Combined Code
// unknown tag 88 length 70
movieClip 16 gialog {
}
movieClip 18 {
}
movieClip 20 {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 34 {
}
movieClip 43 {
}
movieClip 47 {
}
movieClip 48 {
}
movieClip 49 popup_obj {
}
movieClip 55 {
}
movieClip 56 {
}
movieClip 59 {
}
movieClip 60 {
}
movieClip 61 phrase_area {
}
movieClip 64 {
}
// unknown tag 88 length 143
movieClip 68 button_play {
}
movieClip 72 btn_yes {
}
movieClip 74 btn_no {
}
movieClip 78 btn_next {
}
movieClip 80 btn_more {
}
movieClip 82 btn_enter_room_3 {
}
movieClip 83 btn_enter_room_2 {
}
movieClip 85 btn_enter_room_1 {
}
movieClip 87 btn_again {
}
movieClip 89 {
}
movieClip 91 {
}
movieClip 92 {
}
movieClip 95 counter {
}
movieClip 98 btn_logo {
}
movieClip 102 {
}
movieClip 106 {
frame 1 {
stop();
}
}
movieClip 109 {
}
movieClip 112 {
}
movieClip 113 {
}
movieClip 115 {
}
movieClip 117 {
}
// unknown tag 88 length 138
movieClip 122 {
}
movieClip 123 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 193 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 194 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¿Qué hacen ustedes aquÃ, muchachas?';
this.es_strList.scene_1_2 = 'Solamente deseamos \'¡buenas noches!\' la una a la otra... ';
this.es_strList.scene_1_3 = '¿S� ¿Realmente?... ';
this.es_strList.scene_1_4 = 'Pienso en que me dicen la mentira...';
this.es_strList.scene_1_5 = 'Adivino que ustedes se besaban...';
this.es_strList.scene_1_6 = 'Quiero el sexo también...';
this.es_strList.scene_1_7 = '¡Válgame Dios! Nosotras aún no tenÃamos ningún pensamiento que usted es una de nosotras...';
this.es_strList.scene_1_8 = '¿Es Ud una lesbiana?';
this.es_strList.scene_1_9 = ' Estamos todas las lesbianas aquà .... ';
this.es_strList.scene_1_10 = ' ¡Ah, me siento tan cachonda!...';
this.es_strList.scene_1_11 = ' Yo estoy también... ¡Quiero sentir un strap-on dentro de mÃ!';
this.es_strList.scene_1_12 = 'Tengo casi alcancé un orgasmo...';
this.es_strList.scene_1_13 = ' ¿Le gustamos a mÃ, ñiña? ¡Tengo una strap-on!... Vayamos a intentarlo.';
this.es_strList.scene_1_14 = '¡Cómame más rápido! El punto culminante es pronto...';
this.es_strList.scene_1_15 = '¡Intento, querida!';
this.es_strList.scene_1_16 = '¿Está lista de joder, belleza?';
this.es_strList.scene_1_17 = 'SÃ...';
this.es_strList.scene_1_18 = 'Adoro estimular su clÃtoris y ver sus jugos de coño... mmm...';
this.es_strList.scene_1_19 = '¡¡Péguelo en mÃ, por favor!!!';
this.es_strList.scene_1_20 = '¡Más duro!';
this.es_strList.scene_1_21 = '¡Quiero lamer su coño... es tan sabroso!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Break time\'s over.';
this.en_strList.scene_1_2 = 'No please.';
this.en_strList.scene_1_3 = 'She\'s saying she can\'t wait!';
this.en_strList.scene_1_4 = 'It hurts! No! It\'s gonna rip, it\'s ripping!';
this.en_strList.scene_1_5 = 'No, no!';
this.en_strList.scene_1_6 = 'Stop!';
this.en_strList.scene_1_7 = 'I\'m gonna cum, I\'m cumming!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Как Ð’Ñ‹ ÑÐµÐ±Ñ Ñ‡ÑƒÐ²Ñтвуете?';
this.ru_strList.scene_1_2 = 'У Ð¼ÐµÐ½Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ болит в правом боку...';
this.ru_strList.scene_1_3 = 'Ðто ужаÑно! Дайте мне что-нибудь, чтобы не чувÑтвовать Ñто!';
this.ru_strList.scene_1_4 = 'Извините, Ñ Ð½Ðµ могу Вам помочь...';
this.ru_strList.scene_1_5 = 'Вот же черт! Почему так больно?';
this.ru_strList.scene_1_6 = 'Ðе двигайтеÑÑŒ. Вам необходимо Ñоблюдать поÑтельный режим...';
this.ru_strList.scene_1_7 = 'Я знаю один ÑпоÑоб, как уменьшить боль...';
this.ru_strList.scene_1_8 = 'Какой?';
this.ru_strList.scene_1_9 = 'Мне нужно выбратьÑÑ Ð¾Ñ‚Ñюда...';
this.ru_strList.scene_1_10 = 'Выхода нет!...';
this.ru_strList.scene_1_11 = '…но Ñ Ñделаю вÑе возможное, чтобы украÑить Ваше пребывание здеÑÑŒ!';
this.ru_strList.scene_1_12 = 'Что Вы делаете?';
this.ru_strList.scene_1_13 = 'ÐŸÐ¾Ñ…Ð¾Ñ‚Ð»Ð¸Ð²Ð°Ñ Ð´ÐµÐ²Ð¾Ñ‡ÐºÐ°!... Ð¥Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð´ÐµÐ²Ð¾Ñ‡ÐºÐ°...';
this.ru_strList.scene_1_14 = 'Ðикогда бы не подумал, что медÑеÑтры могут быть такими горÑчими!';
this.ru_strList.scene_1_15 = 'Ты хочешь познакомитьÑÑ Ñ Ð¼Ð¾Ð¸Ð¼ приÑтелем?';
this.ru_strList.scene_1_16 = 'Ðет! Ð’Ñ‹ же мой пациент! ОтпуÑтите менÑ!';
this.ru_strList.scene_1_17 = 'Мне не нужно лекарÑтво. Я хочу тебÑ!';
this.ru_strList.scene_1_18 = 'ОÑтавь мечты, мальчик!';
this.ru_strList.scene_1_19 = 'Я даже не чувÑтвую боль… когда Ñ‚Ð°ÐºÐ°Ñ Ð³Ð¾Ñ€ÑÑ‡Ð°Ñ ÐºÑ€Ð°Ñотка в моих объÑтиÑÑ….';
this.ru_strList.scene_1_20 = 'Обмени Ð¼ÐµÐ½Ñ Ð¿Ð¾ÐºÑ€ÐµÐ¿Ñ‡Ðµ! ';
this.ru_strList.scene_1_21 = 'Я хочу наÑладитьÑÑ Ñ‚Ð²Ð¾Ð¸Ð¼Ð¸ муÑкулами.';
this.ru_strList.scene_1_22 = 'Уже никакой боли, да?';
this.ru_strList.scene_1_23 = 'Какой он у Ñ‚ÐµÐ±Ñ Ð¾Ð³Ñ€Ð¾Ð¼Ð½Ñ‹Ð¹!';
this.ru_strList.scene_1_24 = 'Ты – Ñамое лучше обезболивающее ÑредÑтво.';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Mit csináltok itt, lányok?';
this.hu_strList.scene_1_2 = 'Épp jó éjszakát kÃvántunk egymásnak...';
this.hu_strList.scene_1_3 = 'Igen? Tényleg?... ';
this.hu_strList.scene_1_4 = 'Azt hiszem, nem mondasz nekem igazat...';
this.hu_strList.scene_1_5 = 'Szerintem csókolóztatok...';
this.hu_strList.scene_1_6 = 'Én is szexet akarok...';
this.hu_strList.scene_1_7 = 'Jesszus! Fogalmunk sem volt, hogy te is közénk tartozol...';
this.hu_strList.scene_1_8 = 'Leszbikus vagy?';
this.hu_strList.scene_1_9 = 'Mi itt mind leszbik vagyunk.... és ha gondolod, velünk tarthatsz, ha van kedved egy kis szexhez...';
this.hu_strList.scene_1_10 = 'Annyira kÃvánom a szexet!...';
this.hu_strList.scene_1_11 = 'Én is... Egy műfarkat akarok érezni magamban!';
this.hu_strList.scene_1_12 = 'Majdnem elélveztem...';
this.hu_strList.scene_1_13 = 'Tetszem neked, bébi? Van egy strap-onom!... Próbáljuk ki!';
this.hu_strList.scene_1_14 = 'Gyorsabban! Mindjárt elmegyek...';
this.hu_strList.scene_1_15 = 'Próbálom, édes!';
this.hu_strList.scene_1_16 = 'Készen állsz a dugásra, szépségem?';
this.hu_strList.scene_1_17 = 'Igen....';
this.hu_strList.scene_1_18 = 'Imádom izgatni a csiklódat, és érezni, milyen nedves vagy...mmm';
this.hu_strList.scene_1_19 = 'Dugd be, kérlek!!!';
this.hu_strList.scene_1_20 = 'Erősebben!';
this.hu_strList.scene_1_21 = 'Ki akarlak nyalni... olyan finom a puncid!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Come stai?';
this.it_strList.scene_1_2 = 'Ho dolore a destra...';
this.it_strList.scene_1_3 = 'Tanto terribile! Dammi qualcosa per non sentirlo, per favore!';
this.it_strList.scene_1_4 = 'Mi dispiace, non posso aiutarti...';
this.it_strList.scene_1_5 = 'Che cazzo! Perché è tanto doloroso?';
this.it_strList.scene_1_6 = 'Non muoverti. Devi rilassarti...';
this.it_strList.scene_1_7 = 'Conosco un modo di ridurre il dolore...';
this.it_strList.scene_1_8 = 'Come?';
this.it_strList.scene_1_9 = 'Devo andarmene da qui...';
this.it_strList.scene_1_10 = 'Non puoi!...';
this.it_strList.scene_1_11 = '… ma farò tutto per colorire le ore che ci passerai!';
this.it_strList.scene_1_12 = 'Cosa stai facendo?';
this.it_strList.scene_1_13 = 'Che puttana!... Che ragazza...';
this.it_strList.scene_1_14 = 'Non pensavo mai che le infermiere potessero essere tanto cattive!';
this.it_strList.scene_1_15 = 'Vorresti provare il mio cazzo?';
this.it_strList.scene_1_16 = 'No! Sei un paziente! Lasciami andarmene!';
this.it_strList.scene_1_17 = 'Non mi serve la medicina. Voglio te!';
this.it_strList.scene_1_18 = 'Che sogno, piccolino!';
this.it_strList.scene_1_19 = 'Non sento il dolore.. quando una ragazza tanto cattiva è tra le mie braccia.';
this.it_strList.scene_1_20 = 'Stingermi! ';
this.it_strList.scene_1_21 = 'Voglio sentirti i muscoli.';
this.it_strList.scene_1_22 = 'Non senti più dolore, vero?';
this.it_strList.scene_1_23 = 'Ma che cazzo grandissimo!';
this.it_strList.scene_1_24 = 'Sei la migliore medicina contro il dolore.';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Jak siÄ™ Pan czuje?';
this.pl_strList.scene_1_2 = 'Boli mnie z prawej strony...';
this.pl_strList.scene_1_3 = 'To okropne! Mogę dostać coś przeciwbólowego!';
this.pl_strList.scene_1_4 = 'Przykro mi, nie mogę pomóc...';
this.pl_strList.scene_1_5 = 'Co u licha! Dlaczego to tak boli?';
this.pl_strList.scene_1_6 = 'Proszę się nie ruszać. Musi Pan teraz leżeć w łóżku...';
this.pl_strList.scene_1_7 = 'Znam pewien sposób na zmniejszenie bólu...';
this.pl_strList.scene_1_8 = 'Jaki?';
this.pl_strList.scene_1_9 = 'Muszę się stąd wydostać...';
this.pl_strList.scene_1_10 = 'Nie ma mowy!...';
this.pl_strList.scene_1_11 = '… ale zrobię wszystko co w mojej mocy by uprzyjemnić Panu czas!';
this.pl_strList.scene_1_12 = 'Co robisz?';
this.pl_strList.scene_1_13 = 'Niegrzeczna dziewczynka!... Dobra dziewczynka...';
this.pl_strList.scene_1_14 = 'Nigdy nie myślałem, że pielęgniarki mogą być takie gorące!';
this.pl_strList.scene_1_15 = 'Chcesz skosztować mojego fiutka?';
this.pl_strList.scene_1_16 = 'Nie! Jesteś pacjentem! Puść mnie!';
this.pl_strList.scene_1_17 = 'Nie potrzebuje lekarstw. PragnÄ™ ciebie!';
this.pl_strList.scene_1_18 = 'Przestań marzyć!';
this.pl_strList.scene_1_19 = 'Nie czuję bólu gdy mam w objęciach taką napalona piękność.';
this.pl_strList.scene_1_20 = 'Åšciskaj mocniej! ';
this.pl_strList.scene_1_21 = 'Chcę poczuć twoje mięśnie.';
this.pl_strList.scene_1_22 = 'Nie czujesz bólu, ha?';
this.pl_strList.scene_1_23 = 'Jaki wielki fiutek!';
this.pl_strList.scene_1_24 = 'JesteÅ› dla mnie najlepszym lekarstwem.';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Wie fühlen Sie sich?';
this.de_strList.scene_1_2 = 'Es gibt einen Schmerzen hier rechts...';
this.de_strList.scene_1_3 = 'Es ist schrecklich! Geben Sie mir etwas, damit ich es nicht fühle, bitte!';
this.de_strList.scene_1_4 = 'Entschuldigung, ich kann Ihnen nicht helfen...';
this.de_strList.scene_1_5 = 'Was zum Teufel! Warum ist es so schmerzhaft?';
this.de_strList.scene_1_6 = 'Bewegen Sie sich nicht. Sie müssen Bettruhe einhalten...';
this.de_strList.scene_1_7 = 'Ich weiß eine Weise, wie man Schmerzen stillen kann...';
this.de_strList.scene_1_8 = 'Wie?';
this.de_strList.scene_1_9 = 'Ich brauche von hier herauszukriegen...';
this.de_strList.scene_1_10 = 'Es gibt keine Lösung!...';
this.de_strList.scene_1_11 = '…aber ich werde alles Mögliches tun, um Ihre Stunden hier schöner zu machen!';
this.de_strList.scene_1_12 = 'Was machen Sie?';
this.de_strList.scene_1_13 = 'Lüsternes Mädchen…. Gutes Mädchen...';
this.de_strList.scene_1_14 = 'Ich habe nie gedacht, dass Krankenschwester so geil sein können!';
this.de_strList.scene_1_15 = 'Möchtest du meinen Schwanz schmecken?';
this.de_strList.scene_1_16 = 'Nein! Sie sind mein Patient! Lassen Sie mich gehen!';
this.de_strList.scene_1_17 = 'Ich brauche keine Arznei. Ich will dich!';
this.de_strList.scene_1_18 = 'Hör auf, zu träumen, Junge!';
this.de_strList.scene_1_19 = 'Ich fühle gerade keinen Schmerzen… wenn eine solche geile Schöne in meinen Armen ist.';
this.de_strList.scene_1_20 = 'Drücke mich enger! ';
this.de_strList.scene_1_21 = 'Ich will deine Muskeln genießen.';
this.de_strList.scene_1_22 = 'Fühlst du keinen Schmerzen mehr, ja?';
this.de_strList.scene_1_23 = 'Was für ein großer Schwanz!';
this.de_strList.scene_1_24 = 'Du bist die beste Schmerztablette.';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Cum te simti?';
this.ro_strList.scene_1_2 = 'Ma doare in partea dreapta...';
this.ro_strList.scene_1_3 = 'Este ingrozitor! Da-mi ceva ca sa nu mai simt! E ingrozitor!';
this.ro_strList.scene_1_4 = 'Imi pare rau, nu te pot ajuta...';
this.ro_strList.scene_1_5 = 'Ce tampenie! De ce e atat de dureros?';
this.ro_strList.scene_1_6 = 'Nu te misca. Trebuie sa te odihnesti in pat...';
this.ro_strList.scene_1_7 = 'Stiu un mod prin care sa-ti reduc durerea...';
this.ro_strList.scene_1_8 = 'Cum?';
this.ro_strList.scene_1_9 = 'Trebuie sa ies de aici...';
this.ro_strList.scene_1_10 = 'Imposibil!...';
this.ro_strList.scene_1_11 = '… dar voi face tot ce-mi sta in putinta ca sa iti imbunatatesc sederea aici!';
this.ro_strList.scene_1_12 = 'Ce faci?';
this.ro_strList.scene_1_13 = 'Tarfulitol!... Fata de treaba...';
this.ro_strList.scene_1_14 = 'Nu am crezut niciodata ca asistentele pot fi atat de excitate!';
this.ro_strList.scene_1_15 = 'Vrei sa imi incerci penisul?';
this.ro_strList.scene_1_16 = 'Nu! Esti pacient! Da-mi drumul!';
this.ro_strList.scene_1_17 = 'Nu imi trebuie medicamente. Eu te vreau pe tine!';
this.ro_strList.scene_1_18 = 'Nu mai visa, baiete!';
this.ro_strList.scene_1_19 = 'Nici macar nu simt durere..cand am in brate o frumusete atat de excitata.';
this.ro_strList.scene_1_20 = 'Strange-ma mai strans! ';
this.ro_strList.scene_1_21 = 'Vreau sa ma bucur de muschii tai.';
this.ro_strList.scene_1_22 = 'Nu simti durere, nu-i asa?';
this.ro_strList.scene_1_23 = 'Ce penis mare!';
this.ro_strList.scene_1_24 = 'Esti cea mai buna pastila impotriva durerii.';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Как Ñе чувÑтвате?';
this.bg_strList.scene_1_2 = 'ЧувÑтвам болка от дÑÑната Ñтрана...';
this.bg_strList.scene_1_3 = 'УжаÑно е! Дайте ми нещо, за да не уÑещам болката!';
this.bg_strList.scene_1_4 = 'СъжалÑвам, не мога да ви помогна...';
this.bg_strList.scene_1_5 = 'По дÑволите! Защо боли толкова?';
this.bg_strList.scene_1_6 = 'Ðе Ñе движете. ТрÑбва да почивате в леглото...';
this.bg_strList.scene_1_7 = 'Знам един начин за облекчаване на болката...';
this.bg_strList.scene_1_8 = 'Какъв?';
this.bg_strList.scene_1_9 = 'ТрÑбва да Ñе махна от тук...';
this.bg_strList.scene_1_10 = 'ÐÑма начин!...';
this.bg_strList.scene_1_11 = '…но ще Ð½Ð°Ð¿Ñ€Ð°Ð²Ñ Ð²Ñичко възможно, за да Ð½Ð°Ð¿Ñ€Ð°Ð²Ñ Ð¿Ñ€ÐµÑÑ‚Ð¾Ñ Ð²Ð¸ тук по-приÑтен!';
this.bg_strList.scene_1_12 = 'Какво правиш??';
this.bg_strList.scene_1_13 = 'МръÑница!... Добро момиче...';
this.bg_strList.scene_1_14 = 'Ðикога не Ñъм Ñи миÑлел, че медицинÑките ÑеÑтри могат да бъдат толкова похотливи!';
this.bg_strList.scene_1_15 = 'ИÑкаш ли да опиташ Ñ…ÑƒÑ Ð¼Ð¸?';
this.bg_strList.scene_1_16 = 'Ðе! Вие Ñте ми пациент! ПуÑнете ме!';
this.bg_strList.scene_1_17 = 'ÐÑмам нужда от лекарÑтва. ИÑкам те!';
this.bg_strList.scene_1_18 = 'Мечтай Ñи!';
this.bg_strList.scene_1_19 = 'Вече дори не чувÑтвам болката...при положение, че такава палава краÑавица е в прегръдките ми.';
this.bg_strList.scene_1_20 = 'ПритиÑни ме по-Ñилно! ';
this.bg_strList.scene_1_21 = 'ИÑкам да Ñе наÑÐ»Ð°Ð´Ñ Ð½Ð° муÑкулите ти.';
this.bg_strList.scene_1_22 = 'Ðе чувÑтваш болка, така ли?';
this.bg_strList.scene_1_23 = 'Какъв голÑм хуй!';
this.bg_strList.scene_1_24 = 'Ти Ñи най-доброто обезболÑващо.';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Como te sentes?';
this.pt_strList.scene_1_2 = 'Tenho uam dor do lado direito...';
this.pt_strList.scene_1_3 = 'É terrÃvel! Dá-me qualquer coisa para não sentir, por favor!';
this.pt_strList.scene_1_4 = 'Desculpa, não te posso ajudar...';
this.pt_strList.scene_1_5 = 'Foda-se! Porque me doi tanto?';
this.pt_strList.scene_1_6 = 'Não te mexas. Precisas de descansar na cama...';
this.pt_strList.scene_1_7 = 'Sei como poderia ficar sem dores...';
this.pt_strList.scene_1_8 = 'Como?';
this.pt_strList.scene_1_9 = 'Preciso de sair daqui...';
this.pt_strList.scene_1_10 = 'Não há maneira!...';
this.pt_strList.scene_1_11 = '… mas vou fazer tudo o que estiver ao meu alcance para para alegrar o tempo que passes cá!';
this.pt_strList.scene_1_12 = 'Que estás a fazer?';
this.pt_strList.scene_1_13 = 'Gaja porquinha!... Boa garota...';
this.pt_strList.scene_1_14 = 'Nunca pensei que as enfermeiras pudessem ter tanto tesão!';
this.pt_strList.scene_1_15 = 'Queres experimentar o meu caralho?';
this.pt_strList.scene_1_16 = 'Não! És um paciente! Deixa-me!';
this.pt_strList.scene_1_17 = 'Não preciso de medicação. Quero-te a ti!';
this.pt_strList.scene_1_18 = 'Pára de sonhar rapaz!';
this.pt_strList.scene_1_19 = 'Eu nem sinto dor.. quando tenho uma beleza destas cheia de tesão nos meus braços.';
this.pt_strList.scene_1_20 = 'Aperta-me com mais força! ';
this.pt_strList.scene_1_21 = 'Quero experimentar os teus músculos.';
this.pt_strList.scene_1_22 = 'Não sentes dor, ha?';
this.pt_strList.scene_1_23 = 'Mas que caralho tão grande!';
this.pt_strList.scene_1_24 = 'És o melhor comprimido para as dores.';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Kako se osećate?';
this.sr_strList.scene_1_2 = 'Imam bolove na desnoj strani...';
this.sr_strList.scene_1_3 = 'To je užasno! Daj mi nešto protiv bolova, molim te!';
this.sr_strList.scene_1_4 = 'Izvini, ne mogu ti pomoći...';
this.sr_strList.scene_1_5 = 'ÄŒoveÄe! ZaÅ¡to ovo toliko boli?';
this.sr_strList.scene_1_6 = 'Ne pomeraj se. Moraš da budeš miran...';
this.sr_strList.scene_1_7 = 'Znam za naÄin da ti smanjim bol...';
this.sr_strList.scene_1_8 = 'Kako?';
this.sr_strList.scene_1_9 = 'Moram da izađem odavde...';
this.sr_strList.scene_1_10 = 'Nema Å¡anse!...';
this.sr_strList.scene_1_11 = '… ali ja ću uÄiniti sve da ti ulepÅ¡am provod ovde!';
this.sr_strList.scene_1_12 = 'Šta to radiš?';
this.sr_strList.scene_1_13 = 'Droljo!... Dobra devojko...';
this.sr_strList.scene_1_14 = 'Nikada ne bih pomislio da su medicinske sestre toliko napaljene!';
this.sr_strList.scene_1_15 = 'Da li želiš da probaš moju kitu?';
this.sr_strList.scene_1_16 = 'Ne! Ti si pacijent! Pusti me!';
this.sr_strList.scene_1_17 = 'Ne treba mi lek. Hoću tebe!';
this.sr_strList.scene_1_18 = 'Prestani da sanjaš, momak!';
this.sr_strList.scene_1_19 = 'Čak ne osećam ni bol.. kada je ovako napaljena lepotica u mom zagrljaju.';
this.sr_strList.scene_1_20 = 'Stisni me jaÄe! ';
this.sr_strList.scene_1_21 = 'Hoću da uživam u tvojim mišićima.';
this.sr_strList.scene_1_22 = 'Ne osećaš bol, ha?';
this.sr_strList.scene_1_23 = 'Kako velika kita!';
this.sr_strList.scene_1_24 = 'Na najboljoj si terapiji protiv bola.';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Як почуваєшÑÑ?';
this.ua_strList.scene_1_2 = 'Правий бік болить...';
this.ua_strList.scene_1_3 = 'Я більш не витримаю! Будь лаÑка, дай мені що-небудь від болю!';
this.ua_strList.scene_1_4 = 'Вибач, нічим не можу допомогти...';
this.ua_strList.scene_1_5 = 'Дідько! Чому мені так болÑче?';
this.ua_strList.scene_1_6 = 'Ðе ворушиÑÑŒ. З твоїм захворюваннÑм необхідно дотримуватиÑÑŒ поÑтільного режиму...';
this.ua_strList.scene_1_7 = 'Я знаю, Ñк вгамувати біль...';
this.ua_strList.scene_1_8 = 'Як?';
this.ua_strList.scene_1_9 = 'Я маю вибратиÑÑ Ð·Ð²Ñ–Ð´Ñи...';
this.ua_strList.scene_1_10 = 'ÐÑ– в Ñкому разі!...';
this.ua_strList.scene_1_11 = '…та Ñ Ð·Ñ€Ð¾Ð±Ð»ÑŽ уÑе можливе, аби ÑкраÑити твій Ñ‡Ð°Ñ Ñƒ лікарні!';
this.ua_strList.scene_1_12 = 'Що це ти робиш?';
this.ua_strList.scene_1_13 = 'Розбещена дівчинка!... Гарна дівчинка...';
this.ua_strList.scene_1_14 = 'Хто б міг подумати, що медÑеÑтри такі хтиві!';
this.ua_strList.scene_1_15 = 'Бажаєш Ñпробувати мій член?';
this.ua_strList.scene_1_16 = 'ÐÑ–! Мені неможна із пацієнтами!';
this.ua_strList.scene_1_17 = 'Я не пацієнт. Мені не потрібні ліки, мені потрібна ти!';
this.ua_strList.scene_1_18 = 'Припини!';
this.ua_strList.scene_1_19 = 'Біль відÑтупає, коли ти поруч… ';
this.ua_strList.scene_1_20 = 'Обійми мене міцніше! ';
this.ua_strList.scene_1_21 = 'Ð’ тебе такі потужні м’Ñзи.';
this.ua_strList.scene_1_22 = 'Біль пройшов, га?';
this.ua_strList.scene_1_23 = 'Який в тебе великий!';
this.ua_strList.scene_1_24 = 'Ти – моє найкраще знеболювальне.';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Sex With a Giant';
this.gameNameList.bg = 'СеÑтрата в Ñиньо 1 чаÑÑ‚';
this.gameNameList.ru = 'МедÑеÑтра С Голубыми ВолоÑами ЧаÑÑ‚ÑŒ 1';
this.gameNameList.de = 'Krankenschwester Blauer Schlitzt Eins';
this.gameNameList.es = 'Strap-on Lesbiano para AlegrÃa';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'Leszbi strap-on örömök';
this.gameNameList.it = 'Infermiera con Capelli Blu Parte 1';
this.gameNameList.pl = 'Niebieskie futerko pielęgniarki Część 1';
this.gameNameList.pt = 'Enfermeira Deprimida';
this.gameNameList.sr = 'Medicinska Sestra plavuša prvi deo';
this.gameNameList.ua = 'Ðочі у Лікарні: ЧаÑтина Перша';
this.gameNameList.cz = 'Sestra - modrý stupeň jedna';
this.gameNameList.ro = 'Asistenta cu Par Albastru';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 195 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 196 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 197 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 198 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 199 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Sex-With-a-Giant-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 126 {
}
movieClip 129 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
frame 54 {
stop();
}
}
movieClip 134 {
}
movieClip 136 {
}
frame 13 {
_global.myWaiting = new Waiting(598, _currentframe + 1);
stop;
}
movieClip 139 {
frame 629 {
stop();
}
}
movieClip 142 {
frame 30 {
stop();
}
}
frame 14 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1});
stop();
}
movieClip 144 {
}
movieClip 145 {
}
frame 15 {
_global.myWaiting = new Waiting(149, _currentframe + 1);
stop();
}
movieClip 147 {
frame 181 {
stop();
}
}
frame 16 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2});
stop();
}
frame 17 {
_global.myWaiting = new Waiting(13, _currentframe + 1);
stop();
}
movieClip 149 {
frame 13 {
stop();
}
}
frame 18 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 151 {
}
frame 20 {
_global.myWaiting = new Waiting(699, _currentframe + 1);
stop();
}
movieClip 153 {
frame 731 {
stop();
}
}
frame 21 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3});
stop();
}
frame 22 {
_global.myWaiting = new Waiting(110, _currentframe + 1);
stop();
}
movieClip 155 {
frame 141 {
gotoAndPlay(109);
}
}
frame 23 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4});
stop();
}
frame 24 {
_global.myWaiting = new Waiting(72, _currentframe + 1);
stop();
}
movieClip 157 {
frame 94 {
stop();
}
}
frame 25 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5});
stop();
}
frame 26 {
_global.myWaiting = new Waiting(70, _currentframe + 1);
stop();
}
movieClip 159 {
frame 70 {
stop();
}
}
frame 27 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 161 {
}
frame 29 {
_global.myWaiting = new Waiting(19, _currentframe + 1);
stop();
}
movieClip 163 {
frame 36 {
stop();
}
}
frame 30 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6});
stop();
}
frame 31 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5);
stop();
}
movieClip 168 {
}
movieClip 170 {
}
movieClip 172 {
}
movieClip 174 {
}
movieClip 176 {
}
movieClip 178 {
}
movieClip 180 {
}
movieClip 182 {
}
frame 36 {
_global.myWaiting = new Waiting(6, _currentframe + 1);
stop();
}
movieClip 184 {
frame 28 {
stop();
}
}
frame 37 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7});
stop();
}
frame 38 {
_global.myWaiting = new Waiting(267, _currentframe + 1);
stop();
}
movieClip 186 {
frame 267 {
stop();
}
}
frame 39 {
_global.myWaiting = new Waiting(192, _currentframe + 1);
stop();
}
movieClip 188 {
frame 252 {
stop();
}
}
frame 40 {
_global.myWaiting = new Waiting(30, 165);
stop();
}
movieClip 191 {
frame 30 {
stop();
}
}
frame 165 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Sex-With-a-Giant-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}