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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DC" width="1" height="1"></div>

penguins-attack-3.swf

This is the info page for
Flash #110271

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Showcard Gothic" size="19" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p>

<p align="left"><font face="Showcard Gothic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Score: 1</b></font></p>

select

Sell

UpGrade

$400

$350

2

TRY AGAIN

Penguins

Attack !!

3

<p align="left"><font face="Showcard Gothic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Grouper</b></font></p>

<p align="left"><font face="Kristen ITC" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>These chubby chaps like to huddle in tight groups .</b></font></p>

New Achievements Unlocked !!

<p align="center"><font face="Showcard Gothic" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>Title</b></font></p>

<p align="left"><font face="Kristen ITC" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>Brief description of upgade item. Give info on tower and highlight the benefits. try to do this in as few chars as possible...............................</b></font></p>

+

$ $ $

Level Up !!

Select your reward!

PLAY

CREDITS

How To Play

More Games

Follow us on

Find us on        Facebook

<p align="center"><font face="Kristen ITC" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://armorgames.com/play/5651/penguins-attack-td-2" target = "_blank"><b>Play Penguins Attack 2</b></a></font></p>

<p align="center"><font face="Kristen ITC" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://armorgames.com/play/4600/when-penguins-attack-td" target = "_blank"><b>Play Penguins Attack TD 1</b></a></font></p>

Version 1.0

The Penguins

My Trophies

Select A level

Click on any unlocked level to begin.

MAIN MENU

Remaining $:

Score:

Remaing Lives:

FINAL Score:

<p align="left"><font face="Showcard Gothic" size="22" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>0123456789</b></font></p>

<p align="left"><font face="Showcard Gothic" size="22" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>0123456789</b></font></p>

<p align="left"><font face="Showcard Gothic" size="22" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>0123456789</b></font></p>

<p align="left"><font face="Showcard Gothic" size="27" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0123456789</b></font></p>

LEVEL RESULTS

Level Select

Mission Failed

Soldier

Your common garden variety
standard penguin soldier (if
there is such a thing)

Marine

These penguins are a bit
tougher than your average
penguin.

Runner

Trained specifacally with
speed in mind these guy's are
fast

Engineer

These guys have the ability
to repair damaged vehicles.

Medic

These guys can heal
penguins that have been
hurt.

Grouper

These chubby chaps like to
huddle in tight groups .

Ninja

These highly trained ninja can
literally pass through solid
objects - watch out!

Cyborg

Very heavy, very slow, very very
tough. Beware!

Burrower

These crafty little buggers can
tunnel under walls and towers.

Peng Bomb

Painted in an attempt to fool us
these bombs can destroy your
towers should the fuse burn out.

Jeep

Quick but not very well
armoured.

Armour Jeep

Slower than a standard Jeep but
well armoured.

Tank

Even Slower - these tanks can
really take a beating.

Heavy Tank

Strong powerful tank - try to
block it's path and it'll flatten
anything you drop in its way.

Super Tank

We don't have much data on
these behamoths - all we know is
they're big..

the penguin army

Back

<p align="left"><font face="Showcard Gothic" size="15" color="#990000" letterSpacing="0.000000" kerning="1"><b>Chirpy Chirpy Jeep Jeep</b></font></p>

<p align="left"><font face="Kristen ITC" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>Destroy &nbsp;250 Penguin Jeeps to win this trophy</b></font></p>

Credits
designed and developed by
Jon Bartram
and
Thomas Bartram

Those pesky penguins are back
once again to try and take over the
world.
Use all the weapons and cunning at
your disposal to prevent them from
reaching their goal..

Level Up Bar.
When this bar is full you will level
up and be given the chance to
choose an unlock a new feature.

Wave Information.
Here you will find information on
the waves, the enemy types and the
time left before the next wave.

Towers.
Build your defenses by selecting
towers and placing them on the
game play area. You can cancel a
tower by hitting the sell button.

Next

Towers.
You can upgrade or sell the
selected tower using this menu.
It also gives you information on the
towers stats.

Game Hud.
Lives , Cash and Current score are
all shown at the top of the screen.

Back

The penguins health is shown as a
bar above their heads.

Towers.
Your selected towers range is
indicated by this ring.
Your towers current level is shown
by the number of stars it has.

As enemies become stronger
upgrading your towers will become
essential to surviving the level.

Special abilities.
Some penguins have special skills.
Some may heal or repair others
some can even destroy your towers.

Special abilities.
Some towers carry additional perks
such as poison, shock, stun, even
fire.

Building complex paths greatly
increases your chance of dealing
the maximum damage to the
penguins

As always I'd love to hear your
comments and questions at
jonny.ou@ntlworld.com
Enjoy..

1

3

Score:

<p align="left"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>000000000</b></font></p>

<p align="center"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Wave:21/55</b></font></p>

Cash : $

<p align="left"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>40000</b></font></p>

$50

$170

$100

$80

$200

$300

<p align="left"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

Lives:

Next Wave

<p align="right"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>40000</b></font></p>

<p align="left"><font face="Showcard Gothic" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>--</b></font></p>

<p align="left"><font face="Showcard Gothic" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>--</b></font></p>

<p align="left"><font face="Showcard Gothic" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>--</b></font></p>

Damage:

RoF :

Range:

<p align="right"><font face="Showcard Gothic" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>--</b></font></p>

<p align="right"><font face="Showcard Gothic" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>--</b></font></p>

Level Up

<p align="right"><font face="Showcard Gothic" size="17" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>x 0</b></font></p>

Send Now

Paused
(click to unpause)

ActionScript [AS3]

Section 1
//ag_intro_mc_4 (PenguinsAttack3_fla.ag_intro_mc_4) package PenguinsAttack3_fla { import flash.display.*; public dynamic class ag_intro_mc_4 extends MovieClip { public function ag_intro_mc_4(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ MovieClip(parent).gotoAndStop(5); } function frame1(){ gotoAndPlay(2); } } }//package PenguinsAttack3_fla
Section 2
//amg_123 (PenguinsAttack3_fla.amg_123) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.external.*; public dynamic class amg_123 extends MovieClip { public var link:String; public function amg_123(){ addFrameScript(0, frame1); } function frame1(){ link = "http://armorgames.com"; this.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ var event = _arg1; try { ExternalInterface.call("window.open", link, "_blank", ""); } catch(error:Error) { navigateToURL(new URLRequest(link), "_blank"); }; } } }//package PenguinsAttack3_fla
Section 3
//enemyDisp_186 (PenguinsAttack3_fla.enemyDisp_186) package PenguinsAttack3_fla { import flash.display.*; public dynamic class enemyDisp_186 extends MovieClip { public function enemyDisp_186(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PenguinsAttack3_fla
Section 4
//instructions_155 (PenguinsAttack3_fla.instructions_155) package PenguinsAttack3_fla { import flash.display.*; public dynamic class instructions_155 extends MovieClip { public function instructions_155(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PenguinsAttack3_fla
Section 5
//level_1_163 (PenguinsAttack3_fla.level_1_163) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_1_163 extends MovieClip { public function level_1_163(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 6
//level_10_204 (PenguinsAttack3_fla.level_10_204) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_10_204 extends MovieClip { public function level_10_204(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 7
//level_11_205 (PenguinsAttack3_fla.level_11_205) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_11_205 extends MovieClip { public function level_11_205(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 8
//level_12_206 (PenguinsAttack3_fla.level_12_206) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_12_206 extends MovieClip { public function level_12_206(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 9
//level_13_207 (PenguinsAttack3_fla.level_13_207) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_13_207 extends MovieClip { public function level_13_207(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 10
//level_14_208 (PenguinsAttack3_fla.level_14_208) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_14_208 extends MovieClip { public function level_14_208(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 11
//level_15_209 (PenguinsAttack3_fla.level_15_209) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_15_209 extends MovieClip { public function level_15_209(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 12
//level_2_196 (PenguinsAttack3_fla.level_2_196) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_2_196 extends MovieClip { public function level_2_196(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 13
//level_3_197 (PenguinsAttack3_fla.level_3_197) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_3_197 extends MovieClip { public function level_3_197(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 14
//level_4_198 (PenguinsAttack3_fla.level_4_198) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_4_198 extends MovieClip { public function level_4_198(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 15
//level_5_199 (PenguinsAttack3_fla.level_5_199) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_5_199 extends MovieClip { public function level_5_199(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 16
//level_6_200 (PenguinsAttack3_fla.level_6_200) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_6_200 extends MovieClip { public function level_6_200(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 17
//level_7_201 (PenguinsAttack3_fla.level_7_201) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_7_201 extends MovieClip { public function level_7_201(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 18
//level_8_202 (PenguinsAttack3_fla.level_8_202) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_8_202 extends MovieClip { public function level_8_202(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 19
//level_9_203 (PenguinsAttack3_fla.level_9_203) package PenguinsAttack3_fla { import flash.display.*; public dynamic class level_9_203 extends MovieClip { public function level_9_203(){ addFrameScript(0, frame1); } function frame1(){ Game(parent).gameLevel = this; mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 20
//loaderBar_1 (PenguinsAttack3_fla.loaderBar_1) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class loaderBar_1 extends MovieClip { public var LBAR:MovieClip; public function loaderBar_1(){ addFrameScript(0, frame1); } public function loading(_arg1:Event):void{ if (loaderInfo){ if ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) >= 1){ removeEventListener(Event.ENTER_FRAME, loading); MovieClip(parent).gotoAndStop(2); } else { LBAR.scaleX = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, loading); } } }//package PenguinsAttack3_fla
Section 21
//lock_212 (PenguinsAttack3_fla.lock_212) package PenguinsAttack3_fla { import flash.display.*; public dynamic class lock_212 extends MovieClip { public function lock_212(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package PenguinsAttack3_fla
Section 22
//MainTimeline (PenguinsAttack3_fla.MainTimeline) package PenguinsAttack3_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ stop(); } } }//package PenguinsAttack3_fla
Section 23
//march1_113 (PenguinsAttack3_fla.march1_113) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class march1_113 extends MovieClip { public function march1_113(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function update(_arg1:Event){ y = (y + 1); if (y > 0x0200){ y = -10; }; } } }//package PenguinsAttack3_fla
Section 24
//march2_114 (PenguinsAttack3_fla.march2_114) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class march2_114 extends MovieClip { public function march2_114(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function update(_arg1:Event){ y = (y + 1); if (y > 0x0200){ y = -10; }; } } }//package PenguinsAttack3_fla
Section 25
//march3_115 (PenguinsAttack3_fla.march3_115) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class march3_115 extends MovieClip { public function march3_115(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function update(_arg1:Event){ y = (y + 1); if (y > 0x0200){ y = -10; }; } } }//package PenguinsAttack3_fla
Section 26
//march4_116 (PenguinsAttack3_fla.march4_116) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class march4_116 extends MovieClip { public function march4_116(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function update(_arg1:Event){ y = (y + 1); if (y > 0x0200){ y = -10; }; } } }//package PenguinsAttack3_fla
Section 27
//march5_117 (PenguinsAttack3_fla.march5_117) package PenguinsAttack3_fla { import flash.display.*; import flash.events.*; public dynamic class march5_117 extends MovieClip { public function march5_117(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, update, false, 0, true); } public function update(_arg1:Event){ y = (y + 1); if (y > 0x0200){ y = -10; }; } } }//package PenguinsAttack3_fla
Section 28
//tower10Anim_100 (PenguinsAttack3_fla.tower10Anim_100) package PenguinsAttack3_fla { import flash.display.*; public dynamic class tower10Anim_100 extends MovieClip { public function tower10Anim_100(){ addFrameScript(20, frame21); } function frame21(){ gotoAndStop(1); } } }//package PenguinsAttack3_fla
Section 29
//tower12Anim_102 (PenguinsAttack3_fla.tower12Anim_102) package PenguinsAttack3_fla { import flash.display.*; public dynamic class tower12Anim_102 extends MovieClip { public function tower12Anim_102(){ addFrameScript(20, frame21); } function frame21(){ gotoAndStop(1); } } }//package PenguinsAttack3_fla
Section 30
//tower3anim_92 (PenguinsAttack3_fla.tower3anim_92) package PenguinsAttack3_fla { import flash.display.*; public dynamic class tower3anim_92 extends MovieClip { public function tower3anim_92(){ addFrameScript(24, frame25); } function frame25(){ gotoAndStop(1); } } }//package PenguinsAttack3_fla
Section 31
//towerAnim7c_96 (PenguinsAttack3_fla.towerAnim7c_96) package PenguinsAttack3_fla { import flash.display.*; public dynamic class towerAnim7c_96 extends MovieClip { public function towerAnim7c_96(){ addFrameScript(0, frame1, 30, frame31); } function frame1(){ mouseEnabled = false; } function frame31(){ gotoAndStop(1); } } }//package PenguinsAttack3_fla
Section 32
//towerAnim8_98 (PenguinsAttack3_fla.towerAnim8_98) package PenguinsAttack3_fla { import flash.display.*; public dynamic class towerAnim8_98 extends MovieClip { public function towerAnim8_98(){ addFrameScript(30, frame31); } function frame31(){ gotoAndStop(1); } } }//package PenguinsAttack3_fla
Section 33
//aaShot (aaShot) package { import flash.media.*; public dynamic class aaShot extends Sound { } }//package
Section 34
//acPopup (acPopup) package { import flash.display.*; import flash.events.*; import flash.text.*; public class acPopup extends Sprite { var life;// = 250 public var title:TextField; public var msg:TextField; var game:Game; public function acPopup(_arg1:Game, _arg2:String, _arg3:String){ life = 250; super(); game = _arg1; mouseEnabled = false; addEventListener(Event.ENTER_FRAME, tick, false, 0, true); title.text = _arg2; msg.text = (_arg3 + ". Check out the trophy room to view your award."); } public function tick(_arg1:Event){ life--; if (life < 0){ removeEventListener(Event.ENTER_FRAME, tick); parent.removeChild(this); }; } } }//package
Section 35
//Ashot (Ashot) package { import flash.media.*; public dynamic class Ashot extends Sound { } }//package
Section 36
//award1 (award1) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award1 extends MovieClip { public function award1(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 12; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 37
//award10 (award10) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award10 extends MovieClip { public function award10(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 9; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 38
//award11 (award11) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award11 extends MovieClip { public function award11(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 7; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 39
//award12 (award12) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award12 extends MovieClip { public function award12(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 10; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 40
//award13 (award13) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award13 extends MovieClip { public function award13(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 15; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 41
//award14 (award14) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award14 extends MovieClip { public function award14(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 3; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 42
//award15 (award15) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award15 extends MovieClip { public function award15(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 13; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 43
//award2 (award2) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award2 extends MovieClip { public function award2(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 14; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 44
//award3 (award3) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award3 extends MovieClip { public function award3(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 5; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 45
//award4 (award4) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award4 extends MovieClip { public function award4(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 1; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 46
//award5 (award5) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award5 extends MovieClip { public function award5(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 6; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 47
//award6 (award6) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award6 extends MovieClip { public function award6(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 4; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 48
//award7 (award7) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award7 extends MovieClip { public function award7(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 8; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 49
//award8 (award8) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award8 extends MovieClip { public function award8(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 11; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 50
//award9 (award9) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.external.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class award9 extends MovieClip { public function award9(){ addFrameScript(0, frame1); } public function out(_arg1:MouseEvent){ awardDisplay(parent).clear(); } function frame1(){ this.id = 2; if (Game(parent.parent).gameInfo.achievements[this.id] == 1){ alpha = 1; } else { alpha = 0; }; addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, out, false, 0, true); } public function over(_arg1:MouseEvent){ awardDisplay(parent).selectAward(this.id); } } }//package
Section 51
//awardDisplay (awardDisplay) package { import flash.display.*; public class awardDisplay extends Sprite { var award:MovieClip; public var Info:awardInfo; var game:Game; public function awardDisplay(){ game = Game(parent); clear(); } public function clear():void{ Info.title.text = "Hover Over a Trophy to view "; Info.msg.text = ""; } public function selectAward(_arg1):void{ var _local2:*; _local2 = game.gameInfo.getAchievement(_arg1); Info.title.text = _local2[0]; Info.msg.text = _local2[1]; } } }//package
Section 52
//awardInfo (awardInfo) package { import flash.display.*; import flash.text.*; public dynamic class awardInfo extends MovieClip { public var title:TextField; public var msg:TextField; } }//package
Section 53
//bacButton (bacButton) package { import flash.display.*; public class bacButton extends gameButton2 { override public function doAction():void{ MovieClip(parent).prevFrame(); } } }//package
Section 54
//BackButton (BackButton) package { public class BackButton extends gameButton { override public function doAction():void{ game.getFrame(2); } } }//package
Section 55
//BackButton2 (BackButton2) package { public class BackButton2 extends gameButton { override public function doAction():void{ game.getFrame(1); } } }//package
Section 56
//bgm (bgm) package { import flash.media.*; public dynamic class bgm extends Sound { } }//package
Section 57
//bio_1 (bio_1) package { import flash.media.*; public dynamic class bio_1 extends Sound { } }//package
Section 58
//bioBlob1 (bioBlob1) package { import flash.display.*; public dynamic class bioBlob1 extends BitmapData { public function bioBlob1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 59
//bioFX1 (bioFX1) package { import flash.display.*; public dynamic class bioFX1 extends BitmapData { public function bioFX1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 60
//bioHit1 (bioHit1) package { import flash.display.*; public dynamic class bioHit1 extends BitmapData { public function bioHit1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 61
//BlockSquare (BlockSquare) package { import flash.display.*; public class BlockSquare extends Sprite { public function BlockSquare(){ var _local1:Game; var _local2:*; var _local3:*; super(); _local1 = Game(parent); _local2 = Math.floor((x / _local1.gridSize)); _local3 = Math.floor((y / _local1.gridSize)); _local1.gameGrid.grid[_local2][_local3] = 1; parent.removeChild(this); } } }//package
Section 62
//blood1 (blood1) package { import flash.display.*; public dynamic class blood1 extends BitmapData { public function blood1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 63
//bombBlast1 (bombBlast1) package { import flash.display.*; public dynamic class bombBlast1 extends BitmapData { public function bombBlast1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 64
//bombExplode1 (bombExplode1) package { import flash.display.*; public dynamic class bombExplode1 extends BitmapData { public function bombExplode1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 65
//boulder1 (boulder1) package { import flash.display.*; public dynamic class boulder1 extends BitmapData { public function boulder1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 66
//bSplat (bSplat) package { import flash.media.*; public dynamic class bSplat extends Sound { } }//package
Section 67
//bullet1 (bullet1) package { import flash.display.*; public dynamic class bullet1 extends BitmapData { public function bullet1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 68
//burning1 (burning1) package { import flash.display.*; public dynamic class burning1 extends BitmapData { public function burning1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 69
//clickLayer (clickLayer) package { import flash.display.*; import flash.events.*; public class clickLayer extends Sprite { public var game:Game; public function clickLayer(){ addEventListener(MouseEvent.CLICK, clicked, false, 0, true); game = Game(parent); } private function clicked(_arg1:MouseEvent):void{ game.Selected = null; } } }//package
Section 70
//clickObject (clickObject) package { import flash.display.*; import flash.events.*; public class clickObject extends Sprite { public function clickObject(){ addEventListener(MouseEvent.MOUSE_UP, clicked, false, 0, true); } private function clicked(_arg1:MouseEvent):void{ Tower(parent).clicked(); } } }//package
Section 71
//crater1 (crater1) package { import flash.display.*; public dynamic class crater1 extends BitmapData { public function crater1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 72
//creditsButton (creditsButton) package { public class creditsButton extends gameButton { override public function doAction():void{ game.getFrame(9); } } }//package
Section 73
//Decal (Decal) package { import flash.display.*; import flash.geom.*; public class Decal extends Sprite { var blood:BitmapData; var gs:int; var hs:int; var clearRec:Rectangle; var crater:BitmapData; var canvas:BitmapData; var tunnel:BitmapData; var DisplayScreen:Bitmap; var items:Array; var game:Game; var scorch:BitmapData; public function Decal(){ items = new Array(); super(); game = Game(parent); game.decalFX = this; gs = game.gridSize; hs = (gs * 0.5); tunnel = new tunnel1(72, 24); crater = new crater1(192, 48); blood = new blood1(96, 24); this.mouseEnabled = false; canvas = new BitmapData(640, 0x0200, true, 0); clearRec = new Rectangle(0, 0, 800, 600); DisplayScreen = new Bitmap(canvas); addChild(DisplayScreen); } public function Splat(_arg1, _arg2){ var _local3:*; var _local4:*; _arg1 = (_arg1 + (-4 + (Math.random() * 8))); _arg2 = (_arg2 + (-4 + (Math.random() * 8))); _local3 = (Math.random() * 3.9); _local4 = new Rectangle((Math.floor(_local3) * 24), 0, 24, 24); canvas.copyPixels(blood, _local4, new Point((_arg1 - 12), (_arg2 - 12)), null, null, true); game.soundBox.playShot("hurt"); } public function Crater(_arg1, _arg2){ var _local3:*; var _local4:*; _arg1 = (_arg1 + (-4 + (Math.random() * 8))); _arg2 = (_arg2 + (-4 + (Math.random() * 8))); _local3 = (Math.random() * 3.9); _local4 = new Rectangle((Math.floor(_local3) * 48), 0, 48, 48); canvas.copyPixels(crater, _local4, new Point((_arg1 - 24), (_arg2 - 24)), null, null, true); game.soundBox.playShot("explode1"); } public function Tunnel(_arg1, _arg2){ var _local3:*; var _local4:*; _arg1 = (_arg1 + (-4 + (Math.random() * 8))); _arg2 = (_arg2 + (-4 + (Math.random() * 8))); _local3 = (Math.random() * 2.9); _local4 = new Rectangle((Math.floor(_local3) * 24), 0, 24, 24); canvas.copyPixels(tunnel, _local4, new Point((_arg1 - 12), (_arg2 - 12)), null, null, true); } public function Scorch(_arg1, _arg2){ var _local3:*; var _local4:*; _arg1 = (_arg1 + (-4 + (Math.random() * 8))); _arg2 = (_arg2 + (-4 + (Math.random() * 8))); _local3 = (Math.random() * 3.9); _local4 = new Rectangle((Math.floor(_local3) * 32), 0, 32, 32); canvas.copyPixels(scorch, _local4, new Point((_arg1 - 16), (_arg2 - 16)), null, null, true); } } }//package
Section 74
//dig1 (dig1) package { import flash.display.*; public dynamic class dig1 extends BitmapData { public function dig1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 75
//ebomb1 (ebomb1) package { import flash.display.*; public dynamic class ebomb1 extends BitmapData { public function ebomb1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 76
//EndTile1 (EndTile1) package { public class EndTile1 extends GameActor { public function EndTile1(){ SetGrid(); game.endPoints1 = this; visible = false; } } }//package
Section 77
//EndTile2 (EndTile2) package { public class EndTile2 extends GameActor { public function EndTile2(){ SetGrid(); game.endPoints2 = this; visible = false; } } }//package
Section 78
//EndTile3 (EndTile3) package { public class EndTile3 extends GameActor { public function EndTile3(){ SetGrid(); game.endPoints3 = this; visible = false; } } }//package
Section 79
//Enemy (Enemy) package { import flash.display.*; public class Enemy extends Sprite { public var gy:int; public var specialTimer:int;// = 0 public var bio:Number;// = 0 public var oldAng:Number;// = 1000 public var fire:Number;// = 0 public var pth:Array; public var traveled:Number;// = 0 public var speed:Number;// = 1 public var ExtraType:int;// = 0 public var health:Number;// = 50 public var endPoint:GameActor; public var bEnemy:Boolean;// = true public var specialLimit:int;// = 100 public var fxTick:int;// = 0 public var bFlying:Boolean;// = false public var radius:int;// = 8 public var hBar:MovieClip; public var ty:int; public var tx:int; public var z:Number;// = 0 public var shock:Number;// = 0 public var baseHealth:Number; public var vx:Number; public var vy:Number; public var sValue:int;// = 100 public var cValue:int;// = 10 public var bMetal:Boolean;// = false public var ang:Number; public var bDead:Boolean;// = false public var gx:int; public var bSpecial:Boolean;// = false public var game:Game; public var KillType:int;// = 1 public var baseSpeed:Number; public function Enemy(){ health = 50; speed = 1; cValue = 10; sValue = 100; z = 0; radius = 8; oldAng = 1000; bEnemy = true; bDead = false; traveled = 0; bMetal = false; bFlying = false; fxTick = 0; bio = 0; fire = 0; shock = 0; bSpecial = false; specialTimer = 0; specialLimit = 100; KillType = 1; ExtraType = 0; super(); mouseEnabled = false; hBar = new hbar(); hBar.x = -13; hBar.y = -24; addChild(hBar); } public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; if (((bSpecial) && ((specialTimer == 0)))){ if (Math.random() < 0.05){ specialTimer = (specialTimer + 1); doSpecial(); }; } else { if (specialTimer > 0){ endSpecial(); }; }; vx = Math.cos(ang); vy = Math.sin(ang); setAngle(); }; }; }; }; } public function closestAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (_arg2 - _arg1); _local3 = (_local3 % 360); _local3 = (_local3 + 540); _local3 = (_local3 % 360); _local3 = (_local3 - 180); return (_local3); } public function specialFX():void{ } public function getDir():void{ var _local1:*; var _local2:*; if (pth == null){ baseSpeed = speed; pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local1 = (tx - x); _local2 = (ty - y); ang = Math.atan2(_local2, _local1); vx = Math.cos(ang); vy = Math.sin(ang); setAngle(); }; } public function endSpecial():void{ bSpecial = false; specialTimer = 0; } public function damageFX():void{ makeFX(); specialFX(); } public function makeFX():void{ var _local1:*; var _local2:*; fxTick++; if (fxTick > 6){ fxTick = 0; if (bio > 0){ health = (health - 1); bio = (bio - 2); speed = (baseSpeed * 0.6); _local1 = new renderSprite(game, game.SpritePool.bioFX, 16, x, (y - 8), (-0.5 + Math.random()), -0.1, 10, 0.1, 10); }; if (fire > 0){ speed = (baseSpeed * 1.1); health = (health - 2); fire = (fire - 2); _local2 = new renderSprite(game, game.SpritePool.burning, 32, x, (y - 8), vx, (vy - 0.1), 10, 0.1, 10); }; if (shock > 0){ speed = 0; shock = (shock - 50); }; if ((((((bio <= 0)) && ((fire <= 0)))) && ((shock <= 0)))){ speed = baseSpeed; }; if (health <= 0){ takeDamage(1, ""); }; hBar.scaleX = (health / baseHealth); }; } public function doSpecial():void{ } public function SetGrid():void{ gx = Math.floor((x / game.gridSize)); gy = Math.floor((y / game.gridSize)); } public function deathFX():void{ var _local1:*; if (bMetal){ _local1 = new renderSprite(game, game.SpritePool.explosion1, 64, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Crater(x, y); } else { if (bFlying){ _local1 = new renderSprite(game, game.SpritePool.explosion1, 64, x, y, 0, 0, 10, 0.2, 10); } else { _local1 = new renderSprite(game, game.SpritePool.penDie, 42, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Splat(x, y); }; }; } public function Tick(_arg1:Number):void{ SetGrid(); getDir(); Move(_arg1); damageFX(); } public function setPath(_arg1:Array):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; pth = new Array(); _local2 = _arg1.length; for (_local3 in _arg1) { pth.push(_arg1[_local3]); }; ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); vx = Math.cos(ang); vy = Math.sin(ang); setAngle(); } public function setAngle():void{ } public function findPath():void{ pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); } public function takeDamage(_arg1:Number=0, _arg2:String=""):void{ var _local3:*; health = (health - _arg1); if (_arg2 == "fire"){ fire = (fire + _arg1); } else { if (_arg2 == "poison"){ bio = (bio + _arg1); } else { if (_arg2 == "shock"){ shock = (shock + _arg1); } else { if (_arg2 == "heal"){ if (bMetal){ health = (health + _arg1); } else { _local3 = new renderSprite(game, game.SpritePool.healthUp, 16, x, (y - 8), (-0.5 + Math.random()), -0.1, 10, 0.1, 10); }; } else { if (_arg2 == "fix"){ if (!bMetal){ health = (health + _arg1); } else { _local3 = new renderSprite(game, game.SpritePool.healthUp, 16, x, (y - 8), (-0.5 + Math.random()), -0.1, 10, 0.1, 10); }; }; }; }; }; }; if (health <= 0){ if (!visible){ game.gameInfo.addKills(5); }; if (traveled < 30){ game.gameInfo.addKills(7); }; if (pth.length < 4){ game.gameInfo.addKills[6]; }; deathFX(); game.killEnemy(this); game.gameInfo.funds = (game.gameInfo.funds + cValue); game.gameInfo.addCredit(cValue); game.levelScore = (game.levelScore + (cValue * 2)); game.gameInfo.addKills(KillType); } else { if (health > baseHealth){ health = baseHealth; }; }; } public function reachedGoal():Boolean{ if ((((gx == endPoint.gx)) && ((gy == endPoint.gy)))){ return (true); }; return (false); } public function snapToGrid():void{ SetGrid(); x = ((gx * game.gridSize) + (game.gridSize * 0.5)); y = ((gy * game.gridSize) + (game.gridSize * 0.5)); } } }//package
Section 80
//esplat (esplat) package { import flash.media.*; public dynamic class esplat extends Sound { } }//package
Section 81
//explode1 (explode1) package { import flash.display.*; public dynamic class explode1 extends BitmapData { public function explode1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 82
//ExplodeS (ExplodeS) package { import flash.media.*; public dynamic class ExplodeS extends Sound { } }//package
Section 83
//explosion_1 (explosion_1) package { import flash.media.*; public dynamic class explosion_1 extends Sound { } }//package
Section 84
//faceBook (faceBook) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.external.*; public dynamic class faceBook extends MovieClip { public var link:String; public function faceBook(){ addFrameScript(0, frame1); } function frame1(){ link = "http://www.facebook.com/pages/Armor-Games/19522089061"; this.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ var event = _arg1; try { ExternalInterface.call("window.open", link, "_blank", ""); } catch(error:Error) { navigateToURL(new URLRequest(link), "_blank"); }; } } }//package
Section 85
//fireBomb1 (fireBomb1) package { import flash.display.*; public dynamic class fireBomb1 extends BitmapData { public function fireBomb1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 86
//flame2 (flame2) package { import flash.display.*; public dynamic class flame2 extends BitmapData { public function flame2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 87
//forwButton (forwButton) package { import flash.display.*; public class forwButton extends gameButton2 { override public function doAction():void{ MovieClip(parent).nextFrame(); } } }//package
Section 88
//FrameController (FrameController) package { import flash.display.*; import flash.events.*; public class FrameController extends Sprite { var targetFrame:int; var owner:Game; var bRunning:Boolean;// = false public function FrameController(){ bRunning = false; super(); owner = Game(parent); owner.frameController = this; addEventListener(Event.ENTER_FRAME, tick); alpha = 1; visible = true; mouseEnabled = false; getFrame(1); } private function tick(_arg1:Event):void{ if (bRunning){ if (owner.currentFrame != targetFrame){ if (alpha < 1){ alpha = (alpha + 0.02); } else { owner.gotoAndStop(targetFrame); }; } else { if (alpha > 0){ alpha = (alpha - 0.02); } else { visible = false; bRunning = false; alpha = 0; owner.arrived(targetFrame); }; }; }; } public function getFrame(_arg1:int):void{ targetFrame = _arg1; bRunning = true; visible = true; } } }//package
Section 89
//FxLayer (FxLayer) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class FxLayer extends Sprite { private var clearRec:Rectangle; public var sparks:Array; private var bcanvas:BitmapData; public var Canvas:MovieClip; public var tracers:Array; private var tbcanvas:Bitmap; public var beams:Array; public var Canvas2:MovieClip; public var game:Game; public function FxLayer(){ sparks = new Array(); tracers = new Array(); beams = new Array(); super(); mouseEnabled = false; game = Game(parent); clearRec = new Rectangle(0, 0, 640, 480); addEventListener(Event.ENTER_FRAME, Tick, false, 0, true); game.fx = this; } private function renderTracer(_arg1):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; _local2 = _arg1.wgt; _local3 = (((_arg1.x + _arg1.ex) * 0.5) + offSet(8)); _local4 = (((_arg1.y + _arg1.ey) * 0.5) + offSet(8)); _local5 = (((_arg1.x + _local3) * 0.5) + offSet(6)); _local6 = (((_arg1.y + _local4) * 0.5) + offSet(6)); _local7 = (((_arg1.ex + _local3) * 0.5) + offSet(4)); _local8 = (((_arg1.ey + _local4) * 0.5) + offSet(4)); Canvas.graphics.lineStyle((_local2 * Math.random()), 16764057, (_arg1.life * 0.1)); Canvas.graphics.moveTo(_arg1.x, _arg1.y); Canvas.graphics.lineTo(_local5, _local6); Canvas.graphics.lineStyle((_local2 * Math.random()), 16764057, (_arg1.life * 0.1)); Canvas.graphics.lineTo(_local3, _local4); Canvas.graphics.lineStyle((_local2 * Math.random()), 16777113, (_arg1.life * 0.1)); Canvas.graphics.lineTo(_local7, _local8); Canvas.graphics.lineStyle((_local2 * Math.random()), 16764057, (_arg1.life * 0.1)); Canvas.graphics.lineTo(_arg1.ex, _arg1.ey); } public function removeBeam(_arg1:lightning):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = beams.length; _local3 = 0; while (_local3 < _local2) { _local4 = beams[_local3]; if (_local4 == _arg1){ beams.splice(_local3, 1); }; _local3++; }; } public function removeTracer(_arg1:Tracer):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = tracers.length; _local3 = 0; while (_local3 < _local2) { _local4 = tracers[_local3]; if (_local4 == _arg1){ tracers.splice(_local3, 1); }; _local3++; }; } private function offSet(_arg1):Number{ return ((-(_arg1) + (Math.random() * (_arg1 * 2)))); } private function renderBeam(_arg1:lightning):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:Number; var _local8:Number; var _local9:*; _local2 = (_arg1.life / 50); _local3 = _arg1.sx; _local4 = _arg1.sy; _local5 = _arg1.vx; _local6 = _arg1.vy; Canvas2.graphics.lineStyle((1 + _local2), 0xFFFFFF, (_local2 + 0.1)); Canvas2.graphics.moveTo(_local3, _local4); _local9 = 0; while (_local9 < 9) { _local2 = (_local2 - 0.05); Canvas.graphics.lineStyle((3 + (_local2 * 2)), 0xFFFFFF, (_local2 + 0.8)); _local7 = (-6 + (Math.random() * 12)); _local8 = (-6 + (Math.random() * 12)); _local8 = (_local8 - (Math.sin((_local9 * 0.5)) * 5)); _local3 = (_local3 + _local5); _local4 = (_local4 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); Canvas2.graphics.lineTo(_local3, _local4); _local9++; }; Canvas2.graphics.lineTo(_arg1.ex, _arg1.ey); } public function Tick(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; Canvas.graphics.clear(); Canvas2.graphics.clear(); _local2 = sparks.length; _local3 = 0; while (_local3 < _local2) { _local8 = sparks[_local3]; if (_local8 != undefined){ renderSpark(_local8); _local8.Tick(); }; _local3++; }; _local4 = tracers.length; _local5 = 0; while (_local5 < _local4) { _local8 = tracers[_local5]; if (_local8 != undefined){ renderTracer(_local8); _local8.Tick(); }; _local5++; }; _local6 = beams.length; _local7 = 0; while (_local7 < _local6) { _local9 = beams[_local7]; if (_local9 != undefined){ renderBeam(_local9); _local9.Tick(); }; _local7++; }; } public function removeSpark(_arg1:Spark):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = sparks.length; _local3 = 0; while (_local3 < _local2) { _local4 = sparks[_local3]; if (_local4 == _arg1){ sparks.splice(_local3, 1); }; _local3++; }; } private function renderSpark(_arg1):void{ Canvas.graphics.lineStyle(1, 16777164, (_arg1.life / 10)); Canvas.graphics.moveTo(_arg1.x, _arg1.y); Canvas.graphics.lineTo((_arg1.x - _arg1.vx), (_arg1.y - _arg1.vy)); } } }//package
Section 90
//Game (Game) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class Game extends MovieClip { public const gridSize:int = 32; private const gameWidth:int = 25; private const firstLevelFrame:int = 11; private const lastLevelFrame:int = 30; private const gameHeight:int = 25; var WaveControl:waveController; var devKey:String;// = "41fc977e7c5062c362263e30ae881756" var spawners:Array; var enemies:Array; var agi_url:String;// = "http://agi.armorgames.com/assets/agi/AGI.swf" var soundBox:soundManager; public var gameGrid:GameGrid; var endPoints2:EndTile2; var endPoints3:EndTile3; var endPoints1:EndTile1; var towers:Array; var SpritePool:spritePool; public var gameLevel:MovieClip; var Selected:Tower; var renderElements:Array; var fx:FxLayer; public var frameController:FrameController; var startPoints1:StartTile1; var startPoints2:StartTile2; var startPoints3:StartTile3; private var mainTick:Timer; var hud:Hud; public var levelHealth:Number;// = 25 var agi; var gameKey:String;// = "penguins-attack-3" var decalFX:Decal; private var lastTick:Number; public var GameSpeed:Number; public var levelScore:int;// = 0 public var currentLevel:int;// = 0 var projectiles:Array; public var gameInfo:GameInfo; public var baseSpeed:Number; public function Game(){ var _local1:URLRequest; var _local2:Loader; currentLevel = 0; levelHealth = 25; levelScore = 0; agi_url = "http://agi.armorgames.com/assets/agi/AGI.swf"; devKey = "41fc977e7c5062c362263e30ae881756"; gameKey = "penguins-attack-3"; super(); addFrameScript(0, frame1, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25); gotoAndStop(1); Security.allowDomain(agi_url); gameInfo = new GameInfo(true, this); SpritePool = new spritePool(); soundBox = new soundManager(this); mainTick = new Timer(25); mainTick.addEventListener(TimerEvent.TIMER, Tick, false, 0, true); WaveControl = new waveController(this); soundBox.playbgm(); _local1 = new URLRequest(agi_url); _local2 = new Loader(); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local2.load(_local1); } public function createEnemy(_arg1, _arg2:int, _arg3:int, _arg4:Array=null):void{ var _local5:Enemy; var _local6:GameActor; var _local7:GameActor; if (_arg2 == 1){ _local6 = startPoints1; _local7 = endPoints1; } else { if (_arg2 == 2){ _local6 = startPoints2; _local7 = endPoints2; } else { _local6 = startPoints3; _local7 = endPoints3; }; }; switch (_arg1){ case "pen1": _local5 = new Pen1(this, _local7); break; case "pen2": _local5 = new Pen2(this, _local7); _local5.KillType = 2; break; case "pen3": _local5 = new Pen3(this, _local7); break; case "pen4": _local5 = new Pen4(this, _local7); break; case "pen5": _local5 = new Pen5(this, _local7); break; case "pen6": _local5 = new Pen6(this, _local7); _local5.KillType = 2; break; case "pen7": _local5 = new Pen7(this, _local7); break; case "pen8": _local5 = new Pen8(this, _local7); break; case "pen9": _local5 = new Pen9(this, _local7); break; case "pen10": _local5 = new Pen10(this, _local7); break; case "pen11": _local5 = new Pen11(this, _local7); _local5.KillType = 4; break; case "pen12": _local5 = new Pen12(this, _local7); _local5.KillType = 3; break; case "pen13": _local5 = new Pen13(this, _local7); _local5.KillType = 3; break; case "pen14": _local5 = new Pen14(this, _local7); _local5.KillType = 3; break; case "pen15": _local5 = new Pen15(this, _local7); _local5.KillType = 4; break; default: _local5 = new Pen1(this, _local7); break; }; _local5.x = _local6.x; _local5.y = _local6.y; if (_arg4 != null){ _local5.setPath(_arg4); }; _local5.health = ((_local5.health + ((currentLevel - 1) * 10)) + (_arg3 * 8)); _local5.baseHealth = _local5.health; _local5.cValue = (_local5.cValue + 2); gameLevel.addChild(_local5); enemies.push(_local5); } public function killSpawner(_arg1:waveSpawner):void{ var _local2:*; var _local3:*; _local2 = (spawners.length - 1); _local3 = _local2; while (_local3 > -1) { if (spawners[_local3] != undefined){ if (spawners[_local3] == _arg1){ spawners.splice(_local3, 1); break; }; }; _local3--; }; } function loadComplete(_arg1:Event):void{ agi = _arg1.currentTarget.content; addChild(agi); agi.init(devKey, gameKey); } public function startLevel():void{ lastTick = getTimer(); mainTick.start(); gameLevel.addEventListener(Event.ENTER_FRAME, SortActors, false, 0, true); hud.updateWaveInfo(); } function frame14(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen10", 4, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen8", 4, 25, 80, 1); WaveControl.addWave("pen8", 4, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); } public function killTower(_arg1):void{ var _local2:*; var _local3:*; _local2 = (towers.length - 1); _local3 = _local2; while (_local3 > -1) { if (towers[_local3] == _arg1){ towers.splice(_local3, 1); gameLevel.removeChild(_arg1); break; }; _local3--; }; } function frame16(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame12(){ WaveControl.addWave("pen1", 2, 20, 500, 1); WaveControl.addWave("pen1", 4, 20, 500, 2); WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen2", 4, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 5, 20, 500, 1); WaveControl.addWave("pen3", 5, 30, 500, 2); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 3, 20, 50, 2); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen4", 3, 20, 50, 1); WaveControl.addWave("pen2", 6, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 3, 20, 500, 2); WaveControl.addWave("pen9", 3, 30, 60, 1); WaveControl.addWave("pen9", 3, 30, 60, 2); WaveControl.addWave("pen9", 3, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); } function frame18(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame15(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen10", 4, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen8", 4, 25, 80, 1); WaveControl.addWave("pen8", 4, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); } function frame1(){ stop(); } public function arrived(_arg1):void{ if ((((_arg1 >= firstLevelFrame)) && ((_arg1 <= lastLevelFrame)))){ startLevel(); soundBox.stopbgm(); } else { soundBox.playbgm(); }; } function frame23(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame11(){ WaveControl.addWave("pen1", 2, 20, 500, 1); WaveControl.addWave("pen1", 2, 20, 500, 2); WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen2", 4, 20, 500, 2); WaveControl.addWave("pen3", 4, 30, 500, 3); WaveControl.addWave("pen2", 5, 20, 500, 3); WaveControl.addWave("pen3", 5, 30, 500, 2); WaveControl.addWave("pen2", 8, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 500, 1); WaveControl.addWave("pen4", 1, 20, 50, 2); WaveControl.addWave("pen1", 4, 20, 50, 1); WaveControl.addWave("pen1", 4, 20, 500, 3); WaveControl.addWave("pen4", 2, 20, 50, 2); WaveControl.addWave("pen3", 6, 30, 50, 1); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 1, 30, 60, 1); WaveControl.addWave("pen9", 1, 30, 60, 2); WaveControl.addWave("pen9", 1, 30, 600, 3); WaveControl.addWave("pen5", 2, 20, 200, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen5", 2, 20, 200, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen2", 5, 20, 500, 3); WaveControl.addWave("pen3", 5, 30, 500, 2); WaveControl.addWave("pen2", 8, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 500, 1); WaveControl.addWave("pen5", 5, 20, 200, 3); WaveControl.addWave("pen14", 2, 100, 100, 3); } function frame25(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame13(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen10", 4, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen8", 4, 25, 80, 1); WaveControl.addWave("pen8", 4, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 4, 50, 1000, 1); } function frame21(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame22(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame17(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame24(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 5, 50, 100, 2); WaveControl.addWave("pen14", 5, 50, 100, 3); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } function frame19(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 10, 30, 60, 1); WaveControl.addWave("pen9", 10, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen10", 10, 30, 1000, 3); WaveControl.addWave("pen14", 6, 50, 100, 2); WaveControl.addWave("pen14", 6, 50, 100, 3); WaveControl.addWave("pen13", 3, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 10, 50, 100, 2); WaveControl.addWave("pen14", 10, 50, 100, 3); WaveControl.addWave("pen13", 5, 60, 1000, 1); } private function SortActors(_arg1:Event):void{ var _local2:uint; var _local3:*; var _local4:*; hud.Tick(); _local2 = gameLevel.numChildren; _local3 = 0; while (_local3 < (_local2 - 1)) { _local4 = (_local3 + 1); while (_local4 < _local2) { if (gameLevel.getChildAt(_local3).y > gameLevel.getChildAt(_local4).y){ gameLevel.swapChildrenAt(_local3, _local4); }; _local4++; }; _local3++; }; } function frame20(){ WaveControl.addWave("pen1", 4, 20, 500, 1); WaveControl.addWave("pen1", 6, 20, 500, 2); WaveControl.addWave("pen1", 6, 20, 500, 1); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen2", 6, 20, 500, 2); WaveControl.addWave("pen3", 6, 30, 500, 3); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen9", 4, 30, 600, 3); WaveControl.addWave("pen2", 8, 20, 500, 1); WaveControl.addWave("pen3", 8, 30, 500, 2); WaveControl.addWave("pen2", 10, 20, 500, 1); WaveControl.addWave("pen3", 10, 30, 500, 1); WaveControl.addWave("pen4", 4, 20, 50, 2); WaveControl.addWave("pen1", 10, 20, 500, 2); WaveControl.addWave("pen4", 4, 20, 50, 1); WaveControl.addWave("pen9", 8, 30, 60, 1); WaveControl.addWave("pen9", 8, 30, 60, 2); WaveControl.addWave("pen9", 8, 30, 600, 3); WaveControl.addWave("pen2", 10, 20, 500, 3); WaveControl.addWave("pen2", 12, 20, 500, 2); WaveControl.addWave("pen3", 12, 30, 500, 3); WaveControl.addWave("pen8", 5, 25, 80, 2); WaveControl.addWave("pen8", 5, 25, 800, 3); WaveControl.addWave("pen15", 6, 35, 800, 3); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen3", 8, 30, 50, 1); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen9", 4, 30, 60, 1); WaveControl.addWave("pen9", 4, 30, 60, 2); WaveControl.addWave("pen5", 2, 50, 400, 3); WaveControl.addWave("pen15", 2, 35, 800, 3); WaveControl.addWave("pen3", 10, 30, 50, 3); WaveControl.addWave("pen4", 4, 20, 500, 2); WaveControl.addWave("pen7", 4, 15, 80, 1); WaveControl.addWave("pen7", 4, 15, 80, 2); WaveControl.addWave("pen7", 4, 15, 800, 3); WaveControl.addWave("pen1", 8, 20, 500, 1); WaveControl.addWave("pen1", 12, 20, 500, 2); WaveControl.addWave("pen1", 12, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 1); WaveControl.addWave("pen1", 20, 20, 500, 2); WaveControl.addWave("pen1", 24, 20, 500, 1); WaveControl.addWave("pen2", 18, 20, 500, 2); WaveControl.addWave("pen3", 18, 30, 500, 3); WaveControl.addWave("pen8", 6, 25, 80, 2); WaveControl.addWave("pen8", 6, 25, 800, 3); WaveControl.addWave("pen15", 10, 35, 800, 3); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen15", 10, 35, 800, 1); WaveControl.addWave("pen6", 7, 20, 50, 2); WaveControl.addWave("pen6", 7, 20, 500, 3); WaveControl.addWave("pen7", 6, 15, 80, 1); WaveControl.addWave("pen7", 6, 15, 80, 2); WaveControl.addWave("pen7", 6, 15, 800, 3); WaveControl.addWave("pen10", 8, 30, 1000, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 60, 2); WaveControl.addWave("pen9", 6, 30, 600, 3); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen5", 2, 50, 100, 1); WaveControl.addWave("pen12", 2, 45, 100, 1); WaveControl.addWave("pen5", 2, 50, 100, 2); WaveControl.addWave("pen12", 2, 45, 100, 2); WaveControl.addWave("pen5", 2, 50, 100, 3); WaveControl.addWave("pen12", 2, 45, 500, 3); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen11", 4, 35, 1000, 2); WaveControl.addWave("pen15", 6, 35, 800, 1); WaveControl.addWave("pen6", 4, 20, 50, 2); WaveControl.addWave("pen6", 4, 20, 500, 3); WaveControl.addWave("pen9", 6, 30, 60, 1); WaveControl.addWave("pen9", 6, 30, 600, 2); WaveControl.addWave("pen10", 10, 30, 100, 1); WaveControl.addWave("pen10", 10, 30, 100, 2); WaveControl.addWave("pen13", 2, 60, 1000, 1); WaveControl.addWave("pen8", 8, 25, 80, 2); WaveControl.addWave("pen8", 8, 25, 800, 2); WaveControl.addWave("pen12", 5, 45, 100, 1); WaveControl.addWave("pen12", 5, 45, 100, 2); WaveControl.addWave("pen14", 4, 50, 75, 2); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 3); WaveControl.addWave("pen12", 8, 45, 1000, 1); WaveControl.addWave("pen11", 8, 35, 1000, 2); WaveControl.addWave("pen12", 10, 45, 1000, 1); WaveControl.addWave("pen14", 6, 50, 1000, 1); WaveControl.addWave("pen13", 4, 60, 1000, 1); WaveControl.addWave("pen14", 8, 50, 100, 2); WaveControl.addWave("pen14", 8, 50, 100, 3); WaveControl.addWave("pen13", 4, 60, 1000, 1); } public function stopLevel(){ mainTick.stop(); removeEventListener(Event.ENTER_FRAME, SortActors, false); } public function killEnemy(_arg1:Enemy, _arg2:Boolean=false):void{ var _local3:*; var _local4:*; _arg1.visible = false; _local3 = (enemies.length - 1); _arg1.x = -50; _arg1.y = -50; _local4 = _local3; while (_local4 > -1) { if (enemies[_local4] == _arg1){ enemies.splice(_local4, 1); gameLevel.removeChild(_arg1); break; }; _local4--; }; } private function Update(_arg1):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; _local3 = enemies.length; _local4 = 0; while (_local4 < _local3) { _local2 = enemies[_local4]; if (_local2 != undefined){ _local2.Tick(_arg1); }; _local4++; }; _local5 = projectiles.length; _local6 = 0; while (_local6 < _local5) { _local2 = projectiles[_local6]; if (_local2 != undefined){ _local2.Tick(_arg1); }; _local6++; }; _local7 = towers.length; _local8 = 0; while (_local8 < _local7) { _local2 = towers[_local8]; if (_local2 != undefined){ _local2.Tick(_arg1); }; _local8++; }; _local9 = spawners.length; _local10 = 0; while (_local10 < _local9) { _local2 = spawners[_local10]; if (_local2 != undefined){ _local2.Tick(_arg1); }; _local10++; }; WaveControl.Tick(_arg1); _local11 = renderElements.length; _local12 = 0; while (_local12 < _local11) { _local2 = renderElements[_local12]; if (_local2 != undefined){ _local2.Tick(_arg1); }; _local12++; }; } public function levelUpPlayer():void{ hud.levelUp(); } public function destroyTower(_arg1, _arg2):void{ var _local3:*; var _local4:*; _local3 = (towers.length - 1); _local4 = _local3; while (_local4 > -1) { if ((((towers[_local4].gx == _arg1)) && ((towers[_local4].gy == _arg2)))){ towers[_local4].blowUp(); break; }; _local4--; }; } public function inRange(_arg1:Tower, _arg2:Enemy):Boolean{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; if (_arg2.visible){ _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); _local5 = ((_local3 * _local3) + (_local4 * _local4)); _local6 = _arg1.Range; _local7 = (_arg1.Range * _local6); if (_local5 <= _local7){ return (true); }; return (false); //unresolved jump }; return (false); } public function getFrame(_arg1):void{ frameController.getFrame(_arg1); } public function makeTower(_arg1:int, _arg2:int=50):void{ var _local3:Tower; if ((((Selected == null)) || ((Selected.bHeld == false)))){ switch (_arg1){ case 1: _local3 = new tower1(this); break; case 2: _local3 = new tower2(this); break; case 3: _local3 = new tower3(this); break; case 4: _local3 = new tower4(this); break; case 5: _local3 = new tower5(this); break; case 6: _local3 = new tower6(this); break; case 7: _local3 = new tower7(this); break; case 8: _local3 = new tower8(this); break; case 9: _local3 = new tower9(this); break; case 10: _local3 = new tower10(this); break; }; _local3.cost = _arg2; gameLevel.addChild(_local3); towers.push(_local3); if (towers.length == 50){ gameInfo.unlockAchievement(7); }; }; } public function Tick(_arg1:TimerEvent){ var _local2:*; var _local3:Number; _local2 = getTimer(); _local3 = (_local2 - lastTick); lastTick = _local2; GameSpeed = ((baseSpeed * _local3) * 0.08); if (GameSpeed > 4){ GameSpeed = 4; }; Update(GameSpeed); } public function killSprite(_arg1:renderSprite):void{ var _local2:*; var _local3:*; _local2 = (renderElements.length - 1); _local3 = _local2; while (_local3 > -1) { if (renderElements[_local3] == _arg1){ renderElements.splice(_local3, 1); break; }; _local3--; }; } public function getLevel(_arg1):void{ newLevel(); getFrame((_arg1 + 10)); currentLevel = _arg1; } public function newLevel():void{ gameGrid = new GameGrid(gameHeight, gameWidth, 0, this); WaveControl.resetWC(); enemies = new Array(); projectiles = new Array(); renderElements = new Array(); towers = new Array(); spawners = new Array(); levelHealth = 25; baseSpeed = 1; Selected = null; gameInfo.funds = gameInfo.startFunds; } public function getEnemy(_arg1:Tower):Enemy{ var _local2:*; var _local3:Enemy; var _local4:Enemy; var _local5:*; var _local6:Boolean; var _local7:*; var _local8:*; _local2 = enemies.length; _local3 = null; _local4 = null; _local5 = 0; _local6 = false; _local7 = _arg1.bNoFly; _local8 = 0; while (_local8 < _local2) { _local4 = enemies[_local8]; if (_local4 != undefined){ if (inRange(_arg1, _local4)){ if (!_local7){ _local3 = _local4; _local6 = true; } else { if (!_local4.bFlying){ _local3 = _local4; _local6 = true; }; }; }; }; if (_local6){ _local8 = _local2; }; _local8++; }; return (_local3); } public function killProjectile(_arg1, _arg2:Boolean=false):void{ var _local3:*; var _local4:*; _local3 = (projectiles.length - 1); _local4 = _local3; while (_local4 > -1) { if (projectiles[_local4] != undefined){ if (projectiles[_local4] == _arg1){ if (!_arg2){ decalFX.Crater(_arg1.x, _arg1.y); }; projectiles.splice(_local4, 1); break; }; }; _local4--; }; } } }//package
Section 91
//GameActor (GameActor) package { import flash.display.*; public class GameActor extends Sprite { public var gy:int; public var vx:Number; public var vy:Number; public var gx:int; public var game:Game; public function GameActor(){ game = Game(parent.parent); } public function SetGrid():void{ gx = Math.floor((x / game.gridSize)); gy = Math.floor((y / game.gridSize)); } public function Tick(_arg1:Number):void{ } } }//package
Section 92
//gameButton (gameButton) package { import flash.display.*; import flash.events.*; public class gameButton extends Sprite { var game:Game; public function gameButton(){ game = Game(parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent){ doAction(); } public function doAction():void{ } } }//package
Section 93
//gameButton2 (gameButton2) package { import flash.display.*; import flash.events.*; public class gameButton2 extends Sprite { var game:Game; public function gameButton2(){ game = Game(parent.parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent){ doAction(); } public function doAction():void{ } } }//package
Section 94
//GameGrid (GameGrid) package { public class GameGrid { public var grid:Array; private var game:Game; private var blank:int; public function GameGrid(_arg1:int, _arg2:int, _arg3:int, _arg4:Game){ game = _arg4; blank = _arg3; createBlankGrid(_arg1, _arg2, _arg3); } public function getArray(_arg1, _arg2):int{ if ((((((((_arg1 < 0)) || ((_arg1 > 25)))) || ((_arg2 < 0)))) || ((_arg2 > 25)))){ return (1); }; return (int(grid[_arg1][_arg2])); } public function findPath(_arg1, _arg2, _arg3, _arg4){ var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; var _local10:*; _local5 = {}; _local6 = []; _local5.unchecked = []; _local5.done = false; _local7 = (Math.abs((_arg1 - _arg3)) + Math.abs((_arg2 - _arg4))); _local5.name = ((("cell_" + _arg2) + "_") + _arg1); _local5[_local5.name] = {x:_arg1, y:_arg2, visited:true, px:null, py:null, cost:_local7}; _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; while (_local5.unchecked.length > 0) { _local8 = _local5.unchecked.shift(); _local9 = 0; if ((((_local8.x == _arg3)) && ((_local8.y == _arg4)))){ while (_local8.px != null) { _local6[_local6.length] = _local8.x; _local6[_local6.length] = _local8.y; _local8 = _local5[((("cell_" + _local8.py) + "_") + _local8.px)]; }; _local5.done = true; break; } else { _local8.visited = true; _local10 = false; if (getArray((_local8.x + 1), _local8.y) == blank){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs((_local8.y - _arg4))); _local5.name = ((("cell_" + _local8.y) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:_local8.y, visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray((_local8.x - 1), _local8.y) == blank){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs((_local8.y - _arg4))); _local5.name = ((("cell_" + _local8.y) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:_local8.y, visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray(_local8.x, (_local8.y + 1)) == blank){ _local9 = (Math.abs((_local8.x - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + _local8.x); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:_local8.x, y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray(_local8.x, (_local8.y - 1)) == blank){ _local9 = (Math.abs((_local8.x - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + _local8.x); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:_local8.x, y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x + 1), (_local8.y + 1)) == blank)) && ((getArray(_local8.x, (_local8.y + 1)) == blank)))) && ((getArray((_local8.x + 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x - 1), (_local8.y - 1)) == blank)) && ((getArray(_local8.x, (_local8.y - 1)) == blank)))) && ((getArray((_local8.x - 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x - 1), (_local8.y + 1)) == blank)) && ((getArray(_local8.x, (_local8.y + 1)) == blank)))) && ((getArray((_local8.x - 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x + 1), (_local8.y - 1)) == blank)) && ((getArray(_local8.x, (_local8.y - 1)) == blank)))) && ((getArray((_local8.x + 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; }; }; if (_local5.done){ return (_local6); }; return (undefined); } public function checkPath(_arg1, _arg2, _arg3, _arg4){ var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; var _local10:*; _local5 = {}; _local6 = []; _local5.unchecked = []; _local5.done = false; _local7 = (Math.abs((_arg1 - _arg3)) + Math.abs((_arg2 - _arg4))); _local5.name = ((("cell_" + _arg2) + "_") + _arg1); _local5[_local5.name] = {x:_arg1, y:_arg2, visited:true, px:null, py:null, cost:_local7}; _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; while (_local5.unchecked.length > 0) { _local8 = _local5.unchecked.shift(); _local9 = 0; if ((((_local8.x == _arg3)) && ((_local8.y == _arg4)))){ while (_local8.px != null) { _local6[_local6.length] = _local8.x; _local6[_local6.length] = _local8.y; _local8 = _local5[((("cell_" + _local8.py) + "_") + _local8.px)]; }; _local5.done = true; break; } else { _local8.visited = true; _local10 = false; if (getArray((_local8.x + 1), _local8.y) == blank){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs((_local8.y - _arg4))); _local5.name = ((("cell_" + _local8.y) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:_local8.y, visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray((_local8.x - 1), _local8.y) == blank){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs((_local8.y - _arg4))); _local5.name = ((("cell_" + _local8.y) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:_local8.y, visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray(_local8.x, (_local8.y + 1)) == blank){ _local9 = (Math.abs((_local8.x - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + _local8.x); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:_local8.x, y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if (getArray(_local8.x, (_local8.y - 1)) == blank){ _local9 = (Math.abs((_local8.x - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + _local8.x); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:_local8.x, y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x + 1), (_local8.y + 1)) == blank)) && ((getArray(_local8.x, (_local8.y + 1)) == blank)))) && ((getArray((_local8.x + 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x - 1), (_local8.y - 1)) == blank)) && ((getArray(_local8.x, (_local8.y - 1)) == blank)))) && ((getArray((_local8.x - 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x - 1), (_local8.y + 1)) == blank)) && ((getArray(_local8.x, (_local8.y + 1)) == blank)))) && ((getArray((_local8.x - 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x - 1) - _arg3)) + Math.abs(((_local8.y + 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y + 1)) + "_") + (_local8.x - 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x - 1), y:(_local8.y + 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; _local10 = false; if ((((((getArray((_local8.x + 1), (_local8.y - 1)) == blank)) && ((getArray(_local8.x, (_local8.y - 1)) == blank)))) && ((getArray((_local8.x + 1), _local8.y) == blank)))){ _local9 = (Math.abs(((_local8.x + 1) - _arg3)) + Math.abs(((_local8.y - 1) - _arg4))); _local5.name = ((("cell_" + (_local8.y - 1)) + "_") + (_local8.x + 1)); if (_local5[_local5.name] == undefined){ _local5[_local5.name] = {x:(_local8.x + 1), y:(_local8.y - 1), visited:false, px:_local8.x, py:_local8.y, cost:_local9}; if (_local10 == false){ _local5.unchecked[_local5.unchecked.length] = _local5[_local5.name]; }; }; }; }; }; if (_local5.done){ return (true); }; return (false); } public function checkDrop(_arg1:Tower):Boolean{ var _local2:*; var _local3:*; var _local4:*; _local2 = _arg1.gx; _local3 = _arg1.gy; grid[_local2][_local3] = 1; _local4 = true; if (game.startPoints1 != null){ _local4 = checkPath(game.startPoints1.gx, game.startPoints1.gy, game.endPoints1.gx, game.endPoints1.gy); }; if (((!((game.startPoints2 == null))) && (!((_local4 == false))))){ _local4 = checkPath(game.startPoints2.gx, game.startPoints2.gy, game.endPoints2.gx, game.endPoints2.gy); }; if (((!((game.startPoints3 == null))) && (!((_local4 == false))))){ _local4 = checkPath(game.startPoints3.gx, game.startPoints3.gy, game.endPoints3.gx, game.endPoints3.gy); }; if (_local4 == false){ grid[_local2][_local3] = 0; }; return (_local4); } private function createBlankGrid(_arg1:int, _arg2:int, _arg3:int){ var _local4:*; var _local5:*; grid = new Array(); _local4 = 0; while (_local4 < _arg2) { grid.push(new Array()); _local5 = 0; while (_local5 < _arg1) { grid[_local4].push(_arg3); _local5++; }; _local4++; }; } } }//package
Section 95
//GameInfo (GameInfo) package { import flash.net.*; public class GameInfo { public var startFunds:int;// = 300 public var towerCount:int;// = 0 public var funds:int;// = 500 public var ugLevel:int;// = 1 public var upgradeCount:int;// = 0 public var Levels:Array; public var credits:int;// = 0 public var playerLevel:int;// = 1 public var wavesEarly:int;// = 0 public var Towers:Array; public var achievements:Array; public var game:Game; public var Kills:Array; public var GameData:SharedObject; public function GameInfo(_arg1:Boolean, _arg2:Game){ funds = 500; startFunds = 300; credits = 0; ugLevel = 1; playerLevel = 1; towerCount = 0; upgradeCount = 0; wavesEarly = 0; super(); game = _arg2; GameData = SharedObject.getLocal("PA3-rel-01", "/", false); if (GameData.data.bPlayed == 1){ LoadData(); } else { createNewData(); }; } public function saveLevel(_arg1:int, _arg2:int):void{ if (int(Levels[_arg1]) < _arg2){ Levels[_arg1] = _arg2; saveData(); if (_arg1 == 15){ unlockAchievement(15); }; }; } public function addUpgrade():void{ upgradeCount++; GameData.data.upgradeCount = upgradeCount; if ((((upgradeCount > 200)) && ((achievements[10] == 0)))){ unlockAchievement(10); }; } public function addCredit(_arg1){ var _local2:*; credits = (credits + _arg1); GameData.data.credits = credits; _local2 = (500 + ((playerLevel - 1) * 250)); if (credits >= _local2){ game.levelUpPlayer(); playerLevel = (playerLevel + 1); credits = (credits - _local2); GameData.data.credits = credits; GameData.data.playerLevel = playerLevel; if (playerLevel == 5){ unlockAchievement(4); } else { if (playerLevel == 10){ unlockAchievement(9); }; }; }; } public function unlockAchievement(_arg1):void{ var _local2:*; var _local3:*; if (achievements[_arg1] == 0){ achievements[_arg1] = 1; GameData.data[("achievements" + _arg1)] = 1; if (_arg1 < 15){ _local2 = getAchievement(_arg1); _local3 = new acPopup(game, _local2[0], _local2[1]); _local3.x = 304; _local3.y = 416; game.hud.addChild(_local3); }; }; } public function LoadData():void{ var _local1:*; GameData.data.bPlayed = 1; credits = int(GameData.data.credits); ugLevel = GameData.data.ugLevel; playerLevel = GameData.data.playerLevel; towerCount = GameData.data.towerCount; upgradeCount = GameData.data.upgradeCount; wavesEarly = GameData.data.waves; startFunds = int(GameData.data.stFunds); Towers = new Array(); Levels = new Array(); achievements = new Array(); Kills = new Array(); _local1 = 0; while (_local1 < 20) { Towers.push(int(GameData.data[("Tower" + _local1)])); _local1++; }; _local1 = 0; while (_local1 < 40) { Levels.push(int(GameData.data[("Level" + _local1)])); _local1++; }; _local1 = 0; while (_local1 < 16) { Kills.push(int(GameData.data[("Kills" + _local1)])); _local1++; }; _local1 = 0; while (_local1 < 16) { achievements.push(int(GameData.data[("achievements" + _local1)])); _local1++; }; funds = startFunds; } public function addWaves():void{ wavesEarly++; GameData.data.waves = wavesEarly; if (wavesEarly == 200){ unlockAchievement(8); }; } public function createNewData():void{ var _local1:*; credits = 0; ugLevel = 1; Towers = new Array(); Levels = new Array(); achievements = new Array(); Kills = new Array(); _local1 = 0; while (_local1 < 20) { Towers.push(0); _local1++; }; Towers[1] = 1; Towers[4] = 1; Towers[3] = 1; _local1 = 0; while (_local1 < 40) { Levels.push(0); _local1++; }; _local1 = 0; while (_local1 < 16) { Kills.push(0); _local1++; }; _local1 = 0; while (_local1 < 16) { achievements.push(0); _local1++; }; Levels[0] = 1; saveData(); } public function saveData():void{ var _local1:*; GameData.data.bPlayed = 1; GameData.data.credits = credits; GameData.data.stFunds = startFunds; GameData.data.ugLevel = ugLevel; GameData.data.playerLevel = playerLevel; GameData.data.towerCount = towerCount; GameData.data.upgradeCount = upgradeCount; GameData.data.waves = wavesEarly; _local1 = 0; while (_local1 < 20) { GameData.data[("Tower" + _local1)] = int(Towers[_local1]); _local1++; }; _local1 = 0; while (_local1 < 40) { GameData.data[("Level" + _local1)] = int(Levels[_local1]); _local1++; }; _local1 = 0; while (_local1 < 40) { GameData.data[("Kills" + _local1)] = int(Kills[_local1]); _local1++; }; _local1 = 0; while (_local1 < 40) { GameData.data[("achievements" + _local1)] = int(achievements[_local1]); _local1++; }; } public function unlockTower(_arg1:int):void{ Towers[_arg1] = 1; saveData(); } public function addTower():void{ towerCount++; GameData.data.towerCount = towerCount; if ((((towerCount > 200)) && ((achievements[12] == 0)))){ unlockAchievement(12); }; } public function addStartFunds(_arg1:int):void{ startFunds = (startFunds + _arg1); saveData(); } public function addUgLevel():void{ ugLevel = (ugLevel + 1); saveData(); } public function buyItem(_arg1:int, _arg2:String){ if (_arg2 == "tower"){ unlockTower(_arg1); }; if (_arg2 == "bonus"){ addStartFunds(_arg1); }; if (_arg2 == "level"){ Levels[(_arg1 - 1)] = 1; saveData(); }; } public function addKills(_arg1):void{ Kills[_arg1] = (int(Kills[_arg1]) + 1); GameData.data[("Kills" + _arg1)] = int(Kills[_arg1]); if ((((_arg1 == 1)) && ((Kills[_arg1] > 500)))){ if (achievements[1] == 0){ unlockAchievement(1); }; } else { if ((((_arg1 == 2)) && ((Kills[_arg1] > 200)))){ if (achievements[2] == 0){ unlockAchievement(2); }; } else { if ((((_arg1 == 3)) && ((Kills[_arg1] > 200)))){ if (achievements[3] == 0){ unlockAchievement(3); }; } else { if ((((_arg1 == 4)) && ((Kills[_arg1] > 50)))){ if (achievements[5] == 0){ unlockAchievement(5); }; } else { if ((((_arg1 == 6)) && ((Kills[_arg1] > 100)))){ if (achievements[13] == 0){ unlockAchievement(13); }; } else { if ((((_arg1 == 7)) && ((Kills[_arg1] > 100)))){ if (achievements[14] == 0){ unlockAchievement(14); }; }; }; }; }; }; }; } public function getAchievement(_arg1):Array{ var _local2:Array; switch (_arg1){ case 1: _local2 = new Array("Lambs to the Slaughter", "Kill your first 500 penguins"); break; case 2: _local2 = new Array("To Fast for You", "Kill 200 Runners or Ninjas"); break; case 3: _local2 = new Array("Tank Buster", "Destroy 200 Tanks"); break; case 4: _local2 = new Array("Five Star", "Reach player level 5"); break; case 5: _local2 = new Array("Chirpy Chirpy Jeep Jeep", "Destroy 250 Jeeps"); break; case 6: _local2 = new Array("No Where to Hide", "Kill 50 Burrowers while underground"); break; case 7: _local2 = new Array("King of the Hill", "Build 50 towers in one level"); break; case 8: _local2 = new Array("Raise the Stakes", "Send in 200 waves early"); break; case 9: _local2 = new Array("Who Da Man", "Reach Player Level 10"); break; case 10: _local2 = new Array("Pimp My Tower", "Upgrade 200 times"); break; case 11: _local2 = new Array("Rags to Riches", "hold $5000 + in the bank in any level"); break; case 12: _local2 = new Array("Strength in Numbers", "Build 250 towers"); break; case 13: _local2 = new Array("Too Close for Comfort", "Stop 100 penguins at the gate"); break; case 14: _local2 = new Array("Enemies at the Gate", "Stop 100 penguins at the entrance"); break; case 15: _local2 = new Array("The Whole 15 Yards", "Complete all Levels"); break; }; return (_local2); } } }//package
Section 96
//gun (gun) package { import flash.media.*; public dynamic class gun extends Sound { } }//package
Section 97
//hbar (hbar) package { import flash.display.*; public dynamic class hbar extends MovieClip { } }//package
Section 98
//healthUp1 (healthUp1) package { import flash.display.*; public dynamic class healthUp1 extends BitmapData { public function healthUp1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 99
//heli (heli) package { import flash.media.*; public dynamic class heli extends Sound { } }//package
Section 100
//hit1 (hit1) package { import flash.display.*; public dynamic class hit1 extends BitmapData { public function hit1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 101
//horn (horn) package { import flash.media.*; public dynamic class horn extends Sound { } }//package
Section 102
//Hud (Hud) package { import flash.display.*; import flash.text.*; public class Hud extends Sprite { public var cashText:TextField; public var pw:pauseWindow; public var rangeText:TextField; public var enemyDisplay:MovieClip; var bTriggered:Boolean;// = false public var damageText:TextField; var lvlUp:levelUpWindow; var buttons:Array; public var rofText:TextField; public var ucost:TextField; public var scost:TextField; public var livesText:TextField; public var enemyNum:TextField; public var scoreText:TextField; public var countText:TextField; public var wavesText:TextField; var game:Game; public var EXP:MovieClip; public function Hud(){ buttons = new Array(); bTriggered = false; super(); mouseEnabled = false; game = Game(parent); game.hud = this; updateWaveInfo(); } public function updateWaveInfo():void{ if (game.WaveControl.waves[0] != undefined){ enemyDisplay.visible = true; enemyNum.text = String((" x " + game.WaveControl.waves[0][1])); enemyDisplay.gotoAndStop(getEnemyType(game.WaveControl.waves[0][0])); } else { enemyNum.text = ""; enemyDisplay.visible = false; }; } public function getEnemyType(_arg1:String):int{ switch (_arg1){ case "pen1": return (1); case "pen2": return (2); case "pen3": return (3); case "pen4": return (4); case "pen5": return (5); case "pen6": return (6); case "pen7": return (7); case "pen8": return (8); case "pen9": return (9); case "pen10": return (10); case "pen11": return (11); case "pen12": return (12); case "pen13": return (13); case "pen14": return (14); case "pen15": return (15); default: return (16); }; } public function levelUp():void{ game.baseSpeed = 0; lvlUp = new levelUpWindow(this, game); lvlUp.x = 320; lvlUp.y = 0x0100; addChild(lvlUp); } public function removeLvlUp():void{ var _local1:*; removeChild(lvlUp); lvlUp = null; game.baseSpeed = 1; for (_local1 in buttons) { buttons[_local1].updateStatus(); }; } public function addButton(_arg1){ buttons.push(_arg1); } public function Tick():void{ var _local1:*; EXP.scaleX = (game.gameInfo.credits / (500 + ((game.gameInfo.playerLevel - 1) * 100))); for (_local1 in buttons) { buttons[_local1].update(); }; cashText.text = String(game.gameInfo.funds); if ((((game.gameInfo.funds >= 5000)) && (!(bTriggered)))){ bTriggered = true; game.gameInfo.unlockAchievement(11); }; livesText.text = String(Math.floor(game.levelHealth)); scoreText.text = String(game.levelScore); countText.text = String((Math.floor((game.WaveControl.nextSpawn / 100)) + " secs")); wavesText.text = String(((("Wave: " + game.WaveControl.currentWave) + "/") + game.WaveControl.numWaves)); if (game.Selected != null){ rangeText.text = String(game.Selected.Range); damageText.text = String(game.Selected.Damage); rofText.text = String(game.Selected.RoF); if (game.Selected.Level < game.gameInfo.ugLevel){ ucost.text = String(("$" + Math.floor((game.Selected.cost * 0.25)))); } else { ucost.text = "N/A"; }; scost.text = String(("$" + Math.floor(game.Selected.cost))); } else { rangeText.text = "--"; damageText.text = "--"; rofText.text = "--"; ucost.text = "--"; scost.text = "--"; }; } } }//package
Section 103
//insButton (insButton) package { public class insButton extends gameButton { override public function doAction():void{ game.getFrame(10); } } }//package
Section 104
//lazerSound (lazerSound) package { import flash.media.*; public dynamic class lazerSound extends Sound { } }//package
Section 105
//lecw (lecw) package { import flash.media.*; public dynamic class lecw extends Sound { } }//package
Section 106
//levelButton (levelButton) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; public class levelButton extends MovieClip { public var LvlNumber:int; public var Lock:MovieClip; public var bUnlocked:Boolean; public var levelText:TextField; public var scoreText:TextField; public var game:Game; public function levelButton(_arg1:int, _arg2:Game, _arg3:int, _arg4:int){ var _local5:*; super(); game = _arg2; gotoAndStop(1); _local5 = new DropShadowFilter(2); this.filters = [_local5]; LvlNumber = _arg1; levelText.text = String(("Level " + LvlNumber)); scoreText.text = String(("Score: " + _arg3)); if (_arg4 > 0){ Lock.visible = false; bUnlocked = true; }; addEventListener(MouseEvent.CLICK, clicked, false, 0, true); addEventListener(MouseEvent.MOUSE_OVER, hover, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, off, false, 0, true); } public function clicked(_arg1:MouseEvent){ if (bUnlocked){ game.getLevel(LvlNumber); }; } public function hover(_arg1:MouseEvent){ gotoAndStop(2); } public function off(_arg1:MouseEvent){ gotoAndStop(1); } } }//package
Section 107
//levelMenu (levelMenu) package { import flash.display.*; public class levelMenu extends Sprite { public var game:Game; public function levelMenu(){ game = Game(parent); mouseEnabled = false; BuildButtons(); } private function BuildButtons():void{ var _local1:levelButton; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = 144; _local3 = 122; _local4 = 1; while (_local4 < 16) { _local5 = game.gameInfo.Levels[(_local4 - 1)]; _local6 = game.gameInfo.Levels[_local4]; _local1 = new levelButton(_local4, game, _local6, _local5); _local1.x = _local2; _local1.y = _local3; addChild(_local1); _local3 = (_local3 + 64); if (_local3 > 378){ _local3 = 122; _local2 = (_local2 + 240); }; _local4++; }; } } }//package
Section 108
//levelUpWindow (levelUpWindow) package { import flash.display.*; public class levelUpWindow extends Sprite { var it2:upgradeItem; var it3:upgradeItem; var it1:upgradeItem; var owner:Hud; var game:Game; public function levelUpWindow(_arg1:Hud, _arg2:Game){ game = _arg2; owner = _arg1; visible = false; mouseEnabled = false; it1 = new upgradeItem(this); it2 = new upgradeItem(this); it3 = new upgradeItem(this); it2.x = -192; it3.x = 192; addChild(it1); addChild(it2); addChild(it3); getItems(); } public function getItems():void{ var _local1:Array; var _local2:*; _local2 = getTower(); if (_local2 > 0){ _local1 = getTowerInfo(_local2); it1.setInfo(_local1); } else { it1.setInfo(new Array("Extra Funding", "Start each level with an extra $50 in the bank", 50, "funds")); }; if (game.gameInfo.ugLevel < 5){ it2.setInfo(new Array("Tower Upgrade", String((("Unlock level " + (game.gameInfo.ugLevel + 1)) + " tower upgrades")), 0, "upgrade")); } else { it2.setInfo(new Array("Extra Funding", "Start each level with an extra $50 in the bank", 50, "funds")); }; it3.setInfo(new Array("Extra Funding", "Start each level with an extra $50 in the bank", 50, "funds")); visible = true; } public function selectItem(_arg1:upgradeItem):void{ if (_arg1.type == "tower"){ game.gameInfo.unlockTower(_arg1.id); } else { if (_arg1.type == "funds"){ game.gameInfo.addStartFunds(_arg1.id); } else { if (_arg1.type == "upgrade"){ game.gameInfo.addUgLevel(); }; }; }; visible = false; owner.removeLvlUp(); } public function getTower():int{ var _local1:Boolean; var _local2:int; var _local3:*; _local1 = false; _local3 = 1; while (_local3 < 11) { if (game.gameInfo.Towers[_local3] == 0){ _local1 = true; _local2 = _local3; break; }; _local3++; }; if ((((_local2 <= 10)) && (_local1))){ return (_local2); }; return (undefined); } public function getTowerInfo(_arg1):Array{ if (_arg1 == 1){ return (new Array("Bullet Tower", "Basic Bullet firing tower with average damage, range and RoF.", _arg1, "tower")); }; if (_arg1 == 2){ return (new Array("MG Tower", "The Machine Gun Tower's fast rate of fire more than makes up for its low stopping power.", _arg1, "tower")); }; if (_arg1 == 3){ return (new Array("Lightning Tower", "Momentarily stuns the penguins, Great stopping faster enemies in their tracks.", _arg1, "tower")); }; if (_arg1 == 4){ return (new Array("Poison Tower", "Hit those penguins with a splash of DTD, not only are poisoned penguins slower, they'll also lose health over time.", _arg1, "tower")); }; if (_arg1 == 5){ return (new Array("Bomb Tower", "Launches a short fuse bomb towards those pesky penguins, great for penguins in tight groups.", _arg1, "tower")); }; if (_arg1 == 6){ return (new Array("Flame Tower", "Hit those penguins with a shot of burning napalm, Warning burning penguins run faster!.", _arg1, "tower")); }; if (_arg1 == 7){ return (new Array("Heat Ray Tower", "Slow firing but very powerful. Great against larger stronger targets", _arg1, "tower")); }; if (_arg1 == 8){ return (new Array("Molatov Tower", "Launches a fire bomb towards those pesky penguins, great for penguins in tight groups.", _arg1, "tower")); }; if (_arg1 == 9){ return (new Array("Poison Puffer", "Poisons every penguin within range with a puff of poisonous gas.", _arg1, "tower")); }; return (new Array("The Thumper", "Shakes the ground causing all nearby enemies to be momentarily stunned.", _arg1, "tower")); } } }//package
Section 109
//lightning (lightning) package { public class lightning { public var vx:Number; public var vy:Number; public var sx:Number; public var sy:Number; public var Tgt:Enemy; public var game:Game; public var ex:Number; public var ey:Number; public var life:Number; public var vLen:Number; public function lightning(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7=null){ var _local8:*; var _local9:*; var _local10:*; super(); game = _arg6; sx = _arg1; sy = _arg2; ex = _arg3; ey = _arg4; life = _arg5; _local8 = (sx - ex); _local9 = (sy - ey); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); vx = -((_local8 / 10)); vy = -((_local9 / 10)); game.fx.beams.push(this); } public function Tick():void{ life = (life - 3); if (life <= 0){ game.fx.removeBeam(this); }; } } }//package
Section 110
//lsButton (lsButton) package { public class lsButton extends gameButton { override public function doAction():void{ game.getFrame(2); } } }//package
Section 111
//March (March) package { import flash.media.*; public dynamic class March extends Sound { } }//package
Section 112
//mg_2 (mg_2) package { import flash.media.*; public dynamic class mg_2 extends Sound { } }//package
Section 113
//missileLaunchS (missileLaunchS) package { import flash.media.*; public dynamic class missileLaunchS extends Sound { } }//package
Section 114
//mmButton (mmButton) package { public class mmButton extends gameButton { override public function doAction():void{ game.getFrame(1); } } }//package
Section 115
//mmButton2 (mmButton2) package { public class mmButton2 extends gameButton2 { override public function doAction():void{ game.getFrame(1); } } }//package
Section 116
//moreGames (moreGames) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.external.*; public dynamic class moreGames extends MovieClip { public var link:String; public function moreGames(){ addFrameScript(0, frame1); } function frame1(){ link = "http://armorgames.com"; this.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ var event = _arg1; try { ExternalInterface.call("window.open", link, "_blank", ""); } catch(error:Error) { navigateToURL(new URLRequest(link), "_blank"); }; } } }//package
Section 117
//muteButton (muteButton) package { import flash.display.*; import flash.events.*; public class muteButton extends MovieClip { var game:Game; public function muteButton(){ game = Game(parent); addEventListener(Event.ENTER_FRAME, tick, false, 0, true); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent):void{ game.soundBox.mute(); } public function tick(_arg1:Event):void{ if (game.soundBox.bMute){ gotoAndStop(2); } else { gotoAndStop(1); }; } } }//package
Section 118
//ninflash1 (ninflash1) package { import flash.display.*; public dynamic class ninflash1 extends BitmapData { public function ninflash1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 119
//ouch (ouch) package { import flash.media.*; public dynamic class ouch extends Sound { } }//package
Section 120
//paButton (paButton) package { public class paButton extends gameButton { override public function doAction():void{ game.getFrame(5); } } }//package
Section 121
//PauseButton (PauseButton) package { import flash.display.*; import flash.events.*; public class PauseButton extends MovieClip { var hud:Hud; var game:Game; public function PauseButton(){ game = Game(parent.parent); hud = Hud(parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent):void{ game.baseSpeed = 0; hud.pw.visible = true; } } }//package
Section 122
//pauseWindow (pauseWindow) package { import flash.display.*; import flash.events.*; public class pauseWindow extends MovieClip { var hud:Hud; var game:Game; public function pauseWindow(){ visible = false; game = Game(parent.parent); hud = Hud(parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent):void{ game.baseSpeed = 1; visible = false; } } }//package
Section 123
//Pen1 (Pen1) package { import flash.display.*; public class Pen1 extends Enemy { public var soldier:MovieClip; public function Pen1(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 1; baseSpeed = speed; health = 50; } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 124
//Pen10 (Pen10) package { import flash.display.*; public class Pen10 extends Enemy { public var myFuse:MovieClip; public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen10(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 1; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; bombTimer = (Math.random() * 1000); cValue = 5; } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function doSpecial():void{ visible = false; game.destroyTower(gx, (gy + 1)); game.destroyTower(gx, (gy - 1)); game.destroyTower((gx + 1), gy); game.destroyTower((gx - 1), gy); bMetal = false; takeDamage(1000, "self"); } override public function deathFX():void{ var _local1:*; if (bMetal){ _local1 = new renderSprite(game, game.SpritePool.explosion1, 64, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Crater(x, y); } else { _local1 = new renderSprite(game, game.SpritePool.bombBlast, 64, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Crater(x, y); }; } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); bombTimer--; myFuse.alpha = ((1000 - bombTimer) / 1000); myFuse.scalex = (0.5 + myFuse.alpha); myFuse.scaleY = myFuse.scaleX; traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; if ((((bombTimer <= 0)) && (bSpecial))){ bSpecial = false; doSpecial(); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 125
//Pen11 (Pen11) package { import flash.display.*; public class Pen11 extends Enemy { public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen11(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 1.1; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; health = 300; cValue = 30; } public function doMySpecial(_arg1, _arg2):void{ game.destroyTower(_arg1, _arg2); } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ if (bSpecial){ bSpecial = false; doMySpecial(_local3, _local2); ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 126
//Pen12 (Pen12) package { import flash.display.*; public class Pen12 extends Enemy { public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen12(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 0.9; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; health = 400; cValue = 40; } public function doMySpecial(_arg1, _arg2):void{ game.destroyTower(_arg1, _arg2); } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ if (bSpecial){ bSpecial = false; doMySpecial(_local3, _local2); ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 127
//Pen13 (Pen13) package { import flash.display.*; public class Pen13 extends Enemy { public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen13(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 0.6; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; health = 1000; cValue = 100; } public function doMySpecial(_arg1, _arg2):void{ game.destroyTower(_arg1, _arg2); } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ if (bSpecial){ bSpecial = false; doMySpecial(_local3, _local2); ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 128
//Pen14 (Pen14) package { import flash.display.*; public class Pen14 extends Enemy { public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen14(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 0.7; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; health = 600; cValue = 50; } public function doMySpecial(_arg1, _arg2):void{ game.destroyTower(_arg1, _arg2); } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ if (bSpecial){ bSpecial = false; doMySpecial(_local3, _local2); ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 129
//Pen15 (Pen15) package { import flash.display.*; public class Pen15 extends Enemy { public var desiredAngle:Number;// = 0 public var soldier:MovieClip; public var bombTimer:Number;// = 0 public function Pen15(_arg1:Game, _arg2:GameActor){ desiredAngle = 0; bombTimer = 0; super(); endPoint = _arg2; game = _arg1; speed = 1; baseSpeed = speed; bSpecial = true; bMetal = true; specialLimit = 10; health = 250; cValue = 20; } public function doMySpecial(_arg1, _arg2):void{ game.destroyTower(_arg1, _arg2); } override public function specialFX():void{ } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function setAngle():void{ var _local1:Number; var _local2:*; _local1 = ((ang * 180) / Math.PI); if (_local1 != desiredAngle){ _local2 = (closestAngle(desiredAngle, _local1) * 0.3); if (Math.abs(_local2) < 0.1){ desiredAngle = _local1; } else { desiredAngle = (desiredAngle + _local2); }; }; if (desiredAngle > 180){ desiredAngle = (desiredAngle - 360); } else { if (desiredAngle < -180){ desiredAngle = (desiredAngle + 360); }; }; soldier.gotoAndStop(Math.round(((desiredAngle + 180) / 5))); } override public function Move(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + ((vx * speed) * _arg1)); y = (y + ((vy * speed) * _arg1)); traveled = (traveled + (Math.abs(vx) + Math.abs(vy))); if ((((gx == Math.floor((tx / 32)))) && ((gy == Math.floor((ty / 32)))))){ if ((((x > ((gx * game.gridSize) + 4))) && ((x < ((gx * game.gridSize) + 28))))){ if ((((y > ((gy * game.gridSize) + 4))) && ((y < ((gy * game.gridSize) + 28))))){ if ((((pth.length <= 0)) && (!(bDead)))){ bDead = true; game.levelHealth = (game.levelHealth - 1); game.killEnemy(this, true); } else { _local2 = Number(pth.pop()); _local3 = Number(pth.pop()); if (game.gameGrid.grid[_local3][_local2] == 1){ if (bSpecial){ bSpecial = false; doMySpecial(_local3, _local2); ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); } else { pth = game.gameGrid.findPath(gx, gy, endPoint.gx, endPoint.gy); ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; } else { ty = ((_local2 * game.gridSize) + 16); tx = ((_local3 * game.gridSize) + 16); _local4 = (tx - x); _local5 = (ty - y); ang = Math.atan2(_local5, _local4); }; vx = Math.cos(ang); vy = Math.sin(ang); }; }; }; }; setAngle(); } } }//package
Section 130
//Pen2 (Pen2) package { import flash.display.*; public class Pen2 extends Enemy { public var soldier:MovieClip; public function Pen2(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 1.2; baseSpeed = speed; health = 40; } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 131
//Pen3 (Pen3) package { import flash.display.*; public class Pen3 extends Enemy { public var soldier:MovieClip; public function Pen3(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.8; baseSpeed = speed; health = 80; } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 132
//Pen4 (Pen4) package { import flash.display.*; public class Pen4 extends Enemy { public var soldier:MovieClip; public function Pen4(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.6; baseSpeed = speed; health = 100; } override public function setAngle():void{ var _local1:*; soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); _local1 = new RadialBlast(game, x, y, 50, -5, "heal"); } } }//package
Section 133
//Pen5 (Pen5) package { import flash.display.*; public class Pen5 extends Enemy { public var soldier:MovieClip; public function Pen5(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.5; baseSpeed = speed; health = 150; } override public function setAngle():void{ var _local1:*; soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); _local1 = new RadialBlast(game, x, y, 50, -30, "fix"); } } }//package
Section 134
//Pen6 (Pen6) package { import flash.display.*; import flash.filters.*; public class Pen6 extends Enemy { public var soldier:MovieClip; public function Pen6(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 1.2; baseSpeed = speed; bSpecial = true; health = 80; } override public function endSpecial():void{ var _local1:*; this.filters = null; speed = baseSpeed; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.ninFlash, 64, x, y, 0, 0, 10, 0.3, 10); specialTimer = 0; visible = true; } override public function doSpecial():void{ var _local1:*; var _local2:*; var _local3:int; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local1 = new renderSprite(game, game.SpritePool.ninFlash, 64, x, y, 0, 0, 10, 0.3, 10); _local2 = 8; if ((_local2 * 2) > pth.length){ _local2 = (pth.length * 0.25); }; _local3 = (Math.random() * _local2); _local4 = 0; while (_local4 < _local3) { ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4++; }; _local5 = new BlurFilter(8, 8, 1); this.filters = [_local5]; speed = 2; ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local6 = (tx - x); _local7 = (ty - y); ang = Math.atan2(_local7, _local6); vx = Math.cos(ang); vy = Math.sin(ang); setAngle(); } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 135
//Pen7 (Pen7) package { import flash.display.*; public class Pen7 extends Enemy { public var soldier:MovieClip; public function Pen7(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.8; baseSpeed = speed; health = 120; } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 136
//Pen8 (Pen8) package { import flash.display.*; public class Pen8 extends Enemy { public var soldier:MovieClip; public function Pen8(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.6; baseSpeed = speed; bMetal = true; health = 250; } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 137
//Pen9 (Pen9) package { import flash.display.*; public class Pen9 extends Enemy { public var soldier:MovieClip; public function Pen9(_arg1:Game, _arg2:GameActor){ endPoint = _arg2; game = _arg1; speed = 0.8; baseSpeed = speed; bSpecial = true; specialLimit = 10; health = 80; } override public function specialFX():void{ if (((bSpecial) && (!(visible)))){ game.decalFX.Tunnel(x, y); }; } override public function endSpecial():void{ var _local1:*; bSpecial = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); specialTimer = 0; visible = true; game.decalFX.Tunnel(x, y); } override public function doSpecial():void{ var _local1:*; var _local2:*; var _local3:int; var _local4:*; var _local5:*; var _local6:*; visible = false; _local1 = new renderSprite(game, game.SpritePool.dig, 64, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Tunnel(x, y); _local2 = (4 + (Math.random() * 6)); if ((_local2 * 2) > pth.length){ _local2 = (pth.length * 0.25); }; _local3 = _local2; _local4 = 0; while (_local4 < _local3) { ty = ((Number(pth.pop()) * game.gridSize) + 16); tx = ((Number(pth.pop()) * game.gridSize) + 16); _local4++; }; _local5 = (tx - x); _local6 = (ty - y); ang = Math.atan2(_local6, _local5); vx = Math.cos(ang); vy = Math.sin(ang); setAngle(); } override public function setAngle():void{ soldier.gotoAndStop((Math.round(((180 + ((ang * 180) / Math.PI)) / 45)) + 1)); } } }//package
Section 138
//penSplatter1 (penSplatter1) package { import flash.display.*; public dynamic class penSplatter1 extends BitmapData { public function penSplatter1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 139
//plasHit (plasHit) package { import flash.display.*; public dynamic class plasHit extends BitmapData { public function plasHit(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 140
//plasmaSound (plasmaSound) package { import flash.media.*; public dynamic class plasmaSound extends Sound { } }//package
Section 141
//playButton (playButton) package { public class playButton extends gameButton { override public function doAction():void{ game.getFrame(2); } } }//package
Section 142
//poisonBomb1 (poisonBomb1) package { import flash.display.*; public dynamic class poisonBomb1 extends BitmapData { public function poisonBomb1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 143
//poisonPuff1 (poisonPuff1) package { import flash.display.*; public dynamic class poisonPuff1 extends BitmapData { public function poisonPuff1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 144
//RadialBlast (RadialBlast) package { public class RadialBlast { public var game:Game; public var radius:Number; public var damage:Number; public var x:Number; public var y:Number; public var dType:String; public function RadialBlast(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:String){ game = _arg1; x = _arg2; y = _arg3; radius = (_arg4 * 2); dType = _arg6; damage = _arg5; blast(); } private function inRange(_arg1):Boolean{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = false; _local3 = (x - _arg1.x); _local4 = (y - _arg1.y); _local5 = ((_local3 * _local3) + (_local4 * _local4)); _local6 = (radius * radius); if (_local5 <= _local6){ _local2 = true; }; return (_local2); } private function blast():void{ var _local1:*; var _local2:Enemy; var _local3:*; _local1 = game.enemies.length; _local3 = 0; while (_local3 < _local1) { _local2 = Enemy(game.enemies[_local3]); if (_local2 != null){ if (inRange(_local2)){ _local2.takeDamage(damage, dType); }; }; _local3++; }; } } }//package
Section 145
//RadialCloud (RadialCloud) package { public class RadialCloud { public var Rate:Number;// = 10 public var y:Number; public var radius:Number; public var Type:String; public var Life:int;// = 100 public var damage:Number; public var game:Game; private var counter:Number;// = 0 public var dType:String; public var x:Number; public function RadialCloud(_arg1:Game, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:String, _arg7:String="", _arg8:int=100, _arg9:Number=10){ Rate = 10; Life = 100; counter = 0; super(); game = _arg1; x = _arg2; y = _arg3; radius = (_arg4 * 2); dType = _arg6; damage = _arg5; Type = _arg7; Life = _arg8; Rate = _arg9; game.projectiles.push(this); } private function inRange(_arg1):Boolean{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = false; _local3 = (x - _arg1.x); _local4 = (y - _arg1.y); _local5 = ((_local3 * _local3) + (_local4 * _local4)); _local6 = (radius * radius); if (_local5 <= _local6){ _local2 = true; }; return (_local2); } private function blast():void{ var _local1:*; var _local2:Enemy; var _local3:*; _local1 = game.enemies.length; _local3 = 0; while (_local3 < _local1) { _local2 = Enemy(game.enemies[_local3]); if (_local2 != null){ if (inRange(_local2)){ _local2.takeDamage(0, dType); }; }; _local3++; }; } public function Tick(_arg1):void{ Life = (Life - _arg1); counter = (counter + _arg1); if (Life <= 0){ game.killProjectile(this, false); }; if (counter >= Rate){ counter = 0; blast(); }; if (Math.random() > 0.7){ if (Type == "fire"){ }; }; } } }//package
Section 146
//RangeRing (RangeRing) package { import flash.display.*; import flash.events.*; public class RangeRing extends MovieClip { var game:Game; public function RangeRing(){ mouseEnabled = false; visible = false; game = Game(parent); addEventListener(Event.ENTER_FRAME, Tick, false, 0, true); } public function Tick(_arg1:Event):void{ var _local2:*; if (game.Selected != null){ x = game.Selected.x; y = game.Selected.y; _local2 = game.Selected.Range; scaleX = (_local2 / 100); scaleY = scaleX; visible = true; if (game.Selected.bHeld){ if (game.Selected.bBlocked){ gotoAndStop(2); } else { gotoAndStop(1); }; } else { gotoAndStop(1); }; } else { visible = false; }; } } }//package
Section 147
//Renderer (Renderer) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Renderer extends Sprite { var clearRec:Rectangle; var canvas:BitmapData; var DisplayScreen:Bitmap; var items:Array; var game:Game; public function Renderer(){ items = new Array(); super(); mouseEnabled = false; game = Game(parent); addEventListener(Event.ENTER_FRAME, Tick, false, 0, true); this.mouseEnabled = false; canvas = new BitmapData(640, 640, true, 0); clearRec = new Rectangle(0, 0, 640, 640); DisplayScreen = new Bitmap(canvas); addChild(DisplayScreen); } private function render(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int, _arg6:Boolean, _arg7:Boolean, _arg8:Number):void{ var _local9:Rectangle; var _local10:Point; var _local11:Point; _local9 = new Rectangle((_arg5 * _arg4), 0, _arg4, _arg4); if (!_arg7){ _local10 = new Point((_arg2 - (_arg4 * 0.5)), (_arg3 - (_arg4 * 0.5))); canvas.copyPixels(_arg1, _local9, _local10, null, null, true); } else { _local10 = new Point((_arg2 - (_arg4 * 0.5)), ((_arg3 - _arg8) - (_arg4 * 0.5))); _local11 = new Point((_arg2 - (_arg4 * 0.5)), (_arg3 - (_arg4 * 0.5))); canvas.copyPixels(_arg1, _local9, _local10, null, null, true); canvas.copyPixels(game.SpritePool.shadow, _local9, _local11, null, null, true); }; } public function Tick(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; canvas.fillRect(clearRec, 0); _local2 = game.renderElements.length; _local3 = (_local2 - 1); while (_local3 >= 0) { _local4 = game.renderElements[_local3]; render(_local4.bmp, _local4.x, _local4.y, _local4.bSize, _local4.frame, _local4.glow, _local4.shadow, _local4.z); _local3--; }; } } }//package
Section 148
//renderSprite (renderSprite) package { import flash.display.*; public class renderSprite { public var y:Number; public var bSize:int; public var bmp:BitmapData; public var bPoison:Boolean;// = false public var radius:Number;// = 6 public var glow:Boolean; public var game:Game; public var shadow:Boolean;// = false public var bFire:Boolean;// = false public var vx:Number; public var vy:Number; public var vz:Number;// = 0 public var dType:String;// = "" public var grid:int; public var speed:Number; public var bTrail:Boolean;// = false public var numFrames:int; public var bDie:Boolean;// = false public var tFrame:Number;// = 0 public var bProj:Boolean; public var tgt:Enemy; public var fRate:Number; public var frame:int; public var damage:int; public var gx:int; public var gy:int; public var lifeSpan:int; public var x:Number; public var z:Number;// = 0 public var life:Number;// = 0 public function renderSprite(_arg1:Game, _arg2:BitmapData, _arg3:int, _arg4:Number, _arg5:Number, _arg6:Number=0, _arg7:Number=0, _arg8:int=0, _arg9:Number=1, _arg10:int=100, _arg11:int=0, _arg12:Enemy=null, _arg13:String="", _arg14:Number=1, _arg15:Boolean=false, _arg16:Boolean=false, _arg17:Boolean=false){ var _local18:*; var _local19:*; var _local20:*; vz = 0; z = 0; radius = 6; dType = ""; tFrame = 0; life = 0; bDie = false; shadow = false; bTrail = false; bFire = false; bPoison = false; super(); game = _arg1; bmp = _arg2; bSize = _arg3; x = _arg4; y = _arg5; vx = _arg6; vy = _arg7; numFrames = _arg8; fRate = _arg9; lifeSpan = _arg10; damage = _arg11; tgt = _arg12; speed = _arg14; glow = _arg15; if (damage >= 1){ bProj = true; dType = _arg13; }; grid = game.gridSize; game.renderElements.push(this); if (_arg16){ shadow = _arg16; _local18 = ((tgt.x + (tgt.vx * 40)) - x); _local19 = ((tgt.y + (tgt.vy * 40)) - y); _local20 = Math.sqrt(((_local18 * _local18) + (_local19 * _local19))); vz = (_local20 * (speed * 0.018)); }; bTrail = _arg17; } public function destroyed():void{ game = null; bmp = null; dType = null; tgt = null; } private function hitFX():void{ var _local1:*; if (dType == "bullet"){ _local1 = new renderSprite(game, game.SpritePool.bulletHit, 32, x, y, 0, 0, 10, 0.5, 10); } else { if (dType == "poison"){ _local1 = new renderSprite(game, game.SpritePool.bioHit, 32, x, y, 0, 0, 10, 0.5, 10); }; }; } public function Tick(_arg1):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; x = (x + (vx * _arg1)); y = (y + (vy * _arg1)); if (shadow){ z = (z + (vz * _arg1)); vz = (vz - (0.09 * _arg1)); if (bTrail){ if (Math.random() > 0.5){ _local2 = new renderSprite(game, game.SpritePool.flameShot, 32, x, (y - z), 0, -0.1, 10, 0.2, 10); }; }; if (z < 0){ _local3 = new RadialBlast(game, x, y, 40, (damage * 0.5), dType); if (bFire){ _local5 = new RadialCloud(game, x, y, 20, 0, "fire", "fire", 500, 10); game.decalFX.Crater(x, y); } else { if (bPoison){ _local5 = new RadialCloud(game, x, y, 20, 0, "poison", "poison", 1000, 20); game.decalFX.Crater(x, y); }; }; _local4 = new renderSprite(game, game.SpritePool.explosion1, 64, x, y, 0, 0, 10, 0.2, 10); game.decalFX.Crater(x, y); bDie = true; game.killSprite(this); destroyed(); }; } else { if (bTrail){ if (Math.random() > 0.5){ }; }; }; life = (life + (fRate * _arg1)); tFrame = (tFrame + (fRate * _arg1)); frame = Math.floor(tFrame); if (frame >= numFrames){ tFrame = 0; }; if (life > lifeSpan){ bDie = true; game.killSprite(this); }; if (bProj){ setGrid(); if (((!(shadow)) || ((vz >= -0.05)))){ setVelocity(); }; if (!shadow){ testCollision(); }; }; } private function setGrid():void{ gx = Math.floor((x / grid)); gy = Math.floor((y / grid)); } private function testCollision():void{ if (!bDie){ if ((((tgt.gx >= (gx - 1))) && ((tgt.gx <= (gx + 1))))){ if ((((tgt.gy >= (gy - 1))) && ((tgt.gy <= (gy + 1))))){ testRadial(); }; }; }; } private function testRadial():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; _local1 = (x - tgt.x); _local2 = (y - tgt.y); _local3 = ((radius * radius) + (tgt.radius * tgt.radius)); _local4 = ((_local1 * _local1) + (_local2 * _local2)); if (_local4 <= _local3){ collide(); }; } private function collide():void{ tgt.takeDamage(damage, dType); if (dType != "fire"){ bDie = true; game.killSprite(this); hitFX(); destroyed(); } else { bProj = false; vx = 0; vy = -1; }; } private function setVelocity():void{ var _local1:*; var _local2:*; var _local3:*; if (((!(bDie)) && ((tgt.health > 0)))){ _local1 = (tgt.x - x); _local2 = (tgt.y - y); if (shadow){ _local1 = ((tgt.x + (tgt.vx * 25)) - x); _local2 = ((tgt.y + (tgt.vy * 25)) - y); }; _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); vx = ((_local1 / _local3) * speed); vy = ((_local2 / _local3) * speed); }; if (((!(tgt.visible)) && (!(shadow)))){ life = (life + 100); }; } } }//package
Section 149
//runDown (runDown) package { import flash.display.*; import flash.text.*; public class runDown extends MovieClip { var exp:Number; public var totalText:TextField; var playerCredits:int; public var fundsText:TextField; var totalScore:Number; public var livesText:TextField; public var scoreText:TextField; var game:Game; public function runDown(){ game = Game(parent); init(); } public function init():void{ var _local1:*; var _local2:*; _local1 = Math.floor((game.levelHealth * 100)); _local2 = Math.floor((game.gameInfo.funds * 5)); totalScore = ((Math.floor(game.levelScore) + _local1) + _local2); livesText.text = String(((Math.floor(game.levelHealth) + " x ") + 100)); scoreText.text = String(Math.floor(game.levelScore)); fundsText.text = String(((Math.floor(game.gameInfo.funds) + " x ") + 5)); totalText.text = String(totalScore); saveScore(); } public function saveScore():void{ var _local1:int; var _local2:*; game.gameInfo.saveLevel(game.currentLevel, totalScore); _local1 = 0; _local2 = 1; while (_local2 < 16) { _local1 = (_local1 + int(game.gameInfo.Levels[_local2])); _local2++; }; game.agi.showScoreboardSubmit(_local1); } } }//package
Section 150
//selectUgButton (selectUgButton) package { import flash.display.*; public dynamic class selectUgButton extends MovieClip { } }//package
Section 151
//sellButton (sellButton) package { import flash.display.*; import flash.events.*; public class sellButton extends Sprite { var game:Game; public function sellButton(){ game = Game(parent.parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent):void{ game.Selected.sell(); game.Selected = null; } } }//package
Section 152
//sendWaveButton (sendWaveButton) package { import flash.display.*; import flash.events.*; public class sendWaveButton extends Sprite { var lastClick:int;// = 200 var game:Game; public function sendWaveButton(){ lastClick = 200; super(); game = Game(parent.parent); addEventListener(Event.ENTER_FRAME, ticker, false, 0, true); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function ticker(_arg1:Event):void{ lastClick++; if (lastClick >= 200){ alpha = 1; } else { alpha = 0.2; }; } public function clicked(_arg1:MouseEvent):void{ var _local2:*; if (alpha == 1){ _local2 = game.WaveControl.newWave(); lastClick = 0; game.gameInfo.addWaves(); }; } } }//package
Section 153
//shadow1 (shadow1) package { import flash.display.*; public dynamic class shadow1 extends BitmapData { public function shadow1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 154
//shock1 (shock1) package { import flash.display.*; public dynamic class shock1 extends BitmapData { public function shock1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 155
//shopButton (shopButton) package { public class shopButton extends gameButton { override public function doAction():void{ game.getFrame(8); } } }//package
Section 156
//soundManager (soundManager) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.utils.*; public class soundManager extends Sprite { var game:Game; var bMus:Boolean;// = false var hs:SoundChannel; var hurt1:Sound; var t2:Sound; var t3:Sound; var t5:Sound; var t7:Sound; var t1:Sound; var t9:Sound; var t6:Sound; var t4:Sound; var t8:Sound; var explode1:Sound; var explode2:Sound; var t10:Sound; var ms:SoundChannel; var bMute:Boolean;// = false var ds:SoundChannel; var bgNoise:Sound; var bgMusic:Sound; var fadeClock:Timer; public function soundManager(_arg1){ bMute = false; bMus = false; super(); bgMusic = new bgm(); game = _arg1; fadeClock = new Timer(20, 0); fadeClock.addEventListener(TimerEvent.TIMER, fadeout, false, 0, true); SoundMixer.soundTransform = new SoundTransform(1); t1 = new gun(); t2 = new mg_2(); t3 = new lecw(); t4 = new bio_1(); t5 = new Ashot(); t6 = new missileLaunchS(); t7 = new lazerSound(); t8 = new Ashot(); t9 = new missileLaunchS(); explode1 = new ExplodeS(); explode2 = new explosion_1(); hurt1 = new ouch(); } public function mute():void{ var _local1:*; if (bMute){ bMute = false; SoundMixer.soundTransform = new SoundTransform(1); _local1 = new SoundTransform(0.6); if (ds != null){ ds.soundTransform = _local1; }; if (ms != null){ ms.soundTransform = _local1; }; } else { bMute = true; SoundMixer.soundTransform = new SoundTransform(0); _local1 = new SoundTransform(0); if (ds != null){ ds.soundTransform = _local1; }; if (ms != null){ ms.soundTransform = _local1; }; }; } public function playbgm():void{ var _local1:*; if (!bMute){ if (!bMus){ bMus = true; _local1 = new SoundTransform(0.9); ms = bgMusic.play(0, 3, _local1); }; }; } public function stopNoise():void{ var _local1:*; if (ds != null){ _local1 = new SoundTransform(0); ds.soundTransform = _local1; }; } public function fadeout(_arg1:TimerEvent):void{ var _local2:*; if (ms.soundTransform.volume > 0.02){ _local2 = new SoundTransform((ms.soundTransform.volume - 0.01)); ms.soundTransform = _local2; } else { ms.stop(); bMus = false; fadeClock.stop(); }; } public function playShot(_arg1:String):void{ if (!bMute){ switch (_arg1){ case "t1": t1.play(); break; case "t2": t2.play(); break; case "t3": t3.play(); break; case "t4": t4.play(); break; case "t5": t5.play(); break; case "t6": t6.play(); break; case "t7": t7.play(); break; case "t8": t8.play(); break; case "t9": t9.play(); break; case "t10": t10.play(); break; case "explode1": explode1.play(); break; case "explode2": explode2.play(); break; case "hurt": hurt1.play(); break; }; }; } public function playNoise():void{ var _local1:*; if (!bMute){ _local1 = new SoundTransform(0.6); ds = bgNoise.play(0, 100, _local1); }; } public function stopbgm():void{ fadeClock.start(); } public function Win():void{ if (!bMute){ }; } } }//package
Section 157
//Spark (Spark) package { public class Spark { public var vx:Number; public var vy:Number; public var game:Game; public var x:Number; public var y:Number; public var life:Number; public var bFade:Boolean; public function Spark(_arg1, _arg2, _arg3, _arg4, _arg5:Number=0, _arg6:Number=0, _arg7:Boolean=true){ game = _arg4; x = _arg1; y = _arg2; life = _arg3; bFade = _arg7; if ((((_arg5 == 0)) && ((_arg6 == 0)))){ vx = (-4 + (Math.random() * 8)); vy = (-4 + (Math.random() * 4)); } else { vx = _arg5; vy = _arg6; }; game.fx.sparks.push(this); } public function Tick():void{ life--; x = (x + vx); y = (y + vy); if (bFade){ vy = (vy + 0.1); vx = (vx * 0.99); }; if (life <= 0){ game.fx.removeSpark(this); }; } } }//package
Section 158
//splat_2 (splat_2) package { import flash.media.*; public dynamic class splat_2 extends Sound { } }//package
Section 159
//spritePool (spritePool) package { import flash.display.*; public class spritePool { public var dig:BitmapData; public var poisonPuff:BitmapData; public var flameShot:BitmapData; public var bomb2:BitmapData; public var bomb3:BitmapData; public var healthUp:BitmapData; public var bomb:BitmapData; public var bulletShot:BitmapData; public var ninFlash:BitmapData; public var bomb1:BitmapData; public var shadow:BitmapData; public var bioShot:BitmapData; public var penDie:BitmapData; public var shock:BitmapData; public var bioHit:BitmapData; public var boulder:BitmapData; public var bulletHit:BitmapData; public var bioFX:BitmapData; public var burning:BitmapData; public var bombBlast:BitmapData; public var explosion1:BitmapData; public function spritePool(){ flameShot = new flame2(320, 32); bioShot = new bioBlob1(320, 32); bioHit = new bioHit1(320, 32); bulletShot = new bullet1(32, 32); bulletHit = new hit1(320, 32); bioFX = new bioFX1(160, 16); healthUp = new healthUp1(160, 16); burning = new burning1(320, 32); explosion1 = new explode1(640, 64); penDie = new penSplatter1(420, 42); ninFlash = new ninflash1(640, 64); bomb = new bombExplode1(640, 64); bombBlast = new bombBlast1(640, 64); dig = new dig1(640, 64); boulder = new boulder1(0x0100, 32); shadow = new shadow1(0x0100, 32); shock = new shock1(160, 16); bomb1 = new ebomb1(96, 24); bomb2 = new poisonBomb1(96, 24); bomb3 = new fireBomb1(96, 24); poisonPuff = new poisonPuff1(320, 32); } } }//package
Section 160
//stars (stars) package { import flash.display.*; public dynamic class stars extends MovieClip { public function stars(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package
Section 161
//StartTile1 (StartTile1) package { public class StartTile1 extends GameActor { public function StartTile1(){ SetGrid(); game.startPoints1 = this; visible = false; } } }//package
Section 162
//StartTile2 (StartTile2) package { public class StartTile2 extends GameActor { public function StartTile2(){ SetGrid(); game.startPoints2 = this; visible = false; } } }//package
Section 163
//StartTile3 (StartTile3) package { public class StartTile3 extends GameActor { public function StartTile3(){ SetGrid(); game.startPoints3 = this; visible = false; } } }//package
Section 164
//tankSound (tankSound) package { import flash.media.*; public dynamic class tankSound extends Sound { } }//package
Section 165
//tb1 (tb1) package { public class tb1 extends towerButton { public function tb1(){ id = 1; cost = 50; } } }//package
Section 166
//tb10 (tb10) package { public class tb10 extends towerButton { public function tb10(){ id = 10; cost = 350; } } }//package
Section 167
//tb2 (tb2) package { public class tb2 extends towerButton { public function tb2(){ id = 2; cost = 80; } } }//package
Section 168
//tb3 (tb3) package { public class tb3 extends towerButton { public function tb3(){ id = 3; cost = 100; } } }//package
Section 169
//tb4 (tb4) package { public class tb4 extends towerButton { public function tb4(){ id = 4; cost = 170; } } }//package
Section 170
//tb5 (tb5) package { public class tb5 extends towerButton { public function tb5(){ id = 5; cost = 200; } } }//package
Section 171
//tb6 (tb6) package { public class tb6 extends towerButton { public function tb6(){ id = 6; cost = 300; } } }//package
Section 172
//tb7 (tb7) package { public class tb7 extends towerButton { public function tb7(){ id = 7; cost = 300; } } }//package
Section 173
//tb8 (tb8) package { public class tb8 extends towerButton { public function tb8(){ id = 8; cost = 400; } } }//package
Section 174
//tb9 (tb9) package { public class tb9 extends towerButton { public function tb9(){ id = 9; cost = 350; } } }//package
Section 175
//Tower (Tower) package { import flash.display.*; public class Tower extends MovieClip { public var gy:int; public var Range:int;// = 100 public var bBlocked:Boolean;// = false public var loading:int;// = 0 public var eTarget:Enemy; public var saleValue:int;// = 20 public var Level:int;// = 1 private var starR:MovieClip; public var RoF:int;// = 1 public var Damage:int;// = 0 public var bNoFly:Boolean;// = false public var bHeld:Boolean;// = true public var cost:int;// = 50 public var angle:Number; public var gx:int; public var game:Game; public function Tower(){ Damage = 0; RoF = 1; Range = 100; Level = 1; loading = 0; bHeld = true; bBlocked = false; saleValue = 20; bNoFly = false; cost = 50; super(); mouseEnabled = false; starR = new stars(); starR.y = -32; addChild(starR); starR.gotoAndStop(1); } public function select():void{ game.Selected = this; } public function clicked():void{ if (bHeld){ dropTower(); } else { select(); }; } public function levelUp():void{ if (((!(bHeld)) && ((Level < game.gameInfo.ugLevel)))){ if (game.gameInfo.funds >= Math.floor((cost * 0.25))){ game.gameInfo.funds = (game.gameInfo.funds - Math.floor((cost * 0.25))); game.gameInfo.addCredit(5); Damage = (Damage + (Damage * 0.2)); RoF = (RoF * 1.1); Range = (Range + 6); Level = (Level + 1); starR.nextFrame(); game.gameInfo.addUpgrade(); }; }; } public function aim():void{ } public function dropTower():void{ SetGrid(); if (game.gameGrid.grid[gx][gy] == 0){ if (game.gameGrid.checkDrop(this)){ snapToGrid(); game.gameInfo.funds = (game.gameInfo.funds - cost); game.gameInfo.addCredit(5); bHeld = false; bBlocked = false; game.gameInfo.addTower(); }; }; } public function Fire():void{ } public function sell():void{ if (!bHeld){ game.gameInfo.funds = (game.gameInfo.funds + cost); game.gameGrid.grid[gx][gy] = 0; }; bHeld = true; game.killTower(this); } public function SetGrid():void{ gx = Math.floor((x / game.gridSize)); gy = Math.floor((y / game.gridSize)); } public function checkTarget():Boolean{ var _local1:*; _local1 = false; if (eTarget != null){ if (((eTarget.bEnemy) && (eTarget.visible))){ if (game.inRange(this, eTarget)){ _local1 = true; }; }; }; if (!_local1){ eTarget = null; }; return (_local1); } public function Tick(_arg1:Number):void{ if (scaleX > 1){ scaleX = (scaleX - 0.01); scaleY = scaleX; }; if (bHeld){ game.Selected = this; x = game.mouseX; y = game.mouseY; if (x > 640){ x = 640; }; snapToGrid(); if (game.gameGrid.grid[gx][gy] == 0){ bBlocked = false; } else { bBlocked = true; }; } else { loading = (loading + (RoF * _arg1)); if ((((eTarget == null)) || ((eTarget.health <= 0)))){ if (loading >= 60){ eTarget = game.getEnemy(this); }; } else { aim(); if (loading >= 100){ if (checkTarget()){ loading = 0; scaleX = 1.1; scaleY = 1.1; Fire(); } else { eTarget = game.getEnemy(this); }; }; }; }; } public function snapToGrid():void{ SetGrid(); x = ((gx * game.gridSize) + (game.gridSize * 0.5)); y = (((gy * game.gridSize) + (game.gridSize * 0.5)) + 1); } public function blowUp():void{ var _local1:*; if (!bHeld){ if (game.Selected == this){ game.Selected = null; }; game.gameGrid.grid[gx][gy] = 0; _local1 = new renderSprite(game, game.SpritePool.bomb, 64, x, y, 0, -0.2, 10, 0.2, 10); game.decalFX.Crater(x, y); game.killTower(this); }; } } }//package
Section 176
//tower1 (tower1) package { import flash.display.*; public class tower1 extends Tower { public var turret:MovieClip; public function tower1(_arg1:Game=null){ Damage = 20; RoF = 2; Range = 75; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ var _local1:*; var _local2:*; var _local3:*; if (eTarget.health > 0){ _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = ((Math.atan2(_local2, _local1) * 180) / 3.16); turret.gotoAndStop(Math.round(((_local3 + 180) / 5))); }; } override public function Fire():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = ((_local1 / _local3) * 20); _local5 = ((_local2 / _local3) * 20); _local6 = new renderSprite(game, game.SpritePool.bulletShot, 32, (x + _local4), ((y - 8) + _local5), 0, 0, 1, 0, 100, Damage, eTarget, "bullet", 3, false); game.soundBox.playShot("t1"); } } }//package
Section 177
//tower10 (tower10) package { import flash.display.*; public class tower10 extends Tower { public var turret:MovieClip; public function tower10(_arg1:Game=null){ Damage = 50; RoF = 1; Range = 50; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ } override public function Fire():void{ var _local1:renderSprite; var _local2:*; var _local3:*; var _local4:*; turret.gotoAndPlay(2); _local2 = -14; _local3 = 0; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = -9; _local3 = -9; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 0; _local3 = -14; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 9; _local3 = -9; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 14; _local3 = 0; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 9; _local3 = 9; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 0; _local3 = 14; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = -9; _local3 = 9; _local1 = new renderSprite(game, game.SpritePool.dig, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local4 = new RadialBlast(game, x, y, Range, Damage, "shock"); game.soundBox.playShot("t9"); } } }//package
Section 178
//tower2 (tower2) package { import flash.display.*; public class tower2 extends Tower { public var turret2:MovieClip; public var turret:MovieClip; public function tower2(_arg1:Game=null){ Damage = 7; RoF = 6; Range = 75; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret2.gotoAndStop(1); turret.mouseEnabled = false; turret2.mouseEnabled = false; } override public function aim():void{ var _local1:*; var _local2:*; var _local3:*; if (eTarget.health > 0){ _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = ((Math.atan2(_local2, _local1) * 180) / 3.16); turret.gotoAndStop(Math.round(((_local3 + 180) / 5))); turret2.gotoAndStop(Math.round(((_local3 + 180) / 5))); }; } override public function Fire():void{ var _local1:*; if (eTarget.health > 0){ turret2.alpha = 1; turret2.visible = true; _local1 = new renderSprite(game, game.SpritePool.bulletHit, 32, (eTarget.x + offSet()), ((eTarget.y - 4) + offSet()), 0, 0, 10, 0.5, 10); game.soundBox.playShot("t2"); if (eTarget.bMetal){ eTarget.takeDamage((Damage * 0.5), "bullet"); } else { eTarget.takeDamage(Damage, "bullet"); }; }; } private function offSet(){ return ((-4 + (Math.random() * 8))); } override public function Tick(_arg1:Number):void{ if (scaleX > 1){ scaleX = (scaleX - 0.01); scaleY = scaleX; }; if (turret2.alpha > 0){ turret2.alpha = (turret2.alpha - 0.5); } else { turret2.visible = false; }; if (bHeld){ game.Selected = this; x = game.mouseX; y = game.mouseY; if (x > 640){ x = 640; }; snapToGrid(); if (game.gameGrid.grid[gx][gy] == 0){ bBlocked = false; } else { bBlocked = true; }; } else { loading = (loading + (RoF * _arg1)); if ((((eTarget == null)) || ((eTarget.health <= 0)))){ if (loading >= 60){ eTarget = game.getEnemy(this); }; } else { aim(); if (loading >= 100){ if (checkTarget()){ loading = 0; scaleX = 1.1; scaleY = 1.1; Fire(); } else { eTarget = game.getEnemy(this); }; }; }; }; } } }//package
Section 179
//tower3 (tower3) package { import flash.display.*; public class tower3 extends Tower { public var turret:MovieClip; public function tower3(_arg1:Game=null){ Damage = 30; RoF = 4; Range = 50; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ } override public function Fire():void{ var _local1:*; var _local2:*; if (eTarget.health > 0){ turret.gotoAndPlay(2); _local1 = new lightning(x, (y - 24), eTarget.x, (eTarget.y - 8), (Damage * 3), game, eTarget); _local2 = new renderSprite(game, game.SpritePool.shock, 16, eTarget.x, (eTarget.y - 8), 0, 0, 10, 0.2, 10); game.soundBox.playShot("t3"); if (eTarget.bMetal){ eTarget.takeDamage((Damage * 0.8), "shock"); } else { eTarget.takeDamage(Damage, "shock"); }; }; } } }//package
Section 180
//tower4 (tower4) package { import flash.display.*; public class tower4 extends Tower { public var turret:MovieClip; public function tower4(_arg1:Game=null){ Damage = 30; RoF = 3; Range = 75; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ var _local1:*; var _local2:*; var _local3:*; if (eTarget.health > 0){ _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = ((Math.atan2(_local2, _local1) * 180) / 3.16); turret.gotoAndStop(Math.round(((_local3 + 180) / 5))); }; } override public function Fire():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = ((_local1 / _local3) * 20); _local5 = ((_local2 / _local3) * 20); _local6 = new renderSprite(game, game.SpritePool.bioShot, 32, (x + _local4), ((y - 8) + _local5), 0, 0, 1, 0, 100, Damage, eTarget, "poison", 3, false); game.soundBox.playShot("t4"); } } }//package
Section 181
//tower5 (tower5) package { import flash.display.*; public class tower5 extends Tower { public var turret:MovieClip; public function tower5(_arg1:Game=null){ Damage = 50; RoF = 1.5; Range = 100; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ } override public function Fire():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; turret.gotoAndPlay(2); _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = ((_local1 / _local3) * 12); _local5 = ((_local2 / _local3) * 12); _local6 = new renderSprite(game, game.SpritePool.bomb1, 24, x, (y - 8), 0, 0, 3, 0.2, 100, Damage, eTarget, "bomb", 1.6, false, true, false); game.soundBox.playShot("t5"); } } }//package
Section 182
//tower6 (tower6) package { import flash.display.*; public class tower6 extends Tower { public var turret:MovieClip; public function tower6(_arg1:Game=null){ Damage = 10; RoF = 8; Range = 60; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ var _local1:*; var _local2:*; var _local3:*; if (eTarget.visible){ _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = ((Math.atan2(_local2, _local1) * 180) / 3.16); turret.gotoAndStop(Math.round(((_local3 + 180) / 5))); }; } override public function Fire():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = ((_local1 / _local3) * 20); _local5 = ((_local2 / _local3) * 20); _local6 = new renderSprite(game, game.SpritePool.flameShot, 32, (x + _local4), ((y - 8) + _local5), 0, 0, 10, 0.2, 10, Damage, eTarget, "fire", 1.2, false); game.soundBox.playShot("t6"); } } }//package
Section 183
//tower7 (tower7) package { import flash.display.*; public class tower7 extends Tower { public var turret2:MovieClip; public var turret:MovieClip; public function tower7(_arg1:Game=null){ Damage = 200; RoF = 2; Range = 100; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret2.gotoAndStop(1); turret.mouseEnabled = false; turret2.mouseEnabled = false; } override public function aim():void{ var _local1:*; var _local2:*; var _local3:*; if (eTarget.health > 0){ _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = ((Math.atan2(_local2, _local1) * 180) / 3.16); turret.gotoAndStop(Math.round(((_local3 + 180) / 5))); turret2.gotoAndStop(Math.round(((_local3 + 180) / 5))); }; } override public function Fire():void{ var _local1:*; if (eTarget.health > 0){ _local1 = new Tracer(x, (y - 20), eTarget.x, (eTarget.y - 8), 20, game, (Damage * 0.02)); turret2.alpha = 1; turret2.visible = true; if (eTarget.bMetal){ eTarget.takeDamage(Damage, "shock"); } else { eTarget.takeDamage(Damage, "shock"); }; game.soundBox.playShot("t7"); }; } override public function Tick(_arg1:Number):void{ if (scaleX > 1){ scaleX = (scaleX - 0.01); scaleY = scaleX; }; if (turret2.alpha > 0){ turret2.alpha = (turret2.alpha - 0.1); } else { turret2.visible = false; }; if (bHeld){ game.Selected = this; x = game.mouseX; y = game.mouseY; if (x > 640){ x = 640; }; snapToGrid(); if (game.gameGrid.grid[gx][gy] == 0){ bBlocked = false; } else { bBlocked = true; }; } else { loading = (loading + (RoF * _arg1)); if ((((eTarget == null)) || ((eTarget.health <= 0)))){ if (loading >= 60){ eTarget = game.getEnemy(this); }; } else { aim(); if (loading >= 100){ if (checkTarget()){ loading = 0; scaleX = 1.1; scaleY = 1.1; Fire(); } else { eTarget = game.getEnemy(this); }; }; }; }; } } }//package
Section 184
//tower8 (tower8) package { import flash.display.*; public class tower8 extends Tower { public var turret:MovieClip; public function tower8(_arg1:Game=null){ Damage = 50; RoF = 1; Range = 100; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ } override public function Fire():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; turret.gotoAndPlay(2); _local1 = (eTarget.x - x); _local2 = (eTarget.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = ((_local1 / _local3) * 12); _local5 = ((_local2 / _local3) * 12); _local6 = new renderSprite(game, game.SpritePool.bomb3, 24, x, (y - 8), 0, 0, 3, 0.2, 100, Damage, eTarget, "fire", 1.6, false, true, false); game.soundBox.playShot("t8"); } } }//package
Section 185
//tower9 (tower9) package { import flash.display.*; public class tower9 extends Tower { public var turret:MovieClip; public function tower9(_arg1:Game=null){ Damage = 10; RoF = 1; Range = 75; if (_arg1 != null){ game = _arg1; } else { game = Game(parent.parent); game.towers.push(this); bHeld = false; }; turret.gotoAndStop(1); turret.mouseEnabled = false; } override public function aim():void{ } override public function Fire():void{ var _local1:renderSprite; var _local2:*; var _local3:*; var _local4:*; turret.gotoAndPlay(2); _local2 = -14; _local3 = 0; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = -9; _local3 = -9; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 0; _local3 = -14; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 9; _local3 = -9; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 14; _local3 = 0; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 9; _local3 = 9; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = 0; _local3 = 14; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local2 = -9; _local3 = 9; _local1 = new renderSprite(game, game.SpritePool.poisonPuff, 32, (x + _local2), (y + _local3), (_local2 * 0.05), (_local3 * 0.05), 10, 0.2, 10); _local4 = new RadialBlast(game, x, y, Range, Damage, "poison"); game.soundBox.playShot("t9"); } } }//package
Section 186
//towerButton (towerButton) package { import flash.display.*; import flash.events.*; public class towerButton extends Sprite { var id:int; var cost:int;// = 50 var hud:Hud; var game:Game; public function towerButton(){ cost = 50; super(); game = Game(parent.parent); hud = Hud(parent); hud.addButton(this); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function init(_arg1:Event):void{ if (game.gameInfo.Towers[id] == 1){ visible = true; } else { visible = false; }; removeEventListener(Event.ADDED_TO_STAGE, init); } public function updateStatus():void{ if (game.gameInfo.Towers[id] == 1){ visible = true; } else { visible = false; }; } public function clicked(_arg1:MouseEvent){ if (alpha == 1){ game.makeTower(id, cost); }; } public function update():void{ if (game.gameInfo.funds >= cost){ alpha = 1; } else { alpha = 0.2; }; } } }//package
Section 187
//Tracer (Tracer) package { public class Tracer { public var vx:Number; public var vy:Number; public var game:Game; public var wgt:Number; public var ex:Number; public var ey:Number; public var x:Number; public var y:Number; public var life:Number; public var bFade:Boolean; public function Tracer(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7:Number=1){ game = _arg6; x = _arg1; y = _arg2; ex = _arg3; ey = _arg4; life = _arg5; wgt = _arg7; game.fx.tracers.push(this); } public function Tick():void{ life--; if (life <= 0){ game.fx.removeTracer(this); }; } } }//package
Section 188
//TryAgainButton (TryAgainButton) package { public class TryAgainButton extends gameButton { override public function doAction():void{ game.getLevel(game.currentLevel); } } }//package
Section 189
//tunnel1 (tunnel1) package { import flash.display.*; public dynamic class tunnel1 extends BitmapData { public function tunnel1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 190
//twitter (twitter) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.external.*; public dynamic class twitter extends MovieClip { public var link:String; public function twitter(){ addFrameScript(0, frame1); } function frame1(){ link = "http://twitter.com/armorgames"; this.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ var event = _arg1; try { ExternalInterface.call("window.open", link, "_blank", ""); } catch(error:Error) { navigateToURL(new URLRequest(link), "_blank"); }; } } }//package
Section 191
//ugButton (ugButton) package { import flash.display.*; import flash.events.*; public class ugButton extends Sprite { var game:Game; public function ugButton(){ game = Game(parent.parent); addEventListener(MouseEvent.CLICK, clicked, false, 0, true); } public function clicked(_arg1:MouseEvent):void{ game.Selected.levelUp(); } } }//package
Section 192
//upgradeItem (upgradeItem) package { import flash.display.*; import flash.events.*; import flash.text.*; public class upgradeItem extends Sprite { public var piccie:MovieClip; public var description:TextField; var id:int; var seButton:MovieClip; var type:String; public var title:TextField; var owner:levelUpWindow; public function upgradeItem(_arg1:levelUpWindow){ owner = _arg1; mouseEnabled = false; seButton = new selectUgButton(); seButton.x = 0; seButton.y = 115; seButton.addEventListener(MouseEvent.CLICK, clicked, false, 0, true); addChild(seButton); } public function clicked(_arg1:MouseEvent){ owner.selectItem(this); } public function setInfo(_arg1:Array):void{ title.text = String(_arg1[0]); description.text = String(_arg1[1]); id = int(_arg1[2]); type = String(_arg1[3]); if (type == "tower"){ piccie.gotoAndStop(id); } else { if (type == "upgrade"){ piccie.gotoAndStop(11); } else { piccie.gotoAndStop(12); }; }; } } }//package
Section 193
//waveController (waveController) package { public class waveController { public var bAutoSpawn:Boolean;// = false public var allOut:Boolean;// = false public var nextSpawn:int;// = 1000 public var game:Game; public var numWaves:int;// = 0 public var currentWave:int;// = 0 public var waves:Array; public var running:Boolean;// = true public function waveController(_arg1:Game){ waves = new Array(); nextSpawn = 1000; numWaves = 0; currentWave = 0; running = true; allOut = false; bAutoSpawn = false; super(); game = _arg1; } public function newWave():Boolean{ var _local1:*; var _local2:*; var _local3:*; _local1 = false; _local2 = waves.shift(); if (_local2 != undefined){ _local1 = true; currentWave = (currentWave + 1); _local3 = new waveSpawner(game, _local2[0], _local2[1], _local2[2], _local2[4], currentWave); game.spawners.push(_local3); nextSpawn = (Number(_local2[3]) * 2); }; return (_local1); } public function resetWC():void{ waves = new Array(); numWaves = 0; nextSpawn = 500; allOut = false; running = true; currentWave = 0; } public function addWave(_arg1:String, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ waves.push(new Array(_arg1, _arg2, _arg3, _arg4, _arg5)); numWaves++; } public function Tick(_arg1):void{ if (running){ nextSpawn = (nextSpawn - _arg1); if (nextSpawn <= 0){ nextSpawn = 1000; if (newWave()){ game.hud.updateWaveInfo(); } else { running = false; allOut = true; }; }; if (game.levelHealth <= 0){ running = false; game.getFrame(4); game.stopLevel(); game.baseSpeed = 0; }; } else { if (allOut){ if (game.levelHealth <= 0){ allOut = false; game.getFrame(4); game.stopLevel(); game.baseSpeed = 0; } else { if (game.enemies.length <= 0){ allOut = false; game.stopLevel(); game.getFrame(3); game.baseSpeed = 0; }; }; }; }; } } }//package
Section 194
//waveSpawner (waveSpawner) package { public class waveSpawner { var tPath:Array; var space:int; var ticker:int;// = 0 var startPoint:int; var game:Game; var count:int; var wave:int; var eType:String; public function waveSpawner(_arg1:Game, _arg2:String, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false, _arg8:Boolean=false){ var _local9:GameActor; var _local10:GameActor; ticker = 0; super(); game = _arg1; eType = _arg2; count = _arg3; space = _arg4; wave = _arg6; startPoint = _arg5; if (!_arg7){ if (_arg5 == 1){ _local9 = game.startPoints1; _local10 = game.endPoints1; } else { if (_arg5 == 2){ _local9 = game.startPoints2; _local10 = game.endPoints2; } else { if (_arg5 == 3){ _local9 = game.startPoints3; _local10 = game.endPoints3; }; }; }; tPath = game.gameGrid.findPath(_local9.gx, _local9.gy, _local10.gx, _local10.gy); }; } public function destroy():void{ game = null; } public function Tick(_arg1):void{ if (count > 0){ ticker = (ticker + _arg1); if (ticker >= space){ ticker = 0; count--; game.createEnemy(eType, startPoint, wave, tPath); }; } else { destroy(); }; } } }//package
Section 195
//voice1 (voice1) package { import flash.media.*; public dynamic class voice1 extends Sound { } }//package
Section 196
//voice2 (voice2) package { import flash.media.*; public dynamic class voice2 extends Sound { } }//package

Library Items

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Symbol 4633 GraphicUses:4494 4495 4496Used by:4666
Symbol 4634 BitmapUsed by:4635
Symbol 4635 GraphicUses:4634Used by:4642
Symbol 4636 BitmapUsed by:4637
Symbol 4637 GraphicUses:4636Used by:4642
Symbol 4638 BitmapUsed by:4640
Symbol 4639 BitmapUsed by:4640
Symbol 4640 GraphicUses:4638 4639Used by:4642
Symbol 4641 GraphicUses:4505 4301Used by:4642 4644 4653
Symbol 4642 MovieClip {PenguinsAttack3_fla.level_7_201}Uses:4302 4506 4306 4509 46 4511 4512 4513 4514 4635 4637 4640 4630 4641Used by:4666
Symbol 4643 GraphicUses:4494 4495 4605Used by:4666
Symbol 4644 MovieClip {PenguinsAttack3_fla.level_8_202}Uses:4509 46 4511 4512 4513 4514 4629 4641Used by:4666
Symbol 4645 GraphicUses:4495 4494 4591Used by:4666
Symbol 4646 GraphicUses:4307 4308Used by:4647 4661
Symbol 4647 MovieClip {PenguinsAttack3_fla.level_9_203}Uses:4509 46 4511 4512 4513 4514 4599 4624 4504 4625 4646Used by:4666
Symbol 4648 GraphicUses:4494 4495 4299Used by:4666
Symbol 4649 GraphicUses:4303Used by:4651 4661
Symbol 4650 GraphicUses:4318Used by:4651
Symbol 4651 MovieClip {PenguinsAttack3_fla.level_10_204}Uses:4304 4509 46 4511 4512 4513 4514 4629 4649 4631 4650Used by:4666
Symbol 4652 GraphicUses:4494 4495 4591Used by:4666
Symbol 4653 MovieClip {PenguinsAttack3_fla.level_11_205}Uses:4509 46 4511 4512 4513 4514 4630 4641 4304 4302Used by:4666
Symbol 4654 GraphicUses:4495 4494 4496Used by:4666
Symbol 4655 GraphicUses:4301 4318Used by:4659 4663
Symbol 4656 GraphicUses:4505 4303Used by:4659
Symbol 4657 GraphicUses:4505 4301Used by:4659
Symbol 4658 GraphicUses:4318 4301Used by:4659 4663
Symbol 4659 MovieClip {PenguinsAttack3_fla.level_12_206}Uses:4509 46 4511 4512 4513 4514 4655 4656 4657 4658Used by:4666
Symbol 4660 GraphicUses:4494 4495 4605Used by:4666
Symbol 4661 MovieClip {PenguinsAttack3_fla.level_13_207}Uses:4509 46 4511 4512 4513 4514 4504 4319 4646 4624 4649Used by:4666
Symbol 4662 GraphicUses:4495 4494 4299Used by:4666
Symbol 4663 MovieClip {PenguinsAttack3_fla.level_14_208}Uses:4509 46 4511 4512 4513 4514 4655 4658Used by:4666
Symbol 4664 GraphicUses:4494 4495 4496Used by:4666
Symbol 4665 MovieClip {PenguinsAttack3_fla.level_15_209}Uses:4509 46 4511 4512 4513 4514 4624 4599 4506Used by:4666
Symbol 4666 MovieClip {Game}Uses:4300 4302 4304 4306 4310 4311 4312 4313 4314 4315 4317 4319 4321 4323 62 64 66 67 4325 4327 4330 4334 4338 4339 4340 4341 4346 4347 60 58 4349 4351 4352 4353 4355 4366 4368 4369 56 4403 4405 4407 4457 4458 4459 4493 4497 4499 4501 49 4503 4515 4518 4520 4590 4592 4596 4604 4606 4617 4618 4622 4623 4626 4627 4632 4633 4642 4643 4644 4645 4647 4648 4651 4652 4653 4654 4659 4660 4661 4662 4663 4664 4665Used by:Timeline

Instance Names

"levelText"Symbol 14 MovieClip {levelButton} Frame 1Symbol 7 EditableText
"scoreText"Symbol 14 MovieClip {levelButton} Frame 1Symbol 8 EditableText
"Lock"Symbol 14 MovieClip {levelButton} Frame 1Symbol 11 MovieClip {PenguinsAttack3_fla.lock_212}
"LBAR"Symbol 78 MovieClip {PenguinsAttack3_fla.loaderBar_1} Frame 1Symbol 72 MovieClip
"soldier"Symbol 338 MovieClip {Pen1} Frame 1Symbol 337 MovieClip
"soldier"Symbol 555 MovieClip {Pen2} Frame 1Symbol 554 MovieClip
"soldier"Symbol 772 MovieClip {Pen3} Frame 1Symbol 771 MovieClip
"soldier"Symbol 989 MovieClip {Pen4} Frame 1Symbol 988 MovieClip
"soldier"Symbol 1206 MovieClip {Pen5} Frame 1Symbol 1205 MovieClip
"soldier"Symbol 1423 MovieClip {Pen6} Frame 1Symbol 1422 MovieClip
"soldier"Symbol 1640 MovieClip {Pen7} Frame 1Symbol 1639 MovieClip
"soldier"Symbol 1857 MovieClip {Pen8} Frame 1Symbol 1856 MovieClip
"soldier"Symbol 2074 MovieClip {Pen9} Frame 1Symbol 2073 MovieClip
"soldier"Symbol 2225 MovieClip {Pen10} Frame 1Symbol 2219 MovieClip
"myFuse"Symbol 2225 MovieClip {Pen10} Frame 1Symbol 2224 MovieClip
"soldier"Symbol 2371 MovieClip {Pen11} Frame 1Symbol 2370 MovieClip
"soldier"Symbol 2517 MovieClip {Pen12} Frame 1Symbol 2516 MovieClip
"soldier"Symbol 2663 MovieClip {Pen14} Frame 1Symbol 2662 MovieClip
"soldier"Symbol 2809 MovieClip {Pen15} Frame 1Symbol 2808 MovieClip
"soldier"Symbol 2955 MovieClip {Pen13} Frame 1Symbol 2954 MovieClip
"turret"Symbol 3114 MovieClip {tower1} Frame 1Symbol 3113 MovieClip
"turret"Symbol 3405 MovieClip {tower2} Frame 1Symbol 3259 MovieClip
"turret2"Symbol 3405 MovieClip {tower2} Frame 1Symbol 3404 MovieClip
"turret"Symbol 3457 MovieClip {tower3} Frame 1Symbol 3456 MovieClip {PenguinsAttack3_fla.tower3anim_92}
"turret"Symbol 3603 MovieClip {tower4} Frame 1Symbol 3602 MovieClip
"turret"Symbol 3667 MovieClip {tower5} Frame 1Symbol 3666 MovieClip {PenguinsAttack3_fla.towerAnim7c_96}
"turret"Symbol 3731 MovieClip {tower8} Frame 1Symbol 3730 MovieClip {PenguinsAttack3_fla.towerAnim8_98}
"turret"Symbol 3775 MovieClip {tower9} Frame 1Symbol 3774 MovieClip {PenguinsAttack3_fla.tower10Anim_100}
"turret"Symbol 3819 MovieClip {tower10} Frame 1Symbol 3818 MovieClip {PenguinsAttack3_fla.tower12Anim_102}
"turret"Symbol 3965 MovieClip {tower6} Frame 1Symbol 3964 MovieClip
"turret"Symbol 4254 MovieClip {tower7} Frame 1Symbol 4109 MovieClip
"turret2"Symbol 4254 MovieClip {tower7} Frame 1Symbol 4253 MovieClip
"title"Symbol 4260 MovieClip {acPopup} Frame 1Symbol 4256 EditableText
"msg"Symbol 4260 MovieClip {acPopup} Frame 1Symbol 4258 EditableText
"title"Symbol 4269 MovieClip {upgradeItem} Frame 1Symbol 4262 EditableText
"description"Symbol 4269 MovieClip {upgradeItem} Frame 1Symbol 4263 EditableText
"piccie"Symbol 4269 MovieClip {upgradeItem} Frame 1Symbol 4268 MovieClip
"fundsText"Symbol 4366 MovieClip {runDown} Frame 1Symbol 4361 EditableText
"scoreText"Symbol 4366 MovieClip {runDown} Frame 1Symbol 4362 EditableText
"livesText"Symbol 4366 MovieClip {runDown} Frame 1Symbol 4363 EditableText
"totalText"Symbol 4366 MovieClip {runDown} Frame 1Symbol 4364 EditableText
"title"Symbol 4456 MovieClip {awardInfo} Frame 1Symbol 4454 EditableText
"msg"Symbol 4456 MovieClip {awardInfo} Frame 1Symbol 4455 EditableText
"Info"Symbol 4457 MovieClip {awardDisplay} Frame 1Symbol 4456 MovieClip {awardInfo}
"Canvas"Symbol 4518 MovieClip {FxLayer} Frame 1Symbol 4517 MovieClip
"Canvas2"Symbol 4518 MovieClip {FxLayer} Frame 1Symbol 4517 MovieClip
"EXP"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4523 MovieClip
"scoreText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4527 EditableText
"wavesText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4528 EditableText
"cashText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4530 EditableText
"livesText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4561 EditableText
"countText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4564 EditableText
"damageText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4565 EditableText
"rofText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4566 EditableText
"rangeText"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4567 EditableText
"ucost"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4571 EditableText
"scost"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4572 EditableText
"enemyNum"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4574 EditableText
"enemyDisplay"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4581 MovieClip {PenguinsAttack3_fla.enemyDisp_186}
"pw"Symbol 4590 MovieClip {Hud} Frame 1Symbol 4589 MovieClip {pauseWindow}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$Yg$pHWtVUY08sAQx/McP2rV./."




http://swfchan.com/23/110271/info.shtml
Created: 13/3 -2019 22:00:39 Last modified: 13/3 -2019 22:00:39 Server time: 05/11 -2024 15:25:36