STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228066
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84136520?noj=FRM84136520-27DC" width="1" height="1"></div>

Beautiful Pai Gow Poker.swf

This is the info page for
Flash #110526

(Click the ID number above for more basic data on this flash file.)


Text
Short Description
To play the game, just put a bet (click on any chips at the bottom of the screen) and press "deal" button. It's very
simple! When you run short of money you can use            button to add some more. You can also use update
button        to check for a new  version.
You can use         button to enlarge game on whole screen.
Pai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck,
including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the
best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the
game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card
Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card
hand.
For example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10
(straight) as the High hand. The dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low
hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands,
thus winning the round.
The hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the
second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and
standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest
hand in the game. By the way, the best Low hand is a pair of Aces.
After the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed
rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands
(High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher
poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table).
Pai Gow Poker Hand Ranks (from highest to lowest)
1 "Five of a Kind" Four Aces and a Joker
2 "Royal Flush" Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace -
10,J,Q,K,A
3 "Straight Flush" Five consecutive denomination cards of the same suit
4 "Four of a Kind" Four cards of the same denomination
5 "Full House" A set of three cards of the same denomination plus a set of two cards of the same denomination
6 "Flush" Five non-consecutive denomination cards of the same suit
7 "Straight" Five consecutive denomination cards of different suit
8 "Three of a Kind" Three cards of the same denomination
9 "Two Pairs" Two sets of pairs of the same card denomination
10 "One Pair" Two cards of the same denomination
Pai Gow Poker Strategy
The most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the
banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well
you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon.
Pai Gow Poker House Way
The "front" refers to the two card hand and the "back" refers to the five card hand.
No pair: Place the highest card in the back and the next two highest cards in the front.
One pair: Place the pair in back and the next two highest cards in the front.
Two pair: Use the following groups to determine how to play a two pair:
2 through 6: Low pair
7 through 10: Medium pairs
Jack through king: High pairs
Low pair and low pair: Split unless holding a king or better, then play two pair in the back.
Low pair and medium pair: Split unless holding a king or better, then play two pair in the back.
Low pair and high pair: Split unless holding an ace, then play two pair in the back.
Medium pair and medium pair: Split unless holding an ace, then play two pair in the back.
Medium pair and high pair: Always split.
High pair and high pair: Always split.
Pair of aces and any other pair: Always split.
Three pair: Always play highest pair in front.
Three of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one
ace in front.
Three of a kind twice: Always play highest pair in front.
Straights, flushes, straight flushes, and royal flush:
With no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow
the highest two cards in front.
With 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front.
With one pair: Play pair in the front only if a straight, flush, or straight can be played in the back.
With two pair: Use two pair rule.
With three pair: Use three pair rule.
With three of a kind: Play pair in front.
With full house: Use full house rule.
Full house: Always split unless the pair is twos and you have an ace and a king to play in the front.
Full house with three of a kind and two pairs: Play the highest pair in front.
Full house with three of a kind twice: Always play the highest pair in front.
Play according to the rank of the four of a kind:
2 through 6: Always keep together.
7 through 10: Split unless a king or better can be played in front.
Jack through king: Split unless an ace can be played in front.
Aces: Always split.
Four of a kind and a pair: Play pair in front.
Four of a kind and three of a kind: Play pair in front from the three of a kind.
Five aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play
five aces in back and kings in front.

Pai
Short

To play the game, just put a bet (click on any chips at the bottom of the screen) and press "deal" button. It's very simple! When you run short of money you can use            button to add some more. You can also use update button        to check for a new  version.
Good luck! And remember that you can play this game for real money at our site! If you would like to play for real money, click              button in the top left corner of game screen to visit FortuneBeach.com online casino.

Pai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card hand.

For example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10 (straight) as the High hand. The dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands, thus winning the round.

The hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest hand in the game. By the way, the best Low hand is a pair of Aces.

After the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands (High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table).

Pai Gow Poker Hand Ranks (from highest to lowest)
1 "Five of a Kind" Four Aces and a Joker
2 "Royal Flush" Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace - 10,J,Q,K,A
3 "Straight Flush" Five consecutive denomination cards of the same suit
4 "Four of a Kind" Four cards of the same denomination
5 "Full House" A set of three cards of the same denomination plus a set of two cards of the same denomination
6 "Flush" Five non-consecutive denomination cards of the same suit
7 "Straight" Five consecutive denomination cards of different suit
8 "Three of a Kind" Three cards of the same denomination
9 "Two Pairs" Two sets of pairs of the same card denomination
10 "One Pair" Two cards of the same denomination

Pai Gow Poker Strategy
The most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon.

Pai Gow Poker House Way
The "front" refers to the two card hand and the "back" refers to the five card hand.

No pair: Place the highest card in the back and the next two highest cards in the front.
One pair: Place the pair in back and the next two highest cards in the front.
Two pair: Use the following groups to determine how to play a two pair:

2 through 6: Low pair
7 through 10: Medium pairs
Jack through king: High pairs

Low pair and low pair: Split unless holding a king or better, then play two pair in the back.
Low pair and medium pair: Split unless holding a king or better, then play two pair in the back.
Low pair and high pair: Split unless holding an ace, then play two pair in the back.
Medium pair and medium pair: Split unless holding an ace, then play two pair in the back.
Medium pair and high pair: Always split.
High pair and high pair: Always split.
Pair of aces and any other pair: Always split.
Three pair: Always play highest pair in front.
Three of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front.
Three of a kind twice: Always play highest pair in front.
Straights, flushes, straight flushes, and royal flush:
With no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow the highest two cards in front.
With 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front.
With one pair: Play pair in the front only if a straight, flush, or straight can be played in the back.
With two pair: Use two pair rule.
With three pair: Use three pair rule.
With three of a kind: Play pair in front.
With full house: Use full house rule.
Full house: Always split unless the pair is twos and you have an ace and a king to play in the front.
Full house with three of a kind and two pairs: Play the highest pair in front.
Full house with three of a kind twice: Always play the highest pair in front.
Play according to the rank of the four of a kind:
2 through 6: Always keep together.
7 through 10: Split unless a king or better can be played in front.
Jack through king: Split unless an ace can be played in front.
Aces: Always split.
Four of a kind and a pair: Play pair in front.
Four of a kind and three of a kind: Play pair in front from the three of a kind.
Five aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play five aces in back and kings in front.

Casino

Casino

high hand

low hand

T

2

3

4

5

6

7

8

9

10

J

Q

K

J
o
k
e
r

J

blackjack

blackjack

bet

0.01

0.05

0.1

0.5

1

5

10

20

50

100

500

1000

5000

10000

1

1

1

5

5

10

10

20

20

50

50

100

100

500

1000

5000

10000

0.5

0.1

0.05

0.01

Your balance:

Your bet:

?

?

Your balance:

Your bet:

?

?

hint

hint
long

Baccarat

Copyright ©

Baccarat

Copyright ©

House Way

Done

Continue

Clear Bet

Rebet

Deal

Game rules

Connecting...

online

PaiGow Poker rules

Game loaded...

ActionScript [AS1/AS2]

Frame 1
function preloaderInit() { var _local2 = _root; if (det_casinoname != undefined) { casino_name = det_casinoname; } if (det_gamename != undefined) { game_name = det_gamename; } if (!online) { noconnection = true; var game_name_new:String = ""; var _local1 = 0; while (i < game_name.length) { if (game_name.charCodeAt(i) != 32) { game_name_new = game_name_new + game_name.charAt(i); } i++; } _local2.casino_url = ("http://www." + _local2.casino_name.toLowerCase()) + "/"; _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; if (shareware == 1) { _local2.update_url = ("http://www.sexgamesbox.com/?source=" + game_name_new.toLowerCase()) + "ENon"; } } fscommand ("showmenu", false); p.game_name = game_name; p.casino_name = casino_name; _local2.flashStartLoadTime = new Date(); preloaderInitEx(); soundon = true; kvant = getBytesTotal() / 100; p.pb.gotoAndStop(1); if (online) { if (sock_server == undefined) { _local2.sock_server = "192.168.1.34"; _local2.sock_port = "1459"; _local2.casino_id = "1"; _local2.con_var = "a:3:{s:11:&quot;txn_id_prev&quot;;i:1313;s:12:&quot;txn_id_entry&quot;;i:1313;s:9:&quot;paysys_id&quot;;i:1;}"; _local2.user_id = 1920; _local2.pwd = "a6116310ff89c679b117dec10eeece23"; } } else { gotoAndPlay (4); } } function preloaderProcess() { percent = getBytesLoaded() / kvant; p.pb.gotoAndStop(int(percent / 2)); if (getBytesLoaded() >= getBytesTotal()) { _root.flashEndLoadTime = new Date(); _root.flashLoadedBytes = getBytesLoaded(); gotoAndPlay (4); } } function preloaderInitEx() { if (online) { if (location == undefined) { location = "paigow/table0"; } } else if (shareware != 1) { } } game_name = "Beautiful Pai Gow Poker"; game_id = "Beautiful Pai Gow Poker"; _version = "1.0"; online = false; debug = 0; shareware = false; casino_name = "SexGamesBox.com"; PreloaderInit();
Frame 2
PreloaderProcess();
Frame 3
PreloaderProcess(); gotoAndPlay (2);
Frame 4
Frame 5
function DebugOutput(m) { var _local1 = _root; if (_local1.debug_win.debug_txt.length > 5000) { _local1.debug_win.debug_txt = _local1.debug_win.debug_txt.substr(-4000, 4000); } _local1.debug_win.debug_txt = _local1.debug_win.debug_txt + (m + newline); _local1.debug_win.debug_txt.scroll = _local1.debug_win.debug_txt.maxScroll + 10; _local1.debug_win.sbd.setSize(_local1.debug_win.dta._height); } function connection_GetOnline() { return(connection_Stage == CST_OK); } function connection_Init() { connection_Stage = CST_NONE; connection_Signature = ""; } function connection_Process() { var _local1 = _root; if ((connection_Stage == CST_NONE) || (connection_Stage == CST_LOST)) { _local1.DebugOutput(((("connection_Process::Trying to connect server '" + _local1.sock_server) + "', port ") + _local1.sock_port) + "..."); if (connection_Stage == CST_NONE) { connection_Stage = CST_CONNECTING; } if (connection_Stage == CST_LOST) { connection_Stage = CST_RECONNECTING; } _local1.socket = new XMLSocket(); _local1.socket.onXML = connection_onXML; _local1.socket.onConnect = connection_onConnect; _local1.socket.onClose = connection_onClose; _local1.socket.connect(_local1.sock_server, _local1.sock_port); } else if (connection_Stage == CST_CONNECTED) { DebugOutput("connection_Process::sending AUTH"); connection_Stage = CST_AUTHSEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth"); connection_AddOutput("casino_id", _local1.casino_id); connection_AddOutput("con_var", _local1.con_var); connection_AddOutput("user_id", _local1.user_id); connection_AddOutput("pwd", _local1.pwd); connection_AddOutput("location", _local1.location); connection_AddOutput("flash_capabilities", System.capabilities.serverString); connection_AddOutput("flash_loaded_bytes", _local1.flashLoadedBytes); connection_AddOutput("flash_start_load_time", _local1.flashStartLoadTime.getTime()); connection_AddOutput("flash_end_load_time", _local1.flashEndLoadTime.getTime()); var _local2 = new Date(); connection_AddOutput("flash_connect_time", _local2.getTime()); connection_SendOutput(); } else if (connection_Stage == CST_RECONNECTED) { DebugOutput("connection_Process::sending AUTH.RESTORE"); connection_Stage = CST_AUTHRESTORESEND; connection_DATA = false; connection_ClearOutput(); connection_AddOutput("type", "auth.restore"); connection_AddOutput("location", location); connection_AddOutput("signature", connection_Signature); connection_SendOutput(); } } function connection_ProcessData() { var _local1 = _root; if (connection_Stage == CST_OK) { _local1.gameOnData(); } else { if (connection_Stage == CST_AUTHSEND) { if (_local1.vars.type == "auth") { if (_local1.vars.result == 1) { connection_Signature = _local1.vars.signature; DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_NONE; } } } if (connection_Stage == CST_AUTHRESTORESEND) { if (_local1.vars.type == "auth.restore") { if (_local1.vars.result == 1) { DebugOutput("connection_ProcessData::OK"); connection_Stage = CST_OK; } else { connection_Stage = CST_LOST; } } DebugOutput("connection_ProcessData::connection_Stage == " add connection_Stage); DebugOutput("connection_ProcessData::connection_GetOnline () == " add connection_GetOnline()); } } } function connection_onConnect(success) { if (success) { _root.DebugOutput("connection_onConnect::Successfully connected!"); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_CONNECTED; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_RECONNECTED; } } else { _root.DebugOutput("connection_onConnect::Connection failed, trying to re-connect..."); if (connection_Stage == CST_CONNECTING) { connection_Stage = CST_NONE; } if (connection_Stage == CST_RECONNECTING) { connection_Stage = CST_LOST; } } } function connection_onClose() { _root.DebugOutput("connection_onClose::Connection terminated!"); if (connection_Signature != "") { connection_Stage = CST_LOST; } else { connection_Stage = CST_NONE; } } function connection_onXML(input) { var _local1 = _root; textr = input.toString(); DebugOutput(("XML data recieved: '" + textr) + "'"); xxx = input.firstChild; _local1.vars = new Object(); i = 0; while (i < xxx.childNodes.length) { ndname = xxx.childNodes[i].nodeName; if (ndname != null) { _local1.vars[ndname] = xxx.childNodes[i].firstChild.nodeValue; DebugOutput(((" Setting: " + ndname) + " = ") + xxx.childNodes[i].firstChild.nodeValue); } i++; } connection_ProcessData(); } function connection_SendXML(XMLData) { _root.socket.send(XMLData); _root.DebugOutput(("Sending XML: '" + XMLData.toString()) + "'"); } function connection_ClearOutput() { OutputDataStr = "<root>\n"; } function connection_AddOutput(name, value) { OutputDataStr = OutputDataStr + (((((("<" + name) + ">") + value) + "</") + name) + ">\n"); } function connection_SendOutput() { OutputDataStr = OutputDataStr + "</root>\n"; XML_Data = new XML(OutputDataStr); Connection_SendXML(XML_Data); } function connection_ToServer(dataObject) { var _local1 = dataObject; connection_ClearOutput(); connection_AddOutput("signature", connection_Signature); connection_AddOutput("game_packet", 1); for (var _local2 in _local1) { connection_AddOutput(_local2, _local1[_local2]); } connection_SendOutput(); } function PlayStereoSound(max, x, soundID) { var _local1 = max; var _local3 = x; if (!soundon) { } else { var _local2; _local2 = new Sound(); _local2.attachSound(soundID); if (_local3 < 0) { _local3 = 0; } else if (_local3 > _local1) { _local3 = _local1; } if (_local1 != 0) { _local2.setPan(((_local3 - (_local1 / 2)) * 100) / (_local1 / 2)); } _local2.start(); } } function PlaySound(soundID) { PlayStereoSound(0, 0, soundID); } function BuildBetColumn(x, y, amount) { var _local2 = _root; var ThisY = 0; var DecreasableBet = Number(amount); trace("amount " + amount); var _local3; var j = (coin_val.length - 2); while (j >= -1) { if (j == -1) { _local3 = coin_val.length - 1; } else { _local3 = j; } while (DecreasableBet >= (coin_val[_local3] - 1E-6)) { var _local1 = "BetedChip" + String(NoBetedChips); trace("NewClipName " + _local1); _local2.chip_template.duplicateMovieClip(_local1, 300 + NoBetedChips); _local2[_local1]._x = x; trace("x " + x); _local2[_local1]._y = y - (ChipBetHeight * ThisY); _local2[_local1].gotoAndStop(_local3 + 1); _local2[_local1]._xscale = ChipBetScale; _local2[_local1]._yscale = ChipBetScale; NoBetedChips++; ThisY++; DecreasableBet = DecreasableBet - coin_val[_local3]; } j--; } } function RemoveChipsFromBet() { var _local2 = _root; i = 0; while (i < NoBetedChips) { var _local1 = "BetedChip" + String(i); _local2[_local1].removeMovieClip(); i++; } NoBetedChips = 0; } function GetCoinsNums(number) { var _local1 = _root; cnum = new Array(); a = number; i = _local1.coin_val.length - 1; while (i >= 0) { cnum[i] = Math.floor(a / _local1.coin_val[i]); a = a - (cnum[i] * _local1.coin_val[i]); i--; } return(cnum); } function StartMusic() { var _local1 = _root; _local1.so_music = new Sound(); _local1.so_music.attachSound("snd_music"); _local1.so_music.start(0, 65535); } function CheckSound() { var _local1 = _root; soundon = !soundon; setProperty("panel.sound_off", _visible , !soundon); setProperty("panel.fonar.sound_off", _visible , !soundon); if (soundon) { _local1.bgsnd = new Sound(); _local1.bgsnd.attachSound("snd_background"); _local1.bgsnd.start(0, 65535); } else { _local1.bgsnd.stop("snd_background"); } } function CheckMusic() { musicon = !musicon; setProperty("panel.music_off", _visible , !musicon); setProperty("panel.fonar.music_off", _visible , !musicon); if (musicon) { StartMusic(); } else { _root.so_music.stop("snd_music"); } } function onlineValidator() { var _local1 = _root; if (online) { if (connection_GetOnline()) { _local1.connecting_clip.gotoAndStop("l_online"); } else { connection_Process(); cond = 0; _local1.connecting_clip.gotoAndStop("l_connecting"); } } else { _local1.connecting_clip._visible = false; } if (_local1.shareware == 1) { _local1.connecting_clip._visible = false; } } function isLiveConnection() { DebugOutput("isLiveConnection::online: " add online); DebugOutput("isLiveConnection::connection_GetOnline (): " add connection_GetOnline()); if (!online) { return(true); } if (online && (connection_GetOnline())) { return(true); } return(false); } function formMoneyWithCurrency(m) { if (currency != "$") { return((formNumber(m) + " ") + currency); } return(currency + formNumber(m)); } function displayMoneyAndBet() { var _local2 = Math.round(money * 10000) / 10000; var _local1 = Math.round(bet * 10000) / 10000; _root.panel.money_txt = formMoneyWithCurrency(_local2); _root.panel.bet_txt = formMoneyWithCurrency(_local1); status_bar = statusAdd; if (status_bar != "") { status_bar = status_bar + newline; } if (bet == 0) { status_bar = status_bar + sbm_placebet; } else { status_bar = status_bar + ((sbm_bet_pref + formMoneyWithCurrency(_local1)) + sbm_bet_suff); } PutMessage(status_bar); } function formNumber(n) { var _local3 = String(Math.floor(n)); var _local1 = n - Math.floor(n); if (digits > 0) { _local3 = _local3 + "."; } i = 0; while (i < digits) { var _local2 = Math.floor(_local1 * 10); _local3 = _local3 + String(_local2); _local1 = (_local1 * 10) - Math.floor(_local1 * 10); i++; } return(_local3); } function round10000(b) { return(Math.round(10000 * b) / 10000); } function commonGameInit() { var _local1 = _root; _local1.rules_win_template._visible = false; _local1.rules_win_shareware._visible = false; if (shareware == 1) { _local1.rules_win_shareware.duplicateMovieClip("rules_win", 31321); _local1.connecting_clip._visible = false; } else { _local1.rules_win_template.duplicateMovieClip("rules_win", 31321); } _local1.rules_win._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; _local1.connecting_clip.hint_rm.hint.txt = "Play for real\nmoney"; _local1.connecting_clip.hint_rm.gotoAndStop(1); _local1.wasInside = false; _local1.CardDealing.gotoAndStop(53); _local1.CardDealing._visible = false; _local1.PutMessage(sbm_logging); DebugOutput("gameInit ()"); if (online) { connection_Init(); } _local1.panel._defaultalpha = 100; _local1.panel._alpha = panel._defaultalpha; } function ShowSelectedChip() { var _local1 = _root; _local1.SelectedChipClip.removeMovieClip(); stopDrag(); if (SelectedChip > 0) { OldClipName = "ClipChip" add String(ChipsValues[SelectedChip]); _local1.chip_template.duplicateMovieClip("SelectedChipClip", 1024); _local1.SelectedChipClip.gotoAndStop(SelectedChip); _local1.SelectedChipClip._xscale = ChipBetScale; _local1.SelectedChipClip._yscale = ChipBetScale; startDrag ("SelectedChipClip", true); } } function arraySum(a) { var _local2 = a; var _local3 = Number(0); var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + Number(_local2[_local1]); _local1++; } return(_local3); } function commonInitOffline() { var _local1 = _root; _local1.vars = new Object(); _local1.minbet = 0.01; _local1.maxbet = 1000000 /* 0x0F4240 */; _local1.money = 1000; _local1.bet = 0; _local1.currency = "$"; _local1.digits = 2; } function CardToN(c) { return(1 + Math.floor((c - 1) % 13)); } function CardToM(c) { return(1 + Math.floor((c - 1) / 13)); } function calculateArrayAsCombination(arr, no) { if (no == 2) { return(calculateArrayAsCombination2(arr)); } if (no == 5) { return(calculateArrayAsCombination5(arr)); } trace("error in calculateArrayAsCombination : wrong number of cards in combination"); } function compareCombinations(a, b) { var _local2 = b; var _local3 = a; var _local1 = 0; while (_local1 < RANK_SIZE) { if (_local3[_local1] > _local2[_local1]) { return(1); } if (_local3[_local1] < _local2[_local1]) { return(-1); } _local1++; } return(0); } function calculateHigestRank(combRank, arr, no, cardsWin) { var _local3 = Array(); var _local1 = 0; while (_local1 < RANK_SIZE) { _local3[_local1] = 0; _local1++; } _local3[0] = combRank; var winRanks = [0, 0, 0, 0, 0]; var nonwinRanks = [0, 0, 0, 0, 0]; var winSuits = [0, 0, 0, 0, 0]; var nonwinSuits = [0, 0, 0, 0, 0]; _local1 = 0; while (_local1 < no) { var _local2 = CardToN(arr[_local1]); if (_local2 == 1) { _local2 = 14; } var m = CardToM(arr[_local1]); if (cardsWin[_local1]) { winRanks.push(_local2); winSuits.push(m); } else { nonwinRanks.push(_local2); nonwinSuits.push(m); } _local1++; } winRanks = backSortArray(winRanks); winSuits = backSortArray(winSuits); nonwinRanks = backSortArray(nonwinRanks); nonwinSuits = backSortArray(nonwinSuits); _local1 = 0; while (_local1 < 5) { _local3[1 + _local1] = winRanks[_local1]; _local3[6 + _local1] = nonwinRanks[_local1]; _local3[11 + _local1] = winSuits[_local1]; _local3[16 + _local1] = nonwinSuits[_local1]; _local1++; } return(_local3); } function backSortArray(a) { var _local2 = a; var _local3 = true; while (_local3) { _local3 = false; var _local1 = 0; while (_local1 < (_local2.length - 1)) { if (_local2[_local1] < _local2[_local1 + 1]) { _local2 = swapPlaces(_local2, _local1, _local1 + 1); _local3 = true; } _local1++; } } return(_local2); } function separateCards(arr, no) { var _local3 = no; var _local1 = new Object(); _local1.n = Array(); _local1.m = Array(); var i = 0; while (i < _local3) { _local1.n[i] = CardToN(arr[i]); _local1.m[i] = CardToM(arr[i]); i++; } _local1.ns = new Array(); _local1.ms = new Array(); var i = 0; while (i < _local3) { _local1.ns[i] = _local1.n[i]; _local1.ms[i] = _local1.m[i]; i++; } Moved = true; while (Moved) { Moved = false; var i = 0; while (i < (_local3 - 1)) { if (_local1.ns[i] > _local1.ns[i + 1]) { var _local2 = _local1.ns[i]; _local1.ns[i] = _local1.ns[i + 1]; _local1.ns[i + 1] = _local2; _local2 = _local1.ms[i]; _local1.ms[i] = _local1.ms[i + 1]; _local1.ms[i + 1] = _local2; Moved = true; } i++; } } _local1.mc = new Array(0, 0, 0, 0, 0); _local1.nc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var i = 0; while (i < _local3) { _local1.nc[_local1.n[i]]++; _local1.mc[_local1.m[i]]++; i++; } _local1.nnc = new Array(0, 0, 0, 0, 0, 0, 0, 0); var i = 1; while (i <= 13) { _local1.nnc[_local1.nc[i]]++; i++; } _local1.nmc = new Array(0, 0, 0, 0, 0, 0, 0, 0); var i = 1; while (i <= _local3) { _local1.nmc[_local1.mc[i]]++; i++; } return(_local1); } function calculateArrayAsCombination5(arr_out) { var _local2 = new Array(); var _local1 = 0; while (_local1 < arr_out.length) { _local2[_local1] = arr_out[_local1]; _local1++; } _local1 = 0; while (_local1 < 5) { if (_local2[_local1] == CARD_JOKER) { var _local3 = 1; while (_local3 <= 52) { _local2[_local1] = _local3; var r = calculateArrayAsCombination5(_local2); if ((((r[0] == TC_FLUSH) || (r[0] == TC_STRAIGHT)) || (r[0] == TC_STRAIGHT_FLUSH)) || (r[0] == TC_ACES)) { return(r); } _local3++; } _local2[_local1] = 1; return(calculateArrayAsCombination5(_local2)); } _local1++; } var r = separateCards(_local2, 5); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; CardsWin = new Array(); _local1 = 0; while (_local1 < 5) { CardsWin[_local1] = true; _local1++; } if (nc[1] == 5) { return(calculateHigestRank(TC_ACES, _local2, 5, CardsWin)); } if ((((((ns[0] == 1) and (ns[1] == 10)) and (ns[2] == 11)) and (ns[3] == 12)) and (ns[4] == 13)) and (nmc[5] == 1)) { return(calculateHigestRank(TC_ROYAL_FLUSH, _local2, 5, CardsWin)); } if (((nnc[1] == 5) and (nmc[5] == 1)) and (((ns[4] - ns[0]) == 4) or (((ns[0] == 1) and (ns[1] == 10)) and (ns[4] == 13)))) { return(calculateHigestRank(TC_STRAIGHT_FLUSH, _local2, 5, CardsWin)); } if (nnc[4] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 4) { CardsWin[_local1] = false; } _local1++; } calculateHigestRank(TC_FOUR_OF_A_KIND, _local2, 5, CardsWin); } if ((nnc[3] == 1) and (nnc[2] == 1)) { return(calculateHigestRank(TC_FULL_HOUSE, _local2, 5, CardsWin)); } if ((((mc[1] == 5) || (mc[2] == 5)) || (mc[3] == 5)) || (mc[4] == 5)) { return(calculateHigestRank(TC_FLUSH, _local2, 5, CardsWin)); } if ((nnc[1] == 5) and (((ns[4] - ns[0]) == 4) or (((ns[0] == 1) and (ns[1] == 10)) and (ns[4] == 13)))) { return(calculateHigestRank(TC_STRAIGHT, _local2, 5, CardsWin)); } if (nnc[3] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 3) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_THREE_OF_A_KIND, _local2, 5, CardsWin)); } if (nnc[2] == 2) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] != 2) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_TWO_PAIRS, _local2, 5, CardsWin)); } if (nnc[2] == 1) { _local1 = 0; while (_local1 < 5) { if (nc[n[_local1]] < 2) { CardsWin[_local1] = false; } _local1++; } return(calculateHigestRank(TC_PAIR, _local2, 5, CardsWin)); } _local1 = 0; while (_local1 < 5) { CardsWin[_local1] = false; _local1++; } return(calculateHigestRank(TC_NONE, _local2, 5, CardsWin)); } function calculateArrayAsCombination2(arr_out) { var _local3 = arr_out; var _local2 = new Array(); var _local1 = 0; while (_local1 < _local3.length) { _local2[_local1] = _local3[_local1]; _local1++; } _local1 = 0; while (_local1 < 2) { if (_local2[_local1] == CARD_JOKER) { _local2[_local1] = 1; return(calculateArrayAsCombination2(_local2)); } _local1++; } var r = separateCards(_local2, 2); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; cardsWin = new Array(); _local1 = 0; while (_local1 < 2) { CardsWin[_local1] = true; _local1++; } if (n[0] == n[1]) { return(calculateHigestRank(TC_PAIR, _local2, 2, CardsWin)); } _local1 = 0; while (_local1 < 2) { CardsWin[_local1] = false; _local1++; } return(calculateHigestRank(TC_NONE, _local2, 2, CardsWin)); } function calculateArrayAsCombination7(arr) { var _local3 = arr; var i = 0; while (i < 7) { if (_local3[i] == CARD_JOKER) { var _local2 = 1; while (_local2 <= 52) { _local3[i] = _local2; var r = calculateArrayAsCombination7(_local3); if ((((r == TC_FLUSH) || (r == TC_STRAIGHT)) || (r == TC_STRAIGHT_FLUSH)) || (r == TC_ACES)) { return(r); } _local2++; } _local3[i] = 1; return(calculateArrayAsCombination7(_local3)); } i++; } _root.arr7 = Array(); var i = 0; while (i < _local3.length) { _root.arr7[i] = _local3[i]; i++; } var r = separateCards(_local3, 7); var n = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var nc = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; if (nc[1] >= 5) { return(TC_ACES); } if ((nnc[4] == 1) && (nnc[3] == 1)) { return(TC_4_AND_3_OF_A_KIND); } if ((nnc[4] == 1) && (nnc[2] == 1)) { return(TC_4_AND_2_OF_A_KIND); } var i = 0; while (i <= 4) { if (mc[i] >= 5) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { if (m[j] == i) { foundCards[n[j]]++; } j++; } if (((((foundCards[1] >= 1) && (foundCards[10] >= 1)) && (foundCards[11] >= 1)) && (foundCards[12] >= 1)) && (foundCards[13] >= 1)) { return(TC_ROYAL_FLUSH); } } i++; } var i = 0; while (i <= 4) { if (mc[i] >= 5) { var fc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { if (m[j] == i) { foundCards[n[j]]++; } j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local1 = firstF; while (_local1 < (firstF + 5)) { var ix = ((_local1 == 14) ? 1 : (_local1)); if (foundCards[ix] == 0) { allFound = false; } _local1++; } if (allFound) { return(TC_STRAIGHT_FLUSH); } firstF++; } } i++; } if (nnc[4] == 1) { return(TC_FOUR_OF_A_KIND); } if ((nnc[3] == 2) && (nnc[2] == 1)) { return(TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE); } if ((nnc[3] == 1) && (nnc[2] == 2)) { return(TC_FULL_HOUSE_WITH_2_PAIRS); } if (nnc[3] == 2) { return(TC_3_OF_A_KIND_TWICE); } if ((nnc[3] == 1) && (nnc[2] == 1)) { return(TC_FULL_HOUSE); } if (((((mc[1] >= 5) || (mc[2] >= 5)) || (mc[3] >= 5)) || (mc[4] >= 5)) && (nnc[2] != 2)) { return(TC_FLUSH); } if (nnc[2] != 2) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[n[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local1 = firstF; while (_local1 < (firstF + 5)) { var ix = ((_local1 == 14) ? 1 : (_local1)); if (foundCards[ix] == 0) { allFound = false; } _local1++; } if (allFound) { return(TC_STRAIGHT); } firstF++; } } if (nnc[3] == 1) { return(TC_THREE_OF_A_KIND); } if (nnc[2] == 3) { return(TC_THREE_PAIRS); } if (nnc[2] == 2) { return(TC_TWO_PAIRS); } if (nnc[2] == 1) { return(TC_PAIR); } return(TC_NONE); } function swapPlaces(arr, placeA, placeB) { var _local1 = arr; var _local2 = _local1[placeA]; _local1[placeA] = _local1[placeB]; _local1[placeB] = _local2; return(_local1); } function moveToFront2(arr, front1, front2) { var _local1 = arr; var _local2 = front2; var _local3 = front1; if ((_local3 == 5) && (_local2 == 6)) { return(_local1); } if ((_local3 == 6) && (_local2 == 5)) { return(_local1); } if (_local3 == 5) { return(swapPlaces(_local1, _local2, 6)); } if (_local3 == 6) { return(swapPlaces(_local1, _local2, 5)); } if (_local2 == 5) { return(swapPlaces(_local1, _local3, 6)); } if (_local2 == 6) { return(swapPlaces(_local1, _local3, 5)); } _local1 = swapPlaces(_local1, _local3, 5); return(swapPlaces(_local1, _local2, 6)); } function iRank(r) { return(((r == 1) ? 14 : (r))); } function iSort(sel, n) { var _local2 = sel; var _local3 = true; while (_local3) { _local3 = false; var _local1 = 0; while (_local1 < (_local2.length - 1)) { if (iRank(n[_local2[_local1]]) > iRank(n[_local2[_local1 + 1]])) { _local2 = swapPlaces(_local2, _local1, _local1 + 1); _local3 = true; } _local1++; } } return(_local2); } function traceArray(pr, a) { var _local2 = a; var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + (_local2[_local1] + " "); _local1++; } trace(pr + _local3); } function reverceArray(a) { return(a.reverse()); } function houseWay(arr) { var t = Array(); var i = 0; while (i < arr.length) { t[i] = arr[i]; i++; } var price = calculateArrayAsCombination7(arr); var i = 0; while (i < t.length) { arr[i] = t[i]; i++; } var r = separateCards(arr7, 7); var _local1 = r.n; var m = r.m; var ns = r.ns; var ms = r.ms; var _local2 = r.nc; var mc = r.mc; var nnc = r.nnc; var nmc = r.nmc; if (price == TC_ACES) { var sel = Array(); if (_local2[13] == 2) { i = 0; while (i < 7) { if (_local1[i] == 13) { sel.push(i); } i++; } } else { i = 0; while (i < 7) { if ((_local1[i] == 1) && (arr[i] != CARD_JOKER)) { sel.push(i); } i++; } } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_4_AND_3_OF_A_KIND) { var sel = Array(); i = 0; while (i < 5) { if (_local2[_local1[i]] >= 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_4_AND_2_OF_A_KIND) { var sel = Array(); i = 0; while (i < 5) { if (_local2[_local1[i]] >= 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE_WITH_2_PAIRS) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FULL_HOUSE) { var sel = Array(); i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_FLUSH) { var front1 = 0; var front2 = 0; var sel = Array(); if (nmc[7] == 1) { i = 0; while (i < 7) { sel.push(i); i++; } sel = iSort(sel, _local1); front1 = sel.pop(); front2 = sel.pop(); } else if (nmc[6] == 1) { i = 0; while (i < 7) { if (mc[m[i]] == 6) { sel.push(i); } if (mc[m[i]] == 1) { front2 = i; } i++; } sel = iSort(sel, _local1); front1 = sel.pop(); } else if (nmc[5] == 1) { i = 0; while (i < 7) { if (mc[m[i]] != 5) { if (front1 == 0) { front1 = i; } else { front2 = i; } } i++; } } arr = moveToFront2(arr, front1, front2); return(arr); } if (price == TC_STRAIGHT) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[_local1[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); if (foundCards[ix] == 0) { allFound = false; } _local3++; } if (allFound) { _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); foundCards[ix]--; _local3++; } break; } firstF++; } var sel = Array(); var i = 0; while (i < 7) { if (foundCards[_local1[i]] > 0) { sel.push(i); } i++; } sel = iSort(sel); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_STRAIGHT_FLUSH) { var foundCards = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var j = 0; while (j < 7) { foundCards[_local1[j]]++; j++; } var firstF = 1; while (firstF <= 10) { var allfound = true; var _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); if (foundCards[ix] == 0) { allFound = false; } _local3++; } if (allFound) { _local3 = firstF; while (_local3 < (firstF + 5)) { var ix = ((_local3 == 14) ? 1 : (_local3)); foundCards[ix]--; _local3++; } break; } firstF++; } var sel = Array(); var i = 0; while (i < 7) { if (foundCards[_local1[i]] == 1) { sel.push(i); } else if ((foundCards[_local1[i]] >= 2) && (mc[m[i]] < 5)) { sel.push(i); } i++; } sel = iSort(sel); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_3_OF_A_KIND_TWICE) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_THREE_OF_A_KIND) { var sel = Array(); var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 3) && (_local1[i] == 1)) { sel.push(i); break; } i++; } var i = 0; while (i < 7) { if (_local2[_local1[i]] != 3) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_THREE_PAIRS) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if ((price == TC_TWO_PAIRS) || (price == TC_FOUR_OF_A_KIND)) { var lowCount = 0; var mediumCount = 0; var highCount = 0; var acesCount = 0; var anAce = -1; var anKing = -1; var anFace = -1; var i = 0; while (i < 7) { if (_local2[_local1[i]] >= 2) { if ((_local1[i] >= 2) && (_local1[i] <= 5)) { lowCount++; } if ((_local1[i] >= 6) && (_local1[i] <= 9)) { mediumCount++; } if ((_local1[i] >= 10) && (_local1[i] <= 13)) { highCount++; } if (_local1[i] == 1) { acesCount++; } } else { if (_local1[i] == 1) { anAce = i; } if (_local1[i] == 13) { anKing = i; } if ((_local1[i] >= 11) && (_local1[i] <= 13)) { anFace = i; } } i++; } lowCount = lowCount / 2; mediumCount = mediumCount / 2; highCount = highCount / 2; acesCount = acesCount / 2; var sel = Array(); if (acesCount == 2) { var i = 0; while (i < 7) { if (_local1[i] == 1) { sel.push(i); } i++; } } else if (acesCount == 1) { var i = 0; while (i < 7) { if ((_local1[i] != 1) && (_local2[_local1[i]] >= 2)) { sel.push(i); } i++; } } else if ((lowCount == 2) || ((lowCount == 1) && (mediumCount == 1))) { if (anAce >= 0) { var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 1) && (_local1[i] != 1)) { sel.push(i); } i++; } } else if (anKing >= 0) { var i = 0; while (i < 7) { if ((_local2[_local1[i]] == 1) && (_local1[i] != 13)) { sel.push(i); } i++; } } else { var i = 0; while (i < 7) { if (((_local1[i] >= 2) && (_local1[i] <= 5)) && (_local2[_local1[i]] >= 2)) { sel.push(i); } i++; } } sel = reverceArray(iSort(sel, _local1)); if (anAce >= 0) { sel.push(anAce); } if (anKing >= 0) { sel.push(anKing); } } else if ((mediumCount == 2) || ((lowCount == 1) && (highCount == 1))) { if ((anAce >= 0) && (anFace > 0)) { sel.push(anAce); sel.push(anFace); } else { var i = 0; while (i < 7) { if (((lowCount == 1) && (_local1[i] >= 2)) && (_local1[i] <= 5)) { sel.push(i); } else if (((mediumCount == 2) && (_local1[i] >= 6)) && (_local1[i] <= 9)) { sel.push(i); } i++; } } sel = reverceArray(iSort(sel, _local1)); } else if ((highCount == 2) || ((mediumCount == 1) && (highCount == 1))) { var i = 0; while (i < 7) { if (_local2[_local1[i]] == 2) { sel.push(i); } i++; } sel = reverceArray(iSort(sel, _local1)); } return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_PAIR) { var sel = Array(); var i = 0; while (i < 7) { if (_local2[_local1[i]] == 1) { sel.push(i); } i++; } sel = iSort(sel, _local1); return(moveToFront2(arr, sel.pop(), sel.pop())); } if (price == TC_NONE) { var sel = Array(); var i = 0; while (i < 7) { sel.push(i); i++; } sel = iSort(sel, _local1); sel.pop(); return(moveToFront2(arr, sel.pop(), sel.pop())); } return(undefined); } function clearRandomCards() { var _local1 = 0; while (_local1 < (NO_PLAYER_COMB + 1)) { ServerCards[_local1] = [0, 0, 0, 0, 0, 0, 0]; _local1++; } } function GetRandomCard() { var _local3 = 0; var found = false; do { _local3 = 1 + random(53); if (_local3 == 53) { _local3 = CARD_JOKER; } found = false; var _local2 = 0; while (_local2 < (NO_PLAYER_COMB + 1)) { var _local1 = 0; while (_local1 < CARDS_PER_HAND) { if (ServerCards[_local2][_local1] == _local3) { found = true; } _local1++; } _local2++; } } while (found); return(_local3); } function isAffordable(a) { return(true); } function CardToN(c) { return(1 + ((c - 1) % 13)); } function serverEmulation(o) { var min_bet = 1; var max_bet = 1000; vars.is_error = 0; if ((o.action == UA_RESET) || (o.action == UA_CONTINUE)) { if ((ServerState != SS_NONE) && (ServerState != SS_CONTINUE)) { vars.is_error = 1; vars.message = "Error::Server::UA_RESET"; return; } clearRandomCards(); ServerState = SS_BET; vars.money = ServerPlayerMoney; vars.min_bet = min_bet; vars.max_bet = max_bet; } else if (o.action == UA_BET) { if (ServerState != SS_BET) { vars.is_error = 1; vars.message = "Error::Server::UA_BET"; return; } clearRandomCards(); var a = [8, 21, 12, 25, 18, 7, 13]; var _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[0][_local2] = GetRandomCard(); vars["card_" add _local2] = ServerCards[0][_local2]; _local2++; } ServerBet = o.bet; ServerPlayerMoney = ServerPlayerMoney - o.bet; ServerState = SS_ACTION; } else if (o.action == UA_DONE) { if (ServerState != SS_ACTION) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE"; } else { var founds = [0, 0, 0, 0, 0, 0, 0]; var _local2 = 0; while (_local2 < 7) { var _local1 = 0; while (_local1 < 7) { if (o["card_" add _local2] == ServerCards[0][_local1]) { founds[_local1]++; } _local1++; } _local2++; } _local2 = 0; while (_local2 < 7) { if (founds[_local2] != 1) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE - Founds"; return; } _local2++; } _local2 = 0; while (_local2 < 7) { ServerCards[0][_local2] = o["card_" add _local2]; _local2++; } var highPlayerRank = _root.calculateArrayAsCombination(ServerCards[0].slice(0, 5), 5); var lowPlayerRank = _root.calculateArrayAsCombination(ServerCards[0].slice(5, 7), 2); var highDalerRank; var lowDealerRank; if (compareCombination(highPlayerRank, lowPlayerRank) < 0) { vars.is_error = 1; vars.message = "Error::Server::UA_DONE - Order"; } else { var cnt = 0; var foundValid = false; var resul; while ((!foundValid) && ((cnt++) < 10)) { _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[1][_local2] = 0; _local2++; } _local2 = 0; while (_local2 < CARDS_PER_HAND) { ServerCards[1][_local2] = GetRandomCard(); _local2++; } var _local3 = ""; _local2 = 0; while (_local2 < 7) { _local3 = _local3 + (ServerCards[1][_local2] + ", "); _local2++; } debugOutput("DL: " + _local3); ServerCards[1] = houseWay(ServerCards[1]); result = comparePlayerWithDealer(); if ((result > 0) && (isAffordable(ServerBet * 2))) { foundValid = true; } if ((result == 0) && (isAffordable(ServerBet))) { foundValid = true; } if (result < 0) { foundValid = true; } } _local2 = 0; while (_local2 < 7) { vars["card_" add _local2] = ServerCards[1][_local2]; _local2++; } if (result > 0) { ServerPlayerMoney = ServerPlayerMoney + (ServerBet * 2); vars.bet = ServerBet * 2; vars.money = ServerPlayerMoney - (ServerBet * 2); vars.message = ("Congratulations, you have won " add formMoneyWithCurrency(ServerBet * 2)) add "!"; } else if (result < 0) { vars.bet = 0; vars.money = ServerPlayerMoney; vars.message = ("Sorry, no winner there, you have loss " add formMoneyWithCurrency(ServerBet)) add "..."; } else if (result == 0) { ServerPlayerMoney = ServerPlayerMoney + ServerBet; vars.bet = ServerBet; vars.money = ServerPlayerMoney - ServerBet; vars.message = "You have kept your money!"; } ServerState = SS_CONTINUE; } } } } function comparePlayerWithDealer() { var _local3 = _root; var highPlayerRank = _local3.calculateArrayAsCombination(ServerCards[0].slice(0, 5), 5); var lowPlayerRank = _local3.calculateArrayAsCombination(ServerCards[0].slice(5, 7), 2); var highDealerRank = _local3.calculateArrayAsCombination(ServerCards[1].slice(0, 5), 5); var lowDealerRank = _local3.calculateArrayAsCombination(ServerCards[1].slice(5, 7), 2); var _local1 = compareCombinations(highPlayerRank, highDealerRank); var _local2 = compareCombinations(lowPlayerRank, lowDealerRank); if (_local1 == 0) { _local1 = -1; } if (_local2 == 0) { _local2 = -1; } if ((_local1 > 0) && (_local2 > 0)) { return(1); } if ((_local1 < 0) && (_local2 < 0)) { return(-1); } return(0); } function GetNum(a) { var _local1 = a; if (_local1 != Math.round(_local1)) { return(_local1); } return(_local1 add ".0"); } function gameInit() { var _local1 = _root; _local1.debug_win._visible = false; _local1.debug_btn._visible = false; _local1.rules_win_shareware._visible = false; _local1.rules_win_template._visible = false; _local1.helpContent._visible = false; _local1.helpContent._visible = false; _local1.helpShareware._visible = false; commonGameInit(); bet = 0; st = ST_NONE; comb_0.buttons._visible = false; comb_1.buttons._visible = false; _local1.comb_0._visible = false; _local1.comb_1._visible = false; _local1.panel.btn_clear._visible = false; _local1.panel.btn_deal._visible = false; _local1.panel.btn_rebet._visible = false; _local1.panel.btn_houseway._visible = false; _local1.panel.btn_done._visible = false; _local1.panel.btn_continue._visible = false; } function gameProcess() { panel._defaultalpha = 100; panel._alpha = panel._defaultalpha; onlineValidator(); if (st == ST_NONE) { if (online and connection_GetOnline()) { status_bar = sbm_logging; st = ST_LOADING; connection_ToServer({type:"load"}); } if (!online) { commonInitOffline(); st = ST_RESET; DisplayBets(); } } else if (st == ST_RESET) { doReset(); } else if (st == ST_WAIT_RESET) { if (!online) { doProcessReset(); } } else if (st == ST_BET) { doBet(); } else if (st == ST_SEND_BET) { doSendBet(); } else if (st == ST_WAIT_SEND_BET) { if (!online) { doProcessSendBet(); } } else if (st == ST_ACTION) { doAction(); } else if (st == ST_SEND_ACTION) { doSendAction(); } else if (st == ST_WAIT_SEND_ACTION) { if (!online) { doProcessSendAction(); } } else if (st == ST_CONTINUE) { doContinue(); } else if (st == ST_WAITSERVER) { if (!online) { processWaitServer(); } } else if (st == ST_DEAL) { processDeal(); } } function gameOnData() { if (st == ST_LOADING) { money = Number(vars.balance); digits = Number(vars.digits); currency = vars.currency; minbet = Number(vars.min_bet); maxbet = Number(vars.max_bet); DisplayBets(); st = ST_RESET; } else if (st == ST_WAIT_RESET) { doProcessReset(); } else if (st == ST_WAIT_SEND_BET) { doProcessSendBet(); } else if (st == ST_WAIT_SEND_ACTION) { doProcessSendAction(); } else if (st == ST_WAIT_SERVER) { processWaitServer(); } } function doReset() { var _local1 = _root; i = 0; while (i < 7) { comb_0.cards[i] = 53; comb_1.cards[i] = 53; i++; } _local1.comb_0._visible = true; _local1.comb_1._visible = true; _local1.betcoins._visible = true; _local1.comb_0.display(); _local1.comb_1.display(); _local1.bet = 0; DisplayBets(); var _local2 = new Object(); _local2.action = UA_RESET; if (online) { sendServer(_local2); } else { serverEmulation(_local2); } st = ST_WAIT_RESET; _local1.panel.btn_clear._visible = false; _local1.panel.btn_deal._visible = false; _local1.panel.btn_rebet._visible = false; _local1.panel.btn_houseway._visible = false; _local1.panel.btn_done._visible = false; _local1.panel.btn_continue._visible = false; } function doProcessReset() { var _local1 = _root; st = ST_BET; _local1.panel.btn_clear._visible = true; _local1.panel.btn_deal._visible = true; _local1.panel.btn_rebet._visible = true; _local1.bet = 0; DisplayBets(); } function doBet() { } function doSendBet() { var _local2 = _root; var _local1 = new Object(); _local1.action = UA_BET; _local1.bet = _local2.bet; if (online) { sendServer(_local1); } else { serverEmulation(_local1); } st = ST_WAIT_SEND_BET; _local2.panel.btn_clear._visible = false; _local2.panel.btn_deal._visible = false; _local2.panel.btn_rebet._visible = false; _local2.prevBet = _local2.bet; } function doProcessSendBet() { var _local3 = _root; if (!testError()) { st = ST_ACTION; _local3.panel.btn_houseway._visible = true; _local3.panel.btn_done._visible = true; var _local2 = ""; var _local1 = 0; while (_local1 < 7) { comb_0.cards[_local1] = vars["card_" add _local1]; _local2 = _local2 + (comb_0.cards[_local1] + ", "); _local1++; } debugOutput("PL: " + _local2); comb_0.display(); _local3.PutMessage("Order cards on high and low hands"); _local3.comb_0.buttons._visible = true; } } function doAction() { } function doSendAction() { var _local3 = _root; var _local2 = new Object(); _local2.action = UA_DONE; _local2.cards = new Array(); var _local1 = 0; while (_local1 < 7) { _local2["card_" add _local1] = comb_0.cards[_local1]; _local1++; } if (online) { sendServer(_local2); } else { serverEmulation(_local2); } st = ST_WAIT_SEND_ACTION; _local3.panel.buttons._visible = false; _local3.panel.btn_houseway._visible = false; _local3.panel.btn_done._visible = false; _local3.comb_0.buttons._visible = false; } function doProcessSendAction() { if (!testError()) { st = ST_CONTINUE; _root.panel.btn_continue._visible = true; var _local1 = 0; while (_local1 < 7) { comb_1.cards[_local1] = vars["card_" add _local1]; _local1++; } comb_1.display(); prevBet = bet; bet = Number(vars.bet); money = Number(vars.money); displayBets(); PutMessage(vars.message); } } function doContinue() { } function sendServer(o) { o.type = "gambling"; connection_ToServer(o); _root.DebugOutput("Data sended to server..."); } function PutBet(betnum) { var _local2 = _root; if (!_local2.rules_win._visible) { if (_local2.st == ST_BET) { _local2.PlaySound("snd_click"); var _local1 = _local2.coin_val[betnum - 1]; if ((_local2.bet + _local1) > maxbet) { PutMessage("Sorry, but it is impossible bet"); } else if (_local1 > money) { PutMessage("There is not enougth money"); } else if ((_local2.bet + _local1) > maxbet) { PutMessage("Maximal bet is limited " add String(maxbet)); } else { _local2.bet = _local2.bet + _local1; money = money - _local1; } DisplayBets(); } } } function DisplayBets() { var _local1 = _root; RemoveChipsFromBet(); BuildBetColumn(_local1.bet_circle._x, _local1.bet_circle._y, bet); _local1.displayMoneyAndBet(); } function RemoveBets() { if (st != ST_BET) { return(undefined); } statusAdd = ""; money = bet; bet = 0; PlaySound("snd_take"); DisplayBets(); } function PutMessage(m) { status_bar = m add newline; if (status_bar.subStr(0, 15) == "Congratulations") { gameWin(); } if (status_bar.subStr(0, 5) == "Sorry") { gameLoose(); } } function testError() { if (vars.is_error) { errornum = vars.result; errormsg = unescape(vars.message); _root.DebugOutput("Going to 'loop_error'."); _root.gotoAndPlay("loop_error"); return(true); } return(false); } function cardClick(n) { var _local2 = n; if (_local2 < 5) { var _local3 = comb_0.cards[_local2]; var _local1 = _local2; while (_local1 < 6) { comb_0.cards[_local1] = comb_0.cards[_local1 + 1]; _local1++; } comb_0.cards[6] = _local3; } else { var _local3 = comb_0.cards[_local2]; var _local1 = _local2; while (_local1 > 0) { comb_0.cards[_local1] = comb_0.cards[_local1 - 1]; _local1--; } comb_0.cards[0] = _local3; } comb_0.display(); } function Deal() { if ((bet > 0) && (st == ST_BET)) { PlaySound("snd_click"); st = ST_WAITSERVER; hideCards(); if (online) { connection_ToServer({type:"gambling", bet:bet, bet_0:bets[0], bet_1:bets[1], bet_2:bets[2]}); } else { WinOn = random(3); } } } function processWaitServer() { if (online) { } } function CardToFrame(c) { var _local2 = c; if (_local2 == 53) { return(53); } var _local1 = Math.floor(_local2 % 13); var _local3 = Math.floor(_local2 / 13); if (_local1 == 12) { _local1 = 0; } else { _local1++; } return((1 + (_local3 * 13)) + _local1); } function ClearBet() { var _local1 = _root; _local1.PlaySound("snd_click"); _local1.money = _local1.money + bet; _local1.bet = 0; _local1.DisplayBets(); } function gameWin() { _root.PlaySound("snd_coins"); } function gameLoose() { _root.PlaySound("snd_loose"); } _root.sbm_logging = "Connecting to server. Please wait..."; _root.sbm_placebet = "Place your bet, please."; _root.sbm_bet_pref = "Your bet: "; _root.sbm_bet_suff = ".\nGood luck!"; _root.sbm_spinning = "Spinning..."; _root.sbm_waitserv = "Waiting for server answer..."; _root.sbm_nowin = "Sorry, no winner there. Try again!"; _root.sbm_win_pref = "Congratulations! You have won "; _root.sbm_win_suff = "!"; _root.sbm_loss_pref = "Sorry, no winner there. You have loss "; _root.sbm_loss_suff = "..."; _root.sbm_keep = "You have kept your money!"; sbm_clear = "Clear Bet"; sbm_deal = "Deal"; sbm_balance = "Your balance"; sbm_bt = "Your bet"; sbm_BET = "BET"; sbm_high = "High hand"; sbm_low = "Low hand"; sbm_help = "Pai Gow Poker rules\nShort Description\n\nTo play the game, just put a bet (click on any chips at the bottom of the screen) and press 'deal' button. It's very simple! When you run short of money you can use button with $ image to add some more. You can also use button to get more games.\n\nPai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. Pai Gow poker is played one on one, the player against the dealer, each competing to make the best possible hands. After placing an initial bet, both player and dealer receive seven cards. The object of the game is for the player to split (or set) the seven dealt cards into two hands - a five-card High hand, and a two-card Low hand. The cards must be set in such a way that the five-card hand has a higher poker rank than the two-card hand.\n\nFor example, the player's hand is: 6,7,8,9,10,A,A. The player sets the pair of Aces as the Low hand, and 6,7,8,9,10 (straight) as the High hand. Th dealer's hand is: 2,2,2,A,K,4,5. The dealer sets the Ace and King as the Low hand, and 2,2,2,4,5 (three of a kind) as the High hand. The player beats both the dealer's High and Low hands, thus winning the round.\n\nThe hands are ranked according to standard poker rules, with the exception that an A-2-3-4-5 straight is the second highest straight after A-K-Q-J-10. The only real difference between Pai Gow poker hand ranks and standard poker hand ranks is that a five-Aces hand (four Aces and a Joker) beats a royal flush, and it is the highest hand in the game. By the way, the best Low hand is a pair of Aces.\n\nAfter the player finished arranging his/her hands, the dealer arranges his/her hands according to a set of fixed rules (the House Way). The player's two hands (High and Low) are then compared with the dealer's two hands (High and Low) to determine the winner. In order to win, both the player's High and Low hands must have a higher poker rank than both the dealer's High and Low hands (according to the Pai Gow Poker Hand Ranks table).\n\nPai Gow Poker Hand Ranks (from highest to lowest)\n1 'Five of a Kind' Four Aces and a Joker\n2 'Royal Flush' Five consecutive denomination cards of the same suit, starting from 10 and ending with an Ace - 10,J,Q,K,A\n3 'Straight Flush' Five consecutive denomination cards of the same suit\n4 'Four of a Kind' Four cards of the same denomination\n5 'Full House' A set of three cards of the same denomination plus a set of two cards of the same denomination\n6 'Flush' Five non-consecutive denomination cards of the same suit\n7 'Straight' Five consecutive denomination cards of different suit\n8 'Three of a Kind' Three cards of the same denomination\n9 'Two Pairs' Two sets of pairs of the same card denomination\n10 'One Pair' Two cards of the same denomination\n\n Pai Gow Poker Strategy\nThe most important factor in improving your odds in pai gow is the ratio of how much is bet when you are the banker to as a player. The greater the ratio the better your odds are. The second most important factor is how well you arrange your cards. The house way (explained below) is a very safe strategy that is difficult to improve upon.\n Pai Gow Poker House Way\nThe 'front' refers to the two card hand and the 'back' refers to the five card hand.\n\nNo pair: Place the highest card in the back and the next two highest cards in the front.\nOne pair: Place the pair in back and the next two highest cards in the front.\nTwo pair: Use the following groups to determine how to play a two pair:\n\n2 through 6: Low pair\n7 through 10: Medium pairs\nJack through king: High pairs\n\nLow pair and low pair: Split unless holding a king or better, then play two pair in the back.\nLow pair and medium pair: Split unless holding a king or better, then play two pair in the back.\nLow pair and high pair: Split unless holding an ace, then play two pair in the back.\nMedium pair and medium pair: Split unless holding an ace, then play two pair in the back.\nMedium pair and high pair: Always split.\nHigh pair and high pair: Always split.\nPair of aces and any other pair: Always split.\nThree pair: Always play highest pair in front.\nThree of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front.\nThree of a kind twice: Always play highest pair in front.\nStraights, flushes, straight flushes, and royal flush:\nWith no pair: When choosing whether to play a straight, flush, or straight flush play the category which will allow the highest two cards in front.\nWith 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front.\nWith one pair: Play pair in the front only if a straight, flush, or straight can be played in the back.\nWith two pair: Use two pair rule.\nWith three pair: Use three pair rule.\nWith three of a kind: Play pair in front.\nWith full house: Use full house rule.\nFull house: Always split unless the pair is twos and you have an ace and a king to play in the front.\nFull house with three of a kind and two pairs: Play the highest pair in front.\nFull house with three of a kind twice: Always play the highest pair in front.\nPlay according to the rank of the four of a kind:\n2 through 6: Always keep together.\n7 through 10: Split unless a king or better can be played in front.\nJack through king: Split unless an ace can be played in front.\nAces: Always split.\nFour of a kind and a pair: Play pair in front.\nFour of a kind and three of a kind: Play pair in front from the three of a kind.\nFive aces: Split aces and play three aces in back and two aces in front unless you have a pair of kings, then play five aces in back and kings in front.\n"; if (_root.debug) { _root.debug_win._visible = false; _root.debug_btn._visible = true; DebugOutput("debug.as::starting..."); } else { _root.debug_win._visible = false; _root.debug_btn._visible = false; } var CST_NONE = 0; var CST_LOST = 1; var CST_CONNECTING = 2; var CST_RECONNECTING = 3; var CST_CONNECTED = 4; var CST_RECONNECTED = 5; var CST_AUTHSEND = 6; var CST_AUTHRESTORESEND = 7; var CST_OK = 8; var connection_Stage; var connection_DATA = false; var connection_Signature = ""; coin_val = new Array(0.01, 0.05, 0.1, 0.5, 1, 5, 10, 20, 50, 100, 500, 1000, 5000, 10000, 0.005); stopAllSounds(); DebugOutput((("Game '" add game_id) add "', version: ") add _version); soundon = true; panel._defaultalpha = 60; panel._alpha = panel._defaultalpha; musicon = true; if (_root.nomusic eq "1") { musicon = true; } soundon = false; if (_root.nosound eq "1") { soundon = true; } CheckSound(); CheckMusic(); NoBetedChips = 0; ChipBetHeight = 5; ChipBetScale = 100; var CARD_JOKER = 54; var TC_NONE = 0; var TC_PAIR = 1; var TC_TWO_PAIRS = 2; var TC_THREE_OF_A_KIND = 3; var TC_STRAIGHT = 4; var TC_FLUSH = 5; var TC_FULL_HOUSE = 6; var TC_FOUR_OF_A_KIND = 7; var TC_STRAIGHT_FLUSH = 8; var TC_ROYAL_FLUSH = 9; var TC_ACES = 10; var RANK_SIZE = 21; var arr7 = Array(); var TC_4_AND_3_OF_A_KIND = 100; var TC_4_AND_2_OF_A_KIND = 101; var TC_FULL_HOUSE_WITH_3_OF_A_KIND_TWICE = 102; var TC_FULL_HOUSE_WITH_2_PAIRS = 103; var TC_3_OF_A_KIND_TWICE = 104; var TC_THREE_PAIRS = 105; var NO_PLAYER_COMB = 1; var CARDS_PER_HAND = 7; var CARD_BACK = 53; var CARD_JOKER = 54; var COND_WAIT = 0; var COND_BET = 1; var COND_ACTION = 2; var COND_CONTINUE = 3; var UA_RESET = 0; var UA_BET = 1; var UA_DONE = 2; var UA_CONTINUE = 3; var SS_NONE = 0; var SS_BET = 1; var SS_DEALED = 2; var SS_CONTINUE = 3; var ServerState = SS_NONE; var ServerPlayerMoney = 1000; var ServerCards = new Array(); var i = 0; while (i < 10) { ServerCards[i] = new Array(); i++; } var ServerBet; if (!online) { vars = new Object(); } CardPrices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]; var ST_NONE = 0; var ST_RESET = 1; var ST_WAIT_RESET = 2; var ST_BET = 3; var ST_SEND_BET = 4; var ST_WAIT_SEND_BET = 5; var ST_ACTION = 6; var ST_SEND_ACTION = 7; var ST_WAIT_SEND_ACTION = 8; var ST_CONTINUE = 9; var st = ST_NONE; var prevBet = 0; var money; var bet; var digits; var currency; var minbet; var maxbet; var statusAdd = ""; gameInit();
Instance of Symbol 632 MovieClip "debug_win" in Frame 5
onClipEvent (enterFrame) { if (((Key.isDown(8) && (Key.isDown(17))) && (Key.isDown(16))) && (Key.isDown(18))) { _root.debug_btn._visible = 1; _root.debug = 1; } } onClipEvent (load) { _root.debug_win._visible = false; _root.debug_btn._visible = false; _root.rules_win_shareware._visible = false; _root.rules_win_template._visible = false; _root.helpContent._visible = false; _root.helpContent._visible = false; _root.helpShareware._visible = false; }
Frame 6
gameProcess();
Frame 7
gameProcess(); gotoAndPlay (6);
Symbol 7 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { var _local1 = this; var _local3 = _global; _local1.enable = true; _local1.focused = false; _local1.useHandCursor = false; _local1._accImpl = new Object(); _local1._accImpl.stub = true; _local1.styleTable = new Array(); if (_local3.globalStyleFormat == undefined) { _local3.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _local3._focusControl = new Object(); _local3._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_local3._focusControl); } if (_local1._name != undefined) { _local1._focusrect = false; _local1.tabEnabled = true; _local1.focusEnabled = true; _local1.tabChildren = false; _local1.tabFocused = true; if (_local1.hostStyle == undefined) { globalStyleFormat.addListener(_local1); } else { _local1.styleTable = _local1.hostStyle; } _local1.deadPreview._visible = false; _local1.deadPreview._width = (_local1.deadPreview._height = 1); _local1.methodTable = new Object(); _local1.keyListener = new Object(); _local1.keyListener.controller = _local1; _local1.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; _local1.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var _local2 in _local1.styleFormat_prm) { _local1.setStyleProperty(_local2, _local1.styleFormat_prm[_local2]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; _local1.enable = ((arguments.length > 0) ? (enabledFlag) : true); _local1.tabEnabled = (_local1.focusEnabled = enabledFlag); if ((!_local1.enable) && (_local1.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { var _local1 = this; _local1.width = w; _local1.height = h; _local1.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { var _local1 = this; _local1.handlerObj = ((obj == undefined) ? (_local1._parent) : (obj)); _local1.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { var _local1 = this; _local1.methodTable[methodName] = true; _local1.onEnterFrame = _local1.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { var _local1 = this; if (_local1.methodTable.setSize) { _local1.setSize(_local1.width, _local1.height); } else { _local1.cleanUINotSize(); } _local1.methodTable = new Object(); delete _local1.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { var _local1 = this; for (var _local2 in _local1.methodTable) { _local1[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local1 = this; var _local2 = y; var _local3 = x; var inner = _local1.styleTable.focusRectInner.value; var outer = _local1.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } _local1.createEmptyMovieClip("focusRect", 1000); _local1.focusRect.controller = _local1; _local1.focusRect.lineStyle(1, outer); _local1.focusRect.moveTo(_local3, _local2); _local1.focusRect.lineTo(_local3 + w, _local2); _local1.focusRect.lineTo(_local3 + w, _local2 + h); _local1.focusRect.lineTo(_local3, _local2 + h); _local1.focusRect.lineTo(_local3, _local2); _local1.focusRect.lineStyle(1, inner); _local1.focusRect.moveTo(_local3 + 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, _local2 + 1); _local1.focusRect.lineTo((_local3 + w) - 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, (_local2 + h) - 1); _local1.focusRect.lineTo(_local3 + 1, _local2 + 1); }; FUIComponentClass.prototype.pressFocus = function () { var _local1 = this; _local1.tabFocused = false; _local1.focusRect.removeMovieClip(); Selection.setFocus(_local1); }; FUIComponentClass.prototype.drawFocusRect = function () { var _local1 = this; _local1.drawRect(-2, -2, _local1.width + 4, _local1.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { var _local1 = this; _local1.focused = true; Key.addListener(_local1.keyListener); if (_local1.tabFocused) { _local1.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { var _local1 = this; _local1.tabFocused = true; _local1.focused = false; _local1.focusRect.removeMovieClip(); Key.removeListener(_local1.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { var _local1 = this; _local1.handlerObj[_local1.changeHandler](_local1); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { var _local1 = this; var _local2 = propName; if (value == "") { } else { var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].useGlobal || (!global)) { _local1.styleTable[_local2].value = value; if (_local1.setCustomStyleProperty(_local2, value)) { } else if (_local2 == "embedFonts") { _local1.invalidate("setSize"); } else if (_local2.subString(0, 4) == "text") { if (_local1.textStyle == undefined) { _local1.textStyle = new TextFormat(); } var textProp = _local2.subString(4, _local2.length); _local1.textStyle[textProp] = value; _local1.invalidate("setSize"); } else { for (var j in _local1.styleTable[_local2].coloredMCs) { var _local3 = new Color(_local1.styleTable[_local2].coloredMCs[j]); if (_local1.styleTable[_local2].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local3.setTransform(myTObj); } else { _local3.setRGB(value); } } } _local1.styleTable[_local2].useGlobal = global; } } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { var _local1 = this; var _local2 = propName; if (_local1.styleTable[_local2] == undefined) { _local1.styleTable[_local2] = new Object(); _local1.styleTable[_local2].useGlobal = true; } if (_local1.styleTable[_local2].coloredMCs == undefined) { _local1.styleTable[_local2].coloredMCs = new Object(); } _local1.styleTable[_local2].coloredMCs[skinMCRef] = skinMCRef; if (_local1.styleTable[_local2].value != undefined) { var _local3 = new Color(skinMCRef); _local3.setRGB(_local1.styleTable[_local2].value); } }; _global.FStyleFormat = function () { var _local1 = arguments; var _local2 = this; _local2.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; _local2.listeners = new Object(); _local2.isGlobal = false; if (_local1.length > 0) { for (var _local3 in _local1[0]) { _local2[_local3] = _local1[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local1 = this; var _local2 = 0; while (_local2 < arguments.length) { var _local3 = arguments[_local2]; _local1.listeners[arguments[_local2]] = _local3; for (var i in _local1) { if (_local1.isAStyle(i)) { _local3.updateStyleProperty(_local1, i.toString()); } } _local2++; } }; FStyleFormat.prototype.removeListener = function (component) { var _local1 = this; var _local2 = component; _local1.listeners[_local2] = undefined; for (var prop in _local1) { if (_local1.isAStyle(prop)) { if (_local2.styleTable[prop].useGlobal == _local1.isGlobal) { _local2.styleTable[prop].useGlobal = true; var _local3 = (_local1.isGlobal ? undefined : (globalStyleFormat[prop])); _local2.setStyleProperty(prop, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local1 = this; var _local2 = arguments; var count = 0; for (var i in _local1.listeners) { var _local3 = _local1.listeners[i]; if (_local2.length > 0) { var j = 0; while (j < _local2.length) { if (_local1.isAStyle(_local2[j])) { _local3.updateStyleProperty(_local1, _local2[j]); } j++; } } else { for (var j in _local1) { if (_local1.isAStyle(j)) { _local3.updateStyleProperty(_local1, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 20 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 30 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 39 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 40 MovieClip [UpArrow] Frame 1
stop();
Symbol 40 MovieClip [UpArrow] Frame 2
stop();
Symbol 40 MovieClip [UpArrow] Frame 3
stop();
Symbol 47 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 54 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 59 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 60 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 68 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 76 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 84 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 85 MovieClip [DownArrow] Frame 1
stop();
Symbol 85 MovieClip [DownArrow] Frame 2
stop();
Symbol 85 MovieClip [DownArrow] Frame 3
stop();
Symbol 88 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 89 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2 FScrollBarClass = function () { var _local1 = this; if (_local1._height == 4) { } else { _local1.init(); _local1.minPos = (_local1.maxPos = (_local1.pageSize = (_local1.largeScroll = 0))); _local1.smallScroll = 1; _local1.width = (_local1.horizontal ? (_local1._width) : (_local1._height)); _local1._xscale = (_local1._yscale = 100); _local1.setScrollPosition(0); _local1.tabEnabled = false; if (_local1._targetInstanceName.length > 0) { _local1.setScrollTarget(_local1._parent[_local1._targetInstanceName]); } _local1.tabChildren = false; _local1.setSize(_local1.width); } }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { var _local1 = this; var _local2 = flag; if (_local1.horizontal && (!_local2)) { _local1._xscale = 100; _local1._rotation = 0; } else if (_local2 && (!_local1.horizontal)) { _local1._xscale = -100; _local1._rotation = -90; } _local1.horizontal = _local2; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { var _local1 = this; if (!_local1.enable) { } else { _local1.pageSize = pSize; _local1.minPos = Math.max(mnPos, 0); _local1.maxPos = Math.max(mxPos, 0); _local1.scrollPosition = Math.max(_local1.minPos, _local1.scrollPosition); _local1.scrollPosition = Math.min(_local1.maxPos, _local1.scrollPosition); if ((_local1.maxPos - _local1.minPos) <= 0) { _local1.scrollThumb_mc.removeMovieClip(); _local1.upArrow_mc.gotoAndStop(3); _local1.downArrow_mc.gotoAndStop(3); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = null)); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = null)); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onRelease = null); _local1.scrollTrack_mc.onDragOut = (_local1.scrollTrack_mc.onRollOut = null); _local1.scrollTrack_mc.useHandCursor = false; } else { var _local2 = _local1.getScrollPosition(); _local1.upArrow_mc.gotoAndStop(1); _local1.downArrow_mc.gotoAndStop(1); _local1.upArrow_mc.onPress = (_local1.upArrow_mc.onDragOver = _local1.startUpScroller); _local1.upArrow_mc.onRelease = (_local1.upArrow_mc.onDragOut = _local1.stopScrolling); _local1.downArrow_mc.onPress = (_local1.downArrow_mc.onDragOver = _local1.startDownScroller); _local1.downArrow_mc.onRelease = (_local1.downArrow_mc.onDragOut = _local1.stopScrolling); _local1.scrollTrack_mc.onPress = (_local1.scrollTrack_mc.onDragOver = _local1.startTrackScroller); _local1.scrollTrack_mc.onRelease = _local1.stopScrolling; _local1.scrollTrack_mc.onDragOut = _local1.stopScrolling; _local1.scrollTrack_mc.onRollOut = _local1.stopScrolling; _local1.scrollTrack_mc.useHandCursor = false; _local1.attachMovie("ScrollThumb", "scrollThumb_mc", 3); _local1.scrollThumb_mc._x = 0; _local1.scrollThumb_mc._y = _local1.upArrow_mc._height; _local1.scrollThumb_mc.onPress = _local1.startDragThumb; _local1.scrollThumb_mc.controller = _local1; _local1.scrollThumb_mc.onRelease = (_local1.scrollThumb_mc.onReleaseOutside = _local1.stopDragThumb); _local1.scrollThumb_mc.useHandCursor = false; _local1.thumbHeight = (_local1.pageSize / ((_local1.maxPos - _local1.minPos) + _local1.pageSize)) * _local1.trackSize; _local1.thumbMid_mc = _local1.scrollThumb_mc.mc_sliderMid; _local1.thumbTop_mc = _local1.scrollThumb_mc.mc_sliderTop; _local1.thumbBot_mc = _local1.scrollThumb_mc.mc_sliderBot; _local1.thumbHeight = Math.max(_local1.thumbHeight, 6); _local1.midHeight = (_local1.thumbHeight - _local1.thumbTop_mc._height) - _local1.thumbBot_mc._height; _local1.thumbMid_mc._yScale = (_local1.midHeight * 100) / _local1.thumbMid_mc._height; _local1.thumbMid_mc._y = _local1.thumbTop_mc._height; _local1.thumbBot_mc._y = _local1.thumbTop_mc._height + _local1.midHeight; _local1.scrollTop = _local1.scrollThumb_mc._y; _local1.trackHeight = _local1.trackSize - _local1.thumbHeight; _local1.scrollBot = _local1.trackHeight + _local1.scrollTop; _local2 = Math.min(_local2, _local1.maxPos); _local1.setScrollPosition(Math.max(_local2, _local1.minPos)); } } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { var _local1 = this; var _local2 = pos; _local1.scrollPosition = _local2; if (_local1.scrollThumb_mc != undefined) { _local2 = Math.min(_local2, _local1.maxPos); _local2 = Math.max(_local2, _local1.minPos); } _local1.scrollThumb_mc._y = (((_local2 - _local1.minPos) * _local1.trackHeight) / (_local1.maxPos - _local1.minPos)) + _local1.scrollTop; _local1.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local1 = this; var _local2 = enabledFlag; var _local3 = _local1.enable; if (_local2 && (!_local3)) { _local1.enable = _local2; if (_local1.textField != undefined) { _local1.setScrollTarget(_local1.textField); } else { _local1.setScrollProperties(_local1.pageSize, _local1.cachedMinPos, _local1.cachedMaxPos); _local1.setScrollPosition(_local1.cachedPos); } _local1.clickFilter = undefined; } else if ((!_local2) && (_local3)) { _local1.textField.removeListener(_local1); _local1.cachedPos = _local1.getScrollPosition(); _local1.cachedMinPos = _local1.minPos; _local1.cachedMaxPos = _local1.maxPos; if (_local1.clickFilter == undefined) { _local1.setScrollProperties(_local1.pageSize, 0, 0); } else { _local1.clickFilter = true; } _local1.enable = _local2; } }; FScrollBarClass.prototype.setSize = function (hgt) { var _local1 = this; if (_local1._height == 1) { } else { _local1.width = hgt; _local1.scrollTrack_mc._yscale = 100; _local1.scrollTrack_mc._yscale = (100 * _local1.width) / _local1.scrollTrack_mc._height; if (_local1.upArrow_mc == undefined) { _local1.attachMovie("UpArrow", "upArrow_mc", 1); _local1.attachMovie("DownArrow", "downArrow_mc", 2); _local1.downArrow_mc.controller = (_local1.upArrow_mc.controller = _local1); _local1.upArrow_mc.useHandCursor = (_local1.downArrow_mc.useHandCursor = false); _local1.upArrow_mc._x = (_local1.upArrow_mc._y = 0); _local1.downArrow_mc._x = 0; } _local1.scrollTrack_mc.controller = _local1; _local1.downArrow_mc._y = _local1.width - _local1.downArrow_mc._height; _local1.trackSize = _local1.width - (2 * _local1.downArrow_mc._height); if (_local1.textField != undefined) { _local1.onTextChanged(); } else { _local1.setScrollProperties(_local1.pageSize, _local1.minPos, _local1.maxPos); } } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local1 = this; var _local3 = _local1.smallScroll; if (inc != "one") { _local3 = ((_local1.largeScroll == 0) ? (_local1.pageSize) : (_local1.largeScroll)); } var _local2 = _local1.getScrollPosition() + (mode * _local3); if (_local2 > _local1.maxPos) { _local2 = _local1.maxPos; } else if (_local2 < _local1.minPos) { _local2 = _local1.minPos; } _local1.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { var _local1 = this; _local1.lastY = _local1._ymouse; _local1.onMouseMove = _local1.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { var _local1 = this; _local1.scrollMove = _local1._ymouse - _local1.lastY; _local1.scrollMove = _local1.scrollMove + _local1._y; if (_local1.scrollMove < _local1.controller.scrollTop) { _local1.scrollMove = _local1.controller.scrollTop; } else if (_local1.scrollMove > _local1.controller.scrollBot) { _local1.scrollMove = _local1.controller.scrollBot; } _local1._y = _local1.scrollMove; var _local2 = _local1.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (_local1._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; _local1.controller.isScrolling = true; updateAfterEvent(); _local1.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { var _local1 = this; _local1.controller.trackScroller(); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { var _local1 = this; var _local2 = inc; clearInterval(_local1.scrolling); if (_local2 == "page") { _local1.trackScroller(); } else { _local1.scrollIt(_local2, mode); } _local1.scrolling = setInterval(_local1, "scrollInterval", 35, _local2, mode); }; FScrollBarClass.prototype.trackScroller = function () { var _local1 = this; if ((_local1.scrollThumb_mc._y + _local1.thumbHeight) < _local1._ymouse) { _local1.scrollIt("page", 1); } else if (_local1.scrollThumb_mc._y > _local1._ymouse) { _local1.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(1); _local1.controller.upArrow_mc.gotoAndStop(1); clearInterval(_local1.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { var _local1 = this; _local1.controller.upArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", -1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { var _local1 = this; _local1.controller.downArrow_mc.gotoAndStop(2); _local1.controller.scrollIt("one", 1); _local1.controller.scrolling = setInterval(_local1.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { var _local1 = this; var _local2 = tF; if (_local2 == undefined) { _local1.textField.removeListener(_local1); delete _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")]; if ((_local1.textField.hScroller != undefined) && (_local1.textField.vScroller != undefined)) { _local1.textField.unwatch("text"); _local1.textField.unwatch("htmltext"); } } _local1.textField = undefined; if (!(_local2 instanceof TextField)) { } else { _local1.textField = _local2; _local1.textField[(_local1.horizontal ? "hScroller" : "vScroller")] = _local1; _local1.onTextChanged(); _local1.onChanged = function () { this.onTextChanged(); }; _local1.onScroller = function () { var _local1 = this; if (!_local1.isScrolling) { if (!_local1.horizontal) { _local1.setScrollPosition(_local1.textField.scroll); } else { _local1.setScrollPosition(_local1.textField.hscroll); } } }; _local1.textField.addListener(_local1); _local1.textField.watch("text", _local1.callback); _local1.textField.watch("htmlText", _local1.callback); } }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { var _local1 = this; clearInterval(_local1.hScroller.synchScroll); clearInterval(_local1.vScroller.synchScroll); _local1.hScroller.synchScroll = setInterval(_local1.hScroller, "onTextChanged", 50); _local1.vScroller.synchScroll = setInterval(_local1.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { var _local1 = this; if ((!_local1.enable) || (_local1.textField == undefined)) { } else { clearInterval(_local1.synchScroll); if (_local1.horizontal) { var _local2 = _local1.textField.hscroll; _local1.setScrollProperties(_local1.textField._width, 0, _local1.textField.maxhscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxhscroll)); } else { var _local2 = _local1.textField.scroll; var _local3 = _local1.textField.bottomScroll - _local1.textField.scroll; _local1.setScrollProperties(_local3, 1, _local1.textField.maxscroll); _local1.setScrollPosition(Math.min(_local2, _local1.textField.maxscroll)); } } }; FScrollBarClass.prototype.executeCallBack = function () { var _local1 = this; if (_local1.textField == undefined) { super.executeCallBack(); } else if (_local1.horizontal) { _local1.textField.hscroll = _local1.getScrollPosition(); } else { _local1.textField.scroll = _local1.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1
#initclip 3 function FScrollPaneClass() { var _local1 = this; function boolToString(str) { var _local1 = str; if (_local1 == "false") { return(false); } if (_local1 == "true") { return(true); } return(_local1); } _local1.init(); _local1.width = _local1._width; _local1.height = _local1._height; _local1._xscale = (_local1._yscale = 100); _local1.contentWidth = (_local1.contentHeight = 0); if (_local1.hScroll == undefined) { _local1.hScroll = (_local1.vScroll = "auto"); _local1.dragContent = false; } _local1.offset = new Object(); _local1.vScroll = boolToString(_local1.vScroll); _local1.hScroll = boolToString(_local1.hScroll); _local1.attachMovie("FScrollBarSymbol", "hScrollBar_mc", 100, {hostStyle:_local1.styleTable}); _local1.hScrollBar_mc.setHorizontal(true); _local1.hScrollBar_mc.setSmallScroll(5); _local1.hScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.attachMovie("FScrollBarSymbol", "vScrollBar_mc", 99, {hostStyle:_local1.styleTable}); _local1.vScrollBar_mc.setSmallScroll(5); _local1.vScrollBar_mc.setChangeHandler("onScroll", _local1); _local1.setSize(_local1.width, _local1.height); if (_local1.scrollContent != "") { _local1.setScrollContent(_local1.scrollContent); } _local1.setDragContent(_local1.dragContent); } FScrollPaneClass.prototype = new FUIComponentClass(); Object.registerClass("FScrollPaneSymbol", FScrollPaneClass); FScrollPaneClass.prototype.getScrollContent = function () { return(this.content_mc); }; FScrollPaneClass.prototype.getPaneWidth = function () { return(this.width); }; FScrollPaneClass.prototype.getPaneHeight = function () { return(this.height); }; FScrollPaneClass.prototype.getScrollPosition = function () { var _local1 = this; var _local3 = ((_local1.hScrollBar_mc == undefined) ? 0 : (_local1.hScrollBar_mc.getScrollPosition())); var _local2 = ((_local1.vScrollBar_mc == undefined) ? 0 : (_local1.vScrollBar_mc.getScrollPosition())); return({x:_local3, y:_local2}); }; FScrollPaneClass.prototype.setScrollContent = function (target) { var _local1 = this; var _local2 = target; _local1.offset.x = 0; _local1.offset.y = 0; if (_local1.content_mc != undefined) { if (_local2 != _local1.content_mc) { _local1.content_mc._visible = false; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); } } if (typeof(_local2) == "string") { _local1.attachMovie(_local2, "tmp_mc", 3); _local1.content_mc = _local1.tmp_mc; } else if (_local2 == undefined) { _local1.content_mc.unloadMovie(); } else { _local1.content_mc = _local2; } _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; var _local3 = _local1.content_mc.getBounds(_local1); _local1.offset.x = -_local3.xMin; _local1.offset.y = -_local3.yMin; _local1.localToGlobal(_local1.offset); _local1.content_mc._parent.globalToLocal(_local1.offset); _local1.content_mc._x = _local1.offset.x; _local1.content_mc._y = _local1.offset.y; _local1.contentWidth = _local1.content_mc._width; _local1.contentHeight = _local1.content_mc._height; _local1.content_mc.setMask(_local1.mask_mc); _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setSize = function (w, h) { var _local1 = this; var _local2 = h; var _local3 = w; if (((arguments.length < 2) || (isNaN(_local3))) || (isNaN(_local2))) { } else { super.setSize(_local3, _local2); _local1.width = Math.max(_local3, 60); _local1.height = Math.max(_local2, 60); _local1.boundingBox_mc._xscale = 100; _local1.boundingBox_mc._yscale = 100; _local1.boundingBox_mc._width = _local1.width; _local1.boundingBox_mc._height = _local1.height; _local1.setHandV(); _local1.initScrollBars(); if (_local1.mask_mc == undefined) { _local1.attachMovie("FBoundingBoxSymbol", "mask_mc", 3000); } _local1.mask_mc._xscale = 100; _local1.mask_mc._yscale = 100; _local1.mask_mc._width = _local1.hWidth; _local1.mask_mc._height = _local1.vHeight; _local1.mask_mc._alpha = 0; } }; FScrollPaneClass.prototype.setScrollPosition = function (x, y) { var _local1 = this; var _local2 = y; var _local3 = x; _local3 = Math.max(_local1.hScrollBar_mc.minPos, _local3); _local3 = Math.min(_local1.hScrollBar_mc.maxPos, _local3); _local2 = Math.max(_local1.vScrollBar_mc.minPos, _local2); _local2 = Math.min(_local1.vScrollBar_mc.maxPos, _local2); _local1.hScrollBar_mc.setScrollPosition(_local3); _local1.vScrollBar_mc.setScrollPosition(_local2); }; FScrollPaneClass.prototype.refreshPane = function () { this.setScrollContent(this.content_mc); }; FScrollPaneClass.prototype.loadScrollContent = function (url, handler, location) { var _local1 = this; _local1.content_mc.removeMovieClip(); _local1.content_mc.unloadMovie(); _local1.content_mc._visible = 0; _local1.loadContent.duplicateMovieClip("loadTemp", 3); _local1.dupeFlag = true; _local1.contentLoaded = function () { var _local1 = this; _local1.loadReady = false; _local1.content_mc = _local1.loadTemp; _local1.refreshPane(); _local1.executeCallBack(); }; _local1.setChangeHandler(handler, location); _local1.loadTemp.loadMovie(url); }; FScrollPaneClass.prototype.setHScroll = function (prop) { var _local1 = this; _local1.hScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setVScroll = function (prop) { var _local1 = this; _local1.vScroll = prop; _local1.setSize(_local1.width, _local1.height); }; FScrollPaneClass.prototype.setDragContent = function (dragFlag) { var _local1 = this; if (dragFlag) { _local1.boundingBox_mc.useHandCursor = true; _local1.boundingBox_mc.onPress = function () { this._parent.startDragLoop(); }; _local1.boundingBox_mc.tabEnabled = false; _local1.boundingBox_mc.onRelease = (_local1.boundingBox_mc.onReleaseOutside = function () { this._parent.pressFocus(); this._parent.onMouseMove = null; }); } else { delete _local1.boundingBox_mc.onPress; _local1.boundingBox_mc.useHandCursor = false; } }; FScrollPaneClass.prototype.setSmallScroll = function (x, y) { this.hScrollBar_mc.setSmallScroll(x); this.vScrollBar_mc.setSmallScroll(y); }; FScrollPaneClass.prototype.setHandV = function () { var _local1 = this; if ((((_local1.contentHeight - _local1.height) > 2) && (_local1.vScroll != false)) || (_local1.vScroll == true)) { _local1.hWidth = _local1.width - _local1.vScrollBar_mc._width; } else { _local1.hWidth = _local1.width; } if ((((_local1.contentWidth - _local1.width) > 2) && (_local1.hScroll != false)) || (_local1.hScroll == true)) { _local1.vHeight = _local1.height - _local1.hScrollBar_mc._height; } else { _local1.vHeight = _local1.height; } }; FScrollPaneClass.prototype.startDragLoop = function () { var _local1 = this; _local1.tabFocused = false; _local1.myOnSetFocus(); _local1.lastX = _local1._xmouse; _local1.lastY = _local1._ymouse; _local1.onMouseMove = function () { var _local1 = this; _local1.scrollXMove = _local1.lastX - _local1._xmouse; _local1.scrollYMove = _local1.lastY - _local1._ymouse; _local1.scrollXMove = _local1.scrollXMove + _local1.hScrollBar_mc.getScrollPosition(); _local1.scrollYMove = _local1.scrollYMove + _local1.vScrollBar_mc.getScrollPosition(); _local1.setScrollPosition(_local1.scrollXMove, _local1.scrollYMove); if ((_local1.scrollXMove < _local1.hScrollBar_mc.maxPos) && (_local1.scrollXMove > _local1.hScrollBar_mc.minPos)) { _local1.lastX = _local1._xmouse; } if ((_local1.scrollYMove < _local1.vScrollBar_mc.maxPos) && (_local1.scrollYMove > _local1.vScrollBar_mc.minPos)) { _local1.lastY = _local1._ymouse; } _local1.updateAfterEvent(); }; }; FScrollPaneClass.prototype.initScrollBars = function () { var _local1 = this; _local1.hScrollBar_mc._y = _local1.height - _local1.hScrollBar_mc._height; _local1.hScrollBar_mc.setSize(_local1.hWidth); _local1.hScrollBar_mc.setScrollProperties(_local1.hWidth, 0, _local1.contentWidth - _local1.hWidth); _local1.vScrollBar_mc._visible = ((_local1.hWidth == _local1.width) ? false : true); _local1.vScrollBar_mc._x = _local1.width - _local1.vScrollBar_mc._width; _local1.vScrollBar_mc.setSize(_local1.vHeight); _local1.vScrollBar_mc.setScrollProperties(_local1.vHeight, 0, _local1.contentHeight - _local1.vHeight); _local1.hScrollBar_mc._visible = ((_local1.vHeight == _local1.height) ? false : true); }; FScrollPaneClass.prototype.onScroll = function (component) { var _local2 = this; var _local3 = component; var _local1 = _local3.getScrollPosition(); var XorY = ((_local3._name == "hScrollBar_mc") ? "x" : "y"); if (_local3._name == "hScrollBar_mc") { _local2.content_mc._x = (-_local1) + _local2.offset.x; } else { _local2.content_mc._y = (-_local1) + _local2.offset.y; } }; FScrollPaneClass.prototype.myOnKeyDown = function () { var _local1 = this; var _local3 = _local1.hScrollBar_mc.getScrollPosition(); var _local2 = _local1.vScrollBar_mc.getScrollPosition(); if (_local1.hScrollBar_mc.maxPos > _local1.hScrollBar_mc.minPos) { if (Key.isDown(37)) { _local1.setScrollPosition(_local3 - 3, _local2); } else if (Key.isDown(39)) { _local1.setScrollPosition(_local3 + 3, _local2); } } if (_local1.vScrollBar_mc.maxPos > _local1.vScrollBar_mc.minPos) { if (Key.isDown(38)) { _local1.setScrollPosition(_local3, _local2 - 3); } else if (Key.isDown(40)) { _local1.setScrollPosition(_local3, _local2 + 3); } else if (Key.isDown(34)) { _local1.setScrollPosition(_local3, _local2 + _local1.vScrollBar_mc.pageSize); } else if (Key.isDown(33)) { _local1.setScrollPosition(_local3, _local2 - _local1.vScrollBar_mc.pageSize); } } }; #endinitclip this.deadPreview._visible = false;
Instance of Symbol 89 MovieClip [FScrollBarSymbol] "scrollBarAsset" in Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = ""; horizontal = false; }
Instance of Symbol 95 MovieClip "loadContent" in Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1
onClipEvent (load) { if (this._parent.loadReady) { this._parent.contentLoaded(); delete this._parent.loadReady; } else if (this._name != "loadContent") { this._parent.loadReady = true; } }
Symbol 106 Button
on (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); }
Symbol 108 Button
on (release) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.DrawBalance(); } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 113 Button
on (release) { if (_root.fullScreenMode == undefined) { _root.fullScreenMode = false; } _root.fullScreenMode = !_root.fullScreenMode; _root.getURL("FSCommand:fullscreen", _root.fullScreenMode); } on (rollOver) { this._alpha = 100; this.hzoom.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.hzoom.gotoAndStop(1); }
Symbol 116 MovieClip [HelpContent] Frame 1
this.thelp.text = _root.sbm_help;
Symbol 331 MovieClip Frame 1
stop();
Symbol 338 Button
on (release) { _root.cardClick(0); }
Symbol 339 Button
on (release) { _root.cardClick(1); }
Symbol 340 Button
on (release) { _root.cardClick(2); }
Symbol 341 Button
on (release) { _root.cardClick(3); }
Symbol 342 Button
on (release) { _root.cardClick(4); }
Symbol 344 Button
on (release) { _root.cardClick(5); }
Symbol 345 Button
on (release) { _root.cardClick(6); }
Symbol 347 MovieClip Frame 1
function Init() { this.buttons._visible = false; } function getHighHand() { return(cards.slice(0, 5)); } function getLowHand() { return(cards.slice(5, 7)); } function display() { var _local2 = this; var _local3 = true; var lowValid = true; var _local1 = 0; while (_local1 < MAX_NO_CARDS) { if (cards[_local1] > 0) { _local2["card" add String(_local1)].gotoAndStop(cards[_local1]); _local2["card" add String(_local1)]._visible = true; } else { _local2["card" add String(_local1)]._visible = false; if (_local1 < 5) { _local3 = false; } if (_local1 >= 5) { lowValid = false; } } if (cards[_local1] == 53) { if (_local1 < 5) { _local3 = false; } if (_local1 >= 5) { lowValid = false; } } _local1++; } if (_local3 && (lowValid)) { var highRank = _root.calculateArrayAsCombination(getHighHand(), 5); var lowRank = _root.calculateArrayAsCombination(getLowHand(), 2); highScores = combName[highRank[0]]; lowScores = combName[lowRank[0]]; } else { highScores = ""; lowScores = ""; } } var cards = new Array(); var MAX_NO_CARDS = 7; var combName = Array("---", "Pair", "Two pairs", "Three of a kind", "Straight", "Flush", "Full house", "For of a kind", "Straight flush", "Royal flush", "Aces"); betcircle.gotoAndStop(1);
Symbol 405 Button
on (release) { _root.PutBet(5); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 412 Button
on (release) { _root.PutBet(6); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 419 Button
on (release) { _root.PutBet(7); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 426 Button
on (release) { _root.PutBet(8); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 433 Button
on (release) { _root.PutBet(9); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 440 Button
on (release) { _root.PutBet(10); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 446 Button
on (release) { _root.PutBet(11); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 452 Button
on (release) { _root.PutBet(12); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 458 Button
on (release) { _root.PutBet(13); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 464 Button
on (release) { _root.PutBet(14); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 470 Button
on (release) { _root.PutBet(4); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 476 Button
on (release) { _root.PutBet(3); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 482 Button
on (release) { _root.PutBet(2); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 488 Button
on (release) { _root.PutBet(1); } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 502 Button
on (release) { if (!_root.rules_win._visible) { if (slider._x < SLIDER_MAXX) { slider._x = slider._x + SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 504 Button
on (release) { if (!_root.rules_win._visible) { if (slider._x > SLIDER_MINX) { slider._x = slider._x - SLIDER_DX; } _root.PlaySound("snd_click"); testVisible(); } } on (rollOver) { _root.panel._alpha = 100; } on (rollOut, dragOut) { _root.panel._alpha = _root.panel._defaultalpha; }
Symbol 505 MovieClip Frame 1
function testVisible() { _root.DebugOutput(slider._x); if (slider._x <= SLIDER_MINX) { btn_right._visible = false; } else { btn_right._visible = true; } if (slider._x >= SLIDER_MAXX) { btn_left._visible = false; } else { btn_left._visible = true; } } SLIDER_MINX = 93; SLIDER_MAXX = 409; SLIDER_DX = 42; stop();
Symbol 514 Button
on (release) { _root.PlaySound("snd_click"); getURL (_root.update_url, "_blank"); } on (rollOver) { this._alpha = 100; this.h6.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h6.gotoAndStop(1); }
Symbol 515 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.money = _root.money + 100; _root.ServerPlayerMoney = _root.ServerPlayerMoney + 100; _root.DrawBalance(); _root.displayMoneyAndBet(); _root.panel.bet = 1234; _root.panel.set("ttt", 124); _root.panel.setTest(123); } } on (rollOver) { this._alpha = 100; h7.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h7.gotoAndStop(1); }
Symbol 530 Button
on (rollOver) { this._alpha = 100; this.h3.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h3.gotoAndStop(1); } on (release) { sound_off._visible = !sound_off._visible; _root.PlaySound("snd_click"); _root.CheckSound(); }
Symbol 546 Button
on (release) { _root.PlaySound("snd_click"); if (_root.online) { if (_root.exit_url.substr(_root.exit_url.length - 1) == "?") { suff = "nosound="; } else if (_root.exit_url.substr(_root.exit_url.length - 1) == "&") { suff = "nosound="; } else if (_root.exit_url.indexOf("?") != -1) { suff = "&nosound="; } else { suff = "?nosound="; } if (_root.soundon) { suff = suff add "0"; } else { suff = suff add "1"; } suff = suff add "&nomusic="; if (_root.musicon) { suff = suff add "0"; } else { suff = suff add "1"; } getURL (_root.exit_url add suff, "_self"); } else { fscommand ("quit"); fscommand ("this.close"); } } on (rollOver) { this._alpha = 100; h1.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; h1.gotoAndStop(1); }
Symbol 560 Button
on (release) { i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = !_root[NewClipName]._visible; i++; } _root.kubik0._visible = !_root.kubik0._visible; _root.kubik1._visible = !_root.kubik1._visible; _root.btn_shell_0.enabled = !_root.btn_shell_0.enabled; _root.btn_shell_1.enabled = !_root.btn_shell_1.enabled; _root.btn_shell_2.enabled = !_root.btn_shell_2.enabled; _root.PlaySound("snd_click"); _root.rules_win._visible = !_root.rules_win._visible; } on (rollOver) { this._alpha = 100; this.h4.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h4.gotoAndStop(1); }
Symbol 576 Button
on (release) { music_off._visible = !music_off._visible; _root.CheckMusic(); _root.PlaySound("snd_click"); } on (rollOver) { this._alpha = 100; this.h2.gotoAndPlay(1); } on (rollOut, dragOut) { this._alpha = _defaultalpha; this.h2.gotoAndStop(1); }
Symbol 585 MovieClip Frame 6
stop();
Symbol 589 MovieClip Frame 6
stop();
Symbol 591 Button
on (release) { getURL (_root.update_url, "_blank"); }
Symbol 598 Button
on (release) { if (_root.st != _root.ST_ACTION) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.comb_0.cards = _root.houseWay(_root.comb_0.cards); _root.comb_0.display(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 600 Button
on (release) { if (_root.st != _root.ST_ACTION) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); var highPlayerRank = _root.calculateArrayAsCombination(_root.comb_0.getHighHand(), 5); var lowPlayerRank = _root.calculateArrayAsCombination(_root.comb_0.getLowHand(), 2); if (_root.compareCombinations(highPlayerRank, lowPlayerRank) < 0) { _root.PutMessage("Please reorder high/low hands..."); return(undefined); } _root.st = _root.ST_SEND_ACTION; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 602 Button
on (release) { if (_root.st != _root.ST_CONTINUE) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.ClearBet(); _root.st = _root.ST_RESET; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 604 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); _root.ClearBet(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 606 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); var delta = (_root.prevBet - _root.bet); if (delta > _root.money) { return(undefined); } _root.bet = _root.prevBet; _root.money = _root.money - delta; _root.DisplayBets(); } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 608 Button
on (release) { if (_root.st != _root.ST_BET) { return(undefined); } if (!_root.rules_win._visible) { _root.PlaySound("snd_click"); if ((_root.bet < _root.minbet) || (_root.bet > _root.maxbet)) { return(undefined); } _root.st = _root.ST_SEND_BET; } } on (rollOver) { this._alpha = 100; } on (rollOut, dragOut) { this._alpha = _defaultalpha; }
Symbol 609 MovieClip Frame 1
if (_root.online) { btn_upd._visible = false; btn_add._visible = false; txt_ver._visible = false; txt_ver_2._visible = false; btn_full_screen._visible = false; fonar.btn_upd._visible = false; fonar.btn_full_screen._visible = false; } else { ver = _root._version; fonar.btn_full_screen._visible = false; _root.panel.sound_off._visible = false; _root.panel.fonar.sound_off._visible = false; btn_full_screen._visible = false; _root.panel.e._visible = false; _root.MoveCardClip._visible = false; _root.Card0._visible = false; _root.Card1._visible = false; _root.Card2._visible = false; _root.Card3._visible = false; _root.Card4._visible = false; _root.Card5._visible = false; _root.Card6._visible = false; } if (_root.shareware == true) { fonar.btn_full_screen._visible = false; } _root.tjoker = (_root.Panel.tjoker = _root.sbm_joker); _root.tdouble = (_root.Panel.tdouble = _root.sbm_double); _root.tstring = (_root.mcstr.tstring = _root.sbm_string); _root.tpays = _root.sbm_pays; _root.panel.tclear = _root.sbm_clear; _root.panel.tdeal = (_root.Panel.tdeal = _root.sbm_deal); _root.panel.troll = _root.sbm_roll; _root.panel.tplay = _root.sbm_play; _root.panel.trebet = _root.sbm_rebet; _root.panel.tspin = _root.sbm_spin; _root.tplayer = (_root.mcfon.tplayer = (_root.h0.tplayer = _root.sbm_player)); _root.tbanker = (_root.mcfon.tbanker = (_root.h2.tbanker = _root.sbm_banker)); _root.ttie = (_root.mcfon.ttie = (_root.h1.ttie = _root.sbm_tie)); _root.panel.tbalance = _root.sbm_balance; _root.panel.tbet = _root.sbm_bt; _root.comb_0.bet_circle.tBET = (_root.bet_circle.tBET = _root.sbm_BET); _root.comb_0.bet_circle.tANTE = _root.sbm_ANTE; _root.comb_0.tlow = (_root.comb_1.tlow = _root.sbm_low); _root.comb_0.thigh = (_root.comb_1.thigh = _root.sbm_high); hitzone.useHandCursor = false; h1.hint.txt = "Exit"; h1.gotoAndStop(1); h2.hint.txt = "Music on/off"; h2.gotoAndStop(1); h3.hint.txt = "Sound on/off"; h3.gotoAndStop(1); h4.hint.txt = "Rules"; h4.gotoAndStop(1); h6.hint.txt = "More games"; h6.gotoAndStop(1); h7.hint.txt = "Add $100"; h7.gotoAndStop(1); hzoom.hint.txt = "Full screen"; hzoom.gotoAndStop(1); game_name = _root.game_name; casino_name = _root.casino_name; _defaultalpha = _alpha; _alpha = _defaultalpha; stop();
Symbol 612 Button
on (release) { _root.PlaySound("snd_click"); _root.rules_win._visible = false; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } }
Symbol 616 Button
on (press) { _root.rules_win.startdrag(false, -10000, -10000, 10000, 10000); } on (release) { stopDrag(); }
Symbol 617 MovieClip Frame 1
this._visible = false;
Instance of Symbol 98 MovieClip [FScrollPaneSymbol] in Symbol 617 MovieClip Frame 1
//component parameters onClipEvent (initialize) { scrollContent = "HelpContent"; hScroll = "false"; vScroll = "auto"; dragContent = true; }
Symbol 623 Button
on (release) { _root.kubik0._visible = true; _root.kubik1._visible = true; _root.PlaySound("snd_click"); _root.rules_win._visible = false; var i = 1; while (i < 15) { _root.panel.coin_pan.coin_pan2.slider["btn" + i].enabled = true; i++; } _root.panel.coin_pan.coin_pan2.btn_right.enabled = true; _root.panel.coin_pan.coin_pan2.btn_left.enabled = true; _root.panel.btn_deal.enabled = true; _root.panel.btn_play.enabled = true; _root.panel.btn_rebet.enabled = true; _root.panel.btn_spin.enabled = true; _root.panel.btn_clear.enabled = true; _root.panel.btn_houseway.enabled = true; _root.panel.btn_done.enabled = true; _root.panel.btn_continue.enabled = true; _root.panel.btn_add.enabled = true; _root.panel.btn_help.enabled = true; _root.panel.btn_upd.enabled = true; var i = 0; while (i < 7) { _root.buttons["b" + i].enabled = true; i++; } _root.connecting_clip._visible = true; i = 0; while (i < 15) { var NewClipName = ("BetedChip" + String(i)); _root[NewClipName]._visible = true; i++; } }
Instance of Symbol 98 MovieClip [FScrollPaneSymbol] in Symbol 625 MovieClip Frame 1
//component parameters onClipEvent (initialize) { scrollContent = "HelpContentSW"; hScroll = "false"; vScroll = "auto"; dragContent = true; }
Symbol 628 Button
on (release) { debug_win._visible = !debug_win._visible; }
Instance of Symbol 89 MovieClip [FScrollBarSymbol] "sbd" in Symbol 632 MovieClip Frame 1
//component parameters onClipEvent (initialize) { _targetInstanceName = "dta"; horizontal = false; }

Library Items

Symbol 1 Sound [snd_take]
Symbol 2 Sound [snd_click]
Symbol 3 Sound [snd_put]
Symbol 4 Sound [snd_music]
Symbol 5 Sound [snd_loose]
Symbol 6 Sound [snd_coins]
Symbol 7 MovieClip [FUIComponentSymbol]
Symbol 8 GraphicUsed by:9 27 45 46 52 53 55 61 73
Symbol 9 MovieClipUses:8Used by:20
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:20
Symbol 12 GraphicUsed by:13 33 64 79
Symbol 13 MovieClipUses:12Used by:20
Symbol 14 GraphicUsed by:15 34 65 80
Symbol 15 MovieClipUses:14Used by:20
Symbol 16 GraphicUsed by:17 22 32 66 70 78
Symbol 17 MovieClipUses:16Used by:20
Symbol 18 GraphicUsed by:19 21 31 67 69 77
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:9 11 13 15 17 19Used by:40
Symbol 21 MovieClipUses:18Used by:30
Symbol 22 MovieClipUses:16Used by:30
Symbol 23 GraphicUsed by:24 71
Symbol 24 MovieClipUses:23Used by:30
Symbol 25 GraphicUsed by:26 72
Symbol 26 MovieClipUses:25Used by:30
Symbol 27 MovieClipUses:8Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:21 22 24 26 27 29Used by:40
Symbol 31 MovieClipUses:18Used by:39
Symbol 32 MovieClipUses:16Used by:39
Symbol 33 MovieClipUses:12Used by:39
Symbol 34 MovieClipUses:14Used by:39
Symbol 35 GraphicUsed by:36 81
Symbol 36 MovieClipUses:35Used by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:31 32 33 34 36 38Used by:40
Symbol 40 MovieClip [UpArrow]Uses:20 30 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:47
Symbol 43 GraphicUsed by:44 48 49 58
Symbol 44 MovieClipUses:43Used by:47
Symbol 45 MovieClipUses:8Used by:47
Symbol 46 MovieClipUses:8Used by:47
Symbol 47 MovieClipUses:42 44 45 46Used by:60
Symbol 48 MovieClipUses:43Used by:54
Symbol 49 MovieClipUses:43Used by:54
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 MovieClipUses:8Used by:54
Symbol 53 MovieClipUses:8Used by:54
Symbol 54 MovieClipUses:48 49 51 52 53Used by:60
Symbol 55 MovieClipUses:8Used by:59
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:59
Symbol 58 MovieClipUses:43Used by:59
Symbol 59 MovieClipUses:55 57 58Used by:60
Symbol 60 MovieClip [ScrollThumb]Uses:47 54 59
Symbol 61 MovieClipUses:8Used by:68
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68
Symbol 64 MovieClipUses:12Used by:68
Symbol 65 MovieClipUses:14Used by:68
Symbol 66 MovieClipUses:16Used by:68
Symbol 67 MovieClipUses:18Used by:68
Symbol 68 MovieClipUses:61 63 64 65 66 67Used by:85
Symbol 69 MovieClipUses:18Used by:76
Symbol 70 MovieClipUses:16Used by:76
Symbol 71 MovieClipUses:23Used by:76
Symbol 72 MovieClipUses:25Used by:76
Symbol 73 MovieClipUses:8Used by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:69 70 71 72 73 75Used by:85
Symbol 77 MovieClipUses:18Used by:84
Symbol 78 MovieClipUses:16Used by:84
Symbol 79 MovieClipUses:12Used by:84
Symbol 80 MovieClipUses:14Used by:84
Symbol 81 MovieClipUses:35Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:77 78 79 80 81 83Used by:85
Symbol 85 MovieClip [DownArrow]Uses:68 76 84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:89
Symbol 89 MovieClip [FScrollBarSymbol]Uses:88Used by:98 632
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [FBoundingBoxSymbol]Uses:91 92 93Used by:98
Symbol 95 MovieClipUsed by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClip [FScrollPaneSymbol]Uses:89 94 95 97Used by:617 625
Symbol 99 FontUsed by:101 115 333 334 335 354 356 358 360 362 364 366 368 370 372 374 376 378 380 506 507 508 509 510 511 512 513 592 593 594 595
Symbol 100 FontUsed by:101 583 587
Symbol 101 TextUses:99 100Used by:114
Symbol 102 GraphicUsed by:106 514
Symbol 103 GraphicUsed by:106 514
Symbol 104 GraphicUsed by:106 514
Symbol 105 GraphicUsed by:106 514
Symbol 106 ButtonUses:102 103 104 105Used by:114 116
Symbol 107 GraphicUsed by:108 515
Symbol 108 ButtonUses:107Used by:114
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113 622
Symbol 113 ButtonUses:109 110 111 112Used by:114 609
Symbol 114 MovieClip [HelpContentSW]Uses:101 106 108 113Used by:Timeline
Symbol 115 EditableTextUses:99Used by:116
Symbol 116 MovieClip [HelpContent]Uses:115 106Used by:Timeline
Symbol 117 GraphicUsed by:148
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:118 119 120 121 122 123Used by:148 193
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:125 126 127 129Used by:148
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:131 132 133Used by:148 609
Symbol 135 FontUsed by:136 137 229 231 233 235 237 239 241 243 245 247 251 255 259 329 330 618 619
Symbol 136 EditableTextUses:135Used by:148
Symbol 137 EditableTextUses:135Used by:148
Symbol 138 GraphicUsed by:147
Symbol 139 GraphicUsed by:147
Symbol 140 GraphicUsed by:147
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:138 139 140 141 142 143 144 145 146Used by:148
Symbol 148 MovieClipUses:117 124 130 134 136 137 147Used by:Timeline
Symbol 149 GraphicUsed by:193
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:151 152 153 154Used by:156 193
Symbol 156 MovieClipUses:155Used by:158
Symbol 157 GraphicUsed by:158
Symbol 158 ButtonUses:150 156 157Used by:159
Symbol 159 MovieClipUses:158Used by:193
Symbol 160 GraphicUsed by:190
Symbol 161 GraphicUsed by:165
Symbol 162 GraphicUsed by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:161 162 163 164Used by:190
Symbol 166 GraphicUsed by:190
Symbol 167 GraphicUsed by:190
Symbol 168 GraphicUsed by:190
Symbol 169 GraphicUsed by:190
Symbol 170 GraphicUsed by:190
Symbol 171 GraphicUsed by:190
Symbol 172 GraphicUsed by:190
Symbol 173 GraphicUsed by:190
Symbol 174 GraphicUsed by:190
Symbol 175 GraphicUsed by:190
Symbol 176 GraphicUsed by:190
Symbol 177 GraphicUsed by:190
Symbol 178 GraphicUsed by:190
Symbol 179 GraphicUsed by:190
Symbol 180 GraphicUsed by:190
Symbol 181 GraphicUsed by:190
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:190
Symbol 185 GraphicUsed by:190
Symbol 186 GraphicUsed by:190
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:160 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189Used by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:190 191Used by:193
Symbol 193 MovieClipUses:149 124 159 155 192Used by:Timeline
Symbol 194 GraphicUsed by:347
Symbol 195 FontUsed by:196 197 348 351 596 599 601 603 605 607
Symbol 196 EditableTextUses:195Used by:347
Symbol 197 EditableTextUses:195Used by:347
Symbol 198 GraphicUsed by:331
Symbol 199 GraphicUsed by:224
Symbol 200 GraphicUsed by:224
Symbol 201 GraphicUsed by:224
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:224
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:204 205Used by:224
Symbol 207 GraphicUsed by:224
Symbol 208 GraphicUsed by:212
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:208 209 210 211Used by:224
Symbol 213 GraphicUsed by:224
Symbol 214 GraphicUsed by:224
Symbol 215 GraphicUsed by:224
Symbol 216 GraphicUsed by:224
Symbol 217 GraphicUsed by:224
Symbol 218 GraphicUsed by:224
Symbol 219 GraphicUsed by:224
Symbol 220 GraphicUsed by:224
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:199 200 201 203 206 207 212 213 214 215 216 217 218 219 220 221 222 223Used by:328 331
Symbol 225 GraphicUsed by:325 331
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:331
Symbol 228 GraphicUsed by:331
Symbol 229 TextUses:135Used by:331
Symbol 230 GraphicUsed by:331
Symbol 231 TextUses:135Used by:331
Symbol 232 GraphicUsed by:331
Symbol 233 TextUses:135Used by:331
Symbol 234 GraphicUsed by:331
Symbol 235 TextUses:135Used by:331
Symbol 236 GraphicUsed by:331
Symbol 237 TextUses:135Used by:331
Symbol 238 GraphicUsed by:331
Symbol 239 TextUses:135Used by:331
Symbol 240 GraphicUsed by:331
Symbol 241 TextUses:135Used by:331
Symbol 242 GraphicUsed by:331
Symbol 243 TextUses:135Used by:331
Symbol 244 GraphicUsed by:331
Symbol 245 TextUses:135Used by:331
Symbol 246 GraphicUsed by:331
Symbol 247 TextUses:135Used by:331
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:331
Symbol 250 GraphicUsed by:331
Symbol 251 TextUses:135Used by:331
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:331
Symbol 254 GraphicUsed by:331
Symbol 255 TextUses:135Used by:331
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:331
Symbol 258 GraphicUsed by:331
Symbol 259 TextUses:135Used by:331
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:331
Symbol 262 GraphicUsed by:331
Symbol 263 GraphicUsed by:331
Symbol 264 GraphicUsed by:331
Symbol 265 GraphicUsed by:331
Symbol 266 GraphicUsed by:331
Symbol 267 GraphicUsed by:331
Symbol 268 GraphicUsed by:331
Symbol 269 GraphicUsed by:331
Symbol 270 GraphicUsed by:331
Symbol 271 GraphicUsed by:331
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:331
Symbol 274 GraphicUsed by:331
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:331
Symbol 277 GraphicUsed by:331
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:331
Symbol 280 GraphicUsed by:331
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:331
Symbol 283 GraphicUsed by:331
Symbol 284 GraphicUsed by:331
Symbol 285 GraphicUsed by:331
Symbol 286 GraphicUsed by:331
Symbol 287 GraphicUsed by:331
Symbol 288 GraphicUsed by:331
Symbol 289 GraphicUsed by:331
Symbol 290 GraphicUsed by:331
Symbol 291 GraphicUsed by:331
Symbol 292 GraphicUsed by:331
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:331
Symbol 295 GraphicUsed by:331
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:331
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:331
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:300 301Used by:331
Symbol 303 GraphicUsed by:331
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:331
Symbol 306 GraphicUsed by:331
Symbol 307 GraphicUsed by:331
Symbol 308 GraphicUsed by:331
Symbol 309 GraphicUsed by:331
Symbol 310 GraphicUsed by:331
Symbol 311 GraphicUsed by:331
Symbol 312 GraphicUsed by:331
Symbol 313 GraphicUsed by:331
Symbol 314 GraphicUsed by:331
Symbol 315 GraphicUsed by:331
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:331
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:331
Symbol 320 GraphicUsed by:325
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:321 322 323Used by:325
Symbol 325 MovieClipUses:320 324 225Used by:331
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:326 224 327Used by:331
Symbol 329 TextUses:135Used by:331
Symbol 330 TextUses:135Used by:331
Symbol 331 MovieClipUses:198 224 225 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 249 250 251 253 254 255 257 258 259 261 262 263 264 265 266 267 268 269 270 271 273 274 276 277 279 280 282 283 284 285 286 287 288 289 290 291 292 294 295 297 299 302 303 305 306 307 308 309 310 311 312 313 314 315 317 319 325 328 329 330Used by:347
Symbol 332 MovieClipUsed by:347
Symbol 333 EditableTextUses:99Used by:347
Symbol 334 EditableTextUses:99Used by:347
Symbol 335 EditableTextUses:99Used by:347
Symbol 336 GraphicUsed by:338 339 340 341 342
Symbol 337 GraphicUsed by:338 339 340 341 342 344 345
Symbol 338 ButtonUses:336 337Used by:346
Symbol 339 ButtonUses:336 337Used by:346
Symbol 340 ButtonUses:336 337Used by:346
Symbol 341 ButtonUses:336 337Used by:346
Symbol 342 ButtonUses:336 337Used by:346
Symbol 343 GraphicUsed by:344 345
Symbol 344 ButtonUses:343 337Used by:346
Symbol 345 ButtonUses:343 337Used by:346
Symbol 346 MovieClipUses:338 339 340 341 342 344 345Used by:347
Symbol 347 MovieClipUses:194 196 197 331 332 333 334 335 346Used by:Timeline
Symbol 348 EditableTextUses:195Used by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:348 349Used by:Timeline
Symbol 351 EditableTextUses:195Used by:Timeline
Symbol 352 GraphicUsed by:381
Symbol 353 GraphicUsed by:381
Symbol 354 TextUses:99Used by:381
Symbol 355 GraphicUsed by:381
Symbol 356 TextUses:99Used by:381
Symbol 357 GraphicUsed by:381
Symbol 358 TextUses:99Used by:381
Symbol 359 GraphicUsed by:381
Symbol 360 TextUses:99Used by:381
Symbol 361 GraphicUsed by:381
Symbol 362 TextUses:99Used by:381
Symbol 363 GraphicUsed by:381
Symbol 364 TextUses:99Used by:381
Symbol 365 GraphicUsed by:381
Symbol 366 TextUses:99Used by:381
Symbol 367 GraphicUsed by:381
Symbol 368 TextUses:99Used by:381
Symbol 369 GraphicUsed by:381
Symbol 370 TextUses:99Used by:381
Symbol 371 GraphicUsed by:381
Symbol 372 TextUses:99Used by:381
Symbol 373 GraphicUsed by:381
Symbol 374 TextUses:99Used by:381
Symbol 375 GraphicUsed by:381
Symbol 376 TextUses:99Used by:381
Symbol 377 GraphicUsed by:381
Symbol 378 TextUses:99Used by:381
Symbol 379 GraphicUsed by:381
Symbol 380 TextUses:99Used by:381
Symbol 381 MovieClipUses:352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380Used by:Timeline
Symbol 382 GraphicUsed by:609
Symbol 383 GraphicUsed by:609
Symbol 384 GraphicUsed by:609
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClipUses:385Used by:609
Symbol 387 GraphicUsed by:505
Symbol 388 GraphicUsed by:405
Symbol 389 FontUsed by:390 400 407 414 421 428 435
Symbol 390 TextUses:389Used by:405
Symbol 391 GraphicUsed by:405 412 419 426 433 440 446 452 458 464 470 476 482 488
Symbol 392 FontUsed by:393 408 415 422 429 436 442 448 454 460 466 472 478 484
Symbol 393 TextUses:392Used by:405
Symbol 394 GraphicUsed by:398
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:394 395 396 397Used by:405 412 419 426 433 440 446 452 458 464 470 476 482 488
Symbol 399 GraphicUsed by:405
Symbol 400 TextUses:389Used by:405
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:405 412 419 426 433 440 446 452 458 464 470 476 482 488 495
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 ButtonUses:388 390 391 393 398 399 400 402 403 404Used by:489
Symbol 406 GraphicUsed by:412
Symbol 407 TextUses:389Used by:412
Symbol 408 TextUses:392Used by:412
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 ButtonUses:406 407 391 408 398 409 402 410 411Used by:489
Symbol 413 GraphicUsed by:419
Symbol 414 TextUses:389Used by:419
Symbol 415 TextUses:392Used by:419
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 ButtonUses:413 414 391 415 398 416 402 417 418Used by:489
Symbol 420 GraphicUsed by:426
Symbol 421 TextUses:389Used by:426
Symbol 422 TextUses:392Used by:426
Symbol 423 GraphicUsed by:426
Symbol 424 GraphicUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 ButtonUses:420 421 391 422 398 423 402 424 425Used by:489
Symbol 427 GraphicUsed by:433
Symbol 428 TextUses:389Used by:433
Symbol 429 TextUses:392Used by:433
Symbol 430 GraphicUsed by:433
Symbol 431 GraphicUsed by:433
Symbol 432 GraphicUsed by:433
Symbol 433 ButtonUses:427 428 391 429 398 430 402 431 432Used by:489
Symbol 434 GraphicUsed by:440
Symbol 435 TextUses:389Used by:440
Symbol 436 TextUses:392Used by:440
Symbol 437 GraphicUsed by:440
Symbol 438 GraphicUsed by:440
Symbol 439 GraphicUsed by:440
Symbol 440 ButtonUses:434 435 391 436 398 437 402 438 439Used by:489
Symbol 441 GraphicUsed by:446
Symbol 442 TextUses:392Used by:446
Symbol 443 GraphicUsed by:446
Symbol 444 GraphicUsed by:446
Symbol 445 GraphicUsed by:446
Symbol 446 ButtonUses:441 391 442 398 443 402 444 445Used by:489
Symbol 447 GraphicUsed by:452
Symbol 448 TextUses:392Used by:452
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 ButtonUses:447 391 448 398 449 402 450 451Used by:489
Symbol 453 GraphicUsed by:458
Symbol 454 TextUses:392Used by:458
Symbol 455 GraphicUsed by:458
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 ButtonUses:453 391 454 398 455 402 456 457Used by:489
Symbol 459 GraphicUsed by:464
Symbol 460 TextUses:392Used by:464
Symbol 461 GraphicUsed by:464
Symbol 462 GraphicUsed by:464
Symbol 463 GraphicUsed by:464
Symbol 464 ButtonUses:459 391 460 398 461 402 462 463Used by:489
Symbol 465 GraphicUsed by:470
Symbol 466 TextUses:392Used by:470
Symbol 467 GraphicUsed by:470
Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 ButtonUses:465 391 466 398 467 402 468 469Used by:489
Symbol 471 GraphicUsed by:476
Symbol 472 TextUses:392Used by:476
Symbol 473 GraphicUsed by:476
Symbol 474 GraphicUsed by:476
Symbol 475 GraphicUsed by:476
Symbol 476 ButtonUses:471 391 472 398 473 402 474 475Used by:489
Symbol 477 GraphicUsed by:482
Symbol 478 TextUses:392Used by:482
Symbol 479 GraphicUsed by:482
Symbol 480 GraphicUsed by:482
Symbol 481 GraphicUsed by:482
Symbol 482 ButtonUses:477 391 478 398 479 402 480 481Used by:489
Symbol 483 GraphicUsed by:488
Symbol 484 TextUses:392Used by:488
Symbol 485 GraphicUsed by:488
Symbol 486 GraphicUsed by:488
Symbol 487 GraphicUsed by:488
Symbol 488 ButtonUses:483 391 484 398 485 402 486 487Used by:489
Symbol 489 MovieClipUses:405 412 419 426 433 440 446 452 458 464 470 476 482 488Used by:505
Symbol 490 GraphicUsed by:495
Symbol 491 GraphicUsed by:494 495
Symbol 492 GraphicUsed by:495
Symbol 493 GraphicUsed by:495
Symbol 494 MovieClipUses:491Used by:495
Symbol 495 MovieClipUses:490 491 492 402 493 494Used by:502 504
Symbol 496 GraphicUsed by:499
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497Used by:499
Symbol 499 MovieClipUses:496 498Used by:502 504
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502 504
Symbol 502 ButtonUses:495 499 500 501Used by:505
Symbol 503 GraphicUsed by:504
Symbol 504 ButtonUses:495 499 503 501Used by:505
Symbol 505 MovieClipUses:387 489 502 504Used by:609
Symbol 506 TextUses:99Used by:609
Symbol 507 TextUses:99Used by:609
Symbol 508 EditableTextUses:99Used by:609
Symbol 509 EditableTextUses:99Used by:609
Symbol 510 TextUses:99Used by:609
Symbol 511 TextUses:99Used by:609
Symbol 512 EditableTextUses:99Used by:609
Symbol 513 EditableTextUses:99Used by:609
Symbol 514 ButtonUses:102 103 104 105Used by:609
Symbol 515 ButtonUses:107Used by:609
Symbol 516 GraphicUsed by:530
Symbol 517 GraphicUsed by:527
Symbol 518 GraphicUsed by:527
Symbol 519 GraphicUsed by:527
Symbol 520 GraphicUsed by:527
Symbol 521 GraphicUsed by:527
Symbol 522 GraphicUsed by:527
Symbol 523 GraphicUsed by:527
Symbol 524 GraphicUsed by:527
Symbol 525 GraphicUsed by:527
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:517 518 519 520 521 522 523 524 525 526Used by:530
Symbol 528 GraphicUsed by:530
Symbol 529 GraphicUsed by:530 546 560 576
Symbol 530 ButtonUses:516 527 528 529Used by:609
Symbol 531 GraphicUsed by:546
Symbol 532 GraphicUsed by:543
Symbol 533 GraphicUsed by:543
Symbol 534 GraphicUsed by:543
Symbol 535 GraphicUsed by:543
Symbol 536 GraphicUsed by:543
Symbol 537 GraphicUsed by:543
Symbol 538 GraphicUsed by:543
Symbol 539 GraphicUsed by:543
Symbol 540 GraphicUsed by:543
Symbol 541 GraphicUsed by:543
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:532 533 534 535 536 537 538 539 540 541 542Used by:546
Symbol 544 GraphicUsed by:546
Symbol 545 GraphicUsed by:546
Symbol 546 ButtonUses:531 543 544 545 529Used by:609
Symbol 547 GraphicUsed by:560
Symbol 548 GraphicUsed by:558
Symbol 549 GraphicUsed by:558
Symbol 550 GraphicUsed by:558
Symbol 551 GraphicUsed by:558
Symbol 552 GraphicUsed by:558
Symbol 553 GraphicUsed by:558
Symbol 554 GraphicUsed by:558
Symbol 555 GraphicUsed by:558
Symbol 556 GraphicUsed by:558
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:548 549 550 551 552 553 554 555 556 557Used by:560
Symbol 559 GraphicUsed by:560
Symbol 560 ButtonUses:547 558 559 529Used by:609
Symbol 561 GraphicUsed by:576
Symbol 562 GraphicUsed by:574
Symbol 563 GraphicUsed by:574
Symbol 564 GraphicUsed by:574
Symbol 565 GraphicUsed by:574
Symbol 566 GraphicUsed by:574
Symbol 567 GraphicUsed by:574
Symbol 568 GraphicUsed by:574
Symbol 569 GraphicUsed by:574
Symbol 570 GraphicUsed by:574
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:562 563 564 565 566 567 568 569 570 571 572 573Used by:576
Symbol 575 GraphicUsed by:576
Symbol 576 ButtonUses:561 574 575 529Used by:609
Symbol 577 GraphicUsed by:609
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:609
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:580Used by:609
Symbol 582 GraphicUsed by:584
Symbol 583 EditableTextUses:100Used by:584
Symbol 584 MovieClipUses:582 583Used by:585
Symbol 585 MovieClipUses:584Used by:609
Symbol 586 GraphicUsed by:588
Symbol 587 EditableTextUses:100Used by:588
Symbol 588 MovieClipUses:586 587Used by:589
Symbol 589 MovieClipUses:588Used by:609
Symbol 590 GraphicUsed by:591
Symbol 591 ButtonUses:590Used by:609
Symbol 592 EditableTextUses:99Used by:609
Symbol 593 EditableTextUses:99Used by:609
Symbol 594 EditableTextUses:99Used by:609
Symbol 595 EditableTextUses:99Used by:609
Symbol 596 EditableTextUses:195Used by:598
Symbol 597 GraphicUsed by:598 600 602 604 606 608
Symbol 598 ButtonUses:596 597Used by:609
Symbol 599 EditableTextUses:195Used by:600
Symbol 600 ButtonUses:599 597Used by:609
Symbol 601 EditableTextUses:195Used by:602
Symbol 602 ButtonUses:601 597Used by:609
Symbol 603 EditableTextUses:195Used by:604
Symbol 604 ButtonUses:603 597Used by:609
Symbol 605 EditableTextUses:195Used by:606
Symbol 606 ButtonUses:605 597Used by:609
Symbol 607 EditableTextUses:195Used by:608
Symbol 608 ButtonUses:607 597Used by:609
Symbol 609 MovieClipUses:134 382 383 384 386 505 506 507 508 509 510 511 512 513 514 515 113 530 546 560 576 577 579 581 585 589 591 592 593 594 595 598 600 602 604 606 608Used by:Timeline
Symbol 610 GraphicUsed by:617 625
Symbol 611 GraphicUsed by:612 623
Symbol 612 ButtonUses:611Used by:617
Symbol 613 FontUsed by:614 624
Symbol 614 TextUses:613Used by:617
Symbol 615 GraphicUsed by:616
Symbol 616 ButtonUses:615Used by:617 625
Symbol 617 MovieClipUses:610 612 614 98 616Used by:Timeline
Symbol 618 TextUses:135Used by:621
Symbol 619 TextUses:135Used by:621
Symbol 620 ButtonUsed by:621
Symbol 621 MovieClipUses:618 619 620Used by:Timeline
Symbol 622 ButtonUses:112Used by:625
Symbol 623 ButtonUses:611Used by:625
Symbol 624 TextUses:613Used by:625
Symbol 625 MovieClipUses:622 610 623 624 98 616Used by:Timeline
Symbol 626 GraphicUsed by:628
Symbol 627 GraphicUsed by:628
Symbol 628 ButtonUses:626 627Used by:Timeline
Symbol 629 GraphicUsed by:632
Symbol 630 FontUsed by:631
Symbol 631 EditableTextUses:630Used by:632
Symbol 632 MovieClipUses:629 631 89Used by:Timeline
Symbol 633 GraphicUsed by:Timeline

Instance Names

"p"Frame 1Symbol 148 MovieClip
"comb_0"Frame 5Symbol 347 MovieClip
"comb_1"Frame 5Symbol 347 MovieClip
"bet_circle"Frame 5Symbol 350 MovieClip
"chip_template"Frame 5Symbol 381 MovieClip
"panel"Frame 5Symbol 609 MovieClip
"chip_template"Frame 5Symbol 381 MovieClip
"helpContent"Frame 5Symbol 116 MovieClip [HelpContent]
"helpShareware"Frame 5Symbol 114 MovieClip [HelpContentSW]
"rules_win"Frame 5Symbol 617 MovieClip
"connecting_clip"Frame 5Symbol 621 MovieClip
"rules_win_shareware"Frame 5Symbol 625 MovieClip
"debug_btn"Frame 5Symbol 628 Button
"debug_win"Frame 5Symbol 632 MovieClip
"face_mc"Symbol 20 MovieClip Frame 1Symbol 9 MovieClip
"arrow_mc"Symbol 20 MovieClip Frame 1Symbol 11 MovieClip
"highlight_mc"Symbol 20 MovieClip Frame 1Symbol 13 MovieClip
"shadow_mc"Symbol 20 MovieClip Frame 1Symbol 15 MovieClip
"darkshadow_mc"Symbol 20 MovieClip Frame 1Symbol 17 MovieClip
"highlight3D_mc"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"darkshadow_mc"Symbol 30 MovieClip Frame 1Symbol 21 MovieClip
"highlight3D_mc"Symbol 30 MovieClip Frame 1Symbol 22 MovieClip
"highlight_mc"Symbol 30 MovieClip Frame 1Symbol 24 MovieClip
"shadow_mc"Symbol 30 MovieClip Frame 1Symbol 26 MovieClip
"face_mc"Symbol 30 MovieClip Frame 1Symbol 27 MovieClip
"arrow_mc"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"highlight3D_mc"Symbol 39 MovieClip Frame 1Symbol 31 MovieClip
"darkshadow_mc"Symbol 39 MovieClip Frame 1Symbol 32 MovieClip
"highlight_mc"Symbol 39 MovieClip Frame 1Symbol 33 MovieClip
"shadow_mc"Symbol 39 MovieClip Frame 1Symbol 34 MovieClip
"face_mc"Symbol 39 MovieClip Frame 1Symbol 36 MovieClip
"arrow_mc"Symbol 39 MovieClip Frame 1Symbol 38 MovieClip
"up"Symbol 40 MovieClip [UpArrow] Frame 1Symbol 20 MovieClip
"down"Symbol 40 MovieClip [UpArrow] Frame 2Symbol 30 MovieClip
"disabled"Symbol 40 MovieClip [UpArrow] Frame 3Symbol 39 MovieClip
"highlight3D_mc"Symbol 47 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 47 MovieClip Frame 1Symbol 44 MovieClip
"highlight_mc"Symbol 47 MovieClip Frame 1Symbol 45 MovieClip
"shadow_mc"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"highlight3D_mc"Symbol 54 MovieClip Frame 1Symbol 48 MovieClip
"darkshadow_mc"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"shadow_mc"Symbol 54 MovieClip Frame 1Symbol 51 MovieClip
"face_mc"Symbol 54 MovieClip Frame 1Symbol 52 MovieClip
"highlight_mc"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"shadow_mc"Symbol 59 MovieClip Frame 1Symbol 55 MovieClip
"darkshadow_mc"Symbol 59 MovieClip Frame 1Symbol 57 MovieClip
"highlight3D_mc"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"mc_sliderTop"Symbol 60 MovieClip [ScrollThumb] Frame 1Symbol 47 MovieClip
"mc_sliderMid"Symbol 60 MovieClip [ScrollThumb] Frame 1Symbol 54 MovieClip
"mc_sliderBot"Symbol 60 MovieClip [ScrollThumb] Frame 1Symbol 59 MovieClip
"face_mc"Symbol 68 MovieClip Frame 1Symbol 61 MovieClip
"arrow_mc"Symbol 68 MovieClip Frame 1Symbol 63 MovieClip
"highlight_mc"Symbol 68 MovieClip Frame 1Symbol 64 MovieClip
"shadow_mc"Symbol 68 MovieClip Frame 1Symbol 65 MovieClip
"darkshadow_mc"Symbol 68 MovieClip Frame 1Symbol 66 MovieClip
"highlight3D_mc"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"darkshadow_mc"Symbol 76 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 76 MovieClip Frame 1Symbol 70 MovieClip
"highlight_mc"Symbol 76 MovieClip Frame 1Symbol 71 MovieClip
"shadow_mc"Symbol 76 MovieClip Frame 1Symbol 72 MovieClip
"face_mc"Symbol 76 MovieClip Frame 1Symbol 73 MovieClip
"arrow_mc"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"highlight3D_mc"Symbol 84 MovieClip Frame 1Symbol 77 MovieClip
"darkshadow_mc"Symbol 84 MovieClip Frame 1Symbol 78 MovieClip
"highlight_mc"Symbol 84 MovieClip Frame 1Symbol 79 MovieClip
"shadow_mc"Symbol 84 MovieClip Frame 1Symbol 80 MovieClip
"face_mc"Symbol 84 MovieClip Frame 1Symbol 81 MovieClip
"arrow_mc"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"up"Symbol 85 MovieClip [DownArrow] Frame 1Symbol 68 MovieClip
"down"Symbol 85 MovieClip [DownArrow] Frame 2Symbol 76 MovieClip
"disabled"Symbol 85 MovieClip [DownArrow] Frame 3Symbol 84 MovieClip
"track_mc"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"scrollTrack_mc"Symbol 89 MovieClip [FScrollBarSymbol] Frame 1Symbol 88 MovieClip
"boundingBox"Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 91 MovieClip
"boundingBox2"Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 91 MovieClip
"scrollBarAsset"Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1Symbol 89 MovieClip [FScrollBarSymbol]
"boundingBox_mc"Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1Symbol 94 MovieClip [FBoundingBoxSymbol]
"loadContent"Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1Symbol 95 MovieClip
"deadPreview"Symbol 98 MovieClip [FScrollPaneSymbol] Frame 1Symbol 97 MovieClip
"btn_full_screen"Symbol 114 MovieClip [HelpContentSW] Frame 1Symbol 113 Button
"thelp"Symbol 116 MovieClip [HelpContent] Frame 1Symbol 115 EditableText
"pb"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"card0"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card1"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card2"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card3"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card4"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card5"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"card6"Symbol 347 MovieClip Frame 1Symbol 331 MovieClip
"betcircle"Symbol 347 MovieClip Frame 1Symbol 332 MovieClip
"buttons"Symbol 347 MovieClip Frame 1Symbol 346 MovieClip
"slider"Symbol 505 MovieClip Frame 1Symbol 489 MovieClip
"btn_left"Symbol 505 MovieClip Frame 1Symbol 502 Button
"btn_right"Symbol 505 MovieClip Frame 1Symbol 504 Button
"hint"Symbol 585 MovieClip Frame 1Symbol 584 MovieClip
"hint"Symbol 589 MovieClip Frame 1Symbol 588 MovieClip
"btn_upd"Symbol 609 MovieClip Frame 1Symbol 514 Button
"btn_add"Symbol 609 MovieClip Frame 1Symbol 515 Button
"btn_full_screen"Symbol 609 MovieClip Frame 1Symbol 113 Button
"music_off"Symbol 609 MovieClip Frame 1Symbol 579 MovieClip
"sound_off"Symbol 609 MovieClip Frame 1Symbol 581 MovieClip
"h2"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"h1"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"h3"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"h4"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"h6"Symbol 609 MovieClip Frame 1Symbol 589 MovieClip
"h7"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"hzoom"Symbol 609 MovieClip Frame 1Symbol 585 MovieClip
"btn_houseway"Symbol 609 MovieClip Frame 1Symbol 598 Button
"btn_done"Symbol 609 MovieClip Frame 1Symbol 600 Button
"btn_continue"Symbol 609 MovieClip Frame 1Symbol 602 Button
"btn_clear"Symbol 609 MovieClip Frame 1Symbol 604 Button
"btn_rebet"Symbol 609 MovieClip Frame 1Symbol 606 Button
"btn_deal"Symbol 609 MovieClip Frame 1Symbol 608 Button
"dta"Symbol 632 MovieClip Frame 1Symbol 631 EditableText
"sbd"Symbol 632 MovieClip Frame 1Symbol 89 MovieClip [FScrollBarSymbol]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$At$OoVpJ0iR9BTUgPdsiDgQ4/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "snd_take"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_click"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_put"
ExportAssets (56)Timeline Frame 1Symbol 4 as "snd_music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "snd_loose"
ExportAssets (56)Timeline Frame 1Symbol 6 as "snd_coins"
ExportAssets (56)Timeline Frame 1Symbol 7 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 40 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 60 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 85 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 89 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 89 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 94 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 98 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 1Symbol 114 as "HelpContentSW"
ExportAssets (56)Timeline Frame 1Symbol 116 as "HelpContent"
ExportAssets (56)Timeline Frame 5Symbol 116 as "HelpContent"
ExportAssets (56)Timeline Frame 5Symbol 114 as "HelpContentSW"
ExportAssets (56)Timeline Frame 5Symbol 98 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 5Symbol 98 as "FScrollPaneSymbol"
ExportAssets (56)Timeline Frame 5Symbol 89 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 6Symbol 116 as "HelpContent"
ExportAssets (56)Timeline Frame 6Symbol 114 as "HelpContentSW"
ExportAssets (56)Timeline Frame 7Symbol 116 as "HelpContent"
ExportAssets (56)Timeline Frame 7Symbol 114 as "HelpContentSW"

Labels

"Symbol_36"Symbol 7 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 94 MovieClip [FBoundingBoxSymbol] Frame 2
"l_connecting"Symbol 621 MovieClip Frame 1
"l_online"Symbol 621 MovieClip Frame 2
"l_offline"Symbol 621 MovieClip Frame 3

Dynamic Text Variables

game_nameSymbol 136 EditableText"Casino"
casino_nameSymbol 137 EditableText"Casino"
thighSymbol 196 EditableText"high hand"
tlowSymbol 197 EditableText"low hand"
messageSymbol 333 EditableText""
highScoresSymbol 334 EditableText"blackjack"
lowScoresSymbol 335 EditableText"blackjack"
tBETSymbol 348 EditableText"bet"
status_barSymbol 351 EditableText""
money_txtSymbol 508 EditableText"?"
bet_txtSymbol 509 EditableText"?"
money_txtSymbol 512 EditableText"?"
bet_txtSymbol 513 EditableText"?"
txtSymbol 583 EditableText"hint"
txtSymbol 587 EditableText"hint long"
game_nameSymbol 592 EditableText"Baccarat"
casino_nameSymbol 593 EditableText"Copyright ©  "
game_nameSymbol 594 EditableText"Baccarat"
casino_nameSymbol 595 EditableText"Copyright ©  "
debug_txtSymbol 631 EditableText"Game loaded... "




http://swfchan.com/23/110526/info.shtml
Created: 13/3 -2019 19:41:05 Last modified: 13/3 -2019 19:41:05 Server time: 27/04 -2024 19:08:53