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Commando Strike.swf

This is the info page for
Flash #110749

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="10" color="#dba800" letterSpacing="0.000000" kerning="0"><b>5</b></font></p>

<p align="left"><font face="Arial" size="10" color="#dba800" letterSpacing="0.000000" kerning="0"><b>5</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>AK47</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="0"><b>mp5</b></font></p><p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="0"><b>sk</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>m203</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>m16</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Law</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Shot</b></font></p><p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>gun</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>M 1</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>UZI</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>AUG</b></font></p><p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Styer</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>AT</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Missle</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>RPG</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>M5</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Sniper</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>MP5</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>NAVY</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>AT</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>LASER</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>AK</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>SU</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>MP5</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>SD</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>M60</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>PK90</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>Mag</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>num</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>P90</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>SMG</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>comm</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>ando</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>shot</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>gun-a</b></font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>shot</b></font></p><p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0"><b>gun-a</b></font></p>

U

S

-

K

A

click here to play

START

HELP AND INFO

MORE GAMES

HIGH SCORE

HIGH

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>LOW</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>MEDIUM</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>CHOOSE GRAPHIC QUALITY:</b></font></p>

8

4

GAMES

Sponsored Exclusively
by

Developed Proudly
by

START

music:OFF

sound:ON

HELP

COMMANDO STRIKE

Your High score:

Your final level:

15000 Pts

27000 Pts

Level 9

Splinter c3ll

Solid snak3

S.A.S -UK

Navy Seal

Delta force

Spetz netz

S.W.A.T

Choose Your Commando Stick:

Duke Nok3m

Gordon.F(HL)

HITMAN 4-7

HL Commando

I.D.F

Each Commando gets thier own Special Offer:

40000 Pts

35000 Pts

31000 Pts

RETRUN THE FLAG

0

0

:

TIME

RELOAD

RELOAD.

RELOAD..

RELOAD...

Enemies
left:

Life:

$:

5000

50

50

50

50

50

50

sound:ON

GUN SHOP - LEVEL

AK47

COLT M16

MP5-SK

GREANDE
LANCHER

MINES

GREANDES

FIRST AID

WEAPON 2
AMMO

WEAPON 1
AMMO

PISTOL
AMMO

1

2

4

3

6

5

7

8

10

9

1300

1300

1300

1300

50

50

20

50

30

50

info:

Rate:4 Damge:2  Distance:20
Motive force :4
Kind:Assult rifle

LAW

CARABINE M1

SHOTGUN 12g

MICRO UZI

AT Launcher

M5 - sniper

AT - LASER

MP5 NAVY

R.P.G

AUG STYER

11

12

14

13

16

15

17

18

20

19

1700

1300

1300

1300

50

50

20

50

30

50

AK-SU SPETZ NETZ

M60 - MG

MP5-SD Spec Ops

PK90 - M.G

P90- s.m.g

Shotgun - auto

Armor vest
(double your life)

VEST

BABY EAGLE

M16 Commando
Delta Force

Magnum sniper

21

22

24

23

26

25

27

28

30

29

1700

1300

1300

1300

50

50

20

50

30

50

GO...GO...GO..

5000

Money:

50

50

50

50

50

Life:

FIRST WEAPON

SECOND

BOX SUPPORT1

SUPPORT2

* Stock - out of stock

LEVEL

You are a special soldier of a country that belongs to the U.N.  Your mission is to protect
the U.N bases all over the world from terrorist groups.  These groups will send their
commando troops to capture the flag from these bases.
PAY ATTENTION! This flag is very important and is the only symbol that protects these
bases from being bombed in an airstrike. Guard it with your life and don't let it fall into
enemy hands.
Also you are cut out from the U.N Ammo supply, so you will need take care of your
ammo and your weapons.  Make every shot count. Collect money and buy weapons from
the arms dealer at the end of every battle.
Good luck soldier!

Loading..

PLAY

PLAY

PLAY

PRESS SPACEBAR

GAME OVER

Restart

Continue

(cost $5000)

FINAL SCORE/DOLLAR:

5000

View Score

Submit Score

Mouse button - shooting

Mouse Wheel - Change weapons

CONTROLS

AWSD
Q
E
R
1234

or arrows for movement

or Space - Mine

or Ctrl - Grenade

or Shift - Reload

- Change weapons

ITEMS

<p align="left"><font face="Arial" size="10" color="#dba800" letterSpacing="0.000000" kerning="0"><b>5</b></font></p>

- Pistol Magazine

- Money

- Life

- Mines and Grenades

Objective:

- Support box ,  You can
purchase these at the shop.

- Your primary mission is to kill the evil sticks and advance to the next level.

- Your secondary mission is to protect the flag, dont let the enemy take it.

(Click "S" or "down"  to take them)

HELP

BACK

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("bd45b532", this, 10301, true); function playAgain() { _root.gotoAndStop("gamestart"); } stop(); System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com", "agstage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "commandostrike"; _level0.swHighScoreObject.gameTitle = "Commando Strike"; _level0.swHighScoreObject.screenWidth = 750; _level0.swHighScoreObject.screenHeight = 500; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = dollar_all; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; gotoAndStop (1);
Frame 2
stop(); var Iso = SharedObject.getLocal("hind"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; }
Frame 3
var music = new Sound(); music.attachSound("flash"); music.stop(); stop(); var life_num = 40; Mouse.show(); level = 0; dollar_num = 0; i = 0; while (i < 10000) { clearInterval(i); i++; } var i = 0; while (i < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[i]); i++; } var i = 0; while (i < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[i]); i++; } var i = 0; while (i < bbb.length) { clearInterval(bbb[i]); i++; } var i = 0; while (i < fade_inter_ar.length) { clearInterval(fade_inter_ar[i]); i++; } var i = 0; while (i < enem_fall_ar.length) { clearInterval(enem_fall_ar[i]); i++; } var i = 0; while (i < blood_inter_ar.length) { clearInterval(blood_inter_ar[i]); i++; } var i = 0; while (i < when_shoot_ar.length) { clearInterval(when_shoot_ar[i]); i++; } var i = 0; while (i < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[i]); i++; } var i = 0; while (i < re_ar.length) { clearInterval(re_ar[i]); i++; } var i = 0; while (i < para_ar.length) { clearInterval(para_ar[i]); i++; } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } clearInterval(inter_mouse); clearInterval(time_in); var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < addons_ar.length) { removeMovieClip(addons_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < vest_ar.length) { removeMovieClip(vest_ar[i]); i++; } var i = 0; while (i < impact_ar.length) { removeMovieClip(impact_ar[i]); i++; } var i = 0; while (i < para_ar.length) { removeMovieClip(para_ar[i]); i++; } var i = 0; while (i < ammo_ar.length) { removeMovieClip(ammo_ar[i]); i++; } var Iso = SharedObject.getLocal("hind"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; level_txt.text = _root.Iso.data.level; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; level_txt.text = 1; } dollar = 0; dollar_all = 0; ammo = 60; ammo1 = 99; ammo2 = 38; greande = 3; mine = 2; gunof4 = 9; gunof3 = 6; gunof2 = 10; gunof1 = 1; playerframe = 1; if (musicon < 2) { musicon = 2; } box1.gotoAndPlay(2); ball2.body.gotoAndPlay(2); head_pl2.gotoAndPlay(2); ball3.body.gotoAndPlay(3); head_pl3.gotoAndPlay(3); ball4.body.gotoAndPlay(4); head_pl4.gotoAndPlay(4); ball5.body.gotoAndPlay(5); head_pl5.gotoAndPlay(5); ball6.body.gotoAndPlay(6); head_pl6.gotoAndPlay(6); ball7.body.gotoAndPlay(7); head_pl7.gotoAndPlay(7); ball8.body.gotoAndPlay(8); head_pl8.gotoAndPlay(8); ball9.body.gotoAndPlay(9); head_pl9.gotoAndPlay(9); ball10.body.gotoAndPlay(10); head_pl10.gotoAndPlay(10); ball11.body.gotoAndPlay(11); head_pl11.gotoAndPlay(11); ball12.body.gotoAndPlay(12); head_pl12.gotoAndPlay(12); var myColorTransform2 = {ra:0, ga:0, ba:0, aa:100}; if ((_root.Iso.data.userId < 15000) || (_root.Iso.data.userId == null)) { var my_color2 = new Color(ball5); my_color2.setTransform(myColorTransform2); var my_color2 = new Color(head_pl5); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 27000) || (_root.Iso.data.userId == null)) { var my_color3 = new Color(ball6); my_color3.setTransform(myColorTransform2); var my_color2 = new Color(head_pl6); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.level < 9) || (_root.Iso.data.userId == null)) { var my_color3 = new Color(ball7); my_color3.setTransform(myColorTransform2); var my_color2 = new Color(head_pl7); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 22000) || (_root.Iso.data.userId == null)) { my_color3.setTransform(myColorTransform2); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 21000) || (_root.Iso.data.userId == null)) { my_color3.setTransform(myColorTransform2); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 31000) || (_root.Iso.data.userId == null)) { var my_color3 = new Color(ball10); my_color3.setTransform(myColorTransform2); var my_color2 = new Color(head_pl10); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 35000) || (_root.Iso.data.userId == null)) { var my_color3 = new Color(ball11); my_color3.setTransform(myColorTransform2); var my_color2 = new Color(head_pl11); my_color2.setTransform(myColorTransform2); } if ((_root.Iso.data.userId < 40000) || (_root.Iso.data.userId == null)) { var my_color3 = new Color(ball12); my_color3.setTransform(myColorTransform2); var my_color2 = new Color(head_pl12); my_color2.setTransform(myColorTransform2); } if (_root.soundon == 1) { _root.effect_txt.text = "sound:OFF"; }
Instance of Symbol 417 MovieClip in Frame 3
on (release) { if (_root.musicon == 1) { _root.musicon = 2; _root.music_txt.text = "music:OFF"; } else if (_root.musicon != 1) { _root.musicon = 1; _root.music_txt.text = "music:ON"; } }
Instance of Symbol 417 MovieClip in Frame 3
on (release) { if (_root.soundon == 1) { _root.soundon = 2; _root.effect_txt.text = "sound:ON"; } else if (_root.soundon != 1) { _root.soundon = 1; _root.effect_txt.text = "sound:OFF"; } }
Instance of Symbol 417 MovieClip in Frame 3
on (release) { _root.gotoAndPlay("help"); }
Frame 4
function timeof() { sec1++; clock.text = sec1; if (sec1 >= 60) { sec1 = 0; min1++; clock.text = sec1; clock_min.text = min1; } if (((min1 == 2) && (enemy_numb <= 0)) && (level == 1)) { gotoAndStop ("store"); } if (((((((sec1 == 5) || (sec1 == 20)) || (sec1 == 45)) || (sec1 == 55)) && (enemy_numb < 3)) && (min1 < realmin)) && (level == 1)) { addenemy_pos("enemy", 700, 450, "en_mp5sk", "hat", "vest", "left", 4, 3, "", 7, 5, 1.3); } if (((((((sec1 == 20) || (sec1 == 10)) || (sec1 == 15)) || (sec1 == 40)) && (enemy_numb < 4)) && (min1 < realmin)) && (level == 1)) { addenemy_pos("enemy", -100, 450, "pistol", "hat", "vest", "right", 1, 1, 5, "", "", 1.3); } if (((((((sec1 == 5) || (sec1 == 20)) || (sec1 == 45)) || (sec1 == 55)) && (enemy_numb < 3)) && (min1 < realmin)) && (level == 2)) { addenemy_pos("enemy", 700, 450, "en_uzi", "hat", "vest", "left", 4, 3, "", "", 5, 1.3); addenemy_pos("enemy", -100, 450, "pistol", "hat", "vest", "right", 1, 1, 4, 3, 4, 1.5); } if ((((((sec1 == 30) || (sec1 == 10)) || (sec1 == 15)) && (enemy_numb < 4)) && (min1 < realmin)) && (level == 2)) { addenemy_pos("enemy", 700, 450, "en_M1", "hat", "vest", "right", 1, 1, 5, "", "", 1.3); } if ((level == 3) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 600, 450, "en_mp5sk", "hat", "vest", "left", 1, 1, "", "", 5, 1.5); addenemy_pos("enemy", 700, 450, "pistol", "hat", "vest", "right", 1, 1, 5, "", 5, 1.5); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 4)) { addenemy_pos("enemy", -100, 450, "en_ak47", "hat", "vest", "right", 5, 5, 4, 2, 4, 1.4); } } if ((level == 4) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_ak47", "hat", "vest", "left", 8, 3, "", 9, 6, 1.6); addenemy_pos("enemy", 750, 450, "pistol", "hat", "vest", "right", 1, 1, 5, "", "", 1.6); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", -100, 450, "en_m16", "hat", "vest", "right", 1, 3, "", 9, 5, 1.6); } if ((sec1 == 30) && (min1 == 0)) { addenemy_pos("enemy", -100, 420, "en_tank", "hat", "tank", "right", 5, 5, 4, 2, 6, 2); } } if ((level == 5) && (min1 < realmin)) { if ((((sec1 == 5) || (sec1 == 10)) || (sec1 == 30)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_uzi", "hat", "vest", "left", 14, 1, "", "", 6, 1.8); addenemy_pos("enemy", 750, 450, "en_rpg", "hat", "vest", "right", 14, 1, 5, "", "", 1.8); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", -100, 450, "en_ak47", "hat", "vest", "right", 14, 1, 4, "", 5, 1.8); } if (((sec1 == 1) && (min1 == 0)) && (enemy_numb < 3)) { addenemy_pos("enemy", 750, 80, "en_hind", "", "hind", "right", 5, 5, 4, 2, 6); } if (((sec1 == 25) || (sec1 == 45)) && (enemy_numb < 1)) { addenemy_pos("enemy", 100 + place, 0, "en_pk90", "hat", "vest", "para", 14, 1); } if (((sec1 == 25) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 750, 450, "en_mp5_n", "hat", "vest", "right", 14, 1, 5, "", "", 1.8); } } if ((level == 6) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_aug", "hat", "vest", "left", 1, 1, "", 7, 6, 1.6); addenemy_pos("enemy", 750, 450, "en_p90", "hat", "vest", "right", 1, 4, 7, 7, 5, 1.6); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", -100, 450, "en_law", "hat", "vest", "right", 1, 2, 7, 7, 5, 1.8); addenemy_pos("enemy", 750, 450, "en_g36", "hat", "vest", "right", 1, 4, "", 7, 5, 1.8); } if ((sec1 == 40) && (min1 < 2)) { addenemy_pos("enemy", -100, 420, "en_tank", "hat", "tank", "right", 5, 5, 4, 7, 6, 2); } } if ((level == 7) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_m16", "hat", "vest", "left", 5, 1, "", 3, 6, 1.7); addenemy_pos("enemy", 750, 450, "en_mp5_n", "hat", "vest", "right", 5, 1, 5, 3, "", 1.7); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", -100, 450, "en_m5", "hat", "vest", "right", 3, 1, "", 3, 5, 1.7); } if ((sec1 == 40) && (min1 < 2)) { addenemy_pos("enemy", 750, 80, "en_hind", "", "hind", "right", 5, 5, 4, 2, 6); addenemy_pos("enemy", 100 + place, 0, "en_law", "hat", "vest", "para", 1, 1, "", 3); } } if ((level == 8) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_m4", "hat", "vest", "left", 10, 6, "", 8, 6, 1.8); addenemy_pos("enemy", 750, 450, "en_AT", "hat", "vest", "right", 10, 6, 5, 8, "", 1.8); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", 340 + placeun, 0, "en_commando", "hat", "vest", "para", 15, 7, "", 8, 5, 1.8); } if ((sec1 == 40) && (min1 < 2)) { addenemy_pos("enemy", -100, 420, "en_tank", "hat", "tank", "right", 10, 5, 4, 2, 6, 2); addenemy_pos("enemy", 100 + place, 0, "en_mag", "hat", "vest", "para", 6, 7, "", 8); } } if ((level == 9) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_m60", "hat", "vest", "left", 10, 6, "", 8, 6, 1.8); addenemy_pos("enemy", 750, 450, "en_aksu", "hat", "vest", "right", 10, 6, 5, 7, "", 1.5); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", 340 + placeun, 0, "en_mp5sd", "hat", "vest", "para", 12, 6, "", 7, 5, 1.8); addenemy_pos("enemy", 100 + place, 0, "en_AT_auto", "hat", "vest", "para", 1, 7, "", 8); } if ((sec1 == 40) && (min1 < 2)) { addenemy_pos("enemy", -100, 420, "en_tank", "hat", "tank", "right", 1, 5, 4, 2, 6, 2); } } if ((level == 10) && (min1 < realmin)) { if ((((((sec1 == 5) || (sec1 == 10)) || (sec1 == 20)) || (sec1 == 30)) || (sec1 == 45)) && (enemy_numb < 3)) { addenemy_pos("enemy", 700, 450, "en_m4", "hat", "vest", "left", 13, 1, 8, 10, 7, 1.8); addenemy_pos("enemy", 750, 450, "en_shotgun_a", "hat", "vest", "right", 13, 1, 8, 10, "", 2); } if ((((sec1 == 15) || (sec1 == 35)) || (sec1 == 50)) && (enemy_numb < 3)) { addenemy_pos("enemy", -100, 450, "en_mag", "hat", "vest", "right", 1, 1, 8, 10, 7, 1.6); addenemy_pos("enemy", 100 + place, 0, "en_AT_auto", "hat", "vest", "para", 1, 7, 8, 10, 7); } if ((sec1 == 40) && (min1 < 2)) { addenemy_pos("enemy", -100, 420, "en_tank", "hat", "tank", "right", 13, 5, 4, 10, 6, 2); addenemy_pos("enemy", 750, 80, "en_hind", "", "hind", "right", 5, 5, 8, 10, 6); } } if (((((min1 == 2) && (sec1 == 30)) && (enemy_numb <= 0)) || ((evilComes <= 0) && (enemy_numb <= 0))) || (evilComes <= 0)) { gotoAndStop ("store"); } if ((min1 >= realmin) && (enemy_numb < 1)) { min1 = realmin; clock_min.text = min1; realmin++; var _local1 = 0; while (_local1 < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < bbb.length) { clearInterval(bbb[_local1]); _local1++; } _local1 = 0; while (_local1 < fade_inter_ar.length) { clearInterval(fade_inter_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < enem_fall_ar.length) { clearInterval(enem_fall_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < blood_inter_ar.length) { clearInterval(blood_inter_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < re_ar.length) { clearInterval(re_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < para_ar.length) { clearInterval(para_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < auto_ar.length) { clearInterval(auto_ar[_local1]); _local1++; } go33 = 1; _local1 = 0; while (_local1 < pac_shoot.length) { removeMovieClip(pac_shoot[_local1]); _local1++; } _local1 = 0; while (_local1 < enem_shoot.length) { removeMovieClip(enem_shoot[_local1]); _local1++; } _local1 = 0; while (_local1 < enem_ar.length) { removeMovieClip(enem_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < gun_ar.length) { removeMovieClip(gun_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < addons_ar.length) { removeMovieClip(addons_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < blood_ar.length) { removeMovieClip(blood_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < explode_ar.length) { removeMovieClip(explode_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < vest_ar.length) { removeMovieClip(vest_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < impact_ar.length) { removeMovieClip(impact_ar[_local1]); _local1++; } _local1 = 0; while (_local1 < para_ar.length) { removeMovieClip(para_ar[_local1]); _local1++; } e_num = 0; e_num_m = 0; ebullshoot = 0; enem_ar = new Array(); gun_ar[e_num] = new Array(); addons_ar[e_num] = new Array(); vest_ar[e_num] = new Array(); } if (flag.iftake == "yes") { dollar = dollar - 10; } if (life_num <= 0) { gotoAndStop ("gameover"); } if ((flag._x <= -10) || (flag._x > 760)) { gotoAndStop ("gameover"); } } function checklife() { lifeint = int(life_num); life.gotoAndStop(lifeint); if (life_num > 80) { life.gotoAndStop(80); } } var music = new Sound(); music.attachSound("flash"); music.stop(); clearInterval(time_in); var sec1 = 0; var min1 = 0; var realmin = 1; var water_ar = new Array(wall, land1, solam2, wall1, wall4); var buildun_ar = new Array(solam1, solam4, solam5, solam6, solam7, solam8, wall2, fl_place, flag, un_build, upto1, upto2, lefttoup1, lefttoup2, downto1, downto2, rightgo1, rightgo2, rightto1, leftto1, leftgo1); var buildbrown_ar = new Array(brown_build, wall3, land3, solam3, downto3, lefttoup3); place = 0; placeun = 0; stop(); if (level == 1) { evilComes = 10; place = 0; placeun = 0; placebrown = 100; } if (level == 2) { evilComes = 11; place = 500; placeun = -50; placebrown = -500; } if (level == 3) { evilComes = 14; place = 540; placeun = -150; placebrown = -80; } if (level == 4) { evilComes = 17; place = 540; placeun = 30; placebrown = -500; } if (level == 5) { evilComes = 19; place = 0; placeun = 260; placebrown = -200; } if (level == 6) { evilComes = 20; place = 530; placeun = 20; placebrown = -373; } if (level == 7) { evilComes = 22; place = 122; placeun = 20; placebrown = 100; } if (level == 8) { evilComes = 24; place = 0; placeun = 0; placebrown = 0; } if (level == 9) { evilComes = 24; place = 500; placeun = -50; placebrown = -500; } if (level == 10) { evilComes = 30; place = 320; placeun = -210; placebrown = 100; } if (level == 11) { level = 2; place = 500; placeun = -50; placebrown = -500; } i = 0; while (i < water_ar.length) { water_ar[i]._x = water_ar[i]._x + place; i++; } i = 0; while (i < buildun_ar.length) { buildun_ar[i]._x = buildun_ar[i]._x + placeun; i++; } i = 0; while (i < buildbrown_ar.length) { buildbrown_ar[i]._x = buildbrown_ar[i]._x + placebrown; i++; } ground._y = ground._y - 1; var time_in; time_in = setInterval(timeof, 1000); Mouse.hide(); function stuffit(num, xxa) { ammo_num++; var _local2 = _root.attachMovie("boxstuff", ("stuff1" + ammo_num) + 1, ammo_num + 258000); stuff_ar[ammo_num] = _local2; stuff_ar[ammo_num].gotoAndPlay(num); stuff_ar[ammo_num]._x = xxa; stuff_ar[ammo_num]._y = 460; } function stuffit_fall(num, obj) { ammo_num++; var _local2 = _root.attachMovie("otherstuff", ("stuff1" + ammo_num) + 1, ammo_num + 258000); stuff_ar[ammo_num] = _local2; stuff_ar[ammo_num].gotoAndPlay(num); stuff_ar[ammo_num]._x = obj._x; stuff_ar[ammo_num]._y = 460; re_num++; re_ar[re_num] = setInterval(re_inter_ammo, 90, stuff_ar[ammo_num], re_num); } stop(); var explode_ar = new Array(); var explode_num = 0; var gun_ar_p = new Array(); gun_ar_p[0] = gun; gun_ar_p[1] = m203g; gun_ar_p[2] = ak47; gun_ar_p[3] = m16; gun_ar_p[4] = mp5sk; gun_ar_p[5] = knife; gun_ar_p[6] = law; gun_ar_p[7] = shotgun; gun_ar_p[8] = M1; gun_ar_p[9] = uzi; gun_ar_p[10] = aug; gun_ar_p[11] = AT; gun_ar_p[12] = rpg; gun_ar_p[13] = m5; gun_ar_p[14] = mp5_n; gun_ar_p[15] = ata; gun_ar_p[16] = aksu; gun_ar_p[17] = mp5sd; gun_ar_p[18] = m60; gun_ar_p[19] = pk90; gun_ar_p[20] = magnum; gun_ar_p[21] = p90; gun_ar_p[22] = commando; gun_ar_p[23] = g36; gun_ar_p[24] = shotgun_auto; gun_ar_p[25] = desert; gun_ar_p[26] = m4; gun_ar_p[27] = box; var stuff_ar = new Array(); var land_ar = new Array(land1, land2, land3, land4, land5, land6, land7, land8, land9, land10, land11, land12); i = 0; while (i < land_ar.length) { land_ar[i]._visible = 0; i++; } var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6); var solam_ar = new Array(solam1, solam2, solam3, solam4, solam5, solam6, solam7, solam8); var upto_ar = new Array(upto1, upto2, upto3, upto4, upto5, upto6, upto7, upto8, upto9, upto10, upto11); i = 0; while (i < upto_ar.length) { upto_ar[i]._visible = 0; i++; } var leftto_ar = new Array(leftto1, leftto2, leftto3, leftto4, leftto5, leftto6, leftto7, leftto8, leftto9, leftto10, leftto11); i = 0; while (i < leftto_ar.length) { leftto_ar[i]._visible = 0; i++; } var leftgo_ar = new Array(leftgo1, leftgo2, leftgo3, leftgo4, leftgo5, leftgo6, leftgo7, leftgo8, leftgo9, leftgo10, leftgo11); i = 0; while (i < leftgo_ar.length) { leftgo_ar[i]._visible = 0; i++; } var lefttoup_ar = new Array(lefttoup1, lefttoup2, lefttoup3, lefttoup4, lefttoup5, lefttoup6, lefttoup7, lefttoup8, lefttoup9, lefttoup10, lefttoup11); i = 0; while (i < lefttoup_ar.length) { lefttoup_ar[i]._visible = 0; i++; } var downto_ar = new Array(downto1, downto2, downto3, downto4, downto5, downto6, downto7, downto8, downto9, downto10, downto11); i = 0; while (i < downto_ar.length) { downto_ar[i]._visible = 0; i++; } var rightto_ar = new Array(rightto1, rightto2, rightto3, rightto4, rightto5, rightto6, rightto7, rightto8, rightto9, rightto10, rightto11); i = 0; while (i < rightto_ar.length) { rightto_ar[i]._visible = 0; i++; } var righttoup_ar = new Array(righttoup1, righttoup2, righttoup3, righttoup4, righttoup5, righttoup6, righttoup7, righttoup8, righttoup9, righttoup10, righttoup11); i = 0; while (i < righttoup_ar.length) { righttoup_ar[i]._visible = 0; i++; } var rightgo_ar = new Array(rightgo1, rightgo2, rightgo3, rightgo4, rightgo5, rightgo6, rightgo7, rightgo8, rightgo9, rightgo10, rightgo11); i = 0; while (i < rightgo_ar.length) { rightgo_ar[i]._visible = 0; i++; } function create_im(objy, objx) { ebullpac++; var _local2 = this.attachMovie("hit_gorund", ("ball_pac" + ebullpac) + 1, ebullpac + 150000); impact_ar[ebullpac] = _local2; _local2._x = objx; _local2._y = objy; } function addenemy_pos(enem_mca, tx, ty, gun, addon, vest, post, frad1, frve1, frhead, frclo, life, speed) { e_num++; e_num_m++; enemy_numb++; var _local2 = this.attachMovie(enem_mca, ("enemyc" + e_num_m) + 1, e_num + 10000); var gun_add = this.attachMovie(gun, ("gune" + e_num_m) + 1, (e_num + 10000) + 9000); var addon_add = this.attachMovie(addon, ("addon_" + e_num_m) + 1, (e_num + 10000) + 3000); var vest_add = this.attachMovie(vest, ("vest_" + e_num_m) + 1, (e_num + 10000) + 6000); var _local12 = random(400) + 100; _local2._x = tx; _local2._y = ty; gun_add._x = tx; gun_add._y = ty; addon_add._x = tx; addon_add._y = ty; vest_add._x = tx; vest_add._y = ty; var _local11 = new Color(_local2.color4); var _local10 = new Color(_local2.body); var _local6 = {ra:100, ga:100, ba:100, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[e_num] = _local2; if (life <= 0) { enem_ar[e_num].life = random(2) + 2; } if (life > 0) { enem_ar[e_num].life = life; } enem_ar[e_num].ifshot = 0; if (speed <= 0) { speed = 3; } enem_ar[e_num].realspeed = speed * 2; enem_ar[e_num].aa = 0; gun_ar[e_num] = gun_add; addons_ar[e_num] = addon_add; vest_ar[e_num] = vest_add; gun_ar[e_num].id = e_num; hand_en_ar[e_num].id = e_num; addons_ar[e_num].id = e_num; addons_ar[e_num].life = 4; vest_ar[e_num].life = 4; _local2._currentframe = 1; _local2.goframe = frhead; _local2.goframe1 = frclo; gun_add._currentframe = 1; addon_add.goframe = frad1; vest_add.goframe = frve1; hand_en_ar[e_num].kindof = gun; enem_ar[e_num].a = "6"; enem_ar[e_num].wall = "5"; enem_ar[e_num].pac = "0"; enem_ar[e_num].ifstop = "0"; num_enemys++; enem_ar[e_num]._rotation = 270; enem_ar[e_num].pos = post; if (post == "para") { var para_add = this.attachMovie("para", ("para" + e_num) + 1, e_num + 22000); para_ar[e_num] = para_add; } if (post == null) { enem_ar[e_num].pos = "left"; } enem_ar[e_num].e_num = e_num; enem_ar[e_num].onEnterFrame = function () { enem_move(this, gun_add, addon_add, vest_add, para_add, this.e_num, shadow_add); }; enem_ar[e_num].speed = speed * 2; var _local8 = inter_en; bbb[e_num] = _local8; when_shoot_num++; when_shoot_ar[when_shoot_num] = setInterval(when_shot_ene, 1000, _local2); } function ammoit(ammo, obj) { ammo_num++; var _local2 = this.attachMovie(ammo, ("ammocc" + ammo_num) + 1, ammo_num + 33000); ammo_ar[ammo_num] = _local2; _local2.kindof = obj.number; _local2._x = obj._x; _local2._y = 460; re_num++; re_ar[re_num] = setInterval(re_inter_ammo, 70, ammo_ar[ammo_num], re_num); } if (level == 1) { dollar = 0; dollar_all = 0; ammo = 60; ammo1 = 99; ammo2 = 38; greande = 3; mine = 2; gunof4 = 9; gunof3 = 6; gunof2 = 10; gunof1 = 1; } gunIsNum = 2; gunkind = gunof2; impact_ar = new Array(); e_num_m = 0; var ammo_num = 0; var ammo_ar = new Array(); var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.getAscii() == 49) { gunkind = gunof1; changecolor(1); } if (Key.getAscii() == 50) { gunkind = gunof2; gunIsNum = 2; changecolor(2); } if (Key.getAscii() == 51) { gunkind = gunof3; } if (Key.getAscii() == 52) { gunkind = gunof4; gunIsNum = 4; changecolor(4); } }; Key.addListener(keyListener); function hit_enemy() { var _local3 = 0; while (_local3 < stuff_ar.length) { if (((((((ball._x + (ball._width / 2)) > (stuff_ar[_local3]._x - (stuff_ar[_local3]._width / 2))) && ((ball._x - (ball._width / 2)) < (stuff_ar[_local3]._x + (stuff_ar[_local3]._width / 2)))) && ((ball._y + (ball._height / 2)) > (stuff_ar[_local3]._y - (stuff_ar[_local3]._height / 2)))) && ((ball._y - (ball._height / 2)) < (stuff_ar[_local3]._y + (stuff_ar[_local3]._height / 2)))) && (ball._currentframe == 2)) && (ball.iftake == 1)) { ball.iftake = 0; stuff_ar[_local3].active = "on"; } _local3++; } _local3 = 0; while (_local3 < ammo_ar.length) { if (((((((ball._x + (ball._width / 2)) > (ammo_ar[_local3]._x - (ammo_ar[_local3]._width / 2))) && ((ball._x - (ball._width / 2)) < (ammo_ar[_local3]._x + (ammo_ar[_local3]._width / 2)))) && ((ball._y + (ball._height / 2)) > (ammo_ar[_local3]._y - (ammo_ar[_local3]._height / 2)))) && ((ball._y - (ball._height / 2)) < (ammo_ar[_local3]._y + (ammo_ar[_local3]._height / 2)))) && (ball._currentframe == 2)) && (ball.iftake == 1)) { _root.box.gotoAndPlay("takeammo"); if ((ammo_ar[_local3].kindof + 1) == gunof4) { gunIsNum = 4; gunkind = gunof4; changecolor(4); } if ((ammo_ar[_local3].kindof + 1) == gunof2) { gunIsNum = 2; gunkind = gunof2; changecolor(2); } ball.iftake = 0; if (gunIsNum != 4) { gunIsNum = 2; gunkind = gunof2; if (gunof2 != (ammo_ar[_local3].kindof + 1)) { if (ammo > 0) { ammoit(gun_ar_p[gunkind - 1].kindof, gun_ar_p[gunkind - 1]); } gunkind = ammo_ar[_local3].kindof + 1; gunof2 = gunkind; ammo = gun_ar_p[gunkind - 1].ammomax; gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax / 2; removeMovieClip(ammo_ar[_local3]); } if (gunof2 == (ammo_ar[_local3].kindof + 1)) { gunkind = ammo_ar[_local3].kindof + 1; ammo = ammo + gun_ar_p[gunkind - 1].ammomax; removeMovieClip(ammo_ar[_local3]); } } if (gunIsNum == 4) { gunkind = gunof4; if (gunof4 != (ammo_ar[_local3].kindof + 1)) { if (ammo2 > 0) { ammoit(gun_ar_p[gunkind - 1].kindof, gun_ar_p[gunkind - 1]); } gunkind = ammo_ar[_local3].kindof + 1; gunof4 = gunkind; ammo2 = gun_ar_p[gunkind - 1].ammomax; gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax / 2; removeMovieClip(ammo_ar[_local3]); } if (gunof4 == (ammo_ar[_local3].kindof + 1)) { gunkind = ammo_ar[_local3].kindof + 1; ammo2 = ammo2 + gun_ar_p[gunkind - 1].ammomax; removeMovieClip(ammo_ar[_local3]); } } } _local3++; } _local3 = 0; while (_local3 < pac_shoot.length) { if (((((pac_shoot[_local3]._y > 460) && (pac_shoot[_local3].mine != "yes")) && (pac_shoot[_local3].tnt == "yes")) || (pac_shoot[_local3].tnt == "hit")) && (pac_shoot[_local3]._visible != 0)) { create_exp(pac_shoot[_local3].kexp, pac_shoot[_local3]); pac_shoot[_local3]._visible = 0; } _local3++; } _local3 = 0; while (_local3 < enem_shoot.length) { if ((((((ball._x + (ball._width / 2)) > (enem_shoot[_local3]._x - (enem_shoot[_local3]._width / 2))) && ((ball._x - (ball._width / 2)) < (enem_shoot[_local3]._x + (enem_shoot[_local3]._width / 2)))) && ((ball._y + (ball._height / 2)) > (enem_shoot[_local3]._y - (enem_shoot[_local3]._height / 2)))) && ((ball._y - (ball._height / 2)) < (enem_shoot[_local3]._y + (enem_shoot[_local3]._height / 2)))) && (enem_shoot[_local3]._visible != 0)) { if (enem_shoot[_local3].end == "no") { if (enem_shoot[_local3].ldown > 0) { life_num = life_num - enem_shoot[_local3].ldown; } if (enem_shoot[_local3].ldown <= 0) { life_num = life_num - 1; } ebullshoot++; ebullpac++; var _local4 = this.attachMovie("blood_anim", ("blood" + ebullshoot) + 1, ebullshoot + 154000); _local4._x = ball._x + ((enem_shoot[_local3]._x - ball._x) / 2); _local4._y = ball._y + ((enem_shoot[_local3]._y - ball._y) / 1.4); blood_ar[ebullshoot] = _local4; rotat = random(100) + 130; blood_ar[ebullshoot].ebullshoot = ebullshoot; blood_ar[ebullshoot].rotat = rotat; blood_ar[ebullshoot].onEnterFrame = function () { blood_move(this, this.ebullshoot, this.rotat); }; if (enem_shoot[_local3].tnt == "yes") { enem_shoot[_local3].tnt = "hit"; } } if ((enem_shoot[_local3].end == "yes") && (ball.pos != "fly")) { enem_shoot[_local3].ifend = "on"; } if (enem_shoot[_local3].tnt == "yes") { enem_shoot[_local3].tnt = "hit"; } if (((enem_shoot[_local3]._y > 460) && (enem_shoot[_local3].tnt == "yes")) || (enem_shoot[_local3].tnt == "hit")) { enem_shoot[_local3]._visible = 0; create_exp(enem_shoot[_local3].kexp, enem_shoot[_local3]); enem_shoot[_local3].ifdie = 0; } enem_shoot[_local3]._visible = 0; } _local3++; } _local3 = 0; while (_local3 < explode_ar.length) { if (((((((ball._x + (ball._width / 2)) > (explode_ar[_local3]._x - (explode_ar[_local3]._width / 2))) && ((ball._x - (ball._width / 2)) < (explode_ar[_local3]._x + (explode_ar[_local3]._width / 2)))) && ((ball._y + (ball._height / 2)) > (explode_ar[_local3]._y - (explode_ar[_local3]._height / 2)))) && ((ball._y - (ball._height / 2)) < (explode_ar[_local3]._y + (explode_ar[_local3]._height / 2)))) && (ball.pos != "fly")) && (explode_ar[_local3]._currentframe == 5)) { if (explode_ar[_local3].ldown > 0) { life_num = life_num - explode_ar[_local3].ldown; } if (explode_ar[_local3].ldown <= 0) { life_num = life_num - 3; } moveitJ = 8; ball.pos = "fly"; } _local3++; } if (((((ball._x + 8) > flag._x) && ((ball._x - 8) < flag._x)) && ((ball._y + (ball._height / 2)) > flag._y)) && ((ball._y - (ball._height / 2)) < flag._y)) { flag._x = ball._x; flag._y = ball._y; flag.take = "on"; flag.iftake = "yes"; } if ((((((fl_place._x + 20) > flag._x) && ((fl_place._x - 8) < flag._x)) && ((fl_place._y + (fl_place._height / 2)) > flag._y)) && ((fl_place._y - (fl_place._height / 2)) < flag._y)) && (flag.take == "on")) { flag._x = fl_place._x; flag._y = fl_place._y; flag.take = "off"; flag.iftake = "no"; fl_place.gotoAndStop(1); } } function fall_enem(enemy, gun, num, yy, addon, vest, num1, para) { if ((enemy.life < 0) && (enemy._y < 350)) { enemy.life = -100; eney = enemy._y - 450; enemy._y = enemy._y + 5; enemy._rotation = enemy._rotation + (2.5 * (720 / (450 - yy))); } if (((enemy.life < 0) && (enemy._y < 450)) && (enemy._y >= 350)) { if (enemy.life == -100) { enemy._rotation = enemy._rotation + (2 * (720 / (450 - yy))); } eney = enemy._y - 450; enemy._y = enemy._y + 4; } if (((enemy.life < 0) && (enemy._y >= 450)) && (enemy._currentframe == 1)) { if (enemy.life < -99) { ebullpac++; var _local3 = _root.attachMovie("blood_fall", ("ball_pac" + ebullpac) + 1, ebullpac + 150000); blood_ar[ebullpac] = _local3; _local3._x = enemy._x; _local3._y = 475; } enemy.gotoAndPlay(2); gun.ran = random(4); if (gun.ran >= 2) { ammoit(gun.kindof, gun); } removeMovieClip(gun); re(addon); re(vest); re(para); if (vest._y > 455) { clearInterval(enem_fall_ar[num]); } } updateAfterEvent(); } function blood_move(blood, num, rot) { var _local3 = random(5) + 1; if (blood._y < 465) { dx = Math.sin((Math.PI/180) * rot); dy = Math.cos((Math.PI/180) * rot); blood._x = blood._x + (dx * 4); blood._y = blood._y - (dy * 10); } if ((blood._y >= 465) && (blood._currentframe == 1)) { blood.gotoAndPlay(2); } } function re(obj) { re_num++; re_ar[re_num] = setInterval(re_inter, 10, obj, re_num); } function re_inter(obj, num) { obj._alpha = obj._alpha - 1; if (obj._alpha <= 0) { if ((obj.trans == "no") || (obj.trans == "yes")) { trace("themoney"); stuffit_fall("dgreen", obj); } removeMovieClip(obj); clearInterval(re_ar[num]); } } function re_inter_ammo(obj, num) { obj._alpha = obj._alpha - 0.02; if (obj._alpha <= 70) { removeMovieClip(obj); clearInterval(re_ar[num]); } } var fade_inter_ar = new Array(); var fade_inter_num = 0; var enem_fall_ar = new Array(); var blood_ar = new Array(); var blood_inter_ar = new Array(); var enem_fall_inter; var enem_fall_num = 0; var re_ar = new Array(); var re_num = 0; function handplace() { hand._x = ball._x; hand._y = ball._y - 6; head_pl._x = ball._x; head_pl._y = ball._y - 20; head_pl._rotation = hand._rotation; if ((head_pl._rotation > 78) && (head_pl._yscale > 0)) { head_pl._rotation = 0; } if ((head_pl._rotation < -78) && (head_pl._yscale > 0)) { head_pl._rotation = 0; } if (((head_pl._rotation < 120) && (head_pl._rotation > -119)) && (head_pl._yscale < 0)) { head_pl._rotation = 180; } head_pl._yscale = hand._yscale; hand._yscale = ball._xscale; hand._rotation = mydeg; if (gunkind > 0) { rad = Math.atan2(hand.hand._y, hand.hand._x); deg = (rad * 180) / Math.PI; rotat = hand._rotation + ((deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(hand._xscale); gun_ar_p[gunkind - 1]._x = hand._x + (((dx * (hand.hand._y + 20)) * gun_ar_p[gunkind - 1]._xscale) / 100); gun_ar_p[gunkind - 1]._y = hand._y - (((dy * (hand.hand._y + 20)) * gun_ar_p[gunkind - 1]._xscale) / 100); gun_ar_p[gunkind - 1]._rotation = hand._rotation; gun_ar_p[gunkind - 1]._yscale = ball._xscale; } i = 0; while (i < gun_ar_p.length) { rad1.text = gunkind; if (i != gunkind) { gun_ar_p[i - 1]._x = 1000; gun_ar_p[i - 1]._y = 1000; } i++; } } function changecolor(dd) { if (dd == 2) { ammo_txt.textColor = 16711680 /* 0xFF0000 */; ammo2_txt.textColor = 16777215 /* 0xFFFFFF */; ammo1_txt.textColor = 16777215 /* 0xFFFFFF */; } if (dd == 4) { ammo2_txt.textColor = 16711680 /* 0xFF0000 */; ammo_txt.textColor = 16777215 /* 0xFFFFFF */; ammo1_txt.textColor = 16777215 /* 0xFFFFFF */; } if (dd == 1) { ammo1_txt.textColor = 16711680 /* 0xFF0000 */; ammo2_txt.textColor = 16777215 /* 0xFFFFFF */; ammo_txt.textColor = 16777215 /* 0xFFFFFF */; } } function shoot_auto(gun, ammo) { if ((((gun.gun._currentframe == 1) || (gun.gun.fire._currentframe >= 6)) && (gun_ar_p[gunkind - 1].ammo > 0)) && (rel._currentframe == 1)) { shoot(gun, ammo); } } function shoot(gun, bullet) { target_play._y = target_play._y - 8; target_play.gotoAndPlay(2); gun.ammo--; ebullshoot++; if (gun.backitgun <= 0) { backit = 0; } if (gun.backitgun > 0) { backit = ((random(gun.backitgun * 2) - gun.backitgun) + moveitR) + moveitL; } gun.gun.gotoAndPlay(2); myrad = Math.atan2((gun.aim._y - gun.aim2._y) * (ball._xscale / 100), gun.aim._x - gun.aim2._x); mydeg1 = (myrad * 180) / Math.PI; var _local2 = this.attachMovie(bullet, ((bullet + "ball_pac") + ebullshoot) + 1, ebullshoot + 121000); pac_shoot[ebullshoot] = _local2; gun_rad = Math.atan2(gun.aim._y, gun.aim._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = (gun._rotation + -270) + backit; dx = Math.sin((Math.PI / (180 + mydeg1)) * rotat); dy = Math.cos((Math.PI / (180 + mydeg1)) * rotat); gun_xscal = Math.abs(gun._xscale); _local2._rotation = gun._rotation; pac_shoot_num[ebullshoot] = 0; dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; _local2._x = gun._x + (((dx * (gun.aim._x - gun.aim2._x)) * ball._yscale) / 100); _local2._y = gun._y - (((dy * (gun.aim._x - gun.aim2._x)) * gun._xscale) / 100); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; if ((((((((((gun.bulletq == "ball") || (gun.bulletq == "missle")) || (gun.bulletq == "rpg_mis")) || (gun.bulletq == "ball_alpha")) || (gun.bulletq == "ball2")) || (gun.bulletq == "ball_sm")) || (gun.bulletq == "ball_sm2")) || (gun.bulletq == "ball3")) || (gun.bulletq == "ball_s")) || (gun.bulletq == "ball4")) { _local2.speed = gun.speed + 3; _local2.ranges = gun.range; _local2.ebullshoot = ebullshoot; _local2.gun = gun.rate1; vvv = "ofer"; pac_shoot[ebullshoot].onEnterFrame = function () { ball_move2(this, this.ebullshoot, this.ranges, this.gun); }; } if (gun.bulletq == "40mm") { _local2.speed = gun.speed; pac_shoot[ebullshoot].aa = 0; diste = target_play._x - ball._x; greande_move(dis, ballA, num); _local2.ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { greande_move(diste, this, this.ebullshoot); }; } if (gun.bulletq == "sting") { _local2.speed = 5; pac_shoot[ebullshoot].aa = 0; pac_shoot[ebullshoot].ff = 0; pac_shoot[ebullshoot].mn = hand._rotation; _local2.ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { stinger(this, target_play, this.ebullshoot); }; } pac_shoot_ar[ebullshoot] = bull_move_ene2; } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); _root.pac_shoot_num[numm24]++; if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 4)) && ((ffgun == "auto") || (ffgun == "sauto"))) { go33 = 1; } if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun == "semi_auto")) { go33 = 1; } if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun == "semi")) { go33 = 1; } if ((bullet._y > 470) && (bullet._visible != 0)) { bullet._visible = 0; create_im(bullet._y, bullet._x); } if ((pac_shoot_num[numm24] == (rangeofammo2 / 1)) && (ffgun == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); } } function shoot_en_bul(gun, enemy, addo) { ebullshoot++; enemy.speed = 0; if (addo.fly == "yes") { enemy.speed = 1 + enemy.realspeed; } gun.gun.gotoAndPlay(2); if (gun.backitgun > 0) { backit2 = random(gun.backitgun * 2) - gun.backitgun; } else if (gun.backitgun <= 0) { backit2 = 0; } myrad = Math.atan2(gun.aim._y - gun.aim2._y, gun.aim._x - gun.aim2._x); mydeg1 = (myrad * 180) / Math.PI; var _local2 = this.attachMovie(gun.bulletq, ("ball_enem" + ebullshoot) + 1, ebullshoot + 120000); enem_shoot[ebullshoot] = _local2; gun_rad = Math.atan2(gun.aim._y, gun.aim._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = (gun._rotation + -270) + backit2; dx = Math.sin((Math.PI / ((180 + mydeg1) + 1)) * rotat); dy = Math.cos((Math.PI / ((180 + mydeg1) + 1)) * rotat); gun_xscal = Math.abs(gun._xscale); _local2._rotation = gun._rotation; pac_shoot_num[ebullshoot] = 0; dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; _local2._xscale = gun._xscale; _local2._x = gun._x + (((dx * gun.aim._x) * gun._xscale) / 100); if (_local2._xscale < 0) { _local2._y = (gun._y - (((dy * gun.aim._x) * gun._xscale) / 100)) - 10; } if (_local2._xscale > 0) { _local2._y = gun._y - (((dy * gun.aim._x) * gun._xscale) / 100); } dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; if (gun.gren == "on") { enem_shoot[ebullshoot].ebullshoot = ebullshoot; enem_shoot[ebullshoot].rangee = (ball._x - gun._x) - 40; enem_shoot[ebullshoot].onEnterFrame = function () { greande_move_ene(this.rangee, this, this.ebullshoot, gun, enemy); }; } if (gun.gren == "bomb") { enem_shoot[ebullshoot].ebullshoot = ebullshoot; enem_shoot[ebullshoot].onEnterFrame = function () { bomb_ene(this, this.ebullshoot, gun, enemy); }; } else if (gun.gren == "sting") { enem_shoot[ebullshoot].aa = 0; enem_shoot[ebullshoot].ff = 0; enem_shoot[ebullshoot].mn = 0; if (enem_shoot[ebullshoot]._xscale < 0) { enem_shoot[ebullshoot]._xscale = -enem_shoot[ebullshoot]._xscale; } enem_shoot[ebullshoot].ebullshoot = ebullshoot; enem_shoot[ebullshoot].onEnterFrame = function () { stinger_enem(this, ball, this.ebullshoot, enemy, gun); }; } else if (gun.gren == null) { enem_shoot[ebullshoot].speed = gun.speed; enem_shoot[ebullshoot].ebullshoot = ebullshoot; enem_shoot[ebullshoot].rangee = gun.range; enem_shoot[ebullshoot].onEnterFrame = function () { ball_move_enem2(this, this.ebullshoot, this.rangee, gun, enemy); }; } enem_shoot_ar[ebullshoot] = bull_move_ene; } function ball_move_enem2(bullet, numm24, rangeofammo2, ffgun, enemy) { bullspeed1 = bullet.speed; bullet._x = bullet._x + (((dx_ar_pac[numm24] * bullspeed1) * bullet._xscale) / 100); bullet._y = bullet._y - (((yx_ar_pac[numm24] * bullspeed1) * bullet._xscale) / 100); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { ffgun.shoot = "on"; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_auto")) { ffgun.shoot = "on"; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { ffgun.shoot = "on"; } if ((pac_shoot_num[numm24] == (rangeofammo2 * 1)) && (ffgun.rate1 == "mono")) { ffgun.shoot = "on"; } if (enemy == null) { bullet._visible = 0; } if (pac_shoot_num[numm24] >= (rangeofammo2 * 1)) { } if (bullet._y > 470) { bullet._visible = 0; } if (pac_shoot_num[numm24] >= rangeofammo2) { if (bullet._y > 470) { ffgun.shoot = "on"; } enemy.speed = enemy.realspeed; removeMovieClip(enem_shoot[numm24]); } if (((bullet._y >= 460) && (bullet.end == "yes")) && (enem_shoot[numm24]._visible != 0)) { create_exp(bullet.kexp, bullet); go334 = 1; enem_shoot[numm24]._visible = 0; } } function greande_move_ene(dis, ballA, num, gun1, enem) { if (ballA.aa == null) { ballA.aa = 0; } ballA.aa = ballA.aa + 0.3; if (ballA._y < 460) { ballA._rotation = ballA._rotation - ((5 * dis) / dis); ballA._x = ballA._x + (dis / 100); ballA._y = ballA._y - ((-ballA.aa) + 10); } if (ballA._y >= 460) { ballA._rotation = ballA._rotation - ((10 * dis) / dis); ballA.aa = ballA.aa - 4; if (ballA.aa < -100) { enem.speed = enemy.realspeed; if (ballA._visible != 0) { create_exp(ballA.kexp, ballA); } go334 = 1; gun1.shoot = "on"; removeMovieClip(enem_shoot[num]); } } updateAfterEvent(); } function greande_move(dis, ballA, num) { if (ballA.aa == null) { ballA.aa = 0; } ballA.aa = ballA.aa + 0.2; ballA._rotation = ballA._rotation - ((5 * dis) / dis); ballA._x = ballA._x + (3 * (dis / 100)); if (ballA._y < 460) { ballA._y = ballA._y - (3 * ((-ballA.aa) + 3)); } if ((((ballA._y > 460) || (ballA.tnt == "hit")) || (ballA.explo == "yes")) || ((balla._y < 150) && (balla._y > 145))) { ballA.tnt = "no"; ballA.explo = "no"; ballA._rotation = ballA._rotation - ((10 * dis) / dis); ballA.aa = ballA.aa - 4; go33 = 1; create_exp(ballA.kexp, ballA); removeMovieClip(pac_shoot[num]); } updateAfterEvent(); } function m203(ax, ay, balla, num) { if ((ay > 0) && (ay < 91)) { ay = -150; ax = -20; } if ((ay > 91) && (ay < 180)) { ay = -20; ax = -150; } ax = 90 + ax; ay = 90 + ay; if (ax > 45) { ax = 90 - ax; } fx = 100 - ax; if (ax < 20) { ay = 20; } if (balla.posti != -1) { balla.posti = 1; } balla.dx = Math.sin((Math.PI/180) * ax); balla.dy = Math.cos((Math.PI/180) * ay); if ((balla._x < 0) || (balla._x > 750)) { balla.posti = -1; } balla.aa = balla.aa + 0.4; if (balla._y < 460) { balla._x = balla._x + ((11 * balla.dx) * balla.posti); balla.fff = Math.abs(balla._rotation); balla._rotation = balla._rotation - ((0.4 * balla.fff) / balla._rotation); balla._y = balla._y + ((balla.aa - (5 * balla.dy)) * balla.dy); } if (((balla._y >= 460) || (balla.explo == "yes")) || ((((balla._y < 150) && (balla._y > 145)) && (balla._x >= (wall2._x - (wall2._width / 2)))) && (balla._x <= (wall2._x + (wall2._width / 2))))) { trace(wall2._x + (wall2.width / 2)); create_exp(balla.kexp, balla); go334 = 1; clearInterval(pac_shoot_ar[num]); removeMovieClip(pac_shoot[num]); } updateAfterEvent(); } function stinger(ball1, cc, num) { ball1.ff = ball1.ff + 1; rad = Math.atan2(ball1._y - cc._y, ball1._x - cc._x); ball1.deg = (rad * 180) / Math.PI; ball1.rotat = ball1.deg - 180; if (ball1.ff > 20) { ball1.ff = 17; ball1.aa = ball1.rotat; } if (ball1.ff < 700) { if (ball1.mn < ball1.aa) { ball1.mn = ball1.mn + 13; } if (ball1.mn > ball1.aa) { ball1.mn = ball1.mn - 13; } ball1.dx = Math.sin((Math.PI/180) * ball1.mn) * 10; ball1.dy = Math.cos((Math.PI/180) * ball1.mn) * 10; } ball1._x = ball1._x + (1 * ball1.dy); ball1._y = ball1._y + (1 * ball1.dx); ball1._rotation = ball1.mn; if ((ball1._y >= 460) || (ball1.explo == "yes")) { create_exp(ball1.kexp, ball1); go33 = 1; removeMovieClip(pac_shoot[num]); } updateAfterEvent(); } function stinger_enem(ball1, cc, num, enemy, gun1) { ball1.ff = ball1.ff + 7; rad = Math.atan2(ball1._y - cc._y, ball1._x - cc._x); ball1.deg = (rad * 180) / Math.PI; ball1.rotat = ball1.deg - 180; if (ball1.ff > 181) { ball1.ff = 0; ball1.aa = ball1.rotat; ball1.mn++; } if (ball1.ff < 20) { ball1.rotat = ball1.deg - 180; ball1.dx = Math.sin((Math.PI/180) * ball1.rotat); ball1.dy = Math.cos((Math.PI/180) * ball1.rotat); } ball1._x = ball1._x + (7 * ball1.dy); ball1._y = ball1._y + (7 * ball1.dx); ball1._rotation = ball1.rotat; if (((ball1._y > 470) || (ball1.mn > 3)) || (ball1.ifend == "on")) { create_exp(ball1.kexp, ball1); gun1.shoot = "on"; enemy.speed = enemy.realspeed; removeMovieClip(ball1); } updateAfterEvent(); } function enemydie(dis, xx, balla, gun, num, addon, vest) { balla.pos = "fly"; balla.aa = balla.aa + 0.15; if (balla._y < 453) { balla._y = balla._y - ((-balla.aa) + (xx / 20)); balla._x = balla._x + ((dis / 10) / 2); } if ((balla._y >= 453) && (balla.life >= 0)) { clearInterval(enemy_fly_ar[num]); ebullpac++; var _local3 = _root.attachMovie("blood_fall", ("ball_pac" + ebullpac) + 1, ebullpac + 110000); blood_ar[ebullpac] = _local3; _local3._x = balla._x; _local3._y = 475; balla.life = -1; balla.gotoAndPlay(2); clearInterval(inter_gre); removeMovieClip(gun); re(addon); if ((vest.trans == "no") || (vest.trans == "yes")) { trace("themoney"); } re(vest); } } function create_exp(type, where) { explode_num++; if (type == null) { type = "expl"; } var _local1 = attachMovie(type, "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local1; explode_ar[explode_num]._x = where._x; explode_ar[explode_num]._y = where._y; } function bomb_ene(ballA, num, gun1, enem) { if (ballA.aa == null) { ballA.aa = 0; } ballA.aa = ballA.aa + 0.2; ballA._rotation = enem._rotation + 90; ballA._x = ballA._x + ((1 * ballA._xscale) / 100); if (ballA._y < 460) { ballA._y = ballA._y + 10; } if ((ballA.ifend == "on") && (ballA._visible != 0)) { create_exp(ballA.kexp, ballA); ballA._visible = 0; } if (ballA._y > 460) { if (ballA._visible != 0) { create_exp(ballA.kexp, ballA); } gun1.shoot = "on"; removeMovieClip(enem_shoot[num]); } updateAfterEvent(); } function mine_fall(aa, num) { if (((aa._y < 460) && (aa._y > 180)) || (((aa._y <= 155) && (aa._y >= 0)) || (((aa._x >= (wall2._x + (wall2._width / 2))) || (aa._x <= (wall2._x - (wall2._width / 2)))) && (aa._y < 460)))) { aa._y = aa._y + 4; } if ((aa._y >= 460) || (aa._y >= 460)) { clearInterval(pac_shoot_ar[num]); } } function stopmusic() { var _local1 = new Sound(); _local1.attachSound("flash"); _local1.setVolume(0); } function playmusic() { var _local1 = new Sound(); _local1.attachSound("flash"); _local1.setVolume(100); } flag._x = 339; flag._y = 137; go33 = 1; Mouse.removeListener(mouse); var mouse = new Object(); var inter_mouse; auto_ar = new Array(); auto_num = 0; mouse.onMouseMove = function () { mousemove = "yes"; if (mousemove == "yes") { startDrag (target_play, true, 0, 0, 750, 750); } }; mouse.onMouseDown = function () { mousemove = "no"; target_play.stopDrag(); if ((gun_ar_p[gunkind - 1].ammo <= 0) && (box._y == 578.1)) { box.gotoAndPlay("empty"); } if ((gun_ar_p[gunkind - 1].ammo > 0) || (gun_ar_p[gunkind - 1].ammo == "ooo")) { auto_num++; if (auto_num > 10) { auto_num = 1; } if (go33 == 1) { if (gun_ar_p[gunkind - 1].rate1 == "auto") { auto_ar[auto_num] = setInterval(shoot_auto, 200, gun_ar_p[gunkind - 1], gun_ar_p[gunkind - 1].bulletq); go33 = 0; } shoot(gun_ar_p[gunkind - 1], gun_ar_p[gunkind - 1].bulletq); go33 = 0; } } }; mouse.onMouseWheel = function () { if (gunkind == gunof1) { gunkind = gunof2; gunIsNum = 2; changecolor(2); } else if (gunkind == gunof2) { gunkind = gunof3; } else if (gunkind == gunof3) { gunkind = gunof4; gunIsNum = 4; changecolor(4); } else if (gunkind == gunof4) { gunkind = gunof1; changecolor(1); } }; mouse.onMouseUp = function () { if (gun_ar_p[gunkind - 1].rate1 == "auto") { go33 = 1; gun_ar_p[gunkind - 1].gun.gotoAndStop(1); } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } }; Mouse.addListener(mouse); var pac_shoot = new Array(); var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var ebullpac = 0; var bull_move_ene2; var pac_shoot_num = new Array(); var pac_shoot_ar = new Array(); var enem_shoot_ar = new Array(); var ebullshoot = 0; test = 0; var enem_shoot = new Array(); if (_root.soundon == 1) { _root.stopmusic(); } if (_root.soundon != 1) { _root.playmusic(); } function detectKeys() { realammo_txt.text = gun_ar_p[gunkind - 1].ammo; dollar_txt.text = dollar; ammo_txt.text = ammo; ammo1_txt.text = ammo1; ammo2_txt.text = ammo2; greande_txt.text = greande; mine_txt.text = mine; yyx.text = evilComes; if (ebullshoot > 35) { ebullshoot = 0; go33 = 1; } handplace(); if (Key.isDown(16) || (Key.isDown(82))) { go33 = 0; rel._x = 650; rel._y = 150; rel.gotoAndPlay(2); if (((gun_ar_p[gunkind - 1].ammokind == null) && (ammo > 0)) && (gunIsNum == 2)) { if (gun_ar_p[gunkind - 1].ammo < gun_ar_p[gunkind - 1].ammomax) { if (gun_ar_p[gunkind - 1].ammomax <= ammo) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax; ammo = ammo - gun_ar_p[gunkind - 1].ammomax; } if (gun_ar_p[gunkind - 1].ammomax > ammo) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax; ammo = 0; } } } if ((gun_ar_p[gunkind - 1].ammokind == "ammo2") && (ammo1 > 0)) { if (gun_ar_p[gunkind - 1].ammo < gun_ar_p[gunkind - 1].ammomax) { if (gun_ar_p[gunkind - 1].ammomax <= ammo1) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax; ammo1 = ammo1 - gun_ar_p[gunkind - 1].ammomax; } if (gun_ar_p[gunkind - 1].ammomax > ammo1) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammo + gun_ar_p[gunkind - 1].ammomax; ammo1 = 0; } } } if (((gun_ar_p[gunkind - 1].ammokind == null) && (ammo2 > 0)) && (gunIsNum == 4)) { if (gun_ar_p[gunkind - 1].ammo < gun_ar_p[gunkind - 1].ammomax) { if (gun_ar_p[gunkind - 1].ammomax <= ammo2) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax; ammo2 = ammo2 - gun_ar_p[gunkind - 1].ammomax; } if (gun_ar_p[gunkind - 1].ammomax > ammo2) { gun_ar_p[gunkind - 1].ammo = gun_ar_p[gunkind - 1].ammomax; ammo2 = 0; } } } } if (((Key.isDown(39) || (Key.isDown(68))) && (moveitR < 6)) && (ball._currentframe == 1)) { moveitR = moveitR + 0.25; if (ball._xscale < 0) { ball._xscale = -ball._xscale; } } if (((!Key.isDown(39)) && (!Key.isDown(68))) && (moveitR > 0)) { moveitR = moveitR - 0.25; } var _local3; if (((Key.isDown(37) || (Key.isDown(65))) && (moveitL < 6)) && (ball._currentframe == 1)) { moveitL = moveitL + 0.5; if (ball._xscale > 0) { ball._xscale = -ball._xscale; } } if (((!Key.isDown(37)) && (!Key.isDown(65))) && (moveitL > 0)) { moveitL = moveitL - 0.5; } if ((Key.isDown(40) || (Key.isDown(83))) && (ball._currentframe == 1)) { ball.gotoAndStop(2); ball.iftake = 1; } if (((!Key.isDown(40)) && (!Key.isDown(83))) && (ball._currentframe == 2)) { ball.gotoAndStop(1); ball.iftake = 0; } if ((((!Key.isDown(32)) && (!Key.isDown(17))) && (!Key.isDown(69))) && (!Key.isDown(81))) { } if (Key.isDown(32) || (Key.isDown(81))) { if (mine > 0) { if (go334 == 1) { mine--; go334 = 0; ebullshoot++; ebullpac++; var _local2 = this.attachMovie("mine", ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullshoot] = _local2; _local2._x = ball._x; _local2._y = ball._y; pac_shoot[ebullshoot].ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { mine_fall(this, this.ebullshoot); }; } } } if ((Key.isDown(17) || (Key.isDown(69))) && (go334 == 1)) { if (greande > 0) { greande--; ebullshoot++; var _local2 = this.attachMovie("greande", ("ball_pac1" + ebullshoot) + 1, ebullshoot + 150000); _local2._x = hand._x; _local2._y = hand._y; _local2.aa = 0; pac_shoot[ebullshoot] = _local2; _local2.rot = hand._rotation; dis = target_play._x - ball._x; pac_shoot[ebullshoot].ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { m203(this.rot, this.rot, this, this.ebullshoot); }; go334 = 0; } } if ((((Key.isDown(38) || (Key.isDown(87))) && (moveitJ < 5)) && (ball.pos == "ttt")) && (ball._y > 30)) { moveitJ = moveitJ + 1; } if (((!Key.isDown(38)) && (!Key.isDown(87))) && (moveitJ > 0)) { if (moveitJ > -5) { moveitJ = moveitJ - 0.1; } } yy.text = inde2; if (ball._x < -15) { ball._x = 750; } if (ball._x > 765) { ball._x = 0; } updateAfterEvent(); } function speedit() { ball._y = ball._y - moveitJ; ball._x = ball._x + moveitR; ball._x = ball._x - moveitL; head_pl._x = head_pl._x + moveitR; head_pl._x = head_pl._x - moveitL; if (((ball._y + ball._height) < 480) && (moveitU < 17)) { moveitU = moveitU + 0.2; } ball._y = ball._y + moveitU; if ((ball._y + ball._height) > 480) { ball._y = 480 - ball._height; moveitU = 0; ball.pos = "ttt"; } if ((ball._y + ball._height) == 380) { moveitU = 0; } if (ball.pos != "fly") { updateAfterEvent(); var _local1 = 0; while (_local1 < wall_ar.length) { if (((((ball._x + (ball._width / 2)) > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && ((ball._x - (ball._width / 2)) < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && ((ball._y + (ball._height / 2)) > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && ((ball._y - (ball._height / 2)) < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) { if (((ball._y + (ball._height / 2)) > ((wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 8)) && ((ball._y + (ball._height / 2)) < ((wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) + 8))) { ball._y = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 12; moveitU = 0; } if (((ball._y - (ball._height / 2)) < ((wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 7)) && ((ball._y - (ball._height / 2)) > ((wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) - 7))) { ball._y = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 12; moveitU = moveitU + 3; moveitJ = 0; moveitJ = 5; } if (((ball._x - (ball._width / 2)) < ((wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 7)) && ((ball._x - (ball._width / 2)) > ((wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) - 7))) { moveitL = -1; moveitU = 0; } if (((ball._x + (ball._width / 2)) > ((wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 7)) && ((ball._x + (ball._width / 2)) < ((wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) + 7))) { moveitR = -1; moveitU = moveitU - 0.2; } } _local1++; } _local1 = 0; while (_local1 < solam_ar.length) { if (((((ball._x + (ball._width / 2)) > solam_ar[_local1]._x) && ((ball._x - (ball._width / 2)) < solam_ar[_local1]._x)) && ((ball._y + (ball._height / 2)) > (solam_ar[_local1]._y - (solam_ar[_local1]._height / 2)))) && ((ball._y - (ball._height / 2)) < (solam_ar[_local1]._y + (solam_ar[_local1]._height / 2)))) { ball.solam = 1; moveitU = moveitU + 0.2; moveitU = 0; moveitJ = moveitJ - 0.1; moveitJ = 0; if (((Key.isDown(38) || (Key.isDown(87))) && (moveitJ < 5)) && (ball.pos == "ttt")) { moveitJ = moveitJ + 1.5; } if ((Key.isDown(40) || (Key.isDown(83))) && (moveitJ < 5)) { moveitJ = moveitJ - 2.5; } } _local1++; } } } function enem_move(ttt, gun, addon, vest, para, num) { if (ttt.life < 0) { addon.life = 0; vest.life = 0; } if ((vest.life <= 0) && (vest._y < 460)) { vest._y = vest._y + 5; vest._rotation = vest._rotation + 4; } if ((((vest.life <= 0) && (vest._y >= 450)) && (vest.aaz != "yes")) && ((vest.trans == "yes") || (vest.fly == "yes"))) { vest.aaz = "yes"; ttt.life = 0; create_exp("expol_big", ttt); eullshoot++; ebullpac++; var _local18 = this.attachMovie("mine", ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullshoot] = _local18; _local18._x = vest._x; _local18._y = vest._y; pac_shoot[ebullshoot].ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { mine_fall(this, this.ebullshoot); }; ttt.ifdied = "yes"; enem_fall_inter = setInterval(fall_enem, 1, ttt, gun, enem_fall_num, ttt._y, addon, vest, num); enem_fall_ar[enem_fall_num] = enem_fall_inter; } if ((addon.life <= 0) && (addon._y < 460)) { addon._y = addon._y + 5; addon._rotation = addon._rotation + 4; } if ((flag._x > (ttt._x + 15)) && (flag._x < (ttt._x - 15))) { ttt.flag = "off"; } if ((ttt.body2._alpha < 30) || (ttt.die1 == "yes")) { enemy_numb--; ttt.randoo = random(5); if (ttt.randoo > 1) { ttt.randooo = random(10); stuffit_fall(ttt.randooo, ttt); } ttt.gotoAndPlay("visi"); removeMovieClip(ttt); evilComes--; clearInterval(bbb[num]); } gun._x = ttt._x; gun._y = ttt._y; para._x = ttt._x; para._y = ttt._y; if (vest.life > 0) { vest._x = ttt._x; vest._y = ttt._y; vest._xscale = ttt._xscale; } if (addon.life > 0) { addon._x = ttt._x; addon._y = ttt._y - 14; addon._rotation = (ttt.head._rotation * ttt._xscale) / 100; addon._xscale = ttt._xscale; } myrad = Math.atan2(ball._y - ttt._y, ball._x - ttt._x); mydeg_ene = (myrad * 180) / Math.PI; if ((ttt.pos == "up") && (ttt.life > 0)) { ttt._y = ttt._y - ttt.speed; } if ((ttt.pos == "down") && (ttt.life > 0)) { ttt._y = ttt._y + ttt.speed; } _root.mydeg = (myrad * 180) / Math.PI; if ((ttt.pos == "left") && (ttt.life > 0)) { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if (ttt._xscale < 0) { ttt._xscale = -ttt._xscale; } } if ((ttt.pos == "right") && (ttt.life > 0)) { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if (ttt._xscale > 0) { ttt._xscale = -ttt._xscale; } } if (((((ttt._x - ball._x) > 0) && (ttt.pos != "right")) && (ttt.life > 0)) && (ttt.pos != "para")) { ttt.head._rotation = mydeg_ene - 180; gun._rotation = mydeg_ene - 180; gun._xscale = -ttt._xscale; if (ttt.head._rotation > 50) { ttt.head._rotation = 49; } } if (((((ttt._x - ball._x) < 0) && (ttt.pos != "right")) && (ttt.life > 0)) && (ttt.pos != "para")) { if (ttt.head._rotation > 0) { ttt.head._rotation = ttt.head._rotation - 3; gun._rotation = gun._rotation - 5; } if (ttt.head._rotation < -5) { ttt.head._rotation = ttt.head._rotation + 3; gun._rotation = gun._rotation + 4; } } if (((((ttt._x - ball._x) > 0) && (ttt.pos != "left")) && (ttt.life > 0)) && (ttt.pos != "para")) { if (ttt.head._rotation > 0) { ttt.head._rotation = ttt.head._rotation - 3; gun._rotation = gun._rotation + 5; } if (ttt.head._rotation < -5) { ttt.head._rotation = ttt.head._rotation + 3; gun._rotation = gun._rotation - 4; } } if (((((ttt._x - ball._x) < 0) && (ttt.pos != "left")) && (ttt.life > 0)) && (ttt.pos != "para")) { ttt.head._rotation = -mydeg_ene; gun._rotation = mydeg_ene; gun._xscale = -ttt._xscale; if (ttt.head._rotation > 50) { ttt.head._rotation = 49; } } if (((ttt.pos == "para") || (ttt.pos == "land")) && (ttt.life > 0)) { if (ttt.pos == "para") { ttt._y = ttt._y + 3; } if ((ttt._x - ball._x) < -10) { ttt._rotation = 90; if (ttt._xscale > 0) { ttt._xscale = -ttt._xscale; } } if ((ttt._x - ball._x) > 10) { ttt._rotation = 270; if (ttt._xscale < 0) { ttt._xscale = -ttt._xscale; } } } if (((((ttt._x - ball._x) < -100) && (ttt.pos == "left")) && (ttt.flag != "on")) && (vest.fly != "yes")) { ttt.pos = "right"; } if (((((ttt._x - ball._x) > 100) && (ttt.pos == "right")) && (ttt.flag != "on")) && (vest.fly != "yes")) { ttt.pos = "left"; } if (((((ttt._x - ball._x) < -400) && (ttt.pos == "left")) && (ttt.flag != "on")) && (vest.fly == "yes")) { ttt.pos = "right"; } if (((((ttt._x - ball._x) > 400) && (ttt.pos == "right")) && (ttt.flag != "on")) && (vest.fly == "yes")) { ttt.pos = "left"; } ax = ttt._x - ball._x; ay = ttt._y - ball._y; rang = gun.range_s; if (((((((ax > (-rang)) && (ax < rang)) && (ay < rang)) && (ay > (-rang))) && (gun.shoot == "on")) && (ttt.ifshot > 3)) && ((((ttt.pos != "no") && (ttt.pos != "yes")) && (ttt.pos != "para")) && (vest.fly != "yes"))) { shoot_en_bul(gun, ttt, addon); gun.shoot = "off"; } if (((((ax > (-rang)) && (ax < rang)) && (gun.shoot == "on")) && (ttt.ifshot > 3)) && ((((ttt.pos != "no") && (ttt.pos != "yes")) && (ttt.pos != "para")) && (vest.fly == "yes"))) { shoot_en_bul(gun, ttt, vest); gun.shoot = "off"; } var _local6 = 0; while (_local6 < pac_shoot.length) { if (((((((ttt._x + (ttt._width / 2)) > pac_shoot[_local6]._x) && ((ttt._x - (ttt._width / 2)) < pac_shoot[_local6]._x)) && ((ttt._y + (ttt._height / 2)) > pac_shoot[_local6]._y)) && ((ttt._y - (ttt._height / 2)) < pac_shoot[_local6]._y)) && (ttt.life >= 0)) && (pac_shoot[_local6]._visible != 0)) { box.gotoAndPlay("hit"); ebullshoot++; ttt.ifshot = 1; ebullpac++; if (ttt.life < 6) { if (pac_shoot[_local6].bloodtype != null) { ballbloo = pac_shoot[_local6].bloodtype; } else { ballbloo = "bloodin"; } var _local9 = ttt.body.body.attachMovie(ballbloo, "ball_pac1", 600); _local9._y = (pac_shoot[_local6]._x - ttt._x) / 2; _local9._x = (-(pac_shoot[_local6]._y - ttt._y)) / 1.4; } if (ttt.life < 2) { var _local8 = _root.attachMovie("blood_anim", ("blood" + ebullshoot) + 1, ebullshoot + 154000); _local8._x = ttt._x + ((pac_shoot[_local6]._x - ttt._x) / 2); _local8._y = ttt._y + ((pac_shoot[_local6]._y - ttt._y) / 1.4); blood_ar[ebullshoot] = _local8; rotat = random(100) + 130; blood_ar[ebullshoot].ebullshoot = ebullshoot; blood_ar[ebullshoot].rotat = rotat; blood_ar[ebullshoot].onEnterFrame = function () { blood_move(this, this.ebullshoot, this.rotat); }; } ebullshoot++; if (pac_shoot[_local6].bloodtype == "bloodin_rifle") { bloodof = "bloodmed_hit"; } else if (pac_shoot[_local6].bloodtype == "bloodin_shot") { bloodof = "bloodbig_hit"; } else { bloodof = "blood_hit"; } var _local8 = _root.attachMovie(bloodof, ("blood" + ebullshoot) + 1, ebullshoot + 154000); _local8._x = ttt._x + ((pac_shoot[_local6]._x - ttt._x) / 2); _local8._y = ttt._y + ((pac_shoot[_local6]._y - ttt._y) / 1.4); blood_ar[ebullshoot] = _local8; rotat = random(100) + 130; blood_ar[ebullshoot].ebullshoot = ebullshoot; blood_ar[ebullshoot].rotat = rotat; if ((pac_shoot[_local6]._y - ttt._y) < (ttt.head._y - (ttt.head._height / 2))) { ttt.life = ttt.life - 2; if (ttt.life < 1) { ttt.head.gotoAndStop("headdie"); box.gotoAndPlay("headshot"); } if ((ttt.life < 4) && (ttt.life >= 1)) { ttt.head.gotoAndStop("headhit"); box.gotoAndPlay("headshot"); } dollar = dollar + 30; } if ((ttt.pos != "up") && (ttt.pos != "down")) { ttt._x = ttt._x + ((ttt._xscale / 100) * 5); } ttt.speed = 1; if (pac_shoot[_local6].ldown <= 0) { ttt.life--; } if (pac_shoot[_local6].ldown > 0) { ttt.life = ttt.life - pac_shoot[_local6].ldown; } pac_shoot[_local6].explo = "yes"; if (pac_shoot[_local6].end != "yes") { pac_shoot[_local6]._visible = 0; } if (pac_shoot[_local6].tnt == "yes") { pac_shoot[_local6].tnt = "hit"; } enem_fall_num++; if ((ttt.life < 0) && (ttt.ifdied != "yes")) { this.ifdied = "yes"; enem_fall_inter = setInterval(fall_enem, 1, ttt, gun, enem_fall_num, ttt._y, addon, vest, num); enem_fall_ar[enem_fall_num] = enem_fall_inter; } if (((ttt.life < 0) && (ttt._y >= 450)) && (ttt._currentframe == 1)) { ttt.gotoAndPlay(2); re(addon); re(vest); if ((vest.trans == "no") || (vest.trans == "yes")) { trace("themoney"); } re(para); gun.ran = random(4); if (gun.ran >= 2) { ammoit(gun.kindof, gun); } removeMovieClip(gun); } } _local6++; } if (((((ttt._x + 8) > flag._x) && ((ttt._x - 8) < flag._x)) && ((ttt._y + (ttt._height / 2)) > flag._y)) && ((ttt._y - (ttt._height / 2)) < flag._y)) { flag._x = ttt._x - 4; flag._y = ttt._y; ttt.flag = "on"; flag.iftake = "yes"; if (fl_place._currentframe == 1) { fl_place.gotoAndPlay(2); } if (ttt.pos == "land") { ttt.pos = "right"; } } _local6 = 0; while (_local6 < upto_ar.length) { if (((((((ttt._x + 3) > upto_ar[_local6]._x) && ((ttt._x - 3) < upto_ar[_local6]._x)) && ((ttt._y + (ttt._height / 2)) > (upto_ar[_local6]._y - (upto_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (upto_ar[_local6]._y + (upto_ar[_local6]._height / 2)))) && ((ttt.pos == "left") || (ttt.pos == "right"))) && (vest.trans != "yes")) { if ((((ttt._y > (ball._y + 90)) && (ttt.flag != "on")) && (vest.fly != "yes")) && (vest.trans != "yes")) { ttt.pos = "up"; } } _local6++; } _local6 = 0; while (_local6 < downto_ar.length) { if (((((((ttt._x + 3) > downto_ar[_local6]._x) && ((ttt._x - 3) < downto_ar[_local6]._x)) && ((ttt._y + (ttt._height / 2)) > (downto_ar[_local6]._y - (downto_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (downto_ar[_local6]._y + (downto_ar[_local6]._height / 2)))) && ((ttt.pos == "left") || (ttt.pos == "right"))) && (vest.trans != "yes")) { if (ttt._y < (ball._y + 15)) { ttt.pos = "down"; } } _local6++; } _local6 = 0; while (_local6 < leftgo_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (leftgo_ar[_local6]._x - (leftgo_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (leftgo_ar[_local6]._x + (leftgo_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (leftgo_ar[_local6]._y - (leftgo_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (leftgo_ar[_local6]._y + (leftgo_ar[_local6]._height / 2)))) && (ttt.pos != "para")) { if ((ball._x - ttt._x) > 50) { ttt.pos = "right"; } if ((ball._x - ttt._x) < 50) { ttt.pos = "xx"; } } _local6++; } _local6 = 0; while (_local6 < rightgo_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (rightgo_ar[_local6]._x - (rightgo_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (rightgo_ar[_local6]._x + (rightgo_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (rightgo_ar[_local6]._y - (rightgo_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (rightgo_ar[_local6]._y + (rightgo_ar[_local6]._height / 2)))) && (ttt.pos != "para")) { if ((ball._x - ttt._x) < 50) { ttt.pos = "left"; } if ((ball._x - ttt._x) > 50) { ttt.pos = "xx"; } } _local6++; } _local6 = 0; while (_local6 < leftto_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (leftto_ar[_local6]._x - (leftto_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (leftto_ar[_local6]._x + (leftto_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (leftto_ar[_local6]._y - (leftto_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (leftto_ar[_local6]._y + (leftto_ar[_local6]._height / 2)))) && (ttt.pos == "up")) { ttt._x = ttt._x + 40; ttt.pos = "left"; } _local6++; } _local6 = 0; while (_local6 < rightto_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (rightto_ar[_local6]._x - (rightto_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (rightto_ar[_local6]._x + (rightto_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (rightto_ar[_local6]._y - (rightto_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (rightto_ar[_local6]._y + (rightto_ar[_local6]._height / 2)))) && (ttt.pos == "up")) { ttt._x = ttt._x - 40; ttt.pos = "right"; } _local6++; } _local6 = 0; while (_local6 < lefttoup_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (lefttoup_ar[_local6]._x - (lefttoup_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (lefttoup_ar[_local6]._x + (lefttoup_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (lefttoup_ar[_local6]._y - (lefttoup_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (lefttoup_ar[_local6]._y + (lefttoup_ar[_local6]._height / 2)))) && (ttt.pos == "down")) { ttt.pos = "left"; } _local6++; } _local6 = 0; while (_local6 < righttoup_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (righttoup_ar[_local6]._x - (righttoup_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (righttoup_ar[_local6]._x + (righttoup_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (righttoup_ar[_local6]._y - (righttoup_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (righttoup_ar[_local6]._y + (righttoup_ar[_local6]._height / 2)))) && (ttt.pos == "down")) { ttt.pos = "right"; } _local6++; } _local6 = 0; while (_local6 < land_ar.length) { if ((((((ttt._x + (ttt._width / 2)) > (land_ar[_local6]._x - (land_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (land_ar[_local6]._x + (land_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (land_ar[_local6]._y - (land_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (land_ar[_local6]._y + (land_ar[_local6]._height / 2)))) && (ttt.pos == "para")) { ttt.pos = "land"; re(para); } _local6++; } _local6 = 0; while (_local6 < explode_ar.length) { if (((((((ttt._x + (ttt._width / 2)) > (explode_ar[_local6]._x - (explode_ar[_local6]._width / 2))) && ((ttt._x - (ttt._width / 2)) < (explode_ar[_local6]._x + (explode_ar[_local6]._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (explode_ar[_local6]._y - (explode_ar[_local6]._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (explode_ar[_local6]._y + (explode_ar[_local6]._height / 2)))) && (ttt.pos != "fly")) && (explode_ar[_local6]._currentframe == 5)) { if ((addon.life <= 0) && (vest.life <= 0)) { ebullpac++; ttt.pos = "fly"; ttt.explo = "yes"; da = ttt._x - explode_ar[_local6]._x; dam = Math.abs(da); enemy_fly_ar[ebullpac] = setInterval(enemydie, 10, (da / dam) * 30, dam * 5, ttt, gun, ebullpac, addon, vest); } if (explode_ar[_local6].ldown <= 0) { if (vest.life > 10) { vest.life = vest.life - 10; } else { addon.life = addon.life - 4; vest.life = vest.life - 4; } ttt.explo = "yes"; } if (explode_ar[_local6].ldown > 0) { if (vest.life > 10) { vest.life = vest.life - (explode_ar[_local6].ldown * 5); } else { vest.life = vest.life - (explode_ar[_local6].ldown + 3); addon.life = addon.life - (explode_ar[_local6].ldown + 3); } ttt.explo = "yes"; } explode_ar[_local6].ifdie = "yes"; var _local11 = new Color(vest); var _local10 = {ra:50, ga:50, ba:50, aa:100}; _local11.setTransform(_local10); } _local6++; } if (((((ttt._x + (ttt._width / 2)) > (overlop._x - (overlop._width / 2))) && ((ttt._x - (ttt._width / 2)) < (overlop._x + (overlop._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (overlop._y - (overlop._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (overlop._y + (overlop._height / 2)))) { ttt._x = 760; } if (((((ttt._x + (ttt._width / 2)) > (overlop2._x - (overlop2._width / 2))) && ((ttt._x - (ttt._width / 2)) < (overlop2._x + (overlop2._width / 2)))) && ((ttt._y + (ttt._height / 2)) > (overlop2._y - (overlop2._height / 2)))) && ((ttt._y - (ttt._height / 2)) < (overlop2._y + (overlop2._height / 2)))) { ttt._x = -10; } if ((vest.trans == "yes") && (vest.life <= 0)) { re(gun); if (vest.fly == "yes") { ttt.life = -1; ttt.pos = "para"; vest.trans = "no"; enem_fall_num++; enem_fall_inter = setInterval(fall_enem, 1, ttt, gun, enem_fall_num, ttt._y, addon, vest, num, para); enem_fall_ar[enem_fall_num] = enem_fall_inter; } } _local6 = 0; while (_local6 < pac_shoot.length) { if ((((((((vest._x + (vest._width / 2)) > (pac_shoot[_local6]._x - (pac_shoot[_local6]._width / 2))) && ((vest._x - (vest._width / 2)) < (pac_shoot[_local6]._x + (pac_shoot[_local6]._width / 2)))) && ((vest._y + (vest._height / 2)) > pac_shoot[_local6]._y)) && ((vest._y - (vest._height / 2)) < pac_shoot[_local6]._y)) && (vest.life >= 0)) && (pac_shoot[_local6].end != "yes")) && (pac_shoot[_local6]._visible != 0)) { if (pac_shoot[_local6].ldown <= 0) { vest.life = vest.life - 1; } if (pac_shoot[_local6].ldown > 0) { vest.life = vest.life - pac_shoot[_local6].ldown; } ebullpac++; var _local9 = vest.attachMovie("ironin", ("ball_pac" + ebullpac) + 1, ebullpac + 150000); _local9._x = (pac_shoot[_local6]._x - vest._x) / 6; _local9._y = (pac_shoot[_local6]._y - vest._y) / 3; ebullshoot++; var _local8 = _root.attachMovie("iron_hit", ("iron" + ebullshoot) + 1, ebullshoot + 157000); _local8._x = vest._x + ((pac_shoot[_local6]._x - vest._x) / 2); _local8._y = vest._y + ((pac_shoot[_local6]._y - vest._y) / 1.4); blood_ar[ebullshoot] = _local8; blood_ar[ebullshoot].ebullshoot = ebullshoot; pac_shoot[_local6]._visible = 0; if ((ttt.pos != "up") && (ttt.pos != "down")) { ttt._x = ttt._x + ((6 * ttt._xscale) / 100); } ttt.ifshot = 3; } _local6++; } _local6 = 0; while (_local6 < pac_shoot.length) { if ((((((((addon._x + (addon._width / 2)) > (pac_shoot[_local6]._x - (pac_shoot[_local6]._width / 2))) && ((addon._x - (addon._width / 2)) < (pac_shoot[_local6]._x + (pac_shoot[_local6]._width / 2)))) && ((addon._y + (addon._height / 2)) > pac_shoot[_local6]._y)) && ((addon._y - (addon._height / 2)) < pac_shoot[_local6]._y)) && (addon.life >= 0)) && (pac_shoot[_local6].end != "yes")) && (pac_shoot[_local6]._visible != 0)) { ebullshoot++; var _local8 = _root.attachMovie("iron_hit", ("iron" + ebullshoot) + 1, ebullshoot + 154000); _local8._x = addon._x + ((pac_shoot[_local6]._x - addon._x) / 2); _local8._y = addon._y + ((pac_shoot[_local6]._y - addon._y) / 1.4); blood_ar[ebullshoot] = _local8; rotat = random(100) + 130; blood_ar[ebullshoot].ebullshoot = ebullshoot; blood_ar[ebullshoot].rotat = rotat; if (pac_shoot[_local6].ldown <= 0) { addon.life = addon.life - 1; } if (pac_shoot[_local6].ldown > 0) { addon.life = addon.life - pac_shoot[_local6].ldown; } pac_shoot[_local6]._visible = 0; } _local6++; } updateAfterEvent(); } function when_shot_ene(enem) { enem.ifshot++; if (enem.ifshot > 5) { enem.ifshot = 0; } } var mydeg = 0; var enemy_fly_ar = new Array(); if (musicon == 1) { box.gotoAndPlay("music1"); } enemy_numb = 0; ball.solam = 0; go334 = 1; var moveitR = 0; var moveitL = 0; var moveitU = 0; var moveitJ = 0; var inter_move; ball.pos = "ttt"; var bbb = new Array(); var enem_ar = new Array(); var gun_ar = new Array(); var addons_ar = new Array(); var vest_ar = new Array(); var para_ar = new Array(); var inter_en; var when_shoot_num = 0; var when_shoot_ar = new Array("2", "3"); var e_num = 0; addenemy_pos("enemy", 100 + place, 0, "en_m203", "hat", "vest", "para", 1, 1); function doall() { } if (level == 1) { gunof5 = 6; } if (gunof5 > 0) { stuffit(gunof5, 150); } if (gunof6 > 0) { stuffit(gunof6, 200); } if (gunof7 > 0) { stuffit(gunof7, 250); } if (gunof8 > 0) { stuffit(gunof8, 300); } trace(playerframe); head_pl.gotoAndStop(playerframe); ball.body.gotoAndPlay(_root.playerframe); flag._x = fl_place._x; flag._y = fl_place._y;
Instance of Symbol 209 MovieClip [empty] "controller" in Frame 4
onClipEvent (enterFrame) { _root.detectKeys(); _root.speedit(); _root.hit_enemy(); _root.hit_vest(); _root.checklife(); _root.checklife(); }
Instance of Symbol 628 MovieClip "target_play" in Frame 4
onClipEvent (load) { } onClipEvent (enterFrame) { myrad = Math.atan2(this._y - _root.ball._y, this._x - _root.ball._x); if (_root.ball._xscale > 0) { _root.mydeg = (myrad * 180) / Math.PI; } else if (_root.ball._xscale < 0) { _root.mydeg = (myrad * 180) / Math.PI; } }
Frame 5
level++; box1.ison = "on"; box1.gotoAndPlay(2); dollar_all = dollar_all + dollar; obj1_pr = random(700) + 1700; if (playerframe == 3) { obj1_pr = obj1_pr - 500; } obj2_pr = random(500) + 1200; obj3_pr = random(850) + 2400; if (playerframe == 4) { obj3_pr = obj3_pr - 500; } obj4_pr = random(400) + 1300; obj5_pr = random(5) + 28; obj6_pr = random(15) + 42; obj7_pr = random(15) + 42; obj8_pr = random(15) + 42; obj9_pr = obj7_pr; obj10_pr = random(4) + 18; obj11_pr = random(800) + 1800; obj12_pr = random(500) + 1300; obj13_pr = random(600) + 1200; obj14_pr = random(400) + 900; obj15_pr = random(900) + 2800; obj16_pr = random(1500) + 4500; obj17_pr = random(1000) + 2800; obj18_pr = random(1000) + 4000; obj19_pr = random(800) + 2600; if (playerframe == 1) { obj19_pr = obj19_pr - 500; } obj20_pr = random(1200) + 5000; if (playerframe == 11) { obj20_pr = obj20_pr - 1500; } obj21_pr = random(800) + 3500; if (playerframe == 6) { obj21_pr = obj21_pr - 600; } obj22_pr = random(900) + 3000; obj23_pr = random(900) + 7500; if (playerframe == 12) { obj23_pr = obj23_pr - 2000; } obj24_pr = random(800) + 5500; obj25_pr = random(800) + 5400; if (playerframe == 10) { obj25_pr = obj25_pr - 900; } obj26_pr = random(900) + 2800; if (playerframe == 7) { obj26_pr = obj26_pr - 500; } obj27_pr = random(800) + 7400; if (playerframe == 3) { obj27_pr = obj27_pr - 1000; } obj28_pr = random(400) + 4000; if (playerframe == 9) { obj28_pr = obj28_pr - 800; } obj29_pr = 4000; if (playerframe == 8) { obj29_pr = obj29_pr - 1000; } obj30_pr = random(800) + 5000; if (playerframe == 5) { obj30_pr = obj30_pr - 1000; } if (level < 3) { obj1_pr = "Stock"; obj12_pr = "Stock"; obj2_pr = "Stock"; obj3_pr = "Stock"; obj26_pr = "Stock"; } if (level < 4) { obj11_pr = "Stock"; obj15_pr = "Stock"; obj16_pr = "Stock"; obj17_pr = "Stock"; obj18_pr = "Stock"; obj19_pr = "Stock"; obj20_pr = "Stock"; obj21_pr = "Stock"; obj22_pr = "Stock"; } gunof5 = ""; gunof6 = ""; Mouse.show(); stop(); level_txt.text = level; flag._x = 300; flag._y = -1000; i = 0; while (i < 10000) { clearInterval(i); i++; } var i = 0; while (i < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[i]); i++; } var i = 0; while (i < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[i]); i++; } var i = 0; while (i < bbb.length) { clearInterval(bbb[i]); i++; } var i = 0; while (i < fade_inter_ar.length) { clearInterval(fade_inter_ar[i]); i++; } var i = 0; while (i < enem_fall_ar.length) { clearInterval(enem_fall_ar[i]); i++; } var i = 0; while (i < blood_inter_ar.length) { clearInterval(blood_inter_ar[i]); i++; } var i = 0; while (i < when_shoot_ar.length) { clearInterval(when_shoot_ar[i]); i++; } var i = 0; while (i < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[i]); i++; } var i = 0; while (i < re_ar.length) { clearInterval(re_ar[i]); i++; } var i = 0; while (i < para_ar.length) { clearInterval(para_ar[i]); i++; } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } clearInterval(inter_mouse); clearInterval(time_in); var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < addons_ar.length) { removeMovieClip(addons_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < vest_ar.length) { removeMovieClip(vest_ar[i]); i++; } var i = 0; while (i < impact_ar.length) { removeMovieClip(impact_ar[i]); i++; } var i = 0; while (i < para_ar.length) { removeMovieClip(para_ar[i]); i++; } var i = 0; while (i < ammo_ar.length) { removeMovieClip(ammo_ar[i]); i++; } var i = 0; while (i < stuff_ar.length) { removeMovieClip(stuff_ar[i]); i++; } function detectKeys2() { realammo_txt.text = gun_ar_p[gunkind - 1].ammo; dollar_txt.text = dollar; ammo_txt.text = ammo; ammo1_txt.text = ammo1; ammo2_txt.text = ammo2; greande_txt.text = greande; mine_txt.text = mine; lifeint = int(life_num); life.gotoAndStop(lifeint); } box1.txt.text = "Weapons"; box2.txt.text = "Weapons"; var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); if (gunof2 == 2) { box1.txt.text = "m203"; } if (gunof2 == 3) { box1.txt.text = "ak47"; } if (gunof2 == 4) { box1.txt.text = "M16 Colt"; } if (gunof2 == 5) { box1.txt.text = "mp5 SK"; } if (gunof2 == 7) { box1.txt.text = "Law MISSLE"; } if (gunof2 == 8) { box1.txt.text = "Shotgun 12g"; } if (gunof2 == 9) { box1.txt.text = "M1 carabine"; } if (gunof2 == 10) { box1.txt.text = "MICRO UZI IMI"; } if (gunof2 == 11) { box1.txt.text = "Styer Aug"; } if (gunof2 == 12) { box1.txt.text = "AT"; } if (gunof2 == 13) { box1.txt.text = "RPG"; } if (gunof2 == 14) { box1.txt.text = "M5 sniper"; } if (gunof2 == 15) { box1.txt.text = "MP5 - NAVY"; } if (gunof2 == 16) { box1.txt.text = "AT-LASER"; } if (gunof2 == 17) { box1.txt.text = "AK SU Spetz Netz"; } if (gunof2 == 18) { box1.txt.text = "MP5 - SD"; } if (gunof2 == 19) { box1.txt.text = "M60"; } if (gunof2 == 20) { box1.txt.text = "pk90"; } if (gunof2 == 21) { box1.txt.text = "magnum"; } if (gunof2 == 22) { box1.txt.text = "p90"; } if (gunof2 == 23) { box1.txt.text = "Commando"; } if (gunof2 == 24) { box1.txt.text = "G36"; } if (gunof2 == 25) { box1.txt.text = "Shotgun-A"; } if (gunof2 == 26) { box1.txt.text = "M4 marines"; } if (gunof4 == 2) { box2.txt.text = "m203"; } if (gunof4 == 3) { box2.txt.text = "ak47"; } if (gunof4 == 4) { box2.txt.text = "M16 Colt"; } if (gunof4 == 5) { box2.txt.text = "mp5 SK"; } if (gunof4 == 7) { box2.txt.text = "Law MISSLE"; } if (gunof4 == 8) { box2.txt.text = "Shotgun 12g"; } if (gunof4 == 9) { box2.txt.text = "M1 carabine"; } if (gunof4 == 10) { box2.txt.text = "MICRO UZI IMI"; } if (gunof4 == 11) { box2.txt.text = "Styer Aug"; } if (gunof4 == 12) { box2.txt.text = "AT"; } if (gunof4 == 13) { box2.txt.text = "RPG"; } if (gunof4 == 14) { box2.txt.text = "M5 sniper"; } if (gunof4 == 15) { box2.txt.text = "MP5 - NAVY"; } if (gunof4 == 16) { box2.txt.text = "AT-LASER"; } if (gunof4 == 17) { box2.txt.text = "AK SU Spetz Netz"; } if (gunof4 == 18) { box2.txt.text = "MP5 - SD"; } if (gunof4 == 19) { box2.txt.text = "M60"; } if (gunof4 == 20) { box2.txt.text = "pk90"; } if (gunof4 == 21) { box2.txt.text = "magnum"; } if (gunof4 == 22) { box2.txt.text = "p90"; } if (gunof4 == 23) { box2.txt.text = "Commando"; } if (gunof4 == 24) { box2.txt.text = "G36"; } if (gunof4 == 25) { box2.txt.text = "Shotgun-A"; } if (gunof4 == 26) { box2.txt.text = "M4 marines"; } if (_root.soundon == 1) { _root.effect_txt.text = "sound:OFF"; } removeMovieClip(target_play);
Instance of Symbol 209 MovieClip [empty] "controller" in Frame 5
onClipEvent (enterFrame) { _root.detectKeys2(); }
Frame 6
function detectKeys() { if (Key.isDown(32)) { if (loadit._currentframe > 40) { gotoAndPlay ("lAction"); } } } Mouse.show(); var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); level_txt.text = "Level " + level; stop(); i = 0; while (i < 10000) { clearInterval(i); i++; } var i = 0; while (i < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[i]); i++; } var i = 0; while (i < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[i]); i++; } var i = 0; while (i < bbb.length) { clearInterval(bbb[i]); i++; } var i = 0; while (i < fade_inter_ar.length) { clearInterval(fade_inter_ar[i]); i++; } var i = 0; while (i < enem_fall_ar.length) { clearInterval(enem_fall_ar[i]); i++; } var i = 0; while (i < blood_inter_ar.length) { clearInterval(blood_inter_ar[i]); i++; } var i = 0; while (i < when_shoot_ar.length) { clearInterval(when_shoot_ar[i]); i++; } var i = 0; while (i < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[i]); i++; } var i = 0; while (i < re_ar.length) { clearInterval(re_ar[i]); i++; } var i = 0; while (i < para_ar.length) { clearInterval(para_ar[i]); i++; } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } clearInterval(inter_mouse); clearInterval(time_in); var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < addons_ar.length) { removeMovieClip(addons_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < vest_ar.length) { removeMovieClip(vest_ar[i]); i++; } var i = 0; while (i < impact_ar.length) { removeMovieClip(impact_ar[i]); i++; } var i = 0; while (i < para_ar.length) { removeMovieClip(para_ar[i]); i++; } var i = 0; while (i < ammo_ar.length) { removeMovieClip(ammo_ar[i]); i++; } var i = 0; while (i < stuff_ar.length) { removeMovieClip(stuff_ar[i]); i++; } ads_ar = new Array(ad1, ad2, ad3, ad4, ad5, ad6, ad8); i = 0; while (i < ads_ar.length) { ads_ar[i]._x = 1000; ads_ar[i]._y = 1000; i++; } if (level == 1) { level_txt._x = 1000; level_txt._y = 1000; ad8._x = 387.4; ad8._y = 243.6; rnum6 = random(5); if (rnum6 == 0) { ad3._x = 375; ad3._y = 60; } if (rnum6 == 1) { ad2._x = 375; ad2._y = 60; } if (rnum6 == 2) { ad4._x = 375; ad4._y = 60; } if (rnum6 == 3) { ad5._x = 375; ad5._y = 60; } if (rnum6 == 4) { ad6._x = 375; ad6._y = 60; } } if (level == 2) { rnum6 = random(5); ad1._x = 375; ad1._y = 255; if (rnum6 == 0) { ad3._x = 375; ad3._y = 175; } if (rnum6 == 1) { ad2._x = 375; ad2._y = 175; } if (rnum6 == 2) { ad4._x = 375; ad4._y = 175; } if (rnum6 == 3) { ad5._x = 375; ad5._y = 175; } if (rnum6 == 4) { ad6._x = 375; ad6._y = 175; } } if (level == 3) { ad2._x = 375; ad2._y = 175; ad1._x = 375; ad1._y = 255; } if (level == 4) { ad4._x = 375; ad4._y = 175; ad3._x = 375; ad3._y = 255; } if (level == 5) { ad5._x = 375; ad5._y = 175; ad4._x = 375; ad4._y = 255; } if (level == 6) { ad6._x = 375; ad6._y = 175; ad5._x = 375; ad5._y = 255; } if (level == 7) { ad1._x = 375; ad1._y = 175; ad6._x = 375; ad6._y = 255; } if (level == 8) { ad2._x = 375; ad2._y = 175; ad3._x = 375; ad3._y = 255; } if (level == 9) { ad4._x = 375; ad4._y = 175; ad5._x = 375; ad5._y = 255; } if (level == 10) { ad1._x = 375; ad1._y = 175; ad5._x = 375; ad5._y = 255; }
Instance of Symbol 209 MovieClip [empty] "controller" in Frame 6
onClipEvent (enterFrame) { _root.detectKeys(); _root.speedit(); _root.hit_enemy(); _root.hit_vest(); _root.checklife(); }
Frame 7
view.onRelease = function () { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); }; submit.onRelease = function () { _level0.swHighScoreObject.player1Score = dollar_all; _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); }; function detectKeys() { if (Key.isDown(39)) { } } Mouse.show(); var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); dollar_all = dollar_all + dollar; stop(); i = 0; while (i < 10000) { clearInterval(i); i++; } var i = 0; while (i < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[i]); i++; } var i = 0; while (i < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[i]); i++; } var i = 0; while (i < bbb.length) { clearInterval(bbb[i]); i++; } var i = 0; while (i < fade_inter_ar.length) { clearInterval(fade_inter_ar[i]); i++; } var i = 0; while (i < enem_fall_ar.length) { clearInterval(enem_fall_ar[i]); i++; } var i = 0; while (i < blood_inter_ar.length) { clearInterval(blood_inter_ar[i]); i++; } var i = 0; while (i < when_shoot_ar.length) { clearInterval(when_shoot_ar[i]); i++; } var i = 0; while (i < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[i]); i++; } var i = 0; while (i < re_ar.length) { clearInterval(re_ar[i]); i++; } var i = 0; while (i < para_ar.length) { clearInterval(para_ar[i]); i++; } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } clearInterval(inter_mouse); clearInterval(time_in); var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < addons_ar.length) { removeMovieClip(addons_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < vest_ar.length) { removeMovieClip(vest_ar[i]); i++; } var i = 0; while (i < impact_ar.length) { removeMovieClip(impact_ar[i]); i++; } var i = 0; while (i < para_ar.length) { removeMovieClip(para_ar[i]); i++; } var i = 0; while (i < ammo_ar.length) { removeMovieClip(ammo_ar[i]); i++; } var i = 0; while (i < stuff_ar.length) { removeMovieClip(stuff_ar[i]); i++; } function savercore() { var _local1 = SharedObject.getLocal("hind"); trace("iso=" + _local1.data.userId); if ((level > _local1.data.level) || (_local1.data.level == undefined)) { _local1.data.level = level; } if ((dollar_all > _local1.data.userId) || (_local1.data.userId == undefined)) { trace("ok"); _local1.data.userId = dollar_all; trace(_local1.data.userId); _local1.onStatus = function (ff) { trace(ff.code); }; var _local2 = _local1.flush(5000); } } dollar_txt.text = dollar_all; savercore(); butxx.onPress = function () { if (name1.text != "Fill your name here") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer9 = name1.text; loader_mc.shelly9 = dollar_all; butxx._x = 1000; butxx._y = 1000; loader_mc.getURL("http://games84.com/games1/commando/score/commando_score.php", "_blank", "POST"); } };
Frame 8
function detectKeys() { if (Key.isDown(39)) { } } Mouse.show(); var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); stop(); i = 0; while (i < 10000) { clearInterval(i); i++; } var i = 0; while (i < pac_shoot_ar.length) { clearInterval(pac_shoot_ar[i]); i++; } var i = 0; while (i < enem_shoot_ar.length) { clearInterval(enem_shoot_ar[i]); i++; } var i = 0; while (i < bbb.length) { clearInterval(bbb[i]); i++; } var i = 0; while (i < fade_inter_ar.length) { clearInterval(fade_inter_ar[i]); i++; } var i = 0; while (i < enem_fall_ar.length) { clearInterval(enem_fall_ar[i]); i++; } var i = 0; while (i < blood_inter_ar.length) { clearInterval(blood_inter_ar[i]); i++; } var i = 0; while (i < when_shoot_ar.length) { clearInterval(when_shoot_ar[i]); i++; } var i = 0; while (i < enemy_fly_ar.length) { clearInterval(enemy_fly_ar[i]); i++; } var i = 0; while (i < re_ar.length) { clearInterval(re_ar[i]); i++; } var i = 0; while (i < para_ar.length) { clearInterval(para_ar[i]); i++; } i = 0; while (i < auto_ar.length) { clearInterval(auto_ar[i]); i++; } clearInterval(inter_mouse); clearInterval(time_in); var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < addons_ar.length) { removeMovieClip(addons_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < vest_ar.length) { removeMovieClip(vest_ar[i]); i++; } var i = 0; while (i < impact_ar.length) { removeMovieClip(impact_ar[i]); i++; } var i = 0; while (i < para_ar.length) { removeMovieClip(para_ar[i]); i++; } var i = 0; while (i < ammo_ar.length) { removeMovieClip(ammo_ar[i]); i++; } var i = 0; while (i < stuff_ar.length) { removeMovieClip(stuff_ar[i]); i++; } dollar_txt.text = dollar_all;
Symbol 16 MovieClip [iron_hit] Frame 15
Symbol 16 MovieClip [iron_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 20 MovieClip [bloodmed_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 21 MovieClip [bloodbig_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 22 MovieClip [blood_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 30 MovieClip Frame 1
Symbol 31 MovieClip Frame 31
stop();
Symbol 33 MovieClip [expol_sm] Frame 1
function fire_moving(obj, dir, nnu) { obj.aa = obj.aa + 1; if (obj._y < 500) { obj._x = obj._x + (1 * dir); obj._y = obj._y + (obj.aa - 5); ttt++; var _local3 = this.attachMovie("smoke1", "fire1" + ttt, (ttt + 1000) + (ttt * 100)); _local3._x = obj._x; _local3._y = obj._y; fire_ar[ttt] = _local3; } i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 5; if (fire_ar[i]._alpha < 0) { } if (obj == null) { i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 10; i++; } } i++; } if (obj.aa > 21) { } } function add_exppp(xx, yy) { num1++; var _local2 = this.attachMovie("fire", "fire2" + num1, num1 + 200000); _local2._x = xx; _local2._y = yy; firef_ar[num1] = _local2; firef_ar[num1].aa = -4; if (_local2._x < 0) { firef_ar[num1].dirx = -1; } if (_local2._x >= 0) { firef_ar[num1].dirx = 1; } _local2.onEnterFrame = function () { fire_moving(this, this.dirx, num1); }; } var fire_ar = new Array(); var ttt = 0; num1 = 0; var firef_ar = new Array(); add_exppp(20, 0); add_exppp(10, 10); add_exppp(-10, 0); add_exppp(-20, 0);
Symbol 33 MovieClip [expol_sm] Frame 36
stop(); removeMovieClip(this);
Symbol 34 MovieClip [expol_big] Frame 1
function fire_moving(obj, dir, nnu) { obj.aa = obj.aa + 1; if (obj._y < 500) { obj._x = obj._x + (1 * dir); obj._y = obj._y + (obj.aa - 5); ttt++; var _local3 = this.attachMovie("smoke1", "fire1" + ttt, (ttt + 1000) + (ttt * 100)); _local3._x = obj._x; _local3._y = obj._y; fire_ar[ttt] = _local3; } i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 50; if (fire_ar[i]._alpha < 0) { } if (obj == null) { i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 50; i++; } } i++; } if (obj.aa > 21) { } } function add_exppp(xx, yy) { num1++; var _local2 = this.attachMovie("fire_red", "fire2" + num1, num1 + 200000); _local2._x = xx; _local2._y = yy; firef_ar[num1] = _local2; firef_ar[num1].aa = -4; if (_local2._x < 0) { firef_ar[num1].dirx = -1; } if (_local2._x >= 0) { firef_ar[num1].dirx = 1; } _local2.onEnterFrame = function () { fire_moving(this, this.dirx, num1); }; } ldown = 7; var fire_ar = new Array(); var ttt = 0; num1 = 0; var firef_ar = new Array();
Symbol 34 MovieClip [expol_big] Frame 36
stop(); removeMovieClip(this);
Symbol 35 MovieClip [expl] Frame 1
function fire_moving(obj, dir, nnu) { obj.aa = obj.aa + 1; if (obj._y < 500) { obj._x = obj._x + (1 * dir); obj._y = obj._y + (obj.aa - 5); ttt++; var _local3 = this.attachMovie("smoke1", "fire1" + ttt, (ttt + 1000) + (ttt * 100)); _local3._x = obj._x; _local3._y = obj._y; fire_ar[ttt] = _local3; } i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 50; if (fire_ar[i]._alpha < 101) { removeMovieClip(fire_ar[i]); } if (obj == null) { i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 50; i++; } } i++; } if (obj.aa > 21) { removeMovieClip(obj); } } function add_exppp(xx, yy) { num1++; var _local2 = this.attachMovie("fire", "fire2" + num1, num1 + 200000); _local2._x = xx; _local2._y = yy; firef_ar[num1] = _local2; firef_ar[num1].aa = -4; if (_local2._x < 0) { firef_ar[num1].dirx = -1; } if (_local2._x >= 0) { firef_ar[num1].dirx = 1; } _local2.onEnterFrame = function () { fire_moving(this, this.dirx, num1); }; } var fire_ar = new Array(); var ttt = 0; num1 = 0; var firef_ar = new Array();
Symbol 35 MovieClip [expl] Frame 36
stop(); removeMovieClip(this);
Symbol 40 MovieClip Frame 1
life = 4;
Symbol 50 MovieClip [hind] Frame 1
trans = "yes"; fly = "yes"; life = 10; kexp = "expol_big";
Symbol 50 MovieClip [hind] Frame 15
gotoAndPlay (2);
Symbol 52 MovieClip [40mm] Frame 1
end = "yes"; tnt = "yes";
Symbol 52 MovieClip [40mm] Frame 60
stop(); tnt = "hit"; _root.go33 = 1;
Symbol 57 MovieClip Frame 11
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 63 MovieClip [en_gun] Frame 1
range = 30; range_s = 170; rate1 = "semi"; speed = 9; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 0;
Symbol 64 MovieClip [ball_alpha] Frame 1
end = "no";
Symbol 74 MovieClip [blood_anim] Frame 1
stop();
Symbol 74 MovieClip [blood_anim] Frame 6
Symbol 74 MovieClip [blood_anim] Frame 139
stop(); removeMovieClip(this);
Symbol 79 MovieClip [hit_gorund] Frame 59
stop(); removeMovieClip(this);
Symbol 88 MovieClip [bomb] Frame 1
end = "yes"; tnt = "yes";
Symbol 88 MovieClip [bomb] Frame 66
tnt = "hit"; stop();
Symbol 93 MovieClip [para] Frame 1
var my_color2 = new Color(this); var rax = (random(79) + 20); gax = random(79) + 20; bax = random(79) + 20; var myColorTransform2 = {ra:rax, ga:gax, ba:bax, aa:100}; my_color2.setTransform(myColorTransform2);
Symbol 96 MovieClip [mine] Frame 1
end = "yes"; tnt = "yes"; mine = "yes";
Symbol 96 MovieClip [mine] Frame 148
_root.go334 = 1; tnt = "hit";
Symbol 96 MovieClip [mine] Frame 149
removeMovieClip(this);
Symbol 99 MovieClip [greande] Frame 1
end = "yes";
Symbol 119 MovieClip [otherstuff] Frame 1
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); _root.ammo1 = _root.ammo1 + 20; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 2
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); _root.greande = _root.greande + 2; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 3
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); _root.life_num = _root.life_num + 6; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 4
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); _root.mine = _root.mine + 2; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 5
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 50; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 6
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 400; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 7
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 900; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 8
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 50; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 9
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 1500; removeMovieClip(this); } };
Symbol 119 MovieClip [otherstuff] Frame 10
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takemoney"); _root.dollar = _root.dollar + 2000; removeMovieClip(this); } };
Symbol 144 MovieClip [boxstuff] Frame 1
stop();
Symbol 144 MovieClip [boxstuff] Frame 2
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 100; _root.gunkind = 3; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 100; _root.gunkind = 3; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 3
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 90; _root.gunkind = 5; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 90; _root.gunkind = 5; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 4
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 20; _root.gunkind = 2; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 20; _root.gunkind = 2; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 5
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 90; _root.gunkind = 4; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 90; _root.gunkind = 4; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 6
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 12; _root.gunkind = 7; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 12; _root.gunkind = 7; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 7
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 30; _root.gunkind = 8; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 30; _root.gunkind = 8; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 8
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 60; _root.gunkind = 9; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 60; _root.gunkind = 9; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 9
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 70; _root.gunkind = 10; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 70; _root.gunkind = 10; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 10
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 70; _root.gunkind = 11; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 70; _root.gunkind = 11; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 11
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 12; _root.gunkind = 12; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 12; _root.gunkind = 12; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 12
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 12; _root.gunkind = 13; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 12; _root.gunkind = 13; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 13
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 30; _root.gunkind = 14; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 30; _root.gunkind = 14; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 14
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 60; _root.gunkind = 15; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 60; _root.gunkind = 15; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 15
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 12; _root.gunkind = 16; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 12; _root.gunkind = 16; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 16
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 60; _root.gunkind = 17; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 60; _root.gunkind = 17; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 17
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 60; _root.gunkind = 18; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 60; _root.gunkind = 18; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 18
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 120; _root.gunkind = 19; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 120; _root.gunkind = 19; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 19
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { if (_root.gunIsNum != 4) { _root.box.gotoAndPlay("takeammo"); if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 120; _root.gunkind = 20; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 120; _root.gunkind = 20; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 20
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 30; _root.gunkind = 21; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 30; _root.gunkind = 21; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 21
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 90; _root.gunkind = 22; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 90; _root.gunkind = 22; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 22
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 90; _root.gunkind = 23; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 90; _root.gunkind = 23; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 144 MovieClip [boxstuff] Frame 24
stop(); var bbb; onEnterFrame = function () { if (this.active == "on") { _root.box.gotoAndPlay("takeammo"); if (_root.gunIsNum != 4) { if (_root.ammo > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof2 - 1].kindof, _root.gun_ar_p[_root.gunof2 - 1]); } _root.ammo = 32; _root.gunkind = 25; _root.gunof2 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } if (_root.gunIsNum == 4) { if (_root.ammo2 > 0) { _root.ammoit(_root.gun_ar_p[_root.gunof4 - 1].kindof, _root.gun_ar_p[_root.gunof4 - 1]); } _root.ammo2 = 32; _root.gunkind = 25; _root.gunof4 = _root.gunkind; _root.gunIsNum = 2; _root.gun_ar_p[_root.gunkind - 1].ammo = _root.gun_ar_p[_root.gunkind - 1].ammomax; removeMovieClip(this); } } };
Symbol 147 MovieClip Frame 1
stop();
Symbol 148 MovieClip [en_hind] Frame 1
stop(); aim._visible = 0; aim2._visible = 0; range = 200; range_s = 100; rate1 = "semi"; speed = 3; bulletq = "bomb"; shoot = "on"; gren = "bomb";
Symbol 151 MovieClip Frame 1
stop();
Symbol 152 MovieClip [en_tank] Frame 1
stop(); aim._visible = 0; aim2._visible = 0; range = 300; range_s = 400; rate1 = "semi"; speed = 8; bulletq = "rpg_mis"; shoot = "on"; number = 6; kindof = "law_sou";
Symbol 161 MovieClip [tank] Frame 1
stop(); gggg = random(4) + 2; gotoAndPlay(gggg); trans = "yes"; life = 35; kexp = "expol_big"; stop();
Symbol 161 MovieClip [tank] Frame 2
trans = "yes"; life = 35; kexp = "expol_big"; stop();
Symbol 161 MovieClip [tank] Frame 3
trans = "yes"; life = 35; kexp = "expol_big"; stop();
Symbol 161 MovieClip [tank] Frame 4
trans = "yes"; life = 35; kexp = "expol_big"; stop();
Symbol 161 MovieClip [tank] Frame 5
trans = "yes"; life = 35; kexp = "expol_big"; stop();
Symbol 171 MovieClip [vest] Frame 1
life = 4; stop(); if (goframe <= 1) { gggg = random(8) + 2; } else { gggg = goframe; } gotoAndPlay(gggg);
Symbol 171 MovieClip [vest] Frame 2
life = 4; stop();
Symbol 171 MovieClip [vest] Frame 3
life = 5; stop();
Symbol 171 MovieClip [vest] Frame 4
life = 3; stop();
Symbol 171 MovieClip [vest] Frame 5
life = 2; stop();
Symbol 171 MovieClip [vest] Frame 6
life = 7; stop();
Symbol 171 MovieClip [vest] Frame 7
life = 6; stop();
Symbol 171 MovieClip [vest] Frame 8
life = 4; stop();
Symbol 182 MovieClip Frame 1
function gotoff() { gotoAndStop(_parent._parent.goframe1); if (_parent._parent.goframe1 <= 0) { _parent._parent.goframe1 = random(2 + _root.level) + 2; gotoAndStop(_parent._parent.goframe1); } clearInterval(bbbc); } stop(); var bbbc; bbbc = setInterval(gotoff, 10);
Symbol 182 MovieClip Frame 2
stop();
Symbol 182 MovieClip Frame 3
stop();
Symbol 182 MovieClip Frame 4
stop();
Symbol 182 MovieClip Frame 5
stop();
Symbol 182 MovieClip Frame 6
stop();
Symbol 182 MovieClip Frame 7
stop();
Symbol 182 MovieClip Frame 8
stop();
Symbol 182 MovieClip Frame 9
stop();
Symbol 182 MovieClip Frame 10
stop();
Symbol 206 MovieClip Frame 1
function gotoff() { gotoAndStop(_parent.goframe); if (_parent.goframe <= 0) { _parent.goframe = random(3 + _root.level) + 2; if (goframe == 9) { goframe = 2; } gotoAndStop(_parent.goframe); } clearInterval(bbbc); } stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); } var bbbc; bbbc = setInterval(gotoff, 10);
Symbol 206 MovieClip Frame 2
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 3
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 4
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 5
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 6
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 7
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 8
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 9
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 10
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 11
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 12
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 13
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 14
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 15
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 16
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 17
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 18
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 19
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 20
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 21
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 22
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 23
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); }
Symbol 206 MovieClip Frame 24
stop(); if (_parent.head_die == "on") { gotoAndStop ("headdie"); } _parent.head_die = "on";
Symbol 206 MovieClip Frame 25
stop(); if (_parent.head_die != "on") { gotoAndStop (2); } _parent.head_die = "on";
Symbol 207 MovieClip [enemy] Frame 1
stop();
Symbol 207 MovieClip [enemy] Frame 2
var rand_2 = (random(11) + 1); if (rand_2 == 1) { gotoAndPlay ("death2"); } else if (rand_2 == 2) { gotoAndPlay ("death3"); } else if (rand_2 == 3) { gotoAndPlay ("death4"); } else if (rand_2 == 4) { gotoAndPlay ("death5"); } else if (rand_2 == 6) { gotoAndPlay ("death6"); } else if (rand_2 == 7) { gotoAndPlay ("death7"); } else if (rand_2 == 8) { gotoAndPlay ("death8"); } else if (rand_2 == 9) { gotoAndPlay ("death9"); } else if (rand_2 == 10) { gotoAndPlay ("death10"); } else if (rand_2 == 11) { gotoAndPlay ("death11"); } else if (rand_2 == 5) { gotoAndPlay (2); }
Symbol 207 MovieClip [enemy] Frame 25
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); var head_die = "off"; _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 50
function fadeit() { if (body2._alpha > 10) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 75
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 100
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 125
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 150
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 175
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 200
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 225
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 250
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 275
function fadeit() { if (body2._alpha > 10) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 207 MovieClip [enemy] Frame 276
function fadeit() { if (body2._alpha > 25) { body2._alpha = body2._alpha - 10; head._alpha = head._alpha - 10; } if (body2._alpha <= 35) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(_root.enem_ar[id]); clearInterval(bbb[id]); } updateAfterEvent(); } stop(); _root.fade_inter_num++; var inter; inter = setInterval(fadeit, 50); _root.fade_inter_ar[_root.fade_inter_num] = inter;
Symbol 216 MovieClip [ball4] Frame 1
end = "no"; ldown = 2; bloodtype = "bloodin_shot";
Symbol 220 MovieClip [ball3] Frame 1
end = "no"; ldown = 3.2; bloodtype = "bloodin_shot";
Symbol 223 MovieClip [ball2] Frame 1
end = "no"; ldown = 1.5; bloodtype = "bloodin_rifle";
Symbol 227 MovieClip [ball_sm] Frame 1
end = "no";
Symbol 231 MovieClip [ball_s] Frame 1
end = "no"; ldown = 5; bloodtype = "bloodin_shot";
Symbol 234 MovieClip [ball] Frame 1
end = "no";
Symbol 238 MovieClip [kafia_iraq] Frame 1
stop();
Symbol 238 MovieClip [kafia_iraq] Frame 2
stop(); removeMovieClip(this);
Symbol 253 MovieClip [hat] Frame 1
stop(); life = 4; stop(); if (goframe <= 1) { gggg = random(2 + _root.level) + 2; } else { gggg = goframe; } gotoAndPlay(gggg);
Symbol 253 MovieClip [hat] Frame 2
stop(); life = 2;
Symbol 253 MovieClip [hat] Frame 3
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 4
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 5
stop(); life = 4;
Symbol 253 MovieClip [hat] Frame 6
stop(); life = 4;
Symbol 253 MovieClip [hat] Frame 7
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 8
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 9
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 10
stop(); life = 7;
Symbol 253 MovieClip [hat] Frame 11
stop(); life = 3;
Symbol 253 MovieClip [hat] Frame 12
stop(); life = 4;
Symbol 253 MovieClip [hat] Frame 13
stop(); life = 8;
Symbol 253 MovieClip [hat] Frame 14
stop(); life = 4;
Symbol 253 MovieClip [hat] Frame 15
stop(); life = 7;
Symbol 257 MovieClip [blood_fall] Frame 184
stop(); removeMovieClip(this);
Symbol 260 MovieClip Frame 1
stop();
Symbol 263 MovieClip [en_m4] Frame 1
range = 28; range_s = 290; rate1 = "semi"; speed = 11; bulletq = "ball4"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 4; number = 26; kindof = "m4_sou";
Symbol 266 MovieClip Frame 1
stop();
Symbol 267 MovieClip [en_shotgun_a] Frame 1
range = 20; range_s = 220; rate1 = "semi"; speed = 9; bulletq = "ball3"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 24; kindof = "shotguna_sou";
Symbol 270 MovieClip Frame 1
stop();
Symbol 271 MovieClip [en_g36] Frame 1
range = 28; range_s = 320; rate1 = "semi"; speed = 15; bulletq = "ball4"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 23; kindof = "g36_sou";
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip [en_commando] Frame 1
range = 28; range_s = 220; rate1 = "auto"; speed = 15; bulletq = "ball2"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 8; number = 22; kindof = "commando_sou";
Symbol 280 MovieClip Frame 1
stop();
Symbol 281 MovieClip [en_p90] Frame 1
range = 26; range_s = 170; rate1 = "auto"; speed = 11; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 10; number = 21; kindof = "p90_sou";
Symbol 284 MovieClip Frame 1
stop();
Symbol 285 MovieClip [en_mag] Frame 1
range = 80; range_s = 480; rate1 = "mono"; speed = 15; bulletq = "ball_s"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 2; number = 20; kindof = "magnum_sou";
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [en_pk90] Frame 1
range = 20; range_s = 270; rate1 = "auto"; speed = 11; bulletq = "ball2"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 18; number = 19; kindof = "pk90_sou";
Symbol 292 MovieClip Frame 1
stop();
Symbol 293 MovieClip [en_m60] Frame 1
range = 32; range_s = 340; rate1 = "auto"; speed = 13; bulletq = "ball4"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 16; number = 18; kindof = "m60_sou";
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 MovieClip [en_mp5sd] Frame 1
range = 26; range_s = 190; rate1 = "auto"; speed = 13; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 9; number = 17; kindof = "mp5sd_sou";
Symbol 305 MovieClip Frame 1
stop();
Symbol 306 MovieClip [en_aksu] Frame 1
range = 24; range_s = 190; rate1 = "semi_auto"; speed = 11; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 10; number = 16; kindof = "aksu_sou";
Symbol 309 MovieClip Frame 1
stop();
Symbol 310 MovieClip [en_AT_auto] Frame 1
range = 100; range_s = 500; rate1 = "mono"; speed = 7; bulletq = "sting"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 15; kindof = "AT-auto_sou"; gren = "sting";
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 MovieClip [en_mp5_n] Frame 1
range = 26; range_s = 170; rate1 = "auto"; speed = 11; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 10; number = 14; kindof = "mp5navy_sou";
Symbol 317 MovieClip Frame 1
stop();
Symbol 318 MovieClip [en_m5] Frame 1
range = 80; range_s = 350; rate1 = "mono"; speed = 15; bulletq = "ball_s"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 2; number = 13; kindof = "m5_sou";
Symbol 324 MovieClip Frame 1
stop();
Symbol 325 MovieClip [en_rpg] Frame 1
range = 80; range_s = 330; rate1 = "mono"; speed = 7; bulletq = "rpg_mis"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 12; kindof = "rpg_sou";
Symbol 328 MovieClip Frame 1
stop();
Symbol 329 MovieClip [en_AT] Frame 1
range = 100; range_s = 400; rate1 = "mono"; speed = 7; bulletq = "missle"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 11; kindof = "AT_sou";
Symbol 332 MovieClip Frame 1
stop();
Symbol 333 MovieClip [en_aug] Frame 1
range = 30; range_s = 240; rate1 = "semi"; speed = 14; bulletq = "ball2"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 7; number = 10; kindof = "aug_sou";
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip [en_uzi] Frame 1
range = 20; range_s = 140; rate1 = "auto"; speed = 11; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 14; number = 9; kindof = "uzi_sou";
Symbol 340 MovieClip Frame 1
stop();
Symbol 341 MovieClip [en_M1] Frame 1
range = 42; range_s = 250; rate1 = "semi"; speed = 12; bulletq = "ball2"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 4; number = 8; kindof = "M1_sou";
Symbol 344 MovieClip Frame 1
stop();
Symbol 345 MovieClip [en_shotgun] Frame 1
range = 20; range_s = 180; rate1 = "mono"; speed = 7; bulletq = "ball3"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 7; kindof = "shotgun_sou";
Symbol 351 MovieClip Frame 15
gotoAndPlay (2);
Symbol 352 MovieClip [rpg_mis] Frame 1
end = "yes"; tnt = "yes"; bloodtype = "bloodin_rifle"; ldown = 5;
Symbol 355 MovieClip Frame 1
stop();
Symbol 356 MovieClip [en_law] Frame 1
range = 100; range_s = 300; rate1 = "mono"; speed = 7; bulletq = "rpg_mis"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 6; kindof = "law_sou";
Symbol 359 MovieClip Frame 1
stop();
Symbol 360 MovieClip [en_mp5sk] Frame 1
range = 24; range_s = 150; rate1 = "auto"; speed = 11; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 14; number = 4; kindof = "mp5sk_sou";
Symbol 363 MovieClip Frame 1
stop();
Symbol 364 MovieClip [en_m16] Frame 1
range = 30; range_s = 220; rate1 = "semi"; speed = 15; bulletq = "ball2"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 4; number = 3; kindof = "m16_sou";
Symbol 367 MovieClip Frame 1
stop();
Symbol 368 MovieClip [en_ak47] Frame 1
range = 24; range_s = 230; rate1 = "semi"; speed = 16; bulletq = "ball"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 2; kindof = "ak47_sou";
Symbol 370 MovieClip [missle] Frame 1
end = "yes"; tnt = "yes"; kexp = "expol_big"; ldown = 5;
Symbol 372 MovieClip [sting] Frame 1
end = "yes"; tnt = "yes"; bloodtype = "bloodin_rifle"; ldown = 6;
Symbol 375 MovieClip Frame 1
stop();
Symbol 376 MovieClip [en_m203] Frame 1
stop(); aim._visible = 0; aim2._visible = 0; range = 40; range_s = 400; rate1 = "semi"; speed = 4; bulletq = "40mm"; shoot = "on"; gren = "on"; number = 1; kindof = "m203_sou";
Symbol 379 MovieClip Frame 1
stop();
Symbol 380 MovieClip [pistol] Frame 1
range = 30; range_s = 140; rate1 = "semi"; speed = 8; bulletq = "ball_sm"; shoot = "on"; aim._visible = 0; aim2._visible = 0; backitgun = 5; number = 0;
Symbol 387 Button
on (release) { _parent.gotoAndStop("gamestart"); }
Symbol 403 Button
on (release) { getURL ("http://www.addictinggames.com", _blank); }
Symbol 404 MovieClip Frame 115
_parent.gotoAndStop("gamestart");
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 2
stop();
Symbol 430 MovieClip Frame 1
stop(); scores.onRelease = function () { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); };
Instance of Symbol 417 MovieClip in Symbol 430 MovieClip Frame 1
on (release) { _root.gotoAndPlay("startframe"); }
Instance of Symbol 417 MovieClip in Symbol 430 MovieClip Frame 1
on (release) { _root.gotoAndPlay("help"); }
Instance of Symbol 417 MovieClip in Symbol 430 MovieClip Frame 1
on (release) { getURL ("http://addictinggames.com", "new"); }
Instance of Symbol 417 MovieClip "scores" in Symbol 430 MovieClip Frame 1
on (release) { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Instance of Symbol 425 MovieClip "gmed" in Symbol 430 MovieClip Frame 1
onClipEvent (load) { function __f_enterFrame(eventObj) { trace("aa"); } this.addEventListener("enterFrame", __f_enterFrame); } on (release) { _quality = "MEDIUM"; _parent.glow.gotoAndStop(1); _parent.ghigh.gotoAndStop(1); _parent.gmed.gotoAndStop(2); }
Instance of Symbol 425 MovieClip "glow" in Symbol 430 MovieClip Frame 1
on (release) { _quality = "LOW"; _parent.glow.gotoAndStop(2); _parent.ghigh.gotoAndStop(1); _parent.gmed.gotoAndStop(1); }
Instance of Symbol 425 MovieClip "ghigh" in Symbol 430 MovieClip Frame 1
on (release) { _quality = "HIGH"; _parent.glow.gotoAndStop(1); _parent.ghigh.gotoAndStop(2); _parent.gmed.gotoAndStop(1); }
Symbol 442 Button
on (release) { getURL ("http://www.addictinggames.com", "_blank"); }
Instance of Symbol 410 MovieClip in Symbol 445 MovieClip Frame 1
on (press) { gotoAndPlay (112); }
Instance of Symbol 411 MovieClip in Symbol 445 MovieClip Frame 1
on (press) { gotoAndPlay (112); }
Instance of Symbol 439 MovieClip "games84" in Symbol 445 MovieClip Frame 93
/* no clip actions */
Symbol 445 MovieClip Frame 135
Symbol 445 MovieClip Frame 193
gotoAndPlay (93);
Symbol 449 Button
on (release) { gotoAndPlay ("startframe"); }
Symbol 453 MovieClip Frame 1
stop(); this.swapDepths(8000000); this.swapDepths(0);
Symbol 465 MovieClip Frame 40
stop();
Symbol 466 Button
on (press) { if (playerframe < 4) { playerframe++; ball.body.gotoAndPlay(playerframe); head_pl.gotoAndPlay(playerframe); trace(playerframe); } }
Symbol 467 Button
on (press) { if (playerframe > 1) { playerframe--; ball.body.gotoAndPlay(playerframe); head_pl.gotoAndPlay(playerframe); trace(playerframe); } }
Symbol 474 MovieClip Frame 1
stop(); onEnterFrame = function () { if (ison == "on") { gotoAndPlay (2); } };
Symbol 474 MovieClip Frame 2
stop(); onEnterFrame = function () { if (ison == "off") { gotoAndPlay (1); } };
Symbol 488 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 2
stop();
Symbol 488 MovieClip Frame 3
stop();
Symbol 488 MovieClip Frame 4
stop();
Symbol 488 MovieClip Frame 5
stop();
Symbol 488 MovieClip Frame 6
stop();
Symbol 488 MovieClip Frame 7
stop();
Symbol 488 MovieClip Frame 8
stop();
Symbol 488 MovieClip Frame 9
stop();
Symbol 488 MovieClip Frame 10
stop();
Symbol 488 MovieClip Frame 11
stop();
Symbol 488 MovieClip Frame 12
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 2
stop();
Symbol 501 MovieClip Frame 3
stop();
Symbol 501 MovieClip Frame 4
stop();
Symbol 501 MovieClip Frame 5
stop();
Symbol 501 MovieClip Frame 6
stop();
Symbol 501 MovieClip Frame 7
stop();
Symbol 501 MovieClip Frame 8
stop();
Symbol 501 MovieClip Frame 9
stop();
Symbol 501 MovieClip Frame 10
stop();
Symbol 501 MovieClip Frame 11
stop();
Symbol 501 MovieClip Frame 12
stop();
Symbol 502 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 2
stop();
Symbol 504 Button
on (release) { box1.ison = "on"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 1; whatget.text = "Stick's Special Offer: Mp5 Navy price reduced to $500 "; }
Symbol 505 Button
on (release) { box1.ison = "off"; box2.ison = "on"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 2; whatget.text = "Stick's Special Offer: M16 Commando D.F price reduced to $900 "; }
Symbol 506 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "on"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 3; whatget.text = "Special offer: Ak 47 price reduced to $500 "; }
Symbol 507 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "on"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 4; whatget.text = "Special offer: M16 price reduced to $500 "; }
Symbol 508 Button
on (release) { if ((_root.Iso.data.userId >= 15000) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "on"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 5; } whatget.text = "Special offer: Armor vest price reduced to $1000 "; }
Symbol 509 Button
on (release) { if ((_root.Iso.data.userId >= 27000) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "on"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 6; } whatget.text = "Special offer: AK-SU price reduced to $600 "; }
Symbol 510 Button
on (release) { if ((_root.Iso.data.level >= 9) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "on"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 7; } whatget.text = "Special offer: P90 price reduced to $500 "; }
Symbol 522 Button
on (release) { gotoAndPlay ("store"); }
Symbol 523 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "on"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 8; whatget.text = "Special offer: Baby Eagle price reduced to $1000 "; }
Symbol 525 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "on"; box10.ison = "off"; box11.ison = "off"; box12.ison = "off"; playerframe = 9; whatget.text = "Special offer: Shotgun-auto price reduced to $800 "; }
Symbol 527 Button
on (release) { if ((_root.Iso.data.userId >= 31000) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "on"; box11.ison = "off"; box12.ison = "off"; playerframe = 10; } whatget.text = "Special offer: Magnum sniper price reduced to $900 "; }
Symbol 529 Button
on (release) { if ((_root.Iso.data.userId >= 35000) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "on"; box12.ison = "off"; playerframe = 11; } whatget.text = "Special offer: AT-laser price reduced to $1500 "; }
Symbol 531 Button
on (release) { if ((_root.Iso.data.userId >= 40000) && (_root.Iso.data.userId != null)) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; box7.ison = "off"; box8.ison = "off"; box9.ison = "off"; box10.ison = "off"; box11.ison = "off"; box12.ison = "on"; playerframe = 12; } whatget.text = "Special offer: M60 MG price reduced to $2000 "; }
Symbol 554 MovieClip Frame 1
stop(); gotoAndStop(_root.level); trace(_root.level);
Symbol 554 MovieClip Frame 2
stop();
Symbol 554 MovieClip Frame 3
stop();
Symbol 554 MovieClip Frame 4
stop();
Symbol 554 MovieClip Frame 5
stop();
Symbol 554 MovieClip Frame 6
stop();
Symbol 554 MovieClip Frame 7
stop();
Symbol 554 MovieClip Frame 8
stop();
Symbol 554 MovieClip Frame 9
stop();
Symbol 554 MovieClip Frame 10
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 24
gotoAndPlay (3);
Symbol 575 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 1
stop(); gotoAndStop(_root.level);
Symbol 584 MovieClip Frame 2
stop();
Symbol 584 MovieClip Frame 3
stop();
Symbol 584 MovieClip Frame 4
stop();
Symbol 584 MovieClip Frame 5
stop();
Symbol 584 MovieClip Frame 6
stop();
Symbol 584 MovieClip Frame 7
stop();
Symbol 584 MovieClip Frame 8
stop();
Symbol 584 MovieClip Frame 9
stop();
Symbol 584 MovieClip Frame 10
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 22
_root.rel._x = 1000; _root.rel._y = 1000;
Symbol 618 MovieClip Frame 23
_root.go33 = 1;
Symbol 622 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop(); range = 15; speed = 0.01; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_alpha"; backitgun = 14; ammo = 40; ammomax = 30;
Symbol 628 MovieClip Frame 1
this.swapDepths(8000000); removeMovieClip(this); stop(); onEnterFrame = function () { if (_root._currentframe != 4) { this.swapDepths(0); _root.target_play._visible = 0; } };
Symbol 640 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 3
stop();
Symbol 640 MovieClip Frame 5
stop();
Symbol 640 MovieClip Frame 6
stop();
Symbol 640 MovieClip Frame 7
stop();
Symbol 640 MovieClip Frame 8
stop();
Symbol 640 MovieClip Frame 10
stop();
Symbol 640 MovieClip Frame 12
stop();
Symbol 640 MovieClip Frame 14
stop();
Symbol 653 MovieClip Frame 1
stop(); trace(_root.playerframe);
Symbol 653 MovieClip Frame 2
stop(); trace(_root.playerframe);
Symbol 654 MovieClip Frame 1
stop(); range = 14; speed = 9; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 5; ammomax = 10; ammo = 10; ammokind = "ammo2";
Symbol 657 MovieClip Frame 1
stop(); range = 180; speed = 4; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "40mm"; ammo = 3; ammomax = 3; number = 1; kindof = "m203_sou";
Symbol 658 MovieClip Frame 1
stop(); range = 21; speed = 15; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; backitgun = 3; ammo = 30; ammomax = 30; number = 2; kindof = "ak47_sou";
Symbol 659 MovieClip Frame 1
stop(); range = 20; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; backitgun = 3; ammo = 30; ammomax = 30; number = 3; kindof = "m16_sou";
Symbol 660 MovieClip Frame 1
stop(); range = 14; speed = 12; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 8; ammo = 30; ammomax = 30; number = 4; kindof = "mp5sk_sou";
Symbol 661 MovieClip Frame 1
stop(); range = 70; speed = 7; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; backitgun = 3; ammo = 1; ammomax = 6; number = 6; kindof = "law_sou";
Symbol 662 MovieClip Frame 1
stop(); range = 14; speed = 9; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; backitgun = 4; ammo = 10; ammomax = 10; number = 7; kindof = "shotgun_sou";
Symbol 663 MovieClip Frame 1
stop(); range = 40; speed = 13; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; backitgun = 3; ammo = 12; ammomax = 12; number = 8; kindof = "M1_sou";
Symbol 664 MovieClip Frame 1
stop(); range = 11; speed = 12; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 10; ammo = 35; ammomax = 36; number = 9; kindof = "uzi_sou";
Symbol 665 MovieClip Frame 1
stop(); range = 26; speed = 14; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; backitgun = 2.5; ammo = 30; ammomax = 30; number = 10; kindof = "aug_sou";
Symbol 666 MovieClip Frame 1
stop(); range = 70; speed = 7; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "missle"; backitgun = 4; ammo = 1; ammomax = 6; number = 11; kindof = "AT_sou";
Symbol 667 MovieClip Frame 1
stop(); range = 70; speed = 7; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; backitgun = 4; ammo = 1; ammomax = 6; number = 12; kindof = "rpg_sou";
Symbol 668 MovieClip Frame 1
stop(); range = 40; speed = 19; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_s"; backitgun = 1.5; ammo = 6; ammomax = 6; number = 13; kindof = "m5_sou";
Symbol 669 MovieClip Frame 1
stop(); range = 16; speed = 12; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 7; ammo = 30; ammomax = 30; number = 14; kindof = "mp5navy_sou";
Symbol 670 MovieClip Frame 1
stop(); range = 70; speed = 7; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "sting"; backitgun = 4; ammo = 1; ammomax = 4; number = 15; kindof = "AT-auto_sou";
Symbol 672 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.moveitR > 0) || (_root.moveitL > 0)) { gotoAndStop (2); } };
Symbol 672 MovieClip Frame 2
stop(); this.onEnterFrame = function () { if ((_root.moveitR <= 0) && (_root.moveitL <= 0)) { gotoAndStop (1); } };
Symbol 673 MovieClip Frame 1
stop(); range = 16; speed = 12; rate1 = "sauto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; backitgun = 7; ammo = 30; ammomax = 30; number = 16; kindof = "aksu_sou";
Symbol 674 MovieClip Frame 1
stop(); range = 16; speed = 14; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 7; ammo = 30; ammomax = 30; number = 17; kindof = "mp5sd_sou";
Symbol 675 MovieClip Frame 1
stop(); range = 20; speed = 16; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; backitgun = 12; ammo = 60; ammomax = 60; number = 18; kindof = "m60_sou";
Symbol 676 MovieClip Frame 1
stop(); range = 16; speed = 13; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; backitgun = 12; ammo = 90; ammomax = 90; number = 19; kindof = "pk90_sou";
Symbol 677 MovieClip Frame 1
stop(); range = 32; speed = 24; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_s"; backitgun = 0.1; ammo = 6; ammomax = 6; number = 20; kindof = "magnum_sou";
Symbol 678 MovieClip Frame 1
stop(); range = 14; speed = 12; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 9; ammo = 50; ammomax = 50; number = 21; kindof = "p90_sou";
Symbol 679 MovieClip Frame 1
stop(); range = 18; speed = 14; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; backitgun = 6; ammo = 30; ammomax = 30; number = 22; kindof = "commando_sou";
Symbol 680 MovieClip Frame 1
stop(); range = 22; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; backitgun = 4; ammo = 30; ammomax = 30; number = 23; kindof = "g36_sou";
Symbol 681 MovieClip Frame 1
stop(); range = 18; speed = 10; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; backitgun = 4; ammo = 12; ammomax = 12; number = 24; kindof = "shotguna_sou";
Symbol 682 MovieClip Frame 1
stop(); range = 18; speed = 9; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_sm"; backitgun = 4; ammomax = 14; ammo = 14; ammokind = "ammo2";
Symbol 686 MovieClip Frame 1
stop(); range = 21; speed = 16; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; backitgun = 3; ammo = 30; ammomax = 30; number = 26; kindof = "m4_sou";
Symbol 687 Button
on (release) { if (_root.soundon == 1) { _root.soundon = 2; _root.effect_txt.text = "sound:ON"; } else if (_root.soundon != 1) { _root.soundon = 1; _root.effect_txt.text = "sound:OFF"; } }
Symbol 690 Button
on (release) { box1.ison = "on"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; }
Symbol 715 Button
on (release) { if ((aa != 1) && (_root.dollar > _root.obj1_pr)) { _root.dollar = _root.dollar - _root.obj1_pr; aa = 1; whatbuy = "ak47"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = 3; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = 3; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = 2; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = 2; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = 2; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = 2; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:3 Damge:1 Distance:30 \nMotive force :4 \nKind:Greande lancher"; }
Symbol 716 Button
on (release) { if ((aa != 3) && (_root.dollar > _root.obj3_pr)) { _root.dollar = _root.dollar - _root.obj3_pr; aa = 3; whatbuy = "M16 A1 Carabine"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = 4; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = 4; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = 5; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = 5; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = 5; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = 5; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:2 Damge:1.5 Distance:25 \nMotive force :4 \nKind:Assult rifle"; }
Symbol 717 Button
on (release) { if ((aa != 2) && (_root.dollar > _root.obj2_pr)) { _root.dollar = _root.dollar - _root.obj2_pr; aa = 2; whatbuy = "MP5 SK"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = 5; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = 5; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = 3; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = 3; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = 3; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = 3; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1 Distance:18 \nMotive force :8 \nKind:S.M.G"; }
Symbol 718 Button
on (release) { if ((aa != 4) && (_root.dollar > _root.obj4_pr)) { _root.dollar = _root.dollar - _root.obj4_pr; aa = 4; whatbuy = "greande launcher 40MM"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = 2; _root.ammo = 20; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = 2; _root.ammo2 = 20; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = 4; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = 4; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = 4; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = 4; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:5 Distance:100 \nMotive force :1 \nKind:Greande lancher"; }
Symbol 719 Button
on (release) { if ((_root.ammo1 < 99) && (_root.dollar > _root.obj5_pr)) { _root.dollar = _root.dollar - _root.obj5_pr; _root.box.gotoAndPlay("takemoney"); _root.ammo1 = _root.ammo1 + 10; } }
Symbol 720 Button
on (release) { if ((_root.mine < 5) && (_root.dollar > _root.obj6_pr)) { _root.dollar = _root.dollar - _root.obj6_pr; _root.box.gotoAndPlay("takemoney"); _root.mine++; } }
Symbol 721 Button
on (release) { if ((((((((((_root.gunof2 != 2) && (_root.gunof2 != 7)) && (_root.gunof2 != 9)) && (_root.gunof2 != 12)) && (_root.gunof2 != 13)) && (_root.gunof2 != 14)) && (_root.gunof2 != 8)) && (_root.gunof2 != 16)) && (_root.gunof2 != 21)) && (_root.gunof2 != 25)) { if ((_root.ammo < 150) && (_root.dollar > _root.obj7_pr)) { _root.dollar = _root.dollar - _root.obj7_pr; _root.ammo = _root.ammo + 30; _root.box.gotoAndPlay("takemoney"); } } if (((((_root.gunof2 == 9) || (_root.gunof2 == 14)) || (_root.gunof2 == 8)) || (_root.gunof2 == 21)) || (_root.gunof2 == 25)) { if ((_root.ammo < 30) && (_root.dollar > _root.obj7_pr)) { _root.dollar = _root.dollar - _root.obj7_pr; _root.ammo = _root.ammo + 3; _root.box.gotoAndPlay("takemoney"); } } if (((((_root.gunof2 == 7) || (_root.gunof2 == 12)) || (_root.gunof2 == 13)) || (_root.gunof2 == 16)) || (_root.gunof2 == 2)) { if ((_root.ammo < 12) && (_root.dollar > _root.obj7_pr)) { _root.dollar = _root.dollar - _root.obj7_pr; _root.ammo = _root.ammo + 3; _root.box.gotoAndPlay("takemoney"); } } }
Symbol 722 Button
on (release) { if ((((((((((_root.gunof4 != 2) && (_root.gunof4 != 7)) && (_root.gunof4 != 9)) && (_root.gunof4 != 12)) && (_root.gunof4 != 13)) && (_root.gunof4 != 14)) && (_root.gunof4 != 8)) && (_root.gunof4 != 16)) && (_root.gunof4 != 21)) && (_root.gunof4 != 25)) { if ((_root.ammo2 < 150) && (_root.dollar > _root.obj9_pr)) { _root.dollar = _root.dollar - _root.obj9_pr; _root.ammo2 = _root.ammo2 + 30; _root.box.gotoAndPlay("takemoney"); } } if (((((_root.gunof4 == 9) || (_root.gunof4 == 14)) || (_root.gunof4 == 8)) || (_root.gunof4 == 21)) || (_root.gunof4 == 25)) { if ((_root.ammo2 < 30) && (_root.dollar > _root.obj9_pr)) { _root.dollar = _root.dollar - _root.obj9_pr; _root.ammo2 = _root.ammo2 + 3; _root.box.gotoAndPlay("takemoney"); } } if (((((_root.gunof4 == 7) || (_root.gunof4 == 12)) || (_root.gunof4 == 13)) || (_root.gunof4 == 16)) || (_root.gunof4 == 2)) { if ((_root.ammo2 < 12) && (_root.dollar > _root.obj7_pr)) { _root.dollar = _root.dollar - _root.obj9_pr; _root.ammo2 = _root.ammo2 + 3; _root.box.gotoAndPlay("takemoney"); } } }
Symbol 723 Button
on (release) { if ((_root.greande < 5) && (_root.dollar > _root.obj8_pr)) { _root.dollar = _root.dollar - _root.obj8_pr; _root.greande++; _root.box.gotoAndPlay("takemoney"); } }
Symbol 724 Button
on (release) { if ((_root.life_num < 40) && (_root.dollar > _root.obj10_pr)) { _root.dollar = _root.dollar - _root.obj10_pr; _root.life_num = _root.life_num + 2; _root.box.gotoAndPlay("takemoney"); } }
Symbol 737 Button
on (release) { if (page < 3) { page++; gotoAndPlay(page); } }
Symbol 738 Button
on (release) { if (page > 1) { page--; gotoAndPlay(page); } }
Symbol 764 Button
on (release) { if ((aa != 11) && (_root.dollar > _root.obj11_pr)) { _root.dollar = _root.dollar - _root.obj11_pr; aa = 11; whatbuy = "Law missle"; hhh = 6; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 6; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 6; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:10 Distance:60 \nMotive force :3 \nKind:Missle lancher"; }
Symbol 765 Button
on (release) { if ((aa != 13) && (_root.dollar > _root.obj13_pr)) { _root.dollar = _root.dollar - _root.obj13_pr; aa = 13; hhh = 8; whatbuy = "M1 Carabine"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:2 Damge:1.5 Distance:30 \nMotive force :3 \nKind:Assult rifle"; }
Symbol 766 Button
on (release) { if ((aa != 12) && (_root.dollar > _root.obj12_pr)) { _root.dollar = _root.dollar - _root.obj12_pr; aa = 12; whatbuy = "shot-gun 12g"; hhh = 7; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:3 Distance:13 \nMotive force :6 \nKind:Shotgun"; }
Symbol 767 Button
on (release) { if ((aa != 14) && (_root.dollar > _root.obj14_pr)) { _root.dollar = _root.dollar - _root.obj14_pr; aa = 14; hhh = 9; whatbuy = "Micro Uzi I.M.I"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1 Distance:16 \nMotive force :10 \nKind:S.M.G"; }
Symbol 768 Button
on (release) { if ((aa != 15) && (_root.dollar > _root.obj15_pr)) { _root.dollar = _root.dollar - _root.obj15_pr; aa = 15; hhh = 10; whatbuy = "Aug Styer"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:2 Damge:1.5 Distance:30 \nMotive force :4 \nKind:Assult rifle"; }
Symbol 769 Button
on (release) { if ((aa != 16) && (_root.dollar > _root.obj16_pr)) { _root.dollar = _root.dollar - _root.obj16_pr; aa = 16; hhh = 11; whatbuy = "AT Launcher"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 12; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 12; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:20 Distance:50 \nMotive force :4 \nKind:Missle lancher"; }
Symbol 770 Button
on (release) { if ((aa != 17) && (_root.dollar > _root.obj17_pr)) { _root.dollar = _root.dollar - _root.obj17_pr; aa = 17; hhh = 12; whatbuy = "R.P.G"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 12; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 12; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:2 Damge:10 Distance:40 \nMotive force :4 \nKind:Missle lancher"; }
Symbol 771 Button
on (release) { if ((aa != 19) && (_root.dollar > _root.obj19_pr)) { _root.dollar = _root.dollar - _root.obj19_pr; aa = 19; hhh = 14; whatbuy = "MP5 - U.S.A Navy"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1 Distance:20 \nMotive force :7 \nKind:S.M.G"; }
Symbol 772 Button
on (release) { if ((aa != 18) && (_root.dollar > _root.obj18_pr)) { _root.dollar = _root.dollar - _root.obj18_pr; aa = 18; hhh = 13; whatbuy = "M5 Sniper"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:4 Distance:50 \nMotive force :1 \nKind:Sniper rifle"; }
Symbol 773 Button
on (release) { if ((aa != 20) && (_root.dollar > _root.obj20_pr)) { _root.dollar = _root.dollar - _root.obj20_pr; aa = 20; hhh = 15; whatbuy = "AT-Laser"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 12; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 12; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:10 Distance:60 \nMotive force :0 \nKind:Homing Missle ()"; }
Symbol 807 Button
on (release) { if ((aa != 21) && (_root.dollar > _root.obj21_pr)) { _root.dollar = _root.dollar - _root.obj21_pr; aa = 21; whatbuy = "AK-SU SPETZ NETZ"; hhh = 16; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 60; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 60; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:4 Damge:1 Distance:20 \nMotive force :5 \nKind:Assult rifle (laser scope)"; }
Symbol 808 Button
on (release) { if ((aa != 23) && (_root.dollar > _root.obj23_pr)) { _root.dollar = _root.dollar - _root.obj23_pr; aa = 23; hhh = 18; whatbuy = "M60 - Machine gun"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 120; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 120; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:3 Distance:24 \nMotive force :12 \nKind:Machine gun"; }
Symbol 809 Button
on (release) { if ((aa != 22) && (_root.dollar > _root.obj22_pr)) { _root.dollar = _root.dollar - _root.obj22_pr; aa = 22; whatbuy = "Mp5 - SD SPEC OPS "; hhh = 17; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1 Distance:24 \nMotive force :7 \nKind:S.M.G"; }
Symbol 810 Button
on (release) { if ((aa != 24) && (_root.dollar > _root.obj24_pr)) { _root.dollar = _root.dollar - _root.obj24_pr; aa = 24; hhh = 19; whatbuy = "PK90 - M.G"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 120; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 120; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1.5 Distance:26 \nMotive force :14 \nKind:Machine gun"; }
Symbol 811 Button
on (release) { if ((aa != 25) && (_root.dollar > _root.obj25_pr)) { _root.dollar = _root.dollar - _root.obj25_pr; aa = 25; hhh = 20; whatbuy = "MAGNUM sniper"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:1 Damge:3.5 Distance:50 \nMotive force :0.1 \nKind:Sniper rifle (laser scope)"; }
Symbol 812 Button
on (release) { if ((aa != 26) && (_root.dollar > _root.obj26_pr)) { _root.dollar = _root.dollar - _root.obj26_pr; aa = 26; hhh = 21; whatbuy = "P90 SMG"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1 Distance:18 \nMotive force :8 \nKind:S.M.G"; }
Symbol 813 Button
on (release) { if ((aa != 27) && (_root.dollar > _root.obj27_pr)) { _root.dollar = _root.dollar - _root.obj27_pr; aa = 27; hhh = 22; whatbuy = "Commando Delta.F"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 90; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 90; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:A Damge:1.5 Distance:26 \nMotive force :6 \nKind:Assult rifle(spec ops)"; }
Symbol 814 Button
on (release) { if (((aa != 29) && (_root.dollar > _root.obj29_pr)) && (gunof1 != 26)) { _root.dollar = _root.dollar - _root.obj29_pr; aa = 29; _root.gunof1 = 26; _root.box.gotoAndPlay("takemoney"); } }
Symbol 815 Button
on (release) { if ((aa != 28) && (_root.dollar > _root.obj28_pr)) { _root.dollar = _root.dollar - _root.obj28_pr; aa = 28; hhh = 24; whatbuy = "SHOTGUN- AUTO"; _root.box.gotoAndPlay("takemoney"); if (_root.box1.ison == "on") { _root.gunof2 = hhh + 1; _root.ammo = 30; _root.box1.txt.text = whatbuy; } if (_root.box2.ison == "on") { _root.gunof4 = hhh + 1; _root.ammo2 = 30; _root.box2.txt.text = whatbuy; } if (_root.box3.ison == "on") { _root.gunof5 = hhh; _root.box3.txt.text = whatbuy; } if (_root.box4.ison == "on") { _root.gunof6 = hhh; _root.box4.txt.text = whatbuy; } if (_root.box5.ison == "on") { _root.gunof7 = hhh; _root.box5.txt.text = whatbuy; } if (_root.box6.ison == "on") { _root.gunof8 = hhh; _root.box6.txt.text = whatbuy; } } } on (rollOver) { info.info.text = "Rate:2 Damge:3 Distance:24 \nMotive force :4 \nKind:Shotgun (auto)"; }
Symbol 816 Button
on (release) { if ((aa != 30) && (_root.dollar > _root.obj30_pr)) { _root.dollar = _root.dollar - _root.obj30_pr; aa = 30; _root.life_num = 80; _root.box.gotoAndPlay("takemoney"); } }
Symbol 827 MovieClip Frame 1
trace(_root.obj1_pr); stop(); page = 1; obj1.text = "$" + _root.obj1_pr; obj2.text = "$" + _root.obj2_pr; obj3.text = "$" + _root.obj3_pr; obj4.text = "$" + _root.obj4_pr; obj5.text = "$" + _root.obj5_pr; obj6.text = "$" + _root.obj6_pr; obj7.text = "$" + _root.obj7_pr; obj8.text = "$" + _root.obj8_pr; obj9.text = "$" + _root.obj9_pr; obj10.text = "$" + _root.obj10_pr;
Symbol 827 MovieClip Frame 2
trace(_root.obj1_pr); stop(); obj11.text = "$" + _root.obj11_pr; obj12.text = "$" + _root.obj12_pr; obj13.text = "$" + _root.obj13_pr; obj14.text = "$" + _root.obj14_pr; obj15.text = "$" + _root.obj15_pr; obj16.text = "$" + _root.obj16_pr; obj17.text = "$" + _root.obj17_pr; obj18.text = "$" + _root.obj18_pr; obj19.text = "$" + _root.obj19_pr; obj20.text = "$" + _root.obj20_pr;
Symbol 827 MovieClip Frame 3
trace(_root.obj1_pr); stop(); obj21.text = "$" + _root.obj21_pr; obj22.text = "$" + _root.obj22_pr; obj23.text = "$" + _root.obj23_pr; obj24.text = "$" + _root.obj24_pr; obj25.text = "$" + _root.obj25_pr; obj26.text = "$" + _root.obj26_pr; obj27.text = "$" + _root.obj27_pr; obj28.text = "$" + _root.obj28_pr; obj29.text = "$" + _root.obj29_pr; obj30.text = "$" + _root.obj30_pr;
Symbol 828 Button
on (release) { box1.ison = "off"; box2.ison = "on"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; }
Symbol 829 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "on"; box4.ison = "off"; box5.ison = "off"; box6.ison = "off"; }
Symbol 830 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "on"; box5.ison = "off"; box6.ison = "off"; }
Symbol 831 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "on"; box6.ison = "off"; }
Symbol 832 Button
on (release) { box1.ison = "off"; box2.ison = "off"; box3.ison = "off"; box4.ison = "off"; box5.ison = "off"; box6.ison = "on"; }
Symbol 833 Button
on (release) { if (level > 0) { gotoAndPlay ("loading"); } if (level == 0) { gotoAndPlay ("lAction"); } }
Symbol 863 Button
on (release) { _root.gotoAndPlay("lAction"); }
Symbol 865 MovieClip Frame 1
Symbol 865 MovieClip Frame 50
stop();
Symbol 868 Button
on (release) { gotoAndPlay ("lAction"); dollar = dollar - 5000; dollar_all = dollar_all - 5000; life_num = 25; }
Symbol 908 Button
on (release) { gotoAndPlay ("menu"); }

Library Items

Symbol 1 Sound [pk96.wav]
Symbol 2 Sound [mp5_sd.wav]Used by:296
Symbol 3 Sound [aug.wav]Used by:58 292 332
Symbol 4 Sound [uzi.wav]Used by:336
Symbol 5 Sound [mag.wav]Used by:340
Symbol 6 Sound [shotgun.wav]Used by:266 284 317 344
Symbol 7 Sound [mp5.wav]Used by:313 359
Symbol 8 Sound [GUN04_cop.wav]Used by:260 270 309 324 328 355 363
Symbol 9 Sound [ak47.wav]Used by:288 305 367
Symbol 10 Sound [40mm.wav]Used by:375
Symbol 11 Sound [g36.wav]Used by:379
Symbol 12 Bitmap [Bitmap 3]
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:16
Symbol 15 SoundUsed by:16
Symbol 16 MovieClip [iron_hit]Uses:14 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:20 21 22
Symbol 19 SoundUsed by:20 21 22
Symbol 20 MovieClip [bloodmed_hit]Uses:18 19
Symbol 21 MovieClip [bloodbig_hit]Uses:18 19
Symbol 22 MovieClip [blood_hit]Uses:18 19
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Instance Names

"score_you"Frame 2Symbol 406 EditableText
"box5"Frame 2Symbol 453 MovieClip
"music_txt"Frame 3Symbol 454 EditableText
"en_hand"Frame 3Symbol 380 MovieClip [pistol]
"en_hand"Frame 3Symbol 376 MovieClip [en_m203]
"en_hand"Frame 3Symbol 368 MovieClip [en_ak47]
"en_hand"Frame 3Symbol 364 MovieClip [en_m16]
"en_hand"Frame 3Symbol 360 MovieClip [en_mp5sk]
"en_hand"Frame 3Symbol 356 MovieClip [en_law]
"en_hand"Frame 3Symbol 345 MovieClip [en_shotgun]
"en_hand"Frame 3Symbol 341 MovieClip [en_M1]
"en_hand"Frame 3Symbol 337 MovieClip [en_uzi]
"en_hand"Frame 3Symbol 333 MovieClip [en_aug]
"en_hand"Frame 3Symbol 329 MovieClip [en_AT]
"en_hand"Frame 3Symbol 325 MovieClip [en_rpg]
"en_hand"Frame 3Symbol 314 MovieClip [en_mp5_n]
"en_hand"Frame 3Symbol 310 MovieClip [en_AT_auto]
"en_hand"Frame 3Symbol 306 MovieClip [en_aksu]
"en_hand"Frame 3Symbol 297 MovieClip [en_mp5sd]
"en_hand"Frame 3Symbol 293 MovieClip [en_m60]
"en_hand"Frame 3Symbol 293 MovieClip [en_m60]
"en_hand"Frame 3Symbol 289 MovieClip [en_pk90]
"en_hand"Frame 3Symbol 281 MovieClip [en_p90]
"en_hand"Frame 3Symbol 276 MovieClip [en_commando]
"en_hand"Frame 3Symbol 271 MovieClip [en_g36]
"en_hand"Frame 3Symbol 267 MovieClip [en_shotgun_a]
"en_hand"Frame 3Symbol 263 MovieClip [en_m4]
"effect_txt"Frame 3Symbol 455 EditableText
"score_you"Frame 3Symbol 468 EditableText
"level_txt"Frame 3Symbol 469 EditableText
"box1"Frame 3Symbol 474 MovieClip
"head_pl"Frame 3Symbol 488 MovieClip
"box2"Frame 3Symbol 474 MovieClip
"box3"Frame 3Symbol 474 MovieClip
"box4"Frame 3Symbol 474 MovieClip
"box5"Frame 3Symbol 474 MovieClip
"box6"Frame 3Symbol 474 MovieClip
"box7"Frame 3Symbol 474 MovieClip
"ball"Frame 3Symbol 502 MovieClip
"head_pl2"Frame 3Symbol 488 MovieClip
"ball2"Frame 3Symbol 502 MovieClip
"head_pl3"Frame 3Symbol 488 MovieClip
"ball3"Frame 3Symbol 502 MovieClip
"head_pl4"Frame 3Symbol 488 MovieClip
"ball4"Frame 3Symbol 502 MovieClip
"head_pl5"Frame 3Symbol 488 MovieClip
"ball5"Frame 3Symbol 502 MovieClip
"head_pl6"Frame 3Symbol 488 MovieClip
"ball6"Frame 3Symbol 502 MovieClip
"head_pl7"Frame 3Symbol 488 MovieClip
"ball7"Frame 3Symbol 502 MovieClip
"box8"Frame 3Symbol 474 MovieClip
"head_pl8"Frame 3Symbol 488 MovieClip
"ball8"Frame 3Symbol 502 MovieClip
"box9"Frame 3Symbol 474 MovieClip
"head_pl9"Frame 3Symbol 488 MovieClip
"ball9"Frame 3Symbol 502 MovieClip
"box10"Frame 3Symbol 474 MovieClip
"head_pl10"Frame 3Symbol 488 MovieClip
"ball10"Frame 3Symbol 502 MovieClip
"box11"Frame 3Symbol 474 MovieClip
"head_pl11"Frame 3Symbol 488 MovieClip
"ball11"Frame 3Symbol 502 MovieClip
"box12"Frame 3Symbol 474 MovieClip
"head_pl12"Frame 3Symbol 488 MovieClip
"ball12"Frame 3Symbol 502 MovieClip
"whatget"Frame 3Symbol 533 EditableText
"agButton"Frame 3Symbol 442 Button
"bgmc"Frame 4Symbol 554 MovieClip
"un_build"Frame 4Symbol 558 MovieClip
"brown_build"Frame 4Symbol 563 MovieClip
"fl_place"Frame 4Symbol 569 MovieClip
"life"Frame 4Symbol 575 MovieClip
"wall"Frame 4Symbol 577 MovieClip
"ground"Frame 4Symbol 584 MovieClip
"land2"Frame 4Symbol 586 MovieClip
"wall1"Frame 4Symbol 587 MovieClip
"wall2"Frame 4Symbol 587 MovieClip
"wall3"Frame 4Symbol 587 MovieClip
"wall4"Frame 4Symbol 587 MovieClip
"flag"Frame 4Symbol 597 MovieClip
"controller"Frame 4Symbol 209 MovieClip [empty]
"yy"Frame 4Symbol 598 EditableText
"rad1"Frame 4Symbol 599 EditableText
"upto1"Frame 4Symbol 601 MovieClip
"leftto1"Frame 4Symbol 603 MovieClip
"downto1"Frame 4Symbol 601 MovieClip
"lefttoup2"Frame 4Symbol 605 MovieClip
"leftgo1"Frame 4Symbol 607 MovieClip
"rightto1"Frame 4Symbol 603 MovieClip
"lefttoup1"Frame 4Symbol 605 MovieClip
"downto2"Frame 4Symbol 601 MovieClip
"rightgo1"Frame 4Symbol 607 MovieClip
"upto2"Frame 4Symbol 601 MovieClip
"land1"Frame 4Symbol 586 MovieClip
"00"Frame 4Symbol 152 MovieClip [en_tank]
"001"Frame 4Symbol 148 MovieClip [en_hind]
"wall5"Frame 4Symbol 587 MovieClip
"clock"Frame 4Symbol 609 EditableText
"clock_min"Frame 4Symbol 610 EditableText
"rel"Frame 4Symbol 618 MovieClip
"knife"Frame 4Symbol 623 MovieClip
"target_play"Frame 4Symbol 628 MovieClip
"yyx"Frame 4Symbol 631 EditableText
"land3"Frame 4Symbol 586 MovieClip
"downto3"Frame 4Symbol 601 MovieClip
"lefttoup3"Frame 4Symbol 605 MovieClip
"solam1"Frame 4Symbol 633 MovieClip
"solam6"Frame 4Symbol 633 MovieClip
"solam2"Frame 4Symbol 633 MovieClip
"solam3"Frame 4Symbol 633 MovieClip
"solam4"Frame 4Symbol 633 MovieClip
"solam5"Frame 4Symbol 633 MovieClip
"solam7"Frame 4Symbol 633 MovieClip
"solam8"Frame 4Symbol 633 MovieClip
"box"Frame 4Symbol 640 MovieClip
"overlop"Frame 4Symbol 640 MovieClip
"overlop2"Frame 4Symbol 640 MovieClip
"dollar_txt"Frame 4Symbol 644 EditableText
"greande_txt"Frame 4Symbol 645 EditableText
"ammo_txt"Frame 4Symbol 646 EditableText
"ammo1_txt"Frame 4Symbol 647 EditableText
"mine_txt"Frame 4Symbol 648 EditableText
"realammo_txt"Frame 4Symbol 649 EditableText
"ammo2_txt"Frame 4Symbol 650 EditableText
"ball"Frame 4Symbol 653 MovieClip
"gun"Frame 4Symbol 654 MovieClip
"m203g"Frame 4Symbol 657 MovieClip
"ak47"Frame 4Symbol 658 MovieClip
"m16"Frame 4Symbol 659 MovieClip
"mp5sk"Frame 4Symbol 660 MovieClip
"law"Frame 4Symbol 661 MovieClip
"shotgun"Frame 4Symbol 662 MovieClip
"M1"Frame 4Symbol 663 MovieClip
"uzi"Frame 4Symbol 664 MovieClip
"aug"Frame 4Symbol 665 MovieClip
"AT"Frame 4Symbol 666 MovieClip
"rpg"Frame 4Symbol 667 MovieClip
"m5"Frame 4Symbol 668 MovieClip
"mp5_n"Frame 4Symbol 669 MovieClip
"ata"Frame 4Symbol 670 MovieClip
"aksu"Frame 4Symbol 673 MovieClip
"mp5sd"Frame 4Symbol 674 MovieClip
"m60"Frame 4Symbol 675 MovieClip
"pk90"Frame 4Symbol 676 MovieClip
"magnum"Frame 4Symbol 677 MovieClip
"p90"Frame 4Symbol 678 MovieClip
"commando"Frame 4Symbol 679 MovieClip
"g36"Frame 4Symbol 680 MovieClip
"shotgun_auto"Frame 4Symbol 681 MovieClip
"desert"Frame 4Symbol 682 MovieClip
"hand"Frame 4Symbol 685 MovieClip
"m4"Frame 4Symbol 686 MovieClip
"effect_txt"Frame 5Symbol 688 EditableText
"controller"Frame 5Symbol 209 MovieClip [empty]
"box1"Frame 5Symbol 474 MovieClip
"box2"Frame 5Symbol 474 MovieClip
"box3"Frame 5Symbol 474 MovieClip
"box4"Frame 5Symbol 474 MovieClip
"box5"Frame 5Symbol 474 MovieClip
"box6"Frame 5Symbol 474 MovieClip
"store"Frame 5Symbol 827 MovieClip
"life"Frame 5Symbol 575 MovieClip
"dollar_txt"Frame 5Symbol 835 EditableText
"greande_txt"Frame 5Symbol 837 EditableText
"ammo_txt"Frame 5Symbol 838 EditableText
"ammo1_txt"Frame 5Symbol 839 EditableText
"mine_txt"Frame 5Symbol 840 EditableText
"ammo2_txt"Frame 5Symbol 841 EditableText
"box"Frame 5Symbol 640 MovieClip
"level_txt"Frame 5Symbol 849 EditableText
"box5"Frame 5Symbol 453 MovieClip
"controller"Frame 6Symbol 209 MovieClip [empty]
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

"gamestart"Frame 2
"menu"Frame 2
"startframe"Frame 3
"lAction"Frame 4
"store"Frame 5
"loading"Frame 6
"gameover"Frame 7
"help"Frame 8
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"death2"Symbol 207 MovieClip [enemy] Frame 26
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"death4"Symbol 207 MovieClip [enemy] Frame 76
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"death7"Symbol 207 MovieClip [enemy] Frame 151
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"death9"Symbol 207 MovieClip [enemy] Frame 201
"death10"Symbol 207 MovieClip [enemy] Frame 226
"death11"Symbol 207 MovieClip [enemy] Frame 251
"visi"Symbol 207 MovieClip [enemy] Frame 276
"comm"Symbol 445 MovieClip Frame 83
"takemoney"Symbol 640 MovieClip Frame 2
"headshot"Symbol 640 MovieClip Frame 4
"music1"Symbol 640 MovieClip Frame 6
"takeammo"Symbol 640 MovieClip Frame 9
"empty"Symbol 640 MovieClip Frame 11
"hit"Symbol 640 MovieClip Frame 13




http://swfchan.com/23/110749/info.shtml
Created: 13/3 -2019 17:06:14 Last modified: 13/3 -2019 17:06:14 Server time: 22/12 -2024 14:16:27