STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229457 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #110268 |
HELP MENU |
= move in that direction |
= look around |
= talk to whoever's there |
= grab or use objects |
all flash done by nonemorecomic! |
<p align="left"><font face="Century Gothic" size="12" color="#000099"><a href="http://nonemore.keenspace.com"><b><i>visit http://nonemore.keenspace.com</i></b></a></font></p> |
BACK |
BACK |
BACK |
BACK |
ZERO |
# |
EIGHT |
THREE |
FIVE |
NINE |
SIX |
FOUR |
TWO |
* |
ONE |
HELP |
HELP |
HELP |
HELP |
iCUBED 3X3 V.1 |
iCUBED 3 X 3 V.1 |
INVENTORY |
CONTROLS |
QUIT |
QUIT |
QUIT |
QUIT |
YOU WIN!!! |
You escaped the strange, yet remarkably normal, world that was iCubed. Hooray! Still, you can't help but feel a sense of loss, and wish you could have spent more quality time with those gold and silver keys. Ah well. Thank you for playing. This is my second attempt at building a flash game, and I hope you enjoyed it. If you're interested, please check out my website sometime. |
<p align="left"><font face="Century Gothic_12pt_st" size="12" color="#000099"><a href="http://nonemore.keenspace.com"><b>http://nonemore.keenspace.com</b></a></font></p> |
BONUS ANIMATION |
BONUS ANIMATION |
BONUS ANIMATION |
BONUS ANIMATION |
Waddup dude! |
Hey, whatever. |
You wanna rock? |
Fine, sure. I love rock. |
Um...I think that was funnier in my head. |
Ow. |
ActionScript [AS1/AS2]
Frame 1harpSound.stop(); songSound.stop();Frame 11stop(); var songSound = new Sound(_root); songSound.attachSound("song.wav"); songSound.start(0, 99); songSound.setVolume(25); EmptyMovie.attachMovie("Room0", "room", 0); QuitBtn.onRelease = function () { gotoAndPlay (1); }; HelpBtn.onRelease = function () { attachMovie("HelpMovie", "help", 0); }; var KeyVar = "no"; var Key2Var = "no"; var LockVar = "no"; var RockVar = "no"; var CandyVar = "no"; var BreadVar = "no"; var LeverVar = "no"; var ManFiveVar = "no"; var ManThreeVar = "no"; var BreakVar = "no"; var RoomZeroVar = "no"; var EndVar = "no";Frame 20stop(); songSound.stop(); var harpSound = new Sound(_root); harpSound.attachSound("harp.mp3"); harpSound.start(0, 99); harpSound.setVolume(20); bonus.onRelease = function () { gotoAndPlay (21); }; back.onRelease = function () { gotoAndPlay (1); };Frame 21harpSound.stop();Frame 160gotoAndPlay (20);Symbol 36 MovieClip [HelpMovie] Frame 1back.onRelease = function () { this._parent.removeMovieClip(); };Symbol 41 MovieClip [Room0] Frame 1_root.TextBox.text = "You find yourself in a most indistinct room. There is a door to the north."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "The room is barren...perfectly smooth walls, no markings of any kind. And no doorways whatsoever. Well, except that doorway over there."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. How very typical."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "Nothing here really grabs you as worth grabbing."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "Ow! You smack into the south wall."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You smack into the west wall. Ow! Yep, it's solid."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You smack into the east wall. Ow! There must not be a door there."; };Symbol 45 MovieClip [Room#] Frame 1_root.TextBox.text = "You carefully step into the room, avoiding the jagged shards of glass."; if (_root.Key2Var == "no") { EmptyObject.attachMovie("Key2", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.Key2Var == "no") { _root.TextBox.text = "Among the shards you see a silver key, very similar to the gold one you encountered earlier."; _root.Key2Var = "yes"; } else { _root.TextBox.text = "You see nothing but glass and grey now."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "'Those who live in glass houses SHOULD throw stones' you chuckle to yourself. You're so funny!"; }; _root.GrabBtn.onRelease = function () { _root.Key2Var = "yes"; _root.TextBox.text = "You've carefully picked up the key and stuck it in your pocket."; EmptyObject.attachMovie("Blank", "object", 0); _root.Key2Inv.attachMovie("Key2", "key2button", 0); }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "No doorway in that direction. Sorry."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "The left wall looks too boring to be interesting."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "There's no door and a bunch of glass. You're staying put."; };Symbol 49 MovieClip [Room8] Frame 1if (_root.RoomZeroVar == "no") { _root.TextBox.text = "Wham! The door to the south shuts, then disappears completely leaving only a smooth wall."; _root.RoomZeroVar = "yes"; } else { _root.TextBox.text = "The room's still orange. Amazing."; } if (_root.KeyVar == "no") { EmptyObject.attachMovie("Key", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.KeyVar == "no") { _root.TextBox.text = "This room is a friendly shade of orange. There seems to be a key on the ground."; _root.KeyVar = "yes"; } else { _root.TextBox.text = "This room is a friendly shade of orange."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. You'd be so very lonely if you weren't so confused."; }; _root.GrabBtn.onRelease = function () { _root.KeyVar = "yes"; _root.TextBox.text = "You've grabbed the key and stuck it in your pocket. Hopefully you'll find some use for it later."; EmptyObject.attachMovie("Blank", "object", 0); _root.KeyInv.attachMovie("Key", "keybutton", 0); }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "You can't go there anymore. What a bummer."; }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room7", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); };Symbol 53 MovieClip [Room3] Frame 1_root.TextBox.text = "This room is red, red, red. The robed man standing in it wears blue."; EmptyObject.attachMovie("ManThree", "man", 0); _root.LookBtn.onRelease = function () { _root.TextBox.text = "The blue-robed stares off in the distance, as if looking for something."; }; _root.TalkBtn.onRelease = function () { if ((_root.CandyVar == "no") && (_root.BreadVar == "no")) { _root.TextBox.text = "The blue man grumbles something about how man cannot live on bread alone..."; } if ((_root.CandyVar == "yes") && (_root.BreadVar == "no")) { _root.TextBox.text = "He says, 'I smell something...something SWEET on you! Give it to me!'"; } if (_root.BreadVar == "yes") { _root.TextBox.text = "'Go away,' the blue man says. 'You have your bread, now leave me to my sugar.'"; _root.ManThreeVar = "yes"; } }; _root.GrabBtn.onRelease = function () { if ((_root.CandyVar == "no") && (_root.BreadVar == "no")) { _root.TextBox.text = "He won't give you what you want unless you give him what he needs."; } if ((_root.CandyVar == "yes") && (_root.BreadVar == "no")) { _root.BreadVar = "yes"; _root.CandyVar = "no"; _root.TextBox.text = "You give him the candy which he eagerly shoves into his mouth, and he tosses you a bread roll."; _root.BreadInv.attachMovie("Bread", "breadinv", 0); _root.CandyInv.attachMovie("Blank", "candyinv", 0); } if (_root.ManThreeVar == "yes") { _root.TextBox.text = "He hisses at you and backs away. 'You can't have it back, it's MINE!' Maybe you should let him keep the candy."; } }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You can't go there. Solid wall and such."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "Your face meets wall as you bang into the door-less side of the room."; _root.EmptyMovie.attachMovie("Room6", "room", 0); };Symbol 55 MovieClip [Room5] Frame 1_root.TextBox.text = "This room is robin's egg blue. The robed man standing in it is blood red."; EmptyObject.attachMovie("ManFive", "man", 0); _root.LookBtn.onRelease = function () { _root.TextBox.text = "The red-robed man continues to stare at you patiently, as if waiting for you to speak."; }; _root.TalkBtn.onRelease = function () { if (_root.ManFiveVar == "no") { _root.TextBox.text = "You greet him. He says 'I can help you escape this place, but I need some food. All I have is this worthless candy. You can take it from me."; } if (_root.ManFiveVar == "yes") { _root.TextBox.text = "Thank you for the bread. Here is a rock. It will help you break through."; _root.RockVar = "yes"; _root.RockInv.attachMovie("Rock", "rockinv", 0); } }; _root.GrabBtn.onRelease = function () { if ((_root.BreadVar == "yes") && (_root.ManFiveVar == "no")) { _root.ManFiveVar = "yes"; _root.TextBox.text = "You give him the bread. He bows his head, and then looks at you as if waiting for you to speak."; _root.BreadInv.attachMovie("Blank", "breadinv", 0); } if ((_root.CandyVar == "no") && (_root.ManFiveVar == "no")) { _root.CandyVar = "yes"; _root.TextBox.text = "You take the candy from his outstretched palm."; _root.CandyInv.attachMovie("Candy", "candyinv", 0); } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); };Symbol 57 MovieClip [Room9] Frame 1_root.TextBox.text = "This room is painted all in gold, save for the southern wall which is made up entirely of glass."; if (_root.BreakVar == "yes") { EmptyObject.attachMovie("ShatterDoor", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.RockVar == "no") { _root.TextBox.text = "The glass must be one-way, because you can't see through to the other side."; } else { _root.TextBox.text = "A big gaping hole lies to the south, thanks to that handy rock of yours. Beyond it you see a glint of silver."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You talk to yourself for a few minutes, which provides fleeting amusement."; }; _root.GrabBtn.onRelease = function () { if (_root.RockVar == "no") { _root.TextBox.text = "There's nothing to grab in this room, and what you have grabbed isn't taking down this glass."; } else { _root.TextBox.text = "You used the rock to shatter the glass wall. Looking beyond it you can see another room."; _root.BreakVar = "yes"; _root.RockInv.attachMovie("Blank", "candyinv", 0); EmptyObject.attachMovie("ShatterDoor", "object", 0); } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); }; _root.DownBtn.onRelease = function () { if (_root.BreakVar == "no") { _root.TextBox.text = "The glass is surprisingly sturdy -- you're going to need something more than your fists to get through."; } else { _root.EmptyMovie.attachMovie("Room#", "room", 0); } }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You thump against the wall. Figures. No door, after all."; };Symbol 59 MovieClip [Room6] Frame 1_root.TextBox.text = "Purple walls? This place gets creepier by the second."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You look to see if there's any purple people-eaters in this room. You can't see any. Then again, it'd probably blend in well."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You ask the purple people-eater to tell you if it's not in the room. It stays silent, affirming its presence."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "You try to touch the purple people-eater, but you find only non-carnivorous purple walls."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room3", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "The purple people-eater attacks you! And by attacks you, I mean doesn't attack you. That was a close one."; };Symbol 61 MovieClip [Room4] Frame 1_root.TextBox.text = "This room is kind of a tannish, brownish, orangish, reddish...you're not sure what color. It's empty though."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You don't see any objects in this room. Sorry."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You talk to yourself for a bit. Ha ha! Man, you're a riot!"; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "There's nothing in the room to grab but yourself. Grab a hold of yourself, man! You do."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room1", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room7", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You bam! like Emeril into the west wall."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); };Symbol 63 MovieClip [Room2] Frame 1_root.TextBox.text = "This room unsettles you for some reason. Pink? Who picked the colors for this place?"; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You are disgusted by the utter pinkness of this room. Too much pink makes Jack a dull boy. Too much pink makes Jack a dull boy..."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You try to talk the pink into being another color, but the pink mocks you with its pinkishness."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "You try to tear the pink from its walls. Just kidding. You're not actually crazy yet."; }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You smack into the nice pink wall to the north."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room1", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room3", "room", 0); };Symbol 66 MovieClip [Room7] Frame 1_root.TextBox.text = "This room is very dark. On the south wall you can see a faintly glowing asterisk."; if (_root.EndVar == "yes") { EmptyObject.attachMovie("FinalDoor", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.EndVar == "yes") { _root.TextBox.text = "The final door is open, all you have left is to go through..."; } else { _root.TextBox.text = "The asterisk seems printed on the otherwise smooth, unmarked wall."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to. You're sad about that."; }; _root.GrabBtn.onRelease = function () { if (((_root.KeyVar == "yes") && (_root.Key2Var == "yes")) && (_root.LockVar == "yes")) { _root.TextBox.text = "You attach the lock to the southern wall, and an outline of a door appears. You then insert the gold and silver keys and with a burst, the door opens!"; _root.EndVar = "yes"; EmptyObject.attachMovie("FinalDoor", "object", 0); _root.KeyInv.attachMovie("Blank", "candyinv", 0); _root.Key2Inv.attachMovie("Blank", "candyinv", 0); _root.LockInv.attachMovie("Blank", "candyinv", 0); } else { _root.TextBox.text = "You don't seem to have everything you need to do anything in this room yet."; } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.DownBtn.onRelease = function () { if (_root.EndVar == "no") { _root.TextBox.text = "You slam into the blank wall, which reminds you that there's no door there. Yet."; } if (_root.EndVar == "yes") { _root.gotoAndPlay(12); } }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "Even though it's dark in here, you can tell you're not getting through that wall."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); };Symbol 68 MovieClip [Room1] Frame 1_root.TextBox.text = "It's like you're in the Emerald City! And by Emerald City, I mean Green Room. With a giant lever."; if (_root.LeverVar == "no") { EmptyObject.attachMovie("Lever1", "object", 0); } else { EmptyObject.attachMovie("Lever2", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.LeverVar == "no") { _root.TextBox.text = "Looking at the lever, you see some writing that says 'Do not pull lever.' Ominous, no?"; } else { _root.TextBox.text = "The lever has been activated, and the lock is in your possession. This room has nothing more to offer you."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "The lever refuses to tell you what horrible monstrosity it will unleash."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "Pulling the lever, you see a giant lock appear in your inventory. Er, pocket. That wasn't so bad, now was it."; EmptyObject.attachMovie("Lever2", "object", 0); _root.LeverVar = "yes"; _root.LockVar = "yes"; _root.LockInv.attachMovie("Lock", "lockinv", 0); }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You slam yourself into the north wall, but the north wall just mocks you."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You hurl yourself against the west wall, and the only one that takes a beating from that is you."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); };Symbol 69 MovieClip [RoomTemplate] Frame 1_root.TextBox.text = "You see a room."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You still see a room."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. How typical."; }; _root.GrabBtn.onRelease = function () { }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; };Symbol 108 Buttonon (release) { _root.play(); }Symbol 109 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 109 MovieClip Frame 2gotoAndPlay (1);
Library Items
Symbol 1 Sound [song.wav] | ||
Symbol 2 Sound [harp.mp3] | ||
Symbol 3 Graphic | Used by:36 | |
Symbol 4 Font | Used by:5 23 24 25 26 31 32 33 34 94 95 96 97 110 111 112 113 114 115 116 117 118 124 125 126 127 | |
Symbol 5 EditableText | Uses:4 | Used by:36 |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 Button | Uses:6 7 | Used by:36 Timeline |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 Graphic | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 Button | Uses:9 10 11 12 | Used by:36 Timeline |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 Button | Uses:14 15 | Used by:36 Timeline |
Symbol 17 Graphic | Used by:22 | |
Symbol 18 Graphic | Used by:20 22 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:18 19 | Used by:22 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 Button | Uses:17 20 21 18 | Used by:36 Timeline |
Symbol 23 EditableText | Uses:4 | Used by:36 |
Symbol 24 EditableText | Uses:4 | Used by:36 |
Symbol 25 EditableText | Uses:4 | Used by:36 |
Symbol 26 EditableText | Uses:4 | Used by:36 |
Symbol 27 Font | Used by:28 | |
Symbol 28 EditableText | Uses:27 | Used by:36 |
Symbol 29 Font | Used by:30 | |
Symbol 30 EditableText | Uses:29 39 64 | Used by:36 |
Symbol 31 EditableText | Uses:4 | Used by:35 |
Symbol 32 EditableText | Uses:4 | Used by:35 |
Symbol 33 EditableText | Uses:4 | Used by:35 |
Symbol 34 EditableText | Uses:4 | Used by:35 |
Symbol 35 Button [BackBtn] | Uses:31 32 33 34 | Used by:36 Timeline |
Symbol 36 MovieClip [HelpMovie] | Uses:3 5 8 13 16 22 23 24 25 26 28 30 35 | |
Symbol 37 Graphic | Used by:41 45 49 53 55 57 59 61 63 66 68 69 Timeline | |
Symbol 38 Graphic | Used by:41 49 55 57 59 61 66 69 | |
Symbol 39 Font | Used by:30 40 43 46 52 54 56 58 60 62 67 121 | |
Symbol 40 Text | Uses:39 | Used by:41 |
Symbol 41 MovieClip [Room0] | Uses:37 38 40 | |
Symbol 42 MovieClip | Used by:45 49 53 55 57 59 61 63 66 68 69 Timeline | |
Symbol 43 Text | Uses:39 | Used by:45 |
Symbol 44 Graphic | Used by:45 70 | |
Symbol 45 MovieClip [Room#] | Uses:37 42 43 44 | |
Symbol 46 Text | Uses:39 | Used by:49 |
Symbol 47 Graphic | Used by:49 53 55 57 59 63 69 | |
Symbol 48 Graphic | Used by:49 55 61 63 66 68 69 | |
Symbol 49 MovieClip [Room8] | Uses:37 42 46 47 38 48 | |
Symbol 50 Graphic | Used by:51 71 | |
Symbol 51 MovieClip [NewDoor] | Uses:50 | Used by:53 55 59 61 63 68 69 |
Symbol 52 Text | Uses:39 | Used by:53 |
Symbol 53 MovieClip [Room3] | Uses:37 42 51 47 52 | |
Symbol 54 Text | Uses:39 | Used by:55 |
Symbol 55 MovieClip [Room5] | Uses:37 42 54 47 38 48 51 | |
Symbol 56 Text | Uses:39 | Used by:57 |
Symbol 57 MovieClip [Room9] | Uses:37 42 47 38 56 | |
Symbol 58 Text | Uses:39 | Used by:59 |
Symbol 59 MovieClip [Room6] | Uses:37 42 47 58 38 51 | |
Symbol 60 Text | Uses:39 | Used by:61 |
Symbol 61 MovieClip [Room4] | Uses:37 42 48 60 38 51 | |
Symbol 62 Text | Uses:39 | Used by:63 |
Symbol 63 MovieClip [Room2] | Uses:37 42 51 47 48 62 | |
Symbol 64 Font | Used by:30 65 120 | |
Symbol 65 Text | Uses:64 | Used by:66 |
Symbol 66 MovieClip [Room7] | Uses:37 42 38 48 65 | |
Symbol 67 Text | Uses:39 | Used by:68 |
Symbol 68 MovieClip [Room1] | Uses:37 42 51 48 67 | |
Symbol 69 MovieClip [RoomTemplate] | Uses:37 42 51 47 38 48 | |
Symbol 70 MovieClip [ShatterDoor] | Uses:44 | |
Symbol 71 MovieClip [FinalDoor] | Uses:50 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [Bread] | Uses:72 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [Candy] | Uses:74 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip [Key2] | Uses:76 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip [Lever2] | Uses:78 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip [Lever1] | Uses:80 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip [Lock] | Uses:82 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip [Key] | Uses:84 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip [Rock] | Uses:86 | Used by:Timeline |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip [ManThree] | Uses:88 89 | Used by:Timeline |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip [ManFive] | Uses:91 92 | Used by:Timeline |
Symbol 94 EditableText | Uses:4 | Used by:98 |
Symbol 95 EditableText | Uses:4 | Used by:98 |
Symbol 96 EditableText | Uses:4 | Used by:98 |
Symbol 97 EditableText | Uses:4 | Used by:98 |
Symbol 98 Button [HelpBtn] | Uses:94 95 96 97 | Used by:Timeline |
Symbol 99 MovieClip [Blank] | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:109 |
Symbol 103 Graphic | Used by:109 | |
Symbol 104 Graphic | Used by:108 | |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 Button | Uses:104 105 106 107 | Used by:109 |
Symbol 109 MovieClip | Uses:102 103 108 | Used by:Timeline |
Symbol 110 EditableText | Uses:4 | Used by:Timeline |
Symbol 111 EditableText | Uses:4 | Used by:Timeline |
Symbol 112 EditableText | Uses:4 | Used by:Timeline |
Symbol 113 EditableText | Uses:4 | Used by:Timeline |
Symbol 114 EditableText | Uses:4 | Used by:Timeline |
Symbol 115 EditableText | Uses:4 | Used by:119 |
Symbol 116 EditableText | Uses:4 | Used by:119 |
Symbol 117 EditableText | Uses:4 | Used by:119 |
Symbol 118 EditableText | Uses:4 | Used by:119 |
Symbol 119 Button | Uses:115 116 117 118 | Used by:Timeline |
Symbol 120 EditableText | Uses:64 | Used by:Timeline |
Symbol 121 EditableText | Uses:39 | Used by:Timeline |
Symbol 122 Font | Used by:123 | |
Symbol 123 EditableText | Uses:122 | Used by:Timeline |
Symbol 124 EditableText | Uses:4 | Used by:128 |
Symbol 125 EditableText | Uses:4 | Used by:128 |
Symbol 126 EditableText | Uses:4 | Used by:128 |
Symbol 127 EditableText | Uses:4 | Used by:128 |
Symbol 128 Button | Uses:124 125 126 127 | Used by:Timeline |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Font | Used by:131 133 135 137 140 142 | |
Symbol 131 EditableText | Uses:130 | Used by:Timeline |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 EditableText | Uses:130 | Used by:Timeline |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 EditableText | Uses:130 | Used by:Timeline |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 EditableText | Uses:130 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 EditableText | Uses:130 | Used by:Timeline |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 EditableText | Uses:130 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"UpBtn" | Frame 11 | Symbol 8 Button |
"RightBtn" | Frame 11 | Symbol 8 Button |
"LeftBtn" | Frame 11 | Symbol 8 Button |
"DownBtn" | Frame 11 | Symbol 8 Button |
"LookBtn" | Frame 11 | Symbol 13 Button |
"GrabBtn" | Frame 11 | Symbol 16 Button |
"TalkBtn" | Frame 11 | Symbol 22 Button |
"TextBox" | Frame 11 | Symbol 114 EditableText |
"EmptyMovie" | Frame 11 | Symbol 42 MovieClip |
"KeyInv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"CandyInv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"HelpBtn" | Frame 11 | Symbol 98 Button [HelpBtn] |
"QuitBtn" | Frame 11 | Symbol 119 Button |
"BreadInv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"RockInv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"Key2Inv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"LockInv" | Frame 11 | Symbol 99 MovieClip [Blank] |
"back" | Frame 20 | Symbol 35 Button [BackBtn] |
"bonus" | Frame 20 | Symbol 128 Button |
"back" | Symbol 36 MovieClip [HelpMovie] Frame 1 | Symbol 35 Button [BackBtn] |
"EmptyObject" | Symbol 45 MovieClip [Room#] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 49 MovieClip [Room8] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 53 MovieClip [Room3] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 55 MovieClip [Room5] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 57 MovieClip [Room9] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 59 MovieClip [Room6] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 61 MovieClip [Room4] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 63 MovieClip [Room2] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 66 MovieClip [Room7] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 68 MovieClip [Room1] Frame 1 | Symbol 42 MovieClip |
"EmptyObject" | Symbol 69 MovieClip [RoomTemplate] Frame 1 | Symbol 42 MovieClip |
"bar" | Symbol 109 MovieClip Frame 1 | Symbol 102 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "song.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "harp.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "BackBtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "HelpMovie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Room0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "Room#" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "Room8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "Room3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "Room5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "Room9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "Room6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "Room4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "Room2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "Room7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "Room1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "RoomTemplate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "ShatterDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "FinalDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "NewDoor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "Bread" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "Candy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "Key2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "Lever2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "Lever1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "Lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "Key" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "BackBtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "HelpBtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 98 as "HelpBtn" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 11 | Symbol 99 as "Blank" |
ExportAssets (56) | Timeline Frame 20 | Symbol 35 as "BackBtn" |
ExportAssets (56) | Timeline Frame 21 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 21 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 22 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 22 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 23 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 23 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 24 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 24 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 25 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 25 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 26 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 26 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 27 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 27 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 28 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 28 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 29 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 29 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 30 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 30 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 31 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 31 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 32 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 32 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 33 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 33 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 34 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 34 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 35 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 35 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 36 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 36 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 37 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 37 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 38 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 38 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 39 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 39 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 40 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 40 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 41 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 41 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 42 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 42 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 43 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 43 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 44 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 44 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 45 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 45 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 46 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 46 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 47 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 47 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 48 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 48 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 49 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 49 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 50 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 50 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 51 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 51 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 52 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 52 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 53 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 53 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 54 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 54 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 55 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 55 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 56 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 56 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 57 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 57 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 58 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 58 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 59 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 59 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 60 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 60 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 61 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 61 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 62 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 62 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 63 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 63 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 64 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 64 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 65 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 65 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 66 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 66 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 67 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 67 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 68 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 68 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 69 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 69 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 70 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 70 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 71 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 71 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 72 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 72 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 73 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 73 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 74 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 74 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 75 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 75 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 76 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 76 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 77 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 77 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 78 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 78 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 79 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 79 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 80 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 80 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 81 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 81 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 82 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 82 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 83 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 83 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 84 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 84 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 85 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 85 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 86 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 86 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 86 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 87 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 87 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 87 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 88 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 88 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 88 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 89 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 89 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 89 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 90 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 90 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 90 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 91 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 91 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 91 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 92 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 92 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 92 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 93 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 93 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 93 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 94 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 94 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 94 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 95 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 95 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 95 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 96 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 96 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 96 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 97 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 97 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 97 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 98 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 98 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 98 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 99 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 99 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 99 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 100 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 100 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 100 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 101 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 101 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 101 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 102 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 102 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 102 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 103 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 103 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 103 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 104 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 104 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 104 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 105 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 105 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 105 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 106 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 106 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 106 | Symbol 87 as "Rock" |
ExportAssets (56) | Timeline Frame 107 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 107 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 108 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 108 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 109 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 109 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 110 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 110 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 111 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 111 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 112 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 112 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 113 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 113 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 114 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 114 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 115 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 115 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 116 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 116 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 117 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 117 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 118 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 118 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 119 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 119 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 120 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 120 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 121 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 121 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 122 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 122 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 123 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 123 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 124 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 124 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 125 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 125 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 126 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 126 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 127 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 127 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 128 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 128 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 129 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 129 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 130 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 130 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 131 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 131 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 132 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 132 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 133 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 133 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 134 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 134 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 135 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 135 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 136 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 136 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 137 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 137 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 138 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 138 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 139 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 139 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 140 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 140 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 141 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 141 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 142 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 142 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 143 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 143 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 144 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 144 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 145 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 145 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 146 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 146 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 147 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 147 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 148 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 148 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 149 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 149 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 150 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 150 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 151 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 151 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 152 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 152 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 153 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 153 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 154 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 154 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 155 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 155 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 156 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 156 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 157 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 157 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 158 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 158 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 159 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 159 | Symbol 90 as "ManThree" |
ExportAssets (56) | Timeline Frame 160 | Symbol 93 as "ManFive" |
ExportAssets (56) | Timeline Frame 160 | Symbol 90 as "ManThree" |
Labels
"loaded" | Symbol 109 MovieClip Frame 3 |
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