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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/70016620?noj=FRM70016620-5DC" width="1" height="1"></div>

Mob Sport.swf

This is the info page for
Flash #110183

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"></p>

Player vs Computer

Player vs Player

Enemy level : Sweet Newbie

Enemy level : Tough Viking

Enemy level : Hardcore Thor-like

Instructions

A game by:
Baba
(3D ART)
pedrotinos@hotmail.com
Bod
(Concept & programming)
jerome.bodin@gmail.com

Rules :
The goal is to get 13 points and 2 points more
than your opponent.
You gain a point when the "ball" touches the
ground in the enemy's side.
If the "ball" falls in the middle, no point will be
given.

Commands (Player 1/ Player 2):
A or Q / Left: Move left
D / Right: Move right
Space / Enter: Charge hit, hit when released
W or Z / Up: Jump.
Tips:
Beware, the "ball" can bounce on the walls and
go back in your side if you hit too strong.
You can give an effect to the "ball" by pushing
left/right just after you give a hit.
Watch the "ball"'s life bar, if it dies in your side,
you will lose the point!

<p align="left"></p>

<p align="left"></p>

Mob's Life

<p align="center"></p>

Esc : back to menu

<p align="center"></p>

M to mute

U to unmute

<p align="center"></p>

Click to continue

ActionScript [AS1/AS2]

Frame 1
stop(); _root.kongregateServices.connect(); var total; var lu; total = _root.getBytesTotal(); _root.onEnterFrame = function () { lu = _root.getBytesLoaded(); loading.text = Math.round((lu / total) * 100); if (lu == total) { delete _root.onEnterFrame; gotoAndStop (2); } };
Frame 2
stop(); var solo = new Boolean(); var diff = 0; var SoundManager = new soundManager(); SoundManager.menumusic.start(0, 10); _root.onMouseDown = function () { if (oneP.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); solo = true; gotoAndStop (3); } else if (twoP.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); solo = false; gotoAndStop (3); } else if (diffButton.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); diff++; if (diff > 2) { diff = 0; } diffButton.gotoAndPlay(diff + 1); } else if (inst.hitTest(_xmouse, _ymouse, true)) { SoundManager.clic.start(); rightMenu.gotoAndPlay(2); } };
Frame 3
stop(); var player1 = new player(gameStage.p1, p1count, false); var player2 = new player(gameStage.p2, p2count, true); var Mob = new mob(gameStage.mobPic, gameInfo); var Commands1 = new commands(1); var Commands2 = new commands(2); var keyListener = new Object(); var camera = new gameCamera(gameStage.transform.matrix); var clipList = new Array(); var powerUps = new powerUpManager(); var ia = new IA(diff); var ombres = new ombre(gameStage.ombre1, gameStage.ombre2, gameStage.ombre3); var Game = new game(); var statTxt = new String(); this.clipList.push(gameStage.filet); this.clipList.push(rightBorder); this.clipList.push(leftBorder); SoundManager.menumusic.stop(); if (solo) { switch (diff) { case 0 : levelTxt.text = "Level: Easy"; break; case 1 : levelTxt.text = "Level: Medium"; break; case 2 : levelTxt.text = "Level: Hard"; } } ombres.init(player1, player2, Mob); _root.onEnterFrame = function () { if (Key.isDown(27)) { delete _root.onEnterFrame; gotoAndPlay (2); } if (Key.isDown(77)) { SoundManager.cri.setVolume(0); } if (Key.isDown(85)) { SoundManager.cri.setVolume(50); } Mob.process(player1, player2, gameStage.filet, camera, leftBorder, rightBorder, lifeBar); Commands1.process(player1, gameStage.filet, Mob, leftBorder, rightBorder); if (solo) { ia.process(player2, gameStage.filet, Mob, leftBorder, rightBorder, player1); } else { Commands2.process(player2, gameStage.filet, Mob, leftBorder, rightBorder); } player1.process(); player2.process(); ombres.process(player1, player2, Mob); Game.process(player1, player2, Mob); };
Frame 4
stop(); gameInfo.gameText.text = statTxt; gameInfo.gameBulle._alpha = 100; _root.onMouseDown = function () { gotoAndStop (2); };
Symbol 17 MovieClip [PowerUp] Frame 1
#initclip 10 Object.registerClass("PowerUp", powerUpManager); #endinitclip
Symbol 30 MovieClip Frame 7
stop();
Symbol 479 MovieClip [__Packages.powerUpManager] Frame 0
class powerUpManager { var puState, lastPop, popSpan, colorTrans, trans, pic; function powerUpManager () { puState = 0; lastPop = 0; popSpan = 5000; colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(pic); } function process(Mob, player1, player2) { if (getTimer() > (lastPop + popSpan)) { lastPop = getTimer(); if (puState == 0) { popPU(Math.round(Math.random() + 1)); } else { unpopPU(); } } if (puState != 0) { if (Mob.pic.hitTest(pic.puP)) { getPU(Mob.lastHitLeft, player1, player2); } } } function popPU(Id) { puState = Id; pic = _root.createEmptyMovieClip("pu", 250); pic.attachMovie("PowerUp", "puP", 350); switch (Id) { case 1 : colorTrans.rgb = 16711680 /* 0xFF0000 */; break; case 2 : colorTrans.rgb = 65280; } pic.transform.colorTransform = colorTrans; pic._x = (Math.random() * 100) + ((Stage.width / 2) - 50); pic._y = (Math.random() * 100) + ((Stage.height / 2) - 50); } function unpopPU() { pic.removeMovieClip(); puState = 0; } function getPU(hitLeft, player1, player2) { unpopPU(); if (hitLeft) { player1.powerUp(); } else { player2.powerUp(); } } }
Symbol 480 MovieClip [__Packages.mob] Frame 0
class mob { var dir, jumping, pic, gameInfo, initPosY, initPosX, initScaleX, weight, jumpVel, jumpAccel, directCoeff, maxStr, minStr, rebStr, smashStr, side, maxHP, HP, down, dead, deadTime, deadSpan, convSpan, airControl, exploding, bouts, boutsX, boutsY, boutsVel, boutsDir, lastHitLeft, currAnim; function mob (Pic, gameInfo) { dir = 0; jumping = false; pic = Pic; this.gameInfo = gameInfo; initPosY = Pic._y; initPosX = Pic._x; initScaleX = Pic._xscale; weight = 2; jumpVel = 0; jumpAccel = 1; directCoeff = 10; maxStr = 35; minStr = 30; rebStr = 10; smashStr = 5; side = 1; maxHP = 250; HP = maxHP; this.gameInfo.gameText.text = ""; this.gameInfo.gameBulle._alpha = 0; down = false; dead = false; deadTime = 0; deadSpan = 3000; convSpan = 1000; airControl = 2; pic.morceaux._alpha = 0; exploding = false; bouts = new Array(); boutsX = new Array(); boutsY = new Array(); bouts.push(pic.morceaux.m1); bouts.push(pic.morceaux.m2); bouts.push(pic.morceaux.m3); bouts.push(pic.morceaux.m4); bouts.push(pic.morceaux.m5); bouts.push(pic.morceaux.m6); boutsX.push(pic.morceaux.m1._x); boutsX.push(pic.morceaux.m2._x); boutsX.push(pic.morceaux.m3._x); boutsX.push(pic.morceaux.m4._x); boutsX.push(pic.morceaux.m5._x); boutsX.push(pic.morceaux.m6._x); boutsY.push(pic.morceaux.m1._y); boutsY.push(pic.morceaux.m2._y); boutsY.push(pic.morceaux.m3._y); boutsY.push(pic.morceaux.m4._y); boutsY.push(pic.morceaux.m5._y); boutsY.push(pic.morceaux.m6._y); boutsVel = new Array(0, 0, 0, 0, 0, 0); boutsDir = new Array(0, 0, 0, 0, 0, 0); } function faceRight(right) { if (right) { pic._xscale = initScaleX; } else { pic._xscale = -initScaleX; } } function reinit() { reinitBouts(); pic.morceaux._alpha = 0; exploding = false; pic.pic._alpha = 100; pic._y = initPosY; HP = maxHP; anim("idle"); jumping = false; weight = 2; if (side == 2) { pic._x = initPosX; dir = 0; faceRight(true); return(true); } if (side == 0) { pic._x = (Stage.width - initPosX) - pic._width; dir = 0; faceRight(false); return(true); } if (!lastHitLeft) { pic._x = initPosX; dir = 0; faceRight(true); return(true); } pic._x = (Stage.width - initPosX) - pic._width; dir = 0; faceRight(false); return(true); } function process(p1, p2, filet, camera, leftBorder, rightBorder, lifeBar) { if (exploding) { processExplode(); } if (pic.fx._alpha > 0) { pic.fx._alpha = pic.fx._alpha - 5; } if (!dead) { if (down) { testPoint(p1, p2); } else { side = processSide(filet); if (pic._alpha < 100) { pic._alpha = pic._alpha + 10; } pic._x = pic._x + dir; processColl(filet, leftBorder, rightBorder); processJump(p1, p2); if (lifeBar._xscale > (Math.round((HP / maxHP) * 100) + 5)) { lifeBar._xscale--; } else if (lifeBar._xscale < (Math.round((HP / maxHP) * 100) - 10)) { lifeBar._xscale++; } } } else if (getTimer() > (deadTime + deadSpan)) { dead = false; reinit(); } else if (getTimer() > (deadTime + convSpan)) { anim("convuls"); if (pic._alpha > 0) { pic._alpha = pic._alpha - 4; } } } function processColl(coll, leftBorder, rightBorder) { if (pic.hitTest(leftBorder)) { pic._x = pic._x - dir; dir = -dir; faceRight(true); return(true); } if (pic.hitTest(rightBorder)) { pic._x = pic._x - dir; dir = -dir; faceRight(false); return(true); } return(false); } function processSide(filet) { if (Math.abs(filet._x - pic._x) < 50) { return(1); } if (pic._x < filet._x) { return(0); } return(2); } function getHit(Str, Charge, fromLeft, smashed) { weight = 2; _root.gameStage.createEmptyMovieClip("bloodFx", _root.getNextHighestDepth()); _root.gameStage.bloodFx.attachMovie("Fx_Sang", "bloodFxPic", _root.getNextHighestDepth()); _root.gameStage.bloodFx._x = pic._x; _root.gameStage.bloodFx._y = pic._y - 100; _root.gameStage.bloodFx._xscale = Charge * 6; _root.gameStage.bloodFx._yscale = Charge * 6; if (_root.gameStage.bloodFx._xscale > 300) { _root.gameStage.bloodFx._xscale = 300; _root.gameStage.bloodFx._yscale = 300; } anim("hit"); lastHitLeft = fromLeft; if (Charge > 0) { HP = HP - Charge; } else { HP = HP + Charge; } if (HP < 0) { gameInfo.gameText.text = "Mob down !"; gameInfo.gameBulle._alpha = 100; down = true; return(true); } if (Math.round(HP / maxHP) < 80) { gameInfo.gameBulle._alpha = 0; gameInfo.gameText.text = ""; } if (dir != 0) { faceRight(fromLeft); } if (fromLeft) { if (!smashed) { dir = Str * Math.sqrt(Charge); jump(minStr); } else { dir = Str * Math.sqrt(Charge * directCoeff); jump(0); } } else if (!smashed) { dir = (-Str) * Math.sqrt(-Charge); jump(minStr); } else { dir = (-Str) * Math.sqrt((-Charge) * directCoeff); jump(0); } return(false); } function jump(Str) { if (Str != 0) { if (Str > minStr) { jumpVel = (-Math.min(Str, maxStr)) / weight; } else { jumpVel = (-Str) / weight; } } else { jumpVel = smashStr; } jumping = true; } function processJump(p1, p2) { if (jumping) { pic._y = pic._y + jumpVel; jumpVel = jumpVel + jumpAccel; if (pic._y > initPosY) { pic._y = initPosY; jumping = false; testPoint(p1, p2); } } } function testPoint(p1, p2) { if (side == 0) { p2.givePoints(1); } else if (side == 2) { p1.givePoints(1); } else { gameInfo.gameText.text = "No Mob's Land !"; gameInfo.gameBulle._alpha = 100; } if (!down) { anim("chute"); } else { anim("explode"); pic.morceaux._alpha = 100; pic.pic._alpha = 0; explode(); down = false; } dead = true; deadTime = getTimer(); } function anim(id) { if ((id == "explode") && (id != currAnim)) { currAnim = id; pic.fx.gotoAndPlay(2); pic.fx._alpha = 100; return(true); } if ((currAnim != id) || ((id == "idle") && (currAnim != "idle"))) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } } function frontAirControl(player1) { if (jumping && ((player1 && (lastHitLeft)) || ((!player1) && (!lastHitLeft)))) { jumpVel = jumpVel + airControl; } } function backAirControl(player1) { if (jumping && ((player1 && (lastHitLeft)) || ((!player1) && (!lastHitLeft)))) { jumpVel = jumpVel - airControl; } } function reinitBouts() { var _local2 = 0; while (_local2 < bouts.length) { bouts[_local2]._x = boutsX[_local2]; bouts[_local2]._y = boutsY[_local2]; _local2++; } } function explode() { _root.SoundManager.explode.start(); var _local3 = 0; while (_local3 < bouts.length) { boutsVel[_local3] = -Math.round(Math.random() * 30); boutsDir[_local3] = Math.round(Math.random() * 30) - 15; _local3++; } exploding = true; } function processExplode() { var _local2 = 0; while (_local2 < bouts.length) { bouts[_local2]._y = bouts[_local2]._y + boutsVel[_local2]; bouts[_local2]._x = bouts[_local2]._x + boutsDir[_local2]; boutsVel[_local2] = boutsVel[_local2] + jumpAccel; _local2++; } pic.morceaux._alpha = pic.morceaux._alpha - 2; } }
Symbol 481 MovieClip [__Packages.player] Frame 0
class player { var pic, txt, speed, charging, charge, hitStr, points, lobbing, jumpVel, currJumpVel, jumpAccel, jumping, initPosY, initPosX, freeze, lastFreeze, freezeSpan, currAnim; function player (Pic, Txt) { pic = Pic; txt = Txt; txt.text = "0"; speed = 15; charging = false; charge = 0; hitStr = 5; points = 0; lobbing = false; jumpVel = -25; currJumpVel = 0; jumpAccel = 2; jumping = false; initPosY = Pic._y; initPosX = Pic._x; freeze = false; lastFreeze = 0; freezeSpan = 180; pic.Fx_charge._alpha = 0; } function process() { processJump(); pic.fx._xscale = charge; pic.fx._yscale = charge; if (freeze && (getTimer() > (lastFreeze + freezeSpan))) { freeze = false; } } function moveLeft(coll01, player1, leftBorder) { pic._x = pic._x - speed; if ((!player1) && (pic.coll.hitTest(coll01))) { pic._x = pic._x + speed; } else if (player1 && (pic.coll.hitTest(leftBorder))) { pic._x = pic._x + speed; } if (!player1) { anim("course"); } else { anim("backCourse"); } } function moveRight(coll01, player1, rightBorder) { pic._x = pic._x + speed; if (pic.coll.hitTest(coll01) && (player1)) { pic._x = pic._x - speed; } else if ((!player1) && (pic.coll.hitTest(rightBorder))) { pic._x = pic._x - speed; } if (player1) { anim("course"); } else { anim("backCourse"); } } function chargeHit(fromLeft, lob) { if (!charging) { _root.SoundManager.fx_charge.start(); } charging = true; if (fromLeft) { charge++; } else { charge--; } pic.Fx_charge._alpha = pic.Fx_charge._alpha + 3; lobbing = lob; } function hit(Mob, fromLeft) { if (charging) { _root.SoundManager.fx_charge.stop(); pic.Fx_charge._alpha = 0; if (jumping) { anim("smash"); } else { anim("hit"); } charging = false; if (Mob.pic.hitTest(pic.coll) && (!Mob.dead)) { Mob.getHit(hitStr, charge, fromLeft, jumping); } charge = 0; freeze = true; lastFreeze = getTimer(); } } function givePoints(gpoints) { points = points + gpoints; txt.text = points.toString(); } function jump() { if (jumping == false) { charge = 0; currJumpVel = jumpVel; jumping = true; anim("jump"); } } function processJump() { if (jumping) { pic._y = pic._y + currJumpVel; currJumpVel = currJumpVel + jumpAccel; if (pic._y > initPosY) { pic._y = initPosY; jumping = false; } } } function powerUp() { } function anim(id) { if ((id == "hit") || (id == "smash")) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } if ((((id == "idle") || (id == "course")) || (id == "backCourse")) && (jumping)) { return(false); } if ((id == "idle") && (currAnim == "hit")) { return(false); } if (currAnim != id) { currAnim = id; pic.pic.gotoAndPlay(id); return(true); } } }
Symbol 482 MovieClip [__Packages.gameCamera] Frame 0
class gameCamera { var zoomVal, matrice; function gameCamera (initMatrix) { zoomVal = 100; matrice = initMatrix; } function processCam(gameStage) { matrice.a = zoomVal / 100; matrice.d = zoomVal / 100; gameStage.transform.matrix = matrice; } function zoomOut(val) { zoomVal = zoomVal - 2; } function zoomIn(val) { if (zoomVal < 100) { zoomVal = zoomVal + 2; } } }
Symbol 483 MovieClip [__Packages.soundManager] Frame 0
class soundManager { var mute, footStep1, footStep2, clic, hit, hit2, hitjump, hitjump2, cri, cri2, chute, fx_charge, explode, menumusic; function soundManager () { mute = false; footStep1 = new Sound(); footStep2 = new Sound(); clic = new Sound(); hit = new Sound(); hit2 = new Sound(); hitjump = new Sound(); hitjump2 = new Sound(); cri = new Sound(); cri2 = new Sound(); chute = new Sound(); fx_charge = new Sound(); explode = new Sound(); menumusic = new Sound(); footStep1.attachSound("footstep1.wav"); footStep1.setVolume(5); footStep2.attachSound("footstep2.wav"); footStep2.setVolume(5); clic.attachSound("clic.wav"); hit.attachSound("hit.wav"); hit.setVolume(70); hit2.attachSound("hit_low.wav"); hit2.setVolume(70); hitjump.attachSound("hit_jump.wav"); hitjump2.attachSound("hit_jump2.wav"); cri.attachSound("cri.wav"); cri2.attachSound("cri2.wav"); cri2.setVolume(50); chute.attachSound("chute.wav"); chute.setVolume(50); fx_charge.attachSound("FX_Charge.wav"); fx_charge.setVolume(50); explode.attachSound("crushhead.wav"); menumusic.attachSound("menumusic"); } }
Symbol 484 MovieClip [__Packages.game] Frame 0
class game { var victoryPts; function game () { victoryPts = 13; } function process(player1, player2, Mob) { if ((!Mob.dead) && ((player1.points >= victoryPts) || (player2.points >= victoryPts))) { if ((player1.points - player2.points) >= 2) { victory(true, player1.points - player2.points); } else if ((player2.points - player1.points) >= 2) { victory(false, player1.points - player2.points); } } } function victory(winner1, difference) { if (winner1) { _root.statTxt = "Player 1 wins !"; if (_root.solo == true) { switch (_root.diff) { case 0 : _root.kongregateStats.submit("beatEasyIA", 1); _root.kongregateStats.submit("bestEasyDifference", difference); break; case 1 : _root.kongregateStats.submit("beatMediumIA", 1); _root.kongregateStats.submit("bestMediumDifference", difference); break; case 2 : _root.kongregateStats.submit("beatHardIA", 1); _root.kongregateStats.submit("bestHardDifference", difference); } } } else { _root.statTxt = "Player 2 wins !"; } delete _root.onEnterFrame; _root.gotoAndStop(4); } }
Symbol 485 MovieClip [__Packages.commands] Frame 0
class commands { var id; function commands (Id) { id = Id; } function process(Player, Filet, Mob, leftBorder, rightBorder) { if (!Player.freeze) { switch (id) { case 1 : if (Key.isDown(81) || (Key.isDown(65))) { Player.moveLeft(Filet, true, leftBorder); } if (Key.isDown(68)) { Player.moveRight(Filet, true, rightBorder); } if (Key.isDown(32)) { Player.chargeHit(true, true); } if (Key.isDown(90) || (Key.isDown(87))) { Player.jump(); } if (!Key.isDown(32)) { Player.hit(Mob, true); } if (((((!Key.isDown(81)) && (!Key.isDown(68))) && (!Key.isDown(90))) && (!Key.isDown(65))) && (!Key.isDown(87))) { Player.anim("idle"); } break; case 2 : if (Key.isDown(37)) { Player.moveLeft(Filet, false, leftBorder); } if (Key.isDown(39)) { Player.moveRight(Filet, false, rightBorder); } if (Key.isDown(13)) { Player.chargeHit(false, true); } if (Key.isDown(38)) { Player.jump(); } if (!Key.isDown(13)) { Player.hit(Mob, false); } if (!(((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38)))) { break; } Player.anim("idle"); } } else { switch (id) { case 1 : if (Key.isDown(81) || (Key.isDown(65))) { Mob.backAirControl(true); } if (Key.isDown(68)) { Mob.frontAirControl(true); } break; case 2 : if (Key.isDown(37)) { Mob.frontAirControl(false); } if (!Key.isDown(39)) { break; } Mob.backAirControl(false); } } } }
Symbol 486 MovieClip [__Packages.IA] Frame 0
class IA { var moveTol, difficulty, easy, normal, currDiff, oldDiff, hardness; function IA (diff) { moveTol = 0; difficulty = diff; easy = false; normal = 40; } function process(Player, Filet, Mob, leftBorder, rightBorder, Enemy) { if (Mob.currAnim == "idle") { easy = false; } if ((!Player.freeze) && (!Mob.dead)) { behavManager(Player, Filet, Mob, leftBorder, rightBorder, Enemy); } else { Player.anim("idle"); } } function behavManager(Player, Filet, Mob, leftBorder, rightBorder, Enemy) { currDiff = Enemy.points - Player.points; if (currDiff != oldDiff) { oldDiff = currDiff; hardness = currDiff + (Math.round(Math.random() * 4) - 2); } if (difficulty == 2) { if (hardness > 3) { smartSmashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > 0) { expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > -2) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } else if (difficulty == 1) { if (hardness > 3) { expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > 0) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else if (hardness > -2) { smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { receptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } else if (hardness > 4) { smashBehav(Player, Filet, Mob, leftBorder, rightBorder); } else { receptBehav(Player, Filet, Mob, leftBorder, rightBorder); } } function receptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Mob.pic._x > Filet._x) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smartReceptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Mob.pic._x > Filet._x) { Player.moveLeft(Filet, false, leftBorder); } else if (Player.pic._x < Player.initPosX) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > Player.initPosX) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smashBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Math.abs(Mob.pic._x - Player.pic._x) > moveTol) { if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > (Filet._x + 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Mob.pic._x > Filet._x) { Player.jump(); } else { Player.anim("idle"); } } if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } } function smartSmashBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else { if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } if ((Mob.pic._x > Filet._x) && (Math.abs(Player.pic._x - Mob.pic._x) > 120)) { Player.jump(); } if (((Mob.pic._x < (Player.pic._x - 60)) && (Mob.pic._x > Filet._x)) && (Math.abs(Player.pic._y - Mob.pic._y) < 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Mob.pic._x > (Player.pic._x - 20)) { Player.moveRight(Filet, false, rightBorder); } else if (((Mob.pic._x < Filet._x) && (Player.pic._x < Player.initPosX)) && (Mob.currAnim != "idle")) { Player.moveRight(Filet, false, rightBorder); } else if (((Mob.pic._x < Filet._x) && (Player.pic._x > Player.initPosX)) && (Mob.currAnim != "idle")) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } } function expertReceptBehav(Player, Filet, Mob, leftBorder, rightBorder) { if (Player.freeze) { } else if (Player.pic.coll.hitTest(Mob.pic) && (Player.charging)) { if (((difficulty == 2) || ((difficulty == 1) && (Math.abs(Mob.dir) < normal))) || ((difficulty == 0) && (!easy))) { Player.hit(Mob, false); easy = Math.round(Math.random()) == 0; normal = Math.round(Math.random() * 20) + 20; } } else { if (Mob.pic._x > Filet._x) { Player.chargeHit(false, true); } if (Mob.pic._x > Player.pic._x) { Player.moveRight(Filet, false, rightBorder); } else if ((Mob.pic._x > Filet._x) && (Math.abs(Player.pic._y - Mob.pic._y) < 100)) { Player.moveLeft(Filet, false, leftBorder); } else if (Player.pic._x < Player.initPosX) { Player.moveRight(Filet, false, rightBorder); } else if (Player.pic._x > Player.initPosX) { Player.moveLeft(Filet, false, leftBorder); } else { Player.anim("idle"); } } } }
Symbol 487 MovieClip [__Packages.ombre] Frame 0
class ombre { var ombres, decal; function ombre (ombre1, ombre2, ombre3) { ombres = new Array(ombre1, ombre2, ombre3); decal = new Array(); } function init(player1, player2, Mob) { decal[0] = ombres[0]._x - player1.pic._x; decal[1] = player2.pic._x - ombres[1]._x; decal[2] = Mob.pic._x - ombres[2]._x; } function process(player1, player2, Mob) { ombres[0]._x = decal[0] + player1.pic._x; ombres[1]._x = player2.pic._x - decal[1]; ombres[2]._x = Mob.pic._x - decal[2]; ombres[2]._alpha = Math.round(Mob.pic._alpha / 2); } }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 215 MovieClip Frame 14
gotoAndPlay (1);
Symbol 215 MovieClip Frame 22
_root.SoundManager.footStep1.start();
Symbol 215 MovieClip Frame 28
_root.SoundManager.footStep2.start();
Symbol 215 MovieClip Frame 32
gotoAndPlay ("course");
Symbol 215 MovieClip Frame 41
_root.SoundManager.footStep2.start();
Symbol 215 MovieClip Frame 48
_root.SoundManager.footStep1.start();
Symbol 215 MovieClip Frame 52
gotoAndPlay ("backCourse");
Symbol 215 MovieClip Frame 80
stop();
Symbol 215 MovieClip Frame 99
if (Math.round(Math.random()) == 0) { _root.SoundManager.hit.start(); } else { _root.SoundManager.hit2.start(); }
Symbol 215 MovieClip Frame 111
gotoAndPlay ("idle");
Symbol 215 MovieClip Frame 119
if (Math.round(Math.random()) == 0) { _root.SoundManager.hitjump.start(); } else { _root.SoundManager.hitjump2.start(); }
Symbol 215 MovieClip Frame 127
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 21
gotoAndPlay (1);
Symbol 398 MovieClip Frame 24
gotoAndPlay ("idle");
Symbol 398 MovieClip Frame 42
_root.SoundManager.cri.start();
Symbol 398 MovieClip Frame 45
gotoAndPlay ("hitLoop");
Symbol 398 MovieClip Frame 54
if (Math.round(Math.random() * 4) == 0) { _root.SoundManager.cri2.start(); }
Symbol 398 MovieClip Frame 60
gotoAndPlay ("hitLoop");
Symbol 398 MovieClip Frame 70
_root.SoundManager.chute.start();
Symbol 398 MovieClip Frame 81
stop();
Symbol 398 MovieClip Frame 98
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 22
gotoAndStop (1);

Library Items

Symbol 1 Sound [voice1.wav]
Symbol 2 Sound [menumusic]
Symbol 3 Sound [hit_low.wav]
Symbol 4 Sound [hit_jump2.wav]
Symbol 5 Sound [hit_jump.wav]
Symbol 6 Sound [hit.wav]
Symbol 7 Sound [FX_Charge.wav]
Symbol 8 Sound [footstep2.wav]
Symbol 9 Sound [footstep1.wav]
Symbol 10 Sound [crushhead.wav]
Symbol 11 Sound [cri2.wav]
Symbol 12 Sound [cri.wav]
Symbol 13 Sound [clic.wav]
Symbol 14 Sound [chute.wav]
Symbol 15 GraphicUsed by:16
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Symbol 17 MovieClip [PowerUp]Uses:16
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Symbol 31 MovieClip [Fx_Sang]Uses:30
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Symbol 33 EditableTextUses:32Used by:Timeline
Symbol 479 MovieClip [__Packages.powerUpManager]
Symbol 480 MovieClip [__Packages.mob]
Symbol 481 MovieClip [__Packages.player]
Symbol 482 MovieClip [__Packages.gameCamera]
Symbol 483 MovieClip [__Packages.soundManager]
Symbol 484 MovieClip [__Packages.game]
Symbol 485 MovieClip [__Packages.commands]
Symbol 486 MovieClip [__Packages.IA]
Symbol 487 MovieClip [__Packages.ombre]
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Instance Names

"Loading"Frame 1Symbol 33 EditableText
"oneP"Frame 2Symbol 40 MovieClip
"twoP"Frame 2Symbol 42 MovieClip
"diffButton"Frame 2Symbol 46 MovieClip
"inst"Frame 2Symbol 48 MovieClip
"rightMenu"Frame 2Symbol 225 MovieClip
"gameStage"Frame 3Symbol 462 MovieClip
"lifeBar"Frame 3Symbol 465 MovieClip
"p1count"Frame 3Symbol 467 EditableText
"p2count"Frame 3Symbol 468 EditableText
"gameInfo"Frame 3Symbol 471 MovieClip
"leftBorder"Frame 3Symbol 228 MovieClip
"rightBorder"Frame 3Symbol 228 MovieClip
"levelTxt"Frame 3Symbol 474 EditableText
"victoryTxt"Frame 4Symbol 477 EditableText
"pic"Symbol 17 MovieClip [PowerUp] Frame 1Symbol 16 MovieClip
"pic"Symbol 272 MovieClip Frame 1Symbol 215 MovieClip
"coll"Symbol 272 MovieClip Frame 1Symbol 228 MovieClip
"Fx_charge"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"coll"Symbol 273 MovieClip Frame 1Symbol 228 MovieClip
"pic"Symbol 273 MovieClip Frame 1Symbol 215 MovieClip
"Fx_charge"Symbol 273 MovieClip Frame 1Symbol 271 MovieClip
"m1"Symbol 458 MovieClip Frame 1Symbol 442 MovieClip
"m2"Symbol 458 MovieClip Frame 1Symbol 445 MovieClip
"m3"Symbol 458 MovieClip Frame 1Symbol 448 MovieClip
"m4"Symbol 458 MovieClip Frame 1Symbol 451 MovieClip
"m5"Symbol 458 MovieClip Frame 1Symbol 454 MovieClip
"m6"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
"pic"Symbol 459 MovieClip Frame 1Symbol 398 MovieClip
"fx"Symbol 459 MovieClip Frame 1Symbol 439 MovieClip
"morceaux"Symbol 459 MovieClip Frame 1Symbol 458 MovieClip
"upColl"Symbol 461 MovieClip Frame 1Symbol 228 MovieClip
"p1"Symbol 462 MovieClip Frame 1Symbol 272 MovieClip
"p2"Symbol 462 MovieClip Frame 1Symbol 273 MovieClip
"mobPic"Symbol 462 MovieClip Frame 1Symbol 459 MovieClip
"filet"Symbol 462 MovieClip Frame 1Symbol 461 MovieClip
"ombre1"Symbol 462 MovieClip Frame 1Symbol 51 MovieClip
"ombre2"Symbol 462 MovieClip Frame 1Symbol 51 MovieClip
"ombre3"Symbol 462 MovieClip Frame 1Symbol 51 MovieClip
"gameBulle"Symbol 471 MovieClip Frame 1Symbol 54 MovieClip
"gameText"Symbol 471 MovieClip Frame 1Symbol 470 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1191 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "voice1.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "menumusic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hit_low.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "hit_jump2.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hit_jump.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "FX_Charge.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "footstep2.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "footstep1.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "crushhead.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "cri2.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "cri.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "clic.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "chute.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 31 as "Fx_Sang"
ExportAssets (56)Timeline Frame 1Symbol 479 as "__Packages.powerUpManager"
ExportAssets (56)Timeline Frame 1Symbol 480 as "__Packages.mob"
ExportAssets (56)Timeline Frame 1Symbol 481 as "__Packages.player"
ExportAssets (56)Timeline Frame 1Symbol 482 as "__Packages.gameCamera"
ExportAssets (56)Timeline Frame 1Symbol 483 as "__Packages.soundManager"
ExportAssets (56)Timeline Frame 1Symbol 484 as "__Packages.game"
ExportAssets (56)Timeline Frame 1Symbol 485 as "__Packages.commands"
ExportAssets (56)Timeline Frame 1Symbol 486 as "__Packages.IA"
ExportAssets (56)Timeline Frame 1Symbol 487 as "__Packages.ombre"

Labels

"idle"Symbol 215 MovieClip Frame 1
"course"Symbol 215 MovieClip Frame 20
"backCourse"Symbol 215 MovieClip Frame 40
"jump"Symbol 215 MovieClip Frame 60
"hit"Symbol 215 MovieClip Frame 99
"smash"Symbol 215 MovieClip Frame 119
"ombre"Symbol 273 MovieClip Frame 1
"idle"Symbol 398 MovieClip Frame 1
"hit"Symbol 398 MovieClip Frame 40
"hitLoop"Symbol 398 MovieClip Frame 50
"chute"Symbol 398 MovieClip Frame 70
"convuls"Symbol 398 MovieClip Frame 90




http://swfchan.com/23/110183/info.shtml
Created: 13/3 -2019 22:43:02 Last modified: 13/3 -2019 22:43:02 Server time: 05/05 -2024 15:38:04