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ben-10-treasure-hunter.swf

This is the info page for
Flash #111306

(Click the ID number above for more basic data on this flash file.)


Text
Ben 10 is in hot pursuit of a mythical treasure
that has been passed down for centuries.
Help him finish his mission and escape from the mountain.

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ActionScript [AS3]

Section 1
//MainTimeline (benrunrunnow_secure_fla.MainTimeline) package benrunrunnow_secure_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class MainTimeline extends MovieClip { public var logo:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1); } public function buttonClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://gamerightnow.com"), "_blank"); trace("OK"); } function frame1(){ logo.addEventListener(MouseEvent.CLICK, buttonClickHandler); } } }//package benrunrunnow_secure_fla
Section 2
//MC_CAVE_RUN_1 (benrunrunnow_secure_fla.MC_CAVE_RUN_1) package benrunrunnow_secure_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MC_CAVE_RUN_1 extends MovieClip { public var bglvl2_mc:MC_backgroundLvl2; public var coin_mc:MC_coin; public var _playerHitFireJump:int; public var _playerHitIce:Boolean; public var _highPlatform:Number; public var _platformIndex:int; public var _playerSpeed:Number; public var _lowPlatform:Number; public var _playerRunFastFrame:int; public var _playerHitFire:Boolean; public var _debrisIndex:int; public var _stepSoundLeft:Boolean; public var _playerJump:int; public var _stepSoundRight:Boolean; public var _timer:Timer; public var _frame:Number; public var _playerState:int; public var _quakeSnd:SND_quake; public var _playerAcceleration:Number; public var _fallSnd:SND_fall; public var coins_txt:TextField; public var _obstacleChance:Number; public var _coinChance:Number; public var _coinArray:Array; public var _indexA:int; public var _indexB:int; public var _nextLevel:int; public var _stageInitPosX:int; public var _stageInitPosY:int; public var _hitIceSnd:SND_hitIce; public var _longPlatform:int; public var _shortPlatform:int; public var _jumpSnd:SND_jump; public var distance_txt:TextField; public var _debrisdelay:int; public var _lvlUpSnd:SND_LVLUP; public var _coinIndex:int; public var _totalScore:int; public var _dustArray:Array; public var _playerJumpPower:int; public var _distance:int; public var _bannerChance:Number; public var _playerMaxSpeed:int; public var _currentLevel:int; public var _playerHit:Boolean; public var mute_mc:MovieClip; public var _coinCount:int; public var _playerInitialSpeed:int; public var _hurtSnd:SND_hurt; public var bglvl1_mc:MC_backgroundLvl1; public var _platformArray:Array; public var stageArea_mc:MovieClip; public var _platformGap:int; public var player_mc:MovieClip; public var _stepWetSnd:SND_stepWet; public var _crashSnd:SND_crash; public var _dustIndex:int; public var _playerRunFrame:int; public var _stepSnd:SND_step; public var bg_mc:MovieClip; public var _coinSnd:SND_coin; public var _debrisArray:Array; public var _quake:Number; public var _hitFireSnd:SND_hitFire; public var _bannerDelay:int; public function MC_CAVE_RUN_1(){ addFrameScript(0, frame1); } public function mute(_arg1:MouseEvent):void{ mute_mc.removeEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.addEventListener(MouseEvent.MOUSE_UP, unmute); mute_mc.gotoAndStop(2); SoundMixer.soundTransform = new SoundTransform(0); } public function unmute(_arg1:MouseEvent):void{ mute_mc.removeEventListener(MouseEvent.MOUSE_UP, unmute); mute_mc.addEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.gotoAndStop(1); SoundMixer.soundTransform = new SoundTransform(1); } public function BGcolor(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:ColorTransform; var _local5:ColorTransform; var _local6:ColorTransform; _local4 = bg_mc.transform.colorTransform; _local4.redMultiplier = _arg1; _local4.greenMultiplier = _arg2; _local4.blueMultiplier = _arg3; bg_mc.transform.colorTransform = _local4; _local5 = bglvl1_mc.transform.colorTransform; _local5.redMultiplier = _arg1; _local5.greenMultiplier = _arg2; _local5.blueMultiplier = _arg3; bglvl1_mc.transform.colorTransform = _local5; _local6 = bglvl2_mc.transform.colorTransform; _local6.redMultiplier = _arg1; _local6.greenMultiplier = _arg2; _local6.blueMultiplier = _arg3; bglvl2_mc.transform.colorTransform = _local6; } public function levelUpEffectFade(_arg1:Event):void{ addChild(MovieClip(_arg1.target)); if (_arg1.target.flash_mc.alpha > 0){ _arg1.target.flash_mc.alpha = (_arg1.target.flash_mc.alpha - 0.05); } else { if (_arg1.target.alpha > 0){ _arg1.target.alpha = (_arg1.target.alpha - 0.01); } else { _arg1.target.removeEventListener(Event.ENTER_FRAME, levelUpEffectFade); removeChild(MovieClip(_arg1.target)); }; }; } function frame1(){ _stageInitPosX = this.x; _stageInitPosY = this.y; _playerInitialSpeed = 5; _playerSpeed = _playerInitialSpeed; _playerMaxSpeed = 50; _playerAcceleration = 0.05; _playerJump = 0; _playerJumpPower = 25; _playerState = 0; _playerRunFrame = 31; _playerRunFastFrame = 190; _playerHit = false; _playerHitFire = false; _playerHitFireJump = 0; _playerHitIce = false; _distance = 0; _coinCount = 0; _coinChance = 0.5; _coinArray = new Array(); _coinIndex = 0; _currentLevel = 1; _nextLevel = 10; _totalScore = 0; _platformArray = new Array(); _platformGap = 200; _platformIndex = 0; _highPlatform = (0.9 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 5; _longPlatform = 10; _quake = 0; _indexA = 0; _indexB = 0; _debrisArray = new Array(); _debrisIndex = 0; _debrisdelay = 0; _dustArray = new Array(); _dustIndex = 0; _obstacleChance = 0.5; _bannerChance = 0.5; _bannerDelay = 100; _timer = new Timer(1000); _frame = 0; _stepSoundLeft = false; _stepSoundRight = false; _stepSnd = new SND_step(); _stepWetSnd = new SND_stepWet(); _quakeSnd = new SND_quake(); _jumpSnd = new SND_jump(); _coinSnd = new SND_coin(); _crashSnd = new SND_crash(); _fallSnd = new SND_fall(); _hurtSnd = new SND_hurt(); _hitFireSnd = new SND_hitFire(); _hitIceSnd = new SND_hitIce(); _lvlUpSnd = new SND_LVLUP(); mute_mc.buttonMode = true; mute_mc.addEventListener(MouseEvent.MOUSE_UP, mute); mute_mc.gotoAndStop(1); initialization(); _timer.addEventListener(TimerEvent.TIMER, timer); _timer.start(); addEventListener(Event.ENTER_FRAME, frameRate); } public function readyGoAnim(_arg1:Event):void{ this.addChild(MovieClip(_arg1.target)); if (_arg1.target.currentFrame == 30){ gameStart(); player_mc.idle_mc.visible = false; player_mc.run_mc.visible = true; player_mc.run_mc.gotoAndPlay(_playerRunFrame); _quake = 15; _quakeSnd.play(); }; if (_arg1.target.currentFrame == _arg1.target.totalFrames){ _arg1.target.removeEventListener(Event.ENTER_FRAME, readyGoAnim); this.removeChild(MovieClip(_arg1.target)); }; } public function initialization(){ var _local1:MC_clickToStart; stageArea_mc.visible = false; player_mc.hitArea_mc.visible = false; player_mc.idle_mc.visible = true; player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; player_mc.hit_mc.visible = false; player_mc.hitFire_mc.visible = false; player_mc.hitIce_mc.visible = false; distance_txt.selectable = false; _playerState = 0; _playerJump = 0; _distance = 0; _coinCount = 0; coin_mc.visible = true; coin_mc.coinShadow_mc.visible = false; coins_txt.text = _coinCount.toString(); coins_txt.selectable = false; checkLevel(); distance_txt.text = _distance.toString(); _playerSpeed = _playerInitialSpeed; player_mc.x = ((stageArea_mc.width * 0.1) + (_playerSpeed * 3)); createPlatform((player_mc.x - (player_mc.width / 2)), (_lowPlatform + (Math.random() * (_highPlatform - _lowPlatform))), (_shortPlatform + int(((Math.random() * (_longPlatform - _shortPlatform)) + 0.5)))); player_mc.y = _platformArray[(_platformArray.length - 1)].y; _indexB = 0; while (_indexB < _platformArray[(_platformArray.length - 1)].numChildren) { _platformArray[(_platformArray.length - 1)].getChildAt(_indexB).visible = true; _indexB++; }; addChild(player_mc); _local1 = new MC_clickToStart(); addChild(_local1); _local1.x = (stageArea_mc.width * 0.5); _local1.y = (stageArea_mc.height * 0.5); _local1.name = "clickToStart_mc"; stage.addEventListener(MouseEvent.MOUSE_UP, clickToStart); } public function retry(_arg1:MouseEvent):void{ var _readyGo:MC_readyGo; var event = _arg1; try { event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, retry); removeChild(MovieClip(event.currentTarget)); _platformIndex = 0; while (_platformIndex < _platformArray.length) { removeChild(_platformArray[_platformIndex]); _platformIndex++; }; _platformArray = []; initialization(); _readyGo = new MC_readyGo(); addChild(_readyGo); _readyGo.x = (stageArea_mc.width * 0.5); _readyGo.y = (stageArea_mc.height * 0.5); _readyGo.cacheAsBitmap = true; _readyGo.name = "readyGo_mc"; _readyGo.addEventListener(Event.ENTER_FRAME, readyGoAnim); } catch(err:Error) { trace("catch error 1009 on retry"); }; } public function controlStop(){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, startJump); stage.addEventListener(MouseEvent.MOUSE_UP, stopJump); } public function gameStop(){ stage.removeEventListener(Event.ENTER_FRAME, gameAnimation); controlStop(); } public function controlStart(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, startJump); stage.addEventListener(MouseEvent.MOUSE_UP, stopJump); } public function timer(_arg1:TimerEvent){ if (_frame < 23){ stage.quality = "low"; }; if (_frame > 31){ stage.quality = "medium"; }; _frame = 0; } public function stopJump(_arg1:MouseEvent):void{ if ((((((_playerState == 1)) && (!(_playerHit)))) && (!(_playerHitFire)))){ _playerJump = (_playerJump * 0.25); player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = true; player_mc.fall_mc.gotoAndPlay(1); }; } public function checkLevel(){ if (_coinCount == 0){ _currentLevel = 1; _nextLevel = 20; _playerMaxSpeed = 10; _highPlatform = (0.3 * stageArea_mc.height); _lowPlatform = (0.2 * stageArea_mc.height); _shortPlatform = 12; _longPlatform = 16; _platformGap = 50; _obstacleChance = 0; _bannerChance = 0.01; _coinChance = 0.5; } else { if (_coinCount == 20){ _currentLevel = 2; _nextLevel = 50; _playerMaxSpeed = 15; _highPlatform = (0.4 * stageArea_mc.height); _lowPlatform = (0.2 * stageArea_mc.height); _shortPlatform = 11; _longPlatform = 15; _platformGap = 100; _obstacleChance = 0.02; _bannerChance = 0.01; _coinChance = 0.55; } else { if (_coinCount == 50){ _currentLevel = 3; _nextLevel = 100; _playerMaxSpeed = 20; _highPlatform = (0.5 * stageArea_mc.height); _lowPlatform = (0.2 * stageArea_mc.height); _shortPlatform = 10; _longPlatform = 14; _platformGap = 150; _obstacleChance = 0.04; _bannerChance = 0.01; _coinChance = 0.6; } else { if (_coinCount == 100){ _currentLevel = 4; _nextLevel = 200; _playerMaxSpeed = 25; _highPlatform = (0.8 * stageArea_mc.height); _lowPlatform = (0.3 * stageArea_mc.height); _shortPlatform = 9; _longPlatform = 12; _platformGap = 200; _obstacleChance = 0.06; _bannerChance = 0.01; _coinChance = 0.65; } else { if (_coinCount == 200){ _currentLevel = 5; _nextLevel = 300; _playerMaxSpeed = 30; _highPlatform = (0.7 * stageArea_mc.height); _lowPlatform = (0.2 * stageArea_mc.height); _shortPlatform = 8; _longPlatform = 10; _platformGap = 300; _obstacleChance = 0.08; _bannerChance = 0.01; _coinChance = 0.7; } else { if (_coinCount == 300){ _currentLevel = 6; _nextLevel = 400; _playerMaxSpeed = 35; _highPlatform = (0.7 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 7; _longPlatform = 9; _platformGap = 400; _obstacleChance = 0.1; _bannerChance = 0.01; _coinChance = 0.75; } else { if (_coinCount == 400){ _currentLevel = 7; _nextLevel = 500; _playerMaxSpeed = 40; _highPlatform = (0.8 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 6; _longPlatform = 8; _platformGap = 500; _obstacleChance = 0.12; _bannerChance = 0.01; _coinChance = 0.8; } else { if (_coinCount == 500){ _currentLevel = 8; _nextLevel = 600; _playerMaxSpeed = 45; _highPlatform = (0.9 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 5; _longPlatform = 7; _platformGap = 600; _obstacleChance = 0.14; _bannerChance = 0.01; _coinChance = 0.85; } else { if (_coinCount == 600){ _currentLevel = 9; _nextLevel = 700; _playerMaxSpeed = 50; _highPlatform = (0.9 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 4; _longPlatform = 6; _platformGap = 700; _obstacleChance = 0.16; _bannerChance = 0.01; _coinChance = 0.9; } else { if ((_coinCount % 100) == 0){ _currentLevel++; _nextLevel = (_nextLevel + 100); _playerMaxSpeed = (_playerMaxSpeed + 5); _highPlatform = (0.9 * stageArea_mc.height); _lowPlatform = (0.1 * stageArea_mc.height); _shortPlatform = 3; _longPlatform = 5; _platformGap = 800; _obstacleChance = (_obstacleChance + 0.02); _bannerChance = 0.01; _coinChance = 0.95; }; }; }; }; }; }; }; }; }; }; if (_coinCount > 0){ _quake = 15; _quakeSnd.play(); _lvlUpSnd.play(); levelUpEffect(); }; BGcolor((Math.random() + 0.5), (Math.random() + 0.5), (Math.random() + 0.5)); } public function gameStart(){ stage.addEventListener(Event.ENTER_FRAME, gameAnimation); controlStart(); } public function crashAnimation(_arg1:Event):void{ var _local2:MC_retry; if (_quake > 0){ _quake--; this.y = ((Math.random() * _quake) - (_quake * 0.5)); } else { this.y = _stageInitPosY; removeEventListener(Event.ENTER_FRAME, crashAnimation); _local2 = new MC_retry(); addChild(_local2); _local2.x = (stageArea_mc.width * 0.5); _local2.y = (stageArea_mc.height * 0.5); _local2.distance_txt.text = Math.round((_distance * 0.1)).toString(); _local2.coins_txt.text = (_coinCount.toString() + " x 10"); _local2.level_txt.text = (1 + (0.2 * (_currentLevel - 1))).toString(); _totalScore = Math.ceil(((1 + (0.2 * (_currentLevel - 1))) * ((_distance * 0.1) + (_coinCount * 10)))); _local2.score_txt.text = _totalScore.toString(); _local2.distance_txt.selectable = false; _local2.coins_txt.selectable = false; _local2.level_txt.selectable = false; _local2.score_txt.selectable = false; distance_txt.text = ""; coins_txt.text = ""; coin_mc.visible = false; _local2.buttonMode = true; _local2.addEventListener(MouseEvent.MOUSE_UP, retry); }; } public function createPlatform(_arg1:int=0, _arg2:int=0, _arg3:int=10):void{ var _local4:MovieClip; var _local5:MC_decal; var _local6:MC_banner; var _local7:MC_obstacle; var _local8:MC_coin; _local4 = new MovieClip(); _local4.x = _arg1; _local4.y = (stageArea_mc.height - _arg2); _local4.graphics.beginFill(0x888888); _local4.graphics.drawRect(0, -10, (_arg3 * 100), stageArea_mc.height); _local4.graphics.endFill(); addChild(_local4); _local4._state = 0; _platformArray.push(_local4); _indexA = 0; while (_indexA < _arg3) { _local5 = new MC_decal(); _platformArray[(_platformArray.length - 1)].addChild(_local5); if (_indexA == 0){ _local5.gotoAndStop(1); } else { _local5.gotoAndStop((Math.ceil((Math.random() * (_local5.totalFrames - 2))) + 1)); }; _local5.x = (_indexA * _local5.width); _local5.cacheAsBitmap = true; _local5.visible = false; _indexA++; }; _local5.gotoAndStop(_local5.totalFrames); _local5.visible = true; _local5.cacheAsBitmap = true; _indexB = _platformArray[(_platformArray.length - 1)].numChildren; _indexA = 0; while (_indexA < _indexB) { if ((((Math.random() < _bannerChance)) && ((_bannerDelay == 0)))){ _local6 = new MC_banner(); _platformArray[(_platformArray.length - 1)].addChild(_local6); _local6.x = (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).x + (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).width * 0.5)); _local6.gotoAndStop(Math.ceil((Math.random() * _local6.totalFrames))); _local6.rotation = (int(((Math.random() * 4) + 0.5)) - 2); _local6.cacheAsBitmap = true; _bannerDelay = 100; } else { if (Math.random() < _obstacleChance){ _local7 = new MC_obstacle(); _platformArray[(_platformArray.length - 1)].addChild(_local7); _local7.x = (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).x + (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).width * 0.5)); _local7.gotoAndStop(Math.ceil((Math.random() * _local7.totalFrames))); _local7._state = 0; } else { if (Math.random() < _coinChance){ _local8 = new MC_coin(); _platformArray[(_platformArray.length - 1)].addChild(_local8); _local8.x = (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).x + (_platformArray[(_platformArray.length - 1)].getChildAt(_indexA).width * 0.5)); _coinArray.push(_local8); }; }; }; _indexA++; }; } public function startJump(_arg1:MouseEvent):void{ if ((((((_playerState == 0)) && (!(_playerHit)))) && (!(_playerHitFire)))){ _playerHitIce = false; _playerJump = _playerJumpPower; _playerState = 1; player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = true; player_mc.hitIce_mc.visible = false; player_mc.jump_mc.gotoAndPlay(1); _jumpSnd.play(); }; } public function levelUpEffect(){ var _local1:MC_levelUpEffect; _local1 = new MC_levelUpEffect(); addChild(_local1); _local1.x = (stageArea_mc.width * 0.5); _local1.y = (stageArea_mc.height * 0.5); _local1.flash_mc.width = stageArea_mc.width; _local1.flash_mc.height = stageArea_mc.height; _local1.addEventListener(Event.ENTER_FRAME, levelUpEffectFade); } public function gameAnimation(_arg1:Event):void{ var _local2:MC_debris; var _local3:MC_debris; bglvl1_mc.x = (bglvl1_mc.x - (_playerSpeed * 0.25)); if (bglvl1_mc.x < -(stageArea_mc.width)){ bglvl1_mc.x = 0; }; bglvl2_mc.x = (bglvl2_mc.x - (_playerSpeed * 0.125)); if (bglvl2_mc.x < -(stageArea_mc.width)){ bglvl2_mc.x = 0; }; if (player_mc.run_mc.visible){ if ((player_mc.run_mc.totalFrames - (player_mc.run_mc.currentFrame + Math.ceil((_playerSpeed * 0.1)))) > 0){ _playerRunFrame = (_playerRunFrame + Math.ceil((_playerSpeed * 0.1))); } else { _playerRunFrame = 1; _stepSoundLeft = false; _stepSoundRight = false; }; player_mc.run_mc.gotoAndStop(_playerRunFrame); if ((((_stepSoundLeft == false)) && ((player_mc.run_mc.currentFrame > 5)))){ _stepSnd.play(); _stepSoundLeft = true; }; if ((((_stepSoundRight == false)) && ((player_mc.run_mc.currentFrame > 25)))){ _stepSnd.play(); _stepSoundRight = true; }; }; if (player_mc.runFast_mc.visible){ if ((player_mc.runFast_mc.totalFrames - (player_mc.runFast_mc.currentFrame + Math.ceil((_playerSpeed * 0.5)))) > 0){ _playerRunFastFrame = (_playerRunFastFrame + Math.ceil((_playerSpeed * 0.5))); if (Math.random() > 0.8){ createDust(player_mc.x, (player_mc.y - (Math.random() * 10)), ((Math.random() * 0.5) + 0.3), (-(_playerSpeed) * 0.5), ((-(Math.random()) * 0.5) + 0.3), ((Math.random() * 20) - 10)); }; } else { _playerRunFastFrame = 1; _stepSoundLeft = false; _stepSoundRight = false; }; if ((((_stepSoundLeft == false)) && ((player_mc.runFast_mc.currentFrame > 60)))){ _stepSnd.play(); _stepSoundLeft = true; }; if ((((_stepSoundRight == false)) && ((player_mc.runFast_mc.currentFrame > 180)))){ _stepSnd.play(); _stepSoundRight = true; }; }; player_mc.runFast_mc.gotoAndStop(_playerRunFastFrame); if (((player_mc.fall_mc.visible) && ((player_mc.fall_mc.currentFrame == player_mc.fall_mc.totalFrames)))){ _fallSnd.play(); }; if (_playerState == 0){ if (_playerSpeed < 20){ player_mc.run_mc.visible = true; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; } else { player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = true; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; }; }; if (_playerSpeed < _playerMaxSpeed){ _playerSpeed = (_playerSpeed + _playerAcceleration); }; _distance = (_distance + _playerSpeed); distance_txt.text = Math.round((_distance * 0.1)).toString(); player_mc.x = ((stageArea_mc.width * 0.1) + (_playerSpeed * 3)); if ((((_playerState == 1)) && ((_playerJump > 0)))){ player_mc.y = (player_mc.y - _playerJump); _playerJump--; } else { if (_playerState != 0){ _playerState = 2; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = true; }; }; if (_playerState == 2){ player_mc.y = (player_mc.y - _playerJump); _playerJump--; }; if (_quake > 0){ _quake = (_quake - 0.1); this.x = ((Math.random() * _quake) - (_quake * 0.5)); if (_debrisdelay){ _debrisdelay--; } else { _debrisdelay = 2; _local2 = new MC_debris(); bglvl1_mc.addChildAt(_local2, 0); _local2.x = (Math.random() * bglvl1_mc.width); _local2.scaleX = (_local2.scaleY = ((_quake * 0.04) * (Math.random() + 0.8))); _local2._speed = (Math.random() + 0.4); _debrisArray.push(_local2); _local3 = new MC_debris(); bglvl2_mc.addChildAt(_local3, 0); _local3.x = (Math.random() * bglvl2_mc.width); _local3.scaleX = (_local3.scaleY = ((_quake * 0.02) * (Math.random() + 0.6))); _local3._speed = (Math.random() + 0.2); _debrisArray.push(_local3); }; } else { if (this.x != 0){ this.x = _stageInitPosX; }; }; _debrisIndex = 0; while (_debrisIndex < _debrisArray.length) { _debrisArray[_debrisIndex].y = (_debrisArray[_debrisIndex].y + _debrisArray[_debrisIndex]._speed); _debrisArray[_debrisIndex]._speed = (_debrisArray[_debrisIndex]._speed + 0.8); _debrisArray[_debrisIndex].rotation = (_debrisArray[_debrisIndex].rotation + _debrisArray[_debrisIndex]._speed); if (_debrisArray[_debrisIndex].y > stageArea_mc.height){ this.addChild(_debrisArray[_debrisIndex]); removeChild(_debrisArray[_debrisIndex]); _debrisArray.splice(_debrisIndex, 1); }; _debrisIndex++; }; _platformIndex = 0; while (_platformIndex < _platformArray.length) { _platformArray[_platformIndex].x = (_platformArray[_platformIndex].x - int((_playerSpeed + 0.5))); _indexA = 0; while (_indexA < _platformArray[_platformIndex].numChildren) { if ((_platformArray[_platformIndex].x - stageArea_mc.width) < (-(_platformArray[_platformIndex].getChildAt(_indexA).width) * _indexA)){ _platformArray[_platformIndex].getChildAt(_indexA).visible = true; }; if (_platformArray[_platformIndex].x < (-(_platformArray[_platformIndex].getChildAt(_indexA).width) * (_indexA + 1))){ _platformArray[_platformIndex].getChildAt(_indexA).visible = false; }; if (getQualifiedClassName(_platformArray[_platformIndex].getChildAt(_indexA)) == "MC_coin"){ _platformArray[_platformIndex].getChildAt(_indexA).visible = true; }; _indexA++; }; if (_platformArray[_platformIndex].x < -(((_platformArray[_platformIndex].width - stageArea_mc.width) + _platformGap))){ if (_platformArray[_platformIndex]._state == 0){ _platformArray[_platformIndex]._state = 1; createPlatform(stageArea_mc.width, (_lowPlatform + (Math.random() * (_highPlatform - _lowPlatform))), (_shortPlatform + int(((Math.random() * (_longPlatform - _shortPlatform)) + 0.5)))); }; }; if (_platformArray[_platformIndex].x < -(_platformArray[_platformIndex].width)){ removeChild(_platformArray[_platformIndex]); _platformArray.splice(_platformIndex, 1); }; if (_playerState != 0){ if ((((player_mc.x >= _platformArray[_platformIndex].x)) && ((player_mc.x <= (_platformArray[_platformIndex].x + _platformArray[_platformIndex].width))))){ if ((((player_mc.y >= _platformArray[_platformIndex].y)) && ((player_mc.y <= (_platformArray[_platformIndex].y - _playerJump))))){ player_mc.y = _platformArray[_platformIndex].y; _playerState = 0; _playerJump = 0; _stepSnd.play(); }; }; }; if (_playerState == 0){ if (player_mc.x > (_platformArray[_platformIndex].x + _platformArray[_platformIndex].width)){ player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.fall_mc.visible = true; _playerState = 2; }; }; _indexA = 1; while (_indexA < _platformArray[_platformIndex].numChildren) { if (_platformArray[_platformIndex].getChildAt(_indexA).hitTestObject(player_mc.hitArea_mc)){ if (_platformArray[_platformIndex].getChildAt(_indexA)._state == 0){ if (_platformArray[_platformIndex].getChildAt(_indexA).currentLabel == "water"){ _playerSpeed = (_playerSpeed * 0.8); _platformArray[_platformIndex].getChildAt(_indexA)._state = 1; _stepWetSnd.play(); } else { if (_platformArray[_platformIndex].getChildAt(_indexA).currentLabel == "ice"){ _playerSpeed = (_playerSpeed * 1.1); _platformArray[_platformIndex].getChildAt(_indexA)._state = 1; _playerHitIce = true; player_mc.hitIce_mc.gotoAndPlay(1); _hitIceSnd.play(); } else { if (_platformArray[_platformIndex].getChildAt(_indexA).currentLabel == "fire"){ _playerSpeed = (_playerSpeed * 0.8); _platformArray[_platformIndex].getChildAt(_indexA)._state = 1; _playerHitFire = true; _playerHitFireJump = 20; _hitFireSnd.play(); } else { _playerSpeed = (_playerSpeed * 0.5); _platformArray[_platformIndex].getChildAt(_indexA)._state = 1; _playerHit = true; player_mc.hit_mc.gotoAndPlay(1); _hurtSnd.play(); }; }; }; }; }; _indexA++; }; _platformIndex++; }; if (player_mc.hit_mc.currentFrame == player_mc.hit_mc.totalFrames){ player_mc.hit_mc.visible = false; _playerHit = false; }; if (player_mc.hitIce_mc.currentFrame == player_mc.hitIce_mc.totalFrames){ player_mc.hitIce_mc.visible = false; _playerHitIce = false; }; if (_playerHit){ player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; player_mc.hit_mc.visible = true; player_mc.hitFire_mc.visible = false; player_mc.hitIce_mc.visible = false; }; if (_playerHitIce){ player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; player_mc.hit_mc.visible = false; player_mc.hitFire_mc.visible = false; player_mc.hitIce_mc.visible = true; }; if (_playerHitFire){ player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.jump_mc.visible = false; player_mc.fall_mc.visible = false; player_mc.hit_mc.visible = false; player_mc.hitFire_mc.visible = true; player_mc.hitIce_mc.visible = false; player_mc.y = (player_mc.y - _playerHitFireJump); _playerHitFireJump = (_playerHitFireJump - 0.1); if (Math.random() > 0.5){ createDust((player_mc.x + player_mc.hitFire_mc.x), ((player_mc.y + player_mc.hitFire_mc.y) - (Math.random() * 10)), ((Math.random() * 0.5) + 0.3), (-(_playerSpeed) * 0.5), ((-(Math.random()) * 0.5) + 0.3), ((Math.random() * 20) - 10)); }; }; if ((((_playerHitFireJump <= 0)) && (_playerHitFire))){ _playerHitFire = false; player_mc.run_mc.visible = false; player_mc.runFast_mc.visible = false; player_mc.hitFire_mc.visible = false; player_mc.fall_mc.visible = true; _playerState = 2; }; _coinIndex = 0; while (_coinIndex < _coinArray.length) { if (_coinArray[_coinIndex].hitTestObject(player_mc)){ _coinSnd.play(); _coinCount++; coins_txt.text = _coinCount.toString(); this.addChild(_coinArray[_coinIndex]); this.removeChild(_coinArray[_coinIndex]); _coinArray.splice(_coinIndex, 1); if (_coinCount == _nextLevel){ checkLevel(); }; }; _coinIndex++; }; addChild(player_mc); _dustIndex = 0; while (_dustIndex < _dustArray.length) { _dustArray[_dustIndex].x = (_dustArray[_dustIndex].x + _dustArray[_dustIndex]._speedX); _dustArray[_dustIndex].y = (_dustArray[_dustIndex].y + _dustArray[_dustIndex]._speedY); _dustArray[_dustIndex]._speedY = (_dustArray[_dustIndex]._speedY - 0.1); _dustArray[_dustIndex].scaleX = (_dustArray[_dustIndex].scaleY = (_dustArray[_dustIndex].scaleY - ((int((Math.random() + 0.5)) * 0.02) + 0.02))); addChild(_dustArray[_dustIndex]); if (_dustArray[_dustIndex].scaleX <= 0){ removeChild(_dustArray[_dustIndex]); _dustArray.splice(_dustIndex, 1); }; _dustIndex++; }; addChild(coin_mc); addChild(coins_txt); addChild(distance_txt); addChild(mute_mc); if (_bannerDelay > 0){ _bannerDelay--; }; if (player_mc.y > stageArea_mc.height){ if (_playerSpeed > 0){ _playerSpeed--; } else { gameStop(); _quake = 15; addEventListener(Event.ENTER_FRAME, crashAnimation); _crashSnd.play(); }; }; } public function createDust(_arg1:int=0, _arg2:int=0, _arg3:Number=1, _arg4:Number=1, _arg5:Number=1, _arg6:Number=10){ var _local7:MC_dust; _local7 = new MC_dust(); addChild(_local7); _local7.x = _arg1; _local7.y = _arg2; _local7.scaleX = _arg3; _local7._speedX = _arg4; _local7._speedY = _arg5; _dustArray.push(_local7); } public function frameRate(_arg1:Event):void{ _frame++; } public function clickToStart(_arg1:MouseEvent):void{ var _local2:MC_readyGo; stage.removeEventListener(MouseEvent.MOUSE_UP, clickToStart); removeChild(MovieClip(getChildByName("clickToStart_mc"))); _local2 = new MC_readyGo(); addChild(_local2); _local2.x = (stageArea_mc.width * 0.5); _local2.y = (stageArea_mc.height * 0.5); _local2.name = "readyGo_mc"; _local2.addEventListener(Event.ENTER_FRAME, readyGoAnim); } } }//package benrunrunnow_secure_fla
Section 3
//MC_player_6 (benrunrunnow_secure_fla.MC_player_6) package benrunrunnow_secure_fla { import flash.display.*; public dynamic class MC_player_6 extends MovieClip { public var hitFire_mc:MovieClip; public var hitIce_mc:MovieClip; public var runFast_mc:MovieClip; public var jump_mc:MovieClip; public var hitArea_mc:MovieClip; public var hit_mc:MovieClip; public var run_mc:MovieClip; public var fall_mc:MovieClip; public var idle_mc:MovieClip; } }//package benrunrunnow_secure_fla
Section 4
//MC_playerJump_15 (benrunrunnow_secure_fla.MC_playerJump_15) package benrunrunnow_secure_fla { import flash.display.*; public dynamic class MC_playerJump_15 extends MovieClip { public function MC_playerJump_15(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package benrunrunnow_secure_fla
Section 5
//MC_backgroundLvl1 (MC_backgroundLvl1) package { import flash.display.*; public dynamic class MC_backgroundLvl1 extends MovieClip { } }//package
Section 6
//MC_backgroundLvl2 (MC_backgroundLvl2) package { import flash.display.*; public dynamic class MC_backgroundLvl2 extends MovieClip { } }//package
Section 7
//MC_banner (MC_banner) package { import flash.display.*; public dynamic class MC_banner extends MovieClip { } }//package
Section 8
//MC_clickToStart (MC_clickToStart) package { import flash.display.*; public dynamic class MC_clickToStart extends MovieClip { } }//package
Section 9
//MC_coin (MC_coin) package { import flash.display.*; public dynamic class MC_coin extends MovieClip { public var coinShadow_mc:MovieClip; } }//package
Section 10
//MC_debris (MC_debris) package { import flash.display.*; public dynamic class MC_debris extends Sprite { } }//package
Section 11
//MC_decal (MC_decal) package { import flash.display.*; public dynamic class MC_decal extends MovieClip { } }//package
Section 12
//MC_dust (MC_dust) package { import flash.display.*; public dynamic class MC_dust extends MovieClip { } }//package
Section 13
//MC_levelUpEffect (MC_levelUpEffect) package { import flash.display.*; public dynamic class MC_levelUpEffect extends MovieClip { public var flash_mc:MovieClip; } }//package
Section 14
//MC_obstacle (MC_obstacle) package { import flash.display.*; public dynamic class MC_obstacle extends MovieClip { } }//package
Section 15
//MC_readyGo (MC_readyGo) package { import flash.display.*; public dynamic class MC_readyGo extends MovieClip { } }//package
Section 16
//MC_retry (MC_retry) package { import flash.display.*; import flash.text.*; public dynamic class MC_retry extends MovieClip { public var distance_txt:TextField; public var level_txt:TextField; public var score_txt:TextField; public var coins_txt:TextField; } }//package
Section 17
//SND_coin (SND_coin) package { import flash.media.*; public dynamic class SND_coin extends Sound { } }//package
Section 18
//SND_crash (SND_crash) package { import flash.media.*; public dynamic class SND_crash extends Sound { } }//package
Section 19
//SND_fall (SND_fall) package { import flash.media.*; public dynamic class SND_fall extends Sound { } }//package
Section 20
//SND_hitFire (SND_hitFire) package { import flash.media.*; public dynamic class SND_hitFire extends Sound { } }//package
Section 21
//SND_hitIce (SND_hitIce) package { import flash.media.*; public dynamic class SND_hitIce extends Sound { } }//package
Section 22
//SND_hurt (SND_hurt) package { import flash.media.*; public dynamic class SND_hurt extends Sound { } }//package
Section 23
//SND_jump (SND_jump) package { import flash.media.*; public dynamic class SND_jump extends Sound { } }//package
Section 24
//SND_LVLUP (SND_LVLUP) package { import flash.media.*; public dynamic class SND_LVLUP extends Sound { } }//package
Section 25
//SND_quake (SND_quake) package { import flash.media.*; public dynamic class SND_quake extends Sound { } }//package
Section 26
//SND_step (SND_step) package { import flash.media.*; public dynamic class SND_step extends Sound { } }//package
Section 27
//SND_stepWet (SND_stepWet) package { import flash.media.*; public dynamic class SND_stepWet extends Sound { } }//package

Library Items

Symbol 1 Sound {SND_stepWet}
Symbol 2 Sound {SND_step}
Symbol 3 Sound {SND_hitIce}
Symbol 4 Sound {SND_quake}
Symbol 5 Sound {SND_hitFire}
Symbol 6 Sound {SND_LVLUP}
Symbol 7 Sound {SND_jump}
Symbol 8 Sound {SND_hurt}
Symbol 9 Sound {SND_fall}
Symbol 10 Sound {SND_crash}
Symbol 11 Sound {SND_coin}
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip {MC_dust}Uses:12
Symbol 14 GraphicUsed by:27
Symbol 15 GraphicUsed by:27
Symbol 16 GraphicUsed by:27
Symbol 17 GraphicUsed by:27
Symbol 18 GraphicUsed by:27
Symbol 19 GraphicUsed by:27
Symbol 20 GraphicUsed by:27
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {MC_decal}Uses:14 15 16 17 18 19 20 21 22 23 24 25 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {MC_debris}Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip {MC_readyGo}Uses:31 33
Symbol 35 GraphicUsed by:43 62
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:43
Symbol 38 FontUsed by:39
Symbol 39 TextUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:43
Symbol 41 MovieClipUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip {MC_clickToStart}Uses:35 37 40 41 42
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:51
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:46 48 49 50Used by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip {MC_obstacle}Uses:44 45 51 52 53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:62
Symbol 57 FontUsed by:58 59 60 61 203 204
Symbol 58 EditableTextUses:57Used by:62
Symbol 59 EditableTextUses:57Used by:62
Symbol 60 EditableTextUses:57Used by:62
Symbol 61 EditableTextUses:57Used by:62
Symbol 62 MovieClip {MC_retry}Uses:35 56 58 59 60 61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClip {MC_levelUpEffect}Uses:64 66
Symbol 68 GraphicUsed by:90
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:90
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:90
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:90
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:90
Symbol 77 GraphicUsed by:87 208
Symbol 78 GraphicUsed by:79 86
Symbol 79 MovieClipUses:78Used by:85
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82 86
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:85
Symbol 84 GraphicUsed by:85 86
Symbol 85 MovieClipUses:79 83 84Used by:86
Symbol 86 ButtonUses:85 78 81 84Used by:87
Symbol 87 ButtonUses:77 86Used by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip {MC_banner}Uses:68 70 72 74 76 88 89
Symbol 91 ShapeTweeningUsed by:96
Symbol 92 ShapeTweeningUsed by:96
Symbol 93 ShapeTweeningUsed by:96
Symbol 94 ShapeTweeningUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:91 92 93 94 95Used by:108
Symbol 97 GraphicUsed by:108
Symbol 98 MovieClipUsed by:108
Symbol 99 GraphicUsed by:108
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip {MC_coin}Uses:96 97 98 99 100 101 102 103 104 105 106 107Used by:205
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip {MC_backgroundLvl1}Uses:109Used by:205
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip {MC_backgroundLvl2}Uses:111Used by:205
Symbol 113 GraphicUsed by:205
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:205
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:205
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:197
Symbol 120 GraphicUsed by:141 156 165 179 191
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:141 146 156 159 165 179 191 196
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:141 146 156 159 165 179 191 196
Symbol 125 GraphicUsed by:141 146 156 159 165 179 191 196
Symbol 126 GraphicUsed by:141 146 156 159 165 179 191 196
Symbol 127 GraphicUsed by:141 146 156 159 165 179 191 196
Symbol 128 ShapeTweeningUsed by:141
Symbol 129 GraphicUsed by:141 156 179 191
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:141 146 156 159 165 179 191 196
Symbol 132 GraphicUsed by:141 146 165 191 196
Symbol 133 GraphicUsed by:141 146 156 159 165 179 191 196
Symbol 134 GraphicUsed by:141 146 156 159 165 179 191 196
Symbol 135 GraphicUsed by:141 156 165 179 191
Symbol 136 GraphicUsed by:141 146 156 159 165 196
Symbol 137 ShapeTweeningUsed by:141
Symbol 138 GraphicUsed by:141 156 165 179 191
Symbol 139 GraphicUsed by:141 156 159 179
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:120 122 124 125 126 127 128 129 131 132 133 134 135 136 137 138 139 140Used by:197
Symbol 142 ShapeTweeningUsed by:146
Symbol 143 GraphicUsed by:146 159 165 179 196
Symbol 144 ShapeTweeningUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:136 122 124 125 126 127 142 143 131 132 133 134 144 145Used by:197
Symbol 147 ShapeTweeningUsed by:156
Symbol 148 ShapeTweeningUsed by:156
Symbol 149 GraphicUsed by:156 159
Symbol 150 ShapeTweeningUsed by:156
Symbol 151 ShapeTweeningUsed by:156
Symbol 152 ShapeTweeningUsed by:156
Symbol 153 ShapeTweeningUsed by:156
Symbol 154 ShapeTweeningUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:120 122 124 125 126 127 147 129 131 139 133 134 135 136 138 148 149 150 151 152 153 154 155Used by:197
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:136 122 124 125 126 127 157 143 131 139 133 134 149 158Used by:197
Symbol 160 ShapeTweeningUsed by:165
Symbol 161 GraphicUsed by:165 191 196
Symbol 162 ShapeTweeningUsed by:165
Symbol 163 ShapeTweeningUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip {benrunrunnow_secure_fla.MC_playerJump_15}Uses:120 122 124 125 126 127 160 138 143 131 161 133 134 135 162 163 136 164 132Used by:197
Symbol 166 ShapeTweeningUsed by:179
Symbol 167 ShapeTweeningUsed by:179
Symbol 168 ShapeTweeningUsed by:179
Symbol 169 ShapeTweeningUsed by:179
Symbol 170 ShapeTweeningUsed by:179
Symbol 171 ShapeTweeningUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 ShapeTweeningUsed by:179
Symbol 174 ShapeTweeningUsed by:179
Symbol 175 ShapeTweeningUsed by:179
Symbol 176 ShapeTweeningUsed by:179
Symbol 177 ShapeTweeningUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:120 122 124 125 126 127 166 143 131 139 133 134 135 167 129 168 169 170 171 172 173 174 175 176 177 138 178Used by:197
Symbol 180 ShapeTweeningUsed by:191
Symbol 181 GraphicUsed by:191 196
Symbol 182 ShapeTweeningUsed by:191
Symbol 183 ShapeTweeningUsed by:191
Symbol 184 ShapeTweeningUsed by:191
Symbol 185 ShapeTweeningUsed by:191
Symbol 186 ShapeTweeningUsed by:191
Symbol 187 ShapeTweeningUsed by:191
Symbol 188 ShapeTweeningUsed by:191
Symbol 189 ShapeTweeningUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:120 122 124 125 126 127 180 129 131 181 133 134 135 182 138 183 161 184 185 132 186 187 188 189 190Used by:197
Symbol 192 GraphicUsed by:196
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:125 126 127 192 193 194 195 136 122 124 143 131 181 133 134 161 132Used by:197
Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6}Uses:119 141 146 156 159 165 179 191 196Used by:205
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:205
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:200 201Used by:205
Symbol 203 EditableTextUses:57Used by:205
Symbol 204 EditableTextUses:57Used by:205
Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1}Uses:113 115 117 112 110 197 199 202 203 204 108Used by:Timeline
Symbol 206 GraphicUsed by:207 208
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 ButtonUses:77 207 206Used by:Timeline

Instance Names

"logo"Frame 1Symbol 208 Button
"distance_txt"Symbol 62 MovieClip {MC_retry} Frame 1Symbol 58 EditableText
"coins_txt"Symbol 62 MovieClip {MC_retry} Frame 1Symbol 59 EditableText
"level_txt"Symbol 62 MovieClip {MC_retry} Frame 1Symbol 60 EditableText
"score_txt"Symbol 62 MovieClip {MC_retry} Frame 1Symbol 61 EditableText
"flash_mc"Symbol 67 MovieClip {MC_levelUpEffect} Frame 1Symbol 66 MovieClip
"coinShadow_mc"Symbol 108 MovieClip {MC_coin} Frame 1Symbol 96 MovieClip
"hitArea_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 119 MovieClip
"hitIce_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 141 MovieClip
"hitFire_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 146 MovieClip
"hit_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 156 MovieClip
"fall_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 159 MovieClip
"jump_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 165 MovieClip {benrunrunnow_secure_fla.MC_playerJump_15}
"runFast_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 179 MovieClip
"run_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 191 MovieClip
"idle_mc"Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6} Frame 1Symbol 196 MovieClip
"bg_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 115 MovieClip
"bglvl2_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 112 MovieClip {MC_backgroundLvl2}
"bglvl1_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 110 MovieClip {MC_backgroundLvl1}
"player_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 197 MovieClip {benrunrunnow_secure_fla.MC_player_6}
"stageArea_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 199 MovieClip
"mute_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 202 MovieClip
"distance_txt"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 203 EditableText
"coins_txt"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 204 EditableText
"coin_mc"Symbol 205 MovieClip {benrunrunnow_secure_fla.MC_CAVE_RUN_1} Frame 1Symbol 108 MovieClip {MC_coin}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"GO!"Symbol 34 MovieClip {MC_readyGo} Frame 30
"rock"Symbol 54 MovieClip {MC_obstacle} Frame 1
"fire"Symbol 54 MovieClip {MC_obstacle} Frame 3
"water"Symbol 54 MovieClip {MC_obstacle} Frame 4
"ice"Symbol 54 MovieClip {MC_obstacle} Frame 5




http://swfchan.com/23/111306/info.shtml
Created: 13/3 -2019 07:01:55 Last modified: 13/3 -2019 07:01:55 Server time: 14/11 -2024 06:30:47