Section 1
//BaseStage (BaseClass.BaseStage)
package BaseClass {
import Element.*;
import flash.display.*;
import flash.events.*;
import caurina.transitions.*;
import UserdefinedClass.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import flash.geom.*;
import flash.utils.*;
public class BaseStage extends MovieClip {
public var winarr:Boolean;// = true
public var tempbikeMC:BaseBike;
public var roadarr1:Array;
public var roadarr2:Array;
public var stopmc:MovieClip;
public var Pi:Number;// = 6.28318530717959
public var camera:Camera;
public var Roadrestitution:Number;// = 0
public var upperpoint:Point;
public var lowerpoint:Point;
public var rolearr:Array;
public var bikeMC:BaseBike;
public var aiarr:Array;
public var Roadfriction:Number;// = 5
public var backgroundmc:MovieClip;
public var backY:Number;// = 100
public var backX:Number;// = 320
public var pos:int;// = 1
public var cameraPoint:Point;
public var flagarr:Array;
public var broad:Sprite;
public var froad:Sprite;
public var lv:int;
public var SRC_H:Number;// = 480
public var world:Box2dFactory;
public var endpoint:MovieClip;
public var score:int;// = 0
public var minimap:Sprite;
public var playflag:Boolean;// = true
public var bwidth:Number;// = 0
public var standby:Sprite;
public var Roaddensity:Number;// = 0
public var lunFire2:MovieClip;
public var main:Main;
public var gametime:MyTime;
public var npcGround:Array;
public var lastWidth:Number;// = 0
public var car:Sprite;
public var lunFire:MovieClip;
public var tempstr:Array;
public var pausebool:Boolean;// = false
public var back:Sprite;
public var dieflag:Boolean;// = false
public var Time:Number;// = 0
public var speeduptime:int;// = 0
public var game:Sprite;
public var element:Sprite;
public function BaseStage(mainobj:Object){
lowerpoint = new Point(-2000, -2000);
upperpoint = new Point(2000, 2000);
cameraPoint = new Point(200, 250);
tempstr = new Array("frog", "chicken", "straw", "panda");
rolearr = new Array("mrole1", "mrole2", "mrole3", "mrole4", "mrole5");
npcGround = new Array();
super();
main = (mainobj as Main);
initgame();
}
public function initgame(){
winarr = true;
dieflag = false;
game = new Sprite();
froad = new Sprite();
broad = new Sprite();
car = new Sprite();
back = new Sprite();
standby = new Sprite();
minimap = new mapcon();
element = new Sprite();
lunFire = new lfire();
lunFire2 = new lfire();
addChild(back);
addChild(game);
game.addChild(broad);
game.addChild(car);
game.addChild(element);
game.addChild(froad);
addChild(standby);
addChild(minimap);
minimap.x = 170;
minimap.y = (SRC_H - 23);
initworld();
loaddata();
initui();
camera = Camera.getInstance(game);
camera.easing = true;
camera.lockWay = Camera.LOCKWAY_X;
inititem();
main.stage.focus = this;
var bgclass:* = getDefinitionByName(MyData.getInstance().BGB[int((lv - 1))]);
backgroundmc = (new (bgclass) as MovieClip);
back.addChild(backgroundmc);
}
public function updatanpc(){
var i:*;
for (i in npcGround) {
if (!playflag){
(npcGround[i] as NpcBike).stopbike();
} else {
if (!(npcGround[i] as NpcBike).body.hitTestObject(endpoint)){
(npcGround[i] as NpcBike).startbike();
(npcGround[i] as NpcBike).updata();
} else {
winarr = false;
(npcGround[i] as NpcBike).stopbike();
};
};
};
}
public function destory(){
stopgame();
Box2dFactory.getInstance().clear();
camera.clear();
gametime.removetime();
Clr.removeAllChildren(back);
Clr.removeAllChildren(froad);
Clr.removeAllChildren(broad);
Clr.removeAllChildren(car);
Clr.removeAllChildren(element);
Clr.removeAllChildren(game);
Clr.removeAllChildren(standby);
Clr.removeAllChildren(minimap);
Clr.removeAllChildren(this);
Tweener.removeAllTweens();
}
public function startlistener(){
addEventListener(Event.ENTER_FRAME, updata);
addEventListener(Event.ENTER_FRAME, onkeyfun);
gametime.starttime();
}
public function inititem():void{
var i:*;
var rnum:* = MyData.getInstance().mrole;
world.world.SetContactFilter(new MyContactFilter());
world.world.SetContactListener(new MyContactListener());
bulidroad(0, 450, froad, roadarr1, roadarr2);
for (i in aiarr) {
npcGround.push(new NpcBike(this, 200, 350, tempstr[aiarr[i]]));
};
bikeMC = new BaseBike(this, 200, 350, rolearr[rnum]);
element.addChild(lunFire);
element.addChild(lunFire2);
backgroundupdate();
camera.lookAt(bikeMC.body, cameraPoint, Camera.LOCKWAY_NORMAL);
}
public function pausethegame():void{
if (main.gamestage == "playing"){
main.showpause();
pausegame();
};
}
public function workspup(){
if (bwidth > 0){
showfire(MyData.front, MyData.rear);
bikeMC.addspeed();
bwidth = (bwidth - 2);
main.setPower(bwidth);
} else {
lunFire.alpha = 0;
lunFire2.alpha = 0;
commonsp();
};
}
public function setTime(){
main.setTime(gametime.count);
}
public function againgame(){
playflag = true;
bikeMC.startbike();
}
public function onkeyfun(e:Event):void{
if (playflag){
Input.keydownrunfun(Input.P, pausethegame);
Input.keydownrunfun(Input.X, workspup);
Input.keydownrunfun(Input.LEFT, bikeMC.moveR);
Input.keydownrunfun(Input.RIGHT, bikeMC.moveL);
Input.keydownrunfun(Input.UP, bikeMC.lunMoveR);
if (Input.key[Input.DOWN]){
bikeMC.lunMoveL();
bikeMC.playnormaldown();
};
if (((((Input.key[Input.UP]) && (!(Input.key[Input.LEFT])))) && (!(Input.key[Input.RIGHT])))){
bikeMC.playnormalup();
};
if (((((Input.key[Input.UP]) && (Input.key[Input.LEFT]))) || (((!(Input.key[Input.UP])) && (Input.key[Input.LEFT]))))){
bikeMC.playup();
};
if (((((Input.key[Input.UP]) && (Input.key[Input.RIGHT]))) || (((!(Input.key[Input.UP])) && (Input.key[Input.RIGHT]))))){
bikeMC.playdown();
};
if (!Input.key[Input.LEFT]){
bikeMC.ml = false;
};
if (!Input.key[Input.RIGHT]){
bikeMC.mr = false;
};
if (((!(Input.key[Input.DOWN])) && (!(Input.key[Input.UP])))){
bikeMC.release();
};
if (((((((!(Input.key[Input.UP])) && (!(Input.key[Input.LEFT])))) && (!(Input.key[Input.DOWN])))) && (!(Input.key[Input.RIGHT])))){
bikeMC.body.gotoAndStop(1);
};
if (!Input.key[Input.X]){
lunFire.alpha = 0;
lunFire2.alpha = 0;
commonsp();
};
if (((((Input.key[Input.A]) && (Input.key[Input.S]))) && (Input.key[Input.D]))){
if (!dieflag){
dieflag = true;
bikeMC.breakDown();
};
};
if ((((((bwidth < 163)) && (Input.key[Input.UP]))) && (!(Input.key[Input.X])))){
bwidth = (bwidth + (0.3 + (MyData.getInstance().addv[1] * 0.02)));
main.setPower(bwidth);
};
};
}
public function backgroundupdate():void{
back.x = (game.x / 20);
back.y = (game.y / 40);
}
public function bulidroad(x:Number, y:Number, container:Sprite, roads:Array, backs:Array){
var lastLu:MovieClip;
var g:Point;
var lu:MovieClip;
var blu:MovieClip;
var luclass:*;
var backclass:*;
var j:int;
var t:Sprite;
var map:MovieClip = new MovieClip();
var objTem:* = undefined;
flagarr = new Array();
var i:int;
while (i < roads.length) {
luclass = getDefinitionByName(roads[i].toString());
backclass = getDefinitionByName(backs[i].toString());
j = 0;
lu = (new (luclass) as MovieClip);
blu = (new (backclass) as MovieClip);
if (lastLu){
t = (lastLu.getChildByName("tail") as MovieClip);
lu.x = (lastLu.x + t.x);
lu.y = (lastLu.y + t.y);
} else {
lu.x = x;
lu.y = y;
};
blu.x = lu.x;
blu.y = lu.y;
map.addChild(lu);
broad.addChild(blu);
lastLu = lu;
Box2dFactory.getInstance().addToWorld((lu.x / 30), (lu.y / 30), lu.rotation, Roadfriction, Roaddensity, Roadrestitution, lu, false, "road");
if (i == (roads.length - 1)){
endpoint = (lu.getChildByName("end") as MovieClip);
g = MyMath.LtoG(container, endpoint);
endpoint.x = g.x;
endpoint.y = g.y;
lastWidth = endpoint.x;
container.addChild(endpoint);
};
while (j < lu.numChildren) {
objTem = lu.getChildAt(j);
if (objTem.name == "light"){
flagarr.push(objTem);
objTem.gotoAndStop(1);
};
j++;
};
i++;
};
container.addChild(map);
trace(lastWidth);
}
private function restartgame(){
addEventListener(Event.ENTER_FRAME, updata);
addEventListener(Event.ENTER_FRAME, onkeyfun);
gametime.restart();
}
public function initworld(){
world = Box2dFactory.getInstance();
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set(lowerpoint.x, lowerpoint.y);
aabb.upperBound.Set(upperpoint.x, upperpoint.y);
world.createWorld(new b2Vec2(0, 30), aabb);
}
private function commonsp(){
bikeMC.common();
}
public function loaddata():void{
lv = main.nowstage;
roadarr1 = new Array();
roadarr2 = new Array();
roadarr1 = MyData.getInstance().gamedataground[(lv - 1)].fontroad;
roadarr2 = MyData.getInstance().gamedataground[(lv - 1)].backroad;
aiarr = new Array(0, 1, 2, 3);
gametime = new MyTime(setTime);
}
public function initui(){
main.setTime(gametime.count);
main.setPower(bwidth);
main.setsound();
}
public function showfire(fflag:Boolean, bflag:Boolean):void{
if (bflag){
lunFire.alpha = 1;
lunFire.x = bikeMC.lun2.x;
lunFire.y = (bikeMC.lun2.y + (bikeMC.lun2.height / 2));
lunFire.rotation = bikeMC.body.rotation;
} else {
lunFire.alpha = 0;
};
if (fflag){
lunFire2.alpha = 1;
lunFire2.x = bikeMC.lun1.x;
lunFire2.y = (bikeMC.lun1.y + (bikeMC.lun2.height / 2));
lunFire2.rotation = bikeMC.body.rotation;
} else {
lunFire2.alpha = 0;
};
}
public function updata(e:Event){
var i:*;
Box2dFactory.getInstance().updata();
backgroundupdate();
bikeMC._minimap.updataMiniMap(bikeMC.body.x);
camera.lookAt(bikeMC.body, cameraPoint, Camera.LOCKWAY_NORMAL);
if (bikeMC.body.hitTestObject(endpoint)){
win();
return;
};
updatanpc();
if (!dieflag){
workbikedie();
};
for (i in flagarr) {
if (flagarr[i].hitTestObject(bikeMC.body)){
flagarr[i].gotoAndStop(2);
backX = MyMath.LtoG(froad, flagarr[i]).x;
backY = (MyMath.LtoG(froad, flagarr[i]).y - 50);
break;
};
};
}
public function workbikedie(){
var die:Function = function (){
playflag = false;
bikeMC.stopbike();
main.showdie();
bikeMC.body.bd.SetXForm(new b2Vec2((backX / 30), (backY / 30)), 0);
bikeMC.lun1.bd.SetXForm(new b2Vec2(((backX - 50) / 30), ((backY + 30) / 30)), 0);
bikeMC.lun2.bd.SetXForm(new b2Vec2(((backX + 50) / 30), ((backY + 30) / 30)), 0);
bikeMC.hitmc.bd.SetXForm(new b2Vec2((backX / 30), ((backY - 10) / 30)), 0);
};
if (MyData.die){
die();
MyData.die = false;
};
}
public function win():void{
var i:*;
stopgame();
if (!winarr){
for (i in npcGround) {
if ((npcGround[i] as NpcBike).body.hitTestObject(endpoint)){
pos++;
};
};
};
if (((!(winarr)) && ((main.money < 10)))){
main.showfail();
} else {
main.showWin(gametime.count, winarr, pos);
};
}
public function pausegame(){
if (pausebool){
restartgame();
} else {
stopgame();
};
if (pausebool){
pausebool = false;
} else {
pausebool = true;
};
}
private function stopgame(){
removeEventListener(Event.ENTER_FRAME, updata);
removeEventListener(Event.ENTER_FRAME, onkeyfun);
gametime.pausetime();
}
}
}//package BaseClass
Section 2
//BaseUI (BaseClass.BaseUI)
package BaseClass {
import flash.display.*;
import UserdefinedClass.*;
public class BaseUI {
public static var uisp:Sprite = new Sprite();
public function BaseUI(){
super();
}
public static function setcargo(obj:MovieClip, num:int, str:String){
var temp:Array = MyMath.worknum(num);
(obj[(str + 0)] as MovieClip).gotoAndStop((temp[0] + 1));
(obj[(str + 1)] as MovieClip).gotoAndStop((temp[1] + 1));
}
public static function setWinHighScore(obj:MovieClip, Scorenum:int){
var Temp:Array = new Array(obj.h0, obj.h1, obj.h2, obj.h3, obj.h4);
var tempnum:Array = MyMath.NumtoArray(Scorenum);
var len:int = tempnum.length;
var i:int;
while (i < 5) {
if (i < len){
Temp[i].alpha = 1;
Temp[i].gotoAndStop((tempnum[i] + 1));
} else {
Temp[i].alpha = 0;
};
i++;
};
}
public static function setfloattime(Mc:MovieClip, S:Number){
var tempint:Array = MyMath.worknum(int(S));
var tempdec:Array = MyMath.worknum(int(((S - int(S)) * 100)));
Mc.t2.gotoAndStop((tempint[0] + 1));
Mc.t3.gotoAndStop((tempint[1] + 1));
Mc.t0.gotoAndStop((tempdec[0] + 1));
Mc.t1.gotoAndStop((tempdec[1] + 1));
if (tempint[1] == 0){
Mc.t3.alpha = 0;
} else {
Mc.t3.alpha = 1;
};
if (tempdec[0] == 0){
Mc.t0.alpha = 0;
} else {
Mc.t0.alpha = 1;
};
}
public static function setlv(obj:MovieClip, num:int){
var temp:Array = MyMath.worknum(num);
(obj.lv0 as MovieClip).gotoAndStop((temp[0] + 1));
(obj.lv1 as MovieClip).gotoAndStop((temp[1] + 1));
}
public static function setP(Mc:MovieClip, val:int, max:int, str:String){
var tempP:Array = new Array(Mc[str]["p1"], Mc[str]["p2"], Mc[str]["p3"], Mc[str]["p4"], Mc[str]["p5"], Mc[str]["p6"], Mc[str]["p7"], Mc[str]["p8"], Mc[str]["p9"], Mc[str]["p10"]);
var i:int;
while (i < 10) {
tempP[i].gotoAndStop(3);
if (i < max){
tempP[i].gotoAndStop(2);
};
if (i < val){
tempP[i].gotoAndStop(1);
};
i++;
};
}
public static function settime(Mc:MovieClip, num:int){
var timearr:Array = MyMath.TimeFormat(num);
var timemcname:Array = new Array(Mc.t0, Mc.t1, Mc.t2, Mc.t3);
var i:int;
while (i < 4) {
(timemcname[i] as MovieClip).gotoAndStop((timearr[i] + 1));
i++;
};
}
public static function setMaxscore(Mc:MovieClip, val:int, str:String, Maxval:int){
var tempP:Array = new Array();
var i:int;
while (i < Maxval) {
tempP.push(Mc[(str + i)]);
i++;
};
var tempnum:Array = MyMath.NumtoArray(val);
var len:int = tempnum.length;
if (val == 0){
i = 0;
while (i < Maxval) {
tempP[i].alpha = 0;
i++;
};
tempP[0].alpha = 1;
tempP[0].gotoAndStop(1);
return;
};
i = 0;
while (i < Maxval) {
if (i < len){
tempP[i].alpha = 1;
tempP[i].gotoAndStop((tempnum[i] + 1));
} else {
tempP[i].alpha = 0;
};
i++;
};
}
public static function setcombo(obj:MovieClip, num:int){
var temp:Array = MyMath.worknum(num);
(obj.c0 as MovieClip).alpha = 1;
if (num > 9){
(obj.c1 as MovieClip).alpha = 1;
} else {
(obj.c1 as MovieClip).alpha = 0;
};
(obj.c0 as MovieClip).gotoAndStop((temp[0] + 1));
(obj.c1 as MovieClip).gotoAndStop((temp[1] + 1));
}
public static function showscore(scnum:int, objname, Container:DisplayObjectContainer, x:Number, y:Number, size:Number=1, flushleft:Boolean=true){
var sc:MovieClip;
Clr.removeAllChildren(uisp);
var tempnum:Array = MyMath.NumtoArray(scnum, flushleft);
var len:int = tempnum.length;
var i:int;
while (i < len) {
sc = (new (objname) as MovieClip);
sc.scaleX = (sc.scaleY = size);
sc.x = (sc.width * i);
if (!flushleft){
sc.x = (-(sc.width) * i);
};
sc.gotoAndStop((tempnum[i] + 1));
uisp.addChild(sc);
i++;
};
uisp.x = x;
uisp.y = y;
Container.addChild(uisp);
}
public static function setValue(obj:MovieClip, objname:String, frame:int){
obj[objname].gotoAndStop(frame);
}
public static function setScore(obj:MovieClip, Scorenum:int, str:String){
var Temp:Array = new Array(obj[(str + "0")], obj[(str + "1")], obj[(str + "2")], obj[(str + "3")], obj[(str + "4")], obj[(str + "5")]);
var tempnum:Array = MyMath.NumtoArray(Scorenum);
var len:int = tempnum.length;
var i:int;
while (i < 6) {
if (i < len){
Temp[i].alpha = 1;
Temp[i].gotoAndStop((tempnum[i] + 1));
} else {
Temp[i].alpha = 0;
};
i++;
};
}
public static function setWinScore(obj:MovieClip, Scorenum:int){
var Temp:Array = new Array(obj.s0, obj.s1, obj.s2, obj.s3, obj.s4);
var tempnum:Array = MyMath.NumtoArray(Scorenum);
var len:int = tempnum.length;
var i:int;
while (i < 5) {
if (i < len){
Temp[i].alpha = 1;
Temp[i].gotoAndStop((tempnum[i] + 1));
} else {
Temp[i].alpha = 0;
};
i++;
};
}
public static function setmax(Mc:MovieClip, val:int, max:int, str:String){
if ((max == val)){
Mc[str].gotoAndStop(2);
} else {
Mc[str].gotoAndStop(1);
};
}
public static function setalpha(alpha:Number, Mc:MovieClip, str:String, Max:int){
var tempP:Array = new Array();
var i:int;
while (i < Max) {
tempP.push(Mc[(str + i)]);
i++;
};
i = 0;
while (i < Max) {
tempP[i].alpha = alpha;
i++;
};
}
public static function setnumval(Mc:MovieClip, val:int, str:String){
var tempmc:Array = new Array();
var i = 1;
while (i < 11) {
tempmc.push(Mc[(str + i)]);
i++;
};
i = 0;
while (i < 10) {
if (i < val){
tempmc[i].gotoAndStop(2);
} else {
tempmc[i].gotoAndStop(1);
};
i++;
};
}
public static function setmoney(Mc:MovieClip, val:int, str:String, Maxval:int){
var tempP:Array = new Array();
var i:int;
while (i < Maxval) {
tempP.push(Mc[(str + i)]);
i++;
};
var tempnum:Array = MyMath.NumtoArray(val, false);
var len:int = tempnum.length;
if (val == 0){
i = 0;
while (i < Maxval) {
tempP[i].alpha = 0;
i++;
};
tempP[0].alpha = 1;
tempP[0].gotoAndStop(1);
return;
};
i = 0;
while (i < Maxval) {
if (i < len){
tempP[i].alpha = 1;
tempP[i].gotoAndStop((tempnum[i] + 1));
} else {
tempP[i].alpha = 0;
};
i++;
};
}
}
}//package BaseClass
Section 3
//admc_144 (BicycleDrag_fla.admc_144)
package BicycleDrag_fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class admc_144 extends MovieClip {
public var lbtn:SimpleButton;
public var getURL:URLRequest;
public function admc_144(){
addFrameScript(0, frame1);
}
function frame1(){
getURL = new URLRequest("http://www.sillybull.com/?utm_source=games&utm_medium=cyclingdragpmg");
lbtn.addEventListener(MouseEvent.CLICK, UrlClick);
}
public function UrlClick(event:MouseEvent):void{
navigateToURL(getURL);
}
}
}//package BicycleDrag_fla
Section 4
//logo_animation_3 (BicycleDrag_fla.logo_animation_3)
package BicycleDrag_fla {
import flash.events.*;
import flash.media.*;
import flash.display.*;
import flash.net.*;
public dynamic class logo_animation_3 extends MovieClip {
public var urlButton:SimpleButton;
public var getURL:URLRequest;
public function logo_animation_3(){
addFrameScript(0, frame1, 58, frame59, 85, frame86);
}
public function urlClick(event:MouseEvent):void{
navigateToURL(getURL);
}
function frame1(){
getURL = new URLRequest("http://www.sillybull.com/?utm_source=games&utm_medium=cyclingdragpl");
urlButton.addEventListener(MouseEvent.CLICK, urlClick);
}
function frame59(){
SoundMixer.stopAll();
}
function frame86(){
stop();
}
}
}//package BicycleDrag_fla
Section 5
//MainTimeline (BicycleDrag_fla.MainTimeline)
package BicycleDrag_fla {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.media.*;
import flash.utils.*;
import flash.text.*;
import flash.net.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class MainTimeline extends MovieClip {
public const AUTO_PLAY:Boolean = false;
public const FRAME_RATE_ADJUST:Boolean = true;
public const LOADER_FRAME_RATE:Number = 30;
public var preload:MovieClip;
public var bar:MovieClip;
public var initialized:Boolean;
public var movieFrameRate:Number;
public var loadingComplete:Boolean;
public function MainTimeline(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
public function init():void{
if (initialized){
return;
};
gotoAndStop(1);
movieFrameRate = 0;
if (((FRAME_RATE_ADJUST) && (stage))){
movieFrameRate = stage.frameRate;
stage.frameRate = LOADER_FRAME_RATE;
};
initialized = true;
stop();
if (((root) && ((root is MovieClip)))){
MovieClip(root).stop();
};
loadingComplete = false;
addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true);
if (meetsVersion([9, 0, 28, 0])){
addEventListener(Event.REMOVED_FROM_STAGE, cleanup, false, 0, true);
};
enterFrameHandler();
}
public function enterFrameHandler(e:Event=null):void{
var loaded:Number;
if (((((!(movieFrameRate)) && (FRAME_RATE_ADJUST))) && (stage))){
movieFrameRate = stage.frameRate;
stage.frameRate = LOADER_FRAME_RATE;
};
if (!loadingComplete){
loaded = 0;
if (loaderInfo){
loaded = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal);
};
if (bar){
bar.scaleX = loaded;
};
if (loaded == 1){
loadingComplete = true;
if (AUTO_PLAY){
startMovie();
} else {
play();
};
};
};
}
public function cleanup(e:Event=null){
if (initialized){
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
if (meetsVersion([9, 0, 28, 0])){
removeEventListener(Event.REMOVED_FROM_STAGE, cleanup);
};
if (movieFrameRate){
stage.frameRate = movieFrameRate;
movieFrameRate = 0;
};
};
initialized = false;
}
function frame2(){
stop();
}
function frame1(){
MochiBot.track(this, "f2950c6a");
stop();
initialized = false;
init();
}
public function meetsVersion(version:Array):Boolean{
var playerVersion:Array = String(Capabilities.version.split(" ")[1]).split(",");
var i:uint;
while (i < version.length) {
if (uint(playerVersion[i]) > version[i]){
return (true);
};
if (uint(playerVersion[i]) < version[i]){
return (false);
};
i++;
};
return (true);
}
public function startMovie():void{
cleanup();
SoundMixer.stopAll();
if (((root) && ((root is MovieClip)))){
MovieClip(root).play();
};
dispatchEvent(new Event(Event.COMPLETE));
}
function frame3(){
addChild(new Main());
stop();
}
}
}//package BicycleDrag_fla
Section 6
//Timeline_2 (BicycleDrag_fla.Timeline_2)
package BicycleDrag_fla {
import flash.events.*;
import flash.media.*;
import flash.display.*;
import flash.net.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.*;
import flash.ui.*;
import flash.utils.*;
import flash.xml.*;
public dynamic class Timeline_2 extends MovieClip {
public var playBtn:SimpleButton;
public var logoAnimation:MovieClip;
public function Timeline_2(){
addFrameScript(24, frame25, 38, frame39);
}
public function playM(event:MouseEvent):void{
logoAnimation.stop();
SoundMixer.stopAll();
gotoAndPlay("playOut");
}
function frame39(){
SoundMixer.stopAll();
MovieClip(root).startMovie();
stop();
SoundMixer.stopAll();
}
function frame25(){
playBtn.addEventListener(MouseEvent.CLICK, playM);
stop();
}
}
}//package BicycleDrag_fla
Section 7
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(def:b2ShapeDef){
m_localPosition = new b2Vec2();
super(def);
var circleDef:b2CircleDef = (def as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(circleDef.localPosition);
m_radius = circleDef.radius;
}
override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var sY:Number;
var tMat:b2Mat22 = transform.R;
var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var positionY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
var sX:Number = (segment.p1.x - positionX);
sY = (segment.p1.y - positionY);
var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius));
if (b < 0){
return (false);
};
var rX:Number = (segment.p2.x - segment.p1.x);
var rY:Number = (segment.p2.y - segment.p1.y);
var c:Number = ((sX * rX) + (sY * rY));
var rr:Number = ((rX * rX) + (rY * rY));
var sigma:Number = ((c * c) - (rr * b));
if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){
return (false);
};
var a:Number = -((c + Math.sqrt(sigma)));
if ((((0 <= a)) && ((a <= (maxLambda * rr))))){
a = (a / rr);
lambda[0] = a;
normal.x = (sX + (a * rX));
normal.y = (sY + (a * rY));
normal.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var tMat:b2Mat22;
tMat = transform1.R;
var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
tMat = transform2.R;
var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius));
aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius));
}
override public function ComputeMass(massData:b2MassData):void{
massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
massData.center.SetV(m_localPosition);
massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var dX:Number = (m_localPosition.x - center.x);
var dY:Number = (m_localPosition.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{
var tMat:b2Mat22 = transform.R;
var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((pX - m_radius), (pY - m_radius));
aabb.upperBound.Set((pX + m_radius), (pY + m_radius));
}
override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{
var tMat:b2Mat22 = transform.R;
var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
dX = (p.x - dX);
dY = (p.y - dY);
return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var copy:b2FilterData = new b2FilterData();
copy.categoryBits = categoryBits;
copy.maskBits = maskBits;
copy.groupIndex = groupIndex;
return (copy);
}
}
}//package Box2D.Collision.Shapes
Section 10
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 11
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var i:int;
while (i < b2Settings.b2_maxPolygonVertices) {
vertices[i] = new b2Vec2();
i++;
};
}
public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{
var xfPosition:b2Vec2;
var xfR:b2Mat22;
var i:int;
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
if (center){
xfPosition = center;
xfR = s_mat;
xfR.Set(angle);
i = 0;
while (i < vertexCount) {
center = vertices[i];
hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y)));
center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y)));
center.x = hx;
i++;
};
};
}
public function SetAsBox(hx:Number, hy:Number):void{
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
}
}
}//package Box2D.Collision.Shapes
Section 12
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(def:b2ShapeDef){
var i:int;
var edgeX:Number;
var edgeY:Number;
var len:Number;
var n1X:Number;
var n1Y:Number;
var n2X:Number;
var n2Y:Number;
var vX:Number;
var vY:Number;
var dX:Number;
var dY:Number;
var det:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(def);
m_type = e_polygonShape;
var poly:b2PolygonDef = (def as b2PolygonDef);
m_vertexCount = poly.vertexCount;
var i1:int = i;
var i2:int = i;
i = 0;
while (i < m_vertexCount) {
m_vertices[i] = poly.vertices[i].Copy();
i++;
};
i = 0;
while (i < m_vertexCount) {
i1 = i;
i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0;
edgeX = (m_vertices[i2].x - m_vertices[i1].x);
edgeY = (m_vertices[i2].y - m_vertices[i1].y);
len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY)));
m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len));
i++;
};
m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
i = 0;
while (i < m_vertexCount) {
i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1);
i2 = i;
n1X = m_normals[i1].x;
n1Y = m_normals[i1].y;
n2X = m_normals[i2].x;
n2Y = m_normals[i2].y;
vX = (m_vertices[i].x - m_centroid.x);
vY = (m_vertices[i].y - m_centroid.y);
dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop);
dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop);
det = (1 / ((n1X * n2Y) - (n1Y * n2X)));
m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y));
i++;
};
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var aabb1:b2AABB = s_sweptAABB1;
var aabb2:b2AABB = s_sweptAABB2;
ComputeAABB(aabb1, transform1);
ComputeAABB(aabb2, transform2);
aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y);
aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_coreVertices[0]));
}
public function Centroid(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_centroid));
}
override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var tX:Number;
var tY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var numerator:Number;
var denominator:Number;
var lower:Number = 0;
var upper:Number = maxLambda;
tX = (segment.p1.x - xf.position.x);
tY = (segment.p1.y - xf.position.y);
tMat = xf.R;
var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
tX = (segment.p2.x - xf.position.x);
tY = (segment.p2.y - xf.position.y);
tMat = xf.R;
var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var index = -1;
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (tVec.x - p1X);
tY = (tVec.y - p1Y);
tVec = m_normals[i];
numerator = ((tVec.x * tX) + (tVec.y * tY));
denominator = ((tVec.x * dX) + (tVec.y * dY));
if ((((denominator < 0)) && ((numerator < (lower * denominator))))){
lower = (numerator / denominator);
index = i;
} else {
if ((((denominator > 0)) && ((numerator < (upper * denominator))))){
upper = (numerator / denominator);
};
};
if (upper < lower){
return (false);
};
i++;
};
if (index >= 0){
lambda[0] = lower;
tMat = xf.R;
tVec = m_normals[index];
normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
return (true);
};
return (false);
}
override public function ComputeMass(massData:b2MassData):void{
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
var px:Number;
var py:Number;
var ex1:Number;
var ey1:Number;
var ex2:Number;
var ey2:Number;
var intx2:Number;
var inty2:Number;
var centerX:Number = 0;
var centerY:Number = 0;
var area:Number = 0;
var I:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
var k_inv3:Number = (1 / 3);
var i:int;
while (i < m_vertexCount) {
p2 = m_vertices[i];
p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x)));
centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y)));
px = p1X;
py = p1Y;
ex1 = e1X;
ey1 = e1Y;
ex2 = e2X;
ey2 = e2Y;
intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px));
inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py));
I = (I + (D * (intx2 + inty2)));
i++;
};
massData.mass = (m_density * area);
centerX = (centerX * (1 / area));
centerY = (centerY * (1 / area));
massData.center.Set(centerX, centerY);
massData.I = (m_density * I);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{
var tVec:b2Vec2;
var tMat:b2Mat22;
var value:Number;
tMat = xf.R;
var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var bestIndex:int;
tVec = m_coreVertices[0];
var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
var i = 1;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
value = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
if (value > bestValue){
bestIndex = i;
bestValue = value;
};
i++;
};
tMat = xf.R;
tVec = m_coreVertices[bestIndex];
s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var R:b2Mat22 = s_computeMat;
tMat = xf.R;
tVec = m_obb.R.col1;
R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tVec = m_obb.R.col2;
R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
R.Abs();
var absR:b2Mat22 = R;
tVec = m_obb.extents;
var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y));
var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y));
tMat = xf.R;
tVec = m_obb.center;
var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
aabb.lowerBound.Set((positionX - hX), (positionY - hY));
aabb.upperBound.Set((positionX + hX), (positionY + hY));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
m_sweepRadius = 0;
var i:int;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
dX = (tVec.x - center.x);
dY = (tVec.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
if (dX > m_sweepRadius){
m_sweepRadius = dX;
};
i++;
};
}
override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
var tVec:b2Vec2;
var dot:Number;
var tMat:b2Mat22 = xf.R;
var tX:Number = (p.x - xf.position.x);
var tY:Number = (p.y - xf.position.y);
var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (pLocalX - tVec.x);
tY = (pLocalY - tVec.y);
tVec = m_normals[i];
dot = ((tVec.x * tX) + (tVec.y * tY));
if (dot > 0){
return (false);
};
i++;
};
return (true);
}
public static function ComputeCentroid(vs:Array, count:int):b2Vec2{
var c:b2Vec2;
var inv3:Number;
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
c = new b2Vec2();
var area:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
inv3 = (1 / 3);
var i:int;
while (i < count) {
p2 = vs[i];
p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x)));
c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y)));
i++;
};
c.x = (c.x * (1 / area));
c.y = (c.y * (1 / area));
return (c);
}
public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{
var i:int;
var root:b2Vec2;
var uxX:Number;
var uxY:Number;
var length:Number;
var uyX:Number;
var uyY:Number;
var lowerX:Number;
var lowerY:Number;
var upperX:Number;
var upperY:Number;
var j:int;
var area:Number;
var dX:Number;
var dY:Number;
var rX:Number;
var rY:Number;
var centerX:Number;
var centerY:Number;
var tMat:b2Mat22;
var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
i = 0;
while (i < count) {
p[i] = vs[i];
i++;
};
p[count] = p[0];
var minArea:Number = Number.MAX_VALUE;
i = 1;
while (i <= count) {
root = p[int((i - 1))];
uxX = (p[i].x - root.x);
uxY = (p[i].y - root.y);
length = Math.sqrt(((uxX * uxX) + (uxY * uxY)));
uxX = (uxX / length);
uxY = (uxY / length);
uyX = -(uxY);
uyY = uxX;
lowerX = Number.MAX_VALUE;
lowerY = Number.MAX_VALUE;
upperX = -(Number.MAX_VALUE);
upperY = -(Number.MAX_VALUE);
j = 0;
while (j < count) {
dX = (p[j].x - root.x);
dY = (p[j].y - root.y);
rX = ((uxX * dX) + (uxY * dY));
rY = ((uyX * dX) + (uyY * dY));
if (rX < lowerX){
lowerX = rX;
};
if (rY < lowerY){
lowerY = rY;
};
if (rX > upperX){
upperX = rX;
};
if (rY > upperY){
upperY = rY;
};
j++;
};
area = ((upperX - lowerX) * (upperY - lowerY));
if (area < (0.95 * minArea)){
minArea = area;
obb.R.col1.x = uxX;
obb.R.col1.y = uxY;
obb.R.col2.x = uyX;
obb.R.col2.y = uyY;
centerX = (0.5 * (lowerX + upperX));
centerY = (0.5 * (lowerY + upperY));
tMat = obb.R;
obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY)));
obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY)));
obb.extents.x = (0.5 * (upperX - lowerX));
obb.extents.y = (0.5 * (upperY - lowerY));
};
i++;
};
}
}
}//package Box2D.Collision.Shapes
Section 13
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(def:b2ShapeDef){
super();
m_userData = def.userData;
m_friction = def.friction;
m_restitution = def.restitution;
m_density = def.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = def.filter.Copy();
m_isSensor = def.isSensor;
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
return (false);
}
public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
broadPhase.DestroyProxy(m_proxyId);
var aabb:b2AABB = s_resetAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(filter:b2FilterData):void{
m_filter = filter.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var aabb:b2AABB = s_syncAABB;
ComputeSweptAABB(aabb, transform1, transform2);
if (broadPhase.InRange(aabb)){
broadPhase.MoveProxy(m_proxyId, aabb);
return (true);
};
return (false);
}
public function ComputeMass(massData:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(broadPhase:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
broadPhase.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(center:b2Vec2):void{
}
public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
var aabb:b2AABB = s_proxyAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
return (false);
}
public static function Destroy(shape:b2Shape, allocator):void{
}
public static function Create(def:b2ShapeDef, allocator):b2Shape{
switch (def.type){
case e_circleShape:
return (new b2CircleShape(def));
case e_polygonShape:
return (new b2PolygonShape(def));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 14
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;// = -1
public function b2ShapeDef(){
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 15
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var dX:Number = (upperBound.x - lowerBound.x);
var dY:Number = (upperBound.y - lowerBound.y);
var valid:Boolean = (((dX >= 0)) && ((dY >= 0)));
valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (valid);
}
}
}//package Box2D.Collision
Section 16
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(b:b2Bound):void{
var tempValue:uint = value;
var tempProxyId:uint = proxyId;
var tempStabbingCount:uint = stabbingCount;
value = b.value;
proxyId = b.proxyId;
stabbingCount = b.stabbingCount;
b.value = tempValue;
b.proxyId = tempProxyId;
b.stabbingCount = tempStabbingCount;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 17
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 18
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){
var i:int;
var dY:Number;
var tProxy:b2Proxy;
var j:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, callback);
m_worldAABB = worldAABB;
m_proxyCount = 0;
i = 0;
while (i < b2Settings.b2_maxProxies) {
m_queryResults[i] = 0;
i++;
};
m_bounds = new Array(2);
i = 0;
while (i < 2) {
m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies));
j = 0;
while (j < (2 * b2Settings.b2_maxProxies)) {
m_bounds[i][j] = new b2Bound();
j++;
};
i++;
};
var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x);
dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY);
i = 0;
while (i < (b2Settings.b2_maxProxies - 1)) {
tProxy = new b2Proxy();
m_proxyPool[i] = tProxy;
tProxy.SetNext((i + 1));
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
i++;
};
tProxy = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy;
tProxy.SetNext(b2Pair.b2_nullProxy);
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{
var lowerIndex:uint;
var upperIndex:uint;
var proxy:b2Proxy;
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var lowerIndexOut:Array = [lowerIndex];
var upperIndexOut:Array = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1);
var count:int;
var i:int;
while ((((i < m_queryResultCount)) && ((count < maxCount)))) {
proxy = m_proxyPool[m_queryResults[i]];
userData[i] = proxy.userData;
i++;
count++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (count);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(proxyId:int):b2Proxy{
var proxy:b2Proxy = m_proxyPool[proxyId];
if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){
return (null);
};
return (proxy);
}
private function IncrementTimeStamp():void{
var i:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
i = 0;
while (i < b2Settings.b2_maxProxies) {
(m_proxyPool[i] as b2Proxy).timeStamp = 0;
i++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{
var bound:b2Bound;
var i:int;
var s:int;
var proxy:b2Proxy;
var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue);
var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue);
var j:uint = lowerQuery;
while (j < upperQuery) {
bound = bounds[j];
if (bound.IsLower()){
IncrementOverlapCount(bound.proxyId);
};
j++;
};
if (lowerQuery > 0){
i = (lowerQuery - 1);
bound = bounds[i];
s = bound.stabbingCount;
while (s) {
bound = bounds[i];
if (bound.IsLower()){
proxy = m_proxyPool[bound.proxyId];
if (lowerQuery <= proxy.upperBounds[axis]){
IncrementOverlapCount(bound.proxyId);
s--;
};
};
i--;
};
};
lowerQueryOut[0] = lowerQuery;
upperQueryOut[0] = upperQuery;
}
private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{
var bounds:Array;
var bound1:b2Bound;
var bound2:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound1 = bounds[p1.lowerBounds[axis]];
bound2 = bounds[p2.upperBounds[axis]];
if (bound1.value > bound2.value){
return (false);
};
bound1 = bounds[p1.upperBounds[axis]];
bound2 = bounds[p2.lowerBounds[axis]];
if (bound1.value < bound2.value){
return (false);
};
axis++;
};
return (true);
}
private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{
var minVertexX:Number = aabb.lowerBound.x;
var minVertexY:Number = aabb.lowerBound.y;
minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x);
minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y);
minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x);
minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y);
var maxVertexX:Number = aabb.upperBound.x;
var maxVertexY:Number = aabb.upperBound.y;
maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x);
maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y);
maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x);
maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y);
lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(aabb:b2AABB, userData):uint{
var index:uint;
var proxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerIndexOut:Array;
var upperIndexOut:Array;
var tArr:Array;
var j:int;
var tEnd:int;
var tBound1:b2Bound;
var tBound2:b2Bound;
var tBoundAS3:b2Bound;
var tIndex:int;
var proxy2:b2Proxy;
var proxyId:uint = m_freeProxy;
proxy = m_proxyPool[proxyId];
m_freeProxy = proxy.GetNext();
proxy.overlapCount = 0;
proxy.userData = userData;
var boundCount:uint = (2 * m_proxyCount);
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndexOut = [lowerIndex];
upperIndexOut = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis);
lowerIndex = lowerIndexOut[0];
upperIndex = upperIndexOut[0];
tArr = new Array();
tEnd = (boundCount - upperIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((upperIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex + 2);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = (upperIndex - lowerIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((lowerIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (lowerIndex + 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
upperIndex++;
tBound1 = bounds[lowerIndex];
tBound2 = bounds[upperIndex];
tBound1.value = lowerValues[axis];
tBound1.proxyId = proxyId;
tBound2.value = upperValues[axis];
tBound2.proxyId = proxyId;
tBoundAS3 = bounds[int((lowerIndex - 1))];
tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount;
tBoundAS3 = bounds[int((upperIndex - 1))];
tBound2.stabbingCount = tBoundAS3.stabbingCount;
index = lowerIndex;
while (index < upperIndex) {
tBoundAS3 = bounds[index];
tBoundAS3.stabbingCount++;
index++;
};
index = lowerIndex;
while (index < (boundCount + 2)) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
axis++;
};
m_proxyCount++;
var i:int;
while (i < m_queryResultCount) {
m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (proxyId);
}
public function DestroyProxy(proxyId:uint):void{
var tBound1:b2Bound;
var tBound2:b2Bound;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var tArr:Array;
var j:int;
var tEnd:int;
var tIndex:int;
var index:uint;
var index2:int;
var proxy2:b2Proxy;
var proxy:b2Proxy = m_proxyPool[proxyId];
var boundCount:int = (2 * m_proxyCount);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
tBound1 = bounds[lowerIndex];
lowerValue = tBound1.value;
tBound2 = bounds[upperIndex];
upperValue = tBound2.value;
tArr = new Array();
tEnd = ((upperIndex - lowerIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((lowerIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = lowerIndex;
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = ((boundCount - upperIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((upperIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex - 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = (boundCount - 2);
index = lowerIndex;
while (index < tEnd) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
tEnd = (upperIndex - 1);
index2 = lowerIndex;
while (index2 < tEnd) {
tBound1 = bounds[index2];
tBound1.stabbingCount--;
index2++;
};
Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis);
axis++;
};
var i:int;
while (i < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
proxy.userData = null;
proxy.overlapCount = b2_invalid;
proxy.lowerBounds[0] = b2_invalid;
proxy.lowerBounds[1] = b2_invalid;
proxy.upperBounds[0] = b2_invalid;
proxy.upperBounds[1] = b2_invalid;
proxy.SetNext(m_freeProxy);
m_freeProxy = proxyId;
m_proxyCount--;
}
public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{
var bounds:Array;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound = bounds[p.upperBounds[axis]];
if (b.lowerValues[axis] > bound.value){
return (false);
};
bound = bounds[p.lowerBounds[axis]];
if (b.upperValues[axis] < bound.value){
return (false);
};
axis++;
};
return (true);
}
public function Validate():void{
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var overlap:Boolean;
var bounds:b2Bound;
var boundCount:uint;
var stabbingCount:uint;
var i:uint;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
boundCount = (2 * m_proxyCount);
stabbingCount = 0;
i = 0;
while (i < boundCount) {
bound = bounds[i];
if (bound.IsLower() == true){
stabbingCount++;
} else {
stabbingCount--;
};
i++;
};
axis++;
};
}
private function IncrementOverlapCount(proxyId:uint):void{
var proxy:b2Proxy = m_proxyPool[proxyId];
if (proxy.timeStamp < m_timeStamp){
proxy.timeStamp = m_timeStamp;
proxy.overlapCount = 1;
} else {
proxy.overlapCount = 2;
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
}
public function InRange(aabb:b2AABB):Boolean{
var dX:Number;
var dY:Number;
var d2X:Number;
var d2Y:Number;
dX = aabb.lowerBound.x;
dY = aabb.lowerBound.y;
dX = (dX - m_worldAABB.upperBound.x);
dY = (dY - m_worldAABB.upperBound.y);
d2X = m_worldAABB.lowerBound.x;
d2Y = m_worldAABB.lowerBound.y;
d2X = (d2X - aabb.upperBound.x);
d2Y = (d2Y - aabb.upperBound.y);
dX = b2Math.b2Max(dX, d2X);
dY = b2Math.b2Max(dY, d2Y);
return ((b2Math.b2Max(dX, dY) < 0));
}
public function MoveProxy(proxyId:uint, aabb:b2AABB):void{
var as3arr:Array;
var as3int:int;
var axis:uint;
var index:uint;
var bound:b2Bound;
var prevBound:b2Bound;
var nextBound:b2Bound;
var nextProxyId:uint;
var nextProxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var deltaLower:int;
var deltaUpper:int;
var prevProxyId:uint;
var prevProxy:b2Proxy;
if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){
return;
};
if (aabb.IsValid() == false){
return;
};
var boundCount:uint = (2 * m_proxyCount);
var proxy:b2Proxy = m_proxyPool[proxyId];
var newValues:b2BoundValues = new b2BoundValues();
ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb);
var oldValues:b2BoundValues = new b2BoundValues();
axis = 0;
while (axis < 2) {
bound = m_bounds[axis][proxy.lowerBounds[axis]];
oldValues.lowerValues[axis] = bound.value;
bound = m_bounds[axis][proxy.upperBounds[axis]];
oldValues.upperValues[axis] = bound.value;
axis++;
};
axis = 0;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
lowerValue = newValues.lowerValues[axis];
upperValue = newValues.upperValues[axis];
bound = bounds[lowerIndex];
deltaLower = (lowerValue - bound.value);
bound.value = lowerValue;
bound = bounds[upperIndex];
deltaUpper = (upperValue - bound.value);
bound.value = upperValue;
if (deltaLower < 0){
index = lowerIndex;
while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevBound.proxyId];
prevBound.stabbingCount++;
if (prevBound.IsUpper() == true){
if (TestOverlap(newValues, prevProxy)){
m_pairManager.AddBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
if (deltaUpper > 0){
index = upperIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount++;
if (nextBound.IsLower() == true){
if (TestOverlap(newValues, nextProxy)){
m_pairManager.AddBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaLower > 0){
index = lowerIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount--;
if (nextBound.IsUpper()){
if (TestOverlap(oldValues, nextProxy)){
m_pairManager.RemoveBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaUpper < 0){
index = upperIndex;
while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevProxyId];
prevBound.stabbingCount--;
if (prevBound.IsLower() == true){
if (TestOverlap(oldValues, prevProxy)){
m_pairManager.RemoveBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
axis++;
};
}
public static function BinarySearch(bounds:Array, count:int, value:uint):uint{
var mid:int;
var bound:b2Bound;
var low:int;
var high:int = (count - 1);
while (low <= high) {
mid = ((low + high) / 2);
bound = bounds[mid];
if (bound.value > value){
high = (mid - 1);
} else {
if (bound.value < value){
low = (mid + 1);
} else {
return (uint(mid));
};
};
};
return (uint(low));
}
}
}//package Box2D.Collision
Section 19
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 20
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY));
var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY));
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = vertices2[i];
dot = ((tVec.x * normal1X) + (tVec.y * normal1Y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
tVec = vertices1[edge1];
tMat = xf1.R;
var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tVec = vertices2[index];
tMat = xf2.R;
var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
v2X = (v2X - v1X);
v2Y = (v2Y - v1Y);
var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY));
return (separation);
}
public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{
var t1:b2Vec2 = b.lowerBound;
var t2:b2Vec2 = a.upperBound;
var d1X:Number = (t1.x - t2.x);
var d1Y:Number = (t1.y - t2.y);
t1 = a.lowerBound;
t2 = b.upperBound;
var d2X:Number = (t1.x - t2.x);
var d2Y:Number = (t1.y - t2.y);
if ((((d1X > 0)) || ((d1Y > 0)))){
return (false);
};
if ((((d2X > 0)) || ((d2Y > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var tClip:ClipVertex;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
var normals2:Array = poly2.m_normals;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y));
normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y));
normal1X = tX;
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = normals2[i];
dot = ((normal1X * tVec.x) + (normal1Y * tVec.y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
var i1:int = index;
var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0;
tClip = c[0];
tVec = vertices2[i1];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i1;
tClip.id.features.incidentVertex = 0;
tClip = c[1];
tVec = vertices2[i2];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i2;
tClip.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{
var cv:ClipVertex;
var poly1:b2PolygonShape;
var poly2:b2PolygonShape;
var edge1:int;
var flip:uint;
var np:int;
var v12:b2Vec2;
var separation:Number;
var cp:b2ManifoldPoint;
manifold.pointCount = 0;
var edgeA:int;
var edgeAO:Array = [edgeA];
var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB);
edgeA = edgeAO[0];
if (separationA > 0){
return;
};
var edgeB:int;
var edgeBO:Array = [edgeB];
var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA);
edgeB = edgeBO[0];
if (separationB > 0){
return;
};
var xf1:b2XForm = new b2XForm();
var xf2:b2XForm = new b2XForm();
var k_relativeTol:Number = 0.98;
var k_absoluteTol:Number = 0.001;
if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){
poly1 = polyB;
poly2 = polyA;
xf1.Set(xfB);
xf2.Set(xfA);
edge1 = edgeB;
flip = 1;
} else {
poly1 = polyA;
poly2 = polyB;
xf1.Set(xfA);
xf2.Set(xfB);
edge1 = edgeA;
flip = 0;
};
var incidentEdge:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var tVec:b2Vec2 = vertices1[edge1];
var v11:b2Vec2 = tVec.Copy();
if ((edge1 + 1) < count1){
tVec = vertices1[int((edge1 + 1))];
v12 = tVec.Copy();
} else {
tVec = vertices1[0];
v12 = tVec.Copy();
};
var dv:b2Vec2 = b2Math.SubtractVV(v12, v11);
var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11));
sideNormal.Normalize();
var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1);
v11 = b2Math.b2MulX(xf1, v11);
v12 = b2Math.b2MulX(xf1, v12);
var frontOffset:Number = b2Math.b2Dot(frontNormal, v11);
var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11));
var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12);
var clipPoints1:Array = [new ClipVertex(), new ClipVertex()];
var clipPoints2:Array = [new ClipVertex(), new ClipVertex()];
np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1);
if (np < 2){
return;
};
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
if (np < 2){
return;
};
manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy();
var pointCount:int;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
cv = clipPoints2[i];
separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset);
if (separation <= 0){
cp = manifold.points[pointCount];
cp.separation = separation;
cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v);
cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v);
cp.id.key = cv.id._key;
cp.id.features.flip = flip;
pointCount++;
};
i++;
};
manifold.pointCount = pointCount;
}
public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tVec:b2Vec2;
var tMat:b2Mat22;
var bestEdge:int;
var bestSeparation:Number;
var increment:int;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
tMat = xf2.R;
tVec = poly2.m_centroid;
var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf1.R;
tVec = poly1.m_centroid;
dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))));
dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))));
var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y));
var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y));
var edge:int;
var maxDot:Number = -(Number.MAX_VALUE);
var i:int;
while (i < count1) {
tVec = normals1[i];
dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y));
if (dot > maxDot){
maxDot = dot;
edge = i;
};
i++;
};
var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1);
var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
if (sPrev > 0){
return (sPrev);
};
var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0;
var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
if (sNext > 0){
return (sNext);
};
if ((((sPrev > s)) && ((sPrev > sNext)))){
increment = -1;
bestEdge = prevEdge;
bestSeparation = sPrev;
} else {
if (sNext > s){
increment = 1;
bestEdge = nextEdge;
bestSeparation = sNext;
} else {
edgeIndex[0] = edge;
return (s);
};
};
while (true) {
if (increment == -1){
edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1);
} else {
edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0;
};
s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
if (s > bestSeparation){
bestEdge = edge;
bestSeparation = s;
} else {
break;
};
};
edgeIndex[0] = bestEdge;
return (bestSeparation);
}
public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{
var cv:ClipVertex;
var numOut:int;
var vIn0:b2Vec2;
var vIn1:b2Vec2;
var distance0:Number;
var interp:Number;
var tVec:b2Vec2;
var cv2:ClipVertex;
numOut = 0;
cv = vIn[0];
vIn0 = cv.v;
cv = vIn[1];
vIn1 = cv.v;
distance0 = (b2Math.b2Dot(normal, vIn0) - offset);
var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset);
if (distance0 <= 0){
var _temp1 = numOut;
numOut = (numOut + 1);
var _local14 = _temp1;
vOut[_local14] = vIn[0];
};
if (distance1 <= 0){
var _temp2 = numOut;
numOut = (numOut + 1);
_local14 = _temp2;
vOut[_local14] = vIn[1];
};
if ((distance0 * distance1) < 0){
interp = (distance0 / (distance0 - distance1));
cv = vOut[numOut];
tVec = cv.v;
tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x)));
tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y)));
cv = vOut[numOut];
if (distance0 > 0){
cv2 = vIn[0];
cv.id = cv2.id;
} else {
cv2 = vIn[1];
cv.id = cv2.id;
};
numOut++;
};
return (numOut);
}
public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var separation:Number;
var dist:Number;
var a:Number;
manifold.pointCount = 0;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var distSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = circle1.m_radius;
var r2:Number = circle2.m_radius;
var radiusSum:Number = (r1 + r2);
if (distSqr > (radiusSum * radiusSum)){
return;
};
if (distSqr < Number.MIN_VALUE){
separation = -(radiusSum);
manifold.normal.Set(0, 1);
} else {
dist = Math.sqrt(distSqr);
separation = (dist - radiusSum);
a = (1 / dist);
manifold.normal.x = (a * dX);
manifold.normal.y = (a * dY);
};
manifold.pointCount = 1;
var tPoint:b2ManifoldPoint = manifold.points[0];
tPoint.id.key = 0;
tPoint.separation = separation;
p1X = (p1X + (r1 * manifold.normal.x));
p1Y = (p1Y + (r1 * manifold.normal.y));
p2X = (p2X - (r2 * manifold.normal.x));
p2Y = (p2Y - (r2 * manifold.normal.y));
var pX:Number = (0.5 * (p1X + p2X));
var pY:Number = (0.5 * (p1Y + p2Y));
var tX:Number = (pX - xf1.position.x);
var tY:Number = (pY - xf1.position.y);
tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y));
tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y));
tX = (pX - xf2.position.x);
tY = (pY - xf2.position.y);
tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y));
tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y));
}
public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{
var tPoint:b2ManifoldPoint;
var dX:Number;
var dY:Number;
var positionX:Number;
var positionY:Number;
var tVec:b2Vec2;
var tMat:b2Mat22;
var dist:Number;
var pX:Number;
var pY:Number;
var s:Number;
manifold.pointCount = 0;
tMat = xf2.R;
tVec = circle.m_localPosition;
var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
dX = (cX - xf1.position.x);
dY = (cY - xf1.position.y);
tMat = xf1.R;
var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var normalIndex:int;
var separation:Number = -(Number.MAX_VALUE);
var radius:Number = circle.m_radius;
var vertexCount:int = polygon.m_vertexCount;
var vertices:Array = polygon.m_vertices;
var normals:Array = polygon.m_normals;
var i:int;
while (i < vertexCount) {
tVec = vertices[i];
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
tVec = normals[i];
s = ((tVec.x * dX) + (tVec.y * dY));
if (s > radius){
return;
};
if (s > separation){
separation = s;
normalIndex = i;
};
i++;
};
if (separation < Number.MIN_VALUE){
manifold.pointCount = 1;
tVec = normals[normalIndex];
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tPoint = manifold.points[0];
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = b2_nullFeature;
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (separation - radius);
return;
};
var vertIndex1:int = normalIndex;
var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0;
tVec = vertices[vertIndex1];
var tVec2:b2Vec2 = vertices[vertIndex2];
var eX:Number = (tVec2.x - tVec.x);
var eY:Number = (tVec2.y - tVec.y);
var length:Number = Math.sqrt(((eX * eX) + (eY * eY)));
eX = (eX / length);
eY = (eY / length);
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
var u:Number = ((dX * eX) + (dY * eY));
tPoint = manifold.points[0];
if (u <= 0){
pX = tVec.x;
pY = tVec.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex1;
} else {
if (u >= length){
pX = tVec2.x;
pY = tVec2.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex2;
} else {
pX = ((eX * u) + tVec.x);
pY = ((eY * u) + tVec.y);
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = b2_nullFeature;
};
};
dX = (cLocalX - pX);
dY = (cLocalY - pY);
dist = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dist);
dY = (dY / dist);
if (dist > radius){
return;
};
manifold.pointCount = 1;
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY));
manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY));
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (dist - radius);
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 21
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(id:b2ContactID):void{
key = id._key;
}
public function Copy():b2ContactID{
var id:b2ContactID = new b2ContactID();
id.key = key;
return (id);
}
public function set key(value:uint):void{
_key = value;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 22
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 23
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{
var points_i:b2Vec2;
var dX:Number;
var dY:Number;
var mX:Number;
var mY:Number;
var k_tolerance:Number = (100 * Number.MIN_VALUE);
var i:int;
while (i < pointCount) {
points_i = points[i];
dX = Math.abs((w.x - points_i.x));
dY = Math.abs((w.y - points_i.y));
mX = Math.max(Math.abs(w.x), Math.abs(points_i.x));
mY = Math.max(Math.abs(w.y), Math.abs(points_i.y));
if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){
return (true);
};
i++;
};
return (false);
}
public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{
var tVec:b2Vec2;
var vX:Number;
var vY:Number;
var w1:b2Vec2;
var w2:b2Vec2;
var wX:Number;
var wY:Number;
var vw:Number;
var maxSqr:Number;
var i:int;
var p1s:Array = s_p1s;
var p2s:Array = s_p2s;
var points:Array = s_points;
var pointCount:int;
x1.SetV(shape1.GetFirstVertex(xf1));
x2.SetV(shape2.GetFirstVertex(xf2));
var vSqr:Number = 0;
var maxIterations = 20;
var iter:int;
while (iter < maxIterations) {
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
w1 = shape1.Support(xf1, vX, vY);
w2 = shape2.Support(xf2, -(vX), -(vY));
vSqr = ((vX * vX) + (vY * vY));
wX = (w2.x - w1.x);
wY = (w2.y - w1.y);
vw = ((vX * wX) + (vY * wY));
if ((vSqr - vw) <= (0.01 * vSqr)){
if (pointCount == 0){
x1.SetV(w1);
x2.SetV(w2);
};
g_GJK_Iterations = iter;
return (Math.sqrt(vSqr));
};
switch (pointCount){
case 0:
tVec = p1s[0];
tVec.SetV(w1);
tVec = p2s[0];
tVec.SetV(w2);
tVec = points[0];
tVec.x = wX;
tVec.y = wY;
x1.SetV(p1s[0]);
x2.SetV(p2s[0]);
pointCount++;
break;
case 1:
tVec = p1s[1];
tVec.SetV(w1);
tVec = p2s[1];
tVec.SetV(w2);
tVec = points[1];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessTwo(x1, x2, p1s, p2s, points);
break;
case 2:
tVec = p1s[2];
tVec.SetV(w1);
tVec = p2s[2];
tVec.SetV(w2);
tVec = points[2];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessThree(x1, x2, p1s, p2s, points);
break;
};
if (pointCount == 3){
g_GJK_Iterations = iter;
return (0);
};
maxSqr = -(Number.MAX_VALUE);
i = 0;
while (i < pointCount) {
tVec = points[i];
maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y)));
i++;
};
if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){
g_GJK_Iterations = iter;
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
vSqr = ((vX * vX) + (vY * vY));
return (Math.sqrt(vSqr));
};
iter++;
};
g_GJK_Iterations = maxIterations;
return (Math.sqrt(vSqr));
}
public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dLen:Number;
var distance:Number;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var dSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop);
var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop);
var r:Number = (r1 + r2);
if (dSqr > (r * r)){
dLen = Math.sqrt(dSqr);
dX = (dX / dLen);
dY = (dY / dLen);
distance = (dLen - r);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = (p2X - (r2 * dX));
x2.y = (p2Y - (r2 * dY));
return (distance);
};
if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){
dLen = Math.sqrt(dSqr);
dX = (dX / dLen);
dY = (dY / dLen);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = x1.x;
x2.y = x1.y;
return (0);
};
x1.x = p1X;
x1.y = p1Y;
x2.x = x1.x;
x2.y = x1.y;
return (0);
}
public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var points_0:b2Vec2;
var points_1:b2Vec2;
var points_2:b2Vec2;
var p1s_0:b2Vec2;
var p1s_1:b2Vec2;
var p1s_2:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
points_0 = points[0];
points_1 = points[1];
points_2 = points[2];
p1s_0 = p1s[0];
p1s_1 = p1s[1];
p1s_2 = p1s[2];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var p2s_2:b2Vec2 = p2s[2];
var aX:Number = points_0.x;
var aY:Number = points_0.y;
var bX:Number = points_1.x;
var bY:Number = points_1.y;
var cX:Number = points_2.x;
var cY:Number = points_2.y;
var abX:Number = (bX - aX);
var abY:Number = (bY - aY);
var acX:Number = (cX - aX);
var acY:Number = (cY - aY);
var bcX:Number = (cX - bX);
var bcY:Number = (cY - bY);
var sn:Number = -(((aX * abX) + (aY * abY)));
var sd:Number = ((bX * abX) + (bY * abY));
var tn:Number = -(((aX * acX) + (aY * acY)));
var td:Number = ((cX * acX) + (cY * acY));
var un:Number = -(((bX * bcX) + (bY * bcY)));
var ud:Number = ((cX * bcX) + (cY * bcY));
if ((((td <= 0)) && ((ud <= 0)))){
x1.SetV(p1s_2);
x2.SetV(p2s_2);
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (1);
};
var n:Number = ((abX * acY) - (abY * acX));
var vc:Number = (n * ((aX * bY) - (aY * bX)));
var va:Number = (n * ((bX * cY) - (bY * cX)));
if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){
lambda = (un / (un + ud));
x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y)));
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (2);
};
var vb:Number = (n * ((cX * aY) - (cY * aX)));
if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){
lambda = (tn / (tn + td));
x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x)));
x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y)));
x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x)));
x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y)));
p1s_1.SetV(p1s_2);
p2s_1.SetV(p2s_2);
points_1.SetV(points_2);
return (2);
};
var denom:Number = ((va + vb) + vc);
denom = (1 / denom);
var u:Number = (va * denom);
var v:Number = (vb * denom);
var w:Number = ((1 - u) - v);
x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x));
x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y));
x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x));
x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y));
return (3);
}
public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
var dLen:Number;
var point:b2Point = gPoint;
tVec = circle.m_localPosition;
tMat = xf2.R;
point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity);
var r:Number = (circle.m_radius - b2Settings.b2_toiSlop);
if (distance > r){
distance = (distance - r);
dX = (x2.x - x1.x);
dY = (x2.y - x1.y);
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
x2.x = (x2.x - (r * dX));
x2.y = (x2.y - (r * dY));
} else {
distance = 0;
x2.x = x1.x;
x2.y = x1.y;
};
return (distance);
}
public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2));
};
return (0);
}
public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var p1s_1:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
var points_0:b2Vec2 = points[0];
var points_1:b2Vec2 = points[1];
var p1s_0:b2Vec2 = p1s[0];
p1s_1 = p1s[1];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var rX:Number = -(points_1.x);
var rY:Number = -(points_1.y);
var dX:Number = (points_0.x - points_1.x);
var dY:Number = (points_0.y - points_1.y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
lambda = ((rX * dX) + (rY * dY));
if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){
x1.SetV(p1s_1);
x2.SetV(p2s_1);
p1s_0.SetV(p1s_1);
p2s_0.SetV(p2s_1);
points_0.SetV(points_1);
return (1);
};
lambda = (lambda / length);
x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y)));
return (2);
}
}
}//package Box2D.Collision
Section 24
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ManifoldPoint();
i++;
};
normal = new b2Vec2();
}
public function Set(m:b2Manifold):void{
pointCount = m.pointCount;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Set(m.points[i]);
i++;
};
normal.SetV(m.normal);
}
public function Reset():void{
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Reset();
i++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 25
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(m:b2ManifoldPoint):void{
localPoint1.SetV(m.localPoint1);
localPoint2.SetV(m.localPoint2);
separation = m.separation;
normalImpulse = m.normalImpulse;
tangentImpulse = m.tangentImpulse;
id.key = m.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 26
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 27
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 28
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
}
public function PairAdded(proxyUserData1, proxyUserData2){
return (null);
}
}
}//package Box2D.Collision
Section 29
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var i:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
m_hashTable[i] = b2Pair.b2_nullPair;
i++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i] = new b2Pair();
i++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairBuffer[i] = new b2BufferedPair();
i++;
};
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[i].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[i].userData = null;
m_pairs[i].status = 0;
m_pairs[i].next = (i + 1);
i++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{
var pair:b2Pair;
var index:uint = m_hashTable[hash];
pair = m_pairs[index];
while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) {
index = pair.next;
pair = m_pairs[index];
};
if (index == b2Pair.b2_nullPair){
return (null);
};
return (pair);
}
private function Find(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
return (FindHash(proxyId1, proxyId2, hash));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var bufferedPair:b2BufferedPair;
var i:int;
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var removeCount:int;
var proxies:Array = m_broadPhase.m_proxyPool;
i = 0;
while (i < m_pairBufferCount) {
bufferedPair = m_pairBuffer[i];
pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2);
pair.ClearBuffered();
proxy1 = proxies[pair.proxyId1];
proxy2 = proxies[pair.proxyId2];
if (pair.IsRemoved()){
if (pair.IsFinal() == true){
m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData);
};
bufferedPair = m_pairBuffer[removeCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
removeCount++;
} else {
if (pair.IsFinal() == false){
pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData);
pair.SetFinal();
};
};
i++;
};
i = 0;
while (i < removeCount) {
bufferedPair = m_pairBuffer[i];
RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2);
i++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = Find(proxyId1, proxyId2);
if (pair == null){
return;
};
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(proxyId1:uint, proxyId2:uint){
var pair:b2Pair;
var temp:uint;
var index:uint;
var userData:*;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var node:uint = m_hashTable[hash];
var pNode:b2Pair;
while (node != b2Pair.b2_nullPair) {
if (Equals(m_pairs[node], proxyId1, proxyId2)){
index = node;
pair = m_pairs[node];
if (pNode){
pNode.next = pair.next;
} else {
m_hashTable[hash] = pair.next;
};
pair = m_pairs[index];
userData = pair.userData;
pair.next = m_freePair;
pair.proxyId1 = b2Pair.b2_nullProxy;
pair.proxyId2 = b2Pair.b2_nullProxy;
pair.userData = null;
pair.status = 0;
m_freePair = index;
m_pairCount--;
return (userData);
} else {
pNode = m_pairs[node];
node = pNode.next;
};
};
return (null);
}
public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{
m_broadPhase = broadPhase;
m_callback = callback;
}
public function AddBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = AddPair(proxyId1, proxyId2);
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var pair = FindHash(proxyId1, proxyId2, hash);
if (pair != null){
return (pair);
};
var pIndex:uint = m_freePair;
pair = m_pairs[pIndex];
m_freePair = pair.next;
pair.proxyId1 = proxyId1;
pair.proxyId2 = proxyId2;
pair.status = 0;
pair.userData = null;
pair.next = m_hashTable[hash];
m_hashTable[hash] = pIndex;
m_pairCount++;
return (pair);
}
private function ValidateTable():void{
}
public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{
return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2))));
}
public static function Hash(proxyId1:uint, proxyId2:uint):uint{
var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1);
key = (~(key) + ((key << 15) & 4294934528));
key = (key ^ ((key >> 12) & 1048575));
key = (key + ((key << 2) & 4294967292));
key = (key ^ ((key >> 4) & 268435455));
key = (key * 2057);
key = (key ^ ((key >> 16) & 0xFFFF));
return (key);
}
public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{
return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2))));
}
}
}//package Box2D.Collision
Section 30
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (p);
}
public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 31
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(next:uint):void{
lowerBounds[0] = (next & 0xFFFF);
}
}
}//package Box2D.Collision
Section 32
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var bX:Number;
var bY:Number;
var a:Number;
var mu2:Number;
var nLen:Number;
var s:b2Vec2 = segment.p1;
var rX:Number = (segment.p2.x - s.x);
var rY:Number = (segment.p2.y - s.y);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var nX:Number = dY;
var nY:Number = -(dX);
var k_slop:Number = (100 * Number.MIN_VALUE);
var denom:Number = -(((rX * nX) + (rY * nY)));
if (denom > k_slop){
bX = (s.x - p1.x);
bY = (s.y - p1.y);
a = ((bX * nX) + (bY * nY));
if ((((0 <= a)) && ((a <= (maxLambda * denom))))){
mu2 = ((-(rX) * bY) + (rY * bX));
if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){
a = (a / denom);
nLen = Math.sqrt(((nX * nX) + (nY * nY)));
nX = (nX / nLen);
nY = (nY / nLen);
lambda[0] = a;
normal.Set(nX, nY);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 33
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{
var math1:Number;
var math2:Number;
var t:Number;
var xf1:b2XForm;
var xf2:b2XForm;
var nLen:Number;
var approachVelocityBound:Number;
var dAlpha:Number;
var newAlpha:Number;
var r1:Number = shape1.m_sweepRadius;
var r2:Number = shape2.m_sweepRadius;
var t0:Number = sweep1.t0;
var v1X:Number = (sweep1.c.x - sweep1.c0.x);
var v1Y:Number = (sweep1.c.y - sweep1.c0.y);
var v2X:Number = (sweep2.c.x - sweep2.c0.x);
var v2Y:Number = (sweep2.c.y - sweep2.c0.y);
var omega1:Number = (sweep1.a - sweep1.a0);
var omega2:Number = (sweep2.a - sweep2.a0);
var alpha:Number = 0;
var p1:b2Vec2 = s_p1;
var p2:b2Vec2 = s_p2;
var k_maxIterations = 20;
var iter:int;
var normalX:Number = 0;
var normalY:Number = 0;
var distance:Number = 0;
var targetDistance:Number = 0;
while (true) {
t = (((1 - alpha) * t0) + alpha);
xf1 = s_xf1;
xf2 = s_xf2;
sweep1.GetXForm(xf1, t);
sweep2.GetXForm(xf2, t);
distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2);
if (iter == 0){
if (distance > (2 * b2Settings.b2_toiSlop)){
targetDistance = (1.5 * b2Settings.b2_toiSlop);
} else {
math1 = (0.05 * b2Settings.b2_toiSlop);
math2 = (distance - (0.5 * b2Settings.b2_toiSlop));
targetDistance = ((math1 > math2)) ? math1 : math2;
};
};
if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){
break;
};
normalX = (p2.x - p1.x);
normalY = (p2.y - p1.y);
nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY)));
normalX = (normalX / nLen);
normalY = (normalY / nLen);
approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2));
if (approachVelocityBound == 0){
alpha = 1;
break;
};
dAlpha = ((distance - targetDistance) / approachVelocityBound);
newAlpha = (alpha + dAlpha);
if ((((newAlpha < 0)) || ((1 < newAlpha)))){
alpha = 1;
break;
};
if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){
break;
};
alpha = newAlpha;
iter++;
};
return (alpha);
}
}
}//package Box2D.Collision
Section 34
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 35
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(value:int):void{
_incidentVertex = value;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(value:int):void{
_referenceEdge = value;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(value:int):void{
_flip = value;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(value:int):void{
_incidentEdge = value;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 36
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){
var c:Number;
var s:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((c1 == null))) && (!((c2 == null))))){
col1.SetV(c1);
col2.SetV(c2);
} else {
c = Math.cos(angle);
s = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(c1:b2Vec2, c2:b2Vec2):void{
col1.SetV(c1);
col2.SetV(c2);
}
public function Set(angle:Number):void{
var c:Number;
c = Math.cos(angle);
var s:Number = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(m:b2Mat22):void{
col1.SetV(m.col1);
col2.SetV(m.col2);
}
public function AddM(m:b2Mat22):void{
col1.x = (col1.x + m.col1.x);
col1.y = (col1.y + m.col1.y);
col2.x = (col2.x + m.col2.x);
col2.y = (col2.y + m.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(out:b2Mat22):b2Mat22{
var a:Number;
var c:Number;
var det:Number;
a = col1.x;
var b:Number = col2.x;
c = col1.y;
var d:Number = col2.y;
det = ((a * d) - (b * c));
det = (1 / det);
out.col1.x = (det * d);
out.col2.x = (-(det) * b);
out.col1.y = (-(det) * c);
out.col2.y = (det * a);
return (out);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{
var a11:Number = col1.x;
var a12:Number = col2.x;
var a21:Number = col1.y;
var a22:Number = col2.y;
var det:Number = ((a11 * a22) - (a12 * a21));
det = (1 / det);
out.x = (det * ((a22 * bX) - (a12 * bY)));
out.y = (det * ((a11 * bY) - (a21 * bX)));
return (out);
}
}
}//package Box2D.Common.Math
Section 37
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x));
return (v);
}
public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y));
return (v);
}
public static function b2IsValid(x:Number):Boolean{
return (isFinite(x));
}
public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y));
return (c);
}
public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
a = b2MulMV(T.R, v);
a.x = (a.x + T.position.x);
a.y = (a.y + T.position.y);
return (a);
}
public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (((cX * cX) + (cY * cY)));
}
public static function b2Swap(a:Array, b:Array):void{
var tmp:* = a[0];
a[0] = b[0];
b[0] = tmp;
}
public static function b2AbsM(A:b2Mat22):b2Mat22{
var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2));
return (B);
}
public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y));
return (v);
}
public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
var tX:Number;
a = SubtractVV(v, T.position);
tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y));
a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y));
a.x = tX;
return (a);
}
public static function b2Abs(a:Number):Number{
return (((a > 0)) ? a : -(a));
}
public static function b2Clamp(a:Number, low:Number, high:Number):Number{
return (b2Max(low, b2Min(a, high)));
}
public static function b2AbsV(a:b2Vec2):b2Vec2{
var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y));
return (b);
}
public static function MulFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y));
return (v);
}
public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.y) - (a.y * b.x)));
}
public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.x) + (a.y * b.y)));
}
public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x));
return (v);
}
public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2));
return (C);
}
public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (Math.sqrt(((cX * cX) + (cY * cY))));
}
public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1));
var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2));
var C:b2Mat22 = new b2Mat22(0, c1, c2);
return (C);
}
public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y));
return (c);
}
public static function b2IsPowerOfTwo(x:uint):Boolean{
var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0)));
return (result);
}
public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{
return (b2MaxV(low, b2MinV(a, high)));
}
public static function b2RandomRange(lo:Number, hi:Number):Number{
var r:Number = Math.random();
r = (((hi - lo) * r) + lo);
return (r);
}
public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2));
return (u);
}
public static function b2Min(a:Number, b:Number):Number{
return (((a < b)) ? a : b);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2));
return (C);
}
public static function b2NextPowerOfTwo(x:uint):uint{
x = (x | ((x >> 1) & 2147483647));
x = (x | ((x >> 2) & 1073741823));
x = (x | ((x >> 4) & 268435455));
x = (x | ((x >> 8) & 0xFFFFFF));
x = (x | ((x >> 16) & 0xFFFF));
return ((x + 1));
}
public static function b2Max(a:Number, b:Number):Number{
return (((a > b)) ? a : b);
}
public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y)));
return (u);
}
}
}//package Box2D.Common.Math
Section 38
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(t:Number):void{
var alpha:Number;
if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){
alpha = ((t - t0) / (1 - t0));
c0.x = (((1 - alpha) * c0.x) + (alpha * c.x));
c0.y = (((1 - alpha) * c0.y) + (alpha * c.y));
a0 = (((1 - alpha) * a0) + (alpha * a));
t0 = t;
};
}
public function GetXForm(xf:b2XForm, t:Number):void{
var alpha:Number;
var angle:Number;
if ((1 - t0) > Number.MIN_VALUE){
alpha = ((t - t0) / (1 - t0));
xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x));
xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y));
angle = (((1 - alpha) * a0) + (alpha * a));
xf.R.Set(angle);
} else {
xf.position.SetV(c);
xf.R.Set(a);
};
var tMat:b2Mat22 = xf.R;
xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y)));
xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(x_:Number=0, y_:Number=0):void{
super();
x = x_;
y = y_;
}
public function Add(v:b2Vec2):void{
x = (x + v.x);
y = (y + v.y);
}
public function Set(x_:Number=0, y_:Number=0):void{
x = x_;
y = y_;
}
public function Multiply(a:Number):void{
x = (x * a);
y = (y * a);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(A:b2Mat22):void{
var tX:Number = x;
x = ((A.col1.x * tX) + (A.col2.x * y));
y = ((A.col1.y * tX) + (A.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(b:b2Vec2):void{
x = ((x < b.x)) ? x : b.x;
y = ((y < b.y)) ? y : b.y;
}
public function Normalize():Number{
var length:Number = Math.sqrt(((x * x) + (y * y)));
if (length < Number.MIN_VALUE){
return (0);
};
var invLength:Number = (1 / length);
x = (x * invLength);
y = (y * invLength);
return (length);
}
public function CrossVF(s:Number):void{
var tX:Number = x;
x = (s * y);
y = (-(s) * tX);
}
public function MaxV(b:b2Vec2):void{
x = ((x > b.x)) ? x : b.x;
y = ((y > b.y)) ? y : b.y;
}
public function SetV(v:b2Vec2):void{
x = v.x;
y = v.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(s:Number):void{
var tX:Number = x;
x = (-(s) * y);
y = (s * tX);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(v:b2Vec2):void{
x = (x - v.x);
y = (y - v.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(A:b2Mat22):void{
var tX:Number = b2Math.b2Dot(this, A.col1);
y = b2Math.b2Dot(this, A.col2);
x = tX;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(x_:Number, y_:Number):b2Vec2{
return (new b2Vec2(x_, y_));
}
}
}//package Box2D.Common.Math
Section 40
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (pos){
position.SetV(pos);
R.SetM(r);
};
}
public function Initialize(pos:b2Vec2, r:b2Mat22):void{
position.SetV(pos);
R.SetM(r);
}
public function Set(x:b2XForm):void{
position.SetV(x.position);
R.SetM(x.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 41
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(rr:Number, gg:Number, bb:Number){
super();
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function Set(rr:Number, gg:Number, bb:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function set b(bb:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(rr:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
}
public function set g(gg:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
}
}
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(a:Boolean):void{
var nullVec:b2Vec2;
if (!a){
nullVec.x++;
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
mp = m_manifold.points[0];
if (m0.pointCount == 0){
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Add(cp);
};
} else {
mp0 = m0.points[0];
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Persist(cp);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (listener))){
mp0 = m0.points[0];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2CircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(s1)) || (!(s2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((s1.IsSensor()) || (s2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = s1;
m_shape2 = s2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(listener:b2ContactListener):void{
var oldCount:int = m_manifoldCount;
Evaluate(listener);
var newCount:int = m_manifoldCount;
var body1:b2Body = m_shape1.m_body;
var body2:b2Body = m_shape2.m_body;
if ((((newCount == 0)) && ((oldCount > 0)))){
body1.WakeUp();
body2.WakeUp();
};
if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(listener:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var j:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var i:int;
while (i < b2Shape.e_shapeTypeCount) {
s_registers[i] = new Array(b2Shape.e_shapeTypeCount);
j = 0;
while (j < b2Shape.e_shapeTypeCount) {
s_registers[i][j] = new b2ContactRegister();
j++;
};
i++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(contact:b2Contact, allocator):void{
if (contact.m_manifoldCount > 0){
contact.m_shape1.m_body.WakeUp();
contact.m_shape2.m_body.WakeUp();
};
var type1:int = contact.m_shape1.m_type;
var type2:int = contact.m_shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var destroyFcn:Function = reg.destroyFcn;
destroyFcn(contact, allocator);
}
public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{
s_registers[type1][type2].createFcn = createFcn;
s_registers[type1][type2].destroyFcn = destroyFcn;
s_registers[type1][type2].primary = true;
if (type1 != type2){
s_registers[type2][type1].createFcn = createFcn;
s_registers[type2][type1].destroyFcn = destroyFcn;
s_registers[type2][type1].primary = false;
};
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
var c:b2Contact;
var i:int;
var m:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var createFcn:Function = reg.createFcn;
if (createFcn != null){
if (reg.primary){
return (createFcn(shape1, shape2, allocator));
};
c = createFcn(shape2, shape1, allocator);
i = 0;
while (i < c.m_manifoldCount) {
m = c.GetManifolds()[i];
m.normal = m.normal.Negative();
i++;
};
return (c);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ContactConstraintPoint();
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){
var contact:b2Contact;
var i:int;
var tVec:b2Vec2;
var tMat:b2Mat22;
var b1:b2Body;
var b2:b2Body;
var manifoldCount:int;
var manifolds:Array;
var friction:Number;
var restitution:Number;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var w1:Number;
var w2:Number;
var j:int;
var manifold:b2Manifold;
var normalX:Number;
var normalY:Number;
var c:b2ContactConstraint;
var k:uint;
var cp:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
var tX:Number;
var tY:Number;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var r1Sqr:Number;
var r2Sqr:Number;
var rn1:Number;
var rn2:Number;
var kNormal:Number;
var kEqualized:Number;
var tangentX:Number;
var tangentY:Number;
var rt1:Number;
var rt2:Number;
var kTangent:Number;
var vRel:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = step.dt;
m_step.inv_dt = step.inv_dt;
m_step.maxIterations = step.maxIterations;
m_allocator = allocator;
m_constraintCount = 0;
i = 0;
while (i < contactCount) {
contact = contacts[i];
m_constraintCount = (m_constraintCount + contact.m_manifoldCount);
i++;
};
i = 0;
while (i < m_constraintCount) {
m_constraints[i] = new b2ContactConstraint();
i++;
};
var count:int;
i = 0;
while (i < contactCount) {
contact = contacts[i];
b1 = contact.m_shape1.m_body;
b2 = contact.m_shape2.m_body;
manifoldCount = contact.m_manifoldCount;
manifolds = contact.GetManifolds();
friction = contact.m_friction;
restitution = contact.m_restitution;
v1X = b1.m_linearVelocity.x;
v1Y = b1.m_linearVelocity.y;
v2X = b2.m_linearVelocity.x;
v2Y = b2.m_linearVelocity.y;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
normalX = manifold.normal.x;
normalY = manifold.normal.y;
c = m_constraints[count];
c.body1 = b1;
c.body2 = b2;
c.manifold = manifold;
c.normal.x = normalX;
c.normal.y = normalY;
c.pointCount = manifold.pointCount;
c.friction = friction;
c.restitution = restitution;
k = 0;
while (k < c.pointCount) {
cp = manifold.points[k];
ccp = c.points[k];
ccp.normalImpulse = cp.normalImpulse;
ccp.tangentImpulse = cp.tangentImpulse;
ccp.separation = cp.separation;
ccp.positionImpulse = 0;
ccp.localAnchor1.SetV(cp.localPoint1);
ccp.localAnchor2.SetV(cp.localPoint2);
tMat = b1.m_xf.R;
r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x);
r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
ccp.r1.Set(r1X, r1Y);
tMat = b2.m_xf.R;
r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x);
r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
ccp.r2.Set(r2X, r2Y);
r1Sqr = ((r1X * r1X) + (r1Y * r1Y));
r2Sqr = ((r2X * r2X) + (r2Y * r2Y));
rn1 = ((r1X * normalX) + (r1Y * normalY));
rn2 = ((r2X * normalX) + (r2Y * normalY));
kNormal = (b1.m_invMass + b2.m_invMass);
kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2)))));
ccp.normalMass = (1 / kNormal);
kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass));
kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2)))));
ccp.equalizedMass = (1 / kEqualized);
tangentX = normalY;
tangentY = -(normalX);
rt1 = ((r1X * tangentX) + (r1Y * tangentY));
rt2 = ((r2X * tangentX) + (r2Y * tangentY));
kTangent = (b1.m_invMass + b2.m_invMass);
kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2)))));
ccp.tangentMass = (1 / kTangent);
ccp.velocityBias = 0;
if (ccp.separation > 0){
ccp.velocityBias = (-60 * ccp.separation);
};
tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y));
tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X));
vRel = ((c.normal.x * tX) + (c.normal.y * tY));
if (vRel < -(b2Settings.b2_velocityThreshold)){
ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel));
};
k++;
};
count++;
j++;
};
i++;
};
}
public function InitVelocityConstraints(step:b2TimeStep):void{
var tVec:b2Vec2;
var tVec2:b2Vec2;
var tMat:b2Mat22;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var tX:Number;
var j:int;
var tCount:int;
var ccp:b2ContactConstraintPoint;
var PX:Number;
var PY:Number;
var ccp2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
if (step.warmStarting){
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio);
ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio);
PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX));
PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY));
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY));
j++;
};
} else {
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp2 = c.points[j];
ccp2.normalImpulse = 0;
ccp2.tangentImpulse = 0;
j++;
};
};
i++;
};
}
public function SolvePositionConstraints(baumgarte:Number):Boolean{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var b1_sweep_c:b2Vec2;
var b1_sweep_a:Number;
var b2_sweep_c:b2Vec2;
var b2_sweep_a:Number;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tCount:int;
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var tX:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var dpX:Number;
var dpY:Number;
var separation:Number;
var C:Number;
var dImpulse:Number;
var impulse0:Number;
var impulseX:Number;
var impulseY:Number;
var minSeparation:Number = 0;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
b1_sweep_c = b1.m_sweep.c;
b1_sweep_a = b1.m_sweep.a;
b2_sweep_c = b2.m_sweep.c;
b2_sweep_a = b2.m_sweep.a;
invMass1 = (b1.m_mass * b1.m_invMass);
invI1 = (b1.m_mass * b1.m_invI);
invMass2 = (b2.m_mass * b2.m_invMass);
invI2 = (b2.m_mass * b2.m_invI);
normalX = c.normal.x;
normalY = c.normal.y;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
tMat = b1.m_xf.R;
tVec = b1.m_sweep.localCenter;
r1X = (ccp.localAnchor1.x - tVec.x);
r1Y = (ccp.localAnchor1.y - tVec.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
tVec = b2.m_sweep.localCenter;
r2X = (ccp.localAnchor2.x - tVec.x);
r2Y = (ccp.localAnchor2.y - tVec.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1_sweep_c.x + r1X);
p1Y = (b1_sweep_c.y + r1Y);
p2X = (b2_sweep_c.x + r2X);
p2Y = (b2_sweep_c.y + r2Y);
dpX = (p2X - p1X);
dpY = (p2Y - p1Y);
separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation);
minSeparation = b2Math.b2Min(minSeparation, separation);
C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
dImpulse = (-(ccp.equalizedMass) * C);
impulse0 = ccp.positionImpulse;
ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0);
dImpulse = (ccp.positionImpulse - impulse0);
impulseX = (dImpulse * normalX);
impulseY = (dImpulse * normalY);
b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX));
b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY));
b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX))));
b1.m_sweep.a = b1_sweep_a;
b1.SynchronizeTransform();
b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX));
b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY));
b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX))));
b2.m_sweep.a = b2_sweep_a;
b2.SynchronizeTransform();
j++;
};
i++;
};
return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var dvX:Number;
var dvY:Number;
var vn:Number;
var vt:Number;
var lambda_n:Number;
var lambda_t:Number;
var newImpulse_n:Number;
var newImpulse_t:Number;
var PX:Number;
var PY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var w1:Number;
var w2:Number;
var v1:b2Vec2;
var v2:b2Vec2;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var friction:Number;
var tX:Number;
var tCount:int;
var maxFriction:Number;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
v1 = b1.m_linearVelocity;
v2 = b2.m_linearVelocity;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
friction = c.friction;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y));
dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x));
vn = ((dvX * normalX) + (dvY * normalY));
lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias));
vt = ((dvX * tangentX) + (dvY * tangentY));
lambda_t = (ccp.tangentMass * -(vt));
newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0);
lambda_n = (newImpulse_n - ccp.normalImpulse);
maxFriction = (friction * ccp.normalImpulse);
newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction);
lambda_t = (newImpulse_t - ccp.tangentImpulse);
PX = ((lambda_n * normalX) + (lambda_t * tangentX));
PY = ((lambda_n * normalY) + (lambda_t * tangentY));
v1.x = (v1.x - (invMass1 * PX));
v1.y = (v1.y - (invMass1 * PY));
w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
v2.x = (v2.x + (invMass2 * PX));
v2.y = (v2.y + (invMass2 * PY));
w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
ccp.normalImpulse = newImpulse_n;
ccp.tangentImpulse = newImpulse_t;
j++;
};
b1.m_angularVelocity = w1;
b2.m_angularVelocity = w2;
i++;
};
}
public function FinalizeVelocityConstraints():void{
var c:b2ContactConstraint;
var m:b2Manifold;
var j:int;
var point1:b2ManifoldPoint;
var point2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
m = c.manifold;
j = 0;
while (j < c.pointCount) {
point1 = m.points[j];
point2 = c.points[j];
point1.normalImpulse = point2.normalImpulse;
point1.tangentImpulse = point2.tangentImpulse;
j++;
};
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
public function b2NullContact(){
super();
}
override public function Evaluate(l:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var i:int;
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var persisted:Array = [false, false];
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolyAndCircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var cp:b2ContactPoint;
var i:int;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf);
var persisted:Array = [false, false];
cp = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolygonContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(def:b2DistanceJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_length = def.length;
m_frequencyHz = def.frequencyHz;
m_dampingRatio = def.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var b1:b2Body;
var b2:b2Body;
var r1X:Number;
var r2X:Number;
var C:Number;
var omega:Number;
var d:Number;
var k:Number;
var PX:Number;
var PY:Number;
m_inv_dt = step.inv_dt;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (length > b2Settings.b2_linearSlop){
m_u.Multiply((1 / length));
} else {
m_u.SetZero();
};
var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x));
var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x));
var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u));
m_mass = (1 / invMass);
if (m_frequencyHz > 0){
C = (length - m_length);
omega = ((2 * Math.PI) * m_frequencyHz);
d = (((2 * m_mass) * m_dampingRatio) * omega);
k = ((m_mass * omega) * omega);
m_gamma = (1 / (step.dt * (d + (step.dt * k))));
m_bias = (((C * step.dt) * k) * m_gamma);
m_mass = (1 / (invMass + m_gamma));
};
if (step.warmStarting){
m_impulse = (m_impulse * step.dtRatio);
PX = (m_impulse * m_u.x);
PY = (m_impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2();
F.SetV(m_u);
F.Multiply((m_inv_dt * m_impulse));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
var C:Number = (length - m_length);
C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var impulse:Number = (-(m_mass) * C);
m_u.Set(dX, dY);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y)));
var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + impulse);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1.SetV(body1.GetLocalPoint(anchor1));
localAnchor2.SetV(body2.GetLocalPoint(anchor2));
var dX:Number = (anchor2.x - anchor1.x);
var dY:Number = (anchor2.y - anchor1.y);
length = Math.sqrt(((dX * dX) + (dY * dY)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 56
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(def:b2GearJointDef){
var coordinate1:Number;
var coordinate2:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(def);
var type1:int = def.joint1.m_type;
var type2:int = def.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = def.joint1.m_body1;
m_body1 = def.joint1.m_body2;
if (type1 == b2Joint.e_revoluteJoint){
m_revolute1 = (def.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
coordinate1 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (def.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
coordinate1 = m_prismatic1.GetJointTranslation();
};
m_ground2 = def.joint2.m_body1;
m_body2 = def.joint2.m_body2;
if (type2 == b2Joint.e_revoluteJoint){
m_revolute2 = (def.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
coordinate2 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (def.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
coordinate2 = m_prismatic2.GetJointTranslation();
};
m_ratio = def.ratio;
m_constant = (coordinate1 + (m_ratio * coordinate2));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var ugX:Number;
var ugY:Number;
var rX:Number;
var rY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var crug:Number;
var tX:Number;
var P:Number;
var g1:b2Body = m_ground1;
var g2:b2Body = m_ground2;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var K:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
K = (K + b1.m_invI);
} else {
tMat = g1.m_xf.R;
tVec = m_prismatic1.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b1.m_xf.R;
rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear1.Set(-(ugX), -(ugY));
m_J.angular1 = -(crug);
K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
K = (K + ((m_ratio * m_ratio) * b2.m_invI));
} else {
tMat = g2.m_xf.R;
tVec = m_prismatic2.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b2.m_xf.R;
rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY));
m_J.angular2 = (-(m_ratio) * crug);
K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug))));
};
m_mass = (1 / K);
if (step.warmStarting){
P = (step.dt * m_force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var tMat:b2Mat22 = m_body2.m_xf.R;
var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x))));
return (tX);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var coordinate1:Number;
var coordinate2:Number;
var linearError:Number = 0;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
if (m_revolute1){
coordinate1 = m_revolute1.GetJointAngle();
} else {
coordinate1 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
coordinate2 = m_revolute2.GetJointAngle();
} else {
coordinate2 = m_prismatic2.GetJointTranslation();
};
var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2)));
var impulse:Number = (-(m_mass) * C);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((linearError < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_mass) * Cdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
super();
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{
linear1.SetV(x1);
angular1 = a1;
linear2.SetV(x2);
angular2 = a2;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{
return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2)));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(def:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = def.type;
m_prev = null;
m_next = null;
m_body1 = def.body1;
m_body2 = def.body2;
m_collideConnected = def.collideConnected;
m_islandFlag = false;
m_userData = def.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(step:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(step:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(joint:b2Joint, allocator):void{
}
public static function Create(def:b2JointDef, allocator):b2Joint{
var joint:b2Joint;
switch (def.type){
case e_distanceJoint:
joint = new b2DistanceJoint((def as b2DistanceJointDef));
break;
case e_mouseJoint:
joint = new b2MouseJoint((def as b2MouseJointDef));
break;
case e_prismaticJoint:
joint = new b2PrismaticJoint((def as b2PrismaticJointDef));
break;
case e_revoluteJoint:
joint = new b2RevoluteJoint((def as b2RevoluteJointDef));
break;
case e_pulleyJoint:
joint = new b2PulleyJoint((def as b2PulleyJointDef));
break;
case e_gearJoint:
joint = new b2GearJoint((def as b2GearJointDef));
break;
default:
break;
};
return (joint);
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
super();
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 62
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(def:b2MouseJointDef){
var tY:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(def);
m_target.SetV(def.target);
var tX:Number = (m_target.x - m_body2.m_xf.position.x);
tY = (m_target.y - m_body2.m_xf.position.y);
var tMat:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
m_maxForce = def.maxForce;
m_impulse.SetZero();
var mass:Number = m_body2.m_mass;
var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz);
var d:Number = (((2 * mass) * def.dampingRatio) * omega);
var k:Number = ((def.timeStep * mass) * (omega * omega));
m_gamma = (1 / (d + k));
m_beta = (k / (d + k));
}
public function SetTarget(target:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = target;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b:b2Body;
var tMat:b2Mat22;
var rX:Number;
var rY:Number;
var invMass:Number;
var invI:Number;
b = m_body2;
tMat = b.m_xf.R;
rX = (m_localAnchor.x - b.m_sweep.localCenter.x);
rY = (m_localAnchor.y - b.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
invMass = b.m_invMass;
invI = b.m_invI;
K1.col1.x = invMass;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = invMass;
K2.col1.x = ((invI * rY) * rY);
K2.col2.x = ((-(invI) * rX) * rY);
K2.col1.y = ((-(invI) * rX) * rY);
K2.col2.y = ((invI * rX) * rX);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((b.m_sweep.c.x + rX) - m_target.x);
m_C.y = ((b.m_sweep.c.y + rY) - m_target.y);
b.m_angularVelocity = (b.m_angularVelocity * 0.98);
var PX:Number = (step.dt * m_impulse.x);
var PY:Number = (step.dt * m_impulse.y);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
var b:b2Body = m_body2;
tMat = b.m_xf.R;
var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY));
var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX));
tMat = m_mass;
tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x));
tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y));
var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY)));
var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY)));
var oldForceX:Number = m_impulse.x;
var oldForceY:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + forceX);
m_impulse.y = (m_impulse.y + forceY);
var forceMagnitude:Number = m_impulse.Length();
if (forceMagnitude > m_maxForce){
m_impulse.Multiply((m_maxForce / forceMagnitude));
};
forceX = (m_impulse.x - oldForceX);
forceY = (m_impulse.y - oldForceY);
var PX:Number = (step.dt * forceX);
var PY:Number = (step.dt * forceY);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(def:b2PrismaticJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_localXAxis1.SetV(def.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = def.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = def.lowerTranslation;
m_upperTranslation = def.upperTranslation;
m_maxMotorForce = def.maxMotorForce;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var oldLimitForce:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2));
var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity);
var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot);
m_torque = (m_torque + torque);
var L:Number = (step.dt * torque);
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce);
motorForce = (m_motorForce - oldMotorForce);
P = (step.dt * motorForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
P = (step.dt * limitForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetJointTranslation():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1);
var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var translation:Number = ((axis.x * dX) + (axis.y * dY));
return (translation);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var tMat:b2Mat22 = m_body1.m_xf.R;
var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)));
var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)));
var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)));
var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y))));
}
override public function SolvePositionConstraints():Boolean{
var limitC:Number;
var oldLimitImpulse:Number;
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var translation:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var linearC:Number = ((ay1X * dX) + (ay1Y * dY));
linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var linearImpulse:Number = (-(m_linearMass) * linearC);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2));
var positionError:Number = b2Math.b2Abs(linearC);
var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle);
angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var angularImpulse:Number = (-(m_angularMass) * angularC);
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = b2Math.b2Abs(angularC);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
dX = (p2X - p1X);
dY = (p2Y - p1Y);
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
translation = ((ax1X * dX) + (ax1Y * dY));
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC));
} else {
if (m_limitState == e_atLowerLimit){
limitC = (translation - m_lowerTranslation);
positionError = b2Math.b2Max(positionError, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (translation - m_upperTranslation);
positionError = b2Math.b2Max(positionError, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var v1:b2Vec2 = b1.m_linearVelocity;
var v2:b2Vec2 = b2.m_linearVelocity;
var w1:Number = b1.m_angularVelocity;
var w2:Number = b2.m_angularVelocity;
var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)))));
return (speed);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var dX:Number;
var dY:Number;
var jointTranslation:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var L1:Number;
var L2:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x);
var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y);
m_linearJacobian.linear1.x = -(ay1X);
m_linearJacobian.linear1.y = -(ay1Y);
m_linearJacobian.linear2.x = ay1X;
m_linearJacobian.linear2.y = ay1Y;
m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X)));
m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X));
m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (invI1 + invI2);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(ax1X);
m_motorJacobian.linear1.y = -(ax1Y);
m_motorJacobian.linear2.x = ax1X;
m_motorJacobian.linear2.y = ax1Y;
m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X)));
m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X));
m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
dX = (eX - r1X);
dY = (eY - r1Y);
jointTranslation = ((ax1X * dX) + (ax1Y * dY));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (jointTranslation <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointTranslation >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (step.warmStarting){
P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
public function SetMaxMotorForce(force:Number):void{
m_maxMotorForce = force;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerTranslation = lower;
m_upperTranslation = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
localAxis1 = body1.GetLocalVector(axis);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(def:b2PulleyJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(def);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_ratio = def.ratio;
m_constant = (def.length1 + (m_ratio * def.length2));
m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor2);
return (a);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = m_u2.Copy();
F.Multiply(m_force);
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var length1:Number;
var length2:Number;
var C:Number;
var impulse:Number;
var oldImpulse:Number;
var oldLimitPositionImpulse:Number;
var tX:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var linearError:Number = 0;
if (m_state == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length1 = m_u1.Length();
length2 = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
C = ((m_constant - length1) - (m_ratio * length2));
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_pulleyMass) * C);
oldImpulse = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse));
impulse = (m_positionImpulse - oldImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
p2X = ((-(m_ratio) * impulse) * m_u2.x);
p2Y = ((-(m_ratio) * impulse) * m_u2.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
length1 = m_u1.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / length1));
m_u1.y = (m_u1.y * (1 / length1));
} else {
m_u1.SetZero();
};
C = (m_maxLength1 - length1);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass1) * C);
oldLimitPositionImpulse = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse));
impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length2 = m_u2.Length();
if (length2 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / length2));
m_u2.y = (m_u2.y * (1 / length2));
} else {
m_u2.SetZero();
};
C = (m_maxLength2 - length2);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass2) * C);
oldLimitPositionImpulse = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse));
impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse);
p2X = (-(impulse) * m_u2.x);
p2Y = (-(impulse) * m_u2.y);
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b2.SynchronizeTransform();
};
return ((linearError < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
var length1:Number = m_u1.Length();
var length2:Number = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
var C:Number = ((m_constant - length1) - (m_ratio * length2));
if (C > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (length1 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (length2 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x));
var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x));
m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1));
m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (step.warmStarting){
P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var Cdot:Number;
var force:Number;
var oldForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
if (m_state == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y))));
force = ((-(step.inv_dt) * m_pulleyMass) * Cdot);
oldForce = m_force;
m_force = b2Math.b2Max(0, (m_force + force));
force = (m_force - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x);
P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
if (m_limitState1 == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y)));
force = ((-(step.inv_dt) * m_limitMass1) * Cdot);
oldForce = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force));
force = (m_limitForce1 - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
};
if (m_limitState2 == e_atUpperLimit){
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y)));
force = ((-(step.inv_dt) * m_limitMass2) * Cdot);
oldForce = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force));
force = (m_limitForce2 - oldForce);
P2X = ((-(step.dt) * force) * m_u2.x);
P2Y = ((-(step.dt) * force) * m_u2.y);
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
}
public function GetLength1():Number{
var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetLength2():Number{
var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetGroundAnchor1():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor1);
return (a);
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{
body1 = b1;
body2 = b2;
groundAnchor1.SetV(ga1);
groundAnchor2.SetV(ga2);
localAnchor1 = body1.GetLocalPoint(anchor1);
localAnchor2 = body2.GetLocalPoint(anchor2);
var d1X:Number = (anchor1.x - ga1.x);
var d1Y:Number = (anchor1.y - ga1.y);
length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y)));
var d2X:Number = (anchor2.x - ga2.x);
var d2Y:Number = (anchor2.y - ga2.y);
length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y)));
ratio = r;
var C:Number = (length1 + (ratio * length2));
maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 68
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(def:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_referenceAngle = def.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = def.lowerAngle;
m_upperAngle = def.upperAngle;
m_maxMotorTorque = def.maxMotorTorque;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var oldLimitForce:Number;
var PY:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y));
var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X));
var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY)));
var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY)));
m_pivotForce.x = (m_pivotForce.x + pivotForceX);
m_pivotForce.y = (m_pivotForce.y + pivotForceY);
var PX:Number = (step.dt * pivotForceX);
PY = (step.dt * pivotForceY);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque);
motorForce = (m_motorForce - oldMotorForce);
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var oldLimitImpulse:Number;
var limitC:Number;
var tMat:b2Mat22;
var angle:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var positionError:Number = 0;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var ptpCX:Number = (p2X - p1X);
var ptpCY:Number = (p2Y - p1Y);
positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY)));
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(ptpCX), -(ptpCY));
var impulseX:Number = tImpulse.x;
var impulseY:Number = tImpulse.y;
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
angularError = b2Math.b2Abs(limitC);
} else {
if (m_limitState == e_atLowerLimit){
limitC = (angle - m_lowerAngle);
angularError = b2Math.b2Max(0, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (angle - m_upperAngle);
angularError = b2Math.b2Max(0, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(torque:Number):void{
m_maxMotorTorque = torque;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body;
var b2:b2Body;
var tMat:b2Mat22;
var tX:Number;
var r1Y:Number;
var jointAngle:Number;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (invI1 + invI2));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (jointAngle <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointAngle >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (step.warmStarting){
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y));
b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerAngle = lower;
m_upperAngle = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(bd:b2BodyDef, world:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (bd.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (bd.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (bd.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (bd.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = world;
m_xf.position.SetV(bd.position);
m_xf.R.Set(bd.angle);
m_sweep.localCenter.SetV(bd.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = bd.angle);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = bd.linearDamping;
m_angularDamping = bd.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = bd.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = bd.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = bd.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(v:b2Vec2):void{
m_linearVelocity.SetV(v);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(torque:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + torque);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var s:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var centerX:Number = 0;
var centerY:Number = 0;
var massData:b2MassData = s_massData;
s = m_shapeList;
while (s) {
s.ComputeMass(massData);
m_mass = (m_mass + massData.mass);
centerX = (centerX + (massData.mass * massData.center.x));
centerY = (centerY + (massData.mass * massData.center.y));
m_I = (m_I + massData.I);
s = s.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
centerX = (centerX * m_invMass);
centerY = (centerY * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(centerX, centerY);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(position:b2Vec2, angle:Number):Boolean{
var s:b2Shape;
var inRange:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(angle);
m_xf.position.SetV(position);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = angle);
var freeze:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (inRange == false){
freeze = true;
break;
};
s = s.m_next;
};
if (freeze == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, worldPoint));
}
public function ApplyForce(force:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + force.x);
m_force.y = (m_force.y + force.y);
m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x)));
}
public function SynchronizeShapes():Boolean{
var s:b2Shape;
var xf1:b2XForm = s_xf1;
xf1.R.Set(m_sweep.a0);
var tMat:b2Mat22 = xf1.R;
var tVec:b2Vec2 = m_sweep.localCenter;
xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var inRange:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf);
if (inRange == false){
break;
};
s = s.m_next;
};
if (inRange == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
worldPoint.x = (worldPoint.x + m_xf.position.x);
worldPoint.y = (worldPoint.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(omega:Number):void{
m_angularVelocity = omega;
}
public function SetMass(massData:b2MassData):void{
var s:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(massData.center);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(localVector:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, localVector));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(t:Number):void{
m_sweep.Advance(t);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(def:b2ShapeDef):b2Shape{
var s:b2Shape;
if (m_world.m_lock == true){
return (null);
};
s = b2Shape.Create(def, m_world.m_blockAllocator);
s.m_next = m_shapeList;
m_shapeList = s;
m_shapeCount++;
s.m_body = this;
s.CreateProxy(m_world.m_broadPhase, m_xf);
s.UpdateSweepRadius(m_sweep.localCenter);
return (s);
}
public function IsConnected(other:b2Body):Boolean{
var jn:b2JointEdge = m_jointList;
while (jn) {
if (jn.other == other){
return ((jn.joint.m_collideConnected == false));
};
jn = jn.next;
};
return (false);
}
public function DestroyShape(s:b2Shape):void{
if (m_world.m_lock == true){
return;
};
s.DestroyProxy(m_world.m_broadPhase);
var node:b2Shape = m_shapeList;
var ppS:b2Shape;
var found:Boolean;
while (node != null) {
if (node == s){
if (ppS){
ppS.m_next = s.m_next;
} else {
m_shapeList = s.m_next;
};
found = true;
break;
};
ppS = node;
node = node.m_next;
};
s.m_body = null;
s.m_next = null;
m_shapeCount--;
b2Shape.Destroy(s, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetLocalVector(worldVector:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, worldVector));
}
public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
u.x = (u.x + m_xf.position.x);
u.y = (u.y + m_xf.position.y);
return (u);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 71
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 72
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(body:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 73
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{
var filter1:b2FilterData = shape1.GetFilterData();
var filter2:b2FilterData = shape2.GetFilterData();
if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){
return ((filter1.groupIndex > 0));
};
var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0))));
return (collide);
}
}
}//package Box2D.Dynamics
Section 74
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(point:b2ContactPoint):void{
}
public function Remove(point:b2ContactPoint):void{
}
public function Persist(point:b2ContactPoint):void{
}
public function Result(point:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 75
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
if (pairUserData == null){
return;
};
var c:b2Contact = (pairUserData as b2Contact);
if (c == m_nullContact){
return;
};
Destroy(c);
}
public function Destroy(c:b2Contact):void{
var b1:b2Body;
var b2:b2Body;
var manifolds:Array;
var cp:b2ContactPoint;
var i:int;
var manifold:b2Manifold;
var j:int;
var mp:b2ManifoldPoint;
var v1:b2Vec2;
var v2:b2Vec2;
var shape1:b2Shape = c.m_shape1;
var shape2:b2Shape = c.m_shape2;
var manifoldCount:int = c.m_manifoldCount;
if ((((manifoldCount > 0)) && (m_world.m_contactListener))){
b1 = shape1.m_body;
b2 = shape2.m_body;
manifolds = c.GetManifolds();
cp = s_evalCP;
cp.shape1 = c.m_shape1;
cp.shape2 = c.m_shape2;
cp.friction = c.m_friction;
cp.restitution = c.m_restitution;
i = 0;
while (i < manifoldCount) {
manifold = manifolds[i];
cp.normal.SetV(manifold.normal);
j = 0;
while (j < manifold.pointCount) {
mp = manifold.points[j];
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.separation = mp.separation;
cp.id.key = mp.id._key;
m_world.m_contactListener.Remove(cp);
j++;
};
i++;
};
};
if (c.m_prev){
c.m_prev.m_next = c.m_next;
};
if (c.m_next){
c.m_next.m_prev = c.m_prev;
};
if (c == m_world.m_contactList){
m_world.m_contactList = c.m_next;
};
var body1:b2Body = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (c.m_node1.prev){
c.m_node1.prev.next = c.m_node1.next;
};
if (c.m_node1.next){
c.m_node1.next.prev = c.m_node1.prev;
};
if (c.m_node1 == body1.m_contactList){
body1.m_contactList = c.m_node1.next;
};
if (c.m_node2.prev){
c.m_node2.prev.next = c.m_node2.next;
};
if (c.m_node2.next){
c.m_node2.next.prev = c.m_node2.prev;
};
if (c.m_node2 == body2.m_contactList){
body2.m_contactList = c.m_node2.next;
};
b2Contact.Destroy(c, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(proxyUserData1, proxyUserData2){
var shape1:b2Shape = (proxyUserData1 as b2Shape);
var shape2:b2Shape = (proxyUserData2 as b2Shape);
var body1:b2Body = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (((body1.IsStatic()) && (body2.IsStatic()))){
return (m_nullContact);
};
if (shape1.m_body == shape2.m_body){
return (m_nullContact);
};
if (body2.IsConnected(body1)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){
return (m_nullContact);
};
var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator);
if (c == null){
return (m_nullContact);
};
shape1 = c.m_shape1;
shape2 = c.m_shape2;
body1 = shape1.m_body;
body2 = shape2.m_body;
c.m_prev = null;
c.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = c;
};
m_world.m_contactList = c;
c.m_node1.contact = c;
c.m_node1.other = body2;
c.m_node1.prev = null;
c.m_node1.next = body1.m_contactList;
if (body1.m_contactList != null){
body1.m_contactList.prev = c.m_node1;
};
body1.m_contactList = c.m_node1;
c.m_node2.contact = c;
c.m_node2.other = body1;
c.m_node2.prev = null;
c.m_node2.next = body2.m_contactList;
if (body2.m_contactList != null){
body2.m_contactList.prev = c.m_node2;
};
body2.m_contactList = c.m_node2;
m_world.m_contactCount++;
return (c);
}
public function Collide():void{
var body1:b2Body;
var body2:b2Body;
var c:b2Contact = m_world.m_contactList;
while (c) {
body1 = c.m_shape1.m_body;
body2 = c.m_shape2.m_body;
if (((body1.IsSleeping()) && (body2.IsSleeping()))){
} else {
c.Update(m_world.m_contactListener);
};
c = c.m_next;
};
}
}
}//package Box2D.Dynamics
Section 76
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
super();
m_drawFlags = 0;
}
public function ClearFlags(flags:uint):void{
m_drawFlags = (m_drawFlags & ~(flags));
}
public function SetFlags(flags:uint):void{
m_drawFlags = flags;
}
public function AppendFlags(flags:uint):void{
m_drawFlags = (m_drawFlags | flags);
}
public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale));
m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale));
}
public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
}
public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
}
public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale));
m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(xf:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 77
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeShape(shape:b2Shape):void{
}
public function SayGoodbyeJoint(joint:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 78
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){
var i:int;
super();
m_bodyCapacity = bodyCapacity;
m_contactCapacity = contactCapacity;
m_jointCapacity = jointCapacity;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = allocator;
m_listener = listener;
m_bodies = new Array(bodyCapacity);
i = 0;
while (i < bodyCapacity) {
m_bodies[i] = null;
i++;
};
m_contacts = new Array(contactCapacity);
i = 0;
while (i < contactCapacity) {
m_contacts[i] = null;
i++;
};
m_joints = new Array(jointCapacity);
i = 0;
while (i < jointCapacity) {
m_joints[i] = null;
i++;
};
m_positionIterationCount = 0;
}
public function AddBody(body:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = body;
}
public function AddJoint(joint:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = joint;
}
public function Report(constraints:Array):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2Contact;
var cc:b2ContactConstraint;
var cr:b2ContactResult;
var b1:b2Body;
var manifoldCount:int;
var manifolds:Array;
var j:int;
var manifold:b2Manifold;
var k:int;
var point:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var i:int;
while (i < m_contactCount) {
c = m_contacts[i];
cc = constraints[i];
cr = s_reportCR;
cr.shape1 = c.m_shape1;
cr.shape2 = c.m_shape2;
b1 = cr.shape1.m_body;
manifoldCount = c.m_manifoldCount;
manifolds = c.GetManifolds();
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
cr.normal.SetV(manifold.normal);
k = 0;
while (k < manifold.pointCount) {
point = manifold.points[k];
ccp = cc.points[k];
cr.position = b1.GetWorldPoint(point.localPoint1);
cr.normalImpulse = ccp.normalImpulse;
cr.tangentImpulse = ccp.tangentImpulse;
cr.id.key = point.id.key;
m_listener.Result(cr);
k++;
};
j++;
};
i++;
};
}
public function AddContact(contact:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = contact;
}
public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{
var i:int;
var b:b2Body;
var joint:b2Joint;
var j:int;
var contactsOkay:Boolean;
var jointsOkay:Boolean;
var jointOkay:Boolean;
var minSleepTime:Number;
var linTolSqr:Number;
var angTolSqr:Number;
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x))));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y))));
b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque));
b.m_force.SetZero();
b.m_torque = 0;
b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1));
b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1));
if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
b.m_linearVelocity.Normalize();
b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (b.m_angularVelocity < 0){
b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
b.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
i++;
};
var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator);
contactSolver.InitVelocityConstraints(step);
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitVelocityConstraints(step);
i++;
};
i = 0;
while (i < step.maxIterations) {
contactSolver.SolveVelocityConstraints();
j = 0;
while (j < m_jointCount) {
joint = m_joints[j];
joint.SolveVelocityConstraints(step);
j++;
};
i++;
};
contactSolver.FinalizeVelocityConstraints();
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
if (correctPositions){
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitPositionConstraints();
i++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < step.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
jointsOkay = true;
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
jointOkay = joint.SolvePositionConstraints();
jointsOkay = ((jointsOkay) && (jointOkay));
i++;
};
if (((contactsOkay) && (jointsOkay))){
break;
};
m_positionIterationCount++;
};
};
Report(contactSolver.m_constraints);
if (allowSleep){
minSleepTime = Number.MAX_VALUE;
linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.m_invMass == 0){
} else {
if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){
b.m_sleepTime = 0;
minSleepTime = 0;
};
if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){
b.m_sleepTime = 0;
minSleepTime = 0;
} else {
b.m_sleepTime = (b.m_sleepTime + step.dt);
minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime);
};
};
i++;
};
if (minSleepTime >= b2Settings.b2_timeToSleep){
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
b.m_flags = (b.m_flags | b2Body.e_sleepFlag);
b.m_linearVelocity.SetZero();
b.m_angularVelocity = 0;
i++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(subStep:b2TimeStep):void{
var i:int;
var b:b2Body;
var contactsOkay:Boolean;
var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator);
i = 0;
while (i < subStep.maxIterations) {
contactSolver.SolveVelocityConstraints();
i++;
};
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
var k_toiBaumgarte:Number = 0.75;
i = 0;
while (i < subStep.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte);
if (contactsOkay){
break;
};
i++;
};
Report(contactSolver.m_constraints);
}
}
}//package Box2D.Dynamics
Section 79
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 80
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = doSleep;
m_gravity = gravity;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager);
var bd:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(bd);
}
public function DrawJoint(joint:b2Joint):void{
var pulley:b2PulleyJoint;
var s1:b2Vec2;
var s2:b2Vec2;
var b1:b2Body = joint.m_body1;
var b2:b2Body = joint.m_body2;
var xf1:b2XForm = b1.m_xf;
var xf2:b2XForm = b2.m_xf;
var x1:b2Vec2 = xf1.position;
var x2:b2Vec2 = xf2.position;
var p1:b2Vec2 = joint.GetAnchor1();
var p2:b2Vec2 = joint.GetAnchor2();
var color:b2Color = s_jointColor;
switch (joint.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
case b2Joint.e_pulleyJoint:
pulley = (joint as b2PulleyJoint);
s1 = pulley.GetGroundAnchor1();
s2 = pulley.GetGroundAnchor2();
m_debugDraw.DrawSegment(s1, p1, color);
m_debugDraw.DrawSegment(s2, p2, color);
m_debugDraw.DrawSegment(s1, s2, color);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
default:
if (b1 != m_groundBody){
m_debugDraw.DrawSegment(x1, p1, color);
};
m_debugDraw.DrawSegment(p1, p2, color);
if (b2 != m_groundBody){
m_debugDraw.DrawSegment(x2, p2, color);
};
};
}
public function Refilter(shape:b2Shape):void{
shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf);
}
public function SetDebugDraw(debugDraw:b2DebugDraw):void{
m_debugDraw = debugDraw;
}
public function SetContinuousPhysics(flag:Boolean):void{
m_continuousPhysics = flag;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var i:int;
var b:b2Body;
var s:b2Shape;
var j:b2Joint;
var bp:b2BroadPhase;
var xf:b2XForm;
var core:Boolean;
var index:uint;
var pair:b2Pair;
var p1:b2Proxy;
var p2:b2Proxy;
var worldLower:b2Vec2;
var worldUpper:b2Vec2;
var p:b2Proxy;
var poly:b2PolygonShape;
var obb:b2OBB;
var h:b2Vec2;
var tMat:b2Mat22;
var tVec:b2Vec2;
var tX:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var flags:uint = m_debugDraw.GetFlags();
var invQ:b2Vec2 = new b2Vec2();
var x1:b2Vec2 = new b2Vec2();
var x2:b2Vec2 = new b2Vec2();
var color:b2Color = new b2Color(0, 0, 0);
var b1:b2AABB = new b2AABB();
var b2:b2AABB = new b2AABB();
var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((flags & b2DebugDraw.e_shapeBit)){
core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (b.IsStatic()){
DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core);
} else {
if (b.IsSleeping()){
DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core);
} else {
DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core);
};
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_jointBit)){
j = m_jointList;
while (j) {
DrawJoint(j);
j = j.m_next;
};
};
if ((flags & b2DebugDraw.e_pairBit)){
bp = m_broadPhase;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.9, 0.3);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
index = bp.m_pairManager.m_hashTable[i];
while (index != b2Pair.b2_nullPair) {
pair = bp.m_pairManager.m_pairs[index];
p1 = bp.m_proxyPool[pair.proxyId1];
p2 = bp.m_proxyPool[pair.proxyId2];
b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value));
b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value));
b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value));
b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value));
b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value));
b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value));
b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value));
b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value));
x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x));
x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y));
x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x));
x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y));
m_debugDraw.DrawSegment(x1, x2, color);
index = pair.next;
};
i++;
};
};
if ((flags & b2DebugDraw.e_aabbBit)){
bp = m_broadPhase;
worldLower = bp.m_worldAABB.lowerBound;
worldUpper = bp.m_worldAABB.upperBound;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.3, 0.9);
i = 0;
while (i < b2Settings.b2_maxProxies) {
p = bp.m_proxyPool[i];
if (p.IsValid() == false){
} else {
b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value));
b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value));
b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value));
b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value));
vs[0].Set(b1.lowerBound.x, b1.lowerBound.y);
vs[1].Set(b1.upperBound.x, b1.lowerBound.y);
vs[2].Set(b1.upperBound.x, b1.upperBound.y);
vs[3].Set(b1.lowerBound.x, b1.upperBound.y);
m_debugDraw.DrawPolygon(vs, 4, color);
};
i++;
};
vs[0].Set(worldLower.x, worldLower.y);
vs[1].Set(worldUpper.x, worldLower.y);
vs[2].Set(worldUpper.x, worldUpper.y);
vs[3].Set(worldLower.x, worldUpper.y);
m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((flags & b2DebugDraw.e_obbBit)){
color.Set(0.5, 0.3, 0.5);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (s.m_type != b2Shape.e_polygonShape){
} else {
poly = (s as b2PolygonShape);
obb = poly.GetOBB();
h = obb.extents;
vs[0].Set(-(h.x), -(h.y));
vs[1].Set(h.x, -(h.y));
vs[2].Set(h.x, h.y);
vs[3].Set(-(h.x), h.y);
i = 0;
while (i < 4) {
tMat = obb.R;
tVec = vs[i];
tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
tMat = xf.R;
tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
i++;
};
m_debugDraw.DrawPolygon(vs, 4, color);
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_centerOfMassBit)){
b = m_bodyList;
while (b) {
xf = s_xf;
xf.R = b.m_xf.R;
xf.position = b.GetWorldCenter();
m_debugDraw.DrawXForm(xf);
b = b.m_next;
};
};
}
public function DestroyBody(b:b2Body):void{
var jn0:b2JointEdge;
var s0:b2Shape;
if (m_lock == true){
return;
};
var jn:b2JointEdge = b.m_jointList;
while (jn) {
jn0 = jn;
jn = jn.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(jn0.joint);
};
DestroyJoint(jn0.joint);
};
var s:b2Shape = b.m_shapeList;
while (s) {
s0 = s;
s = s.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(s0);
};
s0.DestroyProxy(m_broadPhase);
b2Shape.Destroy(s0, m_blockAllocator);
};
if (b.m_prev){
b.m_prev.m_next = b.m_next;
};
if (b.m_next){
b.m_next.m_prev = b.m_prev;
};
if (b == m_bodyList){
m_bodyList = b.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(filter:b2ContactFilter):void{
m_contactFilter = filter;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{
var circle:b2CircleShape;
var center:b2Vec2;
var radius:Number;
var axis:b2Vec2;
var i:int;
var poly:b2PolygonShape;
var vertexCount:int;
var localVertices:Array;
var vertices:Array;
var localCoreVertices:Array;
var coreColor:b2Color = s_coreColor;
switch (shape.m_type){
case b2Shape.e_circleShape:
circle = (shape as b2CircleShape);
center = b2Math.b2MulX(xf, circle.m_localPosition);
radius = circle.m_radius;
axis = xf.R.col1;
m_debugDraw.DrawSolidCircle(center, radius, axis, color);
if (core){
m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor);
};
break;
case b2Shape.e_polygonShape:
poly = (shape as b2PolygonShape);
vertexCount = poly.GetVertexCount();
localVertices = poly.GetVertices();
vertices = new Array(b2Settings.b2_maxPolygonVertices);
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localVertices[i]);
i++;
};
m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color);
if (core){
localCoreVertices = poly.GetCoreVertices();
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]);
i++;
};
m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(step:b2TimeStep):void{
var b:b2Body;
var stackCount:int;
var i:int;
var other:b2Body;
var cn:b2ContactEdge;
var jn:b2JointEdge;
var inRange:Boolean;
m_positionIterationCount = 0;
var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b = b.m_next;
};
var c:b2Contact = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag));
c = c.m_next;
};
var j:b2Joint = m_jointList;
while (j) {
j.m_islandFlag = false;
j = j.m_next;
};
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
var seed:b2Body = m_bodyList;
while (seed) {
if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (seed.IsStatic()){
} else {
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local15 = _temp1;
stack[_local15] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local16 = _temp2;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
cn = cn.next;
};
jn = b.m_jointList;
while (jn) {
if (jn.joint.m_islandFlag == true){
} else {
island.AddJoint(jn.joint);
jn.joint.m_islandFlag = true;
other = jn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = stackCount;
stackCount = (stackCount + 1);
_local16 = _temp3;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
jn = jn.next;
};
};
};
island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep);
if (island.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = island.m_positionIterationCount;
};
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
if (b.IsStatic()){
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
};
i++;
};
};
};
seed = seed.m_next;
};
b = m_bodyList;
while (b) {
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
};
};
b = b.m_next;
};
m_broadPhase.Commit();
}
public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{
var results:Array = new Array(maxCount);
var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount);
var i:int;
while (i < count) {
shapes[i] = results[i];
i++;
};
return (count);
}
public function SetGravity(gravity:b2Vec2):void{
m_gravity = gravity;
}
public function SolveTOI(step:b2TimeStep):void{
var b:b2Body;
var s1:b2Shape;
var s2:b2Shape;
var b1:b2Body;
var b2:b2Body;
var cn:b2ContactEdge;
var c:b2Contact;
var minContact:b2Contact;
var minTOI:Number;
var seed:b2Body;
var stackCount:int;
var subStep:b2TimeStep;
var i:int;
var toi:Number;
var t0:Number;
var other:b2Body;
var inRange:Boolean;
var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b.m_sweep.t0 = 0;
b = b.m_next;
};
c = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
c = c.m_next;
};
while (true) {
minContact = null;
minTOI = 1;
c = m_contactList;
for (;c;(c = c.m_next)) {
if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
toi = 1;
if ((c.m_flags & b2Contact.e_toiFlag)){
toi = c.m_toi;
} else {
s1 = c.m_shape1;
s2 = c.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){
continue;
};
t0 = b1.m_sweep.t0;
if (b1.m_sweep.t0 < b2.m_sweep.t0){
t0 = b2.m_sweep.t0;
b1.m_sweep.Advance(t0);
} else {
if (b2.m_sweep.t0 < b1.m_sweep.t0){
t0 = b1.m_sweep.t0;
b2.m_sweep.Advance(t0);
};
};
toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep);
if ((((toi > 0)) && ((toi < 1)))){
toi = (((1 - toi) * t0) + toi);
if (toi > 1){
toi = 1;
};
};
c.m_toi = toi;
c.m_flags = (c.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){
minContact = c;
minTOI = toi;
};
};
};
if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){
break;
};
s1 = minContact.m_shape1;
s2 = minContact.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
b1.Advance(minTOI);
b2.Advance(minTOI);
minContact.Update(m_contactListener);
minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag));
if (minContact.m_manifoldCount == 0){
} else {
seed = b1;
if (seed.IsStatic()){
seed = b2;
};
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local22 = _temp1;
stack[_local22] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if (island.m_contactCount == island.m_contactCapacity){
} else {
if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
if (other.IsStatic() == false){
other.Advance(minTOI);
other.WakeUp();
};
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local23 = _temp2;
stack[_local23] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
};
cn = cn.next;
};
};
};
subStep = new b2TimeStep();
subStep.dt = ((1 - minTOI) * step.dt);
subStep.inv_dt = (1 / subStep.dt);
subStep.maxIterations = step.maxIterations;
island.SolveTOI(subStep);
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
cn = b.m_contactList;
while (cn) {
cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag));
cn = cn.next;
};
};
};
i++;
};
i = 0;
while (i < island.m_contactCount) {
c = island.m_contacts[i];
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
i++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(flag:Boolean):void{
m_warmStarting = flag;
}
public function SetPositionCorrection(flag:Boolean):void{
m_positionCorrection = flag;
}
public function CreateJoint(def:b2JointDef):b2Joint{
var b:b2Body;
var s:b2Shape;
var j:b2Joint = b2Joint.Create(def, m_blockAllocator);
j.m_prev = null;
j.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = j;
};
m_jointList = j;
m_jointCount++;
j.m_node1.joint = j;
j.m_node1.other = j.m_body2;
j.m_node1.prev = null;
j.m_node1.next = j.m_body1.m_jointList;
if (j.m_body1.m_jointList){
j.m_body1.m_jointList.prev = j.m_node1;
};
j.m_body1.m_jointList = j.m_node1;
j.m_node2.joint = j;
j.m_node2.other = j.m_body1;
j.m_node2.prev = null;
j.m_node2.next = j.m_body2.m_jointList;
if (j.m_body2.m_jointList){
j.m_body2.m_jointList.prev = j.m_node2;
};
j.m_body2.m_jointList = j.m_node2;
if (def.collideConnected == false){
b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
return (j);
}
public function DestroyJoint(j:b2Joint):void{
var b:b2Body;
var s:b2Shape;
var collideConnected:Boolean = j.m_collideConnected;
if (j.m_prev){
j.m_prev.m_next = j.m_next;
};
if (j.m_next){
j.m_next.m_prev = j.m_prev;
};
if (j == m_jointList){
m_jointList = j.m_next;
};
var body1:b2Body = j.m_body1;
var body2:b2Body = j.m_body2;
body1.WakeUp();
body2.WakeUp();
if (j.m_node1.prev){
j.m_node1.prev.next = j.m_node1.next;
};
if (j.m_node1.next){
j.m_node1.next.prev = j.m_node1.prev;
};
if (j.m_node1 == body1.m_jointList){
body1.m_jointList = j.m_node1.next;
};
j.m_node1.prev = null;
j.m_node1.next = null;
if (j.m_node2.prev){
j.m_node2.prev.next = j.m_node2.next;
};
if (j.m_node2.next){
j.m_node2.next.prev = j.m_node2.prev;
};
if (j.m_node2 == body2.m_jointList){
body2.m_jointList = j.m_node2.next;
};
j.m_node2.prev = null;
j.m_node2.next = null;
b2Joint.Destroy(j, m_blockAllocator);
m_jointCount--;
if (collideConnected == false){
b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
}
public function SetContactListener(listener:b2ContactListener):void{
m_contactListener = listener;
}
public function CreateBody(def:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var b:b2Body = new b2Body(def, this);
b.m_prev = null;
b.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = b;
};
m_bodyList = b;
m_bodyCount++;
return (b);
}
public function SetBoundaryListener(listener:b2BoundaryListener):void{
m_boundaryListener = listener;
}
public function SetDestructionListener(listener:b2DestructionListener):void{
m_destructionListener = listener;
}
public function Step(dt:Number, iterations:int):void{
m_lock = true;
var step:b2TimeStep = new b2TimeStep();
step.dt = dt;
step.maxIterations = iterations;
if (dt > 0){
step.inv_dt = (1 / dt);
} else {
step.inv_dt = 0;
};
step.dtRatio = (m_inv_dt0 * dt);
step.positionCorrection = m_positionCorrection;
step.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (step.dt > 0){
Solve(step);
};
if (((m_continuousPhysics) && ((step.dt > 0)))){
SolveTOI(step);
};
DrawDebugData();
m_inv_dt0 = step.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 81
//AuxFunctions (caurina.transitions.AuxFunctions)
package caurina.transitions {
public class AuxFunctions {
public static function getObjectLength(p_object:Object):uint{
var pName:String;
var totalProperties:uint;
for (pName in p_object) {
totalProperties++;
};
return (totalProperties);
}
public static function numberToG(p_num:Number):Number{
return (((p_num & 0xFF00) >> 8));
}
public static function numberToB(p_num:Number):Number{
return ((p_num & 0xFF));
}
public static function numberToR(p_num:Number):Number{
return (((p_num & 0xFF0000) >> 16));
}
public static function concatObjects(... _args):Object{
var currentObject:Object;
var prop:String;
var finalObject:Object = {};
var i:int;
while (i < _args.length) {
currentObject = _args[i];
for (prop in currentObject) {
if (currentObject[prop] == null){
delete finalObject[prop];
} else {
finalObject[prop] = currentObject[prop];
};
};
i++;
};
return (finalObject);
}
}
}//package caurina.transitions
Section 82
//Equations (caurina.transitions.Equations)
package caurina.transitions {
public class Equations {
public function Equations(){
super();
trace("Equations is a static class and should not be instantiated.");
}
public static function easeOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
if (t < (1 / 2.75)){
return (((c * ((7.5625 * t) * t)) + b));
};
if (t < (2 / 2.75)){
t = (t - (1.5 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.75)) + b));
};
if (t < (2.5 / 2.75)){
t = (t - (2.25 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.9375)) + b));
};
t = (t - (2.625 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.984375)) + b));
}
public static function easeInOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / (d / 2));
if (t == 2){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * (0.3 * 1.5)) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
if (t < 1){
--t;
return (((-0.5 * ((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
};
--t;
return ((((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) * 0.5) + c) + b));
}
public static function easeInOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * t) * t) + b));
};
--t;
return ((((-(c) / 2) * ((t * (t - 2)) - 1)) + b));
}
public static function easeInOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (((easeInBounce((t * 2), 0, c, d) * 0.5) + b));
};
return ((((easeOutBounce(((t * 2) - d), 0, c, d) * 0.5) + (c * 0.5)) + b));
}
public static function easeInOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / (d / 2));
if (t < 1){
s = (s * 1.525);
return ((((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b));
};
t = (t - 2);
s = (s * 1.525);
return ((((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b));
}
public static function easeOutInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCubic((t * 2), b, (c / 2), d, p_params));
};
return (easeInCubic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeNone(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((c * t) / d) + b));
}
public static function easeOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = ((t / d) - 1);
return (((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b));
}
public static function easeInOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) / 2) * (Math.cos(((Math.PI * t) / d)) - 1)) + b));
}
public static function easeInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / d);
return (((((c * t) * t) * (((s + 1) * t) - s)) + b));
}
public static function easeInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((((c * t) * t) * t) * t) + b));
}
public static function easeOutInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuint((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuint(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBounce((t * 2), b, (c / 2), d, p_params));
};
return (easeInBounce(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==d) ? (b + c) : (((c * 1.001) * (-(Math.pow(2, ((-10 * t) / d))) + 1)) + b));
}
public static function easeOutInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBack((t * 2), b, (c / 2), d, p_params));
};
return (easeInBack(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==0) ? b : (((c * Math.pow(2, (10 * ((t / d) - 1)))) + b) - (c * 0.001)));
}
public static function easeInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((c * t) * t) * t) + b));
}
public static function easeInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((((c * t) * t) * t) * t) * t) + b));
}
public static function easeInOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((-(c) / 2) * (Math.sqrt((1 - (t * t))) - 1)) + b));
};
t = (t - 2);
return ((((c / 2) * (Math.sqrt((1 - (t * t))) + 1)) + b));
}
public static function easeInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((c * t) * t) + b));
}
public static function easeInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c - easeOutBounce((d - t), 0, c, d)) + b));
}
public static function easeOutInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutExpo((t * 2), b, (c / 2), d, p_params));
};
return (easeInExpo(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((-(c) * ((((t * t) * t) * t) - 1)) + b));
}
public static function easeInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) * Math.cos(((t / d) * (Math.PI / 2)))) + c) + b));
}
public static function easeInOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((((c / 2) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((-(c) / 2) * ((((t * t) * t) * t) - 2)) + b));
}
public static function easeOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((-(c) * t) * (t - 2)) + b));
}
public static function easeOutInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutElastic((t * 2), b, (c / 2), d, p_params));
};
return (easeInElastic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
--t;
return ((-(((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
}
public static function easeOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((t * t) * t) + 1)) + b));
}
public static function easeOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((((t * t) * t) * t) * t) + 1)) + b));
}
public static function easeOutInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuad((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuad(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c * Math.sin(((t / d) * (Math.PI / 2)))) + b));
}
public static function easeInOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((c / 2) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((t * t) * t) + 2)) + b));
}
public static function easeInOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((((c / 2) * t) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b));
}
public static function easeInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((-(c) * (Math.sqrt((1 - (t * t))) - 1)) + b));
}
public static function easeOutInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutSine((t * 2), b, (c / 2), d, p_params));
};
return (easeInSine(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t == 0){
return (b);
};
if (t == d){
return ((b + c));
};
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * Math.pow(2, (10 * (t - 1)))) + b) - (c * 0.0005)));
};
--t;
return (((((c / 2) * 1.0005) * (-(Math.pow(2, (-10 * t))) + 2)) + b));
}
public static function easeOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
return (((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) + c) + b));
}
public static function easeOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * Math.sqrt((1 - (t * t)))) + b));
}
public static function easeOutInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuart((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuart(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCirc((t * 2), b, (c / 2), d, p_params));
};
return (easeInCirc(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
}
}//package caurina.transitions
Section 83
//PropertyInfoObj (caurina.transitions.PropertyInfoObj)
package caurina.transitions {
public class PropertyInfoObj {
public var modifierParameters:Array;
public var isSpecialProperty:Boolean;
public var valueComplete:Number;
public var modifierFunction:Function;
public var extra:Object;
public var valueStart:Number;
public var hasModifier:Boolean;
public var arrayIndex:Number;
public var originalValueComplete:Object;
public function PropertyInfoObj(p_valueStart:Number, p_valueComplete:Number, p_originalValueComplete:Object, p_arrayIndex:Number, p_extra:Object, p_isSpecialProperty:Boolean, p_modifierFunction:Function, p_modifierParameters:Array){
super();
valueStart = p_valueStart;
valueComplete = p_valueComplete;
originalValueComplete = p_originalValueComplete;
arrayIndex = p_arrayIndex;
extra = p_extra;
isSpecialProperty = p_isSpecialProperty;
hasModifier = Boolean(p_modifierFunction);
modifierFunction = p_modifierFunction;
modifierParameters = p_modifierParameters;
}
public function toString():String{
var returnStr:String = "\n[PropertyInfoObj ";
returnStr = (returnStr + ("valueStart:" + String(valueStart)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("valueComplete:" + String(valueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("originalValueComplete:" + String(originalValueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("arrayIndex:" + String(arrayIndex)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("extra:" + String(extra)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("isSpecialProperty:" + String(isSpecialProperty)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("hasModifier:" + String(hasModifier)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierFunction:" + String(modifierFunction)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierParameters:" + String(modifierParameters)));
returnStr = (returnStr + "]\n");
return (returnStr);
}
public function clone():PropertyInfoObj{
var nProperty:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (nProperty);
}
}
}//package caurina.transitions
Section 84
//SpecialProperty (caurina.transitions.SpecialProperty)
package caurina.transitions {
public class SpecialProperty {
public var parameters:Array;
public var getValue:Function;
public var preProcess:Function;
public var setValue:Function;
public function SpecialProperty(p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null){
super();
getValue = p_getFunction;
setValue = p_setFunction;
parameters = p_parameters;
preProcess = p_preProcessFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialProperty ");
value = (value + ("getValue:" + String(getValue)));
value = (value + ", ");
value = (value + ("setValue:" + String(setValue)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + ", ");
value = (value + ("preProcess:" + String(preProcess)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 85
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier)
package caurina.transitions {
public class SpecialPropertyModifier {
public var getValue:Function;
public var modifyValues:Function;
public function SpecialPropertyModifier(p_modifyFunction:Function, p_getFunction:Function){
super();
modifyValues = p_modifyFunction;
getValue = p_getFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertyModifier ");
value = (value + ("modifyValues:" + String(modifyValues)));
value = (value + ", ");
value = (value + ("getValue:" + String(getValue)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 86
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter)
package caurina.transitions {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(p_splitFunction:Function, p_parameters:Array){
super();
splitValues = p_splitFunction;
parameters = p_parameters;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertySplitter ");
value = (value + ("splitValues:" + String(splitValues)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 87
//Tweener (caurina.transitions.Tweener)
package caurina.transitions {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
public class Tweener {
private static var _timeScale:Number = 1;
private static var _currentTimeFrame:Number;
private static var _specialPropertySplitterList:Object;
public static var autoOverwrite:Boolean = true;
private static var _engineExists:Boolean = false;
private static var _currentTime:Number;
private static var _tweenList:Array;
private static var _specialPropertyModifierList:Object;
private static var _specialPropertyList:Object;
private static var _transitionList:Object;
private static var _inited:Boolean = false;
private static var __tweener_controller__:MovieClip;
public function Tweener(){
super();
trace("Tweener is a static class and should not be instantiated.");
}
public static function registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function):void{
if (!_inited){
init();
};
var spm:SpecialPropertyModifier = new SpecialPropertyModifier(p_modifyFunction, p_getFunction);
_specialPropertyModifierList[p_name] = spm;
}
public static function registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null):void{
if (!_inited){
init();
};
var sp:SpecialProperty = new SpecialProperty(p_getFunction, p_setFunction, p_parameters, p_preProcessFunction);
_specialPropertyList[p_name] = sp;
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
private static function updateTweens():Boolean{
var i:int;
if (_tweenList.length == 0){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if ((((_tweenList[i] == undefined)) || (!(_tweenList[i].isPaused)))){
if (!updateTweenByIndex(i)){
removeTweenByIndex(i);
};
if (_tweenList[i] == null){
removeTweenByIndex(i, true);
i--;
};
};
i++;
};
return (true);
}
public static function addCaller(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var rScopes:Array;
var rTransition:Function;
var nTween:TweenListObj;
var myT:Number;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = p_parameters;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = null;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.isCaller = true;
nTween.count = p_obj.count;
nTween.waitFrames = p_obj.waitFrames;
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function pauseAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var paused:Boolean;
i = 0;
while (i < _tweenList.length) {
pauseTweenByIndex(i);
paused = true;
i++;
};
return (paused);
}
public static function removeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var sps:SpecialPropertySplitter;
var specialProps:Array;
var j:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
if (_specialPropertySplitterList[_args[i]]){
sps = _specialPropertySplitterList[_args[i]];
specialProps = sps.splitValues(p_scope, null);
j = 0;
while (j < specialProps.length) {
properties.push(specialProps[j].name);
j++;
};
} else {
properties.push(_args[i]);
};
};
i++;
};
return (affectTweens(removeTweenByIndex, p_scope, properties));
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function splitTweens(p_tween:Number, p_properties:Array):uint{
var i:uint;
var pName:String;
var found:Boolean;
var originalTween:TweenListObj = _tweenList[p_tween];
var newTween:TweenListObj = originalTween.clone(false);
i = 0;
while (i < p_properties.length) {
pName = p_properties[i];
if (Boolean(originalTween.properties[pName])){
originalTween.properties[pName] = undefined;
delete originalTween.properties[pName];
};
i++;
};
for (pName in newTween.properties) {
found = false;
i = 0;
while (i < p_properties.length) {
if (p_properties[i] == pName){
found = true;
break;
};
i++;
};
if (!found){
newTween.properties[pName] = undefined;
delete newTween.properties[pName];
};
};
_tweenList.push(newTween);
return ((_tweenList.length - 1));
}
public static function resumeTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (!(tTweening.isPaused)))){
return (false);
};
var cTime:Number = getCurrentTweeningTime(tTweening);
tTweening.timeStart = (tTweening.timeStart + (cTime - tTweening.timePaused));
tTweening.timeComplete = (tTweening.timeComplete + (cTime - tTweening.timePaused));
tTweening.timePaused = undefined;
tTweening.isPaused = false;
return (true);
}
public static function getVersion():String{
return ("AS3 1.33.74");
}
public static function onEnterFrame(e:Event):void{
updateTime();
updateFrame();
var hasUpdated:Boolean;
hasUpdated = updateTweens();
if (!hasUpdated){
stopEngine();
};
}
public static function updateTime():void{
_currentTime = getTimer();
}
private static function updateTweenByIndex(i:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = i;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
//unresolved if
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
continue;
var _slot1 = e1;
handleError(tTweening, _slot1, "onUpdate");
};
} while (tTweening.timesCalled++, !(tTweening.timesCalled >= tTweening.count));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
//unresolved jump
var _slot1 = e2;
handleError(tTweening, _slot1, "onStart");
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
//unresolved jump
var _slot1 = e3;
handleError(tTweening, _slot1, "onUpdate");
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
//unresolved jump
var _slot1 = e4;
handleError(tTweening, _slot1, "onComplete");
};
return (!(isOver));
};
return (true);
}
public static function setTimeScale(p_time:Number):void{
var i:Number;
var cTime:Number;
if (isNaN(p_time)){
p_time = 1;
};
if (p_time < 1E-5){
p_time = 1E-5;
};
if (p_time != _timeScale){
if (_tweenList != null){
i = 0;
while (i < _tweenList.length) {
cTime = getCurrentTweeningTime(_tweenList[i]);
_tweenList[i].timeStart = (cTime - (((cTime - _tweenList[i].timeStart) * _timeScale) / p_time));
_tweenList[i].timeComplete = (cTime - (((cTime - _tweenList[i].timeComplete) * _timeScale) / p_time));
if (_tweenList[i].timePaused != undefined){
_tweenList[i].timePaused = (cTime - (((cTime - _tweenList[i].timePaused) * _timeScale) / p_time));
};
i++;
};
};
_timeScale = p_time;
};
}
public static function resumeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var resumed:Boolean;
i = 0;
while (i < _tweenList.length) {
resumeTweenByIndex(i);
resumed = true;
i++;
};
return (resumed);
}
private static function handleError(pTweening:TweenListObj, pError:Error, pCallBackName:String):void{
var eventScope:Object;
var pTweening = pTweening;
var pError = pError;
var pCallBackName = pCallBackName;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
//unresolved jump
var _slot1 = metaError;
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + _slot1.getStackTrace()));
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
public static function removeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var removed:Boolean;
i = 0;
while (i < _tweenList.length) {
removeTweenByIndex(i);
removed = true;
i++;
};
return (removed);
}
public static function addTween(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var j:Number;
var istr:String;
var rScopes:Array;
var rTransition:Function;
var nProperties:Object;
var nTween:TweenListObj;
var myT:Number;
var splitProperties:Array;
var splitProperties2:Array;
var tempModifiedProperties:Array;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = TweenListObj.makePropertiesChain(p_parameters);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
var rProperties:Array = new Array();
var restrictedWords:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var modifiedProperties:Object = new Object();
for (istr in p_obj) {
if (!restrictedWords[istr]){
if (_specialPropertySplitterList[istr]){
splitProperties = _specialPropertySplitterList[istr].splitValues(p_obj[istr], _specialPropertySplitterList[istr].parameters);
i = 0;
while (i < splitProperties.length) {
if (_specialPropertySplitterList[splitProperties[i].name]){
splitProperties2 = _specialPropertySplitterList[splitProperties[i].name].splitValues(splitProperties[i].value, _specialPropertySplitterList[splitProperties[i].name].parameters);
j = 0;
while (j < splitProperties2.length) {
rProperties[splitProperties2[j].name] = {valueStart:undefined, valueComplete:splitProperties2[j].value, arrayIndex:splitProperties2[j].arrayIndex, isSpecialProperty:false};
j++;
};
} else {
rProperties[splitProperties[i].name] = {valueStart:undefined, valueComplete:splitProperties[i].value, arrayIndex:splitProperties[i].arrayIndex, isSpecialProperty:false};
};
i++;
};
} else {
if (_specialPropertyModifierList[istr] != undefined){
tempModifiedProperties = _specialPropertyModifierList[istr].modifyValues(p_obj[istr]);
i = 0;
while (i < tempModifiedProperties.length) {
modifiedProperties[tempModifiedProperties[i].name] = {modifierParameters:tempModifiedProperties[i].parameters, modifierFunction:_specialPropertyModifierList[istr].getValue};
i++;
};
} else {
rProperties[istr] = {valueStart:undefined, valueComplete:p_obj[istr]};
};
};
};
};
for (istr in rProperties) {
if (_specialPropertyList[istr] != undefined){
rProperties[istr].isSpecialProperty = true;
} else {
if (rScopes[0][istr] == undefined){
printError((((("The property '" + istr) + "' doesn't seem to be a normal object property of ") + String(rScopes[0])) + " or a registered special property."));
};
};
};
for (istr in modifiedProperties) {
if (rProperties[istr] != undefined){
rProperties[istr].modifierParameters = modifiedProperties[istr].modifierParameters;
rProperties[istr].modifierFunction = modifiedProperties[istr].modifierFunction;
};
};
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
nProperties = new Object();
for (istr in rProperties) {
nProperties[istr] = new PropertyInfoObj(rProperties[istr].valueStart, rProperties[istr].valueComplete, rProperties[istr].valueComplete, rProperties[istr].arrayIndex, {}, rProperties[istr].isSpecialProperty, rProperties[istr].modifierFunction, rProperties[istr].modifierParameters);
};
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = nProperties;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onError = p_obj.onError;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.rounded = p_obj.rounded;
nTween.skipUpdates = p_obj.skipUpdates;
if (((p_obj.overwrite == undefined)) ? autoOverwrite : p_obj.overwrite){
removeTweensByTime(nTween.scope, nTween.properties, nTween.timeStart, nTween.timeComplete);
};
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function registerTransition(p_name:String, p_function:Function):void{
if (!_inited){
init();
};
_transitionList[p_name] = p_function;
}
public static function printError(p_message:String):void{
trace(("## [Tweener] Error: " + p_message));
}
private static function affectTweens(p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean{
var i:uint;
var affectedProperties:Array;
var j:uint;
var objectProperties:uint;
var slicedTweenIndex:uint;
var affected:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((_tweenList[i]) && ((_tweenList[i].scope == p_scope)))){
if (p_properties.length == 0){
p_affectFunction(i);
affected = true;
} else {
affectedProperties = new Array();
j = 0;
while (j < p_properties.length) {
if (Boolean(_tweenList[i].properties[p_properties[j]])){
affectedProperties.push(p_properties[j]);
};
j++;
};
if (affectedProperties.length > 0){
objectProperties = AuxFunctions.getObjectLength(_tweenList[i].properties);
if (objectProperties == affectedProperties.length){
p_affectFunction(i);
affected = true;
} else {
slicedTweenIndex = splitTweens(i, affectedProperties);
p_affectFunction(slicedTweenIndex);
affected = true;
};
};
};
};
i++;
};
return (affected);
}
public static function getTweens(p_scope:Object):Array{
var i:uint;
var pName:String;
if (!Boolean(_tweenList)){
return ([]);
};
var tList:Array = new Array();
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
for (pName in _tweenList[i].properties) {
tList.push(pName);
};
};
i++;
};
return (tList);
}
public static function isTweening(p_scope:Object):Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
return (true);
};
i++;
};
return (false);
}
public static function pauseTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (tTweening.isPaused))){
return (false);
};
tTweening.timePaused = getCurrentTweeningTime(tTweening);
tTweening.isPaused = true;
return (true);
}
public static function getCurrentTweeningTime(p_tweening:Object):Number{
return ((p_tweening.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getTweenCount(p_scope:Object):Number{
var i:uint;
if (!Boolean(_tweenList)){
return (0);
};
var c:Number = 0;
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
c = (c + AuxFunctions.getObjectLength(_tweenList[i].properties));
};
i++;
};
return (c);
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = p_scope;
var p_properties = p_properties;
var p_timeStart = p_timeStart;
var p_timeComplete = p_timeComplete;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
//unresolved jump
var _slot1 = e;
handleError(_tweenList[i], _slot1, "onOverwrite");
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array=null):void{
if (!_inited){
init();
};
var sps:SpecialPropertySplitter = new SpecialPropertySplitter(p_splitFunction, p_parameters);
_specialPropertySplitterList[p_name] = sps;
}
public static function removeTweenByIndex(i:Number, p_finalRemoval:Boolean=false):Boolean{
_tweenList[i] = null;
if (p_finalRemoval){
_tweenList.splice(i, 1);
};
return (true);
}
public static function resumeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(resumeTweenByIndex, p_scope, properties));
}
public static function pauseTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(pauseTweenByIndex, p_scope, properties));
}
}
}//package caurina.transitions
Section 88
//TweenListObj (caurina.transitions.TweenListObj)
package caurina.transitions {
public class TweenListObj {
public var hasStarted:Boolean;
public var onUpdate:Function;
public var useFrames:Boolean;
public var count:Number;
public var onOverwriteParams:Array;
public var timeStart:Number;
public var timeComplete:Number;
public var onStartParams:Array;
public var onUpdateScope:Object;
public var rounded:Boolean;
public var onUpdateParams:Array;
public var properties:Object;
public var onComplete:Function;
public var transitionParams:Object;
public var updatesSkipped:Number;
public var onStart:Function;
public var onOverwriteScope:Object;
public var skipUpdates:Number;
public var onStartScope:Object;
public var scope:Object;
public var isCaller:Boolean;
public var timePaused:Number;
public var transition:Function;
public var onCompleteParams:Array;
public var onError:Function;
public var timesCalled:Number;
public var onErrorScope:Object;
public var onOverwrite:Function;
public var isPaused:Boolean;
public var waitFrames:Boolean;
public var onCompleteScope:Object;
public function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function, p_transitionParams:Object){
super();
scope = p_scope;
timeStart = p_timeStart;
timeComplete = p_timeComplete;
useFrames = p_useFrames;
transition = p_transition;
transitionParams = p_transitionParams;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(omitEvents:Boolean):TweenListObj{
var pName:String;
var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
nTween.properties = new Array();
for (pName in properties) {
nTween.properties[pName] = properties[pName].clone();
};
nTween.skipUpdates = skipUpdates;
nTween.updatesSkipped = updatesSkipped;
if (!omitEvents){
nTween.onStart = onStart;
nTween.onUpdate = onUpdate;
nTween.onComplete = onComplete;
nTween.onOverwrite = onOverwrite;
nTween.onError = onError;
nTween.onStartParams = onStartParams;
nTween.onUpdateParams = onUpdateParams;
nTween.onCompleteParams = onCompleteParams;
nTween.onOverwriteParams = onOverwriteParams;
nTween.onStartScope = onStartScope;
nTween.onUpdateScope = onUpdateScope;
nTween.onCompleteScope = onCompleteScope;
nTween.onOverwriteScope = onOverwriteScope;
nTween.onErrorScope = onErrorScope;
};
nTween.rounded = rounded;
nTween.isPaused = isPaused;
nTween.timePaused = timePaused;
nTween.isCaller = isCaller;
nTween.count = count;
nTween.timesCalled = timesCalled;
nTween.waitFrames = waitFrames;
nTween.hasStarted = hasStarted;
return (nTween);
}
public function toString():String{
var i:String;
var returnStr:String = "\n[TweenListObj ";
returnStr = (returnStr + ("scope:" + String(scope)));
returnStr = (returnStr + ", properties:");
var isFirst:Boolean;
for (i in properties) {
if (!isFirst){
returnStr = (returnStr + ",");
};
returnStr = (returnStr + ("[name:" + properties[i].name));
returnStr = (returnStr + (",valueStart:" + properties[i].valueStart));
returnStr = (returnStr + (",valueComplete:" + properties[i].valueComplete));
returnStr = (returnStr + "]");
isFirst = false;
};
returnStr = (returnStr + (", timeStart:" + String(timeStart)));
returnStr = (returnStr + (", timeComplete:" + String(timeComplete)));
returnStr = (returnStr + (", useFrames:" + String(useFrames)));
returnStr = (returnStr + (", transition:" + String(transition)));
returnStr = (returnStr + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
returnStr = (returnStr + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
returnStr = (returnStr + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
returnStr = (returnStr + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
returnStr = (returnStr + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
returnStr = (returnStr + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
returnStr = (returnStr + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
returnStr = (returnStr + (", onError:" + String(onError)));
};
if (onStartParams){
returnStr = (returnStr + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
returnStr = (returnStr + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
returnStr = (returnStr + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
returnStr = (returnStr + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
returnStr = (returnStr + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
returnStr = (returnStr + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
returnStr = (returnStr + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
returnStr = (returnStr + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
returnStr = (returnStr + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
returnStr = (returnStr + (", rounded:" + String(rounded)));
};
if (isPaused){
returnStr = (returnStr + (", isPaused:" + String(isPaused)));
};
if (timePaused){
returnStr = (returnStr + (", timePaused:" + String(timePaused)));
};
if (isCaller){
returnStr = (returnStr + (", isCaller:" + String(isCaller)));
};
if (count){
returnStr = (returnStr + (", count:" + String(count)));
};
if (timesCalled){
returnStr = (returnStr + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
returnStr = (returnStr + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
returnStr = (returnStr + (", hasStarted:" + String(hasStarted)));
};
returnStr = (returnStr + "]\n");
return (returnStr);
}
public static function makePropertiesChain(p_obj:Object):Object{
var chainedObject:Object;
var chain:Object;
var currChainObj:Object;
var len:Number;
var i:Number;
var k:Number;
var baseObject:Object = p_obj.base;
if (baseObject){
chainedObject = {};
if ((baseObject is Array)){
chain = [];
k = 0;
while (k < baseObject.length) {
chain.push(baseObject[k]);
k++;
};
} else {
chain = [baseObject];
};
chain.push(p_obj);
len = chain.length;
i = 0;
while (i < len) {
if (chain[i]["base"]){
currChainObj = AuxFunctions.concatObjects(makePropertiesChain(chain[i]["base"]), chain[i]);
} else {
currChainObj = chain[i];
};
chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj);
i++;
};
if (chainedObject["base"]){
delete chainedObject["base"];
};
return (chainedObject);
//unresolved jump
};
return (p_obj);
}
}
}//package caurina.transitions
Section 89
//BaseBike (Element.BaseBike)
package Element {
import flash.display.*;
import UserdefinedClass.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import flash.geom.*;
import BaseClass.*;
import flash.utils.*;
public class BaseBike extends MovieClip {
public var LF:Number;
public var bikeD:Number;
public var bikeF:Number;
public var framespeed:int;// = 2
public var roleArr:Array;
public var LR:Number;
public var bikeR:Number;
public var addlunspeed:Number;
public var upspeed:Number;
public var mainobj:BaseStage;
public var ml:Boolean;// = false
public var mr:Boolean;// = false
public var lunstr2:String;// = "wheel2"
public var body:MovieClip;
public var lunstr1:String;// = "wheel1"
public var playing:Boolean;// = false
public var roleno:int;
public var movebool:Boolean;// = false
public var motortorque:Number;
public var lun1:MovieClip;
public var lun2:MovieClip;
public var bikebodystr:String;// = "bike"
public var motorlunspeed:Number;
public var headstr:String;// = "head"
public var motor1:b2RevoluteJoint;
public var motor2:b2RevoluteJoint;
public var b:b2Body;
public var _minimap:MiniMap;
public var hitmc:MovieClip;
public var addtorque:Number;
public var frame:int;// = 1
public var braketorque:Number;
public var superstate:Number;// = 1
public var LD:Number;
public var box2d:Box2dFactory;
public var motorlunmaxtorque:Number;
public function BaseBike(g:BaseStage, x:Number, y:Number, kind:String){
roleArr = new Array("mrole1", "mrole2", "mrole3", "mrole4", "mrole5", "frog", "chicken", "straw", "panda");
super();
resetdata();
mainobj = g;
box2d = Box2dFactory.getInstance();
roleno = roleArr.indexOf(kind);
loaddata();
buildrole(x, y, kind);
drawminirole();
}
public function reangle():Number{
return (b.GetAngle());
}
public function getSpeed():Number{
return ((body.bd as b2Body).GetLinearVelocity().x);
}
public function release():void{
playing = false;
motor1.EnableMotor(false);
motor2.EnableMotor(false);
}
public function AImoveR(){
if (frame <= 24){
body.gotoAndStop(frame);
frame = (frame + framespeed);
} else {
frame = 1;
};
motor1.EnableMotor(true);
motor1.SetMotorSpeed((-(motorlunspeed) * superstate));
motor1.SetMaxMotorTorque((motorlunmaxtorque * superstate));
motor2.EnableMotor(true);
motor2.SetMotorSpeed((-(motorlunspeed) * superstate));
motor2.SetMaxMotorTorque((motorlunmaxtorque * superstate));
b.ApplyForce(new b2Vec2(((Math.cos(((body.rotation * Math.PI) / 180)) * upspeed) * 0.3), ((Math.sin(((body.rotation * Math.PI) / 180)) * upspeed) * 0.3)), b.GetWorldCenter());
}
public function playdown(){
if (!mr){
mr = true;
frame = 62;
};
if (frame < 68){
body.gotoAndStop(frame);
frame = (frame + framespeed);
};
}
public function loaddata(){
bikeF = 0.5;
bikeD = 0.5;
bikeR = 0;
LF = 5;
LD = 2;
LR = 0;
setdata();
}
public function setdata(){
var temparr:Array = new Array();
temparr = MyData.getInstance().addv;
var a:Number = MyData.getInstance().bikeground[roleno].motorlunspeed;
var b:Number = MyData.getInstance().bikeground[roleno].motortorque;
var c:Number = MyData.getInstance().bikeground[roleno].motorlunmaxtorque;
var d:Number = MyData.getInstance().bikeground[roleno].braketorque;
var e:Number = MyData.getInstance().bikeground[roleno].upspeed;
addlunspeed = ((temparr[0] * 0.3) * Math.PI);
addtorque = (temparr[2] * 2);
motorlunspeed = (a + addlunspeed);
motortorque = (b + addtorque);
motorlunmaxtorque = c;
braketorque = d;
upspeed = e;
trace(motorlunspeed, motortorque, motorlunmaxtorque, braketorque, upspeed);
}
public function lunMoveL(){
if (!playing){
playing = true;
};
motor1.EnableMotor(true);
motor1.SetMotorSpeed((motorlunspeed * superstate));
motor1.SetMaxMotorTorque((motorlunmaxtorque * superstate));
motor2.EnableMotor(true);
motor2.SetMotorSpeed((motorlunspeed * superstate));
motor2.SetMaxMotorTorque((motorlunmaxtorque * superstate));
}
public function moveR(){
b.ApplyTorque(motortorque);
}
public function lunMoveR(){
if (!playing){
playing = true;
};
motor1.EnableMotor(true);
motor1.SetMotorSpeed((-(motorlunspeed) * superstate));
motor1.SetMaxMotorTorque((motorlunmaxtorque * superstate));
motor2.EnableMotor(true);
motor2.SetMotorSpeed((-(motorlunspeed) * superstate));
motor2.SetMaxMotorTorque((motorlunmaxtorque * superstate));
}
public function moveL(){
b.ApplyTorque(-(motortorque));
}
public function playnormalup(){
if (frame < 25){
body.gotoAndStop(frame);
frame = (frame + framespeed);
} else {
frame = 1;
};
}
public function AIaddspeed(Num:int){
b.ApplyForce(new b2Vec2(((Math.cos(((body.rotation * Math.PI) / 180)) * upspeed) * Num), ((Math.sin(((body.rotation * Math.PI) / 180)) * upspeed) * Num)), b.GetWorldCenter());
}
public function AIjump(Num:Number){
b.ApplyImpulse(new b2Vec2(0, (((-1 * upspeed) * 0.5) * Num)), b.GetWorldCenter());
}
public function playnormaldown(){
if (frame > 0){
body.gotoAndStop(frame);
frame = (frame - framespeed);
} else {
frame = 25;
};
}
public function destroy(){
box2d.world.DestroyJoint(motor1);
box2d.world.DestroyJoint(motor2);
box2d.world.DestroyBody((body.bd as b2Body));
box2d.world.DestroyBody((lun1.bd as b2Body));
box2d.world.DestroyBody((lun2.bd as b2Body));
}
public function breakDown():void{
release();
b.ApplyImpulse(new b2Vec2(0, (-1 * upspeed)), b.GetWorldCenter());
box2d.world.DestroyJoint(motor1);
box2d.world.DestroyJoint(motor2);
}
public function AIbodyL(Num:Number){
b.ApplyTorque((-(motortorque) * Num));
}
public function startbike(){
(body.bd as b2Body).m_linearDamping = 0;
(body.bd as b2Body).m_angularDamping = 0;
(lun1.bd as b2Body).m_angularDamping = 0;
(lun2.bd as b2Body).m_angularDamping = 0;
}
public function jump(){
var tempsuper:Number = 0.5;
if (superstate > 1){
tempsuper = 0.7;
};
b.ApplyImpulse(new b2Vec2(((Math.cos((((body.rotation - 90) * Math.PI) / 180)) * upspeed) * tempsuper), ((Math.sin((((body.rotation - 90) * Math.PI) / 180)) * upspeed) * tempsuper)), b.GetWorldCenter());
}
public function AIbodyR(Num:Number){
b.ApplyTorque((motortorque * Num));
}
public function playup(){
if (!ml){
ml = true;
frame = 25;
};
if (frame < 55){
body.gotoAndStop(frame);
frame = (frame + framespeed);
} else {
frame = 31;
};
}
public function stopsound(){
playing = false;
}
public function addspeed(){
superstate = 1.6;
}
public function buildrole(x:Number, y:Number, kind:String):void{
var bikeclass:* = getDefinitionByName(kind);
body = (new (bikeclass) as MovieClip);
body.x = x;
body.y = y;
box2d.addToWorld((body.x / 30), (body.y / 30), body.rotation, bikeF, bikeD, bikeR, body, false, bikebodystr);
lun1 = (body.getChildByName("lun1") as MovieClip);
lun2 = (body.getChildByName("lun2") as MovieClip);
hitmc = (body.getChildByName("tou") as MovieClip);
lun1.alpha = 1;
lun2.alpha = 1;
var P:Point = MyMath.LtoG(mainobj.car, lun1);
lun1.x = P.x;
lun1.y = P.y;
P = MyMath.LtoG(mainobj.car, lun2);
lun2.x = P.x;
lun2.y = P.y;
P = MyMath.LtoG(mainobj.car, hitmc);
hitmc.x = P.x;
hitmc.y = P.y;
box2d.makeBodyByYuanInside((lun1.x / 30), (lun1.y / 30), lun1, LD, LF, LR, false, lunstr1, false);
box2d.makeBodyByYuanInside((lun2.x / 30), (lun2.y / 30), lun2, LD, LF, LR, false, lunstr2, false);
motor1 = (box2d.createRevoluteJoint(lun1.bd, body.bd, (lun1.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, motorlunmaxtorque) as b2RevoluteJoint);
motor2 = (box2d.createRevoluteJoint(lun2.bd, body.bd, (lun2.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, motorlunmaxtorque) as b2RevoluteJoint);
box2d.makeBodyByYuanInside((hitmc.x / 30), (hitmc.y / 30), hitmc, 0.01, 0, 0, false, headstr);
(box2d.createRevoluteJoint(hitmc.bd, body.bd, (hitmc.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, motorlunmaxtorque) as b2RevoluteJoint);
body.removeChild(lun1);
body.removeChild(lun2);
body.removeChild(hitmc);
mainobj.car.addChild(lun1);
mainobj.car.addChild(lun2);
mainobj.car.addChild(body);
mainobj.car.addChild(hitmc);
motor1.EnableMotor(true);
motor2.EnableMotor(true);
b = (body.bd as b2Body);
body.gotoAndStop(1);
}
public function drawminirole(){
_minimap = new MiniMap((450 / mainobj.lastWidth));
_minimap.setupRole(mainobj.minimap, "mrmc");
}
public function stopbike(){
motor1.EnableMotor(false);
motor2.EnableMotor(false);
(body.bd as b2Body).m_linearDamping = 1000;
(body.bd as b2Body).m_angularDamping = 1000;
(lun1.bd as b2Body).m_angularDamping = 1000;
(lun2.bd as b2Body).m_angularDamping = 1000;
}
public function common(){
superstate = 1;
}
public function resetdata(){
}
}
}//package Element
Section 90
//MyContactFilter (Element.MyContactFilter)
package Element {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class MyContactFilter extends b2ContactFilter {
public function MyContactFilter(){
super();
}
override public function ShouldCollide(fixtureA:b2Shape, fixtureB:b2Shape):Boolean{
var b1:b2Body = fixtureA.GetBody();
var b2:b2Body = fixtureB.GetBody();
var u1:Object = b1.GetUserData();
var u2:Object = b2.GetUserData();
if (((u1) && (u2))){
if ((((u1.type == "head")) && ((u2.type == "wheel1")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "wheel1")))){
return (false);
};
if ((((u1.type == "bike")) && ((u2.type == "wheel1")))){
return (false);
};
if ((((u2.type == "bike")) && ((u1.type == "wheel1")))){
return (false);
};
if ((((u1.type == "bike")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "bike")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "head")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "wheel1")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "wheel1")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "head")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "npcbody")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "wheel1")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "wheel1")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "bike")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "bike")))){
return (false);
};
if ((((u1.type == "head")) && ((u2.type == "npcbody")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "npcbody")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "wheel1")))){
return (false);
};
if ((((u2.type == "npcwheel")) && ((u1.type == "wheel1")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "npcwheel")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "bike")))){
return (false);
};
if ((((u2.type == "npcwheel")) && ((u1.type == "bike")))){
return (false);
};
if ((((u1.type == "head")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npchead")) && ((u2.type == "wheel1")))){
return (false);
};
if ((((u2.type == "npchead")) && ((u1.type == "wheel1")))){
return (false);
};
if ((((u1.type == "npchead")) && ((u2.type == "wheel2")))){
return (false);
};
if ((((u2.type == "npchead")) && ((u1.type == "wheel2")))){
return (false);
};
if ((((u1.type == "npchead")) && ((u2.type == "bike")))){
return (false);
};
if ((((u2.type == "npchead")) && ((u1.type == "bike")))){
return (false);
};
if ((((u1.type == "head")) && ((u2.type == "npchead")))){
return (false);
};
if ((((u2.type == "head")) && ((u1.type == "npchead")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "npchead")))){
return (false);
};
if ((((u2.type == "npcwheel")) && ((u1.type == "npchead")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "npchead")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "npchead")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u2.type == "npcbody")) && ((u1.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npcbody")) && ((u2.type == "npcbody")))){
return (false);
};
if ((((u1.type == "npcwheel")) && ((u2.type == "npcwheel")))){
return (false);
};
if ((((u1.type == "npchead")) && ((u2.type == "npchead")))){
return (false);
};
return (true);
//unresolved jump
};
return (true);
}
}
}//package Element
Section 91
//MyContactListener (Element.MyContactListener)
package Element {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import BaseClass.*;
public class MyContactListener extends b2ContactListener {
public static var basestage:BaseStage;
public function MyContactListener(){
super();
}
override public function Add(point:b2ContactPoint):void{
var tempmc:MovieClip;
var b1:* = point.shape1.GetBody().GetUserData();
var b2:* = point.shape2.GetBody().GetUserData();
var body1:b2Body = point.shape1.GetBody();
var body2:b2Body = point.shape2.GetBody();
if (((b1) && (b2))){
if (((b1.type) && (b2.type))){
if ((((b1.type == "road")) && ((b2.type == "head")))){
MyData.die = true;
} else {
if ((((b2.type == "road")) && ((b1.type == "head")))){
MyData.die = true;
};
};
if ((((b1.type == "road")) && ((b2.type == "wheel1")))){
MyData.front = true;
} else {
if ((((b2.type == "road")) && ((b1.type == "wheel1")))){
MyData.front = true;
};
};
if ((((b1.type == "road")) && ((b2.type == "wheel2")))){
MyData.rear = true;
} else {
if ((((b2.type == "road")) && ((b1.type == "wheel2")))){
MyData.rear = true;
};
};
};
};
}
override public function Remove(point:b2ContactPoint):void{
var b1:* = point.shape1.GetBody().GetUserData();
var b2:* = point.shape2.GetBody().GetUserData();
var body1:b2Body = point.shape1.GetBody();
var body2:b2Body = point.shape2.GetBody();
if ((((b1.type == "road")) && ((b2.type == "wheel1")))){
MyData.front = false;
};
if ((((b2.type == "road")) && ((b1.type == "wheel1")))){
MyData.front = false;
};
if ((((b1.type == "road")) && ((b2.type == "wheel2")))){
MyData.rear = false;
};
if ((((b2.type == "road")) && ((b1.type == "wheel2")))){
MyData.rear = false;
};
}
}
}//package Element
Section 92
//MyData (Element.MyData)
package Element {
import Gamestage.*;
public class MyData {
private var _roleNum:int;// = 0
public var gamedata1:mydata;
public var gamedata2:mydata;
public var gamedata3:mydata;
public var gamedata4:mydata;
public var gamedata5:mydata;
public var gamedata6:mydata;
public var gamedata7:mydata;
public var gamedata8:mydata;
public var gamedata9:mydata;
private var _stageclassground:Array;
public var bikeground:Array;
public var gamedata10:mydata;
private var _userole:Array;
private var _gamedataground:Array;
private var money:int;// = 1000
private var _addv:Array;
private var allowstage:int;// = 1
private var _BGB:Array;
private var _charv:Array;
private var _bickvalue:Array;
public var bike2:bikedata;
public var bike3:bikedata;
public var bike4:bikedata;
public var bike5:bikedata;
public var bike6:bikedata;
public var bike7:bikedata;
public var bike1:bikedata;
public var bike9:bikedata;
public var bike8:bikedata;
public static var rear:Boolean = false;
public static var die:Boolean = false;
public static var front:Boolean = false;
public static var Troad:Boolean = true;
public static var _instance:MyData;
public function MyData(){
gamedata1 = new mydata();
gamedata2 = new mydata();
gamedata3 = new mydata();
gamedata4 = new mydata();
gamedata5 = new mydata();
gamedata6 = new mydata();
gamedata7 = new mydata();
gamedata8 = new mydata();
gamedata9 = new mydata();
gamedata10 = new mydata();
_gamedataground = new Array(gamedata1, gamedata2, gamedata3, gamedata4, gamedata5, gamedata6, gamedata7, gamedata8, gamedata9, gamedata10);
_stageclassground = new Array(GameStage1, GameStage2, GameStage3, GameStage4, GameStage5, GameStage6, GameStage7, GameStage8, GameStage9, GameStage10);
bike1 = new bikedata();
bike2 = new bikedata();
bike3 = new bikedata();
bike4 = new bikedata();
bike5 = new bikedata();
bike6 = new bikedata();
bike7 = new bikedata();
bike8 = new bikedata();
bike9 = new bikedata();
bikeground = new Array(bike1, bike2, bike3, bike4, bike5, bike6, bike7, bike8, bike9);
_addv = new Array(0, 0, 0);
_BGB = new Array("BG12", "BG12", "BG34", "BG34", "BG5", "BG6", "BG78", "BG78", "BG9", "BG9");
_charv = new Array(2000, 4500, 7000, 9800);
_bickvalue = new Array(10, 20, 50, 150, 300, 500, 800, 1200, 1800, 2500, 0);
_userole = new Array(1, -1, -1, -1, -1);
super();
bike1.motorlunspeed = (12 * Math.PI);
bike1.motortorque = 30;
bike1.motorlunmaxtorque = 22;
bike1.braketorque = 5;
bike1.upspeed = 20;
bike2.motorlunspeed = (11.4 * Math.PI);
bike2.motortorque = 30;
bike2.motorlunmaxtorque = 22;
bike2.braketorque = 5;
bike2.upspeed = 20;
bike3.motorlunspeed = (11.6 * Math.PI);
bike3.motortorque = 32;
bike3.motorlunmaxtorque = 22;
bike3.braketorque = 5;
bike3.upspeed = 20;
bike4.motorlunspeed = (11.8 * Math.PI);
bike4.motortorque = 35;
bike4.motorlunmaxtorque = 22;
bike4.braketorque = 5;
bike4.upspeed = 20;
bike5.motorlunspeed = (12 * Math.PI);
bike5.motortorque = 35;
bike5.motorlunmaxtorque = 23;
bike5.braketorque = 5;
bike5.upspeed = 20;
bike6.motorlunspeed = (10.5 * Math.PI);
bike6.motortorque = 28;
bike6.motorlunmaxtorque = 23;
bike6.braketorque = 5;
bike6.upspeed = 10;
bike7.motorlunspeed = (15 * Math.PI);
bike7.motortorque = 30;
bike7.motorlunmaxtorque = 25;
bike7.braketorque = 5;
bike7.upspeed = 10;
bike8.motorlunspeed = (9.5 * Math.PI);
bike8.motortorque = 28;
bike8.motorlunmaxtorque = 22;
bike8.braketorque = 5;
bike8.upspeed = 16;
bike9.motorlunspeed = (16.5 * Math.PI);
bike9.motortorque = 30;
bike9.motorlunmaxtorque = 26;
bike9.braketorque = 8;
bike9.upspeed = 11;
gamedata1.fontroad = new Array("fstart1", "f11", "f12", "f13", "f14", "f15", "fend1");
gamedata1.backroad = new Array("bstart", "b11", "b12", "b13", "b14", "b15", "bend");
gamedata2.fontroad = new Array("fstart2", "f21", "f22", "f23", "f24", "f25", "fend2");
gamedata2.backroad = new Array("bstart", "b12", "b22", "b23", "b14", "b25", "bend");
gamedata3.fontroad = new Array("fstart3", "f31", "f32", "f33", "f34", "f35", "fend3");
gamedata3.backroad = new Array("bstart3", "b31", "b32", "b33", "b34", "b35", "bend3");
gamedata4.fontroad = new Array("fstart4", "f41", "f42", "f43", "f44", "f45", "fend4");
gamedata4.backroad = new Array("bstart4", "b41", "b42", "b43", "b44", "b45", "bend4");
gamedata5.fontroad = new Array("fstart5", "f51", "f52", "f53", "f54", "f55", "fend5");
gamedata5.backroad = new Array("bstart56", "b51", "b52", "b53", "b54", "b55", "bend56");
gamedata6.fontroad = new Array("fstart5", "f61", "f62", "f63", "f64", "f65", "fend5");
gamedata6.backroad = new Array("bstart56", "b61", "b62", "b54", "b64", "b55", "bend56");
gamedata7.fontroad = new Array("fstart7", "f71", "f72", "f73", "f74", "f75", "fend7");
gamedata7.backroad = new Array("bstart7", "b71", "b72", "b73", "b74", "b75", "bend7");
gamedata8.fontroad = new Array("fstart8", "f81", "f82", "f83", "f84", "f85", "f86", "fend8");
gamedata8.backroad = new Array("bstart7", "b81", "b82", "b83", "b84", "b85", "b86", "bend7");
gamedata9.fontroad = new Array("fstart9", "f91", "f92", "f93", "f94", "f95", "f96", "fend9");
gamedata9.backroad = new Array("bstart9", "b91", "b92", "b93", "b94", "b95", "b96", "bend9");
gamedata10.fontroad = new Array("fstart10", "f101", "f102", "f103", "f104", "f105", "f106", "fend10");
gamedata10.backroad = new Array("bstart9", "b101", "b102", "b103", "b104", "b105", "b106", "bend9");
}
public function set astage(value:int):void{
allowstage = value;
}
public function resetdata():void{
_addv = new Array(0, 0, 0);
_userole = new Array(1, -1, -1, -1, -1);
_roleNum = 0;
allowstage = 1;
money = 1000;
}
public function get addv():Array{
return (_addv);
}
public function get gamemoney():int{
return (money);
}
public function get gamedataground():Array{
return (_gamedataground);
}
public function get BGB():Array{
return (_BGB);
}
public function set gamemoney(value:int):void{
money = value;
}
public function get useRole():Array{
return (_userole);
}
public function get astage():int{
return (allowstage);
}
public function get stageclassground():Array{
return (_stageclassground);
}
public function set bickvalue(value:Array):void{
_bickvalue = value;
}
public function set mrole(value:int):void{
_roleNum = value;
}
public function set charv(value:Array):void{
_charv = value;
}
public function set BGB(value:Array):void{
_BGB = value;
}
public function set useRole(value:Array):void{
_userole = value;
}
public function get charv():Array{
return (_charv);
}
public function set addv(value:Array):void{
_addv = value;
}
public function get bickvalue():Array{
return (_bickvalue);
}
public function get mrole():int{
return (_roleNum);
}
public static function getInstance():MyData{
if (_instance == null){
_instance = new (MyData);
};
return (_instance);
}
public static function clear(){
_instance = null;
}
}
}//package Element
class bikedata {
private var _motortorque:Number;
public var addlunspeed:Number;
private var _bikeD:Number;
private var _bikeF:Number;
private var _bikeR:Number;
private var _LD:Number;
private var _LF:Number;
private var _LR:Number;
public var addbraketorque:Number;
private var _braketorque:Number;
public var addupspeed:Number;
private var _upspeed:Number;
public var addluntorque:Number;
private var _motorlunspeed:Number;
public var addtorque:Number;
private var _motorlunmaxtorque:Number;
private function bikedata(){
}
public function get bikeF():Number{
return (_bikeF);
}
public function set bikeF(value:Number):void{
_bikeF = value;
}
public function get bikeR():Number{
return (_bikeR);
}
public function get upspeed():Number{
return (_upspeed);
}
public function set bikeD(value:Number):void{
_bikeD = value;
}
public function set upspeed(value:Number):void{
_upspeed = value;
}
public function get bikeD():Number{
return (_bikeD);
}
public function get LR():Number{
return (_LR);
}
public function set motortorque(value:Number):void{
_motortorque = value;
}
public function set bikeR(value:Number):void{
_bikeR = value;
}
public function set motorlunspeed(value:Number):void{
_motorlunspeed = value;
}
public function set LR(value:Number):void{
_LR = value;
}
public function get motortorque():Number{
return (_motortorque);
}
public function get motorlunspeed():Number{
return (_motorlunspeed);
}
public function set braketorque(value:Number):void{
_braketorque = value;
}
public function set LD(value:Number):void{
_LD = value;
}
public function set LF(value:Number):void{
_LF = value;
}
public function get braketorque():Number{
return (_braketorque);
}
public function get LD():Number{
return (_LD);
}
public function get LF():Number{
return (_LF);
}
public function set motorlunmaxtorque(value:Number):void{
_motorlunmaxtorque = value;
}
public function get motorlunmaxtorque():Number{
return (_motorlunmaxtorque);
}
}
class mydata {
private var _gametime:int;
private var _backroad:Array;
private var _mission:int;
private var _fontroad:Array;
private function mydata(){
}
public function get backroad():Array{
return (_backroad);
}
public function set backroad(value:Array):void{
_backroad = value;
}
public function get fontroad():Array{
return (_fontroad);
}
public function get mission():int{
return (_mission);
}
public function set fontroad(value:Array):void{
_fontroad = value;
}
public function set mission(value:int):void{
_mission = value;
}
public function set gametime(value:int):void{
_gametime = value;
}
public function get gametime():int{
return (_gametime);
}
}
Section 93
//NpcBike (Element.NpcBike)
package Element {
import UserdefinedClass.*;
import BaseClass.*;
public class NpcBike extends BaseBike {
public var minSp:Number;// = 10
public var angle:Number;// = 0
public var count:int;// = 0
public var jumppower:Array;
public var anglecount:int;// = 0
public var jumpcount:int;// = 0
public var jumpP:Number;// = 0
public var maxG:Array;
public var turnpower:Array;
public var maxSp:Number;// = 20
public var turnP:Number;// = 0
public var minG:Array;
public var PI:Number;// = 6.28318530717959
public function NpcBike(g:BaseStage, x:Number, y:Number, kind:String){
jumppower = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1);
turnpower = new Array(0, 0, 0, 0, 0, 4, 5, 4, 4);
minG = new Array(0, 0, 0, 0, 0, 5, 5, 5, 5);
maxG = new Array(0, 0, 0, 0, 0, 20, 25, 20, 25);
super(g, x, y, kind);
load();
}
override public function resetdata(){
bikebodystr = "npcbody";
lunstr1 = "npcwheel";
lunstr2 = "npcwheel";
headstr = "npchead";
}
public function updata(){
_minimap.updataMiniMap(body.x);
var tempangle:Number = (((angle - reangle()) * 360) / PI);
if (getSpeed() < maxSp){
AImoveR();
};
if (getSpeed() < minSp){
count++;
} else {
count = 0;
};
if (jumpcount >= 60){
jumpcount = 0;
if (getSpeed() < 3){
AIjump(jumpP);
};
};
if (count > 60){
AIaddspeed(jumpP);
} else {
if ((((count > 90)) && ((count < 120)))){
AIaddspeed((jumpP * 2));
} else {
if (count >= 120){
AIaddspeed((jumpP * 3));
};
};
};
jumpcount++;
if ((((Math.abs(tempangle) > 5)) && ((Math.abs(tempangle) < 50)))){
if (count > 200){
if (tempangle > 0){
AIbodyR((turnP * 2.5));
} else {
AIbodyL((turnP * 2.5));
};
} else {
if (tempangle > 0){
moveR();
} else {
moveL();
};
};
} else {
if (Math.abs(tempangle) >= 50){
if (count > 200){
if (tempangle > 0){
AIbodyR((turnP * 5));
} else {
AIbodyL((turnP * 5));
};
} else {
if (tempangle > 0){
AIbodyR((turnP * 2.5));
} else {
AIbodyL((turnP * 2.5));
};
};
};
};
}
override public function drawminirole(){
_minimap = new MiniMap((450 / mainobj.lastWidth));
_minimap.setupRole(mainobj.minimap, "aimc");
}
public function load(){
jumpP = jumppower[roleno];
turnP = turnpower[roleno];
minSp = minG[roleno];
maxSp = maxG[roleno];
}
}
}//package Element
Section 94
//GameStage1 (Gamestage.GameStage1)
package Gamestage {
import BaseClass.*;
public class GameStage1 extends BaseStage {
public function GameStage1(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 95
//GameStage10 (Gamestage.GameStage10)
package Gamestage {
import BaseClass.*;
public class GameStage10 extends BaseStage {
public function GameStage10(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 96
//GameStage2 (Gamestage.GameStage2)
package Gamestage {
import BaseClass.*;
public class GameStage2 extends BaseStage {
public function GameStage2(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 97
//GameStage3 (Gamestage.GameStage3)
package Gamestage {
import BaseClass.*;
public class GameStage3 extends BaseStage {
public function GameStage3(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 98
//GameStage4 (Gamestage.GameStage4)
package Gamestage {
import BaseClass.*;
public class GameStage4 extends BaseStage {
public function GameStage4(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 99
//GameStage5 (Gamestage.GameStage5)
package Gamestage {
import BaseClass.*;
public class GameStage5 extends BaseStage {
public function GameStage5(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 100
//GameStage6 (Gamestage.GameStage6)
package Gamestage {
import BaseClass.*;
public class GameStage6 extends BaseStage {
public function GameStage6(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 101
//GameStage7 (Gamestage.GameStage7)
package Gamestage {
import BaseClass.*;
public class GameStage7 extends BaseStage {
public function GameStage7(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 102
//GameStage8 (Gamestage.GameStage8)
package Gamestage {
import BaseClass.*;
public class GameStage8 extends BaseStage {
public function GameStage8(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 103
//GameStage9 (Gamestage.GameStage9)
package Gamestage {
import BaseClass.*;
public class GameStage9 extends BaseStage {
public function GameStage9(mainobj:Object){
super(mainobj);
}
}
}//package Gamestage
Section 104
//BaseSound (UserdefinedClass.BaseSound)
package UserdefinedClass {
import flash.media.*;
import flash.utils.*;
public class BaseSound {
public var sd:Sound;
public var sdChannel:SoundChannel;
public var sdTransform:SoundTransform;
public function BaseSound(soundclassname:String){
super();
var soundclass:Object = getDefinitionByName(soundclassname);
sd = (new (soundclass) as Sound);
}
public function playsound(loop:int, volume:Number=1, st:Number=0){
sdTransform = new SoundTransform();
sdTransform.volume = volume;
sdChannel = new SoundChannel();
sdChannel = sd.play(st, loop, sdTransform);
}
public function stopSound(){
if (sdChannel){
sdChannel.stop();
};
}
}
}//package UserdefinedClass
Section 105
//Box2dFactory (UserdefinedClass.Box2dFactory)
package UserdefinedClass {
import flash.display.*;
import flash.events.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class Box2dFactory {
public var mousecount:int;// = 0
public var mX:Number;
public var mY:Number;
private var _world:b2World;
public var _density:Number;// = 5
public var _restitution:Number;// = 0
public var mousesp:Sprite;
private var _useMouseJoint:Boolean;// = false
public var _friction:Number;// = 5
private var mouse_MaxForce:int;// = 1500
private var mouseJoint:b2MouseJoint;
public var tempmc:MovieClip;
public var fourangle:Number;
private var _stage:Stage;
public static const PHYSCALE:Number = 30;
public static const STEP:Number = 0.0333333333333333;
public static const ITERATION:int = 10;
private static var _instance:Box2dFactory;
public function Box2dFactory(){
super();
}
public function createMouse(evt:MouseEvent):void{
var mouseJointDef:b2MouseJointDef;
var body:b2Body = (tempmc.bd as b2Body);
if (body){
mouseJointDef = new b2MouseJointDef();
mouseJointDef.body1 = world.GetGroundBody();
mouseJointDef.body2 = body;
mouseJointDef.target.Set((_stage.mouseX / 30), (_stage.mouseY / 30));
mouseJointDef.maxForce = mouse_MaxForce;
mouseJointDef.timeStep = STEP;
mouseJoint = (world.CreateJoint(mouseJointDef) as b2MouseJoint);
};
}
public function get world():b2World{
return (_world);
}
public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{
var tShape:b2Shape;
var inside:Boolean;
var mouseXWorldPhys:Number = (_stage.mouseX / PHYSCALE);
var mouseYWorldPhys:Number = (_stage.mouseY / PHYSCALE);
var vec:b2Vec2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001));
aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001));
var k_maxCount = 10;
var shapes:Array = new Array();
var count:int = world.Query(aabb, shapes, k_maxCount);
var body:b2Body;
var i:int;
while (i < count) {
if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){
tShape = (shapes[i] as b2Shape);
inside = tShape.TestPoint(tShape.GetBody().GetXForm(), vec);
if (inside){
body = tShape.GetBody();
break;
};
};
i++;
};
return (body);
}
public function getBody():b2Body{
var temp:b2Body;
var b:b2Body = world.GetBodyList();
while (b) {
if (b.m_userData){
if (b.m_userData.element){
if (b.m_userData.element.name == tempmc.name){
temp = b;
break;
};
};
};
b = b.GetNext();
};
return (temp);
}
public function createRevoluteJoint(body1:b2Body, body2:b2Body, anchor:b2Vec2, enableLimit:Boolean=false, lowerAngle:Number=0, upperAngle:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{
var revoluteJointDef:b2RevoluteJointDef = new b2RevoluteJointDef();
revoluteJointDef.Initialize(body1, body2, anchor);
revoluteJointDef.enableLimit = enableLimit;
revoluteJointDef.lowerAngle = lowerAngle;
revoluteJointDef.upperAngle = upperAngle;
revoluteJointDef.enableMotor = enableMotor;
revoluteJointDef.motorSpeed = motorSpeed;
revoluteJointDef.maxMotorTorque = maxMotorTorque;
return (world.CreateJoint(revoluteJointDef));
}
public function makeBodyByYuanInside(x, y, targetSprite, density=1, friction=1, restitution=1, bullet:Boolean=false, type:String="none", allowSleep:Boolean=true):b2Body{
var _b2BodyDef:b2BodyDef;
var _b2Body:b2Body;
var _b2CircleDef:b2CircleDef;
var tem:Number;
var _loc_10:* = undefined;
_b2BodyDef = new b2BodyDef();
_b2BodyDef.position.Set(x, y);
_b2BodyDef.userData = new Object();
_b2BodyDef.userData.element = targetSprite;
_b2BodyDef.userData.type = type;
_b2BodyDef.allowSleep = allowSleep;
_b2BodyDef.isBullet = bullet;
_b2Body = world.CreateBody(_b2BodyDef);
targetSprite.bd = _b2Body;
var i:int;
while (i < targetSprite.numChildren) {
_loc_10 = targetSprite.getChildAt(i);
if (_loc_10.constructor == yuan){
_b2CircleDef = new b2CircleDef();
tem = _loc_10.rotation;
_loc_10.rotation = 0;
_b2CircleDef.radius = (_loc_10.width / 60);
_loc_10.rotation = tem;
_b2CircleDef.friction = friction;
_b2CircleDef.density = density;
_b2CircleDef.restitution = restitution;
_b2Body.CreateShape(_b2CircleDef);
};
i++;
};
if (density != 0){
_b2Body.SetMassFromShapes();
};
return (_b2Body);
}
public function createGearJoint(b1:b2Body, b2:b2Body, j1:b2Joint, j2:b2Joint, rate:Number=1):b2Joint{
var gearJointDef:b2GearJointDef = new b2GearJointDef();
gearJointDef.body1 = b1;
gearJointDef.body2 = b2;
gearJointDef.joint1 = j1;
gearJointDef.joint2 = j2;
gearJointDef.ratio = rate;
return (world.CreateJoint(gearJointDef));
}
public function createPulleyJoint(b1:b2Body, b2:b2Body, groundAnchor1:b2Vec2, groundAnchor2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, rate:Number=1, maxLength1:Number=100, maxLength2:Number=100):b2Joint{
var pulleyJointDef:b2PulleyJointDef = new b2PulleyJointDef();
pulleyJointDef.Initialize(b1, b2, groundAnchor1, groundAnchor2, anchor1, anchor2, rate);
pulleyJointDef.maxLength1 = maxLength1;
pulleyJointDef.maxLength2 = maxLength2;
return (world.CreateJoint(pulleyJointDef));
}
public function mouseControlBody(sta:Stage, mcbd:MovieClip, sp:Sprite):void{
if (((!(sta)) || ((mcbd == null)))){
return;
};
_stage = sta;
mousesp = sp;
tempmc = mcbd;
tempmc.isMouse = true;
_useMouseJoint = true;
_stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse);
_stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse);
mX = _stage.mouseX;
mY = _stage.mouseY;
}
public function createBody(x:Number, y:Number, n:int, radius:Number, angle:Number, userdata, type:String="item", four:Boolean=true):b2Body{
if (four){
fourangle = 0;
} else {
fourangle = (Math.PI * 0.25);
};
var shapeDef:b2PolygonDef = new b2PolygonDef();
setConvexVertex(shapeDef, n, radius);
var bodydef:b2BodyDef = new b2BodyDef();
bodydef.angle = angle;
bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE));
bodydef.userData = new Object();
bodydef.userData.type = type;
bodydef.userData.element = userdata;
bodydef.isBullet = false;
var body:b2Body = world.CreateBody(bodydef);
userdata.bd = body;
body.CreateShape(shapeDef);
body.SetMassFromShapes();
return (body);
}
public function prismatiocJoint(param1, param2):b2Joint{
var prismaticJointDef:b2PrismaticJointDef = undefined;
prismaticJointDef = new b2PrismaticJointDef();
prismaticJointDef.Initialize(param1.bd, param2.bd, param2.bd.GetWorldCenter(), new b2Vec2(0, 1));
prismaticJointDef.lowerTranslation = -0.3;
prismaticJointDef.upperTranslation = 0.3;
prismaticJointDef.maxMotorForce = 700;
prismaticJointDef.motorSpeed = 1;
prismaticJointDef.enableLimit = true;
prismaticJointDef.enableMotor = true;
return (world.CreateJoint(prismaticJointDef));
}
public function updata():void{
world.Step(STEP, ITERATION);
setuserdata();
}
public function destroyMouse(evt:MouseEvent=null):void{
if (mouseJoint){
world.DestroyJoint(mouseJoint);
mouseJoint = null;
_stage.removeEventListener(MouseEvent.MOUSE_DOWN, createMouse);
_stage.removeEventListener(MouseEvent.MOUSE_UP, destroyMouse);
_useMouseJoint = false;
};
}
public function showDebug(container:DisplayObjectContainer):void{
var sp:Sprite = new Sprite();
container.addChild(sp);
var dbg:b2DebugDraw = new b2DebugDraw();
dbg.m_sprite = sp;
dbg.m_alpha = 0.5;
dbg.m_drawScale = PHYSCALE;
dbg.m_fillAlpha = 0.5;
dbg.m_drawFlags = b2DebugDraw.e_shapeBit;
dbg.m_lineThickness = 1;
world.SetDebugDraw(dbg);
}
private function setuserdata(){
var b:b2Body = _world.m_bodyList;
while (b) {
if (b.m_userData){
if ((b.m_userData is Object)){
if (b.m_userData.element){
if ((b.m_userData.element is DisplayObject)){
b.m_userData.element.x = (b.GetPosition().x * 30);
b.m_userData.element.y = (b.GetPosition().y * 30);
b.m_userData.element.rotation = (((b.GetAngle() * 180) / Math.PI) % 360);
};
};
};
};
b = b.m_next;
};
}
private function setMouseJointTarget():void{
var mouseXWorldPhys:Number;
var mouseYWorldPhys:Number;
var p2:b2Vec2;
if (mouseJoint){
mouseXWorldPhys = (_stage.mouseX / PHYSCALE);
mouseYWorldPhys = (_stage.mouseY / PHYSCALE);
p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys);
mouseJoint.SetTarget(p2);
};
}
public function clear():void{
var dBody:b2Body;
var dJoint:b2Joint;
var groundBody:b2Body = _world.GetGroundBody();
var tempBody:b2Body = _world.GetBodyList();
while (_world.GetBodyCount() > 1) {
if (tempBody != groundBody){
dBody = tempBody;
tempBody = tempBody.GetNext();
_world.DestroyBody(dBody);
} else {
tempBody = tempBody.GetNext();
};
};
var tempJoint:b2Joint = _world.GetJointList();
while (_world.GetJointCount() > 0) {
dJoint = tempJoint;
tempJoint = tempJoint.GetNext();
_world.DestroyJoint(dJoint);
};
_world = null;
}
public function createRound(x:Number, y:Number, radius:Number, angle:Number, userdata, type:String="item"):b2Body{
var body:b2Body;
var shapeDef:b2PolygonDef = new b2PolygonDef();
var bodydef:b2BodyDef = new b2BodyDef();
var circledef:b2CircleDef = new b2CircleDef();
bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE));
bodydef.userData = new Object();
bodydef.userData.element = userdata;
bodydef.isBullet = false;
bodydef.angle = angle;
bodydef.userData.type = type;
circledef.radius = (radius / PHYSCALE);
circledef.density = _density;
circledef.restitution = _restitution;
circledef.friction = _friction;
body = world.CreateBody(bodydef);
userdata.bd = body;
body.CreateShape(circledef);
body.SetMassFromShapes();
return (body);
}
public function setConvexVertex(shapeDef:b2PolygonDef, n:int, radius:Number, friction:Number=100, restitution:Number=0.1, density:Number=20):void{
var dx:Number;
var dy:Number;
shapeDef.vertexCount = n;
var angle:Number = ((Math.PI * 2) / n);
radius = (radius / PHYSCALE);
var i:int;
while (i < n) {
dx = (radius * Math.cos(((angle * i) + fourangle)));
dy = (radius * Math.sin(((angle * i) + fourangle)));
shapeDef.vertices[i].Set(dx, dy);
i++;
};
shapeDef.friction = friction;
shapeDef.restitution = restitution;
shapeDef.density = density;
}
public function createWorld(gravity:b2Vec2, aabb:b2AABB, doSleep:Boolean=true):b2World{
_world = new b2World(aabb, gravity, doSleep);
return (_world);
}
public function createPrismaticJoint(b1:b2Body, b2:b2Body, axis:b2Vec2, enableLimit:Boolean=false, lowerTranslation:Number=0, upperTranslation:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{
var prismaticJointDef:b2PrismaticJointDef = new b2PrismaticJointDef();
prismaticJointDef.Initialize(b1, b2, b2.GetWorldCenter(), axis);
prismaticJointDef.enableLimit = enableLimit;
prismaticJointDef.lowerTranslation = lowerTranslation;
prismaticJointDef.upperTranslation = upperTranslation;
prismaticJointDef.enableMotor = enableMotor;
prismaticJointDef.motorSpeed = motorSpeed;
prismaticJointDef.maxMotorForce = maxMotorTorque;
return (world.CreateJoint(prismaticJointDef));
}
public function createDistanceJoint(body1:b2Body, body2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):b2Joint{
var distanceJointDef:b2DistanceJointDef = new b2DistanceJointDef();
distanceJointDef.Initialize(body1, body2, anchor1, anchor2);
return (world.CreateJoint(distanceJointDef));
}
public function addToWorld(objX:Number, objY:Number, objAngle:Number, friction:Number, objDensity:Number, restitution:Number, Obj, bullet:Boolean=false, type:String="none", allowsleep:Boolean=true):b2Body{
var _b2BodyDef:b2BodyDef;
var _b2Body:b2Body;
var _b2PolygonDef:b2PolygonDef;
var tem:Number;
var _loc_10:* = undefined;
_b2BodyDef = new b2BodyDef();
_b2BodyDef.position.Set(objX, objY);
_b2BodyDef.angle = objAngle;
_b2BodyDef.userData = new Object();
_b2BodyDef.userData.element = Obj;
_b2BodyDef.userData.type = type;
_b2BodyDef.isBullet = bullet;
_b2BodyDef.allowSleep = allowsleep;
_b2Body = world.CreateBody(_b2BodyDef);
Obj.bd = _b2Body;
var i:int;
while (i < Obj.numChildren) {
_loc_10 = Obj.getChildAt(i);
if ((((_loc_10.constructor == fang)) || ((_loc_10.constructor == fang2)))){
_b2PolygonDef = new b2PolygonDef();
tem = _loc_10.rotation;
_loc_10.rotation = 0;
_b2PolygonDef.SetAsOrientedBox((_loc_10.width / 60), (_loc_10.height / 60), new b2Vec2((_loc_10.x / 30), (_loc_10.y / 30)), (tem / 57.296));
_loc_10.rotation = tem;
_b2PolygonDef.friction = friction;
_b2PolygonDef.density = objDensity;
_b2PolygonDef.restitution = restitution;
_b2Body.CreateShape(_b2PolygonDef);
};
i++;
};
if (objDensity != 0){
_b2Body.SetMassFromShapes();
};
return (_b2Body);
}
public static function getInstance():Box2dFactory{
if (_instance == null){
_instance = new (Box2dFactory);
};
return (_instance);
}
}
}//package UserdefinedClass
Section 106
//Camera (UserdefinedClass.Camera)
package UserdefinedClass {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
public class Camera {
public var lockWay:String;
public var count:int;// = 50
public var lockTarget:DisplayObject;
public var lockPoint:Point;
public var easingRate:Number;// = 0.5
private var _isLocked:Boolean;// = false
public var easing:Boolean;// = false
public static var LOCKWAY_NORMAL:String = "lockway_normal";
public static var Scene:DisplayObject;
private static var _instance:Camera;
public static var LOCKWAY_X:String = "lockway_x";
public static var LOCKWAY_Y:String = "lockway_y";
public function Camera(s:SingleEnforcer){
super();
if (s == null){
throw (new Error("using SingletonPattern"));
};
}
public function set y(y:Number):void{
Scene.y = -(y);
}
private function lockWayNormal():void{
if (easing){
this.x = (this.x + (((lockTarget.x - this.x) - lockPoint.x) * easingRate));
this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate));
if (lockTarget.y < -200){
} else {
this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate));
};
} else {
this.x = (lockTarget.x - lockPoint.x);
this.y = (lockTarget.y - lockPoint.y);
};
}
public function clear(){
_instance = null;
}
public function reset():void{
Scene.x = 0;
Scene.y = 0;
}
public function get isLocked():Boolean{
return (_isLocked);
}
private function lockWayY():void{
if (easing){
this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate));
} else {
this.y = (lockTarget.y - lockPoint.y);
};
}
private function lockWayX():void{
if (easing){
this.x = (this.x + (((lockTarget.x - this.x) - lockPoint.x) * easingRate));
} else {
this.x = (lockTarget.x - lockPoint.x);
};
}
public function moveTo(p:Point, t:Point=null):void{
this.x = (t.x - p.x);
this.y = (t.y - p.y);
}
public function set x(x:Number):void{
Scene.x = -(x);
}
public function lookAt(t:DisplayObject, p:Point=null, lw:String="lockway_normal"):void{
if (p == null){
lockPoint = new Point(0, 0);
} else {
lockPoint = p;
};
lockTarget = t;
lockWay = lw;
lockCemeraHandler(null);
}
private function lockCemeraHandler(e:Event):void{
switch (lockWay){
case LOCKWAY_NORMAL:
lockWayNormal();
break;
case LOCKWAY_X:
lockWayX();
break;
case LOCKWAY_Y:
lockWayY();
break;
};
}
public function get y():Number{
return (-(Scene.y));
}
public function get x():Number{
return (-(Scene.x));
}
public static function getInstance(container:Sprite):Camera{
if (_instance == null){
Scene = container;
_instance = new Camera(new SingleEnforcer());
};
return (_instance);
}
}
}//package UserdefinedClass
class SingleEnforcer {
private function SingleEnforcer(){
}
}
Section 107
//Clr (UserdefinedClass.Clr)
package UserdefinedClass {
import flash.display.*;
public class Clr {
public function Clr(){
super();
}
public static function removeAllChildren(container:DisplayObjectContainer):void{
var count:int = container.numChildren;
var i:int;
while (i < count) {
container.removeChildAt(0);
i++;
};
}
}
}//package UserdefinedClass
Section 108
//Input (UserdefinedClass.Input)
package UserdefinedClass {
import flash.display.*;
import flash.events.*;
public class Input {
public static var A:uint = 65;
public static var LEFT:uint = 39;
public static var P:uint = 80;
public static var S:uint = 83;
public static var W:uint = 87;
public static var X:uint = 88;
public static var Z:uint = 90;
public static var UP:uint = 38;
public static var D:uint = 68;
public static var key:Array = new Array();
public static var SHIFT:uint = 16;
public static var SPACE:uint = 32;
public static var sta:Stage;
public static var DOWN:uint = 40;
public static var RIGHT:uint = 37;
public static var Enter:uint = 13;
public function Input(){
super();
}
public static function removeinput(){
sta.removeEventListener(KeyboardEvent.KEY_UP, onkeyup);
sta.removeEventListener(KeyboardEvent.KEY_DOWN, onkeydown);
sta = null;
}
public static function addinput(_sta:Stage){
if (sta){
return;
};
sta = _sta;
sta.addEventListener(KeyboardEvent.KEY_UP, onkeyup);
sta.addEventListener(KeyboardEvent.KEY_DOWN, onkeydown);
}
private static function onkeydown(e:KeyboardEvent):void{
key[e.keyCode] = true;
}
public static function keydownrunfun(keynum:uint, fun:Function){
var f:Function = fun;
((key[keynum]) && (f()));
}
public static function keyuprunfun(keynum:uint, fun:Function){
var f:Function = fun;
if (key[keynum] == false){
f();
};
}
private static function onkeyup(e:KeyboardEvent):void{
key[e.keyCode] = false;
}
}
}//package UserdefinedClass
Section 109
//MiniMap (UserdefinedClass.MiniMap)
package UserdefinedClass {
import flash.display.*;
import flash.utils.*;
public class MiniMap extends MovieClip {
private var _point:Sprite;
private var _square:Sprite;
private var _rate:Number;
public function MiniMap(rate:Number){
super();
this._rate = rate;
}
public function updataMiniMap(px:Number):void{
_point.x = (px * _rate);
}
public function drawMap(con:Object, mwidth:Number, mheight:Number, alp:Number):void{
_square = new Sprite();
_square.graphics.beginFill(0);
_square.graphics.drawRect(0, 0, mwidth, mheight);
_square.alpha = alp;
con.addChild(_square);
}
public function setupRole(con:Object, rmc:String):void{
var rolemc:* = getDefinitionByName(rmc);
_point = (new (rolemc) as MovieClip);
con.addChild(_point);
}
}
}//package UserdefinedClass
Section 110
//MyMath (UserdefinedClass.MyMath)
package UserdefinedClass {
import flash.geom.*;
public class MyMath {
public function MyMath(){
super();
}
public static function LtoG(contain, child):Point{
var _loc_3:* = undefined;
var _loc_4:* = undefined;
_loc_3 = child.localToGlobal(new Point(0, 0));
_loc_4 = contain.globalToLocal(_loc_3);
return (new Point(_loc_4.x, _loc_4.y));
}
public static function FrandRange(min:Number, max:Number):Number{
var randomNum:Number = (int((Math.random() * ((max - min) + 1))) + min);
return (randomNum);
}
public static function TimeFormat(num:int):Array{
if (num >= 6000){
num = 5999;
};
var minute:int = (num / 60);
var second:int = (num % 60);
var minutearr:Array = worknum(minute);
var secondarr:Array = worknum(second);
return (new Array(secondarr[0], secondarr[1], minutearr[0], minutearr[1]));
}
public static function ranRangeground(min:Number, max:Number, Num:int):Array{
var _random:int;
var temp:Array = new Array();
var len:int = ((max - min) + 1);
var rearr:Array = new Array();
var i:int;
while (i < len) {
temp.push((min + i));
i++;
};
while (Num) {
_random = randRange((len - 1));
rearr.push(temp[_random]);
temp.splice(_random, 1);
len--;
Num--;
};
return (rearr);
}
public static function randRange(max:Number):Number{
var randomNum:Number = int((Math.random() * (max + 1)));
return (randomNum);
}
public static function worknum(num:int):Array{
var ten:int = (num * 0.1);
var one:int = (num % 10);
return (new Array(one, ten));
}
public static function NumtoArray(num:int, flushleft:Boolean=true):Array{
var str:String = String(num);
var len:int = str.length;
var i:int;
var array:Array = new Array();
while (i < len) {
array.push(int(str.charAt(i)));
i++;
};
if (!flushleft){
array.reverse();
};
return (array);
}
}
}//package UserdefinedClass
Section 111
//MySave (UserdefinedClass.MySave)
package UserdefinedClass {
import flash.net.*;
public class MySave {
public static var shareobj:SharedObject;
public function MySave(){
super();
}
public static function init(savename:String){
shareobj = SharedObject.getLocal(savename);
}
public static function save(){
shareobj.flush();
}
public static function exist(varname:String):Boolean{
return (Boolean(((shareobj) && (shareobj.data[varname]))));
}
public static function getdata(varname:String){
return (shareobj.data[varname]);
}
public static function setdata(varname:String, vardata){
shareobj.data[varname] = vardata;
}
public static function clear(){
if (shareobj){
shareobj.clear();
};
}
public static function cleardata(varname:String){
shareobj.data[varname] = null;
delete shareobj.data[varname];
}
}
}//package UserdefinedClass
Section 112
//MyTime (UserdefinedClass.MyTime)
package UserdefinedClass {
import flash.events.*;
import flash.utils.*;
public class MyTime {
private var endFun:Function;
public var time:Timer;
public var count:int;
private var Fun:Function;
public function MyTime(fun:Function){
super();
Fun = fun;
count = 0;
}
public function pausetime(){
time.stop();
}
public function restart(){
time.start();
}
public function removetime(){
time.stop();
time.removeEventListener(TimerEvent.TIMER, oncountdown);
}
public function oncountdown(e:TimerEvent):void{
count++;
Fun();
}
public function starttime(){
time = new Timer(1000);
time.addEventListener(TimerEvent.TIMER, oncountdown);
time.start();
}
}
}//package UserdefinedClass
Section 113
//SoundControl (UserdefinedClass.SoundControl)
package UserdefinedClass {
import flash.media.*;
public class SoundControl {
public static var Mysdground:Array = new Array();
public static var Mybtnground:Array = new Array();
public static var buttonsound:Number = 1;
public function SoundControl(){
super();
}
public static function stopallsound(){
SoundMixer.stopAll();
}
public static function destory(){
Mybtnground = new Array();
Mysdground = new Array();
}
public static function setallsd(volume:Number){
var sdtransform:SoundTransform = new SoundTransform();
sdtransform.volume = volume;
SoundMixer.soundTransform = sdtransform;
}
}
}//package UserdefinedClass
Section 114
//aimc (aimc)
package {
import flash.display.*;
public dynamic class aimc extends MovieClip {
}
}//package
Section 115
//b101 (b101)
package {
import flash.display.*;
public dynamic class b101 extends MovieClip {
}
}//package
Section 116
//b102 (b102)
package {
import flash.display.*;
public dynamic class b102 extends MovieClip {
}
}//package
Section 117
//b103 (b103)
package {
import flash.display.*;
public dynamic class b103 extends MovieClip {
}
}//package
Section 118
//b104 (b104)
package {
import flash.display.*;
public dynamic class b104 extends MovieClip {
}
}//package
Section 119
//b105 (b105)
package {
import flash.display.*;
public dynamic class b105 extends MovieClip {
}
}//package
Section 120
//b106 (b106)
package {
import flash.display.*;
public dynamic class b106 extends MovieClip {
}
}//package
Section 121
//b11 (b11)
package {
import flash.display.*;
public dynamic class b11 extends MovieClip {
}
}//package
Section 122
//b12 (b12)
package {
import flash.display.*;
public dynamic class b12 extends MovieClip {
}
}//package
Section 123
//b13 (b13)
package {
import flash.display.*;
public dynamic class b13 extends MovieClip {
}
}//package
Section 124
//b14 (b14)
package {
import flash.display.*;
public dynamic class b14 extends MovieClip {
}
}//package
Section 125
//b15 (b15)
package {
import flash.display.*;
public dynamic class b15 extends MovieClip {
}
}//package
Section 126
//b22 (b22)
package {
import flash.display.*;
public dynamic class b22 extends MovieClip {
}
}//package
Section 127
//b23 (b23)
package {
import flash.display.*;
public dynamic class b23 extends MovieClip {
}
}//package
Section 128
//b25 (b25)
package {
import flash.display.*;
public dynamic class b25 extends MovieClip {
}
}//package
Section 129
//b31 (b31)
package {
import flash.display.*;
public dynamic class b31 extends MovieClip {
}
}//package
Section 130
//b32 (b32)
package {
import flash.display.*;
public dynamic class b32 extends MovieClip {
}
}//package
Section 131
//b33 (b33)
package {
import flash.display.*;
public dynamic class b33 extends MovieClip {
}
}//package
Section 132
//b34 (b34)
package {
import flash.display.*;
public dynamic class b34 extends MovieClip {
}
}//package
Section 133
//b35 (b35)
package {
import flash.display.*;
public dynamic class b35 extends MovieClip {
}
}//package
Section 134
//b41 (b41)
package {
import flash.display.*;
public dynamic class b41 extends MovieClip {
}
}//package
Section 135
//b42 (b42)
package {
import flash.display.*;
public dynamic class b42 extends MovieClip {
}
}//package
Section 136
//b43 (b43)
package {
import flash.display.*;
public dynamic class b43 extends MovieClip {
}
}//package
Section 137
//b44 (b44)
package {
import flash.display.*;
public dynamic class b44 extends MovieClip {
}
}//package
Section 138
//b45 (b45)
package {
import flash.display.*;
public dynamic class b45 extends MovieClip {
}
}//package
Section 139
//b51 (b51)
package {
import flash.display.*;
public dynamic class b51 extends MovieClip {
}
}//package
Section 140
//b52 (b52)
package {
import flash.display.*;
public dynamic class b52 extends MovieClip {
}
}//package
Section 141
//b53 (b53)
package {
import flash.display.*;
public dynamic class b53 extends MovieClip {
}
}//package
Section 142
//b54 (b54)
package {
import flash.display.*;
public dynamic class b54 extends MovieClip {
}
}//package
Section 143
//b55 (b55)
package {
import flash.display.*;
public dynamic class b55 extends MovieClip {
}
}//package
Section 144
//b61 (b61)
package {
import flash.display.*;
public dynamic class b61 extends MovieClip {
}
}//package
Section 145
//b62 (b62)
package {
import flash.display.*;
public dynamic class b62 extends MovieClip {
}
}//package
Section 146
//b64 (b64)
package {
import flash.display.*;
public dynamic class b64 extends MovieClip {
}
}//package
Section 147
//b71 (b71)
package {
import flash.display.*;
public dynamic class b71 extends MovieClip {
}
}//package
Section 148
//b72 (b72)
package {
import flash.display.*;
public dynamic class b72 extends MovieClip {
}
}//package
Section 149
//b73 (b73)
package {
import flash.display.*;
public dynamic class b73 extends MovieClip {
}
}//package
Section 150
//b74 (b74)
package {
import flash.display.*;
public dynamic class b74 extends MovieClip {
}
}//package
Section 151
//b75 (b75)
package {
import flash.display.*;
public dynamic class b75 extends MovieClip {
}
}//package
Section 152
//b81 (b81)
package {
import flash.display.*;
public dynamic class b81 extends MovieClip {
}
}//package
Section 153
//b82 (b82)
package {
import flash.display.*;
public dynamic class b82 extends MovieClip {
}
}//package
Section 154
//b83 (b83)
package {
import flash.display.*;
public dynamic class b83 extends MovieClip {
}
}//package
Section 155
//b84 (b84)
package {
import flash.display.*;
public dynamic class b84 extends MovieClip {
}
}//package
Section 156
//b85 (b85)
package {
import flash.display.*;
public dynamic class b85 extends MovieClip {
}
}//package
Section 157
//b86 (b86)
package {
import flash.display.*;
public dynamic class b86 extends MovieClip {
public var tail:MovieClip;
}
}//package
Section 158
//b91 (b91)
package {
import flash.display.*;
public dynamic class b91 extends MovieClip {
}
}//package
Section 159
//b92 (b92)
package {
import flash.display.*;
public dynamic class b92 extends MovieClip {
}
}//package
Section 160
//b93 (b93)
package {
import flash.display.*;
public dynamic class b93 extends MovieClip {
}
}//package
Section 161
//b94 (b94)
package {
import flash.display.*;
public dynamic class b94 extends MovieClip {
}
}//package
Section 162
//b95 (b95)
package {
import flash.display.*;
public dynamic class b95 extends MovieClip {
}
}//package
Section 163
//b96 (b96)
package {
import flash.display.*;
public dynamic class b96 extends MovieClip {
}
}//package
Section 164
//bend (bend)
package {
import flash.display.*;
public dynamic class bend extends MovieClip {
public var linklogo:MovieClip;
}
}//package
Section 165
//bend3 (bend3)
package {
import flash.display.*;
public dynamic class bend3 extends MovieClip {
}
}//package
Section 166
//bend4 (bend4)
package {
import flash.display.*;
public dynamic class bend4 extends MovieClip {
}
}//package
Section 167
//bend56 (bend56)
package {
import flash.display.*;
public dynamic class bend56 extends MovieClip {
}
}//package
Section 168
//bend7 (bend7)
package {
import flash.display.*;
public dynamic class bend7 extends MovieClip {
}
}//package
Section 169
//bend9 (bend9)
package {
import flash.display.*;
public dynamic class bend9 extends MovieClip {
}
}//package
Section 170
//betting (betting)
package {
import flash.display.*;
import flash.text.*;
public dynamic class betting extends MovieClip {
public var okbtn:SimpleButton;
public var mgbtn:SimpleButton;
public var m0:MovieClip;
public var m2:MovieClip;
public var m6:MovieClip;
public var m1:MovieClip;
public var m3:MovieClip;
public var m4:MovieClip;
public var betmoney:TextField;
public var backbtn:SimpleButton;
public var m5:MovieClip;
}
}//package
Section 171
//BG12 (BG12)
package {
import flash.display.*;
public dynamic class BG12 extends MovieClip {
}
}//package
Section 172
//BG34 (BG34)
package {
import flash.display.*;
public dynamic class BG34 extends MovieClip {
}
}//package
Section 173
//BG5 (BG5)
package {
import flash.display.*;
public dynamic class BG5 extends MovieClip {
}
}//package
Section 174
//BG6 (BG6)
package {
import flash.display.*;
public dynamic class BG6 extends MovieClip {
}
}//package
Section 175
//BG78 (BG78)
package {
import flash.display.*;
public dynamic class BG78 extends MovieClip {
}
}//package
Section 176
//BG9 (BG9)
package {
import flash.display.*;
public dynamic class BG9 extends MovieClip {
}
}//package
Section 177
//BGM (BGM)
package {
import flash.media.*;
public dynamic class BGM extends Sound {
}
}//package
Section 178
//BGM1 (BGM1)
package {
import flash.media.*;
public dynamic class BGM1 extends Sound {
}
}//package
Section 179
//BGM2 (BGM2)
package {
import flash.media.*;
public dynamic class BGM2 extends Sound {
}
}//package
Section 180
//BGM3 (BGM3)
package {
import flash.media.*;
public dynamic class BGM3 extends Sound {
}
}//package
Section 181
//BGM4 (BGM4)
package {
import flash.media.*;
public dynamic class BGM4 extends Sound {
}
}//package
Section 182
//BGM5 (BGM5)
package {
import flash.media.*;
public dynamic class BGM5 extends Sound {
}
}//package
Section 183
//bstart (bstart)
package {
import flash.display.*;
public dynamic class bstart extends MovieClip {
}
}//package
Section 184
//bstart3 (bstart3)
package {
import flash.display.*;
public dynamic class bstart3 extends MovieClip {
}
}//package
Section 185
//bstart4 (bstart4)
package {
import flash.display.*;
public dynamic class bstart4 extends MovieClip {
}
}//package
Section 186
//bstart56 (bstart56)
package {
import flash.display.*;
public dynamic class bstart56 extends MovieClip {
}
}//package
Section 187
//bstart7 (bstart7)
package {
import flash.display.*;
public dynamic class bstart7 extends MovieClip {
}
}//package
Section 188
//bstart9 (bstart9)
package {
import flash.display.*;
public dynamic class bstart9 extends MovieClip {
}
}//package
Section 189
//btnm (btnm)
package {
import flash.media.*;
public dynamic class btnm extends Sound {
}
}//package
Section 190
//chicken (chicken)
package {
import flash.display.*;
public dynamic class chicken extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 191
//Cover (Cover)
package {
import flash.display.*;
public dynamic class Cover extends MovieClip {
public var mgbtn:SimpleButton;
public var startbtn:SimpleButton;
public var clearbtn:SimpleButton;
}
}//package
Section 192
//diemc (diemc)
package {
import flash.display.*;
public dynamic class diemc extends MovieClip {
}
}//package
Section 193
//endsod (endsod)
package {
import flash.media.*;
public dynamic class endsod extends Sound {
}
}//package
Section 194
//f101 (f101)
package {
import flash.display.*;
public dynamic class f101 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 195
//f102 (f102)
package {
import flash.display.*;
public dynamic class f102 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 196
//f103 (f103)
package {
import flash.display.*;
public dynamic class f103 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 197
//f104 (f104)
package {
import flash.display.*;
public dynamic class f104 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 198
//f105 (f105)
package {
import flash.display.*;
public dynamic class f105 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 199
//f106 (f106)
package {
import flash.display.*;
public dynamic class f106 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 200
//f11 (f11)
package {
import flash.display.*;
public dynamic class f11 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 201
//f12 (f12)
package {
import flash.display.*;
public dynamic class f12 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 202
//f13 (f13)
package {
import flash.display.*;
public dynamic class f13 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 203
//f14 (f14)
package {
import flash.display.*;
public dynamic class f14 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 204
//f15 (f15)
package {
import flash.display.*;
public dynamic class f15 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 205
//f21 (f21)
package {
import flash.display.*;
public dynamic class f21 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 206
//f22 (f22)
package {
import flash.display.*;
public dynamic class f22 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 207
//f23 (f23)
package {
import flash.display.*;
public dynamic class f23 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 208
//f24 (f24)
package {
import flash.display.*;
public dynamic class f24 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 209
//f25 (f25)
package {
import flash.display.*;
public dynamic class f25 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 210
//f31 (f31)
package {
import flash.display.*;
public dynamic class f31 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 211
//f32 (f32)
package {
import flash.display.*;
public dynamic class f32 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 212
//f33 (f33)
package {
import flash.display.*;
public dynamic class f33 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 213
//f34 (f34)
package {
import flash.display.*;
public dynamic class f34 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 214
//f35 (f35)
package {
import flash.display.*;
public dynamic class f35 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 215
//f41 (f41)
package {
import flash.display.*;
public dynamic class f41 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 216
//f42 (f42)
package {
import flash.display.*;
public dynamic class f42 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 217
//f43 (f43)
package {
import flash.display.*;
public dynamic class f43 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 218
//f44 (f44)
package {
import flash.display.*;
public dynamic class f44 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 219
//f45 (f45)
package {
import flash.display.*;
public dynamic class f45 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 220
//f51 (f51)
package {
import flash.display.*;
public dynamic class f51 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 221
//f52 (f52)
package {
import flash.display.*;
public dynamic class f52 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 222
//f53 (f53)
package {
import flash.display.*;
public dynamic class f53 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 223
//f54 (f54)
package {
import flash.display.*;
public dynamic class f54 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 224
//f55 (f55)
package {
import flash.display.*;
public dynamic class f55 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 225
//f61 (f61)
package {
import flash.display.*;
public dynamic class f61 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 226
//f62 (f62)
package {
import flash.display.*;
public dynamic class f62 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 227
//f63 (f63)
package {
import flash.display.*;
public dynamic class f63 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 228
//f64 (f64)
package {
import flash.display.*;
public dynamic class f64 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 229
//f65 (f65)
package {
import flash.display.*;
public dynamic class f65 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 230
//f71 (f71)
package {
import flash.display.*;
public dynamic class f71 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 231
//f72 (f72)
package {
import flash.display.*;
public dynamic class f72 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 232
//f73 (f73)
package {
import flash.display.*;
public dynamic class f73 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 233
//f74 (f74)
package {
import flash.display.*;
public dynamic class f74 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 234
//f75 (f75)
package {
import flash.display.*;
public dynamic class f75 extends MovieClip {
public var tail:yuan;
public var light:MovieClip;
}
}//package
Section 235
//f81 (f81)
package {
import flash.display.*;
public dynamic class f81 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 236
//f82 (f82)
package {
import flash.display.*;
public dynamic class f82 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 237
//f83 (f83)
package {
import flash.display.*;
public dynamic class f83 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 238
//f84 (f84)
package {
import flash.display.*;
public dynamic class f84 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 239
//f85 (f85)
package {
import flash.display.*;
public dynamic class f85 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 240
//f86 (f86)
package {
import flash.display.*;
public dynamic class f86 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 241
//f91 (f91)
package {
import flash.display.*;
public dynamic class f91 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 242
//f92 (f92)
package {
import flash.display.*;
public dynamic class f92 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 243
//f93 (f93)
package {
import flash.display.*;
public dynamic class f93 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 244
//f94 (f94)
package {
import flash.display.*;
public dynamic class f94 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 245
//f95 (f95)
package {
import flash.display.*;
public dynamic class f95 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 246
//f96 (f96)
package {
import flash.display.*;
public dynamic class f96 extends MovieClip {
public var tail:MovieClip;
public var light:MovieClip;
}
}//package
Section 247
//failsod (failsod)
package {
import flash.media.*;
public dynamic class failsod extends Sound {
}
}//package
Section 248
//fang (fang)
package {
import flash.display.*;
public dynamic class fang extends MovieClip {
}
}//package
Section 249
//fang2 (fang2)
package {
import flash.display.*;
public dynamic class fang2 extends MovieClip {
}
}//package
Section 250
//fend1 (fend1)
package {
import flash.display.*;
public dynamic class fend1 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 251
//fend10 (fend10)
package {
import flash.display.*;
public dynamic class fend10 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 252
//fend2 (fend2)
package {
import flash.display.*;
public dynamic class fend2 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 253
//fend3 (fend3)
package {
import flash.display.*;
public dynamic class fend3 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 254
//fend4 (fend4)
package {
import flash.display.*;
public dynamic class fend4 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 255
//fend5 (fend5)
package {
import flash.display.*;
public dynamic class fend5 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 256
//fend7 (fend7)
package {
import flash.display.*;
public dynamic class fend7 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 257
//fend8 (fend8)
package {
import flash.display.*;
public dynamic class fend8 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 258
//fend9 (fend9)
package {
import flash.display.*;
public dynamic class fend9 extends MovieClip {
public var tail:yuan;
public var end:MovieClip;
}
}//package
Section 259
//finishmc (finishmc)
package {
import flash.display.*;
public dynamic class finishmc extends MovieClip {
public var mgbtn:SimpleButton;
public var retrybtn:SimpleButton;
public var backbtn:SimpleButton;
public var logo:MovieClip;
public var quitbtn:SimpleButton;
}
}//package
Section 260
//frog (frog)
package {
import flash.display.*;
public dynamic class frog extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 261
//fstart1 (fstart1)
package {
import flash.display.*;
public dynamic class fstart1 extends MovieClip {
public var tail:yuan;
}
}//package
Section 262
//fstart10 (fstart10)
package {
import flash.display.*;
public dynamic class fstart10 extends MovieClip {
public var tail:yuan;
}
}//package
Section 263
//fstart2 (fstart2)
package {
import flash.display.*;
public dynamic class fstart2 extends MovieClip {
public var tail:yuan;
}
}//package
Section 264
//fstart3 (fstart3)
package {
import flash.display.*;
public dynamic class fstart3 extends MovieClip {
public var tail:yuan;
}
}//package
Section 265
//fstart4 (fstart4)
package {
import flash.display.*;
public dynamic class fstart4 extends MovieClip {
public var tail:yuan;
}
}//package
Section 266
//fstart5 (fstart5)
package {
import flash.display.*;
public dynamic class fstart5 extends MovieClip {
public var tail:yuan;
}
}//package
Section 267
//fstart7 (fstart7)
package {
import flash.display.*;
public dynamic class fstart7 extends MovieClip {
public var tail:yuan;
}
}//package
Section 268
//fstart8 (fstart8)
package {
import flash.display.*;
public dynamic class fstart8 extends MovieClip {
public var tail:yuan;
}
}//package
Section 269
//fstart9 (fstart9)
package {
import flash.display.*;
public dynamic class fstart9 extends MovieClip {
public var tail:yuan;
}
}//package
Section 270
//Gameovermc (Gameovermc)
package {
import flash.display.*;
public dynamic class Gameovermc extends MovieClip {
public var mgbtn:SimpleButton;
public var quitbtn:SimpleButton;
}
}//package
Section 271
//GameUI (GameUI)
package {
import flash.display.*;
public dynamic class GameUI extends MovieClip {
public var t1:MovieClip;
public var t2:MovieClip;
public var stopbtn:SimpleButton;
public var pwmc:MovieClip;
public var rebtn:SimpleButton;
public var sodbtn:MovieClip;
public var t0:MovieClip;
public var menubtn:SimpleButton;
public var t3:MovieClip;
}
}//package
Section 272
//gmask (gmask)
package {
import flash.display.*;
public dynamic class gmask extends MovieClip {
}
}//package
Section 273
//Help (Help)
package {
import flash.display.*;
public dynamic class Help extends MovieClip {
public var nextbtn:SimpleButton;
public var mgbtn:SimpleButton;
}
}//package
Section 274
//lfire (lfire)
package {
import flash.display.*;
public dynamic class lfire extends MovieClip {
}
}//package
Section 275
//Loadingmc (Loadingmc)
package {
import flash.display.*;
public dynamic class Loadingmc extends MovieClip {
}
}//package
Section 276
//lvselect (lvselect)
package {
import flash.display.*;
public dynamic class lvselect extends MovieClip {
public var st10:MovieClip;
public var mgbtn:SimpleButton;
public var shopbtn:SimpleButton;
public var st1:MovieClip;
public var st2:MovieClip;
public var st3:MovieClip;
public var st4:MovieClip;
public var st5:MovieClip;
public var st6:MovieClip;
public var st7:MovieClip;
public var st8:MovieClip;
public var st9:MovieClip;
}
}//package
Section 277
//Main (Main)
package {
import Element.*;
import flash.display.*;
import flash.events.*;
import caurina.transitions.*;
import UserdefinedClass.*;
import BaseClass.*;
import flash.utils.*;
import flash.net.*;
public class Main extends MovieClip {
public var pause:MovieClip;
public var gameui:MovieClip;
public var failm:BaseSound;
public var Game:Sprite;
public var stagemc:MovieClip;
public var endsound:BaseSound;
public var Loading:Sprite;
public var betamount:int;// = 0
public var Debug:Sprite;
public var dieMc:MovieClip;
public var delayplay:Timer;
public var loading:MovieClip;
public var help:MovieClip;
public var gamestage:String;
public var mydata:MyData;
public var isWin:Boolean;// = false
public var winmoney:int;// = 0
public var bgm1:BaseSound;
public var bgm2:BaseSound;
public var bgm3:BaseSound;
public var bgm4:BaseSound;
public var bgm5:BaseSound;
public var bgmGround:Array;
public var winmc:MovieClip;
public var stshopm:BaseSound;
public var GameClass:BaseStage;
public var URLstr:String;
public var finish:MovieClip;
public var btnsod:BaseSound;
public var Ui:Sprite;
public var cover:MovieClip;
public var money:int;
public var gameover:MovieClip;
public var readygo:MovieClip;
public var bgm:BaseSound;
public var delaytime:Timer;
public var bettingmc:MovieClip;
public var gamemask:MovieClip;
public var nowstage:int;// = 2
public var Time:Timer;
public var soundflag:Boolean;// = true
public var shop:MovieClip;
public function Main(){
bgm = new BaseSound("BGM");
bgm1 = new BaseSound("BGM1");
bgm2 = new BaseSound("BGM2");
bgm3 = new BaseSound("BGM3");
bgm4 = new BaseSound("BGM4");
bgm5 = new BaseSound("BGM5");
stshopm = new BaseSound("st_shop");
endsound = new BaseSound("endsod");
btnsod = new BaseSound("btnm");
failm = new BaseSound("failsod");
bgmGround = new Array(bgm1, bgm2, bgm3, bgm4, bgm5, bgm1, bgm2, bgm3, bgm4, bgm5);
super();
if (stage){
init();
} else {
addEventListener(Event.ADDED_TO_STAGE, init);
};
}
private function initgame():void{
gamestage = "init";
addEventListener(MouseEvent.MOUSE_DOWN, onclickbtn);
addEventListener(Event.ENTER_FRAME, onlistener);
addEventListener(MouseEvent.MOUSE_OVER, onoverbtn);
Input.addinput(stage);
showcover();
}
private function setshopdata(){
var tempMc:Array = new Array(shop.car1, shop.car2, shop.car3, shop.car4);
var tempmc2:Array = new Array(shop.abut, shop.dbut, shop.ebut);
var tempmc3:Array = new Array(shop.a, shop.d, shop.e);
var tempMc4:Array = new Array(shop.lock1, shop.lock2, shop.lock3, shop.lock4);
BaseUI.setMaxscore(shop, money, "m", 7);
shop.userole.gotoAndStop((mydata.mrole + 1));
var i:int;
while (i < 4) {
if (mydata.astage > ((i * 2) + 2)){
tempMc4[i].visible = false;
} else {
tempMc4[i].visible = true;
tempMc4[i].addEventListener(MouseEvent.MOUSE_OUT, hidetips);
};
if (mydata.useRole[(i + 1)] == 1){
tempMc[i].gotoAndStop(2);
} else {
tempMc[i].gotoAndStop(1);
};
i++;
};
var tempstr:Array = new Array("a", "d", "e");
i = 0;
while (i < 3) {
BaseUI.setnumval(tempmc3[i], MyData.getInstance().addv[i], "v");
if (MyData.getInstance().addv[i] == 10){
tempmc2[i].alpha = 0;
} else {
tempmc2[i].alpha = 1;
};
if (MyData.getInstance().addv[i] == 10){
BaseUI.setalpha(0, shop, tempstr[i], 5);
} else {
BaseUI.setMaxscore(shop, MyData.getInstance().bickvalue[MyData.getInstance().addv[i]], tempstr[i], 5);
};
i++;
};
saveData();
}
private function init(e:Event=null):void{
removeEventListener(Event.ADDED_TO_STAGE, init);
initdata();
initcontainer();
initUImc();
initgame();
}
public function showpause():void{
Ui.addChild(pause);
pause.alpha = 0;
Tweener.addTween(pause, {alpha:0.7, time:0.8, transition:"linear"});
gamestage = "pause";
}
public function showstage():void{
SoundControl.stopallsound();
gamestage = "lvselect";
Clr.removeAllChildren(Ui);
Ui.addChild(stagemc);
updatestage();
}
private function carby(i:int):void{
var tempMc4:Array = new Array(shop.lock1, shop.lock2, shop.lock3, shop.lock4);
if (((((!(tempMc4[i].visible)) && (!((mydata.useRole[(i + 1)] == 1))))) && (((money - 10) > mydata.charv[i])))){
money = (money - mydata.charv[i]);
mydata.gamemoney = money;
mydata.useRole[(i + 1)] = 1;
updatemoney();
setshopdata();
};
}
private function playgame(){
showloading();
delayplay = new Timer(1000, 1);
delayplay.start();
delayplay.addEventListener(TimerEvent.TIMER, loadgame);
}
public function removedata(){
MySave.init("dreamrace");
MySave.clear();
}
private function unloaddie(e:TimerEvent=null):void{
delaytime.stop();
delaytime.removeEventListener(TimerEvent.TIMER, unloaddie);
Ui.removeChild(dieMc);
GameClass.againgame();
}
private function initUImc():void{
cover = new Cover();
help = new Help();
loading = new Loadingmc();
bettingmc = new betting();
winmc = new winner();
gameui = new GameUI();
stagemc = new lvselect();
shop = new shopmc();
pause = new pausemc();
dieMc = new diemc();
gameover = new Gameovermc();
finish = new finishmc();
}
public function setTime(T:int){
BaseUI.settime(gameui, T);
}
private function onoverbtn(e:MouseEvent):void{
if (gamestage == "cover"){
if (((((hitbtn(cover.startbtn)) || (hitbtn(cover.mgbtn)))) || (hitbtn(cover.clearbtn)))){
playbtnm();
return;
};
};
if (gamestage == "help"){
if (((hitbtn(help.nextbtn)) || (hitbtn(help.mgbtn)))){
playbtnm();
return;
};
};
if (gamestage == "shop"){
if (((hitbtn(shop.okbtn)) || (hitbtn(shop.mgbtn)))){
playbtnm();
return;
};
if (((hitbtn(shop.lock1)) && (shop.lock1.visible))){
Tweener.addTween(shop.cartips1, {x:262, time:0.5, transition:"easeoutquad"});
return;
};
if (((hitbtn(shop.lock2)) && (shop.lock2.visible))){
Tweener.addTween(shop.cartips2, {x:200, time:0.5, transition:"easeoutquad"});
return;
};
if (((hitbtn(shop.lock3)) && (shop.lock3.visible))){
Tweener.addTween(shop.cartips3, {x:265, time:0.5, transition:"easeoutquad"});
return;
};
if (((hitbtn(shop.lock4)) && (shop.lock4.visible))){
Tweener.addTween(shop.cartips4, {x:195, time:0.5, transition:"easeoutquad"});
return;
};
};
if (gamestage == "lvselect"){
if (((hitbtn(stagemc.shopbtn)) || (hitbtn(stagemc.mgbtn)))){
playbtnm();
return;
};
};
if (gamestage == "win"){
if (((((hitbtn(winmc.retrybtn)) || (hitbtn(winmc.nextbtn)))) || (hitbtn(winmc.mgbtn)))){
playbtnm();
return;
};
};
if (gamestage == "betting"){
if (((((hitbtn(bettingmc.backbtn)) || (hitbtn(bettingmc.okbtn)))) || (hitbtn(bettingmc.mgbtn)))){
playbtnm();
return;
};
};
if (gamestage == "fail"){
if (((hitbtn(gameover.quitbtn)) || (hitbtn(gameover.mgbtn)))){
playbtnm();
return;
};
};
if (gamestage == "finish"){
if (((((((hitbtn(finish.retrybtn)) || (hitbtn(finish.backbtn)))) || (hitbtn(finish.quitbtn)))) || (hitbtn(finish.mgbtn)))){
playbtnm();
return;
};
};
}
private function checkstart():void{
var betm:* = bettingmc.betmoney.text;
if ((((betm > money)) || ((betm < 10)))){
bettingmc.betmoney.text = "";
} else {
betamount = betm;
mydata.gamemoney = (mydata.gamemoney - betm);
updatemoney();
bettingmc.betmoney.text = "";
trace(mydata.gamemoney);
playgame();
};
}
public function showbetting():void{
BaseUI.setMaxscore(bettingmc, money, "m", 7);
Clr.removeAllChildren(Ui);
Ui.addChild(bettingmc);
gamestage = "betting";
}
public function showdie():void{
Ui.addChild(dieMc);
dieMc.gotoAndPlay(1);
delaytime = new Timer(2000, 1);
delaytime.start();
delaytime.addEventListener(TimerEvent.TIMER, unloaddie);
}
private function initcontainer():void{
Game = new Sprite();
Ui = new Sprite();
Loading = new Sprite();
Debug = new Sprite();
gamemask = new gmask();
addChild(Game);
addChild(Ui);
addChild(Loading);
addChild(Debug);
addChild(gamemask);
}
private function showshop():void{
SoundControl.stopallsound();
stshopm.playsound(10000);
gamestage = "shop";
Clr.removeAllChildren(Ui);
Ui.addChild(shop);
setshopdata();
}
private function hidetips(e:MouseEvent):void{
if (e.currentTarget == shop.lock1){
Tweener.addTween(shop.cartips1, {x:445, time:0.5, transition:"easeoutquad"});
};
if (e.currentTarget == shop.lock2){
Tweener.addTween(shop.cartips2, {x:383, time:0.5, transition:"easeoutquad"});
};
if (e.currentTarget == shop.lock3){
Tweener.addTween(shop.cartips3, {x:448, time:0.5, transition:"easeoutquad"});
};
if (e.currentTarget == shop.lock4){
Tweener.addTween(shop.cartips4, {x:380, time:0.5, transition:"easeoutquad"});
};
}
private function loaddata():void{
MySave.init("dreamrace");
if (MySave.exist("reset")){
mydata.astage = MySave.getdata("allowstage");
mydata.gamemoney = MySave.getdata("money");
mydata.addv = MySave.getdata("addv");
mydata.mrole = MySave.getdata("userole");
mydata.useRole = MySave.getdata("rolearr");
} else {
saveData();
loaddata();
};
}
private function onlistener(e:Event):void{
if (gamestage == "pause"){
if (Input.key[Input.Enter]){
Input.key[Input.Enter] = false;
gamestage = "playing";
Ui.removeChild(pause);
GameClass.pausegame();
stage.focus = stage;
};
};
}
public function showfail():void{
SoundControl.stopallsound();
failm.playsound(1);
Ui.addChild(gameover);
gameover.y = -600;
Tweener.addTween(gameover, {y:(240 - (gameover.height * 0.5)), time:2, transition:"easeOutBounce"});
gamestage = "fail";
}
private function updatemoney():void{
money = mydata.gamemoney;
}
public function showWin(gtime:int, winflag:Boolean, pos:int):void{
SoundControl.stopallsound();
endsound.playsound(1);
isWin = winflag;
BaseUI.settime(winmc, gtime);
winmc.posnum.gotoAndStop((pos + 1));
if (winflag){
winmoney = (betamount * 5);
} else {
winmoney = 0;
};
mydata.gamemoney = (money + winmoney);
if (mydata.gamemoney > 9999999){
mydata.gamemoney = 9999999;
};
if (winmoney > 9999999){
winmoney = 9999999;
};
saveData();
BaseUI.setMaxscore(winmc, winmoney, "m", 7);
gamestage = "win";
Ui.addChild(winmc);
winmc.y = -600;
Tweener.addTween(winmc, {y:0, time:2, transition:"easeOutBounce"});
updatemoney();
}
public function showloading():void{
Clr.removeAllChildren(Ui);
Loading.addChild(loading);
delaytime = new Timer(2500, 1);
delaytime.start();
delaytime.addEventListener(TimerEvent.TIMER, reloading);
gamestage = "loading";
}
public function reloading(e:TimerEvent=null):void{
delaytime.stop();
delaytime.removeEventListener(TimerEvent.TIMER, reloading);
Clr.removeAllChildren(Loading);
GameClass.startlistener();
gamestage = "playing";
playBGM((nowstage - 1));
}
private function initdata():void{
gamestage = new String();
URLstr = "http://www.sillybull.com/?utm_source=games&utm_medium=cyclingdragpmg";
mydata = MyData.getInstance();
loaddata();
updatemoney();
}
private function nextlv():void{
GameClass.destory();
Clr.removeAllChildren(Game);
if ((((((mydata.astage < 10)) && (isWin))) && ((mydata.astage == nowstage)))){
mydata.astage = (nowstage + 1);
saveData();
};
if ((((nowstage < 10)) || (!(isWin)))){
showstage();
} else {
showfinish();
};
}
private function showhelp():void{
gamestage = "help";
Clr.removeAllChildren(Ui);
Ui.addChild(help);
}
private function onclickbtn(e:MouseEvent):void{
var i:int;
var j:int;
if (gamestage == "cover"){
if (hitbtn(cover.startbtn)){
showhelp();
return;
};
if (hitbtn(cover.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
if (hitbtn(cover.clearbtn)){
mydata.resetdata();
saveData();
updatemoney();
return;
};
};
if (gamestage == "betting"){
if (hitbtn(bettingmc.okbtn)){
checkstart();
return;
};
if (hitbtn(bettingmc.backbtn)){
showstage();
return;
};
if (hitbtn(bettingmc.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "help"){
if (hitbtn(help.nextbtn)){
showshop();
return;
};
if (hitbtn(help.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "shop"){
if (hitbtn(shop.okbtn)){
showstage();
return;
};
if (hitbtn(shop.abut)){
setbuy(0);
return;
};
if (hitbtn(shop.dbut)){
setbuy(1);
return;
};
if (hitbtn(shop.ebut)){
setbuy(2);
return;
};
if (hitbtn(shop.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
if (hitbtn(shop.rrbtn)){
i = (mydata.mrole + 1);
while (i < 5) {
if (mydata.useRole[i] != -1){
shop.userole.gotoAndStop((i + 1));
mydata.mrole = i;
saveData();
break;
};
i++;
};
return;
};
if (hitbtn(shop.rlbtn)){
j = (mydata.mrole - 1);
while (j >= 0) {
if (mydata.useRole[j] != -1){
shop.userole.gotoAndStop((j + 1));
mydata.mrole = j;
saveData();
break;
};
j--;
};
return;
};
if (hitbtn(shop.car1)){
carby(0);
return;
};
if (hitbtn(shop.car2)){
carby(1);
return;
};
if (hitbtn(shop.car3)){
carby(2);
return;
};
if (hitbtn(shop.car4)){
carby(3);
return;
};
};
if (gamestage == "fail"){
if (hitbtn(gameover.quitbtn)){
GameClass.destory();
Clr.removeAllChildren(Game);
mydata.resetdata();
saveData();
showcover();
return;
};
if (hitbtn(gameover.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "finish"){
if (hitbtn(finish.retrybtn)){
showbetting();
return;
};
if (hitbtn(finish.backbtn)){
showstage();
return;
};
if (hitbtn(finish.quitbtn)){
showcover();
return;
};
if (((hitbtn(finish.mgbtn)) || (hitbtn(finish.logo)))){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "lvselect"){
if (hitbtn(stagemc.st1)){
if (stagemc.st1.currentFrame == 1){
gotogame(1);
};
return;
};
if (hitbtn(stagemc.st2)){
if (stagemc.st2.currentFrame == 1){
gotogame(2);
};
return;
};
if (hitbtn(stagemc.st3)){
if (stagemc.st3.currentFrame == 1){
gotogame(3);
};
return;
};
if (hitbtn(stagemc.st4)){
if (stagemc.st4.currentFrame == 1){
gotogame(4);
};
return;
};
if (hitbtn(stagemc.st5)){
if (stagemc.st5.currentFrame == 1){
gotogame(5);
};
return;
};
if (hitbtn(stagemc.st6)){
if (stagemc.st6.currentFrame == 1){
gotogame(6);
};
return;
};
if (hitbtn(stagemc.st7)){
if (stagemc.st7.currentFrame == 1){
gotogame(7);
};
return;
};
if (hitbtn(stagemc.st8)){
if (stagemc.st8.currentFrame == 1){
gotogame(8);
};
return;
};
if (hitbtn(stagemc.st9)){
if (stagemc.st9.currentFrame == 1){
gotogame(9);
};
return;
};
if (hitbtn(stagemc.st10)){
if (stagemc.st10.currentFrame == 1){
gotogame(10);
};
return;
};
if (hitbtn(stagemc.shopbtn)){
showshop();
return;
};
if (hitbtn(stagemc.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "win"){
if (hitbtn(winmc.nextbtn)){
nextlv();
return;
};
if (hitbtn(winmc.retrybtn)){
GameClass.destory();
Clr.removeAllChildren(Game);
showbetting();
return;
};
if (hitbtn(winmc.mgbtn)){
navigateToURL(new URLRequest(URLstr));
return;
};
};
if (gamestage == "playing"){
if (hitbtn(gameui.stopbtn)){
showpause();
GameClass.pausegame();
return;
};
if (hitbtn(gameui.rebtn)){
GameClass.pausegame();
GameClass.destory();
Clr.removeAllChildren(Game);
playgame();
return;
};
if (hitbtn(gameui.sodbtn)){
soundflag = (soundflag) ? false : true;
if (soundflag){
SoundControl.setallsd(1);
} else {
SoundControl.setallsd(0);
};
setsound();
return;
};
if (hitbtn(gameui.menubtn)){
GameClass.pausegame();
GameClass.destory();
Clr.removeAllChildren(Game);
showcover();
return;
};
};
}
public function setPower(barwidth:Number):void{
gameui.pwmc.bar.pbar.width = barwidth;
}
private function playbtnm(){
btnsod.playsound(1);
}
private function saveData():void{
MySave.setdata("reset", true);
MySave.setdata("money", mydata.gamemoney);
MySave.setdata("allowstage", mydata.astage);
MySave.setdata("addv", mydata.addv);
MySave.setdata("userole", mydata.mrole);
MySave.setdata("rolearr", mydata.useRole);
MySave.save();
}
private function showcover():void{
SoundControl.stopallsound();
bgm.playsound(10000);
updatemoney();
gamestage = "cover";
Clr.removeAllChildren(Ui);
Ui.addChild(cover);
}
private function updatestage(){
var tempmc:Array = new Array(stagemc.st1, stagemc.st2, stagemc.st3, stagemc.st4, stagemc.st5, stagemc.st6, stagemc.st7, stagemc.st8, stagemc.st9, stagemc.st10);
var i:int;
while (i < 10) {
if (mydata.astage > i){
tempmc[i].gotoAndStop(1);
} else {
tempmc[i].gotoAndStop(2);
};
tempmc[i].buttonMode = true;
i++;
};
}
public function showfinish():void{
Clr.removeAllChildren(Ui);
Ui.addChild(finish);
finish.logo.buttonMode = true;
gamestage = "finish";
}
private function loadgame(e:TimerEvent=null){
delayplay.stop();
delayplay.removeEventListener(TimerEvent.TIMER, loadgame);
Clr.removeAllChildren(Ui);
var stageclass:Class = (mydata.stageclassground[(nowstage - 1)] as Class);
GameClass = new stageclass(this);
Game.addChild(GameClass);
Ui.addChild(gameui);
}
private function setbuy(i:int):void{
if (mydata.addv[i] < 10){
if (mydata.bickvalue[MyData.getInstance().addv[i]] <= (money - 10)){
money = (money - mydata.bickvalue[mydata.addv[i]]);
mydata.gamemoney = money;
mydata.addv[i] = (mydata.addv[i] + 1);
updatemoney();
setshopdata();
};
};
}
private function hitbtn(btn:DisplayObject):Boolean{
if (((btn) && (btn.visible))){
return (btn.hitTestPoint(mouseX, mouseY, true));
};
return (false);
}
public function playBGM(Num:int){
SoundControl.stopallsound();
(bgmGround[Num] as BaseSound).playsound(100000);
}
private function gotogame(lv:int):void{
nowstage = lv;
isWin = false;
showbetting();
}
private function destroy(){
Clr.removeAllChildren(Game);
Clr.removeAllChildren(Ui);
Clr.removeAllChildren(Loading);
}
public function setsound():void{
if (soundflag){
gameui.sodbtn.gotoAndStop(1);
} else {
gameui.sodbtn.gotoAndStop(2);
};
}
}
}//package
Section 278
//mapcon (mapcon)
package {
import flash.display.*;
public dynamic class mapcon extends MovieClip {
}
}//package
Section 279
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(parent:Sprite, tag:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var self:MochiBot = new (MochiBot);
parent.addChild(self);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var server:String = "http://core.mochibot.com/my/core.swf";
var lv:URLVariables = new URLVariables();
lv["sb"] = Security.sandboxType;
lv["v"] = Capabilities.version;
lv["swfid"] = tag;
lv["mv"] = "8";
lv["fv"] = "9";
var url:String = self.root.loaderInfo.loaderURL;
if (url.indexOf("http") == 0){
lv["url"] = url;
} else {
lv["url"] = "local";
};
var req:URLRequest = new URLRequest(server);
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
var loader:Loader = new Loader();
self.addChild(loader);
loader.load(req);
return (self);
}
}
}//package
Section 280
//mrmc (mrmc)
package {
import flash.display.*;
public dynamic class mrmc extends MovieClip {
}
}//package
Section 281
//mrole1 (mrole1)
package {
import flash.display.*;
public dynamic class mrole1 extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 282
//mrole2 (mrole2)
package {
import flash.display.*;
public dynamic class mrole2 extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 283
//mrole3 (mrole3)
package {
import flash.display.*;
public dynamic class mrole3 extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 284
//mrole4 (mrole4)
package {
import flash.display.*;
public dynamic class mrole4 extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 285
//mrole5 (mrole5)
package {
import flash.display.*;
public dynamic class mrole5 extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 286
//panda (panda)
package {
import flash.display.*;
public dynamic class panda extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 287
//pausemc (pausemc)
package {
import flash.display.*;
public dynamic class pausemc extends MovieClip {
}
}//package
Section 288
//shopmc (shopmc)
package {
import flash.display.*;
public dynamic class shopmc extends MovieClip {
public var okbtn:SimpleButton;
public var lock4:MovieClip;
public var mgbtn:SimpleButton;
public var d0:MovieClip;
public var d:MovieClip;
public var abut:SimpleButton;
public var m6:MovieClip;
public var m2:MovieClip;
public var m4:MovieClip;
public var dbut:SimpleButton;
public var rrbtn:SimpleButton;
public var cartips1:MovieClip;
public var cartips2:MovieClip;
public var cartips3:MovieClip;
public var cartips4:MovieClip;
public var e:MovieClip;
public var d1:MovieClip;
public var d2:MovieClip;
public var d3:MovieClip;
public var d4:MovieClip;
public var car1:MovieClip;
public var car2:MovieClip;
public var car3:MovieClip;
public var a:MovieClip;
public var rlbtn:SimpleButton;
public var m0:MovieClip;
public var m1:MovieClip;
public var car4:MovieClip;
public var lock3:MovieClip;
public var e1:MovieClip;
public var e3:MovieClip;
public var e4:MovieClip;
public var a1:MovieClip;
public var a2:MovieClip;
public var e0:MovieClip;
public var a4:MovieClip;
public var e2:MovieClip;
public var lock1:MovieClip;
public var a0:MovieClip;
public var m5:MovieClip;
public var a3:MovieClip;
public var ebut:SimpleButton;
public var userole:MovieClip;
public var m3:MovieClip;
public var lock2:MovieClip;
}
}//package
Section 289
//st_shop (st_shop)
package {
import flash.media.*;
public dynamic class st_shop extends Sound {
}
}//package
Section 290
//straw (straw)
package {
import flash.display.*;
public dynamic class straw extends MovieClip {
public var tou:MovieClip;
public var lun1:MovieClip;
public var lun2:MovieClip;
}
}//package
Section 291
//winner (winner)
package {
import flash.display.*;
public dynamic class winner extends MovieClip {
public var mgbtn:SimpleButton;
public var t0:MovieClip;
public var nextbtn:SimpleButton;
public var m0:MovieClip;
public var m2:MovieClip;
public var m3:MovieClip;
public var m4:MovieClip;
public var m5:MovieClip;
public var m6:MovieClip;
public var m1:MovieClip;
public var posnum:MovieClip;
public var retrybtn:SimpleButton;
public var t1:MovieClip;
public var t2:MovieClip;
public var t3:MovieClip;
}
}//package
Section 292
//yuan (yuan)
package {
import flash.display.*;
public dynamic class yuan extends MovieClip {
}
}//package