STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #110183 |
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Player vs Computer |
Player vs Player |
Enemy level : Sweet Newbie |
Enemy level : Tough Viking |
Enemy level : Hardcore Thor-like |
Instructions |
A game by: Baba (3D ART) pedrotinos@hotmail.com Bod (Concept & programming) jerome.bodin@gmail.com |
Rules : The goal is to get 13 points and 2 points more than your opponent. You gain a point when the "ball" touches the ground in the enemy's side. If the "ball" falls in the middle, no point will be given. Commands (Player 1/ Player 2): A or Q / Left: Move left D / Right: Move right Space / Enter: Charge hit, hit when released W or Z / Up: Jump. Tips: Beware, the "ball" can bounce on the walls and go back in your side if you hit too strong. You can give an effect to the "ball" by pushing left/right just after you give a hit. Watch the "ball"'s life bar, if it dies in your side, you will lose the point! |
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Mob's Life |
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Esc : back to menu |
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M to mute |
U to unmute |
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Click to continue |
ActionScript [AS1/AS2]
Frame 1stop(); _root.kongregateServices.connect(); var total; var lu; total = _root.getBytesTotal(); _root.onEnterFrame = function () { lu = _root.getBytesLoaded(); loading.text = Math.round((lu / total) * 100); if (lu == total) { delete _root.onEnterFrame; gotoAndStop (2); } };Frame 2stop(); var solo = new Boolean(); var diff = 0; var SoundManager = new soundManager(); SoundManager.menumusic.start(0, 10); _root.onMouseDown = function () { if (oneP.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); solo = true; gotoAndStop (3); } else if (twoP.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); solo = false; gotoAndStop (3); } else if (diffButton.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); diff++; if (diff > 2) { diff = 0; } diffButton.gotoAndPlay(diff + 1); } else if (inst.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); rightMenu.gotoAndPlay(2); } };Frame 3stop(); var player1 = new player(gameStage.p1, p1count, false); var player2 = new player(gameStage.p2, p2count, true); var Mob = new mob(gameStage.mobPic, gameInfo); var Commands1 = new commands(1); var Commands2 = new commands(2); var keyListener = new Object(); var camera = new gameCamera(gameStage.transform.matrix); var clipList = new Array(); var powerUps = new powerUpManager(); var ia = new IA(diff); var ombres = new ombre(gameStage.ombre1, gameStage.ombre2, gameStage.ombre3); var Game = new game(); var statTxt = new String(); this.clipList.push(gameStage.filet); this.clipList.push(rightBorder); this.clipList.push(leftBorder); SoundManager.menumusic.stop(); if (solo) { switch (diff) { case 0 : levelTxt.text = "Level: Easy"; break; case 1 : levelTxt.text = "Level: Medium"; break; case 2 : levelTxt.text = "Level: Hard"; } } ombres.init(player1, player2, Mob); _root.onEnterFrame = function () { if (Key.isDown(27)) { delete _root.onEnterFrame; gotoAndPlay (2); } if (Key.isDown(77)) { SoundManager.cri.setVolume(0); } if (Key.isDown(85)) { SoundManager.cri.setVolume(50); } Mob.process(player1, player2, gameStage.filet, camera, leftBorder, rightBorder, lifeBar); Commands1.process(player1, gameStage.filet, Mob, leftBorder, rightBorder); if (solo) { ia.process(player2, gameStage.filet, Mob, leftBorder, rightBorder, player1); } else { Commands2.process(player2, gameStage.filet, Mob, leftBorder, rightBorder); } player1.process(); player2.process(); ombres.process(player1, player2, Mob); Game.process(player1, player2, Mob); };Frame 4stop(); gameInfo.gameText.text = statTxt; gameInfo.gameBulle._alpha = 100; _root.onMouseDown = function () { gotoAndStop (2); };Symbol 17 MovieClip [PowerUp] Frame 1#initclip 10 Object.registerClass("PowerUp", powerUpManager); #endinitclipSymbol 30 MovieClip Frame 7stop();Symbol 479 MovieClip [__Packages.powerUpManager] Frame 0class powerUpManager { var puState, lastPop, popSpan, colorTrans, trans, pic; function powerUpManager () { puState = 0; lastPop = 0; popSpan = 5000; colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(pic); } function process(Mob, player1, player2) { if (getTimer() > (lastPop + popSpan)) { lastPop = getTimer(); if (puState == 0) { popPU(Math.round(Math.random() + 1)); } else { unpopPU(); } } if (puState != 0) { if (Mob.pic.hitTest(pic.puP)) { getPU(Mob.lastHitLeft, player1, player2); } } } function popPU(Id) { puState = Id; pic = _root.createEmptyMovieClip("pu", 250); pic.attachMovie("PowerUp", "puP", 350); switch (Id) { case 1 : colorTrans.rgb = 16711680 /* 0xFF0000 */; break; case 2 : colorTrans.rgb = 65280; } pic.transform.colorTransform = colorTrans; pic._x = (Math.random() * 100) + ((Stage.width / 2) - 50); pic._y = (Math.random() * 100) + ((Stage.height / 2) - 50); } function unpopPU() { pic.removeMovieClip(); puState = 0; } function getPU(hitLeft, player1, player2) { unpopPU(); if (hitLeft) { player1.powerUp(); } else { player2.powerUp(); } } }Symbol 480 MovieClip [__Packages.mob] Frame 0class mob { var dir, jumping, pic, gameInfo, initPosY, initPosX, initScaleX, weight, jumpVel, jumpAccel, directCoeff, maxStr, minStr, rebStr, smashStr, side, maxHP, HP, down, dead, deadTime, deadSpan, convSpan, airControl, exploding, bouts, boutsX, boutsY, boutsVel, boutsDir, lastHitLeft, currAnim; function mob (Pic, gameInfo) { dir = 0; jumping = false; pic = Pic; this.gameInfo = gameInfo; initPosY = Pic._y; initPosX = Pic._x; initScaleX = Pic._xscale; weight = 2; jumpVel = 0; jumpAccel = 1; directCoeff = 10; maxStr = 35; minStr = 30; rebStr = 10; smashStr = 5; side = 1; maxHP = 250; HP = maxHP; this.gameInfo.gameText.text = ""; this.gameInfo.gameBulle._alpha = 0; down = false; dead = false; deadTime = 0; deadSpan = 3000; convSpan = 1000; airControl = 2; pic.morceaux._alpha = 0; exploding = false; bouts = new Array(); boutsX = new Array(); boutsY = new Array(); bouts.push(pic.morceaux.m1); bouts.push(pic.morceaux.m2); bouts.push(pic.morceaux.m3); bouts.push(pic.morceaux.m4); bouts.push(pic.morceaux.m5); bouts.push(pic.morceaux.m6); boutsX.push(pic.morceaux.m1._x); boutsX.push(pic.morceaux.m2._x); boutsX.push(pic.morceaux.m3._x); boutsX.push(pic.morceaux.m4._x); boutsX.push(pic.morceaux.m5._x); boutsX.push(pic.morceaux.m6._x); boutsY.push(pic.morceaux.m1._y); boutsY.push(pic.morceaux.m2._y); boutsY.push(pic.morceaux.m3._y); boutsY.push(pic.morceaux.m4._y); boutsY.push(pic.morceaux.m5._y); boutsY.push(pic.morceaux.m6._y); boutsVel = new Array(0, 0, 0, 0, 0, 0); boutsDir = new Array(0, 0, 0, 0, 0, 0); } function faceRight(right) { if (right) { pic._xscale = initScaleX; } else { pic._xscale = -initScaleX; } } function reinit() { reinitBouts(); pic.morceaux._alpha = 0; exploding = false; pic.pic._alpha = 100; pic._y = initPosY; HP = maxHP; anim("idle"); jumping = false; weight = 2; if (side == 2) { pic._x = initPosX; dir = 0; faceRight(true); return(true); } if (side == 0) { pic._x = (Stage.width - initPosX) - pic._width; dir = 0; faceRight(false); return(true); } if (!lastHitLeft) { pic._x = initPosX; dir = 0; faceRight(true); return(true); } pic._x = (Stage.width - initPosX) - pic._width; dir = 0; faceRight(false); return(true); } function process(p1, p2, filet, camera, leftBorder, rightBorder, lifeBar) { if (exploding) { processExplode(); } if (pic.fx._alpha > 0) { pic.fx._alpha = pic.fx._alpha - 5; } if (!dead) { if (down) { testPoint(p1, p2); } else { side = processSide(filet); if (pic._alpha < 100) { pic._alpha = pic._alpha + 10; } pic._x = pic._x + dir; processColl(filet, leftBorder, rightBorder); processJump(p1, p2); if (lifeBar._xscale > (Math.round((HP / maxHP) * 100) + 5)) { lifeBar._xscale--; } else if (lifeBar._xscale < (Math.round((HP / maxHP) * 100) - 10)) { lifeBar._xscale++; } } } else if (getTimer() > (deadTime + deadSpan)) { dead = false; reinit(); } else if (getTimer() > (deadTime + convSpan)) { anim("convuls"); if (pic._alpha > 0) { pic._alpha = pic._alpha - 4; } } } function processColl(coll, leftBorder, rightBorder) { if (pic.hitTest(leftBorder)) { pic._x = pic._x - dir; dir = -dir; faceRight(true); return(true); } if (pic.hitTest(rightBorder)) { pic._x = pic._x - dir; dir = -dir; faceRight(false); return(true); } return(false); } function processSide(filet) { if (Math.abs(filet._x - pic._x) < 50) { return(1); } if (pic._x < filet._x) { return(0); } return(2); } function getHit(Str, Charge, fromLeft, smashed) { weight = 2; _root.gameStage.createEmptyMovieClip("bloodFx", _root.getNextHighestDepth()); _root.gameStage.bloodFx.attachMovie("Fx_Sang", "bloodFxPic", _root.getNextHighestDepth()); _root.gameStage.bloodFx._x = pic._x; _root.gameStage.bloodFx._y = pic._y - 100; _root.gameStage.bloodFx._xscale = Charge * 6; _root.gameStage.bloodFx._yscale = Charge * 6; if (_root.gameStage.bloodFx._xscale > 300) { _root.gameStage.bloodFx._xscale = 300; _root.gameStage.bloodFx._yscale = 300; } anim("hit"); lastHitLeft = fromLeft; if (Charge > 0) { HP = HP - Charge; } else { HP = HP + Charge; } if (HP < 0) { gameInfo.gameText.text = "Mob down !"; gameInfo.gameBulle._alpha = 100; down = true; return(true); } if (Math.round(HP / maxHP) < 80) { gameInfo.gameBulle._alpha = 0; gameInfo.gameText.text = ""; } if (dir != 0) { faceRight(fromLeft); } if (fromLeft) { if (!smashed) { dir = Str * Math.sqrt(Charge); jump(minStr); } else { dir = Str * Math.sqrt(Charge * directCoeff); jump(0); } } else if (!smashed) { dir = (-Str) * Math.sqrt(-Charge); jump(minStr); } else { dir = (-Str) * Math.sqrt((-Charge) * directCoeff); jump(0); } return(false); } function jump(Str) { if (Str != 0) { if (Str > minStr) { jumpVel = (-Math.min(Str, maxStr)) / weight; } else { jumpVel = (-Str) / weight; } } else { jumpVel = smashStr; } jumping = true; } function processJump(p1, p2) { if (jumping) { pic._y = pic._y + jumpVel; jumpVel = jumpVel + jumpAccel; if (pic._y > initPosY) { pic._y = initPosY; jumping = false; testPoint(p1, p2); } } } function testPoint(p1, p2) { if (side == 0) { p2.givePoints(1); } else if (side == 2) { p1.givePoints(1); } else { gameInfo.gameText.text = "No Mob's Land !"; gameInfo.gameBulle._alpha = 100; } if (!down) { anim("chute"); } else { anim("explode"); pic.morceaux._alpha = 100; pic.pic._alpha = 0; explode(); down = false; } dead = true; deadTime = getTimer(); } function anim(id) { if ((id == "explode") && (id != currAnim)) { currAnim = id; pic.fx.gotoAndPlay(2); pic.fx._alpha = 100; return(true); } if ((currAnim != id) || ((id == "idle") && (currAnim != "idle"))) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } } function frontAirControl(player1) { if (jumping && ((player1 && (lastHitLeft)) || ((!player1) && (!lastHitLeft)))) { jumpVel = jumpVel + airControl; } } function backAirControl(player1) { if (jumping && ((player1 && (lastHitLeft)) || ((!player1) && (!lastHitLeft)))) { jumpVel = jumpVel - airControl; } } function reinitBouts() { var _local2 = 0; while (_local2 < bouts.length) { bouts[_local2]._x = boutsX[_local2]; bouts[_local2]._y = boutsY[_local2]; _local2++; } } function explode() { _root.SoundManager.explode.start(); var _local3 = 0; while (_local3 < bouts.length) { boutsVel[_local3] = -Math.round(Math.random() * 30); boutsDir[_local3] = Math.round(Math.random() * 30) - 15; _local3++; } exploding = true; } function processExplode() { var _local2 = 0; while (_local2 < bouts.length) { bouts[_local2]._y = bouts[_local2]._y + boutsVel[_local2]; bouts[_local2]._x = bouts[_local2]._x + boutsDir[_local2]; boutsVel[_local2] = boutsVel[_local2] + jumpAccel; _local2++; } pic.morceaux._alpha = pic.morceaux._alpha - 2; } }Symbol 481 MovieClip [__Packages.player] Frame 0class player { var pic, txt, speed, charging, charge, hitStr, points, lobbing, jumpVel, currJumpVel, jumpAccel, jumping, initPosY, initPosX, freeze, lastFreeze, freezeSpan, currAnim; function player (Pic, Txt) { pic = Pic; txt = Txt; txt.text = "0"; speed = 15; charging = false; charge = 0; hitStr = 5; points = 0; lobbing = false; jumpVel = -25; currJumpVel = 0; jumpAccel = 2; jumping = false; initPosY = Pic._y; initPosX = Pic._x; freeze = false; lastFreeze = 0; freezeSpan = 180; pic.Fx_charge._alpha = 0; } function process() { processJump(); pic.fx._xscale = charge; pic.fx._yscale = charge; if (freeze && (getTimer() > (lastFreeze + freezeSpan))) { freeze = false; } } function moveLeft(coll01, player1, leftBorder) { pic._x = pic._x - speed; if ((!player1) && (pic.coll.hitTest(coll01))) { pic._x = pic._x + speed; } else if (player1 && (pic.coll.hitTest(leftBorder))) { pic._x = pic._x + speed; } if (!player1) { anim("course"); } else { anim("backCourse"); } } function moveRight(coll01, player1, rightBorder) { pic._x = pic._x + speed; if (pic.coll.hitTest(coll01) && (player1)) { pic._x = pic._x - speed; } else if ((!player1) && (pic.coll.hitTest(rightBorder))) { pic._x = pic._x - speed; } if (player1) { anim("course"); } else { anim("backCourse"); } } function chargeHit(fromLeft, lob) { if (!charging) { _root.SoundManager.fx_charge.start(); } charging = true; if (fromLeft) { charge++; } else { charge--; } pic.Fx_charge._alpha = pic.Fx_charge._alpha + 3; lobbing = lob; } function hit(Mob, fromLeft) { if (charging) { _root.SoundManager.fx_charge.stop(); pic.Fx_charge._alpha = 0; if (jumping) { anim("smash"); } else { anim("hit"); } charging = false; if (Mob.pic.hitTest(pic.coll) && (!Mob.dead)) { Mob.getHit(hitStr, charge, fromLeft, jumping); } charge = 0; freeze = true; lastFreeze = getTimer(); } } function givePoints(gpoints) { points = points + gpoints; txt.text = points.toString(); } function jump() { if (jumping == false) { charge = 0; currJumpVel = jumpVel; jumping = true; anim("jump"); } } function processJump() { if (jumping) { pic._y = pic._y + currJumpVel; currJumpVel = currJumpVel + jumpAccel; if (pic._y > initPosY) { pic._y = initPosY; jumping = false; } } } function powerUp() { } function anim(id) { if ((id == "hit") || (id == "smash")) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } if ((((id == "idle") || (id == "course")) || (id == "backCourse")) && (jumping)) { return(false); } if ((id == "idle") && (currAnim == "hit")) { return(false); } if (currAnim != id) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } } }Symbol 482 MovieClip [__Packages.gameCamera] Frame 0class gameCamera { var zoomVal, matrice; function gameCamera (initMatrix) { zoomVal = 100; matrice = initMatrix; } function processCam(gameStage) { matrice.a = zoomVal / 100; matrice.d = zoomVal / 100; gameStage.transform.matrix = matrice; } function zoomOut(val) { zoomVal = zoomVal - 2; } function zoomIn(val) { if (zoomVal < 100) { zoomVal = zoomVal + 2; } } }Symbol 483 MovieClip [__Packages.soundManager] Frame 0class soundManager { var mute, footStep1, footStep2, clic, hit, hit2, hitjump, hitjump2, cri, cri2, chute, fx_charge, explode, menumusic; function soundManager () { mute = false; footStep1 = new Sound(); footStep2 = new Sound(); clic = new Sound(); hit = new Sound(); hit2 = new Sound(); hitjump = new Sound(); hitjump2 = new Sound(); cri = new Sound(); cri2 = new Sound(); chute = new Sound(); fx_charge = new Sound(); explode = new Sound(); menumusic = new Sound(); footStep1.attachSound("footstep1.wav"); footStep1.setVolume(5); footStep2.attachSound("footstep2.wav"); footStep2.setVolume(5); clic.attachSound("clic.wav"); hit.attachSound("hit.wav"); hit.setVolume(70); hit2.attachSound("hit_low.wav"); hit2.setVolume(70); hitjump.attachSound("hit_jump.wav"); hitjump2.attachSound("hit_jump2.wav"); cri.attachSound("cri.wav"); cri2.attachSound("cri2.wav"); cri2.setVolume(50); chute.attachSound("chute.wav"); chute.setVolume(50); fx_charge.attachSound("FX_Charge.wav"); fx_charge.setVolume(50); explode.attachSound("crushhead.wav"); menumusic.attachSound("menumusic"); } }Symbol 484 MovieClip [__Packages.game] Frame 0class game { var victoryPts; function game () { victoryPts = 13; } function process(player1, player2, Mob) { if ((!Mob.dead) && ((player1.points >= victoryPts) || (player2.points >= victoryPts))) { if ((player1.points - player2.points) >= 2) { victory(true, player1.points - player2.points); } else if ((player2.points - player1.points) >= 2) { victory(false, player1.points - player2.points); } } } function victory(winner1, difference) { if (winner1) { _root.statTxt = "Player 1 wins !"; if (_root.solo == true) { switch (_root.diff) { case 0 : _root.kongregateStats.submit("beatEasyIA", 1); _root.kongregateStats.submit("bestEasyDifference", difference); break; case 1 : _root.kongregateStats.submit("beatMediumIA", 1); _root.kongregateStats.submit("bestMediumDifference", difference); break; case 2 : _root.kongregateStats.submit("beatHardIA", 1); _root.kongregateStats.submit("bestHardDifference", difference); } } } else { _root.statTxt = "Player 2 wins !"; } delete _root.onEnterFrame; _root.gotoAndStop(4); } }Symbol 485 MovieClip [__Packages.commands] Frame 0class commands { var id; function commands (Id) { id = Id; } function process(Player, Filet, Mob, leftBorder, rightBorder) { if (!Player.freeze) { switch (id) { case 1 : if (Key.isDown(81) || (Key.isDown(65))) { Player.moveLeft(Filet, true, leftBorder); } if (Key.isDown(68)) { Player.moveRight(Filet, true, rightBorder); } if (Key.isDown(32)) { Player.chargeHit(true, true); } if (Key.isDown(90) || (Key.isDown(87))) { Player.jump(); } if (!Key.isDown(32)) { Player.hit(Mob, true); } if (((((!Key.isDown(81)) && (!Key.isDown(68))) && (!Key.isDown(90))) && (!Key.isDown(65))) && (!Key.isDown(87))) { Player.anim("idle"); } break; case 2 : if (Key.isDown(37)) { Player.moveLeft(Filet, false, leftBorder); } if (Key.isDown(39)) { Player.moveRight(Filet, false, rightBorder); } if (Key.isDown(13)) { Player.chargeHit(false, true); } if (Key.isDown(38)) { Player.jump(); } if (!Key.isDown(13)) { Player.hit(Mob, false); } if (!(((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38)))) { break; } Player.anim("idle"); } } else { switch (id) { case 1 : if (Key.isDown(81) || (Key.isDown(65))) { Mob.backAirControl(true); } if (Key.isDown(68)) { Mob.frontAirControl(true); } break; case 2 : if (Key.isDown(37)) { Mob.frontAirControl(false); } if (!Key.isDown(39)) { break; } Mob.backAirControl(false); } } } }Symbol 486 MovieClip [__Packages.IA] Frame 0class IA { var moveTol, difficulty, easy, normal, currDiff, oldDiff, hardness; function IA (diff) { moveTol = 0; difficulty = diff; easy = false; normal = 40; } function process(Player, Filet, Mob, leftBorder, rightBorder, Enemy) { if (Mob.currAnim == "idle") { easy = false; } if ((!Player.freeze) && (!Mob.dead)) { behavManager(Player, Filet, Mob, leftBorder, rightBorder, Enemy); } else { Player.anim("idle"); } } function behavManager(Player, Filet, Mob, leftBorder, rightBorder, Enemy) { currDiff = Enemy.points - Player.points; if (currDiff != oldDiff) { oldDiff = currDiff; hardness = currDiff + (Math.round(Math.random() * 4) - 2); } if (difficulty == 2) { if (hardness > 3) { smartSmashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > 0) { expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > -2) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } else if (difficulty == 1) { if (hardness > 3) { expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > 0) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > -2) { smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { receptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } else if (hardness > 4) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { receptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } function receptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Mob.pic._x > Filet._x) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Mob.pic._x > Filet._x) { Player.moveLeft(Filet, false, leftBorder); } else if (Player.pic._x < Player.initPosX) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > Player.initPosX) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smashBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > (Filet._x + 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Mob.pic._x > Filet._x) { Player.jump(); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smartSmashBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else { if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } if ((Mob.pic._x > Filet._x) && (Math.abs(Player.pic._x - Mob.pic._x) > 120)) { Player.jump(); } if (((Mob.pic._x < (Player.pic._x - 60)) && (Mob.pic._x > Filet._x)) && (Math.abs(Player.pic._y - Mob.pic._y) < 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Mob.pic._x > (Player.pic._x - 20)) { Player.moveRight(Filet, false, rightBorder); } else if (((Mob.pic._x < Filet._x) && (Player.pic._x < Player.initPosX)) && (Mob.currAnim != "idle")) { Player.moveRight(Filet, false, rightBorder); } else if (((Mob.pic._x < Filet._x) && (Player.pic._x > Player.initPosX)) && (Mob.currAnim != "idle")) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } } function expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Player.freeze) { } else if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else { if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if ((Mob.pic._x > Filet._x) && (Math.abs(Player.pic._y - Mob.pic._y) < 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Player.pic._x < Player.initPosX) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > Player.initPosX) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } } }Symbol 487 MovieClip [__Packages.ombre] Frame 0class ombre { var ombres, decal; function ombre (ombre1, ombre2, ombre3) { ombres = new Array(ombre1, ombre2, ombre3); decal = new Array(); } function init(player1, player2, Mob) { decal[0] = ombres[0]._x - player1.pic._x; decal[1] = player2.pic._x - ombres[1]._x; decal[2] = Mob.pic._x - ombres[2]._x; } function process(player1, player2, Mob) { ombres[0]._x = decal[0] + player1.pic._x; ombres[1]._x = player2.pic._x - decal[1]; ombres[2]._x = Mob.pic._x - decal[2]; ombres[2]._alpha = Math.round(Mob.pic._alpha / 2); } }Symbol 46 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 2stop();Symbol 46 MovieClip Frame 3stop();Symbol 215 MovieClip Frame 14gotoAndPlay (1);Symbol 215 MovieClip Frame 22_root.SoundManager.footStep1.start();Symbol 215 MovieClip Frame 28_root.SoundManager.footStep2.start();Symbol 215 MovieClip Frame 32gotoAndPlay ("course");Symbol 215 MovieClip Frame 41_root.SoundManager.footStep2.start();Symbol 215 MovieClip Frame 48_root.SoundManager.footStep1.start();Symbol 215 MovieClip Frame 52gotoAndPlay ("backCourse");Symbol 215 MovieClip Frame 80stop();Symbol 215 MovieClip Frame 99if (Math.round(Math.random()) == 0) { _root.SoundManager.hit.start(); } else { _root.SoundManager.hit2.start(); }Symbol 215 MovieClip Frame 111gotoAndPlay ("idle");Symbol 215 MovieClip Frame 119if (Math.round(Math.random()) == 0) { _root.SoundManager.hitjump.start(); } else { _root.SoundManager.hitjump2.start(); }Symbol 215 MovieClip Frame 127stop();Symbol 225 MovieClip Frame 1stop();Symbol 225 MovieClip Frame 2stop();Symbol 271 MovieClip Frame 21gotoAndPlay (1);Symbol 398 MovieClip Frame 24gotoAndPlay ("idle");Symbol 398 MovieClip Frame 42_root.SoundManager.cri.start();Symbol 398 MovieClip Frame 45gotoAndPlay ("hitLoop");Symbol 398 MovieClip Frame 54if (Math.round(Math.random() * 4) == 0) { _root.SoundManager.cri2.start(); }Symbol 398 MovieClip Frame 60gotoAndPlay ("hitLoop");Symbol 398 MovieClip Frame 70_root.SoundManager.chute.start();Symbol 398 MovieClip Frame 81stop();Symbol 398 MovieClip Frame 98stop();Symbol 439 MovieClip Frame 1stop();Symbol 439 MovieClip Frame 22gotoAndStop (1);
Library Items
Symbol 1 Sound [voice1.wav] | ||
Symbol 2 Sound [menumusic] | ||
Symbol 3 Sound [hit_low.wav] | ||
Symbol 4 Sound [hit_jump2.wav] | ||
Symbol 5 Sound [hit_jump.wav] | ||
Symbol 6 Sound [hit.wav] | ||
Symbol 7 Sound [FX_Charge.wav] | ||
Symbol 8 Sound [footstep2.wav] | ||
Symbol 9 Sound [footstep1.wav] | ||
Symbol 10 Sound [crushhead.wav] | ||
Symbol 11 Sound [cri2.wav] | ||
Symbol 12 Sound [cri.wav] | ||
Symbol 13 Sound [clic.wav] | ||
Symbol 14 Sound [chute.wav] | ||
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 |
Symbol 17 MovieClip [PowerUp] | Uses:16 | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:30 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:30 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:30 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:30 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:30 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:19 21 23 25 27 29 | Used by:31 |
Symbol 31 MovieClip [Fx_Sang] | Uses:30 | |
Symbol 32 Font | Used by:33 39 41 43 44 45 47 217 469 477 478 | |
Symbol 33 EditableText | Uses:32 | Used by:Timeline |
Symbol 479 MovieClip [__Packages.powerUpManager] | ||
Symbol 480 MovieClip [__Packages.mob] | ||
Symbol 481 MovieClip [__Packages.player] | ||
Symbol 482 MovieClip [__Packages.gameCamera] | ||
Symbol 483 MovieClip [__Packages.soundManager] | ||
Symbol 484 MovieClip [__Packages.game] | ||
Symbol 485 MovieClip [__Packages.commands] | ||
Symbol 486 MovieClip [__Packages.IA] | ||
Symbol 487 MovieClip [__Packages.ombre] | ||
Symbol 34 Bitmap | Used by:35 226 | |
Symbol 35 Graphic | Uses:34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip | Uses:37 | Used by:Timeline |
Symbol 39 Text | Uses:32 | Used by:40 |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
Symbol 41 Text | Uses:32 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:Timeline |
Symbol 43 Text | Uses:32 | Used by:46 |
Symbol 44 Text | Uses:32 | Used by:46 |
Symbol 45 Text | Uses:32 | Used by:46 |
Symbol 46 MovieClip | Uses:43 44 45 | Used by:Timeline |
Symbol 47 Text | Uses:32 | Used by:48 |
Symbol 48 MovieClip | Uses:47 | Used by:Timeline |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:225 462 |
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Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:225 471 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:215 |
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Symbol 156 Graphic | Uses:155 | Used by:215 |
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Symbol 200 Graphic | Uses:199 | Used by:215 |
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Symbol 210 Graphic | Uses:209 | Used by:215 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:215 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 | Used by:225 272 273 |
Symbol 216 Font | Used by:217 | |
Symbol 217 Text | Uses:32 216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:225 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:221 |
Symbol 221 MovieClip | Uses:220 | Used by:225 |
Symbol 222 Font | Used by:224 | |
Symbol 223 Font | Used by:224 473 474 475 476 | |
Symbol 224 Text | Uses:222 223 | Used by:225 |
Symbol 225 MovieClip | Uses:51 54 215 218 221 224 | Used by:Timeline |
Symbol 226 Graphic | Uses:34 | Used by:Timeline |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:272 273 461 Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:271 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:271 |
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Symbol 234 Graphic | Uses:233 | Used by:271 |
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Symbol 236 Graphic | Uses:235 | Used by:271 |
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Symbol 238 Graphic | Uses:237 | Used by:271 |
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Symbol 240 Graphic | Uses:239 | Used by:271 |
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Symbol 242 Graphic | Uses:241 | Used by:271 |
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Symbol 244 Graphic | Uses:243 | Used by:271 |
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Symbol 246 Graphic | Uses:245 | Used by:271 |
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Symbol 248 Graphic | Uses:247 | Used by:271 |
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Symbol 250 Graphic | Uses:249 | Used by:271 |
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Symbol 254 Graphic | Uses:253 | Used by:271 |
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Symbol 256 Graphic | Uses:255 | Used by:271 |
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Symbol 258 Graphic | Uses:257 | Used by:271 |
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Symbol 260 Graphic | Uses:259 | Used by:271 |
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Symbol 262 Graphic | Uses:261 | Used by:271 |
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Symbol 264 Graphic | Uses:263 | Used by:271 |
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Symbol 266 Graphic | Uses:265 | Used by:271 |
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Symbol 268 Graphic | Uses:267 | Used by:271 |
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Symbol 270 Graphic | Uses:269 | Used by:271 |
Symbol 271 MovieClip | Uses:230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 | Used by:272 273 |
Symbol 272 MovieClip | Uses:215 228 271 | Used by:462 |
Symbol 273 MovieClip | Uses:228 215 271 | Used by:462 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:398 |
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Symbol 277 Graphic | Uses:276 | Used by:398 |
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Symbol 279 Graphic | Uses:278 | Used by:398 |
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Symbol 281 Graphic | Uses:280 | Used by:398 |
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Symbol 389 Graphic | Uses:388 | Used by:398 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:398 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:398 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:398 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:398 |
Symbol 398 MovieClip | Uses:275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 | Used by:459 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:439 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:439 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:439 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:439 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:439 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:439 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:439 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:439 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:439 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:439 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:439 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:439 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:439 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:439 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:439 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:439 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:439 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:439 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:439 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:439 |
Symbol 439 MovieClip | Uses:400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 | Used by:459 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:442 |
Symbol 442 MovieClip | Uses:441 | Used by:458 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:445 |
Symbol 445 MovieClip | Uses:444 | Used by:458 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:448 |
Symbol 448 MovieClip | Uses:447 | Used by:458 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:451 |
Symbol 451 MovieClip | Uses:450 | Used by:458 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:454 |
Symbol 454 MovieClip | Uses:453 | Used by:458 |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:457 |
Symbol 457 MovieClip | Uses:456 | Used by:458 |
Symbol 458 MovieClip | Uses:442 445 448 451 454 457 | Used by:459 |
Symbol 459 MovieClip | Uses:398 439 458 | Used by:462 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 228 | Used by:462 |
Symbol 462 MovieClip | Uses:272 273 459 461 51 | Used by:Timeline |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:465 |
Symbol 465 MovieClip | Uses:464 | Used by:Timeline |
Symbol 466 Font | Used by:467 468 470 | |
Symbol 467 EditableText | Uses:466 | Used by:Timeline |
Symbol 468 EditableText | Uses:466 | Used by:Timeline |
Symbol 469 Text | Uses:32 | Used by:Timeline |
Symbol 470 EditableText | Uses:466 | Used by:471 |
Symbol 471 MovieClip | Uses:54 470 | Used by:Timeline |
Symbol 472 Graphic | Used by:Timeline | |
Symbol 473 Text | Uses:223 | Used by:Timeline |
Symbol 474 EditableText | Uses:223 | Used by:Timeline |
Symbol 475 Text | Uses:223 | Used by:Timeline |
Symbol 476 Text | Uses:223 | Used by:Timeline |
Symbol 477 EditableText | Uses:32 | Used by:Timeline |
Symbol 478 Text | Uses:32 | Used by:Timeline |
Instance Names
"Loading" | Frame 1 | Symbol 33 EditableText |
"oneP" | Frame 2 | Symbol 40 MovieClip |
"twoP" | Frame 2 | Symbol 42 MovieClip |
"diffButton" | Frame 2 | Symbol 46 MovieClip |
"inst" | Frame 2 | Symbol 48 MovieClip |
"rightMenu" | Frame 2 | Symbol 225 MovieClip |
"gameStage" | Frame 3 | Symbol 462 MovieClip |
"lifeBar" | Frame 3 | Symbol 465 MovieClip |
"p1count" | Frame 3 | Symbol 467 EditableText |
"p2count" | Frame 3 | Symbol 468 EditableText |
"gameInfo" | Frame 3 | Symbol 471 MovieClip |
"leftBorder" | Frame 3 | Symbol 228 MovieClip |
"rightBorder" | Frame 3 | Symbol 228 MovieClip |
"levelTxt" | Frame 3 | Symbol 474 EditableText |
"victoryTxt" | Frame 4 | Symbol 477 EditableText |
"pic" | Symbol 17 MovieClip [PowerUp] Frame 1 | Symbol 16 MovieClip |
"pic" | Symbol 272 MovieClip Frame 1 | Symbol 215 MovieClip |
"coll" | Symbol 272 MovieClip Frame 1 | Symbol 228 MovieClip |
"Fx_charge" | Symbol 272 MovieClip Frame 1 | Symbol 271 MovieClip |
"coll" | Symbol 273 MovieClip Frame 1 | Symbol 228 MovieClip |
"pic" | Symbol 273 MovieClip Frame 1 | Symbol 215 MovieClip |
"Fx_charge" | Symbol 273 MovieClip Frame 1 | Symbol 271 MovieClip |
"m1" | Symbol 458 MovieClip Frame 1 | Symbol 442 MovieClip |
"m2" | Symbol 458 MovieClip Frame 1 | Symbol 445 MovieClip |
"m3" | Symbol 458 MovieClip Frame 1 | Symbol 448 MovieClip |
"m4" | Symbol 458 MovieClip Frame 1 | Symbol 451 MovieClip |
"m5" | Symbol 458 MovieClip Frame 1 | Symbol 454 MovieClip |
"m6" | Symbol 458 MovieClip Frame 1 | Symbol 457 MovieClip |
"pic" | Symbol 459 MovieClip Frame 1 | Symbol 398 MovieClip |
"fx" | Symbol 459 MovieClip Frame 1 | Symbol 439 MovieClip |
"morceaux" | Symbol 459 MovieClip Frame 1 | Symbol 458 MovieClip |
"upColl" | Symbol 461 MovieClip Frame 1 | Symbol 228 MovieClip |
"p1" | Symbol 462 MovieClip Frame 1 | Symbol 272 MovieClip |
"p2" | Symbol 462 MovieClip Frame 1 | Symbol 273 MovieClip |
"mobPic" | Symbol 462 MovieClip Frame 1 | Symbol 459 MovieClip |
"filet" | Symbol 462 MovieClip Frame 1 | Symbol 461 MovieClip |
"ombre1" | Symbol 462 MovieClip Frame 1 | Symbol 51 MovieClip |
"ombre2" | Symbol 462 MovieClip Frame 1 | Symbol 51 MovieClip |
"ombre3" | Symbol 462 MovieClip Frame 1 | Symbol 51 MovieClip |
"gameBulle" | Symbol 471 MovieClip Frame 1 | Symbol 54 MovieClip |
"gameText" | Symbol 471 MovieClip Frame 1 | Symbol 470 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 191 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "voice1.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "menumusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "hit_low.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "hit_jump2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "hit_jump.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "hit.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "FX_Charge.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "footstep2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "footstep1.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "crushhead.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "cri2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "cri.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "clic.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "chute.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "PowerUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "Fx_Sang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 479 as "__Packages.powerUpManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 480 as "__Packages.mob" |
ExportAssets (56) | Timeline Frame 1 | Symbol 481 as "__Packages.player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 482 as "__Packages.gameCamera" |
ExportAssets (56) | Timeline Frame 1 | Symbol 483 as "__Packages.soundManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 484 as "__Packages.game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 485 as "__Packages.commands" |
ExportAssets (56) | Timeline Frame 1 | Symbol 486 as "__Packages.IA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 487 as "__Packages.ombre" |
Labels
"idle" | Symbol 215 MovieClip Frame 1 |
"course" | Symbol 215 MovieClip Frame 20 |
"backCourse" | Symbol 215 MovieClip Frame 40 |
"jump" | Symbol 215 MovieClip Frame 60 |
"hit" | Symbol 215 MovieClip Frame 99 |
"smash" | Symbol 215 MovieClip Frame 119 |
"ombre" | Symbol 273 MovieClip Frame 1 |
"idle" | Symbol 398 MovieClip Frame 1 |
"hit" | Symbol 398 MovieClip Frame 40 |
"hitLoop" | Symbol 398 MovieClip Frame 50 |
"chute" | Symbol 398 MovieClip Frame 70 |
"convuls" | Symbol 398 MovieClip Frame 90 |
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