Frame 1
stop();
Frame 2
FrameLoad = int((100 / _totalframes) * _framesloaded);
tellTarget ("/loader") {
gotoAndStop(/:FrameLoad);
};
ifFrameLoaded (6) {
gotoAndStop ("start");
}
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
timeForLevel = 300000 /* 0x0493E0 */;
score = 0;
stop();
cell._visible = false;
game = {};
game.board = _root.gameBoard;
game.board.game = game;
game.width = 7;
game.height = 7;
game.middle = Math.ceil(game.width / 2);
game.pixelwidth = 300;
game.pixelheight = 300;
game.xspacing = game.pixelwidth / game.width;
game.yspacing = game.pixelheight / game.height;
game.types = 5;
game.depth = 100;
game.speed = 8;
game.selected = [];
game.selectItem = function (xm, ym) {
var _local1 = this;
var x = Math.ceil(xm / _local1.xspacing);
var _local3 = Math.ceil(ym / _local1.yspacing);
var cellClicked = ((("cell" + x) + "_") + _local3);
var _local2 = _local1[cellClicked];
if (!_local1.locked) {
if ((_local1.selected[0].x == x) && (_local1.selected[0].y == _local3)) {
_local1.selected[0].clip.select._visible = false;
_local1.selected = [];
} else {
_local2.clip.select._visible = true;
_local1.selected.push(_local2);
if (_local1.selected.length == 2) {
_local1.locked = true;
_local1.swapPlaces();
}
}
}
};
game.doneSlidingBack = function () {
var _local1 = this;
_local1.slid++;
if (_local1.slid == 2) {
_local1.locked = false;
}
};
game.addNewItems = function () {
var _local1 = this;
delete _local1.matched;
_local1.totalMoving = 0;
_local1.totalDoneMoving = 0;
var tempFunction = function () {
var _local1 = this;
if (!_local1.game.pause) {
_local1._x = _local1._x + _local1.speed;
_local1.x = (_local1.me.x - 0.5) * _local1.game.xspacing;
if (Math.abs(_local1._x - _local1.x) <= Math.abs(_local1.speed)) {
_local1._x = _local1.x;
_local1.game.doneMoving();
_local1.onEnterFrame = null;
}
}
};
if (_local1.left.length > 0) {
_local1.left.sortOn("x");
var _local2 = [];
var i = 0;
while (i < _local1.left.length) {
var keepGoing = true;
var j = 0;
while (keepGoing) {
if ((_local1.left[i].y == _local2[j][0].y) || (_local2[j] == undefined)) {
if (_local2[j][0] == undefined) {
_local2[j] = [];
}
_local1.totalmoving++;
_local2[j].push(_local1.left[i]);
var keepGoing = false;
}
j++;
}
i++;
}
var i = 0;
while (i < _local2.length) {
var xshift = 1;
var stayHere = true;
var rowTotal = _local2[i].length;
var tempOb = {};
while ((_local2[i].length > 0) && (stayHere)) {
var ob = _local2[i].pop();
var nextHole = _local2[i][_local2[i].length - xshift];
var beginX = (ob.x - 1);
var x = beginX;
var y = ob.y;
var keepGoing = true;
while (keepGoing) {
var tempName = ((("cell" + x) + "_") + y);
if (_local1[tempName].name != nextHole.name) {
var _local3 = ob.name;
delete _local1[_local3];
_local1[_local3] = {};
newCell = _local1[_local3];
newCell.x = x + xshift;
newCell.y = y;
newCell.name = _local3;
newCell.clip = _local1[tempName].clip;
newCell.type = _local1[tempName].type;
newCell.clip.onEnterFrame = tempFunction;
newCell.clip.speed = _local1.speed;
newCell.clip.game = _local1;
newCell.clip.me = newCell;
newCell.clip.x = (newCell.x - 0.5) * _local1.xspacing;
newCell.clip.y = (newCell.y - 0.5) * _local1.yspacing;
_local2[i].unshift(_local1[tempname]);
if (!tempOb[_local3].moving) {
tempOb[_local3].moving = true;
}
var xshift = 1;
var keepGoing = false;
} else if (_local1[tempName].name == nextHole.name) {
if (x > 1) {
x--;
xshift++;
var nextHole = _local2[i][_local2[i].length - xshift];
} else {
var numToAdd = rowTotal;
var n = 1;
while (n <= numToAdd) {
var stayHere = false;
var keepGoing = false;
var type = (random(_local1.types) + 1);
var x = n;
var name = ((("cell" + x) + "_") + y);
_local1[name] = {x:x, y:y, name:name, type:type};
_local1.addNewLeftClip(_local1[name], numToAdd);
_local1[name].clip.onEnterFrame = tempFunction;
_local1[name].clip.gotoAndStop(type);
n++;
}
}
}
}
}
i++;
}
}
if (_local1.right.length > 0) {
_local1.right.sortOn("x");
var _local2 = [];
var i = 0;
while (i < _local1.right.length) {
var keepGoing = true;
var j = 0;
while (keepGoing) {
if ((_local1.right[i].y == _local2[j][0].y) || (_local2[j] == undefined)) {
if (_local2[j][0] == undefined) {
_local2[j] = [];
}
_local2[j].push(_local1.right[i]);
_local1.totalmoving++;
var keepGoing = false;
}
j++;
}
i++;
}
now = getTimer();
var i = 0;
while (i < _local2.length) {
if ((getTimer() - now) > 2000) {
trace("break 1");
break;
}
var xshift = 1;
var stayHere = true;
var rowTotal = _local2[i].length;
var tempOb = {};
while ((_local2[i].length > 0) && (stayHere)) {
if ((getTimer() - now) > 2000) {
trace("break 2");
break;
}
var ob = _local2[i].shift();
var nextHole = _local2[i][xshift - 1];
var beginX = (ob.x + 1);
var x = beginX;
var y = ob.y;
var keepGoing = true;
while (keepGoing) {
if ((getTimer() - now) > 2000) {
trace("break 3");
break;
}
var tempName = ((("cell" + x) + "_") + y);
if (_local1[tempName].name != nextHole.name) {
var _local3 = ob.name;
delete _local1[_local3];
_local1[_local3] = {};
newCell = _local1[_local3];
newCell.x = x - xshift;
newCell.y = y;
newCell.name = _local3;
newCell.clip = _local1[tempName].clip;
newCell.type = _local1[tempName].type;
newCell.clip.onEnterFrame = tempFunction;
newCell.clip.speed = -_local1.speed;
newCell.clip.game = _local1;
newCell.clip.me = newCell;
newCell.clip.x = (newCell.x - 0.5) * _local1.xspacing;
newCell.clip.y = (newCell.y - 0.5) * _local1.yspacing;
_local2[i].push(_local1[tempname]);
if (!tempOb[_local3].moving) {
tempOb[_local3].moving = true;
}
var xshift = 1;
var keepGoing = false;
} else if (_local1[tempName].name == nextHole.name) {
if (x < _local1.width) {
x++;
xshift++;
var nextHole = _local2[i][xshift - 1];
} else {
var numToAdd = rowTotal;
var n = 1;
while (n <= numToAdd) {
var stayHere = false;
var keepGoing = false;
var type = (random(_local1.types) + 1);
var x = ((_local1.width - n) + 1);
var name = ((("cell" + x) + "_") + y);
_local1[name] = {x:x, y:y, name:name, type:type};
_local1.addNewRightClip(_local1[name], (rowTotal - n) + 0.5);
_local1[name].clip.onEnterFrame = tempFunction;
_local1[name].clip.gotoAndStop(type);
n++;
}
}
}
}
}
i++;
}
}
delete _local1.right;
delete _local1.left;
};
game.doneMoving = function () {
var _local1 = this;
_local1.totalDoneMoving++;
if (_local1.totalDoneMoving == _local1.totalMoving) {
var _local2 = _local1.checkForMatches();
if (_local2) {
_local1.playSquish();
_local1.removeItems();
} else {
_local1.selected = [];
_local1.locked = false;
_local1.displayPatch();
}
}
};
game.displayPatch = function () {
var _local3 = this;
var i = 1;
while (i <= _local3.width) {
var _local2 = 1;
while (_local2 <= _local3.height) {
var name = ((("cell" + i) + "_") + _local2);
var _local1 = _local3[name];
_local1.clip._x = (_local1.x - 0.5) * _local3.xspacing;
_local1.clip._y = (_local1.y - 0.5) * _local3.yspacing;
_local1.clip.onEnterFrame = null;
_local2++;
}
i++;
}
};
game.addNewRightClip = function (who, num) {
var _local1 = who;
var _local2 = this;
var newDepth = (++_local2.depth);
var _local3 = "fruit" + newDepth;
_local2.board.attachMovie("fruit", _local3, newDepth);
var tempx = ((_local1.x - 0.5) * _local2.xspacing);
var tempy = ((_local1.y - 0.5) * _local2.yspacing);
_local1.clip = _local2.board[_local3];
var a = (_local2.width + num);
var placex = (a * _local2.xspacing);
_local1.clip.me = _local1;
_local1.clip.dir = "right";
_local1.clip.x = tempx;
_local1.clip.y = tempy;
_local1.clip._x = placex;
_local1.clip._y = tempy;
_local1.clip.speed = -_local2.speed;
_local1.clip.game = _local2;
_local1.clip.gotoAndStop(_local1.type);
};
game.addNewLeftClip = function (who, num) {
var _local1 = who;
var _local2 = this;
var newDepth = (++_local2.depth);
var _local3 = "fruit" + newDepth;
_local2.board.attachMovie("fruit", _local3, newDepth);
var tempx = ((_local1.x - 0.5) * _local2.xspacing);
var placex = ((((num + 1) - _local1.x) - 0.5) * _local2.xspacing);
var tempy = ((_local1.y - 0.5) * _local2.yspacing);
_local1.clip = _local2.board[_local3];
_local1.clip.me = _local1;
_local1.clip.dir = "left";
_local1.clip.x = tempx;
_local1.clip.y = tempy;
_local1.clip._x = -placex;
_local1.clip._y = tempy;
_local1.clip.speed = _local2.speed;
_local1.clip.game = _local2;
_local1.clip.gotoAndStop(_local1.type);
};
game.premove = function () {
var _local1 = this;
_local1.left = [];
_local1.right = [];
var _local2 = 0;
while (_local2 < _local1.matched.length) {
if (_local1.matched[_local2].x <= _local1.middle) {
_local1.left.push(_local1.matched[_local2]);
} else {
_local1.right.push(_local1.matched[_local2]);
}
_local2++;
}
_local1.addNewItems();
};
game.removed = function (who) {
var _local1 = this;
who.removeMovieClip();
_local1.removedSoFar++;
if (_local1.removedSoFar == _local1.itemsToRemove) {
_local1.premove();
}
};
game.removeItems = function () {
var _local2 = this;
_local2.itemsToRemove = _local2.matched.length;
_local2.removedSoFar = 0;
var _local1 = 0;
while (_local1 < _local2.matched.length) {
_local2.matched[_local1].clip.fruit.game = _local2;
_local2.matched[_local1].clip.fruit.play();
_local1++;
}
};
game.playSquish = function () {
var _local1 = _root;
_local1.squish = new Sound();
_local1.squish.attachSound("squish");
_local1.squish.setVolume(100);
_local1.squish.start();
};
game.playNo = function () {
var _local1 = _root;
_local1.No = new Sound();
_local1.No.attachSound("No");
_local1.No.setVolume(100);
_local1.No.start();
};
game.doneSliding = function () {
var _local1 = this;
_local1.slid++;
if (_local1.slid == 2) {
var _local2 = _local1.verifySelections();
if (_local2) {
_local1.playSquish();
_local1.removeItems();
} else {
_local1.swapBack();
_local1.selected = [];
_local1.playNo();
}
}
};
game.swapBack = function () {
var _local1 = this;
_local1.slid = 0;
var cell1 = _local1.selected[0];
var _local3 = _local1.selected[1];
var _local2 = function () {
var _local1 = this;
_local1.xmov = (_local1.homex - _local1._x) * _local1.k;
_local1.ymov = (_local1.homey - _local1._y) * _local1.k;
_local1._x = _local1._x + _local1.xmov;
_local1._y = _local1._y + _local1.ymov;
if ((Math.abs(_local1.xmov) < 1) && (Math.abs(_local1.ymov) < 1)) {
_local1._x = _local1.homex;
_local1._y = _local1.homey;
_local1.game.doneSlidingBack();
_local1.onEnterFrame = null;
}
};
cell1.clip.onEnterFrame = _local2;
_local3.clip.onEnterFrame = _local2;
};
game.swapPlaces = function () {
var _local1 = this;
_local1.slid = 0;
var _local3 = _local1.selected[0];
var _local2 = _local1.selected[1];
_local3.clip.select._visible = false;
_local2.clip.select._visible = false;
_local3.clip.x = _local2.clip._x;
_local3.clip.homex = _local3.clip._x;
_local2.clip.homex = _local2.clip._x;
_local3.clip.homey = _local3.clip._y;
_local2.clip.homey = _local2.clip._y;
_local3.clip.y = _local2.clip._y;
_local3.clip.k = 0.3;
_local2.clip.k = 0.3;
_local2.clip.x = _local3.clip._x;
_local2.clip.y = _local3.clip._y;
_local3.clip.go = true;
_local2.clip.go = true;
_local3.clip.game = _local1;
_local2.clip.game = _local1;
var tempFunction = function () {
var _local1 = this;
if (_local1.go) {
_local1.xmov = (_local1.x - _local1._x) * _local1.k;
_local1.ymov = (_local1.y - _local1._y) * _local1.k;
_local1._x = _local1._x + _local1.xmov;
_local1._y = _local1._y + _local1.ymov;
if ((Math.abs(_local1.xmov) < 1) && (Math.abs(_local1.ymov) < 1)) {
_local1._x = _local1.x;
_local1._y = _local1.y;
_local1.game.doneSliding();
_local1.go = false;
}
}
};
_local3.clip.onEnterFrame = tempFunction;
_local2.clip.onEnterFrame = tempFunction;
};
game.addToMatch = function (which) {
var _local2 = this;
var okToInsert = true;
var _local3 = which;
var _local1 = 0;
while (_local1 < _local2.matched.length) {
if ((_local2.matched[_local1].x == _local3.x) && (_local2.matched[_local1].y == _local3.y)) {
var okToInsert = false;
}
_local1++;
}
if (okToInsert) {
_local2.matched.push(which);
}
};
game.checkForMatches = function () {
var _local1 = this;
var returnVal = false;
_local1.matched = [];
var i = 1;
while (i <= _local1.width) {
var _local3 = 1;
while (_local3 <= _local1.height) {
var matchFound = false;
var _local2 = _local1[(("cell" + i) + "_") + _local3];
var rightCell1 = _local1[(("cell" + (i + 1)) + "_") + _local3];
var rightCell2 = _local1[(("cell" + (i + 2)) + "_") + _local3];
var rightCell3 = _local1[(("cell" + (i + 3)) + "_") + _local3];
var rightCell4 = _local1[(("cell" + (i + 4)) + "_") + _local3];
var bottomCell1 = _local1[(("cell" + i) + "_") + (_local3 + 1)];
var bottomCell2 = _local1[(("cell" + i) + "_") + (_local3 + 2)];
var bottomCell3 = _local1[(("cell" + i) + "_") + (_local3 + 3)];
var bottomCell4 = _local1[(("cell" + i) + "_") + (_local3 + 4)];
if ((_local2.type == rightCell1.type) && (_local2.type == rightCell2.type)) {
var matchFound = true;
_local1.addToMatch(_local2);
_local1.addToMatch(rightCell1);
_local1.addToMatch(rightCell2);
if (_local2.type == rightCell3.type) {
_local1.addToMatch(rightCell3);
}
if ((_local2.type == rightCell3.type) && (_local2.type == rightCell4.type)) {
_local1.addToMatch(rightCell4);
}
returnVal = true;
}
if ((_local2.type == bottomCell1.type) && (_local2.type == bottomCell2.type)) {
var matchFound = true;
_local1.addToMatch(_local2);
_local1.addToMatch(bottomCell1);
_local1.addToMatch(bottomCell2);
if (_local2.type == bottomCell3.type) {
_local1.addToMatch(bottomCell3);
}
if ((_local2.type == bottomCell3.type) && (_local2.type == bottomCell4.type)) {
_local1.addToMatch(bottomCell4);
}
returnVal = true;
}
_local3++;
}
i++;
}
return(returnVal);
};
game.areThereMatches = function () {
var _local1 = this;
var valid = false;
var b = 0;
while (b < 2) {
var m = 1;
while (m <= _local1.height) {
var n = 1;
while (n <= _local1.width) {
if (b == 0) {
var tempx1 = n;
var tempy1 = m;
var tempx2 = (tempx1 + 1);
var tempy2 = tempy1;
} else {
var tempx1 = n;
var tempy1 = m;
var tempx2 = tempx1;
var tempy2 = (tempy1 + 1);
}
var _local3 = _local1[(("cell" + tempx1) + "_") + tempy1];
var _local2 = _local1[(("cell" + tempx2) + "_") + tempy2];
var valid = false;
var oldCell1 = _local3;
var oldCell2 = _local2;
var cell1Name = _local3.name;
var cell2Name = _local2.name;
if ((_local3.x == _local2.x) && (((_local3.y - 1) == _local2.y) || ((_local3.y + 1) == _local2.y))) {
_local1[oldCell1.name] = oldCell2;
_local1[oldCell2.name] = oldCell1;
var valid = _local1.checkForMatches();
}
if ((_local3.y == _local2.y) && (((_local3.x - 1) == _local2.x) || ((_local3.x + 1) == _local2.x))) {
_local1[oldCell1.name] = oldCell2;
_local1[oldCell2.name] = oldCell1;
var valid = _local1.checkForMatches();
}
_local1[oldCell1.name] = oldCell1;
_local1[oldCell2.name] = oldCell2;
if (valid) {
break;
}
n++;
}
if (valid) {
break;
}
m++;
}
if (valid) {
break;
}
b++;
}
trace(valid);
if (valid) {
trace("x1=" + tempx1);
trace("y1=" + tempy1);
trace("x2=" + tempx2);
trace("y2=" + tempy2);
}
};
game.verifySelections = function () {
var _local1 = this;
var _local3 = _local1.selected[0];
var _local2 = _local1.selected[1];
var valid = false;
var oldCell1 = _local3;
var oldCell2 = _local2;
var cell1Name = _local3.name;
var cell2Name = _local2.name;
if ((_local3.x == _local2.x) && (((_local3.y - 1) == _local2.y) || ((_local3.y + 1) == _local2.y))) {
_local1[oldCell1.name] = oldCell2;
_local1[oldCell2.name] = oldCell1;
var valid = _local1.checkForMatches();
}
if ((_local3.y == _local2.y) && (((_local3.x - 1) == _local2.x) || ((_local3.x + 1) == _local2.x))) {
_local1[oldCell1.name] = oldCell2;
_local1[oldCell2.name] = oldCell1;
var valid = _local1.checkForMatches();
}
if (!valid) {
_local1[oldCell1.name] = oldCell1;
_local1[oldCell2.name] = oldCell2;
_local3.clip.select._visible = false;
_local2.clip.select._visible = false;
} else {
var x1 = _local1[cell1Name].x;
var y1 = _local1[cell1Name].y;
var x2 = _local1[cell2Name].x;
var y2 = _local1[cell2Name].y;
_local1[cell1Name].x = x2;
_local1[cell1Name].y = y2;
_local1[cell2Name].x = x1;
_local1[cell2Name].y = y1;
_local1[cell1Name].name = cell1Name;
_local1[cell2Name].name = cell2Name;
}
return(valid);
};
game.board.onMouseDown = function () {
var _local1 = this;
if (_local1.hitTest(_local1._parent._xmouse, _local1._parent._ymouse)) {
_local1.game.selectItem(_local1._xmouse, _local1._ymouse);
}
};
game.addClip = function (who) {
var _local1 = who;
var _local2 = this;
var newDepth = (++_local2.depth);
var _local3 = "fruit" + newDepth;
_local2.board.attachMovie("fruit", _local3, newDepth);
_local1.clip = _local2.board[_local3];
_local1.clip._x = (_local1.x - 0.5) * _local2.xspacing;
_local1.clip._y = (_local1.y - 0.5) * _local2.yspacing;
_local1.clip.gotoAndStop(_local1.type);
};
game.generateBoard = function () {
var _local1 = this;
var _local3 = 1;
while (_local3 <= _local1.width) {
var _local2 = 1;
while (_local2 <= _local1.height) {
var name = ((("cell" + _local3) + "_") + _local2);
var leftCell = ((("cell" + (_local3 - 1)) + "_") + _local2);
var farLeftCell = ((("cell" + (_local3 - 2)) + "_") + _local2);
var topCell = ((("cell" + _local3) + "_") + (_local2 - 1));
var farTopCell = ((("cell" + _local3) + "_") + (_local2 - 2));
var keepLooking = true;
while (keepLooking) {
var keepLooking = false;
var type = (random(_local1.types) + 1);
if (((_local1[leftCell].type == type) && (_local1[farLeftCell].type == type)) || ((_local1[topCell].type == type) && (_local1[farTopCell].type == type))) {
var keepLooking = true;
}
}
_local1[name] = {x:_local3, y:_local2, name:name, type:type};
_local1.addClip(_local1[name]);
_local2++;
}
_local3++;
}
};
game.generateBoard();
Instance of Symbol 106 MovieClip in Frame 5
onClipEvent (load) {
maxTime = _root.timeForLevel;
timeStart = getTimer();
}
onClipEvent (enterFrame) {
timeElapsed = maxTime - (getTimer() - timeStart);
timeRealSeconds = Math.floor(timeElapsed / 1000);
timeMinutes = Math.floor(timeRealSeconds / 60);
trace(timeMinutes);
timeSeconds = timeRealSeconds - (timeMinutes * 60);
if (timeSeconds < 10) {
timeseconds = String("0" + timeseconds);
}
_root.timer = (timeMinutes + ":") + timeSeconds;
_root.timeScore = timeRealSeconds;
if ((timeSeconds <= 0) && (timeMinutes <= 0)) {
_root.gotoAndStop("gameover");
}
if ((timeSeconds == 10) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(2);
}
if ((timeSeconds == 9) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(5);
}
if ((timeSeconds == 8) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(10);
}
if ((timeSeconds == 7) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(15);
}
if ((timeSeconds == 6) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(20);
}
if ((timeSeconds == 5) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(25);
}
if ((timeSeconds == 4) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(30);
}
if ((timeSeconds == 3) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(35);
}
if ((timeSeconds == 2) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(40);
}
if ((timeSeconds == 1) && (timeMinutes <= 0)) {
_root.count.gotoAndStop(45);
}
}
Frame 6
for (var x in this.gameBoard) {
if (typeof(this.gameBoard[x]) == "movieclip") {
this.gameBoard[x].removeMovieClip();
}
}
stop();
Instance of Symbol 117 MovieClip "adShape" in Frame 6
onClipEvent (load) {
this._visible = 0;
loadMovieNum ("http://www.ultimatearcade.com/flashAD.swf", 777);
}
onClipEvent (enterFrame) {
_level777.ad._x = this._x;
_level777.ad._y = this._y;
}
Symbol 14 MovieClip Frame 112
_root.gotoAndPlay(2);
Symbol 22 MovieClip Frame 1
stop();
Symbol 32 Button
on (release) {
getURL ("http://www.ultimatearcade.com/", "_blank");
}
Symbol 42 Button
on (release) {
play();
}
Symbol 48 Button
on (release) {
if (_root.url != "yes") {
getURL ("http://www.ultimatearcade.com/", "_blank");
} else {
_root.view_scores = 1;
loadMovieNum ("scores.xml", 25);
}
}
Symbol 54 Button
on (release) {
loadMovieNum ("http://www.ultimatearcade.com/00games/valentinesday/valentinesmash/tell.swf", 4);
}
Symbol 60 Button
on (release) {
getURL ("http://www.ultimatearcade.com/", "_blank");
}
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 4
_root.score = _root.score + 10;
game.removed(this._parent);
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 4
_root.score = _root.score + 10;
game.removed(this._parent);
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 4
_root.score = _root.score + 10;
game.removed(this._parent);
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 4
_root.score = _root.score + 10;
game.removed(this._parent);
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 4
_root.score = _root.score + 10;
game.removed(this._parent);
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 4
game.removed(this._parent);
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 4
game.removed(this._parent);
stop();
Symbol 97 MovieClip [fruit] Frame 1
stop();
select._visible = false;
Symbol 112 Button
on (release) {
gotoAndStop ("game");
}