STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229459
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11976927?noj=FRM11976927-5DC" width="1" height="1"></div>

Soda Pop Girls Bubble Catch.swf

This is the info page for
Flash #110187

(Click the ID number above for more basic data on this flash file.)


Text
HOW TO PLAY
1.  Use your computer’s mouse to drag the bubbles into the
bottles. To drag the bubble just click on it and pull it to one
of the open bottles on the conveyer belt.
2. When you make it to the second level there will be 2 types
of bottles and 2 types of bubbles. You must drag the bubble
to the matching bottle color.
3. In the third level there will be 3 types of bottles and 3 types
of bubbles. Remember to match the right bubble with the
right color bottle.
4. In the fourth level there will be 4 types of bottles and 4 types
of bubbles. Once you match them all YOU WIN, and you’ll get
to collect an exclusive yummi reward.

PLAY AGAIN

Susie Strawbella™ is preparing the next
batch of tasty Yummi-land™ soda pop
for the Soda Pop Shop. The bubbles
are loose in the Soda Pop Factory and
the soda pop needs the fizz to make
it taste just right. Please help get the
bubbles into the bottles so the soda
pop gets its oh-so yummi fizz.

v1

X

PLAY AGAIN

TM & © MGA. For personal use only. Not for duplication

ActionScript [AS1/AS2]

Frame 1
function startOver() { this.gotoAndPlay("landing"); } function playNavSound() { this.top_NavSound.gotoAndPlay(2); }
Frame 3
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay(this._currentframe - 1); }
Frame 17
stop();
Frame 24
this.animMask.gotoAndPlay(2); stop();
Frame 29
game_mc.gotoAndPlay("Start");
Frame 34
stop();
Frame 37
Frame 42
stop();
Frame 47
stop();
Symbol 7 MovieClip Frame 1
stop();
Symbol 7 MovieClip Frame 8
stop();
Symbol 9 MovieClip [bubble, mc] Frame 1
this.onEnterFrame = function () { _parent._parent.bubbleOnEnterFrame(this); }; this.onPress = function () { _parent._parent.bubbleOnPress(this); }; this.onRelease = function () { _parent._parent.bubbleOnRelease(this); }; this.onReleaseOutside = function () { _parent._parent.bubbleOnReleaseOutside(this); }; stop();
Symbol 9 MovieClip [bubble, mc] Frame 2
prevFrame();
Symbol 9 MovieClip [bubble, mc] Frame 3
this.onEnterFrame = function () { }; this.onPress = function () { }; this.onRelease = function () { }; this.onReleaseOutside = function () { };
Symbol 9 MovieClip [bubble, mc] Frame 4
this.color_mc.gotoAndPlay(2);
Symbol 9 MovieClip [bubble, mc] Frame 16
this.removeMovieClip();
Symbol 12 MovieClip Frame 1
stop();
Symbol 17 MovieClip [bottle_S] Frame 1
stop();
Symbol 17 MovieClip [bottle_S] Frame 3
this.popsound.gotoAndPlay(2);
Symbol 17 MovieClip [bottle_S] Frame 29
this.removeMovieClip(); stop();
Symbol 24 MovieClip [bottle_G] Frame 1
stop();
Symbol 24 MovieClip [bottle_G] Frame 3
this.popsound.gotoAndPlay(2);
Symbol 24 MovieClip [bottle_G] Frame 29
this.removeMovieClip(); stop();
Symbol 31 MovieClip [bottle_B] Frame 1
stop();
Symbol 31 MovieClip [bottle_B] Frame 3
this.popsound.gotoAndPlay(2);
Symbol 31 MovieClip [bottle_B] Frame 29
this.removeMovieClip(); stop();
Symbol 38 MovieClip [bottle_A] Frame 1
function incrementScore() { this.gotoAndPlay("filled"); this._parent.bubblesPutInBottles++; } stop();
Symbol 38 MovieClip [bottle_A] Frame 3
this.popsound.gotoAndPlay(2);
Symbol 38 MovieClip [bottle_A] Frame 30
this.removeMovieClip(); stop();
Symbol 50 Button
on (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { this.gotoAndStop("hide"); this._parent._parent.unpauseGame(); this._parent._parent._parent.startOver(); }
Symbol 52 Button
on (rollOver) { this._parent._parent.playSound("s_Nav"); } on (press) { this.gotoAndPlay("hide"); _parent._parent.unpauseGame(); }
Symbol 54 Button
on (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { getURL ("games.asp"); }
Symbol 64 Button
on (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { this._parent._parent.pauseGame(); this._parent._parent.gotoAndPlay("Start"); this.gotoAndStop("hide"); }
Symbol 66 Button
on (rollOver) { this._parent._parent.playSound("s_Nav"); } on (press) { getURL ("games.asp"); }
Symbol 69 MovieClip [help_mc] Frame 7
stop();
Symbol 69 MovieClip [help_mc] Frame 8
btn_blocker_mc.useHandCursor = false;
Instance of Symbol 42 MovieClip "btn_blocker_mc" in Symbol 69 MovieClip [help_mc] Frame 8
on (release) { } on (press) { }
Symbol 69 MovieClip [help_mc] Frame 16
stop();
Symbol 69 MovieClip [help_mc] Frame 18
btn_blocker_mc.useHandCursor = false;
Instance of Symbol 42 MovieClip "btn_blocker_mc" in Symbol 69 MovieClip [help_mc] Frame 18
on (release) { } on (press) { }
Symbol 69 MovieClip [help_mc] Frame 24
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 86 MovieClip [timer, mc] Frame 1
function setDisplay(timeToDisplay) { trace((this + " setDiplay + ") + timeToDisplay); var _local8 = 2; var _local9 = "left"; var _local5 = String(timeToDisplay); var _local3 = new Array(); var _local7 = _local8 - _local5.length; var _local6 = 0; while (_local6 < _local7) { _local3.push("0"); _local6++; } if (_local9 == "left") { var _local4 = 0; while (_local4 < _local5.length) { _local3.push(_local5.charAt(_local4)); _local4++; } _local3.reverse(); } else { var _local4 = _local5.length - 1; while (_local4 >= 0) { _local3.push(_local5.charAt(_local4)); _local4--; } } var _local2 = 0; while (_local2 < _local3.length) { this["n" + (_local2 + 1)].gotoAndStop(Number(_local3[_local2]) + 1); _local2++; } }
Symbol 95 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Instance of Symbol 95 MovieClip "myScore" in Symbol 101 MovieClip Frame 3
/* no clip actions */
Symbol 101 MovieClip Frame 5
this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);
Symbol 101 MovieClip Frame 12
stop();
Symbol 101 MovieClip Frame 21
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 5
this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);
Symbol 104 MovieClip Frame 12
stop();
Symbol 104 MovieClip Frame 21
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 5
this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);
Symbol 107 MovieClip Frame 12
stop();
Symbol 107 MovieClip Frame 21
stop();
Symbol 110 MovieClip Frame 1
stop();
Instance of Symbol 95 MovieClip "myScore" in Symbol 110 MovieClip Frame 3
/* no clip actions */
Symbol 110 MovieClip Frame 5
this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);
Symbol 110 MovieClip Frame 12
stop();
Symbol 110 MovieClip Frame 21
stop();
Symbol 111 MovieClip [game_back] Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 120 Button
on (rollOver) { playNavSound(); } on (release) { gotoAndPlay ("fadeGame"); }
Symbol 121 MovieClip Frame 1
stop();
Symbol 123 Button
on (release) { this._parent.currentGameLevel = 1; this._parent.gotoAndPlay("Start"); this._parent.scoreIcons.gotoAndStop(1); }
Symbol 124 Button
on (release) { this._parent.currentGameLevel = 1; this._parent.gotoAndPlay("endGame1"); }
Symbol 125 Button
on (release) { this._parent.currentGameLevel = 2; this._parent.gotoAndPlay("endGame2"); }
Symbol 126 Button
on (release) { this._parent.currentGameLevel3; this._parent.gotoAndPlay("endGame3"); }
Symbol 127 Button
on (release) { _root.speed = 1.4; this._parent.beltspeed = "crawl"; this._parent.Belt.gotoAndPlay(beltspeed); }
Symbol 128 Button
on (release) { _root.speed = 2.5; this._parent.beltspeed = "medium"; this._parent.Belt.gotoAndPlay(beltspeed); }
Symbol 129 Button
on (release) { _root.speed = 2.8; this._parent.beltspeed = "fast"; this._parent.Belt.gotoAndPlay(beltspeed); }
Symbol 130 Button
on (release) { _root.speed = 1.6; this._parent.beltspeed = "slow"; this._parent.Belt.gotoAndPlay(beltspeed); }
Symbol 131 Button
on (release) { this._parent.initializeTimer(60); }
Symbol 132 Button
on (release) { this._parent.initializeTimer(3); }
Symbol 133 Button
on (release) { this._parent._parent.gotoAndPlay("congrats"); }
Symbol 138 Button
on (release) { this.gotoAndStop(1); }
Symbol 139 MovieClip Frame 1
function doDisplay() { this.gotoAndStop("active"); } stop(); this.debugActive = false;
Symbol 139 MovieClip Frame 2
this.debugActive = true;
Symbol 139 MovieClip Frame 8
stop();
Symbol 139 MovieClip Frame 13
this.gotoAndStop(1);
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
stop();
Symbol 157 MovieClip Frame 77
this.gotoAndPlay("crawl");
Symbol 157 MovieClip Frame 118
this.gotoAndPlay("slow");
Symbol 157 MovieClip Frame 141
this.gotoAndPlay("medium");
Symbol 157 MovieClip Frame 163
this.gotoAndPlay("fast");
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 11
stop();
Symbol 166 MovieClip Frame 20
stop();
Symbol 166 MovieClip Frame 29
stop();
Symbol 166 MovieClip Frame 40
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 25
myLevelDone = _parent.currentGameLevel - 1; scoreLabel = "L" + myLevelDone; if (myLevelDone > 0) { _parent.scoreIcons.gotoAndPlay(scoreLabel); } else { _parent.scoreIcons.gotoAndStop(1); }
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 82
this._parent.startRound(); stop();
Symbol 174 Button
on (rollOver) { playSound("s_Nav"); } on (release) { _parent.startOver(); }
Symbol 175 Button
on (rollOver) { playSound("s_Nav"); } on (press) { getURL ("games.asp"); }
Symbol 178 Button
on (rollOver) { playSound("s_Nav"); } on (press) { showHelp(); }
Symbol 191 MovieClip Frame 1
this.onEnterFrame = function () { this.game_Depth = "gameD =" + this.game_mc.getDepth(); this.help_Depth = "helpD =" + this.help_mc_Layer.getDepth(); if (Key.isDown(17)) { if (Key.getCode() == 192) { this.debug.doDisplay(); } } if (gameIsRunningFlag) { if (numberOfSecondsLeft > 0) { if (lastMillisecondCheck == undefined) { lastMillisecondCheck = getTimer(); } millisecondsElapsedSinceLastCheck = getTimer() - lastMillisecondCheck; if (millisecondsElapsedSinceLastCheck > 1000) { lastMillisecondCheck = getTimer(); numberOfSecondsLeft--; timer_display_mc.setDisplay(numberOfSecondsLeft); } } else if (!levelWon) { showTimeOut(); } } }; function startRound() { newRound = "level" + currentGameLevel; trace("check Next PLAYROUND IS " + newRound); this.gotoAndPlay(newRound); } function levelComplete(which) { level = which; currentGameLevel++; trace("nextLevel is " + currentGameLevel); } function pauseGame() { trace("pause game"); this.Belt.stop(); _root.prevSpeed = _root.speed; _root.speed = 0; gameIsRunningFlag = false; } function unpauseGame() { trace("unpause game"); this.Belt.play(); _root.speed = _root.prevSpeed; gameIsRunningFlag = true; lastMillisecondCheck = getTimer(); } function initializeTimer(secondsVar) { trace((("initializeTimer " + secondsVar) + " timer_display_mc=") + timer_display_mc); numberOfSecondsLeft = secondsVar; timer_display_mc.setDisplay(numberOfSecondsLeft); } function showHelp() { pauseGame(); trace("GAME DEPTH " + game_mc.getDepth()); trace("HELP DEPTH " + help_mc_Layer.getDepth()); this.help_mc_Layer.help_mc.gotoAndPlay("show"); } function playSound(which) { theSound = eval (which); theSound.gotoAndPlay(2); } function showTimeOut() { stopDrag(); _root.speed = 0; this.Belt.stop(); help_mc_Layer.help_mc.gotoAndPlay("timeOut"); } function popAllBubbles() { gameIsRunningflag = false; trace("Length " + bubbleMCArray.length); i = 0; while (i < bubbleMCArray.length) { if (bubbleMCArray[i] != undefined) { game_mc[bubbleMCArray[i]].gotoAndPlay("pop"); } trace(("POPPING " + bubbleMCArray[i]) + "<-"); bubblesPopped = true; i++; } } function bubbleOnEnterFrame(target_mc) { if (gameIsRunningFlag) { maxDelta = 4; xBoundLow = 240; xBoundHigh = 780; yBoundLow = 90; yBoundHigh = 290; moveChange = 0.2; if (target_mc.xDelta == undefined) { target_mc.xDelta = (Math.random() - 0.5) * maxDelta; } if (target_mc.xDir == undefined) { if (Math.random() > 0.5) { target_mc.xDir = 1; } else { target_mc.xDir = -1; } } if (target_mc.yDelta == undefined) { target_mc.yDelta = (Math.random() - 0.5) * maxDelta; } if (target_mc.yDir == undefined) { if (Math.random() > 0.5) { target_mc.yDir = 1; } else { target_mc.yDir = -1; } } if (!target_mc.dragFlag) { if (target_mc.xDir == 1) { if (target_mc.xDelta > maxDelta) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - 1; } else if ((target_mc.xDelta < 0.5) && (target_mc.xDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } else { target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } } else { target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } } else if (target_mc.xDelta < (-maxDelta)) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + 1; } else if ((target_mc.xDelta < 0.5) && (target_mc.xDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } else { target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } } else { target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } if (target_mc.yDir == 1) { if (target_mc.yDelta > maxDelta) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - 1; } else if ((target_mc.yDelta < 0.5) && (target_mc.yDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } else { target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } } else { target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } } else if (target_mc.yDelta < (-maxDelta)) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + 1; } else if ((target_mc.yDelta < 0.5) && (target_mc.yDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } else { target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } } else { target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } if (target_mc._x < xBoundLow) { target_mc.xDir = 1; target_mc.xDelta = maxDelta; } else if (target_mc._x > xBoundHigh) { target_mc.xDir = -1; target_mc.xDelta = -maxDelta; } else if (target_mc._x < (xBoundLow + 20)) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + 0.3; } else if (target_mc._x > (xBoundHigh - 20)) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - 0.3; } if (target_mc._y < yBoundLow) { target_mc.yDir = 1; target_mc.yDelta = maxDelta; } else if (target_mc._y > yBoundHigh) { target_mc.yDir = -1; target_mc.yDelta = -maxDelta; } else if (target_mc._y < (yBoundLow + 20)) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + 0.3; } else if (target_mc._y > (yBoundHigh - 20)) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - 0.3; } target_mc._x = target_mc._x + target_mc.xDelta; target_mc._y = target_mc._y + target_mc.yDelta; } } } function incrementScore() { bubblesPutInBottles++; trace("bubbles num" + bubblesPutInBottles); if (numberOfBottles == bubblesPutInBottles) { levelWon = true; this.timer_mc.stopTimer(); this.gotoAndPlay("endGame" + currentGameLevel); } currentScore = bubblesPutInBottles + 1; scoreTracker.myScore.gotoAndStop(currentScore); } function bubbleOnPress(target_mc) { if (gameIsRunningFlag) { target_mc._parent.createEmptyMovieClip("tmp_mc", target_mc._parent.getNextHighestDepth()); target_mc.swapDepths(target_mc._parent.tmp_mc); target_mc._parent.tmp_mc.removeMovieClip(); target_mc.dragFlag = true; target_mc.startDrag(true); Tweener.cancelTween(target_mc, "_x"); Tweener.cancelTween(target_mc, "_y"); } } function bubbleOnRelease(target_mc) { if (gameIsRunningFlag) { target_mc.dragFlag = false; target_mc.stopDrag(); trace("target_mc._droptarget=" + target_mc._droptarget); tmpMC = eval (target_mc._droptarget); switch (eval (target_mc._droptarget)) { case game_mc.bottleHolder.bottle1_mc : trace("dropped on bottle1_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle2_mc : trace("dropped on bottle2_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle3_mc : trace("dropped on bottle3_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle4_mc : trace("dropped on bottle4_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle5_mc : trace("dropped on bottle5_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle6_mc : trace("dropped on bottle6_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle7_mc : trace("dropped on bottle7_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle8_mc : trace("dropped on bottle8_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle9_mc : trace("dropped on bottle9_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle10_mc : trace("dropped on bottle10_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle11_mc : trace("dropped on bottle11_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle12_mc : trace("dropped on bottle12_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle13_mc : trace("dropped on bottle13_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle14_mc : trace("dropped on bottle14_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle15_mc : trace("dropped on bottle15_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle16_mc : trace("dropped on bottle16_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle17_mc : trace("dropped on bottle17_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle18_mc : trace("dropped on bottle18_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle19_mc : trace("dropped on bottle19_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle20_mc : trace("dropped on bottle20_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle21_mc : trace("dropped on bottle21_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle22_mc : trace("dropped on bottle22_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle23_mc : trace("dropped on bottle23_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle24_mc : trace("dropped on bottle24_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle25_mc : trace("dropped on bottle25_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle26_mc : trace("dropped on bottle26_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle27_mc : trace("dropped on bottle27_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle28_mc : trace("dropped on bottle28_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; default : trace("dropped on none"); } trace("bubblesPutInBottles=" + bubblesPutInBottles); } } function bubbleOnReleaseOutside(target_mc) { if (gameIsRunningFlag) { bubbleOnRelease(target_mc); } } var currentGameLevel = 1; var numberOfBubblesDone = 0; var numberOfSecondsLeft = 0; var gameIsRunningFlag = false; var bubbleMCArray = Array(); var game_mc_Depth = 200; createEmptyMovieClip("help_mc_Layer", 10000); help_mc_Layer.attachMovie("help_mc", "help_mc", help_mc_Layer.getNextHighestDepth());
Instance of Symbol 157 MovieClip "Belt" in Symbol 191 MovieClip Frame 3
onClipEvent (load) { this.stop(); }
Symbol 191 MovieClip Frame 7
stop();
Symbol 191 MovieClip Frame 9
currentGameLevel = 1; this.gameBkg.gotoAndStop(1); popAllBubbles(); this.gameLevel.g_level1.gotoAndStop(1); this.gameLevel.g_level2.gotoAndStop(1); this.gameLevel.g_level3.gotoAndStop(1); this.gameLevel.g_level4.gotoAndStop(1); scoreIcons.gotoAndStop(1);
Symbol 191 MovieClip Frame 15
initializeTimer(60); gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; if (game_mc.bottleHolder != undefined) { game_mc.bottleHolder.removeMovieClip(); } this.readySet.gotoAndPlay(2); stop();
Symbol 191 MovieClip Frame 20
levelWon = false; currentGameLevel = 1; _root.speed = 1.4; beltspeed = "crawl";
Symbol 191 MovieClip Frame 29
gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");
Symbol 191 MovieClip Frame 30
function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "red", "red", "red", "red", "red", "red", "red", "red", "red", "red"); numberOfBottles = 10; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); game_mc.createEmptyMovieClip("bottleHolder", game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_S", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle10_mc; game_mc.bottleHolder._x = 250; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:450 + ((Math.random() - 0.5) * 200), _y:150 + ((Math.random() - 0.5) * 200)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level1.gotoAndPlay("active"); } trace("START " + this.gameLevel.g_level1._currentframe); startGame();
Symbol 191 MovieClip Frame 31
stop();
Symbol 191 MovieClip Frame 34
_root.speed = 0; this.Belt.stop(); showTimeOut(); stop();
Symbol 191 MovieClip Frame 51
gameLevel.g_level1.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 2; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();
Symbol 191 MovieClip Frame 71
fruit_animation.gotoAndPlay("spin"); playSound("s_Done");
Symbol 191 MovieClip Frame 111
initializeTimer(60); this.readySet.gotoAndPlay(2); stop();
Symbol 191 MovieClip Frame 119
levelWon = false; currentGameLevel = 2; _root.speed = 1.6; beltspeed = "slow";
Symbol 191 MovieClip Frame 126
gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");
Symbol 191 MovieClip Frame 127
function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "red", "yellow", "red", "yellow", "yellow", "red", "yellow", "red", "red", "yellow", "red", "yellow", "yellow", "red", "yellow", "red"); numberOfBottles = 16; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); this.game_mc.createEmptyMovieClip("bottleHolder", this.game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_S", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle16_mc; game_mc.bottleHolder._x = 250; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level2.gotoAndPlay("active"); } startGame();
Symbol 191 MovieClip Frame 128
stop();
Symbol 191 MovieClip Frame 145
gameLevel.g_level2.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 3; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();
Symbol 191 MovieClip Frame 161
fruit_animation.gotoAndPlay("spin"); playSound("s_Done");
Symbol 191 MovieClip Frame 217
initializeTimer(60); this.readySet.gotoAndPlay(2); stop();
Symbol 191 MovieClip Frame 226
levelWon = false; currentGameLevel = 3; _root.speed = 2.5; beltspeed = "medium";
Symbol 191 MovieClip Frame 230
gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");
Symbol 191 MovieClip Frame 231
function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "green", "red", "yellow", "red", "green", "red", "yellow", "green", "yellow", "red", "green", "red", "yellow", "green", "green", "red", "yellow", "yellow", "red", "green", "yellow"); numberOfBottles = 21; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); this.game_mc.createEmptyMovieClip("bottleHolder", this.game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_A", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle17_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1040, _y:352}); game_mc.bottleHolder.bottle17_mc.colorFlag = colorArray[17]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle18_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1120, _y:352}); game_mc.bottleHolder.bottle18_mc.colorFlag = colorArray[18]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle19_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1200, _y:352}); game_mc.bottleHolder.bottle19_mc.colorFlag = colorArray[19]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle20_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1280, _y:352}); game_mc.bottleHolder.bottle20_mc.colorFlag = colorArray[20]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle21_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1360, _y:352}); game_mc.bottleHolder.bottle21_mc.colorFlag = colorArray[21]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle21_mc; game_mc.bottleHolder._x = 150; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level3.gotoAndPlay("active"); } startGame();
Symbol 191 MovieClip Frame 232
stop();
Symbol 191 MovieClip Frame 254
gameLevel.g_level3.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 4; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();
Symbol 191 MovieClip Frame 277
fruit_animation.gotoAndPlay("spin"); playSound("s_Done");
Symbol 191 MovieClip Frame 321
initializeTimer(60); this.readySet.gotoAndPlay(2); stop();
Symbol 191 MovieClip Frame 329
levelWon = false; currentGameLevel = 4; _root.speed = 2.5; beltspeed = "medium";
Symbol 191 MovieClip Frame 333
gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");
Symbol 191 MovieClip Frame 334
function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "green", "yellow", "blue", "red", "green", "red", "blue", "yellow", "blue", "red", "green", "red", "blue", "yellow", "green", "red", "green", "yellow", "blue", "yellow", "green", "blue", "red", "yellow"); numberOfBottles = 24; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); game_mc.createEmptyMovieClip("bottleHolder", game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_A", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle17_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1040, _y:352}); game_mc.bottleHolder.bottle17_mc.colorFlag = colorArray[17]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle18_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1120, _y:352}); game_mc.bottleHolder.bottle18_mc.colorFlag = colorArray[18]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle19_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1200, _y:352}); game_mc.bottleHolder.bottle19_mc.colorFlag = colorArray[19]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle20_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1280, _y:352}); game_mc.bottleHolder.bottle20_mc.colorFlag = colorArray[20]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle21_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1360, _y:352}); game_mc.bottleHolder.bottle21_mc.colorFlag = colorArray[21]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle22_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1440, _y:352}); game_mc.bottleHolder.bottle22_mc.colorFlag = colorArray[22]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle23_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1520, _y:352}); game_mc.bottleHolder.bottle23_mc.colorFlag = colorArray[23]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle24_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1600, _y:352}); game_mc.bottleHolder.bottle24_mc.colorFlag = colorArray[24]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle24_mc; game_mc.bottleHolder._x = 100; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; trace(("zzlastBottle_X =" + this.lastbottle._x) - 80); trace(("zznewLastBottle is " + tmpBottle._x) - 560); } else { trace(("lastBottle_X =" + this.lastbottle._x) - 80); trace(("newLastBottle is " + tmpBottle._x) - 560); tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level4.gotoAndPlay("active"); } startGame();
Symbol 191 MovieClip Frame 335
stop();
Symbol 191 MovieClip Frame 358
gameLevel.g_level4.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 5; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();
Symbol 191 MovieClip Frame 375
fruit_animation.gotoAndPlay("spin"); playSound("s_Done");
Symbol 191 MovieClip Frame 420
_parent.gotoAndPlay("congrats");
Symbol 191 MovieClip Frame 425
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 17
_parent.gotoAndPlay("startGame"); stop();
Symbol 202 Button
on (rollOver) { playNavSound(); } on (release) { print (reward_mc, "bmovie"); }
Symbol 204 Button
on (rollOver) { playNavSound(); } on (release) { this.startOver(); }
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:1 2 3 4 5 6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [bubble, mc]Uses:7 8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:17
Symbol 12 MovieClipUses:SS1Used by:17 24 31 38 191
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [bottle_S]Uses:11 12 14 16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [bottle_G]Uses:19 12 21 23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:31
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:31
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [bottle_B]Uses:26 12 28 30
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:38
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:38
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [bottle_A]Uses:33 12 35 37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:69
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:69
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:50 52 54 202 204
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:50 52 54 64 66 120 174 175 178 202 204
Symbol 47 GraphicUsed by:50
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50 52 64 66 120 174 175 178 191 202 204
Symbol 50 ButtonUses:44 46 47 49Used by:69
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:44 46 51 49Used by:69
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:44 46 53Used by:69
Symbol 55 FontUsed by:56 63 203
Symbol 56 TextUses:55Used by:69
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:69
Symbol 59 GraphicUsed by:69
Symbol 60 GraphicUsed by:69
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:64 66 174 175 178 191
Symbol 63 TextUses:55Used by:64
Symbol 64 ButtonUses:62 46 63 49Used by:69
Symbol 65 GraphicUsed by:66 175
Symbol 66 ButtonUses:62 46 65 49Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [help_mc]Uses:40 42 50 52 54 56 58 59 60 64 66 68
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [mask1]Uses:70
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:86
Symbol 74 GraphicUsed by:84 95
Symbol 75 GraphicUsed by:84 95
Symbol 76 GraphicUsed by:84 95
Symbol 77 GraphicUsed by:84 95
Symbol 78 GraphicUsed by:84 95
Symbol 79 GraphicUsed by:84 95
Symbol 80 GraphicUsed by:84 95
Symbol 81 GraphicUsed by:84 95
Symbol 82 GraphicUsed by:84 95
Symbol 83 GraphicUsed by:84 95
Symbol 84 MovieClipUses:74 75 76 77 78 79 80 81 82 83Used by:86 96
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [timer, mc]Uses:73 84 85Used by:191
Symbol 87 BitmapUsed by:92
Symbol 88 BitmapUsed by:92
Symbol 89 BitmapUsed by:92
Symbol 90 BitmapUsed by:92
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:87 88 89 90 91Used by:111
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:101
Symbol 95 MovieClipUses:74 75 76 77 78 79 80 81 82 83Used by:101 104 107 110
Symbol 96 MovieClipUses:84Used by:101 104 107 110
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:101 104 107 110
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101 104 107 110
Symbol 101 MovieClipUses:94 95 96 98 100Used by:111
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103 95 96 98 100Used by:111
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106 95 96 98 100Used by:111
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109 95 96 98 100Used by:111
Symbol 111 MovieClip [game_back]Uses:92 101 104 107 110Used by:191
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:Timeline
Symbol 114 FontUsed by:115 208
Symbol 115 TextUses:114Used by:Timeline
Symbol 116 MovieClipUses:SS2Used by:191  Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:120
Symbol 119 GraphicUsed by:120
Symbol 120 ButtonUses:118 46 119 49Used by:Timeline
Symbol 121 MovieClipUses:SS3Used by:191
Symbol 122 GraphicUsed by:123 124 125 126 127 128 129 130 131 132 133
Symbol 123 ButtonUses:122Used by:139
Symbol 124 ButtonUses:122Used by:139
Symbol 125 ButtonUses:122Used by:139
Symbol 126 ButtonUses:122Used by:139
Symbol 127 ButtonUses:122Used by:139
Symbol 128 ButtonUses:122Used by:139
Symbol 129 ButtonUses:122Used by:139
Symbol 130 ButtonUses:122Used by:139
Symbol 131 ButtonUses:122Used by:139
Symbol 132 ButtonUses:122Used by:139
Symbol 133 ButtonUses:122Used by:139
Symbol 134 FontUsed by:135 137
Symbol 135 TextUses:134Used by:139
Symbol 136 GraphicUsed by:138
Symbol 137 TextUses:134Used by:138
Symbol 138 ButtonUses:136 137Used by:139
Symbol 139 MovieClipUses:123 124 125 126 127 128 129 130 131 132 133 135 138Used by:191
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:153
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:153
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:153
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:153
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 ButtonUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:141 144 146 148 152Used by:191
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:154 155 156Used by:191
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:166 168
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:166 168
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:166 168
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166 168
Symbol 166 MovieClipUses:159 161 163 165Used by:191
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:159 165 163 161 167Used by:191
Symbol 169 GraphicUsed by:172
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:169 170 171Used by:191
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:62 46 173 49Used by:191
Symbol 175 ButtonUses:62 46 65 49Used by:191
Symbol 176 GraphicUsed by:178 191
Symbol 177 GraphicUsed by:178
Symbol 178 ButtonUses:62 46 177 49 176Used by:191
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:191
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:191
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:191
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:116 12 121 139 153 157 111 166 168 86 172 174 175 62 49 176 178 181 184 187 190Used by:Timeline
Symbol 192 ShapeTweeningUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:192 193Used by:Timeline
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:200
Symbol 197 GraphicUsed by:200
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:196 197 199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 ButtonUses:44 46 201 49Used by:Timeline
Symbol 203 TextUses:55Used by:204
Symbol 204 ButtonUses:44 46 203 49Used by:Timeline
Symbol 205 GraphicUsed by:209 213
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:211
Symbol 208 TextUses:114Used by:209
Symbol 209 MovieClipUses:205 208Used by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:207 209 210Used by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:205 211 212Used by:Timeline
Streaming Sound 1Used by:Symbol 12 MovieClip
Streaming Sound 2Used by:Symbol 116 MovieClip
Streaming Sound 3Used by:Symbol 121 MovieClip

Instance Names

"top_NavSound"Frame 1Symbol 116 MovieClip
"game_mc"Frame 18Symbol 191 MovieClip
"animMask"Frame 23Symbol 194 MovieClip
"reward_mc"Frame 39Symbol 213 MovieClip
"color_mc"Symbol 9 MovieClip [bubble, mc] Frame 1Symbol 7 MovieClip
"popsound"Symbol 17 MovieClip [bottle_S] Frame 1Symbol 12 MovieClip
"popsound"Symbol 24 MovieClip [bottle_G] Frame 1Symbol 12 MovieClip
"popsound"Symbol 31 MovieClip [bottle_B] Frame 1Symbol 12 MovieClip
"popsound"Symbol 38 MovieClip [bottle_A] Frame 1Symbol 12 MovieClip
"btn_blocker_mc"Symbol 69 MovieClip [help_mc] Frame 8Symbol 42 MovieClip
"btn_blocker_mc"Symbol 69 MovieClip [help_mc] Frame 18Symbol 42 MovieClip
"n2"Symbol 86 MovieClip [timer, mc] Frame 1Symbol 84 MovieClip
"n1"Symbol 86 MovieClip [timer, mc] Frame 1Symbol 84 MovieClip
"n2"Symbol 96 MovieClip Frame 1Symbol 84 MovieClip
"n1"Symbol 96 MovieClip Frame 1Symbol 84 MovieClip
"myScore"Symbol 101 MovieClip Frame 3Symbol 95 MovieClip
"goal"Symbol 101 MovieClip Frame 3Symbol 96 MovieClip
"myScore"Symbol 104 MovieClip Frame 3Symbol 95 MovieClip
"goal"Symbol 104 MovieClip Frame 3Symbol 96 MovieClip
"myScore"Symbol 107 MovieClip Frame 3Symbol 95 MovieClip
"goal"Symbol 107 MovieClip Frame 3Symbol 96 MovieClip
"myScore"Symbol 110 MovieClip Frame 3Symbol 95 MovieClip
"goal"Symbol 110 MovieClip Frame 3Symbol 96 MovieClip
"g_level2"Symbol 111 MovieClip [game_back] Frame 1Symbol 101 MovieClip
"g_level3"Symbol 111 MovieClip [game_back] Frame 1Symbol 104 MovieClip
"g_level4"Symbol 111 MovieClip [game_back] Frame 1Symbol 107 MovieClip
"g_level1"Symbol 111 MovieClip [game_back] Frame 1Symbol 110 MovieClip
"s_Nav"Symbol 191 MovieClip Frame 1Symbol 116 MovieClip
"s_Pop"Symbol 191 MovieClip Frame 1Symbol 12 MovieClip
"s_Done"Symbol 191 MovieClip Frame 1Symbol 121 MovieClip
"debug"Symbol 191 MovieClip Frame 1Symbol 139 MovieClip
"gameBkg"Symbol 191 MovieClip Frame 3Symbol 153 MovieClip
"Belt"Symbol 191 MovieClip Frame 3Symbol 157 MovieClip
"gameLevel"Symbol 191 MovieClip Frame 3Symbol 111 MovieClip [game_back]
"scoreIcons"Symbol 191 MovieClip Frame 3Symbol 166 MovieClip
"fruit_animation"Symbol 191 MovieClip Frame 3Symbol 168 MovieClip
"timer_display_mc"Symbol 191 MovieClip Frame 3Symbol 86 MovieClip [timer, mc]
"readySet"Symbol 191 MovieClip Frame 3Symbol 172 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 9 as "bubble, mc"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bottle_S"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bottle_G"
ExportAssets (56)Timeline Frame 1Symbol 31 as "bottle_B"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bottle_A"
ExportAssets (56)Timeline Frame 1Symbol 69 as "help_mc"
ExportAssets (56)Timeline Frame 1Symbol 71 as "mask1"
ExportAssets (56)Timeline Frame 1Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 1Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"
ExportAssets (56)Timeline Frame 18Symbol 111 as "game_back"
ExportAssets (56)Timeline Frame 18Symbol 86 as "timer, mc"

Labels

"preload"Frame 1
"loaded"Frame 10
"landing"Frame 17
"fadeGame"Frame 23
"startGame"Frame 29
"congrats"Frame 37
"pop"Symbol 9 MovieClip [bubble, mc] Frame 3
"empty"Symbol 17 MovieClip [bottle_S] Frame 1
"filled"Symbol 17 MovieClip [bottle_S] Frame 2
"empty"Symbol 24 MovieClip [bottle_G] Frame 1
"filled"Symbol 24 MovieClip [bottle_G] Frame 2
"empty"Symbol 31 MovieClip [bottle_B] Frame 1
"filled"Symbol 31 MovieClip [bottle_B] Frame 2
"empty"Symbol 38 MovieClip [bottle_A] Frame 1
"filled"Symbol 38 MovieClip [bottle_A] Frame 2
"hide"Symbol 69 MovieClip [help_mc] Frame 1
"show"Symbol 69 MovieClip [help_mc] Frame 8
"timeOut"Symbol 69 MovieClip [help_mc] Frame 18
"active"Symbol 101 MovieClip Frame 2
"complete"Symbol 101 MovieClip Frame 14
"active"Symbol 104 MovieClip Frame 2
"complete"Symbol 104 MovieClip Frame 14
"active"Symbol 107 MovieClip Frame 2
"complete"Symbol 107 MovieClip Frame 14
"active"Symbol 110 MovieClip Frame 2
"complete"Symbol 110 MovieClip Frame 14
"off"Symbol 139 MovieClip Frame 1
"active"Symbol 139 MovieClip Frame 2
"stopped"Symbol 157 MovieClip Frame 1
"crawl"Symbol 157 MovieClip Frame 8
"slow"Symbol 157 MovieClip Frame 89
"medium"Symbol 157 MovieClip Frame 122
"fast"Symbol 157 MovieClip Frame 147
"L1"Symbol 166 MovieClip Frame 2
"L2"Symbol 166 MovieClip Frame 12
"L3"Symbol 166 MovieClip Frame 21
"L4"Symbol 166 MovieClip Frame 30
"spin"Symbol 168 MovieClip Frame 2
"Start"Symbol 191 MovieClip Frame 9
"prep1"Symbol 191 MovieClip Frame 15
"level1"Symbol 191 MovieClip Frame 20
"timesUp"Symbol 191 MovieClip Frame 34
"endGame1"Symbol 191 MovieClip Frame 37
"prep2"Symbol 191 MovieClip Frame 111
"level2"Symbol 191 MovieClip Frame 116
"endGame2"Symbol 191 MovieClip Frame 131
"prep3"Symbol 191 MovieClip Frame 217
"level3"Symbol 191 MovieClip Frame 223
"endGame3"Symbol 191 MovieClip Frame 238
"prep4"Symbol 191 MovieClip Frame 321
"level4"Symbol 191 MovieClip Frame 326
"endGame4"Symbol 191 MovieClip Frame 341
"#p"Symbol 213 MovieClip Frame 1
"#b"Symbol 213 MovieClip Frame 2




http://swfchan.com/23/110187/info.shtml
Created: 13/3 -2019 22:41:46 Last modified: 13/3 -2019 22:41:46 Server time: 05/11 -2024 23:30:27