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Baseball-Team.swf

This is the info page for
Flash #109734

(Click the ID number above for more basic data on this flash file.)


Text
Shockwave

PLAY BALL

PLAY BALL

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S

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FPS:

4

残り

同じカードを2枚当てて得点を稼ごう!!

START

START

MANUAL

MANUAL

TITLE

TITLE

前へ戻る

次へ進む

目次に戻る

MANUAL

-目次-

ピッチャーについて

バッターについて

守備について

ランナーについて

クレジット

勝敗について

①投球エリア ②パワーゲージ ③牽制球

■投球について
投球エリア(①)をクリックすると、投球します。
そのときのパワーゲージ(②)により
投球スピードが決定します。
また、投球エリア(①)をドラッグすることにより
カーブやシュート、フォークボールなどの
変化球を投げることが
できます。(右図)

■牽制球について
(③)の各塁をクリックすると牽制球を
投げます。

MANUAL

ピッチャーについて

①バッティングエリア ②バント ③盗塁

■バッティングについて
バッティングエリア(①)をクリックすると、
振りかぶり、タイミングをみてクリックを離すと
打つことができます。
また、ドラッグ中にマウスを上下に
動かすことにより振り上げや振り下ろしなど
打ち分けることができます。
(右図)

■盗塁について
走者がいるとき(③)の走者を
クリックすると盗塁をします。

走者

バッターについて

①各塁

■守備について
守備は基本的に自動で動きます。
守備が捕球した場合(①)の各塁をクリック
すると送球します。

守備について

①走者

■ランナー(走者)について
走者は基本的に自動で動きます。
走者(①)をクリックすると、
走者を進めたり、戻したりすることができます。

ランナーについて

■勝敗について
基本的に9回の攻撃を終了した時点で、得点が多いチームの勝ちとなりますが、
9回裏が終了して同スコアの場合は、延長戦を行います。
■延長戦について
延長回の表裏を終わって、先攻チームの得点が多い場合は先攻チームの勝利になります。
後攻チームが攻撃中に決勝点をあげた場合は後攻チームの勝利になり試合を終了します。
延長戦は最大3回行います。(12イニング)

勝敗について

Copyright (C) Shockwave Entertainment, Inc. All rights reserved.
Developed by タケノコデザイン

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ファウル

アウト

セーフ

フォアボール

ストライク

ボール

ストレート

カーブ

シュート

フォーク

149 km/h

ActionScript [AS1/AS2]

Frame 2
if (this.getBytesTotal() <= this.getBytesLoaded()) { this.gotoAndPlay(11); }
Frame 3
_quality = "HIGH"; stop();
Frame 12
var appi = (new app.BaseBall()); var gm = app.sys.SysInfo.__get__GameMode(); gm.setNormalMode(); gm.setUseAdMode(); appi.init(); this.onEnterFrame = function () { appi.move(); }; var snd = new Sound(); snd.setVolume(100); delete snd; stop();
Instance of Symbol 3385 MovieClip "hiscore_hc" in Frame 12
//component parameters onClipEvent (construct) { gameID = "baseball"; httpObjDepth = 1000000 /* 0x0F4240 */; }
Symbol 27 MovieClip Frame 1
this.Bar._xscale = 0; this.onEnterFrame = function () { total = _parent.getBytesTotal(); now = _parent.getBytesLoaded(); per = (now * 100) / total; this.Bar._xscale = per; per = Math.floor(per); if (per >= 100) { this.Num_100.gotoAndStop(Math.floor(per / 100) + 1); this.Num_100._visible = true; } else { this.Num_100.stop(); this.Num_100._visible = false; } if (per >= 10) { this.Num_010.gotoAndStop(Math.floor((per % 100) / 10) + 1); this.Num_010._visible = true; } else { this.Num_010.stop(); this.Num_010._visible = false; } this.Num_001.gotoAndStop(Math.floor(per % 10) + 1); this.Num_001._visible = true; if (total <= now) { delete this.onEnterFrame; _parent.play(); } }; stop();
Symbol 84 MovieClip [DebugMC] Frame 1
stop();
Symbol 88 MovieClip [FPSMC] Frame 1
stop();
Symbol 107 MovieClip Frame 10
stop();
Symbol 108 MovieClip Frame 11
stop();
Symbol 113 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 11
stop();
Symbol 118 MovieClip Frame 10
stop();
Symbol 119 MovieClip Frame 11
stop();
Symbol 123 MovieClip Frame 10
stop();
Symbol 124 MovieClip Frame 11
stop();
Symbol 128 MovieClip Frame 10
stop();
Symbol 129 MovieClip Frame 11
stop();
Symbol 151 MovieClip [BonusInfoDisplayMC] Frame 1
stop();
Symbol 3381 MovieClip Frame 1
stop();
Symbol 3386 MovieClip [__Packages.app.sys.GameMode] Frame 0
class app.sys.GameMode { var m_mode, m_adUse; function GameMode () { m_mode = GM_NORMAL; m_adUse = false; } function setRankingMode() { m_mode = GM_RANKING; } function setNormalMode() { m_mode = GM_NORMAL; } function isRankingMode() { return(m_mode == GM_RANKING); } function isNormalMode() { return(m_mode == GM_NORMAL); } function setUseAdMode() { m_adUse = true; } function setNoneAdMode() { m_adUse = false; } function isAdMode() { return(m_adUse); } static var GM_NORMAL = 1; static var GM_RANKING = 2; }
Symbol 3387 MovieClip [__Packages.sys.WorkList] Frame 0
class sys.WorkList { var m_list, m_attr; function WorkList () { m_list = new util.List(); } function setAttr(attr) { m_attr = attr; } function append(obj) { return(m_list.push(obj, m_attr)); } function appendWithAttr(obj, attr) { return(m_list.push(obj, attr)); } function cut(obj) { obj.cut(); } function callMove() { var _local2 = m_list.getFirst(); var _local4 = []; var _local3; while (!m_list.isLast(_local2)) { if (!_local2.m_data.move()) { _local4.push(_local2); } _local2 = _local2.m_next; } _local3 = _local4.length - 1; while (_local3 >= 0) { _local4[_local3].m_data.destroy(); _local3--; } } function callCtrl() { var _local2 = m_list.getFirst(); var _local4 = []; var _local3; while (!m_list.isLast(_local2)) { if (!_local2.m_data.ctrl()) { _local4.push(_local2); } _local2 = _local2.m_next; } _local3 = _local4.length - 1; while (_local3 >= 0) { _local4[_local3].m_data.destroy(); _local3--; } } function callDisp() { var _local2 = m_list.getFirst(); while (!m_list.isLast(_local2)) { _local2.m_data.disp(); _local2 = _local2.m_next; } } function callDestroy() { var _local2 = m_list.getFirst(); while (!m_list.isLast(_local2)) { _local2.m_data.destroy(); _local2 = m_list.getFirst(); } } function callDestroyByAttr(attr) { var _local2 = m_list.getFirst(); var _local4 = []; var _local3; while (!m_list.isLast(_local2)) { if (_local2.getAttr() == attr) { _local4.push(_local2); } _local2 = _local2.m_next; } _local3 = _local4.length - 1; while (_local3 >= 0) { _local4[_local3].m_data.destroy(); _local3--; } } }
Symbol 3388 MovieClip [__Packages.util.List] Frame 0
class util.List { var m_top, m_last; function List () { m_top = new util.ListItem(undefined); m_last = new util.ListItem(undefined); m_top.m_next = m_last; m_last.m_prev = m_top; } function push(data, attr) { var _local3; var _local2; _local2 = new util.ListItem(data, attr); _local3 = m_last.m_prev; m_last.m_prev = _local2; _local3.m_next = _local2; _local2.m_prev = _local3; _local2.m_next = m_last; return(_local2); } function pop() { var _local2; var _local3; _local2 = m_last.m_prev; _local2.m_prev.m_next = m_last; m_last.m_prev = _local2.m_prev; _local3 = _local2.get(); return(_local3); } function unshift(data, attr) { var _local3; var _local2; _local2 = new util.ListItem(data, attr); _local3 = m_top.m_next; m_top.m_next = _local2; _local3.m_prev = _local2; _local2.m_prev = m_top; _local2.m_next = _local3; return(_local2); } function shift() { var _local2; var _local3; _local2 = m_top.m_next; _local2.m_next.m_prev = m_top; m_top.m_next = _local2.m_next; _local3 = _local2.get(); return(_local3); } function cut(data) { data.cut(); } function getFirst() { return(m_top.m_next); } function isLast(data) { return(data == m_last); } function isEmpty() { return(m_top.m_next == m_last.m_prev); } function getLength() { var _local3; var _local2; _local2 = m_top; _local3 = 0; while (_local2.m_next != m_last) { _local2 = _local2.m_next; _local3++; } return(_local3); } }
Symbol 3389 MovieClip [__Packages.util.ListItem] Frame 0
class util.ListItem { var m_prev, m_next, m_data, m_attr; function ListItem (data, attr) { m_prev = undefined; m_next = undefined; m_data = data; m_attr = attr; } function get() { return(m_data); } function cut() { m_prev.m_next = m_next; m_next.m_prev = m_prev; } function getAttr() { return(m_attr); } }
Symbol 3390 MovieClip [__Packages.app.sys.SceneGraph] Frame 0
class app.sys.SceneGraph { var m_listener, m_context, m_scenePos, m_activeList, m_time, m_waitTime, m_waitEvent, m_encountEvent, m_labelList, m_isStop, m_frameCount, m_isFrame, m_sceneList; function SceneGraph () { m_listener = []; } function init(context) { m_context = context; m_scenePos = 0; m_activeList = []; m_time = 0; m_waitTime = 0; m_waitEvent = undefined; m_encountEvent = undefined; m_labelList = {}; m_isStop = false; m_frameCount = 0; m_isFrame = false; } function setScene(sceneList) { var _local2; var _local3; m_sceneList = sceneList; _local2 = m_sceneList.length - 1; while (_local2 >= 0) { _local3 = m_sceneList[_local2]; if (_local3.type == "LABEL") { m_labelList[_local3.name] = _local2 + 1; } _local2--; } } function move() { var _local2; var _local3; var _local5; var _local4; if (m_isStop) { return(undefined); } if (((m_waitEvent != undefined) && (m_waitEvent == m_encountEvent)) || ((m_waitEvent == undefined) && (m_time >= m_waitTime))) { if (m_waitEvent != undefined) { m_waitEvent = undefined; m_time = 0; } else { m_time = m_time - m_waitTime; } do { if (m_scenePos >= m_sceneList.length) { break; } _local2 = m_sceneList[m_scenePos++]; _local4 = true; switch (_local2.type) { case "WAIT" : m_waitTime = _local2.time; m_waitEvent = undefined; _local4 = false; break; case "WAITEVENT" : m_encountEvent = undefined; m_waitEvent = _local2.id; _local4 = false; break; case "BRANCHEVENT" : if (_local2.id == m_encountEvent) { if (_local2.name == undefined) { m_scenePos = 0; } else { m_scenePos = m_labelList[_local2.name]; } m_time = 0; } break; case "SENDEVENT" : sendEvent(_local2.id); break; case "PLAYER" : break; case "LABEL" : break; case "LOOP" : if (_local2.name == undefined) { m_scenePos = 0; } else { m_scenePos = m_labelList[_local2.name]; } break; case "ATTR" : app.sys.SysInfo.updateAttr(); break; case "FRAME" : if (_local2.flag == "ON") { m_isFrame = true; } else { m_isFrame = false; } break; default : m_activeList.push({scene:_local2, time:0, count:0}); } } while (_local4); } _local3 = m_activeList.length - 1; while (_local3 >= 0) { _local2 = m_activeList[_local3]; if (_local2.scene.type == "ENEMY") { _local5 = enemy(_local2); } else if (_local2.scene.type == "SOUND") { _local5 = sound(_local2); } if (_local5) { m_activeList.splice(_local3, 1); } _local3--; } m_time = m_time + app.sys.SysInfo.getSpeed(); if (m_isFrame) { m_frameCount++; } } function destroy() { } function stop() { m_isStop = true; } function clearActiveList() { m_activeList = []; } function getFrame() { return(m_frameCount); } function enemy(obj) { var _local8; if (obj.time >= obj.scene.interval) { var _local6; var _local3; _local6 = {}; for (_local3 in obj.scene.param) { _local6[_local3] = obj.scene.param[_local3]; } if (obj.scene.inc != undefined) { for (_local3 in obj.scene.inc) { _local6[_local3] = _local6[_local3] + (obj.scene.inc[_local3] * obj.count); } } if (obj.scene.random != undefined) { for (_local3 in obj.scene.random) { var _local5; var _local7; var _local4; _local5 = obj.scene.random[_local3].min; _local7 = obj.scene.random[_local3].max; _local4 = (Math.random() * (_local7 - _local5)) + _local5; if (obj.scene.random[_local3].neg != undefined) { if (Math.random() < 0.5) { _local4 = -_local4; } } _local6[_local3] = _local4; } } _local6.count = obj.count; _local8 = app.sys.EnemyFactory.create(m_context, obj.scene.id, _local6, obj.time - obj.scene.interval); obj.time = obj.time - obj.scene.interval; obj.count++; } obj.time = obj.time + app.sys.SysInfo.getSpeed(); return(obj.count >= obj.scene.count); } function sound(obj) { if (obj.scene.action == "PlayMusic") { } else if (obj.scene.action == "FadeOut") { } return(true); } function onEvent(eventID, param) { switch (eventID) { case EID_PLAYER_IN : case EID_ENEMY_IN : case EID_GAME_OVER : case EID_STAGE_CLEAR : case EID_SC_GAME_START : m_encountEvent = eventID; sendEvent(eventID, param); break; default : sendEvent(eventID, param); } } function addListener(listener) { var _local2; for (_local2 in m_listener) { if (listener == m_listener[_local2]) { return(undefined); } } m_listener.push(listener); } function removeListener(listener) { var _local2; for (_local2 in m_listener) { if (listener == m_listener[_local2]) { m_listener.splice(_local2, 1); return(undefined); } } } function sendEvent(eventID, param) { var _local3; var _local2; trace("SceneGraph:sendEvent: " + eventID); _local2 = m_listener.length - 1; while (_local2 >= 0) { _local3 = app.sys.SceneGraphListener(m_listener[_local2]); _local3.onSceneGraphEvent(eventID, param); _local2--; } } static var EID_PLAYER_IN = 1; static var EID_ENEMY_IN = 2; static var EID_GAME_START = 3; static var EID_GAME_OVER = 4; static var EID_STAGE_CLEAR = 5; static var EID_GAME_END = 6; static var EID_ENEMY_DESTROY = 7; static var EID_STAGE_FINISH = 8; static var EID_FLOW_START = 10; static var EID_FLOW_CONTINUE = 11; static var EID_FLOW_STAGECLEAR = 12; static var EID_FLOW_GAMEOVER = 13; static var EID_FLOW_TITLE = 14; static var EID_FLOW_NEXT = 15; static var EID_STAGECONTROLL = 20; static var EID_SC_TITLE_IN = 30; static var EID_SC_TITLE_IN_END = 31; static var EID_SC_GAME_IN = 40; static var EID_SC_GAME_IN_END = 41; static var EID_SC_GAME_START = 42; static var EID_SC_GAMEOVER_IN = 50; static var EID_SC_GAMEOVER_IN_END = 51; static var EID_SC_FLOORCLEAR_IN = 60; static var EID_SC_FLOORCLEAR_IN_END = 61; static var EID_SC_STAGECLEAR_IN = 70; static var EID_SC_STAGECLEAR_IN_END = 71; static var EID_SC_GAMECLEAR_IN = 80; static var EID_SC_GAMECLEAR_IN_END = 81; static var EID_SC_STORY_IN = 90; static var EID_SC_STORY_IN_END = 91; static var EID_GAME_NEXT = 100; }
Symbol 3391 MovieClip [__Packages.app.sys.Context] Frame 0
class app.sys.Context { var m_attr, m_base; function Context (attr, base) { m_attr = attr; m_base = base; } function getAttr() { return(m_attr); } function getBase() { return(m_base); } }
Symbol 3392 MovieClip [__Packages.app.sys.EnemyFactory] Frame 0
class app.sys.EnemyFactory { function EnemyFactory () { } static function create(context, id, param, count) { var _local3 = 0; var _local1; var _local2 = app.enemy; do { _local1 = id.indexOf(".", _local3); if (_local1 == -1) { _local2 = _local2[id.substring(_local3)]; } else { _local2 = _local2[id.substring(_local3, _local1)]; _local3 = _local1 + 1; } } while (_local1 != -1); return(_local2.create(context, param, count)); } }
Symbol 3393 MovieClip [__Packages.app.enemy.EnemyList] Frame 0
class app.enemy.EnemyList { function EnemyList () { } }
Symbol 3394 MovieClip [__Packages.sys.WorkItem] Frame 0
class sys.WorkItem { function WorkItem () { } function init() { } function reset() { } function move() { return(true); } function ctrl() { return(true); } function disp() { } function destroy() { } function ctrlAndDisp() { return(true); } }
Symbol 3395 MovieClip [__Packages.app.enemy.Enemy] Frame 0
class app.enemy.Enemy extends sys.WorkItem { var m_context; function Enemy (context) { super(); m_context = context; } static var EM_ENEMY = 0; static var EM_POWERUP = 1; static var EM_MAX = 2; }
Symbol 3396 MovieClip [__Packages.app.flow.Flow] Frame 0
class app.flow.Flow { var m_mode, m_preFlow, m_context, m_result, m_isDestroy; function Flow (mode, preFlow) { m_mode = mode; m_preFlow = preFlow; m_context = new app.sys.Context(app.sys.SysInfo.getAttr(), util.MovieClipFactory.getBase()); m_result = 0; m_isDestroy = false; } function move(mode) { } function disp(mode) { } function isEnd() { return(m_result != 0); } function destroy() { m_isDestroy = true; } function event(id) { m_result = id; } function getResult() { return(m_result); } function getMode() { return(m_mode); } function isDestroy() { return(m_isDestroy); } function getContext() { return(m_context); } static var FM_TITLE = 0; static var FM_STAGESTART = 1; static var FM_GAME = 2; static var FM_FLOORCLEAR = 3; static var FM_SCORE = 4; static var FM_GAMEOVER = 5; static var FM_GAMECLEAR = 6; static var FM_OTHER = 7; }
Symbol 3397 MovieClip [__Packages.util.MovieClipFactory] Frame 0
class util.MovieClipFactory { static var m_idx, m_depthList, m_mcList, m_basePos, m_baseNum, m_baseNow, m_baseGroupPos; function MovieClipFactory () { } static function init() { m_idx = 0; m_depthList = []; m_mcList = []; m_basePos = -1; m_baseNum = -1; m_baseNow = 0; m_baseGroupPos = 0; } static function reset() { var _local1 = 0; while (_local1 < m_idx) { var _local2 = m_mcList[_local1]; m_depthList[_local1] = _local2.getNextHighestDepth(); _local1++; } } static function append(mc, idx) { var _local1 = 0; while (_local1 < idx) { mc.createEmptyMovieClip("mcf" + _local1, _local1); m_mcList.push(mc["mcf" + _local1]); m_depthList.push(0); _local1++; } m_idx = m_idx + idx; } static function get(mcidx) { return(m_mcList[mcidx]); } static function setBasePosition(pos) { m_basePos = pos; } static function setBaseNumber(num) { m_baseNum = num; } static function flip() { if (m_baseNow == 0) { m_baseNow = 1; } else { m_baseNow = 0; } } static function setGroupPos(pos) { m_baseGroupPos = pos; } static function setHighDepth(isHigh) { var _local2; var _local1; if (m_baseNow == 0) { _local2 = m_mcList[m_baseGroupPos]; _local1 = m_mcList[m_baseGroupPos + 1]; } else { _local2 = m_mcList[m_baseGroupPos + 1]; _local1 = m_mcList[m_baseGroupPos]; } if ((_local2.getDepth() > _local1.getDepth()) != isHigh) { trace("SwapDepths"); _local2.swapDepths(_local1); } } static function getCurrentMC() { return(m_mcList[m_baseGroupPos + m_baseNow]); } static function getCurrentMCDepth() { return(m_baseGroupPos + m_baseNow); } static function getBase() { return(m_baseNow); } static function setBaseDepth(mc, depth) { mc.MCF_base = depth; mc.MCF_idx = depth; } static function create(mcidx, idname, name) { var _local3; var _local4; var _local2; if (name == undefined) { name = MCID; } _local4 = m_depthList[mcidx]; _local2 = m_mcList[mcidx]; _local3 = _create(_local2, idname, name, _local4); m_depthList[mcidx]++; return(_local3); } static function createWithBase(mcidx, idname, name, base) { mcidx = mcidx + (m_baseNum * base); return(create(mcidx, idname, name)); } static function createOnMc(mc, idname, name) { var _local4; var _local1; if (name == undefined) { name = MCID; } _local1 = mc.MCF_idx; if (_local1 == undefined) { _local1 = 1; } _local4 = _create(mc, idname, name, _local1); mc.MCF_idx = _local1 + 1; return(_local4); } static function createOnMcDec(mc, idname, name) { var _local4; var _local2; if (name == undefined) { name = MCID; } _local2 = mc.MCF_idx; if (_local2 == undefined) { _local2 = mc.MCF_base; if (_local2 == undefined) { _local2 = 100000 /* 0x0186A0 */; } } _local4 = _create(mc, idname, name, _local2); mc.MCF_idx = _local2 - 1; if (mc.MCF_idx < 1) { if (mc.MCF_base == undefined) { mc.MCF_base = 100000 /* 0x0186A0 */; } mc.MCF_idx = mc.MCF_base; } return(_local4); } static function createEmptyOnMc(mc, name) { var _local3; var _local1; if (name == undefined) { name = MCID; } _local1 = mc.MCF_idx; if (_local1 == undefined) { _local1 = 1; } name = (name + "_") + _local1; _local3 = mc.createEmptyMovieClip(name, _local1); _local3._visible = false; mc.MCF_idx = _local1 + 1; return(_local3); } static function _create(mc, idname, name, depth) { var _local2; name = (name + "_") + depth; mc.attachMovie(idname, name, depth); _local2 = mc[name]; _local2._visible = false; if (_local2 == undefined) { trace((("MovieClipFactory." + arguments.caller) + " error: ") + idname); } return(_local2); } static var MCID = "mcfo"; }
Symbol 3398 MovieClip [__Packages.sys.Listener] Frame 0
interface sys.Listener { }
Symbol 3399 MovieClip [__Packages.app.sys.SceneGraphListener] Frame 0
interface app.sys.SceneGraphListener extends sys.Listener { }
Symbol 3400 MovieClip [__Packages.app.sys.Debug] Frame 0
class app.sys.Debug { var m_mc, m_active, m_visible, m_str; function Debug () { } function init(x, y) { m_mc = util.MovieClipFactory.create(app.sys.Screen.OT_SYSTEM, "DebugMC", "Debug"); m_mc._x = x; m_mc._y = y; m_active = false; m_visible = false; m_str = ""; } function reset() { if (m_active) { m_str = ""; } } function setActive(active) { if (active) { output = activeOutput; disp = activeDisp; } else { output = undefined; disp = noDisp; } m_active = active; } function setVisible(visible) { m_visible = visible; } function activeOutput(str) { m_str = m_str + (str + newline); } function activeDisp() { m_mc.str = m_str; m_mc._visible = m_visible; } function noDisp() { m_mc._visible = m_visible; } function output() { } function disp() { } function destroy() { m_mc.removeMovieClip(); } function isActive() { return(m_active); } }
Symbol 3401 MovieClip [__Packages.app.sys.Screen] Frame 0
class app.sys.Screen { function Screen () { } static var WIDTH = 640; static var HEIGHT = 480; static var GAME_WIDTH = 640; static var GAME_HEIGHT = 480; static var OT_MENU = 0; static var OT_GAME = 1; static var OT_SYSTEM = 2; static var OT_UTIL = 3; static var OT_TOP_NUM = 4; static var OT_SCREEN = 4; static var OT_SCREEN_NUM = 2; static var OT_BACKGROUND = 6; static var OT_BGSTAR = 7; static var OT_BGBACK = 8; static var OT_ENEMY = 9; static var OT_PLAYER = 10; static var OT_BULLET = 11; static var OT_BGFRONT = 12; static var OT_STATUS = 13; static var OT_GAME_NUM = 8; }
Symbol 3402 MovieClip [__Packages.sys.SoundManager] Frame 0
class sys.SoundManager { var m_mc, m_soundWork, m_freeList, m_prioList, m_updateList, m_seEnable, m_bgmEnable, m_seVolume, m_bgmVolume, m_rate, m_resource; function SoundManager () { m_mc = _root.createEmptyMovieClip("Sounds", 10000); m_soundWork = []; m_freeList = new util.List(); var _local4 = 0; while (_local4 < SOUND_MAX) { var _local3 = {}; var _local5; _local5 = "snd" + _local4; _local3.id = _local4; _local3.idf = _local4; _local3.mc = m_mc.createEmptyMovieClip(_local5, _local4); _local3.snd = new Sound(_local3.mc); _local3.func = createCallback(_local4); _local3.sts = STS_STOP; m_soundWork.push(_local3); m_freeList.push(_local4); _local4++; } m_prioList = []; _local4 = 0; while (_local4 < PRIO_MAX) { m_prioList.push(new util.List()); _local4++; } m_updateList = new util.List(); m_seEnable = true; m_bgmEnable = true; m_seVolume = 100; m_bgmVolume = 100; m_rate = 50; } function playSE(sname, prio, vol) { if (!m_seEnable) { return(-1); } if (prio == undefined) { prio = PRIO_NORMAL; } return(playSound(sname, prio, vol)); } function playBGM(sname, vol) { if (!m_bgmEnable) { return(-1); } return(playSound(sname, PRIO_BGM, vol)); } function playSound(sname, prio, vol) { var _local2; _local2 = getEmptyWork(prio); if (_local2 == null) { return(-1); } if (vol == undefined) { vol = 100; } vol = util.Util.limitRange(vol, 0, 100); _local2.resvol = 100; _local2.playvol = vol; _local2.prio = prio; _local2.pan = 0; _local2.time = getTimer(); _local2.index = 0; _local2.playindex = 0; _local2.data = m_resource[sname]; _local2.sts = STS_PLAY; _local2.fadeTime = 0; _local2.fadeCount = 0; _local2.listPrio = m_prioList[prio].push(_local2.idf); _local2.listUpdate = undefined; playSoundOne(_local2.idf); return(_local2.id); } function playSoundOne(id) { var _local4; var _local3; var _local2; _local2 = getWork(id); if (_local2.data.length <= _local2.index) { freeWork(_local2.idf); return(undefined); } _local3 = _local2.snd; _local4 = _local2.data[_local2.index]; _local2.resvol = _local4.vol; _local2.snd.setVolume(calcVolume(_local2)); _local2.snd.setPan(_local2.pan); _local3.attachSound(_local4.id); _local2.playindex = _local2.index; if (_local4.loop != 0) { _local3.start(0, _local4.loop); _local3.onSoundComplete = _local2.func; _local2.index++; } else { _local3.start(0, 1); _local3.onSoundComplete = _local2.func; } } function setVolume(id, vol) { var _local3; var _local2; _local2 = getCheckedWork(id); if (_local2 == null) { return(undefined); } _local2.playvol = util.Util.limitRange(vol, 0, 100); _local3 = _local2.snd; _local3.setVolume(calcVolume(_local2)); } function setPan(id, pan) { var _local3; var _local2; _local2 = getCheckedWork(id); if (_local2 == null) { return(undefined); } _local2.pan = util.Util.limitRange(pan, -100, 100); _local3 = _local2.snd; _local3.setPan(_local2.pan); } function stop(id) { var _local2; var _local4; _local2 = getCheckedWork(id); if (_local2 == null) { return(undefined); } stopMain(_local2); } function stopSE() { var _local2; _local2 = PRIO_HIGH; while (_local2 <= PRIO_LOW) { stopPrio(_local2); _local2++; } } function stopBGM() { stopPrio(PRIO_BGM); } function stopAll() { stopSE(); stopBGM(); } function setData(data) { m_resource = data; } function setSEVolume(vol) { var _local2; m_seVolume = util.Util.limitRange(vol, 0, 100); _local2 = PRIO_HIGH; while (_local2 <= PRIO_LOW) { setVolumePrio(_local2); _local2++; } } function setBGMVolume(vol) { m_bgmVolume = util.Util.limitRange(vol, 0, 100); setVolumePrio(PRIO_BGM); } function setRate(rate) { m_rate = rate; } function setSEEnable(enable) { m_seEnable = enable; } function setBGMEnable(enable) { m_bgmEnable = enable; } function getInfo(id) { var _local2; var _local3; _local2 = getCheckedWork(id); if (_local2 == null) { return(undefined); } _local3 = _local2.snd.position; if (_local3 >= _local2.snd.duration) { _local3 = 0; } return({idx:_local2.playindex, position:_local3}); } function move() { } function destroy() { stopAll(); var _local2 = 0; while (_local2 < SOUND_MAX) { var _local3 = getWork(_local2); _local3.mc.removeMovieClip(); delete _local3.snd; _local2++; } _local2 = 0; while (_local2 < PRIO_MAX) { delete m_prioList[_local2]; _local2++; } delete m_updateList; delete m_freeList; delete m_prioList; delete m_soundWork; m_mc.removeMovieClip(); } function setVolumePrio(prioNum) { var _local6; var _local2; var _local3; var _local5; var _local4; _local6 = m_prioList[prioNum]; _local2 = _local6.getFirst(); while (!_local6.isLast(_local2)) { _local4 = Number(_local2.get()); _local3 = getWork(_local4); _local5 = _local3.snd; _local5.setVolume(calcVolume(_local3)); _local2 = _local2.m_next; } } function stopPrio(prioNum) { var _local2; var _local4; var _local5; var _local3; _local2 = m_prioList[prioNum]; while (!_local2.isEmpty()) { _local4 = _local2.getFirst(); _local3 = Number(_local4.get()); _local5 = getWork(_local3); stopMain(_local5); } } function stopMain(work) { var _local2; _local2 = work.snd; _local2.stop(); freeWork(work.idf); } function getEmptyWork(prioNum) { var _local5; var _local8; var _local3; var _local4; var _local2; var _local6; var _local7; if (!m_freeList.isEmpty()) { _local4 = Number(m_freeList.pop()); } else { _local6 = -1; _local7 = PRIO_LOW; while (_local7 >= prioNum) { _local8 = m_prioList[_local7]; _local2 = -1; _local3 = _local8.getFirst(); while (!_local8.isLast(_local3)) { _local4 = Number(_local3.get()); _local5 = getWork(_local4); if ((_local2 == -1) || ((_local2 != -1) && (_local2 > _local5.time))) { _local6 = _local4; _local2 = _local5.time; } _local3 = _local3.m_next; } if (_local6 != -1) { _local5 = getWork(_local4); stopMain(_local5); _local4 = _local6; break; } _local7--; } if (_local6 == -1) { return(null); } _local4 = Number(m_freeList.pop()); } _local5 = getWork(_local4); _local5.id = _local5.id + SOUND_MAX; return(_local5); } function getWork(id) { return(m_soundWork[id]); } function getCheckedWork(id) { var _local2; if (id < 0) { return(null); } _local2 = m_soundWork[id % SOUND_MAX]; if (_local2.sts == STS_STOP) { return(null); } if (_local2.id != id) { return(null); } return(_local2); } function freeWork(id) { var _local3; var _local2; _local3 = getWork(id); _local3.sts = STS_STOP; _local2 = _local3.listPrio; _local2.cut(); _local2 = _local3.listUpdate; if (_local2 != null) { _local2.cut(); } m_freeList.push(id); } function calcVolume(work) { var _local3; if (work.prio == PRIO_BGM) { _local3 = ((work.playvol * work.resvol) * m_bgmVolume) / 10000; } else { _local3 = ((work.playvol * work.resvol) * m_seVolume) / 10000; } return(_local3); } function createCallback(id) { var _local3 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.id; return(_local4.call(_local3, _local2)); }; _local3.target = this; _local3.func = playSoundOne; _local3.id = id; return(_local3); } static var SOUND_MAX = 16; static var PRIO_BGM = 0; static var PRIO_HIGH = 1; static var PRIO_NORMAL = 2; static var PRIO_LOW = 3; static var PRIO_MAX = 4; static var STS_STOP = 0; static var STS_PLAY = 1; static var STS_PAUSE = 2; }
Symbol 3403 MovieClip [__Packages.util.Util] Frame 0
class util.Util { function Util () { } static function limitRange(x, mini, maxi) { if (x < mini) { x = mini; } else if (x > maxi) { x = maxi; } return(x); } static function calcTween(startVal, endVal, per, ezVal) { var _local2; _local2 = startVal + ((endVal - startVal) * per); per = per * 100; _local2 = _local2 + (((((100 * per) - (per * per)) * ezVal) / 1000000) * (endVal - startVal)); return(_local2); } static function crossPos(y, x1, y1, x2, y2) { return(x1 + (((y - y1) * (x2 - x1)) / (y2 - y1))); } static function crossPos2(x1, y1, x2, y2, x3, y3, x4, y4) { var _local3; var _local4; var _local1; var _local2; var _local9; var _local8; _local3 = (y2 - y1) / (x2 - x1); _local4 = y1 - (_local3 * x1); _local1 = (y4 - y3) / (x4 - x3); _local2 = y3 - (_local1 * x3); _local9 = (_local4 - _local2) / (_local1 - _local3); _local8 = _local2 + (_local1 * _local9); return({x:_local9, y:_local8}); } static function binarySearchNear(data, chknum) { var _local2; var _local3; var _local1; _local2 = 0; _local3 = data.length - 1; do { _local1 = Math.floor((_local2 + _local3) / 2); if (data[_local1] < chknum) { _local2 = _local1 + 1; } else { _local3 = _local1; } } while (_local2 < _local3); _local1 = _local2; if (_local1 == 0) { _local1 = 1; } _local2 = data[_local1 - 1]; _local3 = data[_local1 + 0]; return((_local1 - 1) + ((chknum - _local2) / (_local3 - _local2))); } static function binarySearch(data, chknum) { var _local2; var _local3; var _local1; _local2 = 0; _local3 = data.length - 1; do { _local1 = Math.floor((_local2 + _local3) / 2); if (data[_local1] < chknum) { _local2 = _local1 + 1; } else if (data[_local1] > chknum) { _local3 = _local1; } else { return(_local1); } } while (_local2 < _local3); return(-1); } static function plusRad(rad) { if (rad < 0) { rad = (Math.PI*2) - ((-rad) % (Math.PI*2)); } else { rad = rad % (Math.PI*2); } return(rad); } static function halfRad(rad) { rad = plusRad(rad); if (rad >= Math.PI) { rad = Math.PI - rad; } return(rad); } static function getDist(x, y) { return(Math.sqrt((x * x) + (y * y))); } static function getRandomHalf(val) { return((val * Math.random()) - (val / 2)); } static function getRandom(val) { return(val * Math.random()); } static function getRandomInt(val) { return(Math.floor(val * Math.random())); } static function calcDist(x, y) { return(Math.sqrt((x * x) + (y * y))); } static function shortestDist(x1, y1, x2, y2, cx, cy) { var _local1; var _local2; var _local5; if (x1 == x2) { if (y1 == y2) { return(calcDist(cx - x1, cy - y1)); } _local1 = 1; _local2 = 0; _local5 = -x1; } else { _local1 = (y2 - y1) / (x2 - x1); _local5 = y1 - (_local1 * x1); _local2 = -1; } return(Math.abs(((_local1 * cx) + (_local2 * cy)) + _local5) / Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } static function crossProduct2(x1, y1, x3, y3) { return((x3 * y1) - (y3 * x1)); } static function crossProduct3(x1, y1, x2, y2, x3, y3) { return(((x3 - x2) * (y1 - y2)) - ((y3 - y2) * (x1 - x2))); } }
Symbol 3404 MovieClip [__Packages.app.sys.Option] Frame 0
class app.sys.Option { var m_hiScore, m_effect, m_bgm, m_se; function Option () { m_hiScore = INIT_HISCORE; m_effect = true; m_bgm = true; m_se = true; } function load() { var _local2; _local2 = SharedObject.getLocal((SO_ID + "_") + VERSION); if (_local2.data.HiScore == undefined) { _local2.data.HiScore = m_hiScore; } if (_local2.data.Effect == undefined) { _local2.data.Effect = m_effect; } if (_local2.data.Bgm == undefined) { _local2.data.Bgm = m_bgm; } if (_local2.data.Se == undefined) { _local2.data.Se = m_se; } HiScore = (_local2.data.HiScore); Effect = (_local2.data.Effect); Bgm = (_local2.data.Bgm); Se = (_local2.data.Se); } function save() { var _local2; _local2 = SharedObject.getLocal((SO_ID + "_") + VERSION); _local2.data.HiScore = HiScore; _local2.data.Effect = Effect; _local2.data.Bgm = Bgm; _local2.data.Se = Se; _local2.flush(512); } function get HiScore() { return(m_hiScore); } function set HiScore(score) { if (m_hiScore < score) { m_hiScore = score; } //return(HiScore); } function get Effect() { return(m_effect); } function set Effect(onoff) { m_effect = onoff; //return(Effect); } function get Bgm() { return(m_bgm); } function set Bgm(onoff) { m_bgm = onoff; //return(Bgm); } function get Se() { return(m_se); } function set Se(onoff) { m_se = onoff; //return(Se); } static var SO_ID = "BB"; static var VERSION = 0; static var INIT_HISCORE = 10000; }
Symbol 3405 MovieClip [__Packages.app.sys.Collision] Frame 0
class app.sys.Collision { var m_mode; function Collision () { m_mode = MD_NONE; } function reset() { } function setMode(mode) { trace("collision::setMode:" + mode); m_mode = mode; } function hitCheck() { switch (m_mode) { case MD_NONE : break; case MD_GROUND : var _local19; _local19 = app.sys.SysInfo.__get__GameInfo().Ball; if (_local19.isShow() && (!_local19.isOutsideHit())) { checkWallBall(); } checkWallFielder(); var _local2; var _local6; var _local7; var _local5; var _local4; var _local8; var _local22; var _local3; var _local11; var _local9; var _local12; var _local10; _local6 = _local19.getOldPosition(); _local7 = _local19.getPosition(); _local22 = _local19.isGroundHit(); if (_local6.x > _local7.x) { _local11 = _local7.x; _local9 = _local6.x; } else { _local9 = _local7.x; _local11 = _local6.x; } if (_local6.z > _local7.z) { _local12 = _local7.z; _local10 = _local6.z; } else { _local10 = _local7.z; _local12 = _local6.z; } if (((_local22 || (_local6.y < 180)) || (_local7.y < 180)) && (_local19.isShow())) { _local3 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local3 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local3)); if (_local2.getNoCheckTime() > 0) { } else { _local5 = _local2.getX(); _local4 = _local2.getZ(); if ((((_local11 < (_local5 + (CHAR_WIDTH / 2))) && (_local9 > (_local5 - (CHAR_WIDTH / 2)))) && (_local12 < (_local4 + (CHAR_WIDTH / 2)))) && (_local10 > (_local4 - (CHAR_WIDTH / 2)))) { _local8 = util.Util.shortestDist(_local6.x, _local6.z, _local7.x, _local7.z, _local5, _local4); if (_local8 < CHAR_WIDTH) { _local2.hitBall(); break; } } } _local3++; } } checkRunnerTouch(); break; case MD_MOUND : var _local13; var _local14; var _local15; var _local20; var _local17; var _local21; var _local16; var _local18; _local13 = app.sys.SysInfo.GameInfo; _local19 = _local13.Ball; _local14 = _local19.getPosition(); _local15 = _local19.getOldPosition(); _local20 = _local13.getUserFirst(); _local17 = _local13.getUserLast(); if (_local13.isFirst()) { _local21 = _local17; _local16 = _local20; } else { _local21 = _local20; _local16 = _local17; } if ((_local14.z <= 0) && (_local15.z > 0)) { trace((("Batter1:" + _local15.z) + ":") + _local14.z); _local18 = (1 - (_local15.z / (_local15.z - _local14.z))) * app.sys.SysInfo.getRate(); trace("Batter2:" + _local18); _local16.hitBatter(_local18); } else { if (_local14.z > -420) { break; } _local21.hitPitcher(); trace("check end" + _local16); } } } function destroy() { } function checkWallBall() { var _local2; var _local3; _local2 = app.sys.SysInfo.__get__GameInfo().Ball; _local3 = _local2.getPosition(); if (checkGroundWall(_local3.x, _local3.z)) { _local2.hitWall(); } } function checkWallFielder() { var _local2; var _local5; var _local4; var _local3; var _local6; _local6 = app.enemy.CharacterType.GROUND_DEFENSE_END; _local3 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local3 <= _local6) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local3)); if (!_local2.isMove()) { } else { _local5 = _local2.getX(); _local4 = _local2.getZ(); if (checkGroundWall(_local5, _local4)) { _local2.hitWall(); } } _local3++; } } function checkGroundWall(x, z) { var _local6; var _local4; var _local5; var _local7; var _local1 = false; _local4 = Math.atan2(z, x); if ((_local4 >= OUTSIDE_RAD_MIN) && (_local4 < OUTSIDE_RAD_MAX)) { _local6 = util.Util.calcDist(x, z); if (_local6 > (OUTSIDE_MIN_DIST - 500)) { _local5 = ((_local4 / (Math.PI/180)) - 90) / 45; _local7 = OUTSIDE_MAX_DIST - ((_local5 * _local5) * (OUTSIDE_MAX_DIST - OUTSIDE_MIN_DIST)); if (_local6 > _local7) { _local1 = true; } } } else if (((util.Util.crossProduct3(-7275, 6100, -1400, -1750, x, z) > 0) && (util.Util.crossProduct3(-1400, -1750, 1400, -1750, x, z) > 0)) && (util.Util.crossProduct3(1400, -1750, 7275, 6100, x, z) > 0)) { } else { _local1 = true; } return(_local1); } function checkRunnerTouch() { var _local6; var _local1; var _local9; var _local8; var _local5; var _local3; var _local2; var _local7; var _local4; _local2 = app.sys.SysInfo.__get__GameControl().getBallCarry(); if (_local2 != -1) { _local4 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local4 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local6 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local4)); if (_local6.isHaveBall()) { _local9 = _local6.getX(); _local8 = _local6.getZ(); _local2 = app.sys.SysInfo.__get__GameControl().getFirstRunner(); while (_local2 != -1) { _local1 = app.sys.SysInfo.__get__GameControl().getRunner(_local2); if (_local1.isActive()) { _local5 = _local1.getX(); _local3 = _local1.getZ(); _local7 = util.Util.calcDist(_local9 - _local5, _local8 - _local3); if (_local7 < (CHAR_WIDTH * 2)) { _local1.hitBall(); } } _local2 = _local1.getNext(); } break; } _local4++; } } } function checkHomerun(posVec) { var _local5; var _local4; var _local1; var _local2; _local5 = Math.atan2(posVec.z, posVec.x); _local4 = util.Util.getDist(posVec.x, posVec.z); _local1 = ((_local5 / (Math.PI/180)) - 90) / 45; _local2 = OUTSIDE_MAX_DIST - ((_local1 * _local1) * (OUTSIDE_MAX_DIST - OUTSIDE_MIN_DIST)); trace((("Collision:" + _local4) + ":") + _local2); return(_local4 > _local2); } static var MD_NONE = 0; static var MD_GROUND = 1; static var MD_MOUND = 2; static var CHAR_WIDTH = 75; static var OUTSIDE_RAD_MIN = 0.698131700797732; static var OUTSIDE_RAD_MAX = 2.44346095279206; static var OUTSIDE_MIN_DIST = 9910; static var OUTSIDE_MAX_DIST = 12200; }
Symbol 3406 MovieClip [__Packages.app.enemy.Ball] Frame 0
class app.enemy.Ball extends app.enemy.Enemy { var m_nowPosVec, m_oldPosVec, m_startPosVec, m_targetPosVec, m_addPosVec, m_isShow, m_basePosVec, m_downList, m_groundParam, m_groundPosVec, m_mode, m_wl, m_context, m_isGroundCheck, m_isWallCheck, m_speed, m_totalTime, m_time, m_boundTimeIdx, m_boundTimeList, m_boundParamList, m_baseSpeed, m_baseRad, m_isGroundHit, m_baseDir, m_rad, m_isOutsideHit, m_dir, m_flyParam; function Ball (context) { super(context); m_nowPosVec = new util.Vector3(0, 0, 0); m_oldPosVec = new util.Vector3(0, 0, 0); m_startPosVec = new util.Vector3(0, 0, 0); m_targetPosVec = new util.Vector3(0, 0, 0); m_addPosVec = new util.Vector3(0, 0, 0); m_isShow = false; m_basePosVec = new util.Vector3(0, 0, 0); var _local3; var _local4; var _local5; m_downList = []; _local3 = 0; while (_local3 < (DOWN_TIME * 80)) { _local4 = ((app.sys.SysInfo.getRate() * _local3) / 4) / 1000; _local5 = MDK * (((MDK * GRAVITY) * (1 - Math.exp((-KDM) * _local4))) - (GRAVITY * _local4)); m_downList.push(-_local5); _local3++; } m_groundParam = {}; m_groundParam.SpeedRate = 0.95; m_groundParam.BoundRate = 0.6; m_groundParam.GroundReg = 1111.11111111111; m_groundPosVec = new util.Vector3(0, 0, 0); m_mode = MD_NONE; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { m_isGroundCheck = false; m_isWallCheck = false; m_oldPosVec.x = m_nowPosVec.x; m_oldPosVec.y = m_nowPosVec.y; m_oldPosVec.z = m_nowPosVec.z; switch (m_mode) { case MD_NONE : break; case MD_MOUND : var _local14; var _local13; var _local12; var _local5; _local14 = m_startPosVec.x - m_targetPosVec.x; _local13 = m_startPosVec.y - m_targetPosVec.y; _local12 = m_startPosVec.z - m_targetPosVec.z; m_nowPosVec.z = m_nowPosVec.z - (((((m_speed * 1000) * 100) / 3600) * app.sys.SysInfo.getRate()) / 1000); m_nowPosVec.z = Math.max(m_nowPosVec.z, m_targetPosVec.z); _local5 = (m_startPosVec.z - m_nowPosVec.z) / _local12; m_nowPosVec.y = m_startPosVec.y - (_local13 * _local5); m_nowPosVec.x = m_startPosVec.x - (_local14 * _local5); if (_local5 >= CHAGE_PER) { var _local6; _local6 = (_local5 - CHAGE_PER) / (1 - CHAGE_PER); _local6 = _local6 * _local6; m_nowPosVec.y = m_nowPosVec.y + (m_addPosVec.y * _local6); m_nowPosVec.x = m_nowPosVec.x + (m_addPosVec.x * _local6); if (m_nowPosVec.y < 0) { m_nowPosVec.y = (-m_nowPosVec.y) / 2; } } if (_local5 >= 1) { m_mode = MD_MOUND_END; } break; case MD_MOUND_END : break; case MD_GROUND : var _local2; var _local15; var _local7; var _local9; var _local8; var _local4; var _local11; var _local3; var _local10 = false; var _local16; m_totalTime = m_totalTime + (app.sys.SysInfo.getRate() / 1000); m_time = m_time + (app.sys.SysInfo.getRate() / 1000); if (m_boundTimeList[m_boundTimeIdx] <= m_totalTime) { if ((m_boundParamList.length - 1) <= m_boundTimeIdx) { _local2 = m_boundParamList[m_boundTimeIdx]; m_basePosVec.x = _local2.x; m_basePosVec.y = _local2.y; m_basePosVec.z = _local2.z; m_baseSpeed = _local2.speed; m_baseRad = 0; m_time = m_totalTime - m_boundTimeList[m_boundTimeIdx]; _local10 = true; } else { _local2 = m_boundParamList[m_boundTimeIdx]; m_basePosVec.x = _local2.x; m_basePosVec.y = _local2.y; m_basePosVec.z = _local2.z; m_baseSpeed = _local2.speed; m_baseRad = _local2.rad; if ((m_boundTimeIdx == 1) && (!m_isGroundHit)) { m_groundPosVec.x = _local2.x; m_groundPosVec.y = _local2.y; m_groundPosVec.z = _local2.z; } m_isGroundCheck = true; m_time = m_totalTime - m_boundTimeList[m_boundTimeIdx]; m_boundTimeIdx++; } } if (_local10) { _local4 = m_baseSpeed * Math.cos(m_baseRad); _local3 = _local4 / m_groundParam.GroundReg; _local3 = Math.min(m_time, _local3); _local7 = (_local4 * _local3) - (((m_groundParam.GroundReg * _local3) * _local3) / 2); m_nowPosVec.x = m_basePosVec.x + (_local7 * Math.cos(m_baseDir)); m_nowPosVec.z = m_basePosVec.z + (_local7 * Math.sin(m_baseDir)); m_nowPosVec.y = 0; m_speed = _local4 - (_local3 * m_groundParam.GroundReg); m_rad = 0; } else { _local4 = m_baseSpeed * Math.cos(m_baseRad); _local11 = m_baseSpeed * Math.sin(m_baseRad); _local7 = (MDK * _local4) * (1 - Math.exp((-KDM) * m_time)); m_nowPosVec.x = m_basePosVec.x + (_local7 * Math.cos(m_baseDir)); m_nowPosVec.z = m_basePosVec.z + (_local7 * Math.sin(m_baseDir)); m_nowPosVec.y = m_basePosVec.y + (MDK * (((_local11 + (MDK * GRAVITY)) * (1 - Math.exp((-KDM) * m_time))) - (GRAVITY * m_time))); _local9 = _local4 * Math.exp((-KDM) * m_time); _local8 = ((_local11 + (MDK * GRAVITY)) * Math.exp((-KDM) * m_time)) - (MDK * GRAVITY); m_speed = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); m_rad = Math.atan2(_local8, _local9); } } return(true); } function hitWall() { m_isWallCheck = true; } function ctrl() { if (m_isGroundCheck) { m_isGroundHit = true; playBoundSE(); } if (m_isWallCheck) { var _local2 = false; if (m_isGroundHit) { } else if (m_nowPosVec.y < 400) { m_isGroundHit = true; m_groundPosVec.x = m_oldPosVec.x; m_groundPosVec.y = m_oldPosVec.y; m_groundPosVec.z = m_oldPosVec.z; } else { m_isOutsideHit = true; m_groundPosVec.x = m_nowPosVec.x; m_groundPosVec.y = m_nowPosVec.y; m_groundPosVec.z = m_nowPosVec.z; } if (m_isGroundHit) { setPosition(m_oldPosVec.x, m_oldPosVec.y, m_oldPosVec.z); setPower(m_speed / 2, m_dir + Math.PI, m_rad); playBoundSE(); } } if (m_isOutsideHit) { if (m_nowPosVec.y < 400) { hide(); setNoneMode(); } } return(true); } function disp() { } function destroy() { app.sys.SysInfo.__get__WorkList().cut(m_wl); } function playBoundSE() { app.sys.SysInfo.__get__SoundManager().playSE("Bound"); } function updateFuture(isFirst) { var _local12; var _local14; var _local10; var _local13; var _local6; var _local7; var _local16; var _local11; var _local9; var _local3; var _local17; var _local8; var _local5; var _local4; var _local2; var _local15; m_boundTimeList = []; m_boundParamList = []; m_boundTimeIdx = 1; _local14 = m_nowPosVec.x; _local10 = m_nowPosVec.y; _local13 = m_nowPosVec.z; _local6 = m_speed; _local7 = m_rad; _local16 = m_dir; _local2 = {}; _local2.x = _local14; _local2.y = _local10; _local2.z = _local13; _local2.dx = 0; _local2.speed = _local6; _local2.rad = _local7; m_boundTimeList.push(0); m_boundParamList.push(_local2); _local15 = 0; _local12 = 0; while (_local12 < BOUND_CNT) { _local11 = _local6 * Math.cos(_local7); _local9 = _local6 * Math.sin(_local7); _local3 = Math.log((_local9 + (MDK * GRAVITY)) / (MDK * GRAVITY)) * MDK; _local17 = (MDK * (((_local9 + (MDK * GRAVITY)) * (1 - Math.exp((-KDM) * _local3))) - (GRAVITY * _local3))) + _local10; _local3 = _local3 + (((util.Util.binarySearchNear(m_downList, _local17) * app.sys.SysInfo.getRate()) / 4) / 1000); _local8 = (MDK * _local11) * (1 - Math.exp((-KDM) * _local3)); _local14 = _local14 + (_local8 * Math.cos(_local16)); _local13 = _local13 + (_local8 * Math.sin(_local16)); _local10 = 0; _local5 = _local11 * Math.exp((-KDM) * _local3); _local4 = ((_local9 + (MDK * GRAVITY)) * Math.exp((-KDM) * _local3)) - (MDK * GRAVITY); _local5 = _local5 * m_groundParam.SpeedRate; _local4 = _local4 * (-m_groundParam.BoundRate); _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); _local7 = Math.atan2(_local4, _local5); _local2 = {}; _local2.x = _local14; _local2.y = _local10; _local2.z = _local13; _local2.dx = _local8; _local2.speed = _local6; _local2.rad = _local7; _local15 = _local15 + _local3; m_boundTimeList.push(_local15); m_boundParamList.push(_local2); if (_local3 < 0.05) { break; } _local12++; } } function setPosition(x, y, z) { m_nowPosVec.x = x; m_nowPosVec.y = y; m_nowPosVec.z = z; } function setPower(power, dir, rad) { m_speed = power; m_dir = dir; m_rad = rad; m_basePosVec.x = m_nowPosVec.x; m_basePosVec.y = m_nowPosVec.y; m_basePosVec.z = m_nowPosVec.z; m_baseSpeed = m_speed; m_baseRad = m_rad; m_baseDir = m_dir; m_totalTime = 0; m_time = 0; updateFuture(true); } function calcFlyParam() { var _local11; var _local10; var _local2; var _local14; var _local5; var _local7; var _local8; var _local6; var _local9; var _local13; var _local12; var _local4; var _local3; _local7 = m_basePosVec.x; _local8 = m_basePosVec.y; _local6 = m_basePosVec.z; _local9 = m_dir; _local13 = m_rad; _local12 = m_speed; _local11 = _local12 * Math.cos(_local13); _local10 = _local12 * Math.sin(_local13); _local2 = Math.log((_local10 + (MDK * GRAVITY)) / (MDK * GRAVITY)) * MDK; _local14 = (MDK * (((_local10 + (MDK * GRAVITY)) * (1 - Math.exp((-KDM) * _local2))) - (GRAVITY * _local2))) + _local8; _local2 = _local2 + (((util.Util.binarySearchNear(m_downList, _local14 - 150) * app.sys.SysInfo.getRate()) / 4) / 1000); _local5 = (MDK * _local11) * (1 - Math.exp((-KDM) * _local2)); _local7 = _local7 + (_local5 * Math.cos(_local9)); _local6 = _local6 + (_local5 * Math.sin(_local9)); _local8 = 150; _local4 = {}; _local4.x = _local7; _local4.y = _local8; _local4.z = _local6; _local4.dist = _local5; _local4.speed = _local12; _local4.rad = _local13; _local4.dir = Math.atan2(_local6, _local7); _local4.time = _local2; _local2 = Math.log((_local10 + (MDK * GRAVITY)) / (MDK * GRAVITY)) * MDK; _local5 = (MDK * _local11) * (1 - Math.exp((-KDM) * _local2)); _local8 = m_basePosVec.y + (MDK * (((_local10 + (MDK * GRAVITY)) * (1 - Math.exp((-KDM) * _local2))) - (GRAVITY * _local2))); _local7 = m_basePosVec.x + (_local5 * Math.cos(_local9)); _local6 = m_basePosVec.z + (_local5 * Math.sin(_local9)); _local3 = {}; _local3.x = _local7; _local3.y = _local8; _local3.z = _local6; _local3.dist = _local5; _local3.time = _local2; _local4.top = _local3; _local2 = 3; _local5 = (MDK * _local11) * (1 - Math.exp((-KDM) * _local2)); _local8 = m_basePosVec.y + (MDK * (((_local10 + (MDK * GRAVITY)) * (1 - Math.exp((-KDM) * _local2))) - (GRAVITY * _local2))); _local7 = m_basePosVec.x + (_local5 * Math.cos(_local9)); _local6 = m_basePosVec.z + (_local5 * Math.sin(_local9)); _local3 = {}; _local3.x = _local7; _local3.z = _local6; _local3.dist = _local5; _local3.time = _local2; _local4.t2 = _local3; m_flyParam = _local4; } function getFlyParam() { return(m_flyParam); } function setMoundParam(ex, ey, ez, ax, ay, az, speed) { m_startPosVec.x = MOUND_START_X; m_startPosVec.y = MOUND_START_Y; m_startPosVec.z = MOUND_START_Z; m_targetPosVec.x = ex; m_targetPosVec.y = ey; m_targetPosVec.z = ez; m_addPosVec.x = ax; m_addPosVec.y = ay; m_addPosVec.z = az; m_speed = speed; m_nowPosVec.x = m_startPosVec.x; m_nowPosVec.y = m_startPosVec.y; m_nowPosVec.z = m_startPosVec.z; } function getThrowRad(targetDist, speed, endZ) { var _local5; var _local9; var _local7; var _local2; var _local6; var _local11; var _local3; var _local10; var _local8; var _local4; var _local14; _local9 = 0; _local7 = 0.261799387799149; _local4 = MDK * GRAVITY; _local14 = (app.sys.SysInfo.getRate() / 4) / 1000; _local8 = 16; do { _local2 = (_local9 + _local7) / 2; _local11 = speed * Math.cos(_local2); _local6 = speed * Math.sin(_local2); _local3 = Math.log((_local6 + _local4) / _local4) * MDK; _local10 = MDK * (((_local6 + _local4) * (1 - Math.exp((-KDM) * _local3))) - (GRAVITY * _local3)); _local3 = _local3 + (util.Util.binarySearchNear(m_downList, _local10 + endZ) * _local14); _local5 = (MDK * _local11) * (1 - Math.exp((-KDM) * _local3)); if (Math.abs(_local5 - targetDist) < 10) { return(_local2); } if (_local5 > targetDist) { _local7 = _local2; } else { _local9 = _local2; } _local8--; } while (_local8 > 0); _local2 = _local7; return(_local2); } function getPosition() { return(m_nowPosVec); } function getOldPosition() { return(m_oldPosVec); } function setNoneMode() { m_mode = MD_NONE; } function setMoundMode() { m_mode = MD_MOUND; } function setGroundMode() { m_mode = MD_GROUND; } function setSpeed(speed) { m_speed = speed; } function getSpeed() { return(m_speed); } function show() { m_isShow = true; } function hide() { m_isShow = false; } function isShow() { return(m_isShow); } function clearHit() { m_isGroundHit = false; m_isOutsideHit = false; } function clearHitCheck() { m_isGroundCheck = false; m_isWallCheck = false; } function isGroundHit() { return(m_isGroundHit); } function getGroundHitPosition() { return(m_groundPosVec); } function isOutsideHit() { return(m_isOutsideHit); } static var MOUND_START_X = -50; static var MOUND_START_Y = 140; static var MOUND_START_Z = 1844; static var MD_NONE = 0; static var MD_MOUND = 10; static var MD_MOUND_END = 11; static var MD_GROUND = 20; static var CHAGE_PER = 0.7; static var GRAVITY = 980; static var FUTURE_MAX = 24; static var AIR_REGST = 0.25; static var MDK = 1 / AIR_REGST; static var KDM = AIR_REGST / 1; static var DOWN_TIME = 10; static var BOUND_CNT = 20; }
Symbol 3407 MovieClip [__Packages.util.Vector3] Frame 0
class util.Vector3 { var x, y, z; function Vector3 (x, y, z) { this.x = x; this.y = y; this.z = z; } }
Symbol 3408 MovieClip [__Packages.app.enemy.CharacterBase] Frame 0
class app.enemy.CharacterBase extends app.enemy.Enemy { var m_mc, m_x, m_y, m_z, m_team, m_motion, m_dir, m_anime, m_show, m_posVec, m_nowPosVec, m_nowTeam, m_nowMotion, m_nowDir, m_nowAnime, m_nowShow, m_baseSize, m_baseScale, m_baseHeight, m_xScale, m_isMotUpdate, m_isPosUpdate, m_wl, m_context; function CharacterBase (context, parentMC, mcid) { super(context); m_mc = util.MovieClipFactory.createOnMc(parentMC, mcid, mcid); m_mc._x = 0; m_mc._y = 0; m_mc._visible = true; m_mc.stop(); m_x = 0; m_y = 0; m_z = 0; m_team = 1; m_motion = 1; m_dir = 1; m_anime = 1; m_show = true; m_posVec = new util.Vector3(0, 0, 0); m_nowPosVec = new util.Vector3(0, 0, 0); m_nowTeam = -1; m_nowMotion = -1; m_nowDir = -1; m_nowAnime = -1; m_nowShow = false; m_baseSize = 88; m_baseScale = 200; m_baseHeight = 180; m_xScale = 1; m_isMotUpdate = true; m_isPosUpdate = true; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { return(true); } function ctrl() { return(true); } function disp() { if (m_isMotUpdate) { if (((((m_team != m_nowTeam) || (m_motion != m_nowMotion)) || (m_dir != m_nowDir)) || (m_anime != m_nowAnime)) || (m_show != m_nowShow)) { m_mc.gotoAndStop(m_team); m_mc.Mot.gotoAndStop(m_motion); m_mc.Mot.Dir.gotoAndStop(m_dir); m_mc.Mot.Dir.Anime.gotoAndStop(m_anime % (m_mc.Mot.Dir.Anime._totalframes + 1)); m_mc._visible = m_show; m_nowTeam = m_team; m_nowMotion = m_motion; m_nowDir = m_dir; m_nowAnime = m_anime; m_nowShow = m_show; } m_isMotUpdate = false; } if (m_isPosUpdate) { if (((m_posVec.x != m_nowPosVec.x) || (m_posVec.y != m_nowPosVec.y)) || (m_posVec.z != m_nowPosVec.z)) { m_mc._x = m_posVec.x; m_mc._y = m_posVec.y; m_mc._yscale = (m_posVec.z / m_baseSize) * m_baseScale; m_mc._xscale = m_mc._yscale * m_xScale; m_nowPosVec.x = m_posVec.x; m_nowPosVec.y = m_posVec.y; m_nowPosVec.z = m_posVec.z; } m_isPosUpdate = false; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } function setTeam(team) { m_team = team; m_isMotUpdate = true; } function setMotion(motion) { m_motion = motion; m_isMotUpdate = true; } function setDir(dir) { m_dir = dir; m_isMotUpdate = true; } function setAnime(anime) { m_anime = anime; m_isMotUpdate = true; } function getX() { return(m_x); } function getY() { return(m_y); } function getZ() { return(m_z); } function show() { m_show = true; m_isMotUpdate = true; } function hide() { m_show = false; m_isMotUpdate = true; } function initPosition() { } }
Symbol 3409 MovieClip [__Packages.app.enemy.GroundCharacter] Frame 0
class app.enemy.GroundCharacter extends app.enemy.CharacterBase { var m_type, m_baseSize, m_baseScale, m_motionMode, m_motionTime, m_runSE, m_runSpeed, m_motLoopTime, m_anime, m_motLoopLen, m_isMotUpdate, m_isEndMotion, m_motLoopStart, m_motionWaitTime, m_motLoopWait, m_dir, m_motion, m_targetDir, m_isPosUpdate, m_x, m_y, m_z, m_baseHeight, m_posVec; function GroundCharacter (context, parentMC, mcid, type) { super(context, parentMC, mcid); m_type = type; m_baseSize = 88; m_baseScale = 200; m_motionMode = MOT_STOP; m_motionTime = 0; m_runSE = -1; m_runSpeed = RUN_SPEED; } function move() { m_motionTime = m_motionTime + app.sys.SysInfo.getRate(); switch (m_motionMode) { case MOT_NONELOOP_LOOP : break; case MOT_LOOP_LOOP : m_motionTime = m_motionTime % m_motLoopTime; m_anime = (m_motLoopLen * m_motionTime) / m_motLoopTime; m_isMotUpdate = true; break; case MOT_ONELOOPFINISH_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_isEndMotion = true; m_motionMode = MOT_NONELOOP_LOOP; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_ONELOOPWAIT_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_motionWaitTime = m_motLoopWait; m_motionMode = MOT_ONELOOPWAIT_WAIT; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_ONELOOPWAIT_WAIT : m_motionWaitTime = m_motionWaitTime - app.sys.SysInfo.getRate(); if (m_motionWaitTime < 0) { m_motionMode = MOT_NONE; } break; case MOT_STOP : m_anime = 1; m_dir = 1; m_isMotUpdate = true; m_motionMode = MOT_NONELOOP_LOOP; break; case MOT_NONE : m_motion = ANI_NORMAL_MOT; m_anime = 1; m_isMotUpdate = true; m_motionMode = MOT_NONELOOP_LOOP; break; case MOT_NORMAL : m_motion = ANI_NORMAL_MOT; m_anime = 1; m_motionTime = 0; m_motLoopTime = ANI_NORMAL_TIME; m_motLoopLen = ANI_NORMAL_LEN; m_motionMode = MOT_LOOP_LOOP; m_isMotUpdate = true; break; case MOT_RUN : m_motion = ANI_RUN_MOT; m_anime = 1; m_motionTime = 0; m_motLoopTime = ANI_RUN_TIME; m_motLoopLen = ANI_RUN_LEN; m_motionMode = MOT_LOOP_LOOP; m_isMotUpdate = true; playRunSE(); break; case MOT_FLY_STANDBY : m_motion = ANI_FLY_MOT; m_anime = ANI_FLY_STANDBY_START; m_motionTime = 0; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_FLY_CATCH : m_motion = ANI_FLY_MOT; m_anime = ANI_FLY_CATCH_START; m_motionTime = 0; m_motLoopTime = ANI_FLY_CATCH_TIME; m_motLoopStart = ANI_FLY_CATCH_START; m_motLoopLen = ANI_FLY_CATCH_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_GOLO_STANDBY : m_motion = ANI_GOLO_MOT; m_anime = ANI_GOLO_STANDBY_START; m_motionTime = 0; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_GOLO_CATCH : m_motion = ANI_GOLO_MOT; m_anime = ANI_GOLO_CATCH_START; m_motionTime = 0; m_motLoopTime = ANI_GOLO_CATCH_TIME; m_motLoopStart = ANI_GOLO_CATCH_START; m_motLoopLen = ANI_GOLO_CATCH_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_CATCH_STANDBY : m_motion = ANI_CATCH_MOT; m_anime = ANI_CATCH_STANDBY_START; m_motionTime = 0; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_CATCH_CATCH : m_motion = ANI_CATCH_MOT; m_anime = ANI_CATCH_CATCH_START; m_motionTime = 0; m_motLoopTime = ANI_CATCH_CATCH_TIME; m_motLoopStart = ANI_CATCH_CATCH_START; m_motLoopLen = ANI_CATCH_CATCH_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_THROW_STANDBY : m_motion = ANI_THROW_MOT; m_anime = ANI_THROW_STANDBY_START; m_motionTime = 0; m_motLoopTime = ANI_THROW_STANDBY_TIME; m_motLoopStart = ANI_THROW_STANDBY_START; m_motLoopLen = ANI_THROW_STANDBY_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_THROW_THROW : m_motion = ANI_THROW_MOT; m_anime = ANI_THROW_THROW_START; m_motionTime = 0; m_motLoopTime = ANI_THROW_THROW_TIME; m_motLoopStart = ANI_THROW_THROW_START; m_motLoopLen = ANI_THROW_THROW_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_OUT : m_motion = ANI_OUT_MOT; m_anime = ANI_OUT_START; m_motionTime = 0; m_motLoopTime = ANI_OUT_TIME; m_motLoopStart = ANI_OUT_START; m_motLoopLen = ANI_OUT_LEN; m_motLoopWait = 1000; m_motionMode = MOT_ONELOOPWAIT_LOOP; m_isMotUpdate = true; break; case MOT_SAFE : m_motion = ANI_SAFE_MOT; m_anime = ANI_SAFE_START; m_motionTime = 0; m_motLoopTime = ANI_SAFE_TIME; m_motLoopStart = ANI_SAFE_START; m_motLoopLen = ANI_SAFE_LEN; m_motLoopWait = 1000; m_motionMode = MOT_ONELOOPWAIT_LOOP; m_isMotUpdate = true; } return(super.move()); } function disp() { if (!app.sys.SysInfo.__get__GameInfo().__get__Ground().isVisible()) { return(undefined); } if (m_isMotUpdate) { var _local3; _local3 = m_targetDir + 0.392699081698724; _local3 = (Math.floor(_local3 / (Math.PI/4)) + 9) % 8; _local3 = 8 - _local3; m_dir = _local3; } if (m_isPosUpdate) { app.sys.SysInfo.__get__GameInfo().__get__Ground().calcPositionWithSize(m_x, m_y, m_z, m_baseHeight, m_posVec); } super.disp(); } function startMotion(motionMode) { m_motionMode = motionMode; m_motionTime = 0; m_isEndMotion = false; if (motionMode != MOT_RUN) { stopRunSE(); } } function isEndMotion() { return(m_isEndMotion); } function playRunSE() { if (m_runSE == -1) { m_runSE = app.sys.SysInfo.__get__SoundManager().playSE("Run"); } } function stopRunSE() { if (m_runSE != -1) { app.sys.SysInfo.__get__SoundManager().stop(m_runSE); m_runSE = -1; } } function setSpeed(speed) { m_runSpeed = speed; } function getSpeed() { return(m_runSpeed); } static var ANI_CATCH_MOT = 1; static var ANI_CATCH_STANDBY_START = 1; static var ANI_CATCH_CATCH_START = 4; static var ANI_CATCH_CATCH_LEN = 5; static var ANI_CATCH_CATCH_TIME = ((ANI_CATCH_CATCH_LEN - 1) * 50) / 2; static var ANI_FLY_MOT = 2; static var ANI_FLY_STANDBY_START = 1; static var ANI_FLY_CATCH_START = 2; static var ANI_FLY_CATCH_LEN = 7; static var ANI_FLY_CATCH_TIME = ((ANI_FLY_CATCH_LEN - 1) * 50) / 2; static var ANI_GOLO_MOT = 3; static var ANI_GOLO_STANDBY_START = 1; static var ANI_GOLO_CATCH_START = 4; static var ANI_GOLO_CATCH_LEN = 5; static var ANI_GOLO_CATCH_TIME = ((ANI_GOLO_CATCH_LEN - 1) * 50) / 2; static var ANI_NORMAL_MOT = 4; static var ANI_NORMAL_LEN = 11; static var ANI_NORMAL_TIME = 550; static var ANI_RUN_MOT = 5; static var ANI_RUN_LEN = 11; static var ANI_RUN_TIME = 550; static var ANI_THROW_MOT = 6; static var ANI_THROW_STANDBY_START = 1; static var ANI_THROW_STANDBY_LEN = 9; static var ANI_THROW_STANDBY_TIME = ((ANI_THROW_STANDBY_LEN - 1) * 50) / 2; static var ANI_THROW_THROW_START = 10; static var ANI_THROW_THROW_LEN = 2; static var ANI_THROW_THROW_TIME = ((ANI_THROW_THROW_LEN - 1) * 50) / 2; static var ANI_OUT_MOT = 7; static var ANI_OUT_START = 1; static var ANI_OUT_LEN = 8; static var ANI_OUT_TIME = (ANI_OUT_LEN - 1) * 50; static var ANI_SAFE_MOT = 8; static var ANI_SAFE_START = 1; static var ANI_SAFE_LEN = 8; static var ANI_SAFE_TIME = (ANI_SAFE_LEN - 1) * 50; static var MOT_NORMAL = 10; static var MOT_RUN = 20; static var MOT_FLY_STANDBY = 30; static var MOT_FLY_CATCH = 40; static var MOT_GOLO_STANDBY = 50; static var MOT_GOLO_CATCH = 60; static var MOT_CATCH_STANDBY = 70; static var MOT_CATCH_CATCH = 80; static var MOT_THROW_STANDBY = 90; static var MOT_THROW_THROW = 100; static var MOT_OUT = 110; static var MOT_SAFE = 120; static var MOT_NONE = 900; static var MOT_STOP = 999; static var MOT_NONELOOP_LOOP = 200; static var MOT_LOOP_LOOP = 201; static var MOT_ONELOOPFINISH_LOOP = 202; static var MOT_ONELOOPWAIT_LOOP = 203; static var MOT_ONELOOPWAIT_WAIT = 204; static var RUN_SPEED = 694.444444444444; static var THROW_SPEED = 2777.77777777778; }
Symbol 3410 MovieClip [__Packages.app.enemy.GroundFielder] Frame 0
class app.enemy.GroundFielder extends app.enemy.GroundCharacter { var m_actMode, m_miniMode, m_hasBall, m_throwSpeed, m_noCheckTime, m_nowOnBaseNum, m_oldOnBaseNum, m_checkBase, m_oldPosX, m_x, m_oldPosZ, m_z, m_nowThrowtarget, m_throwTarget, startMotion, m_targetX, m_targetZ, m_targetDir, m_runSpeed, m_isPosUpdate, m_dir, m_targetRunnerIdx, isEndMotion, m_catchDir, m_catchY, m_targetIdx, m_targetDist, m_groundIdx, m_y, m_motion, m_anime, m_isMotUpdate, m_type, m_targetTime; function GroundFielder (context, parentMC, mcid, type) { super(context, parentMC, mcid, type); initPosition(); m_actMode = ACT_NONE; m_miniMode = -1; m_hasBall = false; m_throwSpeed = app.enemy.GroundCharacter.THROW_SPEED; m_noCheckTime = 0; m_nowOnBaseNum = -1; m_oldOnBaseNum = -1; m_checkBase = false; m_oldPosX = m_x; m_oldPosZ = m_z; } function move() { var _local3; m_oldPosX = m_x; m_oldPosZ = m_z; do { _local3 = false; switch (m_actMode) { case ACT_NONE : break; case ACT_FLYCATCH : m_miniMode = FC_START; m_actMode = ACT_FLYCATCH_LOOP; _local3 = true; break; case ACT_FLYCATCH_LOOP : if (flyCatchMove()) { _local3 = true; } break; case ACT_BALLRUN : m_miniMode = BR_START; m_actMode = ACT_BALLRUN_LOOP; _local3 = true; break; case ACT_BALLRUN_LOOP : if (ballRunMove()) { _local3 = true; } break; case ACT_THROW : m_miniMode = TH_START; m_actMode = ACT_THROW_LOOP; m_nowThrowtarget = -1; m_throwTarget = -1; _local3 = true; break; case ACT_THROW_LOOP : if (throwMove()) { } break; case ACT_CATCH : m_miniMode = CH_START; m_actMode = ACT_CATCH_LOOP; _local3 = true; break; case ACT_CATCH_LOOP : if (catchMove()) { } break; case ACT_STANDBY : m_miniMode = SB_START; m_actMode = ACT_STANDBY_LOOP; _local3 = true; break; case ACT_STANDBY_LOOP : if (standbyMove()) { _local3 = true; } break; case ACT_NORMAL : m_miniMode = NM_START; m_actMode = ACT_NORMAL_LOOP; _local3 = true; break; case ACT_NORMAL_LOOP : if (!normalMove()) { break; } _local3 = true; } } while (_local3); m_noCheckTime = m_noCheckTime - app.sys.SysInfo.getRate(); if (m_noCheckTime < 0) { m_noCheckTime = 0; } var _local5; var _local6; var _local4; m_oldOnBaseNum = m_nowOnBaseNum; if (m_nowOnBaseNum != -1) { _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(m_nowOnBaseNum); _local6 = util.Util.getDist(_local5.x - m_x, _local5.z - m_z); if (_local6 > 40) { app.sys.SysInfo.__get__GameControl().decOnBaseCount(m_nowOnBaseNum); m_nowOnBaseNum = -1; m_checkBase = false; } } else { _local4 = 1; while (_local4 <= 4) { _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(_local4); _local6 = util.Util.getDist(_local5.x - m_x, _local5.z - m_z); if (_local6 < 40) { m_nowOnBaseNum = _local4; app.sys.SysInfo.__get__GameControl().incOnBaseCount(m_nowOnBaseNum); } _local4++; } } return(super.move()); } function flyCatchMove() { var _local3; var _local2; var _local9; var _local10 = app.sys.SysInfo.__get__GameControl(); var _local11 = app.sys.SysInfo.__get__GameInfo(); _local2 = m_miniMode; do { _local3 = false; switch (_local2) { case FC_START : _local2 = FC_FLY_RUN; _local3 = true; break; case FC_FLY_RUN : var _local5; startMotion(app.enemy.GroundCharacter.MOT_RUN); _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getFlyParam(); m_targetX = _local5.x; m_targetZ = _local5.z; m_targetDir = Math.atan2(m_targetZ - m_z, m_targetX - m_x); _local2 = FC_FLY_RUN_WAIT; _local3 = true; break; case FC_FLY_RUN_WAIT : var _local8; var _local4; var _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local8 = util.Util.calcDist(m_targetX - m_x, m_targetZ - m_z); if (_local8 < ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000)) { m_x = m_targetX; m_z = m_targetZ; _local2 = FC_FLY_STANDBY; } else { _local4 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; m_x = m_x + (_local4 * Math.cos(m_targetDir)); m_z = m_z + (_local4 * Math.sin(m_targetDir)); } if (m_hasBall) { setCatchMode(); _local9 = true; } else if (_local7.isGroundHit()) { setBallRunMode(); } else if (_local10.getBallCarry() != -1) { setStandbyMode(); } m_isPosUpdate = true; break; case FC_FLY_STANDBY : _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local6; _local6 = _local7.getPosition(); m_targetDir = Math.atan2(_local6.z - m_z, _local6.x - m_x); startMotion(app.enemy.GroundCharacter.MOT_FLY_STANDBY); _local2 = FC_FLY_STANDBY_WAIT; break; case FC_FLY_STANDBY_WAIT : _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local11 = app.sys.SysInfo.__get__GameInfo(); if (m_hasBall) { setCatchMode(); _local9 = true; } else if (_local7.isGroundHit()) { setBallRunMode(); } else { if (_local10.getBallCarry() == -1) { break; } setStandbyMode(); } } } while (_local3); m_miniMode = _local2; return(_local9); } function flyRunMove() { var _local3; var _local2; var _local9; var _local10 = app.sys.SysInfo.__get__GameControl(); var _local11 = app.sys.SysInfo.__get__GameInfo(); _local2 = m_miniMode; do { _local3 = false; switch (_local2) { case FR_START : _local2 = FR_FOLLOW; _local3 = true; break; case FR_FOLLOW : startMotion(app.enemy.GroundCharacter.MOT_RUN); _local2 = FR_FOLLOW_FLY; _local3 = true; break; case FR_FOLLOW_FLY : var _local5; _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getFlyParam(); m_targetX = _local5.x; m_targetZ = _local5.z; m_targetDir = Math.atan2(m_targetZ - m_z, m_targetX - m_x); _local2 = FR_FOLLOW_FLY_WAIT; _local3 = true; break; case FR_FOLLOW_FLY_WAIT : var _local8; var _local4; var _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local8 = util.Util.calcDist(m_targetX - m_x, m_targetZ - m_z); _local4 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; m_x = m_x + (_local4 * Math.cos(m_targetDir)); m_z = m_z + (_local4 * Math.sin(m_targetDir)); m_isPosUpdate = true; if (m_hasBall) { setCatchMode(); _local9 = true; } else if (_local7.isGroundHit()) { _local2 = FR_FOLLOW_BOUND; } else if (_local10.getBallCarry() != -1) { setStandbyMode(); } break; case FR_FOLLOW_BOUND : _local2 = FR_FOLLOW_BOUND_WAIT; _local3 = true; break; case FR_FOLLOW_BOUND_WAIT : _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local11 = app.sys.SysInfo.__get__GameInfo(); var _local6; _local6 = _local7.getPosition(); m_targetX = _local6.x; m_targetZ = _local6.z; m_targetDir = Math.atan2(m_targetZ - m_z, m_targetX - m_x); _local8 = util.Util.calcDist(m_targetX - m_x, m_targetZ - m_z); if (_local8 < ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000)) { m_x = m_targetX; m_z = m_targetZ; } else { _local4 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; m_x = m_x + (_local4 * Math.cos(m_targetDir)); m_z = m_z + (_local4 * Math.sin(m_targetDir)); m_dir = m_targetDir; } m_isPosUpdate = true; if (m_hasBall) { setCatchMode(); _local9 = true; } else { if (_local10.getBallCarry() == -1) { break; } setStandbyMode(); } } } while (_local3); m_miniMode = _local2; return(_local9); } function ballRunMove() { var _local2; var _local3; var _local9; var _local10 = app.sys.SysInfo.__get__GameControl(); var _local8 = app.sys.SysInfo.__get__GameInfo(); _local3 = m_miniMode; do { _local2 = false; switch (_local3) { case BR_START : _local3 = BR_FOLLOW; _local2 = true; break; case BR_FOLLOW : startMotion(app.enemy.GroundCharacter.MOT_RUN); _local3 = BR_FOLLOW_BOUND; _local2 = true; break; case BR_FOLLOW_BOUND : _local3 = BR_FOLLOW_BOUND_WAIT; _local2 = true; break; case BR_FOLLOW_BOUND_WAIT : var _local7; var _local4; var _local6 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local8 = app.sys.SysInfo.__get__GameInfo(); var _local5; _local5 = _local6.getPosition(); m_targetX = _local5.x; m_targetZ = _local5.z; m_targetDir = Math.atan2(m_targetZ - m_z, m_targetX - m_x); _local7 = util.Util.calcDist(m_targetX - m_x, m_targetZ - m_z); if (_local7 < ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000)) { m_x = m_targetX; m_z = m_targetZ; } else { _local4 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; m_x = m_x + (_local4 * Math.cos(m_targetDir)); m_z = m_z + (_local4 * Math.sin(m_targetDir)); m_dir = m_targetDir; } m_isPosUpdate = true; if (m_hasBall) { setCatchMode(); _local9 = true; } else { if (_local10.getBallCarry() == -1) { break; } setStandbyMode(); } } } while (_local2); m_miniMode = _local3; return(_local9); } function throwMove() { var _local4; var _local2; var _local21; _local2 = m_miniMode; do { _local4 = false; switch (_local2) { case TH_START : _local2 = TH_TARGET; _local4 = true; break; case TH_TARGET : if (m_throwTarget != -1) { if (m_nowOnBaseNum == m_throwTarget) { m_throwTarget = -1; } } if ((m_throwTarget != -1) && (m_nowOnBaseNum != m_throwTarget)) { var _local7; m_nowThrowtarget = m_throwTarget; if (app.sys.SysInfo.__get__GameControl().getOnBaseCount(m_throwTarget) != 0) { _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(m_nowThrowtarget); m_targetDir = Math.atan2(_local7.z - m_z, _local7.x - m_x); _local2 = TH_THROW_STANDBY; } else { _local2 = TH_FOLLOW; } } else { var _local13; var _local9; var _local5; var _local17; var _local16; var _local18; var _local8; var _local14; var _local12; var _local10; var _local11; var _local3; _local9 = -1; _local5 = Number.POSITIVE_INFINITY; _local3 = app.sys.SysInfo.__get__GameControl().getFirstRunner(); while (_local3 != -1) { _local13 = app.sys.SysInfo.__get__GameControl().getRunner(_local3); if (_local13.isActive()) { _local12 = _local13.getNowDist(); _local10 = _local13.getNowBase(); _local11 = _local13.getFixedBase(); if ((_local12 != 0) || (_local10 != _local11)) { _local17 = _local13.getX(); _local16 = _local13.getZ(); _local18 = util.Util.getDist(m_x - _local17, m_z - _local16); if (_local18 < _local5) { _local5 = _local18; _local9 = _local3; } } } _local3 = _local13.getNext(); } if ((_local9 != -1) && (_local5 < TOUCH_DIST)) { m_targetRunnerIdx = _local9; _local2 = TH_TOUCH; } } break; case TH_TOUCH : startMotion(app.enemy.GroundCharacter.MOT_RUN); _local2 = TH_TOUCH_LOOP; _local4 = true; break; case TH_TOUCH_LOOP : if (m_throwTarget != -1) { _local2 = TH_TARGET; _local4 = true; } else { var _local13 = app.sys.SysInfo.__get__GameControl().getRunner(m_targetRunnerIdx); if (_local13.isActive()) { var _local17 = _local13.getX(); var _local16 = _local13.getZ(); var _local14 = Math.atan2(_local16 - m_z, _local17 - m_x); var _local8 = ((m_runSpeed * 1.2) * app.sys.SysInfo.getRate()) / 1000; m_targetDir = _local14; m_x = m_x + (_local8 * Math.cos(_local14)); m_z = m_z + (_local8 * Math.sin(_local14)); m_isPosUpdate = true; } else { startMotion(app.enemy.GroundCharacter.MOT_NORMAL); _local2 = TH_TARGET; } } break; case TH_FOLLOW : startMotion(app.enemy.GroundCharacter.MOT_RUN); _local2 = TH_FOLLOW_LOOP; _local4 = true; break; case TH_FOLLOW_LOOP : if (m_nowThrowtarget != m_throwTarget) { startMotion(app.enemy.GroundCharacter.MOT_NORMAL); _local2 = TH_TARGET; } else if (app.sys.SysInfo.__get__GameControl().getOnBaseCount(m_nowThrowtarget) != 0) { startMotion(app.enemy.GroundCharacter.MOT_NORMAL); _local2 = TH_TARGET; } else { var _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(m_nowThrowtarget); var _local14 = Math.atan2(_local7.z - m_z, _local7.x - m_x); var _local18 = util.Util.calcDist(_local7.x - m_x, _local7.z - m_z); var _local8 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; m_targetDir = _local14; if (_local18 < ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000)) { m_x = _local7.x; m_z = _local7.z; startMotion(app.enemy.GroundCharacter.MOT_NORMAL); _local2 = TH_TARGET; } else { m_x = m_x + (_local8 * Math.cos(_local14)); m_z = m_z + (_local8 * Math.sin(_local14)); } m_isPosUpdate = true; } break; case TH_THROW_STANDBY : startMotion(app.enemy.GroundCharacter.MOT_THROW_STANDBY); _local2 = TH_THROW_STANDBY_WAIT; break; case TH_THROW_STANDBY_WAIT : if (isEndMotion()) { var _local19; var _local20; var _local15; var _local6 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local7 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(m_nowThrowtarget); var _local18 = util.Util.calcDist(_local7.x - m_x, _local7.z - m_z); var _local14 = Math.atan2(_local7.z - m_z, _local7.x - m_x); var _local8 = m_throwSpeed; _local19 = _local6.getThrowRad(_local18, _local8, 30); _local15 = app.sys.SysInfo.getRate() / 1000; var _local17 = m_x + ((_local8 * Math.cos(_local14)) * _local15); var _local16 = m_z + ((_local8 * Math.sin(_local14)) * _local15); _local20 = 180; setNoCheckTime(); _local6.setGroundMode(); _local6.setPosition(_local17, _local20, _local16); _local6.setPower(_local8, _local14, _local19); _local6.show(); m_hasBall = false; m_checkBase = false; app.sys.SysInfo.__get__GameControl().setTargetThrow(m_nowThrowtarget); app.sys.SysInfo.__get__GameControl().setThrowPosition(_local17, _local16); app.sys.SysInfo.__get__GameControl().setThrowDist(_local18); app.sys.SysInfo.__get__SoundManager().playSE("Throw"); _local2 = TH_THROW_THROW; _local4 = true; } break; case TH_THROW_THROW : startMotion(app.enemy.GroundCharacter.MOT_THROW_THROW); _local2 = TH_THROW_THROW_WAIT; break; case TH_THROW_THROW_WAIT : if (!isEndMotion()) { break; } setStandbyMode(); } } while (_local4); m_miniMode = _local2; return(_local21); } function catchMove() { var _local3; var _local2; var _local4; _local2 = m_miniMode; do { _local3 = false; switch (_local2) { case CH_START : _local2 = CH_CATCH; _local3 = true; break; case CH_CATCH : m_targetDir = m_catchDir; if (m_catchY < 30) { startMotion(app.enemy.GroundCharacter.MOT_GOLO_CATCH); app.sys.SysInfo.__get__SoundManager().playSE("Catch2"); } else if (m_catchY < 150) { startMotion(app.enemy.GroundCharacter.MOT_CATCH_CATCH); app.sys.SysInfo.__get__SoundManager().playSE("Catch1"); } else { startMotion(app.enemy.GroundCharacter.MOT_FLY_CATCH); app.sys.SysInfo.__get__SoundManager().playSE("Catch1"); } _local2 = CH_CATCH_WAIT; break; case CH_CATCH_WAIT : if (!isEndMotion()) { break; } setThrowMode(); } } while (_local3); m_miniMode = _local2; return(_local4); } function standbyMove() { var _local5; var _local4; var _local12; _local4 = m_miniMode; do { _local5 = false; switch (_local4) { case SB_START : _local4 = SB_STANDBY; _local5 = true; break; case SB_STANDBY : startMotion(app.enemy.GroundCharacter.MOT_NORMAL); _local4 = SB_STANDBY_WAIT; _local5 = true; break; case SB_STANDBY_WAIT : var _local10 = app.sys.SysInfo.__get__GameControl(); if (m_nowOnBaseNum < 0) { var _local6; var _local9; var _local7; var _local2; var _local3; _local6 = -1; _local9 = Number.MAX_VALUE; _local2 = 0; while (_local2 < 4) { if (app.sys.SysInfo.__get__GameControl().getOnBaseCount(_local2) == 0) { _local3 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(_local2); _local7 = util.Util.calcDist(_local3.x - m_x, _local3.z - m_z); if (_local9 > _local7) { _local9 = _local7; _local6 = _local2; } } _local2++; } if (_local6 >= 0) { _local3 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(_local6); m_targetX = _local3.x; m_targetZ = _local3.z; m_targetIdx = _local6; m_targetDist = _local9; m_targetDir = Math.atan2(m_targetZ - m_z, m_targetX - m_x); app.sys.SysInfo.__get__GameControl().setOnBaseReserveCount(_local6, _local9); _local4 = SB_RUN_BASE; break; } if ((_local10.getBallCarry() == -1) && (_local10.getFlyReserve() == -1)) { if (checkFollowBall()) { setBallRunMode(); } } } break; case SB_RUN_BASE : startMotion(app.enemy.GroundCharacter.MOT_RUN); _local4 = SB_RUN_BASE_WAIT; _local5 = true; break; case SB_RUN_BASE_WAIT : var _local8; var _local11; if (app.sys.SysInfo.__get__GameControl().getOnBaseCount(m_targetIdx) > 0) { _local4 = SB_STANDBY; _local5 = true; } else { var _local9 = util.Util.calcDist(m_targetX - m_x, m_targetZ - m_z); _local8 = (m_runSpeed * app.sys.SysInfo.getRate()) / 1000; _local11 = app.sys.SysInfo.__get__GameControl().getOnBaseReserveCount(m_targetIdx); if (_local11 > (_local9 - _local8)) { if (_local9 < ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000)) { m_x = m_targetX; m_z = m_targetZ; _local4 = SB_STANDBY; _local5 = true; } else { m_x = m_x + (_local8 * Math.cos(m_targetDir)); m_z = m_z + (_local8 * Math.sin(m_targetDir)); m_dir = m_targetDir; _local9 = _local9 - _local8; } m_isPosUpdate = true; app.sys.SysInfo.__get__GameControl().setOnBaseReserveCount(m_targetIdx, _local9); } else { _local4 = SB_STANDBY; _local5 = true; } } } } while (_local5); m_miniMode = _local4; if (m_hasBall) { setCatchMode(); _local12 = true; trace("standby Chatch"); } return(_local12); } function normalMove() { var _local2; var _local3; var _local4; _local3 = m_miniMode; do { _local2 = false; switch (_local3) { case NM_START : _local3 = NM_STANDBY; _local2 = true; break; case NM_STANDBY : startMotion(app.enemy.GroundCharacter.MOT_NORMAL); m_targetDir = Math.atan2(-m_z, -m_x); _local3 = NM_STANDBY_WAIT; _local2 = true; break; case NM_STANDBY_WAIT : } } while (_local2); m_miniMode = _local3; return(_local4); } function hitBall() { var _local2 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local3 = app.sys.SysInfo.__get__GameControl(); var _local4; _local4 = _local2.getOldPosition(); m_catchY = _local4.y; m_catchDir = Math.atan2(_local4.z - m_z, _local4.x - m_x); _local2.setNoneMode(); _local2.setPosition(m_x, 120, m_z); _local2.hide(); _local2.clearHitCheck(); _local3.setBallReserve(); _local3.setBallCarry(m_groundIdx); _local3.setThrowDist(-1); _local3.setFlyReserve(-1); m_hasBall = true; } function hitWall() { m_x = m_oldPosX; m_z = m_oldPosZ; m_isPosUpdate = true; } function checkFollowBall() { return(false); } function ctrl() { if (m_hasBall) { if (!m_checkBase) { if (m_nowOnBaseNum != -1) { app.sys.SysInfo.__get__GameControl().retouchCheckRuunner(m_nowOnBaseNum); app.sys.SysInfo.__get__GameControl().forceOutRunner(m_nowOnBaseNum); app.sys.SysInfo.__get__GameControl().safeCheckRunner(m_nowOnBaseNum); m_checkBase = true; } } app.sys.SysInfo.__get__GameInfo().__get__Ball().setPosition(m_x, m_y, m_z); } return(super.ctrl()); } function initPosition() { m_oldPosX = m_x; m_oldPosZ = m_z; m_motion = 1; m_dir = 1; m_anime = 1; m_isPosUpdate = true; m_isMotUpdate = true; } function checkMoveMode() { var _local2 = app.sys.SysInfo.__get__GameControl().getGameStatus(); trace((("checkMoveMode():" + m_type) + ":") + _local2); switch (_local2) { case app.enemy.GameStatus.GS_MOUND : break; case app.enemy.GameStatus.GS_GROUND_SHOT : var _local3; var _local4; _local3 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getFlyParam(); m_targetDist = util.Util.calcDist(_local3.x - m_x, _local3.z - m_z); m_targetTime = m_targetDist / m_runSpeed; break; case app.enemy.GameStatus.GS_GROUND_FAIR : break; case app.enemy.GameStatus.GS_GROUND_CATCH : break; case app.enemy.GameStatus.GS_GROUND_FOUL : break; case app.enemy.GameStatus.GS_GROUND_SHOT_OUT : break; case app.enemy.GameStatus.GS_GROUND_CHECK : break; case app.enemy.GameStatus.GS_GROUND_HOMERUN : } } function setFlyCatchMode() { m_actMode = ACT_FLYCATCH; } function setFlyRunMode() { m_actMode = ACT_FLYRUN; } function setBallRunMode() { m_actMode = ACT_BALLRUN; } function setStandbyMode() { m_actMode = ACT_STANDBY; } function setThrowMode() { m_actMode = ACT_THROW; } function setCatchMode() { m_actMode = ACT_CATCH; } function setNormalMode() { m_actMode = ACT_NORMAL; } function setNoneMode() { m_actMode = ACT_NONE; } function setNoCheckTime() { m_noCheckTime = 250; } function getNoCheckTime() { return(m_noCheckTime); } function isHaveBall() { return(m_hasBall); } function setHaveBall() { var _local2 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local3 = app.sys.SysInfo.__get__GameControl(); m_hasBall = true; _local2.setNoneMode(); _local2.setPosition(m_x, 120, m_z); _local2.hide(); _local2.clearHitCheck(); _local3.setBallReserve(); _local3.setBallCarry(m_groundIdx); _local3.setThrowDist(-1); setThrowMode(); } function setThrowTarget(baseNum) { m_throwTarget = baseNum; } function getNowOnBaseNum() { return(m_nowOnBaseNum); } function getOldOnBaseNum() { return(m_oldOnBaseNum); } function setBaseCheck() { m_checkBase = true; } function isBaseCheck() { return(m_checkBase); } function clearStatus() { m_hasBall = false; m_checkBase = false; m_throwTarget = -1; m_nowOnBaseNum = -1; m_oldOnBaseNum = -1; } function getTargetTime() { return(m_targetTime); } function getTargetDist() { return(m_targetDist); } function isMove() { return((m_x != m_oldPosX) || (m_z != m_oldPosZ)); } function getThrowSpeed() { return(m_throwSpeed); } function isThrowStandby() { return(m_actMode == ACT_THROW_LOOP); } function getTouchLimit() { return(TOUCH_DIST); } function btrace(str) { trace(((TypeStr[m_type] + "[ ") + str) + " ]"); } static var ACT_NONE = 0; static var ACT_FLYCATCH = 100; static var ACT_FLYCATCH_LOOP = 110; static var ACT_FLYRUN = 100; static var ACT_FLYRUN_LOOP = 110; static var ACT_BALLRUN = 200; static var ACT_BALLRUN_LOOP = 210; static var ACT_THROW = 300; static var ACT_THROW_LOOP = 310; static var ACT_CATCH = 350; static var ACT_CATCH_LOOP = 360; static var ACT_STANDBY = 400; static var ACT_STANDBY_LOOP = 410; static var ACT_NORMAL = 500; static var ACT_NORMAL_LOOP = 510; static var FC_START = 0; static var BC_START = 0; static var TH_START = 0; static var FC_CHECK_DROP = 10; static var FC_CHECK_DROP_MOVE = 11; static var FC_FLY_RUN = 20; static var FC_FLY_RUN_WAIT = 30; static var FC_FLY_STANDBY = 40; static var FC_FLY_STANDBY_WAIT = 41; static var FC_FLY_CATCH = 42; static var FC_FLY_CATCH_WAIT = 43; static var FC_FOLLOW = 100; static var FC_FOLLOW_FLY = 110; static var FC_FOLLOW_FLY_WAIT = 111; static var FC_FOLLOW_BOUND = 130; static var FC_FOLLOW_BOUND_WAIT = 131; static var FC_FOLLOW_CATCH = 140; static var FC_FOLLOW_CATCH_WAIT = 141; static var FC_STANDBY = 200; static var FC_STANDBY_LOOP = 201; static var FR_START = 0; static var FR_FOLLOW = 100; static var FR_FOLLOW_FLY = 110; static var FR_FOLLOW_FLY_WAIT = 111; static var FR_FOLLOW_BOUND = 130; static var FR_FOLLOW_BOUND_WAIT = 131; static var FR_FOLLOW_CATCH = 140; static var FR_FOLLOW_CATCH_WAIT = 141; static var FR_STANDBY = 200; static var FR_STANDBY_LOOP = 201; static var BR_START = 0; static var BR_FOLLOW = 100; static var BR_FOLLOW_BOUND = 110; static var BR_FOLLOW_BOUND_WAIT = 120; static var BR_FOLLOW_CATCH = 130; static var BR_FOLLOW_CATCH_WAIT = 140; static var BR_STANDBY = 200; static var BR_STANDBY_LOOP = 201; static var TH_TARGET = 10; static var TH_THROW_STANDBY = 20; static var TH_THROW_STANDBY_WAIT = 21; static var TH_THROW_THROW = 30; static var TH_THROW_THROW_WAIT = 31; static var TH_TOUCH = 40; static var TH_TOUCH_LOOP = 41; static var TH_FOLLOW = 50; static var TH_FOLLOW_LOOP = 51; static var TOUCH_DIST = 914.366666666667; static var CH_START = 10; static var CH_CATCH = 100; static var CH_CATCH_WAIT = 110; static var SB_START = 10; static var SB_STANDBY = 100; static var SB_STANDBY_WAIT = 110; static var SB_RUN_BASE = 200; static var SB_RUN_BASE_WAIT = 210; static var NM_START = 10; static var NM_STANDBY = 100; static var NM_STANDBY_WAIT = 110; static var TypeStr = [" ", "LEFT ", "RIGHT ", "CENTER ", "FIRST ", "SECOND ", "SHORT ", "THIRD ", "CATCHER", "PITCHER", "BATTER ", "RUNNER ", " "]; }
Symbol 3411 MovieClip [__Packages.app.sys.GameControl] Frame 0
class app.sys.GameControl { var m_onBaseList, m_onBaseReserveList, m_isBallReserve, m_ballCarry, m_targetThrow, m_throwTargetDist, m_flyReserve, m_throwTargetX, m_throwTargetZ, m_gameStatus, m_catchTime, m_messageList, m_messageCount, m_runnerFirst; function GameControl () { m_onBaseList = []; m_onBaseReserveList = []; } function initBallStatus() { m_isBallReserve = false; m_ballCarry = -1; m_targetThrow = -1; m_throwTargetDist = -1; m_flyReserve = -1; } function setBallReserve() { trace("BallReserve"); m_isBallReserve = true; } function isBallReserve() { return(m_isBallReserve); } function setBallCarry(carry) { m_ballCarry = carry; } function getBallCarry() { return(m_ballCarry); } function setTargetThrow(target) { m_targetThrow = target; } function getTargetThrow() { return(m_targetThrow); } function setThrowPosition(x, z) { m_throwTargetX = x; m_throwTargetZ = z; } function setThrowDist(dist) { m_throwTargetDist = dist; } function getThrowX() { return(m_throwTargetX); } function getThrowZ() { return(m_throwTargetZ); } function getThrowDist() { return(m_throwTargetDist); } function setFlyReserve(type) { m_flyReserve = type; } function getFlyReserve() { return(m_flyReserve); } function setStartStatus() { m_gameStatus = app.enemy.GameStatus.GS_MOUND; m_catchTime = 0; } function setBatHitStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_SHOT; m_catchTime = 0; } function setFairStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_FAIR; m_catchTime = -1; } function setFlyCatchStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_CATCH; m_catchTime = app.sys.SysInfo.getTotalCount(); } function setFoulStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_FOUL; } function setHomerunStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_HOMERUN; m_catchTime = -1; } function setCheckStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_CHECK; m_catchTime = -1; } function setPushRunStatus() { m_gameStatus = app.enemy.GameStatus.GS_GROUND_PUSH; m_catchTime = -1; } function getGameStatus() { return(m_gameStatus); } function getCatchTime() { return(m_catchTime); } function initStatusMessage() { m_messageList = []; m_messageCount = 0; } function addStatusMessage(msg) { msg.setCount(m_messageCount); trace((("add Message[" + msg.getCount()) + "]:") + msg.getMessage()); m_messageCount++; m_messageList.unshift(msg); } function getStatusMessageLength() { return(m_messageList.length); } function getStatusMessage(idx) { return(m_messageList[idx]); } function deleteStatusMessage(idx) { var _local2; _local2 = m_messageList[idx]; trace((("Delete Message[" + _local2.getCount()) + "]:") + _local2.getMessage()); m_messageList.splice(idx, 1); } function clearStatusMessage() { var _local2; while (m_messageList.length > 0) { _local2 = app.enemy.StatusMessage(m_messageList.pop()); trace((("Clear Message[" + _local2.getCount()) + "]:") + _local2.getMessage()); } } function spliceStatusMessage(cnt) { var _local2; while (cnt > 0) { _local2 = app.enemy.StatusMessage(m_messageList.pop()); trace((("Splice Message[" + _local2.getCount()) + "]:") + _local2.getMessage()); cnt--; } } function getRunner(idx) { return(app.enemy.GroundRunner(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(app.enemy.CharacterType.GROUND_RUNNER + idx))); } function getFirstRunner() { return(m_runnerFirst); } function initRunner() { var _local3; var _local2; trace("InitRunner"); _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); _local3.free(); _local2++; } } function connectRunner() { var _local3; var _local6; var _local8; var _local4; var _local9; var _local7; var _local11; var _local10; var _local5; var _local2; trace("ConnectRunner"); _local8 = 4; _local7 = -1; _local5 = 0; while (_local5 < RUNNER_MAX) { _local3 = getRunner(_local5); _local3.setNext(-1); _local3.setPrev(-1); if (_local3.isUse()) { _local4 = _local3.getFixedBase(); if (_local8 > _local4) { _local8 = _local4; _local7 = _local5; } } _local5++; } m_runnerFirst = _local7; if (_local8 >= 4) { trace("Runner None"); return(undefined); } trace("FirstRunner:" + m_runnerFirst); _local5 = 0; while (_local5 < RUNNER_MAX) { _local3 = getRunner(_local5); if (!_local3.isUse()) { } else { _local8 = _local3.getFixedBase(); _local9 = 4; _local7 = -1; _local2 = 0; while (_local2 < RUNNER_MAX) { if (_local5 == _local2) { } else { _local6 = getRunner(_local2); if (!_local6.isUse()) { } else { _local4 = _local6.getFixedBase(); if ((_local8 < _local4) && (_local4 < _local9)) { _local9 = _local4; _local7 = _local2; } } } _local2++; } if (_local7 != -1) { _local3.setNext(_local7); } } _local5++; } _local11 = m_runnerFirst; _local3 = getRunner(_local11); _local10 = _local3.getNext(); while (_local10 != -1) { _local6 = getRunner(_local10); _local6.setPrev(_local11); _local3 = _local6; _local11 = _local10; _local10 = _local3.getNext(); } } function backRunner() { var _local3; var _local2; trace("BackRunner"); _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); if (_local3.isUse()) { _local3.retry(); } _local2++; } } function normalRunner() { var _local3; var _local2; trace("NormalRunner"); _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); if (_local3.isUse()) { _local3.setNormalMode(); } _local2++; } } function fixRunner() { var _local3; var _local2; trace("FixRunner"); _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); if (_local3.isUse() && (!_local3.isActive())) { _local3.free(); } _local2++; } } function addRunner() { var _local3; var _local4 = -1; var _local2; _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); trace((("addRunner: " + _local2) + ":") + _local3); if (!_local3.isUse()) { _local3.get(); _local4 = _local2; break; } _local2++; } return(_local4); } function showRunner() { var _local3; var _local2; _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); if (_local3.isUse()) { _local3.show(); break; } _local2++; } } function forceRunRunner() { var _local3; var _local2; _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = getRunner(_local2); if (_local3.isUse()) { _local3.setForceRun(); } _local2++; } } function fourBallsRunner() { var _local3; var _local2; var _local4; _local4 = 1; _local2 = m_runnerFirst; while (_local2 != -1) { _local3 = getRunner(_local2); _local3.pushRun(_local4); _local4++; _local2 = _local3.getNext(); } } function homerunRunner() { var _local3; var _local2; _local2 = m_runnerFirst; while (_local2 != -1) { _local3 = getRunner(_local2); _local3.forceRun(4); _local2 = _local3.getNext(); } } function getRunnerCount() { var _local2; var _local4; var _local3; _local4 = 0; _local3 = m_runnerFirst; while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isUse() && (_local2.isActive())) { _local4++; } _local3 = _local2.getNext(); } return(_local4); } function isMoveRunner() { var _local2; var _local3; var _local4 = false; _local3 = m_runnerFirst; while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isUse() && (_local2.isActive())) { if ((_local2.getFixedBase() != _local2.getNowBase()) || (_local2.getNowDist() != 0)) { _local4 = true; break; } } _local3 = _local2.getNext(); } return(_local4); } function flyOutRunner() { var _local2; if (m_runnerFirst != -1) { _local2 = getRunner(m_runnerFirst); _local2.out(); playOut(1); } } function retouchCheckRuunner(base) { var _local2; var _local5; var _local3; var _local6 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); trace("retouchCheck:" + base); _local5 = getCatchTime(); if (_local5 <= 0) { return(undefined); } _local3 = m_runnerFirst; if (_local3 == -1) { return(undefined); } _local2 = getRunner(_local3); _local3 = _local2.getNext(); while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isUse() && (_local2.isActive())) { if (_local2.getFixedBase() == base) { if (_local2.getLastBaseTime() < _local5) { _local2.out(); playOut(base); } break; } } _local3 = _local2.getNext(); } } function forceOutRunner(base) { var _local3; var _local2; var _local4; trace("ForceOut:" + base); _local2 = m_runnerFirst; if (_local2 == -1) { return(undefined); } _local3 = getRunner(_local2); if (!_local3.isActive()) { return(undefined); } if (_local3.getFixedBase() >= 1) { return(undefined); } _local4 = 1; while (_local4 < base) { _local2 = _local3.getNext(); if (_local2 == -1) { break; } if (!_local3.isActive()) { _local2 = -1; break; } _local3 = getRunner(_local2); _local4++; } if (_local2 == -1) { return(undefined); } if (_local3.getNowBase() < base) { _local3.out(); playOut(base); } } function calcForceOutBaseRunner(checkIdx) { var _local3; var _local2; var _local4; _local2 = m_runnerFirst; if (_local2 == -1) { return(-1); } _local3 = getRunner(_local2); if (!_local3.isActive()) { return(-1); } if (_local3.getFixedBase() >= 1) { return(-1); } _local4 = 1; while (_local2 != checkIdx) { _local2 = _local3.getNext(); if (_local2 == -1) { return(-1); } if (!_local3.isActive()) { return(-1); } _local3 = getRunner(_local2); _local4++; } return(_local4); } function safeCheckRunner(base) { var _local2; var _local3; _local3 = m_runnerFirst; while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isActive()) { if ((_local2.getNowBase() == base) && (_local2.getNowDist() == 0)) { new app.enemy.StatusMessage(app.enemy.Message.RESULT_SAFE); playSafe(base); break; } } _local3 = _local2.getNext(); } } function getBaseFirstRunner() { var _local3; var _local2; if (m_runnerFirst != -1) { _local3 = getRunner(m_runnerFirst); _local2 = _local3.getFixedBase(); trace((("++++++++++++++++:" + _local2) + ":") + _local3.isActive()); if (_local3.isActive() || (_local2 == 4)) { return(_local2); } } return(-1); } function getStealCountRunner() { var _local2; var _local4; var _local6; var _local5; var _local3; _local6 = 0; _local4 = m_runnerFirst; while (_local4 != -1) { _local2 = getRunner(_local4); _local5 = _local2.getCurrentBase(); _local3 = _local2.getFixedBase(); trace((("StealCheck: " + _local5) + ":") + _local3); if (_local2.isActive() || (_local3 == 4)) { if (_local5 != _local3) { _local6++; } } _local4 = _local2.getNext(); } return(_local6); } function setCurrentBaseRunner() { var _local2; var _local3; trace("setCurrentBase"); _local3 = m_runnerFirst; while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isActive()) { _local2.initCurrentBase(); } _local3 = _local2.getNext(); } } function addBaseRunner(base) { var _local2; var _local3; trace("addBaseRunner:" + base); _local3 = m_runnerFirst; while (_local3 != -1) { _local2 = getRunner(_local3); if (_local2.isActive()) { if (base == _local2.getFixedBase()) { return(undefined); } } _local3 = _local2.getNext(); } _local3 = addRunner(); _local2 = getRunner(_local3); _local2.forceBase(base); } function clearOnBaseStatus() { var _local2; _local2 = 0; while (_local2 < 4) { m_onBaseList[_local2] = 0; m_onBaseReserveList[_local2] = -1; _local2++; } } function incOnBaseCount(base) { base = base % 4; m_onBaseList[base]++; trace("inc OnBase:" + base); } function decOnBaseCount(base) { base = base % 4; m_onBaseList[base]--; if (m_onBaseList[base] == 0) { m_onBaseReserveList[base] = -1; } trace("dec OnBase:" + base); } function getOnBaseCount(base) { base = base % 4; return(m_onBaseList[base]); } function setOnBaseReserveCount(base, time) { base = base % 4; if ((m_onBaseReserveList[base] == -1) || (m_onBaseReserveList[base] > time)) { m_onBaseReserveList[base] = time; } } function getOnBaseReserveCount(base) { base = base % 4; return(m_onBaseReserveList[base]); } function clearDefense() { var _local2; var _local1; _local1 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local1 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local1)); _local2.clearStatus(); _local1++; } } function initPositionDefense() { var _local2; var _local1; _local1 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local1 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local1)); _local2.initPosition(); _local1++; } } function normalDefense() { var _local2; var _local1; _local1 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local1 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local1)); _local2.setNormalMode(); _local1++; } } function standbyDefense() { var _local2; var _local1; _local1 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local1 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local1)); _local2.setStandbyMode(); _local1++; } } function noneDefense() { var _local2; var _local1; _local1 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local1 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local2 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local1)); _local2.setNoneMode(); _local1++; } } function checkModeDefense() { var _local1; _local1 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(app.enemy.CharacterType.GROUND_PITCHER)); _local1.setHaveBall(); } function stealModeDefense() { var _local1; _local1 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(app.enemy.CharacterType.GROUND_CATCHER)); _local1.setHaveBall(); } function playStrike() { var _local1; _local1 = app.enemy.MoundJudge(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_JUDGE)); _local1.playStrike(); } function playBall() { var _local1; _local1 = app.enemy.MoundJudge(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_JUDGE)); _local1.playBall(); } function playOut(base) { var _local1; base = base % 4; _local1 = app.enemy.GroundJudge(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(app.enemy.CharacterType.GROUND_JUDGE + base)); _local1.playOut(); trace((("PlayOut:" + base) + ":") + _local1); } function playSafe(base) { var _local1; base = base % 4; _local1 = app.enemy.GroundJudge(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(app.enemy.CharacterType.GROUND_JUDGE + base)); _local1.playSafe(); trace((("PlaySafe:" + base) + ":") + _local1); } static var RUNNER_MAX = 4; }
Symbol 3412 MovieClip [__Packages.app.enemy.GameStatus] Frame 0
class app.enemy.GameStatus { function GameStatus () { } static var GS_MOUND = 100; static var GS_GROUND_SHOT = 200; static var GS_GROUND_FAIR = 210; static var GS_GROUND_CATCH = 215; static var GS_GROUND_FOUL = 220; static var GS_GROUND_SHOT_OUT = 230; static var GS_GROUND_CHECK = 250; static var GS_GROUND_HOMERUN = 300; static var GS_GROUND_PUSH = 350; }
Symbol 3413 MovieClip [__Packages.app.enemy.StatusMessage] Frame 0
class app.enemy.StatusMessage { var m_message, m_isAdjust, m_count; function StatusMessage (messageType) { m_message = messageType; m_isAdjust = false; m_count = 0; app.sys.SysInfo.__get__GameControl().addStatusMessage(this); } function isAdjust() { return(m_isAdjust); } function adjust() { m_isAdjust = true; } function getMessage() { return(m_message); } function setCount(cnt) { m_count = cnt; } function getCount(cnt) { return(m_count); } }
Symbol 3414 MovieClip [__Packages.app.enemy.GroundRunner] Frame 0
class app.enemy.GroundRunner extends app.enemy.GroundCharacter { var m_subMode, m_normalDispMode, m_nowIdx, startMotion, m_x, m_y, m_z, hide, m_isBase, m_isAuto, m_isChangeRunDir, m_isForceRun, m_isPosUpdate, m_isReverse, m_pushBase, m_nowBase, m_fixedBase, m_lastBaseTime, m_nowDist, m_isActive, m_nextDist, m_targetDir, m_nextDir, m_startPosVec, m_runSpeed, m_nextIdx, m_prevIdx, m_motion, m_dir, m_anime, show, m_endPosVec, m_currentBase; function GroundRunner (context, parentMC, idx) { super(context, parentMC, "GroundRunnerMC", app.enemy.CharacterType.RUNNER); m_subMode = SM_NONE; m_normalDispMode = false; m_nowIdx = idx; initPosition(); } function move() { var _local4; var _local10 = app.sys.SysInfo.__get__GameInfo(); var _local6 = app.sys.SysInfo.__get__GameControl(); do { _local4 = false; switch (m_subMode) { case SM_NONE : startMotion(app.enemy.GroundCharacter.MOT_NONE); m_normalDispMode = false; m_x = 0; m_y = 0; m_z = 0; hide(); m_subMode = SM_NONE_LOOP; break; case SM_NONE_LOOP : break; case SM_FIRST_RUN : startMotion(app.enemy.GroundCharacter.MOT_RUN); m_normalDispMode = true; m_isBase = false; m_subMode = SM_FIRST_RUN_LOOP; _local4 = true; break; case SM_FIRST_RUN_LOOP : var _local3; _local3 = moveDist(); _local3 = checkNextRunner(_local3); if (fixDistAndBase(_local3)) { m_subMode = SM_BASE; m_isAuto = false; m_isChangeRunDir = false; m_isForceRun = false; } m_isPosUpdate = true; break; case SM_BASE : startMotion(app.enemy.GroundCharacter.MOT_NORMAL); m_isBase = true; m_isReverse = false; m_subMode = SM_BASE_LOOP; _local4 = true; break; case SM_BASE_LOOP : if (m_pushBase != -1) { if (m_pushBase > m_nowBase) { m_isReverse = false; m_isBase = false; m_isAuto = false; } m_isChangeRunDir = false; m_isForceRun = false; } if (m_isChangeRunDir) { m_isReverse = false; m_isBase = false; m_isChangeRunDir = false; m_isAuto = false; } if (m_isForceRun) { trace("Base Force Run"); m_isReverse = false; m_isBase = false; m_isForceRun = false; m_isAuto = false; } if (m_isAuto) { var _local8; var _local5 = false; var _local7; var _local9; if (_local6.getGameStatus() == app.enemy.GameStatus.GS_MOUND) { } else { _local8 = _local6.getCatchTime(); if (_local8 == -1) { _local7 = _local6.calcForceOutBaseRunner(m_nowIdx); if (_local7 > m_nowBase) { _local5 = true; } } } if (_local5) { m_isReverse = false; m_isBase = false; } } if (!m_isBase) { m_subMode = SM_RUN; m_isAuto = false; } else if (m_fixedBase == m_nowBase) { m_lastBaseTime = app.sys.SysInfo.getTotalCount(); } break; case SM_RUN : startMotion(app.enemy.GroundCharacter.MOT_RUN); m_isBase = false; m_isReverse = false; m_subMode = SM_RUN_LOOP; _local4 = true; break; case SM_RUN_LOOP : if (m_pushBase != -1) { if (m_pushBase > m_nowBase) { m_isReverse = false; m_isBase = false; m_isAuto = false; } m_isChangeRunDir = false; m_isForceRun = false; } if (m_isChangeRunDir) { m_isReverse = !m_isReverse; m_isChangeRunDir = false; m_isAuto = false; } if (m_isForceRun) { m_isReverse = false; m_isForceRun = false; m_isAuto = false; } _local3 = moveDist(); if (_local3 > m_nowDist) { _local3 = checkNextRunner(_local3); } else if (_local3 < m_nowDist) { _local3 = checkPrevRunner(_local3); } if (fixDistAndBase(_local3)) { m_subMode = SM_BASE; } m_isPosUpdate = true; } } while (_local4); return(super.move()); } function hitBall() { if (m_nowDist != 0) { trace("Runner Base Outside Out"); out(); } else if (m_nowBase != m_fixedBase) { trace("Runner None Retouch Out"); out(); } } function ctrl() { if (m_isActive) { var _local3; _local3 = app.sys.SysInfo.__get__GameControl().getCatchTime(); if ((m_nowBase <= 3) && (m_nowBase > m_fixedBase)) { if ((_local3 == -1) || ((_local3 > 0) && (_local3 < m_lastBaseTime))) { m_fixedBase = m_nowBase; trace("BaseOn:" + m_fixedBase); } else { trace("mada" + m_fixedBase); } } if (((m_fixedBase == 3) && (m_nowDist >= m_nextDist)) && ((_local3 == -1) || ((_local3 > 0) && (_local3 < m_lastBaseTime)))) { arriveHome(); } } return(super.ctrl()); } function disp() { if (m_normalDispMode) { if (m_isBase) { m_targetDir = m_nextDir + (Math.PI/2); } else { m_targetDir = (m_isReverse ? (m_nextDir + Math.PI) : (m_nextDir)); } m_x = m_startPosVec.x + (m_nowDist * Math.cos(m_nextDir)); m_z = m_startPosVec.z + (m_nowDist * Math.sin(m_nextDir)); } super.disp(); } function destroy() { super.destroy(); } function moveDist() { var _local2; if (m_isReverse) { _local2 = m_nowDist - ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000); _local2 = Math.max(_local2, 0); } else { _local2 = m_nowDist + ((m_runSpeed * app.sys.SysInfo.getRate()) / 1000); _local2 = Math.min(_local2, m_nextDist); } return(_local2); } function getNextRunner() { var _local4 = app.sys.SysInfo.__get__GameControl(); var _local3; var _local2; _local2 = m_nextIdx; if (_local2 >= 0) { _local3 = _local4.getRunner(_local2); while (!_local3.isActive()) { _local2 = _local3.getNext(); if (_local2 < 0) { break; } _local3 = _local4.getRunner(_local2); } } return(_local2); } function getPrevRunner() { var _local4 = app.sys.SysInfo.__get__GameControl(); var _local3; var _local2; _local2 = m_prevIdx; if (_local2 >= 0) { _local3 = _local4.getRunner(_local2); while (!_local3.isActive()) { _local2 = _local3.getPrev(); if (_local2 < 0) { break; } _local3 = _local4.getRunner(_local2); } } return(_local2); } function checkNextRunner(nowDist) { var _local8 = app.sys.SysInfo.__get__GameControl(); var _local7; var _local3; var _local5; var _local4; var _local2; _local4 = getNextRunner(); if (_local4 >= 0) { _local7 = _local8.getRunner(_local4); _local3 = _local7.getNowBase(); _local5 = _local7.getNowDist(); if ((_local3 - m_nowBase) == 0) { _local2 = _local5 - nowDist; } else if ((_local3 - m_nowBase) == 1) { _local2 = (_local5 + m_nextDist) - nowDist; } else { _local2 = APPROACH_LIMIT; } if (_local2 < APPROACH_LIMIT) { nowDist = m_nowDist; } } return(nowDist); } function checkPrevRunner(nowDist) { var _local9 = app.sys.SysInfo.__get__GameControl(); var _local3; var _local4; var _local6; var _local8; var _local5; var _local2; _local5 = getPrevRunner(); if (_local5 >= 0) { _local3 = _local9.getRunner(_local5); _local4 = _local3.getNowBase(); _local6 = _local3.getNowDist(); _local8 = _local3.getNextDist(); if ((m_nowBase - _local4) == 0) { _local2 = nowDist - _local6; } else if ((m_nowBase - _local4) == 1) { _local2 = (nowDist + _local8) - _local6; } else { _local2 = APPROACH_LIMIT; } if (_local2 < APPROACH_LIMIT) { nowDist = m_nowDist; } } return(nowDist); } function fixDistAndBase(nowDist) { var _local4 = app.sys.SysInfo.__get__GameControl(); var _local2 = false; if (m_nowDist != nowDist) { if ((nowDist == m_nextDist) && (m_nowBase < 3)) { nowDist = 0; m_nowBase++; calcParam(m_nowBase); } m_nowDist = nowDist; if (m_nowDist == 0) { _local2 = true; } } return(_local2); } function initPosition() { m_x = 0; m_z = -100; m_motion = 1; m_dir = 1; m_anime = 1; } function get() { m_fixedBase = 0; m_nowBase = 0; m_nowDist = 0; m_isActive = true; m_isReverse = false; m_isAuto = true; m_runSpeed = 555.555555555556; m_lastBaseTime = 0; m_pushBase = -1; m_subMode = SM_FIRST_RUN; calcParam(m_nowBase); show(); } function free() { m_fixedBase = -1; m_nowBase = -1; m_prevIdx = -1; m_nextIdx = -1; m_isActive = false; hide(); } function retry() { if (m_fixedBase == 0) { free(); } else { m_nowBase = m_fixedBase; m_nowDist = 0; m_isReverse = false; m_isAuto = true; m_isActive = true; m_lastBaseTime = 0; m_pushBase = -1; calcParam(m_nowBase); } } function isUse() { return(m_fixedBase >= 0); } function pushRun(base) { m_nowBase = m_fixedBase; m_nowDist = 0; m_isAuto = false; m_pushBase = base; } function forceRun(base) { m_pushBase = base; } function calcParam(baseNum) { baseNum = baseNum % 4; m_startPosVec = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(baseNum); m_endPosVec = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(baseNum + 1); m_nextDist = util.Util.calcDist(m_startPosVec.x - m_endPosVec.x, m_startPosVec.z - m_endPosVec.z); m_nextDir = Math.atan2(m_endPosVec.z - m_startPosVec.z, m_endPosVec.x - m_startPosVec.x); trace((((((("CalcParam:" + m_startPosVec.x) + ":") + m_endPosVec.x) + ":") + m_nextDir) + ":") + m_nextDist); } function getFixedBase() { return(m_fixedBase); } function setNext(nextIdx) { m_nextIdx = nextIdx; } function getNext() { return(m_nextIdx); } function setPrev(prevIdx) { m_prevIdx = prevIdx; } function getPrev() { return(m_prevIdx); } function getNowDist() { return(m_nowDist); } function getNowBase() { return(m_nowBase); } function getNextDist() { return(m_nextDist); } function isActive() { return(m_isActive); } function getLastBaseTime() { return(m_lastBaseTime); } function initCurrentBase() { m_currentBase = m_fixedBase; } function getCurrentBase() { return(m_currentBase); } function forceBase(base) { m_fixedBase = (m_nowBase = base); calcParam(m_nowBase); setNormalMode(); } function isReverse() { return(m_isReverse); } function changeRunDir() { m_isChangeRunDir = true; } function setForceRun() { m_isForceRun = true; } function setNormalMode() { m_nowDist = 0; m_isReverse = false; m_isAuto = true; m_isActive = true; m_lastBaseTime = 0; m_pushBase = -1; m_normalDispMode = true; m_subMode = SM_BASE; } function advance() { m_fixedBase++; m_nowBase = m_fixedBase; calcParam(m_fixedBase); if (m_fixedBase >= 4) { arriveHome(); } } function out() { trace("Out:"); new app.enemy.StatusMessage(app.enemy.Message.RESULT_OUT); m_isActive = false; m_subMode = SM_NONE; } function arriveHome() { trace("arriveHome"); new app.enemy.StatusMessage(app.enemy.Message.RESULT_POINT); m_nowBase = (m_fixedBase = 4); m_nowDist = 0; m_isActive = false; m_subMode = SM_NONE; } static var SM_NONE = 1000; static var SM_NONE_LOOP = 1001; static var SM_FIRST_RUN = 1010; static var SM_FIRST_RUN_LOOP = 1011; static var SM_BASE = 1020; static var SM_BASE_LOOP = 1021; static var SM_RUN = 1030; static var SM_RUN_LOOP = 1031; static var SM_STOP = 9999; static var APPROACH_LIMIT = 200; }
Symbol 3415 MovieClip [__Packages.app.enemy.CharacterType] Frame 0
class app.enemy.CharacterType { function CharacterType () { } static var LEFT = 1; static var RIGHT = 2; static var CENTER = 3; static var FIRST = 4; static var SECOND = 5; static var SHORT = 6; static var THIRD = 7; static var CATCHER = 8; static var PITCHER = 9; static var BATTER = 10; static var RUNNER = 11; static var JUDGE = 12; static var GROUND_DEFENSE_START = 0; static var GROUND_LEFT = 0; static var GROUND_RIGHT = 1; static var GROUND_CENTER = 2; static var GROUND_FIRST = 3; static var GROUND_SECOND = 4; static var GROUND_SHORT = 5; static var GROUND_THIRD = 6; static var GROUND_CATCHER = 7; static var GROUND_PITCHER = 8; static var GROUND_DEFENSE_END = 8; static var GROUND_OFFENSE_START = 9; static var GROUND_RUNNER = 9; static var GROUND_JUDGE = 13; static var GROUND_OFFENSE_END = 16; static var MOUND_CATCHER = 0; static var MOUND_PITCHER = 1; static var MOUND_BATTER = 2; static var MOUND_JUDGE = 3; }
Symbol 3416 MovieClip [__Packages.app.sys.GameInfo] Frame 0
class app.sys.GameInfo { var m_groundCharacterList, m_moundCharacterList, m_teamStringFirst, m_teamStringLast, m_recordFirst, m_recordLast, m_scoreListFirst, m_scoreListLast, m_heightFirst, m_heightLast, m_dominantFirst, m_dominantLast, m_powerFirst, m_powerLast, m_scoreTotalFirst, m_scoreTotalLast, m_strikeCount, m_ballCount, m_outCount, m_nowFirst, m_nowInning, m_batterNumberFirst, m_batterNumberLast, m_isPlayerFirst, m_teamNumberFirst, m_teamNumberLast, m_userFirst, m_userLast, m_ground, m_ball, m_mound, m_gameStatus; function GameInfo () { m_groundCharacterList = []; m_moundCharacterList = []; m_teamStringFirst = "S"; m_teamStringLast = "W"; m_recordFirst = []; m_recordLast = []; m_scoreListFirst = []; m_scoreListLast = []; m_heightFirst = []; m_heightLast = []; m_dominantFirst = []; m_dominantLast = []; m_powerFirst = []; m_powerLast = []; initGame(); } function initGame() { var _local2; var _local3; _local2 = 0; while (_local2 < 100) { m_scoreListFirst[_local2] = -1; m_scoreListLast[_local2] = -1; _local2++; } _local2 = 0; while (_local2 <= REC_MAX) { m_recordFirst[_local2] = 0; m_recordLast[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < 9) { m_heightFirst[_local2] = 100 + util.Util.getRandomHalf(20); m_heightLast[_local2] = 100 + util.Util.getRandomHalf(20); m_dominantFirst[_local2] = true; m_dominantLast[_local2] = true; m_powerFirst[_local2] = BasePower[_local2]; m_powerLast[_local2] = BasePower[_local2]; _local2++; } _local2 = 2 + util.Util.getRandomInt(2); while (_local2 > 0) { _local3 = util.Util.getRandomInt(9); m_dominantFirst[_local3] = false; _local2--; } _local2 = 2 + util.Util.getRandomInt(2); while (_local2 > 0) { _local3 = util.Util.getRandomInt(9); m_dominantLast[_local3] = false; _local2--; } m_scoreTotalFirst = 0; m_scoreTotalLast = 0; m_strikeCount = 0; m_ballCount = 0; m_outCount = 0; m_nowFirst = true; m_nowInning = 1; m_batterNumberFirst = 0; m_batterNumberLast = 0; } function setIsPlayerFirst(first) { m_isPlayerFirst = first; } function setTeamStringFirst(name) { m_teamStringFirst = name; } function setTeamStringLast(name) { m_teamStringLast = name; } function setTeamNumberFirst(num) { m_teamNumberFirst = num; } function setTeamNumberLast(num) { m_teamNumberLast = num; } function setUserFirst(act) { m_userFirst = act; } function setUserLast(act) { m_userLast = act; } function initInning() { m_nowFirst = true; m_strikeCount = 0; m_ballCount = 0; m_outCount = 0; } function addStrikeCount() { m_strikeCount++; } function addBallCount() { m_ballCount++; } function addOutCount() { m_outCount++; } function clearStrikeCount() { m_strikeCount = 0; } function clearBallCount() { m_ballCount = 0; } function batterOut() { m_strikeCount = 0; m_ballCount = 0; m_outCount++; } function nextBatter() { m_strikeCount = 0; m_ballCount = 0; if (m_nowFirst) { m_batterNumberFirst++; m_batterNumberFirst = m_batterNumberFirst % 9; trace("*****************************First: " + m_batterNumberFirst); } else { m_batterNumberLast++; m_batterNumberLast = m_batterNumberLast % 9; trace("*****************************Last: " + m_batterNumberLast); } } function setScore(score) { if (m_nowFirst) { m_scoreListFirst[m_nowInning - 1] = score; } else { m_scoreListLast[m_nowInning - 1] = score; } } function addPlayerScore() { if (m_isPlayerFirst) { m_scoreListFirst[m_nowInning - 1]++; m_scoreTotalFirst++; } else { m_scoreListLast[m_nowInning - 1]++; } } function change() { if (m_nowFirst) { m_scoreTotalFirst = m_scoreTotalFirst + m_scoreListFirst[m_nowInning - 1]; } else { m_scoreTotalLast = m_scoreTotalLast + m_scoreListLast[m_nowInning - 1]; } m_nowFirst = !m_nowFirst; m_strikeCount = 0; m_ballCount = 0; m_outCount = 0; } function nextInning() { m_nowInning++; } function endGame() { delete m_scoreListFirst; delete m_scoreListLast; } function getNineHeight() { var _local2; if (m_nowFirst) { _local2 = m_heightFirst[m_batterNumberFirst]; } else { _local2 = m_heightLast[m_batterNumberLast]; } return(_local2); } function getNineDominant() { var _local2; if (m_nowFirst) { _local2 = m_dominantFirst[m_batterNumberFirst]; } else { _local2 = m_dominantLast[m_batterNumberLast]; } return(_local2); } function getNinePower() { var _local2; if (m_nowFirst) { _local2 = m_powerFirst[m_batterNumberFirst]; } else { _local2 = m_powerLast[m_batterNumberLast]; } return(_local2); } function addAtBatCount() { addRecordCount(REC_AT_BAT, m_nowFirst); trace("----------Add AtBat"); } function decAtBatCount() { decRecordCount(REC_AT_BAT, m_nowFirst); trace("----------Dec AtBat"); } function addHitCount(base) { base--; base = base % 4; addRecordCount(REC_HIT + base, m_nowFirst); if (base > 0) { addRecordCount(REC_HIT + 0, m_nowFirst); } trace("----------Add Hit:" + base); } function addStealCount() { addRecordCount(REC_STEAL, m_nowFirst); trace("----------Add Steal"); } function addStrikeOutCount() { addRecordCount(REC_STRIKEOUT, m_nowFirst); trace("----------Add StrikeOut"); } function addFourBallsCount() { addRecordCount(REC_FOURBALLS, m_nowFirst); trace("----------Add fourballs"); } function addErrorCount() { addRecordCount(REC_ERROR, !m_nowFirst); trace("----------Add Error"); } function addRecordCount(type, isFirst) { var _local2; _local2 = (isFirst ? (m_recordFirst) : (m_recordLast)); _local2[type]++; } function decRecordCount(type, isFirst) { var _local2; _local2 = (isFirst ? (m_recordFirst) : (m_recordLast)); _local2[type]--; } function getRecordFirst() { return(m_recordFirst); } function getRecordLast() { return(m_recordLast); } function getRecordHitFirst() { return(m_recordFirst[REC_HIT]); } function getRecordHitLast() { return(m_recordLast[REC_HIT]); } function getRecordErrorFirst() { return(m_recordFirst[REC_ERROR]); } function getRecordErrorLast() { return(m_recordLast[REC_ERROR]); } function isPlayerFirst() { return(m_isPlayerFirst); } function getTeamStringFirst() { return(m_teamStringFirst); } function getTeamStringLast() { return(m_teamStringLast); } function getTeamNumberFirst() { return(m_teamNumberFirst); } function getTeamNumberLast() { return(m_teamNumberLast); } function getUserFirst() { return(m_userFirst); } function getUserLast() { return(m_userLast); } function getTotalScoreFirst() { var _local3; var _local2; _local3 = m_scoreTotalFirst; if (m_nowFirst) { _local2 = m_scoreListFirst[m_nowInning - 1]; if (_local2 != -1) { _local3 = _local3 + _local2; } } return(_local3); } function getTotalScoreLast() { var _local3; var _local2; _local3 = m_scoreTotalLast; if (!m_nowFirst) { _local2 = m_scoreListLast[m_nowInning - 1]; if (_local2 != -1) { _local3 = _local3 + _local2; } } return(_local3); } function getScoreListFirst() { return(m_scoreListFirst); } function getScoreListLast() { return(m_scoreListLast); } function getInning() { return(m_nowInning); } function isFirst() { return(m_nowFirst); } function getStrikeCount() { return(m_strikeCount); } function getBallCount() { return(m_ballCount); } function getOutCount() { return(m_outCount); } function set Ground(obj) { m_ground = obj; //return(Ground); } function get Ground() { return(m_ground); } function set Ball(obj) { m_ball = obj; //return(Ball); } function get Ball() { return(m_ball); } function set Mound(obj) { m_mound = obj; //return(Mound); } function get Mound() { return(m_mound); } function setGroundCharacter(character, idx) { m_groundCharacterList[idx] = character; } function getGroundCharacter(idx) { return(m_groundCharacterList[idx]); } function getGroundCharacterList() { return(m_groundCharacterList); } function setMoundCharacter(character, idx) { m_moundCharacterList[idx] = character; } function getMoundCharacter(idx) { return(m_moundCharacterList[idx]); } function getMoundCharacterList() { return(m_moundCharacterList); } function get GameStatus() { return(m_gameStatus); } function set GameStatus(gameStatus) { m_gameStatus = gameStatus; //return(GameStatus); } function getOffenseUser() { return((m_nowFirst ? (m_userFirst) : (m_userLast))); } function getDefenseUser() { return((m_nowFirst ? (m_userLast) : (m_userFirst))); } function getDebugString() { var _local6 = []; var _local4; var _local3; var _local5; var _local2; _local4 = "dominant F:"; _local3 = m_dominantFirst; _local5 = m_batterNumberFirst; _local2 = 0; while (_local2 < _local3.length) { if ((_local5 % 9) == _local2) { _local4 = _local4 + (("[" + (_local3[_local2] ? "R" : "L")) + "]"); } else { _local4 = _local4 + ((" " + (_local3[_local2] ? "R" : "L")) + " "); } _local2++; } _local6.push(_local4); _local4 = "dominant L:"; _local3 = m_dominantLast; _local5 = m_batterNumberLast; _local2 = 0; while (_local2 < _local3.length) { if ((_local5 % 9) == _local2) { _local4 = _local4 + (("[" + (_local3[_local2] ? "R" : "L")) + "]"); } else { _local4 = _local4 + ((" " + (_local3[_local2] ? "R" : "L")) + " "); } _local2++; } _local6.push(_local4); return(_local6); } static var REC_AT_BAT = 0; static var REC_HIT = 1; static var REC_TWOBASE_HIT = 2; static var REC_THREEBSE_HIT = 3; static var REC_HOMERUN = 4; static var REC_STRIKEOUT = 5; static var REC_FOURBALLS = 6; static var REC_STEAL = 7; static var REC_ERROR = 8; static var REC_MAX = 8; static var BasePower = [70, 80, 90, 100, 80, 70, 65, 60, 50]; }
Symbol 3417 MovieClip [__Packages.app.enemy.Action] Frame 0
class app.enemy.Action extends app.enemy.Enemy { var m_mode, m_dispMode, m_isAttack, m_targetX, m_targetY, m_wl, m_context, m_power, m_isBunt, m_secondTargetX, m_secondTargetY, m_isBatterReady, m_isFinished, m_isSwing, m_isHit, m_opponent, m_isPitcherReady, m_isPitcherThrow, m_isCheck, m_throwSpeed; function Action (context) { super(context); m_mode = MD_NONE; m_dispMode = DM_GROUND; m_isAttack = true; m_targetX = -1; m_targetY = -1; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local13; var _local30 = app.sys.SysInfo.getRate(); var _local3 = app.sys.SysInfo.__get__GameInfo(); var _local10 = app.sys.SysInfo.__get__GameControl(); do { _local13 = false; switch (m_mode) { case MD_NONE : break; case MD_BATTER_NEW : var _local23; _local23 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local23.setHeight(app.sys.SysInfo.__get__GameInfo().getNineHeight()); _local23.setDominant(app.sys.SysInfo.__get__GameInfo().getNineDominant()); m_power = app.sys.SysInfo.__get__GameInfo().getNinePower(); _local23.reset(); m_isBunt = false; m_mode = MD_BATTER; _local13 = true; break; case MD_BATTER_CONTINUE : m_mode = MD_BATTER; _local13 = true; break; case MD_BATTER : m_targetX = -1; m_targetY = -1; m_secondTargetX = -1; m_secondTargetY = -1; m_isBatterReady = false; m_isFinished = false; m_isSwing = false; m_isHit = false; m_mode = MD_BATTER_MOT; _local13 = true; break; case MD_BATTER_MOT : _local23 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); if (m_isBunt) { _local23.startMotion(app.enemy.MoundBatter.MOT_BANT_STANDBY); } else { _local23.startMotion(app.enemy.MoundBatter.MOT_NONE); } m_mode = MD_BATTER_TARGET; break; case MD_BATTER_TARGET : var _local24; var _local14; m_targetX = getTargetX(); m_targetY = getTargetY(); _local14 = getRunnerIdx(); if ((m_targetX != -1) && (m_targetY != -1)) { _local23 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local23.setTargetX(((((((TARGET_DIV_X - m_targetX) - 1) * TARGET_WIDTH) / TARGET_DIV_X) + ((TARGET_WIDTH / TARGET_DIV_X) / 2)) - (TARGET_WIDTH / 2)) / 2); if (mouseIsDown()) { if (m_isBunt) { } else { _local23.startMotion(app.enemy.MoundBatter.MOT_CHARGE); } m_isBatterReady = true; m_mode = MD_BATTER_TYPE; } } else if (isChangeType()) { m_isBunt = !m_isBunt; m_mode = MD_BATTER_MOT; } _local14 = getRunnerIdx(); if (_local14 != -1) { _local24 = _local10.getRunner(_local14); _local24.changeRunDir(); } break; case MD_BATTER_TYPE : m_secondTargetX = getTargetX(); m_secondTargetY = getTargetY(); if (!mouseIsDown()) { _local23 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); if (m_isBunt) { _local23.startMotion(app.enemy.MoundBatter.MOT_BANT_SWING); } else { _local23.startMotion(app.enemy.MoundBatter.MOT_SWING); } m_isSwing = true; m_isFinished = true; m_mode = MD_BATTER_SWING; if (!m_isBunt) { app.sys.SysInfo.__get__SoundManager().playSE("Bat"); } } break; case MD_BATTER_SWING : _local23 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); if (_local23.isEndMotion()) { if (!m_opponent.isPitcherThrow()) { retryBatter(); m_mode = MD_BATTER; } } break; case MD_RUNNER : _local14 = getRunnerIdx(); if (_local14 != -1) { _local24 = _local10.getRunner(_local14); _local24.changeRunDir(); } _local14 = getBaseIdx(); if (_local14 != -1) { if (_local14 == 0) { _local10.forceRunRunner(); } } break; case MD_PITCHER : var _local19; var _local25; var _local20; m_targetX = -1; m_targetY = -1; m_secondTargetX = -1; m_secondTargetY = -1; m_power = -1; m_isPitcherReady = false; m_isPitcherThrow = false; m_isFinished = false; m_isHit = false; m_isCheck = false; _local20 = app.sys.SysInfo.__get__GameInfo().Ball; _local20.setNoneMode(); _local20.setPosition(0, 160, 1844); _local20.hide(); _local19 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); _local19.startMotion(app.enemy.MoundPitcher.MOT_NONE); _local25 = app.enemy.MoundCatcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_CATCHER)); _local25.reset(); trace("Action:MD_PITCHER"); m_mode = MD_PITCHER_TARGET; break; case MD_PITCHER_TARGET : m_targetX = getTargetX(); m_targetY = getTargetY(); _local14 = checkThrowIdx(); if ((m_targetX != -1) && (m_targetY != -1)) { if (mouseIsDown()) { _local19 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); _local19.startMotion(app.enemy.MoundPitcher.MOT_NOD); m_power = getPower(); m_isPitcherReady = true; m_mode = MD_PITCHER_TYPE; } } else if (((_local14 != -1) && (_local14 > 0)) && (_local14 <= 3)) { m_isCheck = true; } break; case MD_PITCHER_TYPE : m_secondTargetX = getTargetX(); m_secondTargetY = getTargetY(); if (!mouseIsDown()) { m_isFinished = true; m_mode = MD_PITCHER_PITCHING; } _local19 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); if (_local19.isEndMotion()) { m_isFinished = true; m_mode = MD_PITCHER_PITCHING; _local13 = true; } break; case MD_PITCHER_PITCHING : _local19 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); if (_local19.isEndMotion()) { _local19.startMotion(app.enemy.MoundPitcher.MOT_PITCHING2); m_isPitcherThrow = true; _local20 = app.sys.SysInfo.__get__GameInfo().Ball; trace((((((m_targetX + ":") + m_targetY) + ":") + m_secondTargetX) + ":") + m_secondTargetY); var _local12; var _local28; var _local27; var _local26; var _local8; var _local7; _local12 = PITCHER_THROW_MIN + ((m_power * (PITCHER_THROW_MAX - PITCHER_THROW_MIN)) / POWER_MAX); _local12 = _local12 + ((Math.random() * PITCHER_THROW_RANDOM) - (PITCHER_THROW_RANDOM / 2)); _local28 = ((TARGET_WIDTH * ((((TARGET_DIV_X - m_targetX) - 1) * 2) + 1)) / (TARGET_DIV_X * 2)) - (TARGET_WIDTH / 2); _local27 = ((TARGET_HEIGHT * ((((TARGET_DIV_Y - m_targetY) - 1) * 2) + 1)) / (TARGET_DIV_Y * 2)) + 3; _local26 = -420; _local8 = m_targetX - m_secondTargetX; _local7 = m_targetY - m_secondTargetY; if (m_power < 50) { _local8 = util.Util.limitRange(_local8, -2, 2); _local7 = util.Util.limitRange(_local7, -2, 2); } else { _local8 = util.Util.limitRange(_local8, -1, 1); _local7 = util.Util.limitRange(_local7, -1, 1); } _local8 = (_local8 * TARGET_WIDTH) / TARGET_DIV_X; _local7 = (_local7 * TARGET_WIDTH) / TARGET_DIV_X; _local20.setMoundMode(); _local20.setMoundParam(_local28, _local27, _local26, _local8, _local7, 0, _local12); _local20.show(); m_throwSpeed = _local12; app.sys.SysInfo.__get__SoundManager().playSE("Throw"); m_mode = MD_PITCHER_END; } break; case MD_PITCHER_END : break; case MD_DEFENSE : m_mode = MD_DEFENSE_SHOT; break; case MD_DEFENSE_SHOT : var _local6; var _local15; var _local17; var _local16; var _local5; var _local11; var _local4; var _local2; _local6 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getFlyParam(); _local14 = -1; _local15 = Number.MAX_VALUE; _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); _local17 = _local4.getX(); _local16 = _local4.getZ(); var _local12 = _local4.getSpeed(); _local5 = util.Util.calcDist(_local6.x - _local17, _local6.z - _local16); _local11 = _local5 / _local12; trace((_local2 + ":targetTime:") + _local11); if (_local15 > _local11) { _local15 = _local11; _local14 = _local2; } _local2++; } if (_local15 < _local6.time) { _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); if (_local2 == _local14) { _local4.setFlyCatchMode(); } else { _local4.setStandbyMode(); } _local2++; } trace("Fly Catch:" + _local14); _local10.setFlyReserve(_local14); m_mode = MD_DEFENSE_SHOT_WAIT; break; } if (_local6.time > 3) { _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); if (_local2 == _local14) { _local4.setFlyRunMode(); } else { _local4.setStandbyMode(); } _local2++; } trace("Fly Run:" + _local14); m_mode = MD_DEFENSE_SHOT_WAIT; } else { _local14 = -1; _local15 = Number.MAX_VALUE; _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); _local17 = _local4.getX(); _local16 = _local4.getZ(); var _local12 = _local4.getSpeed(); _local5 = util.Util.calcDist(_local6.t2.x - _local17, _local6.t2.z - _local16); _local11 = _local5 / _local12; if (_local15 > _local11) { _local15 = _local11; _local14 = _local2; } _local2++; } _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); if (_local2 == _local14) { _local4.setBallRunMode(); } else { _local4.setStandbyMode(); } trace("Ball Run:" + _local14); _local2++; } m_mode = MD_DEFENSE_SHOT_WAIT; break; var _local18; _local18 = app.sys.SysInfo.__get__GameControl().getBallCarry(); if (_local18 != -1) { trace("BallCatch Carry: " + _local18); m_mode = MD_DEFENSE_THROW; } break; m_mode = MD_DEFENSE_THROW_WAIT; break; _local18 = app.sys.SysInfo.__get__GameControl().getBallCarry(); if (_local18 != -1) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local18)); if (_local4.isHaveBall()) { _local14 = getThrowIdx(); if (_local14 != -1) { _local4.setThrowTarget(_local14); } } } var _local21; var _local22; var _local9; _local20 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local17 = _local10.getThrowX(); _local16 = _local10.getThrowZ(); _local21 = _local10.getThrowDist(); if (_local21 >= 0) { _local9 = _local20.getPosition(); _local22 = util.Util.calcDist(_local17 - _local9.x, _local16 - _local9.z); var _local12 = _local20.getSpeed(); if (((_local22 + 100) > _local21) || (_local12 < 18)) { var _local29; _local14 = -1; _local15 = Number.MAX_VALUE; _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); _local17 = _local4.getX(); _local16 = _local4.getZ(); _local12 = _local4.getSpeed(); _local5 = util.Util.calcDist(_local9.x - _local17, _local9.z - _local16); _local11 = _local5 / _local12; if (_local15 > _local11) { _local15 = _local11; _local14 = _local2; } _local2++; } _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); if (_local2 == _local14) { _local4.setBallRunMode(); } else { _local4.setStandbyMode(); } _local2++; } app.sys.SysInfo.__get__GameControl().setBallCarry(-1); m_mode = MD_DEFENSE_SHOT_WAIT; } } break; break; } case MD_DEFENSE_SHOT_WAIT : var _local18; _local18 = app.sys.SysInfo.__get__GameControl().getBallCarry(); if (_local18 != -1) { trace("BallCatch Carry: " + _local18); m_mode = MD_DEFENSE_THROW; } break; case MD_DEFENSE_THROW : m_mode = MD_DEFENSE_THROW_WAIT; break; case MD_DEFENSE_THROW_WAIT : _local18 = app.sys.SysInfo.__get__GameControl().getBallCarry(); if (_local18 != -1) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local18)); if (_local4.isHaveBall()) { _local14 = getThrowIdx(); if (_local14 != -1) { _local4.setThrowTarget(_local14); } } } var _local21; var _local22; var _local9; _local20 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local17 = _local10.getThrowX(); _local16 = _local10.getThrowZ(); _local21 = _local10.getThrowDist(); if (_local21 >= 0) { _local9 = _local20.getPosition(); _local22 = util.Util.calcDist(_local17 - _local9.x, _local16 - _local9.z); var _local12 = _local20.getSpeed(); if (((_local22 + 100) > _local21) || (_local12 < 18)) { var _local29; _local14 = -1; _local15 = Number.MAX_VALUE; _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); _local17 = _local4.getX(); _local16 = _local4.getZ(); _local12 = _local4.getSpeed(); _local5 = util.Util.calcDist(_local9.x - _local17, _local9.z - _local16); _local11 = _local5 / _local12; if (_local15 > _local11) { _local15 = _local11; _local14 = _local2; } _local2++; } _local2 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local2 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local4 = app.enemy.GroundFielder(_local3.getGroundCharacter(_local2)); if (_local2 == _local14) { _local4.setBallRunMode(); } else { _local4.setStandbyMode(); } _local2++; } app.sys.SysInfo.__get__GameControl().setBallCarry(-1); m_mode = MD_DEFENSE_SHOT_WAIT; } } break; case MD_DEFENSE_GET : break; case MD_DEFENSE_GET_WAIT : } } while (_local13); return(true); } function hitPitcher() { var _local2; var _local3; var _local4; _local2 = getFixedSecondTargetX(); _local3 = getFixedSecondTargetY(); _local4 = app.enemy.MoundCatcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_CATCHER)); _local4.setMotion(_local2, _local3); app.sys.SysInfo.__get__SoundManager().playSE("Mitt"); m_isHit = true; } function hitBatter(rate) { if (m_isFinished) { var _local18; var _local12; var _local14; var _local17; var _local11; var _local10; var _local7; var _local8; var _local6; var _local5; var _local16; _local18 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local12 = _local18.getSwingRate(); _local12 = _local12 - rate; _local14 = Math.abs(_local12); _local11 = getFixedTargetX(); _local10 = getFixedTargetY(); _local7 = m_opponent.getFixedSecondTargetX(); _local8 = m_opponent.getFixedSecondTargetY(); if (app.sys.SysInfo.__get__Debug().isActive()) { if (Key.isDown("S".charCodeAt(0))) { _local7 = _local11; _local8 = _local10; } if (Key.isDown("W".charCodeAt(0))) { _local7 = _local11; _local8 = _local10; _local8--; } if (Key.isDown("X".charCodeAt(0))) { _local7 = _local11; _local8 = _local10; _local8++; } if (Key.isDown("A".charCodeAt(0))) { _local7 = _local11; _local8 = _local10; _local7--; } if (Key.isDown("D".charCodeAt(0))) { _local7 = _local11; _local8 = _local10; _local7++; } } _local6 = _local11 - _local7; _local5 = _local10 - _local8; if (((_local6 == 0) && (Math.abs(_local5) <= 1)) || ((_local5 == 0) && (Math.abs(_local6) <= 1))) { var _local15; var _local3; var _local2; var _local4; var _local13; var _local9 = false; _local17 = getBatterActionType(); _local15 = m_power; _local13 = app.sys.SysInfo.__get__GameInfo().Ball; switch (_local17) { case app.enemy.ActionType.BATTER_NORMAL : if (_local14 < NORMAL_HIT_TIME) { _local3 = (_local15 * (NORMAL_POWER_BASE + (Math.random() * NORMAL_POWER_RND))) / 100; _local2 = NORMAL_RAD_BASE + (Math.random() * NORMAL_RAD_RND); _local4 = (((_local12 / GROUNDER_HIT_TIME) * 60) + (Math.random() * 20)) + 90; if (_local6 != 0) { if (_local6 < 0) { _local4 = _local4 + (NORMAL_LR_DIR_BASE + (Math.random() * NORMAL_LR_DIR_RND)); } else { _local4 = _local4 - (NORMAL_LR_DIR_BASE + (Math.random() * NORMAL_LR_DIR_RND)); } _local3 = _local3 / (NORMAL_MISS_POWER_BASE + (Math.random() * NORMAL_MISS_POWER_RND)); } if (_local5 != 0) { if (_local5 < 0) { _local2 = _local2 / NORMAL_GORO_DIR_DIV; } else { _local2 = _local2 + (NORMAL_FLY_RAD_BASE + (Math.random() * NORMAL_FLY_RAD_RND)); } _local3 = _local3 / (NORMAL_MISS_POWER_BASE + (Math.random() * NORMAL_MISS_POWER_RND)); } _local9 = true; if (_local3 > 150) { app.sys.SysInfo.__get__SoundManager().playSE("BatHit1"); } else { app.sys.SysInfo.__get__SoundManager().playSE("BatHit2"); } } break; case app.enemy.ActionType.BATTER_GROUNDER : if (_local14 < GROUNDER_HIT_TIME) { _local3 = (_local15 * (GROUNDER_POWER_BASE + (Math.random() * GROUNDER_POWER_RND))) / 100; _local2 = GROUNDER_RAD_BASE + (Math.random() * GROUNDER_RAD_RND); _local4 = (((_local12 / GROUNDER_HIT_TIME) * 60) + (Math.random() * 20)) + 90; if (_local6 != 0) { if (_local6 < 0) { _local4 = _local4 + (GROUNDER_LR_DIR_BASE + (Math.random() * GROUNDER_LR_DIR_RND)); } else { _local4 = _local4 - (GROUNDER_LR_DIR_BASE + (Math.random() * GROUNDER_LR_DIR_RND)); } _local3 = _local3 / (GROUNDER_MISS_POWER_BASE + (Math.random() * GROUNDER_MISS_POWER_RND)); } if (_local5 != 0) { if (_local5 < 0) { _local2 = _local2 / GROUNDER_GORO_DIR_DIV; } else { _local2 = _local2 + (GROUNDER_FLY_RAD_BASE + (Math.random() * GROUNDER_FLY_RAD_RND)); } _local3 = _local3 / (GROUNDER_MISS_POWER_BASE + (Math.random() * GROUNDER_MISS_POWER_RND)); } _local9 = true; app.sys.SysInfo.__get__SoundManager().playSE("BatHit2"); } break; case app.enemy.ActionType.BATTER_FLY : if (_local14 < FLY_HIT_TIME) { _local3 = (_local15 * (FLY_POWER_BASE + (Math.random() * FLY_POWER_RND))) / 100; _local2 = FLY_RAD_BASE + (Math.random() * FLY_RAD_RND); _local4 = (((_local12 / FLY_HIT_TIME) * 60) + (Math.random() * 20)) + 90; if (_local6 != 0) { if (_local6 < 0) { _local4 = _local4 + (FLY_LR_DIR_BASE + (Math.random() * FLY_LR_DIR_RND)); } else { _local4 = _local4 - (FLY_LR_DIR_BASE + (Math.random() * FLY_LR_DIR_RND)); } _local3 = _local3 / (FLY_MISS_POWER_BASE + (Math.random() * FLY_MISS_POWER_RND)); } if (_local5 != 0) { if (_local5 < 0) { _local2 = _local2 / FLY_GORO_DIR_DIV; } else { _local2 = _local2 + (FLY_FLY_RAD_BASE + (Math.random() * FLY_FLY_RAD_RND)); } _local3 = _local3 / (FLY_MISS_POWER_BASE + (Math.random() * FLY_MISS_POWER_RND)); } _local9 = true; app.sys.SysInfo.__get__SoundManager().playSE("BatHit2"); } break; case app.enemy.ActionType.BATTER_BUNT : if (_local14 >= BUNT_HIT_TIME) { break; } _local3 = BUNT_POWER_BASE + (Math.random() * BUNT_POWER_RND); _local2 = BUNT_RAD_BASE + (Math.random() * BUNT_RAD_RND); _local4 = (((_local12 / BUNT_HIT_TIME) * 60) + (Math.random() * 20)) + 90; if (_local6 != 0) { if (_local6 < 0) { } } if (_local5 != 0) { if (_local5 < 0) { _local2 = _local2 / BUNT_GORO_DIR_DIV; } else { _local2 = _local2 + (BUNT_FLY_RAD_BASE + (Math.random() * BUNT_FLY_RAD_RND)); } } _local9 = true; app.sys.SysInfo.__get__SoundManager().playSE("Banto"); } if (app.sys.SysInfo.__get__Debug().isActive()) { if (Key.isDown("H".charCodeAt(0))) { _local9 = true; _local3 = 200; _local4 = 85; _local2 = 35; } if (Key.isDown("Q".charCodeAt(0))) { _local9 = true; _local3 = 180; _local4 = 115; _local2 = 35; } } if (_local9) { _local16 = _local13.getPosition(); _local13.setGroundMode(); _local13.setPosition(_local16.x, _local16.y, 0); _local13.setPower(((_local3 * 1000) * 100) / 3600, (_local4 * Math.PI) / 180, (_local2 * Math.PI) / 180); _local13.calcFlyParam(); m_isHit = true; } } } } function ctrl() { return(true); } function disp() { } function destroy() { app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function setOpponent(opponent) { m_opponent = opponent; } function mouseIsDown() { return(false); } function mouseIsUp() { return(false); } function getTargetX() { return(-1); } function getTargetY() { return(-1); } function getPower() { return(-1); } function isChangeType() { return(false); } function getRunnerIdx() { return(-1); } function getBaseIdx() { return(-1); } function getThrowIdx() { return(-1); } function checkThrowIdx() { return(-1); } function retryBatter() { } function isButterReady() { var _local1; _local1 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); return(_local1.isEndMotion()); } function isPitcherReady() { return(m_isPitcherReady); } function isPitcherThrow() { return(m_isPitcherThrow); } function isBatterReady() { return(m_isBatterReady); } function isFinished() { return(m_isFinished); } function getFixedTargetX() { return(m_targetX); } function getFixedTargetY() { return(m_targetY); } function getFixedSecondTargetX() { return(m_secondTargetX); } function getFixedSecondTargetY() { return(m_secondTargetY); } function getFixedPower() { return(m_power); } function isBunt() { return(m_isBunt); } function isCheck() { return(m_isCheck); } function setBatterMode(isNewBatter) { m_isAttack = true; m_dispMode = DM_MOUND; if (isNewBatter) { m_mode = MD_BATTER_NEW; } else { m_mode = MD_BATTER_CONTINUE; } } function setRunnerMode() { m_isAttack = true; m_dispMode = DM_GROUND; m_mode = MD_RUNNER; } function setPitcherMode() { m_isAttack = false; m_dispMode = DM_MOUND; m_mode = MD_PITCHER; } function setDefenseMode(isCheck) { m_isAttack = false; m_dispMode = DM_GROUND; if (isCheck) { m_mode = MD_DEFENSE_THROW; } else { m_mode = MD_DEFENSE; } } function noneMode() { m_mode = MD_NONE; } function setFinish() { m_isFinished = true; } function startAttack() { } function startDefense() { } function end() { } function isHit() { return(m_isHit); } function isSwing() { return(m_isSwing); } function isStrike() { var _local5; var _local4; var _local3; var _local2; _local4 = getFixedSecondTargetX(); _local3 = getFixedSecondTargetY(); _local2 = false; if ((((_local4 > 0) && (_local4 < (TARGET_DIV_X - 1))) && (_local3 > 0)) && (_local3 < (TARGET_DIV_Y - 1))) { _local2 = true; } return(_local2); } function getBatterActionType() { var _local3; var _local4; var _local2; if (m_isBunt) { _local2 = app.enemy.ActionType.BATTER_BUNT; } else { _local3 = getFixedTargetY(); _local4 = getFixedSecondTargetY(); if (_local3 > _local4) { _local2 = app.enemy.ActionType.BATTER_FLY; } else if (_local3 < _local4) { _local2 = app.enemy.ActionType.BATTER_GROUNDER; } else { _local2 = app.enemy.ActionType.BATTER_NORMAL; } } return(_local2); } function getPitcherActionType() { var _local3; var _local5; var _local4; var _local6; var _local2; _local3 = getFixedTargetX(); _local5 = getFixedTargetY(); _local4 = getFixedSecondTargetX(); _local6 = getFixedSecondTargetY(); if (_local3 < _local4) { _local2 = app.enemy.ActionType.PITCHER_SHOOT; } else if (_local3 > _local4) { _local2 = app.enemy.ActionType.PITCHER_CURVE; } else if (_local5 < _local6) { _local2 = app.enemy.ActionType.PITCHER_FORK; } else { _local2 = app.enemy.ActionType.PITCHER_STRAIGHT; } return(_local2); } function getThrowSpeed() { return(m_throwSpeed); } function btrace(str) { trace(str); } static var MD_NONE = 0; static var MD_BATTER_NEW = 100; static var MD_BATTER_CONTINUE = 101; static var MD_BATTER = 102; static var MD_BATTER_MOT = 105; static var MD_BATTER_TYPE = 111; static var MD_BATTER_READY = 122; static var MD_BATTER_CHARGE = 125; static var MD_BATTER_TARGET = 126; static var MD_BATTER_SWING = 130; static var MD_RUNNER = 200; static var MD_PITCHER = 300; static var MD_PITCHER_TYPE = 310; static var MD_PITCHER_TARGET = 320; static var MD_PITCHER_PITCHING = 330; static var MD_PITCHER_END = 340; static var MD_DEFENSE = 400; static var MD_DEFENSE_SHOT = 500; static var MD_DEFENSE_SHOT_WAIT = 510; static var MD_DEFENSE_THROW = 520; static var MD_DEFENSE_THROW_WAIT = 530; static var MD_DEFENSE_GET = 540; static var MD_DEFENSE_GET_WAIT = 550; static var DM_GROUND = 0; static var DM_MOUND = 1; static var TARGET_DIV_X = 3; static var TARGET_DIV_Y = 3; static var TARGET_WIDTH = 100; static var TARGET_HEIGHT = 100; static var PITCHER_THROW_MIN = 105; static var PITCHER_THROW_MAX = 155; static var PITCHER_THROW_RANDOM = 10; static var POWER_MAX = 100; static var NORMAL_HIT_TIME = 150; static var NORMAL_POWER_BASE = 120; static var NORMAL_POWER_RND = 80; static var NORMAL_RAD_BASE = 10; static var NORMAL_RAD_RND = 30; static var NORMAL_FLY_RAD_BASE = 15; static var NORMAL_FLY_RAD_RND = 30; static var NORMAL_LR_DIR_BASE = 45; static var NORMAL_LR_DIR_RND = 22.5; static var NORMAL_GORO_DIR_DIV = 4; static var NORMAL_MISS_POWER_BASE = 1.2; static var NORMAL_MISS_POWER_RND = 0.2; static var GROUNDER_HIT_TIME = 150; static var GROUNDER_POWER_BASE = 70; static var GROUNDER_POWER_RND = 30; static var GROUNDER_RAD_BASE = 0; static var GROUNDER_RAD_RND = 5; static var GROUNDER_FLY_RAD_BASE = 50; static var GROUNDER_FLY_RAD_RND = 20; static var GROUNDER_LR_DIR_BASE = 45; static var GROUNDER_LR_DIR_RND = 22.5; static var GROUNDER_GORO_DIR_DIV = 4; static var GROUNDER_MISS_POWER_BASE = 1.1; static var GROUNDER_MISS_POWER_RND = 0.1; static var FLY_HIT_TIME = 150; static var FLY_POWER_BASE = 120; static var FLY_POWER_RND = 35; static var FLY_RAD_BASE = 40; static var FLY_RAD_RND = 20; static var FLY_FLY_RAD_BASE = 50; static var FLY_FLY_RAD_RND = 20; static var FLY_LR_DIR_BASE = 45; static var FLY_LR_DIR_RND = 22.5; static var FLY_GORO_DIR_DIV = 4; static var FLY_MISS_POWER_BASE = 1.15; static var FLY_MISS_POWER_RND = 0.15; static var BUNT_HIT_TIME = 250; static var BUNT_POWER_BASE = 20; static var BUNT_POWER_RND = 10; static var BUNT_RAD_BASE = 0; static var BUNT_RAD_RND = 10; static var BUNT_GORO_DIR_DIV = 4; static var BUNT_FLY_RAD_BASE = 50; static var BUNT_FLY_RAD_RND = 20; }
Symbol 3418 MovieClip [__Packages.app.enemy.MoundCharacter] Frame 0
class app.enemy.MoundCharacter extends app.enemy.CharacterBase { var m_type, m_isPosUpdate, m_x, m_y, m_z, m_baseHeight, m_posVec; function MoundCharacter (context, parentMC, mcid, type) { super(context, parentMC, mcid); m_type = type; } function disp() { if (!app.sys.SysInfo.__get__GameInfo().__get__Mound().isVisible()) { return(undefined); } if (m_isPosUpdate) { app.sys.SysInfo.__get__GameInfo().__get__Mound().calcPositionWithSize(m_x, m_y, m_z, m_baseHeight, m_posVec); } super.disp(); } }
Symbol 3419 MovieClip [__Packages.app.enemy.MoundBatter] Frame 0
class app.enemy.MoundBatter extends app.enemy.MoundCharacter { var m_baseSize, m_baseScale, m_dominant, m_motionMode, m_motionTime, m_isEndMotion, m_moveX, m_targetX, m_x, m_baseX, m_isPosUpdate, m_motLoopTime, m_anime, m_motLoopLen, m_motLoopStart, m_isMotUpdate, m_motion, m_z, m_team, m_dir, m_xScale; function MoundBatter (context, parentMC) { super(context, parentMC, "MoundBatterMC", app.enemy.CharacterType.PITCHER); m_baseSize = 158; m_baseScale = 100; m_dominant = true; m_motionMode = MOT_NONE; m_motionTime = 0; m_isEndMotion = false; initPosition(); reset(); } function move() { if (m_targetX != m_moveX) { var _local3; var _local4; _local3 = (MOVE_SPEED * app.sys.SysInfo.getRate()) / 100; _local4 = Math.abs(m_targetX - m_moveX); _local3 = Math.min(_local3, _local4); if (m_targetX > m_moveX) { m_moveX = m_moveX + _local3; } else { m_moveX = m_moveX - _local3; } if (m_dominant) { m_x = m_baseX + m_moveX; } else { m_x = -(m_baseX - m_moveX); } m_isPosUpdate = true; } m_motionTime = m_motionTime + app.sys.SysInfo.getRate(); switch (m_motionMode) { case MOT_NONELOOP_LOOP : break; case MOT_ONELOOPFINISH_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_isEndMotion = true; m_motionMode = MOT_NONELOOP_LOOP; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_NONE : m_motion = ANI_BASE_MOT; m_anime = 1; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_CHARGE : m_motion = ANI_CHARGE_MOT; m_anime = ANI_CHARGE_START; m_motionTime = 0; m_motLoopTime = ANI_CHARGE_TIME; m_motLoopStart = ANI_CHARGE_START; m_motLoopLen = ANI_CHARGE_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_SWING : m_motion = ANI_SWING_MOT; m_anime = ANI_SWING_START; m_motionTime = 0; m_motLoopTime = ANI_SWING_TIME; m_motLoopStart = ANI_SWING_START; m_motLoopLen = ANI_SWING_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_BANT_STANDBY : m_motion = ANI_BANT_STANDBY_MOT; m_anime = ANI_BANT_STANDBY_START; m_motionTime = 0; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_BANT_SWING : m_motion = ANI_BANT_SWING_MOT; m_anime = ANI_BANT_SWING_START; m_motionTime = 0; m_motLoopTime = ANI_BANT_SWING_TIME; m_motLoopStart = ANI_BANT_SWING_START; m_motLoopLen = ANI_BANT_SWING_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; } return(super.move()); } function initPosition() { reset(); m_z = -200; m_team = 1; m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } function reset() { m_baseX = BASE_X; if (m_dominant) { m_x = m_baseX; } else { m_x = -m_baseX; } m_moveX = 0; m_targetX = 0; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } function setHeight(height) { m_baseScale = height; trace("Batter:SetHeight:" + height); } function setDominant(isDominant) { m_dominant = isDominant; m_xScale = (m_dominant ? 1 : -1); trace("Batter:setDominant:" + isDominant); } function setTargetX(x) { m_targetX = x; } function startMotion(mot) { m_motionMode = mot; m_motionTime = 0; m_isEndMotion = false; } function isEndMotion() { return(m_isEndMotion); } function getSwingRate() { var _local2; var _local3; _local2 = ((ANI_SWING_HIT - ANI_SWING_START) * ANI_SWING_TIME) / (ANI_SWING_LEN - 1); _local3 = m_motionTime - _local2; trace((("batter8:" + m_motionTime) + ":") + _local2); return(_local3); } static var MOT_NONE = 0; static var MOT_CHARGE = 10; static var MOT_SWING = 20; static var MOT_BANT_STANDBY = 30; static var MOT_BANT_SWING = 40; static var MOT_ONELOOPFINISH_LOOP = 100; static var MOT_NONELOOP_LOOP = 110; static var ANI_BASE_MOT = 1; static var ANI_CHARGE_MOT = 1; static var ANI_CHARGE_START = 2; static var ANI_CHARGE_LEN = 3; static var ANI_CHARGE_TIME = (ANI_CHARGE_LEN - 1) * 50; static var ANI_SWING_MOT = 1; static var ANI_SWING_START = 6; static var ANI_SWING_LEN = 16; static var ANI_SWING_TIME = ((ANI_SWING_LEN - 1) * 50) / 2; static var ANI_BANT_STANDBY_MOT = 2; static var ANI_BANT_STANDBY_START = 1; static var ANI_BANT_SWING_MOT = 2; static var ANI_BANT_SWING_START = 2; static var ANI_BANT_SWING_LEN = 7; static var ANI_BANT_SWING_TIME = (ANI_BANT_SWING_LEN - 1) * 50; static var ANI_SWING_HIT = 11; static var BASE_X = -100; static var MOVE_SPEED = 20; }
Symbol 3420 MovieClip [__Packages.app.enemy.MoundPitcher] Frame 0
class app.enemy.MoundPitcher extends app.enemy.MoundCharacter { var m_baseSize, m_baseScale, m_z, m_motionMode, m_motionTime, m_isEndMotion, m_motLoopTime, m_anime, m_motLoopLen, m_motLoopStart, m_isMotUpdate, m_motLoopMode, m_motion, m_x, m_dir, m_isPosUpdate; function MoundPitcher (context, parentMC) { super(context, parentMC, "MoundPitcherMC", app.enemy.CharacterType.PITCHER); initPosition(); m_baseSize = 195; m_baseScale = 100 - ((m_z * 30) / 1844); m_motionMode = MOT_NONE; m_motionTime = 0; m_isEndMotion = false; } function move() { m_motionTime = m_motionTime + app.sys.SysInfo.getRate(); switch (m_motionMode) { case MOT_NONELOOP_LOOP : break; case MOT_ONELOOPFINISH_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_isEndMotion = true; m_motionMode = MOT_NONELOOP_LOOP; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_ONELOOPNEXT_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_motionMode = m_motLoopMode; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_NONE : m_motion = ANI_BASE_MOT; m_anime = 1; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_NOD : m_motion = ANI_NOD_MOT; m_anime = ANI_NOD_START; m_motionTime = 0; m_motLoopTime = ANI_NOD_TIME; m_motLoopStart = ANI_NOD_START; m_motLoopLen = ANI_NOD_LEN; m_motLoopMode = MOT_PITCHING; m_motionMode = MOT_ONELOOPNEXT_LOOP; m_isMotUpdate = true; break; case MOT_PITCHING : m_motion = ANI_PITCHING_MOT; m_anime = ANI_PITCHING_START; m_motionTime = 0; m_motLoopTime = ANI_PITCHING_TIME; m_motLoopStart = ANI_PITCHING_START; m_motLoopLen = ANI_PITCHING_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_PITCHING2 : m_motion = ANI_PITCHING2_MOT; m_anime = ANI_PITCHING2_START; m_motionTime = 0; m_motLoopTime = ANI_PITCHING2_TIME; m_motLoopStart = ANI_PITCHING2_START; m_motLoopLen = ANI_PITCHING2_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; } return(super.move()); } function initPosition() { m_x = 15; m_z = 1744; m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } function startMotion(mot) { m_motionMode = mot; m_motionTime = 0; m_isEndMotion = false; } function isEndMotion() { return(m_isEndMotion); } function reset() { m_anime = 1; m_isMotUpdate = true; } static var ANI_BASE_MOT = 1; static var ANI_NOD_MOT = 2; static var ANI_NOD_START = 1; static var ANI_NOD_LEN = 8; static var ANI_NOD_TIME = ((ANI_NOD_LEN - 1) * 50) * 2; static var ANI_PITCHING_MOT = 1; static var ANI_PITCHING_START = 2; static var ANI_PITCHING_LEN = 15; static var ANI_PITCHING_TIME = (ANI_PITCHING_LEN - 1) * 50; static var ANI_PITCHING2_MOT = 1; static var ANI_PITCHING2_START = 17; static var ANI_PITCHING2_LEN = 12; static var ANI_PITCHING2_TIME = (ANI_PITCHING2_LEN - 1) * 50; static var MOT_NONE = 0; static var MOT_NOD = 5; static var MOT_PITCHING = 10; static var MOT_PITCHING2 = 20; static var MOT_NONELOOP_LOOP = 100; static var MOT_ONELOOPFINISH_LOOP = 110; static var MOT_ONELOOPNEXT_LOOP = 120; }
Symbol 3421 MovieClip [__Packages.app.enemy.MoundCatcher] Frame 0
class app.enemy.MoundCatcher extends app.enemy.MoundCharacter { var m_mc, m_baseSize, m_baseScale, m_baseHeight, m_wl, m_context, m_x, m_z, m_motion, m_dir, m_anime, m_isMotUpdate, m_isPosUpdate; function MoundCatcher (context, parentMC) { super(context, parentMC, "MoundCatcherMC", app.enemy.CharacterType.CATCHER); m_mc.cacheAsBitmap = true; m_baseSize = 151; m_baseScale = 100; m_baseHeight = 120; initPosition(); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function initPosition() { m_x = 0; m_z = -450; m_motion = 1; m_dir = 1; m_anime = 5; m_isMotUpdate = true; m_isPosUpdate = true; } function reset() { m_anime = 5; m_isMotUpdate = true; } function setMotion(x, y) { m_anime = (x + (y * 3)) + 1; m_isMotUpdate = true; } }
Symbol 3422 MovieClip [__Packages.app.enemy.ActionType] Frame 0
class app.enemy.ActionType { function ActionType () { } static var BATTER_NORMAL = 0; static var BATTER_GROUNDER = 1; static var BATTER_FLY = 2; static var BATTER_BUNT = 3; static var BATTER_MAX = 4; static var PITCHER_STRAIGHT = 0; static var PITCHER_CURVE = 1; static var PITCHER_SHOOT = 2; static var PITCHER_FORK = 3; static var PITCHER_MAX = 4; }
Symbol 3423 MovieClip [__Packages.app.enemy.Ground] Frame 0
class app.enemy.Ground extends app.enemy.Enemy { var m_mcBG, m_context, m_mcBase, m_mcGround, m_mcGroundAd, m_mcObject, m_basePositionList, m_dispVec, m_curX, m_curY, m_curZ, m_targetX, m_targetZ, m_scale, m_nowX, m_nowZ, m_nowScale, m_addX, m_addY, m_isLast, m_dispMode, m_isBoardUpdate, m_visible, m_wl; function Ground (context) { super(context); var _local5; m_mcBG = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "BGColorMC", "BGColor", m_context.getBase()); m_mcBG._x = 0; m_mcBG._y = 0; m_mcBG._visible = false; m_mcBase = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "MaskMC", "Mask", m_context.getBase()); m_mcBase._x = 0; m_mcBase._y = 0; m_mcBase._visible = false; m_mcGround = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "GroundMC", "Ground"); m_mcGround._x = 0; m_mcGround._y = 0; m_mcGround.cacheAsBitmap = true; m_mcGround._visible = true; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcGroundAd = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "GroundAdMC", "AdGround"); m_mcGroundAd._x = 0; m_mcGroundAd._y = 0; m_mcGroundAd.cacheAsBitmap = true; m_mcGroundAd._visible = true; } m_mcObject = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "DummyMC", "Dummy"); m_mcObject._x = 0; m_mcObject._y = 0; m_mcObject._visible = true; m_basePositionList = []; m_basePositionList.push(new util.Vector3(HOME_X, 0, HOME_Z + (HOME_HEIGHT / 2))); m_basePositionList.push(new util.Vector3(FIRST_BASE_X - (BASE_WIDTH / 2), 0, FIRST_BASE_Z)); m_basePositionList.push(new util.Vector3(SECOND_BASE_X, 0, SECOND_BASE_Z)); m_basePositionList.push(new util.Vector3(THIRD_BASE_X + (BASE_WIDTH / 2), 0, THIRD_BASE_Z)); m_dispVec = new util.Vector3(0, 0, 0); m_curX = 0; m_curY = 0; m_curZ = 0; m_targetX = 0; m_targetZ = 0; m_scale = BASE_SCALE; m_nowX = 0; m_nowZ = 0; m_nowScale = 0; m_addX = 0; m_addY = 0; m_isLast = false; m_dispMode = DM_NORMAL; m_isBoardUpdate = true; m_visible = false; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); var _local3; var _local4; _local3 = new app.enemy.GroundOutFielder(m_context, getObjectMC(), app.enemy.CharacterType.LEFT); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_LEFT); _local3 = new app.enemy.GroundOutFielder(m_context, getObjectMC(), app.enemy.CharacterType.CENTER); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_CENTER); _local3 = new app.enemy.GroundOutFielder(m_context, getObjectMC(), app.enemy.CharacterType.RIGHT); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_RIGHT); _local3 = new app.enemy.GroundJudge(m_context, getObjectMC(), 2); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_JUDGE + 2); _local3 = new app.enemy.GroundInFielder(m_context, getObjectMC(), app.enemy.CharacterType.FIRST); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_FIRST); _local3 = new app.enemy.GroundInFielder(m_context, getObjectMC(), app.enemy.CharacterType.SECOND); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_SECOND); _local3 = new app.enemy.GroundInFielder(m_context, getObjectMC(), app.enemy.CharacterType.SHORT); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_SHORT); _local3 = new app.enemy.GroundInFielder(m_context, getObjectMC(), app.enemy.CharacterType.THIRD); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_THIRD); _local3 = new app.enemy.GroundJudge(m_context, getObjectMC(), 1); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_JUDGE + 1); _local3 = new app.enemy.GroundJudge(m_context, getObjectMC(), 3); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_JUDGE + 3); _local3 = new app.enemy.GroundCatcher(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_CATCHER); _local3 = new app.enemy.GroundPitcher(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_PITCHER); _local4 = 0; while (_local4 < 4) { _local3 = new app.enemy.GroundRunner(m_context, getObjectMC(), _local4); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_RUNNER + _local4); _local4++; } _local3 = new app.enemy.GroundJudge(m_context, getObjectMC(), 0); app.sys.SysInfo.__get__GameInfo().setGroundCharacter(_local3, app.enemy.CharacterType.GROUND_JUDGE + 0); new app.enemy.GroundBall(m_context, getObjectMC()); } function move() { switch (m_dispMode) { case DM_NORMAL : var _local4; _local4 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getPosition(); m_targetX = _local4.x; m_targetZ = _local4.z; m_scale = BASE_SCALE; break; case DM_FIXED : break; case DM_HOMERUN : _local4 = app.sys.SysInfo.__get__GameInfo().__get__Ball().getPosition(); m_targetX = _local4.x; m_targetZ = _local4.z; m_scale = BASE_SCALE; if (!app.sys.SysInfo.__get__GameInfo().__get__Ball().isShow()) { m_dispMode = DM_RUNNER; } break; case DM_RUNNER : var _local2; var _local3; _local3 = app.sys.SysInfo.__get__GameControl().getFirstRunner(); if (_local3 == -1) { break; } _local2 = app.sys.SysInfo.__get__GameControl().getRunner(_local3); if (!_local2.isActive()) { break; } m_targetX = _local2.getX(); m_targetZ = _local2.getZ(); m_scale = BASE_SCALE; } m_curX = m_curX + ((m_targetX - m_curX) / 2); m_curZ = m_curZ + ((m_targetZ - m_curZ) / 2); if (util.Util.calcDist(m_targetZ - m_curZ, m_targetX - m_curX) < 1) { m_curX = m_targetX; m_curZ = m_targetZ; } return(true); } function ctrl() { return(true); } function disp() { if (!m_visible) { return(undefined); } if (m_isBoardUpdate) { boardUpdate(); m_isBoardUpdate = false; } if (((m_nowX != m_curX) || (m_nowZ != m_curZ)) || (m_nowScale != m_scale)) { calcPosition(m_curX, 0, m_curZ, m_dispVec); var _local2 = m_scale; if (m_nowScale != m_scale) { m_mcBase.dummy._xscale = (m_mcBase.dummy._yscale = _local2); } m_mcBase.dummy._x = ((((-m_dispVec.x) * _local2) / 100) + m_addX) + (app.sys.Screen.WIDTH / 2); m_mcBase.dummy._y = ((((-m_dispVec.y) * _local2) / 100) + m_addY) + (app.sys.Screen.HEIGHT / 2); m_nowX = m_curX; m_nowZ = m_curY; m_nowScale = m_scale; } } function destroy() { m_mcObject.removeMovieClip(); m_mcGround.removeMovieClip(); if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcGroundAd.removeMovieClip(); } m_mcBase.removeMovieClip(); m_mcBG.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } function calcPosition(x, y, z, outVec) { var _local8; var _local7; var _local1; var _local6; var _local5; x = ((x * TRANS_SCALE) + TRANS_POS_X) - CAM_PX; y = ((y * TRANS_SCALE) + TRANS_POS_Y) - CAM_PY; z = ((z * TRANS_SCALE) + TRANS_POS_Z) - CAM_PZ; _local8 = x; _local7 = (y * COS_X) + (z * SIN_X); _local1 = ((-y) * SIN_X) + (z * COS_X); _local6 = _local8 / _local1; _local5 = _local7 / _local1; outVec.x = (_local6 * DISP_SCALE) + DISP_CENTER_X; outVec.y = ((-_local5) * DISP_SCALE) + DISP_CENTER_Y; outVec.z = _local1; } function calcPositionWithSize(x, y, z, height, outVec) { var _local8; var _local5; var _local2; var _local7; var _local4; x = ((x * TRANS_SCALE) + TRANS_POS_X) - CAM_PX; y = ((y * TRANS_SCALE) + TRANS_POS_Y) - CAM_PY; z = ((z * TRANS_SCALE) + TRANS_POS_Z) - CAM_PZ; _local8 = x; _local5 = (y * COS_X) + (z * SIN_X); _local2 = ((-y) * SIN_X) + (z * COS_X); _local7 = _local8 / _local2; _local4 = _local5 / _local2; outVec.x = (_local7 * DISP_SCALE) + DISP_CENTER_X; outVec.y = ((-_local4) * DISP_SCALE) + DISP_CENTER_Y; y = y + (height * TRANS_SCALE); _local5 = (y * COS_X) + (z * SIN_X); _local2 = ((-y) * SIN_X) + (z * COS_X); _local4 = _local5 / _local2; outVec.z = outVec.y - (((-_local4) * DISP_SCALE) + DISP_CENTER_Y); } function getBasePosition(baseNumber) { baseNumber = baseNumber % 4; return(m_basePositionList[baseNumber]); } function getObjectMC() { return(m_mcObject); } function setCenterPosition(x, y, z) { m_targetX = (m_curX = x); m_curY = y; m_targetZ = (m_curZ = z); } function setScale(scale) { m_scale = scale; } function setVisible(visible) { m_visible = visible; m_mcBG._visible = visible; m_mcBase._visible = visible; } function isVisible() { return(m_visible); } function updateBoard() { m_isBoardUpdate = true; } function setNormalMode() { m_dispMode = DM_NORMAL; m_addX = CENTER_ADD_X; m_addY = CENTER_ADD_Y; } function setFixedMode() { m_dispMode = DM_FIXED; m_addX = 0; m_addY = 0; } function setHomeRunMode() { m_dispMode = DM_HOMERUN; m_addX = CENTER_ADD_X; m_addY = CENTER_ADD_Y; } function setRunnerMode() { m_dispMode = DM_RUNNER; m_addX = CENTER_ADD_X; m_addY = CENTER_ADD_Y; } function setLast(isLast) { m_isLast = isLast; } function boardUpdate() { var _local3; var _local8 = app.sys.SysInfo.__get__GameInfo(); var _local14; var _local10; var _local11; var _local13; var _local12; var _local4; var _local6; var _local5; var _local16; var _local15; var _local9; var _local7; var _local17; var _local2; _local3 = m_mcGround.ScoreBoard; _local14 = app.sys.SysInfo.__get__GameInfo().getTeamStringFirst(); _local3.TEAM_FIRST.text = _local14; _local14 = app.sys.SysInfo.__get__GameInfo().getTeamStringLast(); _local3.TEAM_LAST.text = _local14; _local10 = _local8.getScoreListFirst(); _local11 = _local8.getScoreListLast(); _local13 = _local8.getInning(); _local17 = _local8.isFirst(); _local12 = ((_local13 < 10) ? 1 : (_local13 - 8)); _local3.SCORE_LAST_9X.text = ""; _local2 = 1; while (_local2 <= 9) { _local4 = (_local2 + _local12) - 1; _local6 = _local10[_local4 - 1]; _local5 = _local11[_local4 - 1]; _local9 = ((_local6 == -1) ? "" : ("" + _local6)); _local7 = ((_local5 == -1) ? "" : ("" + _local5)); _local3["INNING_" + _local2].text = _local4; _local3["SCORE_FIRST_" + _local2].text = _local9; _local3["SCORE_LAST_" + _local2].text = _local7; _local2++; } if ((_local13 >= 9) && (m_isLast)) { _local16 = _local8.getTotalScoreFirst(); _local15 = _local8.getTotalScoreLast(); _local6 = _local10[_local13 - 1]; _local5 = _local11[_local13 - 1]; if ((_local6 != -1) && (_local16 < _local15)) { if (_local5 >= 10) { _local7 = _local5 + "x"; _local3.SCORE_LAST_9.text = ""; _local3.SCORE_LAST_9X.text = _local7; } else { if (_local5 == -1) { _local7 = "x"; } else { _local7 = _local5 + "x"; } _local3.SCORE_LAST_9.text = _local7; _local3.SCORE_LAST_9X.text = ""; } } } _local3.INNING_10.text = ""; _local3.SCORE_FIRST_10.text = ""; _local3.SCORE_LAST_10.text = ""; _local3.SCORE_FIRST_R.text = _local8.getTotalScoreFirst(); _local3.SCORE_LAST_R.text = _local8.getTotalScoreLast(); _local3.SCORE_FIRST_H.text = _local8.getRecordHitFirst(); _local3.SCORE_LAST_H.text = _local8.getRecordHitLast(); _local3.SCORE_FIRST_E.text = _local8.getRecordErrorFirst(); _local3.SCORE_LAST_E.text = _local8.getRecordErrorLast(); } static var HOME_X = 0; static var HOME_Z = 0; static var FIRST_BASE_X = 1939.73532215094; static var FIRST_BASE_Z = 1939.73532215094; static var SECOND_BASE_X = 0; static var SECOND_BASE_Z = 3879.47064430187; static var THIRD_BASE_X = -1939.73532215094; static var THIRD_BASE_Z = 1939.73532215094; static var HOME_WIDTH = 43.18; static var HOME_HEIGHT = 43.18; static var BASE_WIDTH = 53.8815367264149; static var BASE_HEIGHT = 53.8815367264149; static var CAM_PX = 0; static var CAM_PY = 3781.409; static var CAM_PZ = -4124.942; static var CAM_RX = 0.732811393034859; static var COS_X = Math.cos(CAM_RX); static var SIN_X = Math.sin(CAM_RX); static var TRANS_SCALE = 0.113933069876223; static var TRANS_POS_X = 0; static var TRANS_POS_Y = 0; static var TRANS_POS_Z = -485; static var DISP_SCALE = 3630; static var DISP_CENTER_X = 640; static var DISP_CENTER_Y = 640; static var BASE_SCALE = 300; static var DM_NORMAL = 0; static var DM_FIXED = 1; static var DM_HOMERUN = 2; static var DM_RUNNER = 3; static var CENTER_ADD_X = 0; static var CENTER_ADD_Y = 30; }
Symbol 3424 MovieClip [__Packages.app.enemy.GroundOutFielder] Frame 0
class app.enemy.GroundOutFielder extends app.enemy.GroundFielder { var m_type, m_groundIdx, m_searchLeft, m_searchRight, m_throwSpeed, m_x, m_z, m_targetDir, m_motion, m_dir, m_anime, m_isMotUpdate, m_isPosUpdate; function GroundOutFielder (context, parentMC, type) { super(context, parentMC, "GroundSyubiMC", type); initPosition(); switch (m_type) { case app.enemy.CharacterType.LEFT : m_groundIdx = app.enemy.CharacterType.GROUND_LEFT; m_searchLeft = 2.53072741539178; m_searchRight = (Math.PI/2); break; case app.enemy.CharacterType.CENTER : m_groundIdx = app.enemy.CharacterType.GROUND_CENTER; m_searchLeft = 2.0943951023932; m_searchRight = 1.0471975511966; break; case app.enemy.CharacterType.RIGHT : m_groundIdx = app.enemy.CharacterType.GROUND_RIGHT; m_searchLeft = (Math.PI/2); m_searchRight = 0.610865238198015; } m_throwSpeed = app.enemy.GroundCharacter.THROW_SPEED * 1.2; } function checkFollowBall() { var _local3 = false; var _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local2 = _local5.getPosition(); var _local4; var _local6; var _local7; _local4 = Math.atan2(_local2.z, _local2.x); _local6 = util.Util.calcDist(_local2.x, _local2.z); _local7 = util.Util.calcDist(_local2.x - m_x, _local2.z - m_z); if ((((_local6 >= 3500) && (m_searchRight <= _local4)) && (_local4 <= m_searchLeft)) || (_local7 <= 2000)) { _local3 = true; } return(_local3); } function initPosition() { switch (m_type) { case app.enemy.CharacterType.LEFT : m_x = -2678.78402655563; m_z = 6467.15672757901; m_targetDir = 5.10508806208341; break; case app.enemy.CharacterType.CENTER : m_x = 5.5107285922007E-13; m_z = 9000; m_targetDir = 4.71238898038469; break; case app.enemy.CharacterType.RIGHT : m_x = 2678.78402655563; m_z = 6467.15672757901; m_targetDir = 4.31968989868597; } m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } function btrace(str) { trace(((m_type + "[ ") + str) + " ]"); } }
Symbol 3425 MovieClip [__Packages.app.enemy.GroundJudge] Frame 0
class app.enemy.GroundJudge extends app.enemy.GroundCharacter { var m_base, m_x, m_z, m_targetDir, m_motion, m_dir, m_anime, m_isPosUpdate, m_isMotUpdate, startMotion; function GroundJudge (context, parentMC, base) { super(context, parentMC, "GroundJudgeMC", app.enemy.CharacterType.JUDGE); m_base = base; initPosition(); } function initPosition() { switch (m_base) { case 0 : m_x = 0; m_z = -300; m_targetDir = (Math.PI/2); break; case 1 : m_x = 2322.50732394744; m_z = 2222.50732394744; m_targetDir = 3.92699081698724; break; case 2 : m_x = app.enemy.Ground.SECOND_BASE_X + 0; m_z = app.enemy.Ground.SECOND_BASE_Z + 200; m_targetDir = 4.71238898038469; break; case 3 : m_x = -2322.50732394744; m_z = 2222.50732394744; m_targetDir = 5.49778714378214; } m_motion = 1; m_dir = 1; m_anime = 1; m_isPosUpdate = true; m_isMotUpdate = true; } function playSafe() { startMotion(app.enemy.GroundCharacter.MOT_SAFE); } function playOut() { startMotion(app.enemy.GroundCharacter.MOT_OUT); } }
Symbol 3426 MovieClip [__Packages.app.enemy.GroundInFielder] Frame 0
class app.enemy.GroundInFielder extends app.enemy.GroundFielder { var m_groundIdx, m_x, m_z, m_type, m_targetDir, m_motion, m_dir, m_anime, m_isMotUpdate, m_isPosUpdate; function GroundInFielder (context, parentMC, type) { super(context, parentMC, "GroundSyubiMC", type); initPosition(); switch (type) { case app.enemy.CharacterType.FIRST : m_groundIdx = app.enemy.CharacterType.GROUND_FIRST; break; case app.enemy.CharacterType.SECOND : m_groundIdx = app.enemy.CharacterType.GROUND_SECOND; break; case app.enemy.CharacterType.SHORT : m_groundIdx = app.enemy.CharacterType.GROUND_SHORT; break; case app.enemy.CharacterType.THIRD : m_groundIdx = app.enemy.CharacterType.GROUND_THIRD; } } function checkFollowBall() { var _local2 = false; var _local4 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local3 = _local4.getPosition(); var _local5; _local5 = util.Util.calcDist(_local3.x - m_x, _local3.z - m_z); if (_local5 <= 1000) { _local2 = true; } return(_local2); } function initPosition() { switch (m_type) { case app.enemy.CharacterType.FIRST : m_x = app.enemy.Ground.FIRST_BASE_X - ((app.enemy.Ground.BASE_WIDTH / 4) * 3); m_z = app.enemy.Ground.FIRST_BASE_Z; m_targetDir = 3.92699081698724; break; case app.enemy.CharacterType.SECOND : m_x = app.enemy.Ground.SECOND_BASE_X; m_z = app.enemy.Ground.SECOND_BASE_Z; m_targetDir = 4.71238898038469; break; case app.enemy.CharacterType.SHORT : m_x = -1000; m_z = 3000; m_targetDir = 5.10508806208341; break; case app.enemy.CharacterType.THIRD : m_x = app.enemy.Ground.THIRD_BASE_X + ((app.enemy.Ground.BASE_WIDTH / 4) * 3); m_z = app.enemy.Ground.THIRD_BASE_Z; m_targetDir = 5.49778714378214; } m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } }
Symbol 3427 MovieClip [__Packages.app.enemy.GroundCatcher] Frame 0
class app.enemy.GroundCatcher extends app.enemy.GroundFielder { var m_groundIdx, m_x, m_z, m_targetDir, m_motion, m_dir, m_anime, m_isMotUpdate, m_isPosUpdate; function GroundCatcher (context, parentMC) { super(context, parentMC, "GroundCatcherMC", app.enemy.CharacterType.CATCHER); initPosition(); m_groundIdx = app.enemy.CharacterType.GROUND_CATCHER; } function checkFollowBall() { var _local2 = false; var _local4 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local3 = _local4.getPosition(); var _local5; _local5 = util.Util.calcDist(_local3.x - m_x, _local3.z - m_z); if (_local5 <= 1500) { _local2 = true; } return(_local2); } function initPosition() { m_x = 0; m_z = -100; m_targetDir = (Math.PI/2); m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } }
Symbol 3428 MovieClip [__Packages.app.enemy.GroundPitcher] Frame 0
class app.enemy.GroundPitcher extends app.enemy.GroundFielder { var m_groundIdx, m_x, m_z, m_targetDir, m_motion, m_dir, m_anime, m_isMotUpdate, m_isPosUpdate; function GroundPitcher (context, parentMC) { super(context, parentMC, "GroundSyubiMC", app.enemy.CharacterType.PITCHER); initPosition(); m_groundIdx = app.enemy.CharacterType.GROUND_PITCHER; } function checkFollowBall() { var _local2 = false; var _local4 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local3 = _local4.getPosition(); var _local5; _local5 = util.Util.calcDist(_local3.x - m_x, _local3.z - m_z); if (_local5 <= 1500) { _local2 = true; } return(_local2); } function initPosition() { m_x = 0; m_z = 1844; m_targetDir = 4.71238898038469; m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } }
Symbol 3429 MovieClip [__Packages.app.enemy.GroundBall] Frame 0
class app.enemy.GroundBall extends app.enemy.Enemy { var m_mcBase, m_mcShadow, m_mcBall, m_dispVec1, m_dispVec2, m_baseShadowSize, m_baseShadowScale, m_baseBallSize, m_baseBallScale, m_wl, m_context; function GroundBall (context, parentMC) { super(context); m_mcBase = util.MovieClipFactory.createOnMc(parentMC, "DummyMC", "Dummy"); m_mcBase._x = 0; m_mcBase._y = 0; m_mcBase._visible = true; m_mcBase.stop(); m_mcShadow = util.MovieClipFactory.createOnMc(m_mcBase, "ShadowMC", "Shadow"); m_mcShadow._x = 0; m_mcShadow._y = 0; m_mcShadow._visible = true; m_mcShadow.stop(); m_mcBall = util.MovieClipFactory.createOnMc(m_mcBase, "BallMC", "Ball"); m_mcBall._x = 0; m_mcBall._y = 0; m_mcBall._visible = true; m_mcBall.stop(); m_dispVec1 = new util.Vector3(0, 0, 0); m_dispVec2 = new util.Vector3(0, 0, 0); m_baseShadowSize = m_mcShadow._width; m_baseShadowScale = 100; m_baseBallSize = m_mcBall._width; m_baseBallScale = 100; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function disp() { var _local3; var _local4; var _local2; _local3 = app.sys.SysInfo.__get__GameInfo().Ball; if (_local3.isShow()) { _local4 = app.sys.SysInfo.__get__GameInfo().Ground; _local2 = _local3.getPosition(); _local4.calcPosition(_local2.x, 0, _local2.z, m_dispVec1); m_mcShadow._xscale = (m_mcShadow._yscale = (SHADOW_SIZE / m_baseShadowSize) * m_baseShadowScale); m_mcBase._x = m_dispVec1.x; m_mcBase._y = m_dispVec1.y; _local4.calcPosition(_local2.x, _local2.y, _local2.z, m_dispVec2); m_mcBall._xscale = (m_mcBall._yscale = ((BALL_SIZE * ((_local2.y / 500) + 1)) / m_baseBallSize) * m_baseBallScale); m_mcBall._x = 0; m_mcBall._y = (m_dispVec2.y - m_mcBase._y) - (m_mcBall._height / 2); m_mcBase._visible = true; } else { m_mcBase._visible = false; } } function destroy() { m_mcShadow.removeMovieClip(); m_mcBall.removeMovieClip(); m_mcBase.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } static var SHADOW_SIZE = 4.9; static var BALL_SIZE = 2.4; }
Symbol 3430 MovieClip [__Packages.app.enemy.Mound] Frame 0
class app.enemy.Mound extends app.enemy.Enemy { var m_mcBG, m_context, m_mcBtn, m_mcBase, m_mcGround, m_mcGroundAd, m_mcAdBase, m_mcObject, m_visible, m_isActive, m_wl, m_checkMouseClick, m_checkMouseMove, m_btnMcList; function Mound (context) { super(context); var _local4; m_mcBG = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "BGColorMC", "BGColor", m_context.getBase()); m_mcBG._x = 0; m_mcBG._y = 0; m_mcBG.stop(); m_mcBG._visible = false; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcBtn = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "MoundAdBtnMC", "MoundBtn", m_context.getBase()); m_mcBtn._x = 0; m_mcBtn._y = 0; m_mcBtn.stop(); m_mcBtn._visible = false; } m_mcBase = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "MaskMC", "Mask", m_context.getBase()); m_mcBase._x = 0; m_mcBase._y = 0; m_mcBase.stop(); m_mcBase._visible = false; m_mcGround = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "MoundMC", "Mound"); m_mcGround._xscale = (m_mcGround._yscale = 50); m_mcGround._x = 0; m_mcGround._y = -95.8; m_mcGround.cacheAsBitmap = true; m_mcGround.stop(); m_mcGround._visible = true; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcGroundAd = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "MoundAdMC", "MoundAd"); m_mcGroundAd._xscale = (m_mcGroundAd._yscale = 50); m_mcGroundAd._x = 0; m_mcGroundAd._y = -95.8; m_mcGroundAd.cacheAsBitmap = true; m_mcGroundAd.stop(); m_mcGroundAd._visible = true; } m_mcAdBase = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "DummyMC", "Dummy"); m_mcAdBase._x = 0; m_mcAdBase._y = 0; m_mcAdBase._visible = true; m_mcObject = util.MovieClipFactory.createOnMc(m_mcBase.dummy, "DummyMC", "Dummy"); m_mcObject._xscale = (m_mcObject._yscale = 50); m_mcObject._x = 0; m_mcObject._y = -95.8; m_mcObject.stop(); m_mcObject._visible = true; m_visible = false; m_isActive = false; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); var _local3; _local3 = new app.enemy.MoundJudge(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setMoundCharacter(_local3, app.enemy.CharacterType.MOUND_JUDGE); _local3 = new app.enemy.MoundCatcher(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setMoundCharacter(_local3, app.enemy.CharacterType.MOUND_CATCHER); _local3 = new app.enemy.MoundBatter(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setMoundCharacter(_local3, app.enemy.CharacterType.MOUND_BATTER); new app.enemy.MoundBall(m_context, getObjectMC()); _local3 = new app.enemy.MoundPitcher(m_context, getObjectMC()); app.sys.SysInfo.__get__GameInfo().setMoundCharacter(_local3, app.enemy.CharacterType.MOUND_PITCHER); Mouse.addListener(this); m_checkMouseClick = false; m_checkMouseMove = false; initMenu(); } function move() { if (m_visible && (m_isActive)) { if (app.sys.SysInfo.__get__GameMode().isAdMode()) { var _local2; var _local4; var _local6; var _local5; var _local3; _local6 = m_mcBtn._xmouse; _local5 = m_mcBtn._ymouse; _local4 = -1; _local2 = m_btnMcList.length - 1; for ( ; _local2 >= 0 ; _local2--) { _local3 = m_btnMcList[_local2]; if (_local3.isLeft && (app.sys.SysInfo.__get__GameInfo().isFirst() == app.sys.SysInfo.__get__GameInfo().isPlayerFirst())) { if (!app.sys.SysInfo.__get__GameInfo().getNineDominant()) { continue; } } else if (hitCheckMC(_local3.mc, _local6, _local5)) { _local4 = _local2; break; } } if (_local4 != -1) { app.sys.SysInfo.__get__Cursor().show(); if (m_checkMouseClick) { app.ad.Advertisement.open(app.ad.Advertisement.AD_MOUND); } } } } m_checkMouseClick = false; m_checkMouseMove = false; return(true); } function ctrl() { return(true); } function disp() { if (m_visible != m_mcBG._visible) { m_mcBG._visible = m_visible; m_mcBase._visible = m_visible; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcBtn._visible = m_visible; } } } function destroy() { Mouse.removeListener(this); m_mcObject.removeMovieClip(); if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcGroundAd.removeMovieClip(); } m_mcGround.removeMovieClip(); m_mcBase.removeMovieClip(); m_mcBG.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } function calcPosition(x, y, z, outVec) { var _local11; var _local10; var _local1; var _local2; var _local7; var _local5; var _local9; var _local8; x = ((x * TRANS_SCALE) + TRANS_POS_X) - CAM_PX; y = ((y * TRANS_SCALE) + TRANS_POS_Y) - CAM_PY; z = ((z * TRANS_SCALE) + TRANS_POS_Z) - CAM_PZ; _local2 = x; _local7 = (y * COS_X) + (z * SIN_X); _local5 = ((-y) * SIN_X) + (z * COS_X); _local11 = (_local2 * COS_Y) - (_local5 * SIN_Y); _local10 = _local7; _local1 = (_local2 * SIN_Y) + (_local5 * COS_Y); _local9 = _local11 / _local1; _local8 = _local10 / _local1; outVec.x = (_local9 * DISP_SCALE) + DISP_CENTER_X; outVec.y = ((-_local8) * DISP_SCALE) + DISP_CENTER_Y; outVec.z = _local1; } function calcPositionWithSize(x, y, z, height, outVec) { var _local9; var _local8; var _local2; var _local1; var _local6; var _local4; var _local11; var _local7; x = ((x * TRANS_SCALE) + TRANS_POS_X) - CAM_PX; y = ((y * TRANS_SCALE) + TRANS_POS_Y) - CAM_PY; z = ((z * TRANS_SCALE) + TRANS_POS_Z) - CAM_PZ; _local1 = x; _local6 = (y * COS_X) + (z * SIN_X); _local4 = ((-y) * SIN_X) + (z * COS_X); _local9 = (_local1 * COS_Y) - (_local4 * SIN_Y); _local8 = _local6; _local2 = (_local1 * SIN_Y) + (_local4 * COS_Y); _local11 = _local9 / _local2; _local7 = _local8 / _local2; outVec.x = (_local11 * DISP_SCALE) + DISP_CENTER_X; outVec.y = ((-_local7) * DISP_SCALE) + DISP_CENTER_Y; y = y + (height * TRANS_SCALE); _local1 = x; _local6 = (y * COS_X) + (z * SIN_X); _local4 = ((-y) * SIN_X) + (z * COS_X); _local9 = (_local1 * COS_Y) - (_local4 * SIN_Y); _local8 = _local6; _local2 = (_local1 * SIN_Y) + (_local4 * COS_Y); _local11 = _local9 / _local2; _local7 = _local8 / _local2; outVec.z = outVec.y - (((-_local7) * DISP_SCALE) + DISP_CENTER_Y); } function getObjectMC() { return(m_mcObject); } function getAdBaseMC() { return(m_mcAdBase); } function setVisible(visible) { var _local4; var _local2; var _local3; var _local5; m_visible = (m_mcBG._visible = (m_mcBase._visible = visible)); _local4 = app.enemy.MoundCatcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_CATCHER)); _local3 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); _local2 = app.enemy.MoundBatter(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local4.reset(); _local3.reset(); _local2.reset(); _local2.hide(); } function isVisible() { return(m_visible); } function setActive(active) { m_isActive = active; } function initMenu(idx) { var _local2; m_btnMcList = []; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { _local2 = m_mcBtn; m_btnMcList.push({mc:_local2.AdBtn01, isLeft:false}); m_btnMcList.push({mc:_local2.AdBtn02, isLeft:true}); m_btnMcList.push({mc:_local2.AdBtn03, isLeft:false}); } } function hitCheck(btnIdx, x, y) { var _local2 = m_btnMcList[btnIdx]; return(hitCheckMC(_local2, x, y)); } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } static var CAM_PX = -35.963; static var CAM_PY = 12.124; static var CAM_PZ = -54.728; static var CAM_RX = -0.00996583002888759; static var CAM_RY = 3.0226659183589; static var COS_X = Math.cos(CAM_RX); static var SIN_X = Math.sin(CAM_RX); static var COS_Y = Math.cos(CAM_RY); static var SIN_Y = Math.sin(CAM_RY); static var TRANS_SCALE = 0.113933069876223; static var TRANS_POS_X = 0; static var TRANS_POS_Y = 0; static var TRANS_POS_Z = -485; static var DISP_SCALE = 7260; static var DISP_CENTER_X = 640; static var DISP_CENTER_Y = 640; }
Symbol 3431 MovieClip [__Packages.app.enemy.MoundJudge] Frame 0
class app.enemy.MoundJudge extends app.enemy.MoundCharacter { var m_baseSize, m_baseScale, m_baseHeight, m_motionMode, m_motionTime, m_motLoopTime, m_waitTime, m_anime, m_motLoopLen, m_motLoopStart, m_isMotUpdate, m_motion, m_x, m_z, m_dir, m_isPosUpdate; function MoundJudge (context, parentMC) { super(context, parentMC, "MoundJudgeMC", app.enemy.CharacterType.JUDGE); initPosition(); m_baseSize = 199; m_baseScale = 100; m_baseHeight = 160; m_motionMode = MOT_NONE; m_motionTime = 0; } function move() { m_motionTime = m_motionTime + app.sys.SysInfo.getRate(); switch (m_motionMode) { case MOT_NONELOOP_LOOP : break; case MOT_ONELOOPWAIT_LOOP : if (m_motionTime >= m_motLoopTime) { m_waitTime = ANIME_TIME; m_motionMode = MOT_ONELOOPWAIT_WAIT; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_ONELOOPWAIT_WAIT : m_waitTime = m_waitTime - app.sys.SysInfo.getRate(); if (m_waitTime < 0) { m_motionMode = MOT_NONE; } break; case MOT_NONE : m_motion = ANI_BASE_MOT; m_anime = 1; m_motionMode = MOT_NONELOOP_LOOP; m_isMotUpdate = true; break; case MOT_BALL : m_motion = ANI_BALL_MOT; m_anime = ANI_BALL_START; m_motionTime = 0; m_motLoopTime = ANI_BALL_TIME; m_motLoopStart = ANI_BALL_START; m_motLoopLen = ANI_BALL_LEN; m_motionMode = MOT_ONELOOPWAIT_LOOP; m_isMotUpdate = true; break; case MOT_STRIKE : m_motion = ANI_STRIKE_MOT; m_anime = ANI_STRIKE_START; m_motionTime = 0; m_motLoopTime = ANI_STRIKE_TIME; m_motLoopStart = ANI_STRIKE_START; m_motLoopLen = ANI_STRIKE_LEN; m_motionMode = MOT_ONELOOPWAIT_LOOP; m_isMotUpdate = true; } return(super.move()); } function initPosition() { m_x = 0; m_z = -500; m_motion = 1; m_dir = 1; m_anime = 1; m_isMotUpdate = true; m_isPosUpdate = true; } function startMotion(mot) { m_motionMode = mot; m_motionTime = 0; } function playStrike() { startMotion(MOT_STRIKE); } function playBall() { startMotion(MOT_BALL); } static var ANI_BASE_MOT = 1; static var ANI_BALL_MOT = 2; static var ANI_BALL_START = 1; static var ANI_BALL_LEN = 8; static var ANI_BALL_TIME = (ANI_BALL_LEN - 1) * 50; static var ANI_STRIKE_MOT = 3; static var ANI_STRIKE_START = 1; static var ANI_STRIKE_LEN = 8; static var ANI_STRIKE_TIME = (ANI_STRIKE_LEN - 1) * 50; static var ANIME_TIME = 1000; static var MOT_NONE = 0; static var MOT_BALL = 10; static var MOT_STRIKE = 20; static var MOT_NONELOOP_LOOP = 100; static var MOT_ONELOOPWAIT_LOOP = 110; static var MOT_ONELOOPWAIT_WAIT = 120; }
Symbol 3432 MovieClip [__Packages.app.enemy.MoundBall] Frame 0
class app.enemy.MoundBall extends app.enemy.Enemy { var m_mcBase, m_mcShadow, m_mcBall, m_dispVec1, m_dispVec2, m_baseShadowSize, m_baseShadowScale, m_baseBallSize, m_baseBallScale, m_wl, m_context; function MoundBall (context, parentMC) { super(context); m_mcBase = util.MovieClipFactory.createOnMc(parentMC, "DummyMC", "Dummy"); m_mcBase._x = 0; m_mcBase._y = 0; m_mcBase._visible = true; m_mcBase.stop(); m_mcShadow = util.MovieClipFactory.createOnMc(m_mcBase, "ShadowMC", "Shadow"); m_mcShadow._x = 0; m_mcShadow._y = 0; m_mcShadow._visible = true; m_mcShadow.stop(); m_mcBall = util.MovieClipFactory.createOnMc(m_mcBase, "BallMC", "Ball"); m_mcBall._x = 0; m_mcBall._y = 0; m_mcBall._visible = true; m_mcBall.stop(); m_dispVec1 = new util.Vector3(0, 0, 0); m_dispVec2 = new util.Vector3(0, 0, 0); m_baseShadowSize = m_mcShadow._width; m_baseShadowScale = 100; m_baseBallSize = m_mcBall._width; m_baseBallScale = 100; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { return(true); } function ctrl() { return(true); } function disp() { var _local4; _local4 = app.sys.SysInfo.__get__GameInfo().Ball; if (_local4.isShow()) { var _local3; var _local2; var _local5; _local3 = app.sys.SysInfo.__get__GameInfo().Mound; _local2 = _local4.getPosition(); _local5 = (_local2.y * (100 - ((_local2.z * 30) / 1844))) / 100; _local3.calcPosition(_local2.x - (BALL_SIZE / 2), 0, _local2.z, m_dispVec1); _local3.calcPosition(_local2.x + (BALL_SIZE / 2), 0, _local2.z, m_dispVec2); m_mcShadow._xscale = (m_mcShadow._yscale = ((m_dispVec2.x - m_dispVec1.x) / m_baseShadowSize) * m_baseShadowScale); m_mcBase._x = (m_dispVec2.x + m_dispVec1.x) / 2; m_mcBase._y = m_dispVec1.y; _local3.calcPosition(_local2.x - (BALL_SIZE / 2), _local5, _local2.z, m_dispVec1); _local3.calcPosition(_local2.x + (BALL_SIZE / 2), _local5, _local2.z, m_dispVec2); m_mcBall._xscale = (m_mcBall._yscale = ((m_dispVec2.x - m_dispVec1.x) / m_baseBallSize) * m_baseBallScale); m_mcBall._x = 0; m_mcBall._y = (m_dispVec2.y - m_mcBase._y) - (m_mcBall._height / 2); m_mcBase._visible = true; } else if (m_mcBase._visible) { m_mcBase._visible = false; } } function destroy() { m_mcShadow.removeMovieClip(); m_mcBall.removeMovieClip(); m_mcBase.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } static var SHADOW_SIZE = 14.7; static var BALL_SIZE = 7.2; }
Symbol 3433 MovieClip [__Packages.app.ad.Advertisement] Frame 0
class app.ad.Advertisement { function Advertisement () { } static function open(adNum) { var _local1 = ""; switch (adNum) { case AD_SCOREBOARD : _local1 = "/smae/smae_cc.php?cid=swstadium&lid=1&sid=1&uid=aHR0cDovL2RhaWtva3UuZWJpcy5uZS5qcC90cl9zZXQucGhwP2FyZ3VtZW50PXVwWHdOSHdIJmFpPTEwNjc4&rid=1456096398"; break; case AD_MOUND : _local1 = "/smae/smae_cc.php?cid=swstadium&lid=2&sid=1&uid=aHR0cDovL2RhaWtva3UuZWJpcy5uZS5qcC90cl9zZXQucGhwP2FyZ3VtZW50PXVwWHdOSHdIJmFpPTEwNjc5&rid=1891953192"; break; case AD_FLAG1 : _local1 = "/smae/smae_cc.php?cid=swstadium&lid=3&sid=1&uid=aHR0cDovL2RhaWtva3UuZWJpcy5uZS5qcC90cl9zZXQucGhwP2FyZ3VtZW50PXVwWHdOSHdIJmFpPTEwNjgw&rid=476621284"; break; case AD_FLAG2 : _local1 = "/smae/smae_cc.php?cid=swstadium&lid=4&sid=1&uid=aHR0cDovL2RhaWtva3UuZWJpcy5uZS5qcC90cl9zZXQucGhwP2FyZ3VtZW50PXVwWHdOSHdIJmFpPTEwNjgx&rid=148780398"; break; case AD_FLAG3 : _local1 = "/smae/smae_cc.php?cid=swstadium&lid=5&sid=1&uid=aHR0cDovL2RhaWtva3UuZWJpcy5uZS5qcC90cl9zZXQucGhwP2FyZ3VtZW50PXVwWHdOSHdIJmFpPTEwNjgy&rid=1948505728"; } if (_local1 != "") { getURL (_local1, "_blank"); } } static function impression(adNum) { var _local1 = ""; var _local2; switch (adNum) { case AD_SCOREBOARD : _local1 = "/smae/smae_imp.php?cid=swstadium&lid=1&sid=0&rid=776349246"; break; case AD_MOUND : _local1 = "/smae/smae_imp.php?cid=swstadium&lid=2&sid=0&rid=294023293"; break; case AD_FLAG1 : _local1 = "/smae/smae_imp.php?cid=swstadium&lid=3&sid=0&rid=2112067143"; break; case AD_FLAG2 : _local1 = "/smae/smae_imp.php?cid=swstadium&lid=4&sid=0&rid=1763597058"; break; case AD_FLAG3 : _local1 = "/smae/smae_imp.php?cid=swstadium&lid=5&sid=0&rid=354633138"; } if (_local1 != "") { _local2 = new LoadVars(); _local2.load(_local1); } } static var AD_SCOREBOARD = 1; static var AD_MOUND = 2; static var AD_FLAG1 = 3; static var AD_FLAG2 = 4; static var AD_FLAG3 = 5; static var AD_FLAG = 10; static var AD_FLAG_NUM = 3; }
Symbol 3434 MovieClip [__Packages.app.enemy.Message] Frame 0
class app.enemy.Message extends app.enemy.Enemy { var m_mcMenu, m_context, m_isUpdate, m_count, m_wl, m_strNumber; function Message (context, mcName) { super(context); m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, mcName, mcName, m_context.getBase()); m_mcMenu._x = 164; m_mcMenu._y = 440; m_mcMenu.cacheAsBitmap = true; m_mcMenu._visible = false; m_mcMenu.Str.stop(); m_isUpdate = false; m_count = -1; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { if (m_count >= 0) { m_count = m_count + app.sys.SysInfo.getRate(); if (m_count > FADE_TIME) { m_count = -1; } m_isUpdate = true; } return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { var _local3; var _local2; var _local4; if (m_count >= 0) { if (m_count < IN_TIME) { _local3 = util.Util.calcTween(-MOVE_X, DISP_X, m_count / IN_SPAN, 100); _local2 = DISP_Y; _local4 = 100; } else if (m_count < DISP_TIME) { _local3 = DISP_X; _local2 = DISP_Y; _local4 = 100; } else if (m_count < FADE_TIME) { _local3 = DISP_X; _local2 = DISP_Y; _local4 = ((FADE_TIME - m_count) * 100) / FADE_SPAN; } else { _local3 = DISP_X; _local2 = DISP_Y; _local4 = 0; } m_mcMenu._x = _local3; m_mcMenu._y = _local2; m_mcMenu._alpha = _local4; m_mcMenu.Str.gotoAndStop(m_strNumber); m_mcMenu._visible = true; } else { m_mcMenu._visible = false; } m_isUpdate = false; } } function destroy() { m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function play(strNumber) { m_strNumber = strNumber; m_count = 0; } static var IN_TIME = 250; static var IN_SPAN = 250; static var DISP_TIME = 750; static var DISP_SPAN = 500; static var FADE_TIME = 1000; static var FADE_SPAN = 250; static var DISP_X = 0; static var DISP_Y = 430; static var MOVE_X = 400; static var PITCHER_STRAIGHT = 1; static var PITCHER_CURVE = 2; static var PITCHER_SHOOT = 3; static var PITCHER_FORK = 4; static var BATTER_STRIKE = 1; static var BATTER_BALL = 2; static var RESULT_FOUL = 1; static var RESULT_OUT = 2; static var RESULT_SAFE = 3; static var RESULT_FOURBALLS = 4; static var RESULT_POINT = 5; static var MSG_STRIKE = 1; static var MSG_OUT = 2; static var MSG_SAFE = 3; static var MSG_CHANGE = 4; static var MSG_HIT = 5; static var MSG_FOUL = 6; }
Symbol 3435 MovieClip [__Packages.app.sys.Cursor] Frame 0
class app.sys.Cursor extends sys.WorkItem { var m_isShow, m_nextShow, m_isUpdate, m_cursorList, m_curIdx, m_nextIdx, m_count, m_wl, m_isReverse; function Cursor () { super(); } function init() { m_isShow = false; m_nextShow = false; m_isUpdate = false; m_cursorList = []; m_curIdx = 0; m_nextIdx = -1; m_count = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this); } function move() { m_count++; return(true); } function ctrl() { return(true); } function disp() { var _local3; if (m_isUpdate) { m_isShow = m_nextShow; _local3 = m_cursorList[m_curIdx]; if (m_isShow) { Mouse.hide(); if (m_curIdx != m_nextIdx) { _local3._visible = false; m_curIdx = m_nextIdx; _local3 = m_cursorList[m_curIdx]; } _local3._visible = true; _local3._x = _root._xmouse; _local3._y = _root._ymouse; _local3._xscale = (m_isReverse ? -100 : 100); _local3.gotoAndStop((m_count % _local3._totalframes) + 1); } else { Mouse.show(); _local3._visible = false; } m_nextShow = false; m_isUpdate = false; } } function destroy() { var _local3; var _local2; Mouse.show(); _local2 = 0; while (_local2 < m_cursorList.length) { _local3 = m_cursorList[_local2]; _local3.removeMovieClip(); _local2++; } app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function regist(idx, mcid) { var _local2; _local2 = util.MovieClipFactory.create(app.sys.Screen.OT_SYSTEM, mcid, "Cursor"); _local2.stop(); _local2._visible = false; m_cursorList[idx] = _local2; } function show(idx, isReverse) { if (arguments.length < 2) { isReverse = false; } if (arguments.length < 1) { idx = 0; } if (m_curIdx != idx) { m_nextIdx = idx; m_count = 0; } m_isReverse = isReverse; m_nextShow = true; m_isUpdate = true; } function hide() { m_isUpdate = true; } function isShow() { return(m_isShow); } }
Symbol 3436 MovieClip [__Packages.app.sys.SysInfo] Frame 0
class app.sys.SysInfo { static var m_isPause, m_isRacePause, m_isRacePauseNext, m_perRate, m_isStart, m_frameRate, m_nowStage, m_lastStage, m_nowCourse, m_incCourse, m_lastCourse, m_courseList, m_nowLoop, m_lastLoop, m_scoreStage, m_scoreTotal; function SysInfo () { } static function initFirst() { Option.load(); setStart(false); m_isPause = false; m_isRacePause = false; m_isRacePauseNext = false; } static function initGame() { clearScore(); initLoopNum(); GameInfo.initGame(); } static function continueGameLoop() { clearScore(); } static function initLoop() { initStageNum(); initCourseNum(); initCourseList(); } static function initStage() { updateSelectCourseNum(); clearStageScore(); setRacePause(false); } static function clearStage() { updateCourseList(); updateStageCourseNum(); incStageNum(); updateScore(); } static function endGame() { saveCourseNum(); saveStageNum(); saveLoop(); Option.save(); } static function clearGame() { incLoopNum(); } static function reset() { } static function move() { m_totalCount = m_totalCount + m_perRate; checkPause(); if (!isPause()) { updateRacePause(); if (isStart()) { if (!isRacePause()) { } } } } static function disp() { if (Debug.isActive()) { } } static function checkPause() { } static function isPause() { return(m_isPause); } static function isStart() { return(m_isStart); } static function setStart(flag) { m_isStart = flag; } static function getRate() { return(m_perRate); } static function getFrameRate() { return(m_frameRate); } static function getSpeed() { return(getRate()); } static function setFrameRate(rate) { m_frameRate = rate; m_perRate = 1000 / rate; } static function initStageNum() { m_nowStage = 1; m_lastStage = 1; } static function getStageNum() { return(m_nowStage); } static function incStageNum() { m_nowStage++; } static function continueStageNum() { m_nowStage = m_lastStage; } static function saveStageNum() { m_lastStage = m_nowStage; } static function isLastStage() { return(m_nowStage >= STAGE_MAX); } static function initCourseNum() { m_nowCourse = 1; } static function getCourseNum() { return(m_nowCourse); } static function setNextCourse(incCourse) { m_incCourse = incCourse; } static function updateStageCourseNum() { m_nowCourse = m_nowCourse + m_nowStage; } static function updateSelectCourseNum() { m_nowCourse = m_nowCourse + m_incCourse; } static function continueCourseNum() { m_nowCourse = m_lastCourse; } static function saveCourseNum() { m_lastCourse = m_nowCourse; } static function initCourseList() { m_courseList = []; } static function updateCourseList() { m_courseList.push(m_nowCourse); } static function getCourseList() { return(m_courseList); } static function initLoopNum() { m_nowLoop = 1; } static function incLoopNum() { m_nowLoop++; if (m_nowLoop > LOOP_DISP_MAX) { m_nowLoop = LOOP_DISP_MAX; } } static function getLoop() { return(m_nowLoop); } static function continueLoop() { m_nowLoop = m_lastLoop; } static function saveLoop() { m_lastLoop = m_nowLoop; } static function isContinue() { return(m_lastCourse >= 0); } static function setRacePause(isPause) { m_isRacePauseNext = isPause; } static function isRacePause() { return(m_isRacePause); } static function updateRacePause() { if (m_isRacePause != m_isRacePauseNext) { m_isRacePause = m_isRacePauseNext; } } static function setScore(score) { m_scoreStage = score; if ((m_scoreTotal + m_scoreStage) > 9999999999) { m_scoreStage = 9999999999 - m_scoreTotal; } } static function addScore(score) { m_scoreStage = m_scoreStage + score; if ((m_scoreTotal + m_scoreStage) > 9999999999) { m_scoreStage = 9999999999 - m_scoreTotal; } } static function getScore() { return(m_scoreTotal + m_scoreStage); } static function getStageScore() { return(m_scoreStage); } static function clearScore() { m_scoreTotal = 0; m_scoreStage = 0; } static function clearStageScore() { m_scoreStage = 0; } static function updateScore() { m_scoreTotal = m_scoreTotal + m_scoreStage; m_scoreStage = 0; } static function getTotalCount() { return(m_totalCount); } static function updateAttr() { m_attr++; m_WorkList.setAttr(m_attr); } static function getAttr() { return(m_attr); } static function get WorkList() { return(m_WorkList); } static function get SceneGraph() { return(m_SceneGraph); } static function get Debug() { return(m_Debug); } static function get SoundManager() { return(m_SoundManager); } static function get Option() { return(m_Option); } static function get GameMode() { return(m_GameMode); } static function get Collision() { return(m_Collision); } static function get Cursor() { return(m_Cursor); } static function get GameInfo() { return(m_GameInfo); } static function get GameControl() { return(m_GameControl); } static var m_WorkList = new sys.WorkList(); static var m_SceneGraph = new app.sys.SceneGraph(); static var m_Debug = new app.sys.Debug(); static var m_SoundManager = new sys.SoundManager(); static var m_Option = new app.sys.Option(); static var m_GameMode = new app.sys.GameMode(); static var m_Collision = new app.sys.Collision(); static var m_Cursor = new app.sys.Cursor(); static var m_GameInfo = new app.sys.GameInfo(); static var m_GameControl = new app.sys.GameControl(); static var m_attr = 0; static var m_totalCount = 0; static var ONE = 960; static var LOOP_MAX = 1; static var LOOP_DISP_MAX = 1; static var STAGE_MAX = 1; }
Symbol 3437 MovieClip [__Packages.app.BaseBall] Frame 0
class app.BaseBall { var m_mode, m_fpsManager, m_flowObject, m_oldFlowObject, m_context; function BaseBall () { m_mode = AFM_START; } function init() { var _local3; util.MovieClipFactory.init(); util.MovieClipFactory.append(_root, app.sys.Screen.OT_TOP_NUM); _local3 = util.MovieClipFactory.create(app.sys.Screen.OT_GAME, "NoMaskMC", "MASK"); util.MovieClipFactory.append(_local3.dummy, app.sys.Screen.OT_SCREEN_NUM); _local3._visible = true; _local3 = util.MovieClipFactory.get(app.sys.Screen.OT_SCREEN + 0); util.MovieClipFactory.append(_local3, app.sys.Screen.OT_GAME_NUM); _local3 = util.MovieClipFactory.get(app.sys.Screen.OT_SCREEN + 1); util.MovieClipFactory.append(_local3, app.sys.Screen.OT_GAME_NUM); util.MovieClipFactory.setBasePosition(app.sys.Screen.OT_BACKGROUND); util.MovieClipFactory.setBaseNumber(app.sys.Screen.OT_GAME_NUM); util.MovieClipFactory.setGroupPos(app.sys.Screen.OT_SCREEN); util.MovieClipFactory.reset(); app.sys.SysInfo.setFrameRate(20); app.sys.SysInfo.initFirst(); app.sys.SysInfo.__get__SoundManager().setRate(app.sys.SysInfo.getRate()); app.sys.SysInfo.__get__SoundManager().setData(app.data.SoundResource.getSoundData()); app.sys.SysInfo.__get__SoundManager().setSEEnable(app.sys.SysInfo.__get__Option().__get__Se()); app.sys.SysInfo.__get__SoundManager().setBGMEnable(app.sys.SysInfo.__get__Option().__get__Bgm()); var _local4 = false; app.sys.SysInfo.__get__Debug().init(0, app.sys.Screen.HEIGHT); app.sys.SysInfo.__get__Debug().setActive(_local4); app.sys.SysInfo.__get__Debug().setVisible(_local4); if (_local4) { } m_fpsManager = new sys.FpsManager(app.sys.SysInfo.getFrameRate()); app.sys.SysInfo.__get__Cursor().init(); app.sys.SysInfo.__get__Cursor().regist(app.enemy.CursorType.NORMAL_IDX, app.enemy.CursorType.NORMAL_MCID); app.sys.SysInfo.__get__Cursor().regist(app.enemy.CursorType.BATTER_IDX, app.enemy.CursorType.BATTER_MCID); m_flowObject = undefined; m_oldFlowObject = undefined; _root._quality = "HIGH"; m_context = new app.sys.Context(app.sys.SysInfo.getAttr(), util.MovieClipFactory.getBase()); app.sys.SysInfo.__get__GameInfo().__set__Ball(new app.enemy.Ball(m_context)); app.sys.SysInfo.__get__GameInfo().__set__Ground(new app.enemy.Ground(m_context)); app.sys.SysInfo.__get__GameInfo().__set__Mound(new app.enemy.Mound(m_context)); } function move() { var _local2; var _local3; _local2 = m_mode; do { _local3 = false; switch (_local2) { case AFM_START : app.sys.SysInfo.initGame(); _local2 = AFM_GAME; _local2 = AFM_TITLE; _local3 = true; break; case AFM_TITLE : app.sys.SysInfo.updateAttr(); m_oldFlowObject = m_flowObject; m_flowObject = new app.flow.TitleFlow(m_oldFlowObject); m_fpsManager.reset(); _local2 = AFM_TITLE_LOOP; _local3 = true; break; case AFM_TITLE_LOOP : if (moveFlowObject()) { switch (m_flowObject.getResult()) { case app.sys.SceneGraph.EID_FLOW_NEXT : app.sys.SysInfo.initGame(); _local2 = AFM_TEAMSELECT; _local3 = true; break; default : trace("GameMain Result Error"); } m_flowObject.destroy(); m_flowObject = undefined; } break; case AFM_TEAMSELECT : app.sys.SysInfo.updateAttr(); m_oldFlowObject = m_flowObject; m_flowObject = new app.flow.TeamSelectFlow(m_oldFlowObject); m_fpsManager.reset(); _local2 = AFM_TEAMSELECT_LOOP; _local3 = true; break; case AFM_TEAMSELECT_LOOP : if (moveFlowObject()) { switch (m_flowObject.getResult()) { case app.sys.SceneGraph.EID_FLOW_NEXT : _local2 = AFM_GAME; _local3 = true; break; default : trace("GameMain Result Error"); } m_flowObject.destroy(); m_flowObject = undefined; } break; case AFM_GAME : app.sys.SysInfo.initStage(); app.sys.SysInfo.updateAttr(); m_oldFlowObject = m_flowObject; m_flowObject = new app.flow.GameFlow(m_oldFlowObject); m_fpsManager.reset(); _local2 = AFM_GAME_LOOP; _local3 = true; break; case AFM_GAME_LOOP : if (moveFlowObject()) { trace("RaceResult:" + m_flowObject.getResult()); switch (m_flowObject.getResult()) { case app.sys.SceneGraph.EID_FLOW_STAGECLEAR : app.sys.SysInfo.clearStage(); _local2 = AFM_TITLE; _local3 = true; break; case app.sys.SceneGraph.EID_FLOW_GAMEOVER : app.sys.SysInfo.clearStage(); _local2 = AFM_TITLE; _local3 = true; break; default : trace("GameMain Result Error"); } m_flowObject.destroy(); m_flowObject = undefined; } break; default : trace("Error Mode:" + _local2); } } while (_local3); m_mode = _local2; } function moveFlowObject() { var _local3 = m_flowObject.getMode(); app.sys.SysInfo.__get__Debug().reset(); app.sys.SysInfo.move(); if (app.sys.SysInfo.isPause() != m_fpsManager.isPause()) { m_fpsManager.pause(); } if (!app.sys.SysInfo.isPause()) { var _local2; var _local4 = getTimer(); _local2 = m_fpsManager.getLoopCount(); while (_local2 > 0) { app.sys.SysInfo.__get__SoundManager().move(); m_flowObject.move(_local3); _local2--; } app.sys.SysInfo.__get__Debug().output(("ScriptTime: " + (getTimer() - _local4)) + "ms"); } m_flowObject.disp(_local3); app.sys.SysInfo.__get__Debug().disp(); return(m_flowObject.isEnd()); } static var AFM_START = 0; static var AFM_TITLE = 100; static var AFM_TITLE_LOOP = 101; static var AFM_TEAMSELECT = 150; static var AFM_TEAMSELECT_LOOP = 151; static var AFM_GAME = 200; static var AFM_GAME_LOOP = 201; }
Symbol 3438 MovieClip [__Packages.sys.FpsManager] Frame 0
class sys.FpsManager { var m_fps, m_lastTime, m_pause, m_resetFlag; function FpsManager (fps) { m_fps = fps; m_lastTime = getTimer(); m_pause = false; m_resetFlag = false; } function getLoopCount() { var _local3; var _local4; var _local2; _local3 = getTimer(); _local4 = _local3 - m_lastTime; if ((!m_resetFlag) && (_local4 >= (1000 / m_fps))) { _local2 = Math.floor(_local4 / (1000 / m_fps)); } else { _local2 = 1; } if (_local2 > 4) { _local2 = 4; m_lastTime = _local3; } else { m_lastTime = m_lastTime + ((1000 / m_fps) * _local2); if (Math.abs(m_lastTime - _local3) < ((1000 / m_fps) / 10)) { m_lastTime = _local3; } } if (m_resetFlag) { m_lastTime = _local3; m_resetFlag = false; } return(_local2); } function pause() { if (m_pause) { m_lastTime = getTimer(); } m_pause = !m_pause; } function isPause() { return(m_pause); } function reset() { m_resetFlag = true; } }
Symbol 3439 MovieClip [__Packages.app.data.SoundResource] Frame 0
class app.data.SoundResource { function SoundResource () { } static function getSoundData() { return(SoundData); } static var SoundData = {Bat:[{id:"SE_Bat", vol:50, loop:1}], BatHit1:[{id:"Se_BatHit1", vol:50, loop:1}], BatHit2:[{id:"Se_BatHit2", vol:50, loop:1}], Banto:[{id:"SE_Banto", vol:50, loop:1}], HomeRun:[{id:"SE_HomeRun", vol:50, loop:1}], Bound:[{id:"SE_Bound", vol:50, loop:1}], Run:[{id:"SE_Run", vol:5, loop:0}], Throw:[{id:"SE_Throw", vol:100, loop:1}], Point:[{id:"SE_Point", vol:50, loop:1}], Catch1:[{id:"SE_Catch1", vol:50, loop:1}], Catch2:[{id:"SE_Catch2", vol:50, loop:1}], Mitt:[{id:"SE_Mitt", vol:100, loop:1}], MoveMenu:[{id:"SE_MoveMenu", vol:30, loop:1}], SelectMenu:[{id:"SE_SelectMenu", vol:30, loop:1}], Cheer:[{id:"SE_Cheer", vol:50, loop:99999}, {id:"SE_Cheer", vol:50, loop:0}], Taiko1:[{id:"SE_Taiko1", vol:50, loop:99999}, {id:"SE_Taiko1", vol:50, loop:0}], Taiko2:[{id:"SE_Taiko2", vol:50, loop:99999}, {id:"SE_Taiko2", vol:50, loop:0}], VoiceBall:[{id:"SE_Voice_Ball", vol:50, loop:1}], VoiceBatterOut:[{id:"SE_Voice_BatterOut", vol:50, loop:1}], VoiceFoul:[{id:"SE_Voice_Foul", vol:50, loop:1}], VoiceFourBalls:[{id:"SE_Voice_FourBalls", vol:50, loop:1}], VoiceHomeRun:[{id:"SE_Voice_HomeRun", vol:50, loop:1}], VoiceOut:[{id:"SE_Voice_Out", vol:50, loop:1}], VoiceSafe:[{id:"SE_Voice_Safe", vol:50, loop:1}], VoiceStrike:[{id:"SE_Voice_Strike", vol:50, loop:1}], BGM_Change:[{id:"BGM_Change", vol:40, loop:1}], BGM_Opening:[{id:"BGM_Opening", vol:50, loop:1}], End:{}}; }
Symbol 3440 MovieClip [__Packages.app.enemy.CursorType] Frame 0
class app.enemy.CursorType { function CursorType () { } static var NORMAL_IDX = 0; static var BATTER_IDX = 1; static var NORMAL_MCID = "CursorMC"; static var BATTER_MCID = "BantoCursorMC"; }
Symbol 3441 MovieClip [__Packages.app.flow.TitleFlow] Frame 0
class app.flow.TitleFlow extends app.flow.Flow implements app.sys.SceneGraphListener { var m_context, m_isDestroy, m_result; function TitleFlow (preFlow) { super(app.flow.Flow.FM_GAME, preFlow); app.sys.SysInfo.__get__SceneGraph().init(m_context); app.sys.SysInfo.__get__SceneGraph().addListener(this); app.sys.SysInfo.__get__SceneGraph().setScene([]); util.MovieClipFactory.setHighDepth(false); new app.loop.TitleLoop(m_context, this, preFlow); } function move(mode) { app.sys.SysInfo.__get__WorkList().callMove(); app.sys.SysInfo.__get__WorkList().callCtrl(); } function disp(mode) { app.sys.SysInfo.disp(); app.sys.SysInfo.__get__WorkList().callDisp(); } function destroy() { trace("TitleFlow::Destory"); app.sys.SysInfo.__get__SceneGraph().removeListener(this); app.sys.SysInfo.__get__SceneGraph().destroy(); app.sys.SysInfo.__get__WorkList().callDestroyByAttr(m_context.getAttr()); m_isDestroy = true; } function onSceneGraphEvent(eventID, param) { if (eventID == app.sys.SceneGraph.EID_FLOW_NEXT) { m_result = eventID; } } }
Symbol 3442 MovieClip [__Packages.app.loop.Loop] Frame 0
class app.loop.Loop extends app.enemy.Enemy { function Loop (context, nowFlow, preFlow) { super(context); } }
Symbol 3443 MovieClip [__Packages.app.loop.TitleLoop] Frame 0
class app.loop.TitleLoop extends app.loop.Loop { var m_mode, m_wl, m_context, m_checkMouseClick, m_checkMouseMove, m_checkMouseWheel, m_menuSEID, m_mainMenuIdx, m_mcMenu, m_bgmID, m_curMenuIdx, m_count, m_isSelectUpdate, m_isShowMenu, m_isMenuUpdate, m_menuAction, m_mcSubMenu, m_manualPage, m_menuMC, m_btnMcList, m_btnShowMcList; function TitleLoop (context, nowFlow, preFlow) { super(context, nowFlow, preFlow); m_mode = MD_START; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); m_checkMouseClick = false; m_checkMouseMove = false; m_checkMouseWheel = 0; m_menuSEID = -1; } function move() { var _local4; do { _local4 = false; switch (m_mode) { case MD_START : m_mainMenuIdx = TITLE_START; m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "TitleMainMC", "TitleMain", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; app.sys.SysInfo.__get__GameInfo().__get__Ground().setVisible(true); app.sys.SysInfo.__get__GameInfo().__get__Mound().setVisible(false); app.sys.SysInfo.__get__GameInfo().__get__Ground().setFixedMode(); app.sys.SysInfo.__get__GameInfo().__get__Ground().setCenterPosition(0, 0, 4000); app.sys.SysInfo.__get__GameInfo().__get__Ground().setScale(100); m_bgmID = app.sys.SysInfo.__get__SoundManager().playBGM("BGM_Opening"); _root.m_bgmID = m_bgmID; m_mode = MD_MAIN_ACT; _local4 = true; break; case MD_MAIN_ACT : m_curMenuIdx = MENU_MAIN; initMenu(m_curMenuIdx); checkHideMenu(m_curMenuIdx); m_count = 0; m_isSelectUpdate = true; m_isShowMenu = true; m_isMenuUpdate = true; m_checkMouseMove = true; m_mode = MD_MAIN_ACT_WAIT; _local4 = true; break; case MD_MAIN_ACT_WAIT : var _local5 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : switch (m_mainMenuIdx) { case TITLE_START : playSelect(); app.sys.SysInfo.__get__Cursor().hide(); m_mode = MD_END; app.sys.SysInfo.__get__SceneGraph().onEvent(app.sys.SceneGraph.EID_FLOW_NEXT, undefined); break; case TITLE_MANUAL : playSelect(); app.sys.SysInfo.__get__Cursor().hide(); m_mode = MD_MANUAL_ACT; _local4 = true; } } } if (_local5 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_MANUAL_ACT : m_mcSubMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ManualMainMC", "ManualMain", m_context.getBase()); m_mcSubMenu._x = app.sys.Screen.WIDTH / 2; m_mcSubMenu._y = app.sys.Screen.HEIGHT / 2; m_mcSubMenu.gotoAndStop(1); m_mcSubMenu.Manual.gotoAndStop(1); m_mcSubMenu._visible = true; m_curMenuIdx = MENU_MANUAL; m_manualPage = 0; initMenu(m_curMenuIdx); checkHideMenu(m_curMenuIdx); m_mainMenuIdx = MANUAL_TITLE; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; m_checkMouseMove = true; m_mode = MD_MANUAL_ACT_WAIT; break; case MD_MANUAL_ACT_WAIT : _local5 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_NEXT : if (m_manualPage < MANPAGE_MAX) { playSelect(); m_manualPage++; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); } break; case ACT_PREV : if (m_manualPage > 0) { playSelect(); m_manualPage--; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); } break; case ACT_ENTER : switch (m_mainMenuIdx) { case MANUAL_PITCHER : playSelect(); m_manualPage = MANPAGE_PITCHER; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_BATTER : playSelect(); m_manualPage = MANPAGE_BATTER; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_DEFENSE : playSelect(); m_manualPage = MANPAGE_DEFENSE; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_RUNNER : playSelect(); m_manualPage = MANPAGE_RUNNER; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_WIN : playSelect(); m_manualPage = MANPAGE_WIN; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_CREDIT : playSelect(); m_manualPage = MANPAGE_CREDIT; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_INDEX : playSelect(); m_manualPage = MANPAGE_INDEX; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_PREV : playSelect(); m_manualPage--; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_NEXT : playSelect(); m_manualPage++; m_isMenuUpdate = true; m_isSelectUpdate = true; checkHideMenu(m_curMenuIdx); break; case MANUAL_TITLE : playSelect(); app.sys.SysInfo.__get__Cursor().hide(); m_mcSubMenu.removeMovieClip(); m_mainMenuIdx = TITLE_MANUAL; m_mode = MD_MAIN_ACT; _local4 = true; } } } if (_local5 == m_mainMenuIdx) { break; } m_isSelectUpdate = true; } } while (_local4); m_checkMouseClick = false; m_checkMouseMove = false; m_checkMouseWheel = 0; return(super.move()); } function moveMenu() { m_menuAction = ACT_NONE; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local7; var _local10; var _local9; var _local5; var _local3; var _local8; var _local6; _local10 = m_menuMC._xmouse; _local9 = m_menuMC._ymouse; _local4 = -1; _local8 = {x:_local10, y:_local9}; m_menuMC.localToGlobal(_local8); _local6 = {}; _local7 = -1; _local5 = CHANGE_NONE; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; if (m_btnShowMcList[_local2]) { if ((_local3.onmc != undefined) && (_local3.offmc != undefined)) { if (hitCheckMC(_local3.onmc, _local10, _local9)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_ON; _local4 = _local2; _local7 = 0; break; } if (hitCheckMC(_local3.offmc, _local10, _local9)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_OFF; _local4 = _local2; _local7 = 1; break; } } else { _local6.x = _local8.x; _local6.y = _local8.y; if (hitCheckMCGlobal(_local3.mc, _local6)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_ENTER; _local4 = _local2; _local7 = 0; break; } } } _local2--; } if (_local4 != -1) { if (m_checkMouseClick) { m_menuAction = _local5; } else if (m_mainMenuIdx != _local4) { m_menuAction = ACT_MOVE; } } else { app.sys.SysInfo.__get__Cursor().hide(); } m_mainMenuIdx = _local4; } if (m_checkMouseWheel != 0) { if (m_checkMouseWheel < 0) { m_menuAction = ACT_NEXT; } else { m_menuAction = ACT_PREV; } } return(m_menuAction != ACT_NONE); } function disp() { var _local3; switch (m_curMenuIdx) { case MENU_MAIN : if (m_isMenuUpdate) { _local3 = m_mcMenu; showMenu(m_isShowMenu); m_isMenuUpdate = false; } if (m_isSelectUpdate) { selectMenu(m_mainMenuIdx); m_isSelectUpdate = false; } break; case MENU_MANUAL : if (m_isMenuUpdate) { _local3 = m_mcSubMenu; _local3.Manual.gotoAndStop(m_manualPage + 1); showMenu(m_isShowMenu); m_isMenuUpdate = false; } if (!m_isSelectUpdate) { break; } selectMenu(m_mainMenuIdx); m_isSelectUpdate = false; } super.disp(); } function destroy() { app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; m_mcMenu.removeMovieClip(); super.destroy(); } function playMove() { if (m_menuSEID != -1) { app.sys.SysInfo.__get__SoundManager().stop(m_menuSEID); } m_menuSEID = app.sys.SysInfo.__get__SoundManager().playSE("MoveMenu"); } function playSelect() { app.sys.SysInfo.__get__SoundManager().playSE("SelectMenu"); } function initMenu(idx) { var _local2; m_btnMcList = []; switch (idx) { case MENU_MAIN : _local2 = m_mcMenu; _local2.StartBtn.stop(); _local2.ManualBtn.stop(); m_btnMcList.push({mc:_local2.StartBtn}); m_btnMcList.push({mc:_local2.ManualBtn}); m_menuMC = _local2; break; case MENU_MANUAL : _local2 = m_mcSubMenu; _local2.TitleBtn.stop(); _local2.Manual.stop(); _local2.Manual.PitcherBtn.stop(); _local2.Manual.BatterBtn.stop(); _local2.Manual.DefenseBtn.stop(); _local2.Manual.RunnerBtn.stop(); _local2.Manual.WinBtn.stop(); _local2.Manual.CreditBtn.stop(); _local2.Manual.IndexBtn.stop(); _local2.Manual.PrevBtn.stop(); _local2.Manual.NextBtn.stop(); m_btnMcList.push({mc:_local2.Manual.PitcherBtn}); m_btnMcList.push({mc:_local2.Manual.BatterBtn}); m_btnMcList.push({mc:_local2.Manual.DefenseBtn}); m_btnMcList.push({mc:_local2.Manual.RunnerBtn}); m_btnMcList.push({mc:_local2.Manual.WinBtn}); m_btnMcList.push({mc:_local2.Manual.CreditBtn}); m_btnMcList.push({mc:_local2.Manual.IndexBtn}); m_btnMcList.push({mc:_local2.Manual.PrevBtn}); m_btnMcList.push({mc:_local2.Manual.NextBtn}); m_btnMcList.push({mc:_local2.TitleBtn}); m_menuMC = _local2; } } function checkHideMenu(idx) { var _local2; m_btnShowMcList = []; switch (idx) { case MENU_MAIN : m_btnShowMcList.push(true); m_btnShowMcList.push(true); break; case MENU_MANUAL : m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage == 0); m_btnShowMcList.push(m_manualPage != 0); m_btnShowMcList.push(m_manualPage > 0); m_btnShowMcList.push(m_manualPage < MANPAGE_MAX); m_btnShowMcList.push(true); } } function showMenu(isShow) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; if ((_local3.onmc != undefined) && (_local3.offmc != undefined)) { _local3.onmc._visible = m_btnShowMcList[_local2] && (isShow); _local3.offmc._visible = m_btnShowMcList[_local2] && (isShow); } else { _local3.mc._visible = m_btnShowMcList[_local2] && (isShow); } _local2--; } } function selectMenu(idx) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; _local3.mc.gotoAndStop(((_local2 == idx) ? 2 : 1)); _local2--; } } function hitCheck(btnIdx, x, y) { var _local2 = m_btnMcList[btnIdx]; return(m_btnShowMcList[btnIdx] && (hitCheckMC(_local2, x, y))); } function updateBtn(mc, rollmc, x, y) { var _local2 = hitCheckMC(mc, x, y); rollmc._visible = _local2; return(_local2); } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function hitCheckGlobal(btnIdx, pt) { var _local2 = m_btnMcList[btnIdx]; return(hitCheckMCGlobal(_local2, pt)); } function hitCheckMCGlobal(mcb, pt) { var _local3; var _local4; mcb.globalToLocal(pt); _local3 = mcb._width * (100 / mcb._xscale); if ((((-_local3) / 2) <= pt.x) && ((_local3 / 2) >= pt.x)) { _local4 = mcb._height * (100 / mcb._yscale); if ((((-_local4) / 2) <= pt.y) && ((_local4 / 2) >= pt.y)) { return(true); } } return(false); } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel(delta) { m_checkMouseWheel = delta; } static var MD_START = 0; static var MD_MAIN_ACT = 12; static var MD_MAIN_ACT_WAIT = 13; static var MD_MANUAL_ACT = 32; static var MD_MANUAL_ACT_WAIT = 33; static var MD_END = 99; static var MENU_MAIN = 0; static var MENU_MANUAL = 1; static var TITLE_START = 0; static var TITLE_MANUAL = 1; static var TITLE_MAX = 1; static var MANUAL_PITCHER = 0; static var MANUAL_BATTER = 1; static var MANUAL_DEFENSE = 2; static var MANUAL_RUNNER = 3; static var MANUAL_WIN = 4; static var MANUAL_CREDIT = 5; static var MANUAL_INDEX = 6; static var MANUAL_PREV = 7; static var MANUAL_NEXT = 8; static var MANUAL_TITLE = 9; static var MANPAGE_INDEX = 0; static var MANPAGE_PITCHER = 1; static var MANPAGE_BATTER = 2; static var MANPAGE_DEFENSE = 3; static var MANPAGE_RUNNER = 4; static var MANPAGE_WIN = 5; static var MANPAGE_CREDIT = 6; static var MANPAGE_MAX = 6; static var CHANGE_NONE = 0; static var CHANGE_ON = 1; static var CHANGE_OFF = 2; static var CHANGE_CHANGE = 3; static var CHANGE_ENTER = 4; static var ACT_NONE = 0; static var ACT_ON = 1; static var ACT_OFF = 2; static var ACT_CHANGE = 3; static var ACT_ENTER = 4; static var ACT_MOVE = 5; static var ACT_NEXT = 6; static var ACT_PREV = 7; }
Symbol 3444 MovieClip [__Packages.app.flow.TeamSelectFlow] Frame 0
class app.flow.TeamSelectFlow extends app.flow.Flow implements app.sys.SceneGraphListener { var m_context, m_isDestroy, m_result; function TeamSelectFlow (preFlow) { super(app.flow.Flow.FM_GAME, preFlow); app.sys.SysInfo.__get__SceneGraph().init(m_context); app.sys.SysInfo.__get__SceneGraph().addListener(this); app.sys.SysInfo.__get__SceneGraph().setScene([]); util.MovieClipFactory.setHighDepth(false); new app.loop.TeamSelectLoop(m_context, this, preFlow); } function move(mode) { app.sys.SysInfo.__get__WorkList().callMove(); app.sys.SysInfo.__get__WorkList().callCtrl(); } function disp(mode) { app.sys.SysInfo.disp(); app.sys.SysInfo.__get__WorkList().callDisp(); } function destroy() { trace("TeamSelectFlow::Destory"); app.sys.SysInfo.__get__SceneGraph().removeListener(this); app.sys.SysInfo.__get__SceneGraph().destroy(); app.sys.SysInfo.__get__WorkList().callDestroyByAttr(m_context.getAttr()); m_isDestroy = true; } function onSceneGraphEvent(eventID, param) { if (eventID == app.sys.SceneGraph.EID_FLOW_NEXT) { m_result = eventID; } } }
Symbol 3445 MovieClip [__Packages.app.loop.TeamSelectLoop] Frame 0
class app.loop.TeamSelectLoop extends app.loop.Loop { var m_mode, m_wl, m_context, m_isTeam, m_isAttack, m_checkMouseClick, m_checkMouseMove, m_menuSEID, m_mainMenuIdx, m_mcMenu, m_curMenuIdx, m_count, m_isSelectUpdate, m_isShowMenu, m_isMenuUpdate, m_menuAction, m_menuMC, m_btnMcList, m_btnShowMcList; function TeamSelectLoop (context, nowFlow, preFlow) { super(context, nowFlow, preFlow); m_mode = MD_START; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); m_isTeam = true; m_isAttack = true; m_checkMouseClick = false; m_checkMouseMove = false; m_menuSEID = -1; } function move() { var _local8; do { _local8 = false; switch (m_mode) { case MD_START : m_mainMenuIdx = SELECT_TEAM; m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "TeamSelectMC", "TeamSelect", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; app.sys.SysInfo.__get__GameInfo().__get__Ground().setVisible(true); app.sys.SysInfo.__get__GameInfo().__get__Mound().setVisible(false); app.sys.SysInfo.__get__GameInfo().__get__Ground().setFixedMode(); app.sys.SysInfo.__get__GameInfo().__get__Ground().setCenterPosition(0, 0, 4000); app.sys.SysInfo.__get__GameInfo().__get__Ground().setScale(100); m_mode = MD_MAIN_ACT; _local8 = true; break; case MD_MAIN_ACT : m_curMenuIdx = MENU_MAIN; initMenu(m_curMenuIdx); m_count = 0; m_isSelectUpdate = true; m_isShowMenu = true; m_isMenuUpdate = true; m_checkMouseMove = true; m_mode = MD_MAIN_ACT_WAIT; _local8 = true; break; case MD_MAIN_ACT_WAIT : var _local9 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : switch (m_mainMenuIdx) { case SELECT_TEAM : playSelect(); m_isTeam = !m_isTeam; m_isMenuUpdate = true; break; case SELECT_ATTACK : playSelect(); m_isAttack = !m_isAttack; m_isMenuUpdate = true; break; case SELECT_PLAY : var _local7; var _local4; var _local6; var _local5; playSelect(); app.sys.SysInfo.__get__Cursor().hide(); if (m_isTeam) { _local7 = "S"; _local6 = 1; _local4 = "W"; _local5 = 2; } else { _local7 = "W"; _local6 = 2; _local4 = "S"; _local5 = 1; } app.sys.SysInfo.__get__GameInfo().setIsPlayerFirst(m_isAttack); if (m_isAttack) { app.sys.SysInfo.__get__GameInfo().setTeamStringFirst(_local7); app.sys.SysInfo.__get__GameInfo().setTeamNumberFirst(_local6); app.sys.SysInfo.__get__GameInfo().setTeamStringLast(_local4); app.sys.SysInfo.__get__GameInfo().setTeamNumberLast(_local5); } else { app.sys.SysInfo.__get__GameInfo().setTeamStringLast(_local7); app.sys.SysInfo.__get__GameInfo().setTeamNumberLast(_local6); app.sys.SysInfo.__get__GameInfo().setTeamStringFirst(_local4); app.sys.SysInfo.__get__GameInfo().setTeamNumberFirst(_local5); } app.sys.SysInfo.__get__SoundManager().stop(_root.m_bgmID); app.sys.SysInfo.__get__SceneGraph().onEvent(app.sys.SceneGraph.EID_FLOW_NEXT, undefined); m_mode = MD_END; } } } if (_local9 == m_mainMenuIdx) { break; } m_isSelectUpdate = true; } } while (_local8); m_checkMouseClick = false; m_checkMouseMove = false; return(super.move()); } function moveMenu() { m_menuAction = ACT_NONE; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local6; var _local8; var _local7; var _local5; var _local3; _local8 = m_menuMC._xmouse; _local7 = m_menuMC._ymouse; _local4 = -1; _local6 = -1; _local5 = CHANGE_NONE; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; if ((_local3.onmc != undefined) && (_local3.offmc != undefined)) { if (hitCheckMC(_local3.onmc, _local8, _local7)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_ON; _local4 = _local2; _local6 = 0; break; } if (hitCheckMC(_local3.offmc, _local8, _local7)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_OFF; _local4 = _local2; _local6 = 1; break; } } else if (hitCheckMC(_local3.mc, _local8, _local7)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_ENTER; _local4 = _local2; _local6 = 0; break; } _local2--; } if (_local4 != -1) { if (m_checkMouseClick) { m_menuAction = _local5; } else if (m_mainMenuIdx != _local4) { m_menuAction = ACT_MOVE; } } else { app.sys.SysInfo.__get__Cursor().hide(); } m_mainMenuIdx = _local4; } return(m_menuAction != ACT_NONE); } function disp() { var _local3; if (!(m_curMenuIdx === MENU_MAIN)) { } else { if (m_isMenuUpdate) { _local3 = m_mcMenu; _local3.TeamPlayer.gotoAndStop((m_isTeam ? 1 : 2)); _local3.TeamCPU.gotoAndStop((m_isTeam ? 2 : 1)); _local3.AttackPlayer.gotoAndStop((m_isAttack ? 1 : 2)); _local3.AttackCPU.gotoAndStop((m_isAttack ? 2 : 1)); showMenu(m_isShowMenu); m_isMenuUpdate = false; } if (m_isSelectUpdate) { selectMenu(m_mainMenuIdx); m_isSelectUpdate = false; } } super.disp(); } function destroy() { app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; m_mcMenu.removeMovieClip(); super.destroy(); } function playMove() { if (m_menuSEID != -1) { app.sys.SysInfo.__get__SoundManager().stop(m_menuSEID); } m_menuSEID = app.sys.SysInfo.__get__SoundManager().playSE("MoveMenu"); } function playSelect() { app.sys.SysInfo.__get__SoundManager().playSE("SelectMenu"); } function initMenu(idx) { var _local2; m_btnMcList = []; m_btnShowMcList = []; if (!(idx === MENU_MAIN)) { } else { _local2 = m_mcMenu; _local2.StartBtn.stop(); _local2.ManualBtn.stop(); m_btnMcList.push({mc:_local2.TeamChangeBtn}); m_btnMcList.push({mc:_local2.AttackChangeBtn}); m_btnMcList.push({mc:_local2.PlayBallBtn}); m_btnShowMcList.push(true); m_btnShowMcList.push(true); m_btnShowMcList.push(true); m_menuMC = _local2; } } function showMenu(isShow) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; if ((_local3.onmc != undefined) && (_local3.offmc != undefined)) { _local3.onmc._visible = m_btnShowMcList[_local2] && (isShow); _local3.offmc._visible = m_btnShowMcList[_local2] && (isShow); } else { _local3.mc._visible = m_btnShowMcList[_local2] && (isShow); } _local2--; } } function selectMenu(idx) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; _local3.mc.gotoAndStop(((_local2 == idx) ? 2 : 1)); _local2--; } } function hitCheck(btnIdx, x, y) { var _local2 = m_btnMcList[btnIdx]; return(m_btnShowMcList[btnIdx] && (hitCheckMC(_local2, x, y))); } function updateBtn(mc, rollmc, x, y) { var _local2 = hitCheckMC(mc, x, y); rollmc._visible = _local2; return(_local2); } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } static var MD_START = 0; static var MD_MAIN_ACT = 12; static var MD_MAIN_ACT_WAIT = 13; static var MD_MANUAL_ACT = 32; static var MD_MANUAL_ACT_WAIT = 33; static var MD_END = 99; static var MENU_MAIN = 0; static var SELECT_TEAM = 0; static var SELECT_ATTACK = 1; static var SELECT_PLAY = 2; static var SELECT_MAX = 2; static var CHANGE_NONE = 0; static var CHANGE_ON = 1; static var CHANGE_OFF = 2; static var CHANGE_CHANGE = 3; static var CHANGE_ENTER = 4; static var ACT_NONE = 0; static var ACT_ON = 1; static var ACT_OFF = 2; static var ACT_CHANGE = 3; static var ACT_ENTER = 4; static var ACT_MOVE = 5; }
Symbol 3446 MovieClip [__Packages.app.flow.GameFlow] Frame 0
class app.flow.GameFlow extends app.flow.Flow implements app.sys.SceneGraphListener { var m_context, m_isDestroy, m_result; function GameFlow (preFlow) { super(app.flow.Flow.FM_GAME, preFlow); app.sys.SysInfo.__get__SceneGraph().init(m_context); app.sys.SysInfo.__get__SceneGraph().addListener(this); app.sys.SysInfo.__get__SceneGraph().setScene([]); util.MovieClipFactory.setHighDepth(false); new app.loop.GameLoop(m_context, this, preFlow); } function move(mode) { app.sys.SysInfo.__get__WorkList().callMove(); app.sys.SysInfo.__get__Collision().hitCheck(); app.sys.SysInfo.__get__WorkList().callCtrl(); } function disp(mode) { app.sys.SysInfo.disp(); app.sys.SysInfo.__get__WorkList().callDisp(); } function destroy() { trace("GameFlow::Destory"); app.sys.SysInfo.__get__WorkList().callDestroyByAttr(m_context.getAttr()); m_isDestroy = true; } function onSceneGraphEvent(eventID, param) { if ((eventID == app.sys.SceneGraph.EID_FLOW_GAMEOVER) || (eventID == app.sys.SceneGraph.EID_FLOW_STAGECLEAR)) { trace("EVENT:" + eventID); m_result = eventID; } } }
Symbol 3447 MovieClip [__Packages.app.loop.GameLoop] Frame 0
class app.loop.GameLoop extends app.loop.Loop { var m_mode, m_count, m_mainMenuIdx, m_checkMouseClick, m_checkMouseMove, m_wl, m_context, m_ball, m_ground, m_mound, m_gameInfoDisplay, m_messagePitcher, m_messageBatter, m_messageResult, m_messageScore, m_recordBoard, m_messageBig, m_mcMenu, m_curMenuIdx, m_isShowMenu, m_isMenuUpdate, m_isSelectUpdate, m_menuAction, m_gameMode, m_isAdCheck, m_resultGameEnd, m_resultFirstWin, m_resultDraw, m_cheerGirlLoop, m_offenseUser, m_defenseUser, m_bonusGameLoop, m_mcResult, m_mcGameSet, m_confetti, m_mcBase, m_nowPoint, m_isNewBatter, m_isChange, m_isHit, m_isSteal, m_curOutCount, m_homerunCount, m_messageWait, m_groundEndCount, m_homerunMessage, m_btnMcList, m_menuSEID, m_bgseID, m_bgseStr, m_btnShowMcList; function GameLoop (context, nowFlow, preFlow) { super(context, nowFlow, preFlow); m_mode = MD_INIT; m_count = 0; m_mainMenuIdx = MENU_GAME; m_checkMouseClick = false; m_checkMouseMove = false; util.Quality.setMiddle(); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local3; do { _local3 = false; switch (m_mode) { case MD_INIT : var _local6; var _local7; m_ball = app.sys.SysInfo.__get__GameInfo().Ball; m_ground = app.sys.SysInfo.__get__GameInfo().Ground; m_mound = app.sys.SysInfo.__get__GameInfo().Mound; m_gameInfoDisplay = new app.enemy.GameInfoDisplay(m_context); m_messagePitcher = new app.enemy.Message(m_context, "MessagePitcherMC"); m_messageBatter = new app.enemy.Message(m_context, "MessageBatterMC"); m_messageResult = new app.enemy.Message(m_context, "MessageResultMC"); m_messageScore = new app.enemy.ScoreMessage(m_context); m_recordBoard = new app.enemy.RecordBoard(m_context); m_messageBig = new app.enemy.BigMessage(m_context); _local6 = new app.enemy.ActionPlayer(m_context); _local7 = new app.enemy.ActionComputer(m_context); _local6.setOpponent(_local7); _local7.setOpponent(_local6); if (app.sys.SysInfo.__get__GameInfo().isPlayerFirst()) { app.sys.SysInfo.__get__GameInfo().setUserFirst(_local6); app.sys.SysInfo.__get__GameInfo().setUserLast(_local7); } else { app.sys.SysInfo.__get__GameInfo().setUserFirst(_local7); app.sys.SysInfo.__get__GameInfo().setUserLast(_local6); } if (app.sys.SysInfo.__get__Debug().isActive()) { if (Key.isDown("F".charCodeAt(0))) { var _local4 = 1; while (_local4 <= 8) { app.sys.SysInfo.__get__GameInfo().initInning(); app.sys.SysInfo.__get__GameInfo().setScore(10); app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().setScore(10); app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().nextInning(); _local4++; } } else if (Key.isDown("L".charCodeAt(0))) { var _local4 = 1; while (_local4 <= 8) { app.sys.SysInfo.__get__GameInfo().initInning(); app.sys.SysInfo.__get__GameInfo().setScore(10); app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().setScore(10 + ((_local4 == 8) ? 1 : 0)); app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().nextInning(); _local4++; } } } m_ground.setLast(false); m_ground.updateBoard(); app.sys.SysInfo.setStart(false); m_mode = MD_START_GAME; _local3 = true; break; case MD_START_GAME : m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "NextMenuMC", "NextMenu", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_gameInfoDisplay.setVisible(false); m_recordBoard.update(); m_recordBoard.setVisible(true); m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 13600); m_ground.setScale(200); m_ground.setVisible(true); m_mound.setVisible(false); m_curMenuIdx = MENU_NEXT; initMenu(m_curMenuIdx); m_mainMenuIdx = MENUNEXT_NEXT; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { app.ad.Advertisement.impression(app.ad.Advertisement.AD_SCOREBOARD); } Mouse.addListener(this); app.sys.SysInfo.__get__SoundManager().playBGM("BGM_Change"); m_checkMouseMove = true; m_mode = MD_START_GAME_WAIT; _local3 = true; break; case MD_START_GAME_WAIT : var _local12 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : playSelect(); switch (m_mainMenuIdx) { case MENUNEXT_AD : app.ad.Advertisement.open(app.ad.Advertisement.AD_SCOREBOARD); break; case MENUNEXT_NEXT : app.sys.SysInfo.__get__Cursor().hide(); m_mcMenu.removeMovieClip(); m_recordBoard.setVisible(false); Mouse.removeListener(this); m_mode = MD_INNING; } } } if (_local12 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_INNING : app.sys.SysInfo.__get__GameInfo().initInning(); m_gameInfoDisplay.setVisible(true); m_recordBoard.setVisible(false); m_mode = MD_GAME; _local3 = true; break; case MD_BOTTOM : m_gameInfoDisplay.setVisible(true); m_recordBoard.setVisible(false); m_mode = MD_GAME; _local3 = true; break; case MD_GAME : m_curMenuIdx = MENU_GAME; m_gameMode = GM_START; m_mode = MD_GAME_WAIT; _local3 = true; break; case MD_GAME_WAIT : if (moveGame()) { m_isAdCheck = true; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { app.ad.Advertisement.impression(app.ad.Advertisement.AD_SCOREBOARD); } m_mode = MD_CHANGE; _local3 = true; } break; case MD_CHANGE : m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "NextMenuMC", "NextMenu", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_gameInfoDisplay.setVisible(false); m_recordBoard.update(); m_recordBoard.setVisible(true); m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 13600); m_ground.setScale(200); m_ground.updateBoard(); m_ground.setVisible(true); m_mound.setVisible(false); var _local11; var _local9; var _local8; m_resultGameEnd = false; m_resultFirstWin = false; m_resultDraw = false; _local11 = app.sys.SysInfo.__get__GameInfo().getInning(); _local9 = app.sys.SysInfo.__get__GameInfo().getTotalScoreFirst(); _local8 = app.sys.SysInfo.__get__GameInfo().getTotalScoreLast(); if (app.sys.SysInfo.__get__GameInfo().isFirst()) { if (_local11 >= 9) { if (_local9 < _local8) { m_resultGameEnd = true; m_resultFirstWin = false; } } } else if (_local11 >= 9) { if (_local9 > _local8) { m_resultFirstWin = true; m_resultGameEnd = true; } else if (_local9 < _local8) { m_resultFirstWin = false; m_resultGameEnd = true; } else if (_local11 >= MAX_INNING) { m_resultDraw = true; m_resultGameEnd = true; } } if (m_resultGameEnd && (m_isAdCheck)) { m_ground.setLast(true); m_ground.updateBoard(); } m_curMenuIdx = MENU_NEXT; initMenu(m_curMenuIdx); m_mainMenuIdx = MENUNEXT_NEXT; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; Mouse.addListener(this); app.sys.SysInfo.__get__SoundManager().playBGM("BGM_Change"); m_checkMouseMove = true; m_mode = MD_CHANGE_WAIT; _local3 = true; break; case MD_CHANGE_WAIT : _local12 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : playSelect(); switch (m_mainMenuIdx) { case MENUNEXT_AD : app.ad.Advertisement.open(app.ad.Advertisement.AD_SCOREBOARD); break; case MENUNEXT_NEXT : if (m_resultGameEnd && (m_isAdCheck)) { if (m_resultDraw) { m_mode = MD_DRAW; } else { m_resultFirstWin = (app.sys.SysInfo.__get__GameInfo().isPlayerFirst() ? (m_resultFirstWin) : (!m_resultFirstWin)); if (m_resultFirstWin) { m_mode = MD_WIN; } else { m_mode = MD_LOSE; } } } else if (app.sys.SysInfo.__get__GameInfo().isFirst()) { app.sys.SysInfo.__get__GameInfo().change(); m_mode = MD_BOTTOM; } else if (m_isAdCheck) { m_mode = MD_ADCHECK; } else { app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().nextInning(); m_mode = MD_INNING; } m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); m_recordBoard.setVisible(false); } } } if (_local12 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_ADCHECK : _local11 = app.sys.SysInfo.__get__GameInfo().getInning(); if (((_local11 % 3) == 0) && (app.sys.SysInfo.__get__GameMode().isAdMode())) { m_mode = MD_BONUS; } else if (_local11 == 4) { m_mode = MD_CHEERGIRL; } else { app.sys.SysInfo.__get__GameInfo().change(); app.sys.SysInfo.__get__GameInfo().nextInning(); m_mode = MD_INNING; } if (app.sys.SysInfo.__get__Debug().isActive()) { if (Key.isDown("G".charCodeAt(0))) { m_mode = MD_CHEERGIRL; } if (Key.isDown("B".charCodeAt(0))) { m_mode = MD_BONUS; } } m_isAdCheck = false; _local3 = true; break; case MD_CHEERGIRL : var _local5; m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 3700); m_ground.setScale(300); m_ground.setVisible(true); m_mound.setVisible(false); app.sys.SysInfo.__get__Cursor().hide(); _local5 = app.sys.SysInfo.__get__GameInfo().getGroundCharacterList(); var _local4 = _local5.length - 1; while (_local4 >= 0) { _local5[_local4].hide(); _local4--; } _local5 = app.sys.SysInfo.__get__GameInfo().getMoundCharacterList(); _local4 = _local5.length - 1; while (_local4 >= 0) { _local5[_local4].hide(); _local4--; } app.sys.SysInfo.__get__Cursor().hide(); m_cheerGirlLoop = new app.loop.CheerGirlLoop(m_context); app.sys.SysInfo.__get__SoundManager().playSE("HomeRun"); m_mode = MD_CHEERGIRL_LOOP; _local3 = true; break; case MD_CHEERGIRL_LOOP : if (!m_cheerGirlLoop.move()) { m_cheerGirlLoop.destroy(); _local5 = app.sys.SysInfo.__get__GameInfo().getGroundCharacterList(); _local4 = _local5.length - 1; while (_local4 >= 0) { _local5[_local4].show(); _local4--; } _local5 = app.sys.SysInfo.__get__GameInfo().getMoundCharacterList(); _local4 = _local5.length - 1; while (_local4 >= 0) { _local5[_local4].show(); _local4--; } app.sys.SysInfo.__get__Cursor().hide(); m_mode = MD_CHANGE; _local3 = true; } break; case MD_BONUS : var _local10; m_ground.setVisible(false); m_mound.setVisible(true); m_offenseUser.noneMode(); m_defenseUser.noneMode(); m_ball.hide(); m_ball.clearHit(); _local5 = app.sys.SysInfo.__get__GameInfo().getMoundCharacterList(); _local5[app.enemy.CharacterType.MOUND_CATCHER].hide(); _local5[app.enemy.CharacterType.MOUND_JUDGE].hide(); _local5[app.enemy.CharacterType.MOUND_PITCHER].show(); if (app.sys.SysInfo.__get__GameInfo().isPlayerFirst()) { _local5[app.enemy.CharacterType.MOUND_PITCHER].setTeam(app.sys.SysInfo.__get__GameInfo().getTeamNumberFirst()); _local10 = app.sys.SysInfo.__get__GameInfo().getTeamNumberFirst(); } else { _local5[app.enemy.CharacterType.MOUND_PITCHER].setTeam(app.sys.SysInfo.__get__GameInfo().getTeamNumberLast()); _local10 = app.sys.SysInfo.__get__GameInfo().getTeamNumberLast(); } app.sys.SysInfo.__get__Cursor().hide(); if (_local10 == 1) { playBgSE("Taiko1"); } else { playBgSE("Taiko2"); } m_bonusGameLoop = new app.loop.BonusGameLoop(m_context, m_gameInfoDisplay); m_mode = MD_BONUS_LOOP; _local3 = true; break; case MD_BONUS_LOOP : if (!m_bonusGameLoop.move()) { m_bonusGameLoop.destroy(); _local5 = app.sys.SysInfo.__get__GameInfo().getMoundCharacterList(); _local4 = _local5.length - 1; while (_local4 >= 0) { _local5[_local4].show(); _local4--; } app.sys.SysInfo.__get__GameInfo().__get__Ground().updateBoard(); app.sys.SysInfo.__get__Cursor().hide(); stopBgSE(); m_mode = MD_CHANGE; _local3 = true; } break; case MD_WIN : m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMenuMC", "ResultMenu", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_mcResult = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMC", "ResultMenu", m_context.getBase()); m_mcResult._x = app.sys.Screen.WIDTH / 2; m_mcResult._y = 364; m_mcResult.gotoAndStop(1); m_mcResult._visible = true; m_mcGameSet = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "GameSetMC", "ResultMenu", m_context.getBase()); m_mcGameSet._x = app.sys.Screen.WIDTH / 2; m_mcGameSet._y = 143; m_mcGameSet._xscale = (m_mcGameSet._yscale = 438.7); m_mcGameSet.gotoAndStop(1); m_mcGameSet._visible = true; m_gameInfoDisplay.setVisible(false); m_confetti = new app.enemy.Confetti(m_context, 30); m_recordBoard.setVisible(false); m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 13600); m_ground.setScale(200); m_curMenuIdx = MENU_TITLE; initMenu(m_curMenuIdx); m_mainMenuIdx = MENUTITLE_TITLE; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; Mouse.addListener(this); m_checkMouseMove = true; m_mode = MD_WIN_WAIT; _local3 = true; break; case MD_WIN_WAIT : _local12 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : playSelect(); switch (m_mainMenuIdx) { case MENUTITLE_AD : app.ad.Advertisement.open(app.ad.Advertisement.AD_SCOREBOARD); break; case MENUTITLE_TITLE : app.sys.SysInfo.__get__Cursor().hide(); m_mcMenu.removeMovieClip(); m_mcResult.removeMovieClip(); m_mcGameSet.removeMovieClip(); m_confetti.destroy(); Mouse.removeListener(this); app.sys.SysInfo.__get__SceneGraph().onEvent(app.sys.SceneGraph.EID_FLOW_STAGECLEAR, undefined); m_mode = MD_GAMEEND; _local3 = true; } } } if (_local12 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_LOSE : m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMenuMC", "ResultMenu", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_mcResult = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMC", "ResultMenu", m_context.getBase()); m_mcResult._x = app.sys.Screen.WIDTH / 2; m_mcResult._y = 364; m_mcResult.gotoAndStop(2); m_mcResult._visible = true; m_mcGameSet = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "GameSetMC", "ResultMenu", m_context.getBase()); m_mcGameSet._x = app.sys.Screen.WIDTH / 2; m_mcGameSet._y = 143; m_mcGameSet._xscale = (m_mcGameSet._yscale = 438.7); m_mcGameSet.gotoAndStop(1); m_mcGameSet._visible = true; m_gameInfoDisplay.setVisible(false); m_recordBoard.setVisible(false); m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 13600); m_ground.setScale(200); m_curMenuIdx = MENU_TITLE; initMenu(m_curMenuIdx); m_mainMenuIdx = MENUTITLE_TITLE; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; Mouse.addListener(this); m_checkMouseMove = true; m_mode = MD_LOSE_WAIT; _local3 = true; break; case MD_LOSE_WAIT : _local12 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : playSelect(); switch (m_mainMenuIdx) { case MENUTITLE_AD : app.ad.Advertisement.open(app.ad.Advertisement.AD_SCOREBOARD); break; case MENUTITLE_TITLE : app.sys.SysInfo.__get__Cursor().hide(); m_mcMenu.removeMovieClip(); m_mcResult.removeMovieClip(); m_mcGameSet.removeMovieClip(); Mouse.removeListener(this); app.sys.SysInfo.__get__SceneGraph().onEvent(app.sys.SceneGraph.EID_FLOW_GAMEOVER, undefined); m_mode = MD_GAMEEND; _local3 = true; } } } if (_local12 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_DRAW : m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMenuMC", "ResultMenu", m_context.getBase()); m_mcMenu._x = app.sys.Screen.WIDTH / 2; m_mcMenu._y = app.sys.Screen.HEIGHT / 2; m_mcMenu.gotoAndStop(1); m_mcMenu._visible = true; m_mcResult = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "ResultMC", "ResultMenu", m_context.getBase()); m_mcResult._x = app.sys.Screen.WIDTH / 2; m_mcResult._y = 364; m_mcResult.gotoAndStop(3); m_mcResult._visible = true; m_mcGameSet = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_BACKGROUND, "GameSetMC", "ResultMenu", m_context.getBase()); m_mcGameSet._x = app.sys.Screen.WIDTH / 2; m_mcGameSet._y = 143; m_mcGameSet._xscale = (m_mcGameSet._yscale = 438.7); m_mcGameSet.gotoAndStop(1); m_mcGameSet._visible = true; m_gameInfoDisplay.setVisible(false); m_recordBoard.setVisible(false); m_ground.setFixedMode(); m_ground.setCenterPosition(0, 0, 13600); m_ground.setScale(200); m_curMenuIdx = MENU_TITLE; initMenu(m_curMenuIdx); m_mainMenuIdx = MENUTITLE_TITLE; m_isShowMenu = true; m_isMenuUpdate = true; m_isSelectUpdate = true; Mouse.addListener(this); m_checkMouseMove = true; m_mode = MD_DRAW_WAIT; _local3 = true; break; case MD_DRAW_WAIT : _local12 = m_mainMenuIdx; if (moveMenu()) { switch (m_menuAction) { case ACT_MOVE : playMove(); break; case ACT_ENTER : playSelect(); switch (m_mainMenuIdx) { case MENUTITLE_AD : app.ad.Advertisement.open(app.ad.Advertisement.AD_SCOREBOARD); break; case MENUTITLE_TITLE : app.sys.SysInfo.__get__Cursor().hide(); m_mcMenu.removeMovieClip(); m_mcResult.removeMovieClip(); m_mcGameSet.removeMovieClip(); Mouse.removeListener(this); app.sys.SysInfo.__get__SceneGraph().onEvent(app.sys.SceneGraph.EID_FLOW_GAMEOVER, undefined); m_mode = MD_GAMEEND; _local3 = true; } } } if (_local12 != m_mainMenuIdx) { m_isSelectUpdate = true; } break; case MD_GAMEEND : m_mode = MD_END; _local3 = true; break; case MD_END : } } while (_local3); m_checkMouseClick = false; m_checkMouseMove = false; return(super.move()); } function disp() { var _local5; switch (m_curMenuIdx) { case MENU_GAME : break; case MENU_NEXT : if (m_isMenuUpdate) { _local5 = m_mcMenu; showMenu(m_isShowMenu); m_isMenuUpdate = false; } if (m_isSelectUpdate) { selectMenu(m_mainMenuIdx); m_isSelectUpdate = false; } break; case MENU_TITLE : if (m_isMenuUpdate) { showMenu(m_isShowMenu); m_isMenuUpdate = false; } if (!m_isSelectUpdate) { break; } selectMenu(m_mainMenuIdx); m_isSelectUpdate = false; } app.sys.SysInfo.__get__Debug().output("1,2,3: AddRnner B: BatterHit H: HomeRun C: FullCount"); var _local4; var _local3; _local4 = app.sys.SysInfo.__get__GameInfo().getDebugString(); _local3 = 0; while (_local3 < _local4.length) { app.sys.SysInfo.__get__Debug().output(_local4[_local3]); _local3++; } super.disp(); } function destroy() { m_mcBase.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; super.destroy(); } function moveGame() { var _local31 = false; var _local5; var _local2 = app.sys.SysInfo.__get__GameInfo(); var _local3 = app.sys.SysInfo.__get__GameControl(); var _local9 = app.sys.SysInfo.getRate(); do { _local5 = false; switch (m_gameMode) { case GM_START : var _local16; var _local12; var _local11; var _local8; var _local4; if (_local2.isFirst()) { m_offenseUser = _local2.getUserFirst(); m_defenseUser = _local2.getUserLast(); _local16 = _local2.getTeamNumberFirst(); _local12 = _local2.getTeamNumberLast(); } else { m_offenseUser = _local2.getUserLast(); m_defenseUser = _local2.getUserFirst(); _local16 = _local2.getTeamNumberLast(); _local12 = _local2.getTeamNumberFirst(); } _local4 = app.enemy.CharacterType.GROUND_DEFENSE_START; while (_local4 <= app.enemy.CharacterType.GROUND_DEFENSE_END) { _local8 = _local2.getGroundCharacter(_local4); _local8.setTeam(_local12); _local4++; } _local4 = app.enemy.CharacterType.GROUND_OFFENSE_START; while (_local4 <= app.enemy.CharacterType.GROUND_OFFENSE_END) { _local8 = _local2.getGroundCharacter(_local4); _local8.setTeam(_local16); _local4++; } _local11 = _local2.getMoundCharacter(app.enemy.CharacterType.MOUND_CATCHER); _local11.setTeam(_local12); _local11 = _local2.getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER); _local11.setTeam(_local12); _local11 = _local2.getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER); _local11.setTeam(_local16); m_offenseUser.startAttack(); m_defenseUser.startDefense(); m_ground.setNormalMode(); m_ground.setCenterPosition(0, 0, 0); _local3.initStatusMessage(); _local3.initRunner(); _local3.connectRunner(); m_nowPoint = 0; _local2.setScore(m_nowPoint); m_isNewBatter = true; m_isChange = false; initBgSE(); if (app.sys.SysInfo.__get__GameMode().isAdMode()) { app.ad.Advertisement.impression(app.ad.Advertisement.AD_MOUND); } m_gameMode = GM_MOUND; _local5 = true; break; case GM_MOUND : var _local27; _local3.setStartStatus(); _local3.initBallStatus(); _local3.clearDefense(); _local3.initPositionDefense(); _local3.clearOnBaseStatus(); _local3.normalDefense(); _local3.connectRunner(); _local3.setCurrentBaseRunner(); m_ground.setVisible(false); m_mound.setVisible(true); m_mound.setActive(true); m_offenseUser.setBatterMode(m_isNewBatter); m_defenseUser.setPitcherMode(); m_ball.hide(); m_ball.clearHit(); _local27 = app.enemy.MoundBatter(_local2.getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local27.show(); if (app.sys.SysInfo.__get__Debug().isActive()) { if (Key.isDown("C".charCodeAt(0))) { _local2.clearStrikeCount(); _local2.clearBallCount(); while (_local2.getOutCount() < 2) { _local2.addOutCount(); } _local2.addStrikeCount(); _local2.addStrikeCount(); _local2.addBallCount(); _local2.addBallCount(); _local2.addBallCount(); } if (Key.isDown("1".charCodeAt(0))) { _local3.addBaseRunner(1); } if (Key.isDown("2".charCodeAt(0))) { _local3.addBaseRunner(2); } if (Key.isDown("3".charCodeAt(0))) { _local3.addBaseRunner(3); } _local3.connectRunner(); _local3.setCurrentBaseRunner(); } m_gameInfoDisplay.update(); m_isHit = false; m_isSteal = false; m_isNewBatter = false; m_curOutCount = _local2.getOutCount(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_MOUND); var _local23; if (_local2.isFirst()) { _local23 = _local2.getTeamNumberFirst(); } else { _local23 = _local2.getTeamNumberLast(); } if (_local23 == 1) { playBgSE("Taiko1"); } else { playBgSE("Taiko2"); } m_homerunCount = 0; m_gameMode = GM_MOUND_WAIT; break; case GM_MOUND_WAIT : if (m_defenseUser.isCheck()) { m_isNewBatter = false; m_gameMode = GM_GROUND_CHECK; } else if (m_offenseUser.isHit()) { _local3.addRunner(); _local3.connectRunner(); _local2.addAtBatCount(); playBgSE("Cheer"); m_isHit = true; m_gameMode = GM_GROUND; } else if (m_defenseUser.isHit()) { var _local17 = false; if (_local3.isMoveRunner()) { if ((m_defenseUser.isStrike() || (m_offenseUser.isSwing())) || (m_offenseUser.isBunt())) { if ((_local2.getStrikeCount() == 2) && (_local2.getOutCount() == 2)) { _local17 = true; } } else if (_local2.getBallCount() == 3) { _local17 = true; } } else { _local17 = true; } if (_local17) { app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_NONE); m_offenseUser.setFinish(); m_defenseUser.setFinish(); m_gameMode = GM_MOUND_RESULT_PITCHER; } else { m_isNewBatter = false; if ((m_defenseUser.isStrike() || (m_offenseUser.isSwing())) || (m_offenseUser.isBunt())) { if (_local2.getStrikeCount() == 2) { new app.enemy.StatusMessage(app.enemy.Message.RESULT_OUT); _local2.nextBatter(); _local2.addAtBatCount(); _local2.addStrikeOutCount(); m_isNewBatter = true; } else { _local2.addStrikeCount(); } } else { _local2.addBallCount(); } m_gameMode = GM_GROUND_STEAL; } } break; case GM_MOUND_RESULT_PITCHER : var _local18 = m_defenseUser.getPitcherActionType(); var _local10 = 1; if (_local18 == app.enemy.ActionType.PITCHER_STRAIGHT) { _local10 = app.enemy.Message.PITCHER_STRAIGHT; } else if (_local18 == app.enemy.ActionType.PITCHER_CURVE) { _local10 = app.enemy.Message.PITCHER_CURVE; } else if (_local18 == app.enemy.ActionType.PITCHER_SHOOT) { _local10 = app.enemy.Message.PITCHER_SHOOT; } else if (_local18 == app.enemy.ActionType.PITCHER_FORK) { _local10 = app.enemy.Message.PITCHER_FORK; } m_messagePitcher.play(_local10); m_count = 750; if ((m_defenseUser.isStrike() || (m_offenseUser.isSwing())) || (m_offenseUser.isBunt())) { _local2.addStrikeCount(); _local3.playStrike(); app.sys.SysInfo.__get__SoundManager().playSE("VoiceStrike"); m_messageBig.setMoundMode(); m_messageBig.setMessage(app.enemy.Message.MSG_STRIKE); } else { _local2.addBallCount(); _local3.playBall(); app.sys.SysInfo.__get__SoundManager().playSE("VoiceBall"); } new app.enemy.ThrowSpeed(m_context, m_defenseUser.getThrowSpeed()); m_gameMode = GM_MOUND_RESULT_PITCHER_WAIT; break; case GM_MOUND_RESULT_PITCHER_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_MOUND_RESULT_BATTER; } break; case GM_MOUND_RESULT_BATTER : if ((m_defenseUser.isStrike() || (m_offenseUser.isSwing())) || (m_offenseUser.isBunt())) { _local10 = app.enemy.Message.BATTER_STRIKE; } else { _local10 = app.enemy.Message.BATTER_BALL; } m_gameInfoDisplay.update(); m_messageBatter.play(_local10); m_count = 750; m_gameMode = GM_MOUND_RESULT_BATTER_WAIT; break; case GM_MOUND_RESULT_BATTER_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_MOUND_RESULT_RESULT; } break; case GM_MOUND_RESULT_RESULT : _local10 = -1; if (_local2.getStrikeCount() >= 3) { m_isNewBatter = true; _local27 = app.enemy.MoundBatter(_local2.getMoundCharacter(app.enemy.CharacterType.MOUND_BATTER)); _local27.hide(); _local2.addAtBatCount(); _local2.addStrikeOutCount(); _local2.batterOut(); _local2.nextBatter(); m_gameInfoDisplay.update(); m_messageResult.play(app.enemy.Message.RESULT_OUT); m_count = 1000; m_messageBig.setMoundMode(); m_messageBig.setMessage(app.enemy.Message.MSG_OUT); app.sys.SysInfo.__get__SoundManager().playSE("VoiceBatterOut"); m_gameMode = GM_MOUND_RESULT_RESULT_WAIT; } else if (_local2.getBallCount() >= 4) { m_isNewBatter = true; _local2.addAtBatCount(); _local2.addFourBallsCount(); _local2.nextBatter(); _local3.addRunner(); _local3.connectRunner(); _local3.fourBallsRunner(); m_gameInfoDisplay.update(); m_ground.setRunnerMode(); app.sys.SysInfo.__get__SoundManager().playSE("VoiceFourBalls"); m_messageResult.play(app.enemy.Message.RESULT_FOURBALLS); m_gameMode = GM_GROUND_FOURBALLS; } else { m_count = 250; m_gameMode = GM_MOUND_RESULT_RESULT_WAIT; } break; case GM_MOUND_RESULT_RESULT_WAIT : m_count = m_count - _local9; if (m_count <= 0) { if (_local2.getOutCount() >= 3) { var _local25; var _local21; var _local19; var _local20; _local25 = _local2.getInning(); _local20 = _local2.isFirst(); _local21 = _local2.getTotalScoreFirst(); _local19 = _local2.getTotalScoreLast(); if (((_local25 >= 9) && ((_local20 && (_local21 < _local19)) || ((!_local20) && (_local21 != _local19)))) || (((_local25 >= MAX_INNING) && (!_local20)) && (_local21 == _local19))) { m_gameMode = GM_MOUND_GAMESET; } else { m_gameMode = GM_MOUND_CHANGE; } } else { m_gameMode = GM_MOUND; } } break; case GM_MOUND_CHANGE : if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_messageBig.setAdMoundChangeMode(); m_count = 2250; new app.enemy.GroundAdChangeFlag(m_context, m_count); } else { m_messageBig.setChangeMode(); m_count = 1000; } m_messageBig.setMessage(app.enemy.Message.MSG_CHANGE); m_mound.setActive(false); m_gameMode = GM_MOUND_CHANGE_WAIT; _local5 = true; break; case GM_MOUND_CHANGE_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_CHANGE; } break; case GM_MOUND_GAMESET : m_count = 1000; m_gameMode = GM_MOUND_GAMESET_WAIT; _local5 = true; break; case GM_MOUND_GAMESET_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_CHANGE; } break; case GM_GROUND : m_ground.setVisible(true); m_ground.setNormalMode(); m_mound.setVisible(false); m_offenseUser.setRunnerMode(); m_defenseUser.setDefenseMode(false); _local3.setBatHitStatus(); _local3.clearStatusMessage(); _local3.showRunner(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_GROUND); m_gameMode = GM_GROUND_WAIT; _local5 = true; break; case GM_GROUND_WAIT : var _local15 = _local2.__get__Ball(); var _local13; var _local14; if (_local3.isBallReserve()) { m_gameMode = GM_GROUND_FLY_OUT; _local5 = true; } else if (_local15.isOutsideHit()) { _local13 = _local15.getGroundHitPosition(); _local14 = util.Util.plusRad(Math.atan2(_local13.z, _local13.x)); if ((_local14 >= (Math.PI/4)) && (_local14 <= 2.35619449019234)) { m_gameMode = GM_GROUND_HOMERUN; } else { m_gameMode = GM_GROUND_FOUL; } _local5 = true; } else if (_local15.isGroundHit()) { _local13 = _local15.getGroundHitPosition(); _local14 = util.Util.plusRad(Math.atan2(_local13.z, _local13.x)); if ((_local14 >= (Math.PI/4)) && (_local14 <= 2.35619449019234)) { m_gameMode = GM_GROUND_HIT; _local5 = true; } else { m_gameMode = GM_GROUND_FOUL; _local5 = true; } } break; case GM_GROUND_CHECK : m_ground.setVisible(true); m_mound.setVisible(false); m_offenseUser.setRunnerMode(); m_defenseUser.setDefenseMode(true); _local3.setCheckStatus(); _local3.standbyDefense(); _local3.checkModeDefense(); _local3.showRunner(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_GROUND); m_gameMode = GM_GROUND_NORMAL; _local5 = true; break; case GM_GROUND_STEAL : m_ground.setVisible(true); m_mound.setVisible(false); m_offenseUser.setRunnerMode(); m_defenseUser.setDefenseMode(true); _local3.setCheckStatus(); _local3.standbyDefense(); _local3.stealModeDefense(); _local3.showRunner(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_GROUND); m_isSteal = true; m_gameMode = GM_GROUND_NORMAL; _local5 = true; break; case GM_GROUND_FOURBALLS : m_ground.setVisible(true); m_mound.setVisible(false); m_offenseUser.setRunnerMode(); m_defenseUser.setDefenseMode(true); _local3.setPushRunStatus(); _local3.stealModeDefense(); _local3.normalDefense(); _local3.showRunner(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_NONE); m_gameMode = GM_GROUND_NORMAL; _local5 = true; break; case GM_GROUND_FLY_OUT : _local3.setFlyCatchStatus(); _local3.flyOutRunner(); m_isNewBatter = true; m_gameMode = GM_GROUND_NORMAL; _local5 = true; break; case GM_GROUND_HIT : _local3.setFairStatus(); m_isNewBatter = true; m_gameMode = GM_GROUND_NORMAL; _local5 = true; break; case GM_GROUND_NORMAL : m_gameMode = GM_GROUND_NORMAL_LOOP; m_messageWait = 0; m_groundEndCount = 0; _local5 = true; break; case GM_GROUND_NORMAL_LOOP : var _local7; var _local6; if ((!m_isChange) && (_local2.getOutCount() < 3)) { _local7 = _local3.getStatusMessageLength(); _local4 = _local7 - 1; while (_local4 >= 0) { _local6 = _local3.getStatusMessage(_local4); if (!_local6.isAdjust()) { _local10 = _local6.getMessage(); switch (_local10) { case app.enemy.Message.RESULT_SAFE : app.sys.SysInfo.__get__SoundManager().playSE("VoiceSafe"); m_messageBig.setGroundMode(); m_messageBig.setMessage(app.enemy.Message.MSG_SAFE); break; case app.enemy.Message.RESULT_OUT : _local2.addOutCount(); m_gameInfoDisplay.update(); app.sys.SysInfo.__get__SoundManager().playSE("VoiceOut"); m_messageBig.setGroundMode(); m_messageBig.setMessage(app.enemy.Message.MSG_OUT); break; case app.enemy.Message.RESULT_POINT : m_nowPoint++; _local2.setScore(m_nowPoint); m_gameInfoDisplay.update(); } _local6.adjust(); } var _local25 = _local2.getInning(); var _local20 = _local2.isFirst(); var _local21 = _local2.getTotalScoreFirst(); var _local19 = _local2.getTotalScoreLast(); if ((_local2.getOutCount() >= 3) || (((!_local20) && (_local25 >= 9)) && (_local21 < _local19))) { _local3.spliceStatusMessage(_local4); _local3.normalDefense(); m_offenseUser.noneMode(); m_defenseUser.noneMode(); m_isChange = true; break; } _local4--; } } else if (_local2.getOutCount() >= 3) { _local3.spliceStatusMessage(0); } m_homerunCount = m_homerunCount - app.sys.SysInfo.getRate(); _local7 = _local3.getStatusMessageLength(); if (_local7 > 0) { _local4 = _local7 - 1; while (_local4 >= 0) { _local6 = _local3.getStatusMessage(_local4); if (_local6.getMessage() == app.enemy.Message.RESULT_POINT) { if (m_homerunCount < 0) { m_messageScore.play(); } else { m_messageScore.playAd(); } _local3.deleteStatusMessage(_local4); app.sys.SysInfo.__get__SoundManager().playSE("Point"); } _local4--; } } m_messageWait = m_messageWait - app.sys.SysInfo.getRate(); if (m_messageWait <= 0) { _local7 = _local3.getStatusMessageLength(); if (_local7 > 0) { _local4 = _local7 - 1; _local6 = _local3.getStatusMessage(_local4); _local10 = _local6.getMessage(); _local3.deleteStatusMessage(_local4); m_messageResult.play(_local10); m_messageWait = MESSAGE_TIME; } } if (m_messageWait < 0) { var _local28; var _local30; var _local26; var _local29; _local28 = _local3.getRunnerCount(); _local30 = _local3.isMoveRunner(); _local26 = _local3.getBallCarry(); _local29 = _local2.getOutCount(); if (((_local28 == 0) || ((!_local30) && (_local26 != -1))) || (m_isChange)) { m_groundEndCount = m_groundEndCount + app.sys.SysInfo.getRate(); } else { m_groundEndCount = 0; } if ((m_groundEndCount >= GROUND_END_TIME) || (m_isChange && (m_groundEndCount >= GROUND_CHNAGE_TIME))) { if (_local3.getGameStatus() == app.enemy.GameStatus.GS_GROUND_HOMERUN) { m_homerunMessage.destroy(); m_confetti.destroy(); } if (m_isNewBatter) { _local2.nextBatter(); } if (m_isChange) { var _local25 = _local2.getInning(); var _local20 = _local2.isFirst(); var _local21 = _local2.getTotalScoreFirst(); var _local19 = _local2.getTotalScoreLast(); if (((_local25 >= 9) && ((_local20 && (_local21 < _local19)) || ((!_local20) && (_local21 != _local19)))) || (((_local25 >= MAX_INNING) && (!_local20)) && (_local21 == _local19))) { m_gameMode = GM_GROUND_GAMESET; } else { m_gameMode = GM_GROUND_CHANGE; } _local5 = true; } else { if (m_isHit) { if (m_curOutCount == _local29) { var _local24; _local24 = _local3.getBaseFirstRunner(); if (_local24 != -1) { _local2.addHitCount(_local24); } } } if (m_isSteal) { var _local22; _local22 = _local3.getStealCountRunner(); _local4 = 0; while (_local4 < _local22) { _local2.addStealCount(); _local4++; } } m_gameMode = GM_MOUND; } _local3.fixRunner(); _local3.normalRunner(); _local3.connectRunner(); } } break; case GM_GROUND_FOUL : if (_local2.getStrikeCount() < 2) { _local2.addStrikeCount(); } _local3.setFoulStatus(); _local2.decAtBatCount(); m_isNewBatter = false; m_messageResult.play(app.enemy.Message.RESULT_FOUL); m_count = 1500; m_messageBig.setGroundMode(); m_messageBig.setMessage(app.enemy.Message.MSG_FOUL); app.sys.SysInfo.__get__SoundManager().playSE("VoiceFoul"); m_gameMode = GM_GROUND_FOUL_WAIT; break; case GM_GROUND_FOUL_WAIT : m_count = m_count - _local9; if (m_count <= 0) { _local3.backRunner(); _local3.normalRunner(); _local3.connectRunner(); m_gameMode = GM_MOUND; } break; case GM_GROUND_HOMERUN : _local3.setHomerunStatus(); _local3.normalDefense(); _local3.homerunRunner(); m_isNewBatter = true; m_homerunCount = 6000; if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_homerunMessage = new app.enemy.HomeRunAdMessage(m_context); new app.enemy.GroundAdHomeRunFlag(m_context, m_homerunCount); } else { m_homerunMessage = new app.enemy.HomeRunNormalMessage(m_context); } m_confetti = new app.enemy.Confetti(m_context, 20); m_ground.setHomeRunMode(); app.sys.SysInfo.__get__SoundManager().playSE("VoiceHomeRun"); app.sys.SysInfo.__get__SoundManager().playSE("HomeRun"); m_gameMode = GM_GROUND_NORMAL; break; case GM_GROUND_CHANGE : if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_messageBig.setAdGroundChangeMode(); m_count = 2250; new app.enemy.GroundAdChangeFlag(m_context, m_count); } else { m_messageBig.setGroundMode(); m_count = 1500; } m_messageBig.setMessage(app.enemy.Message.MSG_CHANGE); m_gameMode = GM_GROUND_CHANGE_WAIT; break; case GM_GROUND_CHANGE_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_CHANGE; _local5 = true; } break; case GM_GROUND_GAMESET : m_gameMode = GM_GROUND_GAMESET_WAIT; m_count = 1500; break; case GM_GROUND_GAMESET_WAIT : m_count = m_count - _local9; if (m_count <= 0) { m_gameMode = GM_CHANGE; _local5 = true; } break; case GM_CHANGE : stopBgSE(); m_offenseUser.end(); m_defenseUser.end(); m_messageBig.setNoneMode(); _local3.initRunner(); _local3.clearDefense(); _local3.initPositionDefense(); _local3.normalDefense(); m_ball.hide(); m_ball.clearHit(); m_ball.setNoneMode(); app.sys.SysInfo.__get__Collision().setMode(app.sys.Collision.MD_NONE); m_mound.setActive(false); _local31 = true; } } while (_local5); return(_local31); } function moveMenu() { m_menuAction = ACT_NONE; if (m_checkMouseMove || (m_checkMouseClick)) { var _local2; var _local4; var _local7; var _local6; var _local5; var _local3; _local7 = m_mcMenu._xmouse; _local6 = m_mcMenu._ymouse; _local4 = -1; _local5 = ACT_NONE; _local2 = m_btnMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; if (hitCheckMC(_local3.mc, _local7, _local6)) { app.sys.SysInfo.__get__Cursor().show(); _local5 = ACT_ENTER; _local4 = _local2; break; } _local2--; } if (_local4 != -1) { if (m_checkMouseClick) { m_menuAction = _local5; } else if (m_mainMenuIdx != _local4) { m_menuAction = ACT_MOVE; } } else { app.sys.SysInfo.__get__Cursor().hide(); } m_mainMenuIdx = _local4; } return(m_menuAction != ACT_NONE); } function playMove() { if (m_menuSEID != -1) { app.sys.SysInfo.__get__SoundManager().stop(m_menuSEID); } m_menuSEID = app.sys.SysInfo.__get__SoundManager().playSE("MoveMenu"); } function playSelect() { app.sys.SysInfo.__get__SoundManager().playSE("SelectMenu"); } function initBgSE() { m_bgseID = -1; m_bgseStr = ""; } function playBgSE(seidStr) { if (m_bgseID != -1) { if (m_bgseStr != seidStr) { app.sys.SysInfo.__get__SoundManager().stop(m_bgseID); m_bgseID = app.sys.SysInfo.__get__SoundManager().playSE(seidStr); } } else { m_bgseID = app.sys.SysInfo.__get__SoundManager().playSE(seidStr); } m_bgseStr = seidStr; } function stopBgSE() { if (m_bgseID != -1) { app.sys.SysInfo.__get__SoundManager().stop(m_bgseID); m_bgseID = -1; } } function initMenu(idx) { var _local2; m_btnMcList = []; m_btnShowMcList = []; switch (idx) { case MENU_NEXT : _local2 = m_mcMenu; _local2.NextBtn.stop(); m_btnMcList.push({mc:_local2.NextBtn}); m_btnShowMcList.push(true); if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_btnMcList.push({mc:_local2.AdBtn}); m_btnShowMcList.push(true); } break; case MENU_TITLE : _local2 = m_mcMenu; _local2.TitleBtn.stop(); m_btnMcList.push({mc:_local2.TitleBtn}); m_btnShowMcList.push(true); if (!app.sys.SysInfo.__get__GameMode().isAdMode()) { break; } m_btnMcList.push({mc:_local2.AdBtn}); m_btnShowMcList.push(true); } } function showMenu(isShow) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; _local3.mc._visible = m_btnShowMcList[_local2] && (isShow); _local2--; } } function selectMenu(idx) { var _local2; var _local3; _local2 = m_btnShowMcList.length - 1; while (_local2 >= 0) { _local3 = m_btnMcList[_local2]; _local3.mc.gotoAndStop(((_local2 == idx) ? 2 : 1)); _local2--; } } function hitCheckMC(mcb, x, y) { if (((((mcb._x - (mcb._width / 2)) <= x) && ((mcb._x + (mcb._width / 2)) >= x)) && ((mcb._y - (mcb._height / 2)) <= y)) && ((mcb._y + (mcb._height / 2)) >= y)) { return(true); } return(false); } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } static var MD_INIT = 0; static var MD_START_GAME = 50; static var MD_START_GAME_WAIT = 60; static var MD_INNING = 100; static var MD_BOTTOM = 110; static var MD_GAME = 200; static var MD_GAME_WAIT = 210; static var MD_CHANGE = 300; static var MD_CHANGE_WAIT = 310; static var MD_ADCHECK = 400; static var MD_CHEERGIRL = 410; static var MD_CHEERGIRL_LOOP = 420; static var MD_BONUS = 430; static var MD_BONUS_LOOP = 440; static var MD_WIN = 500; static var MD_WIN_WAIT = 510; static var MD_LOSE = 600; static var MD_LOSE_WAIT = 610; static var MD_DRAW = 700; static var MD_DRAW_WAIT = 710; static var MD_GAMEEND = 800; static var MD_END = 999; static var GM_START = 0; static var GM_GROUND = 100; static var GM_GROUND_WAIT = 110; static var GM_GROUND_CHECK = 120; static var GM_GROUND_STEAL = 130; static var GM_GROUND_FOURBALLS = 140; static var GM_MOUND = 200; static var GM_MOUND_WAIT = 210; static var GM_MOUND_RESULT_PITCHER = 220; static var GM_MOUND_RESULT_PITCHER_WAIT = 230; static var GM_MOUND_RESULT_BATTER = 240; static var GM_MOUND_RESULT_BATTER_WAIT = 250; static var GM_MOUND_RESULT_RESULT = 260; static var GM_MOUND_RESULT_RESULT_WAIT = 270; static var GM_MOUND_CHANGE = 280; static var GM_MOUND_CHANGE_WAIT = 290; static var GM_MOUND_GAMESET = 300; static var GM_MOUND_GAMESET_WAIT = 310; static var GM_GROUND_FLY_OUT = 400; static var GM_GROUND_HIT = 410; static var GM_GROUND_NORMAL = 420; static var GM_GROUND_NORMAL_LOOP = 430; static var GM_GROUND_FOUL = 440; static var GM_GROUND_FOUL_WAIT = 450; static var GM_GROUND_HOMERUN = 460; static var GM_GROUND_HOMERUN_WAIT = 470; static var GM_GROUND_CHANGE = 500; static var GM_GROUND_CHANGE_WAIT = 510; static var GM_GROUND_GAMESET = 520; static var GM_GROUND_GAMESET_WAIT = 530; static var GM_CHANGE = 999; static var MESSAGE_TIME = 1000; static var GROUND_END_TIME = 3000; static var GROUND_CHNAGE_TIME = 500; static var MENU_GAME = 1; static var MENU_NEXT = 2; static var MENU_TITLE = 3; static var MENUNEXT_NEXT = 0; static var MENUNEXT_AD = 1; static var MENUTITLE_TITLE = 0; static var MENUTITLE_AD = 1; static var ACT_NONE = 0; static var ACT_ON = 1; static var ACT_OFF = 2; static var ACT_CHANGE = 3; static var ACT_ENTER = 4; static var ACT_MOVE = 5; static var MAX_INNING = 12; }
Symbol 3448 MovieClip [__Packages.app.enemy.GameInfoDisplay] Frame 0
class app.enemy.GameInfoDisplay extends app.enemy.Enemy { var m_mcInfo, m_context, m_strikeList, m_ballList, m_outList, m_x, m_y, m_isVisible, m_isUpdate, m_wl; function GameInfoDisplay (context) { super(context); m_mcInfo = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "GameInfoDisplayMC", "GameInfoDisplay", m_context.getBase()); m_mcInfo._x = 0; m_mcInfo._y = 0; m_mcInfo._visible = true; m_strikeList = []; m_strikeList.push(m_mcInfo.S_1); m_strikeList.push(m_mcInfo.S_2); m_ballList = []; m_ballList.push(m_mcInfo.B_1); m_ballList.push(m_mcInfo.B_2); m_ballList.push(m_mcInfo.B_3); m_outList = []; m_outList.push(m_mcInfo.O_1); m_outList.push(m_mcInfo.O_2); m_x = 0; m_y = 0; m_isVisible = false; m_isUpdate = true; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { return(true); } function ctrl() { return(true); } function disp() { var _local4; var _local6; var _local7; var _local8; var _local5; var _local3; var _local2; if (m_isUpdate) { if (m_isVisible) { _local6 = app.sys.SysInfo.__get__GameInfo().getInning(); m_mcInfo.INNING.text = _local6; m_mcInfo.INNING_S.text = _local6; m_mcInfo.FIRSTLAST.gotoAndStop((app.sys.SysInfo.__get__GameInfo().isFirst() ? 1 : 2)); m_mcInfo._x = m_x; m_mcInfo._y = m_y; _local4 = app.sys.SysInfo.__get__GameInfo().getStrikeCount(); _local2 = 0; while (_local2 < 2) { _local3 = m_strikeList[_local2]; _local3.gotoAndStop(((_local4 > _local2) ? 2 : 1)); _local2++; } _local4 = app.sys.SysInfo.__get__GameInfo().getBallCount(); _local2 = 0; while (_local2 < 3) { _local3 = m_ballList[_local2]; _local3.gotoAndStop(((_local4 > _local2) ? 3 : 1)); _local2++; } _local4 = app.sys.SysInfo.__get__GameInfo().getOutCount(); _local2 = 0; while (_local2 < 2) { _local3 = m_outList[_local2]; _local3.gotoAndStop(((_local4 > _local2) ? 4 : 1)); _local2++; } _local5 = app.sys.SysInfo.__get__GameInfo().getTeamStringFirst(); m_mcInfo.SCORE.TFW.text = _local5; m_mcInfo.SCORE.TFB.text = _local5; _local5 = app.sys.SysInfo.__get__GameInfo().getTeamStringLast(); m_mcInfo.SCORE.TLW.text = _local5; m_mcInfo.SCORE.TLB.text = _local5; _local4 = app.sys.SysInfo.__get__GameInfo().getTotalScoreFirst(); _local4 = Math.min(_local4, 99); _local5 = "" + _local4; m_mcInfo.SCORE.SFW.text = _local5; m_mcInfo.SCORE.SFB.text = _local5; _local4 = app.sys.SysInfo.__get__GameInfo().getTotalScoreLast(); _local4 = Math.min(_local4, 99); _local5 = "" + _local4; m_mcInfo.SCORE.SLW.text = _local5; m_mcInfo.SCORE.SLB.text = _local5; if (app.sys.SysInfo.__get__GameInfo().isFirst()) { m_mcInfo.AttackFirst._visible = true; m_mcInfo.AttackLast._visible = false; } else { m_mcInfo.AttackFirst._visible = false; m_mcInfo.AttackLast._visible = true; } } m_mcInfo._visible = m_isVisible; m_isUpdate = false; } } function destroy() { m_mcInfo.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function update() { m_isUpdate = true; } function setVisible(visible) { m_isVisible = visible; m_isUpdate = true; } function setPosition(x, y) { if ((m_x != x) || (m_y != y)) { m_x = x; m_y = y; m_isUpdate = true; } } }
Symbol 3449 MovieClip [__Packages.app.enemy.ScoreMessage] Frame 0
class app.enemy.ScoreMessage extends app.enemy.Enemy { var m_mcMenu, m_context, m_isContextUpdate, m_isUpdate, m_count, m_isAd, m_wl; function ScoreMessage (context) { super(context); m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "MessageScoreMC", "MessageScore", m_context.getBase()); m_mcMenu._x = 164; m_mcMenu._y = 440; m_mcMenu._visible = false; m_isContextUpdate = false; m_isUpdate = false; m_count = -1; m_isAd = false; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { if (m_count >= 0) { m_count = m_count + app.sys.SysInfo.getRate(); if (m_count > OUT_TIME) { m_count = -1; } m_isUpdate = true; } return(true); } function ctrl() { return(true); } function disp() { if (m_isContextUpdate) { var _local2; var _local3; _local2 = app.sys.SysInfo.__get__GameInfo().getTeamStringFirst(); m_mcMenu.TFW.text = _local2; m_mcMenu.TFB.text = _local2; _local2 = app.sys.SysInfo.__get__GameInfo().getTeamStringLast(); m_mcMenu.TLW.text = _local2; m_mcMenu.TLB.text = _local2; _local3 = app.sys.SysInfo.__get__GameInfo().getTotalScoreFirst(); _local3 = Math.min(_local3, 99); _local2 = "" + _local3; m_mcMenu.SFW.text = _local2; m_mcMenu.SFB.text = _local2; _local3 = app.sys.SysInfo.__get__GameInfo().getTotalScoreLast(); _local3 = Math.min(_local3, 99); _local2 = "" + _local3; m_mcMenu.SLW.text = _local2; m_mcMenu.SLB.text = _local2; m_isContextUpdate = false; } if (m_isUpdate) { var _local5; var _local4; var _local6; if (m_count >= 0) { if (m_count < IN_TIME) { _local5 = util.Util.calcTween(-MOVE_X, DISP_X, m_count / IN_SPAN, 100); _local4 = (m_isAd ? (DISP_AD_Y) : (DISP_Y)); _local6 = 100; } else if (m_count < DISP_TIME) { _local5 = DISP_X; _local4 = (m_isAd ? (DISP_AD_Y) : (DISP_Y)); _local6 = 100; } else if (m_count < OUT_TIME) { _local5 = DISP_X; _local4 = (m_isAd ? (DISP_AD_Y) : (DISP_Y)); _local6 = 100; } else { _local5 = DISP_X; _local4 = (m_isAd ? (DISP_AD_Y) : (DISP_Y)); _local6 = 100; } m_mcMenu._x = _local5; m_mcMenu._y = _local4; m_mcMenu._alpha = _local6; m_mcMenu._visible = true; } else { m_mcMenu._visible = false; } m_isUpdate = false; } } function destroy() { m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function play() { m_count = 0; m_isContextUpdate = true; m_isAd = false; } function playAd() { m_count = 0; m_isContextUpdate = true; m_isAd = true; } static var IN_TIME = 250; static var IN_SPAN = 250; static var DISP_TIME = 1750; static var DISP_SPAN = 1500; static var OUT_TIME = 2000; static var OUT_SPAN = 250; static var MOVE_X = 520; static var DISP_X = 176; static var DISP_Y = 248; static var DISP_AD_Y = 431; }
Symbol 3450 MovieClip [__Packages.app.enemy.RecordBoard] Frame 0
class app.enemy.RecordBoard extends app.enemy.Enemy { var m_mc, m_context, m_isUpdate, m_isVisible, m_wl; function RecordBoard (context) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "RecordBoardMC", "RecordBoard", m_context.getBase()); m_mc._x = 110; m_mc._y = 288; m_mc._visible = true; m_isUpdate = true; m_isVisible = false; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { return(true); } function ctrl() { return(true); } function disp() { var _local4; var _local2; var _local3; if (m_isUpdate) { if (m_isVisible) { _local4 = app.sys.SysInfo.__get__GameInfo().getTeamStringFirst(); m_mc.TEAM_FIRST.text = _local4; _local4 = app.sys.SysInfo.__get__GameInfo().getTeamStringLast(); m_mc.TEAM_LAST.text = _local4; _local3 = app.sys.SysInfo.__get__GameInfo().getRecordFirst(); _local2 = 0; while (_local2 <= 8) { m_mc["DATA_FIRST_" + (_local2 + 1)].text = _local3[_local2]; _local2++; } _local3 = app.sys.SysInfo.__get__GameInfo().getRecordLast(); _local2 = 0; while (_local2 <= 8) { m_mc["DATA_LAST_" + (_local2 + 1)].text = _local3[_local2]; _local2++; } } m_mc._visible = m_isVisible; m_isUpdate = false; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function update() { m_isUpdate = true; } function setVisible(visible) { m_isVisible = visible; m_isUpdate = true; } }
Symbol 3451 MovieClip [__Packages.app.enemy.BigMessage] Frame 0
class app.enemy.BigMessage extends app.enemy.Enemy { var m_mcMenu, m_context, m_isUpdate, m_count, m_mode, m_message, m_x, m_y, m_visible, m_wl; function BigMessage (context) { super(context); m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "MessageBigMC", "MessageBig", m_context.getBase()); m_mcMenu.cacheAsBitmap = true; m_mcMenu.stop(); m_mcMenu._visible = false; m_isUpdate = false; m_count = -1; m_mode = MD_NONE; m_message = 1; m_x = 0; m_y = 0; m_visible = false; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { if (m_count >= 0) { m_count = m_count + app.sys.SysInfo.getRate(); m_isUpdate = true; switch (m_mode) { case MD_NONE : break; case MD_HOMERUN : if (m_count < GROUND_IN_TIME) { m_y = util.Util.calcTween(GROUND_MOVE_Y, GROUND_DISP_Y, m_count / GROUND_IN_SPAN, -100); m_x = GROUND_DISP_X; m_visible = true; } else { m_x = GROUND_DISP_X; m_y = GROUND_DISP_Y; m_visible = true; } m_isUpdate = true; break; case MD_GROUND : if (m_count < GROUND_IN_TIME) { m_y = util.Util.calcTween(GROUND_MOVE_Y, GROUND_DISP_Y, m_count / GROUND_IN_SPAN, -100); m_x = GROUND_DISP_X; m_visible = true; } else if (m_count < GROUND_WAIT_TIME) { m_x = GROUND_DISP_X; m_y = GROUND_DISP_Y; m_visible = true; } else { m_visible = false; m_count = -1; m_mode = MD_NONE; } m_isUpdate = true; break; case MD_MOUND : if (m_count < MOUND_IN_TIME) { m_x = util.Util.calcTween(MOUND_IN_X, MOUND_WAIT_X, m_count / MOUND_IN_SPAN, 100); m_y = MOUND_DISP_Y; m_visible = true; } else if (m_count < MOUND_WAIT_TIME) { m_x = MOUND_WAIT_X; m_y = MOUND_DISP_Y; m_visible = true; } else if (m_count < MOUND_OUT_TIME) { m_x = util.Util.calcTween(MOUND_WAIT_X, MOUND_OUT_X, (m_count - MOUND_WAIT_TIME) / MOUND_OUT_SPAN, -100); m_y = MOUND_DISP_Y; m_visible = true; } else { m_count = -1; m_visible = false; m_mode = MD_NONE; } m_isUpdate = true; break; case MD_CHANGE : m_x = MOUND_WAIT_X; m_y = MOUND_DISP_Y; m_visible = true; m_isUpdate = true; break; case MD_AD_MOUND_CHANGE : m_x = MOUND_AD_WAIT_X; m_y = MOUND_AD_DISP_Y; m_visible = true; m_isUpdate = true; break; case MD_AD_GROUND_CHANGE : if (m_count < GROUND_IN_TIME) { m_y = util.Util.calcTween(GROUND_AD_MOVE_Y, GROUND_AD_DISP_Y, m_count / GROUND_IN_SPAN, -100); m_x = GROUND_AD_DISP_X; m_visible = true; } else { m_x = GROUND_AD_DISP_X; m_y = GROUND_AD_DISP_Y; m_visible = true; } m_isUpdate = true; break; case MD_AD_HOMERUN : if (m_count < GROUND_IN_TIME) { m_y = util.Util.calcTween(GROUND_AD_HR_MOVE_Y, GROUND_AD_HR_DISP_Y, m_count / GROUND_IN_SPAN, -100); m_x = GROUND_AD_HR_DISP_X; m_visible = true; } else { m_x = GROUND_AD_HR_DISP_X; m_y = GROUND_AD_HR_DISP_Y; m_visible = true; } m_isUpdate = true; } } return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { m_mcMenu._x = m_x; m_mcMenu._y = m_y; m_mcMenu.gotoAndStop(m_message); m_mcMenu._visible = m_visible; m_isUpdate = false; } } function destroy() { m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function setHomeRunMode() { m_mode = MD_HOMERUN; m_count = 0; } function setMoundMode() { m_mode = MD_MOUND; m_count = 0; } function setGroundMode() { m_mode = MD_GROUND; m_count = 0; } function setChangeMode() { m_mode = MD_CHANGE; m_count = 0; } function setAdMoundChangeMode() { m_mode = MD_AD_MOUND_CHANGE; m_count = 0; } function setAdGroundChangeMode() { m_mode = MD_AD_GROUND_CHANGE; m_count = 0; } function setAdHomerunMode() { m_mode = MD_AD_HOMERUN; m_count = 0; } function setNoneMode() { m_mode = MD_NONE; m_count = -1; m_isUpdate = true; m_visible = false; } function setMessage(message) { m_message = message; } static var GROUND_IN_TIME = 500; static var GROUND_IN_SPAN = 500; static var GROUND_WAIT_TIME = 1500; static var GROUND_WAIT_SPAN = 1000; static var GROUND_DISP_X = 320; static var GROUND_DISP_Y = 190; static var GROUND_MOVE_Y = -40; static var MOUND_IN_TIME = 250; static var MOUND_IN_SPAN = 250; static var MOUND_WAIT_TIME = 1250; static var MOUND_WAIT_SPAN = 1000; static var MOUND_OUT_TIME = 1500; static var MOUND_OUT_SPAN = 250; static var MOUND_IN_X = 760; static var MOUND_WAIT_X = 320; static var MOUND_OUT_X = -120; static var MOUND_DISP_Y = 240; static var MOUND_AD_WAIT_X = 320; static var MOUND_AD_DISP_Y = 100; static var GROUND_AD_DISP_X = 320; static var GROUND_AD_DISP_Y = 90; static var GROUND_AD_MOVE_Y = -40; static var GROUND_AD_HR_DISP_X = 320; static var GROUND_AD_HR_MOVE_Y = -40; static var GROUND_AD_HR_DISP_Y = 90; static var MD_NONE = 0; static var MD_HOMERUN = 1; static var MD_GROUND = 2; static var MD_MOUND = 3; static var MD_CHANGE = 4; static var MD_AD_MOUND_CHANGE = 5; static var MD_AD_GROUND_CHANGE = 6; static var MD_AD_HOMERUN = 7; }
Symbol 3452 MovieClip [__Packages.app.enemy.HomeRunMessage] Frame 0
class app.enemy.HomeRunMessage extends app.enemy.Enemy { function HomeRunMessage (context) { super(context); } }
Symbol 3453 MovieClip [__Packages.app.enemy.Confetti] Frame 0
class app.enemy.Confetti extends app.enemy.Enemy { var m_colorList, m_num, m_objMC, m_objX, m_objY, m_objSpeedX, m_objSpeedY, m_objScale, m_objRot, m_objAngle, m_objAngleAdd, m_objType, m_mc, m_context, m_wl; function Confetti (context, paperNum) { super(context); var _local12; var _local11; var _local3; var _local6; var _local9; var _local5; var _local10; var _local7; var _local13; var _local8; var _local4; m_colorList = []; m_colorList.push(new flash.geom.ColorTransform(0, 0, 0, 1, 255, 0, 0, 0)); m_colorList.push(new flash.geom.ColorTransform(0, 0, 0, 1, 255, 255, 0, 0)); m_colorList.push(new flash.geom.ColorTransform(0, 0, 0, 1, 51, 255, 255, 0)); m_num = paperNum; m_objMC = []; m_objX = []; m_objY = []; m_objSpeedX = []; m_objSpeedY = []; m_objScale = []; m_objRot = []; m_objAngle = []; m_objAngleAdd = []; m_objType = []; m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "DummyMC", "Dummy", m_context.getBase()); m_mc._x = 0; m_mc._y = 0; m_mc._visible = true; _local4 = 0; while (_local4 < m_num) { _local8 = util.MovieClipFactory.createOnMc(m_mc, "PaperMC", "Paper"); _local12 = util.Util.getRandom(app.sys.Screen.WIDTH); _local11 = util.Util.getRandom(app.sys.Screen.HEIGHT) - app.sys.Screen.HEIGHT; _local3 = util.Util.getRandomHalf(SPEED_BASE_Y); _local6 = util.Util.getRandom(SPEED_RAND_Y) + SPEED_BASE_Y; _local9 = util.Util.getRandom(50) + 100; _local5 = util.Util.getRandom(360); _local10 = util.Util.getRandom(360); _local7 = util.Util.getRandomHalf(40); _local13 = util.Util.getRandomInt(m_colorList.length); _local5 = -90 + (Math.atan2(_local6, _local3) / (Math.PI/180)); m_objMC.push(_local8); m_objX.push(_local12); m_objY.push(_local11); m_objSpeedX.push(_local3); m_objSpeedY.push(_local6); m_objScale.push(_local9); m_objRot.push(_local5); m_objAngle.push(_local10); m_objAngleAdd.push(_local7); m_objType.push(_local13); _local4++; } m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local3; var _local4; var _local5; var _local7; var _local9; var _local6; var _local10; var _local8; var _local11; var _local2; _local2 = 0; while (_local2 < m_num) { _local3 = m_objX[_local2]; _local4 = m_objY[_local2]; _local3 = _local3 + m_objSpeedX[_local2]; _local4 = _local4 + m_objSpeedY[_local2]; if (((_local4 > (app.sys.Screen.HEIGHT + 20)) || (_local3 < -20)) || (_local3 > (app.sys.Screen.WIDTH + 20))) { _local3 = util.Util.getRandom(app.sys.Screen.WIDTH); _local4 = -20; _local5 = util.Util.getRandomHalf(SPEED_BASE_Y); _local7 = util.Util.getRandom(SPEED_RAND_Y) + SPEED_BASE_Y; _local9 = util.Util.getRandom(50) + 100; _local6 = util.Util.getRandom(360); _local10 = util.Util.getRandom(360); _local8 = util.Util.getRandomHalf(40); _local11 = util.Util.getRandomInt(m_colorList.length); _local6 = -90 + (Math.atan2(_local7, _local5) / (Math.PI/180)); m_objX[_local2] = _local3; m_objY[_local2] = _local4; m_objSpeedX[_local2] = _local5; m_objSpeedY[_local2] = _local7; m_objScale[_local2] = _local9; m_objRot[_local2] = _local6; m_objAngle[_local2] = _local10; m_objAngleAdd[_local2] = _local8; m_objType[_local2] = _local11; } else { m_objX[_local2] = _local3; m_objY[_local2] = _local4; m_objAngle[_local2] = m_objAngle[_local2] + m_objAngleAdd[_local2]; } _local2++; } return(true); } function ctrl() { return(true); } function disp() { var _local2; var _local8; var _local7; var _local4; var _local5; var _local6; var _local9; var _local3; _local3 = 0; while (_local3 < m_num) { _local2 = m_objMC[_local3]; _local8 = m_objX[_local3]; _local7 = m_objY[_local3]; _local4 = m_objScale[_local3]; _local5 = m_objRot[_local3]; _local6 = m_objAngle[_local3]; _local9 = m_objType[_local3]; _local2._x = _local8; _local2._y = _local7; _local2._xscale = (_local2._yscale = 100); _local2.mc._rotation = _local5; _local2.mc.mc._xscale = Math.sin((Math.PI/180) * _local6) * 100; _local2.mc.mc._yscale = _local4; _local2.transform.colorTransform = m_colorList[_local9]; _local2._visible = true; _local3++; } } function destroy() { var _local2; while (m_objMC.length > 0) { _local2 = MovieClip(m_objMC.pop()); _local2.removeMovieClip(); } m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var SPEED_RAND_X = 10; static var SPEED_BASE_Y = 5; static var SPEED_RAND_Y = 10; }
Symbol 3454 MovieClip [__Packages.app.loop.CheerGirlLoop] Frame 0
class app.loop.CheerGirlLoop extends app.enemy.Enemy { var mcList, m_confetti, m_context, m_mcAd, m_count, m_mode; function CheerGirlLoop (context) { super(context); mcList = []; var _local3 = 0; while (_local3 < 4) { var _local4; _local4 = new app.enemy.GroundGirl(context, app.sys.SysInfo.__get__GameInfo().__get__Ground().getObjectMC(), "GroundGirl"); mcList.push(_local4); _local3++; } m_confetti = new app.enemy.Confetti(m_context, 30); if (app.sys.SysInfo.__get__GameMode().isAdMode()) { m_mcAd = new app.enemy.GroundAdFlag(m_context, app.ad.Advertisement.AD_FLAG); } else { m_mcAd = null; } m_count = 0; m_mode = MD_INIT; } function move() { var _local6 = true; var _local2; var _local5 = app.sys.SysInfo.getRate(); do { _local2 = false; switch (m_mode) { case MD_INIT : m_count = 0; setMotion(app.enemy.GroundGirl.MOT_RUN); setScale(1); m_mode = MD_IN; _local2 = true; break; case MD_IN : var _local4; var _local3; m_count = m_count + _local5; if (m_count < IN_TIME) { _local4 = m_count; _local3 = ((-RUN_SPEED) * (IN_TIME - _local4)) / 1000; setPosition(_local3 + FLAG_X, FLAG_Z, 0); } else { _local4 = IN_TIME; _local3 = ((-RUN_SPEED) * (IN_TIME - _local4)) / 1000; setPosition(_local3 + FLAG_X, FLAG_Z, GIRL_DANCE_X); startDance(); setScale(-1); m_count = m_count - IN_TIME; m_mode = MD_WAIT; _local2 = true; } _local3 = (-FLAG_DISPLAY_MOVE_X) * (1 - (_local4 / IN_TIME)); if (m_mcAd != null) { m_mcAd.setPosition(_local3 + FLAG_DISPLAY_X, FLAG_DISPLAY_Y); } break; case MD_WAIT : m_count = m_count + _local5; if ((m_count > WAIT_TIME) && (isFinished())) { setMotion(app.enemy.GroundGirl.MOT_RUN); setScale(1); m_count = 0; m_mode = MD_OUT; _local2 = true; } else if (isFinished()) { startDance(); } break; case MD_OUT : m_count = m_count + _local5; if (m_count < OUT_TIME) { _local4 = m_count; } else { _local4 = OUT_TIME; m_count = m_count - OUT_TIME; m_mode = MD_END; _local2 = true; } _local3 = (RUN_SPEED * m_count) / 1000; setPosition(_local3 + FLAG_X, FLAG_Z, 0); _local3 = FLAG_DISPLAY_MOVE_X * (_local4 / OUT_TIME); if (m_mcAd != null) { m_mcAd.setPosition(_local3 + FLAG_DISPLAY_X, FLAG_DISPLAY_Y); } break; case MD_END : _local6 = false; } } while (_local2); return(_local6); } function destroy() { var _local2; while (mcList.length > 0) { _local2 = app.enemy.GroundGirl(mcList.pop()); _local2.destroy(); } if (m_mcAd != null) { m_mcAd.destroy(); } m_confetti.destroy(); } function setMotion(mot) { var _local2 = 0; while (_local2 < 4) { mcList[_local2].startMotion(mot); _local2++; } } function setPosition(x, z, xadd) { mcList[0].setPosition((((x - (FLAG_WIDTH / 2)) - xadd) - GIRL_DIFF_X) * GIRL_DIFF_X, z + (FLAG_HEIGHT / 2)); mcList[1].setPosition((x - (FLAG_WIDTH / 2)) - xadd, z - (FLAG_HEIGHT / 2)); mcList[2].setPosition((((x + (FLAG_WIDTH / 2)) + xadd) + GIRL_DIFF_X) * GIRL_DIFF_X, z + (FLAG_HEIGHT / 2)); mcList[3].setPosition((x + (FLAG_WIDTH / 2)) + xadd, z - (FLAG_HEIGHT / 2)); } function isFinished() { return(mcList[0].isEndMotion()); } function startDance() { if (Math.random() < 0.5) { setMotion(app.enemy.GroundGirl.MOT_DANCEONE); } else { setMotion(app.enemy.GroundGirl.MOT_DANCETWO); } } function setScale(neg) { mcList[0].setScale(1); mcList[1].setScale(1); mcList[2].setScale(neg); mcList[3].setScale(neg); } static var MD_INIT = 0; static var MD_IN = 10; static var MD_WAIT = 20; static var MD_OUT = 30; static var MD_END = 999; static var IN_TIME = 4000; static var WAIT_TIME = 4000; static var OUT_TIME = 4000; static var FLAG_WIDTH = 1825; static var FLAG_HEIGHT = 1800; static var FLAG_Z = 3250; static var FLAG_X = -15; static var GIRL_DANCE_X = 50; static var GIRL_DIFF_X = 1.015; static var FLAG_DISPLAY_X = 320; static var FLAG_DISPLAY_MOVE_X = 636; static var FLAG_DISPLAY_Y = 240; static var RUN_SPEED = 694.444444444444; }
Symbol 3455 MovieClip [__Packages.app.enemy.GroundAdFlag] Frame 0
class app.enemy.GroundAdFlag extends app.enemy.Enemy { var m_adNum, m_mc, m_context, m_x, m_y, m_alpha, m_isUpdate, m_isHit, m_wl; function GroundAdFlag (context, adNum) { super(context); if (adNum == app.ad.Advertisement.AD_FLAG) { m_adNum = Math.floor(Math.random() * app.ad.Advertisement.AD_FLAG_NUM); } m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "AdSpaceMC", "AdSpace", m_context.getBase()); m_mc.gotoAndStop(m_adNum + 1); m_adNum = m_adNum + app.ad.Advertisement.AD_FLAG1; app.ad.Advertisement.impression(m_adNum); m_x = 0; m_y = 0; m_alpha = 100; m_isUpdate = true; m_isHit = false; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local3; var _local2; _local3 = m_mc._xmouse; _local2 = m_mc._ymouse; if ((((_local3 >= 0) && (_local3 <= m_mc._width)) && (_local2 >= 0)) && (_local2 <= m_mc._height)) { m_isHit = true; app.sys.SysInfo.__get__Cursor().show(); } else { m_isHit = false; app.sys.SysInfo.__get__Cursor().hide(); } return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { m_mc._x = m_x - (m_mc._width / 2); m_mc._y = m_y - (m_mc._height / 2); m_mc._alpha = m_alpha; m_mc._visible = true; m_isUpdate = false; } } function destroy() { Mouse.removeListener(this); m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function setPosition(x, y) { if ((m_x != x) || (m_y != y)) { m_x = x; m_y = y; m_isUpdate = true; } } function setAlpha(alpha) { m_alpha = alpha; m_isUpdate = true; } function onMouseDown() { if (m_isHit) { app.ad.Advertisement.open(m_adNum); } } function onMouseMove() { } function onMouseUp() { } function onMouseWheel() { } }
Symbol 3456 MovieClip [__Packages.app.enemy.GroundGirl] Frame 0
class app.enemy.GroundGirl extends app.enemy.Enemy { var m_mc, m_x, m_y, m_z, m_motion, m_anime, m_show, m_posVec, m_nowPosVec, m_nowMotion, m_nowAnime, m_nowShow, m_baseSize, m_baseScale, m_baseHeight, m_xScale, m_isMotUpdate, m_isPosUpdate, m_motionMode, m_motionTime, m_wl, m_context, m_motLoopTime, m_motLoopLen, m_isEndMotion, m_motLoopStart; function GroundGirl (context, parentMC, mcid) { super(context); m_mc = util.MovieClipFactory.createOnMc(parentMC, mcid, mcid); m_mc._x = 0; m_mc._y = 0; m_mc._visible = true; m_mc.stop(); m_x = 0; m_y = 0; m_z = 0; m_motion = 1; m_anime = 1; m_show = true; m_posVec = new util.Vector3(0, 0, 0); m_nowPosVec = new util.Vector3(0, 0, 0); m_nowMotion = -1; m_nowAnime = -1; m_nowShow = false; m_baseSize = 88; m_baseScale = 200; m_baseHeight = 180; m_xScale = 1; m_isMotUpdate = true; m_isPosUpdate = true; m_motionMode = MOT_STOP; m_motionTime = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { m_motionTime = m_motionTime + app.sys.SysInfo.getRate(); switch (m_motionMode) { case MOT_NONELOOP_LOOP : break; case MOT_LOOP_LOOP : m_motionTime = m_motionTime % m_motLoopTime; m_anime = (m_motLoopLen * m_motionTime) / m_motLoopTime; m_isMotUpdate = true; break; case MOT_ONELOOPFINISH_LOOP : if (m_motionTime >= m_motLoopTime) { m_motionTime = m_motLoopTime; m_isEndMotion = true; m_motionMode = MOT_NONELOOP_LOOP; } m_anime = Math.floor(m_motLoopStart + (((m_motLoopLen - 1) * m_motionTime) / m_motLoopTime)); m_isMotUpdate = true; break; case MOT_DANCEONE : m_motion = ANI_DANCEONE_MOT; m_anime = 1; m_motionTime = 0; m_motLoopTime = ANI_DANCEONE_TIME; m_motLoopStart = ANI_DANCEONE_START; m_motLoopLen = ANI_DANCEONE_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_DANCETWO : m_motion = ANI_DANCETWO_MOT; m_anime = 1; m_motionTime = 0; m_motLoopTime = ANI_DANCETWO_TIME; m_motLoopStart = ANI_DANCETWO_START; m_motLoopLen = ANI_DANCETWO_LEN; m_motionMode = MOT_ONELOOPFINISH_LOOP; m_isMotUpdate = true; break; case MOT_RUN : m_motion = ANI_RUN_MOT; m_anime = 1; m_motionTime = 0; m_motLoopTime = ANI_RUN_TIME; m_motLoopLen = ANI_RUN_LEN; m_motionMode = MOT_LOOP_LOOP; m_isMotUpdate = true; break; case MOT_STOP : m_anime = 1; m_isMotUpdate = true; m_motionMode = MOT_NONELOOP_LOOP; } return(true); } function ctrl() { return(true); } function disp() { if (!app.sys.SysInfo.__get__GameInfo().__get__Ground().isVisible()) { return(undefined); } if (m_isPosUpdate) { app.sys.SysInfo.__get__GameInfo().__get__Ground().calcPositionWithSize(m_x, m_y, m_z, m_baseHeight, m_posVec); } if (m_isMotUpdate) { if (((m_motion != m_nowMotion) || (m_anime != m_nowAnime)) || (m_show != m_nowShow)) { m_mc.gotoAndStop(m_motion); m_mc.Anime.gotoAndStop((m_anime % m_mc.Anime._totalframes) + 1); m_mc._visible = m_show; m_nowMotion = m_motion; m_nowAnime = m_anime; m_nowShow = m_show; } m_isMotUpdate = false; } if (m_isPosUpdate) { if (((m_posVec.x != m_nowPosVec.x) || (m_posVec.y != m_nowPosVec.y)) || (m_posVec.z != m_nowPosVec.z)) { m_mc._x = m_posVec.x; m_mc._y = m_posVec.y; m_mc._yscale = (m_posVec.z / m_baseSize) * m_baseScale; m_mc._xscale = m_mc._yscale * m_xScale; m_nowPosVec.x = m_posVec.x; m_nowPosVec.y = m_posVec.y; m_nowPosVec.z = m_posVec.z; } m_isPosUpdate = false; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); } function setMotion(motion) { m_motion = motion; m_isMotUpdate = true; } function setAnime(anime) { m_anime = anime; m_isMotUpdate = true; } function getX() { return(m_x); } function getY() { return(m_y); } function getZ() { return(m_z); } function show() { m_show = true; m_isMotUpdate = true; } function hide() { m_show = false; m_isMotUpdate = true; } function initPosition() { } function setPosition(x, z) { m_x = x; m_z = z; m_isPosUpdate = true; } function startMotion(motionMode) { m_motionMode = motionMode; m_motionTime = 0; m_isEndMotion = false; } function isEndMotion() { return(m_isEndMotion); } function setScale(neg) { m_xScale = neg; } static var MOT_DANCEONE = 10; static var MOT_DANCETWO = 20; static var MOT_RUN = 30; static var MOT_STOP = 999; static var MOT_NONELOOP_LOOP = 200; static var MOT_LOOP_LOOP = 201; static var MOT_ONELOOPFINISH_LOOP = 202; static var ANI_DANCEONE_MOT = 2; static var ANI_DANCEONE_LEN = 16; static var ANI_DANCEONE_TIME = 800; static var ANI_DANCEONE_START = 1; static var ANI_DANCETWO_MOT = 3; static var ANI_DANCETWO_LEN = 16; static var ANI_DANCETWO_TIME = 800; static var ANI_DANCETWO_START = 1; static var ANI_RUN_MOT = 1; static var ANI_RUN_LEN = 16; static var ANI_RUN_TIME = 800; }
Symbol 3457 MovieClip [__Packages.app.loop.BonusGameLoop] Frame 0
class app.loop.BonusGameLoop extends app.enemy.Enemy { var m_bonusArea, m_context, m_bonusInfoDisplay, m_gameInfoDisplay, m_count, m_mode, m_rest, m_firstIdx, m_secondIdx, m_mcGroundAdFlag; function BonusGameLoop (context, gameInfoDisplay) { super(context); m_bonusArea = new app.enemy.BonusArea(m_context, app.sys.SysInfo.__get__GameInfo().__get__Mound().getAdBaseMC()); m_bonusInfoDisplay = new app.enemy.BonusInfoDisplay(m_context); m_bonusInfoDisplay.setPosition(640, 0); m_bonusInfoDisplay.setVisible(false); m_gameInfoDisplay = gameInfoDisplay; m_count = 0; m_mode = MD_INIT; } function move() { var _local15 = true; var _local2; var _local6 = app.sys.SysInfo.getRate(); do { _local2 = false; switch (m_mode) { case MD_INIT : m_count = 0; m_rest = THROW_NUM; m_bonusInfoDisplay.setRestBall(m_rest); m_bonusInfoDisplay.update(); m_mode = MD_TITLE; _local2 = true; break; case MD_TITLE : new app.enemy.SpecialStageTitle(m_context); m_count = 0; m_mode = MD_TITLE_WAIT; _local2 = true; break; case MD_TITLE_WAIT : var _local8; m_count = m_count + _local6; if (m_count <= INFO_DISP_START_TIME) { _local8 = INFO_DISP_START_X; m_gameInfoDisplay.setPosition(_local8 - INFO_DISP_MOVE_X, 0); m_gameInfoDisplay.setVisible(true); m_bonusInfoDisplay.setPosition(_local8, 0); m_bonusInfoDisplay.setVisible(false); } else if (m_count <= INFO_DISP_END_TIME) { _local8 = util.Util.calcTween(INFO_DISP_START_X, INFO_DISP_START_X + (INFO_DISP_END_X - INFO_DISP_START_X), (m_count - INFO_DISP_START_TIME) / INFO_DISP_SPAN, 100); m_gameInfoDisplay.setPosition(_local8 - INFO_DISP_MOVE_X, 0); m_gameInfoDisplay.setVisible(true); m_bonusInfoDisplay.setPosition(_local8, 0); m_bonusInfoDisplay.setVisible(true); } if (m_count >= TITLE_TIME) { m_gameInfoDisplay.setPosition(INFO_DISP_END_X - INFO_DISP_MOVE_X, 0); m_gameInfoDisplay.setVisible(false); m_bonusInfoDisplay.setPosition(INFO_DISP_END_X, 0); m_bonusInfoDisplay.setVisible(true); m_mode = MD_FIRST; _local2 = true; } break; case MD_FIRST : m_firstIdx = -1; m_secondIdx = -1; m_mode = MD_TARGET; _local2 = true; break; case MD_TARGET : var _local7; var _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); _local7 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); _local7.startMotion(app.enemy.MoundPitcher.MOT_NONE); _local5.setNoneMode(); _local5.setPosition(0, 160, 1844); _local5.hide(); m_bonusInfoDisplay.setRestBall(m_rest); m_bonusInfoDisplay.update(); m_bonusArea.clear(); m_bonusArea.setActive(true); m_mode = MD_TARGET_WAIT; _local2 = true; break; case MD_TARGET_WAIT : var _local4; _local4 = m_bonusArea.getPosition(); if (_local4 != -1) { m_bonusArea.setActive(false); m_bonusArea.clear(); if (m_firstIdx == -1) { m_firstIdx = _local4; } else { m_secondIdx = _local4; } m_mode = MD_PITCHING; } break; case MD_PITCHING : _local7 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); _local7.startMotion(app.enemy.MoundPitcher.MOT_PITCHING); m_mode = MD_PITCHING_WAIT; _local2 = true; break; case MD_PITCHING_WAIT : _local7 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); if (_local7.isEndMotion()) { m_mode = MD_THROW; _local2 = true; } break; case MD_THROW : _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local9; var _local14; var _local12; var _local11; var _local13; _local7 = app.enemy.MoundPitcher(app.sys.SysInfo.__get__GameInfo().getMoundCharacter(app.enemy.CharacterType.MOUND_PITCHER)); if (_local7.isEndMotion()) { _local7.startMotion(app.enemy.MoundPitcher.MOT_PITCHING2); _local9 = 130 + (Math.random() * 20); if (m_secondIdx == -1) { _local4 = m_firstIdx; } else { _local4 = m_secondIdx; } _local8 = _local4 % TARGET_DIV_X; _local13 = Math.floor(_local4 / TARGET_DIV_X); _local14 = (((TARGET_WIDTH * ((((TARGET_DIV_X - _local8) - 1) * 2) + 1)) / (TARGET_DIV_X * 2)) - (TARGET_WIDTH / 2)) - 2; _local12 = ((TARGET_HEIGHT * ((((TARGET_DIV_Y - _local13) - 1) * 2) + 1)) / (TARGET_DIV_Y * 2)) + 9; _local11 = -100; _local5.setMoundMode(); _local5.setMoundParam(_local14, _local12, _local11, 0, 0, 0, _local9); _local5.show(); app.sys.SysInfo.__get__SoundManager().playSE("Throw"); m_mode = MD_THROW_WAIT; _local2 = true; } break; case MD_THROW_WAIT : _local5 = app.sys.SysInfo.__get__GameInfo().__get__Ball(); var _local10 = _local5.getPosition(); if (_local10.z <= -100) { _local5.hide(); _local5.setNoneMode(); app.sys.SysInfo.__get__SoundManager().playSE("BatHit2"); if (m_secondIdx != -1) { m_bonusArea.open(m_secondIdx); } else { m_bonusArea.open(m_firstIdx); } m_count = 0; m_mode = MD_OPEN_WAIT; _local2 = true; } break; case MD_OPEN_WAIT : m_count = m_count + _local6; if (m_count >= OPEN_TIME) { m_mode = MD_CHECK; _local2 = true; } break; case MD_CHECK : if (m_secondIdx == -1) { m_mode = MD_HIT; } else if (m_bonusArea.isHit2(m_firstIdx, m_secondIdx)) { m_mode = MD_PLUS; } else { m_mode = MD_FAIL; } m_rest--; break; case MD_FAIL : m_bonusArea.close(); m_firstIdx = -1; m_secondIdx = -1; m_count = 0; m_mode = MD_FAIL_WAIT; _local2 = true; break; case MD_FAIL_WAIT : m_count = m_count + _local6; if (m_count >= CLOSE_TIME) { m_mode = MD_ENCDCHECK; _local2 = true; } break; case MD_HIT : m_mode = MD_TARGET; _local2 = true; break; case MD_PLUS : m_bonusArea.fix(); m_firstIdx = -1; m_secondIdx = -1; app.sys.SysInfo.__get__GameInfo().addPlayerScore(); m_mcGroundAdFlag = new app.enemy.GroundAdFlag(m_context, app.ad.Advertisement.AD_FLAG); m_mcGroundAdFlag.setAlpha(0); m_mcGroundAdFlag.setPosition(320, 306); app.sys.SysInfo.__get__SoundManager().playSE("Point"); new app.enemy.ScorePlus(m_context); m_count = 0; m_mode = MD_PLUS_LOOP; break; case MD_PLUS_LOOP : m_count = m_count + _local6; if (m_count < PLUS_END_TIME) { var _local3; if (m_count < PLUS_FADE_IN_TIME) { _local3 = 0; } else if (m_count < PLUS_FADE_IN_END_TIME) { _local3 = (100 * (m_count - PLUS_FADE_IN_TIME)) / PLUS_FADE_IN_SPAN; } else if (m_count < PLUS_FADE_OUT_TIME) { _local3 = 100; } else if (m_count < PLUS_FADE_OUT_END_TIME) { _local3 = 100 * (1 - ((m_count - PLUS_FADE_OUT_TIME) / PLUS_FADE_OUT_SPAN)); } else { _local3 = 0; } m_mcGroundAdFlag.setAlpha(_local3); } else { m_mcGroundAdFlag.destroy(); delete m_mcGroundAdFlag; m_mode = MD_ENCDCHECK; } break; case MD_ENCDCHECK : m_bonusInfoDisplay.setRestBall(m_rest); m_bonusInfoDisplay.update(); if (m_rest > 0) { m_mode = MD_FIRST; } else { m_mode = MD_OUT; } _local2 = true; break; case MD_OUT : _local8 = INFO_DISP_START_X; m_gameInfoDisplay.setPosition(_local8 - INFO_DISP_MOVE_X, 0); m_gameInfoDisplay.setVisible(true); m_bonusInfoDisplay.setPosition(_local8, 0); m_bonusInfoDisplay.setVisible(false); m_mode = MD_END; _local2 = true; break; case MD_END : _local15 = false; } } while (_local2); return(_local15); } function destroy() { m_bonusArea.destroy(); m_bonusInfoDisplay.destroy(); } static var MD_INIT = 0; static var MD_TITLE = 10; static var MD_TITLE_WAIT = 11; static var MD_FIRST = 15; static var MD_TARGET = 20; static var MD_TARGET_WAIT = 30; static var MD_PITCHING = 31; static var MD_PITCHING_WAIT = 32; static var MD_THROW = 33; static var MD_THROW_WAIT = 34; static var MD_OPEN_WAIT = 50; static var MD_CHECK = 60; static var MD_FAIL = 70; static var MD_FAIL_WAIT = 71; static var MD_HIT = 80; static var MD_PLUS = 90; static var MD_PLUS_LOOP = 91; static var MD_ENCDCHECK = 100; static var MD_OUT = 110; static var MD_END = 999; static var TITLE_TIME = 2000; static var OPEN_TIME = 2000; static var CLOSE_TIME = 1000; static var PLUS_FADE_IN_TIME = 250; static var PLUS_FADE_IN_SPAN = 250; static var PLUS_FADE_IN_END_TIME = 500; static var PLUS_FADE_OUT_TIME = 2500; static var PLUS_FADE_OUT_SPAN = 250; static var PLUS_FADE_OUT_END_TIME = 2750; static var PLUS_END_TIME = 3000; static var THROW_NUM = 4; static var TARGET_DIV_X = 3; static var TARGET_DIV_Y = 3; static var TARGET_WIDTH = 192; static var TARGET_HEIGHT = 186; static var INFO_DISP_START_TIME = 1500; static var INFO_DISP_END_TIME = 2000; static var INFO_DISP_SPAN = 500; static var INFO_DISP_OUT_TIME = 500; static var INFO_DISP_START_X = 640; static var INFO_DISP_END_X = 0; static var INFO_DISP_MOVE_X = 640; }
Symbol 3458 MovieClip [__Packages.app.enemy.BonusArea] Frame 0
class app.enemy.BonusArea extends app.enemy.Enemy { var m_mc, m_panelMcList, m_panelHitList, m_panelStatusList, m_panelChangeList, m_curSelect, m_fixedSelect, m_isActive, m_isUpdate, m_isPanelUpdate, m_checkMouseClick, m_checkMouseMove, m_wl, m_context; function BonusArea (context, mc) { super(context); m_mc = util.MovieClipFactory.createOnMc(mc, "BonusPanelMC", "BonusPanel"); m_mc._x = MC_X; m_mc._y = MC_Y; m_mc._visible = true; m_panelMcList = []; m_panelHitList = []; m_panelStatusList = []; m_panelChangeList = []; var _local4 = 0; while (_local4 < PANEL_TOTAL_NUM) { m_panelMcList.push(m_mc["P_" + _local4]); m_panelHitList.push(0); m_panelStatusList.push(STS_CLOSE); m_panelChangeList.push(CHANGE_NONE); _local4++; } _local4 = 0; while (_local4 < PANEL_TOTAL_NUM) { m_panelMcList[_local4].gotoAndStop(1); m_panelMcList[_local4].panel.BackImage.gotoAndStop(_local4 + 1); _local4++; } _local4 = PANEL_HIT_NUM; var _local3 = 0; while (_local4 > 0) { _local3 = _local3 + util.Util.getRandomInt(PANEL_TOTAL_NUM); _local3 = _local3 % PANEL_TOTAL_NUM; if (!m_panelHitList[_local3]) { m_panelHitList[_local3] = Math.floor((_local4 + 1) / 2); trace((("HitSet:" + _local3) + ":") + m_panelHitList[_local3]); _local4--; } } m_mc.Ball._visible = false; m_curSelect = -1; m_fixedSelect = -1; m_isActive = false; m_isUpdate = true; m_isPanelUpdate = false; m_checkMouseClick = false; m_checkMouseMove = true; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local3; var _local2; if (m_isActive) { _local3 = m_mc._xmouse; _local2 = m_mc._ymouse; if ((((_local3 >= 0) && (_local3 < MC_WIDTH)) && (_local2 >= 0)) && (_local2 < MC_HEIGHT)) { m_curSelect = Math.floor(_local3 / (MC_WIDTH / MC_DIV_X)) + (Math.floor(_local2 / (MC_HEIGHT / MC_DIV_Y)) * 3); if (m_panelStatusList[m_curSelect] == STS_CLOSE) { app.sys.SysInfo.__get__Cursor().show(); } else { m_curSelect = -1; app.sys.SysInfo.__get__Cursor().hide(); } } else { m_curSelect = -1; app.sys.SysInfo.__get__Cursor().hide(); } m_isUpdate = true; } else { app.sys.SysInfo.__get__Cursor().hide(); } if (m_checkMouseClick) { if (m_curSelect != -1) { m_fixedSelect = m_curSelect; } } m_checkMouseClick = false; m_checkMouseMove = false; return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { if ((m_curSelect != -1) && (m_isActive)) { m_mc.Ball._x = (((m_curSelect % 3) * 2) + 1) * ((MC_WIDTH / MC_DIV_X) / 2); m_mc.Ball._y = ((Math.floor(m_curSelect / 3) * 2) + 1) * ((MC_HEIGHT / MC_DIV_Y) / 2); m_mc.Ball._visible = true; } else { m_mc.Ball._visible = false; } m_isUpdate = false; } if (m_isPanelUpdate) { var _local2 = 0; while (_local2 < PANEL_TOTAL_NUM) { var _local3 = m_panelChangeList[_local2]; var _local4; if (_local3 != CHANGE_NONE) { _local4 = (m_panelHitList[_local2] * 2) + ((_local3 == CHANGE_OPEN) ? 2 : 3); m_panelMcList[_local2].gotoAndStop(_local4); m_panelMcList[_local2].panel.Base.BackImage.gotoAndStop(_local2 + 1); m_panelStatusList[_local2] = ((_local3 == CHANGE_OPEN) ? (STS_OPEN) : (STS_CLOSE)); m_panelChangeList[_local2] = CHANGE_NONE; } _local2++; } m_isPanelUpdate = false; } } function destroy() { app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function getPosition() { return(m_fixedSelect); } function clear() { m_fixedSelect = -1; m_checkMouseClick = false; m_isUpdate = true; } function setActive(isActive) { m_isActive = isActive; m_isUpdate = true; } function open(idx) { m_panelChangeList[idx] = CHANGE_OPEN; m_isPanelUpdate = true; } function close() { var _local2 = 0; while (_local2 < PANEL_TOTAL_NUM) { if (m_panelStatusList[_local2] == STS_OPEN) { trace((("Close[" + _local2) + "] ") + m_panelStatusList[_local2]); m_panelChangeList[_local2] = CHANGE_CLOSE; } _local2++; } m_isPanelUpdate = true; } function fix() { var _local2 = 0; while (_local2 < PANEL_TOTAL_NUM) { if (m_panelStatusList[_local2] == STS_OPEN) { trace((("Fix[" + _local2) + "] ") + m_panelStatusList[_local2]); m_panelStatusList[_local2] = STS_OPEN_FIX; } _local2++; } } function isHit(idx) { trace((("isHit[" + idx) + "]:") + m_panelHitList[idx]); return(m_panelHitList[idx]); } function isHit2(idx1, idx2) { var _local3; var _local2; _local3 = m_panelHitList[idx1]; _local2 = m_panelHitList[idx2]; return(_local3 == _local2); } static var MC_X = 370; static var MC_Y = 97; static var MC_WIDTH = 180; static var MC_HEIGHT = 180; static var MC_DIV_X = 3; static var MC_DIV_Y = 3; static var PANEL_TOTAL_NUM = 9; static var PANEL_HIT_NUM = 8; static var STS_CLOSE = 0; static var STS_OPEN = 1; static var STS_OPEN_FIX = 2; static var CHANGE_NONE = 0; static var CHANGE_OPEN = 1; static var CHANGE_CLOSE = 2; }
Symbol 3459 MovieClip [__Packages.app.enemy.BonusInfoDisplay] Frame 0
class app.enemy.BonusInfoDisplay extends app.enemy.Enemy { var m_mcInfo, m_context, m_restNum, m_x, m_y, m_isVisible, m_isUpdate, m_wl; function BonusInfoDisplay (context) { super(context); m_mcInfo = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "BonusInfoDisplayMC", "BonusInfoDisplay", m_context.getBase()); m_mcInfo._x = 0; m_mcInfo._y = 0; m_mcInfo._visible = true; m_restNum = 0; m_x = 0; m_y = 0; m_isVisible = false; m_isUpdate = true; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { return(true); } function ctrl() { return(true); } function disp() { var _local5; var _local3; var _local7; var _local8; var _local4; var _local2; var _local6; if (m_isUpdate) { if (m_isVisible) { m_mcInfo._x = m_x; m_mcInfo._y = m_y; m_mcInfo.RestBall.text = "" + m_restNum; } m_mcInfo._visible = m_isVisible; m_isUpdate = false; } } function destroy() { m_mcInfo.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function update() { m_isUpdate = true; } function setVisible(visible) { m_isVisible = visible; m_isUpdate = true; } function setRestBall(rest) { m_restNum = rest; m_isUpdate = true; } function setPosition(x, y) { if ((m_x != x) || (m_y != y)) { m_x = x; m_y = y; m_isUpdate = true; } } }
Symbol 3460 MovieClip [__Packages.app.enemy.SpecialStageTitle] Frame 0
class app.enemy.SpecialStageTitle extends app.enemy.Enemy { var m_mc, m_context, m_count, m_wl; function SpecialStageTitle (context) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "SpecialStageTitleMC", "SpecialStageTitle", m_context.getBase()); m_mc._x = DISP_X; m_mc._y = MOVE_IN_Y; m_mc.cacheAsBitmap = true; m_mc._visible = false; m_count = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local2 = true; m_count = m_count + app.sys.SysInfo.getRate(); if (m_count > OUT_TIME) { _local2 = false; } return(_local2); } function disp() { var _local3; var _local2; var _local4; if (m_count >= 0) { if (m_count < IN_TIME) { _local3 = DISP_X; _local2 = util.Util.calcTween(MOVE_IN_Y, DISP_Y, m_count / IN_SPAN, 100); } else if (m_count < DISP_TIME) { _local3 = DISP_X; _local2 = DISP_Y; } else if (m_count < OUT_TIME) { _local3 = DISP_X; _local2 = util.Util.calcTween(DISP_Y, MOVE_OUT_Y, (m_count - DISP_TIME) / OUT_SPAN, -100); } else { _local3 = DISP_X; _local2 = MOVE_OUT_Y; } m_mc._x = _local3; m_mc._y = _local2; m_mc._visible = true; } else { m_mc._visible = false; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var IN_TIME = 500; static var IN_SPAN = 500; static var DISP_TIME = 1500; static var DISP_SPAN = 1000; static var OUT_TIME = 2000; static var OUT_SPAN = 500; static var DISP_X = 320; static var DISP_Y = 240; static var MOVE_IN_Y = -100; static var MOVE_OUT_Y = 520; }
Symbol 3461 MovieClip [__Packages.app.enemy.ScorePlus] Frame 0
class app.enemy.ScorePlus extends app.enemy.Enemy { var m_mc, m_context, m_count, m_wl; function ScorePlus (context) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "ScorePlusMC", "ScorePlus", m_context.getBase()); m_mc._x = DISP_X; m_mc._y = MOVE_IN_Y; m_mc.cacheAsBitmap = true; m_mc._visible = false; m_count = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local2 = true; m_count = m_count + app.sys.SysInfo.getRate(); if (m_count > OUT_TIME) { _local2 = false; } return(_local2); } function disp() { var _local3; var _local2; var _local4; if (m_count >= 0) { if (m_count < IN_TIME) { _local3 = DISP_X; _local2 = util.Util.calcTween(MOVE_IN_Y, DISP_Y, m_count / IN_SPAN, 100); } else if (m_count < DISP_TIME) { _local3 = DISP_X; _local2 = DISP_Y; } else if (m_count < OUT_TIME) { _local3 = DISP_X; _local2 = util.Util.calcTween(DISP_Y, MOVE_OUT_Y, (m_count - DISP_TIME) / OUT_SPAN, -100); } else { _local3 = DISP_X; _local2 = MOVE_OUT_Y; } m_mc._x = _local3; m_mc._y = _local2; m_mc._visible = true; } else { m_mc._visible = false; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var IN_TIME = 500; static var IN_SPAN = 500; static var DISP_TIME = 2500; static var DISP_SPAN = 2000; static var OUT_TIME = 3000; static var OUT_SPAN = 500; static var DISP_X = 320; static var DISP_Y = 118; static var MOVE_IN_Y = -200; static var MOVE_OUT_Y = 511; }
Symbol 3462 MovieClip [__Packages.util.Quality] Frame 0
class util.Quality { function Quality () { } static function setHigh() { _root._quality = "HIGH"; } static function setMiddle() { _root._quality = "MEDIUM"; } static function setLow() { _root._quality = "LOW"; } }
Symbol 3463 MovieClip [__Packages.app.enemy.ActionPlayer] Frame 0
class app.enemy.ActionPlayer extends app.enemy.Action { var m_subMode, m_isMouseDown, m_controlArea, m_targetArea, m_powerGage, m_selectX, m_selectY, m_changeType, m_swingChangeArea, isBatterReady, getFixedTargetX, getFixedTargetY, m_selectRunnerIdx, isFinished, m_selectBaseIdx, m_pitchPower, m_throwTarget, isPitcherReady, getFixedPower, m_checkMouseMove, m_context; function ActionPlayer (context) { super(context); m_subMode = SD_NONE; m_isMouseDown = false; m_controlArea = null; m_targetArea = null; m_powerGage = null; Mouse.addListener(this); } function move() { var _local4; var _local3; _local3 = m_subMode; do { _local4 = false; switch (_local3) { case SD_NONE : break; case SD_BATTER : m_selectX = -1; m_selectY = -1; m_changeType = false; createBatterTargetArea(); m_swingChangeArea.clear(); m_swingChangeArea.setActive(true); m_swingChangeArea.setDominant(app.sys.SysInfo.__get__GameInfo().getNineDominant()); m_targetArea.setDominant(app.sys.SysInfo.__get__GameInfo().getNineDominant()); _local3 = SD_BATTER_TARGET; break; case SD_BATTER_TARGET : m_selectX = m_targetArea.getX(); m_selectY = m_targetArea.getY(); if (isBatterReady()) { m_targetArea.setDotPosition(getFixedTargetX(), getFixedTargetY()); m_targetArea.setLimit(1); m_swingChangeArea.setActive(false); _local3 = SD_BATTER_TYPE; } else if (m_swingChangeArea.isChange()) { m_changeType = true; } else { m_selectRunnerIdx = m_controlArea.getRunnerIdx(); } break; case SD_BATTER_TYPE : m_selectX = m_targetArea.getX(); m_selectY = m_targetArea.getY(); if (isFinished()) { _local3 = SD_BATTER_FINISH; _local4 = true; } break; case SD_BATTER_FINISH : deleteTargetArea(); _local3 = SD_BATTER_FINISH_WAIT; break; case SD_BATTER_FINISH_WAIT : break; case SD_RUNNER : _local3 = SD_RUNNER_WAIT; break; case SD_RUNNER_WAIT : m_selectRunnerIdx = m_controlArea.getRunnerIdx(); m_selectBaseIdx = m_controlArea.getBaseIdx(); break; case SD_PITCHER : m_selectX = -1; m_selectY = -1; m_pitchPower = 1; m_throwTarget = -1; createPitcherTargetArea(); trace("Player:SD_PITCHER"); _local3 = SD_PITCHER_TARGET; break; case SD_PITCHER_TARGET : var _local5; m_selectX = m_targetArea.getX(); m_selectY = m_targetArea.getY(); m_pitchPower = m_powerGage.getPower(); if (isPitcherReady()) { m_targetArea.setDotPosition(getFixedTargetX(), getFixedTargetY()); m_targetArea.setLimit(((getFixedPower() > 50) ? 1 : 2)); m_powerGage.setPower(getFixedPower()); _local3 = SD_PITCHER_TYPE; _local4 = true; } else { _local5 = m_controlArea.getBaseIdx(); if (_local5 != -1) { m_throwTarget = _local5; } } break; case SD_PITCHER_TYPE : m_selectX = m_targetArea.getX(); m_selectY = m_targetArea.getY(); if (isFinished()) { deleteTargetArea(); _local3 = SD_PITCHER_END; } break; case SD_PITCHER_END : break; case SD_DEFENSE : _local3 = SD_DEFENSE_WAIT; break; case SD_DEFENSE_WAIT : _local5 = m_controlArea.getBaseIdx(); if (_local5 == -1) { break; } m_throwTarget = _local5; } } while (_local4); m_subMode = _local3; return(super.move()); } function destroy() { Mouse.removeListener(this); super.destroy(); } function onMouseDown() { m_isMouseDown = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { m_isMouseDown = false; } function onMouseWheel() { } function mouseIsDown() { return(m_isMouseDown); } function mouseIsUp() { return(false); } function getTargetX() { return(m_selectX); } function getTargetY() { return(m_selectY); } function getPower() { return(m_pitchPower); } function getRunnerIdx() { return(m_selectRunnerIdx); } function getBaseIdx() { return(m_selectBaseIdx); } function getThrowIdx() { var _local2 = m_throwTarget; m_throwTarget = -1; return(_local2); } function checkThrowIdx() { return(m_throwTarget); } function retryBatter() { m_subMode = SD_BATTER; } function isChangeType() { var _local2 = m_changeType; m_changeType = false; return(_local2); } function createBatterTargetArea() { deleteTargetArea(); m_targetArea = new app.enemy.TargetArea(m_context, app.enemy.TargetArea.MODE_BATTER); m_swingChangeArea = new app.enemy.SwingChangeArea(m_context); } function createPitcherTargetArea() { deleteTargetArea(); m_targetArea = new app.enemy.TargetArea(m_context, app.enemy.TargetArea.MODE_PITCHER); m_powerGage = new app.enemy.PowerGage(m_context); } function deleteTargetArea() { if (m_targetArea != null) { m_targetArea.destroy(); m_targetArea = null; } if (m_powerGage != null) { m_powerGage.destroy(); m_powerGage = null; } if (m_swingChangeArea != null) { m_swingChangeArea.destroy(); m_swingChangeArea = null; } } function setBatterMode(isNewBatter) { m_subMode = SD_BATTER; super.setBatterMode(isNewBatter); } function setRunnerMode() { deleteTargetArea(); m_subMode = SD_RUNNER; super.setRunnerMode(); } function setPitcherMode() { m_subMode = SD_PITCHER; super.setPitcherMode(); } function setDefenseMode(isCheck) { deleteTargetArea(); m_subMode = SD_DEFENSE; super.setDefenseMode(isCheck); } function noneMode() { m_subMode = SD_NONE; super.noneMode(); } function startAttack() { var _local2; if (app.sys.SysInfo.__get__GameInfo().isFirst()) { _local2 = app.sys.SysInfo.__get__GameInfo().getTeamNumberFirst(); } else { _local2 = app.sys.SysInfo.__get__GameInfo().getTeamNumberLast(); } if (m_controlArea != null) { m_controlArea.destroy(); } m_controlArea = new app.enemy.ControlArea(m_context, _local2); } function startDefense() { var _local2; if (app.sys.SysInfo.__get__GameInfo().isFirst()) { _local2 = app.sys.SysInfo.__get__GameInfo().getTeamNumberFirst(); } else { _local2 = app.sys.SysInfo.__get__GameInfo().getTeamNumberLast(); } if (m_controlArea != null) { m_controlArea.destroy(); } m_controlArea = new app.enemy.ControlArea(m_context, _local2); } function end() { deleteTargetArea(); if (m_controlArea != null) { m_controlArea.destroy(); m_controlArea = null; } } function btrace(str) { trace("Player:" + str); } static var SD_NONE = 0; static var SD_BATTER = 100; static var SD_BATTER_TYPE = 110; static var SD_BATTER_TYPE_WAIT = 120; static var SD_BATTER_TARGET = 130; static var SD_BATTER_TARGET_WAIT = 140; static var SD_BATTER_FINISH = 150; static var SD_BATTER_FINISH_WAIT = 160; static var SD_RUNNER = 200; static var SD_RUNNER_WAIT = 210; static var SD_PITCHER = 300; static var SD_PITCHER_TARGET = 310; static var SD_PITCHER_TYPE = 320; static var SD_PITCHER_END = 330; static var SD_DEFENSE = 400; static var SD_DEFENSE_WAIT = 410; }
Symbol 3464 MovieClip [__Packages.app.enemy.TargetArea] Frame 0
class app.enemy.TargetArea extends app.enemy.Enemy { var m_mc, m_context, m_mode, m_nowX, m_nowY, m_dotX, m_dotY, m_limit, m_isDominant, m_isUpdate, m_checkMouseClick, m_checkMouseMove, m_wl; function TargetArea (context, mode) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "TargetAreaMC", "TargetArea", m_context.getBase()); m_mc._x = MC_X; m_mc._y = MC_Y; m_mc._visible = true; m_mc.Dot._visible = false; m_mc.Arrow._visible = false; m_mc.Dot.gotoAndStop(((mode == MODE_PITCHER) ? 1 : 2)); m_mode = mode; m_nowX = -1; m_nowY = -1; m_dotX = -1; m_dotY = -1; m_limit = 1; m_isDominant = true; m_isUpdate = true; m_checkMouseClick = false; m_checkMouseMove = true; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local3; var _local2; _local3 = m_mc._xmouse; _local2 = m_mc._ymouse; if ((m_dotX == -1) && (m_dotY == -1)) { if ((((_local3 >= 0) && (_local3 < MC_WIDTH)) && (_local2 >= 0)) && (_local2 < MC_HEIGHT)) { m_nowX = Math.floor(_local3 / (MC_WIDTH / MC_DIV_X)); m_nowY = Math.floor(_local2 / (MC_HEIGHT / MC_DIV_Y)); app.sys.SysInfo.__get__Cursor().show(); } else { m_nowX = -1; m_nowY = -1; app.sys.SysInfo.__get__Cursor().hide(); } } else if (m_mode == MODE_BATTER) { m_nowX = m_dotX; m_nowY = Math.floor(_local2 / (MC_WIDTH / MC_DIV_Y)); if (m_nowY > m_dotY) { m_nowY = m_dotY + 1; } if (m_nowY < m_dotY) { m_nowY = m_dotY - 1; } } else { if ((((_local3 >= 0) && (_local3 < MC_WIDTH)) && (_local2 >= 0)) && (_local2 < MC_HEIGHT)) { m_nowX = Math.floor(_local3 / (MC_WIDTH / MC_DIV_X)); m_nowY = Math.floor(_local2 / (MC_HEIGHT / MC_DIV_Y)); if (m_nowY < m_dotY) { m_nowY = m_dotY; } m_nowX = util.Util.limitRange(m_nowX, m_dotX - m_limit, m_dotX + m_limit); m_nowY = util.Util.limitRange(m_nowY, m_dotY - m_limit, m_dotY + m_limit); } else { m_nowX = m_dotX; m_nowY = m_dotY; } app.sys.SysInfo.__get__Cursor().show(); } m_isUpdate = true; m_checkMouseClick = false; m_checkMouseMove = false; return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { if ((m_dotX != -1) && (m_dotY != -1)) { m_mc.Dot._x = ((m_dotX * 2) + 1) * ((MC_WIDTH / MC_DIV_X) / 2); m_mc.Dot._y = ((m_dotY * 2) + 1) * ((MC_HEIGHT / MC_DIV_Y) / 2); m_mc.Dot._xscale = (m_isDominant ? 100 : -100); m_mc.Dot._visible = true; if ((m_dotX != m_nowX) || (m_dotY != m_nowY)) { var _local2; _local2 = (Math.atan2(m_nowY - m_dotY, m_nowX - m_dotX) / (Math.PI/180)) + 90; m_mc.Arrow._x = ((m_nowX * 2) + 1) * ((MC_WIDTH / MC_DIV_X) / 2); m_mc.Arrow._y = ((m_nowY * 2) + 1) * ((MC_HEIGHT / MC_DIV_Y) / 2); m_mc.Arrow._rotation = _local2; m_mc.Arrow._visible = true; } else { m_mc.Arrow._visible = false; } } else if ((m_nowX != -1) && (m_nowY != -1)) { m_mc.Dot._x = ((m_nowX * 2) + 1) * ((MC_WIDTH / MC_DIV_X) / 2); m_mc.Dot._y = ((m_nowY * 2) + 1) * ((MC_HEIGHT / MC_DIV_Y) / 2); m_mc.Dot._xscale = (m_isDominant ? 100 : -100); m_mc.Dot._visible = true; } else { m_mc.Dot._visible = false; } m_isUpdate = false; } } function destroy() { app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function getX() { return(m_nowX); } function getY() { return(m_nowY); } function setDotPosition(x, y) { m_dotX = x; m_dotY = y; m_isUpdate = true; } function setDominant(isDominant) { m_isDominant = isDominant; } function setLimit(limitNum) { m_limit = limitNum; } function clear() { m_nowX = -1; m_nowY = -1; m_dotX = -1; m_dotY = -1; m_isUpdate = true; } static var MC_X = 436; static var MC_Y = 185; static var MC_WIDTH = 90; static var MC_HEIGHT = 90; static var MC_DIV_X = 3; static var MC_DIV_Y = 3; static var MODE_PITCHER = 0; static var MODE_BATTER = 1; }
Symbol 3465 MovieClip [__Packages.app.enemy.PowerGage] Frame 0
class app.enemy.PowerGage extends app.enemy.Enemy { var m_mc, m_context, m_count, m_power, m_fixedPower, m_wl; function PowerGage (context) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "PowerGageMC", "PowerGage", m_context.getBase()); m_mc._x = MC_X; m_mc._y = MC_Y; m_mc._visible = true; m_mc.Bar._xscale = 1; m_count = 0; m_power = 1; m_fixedPower = -1; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local2; m_count = m_count + app.sys.SysInfo.getRate(); if (m_fixedPower == -1) { _local2 = m_count % (BAR_TIME * 2); _local2 = ((_local2 > BAR_TIME) ? ((BAR_TIME * 2) - _local2) : (_local2)); m_power = util.Util.calcTween(1, 100, _local2 / BAR_TIME, -100); } return(true); } function ctrl() { return(true); } function disp() { if (m_fixedPower != -1) { m_mc.Bar._xscale = m_fixedPower; } else { m_mc.Bar._xscale = m_power; } } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function getPower() { return(m_power); } function setPower(power) { m_fixedPower = power; } static var MC_X = 467; static var MC_Y = 298; static var BAR_TIME = 500; }
Symbol 3466 MovieClip [__Packages.app.enemy.ControlArea] Frame 0
class app.enemy.ControlArea extends app.enemy.Enemy { var m_mc, m_context, m_runnerMCList, m_baseMCList, m_runnerIdx, m_baseIdx, m_selectRunnerIdx, m_selectBaseIdx, m_checkMouseClick, m_checkMouseMove, m_wl; function ControlArea (context, teamNum) { super(context); var _local3; var _local4; m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "ControlAreaMC", "ControlArea", m_context.getBase()); m_mc._x = MC_X; m_mc._y = MC_Y; m_mc._visible = true; m_mc.Base.cacheAsBitmap = true; m_runnerMCList = []; _local4 = 0; while (_local4 < RUNNER_MAX) { _local3 = util.MovieClipFactory.createOnMc(m_mc, "CARunnerMC", "CARunner"); _local3._visible = false; _local3.cacheAsBitmap = true; _local3.gotoAndStop(teamNum); m_runnerMCList.push(_local3); _local4++; } m_baseMCList = []; _local4 = 0; while (_local4 < BASE_MAX) { _local3 = m_mc["Base_" + _local4]; _local3.cacheAsBitmap = true; m_baseMCList.push(_local3); _local4++; } m_runnerIdx = -1; m_baseIdx = -1; m_selectRunnerIdx = -1; m_selectBaseIdx = -1; m_checkMouseClick = false; m_checkMouseMove = true; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local9; var _local8; var _local5; var _local6; var _local7; var _local3; var _local4; var _local2; _local9 = m_mc._xmouse; _local8 = m_mc._ymouse; m_selectRunnerIdx = -1; m_selectBaseIdx = -1; _local2 = 0; while (_local2 < RUNNER_MAX) { _local3 = app.sys.SysInfo.__get__GameControl().getRunner(_local2); if (_local3.isUse() && (_local3.isActive())) { _local5 = _local3.getX() * TRANS_SCALE; _local6 = (-_local3.getZ()) * TRANS_SCALE; _local7 = util.Util.calcDist(_local5 - _local9, _local6 - _local8); if ((RUNNER_RAD / 2) > _local7) { m_selectRunnerIdx = _local2; break; } } _local2++; } if (m_checkMouseClick) { if (m_selectRunnerIdx != -1) { m_runnerIdx = m_selectRunnerIdx; } } if (m_selectRunnerIdx == -1) { _local2 = 0; while (_local2 < BASE_MAX) { _local4 = m_baseMCList[_local2]; _local5 = _local9 - _local4._x; _local6 = _local8 - _local4._y; _local7 = util.Util.calcDist(_local5, _local6); if ((_local4._width / 2) > _local7) { m_selectBaseIdx = _local2; break; } _local2++; } if (m_checkMouseClick) { if (m_selectBaseIdx != -1) { m_baseIdx = m_selectBaseIdx; trace("click base:" + _local2); } } } if ((m_selectRunnerIdx != -1) || (m_selectBaseIdx != -1)) { app.sys.SysInfo.__get__Cursor().show(); } else { app.sys.SysInfo.__get__Cursor().hide(); } m_checkMouseClick = false; m_checkMouseMove = false; return(true); } function ctrl() { return(true); } function disp() { var _local2; var _local4; var _local3; var _local5; var _local6; _local2 = 0; while (_local2 < RUNNER_MAX) { _local4 = app.sys.SysInfo.__get__GameControl().getRunner(_local2); _local3 = m_runnerMCList[_local2]; if (_local4.isUse() && (_local4.isActive())) { _local5 = _local4.getX() * TRANS_SCALE; _local6 = (-_local4.getZ()) * TRANS_SCALE; _local3._x = _local5; _local3._y = _local6; _local3.Select.gotoAndStop(((m_selectRunnerIdx == _local2) ? 2 : 1)); _local3._visible = true; } else { _local3._visible = false; } _local2++; } _local2 = 0; while (_local2 < 4) { _local3 = m_baseMCList[_local2]; _local3.gotoAndStop(((m_selectBaseIdx == _local2) ? 2 : 1)); _local2++; } } function destroy() { var _local2; app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); while (m_runnerMCList.length > 0) { _local2 = MovieClip(m_runnerMCList.pop()); _local2.removeMovieClip(); } m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function clear() { m_runnerIdx = -1; m_baseIdx = -1; } function getRunnerIdx() { var _local2; _local2 = m_runnerIdx; m_runnerIdx = -1; return(_local2); } function getBaseIdx() { var _local2; _local2 = m_baseIdx; m_baseIdx = -1; return(_local2); } static var MC_X = 580; static var MC_Y = 460; static var RUNNER_MAX = 4; static var RUNNER_RAD = 16; static var BASE_MAX = 4; static var TRANS_SCALE = 0.0223741865729777; }
Symbol 3467 MovieClip [__Packages.app.enemy.SwingChangeArea] Frame 0
class app.enemy.SwingChangeArea extends app.enemy.Enemy { var m_mode, m_checkMouseClick, m_checkMouseMove, m_isActive, m_mouseClick, m_isDominate, m_wl, m_context; function SwingChangeArea (context) { super(context); m_mode = MODE_NORMAL; m_checkMouseClick = false; m_checkMouseMove = false; m_isActive = false; m_mouseClick = false; m_isDominate = true; Mouse.addListener(this); m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local4; var _local3; if (m_isActive) { _local4 = _root._xmouse; _local3 = _root._ymouse; if ((m_isDominate && ((((MC_R_X < _local4) && (_local4 < (MC_R_X + MC_R_WIDTH))) && (MC_R_Y < _local3)) && (_local3 < (MC_R_Y + MC_R_HEIGHT)))) || ((!m_isDominate) && ((((MC_L_X < _local4) && (_local4 < (MC_L_X + MC_L_WIDTH))) && (MC_L_Y < _local3)) && (_local3 < (MC_L_Y + MC_L_HEIGHT))))) { if (m_checkMouseClick) { m_mouseClick = true; } app.sys.SysInfo.__get__Cursor().show(app.enemy.CursorType.BATTER_IDX); } } m_checkMouseClick = false; m_checkMouseMove = false; return(true); } function ctrl() { return(true); } function disp() { } function destroy() { app.sys.SysInfo.__get__Cursor().hide(); Mouse.removeListener(this); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } function onMouseDown() { m_checkMouseClick = true; } function onMouseMove() { m_checkMouseMove = true; } function onMouseUp() { } function onMouseWheel() { } function setActive(active) { m_isActive = active; } function setMode(mode) { m_mode = mode; } function setDominant(isDominant) { m_isDominate = isDominant; } function clear() { m_mouseClick = false; } function isChange() { var _local2 = false; if (m_mouseClick) { _local2 = true; m_mouseClick = false; } return(_local2); } static var MC_R_X = 528; static var MC_R_Y = 124; static var MC_R_WIDTH = 54; static var MC_R_HEIGHT = 160; static var MC_L_X = 328; static var MC_L_Y = 124; static var MC_L_WIDTH = 106; static var MC_L_HEIGHT = 160; static var MODE_NORMAL = 0; static var MODE_BANT = 1; }
Symbol 3468 MovieClip [__Packages.app.enemy.ActionComputer] Frame 0
class app.enemy.ActionComputer extends app.enemy.Action { var m_throwWork, m_runnerWork, m_subMode, m_selectX, m_selectY, m_isMouseDown, m_opponent, m_waitCount, m_runnerIdx, m_selectRunnerIdx, m_resultX, m_resultY, m_pitchPower, m_throwTarget, m_targetRunner; function ActionComputer (context) { super(context); var _local3; m_throwWork = []; m_runnerWork = []; _local3 = 0; while (_local3 <= 4) { m_throwWork.push(-1); m_runnerWork.push(-1); _local3++; } m_subMode = SD_NONE; } function move() { var _local26; var _local7; _local7 = m_subMode; do { _local26 = false; switch (_local7) { case SD_NONE : break; case SD_BATTER : m_selectX = -1; m_selectY = -1; m_isMouseDown = false; _local7 = SD_BATTER_WAIT; break; case SD_BATTER_WAIT : if (m_opponent.isPitcherReady()) { _local7 = SD_BATTER_TARGET; } break; case SD_BATTER_TARGET : var _local29; var _local35; var _local37; _local29 = app.sys.SysInfo.__get__GameInfo().getBallCount(); _local35 = app.sys.SysInfo.__get__GameInfo().getBallCount(); _local37 = util.Util.limitRange(_local29 - _local35, 0, 3); if (checkRandom(BATTER_SWING_STRIKE + (BATTER_SWING_STRIKE_LV * _local37))) { m_selectX = Math.floor(((app.enemy.Action.TARGET_DIV_X + 1) / 2) - 1); m_selectY = Math.floor(((app.enemy.Action.TARGET_DIV_Y + 1) / 2) - 1); } else { m_selectX = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_X); m_selectY = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_Y); } m_isMouseDown = true; _local7 = SD_BATTER_SWING; break; case SD_BATTER_SWING : if (m_opponent.isPitcherThrow()) { m_waitCount = BATTER_SWING_BASE_WAIT + (Math.random() * BATTER_SWING_RANDOM_WAIT); _local7 = SD_BATTER_SWING_WAIT; } break; case SD_BATTER_SWING_WAIT : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (m_waitCount < 0) { switch (Math.floor(Math.random() * 3)) { case 0 : m_selectY--; break; case 1 : break; case 2 : m_selectY++; } if ((Math.random() * 100) < BATTER_SWING) { m_isMouseDown = false; } _local7 = SD_BATTER_END; } break; case SD_BATTER_END : break; case SD_RUNNER : m_runnerIdx = 0; m_selectRunnerIdx = -1; _local7 = SD_RUNNER_LOOP; break; case SD_RUNNER_LOOP : var _local3; var _local11 = app.sys.SysInfo.__get__GameControl(); var _local27 = app.sys.SysInfo.__get__GameInfo(); var _local9; var _local8; var _local36; var _local33; var _local20; var _local16; var _local21; var _local5; m_selectRunnerIdx = -1; _local3 = _local11.getRunner(m_runnerIdx); if (_local3.isActive()) { _local9 = _local3.getNowDist(); _local8 = _local3.getNowBase(); _local36 = _local3.getFixedBase(); _local33 = _local3.getLastBaseTime(); _local20 = _local11.getCatchTime(); _local16 = false; _local21 = false; if (_local8 == 0) { } else if (_local9 == 0) { if (_local20 == 0) { if (_local27.getOutCount() >= 2) { _local16 = true; } else if (_local36 == 0) { _local5 = _local3.getNext(); if (_local5 == -1) { _local16 = true; } else { _local3 = _local11.getRunner(_local5); if (_local3.getFixedBase() > (_local8 + 1)) { _local16 = true; } } } } else if (_local20 == -1) { if (_local11.getBallCarry() < 0) { trace("Not Ball Carry Run"); _local16 = true; } } if (_local16) { m_selectRunnerIdx = m_runnerIdx; } } else { if (_local20 == 0) { } else if (_local20 == -1) { if (_local11.getBallCarry() < 0) { _local21 = false; } } else if (_local20 < _local33) { } else { _local21 = true; } if (_local21) { if (!_local3.isReverse()) { m_selectRunnerIdx = m_runnerIdx; } } } } else { m_selectRunnerIdx = -1; } m_runnerIdx++; m_runnerIdx = m_runnerIdx % 4; break; case SD_PITCHER : m_selectX = -1; m_selectY = -1; m_resultX = -1; m_resultY = -1; m_pitchPower = -1; m_isMouseDown = false; m_throwTarget = -1; _local7 = SD_PITCHER_STANDBY; break; case SD_PITCHER_STANDBY : m_waitCount = PITCHER_WAIT + (Math.random() * PITCHER_WAIT_RAMDOM); _local7 = SD_PITCHER_STANDBY_WAIT; break; case SD_PITCHER_STANDBY_WAIT : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (app.sys.SysInfo.__get__GameControl().isMoveRunner()) { if (m_waitCount >= 500) { m_waitCount = Math.random() * 500; _local7 = SD_PITCHER_CHECK; } } if (m_waitCount <= 0) { _local7 = SD_PITCHER_TYPE; } break; case SD_PITCHER_CHECK : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (m_waitCount <= 0) { m_throwTarget = 1; } break; case SD_PITCHER_TYPE : var _local19; m_pitchPower = Math.floor(Math.random() * app.enemy.Action.POWER_MAX); _local19 = ((m_pitchPower > 50) ? 1 : 2); _local29 = app.sys.SysInfo.__get__GameInfo().getBallCount(); _local35 = app.sys.SysInfo.__get__GameInfo().getBallCount(); _local37 = util.Util.limitRange(_local29 - _local35, 0, 3); if (checkRandom(PITCHER_STRIKE + (PITCHER_STRIKE_LV * _local37))) { m_selectX = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_X); m_selectY = Math.floor(Math.random() * (app.enemy.Action.TARGET_DIV_Y - 1)); m_resultX = 1; m_resultY = 1; } else { m_selectX = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_X); m_selectY = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_Y); m_resultX = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_X); m_resultY = Math.floor(Math.random() * app.enemy.Action.TARGET_DIV_Y); m_resultX = util.Util.limitRange(m_resultX, m_selectX - _local19, m_selectX + _local19); m_resultY = util.Util.limitRange(m_resultY, m_selectY, m_selectY + _local19); m_resultX = util.Util.limitRange(m_resultX, 0, app.enemy.Action.TARGET_DIV_X - 1); m_resultY = util.Util.limitRange(m_resultY, 0, app.enemy.Action.TARGET_DIV_Y - 1); } m_isMouseDown = true; m_waitCount = 500; _local7 = SD_PITCHER_THROW; break; case SD_PITCHER_THROW : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (m_waitCount <= 0) { m_selectX = m_resultX; m_selectY = m_resultY; m_isMouseDown = false; _local7 = SD_PITCHER_END; } break; case SD_PITCHER_END : break; case SD_DEFENSE : m_throwTarget = -1; m_targetRunner = -1; _local7 = SD_DEFENSE_CATCH; break; case SD_DEFENSE_CATCH : _local11 = app.sys.SysInfo.__get__GameControl(); var _local18; var _local34; _local34 = _local11.getBallCarry(); if (_local34 != -1) { _local18 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local34)); if (_local18.isHaveBall() && (_local18.isThrowStandby())) { btrace("CATCH And THROW STANBY"); if (m_targetRunner != -1) { _local7 = SD_DEFENSE_TOUCH; } else { _local7 = SD_DEFENSE_THROW; } _local26 = true; } } break; case SD_DEFENSE_TOUCH : _local11 = app.sys.SysInfo.__get__GameControl(); var _local24; var _local32; var _local31; var _local30; var _local28; _local34 = _local11.getBallCarry(); _local18 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local34)); _local3 = _local11.getRunner(m_targetRunner); _local24 = Number.POSITIVE_INFINITY; if (_local3.isActive()) { _local32 = _local3.getX(); _local31 = _local3.getZ(); _local30 = _local18.getX(); _local28 = _local18.getZ(); _local24 = util.Util.calcDist(_local32 - _local30, _local31 - _local28); } if ((_local24 < _local18.getTouchLimit()) && (_local3.getNowDist() > 0)) { _local7 = SD_DEFENSE_TOUCH_WAIT; m_waitCount = 500; } else { _local7 = SD_DEFENSE_THROW; } break; case SD_DEFENSE_TOUCH_WAIT : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (m_waitCount < 0) { _local7 = SD_DEFENSE_TOUCH; } break; case SD_DEFENSE_THROW : _local11 = app.sys.SysInfo.__get__GameControl(); var _local6; var _local14; var _local10; var _local4; var _local39 = -1; var _local13 = false; var _local17; var _local38 = app.sys.SysInfo.getRate() / 1000; var _local25; var _local23; var _local22; _local34 = _local11.getBallCarry(); _local18 = app.enemy.GroundFielder(app.sys.SysInfo.__get__GameInfo().getGroundCharacter(_local34)); _local4 = 0; while (_local4 <= 4) { m_throwWork[_local4] = Number.NEGATIVE_INFINITY; m_runnerWork[_local4] = -1; _local4++; } _local20 = _local11.getCatchTime(); if (_local20 == -1) { _local5 = _local11.getFirstRunner(); _local4 = 1; while (_local5 != -1) { _local3 = _local11.getRunner(_local5); if (!_local3.isActive()) { break; } _local8 = _local3.getNowBase(); if (_local8 < _local4) { _local9 = _local3.getNowDist(); _local10 = _local3.getNextDist(); _local6 = (_local10 - _local9) / _local3.getSpeed(); m_throwWork[_local4] = _local6; _local13 = true; } _local5 = _local3.getNext(); } } else { _local5 = _local11.getFirstRunner(); _local4 = 1; while (_local5 != -1) { _local3 = _local11.getRunner(_local5); if (_local3.isActive()) { _local6 = _local3.getLastBaseTime(); if (_local6 <= _local20) { _local8 = _local3.getNowBase(); _local14 = _local3.getFixedBase(); if (_local8 > _local14) { m_throwWork[_local8] = 10000; } else { _local6 = _local3.getNowDist() / _local3.getSpeed(); m_throwWork[_local14] = _local6; } _local13 = true; } } _local5 = _local3.getNext(); } } if (!_local13) { _local5 = _local11.getFirstRunner(); _local4 = 1; while (_local5 != -1) { _local3 = _local11.getRunner(_local5); if (_local3.isActive()) { _local8 = _local3.getNowBase(); _local9 = _local3.getNowDist(); _local10 = _local3.getNextDist(); if (_local9 != 0) { if (_local9 < 1000) { _local6 = _local9 / _local3.getSpeed(); m_throwWork[_local8] = _local6; m_runnerWork[_local8] = _local5; } else { _local6 = (_local10 - _local9) / _local3.getSpeed(); m_throwWork[_local8 + 1] = _local6; m_runnerWork[_local8 + 1] = _local5; } } } _local5 = _local3.getNext(); } } _local25 = _local18.getX(); _local23 = _local18.getZ(); _local22 = _local18.getThrowSpeed(); var _local12; var _local15; _local4 = 0; while (_local4 <= 4) { _local12 = m_throwWork[_local4]; if (_local12 != Number.NEGATIVE_INFINITY) { _local15 = app.sys.SysInfo.__get__GameInfo().__get__Ground().getBasePosition(_local4); _local10 = util.Util.calcDist(_local15.x - _local25, _local15.z - _local23); _local17 = (_local10 / _local22) + 0.5; m_throwWork[_local4] = m_throwWork[_local4] - _local17; } _local4++; } _local5 = -1; _local6 = Number.NEGATIVE_INFINITY; _local4 = 0; while (_local4 <= 4) { _local12 = m_throwWork[_local4]; if (_local12 > _local6) { _local6 = _local12; _local5 = _local4; } _local4++; } if (_local5 != -1) { m_throwTarget = _local5; m_targetRunner = m_runnerWork[_local5]; } else { m_throwTarget = -1; m_targetRunner = -1; } _local7 = SD_DEFENSE_THROW_WAIT; m_waitCount = 600; break; case SD_DEFENSE_THROW_WAIT : m_waitCount = m_waitCount - app.sys.SysInfo.getRate(); if (m_waitCount >= 0) { break; } m_throwTarget = -1; _local7 = SD_DEFENSE_CATCH; } } while (_local26); m_subMode = _local7; return(super.move()); } function checkRandom(per) { return((Math.random() * 100) < per); } function mouseIsDown() { return(m_isMouseDown); } function mouseIsUp() { return(false); } function getTargetX() { return(m_selectX); } function getTargetY() { return(m_selectY); } function getPower() { return(m_pitchPower); } function getRunnerIdx() { return(m_selectRunnerIdx); } function getThrowIdx() { var _local2 = m_throwTarget; m_throwTarget = -1; return(_local2); } function checkThrowIdx() { return(m_throwTarget); } function setBatterMode(isNewBatter) { m_subMode = SD_BATTER; super.setBatterMode(isNewBatter); } function setRunnerMode() { m_subMode = SD_RUNNER; super.setRunnerMode(); } function setPitcherMode() { m_subMode = SD_PITCHER; super.setPitcherMode(); } function setDefenseMode(isCheck) { m_subMode = SD_DEFENSE; super.setDefenseMode(isCheck); } function noneMode() { m_subMode = SD_NONE; super.noneMode(); } function btrace(str) { trace("Computer:" + str); } static var SD_NONE = 0; static var SD_BATTER = 100; static var SD_BATTER_WAIT = 110; static var SD_BATTER_TARGET = 120; static var SD_BATTER_SWING = 130; static var SD_BATTER_SWING_WAIT = 140; static var SD_BATTER_END = 150; static var SD_RUNNER = 200; static var SD_RUNNER_LOOP = 210; static var SD_PITCHER = 300; static var SD_PITCHER_STANDBY = 310; static var SD_PITCHER_STANDBY_WAIT = 320; static var SD_PITCHER_CHECK = 330; static var SD_PITCHER_TYPE = 340; static var SD_PITCHER_THROW = 350; static var SD_PITCHER_END = 360; static var SD_DEFENSE = 400; static var SD_DEFENSE_CATCH = 410; static var SD_DEFENSE_TOUCH = 412; static var SD_DEFENSE_TOUCH_WAIT = 413; static var SD_DEFENSE_THROW = 420; static var SD_DEFENSE_THROW_WAIT = 430; static var BATTER_SWING = 50; static var BATTER_SWING_STRIKE = 60; static var BATTER_SWING_STRIKE_LV = 10; static var BATTER_SWING_COMMON = 30; static var BATTER_SWING_COMMON_LV = 5; static var BATTER_SWING_BASE_WAIT = 200; static var BATTER_SWING_RANDOM_WAIT = 400; static var RUNNER_STEAL = 10; static var RUNNER_STEAL_PER = 2; static var PITCHER_STRIKE = 40; static var PITCHER_STRIKE_LV = 10; static var PITCHER_WAIT = 2000; static var PITCHER_WAIT_RAMDOM = 1000; }
Symbol 3469 MovieClip [__Packages.app.enemy.ThrowSpeed] Frame 0
class app.enemy.ThrowSpeed extends app.enemy.Enemy { var m_mc, m_context, m_count, m_wl; function ThrowSpeed (context, speed) { super(context); m_mc = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "ThrowSpeedMC", "ThrowSpeed", m_context.getBase()); m_mc._x = MC_X; m_mc._y = MC_Y; m_mc._visible = true; m_mc.Speed.text = Math.floor(speed) + " km/h"; m_count = 1500; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { m_count = m_count - app.sys.SysInfo.getRate(); return(m_count >= 0); } function ctrl() { return(true); } function disp() { } function destroy() { m_mc.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var MC_X = 0; static var MC_Y = 60; }
Symbol 3470 MovieClip [__Packages.app.enemy.GroundAdChangeFlag] Frame 0
class app.enemy.GroundAdChangeFlag extends app.enemy.Enemy { var m_groundAdFlag, m_context, m_count, m_time, m_wl; function GroundAdChangeFlag (context, time) { super(context); m_groundAdFlag = new app.enemy.GroundAdFlag(m_context, app.ad.Advertisement.AD_FLAG); m_groundAdFlag.setPosition(320, 290); m_groundAdFlag.setAlpha(0); m_count = 0; m_time = time; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local4 = app.sys.SysInfo.getRate(); var _local3 = true; var _local2; m_count = m_count + _local4; if (m_count < FADE_TIME) { _local2 = util.Util.calcTween(0, 100, m_count / FADE_TIME, 0); } else if (m_count < (m_time - FADE_TIME)) { _local2 = 100; } else if (m_count < m_time) { _local2 = util.Util.calcTween(100, 0, (m_count - (m_time - FADE_TIME)) / FADE_TIME, 0); } else { _local2 = 0; _local3 = false; } m_groundAdFlag.setAlpha(_local2); return(_local3); } function destroy() { m_groundAdFlag.destroy(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var FADE_TIME = 250; }
Symbol 3471 MovieClip [__Packages.app.enemy.HomeRunAdMessage] Frame 0
class app.enemy.HomeRunAdMessage extends app.enemy.HomeRunMessage { var m_mcMenu, m_context, m_isUpdate, m_count, m_wl; function HomeRunAdMessage (context) { super(context); m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "MessageHomerunMC", "MessageHomerun", m_context.getBase()); m_mcMenu._x = 164; m_mcMenu._y = 440; m_mcMenu._xscale = 80; m_mcMenu._yscale = 80; m_mcMenu.cacheAsBitmap = true; m_mcMenu._visible = false; m_isUpdate = false; m_count = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { if (m_count >= 0) { m_count = m_count + app.sys.SysInfo.getRate(); m_isUpdate = true; } return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { var _local3; var _local2; if (m_count >= 0) { if (m_count < IN_TIME) { _local2 = util.Util.calcTween(MOVE_Y, DISP_Y, m_count / IN_SPAN, -100); _local3 = DISP_X; } else { _local3 = DISP_X; _local2 = DISP_Y; } m_mcMenu._x = _local3; m_mcMenu._y = _local2; m_mcMenu._visible = true; } else { m_mcMenu._visible = false; } m_isUpdate = false; } } function destroy() { m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var IN_TIME = 500; static var IN_SPAN = 500; static var DISP_X = 320; static var DISP_Y = 88; static var MOVE_Y = -40; }
Symbol 3472 MovieClip [__Packages.app.enemy.GroundAdHomeRunFlag] Frame 0
class app.enemy.GroundAdHomeRunFlag extends app.enemy.Enemy { var m_groundAdFlag, m_context, m_count, m_time, m_wl; function GroundAdHomeRunFlag (context, time) { super(context); m_groundAdFlag = new app.enemy.GroundAdFlag(m_context, app.ad.Advertisement.AD_FLAG); m_groundAdFlag.setPosition(320, 272); m_groundAdFlag.setAlpha(0); m_count = -WAIT_TIME; m_time = time - WAIT_TIME; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { var _local4 = app.sys.SysInfo.getRate(); var _local3 = true; var _local2; m_count = m_count + _local4; if (m_count < 0) { _local2 = 0; } else if (m_count < FADE_TIME) { _local2 = util.Util.calcTween(0, 100, m_count / FADE_TIME, 0); } else if (m_count < (m_time - FADE_TIME)) { _local2 = 100; } else if (m_count < m_time) { _local2 = util.Util.calcTween(100, 0, (m_count - (m_time - FADE_TIME)) / FADE_TIME, 0); } else { _local2 = 0; _local3 = false; } m_groundAdFlag.setAlpha(_local2); return(_local3); } function destroy() { m_groundAdFlag.destroy(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var WAIT_TIME = 500; static var FADE_TIME = 250; }
Symbol 3473 MovieClip [__Packages.app.enemy.HomeRunNormalMessage] Frame 0
class app.enemy.HomeRunNormalMessage extends app.enemy.HomeRunMessage { var m_mcMenu, m_context, m_isUpdate, m_count, m_wl; function HomeRunNormalMessage (context) { super(context); m_mcMenu = util.MovieClipFactory.createWithBase(app.sys.Screen.OT_STATUS, "MessageHomerunMC", "MessageHomerun", m_context.getBase()); m_mcMenu._x = 164; m_mcMenu._y = 440; m_mcMenu.cacheAsBitmap = true; m_mcMenu._visible = false; m_isUpdate = false; m_count = 0; m_wl = app.sys.SysInfo.__get__WorkList().appendWithAttr(this, m_context.getAttr()); } function move() { if (m_count >= 0) { m_count = m_count + app.sys.SysInfo.getRate(); m_isUpdate = true; } return(true); } function ctrl() { return(true); } function disp() { if (m_isUpdate) { var _local3; var _local2; if (m_count >= 0) { if (m_count < IN_TIME) { _local2 = util.Util.calcTween(MOVE_Y, DISP_Y, m_count / IN_SPAN, -100); _local3 = DISP_X; } else { _local3 = DISP_X; _local2 = DISP_Y; } m_mcMenu._x = _local3; m_mcMenu._y = _local2; m_mcMenu._visible = true; } else { m_mcMenu._visible = false; } m_isUpdate = false; } } function destroy() { m_mcMenu.removeMovieClip(); app.sys.SysInfo.__get__WorkList().cut(m_wl); delete m_wl; } static var IN_TIME = 500; static var IN_SPAN = 500; static var DISP_X = 320; static var DISP_Y = 190; static var MOVE_Y = -40; }
Symbol 3385 MovieClip Frame 1
function connectSWHiscore(functionType, hiscoreID, scoreNum) { this.createEmptyMovieClip("httpObj", this.httpObjDepth); switch (functionType) { case "view" : this.httpObj.gameid = this.gameID; this.httpObj.hiscoreid = hiscoreID; this.httpObj.getURL(this.viewHURL, "_blank", "POST"); break; case "submit" : this.recieve_lv = new LoadVars(); this.recieve_lv.hiscoreConnector = this; this.recieve_lv.onLoad = function (isSuccess) { if (isSuccess) { this.hiscoreConnector.httpObj.tempID = this.tempID; this.hiscoreConnector.httpObj.getURL(this.hiscoreConnector.submitGetHURL, "_blank", "GET"); } }; this.submit_lv = new LoadVars(); this.submit_lv.score = scoreNum; this.submit_lv.gameid = this.gameID; this.submit_lv.hiscoreid = hiscoreID; this.submit_lv.sendAndLoad(this.submitPostHURL, this.recieve_lv, "POST"); } } this.swc_mc._visible = false; this.viewHURL = "http://hiscore.jp.shockwave.com/rank/member/control/listscore.php"; this.submitPostHURL = "http://hiscore.jp.shockwave.com/rank/member/control/maketemp.php"; this.submitGetHURL = "http://hiscore.jp.shockwave.com/rank/member/control/logintemp.php";
Symbol 3385 MovieClip Frame 2
this.stop();

Library Items

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Symbol 3332 EditableTextUses:29Used by:3341
Symbol 3333 EditableTextUses:29Used by:3341
Symbol 3334 EditableTextUses:45Used by:3341
Symbol 3335 EditableTextUses:45Used by:3341
Symbol 3336 GraphicUsed by:3341
Symbol 3337 EditableTextUses:29Used by:3341
Symbol 3338 EditableTextUses:29Used by:3341
Symbol 3339 EditableTextUses:45Used by:3341
Symbol 3340 EditableTextUses:45Used by:3341
Symbol 3341 MovieClip [MessageScoreMC]Uses:99 3332 3333 3334 3335 3336 3337 3338 3339 3340Used by:3342 3381
Symbol 3342 MovieClip [GameInfoDisplayMC]Uses:3304 3305 3306 3307 3308 3309 3310 3319 3328 3329 3330 3331 3341Used by:3381
Symbol 3343 GraphicUsed by:3350 3354 3360
Symbol 3344 FontUsed by:3345 3346 3347 3348 3351 3352 3355 3356 3357 3358
Symbol 3345 TextUses:3344Used by:3349
Symbol 3346 TextUses:3344Used by:3349
Symbol 3347 TextUses:3344Used by:3349
Symbol 3348 TextUses:3344Used by:3349
Symbol 3349 MovieClipUses:3345 3346 3347 3348Used by:3350
Symbol 3350 MovieClip [MessageResultMC]Uses:3343 3349Used by:3381
Symbol 3351 TextUses:3344Used by:3353
Symbol 3352 TextUses:3344Used by:3353
Symbol 3353 MovieClipUses:3351 3352Used by:3354
Symbol 3354 MovieClip [MessageBatterMC]Uses:3343 3353Used by:3381
Symbol 3355 TextUses:3344Used by:3359
Symbol 3356 TextUses:3344Used by:3359
Symbol 3357 TextUses:3344Used by:3359
Symbol 3358 TextUses:3344Used by:3359
Symbol 3359 MovieClipUses:3355 3356 3357 3358Used by:3360
Symbol 3360 MovieClip [MessagePitcherMC]Uses:3343 3359Used by:3381
Symbol 3361 GraphicUsed by:3362
Symbol 3362 MovieClip [MessageHomerunMC]Uses:3361Used by:3381
Symbol 3363 GraphicUsed by:3369
Symbol 3364 GraphicUsed by:3369
Symbol 3365 GraphicUsed by:3369
Symbol 3366 GraphicUsed by:3369
Symbol 3367 GraphicUsed by:3369
Symbol 3368 GraphicUsed by:3369
Symbol 3369 MovieClip [MessageBigMC]Uses:3363 3364 3365 3366 3367 3368Used by:3381
Symbol 3370 EditableTextUses:213Used by:3371
Symbol 3371 MovieClip [ThrowSpeedMC]Uses:3370Used by:3381
Symbol 3372 GraphicUsed by:3373
Symbol 3373 MovieClipUses:3372Used by:3378
Symbol 3374 GraphicUsed by:3375
Symbol 3375 MovieClipUses:3374Used by:3378
Symbol 3376 GraphicUsed by:3377
Symbol 3377 MovieClipUses:3376Used by:3378
Symbol 3378 MovieClip [ResultMC]Uses:3373 3375 3377Used by:3381
Symbol 3379 GraphicUsed by:3380
Symbol 3380 MovieClip [GameSetMC]Uses:3379Used by:3381
Symbol 3381 MovieClipUses:42 78 81 84 85 88 90 91 95 96 139 141 143 151 177 180 189 266 436 461 1483 1624 2015 3026 3095 3120 3142 3148 3149 3153 3161 3166 3172 3178 3183 3239 3240 3243 3248 3252 3253 3303 3342 3350 3354 3360 3341 3362 3369 3371 270 3378 3380 136Used by:Timeline
Symbol 3386 MovieClip [__Packages.app.sys.GameMode]
Symbol 3387 MovieClip [__Packages.sys.WorkList]
Symbol 3388 MovieClip [__Packages.util.List]
Symbol 3389 MovieClip [__Packages.util.ListItem]
Symbol 3390 MovieClip [__Packages.app.sys.SceneGraph]
Symbol 3391 MovieClip [__Packages.app.sys.Context]
Symbol 3392 MovieClip [__Packages.app.sys.EnemyFactory]
Symbol 3393 MovieClip [__Packages.app.enemy.EnemyList]
Symbol 3394 MovieClip [__Packages.sys.WorkItem]
Symbol 3395 MovieClip [__Packages.app.enemy.Enemy]
Symbol 3396 MovieClip [__Packages.app.flow.Flow]
Symbol 3397 MovieClip [__Packages.util.MovieClipFactory]
Symbol 3398 MovieClip [__Packages.sys.Listener]
Symbol 3399 MovieClip [__Packages.app.sys.SceneGraphListener]
Symbol 3400 MovieClip [__Packages.app.sys.Debug]
Symbol 3401 MovieClip [__Packages.app.sys.Screen]
Symbol 3402 MovieClip [__Packages.sys.SoundManager]
Symbol 3403 MovieClip [__Packages.util.Util]
Symbol 3404 MovieClip [__Packages.app.sys.Option]
Symbol 3405 MovieClip [__Packages.app.sys.Collision]
Symbol 3406 MovieClip [__Packages.app.enemy.Ball]
Symbol 3407 MovieClip [__Packages.util.Vector3]
Symbol 3408 MovieClip [__Packages.app.enemy.CharacterBase]
Symbol 3409 MovieClip [__Packages.app.enemy.GroundCharacter]
Symbol 3410 MovieClip [__Packages.app.enemy.GroundFielder]
Symbol 3411 MovieClip [__Packages.app.sys.GameControl]
Symbol 3412 MovieClip [__Packages.app.enemy.GameStatus]
Symbol 3413 MovieClip [__Packages.app.enemy.StatusMessage]
Symbol 3414 MovieClip [__Packages.app.enemy.GroundRunner]
Symbol 3415 MovieClip [__Packages.app.enemy.CharacterType]
Symbol 3416 MovieClip [__Packages.app.sys.GameInfo]
Symbol 3417 MovieClip [__Packages.app.enemy.Action]
Symbol 3418 MovieClip [__Packages.app.enemy.MoundCharacter]
Symbol 3419 MovieClip [__Packages.app.enemy.MoundBatter]
Symbol 3420 MovieClip [__Packages.app.enemy.MoundPitcher]
Symbol 3421 MovieClip [__Packages.app.enemy.MoundCatcher]
Symbol 3422 MovieClip [__Packages.app.enemy.ActionType]
Symbol 3423 MovieClip [__Packages.app.enemy.Ground]
Symbol 3424 MovieClip [__Packages.app.enemy.GroundOutFielder]
Symbol 3425 MovieClip [__Packages.app.enemy.GroundJudge]
Symbol 3426 MovieClip [__Packages.app.enemy.GroundInFielder]
Symbol 3427 MovieClip [__Packages.app.enemy.GroundCatcher]
Symbol 3428 MovieClip [__Packages.app.enemy.GroundPitcher]
Symbol 3429 MovieClip [__Packages.app.enemy.GroundBall]
Symbol 3430 MovieClip [__Packages.app.enemy.Mound]
Symbol 3431 MovieClip [__Packages.app.enemy.MoundJudge]
Symbol 3432 MovieClip [__Packages.app.enemy.MoundBall]
Symbol 3433 MovieClip [__Packages.app.ad.Advertisement]
Symbol 3434 MovieClip [__Packages.app.enemy.Message]
Symbol 3435 MovieClip [__Packages.app.sys.Cursor]
Symbol 3436 MovieClip [__Packages.app.sys.SysInfo]
Symbol 3437 MovieClip [__Packages.app.BaseBall]
Symbol 3438 MovieClip [__Packages.sys.FpsManager]
Symbol 3439 MovieClip [__Packages.app.data.SoundResource]
Symbol 3440 MovieClip [__Packages.app.enemy.CursorType]
Symbol 3441 MovieClip [__Packages.app.flow.TitleFlow]
Symbol 3442 MovieClip [__Packages.app.loop.Loop]
Symbol 3443 MovieClip [__Packages.app.loop.TitleLoop]
Symbol 3444 MovieClip [__Packages.app.flow.TeamSelectFlow]
Symbol 3445 MovieClip [__Packages.app.loop.TeamSelectLoop]
Symbol 3446 MovieClip [__Packages.app.flow.GameFlow]
Symbol 3447 MovieClip [__Packages.app.loop.GameLoop]
Symbol 3448 MovieClip [__Packages.app.enemy.GameInfoDisplay]
Symbol 3449 MovieClip [__Packages.app.enemy.ScoreMessage]
Symbol 3450 MovieClip [__Packages.app.enemy.RecordBoard]
Symbol 3451 MovieClip [__Packages.app.enemy.BigMessage]
Symbol 3452 MovieClip [__Packages.app.enemy.HomeRunMessage]
Symbol 3453 MovieClip [__Packages.app.enemy.Confetti]
Symbol 3454 MovieClip [__Packages.app.loop.CheerGirlLoop]
Symbol 3455 MovieClip [__Packages.app.enemy.GroundAdFlag]
Symbol 3456 MovieClip [__Packages.app.enemy.GroundGirl]
Symbol 3457 MovieClip [__Packages.app.loop.BonusGameLoop]
Symbol 3458 MovieClip [__Packages.app.enemy.BonusArea]
Symbol 3459 MovieClip [__Packages.app.enemy.BonusInfoDisplay]
Symbol 3460 MovieClip [__Packages.app.enemy.SpecialStageTitle]
Symbol 3461 MovieClip [__Packages.app.enemy.ScorePlus]
Symbol 3462 MovieClip [__Packages.util.Quality]
Symbol 3463 MovieClip [__Packages.app.enemy.ActionPlayer]
Symbol 3464 MovieClip [__Packages.app.enemy.TargetArea]
Symbol 3465 MovieClip [__Packages.app.enemy.PowerGage]
Symbol 3466 MovieClip [__Packages.app.enemy.ControlArea]
Symbol 3467 MovieClip [__Packages.app.enemy.SwingChangeArea]
Symbol 3468 MovieClip [__Packages.app.enemy.ActionComputer]
Symbol 3469 MovieClip [__Packages.app.enemy.ThrowSpeed]
Symbol 3470 MovieClip [__Packages.app.enemy.GroundAdChangeFlag]
Symbol 3471 MovieClip [__Packages.app.enemy.HomeRunAdMessage]
Symbol 3472 MovieClip [__Packages.app.enemy.GroundAdHomeRunFlag]
Symbol 3473 MovieClip [__Packages.app.enemy.HomeRunNormalMessage]
Symbol 3382 BitmapUsed by:3383
Symbol 3383 GraphicUses:3382Used by:3384
Symbol 3384 MovieClipUses:3383Used by:3385
Symbol 3385 MovieClipUses:3384Used by:Timeline

Instance Names

"hiscore_hc"Frame 12Symbol 3385 MovieClip
"Bar"Symbol 27 MovieClip Frame 1Symbol 4 MovieClip
"Num_001"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"Num_010"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"Num_100"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"PlayBallBtn"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 50 MovieClip
"TeamPlayer"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 61 MovieClip
"TeamCPU"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 61 MovieClip
"AttackPlayer"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 70 MovieClip
"AttackCPU"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 70 MovieClip
"TeamChangeBtn"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 75 MovieClip
"AttackChangeBtn"Symbol 78 MovieClip [TeamSelectMC] Frame 1Symbol 75 MovieClip
"dummy"Symbol 90 MovieClip [MaskMC] Frame 1Symbol 85 MovieClip [DummyMC]
"dummy"Symbol 91 MovieClip [NoMaskMC] Frame 1Symbol 85 MovieClip [DummyMC]
"BackImage"Symbol 104 MovieClip Frame 1Symbol 102 MovieClip
"Base"Symbol 107 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 108 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 113 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 114 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 118 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 119 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 123 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 124 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 128 MovieClip Frame 1Symbol 104 MovieClip
"Base"Symbol 129 MovieClip Frame 1Symbol 104 MovieClip
"panel"Symbol 130 MovieClip Frame 1Symbol 104 MovieClip
"panel"Symbol 130 MovieClip Frame 2Symbol 107 MovieClip
"panel"Symbol 130 MovieClip Frame 3Symbol 108 MovieClip
"panel"Symbol 130 MovieClip Frame 4Symbol 113 MovieClip
"panel"Symbol 130 MovieClip Frame 5Symbol 114 MovieClip
"panel"Symbol 130 MovieClip Frame 6Symbol 118 MovieClip
"panel"Symbol 130 MovieClip Frame 7Symbol 119 MovieClip
"panel"Symbol 130 MovieClip Frame 8Symbol 123 MovieClip
"panel"Symbol 130 MovieClip Frame 9Symbol 124 MovieClip
"panel"Symbol 130 MovieClip Frame 10Symbol 128 MovieClip
"panel"Symbol 130 MovieClip Frame 11Symbol 129 MovieClip
"P_0"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_1"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_2"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_5"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_8"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_7"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_6"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_3"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"P_4"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 130 MovieClip
"Ball"Symbol 139 MovieClip [BonusPanelMC] Frame 1Symbol 138 MovieClip
"RestBall"Symbol 151 MovieClip [BonusInfoDisplayMC] Frame 1Symbol 145 EditableText
"StartBtn"Symbol 189 MovieClip [TitleMainMC] Frame 1Symbol 183 MovieClip
"ManualBtn"Symbol 189 MovieClip [TitleMainMC] Frame 1Symbol 186 MovieClip
"PitcherBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"BatterBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"DefenseBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"RunnerBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"CreditBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"PrevBtn"Symbol 265 MovieClip Frame 1Symbol 204 MovieClip
"NextBtn"Symbol 265 MovieClip Frame 1Symbol 209 MovieClip
"IndexBtn"Symbol 265 MovieClip Frame 1Symbol 211 MovieClip
"WinBtn"Symbol 265 MovieClip Frame 1Symbol 198 MovieClip
"TitleBtn"Symbol 266 MovieClip [ManualMainMC] Frame 1Symbol 194 MovieClip
"Manual"Symbol 266 MovieClip [ManualMainMC] Frame 1Symbol 265 MovieClip
"Anime"Symbol 288 MovieClip Frame 1Symbol 273 MovieClip
"Anime"Symbol 288 MovieClip Frame 2Symbol 275 MovieClip
"Anime"Symbol 288 MovieClip Frame 3Symbol 277 MovieClip
"Anime"Symbol 288 MovieClip Frame 4Symbol 279 MovieClip
"Anime"Symbol 288 MovieClip Frame 5Symbol 281 MovieClip
"Anime"Symbol 288 MovieClip Frame 6Symbol 283 MovieClip
"Anime"Symbol 288 MovieClip Frame 7Symbol 285 MovieClip
"Anime"Symbol 288 MovieClip Frame 8Symbol 287 MovieClip
"Anime"Symbol 361 MovieClip Frame 1Symbol 297 MovieClip
"Anime"Symbol 361 MovieClip Frame 2Symbol 306 MovieClip
"Anime"Symbol 361 MovieClip Frame 3Symbol 315 MovieClip
"Anime"Symbol 361 MovieClip Frame 4Symbol 324 MovieClip
"Anime"Symbol 361 MovieClip Frame 5Symbol 333 MovieClip
"Anime"Symbol 361 MovieClip Frame 6Symbol 342 MovieClip
"Anime"Symbol 361 MovieClip Frame 7Symbol 351 MovieClip
"Anime"Symbol 361 MovieClip Frame 8Symbol 360 MovieClip
"Anime"Symbol 434 MovieClip Frame 1Symbol 370 MovieClip
"Anime"Symbol 434 MovieClip Frame 2Symbol 379 MovieClip
"Anime"Symbol 434 MovieClip Frame 3Symbol 388 MovieClip
"Anime"Symbol 434 MovieClip Frame 4Symbol 397 MovieClip
"Anime"Symbol 434 MovieClip Frame 5Symbol 406 MovieClip
"Anime"Symbol 434 MovieClip Frame 6Symbol 415 MovieClip
"Anime"Symbol 434 MovieClip Frame 7Symbol 424 MovieClip
"Anime"Symbol 434 MovieClip Frame 8Symbol 433 MovieClip
"Dir"Symbol 435 MovieClip Frame 1Symbol 288 MovieClip
"Dir"Symbol 435 MovieClip Frame 7Symbol 361 MovieClip
"Dir"Symbol 435 MovieClip Frame 8Symbol 434 MovieClip
"Mot"Symbol 436 MovieClip [GroundJudgeMC] Frame 1Symbol 435 MovieClip
"Anime"Symbol 439 MovieClip Frame 1Symbol 438 MovieClip
"Anime"Symbol 449 MovieClip Frame 1Symbol 448 MovieClip
"Anime"Symbol 459 MovieClip Frame 1Symbol 458 MovieClip
"Dir"Symbol 460 MovieClip Frame 1Symbol 439 MovieClip
"Dir"Symbol 460 MovieClip Frame 2Symbol 449 MovieClip
"Dir"Symbol 460 MovieClip Frame 3Symbol 459 MovieClip
"Mot"Symbol 461 MovieClip [MoundJudgeMC] Frame 1Symbol 460 MovieClip
"Anime"Symbol 534 MovieClip Frame 1Symbol 470 MovieClip
"Anime"Symbol 534 MovieClip Frame 2Symbol 479 MovieClip
"Anime"Symbol 534 MovieClip Frame 3Symbol 488 MovieClip
"Anime"Symbol 534 MovieClip Frame 4Symbol 497 MovieClip
"Anime"Symbol 534 MovieClip Frame 5Symbol 506 MovieClip
"Anime"Symbol 534 MovieClip Frame 6Symbol 515 MovieClip
"Anime"Symbol 534 MovieClip Frame 7Symbol 524 MovieClip
"Anime"Symbol 534 MovieClip Frame 8Symbol 533 MovieClip
"Anime"Symbol 607 MovieClip Frame 1Symbol 543 MovieClip
"Anime"Symbol 607 MovieClip Frame 2Symbol 552 MovieClip
"Anime"Symbol 607 MovieClip Frame 3Symbol 561 MovieClip
"Anime"Symbol 607 MovieClip Frame 4Symbol 570 MovieClip
"Anime"Symbol 607 MovieClip Frame 5Symbol 579 MovieClip
"Anime"Symbol 607 MovieClip Frame 6Symbol 588 MovieClip
"Anime"Symbol 607 MovieClip Frame 7Symbol 597 MovieClip
"Anime"Symbol 607 MovieClip Frame 8Symbol 606 MovieClip
"Anime"Symbol 680 MovieClip Frame 1Symbol 616 MovieClip
"Anime"Symbol 680 MovieClip Frame 2Symbol 625 MovieClip
"Anime"Symbol 680 MovieClip Frame 3Symbol 634 MovieClip
"Anime"Symbol 680 MovieClip Frame 4Symbol 643 MovieClip
"Anime"Symbol 680 MovieClip Frame 5Symbol 652 MovieClip
"Anime"Symbol 680 MovieClip Frame 6Symbol 661 MovieClip
"Anime"Symbol 680 MovieClip Frame 7Symbol 670 MovieClip
"Anime"Symbol 680 MovieClip Frame 8Symbol 679 MovieClip
"Anime"Symbol 777 MovieClip Frame 1Symbol 692 MovieClip
"Anime"Symbol 777 MovieClip Frame 2Symbol 704 MovieClip
"Anime"Symbol 777 MovieClip Frame 3Symbol 716 MovieClip
"Anime"Symbol 777 MovieClip Frame 4Symbol 728 MovieClip
"Anime"Symbol 777 MovieClip Frame 5Symbol 740 MovieClip
"Anime"Symbol 777 MovieClip Frame 6Symbol 752 MovieClip
"Anime"Symbol 777 MovieClip Frame 7Symbol 764 MovieClip
"Anime"Symbol 777 MovieClip Frame 8Symbol 776 MovieClip
"Anime"Symbol 873 MovieClip Frame 1Symbol 789 MovieClip
"Anime"Symbol 873 MovieClip Frame 2Symbol 800 MovieClip
"Anime"Symbol 873 MovieClip Frame 3Symbol 812 MovieClip
"Anime"Symbol 873 MovieClip Frame 4Symbol 824 MovieClip
"Anime"Symbol 873 MovieClip Frame 5Symbol 836 MovieClip
"Anime"Symbol 873 MovieClip Frame 6Symbol 848 MovieClip
"Anime"Symbol 873 MovieClip Frame 7Symbol 860 MovieClip
"Anime"Symbol 873 MovieClip Frame 8Symbol 872 MovieClip
"Anime"Symbol 970 MovieClip Frame 1Symbol 885 MovieClip
"Anime"Symbol 970 MovieClip Frame 2Symbol 897 MovieClip
"Anime"Symbol 970 MovieClip Frame 3Symbol 909 MovieClip
"Anime"Symbol 970 MovieClip Frame 4Symbol 921 MovieClip
"Anime"Symbol 970 MovieClip Frame 5Symbol 933 MovieClip
"Anime"Symbol 970 MovieClip Frame 6Symbol 945 MovieClip
"Anime"Symbol 970 MovieClip Frame 7Symbol 957 MovieClip
"Anime"Symbol 970 MovieClip Frame 8Symbol 969 MovieClip
"Dir"Symbol 971 MovieClip Frame 1Symbol 534 MovieClip
"Dir"Symbol 971 MovieClip Frame 2Symbol 607 MovieClip
"Dir"Symbol 971 MovieClip Frame 3Symbol 680 MovieClip
"Dir"Symbol 971 MovieClip Frame 4Symbol 777 MovieClip
"Dir"Symbol 971 MovieClip Frame 5Symbol 873 MovieClip
"Dir"Symbol 971 MovieClip Frame 6Symbol 970 MovieClip
"Anime"Symbol 1044 MovieClip Frame 1Symbol 980 MovieClip
"Anime"Symbol 1044 MovieClip Frame 2Symbol 989 MovieClip
"Anime"Symbol 1044 MovieClip Frame 3Symbol 998 MovieClip
"Anime"Symbol 1044 MovieClip Frame 4Symbol 1007 MovieClip
"Anime"Symbol 1044 MovieClip Frame 5Symbol 1016 MovieClip
"Anime"Symbol 1044 MovieClip Frame 6Symbol 1025 MovieClip
"Anime"Symbol 1044 MovieClip Frame 7Symbol 1034 MovieClip
"Anime"Symbol 1044 MovieClip Frame 8Symbol 1043 MovieClip
"Anime"Symbol 1117 MovieClip Frame 1Symbol 1053 MovieClip
"Anime"Symbol 1117 MovieClip Frame 2Symbol 1062 MovieClip
"Anime"Symbol 1117 MovieClip Frame 3Symbol 1071 MovieClip
"Anime"Symbol 1117 MovieClip Frame 4Symbol 1080 MovieClip
"Anime"Symbol 1117 MovieClip Frame 5Symbol 1089 MovieClip
"Anime"Symbol 1117 MovieClip Frame 6Symbol 1098 MovieClip
"Anime"Symbol 1117 MovieClip Frame 7Symbol 1107 MovieClip
"Anime"Symbol 1117 MovieClip Frame 8Symbol 1116 MovieClip
"Anime"Symbol 1190 MovieClip Frame 1Symbol 1126 MovieClip
"Anime"Symbol 1190 MovieClip Frame 2Symbol 1135 MovieClip
"Anime"Symbol 1190 MovieClip Frame 3Symbol 1144 MovieClip
"Anime"Symbol 1190 MovieClip Frame 4Symbol 1153 MovieClip
"Anime"Symbol 1190 MovieClip Frame 5Symbol 1162 MovieClip
"Anime"Symbol 1190 MovieClip Frame 6Symbol 1171 MovieClip
"Anime"Symbol 1190 MovieClip Frame 7Symbol 1180 MovieClip
"Anime"Symbol 1190 MovieClip Frame 8Symbol 1189 MovieClip
"Anime"Symbol 1287 MovieClip Frame 1Symbol 1202 MovieClip
"Anime"Symbol 1287 MovieClip Frame 2Symbol 1214 MovieClip
"Anime"Symbol 1287 MovieClip Frame 3Symbol 1226 MovieClip
"Anime"Symbol 1287 MovieClip Frame 4Symbol 1238 MovieClip
"Anime"Symbol 1287 MovieClip Frame 5Symbol 1250 MovieClip
"Anime"Symbol 1287 MovieClip Frame 6Symbol 1262 MovieClip
"Anime"Symbol 1287 MovieClip Frame 7Symbol 1274 MovieClip
"Anime"Symbol 1287 MovieClip Frame 8Symbol 1286 MovieClip
"Anime"Symbol 1384 MovieClip Frame 1Symbol 1299 MovieClip
"Anime"Symbol 1384 MovieClip Frame 2Symbol 1311 MovieClip
"Anime"Symbol 1384 MovieClip Frame 3Symbol 1323 MovieClip
"Anime"Symbol 1384 MovieClip Frame 4Symbol 1335 MovieClip
"Anime"Symbol 1384 MovieClip Frame 5Symbol 1347 MovieClip
"Anime"Symbol 1384 MovieClip Frame 6Symbol 1359 MovieClip
"Anime"Symbol 1384 MovieClip Frame 7Symbol 1371 MovieClip
"Anime"Symbol 1384 MovieClip Frame 8Symbol 1383 MovieClip
"Anime"Symbol 1481 MovieClip Frame 1Symbol 1396 MovieClip
"Anime"Symbol 1481 MovieClip Frame 2Symbol 1408 MovieClip
"Anime"Symbol 1481 MovieClip Frame 3Symbol 1420 MovieClip
"Anime"Symbol 1481 MovieClip Frame 4Symbol 1432 MovieClip
"Anime"Symbol 1481 MovieClip Frame 5Symbol 1444 MovieClip
"Anime"Symbol 1481 MovieClip Frame 6Symbol 1456 MovieClip
"Anime"Symbol 1481 MovieClip Frame 7Symbol 1468 MovieClip
"Anime"Symbol 1481 MovieClip Frame 8Symbol 1480 MovieClip
"Dir"Symbol 1482 MovieClip Frame 1Symbol 1044 MovieClip
"Dir"Symbol 1482 MovieClip Frame 2Symbol 1117 MovieClip
"Dir"Symbol 1482 MovieClip Frame 3Symbol 1190 MovieClip
"Dir"Symbol 1482 MovieClip Frame 4Symbol 1287 MovieClip
"Dir"Symbol 1482 MovieClip Frame 5Symbol 1384 MovieClip
"Dir"Symbol 1482 MovieClip Frame 6Symbol 1481 MovieClip
"Mot"Symbol 1483 MovieClip [GroundCatcherMC] Frame 1Symbol 971 MovieClip
"Mot"Symbol 1483 MovieClip [GroundCatcherMC] Frame 2Symbol 1482 MovieClip
"Anime"Symbol 1542 MovieClip Frame 1Symbol 1512 MovieClip
"Anime"Symbol 1542 MovieClip Frame 2Symbol 1541 MovieClip
"Anime"Symbol 1552 MovieClip Frame 1Symbol 1551 MovieClip
"Dir"Symbol 1553 MovieClip Frame 1Symbol 1542 MovieClip
"Dir"Symbol 1553 MovieClip Frame 2Symbol 1552 MovieClip
"Anime"Symbol 1612 MovieClip Frame 1Symbol 1582 MovieClip
"Anime"Symbol 1612 MovieClip Frame 2Symbol 1611 MovieClip
"Anime"Symbol 1622 MovieClip Frame 1Symbol 1621 MovieClip
"Dir"Symbol 1623 MovieClip Frame 1Symbol 1612 MovieClip
"Dir"Symbol 1623 MovieClip Frame 2Symbol 1622 MovieClip
"Mot"Symbol 1624 MovieClip [MoundPitcherMC] Frame 1Symbol 1553 MovieClip
"Mot"Symbol 1624 MovieClip [MoundPitcherMC] Frame 2Symbol 1623 MovieClip
"Anime"Symbol 1721 MovieClip Frame 1Symbol 1636 MovieClip
"Anime"Symbol 1721 MovieClip Frame 2Symbol 1648 MovieClip
"Anime"Symbol 1721 MovieClip Frame 3Symbol 1660 MovieClip
"Anime"Symbol 1721 MovieClip Frame 4Symbol 1672 MovieClip
"Anime"Symbol 1721 MovieClip Frame 5Symbol 1684 MovieClip
"Anime"Symbol 1721 MovieClip Frame 6Symbol 1696 MovieClip
"Anime"Symbol 1721 MovieClip Frame 7Symbol 1708 MovieClip
"Anime"Symbol 1721 MovieClip Frame 8Symbol 1720 MovieClip
"Anime"Symbol 1818 MovieClip Frame 1Symbol 1733 MovieClip
"Anime"Symbol 1818 MovieClip Frame 2Symbol 1745 MovieClip
"Anime"Symbol 1818 MovieClip Frame 3Symbol 1757 MovieClip
"Anime"Symbol 1818 MovieClip Frame 4Symbol 1769 MovieClip
"Anime"Symbol 1818 MovieClip Frame 5Symbol 1781 MovieClip
"Anime"Symbol 1818 MovieClip Frame 6Symbol 1793 MovieClip
"Anime"Symbol 1818 MovieClip Frame 7Symbol 1805 MovieClip
"Anime"Symbol 1818 MovieClip Frame 8Symbol 1817 MovieClip
"Dir"Symbol 1819 MovieClip Frame 4Symbol 1721 MovieClip
"Dir"Symbol 1819 MovieClip Frame 5Symbol 1818 MovieClip
"Anime"Symbol 1916 MovieClip Frame 1Symbol 1831 MovieClip
"Anime"Symbol 1916 MovieClip Frame 2Symbol 1843 MovieClip
"Anime"Symbol 1916 MovieClip Frame 3Symbol 1855 MovieClip
"Anime"Symbol 1916 MovieClip Frame 4Symbol 1867 MovieClip
"Anime"Symbol 1916 MovieClip Frame 5Symbol 1879 MovieClip
"Anime"Symbol 1916 MovieClip Frame 6Symbol 1891 MovieClip
"Anime"Symbol 1916 MovieClip Frame 7Symbol 1903 MovieClip
"Anime"Symbol 1916 MovieClip Frame 8Symbol 1915 MovieClip
"Anime"Symbol 2013 MovieClip Frame 1Symbol 1928 MovieClip
"Anime"Symbol 2013 MovieClip Frame 2Symbol 1940 MovieClip
"Anime"Symbol 2013 MovieClip Frame 3Symbol 1952 MovieClip
"Anime"Symbol 2013 MovieClip Frame 4Symbol 1964 MovieClip
"Anime"Symbol 2013 MovieClip Frame 5Symbol 1976 MovieClip
"Anime"Symbol 2013 MovieClip Frame 6Symbol 1988 MovieClip
"Anime"Symbol 2013 MovieClip Frame 7Symbol 2000 MovieClip
"Anime"Symbol 2013 MovieClip Frame 8Symbol 2012 MovieClip
"Dir"Symbol 2014 MovieClip Frame 4Symbol 1916 MovieClip
"Dir"Symbol 2014 MovieClip Frame 5Symbol 2013 MovieClip
"Mot"Symbol 2015 MovieClip [GroundRunnerMC] Frame 1Symbol 1819 MovieClip
"Mot"Symbol 2015 MovieClip [GroundRunnerMC] Frame 2Symbol 2014 MovieClip
"Anime"Symbol 2088 MovieClip Frame 1Symbol 2024 MovieClip
"Anime"Symbol 2088 MovieClip Frame 2Symbol 2033 MovieClip
"Anime"Symbol 2088 MovieClip Frame 3Symbol 2042 MovieClip
"Anime"Symbol 2088 MovieClip Frame 4Symbol 2051 MovieClip
"Anime"Symbol 2088 MovieClip Frame 5Symbol 2060 MovieClip
"Anime"Symbol 2088 MovieClip Frame 6Symbol 2069 MovieClip
"Anime"Symbol 2088 MovieClip Frame 7Symbol 2078 MovieClip
"Anime"Symbol 2088 MovieClip Frame 8Symbol 2087 MovieClip
"Anime"Symbol 2161 MovieClip Frame 1Symbol 2097 MovieClip
"Anime"Symbol 2161 MovieClip Frame 2Symbol 2106 MovieClip
"Anime"Symbol 2161 MovieClip Frame 3Symbol 2115 MovieClip
"Anime"Symbol 2161 MovieClip Frame 4Symbol 2124 MovieClip
"Anime"Symbol 2161 MovieClip Frame 5Symbol 2133 MovieClip
"Anime"Symbol 2161 MovieClip Frame 6Symbol 2142 MovieClip
"Anime"Symbol 2161 MovieClip Frame 7Symbol 2151 MovieClip
"Anime"Symbol 2161 MovieClip Frame 8Symbol 2160 MovieClip
"Anime"Symbol 2234 MovieClip Frame 1Symbol 2170 MovieClip
"Anime"Symbol 2234 MovieClip Frame 2Symbol 2179 MovieClip
"Anime"Symbol 2234 MovieClip Frame 3Symbol 2188 MovieClip
"Anime"Symbol 2234 MovieClip Frame 4Symbol 2197 MovieClip
"Anime"Symbol 2234 MovieClip Frame 5Symbol 2206 MovieClip
"Anime"Symbol 2234 MovieClip Frame 6Symbol 2215 MovieClip
"Anime"Symbol 2234 MovieClip Frame 7Symbol 2224 MovieClip
"Anime"Symbol 2234 MovieClip Frame 8Symbol 2233 MovieClip
"Anime"Symbol 2331 MovieClip Frame 1Symbol 2246 MovieClip
"Anime"Symbol 2331 MovieClip Frame 2Symbol 2258 MovieClip
"Anime"Symbol 2331 MovieClip Frame 3Symbol 2270 MovieClip
"Anime"Symbol 2331 MovieClip Frame 4Symbol 2282 MovieClip
"Anime"Symbol 2331 MovieClip Frame 5Symbol 2294 MovieClip
"Anime"Symbol 2331 MovieClip Frame 6Symbol 2306 MovieClip
"Anime"Symbol 2331 MovieClip Frame 7Symbol 2318 MovieClip
"Anime"Symbol 2331 MovieClip Frame 8Symbol 2330 MovieClip
"Anime"Symbol 2428 MovieClip Frame 1Symbol 2343 MovieClip
"Anime"Symbol 2428 MovieClip Frame 2Symbol 2355 MovieClip
"Anime"Symbol 2428 MovieClip Frame 3Symbol 2367 MovieClip
"Anime"Symbol 2428 MovieClip Frame 4Symbol 2379 MovieClip
"Anime"Symbol 2428 MovieClip Frame 5Symbol 2391 MovieClip
"Anime"Symbol 2428 MovieClip Frame 6Symbol 2403 MovieClip
"Anime"Symbol 2428 MovieClip Frame 7Symbol 2415 MovieClip
"Anime"Symbol 2428 MovieClip Frame 8Symbol 2427 MovieClip
"Anime"Symbol 2525 MovieClip Frame 1Symbol 2440 MovieClip
"Anime"Symbol 2525 MovieClip Frame 2Symbol 2452 MovieClip
"Anime"Symbol 2525 MovieClip Frame 3Symbol 2464 MovieClip
"Anime"Symbol 2525 MovieClip Frame 4Symbol 2476 MovieClip
"Anime"Symbol 2525 MovieClip Frame 5Symbol 2488 MovieClip
"Anime"Symbol 2525 MovieClip Frame 6Symbol 2500 MovieClip
"Anime"Symbol 2525 MovieClip Frame 7Symbol 2512 MovieClip
"Anime"Symbol 2525 MovieClip Frame 8Symbol 2524 MovieClip
"Dir"Symbol 2526 MovieClip Frame 1Symbol 2088 MovieClip
"Dir"Symbol 2526 MovieClip Frame 2Symbol 2161 MovieClip
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"Dir"Symbol 2526 MovieClip Frame 5Symbol 2428 MovieClip
"Dir"Symbol 2526 MovieClip Frame 6Symbol 2525 MovieClip
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"Dir"Symbol 3025 MovieClip Frame 4Symbol 2830 MovieClip
"Dir"Symbol 3025 MovieClip Frame 5Symbol 2927 MovieClip
"Dir"Symbol 3025 MovieClip Frame 6Symbol 3024 MovieClip
"Mot"Symbol 3026 MovieClip [GroundSyubiMC] Frame 1Symbol 2526 MovieClip
"Mot"Symbol 3026 MovieClip [GroundSyubiMC] Frame 2Symbol 3025 MovieClip
"Anime"Symbol 3049 MovieClip Frame 1Symbol 3048 MovieClip
"Anime"Symbol 3059 MovieClip Frame 1Symbol 3058 MovieClip
"Dir"Symbol 3060 MovieClip Frame 1Symbol 3049 MovieClip
"Dir"Symbol 3060 MovieClip Frame 2Symbol 3059 MovieClip
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"Anime"Symbol 3093 MovieClip Frame 1Symbol 3092 MovieClip
"Dir"Symbol 3094 MovieClip Frame 1Symbol 3083 MovieClip
"Dir"Symbol 3094 MovieClip Frame 2Symbol 3093 MovieClip
"Mot"Symbol 3095 MovieClip [MoundBatterMC] Frame 1Symbol 3060 MovieClip
"Mot"Symbol 3095 MovieClip [MoundBatterMC] Frame 2Symbol 3094 MovieClip
"Anime"Symbol 3106 MovieClip Frame 1Symbol 3105 MovieClip
"Dir"Symbol 3107 MovieClip Frame 1Symbol 3106 MovieClip
"Anime"Symbol 3118 MovieClip Frame 1Symbol 3117 MovieClip
"Dir"Symbol 3119 MovieClip Frame 1Symbol 3118 MovieClip
"Mot"Symbol 3120 MovieClip [MoundCatcherMC] Frame 1Symbol 3107 MovieClip
"Mot"Symbol 3120 MovieClip [MoundCatcherMC] Frame 2Symbol 3119 MovieClip
"TEAM_FIRST"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3122 EditableText
"TEAM_LAST"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3123 EditableText
"DATA_LAST_1"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3124 EditableText
"DATA_LAST_2"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3125 EditableText
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"DATA_LAST_7"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3130 EditableText
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"DATA_FIRST_8"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3140 EditableText
"DATA_FIRST_9"Symbol 3142 MovieClip [RecordBoardMC] Frame 1Symbol 3141 EditableText
"NextBtn"Symbol 3148 MovieClip [NextMenuMC] Frame 1Symbol 3145 MovieClip
"AdBtn"Symbol 3148 MovieClip [NextMenuMC] Frame 1Symbol 3147 MovieClip
"TitleBtn"Symbol 3149 MovieClip [ResultMenuMC] Frame 1Symbol 194 MovieClip
"AdBtn"Symbol 3149 MovieClip [ResultMenuMC] Frame 1Symbol 3147 MovieClip
"mc"Symbol 3152 MovieClip Frame 1Symbol 3151 MovieClip
"mc"Symbol 3153 MovieClip [PaperMC] Frame 1Symbol 3152 MovieClip
"Dot"Symbol 3161 MovieClip [TargetAreaMC] Frame 1Symbol 3158 MovieClip
"Arrow"Symbol 3161 MovieClip [TargetAreaMC] Frame 1Symbol 3160 MovieClip
"Base"Symbol 3172 MovieClip [ControlAreaMC] Frame 1Symbol 3168 MovieClip
"Base_2"Symbol 3172 MovieClip [ControlAreaMC] Frame 1Symbol 3171 MovieClip
"Base_0"Symbol 3172 MovieClip [ControlAreaMC] Frame 1Symbol 3171 MovieClip
"Base_3"Symbol 3172 MovieClip [ControlAreaMC] Frame 1Symbol 3171 MovieClip
"Base_1"Symbol 3172 MovieClip [ControlAreaMC] Frame 1Symbol 3171 MovieClip
"Bar"Symbol 3178 MovieClip [PowerGageMC] Frame 1Symbol 3175 MovieClip
"TEAM_FIRST"Symbol 3238 MovieClip Frame 1Symbol 3196 EditableText
"TEAM_LAST"Symbol 3238 MovieClip Frame 1Symbol 3197 EditableText
"SCORE_LAST_9X"Symbol 3238 MovieClip Frame 1Symbol 3198 EditableText
"SCORE_LAST_1"Symbol 3238 MovieClip Frame 1Symbol 3199 EditableText
"SCORE_LAST_2"Symbol 3238 MovieClip Frame 1Symbol 3200 EditableText
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"SCORE_LAST_10"Symbol 3238 MovieClip Frame 1Symbol 3208 EditableText
"SCORE_LAST_R"Symbol 3238 MovieClip Frame 1Symbol 3209 EditableText
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"INNING_4"Symbol 3238 MovieClip Frame 1Symbol 3228 EditableText
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"INNING_7"Symbol 3238 MovieClip Frame 1Symbol 3231 EditableText
"INNING_8"Symbol 3238 MovieClip Frame 1Symbol 3232 EditableText
"INNING_9"Symbol 3238 MovieClip Frame 1Symbol 3233 EditableText
"INNING_10"Symbol 3238 MovieClip Frame 1Symbol 3234 EditableText
"ScoreBoard"Symbol 3239 MovieClip [GroundMC] Frame 1Symbol 3238 MovieClip
"MC"Symbol 3243 MovieClip [MoundMC] Frame 1Symbol 3242 MovieClip
"Ad"Symbol 3248 MovieClip [GroundAdMC] Frame 1Symbol 3245 MovieClip
"Ad"Symbol 3252 MovieClip [MoundAdMC] Frame 1Symbol 3251 MovieClip
"Ad"Symbol 3252 MovieClip [MoundAdMC] Frame 1Symbol 3251 MovieClip
"Ad"Symbol 3252 MovieClip [MoundAdMC] Frame 1Symbol 3251 MovieClip
"AdBtn02"Symbol 3253 MovieClip [MoundAdBtnMC] Frame 1Symbol 3147 MovieClip
"AdBtn03"Symbol 3253 MovieClip [MoundAdBtnMC] Frame 1Symbol 3147 MovieClip
"AdBtn01"Symbol 3253 MovieClip [MoundAdBtnMC] Frame 1Symbol 3147 MovieClip
"Anime"Symbol 3303 MovieClip [GroundGirl] Frame 1Symbol 3270 MovieClip
"Anime"Symbol 3303 MovieClip [GroundGirl] Frame 2Symbol 3287 MovieClip
"Anime"Symbol 3303 MovieClip [GroundGirl] Frame 3Symbol 3302 MovieClip
"SFB"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3332 EditableText
"SLB"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3333 EditableText
"TFB"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3334 EditableText
"TLB"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3335 EditableText
"SFW"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3337 EditableText
"SLW"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3338 EditableText
"TFW"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3339 EditableText
"TLW"Symbol 3341 MovieClip [MessageScoreMC] Frame 1Symbol 3340 EditableText
"S_2"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"B_1"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"B_2"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"B_3"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"O_1"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"O_2"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"S_1"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3319 MovieClip
"FIRSTLAST"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3328 MovieClip
"INNING_S"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3329 EditableText
"INNING"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3330 EditableText
"AttackFirst"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3331 MovieClip
"AttackLast"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3331 MovieClip
"SCORE"Symbol 3342 MovieClip [GameInfoDisplayMC] Frame 1Symbol 3341 MovieClip [MessageScoreMC]
"Str"Symbol 3350 MovieClip [MessageResultMC] Frame 1Symbol 3349 MovieClip
"Str"Symbol 3354 MovieClip [MessageBatterMC] Frame 1Symbol 3353 MovieClip
"Str"Symbol 3360 MovieClip [MessagePitcherMC] Frame 1Symbol 3359 MovieClip
"Speed"Symbol 3371 MovieClip [ThrowSpeedMC] Frame 1Symbol 3370 EditableText
"swc_mc"Symbol 3385 MovieClip Frame 1Symbol 3384 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 42 as "AdSpaceMC"
ExportAssets (56)Timeline Frame 4Symbol 78 as "TeamSelectMC"
ExportAssets (56)Timeline Frame 4Symbol 81 as "CursorMC"
ExportAssets (56)Timeline Frame 4Symbol 84 as "DebugMC"
ExportAssets (56)Timeline Frame 4Symbol 85 as "DummyMC"
ExportAssets (56)Timeline Frame 4Symbol 88 as "FPSMC"
ExportAssets (56)Timeline Frame 4Symbol 90 as "MaskMC"
ExportAssets (56)Timeline Frame 4Symbol 91 as "NoMaskMC"
ExportAssets (56)Timeline Frame 4Symbol 95 as "SlideFadeInMC"
ExportAssets (56)Timeline Frame 4Symbol 96 as "SlideFadeOutMC"
ExportAssets (56)Timeline Frame 4Symbol 136 as "BallMC"
ExportAssets (56)Timeline Frame 4Symbol 139 as "BonusPanelMC"
ExportAssets (56)Timeline Frame 4Symbol 141 as "ScorePlusMC"
ExportAssets (56)Timeline Frame 4Symbol 143 as "SpecialStageTitleMC"
ExportAssets (56)Timeline Frame 4Symbol 151 as "BonusInfoDisplayMC"
ExportAssets (56)Timeline Frame 4Symbol 152 as "SE_Cheer"
ExportAssets (56)Timeline Frame 4Symbol 153 as "SE_Taiko1"
ExportAssets (56)Timeline Frame 4Symbol 154 as "SE_Taiko2"
ExportAssets (56)Timeline Frame 4Symbol 155 as "SE_Voice_Ball"
ExportAssets (56)Timeline Frame 4Symbol 156 as "SE_Voice_BatterOut"
ExportAssets (56)Timeline Frame 4Symbol 157 as "SE_Voice_Foul"
ExportAssets (56)Timeline Frame 4Symbol 158 as "SE_Voice_FourBalls"
ExportAssets (56)Timeline Frame 4Symbol 159 as "SE_Voice_HomeRun"
ExportAssets (56)Timeline Frame 4Symbol 160 as "SE_Voice_Out"
ExportAssets (56)Timeline Frame 4Symbol 161 as "SE_Voice_Safe"
ExportAssets (56)Timeline Frame 4Symbol 162 as "SE_Voice_Strike"
ExportAssets (56)Timeline Frame 4Symbol 163 as "SE_Bat"
ExportAssets (56)Timeline Frame 4Symbol 164 as "Se_BatHit1"
ExportAssets (56)Timeline Frame 4Symbol 165 as "Se_BatHit2"
ExportAssets (56)Timeline Frame 4Symbol 166 as "SE_Banto"
ExportAssets (56)Timeline Frame 4Symbol 167 as "SE_HomeRun"
ExportAssets (56)Timeline Frame 4Symbol 168 as "SE_Bound"
ExportAssets (56)Timeline Frame 4Symbol 169 as "SE_Mitt"
ExportAssets (56)Timeline Frame 4Symbol 170 as "SE_SelectMenu"
ExportAssets (56)Timeline Frame 4Symbol 171 as "SE_MoveMenu"
ExportAssets (56)Timeline Frame 4Symbol 172 as "SE_Run"
ExportAssets (56)Timeline Frame 4Symbol 173 as "SE_Throw"
ExportAssets (56)Timeline Frame 4Symbol 174 as "SE_Point"
ExportAssets (56)Timeline Frame 4Symbol 175 as "SE_Catch1"
ExportAssets (56)Timeline Frame 4Symbol 176 as "SE_Catch2"
ExportAssets (56)Timeline Frame 4Symbol 178 as "BGM_Change"
ExportAssets (56)Timeline Frame 4Symbol 179 as "BGM_Opening"
ExportAssets (56)Timeline Frame 4Symbol 189 as "TitleMainMC"
ExportAssets (56)Timeline Frame 4Symbol 266 as "ManualMainMC"
ExportAssets (56)Timeline Frame 4Symbol 270 as "ShadowMC"
ExportAssets (56)Timeline Frame 4Symbol 436 as "GroundJudgeMC"
ExportAssets (56)Timeline Frame 4Symbol 461 as "MoundJudgeMC"
ExportAssets (56)Timeline Frame 4Symbol 1483 as "GroundCatcherMC"
ExportAssets (56)Timeline Frame 4Symbol 1624 as "MoundPitcherMC"
ExportAssets (56)Timeline Frame 4Symbol 2015 as "GroundRunnerMC"
ExportAssets (56)Timeline Frame 4Symbol 3026 as "GroundSyubiMC"
ExportAssets (56)Timeline Frame 4Symbol 3095 as "MoundBatterMC"
ExportAssets (56)Timeline Frame 4Symbol 3120 as "MoundCatcherMC"
ExportAssets (56)Timeline Frame 4Symbol 3142 as "RecordBoardMC"
ExportAssets (56)Timeline Frame 4Symbol 3148 as "NextMenuMC"
ExportAssets (56)Timeline Frame 4Symbol 3149 as "ResultMenuMC"
ExportAssets (56)Timeline Frame 4Symbol 3153 as "PaperMC"
ExportAssets (56)Timeline Frame 4Symbol 3161 as "TargetAreaMC"
ExportAssets (56)Timeline Frame 4Symbol 3166 as "CARunnerMC"
ExportAssets (56)Timeline Frame 4Symbol 3172 as "ControlAreaMC"
ExportAssets (56)Timeline Frame 4Symbol 3178 as "PowerGageMC"
ExportAssets (56)Timeline Frame 4Symbol 3183 as "BantoCursorMC"
ExportAssets (56)Timeline Frame 4Symbol 3239 as "GroundMC"
ExportAssets (56)Timeline Frame 4Symbol 3240 as "BGColorMC"
ExportAssets (56)Timeline Frame 4Symbol 3243 as "MoundMC"
ExportAssets (56)Timeline Frame 4Symbol 3248 as "GroundAdMC"
ExportAssets (56)Timeline Frame 4Symbol 3252 as "MoundAdMC"
ExportAssets (56)Timeline Frame 4Symbol 3253 as "MoundAdBtnMC"
ExportAssets (56)Timeline Frame 4Symbol 3303 as "GroundGirl"
ExportAssets (56)Timeline Frame 4Symbol 3341 as "MessageScoreMC"
ExportAssets (56)Timeline Frame 4Symbol 3342 as "GameInfoDisplayMC"
ExportAssets (56)Timeline Frame 4Symbol 3350 as "MessageResultMC"
ExportAssets (56)Timeline Frame 4Symbol 3354 as "MessageBatterMC"
ExportAssets (56)Timeline Frame 4Symbol 3360 as "MessagePitcherMC"
ExportAssets (56)Timeline Frame 4Symbol 3362 as "MessageHomerunMC"
ExportAssets (56)Timeline Frame 4Symbol 3369 as "MessageBigMC"
ExportAssets (56)Timeline Frame 4Symbol 3371 as "ThrowSpeedMC"
ExportAssets (56)Timeline Frame 4Symbol 3378 as "ResultMC"
ExportAssets (56)Timeline Frame 4Symbol 3380 as "GameSetMC"
ExportAssets (56)Timeline Frame 4Symbol 3386 as "__Packages.app.sys.GameMode"
ExportAssets (56)Timeline Frame 4Symbol 3387 as "__Packages.sys.WorkList"
ExportAssets (56)Timeline Frame 4Symbol 3388 as "__Packages.util.List"
ExportAssets (56)Timeline Frame 4Symbol 3389 as "__Packages.util.ListItem"
ExportAssets (56)Timeline Frame 4Symbol 3390 as "__Packages.app.sys.SceneGraph"
ExportAssets (56)Timeline Frame 4Symbol 3391 as "__Packages.app.sys.Context"
ExportAssets (56)Timeline Frame 4Symbol 3392 as "__Packages.app.sys.EnemyFactory"
ExportAssets (56)Timeline Frame 4Symbol 3393 as "__Packages.app.enemy.EnemyList"
ExportAssets (56)Timeline Frame 4Symbol 3394 as "__Packages.sys.WorkItem"
ExportAssets (56)Timeline Frame 4Symbol 3395 as "__Packages.app.enemy.Enemy"
ExportAssets (56)Timeline Frame 4Symbol 3396 as "__Packages.app.flow.Flow"
ExportAssets (56)Timeline Frame 4Symbol 3397 as "__Packages.util.MovieClipFactory"
ExportAssets (56)Timeline Frame 4Symbol 3398 as "__Packages.sys.Listener"
ExportAssets (56)Timeline Frame 4Symbol 3399 as "__Packages.app.sys.SceneGraphListener"
ExportAssets (56)Timeline Frame 4Symbol 3400 as "__Packages.app.sys.Debug"
ExportAssets (56)Timeline Frame 4Symbol 3401 as "__Packages.app.sys.Screen"
ExportAssets (56)Timeline Frame 4Symbol 3402 as "__Packages.sys.SoundManager"
ExportAssets (56)Timeline Frame 4Symbol 3403 as "__Packages.util.Util"
ExportAssets (56)Timeline Frame 4Symbol 3404 as "__Packages.app.sys.Option"
ExportAssets (56)Timeline Frame 4Symbol 3405 as "__Packages.app.sys.Collision"
ExportAssets (56)Timeline Frame 4Symbol 3406 as "__Packages.app.enemy.Ball"
ExportAssets (56)Timeline Frame 4Symbol 3407 as "__Packages.util.Vector3"
ExportAssets (56)Timeline Frame 4Symbol 3408 as "__Packages.app.enemy.CharacterBase"
ExportAssets (56)Timeline Frame 4Symbol 3409 as "__Packages.app.enemy.GroundCharacter"
ExportAssets (56)Timeline Frame 4Symbol 3410 as "__Packages.app.enemy.GroundFielder"
ExportAssets (56)Timeline Frame 4Symbol 3411 as "__Packages.app.sys.GameControl"
ExportAssets (56)Timeline Frame 4Symbol 3412 as "__Packages.app.enemy.GameStatus"
ExportAssets (56)Timeline Frame 4Symbol 3413 as "__Packages.app.enemy.StatusMessage"
ExportAssets (56)Timeline Frame 4Symbol 3414 as "__Packages.app.enemy.GroundRunner"
ExportAssets (56)Timeline Frame 4Symbol 3415 as "__Packages.app.enemy.CharacterType"
ExportAssets (56)Timeline Frame 4Symbol 3416 as "__Packages.app.sys.GameInfo"
ExportAssets (56)Timeline Frame 4Symbol 3417 as "__Packages.app.enemy.Action"
ExportAssets (56)Timeline Frame 4Symbol 3418 as "__Packages.app.enemy.MoundCharacter"
ExportAssets (56)Timeline Frame 4Symbol 3419 as "__Packages.app.enemy.MoundBatter"
ExportAssets (56)Timeline Frame 4Symbol 3420 as "__Packages.app.enemy.MoundPitcher"
ExportAssets (56)Timeline Frame 4Symbol 3421 as "__Packages.app.enemy.MoundCatcher"
ExportAssets (56)Timeline Frame 4Symbol 3422 as "__Packages.app.enemy.ActionType"
ExportAssets (56)Timeline Frame 4Symbol 3423 as "__Packages.app.enemy.Ground"
ExportAssets (56)Timeline Frame 4Symbol 3424 as "__Packages.app.enemy.GroundOutFielder"
ExportAssets (56)Timeline Frame 4Symbol 3425 as "__Packages.app.enemy.GroundJudge"
ExportAssets (56)Timeline Frame 4Symbol 3426 as "__Packages.app.enemy.GroundInFielder"
ExportAssets (56)Timeline Frame 4Symbol 3427 as "__Packages.app.enemy.GroundCatcher"
ExportAssets (56)Timeline Frame 4Symbol 3428 as "__Packages.app.enemy.GroundPitcher"
ExportAssets (56)Timeline Frame 4Symbol 3429 as "__Packages.app.enemy.GroundBall"
ExportAssets (56)Timeline Frame 4Symbol 3430 as "__Packages.app.enemy.Mound"
ExportAssets (56)Timeline Frame 4Symbol 3431 as "__Packages.app.enemy.MoundJudge"
ExportAssets (56)Timeline Frame 4Symbol 3432 as "__Packages.app.enemy.MoundBall"
ExportAssets (56)Timeline Frame 4Symbol 3433 as "__Packages.app.ad.Advertisement"
ExportAssets (56)Timeline Frame 4Symbol 3434 as "__Packages.app.enemy.Message"
ExportAssets (56)Timeline Frame 4Symbol 3435 as "__Packages.app.sys.Cursor"
ExportAssets (56)Timeline Frame 4Symbol 3436 as "__Packages.app.sys.SysInfo"
ExportAssets (56)Timeline Frame 4Symbol 3437 as "__Packages.app.BaseBall"
ExportAssets (56)Timeline Frame 4Symbol 3438 as "__Packages.sys.FpsManager"
ExportAssets (56)Timeline Frame 4Symbol 3439 as "__Packages.app.data.SoundResource"
ExportAssets (56)Timeline Frame 4Symbol 3440 as "__Packages.app.enemy.CursorType"
ExportAssets (56)Timeline Frame 4Symbol 3441 as "__Packages.app.flow.TitleFlow"
ExportAssets (56)Timeline Frame 4Symbol 3442 as "__Packages.app.loop.Loop"
ExportAssets (56)Timeline Frame 4Symbol 3443 as "__Packages.app.loop.TitleLoop"
ExportAssets (56)Timeline Frame 4Symbol 3444 as "__Packages.app.flow.TeamSelectFlow"
ExportAssets (56)Timeline Frame 4Symbol 3445 as "__Packages.app.loop.TeamSelectLoop"
ExportAssets (56)Timeline Frame 4Symbol 3446 as "__Packages.app.flow.GameFlow"
ExportAssets (56)Timeline Frame 4Symbol 3447 as "__Packages.app.loop.GameLoop"
ExportAssets (56)Timeline Frame 4Symbol 3448 as "__Packages.app.enemy.GameInfoDisplay"
ExportAssets (56)Timeline Frame 4Symbol 3449 as "__Packages.app.enemy.ScoreMessage"
ExportAssets (56)Timeline Frame 4Symbol 3450 as "__Packages.app.enemy.RecordBoard"
ExportAssets (56)Timeline Frame 4Symbol 3451 as "__Packages.app.enemy.BigMessage"
ExportAssets (56)Timeline Frame 4Symbol 3452 as "__Packages.app.enemy.HomeRunMessage"
ExportAssets (56)Timeline Frame 4Symbol 3453 as "__Packages.app.enemy.Confetti"
ExportAssets (56)Timeline Frame 4Symbol 3454 as "__Packages.app.loop.CheerGirlLoop"
ExportAssets (56)Timeline Frame 4Symbol 3455 as "__Packages.app.enemy.GroundAdFlag"
ExportAssets (56)Timeline Frame 4Symbol 3456 as "__Packages.app.enemy.GroundGirl"
ExportAssets (56)Timeline Frame 4Symbol 3457 as "__Packages.app.loop.BonusGameLoop"
ExportAssets (56)Timeline Frame 4Symbol 3458 as "__Packages.app.enemy.BonusArea"
ExportAssets (56)Timeline Frame 4Symbol 3459 as "__Packages.app.enemy.BonusInfoDisplay"
ExportAssets (56)Timeline Frame 4Symbol 3460 as "__Packages.app.enemy.SpecialStageTitle"
ExportAssets (56)Timeline Frame 4Symbol 3461 as "__Packages.app.enemy.ScorePlus"
ExportAssets (56)Timeline Frame 4Symbol 3462 as "__Packages.util.Quality"
ExportAssets (56)Timeline Frame 4Symbol 3463 as "__Packages.app.enemy.ActionPlayer"
ExportAssets (56)Timeline Frame 4Symbol 3464 as "__Packages.app.enemy.TargetArea"
ExportAssets (56)Timeline Frame 4Symbol 3465 as "__Packages.app.enemy.PowerGage"
ExportAssets (56)Timeline Frame 4Symbol 3466 as "__Packages.app.enemy.ControlArea"
ExportAssets (56)Timeline Frame 4Symbol 3467 as "__Packages.app.enemy.SwingChangeArea"
ExportAssets (56)Timeline Frame 4Symbol 3468 as "__Packages.app.enemy.ActionComputer"
ExportAssets (56)Timeline Frame 4Symbol 3469 as "__Packages.app.enemy.ThrowSpeed"
ExportAssets (56)Timeline Frame 4Symbol 3470 as "__Packages.app.enemy.GroundAdChangeFlag"
ExportAssets (56)Timeline Frame 4Symbol 3471 as "__Packages.app.enemy.HomeRunAdMessage"
ExportAssets (56)Timeline Frame 4Symbol 3472 as "__Packages.app.enemy.GroundAdHomeRunFlag"
ExportAssets (56)Timeline Frame 4Symbol 3473 as "__Packages.app.enemy.HomeRunNormalMessage"

Labels

"preference"Symbol 3385 MovieClip Frame 1

Dynamic Text Variables

strSymbol 83 EditableText""
fpsSymbol 86 EditableText""




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Created: 14/3 -2019 04:30:59 Last modified: 14/3 -2019 04:30:59 Server time: 22/12 -2024 19:46:54