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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82139036?noj=FRM82139036-22DC" width="1" height="1"></div>

Madness-Hydraulic.swf

This is the info page for
Flash #111665

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 8 { } movieClip 10 { } movieClip 11 { instance of movieClip 10 { onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Ladders); } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Ladders); } } } movieClip 12 l7 { frame 1 { _root.f_AddLadder(this); gotoAndStop(2); } } movieClip 14 { instance of movieClip 10 { onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Platforms); } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Platforms); } } } movieClip 15 l4 { frame 1 { _root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = true; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop(2); } } movieClip 17 l5 { frame 1 { _root.f_AddPlatform(this, z_platform); z_platform.diagonal = true; z_platform.incline = false; _root.f_GetSlope(z_platform); if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } } frame 2 { stop(); } } movieClip 20 { } movieClip 21 shadow { frame 1 { active = true; stop(); } instance body of movieClip 20 { onClipEvent (load) { _root.f_Shadow(_parent); } onClipEvent (enterFrame) { _root.f_Shadow(_parent); } } frame 2 { active = false; } } movieClip 23 { instance of movieClip 10 { onClipEvent (load) { _root.f_InsertObject(_parent, _root.a_Walls); _parent._parent.w = _parent._width; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent, _root.a_Walls); } } } movieClip 24 l3 { frame 1 { _root.f_AddWall(this, z_wall); _root.f_AddPlatform(this, z_platform); w2 = z_wall._width / 2; gotoAndStop(2); } } movieClip 25 l8 { frame 1 { _root.f_AddWall(this, z_wall); gotoAndStop(2); } } movieClip 27 l1 { frame 1 { _root.f_AddPlatform(this, z_platform); z_platform.slope = 0; z_platform.dropthru = true; if (z_platform.y_mod == undefined) { z_platform.y_mod = 100; } gotoAndStop(2); } } movieClip 28 l2 { frame 1 { if (!z_platform.removed) { _root.f_AddPlatform(this, z_platform); z_platform.slope = 0; } gotoAndStop(2); } } movieClip 29 empty { } movieClip 38 { frame 1 { play(); } frame 10 { _parent.gotoAndStop('blank'); } } movieClip 44 { frame 1 { play(); } frame 7 { _parent.gotoAndStop('blank'); } } movieClip 58 { frame 24 { stop(); } } movieClip 73 { frame 25 { stop(); } } movieClip 90 { frame 27 { stop(); } } movieClip 91 { frame 1 { var u_size = 70 + random(30); _xscale = u_size; _yscale = u_size; gotoAndStop(random(3) + 1); } frame 2 { _rotation = random(360); } frame 3 { _rotation = random(360); } } movieClip 104 { } movieClip 106 { } movieClip 108 { } movieClip 110 { frame 11 { _parent.gotoAndStop('flameball_die'); } instance of movieClip 108 { onClipEvent (enterFrame) { _root.f_ClownFireball(_parent); } } frame 21 { _parent.gotoAndStop('flameball_die'); } } movieClip 118 { frame 1 { stop(); } } movieClip 119 { instance line of movieClip 118 { onClipEvent (load) { speed_x = _parent._parent._parent.speed_x; speed_y = _parent._parent._parent.speed_y; } onClipEvent (enterFrame) { if (_parent._parent.active) { _width = _width + Math.sqrt(speed_x * speed_x + speed_y * speed_y); _x = -_width; } } } } movieClip 120 { frame 1 { stop(); } frame 2 { play(); } frame 31 { stop(); } } movieClip 122 { } movieClip 125 { } movieClip 127 { } movieClip 129 { } movieClip 133 { } movieClip 134 { frame 1 { stop(); } } movieClip 135 { frame 8 { stop(); } } movieClip 136 { instance of movieClip 10 { onClipEvent (load) { _root.f_InsertObject(_parent._parent, _root.a_Enemies); _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; } onClipEvent (unload) { _root.f_RemoveObject(_parent._parent, _root.a_Enemies); } } } movieClip 137 { frame 6 { _parent.gotoAndStop('remove'); } } movieClip 140 { } movieClip 141 { } movieClip 142 { frame 16 { gotoAndPlay(1); } } movieClip 143 { frame 1 { stop(); } frame 8 { gotoAndPlay(1); } } movieClip 146 { } movieClip 149 { } movieClip 157 { } movieClip 160 { } movieClip 161 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 169 { } movieClip 174 { } movieClip 175 { } movieClip 180 { } movieClip 181 { } movieClip 182 { frame 1 { blood._alpha = _root.chainsawblood; } } movieClip 183 { frame 1 { body.body.gotoAndStop(1); body.blood.gotoAndStop(1); } } movieClip 186 { } movieClip 188 { } movieClip 190 { } movieClip 192 { frame 1 { _root.f_SetGunHand(this); } } movieClip 194 { frame 1 { if (_parent._parent._parent._parent._parent._parent.pipe) { gotoAndStop('blank'); } else { _root.f_SetGunHand(this); } } } movieClip 195 { } movieClip 196 { frame 7 { _parent.gotoAndStop('idle'); } } movieClip 197 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _root.gunshooting = false; } } movieClip 198 { frame 1 { stop(); } frame 102 { _root.f_SetGun(this); } } movieClip 200 { } movieClip 201 { } movieClip 202 { } movieClip 204 { } movieClip 205 { } movieClip 213 { frame 8 { stop(); } } movieClip 214 { frame 14 { stop(); } } movieClip 231 { frame 14 { stop(); } } movieClip 234 { } movieClip 285 { frame 26 { stop(); } } movieClip 286 { frame 15 { stop(); } } movieClip 310 { frame 24 { stop(); } } movieClip 328 { frame 28 { stop(); } } movieClip 343 { frame 20 { stop(); } } movieClip 356 { frame 13 { stop(); } } movieClip 357 { } movieClip 358 { } movieClip 370 { frame 24 { _parent.gotoAndStop('blank'); } } movieClip 373 { } movieClip 374 { frame 20 { gotoAndPlay(1); } } movieClip 375 { frame 40 { gotoAndPlay(1); } } movieClip 376 { frame 1 { body.gotoAndPlay(random(38) + 1); } frame 21 { _parent.gotoAndStop('blank'); } } movieClip 377 { frame 10 { stop(); } } movieClip 388 { frame 16 { stop(); } } movieClip 391 { } movieClip 392 { frame 16 { stop(); } } movieClip 394 { } movieClip 395 { frame 16 { stop(); } } movieClip 407 { } movieClip 417 { } movieClip 418 { } movieClip 419 { } movieClip 420 { frame 21 { stop(); } } movieClip 424 { frame 4 { stop(); } } movieClip 429 { frame 1 { play(); } frame 6 { _parent.gotoAndStop('remove'); } } movieClip 432 { } movieClip 433 { frame 8 { stop(); } } movieClip 459 { frame 36 { stop(); } } movieClip 470 { frame 16 { stop(); } } movieClip 475 { frame 1 { gotoAndStop(random(4) + 1); } } movieClip 476 { frame 32 { _parent.gotoAndStop('blank'); } } movieClip 477 fx { frame 1 { stop(); } frame 4 { if (victim.face_type == 5) { gotoAndStop('blood_y'); } } frame 5 { noturn = true; u_size = 80 + random(20); body._xscale = u_size; body._yscale = u_size; } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Bullet(_parent); } } frame 6 { noturn = true; line.active = true; line.gotoAndStop(1); line.line.line.gotoAndStop(gun_type); } frame 7 { noturn = true; line.active = true; line.gotoAndStop(1); line.line.line.gotoAndStop(gun_type); } frame 8 { noturn = true; line.active = true; line.gotoAndStop(1); line.line.line.gotoAndStop(gun_type); } frame 9 { noturn = true; line.active = true; line.gotoAndStop(1); line.line.line.gotoAndStop(gun_type); } frame 10 { scale = random(60) + 90; body._xscale = scale; body._yscale = scale; body._rotation = random(360); if (line.active) { line.active = false; line.gotoAndPlay(2); } else { line.gotoAndStop('blank'); } if (!owner.goodguy) { body.body.gotoAndStop(2); } } frame 11 { if (line.active) { line.active = false; line.gotoAndPlay(2); } else { line.gotoAndStop('blank'); } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Bullet(_parent); } } frame 13 { noturn = false; } instance of movieClip 108 { onClipEvent (load) { _parent.speed_y -= 10; } onClipEvent (enterFrame) { _parent.speed_y += 2; } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Shrapnel(_parent); } } frame 20 { body._xscale = u_size; body._yscale = u_size; } frame 21 { _root.s_explosion2.start(0, 0); } frame 22 { if (victim.face_type == 5) { gotoAndStop('chainsawblood_y'); } else { body._rotation = random(360); } } frame 23 { var u_scale = 70 + random(30); body._rotation = random(50) - 25; body._xscale = u_scale; body._yscale = u_scale; } frame 24 { if (!owner.goodguy) { body.body.gotoAndStop(2); } } frame 25 { if (!owner.goodguy) { body.body.gotoAndStop(2); } } frame 31 { body._rotation = random(360); } frame 34 { var u_scale = 70 + random(30); body._xscale = u_scale; body._yscale = u_scale; } instance body of movieClip 420 { onClipEvent (enterFrame) { _parent._x += _parent.force_x; _parent._y += _parent.force_y; } } instance of movieClip 108 { onClipEvent (enterFrame) { _root.f_BloodShrapnel(_parent); } } } button 483 { on (release) { com.newgrounds.API.loadNewgrounds(); } } movieClip 489 { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (865 % 511) * true; if (!'') { } else {} return ; } var  = -67 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 374;  -= 28; var eval( != 287) = true;  -= 514;  += 348;  += 608;  -= 521;  -= 268;  -= 160;  -= 678;  += 737;  += 747;  -= 291;  += 270;  += 302;  -= 204;  -= 753;  += 398;  -= 819;  -= 748; } } } } } } } } } } } } } } } } } } } } } } } } } } ''; 1; !''; eval(true); } } movieClip 490 { frame 11 { gotoAndPlay(1); } } movieClip 491 Flash Ad (NewgroundsAPI) { #initclip Object.registerClass('Flash Ad (NewgroundsAPI)', com.newgrounds.components.FlashAd); #endinitclip } movieClip 519 { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2892 % 511) * true; if (!'') { } else {} return ; } var  = -160 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 121;  += 93;  += 246;  -= 382;  -= 147;  += 208;  += 89;  -= 786;  += 713;  += 421;  += 632;  += 170;  -= 505;  -= 131;  += 308; var  = 1;  -= 763;  -= 219;  -= 263;  += 510;  += 775;  -= 327;  += 46;  -= 421;  += 250; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 177; true; ''; eval(!true); true; } } movieClip 521 { frame 10 { stop(); } } movieClip 523 { frame 37 { _parent.setGotoFrame('done'); stop(); } } movieClip 525 { } movieClip 527 NewgroundsAPIAsset_Medal_Icon_Placeholder { } movieClip 534 NewgroundsAPIAsset_Medal_Popup { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (737 % 511) * true; if (!'') { } else {} return ; } var  = 9 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 132;  -= 891; var eval( != 235) = true;  += 345;  += 166; // An attempt to read a value from empty stack  += 77;  += 206;  -= 422;  -= 355;  -= 135;  -= 235;  -= 105;  -= 669;  += 29;  -= 171;  -= 128;  += 953;  -= 490;  += 556;  -= 54;  -= 408;  += 401;  += 185;  += 252;  += 541;  += 568;  -= 293;  -= 318;  -= 688;  -= 425; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } !undefined; true; true; ''; true; ''; eval(1); } frame 2 { medal.attachIcon(icon); } frame 10 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2142 % 511) * true; if (!'') { } else {} return ; } var  = 78 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 609;  += 436;  += 231;  += 5;  += 93;  += 176;  += 286;  -= 784;  += 356;  += 909;  -= 455;  += 716;  -= 447;  += 515;  += 342;  += 890;  -= 600;  -= 210; var eval(1) = true;  -= 347;  -= 25;  -= 224;  -= 252;  -= 791;  -= 170;  -= 121;  -= 150;  -= 549;  -= 124;  -= 859; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 176; true; !true; true; ''; ; } frame 21 { this.removeMovieClip(); _visible = false; stop(); } } movieClip 540 NewgroundsAPIAsset_Login_Warning { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2309 % 511) * true; if (!'') { } else {} return ; } var  = 253 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 105;  += 855;  += 520;  += 184;  -= 889;  -= 443; var eval(true) = '';  -= 669;  -= 472;  += 117;  += 423;  += 503;  -= 308;  += 574;  -= 739;  += 231;  -= 419;  += 63;  -= 24;  += 346;  -= 46;  += 151;  += 275;  -= 2;  -= 338; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } eval( != 518); ''; !1; true; true; } frame 10 { stop(); } frame 21 { this.removeMovieClip(); _visible = false; stop(); } } movieClip 543 NewgroundsAPIAsset_Connection_Error { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1793 % 511) * true; if (!'') { } else {} return ; } var  = 705 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 568;  += 3;  -= 156;  += 917;  -= 334;  += 421;  -= 509;  += 266;  += 482;  += 39;  += 216;  -= 595; var  = eval(!1);  -= 616;  -= 339;  += 62;  -= 73;  -= 724;  += 346;  -= 468; } } } } } } } } } } } } } } } } } } } } } } } } } }  != 965; true; true; ''; } frame 10 { stop(); } frame 21 { this.removeMovieClip(); _visible = false; stop(); } } movieClip 545 { } movieClip 547 { } movieClip 549 { } movieClip 551 { } movieClip 553 { } movieClip 555 { } movieClip 557 { } movieClip 559 { } movieClip 561 { } movieClip 563 { } movieClip 564 NewgroundsAPIAsset_big_popup_background { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (827 % 511) * true; if (!'') { } else {} return ; } var  = 669 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 86;  += 812;  += 156;  -= 229;  -= 400;  -= 450;  += 77;  -= 377;  += 565;  -= 221;  -= 116;  -= 534;  += 234;  -= 553;  += 145;  -= 96;  += 96;  += 666;  += 162;  += 199;  += 165;  -= 47;  -= 105;  += 166; var  = 1;  -= 111;  -= 30;  += 364;  -= 18;  -= 779; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 985; !true; true; true; true; ; } } button 568 { on (release) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2726 % 511) * true; if (!'') { } else {} return ; } var  = 118 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 703;  -= 63;  += 37;  -= 852;  -= 553;  -= 15;  += 840;  += 107;  -= 319;  -= 280;  -= 74;  += 115;  += 315;  += 448;  += 215;  -= 481;  -= 40;  -= 136;  += 357;  += 53;  -= 355; var eval(true) = true;  -= 221;  -= 732;  += 183;  -= 21;  -= 243;  += 530;  += 682;  -= 833; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 289; eval(!true); true; ''; ''; 1; } } button 574 { on (release) { getURL(official_version_url, '_blank'); } } movieClip 576 NewgroundsAsset_New_Version_Available { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (980 % 511) * true; if (!'') { } else {} return ; } var  = -291 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 237;  += 80;  -= 86;  -= 744;  -= 541;  += 96;  += 723;  -= 947; var eval( != 178) = eval(!true);  += 553;  += 317;  += 419;  += 713;  += 16;  -= 541;  += 471;  -= 807;  += 75;  -= 332;  -= 116; } } } } } } } } } } } } } } } } } } } } } } } } } } ''; 1; true; ''; } } button 577 { on (release) { getURL(official_version_url, '_blank'); } } movieClip 581 NewgroundsAsset_Illegal_Host { frame 1 { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2307 % 511) * true; if (!'') { } else {} return ; } var  = -142 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 383;  += 45;  += 276;  -= 104; var eval( != 121) = !true;  += 305;  += 176;  += 243;  += 6;  -= 560;  += 388;  += 359;  += 409;  -= 527;  += 561;  -= 903;  -= 615;  -= 315;  += 89;  -= 203; } } } } } } } } } } } } } } } } } } } } } } } } } } ''; eval(true); ''; 1; } } movieClip 582 API Connector (NewgroundsAPI) { #initclip Object.registerClass('API Connector (NewgroundsAPI)', com.newgrounds.components.APIConnector); #endinitclip frame 20 { _visible = false; } } frame 1 { stop(); } button 592 { on (release) { com.newgrounds.API.loadCustomLink('Madness2010'); } } movieClip 593 { } movieClip 595 { } movieClip 599 { } button 602 { on (release) { _root.gotoAndStop('title'); } } movieClip 603 { frame 1 { stop(); } instance of movieClip 599 { onClipEvent (load) { _parent.bar._xscale = 1; if (_root.getBytesLoaded() / _root.getBytesTotal() == 1) { _parent.gotoAndStop('loaded'); } } onClipEvent (enterFrame) { var loaded = _root.getBytesLoaded() / _root.getBytesTotal(); _parent.bar._xscale = 100 * loaded; if (loaded == 1) { _parent.gotoAndStop('loaded'); } } } frame 2 { stop(); } } instance of movieClip 582 API Connector (NewgroundsAPI) { onClipEvent (construct) { api_id = '13929:7Kmqkiv8'; encryption_key = 'GdOkOWQBFhsNSWvoejDPme0Y4OHc1dEG'; version = ''; fake_session = false; debug = false; error_screens = true; medal_popups = true; } } instance of movieClip 491 Flash Ad (NewgroundsAPI) { onClipEvent (construct) { show_background = false; } } movieClip 493 __Packages.com.newgrounds.API { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1221 % 511) * true; if (!'') { } else {} return ; } var  = -124 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 2;  += 873;  -= 166;  -= 198;  -= 23;  -= 2;  += 506;  -= 165;  -= 39;  -= 518;  -= 616;  += 404;  += 30;  -= 168;  -= 233;  += 6;  -= 571;  -= 371;  -= 24;  += 400;  -= 310; var eval(!eval(true)) = true;  += 137;  -= 108;  -= 171; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 75; true; ''; ''; 1; #endinitclip } movieClip 494 __Packages.com.newgrounds.Bridge { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1997 % 511) * true; if (!'') { } else {} return ; } var  = -85 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 70;  += 224;  -= 487;  += 618;  -= 490; var  = 1;  -= 518;  -= 35;  -= 154;  += 366;  += 383;  += 300;  -= 287;  -= 102;  += 627;  += 192;  += 35;  -= 220;  -= 100;  -= 78; } } } } } } } } } } } } } } } } } } } } } } } } } }  != 379; true; true; !; #endinitclip } movieClip 495 __Packages.com.newgrounds.SaveFile { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1727 % 511) * true; if (!'') { } else {} return ; } var  = -55 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 289;  += 502;  += 446;  -= 253;  -= 546;  -= 85;  += 39;  += 170;  += 307;  += 725;  -= 268;  -= 476;  += 392;  -= 457;  += 99;  += 384;  += 491;  += 155;  -= 669;  -= 191;  -= 135;  -= 188;  -= 550;  += 561;  += 83;  += 781;  -= 44; var eval(true) = true;  += 453;  -= 581; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 139; true; !eval(true); ''; ''; 1; #endinitclip } movieClip 496 __Packages.com.newgrounds.SaveGroup { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1082 % 511) * true; if (!'') { } else {} return ; } var  = -27 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 408;  -= 333;  += 281;  -= 224;  += 36;  += 148;  -= 150;  += 281;  += 299;  -= 293;  -= 282;  -= 262;  += 690;  += 266;  += 205;  -= 883;  += 5;  += 192;  -= 741;  -= 301;  += 473;  -= 823; var  = true;  -= 327;  += 240;  += 492;  -= 250;  += 878;  -= 18;  -= 125; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 33; true; true; true; ''; eval(!1); #endinitclip } movieClip 499 __Packages.com.newgrounds.SaveGroupQuery { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1695 % 511) * true; if (!'') { } else {} return ; } var  = 421 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 204;  -= 34;  -= 762;  += 171;  -= 90;  -= 70;  -= 309;  += 788;  += 231;  += 121;  += 346;  -= 252;  -= 512;  += 490;  += 17;  -= 345; var eval(eval(true)) = '';  -= 552;  += 53;  -= 370; } } } } } } } } } } } } } } } } } } } } } } } } } }  != 583; true; ''; !1; #endinitclip } movieClip 501 __Packages.com.newgrounds.encoders.ImageScanner { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (2740 % 511) * true; if (!'') { } else {} return ; } var  = 685 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 455;  += 296;  -= 41;  -= 568;  -= 61;  += 883; var eval( != 870) = true;  += 688; // An attempt to read a value from empty stack  -= 151;  -= 114;  += 143;  -= 732;  += 82;  -= 50;  -= 647; } } } } } } } } } } } } } } } } } } } !eval(undefined); ''; ''; 1; #endinitclip } movieClip 500 __Packages.com.newgrounds.encoders.BaseN { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (263 % 511) * true; if (!'') { } else {} return ; } var  = 299 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 403;  += 52;  += 325;  += 833;  += 527;  += 269; var  = eval(1);  -= 765;  += 470;  += 332;  += 41;  += 149;  -= 537;  -= 676;  += 577;  += 112;  -= 273;  -= 581;  -= 634;  -= 497; } } } } } } } } } } } } } } } } } } } } } } } } } }  != 562; !true; ''; true; #endinitclip } movieClip 510 __Packages.com.newgrounds.APIEventDispatcher { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (595 % 511) * true; if (!'') { } else {} return ; } var  = 240 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 240;  += 101;  += 17;  += 436;  += 433;  += 89;  -= 505;  -= 62;  -= 158;  -= 288;  -= 530;  -= 515;  -= 668;  += 630; var  = eval(1);  += 168;  += 125;  += 295;  += 7;  -= 31; } } } } } } } } } } } } } } } } } } } } } } } } } }  != 324; true; !''; true; #endinitclip } movieClip 498 __Packages.com.newgrounds.APIEvent { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (1375 % 511) * true; if (!'') { } else {} return ; } var  = 491 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  -= 510;  += 788;  += 790;  -= 302;  -= 28;  += 369;  += 599;  -= 112;  -= 824;  -= 155;  -= 596;  += 34;  -= 185;  -= 49;  += 313;  -= 105;  -= 658;  -= 134;  -= 99;  += 280; var eval(eval(!true)) = true;  -= 230;  += 43;  -= 625;  -= 688; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 844; true; ''; ''; 1; #endinitclip } movieClip 492 __Packages.com.newgrounds.APIError { #initclip for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { Unknown action: 0xfc function () {  = (678 % 511) * true; if (!'') { } else {} return ; } var  = 334 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) {  += 48;  += 492;  -= 713;  -= 296;  += 614;  -= 866;  += 525;  += 405;  -= 100;  -= 521;  -= 607;  += 329;  += 556;  -= 109;  += 562;  -= 716;  += 939;  += 443;  += 98;  -= 182;  -= 136;  += 153; var eval(eval(true)) = '';  -= 654;  -= 976; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }  != 501; !true; ''; 1; true; #endinitclip } movieClip 1453 __Packages.ScreenOverlay { #initclip if (!_global.ScreenOverlay) { var v1 = function (parent) { if (parent == null) { parent = _root; } this._scale = 1; this._scaleMatrix = new flash.geom.Matrix(this._scale, 0, 0, this._scale, 0, 0); this._inverseScaleMatrix = new flash.geom.Matrix(1 / this._scale, 0, 0, 1 / this._scale, 0, 0); this._overlayContainerMatrix = new flash.geom.Matrix(); this._overlayClips = []; this._overlayParent = parent; this.createBitmaps(parent); this._overlayMatrix = new flash.geom.Matrix(); this._overlayColorTransform = new flash.geom.ColorTransform(); this._overlayBlendMode = 'normal'; this._overlayFilter = null; this._onTop = true; this._accumulate = true; this._iterations = 1; this._overlayFunction = null; this._overlayDepth = ScreenOverlay._curOverlayDepth; ++ScreenOverlay._curOverlayDepth; this._drawMatrix = new flash.geom.Matrix(); this._drawColorTransform = new flash.geom.ColorTransform(); ScreenOverlay._screenOverlays.push(this); }; _global.ScreenOverlay = v1; var v2 = v1.prototype; v2.start = function () { this._started = true; this._overlayDisplay.fillRect(this._overlayDisplay.rectangle, 0); }; v2.stop = function () { this._started = false; this._overlayContainer._visible = false; }; v2.setClipsVisible = function (b) { var v2 = 0; while (v2 < this._overlayClips.length) { this._overlayClips[v2]._visible = b; ++v2; } }; v2.__get__started = function () { return this._started; }; v2.__get__overlayClips = function () { return this._overlayClips; }; v2.__set__overlayClips = function (a) { if (!a) { a = []; } this._overlayClips = a; return this.__get__overlayClips(); }; v2.__get__overlayMatrix = function () { return this._overlayMatrix; }; v2.__set__overlayMatrix = function (m) { this._overlayMatrix = m; return this.__get__overlayMatrix(); }; v2.__get__overlayColorTransform = function () { return this._overlayColorTransform; }; v2.__set__overlayColorTransform = function (c) { this._overlayColorTransform = c; return this.__get__overlayColorTransform(); }; v2.__get__overlayBlendMode = function () { return this._overlayBlendMode; }; v2.__set__overlayBlendMode = function (b) { this._overlayBlendMode = b; return this.__get__overlayBlendMode(); }; v2.__get__overlayFilter = function () { return this._overlayFilter; }; v2.__set__overlayFilter = function (f) { this._overlayFilter = f; return this.__get__overlayFilter(); }; v2.__get__overlayFunction = function () { return this._overlayFunction; }; v2.__set__overlayFunction = function (f) { this._overlayFunction = f; return this.__get__overlayFunction(); }; v2.__get__overlayParent = function () { return this._overlayParent; }; v2.__set__overlayParent = function (m) { this._overlayParent = m; this.createBitmaps(this._overlayParent); return this.__get__overlayParent(); }; v2.__get__accumulate = function () { return this._accumulate; }; v2.__set__accumulate = function (b) { this._accumulate = b; return this.__get__accumulate(); }; v2.__get__iterations = function () { return this._iterations; }; v2.__set__iterations = function (n) { this._iterations = Math.floor(n); if (this._iterations < 1) { this._iterations = 1; } return this.__get__iterations(); }; v2.__get__scale = function () { return this._scale; }; v2.__set__scale = function (n) { this._scale = n; if (this._scale < 0.1) { this._scale = 0.1; } if (this._scale > 1) { this._scale = 1; } this._scaleMatrix = new flash.geom.Matrix(this._scale, 0, 0, this._scale, 0, 0); this._inverseScaleMatrix = new flash.geom.Matrix(1 / this._scale, 0, 0, 1 / this._scale, 0, 0); this.createBitmaps(this._overlayParent); return this.__get__scale(); }; v2.resetParameters = function () { this._overlayColorTransform = new flash.geom.ColorTransform(); this._overlayMatrix = new flash.geom.Matrix(); this._overlayFilter = null; this._overlayBlendMode = 'normal'; this._overlayFunction = null; this._iterations = 1; this._accumulate = true; }; v2.createBitmaps = function (parent) { if (this._overlayDisplay) { this._overlayDisplay.dispose(); } if (this._overlayBuffer) { this._overlayBuffer.dispose(); } if (this._overlayContainer) { this._overlayContainer.removeMovieClip(); } this._overlayDisplay = new flash.display.BitmapData(Math.ceil(Stage.width * this._scale), Math.ceil(Stage.height * this._scale), true, 0); this._overlayBuffer = new flash.display.BitmapData(Math.ceil(Stage.width * this._scale), Math.ceil(Stage.height * this._scale), true, 0); this._overlayContainer = parent.createEmptyMovieClip('overlay', this._overlayDepth); this._overlayContainer.attachBitmap(this._overlayDisplay, 0, 'auto', true); }; v1.tick = function () { var v1 = 0; while (v1 < ScreenOverlay._screenOverlays.length) { ScreenOverlay._screenOverlays[v1].render(); ++v1; } }; v2.drawClip = function (clip, buffer) { var v2 = clip.transform.concatenatedMatrix; v2.concat(this._scaleMatrix); buffer.draw(clip, v2); }; v2.render = function () { if (!this._started) { return undefined; } this._overlayContainer._visible = false; this._overlayContainerMatrix.identity(); this._overlayContainerMatrix.concat(this._inverseScaleMatrix); var v3 = this._overlayParent.transform.concatenatedMatrix; v3.invert(); this._overlayContainerMatrix.concat(v3); this._overlayContainer.transform.matrix = this._overlayContainerMatrix; this._overlayDisplay.fillRect(this._overlayDisplay.rectangle, 0); if (!this._accumulate) { this._overlayBuffer.fillRect(this._overlayBuffer.rectangle, 0); var v2 = 0; while (v2 < this._overlayClips.length) { this.drawClip(this._overlayClips[v2], this._overlayBuffer); ++v2; } } this._drawMatrix.a = 1; this._drawMatrix.b = 0; this._drawMatrix.c = 0; this._drawMatrix.d = 1; this._drawMatrix.tx = 0; this._drawMatrix.ty = 0; this._drawColorTransform.alphaMultiplier = 1; this._drawColorTransform.redMultiplier = 1; this._drawColorTransform.greenMultiplier = 1; this._drawColorTransform.blueMultiplier = 1; this._drawColorTransform.alphaOffset = 0; this._drawColorTransform.redOffset = 0; this._drawColorTransform.greenOffset = 0; this._drawColorTransform.blueOffset = 0; if (this._overlayFunction) { this._overlayFunction(this._overlayBuffer); } v2 = 0; while (v2 < this._iterations) { this._drawMatrix.translate(-Stage.width / 2, -Stage.height / 2); this._drawMatrix.concat(this._overlayMatrix); this._drawMatrix.translate(Stage.width / 2, Stage.height / 2); this._drawColorTransform.concat(this._overlayColorTransform); if (this._overlayFilter) { this._overlayBuffer.applyFilter(this._overlayBuffer, this._overlayBuffer.rectangle, ScreenOverlay.ORIGIN, this._overlayFilter); } this._overlayDisplay.draw(this._overlayBuffer, this._drawMatrix, this._drawColorTransform, this._overlayBlendMode, this._overlayDisplay.rectangle, true); ++v2; } if (this._accumulate) { this._overlayBuffer.fillRect(this._overlayBuffer.rectangle, 0); v2 = 0; while (v2 < this._overlayClips.length) { this.drawClip(this._overlayClips[v2], this._overlayBuffer); ++v2; } this._overlayBuffer.copyPixels(this._overlayDisplay, this._overlayDisplay.rectangle, ScreenOverlay.ORIGIN, null, null, true); } this._overlayContainer._visible = true; }; v2.dispose = function () { stop(); var v2 = 0; while (v2 < ScreenOverlay._screenOverlays.length) { if (ScreenOverlay._screenOverlays[v2] == this) { ScreenOverlay._screenOverlays.splice(v2, 1); break; } ++v2; } if (this._overlayDisplay) { this._overlayDisplay.dispose(); } if (this._overlayBuffer) { this._overlayBuffer.dispose(); } if (this._overlayContainer) { this._overlayContainer.removeMovieClip(); } this._overlayClips = []; this._overlayDisplay = null; this._overlayBuffer = null; this._overlayContainer = null; this._overlayMatrix = null; this._drawMatrix = null; this._overlayParent = null; this._overlayColorTransform = null; this._overlayFilter = null; this._overlayFunction = null; this._scaleMatrix = null; this._inverseScaleMatrix = null; this._overlayContainerMatrix = null; }; v1._screenOverlays = []; v2._overlayDepth = 9999990; v1._curOverlayDepth = 999990; v1.ORIGIN = new flash.geom.Point(); v2.addProperty('accumulate', v2.__get__accumulate, v2.__set__accumulate); v2.addProperty('iterations', v2.__get__iterations, v2.__set__iterations); v2.addProperty('overlayBlendMode', v2.__get__overlayBlendMode, v2.__set__overlayBlendMode); v2.addProperty('overlayClips', v2.__get__overlayClips, v2.__set__overlayClips); v2.addProperty('overlayColorTransform', v2.__get__overlayColorTransform, v2.__set__overlayColorTransform); v2.addProperty('overlayFilter', v2.__get__overlayFilter, v2.__set__overlayFilter); v2.addProperty('overlayFunction', v2.__get__overlayFunction, v2.__set__overlayFunction); v2.addProperty('overlayMatrix', v2.__get__overlayMatrix, v2.__set__overlayMatrix); v2.addProperty('overlayParent', v2.__get__overlayParent, v2.__set__overlayParent); v2.addProperty('scale', v2.__get__scale, v2.__set__scale); v2.addProperty('started', v2.__get__started, function () {}); ASSetPropFlags(_global.ScreenOverlay.prototype, null, 1); } #endinitclip } movieClip 478 __Packages.com.newgrounds.components.FlashAd { #initclip label -12920: Unknown action: 0xfc function () {  = (2350 % 511) * true; if (!'') { } else {} return ; } var  = -239 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 67) {  += 206; true; } if ( == 957) {  -= 70; for (;;) { if ( != 822) break;  -= 332; goto 1233; break; if ( == 224) {  += 663; } if ( == 713) {  -= 489; goto -12920; } if ( == 968) {  -= 675; // An attempt to read a value from empty stack if (!undefined) { break; }  += 529; } if ( == 475) {  += 342; // An attempt to read a value from empty stack eval(undefined); } if ( == 293) {  += 529; } if ( == 273) {  += 440; // An attempt to read a value from empty stack if (!undefined) { break; }  -= 489; } if ( == 887) {  += 66; ''; 1; } if ( == 817) {  += 151; // An attempt to read a value from empty stack !undefined; } if ( != 490) break;  -= 490; if ( == 7) {  += 468; ''; } if ( == 953) {  -= 946; // An attempt to read a value from empty stack // An attempt to read a value from empty stack var eval(undefined) = undefined; } } } } } } } } } } } } } } } } Unknown action: 0xfc label 1233: #endinitclip } movieClip 497 __Packages.com.newgrounds.ValidationTools { #initclip label -26616: label -18260: Unknown action: 0xfc function () {  = (872 % 511) * true; if (!'') { } else {} return ; } var  = 209 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 570) {  += 407; true; } if ( == 588) {  += 333; break; for (;;) { break; if ( != 945) break;  -= 518; if ( == 643) {  += 302; } if ( == 977) {  += 2; if (!true) { goto 395; }  -= 336; label 395: } if ( != 490) break;  += 455; if ( == 413) {  += 175; } if ( == 979) {  -= 336; goto -26616; } if ( != 509) break;  += 420; if ( == 921) {  -= 921; } if ( == 951) {  -= 22; } if ( != 929) goto 976;  -= 800; label 976: if ( == 427) {  += 326; for (;;) { } } if ( == 115) {  += 298; } if ( != 477) break;  -= 362; if ( != 753) break;  -= 244; goto -18260; if ( != 129) goto 1299;  += 221; var  = !1; label 1299:  -= 220; if ('') goto 1406;  += 347; } true; eval( != 350); } } } } } } } } } } } } } } } } } } } label 1406: Unknown action: 0xfc #endinitclip } movieClip 502 __Packages.com.newgrounds.encoders.SerialXML { #initclip label -24576: label -8740: label -7850: Unknown action: 0xfc function () {  = (2879 % 511) * true; if (!'') { } else {} return ; } var  = -58 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 266) {  += 423; true; } if ( == 650) {  -= 578; for (;;) { if ( == 694) {  -= 583; // An attempt to read a value from empty stack if (!undefined) { goto 285; }  += 400; label 285: } if ( == 511) {  += 259; } if ( == 370) {  += 10; // An attempt to read a value from empty stack eval(undefined); } if ( != 111) break;  += 400; break; if ( == 72) {  += 729; ''; 1; } if ( == 531) {  -= 272; true; } if ( == 250) {  += 664; continue; } else { if ( == 684) {  -= 434; } if ( == 380) {  += 39; // An attempt to read a value from empty stack !undefined; } if ( != 678) goto 1094;  -= 390; goto -8740; label 1094: if ( == 799) { for (;;) {  -= 88; } } if ( != 187) goto 1242;  -= 115; label 1242: if ( == 259) {  += 419; for (;;) { } } if ( != 307) break;  += 145; if ( != 801) goto 1442;  -= 169; // An attempt to read a value from empty stack // An attempt to read a value from empty stack var eval(undefined) = undefined; label 1442:  -= 61; goto -7850; if ( == 711) {  += 265; for (;;) { } }  -= 20; goto -24576;  -= 54;  += 85; for (;;) {  += 29; if (!true) {  -= 229; } }  += 164;  += 242;  += 91;  -= 262;  -= 914;  != 460;  != 288; true; ''; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } #endinitclip } movieClip 503 __Packages.com.newgrounds.encoders.LZW2 { #initclip label -12747: label -9404: label -4687: Unknown action: 0xfc function () {  = (1433 % 511) * true; if (!'') { } else {} return ; } var  = -183 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 228) {  += 628; true; } if ( == 546) {  -= 425; for (;;) { if ( == 301) {  -= 203; } if ( == 209) {  -= 88; } if ( == 856) {  -= 233; // An attempt to read a value from empty stack if (!undefined) { goto 404; }  -= 322; label 404: } if ( == 581) {  += 297; // An attempt to read a value from empty stack if (!undefined) { break; }  += 11; } if ( == 623) {  -= 322; goto -12747; } if ( != 878) break;  += 11; goto -9404; if ( == 640) {  -= 542; } if ( == 953) {  -= 744; goto -4687; } if ( != 351) break;  -= 108; if ( == 98) {  += 412; true; } if ( == 889) {  -= 786; } if ( != 510) break;  += 443; goto 1443; label 1443: if ( == 857) {  -= 491; // An attempt to read a value from empty stack !undefined; } if ( != 121) break;  += 460; if ( != 492) goto 1633;  -= 389; label 1633:  += 581; if (1) goto 1745;  -= 448; var eval( != 103) = ''; label 1745:  += 298; while (!eval( != 559)) {  -= 15; } if ( != 236) goto 1935;  += 323; label 1935:  += 481; continue; goto 2046;  -= 724; } true; '';  != 243; } } } } } } } } } } } } } } } } } } } } } } } } Unknown action: 0xfc #endinitclip } movieClip 504 __Packages.com.newgrounds.encoders.LZW { #initclip label -28718: label -18054: Unknown action: 0xfc function () {  = (423 % 511) * true; if (!'') { } else {} return ; } var  = 264 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 687) {  -= 521; true; } if ( == 755) {  -= 183; for (;;) { if ( == 166) {  -= 96; // An attempt to read a value from empty stack if (!undefined) { goto 498; }  += 343; label 498: } if ( == 154) {  -= 30; // An attempt to read a value from empty stack if (undefined) break; goto 581;  += 21; label 581: } if ( == 28) {  += 239; true; } if ( == 291) {  -= 52; // An attempt to read a value from empty stack if (!undefined) { continue; }  -= 183; } if ( == 56) {  += 165; continue; break; } } else {}  -= 601; if ( == 823) {  -= 666; } if ( == 239) {  += 343; if ( == 70) { } if ( != 962) break;  -= 139; // An attempt to read a value from empty stack var eval(undefined) = true; if ( == 776) {  -= 589; } if ( == 187) {  += 775; ''; 1; } if ( != 124) break;  += 21; goto -18054; if ( == 732) {  += 23; } if ( != 413) break;  -= 385; if ( != 554) goto 1345;  += 201; label 1345:  += 712; if (eval( != 157)) goto 1481;  -= 832; label 1481: for (;;) { if ( == 267) {  += 2; } } if ( == 145) {  += 42; } if ( != 869) goto 1665;  -= 578; // An attempt to read a value from empty stack label 1665:  -= 221;  += 463; goto -28718; } !undefined;  != 221; } } } } } } } } } } } } } } } } } } } } } } } } #endinitclip } movieClip 505 __Packages.com.newgrounds.Medal { #initclip label -28148: label -22556: label -8216: Unknown action: 0xfc function () {  = (1006 % 511) * true; if (!'') { } else {} return ; } var  = 27 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 522) {  += 73; true; } if ( == 157) {  += 134; for (;;) { if ( == 438) {  -= 431; // An attempt to read a value from empty stack if (!undefined) { goto 298; }  += 261; label 298: } if ( == 595) {  -= 475; // An attempt to read a value from empty stack if (undefined) break; continue;  += 495; } if ( == 290) {  -= 141; true; } if ( == 603) {  -= 165; true; } if ( != 152) break;  += 159; if ( == 149) {  += 145; if (!'') { goto 630; }  += 686; label 630: } if ( != 615) break;  -= 325; if ( == 443) {  -= 291; // An attempt to read a value from empty stack var eval(undefined) = ''; } if ( == 311) {  += 488; } if ( != 291) break;  += 152; if ( == 7) {  += 261; goto -8216; } if ( == 691) {  -= 379; continue; break; } if ( != 799) break;  -= 775; if ( == 24) {  += 952; if (1) { } else {  -= 285; } } if ( == 268) {  += 23; } if ( == 976) {  -= 285; } if ( == 898) {  -= 295; } if ( == 980) {  -= 377; } if ( == 312) {  -= 312; } if ( == 294) {  += 686; goto -22556; }  += 237;  += 495; goto -28148; } '' ::: ; ''; !1;  != 53; } } } } } } } } } } } } } } } } } } } } } } } } #endinitclip } movieClip 506 __Packages.com.newgrounds.ScoreBoard { #initclip label -18524: label -3364: label -2396: Unknown action: 0xfc function () {  = (1967 % 511) * true; if (!'') { } else {} return ; } var  = -285 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 149) {  -= 13; true; } if ( == 389) {  -= 92; for (;;) { if ( == 470) {  -= 190; } if ( != 868) break;  -= 291; if ( != 871) break;  -= 482; if ( == 202) {  += 73; goto -2396; } if ( != 707) break;  -= 318; if ( == 97) {  += 610; break; } if ( != 280) goto 663;  += 45; label 663: if ( == 325) {  -= 228; for (;;) { } } if ( == 140) {  -= 133; } if ( != 749) goto 1215;  -= 487; label 1215:  -= 318;  -= 80;  -= 134; if ( == 262) {  += 367; } if ( == 67) {  += 135; goto 1542; label 1542: } if ( != 297) goto 1598;  += 554; var eval(true) =  == 895; label 1598: if ( == 275) {  += 474; } if ( != 851) goto 1704;  += 137; label 1704:  -= 75; goto -18524;  -= 538;  -= 510; for (;;) {  -= 26; } if ( == 136) {  += 834; } if ( != 629) goto 2085;  += 189; goto -3364; label 2085:  -= 688;  += 615; continue; for (;;) { }  -= 622; } ''; 1; true; '';  != 970; true; eval( != 988); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } #endinitclip } movieClip 507 __Packages.com.newgrounds.Score { #initclip label -4136: Unknown action: 0xfc function () {  = (145 % 511) * true; if (!'') { } else {} return ; } var  = 543 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 688) {  -= 276; true; } if ( == 236) {  -= 668; for (;;) { if ( == 704) {  += 197; // An attempt to read a value from empty stack !undefined; } } else {}  += 63; if ( == 421) {  += 104; if ( == 846) { } if ( == 412) {  += 303; // An attempt to read a value from empty stack if (!undefined) { } else {  += 9; } } if ( == 567) {  += 278; continue; break; } } else {}  += 425; // An attempt to read a value from empty stack if (!undefined) { } else {  += 104; } if ( == 967) {  -= 569; if ( == 805) { } if ( != 241) break;  += 564; // An attempt to read a value from empty stack if (!undefined) { } else {  -= 569; } if ( == 724) {  -= 231; } if ( == 230) {  += 337; } if ( == 950) {  -= 664; } if ( != 876) break;  -= 590; if ( == 901) {  -= 671; // An attempt to read a value from empty stack if (undefined) goto 1353; goto 1376; label 1353:  += 337; label 1376: } if ( == 687) {  -= 570; // An attempt to read a value from empty stack // An attempt to read a value from empty stack var eval(undefined) = undefined; } if ( == 493) {  -= 72; true; } if ( == 299) {  += 388; ''; 1; } if ( == 286) {  -= 45; true; } if ( != 117) goto 1659;  += 196; label 1659: if ( == 869) {  -= 376; } if ( != 313) goto 1786;  += 391; label 1786:  -= 845;  += 9; goto -4136; } ;  != 845; } } } } } } } } } } } } } } } } } } } } } } } } #endinitclip } movieClip 508 __Packages.com.newgrounds.encoders.RC4 { #initclip label -11626: label -6204: Unknown action: 0xfc function () {  = (38 % 511) * true; if (!'') { } else {} return ; } var  = 295 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 333) {  += 438; true; } if ( == 783) {  -= 417; // An attempt to read a value from empty stack if ( == 563) { for (;;) { goto 235;  += 254; label 235: if ( == 61) {  += 722; // An attempt to read a value from empty stack !undefined; } if ( == 144) {  += 847; } if ( == 47) {  += 97; goto -6204; } } else {}  += 39; if (!undefined) {  += 22; if ( == 566) { } if ( == 135) {  += 428; // An attempt to read a value from empty stack var eval(undefined) = ''; } if ( == 263) {  += 303; if (!'') { break; }  += 22; } if ( == 184) {  += 807; } if ( == 588) {  -= 62; } if ( != 991) break;  -= 542; if ( == 449) {  -= 291; if (true) goto 879; continue; label 879:  += 282; } if ( == 853) {  -= 806; if (!true) { } else {  += 97; } } if ( == 602) {  -= 541; } if ( == 366) {  += 254; } if ( == 978) {  -= 361; break; } if ( == 930) {  -= 404; } if ( == 158) {  += 282; goto -11626; }  += 327; if (true) goto 1650;  -= 28; label 1650:  += 441;  += 764; for (;;) { if ( == 440) {  += 207; } }  -= 746;  -= 478; continue; goto 2145;  -= 142;  -= 351;  -= 326; } ''; true ::: eval(true);  != 526; true;  != 881; ''; 1; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } Unknown action: 0xfc #endinitclip } movieClip 509 __Packages.com.newgrounds.encoders.JSON { #initclip label -24047: label -20489: label -6491: Unknown action: 0xfc function () {  = (1418 % 511) * true; if (!'') { } else {} return ; } var  = 14 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 410) {  -= 391; true; } if ( == 448) {  += 143; for (;;) { if ( == 539) {  -= 505; } if ( == 315) {  += 112; // An attempt to read a value from empty stack !undefined; } if ( == 19) {  += 627; // An attempt to read a value from empty stack if (!undefined) { continue; }  -= 198; } if ( != 82) break;  += 233; // An attempt to read a value from empty stack if ( == 646) {  -= 198; goto -24047; } if ( == 653) {  -= 587; } if ( == 803) {  -= 212; } if ( != 832) break;  -= 179; if ( == 591) {  -= 195; } if ( == 843) {  -= 765; goto -6491; }  -= 340;  -= 40; var eval( != 422) = ''; for (;;) { if (!eval(undefined)) {  += 447; } }  -= 157;  -= 25; goto -20489;  += 575;  += 272; if ( == 427) {  += 112; } while ( == 66) {  += 138; } if ( != 179) goto 2989;  += 11; label 2989:  += 400; continue; goto 3100;  -= 434; }  != 347; ''; 1;  != 34; } } } } } } } } } } } } } } } } } } } } } } } } Unknown action: 0xfc #endinitclip } movieClip 511 __Packages.com.newgrounds.encoders.MD5 { #initclip label -11414: label -3695: Unknown action: 0xfc function () {  = (2764 % 511) * true; if (!'') { } else {} return ; } var  = 750 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 959) {  -= 281; true; } if ( == 419) {  -= 77; // An attempt to read a value from empty stack for (;;) { if ( == 816) {  -= 462; goto -3695; } if ( == 678) {  -= 340; if (eval(undefined)) break; break;  -= 261; } if ( != 338) break;  -= 261; goto -11414; if ( == 185) {  += 234; } if ( == 191) {  += 177; } if ( == 658) {  += 132; } if ( == 823) {  -= 632; if (!eval(undefined)) { break; }  += 177; } if ( == 928) {  -= 918; } if ( != 864) break;  -= 48; if (!eval(undefined)) { } else {  -= 462; } if ( == 588) {  += 340; } if ( == 354) {  += 574; } if ( == 790) {  += 74; true; } if ( != 10) break;  += 175; // An attempt to read a value from empty stack // An attempt to read a value from empty stack var eval(undefined) = undefined; if ( == 77) {  += 713; } if ( == 342) {  += 481; // An attempt to read a value from empty stack !undefined; } if ( != 368) goto 1432;  += 341; break; break; label 1432: if ( != 709) goto 1483;  -= 709; } } } } } } } } } } } } } } } } } } } } label 1483: Unknown action: 0xfc #endinitclip } movieClip 512 __Packages.com.newgrounds.components.APIConnector { #initclip label -3076: Unknown action: 0xfc function () {  = (2421 % 511) * true; if (!'') { } else {} return ; } var  = -320 + (); for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { for (;;) { if ( == 57) {  += 233; true; } if ( == 605) {  -= 3; // An attempt to read a value from empty stack for (;;) { if ( == 269) {  += 360; } if ( != 290) break;  -= 110; if (!eval(undefined)) { continue; }  += 810; if ( != 731) break;  -= 470; // An attempt to read a value from empty stack if (!undefined) { goto 419; }  += 69; label 419: if ( == 411) {  += 197; ''; } if ( == 259) {  += 218; goto -3076; } if ( == 440) {  += 141; true; } } else {}  -= 340; // An attempt to read a value from empty stack if ( == 229) {  += 810; if ( == 180) { } if ( == 425) {  -= 14; // An attempt to read a value from empty stack var eval(undefined) = !undefined; } } else {}  += 40; if ( == 608) { if ( == 990) {  -= 374; } if ( != 876) break;  -= 617; goto 930; label 930: if ( == 581) {  -= 352; // An attempt to read a value from empty stack if (undefined) goto 990; goto 1013; label 990:  += 40; label 1013: } if ( == 665) {  -= 158; continue; } else { if ( == 629) {  += 247; true; } if ( != 477) break;  -= 2; if ( == 265) {  -= 68; goto 1256; label 1256: } if ( == 197) {  += 468; } if ( != 151) break;  += 478; if ( != 733) goto 2457;  -= 117; label 2457:  += 115;  += 317;  += 110;  += 69; break;  += 291;  -= 50;  -= 507;  != 616; true; ''; 1; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } !undefined; #endinitclip } movieClip 685 { frame 1 { stop(); } } movieClip 689 { } movieClip 690 { } movieClip 698 { frame 1 { body.gotoAndStop(_parent.gun_type); } frame 165 { body._visible = false; } frame 166 { body._visible = true; } frame 169 { body._visible = false; } frame 170 { body._visible = true; } frame 173 { body._visible = false; } frame 174 { body._visible = true; } frame 176 { body._visible = false; } frame 177 { body._visible = true; } frame 179 { body._visible = false; } frame 180 { body._visible = true; } frame 182 { body._visible = false; } frame 183 { body._visible = true; } frame 185 { body._visible = false; } frame 186 { body._visible = true; } frame 187 { body._visible = false; } frame 188 { body._visible = true; } frame 189 { body._visible = false; } frame 190 { body._visible = true; } frame 191 { body._visible = false; } frame 192 { body._visible = true; } frame 193 { body._visible = false; } frame 194 { body._visible = true; } frame 195 { body._visible = false; } frame 196 { body._visible = true; } frame 197 { body._visible = false; } frame 198 { body._visible = true; } frame 199 { _parent.active = false; _root.f_ObjectPop(_parent, _root.a_Items); _parent.gotoAndStop('blank'); } } movieClip 701 { } movieClip 703 item { frame 1 { _root.f_AddNeutral(this); x = _x; y = _y; nojumpanim = true; launch = -12; isitem = true; } frame 2 { gotoAndStop('blank'); } frame 3 { fp_Pickup = _root.f_PickupCrack; } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_PickupItem(_parent); } } frame 4 { fp_Pickup = _root.f_PickupDefense; } frame 5 { fp_Pickup = _root.f_PickupAttack; } frame 6 { fp_Pickup = _root.f_PickupHealthMaxUp; } frame 7 { fp_Pickup = _root.f_GetGun1; weapon = true; } frame 8 { fp_Pickup = _root.f_GetGun2; weapon = true; } frame 9 { fp_Pickup = _root.f_GetGun3; weapon = true; } frame 10 { fp_Pickup = _root.f_GetGun4; weapon = true; } frame 11 { fp_Pickup = _root.f_GetGun5; weapon = true; } frame 12 { fp_Pickup = _root.f_GetGun6; weapon = true; } frame 13 { fp_Pickup = _root.f_GetGun30; weapon = true; } frame 14 { fp_Pickup = _root.f_EatHotdog; } frame 15 { fp_Pickup = _root.f_GetGun101; } } frame 4 { function f_SurvivalInit(zone) { rotation_current = 0; rotation_timer = 0; rotation_speed_default = 0.25; rotation_speed = rotation_speed_default; spawn_timer_default = 60; spawn_timer = 0; a_WaveText = new Array(0); a_WaveText[1] = 'Practice'; a_WaveText[5] = 'Hydraulics'; a_WaveText[11] = 'Got Ammo?'; a_WaveText[21] = 'Moar Zombies'; a_WaveText[31] = 'Attack up?'; a_WaveText[45] = 'Around We Go!'; a_WaveText[50] = 'The End?'; } function f_SurvivalAction(zone) { var v3 = false; if (rotation_max != 0) { if (rotation_lock) { if (rotation_current < rotation_max) { rotation_current += rotation_speed; rotation_current = f_Max(rotation_current, rotation_max); v3 = true; } else { if (rotation_current > rotation_max) { rotation_current -= rotation_speed; rotation_current = f_Min(rotation_current, rotation_max); } } } else { if (rotation_loop) { v3 = true; ++rotation_timer; if (rotation_timer > 1) { if (rotation_current < rotation_max) { rotation_current += rotation_speed; if (rotation_current >= rotation_max) { rotation_current = rotation_max; rotation_timer = 0; rotation_max *= -1; } } else { if (rotation_current > rotation_max) { rotation_current -= rotation_speed; if (rotation_current <= rotation_max) { rotation_current = rotation_max; rotation_timer = 0; rotation_max *= -1; } } } } else { if (rotation_current > 0) { rotation_current -= rotation_speed; rotation_current = f_Min(rotation_current, 0); } else { if (rotation_current < 0) { rotation_current += rotation_speed; rotation_current = f_Max(rotation_current, 0); } } } } else { if (rotation_current > 0) { rotation_current -= rotation_speed_default; rotation_current = f_Min(rotation_current, 0); v3 = true; } else { if (rotation_current < 0) { rotation_current += rotation_speed_default; rotation_current = f_Max(rotation_current, 0); v3 = true; } } } } game.game._rotation = rotation_current; game.game.bg0._rotation = -rotation_current; game.game.bg0.bg0.piston1._rotation = rotation_current; game.game.bg0.bg0.piston2._rotation = rotation_current; game.game.bg1._rotation = -rotation_current; if (rotation_current != 0) { f_MoveH(p1, rotation_current); for (var v2 in a_Enemies) { var v1 = a_Enemies[v2]; if (v1.invincible_timer <= 0) { f_MoveH(v1, rotation_current); if (v1.y > abs_bottom._y + 400) { v1.health = 0; v1.alive = false; v1.fp_HitGround(v1); } } } for (v2 in a_Items) { v1 = a_Items[v2]; f_MoveH(v1, rotation_current); } } for (v2 in a_Items) { v1 = a_Items[v2]; if (!v1.platform) { if (!f_PY(v1, v1.speed_y)) { f_MoveV(v1, v1.speed_y); v1.speed_y += 1; } else { v1.speed_y = 0; } } } } if (v3) { game.game.bg0.bg0.machine.gotoAndStop('on'); } else { game.game.bg0.bg0.machine.gotoAndStop('off'); } if (menutime) { return undefined; } if (a_Enemies.length == 1 and kills == kills_goal - 1 and a_Enemies[0].invincible_timer <= 0 and wave % 5 != 0) { camera.prey = game.game.chase_cam; v1 = a_Enemies[0]; f_ScaleFollow(p1, v1, survival_scale, survival_min); f_CameraFollow(p1, v1, game.game.chase_cam); } else { camera.prey = p1; target_scale = survival_scale; } if (wait_timer > 0) { --wait_timer; if (wait_timer <= 0) { nextwave = false; kills_goal += wave; wavebg.gotoAndPlay('off'); wavetext = ''; if (wave % 5 == 0) { rotation_max = f_Max(wave, 30); rotation_loop = true; } else { rotation_max = 0; } } if (wait_timer == 30) { v2 = 1; while (v2 <= turret_total) { v1 = game.game['t' + v2]; if (v1.level > 0) { v1.active = true; v1.gotoAndStop('on'); v1.body.gotoAndStop(v1.level); v1.body.body.gotoAndPlay('on'); } else { v1.gotoAndStop('blank'); } ++v2; } } } } function f_SurvivalSpawn(zone) { --spawn_timer; if (spawn_timer <= 0) { if (kills + a_Enemies.length < kills_goal) { if (a_Enemies.length < 8) { var v1 = game.game['door' + (random(4) + 1)]; v1.spawns = 1; v1.gotoAndPlay('open'); spawn_timer = spawn_timer_default; } } else { if (kills >= kills_goal and !nextwave) { nextwave = true; rotation_lock = false; rotation_loop = false; spin_cycle = false; if (wave > 0) { f_MenuTime(); } else { f_MenuDone(); } } } } } function f_SurvivalEnemy(zone) { if (makeclown and kills > kills_goal - 10) { makeclown = false; var v1 = 6; } else { if (wave != 1 and wave % 10 == 1) { var v1 = 3; } else { if (wave <= 5) { var v1 = random(2) + 1; } else { var v1 = random(3) + 1; if (v1 == 3) { v1 = 5; } } } } if (zone._x < p1.x) { var v2 = f_NewEnemy(zone._x - 50, zone._y, v1); if (v2._xscale < 0) { v2._xscale *= -1; } } else { var v2 = f_NewEnemy(zone._x + 50, zone._y, v1); if (v2._xscale > 0) { v2._xscale *= -1; } } v2.autowalk_timer = 20; v2.invincible_timer = 10; } function f_MenuTime() { f_GunText(); camera.prey = game.game.centerpoint; target_scale = survival_min; game.game.bg1.gotoAndPlay('green'); menutime = true; f_FadeSong(song3.song); f_BackupStats(); f_Save(); if (wave == 40 and !win) { win = true; wavebutton.gotoAndStop('win'); } else { wavebutton.gotoAndStop('on'); } } function f_MenuDone() { target_scale = survival_scale; game.game.bg1.gotoAndPlay('red'); menutime = false; wavebutton.gotoAndStop('off'); f_SetGuns(); ++wave; if (a_WaveText[wave]) { wavetext = 'Wave ' + wave + ': ' + a_WaveText[wave]; } else { wavetext = 'Wave ' + wave; } wavebg.gotoAndPlay('on'); wait_timer = 120; spawn_timer_default -= 2; spawn_timer_default = f_Min(spawn_timer_default, 20); if (wave != 1 and wave % 10 == 1) { makeclown = true; f_ChangeSong(song5.song); } else { if (wave % 5 == 0) { f_ChangeSong(song6.song); } else { if (wave % 3 == 0) { f_ChangeSong(song4.song); } else { if (wave % 2 == 0) { f_ChangeSong(song1.song); } else { f_ChangeSong(song2.song); } } } } } function f_Turret(zone) { --zone.timer; if (zone.timer <= 0) { zone.shoot = false; for (var v3 in a_Enemies) { var v2 = a_Enemies[v3]; if (Math.abs(v2.y - zone._y) < 40) { if (v2.invincible_timer <= 0) { if (zone._xscale > 0) { if (v2.x > zone._x + 60) { zone.body.body.gotoAndPlay('shoot'); zone.timer = zone.timer_default; return undefined; } } else { if (v2.x < zone._x - 60) { zone.body.body.gotoAndPlay('shoot'); zone.timer = zone.timer_default; return undefined; } } } } } } } function f_TurretInit(zone) { zone.bullet_name = 'bullet2'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 30; zone.force_mod = 1; zone.force_x = 1; zone.cost = 100; if (zone._name == 't1' or zone._name == 't4' or zone._name == 't5') { zone._xscale *= -1; } zone.ammo_pow = 1; zone.timer_default = 60; zone.timer = zone.timer_default; var v2 = 2; while (v2 <= zone.level) { zone.ammo_pow += 0.2; zone.timer_default -= 5; zone.timer_default = f_Min(zone.timer_default, 30); ++v2; } zone.gotoAndStop('blank'); } function f_HasTurret() { var v1 = 1; while (v1 <= turret_total) { if (game.game['t' + v1].level > 0) { return true; } ++v1; } return false; } function f_GunText() { var v2 = 1; while (v2 <= turret_total) { var v3 = game.game['t' + v2]; if (v3.level == 0) { _root['text_t' + v2] = 'BUY #' + v2 + ' $' + v3.cost; } else { if (v3.level < 5) { _root['text_t' + v2] = 'LV' + (v3.level + 1) + ' #' + v2 + ' $' + f_UpgradePrice(v3); } else { _root['text_t' + v2] = 'MAXED OUT'; } } ++v2; } text_healthup = 'HEA UP $' + f_HealthCost(); if (p1.speed_x_max < 50) { text_speedup = 'SPD UP $' + f_SpeedCost(); } else { text_speedup = 'MAX SPEED'; } if (p1.attack < 20) { text_attackup = 'ATK UP $' + f_AttackCost(); } else { text_attackup = 'MAX ATTACK'; } if (doublejump == 1) { text_jumpup = '3RD JUMP $' + f_JumpCost(); } else { if (doublejump < 8) { text_jumpup = doublejump + 2 + 'TH JUMP $' + f_JumpCost(); } else { text_jumpup = 'MAX JUMP'; } } } function f_UpgradeGun(num) { zone = game.game['t' + num]; if (zone.level == 0) { if (money >= zone.cost) { money -= zone.cost; zone.level = 1; zone.gotoAndStop('upgrade'); f_Buy(); } else { f_NoBuy(); } } else { if (zone.level < 5) { if (money >= f_UpgradePrice(zone)) { money -= f_UpgradePrice(zone); ++zone.level; zone.ammo_pow += 0.2; zone.timer_default -= 5; zone.timer_default = f_Min(zone.timer_default, 30); f_Buy(); } else { f_NoBuy(); } } } f_GunText(); } function f_RollOverGun(num) { u_temp = game.game['t' + num]; if (u_temp.level > 0) { u_temp.gotoAndStop('upgrade'); } else { u_temp.gotoAndStop('buy'); } } function f_SetGuns() { var v1 = 1; while (v1 <= turret_total) { u_temp = game.game['t' + v1]; if (u_temp.level > 0) { u_temp.gotoAndStop('off'); u_temp.body.gotoAndStop(u_temp.level); if (u_temp.active) { u_temp.active = false; u_temp.body.body.gotoAndPlay('off'); } else { u_temp.body.body.gotoAndStop(1); } } else { u_temp.gotoAndStop('blank'); } ++v1; } } function f_UpgradePrice(zone) { return int(zone.cost * 0.75 * zone.level); } function f_GeneralBullet(zone, bp) { u_point.x = 0; u_point.y = 0; bp.localToGlobal(u_point); game.game.globalToLocal(u_point); var v4 = u_point.x; var v3 = u_point.y; var v1 = f_FX(v4, v3, zone.y - 1, zone.bullet_name, 100, 100); v1.x = v1._x; v1.y = v1._y; v1.h = v1._height; v1.w = 10; v1.w2 = 2; v1.damage_val = zone.ammo_pow; v1.owner = p1; v1.gun_type = zone.gun_type; v1.speed_y = 0; v1.speed_x = 0; v1.bullet = true; v1.explosion_type = zone.explosion_type; v1.explosion2_type = zone.explosion2_type; v1.force_mod = zone.force_mod; v1.speed_x = zone.bullet_speed; v1.speed_y = 0; if (zone._xscale < 0) { v1._xscale *= -1; v1.speed_x *= -1; v1.force_x *= -1; } v1.force_x = v1.force_x; v1.force_y = v1.speed_y; if (v1.force_y < 3 and v1.force_y > -12 and v1.force_mod > 1) { v1.force_y = -12; } if (general_bullet_sound <= 0) { general_bullet_sound = 2; } } function f_HealthCost() { return p1.health_max * 5; } function f_UpgradeHealth() { u_temp = f_HealthCost(); if (money >= u_temp) { money -= u_temp; ++p1.health_max; f_Buy(); } else { f_NoBuy(); } f_GunText(); } function f_SpeedCost() { return p1.speed_x_max * 5; } function f_UpgradeSpeed() { if (p1.speed_x_max < 50) { u_temp = f_SpeedCost(); if (money >= u_temp) { money -= u_temp; ++p1.speed_x_max; f_Buy(); } else { f_NoBuy(); } } else { f_NoBuy(); } f_GunText(); } function f_AttackCost() { return p1.attack * 100; } function f_UpgradeAttack() { if (p1.attack < 20) { u_temp = f_AttackCost(); if (money >= u_temp) { money -= u_temp; ++p1.attack; p1.damage_val = p1.attack; f_Buy(); } else { f_NoBuy(); } } else { f_NoBuy(); } f_GunText(); } function f_JumpCost() { return f_Max(200 + doublejump * 100, 999); } function f_UpgradeJump() { if (doublejump < 8) { u_temp = f_JumpCost(); if (money >= u_temp) { money -= u_temp; ++doublejump; f_Buy(); } else { f_NoBuy(); } } else { f_NoBuy(); } f_GunText(); } function f_FirstAid(percent) { if (p1.health < p1.health_max) { if (percent == 0.25) { var v1 = 20; } else { if (percent == 0.5) { var v1 = 35; } else { if (percent == 1) { var v1 = 50; } } } if (v1 and money >= v1) { money -= v1; p1.health += int(p1.health_max * percent); p1.health = f_Max(p1.health, p1.health_max); health.gotoAndPlay(2); f_Buy(); } else { f_NoBuy(); } } else { f_NoBuy(); } } function f_GetMoney() { money += wave + 5; } function f_Max(val, max_val) { if (val > max_val) { return max_val; } else { return val; } } function f_Min(val, min_val) { if (val < min_val) { return min_val; } else { return val; } } function f_ExplosionTime(zone, range_x, range_y) { zone.hit_damage_val = 1; zone.force_y = -(20 + random(10)); zone.force_x = random(10) - 5; for (n in a_Enemies) { var v1 = a_Enemies[n]; if (v1.humanoid and v1 != zone.victim) { if (Math.abs(v1.x - zone._x) < range_x) { if (Math.abs(v1.y - zone.y) < range_y) { v1.hitby = zone; v1.fp_Hit1(v1); } } } } } function f_NewEnemy(x, y, enemy_type) { var v3 = 1; while (game.game['e' + v3]) { var v1 = game.game['e' + v3]; if (!v1.active) { v1.x = x; v1._x = x; v1.y = y; v1._y = y; v1.shot_timer = undefined; v1.shot_total_default = undefined; v1.goframe = undefined; if (enemy_type == 5) { v1.face_type = 5; v1.head_type = 1; v1.body_type = 5; } else { if (enemy_type == 3) { v1.face_type = 3; v1.head_type = 3; v1.body_type = 3; } else { if (enemy_type == 2) { v1.face_type = 2; v1.head_type = 1; v1.body_type = 2; } else { if (enemy_type == 1) { v1.face_type = 1; v1.head_type = 1; v1.body_type = 1; } else { if (enemy_type == 6) { v1.face_type = 6; v1.head_type = 6; v1.body_type = 3; } } } } } if (currentlevel == 'level1_27') { v1.gun_type = undefined; v1.phase = 1; } else { if (enemy_type != 3) { v1.gun_type = f_RandomGun(); v1.phase = 3; } else { v1.hasgun = false; v1.gun_type = 100; v1.phase = 3; } } v1.gotoAndStop('activate'); return v1; } ++v3; } } function f_KillEnemies() { for (var v2 in a_Enemies) { var v1 = a_Enemies[v2]; if (v1.humanoid) { v1.health = 0; v1.alive = false; f_TossInit(v1, 0, -10); } } } function f_PunchSound() { this['s_punch' + (random(2) + 1)].start(0, 0); } function f_MakeZombies() { for (n in a_EnemiesLog) { var v1 = a_EnemiesLog[n]; v1.body.gotoAndPlay('zombie'); } } function f_ShakeY(value) { if (shake_y < value) { shake_y = value; } } function f_ShakeX(value) { if (shake_x < value) { shake_x = value; } } function f_DamagePlayer(value) { p1.health -= value; if (p1.health <= 0) { p1.alive = false; p1.health = 0; } health.gotoAndPlay(2); } function f_Quality(zone) { if (Key.isDown(81)) { if (!zone.active) { zone.active = true; zone.timer = 90; if (zone.i == 1) { _quality = 'low'; zone.i = 2; zone.gotoAndStop('l'); } else { if (zone.i == 2) { _quality = 'high'; zone.i = 3; zone.gotoAndStop('h'); } else { zone.i = 1; _quality = 'medium'; zone.gotoAndStop('m'); } } } } else { zone.active = false; } } function f_SetForceX(zone, force_x) { if (zone._xscale > 0) { zone.force_x = force_x; } else { zone.force_x = -force_x; } } function f_HealthBeam(zone) { if (Math.abs(zone._x - p1.x) < 100) { if (p1.y < zone._y) { if (p1.y >= zone._y - 300) { f_Health(p1, 1); var v2 = 60 + random(40); var v3 = f_FX(zone._x - 70 + random(140), zone._y - 20, zone._y - 5, 'pixel_health', v2, v2); v3.speed_y = -(4 + random(14)); } } } } function f_GetPlayerClip(zone) { if (zone._parent._parent.container) { return zone._parent; } else { if (zone._parent._parent._parent.container) { return zone._parent._parent; } else { if (zone._parent._parent._parent._parent.container) { return zone._parent._parent._parent; } else { if (zone._parent._parent._parent._parent._parent.container) { return zone._parent._parent._parent._parent; } else { if (zone._parent._parent._parent._parent._parent._parent.container) { return zone._parent._parent._parent._parent._parent; } else { if (zone._parent._parent._parent._parent._parent._parent._parent.container) { return zone._parent._parent._parent._parent._parent._parent; } else { if (zone._parent._parent._parent._parent._parent._parent._parent._parent.container) { return zone._parent._parent._parent._parent._parent._parent._parent; } } } } } } } } function f_SetGun(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.gun_type); } function f_SetFace(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.face_type); } function f_SetBody(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.body_type); } function f_SetHand(zone) { var v1 = f_GetPlayerClip(zone); if (v1.hasgun) { zone.gotoAndStop(100); } else { zone.gotoAndStop(v1.body_type); } } function f_SetGunHand(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.body_type); } function f_SetHead(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.head_type); } function f_Gun(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.gun_type); } function f_Thruster(zone) { var v1 = f_GetPlayerClip(zone); zone.gotoAndStop(v1.thruster_type); } function f_EatHotdog(zone, u_temp) { s_eat.start(0, 0); f_DamagePlayer(-3); f_FX(u_temp.x, u_temp.y, zone.y + 10, 'plusone', 100, 100); } function f_RandomGun() { return random(6) + 1; } function f_GetGun1(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 1; zone.gun_timer = 3; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'bullet1'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 35; zone.ammo_pow = 1; zone.force_mod = 1; zone.shot_total_default = 3; if (!gun) { if (gamemode == 2) { zone.ammo = 80; } else { zone.ammo = 50; } } else { zone.ammo = gun.ammo; } } function f_GetGun2(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 2; zone.gun_timer = 30; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'bullet3'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 35; zone.ammo_pow = 3; zone.force_mod = 2; zone.shot_total_default = 2; if (!gun) { if (gamemode == 2) { zone.ammo = 16; } else { zone.ammo = 8; } } else { zone.ammo = gun.ammo; } } function f_GetGun3(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 3; zone.gun_timer = 2; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'bullet2'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 30; zone.ammo_pow = 1; zone.force_mod = 1; zone.shot_total_default = 3; if (!gun) { if (gamemode == 2) { zone.ammo = 100; } else { zone.ammo = 60; } } else { zone.ammo = gun.ammo; } } function f_GetGun4(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 4; zone.gun_timer = 2; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'flameball'; zone.explosion_type = 'flameball_die'; zone.explosion2_type = 'flameball_die'; zone.bullet_speed = 16; zone.ammo_pow = 1; zone.force_mod = 1; zone.shot_total_default = 5; if (!gun) { if (gamemode == 2) { zone.ammo = 150; } else { zone.ammo = 100; } } else { zone.ammo = gun.ammo; } } function f_GetGun5(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 5; zone.gun_timer = 99999; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'grenade'; zone.explosion_type = 'explosion_grenade'; zone.explosion2_type = 'explosion_grenade'; zone.bullet_speed = 20; zone.ammo_pow = 6; zone.force_mod = 4; zone.shot_total_default = 1; if (!gun) { if (gamemode == 2) { zone.ammo = 20; } else { zone.ammo = 12; } } else { zone.ammo = gun.ammo; } } function f_GetGun6(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 6; zone.gun_timer = 20; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'bullet2'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 40; zone.ammo_pow = 2; zone.force_mod = 3; zone.shot_total_default = 1; if (!gun) { if (gamemode == 2) { zone.ammo = 30; } else { zone.ammo = 20; } } else { zone.ammo = gun.ammo; } } function f_GetGun30(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 30; zone.gun_timer = 2; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'chainshot'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'chainblood'; zone.bullet_speed = 20; zone.ammo_pow = 1; zone.force_mod = 1; s_chainsaw.s_chainsaw3.start(0, 9999); if (!gun) { zone.ammo = 700; } else { zone.ammo = gun.ammo; } } function f_GetGun31(zone, gun) { f_PlayerDropGun(zone); zone.gun_type = 31; zone.gun_timer = 2; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = 'bullet1'; zone.explosion_type = 'explosion_small'; zone.explosion2_type = 'explosion2_small'; zone.bullet_speed = 35; zone.ammo_pow = 1; zone.force_mod = 1; if (!gun) { zone.ammo = 100; } else { zone.ammo = gun.ammo; } } function f_GetGun101(zone, gun) { zone.gun_type = 101; zone.gun_timer = 2; zone.gun.gun.gun.gotoAndStop(zone.gun_type); zone.bullet_name = ''; zone.explosion_type = ''; zone.explosion2_type = ''; zone.bullet_speed = 20; zone.ammo_pow = 1; zone.force_mod = 1; } function f_InRange(zone, x_range, y_range) { if (Math.abs(zone.x - zone.prey.x) <= x_range) { if (Math.abs(zone.y - zone.prey.y) <= y_range) { return true; } } return false; } function f_EnemiesWait() { for (n in a_Enemies) { var v1 = a_Enemies[n]; v1.wait = true; } } function f_EnemiesWaitEnd() { for (n in a_Enemies) { var v1 = a_Enemies[n]; v1.wait = false; } } function f_DiagonalSpringboard(zone) { var v3 = false; for (n in a_Enemies) { var v2 = a_Enemies[n]; if (v2.platform) { if (Math.abs(v2.x - zone._x) < zone._width / 2) { if (v2.y <= zone._y) { if (v2.y >= zone._y - zone._height) { if (zone._xscale > 0) { v3 = true; if (v2._xscale < 0) { v2._xscale *= -1; } f_ForceJump(v2, 20, -38); } else { if (v2._xscale > 0) { v2._xscale *= -1; } f_ForceJump(v2, -20, -38); } } } } } } for (n in a_Players) { v2 = a_Players[n]; if (v2.platform) { if (Math.abs(v2.x - zone._x) < zone._width / 2) { if (v2.y <= zone._y) { if (v2.y >= zone._y - zone._height) { if (zone._xscale > 0) { v3 = true; if (v2._xscale < 0) { v2._xscale *= -1; } f_ForceJump(v2, 20, -38); } else { if (v2._xscale > 0) { v2._xscale *= -1; } f_ForceJump(v2, -20, -38); } } } } } } if (v3) { s_spring.start(0, 0); zone.bumper.gotoAndPlay(2); } } function f_BulletImpactSound(zone) { if (zone.texture == 100) { return undefined; } ++current_hit; if (current_hit > 3) { current_hit = 1; } if (!zone.texture) { zone.texture = level_texture; } if (zone.texture == 1) { _root['s_hit_dirt' + current_hit].start(0, 0); } else { if (zone.texture == 2) { _root['s_hit_metal' + current_hit].start(0, 0); } else { if (zone.texture == 3) { _root['s_hit_default' + current_hit].start(0, 0); } else { if (zone.texture == 4) { _root['s_bullethitbody' + (random(2) + 1)].start(0, 0); } } } } } function f_Bullet(zone) { if (zone.speed_x != 0) { var v3 = f_W(zone, zone.speed_x); if (v3 != zone.speed_x) { zone.y += zone.speed_y; zone._y = zone.y; zone.x += zone.speed_x; zone._x = zone.x; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop(zone.explosion_type); return undefined; } else { for (n in a_Slopes) { var v4 = a_Slopes[n]; var v2 = v4.w; var v7 = v4.h; var v6 = v4.x; var v5 = v4.y; if (zone.x + zone._width / 2 >= v6 - v2 and zone.x - zone._width / 2 <= v6 + v2) { if (zone.y <= v5 and zone.y >= v5 - v7) { if (v4.incline) { var v11 = 1 - (zone.y - v5) / v7; var v12 = v6 + v2 * v11; v11 = (zone.x - (v6 - v2)) / v2 * 2; var v9 = v5 - v7 * v11; } else { var v11 = 1 - Math.abs(zone.y - v5) / v7; var v12 = v6 - v2 + v2 * 2 * v11; v11 = 1 - (zone.x - (v6 - v2)) / v2 * 2; var v9 = v5 - v7 * v11; } if (zone.y > v9) { if (zone.y < v9 + Math.abs(zone.speed_x) * 3) { if (v4.incline and zone._xscale > 0 or !v4.incline and zone._xscale < 0) { f_BulletImpactSound(v4); zone.gotoAndStop(zone.explosion_type); return undefined; } } } } } } zone.x += zone.speed_x; zone._x = zone.x; } } if (zone.speed_y < 0) { if (f_BulletWallAbove(zone, zone.speed_y)) { zone.y += zone.speed_y; zone._y = zone.y; f_BulletImpactSound(zone.wall_pt); zone.gotoAndStop(zone.explosion_type); return undefined; } else { zone.y += zone.speed_y; zone._y = zone.y; } } else { if (zone.speed_y > 0) { if (f_PY(zone, zone.speed_y, false)) { f_BulletImpactSound(zone.platform); zone.gotoAndStop(zone.explosion_type); return undefined; } else { zone.y += zone.speed_y; zone._y = zone.y; } } } if (zone.owner.goodguy or zone.hitall) { for (n in a_Enemies) { v3 = a_Enemies[n]; if (f_ImpactCheck(zone, v3, zone.x, zone.y, zone.w, zone.h)) { if (zone.x < v3.x) { var v10 = v3.x - random(v3.zone._width / 2); } else { var v10 = v3.x + random(v3.zone._width / 2); } var v8 = f_FX(v10, zone.y, v3.y + 5, zone.explosion2_type, 100, 100); v8.owner = zone; v8.victim = v3; zone.gotoAndStop('remove'); f_BulletImpactSound(v3); return undefined; } } } if (!zone.owner.goodguy) { for (n in a_Players) { v3 = a_Players[n]; if (f_ImpactCheck(zone, v3, zone.x, zone.y, zone.w, zone.h)) { zone.gotoAndStop('remove'); if (zone.x < v3.x) { v10 = v3.x - random(v3.zone._width / 2); } else { v10 = v3.x + random(v3.zone._width / 2); } v8 = f_FX(v10, zone.y, v3.y + 5, zone.explosion2_type, 100, 100); v8.owner = zone; v8.victim = v3; f_BulletImpactSound(v3); return undefined; } } } if (zone.x + game_x + zone.w * 2 < -200) { if (zone.speed_x < 0) { zone.gotoAndStop('remove'); } } else { if (zone.x + game_x - zone.w * 2 > screenWidth + 200) { if (zone.speed_x > 0) { zone.gotoAndStop('remove'); } } else { if (zone.y + game_y < 0) { if (zone.speed_y < 0) { zone.gotoAndStop('remove'); } } else { if (zone.y + game_y - zone.h > screenHeight) { if (zone.speed_y > 0) { zone.gotoAndStop('remove'); } } } } } } function f_BulletWallAbove(zone, u_speed) { var v4 = false; for (n in a_Walls) { var v2 = a_Walls[n]; pw = v2.w; ph = v2.h; px = v2.x; py = v2.y; if (zone.y - zone.h + u_speed <= py) { if (zone.y + u_speed >= py - ph or zone.y - zone.h > py) { if (zone.x - zone.w < px + pw) { if (zone.x + zone.w > px - pw) { zone.wall_pt = v2; return true; } } } } } return false; } function f_ParryBullet(zone) { zone.owner = p1; zone.hitall = false; zone.success = false; zone.speed_x *= -1; zone.speed_y *= -1; zone._xscale *= -1; zone.damage_val *= 1.5; } function f_BodyFallSound() { _root['s_bodyfall' + (random(5) + 1)].start(0, 0); } function f_Shoot(zone) { u_point.x = 0; u_point.y = 0; zone.bullet_pt.localToGlobal(u_point); game.game.globalToLocal(u_point); var v4 = u_point.x; var v3 = u_point.y; var v1 = f_FX(v4, v3, v3, zone._parent.bullet_type, 100, 100); v1.fp_Parry = f_ParryBullet; v1.x = v1._x; v1.y = v1._y; v1.h = v1._height; v1.y += v1.h / 2; v1._y = v1.y; v1.damage_val = zone._parent.damage_val; v1.w = 10; v1.w2 = 2; v1.owner = zone._parent; if (zone._parent.force_y != 0) { v1.speed_x = zone._parent.force_x; v1.speed_y = zone._parent.force_y; } else { v1.speed_x = zone._parent.force_x * Math.cos(PI * zone._parent._parent._rotation); v1.speed_y = zone._parent.force_x * Math.sin(PI * zone._parent._parent._rotation); } if (v1.speed_x < 0) { v1._xscale *= -1; } } function f_EnemyShootSound() {} function f_GunSound(gun_type) { switch (gun_type) { case 1: _root['s_enemy_shoot' + (random(4) + 1)].start(0, 0); break; case 2: s_berreta.start(0, 0); break; case 3: _root['s_enemy_shoot' + (random(4) + 1)].start(0, 0); break; case 4: s_flamethrower1.start(0, 0); break; case 5: s_thwomp.start(0, 0); break; case 6: s_shotgun.start(0, 0); case 31: _root['s_shot' + current_shot].start(0, 0); } } function f_EnemyBulletPreset(zone, x, y, speed_x, speed_y, damage_val) { var v1 = f_FX(x, y, y + 1, zone.bullet_name, 100, 100); v1.x = x; v1.y = y; v1.h = v1._height; v1.w = 10; v1.w2 = 2; if (damage_val) { v1.damage_val = damage_val; } else { v1.damage_val = 1; } v1.hitall = true; v1.owner = zone; v1.speed_x = speed_x; v1.speed_y = speed_y; v1.force_x = speed_x / 2; v1.force_y = speed_y; v1.bullet = true; if (speed_x < 0) { v1._xscale *= -1; } return v1; } function f_EnemyBullet(zone, mod) { u_point.x = 0; u_point.y = 0; if (zone.gun.gun.gun.bullet_pt) { zone.gun.gun.gun.bullet_pt.localToGlobal(u_point); } else { zone.gun.gun.localToGlobal(u_point); } game.game.globalToLocal(u_point); var v4 = u_point.x; var v3 = u_point.y; var v1 = f_FX(v4, v3, zone.y - 1, zone.bullet_name, 100, 100); v1.x = v1._x; v1.y = v1._y; v1.h = v1._height; v1.w = 10; v1.w2 = 2; v1.damage_val = zone.ammo_pow; v1.gun_type = zone.gun_type; v1.owner = zone; v1.speed_y = 0; v1.speed_x = 0; v1.bullet = true; v1.explosion_type = zone.explosion_type; v1.explosion2_type = zone.explosion2_type; v1.force_mod = zone.force_mod; v1.speed_x = zone.bullet_speed * Math.cos(PI * zone.gun.gun._rotation); v1.speed_y = zone.bullet_speed * Math.sin(PI * zone.gun.gun._rotation); v1.speed_x += (random(6) - 3) * 0.2; v1.speed_y += (random(6) - 3) * 0.2; if (mod) { if (Math.abs(v1.speed_x) > Math.abs(v1.speed_y)) { v1.speed_y += mod; } else { v1.speed_x += mod; } } else { if (zone.gun_type == 4) { v1.speed_x += random(6) - 3; v1.speed_y += random(6) - 3; v1.speed_x += Math.abs(zone.speed_x); } } v1.body._rotation = Math.atan2(v1.speed_y, v1.speed_x) * 180 / Math.PI; v1.line._rotation = Math.atan2(v1.speed_y, v1.speed_x) * 180 / Math.PI; if (zone._xscale < 0) { v1._xscale *= -1; v1.speed_x *= -1; } v1.force_x = v1.speed_x / 2; v1.force_y = v1.speed_y; if (v1.force_y > -10) { v1.force_y = -10; } v1.speed_x *= 3; v1.speed_y *= 3; v1.x -= v1.speed_x; v1.y -= v1.speed_y; v1._x = v1.x; v1._y = v1.y; f_Bullet(v1); v1.speed_x /= 3; v1.speed_y /= 3; } function f_TestBullet(zone, mod) { u_point.x = 0; u_point.y = 0; if (zone.gun.gun.gun.bullet_pt) { zone.gun.gun.gun.bullet_pt.localToGlobal(u_point); } else { zone.gun.gun.localToGlobal(u_point); } game.game.globalToLocal(u_point); var v6 = u_point.x; var v5 = u_point.y; var v1 = f_FX(v6, v5, zone.y - 1, zone.bullet_name, 100, 100); v1.x = v1._x; v1.y = v1._y; v1.h = v1._height; v1.w = 10; v1.w2 = 2; v1.damage_val = zone.ammo_pow; v1.owner = zone; v1.gun_type = zone.gun_type; v1.speed_y = 0; v1.speed_x = 0; v1.bullet = true; v1.explosion_type = zone.explosion_type; v1.explosion2_type = zone.explosion2_type; v1.force_mod = zone.force_mod; v1.speed_x = zone.bullet_speed * Math.cos(PI * zone.gun.gun._rotation); v1.speed_y = zone.bullet_speed * Math.sin(PI * zone.gun.gun._rotation); if (mod) { if (Math.abs(v1.speed_x) > Math.abs(v1.speed_y)) { v1.speed_y += mod; } else { v1.speed_x += mod; } } else { if (zone.gun_type == 4) { v1.speed_x += random(6) - 3; v1.speed_y += random(6) - 3; v1.speed_x += Math.abs(zone.speed_x); } else { v1.speed_x += (random(6) - 3) * 0.2; v1.speed_y += (random(6) - 3) * 0.2; } } v1.body._rotation = Math.atan2(v1.speed_y, v1.speed_x) * 180 / Math.PI; v1.line._rotation = Math.atan2(v1.speed_y, v1.speed_x) * 180 / Math.PI; if (zone._xscale < 0) { v1._xscale *= -1; v1.speed_x *= -1; } v1.force_x = (v1.speed_x / 2) * v1.force_mod; v1.force_y = v1.speed_y; if (v1.force_y < 3 and v1.force_y > -12 and v1.force_mod > 1) { v1.force_y = -12; } var v4 = v1.speed_x; var v3 = v1.speed_y; v1.speed_x = v1.x - zone.x; v1.speed_y = v1.y - (zone.y - 50); v1.x -= v1.speed_x; v1.y -= v1.speed_y; v1._x = v1.x; v1._y = v1.y; f_Bullet(v1); v1.speed_x = v4; v1.speed_y = v3; } function f_Flash() { game.game.flash._x = p1.x; game.game.flash._y = p1.y; game.game.flash.gotoAndPlay(2); } function f_PlayerPickup() { if (Key.isDown(p1.b_pickup)) { if (!p1.pickedup) { p1.pickup = true; } } else { p1.picked_up = false; p1.pickup = false; } } function f_PickupItem(zone) { for (n in a_Players) { var v2 = a_Players[n]; if (Math.abs(zone.x - v2.x) < 60) { if (Math.abs(zone.y - v2.y) < 50) { var v3 = false; if (!zone.weapon) { v3 = true; } else { if (v2.gun_type == 101) { v3 = true; } else { if (v2.gun_type == zone.gun_type) { s_cursor33.start(0, 0); f_FX(zone.x, zone.y, v2.y + 5, 'ammo', 100, 100); v2.ammo += zone.ammo; zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop('blank'); return undefined; } else { if (v2.pickup) { v2.picked_up = true; v2.pickup = false; v3 = true; } else { swap.gotoAndPlay(2); } } } } if (v3) { zone.fp_Pickup(v2, zone); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop('blank'); return undefined; } } } } if (gamemode == 2 or gamemode == 3 and kills > 50) { for (n in a_Enemies) { v2 = a_Enemies[n]; if (v2.humanoid and v2.health > 0 and v2.alive) { if (!v2.tossed and !v2.onground and v2.gun_type >= 100) { if (Math.abs(zone.x - v2.x) < 50) { if (Math.abs(zone.y - v2.y) < 40) { zone.fp_Pickup(v2, zone); v2.hasgun = true; v2.phase = 3; v2.shot_total = v2.shot_total_default; v2.gun.gun._rotation = 0; v2.gun.gotoAndStop(15); v2.gotoAndStop('stand'); zone.active = false; f_ObjectPop(zone, a_Items); zone.gotoAndStop('blank'); return undefined; } } } } } } } function f_OffScreen(zone) { if (zone.x + game_x + zone.w * 2 < 0) { return true; } else { if (zone.x + game_x - zone.w * 2 > screenWidth) { return true; } else { if (zone.y + game_y < 0) { return true; } else { if (zone.y + game_y - zone.h > screenHeight) { return true; } else { return false; } } } } } function f_ColorSwap(zone, u_color) { CharacterColor = new Color(zone); CharacterColor.setTransform(u_color); } function f_NewColor(u_color) { u_color.ra = 100; u_color.ga = 100; u_color.ba = 100; u_color.aa = 100; u_color.rb = 0; u_color.gb = 0; u_color.bb = 0; u_color.ab = 0; } function f_FlipChar(u_flipchar) { u_flipchar._xscale *= -1; } function f_PushChar(zone, new_push_speed, u_p) { var v4 = 0; if (!u_p.inrecursion) { if (zone.y - zone.h + 1 <= u_p.y) { if (zone.y - 1 >= u_p.y - u_p.h) { if (zone.x + zone.w <= u_p.x) { if (zone.x + zone.w + new_push_speed > u_p.x - u_p.w) { new_push_speed = int(f_MoveH(u_p, new_push_speed) + v4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } return new_push_speed; } if (zone.x - zone.w >= u_p.x) { if (zone.x - zone.w + new_push_speed < u_p.x + u_p.w) { new_push_speed = int(f_MoveH(u_p, new_push_speed) - v4); f_UpdateWall(u_p, u_p.z_wall); f_MovePlatformH(u_p, new_push_speed); } } } } } return new_push_speed; } function f_CheckPush(zone, push_speed) { var v1 = push_speed; for (n in a_Players) { var v2 = a_Players[n]; v1 = f_PushChar(zone, v1, v2); } for (n in a_Enemies) { v2 = a_Enemies[n]; if (v2 != zone) { v1 = f_PushChar(zone, v1, v2); } } return v1; } function f_CheckEnemiesPush(zone, speed) { if (zone.pushesenemies) { if (!zone.dashing) { if (!zone.tossed) { for (n in a_EnemiesPush) { var v1 = a_EnemiesPush[n]; if (v1.platform or !zone.platform) { if (!v1.onground and v1.alive) { if (zone.y - zone.h < v1.y) { if (zone.y > v1.y - v1.h / 2) { if (!v1.platform or zone.punching) { var v5 = v1.x; var v4 = v1.x; } else { var v5 = v1.x - v1.w; var v4 = v1.x + v1.w; } if (zone.x < v5 and zone.x + speed > v1.x - v1.w) { if (v1.platform or zone.punching) { f_MoveH(v1, speed); } } else { if (zone.x > v4 and zone.x + speed < v1.x + v1.w) { if (v1.platform or zone.punching) { f_MoveH(v1, speed); } } } } } } } } } } } } function f_MoveH(zone, speed) { zone.hitwall = false; if (!zone.autowalk_timer) { speed = f_W(zone, speed); } f_CheckEnemiesPush(zone, speed); zone.x += speed; zone._x = zone.x; if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } f_PH(zone, speed); return speed; } function f_MoveV(zone, speed) { zone.y += speed; zone._y = zone.y; if (!zone.platform and zone.prevplatformy) { f_Depth(zone, zone.prevplatformy); } else { f_Depth(zone, zone.y); } if (zone.z_platform) { f_MovePlatformV(zone, speed); } if (zone.z_wall) { f_UpdateWall(zone, zone.z_wall); } } function f_MakeGunPickup(zone) { if (zone.ammo > 0) { var v1 = f_Item(zone._x, zone._y, zone._y + 1, 'gun' + zone.gun_type, 100, 100); v1.w2 = 10; v1.body_type = 100; v1.ammo = zone.ammo; v1.gun_type = zone.gun_type; v1.body.ammo.text = v1.ammo; v1.platform = zone.platform; v1.speed_y = 0; zone.gotoAndStop('blank'); } else { zone.gotoAndStop('jumpdust2'); } } function f_PlayerDropGun(zone) { if (zone.gun_type < 100) { if (zone.gun_type == 30) { s_chainsaw.s_chainsaw1.stop(); s_chainsaw.s_chainsaw3.stop(); zone.chainsawing = false; } if (zone._xscale > 0) { var v5 = -(3 + random(6)); } else { var v5 = 3 + random(6); } var v4 = -(8 + random(10)); var v3 = _root.f_ShrapnelGeneral(zone.x, zone.y - 70, zone.y + 1, v5, v4, 'gun1'); v3.bounce_limit = 2; v3.gun_type = zone.gun_type; v3.body_type = 100; v3.ammo = zone.ammo; v3._xscale = zone._xscale; v3.owner = zone; v3.body.gotoAndStop(v3.gun_type); v3.fp_ShrapnelEnd = _root.f_MakeGunPickup; zone.ammo = 0; f_GetGun101(zone); } } function f_DropGun(zone) { if (zone.hasgun) { zone.hasgun = false; zone.prey = p1; if (zone._xscale > 0) { var v5 = -(3 + random(6)); } else { var v5 = 3 + random(6); } var v4 = -(8 + random(10)); var v3 = _root.f_ShrapnelGeneral(zone.x, zone.y - 70, zone.y + 1, v5, v4, 'gun1'); v3.bounce_limit = 2; v3.gun_type = zone.gun_type; v3.body_type = 100; v3.ammo = zone.ammo; v3._xscale = zone._xscale; v3.owner = zone; v3.body.gotoAndStop(v3.gun_type); v3.fp_ShrapnelEnd = _root.f_MakeGunPickup; if (gamemode != 3) { zone.phase = 1; } zone.gun.gun.gun.gotoAndStop('blank'); zone.gun_type = 100; } } function f_ImpactCheck(zone, u_temp, x, y, w, h) { if (u_temp.alive and u_temp.active) { if (!u_temp.nohit and !u_temp.onground and u_temp.invincible_timer <= 0 and u_temp != zone.owner) { var v6 = u_temp._x + u_temp.zone._x; var v5 = u_temp._y + u_temp.zone._y; var v7 = u_temp.zone._width / 2; var v12 = u_temp.zone._height; if (y + h >= v5 - v12) { if (y - h <= v5) { if (x + w >= v6 - v7) { if (x - w <= v6 + v7) { if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); game.game.globalToLocal(u_point); var v4 = u_point.x; var v14 = u_point.y; if (zone.y > u_temp.y) { var v8 = zone.y + 5; } else { var v8 = u_temp.y + 5; } var v9 = 80 + random(20); if (u_temp.x > zone.owner.x) { v9 *= -1; } f_FX(v4, v14, v8, 'impact2', v9, v9); } else { var v4 = x - 10 + random(20); var v14 = y - h / 2 - 5 + random(10); if (!zone.bullet) { if (u_temp != p1) { f_FX(v4, v14, storedv8, 'impact1', storedv9, storedv9); } } } if (zone.y > u_temp.y) { var v8 = zone.y + 5; } else { var v8 = u_temp.y + 5; } if (zone.bullet and zone.gun_type == 4) { f_FX(v4, u_temp.y, v8, 'burnoff', 100, 100); } else { if (u_temp.bloodtype > 0) { var v9 = random(30) + 70; var v3 = f_FX(v4, u_temp.y, v8, 'blood', v9, v9); v3.victim = u_temp; } } v3.body._y = -60; v3.speed_x = 4 + random(6); if (u_temp._xscale < 0) { v3.speed_x *= -1; } v3.speed_y = -(1 + random(10)); v3.gravity = 0.5; if (zone.owner == p1) { if (zone.owner.platform == undefined) { if (zone.ladder == undefined) { if (zone.speed_y > 0) { if (zone.owner.speed_y > 1) { zone.owner.speed_y = 1; } } } } if (zone.bullet) { if (zone.gun_type == 30) { chainsawblood += 2; if (chainsawblood > 100) { chainsawblood = 100; } if (u_temp.humanoid) { f_MoveH(u_temp, zone.x - u_temp.x); f_MoveV(u_temp, zone.y + 40 - u_temp.y); u_temp.hitby.force_y = -5; u_temp.platform = undefined; } } } } else { if (u_temp == p1) { if (zone.owner.recover) { if (zone.owner.recover > p1.invincible_timer) { p1.invincible_timer = zone.owner.recover; } } } if (!zone.bullet) { zone.owner.wait_timer = 30; } } shake_x = 3; shake_y = 3; u_temp.impact_x = x; u_temp.impact_y = y; u_temp.hitby = zone; u_temp.hit_damage_val = zone.damage_val; u_temp.force_x = u_temp.hitby.force_x; u_temp.force_y = u_temp.hitby.force_y; zone.success = true; u_temp.prev_hit_timer = 2; u_temp.fp_Hit1(u_temp); return zone.success; } } } } } } return false; } function f_ImpactPoint(zone) { u_point.x = 0; u_point.y = 0; zone.localToGlobal(u_point); game.game.globalToLocal(u_point); var v3 = u_point.x; var v2 = u_point.y; var v5 = (zone._width / 2) * Math.abs(zone._parent._xscale / 100); var v4 = (zone._height / 2) * (zone._parent._yscale / 100); zone.owner = zone._parent._parent; zone.owner.u_hit = false; zone.force_x = zone.owner.force_x; zone.force_y = zone.owner.force_y; zone.noturn = zone.owner.noturn; zone.damage_val = zone.owner.damage_val; zone.x = zone.owner.x; zone.y = zone.owner.y; if (zone.owner._xscale > 0) { if (zone._xscale < 0) { zone._xscale *= -1; } } else { if (zone._xscale > 0) { zone._xscale *= -1; } } if (zone._parent._parent == p1) { if (rockbreaker > 0) { if (zone._parent.fx_pt) { u_point.x = 0; u_point.y = 0; zone._parent.fx_pt.localToGlobal(u_point); game.game.globalToLocal(u_point); var v9 = u_point.x - 10 + random(20); var v8 = u_point.y - 5 + random(10); } else { var v9 = v3 - 10 + random(20); var v8 = v2 - 5 + random(10); } var v7 = random(30) + 80; f_FX(v9, v8, zone.y - 1, 'pixelhit', v7, v7); } } if (zone.owner.goodguy) { for (n in a_Enemies) { var v6 = a_Enemies[n]; u_hit = f_ImpactCheck(zone, v6, v3, v2, v5, v4); if (u_hit) { zone.owner.u_hit = true; } } } else { if (zone.owner.hitall) { for (n in a_Enemies) { var v6 = a_Enemies[n]; if (v6 != zone._parent._parent and v6 != game.game.clownhead) { u_hit = f_ImpactCheck(zone, v6, v3, v2, v5, v4); if (u_hit) { zone.owner.u_hit = true; } } } } } if (!zone._parent._parent.goodguy) { for (n in a_Players) { v6 = a_Players[n]; u_hit = f_ImpactCheck(zone, v6, v3, v2, v5, v4); if (u_hit) { zone.owner.u_hit = true; } } } if (zone.owner.u_hit and zone.owner == p1) { f_PunchSound(); if (Math.abs(zone.owner.force_x) > Math.abs(zone.owner.force_y)) { shake_x = Math.abs(zone.owner.force_x) * 0.5; shake_y = Math.abs(zone.owner.force_x) * 0.5; } else { shake_x = Math.abs(zone.owner.force_y) * 0.5; shake_y = Math.abs(zone.owner.force_y) * 0.5; } f_Slowdown(17, 2); } } function f_Punch(zone) { if (!zone.midpunch) { if (controlmode == 1 and Key.isDown(zone.b_punch1) or controlmode == 2 and clicked) { if (zone.gun_type == 101) { if (!zone.punched1) { zone.punched1 = true; if (zone.pipe) { zone.punching = true; zone.midpunch = true; zone.gotoAndStop('pipe_punch'); } else { if (!zone.platform) { zone.punching = true; if (zone.kicks < 5) { zone.gotoAndStop('jumpkick'); } } else { if (!zone.punch1) { zone.punch1 = true; zone.gotoAndStop('punch1'); } else { zone.punch1 = false; zone.gotoAndStop('punch2'); } } } } return undefined; } if (!zone.shot1) { zone.gun.gun.gun.gun.gotoAndStop('shoot'); if (zone.gun_type == 2 or zone.gun_type == 5 or zone.gun_type == 6) { zone.shot1 = true; zone.gun.gun.gun.gun.body.gotoAndPlay(1); } ++zone.bullet_timer; if (zone.gun_type == 30) { if (!zone.chainsawing) { zone.chainsawing = true; s_chainsaw.s_chainsaw3.stop(); s_chainsaw.s_chainsaw1.start(0, 9999); } } if (zone.bullet_timer % zone.gun_timer == 0) { ++current_shot; if (current_shot > 4) { current_shot = 1; } f_GunSound(zone.gun_type); f_TestBullet(zone); if (zone.gun_type == 6) { f_TestBullet(zone, -3); f_TestBullet(zone, 3); } --zone.ammo; if (zone.ammo <= 0) { gunshooting = false; f_PlayerDropGun(zone); } } } } else { if (zone.gun_type == 30) { if (zone.chainsawing) { zone.chainsawing = false; s_chainsaw.s_chainsaw1.stop(); s_chainsaw4.start(0, 0); s_chainsaw.s_chainsaw3.start(0, 9999); } } zone.punched1 = false; zone.shot1 = false; zone.bullet_timer = zone.gun_timer - 1; } } --zone.punch1_timer; --zone.punch2_timer; } function f_ResetRotation(zone) { zone._rotation = 0; } function f_LeftRightTimers(zone) { if (Key.isDown(zone.b_left)) { if (zone.left_timer <= 0) { zone.left_last2 = zone.left_timer; zone.left_timer = 1; } else { ++zone.left_timer; } } else { if (zone.left_timer > 0) { zone.left_last = zone.left_timer; zone.left_timer = 0; } else { --zone.left_timer; } } if (Key.isDown(zone.b_right)) { if (zone.right_timer <= 0) { zone.right_last2 = zone.right_timer; zone.right_timer = 1; } else { ++zone.right_timer; } } else { if (zone.right_timer > 0) { zone.right_last = zone.right_timer; zone.right_timer = 0; } else { --zone.right_timer; } } } function f_Walk(zone) { zone.walking = false; if (zone.wait) { return undefined; } f_LeftRightTimers(zone); if (zone.left_timer > 0 and zone.left_timer > zone.right_timer) { if (zone._xscale > 0) { if (controlmode == 1) { f_FlipChar(zone); } zone.dashing = false; } if (zone.punching == false or zone.platform == undefined) { if (zone.left_last < dash_timer and zone.left_last2 > -dash_timer and !zone.punching and chronicdash > 0) { zone.left_last = dash_timer + 1; zone.dashing = true; } if (!zone.platform and zone.jump_speed_x != 0) { if (zone.jump_speed_x > 0) { --zone.jump_speed_x; if (zone.jump_speed_x < 0) { zone.jump_speed_x = 0; } } else { if (zone.jump_speed_x < 0) { ++zone.jump_speed_x; if (zone.jump_speed_x > 0) { zone.jump_speed_x = 0; } } } } else { if (zone.dashing) { zone.speed_x -= 0.5; if (zone.speed_x > 0) { zone.speed_x = 0; } if (zone.speed_x <= -zone.speed_x_dash) { zone.speed_x = -zone.speed_x_dash; } } else { zone.speed_x -= 4; if (zone.speed_x <= -zone.speed_x_max) { zone.speed_x = -zone.speed_x_max; } } if (zone.x + game_x + zone.speed_x > 0) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else { if (zone.speed_x < 0) { ++zone.speed_x; } } if (zone.right_timer > 0 and zone.right_timer > zone.left_timer) { if (zone._xscale < 0) { if (controlmode == 1) { f_FlipChar(zone); } zone.dashing = false; } if (zone.punching == false or zone.platform == undefined) { if (zone.right_last < dash_timer and zone.right_last2 > -dash_timer and !zone.punching and chronicdash > 0) { zone.right_last = dash_timer + 1; zone.dashing = true; } if (!zone.platform and zone.jump_speed_x != 0) { if (zone.jump_speed_x < 0) { ++zone.jump_speed_x; } } else { if (zone.dashing) { zone.speed_x += 0.5; if (zone.speed_x < 0) { zone.speed_x = 0; } if (zone.speed_x >= zone.speed_x_dash) { zone.speed_x = zone.speed_x_dash; } } else { zone.speed_x += 4; if (zone.speed_x >= zone.speed_x_max) { zone.speed_x = zone.speed_x_max; } } if (zone.x + game_x + zone.speed_x < screenWidth) { f_MoveH(zone, zone.speed_x); } } zone.walking = true; } } else { if (zone.speed_x > 0) { --zone.speed_x; } } } function f_ForceJump(zone, speed_x, speed_y, nodouble) { if (doublejump > 0 and !nodouble) { zone.jumps = doublejump + 1; } else { zone.jumps = 0; } zone.platform = undefined; zone.jumping = true; zone.speed_y = speed_y; zone.jump_speed_x = speed_x; zone.punching = false; zone.midpunch = false; zone.crouch = false; if (!zone.nojumpanim) { zone.gotoAndStop('jump1'); } } function f_SpringBoard(zone) { for (n in a_Players) { var v1 = a_Players[n]; if (v1.platform == zone.z_platform) { f_ForceJump(v1, 0, -70); } } for (n in a_Enemies) { v1 = a_Enemies[n]; if (v1.platform == zone.z_platform) { if (v1.toss_speed_x == 0) { f_ForceJump(v1, 0, -70); } else { f_TossInit(v1, v1.toss_speed_x, -70); } } } } function f_CheckJump(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { if (doublejump > 0) { if (!zone.platform and !zone.ladder) { --zone.jumps; } else { zone.jumps = doublejump + 1; } } else { zone.jumps = 0; } if (zone.platform != undefined or zone.ladder != undefined or zone.jumps > 0) { zone.pressed_jump = true; zone.jumping = true; zone.kicks = 0; if (Key.isDown(zone.b_down) and zone.platform.dropthru) { f_FX(zone.x, zone.y, zone.y + 21, 'dustpuff', 100, 100); zone.speed_y = 1; zone.y += 20; zone._y = zone.y; f_Depth(zone, zone.y); } else { if (zone.speed_y > zone.launch) { zone.speed_y = zone.launch; } } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { if (!zone.platform and !zone.ladder and !zone.punching) { s_swing1.start(0, 0); zone.gotoAndStop('jump1_mid'); zone.body.gotoAndPlay(1); } else { s_swing6.start(0, 0); if (zone._xscale > 0) { var v2 = 100; } else { var v2 = -100; } if (zone.speed_y < 0) { if (Key.isDown(zone.b_left) or Key.isDown(zone.b_right)) { f_FX(zone.x, zone.y, zone.y + 1, 'jumpdust', v2, 100); } else { f_FX(zone.x, zone.y, zone.y + 1, 'jumpdust2', v2, 100); } } zone.gotoAndStop('jump1'); } } zone.platform = undefined; zone.ladder = undefined; } } } else { zone.pressed_jump = false; } } function f_WallHang(zone) { if (Key.isDown(zone.b_jump)) { if (zone.pressed_jump == false) { zone.pressed_jump = true; var v2 = Math.abs(zone.launch) / 2; if (zone._xscale < 0) { v2 *= -1; } zone.jumping = true; if (Key.isDown(zone.b_down)) { zone.speed_y = 1; } else { zone.speed_y = zone.launch; } zone.punching = false; zone.midpunch = false; zone.crouch = false; zone.jump_speed_x = 0; if (!zone.nojumpanim) { zone.gotoAndStop('jump1'); if (!zone.platform and !zone.ladder) { zone.body.gotoAndPlay('loop'); } } zone.platform = undefined; zone.ladder = undefined; } } else { zone.pressed_jump = false; } } function f_EndJump(zone) { f_GoFrame(zone, 'stand'); } function f_EndPunch(zone) { zone.punching = false; zone.midpunch = false; zone.dashing = false; zone.onground = false; zone.jump_speed_x = 0; if (zone.prev_hit_timer <= 0) { if (zone.pipe) { zone.gotoAndStop('pipe_idle'); } else { zone.gotoAndStop('stand'); } } } function f_GoFrame(zone, u_frame) { if (!zone.punching) { zone.gotoAndStop(u_frame); } } function f_MPRange(zone) { zone.limit_left = zone._x; zone.limit_right = zone._x + zone.range._width - zone.z_platform._width; zone.total_range = zone.limit_right - zone.limit_left; zone.speed_x_max = 15; zone._x += zone.total_range / 2 - zone.z_platform._width / 2; zone.x = zone._x; } function f_MovePlatformH(zone, u_speed) { if (zone.z_platform != undefined) { var v5 = zone.z_platform.x; f_UpdatePlatform(zone, zone.z_platform); var v4 = zone.z_platform.x - v5; for (n in a_Players) { var v2 = a_Players[n]; if (v2.platform == zone.z_platform) { f_MoveH(v2, v4); } } for (n in a_Enemies) { var v1 = a_Enemies[n]; if (v1.platform == zone.z_platform) { f_MovePlatformH(v1, f_MoveH(v1, v4)); } } } } function f_MovePlatformV(zone, u_speed) { f_UpdatePlatform(zone, zone.z_platform); if (zone.z_platform != undefined) { for (n in a_Players) { var v1 = a_Players[n]; if (v1.platform == zone.z_platform) { if (u_speed < 20) { f_MoveV(v1, u_speed); } else { v1.platform = undefined; } } else { if (u_speed < 0) { var v6 = zone.z_platform.x; var v5 = zone.z_platform.y; var v7 = zone.z_platform.w; var v8 = zone.z_platform.h; if (v1.x + v1.w2 > v6 - v7 and v1.x - v1.w2 < v6 + v7) { if (v1.y <= v5 - u_speed and v1.y >= v5 - v8) { f_AssignPlatform(v1, zone.z_platform); v1.speed_y = 0; v1.y = zone.z_platform.y; v1._y = v1.y; f_Depth(v1, v1.y); v1.prevplatformx = v1.x; v1.prevplatformy = v1.y; } } } } } for (n in a_Enemies) { var v4 = a_Enemies[n]; if (v4.platform == zone.z_platform) { if (u_speed < 5) { f_MoveV(v4, u_speed); } else { v4.platform = undefined; } } } } } function f_MovingPlatform(zone) { var v2 = 0.75 - Math.abs((zone.x - zone.limit_left) / zone.total_range - 0.5); zone.speed_x = zone.speed_x_max * v2; zone.x += zone.speed_x; zone._x = zone.x; f_MovePlatformH(zone, zone.speed_x); if (zone.x >= zone.limit_right) { if (zone.speed_x_max > 0) { zone.speed_x_max *= -1; } } else { if (zone.x <= zone.limit_left) { if (zone.speed_x_max < 0) { zone.speed_x_max *= -1; } } } } function f_WallAbove(zone, u_speed) { var v5 = false; for (n in a_Walls) { var v2 = a_Walls[n]; if (zone != v2._parent) { if (zone.passwall and v2._parent.enemypass) { } else { pw = v2.w; ph = v2.h; px = v2.x; py = v2.y; if (zone.y - zone.h + u_speed <= py) { if (zone.y + u_speed >= py - ph or zone.y - zone.h > py) { if (zone.x - zone.w < px + pw) { if (zone.x + zone.w > px - pw) { if (zone.y - zone.h <= py and zone.y > py - ph) { if (zone.pushes and v2.pushes) { f_MoveV(v2._parent, zone.y - zone.h + u_speed - v2._parent.y); } else { if (zone.y < py and v2._parent.z_platform or u_speed >= 0) { var v4 = v2._parent.z_platform.y - zone.y; zone.platform = v2._parent.z_platform; f_MoveV(zone, v4); u_speed = 0; } else { var v4 = py + zone.h + 1 - zone.y; if (f_PY(zone, v4) == false) { f_MoveV(zone, v4); } } } } zone.speed_y = 1; zone.jumping = false; v5 = true; } } } } } } } return v5; } function f_WallBelow(zone) { for (n in a_Walls) { var v2 = a_Walls[n]; if (zone != v2._parent) { if (zone.passwall and v2._parent.enemypass) { } else { pw = v2.w; ph = v2.h; px = v2.x; py = v2.y; if (zone.y - zone.h + zone.speed_y < py - 1) { if (zone.y + zone.speed_y > py - ph + 1) { if (zone.x - zone.w < px + pw - 1) { if (zone.x + zone.w > px - pw + 1) { if (zone.x > px) { if (Math.abs(zone.x - (px + pw + zone.w)) < 50) { zone.x = px + pw + zone.w; zone._x = zone.x; } } else { if (Math.abs(zone.x - (px - pw - zone.w)) < 50) { zone.x = px - pw - zone.w; zone._x = zone.x; } } } } } } } } } } function f_MoveDust(u_object, rside) { if (u_object.dust_timer <= 0) { if (u_object.platform.slope == 0) { if (rside) { f_FX(u_object.x - u_object.w / 2, u_object.y, u_object.y, 'dust1', -100, 100); } else { f_FX(u_object.x + u_object.w / 2, u_object.y, u_object.y, 'dust1', 100, 100); } u_object.dust_timer = 10; } } else { --u_object.dust_timer; } } function f_W(zone, speed) { var v7 = speed; var v5 = speed; zone.wall_pt = undefined; for (n in a_Walls) { var v2 = a_Walls[n]; if (zone != v2._parent) { if (zone.passwall and v2._parent.enemypass) { } else { var v4 = v2.w; var v10 = v2.h; var v3 = v2.x; var v9 = v2.y; if (zone.y - zone.h < v9 - 1) { if (zone.y >= v9 - v10 + 1) { if (zone.x + zone.w <= v3 + v4) { if (zone.x + zone.w + speed >= v3 - v4) { if (v2.pushes and speed > 0) { if (zone.platform != undefined and !zone.inrecursion and !u_wall._parent.inrecursion) { zone.inrecursion = true; var v8 = v3 - v4 - (zone.x + zone.w); if (v2._parent.weight > zone.weight) { var v11 = v2._parent.weight / zone.weight; } else { var v11 = 1; } v5 = v8 + int(f_MoveH(v2._parent, (speed - v8) / v11)); f_UpdateWall(v2._parent, v2); f_MovePlatformH(v2._parent, v5); if (v7 != 0) { f_MoveDust(v2._parent, true); } } else { v5 = int(v3 - v4 - (zone.x + zone.w)); } } else { if (speed > 0) { zone.wall_pt = v2; v5 = int(v3 - v4 - (zone.x + zone.w)); } } } } else { if (zone.x - zone.w >= v3 - v4) { if (zone.x - zone.w + speed <= v3 + v4) { if (v2.pushes and speed < 0) { if (zone.platform != undefined and !zone.inrecursion and !u_wall._parent.inrecursion) { zone.inrecursion = true; var v8 = v3 + v4 - (zone.x - zone.w); if (v2._parent.weight > zone.weight) { var v11 = v2._parent.weight / zone.weight; } else { var v11 = 1; } v5 = v8 + int(f_MoveH(v2._parent, (speed - v8) / v11)); f_UpdateWall(v2._parent, v2); f_MovePlatformH(v2._parent, v5); if (v7 != 0) { f_MoveDust(v2._parent, false); } } else { v5 = int(v3 + v4 - (zone.x - zone.w)); } } else { if (speed < 0) { zone.wall_pt = v2; v5 = int(v3 + v4 - (zone.x - zone.w)); } } } } else { if (zone.x + zone.w > v3 - v4 and zone.x - zone.w < v3 + v4) { if (zone.x < v3) { zone.x = v3 - v4 - zone.w; zone._x = zone.x; } else { zone.x = v3 + v4 + zone.w; zone._x = zone.x; } trace('Error in f_W - Got Inside Box'); } } } } } } } if (speed < 0) { if (v5 > v7) { v7 = v5; } } else { if (v5 < v7) { v7 = v5; } } } zone.inrecursion = false; if (zone.pushes) { v7 = f_CheckPush(zone, v7); } if (v7 != speed) { zone.hitwall = true; } if (Math.abs(v7 - speed) > 40) { v7 = 0; } return v7; } function f_AssignPlatform(zone, u_p) { zone.platform = u_p; } function f_PY(zone, speed, u_pass) { r = false; if (speed > 0) { for (n in a_Platforms) { var v2 = a_Platforms[n]; if (u_pass and !v2.nopass) { } else { if (zone.bullet and v2.dropthru) { } else { var v3 = v2.w; var v6 = v2.h; var v4 = v2.x; var v5 = v2.y; if (zone.x + zone.w2 > v4 - v3 and zone.x - zone.w2 < v4 + v3) { if (zone.y <= v5 and zone.y + speed >= v5 - v6) { if (v2.diagonal) { if (zone.x > v4 - v3 and zone.x < v4 + v3) { if (v2.incline) { var v8 = (zone.x - (v4 - v3)) / v3 * 2; var v7 = v5 - v6 * v8; zone.platform_percent = v8; } else { var v8 = 1 - (zone.x - (v4 - v3)) / v3 * 2; var v7 = v5 - v6 * v8; zone.platform_percent = v8; } if (zone.y <= v7 + 5 and zone.y + speed >= v7 - 5) { f_AssignPlatform(zone, v2); zone.speed_y = 0; f_MoveV(zone, v7 - zone.y); zone.prevplatformx = zone.x; zone.prevplatformy = v7; return true; } } } else { f_AssignPlatform(zone, v2); if (zone.bullet) { zone.y += zone.speed_y; zone._y = zone.y; zone.speed_y = 0; } else { f_MoveV(zone, v5 - v6 - zone.y); zone.speed_y = 0; zone.prevplatformx = zone.x; zone.prevplatformy = zone.y; if (v2.springboard) { s_spring.start(0, 0); v2._parent.bumper.gotoAndPlay(2); if (zone == p1) { f_ForceJump(zone, 0, -70); } else { if (zone.toss_speed_x == 0) { f_ForceJump(zone, 0, -70); } else { f_TossInit(zone, zone.toss_speed_x, -70); } } } } return true; } } } } } } } if (r == false) { f_WallBelow(zone); } return r; } function f_PH(zone, u_speed) { if (zone.platform != undefined) { var v3 = zone.platform; var v2 = v3.w; var v5 = v3.x; var v4 = v3.y; if (zone.x + zone.w2 < v5 - v2 or zone.x - zone.w2 > v5 + v2) { zone.platform = undefined; zone.speed_y = 1; if (zone.jumping == false) { zone.speed_y = 50; zone.y -= 25; zone._y = zone.y; if (!f_PY(zone, zone.speed_y)) { zone.y += 25; zone._y = zone.y; } } zone.speed_y = 1; } else { if (v3.diagonal) { if (zone.y <= v4) { var v6 = v3.h; if (v3.incline) { var v10 = (zone.x - (v5 - v2)) / v2 * 2; var v8 = v4 - v6 * v10; zone.platform_percent = v10; } else { var v10 = 1 - (zone.x - (v5 - v2)) / v2 * 2; var v8 = v4 - v6 * v10; zone.platform_percent = v10; } if (v8 >= v4 - v6) { zone.y = v8; zone._y = zone.y; f_Depth(zone, zone.y); } else { zone.platform = undefined; if (zone.jumping == false) { zone.speed_y = 50; zone.y -= 25; zone._y = zone.y; if (!f_PY(zone, zone.speed_y)) { zone.y += 25; zone._y = zone.y; } } zone.speed_y = 1; } } else { zone.platform = undefined; if (zone.jumping == false) { zone.speed_y = 50; zone.y -= 25; zone._y = zone.y; if (!f_PY(zone, zone.speed_y)) { zone.y += 25; zone._y = zone.y; } } zone.speed_y = 1; } } } if (!zone.platform) { if (doublejump > 0) { zone.jumps = doublejump + 2; } else { zone.jumps = 0; } } } else { for (n in a_Slopes) { var v3 = a_Slopes[n]; var v2 = v3.w; var v6 = v3.h; var v5 = v3.x; var v4 = v3.y; if (zone.x + zone.w2 >= v5 - v2 and zone.x - zone.w2 <= v5 + v2) { if (zone.y <= v4 and zone.y >= v4 - v6) { if (v3.incline) { var v10 = 1 - (zone.y - v4) / v6; var v7 = v5 + v2 * v10; v10 = (zone.x - (v5 - v2)) / v2 * 2; var v8 = v4 - v6 * v10; } else { var v10 = 1 - Math.abs(zone.y - v4) / v6; var v7 = v5 - v2 + v2 * 2 * v10; v10 = 1 - (zone.x - (v5 - v2)) / v2 * 2; var v8 = v4 - v6 * v10; } if (zone.y > v8) { if (zone.y < v8 + 50) { if (v3.incline and u_speed > 0 or !v3.incline and u_speed < 0) { f_MoveV(zone, v8 - zone.y); } } } if (zone.x - u_speed <= v7 and zone.x >= v7 or zone.x - u_speed >= v7 and zone.x <= v7) { zone.x = v7; zone._x = zone.x; r = true; } } } } } } function f_GetSlope(zone) { var v2 = Math.atan2(zone._parent._height, zone._parent._width) * 57.29577951308232; if (zone.incline) { zone.slope = -v2; } else { zone.slope = v2; } if (Math.abs(zone.slope) != 0) { f_ObjectPush(zone, a_Slopes); } } function f_PullUp(zone, speed) { r = false; for (n in a_Platforms) { var v2 = a_Platforms[n]; var v6 = v2.w; var v3 = v2.h; var v5 = v2.x; var v4 = v2.y; if (zone.x + zone.w2 > v5 - v6 and zone.x - zone.w2 < v5 + v6) { if (zone.y - zone.h >= v4 - v3 and zone.y - zone.h + speed <= v4 - v3) { f_AssignPlatform(zone, v2); zone.speed_y = 0; zone.y = v4 - v3; zone._y = zone.y; f_Depth(zone, zone.y); r = true; return r; } } } return r; } function f_Ladder(zone) { var v4 = 0; var v6 = false; if (Key.isDown(zone.b_down)) { if (zone.platform) { if (!zone.crouch) { zone.crouch_timer = 0; } ++zone.crouch_timer; v4 = zone.speed_ladder; v6 = true; } } else { if (zone.crouch) { zone.crouch = false; } if (Key.isDown(zone.b_up)) { v4 = -zone.speed_ladder * 2; v6 = true; } } if (v6) { if (zone.platform.elevator) { if (v4 > 0) { zone.crouch = false; v4 = zone.platform.speed_y; } else { v4 = -zone.platform.speed_y; } if (zone.platform._parent.y + v4 > zone.platform._parent.limit_bottom) { v4 = zone.platform._parent.limit_bottom - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } else { if (zone.platform._parent.y + v4 < zone.platform._parent.limit_top) { v4 = zone.platform._parent.limit_top - zone.platform._parent.y; if (shake_y == 0) { shake_y = 5; } } } if (shake_x == 0) { shake_x = 3; } f_MoveV(zone.platform._parent, v4); } else { var v5 = 1; while (v5 <= total_ladders) { var v3 = _root['ladder' + v5]; pw = v3.w; ph = v3.h; px = v3.x; py = v3.y; if (zone.y + v4 <= py) { if (zone.y + v4 >= py - ph) { if (zone.x >= px - pw) { if (zone.x <= px + pw) { zone.ladder = v3; zone.platform = undefined; zone.speed_x = 0; zone.speed_y = 0; zone.crouch = false; if (v4 > 0) { zone.y += 75; zone._y = zone.y; f_Depth(zone, zone.y); } if (v4 > 0) { zone.gotoAndStop('ladderdown'); } else { zone.gotoAndStop('ladderup'); } } } } } ++v5; } } } if (zone.crouch) { zone.gotoAndStop('crouch'); } } function f_CheckLadder(zone) { var v2 = zone.ladder; var v6 = v2.w; var v7 = v2.h; var v5 = v2.x; var v3 = v2.y; if (zone.punching == false) { if (Key.isDown(zone.b_up)) { f_MoveV(zone, -zone.speed_ladder); if (f_PullUp(zone, -zone.speed_ladder)) { zone.ladder = undefined; zone.paused = true; zone.gotoAndStop('laddertop'); } else { zone.gotoAndStop('ladderup'); zone.body.play(); } } else { if (Key.isDown(zone.b_down)) { if (f_PY(zone, zone.speed_ladder, true) == false) { f_MoveV(zone, zone.speed_ladder); zone.gotoAndStop('ladderdown'); zone.body.play(); } else { zone.ladder = undefined; return undefined; } } else { zone.gotoAndStop('ladderup'); zone.body.stop(); } } } var v4 = false; if (zone.y <= v3) { if (zone.y >= v3 - v7) { if (zone.x >= v5 - v6) { if (zone.x <= v5 + v6) { v4 = true; } } } } if (v4 == false) { zone.ladder = undefined; f_Ladder(zone); } } function f_GeneralTimers(zone) { if (zone.smoke_timer > 0) { --zone.smoke_timer; if (zone.smoke_timer % 2 == 0) { var v2 = 90 + random(50); f_FX(zone.x - 50 + random(100), zone.y - random(100), int(zone.y - 5 + random(10)), 'dustpuff', v2, v2); } } if (zone.prev_hit_timer > 0) { --zone.prev_hit_timer; } if (zone.invincible_timer > 0) { --zone.invincible_timer; } if (zone.hit_timer < 1000) { ++zone.hit_timer; } if (zone == p1) { if (zone.wait) { zone.invincible_timer = 1; if (zone.platform) { gunshooting = false; zone.gotoAndStop('wait'); } } } else { if (zone.autowalk_timer > 0) { --zone.autowalk_timer; } } } function f_Timers(zone) { if (hud.health.bar._xscale < zone.health) { ++hud.health.bar._xscale; } if (hud.mana.bar._xscale < zone.mana) { ++hud.mana.bar._xscale; } f_GeneralTimers(zone); if (zone.invincible_timer <= 0) { if (zone.gotpixel > 0) { --zone.gotpixel; if (zone.gotpixel == 1) { if (zone._xscale > 0) { zone._xscale = 115; } else { zone._xscale = -115; } zone._yscale = 115; f_ColorSwap(zone, color_yellow2); } else { if (zone.gotpixel == 0) { f_ColorSwap(zone, color_default); if (zone._xscale > 0) { zone._xscale = 100; } else { zone._xscale = -100; } zone._yscale = 100; } } } } } function f_PipeControls(zone) { zone.walking = false; f_LeftRightTimers(zone); if (!zone.punching) { if (zone.left_timer > 0 and zone.left_timer > zone.right_timer) { if (zone._xscale > 0) { f_FlipChar(zone); } if (!zone.punching and !Key.isDown(zone.b_punch1)) { zone.speed_x -= 4; if (zone.speed_x <= -zone.speed_x_max / 2) { zone.speed_x = -zone.speed_x_max / 2; } if (zone.x + game_x + zone.speed_x > 0) { f_MoveH(zone, zone.speed_x); } zone.walking = true; if (zone.x < zone.pipe.x - zone.pipe.w) { zone.pipe = undefined; zone.speed_y = 1; s_swing1.start(0, 0); zone.gotoAndStop('jump1_mid'); zone.body.gotoAndPlay(1); return undefined; } } } else { if (zone.speed_x < 0) { ++zone.speed_x; } } if (zone.right_timer > 0 and zone.right_timer > zone.left_timer) { if (zone._xscale < 0) { f_FlipChar(zone); } if (!zone.punching and !Key.isDown(zone.b_punch1)) { zone.speed_x += 4; if (zone.speed_x >= zone.speed_x_max / 2) { zone.speed_x = zone.speed_x_max / 2; } if (zone.x + game_x + zone.speed_x < screenWidth) { f_MoveH(zone, zone.speed_x); } zone.walking = true; if (zone.x > zone.pipe.x + zone.pipe.w) { zone.pipe = undefined; zone.speed_y = 1; s_swing1.start(0, 0); zone.gotoAndStop('jump1_mid'); zone.body.gotoAndPlay(1); return undefined; } } } else { if (zone.speed_x > 0) { --zone.speed_x; } } if (zone.walking) { zone.gotoAndStop('pipe_walk'); f_Punch(zone); } else { zone.gotoAndStop('pipe_idle'); f_GunPlay(zone); } } if (Key.isDown(zone.b_jump) or controlmode == 2 and Key.isDown(zone.b_pickup)) { if (zone.pressed_jump == false) { if (doublejump > 0) { zone.jumps = doublejump + 1; } else { zone.jumps = 0; } if (Key.isDown(zone.b_jump)) { zone.pressed_jump = true; } zone.speed_y = 1; zone.pipe = undefined; zone.punching = false; zone.midpunch = false; zone.jump_speed_x = 0; s_swing1.start(0, 0); zone.gotoAndStop('jump1_mid'); zone.body.gotoAndPlay(1); return undefined; } } else { zone.pressed_jump = false; } } function f_GunPlay(zone) { if (zone.prev_hit_timer <= 0) { if (controlmode == 2) { u_point.x = 0; u_point.y = -50; zone.localToGlobal(u_point); var v4 = u_point.x; var v3 = u_point.y; dy = _ymouse - u_point.y; dx = _xmouse - u_point.x; if ((u_point.x - _xmouse) * p1._xscale > 0) { p1._xscale *= -1; } if (zone.gun_type == 101) { zone.gun_frame = 15; zone.gun.gotoAndStop(15); } else { if (zone._xscale < 0) { dx = -dx; } var v2 = int(f_rad2deg(Math.atan2(dy, dx))); if (v2 < 0) { v2 += 360; } zone.gun.gotoAndStop(v2 + 100); } } else { if (Key.isDown(zone.b_down)) { if (!Key.isDown(zone.b_left) and !Key.isDown(zone.b_right) and !zone.platform or !zone.platform) { zone.gun_frame = 1; } else { zone.gun_frame = 10; } } else { if (Key.isDown(zone.b_up)) { if (!Key.isDown(zone.b_left) and !Key.isDown(zone.b_right)) { zone.gun_frame = 29; } else { zone.gun_frame = 21; } } else { zone.gun_frame = 15; } } if (zone.gun_type == 101) { zone.gun_frame = 15; zone.gun.gotoAndStop(15); } else { if (zone.gun._currentframe < zone.gun_frame) { if (zone.gun_frame > zone.gun._currentframe + 4) { zone.gun.gotoAndStop(zone.gun._currentframe + int((zone.gun_frame - zone.gun._currentframe) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe + 1); } } else { if (zone.gun._currentframe > zone.gun_frame) { if (zone.gun_frame < zone.gun._currentframe - 4) { zone.gun.gotoAndStop(zone.gun._currentframe - int((zone.gun._currentframe - zone.gun_frame) / 4)); } else { zone.gun.gotoAndStop(zone.gun._currentframe - 1); } } } } } f_Punch(zone); } } function f_Controls(zone) { if (!zone.paused) { f_CheckJump(zone); if (!zone.punching) { if (zone.ladder == undefined) { if (!zone.jumping) { f_Ladder(zone); } } else { f_CheckLadder(zone); } } if (zone.freeze_timer <= 0) { if (!zone.crouch and !(zone.ladder and zone.punching)) { f_Walk(zone); if (zone.wall_pt) { if (zone.wallstick > 0) { if (zone.wall_pt.sticky) { if (zone.speed_y >= -5 and !zone.platform) { if (zone.x < zone.wall_pt.x and zone._xscale > 0 or zone.x > zone.wall_pt.x and zone._xscale < 0) { zone._xscale *= -1; zone.gotoAndStop('wall_idle'); return undefined; } } } } } } } else { --zone.freeze_timer; } if (zone.ladder == undefined and !zone.paused) { if (zone.platform == undefined or zone.jumping) { if (zone.float_timer > 0) { --zone.float_timer; } else { if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } if (zone.speed_y >= 0) { var v4 = 1; while (v4 <= total_pipes) { var v3 = _root['pipe' + v4]; pw = v3.w; ph = v3.h; px = v3.x; py = v3.y; if (zone.y - zone.h <= py) { if (zone.y - zone.h >= py - ph) { if (zone.x >= px - pw) { if (zone.x <= px + pw) { zone.pipe = v3; zone.platform = undefined; zone.speed_x = 0; zone.speed_y = 0; zone.crouch = false; zone.y = py + 190; zone._y = zone.y; zone.gotoAndStop('pipe_idle'); } } } } ++v4; } if (!zone.pipe) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y += zone.weight; zone.jumping = false; f_GoFrame(zone, 'jump1_mid'); } else { zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; f_FX(zone.x, zone.y, zone.y + 10, 'dustpuff', 100, 100); f_GoFrame(zone, 'stand'); } } } else { if (doublejump > 0 and zone.jumps <= doublejump) { f_GoFrame(zone, 'jump1_mid'); } else { f_GoFrame(zone, 'jump1'); } if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y += zone.weight; } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } } else { zone.dashing_timer = 0; if (zone.crouch) { f_LeftRightTimers(zone); if (zone.left_timer > 0 and zone.left_timer > zone.right_timer) { if (zone._xscale > 0) { f_FlipChar(zone); } } if (zone.right_timer > 0 and zone.right_timer > zone.left_timer) { if (zone._xscale < 0) { f_FlipChar(zone); } } f_GoFrame(zone, 'crouch'); } else { if (zone.walking) { if (zone.dashing and (zone.speed_x == -zone.speed_x_dash or zone.speed_x == zone.speed_x_dash)) { f_GoFrame(zone, 'dash'); } else { f_GoFrame(zone, 'walk'); } } else { if (zone.platform.diagonal) { f_GoFrame(zone, 'stand'); } else { f_GoFrame(zone, 'stand'); } } } } } f_GunPlay(zone); } } function f_Depth(u_char, u_depth) { var v2 = 200 * ((u_depth - abs_top) / abs_bottom); if (u_char.depth_mod == undefined) { trace('NO DEPTH: ' + u_char); } u_char.current_depth = int(v2 * 200 + u_char.depth_mod); u_char.swapDepths(u_char.current_depth); } function f_SetDepths() { for (n in a_Players) { var v1 = a_Players[n]; f_Depth(v1, v1.y); } for (n in a_Enemies) { v1 = a_Enemies[n]; if (!v1.nodepth) { f_Depth(v1, v1.y); } } } function f_ClearDepth(u_char) { u_char.swapDepths(u_char.depth_mod); } function f_SetDepthMod() { ++current_depth_mod; if (current_depth_mod > depth_mod_max) { current_depth_mod = 1; } return current_depth_mod; } function f_AddNeutral(zone) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone._y); } function f_OptionalForceSlide(zone) { if (zone._xscale > 0 and Key.isDown(zone.b_right) or zone._xscale < 0 and Key.isDown(zone.b_left)) { f_ForceSlide(zone); } } function f_ForceSlide(zone) { if (zone._xscale > 0) { if (zone.x + game_x + zone.slide_x < screenWidth) { f_MoveH(zone, zone.slide_x); } } else { if (zone.x + game_x - zone.slide_x > 0) { f_MoveH(zone, -zone.slide_x); } } --zone.slide_x; if (zone.slide_x <= 0) { zone.slide_x = 0; } if (zone.slide_y < 0) { if (f_WallAbove(zone, zone.slide_y) == false) { f_MoveV(zone, zone.slide_y); } ++zone.slide_y; } } function f_ForceSlideBack(zone) { if (zone.force_x < 0) { if (zone.x + game_x + zone.force_x > 0) { f_MoveH(zone, zone.force_x); } ++zone.force_x; if (zone.force_x > 0) { zone.force_x = 0; } } else { if (zone.x + game_x + zone.force_x < screenWidth) { f_MoveH(zone, zone.force_x); } --zone.force_x; if (zone.force_x < 0) { zone.force_x = 0; } } } function f_Health(zone, u_temp) { zone.health += u_temp; if (zone.health < 0) { zone.health = 0; } else { if (zone.health > zone.health_max) { zone.health = zone.health_max; } } if (zone == p1) { hud.health.bar._xscale = zone.health; } } function f_Damage(zone, damage_val) { var v2 = damage_val - zone.defense; if (v2 < 1) { if (damage_val > 0) { v2 = 1; } else { v2 = 0; } } if (v2 > 0) { var v3 = f_FX(zone.x, zone.impact_y - 50, zone.y + 200, 'damage_val', 100, 100); f_ShowVal(v3, v2, color_red); if (zone._xscale > 0) { v3.force_x = -zone.force_x * 0.5; } else { v3.force_x = zone.force_x * 0.5; } v3.force_y = zone.force_y * 0.5; zone.health -= v2; if (zone.health < 0) { zone.health = 0; } if (zone == p1) { hud.health.bar._xscale = zone.health; hud.health.flasher._xscale = v2; hud.health.flasher._x = zone.health; hud.health.flasher.gotoAndPlay(2); } } } function f_GameOver() { if (!gameover) { gameover = true; fader.warpto = 'reset'; fader.spawnpoint = spawnpoint; fader.gotoAndPlay('fadeout'); } } function f_HitPlayer(zone) { var v3 = 80 + random(30); var v4 = f_FX(zone.x, zone.y - 40, zone.y + 10, 'impact1', v3, v3); v4._rotation = random(180); _root.f_DamagePlayer(1); if (!zone.hitby.bullet) { if (Math.abs(zone.force_x) > 12) { s_punch3.start(0, 0); } else { f_PunchSound(); } } zone.nojumpanim = false; zone.gun.gun.gun.gun.gotoAndStop('idle'); gunshooting = false; if (zone.gun_type == 30) { if (zone.chainsawing) { zone.chainsawing = false; s_chainsaw.s_chainsaw1.stop(); s_chainsaw4.start(0, 0); s_chainsaw.s_chainsaw3.start(0, 9999); } } if (zone.platform and zone.force_y >= -10) { zone.force_y = -10; } if (zone.hitby.x < zone.x or zone.hitby.force_x > 0) { if (!zone.hitby.noturn) { if (zone._xscale > 0) { zone._xscale *= -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } else { if (!zone.hitby.noturn) { if (zone._xscale < 0) { zone._xscale *= -1; } } f_TossInit(zone, zone.force_x, zone.force_y); } } function f_DefaultStats() { stats = new Object(); stats.health_max = 20; stats.health = stats.health_max; stats.attack = 1; stats.defense = 1; stats.force_mod = 1; stats.speed_x_max = 12; stats.doublejump = 1; stats.wave = 0; stats.kills = 0; stats.kills_goal = 0; stats.money = 0; var v1 = 1; while (v1 <= turret_total) { stats['t' + v1] = 0; ++v1; } } function f_RetrievePlayerStats() { p1.health_max = stats.health_max; p1.health = stats.health; p1.attack = stats.attack; p1.defense = stats.defense; p1.force_mod = stats.force_mod; p1.speed_x_max = stats.speed_x_max; } function f_RetrieveGameStats() { doublejump = stats.doublejump; wave = stats.wave; kills = stats.kills; kills_goal = stats.kills_goal; money = stats.money; var v1 = 1; while (v1 <= turret_total) { game.game['t' + v1].level = stats['t' + v1]; ++v1; } nextwave = false; newgame = false; } function f_BackupStats() { stats = new Object(); stats.health_max = p1.health_max; stats.health = p1.health; stats.attack = p1.attack; stats.defense = p1.defense; stats.force_mod = p1.force_mod; stats.speed_x_max = p1.speed_x_max; stats.doublejump = doublejump; stats.wave = wave; stats.kills = kills; stats.kills_goal = kills_goal; stats.money = money; var v1 = 1; while (v1 <= turret_total) { stats['t' + v1] = game.game['t' + v1].level; ++v1; } } function f_Save() { so = SharedObject.getLocal('Madness2010'); so.clear(); so.data.stats = stats; } function f_Load() { so = SharedObject.getLocal('Madness2010'); stats = so.data.stats; } function f_SavedGame() { so = SharedObject.getLocal('Madness2010'); if (so.data.stats.wave) { return true; } else { return false; } } function f_Erase() { so = SharedObject.getLocal('Madness2010'); so.clear(); } function f_InitPlayer(zone) { if (zone == p1) { if (controlmode == 1) { zone.b_punch1 = 65; zone.b_jump = 83; zone.b_left = 37; zone.b_up = 38; zone.b_right = 39; zone.b_down = 40; zone.b_pickup = 68; } else { if (controlmode == 2) { zone.b_jump = 87; zone.b_left = 65; zone.b_right = 68; zone.b_down = 83; zone.b_pickup = 83; } } zone.x = zone._x; zone.y = zone._y; zone.depth_mod = p1_depth_mod; } else { if (zone == p2) { zone.b_punch1 = 219; zone.b_punch2 = 221; zone.b_jump = 220; zone.b_left = 74; zone.b_up = 73; zone.b_right = 76; zone.b_down = 75; zone.x = screenWidth / 1.7 - game_x; zone.y = screenHeight / 1.7 - game_y; zone.depth_mod = p2_depth_mod; } } f_Depth(zone, zone.y); f_NewShadow(zone); zone.speed_x_dash = 30; zone.speed_x = 0; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -25; zone.weight = 1.75; zone.bounce = 0.25; zone.h = zone.zone._height; zone.invincible_timer = 0; zone.face_type = 1; zone.body_type = 4; zone.head_type = 1; zone.bounce_limit = 2; f_RetrievePlayerStats(); if (!zone.gun_type) { f_GetGun31(zone); } zone.damage_val = zone.attack; zone.left_timer = 0; zone.right_timer = 0; zone.fp_Hit1 = f_HitPlayer; zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone._xscale = 100; zone._yscale = 100; zone.goodguy = true; zone.pushesenemies = true; zone._x = zone.x; zone._y = zone.y; zone.noremove = true; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.bullet_timer = 1; zone.texture = 4; f_PlayerPush(zone); ++players; zone.gotoAndStop('stand'); } function f_CreateFX() { i = 1; while (i <= total_fx) { var v3 = 'fx' + i; var v1 = f_SetDepthMod(); game.game.attachMovie('fx', v3, v1); var v2 = game.game['fx' + i]; v2.depth_mod = v1; v2.noremove = true; ++i; } } function f_CreateShadows(u_temp) { total_shadows = u_temp; i = 1; while (i <= total_shadows) { u_temp = 's' + i; var v1 = f_SetDepthMod(); game.game.attachMovie('shadow', u_temp, v1); u_temp = game.game['s' + i]; u_temp.depth_mod = v1; u_temp.gotoAndStop('off'); ++i; } } function f_CreateItems(u_temp) { total_items = u_temp; i = 1; while (i <= total_items) { u_temp = 'item' + i; var v1 = f_SetDepthMod(); game.game.attachMovie('item', u_temp, v1); u_temp = game.game['item' + i]; u_temp.depth_mod = v1; ++i; } } function f_FX(fx_x, fx_y, fx_depth, fx_type, fx_xscale, fx_yscale) { var v1 = game.game['fx' + current_fx]; v1._x = fx_x; v1._y = fx_y; if (fx_xscale != undefined) { v1._xscale = fx_xscale; } else { v1._xscale = 100; } if (fx_yscale != undefined) { v1._yscale = fx_yscale; } else { v1._yscale = 100; } v1.noturn = false; v1.force_x = 0; v1.force_y = 0; v1.damage_val = 0; v1.hitall = false; v1.attribute_poison = false; v1.bullet = false; v1._rotation = 0; v1.gotoAndStop('blank'); v1.gotoAndStop(fx_type); ++current_fx; if (current_fx > total_fx) { current_fx = 1; } f_Depth(v1, fx_depth); return v1; } function f_Item(u_x, u_y, u_depth, item_type, u_xscale, u_yscale) { var v1 = game.game['item' + current_item]; v1.x = u_x; v1.y = u_y; v1._x = v1.x; v1._y = v1.y; v1.speed_y = 0; v1.speed_y_max = 30; v1.jump_speed_x = 0; v1.platform = undefined; v1.jumping = false; v1.nojumpanim = true; v1.launch = -20; v1.weight = 1.5; v1.weapon = false; v1.active = true; if (u_xscale != undefined) { v1._xscale = u_xscale; } else { v1._xscale = 100; } if (u_yscale != undefined) { v1._yscale = fx_yscale; } else { v1._yscale = 100; } v1.gotoAndStop('blank'); v1.gotoAndStop(item_type); v1.w = v1._width / 2; v1.w2 = v1._width / 2; v1.h = v1._height; ++current_item; if (current_item > total_items) { current_item = 1; } f_Depth(v1, u_depth); f_ObjectPush(v1, a_Items); return v1; } function f_NewShadow(zone) { var v1 = game.game['s' + current_shadow]; v1.x = zone.x; v1.y = zone.y; v1._x = v1.x; v1._y = v1.y; v1.w = 25; v1.w2 = 2; ++current_shadow; if (current_shadow > total_shadows) { current_shadow = 1; } f_Depth(v1, zone.y - 1); v1.gotoAndStop('on'); v1.owner = zone; zone.shadow = v1; } function f_Shadow(zone) { zone.x = zone.owner.x; zone.y = zone.owner.y; if (!zone.owner.platform) { zone.y -= 10; zone.platform = false; f_PY(zone, 2000, false); } u_size = zone.y - zone.owner.y; if (u_size > 50) { u_size = 50; } u_size = 100 - u_size; zone.body._xscale = u_size; zone.body._yscale = u_size; zone._x = zone.x; zone._y = zone.y; f_Depth(zone, zone.y - 3); } function f_ShrapnelExplode(zone) { zone.gotoAndStop('explosion3'); } function f_ShrapnelSplatter(zone) { zone.gotoAndStop('blood1'); } function f_ShrapnelRemove(zone) { zone.gotoAndStop('remove'); } function f_ShrapnelVanish(zone) { zone.gotoAndStop('blank'); } function f_ShrapnelGeneral(x, y, u_depth, u_speed_x, u_speed_y, item) { var v1 = f_FX(x, y, u_depth, item, 100, 100); v1.x = v1._x; v1.y = v1._y; v1.w = 1; v1.w2 = 2; v1.h = 1; v1.platform = undefined; v1.bounces = 0; v1.bounce_limit = 1; v1.weight = 2; v1.bounce = 0.6; v1.spin = true; v1.speed_y = u_speed_y; v1.toss_speed_x = u_speed_x; v1.fp_ShrapnelEnd = f_ShrapnelRemove; return v1; } function f_Shrapnel(zone) { zone.old_speed_y = zone.speed_y; if (zone.speed_y < 0) { f_WallAbove(zone, zone.speed_y); } var v2 = f_MoveH(zone, zone.toss_speed_x); if (zone.spin) { if (zone._xscale < 0) { zone.body._rotation -= v2; } else { zone.body._rotation += v2; } } if (v2 == 0) { zone.toss_speed_x *= -zone.bounce; } var v3 = zone.y; if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y += zone.weight; } else { if (zone.old_speed_y > 4 and zone.bounces < zone.bounce_limit) { zone.speed_y = zone.old_speed_y * -zone.bounce; zone.platform = undefined; ++zone.bounces; } else { zone.fp_ShrapnelEnd(zone); } } } function f_BloodShrapnel(zone) { zone._x += zone.speed_x; zone.body._y += zone.speed_y; zone.speed_y += zone.gravity; if (zone.body._y > 0) { zone.gotoAndStop('blank'); } } function f_TossHitChar(zone, u_p) { if (zone != u_p) { if (u_p.platform != undefined and u_p.humanoid) { if (u_p.invincible_timer <= 0) { if (zone.y - zone.h + 1 < u_p.y) { if (zone.y >= u_p.y - u_p.h / 3) { if (zone.x + zone.w > u_p.x - u_p.w) { if (zone.x - zone.w < u_p.x + u_p.w) { var v5 = zone.x + zone.w; var v4 = u_p.x - u_p.w; if (u_p.x > zone.x and zone.toss_speed_x > 0) { u_p.x = zone.x + zone.w + u_p.w; var v3 = Math.abs(zone.toss_speed_x); f_FX(u_p.x, u_p.y - 50, u_p.y + 10, 'impact1', 90, 90); s_punch2.start(0, 0); u_p.invincible_timer = 10; f_TossInit(u_p, v3, -10); } else { if (u_p.x < zone.x and zone.toss_speed_x < 0) { u_p.x = zone.x - zone.w - u_p.w; var v3 = -Math.abs(zone.toss_speed_x); f_FX(u_p.x, u_p.y - 50, u_p.y + 10, 'impact1', 90, 90); s_punch2.start(0, 0); u_p.invincible_timer = 10; f_TossInit(u_p, v3, -10); } } } } } } } } } } function f_TossHit(zone) { for (n in a_Players) { var v1 = a_Players[n]; f_TossHitChar(zone, v1); } for (n in a_Enemies) { v1 = a_Enemies[n]; f_TossHitChar(zone, v1); } } function f_Toss(zone) { var v2 = zone.speed_y; var v6 = zone.toss_speed_x; var v3 = f_MoveH(zone, zone.toss_speed_x); if (zone.hitwall) { if (zone.fp_HitWall(zone)) { return undefined; } } if (zone.spin and !zone.platform) { zone.body._rotation += v3; } else { zone.fp_FixRotation(zone); } if (zone == p1) { var v4 = screenWidth; var v5 = 0; } else { var v4 = screenWidth + 100; var v5 = -100; } if (v3 == 0) { if (zone.pushes) { zone.toss_speed_x *= -1; } else { zone.toss_speed_x *= -zone.bounce; } } else { if (zone.x - zone.w + game_x > v4 or zone.x + zone.w + game_x < v5) { if (zone == p1 and nostopping) { } else { v3 = 0; zone.toss_speed_x = 0; } } else { zone.toss_speed_x = v3; } } var v7 = zone.y; if (f_PY(zone, zone.speed_y) == false) { if (zone.speed_y <= 0) { if (f_WallAbove(zone, zone.speed_y * 2) == false) { f_MoveV(zone, zone.speed_y); } } else { f_MoveV(zone, zone.speed_y); } zone.speed_y += zone.weight; if (zone.speed_y - zone.weight <= 0 and zone.speed_y > 0) { if (!zone.blocking) { zone.gotoAndStop('fish2'); } } } else { f_FX(zone.x, zone.y, zone.y + 10, 'dust1', 100, 100); if (zone.platform.diagonal) { if (zone.bounces <= zone.temp_bounce_limit) { s_bodyfall2.start(0, 0); if (zone.platform.incline) { if (zone.toss_speed_x > 0) { zone.toss_speed_x *= zone.bounce / 2; if (v2 <= 4 * (1 / zone.bounce)) { v2 = 5; } } } else { if (zone.toss_speed_x < 0) { zone.toss_speed_x *= zone.bounce / 2; if (v2 <= 4) { v2 = 5; } } } } } if (zone.weight >= 3) { if (f_OnScreen(zone)) { shake_y = 6; } } if (v2 > 4 and zone.bounces < zone.temp_bounce_limit) { zone.speed_y = v2 * -zone.bounce; zone.platform = undefined; ++zone.bounces; s_bodyfall2.start(0, 0); if (!zone.blocking) { zone.gotoAndStop('fish1'); } } else { zone.jumping = false; } } if (zone == p1) { f_TossHit(zone); if (zone.invincible_timer < 5) { zone.invincible_timer = 5; } } if (zone.y > abs_bottom) { zone.health = 0; zone.fp_HitGround(zone); return undefined; } if (zone.speed_y == 0 and zone.platform) { if (zone.pushes) { if (zone.toss_speed_x > 0) { zone.toss_speed_x -= 1; if (zone.toss_speed_x < 0) { zone.toss_speed_x = 0; } } else { if (zone.toss_speed_x < 0) { zone.toss_speed_x += 1; if (zone.toss_speed_x > 0) { zone.toss_speed_x = 0; } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop('stand'); } else { zone.fp_HitGround(zone); } } } } else { zone.tossed = false; if (zone.blocking) { zone.blocking = false; zone.gotoAndStop('stand'); } else { zone.fp_HitGround(zone); } } } } function f_HitGround1(zone) { f_ShakeY(5); f_BodyFallSound(); zone.onground = true; zone.gotoAndStop('hitground'); } function f_HitGround2(zone) { zone.gotoAndStop('stand'); } function f_TossPose(zone) { if (Math.abs(zone.speed_y) > Math.abs(zone.toss_speed_x)) { zone.body.gotoAndStop(2); } else { zone.body.gotoAndStop(1); } } function f_TossInit(tossee, speedx, speedy) { tossee.toss_speed_x = speedx; if (zone.pushes) { if (speedx > 0 and speed_x < 20) { tossee.toss_speed_x = 20; } else { if (speedx < 0 and speed_x > -20) { tossee.toss_speed_x = -20; } } } tossee.rotate_speed = speedx; tossee.speed_y = speedy; if (speedy != 0) { tossee.platform = undefined; } tossee.tossed = true; tossee.jumping = true; tossee.punching = false; tossee.midpunch = false; tossee.float_timer = 0; tossee.bounces = 0; if (tossee.bounce_limit >= 0) { tossee.temp_bounce_limit = tossee.bounce_limit; } else { tossee.temp_bounce_limit = 1000; } tossee.gotoAndStop('toss'); tossee.body.gotoAndPlay(1); } function f_QueueFall(zone) { zone.queue_y_speed += zone.queue_y_speed + zone.weight; zone.speed_y = zone.queue_y_speed; f_PY(zone, zone.speed_y); zone.speed_y = zone.speed_y_max; } function f_FixRotation(zone) { var v2 = zone.body._rotation; if (v2 > -180 and v2 < -90) { if (zone.rotate_speed > 0) { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); ++zone.rotate_speed; if (v2 > -90) { v2 = -90; } } else { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); --zone.rotate_speed; if (v2 < -180) { v2 = -180; } } zone.body._rotation = v2; } else { if (v2 > -90 and v2 < 0) { if (zone.rotate_speed > 0) { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); ++zone.rotate_speed; if (v2 > 0) { v2 = 0; } } else { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); --zone.rotate_speed; if (v2 < -90) { v2 = -90; } } zone.body._rotation = v2; } else { if (v2 > 0 and v2 < 90) { if (zone.rotate_speed > 0) { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); ++zone.rotate_speed; if (v2 > 90) { v2 = 90; } } else { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); --zone.rotate_speed; if (v2 < 0) { v2 = 0; } } zone.body._rotation = v2; } else { if (v2 > 90 and v2 < 180) { if (zone.rotate_speed > 0) { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); ++zone.rotate_speed; if (v2 > 180) { v2 = 180; } } else { v2 += zone.rotate_speed; f_MoveH(zone, zone.rotate_speed); f_MovePlatformH(zone, zone.rotate_speed); f_UpdateWall(zone, zone.z_wall); --zone.rotate_speed; if (v2 < 90) { v2 = 90; } } zone.body._rotation = v2; } } } } } function f_InitGeneral(zone) { zone.speed_y = 0; zone.speed_y_max = 30; zone.active = true; zone.alive = true; zone.platform = undefined; zone.hitby = undefined; zone.nohit = false; zone.float_timer = 0; zone.jumping = false; zone.x = zone._x; zone.y = zone._y; zone.depth_mod = f_SetDepthMod(); zone.fp_HitGround = f_HitGround1; } function f_RemovePlatform(u_platform) { for (n in a_Players) { var v2 = a_Players[n]; if (v2.platform == u_platform) { v2.platform = undefined; } } for (n in a_Enemies) { var v1 = a_Enemies[n]; if (v1.platform == u_platform) { v1.platform = undefined; } } f_ObjectPop(u_platform, a_Platforms); } function f_UpdatePlatform(zone, u_platform) { u_platform.x = zone._x + u_platform._x * (zone._xscale / 100); u_platform.y = zone._y + u_platform._y * (zone._yscale / 100); } function f_AddPlatform(zone, u_platform) { u_platform.x = zone._x + u_platform._x * (zone._xscale / 100); u_platform.y = zone._y + u_platform._y * (zone._yscale / 100); u_platform.w = (u_platform._width / 2) * (zone._xscale / 100); u_platform.h = u_platform._height * (zone._yscale / 100); f_ObjectPush(u_platform, a_Platforms); } function f_UpdateWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; } function f_AddWall(zone, u_wall) { u_wall.x = zone._x + u_wall._x; u_wall.y = zone._y + u_wall._y; u_wall.w = (u_wall._width / 2) * (zone._xscale / 100); u_wall.h = u_wall._height * (zone._yscale / 100); zone.w = u_wall.w; zone.h = u_wall.h; f_ObjectPush(u_wall, a_Walls); } function f_RemoveWall(u_wall) { f_ObjectPop(u_wall, a_Walls); } function f_AddEnemyPush(zone) { f_ObjectPush(zone, a_EnemiesPush); } function f_AddLadder(zone) { ++total_ladders; zone.id = total_ladders; zone.x = zone._x; zone.y = zone._y; zone.w = zone._width / 2; zone.h = zone._height; _root['ladder' + total_ladders] = zone; } function f_AddPipe(zone) { ++total_pipes; zone.id = total_pipes; zone.x = zone._x; zone.y = zone._y; zone.w = zone._width / 2; zone.h = zone._height; _root['pipe' + total_pipes] = zone; } function f_AddEnemy(zone) { ++total_enemies; zone.id = total_enemies; zone.x = zone._x; zone.y = zone._y; if (zone.z_wall) { zone.w = zone.z_wall._width / 2; zone.h = zone.z_wall._height; } else { zone.w = zone._width / 2; zone.h = zone._height; } zone.active = true; a_EnemiesLog.push(zone); f_EnemyPush(zone); } function f_Clear() { a_tiles = new Array(0); a_Platforms = new Array(0); a_Walls = new Array(0); a_Slopes = new Array(0); a_Ladders = new Array(0); a_Players = new Array(0); a_Enemies = new Array(0); a_EnemiesLog = new Array(0); a_EnemiesPush = new Array(); a_Events = new Array(); a_ObjectData = new Array(0); a_Items = new Array(0); total_platforms = 0; total_walls = 0; total_ladders = 0; total_pipes = 0; total_enemies = 0; cleanup(); hand1ScreenOverlay.dispose(); hand2ScreenOverlay.dispose(); bossScreenOverlay.dispose(); screenOverlay.dispose(); if (total_shadows) { i = 1; while (i <= total_shadows) { var v1 = game.game['s' + i]; v1.removeMovieClip(); ++i; } } } function f_Blur(zone, blurx, blury, blurq) { var v1 = new flash.filters.BlurFilter(blurx, blury, blurq); zone.filters = [v1]; } function f_Slowdown(u_rate, u_timer) { slowdown_delay = 2; slowdown_timer_default = u_timer; slowdown_timer_rate = u_rate; } function f_LevelDefaults() { y_expanse = game.game.abs_bottom._y - game.game.abs_top._y; abs_bottom = game.game.abs_bottom._y; abs_top = game.game.abs_top._y; target_scale = 100; u_scale = 100 / game._xscale; p1 = game.game.p1; camera = game.game.camera; limit_left = undefined; limit_right = undefined; limit_top = undefined; limit_bottom = undefined; game.game.container = true; slowdown_timer = 0; f_CreateFX(); f_CreateItems(10); f_CreateShadows(10); camera_lag = camera_lag_default; bosshealth.gotoAndStop(1); nostopping = false; f_RetrieveGameStats(); bg_default_x = game.game._x; bg_default_y = game.game._y; root_default_x = game.game._x + game._x; root_default_y = game.game._y + game._y; if (game.game.bg1) { game.game.bg1._x = game.game.bg1_lock._x; game.game.bg1._y = game.game.bg1_lock._y; bg1_default_x = game.game.bg1._x + bg_default_x; bg1_default_y = game.game.bg1._y + bg_default_y; } if (game.game.bg2) { game.game.bg2._x = game.game.bg2_lock._x; game.game.bg2._y = game.game.bg2_lock._y; bg2_default_x = game.game.bg2._x + bg_default_x; bg2_default_y = game.game.bg2._y + bg_default_y; } } function f_Level1_31Init() { currentlevel = 'level1_31'; limit_left = game.game.limit_left._x; limit_right = game.game.limit_right._x; limit_top = game.game.limit_top._y; limit_bottom = game.game.limit_bottom._y; level_texture = 3; if (spawnpoint == 1) { camera._x = game.game.spawn1._x + 200; camera._y = game.game.spawn1._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = p1; f_CameraPop(); survival_scale = 60; survival_min = 35; target_scale = survival_scale; f_ScalePop(); f_CameraPop(); p1.gotoAndStop('stand'); } } function f_Training() { camera._x = game.game.chase_cam._x; camera._y = game.game.chase_cam._y; f_CameraPop(); p1._x = game.game.spawn1._x; p1._y = game.game.spawn1._y; f_InitPlayer(p1); camera.prey = game.game.chase_cam; f_CameraPop(); p1.gotoAndStop('stand'); } function f_rad2deg(radian) { return 57.29577951308232 * radian; } function f_ChangeSong(newsong, noloop) { music.gotoAndStop(1); song.stop(); stopAllSounds(); song = newsong; if (musicoff) { song.setVolume(0); } else { song.setVolume(100); } if (noloop) { song.start(0, 0); } else { song.start(0, 1000); } } function f_FadeSong(newsong) { if (musicoff) { f_ChangeSong(newsong); } else { music.newsong = newsong; music.gotoAndStop('fade'); } } function f_NewGame() { f_Clear(); newgame = true; lives = 3; got_pacifist = false; chainsawblood = 0; current_hit = 0; current_shot = 0; spawnpoint = 1; } function f_Medal(medal) { com.newgrounds.API.unlockMedal(medal); } function f_CheckStart() { if (Key.isDown(b_action)) { if (!pressed_action) { pressed_action = true; return true; } return false; } pressed_action = false; return false; } function f_Buy() { s_buy.start(0, 0); game.game.bg1.gotoAndPlay('buy'); } function f_NoBuy() { s_nobuy.start(0, 0); game.game.bg1.gotoAndPlay('nobuy'); } function f_Init() { PI = 0.0174532925199433; b_start1 = 49; b_start2 = 50; players = 0; current_depth_mod = 0; u_point = new Object(); total_fx = 200; current_fx = 1; current_item = 1; current_shadow = 1; depth_mod_max = 298; p1_depth_mod = 296; p2_depth_mod = 297; turret_total = 6; f_DefaultStats(); dash_timer = 4; shake_x = 0; shake_y = 0; rockbreaker = 0; chronicdash = 0; wallstick = 0; got_defense1 = false; got_defense2 = false; screenWidthDefault = 720; screenHeightDefault = 405; aspectRatio = screenWidthDefault / screenHeightDefault; scrollSpeed = 10; scrollBuffer = 150; screenWidth = screenWidthDefault; screenHeight = screenHeightDefault; screenHeightMax = screenHeightDefault + scrollBuffer * 2; screenWidthMax = screenWidthDefault + scrollBuffer * 2; speed_y_max = 30; s_buy = new Sound(); s_buy.attachSound('sound_buy'); s_nobuy = new Sound(); s_nobuy.attachSound('sound_nobuy'); s_shotgun = new Sound(); s_shotgun.attachSound('sound_shotgun1.wav'); s_explosion2 = new Sound(); s_explosion2.attachSound('sound_BANG.wav'); s_steam = new Sound(); s_steam.attachSound('sound_steam.wav'); mode2_unlocked = true; mode3_unlocked = true; s_spring = new Sound(); s_spring.attachSound('sound_spring.wav'); s_thwomp = new Sound(); s_thwomp.attachSound('sound_thwomp.wav'); s_swing1 = new Sound(); s_swing1.attachSound('sound_swinger1.wav'); s_swing6 = new Sound(); s_swing6.attachSound('sound_swinger6.wav'); s_zombiedie1 = new Sound(); s_zombiedie1.attachSound('sound_zombie_die1.wav'); s_zombiedie2 = new Sound(); s_zombiedie2.attachSound('sound_zombie_die2.wav'); s_zombiedie3 = new Sound(); s_zombiedie3.attachSound('sound_zombie_die3.wav'); s_zombie1 = new Sound(); s_zombie1.attachSound('sound_zombie1.wav'); s_zombie2 = new Sound(); s_zombie2.attachSound('sound_zombie2.wav'); s_zombie3 = new Sound(); s_zombie3.attachSound('sound_zombie3.wav'); s_clowndie = new Sound(); s_clowndie.attachSound('sound_clown_die.wav'); s_clownfire = new Sound(); s_clownfire.attachSound('sound_clown_fire.wav'); s_clownroar = new Sound(); s_clownroar.attachSound('sound_clown_roar.wav'); s_clownswipe = new Sound(); s_clownswipe.attachSound('sound_clown_swipe.wav'); s_explosion1 = new Sound(); s_explosion1.attachSound('sound_explosion_1.wav'); s_explosion2 = new Sound(); s_explosion2.attachSound('sound_BANG.wav'); s_explosion3 = new Sound(); s_explosion3.attachSound('sound_normalexplosion3.wav'); s_bodyfall1 = new Sound(); s_bodyfall1.attachSound('sound_bodyfall1.wav'); s_bodyfall2 = new Sound(); s_bodyfall2.attachSound('sound_bodyfall2.wav'); s_bodyfall3 = new Sound(); s_bodyfall3.attachSound('sound_bodyfall3.wav'); s_bodyfall4 = new Sound(); s_bodyfall4.attachSound('sound_bodyfall4.wav'); s_bodyfall5 = new Sound(); s_bodyfall5.attachSound('sound_bodyfall5.wav'); s_glass1 = new Sound(); s_glass1.attachSound('sound_glass1.wav'); s_punch1 = new Sound(); s_punch1.attachSound('sound_punch1.wav'); s_punch2 = new Sound(); s_punch2.attachSound('sound_punch2.wav'); s_punch3 = new Sound(); s_punch3.attachSound('sound_GoodPunch3.wav'); s_shot1 = new Sound(); s_shot1.attachSound('MG_SHOT_01.wav'); s_shot2 = new Sound(); s_shot2.attachSound('MG_SHOT_02.wav'); s_shot3 = new Sound(); s_shot3.attachSound('MG_SHOT_03.wav'); s_shot4 = new Sound(); s_shot4.attachSound('MG_SHOT_04.wav'); s_enemy_shoot1 = new Sound(); s_enemy_shoot1.attachSound('sound_enemy_shoot1.wav'); s_enemy_shoot2 = new Sound(); s_enemy_shoot2.attachSound('sound_enemy_shoot2.wav'); s_enemy_shoot3 = new Sound(); s_enemy_shoot3.attachSound('sound_enemy_shoot3.wav'); s_enemy_shoot4 = new Sound(); s_enemy_shoot4.attachSound('sound_enemy_shoot4.wav'); s_bullethitbody1 = new Sound(); s_bullethitbody1.attachSound('sound_bullethitbody1.wav'); s_bullethitbody2 = new Sound(); s_bullethitbody2.attachSound('sound_bullethitbody2.wav'); s_hit_dirt1 = new Sound(); s_hit_dirt1.attachSound('MG_GRAINYSHOT_01.wav'); s_hit_dirt2 = new Sound(); s_hit_dirt2.attachSound('MG_GRAINYSHOT_02.wav'); s_hit_dirt3 = new Sound(); s_hit_dirt3.attachSound('MG_GRAINYSHOT_03.wav'); s_hit_metal1 = new Sound(); s_hit_metal1.attachSound('MG_METALSHOT_01.wav'); s_hit_metal2 = new Sound(); s_hit_metal2.attachSound('MG_METALSHOT_02.wav'); s_hit_metal3 = new Sound(); s_hit_metal3.attachSound('MG_METALSHOT-X_02.wav'); s_hit_default1 = new Sound(); s_hit_default1.attachSound('MG_DIRTYSHOT_01.wav'); s_hit_default2 = new Sound(); s_hit_default2.attachSound('MG_DIRTYSHOT_02.wav'); s_hit_default3 = new Sound(); s_hit_default3.attachSound('MG_DIRTYSHOT_03.wav'); s_elevator = new Sound(); s_elevator.attachSound('sound_elevator.wav'); s_elevatordoor = new Sound(); s_elevatordoor.attachSound('sound_elevator_door.wav'); s_elevatorbreak = new Sound(); s_elevatorbreak.attachSound('sound_elevatorbreak.wav'); s_splash = new Sound(); s_splash.attachSound('sound_splashout.wav'); s_steam = new Sound(); s_steam.attachSound('sound_steam.wav'); s_cursor33 = new Sound(); s_cursor33.attachSound('sound_cursor33.wav'); s_cursor34 = new Sound(); s_cursor34.attachSound('sound_cursor34.wav'); s_power24 = new Sound(); s_power24.attachSound('sound_power24.wav'); s_record = new Sound(); s_record.attachSound('sound_record.wav'); s_doorslam = new Sound(); s_doorslam.attachSound('sound_doorslam.wav'); s_beams = new Sound(); s_beams.attachSound('sound_beams.wav'); zombiesound = false; zombiesound_timer = 0; s_chainsaw2 = new Sound(); s_chainsaw2.attachSound('sound_chainsaw2.wav'); s_chainsaw4 = new Sound(); s_chainsaw4.attachSound('sound_chainsaw4.wav'); s_berreta = new Sound(); s_berreta.attachSound('sound_berreta.wav'); s_flamethrower1 = new Sound(); s_flamethrower1.attachSound('sound_flamethrower1.wav'); s_eat = new Sound(); s_eat.attachSound('sound_eat1'); s_bang = new Sound(); s_bang.attachSound('Impact - large 1.wav'); s_shotgun = new Sound(); s_shotgun.attachSound('sound_shotgun1.wav'); s_chainsaw.s_chainsaw1 = new Sound(s_chainsaw); s_chainsaw.s_chainsaw1.attachSound('sound_chainsaw1.wav'); s_chainsaw.s_chainsaw3 = new Sound(s_chainsaw); s_chainsaw.s_chainsaw3.attachSound('sound_chainsaw3.wav'); song1.song = new Sound(song1); song1.song.attachSound('334231_Broken_Rollercoaster_Bunge'); song2.song = new Sound(song2); song2.song.attachSound('346485_Para___Marina'); song3.song = new Sound(song3); song3.song.attachSound('359584_MindChamberMadness'); song4.song = new Sound(song4); song4.song.attachSound('341761_xKoreSyntaxLoop'); song5.song = new Sound(song5); song5.song.attachSound('356928_Condemned_Clown'); song6.song = new Sound(song6); song6.song.attachSound('359165_theescape'); _lockroot = true; camera_lag_default = 20; camera_lag = camera_lag_default; } function f_StartUp() { f_NewGame(); startEngine(); if (gamemode == 3) { gotoAndPlay('level1_31'); } else { gotoAndPlay('level1_19'); } fader.gotoAndPlay('fadein'); } function f_GameXY() { game_x = game._x * u_scale + game.game._x; game_y = game._y * u_scale + game.game._y; f_Parallax(); } function f_CameraPop() { do { var u_x = game_x; var u_y = game_y; draw(); } while (Math.abs(u_x - game_x) > 0.1 or Math.abs(u_y - game_y) > 0.1); return undefined; u_point.x = 0; u_point.y = 0; camera.prey.localToGlobal(u_point); camera._x = u_point.x * u_scale - game_x; camera._y = u_point.y * u_scale - game_y; u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var u_x = u_point.x * u_scale; var u_y = u_point.y * u_scale; var v2 = screenWidthDefault / 2; if (Math.abs(v2 - u_x) > 10) { var v3 = v2 - u_x; game.game._x += v3; } var v1 = screenHeightDefault - 80; if (Math.abs(v1 - u_y) > 10) { v3 = v1 - u_y; game.game._y += v3; } f_GameXY(); } function f_ScalePop() { var v1 = target_scale - game._xscale; f_ScreenScale(v1); } function f_MoveGameX(u_speed) { game.game._x += u_speed; } function f_MoveGameY(u_speed) { game.game._y += u_speed; if (bg2vert) { game.game.bg2._y -= u_speed * ((game._xscale / 100) * 0.6); } else { game.game.bg2._y -= u_speed * (game._xscale / 100); } if (bg3vert) { game.game.bg3._y -= u_speed * ((game._xscale / 100) * 0.9); } else { game.game.bg3._y -= u_speed * (game._xscale / 100); } } function draw() { if (camera.prey == p1) { if (p1._xscale > 0 or p1.jump_speed_x > 0) { if (Key.isDown(p1.b_right) and p1.right_timer >= 15 or p1.jump_speed_x > 0 or Key.isDown(p1.b_punch1) and p1.gun_type < 100 and !Key.isDown(p1.b_up) and p1._xscale > 0) { camera._x = p1.x + 200 * u_scale; } else { camera._x = p1.x + 100 * u_scale; camera._x = p1.x; } } else { if (Key.isDown(p1.b_left) and p1.left_timer >= 15 or p1.jump_speed_x < 0 or Key.isDown(p1.b_punch1) and p1.gun_type < 100 and !Key.isDown(p1.b_up) and p1._xscale < 0) { camera._x = p1.x - 200 * u_scale; } else { camera._x = p1.x - 100 * u_scale; camera._x = p1.x; } } if (!p1.platform) { camera._y = p1.y + 70 + p1.speed_y * 1.5; } else { if (p1.crouch and p1.crouch_timer > 30) { if (camera._y + 5 < p1.y + 300) { camera._y += 5; } else { if (camera._y < p1.y) { camera._y = p1.y; } } } else { if (p1.platform.y_mod) { if (p1.platform.diagonal) { camera._y = p1.y + p1.platform.y_mod * p1.platform_percent; } else { camera._y = p1.y + p1.platform.y_mod; } } else { camera._y = p1.y; } } } } else { if (camera.prey) { u_point.x = 0; u_point.y = 0; camera.prey.localToGlobal(u_point); camera._x = int(int(u_point.x) * u_scale - int(game_x)); camera._y = int(int(u_point.y) * u_scale - int(game_y)); } } if (camera._y > game.game.camera_bottom._y) { camera._y = game.game.camera_bottom._y; } var v9 = false; var v8 = false; if (limit_left) { if (camera._x - screenWidth / 2 < limit_left) { camera._x = limit_left + screenWidth / 2; v9 = true; } } if (limit_right) { if (camera._x + screenWidth / 2 > limit_right) { camera._x = limit_right - screenWidth / 2; v8 = true; } } if (v9 or v8) { var v6 = (screenWidthDefault / (limit_right - limit_left)) * 100; if (v6 > target_scale) { camera._x = limit_left + (limit_right - limit_left) / 2; target_scale = v6; } } if (limit_top) { if (camera._y < limit_top) { camera._y = limit_top; } } if (limit_bottom) { if (camera._y > limit_bottom) { camera._y = limit_bottom; } } u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var v3 = u_point.x; var v2 = u_point.y; var v5 = screenWidthDefault / 2; camera_lag = camera_lag_default; if (nostopping) { camera_lag = 5; } if (Math.abs(v5 - v3) > 1) { var v7 = camera_lag; if (game._xscale - target_scale != 0) { v7 = 6; } var v10 = (v5 - v3) / v7; f_MoveGameX(v10 * u_scale); } else { f_MoveGameX(v5 - v3); } game_x = game._x * u_scale + game.game._x; var v4 = false; if (limit_left) { if (limit_left + game_x > 0) { v4 = true; f_MoveGameX(-(limit_left + game_x)); } } if (!v4) { if (limit_right) { if (limit_right + game_x < screenWidth) { v4 = true; f_MoveGameX(screenWidth - (limit_right + game_x)); } } } var v1 = screenHeightDefault - 80 * (game._xscale / 100); if (Math.abs(v1 - v2) > 1) { var v7 = 6; if (game._xscale - target_scale != 0) { v7 = 3; } var v10 = (v1 - v2) / v7; f_MoveGameY(v10 * u_scale); } else { f_MoveGameY(v1 - v2); } if (shake_x != 0) { f_MoveGameX(shake_x); shake_x *= -1; if (shake_x > 0) { --shake_x; } else { ++shake_x; } } if (shake_y != 0) { f_MoveGameY(shake_y); shake_y *= -1; if (shake_y > 0) { --shake_y; } else { ++shake_y; } } f_GameXY(); } function f_CameraFollowX(zone, u_temp, u_cam) { u_cam._x = zone.x + (u_temp.x - zone.x) / 2; } function f_CameraFollowCY(zone, u_temp, u_cam) { u_cam.x = zone.x + (u_temp.x - zone.x) / 2; if (zone == p1) { if (zone.x + game_x > screenWidth - 100) { u_cam.x += zone.x + game_x - (screenWidth - 100); } else { if (zone.x + game_x < 100) { u_cam.x += zone.x + game_x - 100; } } } u_cam.y = zone.y + (u_temp.y + 450 - zone.y) / 2; u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_CameraFollow(zone, u_temp, u_cam) { u_cam.x = zone.x + (u_temp.x - zone.x) / 2; if (zone == p1) { if (zone.x + game_x > screenWidth - 100) { u_cam.x += zone.x + game_x - (screenWidth - 100); } else { if (zone.x + game_x < 100) { u_cam.x += zone.x + game_x - 100; } } } if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_CameraFollow3(zone, u_temp, u_temp2, u_cam) { if (zone.x < u_temp.x) { var v5 = zone; var v6 = u_temp; } else { var v5 = u_temp; var v6 = zone; } if (u_temp2.x < v5.x) { v5 = u_temp2; } else { if (u_temp2.x > v6.x) { v6 = u_temp2; } } u_cam.x = v5.x + (v6.x - v5.x) / 2; if (zone.y > u_temp.y) { u_cam.y = zone.y; } else { u_cam.y = u_temp.y; } if (u_temp2.y > u_cam.y) { u_cam.y = u_temp2.y; } u_cam._x = u_cam.x; u_cam._y = u_cam.y; } function f_ScaleFollow(zone, u_temp, max_scale, min_scale) { if (!max_scale) { max_scale = 100; } if (!min_scale) { min_scale = 10; } var v4 = Math.abs(zone.x - u_temp.x) + screenWidthDefault / 2; if (v4 > screenWidthDefault) { target_scale = max_scale * (screenWidthDefault / v4); } else { target_scale = max_scale; } v4 = Math.abs(zone.y - u_temp.y) + screenHeightDefault / 2 + 100; if (v4 > screenHeightDefault) { var v2 = max_scale * (screenHeightDefault / v4); } else { var v2 = max_scale; } if (v2 < target_scale) { target_scale = v2; } if (target_scale < min_scale) { target_scale = min_scale; } else { if (target_scale > max_scale) { target_scale = max_scale; } } } function f_ScaleFollow3(zone, u_temp, u_temp2) { if (zone.x < u_temp.x) { var v9 = zone; var v6 = u_temp; } else { var v9 = u_temp; var v6 = zone; } if (u_temp2.x < v9.x) { v9 = u_temp2; } else { if (u_temp2.x > v6.x) { v6 = u_temp2; } } if (zone.y > u_temp.y) { var v7 = zone; var v8 = u_temp; } else { var v7 = u_temp; var v8 = zone; } if (u_temp2.y > v7.y) { v7 = u_temp2; } else { if (u_temp2.y < v8.y) { v8 = u_temp2; } } var v5 = Math.abs(v9.x - v6.x) + screenWidthDefault / 2; if (v5 > screenWidthDefault) { target_scale = 100 * (screenWidthDefault / v5); } else { target_scale = 100; } v5 = Math.abs(v8.y - v7.y) + screenHeightDefault / 2 + 100; if (v5 > screenHeightDefault) { var v4 = 100 * (screenHeightDefault / v5); } else { var v4 = 100; } if (v4 < target_scale) { target_scale = v4; } if (target_scale < 1) { target_scale = 1; } } function f_ScreenScale(scale_speed) { var v2 = camera._x + game_x; var v1 = camera._y + game_y; u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); v2 = u_point.x; v1 = u_point.y; game._xscale += scale_speed; game._yscale += scale_speed; u_scale = 100 / game._xscale; screenHeight = screenHeightDefault * u_scale; screenWidth = screenWidthDefault * u_scale; f_GameXY(); u_point.x = 0; u_point.y = 0; camera.localToGlobal(u_point); var v4 = u_point.x; var v3 = u_point.y; game.game._x += (v2 - v4) * u_scale; game.game._y += (v1 - v3) * u_scale; f_GameXY(); } function main() { for (n in a_Events) { var v2 = a_Events[n]; if (Math.abs(p1.x - v2._x) < v2._width / 2) { if (p1.y < v2._y) { if (p1.y > v2._y - v2._height) { if (v2.warpto) { p1.wait = true; if (currentlevel != 'level1_26') { camera.paused = true; } fader.spawnpoint = v2.warpspawn; fader.warpto = v2.warpto; fader.gotoAndPlay('fadeout'); v2.warpto = undefined; if (v2.autowalk) { if (p1._xscale > 0 and v2.autodir < 0 or p1._xscale < 0 and v2.autodir > 0) { p1._xscale *= -1; } p1.wait = false; p1.autowalk_timer = 600; p1.invincible_timer = 200; if (p1.platform) { p1.gotoAndStop('autowalk'); } p1.gun.gun.gun.gun.gotoAndStop('idle'); v2.autowalk = false; } return undefined; } else { if (v2.camplay) { game.game.chase_cam.gotoAndPlay(v2.camplay); v2.camplay = undefined; } else { if (v2.respawn) { p1._x = v2.respawn._x; p1._y = v2.respawn._y; p1.x = p1._x; p1.y = p1._y; p1.platform = undefined; } else { if (v2.otherplay) { v2.other.gotoAndPlay(v2.otherplay); v2.otherplay = undefined; } } } } } } } } if (camera.paused) { fp_fpsLimiter(); return undefined; } if (game._xscale - target_scale != 0) { if (Math.abs(target_scale - game._xscale) < 1) { var v3 = target_scale - game._xscale; } else { var v3 = (target_scale - game._xscale) / 20; if (v3 < 1 and v3 > 0) { v3 = 1; } else { if (v3 > -1 and v3 < 0) { v3 = -1; } } } f_ScreenScale(v3); } draw(); if (general_bullet_sound > 0) { if (general_bullet_sound == 2) { _root['s_enemy_shoot' + (random(4) + 1)].start(0, 0); } --general_bullet_sound; } fp_fpsLimiter(); } function startEngine() { go = true; } function f_RemovePlayer(zone) { f_ObjectPop(zone, a_Players); zone.active = false; zone.gotoAndStop('blank'); --players; if (players == 1) { f_GetPlayer(); } } function f_GetPlayer() { for (n in a_Players) { player = a_Players[n]; } } function f_PlayerPush(zone) { a_Players.push(zone); } function f_EnemyPush(zone) { a_Enemies.push(zone); } function f_RemoveEnemy(zone) { zone.active = false; if (zone.z_platform) { f_RemovePlatform(zone.z_platform); } if (zone.z_wall) { f_ObjectPop(zone.z_wall, a_Walls); } f_ObjectPop(zone, a_Enemies); } function f_ObjectPush(zone, a_Array) { a_Array.push(zone); } function f_ObjectPop(zone, a_Array) { for (n in a_Array) { if (a_Array[n] == zone) { a_Array.splice(n, 1); return undefined; } } } function f_SpawnPlayer(p_num, fileName) { u_char = game.game['p' + p_num]; loadMovie(fileName, u_char); } function f_Parallax() { var v3 = game._xscale / 100; var v7 = (Stage.width / 2 - game._x) / v3 - game.game._x; var v6 = (Stage.height / 2 - game._y) / v3 - game.game._y; var v5 = Stage.width / 2 - game._x - v7; var v4 = Stage.height / 2 - game._y - v6; var v2 = bg_default_x - v5; var v1 = bg_default_y - v4; game.game.bg1._x = bg1_default_x - bg_default_x + v2 * 0.4; game.game.bg2._x = bg2_default_x - bg_default_x + v2 * 0.6; game.game.bg1._y = bg1_default_y - bg_default_y + v1 * 0.4; game.game.bg2._y = bg2_default_y - bg_default_y + v1 * 0.6; } function fpsLimiter() {} function f_FacePrey(zone) { if (zone.x < zone.prey.x) { if (zone._xscale < 0) { zone._xscale *= -1; } } else { if (zone.x > zone.prey.x) { if (zone._xscale > 0) { zone._xscale *= -1; } } } } function f_ChasePrey(zone, u_range) { var v3 = zone.x; zone.target_x = zone.prey.x; for (i in a_Enemies) { var v2 = a_Enemies[i]; if (v2 != zone) { if (v2.target_x == zone.target_x) { if (zone.x > zone.target_x and v2.x > zone.target_x) { if (zone.x > v2.x) { zone.target_x += 150; } } else { if (zone.x < zone.target_x and v2.x < zone.target_x) { if (zone.x < v2.x) { zone.target_x -= 150; } } } } } } if (zone.x < zone.target_x - u_range) { f_MoveH(zone, zone.speed_x); zone.gotoAndStop('run'); } else { if (zone.x > zone.target_x + u_range) { f_MoveH(zone, -zone.speed_x); zone.gotoAndStop('run'); } else { zone.gotoAndStop('stand'); } } if (zone.prey.y < zone.y - 30 and zone.prey.y > zone.y - 300) { if (zone.x < zone.prey.platform.x - zone.prey.platform.w) { if (zone.x > zone.prey.platform.x - zone.prey.platform.w - 400) { f_CharJump(zone); if (Math.abs(zone.prey.x - zone.x) > 200) { zone.jump_speed_x = zone.speed_x * 0.7; } else { if (Math.abs(zone.prey.x - zone.x) > 100) { zone.jump_speed_x = zone.speed_x * 0.4; } else { zone.jump_speed_x = 1; } } } } else { if (zone.x > zone.prey.platform.x + zone.prey.platform.w) { if (zone.x < zone.prey.platform.x + zone.prey.platform.w + 400) { f_CharJump(zone); if (Math.abs(zone.prey.x - zone.x) > 200) { zone.jump_speed_x = -zone.speed_x * 0.7; } else { if (Math.abs(zone.prey.x - zone.x) > 100) { zone.jump_speed_x = -zone.speed_x * 0.4; } else { zone.jump_speed_x = -1; } } } } } } if (zone.platform == undefined) { f_CharJump(zone); if (zone.prey.y > zone.y) { zone.speed_y = 1; } if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x_min; } else { zone.jump_speed_x = -zone.speed_x_min; } } else { if (v3 == zone.x and zone.prey.y > zone.y - 350 and (zone.prey.y < zone.y - 30 or !zone.platform.dropthru)) { f_CharJump(zone); if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x; } else { zone.jump_speed_x = -zone.speed_x; } } else { if (zone.prey.platform and Math.abs(zone.x - zone.prey.x) < 300 and zone.prey.y > zone.y - 50 and zone.platform.dropthru) { f_CharJump(zone); zone.y += 20; zone._y = zone.y; zone.speed_y = 1; } } } } function f_CharJump(zone) { zone.jumping = true; zone.speed_y = zone.launch; zone.jump_speed_x = 0; zone.punching = false; zone.midpunch = false; zone.platform = undefined; zone.ladder = undefined; zone.crouch = false; f_ResetRotation(zone); if (!zone.nojumpanim) { zone.gotoAndStop('jump1'); } } function f_CharJumping(zone) { if (zone.platform == undefined or zone.jumping) { if (zone.float_timer > 0) { --zone.float_timer; } else { if (zone.speed_y >= 0) { if (f_PY(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); zone.speed_y += zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } zone.jumping = false; if (!zone.nojumpanim) { f_GoFrame(zone, 'jump1_mid'); } } else { zone.punching = false; zone.midpunch = false; if (zone.firstland) { zone.firstland = false; zone.gotoAndStop('stand'); } else { if (zone.landanim) { if (zone.newspawn) { zone.gotoAndStop('stand'); } else { zone.gotoAndStop(zone.landanim); } } else { if (!zone.nojumpanim) { f_GoFrame(zone, 'stand'); } } } } } else { if (f_WallAbove(zone, zone.speed_y) == false) { f_MoveV(zone, zone.speed_y); } zone.speed_y += zone.weight; if (zone.speed_y > speed_y_max) { zone.speed_y = speed_y_max; } } if (zone.speed_y > zone.speed_y_max) { zone.speed_y = zone.speed_y_max; } } if (zone.jump_speed_x != 0) { f_MoveH(zone, zone.jump_speed_x); } return true; } return false; } function f_HitType1(zone) { if (zone.hitby.x > zone.x or zone.hitby.force_x < 0) { if (zone._xscale < 0) { zone._xscale *= -1; } } else { if (zone.hitby.x < zone.x or zone.hitby.force_x > 0) { if (zone._xscale > 0) { zone._xscale *= -1; } } } zone.health -= zone.hit_damage_val; if (zone.health <= 0) { zone.alive = false; zone.health = 0; if (zone.force_y > -10 and zone.force_y < 5) { zone.force_y = -10; } } if (!zone.hitby.bullet and zone.hitby != p1) { if (Math.abs(zone.force_x) > 12) { s_punch3.start(0, 0); } else { f_PunchSound(); } } if (zone.platform == undefined or zone.force_y < -5 or Math.abs(zone.force_x) > 20) { f_HitToss(zone); } else { if (zone.hit_timer < 30) { zone.hit_timer = 0; if (zone.hit_last == 1) { zone.hit_last = 2; zone.gotoAndStop('hit2'); } else { zone.hit_last = 1; zone.gotoAndStop('hit1'); } } else { zone.hit_timer = 0; zone.hit_last = 1; zone.gotoAndStop('hit1'); } } } function f_HitType2(zone) { f_PixelFly(zone.x + random(50) - 25, zone.y - 100); f_PixelFly(zone.x + random(50) - 25, zone.y - 75); f_PixelFly(zone.x + random(50) - 25, zone.y - 50); f_Damage(zone, zone.hit_damage_val); if (zone.hitby.x > zone.x) { if (zone._xscale < 0) { zone._xscale *= -1; } } else { if (zone._xscale > 0) { zone._xscale *= -1; } } if (zone.health <= 0) { zone.gotoAndStop('die'); return undefined; } } function f_HitToss(zone) { f_TossInit(zone, zone.force_x, zone.force_y); } function f_HitTossDamage(zone) { if (zone.hitby._xscale > 0) { f_TossInit(zone, zone.force_x, zone.force_y); } else { f_TossInit(zone, -zone.force_x, zone.force_y); } zone.body.body.nextFrame(); } function f_HitDie(zone) { f_Damage(zone, zone.hit_damage_val); zone.gotoAndStop('die'); } function f_Scout(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { --zone.scout_timer; if (zone.scout_timer <= 0) { zone._xscale *= -1; } else { return undefined; } } if (zone._xscale > 0) { if (zone.x + game_x - zone.w * 2 > screenWidth or zone.x > p1.x + 400) { zone._xscale *= -1; } } else { if (zone.x + game_x + zone.w * 2 < 0 or zone.x < p1.x - 400) { zone._xscale *= -1; } } if (zone._xscale > 0) { if (zone.x < p1.x and zone.x > p1.x - 100 and Math.abs(zone.y - p1.y) < 20) { zone.gotoAndStop('stand'); } else { if (zone.x + zone.speed_x > zone.platform.x + zone.platform.w - 75) { zone.scout_timer = 30; zone.gotoAndStop('stand'); } else { zone.gotoAndStop('walk'); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale *= -1; } } } } else { if (zone.x > p1.x and zone.x < p1.x + 100 and Math.abs(zone.y - p1.y) < 20) { zone.gotoAndStop('stand'); } else { if (zone.x - zone.speed_x < zone.platform.x - zone.platform.w + 75) { zone.scout_timer = 30; zone.gotoAndStop('stand'); } else { zone.gotoAndStop('walk'); if (f_MoveH(zone, -zone.speed_x) != -zone.speed_x) { zone._xscale *= -1; } } } } } } function f_Scout2(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer > 0) { --zone.scout_timer; if (zone.scout_timer <= 0) { if (zone.x > p1.x and zone._xscale > 0 or zone.x < p1.x and zone._xscale < 0) { zone._xscale *= -1; } else { zone.scout_timer = 1; } } else { return undefined; } } if (zone._xscale > 0) { if (zone.x + game_x - zone.w * 2 > screenWidth or zone.x > p1.x + 400) { zone._xscale *= -1; } } else { if (zone.x + game_x + zone.w * 2 < 0 or zone.x < p1.x - 400) { zone._xscale *= -1; } } if (zone._xscale > 0) { if (zone.x <= p1.x and zone.x > p1.x - 100 and Math.abs(zone.y - p1.y) < 20) { zone.gotoAndStop('stand'); } else { if (zone.x + zone.speed_x > zone.platform.x + zone.platform.w - 75) { zone.scout_timer = 30; zone.gotoAndStop('stand'); } else { u_wait = false; for (i in a_Enemies) { var v2 = a_Enemies[i]; if (v2 == zone) { break; } else { if (v2.humanoid) { if (Math.abs(zone.x - v2.x) < 40) { u_wait = true; } } } } if (u_wait) { zone.gotoAndStop('stand'); } else { zone.gotoAndStop('walk'); if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale *= -1; } } } } } else { if (zone.x > p1.x and zone.x < p1.x + 100 and Math.abs(zone.y - p1.y) < 20) { zone.gotoAndStop('stand'); } else { if (zone.x - zone.speed_x < zone.platform.x - zone.platform.w + 75) { zone.scout_timer = 30; zone.gotoAndStop('stand'); } else { zone.gotoAndStop('walk'); if (f_MoveH(zone, -zone.speed_x) != -zone.speed_x) { zone._xscale *= -1; } } } } } } function f_ScoutAttack(zone) { if (!f_CharJumping(zone)) { if (zone.scout_timer <= 0) { if (zone._xscale > 0) { if (zone.x + zone.speed_x > zone.platform.x + zone.platform.w - 50) { zone._xscale *= -1; zone.gotoAndStop('stand'); } else { if (f_MoveH(zone, zone.speed_x) != zone.speed_x) { zone._xscale *= -1; zone.gotoAndStop('stand'); } } } else { if (zone.x - zone.speed_x < zone.platform.x - zone.platform.w + 50) { zone._xscale *= -1; zone.gotoAndStop('stand'); } else { if (f_MoveH(zone, -zone.speed_x) != -zone.speed_x) { zone._xscale *= -1; zone.gotoAndStop('stand'); } } } } else { --zone.scout_timer; } } } function f_HencherDefaults(zone) { zone.speed_x = zone.speed_x_min; } function f_HencherMelee(zone) { if (zone.punch_timer <= 0) { if (Math.abs(zone.x - p1.x) < 100) { if (zone.x > p1.x and zone._xscale < 0 or zone.x < p1.x and zone._xscale > 0) { if (Math.abs(zone.y - p1.y) < 10) { zone.skipwait = false; zone.punch_timer = zone.punch_timer_default; if (zone.hasgun) { zone.gun.gun.gun.gun.gotoAndStop('melee'); zone.shot_total = zone.shot_total_default; zone.shot_timer = 0; zone.gotoAndStop('punch1'); } else { zone.gotoAndStop('punch1'); } } } } } } function f_EnemyShooter(zone) { if (zone.y < zone.prey.y and !_root.f_OnScreen(zone)) { return undefined; } if (zone.hasgun) { u_point.x = 0; u_point.y = 0; zone.gun.localToGlobal(u_point); game.game.globalToLocal(u_point); zone_x = u_point.x; zone_y = u_point.y; u_x = zone.prey.x; u_y = zone.prey.y - 50; var v3 = f_rad2deg(Math.atan2(u_y - zone_y, u_x - zone_x)); if (zone._xscale < 0) { if (v3 < 0) { v3 = -(180 - Math.abs(v3)); } else { v3 = 180 - v3; } } zone.gun_frame = 30 - int(Math.abs((v3 + 106) / 212) * 29); if (zone.shot_timer <= 0) { if (zone.x < zone.prey.x and zone._xscale < 0 or zone.x > zone.prey.x and zone._xscale > 0) { zone.gun_frame = 15; if (zone._xscale > 0) { v3 = 0; } else { v3 = 0; } } var v6 = Math.abs(zone.gun._currentframe - zone.gun_frame); var v7 = Math.abs(zone.gun.gun._rotation - v3); if (v6 < v7) { var v5 = 4 * (v6 / v7); var v4 = 4; } else { var v5 = 4; var v4 = 4 * (v7 / v6); } if (zone.gun._currentframe < zone.gun_frame - v5) { zone.gun.gotoAndStop(zone.gun._currentframe + int(v5)); } else { if (zone.gun._currentframe > zone.gun_frame + v5) { zone.gun.gotoAndStop(zone.gun._currentframe - int(v5)); } } if (zone.gun.gun._rotation < v3 - v4) { zone.gun.gun._rotation += v4; } else { if (zone.gun.gun._rotation > v3 + v4) { zone.gun.gun._rotation -= v4; } else { var v8 = false; if (zone.x < zone.prey.x and zone._xscale > 0 or zone.x > zone.prey.x and zone._xscale < 0) { if (Math.abs(zone.y - zone.prey.y) < zone.shot_range_y or Math.abs(zone.x - zone.prey.x) < zone.shot_range_x) { zone.gun.gun._rotation = v3; zone.gun.gotoAndStop(zone.gun_frame); zone.punching = true; zone.gotoAndStop('stand'); f_EnemyBullet(zone); if (zone.gun_type == 6) { f_EnemyBullet(zone, -3); f_EnemyBullet(zone, 3); } f_GunSound(zone.gun_type); zone.gun.gun.gun.gun.gotoAndStop('shoot'); if (zone.gun_type == 2 or zone.gun_type == 5 or zone.gun_type == 6) { zone.shot1 = true; zone.gun.gun.gun.gun.body.gotoAndPlay(1); } --zone.shot_total; if (zone.shot_total > 0) { zone.skipwait = true; zone.shot_timer = 3; v8 = true; } } } if (!v8) { zone.shot_total = zone.shot_total_default; if (zone.shot_timer_default) { zone.shot_timer = zone.shot_timer_default; } else { zone.shot_timer = 90; } zone.punching = false; } } } } else { --zone.shot_timer; } zone.gun.gun._x = zone.gun.gun_pt._x; zone.gun.gun._y = zone.gun.gun_pt._y; } } function f_Hencher(zone) { --zone.punch_timer; if (!f_CharJumping(zone)) { if (zone.wait or zone.wait_timer > 0) { --zone.wait_timer; zone.gotoAndStop('stand'); return undefined; } else { if (zone.phase == 1) { if (zone.hasgun) { f_Scout(zone); f_HencherMelee(zone); } else { f_FacePrey(zone); if (!f_InRange(zone, 80, 5000) or Math.abs(zone.y - zone.prey.y) > 20 and zone.prey.platform) { zone.speed_x = zone.speed_x_max; f_ChasePrey(zone, 80); } else { if (zone.prey.y < zone.y - 20) { zone.gotoAndStop('lookup'); } else { zone.gotoAndStop('stand'); } f_HencherMelee(zone); } } } else { if (zone.phase == 3) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout2(zone); } } else { if (zone.phase == 4) { if (zone.autowalk_timer > 0) { if (zone._xscale > 0) { if (rotation_current < 0) { var v2 = zone.speed_x * 2 - rotation_current; } else { var v2 = zone.speed_x * 2; } f_MoveH(zone, v2); } else { if (rotation_current > 0) { var v2 = -(zone.speed_x * 2 + rotation_current); } else { var v2 = -zone.speed_x * 2; } f_MoveH(zone, v2); } return undefined; } if (zone.prey.y < zone.y - 350) { zone.prey = game.game.middle.z_platform; } f_FacePrey(zone); if (zone.hasgun) { if (!f_InRange(zone, 300, 200) or Math.abs(zone.y - zone.prey.y) > 20) { zone.speed_x = zone.speed_x_max; f_ChasePrey(zone, 200); --zone.shot_timer; } else { if (zone.prey.y < zone.y - 20) { f_CharJump(zone); zone.jump_speed_x = 0; } else { if (f_InRange(zone, 80, 20)) { f_HencherMelee(zone); } else { f_EnemyShooter(zone); } } } } else { if (!f_InRange(zone, 80, 200) or Math.abs(zone.y - zone.prey.y) > 20) { zone.speed_x = zone.speed_x_max; f_ChasePrey(zone, 80); } else { if (zone.prey.y < zone.y - 20) { f_CharJump(zone); zone.jump_speed_x = 0; } else { zone.gotoAndStop('stand'); } f_HencherMelee(zone); } } if (zone._xscale > 0) { zone.jump_speed_x = zone.speed_x * 1.25; } else { zone.jump_speed_x = zone.speed_x * -1.25; } zone.prey = p1; } else { if (zone.phase == 10) { f_EnemyShooter(zone); if (!zone.punching) { f_Scout(zone); f_HencherMelee(zone); } } else { if (zone.phase == 11) { zone.gotoAndStop('weld'); } else { if (zone.phase == 12) { zone.prey = game.game.target_pt; ++zone.rapidfire; if (zone.rapidfire < 100) { zone.shot_total = 2; if (zone.rapidfire % 3 == 0) { zone.shot_timer = 0; } } else { if (zone.rapidfire > 200) { zone.rapidfire = 0; } else { zone.shot_total = 0; zone.shot_timer = 1000; zone.gun.gun.gun.gun.gotoAndStop('idle'); } } f_EnemyShooter(zone); } else { if (zone.phase == 13) { if (f_OnScreen(zone)) { f_EnemyShooter(zone); } } } } } } } } } } } function f_EnemyDefaults(zone) { zone.x = zone._x; zone.y = zone._y; if (!zone.nodepth) { zone.depth_mod = f_SetDepthMod(); f_Depth(zone, zone.y); } zone.speed_x = 6; zone.speed_y = 0; zone.speed_y_max = speed_y_max; zone.jump_speed_x = 0; zone.speed_ladder = 8; zone.launch = -38; zone.weight = 1.75; zone.bounce = 0.5; zone.force_x = 0; zone.force_y = 0; if (zone.zone) { zone.w = zone.zone._width / 2; } else { zone.w = zone._width / 2; } if (zone.humanoid) { zone.w = 5; } if (zone.zone) { zone.h = zone.zone._height; } else { zone.h = zone._height; } zone.fp_HitGround = f_HitGround1; zone.w2 = 2; zone.platform = undefined; zone.ladder = undefined; zone.punching = false; zone.active = true; zone.alive = true; zone.float_timer = 0; zone.texture = 4; zone.prey = p1; } function f_InitHencher(zone) { zone.fp_Hit1 = f_HitType1; zone.humanoid = true; f_EnemyDefaults(zone); zone.fp_HitGround = f_HitGround1; if (gamemode == 2) { zone.health_max = 20; zone.speed_x_max = 12; zone.speed_x_min = 8; zone.speed_x = 8; if (zone.shot_range_y == undefined) { zone.shot_range_y = 400; zone.shot_range_x = 700; } if (zone.shot_timer == undefined or zone.shot_timer >= 60) { zone.shot_timer = 35; } if (zone.shot_total_default == undefined) { zone.shot_total_default = 1; } if (zone.face_type == 2) { zone.face_type = 5; zone.head_type = 1; zone.body_type = 5; } } else { if (gamemode == 3) { zone.health_max = 12; zone.shot_range_y = 400; zone.shot_range_x = 600; zone.shot_timer_default = 60; zone.shot_timer = zone.shot_timer_default; if (!zone.shot_total_default) { zone.shot_total_default = 1; } if (wave > 40) { zone.health_max = 45; zone.speed_x_max = 30; zone.speed_x_min = 26; zone.speed_x = 26; zone.shot_timer_default = 20; zone.shot_range_y = 600; zone.shot_range_x = 800; } else { if (wave > 35) { zone.health_max = 35; zone.speed_x_max = 30; zone.speed_x_min = 26; zone.speed_x = 26; } else { if (wave > 30) { zone.health_max = 25; zone.speed_x_max = 22; zone.speed_x_min = 18; zone.speed_x = 18; } else { if (wave > 25) { zone.health_max = 20; zone.speed_x_max = 18; zone.speed_x_min = 14; zone.speed_x = 14; } else { if (wave > 20) { zone.speed_x_max = 14; zone.speed_x_min = 10; zone.speed_x = 10; } else { if (wave > 10) { zone.speed_x_max = 12; zone.speed_x_min = 8; zone.speed_x = 8; } else { zone.speed_x_max = 10; zone.speed_x_min = 5; zone.speed_x = 5; } } } } } } if (zone.face_type == 6) { zone.health_max *= 5; } zone.phase = 4; } else { zone.health_max = 12; zone.speed_x_max = 10; zone.speed_x_min = 5; zone.speed_x = 5; if (zone.shot_range_y == undefined) { zone.shot_range_y = 70; zone.shot_range_x = 100; } if (zone.shot_timer == undefined) { zone.shot_timer = 90; } if (zone.shot_total_default == undefined) { zone.shot_total_default = 1; } } } zone.health = zone.health_max; zone.bullet_type = 'bullet2'; zone.attack = 1; zone.defense = 1; zone.damage_val = zone.attack; zone.bloodtype = 1; zone.tossed = false; zone.onground = false; zone.x_range = 50 + random(60); zone.y_range = 6 + random(60); zone.attack_timer = 30; zone.landanim = 'land'; zone.w2 = 20; zone.punch_timer_default = 60; zone.punch_timer = 0; zone.wait_timer = 0; zone.newspawn = true; if (zone.gun_type and zone.gun_type != 100) { zone.gun_init = zone.gun_type; } else { zone.gun_init = 0; } zone.gun_type = 100; if (zone.gun_init > 0) { switch (zone.gun_init) { case 1: f_GetGun1(zone); break; case 2: f_GetGun2(zone); break; case 3: f_GetGun3(zone); break; case 4: f_GetGun4(zone); break; case 5: f_GetGun5(zone); break; case 6: f_GetGun6(zone); } zone.hasgun = true; zone.shot_total = zone.shot_total_default; zone.gun.gun._rotation = 0; zone.gun.gotoAndStop(15); } else { zone.gun_type = 100; } if (bosstest) { zone.health = 1; } } function f_PushOut(zone) { if (Math.abs(p1.x - zone.x) < zone.w) { if (p1.y - p1.h <= zone.y) { if (p1.y >= zone.y - zone.h) { if (p1.x > zone.x) { f_MoveH(p1, zone.x + zone.w - p1.x); } else { f_MoveH(p1, zone.x - zone.w - p1.x); } } } } } function f_OnScreen(zone) { if (zone.x + game_x < screenWidth + zone.w * 2) { if (zone.x + game_x > -zone.w * 2) { if (zone.y + game_y > -10) { if (zone.y + game_y < screenHeight + zone.h + 10) { return true; } } } } return false; } function f_OnScreenActivate(zone) { if (f_OnScreen(zone)) { zone.gotoAndStop('activate'); } } function f_CrateHitWall(zone) { if (Math.abs(zone.toss_speed_x) > 20) { f_CrateExplode(zone); return true; } else { return false; } } function f_HealthText(health) { if (health < 10) { var v2 = '00' + health.toString(); return v2; } if (health < 100) { v2 = '0' + health.toString(); return v2; } v2 = health; return v2; } onMouseDown = function () { if (menutime) { clicked = false; } else { clicked = true; } }; onMouseUp = function () { clicked = false; p1.punched1 = false; p1.shot1 = false; }; oldT = getTimer(); maxF = 30; fp_fpsLimiter = fpsLimiter; f_Init(); stop(); } movieClip 704 { } movieClip 709 { } button 710 { on (release) { gotoAndPlay('title'); } on (keyPress 'a') { gotoAndPlay('title'); } } movieClip 713 { frame 1 { _xscale = _xscale + 0.2; _yscale = _yscale + 0.2; } frame 2 { gotoAndPlay(1); } } button 717 { on (release) { _root.nextFrame(); } on (keyPress 'a') { _root.nextFrame(); } } button 721 { on (release) { gotoAndStop('credits'); } } button 725 { on (release) { com.newgrounds.API.loadNewgrounds(); } } button 729 { on (release) { com.newgrounds.API.loadCustomLink('Madness2010'); } } button 733 { on (release) { getURL('http://tomfulp.newgrounds.com', '_blank'); } } button 734 { on (release) { getURL('http://mindchamber.newgrounds.com', '_blank'); } } button 735 { on (release) { getURL('http://krinkels.newgrounds.com', '_blank'); } } button 736 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/359165', '_blank'); } } button 737 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/359584', '_blank'); } } button 738 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/334231', '_blank'); } } button 739 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/346485', '_blank'); } } button 740 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/356928', '_blank'); } } button 741 { on (release) { musicoff = true; stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/341761', '_blank'); } } button 742 { on (release) { getURL('http://therealshadman.newgrounds.com', '_blank'); } } movieClip 748 { } movieClip 751 { } button 764 { on (release) { _parent.play(); } } button 769 { on (release) { if (musicoff) { _root.f_ChangeSong(_root.song6.song); } gotoAndStop('menu'); } } movieClip 773 { frame 106 { _root.f_ChangeSong(_root.song6.song); play(); } frame 146 { stop(); } frame 147 { musicoff = false; } } movieClip 774 { frame 1 { cancelled = false; stop(); } instance of movieClip 599 { onClipEvent (load) { timer = 100; vol = _root.song.getVolume(); if (!vol) { vol = 0; } newvol = 0; newsong = _parent.newsong; newsong.start(0, 1000); newsong.setVolume(newvol); } onClipEvent (enterFrame) { if (!_parent.cancelled) { if (_parent.newsong != newsong) { _parent.oldsong = newsong; _root.song.stop(); _root.song = newsong; _root.song.setVolime(newvol); timer = 100; vol = newvol; newvol = 0; newsong = _parent.newsong; newsong.start(0, 1000); newsong.setVolume(newvol); } ++newvol; --vol; if (vol < 0) { vol = 0; } newsong.setVolume(newvol); _root.song.setVolume(vol); --timer; if (timer <= 0) { done = true; _root.song.stop(); _root.song = newsong; _root.song.setVolume(100); _parent.gotoAndStop(1); } } } } frame 3 { gotoAndStop('fade'); } } frame 5 { if (f_SavedGame()) { gotoAndStop('resume'); } else { gotoAndStop('controls'); } } movieClip 777 { } movieClip 778 { frame 1 { _xscale = _xscale + 0.2; _yscale = _yscale + 0.2; } frame 2 { gotoAndPlay(1); } } movieClip 781 { } button 782 { on (release) { _root.f_Erase(); _root.gotoAndStop('controls'); } } button 783 { on (release) { _root.f_Load(); _root.gotoAndStop('controls'); } } movieClip 786 { } button 787 { on (release) { _root.controlmode = 1; gotoAndPlay('go2'); } } button 788 { on (release) { _root.controlmode = 2; gotoAndPlay('go2'); } } movieClip 789 { frame 1 { play(); } frame 2 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_root.f_CheckStart()) { _root.controlmode = 1; _parent.gotoAndPlay('go2'); } } } frame 7 { stopAllSounds(); play(); } frame 55 { _root.gamemode = 3; _root.nextFrame(); stop(); } } frame 8 { f_StartUp(); } movieClip 790 { } movieClip 792 { } button 794 { on (release) { stopAllSounds(); getURL('http://tomfulp.newgrounds.com', '_blank'); } } button 795 { on (release) { stopAllSounds(); getURL('http://mindchamber.newgrounds.com', '_blank'); } } button 796 { on (release) { stopAllSounds(); getURL('http://krinkels.newgrounds.com', '_blank'); } } button 797 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/92334', '_blank'); } } button 798 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/171975', '_blank'); } } button 799 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/170120', '_blank'); } } button 800 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/audio/listen/140436', '_blank'); } } button 802 { on (release) { stopAllSounds(); getURL('http://mike.newgrounds.com', '_blank'); } } movieClip 804 { } movieClip 805 { } movieClip 806 { } movieClip 807 { } movieClip 824 { } movieClip 827 { } button 828 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/store/product/madness-error-shirt', '_blank'); } } movieClip 831 { } button 832 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/store/product/madness-hank-shirt', '_blank'); } } button 833 { on (release) { stopAllSounds(); getURL('http://www.newgrounds.com/collection/madnessday2008', '_blank'); } } movieClip 835 { } movieClip 836 { } movieClip 839 { } button 840 { on (release) { stopAllSounds(); gotoAndPlay('replay'); } } movieClip 842 { frame 1 { stop(); } frame 2 { play(); } instance of movieClip 29 empty { onClipEvent (load) { res = 1; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res += 2; _root.f_MosaicScreen(res); } } frame 20 { _root.f_Clear(); _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay('fadein'); } frame 22 { play(); } instance of movieClip 29 empty { onClipEvent (load) { res = 40; _root.f_MosaicScreen(res); } onClipEvent (enterFrame) { res -= 2; _root.f_MosaicScreen(res); } } frame 42 { stop(); } frame 42 { _root.f_MosaicScreen(0); } frame 55 { play(); } instance of movieClip 29 empty { onClipEvent (load) { if (_parent.warpto == 'level1_4intro') { u_temp = true; } } onClipEvent (enterFrame) { if (u_temp) { u_volume = _root.s_oceanside.s_oceanside.getVolume(); _root.s_oceanside.s_oceanside.setVolume(u_volume - 2); } } } frame 101 { _root.screenOverlay.stop(); _root.f_Clear(); _root.spawnpoint = spawnpoint; _root.gotoAndPlay(warpto); gotoAndPlay('fadein'); } frame 102 { play(); } frame 133 { stop(); } frame 134 { play(); } frame 141 { stop(); } frame 155 { play(); } frame 155 { _root.f_MosaicScreen(0); } frame 362 { stop(); } frame 420 { _root.gotoAndStop(1); } } movieClip 844 { frame 1 { stop(); } frame 2 { play(); } frame 10 { stop(); } frame 11 { play(); } frame 21 { stop(); } } movieClip 846 { } movieClip 849 { } movieClip 850 { frame 1 { stop(); } } movieClip 856 { } movieClip 865 { frame 1 { stop(); } frame 104 { stop(); } } movieClip 873 { } movieClip 876 { frame 1 { _root.ammo = _root.p1.ammo; _root.health = _root.p1.health + ' / ' + _root.p1.health_max; _root.playerspeed = _root.p1.speed_x_max; _root.playerattack = _root.p1.attack; } } movieClip 881 { frame 1 { gotoAndStop(_root.controlmode); } } movieClip 882 { frame 1 { stop(); } frame 2 { play(); } frame 4 { gotoAndStop(1); } } movieClip 890 { frame 1 { _quality = 'medium'; i = 1; gotoAndStop(2); } instance of movieClip 108 { onClipEvent (enterFrame) { _root.f_Quality(_parent); } } frame 2 { stop(); } instance of movieClip 108 { onClipEvent (enterFrame) { _root.f_Quality(_parent); --_parent.timer; if (_parent.timer <= 0) { _parent.gotoAndStop('blank'); } } } } instance of movieClip 29 empty { onClipEvent (enterFrame) { ScreenOverlay.tick(); _root.f_PlayerPickup(); } } frame 14 { _root.f_LevelDefaults(); _root.f_Level1_31Init(); stop(); } movieClip 893 { frame 1 { stop(); } frame 2 { play(); } frame 60 { stop(); } frame 61 { play(); } frame 121 { stop(); } frame 122 { play(); } frame 131 { stop(); } frame 132 { play(); } frame 141 { stop(); } } movieClip 896 { } movieClip 898 { } movieClip 901 { } movieClip 902 { frame 1 { stop(); } } movieClip 904 { } movieClip 905 { frame 1 { stop(); } } movieClip 906 { } movieClip 909 { } movieClip 912 { } movieClip 916 { } movieClip 917 { } movieClip 921 { } movieClip 922 { frame 1 { stop(); } frame 2 { play(); } frame 4 { _root.s_elevatordoor.start(0, 0); } frame 6 { if (spawns) { _root.f_SurvivalEnemy(this); } else { stop(); } } frame 18 { _root.s_steam.start(0, 0); } frame 20 { stop(); } frame 21 { play(); } frame 61 { gotoAndPlay('close'); } frame 72 { stop(); } frame 85 { stop(); } } movieClip 925 { frame 1 { _root.f_AddNeutral(this); } } movieClip 928 { frame 1 { _root.f_AddNeutral(this); } } movieClip 929 { frame 1 { _root.f_AddPipe(this); gotoAndStop(2); } } movieClip 934 { } movieClip 939 { } movieClip 944 { } movieClip 949 { } movieClip 954 { } movieClip 959 { } movieClip 960 { } movieClip 961 { } movieClip 962 { } movieClip 963 { } movieClip 964 { } movieClip 965 { } movieClip 966 { frame 1 { stop(); } frame 2 { play(); } frame 17 { stop(); } frame 19 { _root.f_GeneralBullet(_parent._parent, bp1); play(); } frame 24 { gotoAndStop('wait'); } frame 26 { play(); } frame 37 { stop(); } } movieClip 967 { frame 1 { stop(); } frame 2 { play(); } frame 18 { stop(); } frame 20 { _root.f_GeneralBullet(_parent._parent, bp); } frame 20 { play(); } frame 22 { _root.f_GeneralBullet(_parent._parent, bp); } frame 28 { gotoAndStop('wait'); } frame 31 { play(); } } movieClip 968 { frame 1 { stop(); } frame 2 { play(); } frame 19 { stop(); } frame 21 { _root.f_GeneralBullet(_parent._parent, bp); } frame 21 { play(); } frame 23 { _root.f_GeneralBullet(_parent._parent, bp); } frame 25 { _root.f_GeneralBullet(_parent._parent, bp); } frame 30 { gotoAndStop('wait'); } frame 39 { play(); } } movieClip 969 { frame 1 { stop(); } frame 2 { play(); } frame 21 { stop(); } frame 23 { _root.f_GeneralBullet(_parent._parent, bp); } frame 23 { play(); } frame 25 { _root.f_GeneralBullet(_parent._parent, bp); } frame 27 { _root.f_GeneralBullet(_parent._parent, bp); } frame 29 { _root.f_GeneralBullet(_parent._parent, bp); } frame 34 { gotoAndStop('wait'); } frame 47 { play(); } } movieClip 970 { frame 1 { stop(); } frame 2 { play(); } frame 23 { stop(); } frame 26 { _root.f_GeneralBullet(_parent._parent, bp); } frame 26 { play(); } frame 28 { _root.f_GeneralBullet(_parent._parent, bp); } frame 30 { _root.f_GeneralBullet(_parent._parent, bp); } frame 32 { _root.f_GeneralBullet(_parent._parent, bp); } frame 34 { _root.f_GeneralBullet(_parent._parent, bp); } frame 39 { gotoAndStop('wait'); } frame 49 { play(); } } movieClip 971 { frame 1 { stop(); } } movieClip 973 { } movieClip 974 { frame 1 { _root.f_TurretInit(this); stop(); } frame 4 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Turret(_parent); } } } movieClip 980 { } movieClip 982 { } movieClip 984 { frame 1 { stop(); } } movieClip 985 { frame 1 { _root.f_SetBody(this); } } movieClip 988 { } movieClip 990 { } movieClip 993 { } movieClip 994 { frame 1 { stop(); } } movieClip 995 { frame 1 { _root.f_SetBody(this); } } movieClip 996 { } movieClip 998 { } movieClip 1000 { } movieClip 1007 { } movieClip 1010 { frame 1 { _root.f_SetHand(this); } } movieClip 1015 { frame 1 { _root.f_SetHand(this); } } movieClip 1020 { frame 1 { _root.f_SetHand(this); } } movieClip 1025 { frame 1 { _root.f_SetHand(this); } } movieClip 1027 { } movieClip 1030 { } movieClip 1033 { } movieClip 1034 { frame 1 { _root.f_SetHead(this); } } movieClip 1036 { } movieClip 1038 { } movieClip 1040 { } movieClip 1042 { } movieClip 1043 { } movieClip 1047 { } movieClip 1049 { } movieClip 1051 { } movieClip 1052 { } movieClip 1054 { } movieClip 1055 { } movieClip 1056 { frame 1 { _root.f_SetFace(this); } } movieClip 1057 { } movieClip 1059 { frame 1 { gotoAndStop(2); } } movieClip 1060 { } movieClip 1062 { frame 1 { gotoAndStop(2); } } movieClip 1063 { } movieClip 1069 { } movieClip 1070 { frame 6 { _parent.gotoAndStop('idle'); } } movieClip 1071 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1072 { frame 1 { _root.gunshooting = false; stop(); } } movieClip 1073 { } movieClip 1074 { frame 1 { _root.u_point.x = 0; _root.u_point.y = 0; var par = _parent._parent._parent._parent._parent; _parent._parent.bullet_pt.localToGlobal(_root.u_point); var x = _root.u_point.x * _root.u_scale - _root.game_x; var y = _root.u_point.y * _root.u_scale - _root.game_y; var u_temp = _root.f_FX(x, y, par.y - 1, 'berreta_blast', 100, 100); u_temp.body._rotation = _parent._parent._parent._rotation; if (par._xscale < 0) { u_temp._xscale *= -1; } play(); } frame 13 { _parent.gotoAndStop('idle'); } } movieClip 1075 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1076 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _parent._parent._parent._parent.shot1 = true; } } movieClip 1077 { } movieClip 1078 { } movieClip 1082 { } movieClip 1083 { frame 6 { _parent.gotoAndStop('idle'); } } movieClip 1084 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1085 { frame 1 { _root.gunshooting = false; stop(); } } movieClip 1086 { } movieClip 1087 { frame 1 { body.gotoAndStop(2); } frame 4 { _parent.gotoAndStop('idle'); } } movieClip 1088 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1089 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _root.gunshooting = true; } } movieClip 1090 { } movieClip 1094 { frame 1 { play(); } frame 7 { stop(); } } movieClip 1095 { frame 1 { body.gotoAndPlay(1); play(); } frame 3 { _root.gunshooting = false; } frame 12 { _parent.gotoAndStop('idle'); } } movieClip 1096 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1097 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _root.gunshooting = true; _parent._parent._parent._parent.shot1 = true; } } movieClip 1098 { } movieClip 1101 { frame 1 { _root.u_point.x = 0; _root.u_point.y = 0; var par = _parent._parent._parent._parent._parent; _parent._parent.bullet_pt.localToGlobal(_root.u_point); _root.game.game.globalToLocal(_root.u_point); var x = _root.u_point.x; var y = _root.u_point.y; var u_temp = _root.f_FX(x, y, par.y - 1, 'shotgun_blast', 100, 100); u_temp.body._rotation = _parent._parent._parent._rotation; if (par._xscale < 0) { u_temp._xscale *= -1; } play(); } frame 3 { _root.gunshooting = false; } frame 10 { _root.u_point.x = 0; _root.u_point.y = 0; shell.localToGlobal(_root.u_point); var x = _root.u_point.x * _root.u_scale - _root.game_x; var y = _root.u_point.y * _root.u_scale - _root.game_y; var u_temp = _root.f_ShrapnelGeneral(x, y, _parent._parent._parent._parent._parent.y + 1, 2 + random(4), -(8 + random(6)), 'shotgunshell'); u_temp.bounce_limit = 2; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; u_temp._xscale = 70; u_temp._yscale = 70; } frame 18 { _parent.gotoAndStop(1); } } movieClip 1102 { frame 10 { _parent.gotoAndStop('idle'); } } movieClip 1103 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _root.gunshooting = true; _parent._parent._parent._parent.shot1 = true; } } movieClip 1104 { } movieClip 1106 { } movieClip 1107 { frame 9 { _parent.gotoAndStop('idle'); } } movieClip 1108 { frame 1 { _root.gunshooting = false; stop(); } frame 2 { _root.gunshooting = true; } } movieClip 1110 { } movieClip 1112 { } movieClip 1114 { } movieClip 1115 { } movieClip 1116 { frame 1 { if (_parent._parent._parent._parent.pipe) { gotoAndStop('blank'); } } } movieClip 1117 { frame 1 { _root.f_SetGun(this); } frame 102 { _root.f_SetGun(this); } } movieClip 1118 { } movieClip 1119 { } movieClip 1120 { frame 17 { gotoAndPlay('loop'); } } movieClip 1122 { } movieClip 1126 { } movieClip 1128 { } movieClip 1129 { frame 6 { stop(); } } movieClip 1132 { } movieClip 1134 { } movieClip 1137 { frame 4 { stop(); } } movieClip 1142 { } movieClip 1143 { frame 8 { _parent.gotoAndStop('stand'); } } movieClip 1149 { frame 1 { _root.f_SetHand(this); } } movieClip 1150 { } movieClip 1152 { frame 1 { _root.f_ImpactPoint(this); } frame 2 { gotoAndPlay(1); } } movieClip 1153 { frame 3 { _parent.force_x = 12; _parent.force_y = 0; _parent.slide_x = 0; } frame 6 { if (!_parent.u_hit) { gotoAndPlay('finish'); } } frame 9 { play(); } frame 10 { _root.f_EndPunch(_parent); } } movieClip 1156 { frame 4 { _root.f_SetForceX(_parent, 12); _parent.force_y = -8; _parent.slide_x = 12; } frame 7 { if (!_parent.u_hit) { gotoAndPlay('finish'); } } frame 11 { play(); } frame 13 { _root.f_EndPunch(_parent); } } movieClip 1158 { } movieClip 1162 { frame 8 { if (_parent.platform == undefined) { _parent.gotoAndStop('toss'); } else { if (_parent.health <= 0) { _parent.gotoAndStop('hitground'); } else { _parent.gotoAndStop('stand'); } } } } movieClip 1163 { frame 2 { stop(); } } movieClip 1164 { } movieClip 1165 { frame 2 { stop(); } } movieClip 1169 { frame 1 { _root.f_SetHand(this); } } movieClip 1170 { frame 10 { gotoAndPlay('loop'); } } movieClip 1171 { frame 1 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_parent._parent.speed_y >= 0) { _parent.gotoAndStop(3); } } } } movieClip 1172 { frame 2 { _parent.gotoAndStop('toss2'); } } movieClip 1174 { } movieClip 1181 { } movieClip 1182 { } movieClip 1183 { frame 6 { if (_parent.health <= 0) { _parent.alive = false; if (_parent.body_type == 3) { gotoAndPlay('die2'); } else { gotoAndPlay('die'); } } else { _parent.onground = false; } } frame 34 { _root.f_EndPunch(_parent); } frame 35 { if (_parent.smoke_timer > 0) { _parent.smoke_timer = 10; gotoAndPlay('burn'); } } frame 44 { gotoAndPlay('burn'); } frame 45 { _root['s_zombiedie' + (random(3) + 1)].start(0, 0); } frame 69 { ++_root.kills; _root.f_GetMoney(); _root.f_RemoveEnemy(_parent); stop(); } frame 70 { play(); } frame 94 { _parent.body_type = 3; _parent.head_type = 3; _parent.face_type = 3; _parent.alive = true; _parent.health = _parent.health_max; _parent.wait = true; } frame 116 { _root.f_EndPunch(_parent); } frame 117 { _parent.shadow.gotoAndStop('off'); play(); } frame 151 { if (_parent.hiddenkill) { _parent.hiddenkill = false; } else { ++_root.kills; _root.f_GetMoney(); } _root.f_RemoveEnemy(_parent); stop(); } } movieClip 1186 { } movieClip 1188 { } movieClip 1202 { } movieClip 1216 { } movieClip 1223 { } movieClip 1231 { } movieClip 1233 { } movieClip 1234 { } movieClip 1237 { } movieClip 1239 { } movieClip 1242 { } movieClip 1257 { } movieClip 1258 { } movieClip 1259 { frame 1 { s_welding = new Sound(this); s_welding.attachSound('welding.wav'); s_welding.start(0, 0); } instance of movieClip 108 { onClipEvent (load) { i = 1; x = _parent._x + _parent._parent._x + _parent._parent._parent._x; scale = _parent._parent._xscale / 100; y = _parent._parent._parent._y; } onClipEvent (enterFrame) { ++i; if (i % 1 == 0) { var u_scale = 60 + random(40); var u_temp = _root.f_ShrapnelGeneral(x + _parent.spark._x * scale - 20, y - 5, y + 1, -4 + random(8), -(8 + random(15)), 'spark'); u_temp.bounce_limit = 1; u_temp._xscale = 50 + random(50); u_temp._yscale = 50 + random(50); u_temp.weight = 1 + random(100) / 100; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelVanish; } } } frame 95 { _root.game.game.ceiling.gotoAndPlay('go'); } frame 190 { s_welding.stop(); _parent._parent.phase = 10; _parent._parent.gotoAndStop('stand'); } } movieClip 1260 { } movieClip 1261 { frame 1 { if (!init) { init = true; expand = 0; } var u_size = 80 + random(30); _root.f_FX(_parent.x - _parent.w - expand + random(_parent.w * 2 + expand * 2), _parent.y + expand - random(_parent.h + expand * 2), _parent.y + 10, 'blood1', u_size, u_size); } frame 2 { var u_size = 80 + random(30); _root.f_FX(_parent.x - _parent.w - expand + random(_parent.w * 2 + expand * 2), _parent.y + expand - random(_parent.h + expand * 2), _parent.y + 10, 'blood1', u_size, u_size); } frame 3 { --_parent.explosions; if (_parent.explosions > 0) { expand += 10; gotoAndPlay(1); } else { stop(); } } } movieClip 1265 { } movieClip 1266 { frame 36 { stop(); } } movieClip 1267 { } movieClip 1268 { frame 1 { stop(); } } movieClip 1270 { } movieClip 1272 { } movieClip 1274 { } movieClip 1276 { } movieClip 1277 { frame 46 { hand.gotoAndStop('two'); } frame 80 { hand.gotoAndStop('three'); } frame 116 { hand.gotoAndStop('one'); } frame 132 { stop(); } } movieClip 1278 { frame 1 { if (delay) { gotoAndStop('blank'); } else { _root.f_InitHencher(this); } } frame 2 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_OnScreenActivate(_parent); } } frame 3 { if (delay or !alive) { _root.f_InitHencher(this); } if (!shadow) { _root.f_NewShadow(this); } else { shadow.gotoAndStop('on'); } _root.f_AddEnemy(this); _root.f_AddEnemyPush(this); if (!platform) { _root.f_PY(this, 20); } if (goframe) { gotoAndStop(goframe); } else { gotoAndStop('walk'); } } frame 4 { _root.f_HencherDefaults(this); if (head_type == 3) { _root.zombiesound = true; } stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _parent.gun._x = _parent.body.gun._x * 0.5 + _parent.body._x; _parent.gun._y = _parent.body.gun._y * 0.5 + _parent.body._y; } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Hencher(_parent); } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_GeneralTimers(_parent); } } frame 8 { punching = false; } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_parent.u_hit) { _root.f_ForceSlide(_parent); } } } frame 14 { } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (!_root.f_CharJumping(_parent)) { _root.f_ForceSlideBack(_parent); } } } frame 16 { _root.f_TossPose(this); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Toss(_parent); } } frame 19 { _root.f_DropGun(this); gotoAndStop('toss2'); } frame 25 { _root.s_bodyfall3.start(0, 0); _root.f_ShakeY(10); } frame 26 { explosions = 6; if (_xscale > 0) { var u_speed_x = -(force_x + random(3)); } else { var u_speed_x = force_x + random(3); } var u_speed_y = force_y; var u_temp = _root.f_ShrapnelGeneral(x, y - 70, y + 1, u_speed_x, -20, 'hencher_head'); u_temp.bounce_limit = 2; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 10, y + 1, u_speed_x * 0.75, -10, 'hencher_body'); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y, y + 1, u_speed_x * 0.75, -5, 'hencher_foot'); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; var u_temp = _root.f_ShrapnelGeneral(x, y - 50, y + 1, u_speed_x * 0.75, -12, 'hencher_hand'); u_temp.bounce_limit = 1; u_temp._xscale = _xscale; u_temp.fp_ShrapnelEnd = _root.f_ShrapnelSplatter; _root.f_RemoveEnemy(this); } } movieClip 1279 { frame 1 { gotoAndStop(2); } } movieClip 1281 { frame 1 { gotoAndStop(2); } } movieClip 1282 { instance of movieClip 10 { onClipEvent (load) { _parent._parent.w = _parent._width / 2; _parent._parent.h = _parent._height; } } } movieClip 1301 { } movieClip 1302 { } movieClip 1304 { } movieClip 1306 { } movieClip 1308 { } movieClip 1310 { } movieClip 1312 { } movieClip 1314 { frame 1 { stop(); } } movieClip 1315 { } movieClip 1317 { } movieClip 1319 { } movieClip 1320 { } movieClip 1323 { } movieClip 1325 { } movieClip 1326 { frame 1 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_root.gunshooting) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(1); } } } } movieClip 1327 { } movieClip 1328 { } movieClip 1329 { frame 18 { if (_parent.gun_type == 30) { if (Key.isDown(_parent.b_punch1) and Key.isDown(_parent.b_up)) { _root.s_chainsaw2.start(0, 0); } } } frame 29 { stop(); } } movieClip 1331 { } movieClip 1333 { } movieClip 1335 { } movieClip 1337 { } movieClip 1339 { } movieClip 1341 { frame 1 { stop(); } } movieClip 1343 { } movieClip 1344 { } movieClip 1345 { } movieClip 1346 { frame 1 { stop(); } } movieClip 1347 { frame 12 { gotoAndPlay('loop'); } } movieClip 1349 { frame 1 { _parent.gun.gun.gun.gotoAndStop('blank'); } frame 8 { _parent.gun.gun.gun.gotoAndStop(_parent.gun_type); play(); } frame 16 { gotoAndPlay('loop'); } } movieClip 1351 { frame 1 { _root.f_SetForceX(_parent, 10 + _parent.attack * 2); _parent.force_y = -8; } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_parent._parent.u_hit) { if (_parent._parent._xscale > 0) { var u_speed = -10; } else { var u_speed = 10; } ++_parent._parent.kicks; if (_parent._parent.kicks <= 1) { var speed_y = _parent._parent.launch / 2; } else { if (_parent._parent.kicks == 2) { var speed_y = _parent._parent.launch * 0.25; u_speed *= 1.5; } else { if (_parent._parent.kicks == 3) { var speed_y = 0; u_speed *= 2; } else { var speed_y = 0; u_speed *= 2; } } } _root.f_ForceJump(_parent._parent, u_speed, speed_y, true); } } } frame 3 { stop(); } } movieClip 1353 { } movieClip 1354 { frame 1 { stop(); } } movieClip 1355 { } movieClip 1357 { frame 7 { if (_parent.health > 0) { if (_parent.invincible_timer < 20) { _parent.invincible_timer = 20; } _parent.gotoAndStop('stand'); } else { _root.f_GameOver(); stop(); } } } movieClip 1360 { } movieClip 1362 { frame 2 { _root.f_SetForceX(_parent, 10 + _parent.attack * 2); _parent.force_y = -8; _parent.slide_x = 12; } frame 6 { if (!_parent.u_hit) { gotoAndPlay('finish'); } } frame 9 { play(); } frame 12 { _root.f_EndPunch(_parent); } } movieClip 1364 { } movieClip 1366 { } movieClip 1368 { frame 2 { _root.f_SetForceX(_parent, 10 + _parent.attack * 2); _parent.force_y = -8; _parent.slide_x = 12; } frame 6 { if (!_parent.u_hit) { gotoAndPlay('finish'); } } frame 9 { play(); } frame 12 { _root.f_EndPunch(_parent); } } movieClip 1370 { } movieClip 1371 { } movieClip 1372 { } movieClip 1373 { frame 9 { gotoAndPlay('intro'); } frame 45 { gotoAndPlay('loop'); } } movieClip 1378 { frame 2 { _root.f_SetForceX(_parent, 12); _parent.force_y = -8; _parent.slide_x = 12; _parent.gun.gun.gun.gotoAndStop('blank'); } frame 6 { if (!_parent.u_hit) { gotoAndPlay('finish'); } } frame 9 { play(); } frame 15 { _root.f_EndPunch(_parent); } } movieClip 1379 { frame 1 { stop(); } frame 2 { onground = false; pipe = undefined; if (!shadow.active) { shadow.gotoAndStop('on'); } gun.gun.gun.gotoAndStop(gun_type); if (autowalk_timer > 0) { gun.gun.gun.gun.gotoAndStop('idle'); gun.gotoAndStop(15); gotoAndStop('autowalk'); } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _parent.gun._x = _parent.body.gun._x * 0.5 + _parent.body._x; _parent.gun._y = _parent.body.gun._y * 0.5 + _parent.body._y; } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Controls(_parent); } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Timers(_parent); } } frame 4 { gun.gun.gun.gotoAndStop(gun_type); } instance of movieClip 29 empty { onClipEvent (load) { _parent.gun._x = _parent.body.body.gun._x * 0.5 + _parent.body.body._x + _parent.body._x; _parent.gun._y = _parent.body.body.gun._y * 0.5 + _parent.body.body._y + _parent.body._y; if (_root.controlmode == 2) { if (_parent.speed_x * _parent._xscale < 0) { _parent.body.gotoAndStop(2); } else { _parent.body.gotoAndStop(1); } } } onClipEvent (enterFrame) { _parent.gun._x = _parent.body.body.gun._x * 0.5 + _parent.body.body._x + _parent.body._x; _parent.gun._y = _parent.body.body.gun._y * 0.5 + _parent.body.body._y + _parent.body._y; if (_root.controlmode == 2) { if (_parent.speed_x * _parent._xscale < 0) { _parent.body.gotoAndStop(2); } else { _parent.body.gotoAndStop(1); } } } } frame 5 { gun.gun.gun.gotoAndStop(gun_type); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _parent.gun._x = _parent.body.gun._x * 0.5 + _parent.body._x; _parent.gun._y = _parent.body.gun._y * 0.5 + _parent.body._y; } } frame 7 { gun.gun.gun.gotoAndStop('blank'); } frame 8 { _root.f_TossPose(this); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_Toss(_parent); } } frame 9 { gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop('idle'); gun.gotoAndStop(20); gun._x = 0; gun._y = -20; } frame 10 { gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop('idle'); gun.gotoAndStop(20); gun._x = 0; gun._y = -20; } frame 11 { gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop('idle'); gun.gotoAndStop(20); gun._x = 0; gun._y = -10; } frame 12 { gun.gun.gun.gotoAndStop('blank'); } frame 13 { gun.gun.gun.gotoAndStop('blank'); } frame 14 { gun.gun.gun.gotoAndStop('reset'); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _parent.gun._x = _parent.body.gun._x + _parent.body._x; _parent.gun._y = _parent.body.gun._y + _parent.body._y; } } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_PipeControls(_parent); } } frame 15 { gun.gun.gun.gotoAndStop('reset'); if (gun_type == 101) { gun.gotoAndStop('up'); } else { gun.gotoAndPlay('goup'); } } frame 16 { gun.gun.gun.gotoAndStop('blank'); } frame 17 { _root.f_PY(this, 5); } instance of movieClip 29 empty { onClipEvent (enterFrame) { if (_parent.autowalk_timer > 0) { --_parent.autowalk_timer; _parent.gun._x = _parent.body.gun._x * 0.5 + _parent.body._x; _parent.gun._y = _parent.body.gun._y * 0.5 + _parent.body._y; if (_parent._xscale > 0) { _root.f_MoveH(_parent, _parent.speed_x_max); } else { _root.f_MoveH(_parent, -_parent.speed_x_max); } } else { _parent.gotoAndStop('stand'); } } } frame 18 { gun.gun.gun.gotoAndStop(gun_type); gun.gun.gun.gun.gotoAndStop('idle'); gun.gotoAndStop(15); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _parent.gun._x = _parent.body.gun._x * 0.5 + _parent.body._x; _parent.gun._y = _parent.body.gun._y * 0.5 + _parent.body._y; } } frame 19 { shadow.gotoAndStop('off'); } } movieClip 1381 { frame 1 { gotoAndStop(2); } } movieClip 1383 { frame 1 { gotoAndStop(2); } } movieClip 1385 { frame 1 { gotoAndStop(2); } } movieClip 1387 { frame 1 { gotoAndStop(2); } } movieClip 1389 { frame 1 { gotoAndStop(2); } } movieClip 1391 { frame 1 { gotoAndStop(2); } } movieClip 1392 { frame 30 { stop(); } instance of movieClip 29 empty { onClipEvent (enterFrame) { _root.f_SurvivalSpawn(_parent); } } instance of movieClip 29 empty { onClipEvent (load) { _root.f_SurvivalInit(_parent); } onClipEvent (enterFrame) { _root.f_SurvivalAction(_parent); } } frame 90 { gotoAndStop('loop'); } } movieClip 1393 { instance e7 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e8 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e5 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e6 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e1 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e2 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e3 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } instance e4 of movieClip 1278 { onClipEvent (load) { gun_type = 1; phase = 3; face_type = 2; head_type = 1; body_type = 2; shot_timer = 60; delay = true; } } } movieClip 1394 { instance game of movieClip 1393 { onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } } } } button 1395 { on (rollOver) { gotoAndStop(1); } } button 1398 { on (release) { _root.f_MenuDone(); } on (keyPress '<Enter>') { _root.f_MenuDone(); } on (rollOver) { gotoAndStop(1); } } button 1399 { on (rollOver) { gotoAndStop(2); } } button 1400 { on (rollOver) { gotoAndStop(3); } } button 1401 { on (rollOver) { gotoAndStop(4); } } button 1404 { on (release) { _root.f_FirstAid(0.25); } } button 1405 { on (release) { _root.f_FirstAid(0.5); } } button 1406 { on (release) { _root.f_FirstAid(1); } } button 1409 { on (release) { _root.f_UpgradeHealth(); } } button 1410 { on (release) { _root.f_UpgradeSpeed(); } } button 1411 { on (release) { _root.f_UpgradeAttack(); } } button 1412 { on (release) { _root.f_UpgradeJump(); } } button 1417 { on (release) { _root.f_UpgradeGun(1); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(1); } } button 1418 { on (release) { _root.f_UpgradeGun(2); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(2); } } button 1419 { on (release) { _root.f_UpgradeGun(3); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(3); } } button 1420 { on (release) { _root.f_UpgradeGun(4); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(4); } } button 1421 { on (release) { _root.f_UpgradeGun(5); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(5); } } button 1422 { on (release) { _root.f_UpgradeGun(6); } on (rollOver) { _root.f_SetGuns(); _root.f_RollOverGun(6); } } movieClip 1429 { frame 1 { _root.f_SetGuns(); stop(); } frame 2 { _root.f_SetGuns(); } frame 3 { _root.f_SetGuns(); } frame 4 { _root.f_SetGuns(); } } movieClip 1432 { frame 111 { stop(); } } movieClip 1439 { frame 160 { _root.f_Medal('Survivor'); } frame 301 { if (_root.f_HasTurret()) { gotoAndPlay('skipped'); } } frame 302 { _root.f_Medal('Lone Wolf'); } frame 443 { play(); } frame 591 { _parent.gotoAndStop('on'); } } movieClip 1440 { frame 1 { gotoAndStop('off'); } } frame 15 { gotoAndStop(1); } movieClip 1442 { instance cliff of movieClip 24 l3 { onClipEvent (load) { z_platform.texture = 1; } } } movieClip 1443 { instance game of movieClip 1442 { onClipEvent (enterFrame) { if (_root.go == true) { _root.main(); } } } } frame 19 { s_chainsaw.s_chainsaw1.stop(); s_chainsaw.s_chainsaw3.stop(); gameover = false; --lives; play(); } frame 28 { if (lives == 2) { livesleft.hanks.hank1.gotoAndPlay('go'); } else { if (lives == 1) { livesleft.hanks.hank1.gotoAndStop('off'); livesleft.hanks.hank2.gotoAndPlay('go'); } else { if (lives <= 0) { livesleft.hanks.hank1.gotoAndStop('off'); livesleft.hanks.hank2.gotoAndStop('off'); livesleft.hanks.hank3.gotoAndPlay('go'); } } } stop(); } movieClip 1446 { } button 1450 { on (release) { choice = 1; play(); } } button 1451 { on (release) { choice = 2; play(); } } movieClip 1452 { frame 1 { stopAllSounds(); } frame 36 { stop(); } frame 72 { if (choice == 1) { _root.gotoAndStop('reboot'); } else { _root.gotoAndStop('clearout'); } } } frame 38 { stats.gun_type = undefined; stats.ammo = 0; gotoAndPlay(currentlevel); } frame 39 { stopAllSounds(); gotoAndStop('title'); }




http://swfchan.com/23/111665/info.shtml
Created: 12/3 -2019 20:59:02 Last modified: 12/3 -2019 20:59:02 Server time: 22/12 -2024 06:42:55