STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
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This is the info page for Flash #110526 |
Short Description To play the game, just put a bet (click on any chips at the bottom of the screen) and press "deal" button. It's very simple! When you run short of money you can use button to add some more. You can also use update button to check for a new version. You can use button to enlarge game on whole screen. Pai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card hand. For example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10 (straight) as the High hand. The dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands, thus winning the round. The hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest hand in the game. By the way, the best Low hand is a pair of Aces. After the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands (High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table). Pai Gow Poker Hand Ranks (from highest to lowest) 1 "Five of a Kind" Four Aces and a Joker 2 "Royal Flush" Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace - 10,J,Q,K,A 3 "Straight Flush" Five consecutive denomination cards of the same suit 4 "Four of a Kind" Four cards of the same denomination 5 "Full House" A set of three cards of the same denomination plus a set of two cards of the same denomination 6 "Flush" Five non-consecutive denomination cards of the same suit 7 "Straight" Five consecutive denomination cards of different suit 8 "Three of a Kind" Three cards of the same denomination 9 "Two Pairs" Two sets of pairs of the same card denomination 10 "One Pair" Two cards of the same denomination Pai Gow Poker Strategy The most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon. Pai Gow Poker House Way The "front" refers to the two card hand and the "back" refers to the five card hand. No pair: Place the highest card in the back and the next two highest cards in the front. One pair: Place the pair in back and the next two highest cards in the front. Two pair: Use the following groups to determine how to play a two pair: 2 through 6: Low pair 7 through 10: Medium pairs Jack through king: High pairs Low pair and low pair: Split unless holding a king or better, then play two pair in the back. Low pair and medium pair: Split unless holding a king or better, then play two pair in the back. Low pair and high pair: Split unless holding an ace, then play two pair in the back. Medium pair and medium pair: Split unless holding an ace, then play two pair in the back. Medium pair and high pair: Always split. High pair and high pair: Always split. Pair of aces and any other pair: Always split. Three pair: Always play highest pair in front. Three of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front. Three of a kind twice: Always play highest pair in front. Straights, flushes, straight flushes, and royal flush: With no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow the highest two cards in front. With 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front. With one pair: Play pair in the front only if a straight, flush, or straight can be played in the back. With two pair: Use two pair rule. With three pair: Use three pair rule. With three of a kind: Play pair in front. With full house: Use full house rule. Full house: Always split unless the pair is twos and you have an ace and a king to play in the front. Full house with three of a kind and two pairs: Play the highest pair in front. Full house with three of a kind twice: Always play the highest pair in front. Play according to the rank of the four of a kind: 2 through 6: Always keep together. 7 through 10: Split unless a king or better can be played in front. Jack through king: Split unless an ace can be played in front. Aces: Always split. Four of a kind and a pair: Play pair in front. Four of a kind and three of a kind: Play pair in front from the three of a kind. Five aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play five aces in back and kings in front. |
Pai Short To play the game, just put a bet (click on any chips at the bottom of the screen) and press "deal" button. It's very simple! When you run short of money you can use button to add some more. You can also use update button to check for a new version. Good luck! And remember that you can play this game for real money at our site! If you would like to play for real money, click button in the top left corner of game screen to visit FortuneBeach.com online casino. Pai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card hand. For example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10 (straight) as the High hand. The dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands, thus winning the round. The hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest hand in the game. By the way, the best Low hand is a pair of Aces. After the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands (High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table). Pai Gow Poker Hand Ranks (from highest to lowest) 1 "Five of a Kind" Four Aces and a Joker 2 "Royal Flush" Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace - 10,J,Q,K,A 3 "Straight Flush" Five consecutive denomination cards of the same suit 4 "Four of a Kind" Four cards of the same denomination 5 "Full House" A set of three cards of the same denomination plus a set of two cards of the same denomination 6 "Flush" Five non-consecutive denomination cards of the same suit 7 "Straight" Five consecutive denomination cards of different suit 8 "Three of a Kind" Three cards of the same denomination 9 "Two Pairs" Two sets of pairs of the same card denomination 10 "One Pair" Two cards of the same denomination Pai Gow Poker Strategy The most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon. Pai Gow Poker House Way The "front" refers to the two card hand and the "back" refers to the five card hand. No pair: Place the highest card in the back and the next two highest cards in the front. One pair: Place the pair in back and the next two highest cards in the front. Two pair: Use the following groups to determine how to play a two pair: 2 through 6: Low pair 7 through 10: Medium pairs Jack through king: High pairs Low pair and low pair: Split unless holding a king or better, then play two pair in the back. Low pair and medium pair: Split unless holding a king or better, then play two pair in the back. Low pair and high pair: Split unless holding an ace, then play two pair in the back. Medium pair and medium pair: Split unless holding an ace, then play two pair in the back. Medium pair and high pair: Always split. High pair and high pair: Always split. Pair of aces and any other pair: Always split. Three pair: Always play highest pair in front. Three of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front. Three of a kind twice: Always play highest pair in front. Straights, flushes, straight flushes, and royal flush: With no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow the highest two cards in front. With 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front. With one pair: Play pair in the front only if a straight, flush, or straight can be played in the back. With two pair: Use two pair rule. With three pair: Use three pair rule. With three of a kind: Play pair in front. With full house: Use full house rule. Full house: Always split unless the pair is twos and you have an ace and a king to play in the front. Full house with three of a kind and two pairs: Play the highest pair in front. Full house with three of a kind twice: Always play the highest pair in front. Play according to the rank of the four of a kind: 2 through 6: Always keep together. 7 through 10: Split unless a king or better can be played in front. Jack through king: Split unless an ace can be played in front. Aces: Always split. Four of a kind and a pair: Play pair in front. Four of a kind and three of a kind: Play pair in front from the three of a kind. Five aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play five aces in back and kings in front. |
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Baccarat |
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Baccarat |
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ActionScript [AS1/AS2]
Frame 1function preloaderInit() { var _local2 = _root; if (det_casinoname != undefined) { casino_name = det_casinoname; } if (det_gamename != undefined) { game_name = det_gamename; } if (!online) { noconnection = true; var game_name_new:String = ""; var _local1 = 0; while (i < game_name.length) { if (game_name.charCodeAt(i) != 32) { game_name_new = game_name_new + game_name.charAt(i); } i++; } _local2.casino_url = ("http://www." + _local2.casino_name.toLowerCase()) + "/"; _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; if (shareware == 1) { _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; } } fscommand ("showmenu", false); p.game_name = game_name; p.casino_name = casino_name; _local2.flashStartLoadTime = new Date(); preloaderInitEx(); soundon = true; kvant = getBytesTotal() / 100; p.pb.gotoAndStop(1); if (online) { if (sock_server == undefined) { _local2.sock_server = "192.168.1.34"; _local2.sock_port = "1459"; _local2.casino_id = "1"; _local2.con_var = "a:3:{s:11:"txn_id_prev";i:1313;s:12:"txn_id_entry";i:1313;s:9:"paysys_id";i:1;}"; _local2.user_id = 1920; _local2.pwd = "a6116310ff89c679b117dec10eeece23"; } } else { gotoAndPlay (4); } } function preloaderProcess() { percent = getBytesLoaded() / kvant; p.pb.gotoAndStop(int(percent / 2)); if (getBytesLoaded() >= getBytesTotal()) { _root.flashEndLoadTime = new Date(); _root.flashLoadedBytes = getBytesLoaded(); gotoAndPlay (4); } } function preloaderInitEx() { if (online) { if (location == undefined) { location = "paigow/table0"; } } else if (shareware != 1) { } } game_name = "Beautiful Pai Gow Poker"; game_id = "Beautiful Pai Gow Poker"; _version = "1.0"; online = false; debug = 0; shareware = false; casino_name = "SexGamesBox.com"; PreloaderInit();Frame 2PreloaderProcess();Frame 3PreloaderProcess(); gotoAndPlay (2);Frame 4Frame 5function DebugOutput(m) { var _local1 = _root; if (_local1.debug_win.debug_txt.length > 5000) { _local1.debug_win.debug_txt = _local1.debug_win.debug_txt.substr(-4000, 4000); } _local1.debug_win.debug_txt = _local1.debug_win.debug_txt + (m + newline); _local1.debug_win.debug_txt.scroll = _local1.debug_win.debug_txt.maxScroll + 10; _local1.debug_win.sbd.setSize(_local1.debug_win.dta._height); } function connection_GetOnline() { return(connection_Stage == CST_OK); } function connection_Init() { connection_Stage = CST_NONE; connection_Signature = ""; } function connection_Process() { var _local1 = _root; if ((connection_Stage == CST_NONE) || (connection_Stage == CST_LOST)) { _local1.DebugOutput(((("connection_Process::Trying to connect server '" + _local1.sock_server) + "', port ") + _local1.sock_port) + "..."); if (connection_Stage == CST_NONE) { connection_Stage = CST_CONNECTING; } if (connection_Stage == CST_LOST) { connection_Stage = CST_RECONNECTING; } _local1.socket = new XMLSocket(); _local1.socket.onXML = connection_onXML; _local1.socket.onConnect = connection_onConnect; _local1.socket.onClose = connection_onClose; _local1.socket.connect(_local1.sock_server, _local1.sock_port); } else if (connection_Stage == CST_CONNECTED) { DebugOutput("connection_Process::sending AUTH"); connection_Stage = CST_AUTHSEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth"); connection_AddOutput("casino_id", _local1.casino_id); connection_AddOutput("con_var", _local1.con_var); connection_AddOutput("user_id", _local1.user_id); connection_AddOutput("pwd", _local1.pwd); connection_AddOutput("location", _local1.location); connection_AddOutput("flash_capabilities", System.capabilities.serverString); connection_AddOutput("flash_loaded_bytes", _local1.flashLoadedBytes); connection_AddOutput("flash_start_load_time", _local1.flashStartLoadTime.getTime()); connection_AddOutput("flash_end_load_time", _local1.flashEndLoadTime.getTime()); var _local2 = new Date(); connection_AddOutput("flash_connect_time", _local2.getTime()); connection_SendOutput(); } else if (connection_Stage == CST_RECONNECTED) { DebugOutput("connection_Process::sending AUTH.RESTORE"); connection_Stage = CST_AUTHRESTORESEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth.restore"); connection_AddOutput("location", location); connection_AddOutput("signature", connection_Signature); connection_SendOutput(); } } function connection_ProcessData() { var _local1 = _root; if (connection_Stage == CST_OK) { _local1.gameOnData(); } else { if (connection_Stage == CST_AUTHSEND) { if (_local1.vars.type == "auth") { if (_local1.vars.result == 1) { connection_Signature = _local1.vars.signature; DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_NONE; } } } if (connection_Stage == CST_AUTHRESTORESEND) { if (_local1.vars.type == "auth.restore") { if (_local1.vars.result == 1) { DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_LOST; } } DebugOutput("connection_ProcessData::connection_Stage == " add connection_Stage); DebugOutput("connection_ProcessData::connection_GetOnline () == " add connection_GetOnline()); } } } function connection_onConnect(success) { if (success) { _root.DebugOutput("connection_onConnect::Successfully connected!"); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_CONNECTED; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_RECONNECTED; } } else { _root.DebugOutput("connection_onConnect::Connection failed, trying to re-connect..."); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_NONE; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_LOST; } } } function connection_onClose() { _root.DebugOutput("connection_onClose::Connection terminated!"); if (connection_Signature != "") { connection_Stage = CST_LOST; } else { connection_Stage = CST_NONE; } } function connection_onXML(input) { var _local1 = _root; textr = input.toString(); DebugOutput(("XML data recieved: '" + textr) + "'"); xxx = input.firstChild; _local1.vars = new Object(); i = 0; while (i < xxx.childNodes.length) { ndname = xxx.childNodes[i].nodeName; if (ndname != null) { _local1.vars[ndname] = xxx.childNodes[i].firstChild.nodeValue; DebugOutput(((" Setting: " + ndname) + " = ") + xxx.childNodes[i].firstChild.nodeValue); } i++; } connection_ProcessData(); } function connection_SendXML(XMLData) { _root.socket.send(XMLData); _root.DebugOutput(("Sending XML: '" + XMLData.toString()) + "'"); } function connection_ClearOutput() { OutputDataStr = "<root>\n"; } function connection_AddOutput(name, value) { OutputDataStr = OutputDataStr + (((((("<" + name) + ">") + value) + "</") + name) + ">\n"); } function connection_SendOutput() { OutputDataStr = OutputDataStr + "</root>\n"; XML_Data = new XML(OutputDataStr); Connection_SendXML(XML_Data); } function connection_ToServer(dataObject) { var _local1 = dataObject; connection_ClearOutput(); connection_AddOutput("signature", connection_Signature); connection_AddOutput("game_packet", 1); for (var _local2 in _local1) { connection_AddOutput(_local2, _local1[_local2]); } connection_SendOutput(); } function PlayStereoSound(max, x, soundID) { var _local1 = max; var _local3 = x; if (!soundon) { } else { var _local2; _local2 = new Sound(); _local2.attachSound(soundID); if (_local3 < 0) { _local3 = 0; } else if (_local3 > _local1) { _local3 = _local1; } if (_local1 != 0) { _local2.setPan(((_local3 - (_local1 / 2)) * 100) / (_local1 / 2)); } _local2.start(); } } function PlaySound(soundID) { PlayStereoSound(0, 0, soundID); } function BuildBetColumn(x, y, amount) { var _local2 = _root; var ThisY = 0; var DecreasableBet = Number(amount); trace("amount " + amount); var _local3; var j = (coin_val.length - 2); while (j >= -1) { if (j == -1) { _local3 = coin_val.length - 1; } else { _local3 = j; } while (DecreasableBet >= (coin_val[_local3] - 1E-6)) { var _local1 = "BetedChip" + String(NoBetedChips); trace("NewClipName " + _local1); _local2.chip_template.duplicateMovieClip(_local1, 300 + NoBetedChips); _local2[_local1]._x = x; trace("x " + x); _local2[_local1]._y = y - (ChipBetHeight * ThisY); _local2[_local1].gotoAndStop(_local3 + 1); _local2[_local1]._xscale = ChipBetScale; _local2[_local1]._yscale = ChipBetScale; NoBetedChips++; ThisY++; DecreasableBet = DecreasableBet - coin_val[_local3]; } j--; } } function RemoveChipsFromBet() { var _local2 = _root; i = 0; while (i < NoBetedChips) { var _local1 = "BetedChip" + String(i); _local2[_local1].removeMovieClip(); i++; } NoBetedChips = 0; } function GetCoinsNums(number) { var _local1 = _root; cnum = new Array(); a = number; i = _local1.coin_val.length - 1; while (i >= 0) { cnum[i] = Math.floor(a / _local1.coin_val[i]); a = a - (cnum[i] * _local1.coin_val[i]); i--; } return(cnum); } function StartMusic() { var _local1 = _root; _local1.so_music = new Sound(); _local1.so_music.attachSound("snd_music"); _local1.so_music.start(0, 65535); } function CheckSound() { var _local1 = _root; soundon = !soundon; setProperty("panel.sound_off", _visible , !soundon); setProperty("panel.fonar.sound_off", _visible , !soundon); if (soundon) { _local1.bgsnd = new Sound(); _local1.bgsnd.attachSound("snd_background"); _local1.bgsnd.start(0, 65535); } else { _local1.bgsnd.stop("snd_background"); } } function CheckMusic() { musicon = !musicon; setProperty("panel.music_off", _visible , !musicon); setProperty("panel.fonar.music_off", _visible , !musicon); if (musicon) { StartMusic(); } else { _root.so_music.stop("snd_music"); } } function onlineValidator() { var _local1 = _root; if (online) { if (connection_GetOnline()) { _local1.connecting_clip.gotoAndStop("l_online"); } else { connection_Process(); cond = 0; _local1.connecting_clip.gotoAndStop("l_connecting"); } } else { _local1.connecting_clip._visible = false; } if (_local1.shareware == 1) { _local1.connecting_clip._visible = false; } } function isLiveConnection() { DebugOutput("isLiveConnection::online: " add online); DebugOutput("isLiveConnection::connection_GetOnline (): " add connection_GetOnline()); if (!online) { return(true); } if (online && (connection_GetOnline())) { return(true); } return(false); } function formMoneyWithCurrency(m) { if (currency != "$") { return((formNumber(m) + " ") + currency); } return(currency + formNumber(m)); } function displayMoneyAndBet() { var _local2 = Math.round(money * 10000) / 10000; var _local1 = Math.round(bet * 10000) / 10000; _root.panel.money_txt = formMoneyWithCurrency(_local2); _root.panel.bet_txt = formMoneyWithCurrency(_local1); status_bar = statusAdd; if (status_bar != "") { status_bar = status_bar + newline; } if (bet == 0) { status_bar = status_bar + sbm_placebet; } else { status_bar = status_bar + ((sbm_bet_pref + formMoneyWithCurrency(_local1)) + sbm_bet_suff); } PutMessage(status_bar); } function formNumber(n) { var _local3 = String(Math.floor(n)); var _local1 = n - Math.floor(n); if (digits > 0) { _local3 = _local3 + "."; } i = 0; while (i < digits) { var _local2 = Math.floor(_local1 * 10); _local3 = _local3 + String(_local2); _local1 = (_local1 * 10) - Math.floor(_local1 * 10); i++; } return(_local3); } function round10000(b) { return(Math.round(10000 * b) / 10000); } function commonGameInit() { var _local1 = _root; _local1.rules_win_template._visible = false; _local1.rules_win_shareware._visible = false; if (shareware == 1) { _local1.rules_win_shareware.duplicateMovieClip("rules_win", 31321); _local1.connecting_clip._visible = false; } else { _local1.rules_win_template.duplicateMovieClip("rules_win", 31321); } _local1.rules_win._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; _local1.connecting_clip.hint_rm.hint.txt = "Play for real\nmoney"; _local1.connecting_clip.hint_rm.gotoAndStop(1); _local1.wasInside = false; _local1.CardDealing.gotoAndStop(53); _local1.CardDealing._visible = false; _local1.PutMessage(sbm_logging); DebugOutput("gameInit ()"); if (online) { connection_Init(); } _local1.panel._defaultalpha = 100; _local1.panel._alpha = panel._defaultalpha; } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function arraySum(a) { var _local2 = a; var _local3 = Number(0); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + Number(_local2[_local1]); _local1++; } return(_local3); } function commonInitOffline() { var _local1 = _root; _local1.vars = new Object(); _local1.minbet = 0.01; _local1.maxbet = 1000000 /* 0x0F4240 */; _local1.money = 1000; _local1.bet = 0; _local1.currency = "$"; _local1.digits = 2; } function CardToN(c) { return(1 + Math.floor((c - 1) % 13)); } function CardToM(c) { return(1 + Math.floor((c - 1) / 13)); } function calculateArrayAsCombination(arr, no) { if (no == 2) { return(calculateArrayAsCombination2(arr)); } if (no == 5) { return(calculateArrayAsCombination5(arr)); } trace("error in calculateArrayAsCombination : wrong number of cards in combination"); } function compareCombinations(a, b) { var _local2 = b; var _local3 = a; var _local1 = 0; while (_local1 < RANK_SIZE) { if (_local3[_local1] > _local2[_local1]) { return(1); } if (_local3[_local1] < _local2[_local1]) { return(-1); } _local1++; } return(0); } function calculateHigestRank(combRank, arr, no, cardsWin) { var _local3 = Array(); var _local1 = 0; while (_local1 < RANK_SIZE) { _local3[_local1] = 0; _local1++; } _local3[0] = combRank; var winRanks = [0, 0, 0, 0, 0]; var nonwinRanks = [0, 0, 0, 0, 0]; var winSuits = [0, 0, 0, 0, 0]; var nonwinSuits = [0, 0, 0, 0, 0]; _local1 = 0; while (_local1 < no) { var _local2 = CardToN(arr[_local1]); if (_local2 == 1) { _local2 = 14; } var m = CardToM(arr[_local1]); if (cardsWin[_local1]) { winRanks.push(_local2); winSuits.push(m); } else { nonwinRanks.push(_local2); nonwinSuits.push(m); } _local1++; } winRanks = backSortArray(winRanks); winSuits = backSortArray(winSuits); nonwinRanks = backSortArray(nonwinRanks); nonwinSuits = backSortArray(nonwinSuits); _local1 = 0; while (_local1 < 5) { _local3[1 + _local1] = winRanks[_local1]; _local3[6 + _local1] = nonwinRanks[_local1]; _local3[11 + _local1] = winSuits[_local1]; _local3[16 + _local1] = nonwinSuits[_local1]; _local1++; } return(_local3); } function backSortArray(a) { var _local2 = a; var _local3 = true; while (_local3) { _local3 = false; var _local1 = 0; while (_local1 < (_local2.length - 1)) { if (_local2[_local1] < _local2[_local1 + 1]) { _local2 = swapPlaces(_local2, _local1, _local1 + 1); _local3 = true; } _local1++; } } return(_local2); } function separateCards(arr, no) { var _local3 = no; var _local1 = new Object(); _local1.n = Array(); _local1.m = Array(); var i = 0; while (i < _local3) { _local1.n[i] = CardToN(arr[i]); _local1.m[i] = CardToM(arr[i]); i++; } _local1.ns = new Array(); _local1.ms = new Array(); var i = 0; while (i < _local3) { _local1.ns[i] = _local1.n[i]; _local1.ms[i] = _local1.m[i]; i++; } Moved = true; while (Moved) { Moved = false; var i = 0; while (i < (_local3 - 1)) { if (_local1.ns[i] > _local1.ns[i + 1]) { var _local2 = _local1.ns[i]; _local1.ns[i] = _local1.ns[i + 1]; _local1.ns[i + 1] = _local2; _local2 = _local1.ms[i]; _local1.ms[i] = _local1.ms[i + 1]; _local1.ms[i + 1] = _local2; Moved = true; } i++; } } _local1.mc = new Array(0, 0, 0, 0, 0); _local1.nc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var i = 0; while (i < _local3) { _local1.nc[_local1.n[i]]++; _local1.mc[_local1.m[i]]++; i++; } _local1.nnc = new Array(0, 0, 0, 0, 0, 0, 0, 0); var i = 1; while (i <= 13) { _local1.nnc[_local1.nc[i]]++; i++; } _local1.nmc = new Array(0, 0, 0, 0, 0, 0, 0, 0); var i = 1; while (i <= _local3) { _local1.nmc[_local1.mc[i]]++; i++; } return(_local1); } function calculateArrayAsCombination5(arr_out) { var _local2 = new Array(); var _local1 = 0; while (_local1 < arr_out.length) { _local2[_local1] = arr_out[_local1]; _local1++; } _local1 = 0; while (_local1 < 5) { if (_local2[_local1] == CARD_JOKER) { var _local3 = 1; while (_local3 <= 52) { _local2[_local1] = _local3; var r = calculateArrayAsCombination5(_local2); if ((((r[0] == TC_FLUSH) || (r[0] == TC_STRAIGHT)) || (r[0] == TC_STRAIGHT_FLUSH)) || (r[0] == TC_ACES)) { return(r); } _local3++; } _local2[_local1] = 1; return(calculateArrayAsCombination5(_local2)); } _local1++; } var r = separateCards(_local2, 5); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; CardsWin = new Array(); _local1 = 0; while (_local1 < 5) { CardsWin[_local1] = true; _local1++; } if (nc[1] == 5) { return(calculateHigestRank(TC_ACES, _local2, 5, CardsWin)); } if ((((((ns[0] == 1) and (ns[1] == 10)) and (ns[2] == 11)) and (ns[3] == 12)) and (ns[4] == 13)) and (nmc[5] == 1)) { return(calculateHigestRank(TC_ROYAL_FLUSH, _local2, 5, CardsWin)); } if (((nnc[1] == 5) and (nmc[5] == 1)) and (((ns[4] - ns[0]) == 4) or (((ns[0] == 1) and (ns[1] == 10)) and (ns[4] == 13)))) { return(calculateHigestRank(TC_STRAIGHT_FLUSH, _local2, 5, CardsWin)); } if (nnc[4] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 4) { CardsWin[_local1] = false; } _local1++; } calculateHigestRank(TC_FOUR_OF_A_KIND, _local2, 5, CardsWin); } if ((nnc[3] == 1) and (nnc[2] == 1)) { return(calculateHigestRank(TC_FULL_HOUSE, _local2, 5, CardsWin)); } if ((((mc[1] == 5) || (mc[2] == 5)) || (mc[3] == 5)) || (mc[4] == 5)) { return(calculateHigestRank(TC_FLUSH, _local2, 5, CardsWin)); } if ((nnc[1] == 5) and (((ns[4] - ns[0]) == 4) or (((ns[0] == 1) and (ns[1] == 10)) and (ns[4] == 13)))) { return(calculateHigestRank(TC_STRAIGHT, _local2, 5, CardsWin)); } if (nnc[3] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 3) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_THREE_OF_A_KIND, _local2, 5, CardsWin)); } if (nnc[2] == 2) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 2) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_TWO_PAIRS, _local2, 5, CardsWin)); } if (nnc[2] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] < 2) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_PAIR, _local2, 5, CardsWin)); } _local1 = 0; while (_local1 < 5) { CardsWin[_local1] = false; _local1++; } return(calculateHigestRank(TC_NONE, _local2, 5, CardsWin)); } function calculateArrayAsCombination2(arr_out) { var _local3 = arr_out; var _local2 = new Array(); var _local1 = 0; while (_local1 < _local3.length) { _local2[_local1] = _local3[_local1]; _local1++; } _local1 = 0; while (_local1 < 2) { if (_local2[_local1] == CARD_JOKER) { _local2[_local1] = 1; return(calculateArrayAsCombination2(_local2)); } _local1++; } var r = separateCards(_local2, 2); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; cardsWin = new Array(); _local1 = 0; while (_local1 < 2) { CardsWin[_local1] = true; _local1++; } if (n[0] == n[1]) { return(calculateHigestRank(TC_PAIR, _local2, 2, CardsWin)); } _local1 = 0; while (_local1 < 2) { CardsWin[_local1] = false; _local1++; } return(calculateHigestRank(TC_NONE, _local2, 2, CardsWin)); } function calculateArrayAsCombination7(arr) { var _local3 = arr; var i = 0; while (i < 7) { if (_local3[i] == CARD_JOKER) { var _local2 = 1; while (_local2 <= 52) { _local3[i] = _local2; var r = calculateArrayAsCombination7(_local3); if ((((r == TC_FLUSH) || (r == TC_STRAIGHT)) || (r == TC_STRAIGHT_FLUSH)) || (r == TC_ACES)) { return(r); } _local2++; } _local3[i] = 1; return(calculateArrayAsCombination7(_local3)); } i++; } _root.arr7 = Array(); var i = 0; while (i < _local3.length) { _root.arr7[i] = _local3[i]; i++; } var r = separateCards(_local3, 7); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; if (nc[1] >= 5) { return(TC_ACES); } if ((nnc[4] == 1) && (nnc[3] == 1)) { return(TC_4_AND_3_OF_A_KIND); } if ((nnc[4] == 1) && (nnc[2] == 1)) { return(TC_4_AND_2_OF_A_KIND); } var i = 0; while (i <= 4) { if (mc[i] >= 5) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { if (m[j] == i) { foundCards[n[j]]++; } j++; } if (((((foundCards[1] >= 1) && (foundCards[10] >= 1)) && (foundCards[11] >= 1)) && (foundCards[12] >= 1)) && (foundCards[13] >= 1)) { return(TC_ROYAL_FLUSH); } } i++; } var i = 0; while (i <= 4) { if (mc[i] >= 5) { var fc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { if (m[j] == i) { foundCards[n[j]]++; } j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local1 = firstF; while (_local1 < (firstF + 5)) { var ix = ((_local1 == 14) ? 1 : (_local1)); if (foundCards[ix] == 0) { allFound = false; } _local1++; } if (allFound) { return(TC_STRAIGHT_FLUSH); } firstF++; } } i++; } if (nnc[4] == 1) { return(TC_FOUR_OF_A_KIND); } if ((nnc[3] == 2) && (nnc[2] == 1)) { return(TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE); } if ((nnc[3] == 1) && (nnc[2] == 2)) { return(TC_FULL_HOUSE_WITH_2_PAIRS); } if (nnc[3] == 2) { return(TC_3_OF_A_KIND_TWICE); } if ((nnc[3] == 1) && (nnc[2] == 1)) { return(TC_FULL_HOUSE); } if (((((mc[1] >= 5) || (mc[2] >= 5)) || (mc[3] >= 5)) || (mc[4] >= 5)) && (nnc[2] != 2)) { return(TC_FLUSH); } if (nnc[2] != 2) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[n[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local1 = firstF; while (_local1 < (firstF + 5)) { var ix = ((_local1 == 14) ? 1 : (_local1)); if (foundCards[ix] == 0) { allFound = false; } _local1++; } if (allFound) { return(TC_STRAIGHT); } firstF++; } } if (nnc[3] == 1) { return(TC_THREE_OF_A_KIND); } if (nnc[2] == 3) { return(TC_THREE_PAIRS); } if (nnc[2] == 2) { return(TC_TWO_PAIRS); } if (nnc[2] == 1) { return(TC_PAIR); } return(TC_NONE); } function swapPlaces(arr, placeA, placeB) { var _local1 = arr; var _local2 = _local1[placeA]; _local1[placeA] = _local1[placeB]; _local1[placeB] = _local2; return(_local1); } function moveToFront2(arr, front1, front2) { var _local1 = arr; var _local2 = front2; var _local3 = front1; if ((_local3 == 5) && (_local2 == 6)) { return(_local1); } if ((_local3 == 6) && (_local2 == 5)) { return(_local1); } if (_local3 == 5) { return(swapPlaces(_local1, _local2, 6)); } if (_local3 == 6) { return(swapPlaces(_local1, _local2, 5)); } if (_local2 == 5) { return(swapPlaces(_local1, _local3, 6)); } if (_local2 == 6) { return(swapPlaces(_local1, _local3, 5)); } _local1 = swapPlaces(_local1, _local3, 5); return(swapPlaces(_local1, _local2, 6)); } function iRank(r) { return(((r == 1) ? 14 : (r))); } function iSort(sel, n) { var _local2 = sel; var _local3 = true; while (_local3) { _local3 = false; var _local1 = 0; while (_local1 < (_local2.length - 1)) { if (iRank(n[_local2[_local1]]) > iRank(n[_local2[_local1 + 1]])) { _local2 = swapPlaces(_local2, _local1, _local1 + 1); _local3 = true; } _local1++; } } return(_local2); } function traceArray(pr, a) { var _local2 = a; var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (_local2[_local1] + " "); _local1++; } trace(pr + _local3); } function reverceArray(a) { return(a.reverse()); } function houseWay(arr) { var t = Array(); var i = 0; while (i < arr.length) { t[i] = arr[i]; i++; } var price = calculateArrayAsCombination7(arr); var i = 0; while (i < t.length) { arr[i] = t[i]; i++; } var r = separateCards(arr7, 7); var _local1 = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var _local2 = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; if (price == TC_ACES) { var sel = Array(); if (_local2[13] == 2) { i = 0; while (i < 7) { if (_local1[i] == 13) { sel.push(i); } i++; } } else { i = 0; while (i < 7) { if ((_local1[i] == 1) && (arr[i] != CARD_JOKER)) { sel.push(i); } i++; } } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_4_AND_3_OF_A_KIND) { var sel = Array(); i = 0; while (i < 5) { if (_local2[_local1[i]] >= 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_4_AND_2_OF_A_KIND) { var sel = Array(); i = 0; while (i < 5) { if (_local2[_local1[i]] >= 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE_WITH_2_PAIRS) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FLUSH) { var front1 = 0; var front2 = 0; var sel = Array(); if (nmc[7] == 1) { i = 0; while (i < 7) { sel.push(i); i++; } sel = iSort(sel, _local1); front1 = sel.pop(); front2 = sel.pop(); } else if (nmc[6] == 1) { i = 0; while (i < 7) { if (mc[m[i]] == 6) { sel.push(i); } if (mc[m[i]] == 1) { front2 = i; } i++; } sel = iSort(sel, _local1); front1 = sel.pop(); } else if (nmc[5] == 1) { i = 0; while (i < 7) { if (mc[m[i]] != 5) { if (front1 == 0) { front1 = i; } else { front2 = i; } } i++; } } arr = moveToFront2(arr, front1, front2); return(arr); } if (price == TC_STRAIGHT) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[_local1[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); if (foundCards[ix] == 0) { allFound = false; } _local3++; } if (allFound) { _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); foundCards[ix]--; _local3++; } break; } firstF++; } var sel = Array(); var i = 0; while (i < 7) { if (foundCards[_local1[i]] > 0) { sel.push(i); } i++; } sel = iSort(sel); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_STRAIGHT_FLUSH) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[_local1[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); if (foundCards[ix] == 0) { allFound = false; } _local3++; } if (allFound) { _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); foundCards[ix]--; _local3++; } break; } firstF++; } var sel = Array(); var i = 0; while (i < 7) { if (foundCards[_local1[i]] == 1) { sel.push(i); } else if ((foundCards[_local1[i]] >= 2) && (mc[m[i]] < 5)) { sel.push(i); } i++; } sel = iSort(sel); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_3_OF_A_KIND_TWICE) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_THREE_OF_A_KIND) { var sel = Array(); var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 3) && (_local1[i] == 1)) { sel.push(i); break; } i++; } var i = 0; while (i < 7) { if (_local2[_local1[i]] != 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_THREE_PAIRS) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if ((price == TC_TWO_PAIRS) || (price == TC_FOUR_OF_A_KIND)) { var lowCount = 0; var mediumCount = 0; var highCount = 0; var acesCount = 0; var anAce = -1; var anKing = -1; var anFace = -1; var i = 0; while (i < 7) { if (_local2[_local1[i]] >= 2) { if ((_local1[i] >= 2) && (_local1[i] <= 5)) { lowCount++; } if ((_local1[i] >= 6) && (_local1[i] <= 9)) { mediumCount++; } if ((_local1[i] >= 10) && (_local1[i] <= 13)) { highCount++; } if (_local1[i] == 1) { acesCount++; } } else { if (_local1[i] == 1) { anAce = i; } if (_local1[i] == 13) { anKing = i; } if ((_local1[i] >= 11) && (_local1[i] <= 13)) { anFace = i; } } i++; } lowCount = lowCount / 2; mediumCount = mediumCount / 2; highCount = highCount / 2; acesCount = acesCount / 2; var sel = Array(); if (acesCount == 2) { var i = 0; while (i < 7) { if (_local1[i] == 1) { sel.push(i); } i++; } } else if (acesCount == 1) { var i = 0; while (i < 7) { if ((_local1[i] != 1) && (_local2[_local1[i]] >= 2)) { sel.push(i); } i++; } } else if ((lowCount == 2) || ((lowCount == 1) && (mediumCount == 1))) { if (anAce >= 0) { var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 1) && (_local1[i] != 1)) { sel.push(i); } i++; } } else if (anKing >= 0) { var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 1) && (_local1[i] != 13)) { sel.push(i); } i++; } } else { var i = 0; while (i < 7) { if (((_local1[i] >= 2) && (_local1[i] <= 5)) && (_local2[_local1[i]] >= 2)) { sel.push(i); } i++; } } sel = reverceArray(iSort(sel, _local1)); if (anAce >= 0) { sel.push(anAce); } if (anKing >= 0) { sel.push(anKing); } } else if ((mediumCount == 2) || ((lowCount == 1) && (highCount == 1))) { if ((anAce >= 0) && (anFace > 0)) { sel.push(anAce); sel.push(anFace); } else { var i = 0; while (i < 7) { if (((lowCount == 1) && (_local1[i] >= 2)) && (_local1[i] <= 5)) { sel.push(i); } else if (((mediumCount == 2) && (_local1[i] >= 6)) && (_local1[i] <= 9)) { sel.push(i); } i++; } } sel = reverceArray(iSort(sel, _local1)); } else if ((highCount == 2) || ((mediumCount == 1) && (highCount == 1))) { var i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = reverceArray(iSort(sel, _local1)); } return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_PAIR) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 1) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_NONE) { var sel = Array(); var i = 0; while (i < 7) { sel.push(i); i++; } sel = iSort(sel, _local1); sel.pop(); return(moveToFront2(arr, sel.pop(), sel.pop())); } return(undefined); } function clearRandomCards() { var _local1 = 0; while (_local1 < (NO_PLAYER_COMB + 1)) { ServerCards[_local1] = [0, 0, 0, 0, 0, 0, 0]; _local1++; } } function GetRandomCard() { var _local3 = 0; var found = false; do { _local3 = 1 + random(53); if (_local3 == 53) { _local3 = CARD_JOKER; } found = false; var _local2 = 0; while (_local2 < (NO_PLAYER_COMB + 1)) { var _local1 = 0; while (_local1 < CARDS_PER_HAND) { if (ServerCards[_local2][_local1] == _local3) { found = true; } _local1++; } _local2++; } } while (found); return(_local3); } function isAffordable(a) { return(true); } function CardToN(c) { return(1 + ((c - 1) % 13)); } function serverEmulation(o) { var min_bet = 1; var max_bet = 1000; vars.is_error = 0; if ((o.action == UA_RESET) || (o.action == UA_CONTINUE)) { if ((ServerState != SS_NONE) && (ServerState != SS_CONTINUE)) { vars.is_error = 1; vars.message = "Error::Server::UA_RESET"; return; } clearRandomCards(); ServerState = SS_BET; vars.money = ServerPlayerMoney; vars.min_bet = min_bet; vars.max_bet = max_bet; } else if (o.action == UA_BET) { if (ServerState != SS_BET) { vars.is_error = 1; vars.message = "Error::Server::UA_BET"; return; } clearRandomCards(); var a = [8, 21, 12, 25, 18, 7, 13]; var _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[0][_local2] = GetRandomCard(); vars["card_" add _local2] = ServerCards[0][_local2]; _local2++; } ServerBet = o.bet; ServerPlayerMoney = ServerPlayerMoney - o.bet; ServerState = SS_ACTION; } else if (o.action == UA_DONE) { if (ServerState != SS_ACTION) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE"; } else { var founds = [0, 0, 0, 0, 0, 0, 0]; var _local2 = 0; while (_local2 < 7) { var _local1 = 0; while (_local1 < 7) { if (o["card_" add _local2] == ServerCards[0][_local1]) { founds[_local1]++; } _local1++; } _local2++; } _local2 = 0; while (_local2 < 7) { if (founds[_local2] != 1) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE - Founds"; return; } _local2++; } _local2 = 0; while (_local2 < 7) { ServerCards[0][_local2] = o["card_" add _local2]; _local2++; } var highPlayerRank = _root.calculateArrayAsCombination(ServerCards[0].slice(0, 5), 5); var lowPlayerRank = _root.calculateArrayAsCombination(ServerCards[0].slice(5, 7), 2); var highDalerRank; var lowDealerRank; if (compareCombination(highPlayerRank, lowPlayerRank) < 0) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE - Order"; } else { var cnt = 0; var foundValid = false; var resul; while ((!foundValid) && ((cnt++) < 10)) { _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[1][_local2] = 0; _local2++; } _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[1][_local2] = GetRandomCard(); _local2++; } var _local3 = ""; _local2 = 0; while (_local2 < 7) { _local3 = _local3 + (ServerCards[1][_local2] + ", "); _local2++; } debugOutput("DL: " + _local3); ServerCards[1] = houseWay(ServerCards[1]); result = comparePlayerWithDealer(); if ((result > 0) && (isAffordable(ServerBet * 2))) { foundValid = true; } if ((result == 0) && (isAffordable(ServerBet))) { foundValid = true; } if (result < 0) { foundValid = true; } } _local2 = 0; while (_local2 < 7) { vars["card_" add _local2] = ServerCards[1][_local2]; _local2++; } if (result > 0) { ServerPlayerMoney = ServerPlayerMoney + (ServerBet * 2); vars.bet = ServerBet * 2; vars.money = ServerPlayerMoney - (ServerBet * 2); vars.message = ("Congratulations, you have won " add formMoneyWithCurrency(ServerBet * 2)) add "!"; } else if (result < 0) { vars.bet = 0; vars.money = ServerPlayerMoney; vars.message = ("Sorry, no winner there, you have loss " add formMoneyWithCurrency(ServerBet)) add "..."; } else if (result == 0) { ServerPlayerMoney = ServerPlayerMoney + ServerBet; vars.bet = ServerBet; vars.money = ServerPlayerMoney - ServerBet; vars.message = "You have kept your money!"; } ServerState = SS_CONTINUE; } } } } function comparePlayerWithDealer() { var _local3 = _root; var highPlayerRank = _local3.calculateArrayAsCombination(ServerCards[0].slice(0, 5), 5); var lowPlayerRank = _local3.calculateArrayAsCombination(ServerCards[0].slice(5, 7), 2); var highDealerRank = _local3.calculateArrayAsCombination(ServerCards[1].slice(0, 5), 5); var lowDealerRank = _local3.calculateArrayAsCombination(ServerCards[1].slice(5, 7), 2); var _local1 = compareCombinations(highPlayerRank, highDealerRank); var _local2 = compareCombinations(lowPlayerRank, lowDealerRank); if (_local1 == 0) { _local1 = -1; } if (_local2 == 0) { _local2 = -1; } if ((_local1 > 0) && (_local2 > 0)) { return(1); } if ((_local1 < 0) && (_local2 < 0)) { return(-1); } return(0); } function GetNum(a) { var _local1 = a; if (_local1 != Math.round(_local1)) { return(_local1); } return(_local1 add ".0"); } function gameInit() { var _local1 = _root; _local1.debug_win._visible = false; _local1.debug_btn._visible = false; _local1.rules_win_shareware._visible = false; _local1.rules_win_template._visible = false; _local1.helpContent._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; commonGameInit(); bet = 0; st = ST_NONE; comb_0.buttons._visible = false; comb_1.buttons._visible = false; _local1.comb_0._visible = false; _local1.comb_1._visible = false; _local1.panel.btn_clear._visible = false; _local1.panel.btn_deal._visible = false; _local1.panel.btn_rebet._visible = false; _local1.panel.btn_houseway._visible = false; _local1.panel.btn_done._visible = false; _local1.panel.btn_continue._visible = false; } function gameProcess() { panel._defaultalpha = 100; panel._alpha = panel._defaultalpha; onlineValidator(); if (st == ST_NONE) { if (online and connection_GetOnline()) { status_bar = sbm_logging; st = ST_LOADING; connection_ToServer({type:"load"}); } if (!online) { commonInitOffline(); st = ST_RESET; DisplayBets(); } } else if (st == ST_RESET) { doReset(); } else if (st == ST_WAIT_RESET) { if (!online) { doProcessReset(); } } else if (st == ST_BET) { doBet(); } else if (st == ST_SEND_BET) { doSendBet(); } else if (st == ST_WAIT_SEND_BET) { if (!online) { doProcessSendBet(); } } else if (st == ST_ACTION) { doAction(); } else if (st == ST_SEND_ACTION) { doSendAction(); } else if (st == ST_WAIT_SEND_ACTION) { if (!online) { doProcessSendAction(); } } else if (st == ST_CONTINUE) { doContinue(); } else if (st == ST_WAITSERVER) { if (!online) { processWaitServer(); } } else if (st == ST_DEAL) { processDeal(); } } function gameOnData() { if (st == ST_LOADING) { money = Number(vars.balance); digits = Number(vars.digits); currency = vars.currency; minbet = Number(vars.min_bet); maxbet = Number(vars.max_bet); DisplayBets(); st = ST_RESET; } else if (st == ST_WAIT_RESET) { doProcessReset(); } else if (st == ST_WAIT_SEND_BET) { doProcessSendBet(); } else if (st == ST_WAIT_SEND_ACTION) { doProcessSendAction(); } else if (st == ST_WAIT_SERVER) { processWaitServer(); } } function doReset() { var _local1 = _root; i = 0; while (i < 7) { comb_0.cards[i] = 53; comb_1.cards[i] = 53; i++; } _local1.comb_0._visible = true; _local1.comb_1._visible = true; _local1.betcoins._visible = true; _local1.comb_0.display(); _local1.comb_1.display(); _local1.bet = 0; DisplayBets(); var _local2 = new Object(); _local2.action = UA_RESET; if (online) { sendServer(_local2); } else { serverEmulation(_local2); } st = ST_WAIT_RESET; _local1.panel.btn_clear._visible = false; _local1.panel.btn_deal._visible = false; _local1.panel.btn_rebet._visible = false; _local1.panel.btn_houseway._visible = false; _local1.panel.btn_done._visible = false; _local1.panel.btn_continue._visible = false; } function doProcessReset() { var _local1 = _root; st = ST_BET; _local1.panel.btn_clear._visible = true; _local1.panel.btn_deal._visible = true; _local1.panel.btn_rebet._visible = true; _local1.bet = 0; DisplayBets(); } function doBet() { } function doSendBet() { var _local2 = _root; var _local1 = new Object(); _local1.action = UA_BET; _local1.bet = _local2.bet; if (online) { sendServer(_local1); } else { serverEmulation(_local1); } st = ST_WAIT_SEND_BET; _local2.panel.btn_clear._visible = false; _local2.panel.btn_deal._visible = false; _local2.panel.btn_rebet._visible = false; _local2.prevBet = _local2.bet; } function doProcessSendBet() { var _local3 = _root; if (!testError()) { st = ST_ACTION; _local3.panel.btn_houseway._visible = true; _local3.panel.btn_done._visible = true; var _local2 = ""; var _local1 = 0; while (_local1 < 7) { comb_0.cards[_local1] = vars["card_" add _local1]; _local2 = _local2 + (comb_0.cards[_local1] + ", "); _local1++; } debugOutput("PL: " + _local2); comb_0.display(); _local3.PutMessage("Order cards on high and low hands"); _local3.comb_0.buttons._visible = true; } } function doAction() { } function doSendAction() { var _local3 = _root; var _local2 = new Object(); _local2.action = UA_DONE; _local2.cards = new Array(); var _local1 = 0; while (_local1 < 7) { _local2["card_" add _local1] = comb_0.cards[_local1]; _local1++; } if (online) { sendServer(_local2); } else { serverEmulation(_local2); } st = ST_WAIT_SEND_ACTION; _local3.panel.buttons._visible = false; _local3.panel.btn_houseway._visible = false; _local3.panel.btn_done._visible = false; _local3.comb_0.buttons._visible = false; } function doProcessSendAction() { if (!testError()) { st = ST_CONTINUE; _root.panel.btn_continue._visible = true; var _local1 = 0; while (_local1 < 7) { comb_1.cards[_local1] = vars["card_" add _local1]; _local1++; } comb_1.display(); prevBet = bet; bet = Number(vars.bet); money = Number(vars.money); displayBets(); PutMessage(vars.message); } } function doContinue() { } function sendServer(o) { o.type = "gambling"; connection_ToServer(o); _root.DebugOutput("Data sended to server..."); } function PutBet(betnum) { var _local2 = _root; if (!_local2.rules_win._visible) { if (_local2.st == ST_BET) { _local2.PlaySound("snd_click"); var _local1 = _local2.coin_val[betnum - 1]; if ((_local2.bet + _local1) > maxbet) { PutMessage("Sorry, but it is impossible bet"); } else if (_local1 > money) { PutMessage("There is not enougth money"); } else if ((_local2.bet + _local1) > maxbet) { PutMessage("Maximal bet is limited " add String(maxbet)); } else { _local2.bet = _local2.bet + _local1; money = money - _local1; } DisplayBets(); } } } function DisplayBets() { var _local1 = _root; RemoveChipsFromBet(); BuildBetColumn(_local1.bet_circle._x, _local1.bet_circle._y, bet); _local1.displayMoneyAndBet(); } function RemoveBets() { if (st != ST_BET) { return(undefined); } statusAdd = ""; money = bet; bet = 0; PlaySound("snd_take"); DisplayBets(); } function PutMessage(m) { status_bar = m add newline; if (status_bar.subStr(0, 15) == "Congratulations") { gameWin(); } if (status_bar.subStr(0, 5) == "Sorry") { gameLoose(); } } function testError() { if (vars.is_error) { errornum = vars.result; errormsg = unescape(vars.message); _root.DebugOutput("Going to 'loop_error'."); _root.gotoAndPlay("loop_error"); return(true); } return(false); } function cardClick(n) { var _local2 = n; if (_local2 < 5) { var _local3 = comb_0.cards[_local2]; var _local1 = _local2; while (_local1 < 6) { comb_0.cards[_local1] = comb_0.cards[_local1 + 1]; _local1++; } comb_0.cards[6] = _local3; } else { var _local3 = comb_0.cards[_local2]; var _local1 = _local2; while (_local1 > 0) { comb_0.cards[_local1] = comb_0.cards[_local1 - 1]; _local1--; } comb_0.cards[0] = _local3; } comb_0.display(); } function Deal() { if ((bet > 0) && (st == ST_BET)) { PlaySound("snd_click"); st = ST_WAITSERVER; hideCards(); if (online) { connection_ToServer({type:"gambling", bet:bet, bet_0:bets[0], bet_1:bets[1], bet_2:bets[2]}); } else { WinOn = random(3); } } } function processWaitServer() { if (online) { } } function CardToFrame(c) { var _local2 = c; if (_local2 == 53) { return(53); } var _local1 = Math.floor(_local2 % 13); var _local3 = Math.floor(_local2 / 13); if (_local1 == 12) { _local1 = 0; } else { _local1++; } return((1 + (_local3 * 13)) + _local1); } function ClearBet() { var _local1 = _root; _local1.PlaySound("snd_click"); _local1.money = _local1.money + bet; _local1.bet = 0; _local1.DisplayBets(); } function gameWin() { _root.PlaySound("snd_coins"); } function gameLoose() { _root.PlaySound("snd_loose"); } _root.sbm_logging = "Connecting to server. Please wait..."; _root.sbm_placebet = "Place your bet, please."; _root.sbm_bet_pref = "Your bet: "; _root.sbm_bet_suff = ".\nGood luck!"; _root.sbm_spinning = "Spinning..."; _root.sbm_waitserv = "Waiting for server answer..."; _root.sbm_nowin = "Sorry, no winner there. Try again!"; _root.sbm_win_pref = "Congratulations! You have won "; _root.sbm_win_suff = "!"; _root.sbm_loss_pref = "Sorry, no winner there. You have loss "; _root.sbm_loss_suff = "..."; _root.sbm_keep = "You have kept your money!"; sbm_clear = "Clear Bet"; sbm_deal = "Deal"; sbm_balance = "Your balance"; sbm_bt = "Your bet"; sbm_BET = "BET"; sbm_high = "High hand"; sbm_low = "Low hand"; sbm_help = "Pai Gow Poker rules\nShort Description\n\nTo play the game, just put a bet (click on any chips at the bottom of the screen) and press 'deal' button. It's very simple! When you run short of money you can use button with $ image to add some more. You can also use button to get more games.\n\nPai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card hand.\n\nFor example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10 (straight) as the High hand. Th dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands, thus winning the round.\n\nThe hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest hand in the game. By the way, the best Low hand is a pair of Aces.\n\nAfter the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands (High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table).\n\nPai Gow Poker Hand Ranks (from highest to lowest)\n1 'Five of a Kind' Four Aces and a Joker\n2 'Royal Flush' Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace - 10,J,Q,K,A\n3 'Straight Flush' Five consecutive denomination cards of the same suit\n4 'Four of a Kind' Four cards of the same denomination\n5 'Full House' A set of three cards of the same denomination plus a set of two cards of the same denomination\n6 'Flush' Five non-consecutive denomination cards of the same suit\n7 'Straight' Five consecutive denomination cards of different suit\n8 'Three of a Kind' Three cards of the same denomination\n9 'Two Pairs' Two sets of pairs of the same card denomination\n10 'One Pair' Two cards of the same denomination\n\n Pai Gow Poker Strategy\nThe most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon.\n Pai Gow Poker House Way\nThe 'front' refers to the two card hand and the 'back' refers to the five card hand.\n\nNo pair: Place the highest card in the back and the next two highest cards in the front.\nOne pair: Place the pair in back and the next two highest cards in the front.\nTwo pair: Use the following groups to determine how to play a two pair:\n\n2 through 6: Low pair\n7 through 10: Medium pairs\nJack through king: High pairs\n\nLow pair and low pair: Split unless holding a king or better, then play two pair in the back.\nLow pair and medium pair: Split unless holding a king or better, then play two pair in the back.\nLow pair and high pair: Split unless holding an ace, then play two pair in the back.\nMedium pair and medium pair: Split unless holding an ace, then play two pair in the back.\nMedium pair and high pair: Always split.\nHigh pair and high pair: Always split.\nPair of aces and any other pair: Always split.\nThree pair: Always play highest pair in front.\nThree of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front.\nThree of a kind twice: Always play highest pair in front.\nStraights, flushes, straight flushes, and royal flush:\nWith no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow the highest two cards in front.\nWith 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front.\nWith one pair: Play pair in the front only if a straight, flush, or straight can be played in the back.\nWith two pair: Use two pair rule.\nWith three pair: Use three pair rule.\nWith three of a kind: Play pair in front.\nWith full house: Use full house rule.\nFull house: Always split unless the pair is twos and you have an ace and a king to play in the front.\nFull house with three of a kind and two pairs: Play the highest pair in front.\nFull house with three of a kind twice: Always play the highest pair in front.\nPlay according to the rank of the four of a kind:\n2 through 6: Always keep together.\n7 through 10: Split unless a king or better can be played in front.\nJack through king: Split unless an ace can be played in front.\nAces: Always split.\nFour of a kind and a pair: Play pair in front.\nFour of a kind and three of a kind: Play pair in front from the three of a kind.\nFive aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play five aces in back and kings in front.\n"; if (_root.debug) { _root.debug_win._visible = false; _root.debug_btn._visible = true; DebugOutput("debug.as::starting..."); } else { _root.debug_win._visible = false; _root.debug_btn._visible = false; } var CST_NONE = 0; var CST_LOST = 1; var CST_CONNECTING = 2; var CST_RECONNECTING = 3; var CST_CONNECTED = 4; var CST_RECONNECTED = 5; var CST_AUTHSEND = 6; var CST_AUTHRESTORESEND = 7; var CST_OK = 8; var connection_Stage; var connection_DATA = false; var connection_Signature = ""; coin_val = new Array(0.01, 0.05, 0.1, 0.5, 1, 5, 10, 20, 50, 100, 500, 1000, 5000, 10000, 0.005); stopAllSounds(); DebugOutput((("Game '" add game_id) add "', version: ") add _version); soundon = true; panel._defaultalpha = 60; panel._alpha = panel._defaultalpha; musicon = true; if (_root.nomusic eq "1") { musicon = true; } soundon = false; if (_root.nosound eq "1") { soundon = true; } CheckSound(); CheckMusic(); NoBetedChips = 0; ChipBetHeight = 5; ChipBetScale = 100; var CARD_JOKER = 54; var TC_NONE = 0; var TC_PAIR = 1; var TC_TWO_PAIRS = 2; var TC_THREE_OF_A_KIND = 3; var TC_STRAIGHT = 4; var TC_FLUSH = 5; var TC_FULL_HOUSE = 6; var TC_FOUR_OF_A_KIND = 7; var TC_STRAIGHT_FLUSH = 8; var TC_ROYAL_FLUSH = 9; var TC_ACES = 10; var RANK_SIZE = 21; var arr7 = Array(); var TC_4_AND_3_OF_A_KIND = 100; var TC_4_AND_2_OF_A_KIND = 101; var TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE = 102; var TC_FULL_HOUSE_WITH_2_PAIRS = 103; var TC_3_OF_A_KIND_TWICE = 104; var TC_THREE_PAIRS = 105; var NO_PLAYER_COMB = 1; var CARDS_PER_HAND = 7; var CARD_BACK = 53; var CARD_JOKER = 54; var COND_WAIT = 0; var COND_BET = 1; var COND_ACTION = 2; var COND_CONTINUE = 3; var UA_RESET = 0; var UA_BET = 1; var UA_DONE = 2; var UA_CONTINUE = 3; var SS_NONE = 0; var SS_BET = 1; var SS_DEALED = 2; var SS_CONTINUE = 3; var ServerState = SS_NONE; var ServerPlayerMoney = 1000; var ServerCards = new Array(); var i = 0; while (i < 10) { ServerCards[i] = new Array(); i++; } var ServerBet; if (!online) { vars = new Object(); } CardPrices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]; var ST_NONE = 0; var ST_RESET = 1; var ST_WAIT_RESET = 2; var ST_BET = 3; var ST_SEND_BET = 4; var ST_WAIT_SEND_BET = 5; var ST_ACTION = 6; var ST_SEND_ACTION = 7; var ST_WAIT_SEND_ACTION = 8; var ST_CONTINUE = 9; var st = ST_NONE; var prevBet = 0; var money; var bet; var digits; var currency; var minbet; var maxbet; var statusAdd = ""; gameInit();Instance of Symbol 632 MovieClip "debug_win" in Frame 5onClipEvent (enterFrame) { if (((Key.isDown(8) && (Key.isDown(17))) && (Key.isDown(16))) && (Key.isDown(18))) { _root.debug_btn._visible = 1; _root.debug = 1; } } onClipEvent (load) { _root.debug_win._visible = false; _root.debug_btn._visible = false; _root.rules_win_shareware._visible = false; _root.rules_win_template._visible = false; _root.helpContent._visible = false; _root.helpContent._visible = false; _root.helpShareware._visible = false; }Frame 6gameProcess();Frame 7gameProcess(); gotoAndPlay (6);Symbol 7 MovieClip [FUIComponentSymbol] Frame 1#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { var _local1 = this; var _local3 = _global; _local1.enable = true; _local1.focused = false; _local1.useHandCursor = false; _local1._accImpl = new Object(); _local1._accImpl.stub = true; _local1.styleTable = new Array(); if (_local3.globalStyleFormat == undefined) { _local3.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _local3._focusControl = new Object(); _local3._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_local3._focusControl); } if (_local1._name != undefined) { _local1._focusrect = false; _local1.tabEnabled = true; _local1.focusEnabled = true; _local1.tabChildren = false; _local1.tabFocused = true; if (_local1.hostStyle == undefined) { globalStyleFormat.addListener(_local1); } else { _local1.styleTable = _local1.hostStyle; } _local1.deadPreview._visible = false; _local1.deadPreview._width = (_local1.deadPreview._height = 1); _local1.methodTable = new Object(); _local1.keyListener = new Object(); _local1.keyListener.controller = _local1; _local1.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; _local1.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local2 in _local1.styleFormat_prm) { _local1.setStyleProperty(_local2, _local1.styleFormat_prm[_local2]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; _local1.enable = ((arguments.length > 0) ? (enabledFlag) : true); _local1.tabEnabled = (_local1.focusEnabled = enabledFlag); if ((!_local1.enable) && (_local1.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { var _local1 = this; _local1.width = w; _local1.height = h; _local1.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { var _local1 = this; _local1.handlerObj = ((obj == undefined) ? (_local1._parent) : (obj)); _local1.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { var _local1 = this; _local1.methodTable[methodName] = true; _local1.onEnterFrame = _local1.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { var _local1 = this; if (_local1.methodTable.setSize) { _local1.setSize(_local1.width, _local1.height); } else { _local1.cleanUINotSize(); } _local1.methodTable = new Object(); delete _local1.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { var _local1 = this; for (var _local2 in _local1.methodTable) { _local1[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local1 = this; var _local2 = y; var _local3 = x; var inner = _local1.styleTable.focusRectInner.value; var outer = _local1.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } _local1.createEmptyMovieClip("focusRect", 1000); _local1.focusRect.controller = _local1; _local1.focusRect.lineStyle(1, outer); _local1.focusRect.moveTo(_local3, _local2); _local1.focusRect.lineTo(_local3 + w, _local2); _local1.focusRect.lineTo(_local3 + w, _local2 + h); _local1.focusRect.lineTo(_local3, _local2 + h); _local1.focusRect.lineTo(_local3, _local2); _local1.focusRect.lineStyle(1, inner); _local1.focusRect.moveTo(_local3 + 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, _local2 + 1); }; FUIComponentClass.prototype.pressFocus = function () { var _local1 = this; _local1.tabFocused = false; _local1.focusRect.removeMovieClip(); Selection.setFocus(_local1); }; FUIComponentClass.prototype.drawFocusRect = function () { var _local1 = this; _local1.drawRect(-2, -2, _local1.width + 4, _local1.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { var _local1 = this; _local1.focused = true; Key.addListener(_local1.keyListener); if (_local1.tabFocused) { _local1.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { var _local1 = this; _local1.tabFocused = true; _local1.focused = false; _local1.focusRect.removeMovieClip(); Key.removeListener(_local1.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { var _local1 = this; _local1.handlerObj[_local1.changeHandler](_local1); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { var _local1 = this; var _local2 = propName; if (value == "") { } else { var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].useGlobal || (!global)) { _local1.styleTable[_local2].value = value; if (_local1.setCustomStyleProperty(_local2, value)) { } else if (_local2 == "embedFonts") { _local1.invalidate("setSize"); } else if (_local2.subString(0, 4) == "text") { if (_local1.textStyle == undefined) { _local1.textStyle = new TextFormat(); } var textProp = _local2.subString(4, _local2.length); _local1.textStyle[textProp] = value; _local1.invalidate("setSize"); } else { for (var j in _local1.styleTable[_local2].coloredMCs) { var _local3 = new Color(_local1.styleTable[_local2].coloredMCs[j]); if (_local1.styleTable[_local2].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local3.setTransform(myTObj); } else { _local3.setRGB(value); } } } _local1.styleTable[_local2].useGlobal = global; } } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { var _local1 = this; var _local2 = propName; if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].coloredMCs == undefined) { _local1.styleTable[_local2].coloredMCs = new Object(); } _local1.styleTable[_local2].coloredMCs[skinMCRef] = skinMCRef; if (_local1.styleTable[_local2].value != undefined) { var _local3 = new Color(skinMCRef); _local3.setRGB(_local1.styleTable[_local2].value); } }; _global.FStyleFormat = function () { var _local1 = arguments; var _local2 = this; _local2.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; _local2.listeners = new Object(); _local2.isGlobal = false; if (_local1.length > 0) { for (var _local3 in _local1[0]) { _local2[_local3] = _local1[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local1 = this; var _local2 = 0; while (_local2 < arguments.length) { var _local3 = arguments[_local2]; _local1.listeners[arguments[_local2]] = _local3; for (var i in _local1) { if (_local1.isAStyle(i)) { _local3.updateStyleProperty(_local1, i.toString()); } } _local2++; } }; FStyleFormat.prototype.removeListener = function (component) { var _local1 = this; var _local2 = component; _local1.listeners[_local2] = undefined; for (var prop in _local1) { if (_local1.isAStyle(prop)) { if (_local2.styleTable[prop].useGlobal == _local1.isGlobal) { _local2.styleTable[prop].useGlobal = true; var _local3 = (_local1.isGlobal ? undefined : (globalStyleFormat[prop])); _local2.setStyleProperty(prop, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local1 = this; var _local2 = arguments; var count = 0; for (var i in _local1.listeners) { var _local3 = _local1.listeners[i]; if (_local2.length > 0) { var j = 0; while (j < _local2.length) { if (_local1.isAStyle(_local2[j])) { _local3.updateStyleProperty(_local1, _local2[j]); } j++; } } else { for (var j in _local1) { if (_local1.isAStyle(j)) { _local3.updateStyleProperty(_local1, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclipSymbol 20 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 30 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 39 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 40 MovieClip [UpArrow] Frame 1stop();Symbol 40 MovieClip [UpArrow] Frame 2stop();Symbol 40 MovieClip [UpArrow] Frame 3stop();Symbol 47 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 54 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 59 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");Symbol 60 MovieClip [ScrollThumb] Frame 1stop();Symbol 68 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 76 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 84 MovieClip Frame 1var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");Symbol 85 MovieClip [DownArrow] Frame 1stop();Symbol 85 MovieClip [DownArrow] Frame 2stop();Symbol 85 MovieClip [DownArrow] Frame 3stop();Symbol 88 MovieClip Frame 1var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");Symbol 89 MovieClip [FScrollBarSymbol] Frame 1#initclip 2 FScrollBarClass = function () { var _local1 = this; if (_local1._height == 4) { } else { _local1.init(); _local1.minPos = (_local1.maxPos = (_local1.pageSize = (_local1.largeScroll = 0))); _local1.smallScroll = 1; _local1.width = (_local1.horizontal ? (_local1._width) : (_local1._height)); _local1._xscale = (_local1._yscale = 100); _local1.setScrollPosition(0); _local1.tabEnabled = false; if (_local1._targetInstanceName.length > 0) { _local1.setScrollTarget(_local1._parent[_local1._targetInstanceName]); } _local1.tabChildren = false; _local1.setSize(_local1.width); } }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { var _local1 = this; var _local2 = flag; if (_local1.horizontal && (!_local2)) { _local1._xscale = 100; _local1._rotation = 0; } else if (_local2 && (!_local1.horizontal)) { _local1._xscale = -100; _local1._rotation = -90; } _local1.horizontal = _local2; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { var _local1 = this; if (!_local1.enable) { } else { _local1.pageSize = pSize; _local1.minPos = Math.max(mnPos, 0); _local1.maxPos = Math.max(mxPos, 0); _local1.scrollPosition = Math.max(_local1.minPos, _local1.scrollPosition); _local1.scrollPosition = Math.min(_local1.maxPos, _local1.scrollPosition); if ((_local1.maxPos - _local1.minPos) <= 0) { _local1.scrollThumb_mc.removeMovieClip(); _local1.upArrow_mc.gotoAndStop(3); _local1.downArrow_mc.gotoAndStop(3); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = null)); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = null)); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onRelease = null); _local1.scrollTrack_mc.onDragOut = (_local1.scrollTrack_mc.onRollOut = null); _local1.scrollTrack_mc.useHandCursor = false; } else { var _local2 = _local1.getScrollPosition(); _local1.upArrow_mc.gotoAndStop(1); _local1.downArrow_mc.gotoAndStop(1); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onDragOver = _local1.startUpScroller); _local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = _local1.stopScrolling); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onDragOver = _local1.startDownScroller); _local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = _local1.stopScrolling); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onDragOver = _local1.startTrackScroller); _local1.scrollTrack_mc.onRelease = _local1.stopScrolling; _local1.scrollTrack_mc.onDragOut = _local1.stopScrolling; _local1.scrollTrack_mc.onRollOut = _local1.stopScrolling; _local1.scrollTrack_mc.useHandCursor = false; _local1.attachMovie("ScrollThumb", "scrollThumb_mc", 3); _local1.scrollThumb_mc._x = 0; _local1.scrollThumb_mc._y = _local1.upArrow_mc._height; _local1.scrollThumb_mc.onPress = _local1.startDragThumb; _local1.scrollThumb_mc.controller = _local1; _local1.scrollThumb_mc.onRelease = (_local1.scrollThumb_mc.onReleaseOutside = _local1.stopDragThumb); _local1.scrollThumb_mc.useHandCursor = false; _local1.thumbHeight = (_local1.pageSize / ((_local1.maxPos - _local1.minPos) + _local1.pageSize)) * _local1.trackSize; _local1.thumbMid_mc = _local1.scrollThumb_mc.mc_sliderMid; _local1.thumbTop_mc = _local1.scrollThumb_mc.mc_sliderTop; _local1.thumbBot_mc = _local1.scrollThumb_mc.mc_sliderBot; _local1.thumbHeight = Math.max(_local1.thumbHeight, 6); _local1.midHeight = (_local1.thumbHeight - _local1.thumbTop_mc._height) - _local1.thumbBot_mc._height; _local1.thumbMid_mc._yScale = (_local1.midHeight * 100) / _local1.thumbMid_mc._height; _local1.thumbMid_mc._y = _local1.thumbTop_mc._height; _local1.thumbBot_mc._y = _local1.thumbTop_mc._height + _local1.midHeight; _local1.scrollTop = _local1.scrollThumb_mc._y; _local1.trackHeight = _local1.trackSize - _local1.thumbHeight; _local1.scrollBot = _local1.trackHeight + _local1.scrollTop; _local2 = Math.min(_local2, _local1.maxPos); _local1.setScrollPosition(Math.max(_local2, _local1.minPos)); } } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { var _local1 = this; var _local2 = pos; _local1.scrollPosition = _local2; if (_local1.scrollThumb_mc != undefined) { _local2 = Math.min(_local2, _local1.maxPos); _local2 = Math.max(_local2, _local1.minPos); } _local1.scrollThumb_mc._y = (((_local2 - _local1.minPos) * _local1.trackHeight) / (_local1.maxPos - _local1.minPos)) + _local1.scrollTop; _local1.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; var _local2 = enabledFlag; var _local3 = _local1.enable; if (_local2 && (!_local3)) { _local1.enable = _local2; if (_local1.textField != undefined) { _local1.setScrollTarget(_local1.textField); } else { _local1.setScrollProperties(_local1.pageSize, _local1.cachedMinPos, _local1.cachedMaxPos); _local1.setScrollPosition(_local1.cachedPos); } _local1.clickFilter = undefined; } else if ((!_local2) && (_local3)) { _local1.textField.removeListener(_local1); _local1.cachedPos = _local1.getScrollPosition(); _local1.cachedMinPos = _local1.minPos; _local1.cachedMaxPos = _local1.maxPos; if (_local1.clickFilter == undefined) { _local1.setScrollProperties(_local1.pageSize, 0, 0); } else { _local1.clickFilter = true; } _local1.enable = _local2; } }; FScrollBarClass.prototype.setSize = function (hgt) { var _local1 = this; if (_local1._height == 1) { } else { _local1.width = hgt; _local1.scrollTrack_mc._yscale = 100; _local1.scrollTrack_mc._yscale = (100 * _local1.width) / _local1.scrollTrack_mc._height; if (_local1.upArrow_mc == undefined) { _local1.attachMovie("UpArrow", "upArrow_mc", 1); _local1.attachMovie("DownArrow", "downArrow_mc", 2); _local1.downArrow_mc.controller = (_local1.upArrow_mc.controller = _local1); _local1.upArrow_mc.useHandCursor = (_local1.downArrow_mc.useHandCursor = false); _local1.upArrow_mc._x = (_local1.upArrow_mc._y = 0); _local1.downArrow_mc._x = 0; } _local1.scrollTrack_mc.controller = _local1; _local1.downArrow_mc._y = _local1.width - _local1.downArrow_mc._height; _local1.trackSize = _local1.width - (2 * _local1.downArrow_mc._height); if (_local1.textField != undefined) { _local1.onTextChanged(); } else { _local1.setScrollProperties(_local1.pageSize, _local1.minPos, _local1.maxPos); } } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local1 = this; var _local3 = _local1.smallScroll; if (inc != "one") { _local3 = ((_local1.largeScroll == 0) ? (_local1.pageSize) : (_local1.largeScroll)); } var _local2 = _local1.getScrollPosition() + (mode * _local3); if (_local2 > _local1.maxPos) { _local2 = _local1.maxPos; } else if (_local2 < _local1.minPos) { _local2 = _local1.minPos; } _local1.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { var _local1 = this; _local1.lastY = _local1._ymouse; _local1.onMouseMove = _local1.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { var _local1 = this; _local1.scrollMove = _local1._ymouse - _local1.lastY; _local1.scrollMove = _local1.scrollMove + _local1._y; if (_local1.scrollMove < _local1.controller.scrollTop) { _local1.scrollMove = _local1.controller.scrollTop; } else if (_local1.scrollMove > _local1.controller.scrollBot) { _local1.scrollMove = _local1.controller.scrollBot; } _local1._y = _local1.scrollMove; var _local2 = _local1.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (_local1._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; _local1.controller.isScrolling = true; updateAfterEvent(); _local1.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { var _local1 = this; _local1.controller.trackScroller(); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { var _local1 = this; var _local2 = inc; clearInterval(_local1.scrolling); if (_local2 == "page") { _local1.trackScroller(); } else { _local1.scrollIt(_local2, mode); } _local1.scrolling = setInterval(_local1, "scrollInterval", 35, _local2, mode); }; FScrollBarClass.prototype.trackScroller = function () { var _local1 = this; if ((_local1.scrollThumb_mc._y + _local1.thumbHeight) < _local1._ymouse) { _local1.scrollIt("page", 1); } else if (_local1.scrollThumb_mc._y > _local1._ymouse) { _local1.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(1); _local1.controller.upArrow_mc.gotoAndStop(1); clearInterval(_local1.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { var _local1 = this; _local1.controller.upArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", -1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", 1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { var _local1 = this; var _local2 = tF; if (_local2 == undefined) { _local1.textField.removeListener(_local1); delete _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")]; if ((_local1.textField.hScroller != undefined) && (_local1.textField.vScroller != undefined)) { _local1.textField.unwatch("text"); _local1.textField.unwatch("htmltext"); } } _local1.textField = undefined; if (!(_local2 instanceof TextField)) { } else { _local1.textField = _local2; _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")] = _local1; _local1.onTextChanged(); _local1.onChanged = function () { this.onTextChanged(); }; _local1.onScroller = function () { var _local1 = this; if (!_local1.isScrolling) { if (!_local1.horizontal) { _local1.setScrollPosition(_local1.textField.scroll); } else { _local1.setScrollPosition(_local1.textField.hscroll); } } }; _local1.textField.addListener(_local1); _local1.textField.watch("text", _local1.callback); _local1.textField.watch("htmlText", _local1.callback); } }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { var _local1 = this; clearInterval(_local1.hScroller.synchScroll); clearInterval(_local1.vScroller.synchScroll); _local1.hScroller.synchScroll = setInterval(_local1.hScroller, "onTextChanged", 50); _local1.vScroller.synchScroll = setInterval(_local1.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { var _local1 = this; if ((!_local1.enable) || (_local1.textField == undefined)) { } else { clearInterval(_local1.synchScroll); if (_local1.horizontal) { var _local2 = _local1.textField.hscroll; _local1.setScrollProperties(_local1.textField._width, 0, _local1.textField.maxhscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxhscroll)); } else { var _local2 = _local1.textField.scroll; var _local3 = _local1.textField.bottomScroll - _local1.textField.scroll; _local1.setScrollProperties(_local3, 1, _local1.textField.maxscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxscroll)); } } }; FScrollBarClass.prototype.executeCallBack = function () { var _local1 = this; if (_local1.textField == undefined) { super.executeCallBack(); } else if (_local1.horizontal) { _local1.textField.hscroll = _local1.getScrollPosition(); } else { _local1.textField.scroll = _local1.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclipSymbol 94 MovieClip [FBoundingBoxSymbol] Frame 1var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1#initclip 3 function FScrollPaneClass() { var _local1 = this; function boolToString(str) { var _local1 = str; if (_local1 == "false") { return(false); } if (_local1 == "true") { return(true); } return(_local1); } _local1.init(); _local1.width = _local1._width; _local1.height = _local1._height; _local1._xscale = (_local1._yscale = 100); _local1.contentWidth = (_local1.contentHeight = 0); if (_local1.hScroll == undefined) { _local1.hScroll = (_local1.vScroll = "auto"); _local1.dragContent = false; } _local1.offset = new Object(); _local1.vScroll = boolToString(_local1.vScroll); _local1.hScroll = boolToString(_local1.hScroll); _local1.attachMovie("FScrollBarSymbol", "hScrollBar_mc", 100, {hostStyle:_local1.styleTable}); _local1.hScrollBar_mc.setHorizontal(true); _local1.hScrollBar_mc.setSmallScroll(5); _local1.hScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.attachMovie("FScrollBarSymbol", "vScrollBar_mc", 99, {hostStyle:_local1.styleTable}); _local1.vScrollBar_mc.setSmallScroll(5); _local1.vScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.setSize(_local1.width, _local1.height); if (_local1.scrollContent != "") { _local1.setScrollContent(_local1.scrollContent); } _local1.setDragContent(_local1.dragContent); } FScrollPaneClass.prototype = new FUIComponentClass(); Object.registerClass("FScrollPaneSymbol", FScrollPaneClass); FScrollPaneClass.prototype.getScrollContent = function () { return(this.content_mc); }; FScrollPaneClass.prototype.getPaneWidth = function () { return(this.width); }; FScrollPaneClass.prototype.getPaneHeight = function () { return(this.height); }; FScrollPaneClass.prototype.getScrollPosition = function () { var _local1 = this; var _local3 = ((_local1.hScrollBar_mc == undefined) ? 0 : (_local1.hScrollBar_mc.getScrollPosition())); var _local2 = ((_local1.vScrollBar_mc == undefined) ? 0 : (_local1.vScrollBar_mc.getScrollPosition())); return({x:_local3, y:_local2}); }; FScrollPaneClass.prototype.setScrollContent = function (target) { var _local1 = this; var _local2 = target; _local1.offset.x = 0; _local1.offset.y = 0; if (_local1.content_mc != undefined) { if (_local2 != _local1.content_mc) { _local1.content_mc._visible = false; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); } } if (typeof(_local2) == "string") { _local1.attachMovie(_local2, "tmp_mc", 3); _local1.content_mc = _local1.tmp_mc; } else if (_local2 == undefined) { _local1.content_mc.unloadMovie(); } else { _local1.content_mc = _local2; } _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; var _local3 = _local1.content_mc.getBounds(_local1); _local1.offset.x = -_local3.xMin; _local1.offset.y = -_local3.yMin; _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; _local1.contentWidth = _local1.content_mc._width; _local1.contentHeight = _local1.content_mc._height; _local1.content_mc.setMask(_local1.mask_mc); _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setSize = function (w, h) { var _local1 = this; var _local2 = h; var _local3 = w; if (((arguments.length < 2) || (isNaN(_local3))) || (isNaN(_local2))) { } else { super.setSize(_local3, _local2); _local1.width = Math.max(_local3, 60); _local1.height = Math.max(_local2, 60); _local1.boundingBox_mc._xscale = 100; _local1.boundingBox_mc._yscale = 100; _local1.boundingBox_mc._width = _local1.width; _local1.boundingBox_mc._height = _local1.height; _local1.setHandV(); _local1.initScrollBars(); if (_local1.mask_mc == undefined) { _local1.attachMovie("FBoundingBoxSymbol", "mask_mc", 3000); } _local1.mask_mc._xscale = 100; _local1.mask_mc._yscale = 100; _local1.mask_mc._width = _local1.hWidth; _local1.mask_mc._height = _local1.vHeight; _local1.mask_mc._alpha = 0; } }; FScrollPaneClass.prototype.setScrollPosition = function (x, y) { var _local1 = this; var _local2 = y; var _local3 = x; _local3 = Math.max(_local1.hScrollBar_mc.minPos, _local3); _local3 = Math.min(_local1.hScrollBar_mc.maxPos, _local3); _local2 = Math.max(_local1.vScrollBar_mc.minPos, _local2); _local2 = Math.min(_local1.vScrollBar_mc.maxPos, _local2); _local1.hScrollBar_mc.setScrollPosition(_local3); _local1.vScrollBar_mc.setScrollPosition(_local2); }; FScrollPaneClass.prototype.refreshPane = function () { this.setScrollContent(this.content_mc); }; FScrollPaneClass.prototype.loadScrollContent = function (url, handler, location) { var _local1 = this; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); _local1.content_mc._visible = 0; _local1.loadContent.duplicateMovieClip("loadTemp", 3); _local1.dupeFlag = true; _local1.contentLoaded = function () { var _local1 = this; _local1.loadReady = false; _local1.content_mc = _local1.loadTemp; _local1.refreshPane(); _local1.executeCallBack(); }; _local1.setChangeHandler(handler, location); _local1.loadTemp.loadMovie(url); }; FScrollPaneClass.prototype.setHScroll = function (prop) { var _local1 = this; _local1.hScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setVScroll = function (prop) { var _local1 = this; _local1.vScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setDragContent = function (dragFlag) { var _local1 = this; if (dragFlag) { _local1.boundingBox_mc.useHandCursor = true; _local1.boundingBox_mc.onPress = function () { this._parent.startDragLoop(); }; _local1.boundingBox_mc.tabEnabled = false; _local1.boundingBox_mc.onRelease = (_local1.boundingBox_mc.onReleaseOutside = function () { this._parent.pressFocus(); this._parent.onMouseMove = null; }); } else { delete _local1.boundingBox_mc.onPress; _local1.boundingBox_mc.useHandCursor = false; } }; FScrollPaneClass.prototype.setSmallScroll = function (x, y) { this.hScrollBar_mc.setSmallScroll(x); this.vScrollBar_mc.setSmallScroll(y); }; FScrollPaneClass.prototype.setHandV = function () { var _local1 = this; if ((((_local1.contentHeight - _local1.height) > 2) && (_local1.vScroll != false)) || (_local1.vScroll == true)) { _local1.hWidth = _local1.width - _local1.vScrollBar_mc._width; } else { _local1.hWidth = _local1.width; } if ((((_local1.contentWidth - _local1.width) > 2) && (_local1.hScroll != false)) || (_local1.hScroll == true)) { _local1.vHeight = _local1.height - _local1.hScrollBar_mc._height; } else { _local1.vHeight = _local1.height; } }; FScrollPaneClass.prototype.startDragLoop = function () { var _local1 = this; _local1.tabFocused = false; _local1.myOnSetFocus(); _local1.lastX = _local1._xmouse; _local1.lastY = _local1._ymouse; _local1.onMouseMove = function () { var _local1 = this; _local1.scrollXMove = _local1.lastX - _local1._xmouse; _local1.scrollYMove = _local1.lastY - _local1._ymouse; _local1.scrollXMove = _local1.scrollXMove + _local1.hScrollBar_mc.getScrollPosition(); _local1.scrollYMove = _local1.scrollYMove + _local1.vScrollBar_mc.getScrollPosition(); _local1.setScrollPosition(_local1.scrollXMove, _local1.scrollYMove); if ((_local1.scrollXMove < _local1.hScrollBar_mc.maxPos) && (_local1.scrollXMove > _local1.hScrollBar_mc.minPos)) { _local1.lastX = _local1._xmouse; } if ((_local1.scrollYMove < _local1.vScrollBar_mc.maxPos) && (_local1.scrollYMove > _local1.vScrollBar_mc.minPos)) { _local1.lastY = _local1._ymouse; } _local1.updateAfterEvent(); }; }; FScrollPaneClass.prototype.initScrollBars = function () { var _local1 = this; _local1.hScrollBar_mc._y = _local1.height - _local1.hScrollBar_mc._height; _local1.hScrollBar_mc.setSize(_local1.hWidth); _local1.hScrollBar_mc.setScrollProperties(_local1.hWidth, 0, _local1.contentWidth - _local1.hWidth); _local1.vScrollBar_mc._visible = ((_local1.hWidth == _local1.width) ? false : true); _local1.vScrollBar_mc._x = _local1.width - _local1.vScrollBar_mc._width; _local1.vScrollBar_mc.setSize(_local1.vHeight); _local1.vScrollBar_mc.setScrollProperties(_local1.vHeight, 0, _local1.contentHeight - _local1.vHeight); _local1.hScrollBar_mc._visible = ((_local1.vHeight == _local1.height) ? false : true); }; FScrollPaneClass.prototype.onScroll = function (component) { var _local2 = this; var _local3 = component; var _local1 = _local3.getScrollPosition(); var XorY = ((_local3._name == "hScrollBar_mc") ? "x" : "y"); if (_local3._name == "hScrollBar_mc") { _local2.content_mc._x = (-_local1) + _local2.offset.x; } else { _local2.content_mc._y = (-_local1) + _local2.offset.y; } }; FScrollPaneClass.prototype.myOnKeyDown = function () { var _local1 = this; var _local3 = _local1.hScrollBar_mc.getScrollPosition(); var _local2 = _local1.vScrollBar_mc.getScrollPosition(); if (_local1.hScrollBar_mc.maxPos > _local1.hScrollBar_mc.minPos) { if (Key.isDown(37)) { _local1.setScrollPosition(_local3 - 3, _local2); } else if (Key.isDown(39)) { _local1.setScrollPosition(_local3 + 3, _local2); } } if (_local1.vScrollBar_mc.maxPos > _local1.vScrollBar_mc.minPos) { if (Key.isDown(38)) { _local1.setScrollPosition(_local3, _local2 - 3); } else if (Key.isDown(40)) { _local1.setScrollPosition(_local3, _local2 + 3); } else if (Key.isDown(34)) { _local1.setScrollPosition(_local3, _local2 + _local1.vScrollBar_mc.pageSize); } else if (Key.isDown(33)) { _local1.setScrollPosition(_local3, _local2 - _local1.vScrollBar_mc.pageSize); } } }; #endinitclip this.deadPreview._visible = false;Instance of Symbol 89 MovieClip [FScrollBarSymbol] "scrollBarAsset" in Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1//component parameters onClipEvent (initialize) { _targetInstanceName = ""; horizontal = false; }Instance of Symbol 95 MovieClip "loadContent" in Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1onClipEvent (load) { if (this._parent.loadReady) { this._parent.contentLoaded(); delete this._parent.loadReady; } else if (this._name != "loadContent") { this._parent.loadReady = true; } }Symbol 106 Buttonon (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); }Symbol 108 Buttonon (release) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.DrawBalance(); } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 113 Buttonon (release) { if (_root.fullScreenMode == undefined) { _root.fullScreenMode = false; } _root.fullScreenMode = !_root.fullScreenMode; _root.getURL("FSCommand:fullscreen", _root.fullScreenMode); } on (rollOver) { this._alpha = 100; this.hzoom.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.hzoom.gotoAndStop(1); }Symbol 116 MovieClip [HelpContent] Frame 1this.thelp.text = _root.sbm_help;Symbol 331 MovieClip Frame 1stop();Symbol 338 Buttonon (release) { _root.cardClick(0); }Symbol 339 Buttonon (release) { _root.cardClick(1); }Symbol 340 Buttonon (release) { _root.cardClick(2); }Symbol 341 Buttonon (release) { _root.cardClick(3); }Symbol 342 Buttonon (release) { _root.cardClick(4); }Symbol 344 Buttonon (release) { _root.cardClick(5); }Symbol 345 Buttonon (release) { _root.cardClick(6); }Symbol 347 MovieClip Frame 1function Init() { this.buttons._visible = false; } function getHighHand() { return(cards.slice(0, 5)); } function getLowHand() { return(cards.slice(5, 7)); } function display() { var _local2 = this; var _local3 = true; var lowValid = true; var _local1 = 0; while (_local1 < MAX_NO_CARDS) { if (cards[_local1] > 0) { _local2["card" add String(_local1)].gotoAndStop(cards[_local1]); _local2["card" add String(_local1)]._visible = true; } else { _local2["card" add String(_local1)]._visible = false; if (_local1 < 5) { _local3 = false; } if (_local1 >= 5) { lowValid = false; } } if (cards[_local1] == 53) { if (_local1 < 5) { _local3 = false; } if (_local1 >= 5) { lowValid = false; } } _local1++; } if (_local3 && (lowValid)) { var highRank = _root.calculateArrayAsCombination(getHighHand(), 5); var lowRank = _root.calculateArrayAsCombination(getLowHand(), 2); highScores = combName[highRank[0]]; lowScores = combName[lowRank[0]]; } else { highScores = ""; lowScores = ""; } } var cards = new Array(); var MAX_NO_CARDS = 7; var combName = Array("---", "Pair", "Two pairs", "Three of a kind", "Straight", "Flush", "Full house", "For of a kind", "Straight flush", "Royal flush", "Aces"); betcircle.gotoAndStop(1);Symbol 405 Buttonon (release) { _root.PutBet(5); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 412 Buttonon (release) { _root.PutBet(6); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 419 Buttonon (release) { _root.PutBet(7); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 426 Buttonon (release) { _root.PutBet(8); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 433 Buttonon (release) { _root.PutBet(9); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 440 Buttonon (release) { _root.PutBet(10); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 446 Buttonon (release) { _root.PutBet(11); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 452 Buttonon (release) { _root.PutBet(12); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 458 Buttonon (release) { _root.PutBet(13); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 464 Buttonon (release) { _root.PutBet(14); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 470 Buttonon (release) { _root.PutBet(4); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 476 Buttonon (release) { _root.PutBet(3); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 482 Buttonon (release) { _root.PutBet(2); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 488 Buttonon (release) { _root.PutBet(1); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 502 Buttonon (release) { if (!_root.rules_win._visible) { if (slider._x < SLIDER_MAXX) { slider._x = slider._x + SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 504 Buttonon (release) { if (!_root.rules_win._visible) { if (slider._x > SLIDER_MINX) { slider._x = slider._x - SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }Symbol 505 MovieClip Frame 1function testVisible() { _root.DebugOutput(slider._x); if (slider._x <= SLIDER_MINX) { btn_right._visible = false; } else { btn_right._visible = true; } if (slider._x >= SLIDER_MAXX) { btn_left._visible = false; } else { btn_left._visible = true; } } SLIDER_MINX = 93; SLIDER_MAXX = 409; SLIDER_DX = 42; stop();Symbol 514 Buttonon (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); } on (rollOver) { this._alpha = 100; this.h6.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h6.gotoAndStop(1); }Symbol 515 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.ServerPlayerMoney = _root.ServerPlayerMoney + 100; _root.DrawBalance(); _root.displayMoneyAndBet(); _root.panel.bet = 1234; _root.panel.set("ttt", 124); _root.panel.setTest(123); } } on (rollOver) { this._alpha = 100; h7.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h7.gotoAndStop(1); }Symbol 530 Buttonon (rollOver) { this._alpha = 100; this.h3.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h3.gotoAndStop(1); } on (release) { sound_off._visible = !sound_off._visible; _root.PlaySound("snd_click"); _root.CheckSound(); }Symbol 546 Buttonon (release) { _root.PlaySound("snd_click"); if (_root.online) { if (_root.exit_url.substr(_root.exit_url.length - 1) == "?") { suff = "nosound="; } else if (_root.exit_url.substr(_root.exit_url.length - 1) == "&") { suff = "nosound="; } else if (_root.exit_url.indexOf("?") != -1) { suff = "&nosound="; } else { suff = "?nosound="; } if (_root.soundon) { suff = suff add "0"; } else { suff = suff add "1"; } suff = suff add "&nomusic="; if (_root.musicon) { suff = suff add "0"; } else { suff = suff add "1"; } getURL (_root.exit_url add suff, "_self"); } else { fscommand ("quit"); fscommand ("this.close"); } } on (rollOver) { this._alpha = 100; h1.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h1.gotoAndStop(1); }Symbol 560 Buttonon (release) { i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = !_root[NewClipName]._visible; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; _root.btn_shell_0.enabled = !_root.btn_shell_0.enabled; _root.btn_shell_1.enabled = !_root.btn_shell_1.enabled; _root.btn_shell_2.enabled = !_root.btn_shell_2.enabled; _root.PlaySound("snd_click"); _root.rules_win._visible = !_root.rules_win._visible; } on (rollOver) { this._alpha = 100; this.h4.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h4.gotoAndStop(1); }Symbol 576 Buttonon (release) { music_off._visible = !music_off._visible; _root.CheckMusic(); _root.PlaySound("snd_click"); } on (rollOver) { this._alpha = 100; this.h2.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h2.gotoAndStop(1); }Symbol 585 MovieClip Frame 6stop();Symbol 589 MovieClip Frame 6stop();Symbol 591 Buttonon (release) { getURL (_root.update_url, "_blank"); }Symbol 598 Buttonon (release) { if (_root.st != _root.ST_ACTION) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.comb_0.cards = _root.houseWay(_root.comb_0.cards); _root.comb_0.display(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 600 Buttonon (release) { if (_root.st != _root.ST_ACTION) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); var highPlayerRank = _root.calculateArrayAsCombination(_root.comb_0.getHighHand(), 5); var lowPlayerRank = _root.calculateArrayAsCombination(_root.comb_0.getLowHand(), 2); if (_root.compareCombinations(highPlayerRank, lowPlayerRank) < 0) { _root.PutMessage("Please reorder high/low hands..."); return(undefined); } _root.st = _root.ST_SEND_ACTION; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 602 Buttonon (release) { if (_root.st != _root.ST_CONTINUE) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.ClearBet(); _root.st = _root.ST_RESET; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 604 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.ClearBet(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 606 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); var delta = (_root.prevBet - _root.bet); if (delta > _root.money) { return(undefined); } _root.bet = _root.prevBet; _root.money = _root.money - delta; _root.DisplayBets(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 608 Buttonon (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); if ((_root.bet < _root.minbet) || (_root.bet > _root.maxbet)) { return(undefined); } _root.st = _root.ST_SEND_BET; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }Symbol 609 MovieClip Frame 1if (_root.online) { btn_upd._visible = false; btn_add._visible = false; txt_ver._visible = false; txt_ver_2._visible = false; btn_full_screen._visible = false; fonar.btn_upd._visible = false; fonar.btn_full_screen._visible = false; } else { ver = _root._version; fonar.btn_full_screen._visible = false; _root.panel.sound_off._visible = false; _root.panel.fonar.sound_off._visible = false; btn_full_screen._visible = false; _root.panel.e._visible = false; _root.MoveCardClip._visible = false; _root.Card0._visible = false; _root.Card1._visible = false; _root.Card2._visible = false; _root.Card3._visible = false; _root.Card4._visible = false; _root.Card5._visible = false; _root.Card6._visible = false; } if (_root.shareware == true) { fonar.btn_full_screen._visible = false; } _root.tjoker = (_root.Panel.tjoker = _root.sbm_joker); _root.tdouble = (_root.Panel.tdouble = _root.sbm_double); _root.tstring = (_root.mcstr.tstring = _root.sbm_string); _root.tpays = _root.sbm_pays; _root.panel.tclear = _root.sbm_clear; _root.panel.tdeal = (_root.Panel.tdeal = _root.sbm_deal); _root.panel.troll = _root.sbm_roll; _root.panel.tplay = _root.sbm_play; _root.panel.trebet = _root.sbm_rebet; _root.panel.tspin = _root.sbm_spin; _root.tplayer = (_root.mcfon.tplayer = (_root.h0.tplayer = _root.sbm_player)); _root.tbanker = (_root.mcfon.tbanker = (_root.h2.tbanker = _root.sbm_banker)); _root.ttie = (_root.mcfon.ttie = (_root.h1.ttie = _root.sbm_tie)); _root.panel.tbalance = _root.sbm_balance; _root.panel.tbet = _root.sbm_bt; _root.comb_0.bet_circle.tBET = (_root.bet_circle.tBET = _root.sbm_BET); _root.comb_0.bet_circle.tANTE = _root.sbm_ANTE; _root.comb_0.tlow = (_root.comb_1.tlow = _root.sbm_low); _root.comb_0.thigh = (_root.comb_1.thigh = _root.sbm_high); hitzone.useHandCursor = false; h1.hint.txt = "Exit"; h1.gotoAndStop(1); h2.hint.txt = "Music on/off"; h2.gotoAndStop(1); h3.hint.txt = "Sound on/off"; h3.gotoAndStop(1); h4.hint.txt = "Rules"; h4.gotoAndStop(1); h6.hint.txt = "More games"; h6.gotoAndStop(1); h7.hint.txt = "Add $100"; h7.gotoAndStop(1); hzoom.hint.txt = "Full screen"; hzoom.gotoAndStop(1); game_name = _root.game_name; casino_name = _root.casino_name; _defaultalpha = _alpha; _alpha = _defaultalpha; stop();Symbol 612 Buttonon (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } }Symbol 616 Buttonon (press) { _root.rules_win.startdrag(false, -10000, -10000, 10000, 10000); } on (release) { stopDrag(); }Symbol 617 MovieClip Frame 1this._visible = false;Instance of Symbol 98 MovieClip [FScrollPaneSymbol] in Symbol 617 MovieClip Frame 1//component parameters onClipEvent (initialize) { scrollContent = "HelpContent"; hScroll = "false"; vScroll = "auto"; dragContent = true; }Symbol 623 Buttonon (release) { _root.kubik0._visible = true; _root.kubik1._visible = true; _root.PlaySound("snd_click"); _root.rules_win._visible = false; var i = 1; while (i < 15) { _root.panel.coin_pan.coin_pan2.slider["btn" + i].enabled = true; i++; } _root.panel.coin_pan.coin_pan2.btn_right.enabled = true; _root.panel.coin_pan.coin_pan2.btn_left.enabled = true; _root.panel.btn_deal.enabled = true; _root.panel.btn_play.enabled = true; _root.panel.btn_rebet.enabled = true; _root.panel.btn_spin.enabled = true; _root.panel.btn_clear.enabled = true; _root.panel.btn_houseway.enabled = true; _root.panel.btn_done.enabled = true; _root.panel.btn_continue.enabled = true; _root.panel.btn_add.enabled = true; _root.panel.btn_help.enabled = true; _root.panel.btn_upd.enabled = true; var i = 0; while (i < 7) { _root.buttons["b" + i].enabled = true; i++; } _root.connecting_clip._visible = true; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } }Instance of Symbol 98 MovieClip [FScrollPaneSymbol] in Symbol 625 MovieClip Frame 1//component parameters onClipEvent (initialize) { scrollContent = "HelpContentSW"; hScroll = "false"; vScroll = "auto"; dragContent = true; }Symbol 628 Buttonon (release) { debug_win._visible = !debug_win._visible; }Instance of Symbol 89 MovieClip [FScrollBarSymbol] "sbd" in Symbol 632 MovieClip Frame 1//component parameters onClipEvent (initialize) { _targetInstanceName = "dta"; horizontal = false; }
Library Items
Symbol 1 Sound [snd_take] | ||
Symbol 2 Sound [snd_click] | ||
Symbol 3 Sound [snd_put] | ||
Symbol 4 Sound [snd_music] | ||
Symbol 5 Sound [snd_loose] | ||
Symbol 6 Sound [snd_coins] | ||
Symbol 7 MovieClip [FUIComponentSymbol] | ||
Symbol 8 Graphic | Used by:9 27 45 46 52 53 55 61 73 | |
Symbol 9 MovieClip | Uses:8 | Used by:20 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:20 |
Symbol 12 Graphic | Used by:13 33 64 79 | |
Symbol 13 MovieClip | Uses:12 | Used by:20 |
Symbol 14 Graphic | Used by:15 34 65 80 | |
Symbol 15 MovieClip | Uses:14 | Used by:20 |
Symbol 16 Graphic | Used by:17 22 32 66 70 78 | |
Symbol 17 MovieClip | Uses:16 | Used by:20 |
Symbol 18 Graphic | Used by:19 21 31 67 69 77 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:9 11 13 15 17 19 | Used by:40 |
Symbol 21 MovieClip | Uses:18 | Used by:30 |
Symbol 22 MovieClip | Uses:16 | Used by:30 |
Symbol 23 Graphic | Used by:24 71 | |
Symbol 24 MovieClip | Uses:23 | Used by:30 |
Symbol 25 Graphic | Used by:26 72 | |
Symbol 26 MovieClip | Uses:25 | Used by:30 |
Symbol 27 MovieClip | Uses:8 | Used by:30 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:21 22 24 26 27 29 | Used by:40 |
Symbol 31 MovieClip | Uses:18 | Used by:39 |
Symbol 32 MovieClip | Uses:16 | Used by:39 |
Symbol 33 MovieClip | Uses:12 | Used by:39 |
Symbol 34 MovieClip | Uses:14 | Used by:39 |
Symbol 35 Graphic | Used by:36 81 | |
Symbol 36 MovieClip | Uses:35 | Used by:39 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:39 |
Symbol 39 MovieClip | Uses:31 32 33 34 36 38 | Used by:40 |
Symbol 40 MovieClip [UpArrow] | Uses:20 30 39 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:47 |
Symbol 43 Graphic | Used by:44 48 49 58 | |
Symbol 44 MovieClip | Uses:43 | Used by:47 |
Symbol 45 MovieClip | Uses:8 | Used by:47 |
Symbol 46 MovieClip | Uses:8 | Used by:47 |
Symbol 47 MovieClip | Uses:42 44 45 46 | Used by:60 |
Symbol 48 MovieClip | Uses:43 | Used by:54 |
Symbol 49 MovieClip | Uses:43 | Used by:54 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:54 |
Symbol 52 MovieClip | Uses:8 | Used by:54 |
Symbol 53 MovieClip | Uses:8 | Used by:54 |
Symbol 54 MovieClip | Uses:48 49 51 52 53 | Used by:60 |
Symbol 55 MovieClip | Uses:8 | Used by:59 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:59 |
Symbol 58 MovieClip | Uses:43 | Used by:59 |
Symbol 59 MovieClip | Uses:55 57 58 | Used by:60 |
Symbol 60 MovieClip [ScrollThumb] | Uses:47 54 59 | |
Symbol 61 MovieClip | Uses:8 | Used by:68 |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:68 |
Symbol 64 MovieClip | Uses:12 | Used by:68 |
Symbol 65 MovieClip | Uses:14 | Used by:68 |
Symbol 66 MovieClip | Uses:16 | Used by:68 |
Symbol 67 MovieClip | Uses:18 | Used by:68 |
Symbol 68 MovieClip | Uses:61 63 64 65 66 67 | Used by:85 |
Symbol 69 MovieClip | Uses:18 | Used by:76 |
Symbol 70 MovieClip | Uses:16 | Used by:76 |
Symbol 71 MovieClip | Uses:23 | Used by:76 |
Symbol 72 MovieClip | Uses:25 | Used by:76 |
Symbol 73 MovieClip | Uses:8 | Used by:76 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:69 70 71 72 73 75 | Used by:85 |
Symbol 77 MovieClip | Uses:18 | Used by:84 |
Symbol 78 MovieClip | Uses:16 | Used by:84 |
Symbol 79 MovieClip | Uses:12 | Used by:84 |
Symbol 80 MovieClip | Uses:14 | Used by:84 |
Symbol 81 MovieClip | Uses:35 | Used by:84 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:77 78 79 80 81 83 | Used by:85 |
Symbol 85 MovieClip [DownArrow] | Uses:68 76 84 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:89 |
Symbol 89 MovieClip [FScrollBarSymbol] | Uses:88 | Used by:98 632 |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:94 |
Symbol 92 Graphic | Used by:94 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip [FBoundingBoxSymbol] | Uses:91 92 93 | Used by:98 |
Symbol 95 MovieClip | Used by:98 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:98 |
Symbol 98 MovieClip [FScrollPaneSymbol] | Uses:89 94 95 97 | Used by:617 625 |
Symbol 99 Font | Used by:101 115 333 334 335 354 356 358 360 362 364 366 368 370 372 374 376 378 380 506 507 508 509 510 511 512 513 592 593 594 595 | |
Symbol 100 Font | Used by:101 583 587 | |
Symbol 101 Text | Uses:99 100 | Used by:114 |
Symbol 102 Graphic | Used by:106 514 | |
Symbol 103 Graphic | Used by:106 514 | |
Symbol 104 Graphic | Used by:106 514 | |
Symbol 105 Graphic | Used by:106 514 | |
Symbol 106 Button | Uses:102 103 104 105 | Used by:114 116 |
Symbol 107 Graphic | Used by:108 515 | |
Symbol 108 Button | Uses:107 | Used by:114 |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 622 | |
Symbol 113 Button | Uses:109 110 111 112 | Used by:114 609 |
Symbol 114 MovieClip [HelpContentSW] | Uses:101 106 108 113 | Used by:Timeline |
Symbol 115 EditableText | Uses:99 | Used by:116 |
Symbol 116 MovieClip [HelpContent] | Uses:115 106 | Used by:Timeline |
Symbol 117 Graphic | Used by:148 | |
Symbol 118 Graphic | Used by:124 | |
Symbol 119 Graphic | Used by:124 | |
Symbol 120 Graphic | Used by:124 | |
Symbol 121 Graphic | Used by:124 | |
Symbol 122 Graphic | Used by:124 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:118 119 120 121 122 123 | Used by:148 193 |
Symbol 125 Graphic | Used by:130 | |
Symbol 126 Graphic | Used by:130 | |
Symbol 127 Graphic | Used by:130 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:125 126 127 129 | Used by:148 |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:131 132 133 | Used by:148 609 |
Symbol 135 Font | Used by:136 137 229 231 233 235 237 239 241 243 245 247 251 255 259 329 330 618 619 | |
Symbol 136 EditableText | Uses:135 | Used by:148 |
Symbol 137 EditableText | Uses:135 | Used by:148 |
Symbol 138 Graphic | Used by:147 | |
Symbol 139 Graphic | Used by:147 | |
Symbol 140 Graphic | Used by:147 | |
Symbol 141 Graphic | Used by:147 | |
Symbol 142 Graphic | Used by:147 | |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:138 139 140 141 142 143 144 145 146 | Used by:148 |
Symbol 148 MovieClip | Uses:117 124 130 134 136 137 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:193 | |
Symbol 150 Graphic | Used by:158 | |
Symbol 151 Graphic | Used by:155 | |
Symbol 152 Graphic | Used by:155 | |
Symbol 153 Graphic | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:151 152 153 154 | Used by:156 193 |
Symbol 156 MovieClip | Uses:155 | Used by:158 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 Button | Uses:150 156 157 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:193 |
Symbol 160 Graphic | Used by:190 | |
Symbol 161 Graphic | Used by:165 | |
Symbol 162 Graphic | Used by:165 | |
Symbol 163 Graphic | Used by:165 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:161 162 163 164 | Used by:190 |
Symbol 166 Graphic | Used by:190 | |
Symbol 167 Graphic | Used by:190 | |
Symbol 168 Graphic | Used by:190 | |
Symbol 169 Graphic | Used by:190 | |
Symbol 170 Graphic | Used by:190 | |
Symbol 171 Graphic | Used by:190 | |
Symbol 172 Graphic | Used by:190 | |
Symbol 173 Graphic | Used by:190 | |
Symbol 174 Graphic | Used by:190 | |
Symbol 175 Graphic | Used by:190 | |
Symbol 176 Graphic | Used by:190 | |
Symbol 177 Graphic | Used by:190 | |
Symbol 178 Graphic | Used by:190 | |
Symbol 179 Graphic | Used by:190 | |
Symbol 180 Graphic | Used by:190 | |
Symbol 181 Graphic | Used by:190 | |
Symbol 182 Graphic | Used by:190 | |
Symbol 183 Graphic | Used by:190 | |
Symbol 184 Graphic | Used by:190 | |
Symbol 185 Graphic | Used by:190 | |
Symbol 186 Graphic | Used by:190 | |
Symbol 187 Graphic | Used by:190 | |
Symbol 188 Graphic | Used by:190 | |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:160 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 | Used by:192 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:190 191 | Used by:193 |
Symbol 193 MovieClip | Uses:149 124 159 155 192 | Used by:Timeline |
Symbol 194 Graphic | Used by:347 | |
Symbol 195 Font | Used by:196 197 348 351 596 599 601 603 605 607 | |
Symbol 196 EditableText | Uses:195 | Used by:347 |
Symbol 197 EditableText | Uses:195 | Used by:347 |
Symbol 198 Graphic | Used by:331 | |
Symbol 199 Graphic | Used by:224 | |
Symbol 200 Graphic | Used by:224 | |
Symbol 201 Graphic | Used by:224 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:224 |
Symbol 204 Graphic | Used by:206 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:204 205 | Used by:224 |
Symbol 207 Graphic | Used by:224 | |
Symbol 208 Graphic | Used by:212 | |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:212 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:208 209 210 211 | Used by:224 |
Symbol 213 Graphic | Used by:224 | |
Symbol 214 Graphic | Used by:224 | |
Symbol 215 Graphic | Used by:224 | |
Symbol 216 Graphic | Used by:224 | |
Symbol 217 Graphic | Used by:224 | |
Symbol 218 Graphic | Used by:224 | |
Symbol 219 Graphic | Used by:224 | |
Symbol 220 Graphic | Used by:224 | |
Symbol 221 Graphic | Used by:224 | |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:199 200 201 203 206 207 212 213 214 215 216 217 218 219 220 221 222 223 | Used by:328 331 |
Symbol 225 Graphic | Used by:325 331 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:331 |
Symbol 228 Graphic | Used by:331 | |
Symbol 229 Text | Uses:135 | Used by:331 |
Symbol 230 Graphic | Used by:331 | |
Symbol 231 Text | Uses:135 | Used by:331 |
Symbol 232 Graphic | Used by:331 | |
Symbol 233 Text | Uses:135 | Used by:331 |
Symbol 234 Graphic | Used by:331 | |
Symbol 235 Text | Uses:135 | Used by:331 |
Symbol 236 Graphic | Used by:331 | |
Symbol 237 Text | Uses:135 | Used by:331 |
Symbol 238 Graphic | Used by:331 | |
Symbol 239 Text | Uses:135 | Used by:331 |
Symbol 240 Graphic | Used by:331 | |
Symbol 241 Text | Uses:135 | Used by:331 |
Symbol 242 Graphic | Used by:331 | |
Symbol 243 Text | Uses:135 | Used by:331 |
Symbol 244 Graphic | Used by:331 | |
Symbol 245 Text | Uses:135 | Used by:331 |
Symbol 246 Graphic | Used by:331 | |
Symbol 247 Text | Uses:135 | Used by:331 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:331 |
Symbol 250 Graphic | Used by:331 | |
Symbol 251 Text | Uses:135 | Used by:331 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:331 |
Symbol 254 Graphic | Used by:331 | |
Symbol 255 Text | Uses:135 | Used by:331 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:331 |
Symbol 258 Graphic | Used by:331 | |
Symbol 259 Text | Uses:135 | Used by:331 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:331 |
Symbol 262 Graphic | Used by:331 | |
Symbol 263 Graphic | Used by:331 | |
Symbol 264 Graphic | Used by:331 | |
Symbol 265 Graphic | Used by:331 | |
Symbol 266 Graphic | Used by:331 | |
Symbol 267 Graphic | Used by:331 | |
Symbol 268 Graphic | Used by:331 | |
Symbol 269 Graphic | Used by:331 | |
Symbol 270 Graphic | Used by:331 | |
Symbol 271 Graphic | Used by:331 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:331 |
Symbol 274 Graphic | Used by:331 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:331 |
Symbol 277 Graphic | Used by:331 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:331 |
Symbol 280 Graphic | Used by:331 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:331 |
Symbol 283 Graphic | Used by:331 | |
Symbol 284 Graphic | Used by:331 | |
Symbol 285 Graphic | Used by:331 | |
Symbol 286 Graphic | Used by:331 | |
Symbol 287 Graphic | Used by:331 | |
Symbol 288 Graphic | Used by:331 | |
Symbol 289 Graphic | Used by:331 | |
Symbol 290 Graphic | Used by:331 | |
Symbol 291 Graphic | Used by:331 | |
Symbol 292 Graphic | Used by:331 | |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:331 |
Symbol 295 Graphic | Used by:331 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:331 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:331 |
Symbol 300 Graphic | Used by:302 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:300 301 | Used by:331 |
Symbol 303 Graphic | Used by:331 | |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:331 |
Symbol 306 Graphic | Used by:331 | |
Symbol 307 Graphic | Used by:331 | |
Symbol 308 Graphic | Used by:331 | |
Symbol 309 Graphic | Used by:331 | |
Symbol 310 Graphic | Used by:331 | |
Symbol 311 Graphic | Used by:331 | |
Symbol 312 Graphic | Used by:331 | |
Symbol 313 Graphic | Used by:331 | |
Symbol 314 Graphic | Used by:331 | |
Symbol 315 Graphic | Used by:331 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:331 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:331 |
Symbol 320 Graphic | Used by:325 | |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:321 322 323 | Used by:325 |
Symbol 325 MovieClip | Uses:320 324 225 | Used by:331 |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip | Uses:326 224 327 | Used by:331 |
Symbol 329 Text | Uses:135 | Used by:331 |
Symbol 330 Text | Uses:135 | Used by:331 |
Symbol 331 MovieClip | Uses:198 224 225 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 249 250 251 253 254 255 257 258 259 261 262 263 264 265 266 267 268 269 270 271 273 274 276 277 279 280 282 283 284 285 286 287 288 289 290 291 292 294 295 297 299 302 303 305 306 307 308 309 310 311 312 313 314 315 317 319 325 328 329 330 | Used by:347 |
Symbol 332 MovieClip | Used by:347 | |
Symbol 333 EditableText | Uses:99 | Used by:347 |
Symbol 334 EditableText | Uses:99 | Used by:347 |
Symbol 335 EditableText | Uses:99 | Used by:347 |
Symbol 336 Graphic | Used by:338 339 340 341 342 | |
Symbol 337 Graphic | Used by:338 339 340 341 342 344 345 | |
Symbol 338 Button | Uses:336 337 | Used by:346 |
Symbol 339 Button | Uses:336 337 | Used by:346 |
Symbol 340 Button | Uses:336 337 | Used by:346 |
Symbol 341 Button | Uses:336 337 | Used by:346 |
Symbol 342 Button | Uses:336 337 | Used by:346 |
Symbol 343 Graphic | Used by:344 345 | |
Symbol 344 Button | Uses:343 337 | Used by:346 |
Symbol 345 Button | Uses:343 337 | Used by:346 |
Symbol 346 MovieClip | Uses:338 339 340 341 342 344 345 | Used by:347 |
Symbol 347 MovieClip | Uses:194 196 197 331 332 333 334 335 346 | Used by:Timeline |
Symbol 348 EditableText | Uses:195 | Used by:350 |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:348 349 | Used by:Timeline |
Symbol 351 EditableText | Uses:195 | Used by:Timeline |
Symbol 352 Graphic | Used by:381 | |
Symbol 353 Graphic | Used by:381 | |
Symbol 354 Text | Uses:99 | Used by:381 |
Symbol 355 Graphic | Used by:381 | |
Symbol 356 Text | Uses:99 | Used by:381 |
Symbol 357 Graphic | Used by:381 | |
Symbol 358 Text | Uses:99 | Used by:381 |
Symbol 359 Graphic | Used by:381 | |
Symbol 360 Text | Uses:99 | Used by:381 |
Symbol 361 Graphic | Used by:381 | |
Symbol 362 Text | Uses:99 | Used by:381 |
Symbol 363 Graphic | Used by:381 | |
Symbol 364 Text | Uses:99 | Used by:381 |
Symbol 365 Graphic | Used by:381 | |
Symbol 366 Text | Uses:99 | Used by:381 |
Symbol 367 Graphic | Used by:381 | |
Symbol 368 Text | Uses:99 | Used by:381 |
Symbol 369 Graphic | Used by:381 | |
Symbol 370 Text | Uses:99 | Used by:381 |
Symbol 371 Graphic | Used by:381 | |
Symbol 372 Text | Uses:99 | Used by:381 |
Symbol 373 Graphic | Used by:381 | |
Symbol 374 Text | Uses:99 | Used by:381 |
Symbol 375 Graphic | Used by:381 | |
Symbol 376 Text | Uses:99 | Used by:381 |
Symbol 377 Graphic | Used by:381 | |
Symbol 378 Text | Uses:99 | Used by:381 |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Text | Uses:99 | Used by:381 |
Symbol 381 MovieClip | Uses:352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 | Used by:Timeline |
Symbol 382 Graphic | Used by:609 | |
Symbol 383 Graphic | Used by:609 | |
Symbol 384 Graphic | Used by:609 | |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip | Uses:385 | Used by:609 |
Symbol 387 Graphic | Used by:505 | |
Symbol 388 Graphic | Used by:405 | |
Symbol 389 Font | Used by:390 400 407 414 421 428 435 | |
Symbol 390 Text | Uses:389 | Used by:405 |
Symbol 391 Graphic | Used by:405 412 419 426 433 440 446 452 458 464 470 476 482 488 | |
Symbol 392 Font | Used by:393 408 415 422 429 436 442 448 454 460 466 472 478 484 | |
Symbol 393 Text | Uses:392 | Used by:405 |
Symbol 394 Graphic | Used by:398 | |
Symbol 395 Graphic | Used by:398 | |
Symbol 396 Graphic | Used by:398 | |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:394 395 396 397 | Used by:405 412 419 426 433 440 446 452 458 464 470 476 482 488 |
Symbol 399 Graphic | Used by:405 | |
Symbol 400 Text | Uses:389 | Used by:405 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:405 412 419 426 433 440 446 452 458 464 470 476 482 488 495 |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 Button | Uses:388 390 391 393 398 399 400 402 403 404 | Used by:489 |
Symbol 406 Graphic | Used by:412 | |
Symbol 407 Text | Uses:389 | Used by:412 |
Symbol 408 Text | Uses:392 | Used by:412 |
Symbol 409 Graphic | Used by:412 | |
Symbol 410 Graphic | Used by:412 | |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 Button | Uses:406 407 391 408 398 409 402 410 411 | Used by:489 |
Symbol 413 Graphic | Used by:419 | |
Symbol 414 Text | Uses:389 | Used by:419 |
Symbol 415 Text | Uses:392 | Used by:419 |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 Button | Uses:413 414 391 415 398 416 402 417 418 | Used by:489 |
Symbol 420 Graphic | Used by:426 | |
Symbol 421 Text | Uses:389 | Used by:426 |
Symbol 422 Text | Uses:392 | Used by:426 |
Symbol 423 Graphic | Used by:426 | |
Symbol 424 Graphic | Used by:426 | |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 Button | Uses:420 421 391 422 398 423 402 424 425 | Used by:489 |
Symbol 427 Graphic | Used by:433 | |
Symbol 428 Text | Uses:389 | Used by:433 |
Symbol 429 Text | Uses:392 | Used by:433 |
Symbol 430 Graphic | Used by:433 | |
Symbol 431 Graphic | Used by:433 | |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 Button | Uses:427 428 391 429 398 430 402 431 432 | Used by:489 |
Symbol 434 Graphic | Used by:440 | |
Symbol 435 Text | Uses:389 | Used by:440 |
Symbol 436 Text | Uses:392 | Used by:440 |
Symbol 437 Graphic | Used by:440 | |
Symbol 438 Graphic | Used by:440 | |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 Button | Uses:434 435 391 436 398 437 402 438 439 | Used by:489 |
Symbol 441 Graphic | Used by:446 | |
Symbol 442 Text | Uses:392 | Used by:446 |
Symbol 443 Graphic | Used by:446 | |
Symbol 444 Graphic | Used by:446 | |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 Button | Uses:441 391 442 398 443 402 444 445 | Used by:489 |
Symbol 447 Graphic | Used by:452 | |
Symbol 448 Text | Uses:392 | Used by:452 |
Symbol 449 Graphic | Used by:452 | |
Symbol 450 Graphic | Used by:452 | |
Symbol 451 Graphic | Used by:452 | |
Symbol 452 Button | Uses:447 391 448 398 449 402 450 451 | Used by:489 |
Symbol 453 Graphic | Used by:458 | |
Symbol 454 Text | Uses:392 | Used by:458 |
Symbol 455 Graphic | Used by:458 | |
Symbol 456 Graphic | Used by:458 | |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 Button | Uses:453 391 454 398 455 402 456 457 | Used by:489 |
Symbol 459 Graphic | Used by:464 | |
Symbol 460 Text | Uses:392 | Used by:464 |
Symbol 461 Graphic | Used by:464 | |
Symbol 462 Graphic | Used by:464 | |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 Button | Uses:459 391 460 398 461 402 462 463 | Used by:489 |
Symbol 465 Graphic | Used by:470 | |
Symbol 466 Text | Uses:392 | Used by:470 |
Symbol 467 Graphic | Used by:470 | |
Symbol 468 Graphic | Used by:470 | |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 Button | Uses:465 391 466 398 467 402 468 469 | Used by:489 |
Symbol 471 Graphic | Used by:476 | |
Symbol 472 Text | Uses:392 | Used by:476 |
Symbol 473 Graphic | Used by:476 | |
Symbol 474 Graphic | Used by:476 | |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 Button | Uses:471 391 472 398 473 402 474 475 | Used by:489 |
Symbol 477 Graphic | Used by:482 | |
Symbol 478 Text | Uses:392 | Used by:482 |
Symbol 479 Graphic | Used by:482 | |
Symbol 480 Graphic | Used by:482 | |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 Button | Uses:477 391 478 398 479 402 480 481 | Used by:489 |
Symbol 483 Graphic | Used by:488 | |
Symbol 484 Text | Uses:392 | Used by:488 |
Symbol 485 Graphic | Used by:488 | |
Symbol 486 Graphic | Used by:488 | |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 Button | Uses:483 391 484 398 485 402 486 487 | Used by:489 |
Symbol 489 MovieClip | Uses:405 412 419 426 433 440 446 452 458 464 470 476 482 488 | Used by:505 |
Symbol 490 Graphic | Used by:495 | |
Symbol 491 Graphic | Used by:494 495 | |
Symbol 492 Graphic | Used by:495 | |
Symbol 493 Graphic | Used by:495 | |
Symbol 494 MovieClip | Uses:491 | Used by:495 |
Symbol 495 MovieClip | Uses:490 491 492 402 493 494 | Used by:502 504 |
Symbol 496 Graphic | Used by:499 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:499 |
Symbol 499 MovieClip | Uses:496 498 | Used by:502 504 |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 504 | |
Symbol 502 Button | Uses:495 499 500 501 | Used by:505 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 Button | Uses:495 499 503 501 | Used by:505 |
Symbol 505 MovieClip | Uses:387 489 502 504 | Used by:609 |
Symbol 506 Text | Uses:99 | Used by:609 |
Symbol 507 Text | Uses:99 | Used by:609 |
Symbol 508 EditableText | Uses:99 | Used by:609 |
Symbol 509 EditableText | Uses:99 | Used by:609 |
Symbol 510 Text | Uses:99 | Used by:609 |
Symbol 511 Text | Uses:99 | Used by:609 |
Symbol 512 EditableText | Uses:99 | Used by:609 |
Symbol 513 EditableText | Uses:99 | Used by:609 |
Symbol 514 Button | Uses:102 103 104 105 | Used by:609 |
Symbol 515 Button | Uses:107 | Used by:609 |
Symbol 516 Graphic | Used by:530 | |
Symbol 517 Graphic | Used by:527 | |
Symbol 518 Graphic | Used by:527 | |
Symbol 519 Graphic | Used by:527 | |
Symbol 520 Graphic | Used by:527 | |
Symbol 521 Graphic | Used by:527 | |
Symbol 522 Graphic | Used by:527 | |
Symbol 523 Graphic | Used by:527 | |
Symbol 524 Graphic | Used by:527 | |
Symbol 525 Graphic | Used by:527 | |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:517 518 519 520 521 522 523 524 525 526 | Used by:530 |
Symbol 528 Graphic | Used by:530 | |
Symbol 529 Graphic | Used by:530 546 560 576 | |
Symbol 530 Button | Uses:516 527 528 529 | Used by:609 |
Symbol 531 Graphic | Used by:546 | |
Symbol 532 Graphic | Used by:543 | |
Symbol 533 Graphic | Used by:543 | |
Symbol 534 Graphic | Used by:543 | |
Symbol 535 Graphic | Used by:543 | |
Symbol 536 Graphic | Used by:543 | |
Symbol 537 Graphic | Used by:543 | |
Symbol 538 Graphic | Used by:543 | |
Symbol 539 Graphic | Used by:543 | |
Symbol 540 Graphic | Used by:543 | |
Symbol 541 Graphic | Used by:543 | |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip | Uses:532 533 534 535 536 537 538 539 540 541 542 | Used by:546 |
Symbol 544 Graphic | Used by:546 | |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 Button | Uses:531 543 544 545 529 | Used by:609 |
Symbol 547 Graphic | Used by:560 | |
Symbol 548 Graphic | Used by:558 | |
Symbol 549 Graphic | Used by:558 | |
Symbol 550 Graphic | Used by:558 | |
Symbol 551 Graphic | Used by:558 | |
Symbol 552 Graphic | Used by:558 | |
Symbol 553 Graphic | Used by:558 | |
Symbol 554 Graphic | Used by:558 | |
Symbol 555 Graphic | Used by:558 | |
Symbol 556 Graphic | Used by:558 | |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 MovieClip | Uses:548 549 550 551 552 553 554 555 556 557 | Used by:560 |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 Button | Uses:547 558 559 529 | Used by:609 |
Symbol 561 Graphic | Used by:576 | |
Symbol 562 Graphic | Used by:574 | |
Symbol 563 Graphic | Used by:574 | |
Symbol 564 Graphic | Used by:574 | |
Symbol 565 Graphic | Used by:574 | |
Symbol 566 Graphic | Used by:574 | |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:574 | |
Symbol 569 Graphic | Used by:574 | |
Symbol 570 Graphic | Used by:574 | |
Symbol 571 Graphic | Used by:574 | |
Symbol 572 Graphic | Used by:574 | |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:562 563 564 565 566 567 568 569 570 571 572 573 | Used by:576 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 Button | Uses:561 574 575 529 | Used by:609 |
Symbol 577 Graphic | Used by:609 | |
Symbol 578 Graphic | Used by:579 | |
Symbol 579 MovieClip | Uses:578 | Used by:609 |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:580 | Used by:609 |
Symbol 582 Graphic | Used by:584 | |
Symbol 583 EditableText | Uses:100 | Used by:584 |
Symbol 584 MovieClip | Uses:582 583 | Used by:585 |
Symbol 585 MovieClip | Uses:584 | Used by:609 |
Symbol 586 Graphic | Used by:588 | |
Symbol 587 EditableText | Uses:100 | Used by:588 |
Symbol 588 MovieClip | Uses:586 587 | Used by:589 |
Symbol 589 MovieClip | Uses:588 | Used by:609 |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 Button | Uses:590 | Used by:609 |
Symbol 592 EditableText | Uses:99 | Used by:609 |
Symbol 593 EditableText | Uses:99 | Used by:609 |
Symbol 594 EditableText | Uses:99 | Used by:609 |
Symbol 595 EditableText | Uses:99 | Used by:609 |
Symbol 596 EditableText | Uses:195 | Used by:598 |
Symbol 597 Graphic | Used by:598 600 602 604 606 608 | |
Symbol 598 Button | Uses:596 597 | Used by:609 |
Symbol 599 EditableText | Uses:195 | Used by:600 |
Symbol 600 Button | Uses:599 597 | Used by:609 |
Symbol 601 EditableText | Uses:195 | Used by:602 |
Symbol 602 Button | Uses:601 597 | Used by:609 |
Symbol 603 EditableText | Uses:195 | Used by:604 |
Symbol 604 Button | Uses:603 597 | Used by:609 |
Symbol 605 EditableText | Uses:195 | Used by:606 |
Symbol 606 Button | Uses:605 597 | Used by:609 |
Symbol 607 EditableText | Uses:195 | Used by:608 |
Symbol 608 Button | Uses:607 597 | Used by:609 |
Symbol 609 MovieClip | Uses:134 382 383 384 386 505 506 507 508 509 510 511 512 513 514 515 113 530 546 560 576 577 579 581 585 589 591 592 593 594 595 598 600 602 604 606 608 | Used by:Timeline |
Symbol 610 Graphic | Used by:617 625 | |
Symbol 611 Graphic | Used by:612 623 | |
Symbol 612 Button | Uses:611 | Used by:617 |
Symbol 613 Font | Used by:614 624 | |
Symbol 614 Text | Uses:613 | Used by:617 |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 Button | Uses:615 | Used by:617 625 |
Symbol 617 MovieClip | Uses:610 612 614 98 616 | Used by:Timeline |
Symbol 618 Text | Uses:135 | Used by:621 |
Symbol 619 Text | Uses:135 | Used by:621 |
Symbol 620 Button | Used by:621 | |
Symbol 621 MovieClip | Uses:618 619 620 | Used by:Timeline |
Symbol 622 Button | Uses:112 | Used by:625 |
Symbol 623 Button | Uses:611 | Used by:625 |
Symbol 624 Text | Uses:613 | Used by:625 |
Symbol 625 MovieClip | Uses:622 610 623 624 98 616 | Used by:Timeline |
Symbol 626 Graphic | Used by:628 | |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 Button | Uses:626 627 | Used by:Timeline |
Symbol 629 Graphic | Used by:632 | |
Symbol 630 Font | Used by:631 | |
Symbol 631 EditableText | Uses:630 | Used by:632 |
Symbol 632 MovieClip | Uses:629 631 89 | Used by:Timeline |
Symbol 633 Graphic | Used by:Timeline |
Instance Names
"p" | Frame 1 | Symbol 148 MovieClip |
"comb_0" | Frame 5 | Symbol 347 MovieClip |
"comb_1" | Frame 5 | Symbol 347 MovieClip |
"bet_circle" | Frame 5 | Symbol 350 MovieClip |
"chip_template" | Frame 5 | Symbol 381 MovieClip |
"panel" | Frame 5 | Symbol 609 MovieClip |
"chip_template" | Frame 5 | Symbol 381 MovieClip |
"helpContent" | Frame 5 | Symbol 116 MovieClip [HelpContent] |
"helpShareware" | Frame 5 | Symbol 114 MovieClip [HelpContentSW] |
"rules_win" | Frame 5 | Symbol 617 MovieClip |
"connecting_clip" | Frame 5 | Symbol 621 MovieClip |
"rules_win_shareware" | Frame 5 | Symbol 625 MovieClip |
"debug_btn" | Frame 5 | Symbol 628 Button |
"debug_win" | Frame 5 | Symbol 632 MovieClip |
"face_mc" | Symbol 20 MovieClip Frame 1 | Symbol 9 MovieClip |
"arrow_mc" | Symbol 20 MovieClip Frame 1 | Symbol 11 MovieClip |
"highlight_mc" | Symbol 20 MovieClip Frame 1 | Symbol 13 MovieClip |
"shadow_mc" | Symbol 20 MovieClip Frame 1 | Symbol 15 MovieClip |
"darkshadow_mc" | Symbol 20 MovieClip Frame 1 | Symbol 17 MovieClip |
"highlight3D_mc" | Symbol 20 MovieClip Frame 1 | Symbol 19 MovieClip |
"darkshadow_mc" | Symbol 30 MovieClip Frame 1 | Symbol 21 MovieClip |
"highlight3D_mc" | Symbol 30 MovieClip Frame 1 | Symbol 22 MovieClip |
"highlight_mc" | Symbol 30 MovieClip Frame 1 | Symbol 24 MovieClip |
"shadow_mc" | Symbol 30 MovieClip Frame 1 | Symbol 26 MovieClip |
"face_mc" | Symbol 30 MovieClip Frame 1 | Symbol 27 MovieClip |
"arrow_mc" | Symbol 30 MovieClip Frame 1 | Symbol 29 MovieClip |
"highlight3D_mc" | Symbol 39 MovieClip Frame 1 | Symbol 31 MovieClip |
"darkshadow_mc" | Symbol 39 MovieClip Frame 1 | Symbol 32 MovieClip |
"highlight_mc" | Symbol 39 MovieClip Frame 1 | Symbol 33 MovieClip |
"shadow_mc" | Symbol 39 MovieClip Frame 1 | Symbol 34 MovieClip |
"face_mc" | Symbol 39 MovieClip Frame 1 | Symbol 36 MovieClip |
"arrow_mc" | Symbol 39 MovieClip Frame 1 | Symbol 38 MovieClip |
"up" | Symbol 40 MovieClip [UpArrow] Frame 1 | Symbol 20 MovieClip |
"down" | Symbol 40 MovieClip [UpArrow] Frame 2 | Symbol 30 MovieClip |
"disabled" | Symbol 40 MovieClip [UpArrow] Frame 3 | Symbol 39 MovieClip |
"highlight3D_mc" | Symbol 47 MovieClip Frame 1 | Symbol 42 MovieClip |
"darkshadow_mc" | Symbol 47 MovieClip Frame 1 | Symbol 44 MovieClip |
"highlight_mc" | Symbol 47 MovieClip Frame 1 | Symbol 45 MovieClip |
"shadow_mc" | Symbol 47 MovieClip Frame 1 | Symbol 46 MovieClip |
"highlight3D_mc" | Symbol 54 MovieClip Frame 1 | Symbol 48 MovieClip |
"darkshadow_mc" | Symbol 54 MovieClip Frame 1 | Symbol 49 MovieClip |
"shadow_mc" | Symbol 54 MovieClip Frame 1 | Symbol 51 MovieClip |
"face_mc" | Symbol 54 MovieClip Frame 1 | Symbol 52 MovieClip |
"highlight_mc" | Symbol 54 MovieClip Frame 1 | Symbol 53 MovieClip |
"shadow_mc" | Symbol 59 MovieClip Frame 1 | Symbol 55 MovieClip |
"darkshadow_mc" | Symbol 59 MovieClip Frame 1 | Symbol 57 MovieClip |
"highlight3D_mc" | Symbol 59 MovieClip Frame 1 | Symbol 58 MovieClip |
"mc_sliderTop" | Symbol 60 MovieClip [ScrollThumb] Frame 1 | Symbol 47 MovieClip |
"mc_sliderMid" | Symbol 60 MovieClip [ScrollThumb] Frame 1 | Symbol 54 MovieClip |
"mc_sliderBot" | Symbol 60 MovieClip [ScrollThumb] Frame 1 | Symbol 59 MovieClip |
"face_mc" | Symbol 68 MovieClip Frame 1 | Symbol 61 MovieClip |
"arrow_mc" | Symbol 68 MovieClip Frame 1 | Symbol 63 MovieClip |
"highlight_mc" | Symbol 68 MovieClip Frame 1 | Symbol 64 MovieClip |
"shadow_mc" | Symbol 68 MovieClip Frame 1 | Symbol 65 MovieClip |
"darkshadow_mc" | Symbol 68 MovieClip Frame 1 | Symbol 66 MovieClip |
"highlight3D_mc" | Symbol 68 MovieClip Frame 1 | Symbol 67 MovieClip |
"darkshadow_mc" | Symbol 76 MovieClip Frame 1 | Symbol 69 MovieClip |
"highlight3D_mc" | Symbol 76 MovieClip Frame 1 | Symbol 70 MovieClip |
"highlight_mc" | Symbol 76 MovieClip Frame 1 | Symbol 71 MovieClip |
"shadow_mc" | Symbol 76 MovieClip Frame 1 | Symbol 72 MovieClip |
"face_mc" | Symbol 76 MovieClip Frame 1 | Symbol 73 MovieClip |
"arrow_mc" | Symbol 76 MovieClip Frame 1 | Symbol 75 MovieClip |
"highlight3D_mc" | Symbol 84 MovieClip Frame 1 | Symbol 77 MovieClip |
"darkshadow_mc" | Symbol 84 MovieClip Frame 1 | Symbol 78 MovieClip |
"highlight_mc" | Symbol 84 MovieClip Frame 1 | Symbol 79 MovieClip |
"shadow_mc" | Symbol 84 MovieClip Frame 1 | Symbol 80 MovieClip |
"face_mc" | Symbol 84 MovieClip Frame 1 | Symbol 81 MovieClip |
"arrow_mc" | Symbol 84 MovieClip Frame 1 | Symbol 83 MovieClip |
"up" | Symbol 85 MovieClip [DownArrow] Frame 1 | Symbol 68 MovieClip |
"down" | Symbol 85 MovieClip [DownArrow] Frame 2 | Symbol 76 MovieClip |
"disabled" | Symbol 85 MovieClip [DownArrow] Frame 3 | Symbol 84 MovieClip |
"track_mc" | Symbol 88 MovieClip Frame 1 | Symbol 87 MovieClip |
"scrollTrack_mc" | Symbol 89 MovieClip [FScrollBarSymbol] Frame 1 | Symbol 88 MovieClip |
"boundingBox" | Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 1 | Symbol 91 MovieClip |
"boundingBox2" | Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2 | Symbol 91 MovieClip |
"scrollBarAsset" | Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 89 MovieClip [FScrollBarSymbol] |
"boundingBox_mc" | Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 94 MovieClip [FBoundingBoxSymbol] |
"loadContent" | Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 95 MovieClip |
"deadPreview" | Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1 | Symbol 97 MovieClip |
"btn_full_screen" | Symbol 114 MovieClip [HelpContentSW] Frame 1 | Symbol 113 Button |
"thelp" | Symbol 116 MovieClip [HelpContent] Frame 1 | Symbol 115 EditableText |
"pb" | Symbol 148 MovieClip Frame 1 | Symbol 147 MovieClip |
"card0" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card1" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card2" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card3" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card4" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card5" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"card6" | Symbol 347 MovieClip Frame 1 | Symbol 331 MovieClip |
"betcircle" | Symbol 347 MovieClip Frame 1 | Symbol 332 MovieClip |
"buttons" | Symbol 347 MovieClip Frame 1 | Symbol 346 MovieClip |
"slider" | Symbol 505 MovieClip Frame 1 | Symbol 489 MovieClip |
"btn_left" | Symbol 505 MovieClip Frame 1 | Symbol 502 Button |
"btn_right" | Symbol 505 MovieClip Frame 1 | Symbol 504 Button |
"hint" | Symbol 585 MovieClip Frame 1 | Symbol 584 MovieClip |
"hint" | Symbol 589 MovieClip Frame 1 | Symbol 588 MovieClip |
"btn_upd" | Symbol 609 MovieClip Frame 1 | Symbol 514 Button |
"btn_add" | Symbol 609 MovieClip Frame 1 | Symbol 515 Button |
"btn_full_screen" | Symbol 609 MovieClip Frame 1 | Symbol 113 Button |
"music_off" | Symbol 609 MovieClip Frame 1 | Symbol 579 MovieClip |
"sound_off" | Symbol 609 MovieClip Frame 1 | Symbol 581 MovieClip |
"h2" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"h1" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"h3" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"h4" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"h6" | Symbol 609 MovieClip Frame 1 | Symbol 589 MovieClip |
"h7" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"hzoom" | Symbol 609 MovieClip Frame 1 | Symbol 585 MovieClip |
"btn_houseway" | Symbol 609 MovieClip Frame 1 | Symbol 598 Button |
"btn_done" | Symbol 609 MovieClip Frame 1 | Symbol 600 Button |
"btn_continue" | Symbol 609 MovieClip Frame 1 | Symbol 602 Button |
"btn_clear" | Symbol 609 MovieClip Frame 1 | Symbol 604 Button |
"btn_rebet" | Symbol 609 MovieClip Frame 1 | Symbol 606 Button |
"btn_deal" | Symbol 609 MovieClip Frame 1 | Symbol 608 Button |
"dta" | Symbol 632 MovieClip Frame 1 | Symbol 631 EditableText |
"sbd" | Symbol 632 MovieClip Frame 1 | Symbol 89 MovieClip [FScrollBarSymbol] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$At$OoVpJ0iR9BTUgPdsiDgQ4/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "snd_take" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "snd_click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "snd_put" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "snd_music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "snd_loose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "snd_coins" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "FUIComponentSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "UpArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "ScrollThumb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "DownArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "FBoundingBoxSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "HelpContentSW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "HelpContent" |
ExportAssets (56) | Timeline Frame 5 | Symbol 116 as "HelpContent" |
ExportAssets (56) | Timeline Frame 5 | Symbol 114 as "HelpContentSW" |
ExportAssets (56) | Timeline Frame 5 | Symbol 98 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 5 | Symbol 98 as "FScrollPaneSymbol" |
ExportAssets (56) | Timeline Frame 5 | Symbol 89 as "FScrollBarSymbol" |
ExportAssets (56) | Timeline Frame 6 | Symbol 116 as "HelpContent" |
ExportAssets (56) | Timeline Frame 6 | Symbol 114 as "HelpContentSW" |
ExportAssets (56) | Timeline Frame 7 | Symbol 116 as "HelpContent" |
ExportAssets (56) | Timeline Frame 7 | Symbol 114 as "HelpContentSW" |
Labels
"Symbol_36" | Symbol 7 MovieClip [FUIComponentSymbol] Frame 1 |
"enabled" | Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 1 |
"disabled" | Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2 |
"l_connecting" | Symbol 621 MovieClip Frame 1 |
"l_online" | Symbol 621 MovieClip Frame 2 |
"l_offline" | Symbol 621 MovieClip Frame 3 |
Dynamic Text Variables
game_name | Symbol 136 EditableText | "Casino" |
casino_name | Symbol 137 EditableText | "Casino" |
thigh | Symbol 196 EditableText | "high hand" |
tlow | Symbol 197 EditableText | "low hand" |
message | Symbol 333 EditableText | "" |
highScores | Symbol 334 EditableText | "blackjack" |
lowScores | Symbol 335 EditableText | "blackjack" |
tBET | Symbol 348 EditableText | "bet" |
status_bar | Symbol 351 EditableText | "" |
money_txt | Symbol 508 EditableText | "?" |
bet_txt | Symbol 509 EditableText | "?" |
money_txt | Symbol 512 EditableText | "?" |
bet_txt | Symbol 513 EditableText | "?" |
txt | Symbol 583 EditableText | "hint" |
txt | Symbol 587 EditableText | "hint long" |
game_name | Symbol 592 EditableText | "Baccarat" |
casino_name | Symbol 593 EditableText | "Copyright © " |
game_name | Symbol 594 EditableText | "Baccarat" |
casino_name | Symbol 595 EditableText | "Copyright © " |
debug_txt | Symbol 631 EditableText | "Game loaded... " |
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