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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/28368389?noj=FRM28368389-14DC" width="1" height="1"></div>

Penguins-Attack-2.swf

This is the info page for
Flash #112933

(Click the ID number above for more basic data on this flash file.)


Text
Level3

Level2

SEND Now

Victory!!
Mission Complete

- CONTINUE -

Mission
FaileD!

Achievement Unlocked!

<p align="center"><font face="Lithos Pro Regular" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Test Text For Message Box Operation testing purposes...... ect ect ect.</b></font></p>

OK

Tmp

send

<p align="center"><font face="Lithos Pro Regular" size="12" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>GET READY !!</b></font></p>

<p align="center"><font face="Lithos Pro Regular" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GET READY !!</b></font></p>

<p align="center"><font face="Lithos Pro Regular" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GET READY !!</b></font></p>

Next Wave

$250

$180

$120

$150

$100

$80

$50

$30

$10

Sell

UPGRADE

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

damage:

range:

r.o.f:

Level Select

Main Menu

Cancel

SCORE:

CASH $

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>0000000</b></font></p>

LIVES:

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

WAVE:

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>00/00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p>

QUIT

<p align="left"><font face="Lithos Pro Regular" size="9" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>C &nbsp;= cancel Tower</b></font></p>

Next Level up:

<p align="left"><font face="Gill Sans Ultra Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Title:</font></p>

<p align="left"><font face="Myriad Pro Light" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Machine Gun Tower with limited range and low damage. - should be upgraded as soon as possible</font></p>

star

EXIT

EXIT

star

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

Waves Completed:

Percentage Killed:

Cash Remaining:

Lives Remaining:

Final Score:

LeveL
ResultS

<p align="left"><font face="Lithos Pro Regular" size="22" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

LevelScore:

Select a level to begin

PLAY LEVEL

<p align="left"><font face="Lithos Pro Regular" size="16" color="#99ff00" letterSpacing="0.000000" kerning="1"><b>Level 1: Day at the Breach</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Level 1: Day at the Breach</b></font></p>

Penguins

Attack !!

2

Achievements

How To Play

Bonus Levels

loading

loading.

loading..

loading...

loading....

PLAY

More Games

PLAY

CREDITS

<p align="center"><font face="Lithos Pro Regular" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://armorgames.com/play/4600/when-penguins-attack-td" target = "_blank"><b>Play Penguins Attack TD 1</b></a></font></p>

<p align="center"><font face="Lithos Pro Regular" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://armorgames.com/play/4600/when-penguins-attack-td" target = "_blank"><b>Play Penguins Attack TD 1</b></a></font></p>

CREDITS
*
Game designed and developed by
Jon Bartram
*
Many thanks to all who gave feedback
on the first WPA game, helping to make
this one even more of a blast.
*
Warning: Actual killing of penguins
may be harmful to your reputation.

<p align="center"><font face="Lithos Pro Regular" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://armorgames.com/play/4600/when-penguins-attack-td" target = "_blank"><b>Play Penguins Attack TD 1</b></a></font></p>

Boss
Defeated

Complete

100 %
Cleared

1

Level

2

3

4

5

6

7

8

9

10

11

12

Player Stats

KIlls

Towers Built

Upgrades

Total Money $

Total Spent $

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

wins

Losses

Player Level

Player EXP

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="13" color="#ffff66" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

EXP Needed For
Next Level Up

<p align="left"><font face="Lithos Pro Regular" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>KIlls</b></font></p>

NEXT

Back

Please play at

<p align="center"><font face="Lithos Pro Regular" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="www.penguinsattack.com" target = "_blank"><b>www.PenguinsAttack.com</b></a></font></p>

ActionScript [AS1/AS2]

Frame 1
function Loaded() { gotoAndStop (4); } this.stop(); var CPMStarContentSpotID = "1974Q63FD0452"; if ((_url.indexOf("armorgames.com") > -1) || (_url.indexOf("kongregate.com") > -1)) { adBox._visible = false; } else { System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); }
Frame 2
stop();
Frame 4
stop();
Symbol 176 MovieClip [clicker] Frame 1
#initclip 120 Object.registerClass("clicker", towerTag); #endinitclip
Symbol 188 MovieClip [Tower9] Frame 1
#initclip 74 Object.registerClass("Tower9", tower9); #endinitclip
Symbol 192 MovieClip [testButton3] Frame 1
function onRelease() { _root.game.getFrame(7); }
Symbol 195 MovieClip [testButton2] Frame 1
function onRelease() { _root.game.getFrame(6); }
Symbol 198 MovieClip [sendButton] Frame 1
#initclip 75 Object.registerClass("sendButton", waveButton); #endinitclip
Symbol 203 MovieClip [continueButton] Frame 1
function onRelease() { _root.game.getFrame(3); } function onRollOver() { this.gotoAndStop(2); } function onRollOut() { this.gotoAndStop(1); } this.gotoAndStop(1);
Symbol 212 MovieClip [aUnlocked] Frame 80
this.removeMovieClip(this);
Symbol 218 MovieClip [okButton] Frame 1
function onRelease() { this._parent.Close(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 219 MovieClip [msgBox] Frame 1
#initclip 76 Object.registerClass("msgBox", msgPopUp); #endinitclip
Symbol 221 MovieClip [gMedal] Frame 1
#initclip 77 Object.registerClass("gMedal", medal); #endinitclip
Symbol 223 MovieClip [sMedal] Frame 1
#initclip 78 Object.registerClass("sMedal", medal); #endinitclip
Symbol 225 MovieClip [TempTile] Frame 1
#initclip 79 Object.registerClass("TempTile", tempTile); #endinitclip
Symbol 228 MovieClip [wave_Button] Frame 1
#initclip 80 Object.registerClass("wave_Button", waveButton); #endinitclip
Symbol 233 MovieClip [wController] Frame 1
#initclip 81 Object.registerClass("wController", waveController); #endinitclip
Symbol 237 MovieClip [t8Button] Frame 1
#initclip 82 Object.registerClass("t8Button", towerButton8); #endinitclip
Symbol 241 MovieClip [pauseButton] Frame 1
#initclip 83 Object.registerClass("pauseButton", PauseButton); #endinitclip
Symbol 245 MovieClip [t9Button] Frame 1
#initclip 84 Object.registerClass("t9Button", towerButton9); #endinitclip
Symbol 249 MovieClip [t7Button] Frame 1
#initclip 85 Object.registerClass("t7Button", towerButton7); #endinitclip
Symbol 253 MovieClip [t6Button] Frame 1
#initclip 86 Object.registerClass("t6Button", towerButton6); #endinitclip
Symbol 257 MovieClip [t5Button] Frame 1
#initclip 87 Object.registerClass("t5Button", towerButton5); #endinitclip
Symbol 261 MovieClip [t4Button] Frame 1
#initclip 88 Object.registerClass("t4Button", towerButton4); #endinitclip
Symbol 265 MovieClip [t2Button] Frame 1
#initclip 89 Object.registerClass("t2Button", towerButton2); #endinitclip
Symbol 269 MovieClip [t3Button] Frame 1
#initclip 90 Object.registerClass("t3Button", towerButton3); #endinitclip
Symbol 273 MovieClip [t1Button] Frame 1
#initclip 91 Object.registerClass("t1Button", towerButton1); #endinitclip
Symbol 277 MovieClip [sellButton] Frame 1
#initclip 92 Object.registerClass("sellButton", SellButton); #endinitclip
Symbol 281 MovieClip [upButton] Frame 1
#initclip 93 Object.registerClass("upButton", upgradeButton); #endinitclip
Symbol 290 MovieClip [upgradeWindow] Frame 1
#initclip 94 Object.registerClass("upgradeWindow", UIwindow); #endinitclip
Symbol 293 MovieClip [lvlMenuButton] Frame 1
function onRelease() { _root.game.getFrame(2); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 295 MovieClip [MainMenuButton] Frame 1
function onRelease() { _root.game.getFrame(1); _parent.hideShop(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 297 MovieClip [CancelB] Frame 1
function onRelease() { this._parent.Cancel(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 298 MovieClip [qBox] Frame 1
#initclip 95 Object.registerClass("qBox", quitBox); #endinitclip
Symbol 311 MovieClip [quitbutton] Frame 1
#initclip 96 Object.registerClass("quitbutton", quitButton); #endinitclip
Symbol 322 MovieClip [toolTips] Frame 1
#initclip 97 Object.registerClass("toolTips", towerTips); #endinitclip
Symbol 323 MovieClip [Hud] Frame 1
#initclip 98 Object.registerClass("Hud", hud); #endinitclip
Symbol 325 MovieClip [RedererObject] Frame 1
#initclip 99 Object.registerClass("RedererObject", Renderer); #endinitclip
Symbol 328 MovieClip [startT2] Frame 1
#initclip 100 Object.registerClass("startT2", startTile2); #endinitclip
Symbol 331 MovieClip [endT2] Frame 1
#initclip 101 Object.registerClass("endT2", endTile2); #endinitclip
Symbol 333 MovieClip [endT] Frame 1
#initclip 102 Object.registerClass("endT", endTile); #endinitclip
Symbol 335 MovieClip [startT] Frame 1
#initclip 103 Object.registerClass("startT", startTile); #endinitclip
Symbol 338 MovieClip [rangeRing] Frame 1
#initclip 104 Object.registerClass("rangeRing", towerRing); #endinitclip
Symbol 340 MovieClip [decals] Frame 1
#initclip 105 Object.registerClass("decals", decalLayer); #endinitclip
Symbol 342 MovieClip [clickObject] Frame 1
#initclip 106 Object.registerClass("clickObject", clickLayer); #endinitclip
Symbol 359 MovieClip [BreakDown] Frame 1
#initclip 107 Object.registerClass("BreakDown", breakDown); #endinitclip
Symbol 362 MovieClip [testButton1] Frame 1
function onRelease() { this._parent.getLevel(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } function onEnterFrame() { if (_parent.sLevel != undefined) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } this.gotoAndStop(1);
Symbol 370 MovieClip [lvl2B] Frame 1
#initclip 108 Object.registerClass("lvl2B", bLevelButton); #endinitclip
Symbol 372 MovieClip [lvl1B] Frame 1
#initclip 109 Object.registerClass("lvl1B", levelButton); #endinitclip
Symbol 388 MovieClip [medalMenuButton] Frame 1
function onRelease() { _root.game.getFrame(25); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 390 MovieClip [InstructionsButton] Frame 1
function onRelease() { _root.game.getFrame(26); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 392 MovieClip [lvlManager] Frame 1
#initclip 110 Object.registerClass("lvlManager", levelManager); #endinitclip
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { this.gLevel = 1; this.descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 2; descript = ": Add Title"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 3; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 4; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 5; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 6; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 7; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 8; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 9; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 14; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 15; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 16; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 17; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 15; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 19; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 372 MovieClip [lvl1B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 20; descript = ": Walk in the park"; getStatus(); }
Instance of Symbol 370 MovieClip [lvl2B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 10; descript = "Left Right Left"; getStatus(); }
Instance of Symbol 370 MovieClip [lvl2B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 11; descript = "Open Season"; getStatus(); }
Instance of Symbol 370 MovieClip [lvl2B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 12; descript = "Changing Lanes"; getStatus(); }
Instance of Symbol 370 MovieClip [lvl2B] in Symbol 392 MovieClip [lvlManager] Frame 1
onClipEvent (load) { gLevel = 13; descript = "Cross Roads"; getStatus(); itmId = ""; }
Symbol 394 MovieClip [fManager] Frame 1
#initclip 111 Object.registerClass("fManager", frameManager); #endinitclip
Symbol 397 MovieClip [sndmnger] Frame 1
#initclip 112 Object.registerClass("sndmnger", soundManager); #endinitclip
Symbol 441 MovieClip [walker7] Frame 1
#initclip 113 Object.registerClass("walker7", walker2); #endinitclip
Symbol 483 MovieClip [walker6] Frame 1
#initclip 114 Object.registerClass("walker6", walker); #endinitclip
Symbol 537 MovieClip [walker5] Frame 1
#initclip 115 Object.registerClass("walker5", walker); #endinitclip
Symbol 581 MovieClip [walker4] Frame 1
#initclip 116 Object.registerClass("walker4", walker); #endinitclip
Symbol 623 MovieClip [walker3] Frame 1
#initclip 117 Object.registerClass("walker3", walker); #endinitclip
Symbol 665 MovieClip [walker2] Frame 1
#initclip 118 Object.registerClass("walker2", walker); #endinitclip
Symbol 707 MovieClip [walker1] Frame 1
#initclip 119 Object.registerClass("walker1", walker); #endinitclip
Symbol 722 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); } this.mjbutton.onRelease = function () { getURL ("http://www.minijuegos.com/", "_blank"); };
Symbol 722 MovieClip Frame 2
gotoAndPlay (1);
Symbol 722 MovieClip Frame 5
bar._xscale = 100;
Symbol 722 MovieClip Frame 50
stop(); this.plButton.onRelease = function () { _root.nextFrame(); };
Symbol 4013 MovieClip [__Packages.gameActor] Frame 0
class gameActor extends MovieClip { var Pi, game, x, _x, _y, y, angle, _rotation, gx, gy, swapDepths; function gameActor () { super(); Pi = Math.PI; game = _root.game; x = _x; y + _y; angle = _rotation; getGrid(); } function getGrid() { gx = Math.floor(_x / 24); gy = Math.floor(_y / 24); } function setDepth() { swapDepths(Math.round(-6000 + Number(((gy + 10) + "") + Math.floor(_x + 10)))); } function setFlyDepth() { swapDepths(Math.round(-6000 + Number(((gy + 30) + "") + Math.floor(_x + 10)))); } function isInGrid(Actor) { var _local3 = false; if ((Actor.gx > (gx - 1)) && (Actor.gx < (gx + 1))) { if ((Actor.gy > (gy - 1)) && (Actor.gy < (gy + 1))) { _local3 = true; } } return(_local3); } function checkCollision(Actor) { if (isInGrid(Actor)) { return(checkRadial(Actor)); } return(false); } function checkRadial(Actor) { var _local5 = radius + Actor.radius; var _local3 = Actor._x - _x; var _local2 = Actor._y - _y; var _local6 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < _local5) { return(true); } return(false); } var radius = 5; var desiredAngle = 0; }
Symbol 4014 MovieClip [__Packages.tower] Frame 0
class tower extends gameActor { var game, reloadRate, range, damage, turr, gotoAndStop, uCost, cost, gx, gy, bHeld, setDepth, _xscale, _yscale, target, _x, _y, Aim, Pi, angle, _parent, getGrid, _alpha; function tower () { super(); game.Selected = this; reloadRate = 5; range = 120; damage = 10; turr.gotoAndStop(1); gotoAndStop(1); } function upGrade() { if (uLevel < game.player.uLimit) { uLevel = uLevel + 1; gotoAndStop(uLevel); upGradeStats(); game.player.totalUpgrades = game.player.totalUpgrades + 1; game.player.expUp(Math.floor(uCost / 5)); game.player.totalSpent = game.player.totalSpent + uCost; } } function sell() { game.funds = game.funds + cost; game.addTile(gx, gy, 0); game.removeMC(this); game.player.expUp(1); } function upGradeStats() { } function clicked() { if ((!game.Selected.bHeld) || (game.Selected == this)) { game.Selected = this; if (bHeld) { if (checkDrop()) { game.addTile(gx, gy, 1); game.snapNearest(this); bHeld = false; setDepth(); game.funds = game.funds - cost; game.player.totalBuilds = game.player.totalBuilds + 1; game.player.expUp(Math.floor(cost / 10)); game.player.totalSpent = game.player.totalSpent + cost; } } } } function onEnterFrame() { if (!game.bPause) { if (!bHeld) { if (_xscale > 100) { _xscale = _xscale - 2; _yscale = _yscale - 2; } loading = loading + reloadRate; if (target.health != undefined) { var _local4 = target._x - _x; var _local3 = target._y - _y; Aim = Math.atan2(_local3, _local4); if (turr != undefined) { var _local2 = (Aim * 180) / Pi; if (_local2 > 180) { _local2 = _local2 - 360; } else if (angle < -180) { _local2 = _local2 + 360; } turr.gotoAndStop(Math.round((_local2 + 180) / 5)); } if (loading >= 100) { var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); if (_local5 < range) { _xscale = 116; _yscale = 116; loading = 0; fire(); } else { target = findNewTarget(); if (target == undefined) { loading = 80; } } } } else if (loading > 100) { target = findNewTarget(); loading = 90; } } else { game.Selected = this; _x = _parent._xmouse; _y = _parent._ymouse; game.snapNearest(this); getGrid(); if (!checkGrid()) { _alpha = 50; } else { _alpha = 100; } } } } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { _local7 = _local2; _local5 = _local2.traveled; } _local3++; } return(_local7); } function fire() { setDepth(); var _local3 = Math.cos(Aim) * 10; var _local2 = Math.sin(Aim) * 10; var _local4 = new gameSprite(_x + (_local3 * 2), (_y - 5) + (_local2 * 2), _local3, _local2, game.renderer.ball, target, true, 9, 16, 9, 0.3); } function checkDrop() { var _local2 = false; if (checkGrid() == true) { game.addTile(gx, gy, 1); if (game.checkPath()) { _local2 = true; } else { game.addTile(gx, gy, 0); } } return(_local2); } function checkGrid() { var _local2 = false; if ((((gx > 0) && (gx < 22)) && (gy > 0)) && (gy < 19)) { if (game.getTile(gx, gy) == 0) { _local2 = true; } } return(_local2); } var loading = 0; var uLevel = 1; }
Symbol 4015 MovieClip [__Packages.gameSprite] Frame 0
class gameSprite extends Object { var game, sheet, x, y, vx, vy, gx, gy, radius, bAnimate, target, damType, _x, _y; function gameSprite (px, py, velx, vely, Ssheet, Tgt, anim, nFrames, sSize, lSpan, aSpeed, sSpeed, dType, dNum) { super(); game = _root.game; game.renderer.particles.push(this); sheet = Ssheet; x = px; y = py; vx = velx; vy = vely; gx = Math.floor(x / 24); gy = Math.floor(y / 24); radius = 6; bAnimate = anim; numframes = nFrames; spriteSize = sSize; animSpeed = aSpeed; if (Tgt != undefined) { target = Tgt; bCollide = true; speed = sSpeed; damType = dType; damage = dNum; } if (lSpan != undefined) { life = lSpan; } } function Update(tick) { counter++; gx = Math.floor(x / 24); gy = Math.floor(y / 24); frame = frame + animSpeed; age = age + animSpeed; if (age >= life) { bCollide = false; game.renderer.destroy(this); cleanUp(); } if (frame > numframes) { frame = 0; } x = x + (vx * tick); y = y + (vy * tick); _x = x; _y = y; if ((((x > 640) || (x < 0)) || (y > 480)) || (y < 0)) { bCollide = false; game.renderer.destroy(this); cleanUp(); } render(); if (bCollide) { if (target.health != undefined) { var _local4 = x - target._x; var _local3 = y - target._y; var _local2 = Math.atan2(_local3, _local4); vx = (-Math.cos(_local2)) * speed; vy = (-Math.sin(_local2)) * speed; if (checkCollision(target)) { bCollide = false; target.takeHit(damage, damType); if (sheet == game.renderer.Flame) { vx = vx * 0.2; vy = -1; animSpeed = animSpeed * 2; } else { game.renderer.destroy(this); cleanUp(); } } } counter = 0; } } function isInGrid(Actor) { var _local3 = false; if ((Actor.gx > (gx - 1)) && (Actor.gx < (gx + 1))) { if ((Actor.gy > (gy - 1)) && (Actor.gy < (gy + 1))) { _local3 = true; } } return(_local3); } function checkCollision(Actor) { if (isInGrid(Actor)) { return(checkRadial(Actor)); } return(false); } function checkRadial(Actor) { var _local5 = (radius + Actor.radius) * (radius + Actor.radius); var _local4 = Actor._x - _x; var _local2 = Actor._y - _y; var _local6 = (_local4 * _local4) + (_local2 * _local2); if (_local6 < _local5) { return(true); } return(false); } function cleanUp() { if (damType == "plas") { if (game.framerate > 20) { var _local2 = new gameSprite(_x, _y, 0, 0, game.renderer.plasEx, undefined, true, 9, 32, 9, 1); } } else if (damType == "bio") { game.sndManager.ESplat.start(); if (game.framerate > 20) { var _local2 = new gameSprite(_x, _y, 0, 0, game.renderer.bioEx, undefined, true, 9, 32, 9, 1); } } else if (damType == "bullet") { if (game.framerate > 20) { var _local2 = new gameSprite(_x, _y, -4 + (Math.random() * 4), -4 + (Math.random() * 4), game.renderer.pluss, undefined, true, 9, 2, 9, 1); } } else if (damType == "plasma") { if (game.framerate > 20) { var _local2 = new gameSprite(_x, _y, 0, 0, game.renderer.plasEx, undefined, true, 9, 32, 9, 1); } } sheet = null; bAnimate = null; numframes = null; frame = null; spriteSize = null; animSpeed = null; x = null; y = null; vx = null; vy = null; radius = null; gx = null; gy = null; life = null; bCollide = null; counter = null; _x = null; _y = null; target = null; game = null; } function render() { var _local2 = spriteSize / 2; var _local3 = new flash.geom.Rectangle(0 + (Math.floor(frame) * spriteSize), 0, spriteSize, spriteSize); game.renderer.render(x - _local2, y - _local2, _local2, _local3, sheet); } var numframes = 0; var frame = 0; var spriteSize = 16; var animSpeed = 0.2; var life = 100; var bCollide = false; var counter = 0; var speed = 1; var age = 0; var damage = 10; }
Symbol 4016 MovieClip [__Packages.tower9] Frame 0
class tower9 extends tower { var bHeld, reloadRate, range, damage, turr, game, uCost, setDepth, Aim, _x, _y, target; function tower9 () { super(); bHeld = true; reloadRate = 2; range = 150; damage = 30; turr.gotoAndStop(1); } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { if (!_local2.bFly) { _local7 = _local2; _local5 = _local2.traveled; } } _local3++; } return(_local7); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 0.5; range = range + 10; damage = damage + 10; } function fire() { game.sndManager.t1Sound.start(); setDepth(); var _local3 = Math.cos(Aim) * 5; var _local2 = Math.sin(Aim) * 5; var _local4 = new gameBomb(_x + _local3, (_y - 6) + _local2, _local3, _local2, game.renderer.cannonBall, target, true, 2, 16, undefined, 1, 7, undefined, damage); } }
Symbol 4017 MovieClip [__Packages.gameBomb] Frame 0
class gameBomb extends Object { var game, sheet, x, y, z, vx, vy, gx, gy, radius, bAnimate, target, damType, vz, _x, _y; function gameBomb (px, py, velx, vely, Ssheet, Tgt, anim, nFrames, sSize, lSpan, aSpeed, sSpeed, dType, dNum) { super(); game = _root.game; game.renderer.particles.push(this); sheet = Ssheet; x = px; y = py; z = 5; vx = velx; vy = vely; gx = Math.floor(x / 24); gy = Math.floor(y / 24); radius = 6; bAnimate = anim; numframes = nFrames; spriteSize = sSize; animSpeed = aSpeed; if (Tgt != undefined) { target = Tgt; bCollide = true; speed = sSpeed; damType = dType; damage = dNum; var _local5 = x - (target._x + (target.vx * 10)); var _local4 = y - (target._y + (target.vy * 10)); var _local7 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); vz = _local7 * (0.1 - (speed / 120)); var _local6 = Math.atan2(_local4, _local5); vx = (-Math.cos(_local6)) * speed; vy = (-Math.sin(_local6)) * speed; } if (lSpan != undefined) { life = lSpan; } } function Update(tick) { counter++; gx = Math.floor(x / 24); gy = Math.floor(y / 24); frame = frame + animSpeed; age = age + animSpeed; if (frame > numframes) { frame = 0; } x = x + (vx * tick); y = y + (vy * tick); z = z + (vz * tick); _x = x; _y = y; vz = vz - 0.3; if (Math.random() > 0.6) { var _local5 = new gameSprite(x - vx, (y - z) - vy, 0, 0, game.renderer.trail, undefined, true, 9, 16, 9, 0.4); } render(); if (bCollide) { if (z <= 0) { bCollide = false; var _local4 = new splash_damage(x, y, damage, 30); game.sndManager.Explode.start(); game.decalRenderer.Crater(x, y); var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion2, undefined, true, 9, 64, 9, 0.5); game.renderer.destroy(this); cleanUp(); } counter = 0; } } function cleanUp() { sheet = null; bAnimate = null; numframes = null; frame = null; spriteSize = null; animSpeed = null; x = null; y = null; vx = null; vy = null; radius = null; gx = null; gy = null; life = null; bCollide = null; counter = null; _x = null; _y = null; target = null; game = null; } function render() { var _local2 = spriteSize / 2; var _local3 = new flash.geom.Rectangle(0 + (Math.floor(frame) * spriteSize), 0, spriteSize, spriteSize); game.renderer.render(x - _local2, y - _local2, _local2, _local3, game.renderer.Shadow); game.renderer.render(x - _local2, (y - z) - _local2, _local2, _local3, sheet); } var numframes = 0; var frame = 0; var spriteSize = 16; var animSpeed = 0.2; var life = 100; var bCollide = false; var counter = 0; var speed = 1; var age = 0; var damage = 10; }
Symbol 4018 MovieClip [__Packages.splash_damage] Frame 0
class splash_damage extends Object { var game, x, y, damage, radius, gx, gy; function splash_damage (xpos, ypos, vdamage, vradius) { super(); game = _root.game; x = xpos; y = ypos; damage = vdamage; radius = vradius; gx = Math.floor(x / 24); gy = Math.floor(y / 24); begin(); } function begin() { for (var _local3 in game.enemies) { var _local2 = game.enemies[_local3]; if (checkCollision(_local2)) { _local2.takeHit(damage, "bullet"); } } destroy(); } function destroy() { game = null; x = null; y = null; damage = null; radius = null; gx = null; gy = null; } function isInGrid(Actor) { var _local3 = false; if ((Actor.gx > (gx - 2)) && (Actor.gx < (gx + 2))) { if ((Actor.gy > (gy - 2)) && (Actor.gy < (gy + 2))) { _local3 = true; } } return(_local3); } function checkCollision(Actor) { if (isInGrid(Actor)) { return(checkRadial(Actor)); } return(false); } function checkRadial(Actor) { var _local5 = radius + Actor.radius; var _local3 = Actor._x - x; var _local2 = Actor._y - y; var _local6 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < _local5) { return(true); } return(false); } }
Symbol 4019 MovieClip [__Packages.waveButton] Frame 0
class waveButton extends MovieClip { var _alpha, _parent, gotoAndStop; function waveButton () { super(); } function onRelease() { if (_alpha > 60) { _parent.getNextEnemy(); } } function onEnterFrame() { if (_parent.timeLeft > 13000) { gotoAndStop(2); _alpha = 50; } else { gotoAndStop(1); _alpha = 100; } } }
Symbol 4020 MovieClip [__Packages.msgPopUp] Frame 0
class msgPopUp extends MovieClip { var removeMovieClip, msgText; function msgPopUp () { super(); } function Close() { removeMovieClip(); } function setMsg(str) { msgText.text = str; } var msg = ""; }
Symbol 4021 MovieClip [__Packages.medal] Frame 0
class medal extends MovieClip { var game, mdl, lvl, gotoAndStop; function medal () { super(); } function init() { game = _root.game; if (game.achievements[lvl][mdl] == true) { gotoAndStop(1); } else { gotoAndStop(2); } } }
Symbol 4022 MovieClip [__Packages.tempTile] Frame 0
class tempTile extends gameActor { var game, getGrid, gx, gy; function tempTile () { super(); game.snapNearest(this); getGrid(); game.addTile(gx, gy, 1); game.removeMC(this); } }
Symbol 4023 MovieClip [__Packages.waveController] Frame 0
class waveController extends MovieClip { var game, enemyDisplay, bonusText, start_time, waves, waves2, bPaused, elapsed_time, bAllOut, spawners, waveInfo, waveInfo2, waveSize, _visible; function waveController () { super(); game = _root.game; game.wc = this; enemyDisplay.gotoAndStop(1); init(); bonusText.text = "send to begin"; } function init() { start_time = getTimer(); game.waves = waves.length; var _local2 = 0; for (var _local4 in waves) { _local2 = _local2 + waves[_local4][1]; } for (var _local3 in waves2) { _local2 = _local2 + waves2[_local3][1]; } game.levelEnemies = _local2; var _local5 = waves[0]; getWaveInfo(); } function onEnterFrame() { if (!game.bPause) { if (bPaused && (game.enemies.length <= 0)) { bPaused = false; start_time = getTimer(); if (elapsed_time != undefined) { nextWaveTime = nextWaveTime - elapsed_time; } } else if (bRunning) { elapsed_time = getTimer() - start_time; timeLeft = nextWaveTime - elapsed_time; if (timeLeft <= 0) { getNextEnemy(); } if (bAllOut && (spawners.length <= 0)) { game.bAllOut = true; game.roundOver(); } if ((waves.length <= 0) && (game.enemies.length <= 0)) { bAllOut = true; enemyDisplay.gotoAndStop(1); } } } else { bPaused = true; } bonusText.text = "next wave: " + Math.floor(timeLeft / 1000); } function getNextEnemy() { game.sPath = undefined; game.sPath2 = undefined; var _local2 = waves.shift(); var _local5 = new spawner(_local2, this); if (_local2[7] == true) { var _local3 = waves2.shift(); var _local4 = new spawner2(_local3, this); } if (timeLeft > 0) { game.levelScore = game.levelScore + Math.floor(timeLeft / 100); } resetClock(); nextWaveTime = 15000; getWaveInfo(); bRunning = true; } function getWaveInfo() { var _local2 = waves[0][8]; var _local3 = waves[0][1]; if (_local2 != undefined) { waveInfo.text = (_local2 + " x ") + _local3; if (waves[0][7] == true) { var _local5 = waves2[0][7]; var _local4 = waves2[0][1]; waveInfo2.text = (_local5 + " x ") + _local4; } else { waveInfo2.text = ""; } } else { waveInfo.text = ""; waveInfo2.text = ""; } } function addSpawner(actor) { waveSize = actor.enemies.length; spawners.push(actor); } function addwaves(actor) { waveSize = waveSize + actor.enemies.length; } function removeSpawner(actor) { game.waveKills = 0; for (var _local3 in spawners) { if (spawners[_local3] == actor) { spawners[_local3] = null; spawners.splice(_local3, 1); } } game.wavesComplete = game.wavesComplete + 1; if (bAllOut && (spawners.length <= 0)) { game.bAllOut = true; game.roundOver(); } else { var _local4 = waves[0]; _visible = true; } } function resetClock() { start_time = getTimer(); if (elapsed_time != undefined) { nextWaveTime = nextWaveTime - elapsed_time; } } function onUnload() { for (var _local2 in spawners) { spawners[_local2].destroy(); spawners.splice(_local2, 1); } } function time_to_string(time_to_convert) { var _local7 = ""; var _local4 = ""; var _local6 = ""; var _local8 = Math.floor(time_to_convert / 3600000); var _local1 = time_to_convert - (_local8 * 3600000); var _local3 = Math.floor(_local1 / 60000); _local1 = _local1 - (_local3 * 60000); var _local2 = Math.floor(_local1 / 1000); _local1 = _local1 - (_local2 * 1000); var _local5 = Math.floor(_local1 / 10); if (_local3 < 10) { _local7 = "0" + _local3.toString(); } else { _local7 = _local3.toString(); } if (_local2 < 10) { _local4 = "0" + _local2.toString(); } else { _local4 = _local2.toString(); } if (_local5 < 10) { _local6 = "0" + _local5.toString(); } else { _local6 = _local5.toString(); } return(_local4); } var nextWaveTime = 10000; var bRunning = false; var timeLeft = 0; }
Symbol 4024 MovieClip [__Packages.spawner] Frame 0
class spawner extends Object { var owner, spawnTime, sMod, hMod, point, game, bBoss, enemies, waveTimer; function spawner (wave, Owner) { super(); owner = Owner; spawnTime = wave[2]; sMod = wave[3]; hMod = wave[4]; point = wave[5]; game = owner.game; if (wave[8] == "boss") { bBoss = true; } createWave(wave[0], wave[1]); owner.addSpawner(this); } function createWave(type, num) { enemies = new Array(); var _local2 = 0; while (_local2 < num) { enemies.push(type); _local2++; } waveTimer = setInterval(Tick, spawnTime, this); } function destroy() { owner.removeSpawner(this); enemies = null; spawnTime = null; waveTimer = null; owner = null; hMod = null; sMod = null; point = null; } function Spawn() { if (owner.game == undefined) { destroy(); } if (!game.bPause) { if (game.enemies.length < 30) { if (enemies.length > 0) { var _local2 = enemies.pop(); game.createEnemy(_local2, sMod, hMod, point, bBoss); } } } } function Tick(Actor) { Actor.Spawn(); if (Actor.enemies.length <= 0) { clearInterval(Actor.waveTimer); Actor.destroy(); } } }
Symbol 4025 MovieClip [__Packages.spawner2] Frame 0
class spawner2 extends Object { var owner, spawnTime, sMod, hMod, point, game, bBoss, enemies, waveTimer; function spawner2 (wave, Owner) { super(); owner = Owner; spawnTime = wave[2]; sMod = wave[3]; hMod = wave[4]; point = wave[5]; game = owner.game; if (wave[7] == "boss") { bBoss = true; } createWave(wave[0], wave[1]); owner.addwaves(this); } function createWave(type, num) { enemies = new Array(); var _local2 = 0; while (_local2 < num) { enemies.push(type); _local2++; } waveTimer = setInterval(Tick, spawnTime, this); } function destroy() { enemies = null; spawnTime = null; waveTimer = null; owner = null; hMod = null; sMod = null; point = null; } function Spawn() { if (owner.game == undefined) { destroy(); } if (!game.bPause) { if (game.enemies.length < 30) { if (enemies.length > 0) { var _local2 = enemies.pop(); game.createEnemy(_local2, sMod, hMod, point, bBoss); } } } } function Tick(Actor) { Actor.Spawn(); if ((Actor.enemies.length <= 0) && (Actor.game.enemies.length <= 0)) { clearInterval(Actor.waveTimer); Actor.destroy(); } } }
Symbol 4026 MovieClip [__Packages.towerButton] Frame 0
class towerButton extends MovieClip { var game, _alpha, towerCost, keyIndex, bReady, _parent, _xscale, _yscale, towerType; function towerButton () { super(); game = _root.game; } function onEnterFrame() { if (buildLevel > game.player.bLimit) { _alpha = 0; } else if (game.funds < towerCost) { _alpha = 30; } else { _alpha = 100; } if (Key.isDown(keyIndex)) { bReady = true; } if ((bReady == true) && (!Key.isDown(keyIndex))) { bReady = false; Clicked(); } } function onRollOver() { _parent.ttip.select(this); _xscale = 110; _yscale = 110; } function onRollOut() { _parent.ttip.select(undefined); _xscale = 100; _yscale = 100; } function onRelease() { Clicked(); } function Clicked() { if (_alpha > 90) { if (!game.Selected.bHeld) { game.createTower(towerType, towerCost); } } } var buildLevel = 1; }
Symbol 4027 MovieClip [__Packages.towerButton8] Frame 0
class towerButton8 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton8 () { super(); buildLevel = 7; keyIndex = 57; towerType = "Tower8"; towerCost = 250; tTitle = "Laser Tower:"; Description = "Experimental weapon that shoots beams of high intesity light. Excellent Range and Damage. Upgrades offer increased range and damage."; } }
Symbol 4028 MovieClip [__Packages.PauseButton] Frame 0
class PauseButton extends MovieClip { var game, gotoAndStop; function PauseButton () { super(); game = _root.game; game.pb = this; if (game.bPause) { gotoAndStop(1); } else { gotoAndStop(2); } } function onRelease() { if (game.bPause) { game.bPause = false; gotoAndStop(2); } else { game.bPause = true; gotoAndStop(1); } } }
Symbol 4029 MovieClip [__Packages.towerButton9] Frame 0
class towerButton9 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton9 () { super(); buildLevel = 6; keyIndex = 56; towerType = "Tower9"; towerCost = 180; tTitle = "Motar Tower:"; Description = "Launches high explosive motars at groups of enemys. Excellent Range and Damage but low accuracy. Upgrades offer increased range."; } }
Symbol 4030 MovieClip [__Packages.towerButton7] Frame 0
class towerButton7 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton7 () { super(); buildLevel = 4; keyIndex = 54; towerType = "Tower7"; towerCost = 120; tTitle = "Plasma Tower:"; Description = "Experimental weapon that fires balls of high energy plasma. Excellent All rounder. Upgrades offer increased range, damage and speed."; } }
Symbol 4031 MovieClip [__Packages.towerButton6] Frame 0
class towerButton6 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton6 () { super(); buildLevel = 5; keyIndex = 55; towerType = "Tower6"; towerCost = 150; tTitle = "Missile Tower:"; Description = "Launches high impact missiles that also damage nearby enemies. Excellent against Air units. Upgrades offer increased range, damage and speed."; } }
Symbol 4032 MovieClip [__Packages.towerButton5] Frame 0
class towerButton5 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton5 () { super(); buildLevel = 3; keyIndex = 53; towerType = "Tower5"; towerCost = 100; tTitle = "Flak Tower:"; Description = "Fires burst's of high velocity flak shells. Good against Air units. Upgrades offer increased range, damage and speed."; } }
Symbol 4033 MovieClip [__Packages.towerButton4] Frame 0
class towerButton4 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton4 () { super(); buildLevel = 2; keyIndex = 52; towerType = "Tower4"; towerCost = 80; tTitle = "Flame Tower:"; Description = "Roast nearby enemies with a jet of fire.Some enemies can be set alight. Cannot target Air units. Upgrades offer increased damage."; } }
Symbol 4034 MovieClip [__Packages.towerButton2] Frame 0
class towerButton2 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton2 () { super(); buildLevel = 1; keyIndex = 51; towerType = "Tower2"; towerCost = 50; tTitle = "Shock Tower:"; Description = "Shocks nearby enemies with over 40,000 volts of electicity. Cannot Target Air units. Upgrades offer increased range, damage and speed."; } }
Symbol 4035 MovieClip [__Packages.towerButton3] Frame 0
class towerButton3 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton3 () { super(); buildLevel = 1; keyIndex = 50; towerType = "Tower3"; towerCost = 30; tTitle = "Bio Tower:"; Description = "Fires blobs of bio chemical sludge. Can cause enemies to slow down. Cannot Target Air units. Upgrades offer increased range, damage and speed."; } }
Symbol 4036 MovieClip [__Packages.towerButton1] Frame 0
class towerButton1 extends towerButton { var buildLevel, keyIndex, towerType, towerCost, tTitle, Description; function towerButton1 () { super(); buildLevel = 1; keyIndex = 49; towerType = "Tower1"; towerCost = 10; tTitle = "Bullet Tower:"; Description = "Basic tower with low damage and range. Target's Air units. Upgrades offer increased range, damage and speed. Tip: Upgrade ASAP!"; } }
Symbol 4037 MovieClip [__Packages.SellButton] Frame 0
class SellButton extends MovieClip { var _parent; function SellButton () { super(); } function onRelease() { _parent.sellSelected(); } }
Symbol 4038 MovieClip [__Packages.upgradeButton] Frame 0
class upgradeButton extends MovieClip { var game, _parent, _alpha; function upgradeButton () { super(); game = _parent.game; } function onRelease() { if ((_parent.target.uLevel < game.player.uLimit) && (game.funds >= _parent.target.uCost)) { _parent.upgradeSelected(); } } function onEnterFrame() { if ((_parent.target.uLevel >= game.player.uLimit) || (game.funds < _parent.target.uCost)) { _alpha = 20; } else { _alpha = 100; } } }
Symbol 4039 MovieClip [__Packages.UIwindow] Frame 0
class UIwindow extends MovieClip { var game, target, Cost, Sale, damage, reload, range; function UIwindow () { super(); game = _root.game; } function upgradeSelected() { if (target.uLevel < 10) { target.upGrade(); } } function sellSelected() { if ((target != undefined) && (!target.bHeld)) { target.sell(); } } function onEnterFrame() { if (game.Selected.range != undefined) { target = game.Selected; if (!target.bHeld) { if (target.uLevel < game.player.uLimit) { Cost.text = "$" + target.uCost; } else { Cost.text = "--"; } if (target != undefined) { Sale.text = "$" + target.cost; damage.text = target.damage; reload.text = target.reloadRate * 10; range.text = target.range; } else { Sale.text = "--"; damage.text = "--"; reload.text = "--"; range.text = "--"; } } } else { target = undefined; Sale.text = "--"; damage.text = "--"; reload.text = "--"; range.text = "--"; Cost.text = "--"; } } var counter = 0; }
Symbol 4040 MovieClip [__Packages.quitBox] Frame 0
class quitBox extends MovieClip { var _visible; function quitBox () { super(); _visible = false; } function Cancel() { _visible = false; } function prequit() { _visible = true; } }
Symbol 4041 MovieClip [__Packages.quitButton] Frame 0
class quitButton extends MovieClip { var game, _parent; function quitButton () { super(); game = _root.game; } function onRelease() { _parent.qbox.prequit(); } }
Symbol 4042 MovieClip [__Packages.towerTips] Frame 0
class towerTips extends MovieClip { var _visible, ttitle, ttext, Target; function towerTips () { super(); _visible = false; ttitle.text = ""; ttext.text = ""; } function select(Actor) { if ((Actor == undefined) || (Actor._alpha < 10)) { Target = undefined; _visible = false; ttitle.text = ""; ttext.text = ""; } else { Target = Actor; _visible = true; ttitle.text = Actor.tTitle; ttext.text = Actor.Description; } } }
Symbol 4043 MovieClip [__Packages.hud] Frame 0
class hud extends MovieClip { var game, Lives, Score, Cash, waves, LvlBar, msg; function hud () { super(); game = _root.game; Lives._visible = true; Score._visible = true; Cash._visible = true; waves._visible = true; } function buildButtons() { } function onEnterFrame() { Lives.text = game.lives; Score.text = game.levelScore; Cash.text = game.funds; LvlBar._xscale = ((game.player.exp - game.player.lastLevel) / (game.player.nextLevel - game.player.lastLevel)) * 100; if (game.Selected.bHeld) { msg.text = "C = cancel tower"; } else { msg.text = ""; } if (game.wavesComplete < game.waves) { waves.text = ((game.wavesComplete + 1) + "/") + game.waves; } else { waves.text = (game.wavesComplete + "/") + game.waves; } if (game.lives <= 5) { Lives.textColor = 16711680 /* 0xFF0000 */; } else { Lives.textColor = 16763904 /* 0xFFCC00 */; } } }
Symbol 4044 MovieClip [__Packages.Renderer] Frame 0
class Renderer extends MovieClip { var game, particles, Smoke, ball, plasball, FSmoke, trail, Shadow, bubble, cannonBall, plasEx, bioEx, bulletEx, electroEx, Flame, pluss, Fire, biofx, mFlash, explosion, explosion2, bullet, canvas, ClearRec, attachBitmap, getNextHighestDepth, lineStyle, moveTo, lineTo, clear, oldTime; function Renderer () { super(); game = _root.game; game.renderer = this; loadAssets(); particles = new Array(); begin(); } function loadAssets() { Smoke = flash.display.BitmapData.loadBitmap("testPuff"); ball = flash.display.BitmapData.loadBitmap("greenPlasma"); plasball = flash.display.BitmapData.loadBitmap("plasBall"); FSmoke = flash.display.BitmapData.loadBitmap("testPuff2"); trail = flash.display.BitmapData.loadBitmap("sTrail"); Shadow = flash.display.BitmapData.loadBitmap("Shadow1"); bubble = flash.display.BitmapData.loadBitmap("bubbles"); cannonBall = flash.display.BitmapData.loadBitmap("canno1"); plasEx = flash.display.BitmapData.loadBitmap("plasHit"); bioEx = flash.display.BitmapData.loadBitmap("bioHit"); bulletEx = flash.display.BitmapData.loadBitmap("bulletHit"); electroEx = flash.display.BitmapData.loadBitmap("electroHit"); Flame = flash.display.BitmapData.loadBitmap("flame"); pluss = flash.display.BitmapData.loadBitmap("plusS"); Fire = flash.display.BitmapData.loadBitmap("testPuff3"); biofx = flash.display.BitmapData.loadBitmap("bioFX"); mFlash = flash.display.BitmapData.loadBitmap("flashM"); explosion = flash.display.BitmapData.loadBitmap("explode23"); explosion2 = flash.display.BitmapData.loadBitmap("bigBoom2"); bullet = flash.display.BitmapData.loadBitmap("bullet"); } function begin() { canvas = new flash.display.BitmapData(640, 480, true, 0); ClearRec = new flash.geom.Rectangle(0, 0, 640, 480); attachBitmap(canvas, getNextHighestDepth()); } function destroy(ob) { var _local4 = particles.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = particles[_local2]; if (_local3 == ob) { _local3 = null; particles.splice(_local2, 1); } _local2++; } } function render(x, y, wid, rec, Img) { canvas.copyPixels(Img, rec, new flash.geom.Point(x, y), null, new flash.geom.Point(0, 0), true); } function drawLightning(startX, startY, endX, endY) { lineStyle(1, 10066431, 100); var _local14 = startX - endX; var _local13 = startY - endY; var _local7 = Math.atan2(-_local13, -_local14); var _local9 = Math.round(Math.sqrt((_local14 * _local14) + (_local13 * _local13))); moveTo(startX, startY); var _local2 = _local9 / 10; var _local3 = _local2; var _local6 = -_local2; var _local8 = -_local2; var _local10 = _local2 * 0.4; _local3 = _local2; while (_local3 < _local9) { var _local4 = (startX + (Math.cos(_local7) * _local3)) + ((-(_local2 * 0.5)) + (Math.random() * _local2)); var _local5 = (startY + (Math.sin(_local7) * _local3)) + ((-(_local2 * 0.5)) + (Math.random() * _local2)); lineTo(_local4, _local5 + _local8); _local8 = _local8 + _local6; _local6 = _local6 + _local10; _local3 = _local3 + (_local2 + (Math.random() * 10)); } lineTo(endX, endY); } function onEnterFrame() { if (!game.bPause) { clear(); canvas.fillRect(ClearRec, 0); Tick(); } } function Tick() { var _local6 = getTimer(); var _local5 = _local6 - oldTime; oldTime = _local6; var _local4 = particles.length; var _local2 = _local4 - 1; while (_local2 >= 0) { var _local3 = particles[_local2]; if (_local3.bDelete) { particles[_local2] = null; particles.splice(_local2, 1); } else { _local3.Update(_local5 * 0.02); } _local2--; } } }
Symbol 4045 MovieClip [__Packages.startTile2] Frame 0
class startTile2 extends gameActor { var getGrid, swapDepths, game, _visible; function startTile2 () { super(); getGrid(); swapDepths(-7001); game.sPoint2 = this; _visible = false; } function onEnterFrame() { if (_visible == true) { counter = counter + 1; if (counter > 200) { _visible = false; counter = 0; } } } var counter = 0; }
Symbol 4046 MovieClip [__Packages.endTile2] Frame 0
class endTile2 extends gameActor { var getGrid, swapDepths, game, _visible; function endTile2 () { super(); getGrid(); swapDepths(-7003); game.endPoint2 = this; _visible = false; } function onEnterFrame() { if (_visible == true) { counter = counter + 1; if (counter > 200) { _visible = false; counter = 0; } } } var counter = 0; }
Symbol 4047 MovieClip [__Packages.endTile] Frame 0
class endTile extends gameActor { var getGrid, swapDepths, game, _visible; function endTile () { super(); getGrid(); swapDepths(-7002); game.endPoint = this; _visible = false; } function onEnterFrame() { if (_visible == true) { counter = counter + 1; if (counter > 200) { _visible = false; counter = 0; } } } var counter = 0; }
Symbol 4048 MovieClip [__Packages.startTile] Frame 0
class startTile extends gameActor { var getGrid, swapDepths, game, _visible; function startTile () { super(); getGrid(); swapDepths(-7000); game.sPoint = this; _visible = false; } function onEnterFrame() { if (_visible == true) { counter = counter + 1; if (counter > 200) { _visible = false; counter = 0; } } } var counter = 0; }
Symbol 4049 MovieClip [__Packages.towerRing] Frame 0
class towerRing extends MovieClip { var game, target, _x, _y, _xscale, _yscale, gotoAndStop; function towerRing () { super(); game = _root.game; } function onEnterFrame() { if (game.Selected.range != undefined) { target = game.Selected; _x = target._x; _y = target._y; _xscale = target.range * 2; _yscale = target.range * 2; if (target._alpha < 100) { gotoAndStop(2); } else { gotoAndStop(1); } } else { _x = -50; _y = -50; _xscale = 20; _yscale = 50; } if (Key.isDown(67)) { if (target.bHeld) { game.removeMC(target); game.Selected == undefined; } } } }
Symbol 4050 MovieClip [__Packages.decalLayer] Frame 0
class decalLayer extends MovieClip { var canvas, attachBitmap, getNextHighestDepth, scorch, crater, blood; function decalLayer () { super(); _root.game.decalRenderer = this; loadAssets(); canvas = new flash.display.BitmapData(640, 480, true, 0); attachBitmap(canvas, getNextHighestDepth()); } function loadAssets() { scorch = flash.display.BitmapData.loadBitmap("scorch"); crater = flash.display.BitmapData.loadBitmap("crater"); blood = flash.display.BitmapData.loadBitmap("blood"); } function Crater(x, y) { x = x + (-4 + (Math.random() * 8)); y = y + (-4 + (Math.random() * 8)); var _local3 = Math.random() * 3.9; var _local2 = new flash.geom.Rectangle(0 + (Math.floor(_local3) * 32), 0, 32, 32); canvas.copyPixels(crater, _local2, new flash.geom.Point(x - 16, y - 16), null, new flash.geom.Point(0, 0), true); } function Scorch(x, y) { x = x + (-4 + (Math.random() * 8)); y = y + (-4 + (Math.random() * 8)); var _local3 = Math.random() * 3.9; var _local2 = new flash.geom.Rectangle(0 + (Math.floor(_local3) * 32), 0, 32, 32); canvas.copyPixels(scorch, _local2, new flash.geom.Point(x - 16, y - 16), null, new flash.geom.Point(0, 0), true); } function Splat(x, y) { x = x + (-4 + (Math.random() * 8)); y = y + (-4 + (Math.random() * 8)); var _local3 = Math.random() * 3.9; var _local2 = new flash.geom.Rectangle(0 + (Math.floor(_local3) * 16), 0, 16, 16); canvas.copyPixels(blood, _local2, new flash.geom.Point(x - 8, y - 8), null, new flash.geom.Point(0, 0), true); } }
Symbol 4051 MovieClip [__Packages.clickLayer] Frame 0
class clickLayer extends MovieClip { var game; function clickLayer () { super(); game = _root.game; } function onRelease() { game.Selected = undefined; } }
Symbol 4052 MovieClip [__Packages.breakDown] Frame 0
class breakDown extends MovieClip { var game, origScore, lvlScore, waves, perc, cash, lives, towers; function breakDown () { super(); game = _root.game; origScore = game.levelScore; lvlScore.text = origScore; waves.text = game.wavesComplete + " x 10"; var _local4 = Math.floor((Number(game.levelKills) / Number(game.levelEnemies)) * 100); perc.text = (_local4 + "%") + " x 10"; cash.text = game.funds + " x 5"; lives.text = game.lives + " x 100"; game.levelScore = game.levelScore + ((((game.wavesComplete * 10) + (_local4 * 10)) + (game.funds * 5)) + (game.lives * 100)); towers.text = game.levelScore; if (game.lvlScores[game.currentLevel] < game.levelScore) { game.lvlScores[game.currentLevel] = game.levelScore; } if (game.wavesComplete >= game.waves) { game.unlockAchiement(game.currentLevel, 0); } if (game.lives >= 25) { game.unlockAchiement(game.currentLevel, 2); } getScoreBoards(); } function scoreDone() { } function getScoreBoards() { var _local5 = game.currentLevel; var _local4 = 0; var _local3 = 0; while (_local3 < game.lvlScores.length) { _local4 = _local4 + Number(game.lvlScores[_local3]); _local3++; } if (_root._url.indexOf("kongregate") > -1) { _root.kongregateStats.submit("score", _local4); } else { flash.external.ExternalInterface.call("fpSendStat", ("level_" + _local5) + "_score", game.levelScore, "max"); flash.external.ExternalInterface.call("fpSendStat", "All_Levels", _local4, "max"); } } }
Symbol 4053 MovieClip [__Packages.levelButton] Frame 0
class levelButton extends MovieClip { var game, glower, gLevel, tdisplay, bUnlocked, gotoAndStop, _parent; function levelButton () { super(); game = _root.game; glower._visible = false; } function getStatus() { tdisplay.text = (("Level " + gLevel) + " -- Score:") + game.lvlScores[gLevel]; if (game.gLevels[gLevel - 1] == "unlocked") { bUnlocked = true; gotoAndStop(1); } else { gotoAndStop(3); } } function onRelease() { if (bUnlocked) { _parent.sLevel.unselect(); _parent.sLevel = this; gotoAndStop(2); } } function unselect() { getStatus(); } function onRollOver() { glower._visible = true; } function onRollOut() { glower._visible = false; } var descript = ""; }
Symbol 4054 MovieClip [__Packages.bLevelButton] Frame 0
class bLevelButton extends levelButton { var gLevel, game, descript, tdisplay, bUnlocked, gotoAndStop, _parent; function bLevelButton () { super(); } function getStatus() { tdisplay.text = (descript + " -- Score:") + game.lvlScores[gLevel]; if (game.gLevels[gLevel] == "unlocked") { bUnlocked = true; gotoAndStop(1); } else { gotoAndStop(3); } } function onRelease() { if (bUnlocked) { _parent.sLevel.unselect(); _parent.sLevel = this; gotoAndStop(2); } } }
Symbol 4055 MovieClip [__Packages.levelManager] Frame 0
class levelManager extends MovieClip { var game, sLevel; function levelManager () { super(); game = _root.game; } function getLevel() { if (sLevel != undefined) { game.getLevel(sLevel.gLevel); } } }
Symbol 4056 MovieClip [__Packages.frameManager] Frame 0
class frameManager extends MovieClip { var game, _parent, oldframe, destination, bRun, _visible, _alpha; function frameManager () { super(); game = _parent; game.FrameControl = this; oldframe = game._currentframe; } function getFrame(num) { destination = num; oldframe = game._currentframe; bRun = true; _visible = true; } function arrived() { _visible = false; bRun = false; destination = eval (undefined)(); } function onEnterFrame() { if (_visible) { if (bRun) { _alpha = _alpha + 5; if ((destination > 4) && (destination < 25)) { if (!game.sndManager.bMute) { game.sndManager.bTrack.setVolume(50 - (_alpha * 0.5)); } } if (_alpha >= 100) { if ((destination > 4) && (destination < 25)) { if (!game.sndManager.bMute) { game.sndManager.bTrack.stop(); game.sndManager.bTrack.setVolume(50); } } if (((destination < 5) && (oldframe > 4)) && (oldframe < 25)) { if (!game.sndManager.bMute) { game.sndManager.bTrack.setVolume(0); game.sndManager.bTrack.start(); } } game.gotoAndStop(destination); bRun = false; } } else if (_alpha > 0) { if (((destination < 5) && (oldframe > 4)) && (oldframe < 25)) { if (!game.sndManager.bMute) { game.sndManager.bTrack.setVolume(50 - (_alpha * 0.5)); } } _alpha = _alpha - 5; } else { arrived(); } } } }
Symbol 4057 MovieClip [__Packages.soundManager] Frame 0
class soundManager extends MovieClip { var gotoAndStop, game, bTrack, TankSound, heliSound, planeSound, t1Sound, t2Sound, t3Sound, t5Sound, t6Sound, t7Sound, t8Sound, Explode, Voice1, horn, Voice2, Voice3, ESplat, march, bMute, bHeli, bTank, bPlane; function soundManager () { super(); gotoAndStop(1); game = _root.game; _root.game.sndManager = this; bTrack = new Sound(this); bTrack.attachSound("bgm"); TankSound = new Sound(this); TankSound.attachSound("tankSound"); heliSound = new Sound(this); heliSound.attachSound("heli"); planeSound = new Sound(this); planeSound.attachSound("plane"); t1Sound = new Sound(this); t1Sound.attachSound("gun"); t2Sound = new Sound(this); t2Sound.attachSound("lecw"); t3Sound = new Sound(this); t3Sound.attachSound("bSplat"); t5Sound = new Sound(this); t5Sound.attachSound("Ashot"); t6Sound = new Sound(this); t6Sound.attachSound("missileLaunchS"); t7Sound = new Sound(this); t7Sound.attachSound("plasmaSound"); t8Sound = new Sound(this); t8Sound.attachSound("lazerSound"); Explode = new Sound(this); Explode.attachSound("ExplodeS"); t1Sound.setVolume(50); Voice1 = new Sound(this); Voice1.attachSound("voice1"); horn = new Sound(this); horn.attachSound("horn"); Voice2 = new Sound(this); Voice2.attachSound("voice2"); Voice3 = new Sound(this); Voice3.attachSound("ouch"); ESplat = new Sound(this); ESplat.attachSound("esplat"); march = new Sound(this); march.attachSound("March"); playMusic(); } function onRelease() { if (bMute) { bMute = false; t1Sound.setVolume(50); gotoAndStop(1); } else { bMute = true; t1Sound.setVolume(0); gotoAndStop(2); } } function playHeli() { if (!bHeli) { bHeli = true; heliSound.start(); heliSound.onSoundComplete = function () { this.start(); }; } } function stopHeli() { if (game.countType("heli") <= 0) { bHeli = false; heliSound.stop(); Explode.start(); } } function playTank() { if (!bTank) { TankSound.start(); bTank = true; TankSound.onSoundComplete = function () { this.start(); }; } } function stopTank() { if (game.countType("tank") <= 0) { TankSound.stop(); bTank = false; Explode.start(); } } function playPlane() { if (!bPlane) { bPlane = true; planeSound.start(); planeSound.onSoundComplete = function () { this.start(); }; } } function stopPlane() { if (game.countType("plane") <= 0) { bPlane = false; planeSound.stop(); Explode.start(); } } function playMusic() { stopPlane(); stopTank(); stopHeli(); bTrack.start(); bTrack.onSoundComplete = function () { this.start(); }; } }
Symbol 4058 MovieClip [__Packages.walker2] Frame 0
class walker2 extends MovieClip { var swapDepths, _x, _y; function walker2 () { super(); } function onEnterFrame() { swapDepths(Number((Math.floor(_y + 100) + "") + Math.floor(_x / 24))); _x = _x + 1; if (_x > 650) { _x = -20; } } }
Symbol 4059 MovieClip [__Packages.walker] Frame 0
class walker extends MovieClip { var swapDepths, _x, _y; function walker () { super(); } function onEnterFrame() { swapDepths(Number((Math.floor(_y) + "") + Math.floor(_x / 24))); _y = _y + 1; if (_y > 480) { _y = -20; } } }
Symbol 4060 MovieClip [__Packages.towerTag] Frame 0
class towerTag extends MovieClip { var _alpha, onEnterFrame, _parent; function towerTag () { super(); _alpha = 0; delete onEnterFrame; } function onRelease() { _parent.clicked(); } }
Symbol 4061 MovieClip [__Packages.enemy] Frame 0
class enemy extends gameActor { var radius, gotoAndStop, Target, game, getGrid, setDepth, path, ty, tx, vx, gx, vy, gy, _x, _y, bHealer, tHealth, sEffect, hBar; function enemy () { super(); radius = 10; gotoAndStop(1); Target = game.endPoint; getGrid(); game.snapNearest(this); game.enemies.push(this); } function onEnterFrame() { if (!game.bPause) { Update(); } } function Update() { getGrid(); setDepth(); getDir(); Move(); } function getDir() { if (path == undefined) { path = game.getPath(Target); ty = Number(path.pop()); tx = Number(path.pop()); vx = tx - gx; vy = ty - gy; } else if (path.length <= 0) { ty = Target.gy; tx = Target.gx; vx = tx - gx; vy = ty - gy; if ((vx == 0) && (vy == 0)) { game.lives = game.lives - 1; game.killEnemy(this); } } else if ((_x > ((tx * 24) + 10)) && (_x < ((tx * 24) + 14))) { if ((_y > ((ty * 24) + 10)) && (_y < ((ty * 24) + 14))) { game.snapNearest(this); ty = Number(path.pop()); tx = Number(path.pop()); if (game.lvlArray[tx][ty] != 0) { path = game.findPath(gx, gy, Target.gx, Target.gy); game.snapNearest(this); ty = Number(path.pop()); tx = Number(path.pop()); } vx = tx - gx; vy = ty - gy; } } } function Move() { traveled = traveled + speed; if (bHealer) { if (health < tHealth) { health = health + (tHealth / 200); } } if (vy < 0) { if (vx < 0) { gotoAndStop(5); } else if (vx > 0) { gotoAndStop(6); } else { gotoAndStop(4); } } else if (vy > 0) { if (vx < 0) { gotoAndStop(7); } else if (vx > 0) { gotoAndStop(8); } else { gotoAndStop(1); } } else if (vx < 0) { gotoAndStop(3); } else if (vx > 0) { gotoAndStop(2); } if ((Math.abs(vx) + Math.abs(vy)) > 1) { _x = _x + (vx * (speed * 0.7)); _y = _y + (vy * (speed * 0.7)); } else { _x = _x + (vx * speed); _y = _y + (vy * speed); } if (sEffect != undefined) { sEffect.Update(); } } function closestAngle(sta, fin) { var _local1 = fin - sta; _local1 = _local1 % 360; _local1 = _local1 + 540; _local1 = _local1 % 360; _local1 = _local1 - 180; return(_local1); } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local5 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local5 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { var _local2 = Math.random(); if (_local2 > 0.8) { game.sndManager.Voice1.start(); } else if (_local2 > 0.6) { game.sndManager.Voice2.start(); } else if (_local2 > 0.4) { game.sndManager.Voice3.start(); } else { game.sndManager.ESplat.start(); } game.waveKills = game.waveKills + 1; game.levelKills = game.levelKills + 1; game.player.totalKills = game.player.totalKills + 1; game.player.expUp(2); game.decalRenderer.Splat(_x, _y); game.levelScore = game.levelScore + sValue; game.funds = game.funds + cValue; game.player.totalMoney = game.player.totalMoney + cValue; game.killEnemy(this); } } var speed = 2; var health = 20; var traveled = 0; var sValue = 5; var cValue = 5; }
Symbol 4062 MovieClip [__Packages.damageEffect] Frame 0
class damageEffect extends Object { var Owner, game, origSpeed, type, life, damage, x, y; function damageEffect (Actor, fect, num) { super(); Owner = Actor; game = Actor.game; origSpeed = Actor.speed; type = fect; life = num * 60; damage = num; if (type == "fire") { } else { Owner.speed = Owner.speed * 0.6; } } function Update() { life = life - 1; if (life <= 0) { Owner.sEffect = null; Owner.speed = origSpeed; cleanup(); } x = Owner._x; y = Owner._y; if ((Math.random() > 0.8) && (game.framerate > 20)) { if (type == "fire") { var _local2 = new gameSprite(x, y - 3, -0.5 + (Math.random() * 1), -1.5, game.renderer.Fire, undefined, true, 9, 32, 9, 0.5); Owner.takeHit(damage / 2); } else { var _local2 = new gameSprite(x, y - 3, -2 + (Math.random() * 4), -0.8, game.renderer.biofx, undefined, true, 9, 16, 9, 0.5); Owner.takeHit(damage / 2); } } } function cleanup() { x = null; y = null; Owner = null; type = null; life = null; damage = null; origSpeed = null; game = null; } }
Symbol 4063 MovieClip [__Packages.enemyFlyer] Frame 0
class enemyFlyer extends gameActor { var radius, gotoAndStop, getGrid, game, setFlyDepth, vx, _x, sEffect, tHealth, _y, hBar; function enemyFlyer () { super(); radius = 20; gotoAndStop(1); getGrid(); game.snapNearest(this); game.enemies.push(this); } function onEnterFrame() { if (!game.bPause) { Update(); } } function Update() { getGrid(); setFlyDepth(); getDir(); Move(); } function getDir() { vx = 1; if (_x > 660) { game.lives = game.lives - 1; game.killEnemy(this); } } function Move() { if (sEffect != undefined) { sEffect.Update(); } traveled = traveled + speed; _x = _x + (vx * speed); if (health < 50) { smoke(); } } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local3 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { game.sndManager.Explode.start(); var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); game.waveKills = game.waveKills + 1; game.levelKills = game.levelKills + 1; game.player.totalKills = game.player.totalKills + 1; game.player.expUp(3); game.levelScore = game.levelScore + sValue; game.funds = game.funds + cValue; game.player.totalMoney = game.player.totalMoney + cValue; game.killEnemy(this); } } function smoke() { if (Math.random() > 0.8) { var _local2 = new gameSprite(_x - 18, _y - 12, -1 + (Math.random() * 1), -0.5, game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2); } } var speed = 1; var health = 150; var traveled = 0; var bFly = true; var sValue = 10; var cValue = 10; }
Symbol 4064 MovieClip [__Packages.enemyBoss] Frame 0
class enemyBoss extends enemyFlyer { var tHealth, health, sEffect, game, _x, _y, hBar, sValue, cValue; function enemyBoss () { super(); } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local3 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { game.sndManager.Explode.start(); var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); game.unlockAchiement(game.currentLevel, 1); game.waveKills = game.waveKills + 1; game.levelKills = game.levelKills + 1; game.levelScore = game.levelScore + sValue; game.funds = game.funds + cValue; game.killEnemy(this); } } var boss = true; }
Symbol 4065 MovieClip [__Packages.enemyFlyer2] Frame 0
class enemyFlyer2 extends gameActor { var radius, gotoAndStop, getGrid, game, setFlyDepth, vy, _y, sEffect, tHealth, _x, hBar; function enemyFlyer2 () { super(); radius = 20; gotoAndStop(1); getGrid(); game.snapNearest(this); game.enemies.push(this); } function onEnterFrame() { if (!game.bPause) { Update(); } } function Update() { getGrid(); setFlyDepth(); getDir(); Move(); } function getDir() { vy = 1; if (_y > 460) { game.lives = game.lives - 1; game.killEnemy(this); } } function Move() { if (sEffect != undefined) { sEffect.Update(); } traveled = traveled + speed; _y = _y + (vy * speed); if (health < 50) { smoke(); } } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local3 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { game.sndManager.Explode.start(); var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); game.waveKills = game.waveKills + 1; game.levelKills = game.levelKills + 1; game.player.totalKills = game.player.totalKills + 1; game.player.expUp(3); game.levelScore = game.levelScore + sValue; game.funds = game.funds + cValue; game.player.totalMoney = game.player.totalMoney + cValue; game.killEnemy(this); } } function smoke() { if (Math.random() > 0.8) { var _local2 = new gameSprite(_x - 18, _y - 12, -1 + (Math.random() * 1), -0.5, game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2); } } var speed = 1; var health = 140; var traveled = 0; var bFly = true; var sValue = 10; var cValue = 10; }
Symbol 4066 MovieClip [__Packages.enemyBoss2] Frame 0
class enemyBoss2 extends enemyFlyer2 { var tHealth, health, sEffect, game, _x, _y, hBar, sValue, cValue; function enemyBoss2 () { super(); } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local3 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { game.sndManager.Explode.start(); var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); game.unlockAchiement(game.currentLevel, 1); game.waveKills = game.waveKills + 1; game.levelKills = game.levelKills + 1; game.levelScore = game.levelScore + sValue; game.funds = game.funds + cValue; game.killEnemy(this); } } var boss = true; }
Symbol 4067 MovieClip [__Packages.tank] Frame 0
class tank extends gameActor { var radius, turret, hull, game, getGrid, _x, _y, setDepth, bEnemy, Target, tAngle, Pi, angle, _parent, proj, desiredAngle, bHealer, tHealth, vy, vx; function tank () { super(); radius = 10; turret.gotoAndStop(36); hull.gotoAndStop(36); game.snapNearest(this); getGrid(); } function takeHit(dmg) { health = health - dmg; var _local3 = new Particle(_x, _y, -6 + (Math.random() * 12), -6 + (Math.random() * 12), 2, 30, 3407667, false, false); if (health <= 0) { var _local2 = 0; while (_local2 < 10) { _local3 = new Particle(_x, _y, -4 + (Math.random() * 8), -12 + (Math.random() * 6), 3, 30, 16777062, true, false); _local2++; } var _local8 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local6 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local5 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local7 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); game.killEnemy(this); } } function onEnterFrame() { if (!game.bPause) { Update(); } } function Update() { getGrid(); setDepth(); if (bEnemy) { getDir(); } else { if (Target == undefined) { Target = game.crossHair; } getKeys(); } } function getDir() { } function getKeys() { if (Key.isDown(38)) { setDir("up"); } else if (Key.isDown(40)) { setDir("down"); } else if (Key.isDown(37)) { setDir("left"); } else if (Key.isDown(39)) { setDir("right"); } } function updateTurret() { var _local3 = Target._x - _x; var _local2 = Target._y - _y; tAngle = (Math.atan2(_local2, _local3) * 180) / Pi; if (tAngle > 180) { tAngle = tAngle - 360; } else if (angle < -180) { tAngle = tAngle + 360; } turret.gotoAndStop(Math.round((tAngle + 180) / 5)); } function fire() { var _local3 = (tAngle / 180) * Pi; var _local5 = Math.cos(_local3) * shotSpeed; var _local4 = Math.sin(_local3) * shotSpeed; var _local2 = _parent.attachMovie(proj, "proj_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + (_local5 * 3), _y:_y + (_local4 * 3)}); _local2.vx = _local5; _local2.vy = _local4; if (bEnemy) { _local2.bEnemyShot = true; } } function setDir(Dir) { if (Dir == "left") { desiredAngle = 180; Move(); } else if (Dir == "right") { desiredAngle = 0; Move(); } else if (Dir == "up") { desiredAngle = -90; Move(); } else if (Dir == "down") { desiredAngle = 90; Move(); } else if (Dir == "ul") { desiredAngle = -135; Move(); } else if (Dir == "ur") { desiredAngle = -45; Move(); } else if (Dir == "dl") { desiredAngle = 135; Move(); } else if (Dir == "dr") { desiredAngle = 45; Move(); } } function Move() { traveled = traveled + speed; if (bHealer) { if (health < tHealth) { health = health + (tHealth / 2000); } } if (angle != desiredAngle) { var _local2 = closestAngle(angle, desiredAngle) * 0.2; if (Math.abs(_local2) < 0.2) { angle = desiredAngle; } else { angle = angle + _local2; } } if (angle > 180) { angle = angle - 360; } else if (angle < -180) { angle = angle + 360; } hull.gotoAndStop(Math.round((angle + 180) / 5)); if ((Math.abs(vx) + Math.abs(vy)) > 1) { _x = _x + (vx * (speed * 0.7)); _y = _y + (vy * (speed * 0.7)); } else { _x = _x + (vx * speed); _y = _y + (vy * speed); } } function closestAngle(sta, fin) { var _local1 = fin - sta; _local1 = _local1 % 360; _local1 = _local1 + 540; _local1 = _local1 % 360; _local1 = _local1 - 180; return(_local1); } var speed = 2; var shotSpeed = 5; var health = 100; var traveled = 0; }
Symbol 4068 MovieClip [__Packages.Particle] Frame 0
class Particle extends Object { var game, x, y, vx, vy, Size, AlMod, colour, bGravity, bSpark; function Particle (px, py, velx, vely, sSize, lSpan, Colour, grav, spark) { super(); game = _root.game; game.fx.particles.push(this); x = px; y = py; vx = velx; vy = vely; Size = sSize; life = lSpan; AlMod = 100 / life; colour = Colour; bGravity = grav; bSpark = spark; } function Update(tick) { counter++; Alpha = Alpha - AlMod; if (counter >= life) { game.fx.destroy(this); cleanUp(); } if (bGravity) { vy = vy + 0.5; } x = x + (vx * tick); y = y + (vy * tick); if ((((x > 640) || (x < 0)) || (y > 480)) || (y < 0)) { game.fx.destroy(this); cleanUp(); } } function cleanUp() { Size = null; x = null; y = null; vx = null; vy = null; life = null; counter = null; Alpha = null; AlMod = null; colour = null; bGravity = null; game = null; } function render() { if (!bSpark) { game.fx.drawParticle(x, y, Alpha, Size, colour); } else { game.fx.drawSpark(x, y, Alpha, x + vx, y + vy, colour); } return(true); } var life = 100; var counter = 0; var Alpha = 100; }
Symbol 4069 MovieClip [__Packages.enemyTank] Frame 0
class enemyTank extends tank { var health, speed, Target, game, bEnemy, proj, Pi, tAngle, _x, _y, tHealth, sEffect, hBar, path, ty, tx, vx, gx, vy, gy, setDir; function enemyTank () { super(); health = 300; speed = 1; Target = game.endPoint; bEnemy = true; game.enemies.push(this); proj = "basicShot"; } function canSee() { var _local7 = (tAngle / 180) * Pi; var _local9 = Math.cos(_local7) * 2; var _local8 = Math.sin(_local7) * 2; var _local5 = true; var _local10 = false; var _local4 = 10; while (_local5) { var _local3 = Math.floor((_x + _local9) / 24); var _local2 = Math.floor((_y + _local8) / 24); var _local6 = game.lvlArray[_local3][_local2]; if (_local6 != 0) { _local5 = false; return(false); } if ((_local3 == Target.gx) && (_local2 == Target.gy)) { _local5 = false; return(true); } _local9 = Math.cos(_local7) * _local4; _local8 = Math.sin(_local7) * _local4; _local4 = _local4 + 2; } } function takeHit(dmg, dType) { if (tHealth == undefined) { tHealth = health; } health = health - dmg; if (dType == "bio") { if (Math.random() > 0.2) { if (sEffect == undefined) { sEffect = new damageEffect(this, "bio", 3); } } } else if (dType == "fire") { if (Math.random() > 0.9) { if (sEffect == undefined) { sEffect = new damageEffect(this, "fire", 3); } } } else if (dType == "electro") { if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 10, 0, 0, game.renderer.electroEx, undefined, true, 9, 32, 9, 0.5); } } else if (dType == "explode") { game.sndManager.Explode.start(); if (game.framerate > 20) { var _local4 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.Smoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); var _local3 = new gameSprite(_x, _y - 15, -2 + (Math.random() * 4), -2 + (Math.random() * 4), game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2 + Math.random()); } } hBar._xscale = (health / tHealth) * 100; if (health <= 0) { var _local3 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); game.sndManager.Explode.start(); if (Math.random() > 0.4) { game.decalRenderer.Crater(_x, _y); } else { game.decalRenderer.Scorch(_x, _y); } game.levelScore = game.levelScore + sValue; game.waveKills = game.waveKills + 1; game.player.totalKills = game.player.totalKills + 1; game.player.expUp(4); game.levelKills = game.levelKills + 1; game.funds = game.funds + cValue; game.player.totalMoney = game.player.totalMoney + cValue; game.killEnemy(this); } } function getDir() { if (sEffect != undefined) { sEffect.Update(); } if (path == undefined) { path = game.getPath(Target); ty = Number(path.pop()); tx = Number(path.pop()); vx = tx - gx; vy = ty - gy; } else if (path.length <= 0) { ty = Target.gy; tx = Target.gx; vx = tx - gx; vy = ty - gy; if ((vx == 0) && (vy == 0)) { game.lives = game.lives - 1; game.killEnemy(this); } } else if ((_x > ((tx * 24) + 10)) && (_x < ((tx * 24) + 14))) { if ((_y > ((ty * 24) + 10)) && (_y < ((ty * 24) + 14))) { game.snapNearest(this); ty = Number(path.pop()); tx = Number(path.pop()); if (game.lvlArray[tx][ty] != 0) { path = game.findPath(gx, gy, Target.gx, Target.gy); game.snapNearest(this); ty = Number(path.pop()); tx = Number(path.pop()); } vx = tx - gx; vy = ty - gy; } } if (health < 50) { smoke(); } if (vy < 0) { if (vx < 0) { setDir("ul"); } else if (vx > 0) { setDir("ur"); } else { setDir("up"); } } else if (vy > 0) { if (vx < 0) { setDir("dl"); } else if (vx > 0) { setDir("dr"); } else { setDir("down"); } } else if (vx < 0) { setDir("left"); } else if (vx > 0) { setDir("right"); } } function smoke() { if (Math.random() > 0.8) { var _local2 = new gameSprite(_x - 8, _y - 8, -1 + (Math.random() * 1), -2, game.renderer.FSmoke, undefined, true, 9, 64, 9, 0.2); } } var sValue = 20; var cValue = 10; }
Symbol 4070 MovieClip [__Packages.gameProj] Frame 0
class gameProj extends MovieClip { var game, x, _x, y, _y, gx, gy, radius, damType, vx, vy, target, lx, ly, _rotation; function gameProj () { super(); game = _root.game; x = _x; y = _y; gx = Math.floor(x / 24); gy = Math.floor(y / 24); radius = 6; bCollide = true; speed = 6; damType = "explode"; } function onEnterFrame() { if (!game.bPause) { gx = Math.floor(x / 24); gy = Math.floor(y / 24); if (vx != undefined) { x = x + vx; y = y + vy; } _x = x; _y = y; if ((((x > 640) || (x < 0)) || (y > 480)) || (y < 0)) { bCollide = false; cleanUp(); } if (bCollide) { if (target.health != undefined) { lx = target._x; ly = target._y; var _local4 = x - target._x; var _local3 = y - target._y; var _local2 = Math.atan2(_local3, _local4); vx = (-Math.cos(_local2)) * speed; vy = (-Math.sin(_local2)) * speed; _rotation = (_local2 * 180) / Math.PI; if (checkCollision(target)) { bCollide = false; target.takeHit(damage, damType); var _local6 = new splash_damage(x, y, damage / 2, 30); var _local5 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); cleanUp(); } } else { if ((lx == undefined) || (ly == undefined)) { game.removeMC(this); } var _local4 = x - lx; var _local3 = y - ly; var _local2 = Math.atan2(_local3, _local4); vx = (-Math.cos(_local2)) * speed; vy = (-Math.sin(_local2)) * speed; _rotation = (_local2 * 180) / Math.PI; if (checkMCollision()) { bCollide = false; var _local6 = new splash_damage(x, y, damage / 2, 30); var _local5 = new gameSprite(_x, _y - 8, 0, 0, game.renderer.explosion, undefined, true, 9, 48, 9, 0.5); cleanUp(); } } smoke(); } } } function smoke() { if (Math.random() > 0.6) { var _local2 = new gameSprite(_x - (vx * 2), _y - (vy * 2), 0, 0, game.renderer.trail, undefined, true, 9, 16, 9, 0.4); } } function isInGrid(Actor) { var _local3 = false; if ((Actor.gx > (gx - 1)) && (Actor.gx < (gx + 1))) { if ((Actor.gy > (gy - 1)) && (Actor.gy < (gy + 1))) { _local3 = true; } } return(_local3); } function checkCollision(Actor) { if (isInGrid(Actor)) { return(checkRadial(Actor)); } return(false); } function checkMCollision(Actor) { if (Math.abs(_x - lx) < (radius * 2)) { if (Math.abs(_y - ly) < (radius * 2)) { return(true); } return(false); } return(false); } function checkRadial(Actor) { var _local5 = radius + Actor.radius; var _local3 = Actor._x - _x; var _local2 = Actor._y - _y; var _local6 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local6 < _local5) { return(true); } return(false); } function cleanUp() { game.removeMC(this); } var bCollide = false; var counter = 0; var speed = 1; var damage = 30; }
Symbol 4071 MovieClip [__Packages.tower1] Frame 0
class tower1 extends tower { var bHeld, reloadRate, range, damage, turr, uCost, game, setDepth, Aim, _x, _y, target; function tower1 () { super(); bHeld = true; reloadRate = 2; range = 50; damage = 10; turr.gotoAndStop(1); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 1; range = range + 10; damage = damage + 3; } function fire() { setDepth(); game.sndManager.t1Sound.start(); var _local3 = Math.cos(Aim) * 9; var _local2 = Math.sin(Aim) * 9; var _local4 = new gameSprite(_x + _local3, (_y - 9) + _local2, _local3, _local2, game.renderer.bullet, target, true, 2, 16, 9, 0.2, 10, "bullet", damage); } }
Symbol 4072 MovieClip [__Packages.tower2] Frame 0
class tower2 extends tower { var offset, reloadRate, range, damage, game, uCost, setDepth, _x, _y, target, uLevel; function tower2 () { super(); offset = 24; reloadRate = 3.5; range = 50; damage = 30; } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { if (!_local2.bFly) { _local7 = _local2; _local5 = _local2.traveled; } } _local3++; } return(_local7); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 0.5; range = range + 0.5; damage = damage + 15; } function fire() { game.sndManager.t2Sound.start(); setDepth(); var _local2 = new shockBeam(_x, _y - offset, target._x, target._y, 15 + uLevel, target); target.takeHit(damage, "electro"); } }
Symbol 4073 MovieClip [__Packages.shockBeam] Frame 0
class shockBeam extends Object { var game, x, y, ex, ey, AlMod, oSpeed, Target; function shockBeam (px, py, velx, vely, lSpan, tTarget) { super(); game = _root.game; game.fx.beams.push(this); x = px; y = py; ex = velx; ey = vely; life = lSpan; AlMod = 100 / life; } function Update(tick) { counter++; Alpha = Alpha - AlMod; if (counter >= life) { game.fx.destroybeam(this); cleanUp(); } } function cleanUp() { x = null; y = null; ex = null; ey = null; life = null; counter = null; Alpha = null; AlMod = null; oSpeed = null; Target = null; game = null; } function render() { game.fx.drawLightning(x, y, ex, ey - 7, Alpha); if (life >= 17) { game.fx.drawLightning(x, y, ex, ey - 7, Alpha); } } var life = 100; var counter = 0; var Alpha = 100; }
Symbol 4074 MovieClip [__Packages.tower3] Frame 0
class tower3 extends tower { var bHeld, reloadRate, range, damage, turr, game, uCost, setDepth, Aim, _x, _y, target; function tower3 () { super(); bHeld = true; reloadRate = 2.5; range = 60; damage = 20; turr.gotoAndStop(1); } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { if (!_local2.bFly) { _local7 = _local2; _local5 = _local2.traveled; } } _local3++; } return(_local7); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 1.5; range = range + 10; damage = damage + 5; } function fire() { game.sndManager.t3Sound.start(); setDepth(); var _local3 = Math.cos(Aim) * 5; var _local2 = Math.sin(Aim) * 5; var _local4 = new gameSprite(_x + (_local3 * 3), (_y - 6) + (_local2 * 3), _local3, _local2, game.renderer.ball, target, true, 2, 16, 9, 0.2, 8, "bio", damage); } }
Symbol 4075 MovieClip [__Packages.tower4] Frame 0
class tower4 extends tower { var bHeld, reloadRate, range, damage, turr, uCost, game, setDepth, Aim, _x, _y, target; function tower4 () { super(); bHeld = true; reloadRate = 25; range = 60; damage = 8; turr.gotoAndStop(1); } function upGradeStats() { game.funds = game.funds - uCost; damage = damage + 6; } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { if (!_local2.bFly) { _local7 = _local2; _local5 = _local2.traveled; } } _local3++; } return(_local7); } function fire() { setDepth(); if (Math.random() > 0.2) { game.sndManager.t6Sound.start(); } var _local3 = Math.cos(Aim) * 6; var _local2 = Math.sin(Aim) * 6; var _local4 = new gameSprite(_x + (_local3 * 3), (_y - 6) + (_local2 * 3), _local3, _local2, game.renderer.Flame, target, true, 9, 32, 7, 0.2, 4, "fire", damage); } }
Symbol 4076 MovieClip [__Packages.tower5] Frame 0
class tower5 extends tower { var bHeld, reloadRate, range, damage, turr, uCost, game, setDepth, Aim, uLevel, _x, _y, target; function tower5 () { super(); bHeld = true; reloadRate = 4; range = 70; damage = 50; turr.gotoAndStop(1); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 0.5; range = range + 10; damage = damage + 25; } function fire() { setDepth(); game.sndManager.t5Sound.stop(); game.sndManager.t5Sound.start(); var _local3 = Math.cos(Aim) * 9; var _local2 = Math.sin(Aim) * 9; var _local5 = _local3 / 2; var _local4 = _local2 / 2; game.sndManager.t5Sound.start(); if (uLevel == 1) { var _local6 = new gameSprite(_x + (_local3 * 2), (_y - 5) + (_local2 * 2), 0, 0, game.renderer.mFlash, undefined, false, 1, 24, 4, 1); } else if (uLevel >= 2) { var _local8 = new gameSprite((_x + (_local3 * 2)) - _local4, ((_y - 4) + (_local2 * 2)) + _local5, 0, 0, game.renderer.mFlash, undefined, false, 1, 24, 5, 1); var _local9 = new gameSprite((_x + (_local3 * 2)) + _local4, ((_y - 4) + (_local2 * 2)) - _local5, 0, 0, game.renderer.mFlash, undefined, false, 1, 24, 5, 1); } if (uLevel >= 3) { var _local6 = new gameSprite(_x + (_local3 * 2), (_y - 5) + (_local2 * 2), 0, 0, game.renderer.mFlash, undefined, false, 1, 24, 4, 1); } var _local7 = new splash_damage(target._x, target._y, damage / 5, 15); target.takeHit(damage, "explode"); } }
Symbol 4077 MovieClip [__Packages.tower6] Frame 0
class tower6 extends tower { var bHeld, reloadRate, range, damage, turr, uCost, game, setDepth, Aim, _parent, _y, _x, target; function tower6 () { super(); bHeld = true; reloadRate = 2; range = 100; damage = 70; turr.gotoAndStop(1); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 1; range = range + 20; damage = damage + 25; } function fire() { setDepth(); var _local4 = Math.cos(Aim) * 5; var _local3 = Math.sin(Aim) * 5; game.sndManager.t6Sound.start(); var _local2 = _parent.attachMovie("hMissile", "pj_" + Math.floor(Math.random() * 1000000), _parent.getNextHighestDepth(), {_x:_x + _local4, _y:(_y + _local3) - 6}); _local2.vx = _local4; _local2.vy = _local3; _local2.target = target; _local2.damage = damage; } }
Symbol 4078 MovieClip [__Packages.tower7] Frame 0
class tower7 extends tower { var bHeld, reloadRate, range, damage, turr, game, uCost, setDepth, Aim, _x, _y, target; function tower7 () { super(); bHeld = true; reloadRate = 6; range = 70; damage = 40; turr.gotoAndStop(1); } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { _local7 = _local2; _local5 = _local2.traveled; } _local3++; } return(_local7); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 0.5; range = range + 10; damage = damage + 20; } function fire() { game.sndManager.t7Sound.start(); setDepth(); var _local3 = Math.cos(Aim) * 5; var _local2 = Math.sin(Aim) * 5; var _local4 = new gameSprite(_x + (_local3 * 3), (_y - 6) + (_local2 * 3), _local3, _local2, game.renderer.plasball, target, true, 2, 16, undefined, 1, 10, "electro", damage); } }
Symbol 4079 MovieClip [__Packages.tower8] Frame 0
class tower8 extends tower { var offset, reloadRate, range, damage, game, uCost, setDepth, _x, _y, target, uLevel; function tower8 () { super(); offset = 12; reloadRate = 5; range = 100; damage = 100; } function findNewTarget() { var _local6 = game.enemies; var _local7; var _local5 = 0; var _local8 = _local6.length; var _local3 = 0; while (_local3 < _local8) { var _local2 = _local6[_local3]; var _local4 = game.getDistance(this, _local2); if ((_local4 < range) && (_local2.traveled > _local5)) { _local7 = _local2; _local5 = _local2.traveled; } _local3++; } return(_local7); } function upGradeStats() { game.funds = game.funds - uCost; reloadRate = reloadRate + 1; range = range + 20; damage = damage + 30; } function fire() { game.sndManager.t8Sound.start(); setDepth(); var _local2 = new lazerBeam(_x, _y - offset, target._x, target._y, 15 + uLevel, target); target.takeHit(damage, "plasma"); } }
Symbol 4080 MovieClip [__Packages.lazerBeam] Frame 0
class lazerBeam extends Object { var game, x, y, ex, ey, AlMod, oSpeed, Target; function lazerBeam (px, py, velx, vely, lSpan, tTarget) { super(); game = _root.game; game.fx.beams.push(this); x = px; y = py; ex = velx; ey = vely; life = lSpan; AlMod = 100 / life; } function Update(tick) { counter++; Alpha = Alpha - AlMod; if (counter >= life) { game.fx.destroybeam(this); cleanUp(); } } function cleanUp() { x = null; y = null; ex = null; ey = null; life = null; counter = null; Alpha = null; AlMod = null; oSpeed = null; Target = null; game = null; } function render() { game.fx.drawBeam(x, y, ex, ey - 4, Alpha); if (life >= 17) { game.fx.drawBeam(x, y, ex, ey - 4, Alpha); } } var life = 100; var counter = 0; var Alpha = 100; }
Symbol 4081 MovieClip [__Packages.gameTile] Frame 0
class gameTile extends gameActor { var game, getGrid, gx, gy, setDepth; function gameTile () { super(); game.snapNearest(this); getGrid(); game.addTile(gx, gy, 1); setDepth(); } }
Symbol 4082 MovieClip [__Packages.fxLayer] Frame 0
class fxLayer extends MovieClip { var game, particles, beams, ClearRec, canvas, bluelayer, redlayer, lineStyle, beginFill, moveTo, lineTo, endFill, oldTime; function fxLayer () { super(); game = _root.game; _root.game.fx = this; particles = new Array(); beams = new Array(); begin(); } function begin() { ClearRec = new flash.geom.Rectangle(0, 0, 640, 480); } function destroy(ob) { var _local4 = particles.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = particles[_local2]; if (_local3 == ob) { _local3 = null; particles.splice(_local2, 1); } _local2++; } } function destroybeam(ob) { var _local4 = beams.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = beams[_local2]; if (_local3 == ob) { _local3 = null; beams.splice(_local2, 1); } _local2++; } } function render(x, y, wid, rec, Img) { canvas.copyPixels(Img, rec, new flash.geom.Point(x, y), null, new flash.geom.Point(0, 0), true); } function drawLightning(startX, startY, endX, endY, Alpha) { var _local15 = Math.ceil(Alpha / 50); bluelayer.lineStyle(_local15, 16777215, Alpha); var _local14 = startX - endX; var _local13 = startY - endY; var _local7 = Math.atan2(-_local13, -_local14); var _local9 = Math.round(Math.sqrt((_local14 * _local14) + (_local13 * _local13))); bluelayer.moveTo(startX, startY); var _local2 = _local9 / 10; var _local3 = _local2; var _local6 = -_local2; var _local8 = -_local2; var _local10 = _local2 * 0.4; _local3 = _local2; while (_local3 < _local9) { var _local4 = (startX + (Math.cos(_local7) * _local3)) + ((-(_local2 * 0.5)) + (Math.random() * _local2)); var _local5 = (startY + (Math.sin(_local7) * _local3)) + ((-(_local2 * 0.5)) + (Math.random() * _local2)); bluelayer.lineTo(_local4, _local5 + _local8); _local8 = _local8 + _local6; _local6 = _local6 + _local10; _local3 = _local3 + (_local2 + (Math.random() * 10)); } bluelayer.lineTo(endX, endY); } function drawBeam(startX, startY, endX, endY, Alpha) { redlayer.lineStyle(1.5, 16777062, Alpha); var _local12 = startX - endX; var _local11 = startY - endY; var _local6 = Math.atan2(-_local11, -_local12); var _local7 = Math.round(Math.sqrt((_local12 * _local12) + (_local11 * _local11))); redlayer.moveTo(startX, startY); var _local3 = _local7 / 10; var _local2 = _local3; var _local13 = -_local3; var _local15 = -_local3; var _local14 = _local3 * 0.4; _local2 = _local3; while (_local2 < _local7) { redlayer.lineStyle(0.5 + (_local2 / 50), 16777062, (Alpha / 100) * _local2); var _local4 = (startX + (Math.cos(_local6) * _local2)) + (-5 + (Math.random() * 10)); var _local5 = (startY + (Math.sin(_local6) * _local2)) + (-5 + (Math.random() * 10)); redlayer.lineTo(_local4, _local5); _local2 = _local2 + (_local3 + (Math.random() * 10)); } redlayer.lineTo(endX, endY); } function drawTracer(startX, startY, endX, endY) { redlayer.lineStyle(1, 16763904, 20); var _local12 = startX - endX; var _local11 = startY - endY; var _local6 = Math.atan2(-_local11, -_local12); var _local8 = Math.round(Math.sqrt((_local12 * _local12) + (_local11 * _local11))); redlayer.moveTo(startX, startY); var _local5 = _local8 / 10; var _local2 = _local5; var _local7 = 0; _local2 = _local5; while (_local2 < _local8) { _local7 = _local7 + 1; lineStyle(1, 16777028, _local7); var _local3 = startX + (Math.cos(_local6) * _local2); var _local4 = startY + (Math.sin(_local6) * _local2); if (Math.random() > 0.7) { redlayer.lineTo(_local3, _local4); } else { redlayer.moveTo(_local3, _local4); } _local2 = _local2 + (_local5 + (Math.random() * 2)); } redlayer.lineTo(endX, endY); } function drawParticle(xpos, ypos, Alpha, size, colour) { beginFill(colour, Alpha); moveTo(xpos, ypos); lineTo(xpos + size, ypos); lineTo(xpos + size, ypos + size); lineTo(xpos, ypos + size); endFill(); } function drawSpark(xpos, ypos, Alpha, ex, ey, colour) { lineStyle(1, colour, Alpha); moveTo(xpos, ypos); lineTo(ex, ey); } function onEnterFrame() { if (!game.bPause) { Tick(); } } function Tick() { bluelayer.clear(); redlayer.clear(); var _local7 = getTimer(); var _local4 = _local7 - oldTime; oldTime = _local7; var _local6 = particles.length; var _local2 = _local6 - 1; while (_local2 >= 0) { var _local3 = particles[_local2]; if (_local3.bDelete) { particles[_local2] = null; particles.splice(_local2, 1); } else { _local3.Update(_local4 * 0.02); var _local5 = _local3.render(); } _local2--; } _local6 = beams.length; _local2 = _local6 - 1; while (_local2 >= 0) { var _local3 = beams[_local2]; if (_local3.bDelete) { beams[_local2] = null; beams.splice(_local2, 1); } else { _local3.Update(_local4 * 0.02); var _local5 = _local3.render(); } _local2--; } } }
Symbol 4083 MovieClip [__Packages.PlayerStats] Frame 0
class PlayerStats extends MovieClip { var game, kills, wins, loses, upgrades, spent, money, level, exp, towers, expNext; function PlayerStats () { super(); game = _root.game; kills.text = game.player.totalKills; wins.text = game.player.totalWins; loses.text = game.player.totalLosses; upgrades.text = game.player.totalUpgrades; spent.text = game.player.totalSpent; money.text = game.player.totalMoney; level.text = game.player.playerLevel; exp.text = game.player.exp; towers.text = game.player.totalBuilds; expNext.text = Math.floor(game.player.nextLevel - game.player.exp); } }
Symbol 4084 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var player, lvlArray, currentLevel, gLevels, bPause, achievements, FrameControl, sPoint, sPoint2, Level_, sndManager, endPoint, endPoint2, sPath, sPath2, framerate, o, wc, attachMovie, getNextHighestDepth, userData; function Game () { super(); _root.game = this; player = new playerState(this); loadSaveGame(); lvlArray = new Array(); var _local5 = 0; while (_local5 < 22) { lvlArray[_local5] = new Array(); var _local4 = 0; while (_local4 < 20) { lvlArray[_local5].push(0); _local4++; } _local5++; } } function unlockLevel() { gLevels[currentLevel] = "unlocked"; saveGame(); } function buyLevel(num) { gLevels[num] = "unlocked"; saveGame(); return(" - You have unlocked a new level"); } function getLevel(numb) { bPause = false; cleanData(); funds = (200 + (50 * numb)) + player.startCash; currentLevel = numb; getFrame(numb + 4); } function unlockAchiement(lvlN, AVN) { achievements[lvlN][AVN] = true; saveGame(); player.savePlayer(); } function cleanData() { waves = 0; delete lvlArray; delete enemies; enemies = new Array(); lvlArray = new Array(); var _local3 = 0; while (_local3 < 23) { lvlArray[_local3] = new Array(); var _local2 = 0; while (_local2 < 20) { lvlArray[_local3].push(0); _local2++; } _local3++; } lives = 25; waveKills = 0; levelKills = 0; wavesComplete = 0; levelEnemies = 0; funds = 50; levelScore = 0; } function getFrame(num) { FrameControl.getFrame(num); } function countType(ctype) { var _local2 = 0; for (var _local4 in enemies) { if (enemies[_local4].eType == ctype) { _local2 = _local2 + 1; } return(_local2); } } function createEnemy(type, sMod, hMod, stPoint, bBoss) { if (stPoint == 1) { var _local5 = sPoint._x; var _local4 = sPoint._y; } else { var _local5 = sPoint2._x; var _local4 = sPoint2._y; } var _local2 = Level_.attachMovie(type, "en_" + Math.floor(Math.random() * 100000), Level_.getNextHighestDepth(), {_x:_local5, _y:_local4}); _local2.health = _local2.health * hMod; _local2.health = _local2.health * 0.7; _local2.health = _local2.health + (wavesComplete * (5 + currentLevel)); _local2.speed = _local2.speed * sMod; if (bBoss) { _local2.boss = true; _local2._xscale = 120; _local2._yscale = 120; } if ((type == "enemy_5") || (type == "enemyT2")) { _local2.bHealer = true; } if ((type == "enemyFly") || (type == "enemyFlyV")) { _local2.eType = "plane"; sndManager.playPlane(); } else if ((type == "enemyFly3") || (type == "enemyFlyV3")) { _local2.eType = "heli"; sndManager.playHeli(); } else if (((type == "enemyT") || (type == "enemyT2")) || (type == "enemyT3")) { _local2.eType = "tank"; sndManager.playTank(); } if (!_local2.bFly) { if (stPoint == 1) { _local2.Target = endPoint; } else { _local2.Target = endPoint2; } } } function getPath(stPoint) { if (sPath == undefined) { sPath = findPath(sPoint.gx, sPoint.gy, endPoint.gx, endPoint.gy); } if (sPath2 == undefined) { sPath2 = findPath(sPoint2.gx, sPoint2.gy, endPoint2.gx, endPoint2.gy); } var _local3 = []; if (stPoint == endPoint) { var _local4 = sPath.length; var _local2 = 0; while (_local2 < _local4) { _local3[_local2] = Number(sPath[_local2]); _local2++; } } else { var _local4 = sPath2.length; var _local2 = 0; while (_local2 < _local4) { _local3[_local2] = Number(sPath2[_local2]); _local2++; } } return(_local3); } function onEnterFrame() { var _local2 = getTimer(); framerate = Math.round(1000 / (_local2 - o)); o = _local2; } function createTower(towerType, Cost) { var _local2 = Level_.attachMovie(towerType, "tw_" + Math.floor(Math.random() * 10000), 20000, {_x:0, _y:0}); _local2.bHeld = true; _local2.cost = Cost; _local2.uCost = Math.floor(Cost * 0.5); } function getDistance(actor, other) { var _local2 = actor._x - other._x; var _local1 = actor._y - other._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function addTile(px, py, num) { lvlArray[px][py] = num; } function getTile(px, py) { return(lvlArray[px][py]); } function removeProjectile(Actor) { removeMC(Actor); } function killEnemy(Actor) { var _local5 = enemies.length; var _local6 = Actor.eType; var _local2 = 0; while (_local2 < _local5) { if (enemies[_local2] == Actor) { if (Actor.boss) { unlockAchiement(currentLevel, 1); } enemies.splice(_local2, 1); removeMC(Actor); break; } _local2++; } if (_local6 == "tank") { sndManager.stopTank(); } else if (_local6 == "plane") { sndManager.stopPlane(); } else if (_local6 == "heli") { sndManager.stopHeli(); } if (lives <= 0) { bPause = true; lives = 0; _local5 = enemies.length; removeMC(wc); _local2 = 0; while (_local2 < _local5) { var _local4 = enemies[_local2]; removeMC(_local4); _local2++; } delete enemies; player.totalLosses = player.totalLosses + 1; player.savePlayer(); var _local7 = Level_.attachMovie("defeated", "en_", Level_.getNextHighestDepth(), {_x:264, _y:240}); } } function levelUpPlayer(pl) { var _local2 = "Congratulations you have reached player level " + pl; switch (pl) { case 2 : _local2 = _local2 + player.setULimit(2); break; case 3 : _local2 = _local2 + player.setBLimit(2); break; case 4 : _local2 = _local2 + addCash(50); break; case 5 : _local2 = _local2 + player.setULimit(3); break; case 6 : _local2 = _local2 + player.setBLimit(3); break; case 7 : _local2 = _local2 + addCash(50); break; case 8 : _local2 = _local2 + buyLevel(10); break; case 9 : _local2 = _local2 + player.setBLimit(4); break; case 10 : _local2 = _local2 + player.setBLimit(5); break; case 11 : _local2 = _local2 + buyLevel(11); break; case 12 : _local2 = _local2 + addCash(50); break; case 13 : _local2 = _local2 + buyLevel(12); break; case 14 : _local2 = _local2 + player.setBLimit(6); break; case 15 : _local2 = _local2 + player.setULimit(4); break; case 16 : _local2 = _local2 + addCash(50); break; case 17 : _local2 = _local2 + player.setBLimit(7); break; case 18 : _local2 = _local2 + player.setULimit(5); break; case 19 : _local2 = _local2 + buyLevel(13); break; case 20 : _local2 = _local2 + addCash(50); break; default : _local2 = _local2 + addCash(50); } var _local3 = attachMovie("msgBox", "msb" + getNextHighestDepth(), getNextHighestDepth(), {_x:264, _y:360}); _local3.setMsg(_local2); } function addCash(num) { player.startCash = player.startCash + num; player.savePlayer(); return(" You now begin levels with an extra $" + num); } function roundOver() { bPause = true; if (enemies.length <= 0) { removeMC(wc); unlockLevel(); var _local2 = Level_.attachMovie("success", "en_", Level_.getNextHighestDepth(), {_x:264, _y:240}); player.totalWins = player.totalWins + 1; player.savePlayer(); } } function removeMC(mc) { var _local3 = mc._parent; var _local1 = _local3.getInstanceAtDepth(0); mc.swapDepths(0); mc.removeMovieClip(); if (_local1 != undefined) { _local1.swapDepths(0); } } function snapNearest(Pawn) { var _local1 = 24; if (Math.abs(Math.floor(Pawn._x / _local1) - (Pawn._x / _local1)) < Math.abs(Math.ceil(Pawn._x / _local1) - (Pawn._x / _local1))) { Pawn._x = (Math.floor(Pawn._x / _local1) * _local1) + 12; } else { Pawn._x = (Math.ceil(Pawn._x / _local1) * _local1) - 12; } if (Math.abs(Math.floor(Pawn._y / _local1) - (Pawn._y / _local1)) < Math.abs(Math.ceil(Pawn._y / _local1) - (Pawn._y / _local1))) { Pawn._y = (Math.floor(Pawn._y / _local1) * _local1) + 12; } else { Pawn._y = (Math.ceil(Pawn._y / _local1) * _local1) - 12; } } function findPath(tx, ty, fx, fy) { var _local3 = {}; var _local7 = []; _local3.unchecked = []; _local3.done = false; var _local9 = Math.abs(tx - fx) + Math.abs(ty - fy); _local3.name = (("cell_" + ty) + "_") + tx; _local3[_local3.name] = {x:tx, y:ty, visited:true, px:null, py:null, cost:_local9}; _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; while (_local3.unchecked.length > 0) { var _local2 = _local3.unchecked.shift(); if ((_local2.x == fx) and (_local2.y == fy)) { while (_local2.px != null) { _local7[_local7.length] = _local2.x; _local7[_local7.length] = _local2.y; _local2 = _local3[(("cell_" + _local2.py) + "_") + _local2.px]; } _local3.done = true; break; } _local2.visited = true; var _local6 = false; if (lvlArray[_local2.x + 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x + 1) - fx) + Math.abs(_local2.y - fy); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x + 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x + 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (lvlArray[_local2.x - 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x - 1) - fx) + Math.abs(_local2.y - fy); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x - 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x - 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (lvlArray[_local2.x][_local2.y + 1] == 0) { var _local8 = Math.abs(_local2.x - fx) + Math.abs((_local2.y + 1) - fy); _local3.name = (("cell_" + (_local2.y + 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y + 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (lvlArray[_local2.x][_local2.y - 1] == 0) { var _local8 = Math.abs(_local2.x - fx) + Math.abs((_local2.y - 1) - fy); _local3.name = (("cell_" + (_local2.y - 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y - 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (((lvlArray[_local2.x + 1][_local2.y + 1] == 0) && (lvlArray[_local2.x][_local2.y + 1] == 0)) && (lvlArray[_local2.x + 1][_local2.y] == 0)) { var _local8 = Math.abs((_local2.x + 1) - fx) + Math.abs((_local2.y + 1) - fy); _local3.name = (("cell_" + (_local2.y + 1)) + "_") + (_local2.x + 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x + 1, y:_local2.y + 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (((lvlArray[_local2.x - 1][_local2.y - 1] == 0) && (lvlArray[_local2.x][_local2.y - 1] == 0)) && (lvlArray[_local2.x - 1][_local2.y] == 0)) { var _local8 = Math.abs((_local2.x - 1) - fx) + Math.abs((_local2.y - 1) - fy); _local3.name = (("cell_" + (_local2.y - 1)) + "_") + (_local2.x - 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x - 1, y:_local2.y - 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (((lvlArray[_local2.x - 1][_local2.y + 1] == 0) && (lvlArray[_local2.x][_local2.y + 1] == 0)) && (lvlArray[_local2.x - 1][_local2.y] == 0)) { var _local8 = Math.abs((_local2.x - 1) - fx) + Math.abs((_local2.y + 1) - fy); _local3.name = (("cell_" + (_local2.y + 1)) + "_") + (_local2.x - 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x - 1, y:_local2.y + 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local6 = false; if (((lvlArray[_local2.x + 1][_local2.y - 1] == 0) && (lvlArray[_local2.x][_local2.y - 1] == 0)) && (lvlArray[_local2.x + 1][_local2.y] == 0)) { var _local8 = Math.abs((_local2.x + 1) - fx) + Math.abs((_local2.y - 1) - fy); _local3.name = (("cell_" + (_local2.y - 1)) + "_") + (_local2.x + 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x + 1, y:_local2.y - 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local6 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } } if (_local3.done) { return(_local7); } return(undefined); } function checkPath() { var _local16 = sPoint.gx; var _local15 = sPoint.gy; var _local7 = endPoint.gx; var _local6 = endPoint.gy; var _local3 = {}; var _local5 = []; _local3.unchecked = []; _local3.done = false; var _local9 = Math.abs(_local16 - _local7) + Math.abs(_local15 - _local6); _local3.name = (("cell_" + _local15) + "_") + _local16; _local3[_local3.name] = {x:_local16, y:_local15, visited:true, px:null, py:null, cost:_local9}; _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; while (_local3.unchecked.length > 0) { var _local2 = _local3.unchecked.shift(); if ((_local2.x == _local7) and (_local2.y == _local6)) { while (_local2.px != null) { _local5[_local5.length] = _local2.x; _local5[_local5.length] = _local2.y; _local2 = _local3[(("cell_" + _local2.py) + "_") + _local2.px]; } _local3.done = true; break; } _local2.visited = true; var _local4 = false; if (lvlArray[_local2.x + 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x + 1) - _local7) + Math.abs(_local2.y - _local6); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x + 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x + 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x - 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x - 1) - _local7) + Math.abs(_local2.y - _local6); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x - 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x - 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x][_local2.y + 1] == 0) { var _local8 = Math.abs(_local2.x - _local7) + Math.abs((_local2.y + 1) - _local6); _local3.name = (("cell_" + (_local2.y + 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y + 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x][_local2.y - 1] == 0) { var _local8 = Math.abs(_local2.x - _local7) + Math.abs((_local2.y - 1) - _local6); _local3.name = (("cell_" + (_local2.y - 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y - 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } } if (_local3.done) { var _local17 = false; if (endPoint2 != undefined) { _local17 = checkPath2(); } else { _local17 = true; } return(_local17); } return(false); } function checkPath2() { var _local16 = sPoint2.gx; var _local15 = sPoint2.gy; var _local7 = endPoint2.gx; var _local6 = endPoint2.gy; var _local3 = {}; var _local5 = []; _local3.unchecked = []; _local3.done = false; var _local9 = Math.abs(_local16 - _local7) + Math.abs(_local15 - _local6); _local3.name = (("cell_" + _local15) + "_") + _local16; _local3[_local3.name] = {x:_local16, y:_local15, visited:true, px:null, py:null, cost:_local9}; _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; while (_local3.unchecked.length > 0) { var _local2 = _local3.unchecked.shift(); if ((_local2.x == _local7) and (_local2.y == _local6)) { while (_local2.px != null) { _local5[_local5.length] = _local2.x; _local5[_local5.length] = _local2.y; _local2 = _local3[(("cell_" + _local2.py) + "_") + _local2.px]; } _local3.done = true; break; } _local2.visited = true; var _local4 = false; if (lvlArray[_local2.x + 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x + 1) - _local7) + Math.abs(_local2.y - _local6); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x + 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x + 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x - 1][_local2.y] == 0) { var _local8 = Math.abs((_local2.x - 1) - _local7) + Math.abs(_local2.y - _local6); _local3.name = (("cell_" + _local2.y) + "_") + (_local2.x - 1); if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x - 1, y:_local2.y, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x][_local2.y + 1] == 0) { var _local8 = Math.abs(_local2.x - _local7) + Math.abs((_local2.y + 1) - _local6); _local3.name = (("cell_" + (_local2.y + 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y + 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } _local4 = false; if (lvlArray[_local2.x][_local2.y - 1] == 0) { var _local8 = Math.abs(_local2.x - _local7) + Math.abs((_local2.y - 1) - _local6); _local3.name = (("cell_" + (_local2.y - 1)) + "_") + _local2.x; if (_local3[_local3.name].cost == undefined) { _local3[_local3.name] = {x:_local2.x, y:_local2.y - 1, visited:false, px:_local2.x, py:_local2.y, cost:_local8}; if (_local4 == false) { _local3.unchecked[_local3.unchecked.length] = _local3[_local3.name]; } } } } if (_local3.done) { return(true); } return(false); } function loadSaveGame() { gLevels = new Array(); achievements = new Array(0, new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array()); userData = SharedObject.getLocal("WPA_2c"); if (userData.data.bPlayed != undefined) { gLevels[0] = "unlocked"; gLevels[1] = userData.data.lvl_1; gLevels[2] = userData.data.lvl_2; gLevels[3] = userData.data.lvl_3; gLevels[4] = userData.data.lvl_4; gLevels[5] = userData.data.lvl_5; gLevels[6] = userData.data.lvl_6; gLevels[7] = userData.data.lvl_7; gLevels[8] = userData.data.lvl_8; gLevels[9] = userData.data.lvl_9; gLevels[10] = userData.data.lvl_10; gLevels[11] = userData.data.lvl_11; gLevels[12] = userData.data.lvl_12; gLevels[13] = userData.data.lvl_13; gLevels[14] = userData.data.lvl_14; gLevels[15] = userData.data.lvl_15; gLevels[16] = userData.data.lvl_16; gLevels[17] = userData.data.lvl_17; gLevels[18] = userData.data.lvl_18; gLevels[19] = userData.data.lvl_19; gLevels[20] = userData.data.lvl_20; lvlScores[0] = 0; lvlScores[1] = userData.data.lvl1Score; lvlScores[2] = userData.data.lvl2Score; lvlScores[3] = userData.data.lvl3Score; lvlScores[4] = userData.data.lvl4Score; lvlScores[5] = userData.data.lvl5Score; lvlScores[6] = userData.data.lvl6Score; lvlScores[7] = userData.data.lvl7Score; lvlScores[8] = userData.data.lvl8Score; lvlScores[9] = userData.data.lvl9Score; lvlScores[10] = userData.data.lvl10Score; lvlScores[11] = userData.data.lvl11Score; lvlScores[12] = userData.data.lvl12Score; lvlScores[13] = userData.data.lvl13Score; lvlScores[14] = userData.data.lvl14Score; lvlScores[15] = userData.data.lvl15Score; lvlScores[16] = userData.data.lvl16Score; lvlScores[17] = userData.data.lvl17Score; lvlScores[18] = userData.data.lvl18Score; lvlScores[19] = userData.data.lvl19Score; lvlScores[20] = userData.data.lvl20Score; var _local2 = 1; while (_local2 < 15) { achievements[_local2][0] = userData.data["lvl_a" + _local2]; achievements[_local2][1] = userData.data["lvl_b" + _local2]; achievements[_local2][2] = userData.data["lvl_c" + _local2]; _local2++; } } else { userData.data.lvl1Score = 0; userData.data.lvl2Score = 0; userData.data.lvl3Score = 0; userData.data.lvl4Score = 0; userData.data.lvl5Score = 0; userData.data.lvl6Score = 0; userData.data.lvl7Score = 0; userData.data.lvl8Score = 0; userData.data.lvl9Score = 0; userData.data.lvl10Score = 0; userData.data.lvl11Score = 0; userData.data.lvl12Score = 0; userData.data.lvl13Score = 0; userData.data.lvl14Score = 0; userData.data.lvl15Score = 0; userData.data.lvl16Score = 0; userData.data.lvl17Score = 0; userData.data.lvl18Score = 0; userData.data.lvl19Score = 0; userData.data.lvl20Score = 0; userData.data.bPlayed = true; userData.data.lvl_1 = "locked"; userData.data.lvl_2 = "locked"; userData.data.lvl_3 = "locked"; userData.data.lvl_4 = "locked"; userData.data.lvl_5 = "locked"; userData.data.lvl_6 = "locked"; userData.data.lvl_7 = "locked"; userData.data.lvl_8 = "locked"; userData.data.lvl_9 = "locked"; userData.data.lvl_10 = "locked"; userData.data.lvl_11 = "locked"; userData.data.lvl_12 = "locked"; userData.data.lvl_13 = "locked"; userData.data.lvl_14 = "locked"; userData.data.lvl_15 = "locked"; userData.data.lvl_16 = "locked"; userData.data.lvl_17 = "locked"; userData.data.lvl_18 = "locked"; userData.data.lvl_19 = "locked"; userData.data.lvl_20 = "locked"; gLevels[0] = "unlocked"; gLevels[1] = "locked"; gLevels[2] = "locked"; gLevels[3] = "locked"; gLevels[4] = "locked"; gLevels[5] = "locked"; gLevels[6] = "locked"; gLevels[7] = "locked"; gLevels[8] = "locked"; gLevels[9] = "locked"; gLevels[10] = "locked"; gLevels[11] = "locked"; gLevels[12] = "locked"; gLevels[13] = "locked"; gLevels[14] = "locked"; gLevels[15] = "locked"; gLevels[16] = "locked"; gLevels[17] = "locked"; gLevels[18] = "locked"; gLevels[19] = "locked"; gLevels[20] = "locked"; lvlScores[0] = 0; lvlScores[1] = 0; lvlScores[2] = 0; lvlScores[3] = 0; lvlScores[4] = 0; lvlScores[5] = 0; lvlScores[6] = 0; lvlScores[7] = 0; lvlScores[8] = 0; lvlScores[9] = 0; lvlScores[10] = 0; lvlScores[11] = 0; lvlScores[12] = 0; lvlScores[13] = 0; lvlScores[14] = 0; lvlScores[15] = 0; lvlScores[16] = 0; lvlScores[17] = 0; lvlScores[18] = 0; lvlScores[19] = 0; lvlScores[20] = 0; var _local2 = 1; while (_local2 < 15) { achievements[_local2][0] = false; achievements[_local2][1] = false; achievements[_local2][2] = false; _local2++; } saveGame(); } } function saveGame() { userData.data.lvl_1 = gLevels[1]; userData.data.lvl_2 = gLevels[2]; userData.data.lvl_3 = gLevels[3]; userData.data.lvl_4 = gLevels[4]; userData.data.lvl_5 = gLevels[5]; userData.data.lvl_6 = gLevels[6]; userData.data.lvl_7 = gLevels[7]; userData.data.lvl_8 = gLevels[8]; userData.data.lvl_9 = gLevels[9]; userData.data.lvl_10 = gLevels[10]; userData.data.lvl_11 = gLevels[11]; userData.data.lvl_12 = gLevels[12]; userData.data.lvl_13 = gLevels[13]; userData.data.lvl_14 = gLevels[14]; userData.data.lvl_15 = gLevels[15]; userData.data.lvl_16 = gLevels[16]; userData.data.lvl_17 = gLevels[17]; userData.data.lvl_18 = gLevels[18]; userData.data.lvl_19 = gLevels[19]; userData.data.lvl_20 = gLevels[20]; userData.data.lvl1Score = lvlScores[1]; userData.data.lvl2Score = lvlScores[2]; userData.data.lvl3Score = lvlScores[3]; userData.data.lvl4Score = lvlScores[4]; userData.data.lvl5Score = lvlScores[5]; userData.data.lvl6Score = lvlScores[6]; userData.data.lvl7Score = lvlScores[7]; userData.data.lvl8Score = lvlScores[8]; userData.data.lvl9Score = lvlScores[9]; userData.data.lvl10Score = lvlScores[10]; userData.data.lvl11Score = lvlScores[11]; userData.data.lvl12Score = lvlScores[12]; userData.data.lvl13Score = lvlScores[13]; userData.data.lvl14Score = lvlScores[14]; userData.data.lvl15Score = lvlScores[15]; userData.data.lvl16Score = lvlScores[16]; userData.data.lvl17Score = lvlScores[17]; userData.data.lvl18Score = lvlScores[18]; userData.data.lvl19Score = lvlScores[19]; userData.data.lvl20Score = lvlScores[20]; var _local2 = 1; while (_local2 < 15) { userData.data["lvl_a" + _local2] = achievements[_local2][0]; userData.data["lvl_b" + _local2] = achievements[_local2][1]; userData.data["lvl_c" + _local2] = achievements[_local2][2]; _local2++; } } var enemies = new Array(); var counter = 0; var numEnemies = 0; var lives = 50; var levelScore = 0; var funds = 50; var waves = 0; var wavesComplete = 0; var waveKills = 0; var levelKills = 0; var levelEnemies = 0; var numTowers = 0; var lvlScores = new Array(); }
Symbol 4085 MovieClip [__Packages.playerState] Frame 0
class playerState extends Object { var game, playerData, totalKills, totalUpgrades, totalBuilds, totalWins, totalLosses, totalMoney, totalSpent, exp, nextLevel; function playerState (owner) { super(); game = owner; loadPlayer(); playerLevel = enumLevel(); } function loadPlayer() { playerData = SharedObject.getLocal("WPG_player_g"); if (playerData.data.stCash == undefined) { playerData.data.stCash = 0; } if (playerData.data.bPlayed != undefined) { totalKills = playerData.data.totalKills; totalUpgrades = playerData.data.totalUpgrades; totalBuilds = playerData.data.totalBuilds; totalWins = playerData.data.totalWins; totalLosses = playerData.data.totalLosses; totalMoney = playerData.data.totalMoney; totalSpent = playerData.data.totalSpent; exp = playerData.data.Exp; uLimit = playerData.data.uLimit; bLimit = playerData.data.bLimit; startCash = playerData.data.stCash; } else { totalKills = 0; totalUpgrades = 0; totalBuilds = 0; totalWins = 0; totalLosses = 0; totalMoney = 0; totalSpent = 0; exp = 0; uLimit = 1; bLimit = 1; startCash = 0; playerData.data.bPlayed = "true"; playerData.data.totalKills = totalKills; playerData.data.totalUpgrades = totalUpgrades; playerData.data.totalBuilds = totalBuilds; playerData.data.totalWins = totalWins; playerData.data.totalLosses = totalLosses; playerData.data.totalMoney = totalMoney; playerData.data.totalSpent = totalSpent; playerData.data.Exp = exp; playerData.data.uLimit = uLimit; playerData.data.bLimit = bLimit; playerData.data.stCash = startCash; } } function savePlayer() { playerData.data.totalKills = totalKills; playerData.data.totalUpgrades = totalUpgrades; playerData.data.totalBuilds = totalBuilds; playerData.data.totalWins = totalWins; playerData.data.totalLosses = totalLosses; playerData.data.totalMoney = totalMoney; playerData.data.totalSpent = totalSpent; playerData.data.Exp = exp; playerData.data.uLimit = uLimit; playerData.data.bLimit = bLimit; playerData.data.stCash = startCash; } function enumLevel() { var _local2 = 50; var _local3 = 1; while (_local2 < exp) { _local3 = _local3 + 1; lastLevel = _local2; _local2 = _local2 + Math.floor(_local2 * 0.7); } nextLevel = _local2; return(_local3); } function setULimit(num) { if (uLimit < num) { uLimit = num; return((" - You unlocked level" + num) + " upgrades!!"); } return(""); } function setBLimit(num) { if (bLimit < num) { bLimit = num; return(" - You have unlocked a new tower!!"); } return(""); } function expUp(num) { exp = exp + num; var _local2 = enumLevel(); if (_local2 > playerLevel) { playerLevel = _local2; game.levelUpPlayer(playerLevel); savePlayer(); } } var bLimit = 1; var startCash = 0; var playerLevel = 1; var uLimit = 1; var lastLevel = 0; }
Symbol 738 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 741 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 741 MovieClip Frame 218
_root.gotoAndStop(4);
Symbol 918 MovieClip [enemy_1] Frame 1
#initclip 145 Object.registerClass("enemy_1", enemy); #endinitclip
Symbol 1083 MovieClip [enemy_2] Frame 1
#initclip 121 Object.registerClass("enemy_2", enemy); #endinitclip
Symbol 1248 MovieClip [enemy_3] Frame 1
#initclip 122 Object.registerClass("enemy_3", enemy); #endinitclip
Symbol 1461 MovieClip [enemy_4] Frame 1
#initclip 123 Object.registerClass("enemy_4", enemy); #endinitclip
Symbol 1626 MovieClip [enemy_5] Frame 1
#initclip 124 Object.registerClass("enemy_5", enemy); #endinitclip
Symbol 1668 MovieClip [enemyFly] Frame 1
#initclip 125 Object.registerClass("enemyFly", enemyFlyer); #endinitclip
Symbol 1669 MovieClip [enemyFly2] Frame 1
#initclip 126 Object.registerClass("enemyFly2", enemyFlyer); #endinitclip
Symbol 1713 MovieClip [enemyFly3] Frame 1
#initclip 127 Object.registerClass("enemyFly3", enemyFlyer); #endinitclip
Symbol 1757 MovieClip [enemyFly4] Frame 1
#initclip 128 Object.registerClass("enemyFly4", enemyBoss); #endinitclip
Symbol 1799 MovieClip [enemyFlyV] Frame 1
#initclip 129 Object.registerClass("enemyFlyV", enemyFlyer2); #endinitclip
Symbol 1800 MovieClip [enemyFlyV2] Frame 1
#initclip 130 Object.registerClass("enemyFlyV2", enemyFlyer2); #endinitclip
Symbol 1844 MovieClip [enemyFlyV3] Frame 1
#initclip 131 Object.registerClass("enemyFlyV3", enemyFlyer2); #endinitclip
Symbol 1888 MovieClip [enemyFlyV4] Frame 1
#initclip 132 Object.registerClass("enemyFlyV4", enemyBoss2); #endinitclip
Symbol 2034 MovieClip [enemyT] Frame 1
#initclip 133 Object.registerClass("enemyT", enemyTank); #endinitclip
Symbol 2180 MovieClip [enemyT2] Frame 1
#initclip 134 Object.registerClass("enemyT2", enemyTank); #endinitclip
Symbol 2326 MovieClip [enemyT3] Frame 1
#initclip 135 Object.registerClass("enemyT3", enemyTank); #endinitclip
Symbol 2351 MovieClip [hMissile] Frame 1
#initclip 136 Object.registerClass("hMissile", gameProj); #endinitclip
Symbol 2499 MovieClip [Tower1] Frame 1
#initclip 137 Object.registerClass("Tower1", tower1); #endinitclip
Symbol 2647 MovieClip [Tower2] Frame 1
#initclip 138 Object.registerClass("Tower2", tower2); #endinitclip
Symbol 2795 MovieClip [Tower3] Frame 1
#initclip 139 Object.registerClass("Tower3", tower3); #endinitclip
Symbol 2943 MovieClip [Tower4] Frame 1
#initclip 140 Object.registerClass("Tower4", tower4); #endinitclip
Symbol 3385 MovieClip [Tower5] Frame 1
#initclip 141 Object.registerClass("Tower5", tower5); #endinitclip
Symbol 3533 MovieClip [Tower6] Frame 1
#initclip 142 Object.registerClass("Tower6", tower6); #endinitclip
Symbol 3681 MovieClip [Tower7] Frame 1
#initclip 143 Object.registerClass("Tower7", tower7); #endinitclip
Symbol 3829 MovieClip [Tower8] Frame 1
#initclip 144 Object.registerClass("Tower8", tower8); #endinitclip
Symbol 3837 MovieClip [MoreGames] Frame 1
function onRelease() { _root.getURL("http://www.armorgames.com", "_blank"); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 3839 MovieClip [playButton] Frame 1
function onRelease() { _root.game.getFrame(2); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 3841 MovieClip [creditsButton] Frame 1
function onRelease() { _root.game.getFrame(4); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; } this.gotoAndStop(1);
Symbol 3852 MovieClip [tree2] Frame 1
#initclip 158 Object.registerClass("tree2", gameTile); #endinitclip
Symbol 3855 MovieClip [block] Frame 1
#initclip 146 Object.registerClass("block", gameTile); #endinitclip
Symbol 3858 MovieClip [tree] Frame 1
#initclip 147 Object.registerClass("tree", gameTile); #endinitclip
Symbol 3861 MovieClip [crate2] Frame 1
#initclip 148 Object.registerClass("crate2", gameTile); #endinitclip
Symbol 3866 MovieClip [fxObject] Frame 1
#initclip 149 Object.registerClass("fxObject", fxLayer); #endinitclip
Symbol 3871 MovieClip [tree2Autumn] Frame 1
#initclip 150 Object.registerClass("tree2Autumn", gameTile); #endinitclip
Symbol 3874 MovieClip [treeAutumn] Frame 1
#initclip 151 Object.registerClass("treeAutumn", gameTile); #endinitclip
Symbol 3880 MovieClip [tree2snow] Frame 1
#initclip 152 Object.registerClass("tree2snow", gameTile); #endinitclip
Symbol 3883 MovieClip [crate] Frame 1
#initclip 153 Object.registerClass("crate", gameTile); #endinitclip
Symbol 3898 MovieClip [treeWinter] Frame 1
#initclip 154 Object.registerClass("treeWinter", gameTile); #endinitclip
Symbol 3912 MovieClip [bMedal] Frame 1
#initclip 155 Object.registerClass("bMedal", medal); #endinitclip
Symbol 3946 MovieClip [playerStats] Frame 1
#initclip 156 Object.registerClass("playerStats", PlayerStats); #endinitclip
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 1; this.mdl = 0; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 1; this.mdl = 1; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 1; this.mdl = 2; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 2; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 3; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 4; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 5; this.mdl = 0; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 2; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 3; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 4; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 5; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 6; this.mdl = 1; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 2; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 3; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 4; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 5; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 6; this.mdl = 2; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 6; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 7; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 8; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 13; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 10; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 11; this.mdl = 0; this.init(); }
Instance of Symbol 3912 MovieClip [bMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 12; this.mdl = 0; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 7; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 8; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 13; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 10; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 11; this.mdl = 1; this.init(); }
Instance of Symbol 223 MovieClip [sMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 12; this.mdl = 1; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 7; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 8; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 13; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 10; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 11; this.mdl = 2; this.init(); }
Instance of Symbol 221 MovieClip [gMedal] in Symbol 3946 MovieClip [playerStats] Frame 1
onClipEvent (load) { this.lvl = 12; this.mdl = 2; this.init(); }
Symbol 3952 MovieClip Frame 1
function onRelease() { this._parent.nextFrame(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; }
Symbol 3957 MovieClip Frame 1
function onRelease() { this._parent.prevFrame(); } function onRollOver() { this._xscale = 110; this._yscale = 110; } function onRollOut() { this._xscale = 100; this._yscale = 100; }
Symbol 3966 MovieClip Frame 1
this.stop();
Symbol 3967 MovieClip [GameObject] Frame 1
#initclip 157 Object.registerClass("GameObject", Game); #endinitclip this.stop();
Symbol 3967 MovieClip [GameObject] Frame 4
showShop();
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 5
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 3, 200, 1, 1, 1, 5000, false, "grouper"), new Array("enemy_3", 4, 200, 1, 1, 1, 5000, false, "grouper"), new Array("enemy_1", 4, 400, 0.8, 1.5, 1, 10000, false, "basic"), new Array("enemy_1", 4, 400, 0.8, 1.5, 2, 10000, false, "basic"), new Array("enemy_2", 6, 400, 1.2, 1, 1, 20000, false, "runner"), new Array("enemy_2", 6, 400, 1.2, 1, 2, 20000, false, "runner"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, false, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 1, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 1, 2, 10000, false, "grouper"), new Array("enemy_1", 10, 400, 0.8, 1.5, 1, 10000, false, "basic"), new Array("enemy_1", 10, 400, 0.8, 1.5, 2, 10000, false, "basic"), new Array("enemy_2", 10, 400, 1.2, 1, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.2, 1, 2, 20000, false, "runner"), new Array("enemy_3", 12, 200, 1, 1, 1, 20000, false, "grouper"), new Array("enemy_3", 12, 200, 1, 1, 2, 20000, false, "grouper"), new Array("enemy_3", 15, 200, 1, 1, 1, 5000, false, "grouper"), new Array("enemy_3", 15, 200, 1, 1, 2, 10000, false, "grouper"), new Array("enemy_1", 12, 400, 0.8, 1.5, 1, 10000, false, "basic"), new Array("enemy_1", 12, 400, 0.8, 1.5, 2, 10000, false, "basic"), new Array("enemyT3", 7, 600, 2, 0.6, 1, 20000, false, "quad"), new Array("enemyT3", 7, 600, 2, 0.6, 2, 20000, false, "quad"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_2", 16, 400, 1.2, 1, 1, 20000, false, "runner"), new Array("enemy_2", 16, 400, 1.2, 1, 2, 20000, false, "runner"), new Array("enemyT3", 8, 600, 2, 2, 1, 20000, false, "quad"), new Array("enemyT3", 8, 600, 2, 2, 2, 20000, false, "quad"), new Array("enemy_3", 20, 200, 1, 2, 1, 20000, false, "grouper"), new Array("enemy_3", 20, 200, 1, 2, 2, 20000, false, "grouper"), new Array("enemy_5", 1, 600, 1, 20, 1, 5000, false, "boss")); this.waves2 = new Array(); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 6
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 4, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_2", 7, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 7, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_3", 4, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 4, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_3", 7, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 8, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, false, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, false, "basic"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, false, "runner"), new Array("enemy_4", 8, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_3", 6, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 6, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 4, 2000, 1.2, 5, 2, 30000, false, "plane"), new Array("enemyFly2", 4, 3000, 0.6, 6, 1, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 6, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 12, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 8, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 5, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 12, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyFly4", 1, 1000, 0.6, 50, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 4, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 4, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 6, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 6, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 6, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 8, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 12, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 8, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 5, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_3", 12, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 7
onClipEvent (load) { this.waves = new Array(new Array("enemyFly", 2, 3000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 5, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 5, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_4", 8, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 5, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 1, 30000, true, "plane"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 7, 600, 1, 2, 1, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 200, 1, 5000, false, "Boss")); this.waves2 = new Array(new Array("enemy_3", 5, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 5, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 2, 30000, "plane"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_5", 7, 600, 1, 2, 2, 5000, "healer"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 8
onClipEvent (load) { this.waves = new Array(new Array("enemy_1", 4, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_2", 6, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 7, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_3", 5, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 7, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyFly", 5, 2000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemy_5", 5, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 5, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 12, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, false, "basic"), new Array("enemy_1", 12, 400, 0.8, 5, 2, 10000, false, "basic"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, false, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, false, "runner"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, false, "plane"), new Array("enemy_5", 8, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_4", 8, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 10, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemyFly3", 8, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemyFlyV3", 10, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 4, 2000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemyFlyV", 4, 2000, 1.2, 5, 2, 30000, false, "plane"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFlyV2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 12, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, true, "plane"), new Array("enemyFlyV", 7, 2000, 1.3, 5, 2, 30000, true, "plane"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyFly4", 1, 1000, 0.6, 50, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 5, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 7, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 10, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemyFlyV", 7, 2000, 1.3, 5, 2, 30000, "plane"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, "plane"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 9
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 5, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 8, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, false, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, false, "basic"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, false, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyFly3", 8, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemyFly3", 8, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 4, 2000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemyFly", 4, 2000, 1.2, 5, 2, 30000, false, "plane"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 12, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_5", 15, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, true, "plane"), new Array("enemyFly", 7, 2000, 1.3, 5, 2, 30000, true, "plane"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_5", 20, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemyFly4", 1, 1000, 0.6, 50, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemyFly", 7, 2000, 1.3, 5, 2, 30000, "plane"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, "plane"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 10
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, true, "grouper"), new Array("enemy_3", 4, 200, 1, 0.5, 2, 10000, true, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, true, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, true, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, true, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, true, "runner"), new Array("enemy_4", 3, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 3, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyFlyV3", 6, 2000, 1, 3, 2, 30000, true, "heli"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, true, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemyFlyV", 6, 2000, 1.2, 3, 2, 30000, true, "plane"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyFlyV3", 8, 1200, 1, 3, 2, 30000, true, "heli"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 1, 1000, 1, 400, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 4, 200, 1, 0.5, 2, 5000, "grouper"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 10000, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, "runner"), new Array("enemy_4", 3, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 3, 600, 0.8, 8, 1, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, "grouper"), new Array("enemyFlyV3", 6, 2000, 1, 3, 1, 30000, "heli"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, "tank"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemyFlyV", 6, 2000, 1.2, 3, 1, 30000, "plane"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyFlyV3", 8, 1200, 1, 3, 1, 30000, "heli"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 11
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 6, 200, 1, 0.5, 1, 5000, true, "grouper"), new Array("enemy_3", 7, 200, 1, 0.5, 2, 10000, true, "grouper"), new Array("enemy_1", 7, 400, 0.8, 1, 1, 10000, true, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, true, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, true, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, true, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyT", 3, 1000, 1, 8, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 8, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 12, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 12, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemy_4", 8, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 12, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT3", 1, 1000, 1, 600, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 4, 200, 1, 0.5, 2, 5000, "grouper"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 10000, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, "runner"), new Array("enemy_4", 3, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 3, 600, 0.8, 8, 1, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, "grouper"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, "tank"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 12
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 5, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 8, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, false, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, false, "basic"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, false, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyFly3", 8, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemyFly3", 8, 2000, 1, 3, 2, 30000, false, "heli"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 4, 2000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemyFly", 4, 2000, 1.2, 5, 2, 30000, false, "plane"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 12, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_5", 15, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, true, "plane"), new Array("enemyFly", 7, 2000, 1.3, 5, 2, 30000, true, "plane"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_5", 20, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemyFly4", 1, 1000, 0.6, 50, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemyFly", 7, 2000, 1.3, 5, 2, 30000, "plane"), new Array("enemyFly", 7, 2000, 1.3, 5, 1, 30000, "plane"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 14
onClipEvent (load) { this.waves = new Array(new Array("enemyFly", 2, 3000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 5, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 5, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_4", 8, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 5, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 1, 30000, true, "plane"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 7, 600, 1, 2, 1, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 200, 1, 5000, false, "Boss")); this.waves2 = new Array(new Array("enemy_3", 5, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 5, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 2, 30000, "plane"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_5", 7, 600, 1, 2, 2, 5000, "healer"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 15
onClipEvent (load) { this.waves = new Array(new Array("enemyFly", 2, 3000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 5, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 5, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_4", 8, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 5, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 1, 30000, true, "plane"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 7, 600, 1, 2, 1, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 200, 1, 5000, false, "Boss")); this.waves2 = new Array(new Array("enemy_3", 5, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 5, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 2, 30000, "plane"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_5", 7, 600, 1, 2, 2, 5000, "healer"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 16
onClipEvent (load) { this.waves = new Array(new Array("enemyFly", 2, 3000, 1.2, 5, 1, 30000, false, "plane"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 5000, false, "grouper"), new Array("enemy_3", 5, 200, 1, 0.5, 2, 10000, false, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, false, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, false, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, false, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, false, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 5, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 5, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemy_4", 8, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_5", 5, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 5, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, false, "tank"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, false, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, false, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, false, "grouper"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, false, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, false, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 1, 30000, true, "plane"), new Array("enemy_5", 8, 600, 1, 0.5, 1, 5000, false, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 2, 5000, false, "healer"), new Array("enemyFly2", 5, 3000, 0.6, 10, 1, 40000, false, "balloon"), new Array("enemyFly2", 5, 3000, 0.6, 10, 2, 40000, false, "balloon"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_5", 7, 600, 1, 2, 1, 5000, false, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 200, 1, 5000, false, "Boss")); this.waves2 = new Array(new Array("enemy_3", 5, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 5, 200, 1, 5, 1, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyFly", 6, 2000, 1.2, 5, 2, 30000, "plane"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_5", 7, 600, 1, 2, 2, 5000, "healer"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 8, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 8, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut"), new Array("enemy_4", 8, 600, 0.8, 12, 2, 5000, "juggernaut")); this.init(); }
Instance of Symbol 233 MovieClip [wController] in Symbol 3967 MovieClip [GameObject] Frame 17
onClipEvent (load) { this.waves = new Array(new Array("enemy_3", 6, 200, 1, 0.5, 1, 5000, true, "grouper"), new Array("enemy_3", 7, 200, 1, 0.5, 2, 10000, true, "grouper"), new Array("enemy_1", 7, 400, 0.8, 1, 1, 10000, true, "basic"), new Array("enemy_1", 8, 400, 0.8, 1, 2, 10000, true, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, true, "runner"), new Array("enemy_2", 10, 400, 1.4, 2, 2, 20000, true, "runner"), new Array("enemy_4", 5, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 2, 2, 20000, true, "grouper"), new Array("enemyT", 3, 1000, 1, 8, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 8, 2, 10000, true, "tank"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 12, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 12, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemy_4", 8, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_4", 12, 600, 0.8, 8, 1, 5000, true, "juggernaut"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, true, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, true, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, true, "tank"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_3", 10, 200, 1, 4, 1, 5000, true, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 2, 10000, true, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, true, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, true, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, true, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, true, "runner"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, true, "quad"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, true, "quad"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, true, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, true, "grouper"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, true, "healer"), new Array("enemyT", 5, 1000, 1, 10, 1, 10000, true, "tank"), new Array("enemyT3", 1, 1000, 1, 600, 1, 10000, false, "boss")); this.waves2 = new Array(new Array("enemy_3", 4, 200, 1, 0.5, 2, 5000, "grouper"), new Array("enemy_3", 4, 200, 1, 0.5, 1, 10000, "grouper"), new Array("enemy_1", 6, 400, 0.8, 1, 2, 10000, "basic"), new Array("enemy_1", 6, 400, 0.8, 1, 1, 10000, "basic"), new Array("enemy_2", 8, 400, 1.4, 2, 2, 20000, "runner"), new Array("enemy_2", 8, 400, 1.4, 2, 1, 20000, "runner"), new Array("enemy_4", 3, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 3, 600, 0.8, 8, 1, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 2, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 2, 1, 20000, "grouper"), new Array("enemyT", 4, 1000, 1, 8, 2, 10000, "tank"), new Array("enemyT", 4, 1000, 1, 8, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 6, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_2", 10, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 10, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_4", 6, 600, 0.8, 8, 2, 5000, "juggernaut"), new Array("enemy_3", 8, 200, 1, 5, 2, 20000, "grouper"), new Array("enemy_3", 8, 200, 1, 5, 1, 20000, "grouper"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_3", 15, 200, 1, 8, 2, 20000, "grouper"), new Array("enemy_3", 15, 200, 1, 8, 1, 20000, "grouper"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 2, 10000, "tank"), new Array("enemyT", 3, 1000, 1, 10, 1, 10000, "tank"), new Array("enemy_3", 10, 200, 1, 4, 2, 5000, "grouper"), new Array("enemy_3", 10, 200, 1, 4, 1, 10000, "grouper"), new Array("enemy_1", 10, 400, 0.8, 5, 2, 10000, "basic"), new Array("enemy_1", 10, 400, 0.8, 5, 1, 10000, "basic"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_2", 12, 400, 1.4, 4, 2, 20000, "runner"), new Array("enemy_2", 12, 400, 1.4, 4, 1, 20000, "runner"), new Array("enemyT3", 10, 600, 2, 5, 2, 20000, "quad"), new Array("enemyT3", 10, 600, 2, 5, 1, 20000, "quad"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemy_5", 10, 600, 1, 0.5, 1, 5000, "healer"), new Array("enemyT", 5, 1000, 1, 10, 2, 10000, "tank")); this.init(); }

Library Items

Symbol 1 Bitmap [testPuff4]
Symbol 2 Bitmap [testPuff3]
Symbol 3 Bitmap [testPuff2]
Symbol 4 Bitmap [testPuff]
Symbol 5 Bitmap [sTrail]Used by:2332
Symbol 6 Bitmap [smokeS]Used by:2332
Symbol 7 Bitmap [smallFire]Used by:2332
Symbol 8 Bitmap [Shadow1]
Symbol 9 Bitmap [scorch]Used by:2332
Symbol 10 Bitmap [plusS]
Symbol 11 Bitmap [plasHit]Used by:2332
Symbol 12 Bitmap [plasBall]
Symbol 13 Bitmap [greenPlasma]Used by:2332
Symbol 14 Bitmap [fSmoke]Used by:2332
Symbol 15 Bitmap [flashM]Used by:2332
Symbol 16 Bitmap [flame]Used by:2332
Symbol 17 Bitmap [explode23]
Symbol 18 Bitmap [electroHit]Used by:2332
Symbol 19 Bitmap [crater]Used by:2332
Symbol 20 Bitmap [cannonBall]Used by:2332
Symbol 21 Bitmap [canno1]
Symbol 22 Bitmap [bulletHit]Used by:2332
Symbol 23 Bitmap [bullet]
Symbol 24 Bitmap [bubbles]Used by:2332
Symbol 25 Bitmap [boom]Used by:2332
Symbol 26 Bitmap [bigBoom2]
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:173
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:173
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:173
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:173
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:173
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:173
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:173
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:173
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:173
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:173
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:173
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:173
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:173
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:173
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:173
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:173
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:173
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:173
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:173
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:173
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:173
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:173
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:173
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:173
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:173
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:173
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:173
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:173
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:173
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:173
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:173
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:173
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:173
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:173
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:173
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:173
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:173
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:173
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:173
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:173
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:173
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:173
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:173
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:173
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:173
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:173
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:173
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:173
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:173
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:173
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:173
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:173
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:173
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:173
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:173
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:173
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:173
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:173
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:173
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:173
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:173
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:173
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:173
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:173
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:173
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:173
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:173
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:173
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:173
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:173
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:173
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:173
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172Used by:188
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClip [clicker]Uses:175Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 177 BitmapUsed by:178 179 180 181 182 183 184 185 186 187
Symbol 178 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 179 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 180 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 181 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 182 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 183 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 184 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 185 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 186 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 187 GraphicUses:177Used by:188 2499 2647 2795 2943 3385 3533 3681 3829
Symbol 188 MovieClip [Tower9]Uses:173 176 178 179 180 181 182 183 184 185 186 187
Symbol 189 GraphicUsed by:192
Symbol 190 FontUsed by:191 194 197 199 201 205 208 214 217 224 226 229 230 231 232 236 244 248 252 256 260 264 268 272 276 280 282 283 284 285 286 287 288 289 292 294 296 301 302 303 304 305 306 307 308 310 312 313 327 330 332 334 346 347 348 349 350 351 352 353 354 355 356 357 358 360 361 366 371 383 387 389 391 720 3836 3838 3840 3842 3843 3845 3846 3907 3908 3909 3910 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3968 4012
Symbol 191 TextUses:190Used by:192
Symbol 192 MovieClip [testButton3]Uses:189 191
Symbol 193 GraphicUsed by:195
Symbol 194 TextUses:190Used by:195
Symbol 195 MovieClip [testButton2]Uses:193 194
Symbol 196 GraphicUsed by:198 225
Symbol 197 TextUses:190Used by:198
Symbol 198 MovieClip [sendButton]Uses:196 197
Symbol 199 TextUses:190Used by:204
Symbol 200 GraphicUsed by:203
Symbol 201 TextUses:190Used by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [continueButton]Uses:200 201 202Used by:204 206
Symbol 204 MovieClip [success]Uses:199 203
Symbol 205 TextUses:190Used by:206
Symbol 206 MovieClip [defeated]Uses:205 203
Symbol 207 ShapeTweeningUsed by:212
Symbol 208 TextUses:190Used by:209
Symbol 209 MovieClipUses:208Used by:212
Symbol 210 GraphicUsed by:212
Symbol 211 ShapeTweeningUsed by:212
Symbol 212 MovieClip [aUnlocked]Uses:207 209 210 211
Symbol 213 GraphicUsed by:219
Symbol 214 EditableTextUses:190Used by:219
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:218 227 228 293 295 297 362 388 390 721 3837 3839 3841
Symbol 217 TextUses:190Used by:218
Symbol 218 MovieClip [okButton]Uses:216 217Used by:219
Symbol 219 MovieClip [msgBox]Uses:213 214 218
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip [gMedal]Uses:220Used by:3946
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [sMedal]Uses:222Used by:3946
Symbol 224 TextUses:190Used by:225
Symbol 225 MovieClip [TempTile]Uses:196 224Used by:3875
Symbol 226 TextUses:190Used by:228
Symbol 227 MovieClipUses:216Used by:228 362
Symbol 228 MovieClip [wave_Button]Uses:226 227 216Used by:233
Symbol 229 EditableTextUses:190Used by:233
Symbol 230 EditableTextUses:190Used by:233
Symbol 231 EditableTextUses:190Used by:233
Symbol 232 TextUses:190Used by:233
Symbol 233 MovieClip [wController]Uses:229 228 230 231 232Used by:3967
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:237
Symbol 236 TextUses:190Used by:237
Symbol 237 MovieClip [t8Button]Uses:235 236Used by:323
Symbol 238 GraphicUsed by:241 397
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip [pauseButton]Uses:238 239 240Used by:323
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:245
Symbol 244 TextUses:190Used by:245
Symbol 245 MovieClip [t9Button]Uses:243 244Used by:323
Symbol 246 BitmapUsed by:247
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Symbol 3997 BitmapUsed by:3998
Symbol 3998 GraphicUses:3997Used by:4011
Symbol 3999 BitmapUsed by:4000
Symbol 4000 GraphicUses:3999Used by:4011
Symbol 4001 BitmapUsed by:4002
Symbol 4002 GraphicUses:4001Used by:4011
Symbol 4003 BitmapUsed by:4004
Symbol 4004 GraphicUses:4003Used by:4011
Symbol 4005 BitmapUsed by:4006
Symbol 4006 GraphicUses:4005Used by:4011
Symbol 4007 BitmapUsed by:4008
Symbol 4008 GraphicUses:4007Used by:4011
Symbol 4009 BitmapUsed by:4010
Symbol 4010 GraphicUses:4009Used by:4011
Symbol 4011 MovieClipUses:3970 3972 3974 3976 3978 3980 3982 3984 3986 3988 3990 3992 3994 3996 3998 4000 4002 4004 4006 4008 4010Used by:Timeline
Symbol 4012 EditableTextUses:190Used by:Timeline

Instance Names

"adBox"Frame 1Symbol 724 MovieClip
"turr"Symbol 188 MovieClip [Tower9] Frame 1Symbol 173 MovieClip
"atextBox"Symbol 212 MovieClip [aUnlocked] Frame 1Symbol 209 MovieClip
"msgText"Symbol 219 MovieClip [msgBox] Frame 1Symbol 214 EditableText
"bonusText"Symbol 233 MovieClip [wController] Frame 1Symbol 229 EditableText
"waveInfo2"Symbol 233 MovieClip [wController] Frame 1Symbol 230 EditableText
"waveInfo"Symbol 233 MovieClip [wController] Frame 1Symbol 231 EditableText
"Sale"Symbol 290 MovieClip [upgradeWindow] Frame 1Symbol 282 EditableText
"Cost"Symbol 290 MovieClip [upgradeWindow] Frame 1Symbol 283 EditableText
"damage"Symbol 290 MovieClip [upgradeWindow] Frame 1Symbol 284 EditableText
"range"Symbol 290 MovieClip [upgradeWindow] Frame 1Symbol 285 EditableText
"reload"Symbol 290 MovieClip [upgradeWindow] Frame 1Symbol 286 EditableText
"ttitle"Symbol 322 MovieClip [toolTips] Frame 1Symbol 319 EditableText
"ttext"Symbol 322 MovieClip [toolTips] Frame 1Symbol 321 EditableText
"qbox"Symbol 323 MovieClip [Hud] Frame 1Symbol 298 MovieClip [qBox]
"Score"Symbol 323 MovieClip [Hud] Frame 1Symbol 303 EditableText
"Lives"Symbol 323 MovieClip [Hud] Frame 1Symbol 305 EditableText
"waves"Symbol 323 MovieClip [Hud] Frame 1Symbol 307 EditableText
"Cash"Symbol 323 MovieClip [Hud] Frame 1Symbol 308 EditableText
"msg"Symbol 323 MovieClip [Hud] Frame 1Symbol 312 EditableText
"LvlBar"Symbol 323 MovieClip [Hud] Frame 1Symbol 315 MovieClip
"ttip"Symbol 323 MovieClip [Hud] Frame 1Symbol 322 MovieClip [toolTips]
"waves"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 346 EditableText
"perc"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 347 EditableText
"cash"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 348 EditableText
"lives"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 349 EditableText
"towers"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 350 EditableText
"lvlScore"Symbol 359 MovieClip [BreakDown] Frame 1Symbol 357 EditableText
"glower"Symbol 370 MovieClip [lvl2B] Frame 1Symbol 365 MovieClip
"tdisplay"Symbol 370 MovieClip [lvl2B] Frame 1Symbol 366 EditableText
"glower"Symbol 372 MovieClip [lvl1B] Frame 1Symbol 365 MovieClip
"tdisplay"Symbol 372 MovieClip [lvl1B] Frame 1Symbol 371 EditableText
"bar"Symbol 722 MovieClip Frame 1Symbol 719 MovieClip
"plButton"Symbol 722 MovieClip Frame 5Symbol 721 Button
"hBar"Symbol 918 MovieClip [enemy_1] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1083 MovieClip [enemy_2] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1248 MovieClip [enemy_3] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1461 MovieClip [enemy_4] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1626 MovieClip [enemy_5] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1668 MovieClip [enemyFly] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1669 MovieClip [enemyFly2] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1713 MovieClip [enemyFly3] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1757 MovieClip [enemyFly4] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1799 MovieClip [enemyFlyV] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1800 MovieClip [enemyFlyV2] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1844 MovieClip [enemyFlyV3] Frame 1Symbol 749 MovieClip
"hBar"Symbol 1888 MovieClip [enemyFlyV4] Frame 1Symbol 749 MovieClip
"hull"Symbol 2034 MovieClip [enemyT] Frame 1Symbol 2033 MovieClip
"hBar"Symbol 2034 MovieClip [enemyT] Frame 1Symbol 749 MovieClip
"hull"Symbol 2180 MovieClip [enemyT2] Frame 1Symbol 2179 MovieClip
"hBar"Symbol 2180 MovieClip [enemyT2] Frame 1Symbol 749 MovieClip
"hull"Symbol 2326 MovieClip [enemyT3] Frame 1Symbol 2325 MovieClip
"hBar"Symbol 2326 MovieClip [enemyT3] Frame 1Symbol 749 MovieClip
"turr"Symbol 2499 MovieClip [Tower1] Frame 1Symbol 2498 MovieClip
"turr"Symbol 2795 MovieClip [Tower3] Frame 1Symbol 2794 MovieClip
"turr"Symbol 2943 MovieClip [Tower4] Frame 1Symbol 2942 MovieClip
"turr"Symbol 3385 MovieClip [Tower5] Frame 1Symbol 3090 MovieClip
"turr"Symbol 3385 MovieClip [Tower5] Frame 2Symbol 3237 MovieClip
"turr"Symbol 3385 MovieClip [Tower5] Frame 3Symbol 3384 MovieClip
"turr"Symbol 3533 MovieClip [Tower6] Frame 1Symbol 3532 MovieClip
"turr"Symbol 3681 MovieClip [Tower7] Frame 1Symbol 3680 MovieClip
"turr"Symbol 3829 MovieClip [Tower8] Frame 1Symbol 3828 MovieClip
"bluelayer"Symbol 3866 MovieClip [fxObject] Frame 1Symbol 3864 MovieClip
"redlayer"Symbol 3866 MovieClip [fxObject] Frame 1Symbol 3865 MovieClip
"kills"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3931 EditableText
"towers"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3932 EditableText
"upgrades"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3933 EditableText
"money"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3934 EditableText
"spent"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3935 EditableText
"wins"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3940 EditableText
"loses"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3941 EditableText
"level"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3942 EditableText
"exp"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3943 EditableText
"expNext"Symbol 3946 MovieClip [playerStats] Frame 1Symbol 3945 EditableText
"sndManager"Symbol 3967 MovieClip [GameObject] Frame 1Symbol 397 MovieClip [sndmnger]
"FrameControl"Symbol 3967 MovieClip [GameObject] Frame 1Symbol 394 MovieClip [fManager]
"Level_"Symbol 3967 MovieClip [GameObject] Frame 5Symbol 3862 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 6Symbol 3875 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 7Symbol 3884 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 8Symbol 3886 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 9Symbol 3889 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 10Symbol 3891 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 11Symbol 3894 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 12Symbol 3896 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 14Symbol 3899 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 15Symbol 3901 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 16Symbol 3903 MovieClip
"Level_"Symbol 3967 MovieClip [GameObject] Frame 17Symbol 3905 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$N8$dzt5FV7kDNmEnKan..xZb/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "testPuff4"
ExportAssets (56)Timeline Frame 1Symbol 2 as "testPuff3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "testPuff2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "testPuff"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sTrail"
ExportAssets (56)Timeline Frame 1Symbol 6 as "smokeS"
ExportAssets (56)Timeline Frame 1Symbol 7 as "smallFire"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Shadow1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "scorch"
ExportAssets (56)Timeline Frame 1Symbol 10 as "plusS"
ExportAssets (56)Timeline Frame 1Symbol 11 as "plasHit"
ExportAssets (56)Timeline Frame 1Symbol 12 as "plasBall"
ExportAssets (56)Timeline Frame 1Symbol 13 as "greenPlasma"
ExportAssets (56)Timeline Frame 1Symbol 14 as "fSmoke"
ExportAssets (56)Timeline Frame 1Symbol 15 as "flashM"
ExportAssets (56)Timeline Frame 1Symbol 16 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 17 as "explode23"
ExportAssets (56)Timeline Frame 1Symbol 18 as "electroHit"
ExportAssets (56)Timeline Frame 1Symbol 19 as "crater"
ExportAssets (56)Timeline Frame 1Symbol 20 as "cannonBall"
ExportAssets (56)Timeline Frame 1Symbol 21 as "canno1"
ExportAssets (56)Timeline Frame 1Symbol 22 as "bulletHit"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bubbles"
ExportAssets (56)Timeline Frame 1Symbol 25 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 26 as "bigBoom2"
ExportAssets (56)Timeline Frame 1Symbol 176 as "clicker"
ExportAssets (56)Timeline Frame 1Symbol 188 as "Tower9"
ExportAssets (56)Timeline Frame 1Symbol 192 as "testButton3"
ExportAssets (56)Timeline Frame 1Symbol 195 as "testButton2"
ExportAssets (56)Timeline Frame 1Symbol 198 as "sendButton"
ExportAssets (56)Timeline Frame 1Symbol 203 as "continueButton"
ExportAssets (56)Timeline Frame 1Symbol 204 as "success"
ExportAssets (56)Timeline Frame 1Symbol 206 as "defeated"
ExportAssets (56)Timeline Frame 1Symbol 212 as "aUnlocked"
ExportAssets (56)Timeline Frame 1Symbol 218 as "okButton"
ExportAssets (56)Timeline Frame 1Symbol 219 as "msgBox"
ExportAssets (56)Timeline Frame 1Symbol 221 as "gMedal"
ExportAssets (56)Timeline Frame 1Symbol 223 as "sMedal"
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ExportAssets (56)Timeline Frame 1Symbol 237 as "t8Button"
ExportAssets (56)Timeline Frame 1Symbol 241 as "pauseButton"
ExportAssets (56)Timeline Frame 1Symbol 245 as "t9Button"
ExportAssets (56)Timeline Frame 1Symbol 249 as "t7Button"
ExportAssets (56)Timeline Frame 1Symbol 253 as "t6Button"
ExportAssets (56)Timeline Frame 1Symbol 257 as "t5Button"
ExportAssets (56)Timeline Frame 1Symbol 261 as "t4Button"
ExportAssets (56)Timeline Frame 1Symbol 265 as "t2Button"
ExportAssets (56)Timeline Frame 1Symbol 269 as "t3Button"
ExportAssets (56)Timeline Frame 1Symbol 273 as "t1Button"
ExportAssets (56)Timeline Frame 1Symbol 277 as "sellButton"
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ExportAssets (56)Timeline Frame 1Symbol 290 as "upgradeWindow"
ExportAssets (56)Timeline Frame 1Symbol 293 as "lvlMenuButton"
ExportAssets (56)Timeline Frame 1Symbol 295 as "MainMenuButton"
ExportAssets (56)Timeline Frame 1Symbol 297 as "CancelB"
ExportAssets (56)Timeline Frame 1Symbol 298 as "qBox"
ExportAssets (56)Timeline Frame 1Symbol 311 as "quitbutton"
ExportAssets (56)Timeline Frame 1Symbol 322 as "toolTips"
ExportAssets (56)Timeline Frame 1Symbol 323 as "Hud"
ExportAssets (56)Timeline Frame 1Symbol 325 as "RedererObject"
ExportAssets (56)Timeline Frame 1Symbol 328 as "startT2"
ExportAssets (56)Timeline Frame 1Symbol 331 as "endT2"
ExportAssets (56)Timeline Frame 1Symbol 333 as "endT"
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ExportAssets (56)Timeline Frame 1Symbol 340 as "decals"
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ExportAssets (56)Timeline Frame 1Symbol 359 as "BreakDown"
ExportAssets (56)Timeline Frame 1Symbol 362 as "testButton1"
ExportAssets (56)Timeline Frame 1Symbol 370 as "lvl2B"
ExportAssets (56)Timeline Frame 1Symbol 372 as "lvl1B"
ExportAssets (56)Timeline Frame 1Symbol 388 as "medalMenuButton"
ExportAssets (56)Timeline Frame 1Symbol 390 as "InstructionsButton"
ExportAssets (56)Timeline Frame 1Symbol 392 as "lvlManager"
ExportAssets (56)Timeline Frame 1Symbol 394 as "fManager"
ExportAssets (56)Timeline Frame 1Symbol 397 as "sndmnger"
ExportAssets (56)Timeline Frame 1Symbol 441 as "walker7"
ExportAssets (56)Timeline Frame 1Symbol 483 as "walker6"
ExportAssets (56)Timeline Frame 1Symbol 537 as "walker5"
ExportAssets (56)Timeline Frame 1Symbol 581 as "walker4"
ExportAssets (56)Timeline Frame 1Symbol 623 as "walker3"
ExportAssets (56)Timeline Frame 1Symbol 665 as "walker2"
ExportAssets (56)Timeline Frame 1Symbol 707 as "walker1"
ExportAssets (56)Timeline Frame 1Symbol 4013 as "__Packages.gameActor"
ExportAssets (56)Timeline Frame 1Symbol 4014 as "__Packages.tower"
ExportAssets (56)Timeline Frame 1Symbol 4015 as "__Packages.gameSprite"
ExportAssets (56)Timeline Frame 1Symbol 4016 as "__Packages.tower9"
ExportAssets (56)Timeline Frame 1Symbol 4017 as "__Packages.gameBomb"
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ExportAssets (56)Timeline Frame 1Symbol 4021 as "__Packages.medal"
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ExportAssets (56)Timeline Frame 1Symbol 4024 as "__Packages.spawner"
ExportAssets (56)Timeline Frame 1Symbol 4025 as "__Packages.spawner2"
ExportAssets (56)Timeline Frame 1Symbol 4026 as "__Packages.towerButton"
ExportAssets (56)Timeline Frame 1Symbol 4027 as "__Packages.towerButton8"
ExportAssets (56)Timeline Frame 1Symbol 4028 as "__Packages.PauseButton"
ExportAssets (56)Timeline Frame 1Symbol 4029 as "__Packages.towerButton9"
ExportAssets (56)Timeline Frame 1Symbol 4030 as "__Packages.towerButton7"
ExportAssets (56)Timeline Frame 1Symbol 4031 as "__Packages.towerButton6"
ExportAssets (56)Timeline Frame 1Symbol 4032 as "__Packages.towerButton5"
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ExportAssets (56)Timeline Frame 3Symbol 742 as "lazerSound"
ExportAssets (56)Timeline Frame 3Symbol 743 as "plane"
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ExportAssets (56)Timeline Frame 3Symbol 918 as "enemy_1"
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ExportAssets (56)Timeline Frame 3Symbol 2034 as "enemyT"
ExportAssets (56)Timeline Frame 3Symbol 2180 as "enemyT2"
ExportAssets (56)Timeline Frame 3Symbol 2326 as "enemyT3"
ExportAssets (56)Timeline Frame 3Symbol 2327 as "blood"
ExportAssets (56)Timeline Frame 3Symbol 2328 as "blades"
ExportAssets (56)Timeline Frame 3Symbol 2329 as "bioHit"
ExportAssets (56)Timeline Frame 3Symbol 2330 as "bioFX"
ExportAssets (56)Timeline Frame 3Symbol 2331 as "ball"
ExportAssets (56)Timeline Frame 3Symbol 2333 as "bgm"
ExportAssets (56)Timeline Frame 3Symbol 2334 as "heli"
ExportAssets (56)Timeline Frame 3Symbol 2335 as "voice2"
ExportAssets (56)Timeline Frame 3Symbol 2336 as "voice1"
ExportAssets (56)Timeline Frame 3Symbol 2337 as "ouch"
ExportAssets (56)Timeline Frame 3Symbol 2338 as "gun"
ExportAssets (56)Timeline Frame 3Symbol 2339 as "missileLaunchS"
ExportAssets (56)Timeline Frame 3Symbol 2340 as "March"
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ExportAssets (56)Timeline Frame 3Symbol 2345 as "ExplodeS"
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ExportAssets (56)Timeline Frame 3Symbol 2943 as "Tower4"
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ExportAssets (56)Timeline Frame 3Symbol 3829 as "Tower8"
ExportAssets (56)Timeline Frame 4Symbol 3837 as "MoreGames"
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ExportAssets (56)Timeline Frame 4Symbol 3852 as "tree2"
ExportAssets (56)Timeline Frame 4Symbol 3855 as "block"
ExportAssets (56)Timeline Frame 4Symbol 3858 as "tree"
ExportAssets (56)Timeline Frame 4Symbol 3861 as "crate2"
ExportAssets (56)Timeline Frame 4Symbol 3866 as "fxObject"
ExportAssets (56)Timeline Frame 4Symbol 3871 as "tree2Autumn"
ExportAssets (56)Timeline Frame 4Symbol 3874 as "treeAutumn"
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ExportAssets (56)Timeline Frame 4Symbol 3883 as "crate"
ExportAssets (56)Timeline Frame 4Symbol 3898 as "treeWinter"
ExportAssets (56)Timeline Frame 4Symbol 3912 as "bMedal"
ExportAssets (56)Timeline Frame 4Symbol 3946 as "playerStats"
ExportAssets (56)Timeline Frame 4Symbol 3967 as "GameObject"

Labels

"loaded"Symbol 722 MovieClip Frame 5




http://swfchan.com/23/112933/info.shtml
Created: 12/3 -2019 01:21:03 Last modified: 12/3 -2019 01:21:03 Server time: 14/05 -2024 20:18:53