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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DC" width="1" height="1"></div>

icubed.swf

This is the info page for
Flash #110268

(Click the ID number above for more basic data on this flash file.)


Text
HELP
MENU

= move in that direction

= look around

= talk to whoever's there

= grab or use objects

all flash done by nonemorecomic!

<p align="left"><font face="Century Gothic" size="12" color="#000099"><a href="http://nonemore.keenspace.com"><b><i>visit http://nonemore.keenspace.com</i></b></a></font></p>

BACK

BACK

BACK

BACK

ZERO

#

EIGHT

THREE

FIVE

NINE

SIX

FOUR

TWO

*

ONE

HELP

HELP

HELP

HELP

iCUBED 3X3 V.1

iCUBED 3 X 3 V.1

INVENTORY

CONTROLS

QUIT

QUIT

QUIT

QUIT

YOU WIN!!!

You escaped the strange, yet remarkably normal, world that was iCubed.

Hooray!

Still, you can't help but feel a sense of loss, and wish you could have spent
more quality time with those gold and silver keys.  Ah well.

Thank you for playing.  This is my second attempt at building a flash game,
and I hope you enjoyed it.

If you're interested, please check out my website sometime.

<p align="left"><font face="Century Gothic_12pt_st" size="12" color="#000099"><a href="http://nonemore.keenspace.com"><b>http://nonemore.keenspace.com</b></a></font></p>

BONUS ANIMATION

BONUS ANIMATION

BONUS ANIMATION

BONUS ANIMATION

Waddup dude!

Hey, whatever.

You wanna rock?

Fine, sure.  I love rock.

Um...I think that was
funnier in my head.

Ow.

ActionScript [AS1/AS2]

Frame 1
harpSound.stop(); songSound.stop();
Frame 11
stop(); var songSound = new Sound(_root); songSound.attachSound("song.wav"); songSound.start(0, 99); songSound.setVolume(25); EmptyMovie.attachMovie("Room0", "room", 0); QuitBtn.onRelease = function () { gotoAndPlay (1); }; HelpBtn.onRelease = function () { attachMovie("HelpMovie", "help", 0); }; var KeyVar = "no"; var Key2Var = "no"; var LockVar = "no"; var RockVar = "no"; var CandyVar = "no"; var BreadVar = "no"; var LeverVar = "no"; var ManFiveVar = "no"; var ManThreeVar = "no"; var BreakVar = "no"; var RoomZeroVar = "no"; var EndVar = "no";
Frame 20
stop(); songSound.stop(); var harpSound = new Sound(_root); harpSound.attachSound("harp.mp3"); harpSound.start(0, 99); harpSound.setVolume(20); bonus.onRelease = function () { gotoAndPlay (21); }; back.onRelease = function () { gotoAndPlay (1); };
Frame 21
harpSound.stop();
Frame 160
gotoAndPlay (20);
Symbol 36 MovieClip [HelpMovie] Frame 1
back.onRelease = function () { this._parent.removeMovieClip(); };
Symbol 41 MovieClip [Room0] Frame 1
_root.TextBox.text = "You find yourself in a most indistinct room. There is a door to the north."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "The room is barren...perfectly smooth walls, no markings of any kind. And no doorways whatsoever. Well, except that doorway over there."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. How very typical."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "Nothing here really grabs you as worth grabbing."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "Ow! You smack into the south wall."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You smack into the west wall. Ow! Yep, it's solid."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You smack into the east wall. Ow! There must not be a door there."; };
Symbol 45 MovieClip [Room#] Frame 1
_root.TextBox.text = "You carefully step into the room, avoiding the jagged shards of glass."; if (_root.Key2Var == "no") { EmptyObject.attachMovie("Key2", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.Key2Var == "no") { _root.TextBox.text = "Among the shards you see a silver key, very similar to the gold one you encountered earlier."; _root.Key2Var = "yes"; } else { _root.TextBox.text = "You see nothing but glass and grey now."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "'Those who live in glass houses SHOULD throw stones' you chuckle to yourself. You're so funny!"; }; _root.GrabBtn.onRelease = function () { _root.Key2Var = "yes"; _root.TextBox.text = "You've carefully picked up the key and stuck it in your pocket."; EmptyObject.attachMovie("Blank", "object", 0); _root.Key2Inv.attachMovie("Key2", "key2button", 0); }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "No doorway in that direction. Sorry."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "The left wall looks too boring to be interesting."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "There's no door and a bunch of glass. You're staying put."; };
Symbol 49 MovieClip [Room8] Frame 1
if (_root.RoomZeroVar == "no") { _root.TextBox.text = "Wham! The door to the south shuts, then disappears completely leaving only a smooth wall."; _root.RoomZeroVar = "yes"; } else { _root.TextBox.text = "The room's still orange. Amazing."; } if (_root.KeyVar == "no") { EmptyObject.attachMovie("Key", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.KeyVar == "no") { _root.TextBox.text = "This room is a friendly shade of orange. There seems to be a key on the ground."; _root.KeyVar = "yes"; } else { _root.TextBox.text = "This room is a friendly shade of orange."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. You'd be so very lonely if you weren't so confused."; }; _root.GrabBtn.onRelease = function () { _root.KeyVar = "yes"; _root.TextBox.text = "You've grabbed the key and stuck it in your pocket. Hopefully you'll find some use for it later."; EmptyObject.attachMovie("Blank", "object", 0); _root.KeyInv.attachMovie("Key", "keybutton", 0); }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "You can't go there anymore. What a bummer."; }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room7", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); };
Symbol 53 MovieClip [Room3] Frame 1
_root.TextBox.text = "This room is red, red, red. The robed man standing in it wears blue."; EmptyObject.attachMovie("ManThree", "man", 0); _root.LookBtn.onRelease = function () { _root.TextBox.text = "The blue-robed stares off in the distance, as if looking for something."; }; _root.TalkBtn.onRelease = function () { if ((_root.CandyVar == "no") && (_root.BreadVar == "no")) { _root.TextBox.text = "The blue man grumbles something about how man cannot live on bread alone..."; } if ((_root.CandyVar == "yes") && (_root.BreadVar == "no")) { _root.TextBox.text = "He says, 'I smell something...something SWEET on you! Give it to me!'"; } if (_root.BreadVar == "yes") { _root.TextBox.text = "'Go away,' the blue man says. 'You have your bread, now leave me to my sugar.'"; _root.ManThreeVar = "yes"; } }; _root.GrabBtn.onRelease = function () { if ((_root.CandyVar == "no") && (_root.BreadVar == "no")) { _root.TextBox.text = "He won't give you what you want unless you give him what he needs."; } if ((_root.CandyVar == "yes") && (_root.BreadVar == "no")) { _root.BreadVar = "yes"; _root.CandyVar = "no"; _root.TextBox.text = "You give him the candy which he eagerly shoves into his mouth, and he tosses you a bread roll."; _root.BreadInv.attachMovie("Bread", "breadinv", 0); _root.CandyInv.attachMovie("Blank", "candyinv", 0); } if (_root.ManThreeVar == "yes") { _root.TextBox.text = "He hisses at you and backs away. 'You can't have it back, it's MINE!' Maybe you should let him keep the candy."; } }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You can't go there. Solid wall and such."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "Your face meets wall as you bang into the door-less side of the room."; _root.EmptyMovie.attachMovie("Room6", "room", 0); };
Symbol 55 MovieClip [Room5] Frame 1
_root.TextBox.text = "This room is robin's egg blue. The robed man standing in it is blood red."; EmptyObject.attachMovie("ManFive", "man", 0); _root.LookBtn.onRelease = function () { _root.TextBox.text = "The red-robed man continues to stare at you patiently, as if waiting for you to speak."; }; _root.TalkBtn.onRelease = function () { if (_root.ManFiveVar == "no") { _root.TextBox.text = "You greet him. He says 'I can help you escape this place, but I need some food. All I have is this worthless candy. You can take it from me."; } if (_root.ManFiveVar == "yes") { _root.TextBox.text = "Thank you for the bread. Here is a rock. It will help you break through."; _root.RockVar = "yes"; _root.RockInv.attachMovie("Rock", "rockinv", 0); } }; _root.GrabBtn.onRelease = function () { if ((_root.BreadVar == "yes") && (_root.ManFiveVar == "no")) { _root.ManFiveVar = "yes"; _root.TextBox.text = "You give him the bread. He bows his head, and then looks at you as if waiting for you to speak."; _root.BreadInv.attachMovie("Blank", "breadinv", 0); } if ((_root.CandyVar == "no") && (_root.ManFiveVar == "no")) { _root.CandyVar = "yes"; _root.TextBox.text = "You take the candy from his outstretched palm."; _root.CandyInv.attachMovie("Candy", "candyinv", 0); } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); };
Symbol 57 MovieClip [Room9] Frame 1
_root.TextBox.text = "This room is painted all in gold, save for the southern wall which is made up entirely of glass."; if (_root.BreakVar == "yes") { EmptyObject.attachMovie("ShatterDoor", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.RockVar == "no") { _root.TextBox.text = "The glass must be one-way, because you can't see through to the other side."; } else { _root.TextBox.text = "A big gaping hole lies to the south, thanks to that handy rock of yours. Beyond it you see a glint of silver."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You talk to yourself for a few minutes, which provides fleeting amusement."; }; _root.GrabBtn.onRelease = function () { if (_root.RockVar == "no") { _root.TextBox.text = "There's nothing to grab in this room, and what you have grabbed isn't taking down this glass."; } else { _root.TextBox.text = "You used the rock to shatter the glass wall. Looking beyond it you can see another room."; _root.BreakVar = "yes"; _root.RockInv.attachMovie("Blank", "candyinv", 0); EmptyObject.attachMovie("ShatterDoor", "object", 0); } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room6", "room", 0); }; _root.DownBtn.onRelease = function () { if (_root.BreakVar == "no") { _root.TextBox.text = "The glass is surprisingly sturdy -- you're going to need something more than your fists to get through."; } else { _root.EmptyMovie.attachMovie("Room#", "room", 0); } }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You thump against the wall. Figures. No door, after all."; };
Symbol 59 MovieClip [Room6] Frame 1
_root.TextBox.text = "Purple walls? This place gets creepier by the second."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You look to see if there's any purple people-eaters in this room. You can't see any. Then again, it'd probably blend in well."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You ask the purple people-eater to tell you if it's not in the room. It stays silent, affirming its presence."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "You try to touch the purple people-eater, but you find only non-carnivorous purple walls."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room3", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room9", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "The purple people-eater attacks you! And by attacks you, I mean doesn't attack you. That was a close one."; };
Symbol 61 MovieClip [Room4] Frame 1
_root.TextBox.text = "This room is kind of a tannish, brownish, orangish, reddish...you're not sure what color. It's empty though."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You don't see any objects in this room. Sorry."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You talk to yourself for a bit. Ha ha! Man, you're a riot!"; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "There's nothing in the room to grab but yourself. Grab a hold of yourself, man! You do."; }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room1", "room", 0); }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room7", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You bam! like Emeril into the west wall."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); };
Symbol 63 MovieClip [Room2] Frame 1
_root.TextBox.text = "This room unsettles you for some reason. Pink? Who picked the colors for this place?"; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You are disgusted by the utter pinkness of this room. Too much pink makes Jack a dull boy. Too much pink makes Jack a dull boy..."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "You try to talk the pink into being another color, but the pink mocks you with its pinkishness."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "You try to tear the pink from its walls. Just kidding. You're not actually crazy yet."; }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You smack into the nice pink wall to the north."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room5", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room1", "room", 0); }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room3", "room", 0); };
Symbol 66 MovieClip [Room7] Frame 1
_root.TextBox.text = "This room is very dark. On the south wall you can see a faintly glowing asterisk."; if (_root.EndVar == "yes") { EmptyObject.attachMovie("FinalDoor", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.EndVar == "yes") { _root.TextBox.text = "The final door is open, all you have left is to go through..."; } else { _root.TextBox.text = "The asterisk seems printed on the otherwise smooth, unmarked wall."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to. You're sad about that."; }; _root.GrabBtn.onRelease = function () { if (((_root.KeyVar == "yes") && (_root.Key2Var == "yes")) && (_root.LockVar == "yes")) { _root.TextBox.text = "You attach the lock to the southern wall, and an outline of a door appears. You then insert the gold and silver keys and with a burst, the door opens!"; _root.EndVar = "yes"; EmptyObject.attachMovie("FinalDoor", "object", 0); _root.KeyInv.attachMovie("Blank", "candyinv", 0); _root.Key2Inv.attachMovie("Blank", "candyinv", 0); _root.LockInv.attachMovie("Blank", "candyinv", 0); } else { _root.TextBox.text = "You don't seem to have everything you need to do anything in this room yet."; } }; _root.UpBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.DownBtn.onRelease = function () { if (_root.EndVar == "no") { _root.TextBox.text = "You slam into the blank wall, which reminds you that there's no door there. Yet."; } if (_root.EndVar == "yes") { _root.gotoAndPlay(12); } }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "Even though it's dark in here, you can tell you're not getting through that wall."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room8", "room", 0); };
Symbol 68 MovieClip [Room1] Frame 1
_root.TextBox.text = "It's like you're in the Emerald City! And by Emerald City, I mean Green Room. With a giant lever."; if (_root.LeverVar == "no") { EmptyObject.attachMovie("Lever1", "object", 0); } else { EmptyObject.attachMovie("Lever2", "object", 0); } _root.LookBtn.onRelease = function () { if (_root.LeverVar == "no") { _root.TextBox.text = "Looking at the lever, you see some writing that says 'Do not pull lever.' Ominous, no?"; } else { _root.TextBox.text = "The lever has been activated, and the lock is in your possession. This room has nothing more to offer you."; } }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "The lever refuses to tell you what horrible monstrosity it will unleash."; }; _root.GrabBtn.onRelease = function () { _root.TextBox.text = "Pulling the lever, you see a giant lock appear in your inventory. Er, pocket. That wasn't so bad, now was it."; EmptyObject.attachMovie("Lever2", "object", 0); _root.LeverVar = "yes"; _root.LockVar = "yes"; _root.LockInv.attachMovie("Lock", "lockinv", 0); }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You slam yourself into the north wall, but the north wall just mocks you."; }; _root.DownBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room4", "room", 0); }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You hurl yourself against the west wall, and the only one that takes a beating from that is you."; }; _root.RightBtn.onRelease = function () { _root.EmptyMovie.attachMovie("Room2", "room", 0); };
Symbol 69 MovieClip [RoomTemplate] Frame 1
_root.TextBox.text = "You see a room."; _root.LookBtn.onRelease = function () { _root.TextBox.text = "You still see a room."; }; _root.TalkBtn.onRelease = function () { _root.TextBox.text = "Nobody to talk to here. How typical."; }; _root.GrabBtn.onRelease = function () { }; _root.UpBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.DownBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.LeftBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; }; _root.RightBtn.onRelease = function () { _root.TextBox.text = "You can't go there."; };
Symbol 108 Button
on (release) { _root.play(); }
Symbol 109 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 109 MovieClip Frame 2
gotoAndPlay (1);

Library Items

Symbol 1 Sound [song.wav]
Symbol 2 Sound [harp.mp3]
Symbol 3 GraphicUsed by:36
Symbol 4 FontUsed by:5 23 24 25 26 31 32 33 34 94 95 96 97 110 111 112 113 114 115 116 117 118 124 125 126 127
Symbol 5 EditableTextUses:4Used by:36
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:6 7Used by:36  Timeline
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:9 10 11 12Used by:36  Timeline
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:14 15Used by:36  Timeline
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:20 22
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:18 19Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:17 20 21 18Used by:36  Timeline
Symbol 23 EditableTextUses:4Used by:36
Symbol 24 EditableTextUses:4Used by:36
Symbol 25 EditableTextUses:4Used by:36
Symbol 26 EditableTextUses:4Used by:36
Symbol 27 FontUsed by:28
Symbol 28 EditableTextUses:27Used by:36
Symbol 29 FontUsed by:30
Symbol 30 EditableTextUses:29 39 64Used by:36
Symbol 31 EditableTextUses:4Used by:35
Symbol 32 EditableTextUses:4Used by:35
Symbol 33 EditableTextUses:4Used by:35
Symbol 34 EditableTextUses:4Used by:35
Symbol 35 Button [BackBtn]Uses:31 32 33 34Used by:36  Timeline
Symbol 36 MovieClip [HelpMovie]Uses:3 5 8 13 16 22 23 24 25 26 28 30 35
Symbol 37 GraphicUsed by:41 45 49 53 55 57 59 61 63 66 68 69  Timeline
Symbol 38 GraphicUsed by:41 49 55 57 59 61 66 69
Symbol 39 FontUsed by:30 40 43 46 52 54 56 58 60 62 67 121
Symbol 40 TextUses:39Used by:41
Symbol 41 MovieClip [Room0]Uses:37 38 40
Symbol 42 MovieClipUsed by:45 49 53 55 57 59 61 63 66 68 69  Timeline
Symbol 43 TextUses:39Used by:45
Symbol 44 GraphicUsed by:45 70
Symbol 45 MovieClip [Room#]Uses:37 42 43 44
Symbol 46 TextUses:39Used by:49
Symbol 47 GraphicUsed by:49 53 55 57 59 63 69
Symbol 48 GraphicUsed by:49 55 61 63 66 68 69
Symbol 49 MovieClip [Room8]Uses:37 42 46 47 38 48
Symbol 50 GraphicUsed by:51 71
Symbol 51 MovieClip [NewDoor]Uses:50Used by:53 55 59 61 63 68 69
Symbol 52 TextUses:39Used by:53
Symbol 53 MovieClip [Room3]Uses:37 42 51 47 52
Symbol 54 TextUses:39Used by:55
Symbol 55 MovieClip [Room5]Uses:37 42 54 47 38 48 51
Symbol 56 TextUses:39Used by:57
Symbol 57 MovieClip [Room9]Uses:37 42 47 38 56
Symbol 58 TextUses:39Used by:59
Symbol 59 MovieClip [Room6]Uses:37 42 47 58 38 51
Symbol 60 TextUses:39Used by:61
Symbol 61 MovieClip [Room4]Uses:37 42 48 60 38 51
Symbol 62 TextUses:39Used by:63
Symbol 63 MovieClip [Room2]Uses:37 42 51 47 48 62
Symbol 64 FontUsed by:30 65 120
Symbol 65 TextUses:64Used by:66
Symbol 66 MovieClip [Room7]Uses:37 42 38 48 65
Symbol 67 TextUses:39Used by:68
Symbol 68 MovieClip [Room1]Uses:37 42 51 48 67
Symbol 69 MovieClip [RoomTemplate]Uses:37 42 51 47 38 48
Symbol 70 MovieClip [ShatterDoor]Uses:44
Symbol 71 MovieClip [FinalDoor]Uses:50
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [Bread]Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [Candy]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [Key2]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [Lever2]Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [Lever1]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [Lock]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [Key]Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [Rock]Uses:86Used by:Timeline
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [ManThree]Uses:88 89Used by:Timeline
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [ManFive]Uses:91 92Used by:Timeline
Symbol 94 EditableTextUses:4Used by:98
Symbol 95 EditableTextUses:4Used by:98
Symbol 96 EditableTextUses:4Used by:98
Symbol 97 EditableTextUses:4Used by:98
Symbol 98 Button [HelpBtn]Uses:94 95 96 97Used by:Timeline
Symbol 99 MovieClip [Blank]Used by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:104 105 106 107Used by:109
Symbol 109 MovieClipUses:102 103 108Used by:Timeline
Symbol 110 EditableTextUses:4Used by:Timeline
Symbol 111 EditableTextUses:4Used by:Timeline
Symbol 112 EditableTextUses:4Used by:Timeline
Symbol 113 EditableTextUses:4Used by:Timeline
Symbol 114 EditableTextUses:4Used by:Timeline
Symbol 115 EditableTextUses:4Used by:119
Symbol 116 EditableTextUses:4Used by:119
Symbol 117 EditableTextUses:4Used by:119
Symbol 118 EditableTextUses:4Used by:119
Symbol 119 ButtonUses:115 116 117 118Used by:Timeline
Symbol 120 EditableTextUses:64Used by:Timeline
Symbol 121 EditableTextUses:39Used by:Timeline
Symbol 122 FontUsed by:123
Symbol 123 EditableTextUses:122Used by:Timeline
Symbol 124 EditableTextUses:4Used by:128
Symbol 125 EditableTextUses:4Used by:128
Symbol 126 EditableTextUses:4Used by:128
Symbol 127 EditableTextUses:4Used by:128
Symbol 128 ButtonUses:124 125 126 127Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 FontUsed by:131 133 135 137 140 142
Symbol 131 EditableTextUses:130Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 EditableTextUses:130Used by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 EditableTextUses:130Used by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 EditableTextUses:130Used by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 EditableTextUses:130Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 EditableTextUses:130Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"UpBtn"Frame 11Symbol 8 Button
"RightBtn"Frame 11Symbol 8 Button
"LeftBtn"Frame 11Symbol 8 Button
"DownBtn"Frame 11Symbol 8 Button
"LookBtn"Frame 11Symbol 13 Button
"GrabBtn"Frame 11Symbol 16 Button
"TalkBtn"Frame 11Symbol 22 Button
"TextBox"Frame 11Symbol 114 EditableText
"EmptyMovie"Frame 11Symbol 42 MovieClip
"KeyInv"Frame 11Symbol 99 MovieClip [Blank]
"CandyInv"Frame 11Symbol 99 MovieClip [Blank]
"HelpBtn"Frame 11Symbol 98 Button [HelpBtn]
"QuitBtn"Frame 11Symbol 119 Button
"BreadInv"Frame 11Symbol 99 MovieClip [Blank]
"RockInv"Frame 11Symbol 99 MovieClip [Blank]
"Key2Inv"Frame 11Symbol 99 MovieClip [Blank]
"LockInv"Frame 11Symbol 99 MovieClip [Blank]
"back"Frame 20Symbol 35 Button [BackBtn]
"bonus"Frame 20Symbol 128 Button
"back"Symbol 36 MovieClip [HelpMovie] Frame 1Symbol 35 Button [BackBtn]
"EmptyObject"Symbol 45 MovieClip [Room#] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 49 MovieClip [Room8] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 53 MovieClip [Room3] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 55 MovieClip [Room5] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 57 MovieClip [Room9] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 59 MovieClip [Room6] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 61 MovieClip [Room4] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 63 MovieClip [Room2] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 66 MovieClip [Room7] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 68 MovieClip [Room1] Frame 1Symbol 42 MovieClip
"EmptyObject"Symbol 69 MovieClip [RoomTemplate] Frame 1Symbol 42 MovieClip
"bar"Symbol 109 MovieClip Frame 1Symbol 102 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "song.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "harp.mp3"
ExportAssets (56)Timeline Frame 1Symbol 35 as "BackBtn"
ExportAssets (56)Timeline Frame 1Symbol 36 as "HelpMovie"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Room0"
ExportAssets (56)Timeline Frame 1Symbol 45 as "Room#"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Room8"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 53 as "Room3"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Room5"
ExportAssets (56)Timeline Frame 1Symbol 57 as "Room9"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 59 as "Room6"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 61 as "Room4"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Room2"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Room7"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Room1"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 69 as "RoomTemplate"
ExportAssets (56)Timeline Frame 1Symbol 70 as "ShatterDoor"
ExportAssets (56)Timeline Frame 1Symbol 71 as "FinalDoor"
ExportAssets (56)Timeline Frame 1Symbol 51 as "NewDoor"
ExportAssets (56)Timeline Frame 1Symbol 73 as "Bread"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Candy"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Key2"
ExportAssets (56)Timeline Frame 1Symbol 79 as "Lever2"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Lever1"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Lock"
ExportAssets (56)Timeline Frame 1Symbol 85 as "Key"
ExportAssets (56)Timeline Frame 1Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 1Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 1Symbol 35 as "BackBtn"
ExportAssets (56)Timeline Frame 1Symbol 98 as "HelpBtn"
ExportAssets (56)Timeline Frame 1Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 98 as "HelpBtn"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 11Symbol 99 as "Blank"
ExportAssets (56)Timeline Frame 20Symbol 35 as "BackBtn"
ExportAssets (56)Timeline Frame 21Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 21Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 22Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 22Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 23Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 23Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 24Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 24Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 25Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 25Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 26Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 26Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 27Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 27Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 28Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 28Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 29Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 29Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 30Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 30Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 31Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 31Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 32Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 32Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 33Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 33Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 34Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 34Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 35Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 35Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 36Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 36Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 37Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 37Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 38Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 38Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 39Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 39Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 40Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 40Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 41Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 41Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 42Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 42Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 43Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 43Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 44Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 44Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 45Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 45Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 46Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 46Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 47Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 47Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 48Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 48Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 49Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 49Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 50Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 50Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 51Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 51Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 52Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 52Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 53Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 53Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 54Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 54Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 55Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 55Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 56Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 56Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 57Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 57Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 58Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 58Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 59Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 59Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 60Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 60Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 61Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 61Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 62Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 62Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 63Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 63Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 64Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 64Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 65Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 65Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 66Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 66Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 67Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 67Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 68Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 68Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 69Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 69Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 70Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 70Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 71Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 71Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 72Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 72Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 73Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 73Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 74Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 74Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 75Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 75Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 76Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 76Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 77Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 77Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 78Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 78Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 79Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 79Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 80Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 80Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 81Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 81Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 82Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 82Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 83Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 83Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 84Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 84Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 85Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 85Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 86Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 86Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 86Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 87Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 87Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 87Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 88Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 88Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 88Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 89Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 89Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 89Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 90Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 90Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 90Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 91Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 91Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 91Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 92Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 92Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 92Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 93Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 93Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 93Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 94Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 94Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 94Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 95Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 95Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 95Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 96Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 96Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 96Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 97Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 97Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 97Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 98Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 98Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 98Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 99Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 99Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 99Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 100Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 100Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 100Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 101Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 101Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 101Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 102Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 102Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 102Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 103Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 103Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 103Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 104Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 104Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 104Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 105Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 105Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 105Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 106Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 106Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 106Symbol 87 as "Rock"
ExportAssets (56)Timeline Frame 107Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 107Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 108Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 108Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 109Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 109Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 110Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 110Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 111Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 111Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 112Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 112Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 113Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 113Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 114Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 114Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 115Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 115Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 116Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 116Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 117Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 117Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 118Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 118Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 119Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 119Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 120Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 120Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 121Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 121Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 122Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 122Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 123Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 123Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 124Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 124Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 125Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 125Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 126Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 126Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 127Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 127Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 128Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 128Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 129Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 129Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 130Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 130Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 131Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 131Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 132Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 132Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 133Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 133Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 134Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 134Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 135Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 135Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 136Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 136Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 137Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 137Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 138Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 138Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 139Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 139Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 140Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 140Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 141Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 141Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 142Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 142Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 143Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 143Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 144Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 144Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 145Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 145Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 146Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 146Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 147Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 147Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 148Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 148Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 149Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 149Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 150Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 150Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 151Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 151Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 152Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 152Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 153Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 153Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 154Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 154Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 155Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 155Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 156Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 156Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 157Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 157Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 158Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 158Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 159Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 159Symbol 90 as "ManThree"
ExportAssets (56)Timeline Frame 160Symbol 93 as "ManFive"
ExportAssets (56)Timeline Frame 160Symbol 90 as "ManThree"

Labels

"loaded"Symbol 109 MovieClip Frame 3




http://swfchan.com/23/110268/info.shtml
Created: 13/3 -2019 22:02:03 Last modified: 13/3 -2019 22:02:03 Server time: 05/11 -2024 15:21:24