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Star-Flight.swf

This is the info page for
Flash #111299

(Click the ID number above for more basic data on this flash file.)


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Star Flight

Fighter Schematics
page

Play the game

Help page

A game by Zero-G
E-mail: wing_0c@yahoo.com
p.s: its the number zero and not the letter "o".

Copyright 2002

Main Menu

To help you survive as long as possible,
here are some pointers:
- Collect the power-up orbs,         ,it will add points
to the ships' hull integrity.
- Try to do strafling runs at the enemy; that is, fly
either to the left or to the right while firing.
- Ion bombs are only good when the enemy are
close to you.
-  If you find that can't fire your lasers, restart the
game, even I got that problem myself...
- Finally, even if your ship can withstand plenty of
hits, try not to get hit too many times, the ships
insurances' doesn't cover those.

Help page

Back

About the game

Back

Directions:

Use the directional keys on your
keyboard to move your fighter and
the "Space bar" key to fire.
To release the ion bomb, press
the "shift" key, there is no limit to
it.
And most importantly, try to stay
alive!

Select your ship and go

Instructions

Back

This the technical readout and
schematics page of the fighters
available.
Click on the fighter models at the left
to see them in detail.

Weapons

Systems

Layout

Click on the buttons to
see each category when
at the page of the fighter.

G-0 VXF

Strike Interceptor

T9-IF.S80

Fast Assault

Technical Schematics

Back

Weapons

Systems

Layout

Name: G-0 VXF  (Cobra fangs)
Type: Strike Interceptor

Lenght: 9m (nose)/14m (booms)
Height: 6m
Agility: 10
Systems:
-Main sensor array
-Hawkeye targeting sensors x 2
Weapons:
-Deep Strike laser cannons x 2,
-Laser pods x 2
-Ion bomb generator

Technical Schematics

Back

Engines

Virtual
Cockpit

Main Sensors

Hawkeye
Sensors

Laser Cannons

Laser Pods

Ion Bomb
Generator

Weapons

Systems

Layout

Name: T9-IF.S80  (Alpha Strike)
Type: Fast Assault

Lenght: 7m (nose)/12m (booms)
Height: 4.5m
Agility: 8
Systems:
-Main sensor array
-Gigant pw8 generators x 2
Weapons:
-Bg 4x Assault laser cannons x 2,
-Ion bomb generator

Technical Schematics

Back

Engines

Virtual
Cockpit

Main Sensors

Generators

Laser
Cannons

Ion Bomb
Generator

Score

Hull Integrity

%

Restart

Restart

Restart

Restart

Score

Game Over

Main Menu

or

Score

Hull Integrity

%

Score

Game Over

Main Menu

or

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 13 MovieClip in Frame 1
/* no clip actions */
Instance of Symbol 17 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root._framesloaded >= _root._totalframes) { _root.gotoAndPlay(2); } else { this.gotoAndStop(Math.floor((_root._framesloaded / _root._totalframes) * this._totalframes)); } }
Frame 2
fscommand ("allowscale", "true"); stop();
Instance of Symbol 20 MovieClip "mainStars" in Frame 2
onClipEvent (load) { stars.duplicateMovieClip("stars2", 10); stars2._y = stars._y - stars._height; starsStarty = this._y; starsSpeed = 2; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + stars._height)) { this._y = starsStarty + starsSpeed; } }
Instance of Symbol 23 MovieClip "starsMed" in Frame 2
onClipEvent (load) { starsM.duplicateMovieClip("stars2", 12); stars2._y = starsM._y - starsM._height; starsStarty = this._y; starsSpeed = 3.5; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + starsM._height)) { this._y = starsStarty + starsSpeed; } }
Instance of Symbol 26 MovieClip "starsHi" in Frame 2
onClipEvent (load) { starsH.duplicateMovieClip("stars2", 12); stars2._y = starsH._y - starsH._height; starsStarty = this._y; starsSpeed = 5; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + starsH._height)) { this._y = starsStarty + starsSpeed; } }
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 15
function hit() { lives--; if (lives < 0) { _root.player.gotoAndPlay("opps"); gotoAndPlay (17); } } function power() { if (90 >= lives) { lives = lives + 10; } } fscommand ("allowscale", "false"); numEnemy = 1; i = 1; while (numEnemy >= i) { enemy.duplicateMovieClip("enemy" + i, i + 1); i++; } score = 0; lives = 100;
Instance of Symbol 20 MovieClip "mainStars" in Frame 15
onClipEvent (load) { stars.duplicateMovieClip("stars2", 10); stars2._y = stars._y - stars._height; starsStarty = this._y; starsSpeed = 2; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + stars._height)) { this._y = starsStarty + starsSpeed; } }
Instance of Symbol 23 MovieClip "starsMed" in Frame 15
onClipEvent (load) { starsM.duplicateMovieClip("stars2", 12); stars2._y = starsM._y - starsM._height; starsStarty = this._y; starsSpeed = 3.5; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + starsM._height)) { this._y = starsStarty + starsSpeed; } }
Instance of Symbol 26 MovieClip "starsHi" in Frame 15
onClipEvent (load) { starsH.duplicateMovieClip("stars2", 12); stars2._y = starsH._y - starsH._height; starsStarty = this._y; starsSpeed = 5; } onClipEvent (enterFrame) { this._y = this._y + starsSpeed; if (this._y >= (starsStarty + starsH._height)) { this._y = starsStarty + starsSpeed; } }
Instance of Symbol 132 MovieClip "bomb" in Frame 15
onClipEvent (enterFrame) { this._x = this._x + (_root.player._x - this._x); this._y = this._y + (_root.player._y - this._y); i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 150; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } i++; } }
Instance of Symbol 135 MovieClip "powerUp" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = 4; hitFlag = false; this.gotoAndStop(1); } hitFlag = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.power(); } }
Instance of Symbol 149 MovieClip "player" in Frame 15
onClipEvent (load) { moveSpeed = 10; _root.shot._visible = false; maxShots = 7; shotCounter = 1; depthCounter = 1; } onClipEvent (enterFrame) { if (Key.isDown(32) and (maxShots >= shotCounter)) { shotCounter++; _root.shot.duplicateMovieClip("shot" + depthCounter, depthCounter); _root["shot" + depthCounter]._visible = true; depthCounter++; if (maxShots < depthCounter) { depthCounter = 1; } } if (Key.isDown(16)) { _root.bomb.gotoAndPlay(2); } if (Key.isDown(39) and (this._x < 500)) { 0 < this._x; this._x = this._x + moveSpeed; _root.player.gotoAndPlay("bank right"); } else if (Key.isDown(37) and (50 < this._x)) { this._x = this._x - moveSpeed; _root.player.gotoAndPlay("bank left"); } if (Key.isDown(40) and (this._y < 350)) { this._y = this._y + moveSpeed; } else if (Key.isDown(38) and (0 < this._y)) { this._y = this._y - moveSpeed; } i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 10; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["stab" + s]) and (_root["stab" + s].hitFlag == false)) { _root.score = _root.score + 10; _root["stab" + s].hitFlag = true; _root["stab" + s].gotoAndPlay(10); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root.score = _root.score + 10; _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } if (this.hitTest(_root.powerUp) and (_root.powerUP.hitFlag == false)) { _root.powerUp.hitFlag = true; _root.power(); _root.powerUp.gotoAndPlay(2); } i++; } }
Instance of Symbol 152 MovieClip "shot" in Frame 15
onClipEvent (load) { shotMoveSpeed = 30; this._y = _root.player._y - 50; this._x = _root.player._x; } onClipEvent (enterFrame) { if (this._name != "shot") { this._y = this._y - shotMoveSpeed; if (this._y < -10) { _root.player.shotCounter--; this.removeMovieClip(); } i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 150; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["stab" + s]) and (_root["stab" + s].hitFlag == false)) { _root.score = _root.score + 150; _root["stab" + s].hitFlag = true; _root["stab" + s].gotoAndPlay(10); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } i++; } } }
Instance of Symbol 157 MovieClip "enemyA" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beam._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beam.duplicateMovieClip("beam" + Counter, Counter); _root["beam" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 158 MovieClip "enemyB" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeamB = 2; shootchance = 1; beamCounterB = 1; CounterB = 2; hitFlag = false; _root.beam2._visible = false; reset(); } onClipEvent (enterFrame) { shootnowB = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnowB)) { beamCounterB++; _root.beam2.duplicateMovieClip("beam2" + CounterB, CounterB); _root["beam2" + CounterB]._visible = true; CounterB++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 160 MovieClip "beam2" in Frame 15
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyB._y + 40; this._x = _root.enemyB._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyB.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 162 MovieClip "beam" in Frame 15
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyA._y + 40; this._x = _root.enemyA._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyA.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 163 MovieClip "beamC" in Frame 15
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyC._y + 40; this._x = _root.enemyC._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyC.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 170 MovieClip "dumb" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 100; enemySpeed = random(8) + 8; hitFlag = false; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (450 < this._y) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 171 MovieClip "enemyC" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beamC._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beamC.duplicateMovieClip("beamC" + Counter, Counter); _root["beamC" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 178 MovieClip "stab" in Frame 15
onClipEvent (load) { function reset() { this._y = 400; this._x = random(300) + 100; enemySpeed = random(6) + 2; hitFlag = false; this.gotoAndPlay(1); } reset(); } onClipEvent (enterFrame) { this._y = this._y - enemySpeed; if (this._y < -50) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 162 MovieClip "beamD" in Frame 15
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyD._y + 40; this._x = _root.enemyD._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyD.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 157 MovieClip "enemyD" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beamD._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beamD.duplicateMovieClip("beamD" + Counter, Counter); _root["beamD" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 181 MovieClip "bomberA" in Frame 15
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(7) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; bomberShot = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.QbeamA._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(bomberShot) >= Number(shootnow)) { beamCounter++; _root.QbeamA.duplicateMovieClip("beamQ" + Counter, Counter); _root["beamQ" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 183 MovieClip "QbeamA" in Frame 15
onClipEvent (load) { shotSpeed = 20; this._y = _root.bomberA._y + 40; this._x = _root.bomberA._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.bomberA.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Frame 16
stop();
Frame 17
i = 2; while (numEnemy >= i) { this["enemy" + i].removeMovieClip(); i++; }
Frame 33
if ((score < 1000000) && (100000 < score)) { eval = "Well done. You're one of the best shooter I've met."; } else if ((score < 100000) && (10000 < score)) { eval = "Good job, really show what you're made of."; } else if ((score < 10000) && (9000 < score)) { eval = "Nice going, guv. You'd show them whose boss."; } else if ((score < 9000) && (8000 < score)) { eval = "Not bad, try to evade more often."; } else if ((score < 8000) && (7000 < score)) { eval = "Keep trying, you're getting better."; } else if ((score < 7000) && (6000 < score)) { eval = "Good, try strafing at the enemies."; } else if ((score < 6000) && (5000 < score)) { eval = "Not bad."; } else if ((score < 5000) && (3000 < score)) { eval = "I'd seen worse enemy encounters."; } else if ((score < 2000) && (1000 < score)) { eval = "Wha?..."; } else if ((score < 1000) && (100 < score)) { eval = "You can do better than THAT!."; } else if (score == 0) { eval = "Nit, even spaceslugs are better flyers..."; } temp = score; stop();
Frame 34
function hit() { lives--; if (lives < 0) { _root.playerB.gotoAndPlay("opps"); gotoAndPlay (36); } } function power() { if (90 >= lives) { lives = lives + 10; } } fscommand ("allowscale", "false"); numEnemy = 1; i = 1; while (numEnemy >= i) { enemy.duplicateMovieClip("enemy" + i, i + 1); i++; } start = 0; score = 0; lives = 100;
Instance of Symbol 132 MovieClip "bomb" in Frame 34
onClipEvent (enterFrame) { this._x = this._x + (_root.playerB._x - this._x); this._y = this._y + (_root.playerB._y - this._y); i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 150; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } i++; } }
Instance of Symbol 219 MovieClip "playerB" in Frame 34
onClipEvent (load) { moveSpeed = 9; _root.shot._visible = false; maxShots = 5; shotCounter = 1; depthCounter = 1; } onClipEvent (enterFrame) { if (Key.isDown(32) and (maxShots >= shotCounter)) { shotCounter++; _root.shot.duplicateMovieClip("shot" + depthCounter, depthCounter); _root["shot" + depthCounter]._visible = true; depthCounter++; if (maxShots < depthCounter) { depthCounter = 1; } } if (Key.isDown(16)) { _root.bomb.gotoAndPlay(2); } if (Key.isDown(39) and (this._x < 500)) { 0 < this._x; this._x = this._x + moveSpeed; _root.playerB.gotoAndPlay("bank right"); } else if (Key.isDown(37) and (50 < this._x)) { this._x = this._x - moveSpeed; _root.playerB.gotoAndPlay("bank left"); } if (Key.isDown(40) and (this._y < 350)) { this._y = this._y + moveSpeed; } else if (Key.isDown(38) and (0 < this._y)) { this._y = this._y - moveSpeed; } i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 10; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 10; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root.score = _root.score + 10; _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } if (this.hitTest(_root.powerUp) and (_root.powerUP.hitFlag == false)) { _root.powerUp.hitFlag = true; _root.power(); _root.powerUp.gotoAndPlay(2); } i++; } }
Instance of Symbol 135 MovieClip "powerUp" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = 4; hitFlag = false; this.gotoAndStop(1); } hitFlag = false; reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.power(); } }
Instance of Symbol 222 MovieClip "shot" in Frame 34
onClipEvent (load) { shotMoveSpeed = 30; this._y = _root.playerB._y - 80; this._x = _root.playerB._x; } onClipEvent (enterFrame) { if (this._name != "shot") { this._y = this._y - shotMoveSpeed; if (this._y < -10) { _root.playerB.shotCounter--; this.removeMovieClip(); } i = 1; while (_root.numEnemy >= i) { if (this.hitTest(_root["enemyA" + a]) and (_root["enemyA" + a].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyA" + a].hitFlag = true; _root["enemyA" + a].gotoAndPlay(2); } if (this.hitTest(_root["enemyB" + b]) and (_root["enemyB" + b].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyB" + b].hitFlag = true; _root["enemyB" + b].gotoAndPlay(2); } if (this.hitTest(_root["enemyC" + c]) and (_root["enemyC" + c].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyC" + c].hitFlag = true; _root["enemyC" + c].gotoAndPlay(2); } if (this.hitTest(_root["enemyD" + d]) and (_root["enemyD" + d].hitFlag == false)) { _root.score = _root.score + 100; _root["enemyD" + d].hitFlag = true; _root["enemyD" + d].gotoAndPlay(2); } if (this.hitTest(_root["dumb" + n]) and (_root["dumb" + n].hitFlag == false)) { _root.score = _root.score + 150; _root["dumb" + n].hitFlag = true; _root["dumb" + n].gotoAndPlay(3); } if (this.hitTest(_root["bomberA" + bom]) and (_root["bomberA" + bom].hitFlag == false)) { _root.score = _root.score + 150; _root["bomberA" + bom].hitFlag = true; _root["bomberA" + bom].gotoAndPlay(3); } i++; } } }
Instance of Symbol 158 MovieClip "enemyB" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeamB = 2; shootchance = 1; beamCounterB = 1; CounterB = 2; hitFlag = false; _root.beamB._visible = false; reset(); } onClipEvent (enterFrame) { shootnowB = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnowB)) { beamCounterB++; _root.beamB.duplicateMovieClip("beamB" + CounterB, CounterB); _root["beamB" + CounterB]._visible = true; CounterB++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 160 MovieClip "beamB" in Frame 34
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyB._y + 40; this._x = _root.enemyB._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyB.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 162 MovieClip "beam" in Frame 34
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyA._y + 40; this._x = _root.enemyA._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyA.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 163 MovieClip "beamC" in Frame 34
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyC._y + 40; this._x = _root.enemyC._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyC.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 170 MovieClip "dumb" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 100; enemySpeed = random(8) + 8; hitFlag = false; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { this._y = this._y + enemySpeed; if (450 < this._y) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 171 MovieClip "enemyC" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beamC._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beamC.duplicateMovieClip("beamC" + Counter, Counter); _root["beamC" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 157 MovieClip "enemyA" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beam._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beam.duplicateMovieClip("beam" + Counter, Counter); _root["beam" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 181 MovieClip "bomberA" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(7) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; bomberShot = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.QbeamA._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(bomberShot) >= Number(shootnow)) { beamCounter++; _root.QbeamA.duplicateMovieClip("beamQ" + Counter, Counter); _root["beamQ" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 183 MovieClip "QbeamA" in Frame 34
onClipEvent (load) { shotSpeed = 20; this._y = _root.bomberA._y + 40; this._x = _root.bomberA._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.bomberA.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.playerB)) { _root.hit(); } }
Instance of Symbol 162 MovieClip "beamD" in Frame 34
onClipEvent (load) { shotSpeed = 20; this._y = _root.enemyD._y + 40; this._x = _root.enemyD._x; } onClipEvent (enterFrame) { this._y = this._y + shotSpeed; if (500 < this._y) { _root.enemyD.beamCounter--; this.removeMovieClip(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Instance of Symbol 157 MovieClip "enemyD" in Frame 34
onClipEvent (load) { function reset() { this._y = -49; this._x = random(300) + 105; enemySpeed = random(9) + 2; hitFlag = false; this.gotoAndStop(1); } maxBeam = 2; shootchance = 1; beamCounter = 1; Counter = 2; hitFlag = false; _root.beamD._visible = false; reset(); } onClipEvent (enterFrame) { shootnow = Number(random(10)) + 1; if (Number(shootchance) >= Number(shootnow)) { beamCounter++; _root.beamD.duplicateMovieClip("beamD" + Counter, Counter); _root["beamD" + Counter]._visible = true; Counter++; } this._y = this._y + enemySpeed; if (this._y >= 450) { reset(); } if (this.hitTest(_root.player)) { _root.hit(); } }
Frame 35
stop();
Frame 36
i = 2; while (numEnemy >= i) { this["enemy" + i].removeMovieClip(); i++; }
Frame 52
if ((score < 1000000) && (100000 < score)) { eval = "Good shooting."; } else if ((score < 100000) && (10000 < score)) { eval = "Good job, really show what you're made of."; } else if ((score < 10000) && (9000 < score)) { eval = "Nice going. You'd show them whose boss."; } else if ((score < 9000) && (8000 < score)) { eval = "Not bad, try to evade more often."; } else if ((score < 8000) && (7000 < score)) { eval = "Keep trying, you're getting better."; } else if ((score < 7000) && (6000 < score)) { eval = "Good, try strafing at the enemies."; } else if ((score < 6000) && (5000 < score)) { eval = "Not bad."; } else if ((score < 5000) && (3000 < score)) { eval = "I'd seen worse enemy encounters."; } else if ((score < 2000) && (1000 < score)) { eval = "Wha?..."; } else if ((score < 1000) && (100 < score)) { eval = "You can do better than THAT!."; } else if (score == 0) { eval = "Nit, even spaceslugs are better flyers..."; } stop();
Symbol 38 Button
on (release) { gotoAndPlay (6); }
Symbol 39 Button
on (release) { gotoAndPlay (5); }
Symbol 40 Button
on (release) { gotoAndPlay (3); }
Symbol 56 Button
on (release) { gotoAndPlay (2); }
Symbol 64 Button
on (release) { gotoAndPlay (15); }
Symbol 65 Button
on (release) { gotoAndPlay (34); }
Symbol 77 Button
on (release) { gotoAndStop (8); }
Symbol 78 Button
on (release) { gotoAndStop (11); }
Symbol 87 Button
on (release) { gotoAndStop (10); }
Symbol 89 Button
on (release) { gotoAndStop (9); }
Symbol 91 Button
on (release) { gotoAndStop (8); }
Symbol 96 Button
on (release) { gotoAndPlay (6); }
Symbol 108 Button
on (release) { gotoAndStop (13); }
Symbol 109 Button
on (release) { gotoAndStop (12); }
Symbol 116 Button
on (release) { gotoAndStop (7); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 1
Symbol 149 MovieClip Frame 5
stop(); gotoAndPlay (1);
Symbol 149 MovieClip Frame 6
Symbol 149 MovieClip Frame 10
gotoAndPlay (1);
Symbol 149 MovieClip Frame 11
Symbol 149 MovieClip Frame 15
gotoAndPlay (1);
Symbol 149 MovieClip Frame 30
stop();
Symbol 157 MovieClip Frame 1
shootchance = 1; stop();
Symbol 157 MovieClip Frame 2
shootchance = -1;
Symbol 157 MovieClip Frame 5
shootchance = -1; stop();
Symbol 158 MovieClip Frame 1
shootchance = 1; stop();
Symbol 158 MovieClip Frame 2
shootchance = -1;
Symbol 158 MovieClip Frame 5
Set("enemy2:shootchance2", -1); stop();
Symbol 170 MovieClip Frame 2
stop();
Symbol 170 MovieClip Frame 7
stop();
Symbol 171 MovieClip Frame 1
shootchance = 1; stop();
Symbol 171 MovieClip Frame 2
shootchance = -1;
Symbol 171 MovieClip Frame 5
shootchance = -1; stop();
Symbol 178 MovieClip Frame 9
gotoAndPlay (1);
Symbol 178 MovieClip Frame 12
stop();
Symbol 181 MovieClip Frame 1
bomberShot = 1; stop();
Symbol 181 MovieClip Frame 2
bomberShot = -1;
Symbol 181 MovieClip Frame 5
bomberShot = -1; stop();
Symbol 197 Button
on (release) { gotoAndPlay (14); start = 0; }
Symbol 207 Button
on (release) { gotoAndPlay (15); start = 0; }
Symbol 209 Button
on (release) { gotoAndPlay (2); }
Symbol 219 MovieClip Frame 1
Symbol 219 MovieClip Frame 5
stop(); gotoAndPlay (1);
Symbol 219 MovieClip Frame 6
Symbol 219 MovieClip Frame 10
gotoAndPlay (1);
Symbol 219 MovieClip Frame 11
Symbol 219 MovieClip Frame 15
gotoAndPlay (1);
Symbol 219 MovieClip Frame 30
stop();
Symbol 228 Button
on (release) { gotoAndPlay (34); start = 0; }
Symbol 238 Button
on (release) { gotoAndPlay (34); }

Library Items

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Symbol 2 GraphicUsed by:13
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Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
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Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
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Symbol 127 GraphicUsed by:132
Symbol 128 ShapeTweeningUsed by:132
Symbol 129 SoundUsed by:132
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Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:127 128 129 130 131Used by:Timeline
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Symbol 134 SoundUsed by:135
Symbol 135 MovieClipUses:133 134Used by:Timeline
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Symbol 156 GraphicUsed by:157 158 171 178 181
Symbol 157 MovieClipUses:153 154 155 156Used by:Timeline
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Symbol 159 GraphicUsed by:160
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Symbol 240 EditableTextUses:3Used by:Timeline
Symbol 241 EditableTextUses:3Used by:Timeline

Instance Names

"mainStars"Frame 2Symbol 20 MovieClip
"starsMed"Frame 2Symbol 23 MovieClip
"starsHi"Frame 2Symbol 26 MovieClip
"mainStars"Frame 15Symbol 20 MovieClip
"starsMed"Frame 15Symbol 23 MovieClip
"starsHi"Frame 15Symbol 26 MovieClip
"bomb"Frame 15Symbol 132 MovieClip
"powerUp"Frame 15Symbol 135 MovieClip
"player"Frame 15Symbol 149 MovieClip
"shot"Frame 15Symbol 152 MovieClip
"enemyA"Frame 15Symbol 157 MovieClip
"enemyB"Frame 15Symbol 158 MovieClip
"beam2"Frame 15Symbol 160 MovieClip
"beam"Frame 15Symbol 162 MovieClip
"beamC"Frame 15Symbol 163 MovieClip
"dumb"Frame 15Symbol 170 MovieClip
"enemyC"Frame 15Symbol 171 MovieClip
"stab"Frame 15Symbol 178 MovieClip
"beamD"Frame 15Symbol 162 MovieClip
"enemyD"Frame 15Symbol 157 MovieClip
"bomberA"Frame 15Symbol 181 MovieClip
"QbeamA"Frame 15Symbol 183 MovieClip
"bomb"Frame 34Symbol 132 MovieClip
"playerB"Frame 34Symbol 219 MovieClip
"powerUp"Frame 34Symbol 135 MovieClip
"shot"Frame 34Symbol 222 MovieClip
"enemyB"Frame 34Symbol 158 MovieClip
"beamB"Frame 34Symbol 160 MovieClip
"beam"Frame 34Symbol 162 MovieClip
"beamC"Frame 34Symbol 163 MovieClip
"dumb"Frame 34Symbol 170 MovieClip
"enemyC"Frame 34Symbol 171 MovieClip
"enemyA"Frame 34Symbol 157 MovieClip
"bomberA"Frame 34Symbol 181 MovieClip
"QbeamA"Frame 34Symbol 183 MovieClip
"beamD"Frame 34Symbol 162 MovieClip
"enemyD"Frame 34Symbol 157 MovieClip
"stars"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"starsM"Symbol 23 MovieClip Frame 1Symbol 22 MovieClip
"starsH"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip

Labels

"preloader"Frame 1
"main"Frame 2
"help"Frame 3
"about"Frame 4
"inst"Frame 5
"readout"Frame 6
"menu"Frame 7
"layoutA"Frame 8
"systemA"Frame 9
"weaponA"Frame 10
"layoutB"Frame 11
"systemB"Frame 12
"weaponB"Frame 13
"level1a"Frame 15
"kaBOOM"Frame 17
"level1b"Frame 34
"kaBOOM2"Frame 36
"done"Frame 53
"center"Symbol 149 MovieClip Frame 1
"bank right"Symbol 149 MovieClip Frame 6
"bank left"Symbol 149 MovieClip Frame 11
"opps"Symbol 149 MovieClip Frame 16
"Boom"Symbol 170 MovieClip Frame 3
"center"Symbol 219 MovieClip Frame 1
"bank right"Symbol 219 MovieClip Frame 6
"bank left"Symbol 219 MovieClip Frame 11
"opps"Symbol 219 MovieClip Frame 16

Dynamic Text Variables

scoreSymbol 185 EditableText""
livesSymbol 187 EditableText""
scoreSymbol 202 EditableText""
evalSymbol 204 EditableText""
scoreSymbol 223 EditableText""
livesSymbol 225 EditableText""
scoreSymbol 232 EditableText""
evalSymbol 234 EditableText""
evalSymbol 237 EditableText""




http://swfchan.com/23/111299/info.shtml
Created: 13/3 -2019 07:05:31 Last modified: 13/3 -2019 07:05:31 Server time: 21/12 -2024 18:07:41