nPosX, _nPosY, _sType) { if ((_nPosX >= (nPosX - (SIZE_TILE / 2))) && (_nPosX <= (nPosX + (SIZE_TILE / 2)))) { if ((_nPosY >= (nPosY - (SIZE_TILE / 4))) && (_nPosY <= (nPosY + (SIZE_TILE / 4)))) { setGoodType(_sType); } } } function becomeWalkable() { bWalkable = true; } function getThePosition() { var _local2 = mcGridRef._x; var _local3 = mcGridRef._y; nPosX = (_local2 - (nRow * SIZE_TILE)) + (nColumn * SIZE_TILE); nPosY = ((_local3 + (nRow * (SIZE_TILE / 2))) + (nColumn * (SIZE_TILE / 2))) + (SIZE_TILE / 2); } function setGoodType(_sType) { sType = _sType; switch (sType) { case "Wall" : bWalkable = false; break; case "Goal" : break; case "Water" : bWalkable = false; } } var SIZE_TILE = 28.25; var COLUMN_DEPTH_MODIFIER = 10; var ROW_DEPTH_MODIFIER = 1000; var BASE_DEPTH = 1000; }
Symbol 609 MovieClip [__Packages.MovingBlock] Frame 0
class MovingBlock extends State { var setState, mcRef, oCurrentTile, nCurrentRow, nCurrentColumn, nPosX, nPosY, nColumnToGo, nRowToGo, nMoveTimer, nDepX, nDepY, oTargetTile, __get___isStateFinished, nTargetPosX, nTargetPosY; function MovingBlock (_mcRef) { super(_mcRef); setState("Idle"); CTRLGame.getRef().oGrid.askForCurrentTile(mcRef, this); } function setGoodTile(_oTile) { if ((_oTile.__get___nColumn() == oCurrentTile.__get___nColumn()) && (_oTile.__get___nRow() == oCurrentTile.__get___nRow())) { } else { oCurrentTile.__set___sType(""); oCurrentTile.__set___oMovingBlockRef(undefined); oCurrentTile = _oTile; mcRef.swapDepths(oCurrentTile.__get___nDepth() + DEPTH_MODIFIER); nCurrentRow = oCurrentTile._nRow; nCurrentColumn = oCurrentTile._nColumn; nPosX = oCurrentTile._nPosX; nPosY = oCurrentTile._nPosY; mcRef._x = nPosX; mcRef._y = nPosY; if (oCurrentTile.__get___sType() == "Water") { startToSink(); oCurrentTile.__set___oMovingBlockRef(undefined); } else { oCurrentTile.__set___sType("MovingBlock"); oCurrentTile.__set___oMovingBlockRef(this); } } } function startPushBlock(_sDirection) { var _local4 = false; var _local2 = nCurrentRow; var _local3 = nCurrentColumn; switch (_sDirection) { case "Down" : _local2++; break; case "Up" : _local2--; break; case "Left" : _local3--; break; case "Right" : _local3++; } var _local5 = CTRLGame.getRef().oGrid.checkIfTileEmptyToPush(_local2, _local3); if (_local5 == true) { _local4 = true; nColumnToGo = _local3; nRowToGo = _local2; } return(_local4); } function reallyPushBlock() { startChangeTile(nRowToGo, nColumnToGo); } function Idle() { } function Move() { nMoveTimer++; nPosX = nPosX + nDepX; nPosY = nPosY + nDepY; mcRef._x = nPosX; mcRef._y = nPosY; if (nMoveTimer > TIME_TO_CHANGE_TILE) { setGoodTile(oTargetTile); setState("Idle"); } } function Sinking() { if (__get___isStateFinished()) { hasSinked(); } } function startChangeTile(_nNewRow, _nNewColumn) { oTargetTile = CTRLGame.getRef().oGrid[(("TileR" + _nNewRow) + "C") + _nNewColumn]; if (oTargetTile.__get___nDepth() != undefined) { mcRef.swapDepths(oTargetTile.__get___nDepth() + DEPTH_MODIFIER); } nTargetPosX = oTargetTile._nPosX; nTargetPosY = oTargetTile._nPosY; var _local3 = nTargetPosX - nPosX; var _local2 = nTargetPosY - nPosY; nDepX = _local3 / TIME_TO_CHANGE_TILE; nDepY = _local2 / TIME_TO_CHANGE_TILE; nMoveTimer = 1; CTRLParam.getRef().oSounds.PlaySound("SFX_PushBlock", 50); CTRLParam.getRef().oSounds.PlaySound("SFX_RingLoop", 100); setState("Move"); } function startToSink() { CTRLParam.getRef().oSounds.PlaySound("SFX_BlockFall", 80); CTRLGame.getRef().oPlayer.lowerTheArm(); setState("Sinking"); } function hasSinked() { oCurrentTile.__set___sType(""); oCurrentTile.becomeWalkable(); setState("Sinked"); } var DEPTH_MODIFIER = 3; var TIME_TO_CHANGE_TILE = 16; }
Symbol 610 MovieClip [__Packages.Grid] Frame 0
class Grid extends State { var mcGridRef, oRef; function Grid (_mcGridRef) { super(); mcGridRef = _mcGridRef; createAllTiles(); } function askForCurrentTile(_mcObj, _oRef) { oRef = _oRef; CTRLParam.getRef().oBroadcaster.broadcastMessage("getGoodTile", _mcObj._x, _mcObj._y); } function currentTileIsFound(_oTile) { oRef.setGoodTile(_oTile); } function checkIfTileEmpty(_nRow, _nColumn) { var _local2; _local2 = this[(("TileR" + _nRow) + "C") + _nColumn].isEmpty(); return(_local2); } function checkIfTileEmptyToPush(_nRow, _nColumn) { var _local2; _local2 = this[(("TileR" + _nRow) + "C") + _nColumn].isEmptyToPush(); return(_local2); } function setTileType(_mcTile, _sType) { CTRLParam.getRef().oBroadcaster.broadcastMessage("setTileSpecificType", _mcTile._x, _mcTile._y, _sType); } function createAllTiles() { var _local5 = mcGridRef._x; var _local6 = mcGridRef._y; var _local4 = 0; while (_local4 <= NUMBER_ROWS) { var _local2 = 0; while (_local2 <= NUMBER_COLUMN) { var _local3 = (("TileR" + _local4) + "C") + _local2; this[_local3] = new Tile(_local3, _local4, _local2, mcGridRef); _local2++; } _local4++; } } var NUMBER_ROWS = 11; var NUMBER_COLUMN = 11; }
Symbol 611 MovieClip [__Packages.BlockingObject] Frame 0
class BlockingObject extends State { var setState, mcRef, oCurrentTile, nCurrentRow, nCurrentColumn, nPosX, nPosY; function BlockingObject (_mcRef) { super(_mcRef); setState("Idle"); CTRLGame.getRef().oGrid.askForCurrentTile(mcRef, this); } function setGoodTile(_oTile) { oCurrentTile = _oTile; mcRef.swapDepths(oCurrentTile.__get___nDepth() + DEPTH_MODIFIER); nCurrentRow = oCurrentTile._nRow; nCurrentColumn = oCurrentTile._nColumn; nPosX = oCurrentTile._nPosX; nPosY = oCurrentTile._nPosY; mcRef._x = nPosX; mcRef._y = nPosY; } function Idle() { } var DEPTH_MODIFIER = 2; }
Symbol 612 MovieClip [__Packages.HidingObject] Frame 0
class HidingObject extends State { var setState, mcRef, oCurrentTile; function HidingObject (_mcRef) { super(_mcRef); setState("Idle"); CTRLGame.getRef().oGrid.askForCurrentTile(mcRef, this); } function setGoodTile(_oTile) { oCurrentTile = _oTile; mcRef.swapDepths(oCurrentTile.__get___nDepth() + DEPTH_MODIFIER); } function Idle() { } var DEPTH_MODIFIER = 3; }
Symbol 613 MovieClip [__Packages.Transition] Frame 0
class Transition extends State { var sName, mcRef, mcTimeLine, bPausable, sGoingTo, setState, OpeningTitleCard, OpeningInstructions, OpeningWinScreen, OpeningLoseScreen, oCTRLParam, sComingFrom, nFrTotalAnim; function Transition (pMc, pTimeLine) { super(pMc); sName = "Transition"; mcRef = pMc; mcTimeLine = pTimeLine; bPausable = false; sGoingTo = "TitleCard"; setState("Idle"); OpeningTitleCard = Delegate.create(this, Opening); OpeningInstructions = Delegate.create(this, Opening); OpeningWinScreen = Delegate.create(this, Opening); OpeningLoseScreen = Delegate.create(this, Opening); } function goTo(pGoingTo) { if (sGoingTo == "ResetVariables") { sGoingTo = "TitleCard"; } if (pGoingTo == "ResetForGame") { setState("OpeningResetForGame"); } else if ((pGoingTo == "LoseScreen") && (sGoingTo == "Game")) { setState("OpeningResetForGame"); } else { setState("Opening" + sGoingTo); } sGoingTo = pGoingTo; CTRLParam.getRef().oSounds.PlaySound("SFX_Transition", 100); } function changeSection() { mcTimeLine.gotoAndStop(sGoingTo); oCTRLParam[sGoingTo](); sComingFrom = sGoingTo; } function OpeningResetForGame() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (CTRLParam.getRef().__get___bWinTheLevel() == true) { setState("OpenedResetForGameWin"); mcRef.mcState.mcPopup.txtRoom.text = ("ROOM " + (CTRLParam.getRef().__get___nCurrentLevel() - 1)) + " COMPLETED!"; mcRef.mcState.mcPopup.txtScore.text = CTRLParam.getRef().styleNumber(oCTRLParam.nScore); } else { setState("OpenedResetForGameLose"); } CTRLParam.getRef().__set___bWinTheLevel(false); } } function Opening() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { setState("Opened"); } } function Opened() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { changeSection(); setState("Closing"); } } function OpenedResetForGameWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { changeSection(); setState("ClosingResetForGame"); } } function OpenedResetForGameLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { changeSection(); setState("Closing"); } } function ClosingResetForGame() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { setState("Idle"); } } function Closing() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { setState("Idle"); } } function pause() { } function unPause() { } }
Symbol 614 MovieClip [__Packages.Sounds] Frame 0
class Sounds extends MovieClip { var mcTimeLine, oItems, oSounds, aTabSonFade, bMute, nIndex, nDepth, aControlled, nFadingSpeed, onEnterFrame; function Sounds (_mc) { super(); mcTimeLine = _mc; _global.Sounds = this; init(); createAllSounds(); } function init() { oItems = {}; oSounds = {}; aTabSonFade = []; bMute = false; nIndex = 0; nDepth = 0; aControlled = ["SFX_BtnClick", "SFX_BtnRoll", "SFX_CageFall", "SFX_PushBlock2", "SFX_PushBlock", "SFX_Transition", "SFX_GameLoop", "SFX_PackagingLoop", "SFX_Ambiance01", "SFX_Ambiance02", "SFX_Ambiance03", "SFX_Ambiance04", "SFX_Ambiance05", "SFX_BlockFall", "SFX_Step1", "SFX_Step2", "SFX_RingLoop"]; nFadingSpeed = 2; } function createAllSounds() { for (var _local3 in aControlled) { oItems[aControlled[_local3]] = new Object(); oItems[aControlled[_local3]].sName = aControlled[_local3]; oItems[aControlled[_local3]].nVolume = 0; oItems[aControlled[_local3]].nPausePosition = 0; oItems[aControlled[_local3]].mcRef = mcTimeLine.createEmptyMovieClip(aControlled[_local3], nDepth); oItems[aControlled[_local3]].sSound = new Sound(aControlled[_local3]); oItems[aControlled[_local3]].sSound.attachSound(aControlled[_local3]); oItems[aControlled[_local3]].onSoundComplete = function () { _global.Sounds.fSoundComplete(this.Nom); }; nDepth++; } } function PlaySound(pName, pVolume, pNbLoop) { if (CTRLParam.getRef().bMuteSounds == false) { SetVolume(pName, pVolume); oItems[pName].sSound.start(0, pNbLoop); } } function StopSound(pName) { SetVolume(pName, 0); oItems[pName].sSound.stop(); } function PauseSound(pName) { this[pName].PausePosition = this[pName].position; this[pName].stop(); } function ResumeSound(pName) { this[pName].start(this[pName].PausePosition / 1000, 0); } function fSoundComplete(pName) { } function startFadeIn(pName, pVolume, pNbLoop) { PlaySound(pName, 0, pNbLoop); var _local2 = [pName, pVolume, "In", 0]; aTabSonFade.push(_local2); onEnterFrame = mx.utils.Delegate.create(this, fEnterFrame); } function startFadeOut(pName) { aTabSonFade = []; if ((oItems[pName].sSound.getVolume() != undefined) and (oItems[pName].sSound.getVolume() != 0)) { var _local3 = [pName, 0, "Out", oItems[pName].sSound.getVolume()]; aTabSonFade.push(_local3); onEnterFrame = mx.utils.Delegate.create(this, fEnterFrame); } } function fEnterFrame() { for (var _local6 in aTabSonFade) { var _local3 = aTabSonFade[_local6][0]; var _local4 = aTabSonFade[_local6][1]; var _local5 = aTabSonFade[_local6][2]; var _local2 = aTabSonFade[_local6][3]; if (_local5 == "In") { _local2 = _local2 + nFadingSpeed; if (_local2 >= _local4) { _local2 = _local4; fDelete(_local3); if (aTabSonFade.length == 0) { delete onEnterFrame; } } } else { _local2 = _local2 - nFadingSpeed; if (_local2 <= 0) { StopSound(_local3); _local2 = 0; fDelete(_local3); if (aTabSonFade.length == 0) { delete onEnterFrame; } } } if (_local2 != 0) { aTabSonFade[_local6][3] = _local2; } SetVolume(_local3, _local2); } } function fDelete(pName) { var _local2 = 0; while (_local2 <= aTabSonFade.length) { if (aTabSonFade[_local2][0] == pName) { aTabSonFade.splice(_local2, 1); } _local2++; } } function SetVolume(pName, pVolume) { oItems[pName].Volume = pVolume; if (bMute) { oItems[pName].sSound.setVolume(0); } else { oItems[pName].sSound.setVolume(pVolume); } } function DoFade(pName, pVolume, l_DirFade, l_SpdFade, l_Index) { var _local3 = oItems[pName].Volume; if (l_DirFade == "In") { if ((_local3 + l_SpdFade) < pVolume) { SetVolume(pName, _local3 + l_SpdFade); } else { SetVolume(pName, pVolume); aTabSonFade.splice(l_Index, 1); } } else if ((_local3 - l_SpdFade) > pVolume) { SetVolume(pName, _local3 - l_SpdFade); } else { SetVolume(pName, pVolume); aTabSonFade.splice(l_Index, 1); if (pVolume == 0) { StopSound(pName); } } } function Fade() { for (var _local2 in aTabSonFade) { DoFade(aTabSonFade[_local2][0], aTabSonFade[_local2][1], aTabSonFade[_local2][2], aTabSonFade[_local2][3], _local2); } } function DoMute() { bMute = true; for (var _local2 in oItems) { oItems.i.Nom.setVolume(0); } } function UndoMute() { bMute = false; for (var _local2 in oItems) { SetVolume(oItems[_local2].Nom, oItems[_local2].Volume); } } }
Symbol 615 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 179 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 181 MovieClip Frame 1
CTRLGame.getRef().oGrid.setTileType(this, "Wall"); this._visible = false;
Symbol 183 MovieClip Frame 1
CTRLGame.getRef().oGrid.setTileType(this, "Goal"); this._visible = false;
Symbol 191 MovieClip Frame 1
CTRLGame.getRef().createBlockingObject(this);
Symbol 206 MovieClip Frame 1
CTRLGame.getRef().createMovingBlock(this);
Symbol 208 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 210 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 212 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 214 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 216 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 218 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 381 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 1
this.swapDepths(666); this.removeMovieClip();
Symbol 401 MovieClip Frame 1
CTRLGame.getRef().oGrid.setTileType(this, "Water"); this._visible = false;
Symbol 403 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 405 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 420 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 422 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 445 MovieClip Frame 1
CTRLGame.getRef().createBlockingObject(this);
Symbol 447 MovieClip Frame 1
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Symbol 449 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 452 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 464 MovieClip Frame 1
CTRLGame.getRef().createBlockingObject(this);
Symbol 466 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 485 MovieClip Frame 1
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Symbol 489 MovieClip Frame 1
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Symbol 491 MovieClip Frame 1
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Symbol 520 MovieClip Frame 1
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Symbol 532 MovieClip Frame 1
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Symbol 540 MovieClip Frame 1
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Symbol 545 MovieClip Frame 1
CTRLGame.getRef().createBlockingObject(this);
Symbol 548 MovieClip Frame 1
CTRLGame.getRef().createBlockingObject(this);
Symbol 550 MovieClip Frame 1
CTRLGame.getRef().createHidingObject(this);
Symbol 556 MovieClip Frame 1
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Symbol 560 MovieClip Frame 1
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Instance of Symbol 426 MovieClip "CacheRoom3_2" in Symbol 573 MovieClip Frame 31
onClipEvent (load) { with (_parent._parent._parent) { var Nom = this._name; var Tile = Control.Grid.ComputeItemTile(this._x, this._y); var Depth = Control.Grid.FindDepth(Tile); _global.C.G_TableSwap.push(Nom); this.swapDepths(Depth); } }

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Symbol 602 MovieClip [__Packages.CTRLParam]
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Symbol 601 MovieClipUses:589 21 591 593 595 596 597 598 599 600 580 585Used by:Timeline

Instance Names

"mcMain"Frame 1Symbol 44 MovieClip
"ControlLoad"Frame 1Symbol 52 MovieClip
"mcTransition"Frame 10Symbol 114 MovieClip
"mcMain"Frame 21Symbol 115 MovieClip
"mcMain"Frame 30Symbol 162 MovieClip
"mcMain"Frame 40Symbol 573 MovieClip
"mcMain"Frame 60Symbol 586 MovieClip
"mcMain"Frame 70Symbol 601 MovieClip
"txtPercent"Symbol 43 MovieClip Frame 1Symbol 41 EditableText
"txtPercent"Symbol 43 MovieClip Frame 5Symbol 42 EditableText
"txtPercent"Symbol 44 MovieClip Frame 1Symbol 12 EditableText
"fr"Symbol 66 MovieClip Frame 1Symbol 55 MovieClip
"txtFrameRate"Symbol 66 MovieClip Frame 1Symbol 57 EditableText
"txtQuality"Symbol 66 MovieClip Frame 1Symbol 59 EditableText
"pointer"Symbol 66 MovieClip Frame 1Symbol 64 MovieClip
"txtFrameRate"Symbol 66 MovieClip Frame 1Symbol 65 EditableText
"BtnInvisible"Symbol 91 MovieClip Frame 1Symbol 90 Button
"mcPopup"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"txtScore"Symbol 110 MovieClip Frame 1Symbol 107 EditableText
"txtRoom"Symbol 110 MovieClip Frame 1Symbol 109 EditableText
"mcPopup"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"mcState"Symbol 114 MovieClip Frame 11Symbol 95 MovieClip
"mcState"Symbol 114 MovieClip Frame 21Symbol 96 MovieClip
"mcState"Symbol 114 MovieClip Frame 31Symbol 97 MovieClip
"mcState"Symbol 114 MovieClip Frame 41Symbol 98 MovieClip
"mcState"Symbol 114 MovieClip Frame 51Symbol 99 MovieClip
"mcState"Symbol 114 MovieClip Frame 61Symbol 102 MovieClip
"mcState"Symbol 114 MovieClip Frame 71Symbol 104 MovieClip
"mcState"Symbol 114 MovieClip Frame 81Symbol 111 MovieClip
"mcState"Symbol 114 MovieClip Frame 91Symbol 102 MovieClip
"mcState"Symbol 114 MovieClip Frame 101Symbol 113 MovieClip
"btnInstructions"Symbol 115 MovieClip Frame 1Symbol 34 Button
"btnNext"Symbol 161 MovieClip Frame 2Symbol 147 Button
"btnBack"Symbol 161 MovieClip Frame 3Symbol 160 Button
"btnPlay"Symbol 161 MovieClip Frame 3Symbol 34 Button
"mcInstructions"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip
"mcState"Symbol 206 MovieClip Frame 1Symbol 198 MovieClip
"mcState"Symbol 206 MovieClip Frame 11Symbol 201 MovieClip
"mcState"Symbol 206 MovieClip Frame 21Symbol 203 MovieClip
"mcState"Symbol 206 MovieClip Frame 31Symbol 205 MovieClip
"mcState"Symbol 278 MovieClip Frame 1Symbol 238 MovieClip
"mcState"Symbol 278 MovieClip Frame 11Symbol 239 MovieClip
"mcState"Symbol 278 MovieClip Frame 21Symbol 239 MovieClip
"mcState"Symbol 278 MovieClip Frame 31Symbol 257 MovieClip
"mcState"Symbol 278 MovieClip Frame 41Symbol 258 MovieClip
"mcState"Symbol 278 MovieClip Frame 51Symbol 259 MovieClip
"mcState"Symbol 278 MovieClip Frame 61Symbol 260 MovieClip
"mcState"Symbol 278 MovieClip Frame 70Symbol 276 MovieClip
"mcState"Symbol 278 MovieClip Frame 80Symbol 277 MovieClip
"mcState"Symbol 321 MovieClip Frame 1Symbol 290 MovieClip
"mcState"Symbol 321 MovieClip Frame 11Symbol 291 MovieClip
"mcState"Symbol 321 MovieClip Frame 21Symbol 291 MovieClip
"mcState"Symbol 321 MovieClip Frame 31Symbol 307 MovieClip
"mcState"Symbol 321 MovieClip Frame 41Symbol 308 MovieClip
"mcState"Symbol 321 MovieClip Frame 51Symbol 309 MovieClip
"mcState"Symbol 321 MovieClip Frame 61Symbol 310 MovieClip
"mcState"Symbol 321 MovieClip Frame 70Symbol 318 MovieClip
"mcState"Symbol 321 MovieClip Frame 80Symbol 320 MovieClip
"mcState"Symbol 333 MovieClip Frame 1Symbol 290 MovieClip
"mcState"Symbol 333 MovieClip Frame 11Symbol 291 MovieClip
"mcState"Symbol 333 MovieClip Frame 21Symbol 291 MovieClip
"mcState"Symbol 333 MovieClip Frame 31Symbol 307 MovieClip
"mcState"Symbol 333 MovieClip Frame 41Symbol 308 MovieClip
"mcState"Symbol 333 MovieClip Frame 51Symbol 309 MovieClip
"mcState"Symbol 333 MovieClip Frame 61Symbol 310 MovieClip
"mcState"Symbol 333 MovieClip Frame 70Symbol 332 MovieClip
"mcState"Symbol 333 MovieClip Frame 80Symbol 320 MovieClip
"mcState"Symbol 334 MovieClip Frame 1Symbol 238 MovieClip
"mcState"Symbol 334 MovieClip Frame 11Symbol 239 MovieClip
"mcState"Symbol 334 MovieClip Frame 21Symbol 239 MovieClip
"mcState"Symbol 334 MovieClip Frame 31Symbol 257 MovieClip
"mcState"Symbol 334 MovieClip Frame 41Symbol 258 MovieClip
"mcState"Symbol 334 MovieClip Frame 51Symbol 259 MovieClip
"mcState"Symbol 334 MovieClip Frame 61Symbol 260 MovieClip
"mcState"Symbol 334 MovieClip Frame 70Symbol 276 MovieClip
"mcState"Symbol 334 MovieClip Frame 80Symbol 277 MovieClip
"mcDir"Symbol 335 MovieClip Frame 1Symbol 278 MovieClip
"mcDir"Symbol 335 MovieClip Frame 11Symbol 321 MovieClip
"mcDir"Symbol 335 MovieClip Frame 21Symbol 333 MovieClip
"mcDir"Symbol 335 MovieClip Frame 31Symbol 334 MovieClip
"btnSoundOn"Symbol 381 MovieClip Frame 1Symbol 379 Button
"btnSoundOff"Symbol 381 MovieClip Frame 2Symbol 380 Button
"btnQuit"Symbol 382 MovieClip Frame 1Symbol 366 Button
"btnHowToPlay"Symbol 382 MovieClip Frame 1Symbol 372 Button
"btnResume"Symbol 382 MovieClip Frame 1Symbol 375 Button
"mcSound"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"mcMenu"Symbol 383 MovieClip Frame 1Symbol 382 MovieClip
"mcMenu"Symbol 384 MovieClip Frame 1Symbol 382 MovieClip
"mcMenu"Symbol 385 MovieClip Frame 1Symbol 382 MovieClip
"mcState"Symbol 386 MovieClip Frame 11Symbol 383 MovieClip
"mcState"Symbol 386 MovieClip Frame 21Symbol 384 MovieClip
"mcState"Symbol 386 MovieClip Frame 31Symbol 385 MovieClip
"btnReset"Symbol 387 MovieClip Frame 1Symbol 341 Button
"btnMenu"Symbol 387 MovieClip Frame 1Symbol 346 Button
"txtScore"Symbol 387 MovieClip Frame 1Symbol 349 EditableText
"txtSteps"Symbol 387 MovieClip Frame 1Symbol 350 EditableText
"txtLives"Symbol 387 MovieClip Frame 1Symbol 352 EditableText
"txtLevel"Symbol 387 MovieClip Frame 1Symbol 354 EditableText
"mcMenu"Symbol 387 MovieClip Frame 1Symbol 386 MovieClip
"mcInstructions"Symbol 387 MovieClip Frame 1Symbol 161 MovieClip
"mcGrid"Symbol 573 MovieClip Frame 1Symbol 193 MovieClip
"mcRefTile"Symbol 573 MovieClip Frame 1Symbol 195 MovieClip
"CacheRoom1"Symbol 573 MovieClip Frame 1Symbol 216 MovieClip
"mcPlayer"Symbol 573 MovieClip Frame 1Symbol 335 MovieClip
"mcInterface"Symbol 573 MovieClip Frame 1Symbol 387 MovieClip
"CacheRoom2_3"Symbol 573 MovieClip Frame 11Symbol 403 MovieClip
"CacheRoom2_2"Symbol 573 MovieClip Frame 11Symbol 405 MovieClip
"CacheRoom8_1"Symbol 573 MovieClip Frame 21Symbol 422 MovieClip
"PorteEnterRight"Symbol 573 MovieClip Frame 21Symbol 208 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 21Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 21Symbol 214 MovieClip
"CacheRoom3_2"Symbol 573 MovieClip Frame 31Symbol 426 MovieClip
"Vase1"Symbol 573 MovieClip Frame 31Symbol 445 MovieClip
"Vase3"Symbol 573 MovieClip Frame 31Symbol 445 MovieClip
"Vase4"Symbol 573 MovieClip Frame 31Symbol 445 MovieClip
"Vase2"Symbol 573 MovieClip Frame 31Symbol 445 MovieClip
"CacheRoom4_1"Symbol 573 MovieClip Frame 41Symbol 466 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 41Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 41Symbol 214 MovieClip
"CacheRoom1"Symbol 573 MovieClip Frame 51Symbol 216 MovieClip
"CacheRoom4_1"Symbol 573 MovieClip Frame 61Symbol 466 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 61Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 61Symbol 214 MovieClip
"PorteEnterRight"Symbol 573 MovieClip Frame 61Symbol 208 MovieClip
"PorteEnterLeft"Symbol 573 MovieClip Frame 61Symbol 210 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 71Symbol 214 MovieClip
"Vase11"Symbol 573 MovieClip Frame 81Symbol 445 MovieClip
"CacheRoom8_1"Symbol 573 MovieClip Frame 81Symbol 422 MovieClip
"PorteEnterRight"Symbol 573 MovieClip Frame 81Symbol 208 MovieClip
"PorteEnterLeft"Symbol 573 MovieClip Frame 81Symbol 210 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 81Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 91Symbol 214 MovieClip
"CacheRoom2_3"Symbol 573 MovieClip Frame 91Symbol 403 MovieClip
"CacheRoom2_2"Symbol 573 MovieClip Frame 91Symbol 405 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 101Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 101Symbol 214 MovieClip
"Vase4"Symbol 573 MovieClip Frame 111Symbol 191 MovieClip
"Vase7"Symbol 573 MovieClip Frame 111Symbol 191 MovieClip
"Vase11"Symbol 573 MovieClip Frame 111Symbol 191 MovieClip
"CacheRoom9_1"Symbol 573 MovieClip Frame 111Symbol 520 MovieClip
"Vase4"Symbol 573 MovieClip Frame 121Symbol 445 MovieClip
"Vase1"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase4"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase16"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase6"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase7"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase23"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"Vase24"Symbol 573 MovieClip Frame 131Symbol 191 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 131Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 131Symbol 214 MovieClip
"Vase14"Symbol 573 MovieClip Frame 141Symbol 191 MovieClip
"PorteEnterRight"Symbol 573 MovieClip Frame 141Symbol 208 MovieClip
"PorteEnterLeft"Symbol 573 MovieClip Frame 141Symbol 210 MovieClip
"CacheRoom12_1"Symbol 573 MovieClip Frame 141Symbol 540 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 161Symbol 214 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 161Symbol 212 MovieClip
"CacheRoom1"Symbol 573 MovieClip Frame 171Symbol 216 MovieClip
"CacheRoom1"Symbol 573 MovieClip Frame 171Symbol 216 MovieClip
"Vase1"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase2"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase3"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase4"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase5"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase6"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase7"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase8"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase9"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase10"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase11"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase8"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase6"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase6"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase6"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Vase4"Symbol 573 MovieClip Frame 181Symbol 191 MovieClip
"Cache_Room6_1"Symbol 573 MovieClip Frame 181Symbol 568 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"Vase10"Symbol 573 MovieClip Frame 191Symbol 445 MovieClip
"PorteExitRight"Symbol 573 MovieClip Frame 191Symbol 212 MovieClip
"PorteExitLeft"Symbol 573 MovieClip Frame 191Symbol 214 MovieClip
"txtScore"Symbol 586 MovieClip Frame 1Symbol 576 EditableText
"btnPlayAgain"Symbol 586 MovieClip Frame 1Symbol 580 Button
"txtScore"Symbol 601 MovieClip Frame 1Symbol 596 EditableText
"btnPlayAgain"Symbol 601 MovieClip Frame 1Symbol 580 Button
"btn_submit_score"Symbol 601 MovieClip Frame 1Symbol 585 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1193 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Police"
ExportAssets (56)Timeline Frame 9Symbol 68 as "SFX_BtnClick"
ExportAssets (56)Timeline Frame 9Symbol 69 as "SFX_BtnRoll"
ExportAssets (56)Timeline Frame 9Symbol 70 as "SFX_CageFall"
ExportAssets (56)Timeline Frame 9Symbol 71 as "SFX_PushBlock2"
ExportAssets (56)Timeline Frame 9Symbol 72 as "SFX_PushBlock"
ExportAssets (56)Timeline Frame 9Symbol 73 as "SFX_Transition"
ExportAssets (56)Timeline Frame 9Symbol 74 as "SFX_GameLoop"
ExportAssets (56)Timeline Frame 9Symbol 75 as "SFX_PackagingLoop"
ExportAssets (56)Timeline Frame 9Symbol 76 as "SFX_Ambiance01"
ExportAssets (56)Timeline Frame 9Symbol 77 as "SFX_Ambiance02"
ExportAssets (56)Timeline Frame 9Symbol 78 as "SFX_Ambiance03"
ExportAssets (56)Timeline Frame 9Symbol 79 as "SFX_Ambiance04"
ExportAssets (56)Timeline Frame 9Symbol 80 as "SFX_Ambiance05"
ExportAssets (56)Timeline Frame 9Symbol 81 as "SFX_BlockFall"
ExportAssets (56)Timeline Frame 9Symbol 82 as "SFX_Step1"
ExportAssets (56)Timeline Frame 9Symbol 83 as "SFX_Step2"
ExportAssets (56)Timeline Frame 9Symbol 84 as "SFX_RingLoop"
ExportAssets (56)Timeline Frame 10Symbol 602 as "__Packages.CTRLParam"
ExportAssets (56)Timeline Frame 10Symbol 603 as "__Packages.State"
ExportAssets (56)Timeline Frame 10Symbol 604 as "__Packages.CTRLGame"
ExportAssets (56)Timeline Frame 10Symbol 605 as "__Packages.Interface"
ExportAssets (56)Timeline Frame 10Symbol 606 as "__Packages.Delegate"
ExportAssets (56)Timeline Frame 10Symbol 607 as "__Packages.Player"
ExportAssets (56)Timeline Frame 10Symbol 608 as "__Packages.Tile"
ExportAssets (56)Timeline Frame 10Symbol 609 as "__Packages.MovingBlock"
ExportAssets (56)Timeline Frame 10Symbol 610 as "__Packages.Grid"
ExportAssets (56)Timeline Frame 10Symbol 611 as "__Packages.BlockingObject"
ExportAssets (56)Timeline Frame 10Symbol 612 as "__Packages.HidingObject"
ExportAssets (56)Timeline Frame 10Symbol 613 as "__Packages.Transition"
ExportAssets (56)Timeline Frame 10Symbol 614 as "__Packages.Sounds"
ExportAssets (56)Timeline Frame 10Symbol 615 as "__Packages.mx.utils.Delegate"

Labels

"Loading"Frame 1
"Init"Frame 11
"TitleCard"Frame 21
"Instructions"Frame 30
"Game"Frame 40
"ResetForGame"Frame 50
"WinScreen"Frame 60
"LoseScreen"Frame 70
"ResetVariables"Frame 80
"Idle"Symbol 1 MovieClip [Police] Frame 1
"Walk"Symbol 1 MovieClip [Police] Frame 11
"Attack"Symbol 1 MovieClip [Police] Frame 21
"Hurt"Symbol 1 MovieClip [Police] Frame 31
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http://swfchan.com/22/109529/info.shtml
Created: 14/3 -2019 08:03:15 Last modified: 14/3 -2019 08:03:15 Server time: 22/12 -2024 12:01:17