Frame 1
link.htmlText = "<a href='http://www.ht83.com'>\u00A9 Ht83.com</a>";
Instance of Symbol 9 MovieClip in Frame 1
onClipEvent (enterFrame) {
bl = _root.getBytesLoaded();
bt = _root.getBytesTotal();
bratio = bl / bt;
mratio = mratio + (((bratio * 60) - mratio) / 5);
if (mratio > 59.9) {
tellTarget ("_parent") {
gotoAndPlay(_currentframe + 1);
};
}
}
Frame 10
function newGame() {
ng = true;
setScore(0);
level = 2;
newLevel();
}
function newLevel() {
gPause = true;
speed = 0;
distance = 0;
wastedShots = 0;
wastedBombs = 0;
planekills = 0;
boatkills = 0;
antiaircraftkills = 0;
level++;
distanceMax = 10000 + (level * 5000);
if (level == 2) {
gameState = "FLY";
} else {
gameState = "TAKEOFF";
}
if (level == 1) {
number = "one";
}
if (level == 2) {
number = "two";
}
if (level == 3) {
number = "three";
}
_root.levelMission = "mission " + number;
_root.levelTitle = _root["levelTitle" + level];
gotoAndPlay ("reset");
}
function playlevel() {
gotoAndPlay ("gameMain");
gPause = false;
}
function getRot(sourceX, sourceY, targetX, targetY, offset) {
var _local3 = sourceX - targetX;
var _local2 = sourceY - targetY;
var _local1 = Math.atan((-_local3) / _local2) * 57.29578;
if (_local2 < 0) {
_local1 = _local1 + 180;
}
return(_local1 - offset);
}
_quality = "BEST";
musicOn = true;
levelTitle1 = "Find Pepper's place";
levelTitle2 = "The mistake of 'Rhodey' Rhodes";
levelTitle3 = "Ironman vs Iron Monger";
Frame 35
stop();
Instance of Symbol 74 MovieClip "sky" in Frame 46
onClipEvent (load) {
this.gotoAndStop(_parent.level);
}
onClipEvent (enterFrame) {
speed = _parent.speed * 0.2;
_x = (_x - speed);
if (_x < -825) {
_x = (_x + 1100);
}
}
Instance of Symbol 81 MovieClip in Frame 46
onClipEvent (load) {
count = 0;
frm = 1;
this.gotoAndStop(_parent.level);
}
onClipEvent (enterFrame) {
if (_parent.level != 2) {
speed = _parent.speed * 0.1;
count = count + speed;
if (count >= 1) {
count = 0;
frm++;
if (frm > 60) {
frm = 1;
}
g1.gotoAndStop(frm);
g2.gotoAndStop(frm);
}
}
}
Instance of Symbol 82 MovieClip "scrollers" in Frame 46
onClipEvent (load) {
function shoot() {
sc = 0;
shootNum--;
bn++;
_parent.b.duplicateMovieClip("b" + bn, bn + 99);
xoff = anim.gun._x - (Math.cos(anim.gun._rotation * 0.01745329) * 100);
yoff = anim.gun._y - (Math.sin(anim.gun._rotation * 0.01745329) * 100);
_parent["b" + bn]._x = _x + xoff;
_parent["b" + bn]._y = _y + yoff;
rot = ((anim.gun._rotation + 180) + 20) - random(40);
_parent["b" + bn]._rotation = rot;
_parent["b" + bn].ally = false;
_parent["b" + bn].active = true;
if (bn > 390) {
bn = 300;
}
}
active = false;
_x = 1000;
shootNum = 0;
bn = 300;
}
onClipEvent (enterFrame) {
if (!_parent.gPause) {
if (_parent.gameState != "TAKEOFF") {
if (active) {
speed = _parent.speed;
_x = (_x - speed);
if (alive) {
if ((armed && (frm >= 23)) && (_parent.gameState == "FLY")) {
anim.gun._rotation = _parent.getRot(_x, _y - 25, _parent.p1._x, _parent.p1._y, -90);
if ((((shootNum == 0) && (random(20) == 0)) && (_x > 50)) && (_x < 500)) {
shootNum = 2 + random(4);
sc = 0;
} else if (shootNum > 0) {
if (sc == 15) {
shoot();
}
sc++;
}
}
} else if (anim._currentframe == 1) {
if (_parent.level == 2) {
_parent.boatkills++;
setScore(_parent.score + 2000);
} else {
_parent.antiaircraftkills++;
setScore(_parent.score + 3000);
}
anim.gotoAndPlay(2);
}
if (_x < endX) {
active = false;
}
} else if (_parent.gameState == "FLY") {
frm = (_parent.level * 10) + random(6);
armed = false;
if (((frm >= 20) && (frm < 30)) || (frm >= 33)) {
armed = true;
}
this.gotoAndStop(frm);
anim.gotoAndStop(1);
startX = 550 + _width;
endX = -_width;
_x = startX;
shootNum = 0;
alive = true;
active = true;
}
}
}
}
Instance of Symbol 88 MovieClip "airport" in Frame 46
onClipEvent (load) {
this.gotoAndPlay("takeoff");
if (_parent.level == 2) {
_xscale = -100;
_x = 1500;
} else {
_xscale = 100;
_x = 420;
}
}
onClipEvent (enterFrame) {
speed = _parent.speed;
if (_parent.gameState == "TAKEOFF") {
if (_x < -200) {
if (_parent.p1.state == "TAKEOFF") {
_parent.p1.state = "CRASH";
}
}
if (_x > -450) {
_x = (_x - speed);
} else {
_xscale = -100;
_x = 1350;
_parent.gameState = "FLY";
}
} else if (_parent.gameState == "LAND") {
_x = (_x - speed);
}
}
Instance of Symbol 92 MovieClip "p1" in Frame 46
onClipEvent (load) {
function startSound() {
engine.start(0, 1000);
engine.setVolume(0);
}
function shoot() {
bn++;
_parent.b.duplicateMovieClip("b" + bn, bn + 99);
_parent["b" + bn]._x = _x + 50;
_parent["b" + bn]._y = _y;
_parent["b" + bn]._rotation = _rotation;
_parent["b" + bn].ally = true;
_parent["b" + bn].active = true;
if (bn > 90) {
bn = 0;
}
bulletWait = 10;
}
engine = new Sound(this);
engine.attachSound("engine");
startSound();
power = 30;
a = 100;
aMin = 12;
if (_parent.level == 2) {
a = aMin;
}
b = 1.4;
minX = 50;
maxX = 750;
minY = 100;
maxY = 550;
minSpeed = 6;
maxSpeed = 16;
_x = 180;
state = "FLY";
_y = 200;
posX = _x;
posY = _y;
dX = 0;
dY = 0;
bn = 0;
mn = 0;
bombWait = 0;
bulletWait = 0;
mouseIsDown = false;
this.gotoAndStop(6);
}
onClipEvent (enterFrame) {
if (!_parent.mute) {
engine.setVolume(_parent.speed * 3);
}
_parent.power = power;
if (!_parent.gPause) {
if (state == "TAKEOFF") {
tx = _parent._xmouse;
if (tx < 0) {
tx = 0;
}
if (tx > 200) {
tx = 200;
}
speedTarget = (tx / 200) * maxSpeed;
if (_parent.speed < speedTarget) {
_parent.speed = _parent.speed + 0.4;
} else if (_parent.speed > speedTarget) {
_parent.speed = _parent.speed - 0.4;
}
if (_parent.speed > (maxSpeed * 0.9)) {
if (_parent._ymouse < 400) {
state = "FLY";
}
}
} else if (state == "FLY") {
if (a > aMin) {
a = a - 1;
}
targetX = _parent._xmouse;
targetY = _parent._ymouse;
if (targetX < minX) {
targetX = minX;
}
if (targetX > maxX) {
targetX = maxX;
}
if (targetY < minY) {
targetY = minY;
}
dX = (dX + (((targetX - posX) * 1) / a)) / b;
dY = (dY + (((targetY - posY) * 1) / a)) / b;
posX = posX + dX;
posY = posY + dY;
_x = posX;
_y = posY;
if (posY > maxY) {
if (_parent.gameState != "LAND") {
state = "CRASH";
} else {
ax = _parent.airport._x - _x;
if ((ax > 400) || (dY > 5)) {
state = "CRASH";
} else {
state = "LAND";
}
}
}
if (_parent.gameState == "LAND") {
ax = _parent.airport._x - _x;
if (ax < -300) {
if (_y > 240) {
state = "CRASH";
} else {
_parent.ol.gotoAndStop("overshot");
state = "OVERSHOT";
engine.stop();
}
}
}
yFrame = dY / 4;
this._rotation = yFrame * 2;
if (yFrame > 5) {
yFrame = 5;
}
if (yFrame < -5) {
yFrame = -5;
}
yFrame = Math.floor(yFrame) + 6;
this.gotoAndStop(yFrame);
_parent.speed = minSpeed + ((maxSpeed - minSpeed) * ((_x - minX) / (maxX - minX)));
i = 2;
while (i <= 3) {
dx = Math.abs(_x - _parent["p" + i]._x);
dy = Math.abs(_y - _parent["p" + i]._y);
if ((dx < 70) && (dy < 30)) {
_parent["p" + i].power = 0;
power = 0;
}
i++;
}
if (power <= 0) {
state = "CRASH";
}
} else if (state == "LAND") {
if (_parent.speed > 1) {
_parent.speed = _parent.speed * 0.98;
} else {
state = "STOPPED";
_parent.speed = 0;
}
ax = _parent.airport._x - _x;
if (ax < -250) {
state = "CRASH";
}
} else if (state == "STOPPED") {
engine.stop();
this.gotoAndStop("stand");
if (_root.level == 3) {
_root.gameComplete = true;
_parent.gotoAndStop("gameOver");
} else {
_parent.gotoAndStop("levelover");
}
} else if (state == "CRASH") {
engine.stop();
_parent.gameState = "OVER";
_parent.speed = _parent.speed * 0.9;
_parent.explosion1._x = _x;
_parent.explosion1._y = _y;
_parent.explosion1.gotoAndPlay(2);
if (_y >= maxY) {
_visible = false;
state = "DEAD";
} else {
this.gotoAndPlay("spin");
dY = 0;
state = "SPIN";
}
} else if (state == "SPIN") {
_parent.speed = _parent.speed * 0.9;
dY = dY + 2;
_y = (_y + dY);
if (_y > 850) {
state = "DEAD";
}
} else if (state == "DEAD") {
if (_parent.speed > 1) {
_parent.speed = _parent.speed * 0.9;
} else {
state = "OVER";
_parent.gotoAndStop("gameover");
_parent.speed = 0;
}
} else if (state == "OVERSHOT") {
if (_parent.speed > 1) {
_parent.speed = _parent.speed * 0.97;
} else {
_parent.ol.gotoAndStop(1);
state = "OVER";
_parent.gotoAndStop("gameover");
_parent.speed = 0;
}
}
if (bombWait > 0) {
bombWait--;
}
if (bulletWait > 0) {
bulletWait--;
}
if ((mouseIsDown && (state == "FLY")) && (bulletWait == 0)) {
shoot();
}
} else {
_parent.speed = 0;
}
}
onClipEvent (mouseDown) {
if ((state == "FLY") && (!_parent.gPause)) {
shoot();
mouseIsDown = true;
}
}
onClipEvent (mouseUp) {
mouseIsDown = false;
}
onClipEvent (keyDown) {
if ((((Key.getCode() == 32) && (state == "FLY")) && (bombWait == 0)) && (!_parent.gPause)) {
mn++;
_parent.m.duplicateMovieClip("m" + mn, mn + 999);
_parent["m" + mn].sx = _x + 20;
_parent["m" + mn].sy = _y + 20;
_parent["m" + mn]._x = _x + 20;
_parent["m" + mn]._y = _y + 20;
_parent["m" + mn].i = 0;
_parent["m" + mn].active = true;
if (mn > 50) {
mn = 0;
}
bombWait = 15;
}
}
Instance of Symbol 94 MovieClip "p2" in Frame 46
onClipEvent (load) {
function shoot() {
sc = 0;
shootNum--;
bx = _x - _parent.p1._x;
by = _y - _parent.p1._y;
angle = Math.tan(by / bx) * 57.29578;
angle = angle + (20 - random(40));
xOffset = 50;
if (bx > 0) {
xOffset = -50;
angle = angle + 180;
}
if ((Math.abs(by) < (Math.abs(bx) * 0.6)) && (_parent.gameState == "FLY")) {
bn++;
_parent.b.duplicateMovieClip("b" + bn, bn + 99);
_parent["b" + bn]._x = _x + xOffset;
_parent["b" + bn]._y = _y;
_parent["b" + bn]._rotation = angle;
_parent["b" + bn].ally = false;
_parent["b" + bn].active = true;
if (bn > 190) {
bn = 100;
}
}
}
wait = 30;
a = 80;
aMin = 15;
b = 1.1;
yMin = 100;
yMax = 500;
yMid = 300;
xMax = 680;
power = 5;
bn = 100;
shootNum = 0;
state = "DEAD";
}
onClipEvent (enterFrame) {
if (!_parent.gPause) {
if (wait > 0) {
wait--;
}
if (((wait == 0) && (_parent.gameState == "FLY")) && (state == "DEAD")) {
r = random(_parent.level * 10);
_y = (yMin + random(yMax - yMin));
if (r < 15) {
state = "FRONT";
_xscale = 100;
_x = 850;
} else {
state = "FACE";
_xscale = -100;
_x = 850;
}
dX = 0;
dY = 0;
power = 5;
t = 0;
} else if (state == "CRASH") {
_parent.explosion2._x = _x;
_parent.explosion2._y = _y;
_parent.explosion2.gotoAndPlay(2);
_parent.planekills++;
setScore(_parent.score + 1000);
this.gotoAndPlay("spin");
dY = 0;
state = "SPIN";
} else if (state == "SPIN") {
dY = dY + 2;
_y = (_y + dY);
if (_y > (yMax + 100)) {
state = "DEAD";
}
} else {
if (state == "FRONT") {
if (t == 0) {
if (_parent.gameState == "FLY") {
targetY = yMin + random(yMax - yMin);
targetX = xMax + (50 - random(100));
} else {
targetY = -50;
}
tMax = 10 + random(100);
t++;
} else if (t < tMax) {
t++;
dX = (dX + (((targetX - _x) * 1) / a)) / b;
dY = (dY + (((targetY - _y) * 1) / a)) / b;
_x = (_x + dX);
_y = (_y + dY);
if (_y < -40) {
state = "DEAD";
}
} else {
t = 0;
}
if ((shootNum == 0) && (random(50) == 0)) {
shootNum = 1 + random(4);
sc = 0;
} else if (shootNum > 0) {
if (sc == 20) {
shoot();
}
sc++;
}
} else if (state == "FACE") {
if (t == 0) {
_y = (yMid + (25 - random(50)));
dY = (50 - random(101)) / 25;
dX = -3 - random(5);
t++;
} else {
_x = (_x + (dX - _parent.speed));
_y = (_y + dY);
if ((_y < -40) || (_x < -100)) {
state = "DEAD";
}
}
if ((shootNum == 0) && (random(50) == 0)) {
shootNum = 1 + random(4);
sc = 0;
} else if (shootNum > 0) {
if (sc == 20) {
shoot();
}
sc++;
}
}
yFrame = dY / 4;
this._rotation = yFrame * 2;
if (yFrame > 5) {
yFrame = 5;
}
if (yFrame < -5) {
yFrame = -5;
}
yFrame = Math.floor(yFrame) + 6;
this.gotoAndStop(yFrame);
if ((power <= 0) && (_parent.gameState == "FLY")) {
state = "CRASH";
}
}
}
}
Instance of Symbol 94 MovieClip "p3" in Frame 46
onClipEvent (load) {
function shoot() {
sc = 0;
shootNum--;
bx = _x - _parent.p1._x;
by = _y - _parent.p1._y;
angle = Math.tan(by / bx) * 57.29578;
angle = angle + (20 - random(40));
xOffset = 50;
if (bx > 0) {
xOffset = -50;
angle = angle + 180;
}
if ((Math.abs(by) < (Math.abs(bx) * 0.6)) && (_parent.gameState == "FLY")) {
bn++;
_parent.b.duplicateMovieClip("b" + bn, bn + 99);
_parent["b" + bn]._x = _x + xOffset;
_parent["b" + bn]._y = _y;
_parent["b" + bn]._rotation = angle;
_parent["b" + bn].ally = false;
_parent["b" + bn].active = true;
if (bn > 190) {
bn = 100;
}
}
}
power = 5;
bn = 200;
yMid = 200;
shootNum = 0;
_x = -100;
if (_parent.level == 3) {
state = "DEAD";
}
}
onClipEvent (enterFrame) {
if (!_parent.gPause) {
if (((_parent.gameState == "FLY") && (state == "DEAD")) && (random(100) == 0)) {
_y = ((yMid + 50) - random(100));
_x = -100;
dX = 12 + random(11);
dY = 0;
dT = (10 + random(11)) / 200;
sY = _y;
yMove = 20 + random(80);
power = 5;
t = 0;
state = "REAR";
} else if (state == "CRASH") {
_parent.explosion2._x = _x;
_parent.explosion2._y = _y;
_parent.explosion2.gotoAndPlay(2);
_parent.planekills++;
setScore(_parent.score + 1000);
this.gotoAndPlay("spin");
dY = 0;
state = "SPIN";
} else if (state == "SPIN") {
dY = dY + 2;
_y = (_y + dY);
if (_y > 700) {
state = "DEAD";
}
} else if (state == "REAR") {
t = t + dT;
dY = _y;
_x = (_x + (dX - _parent.speed));
_y = (sY + (Math.sin(t) * yMove));
dY = _y - dY;
if (_x > 900) {
state = "DEAD";
}
if ((shootNum == 0) && (random(50) == 0)) {
shootNum = 1 + random(4);
sc = 0;
} else if (shootNum > 0) {
if (sc == 20) {
shoot();
}
sc++;
}
yFrame = dY / 4;
this._rotation = yFrame * 2;
if (yFrame > 5) {
yFrame = 5;
}
if (yFrame < -5) {
yFrame = -5;
}
yFrame = Math.floor(yFrame) + 6;
this.gotoAndStop(yFrame);
if ((power <= 0) && (_parent.gameState == "FLY")) {
state = "CRASH";
}
}
}
}
Instance of Symbol 98 MovieClip "b" in Frame 46
onClipEvent (load) {
if (this._name != "b") {
_parent.sfx.playSound("bullet");
}
}
onClipEvent (enterFrame) {
if (active && (!_parent.gPause)) {
_x = (_x + (Math.cos(_rotation * 0.01745329) * 20));
_y = (_y + (Math.sin(_rotation * 0.01745329) * 20));
i = 1;
while (i <= 3) {
dx = Math.abs(_x - _parent["p" + i]._x);
dy = Math.abs(_y - _parent["p" + i]._y);
if ((dx < 40) && (dy < 20)) {
_parent["p" + i].power--;
this.play();
active = false;
}
i++;
}
if (_x > 820) {
if (ally && (_parent.score > 50)) {
_parent.wastedShots++;
setScore(_parent.score - 50);
}
this.play();
active = false;
}
}
}
Instance of Symbol 132 MovieClip "m" in Frame 46
onClipEvent (load) {
dy = 5;
dx = 7;
g = -0.3;
if (this._name != "m") {
_parent.sfx.playSound("bombDrop");
}
}
onClipEvent (enterFrame) {
if (active) {
i++;
_y = (sy + ((dy * i) - (g * Math.pow(i, 2))));
_x = (sx - ((_parent.speed - dx) * i));
j = 2;
while (j <= 3) {
ax = Math.abs(_x - _parent["p" + j]._x);
ay = Math.abs(_y - _parent["p" + j]._y);
if ((ax < 40) && (ay < 20)) {
_parent["p" + j].power = 0;
active = false;
this.removeMovieClip();
}
j++;
}
if (_y > 590) {
active = false;
ax = Math.abs(_x - _parent.scrollers._x);
if ((ax < (_parent.scrollers._width * 0.5)) && (_parent.scrollers.armed)) {
_parent.scrollers.alive = false;
} else if (_parent.score > 250) {
_parent.wastedBombs++;
setScore(_parent.score - 250);
}
this.gotoAndPlay("explode");
}
}
}
Instance of Symbol 140 MovieClip "levelPhoto" in Frame 46
onClipEvent (enterFrame) {
this.gotoAndStop(_root.level);
}
Instance of Symbol 167 MovieClip "ol" in Frame 46
onClipEvent (enterFrame) {
if (_parent.distance <= _parent.distanceMax) {
_parent.distance = _parent.distance + _parent.speed;
frm = Math.floor((_parent.distance / _parent.distanceMax) * 100);
if (frm >= 100) {
this.gotoAndPlay("warning");
_parent.gameState = "LAND";
} else {
progBar.gotoAndStop(frm);
}
}
frm = 31 - _parent.power;
powerBar.gotoAndStop(frm);
}
Frame 55
_quality = "BEST";
stop();
Instance of Symbol 178 MovieClip "cloud" in Frame 55
onClipEvent (load) {
active = false;
_x = 1000;
}
onClipEvent (enterFrame) {
if (_parent.gameState == "FLY") {
if (active) {
speed = _parent.speed * 8;
_x = (_x - speed);
if (_x < endX) {
active = false;
}
} else {
frm = 1 + random(10);
this.gotoAndStop(frm);
startX = 750 + _width;
endX = -_width;
_x = startX;
active = true;
}
}
}
Frame 65
stop();
Instance of Symbol 196 MovieClip in Frame 65
onClipEvent (load) {
this.gotoAndStop(_parent.level);
}
Frame 75
if (_root.gameComplete == true) {
goTitle = "Well done - The Earth are safe once more";
} else {
goTitle = "You death - try again";
}
stop();
Frame 85
stop();
Frame 95
gotoAndStop ("GameIntro");
Symbol 13 MovieClip Frame 2
stop();
Symbol 36 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 40 Button
on (release) {
musicOn = false;
stopAllSounds();
newGame();
}
Symbol 45 Button
on (press) {
help.gotoAndStop(2);
}
Symbol 54 Button
on (release) {
gotoAndStop (1);
}
Symbol 55 MovieClip Frame 1
stop();
Symbol 58 Button
on (press) {
getURL ("http://www.funfastgame.com/");
}
Symbol 62 Button
on (release, keyPress "m") {
_parent._parent.mute = true;
stopAllSounds();
nextFrame();
}
Symbol 64 Button
on (release, keyPress "m") {
_parent._parent.mute = false;
_parent.startSounds();
prevFrame();
}
Symbol 65 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
function playSound(sfxName) {
if (!_parent.mute) {
gotoAndStop(sfxName);
}
}
function startSounds() {
if ((!_parent.p1.engine.position) == 0) {
_parent.p1.startSound();
}
if (_parent.musicOn) {
gotoAndStop ("music");
}
}
function stopSounds() {
stopAllSounds();
mute.gotoAndStop(2);
}
stop();
Instance of Symbol 65 MovieClip "mute" in Symbol 70 MovieClip Frame 1
onClipEvent (load) {
if (_parent._parent.mute) {
_parent.stopSounds();
} else {
_parent.startSounds();
}
}
Symbol 70 MovieClip Frame 5
gotoAndStop (1);
Symbol 70 MovieClip Frame 10
gotoAndStop (1);
Symbol 70 MovieClip Frame 15
gotoAndStop (1);
Symbol 70 MovieClip Frame 20
play();
Symbol 70 MovieClip Frame 21
gotoAndStop (1);
Symbol 70 MovieClip Frame 25
play();
Symbol 70 MovieClip Frame 26
gotoAndStop (1);
Symbol 74 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
play();
Symbol 88 MovieClip Frame 18
if (_parent.gameState != "LAND") {
gotoAndPlay ("takeoff");
}
Symbol 88 MovieClip Frame 21
play();
Symbol 88 MovieClip Frame 40
gotoAndPlay ("land");
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 15
play();
Symbol 92 MovieClip Frame 31
gotoAndPlay ("spin");
Symbol 92 MovieClip Frame 42
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 15
play();
Symbol 94 MovieClip Frame 31
gotoAndPlay ("spin");
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 6
this.removeMovieClip();
Symbol 132 MovieClip Frame 1
play();
Symbol 132 MovieClip Frame 10
stop();
Symbol 132 MovieClip Frame 11
_parent.sfx.playSound("boom");
play();
Symbol 132 MovieClip Frame 33
this.removeMovieClip();
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 Button
on (release) {
playlevel();
}
Symbol 152 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 5
play();
Symbol 167 MovieClip Frame 65
gotoAndStop (1);
Symbol 167 MovieClip Frame 70
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
_parent.sfx.playSound("explode");
play();
Symbol 171 MovieClip Frame 17
gotoAndStop (1);
Symbol 176 Button
on (release, keyPress "p") {
if (gPause) {
pauseMC.gotoAndStop(1);
gPause = false;
} else {
pauseMC.gotoAndStop(2);
gPause = true;
}
}
on (keyPress "c") {
_root.distance = _root.distanceMax - 250;
}
Symbol 178 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 199 Button
on (release) {
newLevel();
}
Symbol 203 Button
on (release) {
gotoAndPlay ("MainMenu");
}