Frame 1
_global.bandname = 1;
Frame 12
_root.bytesLoaded = _root.getBytesLoaded();
_root.bytesTotal = _root.getBytesTotal();
_root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal));
if (_root.percentLoaded >= 100) {
gotoAndStop (13);
} else {
gotoAndPlay (2);
}
Frame 13
stop();
Frame 14
stop();
boo = new Sound();
boo.attachSound("boos3.wav");
app = new Sound();
app.attachSound("applause.wav");
if (bandname == 1) {
_root.namer.gotoAndStop(1);
} else if (bandname == 2) {
_root.namer.gotoAndStop(2);
} else if (bandname == 3) {
_root.namer.gotoAndStop(3);
} else if (bandname == 4) {
_root.namer.gotoAndStop(4);
}
Symbol 23 MovieClip Frame 1
stop();
Symbol 26 Button
on (release) {
bandname = 1;
_root.cm1.gotoAndStop(2);
}
Symbol 27 Button
on (release) {
bandname = 3;
_root.cm1.gotoAndStop(4);
}
Symbol 28 Button
on (release) {
bandname = 2;
_root.cm1.gotoAndStop(3);
}
Symbol 29 Button
on (release) {
bandname = 4;
_root.cm1.gotoAndStop(5);
}
Symbol 44 Button
on (release) {
gotoAndPlay (14);
}
Symbol 51 Button
on (release) {
app.start(0, 1);
}
Symbol 54 Button
on (release) {
boo.start(0, 1);
}
Symbol 57 Button
on (release) {
_root.drm.drumbeat2.stop("mb-drum-2.wav");
_root.drm.drumbeat1.stop("mb-drum-1.wav");
_root.drm.drumbeat3.stop("mb-drum-3.wav");
_root.drm.drumbeat4.stop("mb-drum-4.wav");
_root.drm.playing1 = false;
_root.drm.playing2 = false;
_root.drm.playing3 = false;
_root.drm.playing4 = false;
_root.drm.stick1._rotation = 330;
_root.drm.stick2._rotation = 30;
_root.gtm.g2.stop("mb-guitar-2.wav");
_root.gtm.g1.stop("mb-guitar-1.wav");
_root.gtm.g3.stop("mb-guitar-3.wav");
_root.gtm.g4.stop("mb-guitar-6.wav");
_root.gtm.playingg1 = false;
_root.gtm.playingg2 = false;
_root.gtm.playingg3 = false;
_root.gtm.playingg4 = false;
_root.gtm.arm1._yscale = 100;
_root.bam.b1.stop("mb-bass-1.wav");
_root.bam.b2.stop("mb-bass-2.wav");
_root.bam.b3.stop("mb-bass-3.wav");
_root.bam.b4.stop("mb-bass-4.wav");
_root.bam.playingb1 = false;
_root.bam.playingb2 = false;
_root.bam.playingb3 = false;
_root.bam.playingb4 = false;
_root.bam.bonehand1._x = 13;
_root.bam.bonehand1._y = -57;
_root.bam.armb._rotation = 0;
_root.bam.bonehand2._x = -19;
}
Symbol 60 Button
on (release) {
gotoAndStop (2);
}
Symbol 61 Button
on (release) {
gotoAndStop (3);
}
Symbol 62 Button
on (release) {
gotoAndStop (4);
}
Symbol 63 Button
on (release) {
gotoAndStop (5);
}
Symbol 66 Button
on (release) {
gotoAndStop (1);
}
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 3
stop();
Symbol 75 MovieClip Frame 4
stop();
Symbol 75 MovieClip Frame 5
stop();
Symbol 86 Button
on (release, keyPress "1") {
if (playing1 != true) {
drumbeat2.stop("mb-drum-2.wav");
drumbeat3.stop("mb-drum-3.wav");
drumbeat4.stop("mb-drum-4.wav");
drumbeat1.start(0, 240);
playing1 = true;
playing2 = false;
playing3 = false;
playing4 = false;
}
}
Symbol 87 Button
on (release, keyPress "2") {
if (playing2 != true) {
drumbeat1.stop("mb-drum-1.wav");
drumbeat3.stop("mb-drum-3.wav");
drumbeat4.stop("mb-drum-4.wav");
drumbeat2.start(0, 240);
playing2 = true;
playing1 = false;
playing3 = false;
playing4 = false;
}
}
Symbol 88 Button
on (release, keyPress "3") {
if (playing3 != true) {
drumbeat2.stop("mb-drum-2.wav");
drumbeat1.stop("mb-drum-1.wav");
drumbeat4.stop("mb-drum-4.wav");
drumbeat3.start(0, 240);
playing3 = true;
playing2 = false;
playing1 = false;
playing4 = false;
}
}
Symbol 89 Button
on (release, keyPress "4") {
if (playing4 != true) {
drumbeat2.stop("mb-drum-2.wav");
drumbeat3.stop("mb-drum-3.wav");
drumbeat1.stop("mb-drum-1.wav");
drumbeat4.start(0, 240);
playing4 = true;
playing2 = false;
playing3 = false;
playing1 = false;
}
}
Symbol 90 Button
on (release) {
drumbeat2.stop("mb-drum-2.wav");
drumbeat1.stop("mb-drum-1.wav");
drumbeat3.stop("mb-drum-3.wav");
drumbeat4.stop("mb-drum-4.wav");
playing1 = false;
playing2 = false;
playing3 = false;
playing4 = false;
stick1._rotation = 330;
stick2._rotation = 30;
}
Symbol 92 MovieClip Frame 1
drumbeat1 = new Sound();
drumbeat1.attachSound("mb-drum-1.wav");
drumbeat2 = new Sound();
drumbeat2.attachSound("mb-drum-2.wav");
drumbeat3 = new Sound();
drumbeat3.attachSound("mb-drum-3.wav");
drumbeat4 = new Sound();
drumbeat4.attachSound("mb-drum-4.wav");
stick1._rotation = 330;
stick2._rotation = 30;
this.onEnterFrame = function () {
if (((playing1 == true) && ((drumbeat1.position / 1000) >= 0)) && ((drumbeat1.position / 1000) <= 0.25)) {
stick1._rotation = 300;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 0.25)) && ((drumbeat1.position / 1000) <= 0.5)) {
stick1._rotation = 330;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 0.5)) && ((drumbeat1.position / 1000) <= 0.75)) {
stick1._rotation = 300;
stick2._rotation = 60;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 0.75)) && ((drumbeat1.position / 1000) <= 1)) {
stick1._rotation = 330;
stick2._rotation = 30;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 1)) && ((drumbeat1.position / 1000) <= 1.25)) {
stick1._rotation = 300;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 1.25)) && ((drumbeat1.position / 1000) <= 1.5)) {
stick1._rotation = 330;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 1.5)) && ((drumbeat1.position / 1000) <= 1.75)) {
stick1._rotation = 300;
stick2._rotation = 60;
} else if (((playing1 == true) && ((drumbeat1.position / 1000) >= 1.75)) && ((drumbeat1.position / 1000) <= 2)) {
stick1._rotation = 330;
stick2._rotation = 30;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 0)) && ((drumbeat2.position / 1000) <= 0.25)) {
stick1._rotation = 300;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 0.25)) && ((drumbeat2.position / 1000) <= 0.5)) {
stick1._rotation = 330;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 0.5)) && ((drumbeat2.position / 1000) <= 0.75)) {
stick1._rotation = 300;
stick2._rotation = 60;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 0.75)) && ((drumbeat2.position / 1000) <= 1)) {
stick1._rotation = 330;
stick2._rotation = 30;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 1)) && ((drumbeat2.position / 1000) <= 1.25)) {
stick1._rotation = 300;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 1.25)) && ((drumbeat2.position / 1000) <= 1.5)) {
stick1._rotation = 330;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 1.5)) && ((drumbeat2.position / 1000) <= 1.75)) {
stick1._rotation = 300;
stick2._rotation = 60;
} else if (((playing2 == true) && ((drumbeat2.position / 1000) >= 1.75)) && ((drumbeat2.position / 1000) <= 2)) {
stick1._rotation = 330;
stick2._rotation = 30;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 0)) && ((drumbeat3.position / 1000) <= 0.25)) {
stick2._rotation = 60;
stick1._rotation = 330;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 0.25)) && ((drumbeat3.position / 1000) <= 0.5)) {
stick2._rotation = 30;
stick1._rotation = 300;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 0.5)) && ((drumbeat3.position / 1000) <= 0.75)) {
stick2._rotation = 60;
stick1._rotation = 330;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 0.75)) && ((drumbeat3.position / 1000) <= 1)) {
stick2._rotation = 30;
stick1._rotation = 300;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 1)) && ((drumbeat3.position / 1000) <= 1.25)) {
stick2._rotation = 60;
stick1._rotation = 330;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 1.25)) && ((drumbeat3.position / 1000) <= 1.5)) {
stick2._rotation = 30;
stick1._rotation = 300;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 1.5)) && ((drumbeat3.position / 1000) <= 1.75)) {
stick2._rotation = 60;
stick1._rotation = 330;
} else if (((playing3 == true) && ((drumbeat3.position / 1000) >= 1.75)) && ((drumbeat3.position / 1000) <= 2)) {
stick2._rotation = 30;
stick1._rotation = 300;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 0)) && ((drumbeat4.position / 1000) <= 0.15)) {
stick1._rotation = 345;
stick2._rotation = 30;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 0.15)) && ((drumbeat4.position / 1000) <= 0.5)) {
stick1._rotation = 330;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 0.5)) && ((drumbeat4.position / 1000) <= 0.75)) {
stick1._rotation = 300;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 0.75)) && ((drumbeat4.position / 1000) <= 1)) {
stick1._rotation = 330;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1)) && ((drumbeat4.position / 1000) <= 1.2)) {
stick1._rotation = 300;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1.2)) && ((drumbeat4.position / 1000) <= 1.35)) {
stick2._rotation = 60;
stick1._rotation = 330;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1.35)) && ((drumbeat4.position / 1000) <= 1.45)) {
stick2._rotation = 30;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1.45)) && ((drumbeat4.position / 1000) <= 1.65)) {
stick2._rotation = 60;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1.65)) && ((drumbeat4.position / 1000) <= 1.75)) {
stick2._rotation = 30;
} else if (((playing4 == true) && ((drumbeat4.position / 1000) >= 1.75)) && ((drumbeat4.position / 1000) <= 2)) {
stick2._rotation = 60;
}
};
Symbol 93 Button
on (release, keyPress "a") {
if (playingg1 != true) {
g2.stop("mb-guitar-2.wav");
g3.stop("mb-guitar-3.wav");
g4.stop("mb-guitar-6.wav");
g1.start(0, 240);
playingg1 = true;
playingg2 = false;
playingg3 = false;
playingg4 = false;
}
}
Symbol 94 Button
on (release, keyPress "s") {
if (playingg2 != true) {
g1.stop("mb-guitar-1.wav");
g3.stop("mb-guitar-3.wav");
g4.stop("mb-guitar-6.wav");
g2.start(0, 240);
playingg2 = true;
playingg1 = false;
playingg3 = false;
playingg4 = false;
}
}
Symbol 95 Button
on (release, keyPress "d") {
if (playingg3 != true) {
g2.stop("mb-guitar-2.wav");
g1.stop("mb-guitar-1.wav");
g4.stop("mb-guitar-6.wav");
g3.start(0, 240);
playingg3 = true;
playingg2 = false;
playingg1 = false;
playingg4 = false;
}
}
Symbol 96 Button
on (release, keyPress "f") {
if (playingg4 != true) {
g2.stop("mb-guitar-2.wav");
g3.stop("mb-guitar-3.wav");
g1.stop("mb-guitar-1.wav");
g4.start(0, 120);
playingg4 = true;
playingg2 = false;
playingg3 = false;
playingg1 = false;
}
}
Symbol 97 Button
on (release) {
g2.stop("mb-guitar-2.wav");
g1.stop("mb-guitar-1.wav");
g3.stop("mb-guitar-3.wav");
g4.stop("mb-guitar-6.wav");
playingg1 = false;
playingg2 = false;
playingg3 = false;
playingg4 = false;
arm1._yscale = 100;
}
Symbol 106 MovieClip Frame 1
g1 = new Sound();
g1.attachSound("mb-guitar-1.wav");
g2 = new Sound();
g2.attachSound("mb-guitar-2.wav");
g3 = new Sound();
g3.attachSound("mb-guitar-3.wav");
g4 = new Sound();
g4.attachSound("mb-guitar-6.wav");
g4.setVolume(30);
this.onEnterFrame = function () {
if (((playingg1 == true) && ((g1.position / 1000) >= 0)) && ((g1.position / 1000) <= 0.25)) {
arm1._yscale = 120;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 0.25)) && ((g1.position / 1000) <= 0.5)) {
arm1._yscale = 100;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 0.5)) && ((g1.position / 1000) <= 0.75)) {
arm1._yscale = 120;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 0.75)) && ((g1.position / 1000) <= 1)) {
arm1._yscale = 100;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 1)) && ((g1.position / 1000) <= 1.25)) {
arm1._yscale = 120;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 1.25)) && ((g1.position / 1000) <= 1.5)) {
arm1._yscale = 100;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 1.5)) && ((g1.position / 1000) <= 1.75)) {
arm1._yscale = 120;
}
if (((playingg1 == true) && ((g1.position / 1000) >= 1.75)) && ((g1.position / 1000) <= 2)) {
arm1._yscale = 100;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 0)) && ((g2.position / 1000) <= 0.25)) {
arm1._yscale = 120;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 0.25)) && ((g2.position / 1000) <= 0.5)) {
arm1._yscale = 100;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 0.5)) && ((g2.position / 1000) <= 0.75)) {
arm1._yscale = 120;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 0.75)) && ((g2.position / 1000) <= 1)) {
arm1._yscale = 100;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 1)) && ((g2.position / 1000) <= 1.25)) {
arm1._yscale = 120;
}
if (((playingg2 == true) && ((g2.position / 1000) >= 1.25)) && ((g2.position / 1000) <= 1.5)) {
arm1._yscale = 100;
}
if (((playingg3 == true) && ((g3.position / 1000) >= 0)) && ((g3.position / 1000) <= 0.25)) {
arm1._yscale = 120;
}
if (((playingg3 == true) && ((g3.position / 1000) >= 0.25)) && ((g3.position / 1000) <= 0.5)) {
arm1._yscale = 100;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 0)) && ((g4.position / 1000) <= 0.25)) {
arm1._yscale = 120;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 0.25)) && ((g4.position / 1000) <= 0.5)) {
arm1._yscale = 100;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 0.5)) && ((g4.position / 1000) <= 0.75)) {
arm1._yscale = 120;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 0.75)) && ((g4.position / 1000) <= 1)) {
arm1._yscale = 100;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 1)) && ((g4.position / 1000) <= 1.25)) {
arm1._yscale = 120;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 1.25)) && ((g4.position / 1000) <= 1.5)) {
arm1._yscale = 100;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 1.5)) && ((g4.position / 1000) <= 1.75)) {
arm1._yscale = 120;
}
if (((playingg4 == true) && ((g4.position / 1000) >= 1.75)) && ((g4.position / 1000) <= 2)) {
arm1._yscale = 100;
}
};
Symbol 119 Button
on (release, keyPress "q") {
if (playingb1 != true) {
b1.start(0, 240);
b2.stop("mb-bass-2.wav");
b3.stop("mb-bass-3.wav");
b4.stop("mb-bass-4.wav");
playingb1 = true;
playingb2 = false;
playingb3 = false;
playingb4 = false;
}
}
Symbol 120 Button
on (release, keyPress "w") {
if (playingb2 != true) {
b2.start(0, 240);
b1.stop("mb-bass-1.wav");
b3.stop("mb-bass-3.wav");
b4.stop("mb-bass-4.wav");
playingb2 = true;
playingb1 = false;
playingb3 = false;
playingb4 = false;
}
}
Symbol 121 Button
on (release, keyPress "e") {
if (playingb3 != true) {
b3.start(0, 240);
b2.stop("mb-bass-2.wav");
b1.stop("mb-bass-1.wav");
b4.stop("mb-bass-4.wav");
playingb3 = true;
playingb2 = false;
playingb1 = false;
playingb4 = false;
}
}
Symbol 122 Button
on (release, keyPress "r") {
if (playingb4 != true) {
b4.start(0, 240);
b2.stop("mb-bass-2.wav");
b3.stop("mb-bass-3.wav");
b1.stop("mb-bass-1.wav");
playingb4 = true;
playingb2 = false;
playingb3 = false;
playingb1 = false;
}
}
Symbol 123 Button
on (release) {
b1.stop("mb-bass-1.wav");
b2.stop("mb-bass-2.wav");
b3.stop("mb-bass-3.wav");
b4.stop("mb-bass-4.wav");
playingb1 = false;
playingb2 = false;
playingb3 = false;
playingb4 = false;
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -19;
}
Symbol 125 MovieClip Frame 1
b1 = new Sound();
b1.attachSound("mb-bass-1.wav");
b2 = new Sound();
b2.attachSound("mb-bass-2.wav");
b3 = new Sound();
b3.attachSound("mb-bass-3.wav");
b4 = new Sound();
b4.attachSound("mb-bass-4.wav");
this.onEnterFrame = function () {
if (((playingb1 == true) && ((b1.position / 1000) >= 0)) && ((b1.position / 1000) <= 0.5)) {
bonehand1._x = 23;
bonehand1._y = -81;
armb._rotation = 34;
bonehand2._x = -25;
} else if (((playingb1 == true) && ((b1.position / 1000) >= 0.5)) && ((b1.position / 1000) <= 1)) {
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -19;
} else if (((playingb1 == true) && ((b1.position / 1000) >= 1)) && ((b1.position / 1000) <= 1.5)) {
bonehand1._x = 23;
bonehand1._y = -81;
armb._rotation = 34;
bonehand2._x = -25;
} else if (((playingb1 == true) && ((b1.position / 1000) >= 1.5)) && ((b1.position / 1000) <= 2)) {
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -19;
} else if (((playingb2 == true) && ((b2.position / 1000) >= 0)) && ((b2.position / 1000) <= 0.5)) {
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -25;
} else if (((playingb2 == true) && ((b2.position / 1000) >= 0.5)) && ((b2.position / 1000) <= 1)) {
bonehand1._x = 23;
bonehand1._y = -81;
armb._rotation = 34;
bonehand2._x = -19;
} else if (((playingb2 == true) && ((b2.position / 1000) >= 1)) && ((b2.position / 1000) <= 1.5)) {
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -25;
} else if (((playingb2 == true) && ((b2.position / 1000) >= 1.5)) && ((b2.position / 1000) <= 2)) {
bonehand1._x = 23;
bonehand1._y = -81;
armb._rotation = 34;
bonehand2._x = -19;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 0)) && ((b3.position / 1000) <= 0.25)) {
bonehand2._x = -25;
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 0.25)) && ((b3.position / 1000) <= 0.5)) {
bonehand2._x = -19;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 0.5)) && ((b3.position / 1000) <= 0.75)) {
bonehand2._x = -25;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 0.75)) && ((b3.position / 1000) <= 1)) {
bonehand2._x = -19;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 1)) && ((b3.position / 1000) <= 1.25)) {
bonehand2._x = -25;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 1.25)) && ((b3.position / 1000) <= 1.5)) {
bonehand2._x = -19;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 1.5)) && ((b3.position / 1000) <= 1.75)) {
bonehand2._x = -25;
} else if (((playingb3 == true) && ((b3.position / 1000) >= 1.75)) && ((b3.position / 1000) <= 2)) {
bonehand2._x = -19;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 0)) && ((b4.position / 1000) <= 0.25)) {
bonehand1._x = 13;
bonehand1._y = -57;
armb._rotation = 0;
bonehand2._x = -25;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 0.25)) && ((b4.position / 1000) <= 0.5)) {
bonehand1._x = 18;
bonehand1._y = -69;
armb._rotation = 17;
bonehand2._x = -19;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 0.5)) && ((b4.position / 1000) <= 0.75)) {
bonehand2._x = -25;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 0.75)) && ((b4.position / 1000) <= 1)) {
bonehand1._x = 23;
bonehand1._y = -81;
armb._rotation = 34;
bonehand2._x = -19;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 1)) && ((b4.position / 1000) <= 1.25)) {
bonehand2._x = -25;
} else if (((playingb4 == true) && ((b4.position / 1000) >= 1.25)) && ((b4.position / 1000) <= 2)) {
bonehand2._x = -19;
}
};
Symbol 126 Button
on (release, keyPress "z") {
s1.start(0, 1);
s2.stop("mb-sing-2.wav");
s3.stop("mb-sing-3.wav");
s4.stop("mb-sing-4.wav");
s5.stop("mb-sing-5.wav");
playings1 = true;
playings2 = false;
playings3 = false;
playings4 = false;
playings5 = false;
}
Symbol 127 Button
on (release, keyPress "x") {
s2.start(0, 1);
s1.stop("mb-sing-1.wav");
s3.stop("mb-sing-3.wav");
s4.stop("mb-sing-4.wav");
s5.stop("mb-sing-5.wav");
playings2 = true;
playings1 = false;
playings3 = false;
playings4 = false;
playings5 = false;
}
Symbol 128 Button
on (release, keyPress "c") {
s3.start(0, 1);
s2.stop("mb-sing-2.wav");
s1.stop("mb-sing-1.wav");
s4.stop("mb-sing-4.wav");
s5.stop("mb-sing-5.wav");
playings3 = true;
playings2 = false;
playings1 = false;
playings4 = false;
playings5 = false;
}
Symbol 129 Button
on (release, keyPress "v") {
s4.start(0, 1);
s2.stop("mb-sing-2.wav");
s3.stop("mb-sing-3.wav");
s1.stop("mb-sing-1.wav");
s5.stop("mb-sing-5.wav");
playings4 = true;
playings2 = false;
playings3 = false;
playings1 = false;
playings5 = false;
}
Symbol 130 Button
on (release) {
s1.stop("mb-sing-1.wav");
s2.stop("mb-sing-2.wav");
s3.stop("mb-sing-3.wav");
s4.stop("mb-sing-4.wav");
s5.stop("mb-sing-5.wav");
playings1 = false;
playings2 = false;
playings3 = false;
playings4 = false;
playings5 = false;
}
Symbol 132 Button
on (keyPress "b") {
s5.start(0, 1);
s1.stop("mb-sing-1.wav");
s2.stop("mb-sing-2.wav");
s3.stop("mb-sing-3.wav");
s4.stop("mb-sing-4.wav");
playings5 = true;
playings1 = false;
playings2 = false;
playings3 = false;
playings4 = false;
}
Symbol 144 MovieClip Frame 1
s1 = new Sound();
s1.attachSound("mb-sing-1.wav");
s2 = new Sound();
s2.attachSound("mb-sing-2.wav");
s3 = new Sound();
s3.attachSound("mb-sing-3.wav");
s4 = new Sound();
s4.attachSound("mb-sing-4.wav");
s5 = new Sound();
s5.attachSound("mb-sing-5.wav");
jaw._y = -93;
this.onEnterFrame = function () {
if (((playings1 == true) && ((s1.position / 1000) >= 0)) && ((s1.position / 1000) <= 0.5)) {
jaw._y = -76;
} else if (((playings1 == true) && ((s1.position / 1000) >= 0.5)) && ((s1.position / 1000) <= 0.75)) {
jaw._y = -86;
} else if (((playings1 == true) && ((s1.position / 1000) >= 0.75)) && ((s1.position / 1000) <= 1.25)) {
jaw._y = -80;
} else if (((playings1 == true) && ((s1.position / 1000) >= 1.25)) && ((s1.position / 1000) <= 1.5)) {
jaw._y = -76;
} else if (((playings1 == true) && ((s1.position / 1000) >= 1.5)) && ((s1.position / 1000) <= 1.75)) {
jaw._y = -80;
} else if (((playings1 == true) && ((s1.position / 1000) >= 1.75)) && ((s1.position / 1000) <= 1.85)) {
jaw._y = -76;
} else if (((playings1 == true) && ((s1.position / 1000) >= 1.85)) && ((s1.position / 1000) <= 2)) {
jaw._y = -93;
} else if (((playings2 == true) && ((s2.position / 1000) >= 0)) && ((s2.position / 1000) <= 0.5)) {
jaw._y = -80;
} else if (((playings2 == true) && ((s2.position / 1000) >= 0.5)) && ((s2.position / 1000) <= 0.75)) {
jaw._y = -86;
} else if (((playings2 == true) && ((s2.position / 1000) >= 0.75)) && ((s2.position / 1000) <= 1.25)) {
jaw._y = -80;
} else if (((playings2 == true) && ((s2.position / 1000) >= 1.25)) && ((s2.position / 1000) <= 1.5)) {
jaw._y = -76;
} else if (((playings2 == true) && ((s2.position / 1000) >= 1.5)) && ((s2.position / 1000) <= 1.75)) {
jaw._y = -93;
} else if (((playings2 == true) && ((s2.position / 1000) >= 1.75)) && ((s2.position / 1000) <= 2)) {
jaw._y = -76;
} else if (((playings2 == true) && ((s2.position / 1000) >= 2)) && ((s2.position / 1000) <= 2.5)) {
jaw._y = -80;
} else if (((playings2 == true) && ((s2.position / 1000) >= 2.5)) && ((s2.position / 1000) <= 2.85)) {
jaw._y = -76;
} else if (((playings2 == true) && ((s2.position / 1000) >= 2.85)) && ((s2.position / 1000) <= 3)) {
jaw._y = -93;
} else if (((playings3 == true) && ((s3.position / 1000) >= 0)) && ((s3.position / 1000) <= 0.25)) {
jaw._y = -80;
} else if (((playings3 == true) && ((s3.position / 1000) >= 0.25)) && ((s3.position / 1000) <= 0.5)) {
jaw._y = -86;
} else if (((playings3 == true) && ((s3.position / 1000) >= 0.5)) && ((s3.position / 1000) <= 0.75)) {
jaw._y = -80;
} else if (((playings3 == true) && ((s3.position / 1000) >= 0.75)) && ((s3.position / 1000) <= 1)) {
jaw._y = -93;
} else if (((playings3 == true) && ((s3.position / 1000) >= 1)) && ((s3.position / 1000) <= 1.25)) {
jaw._y = -80;
} else if (((playings3 == true) && ((s3.position / 1000) >= 1.25)) && ((s3.position / 1000) <= 1.5)) {
jaw._y = -86;
} else if (((playings3 == true) && ((s3.position / 1000) >= 1.5)) && ((s3.position / 1000) <= 1.75)) {
jaw._y = -80;
} else if (((playings3 == true) && ((s3.position / 1000) >= 1.75)) && ((s3.position / 1000) <= 1.85)) {
jaw._y = -86;
} else if (((playings3 == true) && ((s3.position / 1000) >= 1.85)) && ((s3.position / 1000) <= 2)) {
jaw._y = -93;
} else if (((playings4 == true) && ((s4.position / 1000) >= 0)) && ((s4.position / 1000) <= 0.25)) {
jaw._y = -66;
} else if (((playings4 == true) && ((s4.position / 1000) >= 0.25)) && ((s4.position / 1000) <= 0.5)) {
jaw._y = -66;
} else if (((playings4 == true) && ((s4.position / 1000) >= 0.5)) && ((s4.position / 1000) <= 0.75)) {
jaw._y = -70;
} else if (((playings4 == true) && ((s4.position / 1000) >= 0.75)) && ((s4.position / 1000) <= 1)) {
jaw._y = -76;
} else if (((playings4 == true) && ((s4.position / 1000) >= 1)) && ((s4.position / 1000) <= 1.25)) {
jaw._y = -80;
} else if (((playings4 == true) && ((s4.position / 1000) >= 1.25)) && ((s4.position / 1000) <= 1.5)) {
jaw._y = -80;
} else if (((playings4 == true) && ((s4.position / 1000) >= 1.5)) && ((s4.position / 1000) <= 1.75)) {
jaw._y = -86;
} else if (((playings4 == true) && ((s4.position / 1000) >= 1.75)) && ((s4.position / 1000) <= 1.85)) {
jaw._y = -86;
} else if (((playings4 == true) && ((s4.position / 1000) >= 1.85)) && ((s4.position / 1000) <= 2)) {
jaw._y = -93;
} else if (((playings5 == true) && ((s5.position / 1000) >= 0)) && ((s5.position / 1000) <= 0.25)) {
jaw._y = -80;
} else if (((playings5 == true) && ((s5.position / 1000) >= 0.25)) && ((s5.position / 1000) <= 0.5)) {
jaw._y = -86;
} else if (((playings5 == true) && ((s5.position / 1000) >= 0.5)) && ((s5.position / 1000) <= 0.75)) {
jaw._y = -80;
} else if (((playings5 == true) && ((s5.position / 1000) >= 0.75)) && ((s5.position / 1000) <= 1)) {
jaw._y = -86;
} else if (((playings5 == true) && ((s5.position / 1000) >= 1)) && ((s5.position / 1000) <= 1.25)) {
jaw._y = -80;
} else if (((playings5 == true) && ((s5.position / 1000) >= 1.25)) && ((s5.position / 1000) <= 1.5)) {
jaw._y = -86;
} else if (((playings5 == true) && ((s5.position / 1000) >= 1.5)) && ((s5.position / 1000) <= 1.75)) {
jaw._y = -80;
} else if (((playings5 == true) && ((s5.position / 1000) >= 1.75)) && ((s5.position / 1000) <= 1.85)) {
jaw._y = -86;
} else if (((playings5 == true) && ((s5.position / 1000) >= 1.85)) && ((s5.position / 1000) <= 2)) {
jaw._y = -93;
}
};
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 2
stop();
Symbol 148 MovieClip Frame 3
stop();
Symbol 148 MovieClip Frame 4
stop();
Symbol 149 Button
on (release) {
gotoAndStop (2);
}
Symbol 150 Button
on (release) {
gotoAndStop (3);
}
Symbol 151 Button
on (release) {
gotoAndStop (4);
}
Symbol 152 Button
on (release) {
gotoAndStop (5);
}
Symbol 153 Button
on (release) {
gotoAndStop (1);
}
Symbol 169 MovieClip Frame 1
stop();
Symbol 170 Button
on (release) {
gotoAndStop (2);
}
Symbol 171 Button
on (release) {
gotoAndStop (3);
}
Symbol 172 Button
on (release) {
gotoAndStop (4);
}
Symbol 173 Button
on (release) {
gotoAndStop (5);
}
Symbol 174 Button
on (release) {
gotoAndStop (1);
}
Symbol 179 MovieClip Frame 1
stop();
Symbol 180 Button
on (release) {
gotoAndStop (2);
}
Symbol 181 Button
on (release) {
gotoAndStop (3);
}
Symbol 182 Button
on (release) {
gotoAndStop (4);
}
Symbol 183 Button
on (release) {
gotoAndStop (5);
}
Symbol 184 Button
on (release) {
gotoAndStop (1);
}
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
stop();
Symbol 189 MovieClip Frame 3
stop();
Symbol 189 MovieClip Frame 4
stop();
Symbol 189 MovieClip Frame 5
stop();
Symbol 192 Button
on (release) {
gotoAndPlay (2);
}
Symbol 206 Button
on (release) {
gotoAndPlay (7);
}
Symbol 209 Button
on (release) {
gotoAndPlay (7);
}
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 6
stop();
Symbol 210 MovieClip Frame 11
gotoAndStop (1);