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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DC" width="1" height="1"></div>

Means-War.swf

This is the info page for
Flash #110320

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

High Score

Sounds

THIS MEANS

WAR!

Watch "Catscratch" on Nickelodeon!

Watch "Catscratch" on Nickelodeon!

How to play

How to play

Play

Play

Unable to live together in peace, Gordon, Blik and Waffle
have declared war on each other, with the mansion as
their battleground. Choose which cat to play as, then
decide on your strategy in this feline fight to the finish!

You have 30 seconds to choose a strategy during your turn.
You can either attack your opponents or take measures to
protect yourself from their attacks.

How to play

To win, you've got to be the last cat standing when
the fur clears.

To win, you've got to be the last cat standing when
the fur clears.

Use defensive strategies to keep your Life bar filled, and
choose your attacks wisely-- each point removed from an
opponent's Life bar is added to your score.

They'll earn you bonus points, but don't let them
distract you from your opponents!

Keep a cat's eye out for these objects:

Keep a cat's eye out for these objects:

Choose them from the menu. Each has a special attribute that
can move you around, protect you or blast your opponents!

Balloons
Get a move on!
Use the arrow keys to guide your
cat and tap the spacebar to land.

Column
Protects you from further attacks.
Move it with your mouse and use the arrow
keys to rotate. Press the spacebar to fix it in place.

Tools of the Trade

Donut Bomb
A sweet and sticky recipe for disaster.
Use the arrow keys for direction, then hold
spacebar to set the strength of your toss.
Release the spacebar to launch. Power range
of 5 to 15 damage points.

Reign of the Plane
Does a bit of damage in almost any situation.
Aim a cat with your cursor, then click to launch.
Power range of 1o damage points.

GOOD LUCK!

GOOD LUCK!

Kracken
Can you predict this ornery sea beast's next victim?
Images of cats will flip by in rapid succession. Tap the
space bar at the right moment to see this ill tempered
denizen of the deep whap the chosen cat. This attack
is only available if your life bar is near to zero.
Power range of 50 damage points.

Soaker Splash
A powerful, straight blast of H2O.
Use the arrow keys to set the direction,
then tap spacebar to squirt. Power range
of 10 to 20 damage points.

Choose the number of players

1 player

1 player

2 players

2 players

3 players

3 players

Choose your cat!

Player 1

Player 2

Player 3

Cat Fight!

Cat Fight!

Choose a cat for each player!

300

pts

Bonus

200

100

g

E

r

e

t

s

a

!

w

o

P

h

s

o

o

w

S

!

f

a

!

h

s

a

l

p

S

p

o

0

-

-

0

0

-

Kracken’s attack

AI.as

GameCont.as

Key Glitch Capturer

CamMove.as

Damage:

50

Kracken

life pts.

5   15

Donut Bomb

to

Protect

Columns

Move

On

Balloon

10

Paper Punch

10           20

Soaker

to

HELP

HELP

PAUSE

PAUSE

PlayerName

Gordon's

turn

Blik's

Waffle's

WinnerName

Gordon

Wins

Blik

Waffle

Time Left :

00

TimeUp

Time Up

Hurry Up

0

0

Time Left :

00

Score:

00

0

0

000

000

0

0

0

0

000

000

Pause

Pause

Your snacks are safe...
for now!

You win!

SCORE:

SCORE:

pts

pts

Play again

Play again

Submit Score

Submit Score

00

00

View Score

View Score

Next level

Next level

Back to menu

Back to menu

You lost!

Now Gordon's in charge!

Try again

Try again

00

00

Was there ever
any doubt?

00

00

Now Blik's in charge...
OH NO!

00

00

Now the house is your
personal playground!

00

00

Now everything's up
to Waffle...which is
not good.

00

00

222222

222222

Scroll

High scores

Updating high score list...

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _focusrect = false; stop();
Instance of Symbol 122 MovieClip "ControlHS" in Frame 3
onClipEvent (load) { function getScores() { if (G_TestHighScore == true) { } if (gProxyObj == undefined) { if (G_TestHighScore == true) { } listScores(); } else { if (G_TestHighScore == true) { } gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { if (G_TestHighScore == true) { } gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { if (G_TestHighScore == true) { } gProxyObj.setGame_Id("cs_meanwar"); } function getScoreString() { var _local5 = "Oops! The high score list isn't available right now!"; var _local8 = 35; if (gProxyObj != undefined) { var _local7 = gProxyObj.getScoreCount(); if (_local7 > 0) { var _local1; var _local6; var _local3; var _local4; _local5 = ""; _local1 = 0; while (_local1 < _local7) { _local6 = gProxyObj.getScoreItem(_local1); _local3 = _local6[0]; _local4 = fStyleNumber(_local6[1]); spaceNb = ((_local8 - _local3.length) - _local4.length) - 4; spaceTXT = ""; var _local2 = 0; while (_local2 < spaceNb) { spaceTXT = spaceTXT + " "; _local2++; } if (_local1 < 9) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else if (_local1 < 99) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } _local1++; } } else { _local5 = "Whoops, the high scores seem to have escaped!"; } } if (G_TestHighScore == true) { } return(_local5); } function listScores() { if (G_TestHighScore == true) { } _parent.txt_highScore.text = getScoreString(); } function cbFunc(thisBool) { if (thisBool) { listScores(); } else { if (G_TestHighScore == true) { } _parent.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { listScores(); } else { _parent.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } function fStyleNumber(_nNumber, _nMinimumChar) { _sNumber = String(_nNumber); _sNewString = ""; _nlength = _sNumber.length; _nlength = _nlength / 3; if (_nlength <= 1) { _sNewNumber = _sNumber; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } _nLoop = _nlength; while (_nLoop > 1) { _sNewString = (" " + _sNumber.substr(-3)) + _sNewString; _sNumber = _sNumber.substr(0, -3); _nLoop--; } _sNewNumber = _sNumber + _sNewString; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } _global.HS = this; var G_ShowHighScore = true; var G_TestHighScore = false; if (G_TestHighScore == true) { gProxyObj.setServer("www.nick-q.mtvi.com"); gProxyObj.setScreenName("DanQuiTest"); gProxyObj.setIsLoggedIn(true); } }
Instance of Symbol 125 MovieClip "Sounds" in Frame 3
onClipEvent (load) { function ToMute() { _global.Muted = true; this.onEnterFrame = function () { if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; Packaging.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; InGame.setVolume(SetVolumeInG); } if ((SetVolumePack == 0) && (SetVolumeInG == 0)) { delete onEnterFrame; } }; } function UnMute() { _global.Muted = false; this.onEnterFrame = function () { if ((SetVolumePack < 60) && (musicIn == "Packaging")) { SetVolumePack = SetVolumePack + 5; Packaging.setVolume(SetVolumePack); } if ((SetVolumeInG < 60) && (musicIn == "InGame")) { SetVolumeInG = SetVolumeInG + 5; InGame.setVolume(SetVolumeInG); } if ((SetVolumePack == 60) || (SetVolumeInG == 60)) { delete onEnterFrame; } }; } function SwitchToPack() { musicIn = "Packaging"; this.onEnterFrame = function () { if (_global.Muted) { delete onEnterFrame; } else { if (SetVolumePack < 60) { SetVolumePack = SetVolumePack + 5; Packaging.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; InGame.setVolume(SetVolumeInG); } if ((SetVolumePack == 60) && (SetVolumeInG == 0)) { delete onEnterFrame; } } }; } function SwitchToInGame() { musicIn = "InGame"; this.onEnterFrame = function () { if (_global.Muted) { delete onEnterFrame; } else { if (SetVolumeInG < 60) { SetVolumeInG = SetVolumeInG + 5; InGame.setVolume(SetVolumeInG); } if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; Packaging.setVolume(SetVolumePack); } if ((SetVolumeInG == 60) && (SetVolumePack == 0)) { delete onEnterFrame; } } }; } function PlayASound(WitchSound) { if (!_global.Muted) { if (WitchSound == "ballon") { if (random(100) < 50) { ballon1.start(0, 1); } else { ballon2.start(0, 1); } } else if (WitchSound == "Beigne") { if (random(100) < 50) { Beigne1.start(0, 1); } else { Beigne2.start(0, 1); } } else if (WitchSound == "BoutonOver") { BoutonOver.start(0, 1); } else if (WitchSound == "BoutonPress") { BoutonPress.start(0, 1); } else if (WitchSound == "Objet") { Objet.start(0, 1); } else if (WitchSound == "Smack") { if (random(100) < 50) { Smack1.start(0, 1); } else { Smack2.start(0, 1); } } else if (WitchSound == "Paper") { Paper.start(0, 1); } else if (WitchSound == "Pistolet") { Pistolet.start(0, 1); } else if (WitchSound == "Craque") { Craque.start(0, 1); } else if (WitchSound == "colonePlace") { colonePlace.start(0, 1); } else if (WitchSound == "Jump") { Jump.start(0, 1); } else if (WitchSound == "Splash") { Splash.start(0, 1); } else if (WitchSound == "SwingL") { if (random(100) < 50) { SwingL1.start(0, 1); } else { SwingL2.start(0, 1); } } else if (WitchSound == "Swing") { Swing.start(0, 1); } else if (WitchSound == "Fall") { Fall.start(0, 1); } else if (WitchSound == "Crono") { Crono.start(0, 1); } else if (WitchSound == "Throw") { Throw.start(0, 1); } else if (WitchSound == "Paperfall") { Paperfall.start(0, 1); } else if (WitchSound == "ColoneBreak") { ColoneBreak.start(0, 1); } } } _global.Sounds = this; _global.Muted = false; var SetVolumeInG; var SetVolumePack; var musicIn; this.createEmptyMovieClip("Packaging", 1); Packaging = new Sound("Packaging"); Packaging.attachSound("Packaging"); this.createEmptyMovieClip("InGame", 2); InGame = new Sound("InGame"); InGame.attachSound("InGame"); Packaging.start(0, 1000000); InGame.start(0, 1000000); SetVolumePack = 60; SetVolumeInG = 0; musicIn = "Packaging"; Packaging.setVolume(SetVolumePack); InGame.setVolume(SetVolumeInG); this.createEmptyMovieClip("ballon1", 3); ballon1 = new Sound("ballon1"); ballon1.attachSound("ballon1"); this.createEmptyMovieClip("ballon2", 4); ballon2 = new Sound("ballon2"); ballon2.attachSound("ballon2"); this.createEmptyMovieClip("Beigne1", 5); Beigne1 = new Sound("Beigne1"); Beigne1.attachSound("Beigne1"); this.createEmptyMovieClip("Beigne2", 6); Beigne2 = new Sound("Beigne2"); Beigne2.attachSound("Beigne2"); this.createEmptyMovieClip("BoutonPress", 7); BoutonPress = new Sound("BoutonPress"); BoutonPress.attachSound("BoutonPress"); this.createEmptyMovieClip("BoutonOver", 8); BoutonOver = new Sound("BoutonOver"); BoutonOver.attachSound("BoutonOver"); this.createEmptyMovieClip("Objet", 9); Objet = new Sound("Objet"); Objet.attachSound("Objet"); this.createEmptyMovieClip("Smack1", 10); Smack1 = new Sound("Smack1"); Smack1.attachSound("Smack1"); this.createEmptyMovieClip("Smack2", 11); Smack2 = new Sound("Smack2"); Smack2.attachSound("Smack2"); this.createEmptyMovieClip("Paper", 12); Paper = new Sound("Paper"); Paper.attachSound("Paper"); this.createEmptyMovieClip("Pistolet", 13); Pistolet = new Sound("Pistolet"); Pistolet.attachSound("Pistolet"); this.createEmptyMovieClip("Craque", 14); Craque = new Sound("Craque"); Craque.attachSound("Craque"); this.createEmptyMovieClip("colonePlace", 15); colonePlace = new Sound("colonePlace"); colonePlace.attachSound("colonePlace"); this.createEmptyMovieClip("Jump", 16); Jump = new Sound("Jump"); Jump.attachSound("Jump"); this.createEmptyMovieClip("Splash", 17); Splash = new Sound("Splash"); Splash.attachSound("Splash"); this.createEmptyMovieClip("SwingL1", 18); SwingL1 = new Sound("SwingL1"); SwingL1.attachSound("SwingL1"); this.createEmptyMovieClip("SwingL2", 19); SwingL2 = new Sound("SwingL2"); SwingL2.attachSound("SwingL2"); this.createEmptyMovieClip("Swing", 20); Swing = new Sound("Swing"); Swing.attachSound("Swing"); this.createEmptyMovieClip("Fall", 21); Fall = new Sound("Fall"); Fall.attachSound("Fall"); this.createEmptyMovieClip("Crono", 22); Crono = new Sound("Crono"); Crono.attachSound("Crono"); this.createEmptyMovieClip("Throw", 23); Throw = new Sound("Throw"); Throw.attachSound("Throw"); this.createEmptyMovieClip("Paperfall", 24); Paperfall = new Sound("Paperfall"); Paperfall.attachSound("Paperfall"); this.createEmptyMovieClip("ColoneBreak", 25); ColoneBreak = new Sound("ColoneBreak"); ColoneBreak.attachSound("ColoneBreak"); } onClipEvent (mouseMove) { _global.Moving = true; }
Frame 9
Krakenfor1 = 1; Krakenfor2 = 1; Krakenfor3 = 1; Shelterfor1 = 3; Shelterfor2 = 2; Shelterfor3 = 1; Ballonfor1 = 500; Ballonfor2 = 500; Ballonfor3 = 500; Paperfor1 = 4; Paperfor2 = 3; Paperfor3 = 2; Soakerfor1 = 4; Soakerfor2 = 3; Soakerfor3 = 3; Donutfor1 = 500; Donutfor2 = 500; Donutfor3 = 500; _global.Sounds.SwitchToPack();
Frame 10
function adapt(Value) { if (Value >= 1000) { Thousand = Math.floor(Value / 1000); Unite = Value - (Thousand * 1000); if (Unite == 0) { Unite = "000"; } else if (Unite < 10) { Unite = "00" + Unite; } else if (Unite < 100) { Unite = "0" + Unite; } return((Thousand + ",") + Unite); } if (Value == 0) { Value = "000"; } else if (Value < 10) { Value = "00" + Value; } else if (Value < 100) { Value = "0" + Value; } return(Value); } _global.Submited = false; _global.G_score = 0; stop();
Frame 37
nLevel = 1; _global.NextStep = "level1";
Frame 44
nLevel = random(3) + 1; _global.NextStep = String("level" + nLevel);
Frame 51
_global.Sounds.SwitchToInGame();
Instance of Symbol 825 MovieClip [__BattleZone] "Battle" in Frame 51
onClipEvent (load) { function LoseLife() { if ((_global.C.G_turn == 1) && (this.player1.LifeRemain > 0)) { _global.G_score = _global.G_score + 500; updateScore(); } nbrDead++; if ((_global.numberPlayer == 3) && (nbrDead == 1)) { if (_global.HumanPlayer1 && (this.player1.LifeRemain > 0)) { } else if (_global.HumanPlayer2 && (this.player2.LifeRemain > 0)) { } else if (_global.HumanPlayer3 && (this.player3.LifeRemain > 0)) { } else { _global.Interface.LoseDone = true; } } } function initDone() { _global.C.cam.Find(_global.ComedienTurn, true); } function CamOver() { checkIdle = true; _global.Paused = false; if (_global["HumanPlayer" + G_turn] == true) { _global.Moving = false; _global.Interface.playerTurn(); } else { _global.AI.etat = "wait"; } } function changeComedien(ForMe) { _global.ComedienTurn = this[ForMe]; } function EndTurn() { if (_global.ComedienTurn.etat == "Flying") { _global.ComedienTurn.Cats.gotoAndStop("Flyfall"); } else if (_global.ComedienTurn.etat == "idle") { _global.ComedienTurn.Cats.gotoAndStop("Idle"); } } function WinnerFound() { if (((_global.numberPlayer == 3) && (!_global.HumanPlayer2)) && (!_global.HumanPlayer3)) { _parent.nLevel++; if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; if (_parent.nLevel < 4) { _global.NextStep = String("level" + _parent.nLevel); } else { _global.NextStep = String("Win-0" + _global.ComedienTurn._currentframe); } } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else if (_global.numberPlayer == 2) { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player2._currentframe); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player1._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } } function LooserFound() { if (random(100) < 50) { winnerside = this.player2._currentframe; } else { winnerside = this.player3._currentframe; } _global.NextStep = String("Lose-0" + winnerside); _global.C.cam.Find(_global.C.player1, false); _global.ActionIncoming = true; } function WaitWinner() { nPass++; if (nPass == 60) { initialyse(); _global.C._parent.Transition.play(); } } function fPause() { if (_global.Paused == true) { _global.Paused = false; i = 1; while (i < 4) { if ((((_global.C["player" + i].Cats._currentframe != 30) && (_global.C["player" + i].Cats._currentframe != 50)) && (_global.C["player" + i].Cats._currentframe != 80)) && (_global.C["player" + i].Cats._currentframe != 70)) { _global.C["player" + i].Cats.anim.play(); } else if (_global.C["player" + i].Cats._currentframe == 30) { if (_global.C["player" + i].Cats.anim._currentframe != 8) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 50) { if (_global.C["player" + i].Cats.anim._currentframe != 4) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 80) { if (_global.C["player" + i].Cats.anim.Gun._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.play(); } } else if (_global.C["player" + i].Cats._currentframe == 70) { if (_global.C["player" + i].Cats.anim._currentframe != 70) { _global.C["player" + i].Cats.anim.play(); } } _global.C["player" + i].Waiting.engrenage1.play(); _global.C["player" + i].Waiting.engrenage2.play(); _global.C["player" + i].Waiting.engrenage3.play(); _global.C["player" + i].Cats.anim.eye1.play(); _global.C["player" + i].Cats.anim.eye2.play(); if (_global.C["player" + i].Cats.anim.Gun.splash._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.splash.play(); } if (_global.C["player" + i].Cats.anim.DamageShown._currentframe != 50) { _global.C["player" + i].Cats.anim.DamageShown.play(); } _global.C["player" + i].Cats.anim.Gun.splash.flow1.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.play(); _global.C.weapon.Kraken["player" + i].cats.movie.play(); _global.C["player" + i].Cats.anim.movie.play(); _global.C["player" + i].Cats.anim.animset.set1.play(); _global.C["player" + i].Cats.anim.animset.set2.play(); _global.C["player" + i].Cats.anim.set1.play(); _global.C["player" + i].Cats.anim.set2.play(); _global.C["player" + i].Cats.anim.set3.play(); i++; } if ((_global.C.weapon.Kraken._currentframe != 1) && (_global.C.weapon.Kraken._currentframe != 31)) { _global.C.weapon.Kraken.play(); } _global.Interface.noBtsmall._y = -345; _global.Interface.Pause.pauseMc.gotoAndPlay("return"); _global.Interface.Winnername.winner.play(); _global.Interface.Playername.player.play(); _global.Interface.noBt._y = 90; _global.C.weapon.Kraken.anim.play(); _global.C.weapon.donut.anim.play(); _global.C.weapon.donut.anim.splash1.play(); _global.C.weapon.donut.anim.splash2.play(); _global.C.weapon.paper.anim.play(); _global.C.CrossControl.Aim.btn_mire.mireAnim.play(); _global.C.CrossControl.Aim.mire.play(); _global.Interface.TimeOver.TimeUp.play(); } else { _global.Paused = true; i = 1; while (i < 4) { _global.C["player" + i].Waiting.engrenage1.stop(); _global.C["player" + i].Waiting.engrenage2.stop(); _global.C["player" + i].Waiting.engrenage3.stop(); _global.C["player" + i].Cats.anim.stop(); _global.C["player" + i].Cats.anim.Gun.stop(); _global.C["player" + i].Cats.anim.eye1.stop(); _global.C["player" + i].Cats.anim.eye2.stop(); _global.C["player" + i].Cats.anim.Gun.Watersplash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow1.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.stop(); _global.C["player" + i].Cats.anim.animset.set1.stop(); _global.C["player" + i].Cats.anim.animset.set2.stop(); _global.C["player" + i].Cats.anim.set1.stop(); _global.C["player" + i].Cats.anim.set2.stop(); _global.C["player" + i].Cats.anim.set3.stop(); _global.C["player" + i].Cats.anim.movie.stop(); _global.C["player" + i].Cats.anim.DamageShown.stop(); _global.C.weapon.Kraken["player" + i].cats.movie.stop(); i++; } _global.Interface.noBtsmall._y = -290; _global.Interface.Pause.gotoAndStop(2); _global.Interface.Pause.pauseMc.gotoAndPlay("pause"); _global.Interface.Winnername.winner.stop(); _global.Interface.Playername.player.stop(); _global.Interface.TimeOver.TimeUp.stop(); _global.Interface.noBt._y = -20; _global.C.weapon.Kraken.anim.stop(); _global.C.weapon.Kraken.stop(); _global.C.weapon.donut.anim.stop(); _global.C.weapon.donut.anim.splash1.stop(); _global.C.weapon.donut.anim.splash2.stop(); _global.C.weapon.paper.anim.stop(); _global.C.CrossControl.Aim.btn_mire.mireAnim.stop(); _global.C.CrossControl.Aim.mire.stop(); } } function updateScore() { _global.Interface.ScoreSection.Score_txt.text = adapt(_global.G_score); } function adapt(Value) { if (Value >= 1000) { Thousand = Math.floor(Value / 1000); Unite = Value - (Thousand * 1000); if (Unite == 0) { Unite = "000"; } else if (Unite < 10) { Unite = "00" + Unite; } else if (Unite < 100) { Unite = "0" + Unite; } return((Thousand + ",") + Unite); } if (Value == 0) { Value = "000"; } else if (Value < 10) { Value = "00" + Value; } else if (Value < 100) { Value = "0" + Value; } return(Value); } function Initialize() { aInterface = new Array(); nPassTime = 0; } function AnalyseRows(me) { me.Analizer._x = (nPassTime * 6) + 3; i = 95; while (i > 0) { me.Analizer._y = (i * 6) + 3; totalval = me.Analizer.getBounds(_global.C._parent); totalvalX = (totalval.xMax + totalval.xMin) / 2; totalvalY = (totalval.yMax + totalval.yMin) / 2; if (!me.Level1.hitTest(totalvalX, totalvalY, true)) { aInterface[nPassTime] = 95 - i; i = 0; } i--; } me.nextFrame(); } function EndRow(me) { if (nPassTime < 299) { nPassTime++; me.prevFrame(); } else { me.play(); } } _global.C = this; _global.ComedienTurn = this.player1; _global.Paused = false; _global.AlreadyPaused = false; _global.Micelanious = ""; _global.Artefact = ""; _global.Artefact1 = ""; _global.Artefact2 = ""; _global.Artefact3 = ""; _global.ActionIncoming = false; var G_player1 = player1; var G_player2 = player2; var G_player3 = player3; var G_turn = 1; var checkIdle = false; var nPass = 0; var nbrDead = 0; var winnerside = 0; this.onEnterFrame = function () { if (!_global.Paused) { G_player1.EnterFrame(); G_player2.EnterFrame(); G_player3.EnterFrame(); _global.Artefact.Action(); _global.Artefact1.Action(); _global.Artefact2.Action(); _global.Artefact3.Action(); _global.Micelanious.EnterFrame(); _global.Interface.checkTimer(); if (_global.Interface.EndStage) { WaitWinner(); } } }; _global.C.map = this; nPassTime = 0; aInterface = new Array(); }
Instance of Symbol 829 MovieClip in Frame 51
onClipEvent (load) { function FromIdle(me) { this[etat](me); } function wait(me) { nPass = 0; wPass = 0; waitTime = 35 + random(80); etat = "waiting"; } function waiting(me) { wPass++; if (wPass == 20) { me.Waiting._y = -80; me.Waiting._visible = true; } if (wPass > waitTime) { etat = "calculate"; } } function calculate(me) { nPass++; if (nPass == 1) { movingStarted = false; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; CalcDistance(me, me._x); } if (nPass == 2) { cats1Height = Math.abs(Math.round((600 - _global.C.player1._y) / 6) - 3); cats2Height = Math.abs(Math.round((600 - _global.C.player2._y) / 6) - 3); cats3Height = Math.abs(Math.round((600 - _global.C.player3._y) / 6) - 3); cats1Position = Math.round(_global.C.player1._x / 6); cats2Position = Math.round(_global.C.player2._x / 6); cats3Position = Math.round(_global.C.player3._x / 6); if (String(me._name) == "player2") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player3; findArc(cats2Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats2Position, cats3Position, "ArcWay2", me, Enemy2); } if (String(me._name) == "player3") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player2; findArc(cats3Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats3Position, cats2Position, "ArcWay2", me, Enemy2); } } if (nPass == 3) { CaracHidden = CheckHidden(me); } if (nPass == 4) { AngleEnemy1 = CheckLine(me, Enemy1); } if (nPass == 5) { AngleEnemy2 = CheckLine(me, Enemy2); } if (nPass == 6) { WhatToDo(me); } if (nPass == 7) { me.Waiting._visible = false; me.Waiting._y = 0; } if (nPass == 8) { this[myAttack](me); } if (nPass == 9) { etat = NextEtat; } if (nPass == 20) { me.etat = "Shoot"; this[myAttack + "Final"](me); etat = "end"; } } function CalcDistance(me, myPos) { if (String(me._name) == "player2") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player3._x); } else if (String(me._name) == "player3") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player2._x); } } function end(me) { } function WhatToDo(me) { ChanceHit = 10 + (_global.C._parent.nLevel * 20); CalcDistance(me, me._x); if (distance1 < distance2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (AngleEnemy1 != "obstruct") { ChanceHit = ChanceHit + 5; } if (AngleEnemy2 != "obstruct") { ChanceHit = ChanceHit - 5; } if (ArcWay1 <= ArcWay2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (Enemy1.LifeRemain <= Enemy2.LifeRemain) { ChanceHit = ChanceHit - 10; } if ((random(100) < ChanceHit) && (Enemy1.etat != "dead")) { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; DistEnemyChoose = distance1; } else if (Enemy2.etat != "dead") { ArcWayChoose = ArcWay2; EnemyChoose = Enemy2; AngleEnemyChoose = AngleEnemy2; DistEnemyChoose = distance2; } else { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; } RandNbr = random(100); if (!CaracHidden) { me.TimeUnder = 5; } else { me.TimeUnder++; } if (RandNbr >= 80) { if (me.TimeUnder < 5) { RandNbr = random(80); } else if ((RandNbr < 90) && (_global.ComedienTurn.nbreBallon > 0)) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreShelter > 0) { me.TimeUnder = 0; attaque = "Shelters"; } else { RandNbr = random(80); } } if (RandNbr < 80) { if (((RandNbr < 15) && (_global.ComedienTurn.LifeRemain <= 25)) && (_global.ComedienTurn.nbreKraken > 0)) { attaque = "Kracken"; } else if (((RandNbr < 20) && (AngleEnemyChoose != "obstruct")) && (_global.ComedienTurn.nbreSoaker > 0)) { attaque = "soaker"; } else if (((_global.ComedienTurn.nbreDonut > 0) && (ArcWayChoose < 60)) && (DistEnemyChoose < 1200)) { attaque = "Donut"; } else if ((_global.ComedienTurn.nbrePaper > 0) && (!CaracHidden)) { attaque = "paper"; } else if ((random(100) < 50) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } else if (_global.ComedienTurn.nbreBallon > 0) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreDonut > 0) { attaque = "Donut"; } else { nPass--; } } if ((distance1 < 130) || (distance2 < 130)) { attaque = "Ballon"; } if (((attaque == "Ballon") && (me.Balloned < 3)) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } if (me.ShootMiss > 2) { attaque = "Ballon"; } me.Balloned++; if (attaque == "soaker") { me.ShootMiss = 0; _global.ComedienTurn.nbreSoaker--; _global.TheAttak = 4; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "soaker"; arcUsed = AngleEnemyChoose; NextEtat = "SetAngle"; } else if (attaque == "Donut") { _global.ComedienTurn.nbreDonut--; _global.TheAttak = 1; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "Donut"; arcUsed = ArcWayChoose; NextEtat = "SetArrow"; } else if (attaque == "paper") { me.ShootMiss = 0; _global.ComedienTurn.nbrePaper--; _global.TheAttak = 3; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "paper"; arcUsed = AngleEnemyChoose; NextEtat = "SetPaper"; } else if (attaque == "Kracken") { me.ShootMiss = 0; _global.TheAttak = 2; myAttack = "Kraken"; NextEtat = "SetKraken"; } else if (attaque == "Shelters") { me.ShootMiss = 0; myAttack = "Shelters"; NextEtat = "SetShelters"; } else if (attaque == "Ballon") { me.ShootMiss = 0; _global.ComedienTurn.nbreBallon--; me.Balloned = 0; myAttack = "Imove"; NextEtat = "SetMove"; } _global.Interface.MatchInterface(); } function findArc(theCatposs, enemyCats, Answer, cats1, cats2) { DistanceOfP = Math.abs(theCatposs - enemyCats); i = 0; while (i <= DistanceOfP) { distanceWidth = i; if ((theCatposs - enemyCats) < 0) { distanceHeight = _global.C.map.aInterface[theCatposs + i] - _global.C.map.aInterface[theCatposs]; if ((distanceHeight < 15) && (i < 8)) { distanceHeight = distanceHeight - 5; } } else { distanceHeight = (_global.C.map.aInterface[theCatposs - i] - 5) - _global.C.map.aInterface[theCatposs]; } if (distanceHeight <= 0) { distanceHeight = 0; } else { distanceHeight++; } angleRot = Math.atan2(distanceHeight, distanceWidth); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } i++; } if (cats1._y > cats2._y) { angleRot = Math.atan2(Math.abs(cats1._y - cats2._y), Math.abs(cats1._x - cats2._x)); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } } } function CheckHidden(cats) { StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = 300; _global.C.CheckLine._x = cats._x; _global.C.CheckLine._y = cats._y - (cats._height / 2); _global.C.CheckLine._rotation = 90; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Shelters.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(true); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(false); } function CheckLine(cats1, cats2) { angleRot = Math.atan2(cats1._y - cats2._y, cats1._x - cats2._x); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = Math.sqrt(((cats1._y - cats2._y) * (cats1._y - cats2._y)) + ((cats1._x - cats2._x) * (cats1._x - cats2._x))); if (_global.C.CheckLine._xscale > 800) { _global.C.CheckLine._xscale = 100; return("obstruct"); } _global.C.CheckLine._x = cats1._x; _global.C.CheckLine._y = cats1._y - (cats1._height / 2); _global.C.CheckLine._rotation = angleRot; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return("obstruct"); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(angleRot); } function Donut() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); if (arcUsed > 45) { angleUsed = arcUsed; Modifier = 5; } else { if (user._y >= cible._y) { Modifier = (Math.abs(user._x - cible._x) / 40) + (Math.abs(user._y - cible._y) / 20); if (Modifier > 20) { Modifier = 20; } } else { if (arcUsed != 0) { Modifier = (Math.abs(user._x - cible._x) / 35) - ((cible._y - user._y) / 25); } else { Modifier = (Math.abs(user._x - cible._x) / 15) - ((cible._y - user._y) / 10); } if (Modifier > 20) { Modifier = 20; } else if (Modifier < -15) { Modifier = -15; } } angleUsed = arcUsed + Modifier; } Power = ((Math.abs(user._x - cible._x) / 8) - ((cible._y - user._y) / 6)) + (angleUsed / 4); if (angleUsed < 15) { Power = Power + angleUsed; } ModifierRate = Math.round(Math.abs((user._x - cible._x) / 25)); Power = Power + (random(ModifierRate) - (ModifierRate / 2)); angleUsed = angleUsed + random(ModifierRate / 2); if (angleUsed > 85) { angleUsed = 85; } if (Power > 150) { Power = 150; } else if (Power < 5) { Power = 5; } if (attackReverse) { angleUsed = 360 - angleUsed; } else { angleUsed = angleUsed + 180; } } function paper() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C.CrossControl.Aim._x = user._x - (user._width / 2); _global.C.CrossControl.Aim._y = user._y - (user._height / 2); TargetedX = cible._x - (cible._width / 2); TargetedY = cible._y; } function soaker() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); } function Kraken() { _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } function Imove(me) { depart = _global.C["player" + _global.C.G_turn]._x; if (depart < 900) { newPlace = "right"; select = random(730) + 985; } else { newPlace = "left"; select = random(730) + 85; } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { nPass--; } else { MaxPass = 1; count = 0; FinishMove = false; _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function Shelters() { _global.Interface.Level++; duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + _global.Interface.Level), _global.Interface.Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + _global.Interface.Level), _global.Interface.Level - 1000); } function DonutFinal() { _global.C.weapon.donut.setDonutValue(Power, angleUsed); _global.C["player" + _global.C.G_turn].etat = "Shoot"; _global.Micelanious = _global.C.weapon.donut; _global.ActionIncoming = true; } function KrakenFinal() { _global.Micelanious.shootAttak(); } function soakerFinal() { _global.C["player" + _global.C.G_turn].etat = "idle"; _global.Micelanious = _global.C["player" + _global.C.G_turn].Cats.anim.Gun; _global.Micelanious.LaunchAttack(); _global.ActionIncoming = true; } function paperFinal() { _global.Micelanious = _global.C.weapon.paper; _global.ActionIncoming = true; _global.C.CrossControl.Aim.CamFollow.gotoAndStop("choose"); } function SetMove(me) { if (oldX == me._x) { count++; MoveUp(me); if (count > 45) { newSelect(me); } } else { count = 0; UnMoveY(me); } if (newPlace == "right") { if (select > me._x) { oldX = me._x; MoveRight(me); } else { UnMoveX(me); FinishMove = true; } } else if (select < me._x) { oldX = me._x; MoveLeft(me); } else { UnMoveX(me); FinishMove = true; } if (FinishMove && (me.BallXSpeed == 0)) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function newSelect(me) { depart = _global.C["player" + _global.C.G_turn]._x; OldSelect = select; OldNewPlace = newPlace; if (newPlace == "right") { newPlace = "left"; select = me._x - random(me._x - 85); } else { newPlace = "right"; select = 1715 - random(1715 - me._x); } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { select = OldSelect; newPlace = OldNewPlace; } else { count = 0; MaxPass++; } if (MaxPass == 4) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function MoveUp(me) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 2); if (me.BallYSpeed < (me.BallMax * -1)) { me.BallYSpeed = me.BallMax * -1; } } function MoveDown(me) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 2); if (me.BallYSpeed > me.BallMax) { me.BallYSpeed = me.BallMax; } } function UnMoveY(me) { if (me.BallYSpeed > 0.5) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 4); } else if (me.BallYSpeed < 0.5) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 4); } else { me.BallYSpeed = 0; } } function MoveRight(me) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 2); if (me.BallXSpeed > me.BallMax) { me.BallXSpeed = me.BallMax; } } function MoveLeft(me) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 2); if (me.BallXSpeed < (me.BallMax * -1)) { me.BallXSpeed = me.BallMax * -1; } } function UnMoveX(me) { if (me.BallXSpeed > 0.5) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 10); } else if (me.BallXSpeed < -0.5) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 10); } else { me.BallXSpeed = 0; } } function SetArrow(me) { if (!movingStarted) { Angle = angleUsed; if (attackReverse) { Angle = 360 - Angle; } else { Angle = Angle - 180; } if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = true; if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe == Angle) { if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual._currentframe < Math.round((Power * 40) / 150)) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); } else { etat = "calculate"; } } else if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.prevFrame(); } } function SetAngle(me) { if (!movingStarted) { Angle = arcUsed; if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe == Angle) { etat = "calculate"; } else if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.prevFrame(); } } function SetPaper(me) { if (!movingStarted) { PersoCoord = _global.C.CrossControl.Aim.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; Targeted = cible.getBounds(_global.C._parent); TargetedX = (Targeted.xMax + Targeted.xMin) / 2; TargetedY = (Targeted.yMax + Targeted.yMax) / 2; DistaceX = PersoCoordX - TargetedX; DistaceY = PersoCoordY - TargetedY; panPass = 0; movingStarted = true; } _global.C.CrossControl.Aim._x = _global.C.CrossControl.Aim._x - ((DistaceX * moveArray[panPass]) / 100); _global.C.CrossControl.Aim._y = _global.C.CrossControl.Aim._y - ((DistaceY * moveArray[panPass]) / 100); panPass++; if (panPass > moveArray.length) { etat = "calculate"; } _global.C.cam.Follow(_global.C.CrossControl.Aim, 0, 0); } function SetKraken(me) { if (!movingStarted) { b = 0; nmax = 65 + random(60); movingStarted = true; } b++; if (b == nmax) { etat = "calculate"; } } function SetShelters(me) { if (!movingStarted) { startY = _global.Micelanious._y; b = 0; way = "top"; timeMove = 0; timeToMove = 3; movingStarted = true; event1 = false; event2 = false; } b++; _global.C.cam.Follow(_global.Micelanious, 0, 0); if ((b > 10) && (_global.Micelanious._rotation != 90)) { _global.Micelanious.UpSideDown(); b = 0; } else if (_global.Micelanious._rotation == 90) { event1 = true; } if (_global.Micelanious._y > (startY - 100)) { _global.Micelanious._y = _global.Micelanious._y - 5; } else { event2 = true; } if ((event1 && (event2)) && (_global.Micelanious.CheckPlace() == true)) { _global.Micelanious.PlaceMicelanious(); } else if (event1 && (event2)) { timeMove++; if (way == "top") { _global.Micelanious._y = _global.Micelanious._y - 5; } else if (way == "bottom") { _global.Micelanious._y = _global.Micelanious._y + 5; } else if (way == "left") { _global.Micelanious._x = _global.Micelanious._x - 5; } else if (way == "right") { _global.Micelanious._x = _global.Micelanious._x + 5; } if (timeMove == timeToMove) { if (way == "top") { way = "right"; } else if (way == "bottom") { way = "left"; } else if (way == "left") { way = "top"; } else if (way == "right") { way = "bottom"; } timeToMove = timeToMove + 2; timeMove = 0; } } } _global.AI = this; nPass = 0; wPass = 0; movingStarted = false; angleUsed = 0; waitTime = 0; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; TargetedX = 0; TargetedY = 0; cats1Height = 0; cats2Height = 0; cats3Height = 0; cats1Position = 0; cats2Position = 0; cats3Position = 0; ChanceHit = 0; Enemy1 = 0; Enemy2 = 0; AngleEnemy1 = 0; AngleEnemy2 = 0; MaxPass = 0; user = 0; cible = 0; DistEnemyChoose = 0; attaque = ""; myAttack = ""; arcUsed = ""; NextEtat = ""; PassMove = ""; etat = "wait"; StageWidth = 600; StageHeight = 300; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; }
Instance of Symbol 832 MovieClip [_contButton] in Frame 51
onClipEvent (load) { function KeyPressed() { if (Key.getCode() == 32) { KeySpace = true; } if (Key.getCode() == 37) { KeyLeft = true; } if (Key.getCode() == 38) { KeyUp = true; } if (Key.getCode() == 39) { KeyRight = true; } if (Key.getCode() == 40) { KeyDown = true; } } function KeyReleased() { if (Key.getCode() == 32) { KeySpace = false; } if (Key.getCode() == 37) { KeyLeft = false; } if (Key.getCode() == 38) { KeyUp = false; } if (Key.getCode() == 39) { KeyRight = false; } if (Key.getCode() == 40) { KeyDown = false; } } _global.Keys = this; KeySpace = false; KeyUp = false; KeyDown = false; KeyLeft = false; KeyRight = false; } onClipEvent (keyDown) { KeyPressed(); } onClipEvent (keyUp) { KeyReleased(); }
Instance of Symbol 839 MovieClip in Frame 51
onClipEvent (load) { function Find(me, MovePoss) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; DistanceX = (StageWidth / 2) - PersoCoordX; DistanceY = (StageHeight / 2) - PersoCoordY; nPass = 0; MovePossible = MovePoss; _global.Artefact = this; } function Action() { _global.C._x = _global.C._x + ((DistanceX * moveArray[nPass]) / 100); _global.C._y = _global.C._y + ((DistanceY * moveArray[nPass]) / 100); nPass++; CheckDespassX(); CheckDespassY(); if (nPass > moveArray.length) { if (MovePossible) { _global.C.CamOver(); } _global.Artefact = ""; } } function Follow(me, ModifierX, ModifierY) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = ((PersoCoord.xMax + PersoCoord.xMin) / 2) + ModifierX; PersoCoordY = ((PersoCoord.yMax + PersoCoord.yMin) / 2) + ModifierY; DistaceX = (StageWidth / 2) - PersoCoordX; DistaceY = (StageHeight / 2) - PersoCoordY; _global.C._x = _global.C._x + DistaceX; _global.C._y = _global.C._y + DistaceY; if ((ModifierX == 0) && (ModifierY == 0)) { CheckDespassX(); CheckDespassY(); } else { if (CheckDespassX() != 0) { _global.C["player" + _global.C.G_turn].nHorizontal = _global.C["player" + _global.C.G_turn].nHorizontal + modificationX; } if (CheckDespassY() != 0) { _global.C["player" + _global.C.G_turn].nVertical = _global.C["player" + _global.C.G_turn].nVertical + modificationY; } } } function CheckDespassX() { if ((_global.C._x + (StageWidth * 3)) < StageWidth) { modificationX = _global.C._x - (StageWidth - (StageWidth * 3)); _global.C._x = StageWidth - (StageWidth * 3); return(modificationX); } if (_global.C._x > 0) { modificationX = _global.C._x; _global.C._x = 0; return(modificationX); } return(0); } function CheckDespassY() { if (_global.C._y > 0) { modificationY = _global.C._y; _global.C._y = 0; return(modificationY); } if ((_global.C._y + (StageHeight * 2)) < StageHeight) { modificationY = _global.C._y - (StageHeight - (StageHeight * 2)); _global.C._y = StageHeight - (StageHeight * 2); return(modificationY); } return(0); } _global.C.cam = this; nPass = 0; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; StageWidth = 600; StageHeight = 300; }
Instance of Symbol 986 MovieClip in Frame 51
onClipEvent (load) { function NoAction() { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; Ballon_mc.btn_Ballon.enabled = false; if (deplaceDmg._currentframe != 1) { deplaceDmg.gotoAndPlay("Baisse"); } Shelter_mc.btn_Shelter.enabled = false; if (SheltersDmg._currentframe != 1) { SheltersDmg.gotoAndPlay("Baisse"); } Paper_mc.btn_paper.enabled = false; if (paperDmg._currentframe != 1) { paperDmg.gotoAndPlay("Baisse"); } Donut_mc.btn_donut.enabled = false; if (donutDmg._currentframe != 1) { donutDmg.gotoAndPlay("Baisse"); } Soaker_mc.btn_soaker.enabled = false; if (soakerDmg._currentframe != 1) { soakerDmg.gotoAndPlay("Baisse"); } Kracken_mc.btn_Kraken.enabled = false; if (KrakenDmg._currentframe != 1) { KrakenDmg.gotoAndPlay("Baisse"); } } function playerTurn() { Ballon_mc.btn_Ballon.enabled = true; Shelter_mc.btn_Shelter.enabled = true; Paper_mc.btn_paper.enabled = true; Donut_mc.btn_donut.enabled = true; Soaker_mc.btn_soaker.enabled = true; Kracken_mc.btn_Kraken.enabled = true; } function SkipTurn() { _global.Artefact = ""; this.Time_txt._visible = true; this.OTime_txt._visible = true; _global.ActionIncoming = true; _global.C.checkIdle = false; _global.Micelanious.ForceSpace(); btn_skip.enabled = false; NoAction(); CancelAction(); _global.C.EndTurn(); nPass = 0; this.onEnterFrame = function () { if (!_global.Paused) { nPass++; if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead < (_global.numberPlayer - 1))) { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } if (_global.C["player" + _global.C.G_turn].etat == "dead") { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } } if (!EndStage) { MatchInterface(); NoAction(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); DeadTime = 1.5; _global.ActionIncoming = false; timeSpend = -29; this.Time_txt.text = turnTime; this.OTime_txt.text = turnTime; _global.C.changeComedien(String("player" + _global.C.G_turn)); _global.C.cam.Find(_global.ComedienTurn, true); delete onEnterFrame; } } else if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead == (_global.numberPlayer - 1))) { EndStage = true; _global.C.WinnerFound(); } else if ((nPass == Math.floor(DeadTime * 30)) && (LoseDone)) { EndStage = true; _global.C.LooserFound(); } } }; } function deplace() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].nbreBallon--; MatchInterface(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function checkTimer() { if (!_global.ActionIncoming) { timeSpend++; secRemain = Math.floor(((turnTime * 30) - timeSpend) / 30); if (secRemain < 0) { if (secRemain > -10) { this.TimeOver.gotoAndStop(2); SkipTurn(); timeSpend = 30000; } } else if (secRemain < 10) { if (secRemain == 9) { this.TimeOver.gotoAndStop(3); } BlinkPass++; if (BlinkPass == 5) { if (this.Time_txt._visible == true) { _global.Sounds.PlayASound("Crono"); BlinkPass = 0; this.Time_txt._visible = false; this.OTime_txt._visible = false; } else { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; } } this.Time_txt.text = "0" + secRemain; this.OTime_txt.text = "0" + secRemain; } else { this.Time_txt.text = secRemain; this.OTime_txt.text = secRemain; } } } function Shelters() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); Level++; _global.C["player" + _global.C.G_turn].ClickDone(true); duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + Level), Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + Level), Level - 1000); } } function paper() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 3; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowMouse"; _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = false; } } function donut() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 1; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C["player" + _global.C.G_turn].Cats.Arrow._visible = true; _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowRayon"; } } function soaker() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 4; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowLine"; } } function Krakenn() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 2; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } } function MatchInterface() { Kraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; OKraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; if ((_global.C["player" + _global.C.G_turn].LifeRemain > 25) || (_global.C["player" + _global.C.G_turn].nbreKraken < 1)) { Kracken_mc.gotoAndStop(2); } else { Kracken_mc.gotoAndStop(1); } shelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; Oshelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; if (_global.C["player" + _global.C.G_turn].nbreShelter < 1) { Shelter_mc.gotoAndStop(2); } else { Shelter_mc.gotoAndStop(1); } paper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; Opaper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; if (_global.C["player" + _global.C.G_turn].nbrePaper < 1) { Paper_mc.gotoAndStop(2); } else { Paper_mc.gotoAndStop(1); } ballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; Oballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; if (_global.C["player" + _global.C.G_turn].nbreBallon < 1) { Ballon_mc.gotoAndStop(2); } else { Ballon_mc.gotoAndStop(1); } soaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; Osoaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; if (_global.C["player" + _global.C.G_turn].nbreSoaker < 1) { Soaker_mc.gotoAndStop(2); } else { Soaker_mc.gotoAndStop(1); } Donut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; ODonut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; if (_global.C["player" + _global.C.G_turn].nbreDonut < 1) { Donut_mc.gotoAndStop(2); } else { Donut_mc.gotoAndStop(1); } } _global.Interface = this; btn_skip.enabled = false; DeadTime = 1.5; turnTime = 30; timeSpend = 0; Level = 0; EndStage = false; LoseDone = false; BlinkPass = 0; NoAction(); MatchInterface(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); _global.C.updateScore(); }
Frame 53
_global.Sounds.SwitchToInGame();
Instance of Symbol 992 MovieClip "Battle2" in Frame 53
onClipEvent (load) { function LoseLife() { if ((_global.C.G_turn == 1) && (this.player1.LifeRemain > 0)) { _global.G_score = _global.G_score + 500; updateScore(); } nbrDead++; if ((_global.numberPlayer == 3) && (nbrDead == 1)) { if (_global.HumanPlayer1 && (this.player1.LifeRemain > 0)) { } else if (_global.HumanPlayer2 && (this.player2.LifeRemain > 0)) { } else if (_global.HumanPlayer3 && (this.player3.LifeRemain > 0)) { } else { _global.Interface.LoseDone = true; } } } function initDone() { _global.C.cam.Find(_global.ComedienTurn, true); } function CamOver() { checkIdle = true; _global.Paused = false; if (_global["HumanPlayer" + G_turn] == true) { _global.Moving = false; _global.Interface.playerTurn(); } else { _global.AI.etat = "wait"; } } function changeComedien(ForMe) { _global.ComedienTurn = this[ForMe]; } function EndTurn() { if (_global.ComedienTurn.etat == "Flying") { _global.ComedienTurn.Cats.gotoAndStop("Flyfall"); } else if (_global.ComedienTurn.etat == "idle") { _global.ComedienTurn.Cats.gotoAndStop("Idle"); } } function WinnerFound() { if (((_global.numberPlayer == 3) && (!_global.HumanPlayer2)) && (!_global.HumanPlayer3)) { _parent.nLevel++; if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; if (_parent.nLevel < 4) { _global.NextStep = String("level" + _parent.nLevel); } else { _global.NextStep = String("Win-0" + _global.ComedienTurn._currentframe); } } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else if (_global.numberPlayer == 2) { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player2._currentframe); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player1._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } } function LooserFound() { if (random(100) < 50) { winnerside = this.player2._currentframe; } else { winnerside = this.player3._currentframe; } _global.NextStep = String("Lose-0" + winnerside); _global.C.cam.Find(_global.C.player1, false); _global.ActionIncoming = true; } function WaitWinner() { nPass++; if (nPass == 60) { initialyse(); _global.C._parent.Transition.play(); } } function fPause() { if (_global.Paused == true) { _global.Paused = false; i = 1; while (i < 4) { if ((((_global.C["player" + i].Cats._currentframe != 30) && (_global.C["player" + i].Cats._currentframe != 50)) && (_global.C["player" + i].Cats._currentframe != 80)) && (_global.C["player" + i].Cats._currentframe != 70)) { _global.C["player" + i].Cats.anim.play(); } else if (_global.C["player" + i].Cats._currentframe == 30) { if (_global.C["player" + i].Cats.anim._currentframe != 8) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 50) { if (_global.C["player" + i].Cats.anim._currentframe != 4) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 80) { if (_global.C["player" + i].Cats.anim.Gun._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.play(); } } else if (_global.C["player" + i].Cats._currentframe == 70) { if (_global.C["player" + i].Cats.anim._currentframe != 70) { _global.C["player" + i].Cats.anim.play(); } } _global.C["player" + i].Waiting.engrenage1.play(); _global.C["player" + i].Waiting.engrenage2.play(); _global.C["player" + i].Waiting.engrenage3.play(); _global.C["player" + i].Cats.anim.eye1.play(); _global.C["player" + i].Cats.anim.eye2.play(); if (_global.C["player" + i].Cats.anim.Gun.splash._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.splash.play(); } if (_global.C["player" + i].Cats.anim.DamageShown._currentframe != 50) { _global.C["player" + i].Cats.anim.DamageShown.play(); } _global.C["player" + i].Cats.anim.Gun.splash.flow1.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.play(); _global.C.weapon.Kraken["player" + i].cats.movie.play(); _global.C["player" + i].Cats.anim.movie.play(); _global.C["player" + i].Cats.anim.animset.set1.play(); _global.C["player" + i].Cats.anim.animset.set2.play(); _global.C["player" + i].Cats.anim.set1.play(); _global.C["player" + i].Cats.anim.set2.play(); _global.C["player" + i].Cats.anim.set3.play(); i++; } if ((_global.C.weapon.Kraken._currentframe != 1) && (_global.C.weapon.Kraken._currentframe != 31)) { _global.C.weapon.Kraken.play(); } _global.Interface.noBtsmall._y = -345; _global.Interface.Pause.pauseMc.gotoAndPlay("return"); _global.Interface.Winnername.winner.play(); _global.Interface.Playername.player.play(); _global.Interface.noBt._y = 90; _global.C.weapon.Kraken.anim.play(); _global.C.weapon.donut.anim.play(); _global.C.weapon.donut.anim.splash1.play(); _global.C.weapon.donut.anim.splash2.play(); _global.C.weapon.paper.anim.play(); _global.C.CrossControl.Aim.btn_mire.mireAnim.play(); _global.C.CrossControl.Aim.mire.play(); _global.Interface.TimeOver.TimeUp.play(); } else { _global.Paused = true; i = 1; while (i < 4) { _global.C["player" + i].Waiting.engrenage1.stop(); _global.C["player" + i].Waiting.engrenage2.stop(); _global.C["player" + i].Waiting.engrenage3.stop(); _global.C["player" + i].Cats.anim.stop(); _global.C["player" + i].Cats.anim.Gun.stop(); _global.C["player" + i].Cats.anim.eye1.stop(); _global.C["player" + i].Cats.anim.eye2.stop(); _global.C["player" + i].Cats.anim.Gun.Watersplash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow1.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.stop(); _global.C["player" + i].Cats.anim.animset.set1.stop(); _global.C["player" + i].Cats.anim.animset.set2.stop(); _global.C["player" + i].Cats.anim.set1.stop(); _global.C["player" + i].Cats.anim.set2.stop(); _global.C["player" + i].Cats.anim.set3.stop(); _global.C["player" + i].Cats.anim.movie.stop(); _global.C["player" + i].Cats.anim.DamageShown.stop(); _global.C.weapon.Kraken["player" + i].cats.movie.stop(); i++; } _global.Interface.noBtsmall._y = -290; _global.Interface.Pause.gotoAndStop(2); _global.Interface.Pause.pauseMc.gotoAndPlay("pause"); _global.Interface.Winnername.winner.stop(); _global.Interface.Playername.player.stop(); _global.Interface.TimeOver.TimeUp.stop(); _global.Interface.noBt._y = -20; _global.C.weapon.Kraken.anim.stop(); _global.C.weapon.Kraken.stop(); _global.C.weapon.donut.anim.stop(); _global.C.weapon.donut.anim.splash1.stop(); _global.C.weapon.donut.anim.splash2.stop(); _global.C.weapon.paper.anim.stop(); _global.C.CrossControl.Aim.btn_mire.mireAnim.stop(); _global.C.CrossControl.Aim.mire.stop(); } } function updateScore() { _global.Interface.ScoreSection.Score_txt.text = adapt(_global.G_score); } function adapt(Value) { if (Value >= 1000) { Thousand = Math.floor(Value / 1000); Unite = Value - (Thousand * 1000); if (Unite == 0) { Unite = "000"; } else if (Unite < 10) { Unite = "00" + Unite; } else if (Unite < 100) { Unite = "0" + Unite; } return((Thousand + ",") + Unite); } if (Value == 0) { Value = "000"; } else if (Value < 10) { Value = "00" + Value; } else if (Value < 100) { Value = "0" + Value; } return(Value); } function Initialize() { aInterface = new Array(); nPassTime = 0; } function AnalyseRows(me) { me.Analizer._x = (nPassTime * 6) + 3; i = 95; while (i > 0) { me.Analizer._y = (i * 6) + 3; totalval = me.Analizer.getBounds(_global.C._parent); totalvalX = (totalval.xMax + totalval.xMin) / 2; totalvalY = (totalval.yMax + totalval.yMin) / 2; if (!me.Level1.hitTest(totalvalX, totalvalY, true)) { aInterface[nPassTime] = 95 - i; i = 0; } i--; } me.nextFrame(); } function EndRow(me) { if (nPassTime < 299) { nPassTime++; me.prevFrame(); } else { me.play(); } } _global.C = this; _global.ComedienTurn = this.player1; _global.Paused = false; _global.AlreadyPaused = false; _global.Micelanious = ""; _global.Artefact = ""; _global.Artefact1 = ""; _global.Artefact2 = ""; _global.Artefact3 = ""; _global.ActionIncoming = false; var G_player1 = player1; var G_player2 = player2; var G_player3 = player3; var G_turn = 1; var checkIdle = false; var nPass = 0; var nbrDead = 0; var winnerside = 0; this.onEnterFrame = function () { if (!_global.Paused) { G_player1.EnterFrame(); G_player2.EnterFrame(); G_player3.EnterFrame(); _global.Artefact.Action(); _global.Artefact1.Action(); _global.Artefact2.Action(); _global.Artefact3.Action(); _global.Micelanious.EnterFrame(); _global.Interface.checkTimer(); if (_global.Interface.EndStage) { WaitWinner(); } } }; _global.C.map = this; nPassTime = 0; aInterface = new Array(); }
Instance of Symbol 829 MovieClip in Frame 53
onClipEvent (load) { function FromIdle(me) { this[etat](me); } function wait(me) { nPass = 0; wPass = 0; waitTime = 35 + random(80); etat = "waiting"; } function waiting(me) { wPass++; if (wPass == 20) { me.Waiting._y = -80; me.Waiting._visible = true; } if (wPass > waitTime) { etat = "calculate"; } } function calculate(me) { nPass++; if (nPass == 1) { movingStarted = false; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; CalcDistance(me, me._x); } if (nPass == 2) { cats1Height = Math.abs(Math.round((600 - _global.C.player1._y) / 6) - 3); cats2Height = Math.abs(Math.round((600 - _global.C.player2._y) / 6) - 3); cats3Height = Math.abs(Math.round((600 - _global.C.player3._y) / 6) - 3); cats1Position = Math.round(_global.C.player1._x / 6); cats2Position = Math.round(_global.C.player2._x / 6); cats3Position = Math.round(_global.C.player3._x / 6); if (String(me._name) == "player2") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player3; findArc(cats2Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats2Position, cats3Position, "ArcWay2", me, Enemy2); } if (String(me._name) == "player3") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player2; findArc(cats3Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats3Position, cats2Position, "ArcWay2", me, Enemy2); } } if (nPass == 3) { CaracHidden = CheckHidden(me); } if (nPass == 4) { AngleEnemy1 = CheckLine(me, Enemy1); } if (nPass == 5) { AngleEnemy2 = CheckLine(me, Enemy2); } if (nPass == 6) { WhatToDo(me); } if (nPass == 7) { me.Waiting._visible = false; me.Waiting._y = 0; } if (nPass == 8) { this[myAttack](me); } if (nPass == 9) { etat = NextEtat; } if (nPass == 20) { me.etat = "Shoot"; this[myAttack + "Final"](me); etat = "end"; } } function CalcDistance(me, myPos) { if (String(me._name) == "player2") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player3._x); } else if (String(me._name) == "player3") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player2._x); } } function end(me) { } function WhatToDo(me) { ChanceHit = 10 + (_global.C._parent.nLevel * 20); CalcDistance(me, me._x); if (distance1 < distance2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (AngleEnemy1 != "obstruct") { ChanceHit = ChanceHit + 5; } if (AngleEnemy2 != "obstruct") { ChanceHit = ChanceHit - 5; } if (ArcWay1 <= ArcWay2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (Enemy1.LifeRemain <= Enemy2.LifeRemain) { ChanceHit = ChanceHit - 10; } if ((random(100) < ChanceHit) && (Enemy1.etat != "dead")) { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; DistEnemyChoose = distance1; } else if (Enemy2.etat != "dead") { ArcWayChoose = ArcWay2; EnemyChoose = Enemy2; AngleEnemyChoose = AngleEnemy2; DistEnemyChoose = distance2; } else { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; } RandNbr = random(100); if (!CaracHidden) { me.TimeUnder = 5; } else { me.TimeUnder++; } if (RandNbr >= 80) { if (me.TimeUnder < 5) { RandNbr = random(80); } else if ((RandNbr < 90) && (_global.ComedienTurn.nbreBallon > 0)) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreShelter > 0) { me.TimeUnder = 0; attaque = "Shelters"; } else { RandNbr = random(80); } } if (RandNbr < 80) { if (((RandNbr < 15) && (_global.ComedienTurn.LifeRemain <= 25)) && (_global.ComedienTurn.nbreKraken > 0)) { attaque = "Kracken"; } else if (((RandNbr < 20) && (AngleEnemyChoose != "obstruct")) && (_global.ComedienTurn.nbreSoaker > 0)) { attaque = "soaker"; } else if (((_global.ComedienTurn.nbreDonut > 0) && (ArcWayChoose < 60)) && (DistEnemyChoose < 1200)) { attaque = "Donut"; } else if ((_global.ComedienTurn.nbrePaper > 0) && (!CaracHidden)) { attaque = "paper"; } else if ((random(100) < 50) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } else if (_global.ComedienTurn.nbreBallon > 0) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreDonut > 0) { attaque = "Donut"; } else { nPass--; } } if ((distance1 < 130) || (distance2 < 130)) { attaque = "Ballon"; } if (((attaque == "Ballon") && (me.Balloned < 3)) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } if (me.ShootMiss > 2) { attaque = "Ballon"; } me.Balloned++; if (attaque == "soaker") { me.ShootMiss = 0; _global.ComedienTurn.nbreSoaker--; _global.TheAttak = 4; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "soaker"; arcUsed = AngleEnemyChoose; NextEtat = "SetAngle"; } else if (attaque == "Donut") { _global.ComedienTurn.nbreDonut--; _global.TheAttak = 1; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "Donut"; arcUsed = ArcWayChoose; NextEtat = "SetArrow"; } else if (attaque == "paper") { me.ShootMiss = 0; _global.ComedienTurn.nbrePaper--; _global.TheAttak = 3; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "paper"; arcUsed = AngleEnemyChoose; NextEtat = "SetPaper"; } else if (attaque == "Kracken") { me.ShootMiss = 0; _global.TheAttak = 2; myAttack = "Kraken"; NextEtat = "SetKraken"; } else if (attaque == "Shelters") { me.ShootMiss = 0; myAttack = "Shelters"; NextEtat = "SetShelters"; } else if (attaque == "Ballon") { me.ShootMiss = 0; _global.ComedienTurn.nbreBallon--; me.Balloned = 0; myAttack = "Imove"; NextEtat = "SetMove"; } _global.Interface.MatchInterface(); } function findArc(theCatposs, enemyCats, Answer, cats1, cats2) { DistanceOfP = Math.abs(theCatposs - enemyCats); i = 0; while (i <= DistanceOfP) { distanceWidth = i; if ((theCatposs - enemyCats) < 0) { distanceHeight = _global.C.map.aInterface[theCatposs + i] - _global.C.map.aInterface[theCatposs]; if ((distanceHeight < 15) && (i < 8)) { distanceHeight = distanceHeight - 5; } } else { distanceHeight = (_global.C.map.aInterface[theCatposs - i] - 5) - _global.C.map.aInterface[theCatposs]; } if (distanceHeight <= 0) { distanceHeight = 0; } else { distanceHeight++; } angleRot = Math.atan2(distanceHeight, distanceWidth); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } i++; } if (cats1._y > cats2._y) { angleRot = Math.atan2(Math.abs(cats1._y - cats2._y), Math.abs(cats1._x - cats2._x)); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } } } function CheckHidden(cats) { StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = 300; _global.C.CheckLine._x = cats._x; _global.C.CheckLine._y = cats._y - (cats._height / 2); _global.C.CheckLine._rotation = 90; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Shelters.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(true); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(false); } function CheckLine(cats1, cats2) { angleRot = Math.atan2(cats1._y - cats2._y, cats1._x - cats2._x); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = Math.sqrt(((cats1._y - cats2._y) * (cats1._y - cats2._y)) + ((cats1._x - cats2._x) * (cats1._x - cats2._x))); if (_global.C.CheckLine._xscale > 800) { _global.C.CheckLine._xscale = 100; return("obstruct"); } _global.C.CheckLine._x = cats1._x; _global.C.CheckLine._y = cats1._y - (cats1._height / 2); _global.C.CheckLine._rotation = angleRot; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return("obstruct"); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(angleRot); } function Donut() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); if (arcUsed > 45) { angleUsed = arcUsed; Modifier = 5; } else { if (user._y >= cible._y) { Modifier = (Math.abs(user._x - cible._x) / 40) + (Math.abs(user._y - cible._y) / 20); if (Modifier > 20) { Modifier = 20; } } else { if (arcUsed != 0) { Modifier = (Math.abs(user._x - cible._x) / 35) - ((cible._y - user._y) / 25); } else { Modifier = (Math.abs(user._x - cible._x) / 15) - ((cible._y - user._y) / 10); } if (Modifier > 20) { Modifier = 20; } else if (Modifier < -15) { Modifier = -15; } } angleUsed = arcUsed + Modifier; } Power = ((Math.abs(user._x - cible._x) / 8) - ((cible._y - user._y) / 6)) + (angleUsed / 4); if (angleUsed < 15) { Power = Power + angleUsed; } ModifierRate = Math.round(Math.abs((user._x - cible._x) / 25)); Power = Power + (random(ModifierRate) - (ModifierRate / 2)); angleUsed = angleUsed + random(ModifierRate / 2); if (angleUsed > 85) { angleUsed = 85; } if (Power > 150) { Power = 150; } else if (Power < 5) { Power = 5; } if (attackReverse) { angleUsed = 360 - angleUsed; } else { angleUsed = angleUsed + 180; } } function paper() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C.CrossControl.Aim._x = user._x - (user._width / 2); _global.C.CrossControl.Aim._y = user._y - (user._height / 2); TargetedX = cible._x - (cible._width / 2); TargetedY = cible._y; } function soaker() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); } function Kraken() { _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } function Imove(me) { depart = _global.C["player" + _global.C.G_turn]._x; if (depart < 900) { newPlace = "right"; select = random(730) + 985; } else { newPlace = "left"; select = random(730) + 85; } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { nPass--; } else { MaxPass = 1; count = 0; FinishMove = false; _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function Shelters() { _global.Interface.Level++; duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + _global.Interface.Level), _global.Interface.Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + _global.Interface.Level), _global.Interface.Level - 1000); } function DonutFinal() { _global.C.weapon.donut.setDonutValue(Power, angleUsed); _global.C["player" + _global.C.G_turn].etat = "Shoot"; _global.Micelanious = _global.C.weapon.donut; _global.ActionIncoming = true; } function KrakenFinal() { _global.Micelanious.shootAttak(); } function soakerFinal() { _global.C["player" + _global.C.G_turn].etat = "idle"; _global.Micelanious = _global.C["player" + _global.C.G_turn].Cats.anim.Gun; _global.Micelanious.LaunchAttack(); _global.ActionIncoming = true; } function paperFinal() { _global.Micelanious = _global.C.weapon.paper; _global.ActionIncoming = true; _global.C.CrossControl.Aim.CamFollow.gotoAndStop("choose"); } function SetMove(me) { if (oldX == me._x) { count++; MoveUp(me); if (count > 45) { newSelect(me); } } else { count = 0; UnMoveY(me); } if (newPlace == "right") { if (select > me._x) { oldX = me._x; MoveRight(me); } else { UnMoveX(me); FinishMove = true; } } else if (select < me._x) { oldX = me._x; MoveLeft(me); } else { UnMoveX(me); FinishMove = true; } if (FinishMove && (me.BallXSpeed == 0)) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function newSelect(me) { depart = _global.C["player" + _global.C.G_turn]._x; OldSelect = select; OldNewPlace = newPlace; if (newPlace == "right") { newPlace = "left"; select = me._x - random(me._x - 85); } else { newPlace = "right"; select = 1715 - random(1715 - me._x); } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { select = OldSelect; newPlace = OldNewPlace; } else { count = 0; MaxPass++; } if (MaxPass == 4) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function MoveUp(me) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 2); if (me.BallYSpeed < (me.BallMax * -1)) { me.BallYSpeed = me.BallMax * -1; } } function MoveDown(me) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 2); if (me.BallYSpeed > me.BallMax) { me.BallYSpeed = me.BallMax; } } function UnMoveY(me) { if (me.BallYSpeed > 0.5) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 4); } else if (me.BallYSpeed < 0.5) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 4); } else { me.BallYSpeed = 0; } } function MoveRight(me) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 2); if (me.BallXSpeed > me.BallMax) { me.BallXSpeed = me.BallMax; } } function MoveLeft(me) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 2); if (me.BallXSpeed < (me.BallMax * -1)) { me.BallXSpeed = me.BallMax * -1; } } function UnMoveX(me) { if (me.BallXSpeed > 0.5) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 10); } else if (me.BallXSpeed < -0.5) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 10); } else { me.BallXSpeed = 0; } } function SetArrow(me) { if (!movingStarted) { Angle = angleUsed; if (attackReverse) { Angle = 360 - Angle; } else { Angle = Angle - 180; } if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = true; if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe == Angle) { if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual._currentframe < Math.round((Power * 40) / 150)) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); } else { etat = "calculate"; } } else if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.prevFrame(); } } function SetAngle(me) { if (!movingStarted) { Angle = arcUsed; if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe == Angle) { etat = "calculate"; } else if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.prevFrame(); } } function SetPaper(me) { if (!movingStarted) { PersoCoord = _global.C.CrossControl.Aim.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; Targeted = cible.getBounds(_global.C._parent); TargetedX = (Targeted.xMax + Targeted.xMin) / 2; TargetedY = (Targeted.yMax + Targeted.yMax) / 2; DistaceX = PersoCoordX - TargetedX; DistaceY = PersoCoordY - TargetedY; panPass = 0; movingStarted = true; } _global.C.CrossControl.Aim._x = _global.C.CrossControl.Aim._x - ((DistaceX * moveArray[panPass]) / 100); _global.C.CrossControl.Aim._y = _global.C.CrossControl.Aim._y - ((DistaceY * moveArray[panPass]) / 100); panPass++; if (panPass > moveArray.length) { etat = "calculate"; } _global.C.cam.Follow(_global.C.CrossControl.Aim, 0, 0); } function SetKraken(me) { if (!movingStarted) { b = 0; nmax = 65 + random(60); movingStarted = true; } b++; if (b == nmax) { etat = "calculate"; } } function SetShelters(me) { if (!movingStarted) { startY = _global.Micelanious._y; b = 0; way = "top"; timeMove = 0; timeToMove = 3; movingStarted = true; event1 = false; event2 = false; } b++; _global.C.cam.Follow(_global.Micelanious, 0, 0); if ((b > 10) && (_global.Micelanious._rotation != 90)) { _global.Micelanious.UpSideDown(); b = 0; } else if (_global.Micelanious._rotation == 90) { event1 = true; } if (_global.Micelanious._y > (startY - 100)) { _global.Micelanious._y = _global.Micelanious._y - 5; } else { event2 = true; } if ((event1 && (event2)) && (_global.Micelanious.CheckPlace() == true)) { _global.Micelanious.PlaceMicelanious(); } else if (event1 && (event2)) { timeMove++; if (way == "top") { _global.Micelanious._y = _global.Micelanious._y - 5; } else if (way == "bottom") { _global.Micelanious._y = _global.Micelanious._y + 5; } else if (way == "left") { _global.Micelanious._x = _global.Micelanious._x - 5; } else if (way == "right") { _global.Micelanious._x = _global.Micelanious._x + 5; } if (timeMove == timeToMove) { if (way == "top") { way = "right"; } else if (way == "bottom") { way = "left"; } else if (way == "left") { way = "top"; } else if (way == "right") { way = "bottom"; } timeToMove = timeToMove + 2; timeMove = 0; } } } _global.AI = this; nPass = 0; wPass = 0; movingStarted = false; angleUsed = 0; waitTime = 0; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; TargetedX = 0; TargetedY = 0; cats1Height = 0; cats2Height = 0; cats3Height = 0; cats1Position = 0; cats2Position = 0; cats3Position = 0; ChanceHit = 0; Enemy1 = 0; Enemy2 = 0; AngleEnemy1 = 0; AngleEnemy2 = 0; MaxPass = 0; user = 0; cible = 0; DistEnemyChoose = 0; attaque = ""; myAttack = ""; arcUsed = ""; NextEtat = ""; PassMove = ""; etat = "wait"; StageWidth = 600; StageHeight = 300; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; }
Instance of Symbol 986 MovieClip in Frame 53
onClipEvent (load) { function NoAction() { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; Ballon_mc.btn_Ballon.enabled = false; if (deplaceDmg._currentframe != 1) { deplaceDmg.gotoAndPlay("Baisse"); } Shelter_mc.btn_Shelter.enabled = false; if (SheltersDmg._currentframe != 1) { SheltersDmg.gotoAndPlay("Baisse"); } Paper_mc.btn_paper.enabled = false; if (paperDmg._currentframe != 1) { paperDmg.gotoAndPlay("Baisse"); } Donut_mc.btn_donut.enabled = false; if (donutDmg._currentframe != 1) { donutDmg.gotoAndPlay("Baisse"); } Soaker_mc.btn_soaker.enabled = false; if (soakerDmg._currentframe != 1) { soakerDmg.gotoAndPlay("Baisse"); } Kracken_mc.btn_Kraken.enabled = false; if (KrakenDmg._currentframe != 1) { KrakenDmg.gotoAndPlay("Baisse"); } } function playerTurn() { Ballon_mc.btn_Ballon.enabled = true; Shelter_mc.btn_Shelter.enabled = true; Paper_mc.btn_paper.enabled = true; Donut_mc.btn_donut.enabled = true; Soaker_mc.btn_soaker.enabled = true; Kracken_mc.btn_Kraken.enabled = true; } function SkipTurn() { _global.Artefact = ""; this.Time_txt._visible = true; this.OTime_txt._visible = true; _global.ActionIncoming = true; _global.C.checkIdle = false; _global.Micelanious.ForceSpace(); btn_skip.enabled = false; NoAction(); CancelAction(); _global.C.EndTurn(); nPass = 0; this.onEnterFrame = function () { if (!_global.Paused) { nPass++; if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead < (_global.numberPlayer - 1))) { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } if (_global.C["player" + _global.C.G_turn].etat == "dead") { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } } if (!EndStage) { MatchInterface(); NoAction(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); DeadTime = 1.5; _global.ActionIncoming = false; timeSpend = -29; this.Time_txt.text = turnTime; this.OTime_txt.text = turnTime; _global.C.changeComedien(String("player" + _global.C.G_turn)); _global.C.cam.Find(_global.ComedienTurn, true); delete onEnterFrame; } } else if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead == (_global.numberPlayer - 1))) { EndStage = true; _global.C.WinnerFound(); } else if ((nPass == Math.floor(DeadTime * 30)) && (LoseDone)) { EndStage = true; _global.C.LooserFound(); } } }; } function deplace() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].nbreBallon--; MatchInterface(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function checkTimer() { if (!_global.ActionIncoming) { timeSpend++; secRemain = Math.floor(((turnTime * 30) - timeSpend) / 30); if (secRemain < 0) { if (secRemain > -10) { this.TimeOver.gotoAndStop(2); SkipTurn(); timeSpend = 30000; } } else if (secRemain < 10) { if (secRemain == 9) { this.TimeOver.gotoAndStop(3); } BlinkPass++; if (BlinkPass == 5) { if (this.Time_txt._visible == true) { _global.Sounds.PlayASound("Crono"); BlinkPass = 0; this.Time_txt._visible = false; this.OTime_txt._visible = false; } else { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; } } this.Time_txt.text = "0" + secRemain; this.OTime_txt.text = "0" + secRemain; } else { this.Time_txt.text = secRemain; this.OTime_txt.text = secRemain; } } } function Shelters() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); Level++; _global.C["player" + _global.C.G_turn].ClickDone(true); duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + Level), Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + Level), Level - 1000); } } function paper() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 3; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowMouse"; _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = false; } } function donut() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 1; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C["player" + _global.C.G_turn].Cats.Arrow._visible = true; _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowRayon"; } } function soaker() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 4; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowLine"; } } function Krakenn() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 2; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } } function MatchInterface() { Kraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; OKraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; if ((_global.C["player" + _global.C.G_turn].LifeRemain > 25) || (_global.C["player" + _global.C.G_turn].nbreKraken < 1)) { Kracken_mc.gotoAndStop(2); } else { Kracken_mc.gotoAndStop(1); } shelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; Oshelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; if (_global.C["player" + _global.C.G_turn].nbreShelter < 1) { Shelter_mc.gotoAndStop(2); } else { Shelter_mc.gotoAndStop(1); } paper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; Opaper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; if (_global.C["player" + _global.C.G_turn].nbrePaper < 1) { Paper_mc.gotoAndStop(2); } else { Paper_mc.gotoAndStop(1); } ballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; Oballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; if (_global.C["player" + _global.C.G_turn].nbreBallon < 1) { Ballon_mc.gotoAndStop(2); } else { Ballon_mc.gotoAndStop(1); } soaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; Osoaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; if (_global.C["player" + _global.C.G_turn].nbreSoaker < 1) { Soaker_mc.gotoAndStop(2); } else { Soaker_mc.gotoAndStop(1); } Donut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; ODonut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; if (_global.C["player" + _global.C.G_turn].nbreDonut < 1) { Donut_mc.gotoAndStop(2); } else { Donut_mc.gotoAndStop(1); } } _global.Interface = this; btn_skip.enabled = false; DeadTime = 1.5; turnTime = 30; timeSpend = 0; Level = 0; EndStage = false; LoseDone = false; BlinkPass = 0; NoAction(); MatchInterface(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); _global.C.updateScore(); }
Instance of Symbol 832 MovieClip [_contButton] in Frame 53
onClipEvent (load) { function KeyPressed() { if (Key.getCode() == 32) { KeySpace = true; } if (Key.getCode() == 37) { KeyLeft = true; } if (Key.getCode() == 38) { KeyUp = true; } if (Key.getCode() == 39) { KeyRight = true; } if (Key.getCode() == 40) { KeyDown = true; } } function KeyReleased() { if (Key.getCode() == 32) { KeySpace = false; } if (Key.getCode() == 37) { KeyLeft = false; } if (Key.getCode() == 38) { KeyUp = false; } if (Key.getCode() == 39) { KeyRight = false; } if (Key.getCode() == 40) { KeyDown = false; } } _global.Keys = this; KeySpace = false; KeyUp = false; KeyDown = false; KeyLeft = false; KeyRight = false; } onClipEvent (keyDown) { KeyPressed(); } onClipEvent (keyUp) { KeyReleased(); }
Instance of Symbol 839 MovieClip in Frame 53
onClipEvent (load) { function Find(me, MovePoss) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; DistanceX = (StageWidth / 2) - PersoCoordX; DistanceY = (StageHeight / 2) - PersoCoordY; nPass = 0; MovePossible = MovePoss; _global.Artefact = this; } function Action() { _global.C._x = _global.C._x + ((DistanceX * moveArray[nPass]) / 100); _global.C._y = _global.C._y + ((DistanceY * moveArray[nPass]) / 100); nPass++; CheckDespassX(); CheckDespassY(); if (nPass > moveArray.length) { if (MovePossible) { _global.C.CamOver(); } _global.Artefact = ""; } } function Follow(me, ModifierX, ModifierY) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = ((PersoCoord.xMax + PersoCoord.xMin) / 2) + ModifierX; PersoCoordY = ((PersoCoord.yMax + PersoCoord.yMin) / 2) + ModifierY; DistaceX = (StageWidth / 2) - PersoCoordX; DistaceY = (StageHeight / 2) - PersoCoordY; _global.C._x = _global.C._x + DistaceX; _global.C._y = _global.C._y + DistaceY; if ((ModifierX == 0) && (ModifierY == 0)) { CheckDespassX(); CheckDespassY(); } else { if (CheckDespassX() != 0) { _global.C["player" + _global.C.G_turn].nHorizontal = _global.C["player" + _global.C.G_turn].nHorizontal + modificationX; } if (CheckDespassY() != 0) { _global.C["player" + _global.C.G_turn].nVertical = _global.C["player" + _global.C.G_turn].nVertical + modificationY; } } } function CheckDespassX() { if ((_global.C._x + (StageWidth * 3)) < StageWidth) { modificationX = _global.C._x - (StageWidth - (StageWidth * 3)); _global.C._x = StageWidth - (StageWidth * 3); return(modificationX); } if (_global.C._x > 0) { modificationX = _global.C._x; _global.C._x = 0; return(modificationX); } return(0); } function CheckDespassY() { if (_global.C._y > 0) { modificationY = _global.C._y; _global.C._y = 0; return(modificationY); } if ((_global.C._y + (StageHeight * 2)) < StageHeight) { modificationY = _global.C._y - (StageHeight - (StageHeight * 2)); _global.C._y = StageHeight - (StageHeight * 2); return(modificationY); } return(0); } _global.C.cam = this; nPass = 0; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; StageWidth = 600; StageHeight = 300; }
Instance of Symbol 986 MovieClip in Frame 53
onClipEvent (load) { function NoAction() { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; Ballon_mc.btn_Ballon.enabled = false; if (deplaceDmg._currentframe != 1) { deplaceDmg.gotoAndPlay("Baisse"); } Shelter_mc.btn_Shelter.enabled = false; if (SheltersDmg._currentframe != 1) { SheltersDmg.gotoAndPlay("Baisse"); } Paper_mc.btn_paper.enabled = false; if (paperDmg._currentframe != 1) { paperDmg.gotoAndPlay("Baisse"); } Donut_mc.btn_donut.enabled = false; if (donutDmg._currentframe != 1) { donutDmg.gotoAndPlay("Baisse"); } Soaker_mc.btn_soaker.enabled = false; if (soakerDmg._currentframe != 1) { soakerDmg.gotoAndPlay("Baisse"); } Kracken_mc.btn_Kraken.enabled = false; if (KrakenDmg._currentframe != 1) { KrakenDmg.gotoAndPlay("Baisse"); } } function playerTurn() { Ballon_mc.btn_Ballon.enabled = true; Shelter_mc.btn_Shelter.enabled = true; Paper_mc.btn_paper.enabled = true; Donut_mc.btn_donut.enabled = true; Soaker_mc.btn_soaker.enabled = true; Kracken_mc.btn_Kraken.enabled = true; } function SkipTurn() { _global.Artefact = ""; this.Time_txt._visible = true; this.OTime_txt._visible = true; _global.ActionIncoming = true; _global.C.checkIdle = false; _global.Micelanious.ForceSpace(); btn_skip.enabled = false; NoAction(); CancelAction(); _global.C.EndTurn(); nPass = 0; this.onEnterFrame = function () { if (!_global.Paused) { nPass++; if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead < (_global.numberPlayer - 1))) { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } if (_global.C["player" + _global.C.G_turn].etat == "dead") { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } } if (!EndStage) { MatchInterface(); NoAction(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); DeadTime = 1.5; _global.ActionIncoming = false; timeSpend = -29; this.Time_txt.text = turnTime; this.OTime_txt.text = turnTime; _global.C.changeComedien(String("player" + _global.C.G_turn)); _global.C.cam.Find(_global.ComedienTurn, true); delete onEnterFrame; } } else if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead == (_global.numberPlayer - 1))) { EndStage = true; _global.C.WinnerFound(); } else if ((nPass == Math.floor(DeadTime * 30)) && (LoseDone)) { EndStage = true; _global.C.LooserFound(); } } }; } function deplace() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].nbreBallon--; MatchInterface(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function checkTimer() { if (!_global.ActionIncoming) { timeSpend++; secRemain = Math.floor(((turnTime * 30) - timeSpend) / 30); if (secRemain < 0) { if (secRemain > -10) { this.TimeOver.gotoAndStop(2); SkipTurn(); timeSpend = 30000; } } else if (secRemain < 10) { if (secRemain == 9) { this.TimeOver.gotoAndStop(3); } BlinkPass++; if (BlinkPass == 5) { if (this.Time_txt._visible == true) { _global.Sounds.PlayASound("Crono"); BlinkPass = 0; this.Time_txt._visible = false; this.OTime_txt._visible = false; } else { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; } } this.Time_txt.text = "0" + secRemain; this.OTime_txt.text = "0" + secRemain; } else { this.Time_txt.text = secRemain; this.OTime_txt.text = secRemain; } } } function Shelters() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); Level++; _global.C["player" + _global.C.G_turn].ClickDone(true); duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + Level), Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + Level), Level - 1000); } } function paper() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 3; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowMouse"; _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = false; } } function donut() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 1; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C["player" + _global.C.G_turn].Cats.Arrow._visible = true; _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowRayon"; } } function soaker() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 4; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowLine"; } } function Krakenn() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 2; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } } function MatchInterface() { Kraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; OKraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; if ((_global.C["player" + _global.C.G_turn].LifeRemain > 25) || (_global.C["player" + _global.C.G_turn].nbreKraken < 1)) { Kracken_mc.gotoAndStop(2); } else { Kracken_mc.gotoAndStop(1); } shelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; Oshelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; if (_global.C["player" + _global.C.G_turn].nbreShelter < 1) { Shelter_mc.gotoAndStop(2); } else { Shelter_mc.gotoAndStop(1); } paper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; Opaper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; if (_global.C["player" + _global.C.G_turn].nbrePaper < 1) { Paper_mc.gotoAndStop(2); } else { Paper_mc.gotoAndStop(1); } ballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; Oballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; if (_global.C["player" + _global.C.G_turn].nbreBallon < 1) { Ballon_mc.gotoAndStop(2); } else { Ballon_mc.gotoAndStop(1); } soaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; Osoaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; if (_global.C["player" + _global.C.G_turn].nbreSoaker < 1) { Soaker_mc.gotoAndStop(2); } else { Soaker_mc.gotoAndStop(1); } Donut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; ODonut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; if (_global.C["player" + _global.C.G_turn].nbreDonut < 1) { Donut_mc.gotoAndStop(2); } else { Donut_mc.gotoAndStop(1); } } _global.Interface = this; btn_skip.enabled = false; DeadTime = 1.5; turnTime = 30; timeSpend = 0; Level = 0; EndStage = false; LoseDone = false; BlinkPass = 0; NoAction(); MatchInterface(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); _global.C.updateScore(); }
Frame 55
_global.Sounds.SwitchToInGame();
Instance of Symbol 999 MovieClip "Battle3" in Frame 55
onClipEvent (load) { function LoseLife() { if ((_global.C.G_turn == 1) && (this.player1.LifeRemain > 0)) { _global.G_score = _global.G_score + 500; updateScore(); } nbrDead++; if ((_global.numberPlayer == 3) && (nbrDead == 1)) { if (_global.HumanPlayer1 && (this.player1.LifeRemain > 0)) { } else if (_global.HumanPlayer2 && (this.player2.LifeRemain > 0)) { } else if (_global.HumanPlayer3 && (this.player3.LifeRemain > 0)) { } else { _global.Interface.LoseDone = true; } } } function initDone() { _global.C.cam.Find(_global.ComedienTurn, true); } function CamOver() { checkIdle = true; _global.Paused = false; if (_global["HumanPlayer" + G_turn] == true) { _global.Moving = false; _global.Interface.playerTurn(); } else { _global.AI.etat = "wait"; } } function changeComedien(ForMe) { _global.ComedienTurn = this[ForMe]; } function EndTurn() { if (_global.ComedienTurn.etat == "Flying") { _global.ComedienTurn.Cats.gotoAndStop("Flyfall"); } else if (_global.ComedienTurn.etat == "idle") { _global.ComedienTurn.Cats.gotoAndStop("Idle"); } } function WinnerFound() { if (((_global.numberPlayer == 3) && (!_global.HumanPlayer2)) && (!_global.HumanPlayer3)) { _parent.nLevel++; if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; if (_parent.nLevel < 4) { _global.NextStep = String("level" + _parent.nLevel); } else { _global.NextStep = String("Win-0" + _global.ComedienTurn._currentframe); } } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String("Lose-0" + _global.ComedienTurn._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else if (_global.numberPlayer == 2) { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player2._currentframe); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String((("Win-0" + _global.ComedienTurn._currentframe) + "on") + this.player1._currentframe); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } else { if (this.player1.LifeRemain > 0) { _global.ComedienTurn = this.player1; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player2.LifeRemain > 0) { _global.ComedienTurn = this.player2; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } else if (this.player3.LifeRemain > 0) { _global.ComedienTurn = this.player3; _global.NextStep = String(("Win-0" + _global.ComedienTurn._currentframe) + "multi3"); } _global.ActionIncoming = true; _global.C.cam.Find(_global.ComedienTurn, false); _global.Interface.Winnername.gotoAndStop(_global.ComedienTurn._currentframe + 1); } } function LooserFound() { if (random(100) < 50) { winnerside = this.player2._currentframe; } else { winnerside = this.player3._currentframe; } _global.NextStep = String("Lose-0" + winnerside); _global.C.cam.Find(_global.C.player1, false); _global.ActionIncoming = true; } function WaitWinner() { nPass++; if (nPass == 60) { initialyse(); _global.C._parent.Transition.play(); } } function fPause() { if (_global.Paused == true) { _global.Paused = false; i = 1; while (i < 4) { if ((((_global.C["player" + i].Cats._currentframe != 30) && (_global.C["player" + i].Cats._currentframe != 50)) && (_global.C["player" + i].Cats._currentframe != 80)) && (_global.C["player" + i].Cats._currentframe != 70)) { _global.C["player" + i].Cats.anim.play(); } else if (_global.C["player" + i].Cats._currentframe == 30) { if (_global.C["player" + i].Cats.anim._currentframe != 8) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 50) { if (_global.C["player" + i].Cats.anim._currentframe != 4) { _global.C["player" + i].Cats.anim.play(); } } else if (_global.C["player" + i].Cats._currentframe == 80) { if (_global.C["player" + i].Cats.anim.Gun._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.play(); } } else if (_global.C["player" + i].Cats._currentframe == 70) { if (_global.C["player" + i].Cats.anim._currentframe != 70) { _global.C["player" + i].Cats.anim.play(); } } _global.C["player" + i].Waiting.engrenage1.play(); _global.C["player" + i].Waiting.engrenage2.play(); _global.C["player" + i].Waiting.engrenage3.play(); _global.C["player" + i].Cats.anim.eye1.play(); _global.C["player" + i].Cats.anim.eye2.play(); if (_global.C["player" + i].Cats.anim.Gun.splash._currentframe != 1) { _global.C["player" + i].Cats.anim.Gun.splash.play(); } if (_global.C["player" + i].Cats.anim.DamageShown._currentframe != 50) { _global.C["player" + i].Cats.anim.DamageShown.play(); } _global.C["player" + i].Cats.anim.Gun.splash.flow1.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.play(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.play(); _global.C.weapon.Kraken["player" + i].cats.movie.play(); _global.C["player" + i].Cats.anim.movie.play(); _global.C["player" + i].Cats.anim.animset.set1.play(); _global.C["player" + i].Cats.anim.animset.set2.play(); _global.C["player" + i].Cats.anim.set1.play(); _global.C["player" + i].Cats.anim.set2.play(); _global.C["player" + i].Cats.anim.set3.play(); i++; } if ((_global.C.weapon.Kraken._currentframe != 1) && (_global.C.weapon.Kraken._currentframe != 31)) { _global.C.weapon.Kraken.play(); } _global.Interface.noBtsmall._y = -345; _global.Interface.Pause.pauseMc.gotoAndPlay("return"); _global.Interface.Winnername.winner.play(); _global.Interface.Playername.player.play(); _global.Interface.noBt._y = 90; _global.C.weapon.Kraken.anim.play(); _global.C.weapon.donut.anim.play(); _global.C.weapon.donut.anim.splash1.play(); _global.C.weapon.donut.anim.splash2.play(); _global.C.weapon.paper.anim.play(); _global.C.CrossControl.Aim.btn_mire.mireAnim.play(); _global.C.CrossControl.Aim.mire.play(); _global.Interface.TimeOver.TimeUp.play(); } else { _global.Paused = true; i = 1; while (i < 4) { _global.C["player" + i].Waiting.engrenage1.stop(); _global.C["player" + i].Waiting.engrenage2.stop(); _global.C["player" + i].Waiting.engrenage3.stop(); _global.C["player" + i].Cats.anim.stop(); _global.C["player" + i].Cats.anim.Gun.stop(); _global.C["player" + i].Cats.anim.eye1.stop(); _global.C["player" + i].Cats.anim.eye2.stop(); _global.C["player" + i].Cats.anim.Gun.Watersplash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow1.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow2.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow3.stop(); _global.C["player" + i].Cats.anim.Gun.splash.flow4.stop(); _global.C["player" + i].Cats.anim.animset.set1.stop(); _global.C["player" + i].Cats.anim.animset.set2.stop(); _global.C["player" + i].Cats.anim.set1.stop(); _global.C["player" + i].Cats.anim.set2.stop(); _global.C["player" + i].Cats.anim.set3.stop(); _global.C["player" + i].Cats.anim.movie.stop(); _global.C["player" + i].Cats.anim.DamageShown.stop(); _global.C.weapon.Kraken["player" + i].cats.movie.stop(); i++; } _global.Interface.noBtsmall._y = -290; _global.Interface.Pause.gotoAndStop(2); _global.Interface.Pause.pauseMc.gotoAndPlay("pause"); _global.Interface.Winnername.winner.stop(); _global.Interface.Playername.player.stop(); _global.Interface.TimeOver.TimeUp.stop(); _global.Interface.noBt._y = -20; _global.C.weapon.Kraken.anim.stop(); _global.C.weapon.Kraken.stop(); _global.C.weapon.donut.anim.stop(); _global.C.weapon.donut.anim.splash1.stop(); _global.C.weapon.donut.anim.splash2.stop(); _global.C.weapon.paper.anim.stop(); _global.C.CrossControl.Aim.btn_mire.mireAnim.stop(); _global.C.CrossControl.Aim.mire.stop(); } } function updateScore() { _global.Interface.ScoreSection.Score_txt.text = adapt(_global.G_score); } function adapt(Value) { if (Value >= 1000) { Thousand = Math.floor(Value / 1000); Unite = Value - (Thousand * 1000); if (Unite == 0) { Unite = "000"; } else if (Unite < 10) { Unite = "00" + Unite; } else if (Unite < 100) { Unite = "0" + Unite; } return((Thousand + ",") + Unite); } if (Value == 0) { Value = "000"; } else if (Value < 10) { Value = "00" + Value; } else if (Value < 100) { Value = "0" + Value; } return(Value); } function Initialize() { aInterface = new Array(); nPassTime = 0; } function AnalyseRows(me) { me.Analizer._x = (nPassTime * 6) + 3; i = 95; while (i > 0) { me.Analizer._y = (i * 6) + 3; totalval = me.Analizer.getBounds(_global.C._parent); totalvalX = (totalval.xMax + totalval.xMin) / 2; totalvalY = (totalval.yMax + totalval.yMin) / 2; if (!me.Level1.hitTest(totalvalX, totalvalY, true)) { aInterface[nPassTime] = 95 - i; i = 0; } i--; } me.nextFrame(); } function EndRow(me) { if (nPassTime < 299) { nPassTime++; me.prevFrame(); } else { me.play(); } } _global.C = this; _global.ComedienTurn = this.player1; _global.Paused = false; _global.AlreadyPaused = false; _global.Micelanious = ""; _global.Artefact = ""; _global.Artefact1 = ""; _global.Artefact2 = ""; _global.Artefact3 = ""; _global.ActionIncoming = false; var G_player1 = player1; var G_player2 = player2; var G_player3 = player3; var G_turn = 1; var checkIdle = false; var nPass = 0; var nbrDead = 0; var winnerside = 0; this.onEnterFrame = function () { if (!_global.Paused) { G_player1.EnterFrame(); G_player2.EnterFrame(); G_player3.EnterFrame(); _global.Artefact.Action(); _global.Artefact1.Action(); _global.Artefact2.Action(); _global.Artefact3.Action(); _global.Micelanious.EnterFrame(); _global.Interface.checkTimer(); if (_global.Interface.EndStage) { WaitWinner(); } } }; _global.C.map = this; nPassTime = 0; aInterface = new Array(); }
Instance of Symbol 829 MovieClip in Frame 55
onClipEvent (load) { function FromIdle(me) { this[etat](me); } function wait(me) { nPass = 0; wPass = 0; waitTime = 35 + random(80); etat = "waiting"; } function waiting(me) { wPass++; if (wPass == 20) { me.Waiting._y = -80; me.Waiting._visible = true; } if (wPass > waitTime) { etat = "calculate"; } } function calculate(me) { nPass++; if (nPass == 1) { movingStarted = false; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; CalcDistance(me, me._x); } if (nPass == 2) { cats1Height = Math.abs(Math.round((600 - _global.C.player1._y) / 6) - 3); cats2Height = Math.abs(Math.round((600 - _global.C.player2._y) / 6) - 3); cats3Height = Math.abs(Math.round((600 - _global.C.player3._y) / 6) - 3); cats1Position = Math.round(_global.C.player1._x / 6); cats2Position = Math.round(_global.C.player2._x / 6); cats3Position = Math.round(_global.C.player3._x / 6); if (String(me._name) == "player2") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player3; findArc(cats2Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats2Position, cats3Position, "ArcWay2", me, Enemy2); } if (String(me._name) == "player3") { Enemy1 = _global.C.player1; Enemy2 = _global.C.player2; findArc(cats3Position, cats1Position, "ArcWay1", me, Enemy1); findArc(cats3Position, cats2Position, "ArcWay2", me, Enemy2); } } if (nPass == 3) { CaracHidden = CheckHidden(me); } if (nPass == 4) { AngleEnemy1 = CheckLine(me, Enemy1); } if (nPass == 5) { AngleEnemy2 = CheckLine(me, Enemy2); } if (nPass == 6) { WhatToDo(me); } if (nPass == 7) { me.Waiting._visible = false; me.Waiting._y = 0; } if (nPass == 8) { this[myAttack](me); } if (nPass == 9) { etat = NextEtat; } if (nPass == 20) { me.etat = "Shoot"; this[myAttack + "Final"](me); etat = "end"; } } function CalcDistance(me, myPos) { if (String(me._name) == "player2") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player3._x); } else if (String(me._name) == "player3") { distance1 = Math.abs(myPos - _global.C.player1._x); distance2 = Math.abs(myPos - _global.C.player2._x); } } function end(me) { } function WhatToDo(me) { ChanceHit = 10 + (_global.C._parent.nLevel * 20); CalcDistance(me, me._x); if (distance1 < distance2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (AngleEnemy1 != "obstruct") { ChanceHit = ChanceHit + 5; } if (AngleEnemy2 != "obstruct") { ChanceHit = ChanceHit - 5; } if (ArcWay1 <= ArcWay2) { ChanceHit = ChanceHit + 5; } else { ChanceHit = ChanceHit - 5; } if (Enemy1.LifeRemain <= Enemy2.LifeRemain) { ChanceHit = ChanceHit - 10; } if ((random(100) < ChanceHit) && (Enemy1.etat != "dead")) { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; DistEnemyChoose = distance1; } else if (Enemy2.etat != "dead") { ArcWayChoose = ArcWay2; EnemyChoose = Enemy2; AngleEnemyChoose = AngleEnemy2; DistEnemyChoose = distance2; } else { ArcWayChoose = ArcWay1; EnemyChoose = Enemy1; AngleEnemyChoose = AngleEnemy1; } RandNbr = random(100); if (!CaracHidden) { me.TimeUnder = 5; } else { me.TimeUnder++; } if (RandNbr >= 80) { if (me.TimeUnder < 5) { RandNbr = random(80); } else if ((RandNbr < 90) && (_global.ComedienTurn.nbreBallon > 0)) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreShelter > 0) { me.TimeUnder = 0; attaque = "Shelters"; } else { RandNbr = random(80); } } if (RandNbr < 80) { if (((RandNbr < 15) && (_global.ComedienTurn.LifeRemain <= 25)) && (_global.ComedienTurn.nbreKraken > 0)) { attaque = "Kracken"; } else if (((RandNbr < 20) && (AngleEnemyChoose != "obstruct")) && (_global.ComedienTurn.nbreSoaker > 0)) { attaque = "soaker"; } else if (((_global.ComedienTurn.nbreDonut > 0) && (ArcWayChoose < 60)) && (DistEnemyChoose < 1200)) { attaque = "Donut"; } else if ((_global.ComedienTurn.nbrePaper > 0) && (!CaracHidden)) { attaque = "paper"; } else if ((random(100) < 50) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } else if (_global.ComedienTurn.nbreBallon > 0) { attaque = "Ballon"; } else if (_global.ComedienTurn.nbreDonut > 0) { attaque = "Donut"; } else { nPass--; } } if ((distance1 < 130) || (distance2 < 130)) { attaque = "Ballon"; } if (((attaque == "Ballon") && (me.Balloned < 3)) && (_global.ComedienTurn.nbreDonut > 0)) { attaque = "Donut"; } if (me.ShootMiss > 2) { attaque = "Ballon"; } me.Balloned++; if (attaque == "soaker") { me.ShootMiss = 0; _global.ComedienTurn.nbreSoaker--; _global.TheAttak = 4; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "soaker"; arcUsed = AngleEnemyChoose; NextEtat = "SetAngle"; } else if (attaque == "Donut") { _global.ComedienTurn.nbreDonut--; _global.TheAttak = 1; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "Donut"; arcUsed = ArcWayChoose; NextEtat = "SetArrow"; } else if (attaque == "paper") { me.ShootMiss = 0; _global.ComedienTurn.nbrePaper--; _global.TheAttak = 3; user = _global.ComedienTurn; cible = EnemyChoose; myAttack = "paper"; arcUsed = AngleEnemyChoose; NextEtat = "SetPaper"; } else if (attaque == "Kracken") { me.ShootMiss = 0; _global.TheAttak = 2; myAttack = "Kraken"; NextEtat = "SetKraken"; } else if (attaque == "Shelters") { me.ShootMiss = 0; myAttack = "Shelters"; NextEtat = "SetShelters"; } else if (attaque == "Ballon") { me.ShootMiss = 0; _global.ComedienTurn.nbreBallon--; me.Balloned = 0; myAttack = "Imove"; NextEtat = "SetMove"; } _global.Interface.MatchInterface(); } function findArc(theCatposs, enemyCats, Answer, cats1, cats2) { DistanceOfP = Math.abs(theCatposs - enemyCats); i = 0; while (i <= DistanceOfP) { distanceWidth = i; if ((theCatposs - enemyCats) < 0) { distanceHeight = _global.C.map.aInterface[theCatposs + i] - _global.C.map.aInterface[theCatposs]; if ((distanceHeight < 15) && (i < 8)) { distanceHeight = distanceHeight - 5; } } else { distanceHeight = (_global.C.map.aInterface[theCatposs - i] - 5) - _global.C.map.aInterface[theCatposs]; } if (distanceHeight <= 0) { distanceHeight = 0; } else { distanceHeight++; } angleRot = Math.atan2(distanceHeight, distanceWidth); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } i++; } if (cats1._y > cats2._y) { angleRot = Math.atan2(Math.abs(cats1._y - cats2._y), Math.abs(cats1._x - cats2._x)); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } if (Answer == "ArcWay1") { if (angleRot > ArcWay1) { ArcWay1 = angleRot; } } if (Answer == "ArcWay2") { if (angleRot > ArcWay2) { ArcWay2 = angleRot + 2; } } } } function CheckHidden(cats) { StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = 300; _global.C.CheckLine._x = cats._x; _global.C.CheckLine._y = cats._y - (cats._height / 2); _global.C.CheckLine._rotation = 90; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Shelters.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(true); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(false); } function CheckLine(cats1, cats2) { angleRot = Math.atan2(cats1._y - cats2._y, cats1._x - cats2._x); angleRot = (angleRot * 180) / Math.PI; if (angleRot < 0) { angleRot = angleRot * -1; angleTemp = 180 - angleRot; angleRot = 180 + angleTemp; } StartX = _global.C.CheckLine._x; StartY = _global.C.CheckLine._y; _global.C.CheckLine._xscale = Math.sqrt(((cats1._y - cats2._y) * (cats1._y - cats2._y)) + ((cats1._x - cats2._x) * (cats1._x - cats2._x))); if (_global.C.CheckLine._xscale > 800) { _global.C.CheckLine._xscale = 100; return("obstruct"); } _global.C.CheckLine._x = cats1._x; _global.C.CheckLine._y = cats1._y - (cats1._height / 2); _global.C.CheckLine._rotation = angleRot; i = 1; while (i < 30) { detectCoord = _global.C.CheckLine["Hit" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true)) { _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return("obstruct"); } i++; } _global.C.CheckLine._x = StartX; _global.C.CheckLine._y = StartY; _global.C.CheckLine._rotation = 0; _global.C.CheckLine._xscale = 100; return(angleRot); } function Donut() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); if (arcUsed > 45) { angleUsed = arcUsed; Modifier = 5; } else { if (user._y >= cible._y) { Modifier = (Math.abs(user._x - cible._x) / 40) + (Math.abs(user._y - cible._y) / 20); if (Modifier > 20) { Modifier = 20; } } else { if (arcUsed != 0) { Modifier = (Math.abs(user._x - cible._x) / 35) - ((cible._y - user._y) / 25); } else { Modifier = (Math.abs(user._x - cible._x) / 15) - ((cible._y - user._y) / 10); } if (Modifier > 20) { Modifier = 20; } else if (Modifier < -15) { Modifier = -15; } } angleUsed = arcUsed + Modifier; } Power = ((Math.abs(user._x - cible._x) / 8) - ((cible._y - user._y) / 6)) + (angleUsed / 4); if (angleUsed < 15) { Power = Power + angleUsed; } ModifierRate = Math.round(Math.abs((user._x - cible._x) / 25)); Power = Power + (random(ModifierRate) - (ModifierRate / 2)); angleUsed = angleUsed + random(ModifierRate / 2); if (angleUsed > 85) { angleUsed = 85; } if (Power > 150) { Power = 150; } else if (Power < 5) { Power = 5; } if (attackReverse) { angleUsed = 360 - angleUsed; } else { angleUsed = angleUsed + 180; } } function paper() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C.CrossControl.Aim._x = user._x - (user._width / 2); _global.C.CrossControl.Aim._y = user._y - (user._height / 2); TargetedX = cible._x - (cible._width / 2); TargetedY = cible._y; } function soaker() { if (user._x < cible._x) { user._xscale = 100; user.LifeBar._xscale = 100; attackReverse = true; } else { user._xscale = -100; user.LifeBar._xscale = -100; attackReverse = false; } _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); } function Kraken() { _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } function Imove(me) { depart = _global.C["player" + _global.C.G_turn]._x; if (depart < 900) { newPlace = "right"; select = random(730) + 985; } else { newPlace = "left"; select = random(730) + 85; } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { nPass--; } else { MaxPass = 1; count = 0; FinishMove = false; _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function Shelters() { _global.Interface.Level++; duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + _global.Interface.Level), _global.Interface.Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + _global.Interface.Level), _global.Interface.Level - 1000); } function DonutFinal() { _global.C.weapon.donut.setDonutValue(Power, angleUsed); _global.C["player" + _global.C.G_turn].etat = "Shoot"; _global.Micelanious = _global.C.weapon.donut; _global.ActionIncoming = true; } function KrakenFinal() { _global.Micelanious.shootAttak(); } function soakerFinal() { _global.C["player" + _global.C.G_turn].etat = "idle"; _global.Micelanious = _global.C["player" + _global.C.G_turn].Cats.anim.Gun; _global.Micelanious.LaunchAttack(); _global.ActionIncoming = true; } function paperFinal() { _global.Micelanious = _global.C.weapon.paper; _global.ActionIncoming = true; _global.C.CrossControl.Aim.CamFollow.gotoAndStop("choose"); } function SetMove(me) { if (oldX == me._x) { count++; MoveUp(me); if (count > 45) { newSelect(me); } } else { count = 0; UnMoveY(me); } if (newPlace == "right") { if (select > me._x) { oldX = me._x; MoveRight(me); } else { UnMoveX(me); FinishMove = true; } } else if (select < me._x) { oldX = me._x; MoveLeft(me); } else { UnMoveX(me); FinishMove = true; } if (FinishMove && (me.BallXSpeed == 0)) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function newSelect(me) { depart = _global.C["player" + _global.C.G_turn]._x; OldSelect = select; OldNewPlace = newPlace; if (newPlace == "right") { newPlace = "left"; select = me._x - random(me._x - 85); } else { newPlace = "right"; select = 1715 - random(1715 - me._x); } CalcDistance(me, select); if ((distance1 < 145) || (distance2 < 145)) { select = OldSelect; newPlace = OldNewPlace; } else { count = 0; MaxPass++; } if (MaxPass == 4) { etat = "end"; _global.Interface.SkipTurn(); me.Cats.gotoAndStop("Flyfall"); } } function MoveUp(me) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 2); if (me.BallYSpeed < (me.BallMax * -1)) { me.BallYSpeed = me.BallMax * -1; } } function MoveDown(me) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 2); if (me.BallYSpeed > me.BallMax) { me.BallYSpeed = me.BallMax; } } function UnMoveY(me) { if (me.BallYSpeed > 0.5) { me.BallYSpeed = me.BallYSpeed - (me.nGravity / 4); } else if (me.BallYSpeed < 0.5) { me.BallYSpeed = me.BallYSpeed + (me.nGravity / 4); } else { me.BallYSpeed = 0; } } function MoveRight(me) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 2); if (me.BallXSpeed > me.BallMax) { me.BallXSpeed = me.BallMax; } } function MoveLeft(me) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 2); if (me.BallXSpeed < (me.BallMax * -1)) { me.BallXSpeed = me.BallMax * -1; } } function UnMoveX(me) { if (me.BallXSpeed > 0.5) { me.BallXSpeed = me.BallXSpeed - (me.nGravity / 10); } else if (me.BallXSpeed < -0.5) { me.BallXSpeed = me.BallXSpeed + (me.nGravity / 10); } else { me.BallXSpeed = 0; } } function SetArrow(me) { if (!movingStarted) { Angle = angleUsed; if (attackReverse) { Angle = 360 - Angle; } else { Angle = Angle - 180; } if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = true; if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe == Angle) { if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual._currentframe < Math.round((Power * 40) / 150)) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.nextFrame(); } else { etat = "calculate"; } } else if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.prevFrame(); } } function SetAngle(me) { if (!movingStarted) { Angle = arcUsed; if (Angle < 90) { Angle = 45 + (Angle / 2); } else if (Angle < 180) { Angle = 45 + ((180 - Angle) / 2); } else if (Angle < 270) { Angle = 45 - ((Angle - 180) / 2); } else if (Angle < 360) { Angle = 45 - ((360 - Angle) / 2); } Angle = Math.round(Angle); movingStarted = true; } if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe == Angle) { etat = "calculate"; } else if (_global.C["player" + _global.C.G_turn].Cats.anim._currentframe < Angle) { _global.C["player" + _global.C.G_turn].Cats.anim.nextFrame(); } else { _global.C["player" + _global.C.G_turn].Cats.anim.prevFrame(); } } function SetPaper(me) { if (!movingStarted) { PersoCoord = _global.C.CrossControl.Aim.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; Targeted = cible.getBounds(_global.C._parent); TargetedX = (Targeted.xMax + Targeted.xMin) / 2; TargetedY = (Targeted.yMax + Targeted.yMax) / 2; DistaceX = PersoCoordX - TargetedX; DistaceY = PersoCoordY - TargetedY; panPass = 0; movingStarted = true; } _global.C.CrossControl.Aim._x = _global.C.CrossControl.Aim._x - ((DistaceX * moveArray[panPass]) / 100); _global.C.CrossControl.Aim._y = _global.C.CrossControl.Aim._y - ((DistaceY * moveArray[panPass]) / 100); panPass++; if (panPass > moveArray.length) { etat = "calculate"; } _global.C.cam.Follow(_global.C.CrossControl.Aim, 0, 0); } function SetKraken(me) { if (!movingStarted) { b = 0; nmax = 65 + random(60); movingStarted = true; } b++; if (b == nmax) { etat = "calculate"; } } function SetShelters(me) { if (!movingStarted) { startY = _global.Micelanious._y; b = 0; way = "top"; timeMove = 0; timeToMove = 3; movingStarted = true; event1 = false; event2 = false; } b++; _global.C.cam.Follow(_global.Micelanious, 0, 0); if ((b > 10) && (_global.Micelanious._rotation != 90)) { _global.Micelanious.UpSideDown(); b = 0; } else if (_global.Micelanious._rotation == 90) { event1 = true; } if (_global.Micelanious._y > (startY - 100)) { _global.Micelanious._y = _global.Micelanious._y - 5; } else { event2 = true; } if ((event1 && (event2)) && (_global.Micelanious.CheckPlace() == true)) { _global.Micelanious.PlaceMicelanious(); } else if (event1 && (event2)) { timeMove++; if (way == "top") { _global.Micelanious._y = _global.Micelanious._y - 5; } else if (way == "bottom") { _global.Micelanious._y = _global.Micelanious._y + 5; } else if (way == "left") { _global.Micelanious._x = _global.Micelanious._x - 5; } else if (way == "right") { _global.Micelanious._x = _global.Micelanious._x + 5; } if (timeMove == timeToMove) { if (way == "top") { way = "right"; } else if (way == "bottom") { way = "left"; } else if (way == "left") { way = "top"; } else if (way == "right") { way = "bottom"; } timeToMove = timeToMove + 2; timeMove = 0; } } } _global.AI = this; nPass = 0; wPass = 0; movingStarted = false; angleUsed = 0; waitTime = 0; distance1 = 0; distance2 = 0; ArcWay1 = 0; ArcWay2 = 0; TargetedX = 0; TargetedY = 0; cats1Height = 0; cats2Height = 0; cats3Height = 0; cats1Position = 0; cats2Position = 0; cats3Position = 0; ChanceHit = 0; Enemy1 = 0; Enemy2 = 0; AngleEnemy1 = 0; AngleEnemy2 = 0; MaxPass = 0; user = 0; cible = 0; DistEnemyChoose = 0; attaque = ""; myAttack = ""; arcUsed = ""; NextEtat = ""; PassMove = ""; etat = "wait"; StageWidth = 600; StageHeight = 300; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; }
Instance of Symbol 986 MovieClip in Frame 55
onClipEvent (load) { function NoAction() { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; Ballon_mc.btn_Ballon.enabled = false; if (deplaceDmg._currentframe != 1) { deplaceDmg.gotoAndPlay("Baisse"); } Shelter_mc.btn_Shelter.enabled = false; if (SheltersDmg._currentframe != 1) { SheltersDmg.gotoAndPlay("Baisse"); } Paper_mc.btn_paper.enabled = false; if (paperDmg._currentframe != 1) { paperDmg.gotoAndPlay("Baisse"); } Donut_mc.btn_donut.enabled = false; if (donutDmg._currentframe != 1) { donutDmg.gotoAndPlay("Baisse"); } Soaker_mc.btn_soaker.enabled = false; if (soakerDmg._currentframe != 1) { soakerDmg.gotoAndPlay("Baisse"); } Kracken_mc.btn_Kraken.enabled = false; if (KrakenDmg._currentframe != 1) { KrakenDmg.gotoAndPlay("Baisse"); } } function playerTurn() { Ballon_mc.btn_Ballon.enabled = true; Shelter_mc.btn_Shelter.enabled = true; Paper_mc.btn_paper.enabled = true; Donut_mc.btn_donut.enabled = true; Soaker_mc.btn_soaker.enabled = true; Kracken_mc.btn_Kraken.enabled = true; } function SkipTurn() { _global.Artefact = ""; this.Time_txt._visible = true; this.OTime_txt._visible = true; _global.ActionIncoming = true; _global.C.checkIdle = false; _global.Micelanious.ForceSpace(); btn_skip.enabled = false; NoAction(); CancelAction(); _global.C.EndTurn(); nPass = 0; this.onEnterFrame = function () { if (!_global.Paused) { nPass++; if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead < (_global.numberPlayer - 1))) { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } if (_global.C["player" + _global.C.G_turn].etat == "dead") { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } } if (!EndStage) { MatchInterface(); NoAction(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); DeadTime = 1.5; _global.ActionIncoming = false; timeSpend = -29; this.Time_txt.text = turnTime; this.OTime_txt.text = turnTime; _global.C.changeComedien(String("player" + _global.C.G_turn)); _global.C.cam.Find(_global.ComedienTurn, true); delete onEnterFrame; } } else if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead == (_global.numberPlayer - 1))) { EndStage = true; _global.C.WinnerFound(); } else if ((nPass == Math.floor(DeadTime * 30)) && (LoseDone)) { EndStage = true; _global.C.LooserFound(); } } }; } function deplace() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].nbreBallon--; MatchInterface(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function checkTimer() { if (!_global.ActionIncoming) { timeSpend++; secRemain = Math.floor(((turnTime * 30) - timeSpend) / 30); if (secRemain < 0) { if (secRemain > -10) { this.TimeOver.gotoAndStop(2); SkipTurn(); timeSpend = 30000; } } else if (secRemain < 10) { if (secRemain == 9) { this.TimeOver.gotoAndStop(3); } BlinkPass++; if (BlinkPass == 5) { if (this.Time_txt._visible == true) { _global.Sounds.PlayASound("Crono"); BlinkPass = 0; this.Time_txt._visible = false; this.OTime_txt._visible = false; } else { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; } } this.Time_txt.text = "0" + secRemain; this.OTime_txt.text = "0" + secRemain; } else { this.Time_txt.text = secRemain; this.OTime_txt.text = secRemain; } } } function Shelters() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); Level++; _global.C["player" + _global.C.G_turn].ClickDone(true); duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + Level), Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + Level), Level - 1000); } } function paper() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 3; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowMouse"; _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = false; } } function donut() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 1; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C["player" + _global.C.G_turn].Cats.Arrow._visible = true; _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowRayon"; } } function soaker() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 4; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowLine"; } } function Krakenn() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 2; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } } function MatchInterface() { Kraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; OKraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; if ((_global.C["player" + _global.C.G_turn].LifeRemain > 25) || (_global.C["player" + _global.C.G_turn].nbreKraken < 1)) { Kracken_mc.gotoAndStop(2); } else { Kracken_mc.gotoAndStop(1); } shelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; Oshelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; if (_global.C["player" + _global.C.G_turn].nbreShelter < 1) { Shelter_mc.gotoAndStop(2); } else { Shelter_mc.gotoAndStop(1); } paper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; Opaper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; if (_global.C["player" + _global.C.G_turn].nbrePaper < 1) { Paper_mc.gotoAndStop(2); } else { Paper_mc.gotoAndStop(1); } ballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; Oballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; if (_global.C["player" + _global.C.G_turn].nbreBallon < 1) { Ballon_mc.gotoAndStop(2); } else { Ballon_mc.gotoAndStop(1); } soaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; Osoaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; if (_global.C["player" + _global.C.G_turn].nbreSoaker < 1) { Soaker_mc.gotoAndStop(2); } else { Soaker_mc.gotoAndStop(1); } Donut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; ODonut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; if (_global.C["player" + _global.C.G_turn].nbreDonut < 1) { Donut_mc.gotoAndStop(2); } else { Donut_mc.gotoAndStop(1); } } _global.Interface = this; btn_skip.enabled = false; DeadTime = 1.5; turnTime = 30; timeSpend = 0; Level = 0; EndStage = false; LoseDone = false; BlinkPass = 0; NoAction(); MatchInterface(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); _global.C.updateScore(); }
Instance of Symbol 832 MovieClip [_contButton] in Frame 55
onClipEvent (load) { function KeyPressed() { if (Key.getCode() == 32) { KeySpace = true; } if (Key.getCode() == 37) { KeyLeft = true; } if (Key.getCode() == 38) { KeyUp = true; } if (Key.getCode() == 39) { KeyRight = true; } if (Key.getCode() == 40) { KeyDown = true; } } function KeyReleased() { if (Key.getCode() == 32) { KeySpace = false; } if (Key.getCode() == 37) { KeyLeft = false; } if (Key.getCode() == 38) { KeyUp = false; } if (Key.getCode() == 39) { KeyRight = false; } if (Key.getCode() == 40) { KeyDown = false; } } _global.Keys = this; KeySpace = false; KeyUp = false; KeyDown = false; KeyLeft = false; KeyRight = false; } onClipEvent (keyDown) { KeyPressed(); } onClipEvent (keyUp) { KeyReleased(); }
Instance of Symbol 839 MovieClip in Frame 55
onClipEvent (load) { function Find(me, MovePoss) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; DistanceX = (StageWidth / 2) - PersoCoordX; DistanceY = (StageHeight / 2) - PersoCoordY; nPass = 0; MovePossible = MovePoss; _global.Artefact = this; } function Action() { _global.C._x = _global.C._x + ((DistanceX * moveArray[nPass]) / 100); _global.C._y = _global.C._y + ((DistanceY * moveArray[nPass]) / 100); nPass++; CheckDespassX(); CheckDespassY(); if (nPass > moveArray.length) { if (MovePossible) { _global.C.CamOver(); } _global.Artefact = ""; } } function Follow(me, ModifierX, ModifierY) { PersoCoord = me.CamFollow.getBounds(_global.C._parent); PersoCoordX = ((PersoCoord.xMax + PersoCoord.xMin) / 2) + ModifierX; PersoCoordY = ((PersoCoord.yMax + PersoCoord.yMin) / 2) + ModifierY; DistaceX = (StageWidth / 2) - PersoCoordX; DistaceY = (StageHeight / 2) - PersoCoordY; _global.C._x = _global.C._x + DistaceX; _global.C._y = _global.C._y + DistaceY; if ((ModifierX == 0) && (ModifierY == 0)) { CheckDespassX(); CheckDespassY(); } else { if (CheckDespassX() != 0) { _global.C["player" + _global.C.G_turn].nHorizontal = _global.C["player" + _global.C.G_turn].nHorizontal + modificationX; } if (CheckDespassY() != 0) { _global.C["player" + _global.C.G_turn].nVertical = _global.C["player" + _global.C.G_turn].nVertical + modificationY; } } } function CheckDespassX() { if ((_global.C._x + (StageWidth * 3)) < StageWidth) { modificationX = _global.C._x - (StageWidth - (StageWidth * 3)); _global.C._x = StageWidth - (StageWidth * 3); return(modificationX); } if (_global.C._x > 0) { modificationX = _global.C._x; _global.C._x = 0; return(modificationX); } return(0); } function CheckDespassY() { if (_global.C._y > 0) { modificationY = _global.C._y; _global.C._y = 0; return(modificationY); } if ((_global.C._y + (StageHeight * 2)) < StageHeight) { modificationY = _global.C._y - (StageHeight - (StageHeight * 2)); _global.C._y = StageHeight - (StageHeight * 2); return(modificationY); } return(0); } _global.C.cam = this; nPass = 0; moveArray = new Array(); moveArray = [14, 12, 11, 10, 9, 7, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0.5, 0.5, 0.3, 0.2, 0.2, 0.1, 0.1, 0.1]; StageWidth = 600; StageHeight = 300; }
Instance of Symbol 986 MovieClip in Frame 55
onClipEvent (load) { function NoAction() { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; Ballon_mc.btn_Ballon.enabled = false; if (deplaceDmg._currentframe != 1) { deplaceDmg.gotoAndPlay("Baisse"); } Shelter_mc.btn_Shelter.enabled = false; if (SheltersDmg._currentframe != 1) { SheltersDmg.gotoAndPlay("Baisse"); } Paper_mc.btn_paper.enabled = false; if (paperDmg._currentframe != 1) { paperDmg.gotoAndPlay("Baisse"); } Donut_mc.btn_donut.enabled = false; if (donutDmg._currentframe != 1) { donutDmg.gotoAndPlay("Baisse"); } Soaker_mc.btn_soaker.enabled = false; if (soakerDmg._currentframe != 1) { soakerDmg.gotoAndPlay("Baisse"); } Kracken_mc.btn_Kraken.enabled = false; if (KrakenDmg._currentframe != 1) { KrakenDmg.gotoAndPlay("Baisse"); } } function playerTurn() { Ballon_mc.btn_Ballon.enabled = true; Shelter_mc.btn_Shelter.enabled = true; Paper_mc.btn_paper.enabled = true; Donut_mc.btn_donut.enabled = true; Soaker_mc.btn_soaker.enabled = true; Kracken_mc.btn_Kraken.enabled = true; } function SkipTurn() { _global.Artefact = ""; this.Time_txt._visible = true; this.OTime_txt._visible = true; _global.ActionIncoming = true; _global.C.checkIdle = false; _global.Micelanious.ForceSpace(); btn_skip.enabled = false; NoAction(); CancelAction(); _global.C.EndTurn(); nPass = 0; this.onEnterFrame = function () { if (!_global.Paused) { nPass++; if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead < (_global.numberPlayer - 1))) { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } if (_global.C["player" + _global.C.G_turn].etat == "dead") { _global.C.G_turn++; if (_global.C.G_turn == 4) { _global.C.G_turn = 1; } } if (!EndStage) { MatchInterface(); NoAction(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); DeadTime = 1.5; _global.ActionIncoming = false; timeSpend = -29; this.Time_txt.text = turnTime; this.OTime_txt.text = turnTime; _global.C.changeComedien(String("player" + _global.C.G_turn)); _global.C.cam.Find(_global.ComedienTurn, true); delete onEnterFrame; } } else if (((!LoseDone) && (nPass == Math.floor(DeadTime * 30))) && (_global.C.nbrDead == (_global.numberPlayer - 1))) { EndStage = true; _global.C.WinnerFound(); } else if ((nPass == Math.floor(DeadTime * 30)) && (LoseDone)) { EndStage = true; _global.C.LooserFound(); } } }; } function deplace() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].nbreBallon--; MatchInterface(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("StartFly"); } } function checkTimer() { if (!_global.ActionIncoming) { timeSpend++; secRemain = Math.floor(((turnTime * 30) - timeSpend) / 30); if (secRemain < 0) { if (secRemain > -10) { this.TimeOver.gotoAndStop(2); SkipTurn(); timeSpend = 30000; } } else if (secRemain < 10) { if (secRemain == 9) { this.TimeOver.gotoAndStop(3); } BlinkPass++; if (BlinkPass == 5) { if (this.Time_txt._visible == true) { _global.Sounds.PlayASound("Crono"); BlinkPass = 0; this.Time_txt._visible = false; this.OTime_txt._visible = false; } else { BlinkPass = 0; this.Time_txt._visible = true; this.OTime_txt._visible = true; } } this.Time_txt.text = "0" + secRemain; this.OTime_txt.text = "0" + secRemain; } else { this.Time_txt.text = secRemain; this.OTime_txt.text = secRemain; } } } function Shelters() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); Level++; _global.C["player" + _global.C.G_turn].ClickDone(true); duplicateMovieClip (_global.C.Shelters.Constructor, String("Shelter" + Level), Level); duplicateMovieClip (_global.C.RopeSys.Corde, String("Corde" + Level), Level - 1000); } } function paper() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 3; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowMouse"; _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = false; } } function donut() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 1; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Attack"); _global.C["player" + _global.C.G_turn].Cats.Arrow._visible = true; _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowRayon"; } } function soaker() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 4; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("AttackGun"); _global.Micelanious = _global.C.CrossControl.Aim; _global.Micelanious.etat = "FollowLine"; } } function Krakenn() { if (_global.C["player" + _global.C.G_turn].etat == "idle") { _global.TheAttak = 2; _global.Micelanious.ClearAction(); _global.C["player" + _global.C.G_turn].ClickDone(false); _global.C["player" + _global.C.G_turn].Cats.gotoAndStop("Idle"); _global.Micelanious = _global.C.weapon.Kraken; _global.Micelanious.etat = "ShowPeople"; } } function MatchInterface() { Kraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; OKraken_txt.text = _global.C["player" + _global.C.G_turn].nbreKraken; if ((_global.C["player" + _global.C.G_turn].LifeRemain > 25) || (_global.C["player" + _global.C.G_turn].nbreKraken < 1)) { Kracken_mc.gotoAndStop(2); } else { Kracken_mc.gotoAndStop(1); } shelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; Oshelter_txt.text = _global.C["player" + _global.C.G_turn].nbreShelter; if (_global.C["player" + _global.C.G_turn].nbreShelter < 1) { Shelter_mc.gotoAndStop(2); } else { Shelter_mc.gotoAndStop(1); } paper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; Opaper_txt.text = _global.C["player" + _global.C.G_turn].nbrePaper; if (_global.C["player" + _global.C.G_turn].nbrePaper < 1) { Paper_mc.gotoAndStop(2); } else { Paper_mc.gotoAndStop(1); } ballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; Oballon_txt.text = _global.C["player" + _global.C.G_turn].nbreBallon; if (_global.C["player" + _global.C.G_turn].nbreBallon < 1) { Ballon_mc.gotoAndStop(2); } else { Ballon_mc.gotoAndStop(1); } soaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; Osoaker_txt.text = _global.C["player" + _global.C.G_turn].nbreSoaker; if (_global.C["player" + _global.C.G_turn].nbreSoaker < 1) { Soaker_mc.gotoAndStop(2); } else { Soaker_mc.gotoAndStop(1); } Donut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; ODonut_txt.text = _global.C["player" + _global.C.G_turn].nbreDonut; if (_global.C["player" + _global.C.G_turn].nbreDonut < 1) { Donut_mc.gotoAndStop(2); } else { Donut_mc.gotoAndStop(1); } } _global.Interface = this; btn_skip.enabled = false; DeadTime = 1.5; turnTime = 30; timeSpend = 0; Level = 0; EndStage = false; LoseDone = false; BlinkPass = 0; NoAction(); MatchInterface(); playerFace.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe); Playername.gotoAndStop(_global.C["player" + _global.C.G_turn]._currentframe + 1); _global.C.updateScore(); }
Frame 57
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 59
_global.Sounds.SwitchToPack();
Frame 61
_global.Sounds.SwitchToPack();
Frame 63
_global.Sounds.SwitchToPack();
Frame 65
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 67
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 69
_global.Sounds.SwitchToPack();
Frame 71
_global.Sounds.SwitchToPack();
Frame 73
_global.Sounds.SwitchToPack();
Frame 75
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 77
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 79
_global.Sounds.SwitchToPack();
Frame 81
_global.Sounds.SwitchToPack();
Frame 83
_global.Sounds.SwitchToPack();
Frame 85
_global.Sounds.SwitchToPack(); Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); _global.HS.initHiScores(); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.HS.G_ShowHighScore == false) { btn_submit_score._visible = false; btn_view_score._visible = false; }
Frame 87
Score_txt.text = adapt(_global.G_score); OScore_txt.text = adapt(_global.G_score); if (gProxyObj.getIsLoggedIn()) { btn_submit_score._visible = true; } else { btn_submit_score._visible = false; } if (_global.Submited) { _global.HS.submitScore(_global.G_score); btn_submit_score._visible = false; } else { _global.HS.getScores(); }
Instance of Symbol 1096 MovieClip in Frame 87
onClipEvent (load) { gotoAndStop(_global.player1Cats); }
Instance of Symbol 1099 MovieClip "ControlScroll" in Frame 87
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txt_highScore.scroll--; } else if (scrollDown == true) { _parent.txt_highScore.scroll++; } }
Instance of Symbol 35 MovieClip in Symbol 91 MovieClip Frame 1
onClipEvent (enterFrame) { BytesTotal = _parent._parent.getBytesTotal(); BytesLoaded = _parent._parent.getBytesLoaded(); this.gotoAndStop(Math.round((BytesLoaded / BytesTotal) * 100)); if (BytesLoaded == BytesTotal) { _parent._parent.gotoAndPlay("Loaded"); } }
Symbol 1107 MovieClip [__Packages.Shelter] Frame 0
class Shelter extends MovieClip { var _name, etat, HitLife, _x, _y, StopTurn, stop, _parent, ObjectCoord, getBounds, ObjectCoordY, distance, gotoAndStop, removeMovieClip, Corde, _rotation, i, detectCoord, detectCoordX, detectCoordY; function Shelter () { super(); if (_name == "Constructor") { etat = "invincible"; } else { HitLife = 2; _global.Micelanious = this; etat = "underConstruction"; if (_global["HumanPlayer" + _global.C.G_turn] != true) { _x = _global.C["player" + _global.C.G_turn]._x; _y = _global.C["player" + _global.C.G_turn]._y - (_global.C["player" + _global.C.G_turn]._height / 2); } StopTurn = 0; } stop(); } function EnterFrame() { this[etat](); } function underConstruction() { if (_global["HumanPlayer" + _global.C.G_turn] == true) { _x = _parent._xmouse; _y = _parent._ymouse; ObjectCoord = getBounds(_global.C._parent); ObjectCoordY = ObjectCoord.yMax; if (ObjectCoordY > 200) { distance = ObjectCoordY - 200; _y = _y - distance; } CheckPlace(); if (_global.Keys.KeySpace && (CheckPlace())) { (gotoAndStop("idle"));// not popped PlaceMicelanious(); } if (StopTurn > 10) { if (_global.Keys.KeyRight) { StopTurn = 0; UpSideDown(); } if (_global.Keys.KeyLeft) { StopTurn = 0; DownSideUp(); } } else { StopTurn++; } _global.MicelaniousCorde._x = _x; _global.MicelaniousCorde._y = _y; } else { CheckPlace(); _global.MicelaniousCorde._x = _x; _global.MicelaniousCorde._y = _y; } } function PlaceMicelanious() { _global.C["player" + _global.C.G_turn].nbreShelter--; _global.Interface.MatchInterface(); _global.Micelanious.gotoAndStop("idle"); _global.C["player" + _global.C.G_turn].etat = "idle"; _global.Micelanious = ""; _global.Interface.SkipTurn(); } function ForceSpace() { _global.C["player" + _global.C.G_turn].etat = "idle"; if (!CheckPlace()) { _global.MicelaniousCorde.remove(); (removeMovieClip());// not popped } else { _global.Micelanious.gotoAndStop("idle"); } _global.Micelanious = ""; } function UpSideDown() { Corde._rotation = Corde._rotation - 45; _rotation = _rotation + 45; } function DownSideUp() { Corde._rotation = Corde._rotation + 45; _rotation = _rotation - 45; } function CheckPlace() { i = 1; while (i < 11) { detectCoord = this["hitPoint" + i].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true)) { gotoAndStop("wrong"); return(false); } var _local3 = 0; while (_local3 < _global.Interface.Level) { if (_global.C.Shelters["Shelter" + _local3].hitTest(detectCoordX, detectCoordY, true)) { gotoAndStop("wrong"); return(false); } _local3++; } i++; } if ((Math.abs(_x - _global.C.player1._x) < 125) && (Math.abs(_y - _global.C.player1._y) < 125)) { gotoAndStop("wrong"); return(false); } if ((Math.abs(_x - _global.C.player2._x) < 125) && (Math.abs(_y - _global.C.player2._y) < 125)) { gotoAndStop("wrong"); return(false); } if ((Math.abs(_x - _global.C.player3._x) < 125) && (Math.abs(_y - _global.C.player3._y) < 125)) { gotoAndStop("wrong"); return(false); } gotoAndStop("place"); return(true); } function Hitted() { if (HitLife == 2) { HitLife = 1; gotoAndStop("hit1"); } else { _global.Sounds.PlayASound("ColoneBreak"); if (_rotation == 0) { gotoAndStop("n"); } else if (_rotation == 45) { gotoAndStop("ne"); } else if (_rotation == 90) { gotoAndStop("e"); } else if (_rotation == 135) { gotoAndStop("se"); } else if (_rotation == 180) { gotoAndStop("s"); } else if (_rotation == -135) { gotoAndStop("sw"); } else if (_rotation == -90) { gotoAndStop("w"); } else if (_rotation == -45) { gotoAndStop("nw"); } } } function Destroy() { _global.C.player1.etat = "Falling"; _global.C.player2.etat = "Falling"; if (_global.numberPlayer == 3) { _global.C.player3.etat = "Falling"; } (removeMovieClip());// not popped } function ClearAction() { _global.MicelaniousCorde.removing(); (removeMovieClip());// not popped } }
Symbol 1108 MovieClip [__Packages.WeaponShot] Frame 0
class WeaponShot extends MovieClip { var StartX, _x, StartY, _y, gotoAndStop, pass, ScaledWath, waterFlow, difference, _name, _rotation, TargetX, DistanceX, Shoot, _yscale, Beforedetect, splash, _height, play, _currentframe, CamFollow, angleRotx, Power, angleRoty, UpGravity, chute, rebonds, detectCoord, detectCoordX, detectCoordY, stop; function WeaponShot () { super(); StartX = _x; StartY = _y; gotoAndStop("idle"); } function EnterFrame() { this[etat](); } function idle() { } function GoWater() { pass++; waterFlow._xscale = ScaledWath * (1 - (pass / 8)); waterFlow._x = waterFlow._x - (difference / 8); if (pass == 8) { etat = "idle"; } } function LaunchAttack() { if (String(_name) == "paper") { _global.Sounds.PlayASound("Paper"); _x = _global.C["player" + _global.C.G_turn]._x - (_global.C["player" + _global.C.G_turn]._width / 2); _y = _global.C["player" + _global.C.G_turn]._y - _global.C["player" + _global.C.G_turn]._height; _rotation = -90; TargetX = (_global.C.CrossControl.Aim._x + (_global.C.CrossControl.Aim._width / 2)) - 15; DistanceX = TargetX - _x; etat = "Launched"; Shoot = 24; if (_x > TargetX) { _yscale = -100; } Beforedetect = 0; } else if (String(_name) == "donut") { _x = _global.C["player" + _global.C.G_turn]._x - (_global.C["player" + _global.C.G_turn]._width / 2); _y = _global.C["player" + _global.C.G_turn]._y - (_global.C["player" + _global.C.G_turn]._height / 2); Beforedetect = 0; etat = "Throwed"; } else { Beforedetect = 10; splash._visible = false; etat = "soaked"; } } function Launched() { _global.C.cam.Follow(this, 0, 0); if ((Shoot > 0) && (Shoot < 15)) { DistanceX = (TargetX - _x) - (_height / 2); _x = _x + (DistanceX / Shoot); } else if ((Shoot > -0.3) && (Shoot < 0.3)) { _global.Sounds.PlayASound("Paperfall"); _rotation = 90; _x = TargetX - (_height / 2); } _y = _y - Shoot; if (Shoot > 11) { Shoot = Shoot - 0.3; } else if (Shoot > -15) { Shoot = Shoot - 1.2; } if (CheckObject(10)) { itted(); } Beforedetect++; } function soaked() { play(); if (_currentframe > 15) { splash._visible = true; splash._x = CamFollow._x; splash._y = CamFollow._y; if (CheckObjectWater(15)) { ittedWater(); } else { _global.C.cam.Follow(this, 0, 0); } } } function Throwed() { _global.C.cam.Follow(this, 0, 0); _x = _x + ((Power / 5) * Math.cos(angleRotx * (Math.PI/180))); if (((UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180))) < -2) { _y = _y + ((UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180))); } else { if (chute == 0) { chute = (UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180)); } _y = _y + chute; if (chute < 24) { chute++; } } UpGravity = UpGravity - 4; if (CheckDonut(8)) { itted(); } Beforedetect++; } function setDonutValue(force, angle) { rebonds = 0; force = (force / 2) + 60; chute = 0; UpGravity = force; Power = force; angleRotx = angle; angleRoty = angle; _global.HitShelters = false; } function CheckObject(hitLife) { detectCoord = CamFollow.getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; if (_y > 550) { return(true); } var _local3 = 0; while (_local3 <= _global.Interface.Level) { if (_global.C.Shelters["Shelter" + _local3].hitTest(detectCoordX, detectCoordY, true)) { _global.C.Shelters["Shelter" + _local3].Hitted(); return(true); } _local3++; } if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true) && (Beforedetect > 1)) { return(true); } if (_global.C.player1.hitTest(CamFollow)) { if ((_global.C.player1 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(1, hitLife); return(true); } if ((_global.C.player1 != _global.ComedienTurn) && (_global.C.player1.etat != "dead")) { TouchPlayer(1, hitLife); return(true); } } else if (_global.C.player2.hitTest(CamFollow)) { if ((_global.C.player2 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(2, hitLife); return(true); } if ((_global.C.player2 != _global.ComedienTurn) && (_global.C.player2.etat != "dead")) { TouchPlayer(2, hitLife); return(true); } } else if (_global.C.player3.hitTest(CamFollow)) { if ((_global.C.player3 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(3, hitLife); return(true); } if ((_global.C.player3 != _global.ComedienTurn) && (_global.C.player3.etat != "dead")) { TouchPlayer(3, hitLife); return(true); } } return(false); } function CheckDonut(hitLife) { if (_y > 550) { _global.HitShelters = false; return(true); } var _local4 = 1; while (_local4 < 4) { detectCoord = this["wall" + _local4].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; var _local3 = 0; while (_local3 <= _global.Interface.Level) { if (_global.C.Shelters["Shelter" + _local3].hitTest(detectCoordX, detectCoordY, true)) { _global.ComedienTurn.ShootMiss++; _global.C.Shelters["Shelter" + _local3].Hitted(); _global.HitShelters = true; return(true); } _local3++; } if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true) && (Beforedetect > 1)) { if ((rebonds < 3) && (Beforedetect > 5)) { Power = Power / 1.1; if (_local4 == 1) { difference = angleRotx - 270; angleRotx = angleRotx + (difference * 2); } else if (_local4 == 2) { difference = angleRotx - 270; angleRotx = angleRotx - (difference * 2); } else if (_local4 == 3) { UpGravity = Power; chute = 0; } _x = _x + ((Power / 5) * Math.cos(angleRotx * (Math.PI/180))); if (((UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180))) < -2) { _y = _y + ((UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180))); } else { if (chute == 0) { chute = (UpGravity / 5) * Math.sin(angleRoty * (Math.PI/180)); } _y = _y + chute; if (chute < 24) { chute++; } } rebonds++; } else { _global.ComedienTurn.ShootMiss++; _global.HitShelters = false; return(true); } } if (_global.C.player1.hitTest(CamFollow)) { if ((_global.C.player1 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(1, hitLife); _global.HitShelters = false; return(true); } if ((_global.C.player1 != _global.ComedienTurn) && (_global.C.player1.etat != "dead")) { _global.ComedienTurn.ShootMiss = 0; TouchPlayer(1, hitLife); _global.HitShelters = false; return(true); } } else if (_global.C.player2.hitTest(CamFollow)) { if ((_global.C.player2 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(2, hitLife); _global.HitShelters = false; return(true); } if ((_global.C.player2 != _global.ComedienTurn) && (_global.C.player2.etat != "dead")) { _global.ComedienTurn.ShootMiss = 0; TouchPlayer(2, hitLife); _global.HitShelters = false; return(true); } } else if (_global.C.player3.hitTest(CamFollow)) { if ((_global.C.player3 == _global.ComedienTurn) && (Beforedetect > 6)) { TouchPlayer(3, hitLife); _global.HitShelters = false; return(true); } if ((_global.C.player3 != _global.ComedienTurn) && (_global.C.player3.etat != "dead")) { _global.ComedienTurn.ShootMiss = 0; TouchPlayer(3, hitLife); _global.HitShelters = false; return(true); } } _local4++; } return(false); } function CheckObjectWater(hitLife) { var _local4 = 6; while (_local4 > 0) { detectCoord = this["Camhit" + _local4].getBounds(_global.C._parent); detectCoordX = detectCoord.xMax; detectCoordY = detectCoord.yMax; var _local3 = 0; while (_local3 <= _global.Interface.Level) { if (_global.C.Shelters["Shelter" + _local3].hitTest(detectCoordX, detectCoordY, true)) { _global.C.Shelters["Shelter" + _local3].Hitted(); return(true); } _local3++; } if (_global.C.Level.hitTest(detectCoordX, detectCoordY, true)) { return(true); } if (_global.C.player1.hitTest(this["Camhit" + _local4])) { if ((_global.C.player1.etat != "dead") && (_global.C.G_turn != 1)) { TouchPlayer(1, hitLife); return(true); } } if (_global.C.player2.hitTest(this["Camhit" + _local4])) { if ((_global.C.player2.etat != "dead") && (_global.C.G_turn != 2)) { TouchPlayer(2, hitLife); return(true); } } if (_global.C.player3.hitTest(this["Camhit" + _local4])) { if ((_global.C.player3.etat != "dead") && (_global.C.G_turn != 3)) { TouchPlayer(3, hitLife); return(true); } } _local4--; } return(false); } function itted() { etat = "idle"; gotoAndStop("destroy"); } function ittedWater() { pass = 0; ScaledWath = waterFlow._xscale; difference = waterFlow._x - CamFollow._x; etat = "GoWater"; stop(); splash.gotoAndPlay("splashing"); } function stopWater() { etat = "idle"; _global.Micelanious = ""; _global.Interface.SkipTurn(); _global.C.CrossControl.Aim.EndAction(); } function Replace() { gotoAndStop("idle"); _x = StartX; _y = StartY; _global.Micelanious = ""; _global.Interface.SkipTurn(); _global.C.CrossControl.Aim.EndAction(); } function TouchPlayer(NoPlayer, hitLife) { if (hitLife == 8) { var _local5 = (Power - 60) * 2; hitLife = ((_local5 / 135) * 10) + 5; if (hitLife < 5) { hitLife = 5; } else if (hitLife > 15) { hitLife = 15; } } else if (hitLife == 15) { hitLife = (((40 - _currentframe) / 25) * 10) + 10; if (hitLife < 10) { hitLife = 10; } else if (hitLife > 20) { hitLife = 20; } } hitLife = Math.floor(hitLife); if ((_global.C.G_turn == 1) && (NoPlayer != 1)) { _global.G_score = _global.G_score + (hitLife * 10); _global.C.updateScore(); } if (_global.C["player" + NoPlayer].etat == "idle") { _global.Interface.DeadTime = 2.5; _global.C["player" + NoPlayer].LifeRemain = _global.C["player" + NoPlayer].LifeRemain - hitLife; _global.C["player" + NoPlayer].ClickDone(false); if (_global.C["player" + NoPlayer].LifeRemain <= 0) { _global.C.LoseLife(); _global.C["player" + NoPlayer].LifeRemain = 0; _global.C["player" + NoPlayer].etat = "dead"; _global.C["player" + NoPlayer].Cats.gotoAndStop("Die"); } else { _global.C["player" + NoPlayer].etat = "hurt"; _global.C["player" + NoPlayer].Cats.gotoAndStop("Hurt"); } } } function donutExplode(me) { if (me.hitTest(_global.C.player1)) { if (_global.C.player1.etat != "hurt") { if ((_global.HitShelters == true) && (_global.C.player1 != _global.ComedienTurn)) { } else { TouchPlayer(1, 5); } } } if (me.hitTest(_global.C.player2)) { if (_global.C.player2.etat != "hurt") { if ((_global.HitShelters == true) && (_global.C.player2 != _global.ComedienTurn)) { } else { TouchPlayer(2, 5); } } } if (me.hitTest(_global.C.player3)) { if (_global.C.player3.etat != "hurt") { if ((_global.HitShelters == true) && (_global.C.player3 != _global.ComedienTurn)) { } else { TouchPlayer(3, 5); } } } } var etat = "idle"; }
Symbol 1109 MovieClip [__Packages.LifeBar] Frame 0
class LifeBar extends MovieClip { var _parent, nPass, Damage, LifeBar; function LifeBar () { super(); } function CalculateDamage() { _parent.ClickDone(false); nPass = 0; Damage = 0; LifeBar._xscale = _parent.OldLife; if (_global.Artefact1 == "") { _global.Artefact1 = this; } else if (_global.Artefact2 == "") { _global.Artefact2 = this; } else if (_global.Artefact3 == "") { _global.Artefact3 = this; } } function Action() { if ((nPass > 0) && (nPass < 10)) { Damage = Damage + ((_parent.OldLife - _parent.LifeRemain) / 9); _parent.Cats.anim.DamageShown.damageAnim.Damage.text = Math.round(Damage); _parent.Cats.anim.DamageShown.damageAnim.FDamage.text = Math.round(Damage); _parent.Cats.anim.DamageShown.damageAnim.BDamage.text = Math.round(Damage); LifeBar._xscale = LifeBar._xscale - ((_parent.OldLife - _parent.LifeRemain) / 9); } else if (nPass == 10) { _parent.OldLife = _parent.LifeRemain; if (_global.Artefact1 == this) { _global.Artefact1 = ""; } else if (_global.Artefact2 == this) { _global.Artefact2 = ""; } else if (_global.Artefact3 == this) { _global.Artefact3 = ""; } } nPass++; } }
Symbol 1110 MovieClip [__Packages.Cats] Frame 0
class Cats extends MovieClip { var nbreKraken, _parent, nbreShelter, nbreBallon, nbrePaper, nbreSoaker, nbreDonut, _name, etat, LifeRemain, OldLife, gotoAndStop, _x, _y, _xscale, LifeBar, Cats, mineHeight, nPosition, highestPos, hitTest, PersoCoord, PersoCoordX, PersoCoordXmax, PersoCoordXmin, PersoCoordY, PersoCoordYmax, PersoCoordYmin; function Cats () { super(); nbreKraken = _parent._parent["Krakenfor" + _parent._parent.nLevel]; nbreShelter = _parent._parent["Shelterfor" + _parent._parent.nLevel]; nbreBallon = _parent._parent["Ballonfor" + _parent._parent.nLevel]; nbrePaper = _parent._parent["Paperfor" + _parent._parent.nLevel]; nbreSoaker = _parent._parent["Soakerfor" + _parent._parent.nLevel]; nbreDonut = _parent._parent["Donutfor" + _parent._parent.nLevel]; if ((String(_name) == "player3") && (_global.numberPlayer == 2)) { etat = "dead"; LifeRemain = 0; OldLife = 0; _global.C.nbrDead++; } else { etat = "Falling"; LifeRemain = 100; OldLife = 100; var _local4 = 1; while (_local4 < 4) { if (String(_name) == String("player" + _local4)) { gotoAndStop(_global[("player" + _local4) + "Cats"]); } _local4++; } while (myPlace == 0) { myPlace = random(6) + 1; if (String(_name) != "player1") { if (myPlace == _parent.player1.myPlace) { myPlace = 0; } } if (String(_name) != "player2") { if (myPlace == _parent.player2.myPlace) { myPlace = 0; } } if (String(_name) != "player3") { if (myPlace == _parent.player3.myPlace) { myPlace = 0; } } } _x = _parent["place" + myPlace]._x; _y = _parent["place" + myPlace]._y; } } function EnterFrame() { this[etat](); } function idle() { if (_global["HumanPlayer" + _global.C.G_turn] == true) { if (((_global.ComedienTurn == this) && (_global.C.checkIdle)) && (_global.Moving)) { waitTime++; if ((((_global.C._parent._xmouse > 450) && (_global.C._parent._ymouse < 225)) && (_global.C._parent._ymouse > 32)) && (_global.C._parent._xmouse < 600)) { waitTime = 0; nHorizontal = nHorizontal + ((_global.C._parent._xmouse - 450) / 5); } else if ((((_global.C._parent._xmouse < 150) && (_global.C._parent._ymouse < 225)) && (_global.C._parent._ymouse > 32)) && (_global.C._parent._xmouse > 0)) { waitTime = 0; nHorizontal = nHorizontal - ((150 - _global.C._parent._xmouse) / 5); } if ((((_global.C._parent._ymouse < 55) && (_global.C._parent._ymouse > 0)) && (_global.C._parent._xmouse > 0)) && (_global.C._parent._xmouse < 600)) { if ((_global.C._parent._ymouse < 32) && (_global.C._parent._xmouse > 432)) { waitTime = 1; } else if ((_global.C._parent._ymouse < 32) && (_global.C._parent._xmouse < 155)) { waitTime = 1; } else { waitTime = 0; nVertical = nVertical - ((55 - _global.C._parent._ymouse) / 5); } } else if ((((_global.C._parent._ymouse > 175) && (_global.C._parent._ymouse < 225)) && (_global.C._parent._xmouse > 0)) && (_global.C._parent._xmouse < 600)) { waitTime = 0; nVertical = nVertical + ((_global.C._parent._ymouse - 175) / 5); } else if (((((_global.C._parent._ymouse > 225) && (nHorizontal != 0)) && (nVertical != 0)) && (_global.C._parent._xmouse > 0)) && (_global.C._parent._xmouse < 600)) { if (_global.Micelanious == "") { ClickDone(true); } waitTime = 1; } if (waitTime == 0) { _global.C.cam.Follow(this, nHorizontal, nVertical); } else if (waitTime >= 75) { if (_global.Micelanious == "") { ClickDone(true); } } } else { waitTime = 0; nVertical = 0; nHorizontal = 0; } } else if (_global.ComedienTurn == this) { _global.AI.FromIdle(this); } } function ClickDone(continuePoss) { waitTime = 0; nVertical = 0; nHorizontal = 0; _global.C.checkIdle = false; _global.C.cam.Find(this, continuePoss); } function Flying() { if (_xscale == -100) { _xscale = 100; LifeBar._xscale = 100; } _global.C.cam.Follow(this, 0, 0); if (_global["HumanPlayer" + _global.C.G_turn] == true) { if (_global.Keys.KeyUp) { BallYSpeed = BallYSpeed - (nGravity / 2); if (BallYSpeed < (BallMax * -1)) { BallYSpeed = BallMax * -1; } } else if (_global.Keys.KeyDown) { BallYSpeed = BallYSpeed + (nGravity / 2); if (BallYSpeed > BallMax) { BallYSpeed = BallMax; } } else if (BallYSpeed > 0.5) { BallYSpeed = BallYSpeed - (nGravity / 4); } else if (BallYSpeed < 0.5) { BallYSpeed = BallYSpeed + (nGravity / 4); } else { BallYSpeed = 0; } if (_global.Keys.KeyLeft) { BallXSpeed = BallXSpeed - (nGravity / 2); if (BallXSpeed < (BallMax * -1)) { BallXSpeed = BallMax * -1; } } else if (_global.Keys.KeyRight) { BallXSpeed = BallXSpeed + (nGravity / 2); if (BallXSpeed > BallMax) { BallXSpeed = BallMax; } } else if (BallXSpeed > 0.5) { BallXSpeed = BallXSpeed - (nGravity / 10); } else if (BallXSpeed < -0.5) { BallXSpeed = BallXSpeed + (nGravity / 10); } else { BallXSpeed = 0; } } else { _global.AI.FromIdle(this); } if (BallYSpeed < 0) { if (checkFlying(0, -2, Cats.HitTop)) { _y = _y + BallYSpeed; } } else if (checkFlying(0, 0, Cats.HitBottom)) { _y = _y + BallYSpeed; } else { BallYSpeed = 0; } if (BallXSpeed > 0) { if (checkFlying(4, -1, Cats.HitRight)) { _x = _x + BallXSpeed; } else { BallXSpeed = 0; } } else if (checkFlying(-4, -1, Cats.HitLeft)) { _x = _x + BallXSpeed; } else { BallXSpeed = 0; } if (_x < MaxLeft) { _x = MaxLeft; BallXSpeed = 0; } else if (_x > MaxRight) { _x = MaxRight; BallXSpeed = 0; } if (_y < MaxHeight) { _y = MaxHeight; BallYSpeed = 0; } if (_global.Keys.KeySpace && (_global["HumanPlayer" + _global.C.G_turn] == true)) { _global.Interface.SkipTurn(); Cats.gotoAndStop("Flyfall"); } } function Shoot() { etat = "idle"; ClickDone(false); Cats.anim.gotoAndPlay(5); } function Falling() { AdjustTurnFace(); DetectPlayerUnder(); if ((checkFalling() == false) && (nChute > 0)) { AjustGround(); } else if (checkFalling()) { if (nChute > 5) { Cats.gotoAndStop("Fall"); } nChute = nChute + nGravity; if (nChute > nMaxFall) { nChute = nMaxFall; } _y = _y + nChute; if (nChute > 5) { _global.C.cam.Follow(this, 0, 0); } } else if (LifeRemain <= 0) { etat = "dead"; Cats.gotoAndStop("Die"); Cats.anim.gotoAndStop(70); } else { etat = "idle"; Cats.gotoAndStop("Idle"); } } function AdjustTurnFace() { if ((_parent.player1._x < _parent.player2._x) && (_parent.player1._x < _parent.player3._x)) { _parent.player1._xscale = 100; _parent.player1.LifeBar._xscale = 100; } else if ((_parent.player1._x > _parent.player2._x) && (_parent.player1._x > _parent.player3._x)) { _parent.player1._xscale = -100; _parent.player1.LifeBar._xscale = -100; } if ((_parent.player2._x < _parent.player1._x) && (_parent.player2._x < _parent.player3._x)) { _parent.player2._xscale = 100; _parent.player2.LifeBar._xscale = 100; } else if ((_parent.player2._x > _parent.player1._x) && (_parent.player2._x > _parent.player3._x)) { _parent.player2._xscale = -100; _parent.player2.LifeBar._xscale = -100; } if ((_parent.player3._x < _parent.player2._x) && (_parent.player3._x < _parent.player1._x)) { _parent.player3._xscale = 100; _parent.player3.LifeBar._xscale = 100; } else if ((_parent.player3._x > _parent.player2._x) && (_parent.player3._x > _parent.player1._x)) { _parent.player3._xscale = -100; _parent.player3.LifeBar._xscale = -100; } } function DetectPlayerUnder() { if (String(_name) != "player1") { if (((Math.abs(_x - _parent.player1._x) < 90) && (Math.abs(_y - _parent.player1._y) < 90)) && (_parent.player1.etat != "Dead")) { MoveMe(this, _parent.player1); } } if (String(_name) != "player2") { if (((Math.abs(_x - _parent.player2._x) < 90) && (Math.abs(_y - _parent.player2._y) < 90)) && (_parent.player2.etat != "Dead")) { MoveMe(this, _parent.player2); } } if (String(_name) != "player3") { if (((Math.abs(_x - _parent.player3._x) < 90) && (Math.abs(_y - _parent.player3._y) < 90)) && (_parent.player3.etat != "Dead")) { MoveMe(this, _parent.player3); } } } function MoveMe(cats1, cats2) { mineHeight = Math.abs(Math.round((600 - _y) / 6) - 3); nPosition = Math.round(_x / 6); highestPos = _global.C.map.aInterface[nPosition]; if (cats2._x > (MaxRight - 100)) { if (highestPos >= _global.C.map.aInterface[nPosition - 5]) { cats1._x = cats1._x - 6; } } else if (cats2._x < (MaxLeft + 100)) { if (highestPos >= _global.C.map.aInterface[nPosition + 5]) { cats1._x = cats1._x + 6; } } else if (cats1._x > cats2._x) { if (highestPos >= _global.C.map.aInterface[nPosition + 5]) { cats1._x = cats1._x + 6; } } else if (highestPos >= _global.C.map.aInterface[nPosition - 5]) { cats1._x = cats1._x - 6; } } function checkFalling() { mineHeight = Math.abs(Math.round((600 - _y) / 6) - 3); nPosition = Math.round(_x / 6); highestPos = _global.C.map.aInterface[nPosition]; if (_global.C.map.aInterface[nPosition + 2] > highestPos) { highestPos = _global.C.map.aInterface[nPosition + 2]; } else if (_global.C.map.aInterface[nPosition - 2] > highestPos) { highestPos = _global.C.map.aInterface[nPosition - 2]; } if (hitTest(_parent.statue1) && (_parent.statue1._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 300; _global.C.updateScore(); } _parent.statue1.gotoAndStop("taken"); } if (hitTest(_parent.statue2) && (_parent.statue2._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 200; _global.C.updateScore(); } _parent.statue2.gotoAndStop("taken"); } if (hitTest(_parent.statue3) && (_parent.statue3._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 100; _global.C.updateScore(); } _parent.statue3.gotoAndStop("taken"); } if (mineHeight > highestPos) { PersoCoord = Cats.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordXmax = PersoCoord.xMax - 10; PersoCoordXmin = PersoCoord.xMin + 10; PersoCoordY = PersoCoord.yMax; if (((!_parent.Shelters.hitTest(PersoCoordXmax, PersoCoordY, true)) && (!_parent.Shelters.hitTest(PersoCoordXmin, PersoCoordY, true))) && (!_parent.Shelters.hitTest(PersoCoordX, PersoCoordY, true))) { return(true); } return(false); } return(false); } function checkFlying(ModifierX, ModifierY, Bloc) { mineHeight = Math.abs((Math.round((600 - _y) / 6) - 3) - ModifierY); nPosition = Math.round(_x / 6); if ((Bloc.modification == "y") || (Bloc == Cats.HitBottom)) { if (String(_name) != "player1") { if (Bloc.hitTest(_parent.player1)) { return(false); } } if (String(_name) != "player2") { if (Bloc.hitTest(_parent.player2)) { return(false); } } if (String(_name) != "player3") { if (Bloc.hitTest(_parent.player3)) { return(false); } } if (Bloc.hitTest(_parent.statue1) && (_parent.statue1._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 300; _global.C.updateScore(); } _parent.statue1.gotoAndStop("taken"); } if (Bloc.hitTest(_parent.statue2) && (_parent.statue2._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 200; _global.C.updateScore(); } _parent.statue2.gotoAndStop("taken"); } if (Bloc.hitTest(_parent.statue3) && (_parent.statue3._currentframe == 1)) { if (_global.C.G_turn == 1) { _global.G_score = _global.G_score + 100; _global.C.updateScore(); } _parent.statue3.gotoAndStop("taken"); } } if (Bloc.modification == "y") { highestPos = _global.C.map.aInterface[nPosition + ModifierX]; } else { highestPos = _global.C.map.aInterface[nPosition]; if (_global.C.map.aInterface[nPosition + 2] > highestPos) { highestPos = _global.C.map.aInterface[nPosition + 2]; } else if (_global.C.map.aInterface[nPosition - 2] > highestPos) { highestPos = _global.C.map.aInterface[nPosition - 2]; } } if (mineHeight > highestPos) { PersoCoord = Bloc.getBounds(_global.C._parent); PersoCoordX = (PersoCoord.xMax + PersoCoord.xMin) / 2; PersoCoordY = (PersoCoord.yMax + PersoCoord.yMin) / 2; if (Bloc.modification == "x") { PersoCoordXmax = PersoCoord.xMax - Bloc.nNumber; PersoCoordXmin = PersoCoord.xMin + Bloc.nNumber; if (((!_parent.Shelters.hitTest(PersoCoordXmax, PersoCoordY, true)) && (!_parent.Shelters.hitTest(PersoCoordXmin, PersoCoordY, true))) && (!_parent.Shelters.hitTest(PersoCoordX, PersoCoordY, true))) { return(true); } return(false); } PersoCoordYmax = PersoCoord.yMax - Bloc.nNumber; PersoCoordYmin = PersoCoord.yMin + Bloc.nNumber; if (((!_parent.Shelters.hitTest(PersoCoordX, PersoCoordYmax, true)) && (!_parent.Shelters.hitTest(PersoCoordX, PersoCoordYmin, true))) && (!_parent.Shelters.hitTest(PersoCoordX, PersoCoordY, true))) { return(true); } return(false); } return(false); } function AjustGround() { if ((nChute > 0) && (nChute < 3)) { if (LifeRemain <= 0) { etat = "dead"; Cats.gotoAndStop("Die"); Cats.anim.gotoAndStop(70); } else { etat = "idle"; nChute = 0; if (Cats.anim._currentframe < 9) { Cats.anim.gotoAndPlay(9); } } } else { if (Cats.anim._currentframe < 9) { Cats.anim.gotoAndPlay(9); } nChute = nChute + nGravity; nChute = nChute * (-(nGravity / 4)); if (nChute > nMaxFall) { nChute = nMaxFall; } _y = _y + nChute; if (_global.ComedienTurn == _name) { _global.C.cam.Follow(this, 0, 0); } } } function Hurted() { if (checkFalling()) { etat = "Falling"; } else { etat = "idle"; } Cats.gotoAndStop("Idle"); } function dead() { } var nChute = 0; var nGravity = 1.4; var nMaxFall = 16; var BallYSpeed = 0; var BallXSpeed = 0; var BallMax = 5; var MaxLeft = 50; var MaxRight = 1750; var MaxHeight = 20; var nVertical = 0; var nHorizontal = 0; var waitTime = 0; var myPlace = 0; var Balloned = 1; }
Symbol 1111 MovieClip [__Packages.AimTarget] Frame 0
class AimTarget extends MovieClip { var etat, StartX, _x, StartY, _y, gotoAndStop, _width, _parent, _height, Power, stadeUp, angleRot; function AimTarget () { super(); etat = "idle"; StartX = _x; StartY = _y; gotoAndStop("Idle"); } function EnterFrame() { this[etat](); } function idle() { } function FollowMouse() { _x = _parent._xmouse - (_width / 2); _y = _parent._ymouse - (_height / 2); if (_x < _global.ComedienTurn._x) { _global.ComedienTurn._xscale = -100; _global.ComedienTurn.LifeBar._xscale = -100; } else { _global.ComedienTurn._xscale = 100; _global.ComedienTurn.LifeBar._xscale = 100; } if (_global.Keys.KeySpace) { shootPaper(); } } function FollowRayon() { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = true; if (_global.Keys.KeyUp) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.nextFrame(); } else if (_global.Keys.KeyDown) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.prevFrame(); } if (_global.Keys.KeyRight) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.ComedienTurn._xscale = 100; _global.ComedienTurn.LifeBar._xscale = 100; } else if (_global.Keys.KeyLeft) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.ComedienTurn._xscale = -100; _global.ComedienTurn.LifeBar._xscale = -100; } if (_global.Keys.KeySpace) { Power = 0; stadeUp = true; etat = "ShootDonut"; _global.Interface.NoAction(); } } function FollowLine() { if (_global.Keys.KeyUp) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.anim.nextFrame(); } else if (_global.Keys.KeyDown) { _global.C["player" + _global.C.G_turn].ClickDone(true); _global.C["player" + _global.C.G_turn].Cats.anim.prevFrame(); } if (_global.Keys.KeyRight) { _global.ComedienTurn._xscale = 100; _global.ComedienTurn.LifeBar._xscale = 100; } else if (_global.Keys.KeyLeft) { _global.ComedienTurn._xscale = -100; _global.ComedienTurn.LifeBar._xscale = -100; } if (_global.Keys.KeySpace) { ShootSoakers(); } } function ShootDonut() { _global.C["player" + _global.C.G_turn].Cats.anim.Arrow._visible = true; _global.C["player" + _global.C.G_turn].ClickDone(false); if (stadeUp) { Power = Power + 5; if (Power == 150) { stadeUp = false; } } else { Power = Power - 5; if (Power == 20) { stadeUp = true; } } _global.C["player" + _global.C.G_turn].Cats.anim.Arrow.Fleche.visual.gotoAndStop(Math.round((Power * 40) / 150)); if (!_global.Keys.KeySpace) { if (_global.C["player" + _global.C.G_turn]._xscale == 100) { if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe > 45) { angleRot = 90 - (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe * 2); } else { angleRot = 90 - (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe * 2); } } else if (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe > 45) { angleRot = (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe * 2) + 90; } else { angleRot = (_global.C["player" + _global.C.G_turn].Cats.anim.Arrow._currentframe * 2) + 90; } _global.C["player" + _global.C.G_turn].nbreDonut--; _global.Interface.MatchInterface(); _global.C.weapon.donut.setDonutValue(Power, angleRot); _global.C["player" + _global.C.G_turn].etat = "Shoot"; _global.Micelanious = _global.C.weapon.donut; _global.ActionIncoming = true; } } function ShootSoakers() { _global.C["player" + _global.C.G_turn].nbreSoaker--; _global.Interface.MatchInterface(); _global.Interface.NoAction(); _global.C["player" + _global.C.G_turn].etat = "idle"; _global.C["player" + _global.C.G_turn].ClickDone(false); _global.Micelanious = _global.C["player" + _global.C.G_turn].Cats.anim.Gun; _global.Micelanious.LaunchAttack(); _global.ActionIncoming = true; } function shootPaper() { _global.C["player" + _global.C.G_turn].nbrePaper--; _global.Interface.MatchInterface(); _global.Interface.NoAction(); _global.C["player" + _global.C.G_turn].etat = "Shoot"; _global.Micelanious = _global.C.weapon.paper; _global.ActionIncoming = true; etat = "idle"; gotoAndStop("choose"); } function EndAction() { _x = StartX; _y = StartY; gotoAndStop("Idle"); } function ForceSpace() { _global.Micelanious = ""; _x = StartX; _y = StartY; } function ClearAction() { _global.Micelanious = ""; _x = StartX; _y = StartY; } }
Symbol 1112 MovieClip [__Packages.Kraken] Frame 0
class Kraken extends MovieClip { var StartX, _x, StartY, _y, etat, gotoAndStop, player1, player2, player3, catsHighlight, Passcats, nPass, play, TimeSpend; function Kraken () { super(); StartX = _x; StartY = _y; } function EnterFrame() { this[etat](); } function idle() { } function ShowPeople() { gotoAndStop("Select"); player1.gotoAndStop(_global.player1Cats); player2.gotoAndStop(_global.player2Cats); player3.gotoAndStop(_global.player3Cats); player1._visible = false; player2._visible = false; player3._visible = false; if (_global.C.player1.LifeRemain <= 0) { player1.cats.gotoAndStop(2); } if (_global.C.player2.LifeRemain <= 0) { player2.cats.gotoAndStop(2); } if (_global.C.player3.LifeRemain <= 0) { player3.cats.gotoAndStop(2); } _x = (-_global.C._x) + 250; _y = (-_global.C._y) + 100; etat = "choose"; catsHighlight = 1; Passcats = 0; nPass = 1; } function choose() { follow(); nPass++; if (nPass > 3) { nPass = 1; catsHighlight++; Passcats++; if (catsHighlight == (_global.numberPlayer + 1)) { catsHighlight = 1; } if (Passcats == (_global.numberPlayer + 1)) { Passcats = 1; } if (_global.C["player" + catsHighlight].etat == "dead") { catsHighlight++; if (catsHighlight == (_global.numberPlayer + 1)) { catsHighlight = 1; } if (_global.C["player" + catsHighlight].etat == "dead") { catsHighlight++; if (catsHighlight == (_global.numberPlayer + 1)) { catsHighlight = 1; } } } if ((_global.C["player" + Passcats].etat == "dead") || (Passcats == catsHighlight)) { Passcats++; if (Passcats == (_global.numberPlayer + 1)) { Passcats = 1; } if ((_global.C["player" + Passcats].etat == "dead") || (Passcats == catsHighlight)) { Passcats++; if (Passcats == (_global.numberPlayer + 1)) { Passcats = 1; } } } this["player" + Passcats]._visible = false; this["player" + catsHighlight]._visible = true; } if (_global.Keys.KeySpace) { if (_global["HumanPlayer" + _global.C.G_turn] == true) { shootAttak(); } } } function shootAttak() { _global.C["player" + _global.C.G_turn].nbreKraken--; _global.Interface.MatchInterface(); _global.Interface.NoAction(); if (_global.C["player" + catsHighlight].etat != "dead") { _global.ActionIncoming = true; etat = "idle"; play(); } else { TimeSpend = 0; etat = "spare"; } } function KyckPlayer() { etat = "focusInto"; _global.C["player" + catsHighlight].ClickDone(false); } function spare() { TimeSpend++; if (TimeSpend > 30) { EndAction(); } } function follow() { _x = (-_global.C._x) + 250; _y = (-_global.C._y) + 100; } function focusInto() { _x = _global.C["player" + catsHighlight]._x; _y = _global.C["player" + catsHighlight]._y - 75; } function HurtTime() { if (_global.C["player" + catsHighlight].etat == "idle") { _global.Interface.DeadTime = 2.5; _global.C["player" + catsHighlight].LifeRemain = _global.C["player" + catsHighlight].LifeRemain - 50; _global.C["player" + catsHighlight].ClickDone(false); if (_global.C["player" + catsHighlight].LifeRemain <= 0) { _global.C.LoseLife(); _global.C["player" + catsHighlight].LifeRemain = 0; _global.C["player" + catsHighlight].etat = "dead"; _global.C["player" + catsHighlight].Cats.gotoAndStop("Die"); } else { _global.C["player" + catsHighlight].etat = "hurt"; _global.C["player" + catsHighlight].Cats.gotoAndStop("Hurt"); } } } function EndAction() { gotoAndStop("Select"); _x = StartX; _y = StartY; _global.Micelanious = ""; _global.Interface.SkipTurn(); } function ClearAction() { gotoAndStop("Select"); _x = StartX; _y = StartY; _global.Micelanious = ""; } function ForceSpace() { gotoAndStop("Select"); _x = StartX; _y = StartY; _global.Micelanious = ""; } }
Symbol 1113 MovieClip [__Packages.Rope] Frame 0
class Rope extends MovieClip { var _name, gotoAndStop, removeMovieClip; function Rope () { super(); if (_name == "Corde") { } else { _global.MicelaniousCorde = this; } } function removing() { (gotoAndStop(2));// not popped (removeMovieClip());// not popped } }
Symbol 125 MovieClip Frame 1
stop();
Symbol 230 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Instruction"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 234 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Mode"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 253 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_parent._currentframe == 20) { _parent.gotoAndStop("Mode"); } else { if (!_global.AlreadyPaused) { _global.C.fPause(); } _parent.prevFrame(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 257 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); nextFrame(); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 258 Button
on (release) { _parent.gotoAndStop("Title"); }
Symbol 259 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_parent._currentframe == 20) { _parent.gotoAndStop("Mode"); } else { if (!_global.AlreadyPaused) { _global.C.fPause(); } _parent.prevFrame(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 260 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); prevFrame(); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 312 MovieClip Frame 1
stop(); if (_parent._currentframe != 20) { BackMenu._visible = false; }
Symbol 316 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Title"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 319 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.HumanPlayer1 = true; _global.HumanPlayer2 = false; _global.HumanPlayer3 = false; _global.numberPlayer = 3; gotoAndStop ("single"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 322 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.HumanPlayer1 = true; _global.HumanPlayer2 = true; _global.HumanPlayer3 = false; _global.numberPlayer = 2; gotoAndStop ("multi"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 325 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.HumanPlayer1 = true; _global.HumanPlayer2 = true; _global.HumanPlayer3 = true; _global.numberPlayer = 3; gotoAndStop ("multi"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 329 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Mode"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 341 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Blik.gotoAndStop("choose1p"); _parent.waffle.gotoAndStop("choose1p"); _global.player1Cats = 1; if (random(100) < 50) { _global.player2Cats = 2; _global.player3Cats = 3; } else { _global.player2Cats = 3; _global.player3Cats = 2; } _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 346 MovieClip Frame 1
stop();
Symbol 356 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Gordon.gotoAndStop("choose1p"); _parent.waffle.gotoAndStop("choose1p"); _global.player1Cats = 2; if (random(100) < 50) { _global.player2Cats = 1; _global.player3Cats = 3; } else { _global.player2Cats = 3; _global.player3Cats = 1; } _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 359 MovieClip Frame 1
stop();
Symbol 375 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Gordon.gotoAndStop("choose1p"); _parent.Blik.gotoAndStop("choose1p"); _global.player1Cats = 3; if (random(100) < 50) { _global.player2Cats = 2; _global.player3Cats = 1; } else { _global.player2Cats = 1; _global.player3Cats = 2; } _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 378 MovieClip Frame 1
stop();
Symbol 382 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _parent.Transition.gotoAndPlay(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 383 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 3
_global.Sounds.PlayASound("ballon");
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 2
noHand.useHandCursor = false;
Symbol 390 MovieClip Frame 58
_parent.gotoAndStop(String(_global.NextStep));
Symbol 391 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (((Gordon._currentframe == 1) && (Blik._currentframe == 1)) && (waffle._currentframe == 1)) { gotoAndStop ("Mode"); } else if (((Gordon._currentframe == 11) && (Blik._currentframe != 31)) && (waffle._currentframe != 31)) { Gordon.gotoAndStop(1); Blik.gotoAndStop(1); waffle.gotoAndStop(1); } else if (((Gordon._currentframe != 31) && (Blik._currentframe == 11)) && (waffle._currentframe != 31)) { Gordon.gotoAndStop(1); Blik.gotoAndStop(1); waffle.gotoAndStop(1); } else if (((Gordon._currentframe != 31) && (Blik._currentframe != 31)) && (waffle._currentframe == 11)) { Gordon.gotoAndStop(1); Blik.gotoAndStop(1); waffle.gotoAndStop(1); } else if (Gordon._currentframe == 31) { Gordon.gotoAndStop(21); if (Blik._currentframe == 11) { waffle.gotoAndStop(21); } else { Blik.gotoAndStop(21); } } else if (Blik._currentframe == 31) { Blik.gotoAndStop(21); if (Gordon._currentframe == 11) { waffle.gotoAndStop(21); } else { Gordon.gotoAndStop(21); } } else if (waffle._currentframe == 31) { waffle.gotoAndStop(21); if (Blik._currentframe == 11) { Gordon.gotoAndStop(21); } else { Blik.gotoAndStop(21); } } CatFight.gotoAndStop(1); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 395 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Blik.gotoAndStop("choosep2"); _parent.waffle.gotoAndStop("choosep2"); _global.player1Cats = 1; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 396 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp2"); if (_parent.waffle._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.waffle.gotoAndStop("selectedp3"); } else { _parent.waffle.gotoAndStop("Unused"); } _global.player3Cats = 3; } else if (_parent.Blik._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.Blik.gotoAndStop("selectedp3"); } else { _parent.Blik.gotoAndStop("Unused"); } _global.player3Cats = 2; } _global.player2Cats = 1; _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 397 MovieClip Frame 1
stop();
Symbol 398 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Gordon.gotoAndStop("choosep2"); _parent.waffle.gotoAndStop("choosep2"); _global.player1Cats = 2; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 399 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp2"); if (_parent.Gordon._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.Gordon.gotoAndStop("selectedp3"); } else { _parent.Gordon.gotoAndStop("Unused"); } _global.player3Cats = 1; } else if (_parent.waffle._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.waffle.gotoAndStop("selectedp3"); } else { _parent.waffle.gotoAndStop("Unused"); } _global.player3Cats = 3; } _global.player2Cats = 2; _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 400 MovieClip Frame 1
stop();
Symbol 401 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp1"); _parent.Gordon.gotoAndStop("choosep2"); _parent.Blik.gotoAndStop("choosep2"); _global.player1Cats = 3; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 402 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("selectedp2"); if (_parent.Gordon._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.Gordon.gotoAndStop("selectedp3"); } else { _parent.Gordon.gotoAndStop("Unused"); } _global.player3Cats = 1; } else if (_parent.Blik._currentframe == 21) { if (_global.numberPlayer != 2) { _parent.Blik.gotoAndStop("selectedp3"); } else { _parent.Blik.gotoAndStop("Unused"); } _global.player3Cats = 2; } _global.player2Cats = 3; _parent.CatFight.gotoAndStop(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 403 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
_global.C.map.Initialize(); aInterface = new Array(); nPassTime = 0;
Symbol 409 MovieClip Frame 2
_global.C.map.AnalyseRows(this);
Symbol 409 MovieClip Frame 3
_global.C.map.EndRow(this);
Symbol 409 MovieClip Frame 10
stop(); _global.C.initDone();
Symbol 413 MovieClip [CS_corde0] Frame 1
#initclip 18 Object.registerClass("CS_corde0", Rope); #endinitclip stop();
Symbol 421 MovieClip Frame 1
this._visible = false;
Symbol 433 MovieClip Frame 2
_global.Sounds.PlayASound("Craque");
Symbol 433 MovieClip Frame 21
stop();
Symbol 437 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 438 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 439 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 440 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 441 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 442 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 443 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 444 MovieClip Frame 17
_parent.Destroy(); stop();
Symbol 445 MovieClip [shelterConstruc] Frame 1
#initclip 8 Object.registerClass("shelterConstruc", Shelter); #endinitclip
Symbol 445 MovieClip [shelterConstruc] Frame 6
_global.Sounds.PlayASound("colonePlace");
Symbol 463 MovieClip Frame 50
stop();
Instance of Symbol 463 MovieClip "DamageShown" in Symbol 466 MovieClip Frame 4
onClipEvent (load) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 466 MovieClip Frame 27
stop();
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 6
_global.Sounds.PlayASound("Objet"); stop();
Symbol 477 MovieClip Frame 50
stop();
Instance of Symbol 477 MovieClip "DamageShown" in Symbol 478 MovieClip Frame 5
onClipEvent (load) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 478 MovieClip Frame 27
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 6
_global.Sounds.PlayASound("Objet"); stop();
Symbol 489 MovieClip Frame 50
stop();
Instance of Symbol 489 MovieClip "DamageShown" in Symbol 490 MovieClip Frame 5
onClipEvent (load) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 490 MovieClip Frame 27
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 6
_global.Sounds.PlayASound("Objet"); stop();
Symbol 514 MovieClip Frame 22
_global.Sounds.PlayASound("Jump");
Symbol 514 MovieClip Frame 31
_parent._parent.etat = "Flying"; _parent._parent.BallYSpeed = 0; _parent._parent.BallXSpeed = 0; _parent.gotoAndStop("Fly"); stop();
Symbol 516 MovieClip Frame 1
this._visible = false;
Symbol 518 MovieClip Frame 1
_parent._parent.etat = "idle"; _global.Sounds.PlayASound("ballon");
Symbol 518 MovieClip Frame 4
_parent._parent.etat = "Falling"; _parent.gotoAndStop("Fall"); stop();
Symbol 527 MovieClip Frame 1
_parent._visible = false;
Symbol 556 MovieClip Frame 1
gotoAndStop(_global.TheAttak);
Symbol 557 MovieClip Frame 38
stop();
Symbol 563 MovieClip Frame 38
stop();
Symbol 564 MovieClip Frame 1
stop();
Instance of Symbol 557 MovieClip in Symbol 564 MovieClip Frame 2
onClipEvent (load) { if (_parent._parent._parent._parent._xscale == -100) { this._xscale = -200; } }
Instance of Symbol 563 MovieClip in Symbol 564 MovieClip Frame 3
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -200; } else if (_parent._parent._parent._xscale == 100) { this._xscale = 200; } }
Symbol 566 MovieClip Frame 8
stop();
Symbol 566 MovieClip Frame 9
_global.Sounds.PlayASound("Fall");
Symbol 566 MovieClip Frame 22
_parent.gotoAndStop("Idle"); stop();
Symbol 567 MovieClip Frame 21
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 1
stop(); this._visible = false;
Symbol 594 MovieClip Frame 4
stop();
Instance of Symbol 580 MovieClip "Arrow" in Symbol 594 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 594 MovieClip Frame 5
play(); _global.Sounds.PlayASound("Throw");
Symbol 594 MovieClip Frame 24
_global.Micelanious.LaunchAttack();
Symbol 594 MovieClip Frame 60
_parent.gotoAndStop("Idle");
Symbol 607 MovieClip Frame 50
stop();
Symbol 608 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 608 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 608 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 608 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 608 MovieClip Frame 70
_parent._parent.etat = "Hurted";
Symbol 624 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 624 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 624 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 624 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 624 MovieClip Frame 70
stop();
Symbol 651 MovieClip Frame 11
_global.Micelanious.Replace(); stop();
Symbol 652 MovieClip Frame 1
this._visible = false; stop();
Symbol 652 MovieClip Frame 2
_global.Sounds.PlayASound("Splash");
Symbol 652 MovieClip Frame 11
_global.Micelanious.stopWater();
Symbol 658 MovieClip [cs_Gor_Giun01] Frame 1
#initclip 9 Object.registerClass("cs_Gor_Giun01", WeaponShot); #endinitclip stop();
Symbol 658 MovieClip [cs_Gor_Giun01] Frame 2
play();
Symbol 658 MovieClip [cs_Gor_Giun01] Frame 15
Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16
Symbol 658 MovieClip [cs_Gor_Giun01] Frame 75
_global.Micelanious.ittedWater(); splash._visible = false;
Symbol 659 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 1
stop();
Instance of Symbol 516 MovieClip "HitTop" in Symbol 660 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 10; }
Instance of Symbol 516 MovieClip "HitBottom" in Symbol 660 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 0; }
Instance of Symbol 516 MovieClip "HitLeft" in Symbol 660 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 10; }
Instance of Symbol 516 MovieClip "HitRight" in Symbol 660 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 10; }
Instance of Symbol 564 MovieClip in Symbol 660 MovieClip Frame 25
onClipEvent (load) { if (_global.Muted && (_parent._currentframe == 25)) { this.gotoAndStop("PoP"); } }
Instance of Symbol 659 MovieClip "anim" in Symbol 660 MovieClip Frame 80
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 663 MovieClip [Life] Frame 1
#initclip 10 Object.registerClass("Life", LifeBar); #endinitclip
Symbol 687 MovieClip Frame 14
_global.Sounds.PlayASound("Jump");
Symbol 687 MovieClip Frame 23
_parent._parent.etat = "Flying"; _parent._parent.BallYSpeed = 0; _parent._parent.BallXSpeed = 0; _parent.gotoAndStop("Fly"); stop();
Symbol 691 MovieClip Frame 1
_parent._parent.etat = "idle"; _global.Sounds.PlayASound("ballon");
Symbol 691 MovieClip Frame 4
_parent._parent.etat = "Falling"; _parent.gotoAndStop("Fall"); stop();
Symbol 692 MovieClip Frame 8
stop();
Symbol 692 MovieClip Frame 9
_global.Sounds.PlayASound("Fall");
Symbol 692 MovieClip Frame 22
_parent.gotoAndStop("Idle"); stop();
Symbol 693 MovieClip Frame 30
stop();
Symbol 698 MovieClip Frame 4
stop();
Instance of Symbol 580 MovieClip "Arrow" in Symbol 698 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 698 MovieClip Frame 5
play(); _global.Sounds.PlayASound("Throw");
Symbol 698 MovieClip Frame 18
_global.Micelanious.LaunchAttack();
Instance of Symbol 564 MovieClip in Symbol 698 MovieClip Frame 20
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Throw"); } }
Symbol 698 MovieClip Frame 60
_parent.gotoAndStop("Idle");
Symbol 704 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 704 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 704 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 704 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 704 MovieClip Frame 70
_parent._parent.etat = "Hurted";
Symbol 709 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 709 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 709 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 709 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 709 MovieClip Frame 70
stop();
Symbol 712 MovieClip [cs_Blik_Gun01] Frame 1
#initclip 11 Object.registerClass("cs_Blik_Gun01", WeaponShot); #endinitclip stop();
Symbol 712 MovieClip [cs_Blik_Gun01] Frame 2
play();
Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15
_global.Sounds.PlayASound("Pistolet");
Symbol 712 MovieClip [cs_Blik_Gun01] Frame 75
_global.Micelanious.ittedWater(); splash._visible = false;
Symbol 714 MovieClip Frame 1
stop();
Instance of Symbol 516 MovieClip "HitTop" in Symbol 714 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 5; }
Instance of Symbol 516 MovieClip "HitBottom" in Symbol 714 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 0; }
Instance of Symbol 516 MovieClip "HitLeft" in Symbol 714 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 516 MovieClip "HitRight" in Symbol 714 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 564 MovieClip in Symbol 714 MovieClip Frame 25
onClipEvent (load) { if (_global.Muted && (_parent._currentframe == 25)) { this.gotoAndStop("PoP"); } }
Instance of Symbol 713 MovieClip "anim" in Symbol 714 MovieClip Frame 80
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 730 MovieClip Frame 10
stop();
Symbol 733 MovieClip Frame 17
_global.Sounds.PlayASound("Jump");
Symbol 733 MovieClip Frame 35
_parent._parent.etat = "Flying"; _parent._parent.BallYSpeed = 0; _parent._parent.BallXSpeed = 0; _parent.gotoAndStop("Fly"); stop();
Symbol 736 MovieClip Frame 1
_parent._parent.etat = "idle"; _global.Sounds.PlayASound("ballon");
Symbol 736 MovieClip Frame 4
_parent._parent.etat = "Falling"; _parent.gotoAndStop("Fall"); stop();
Symbol 738 MovieClip Frame 8
stop();
Symbol 738 MovieClip Frame 9
_global.Sounds.PlayASound("Fall");
Symbol 738 MovieClip Frame 22
_parent.gotoAndStop("Idle"); stop();
Symbol 743 MovieClip Frame 4
stop();
Instance of Symbol 580 MovieClip "Arrow" in Symbol 743 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 743 MovieClip Frame 5
play(); _global.Sounds.PlayASound("Throw");
Instance of Symbol 564 MovieClip in Symbol 743 MovieClip Frame 20
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Throw"); } }
Symbol 743 MovieClip Frame 21
_global.Micelanious.LaunchAttack();
Symbol 743 MovieClip Frame 60
_parent.gotoAndStop("Idle");
Symbol 744 MovieClip Frame 26
stop();
Symbol 753 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 753 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 753 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 753 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 753 MovieClip Frame 70
stop();
Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 1
#initclip 12 Object.registerClass("cs_Waf_AttGun_Gun01", WeaponShot); #endinitclip stop();
Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 2
play();
Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15
_global.Sounds.PlayASound("Pistolet");
Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 75
_global.Micelanious.ittedWater(); splash._visible = false;
Symbol 756 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 564 MovieClip in Symbol 756 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Instance of Symbol 607 MovieClip "DamageShown" in Symbol 756 MovieClip Frame 15
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -100; } }
Symbol 756 MovieClip Frame 20
_parent._parent.LifeBar.CalculateDamage();
Symbol 756 MovieClip Frame 70
_parent._parent.etat = "Hurted";
Symbol 757 MovieClip Frame 1
stop();
Instance of Symbol 516 MovieClip "HitTop" in Symbol 757 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 0; }
Instance of Symbol 516 MovieClip "HitBottom" in Symbol 757 MovieClip Frame 20
onClipEvent (load) { modification = "x"; nNumber = 0; }
Instance of Symbol 516 MovieClip "HitLeft" in Symbol 757 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 516 MovieClip "HitRight" in Symbol 757 MovieClip Frame 20
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 564 MovieClip in Symbol 757 MovieClip Frame 25
onClipEvent (load) { if (_global.Muted && (_parent._currentframe == 25)) { this.gotoAndStop("PoP"); } }
Instance of Symbol 755 MovieClip "anim" in Symbol 757 MovieClip Frame 80
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 758 MovieClip [Player] Frame 1
#initclip 13 Object.registerClass("Player", Cats); #endinitclip stop();
Instance of Symbol 667 MovieClip "Waiting" in Symbol 758 MovieClip [Player] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 765 MovieClip [cross] Frame 1
#initclip 14 Object.registerClass("cross", AimTarget); #endinitclip stop();
Instance of Symbol 764 MovieClip "btn_mire" in Symbol 765 MovieClip [cross] Frame 1
on (release) { if (_global["HumanPlayer" + _global.C.G_turn] == true) { _global.Micelanious.shootPaper(); } }
Symbol 770 MovieClip Frame 1
_global.Sounds.PlayASound("BoutonPress");
Symbol 770 MovieClip Frame 18
_global.Micelanious.Replace();
Symbol 772 MovieClip [PaperThrow] Frame 1
#initclip 15 Object.registerClass("PaperThrow", WeaponShot); #endinitclip stop();
Instance of Symbol 777 MovieClip in Symbol 778 MovieClip Frame 1
onClipEvent (load) { this._visible = false; _parent._parent.donutExplode(this); }
Symbol 779 MovieClip [DonutThrow] Frame 1
#initclip 16 Object.registerClass("DonutThrow", WeaponShot); #endinitclip stop();
Symbol 779 MovieClip [DonutThrow] Frame 6
_global.Sounds.PlayASound("Beigne");
Symbol 779 MovieClip [DonutThrow] Frame 25
_global.Micelanious.Replace();
Symbol 782 MovieClip Frame 1
stop();
Symbol 783 MovieClip Frame 1
stop();
Symbol 784 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 1
stop();
Symbol 820 MovieClip Frame 14
_global.Sounds.PlayASound("SwingL");
Symbol 820 MovieClip Frame 31
_global.Sounds.PlayASound("SwingL");
Symbol 820 MovieClip Frame 50
_global.Sounds.PlayASound("SwingL");
Symbol 820 MovieClip Frame 64
_global.Sounds.PlayASound("SwingL");
Symbol 820 MovieClip Frame 88
_global.Sounds.PlayASound("Swing");
Symbol 820 MovieClip Frame 100
_parent.HurtTime();
Symbol 820 MovieClip Frame 131
_parent.EndAction();
Symbol 821 MovieClip [Krake] Frame 1
#initclip 17 Object.registerClass("Krake", Kraken); #endinitclip stop();
Symbol 821 MovieClip [Krake] Frame 31
KyckPlayer(); stop();
Instance of Symbol 467 MovieClip "statue1" in Symbol 825 MovieClip [__BattleZone] Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 479 MovieClip "statue2" in Symbol 825 MovieClip [__BattleZone] Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 491 MovieClip "statue3" in Symbol 825 MovieClip [__BattleZone] Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Symbol 836 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 846 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 12
stop();
Symbol 852 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 12
stop();
Symbol 857 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 12
stop();
Symbol 863 MovieClip Frame 1
stop();
Symbol 863 MovieClip Frame 12
stop();
Symbol 868 MovieClip Frame 1
stop();
Symbol 868 MovieClip Frame 12
stop();
Symbol 874 MovieClip Frame 1
stop();
Symbol 874 MovieClip Frame 12
stop();
Symbol 882 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.Paused == true) { _global.AlreadyPaused = true; } else { _global.AlreadyPaused = false; _global.C.fPause(); } nextFrame(); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 886 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.C.fPause(); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 893 MovieClip Frame 1
stop();
Symbol 900 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 904 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 909 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 910 MovieClip Frame 1
stop();
Symbol 918 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 922 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 926 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 927 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 939 MovieClip Frame 50
_parent.gotoAndStop(1);
Symbol 940 MovieClip Frame 1
stop();
Symbol 960 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.Sounds.ToMute(); gotoAndStop (2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 964 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.Sounds.UnMute(); gotoAndStop (1); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 969 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbreKraken > 0) { _parent.Krakenn(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.KrakenDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.KrakenDmg._currentframe > 3) { _parent.KrakenDmg.gotoAndPlay("Baisse"); } else { _parent.KrakenDmg.gotoAndStop(1); } }
Symbol 970 MovieClip Frame 1
stop();
Symbol 971 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbreDonut > 0) { _parent.donut(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.donutDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.donutDmg._currentframe > 3) { _parent.donutDmg.gotoAndPlay("Baisse"); } else { _parent.donutDmg.gotoAndStop(1); } }
Symbol 972 MovieClip Frame 1
stop();
Symbol 973 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbreShelter > 0) { _parent.Shelters(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.SheltersDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.SheltersDmg._currentframe > 3) { _parent.SheltersDmg.gotoAndPlay("Baisse"); } else { _parent.SheltersDmg.gotoAndStop(1); } }
Symbol 974 MovieClip Frame 1
stop();
Symbol 975 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbreBallon > 0) { _parent.deplace(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.deplaceDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.deplaceDmg._currentframe > 3) { _parent.deplaceDmg.gotoAndPlay("Baisse"); } else { _parent.deplaceDmg.gotoAndStop(1); } }
Symbol 976 MovieClip Frame 1
stop();
Symbol 977 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbrePaper > 0) { _parent.paper(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.paperDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.paperDmg._currentframe > 3) { _parent.paperDmg.gotoAndPlay("Baisse"); } else { _parent.paperDmg.gotoAndStop(1); } }
Symbol 978 MovieClip Frame 1
stop();
Symbol 979 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); if (_global.C["player" + _global.C.G_turn].nbreSoaker > 0) { _parent.soaker(); } } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); _parent.soakerDmg.gotoAndPlay("Monte"); } on (rollOut) { if (_parent.soakerDmg._currentframe > 3) { _parent.soakerDmg.gotoAndPlay("Baisse"); } else { _parent.soakerDmg.gotoAndStop(1); } }
Symbol 980 MovieClip Frame 1
stop();
Symbol 984 MovieClip Frame 2
if (_global.Muted) { iDoMute = false; } else { iDoMute = true; _global.Sounds.ToMute(); }
Symbol 984 MovieClip Frame 29
stop();
Symbol 984 MovieClip Frame 31
if (iDoMute) { _global.Sounds.UnMute(); }
Symbol 984 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 985 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
noBt.useHandCursor = false; noBtsmall.useHandCursor = false; stop();
Instance of Symbol 947 MovieClip "ScoreSection" in Symbol 986 MovieClip Frame 1
onClipEvent (load) { pass = 0; if (_global.HumanPlayer1) { pass++; } if (_global.HumanPlayer2) { pass++; } if (_global.HumanPlayer3) { pass++; } if (pass >= 2) { this._visible = false; } }
Instance of Symbol 965 MovieClip "MuteSymbol" in Symbol 986 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { gotoAndStop (2); } else { stop(); } }
Symbol 986 MovieClip Frame 2
noHand.useHandCursor = false;
Symbol 989 MovieClip Frame 1
_global.C.map.Initialize(); aInterface = new Array(); nPassTime = 0;
Symbol 989 MovieClip Frame 2
_global.C.map.AnalyseRows(this);
Symbol 989 MovieClip Frame 3
_global.C.map.EndRow(this);
Symbol 989 MovieClip Frame 10
stop(); _global.C.initDone();
Instance of Symbol 467 MovieClip "statue1" in Symbol 992 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 479 MovieClip "statue2" in Symbol 992 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 491 MovieClip "statue3" in Symbol 992 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Symbol 996 MovieClip Frame 1
_global.C.map.Initialize(); aInterface = new Array(); nPassTime = 0;
Symbol 996 MovieClip Frame 2
_global.C.map.AnalyseRows(this);
Symbol 996 MovieClip Frame 3
_global.C.map.EndRow(this);
Symbol 996 MovieClip Frame 10
stop(); _global.C.initDone();
Instance of Symbol 467 MovieClip "statue1" in Symbol 999 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 479 MovieClip "statue2" in Symbol 999 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Instance of Symbol 491 MovieClip "statue3" in Symbol 999 MovieClip Frame 1
onClipEvent (load) { if (_global.HumanPlayer2 == true) { this._visible = false; this.gotoAndStop(13); } }
Symbol 1011 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Title"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1014 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.Submited = true; gotoAndStop ("ScoreSubmit"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1036 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("ScoreSubmit"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1037 Button
on (release) { _global.NextStep = String("level" + nLevel); Transition.gotoAndPlay(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1040 Button
on (release) { if (nLevel == 1) { if (random(100) < 50) { nLevel = 2; } else { nLevel = 3; } } else if (nLevel == 2) { if (random(100) < 50) { nLevel = 1; } else { nLevel = 3; } } else if (random(100) < 50) { nLevel = 1; } else { nLevel = 2; } _global.NextStep = String("level" + nLevel); Transition.gotoAndPlay(2); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1043 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Title"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1051 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Title"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1091 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); _global.HS.submitScore(_global.G_score); btn_submit_score._visible = false; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1094 Button
on (press) { _global.Sounds.PlayASound("BoutonPress"); ControlScroll.scrollUp = true; } on (release, releaseOutside) { ControlScroll.scrollUp = false; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1095 Button
on (press) { _global.Sounds.PlayASound("BoutonPress"); ControlScroll.scrollDown = true; } on (release, releaseOutside) { ControlScroll.scrollDown = false; } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }
Symbol 1106 Button
on (release) { _global.Sounds.PlayASound("BoutonPress"); gotoAndStop ("Title"); } on (rollOver) { _global.Sounds.PlayASound("BoutonOver"); }

Library Items

Symbol 1 Sound [Objet]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:91 312  Timeline
Symbol 4 FontUsed by:5 176 181 182 228 229 231 232 246 247 249 251 252 261 262 263 264 278 279 280 282 284 285 308 309 310 311 314 317 318 320 321 323 324 327 339 342 344 379 380 393 459 460 461 475 487 520 521 522 523 524 525 526 529 530 531 532 535 536 537 538 539 540 541 544 545 546 549 550 551 552 553 554 559 560 600 601 602 603 604 605 781 841 842 843 844 848 849 850 854 855 859 860 861 865 866 870 871 872 879 880 883 884 897 898 902 907 913 915 920 924 933 937 941 942 945 946 948 949 952 953 954 955 966 967 983 1000 1002 1005 1006 1007 1008 1009 1010 1012 1013 1015 1016 1034 1035 1038 1039 1041 1042 1045 1048 1049 1050 1052 1053 1054 1055 1056 1071 1072 1073 1074 1075 1076 1088 1089 1090 1092 1093 1101
Symbol 5 TextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:91
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9 389 518 567 691 693 733 736 744
Symbol 9 MovieClipUses:8Used by:28 61 89 390 514 687 733
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:28 338 503 514 518 565 566 567 594 599 608 624 659 782
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:28 514 518 565 567
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17 337 495 498 500 507 594 596 610
Symbol 17 MovieClipUses:14 16Used by:28 518 565 567
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:28 514 518 565 567
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:28 338 503 514 518 565 566 567 594 599 608 624 659 782
Symbol 22 GraphicUsed by:23
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Symbol 24 GraphicUsed by:25 46
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Symbol 1036 ButtonUses:227 1034 1035 233Used by:Timeline
Symbol 1037 ButtonUses:227 1009 1010 233Used by:Timeline
Symbol 1038 TextUses:4Used by:1040
Symbol 1039 TextUses:4Used by:1040
Symbol 1040 ButtonUses:227 1038 1039 233Used by:Timeline
Symbol 1041 TextUses:4Used by:1043
Symbol 1042 TextUses:4Used by:1043
Symbol 1043 ButtonUses:227 1041 1042 233Used by:Timeline
Symbol 1044 GraphicUsed by:1047
Symbol 1045 TextUses:4Used by:1047
Symbol 1046 GraphicUsed by:1047
Symbol 1047 MovieClipUses:1044 1045 1046Used by:Timeline
Symbol 1048 TextUses:4Used by:Timeline
Symbol 1049 TextUses:4Used by:1051
Symbol 1050 TextUses:4Used by:1051
Symbol 1051 ButtonUses:227 1049 1050 233Used by:Timeline
Symbol 1052 EditableTextUses:4Used by:Timeline
Symbol 1053 EditableTextUses:4Used by:Timeline
Symbol 1054 TextUses:4Used by:Timeline
Symbol 1055 EditableTextUses:4Used by:Timeline
Symbol 1056 EditableTextUses:4Used by:Timeline
Symbol 1057 GraphicUsed by:1062
Symbol 1058 GraphicUsed by:1059
Symbol 1059 MovieClipUses:1058Used by:1062
Symbol 1060 GraphicUsed by:1061
Symbol 1061 MovieClipUses:1060Used by:1062
Symbol 1062 MovieClipUses:1019 1057 206 1059 185 1061Used by:Timeline
Symbol 1063 GraphicUsed by:1064
Symbol 1064 MovieClipUses:1063Used by:Timeline
Symbol 1065 GraphicUsed by:1068
Symbol 1066 GraphicUsed by:1067
Symbol 1067 MovieClipUses:1066Used by:1068
Symbol 1068 MovieClipUses:1065 1067Used by:1070
Symbol 1069 GraphicUsed by:1070
Symbol 1070 MovieClipUses:1068 1069Used by:1096  Timeline
Symbol 1071 TextUses:4Used by:Timeline
Symbol 1072 EditableTextUses:4Used by:Timeline
Symbol 1073 EditableTextUses:4Used by:Timeline
Symbol 1074 TextUses:4Used by:Timeline
Symbol 1075 EditableTextUses:4Used by:Timeline
Symbol 1076 EditableTextUses:4Used by:Timeline
Symbol 1077 GraphicUsed by:1078
Symbol 1078 MovieClipUses:1077Used by:1081
Symbol 1079 GraphicUsed by:1080
Symbol 1080 MovieClipUses:1079Used by:1081
Symbol 1081 MovieClipUses:1078 1080Used by:1086
Symbol 1082 GraphicUsed by:1086
Symbol 1083 GraphicUsed by:1086
Symbol 1084 GraphicUsed by:1086
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1081 1082 1083 1084 1085Used by:1087
Symbol 1087 MovieClipUses:1086Used by:1096  Timeline
Symbol 1088 TextUses:4Used by:Timeline
Symbol 1089 EditableTextUses:4Used by:Timeline
Symbol 1090 EditableTextUses:4Used by:Timeline
Symbol 1091 ButtonUses:227 1012 1013 233Used by:Timeline
Symbol 1092 EditableTextUses:4Used by:Timeline
Symbol 1093 EditableTextUses:4Used by:Timeline
Symbol 1094 ButtonUses:255 256Used by:Timeline
Symbol 1095 ButtonUses:255 256Used by:Timeline
Symbol 1096 MovieClipUses:1023 1070 1087Used by:Timeline
Symbol 1097 GraphicUsed by:1099
Symbol 1098 TextUses:120Used by:1099
Symbol 1099 MovieClipUses:1097 1098Used by:Timeline
Symbol 1100 GraphicUsed by:1103
Symbol 1101 TextUses:4Used by:1103
Symbol 1102 GraphicUsed by:1103
Symbol 1103 MovieClipUses:1100 1101 1102Used by:Timeline
Symbol 1104 FontUsed by:1105
Symbol 1105 EditableTextUses:1104Used by:Timeline
Symbol 1106 ButtonUses:227 1009 1010 233Used by:Timeline

Instance Names

"ControlHS"Frame 3Symbol 122 MovieClip
"Sounds"Frame 3Symbol 125 MovieClip
"Gordon"Frame 37Symbol 346 MovieClip
"Blik"Frame 37Symbol 359 MovieClip
"waffle"Frame 37Symbol 378 MovieClip
"CatFight"Frame 37Symbol 383 MovieClip
"Transition"Frame 37Symbol 390 MovieClip
"Gordon"Frame 44Symbol 397 MovieClip
"Blik"Frame 44Symbol 400 MovieClip
"waffle"Frame 44Symbol 403 MovieClip
"Battle"Frame 51Symbol 825 MovieClip [__BattleZone]
"keys_capturer"Frame 51Symbol 836 Button
"Battle2"Frame 53Symbol 992 MovieClip
"keys_capturer"Frame 53Symbol 836 Button
"Battle3"Frame 55Symbol 999 MovieClip
"keys_capturer"Frame 55Symbol 836 Button
"btn_submit_score"Frame 57Symbol 1014 Button
"OScore_txt"Frame 57Symbol 1015 EditableText
"Score_txt"Frame 57Symbol 1016 EditableText
"btn_view_score"Frame 57Symbol 1036 Button
"btn_submit_score"Frame 65Symbol 1014 Button
"OScore_txt"Frame 65Symbol 1052 EditableText
"Score_txt"Frame 65Symbol 1053 EditableText
"btn_view_score"Frame 65Symbol 1036 Button
"OScore_txt"Frame 67Symbol 1055 EditableText
"Score_txt"Frame 67Symbol 1056 EditableText
"btn_submit_score"Frame 75Symbol 1014 Button
"OScore_txt"Frame 75Symbol 1072 EditableText
"Score_txt"Frame 75Symbol 1073 EditableText
"btn_view_score"Frame 75Symbol 1036 Button
"OScore_txt"Frame 77Symbol 1075 EditableText
"Score_txt"Frame 77Symbol 1076 EditableText
"btn_submit_score"Frame 85Symbol 1014 Button
"OScore_txt"Frame 85Symbol 1089 EditableText
"Score_txt"Frame 85Symbol 1090 EditableText
"btn_view_score"Frame 85Symbol 1036 Button
"btn_submit_score"Frame 87Symbol 1091 Button
"OScore_txt"Frame 87Symbol 1092 EditableText
"Score_txt"Frame 87Symbol 1093 EditableText
"ControlScroll"Frame 87Symbol 1099 MovieClip
"txt_highScore"Frame 87Symbol 1105 EditableText
"set1"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"set2"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"animset"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"BackMenu"Symbol 312 MovieClip Frame 1Symbol 258 Button
"noHand"Symbol 390 MovieClip Frame 2Symbol 385 Button
"Analizer"Symbol 409 MovieClip Frame 1Symbol 406 MovieClip
"Level1"Symbol 409 MovieClip Frame 1Symbol 408 MovieClip
"Corde"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip [CS_corde0]
"hitPoint1"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint2"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint3"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint4"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint5"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint6"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint7"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint8"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint9"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"hitPoint10"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"CamFollow"Symbol 445 MovieClip [shelterConstruc] Frame 1Symbol 421 MovieClip
"Constructor"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip [shelterConstruc]
"damageAnim"Symbol 463 MovieClip Frame 1Symbol 462 MovieClip
"DamageShown"Symbol 466 MovieClip Frame 4Symbol 463 MovieClip
"damageAnim"Symbol 477 MovieClip Frame 1Symbol 476 MovieClip
"DamageShown"Symbol 478 MovieClip Frame 5Symbol 477 MovieClip
"damageAnim"Symbol 489 MovieClip Frame 1Symbol 488 MovieClip
"DamageShown"Symbol 490 MovieClip Frame 5Symbol 489 MovieClip
"visual"Symbol 579 MovieClip Frame 1Symbol 578 MovieClip
"Fleche"Symbol 580 MovieClip Frame 1Symbol 579 MovieClip
"Arrow"Symbol 594 MovieClip Frame 4Symbol 580 MovieClip
"BDamage"Symbol 606 MovieClip Frame 1Symbol 600 EditableText
"Damage"Symbol 606 MovieClip Frame 1Symbol 603 EditableText
"FDamage"Symbol 606 MovieClip Frame 1Symbol 604 EditableText
"damageAnim"Symbol 607 MovieClip Frame 1Symbol 606 MovieClip
"movie"Symbol 608 MovieClip Frame 2Symbol 597 MovieClip
"movie"Symbol 608 MovieClip Frame 4Symbol 598 MovieClip
"DamageShown"Symbol 608 MovieClip Frame 15Symbol 607 MovieClip
"movie"Symbol 624 MovieClip Frame 2Symbol 597 MovieClip
"movie"Symbol 624 MovieClip Frame 4Symbol 598 MovieClip
"DamageShown"Symbol 624 MovieClip Frame 15Symbol 607 MovieClip
"movie"Symbol 624 MovieClip Frame 17Symbol 623 MovieClip
"flow1"Symbol 652 MovieClip Frame 1Symbol 646 MovieClip
"flow4"Symbol 652 MovieClip Frame 1Symbol 646 MovieClip
"flow3"Symbol 652 MovieClip Frame 1Symbol 646 MovieClip
"flow2"Symbol 652 MovieClip Frame 1Symbol 646 MovieClip
"flow2"Symbol 652 MovieClip Frame 2Symbol 651 MovieClip
"flow3"Symbol 652 MovieClip Frame 2Symbol 651 MovieClip
"flow1"Symbol 652 MovieClip Frame 2Symbol 651 MovieClip
"Laser"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 1Symbol 643 MovieClip
"splash"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 1Symbol 652 MovieClip
"Watersplash"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 15Symbol 657 MovieClip
"CamFollow"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit1"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit2"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit3"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit4"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit5"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Camhit6"Symbol 658 MovieClip [cs_Gor_Giun01] Frame 16Symbol 421 MovieClip
"Gun"Symbol 659 MovieClip Frame 1Symbol 658 MovieClip [cs_Gor_Giun01]
"anim"Symbol 660 MovieClip Frame 1Symbol 503 MovieClip
"anim"Symbol 660 MovieClip Frame 10Symbol 514 MovieClip
"anim"Symbol 660 MovieClip Frame 20Symbol 28 MovieClip
"HitTop"Symbol 660 MovieClip Frame 20Symbol 516 MovieClip
"HitBottom"Symbol 660 MovieClip Frame 20Symbol 516 MovieClip
"HitLeft"Symbol 660 MovieClip Frame 20Symbol 516 MovieClip
"HitRight"Symbol 660 MovieClip Frame 20Symbol 516 MovieClip
"anim"Symbol 660 MovieClip Frame 25Symbol 518 MovieClip
"anim"Symbol 660 MovieClip Frame 30Symbol 566 MovieClip
"anim"Symbol 660 MovieClip Frame 40Symbol 567 MovieClip
"anim"Symbol 660 MovieClip Frame 50Symbol 594 MovieClip
"anim"Symbol 660 MovieClip Frame 60Symbol 608 MovieClip
"anim"Symbol 660 MovieClip Frame 70Symbol 624 MovieClip
"anim"Symbol 660 MovieClip Frame 80Symbol 659 MovieClip
"LifeBar"Symbol 663 MovieClip [Life] Frame 1Symbol 662 MovieClip
"engrenage3"Symbol 667 MovieClip Frame 1Symbol 666 MovieClip
"engrenage1"Symbol 667 MovieClip Frame 1Symbol 666 MovieClip
"engrenage2"Symbol 667 MovieClip Frame 1Symbol 666 MovieClip
"eye1"Symbol 668 MovieClip Frame 1Symbol 55 MovieClip
"eye2"Symbol 668 MovieClip Frame 1Symbol 55 MovieClip
"set1"Symbol 698 MovieClip Frame 1Symbol 55 MovieClip
"set2"Symbol 698 MovieClip Frame 1Symbol 55 MovieClip
"set1"Symbol 698 MovieClip Frame 2Symbol 55 MovieClip
"set2"Symbol 698 MovieClip Frame 2Symbol 55 MovieClip
"Arrow"Symbol 698 MovieClip Frame 4Symbol 580 MovieClip
"set1"Symbol 698 MovieClip Frame 25Symbol 55 MovieClip
"set2"Symbol 698 MovieClip Frame 25Symbol 55 MovieClip
"movie"Symbol 704 MovieClip Frame 1Symbol 703 MovieClip
"DamageShown"Symbol 704 MovieClip Frame 15Symbol 607 MovieClip
"movie"Symbol 709 MovieClip Frame 1Symbol 703 MovieClip
"DamageShown"Symbol 709 MovieClip Frame 15Symbol 607 MovieClip
"movie"Symbol 709 MovieClip Frame 30Symbol 708 MovieClip
"movie"Symbol 709 MovieClip Frame 37Symbol 708 MovieClip
"set1"Symbol 709 MovieClip Frame 39Symbol 55 MovieClip
"set2"Symbol 709 MovieClip Frame 39Symbol 55 MovieClip
"Laser"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 1Symbol 643 MovieClip
"splash"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 1Symbol 652 MovieClip
"Watersplash"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 657 MovieClip
"CamFollow"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit1"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit2"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit3"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit4"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit5"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Camhit6"Symbol 712 MovieClip [cs_Blik_Gun01] Frame 15Symbol 421 MovieClip
"Gun"Symbol 713 MovieClip Frame 1Symbol 712 MovieClip [cs_Blik_Gun01]
"set1"Symbol 713 MovieClip Frame 1Symbol 55 MovieClip
"set2"Symbol 713 MovieClip Frame 1Symbol 55 MovieClip
"anim"Symbol 714 MovieClip Frame 1Symbol 668 MovieClip
"anim"Symbol 714 MovieClip Frame 10Symbol 687 MovieClip
"anim"Symbol 714 MovieClip Frame 20Symbol 61 MovieClip
"HitTop"Symbol 714 MovieClip Frame 20Symbol 516 MovieClip
"HitBottom"Symbol 714 MovieClip Frame 20Symbol 516 MovieClip
"HitLeft"Symbol 714 MovieClip Frame 20Symbol 516 MovieClip
"HitRight"Symbol 714 MovieClip Frame 20Symbol 516 MovieClip
"anim"Symbol 714 MovieClip Frame 25Symbol 691 MovieClip
"anim"Symbol 714 MovieClip Frame 30Symbol 692 MovieClip
"anim"Symbol 714 MovieClip Frame 40Symbol 693 MovieClip
"anim"Symbol 714 MovieClip Frame 50Symbol 698 MovieClip
"anim"Symbol 714 MovieClip Frame 60Symbol 704 MovieClip
"anim"Symbol 714 MovieClip Frame 70Symbol 709 MovieClip
"anim"Symbol 714 MovieClip Frame 80Symbol 713 MovieClip
"eye1"Symbol 715 MovieClip Frame 1Symbol 84 MovieClip
"set1"Symbol 743 MovieClip Frame 2Symbol 84 MovieClip
"Arrow"Symbol 743 MovieClip Frame 4Symbol 580 MovieClip
"set1"Symbol 743 MovieClip Frame 19Symbol 84 MovieClip
"set1"Symbol 743 MovieClip Frame 21Symbol 84 MovieClip
"set1"Symbol 743 MovieClip Frame 23Symbol 84 MovieClip
"movie"Symbol 753 MovieClip Frame 1Symbol 745 MovieClip
"DamageShown"Symbol 753 MovieClip Frame 15Symbol 607 MovieClip
"movie"Symbol 753 MovieClip Frame 22Symbol 752 MovieClip
"Laser"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 1Symbol 643 MovieClip
"splash"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 1Symbol 652 MovieClip
"Watersplash"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 657 MovieClip
"CamFollow"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit1"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit2"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit3"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit4"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit5"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Camhit6"Symbol 754 MovieClip [cs_Waf_AttGun_Gun01] Frame 15Symbol 421 MovieClip
"Gun"Symbol 755 MovieClip Frame 1Symbol 754 MovieClip [cs_Waf_AttGun_Gun01]
"movie"Symbol 756 MovieClip Frame 1Symbol 745 MovieClip
"DamageShown"Symbol 756 MovieClip Frame 15Symbol 607 MovieClip
"anim"Symbol 757 MovieClip Frame 1Symbol 715 MovieClip
"anim"Symbol 757 MovieClip Frame 10Symbol 733 MovieClip
"anim"Symbol 757 MovieClip Frame 20Symbol 89 MovieClip
"HitTop"Symbol 757 MovieClip Frame 20Symbol 516 MovieClip
"HitBottom"Symbol 757 MovieClip Frame 20Symbol 516 MovieClip
"HitLeft"Symbol 757 MovieClip Frame 20Symbol 516 MovieClip
"HitRight"Symbol 757 MovieClip Frame 20Symbol 516 MovieClip
"anim"Symbol 757 MovieClip Frame 25Symbol 736 MovieClip
"anim"Symbol 757 MovieClip Frame 30Symbol 738 MovieClip
"anim"Symbol 757 MovieClip Frame 50Symbol 743 MovieClip
"anim"Symbol 757 MovieClip Frame 60Symbol 744 MovieClip
"anim"Symbol 757 MovieClip Frame 70Symbol 753 MovieClip
"anim"Symbol 757 MovieClip Frame 80Symbol 755 MovieClip
"anim"Symbol 757 MovieClip Frame 90Symbol 756 MovieClip
"Cats"Symbol 758 MovieClip [Player] Frame 1Symbol 660 MovieClip
"LifeBar"Symbol 758 MovieClip [Player] Frame 1Symbol 663 MovieClip [Life]
"Waiting"Symbol 758 MovieClip [Player] Frame 1Symbol 667 MovieClip
"CamFollow"Symbol 758 MovieClip [Player] Frame 1Symbol 421 MovieClip
"Cats"Symbol 758 MovieClip [Player] Frame 2Symbol 714 MovieClip
"Cats"Symbol 758 MovieClip [Player] Frame 3Symbol 757 MovieClip
"mireAnim"Symbol 764 MovieClip Frame 1Symbol 761 MovieClip
"btn_mire"Symbol 765 MovieClip [cross] Frame 1Symbol 764 MovieClip
"CamFollow"Symbol 765 MovieClip [cross] Frame 1Symbol 421 MovieClip
"mire"Symbol 765 MovieClip [cross] Frame 6Symbol 761 MovieClip
"Aim"Symbol 766 MovieClip Frame 1Symbol 765 MovieClip [cross]
"CamFollow"Symbol 772 MovieClip [PaperThrow] Frame 1Symbol 421 MovieClip
"anim"Symbol 772 MovieClip [PaperThrow] Frame 1Symbol 769 MovieClip
"anim"Symbol 772 MovieClip [PaperThrow] Frame 6Symbol 770 MovieClip
"splash1"Symbol 778 MovieClip Frame 1Symbol 651 MovieClip
"splash1"Symbol 778 MovieClip Frame 1Symbol 651 MovieClip
"anim"Symbol 779 MovieClip [DonutThrow] Frame 1Symbol 775 MovieClip
"CamFollow"Symbol 779 MovieClip [DonutThrow] Frame 1Symbol 421 MovieClip
"wall1"Symbol 779 MovieClip [DonutThrow] Frame 1Symbol 421 MovieClip
"wall2"Symbol 779 MovieClip [DonutThrow] Frame 1Symbol 421 MovieClip
"wall3"Symbol 779 MovieClip [DonutThrow] Frame 1Symbol 421 MovieClip
"anim"Symbol 779 MovieClip [DonutThrow] Frame 6Symbol 778 MovieClip
"movie"Symbol 782 MovieClip Frame 2Symbol 623 MovieClip
"movie"Symbol 783 MovieClip Frame 2Symbol 708 MovieClip
"movie"Symbol 784 MovieClip Frame 2Symbol 752 MovieClip
"cats"Symbol 785 MovieClip Frame 1Symbol 782 MovieClip
"cats"Symbol 785 MovieClip Frame 2Symbol 783 MovieClip
"cats"Symbol 785 MovieClip Frame 3Symbol 784 MovieClip
"player1"Symbol 821 MovieClip [Krake] Frame 1Symbol 785 MovieClip
"player2"Symbol 821 MovieClip [Krake] Frame 1Symbol 785 MovieClip
"player3"Symbol 821 MovieClip [Krake] Frame 1Symbol 785 MovieClip
"anim"Symbol 821 MovieClip [Krake] Frame 29Symbol 820 MovieClip
"paper"Symbol 822 MovieClip Frame 1Symbol 772 MovieClip [PaperThrow]
"donut"Symbol 822 MovieClip Frame 1Symbol 779 MovieClip [DonutThrow]
"Kraken"Symbol 822 MovieClip Frame 1Symbol 821 MovieClip [Krake]
"Hit1"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit2"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit3"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit4"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit5"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit6"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit7"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit8"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit9"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit10"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit11"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit12"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit13"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit14"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit15"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit16"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit17"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit18"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit19"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit20"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit21"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit22"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit23"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit24"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit25"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit26"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit27"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit28"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Hit29"Symbol 824 MovieClip Frame 1Symbol 421 MovieClip
"Level"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 409 MovieClip
"RopeSys"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 414 MovieClip
"Shelters"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 446 MovieClip
"statue1"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 467 MovieClip
"statue2"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 479 MovieClip
"statue3"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 491 MovieClip
"place1"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"place2"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"place3"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"place4"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"place5"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"place6"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 492 MovieClip
"player1"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 758 MovieClip [Player]
"player2"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 758 MovieClip [Player]
"player3"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 758 MovieClip [Player]
"CrossControl"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 766 MovieClip
"weapon"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 822 MovieClip
"CheckLine"Symbol 825 MovieClip [__BattleZone] Frame 1Symbol 824 MovieClip
"player"Symbol 910 MovieClip Frame 2Symbol 900 MovieClip
"player"Symbol 910 MovieClip Frame 3Symbol 904 MovieClip
"player"Symbol 910 MovieClip Frame 4Symbol 909 MovieClip
"winner"Symbol 927 MovieClip Frame 2Symbol 918 MovieClip
"winner"Symbol 927 MovieClip Frame 3Symbol 922 MovieClip
"winner"Symbol 927 MovieClip Frame 4Symbol 926 MovieClip
"TimeUp"Symbol 940 MovieClip Frame 2Symbol 935 MovieClip
"TimeUp"Symbol 940 MovieClip Frame 3Symbol 939 MovieClip
"Score_txt"Symbol 947 MovieClip Frame 1Symbol 946 EditableText
"btn_Kraken"Symbol 970 MovieClip Frame 1Symbol 969 Button
"btn_donut"Symbol 972 MovieClip Frame 1Symbol 971 Button
"btn_Shelter"Symbol 974 MovieClip Frame 1Symbol 973 Button
"btn_Ballon"Symbol 976 MovieClip Frame 1Symbol 975 Button
"btn_paper"Symbol 978 MovieClip Frame 1Symbol 977 Button
"btn_soaker"Symbol 980 MovieClip Frame 1Symbol 979 Button
"pauseMc"Symbol 985 MovieClip Frame 2Symbol 984 MovieClip
"KrakenDmg"Symbol 986 MovieClip Frame 1Symbol 846 MovieClip
"donutDmg"Symbol 986 MovieClip Frame 1Symbol 852 MovieClip
"SheltersDmg"Symbol 986 MovieClip Frame 1Symbol 857 MovieClip
"deplaceDmg"Symbol 986 MovieClip Frame 1Symbol 863 MovieClip
"paperDmg"Symbol 986 MovieClip Frame 1Symbol 868 MovieClip
"soakerDmg"Symbol 986 MovieClip Frame 1Symbol 874 MovieClip
"playerFace"Symbol 986 MovieClip Frame 1Symbol 893 MovieClip
"Playername"Symbol 986 MovieClip Frame 1Symbol 910 MovieClip
"Winnername"Symbol 986 MovieClip Frame 1Symbol 927 MovieClip
"OTime_txt"Symbol 986 MovieClip Frame 1Symbol 930 EditableText
"TimeOver"Symbol 986 MovieClip Frame 1Symbol 940 MovieClip
"OKraken_txt"Symbol 986 MovieClip Frame 1Symbol 941 EditableText
"Kraken_txt"Symbol 986 MovieClip Frame 1Symbol 942 EditableText
"Time_txt"Symbol 986 MovieClip Frame 1Symbol 944 EditableText
"ScoreSection"Symbol 986 MovieClip Frame 1Symbol 947 MovieClip
"Oshelter_txt"Symbol 986 MovieClip Frame 1Symbol 948 EditableText
"shelter_txt"Symbol 986 MovieClip Frame 1Symbol 949 EditableText
"Oballon_txt"Symbol 986 MovieClip Frame 1Symbol 950 EditableText
"ballon_txt"Symbol 986 MovieClip Frame 1Symbol 951 EditableText
"Opaper_txt"Symbol 986 MovieClip Frame 1Symbol 952 EditableText
"paper_txt"Symbol 986 MovieClip Frame 1Symbol 953 EditableText
"Osoaker_txt"Symbol 986 MovieClip Frame 1Symbol 954 EditableText
"soaker_txt"Symbol 986 MovieClip Frame 1Symbol 955 EditableText
"MuteSymbol"Symbol 986 MovieClip Frame 1Symbol 965 MovieClip
"ODonut_txt"Symbol 986 MovieClip Frame 1Symbol 966 EditableText
"Donut_txt"Symbol 986 MovieClip Frame 1Symbol 967 EditableText
"Kracken_mc"Symbol 986 MovieClip Frame 1Symbol 970 MovieClip
"Donut_mc"Symbol 986 MovieClip Frame 1Symbol 972 MovieClip
"Shelter_mc"Symbol 986 MovieClip Frame 1Symbol 974 MovieClip
"Ballon_mc"Symbol 986 MovieClip Frame 1Symbol 976 MovieClip
"Paper_mc"Symbol 986 MovieClip Frame 1Symbol 978 MovieClip
"Soaker_mc"Symbol 986 MovieClip Frame 1Symbol 980 MovieClip
"Pause"Symbol 986 MovieClip Frame 1Symbol 985 MovieClip
"noBt"Symbol 986 MovieClip Frame 1Symbol 385 Button
"noBtsmall"Symbol 986 MovieClip Frame 1Symbol 385 Button
"noHand"Symbol 986 MovieClip Frame 2Symbol 385 Button
"Analizer"Symbol 989 MovieClip Frame 1Symbol 406 MovieClip
"Level1"Symbol 989 MovieClip Frame 1Symbol 988 MovieClip
"Level"Symbol 992 MovieClip Frame 1Symbol 989 MovieClip
"statue1"Symbol 992 MovieClip Frame 1Symbol 467 MovieClip
"statue2"Symbol 992 MovieClip Frame 1Symbol 479 MovieClip
"statue3"Symbol 992 MovieClip Frame 1Symbol 491 MovieClip
"place1"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"place2"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"place3"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"place4"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"place5"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"place6"Symbol 992 MovieClip Frame 1Symbol 492 MovieClip
"RopeSys"Symbol 992 MovieClip Frame 1Symbol 414 MovieClip
"Shelters"Symbol 992 MovieClip Frame 1Symbol 446 MovieClip
"player1"Symbol 992 MovieClip Frame 1Symbol 758 MovieClip [Player]
"player2"Symbol 992 MovieClip Frame 1Symbol 758 MovieClip [Player]
"player3"Symbol 992 MovieClip Frame 1Symbol 758 MovieClip [Player]
"CrossControl"Symbol 992 MovieClip Frame 1Symbol 766 MovieClip
"weapon"Symbol 992 MovieClip Frame 1Symbol 822 MovieClip
"CheckLine"Symbol 992 MovieClip Frame 1Symbol 824 MovieClip
"Analizer"Symbol 996 MovieClip Frame 1Symbol 406 MovieClip
"Level1"Symbol 996 MovieClip Frame 1Symbol 995 MovieClip
"Level"Symbol 999 MovieClip Frame 1Symbol 996 MovieClip
"RopeSys"Symbol 999 MovieClip Frame 1Symbol 414 MovieClip
"Shelters"Symbol 999 MovieClip Frame 1Symbol 446 MovieClip
"statue1"Symbol 999 MovieClip Frame 1Symbol 467 MovieClip
"statue2"Symbol 999 MovieClip Frame 1Symbol 479 MovieClip
"statue3"Symbol 999 MovieClip Frame 1Symbol 491 MovieClip
"place1"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"place2"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"place3"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"place4"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"place5"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"place6"Symbol 999 MovieClip Frame 1Symbol 492 MovieClip
"player1"Symbol 999 MovieClip Frame 1Symbol 758 MovieClip [Player]
"player2"Symbol 999 MovieClip Frame 1Symbol 758 MovieClip [Player]
"player3"Symbol 999 MovieClip Frame 1Symbol 758 MovieClip [Player]
"CrossControl"Symbol 999 MovieClip Frame 1Symbol 766 MovieClip
"weapon"Symbol 999 MovieClip Frame 1Symbol 822 MovieClip
"CheckLine"Symbol 999 MovieClip Frame 1Symbol 824 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Objet"
ExportAssets (56)Timeline Frame 1Symbol 1107 as "__Packages.Shelter"
ExportAssets (56)Timeline Frame 1Symbol 1108 as "__Packages.WeaponShot"
ExportAssets (56)Timeline Frame 1Symbol 1109 as "__Packages.LifeBar"
ExportAssets (56)Timeline Frame 1Symbol 1110 as "__Packages.Cats"
ExportAssets (56)Timeline Frame 1Symbol 1111 as "__Packages.AimTarget"
ExportAssets (56)Timeline Frame 1Symbol 1112 as "__Packages.Kraken"
ExportAssets (56)Timeline Frame 1Symbol 1113 as "__Packages.Rope"
ExportAssets (56)Timeline Frame 2Symbol 94 as "InGame"
ExportAssets (56)Timeline Frame 2Symbol 95 as "Packaging"
ExportAssets (56)Timeline Frame 2Symbol 96 as "Ballon2"
ExportAssets (56)Timeline Frame 2Symbol 97 as "ballon1"
ExportAssets (56)Timeline Frame 2Symbol 98 as "Beigne2"
ExportAssets (56)Timeline Frame 2Symbol 99 as "Beigne1"
ExportAssets (56)Timeline Frame 2Symbol 100 as "BoutonPress"
ExportAssets (56)Timeline Frame 2Symbol 101 as "BoutonOver"
ExportAssets (56)Timeline Frame 2Symbol 102 as "Objetc"
ExportAssets (56)Timeline Frame 2Symbol 103 as "Smack2"
ExportAssets (56)Timeline Frame 2Symbol 104 as "Smack1"
ExportAssets (56)Timeline Frame 2Symbol 105 as "Paper"
ExportAssets (56)Timeline Frame 2Symbol 106 as "Craque"
ExportAssets (56)Timeline Frame 2Symbol 107 as "Pistolet"
ExportAssets (56)Timeline Frame 2Symbol 108 as "colonePlace"
ExportAssets (56)Timeline Frame 2Symbol 109 as "Jump"
ExportAssets (56)Timeline Frame 2Symbol 110 as "Splash"
ExportAssets (56)Timeline Frame 2Symbol 111 as "SwingL1"
ExportAssets (56)Timeline Frame 2Symbol 112 as "SwingL2"
ExportAssets (56)Timeline Frame 2Symbol 113 as "Swing"
ExportAssets (56)Timeline Frame 2Symbol 114 as "Fall"
ExportAssets (56)Timeline Frame 2Symbol 115 as "Crono"
ExportAssets (56)Timeline Frame 2Symbol 116 as "Throw"
ExportAssets (56)Timeline Frame 2Symbol 117 as "ColoneBreak"
ExportAssets (56)Timeline Frame 2Symbol 117 as "ColoneBreak"
ExportAssets (56)Timeline Frame 51Symbol 413 as "CS_corde0"
ExportAssets (56)Timeline Frame 51Symbol 445 as "shelterConstruc"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 658 as "cs_Gor_Giun01"
ExportAssets (56)Timeline Frame 51Symbol 663 as "Life"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 712 as "cs_Blik_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 663 as "Life"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 754 as "cs_Waf_AttGun_Gun01"
ExportAssets (56)Timeline Frame 51Symbol 663 as "Life"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 765 as "cross"
ExportAssets (56)Timeline Frame 51Symbol 771 as "Paperfall"
ExportAssets (56)Timeline Frame 51Symbol 772 as "PaperThrow"
ExportAssets (56)Timeline Frame 51Symbol 779 as "DonutThrow"
ExportAssets (56)Timeline Frame 51Symbol 821 as "Krake"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 51Symbol 825 as "__BattleZone"
ExportAssets (56)Timeline Frame 51Symbol 832 as "_contButton"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 53Symbol 832 as "_contButton"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 758 as "Player"
ExportAssets (56)Timeline Frame 55Symbol 832 as "_contButton"

Labels

"Loading"Frame 2
"Loaded"Frame 9
"Title"Frame 10
"Instruction"Frame 20
"Mode"Frame 30
"Selection"Frame 37
"single"Frame 37
"multi"Frame 44
"level1"Frame 51
"level2"Frame 53
"level3"Frame 55
"Win-01"Frame 57
"Win-01multi3"Frame 59
"Win-01on2"Frame 61
"Win-01on3"Frame 63
"Lose-01"Frame 65
"Win-02"Frame 67
"Win-02multi3"Frame 69
"Win-02on3"Frame 71
"Win-02on1"Frame 73
"Lose-02"Frame 75
"Win-03"Frame 77
"Win-03multi3"Frame 79
"Win-03on2"Frame 81
"Win-03on1"Frame 83
"Lose-03"Frame 85
"ScoreSubmit"Frame 87
"choose1p"Symbol 346 MovieClip Frame 1
"selectedp1"Symbol 346 MovieClip Frame 11
"choosep2"Symbol 346 MovieClip Frame 21
"selectedp2"Symbol 346 MovieClip Frame 31
"choosep3"Symbol 346 MovieClip Frame 41
"selectedp3"Symbol 346 MovieClip Frame 51
"choose1p"Symbol 359 MovieClip Frame 1
"selectedp1"Symbol 359 MovieClip Frame 11
"choosep2"Symbol 359 MovieClip Frame 21
"selectedp2"Symbol 359 MovieClip Frame 31
"choosep3"Symbol 359 MovieClip Frame 41
"selectedp3"Symbol 359 MovieClip Frame 51
"choose1p"Symbol 378 MovieClip Frame 1
"selectedp1"Symbol 378 MovieClip Frame 11
"choosep2"Symbol 378 MovieClip Frame 21
"selectedp2"Symbol 378 MovieClip Frame 31
"choosep3"Symbol 378 MovieClip Frame 41
"selectedp3"Symbol 378 MovieClip Frame 51
"choose1p"Symbol 397 MovieClip Frame 1
"selectedp1"Symbol 397 MovieClip Frame 11
"choosep2"Symbol 397 MovieClip Frame 21
"selectedp2"Symbol 397 MovieClip Frame 31
"choosep3"Symbol 397 MovieClip Frame 41
"selectedp3"Symbol 397 MovieClip Frame 51
"Unused"Symbol 397 MovieClip Frame 61
"choose1p"Symbol 400 MovieClip Frame 1
"selectedp1"Symbol 400 MovieClip Frame 11
"choosep2"Symbol 400 MovieClip Frame 21
"selectedp2"Symbol 400 MovieClip Frame 31
"choosep3"Symbol 400 MovieClip Frame 41
"selectedp3"Symbol 400 MovieClip Frame 51
"Unused"Symbol 400 MovieClip Frame 62
"choose1p"Symbol 403 MovieClip Frame 1
"selectedp1"Symbol 403 MovieClip Frame 11
"choosep2"Symbol 403 MovieClip Frame 21
"selectedp2"Symbol 403 MovieClip Frame 31
"choosep3"Symbol 403 MovieClip Frame 41
"selectedp3"Symbol 403 MovieClip Frame 51
"Unused"Symbol 403 MovieClip Frame 62
"initialyse_lvl1"Symbol 409 MovieClip Frame 1
"place"Symbol 445 MovieClip [shelterConstruc] Frame 1
"idle"Symbol 445 MovieClip [shelterConstruc] Frame 6
"wrong"Symbol 445 MovieClip [shelterConstruc] Frame 11
"hit1"Symbol 445 MovieClip [shelterConstruc] Frame 17
"n"Symbol 445 MovieClip [shelterConstruc] Frame 23
"ne"Symbol 445 MovieClip [shelterConstruc] Frame 27
"e"Symbol 445 MovieClip [shelterConstruc] Frame 31
"se"Symbol 445 MovieClip [shelterConstruc] Frame 35
"s"Symbol 445 MovieClip [shelterConstruc] Frame 39
"sw"Symbol 445 MovieClip [shelterConstruc] Frame 43
"w"Symbol 445 MovieClip [shelterConstruc] Frame 47
"nw"Symbol 445 MovieClip [shelterConstruc] Frame 51
"idle"Symbol 467 MovieClip Frame 1
"taken"Symbol 467 MovieClip Frame 6
"idle"Symbol 479 MovieClip Frame 1
"taken"Symbol 479 MovieClip Frame 6
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"taken"Symbol 491 MovieClip Frame 6
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"PoP"Symbol 564 MovieClip Frame 3
"tombe"Symbol 566 MovieClip Frame 1
"atterit"Symbol 566 MovieClip Frame 9
"splashing"Symbol 652 MovieClip Frame 2
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"StartFly"Symbol 660 MovieClip Frame 10
"Fly"Symbol 660 MovieClip Frame 20
"Flyfall"Symbol 660 MovieClip Frame 25
"Fall"Symbol 660 MovieClip Frame 30
"Land"Symbol 660 MovieClip Frame 40
"Attack"Symbol 660 MovieClip Frame 50
"Hurt"Symbol 660 MovieClip Frame 60
"Die"Symbol 660 MovieClip Frame 70
"AttackGun"Symbol 660 MovieClip Frame 80
"tombe"Symbol 692 MovieClip Frame 1
"atterit"Symbol 692 MovieClip Frame 9
"Idle"Symbol 714 MovieClip Frame 1
"StartFly"Symbol 714 MovieClip Frame 10
"Fly"Symbol 714 MovieClip Frame 20
"Flyfall"Symbol 714 MovieClip Frame 25
"Fall"Symbol 714 MovieClip Frame 30
"Land"Symbol 714 MovieClip Frame 40
"Attack"Symbol 714 MovieClip Frame 50
"Hurt"Symbol 714 MovieClip Frame 60
"Die"Symbol 714 MovieClip Frame 70
"AttackGun"Symbol 714 MovieClip Frame 80
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"Flyfall"Symbol 757 MovieClip Frame 25
"Fall"Symbol 757 MovieClip Frame 30
"Attack"Symbol 757 MovieClip Frame 50
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"Die"Symbol 757 MovieClip Frame 70
"AttackGun"Symbol 757 MovieClip Frame 80
"Hurt"Symbol 757 MovieClip Frame 90
"Idle"Symbol 765 MovieClip [cross] Frame 1
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"destroy"Symbol 772 MovieClip [PaperThrow] Frame 6
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"destroy"Symbol 779 MovieClip [DonutThrow] Frame 6
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"initialyse_lvl1"Symbol 996 MovieClip Frame 1




http://swfchan.com/23/110320/info.shtml
Created: 13/3 -2019 21:28:38 Last modified: 13/3 -2019 21:28:38 Server time: 05/11 -2024 14:06:54