STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #110187 |
HOW TO PLAY 1. Use your computer’s mouse to drag the bubbles into the bottles. To drag the bubble just click on it and pull it to one of the open bottles on the conveyer belt. 2. When you make it to the second level there will be 2 types of bottles and 2 types of bubbles. You must drag the bubble to the matching bottle color. 3. In the third level there will be 3 types of bottles and 3 types of bubbles. Remember to match the right bubble with the right color bottle. 4. In the fourth level there will be 4 types of bottles and 4 types of bubbles. Once you match them all YOU WIN, and you’ll get to collect an exclusive yummi reward. |
PLAY AGAIN |
Susie Strawbella™ is preparing the next batch of tasty Yummi-land™ soda pop for the Soda Pop Shop. The bubbles are loose in the Soda Pop Factory and the soda pop needs the fizz to make it taste just right. Please help get the bubbles into the bottles so the soda pop gets its oh-so yummi fizz. |
v1 |
X |
PLAY AGAIN |
TM & © MGA. For personal use only. Not for duplication |
ActionScript [AS1/AS2]
Frame 1function startOver() { this.gotoAndPlay("landing"); } function playNavSound() { this.top_NavSound.gotoAndPlay(2); }Frame 3if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay(this._currentframe - 1); }Frame 17stop();Frame 24this.animMask.gotoAndPlay(2); stop();Frame 29game_mc.gotoAndPlay("Start");Frame 34stop();Frame 37Frame 42stop();Frame 47stop();Symbol 7 MovieClip Frame 1stop();Symbol 7 MovieClip Frame 8stop();Symbol 9 MovieClip [bubble, mc] Frame 1this.onEnterFrame = function () { _parent._parent.bubbleOnEnterFrame(this); }; this.onPress = function () { _parent._parent.bubbleOnPress(this); }; this.onRelease = function () { _parent._parent.bubbleOnRelease(this); }; this.onReleaseOutside = function () { _parent._parent.bubbleOnReleaseOutside(this); }; stop();Symbol 9 MovieClip [bubble, mc] Frame 2prevFrame();Symbol 9 MovieClip [bubble, mc] Frame 3this.onEnterFrame = function () { }; this.onPress = function () { }; this.onRelease = function () { }; this.onReleaseOutside = function () { };Symbol 9 MovieClip [bubble, mc] Frame 4this.color_mc.gotoAndPlay(2);Symbol 9 MovieClip [bubble, mc] Frame 16this.removeMovieClip();Symbol 12 MovieClip Frame 1stop();Symbol 17 MovieClip [bottle_S] Frame 1stop();Symbol 17 MovieClip [bottle_S] Frame 3this.popsound.gotoAndPlay(2);Symbol 17 MovieClip [bottle_S] Frame 29this.removeMovieClip(); stop();Symbol 24 MovieClip [bottle_G] Frame 1stop();Symbol 24 MovieClip [bottle_G] Frame 3this.popsound.gotoAndPlay(2);Symbol 24 MovieClip [bottle_G] Frame 29this.removeMovieClip(); stop();Symbol 31 MovieClip [bottle_B] Frame 1stop();Symbol 31 MovieClip [bottle_B] Frame 3this.popsound.gotoAndPlay(2);Symbol 31 MovieClip [bottle_B] Frame 29this.removeMovieClip(); stop();Symbol 38 MovieClip [bottle_A] Frame 1function incrementScore() { this.gotoAndPlay("filled"); this._parent.bubblesPutInBottles++; } stop();Symbol 38 MovieClip [bottle_A] Frame 3this.popsound.gotoAndPlay(2);Symbol 38 MovieClip [bottle_A] Frame 30this.removeMovieClip(); stop();Symbol 50 Buttonon (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { this.gotoAndStop("hide"); this._parent._parent.unpauseGame(); this._parent._parent._parent.startOver(); }Symbol 52 Buttonon (rollOver) { this._parent._parent.playSound("s_Nav"); } on (press) { this.gotoAndPlay("hide"); _parent._parent.unpauseGame(); }Symbol 54 Buttonon (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { getURL ("games.asp"); }Symbol 64 Buttonon (rollOver) { this._parent._parent.playSound("s_Nav"); } on (release) { this._parent._parent.pauseGame(); this._parent._parent.gotoAndPlay("Start"); this.gotoAndStop("hide"); }Symbol 66 Buttonon (rollOver) { this._parent._parent.playSound("s_Nav"); } on (press) { getURL ("games.asp"); }Symbol 69 MovieClip [help_mc] Frame 7stop();Symbol 69 MovieClip [help_mc] Frame 8btn_blocker_mc.useHandCursor = false;Instance of Symbol 42 MovieClip "btn_blocker_mc" in Symbol 69 MovieClip [help_mc] Frame 8on (release) { } on (press) { }Symbol 69 MovieClip [help_mc] Frame 16stop();Symbol 69 MovieClip [help_mc] Frame 18btn_blocker_mc.useHandCursor = false;Instance of Symbol 42 MovieClip "btn_blocker_mc" in Symbol 69 MovieClip [help_mc] Frame 18on (release) { } on (press) { }Symbol 69 MovieClip [help_mc] Frame 24stop();Symbol 84 MovieClip Frame 1stop();Symbol 86 MovieClip [timer, mc] Frame 1function setDisplay(timeToDisplay) { trace((this + " setDiplay + ") + timeToDisplay); var _local8 = 2; var _local9 = "left"; var _local5 = String(timeToDisplay); var _local3 = new Array(); var _local7 = _local8 - _local5.length; var _local6 = 0; while (_local6 < _local7) { _local3.push("0"); _local6++; } if (_local9 == "left") { var _local4 = 0; while (_local4 < _local5.length) { _local3.push(_local5.charAt(_local4)); _local4++; } _local3.reverse(); } else { var _local4 = _local5.length - 1; while (_local4 >= 0) { _local3.push(_local5.charAt(_local4)); _local4--; } } var _local2 = 0; while (_local2 < _local3.length) { this["n" + (_local2 + 1)].gotoAndStop(Number(_local3[_local2]) + 1); _local2++; } }Symbol 95 MovieClip Frame 1stop();Symbol 101 MovieClip Frame 1stop();Instance of Symbol 95 MovieClip "myScore" in Symbol 101 MovieClip Frame 3/* no clip actions */Symbol 101 MovieClip Frame 5this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);Symbol 101 MovieClip Frame 12stop();Symbol 101 MovieClip Frame 21stop();Symbol 104 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 5this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);Symbol 104 MovieClip Frame 12stop();Symbol 104 MovieClip Frame 21stop();Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 5this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);Symbol 107 MovieClip Frame 12stop();Symbol 107 MovieClip Frame 21stop();Symbol 110 MovieClip Frame 1stop();Instance of Symbol 95 MovieClip "myScore" in Symbol 110 MovieClip Frame 3/* no clip actions */Symbol 110 MovieClip Frame 5this.bottlesTotal = this._parent._parent.numberOfBottles; if (String(this.bottlesTotal).length > 1) { trace("length>1"); this.num2 = int(this.bottlesTotal / 10); this.num2++; this.num1 = (++this.bottlesTotal) % 10; } else { this.num2 = 0; this.num1 = ++this.bottlesTotal; } this.goal.n1.gotoAndStop(this.num1); this.goal.n2.gotoAndStop(this.num2);Symbol 110 MovieClip Frame 12stop();Symbol 110 MovieClip Frame 21stop();Symbol 111 MovieClip [game_back] Frame 1stop();Symbol 116 MovieClip Frame 1stop();Symbol 120 Buttonon (rollOver) { playNavSound(); } on (release) { gotoAndPlay ("fadeGame"); }Symbol 121 MovieClip Frame 1stop();Symbol 123 Buttonon (release) { this._parent.currentGameLevel = 1; this._parent.gotoAndPlay("Start"); this._parent.scoreIcons.gotoAndStop(1); }Symbol 124 Buttonon (release) { this._parent.currentGameLevel = 1; this._parent.gotoAndPlay("endGame1"); }Symbol 125 Buttonon (release) { this._parent.currentGameLevel = 2; this._parent.gotoAndPlay("endGame2"); }Symbol 126 Buttonon (release) { this._parent.currentGameLevel3; this._parent.gotoAndPlay("endGame3"); }Symbol 127 Buttonon (release) { _root.speed = 1.4; this._parent.beltspeed = "crawl"; this._parent.Belt.gotoAndPlay(beltspeed); }Symbol 128 Buttonon (release) { _root.speed = 2.5; this._parent.beltspeed = "medium"; this._parent.Belt.gotoAndPlay(beltspeed); }Symbol 129 Buttonon (release) { _root.speed = 2.8; this._parent.beltspeed = "fast"; this._parent.Belt.gotoAndPlay(beltspeed); }Symbol 130 Buttonon (release) { _root.speed = 1.6; this._parent.beltspeed = "slow"; this._parent.Belt.gotoAndPlay(beltspeed); }Symbol 131 Buttonon (release) { this._parent.initializeTimer(60); }Symbol 132 Buttonon (release) { this._parent.initializeTimer(3); }Symbol 133 Buttonon (release) { this._parent._parent.gotoAndPlay("congrats"); }Symbol 138 Buttonon (release) { this.gotoAndStop(1); }Symbol 139 MovieClip Frame 1function doDisplay() { this.gotoAndStop("active"); } stop(); this.debugActive = false;Symbol 139 MovieClip Frame 2this.debugActive = true;Symbol 139 MovieClip Frame 8stop();Symbol 139 MovieClip Frame 13this.gotoAndStop(1);Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 2stop();Symbol 157 MovieClip Frame 77this.gotoAndPlay("crawl");Symbol 157 MovieClip Frame 118this.gotoAndPlay("slow");Symbol 157 MovieClip Frame 141this.gotoAndPlay("medium");Symbol 157 MovieClip Frame 163this.gotoAndPlay("fast");Symbol 166 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 11stop();Symbol 166 MovieClip Frame 20stop();Symbol 166 MovieClip Frame 29stop();Symbol 166 MovieClip Frame 40stop();Symbol 168 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 25myLevelDone = _parent.currentGameLevel - 1; scoreLabel = "L" + myLevelDone; if (myLevelDone > 0) { _parent.scoreIcons.gotoAndPlay(scoreLabel); } else { _parent.scoreIcons.gotoAndStop(1); }Symbol 172 MovieClip Frame 1stop();Symbol 172 MovieClip Frame 82this._parent.startRound(); stop();Symbol 174 Buttonon (rollOver) { playSound("s_Nav"); } on (release) { _parent.startOver(); }Symbol 175 Buttonon (rollOver) { playSound("s_Nav"); } on (press) { getURL ("games.asp"); }Symbol 178 Buttonon (rollOver) { playSound("s_Nav"); } on (press) { showHelp(); }Symbol 191 MovieClip Frame 1this.onEnterFrame = function () { this.game_Depth = "gameD =" + this.game_mc.getDepth(); this.help_Depth = "helpD =" + this.help_mc_Layer.getDepth(); if (Key.isDown(17)) { if (Key.getCode() == 192) { this.debug.doDisplay(); } } if (gameIsRunningFlag) { if (numberOfSecondsLeft > 0) { if (lastMillisecondCheck == undefined) { lastMillisecondCheck = getTimer(); } millisecondsElapsedSinceLastCheck = getTimer() - lastMillisecondCheck; if (millisecondsElapsedSinceLastCheck > 1000) { lastMillisecondCheck = getTimer(); numberOfSecondsLeft--; timer_display_mc.setDisplay(numberOfSecondsLeft); } } else if (!levelWon) { showTimeOut(); } } }; function startRound() { newRound = "level" + currentGameLevel; trace("check Next PLAYROUND IS " + newRound); this.gotoAndPlay(newRound); } function levelComplete(which) { level = which; currentGameLevel++; trace("nextLevel is " + currentGameLevel); } function pauseGame() { trace("pause game"); this.Belt.stop(); _root.prevSpeed = _root.speed; _root.speed = 0; gameIsRunningFlag = false; } function unpauseGame() { trace("unpause game"); this.Belt.play(); _root.speed = _root.prevSpeed; gameIsRunningFlag = true; lastMillisecondCheck = getTimer(); } function initializeTimer(secondsVar) { trace((("initializeTimer " + secondsVar) + " timer_display_mc=") + timer_display_mc); numberOfSecondsLeft = secondsVar; timer_display_mc.setDisplay(numberOfSecondsLeft); } function showHelp() { pauseGame(); trace("GAME DEPTH " + game_mc.getDepth()); trace("HELP DEPTH " + help_mc_Layer.getDepth()); this.help_mc_Layer.help_mc.gotoAndPlay("show"); } function playSound(which) { theSound = eval (which); theSound.gotoAndPlay(2); } function showTimeOut() { stopDrag(); _root.speed = 0; this.Belt.stop(); help_mc_Layer.help_mc.gotoAndPlay("timeOut"); } function popAllBubbles() { gameIsRunningflag = false; trace("Length " + bubbleMCArray.length); i = 0; while (i < bubbleMCArray.length) { if (bubbleMCArray[i] != undefined) { game_mc[bubbleMCArray[i]].gotoAndPlay("pop"); } trace(("POPPING " + bubbleMCArray[i]) + "<-"); bubblesPopped = true; i++; } } function bubbleOnEnterFrame(target_mc) { if (gameIsRunningFlag) { maxDelta = 4; xBoundLow = 240; xBoundHigh = 780; yBoundLow = 90; yBoundHigh = 290; moveChange = 0.2; if (target_mc.xDelta == undefined) { target_mc.xDelta = (Math.random() - 0.5) * maxDelta; } if (target_mc.xDir == undefined) { if (Math.random() > 0.5) { target_mc.xDir = 1; } else { target_mc.xDir = -1; } } if (target_mc.yDelta == undefined) { target_mc.yDelta = (Math.random() - 0.5) * maxDelta; } if (target_mc.yDir == undefined) { if (Math.random() > 0.5) { target_mc.yDir = 1; } else { target_mc.yDir = -1; } } if (!target_mc.dragFlag) { if (target_mc.xDir == 1) { if (target_mc.xDelta > maxDelta) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - 1; } else if ((target_mc.xDelta < 0.5) && (target_mc.xDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } else { target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } } else { target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } } else if (target_mc.xDelta < (-maxDelta)) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + 1; } else if ((target_mc.xDelta < 0.5) && (target_mc.xDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + (moveChange * Math.random()); } else { target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } } else { target_mc.xDelta = target_mc.xDelta - (moveChange * Math.random()); } if (target_mc.yDir == 1) { if (target_mc.yDelta > maxDelta) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - 1; } else if ((target_mc.yDelta < 0.5) && (target_mc.yDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } else { target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } } else { target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } } else if (target_mc.yDelta < (-maxDelta)) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + 1; } else if ((target_mc.yDelta < 0.5) && (target_mc.yDelta > -0.5)) { if (Math.random() > 0.6) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + (moveChange * Math.random()); } else { target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } } else { target_mc.yDelta = target_mc.yDelta - (moveChange * Math.random()); } if (target_mc._x < xBoundLow) { target_mc.xDir = 1; target_mc.xDelta = maxDelta; } else if (target_mc._x > xBoundHigh) { target_mc.xDir = -1; target_mc.xDelta = -maxDelta; } else if (target_mc._x < (xBoundLow + 20)) { target_mc.xDir = 1; target_mc.xDelta = target_mc.xDelta + 0.3; } else if (target_mc._x > (xBoundHigh - 20)) { target_mc.xDir = -1; target_mc.xDelta = target_mc.xDelta - 0.3; } if (target_mc._y < yBoundLow) { target_mc.yDir = 1; target_mc.yDelta = maxDelta; } else if (target_mc._y > yBoundHigh) { target_mc.yDir = -1; target_mc.yDelta = -maxDelta; } else if (target_mc._y < (yBoundLow + 20)) { target_mc.yDir = 1; target_mc.yDelta = target_mc.yDelta + 0.3; } else if (target_mc._y > (yBoundHigh - 20)) { target_mc.yDir = -1; target_mc.yDelta = target_mc.yDelta - 0.3; } target_mc._x = target_mc._x + target_mc.xDelta; target_mc._y = target_mc._y + target_mc.yDelta; } } } function incrementScore() { bubblesPutInBottles++; trace("bubbles num" + bubblesPutInBottles); if (numberOfBottles == bubblesPutInBottles) { levelWon = true; this.timer_mc.stopTimer(); this.gotoAndPlay("endGame" + currentGameLevel); } currentScore = bubblesPutInBottles + 1; scoreTracker.myScore.gotoAndStop(currentScore); } function bubbleOnPress(target_mc) { if (gameIsRunningFlag) { target_mc._parent.createEmptyMovieClip("tmp_mc", target_mc._parent.getNextHighestDepth()); target_mc.swapDepths(target_mc._parent.tmp_mc); target_mc._parent.tmp_mc.removeMovieClip(); target_mc.dragFlag = true; target_mc.startDrag(true); Tweener.cancelTween(target_mc, "_x"); Tweener.cancelTween(target_mc, "_y"); } } function bubbleOnRelease(target_mc) { if (gameIsRunningFlag) { target_mc.dragFlag = false; target_mc.stopDrag(); trace("target_mc._droptarget=" + target_mc._droptarget); tmpMC = eval (target_mc._droptarget); switch (eval (target_mc._droptarget)) { case game_mc.bottleHolder.bottle1_mc : trace("dropped on bottle1_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle2_mc : trace("dropped on bottle2_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle3_mc : trace("dropped on bottle3_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle4_mc : trace("dropped on bottle4_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle5_mc : trace("dropped on bottle5_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle6_mc : trace("dropped on bottle6_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle7_mc : trace("dropped on bottle7_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle8_mc : trace("dropped on bottle8_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle9_mc : trace("dropped on bottle9_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle10_mc : trace("dropped on bottle10_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle11_mc : trace("dropped on bottle11_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle12_mc : trace("dropped on bottle12_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle13_mc : trace("dropped on bottle13_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle14_mc : trace("dropped on bottle14_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle15_mc : trace("dropped on bottle15_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle16_mc : trace("dropped on bottle16_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle17_mc : trace("dropped on bottle17_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle18_mc : trace("dropped on bottle18_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle19_mc : trace("dropped on bottle19_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle20_mc : trace("dropped on bottle20_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle21_mc : trace("dropped on bottle21_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle22_mc : trace("dropped on bottle22_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle23_mc : trace("dropped on bottle23_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle24_mc : trace("dropped on bottle24_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle25_mc : trace("dropped on bottle25_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle26_mc : trace("dropped on bottle26_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle27_mc : trace("dropped on bottle27_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; case game_mc.bottleHolder.bottle28_mc : trace("dropped on bottle28_mc"); if (target_mc.colorFlag == tmpMC.colorFlag) { target_mc.gotoAndPlay("pop"); tmpMC.gotoAndPlay("filled"); incrementScore(); } break; default : trace("dropped on none"); } trace("bubblesPutInBottles=" + bubblesPutInBottles); } } function bubbleOnReleaseOutside(target_mc) { if (gameIsRunningFlag) { bubbleOnRelease(target_mc); } } var currentGameLevel = 1; var numberOfBubblesDone = 0; var numberOfSecondsLeft = 0; var gameIsRunningFlag = false; var bubbleMCArray = Array(); var game_mc_Depth = 200; createEmptyMovieClip("help_mc_Layer", 10000); help_mc_Layer.attachMovie("help_mc", "help_mc", help_mc_Layer.getNextHighestDepth());Instance of Symbol 157 MovieClip "Belt" in Symbol 191 MovieClip Frame 3onClipEvent (load) { this.stop(); }Symbol 191 MovieClip Frame 7stop();Symbol 191 MovieClip Frame 9currentGameLevel = 1; this.gameBkg.gotoAndStop(1); popAllBubbles(); this.gameLevel.g_level1.gotoAndStop(1); this.gameLevel.g_level2.gotoAndStop(1); this.gameLevel.g_level3.gotoAndStop(1); this.gameLevel.g_level4.gotoAndStop(1); scoreIcons.gotoAndStop(1);Symbol 191 MovieClip Frame 15initializeTimer(60); gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; if (game_mc.bottleHolder != undefined) { game_mc.bottleHolder.removeMovieClip(); } this.readySet.gotoAndPlay(2); stop();Symbol 191 MovieClip Frame 20levelWon = false; currentGameLevel = 1; _root.speed = 1.4; beltspeed = "crawl";Symbol 191 MovieClip Frame 29gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");Symbol 191 MovieClip Frame 30function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "red", "red", "red", "red", "red", "red", "red", "red", "red", "red"); numberOfBottles = 10; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); game_mc.createEmptyMovieClip("bottleHolder", game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_S", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle10_mc; game_mc.bottleHolder._x = 250; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:450 + ((Math.random() - 0.5) * 200), _y:150 + ((Math.random() - 0.5) * 200)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level1.gotoAndPlay("active"); } trace("START " + this.gameLevel.g_level1._currentframe); startGame();Symbol 191 MovieClip Frame 31stop();Symbol 191 MovieClip Frame 34_root.speed = 0; this.Belt.stop(); showTimeOut(); stop();Symbol 191 MovieClip Frame 51gameLevel.g_level1.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 2; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();Symbol 191 MovieClip Frame 71fruit_animation.gotoAndPlay("spin"); playSound("s_Done");Symbol 191 MovieClip Frame 111initializeTimer(60); this.readySet.gotoAndPlay(2); stop();Symbol 191 MovieClip Frame 119levelWon = false; currentGameLevel = 2; _root.speed = 1.6; beltspeed = "slow";Symbol 191 MovieClip Frame 126gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");Symbol 191 MovieClip Frame 127function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "red", "yellow", "red", "yellow", "yellow", "red", "yellow", "red", "red", "yellow", "red", "yellow", "yellow", "red", "yellow", "red"); numberOfBottles = 16; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); this.game_mc.createEmptyMovieClip("bottleHolder", this.game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_S", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle16_mc; game_mc.bottleHolder._x = 250; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level2.gotoAndPlay("active"); } startGame();Symbol 191 MovieClip Frame 128stop();Symbol 191 MovieClip Frame 145gameLevel.g_level2.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 3; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();Symbol 191 MovieClip Frame 161fruit_animation.gotoAndPlay("spin"); playSound("s_Done");Symbol 191 MovieClip Frame 217initializeTimer(60); this.readySet.gotoAndPlay(2); stop();Symbol 191 MovieClip Frame 226levelWon = false; currentGameLevel = 3; _root.speed = 2.5; beltspeed = "medium";Symbol 191 MovieClip Frame 230gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");Symbol 191 MovieClip Frame 231function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "green", "red", "yellow", "red", "green", "red", "yellow", "green", "yellow", "red", "green", "red", "yellow", "green", "green", "red", "yellow", "yellow", "red", "green", "yellow"); numberOfBottles = 21; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); this.game_mc.createEmptyMovieClip("bottleHolder", this.game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_A", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle17_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1040, _y:352}); game_mc.bottleHolder.bottle17_mc.colorFlag = colorArray[17]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle18_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1120, _y:352}); game_mc.bottleHolder.bottle18_mc.colorFlag = colorArray[18]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle19_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1200, _y:352}); game_mc.bottleHolder.bottle19_mc.colorFlag = colorArray[19]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle20_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1280, _y:352}); game_mc.bottleHolder.bottle20_mc.colorFlag = colorArray[20]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle21_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1360, _y:352}); game_mc.bottleHolder.bottle21_mc.colorFlag = colorArray[21]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle21_mc; game_mc.bottleHolder._x = 150; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; } else { tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); trace("CHECKING COLOR " + colorArray[i]); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level3.gotoAndPlay("active"); } startGame();Symbol 191 MovieClip Frame 232stop();Symbol 191 MovieClip Frame 254gameLevel.g_level3.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 4; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();Symbol 191 MovieClip Frame 277fruit_animation.gotoAndPlay("spin"); playSound("s_Done");Symbol 191 MovieClip Frame 321initializeTimer(60); this.readySet.gotoAndPlay(2); stop();Symbol 191 MovieClip Frame 329levelWon = false; currentGameLevel = 4; _root.speed = 2.5; beltspeed = "medium";Symbol 191 MovieClip Frame 333gameIsRunningFlag = true; this.Belt.gotoAndPlay(beltspeed); playSound("s_Done");Symbol 191 MovieClip Frame 334function startGame() { scoreTracker = eval ((this.gameLevel + ".g_level") + currentGameLevel); bubblesPopped = false; bubbleMCArray = Array(); colorArray = Array(" ", "green", "yellow", "blue", "red", "green", "red", "blue", "yellow", "blue", "red", "green", "red", "blue", "yellow", "green", "red", "green", "yellow", "blue", "yellow", "green", "blue", "red", "yellow"); numberOfBottles = 24; numberOfBubbles = this.numberOfBottles; bubblesPutInBottles = 0; if (this.game_mc != undefined) { trace("REMOVING EXISTING game_mc"); this.game_mc.bottleHolder.removeMovieClip(); this.game_mc.removeMovieClip(); } createEmptyMovieClip("game_mc", this.game_mc_Depth); game_mc.attachMovie("mask1", "mask1", 0, {_x:243, _y:86}); this.game_mc.setMask(game_mc.mask1); game_mc.createEmptyMovieClip("bottleHolder", game_mc.getNextHighestDepth()); game_mc.bottleHolder.attachMovie("bottle_A", "bottle1_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:240, _y:352}); game_mc.bottleHolder.bottle1_mc.colorFlag = colorArray[1]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle2_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:160, _y:352}); game_mc.bottleHolder.bottle2_mc.colorFlag = colorArray[2]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle3_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:80, _y:352}); game_mc.bottleHolder.bottle3_mc.colorFlag = colorArray[3]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle4_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:0, _y:352}); game_mc.bottleHolder.bottle4_mc.colorFlag = colorArray[4]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle5_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-80, _y:352}); game_mc.bottleHolder.bottle5_mc.colorFlag = colorArray[5]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle6_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-160, _y:352}); game_mc.bottleHolder.bottle6_mc.colorFlag = colorArray[6]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle7_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-240, _y:352}); game_mc.bottleHolder.bottle7_mc.colorFlag = colorArray[7]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle8_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-320, _y:352}); game_mc.bottleHolder.bottle8_mc.colorFlag = colorArray[8]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle9_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-400, _y:352}); game_mc.bottleHolder.bottle9_mc.colorFlag = colorArray[9]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle10_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-480, _y:352}); game_mc.bottleHolder.bottle10_mc.colorFlag = colorArray[10]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle11_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-560, _y:352}); game_mc.bottleHolder.bottle11_mc.colorFlag = colorArray[11]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle12_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-640, _y:352}); game_mc.bottleHolder.bottle12_mc.colorFlag = colorArray[12]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle13_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-720, _y:352}); game_mc.bottleHolder.bottle13_mc.colorFlag = colorArray[13]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle14_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-800, _y:352}); game_mc.bottleHolder.bottle14_mc.colorFlag = colorArray[14]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle15_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-880, _y:352}); game_mc.bottleHolder.bottle15_mc.colorFlag = colorArray[15]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle16_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-960, _y:352}); game_mc.bottleHolder.bottle16_mc.colorFlag = colorArray[16]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle17_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1040, _y:352}); game_mc.bottleHolder.bottle17_mc.colorFlag = colorArray[17]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle18_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1120, _y:352}); game_mc.bottleHolder.bottle18_mc.colorFlag = colorArray[18]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle19_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1200, _y:352}); game_mc.bottleHolder.bottle19_mc.colorFlag = colorArray[19]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle20_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1280, _y:352}); game_mc.bottleHolder.bottle20_mc.colorFlag = colorArray[20]; game_mc.bottleHolder.attachMovie("bottle_A", "bottle21_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1360, _y:352}); game_mc.bottleHolder.bottle21_mc.colorFlag = colorArray[21]; game_mc.bottleHolder.attachMovie("bottle_G", "bottle22_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1440, _y:352}); game_mc.bottleHolder.bottle22_mc.colorFlag = colorArray[22]; game_mc.bottleHolder.attachMovie("bottle_S", "bottle23_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1520, _y:352}); game_mc.bottleHolder.bottle23_mc.colorFlag = colorArray[23]; game_mc.bottleHolder.attachMovie("bottle_B", "bottle24_mc", game_mc.bottleHolder.getNextHighestDepth(), {_x:-1600, _y:352}); game_mc.bottleHolder.bottle24_mc.colorFlag = colorArray[24]; game_mc.bottleHolder.lastbottle = game_mc.bottleHolder.bottle24_mc; game_mc.bottleHolder._x = 100; game_mc.bottleHolder.onEnterFrame = function () { this._x = this._x + _root.speed; i = 1; while (i <= numberOfBubbles) { tmpBName = ("bottle" + i) + "_mc"; tmpBottle = eval ("game_mc.bottleHolder." + tmpBName); if ((tmpBottle._x + this._x) > 750) { if ((tmpBottle._x - 560) >= this.lastbottle._x) { tmpBottle._x = this.lastbottle._x - 80; trace(("zzlastBottle_X =" + this.lastbottle._x) - 80); trace(("zznewLastBottle is " + tmpBottle._x) - 560); } else { trace(("lastBottle_X =" + this.lastbottle._x) - 80); trace(("newLastBottle is " + tmpBottle._x) - 560); tmpBottle._x = tmpBottle._x - 560; } this.lastbottle = tmpBottle; } i++; } }; var bubble_color; i = 1; while (i <= numberOfBubbles) { tmpMCName = ("bubble" + i) + "_mc"; bubbleMCArray.push(tmpMCName); tmpMC = eval ("game_mc." + tmpMCName); if (tmpMC != undefined) { tmpMC.removeMovieClip(); } game_mc.attachMovie("bubble, mc", tmpMCName, game_mc.getNextHighestDepth(), {_x:250 + (Math.random() * 600), _y:-20 + (Math.random() * 300)}); bubble_color = new Color(eval (("game_mc." + tmpMCName) + ".color_mc")); tempColor = colorArray[i]; if (tempColor == "red") { bubble_color.setRGB(14694217); game_mc[tmpMCName].colorFlag = "red"; } else if (tempColor == "green") { bubble_color.setRGB(6730798); game_mc[tmpMCName].colorFlag = "green"; } else if (tempColor == "blue") { bubble_color.setRGB(7693223); game_mc[tmpMCName].colorFlag = "blue"; } else { bubble_color.setRGB(16234766); game_mc[tmpMCName].colorFlag = "yellow"; } i++; } if (game_mc.timer_mc != undefined) { game_mc.timer_mc.removeMovieClip(); } this.gameLevel.g_level4.gotoAndPlay("active"); } startGame();Symbol 191 MovieClip Frame 335stop();Symbol 191 MovieClip Frame 358gameLevel.g_level4.gotoAndStop("complete"); levelWon = true; popAllBubbles(); currentGameLevel = 5; gameIsRunningFlag = false; this.Belt.stop(); _root.speed = 0; game_mc.bottleHolder.removeMovieClip();Symbol 191 MovieClip Frame 375fruit_animation.gotoAndPlay("spin"); playSound("s_Done");Symbol 191 MovieClip Frame 420_parent.gotoAndPlay("congrats");Symbol 191 MovieClip Frame 425stop();Symbol 194 MovieClip Frame 1stop();Symbol 194 MovieClip Frame 17_parent.gotoAndPlay("startGame"); stop();Symbol 202 Buttonon (rollOver) { playNavSound(); } on (release) { print (reward_mc, "bmovie"); }Symbol 204 Buttonon (rollOver) { playNavSound(); } on (release) { this.startOver(); }Symbol 213 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 2stop();
Library Items
Symbol 1 Graphic | Used by:7 | |
Symbol 2 Graphic | Used by:7 | |
Symbol 3 Graphic | Used by:7 | |
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:1 2 3 4 5 6 | Used by:9 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [bubble, mc] | Uses:7 8 | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:17 |
Symbol 12 MovieClip | Uses:SS1 | Used by:17 24 31 38 191 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:17 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 |
Symbol 17 MovieClip [bottle_S] | Uses:11 12 14 16 | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:24 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:24 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip [bottle_G] | Uses:19 12 21 23 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:31 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:31 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:31 |
Symbol 31 MovieClip [bottle_B] | Uses:26 12 28 30 | |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:38 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:38 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip [bottle_A] | Uses:33 12 35 37 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:69 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:69 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:50 52 54 202 204 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:50 52 54 64 66 120 174 175 178 202 204 |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:50 52 64 66 120 174 175 178 191 202 204 |
Symbol 50 Button | Uses:44 46 47 49 | Used by:69 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 Button | Uses:44 46 51 49 | Used by:69 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 Button | Uses:44 46 53 | Used by:69 |
Symbol 55 Font | Used by:56 63 203 | |
Symbol 56 Text | Uses:55 | Used by:69 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:69 |
Symbol 59 Graphic | Used by:69 | |
Symbol 60 Graphic | Used by:69 | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:64 66 174 175 178 191 |
Symbol 63 Text | Uses:55 | Used by:64 |
Symbol 64 Button | Uses:62 46 63 49 | Used by:69 |
Symbol 65 Graphic | Used by:66 175 | |
Symbol 66 Button | Uses:62 46 65 49 | Used by:69 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip [help_mc] | Uses:40 42 50 52 54 56 58 59 60 64 66 68 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip [mask1] | Uses:70 | |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:86 |
Symbol 74 Graphic | Used by:84 95 | |
Symbol 75 Graphic | Used by:84 95 | |
Symbol 76 Graphic | Used by:84 95 | |
Symbol 77 Graphic | Used by:84 95 | |
Symbol 78 Graphic | Used by:84 95 | |
Symbol 79 Graphic | Used by:84 95 | |
Symbol 80 Graphic | Used by:84 95 | |
Symbol 81 Graphic | Used by:84 95 | |
Symbol 82 Graphic | Used by:84 95 | |
Symbol 83 Graphic | Used by:84 95 | |
Symbol 84 MovieClip | Uses:74 75 76 77 78 79 80 81 82 83 | Used by:86 96 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip [timer, mc] | Uses:73 84 85 | Used by:191 |
Symbol 87 Bitmap | Used by:92 | |
Symbol 88 Bitmap | Used by:92 | |
Symbol 89 Bitmap | Used by:92 | |
Symbol 90 Bitmap | Used by:92 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:87 88 89 90 91 | Used by:111 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:101 |
Symbol 95 MovieClip | Uses:74 75 76 77 78 79 80 81 82 83 | Used by:101 104 107 110 |
Symbol 96 MovieClip | Uses:84 | Used by:101 104 107 110 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:101 104 107 110 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 104 107 110 |
Symbol 101 MovieClip | Uses:94 95 96 98 100 | Used by:111 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 95 96 98 100 | Used by:111 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:106 95 96 98 100 | Used by:111 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:109 95 96 98 100 | Used by:111 |
Symbol 111 MovieClip [game_back] | Uses:92 101 104 107 110 | Used by:191 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:Timeline |
Symbol 114 Font | Used by:115 208 | |
Symbol 115 Text | Uses:114 | Used by:Timeline |
Symbol 116 MovieClip | Uses:SS2 | Used by:191 Timeline |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:120 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 Button | Uses:118 46 119 49 | Used by:Timeline |
Symbol 121 MovieClip | Uses:SS3 | Used by:191 |
Symbol 122 Graphic | Used by:123 124 125 126 127 128 129 130 131 132 133 | |
Symbol 123 Button | Uses:122 | Used by:139 |
Symbol 124 Button | Uses:122 | Used by:139 |
Symbol 125 Button | Uses:122 | Used by:139 |
Symbol 126 Button | Uses:122 | Used by:139 |
Symbol 127 Button | Uses:122 | Used by:139 |
Symbol 128 Button | Uses:122 | Used by:139 |
Symbol 129 Button | Uses:122 | Used by:139 |
Symbol 130 Button | Uses:122 | Used by:139 |
Symbol 131 Button | Uses:122 | Used by:139 |
Symbol 132 Button | Uses:122 | Used by:139 |
Symbol 133 Button | Uses:122 | Used by:139 |
Symbol 134 Font | Used by:135 137 | |
Symbol 135 Text | Uses:134 | Used by:139 |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Text | Uses:134 | Used by:138 |
Symbol 138 Button | Uses:136 137 | Used by:139 |
Symbol 139 MovieClip | Uses:123 124 125 126 127 128 129 130 131 132 133 135 138 | Used by:191 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:153 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:153 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:153 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:153 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:151 |
Symbol 151 Button | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:141 144 146 148 152 | Used by:191 |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:154 155 156 | Used by:191 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:166 168 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:166 168 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:166 168 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:166 168 |
Symbol 166 MovieClip | Uses:159 161 163 165 | Used by:191 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:159 165 163 161 167 | Used by:191 |
Symbol 169 Graphic | Used by:172 | |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:169 170 171 | Used by:191 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 Button | Uses:62 46 173 49 | Used by:191 |
Symbol 175 Button | Uses:62 46 65 49 | Used by:191 |
Symbol 176 Graphic | Used by:178 191 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 Button | Uses:62 46 177 49 176 | Used by:191 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:191 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:191 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:191 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 | Used by:191 |
Symbol 191 MovieClip | Uses:116 12 121 139 153 157 111 166 168 86 172 174 175 62 49 176 178 181 184 187 190 | Used by:Timeline |
Symbol 192 ShapeTweening | Used by:194 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:192 193 | Used by:Timeline |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:200 |
Symbol 197 Graphic | Used by:200 | |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:200 |
Symbol 200 MovieClip | Uses:196 197 199 | Used by:Timeline |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 Button | Uses:44 46 201 49 | Used by:Timeline |
Symbol 203 Text | Uses:55 | Used by:204 |
Symbol 204 Button | Uses:44 46 203 49 | Used by:Timeline |
Symbol 205 Graphic | Used by:209 213 | |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:211 |
Symbol 208 Text | Uses:114 | Used by:209 |
Symbol 209 MovieClip | Uses:205 208 | Used by:211 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:207 209 210 | Used by:213 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:205 211 212 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 12 MovieClip | |
Streaming Sound 2 | Used by:Symbol 116 MovieClip | |
Streaming Sound 3 | Used by:Symbol 121 MovieClip |
Instance Names
"top_NavSound" | Frame 1 | Symbol 116 MovieClip |
"game_mc" | Frame 18 | Symbol 191 MovieClip |
"animMask" | Frame 23 | Symbol 194 MovieClip |
"reward_mc" | Frame 39 | Symbol 213 MovieClip |
"color_mc" | Symbol 9 MovieClip [bubble, mc] Frame 1 | Symbol 7 MovieClip |
"popsound" | Symbol 17 MovieClip [bottle_S] Frame 1 | Symbol 12 MovieClip |
"popsound" | Symbol 24 MovieClip [bottle_G] Frame 1 | Symbol 12 MovieClip |
"popsound" | Symbol 31 MovieClip [bottle_B] Frame 1 | Symbol 12 MovieClip |
"popsound" | Symbol 38 MovieClip [bottle_A] Frame 1 | Symbol 12 MovieClip |
"btn_blocker_mc" | Symbol 69 MovieClip [help_mc] Frame 8 | Symbol 42 MovieClip |
"btn_blocker_mc" | Symbol 69 MovieClip [help_mc] Frame 18 | Symbol 42 MovieClip |
"n2" | Symbol 86 MovieClip [timer, mc] Frame 1 | Symbol 84 MovieClip |
"n1" | Symbol 86 MovieClip [timer, mc] Frame 1 | Symbol 84 MovieClip |
"n2" | Symbol 96 MovieClip Frame 1 | Symbol 84 MovieClip |
"n1" | Symbol 96 MovieClip Frame 1 | Symbol 84 MovieClip |
"myScore" | Symbol 101 MovieClip Frame 3 | Symbol 95 MovieClip |
"goal" | Symbol 101 MovieClip Frame 3 | Symbol 96 MovieClip |
"myScore" | Symbol 104 MovieClip Frame 3 | Symbol 95 MovieClip |
"goal" | Symbol 104 MovieClip Frame 3 | Symbol 96 MovieClip |
"myScore" | Symbol 107 MovieClip Frame 3 | Symbol 95 MovieClip |
"goal" | Symbol 107 MovieClip Frame 3 | Symbol 96 MovieClip |
"myScore" | Symbol 110 MovieClip Frame 3 | Symbol 95 MovieClip |
"goal" | Symbol 110 MovieClip Frame 3 | Symbol 96 MovieClip |
"g_level2" | Symbol 111 MovieClip [game_back] Frame 1 | Symbol 101 MovieClip |
"g_level3" | Symbol 111 MovieClip [game_back] Frame 1 | Symbol 104 MovieClip |
"g_level4" | Symbol 111 MovieClip [game_back] Frame 1 | Symbol 107 MovieClip |
"g_level1" | Symbol 111 MovieClip [game_back] Frame 1 | Symbol 110 MovieClip |
"s_Nav" | Symbol 191 MovieClip Frame 1 | Symbol 116 MovieClip |
"s_Pop" | Symbol 191 MovieClip Frame 1 | Symbol 12 MovieClip |
"s_Done" | Symbol 191 MovieClip Frame 1 | Symbol 121 MovieClip |
"debug" | Symbol 191 MovieClip Frame 1 | Symbol 139 MovieClip |
"gameBkg" | Symbol 191 MovieClip Frame 3 | Symbol 153 MovieClip |
"Belt" | Symbol 191 MovieClip Frame 3 | Symbol 157 MovieClip |
"gameLevel" | Symbol 191 MovieClip Frame 3 | Symbol 111 MovieClip [game_back] |
"scoreIcons" | Symbol 191 MovieClip Frame 3 | Symbol 166 MovieClip |
"fruit_animation" | Symbol 191 MovieClip Frame 3 | Symbol 168 MovieClip |
"timer_display_mc" | Symbol 191 MovieClip Frame 3 | Symbol 86 MovieClip [timer, mc] |
"readySet" | Symbol 191 MovieClip Frame 3 | Symbol 172 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "bubble, mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "bottle_S" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "bottle_G" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "bottle_B" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "bottle_A" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "help_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "mask1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "game_back" |
ExportAssets (56) | Timeline Frame 18 | Symbol 86 as "timer, mc" |
Labels
"preload" | Frame 1 |
"loaded" | Frame 10 |
"landing" | Frame 17 |
"fadeGame" | Frame 23 |
"startGame" | Frame 29 |
"congrats" | Frame 37 |
"pop" | Symbol 9 MovieClip [bubble, mc] Frame 3 |
"empty" | Symbol 17 MovieClip [bottle_S] Frame 1 |
"filled" | Symbol 17 MovieClip [bottle_S] Frame 2 |
"empty" | Symbol 24 MovieClip [bottle_G] Frame 1 |
"filled" | Symbol 24 MovieClip [bottle_G] Frame 2 |
"empty" | Symbol 31 MovieClip [bottle_B] Frame 1 |
"filled" | Symbol 31 MovieClip [bottle_B] Frame 2 |
"empty" | Symbol 38 MovieClip [bottle_A] Frame 1 |
"filled" | Symbol 38 MovieClip [bottle_A] Frame 2 |
"hide" | Symbol 69 MovieClip [help_mc] Frame 1 |
"show" | Symbol 69 MovieClip [help_mc] Frame 8 |
"timeOut" | Symbol 69 MovieClip [help_mc] Frame 18 |
"active" | Symbol 101 MovieClip Frame 2 |
"complete" | Symbol 101 MovieClip Frame 14 |
"active" | Symbol 104 MovieClip Frame 2 |
"complete" | Symbol 104 MovieClip Frame 14 |
"active" | Symbol 107 MovieClip Frame 2 |
"complete" | Symbol 107 MovieClip Frame 14 |
"active" | Symbol 110 MovieClip Frame 2 |
"complete" | Symbol 110 MovieClip Frame 14 |
"off" | Symbol 139 MovieClip Frame 1 |
"active" | Symbol 139 MovieClip Frame 2 |
"stopped" | Symbol 157 MovieClip Frame 1 |
"crawl" | Symbol 157 MovieClip Frame 8 |
"slow" | Symbol 157 MovieClip Frame 89 |
"medium" | Symbol 157 MovieClip Frame 122 |
"fast" | Symbol 157 MovieClip Frame 147 |
"L1" | Symbol 166 MovieClip Frame 2 |
"L2" | Symbol 166 MovieClip Frame 12 |
"L3" | Symbol 166 MovieClip Frame 21 |
"L4" | Symbol 166 MovieClip Frame 30 |
"spin" | Symbol 168 MovieClip Frame 2 |
"Start" | Symbol 191 MovieClip Frame 9 |
"prep1" | Symbol 191 MovieClip Frame 15 |
"level1" | Symbol 191 MovieClip Frame 20 |
"timesUp" | Symbol 191 MovieClip Frame 34 |
"endGame1" | Symbol 191 MovieClip Frame 37 |
"prep2" | Symbol 191 MovieClip Frame 111 |
"level2" | Symbol 191 MovieClip Frame 116 |
"endGame2" | Symbol 191 MovieClip Frame 131 |
"prep3" | Symbol 191 MovieClip Frame 217 |
"level3" | Symbol 191 MovieClip Frame 223 |
"endGame3" | Symbol 191 MovieClip Frame 238 |
"prep4" | Symbol 191 MovieClip Frame 321 |
"level4" | Symbol 191 MovieClip Frame 326 |
"endGame4" | Symbol 191 MovieClip Frame 341 |
"#p" | Symbol 213 MovieClip Frame 1 |
"#b" | Symbol 213 MovieClip Frame 2 |
|