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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23348731?noj=FRM23348731-22DC" width="1" height="1"></div>

Valentine-Kissing.swf

This is the info page for
Flash #112824

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Text

pelejä ja juoruja tytöille

Игры и сплетни для девочек

games and gossip for girls

<p align="left"><font face="Cooper Std Black" size="22" color="#ff00ff" letterSpacing="0.000000" kerning="1">100%</font></p>

b2=a2+c2-2accosB
a/sinA=b/sinB=c/si
nC=2R

3sinx^2cosxdx

V=1/3*pi*r2h

S=(a+b)h÷2

R-r<d<R+r(R>r)

ActionScript [AS3]

Section 1
//Effects (com.gq.effects.Effects) package com.gq.effects { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Effects extends MovieClip { public function Effects():void{ GameTools.pushArr(GameData.actionArr, this); addEventListener(Event.ENTER_FRAME, updataEvent); } public function removeMe():void{ GameTools.unPushArr(GameData.actionArr, this); removeEventListener(Event.ENTER_FRAME, updataEvent); parent.removeChild(this); } protected function myAction():void{ } public function resumeMe():void{ play(); } public function updataEvent(_arg1:Event=null):void{ if (currentFrame == totalFrames){ myAction(); }; } public function pauseMe():void{ stop(); } } }//package com.gq.effects
Section 2
//Heart (com.gq.effects.Heart) package com.gq.effects { public class Heart extends Effects { override protected function myAction():void{ removeMe(); } } }//package com.gq.effects
Section 3
//Major (com.gq.moveobject.Major) package com.gq.moveobject { import com.gq.system.*; import com.gq.effects.*; public class Major extends MoveObject { public function Major():void{ GameData.major = this; } override public function changeStates(_arg1:String):void{ states = _arg1; changeFrameAction(_this.mc, _arg1); } public function shame():void{ changeStates("shame"); } override public function updataEvent():void{ switchStates(); } override protected function initMyData():void{ changeStates("stand"); } public function release():void{ shoot_count = 0; if (states != "shame"){ if (states == "stand"){ } else { states = "release"; _this.mc.gotoAndPlay("release"); }; }; } override protected function release_Func():void{ if (_this.mc.currentLabel == "over"){ changeStates("stand"); }; } override protected function kiss_Func():void{ var _local1:Heart; if (_this.mc.currentLabel == "release"){ if (GameData.mouseDown){ _this.mc.gotoAndPlay("loop"); }; } else { if (_this.mc.currentLabel == "loop"){ GameData.loveValue = (GameData.loveValue + 0.1); if (++shoot_count >= 100){ if ((shoot_count % 50) == 0){ _local1 = new Heart(); GameData.topObjectContainer.addChild(_local1); _local1.x = ((Math.random() * 400) + 150); _local1.y = ((Math.random() * 100) + 200); }; }; if ((shoot_count % 30) == 0){ SoundClass.addMusic("sound1", "kiss"); }; }; }; } override public function resumeMe():void{ } public function kiss():void{ if (states != "shame"){ shoot_count = 0; states = "kiss"; _this.mc.gotoAndPlay("kiss"); }; } } }//package com.gq.moveobject
Section 4
//Major1 (com.gq.moveobject.Major1) package com.gq.moveobject { import com.gq.system.*; public class Major1 extends Major { private var inPosition:Boolean; public function Major1():void{ } override protected function move_Func():void{ if (_this.mc.currentLabel == "stand"){ inPosition = true; states = "stand"; _this.mc.gotoAndStop("stand"); }; } override protected function initMyData():void{ states = "move"; _this.mc.play(); } override public function release():void{ if (states != "move"){ super.release(); }; } override public function pauseMe():void{ if (states != "move"){ super.resumeMe(); }; } override public function kiss():void{ super.kiss(); } } }//package com.gq.moveobject
Section 5
//Major2 (com.gq.moveobject.Major2) package com.gq.moveobject { public class Major2 extends Major { public function Major2():void{ } } }//package com.gq.moveobject
Section 6
//Major3 (com.gq.moveobject.Major3) package com.gq.moveobject { public class Major3 extends Major { public function Major3():void{ } } }//package com.gq.moveobject
Section 7
//Major4 (com.gq.moveobject.Major4) package com.gq.moveobject { public class Major4 extends Major { public function Major4():void{ } } }//package com.gq.moveobject
Section 8
//Major5 (com.gq.moveobject.Major5) package com.gq.moveobject { public class Major5 extends Major { public function Major5():void{ } } }//package com.gq.moveobject
Section 9
//MoveObject (com.gq.moveobject.MoveObject) package com.gq.moveobject { import flash.display.*; import com.gq.system.*; public class MoveObject { public var states:String; public var finalSpeedX:Number;// = 0 public var finalSpeedY:Number;// = 0 public var finalSpeedZ:Number;// = 0 protected var flashing:Boolean; public var myMcName:String; public var invincible:Boolean; public var myX:Number; public var myY:Number; public var myZ:Number; public var myXRect:uint; protected var whichFrameReady:int; public var myCamp:String;// = "" public var restoreSpeed:Number;// = 0.2 public var nowCollisionObj:MovieClip; public var totalLife:Number;// = 1 protected var dead:Boolean; protected var kiss_FI:Array; public var g:Number;// = 1 public var nowLandHeight:String; public var damageArr:Array; protected var myFrameSound:Array; public var upThingsArr:Array; protected var whichFrameReturn:int; public var myCurrentPositionX:int; protected var cannon_height:Number; public var deleteMe:Boolean; public var pushSpeedX:Number;// = 0 public var pushSpeedY:Number;// = 0 public var pushSpeedZ:Number;// = 0 public var invinciTime:uint;// = 70 public var restoreLife:Number; public var invinciCount:uint; protected var jumpSpeed:Number;// = -15 public var myCurrentPositionY:int; public var myHandObj:MoveObject; protected var nowMoveSpeed:Number;// = 7 public var can_beat:Boolean; public var myLife:Number;// = 500 public var notAdd:Boolean; protected var myOldX:Number; protected var myOldY:Number; protected var current_cd:uint; protected var injureRate:Number;// = 1 public var shoot_count:uint; public var can_shoot:Boolean; public var speedX:Number;// = 0 public var speedY:Number;// = 0 public var myCanHandObj:MoveObject; protected var deadCount:uint; public var speedZ:Number;// = 0 public var myMaster:MoveObject; public var myHiter:Array; public var createId:uint; public var type:String;// = "" protected var myCurrentFrame:int; public var myDir:int;// = 1 public var myRotation:Number; public var myReady:Boolean;// = true protected var bulletType:uint; public var distX:Number; public var distY:Number; public var myParent:Sprite; public var _this:MovieClip; public var hiter:MoveObject; protected var can_collision:Boolean; public var can_action:Boolean;// = true public var action_index:uint; protected var walkPath:Array; public var myActionFinished:Boolean;// = true protected var shame_FI:Array; public var myYRect:uint; public var distPostionZ:Number;// = 0 public var bloodBar:MovieClip; public var collisionObjArr:Array; public var myClipName:String;// = "" public var noSpeedMode:Boolean; protected var stand_FI:Array; public var myID:uint; public var speedAll:Number; public var land:Boolean; public var blockedX:Boolean; public var blockedY:Boolean; protected var myShootEffectName:String;// = "" protected var whichFrameFinished:int; protected var move_FI:Array; protected var myFrameEvent:Array; protected var cd_time:uint; public var data_index:uint; public function MoveObject():void{ myHiter = new Array(); damageArr = [10, 1, 1]; upThingsArr = new Array(); collisionObjArr = new Array(); super(); stand_FI = [1, 1, 30, [1], null]; kiss_FI = [1, 1, 30, [1], null]; move_FI = [1, 1, 30, [1], null]; initData(); } protected function hitTestObj():void{ } public function addMc():void{ if (((!((_this == null))) && (!((myParent == null))))){ myParent.addChild(_this); notAdd = false; }; } protected function release_Func():void{ } public function HurtMe(_arg1:int, _arg2:uint, _arg3:Number):void{ myLife = (myLife - _arg1); } protected function hitTestZ():void{ } protected function kiss_over():void{ } public function pauseMe():void{ if (_this.mc != null){ _this.mc.stop(); }; } protected function hitTestX():void{ } protected function kiss_Func():void{ } public function changeFrameAction(_arg1:MovieClip, _arg2:String):void{ myCurrentFrame = 1; GameTools.gotoFrame(_arg1, _arg2); whichFrameReady = this[(_arg2 + "_FI")][0]; whichFrameFinished = this[(_arg2 + "_FI")][1]; whichFrameReturn = this[(_arg2 + "_FI")][2]; myFrameEvent = this[(_arg2 + "_FI")][3]; myFrameSound = this[(_arg2 + "_FI")][4]; if ((whichFrameReady + whichFrameFinished) > 2){ myReady = false; myActionFinished = false; }; } protected function getFloor():void{ } protected function hitTestMap():void{ getFloor(); hitTestX(); hitTestZ(); } protected function switchStates():void{ try { var _local2 = this; _local2[(states + "_Func")](); } catch(e) { }; } protected function move_Func():void{ } protected function restoreState():void{ if (myFrameEvent != null){ if (myCurrentFrame == Number(myFrameEvent[0])){ try { var _local2 = this; _local2[(states + "_over")](); } catch(e) { }; }; }; if (myCurrentFrame == whichFrameReady){ myReady = true; }; if (myCurrentFrame >= whichFrameFinished){ myActionFinished = true; }; if (myCurrentFrame >= whichFrameReturn){ myCurrentFrame = 0; }; myCurrentFrame++; } public function resumeMe():void{ if (_this.mc != null){ _this.mc.play(); }; } protected function initMyData():void{ myLife = totalLife; controlMc(); nowLandHeight = ((myZ)==0) ? "Up" : "Down"; } protected function judgeMyPostion():Boolean{ var _value:Boolean; try { _value = GameData[("mapArr" + nowLandHeight)][myXRect][myYRect]; } catch(e) { trace("地图出错"); _value = false; }; return (_value); } protected function hitTestWho(_arg1:String):void{ var _local3:MovieClip; var _local2:uint; while (_local2 < GameData[_arg1].numChildren) { _local3 = (GameData[_arg1].getChildAt(_local2) as MovieClip); _local2++; }; } public function initData():void{ states = "stand"; } protected function stayInSky():void{ if (type != "fly"){ speedZ = (speedZ + g); }; if (speedZ > 20){ speedZ = 20; }; } public function updataEvent():void{ } protected function judgeLimit():void{ } protected function shame_over():void{ } protected function shame_Func():void{ } protected function getMyPosition(_arg1:Number, _arg2:Number):void{ myCurrentPositionX = Math.floor((_arg1 / GameData.rectWidth)); myCurrentPositionY = Math.floor((_arg2 / GameData.rectHeight)); } public function init(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:String=""):void{ myX = _arg1; myY = _arg2; myZ = _arg3; } public function initSpeed(_arg1:Boolean=false):void{ speedX = 0; speedY = 0; if (_arg1){ speedZ = 0; }; } protected function back_Func():void{ } public function removeMc():void{ if (_this != null){ myParent = (_this.parent as Sprite); myParent.removeChild(_this); notAdd = true; }; } public function removeMe():void{ if (bloodBar != null){ bloodBar.removeMe(); }; GameTools.unPushArr(GameData.actionArr, this); GameTools.unPushArr(GameData.objectArr, this); GameTools.unPushArr(GameData.objInScreenArr, this); if (((!((_this == null))) && (!((_this.parent == null))))){ _this.parent.removeChild(_this); _this = null; }; defaultData(); } protected function addHitEffect(_arg1:uint, _arg2:MoveObject):void{ } protected function testWhere(_arg1:Array, _arg2:MoveObject, _arg3:MovieClip, _arg4:Array, _arg5:uint=1):Boolean{ var _local6:Boolean; var _local8:MoveObject; var _local7:uint; while (_local7 < _arg1.length) { _local8 = (_arg1[_local7] as MoveObject); if ((((((GameTools.getDistance(_local8.myX, _local8.myZ, _arg2.myX, _arg2.myZ) < 200)) && ((Math.abs((_local8.myY - _arg2.myY)) < 20)))) && ((_local8.myLife > 0)))){ if (GameTools.hitTest(_local8._this, _arg3, _arg5)){ _local8.HurtMe(damageArr[0], damageArr[1], damageArr[2]); trace("打中"); }; }; _local7++; }; return (_local6); } protected function changeData():void{ myX = (myX + speedX); myY = (myY + speedY); } protected function defaultData():void{ myCanHandObj = null; hiter = null; myMaster = null; } protected function Fall():void{ } protected function stand_over():void{ } protected function flashMe():void{ if (_this != null){ _this.alpha = (deadCount % 2); }; if (++deadCount == 30){ deleteMe = true; }; } protected function stand_Func():void{ } public function createMe(_arg1:Sprite, _arg2:String, _arg3:int, _arg4:String, _arg5:Array):void{ myMcName = _arg2; var _local6:Class = GameTools.getMeBySwf(_arg4, _arg2); var _local7:MovieClip = new (_local6); _arg1.addChildAt(_local7, _arg3); _this = _local7; _this["myHost"] = this; data_index = (uint(_arg2.substring((_arg2.indexOf("_") + 1), _arg2.length)) - 1); distX = (_this.width / 2); distY = _this.height; walkPath = _arg5; initMyData(); } protected function getBlocked():void{ } protected function addMyPart(_arg1:uint, _arg2:String):void{ var _local3:uint; while (_local3 < _arg1) { GameSys.addEffects(GameData.personContainer, "ClipEffect", _arg2, myX, myY, myZ); _local3++; }; } protected function check_Func():void{ } public function changeStates(_arg1:String):void{ states = _arg1; changeFrameAction(_this, _arg1); } public function controlMc():void{ if (_this != null){ _this.x = myX; _this.y = (myY + myZ); _this.scaleX = myDir; }; } protected function controlMe():void{ } protected function otherFunc():void{ } } }//package com.gq.moveobject
Section 10
//NPC (com.gq.moveobject.NPC) package com.gq.moveobject { import com.gq.system.*; import com.gq.ui.*; public class NPC extends MoveObject { protected var checkCount:uint; protected var totalCount:uint; protected var stayCount:uint; public function NPC():void{ GameData.npc = this; } override protected function move_Func():void{ checkCount++; if (_this.mc.currentLabel == "check"){ if (checkCount >= totalCount){ states = "check"; _this.mc.gotoAndPlay("check"); checkCount = 0; stayCount = uint(((Math.random() * 50) + 30)); if (data_index == 3){ SoundClass.addMusic("sound2", "click"); stayCount = uint(((Math.random() * 50) + 100)); } else { if (data_index == 1){ stayCount = 30; }; }; } else { _this.mc.gotoAndPlay("move"); }; }; } override protected function check_Func():void{ if ((((_this.mc.currentLabel == "looking")) && (!(GameData.wow)))){ _this.mc.stop(); if (GameData.mouseDown){ GameData.wow = true; addWarning(); GameData.major.shame(); } else { if (++checkCount >= stayCount){ states = "back"; _this.mc.gotoAndPlay("back"); }; }; }; } override public function resumeMe():void{ super.resumeMe(); if ((((data_index == 0)) && (!((_this.mc.board == null))))){ _this.mc.board.play(); }; } override protected function initMyData():void{ myParent = GameData[(GameDesignClass.npcArr[data_index][0] + "Container")]; myParent.addChild(_this); changeStates("move"); totalCount = uint(((Math.random() * 300) + 100)); } public function addWarning():void{ GameData.heartValue--; GameData.gameUI.Life(); var _local1:Warning = new Warning(); _local1.init(warnOver); GameData.topSprite.addChild(_local1); } private function moveAction0():void{ } private function moveAction1():void{ if (states == "move"){ speedX = (2 * _this.scaleX); if (_this.x < 50){ _this.scaleX = 1; } else { if (_this.x > 650){ _this.scaleX = -1; }; }; } else { speedX = 0; }; _this.x = (_this.x + speedX); } private function moveAction2():void{ } private function moveAction3():void{ } private function moveAction4():void{ } override public function pauseMe():void{ super.pauseMe(); if ((((data_index == 0)) && (!((_this.mc.board == null))))){ _this.mc.board.stop(); }; } override public function updataEvent():void{ var _local1 = this; _local1[("moveAction" + String(data_index))](); switchStates(); if (GameData.game_level == 3){ _this.mc.mc.gotoAndStop(GameData.major._this.mc.currentFrame); }; } override public function changeStates(_arg1:String):void{ states = _arg1; changeFrameAction(_this.mc, _arg1); } protected function warnOver():void{ if (GameData.heartValue > 0){ GameData.wow = false; states = "back"; _this.mc.gotoAndPlay("back"); GameData.major.changeStates("stand"); } else { GameSys.missionComplete("lose"); }; } override protected function back_Func():void{ if (_this.mc.currentLabel == "over"){ states = "move"; _this.mc.gotoAndPlay("move"); checkCount = 0; totalCount = uint(((Math.random() * 300) + 100)); }; } } }//package com.gq.moveobject
Section 11
//NPC1 (com.gq.moveobject.NPC1) package com.gq.moveobject { public class NPC1 extends NPC { public function NPC1():void{ } } }//package com.gq.moveobject
Section 12
//NPC2 (com.gq.moveobject.NPC2) package com.gq.moveobject { public class NPC2 extends NPC { public function NPC2():void{ } } }//package com.gq.moveobject
Section 13
//NPC3 (com.gq.moveobject.NPC3) package com.gq.moveobject { import com.gq.system.*; public class NPC3 extends NPC { public function NPC3():void{ } override protected function warnOver():void{ if (GameData.heartValue > 0){ _this.mc.mc.play(); GameData.wow = false; states = "back"; if (_this.mc.currentLabel == "looking1"){ _this.mc.gotoAndPlay("back1"); } else { if (_this.mc.currentLabel == "looking2"){ _this.mc.gotoAndPlay("back2"); } else { if (_this.mc.currentLabel == "looking3"){ _this.mc.gotoAndPlay("back3"); } else { if (_this.mc.currentLabel == "looking4"){ _this.mc.gotoAndPlay("back4"); } else { if (_this.mc.currentLabel == "looking5"){ _this.mc.gotoAndPlay("back5"); } else { if (_this.mc.currentLabel == "looking6"){ _this.mc.gotoAndPlay("back6"); } else { if (_this.mc.currentLabel == "looking7"){ _this.mc.gotoAndPlay("back7"); } else { if (_this.mc.currentLabel == "looking8"){ _this.mc.gotoAndPlay("back8"); }; }; }; }; }; }; }; }; GameData.major.changeStates("stand"); } else { GameSys.missionComplete("lose"); }; } override protected function move_Func():void{ checkCount++; if (_this.mc.currentLabel == "check"){ _this.mc.gotoAndPlay("move"); }; if (checkCount >= totalCount){ if (_this.mc.currentLabel == "s_1"){ states = "check"; _this.mc.gotoAndPlay("check1"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_2"){ states = "check"; _this.mc.gotoAndPlay("check2"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_3"){ states = "check"; _this.mc.gotoAndPlay("check3"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_4"){ states = "check"; _this.mc.gotoAndPlay("check4"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_5"){ states = "check"; _this.mc.gotoAndPlay("check5"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_6"){ states = "check"; _this.mc.gotoAndPlay("check6"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_7"){ states = "check"; _this.mc.gotoAndPlay("check7"); checkCount = 0; stayCount = 40; } else { if (_this.mc.currentLabel == "s_8"){ states = "check"; _this.mc.gotoAndPlay("check8"); checkCount = 0; stayCount = 40; }; }; }; }; }; }; }; }; }; } override protected function back_Func():void{ if (_this.mc.currentLabel == "over1"){ states = "move"; _this.mc.gotoAndPlay("s_1"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over2"){ states = "move"; _this.mc.gotoAndPlay("s_2"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over3"){ states = "move"; _this.mc.gotoAndPlay("s_3"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over4"){ states = "move"; _this.mc.gotoAndPlay("s_4"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over5"){ states = "move"; _this.mc.gotoAndPlay("s_5"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over6"){ states = "move"; _this.mc.gotoAndPlay("s_6"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over7"){ states = "move"; _this.mc.gotoAndPlay("s_7"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); } else { if (_this.mc.currentLabel == "over8"){ states = "move"; _this.mc.gotoAndPlay("s_8"); checkCount = 0; totalCount = uint(((Math.random() * 200) + 50)); }; }; }; }; }; }; }; }; } override protected function check_Func():void{ if ((((_this.mc.currentLabel.substring(0, 4) == "look")) && (!(GameData.wow)))){ _this.mc.stop(); if (GameData.mouseDown){ _this.mc.mc.stop(); GameData.wow = true; addWarning(); GameData.major.shame(); } else { if (++checkCount >= stayCount){ states = "back"; if (_this.mc.currentLabel == "looking1"){ _this.mc.gotoAndPlay("back1"); } else { if (_this.mc.currentLabel == "looking2"){ _this.mc.gotoAndPlay("back2"); } else { if (_this.mc.currentLabel == "looking3"){ _this.mc.gotoAndPlay("back3"); } else { if (_this.mc.currentLabel == "looking4"){ _this.mc.gotoAndPlay("back4"); } else { if (_this.mc.currentLabel == "looking5"){ _this.mc.gotoAndPlay("back5"); } else { if (_this.mc.currentLabel == "looking6"){ _this.mc.gotoAndPlay("back6"); } else { if (_this.mc.currentLabel == "looking7"){ _this.mc.gotoAndPlay("back7"); } else { if (_this.mc.currentLabel == "looking8"){ _this.mc.gotoAndPlay("back8"); }; }; }; }; }; }; }; }; }; }; }; } } }//package com.gq.moveobject
Section 14
//NPC4 (com.gq.moveobject.NPC4) package com.gq.moveobject { public class NPC4 extends NPC { public function NPC4():void{ } } }//package com.gq.moveobject
Section 15
//NPC5 (com.gq.moveobject.NPC5) package com.gq.moveobject { public class NPC5 extends NPC { public function NPC5():void{ } } }//package com.gq.moveobject
Section 16
//Ctrl (com.gq.system.Ctrl) package com.gq.system { import flash.display.*; import flash.events.*; public class Ctrl { public var impossible:Boolean; private var ESC:uint;// = 27 private static var Scen:DisplayObjectContainer; public function Ctrl(_arg1:DisplayObjectContainer):void{ Scen = _arg1; Scen.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHd); Scen.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHd); } public function loseFocus(_arg1:Event=null):void{ GameData.controlWho.leftPress = false; GameData.controlWho.downPress = false; GameData.controlWho.rightPress = false; GameData.controlWho.upPress = false; GameData.controlWho.attackPress = false; GameData.controlWho.jumpPress = false; } private function mouseDownHd(_arg1:MouseEvent):void{ if (!GameData.isPausing){ GameData.mouseDown = true; GameData.major.kiss(); }; } public function removeMe():void{ Scen.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHd); Scen.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHd); GameData.controlClass = null; } private function KeyUpHD(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case GameData.A: GameData.controlWho.leftPress = false; GameData.controlWho.leftDone = false; break; case GameData.S: GameData.controlWho.downPress = false; GameData.controlWho.downDone = false; break; case GameData.D: GameData.controlWho.rightPress = false; GameData.controlWho.rightDone = false; break; case GameData.W: GameData.controlWho.upPress = false; GameData.controlWho.upDone = false; break; case GameData.J: GameData.controlWho.attackPress = false; GameData.controlWho.attackDone = false; break; case GameData.K: GameData.controlWho.jumpPress = false; GameData.controlWho.jumpDone = false; break; case GameData.L: GameData.controlWho.specialPress = false; GameData.controlWho.specilaDone = false; break; }; } private function mouseUpHd(_arg1:MouseEvent):void{ if (!GameData.isPausing){ GameData.mouseDown = false; GameData.major.release(); }; } private function KeyDownHD(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case GameData.A: GameData.controlWho.leftPress = true; break; case GameData.S: GameData.controlWho.downPress = true; break; case GameData.D: GameData.controlWho.rightPress = true; break; case GameData.W: GameData.controlWho.upPress = true; break; case GameData.J: GameData.controlWho.attackPress = true; break; case GameData.K: GameData.controlWho.jumpPress = true; break; case GameData.L: GameData.controlWho.specialPress = true; break; case ESC: if (!impossible){ GameTools.Pause(); }; break; case 80: if (!impossible){ GameTools.Pause(); }; break; case 33: GameData.Scen.stage.frameRate++; break; case 34: GameData.Scen.stage.frameRate--; break; case 81: break; case 32: if (GameData.hitTestSprite.parent == null){ GameData.bgContainer.addChild(GameData.hitTestSprite); } else { GameData.bgContainer.removeChild(GameData.hitTestSprite); }; break; }; } } }//package com.gq.system
Section 17
//FPSShow (com.gq.system.FPSShow) package com.gq.system { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class FPSShow extends Sprite { private var txt:TextField; private var count:int;// = 0 public function FPSShow(){ init(); } private function timerHandler(_arg1:TimerEvent):void{ txt.text = "FPS:"; txt.text = ("FPS:" + count); count = 0; } private function init():void{ txt = new TextField(); txt.textColor = 0xFF0000; txt.background = true; txt.backgroundColor = 11259375; txt.autoSize = TextFieldAutoSize.CENTER; txt.selectable = false; txt.x = 20; addChild(txt); var _local1:Timer = new Timer(1000); _local1.addEventListener("timer", timerHandler); this.addEventListener("enterFrame", countHandler); _local1.start(); } private function countHandler(_arg1:Event):void{ count++; } } }//package com.gq.system
Section 18
//GameData (com.gq.system.GameData) package com.gq.system { import flash.display.*; import flash.geom.*; import com.gq.moveobject.*; import flash.media.*; import flash.text.*; import com.gq.ui.*; import flash.net.*; import flash.filters.*; public class GameData { public static const DIFFICULTY_EASY:uint = 1; public static const GAME_MODULUS = 0.65; public static const BIAS_VALUE:int = 14; public static const DIFFICULTY_HARD:uint = 3; public static const VERSON:String = "1.143"; public static const LINE_VALUE:int = 10; public static const DIFFICULTY_NORMAL:uint = 2; public static var current_life:uint = (GAME_TESTING) ? 5000 : 500; ; public static var gameUI:GameUI; public static var current_goal:Number = 0; public static var controlClass:Ctrl; public static var music:Sound = new Sound(); public static var GAME_DIFFICULTY:uint = 2; public static var nowTraceX:Number; public static var nowTraceY:Number; public static var rectHeight:uint = 20; public static var redFilters:Array = [new GlowFilter()]; public static var time_left:int; public static var KString:String = "K"; public static var A:uint = 65; public static var D:uint = 68; public static var rectWidth:uint = 20; public static var J:uint = 74; public static var actionArr:Array; public static var widthLength:uint = 35; public static var clickObj:Array; public static var S:uint = 83; public static var level_index:uint = 1; public static var resourceWidth:int; public static var K:uint = 75; public static var SString:String = "S"; public static var bottomObjectContainer:Sprite; public static var Loader2:Loader = new Loader(); public static var Loader3:Loader = new Loader(); public static var Loader4:Loader = new Loader(); public static var Loader6:Loader = new Loader(); public static var L:uint = 76; public static var W:uint = 87; public static var Loader5:Loader = new Loader(); public static var rightCount:uint; public static var Loader8:Loader = new Loader(); public static var gameHitBg:Sprite; public static var blueTrans:ColorTransform = new ColorTransform(0.6, 0.6, 0.6, 1, 0, 0, 100, 0); public static var Loader7:Loader = new Loader(); public static var hitTestBmd:BitmapData; public static var Loader1:Loader = new Loader(); public static var idIndex:uint; public static var topSprite:Sprite; public static var sound2Channel:SoundChannel = new SoundChannel(); public static var current_score:Number = 0; public static var resourceBmd:BitmapData; public static var redTrans:ColorTransform = new ColorTransform(1, 0.85, 0.85, 1, 0, 0, 0, 0); public static var objectArr:Array; public static var GAME_TESTING:Boolean = false; public static var isPausing:Boolean; public static var personContainer:Sprite; public static var gameContainer:Sprite; public static var myShareObject:SharedObject; public static var screenHeight:int = 500; public static var wow:Boolean; public static var currentPushTower:uint = 1; public static var screenWidth:int = 700; public static var FPS:FPSShow; public static var heartValue:Number = 3; public static var resourceHeight:int; public static var soundTrans:SoundTransform = new SoundTransform(); public static var sndLoader:Loader = null; public static var currentIndex:uint; public static var leftMapLimit:Number = 0; public static var mouseDown:Boolean; public static var lifeNum:uint = 10; public static var heightLength:uint = 25; public static var total_time:uint = 150; public static var soundChannel:SoundChannel = new SoundChannel(); public static var game_level:uint = 1; public static var npc:NPC; public static var creater:MonsterCreater; public static var sound1:Sound = new Sound(); public static var sound2:Sound = new Sound(); public static var sound3:Sound = new Sound(); public static var greyTrans:ColorTransform = new ColorTransform(0.4, 0.4, 0.4, 1, 0, 0, 0, 0); public static var JString:String = "J"; public static var total_level_num:uint; public static var currentClickObj; public static var effectArr:Array; public static var Scen:DisplayObjectContainer; public static var sound:Sound = new Sound(); public static var loveValue:Number = 1; public static var can_pass:Boolean; public static var controlWho; public static var currentMap:Map; public static var musicChannel:SoundChannel = new SoundChannel(); public static var nowUseClass:Class; public static var bitmap:Bitmap; public static var nowDifficulty:Number; public static var pause_page:MovieClip; public static var objInScreenArr:Array; public static var removeArr:Array; public static var okHeightArr:Array = ["000", "010", "040", "050", "080", "101", "110", "120", "130", "165", "180", "200", "220", "235", "250", "280", "300", "350", "500"]; public static var can_clickArr:Array; public static var WString:String = "W"; public static var leftCount:uint; public static var map:Map; public static var sound3Channel:SoundChannel = new SoundChannel(); public static var mapArr:Array = new Array(widthLength); public static var screenBmd:BitmapData; public static var mapSpeedY:Number; public static var mapSpeedX:Number; public static var LString:String = "L"; public static var isPlay:Boolean; public static var initTrans:ColorTransform = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); public static var channelNum:uint = 3; public static var DString:String = "D"; public static var nowLoading:int; public static var musicTrans:SoundTransform = new SoundTransform(); public static var _loadPercentTxt:TextField; public static var whiteFilters:Array = [new GlowFilter(0xFFFFFF, 1, 10, 10)]; public static var sound1Channel:SoundChannel = new SoundChannel(); public static var shakeCount:uint; public static var babyArr:Array; public static var enemyTimeArr:Array = new Array(30); public static var AString:String = "A"; public static var tableArr:Array; public static var mapInforArr:Array; public static var bgContainer:Sprite; public static var major:Major; public static var bgRect:Rectangle; public static var gameBg:Sprite; public static var total_score:Number = 0; public static var hitTestSprite:Sprite; public static var topObjectContainer:Sprite; public static var effectContainer:Sprite; public static var moveObjectContainer:Sprite; public static var rightMapLimit:Number = 0; public static var whiteTrans:ColorTransform = new ColorTransform(0, 0, 0, 1, 0xFF, 0xFF, 0xFF, 0); public static function initData():void{ actionArr = []; effectArr = []; objectArr = []; babyArr = []; objInScreenArr = []; can_clickArr = []; removeArr = []; tableArr = []; clickObj = []; isPausing = false; can_pass = false; mouseDown = false; wow = false; creater = null; currentMap = null; gameContainer = null; bgContainer = null; effectContainer = null; moveObjectContainer = null; bottomObjectContainer = null; personContainer = null; topObjectContainer = null; pause_page = null; gameUI = null; controlClass = null; map = null; currentClickObj = null; major = null; npc = null; time_left = total_time; loveValue = 1; } public static function SuperInit():void{ total_level_num = 0; current_life = 500; level_index = 1; controlWho = null; } } }//package com.gq.system
Section 19
//GameDesignClass (com.gq.system.GameDesignClass) package com.gq.system { import flash.display.*; public class GameDesignClass { public var Scen:DisplayObjectContainer; public static const npcArr:Object = [["topObject"], ["bottomObject"], ["topObject"], ["bottomObject"], ["bottomObject"]]; public static const keyArr:Array = [[32, "SPACE"], [17, "CTRL"], [16, "SHIFT"], [20, "CAPS"], [27, "ESC"], [8, "BACK"], [112, "F1"], [113, "F2"], [114, "F3"], [115, "F4"], [116, "F5"], [117, "F6"], [118, "F7"], [119, "F8"], [120, "F9"], [121, "F10"], [122, "F11"], [123, "F12"], [19, "SCRLK"], [45, "INSERT"], [36, "HOME"], [33, "PAGEUP"], [34, "PAGEDN"], [46, "DEL"], [35, "END"], [38, "↑"], [40, "↓"], [37, "←"], [39, "→"], [13, "ENTER"], [144, "NUMLOCK"]]; public static const waitPositionArr:Array = [[320, 80], [360, 80], [400, 80]]; public static const tablePositionArr:Array = [[100, 160], [300, 160], [500, 160], [100, 280], [300, 280], [500, 280], [100, 400], [300, 400], [500, 400]]; public static const goalArr:Array = [150, 170, 190, 210, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000, 1200, 1500, 1800, 2100, 2500]; public static const washerPosition:Array = [560, 160]; public static const workerWaitPositionArr:Array = [[350, 80], [390, 80], [430, 80], [500, 80]]; public static const guestComeSpeed:Array = [450, 400, 400, 350, 350, 350, 300, 300, 300, 250, 250, 200, 200, 150, 150, 100, 100, 80, 80, 60]; public static const levelTimeArr:Array = [3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000, 3000]; public static const waiterPositionArr:Array = [[600, 200], [600, 280], [600, 360], [600, 440]]; public static const wantArr:Array = [["car", "bed", "dori_1", "desk", "bottle"], ["car", "bed", "ball", "dori_1", "dori_2", "desk", "bottle"], ["car", "plane", "bed", "ball", "dori_1", "dori_2", "desk", "bottle"], ["car", "plane", "bed", "ball", "dori_1", "dori_2", "glove", "desk", "bottle"], ["car", "plane", "shower", "bed", "ball", "dori_1", "dori_2", "glove", "desk", "bottle"]]; public static const totalLevelNumArr:Array = [5, 5, 5, 6]; public static var mapArray:Array = [0, 0, 0, 0]; public static var addScore:Number = 50; public static var landHeight:int = 280; public function GameDesignClass(_arg1:DisplayObjectContainer):void{ Scen = _arg1; GameData.Scen = Scen; GameTools.shareObject(); GameData.initData(); GameSys.createGame(); GameTools.addMask(); } } }//package com.gq.system
Section 20
//GameSys (com.gq.system.GameSys) package com.gq.system { import flash.display.*; import flash.events.*; import flash.geom.*; import com.gq.moveobject.*; import flash.media.*; import com.gq.ui.*; import com.gq.effects.*; public class GameSys { public static var counter:uint; public static function addEffects(_arg1:Sprite, _arg2:String, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:int=1, _arg8:Number=0):void{ var _local9:Class = GameTools.createClass(("com.macrojoy.effects." + _arg2)); var _local10:* = new (_local9); GameTools.pushArr(GameData.actionArr, _local10); if (_arg1 == GameData.personContainer){ GameTools.pushArr(GameData.objectArr, _local10); GameData.idIndex++; _local10.myID = GameData.idIndex; }; _local10.createEffect(_arg1, _arg3, _arg4, _arg5, _arg6); _local10._this.scaleX = _arg7; _local10._this.rotation = _arg8; } private static function enterframe(_arg1:Event):void{ if (!GameData.isPausing){ updataEvent(); }; } public static function createNPC():void{ GameData.creater.createObj("person", ("NPC" + String(GameData.game_level)), ("NPC_" + String(GameData.game_level)), 0, 0, 0, []); } public static function Build():void{ GameTools.giveSaveData(); GameData.initData(); buildStage(); InitialGame(); GameTools.addBlack(); GameTools.addMask(); } public static function adjustMe(_arg1:Number, _arg2:Number):void{ if (((!((GameData.bitmap.x == -(_arg1)))) || (!((GameData.bitmap.y == -(_arg2)))))){ GameData.bgRect.x = (GameData.bgRect.x - (GameData.bitmap.x + _arg1)); GameData.bgRect.y = (GameData.bgRect.y - (GameData.bitmap.y + _arg2)); GameData.bitmap.x = -(_arg1); GameData.bitmap.y = -(_arg2); copyBg(); }; } private static function creatObject(_arg1:String, _arg2:String):void{ GameData[_arg2] = new Sprite(); GameData[_arg2].mouseEnabled = false; GameData[_arg1].addChild(GameData[_arg2]); } private static function removeAction(_arg1:Array):void{ var _local2:int = (_arg1.length - 1); while (_local2 >= 0) { _arg1[_local2].removeMe(); GameTools.unPushArr(_arg1, _arg1[_local2]); _local2--; }; _arg1 = []; } public static function missionComplete(_arg1:String="win"):void{ GameData.isPausing = true; GameTools.gamePause(true); if (_arg1 == "win"){ if (GameData.game_level < 5){ GameTools.createPage(Win, false); } else { GameTools.createPage(Congratulation, false); }; } else { GameTools.createPage(Lose, false); }; } private static function updataEvent():void{ moveAction(GameData.actionArr); moveAction(GameData.effectArr); removeAction(GameData.removeArr); } public static function createGame():void{ GameTools.createPage(Page1); } public static function buildStage():void{ creatObject("Scen", "topSprite"); creatObject("topSprite", "gameContainer"); creatObject("gameContainer", "bgContainer"); creatObject("gameContainer", "effectContainer"); creatObject("gameContainer", "moveObjectContainer"); creatObject("moveObjectContainer", "bottomObjectContainer"); creatObject("moveObjectContainer", "personContainer"); creatObject("moveObjectContainer", "topObjectContainer"); } private static function mapAction():void{ adjustMe(GameData.gameContainer.x, GameData.gameContainer.y); } public static function removeStage():void{ SoundMixer.stopAll(); GameData.isPlay = false; GameData.Scen.stage.removeEventListener(Event.ENTER_FRAME, enterframe); GameData.Scen.mask = null; if (GameData.controlClass){ GameData.controlClass.removeMe(); }; if (GameData.gameUI != null){ GameData.gameUI.removeMe(); }; GameTools.removeWho(GameData.topSprite); GameData.initData(); } private static function moveAction(_arg1:Array):void{ var _local2:uint; while (_local2 < _arg1.length) { _arg1[_local2].updataEvent(); _local2++; }; } public static function createGameMap(_arg1:uint):void{ GameData.currentMap = new Map(); GameData.bgContainer.addChild(GameData.currentMap); } private static function InitialGame():void{ createGameMap(GameData.game_level); GameData.creater = new MonsterCreater(); createNPC(); createMajor(); GameStart(); GameTools.createPage(GameUI, false); new Counter(); if (GameData.game_level == 3){ SoundClass.addMusic("music", "tome", 9999); } else { SoundClass.addMusic("music", "title", 999); }; } private static function GameStart():void{ GameData.isPlay = true; GameData.Scen.stage.addEventListener(Event.ENTER_FRAME, enterframe); GameData.Scen.stage.focus = null; } public static function copyBg():void{ GameData.screenBmd.copyPixels(GameData.resourceBmd, GameData.bgRect, new Point(0, 0)); } public static function createMajor():void{ GameData.creater.createObj("person", ("Major" + String(GameData.game_level)), ("Major_" + String(GameData.game_level)), 0, 0, 0, []); } private static function judgeIfAddInScreen(_arg1:Number):void{ var _local3:*; GameData.objInScreenArr = []; var _local2:int = (GameData.objectArr.length - 1); while (_local2 >= 0) { _local3 = GameData.objectArr[_local2]; if (GameTools.ifOutScreen(_local3.myX, (_local3.myY + _local3.myZ), _arg1)){ if (!_local3.notAdd){ _local3.removeMc(); GameTools.unPushArr(GameData.actionArr, _local3); }; } else { GameTools.pushArr(GameData.objInScreenArr, _local3); if (_local3.notAdd){ _local3.addMc(); GameTools.pushArr(GameData.actionArr, _local3); }; }; _local2--; }; } private static function judgeIfCreate(_arg1:Array, _arg2:Function):void{ var _local3:Array; var _local4:uint; var _local5:Array; if (_arg1.length > 0){ _local3 = _arg1.concat(); _local4 = 0; while (_local4 < _local3.length) { _local5 = _local3[_local4]; if (GameTools.judgeInScreen(_local5[3], _local5[4], 0.5)){ if (_local5[1] == "Enemy"){ if ((((_local5[9] == 0)) || ((_local5[9] == GameData.currentIndex)))){ _arg2(_local5[0], _local5[1], _local5[2], _local5[3], _local5[4], _local5[5], _local5[6], _local5[7], _local5[8], _local5[9], _local5[10]); GameTools.unPushArr(_arg1, _local5); }; } else { _arg2(_local5[0], _local5[1], _local5[2], _local5[3], _local5[4], _local5[5], _local5[6], _local5[7], _local5[8], _local5[9]); GameTools.unPushArr(_arg1, _local5); }; }; _local4++; }; }; } } }//package com.gq.system
Section 21
//GameTools (com.gq.system.GameTools) package com.gq.system { import flash.display.*; import flash.events.*; import flash.geom.*; import com.gq.moveobject.*; import flash.media.*; import flash.text.*; import com.gq.ui.*; import flash.net.*; import com.gq.effects.*; import flash.utils.*; public class GameTools { public static function adjustFrame(_arg1:uint):void{ GameData.Scen.stage.frameRate = _arg1; } public static function judgeInSceen(_arg1:MovieClip):Boolean{ var _local2:Point = GameData.personContainer.localToGlobal(new Point(_arg1.x, _arg1.y)); if ((((((((_local2.x >= 0)) && ((_local2.x <= GameData.screenWidth)))) && ((_local2.y >= 0)))) && ((_local2.y <= GameData.screenHeight)))){ return (true); }; return (false); } public static function addMusic(_arg1:String, _arg2:String, _arg3:uint=999, _arg4:Number=0):void{ var _local5:Class = (GameData.sndLoader.contentLoaderInfo.applicationDomain.getDefinition(_arg2) as Class); var _local6:Sound = new (_local5); GameData[_arg1] = _local6; GameData[(_arg1 + "Channel")].stop(); GameData[(_arg1 + "Channel")] = _local6.play(_arg4, _arg3); adjustVolume(_arg1); } public static function cleanupMemory():void{ try { new LocalConnection().connect("foo"); } catch(e:Error) { }; } public static function getTureAngle(_arg1:Number):Number{ if (_arg1 < 0){ return ((_arg1 + 360)); }; if (_arg1 > 360){ return ((_arg1 - 360)); }; return (_arg1); } public static function hideZero(_arg1:MovieClip):void{ var _local2:int = (_arg1.numChildren - 1); while (_local2 >= 0) { if ((_arg1.getChildAt(_local2) as MovieClip).currentFrame == 1){ _arg1.getChildAt(_local2).visible = false; } else { break; }; _local2--; }; } public static function drawRectangle(_arg1:Sprite, _arg2:uint, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ _arg1.graphics.lineStyle(1); _arg1.graphics.beginFill(_arg2); _arg1.graphics.drawRect(_arg3, _arg4, _arg5, _arg6); } public static function ifOutScreen(_arg1:Number, _arg2:Number, _arg3:Number=50):Boolean{ var _local4:Point = GameData.personContainer.localToGlobal(new Point(_arg1, _arg2)); if ((((((((_local4.x < -(_arg3))) || ((_local4.x > (GameData.screenWidth + _arg3))))) || ((_local4.y < -(_arg3))))) || ((_local4.y > (GameData.screenHeight + _arg3))))){ return (true); }; return (false); } public static function unPushArr(_arg1:Array, _arg2):void{ if (_arg1.indexOf(_arg2) != -1){ _arg1.splice(_arg1.indexOf(_arg2), 1); }; } public static function calcuCurve(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:int = _arg5; var _local7:Point = new Point(_arg1, _arg2); var _local8:Point = new Point(_arg3, _arg4); var _local9:Point = new Point(0, Math.round((Math.min(_local7.y, _local8.y) + _local6))); var _local10:Number = (((Math.sqrt(((_local7.y - _local9.y) / (_local8.y - _local9.y))) * _local8.x) + _local7.x) / (1 + Math.sqrt(((_local7.y - _local9.y) / (_local8.y - _local9.y))))); var _local11:Number = ((_local7.y - _local9.y) / ((_local7.x - _local10) * (_local7.x - _local10))); var _local12:Number = _local9.y; return ([_local11, _local10, _local12]); } public static function getNum(_arg1:int, _arg2:int, _arg3:MovieClip=null):Array{ var _local4:Array = new Array(); var _local5:int = _arg1; var _local6:uint; while (_local6 < _arg2) { _local4.push((_local5 % 10)); _local5 = int((_local5 / 10)); if (_arg3 != null){ (_arg3.getChildAt(_local6) as MovieClip).gotoAndStop((_local4[_local6] + 1)); }; _local6++; }; return (_local4); } public static function gotoFrame(_arg1:MovieClip, _arg2:String):void{ if (_arg1 != null){ if (_arg1.currentLabel != _arg2){ _arg1.gotoAndStop(_arg2); }; }; } public static function addEffect(_arg1:DisplayObjectContainer, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String):void{ var _local6:Class = createClass(_arg5); var _local7:MovieClip = new (_local6); _local7.x = _arg2; _local7.y = _arg3; _local7.scaleX = _arg4; _arg1.addChild(_local7); } public static function hitTest(_arg1:MovieClip, _arg2:MovieClip, _arg3:uint):Boolean{ var _local4:Point; if (_arg3 == 1){ return (_arg1.hitTestObject(_arg2)); }; _local4 = _arg2.parent.localToGlobal(new Point(_arg2.x, _arg2.y)); return (_arg1.hitTestPoint(_local4.x, _local4.y, true)); } public static function Pause():void{ if (!GameData.isPausing){ GameData.isPausing = true; gamePause(true); } else { GameData.isPausing = false; gamePause(false); }; } public static function myHitTestPoint(_arg1:BitmapData, _arg2:Number, _arg3:Number):String{ GameData.hitTestSprite["picture"] = new BitmapData(2, 2, true, 0); var _local4:Matrix = new Matrix(); _local4.tx = -(_arg2); _local4.ty = -(_arg3); GameData.hitTestSprite["picture"].draw(GameData.hitTestSprite, _local4); var _local5:String = GameData.hitTestSprite["picture"].getPixel32(1, 1).toString(16); return (_local5); } public static function adjustVolume(_arg1:String):void{ if (_arg1 == "music"){ GameData[(_arg1 + "Channel")].soundTransform = GameData.musicTrans; } else { GameData[(_arg1 + "Channel")].soundTransform = GameData.soundTrans; }; } public static function removeWho(_arg1:DisplayObjectContainer):void{ var _local2:int = (_arg1.numChildren - 1); while (_local2 >= 0) { _arg1.removeChild(_arg1.getChildAt(_local2)); _local2--; }; } public static function createClass(_arg1:String):Class{ return ((getDefinitionByName(_arg1) as Class)); } public static function getShadow(_arg1:Sprite, _arg2:MovieClip, _arg3:Number, _arg4:Number):void{ var _local5:MovieClip = new ShadowEffect(_arg2); _arg1.addChildAt(_local5, 0); _local5.x = _arg3; _local5.y = _arg4; _local5.scaleX = _arg2.parent.scaleX; } public static function calcuRotation(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg4 - _arg2); var _local6:Number = (_arg3 - _arg1); return ((Math.atan2(_local5, _local6) / 0.01745)); } public static function getTab(_arg1:Number, _arg2:Boolean=false):Number{ if (_arg1 != 0){ return ((_arg1 / Math.abs(_arg1))); }; if (_arg2){ return (0); }; return (1); } public static function addFilters(_arg1, _arg2:Array):void{ _arg1.filters = []; _arg1.filters = _arg2; } public static function gamePause(_arg1:Boolean):void{ var i:int; var ctrlMc:*; var _pause = _arg1; i = (GameData.actionArr.length - 1); while (i >= 0) { try { ctrlMc = GameData.actionArr[i].myHost; } catch(e) { ctrlMc = GameData.actionArr[i]; }; if (_pause){ ctrlMc.pauseMe(); } else { ctrlMc.resumeMe(); }; i = (i - 1); }; var k:int = (GameData.effectArr.length - 1); while (k >= 0) { ctrlMc = GameData.effectArr[k]; if (_pause){ ctrlMc.pauseMe(); } else { ctrlMc.resumeMe(); }; k = (k - 1); }; } public static function addBlack():void{ var _local1:Black = new Black(); GameData.Scen.addChild(_local1); } public static function myLoader(_arg1:int, _arg2:Boolean):void{ var loadNext:Boolean; var progressHandler:Function; var completeHandler:Function; var lv = _arg1; var ifContinue = _arg2; var loadAssetAction:Function = function (_arg1:int):void{ var _local2:Loader; var _local3:String; if (loadNext){ GameData.nowLoading = _arg1; _local2 = (GameData[("Loader" + _arg1)] as Loader); if (_local2.contentLoaderInfo.bytesLoaded == 0){ trace(_arg1, "未加载过"); _local3 = (("assets/bg" + String(_arg1)) + ".swf"); addText(); _local2.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); _local2.load(new URLRequest(_local3)); } else { if (_local2.contentLoaderInfo.bytesLoaded < _local2.contentLoaderInfo.bytesTotal){ GameData.nowLoading--; } else { if (!GameData.isPlay){ GameSys.Build(); if (GameData.nowLoading < 4){ loadAssetAction(++GameData.nowLoading); }; }; }; }; }; }; progressHandler = function (_arg1:ProgressEvent):void{ var _local2:LoaderInfo = (_arg1.target as LoaderInfo); var _local3:Number = (Math.floor(((_local2.bytesLoaded / _local2.bytesTotal) * 10000)) / 100); GameData._loadPercentTxt.text = (_local3.toString() + "% Loaded"); if (!GameData.isPlay){ GameData._loadPercentTxt.visible = true; } else { GameData._loadPercentTxt.visible = false; }; }; completeHandler = function (_arg1:Event):void{ GameDesignClass.mapArray[(GameData.nowLoading - 1)] = 1; if (!GameData.isPlay){ GameSys.Build(); }; removeText(); if (++GameData.nowLoading < (GameData.game_level + 2)){ if (GameData.nowLoading < 5){ loadAssetAction(GameData.nowLoading); }; } else { GameData.nowLoading = 0; _arg1.target.removeEventListener(ProgressEvent.PROGRESS, progressHandler); _arg1.target.removeEventListener(Event.COMPLETE, completeHandler); }; }; var addText:Function = function ():void{ GameData._loadPercentTxt = new TextField(); GameData.Scen.addChild(GameData._loadPercentTxt); var _local2 = GameData._loadPercentTxt; with (_local2) { x = 350; y = 250; textColor = 0xFF9900; }; }; var removeText:Function = function ():void{ GameData.Scen.removeChild(GameData._loadPercentTxt); GameData._loadPercentTxt = null; }; loadNext = true; loadAssetAction(lv); } public static function pushArr(_arg1:Array, _arg2):void{ if (_arg1.indexOf(_arg2) == -1){ _arg1.push(_arg2); }; } public static function judgeInScreen(_arg1:Number, _arg2:Number, _arg3:Number=0.5):Boolean{ var _local4:Point = GameData.moveObjectContainer.localToGlobal(new Point(_arg1, _arg2)); if ((((((((_local4.x > ((0 - _arg3) * GameData.screenWidth))) && ((_local4.x < ((_arg3 + 1) * GameData.screenWidth))))) && ((_local4.y > ((0 - _arg3) * GameData.screenHeight))))) && ((_local4.y < ((_arg3 + 1) * GameData.screenHeight))))){ return (true); }; return (false); } public static function createPage(_arg1:Class, _arg2:Boolean=true):void{ var _local3:Sprite = new (_arg1); GameData.Scen.addChild(_local3); if (_arg2){ addBlack(); }; } public static function addShake():void{ var _local1:ShakeClass = new ShakeClass(GameData.Scen, 2, 10, GameData.Scen); } public static function adjustRotation(_arg1:Number, _arg2:Point, _arg3:MovieClip):int{ var _local4:int; var _local5:int; var _local6:uint; while (_arg3.hitTestPoint((_arg2.x + (Math.sin((((_arg1 + _local4) + 1) * 0.01745)) * 5)), (_arg2.y - (Math.cos((((_arg1 + _local4) + 1) * 0.01745)) * 5)), true)) { _local4++; ++_local6; if (_local6 == 90){ break; }; }; _local6 = 0; while (_arg3.hitTestPoint((_arg2.x + (Math.sin((((_arg1 - _local5) - 1) * 0.01745)) * 5)), (_arg2.y - (Math.cos((((_arg1 - _local5) - 1) * 0.01745)) * 5)), true)) { _local5++; ++_local6; if (_local6 == 90){ break; }; }; if (_local4 <= _local5){ return (_local4); }; return (-(_local5)); } public static function changeXY(_arg1, _arg2:Sprite, _arg3:Point, _arg4:Boolean=true):Point{ _arg3 = _arg1.parent.localToGlobal(_arg3); if (_arg4){ return (_arg3); }; return (_arg2.globalToLocal(_arg3)); } public static function getDistance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (Math.pow((_arg1 - _arg3), 2) + Math.pow((_arg2 - _arg4), 2)); return (Math.sqrt(_local5)); } public static function addMask():void{ var _local1:Sprite = new Sprite(); _local1.graphics.lineStyle(1); _local1.graphics.beginFill(0); _local1.graphics.drawRect(0, 0, GameData.screenWidth, GameData.screenHeight); GameData.Scen.mask = _local1; GameData.Scen.addChild(_local1); } public static function compareFunc(_arg1, _arg2:int, _arg3:Array):Boolean{ return ((_arg1 == _arg3[0])); } public static function addColors(_arg1:Sprite, _arg2:ColorTransform):void{ _arg1.transform.colorTransform = _arg2; } public static function adjudgeRotation(_arg1:Number, _arg2:Number):int{ if (_arg1 > 180){ _arg1 = (_arg1 - 360); } else { if (_arg1 < -180){ _arg1 = (_arg1 + 360); }; }; if (((((((_arg1 - _arg2) > 180)) && (((_arg1 - _arg2) < 360)))) || (((((_arg1 - _arg2) > -180)) && (((_arg1 - _arg2) < 0)))))){ return (1); }; if (((((((_arg1 - _arg2) < 180)) && (((_arg1 - _arg2) > 0)))) || (((((_arg1 - _arg2) < -180)) && (((_arg1 - _arg2) > -360)))))){ return (-1); }; return (1); } public static function getMeBySwf(_arg1:String, _arg2:String):Class{ return ((getDefinitionByName(_arg2) as Class)); } public static function shareObject():void{ GameData.myShareObject = SharedObject.getLocal(("JALUDO_GUQING_GAME_1" + GameData.VERSON)); var _local1:String; _local1 = GameData.myShareObject.flush(10000); } public static function giveSaveData(_arg1:Boolean=true):void{ if (_arg1){ if (1){ }; }; } getQualifiedClassName(Major); getQualifiedClassName(NPC1); getQualifiedClassName(NPC2); getQualifiedClassName(NPC3); getQualifiedClassName(NPC4); getQualifiedClassName(NPC5); getQualifiedClassName(Major1); getQualifiedClassName(Major2); getQualifiedClassName(Major3); getQualifiedClassName(Major4); getQualifiedClassName(Major5); getQualifiedClassName(Heart); } }//package com.gq.system
Section 22
//Map (com.gq.system.Map) package com.gq.system { import flash.display.*; public class Map extends MovieClip { public var clickTarget; public function Map():void{ GameData.map = this; gotoAndStop(GameData.game_level); } } }//package com.gq.system
Section 23
//MonsterCreater (com.gq.system.MonsterCreater) package com.gq.system { import com.gq.moveobject.*; public class MonsterCreater { private var createCount:uint; private var createNum:uint; private var createCD:uint;// = 50 public function MonsterCreater():void{ createCD = 20; createCount = createCD; } public function updataEvent():void{ if ((((++createCount >= createCD)) && (!(GameData.can_pass)))){ createCount = 0; createMonster(); }; } public function createObj(_arg1:String, _arg2:String, _arg3:String, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Array, _arg8:uint=0):MoveObject{ var _local9:Class = GameTools.createClass(("com.gq.moveobject." + _arg2)); var _local10:MoveObject = new (_local9); _local10.init(_arg4, _arg5, _arg6, "stand1"); GameTools.pushArr(GameData.actionArr, _local10); GameTools.pushArr(GameData.objectArr, _local10); _local10.createMe(GameData[(_arg1 + "Container")], _arg3, 0, "objects", _arg7); return (_local10); } private function createMonster():void{ } } }//package com.gq.system
Section 24
//SoundClass (com.gq.system.SoundClass) package com.gq.system { import flash.media.*; import flash.utils.*; public class SoundClass { public static var sound2Channel:SoundChannel = new SoundChannel(); public static var sound1:Sound = new Sound(); public static var sound2:Sound = new Sound(); public static var sound4:Sound = new Sound(); public static var sound3:Sound = new Sound(); public static var time:uint; public static var sound:Sound = new Sound(); public static var sound4Channel:SoundChannel = new SoundChannel(); public static var sound3Channel:SoundChannel = new SoundChannel(); public static var sound1Channel:SoundChannel = new SoundChannel(); public static var music:Sound = new Sound(); public static var musicChannel:SoundChannel = new SoundChannel(); public static var channelName:String; public static var currentSoundTransform:SoundTransform = new SoundTransform(); public static var soundName:String; public static var soundChannel:SoundChannel = new SoundChannel(); public function SoundClass():void{ } public static function init():void{ playMusic(); } public static function addMusic(_arg1:String, _arg2:String, _arg3:uint=1):void{ channelName = _arg1; if (_arg1 == "music"){ SoundClass.currentSoundTransform = GameData.musicTrans; } else { SoundClass.currentSoundTransform = GameData.soundTrans; }; soundName = _arg2; time = _arg3; init(); } public static function playMusic(_arg1:Number=0):void{ var _local2:Class = (getDefinitionByName(soundName) as Class); var _local3:Sound = new (_local2); SoundClass[channelName] = _local3; SoundClass[(channelName + "Channel")].stop(); SoundClass[(channelName + "Channel")] = _local3.play(_arg1, time); adjustVolume(channelName); } public static function playSound():void{ try { musicChannel = music.play(1, 9999); currentSoundTransform = GameData.musicTrans; adjustVolume("music"); } catch(e) { }; try { sound4Channel = sound4.play(1, 9999); currentSoundTransform = GameData.soundTrans; adjustVolume("sound"); } catch(e) { }; } public static function setVolume(_arg1:Number):void{ var _local2:SoundTransform = new SoundTransform(); _local2.volume = _arg1; GameData.soundTrans.volume = _arg1; GameData.musicTrans.volume = _arg1; SoundClass.musicChannel.soundTransform = GameData.musicTrans; SoundClass.soundChannel.soundTransform = GameData.soundTrans; SoundClass.sound1Channel.soundTransform = GameData.soundTrans; SoundClass.sound2Channel.soundTransform = GameData.soundTrans; SoundClass.sound3Channel.soundTransform = GameData.soundTrans; SoundClass.sound4Channel.soundTransform = GameData.soundTrans; } public static function stopSound():void{ try { musicChannel.stop(); } catch(e) { }; try { soundChannel.stop(); } catch(e) { }; try { sound1Channel.stop(); } catch(e) { }; try { sound2Channel.stop(); } catch(e) { }; try { sound3Channel.stop(); } catch(e) { }; try { sound4Channel.stop(); } catch(e) { }; } public static function adjustVolume(_arg1:String):void{ SoundClass[(_arg1 + "Channel")].soundTransform = currentSoundTransform; } } }//package com.gq.system
Section 25
//Black (com.gq.ui.Black) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Black extends Sprite { public function Black():void{ init(); } private function init():void{ drawMySelf(); addEventListener(Event.ENTER_FRAME, updataEvent); } private function drawMySelf():void{ graphics.lineStyle(1); graphics.beginFill(0); graphics.drawRect(0, 0, GameData.screenWidth, GameData.screenHeight); } private function updataEvent(_arg1:Event):void{ alpha = (alpha - 0.05); if (alpha <= 0){ removeMe(); }; } private function removeMe():void{ removeEventListener(Event.ENTER_FRAME, updataEvent); if (parent != null){ parent.removeChild(this); }; } } }//package com.gq.ui
Section 26
//Congratulation (com.gq.ui.Congratulation) package com.gq.ui { import flash.display.*; import com.gq.system.*; public class Congratulation extends Pages { public var __id3_:MovieClip; public function Congratulation():void{ super(); try { getScore(); } catch(e) { }; __setProp___id3__Congratulation_(); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1); } public function againFunc():void{ removeMe(); GameSys.removeStage(); GameData.heartValue = 3; GameData.game_level = 1; GameSys.Build(); } function __setProp___id3__Congratulation_(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.Type = "logo-donepage"; __id3_.Goto = 1; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package com.gq.ui
Section 27
//Counter (com.gq.ui.Counter) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Counter extends MovieClip { public function Counter():void{ GameData.isPausing = true; GameTools.gamePause(true); addEventListener(Event.ENTER_FRAME, updataEvent); GameData.Scen.addChild(this); } private function removeMe():void{ removeEventListener(Event.ENTER_FRAME, updataEvent); parent.removeChild(this); GameData.controlClass = new Ctrl(GameData.topSprite); GameData.isPausing = false; GameTools.gamePause(false); GameData.major._this.mc.stop(); } public function updataEvent(_arg1:Event):void{ if (currentFrame == totalFrames){ removeMe(); }; } } }//package com.gq.ui
Section 28
//GameUI (com.gq.ui.GameUI) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class GameUI extends Pages { private var done:Boolean; private var timeCount:uint; public var level:MovieClip; public var time:MovieClip; public var score:MovieClip; public var currentCount:uint; public var __id0_:MovieClip; public var totalCount:uint; public var kissBar:MovieClip; public var life:MovieClip; public function GameUI():void{ GameData.gameUI = this; __setProp___id0__GameUI_(); } public function menuFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1); } override protected function init():void{ super.init(); addEventListener(Event.ENTER_FRAME, enterframeHD); level.gotoAndStop((GameData.game_level + 1)); GameTools.getNum(GameData.time_left, time.numChildren, time); GameTools.getNum(GameData.total_score, score.numChildren, score); Heart(); Life(); myBtns.pause.gotoAndStop(1); myBtns.pause.buttonMode = true; myBtns.sound.buttonMode = true; if (GameData.soundTrans.volume == 1){ myBtns.sound.gotoAndStop(1); } else { myBtns.sound.gotoAndStop(2); }; } private function enterframeHD(_arg1:Event):void{ if (!GameData.isPausing){ updataEvent(); }; } private function updataEvent():void{ if (currentFrame == totalFrames){ stop(); Heart(); Time(); }; } public function pauseFunc():void{ if (!GameData.isPausing){ GameData.isPausing = true; GameTools.gamePause(true); myBtns.pause.gotoAndStop(2); } else { GameData.mouseDown = false; GameData.major.release(); GameData.isPausing = false; GameTools.gamePause(false); myBtns.pause.gotoAndStop(1); }; } public function Life():void{ life.gotoAndStop((GameData.heartValue + 1)); } override public function removeMe():void{ GameData.gameUI = null; removeEventListener(Event.ENTER_FRAME, enterframeHD); parent.removeChild(this); } function __setProp___id0__GameUI_(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.Type = "logo-ingame"; __id0_.Goto = 1; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } private function Heart():void{ kissBar.kissBar.gotoAndStop(uint(GameData.loveValue)); if (GameData.loveValue >= 200){ GameSys.missionComplete(); }; } private function Time():void{ if ((++timeCount % 30) == 0){ GameData.time_left--; GameTools.getNum(GameData.time_left, time.numChildren, time); if (GameData.time_left == 0){ if (GameData.loveValue >= 200){ GameSys.missionComplete(); } else { GameSys.missionComplete("lose"); }; }; }; } private function Score():void{ } public function soundFunc():void{ if (myBtns.sound.currentFrame == 1){ myBtns.sound.gotoAndStop(2); SoundClass.setVolume(0); } else { myBtns.sound.gotoAndStop(1); SoundClass.setVolume(1); }; } } }//package com.gq.ui
Section 29
//HelpPage (com.gq.ui.HelpPage) package com.gq.ui { import flash.events.*; import com.gq.system.*; public class HelpPage extends Pages { public function HelpPage():void{ } override protected function init():void{ myBtns.addEventListener(MouseEvent.CLICK, clickHD); } public function backFunc():void{ GameTools.createPage(Page1); removeMe(); } } }//package com.gq.ui
Section 30
//Lose (com.gq.ui.Lose) package com.gq.ui { import flash.display.*; import com.gq.system.*; public class Lose extends Pages { public var score:MovieClip; public var __id2_:MovieClip; public function Lose():void{ super(); try { GameData.total_score = (GameData.total_score + (((((GameData.time_left * (GameData.loveValue / 200)) * 10000) * 0.2) + ((GameData.heartValue * 10000) * 0.4)) + ((GameData.game_level * 0.4) * 10000))); GameTools.getNum(GameData.total_score, score.numChildren, score); } catch(e) { }; __setProp___id2__Lose_(); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1); } public function againFunc():void{ removeMe(); GameSys.removeStage(); GameData.heartValue = 3; GameData.game_level = 1; GameData.total_score = 0; GameSys.Build(); } function __setProp___id2__Lose_(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.Type = "logo-donepage"; __id2_.Goto = 1; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package com.gq.ui
Section 31
//Page1 (com.gq.ui.Page1) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; import flash.text.*; public class Page1 extends Pages { public var __id1_:MovieClip; public function Page1():void{ __setProp___id1__Page1_(); } override protected function init():void{ mySound = "title"; myUrl = "moregames-menu"; super.init(); GameData.heartValue = 3; GameData.game_level = 1; GameData.total_score = 0; } private function showTestButton():void{ var mc:SimpleButton; var mcClick:Function; mcClick = function (_arg1:MouseEvent):void{ mc.enabled = false; GameData.GAME_TESTING = true; mc.removeEventListener(MouseEvent.CLICK, mcClick); }; mc = new SimpleButton(); addChild(mc); mc.x = 630; mc.y = 30; var whiteRect:Sprite = new Sprite(); var redRect:Sprite = new Sprite(); GameTools.drawRectangle(whiteRect, 0xFFFFFF, 0, 0, 50, 20); GameTools.drawRectangle(redRect, 0xFF0000, 0, 0, 50, 20); mc.upState = whiteRect; mc.downState = (mc.overState = (mc.hitTestState = redRect)); var _text:TextField = new TextField(); redRect.addChild(_text); _text.text = "Test"; _text = new TextField(); _text.text = "Test"; whiteRect.addChild(_text); mc.addEventListener(MouseEvent.CLICK, mcClick); } public function helpFunc():void{ removeMe(); GameTools.createPage(HelpPage); } public function startFunc():void{ GameSys.Build(); removeMe(); } function __setProp___id1__Page1_(){ try { __id1_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id1_.Type = "logo-menu"; __id1_.Goto = 1; try { __id1_["componentInspectorSetting"] = false; } catch(e:Error) { }; } private function showVerson():void{ var _local1:TextField = new TextField(); GameData.Scen.addChild(_local1); _local1.x = 600; _local1.height = 20; _local1.text = ("Verson:" + GameData.VERSON); } } }//package com.gq.ui
Section 32
//Pages (com.gq.ui.Pages) package com.gq.ui { import flash.display.*; import flash.events.*; import com.gq.system.*; public class Pages extends MovieClip { public var myBtns:MovieClip; protected var mySound:String;// = "" protected var myCount:uint; protected var myUrl:String;// = "moregames-donepage" public function Pages():void{ init(); } protected function clickHD(_arg1:MouseEvent):void{ var _local2 = this; _local2[(_arg1.target.name + "Func")](); SoundClass.addMusic("sound", "press"); } protected function calcuWho(_arg1:MovieClip, _arg2:Number, _arg3:uint):void{ var _local4:Array = GameTools.getNum((_arg2 * _arg3), _arg1.numChildren); var _local5:uint; while (_local5 < _arg1.numChildren) { (_arg1.getChildAt(_local5) as MovieClip).gotoAndStop((_local4[_local5] + 1)); _local5++; }; } protected function myBtnsFunc():void{ } protected function getScore():void{ myBtns.score.mouseChildren = false; myBtns.score.mouseEnabled = false; GameData.total_score = (GameData.total_score + (((((GameData.time_left * (GameData.loveValue / 200)) * 10000) * 0.2) + ((GameData.heartValue * 10000) * 0.4)) + ((GameData.game_level * 0.4) * 10000))); GameTools.getNum(GameData.total_score, myBtns.score.numChildren, myBtns.score); } protected function init():void{ if (mySound != ""){ SoundClass.addMusic("music", mySound, 999); }; myBtns.addEventListener(MouseEvent.CLICK, clickHD); } protected function showScore():void{ } public function moreFunc():void{ MovieClip(root).LogoMoreGame(myUrl); } public function removeMe():void{ parent.removeChild(this); } } }//package com.gq.ui
Section 33
//ShadowEffect (com.gq.ui.ShadowEffect) package com.gq.ui { import flash.display.*; import flash.geom.*; import com.gq.system.*; public class ShadowEffect extends MovieClip { private var shadowBitmapData:BitmapData; private var blueColor:ColorTransform; private var shadowBitmap:Bitmap; public function ShadowEffect(_arg1):void{ blueColor = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); super(); GameTools.pushArr(GameData.effectArr, this); shadowBitmapData = new BitmapData(_arg1.width, _arg1.height, true, 0); shadowBitmap = new Bitmap(shadowBitmapData); addChild(shadowBitmap); var _local2:Matrix = new Matrix(); _local2.tx = -(_arg1.getBounds(_arg1).x); _local2.ty = -(_arg1.getBounds(_arg1).y); shadowBitmap.x = -(_local2.tx); shadowBitmap.y = -(_local2.ty); shadowBitmapData.draw(_arg1, _local2); } public function resumeMe():void{ } public function updataEvent():void{ shadowBitmap.alpha = (shadowBitmap.alpha - 0.1); if (shadowBitmap.alpha <= 0.1){ removeMe(); }; } public function removeMe():void{ GameTools.cleanupMemory(); GameTools.unPushArr(GameData.effectArr, this); parent.removeChild(this); } public function pauseMe():void{ } } }//package com.gq.ui
Section 34
//ShakeClass (com.gq.ui.ShakeClass) package com.gq.ui { import flash.display.*; import flash.events.*; public class ShakeClass extends Sprite { private var count:uint; private var oldX:Number; private var oldY:Number; private var controlMc:DisplayObjectContainer; private var shakeTime:uint; private var shakePower:uint; public function ShakeClass(_arg1:DisplayObjectContainer, _arg2:uint, _arg3:uint, _arg4:DisplayObjectContainer){ controlMc = _arg1; shakePower = _arg2; shakeTime = _arg3; init(); _arg4.addChild(this); } private function init():void{ oldX = controlMc.x; oldY = controlMc.y; addEventListener(Event.ENTER_FRAME, updataEvent); } private function updataEvent(_arg1:Event):void{ controlMc.x = (oldX + (((Math.round(Math.random()) * 2) - 1) * shakePower)); controlMc.y = (oldY + (((Math.round(Math.random()) * 2) - 1) * shakePower)); if (++count == shakeTime){ controlMc.x = oldX; controlMc.y = oldY; removeMe(); }; } private function removeMe():void{ removeEventListener(Event.ENTER_FRAME, updataEvent); parent.removeChild(this); } } }//package com.gq.ui
Section 35
//Warning (com.gq.ui.Warning) package com.gq.ui { import flash.display.*; import com.gq.system.*; public class Warning extends MovieClip { private var callBackFunc:Function; public function Warning():void{ addFrameScript(79, frame80); SoundClass.addMusic("sound", "warning"); GameTools.pushArr(GameData.actionArr, this); } public function init(_arg1:Function):void{ callBackFunc = _arg1; } function frame80(){ stop(); } public function updataEvent():void{ if (currentFrame == totalFrames){ removeMe(); callBackFunc(); }; } private function removeMe():void{ GameTools.unPushArr(GameData.actionArr, this); parent.removeChild(this); } public function resumeMe():void{ } public function pauseMe():void{ } } }//package com.gq.ui
Section 36
//Win (com.gq.ui.Win) package com.gq.ui { import flash.events.*; import com.gq.system.*; public class Win extends Pages { public function Win():void{ } override protected function init():void{ getScore(); addEventListener(Event.ENTER_FRAME, updataEvent); } override protected function clickHD(_arg1:MouseEvent):void{ var evt = _arg1; try { var _local3 = this; _local3[(evt.target.name + "Func")](); } catch(e) { }; } private function updataEvent(_arg1:Event):void{ if (currentFrame == totalFrames){ stop(); myBtns.addEventListener(MouseEvent.CLICK, clickHD); removeEventListener(Event.ENTER_FRAME, updataEvent); }; } public function nextFunc():void{ GameData.game_level++; removeMe(); GameSys.removeStage(); GameSys.Build(); } public function backFunc():void{ removeMe(); GameSys.removeStage(); GameTools.createPage(Page1, false); } override public function removeMe():void{ myBtns.removeEventListener(MouseEvent.CLICK, clickHD); parent.removeChild(this); } } }//package com.gq.ui
Section 37
//LOGOTitter_213 (Main_fla.LOGOTitter_213) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class LOGOTitter_213 extends MovieClip { public var Goto:Number; public var Type:String; public var Logo:MovieClip; public function LOGOTitter_213(){ addFrameScript(0, frame1); } function frame1(){ stop(); Logo.buttonMode = true; Logo.mouseChildren = false; Logo.addEventListener(MouseEvent.CLICK, NewLogo); Logo.addEventListener(MouseEvent.MOUSE_OVER, Over); Logo.addEventListener(MouseEvent.MOUSE_OUT, Out); } public function NewLogo(_arg1){ if ((MovieClip(root).LogoMoreGame as Function)){ MovieClip(root).LogoMoreGame(Type); } else { trace(Type); trace("loading...Error!"); }; gotoAndStop(3); } public function Over(_arg1){ gotoAndStop(2); } public function Out(_arg1){ gotoAndStop(1); } } }//package Main_fla
Section 38
//LOGOTitter_214 (Main_fla.LOGOTitter_214) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class LOGOTitter_214 extends MovieClip { public var LogoColor:MovieClip; public var Logo:MovieClip; public function LOGOTitter_214(){ addFrameScript(1, frame2); } function frame2(){ LogoColor.gotoAndStop(MovieClip(parent).Goto); gotoAndStop(MovieClip(root).Goto); } } }//package Main_fla
Section 39
//MainTimeline (Main_fla.MainTimeline) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import com.gq.system.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var IntroOK:Boolean; public var Goto:String; public var domain:String; public var ServerFps; public var TitterIntro:MovieClip; public var portal:String; public var Url:String; public var loader:URLLoader; public var MochiBotKey:String; public var utm_content:String; public var url:String; public var kissBar:MovieClip; public var continueButton:Number; public var branding:String; public var sender:LocalConnection; public var GameName:String; public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5); } public function com(_arg1){ var _local2:String; _local2 = _arg1.target.data.toLowerCase(); trace(_local2); CuntryType(_local2); TitterIntro.titterBtn.Logo.gotoAndStop(Goto); TitterIntro.Loading.gotoAndStop(Goto); NewLoadingReady(); } public function BGUrl(_arg1){ if (IntroOK){ LogoMoreGame("intro"); } else { LogoMoreGame("preloader"); }; } public function preloader(_arg1){ utm_content = "preloader"; MoreGameURL(true); } public function ingameOK(_arg1){ utm_content = "ingame"; MoreGameURL(true); } public function gameover(_arg1){ utm_content = "gameover"; MoreGameURL(true); } public function CuntryType(_arg1:String){ var _local2:String; switch (_arg1){ case "mary.com": _local2 = "MaryCOM"; break; case "titter.com": _local2 = "TitterCOM"; break; case "titter.fr": _local2 = "TitterFR"; break; case "titter.es": _local2 = "TitterES"; break; case "titter.pt": _local2 = "TitterPT"; break; case "titter.nl": _local2 = "TitterNL"; break; case "titter.it": _local2 = "TitterIT"; break; case "warda.com": _local2 = "WardaCOM"; break; case "titter.com.cn": _local2 = "TitterCOMCN"; break; case "titter.co.id": _local2 = "TitterCOID"; break; case "tessaspiele.de": _local2 = "TessaspieleDE"; break; case "tessagames.co.uk": _local2 = "TessagamesCOUK"; break; case "titter.pl": _local2 = "TitterPL"; break; case "titter.no": _local2 = "TitterNO"; break; case "titter.se": _local2 = "TitterSE"; break; case "titter.dk": _local2 = "TitterDK"; break; case "titter.hu": _local2 = "TitterHU"; break; case "titter.gr": _local2 = "TitterGR"; break; case "titter.tw": _local2 = "TitterTW"; break; case "titter.fi": _local2 = "TitterFI"; break; case "irgytessy.ru": _local2 = "IrgytessyRU"; break; case "kikirti.com": _local2 = "KikirtiCOM"; break; }; Url = ("http://www." + _arg1); Goto = _local2; } public function LogoMoreGame(_arg1:String){ utm_content = _arg1; MoreGameURL(true); } public function GameUrl(){ var _local1:String = ((((((("?utm_campaign=" + GameName) + "&utm_content=") + utm_content) + "&utm_medium=") + branding) + "&utm_source=") + url); var _local2:String = ("http://www.mary.com/tessa-s-wedding.html" + _local1); var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function youwin(_arg1){ utm_content = "youwin"; MoreGameURL(true); } public function menu(_arg1){ utm_content = "menu"; MoreGameURL(true); } function frame5(){ new GameDesignClass(this); } function frame1(){ MochiBotKey = "29fb4f33"; GameName = "Valentine Kissing"; branding = "original"; continueButton = 1; ServerFps = stage.frameRate; stage.frameRate = 30; stop(); MochiBot.track(this, MochiBotKey); sender = new LocalConnection(); url = root.loaderInfo.url; domain = sender.domain; utm_content = "intro"; TitterIntro.GameURL.addEventListener(MouseEvent.CLICK, BGUrl); Url = "http://www.mary.com"; Goto = "MaryCOM"; if (domain != "localhost"){ loader = new URLLoader(new URLRequest("http://api.jaludo.com/geoip/index.php?return=domain&type=gameshell&portal=mary")); loader.addEventListener(Event.COMPLETE, com); } else { NewLoadingReady(); }; } public function NewLoadingReady(){ var onEnterFramee:Function; onEnterFramee = function (_arg1:Event){ var _local2:Number; var _local3:Number; if (framesLoaded == totalFrames){ trace("Loading.......(100%)"); TitterIntro.gotoAndStop(2); TitterIntro.removeEventListener(Event.ENTER_FRAME, onEnterFramee); } else { _local2 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); _local3 = Math.round((_local2 * 100)); TitterIntro.LoadingPic.gotoAndStop(_local3); TitterIntro.loadTxt.text = (_local3 + "%"); }; }; TitterIntro.addEventListener(Event.ENTER_FRAME, onEnterFramee); } public function LoadGamePlay(){ SoundMixer.stopAll(); stage.frameRate = ServerFps; gotoAndStop(5); trace("动画播放完毕,您的游戏跳到第5帧!"); } public function intro(_arg1){ utm_content = "intro"; MoreGameURL(true); } public function MoreGameURL(_arg1){ var _local2:String = ((((((("?utm_campaign=" + GameName) + "&utm_content=") + utm_content) + "&utm_medium=") + branding) + "&utm_source=") + url); var _local3:String = (Url + _local2); var _local4:URLRequest = new URLRequest(_local3); navigateToURL(_local4); } } }//package Main_fla
Section 40
//Timeline_336 (Main_fla.Timeline_336) package Main_fla { import flash.display.*; public dynamic class Timeline_336 extends MovieClip { public function Timeline_336(){ addFrameScript(115, frame116); } function frame116(){ stop(); } } }//package Main_fla
Section 41
//Timeline_348 (Main_fla.Timeline_348) package Main_fla { import flash.display.*; public dynamic class Timeline_348 extends MovieClip { public function Timeline_348(){ addFrameScript(32, frame33); } function frame33(){ stop(); } } }//package Main_fla
Section 42
//Timeline_349 (Main_fla.Timeline_349) package Main_fla { import flash.display.*; public dynamic class Timeline_349 extends MovieClip { public function Timeline_349(){ addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package Main_fla
Section 43
//YDK_1 (Main_fla.YDK_1) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class YDK_1 extends MovieClip { public var Loading:MovieClip; public var Gif:MovieClip; public var Loaded:MovieClip; public var Continue:MovieClip; public var loadTxt:TextField; public var LoadingPic:MovieClip; public var titterBtn:MovieClip; public var GameURL:SimpleButton; public function YDK_1(){ addFrameScript(0, frame1, 1, frame2, 150, frame151); } function frame151(){ MovieClip(root).LoadGamePlay(); stop(); } public function run(_arg1){ var _local2:* = root; var _local3:* = parent; if (MovieClip(_local2).LoadingGif){ MovieClip(_local2).LoadGamePlay(); } else { MovieClip(_local2).IntroOK = true; SoundMixer.stopAll(); play(); }; } function frame2(){ stop(); Continue.Continue.mouseChildren = false; Continue.Continue.buttonMode = true; Continue.Continue.addEventListener(MouseEvent.MOUSE_OVER, run); } function frame1(){ stop(); } } }//package Main_fla
Section 44
//YDK_11 (Main_fla.YDK_11) package Main_fla { import flash.display.*; public dynamic class YDK_11 extends MovieClip { public function YDK_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 45
//YDK_2 (Main_fla.YDK_2) package Main_fla { import flash.display.*; import flash.events.*; public dynamic class YDK_2 extends MovieClip { public var role2_mc:MovieClip; public var Frame:Number; public function YDK_2(){ addFrameScript(0, frame1, 15, frame16, 24, frame25, 32, frame33, 40, frame41, 127, frame128); } function frame1(){ Frame = 20; } function frame128(){ stop(); } public function run(_arg1){ Loading(Frame); } function frame33(){ Frame = 60; addEventListener(Event.ENTER_FRAME, run); } function frame25(){ Frame = 40; addEventListener(Event.ENTER_FRAME, run); } function frame41(){ Frame = 80; addEventListener(Event.ENTER_FRAME, run); } function frame16(){ Frame = 20; addEventListener(Event.ENTER_FRAME, run); } public function Loading(_arg1){ var _local2:Number = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); var _local3:Number = Math.round((_local2 * 100)); if (_local3 < _arg1){ stop(); } else { removeEventListener(Event.ENTER_FRAME, run); play(); }; } } }//package Main_fla
Section 46
//YDK_21 (Main_fla.YDK_21) package Main_fla { import flash.display.*; public dynamic class YDK_21 extends MovieClip { public var glowMc:MovieClip; public var Logo:MovieClip; public function YDK_21(){ addFrameScript(0, frame1, 5, frame6, 9, frame10); } function frame1(){ stop(); } function frame6(){ stop(); } function frame10(){ gotoAndPlay(1); } } }//package Main_fla
Section 47
//YDK_22 (Main_fla.YDK_22) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class YDK_22 extends MovieClip { public function YDK_22(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); stop(); } } }//package Main_fla
Section 48
//YDK_8 (Main_fla.YDK_8) package Main_fla { import flash.display.*; public dynamic class YDK_8 extends MovieClip { public function YDK_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 49
//YDK_90 (Main_fla.YDK_90) package Main_fla { import flash.display.*; public dynamic class YDK_90 extends MovieClip { public function YDK_90(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package Main_fla
Section 50
//YDK_94 (Main_fla.YDK_94) package Main_fla { import flash.display.*; public dynamic class YDK_94 extends MovieClip { public function YDK_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Main_fla
Section 51
//YDK_95 (Main_fla.YDK_95) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class YDK_95 extends MovieClip { public function YDK_95(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); stop(); } } }//package Main_fla
Section 52
//YDK_98 (Main_fla.YDK_98) package Main_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class YDK_98 extends MovieClip { public function YDK_98(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(MovieClip(root).Goto); } } }//package Main_fla
Section 53
//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//package
Section 54
//kiss (kiss) package { import flash.media.*; public dynamic class kiss extends Sound { } }//package
Section 55
//Major_1 (Major_1) package { import flash.display.*; public dynamic class Major_1 extends MovieClip { public var mc:MovieClip; } }//package
Section 56
//Major_2 (Major_2) package { import flash.display.*; public dynamic class Major_2 extends MovieClip { public var mc:MovieClip; } }//package
Section 57
//Major_3 (Major_3) package { import flash.display.*; public dynamic class Major_3 extends MovieClip { public var mc:MovieClip; } }//package
Section 58
//Major_4 (Major_4) package { import flash.display.*; public dynamic class Major_4 extends MovieClip { public var mc:MovieClip; } }//package
Section 59
//Major_5 (Major_5) package { import flash.display.*; public dynamic class Major_5 extends MovieClip { public var mc:MovieClip; } }//package
Section 60
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 61
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 62
//NPC_1 (NPC_1) package { import flash.display.*; public dynamic class NPC_1 extends MovieClip { public var mc:MovieClip; } }//package
Section 63
//NPC_2 (NPC_2) package { import flash.display.*; public dynamic class NPC_2 extends MovieClip { public var mc:MovieClip; } }//package
Section 64
//NPC_3 (NPC_3) package { import flash.display.*; public dynamic class NPC_3 extends MovieClip { public var mc:MovieClip; } }//package
Section 65
//NPC_4 (NPC_4) package { import flash.display.*; public dynamic class NPC_4 extends MovieClip { public var mc:MovieClip; } }//package
Section 66
//NPC_5 (NPC_5) package { import flash.display.*; public dynamic class NPC_5 extends MovieClip { public var mc:MovieClip; } }//package
Section 67
//photo (photo) package { import flash.media.*; public dynamic class photo extends Sound { } }//package
Section 68
//press (press) package { import flash.media.*; public dynamic class press extends Sound { } }//package
Section 69
//title (title) package { import flash.media.*; public dynamic class title extends Sound { } }//package
Section 70
//tome (tome) package { import flash.media.*; public dynamic class tome extends Sound { } }//package
Section 71
//warning (warning) package { import flash.media.*; public dynamic class warning extends Sound { } }//package

Library Items

Symbol 1 Sound {kiss}
Symbol 2 Sound {press}
Symbol 3 Sound {title}
Symbol 4 Sound {warning}
Symbol 5 Sound {tome}
Symbol 6 Sound {click}
Symbol 7 Sound {photo}Used by:258
Symbol 8 GraphicUsed by:18 215 218
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:18  Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:18  Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:18  Timeline
Symbol 18 MovieClip {com.gq.ui.Counter}Uses:8 11 14 17
Symbol 19 GraphicUsed by:27
Symbol 20 GraphicUsed by:21 714 870 881 908
Symbol 21 MovieClipUses:20Used by:27
Symbol 22 GraphicUsed by:23 715
Symbol 23 MovieClipUses:22Used by:27
Symbol 24 ShapeTweeningUsed by:27
Symbol 25 ShapeTweeningUsed by:27
Symbol 26 GraphicUsed by:27 725 746 763 828 843 1063
Symbol 27 MovieClip {com.gq.effects.Heart}Uses:19 21 23 24 25 26
Symbol 28 GraphicUsed by:224
Symbol 29 GraphicUsed by:30 987 1280
Symbol 30 MovieClipUses:29Used by:53 224 987 1280
Symbol 31 GraphicUsed by:224
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:32 33 34 35 36 37 38 39 40 41Used by:43 56 224
Symbol 43 MovieClipUses:42Used by:224
Symbol 44 GraphicUsed by:224
Symbol 45 GraphicUsed by:50
Symbol 46 ShapeTweeningUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:46 47 48Used by:50
Symbol 50 MovieClipUses:45 49Used by:224  Timeline
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:51 30 52Used by:54
Symbol 54 MovieClipUses:53Used by:224
Symbol 55 GraphicUsed by:224
Symbol 56 MovieClipUses:42Used by:224 1042
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:57 58 59 60Used by:211
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:71 211
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71 211
Symbol 68 GraphicUsed by:71 211
Symbol 69 GraphicUsed by:71 211
Symbol 70 GraphicUsed by:71 211
Symbol 71 MovieClipUses:62 63 64 65 66 67 68 69 70Used by:211
Symbol 72 GraphicUsed by:211
Symbol 73 GraphicUsed by:211
Symbol 74 GraphicUsed by:211
Symbol 75 GraphicUsed by:211
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Symbol 90 GraphicUsed by:211
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Symbol 96 GraphicUsed by:211
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Symbol 104 GraphicUsed by:211
Symbol 105 GraphicUsed by:211
Symbol 106 GraphicUsed by:211
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Symbol 108 GraphicUsed by:211
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Symbol 110 GraphicUsed by:211
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Symbol 114 GraphicUsed by:211
Symbol 115 GraphicUsed by:211
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Symbol 119 GraphicUsed by:211
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Symbol 122 GraphicUsed by:211
Symbol 123 GraphicUsed by:211
Symbol 124 GraphicUsed by:211
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Symbol 128 GraphicUsed by:211
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Symbol 140 GraphicUsed by:211
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Symbol 144 GraphicUsed by:211
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Symbol 146 GraphicUsed by:211
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Symbol 148 GraphicUsed by:211
Symbol 149 GraphicUsed by:211
Symbol 150 GraphicUsed by:211
Symbol 151 GraphicUsed by:211
Symbol 152 GraphicUsed by:211
Symbol 153 GraphicUsed by:211
Symbol 154 GraphicUsed by:211
Symbol 155 GraphicUsed by:211
Symbol 156 GraphicUsed by:211
Symbol 157 GraphicUsed by:211
Symbol 158 GraphicUsed by:211
Symbol 159 GraphicUsed by:211
Symbol 160 GraphicUsed by:211
Symbol 161 GraphicUsed by:211
Symbol 162 GraphicUsed by:211
Symbol 163 GraphicUsed by:211
Symbol 164 GraphicUsed by:211
Symbol 165 GraphicUsed by:211
Symbol 166 GraphicUsed by:211
Symbol 167 GraphicUsed by:211
Symbol 168 GraphicUsed by:211
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Symbol 170 GraphicUsed by:211
Symbol 171 GraphicUsed by:211
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Symbol 173 GraphicUsed by:211
Symbol 174 GraphicUsed by:211
Symbol 175 GraphicUsed by:211
Symbol 176 GraphicUsed by:211
Symbol 177 GraphicUsed by:211
Symbol 178 GraphicUsed by:211
Symbol 179 GraphicUsed by:211
Symbol 180 GraphicUsed by:211
Symbol 181 GraphicUsed by:211
Symbol 182 GraphicUsed by:211
Symbol 183 GraphicUsed by:211
Symbol 184 GraphicUsed by:211
Symbol 185 GraphicUsed by:211
Symbol 186 GraphicUsed by:211
Symbol 187 GraphicUsed by:211
Symbol 188 GraphicUsed by:211
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Symbol 190 GraphicUsed by:211
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Symbol 192 GraphicUsed by:211
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Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip {Main_fla.LOGOTitter_214}Uses:61 71 72 73 64 74 75 67 68 69 70 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210Used by:212
Symbol 212 MovieClip {Main_fla.LOGOTitter_213}Uses:211Used by:224 1029 1050 1283
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:8 213 214Used by:223
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:8 216 217Used by:223
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 ButtonUses:219 220 221Used by:223
Symbol 223 MovieClipUses:215 218 222Used by:224
Symbol 224 MovieClip {com.gq.ui.GameUI}Uses:28 30 31 43 42 44 50 54 55 56 212 223
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:226 227Used by:229
Symbol 229 MovieClip {com.gq.ui.Warning}Uses:228
Symbol 230 GraphicUsed by:258
Symbol 231 GraphicUsed by:258
Symbol 232 GraphicUsed by:258
Symbol 233 GraphicUsed by:258
Symbol 234 GraphicUsed by:258
Symbol 235 GraphicUsed by:258
Symbol 236 GraphicUsed by:258
Symbol 237 GraphicUsed by:258
Symbol 238 GraphicUsed by:258
Symbol 239 GraphicUsed by:258
Symbol 240 GraphicUsed by:258
Symbol 241 GraphicUsed by:258
Symbol 242 GraphicUsed by:258
Symbol 243 GraphicUsed by:258
Symbol 244 GraphicUsed by:258
Symbol 245 GraphicUsed by:258
Symbol 246 GraphicUsed by:258
Symbol 247 GraphicUsed by:258
Symbol 248 GraphicUsed by:258
Symbol 249 GraphicUsed by:258
Symbol 250 GraphicUsed by:258
Symbol 251 GraphicUsed by:258
Symbol 252 GraphicUsed by:258
Symbol 253 GraphicUsed by:258
Symbol 254 GraphicUsed by:258
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 256 7 257Used by:259
Symbol 259 MovieClip {NPC_2}Uses:258
Symbol 260 GraphicUsed by:605
Symbol 261 GraphicUsed by:383
Symbol 262 GraphicUsed by:383
Symbol 263 GraphicUsed by:383
Symbol 264 GraphicUsed by:383
Symbol 265 GraphicUsed by:383
Symbol 266 GraphicUsed by:383
Symbol 267 GraphicUsed by:274
Symbol 268 GraphicUsed by:274
Symbol 269 GraphicUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:267 268 269 270 271 272 273Used by:383
Symbol 275 GraphicUsed by:383
Symbol 276 GraphicUsed by:280
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:276 277 278 279Used by:383
Symbol 281 GraphicUsed by:313
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Instance Names

"TitterIntro"Frame 1Symbol 605 MovieClip {Main_fla.YDK_1}
"kissBar"Frame 4Symbol 50 MovieClip
"kissBar"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip
"LogoColor"Symbol 211 MovieClip {Main_fla.LOGOTitter_214} Frame 1Symbol 61 MovieClip
"Logo"Symbol 211 MovieClip {Main_fla.LOGOTitter_214} Frame 1Symbol 71 MovieClip
"Logo"Symbol 212 MovieClip {Main_fla.LOGOTitter_213} Frame 1Symbol 211 MovieClip {Main_fla.LOGOTitter_214}
"sound"Symbol 223 MovieClip Frame 1Symbol 215 MovieClip
"pause"Symbol 223 MovieClip Frame 1Symbol 218 MovieClip
"menu"Symbol 223 MovieClip Frame 1Symbol 222 Button
"time"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 43 MovieClip
"level"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 42 MovieClip
"kissBar"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 50 MovieClip
"life"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 54 MovieClip
"score"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 56 MovieClip
"__id0_"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 212 MovieClip {Main_fla.LOGOTitter_213}
"myBtns"Symbol 224 MovieClip {com.gq.ui.GameUI} Frame 1Symbol 223 MovieClip
"mc"Symbol 259 MovieClip {NPC_2} Frame 1Symbol 258 MovieClip
"mmao_mc"Symbol 364 MovieClip Frame 1Symbol 350 MovieClip {Main_fla.YDK_8}
"yjing_mc"Symbol 364 MovieClip Frame 1Symbol 352 MovieClip
"shong_mc"Symbol 364 MovieClip Frame 1Symbol 354 MovieClip
"yying_mc"Symbol 364 MovieClip Frame 1Symbol 356 MovieClip {Main_fla.YDK_11}
"jmao_mc"Symbol 364 MovieClip Frame 1Symbol 358 MovieClip
"zui_mc"Symbol 364 MovieClip Frame 1Symbol 360 MovieClip
"tz_mc"Symbol 364 MovieClip Frame 1Symbol 362 MovieClip
"role2_mc"Symbol 383 MovieClip {Main_fla.YDK_2} Frame 70Symbol 364 MovieClip
"Logo"Symbol 550 MovieClip {Main_fla.YDK_21} Frame 1Symbol 543 MovieClip {Main_fla.YDK_22}
"glowMc"Symbol 550 MovieClip {Main_fla.YDK_21} Frame 1Symbol 548 MovieClip {Main_fla.YDK_90}
"Continue"Symbol 580 MovieClip Frame 1Symbol 579 MovieClip
"Gif"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 383 MovieClip {Main_fla.YDK_2}
"titterBtn"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 550 MovieClip {Main_fla.YDK_21}
"GameURL"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 552 Button
"LoadingPic"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 557 MovieClip {Main_fla.YDK_94}
"loadTxt"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 558 EditableText
"Loading"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 1Symbol 577 MovieClip {Main_fla.YDK_95}
"Continue"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 2Symbol 580 MovieClip
"Loaded"Symbol 605 MovieClip {Main_fla.YDK_1} Frame 2Symbol 600 MovieClip {Main_fla.YDK_98}
"mc"Symbol 642 MovieClip {NPC_4} Frame 1Symbol 641 MovieClip
"board"Symbol 689 MovieClip Frame 1Symbol 672 MovieClip
"mc"Symbol 690 MovieClip {NPC_1} Frame 1Symbol 689 MovieClip
"mc"Symbol 704 MovieClip {NPC_5} Frame 1Symbol 703 MovieClip
"mc"Symbol 726 MovieClip Frame 1Symbol 725 MovieClip
"mc"Symbol 727 MovieClip {NPC_3} Frame 1Symbol 726 MovieClip
"mc"Symbol 730 MovieClip {Major_3} Frame 1Symbol 725 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

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http://swfchan.com/23/112824/info.shtml
Created: 12/3 -2019 02:30:33 Last modified: 12/3 -2019 02:30:33 Server time: 22/12 -2024 16:02:33