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229455
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Boat-Caos.swf

This is the info page for
Flash #113479

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Text
<p align="center"><font face="굴림" size="16" color="#000000"><b>게임</b><font face="_sans"><b> </b></font><b>설명</b></font></p><p align="center"><font face="_sans" size="13" color="#000000"><b> </b></font></p><p align="left"><font face="_sans" size="13" color="#000000"><b>&nbsp;&nbsp;</b><font face="굴림"><b>크기가</b></font><b> </b><font face="굴림"><b>서로</b></font><b> </b><font face="굴림"><b>다른</b></font><b> </b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>움직여</b></font><b> </b><font face="굴림"><b>길을</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>찾아가야</b><font face="_sans"><b> </b></font><b>하는</b><font face="_sans"><b> </b></font><b>게임입니다</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b> &nbsp;</b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>마우스로</b></font><b> </b><font face="굴림"><b>끌어</b></font><b> </b><font face="굴림"><b>옮기려고</b></font><b> </b><font face="굴림"><b>하는</b></font></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>위치에</b><font face="_sans"><b> </b></font><b>갔다놓습니다</b><font face="_sans"><b>. </b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b>&nbsp;&nbsp;</b><font face="굴림"><b>배들은</b></font><b> </b><font face="굴림"><b>앞뒤로만</b></font><b> </b><font face="굴림"><b>움직일수</b></font><b> </b><font face="굴림"><b>있으니</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>주의하십시오</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b> &nbsp;&nbsp;</b></font></p>

<p align="center"><font face="굴림" size="16" color="#ffffff"><b>게임</b><font face="_sans"><b> </b></font><b>설명</b></font></p><p align="center"><font face="_sans" size="13" color="#ffffff"><b> </b></font></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b>&nbsp;&nbsp;</b><font face="굴림"><b>크기가</b></font><b> </b><font face="굴림"><b>서로</b></font><b> </b><font face="굴림"><b>다른</b></font><b> </b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>움직여</b></font><b> </b><font face="굴림"><b>길을</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>찾아가야</b><font face="_sans"><b> </b></font><b>하는</b><font face="_sans"><b> </b></font><b>게임입니다</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b> &nbsp;</b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>마우스로</b></font><b> </b><font face="굴림"><b>끌어</b></font><b> </b><font face="굴림"><b>옮기려고</b></font><b> </b><font face="굴림"><b>하는</b></font></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>위치에</b><font face="_sans"><b> </b></font><b>갔다놓습니다</b><font face="_sans"><b>. </b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b>&nbsp;&nbsp;</b><font face="굴림"><b>배들은</b></font><b> </b><font face="굴림"><b>앞뒤로만</b></font><b> </b><font face="굴림"><b>움직일수</b></font><b> </b><font face="굴림"><b>있으니</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>주의하십시오</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b> &nbsp;&nbsp;</b></font></p>

<p align="center"><font face="굴림" size="16" color="#000000"><b>게임</b><font face="_sans"><b> </b></font><b>설명</b></font></p><p align="center"><font face="_sans" size="13" color="#000000"><b> </b></font></p><p align="left"><font face="_sans" size="13" color="#000000"><b>&nbsp;&nbsp;</b><font face="굴림"><b>크기가</b></font><b> </b><font face="굴림"><b>서로</b></font><b> </b><font face="굴림"><b>다른</b></font><b> </b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>움직여</b></font><b> </b><font face="굴림"><b>길을</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>찾아가야</b><font face="_sans"><b> </b></font><b>하는</b><font face="_sans"><b> </b></font><b>게임입니다</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b> &nbsp;</b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>마우스로</b></font><b> </b><font face="굴림"><b>끌어</b></font><b> </b><font face="굴림"><b>옮기려고</b></font><b> </b><font face="굴림"><b>하는</b></font></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>위치에</b><font face="_sans"><b> </b></font><b>갔다놓습니다</b><font face="_sans"><b>. </b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b>&nbsp;&nbsp;</b><font face="굴림"><b>배들은</b></font><b> </b><font face="굴림"><b>앞뒤로만</b></font><b> </b><font face="굴림"><b>움직일수</b></font><b> </b><font face="굴림"><b>있으니</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#000000"><b>주의하십시오</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#000000"><b> &nbsp;&nbsp;</b></font></p>

<p align="center"><font face="굴림" size="16" color="#ffffff"><b>게임</b><font face="_sans"><b> </b></font><b>설명</b></font></p><p align="center"><font face="_sans" size="13" color="#ffffff"><b> </b></font></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b>&nbsp;&nbsp;</b><font face="굴림"><b>크기가</b></font><b> </b><font face="굴림"><b>서로</b></font><b> </b><font face="굴림"><b>다른</b></font><b> </b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>움직여</b></font><b> </b><font face="굴림"><b>길을</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>찾아가야</b><font face="_sans"><b> </b></font><b>하는</b><font face="_sans"><b> </b></font><b>게임입니다</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b> &nbsp;</b><font face="굴림"><b>배들을</b></font><b> </b><font face="굴림"><b>마우스로</b></font><b> </b><font face="굴림"><b>끌어</b></font><b> </b><font face="굴림"><b>옮기려고</b></font><b> </b><font face="굴림"><b>하는</b></font></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>위치에</b><font face="_sans"><b> </b></font><b>갔다놓습니다</b><font face="_sans"><b>. </b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b>&nbsp;&nbsp;</b><font face="굴림"><b>배들은</b></font><b> </b><font face="굴림"><b>앞뒤로만</b></font><b> </b><font face="굴림"><b>움직일수</b></font><b> </b><font face="굴림"><b>있으니</b></font><b> </b></font></p><p align="left"><font face="굴림" size="13" color="#ffffff"><b>주의하십시오</b><font face="_sans"><b>.</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="13" color="#ffffff"><b> &nbsp;&nbsp;</b></font></p>

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1

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ActionScript [AS1/AS2]

Frame 4
stop();
Frame 9
stop();
Frame 14
stop();
Frame 44
stop();
Symbol 54 MovieClip Frame 1
this.onEnterFrame = function () { var _local3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); loading_mc.bar_mc._width = Math.round(236 * _local3); if (_local3 == 1) { _parent.loadDone = true; delete this.onEnterFrame; } };
Symbol 55 MovieClip Frame 25
if (!loadDone) { gotoAndPlay (1); } else { _parent.play(); }
Instance of Symbol 63 MovieClip in Symbol 64 MovieClip Frame 1
onClipEvent (load) { this.setmask(_parent.mc_mask); }
Symbol 70 Button
on (release) { _root.gotoAndPlay("Start"); }
Symbol 75 Button
on (release) { _root.gotoAndPlay("Help"); }
Symbol 79 Button
on (release) { fscommand ("quit"); }
Symbol 110 Button
on (release) { play(); }
Symbol 114 MovieClip Frame 32
stop();
Symbol 114 MovieClip Frame 48
gotoAndStop (1); stop();
Instance of Symbol 120 MovieClip in Symbol 121 MovieClip Frame 1
onClipEvent (load) { this.setmask(_parent.mc_mask); }
Symbol 123 Button
on (release) { fscommand ("quit"); }
Symbol 128 Button
on (release) { SceneMC.ResetLevel(); }
Symbol 130 Button
on (release) { SceneMC.NextLevel(); }
Symbol 142 Button
on (release) { SceneMC.PrevLevel(); }
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 70
_root.Playing = true; if (_parent._parent.CheckGameStatus() == true) { } else { _parent._parent.NextLevel(); }
Symbol 168 Button
on (press) { MouseDowned(); } on (release) { MouseUped(); }
Symbol 173 MovieClip Frame 1
gotoAndPlay(random(20) + 1);
Symbol 173 MovieClip Frame 22
gotoAndPlay (2);
Symbol 178 MovieClip Frame 1
gotoAndPlay(random(30) + 1);
Symbol 178 MovieClip Frame 32
gotoAndPlay (2);
Symbol 182 MovieClip Frame 1
gotoAndPlay(random(25) + 1);
Symbol 182 MovieClip Frame 26
gotoAndPlay (2);
Symbol 186 MovieClip Frame 1
gotoAndPlay(random(40) + 1);
Symbol 186 MovieClip Frame 42
gotoAndPlay (2);
Symbol 187 MovieClip Frame 1
function MouseDowned() { _parent.Clicked(BoatNumber, _currentframe); } function MouseUped() { _parent.Released(BoatNumber, _currentframe); } stop();
Symbol 188 MovieClip Frame 1
Boat0._visible = false; _root.Playing = true; Map = new Array(); Map[0] = new Array(); Map[0][0] = {vtype:5, vx:0, vy:0, vmain:false}; Map[0][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[0][2] = {vtype:3, vx:2, vy:3, vmain:false}; Map[0][3] = {vtype:4, vx:2, vy:5, vmain:false}; Map[0][4] = {vtype:5, vx:3, vy:0, vmain:false}; Map[0][5] = {vtype:4, vx:3, vy:3, vmain:false}; Map[0][6] = {vtype:3, vx:5, vy:4, vmain:false}; Map[0][7] = {vtype:3, vx:1, vy:0, vmain:false}; Map[0][8] = {vtype:3, vx:4, vy:0, vmain:false}; Map[0][9] = {vtype:3, vx:5, vy:0, vmain:false}; Map[1] = new Array(); Map[1][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[1][1] = {vtype:2, vx:0, vy:5, vmain:false}; Map[1][2] = {vtype:2, vx:1, vy:0, vmain:false}; Map[1][3] = {vtype:4, vx:1, vy:1, vmain:false}; Map[1][4] = {vtype:3, vx:1, vy:3, vmain:false}; Map[1][5] = {vtype:3, vx:2, vy:2, vmain:false}; Map[1][6] = {vtype:3, vx:2, vy:4, vmain:false}; Map[1][7] = {vtype:3, vx:3, vy:2, vmain:false}; Map[1][8] = {vtype:3, vx:4, vy:0, vmain:false}; Map[1][9] = {vtype:3, vx:5, vy:1, vmain:false}; Map[1][10] = {vtype:3, vx:0, vy:0, vmain:false}; Map[1][11] = {vtype:3, vx:0, vy:3, vmain:false}; Map[2] = new Array(); Map[2][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[2][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[2][2] = {vtype:2, vx:0, vy:3, vmain:false}; Map[2][3] = {vtype:4, vx:1, vy:1, vmain:false}; Map[2][4] = {vtype:4, vx:1, vy:4, vmain:false}; Map[2][5] = {vtype:2, vx:2, vy:0, vmain:false}; Map[2][6] = {vtype:3, vx:3, vy:2, vmain:false}; Map[2][7] = {vtype:4, vx:3, vy:5, vmain:false}; Map[2][8] = {vtype:2, vx:4, vy:0, vmain:false}; Map[2][9] = {vtype:2, vx:4, vy:1, vmain:false}; Map[2][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[2][11] = {vtype:3, vx:5, vy:2, vmain:false}; Map[3] = new Array(); Map[3][0] = {vtype:5, vx:0, vy:3, vmain:false}; Map[3][1] = {vtype:5, vx:1, vy:0, vmain:false}; Map[3][2] = {vtype:3, vx:1, vy:3, vmain:false}; Map[3][3] = {vtype:4, vx:1, vy:5, vmain:false}; Map[3][4] = {vtype:2, vx:2, vy:1, vmain:false}; Map[3][5] = {vtype:1, vx:2, vy:2, vmain:true}; Map[3][6] = {vtype:2, vx:3, vy:0, vmain:false}; Map[3][7] = {vtype:3, vx:3, vy:3, vmain:false}; Map[3][8] = {vtype:3, vx:4, vy:1, vmain:false}; Map[3][9] = {vtype:3, vx:4, vy:3, vmain:false}; Map[3][10] = {vtype:2, vx:4, vy:5, vmain:false}; Map[3][11] = {vtype:3, vx:5, vy:0, vmain:false}; Map[3][12] = {vtype:5, vx:5, vy:2, vmain:false}; Map[4] = new Array(); Map[4][0] = {vtype:4, vx:0, vy:3, vmain:false}; Map[4][1] = {vtype:3, vx:0, vy:4, vmain:false}; Map[4][2] = {vtype:2, vx:1, vy:0, vmain:false}; Map[4][3] = {vtype:1, vx:1, vy:2, vmain:true}; Map[4][4] = {vtype:4, vx:1, vy:4, vmain:false}; Map[4][5] = {vtype:3, vx:3, vy:2, vmain:false}; Map[4][6] = {vtype:2, vx:4, vy:0, vmain:false}; Map[4][7] = {vtype:2, vx:4, vy:1, vmain:false}; Map[4][8] = {vtype:3, vx:4, vy:2, vmain:false}; Map[4][9] = {vtype:2, vx:4, vy:4, vmain:false}; Map[4][10] = {vtype:3, vx:5, vy:2, vmain:false}; Map[4][11] = {vtype:2, vx:1, vy:5, vmain:false}; Map[4][12] = {vtype:4, vx:3, vy:5, vmain:false}; Map[5] = new Array(); Map[5][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[5][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[5][2] = {vtype:2, vx:0, vy:4, vmain:false}; Map[5][3] = {vtype:3, vx:1, vy:0, vmain:false}; Map[5][4] = {vtype:5, vx:3, vy:0, vmain:false}; Map[5][5] = {vtype:4, vx:3, vy:3, vmain:false}; Map[5][6] = {vtype:5, vx:4, vy:0, vmain:false}; Map[5][7] = {vtype:5, vx:5, vy:0, vmain:false}; Map[5][8] = {vtype:4, vx:0, vy:5, vmain:false}; Map[5][9] = {vtype:3, vx:2, vy:0, vmain:false}; Map[6] = new Array(); Map[6][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[6][1] = {vtype:4, vx:0, vy:1, vmain:false}; Map[6][2] = {vtype:1, vx:0, vy:2, vmain:true}; Map[6][3] = {vtype:5, vx:1, vy:3, vmain:false}; Map[6][4] = {vtype:2, vx:2, vy:0, vmain:false}; Map[6][5] = {vtype:3, vx:2, vy:2, vmain:false}; Map[6][6] = {vtype:3, vx:2, vy:4, vmain:false}; Map[6][7] = {vtype:5, vx:3, vy:2, vmain:false}; Map[6][8] = {vtype:3, vx:4, vy:1, vmain:false}; Map[6][9] = {vtype:5, vx:5, vy:0, vmain:false}; Map[6][10] = {vtype:3, vx:0, vy:3, vmain:false}; Map[7] = new Array(); Map[7][0] = {vtype:2, vx:0, vy:1, vmain:false}; Map[7][1] = {vtype:5, vx:0, vy:2, vmain:false}; Map[7][2] = {vtype:2, vx:0, vy:5, vmain:false}; Map[7][3] = {vtype:1, vx:1, vy:2, vmain:true}; Map[7][4] = {vtype:3, vx:2, vy:0, vmain:false}; Map[7][5] = {vtype:2, vx:1, vy:4, vmain:false}; Map[7][6] = {vtype:2, vx:2, vy:5, vmain:false}; Map[7][7] = {vtype:2, vx:3, vy:0, vmain:false}; Map[7][8] = {vtype:5, vx:3, vy:2, vmain:false}; Map[7][9] = {vtype:3, vx:4, vy:1, vmain:false}; Map[7][10] = {vtype:2, vx:4, vy:3, vmain:false}; Map[7][11] = {vtype:3, vx:4, vy:4, vmain:false}; Map[7][12] = {vtype:3, vx:5, vy:1, vmain:false}; Map[7][13] = {vtype:3, vx:5, vy:4, vmain:false}; Map[8] = new Array(); Map[8][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[8][1] = {vtype:3, vx:0, vy:3, vmain:false}; Map[8][2] = {vtype:3, vx:1, vy:0, vmain:false}; Map[8][3] = {vtype:3, vx:1, vy:3, vmain:false}; Map[8][4] = {vtype:2, vx:2, vy:0, vmain:false}; Map[8][5] = {vtype:3, vx:2, vy:1, vmain:false}; Map[8][6] = {vtype:4, vx:2, vy:3, vmain:false}; Map[8][7] = {vtype:3, vx:3, vy:1, vmain:false}; Map[8][8] = {vtype:2, vx:4, vy:0, vmain:false}; Map[8][9] = {vtype:3, vx:4, vy:1, vmain:false}; Map[8][10] = {vtype:3, vx:5, vy:1, vmain:false}; Map[8][11] = {vtype:3, vx:0, vy:0, vmain:false}; Map[9] = new Array(); Map[9][0] = {vtype:4, vx:3, vy:0, vmain:false}; Map[9][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[9][2] = {vtype:3, vx:0, vy:3, vmain:false}; Map[9][3] = {vtype:2, vx:1, vy:4, vmain:false}; Map[9][4] = {vtype:2, vx:1, vy:5, vmain:false}; Map[9][5] = {vtype:3, vx:2, vy:1, vmain:false}; Map[9][6] = {vtype:2, vx:1, vy:3, vmain:false}; Map[9][7] = {vtype:3, vx:3, vy:2, vmain:false}; Map[9][8] = {vtype:4, vx:3, vy:4, vmain:false}; Map[9][9] = {vtype:2, vx:4, vy:5, vmain:false}; Map[9][10] = {vtype:3, vx:4, vy:1, vmain:false}; Map[9][11] = {vtype:2, vx:4, vy:3, vmain:false}; Map[9][12] = {vtype:3, vx:5, vy:1, vmain:false}; Map[10] = new Array(); Map[10][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[10][1] = {vtype:2, vx:0, vy:3, vmain:false}; Map[10][2] = {vtype:2, vx:0, vy:4, vmain:false}; Map[10][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[10][4] = {vtype:2, vx:2, vy:1, vmain:false}; Map[10][5] = {vtype:3, vx:2, vy:2, vmain:false}; Map[10][6] = {vtype:3, vx:2, vy:4, vmain:false}; Map[10][7] = {vtype:2, vx:2, vy:0, vmain:false}; Map[10][8] = {vtype:3, vx:3, vy:2, vmain:false}; Map[10][9] = {vtype:4, vx:3, vy:4, vmain:false}; Map[10][10] = {vtype:4, vx:3, vy:5, vmain:false}; Map[10][11] = {vtype:3, vx:4, vy:0, vmain:false}; Map[10][12] = {vtype:2, vx:4, vy:3, vmain:false}; Map[10][13] = {vtype:5, vx:5, vy:0, vmain:false}; Map[11] = new Array(); Map[11][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[11][1] = {vtype:2, vx:0, vy:1, vmain:false}; Map[11][2] = {vtype:5, vx:0, vy:3, vmain:false}; Map[11][3] = {vtype:2, vx:1, vy:5, vmain:false}; Map[11][4] = {vtype:1, vx:1, vy:2, vmain:true}; Map[11][5] = {vtype:4, vx:2, vy:3, vmain:false}; Map[11][6] = {vtype:3, vx:2, vy:0, vmain:false}; Map[11][7] = {vtype:3, vx:3, vy:4, vmain:false}; Map[11][8] = {vtype:2, vx:3, vy:0, vmain:false}; Map[11][9] = {vtype:2, vx:4, vy:4, vmain:false}; Map[11][10] = {vtype:2, vx:4, vy:5, vmain:false}; Map[11][11] = {vtype:5, vx:5, vy:0, vmain:false}; Map[12] = new Array(); Map[12][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[12][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[12][2] = {vtype:4, vx:0, vy:3, vmain:false}; Map[12][3] = {vtype:3, vx:0, vy:4, vmain:false}; Map[12][4] = {vtype:2, vx:1, vy:0, vmain:false}; Map[12][5] = {vtype:3, vx:1, vy:4, vmain:false}; Map[12][6] = {vtype:3, vx:2, vy:1, vmain:false}; Map[12][7] = {vtype:3, vx:2, vy:4, vmain:false}; Map[12][8] = {vtype:3, vx:3, vy:0, vmain:false}; Map[12][9] = {vtype:3, vx:3, vy:2, vmain:false}; Map[12][10] = {vtype:2, vx:4, vy:1, vmain:false}; Map[12][11] = {vtype:3, vx:5, vy:2, vmain:false}; Map[12][12] = {vtype:3, vx:4, vy:2, vmain:false}; Map[13] = new Array(); Map[13][0] = {vtype:1, vx:3, vy:2, vmain:true}; Map[13][1] = {vtype:2, vx:1, vy:3, vmain:false}; Map[13][2] = {vtype:3, vx:1, vy:4, vmain:false}; Map[13][3] = {vtype:2, vx:4, vy:5, vmain:false}; Map[13][4] = {vtype:5, vx:3, vy:3, vmain:false}; Map[13][5] = {vtype:5, vx:5, vy:0, vmain:false}; Map[14] = new Array(); Map[14][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[14][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[14][2] = {vtype:3, vx:1, vy:3, vmain:false}; Map[14][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[14][4] = {vtype:3, vx:2, vy:3, vmain:false}; Map[14][5] = {vtype:2, vx:4, vy:0, vmain:false}; Map[14][6] = {vtype:5, vx:3, vy:2, vmain:false}; Map[14][7] = {vtype:3, vx:4, vy:2, vmain:false}; Map[14][8] = {vtype:2, vx:4, vy:4, vmain:false}; Map[14][9] = {vtype:5, vx:5, vy:1, vmain:false}; Map[15] = new Array(); Map[15][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[15][1] = {vtype:5, vx:0, vy:3, vmain:false}; Map[15][2] = {vtype:3, vx:1, vy:0, vmain:false}; Map[15][3] = {vtype:5, vx:1, vy:3, vmain:false}; Map[15][4] = {vtype:5, vx:2, vy:0, vmain:false}; Map[15][5] = {vtype:2, vx:2, vy:3, vmain:false}; Map[15][6] = {vtype:5, vx:3, vy:0, vmain:false}; Map[15][7] = {vtype:2, vx:4, vy:0, vmain:false}; Map[15][8] = {vtype:3, vx:4, vy:3, vmain:false}; Map[15][9] = {vtype:3, vx:5, vy:1, vmain:false}; Map[15][10] = {vtype:3, vx:5, vy:3, vmain:false}; Map[15][11] = {vtype:3, vx:0, vy:0, vmain:false}; Map[15][12] = {vtype:3, vx:4, vy:1, vmain:false}; Map[16] = new Array(); Map[16][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[16][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[16][2] = {vtype:4, vx:0, vy:5, vmain:false}; Map[16][3] = {vtype:2, vx:3, vy:0, vmain:false}; Map[16][4] = {vtype:5, vx:2, vy:1, vmain:false}; Map[16][5] = {vtype:4, vx:3, vy:3, vmain:false}; Map[16][6] = {vtype:3, vx:4, vy:4, vmain:false}; Map[16][7] = {vtype:5, vx:5, vy:0, vmain:false}; Map[17] = new Array(); Map[17][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[17][1] = {vtype:3, vx:0, vy:1, vmain:false}; Map[17][2] = {vtype:2, vx:0, vy:3, vmain:false}; Map[17][3] = {vtype:2, vx:2, vy:5, vmain:false}; Map[17][4] = {vtype:1, vx:1, vy:2, vmain:true}; Map[17][5] = {vtype:4, vx:3, vy:0, vmain:false}; Map[17][6] = {vtype:3, vx:2, vy:3, vmain:false}; Map[17][7] = {vtype:3, vx:3, vy:1, vmain:false}; Map[17][8] = {vtype:2, vx:3, vy:3, vmain:false}; Map[17][9] = {vtype:2, vx:4, vy:5, vmain:false}; Map[17][10] = {vtype:3, vx:4, vy:1, vmain:false}; Map[17][11] = {vtype:3, vx:5, vy:1, vmain:false}; Map[17][12] = {vtype:3, vx:5, vy:3, vmain:false}; Map[18] = new Array(); Map[18][0] = {vtype:3, vx:1, vy:0, vmain:false}; Map[18][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[18][2] = {vtype:2, vx:2, vy:0, vmain:false}; Map[18][3] = {vtype:2, vx:0, vy:3, vmain:false}; Map[18][4] = {vtype:3, vx:3, vy:2, vmain:false}; Map[18][5] = {vtype:3, vx:3, vy:4, vmain:false}; Map[18][6] = {vtype:3, vx:4, vy:0, vmain:false}; Map[18][7] = {vtype:3, vx:5, vy:2, vmain:false}; Map[18][8] = {vtype:3, vx:5, vy:4, vmain:false}; Map[19] = new Array(); Map[19][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[19][1] = {vtype:3, vx:0, vy:3, vmain:false}; Map[19][2] = {vtype:2, vx:0, vy:5, vmain:false}; Map[19][3] = {vtype:3, vx:1, vy:0, vmain:false}; Map[19][4] = {vtype:5, vx:2, vy:0, vmain:false}; Map[19][5] = {vtype:2, vx:1, vy:4, vmain:false}; Map[19][6] = {vtype:4, vx:2, vy:5, vmain:false}; Map[19][7] = {vtype:4, vx:3, vy:0, vmain:false}; Map[19][8] = {vtype:3, vx:3, vy:1, vmain:false}; Map[19][9] = {vtype:2, vx:4, vy:1, vmain:false}; Map[19][10] = {vtype:3, vx:4, vy:2, vmain:false}; Map[19][11] = {vtype:3, vx:5, vy:2, vmain:false}; Map[19][12] = {vtype:3, vx:5, vy:4, vmain:false}; Map[20] = new Array(); Map[20][0] = {vtype:1, vx:1, vy:2, vmain:true}; Map[20][1] = {vtype:3, vx:1, vy:3, vmain:false}; Map[20][2] = {vtype:3, vx:2, vy:4, vmain:false}; Map[20][3] = {vtype:5, vx:3, vy:2, vmain:false}; Map[20][4] = {vtype:2, vx:0, vy:0, vmain:false}; Map[20][5] = {vtype:5, vx:4, vy:1, vmain:false}; Map[20][6] = {vtype:2, vx:4, vy:4, vmain:false}; Map[20][7] = {vtype:2, vx:0, vy:5, vmain:false}; Map[20][8] = {vtype:5, vx:5, vy:0, vmain:false}; Map[21] = new Array(); Map[21][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[21][1] = {vtype:2, vx:0, vy:3, vmain:false}; Map[21][2] = {vtype:3, vx:0, vy:4, vmain:false}; Map[21][3] = {vtype:3, vx:1, vy:0, vmain:false}; Map[21][4] = {vtype:2, vx:1, vy:5, vmain:false}; Map[21][5] = {vtype:5, vx:2, vy:2, vmain:false}; Map[21][6] = {vtype:2, vx:2, vy:0, vmain:false}; Map[21][7] = {vtype:2, vx:2, vy:1, vmain:false}; Map[21][8] = {vtype:5, vx:3, vy:2, vmain:false}; Map[21][9] = {vtype:2, vx:4, vy:5, vmain:false}; Map[21][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[21][11] = {vtype:3, vx:5, vy:0, vmain:false}; Map[22] = new Array(); Map[22][0] = {vtype:5, vx:0, vy:2, vmain:false}; Map[22][1] = {vtype:2, vx:0, vy:0, vmain:false}; Map[22][2] = {vtype:1, vx:1, vy:2, vmain:true}; Map[22][3] = {vtype:3, vx:2, vy:3, vmain:false}; Map[22][4] = {vtype:4, vx:0, vy:5, vmain:false}; Map[22][5] = {vtype:5, vx:3, vy:0, vmain:false}; Map[22][6] = {vtype:4, vx:3, vy:3, vmain:false}; Map[22][7] = {vtype:3, vx:5, vy:4, vmain:false}; Map[23] = new Array(); Map[23][0] = {vtype:4, vx:0, vy:0, vmain:false}; Map[23][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[23][2] = {vtype:3, vx:1, vy:4, vmain:false}; Map[23][3] = {vtype:3, vx:2, vy:4, vmain:false}; Map[23][4] = {vtype:2, vx:4, vy:4, vmain:false}; Map[23][5] = {vtype:2, vx:4, vy:5, vmain:false}; Map[23][6] = {vtype:5, vx:3, vy:0, vmain:false}; Map[23][7] = {vtype:5, vx:4, vy:0, vmain:false}; Map[23][8] = {vtype:5, vx:5, vy:0, vmain:false}; Map[24] = new Array(); Map[24][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[24][1] = {vtype:3, vx:0, vy:4, vmain:false}; Map[24][2] = {vtype:3, vx:1, vy:0, vmain:false}; Map[24][3] = {vtype:1, vx:1, vy:2, vmain:true}; Map[24][4] = {vtype:5, vx:1, vy:3, vmain:false}; Map[24][5] = {vtype:3, vx:2, vy:0, vmain:false}; Map[24][6] = {vtype:2, vx:2, vy:3, vmain:false}; Map[24][7] = {vtype:2, vx:2, vy:5, vmain:false}; Map[24][8] = {vtype:3, vx:3, vy:0, vmain:false}; Map[24][9] = {vtype:2, vx:4, vy:0, vmain:false}; Map[24][10] = {vtype:5, vx:4, vy:1, vmain:false}; Map[24][11] = {vtype:3, vx:5, vy:1, vmain:false}; Map[24][12] = {vtype:3, vx:5, vy:4, vmain:false}; Map[25] = new Array(); Map[25][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[25][1] = {vtype:2, vx:1, vy:0, vmain:false}; Map[25][2] = {vtype:1, vx:1, vy:2, vmain:true}; Map[25][3] = {vtype:3, vx:1, vy:3, vmain:false}; Map[25][4] = {vtype:3, vx:2, vy:3, vmain:false}; Map[25][5] = {vtype:5, vx:3, vy:0, vmain:false}; Map[25][6] = {vtype:5, vx:4, vy:0, vmain:false}; Map[25][7] = {vtype:2, vx:4, vy:4, vmain:false}; Map[25][8] = {vtype:5, vx:5, vy:0, vmain:false}; Map[25][9] = {vtype:4, vx:0, vy:5, vmain:false}; Map[26] = new Array(); Map[26][0] = {vtype:2, vx:0, vy:1, vmain:false}; Map[26][1] = {vtype:5, vx:0, vy:2, vmain:false}; Map[26][2] = {vtype:2, vx:0, vy:0, vmain:false}; Map[26][3] = {vtype:5, vx:1, vy:2, vmain:false}; Map[26][4] = {vtype:2, vx:0, vy:5, vmain:false}; Map[26][5] = {vtype:2, vx:2, vy:1, vmain:false}; Map[26][6] = {vtype:1, vx:2, vy:2, vmain:true}; Map[26][7] = {vtype:3, vx:2, vy:3, vmain:false}; Map[26][8] = {vtype:2, vx:4, vy:0, vmain:false}; Map[26][9] = {vtype:3, vx:3, vy:3, vmain:false}; Map[26][10] = {vtype:2, vx:4, vy:5, vmain:false}; Map[26][11] = {vtype:5, vx:4, vy:1, vmain:false}; Map[26][12] = {vtype:2, vx:4, vy:4, vmain:false}; Map[26][13] = {vtype:5, vx:5, vy:1, vmain:false}; Map[27] = new Array(); Map[27][0] = {vtype:3, vx:1, vy:0, vmain:false}; Map[27][1] = {vtype:4, vx:0, vy:4, vmain:false}; Map[27][2] = {vtype:3, vx:2, vy:1, vmain:false}; Map[27][3] = {vtype:1, vx:0, vy:2, vmain:true}; Map[27][4] = {vtype:2, vx:3, vy:3, vmain:false}; Map[27][5] = {vtype:2, vx:3, vy:0, vmain:false}; Map[27][6] = {vtype:3, vx:4, vy:1, vmain:false}; Map[27][7] = {vtype:3, vx:4, vy:4, vmain:false}; Map[28] = new Array(); Map[28][0] = {vtype:4, vx:0, vy:3, vmain:false}; Map[28][1] = {vtype:1, vx:2, vy:2, vmain:true}; Map[28][2] = {vtype:3, vx:2, vy:0, vmain:false}; Map[28][3] = {vtype:3, vx:2, vy:4, vmain:false}; Map[28][4] = {vtype:3, vx:3, vy:0, vmain:false}; Map[28][5] = {vtype:2, vx:4, vy:5, vmain:false}; Map[28][6] = {vtype:2, vx:4, vy:0, vmain:false}; Map[28][7] = {vtype:5, vx:4, vy:2, vmain:false}; Map[29] = new Array(); Map[29][0] = {vtype:2, vx:0, vy:1, vmain:false}; Map[29][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[29][2] = {vtype:3, vx:0, vy:2, vmain:false}; Map[29][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[29][4] = {vtype:4, vx:1, vy:0, vmain:false}; Map[29][5] = {vtype:2, vx:1, vy:3, vmain:false}; Map[29][6] = {vtype:3, vx:2, vy:4, vmain:false}; Map[29][7] = {vtype:3, vx:3, vy:1, vmain:false}; Map[29][8] = {vtype:3, vx:3, vy:4, vmain:false}; Map[29][9] = {vtype:3, vx:4, vy:0, vmain:false}; Map[29][10] = {vtype:3, vx:4, vy:2, vmain:false}; Map[29][11] = {vtype:2, vx:4, vy:4, vmain:false}; Map[29][12] = {vtype:3, vx:5, vy:0, vmain:false}; Map[30] = new Array(); Map[30][0] = {vtype:4, vx:0, vy:0, vmain:false}; Map[30][1] = {vtype:3, vx:2, vy:1, vmain:false}; Map[30][2] = {vtype:3, vx:2, vy:4, vmain:false}; Map[30][3] = {vtype:4, vx:3, vy:5, vmain:false}; Map[30][4] = {vtype:2, vx:3, vy:1, vmain:false}; Map[30][5] = {vtype:1, vx:3, vy:2, vmain:true}; Map[30][6] = {vtype:3, vx:3, vy:3, vmain:false}; Map[30][7] = {vtype:2, vx:4, vy:3, vmain:false}; Map[30][8] = {vtype:2, vx:4, vy:4, vmain:false}; Map[30][9] = {vtype:5, vx:5, vy:0, vmain:false}; Map[31] = new Array(); Map[31][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[31][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[31][2] = {vtype:4, vx:0, vy:4, vmain:false}; Map[31][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[31][4] = {vtype:2, vx:1, vy:0, vmain:false}; Map[31][5] = {vtype:3, vx:2, vy:1, vmain:false}; Map[31][6] = {vtype:2, vx:2, vy:5, vmain:false}; Map[31][7] = {vtype:2, vx:3, vy:0, vmain:false}; Map[31][8] = {vtype:2, vx:3, vy:1, vmain:false}; Map[31][9] = {vtype:5, vx:3, vy:2, vmain:false}; Map[31][10] = {vtype:2, vx:4, vy:3, vmain:false}; Map[31][11] = {vtype:3, vx:4, vy:4, vmain:false}; Map[31][12] = {vtype:3, vx:5, vy:0, vmain:false}; Map[32] = new Array(); Map[32][0] = {vtype:4, vx:0, vy:1, vmain:false}; Map[32][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[32][2] = {vtype:3, vx:0, vy:3, vmain:false}; Map[32][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[32][4] = {vtype:2, vx:1, vy:0, vmain:false}; Map[32][5] = {vtype:2, vx:2, vy:3, vmain:false}; Map[32][6] = {vtype:3, vx:2, vy:4, vmain:false}; Map[32][7] = {vtype:5, vx:3, vy:0, vmain:false}; Map[32][8] = {vtype:2, vx:3, vy:4, vmain:false}; Map[32][9] = {vtype:3, vx:4, vy:0, vmain:false}; Map[32][10] = {vtype:3, vx:4, vy:2, vmain:false}; Map[32][11] = {vtype:3, vx:5, vy:1, vmain:false}; Map[32][12] = {vtype:3, vx:5, vy:4, vmain:false}; Map[33] = new Array(); Map[33][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[33][1] = {vtype:2, vx:1, vy:3, vmain:false}; Map[33][2] = {vtype:3, vx:0, vy:4, vmain:false}; Map[33][3] = {vtype:3, vx:1, vy:0, vmain:false}; Map[33][4] = {vtype:2, vx:1, vy:4, vmain:false}; Map[33][5] = {vtype:2, vx:1, vy:5, vmain:false}; Map[33][6] = {vtype:2, vx:4, vy:0, vmain:false}; Map[33][7] = {vtype:5, vx:2, vy:0, vmain:false}; Map[33][8] = {vtype:3, vx:3, vy:4, vmain:false}; Map[33][9] = {vtype:3, vx:4, vy:3, vmain:false}; Map[33][10] = {vtype:2, vx:4, vy:5, vmain:false}; Map[33][11] = {vtype:5, vx:5, vy:2, vmain:false}; Map[34] = new Array(); Map[34][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[34][1] = {vtype:3, vx:0, vy:1, vmain:false}; Map[34][2] = {vtype:2, vx:0, vy:5, vmain:false}; Map[34][3] = {vtype:3, vx:1, vy:1, vmain:false}; Map[34][4] = {vtype:3, vx:2, vy:0, vmain:false}; Map[34][5] = {vtype:1, vx:2, vy:2, vmain:true}; Map[34][6] = {vtype:2, vx:2, vy:3, vmain:false}; Map[34][7] = {vtype:3, vx:2, vy:4, vmain:false}; Map[34][8] = {vtype:2, vx:4, vy:1, vmain:false}; Map[34][9] = {vtype:3, vx:4, vy:2, vmain:false}; Map[34][10] = {vtype:2, vx:3, vy:4, vmain:false}; Map[34][11] = {vtype:3, vx:5, vy:2, vmain:false}; Map[35] = new Array(); Map[35][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[35][1] = {vtype:3, vx:0, vy:3, vmain:false}; Map[35][2] = {vtype:2, vx:0, vy:5, vmain:false}; Map[35][3] = {vtype:4, vx:1, vy:3, vmain:false}; Map[35][4] = {vtype:2, vx:1, vy:4, vmain:false}; Map[35][5] = {vtype:5, vx:2, vy:0, vmain:false}; Map[35][6] = {vtype:2, vx:3, vy:0, vmain:false}; Map[35][7] = {vtype:3, vx:3, vy:1, vmain:false}; Map[35][8] = {vtype:3, vx:3, vy:4, vmain:false}; Map[35][9] = {vtype:3, vx:4, vy:4, vmain:false}; Map[35][10] = {vtype:5, vx:5, vy:0, vmain:false}; Map[36] = new Array(); Map[36][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[36][1] = {vtype:5, vx:0, vy:3, vmain:false}; Map[36][2] = {vtype:3, vx:1, vy:3, vmain:false}; Map[36][3] = {vtype:2, vx:1, vy:5, vmain:false}; Map[36][4] = {vtype:2, vx:4, vy:0, vmain:false}; Map[36][5] = {vtype:3, vx:2, vy:3, vmain:false}; Map[36][6] = {vtype:1, vx:1, vy:2, vmain:true}; Map[36][7] = {vtype:2, vx:3, vy:3, vmain:false}; Map[36][8] = {vtype:3, vx:3, vy:4, vmain:false}; Map[36][9] = {vtype:3, vx:4, vy:1, vmain:false}; Map[36][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[36][11] = {vtype:2, vx:4, vy:5, vmain:false}; Map[36][12] = {vtype:5, vx:5, vy:1, vmain:false}; Map[37] = new Array(); Map[37][0] = {vtype:5, vx:0, vy:0, vmain:false}; Map[37][1] = {vtype:4, vx:0, vy:3, vmain:false}; Map[37][2] = {vtype:2, vx:0, vy:5, vmain:false}; Map[37][3] = {vtype:4, vx:1, vy:0, vmain:false}; Map[37][4] = {vtype:3, vx:1, vy:1, vmain:false}; Map[37][5] = {vtype:2, vx:2, vy:1, vmain:false}; Map[37][6] = {vtype:1, vx:2, vy:2, vmain:true}; Map[37][7] = {vtype:3, vx:2, vy:4, vmain:false}; Map[37][8] = {vtype:3, vx:3, vy:3, vmain:false}; Map[37][9] = {vtype:2, vx:4, vy:0, vmain:false}; Map[37][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[37][11] = {vtype:5, vx:5, vy:1, vmain:false}; Map[38] = new Array(); Map[38][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[38][1] = {vtype:3, vx:0, vy:4, vmain:false}; Map[38][2] = {vtype:3, vx:1, vy:4, vmain:false}; Map[38][3] = {vtype:5, vx:2, vy:0, vmain:false}; Map[38][4] = {vtype:2, vx:2, vy:4, vmain:false}; Map[38][5] = {vtype:2, vx:2, vy:5, vmain:false}; Map[38][6] = {vtype:5, vx:3, vy:0, vmain:false}; Map[38][7] = {vtype:3, vx:4, vy:0, vmain:false}; Map[38][8] = {vtype:3, vx:4, vy:3, vmain:false}; Map[38][9] = {vtype:2, vx:4, vy:5, vmain:false}; Map[38][10] = {vtype:3, vx:5, vy:0, vmain:false}; Map[38][11] = {vtype:3, vx:5, vy:3, vmain:false}; Map[39] = new Array(); Map[39][0] = {vtype:2, vx:0, vy:1, vmain:false}; Map[39][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[39][2] = {vtype:2, vx:0, vy:3, vmain:false}; Map[39][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[39][4] = {vtype:5, vx:2, vy:0, vmain:false}; Map[39][5] = {vtype:4, vx:2, vy:3, vmain:false}; Map[39][6] = {vtype:2, vx:2, vy:5, vmain:false}; Map[39][7] = {vtype:2, vx:3, vy:0, vmain:false}; Map[39][8] = {vtype:3, vx:4, vy:1, vmain:false}; Map[39][9] = {vtype:5, vx:5, vy:3, vmain:false}; Map[40] = new Array(); Map[40][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[40][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[40][2] = {vtype:3, vx:0, vy:3, vmain:false}; Map[40][3] = {vtype:3, vx:1, vy:4, vmain:false}; Map[40][4] = {vtype:2, vx:2, vy:0, vmain:false}; Map[40][5] = {vtype:5, vx:2, vy:2, vmain:false}; Map[40][6] = {vtype:5, vx:3, vy:1, vmain:false}; Map[40][7] = {vtype:2, vx:3, vy:5, vmain:false}; Map[40][8] = {vtype:2, vx:4, vy:4, vmain:false}; Map[40][9] = {vtype:5, vx:5, vy:0, vmain:false}; Map[41] = new Array(); Map[41][0] = {vtype:3, vx:0, vy:1, vmain:false}; Map[41][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[41][2] = {vtype:2, vx:1, vy:3, vmain:false}; Map[41][3] = {vtype:3, vx:1, vy:4, vmain:false}; Map[41][4] = {vtype:3, vx:2, vy:4, vmain:false}; Map[41][5] = {vtype:5, vx:3, vy:1, vmain:false}; Map[41][6] = {vtype:2, vx:3, vy:4, vmain:false}; Map[41][7] = {vtype:5, vx:5, vy:1, vmain:false}; Map[42] = new Array(); Map[42][0] = {vtype:2, vx:1, vy:0, vmain:false}; Map[42][1] = {vtype:2, vx:0, vy:1, vmain:false}; Map[42][2] = {vtype:5, vx:0, vy:3, vmain:false}; Map[42][3] = {vtype:4, vx:3, vy:5, vmain:false}; Map[42][4] = {vtype:1, vx:0, vy:2, vmain:true}; Map[42][5] = {vtype:4, vx:3, vy:3, vmain:false}; Map[42][6] = {vtype:2, vx:4, vy:4, vmain:false}; Map[42][7] = {vtype:3, vx:2, vy:1, vmain:false}; Map[42][8] = {vtype:5, vx:3, vy:0, vmain:false}; Map[43] = new Array(); Map[43][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[43][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[43][2] = {vtype:2, vx:1, vy:1, vmain:false}; Map[43][3] = {vtype:3, vx:2, vy:2, vmain:false}; Map[43][4] = {vtype:3, vx:2, vy:4, vmain:false}; Map[43][5] = {vtype:4, vx:3, vy:0, vmain:false}; Map[43][6] = {vtype:3, vx:3, vy:1, vmain:false}; Map[43][7] = {vtype:2, vx:3, vy:3, vmain:false}; Map[43][8] = {vtype:2, vx:3, vy:4, vmain:false}; Map[43][9] = {vtype:4, vx:3, vy:5, vmain:false}; Map[43][10] = {vtype:5, vx:5, vy:2, vmain:false}; Map[44] = new Array(); Map[44][0] = {vtype:3, vx:0, vy:2, vmain:false}; Map[44][1] = {vtype:1, vx:1, vy:2, vmain:true}; Map[44][2] = {vtype:2, vx:1, vy:3, vmain:false}; Map[44][3] = {vtype:4, vx:0, vy:1, vmain:false}; Map[44][4] = {vtype:2, vx:0, vy:5, vmain:false}; Map[44][5] = {vtype:3, vx:2, vy:4, vmain:false}; Map[44][6] = {vtype:3, vx:3, vy:0, vmain:false}; Map[44][7] = {vtype:3, vx:3, vy:4, vmain:false}; Map[44][8] = {vtype:2, vx:0, vy:0, vmain:false}; Map[44][9] = {vtype:5, vx:4, vy:0, vmain:false}; Map[44][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[44][11] = {vtype:3, vx:5, vy:2, vmain:false}; Map[45] = new Array(); Map[45][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[45][1] = {vtype:3, vx:0, vy:4, vmain:false}; Map[45][2] = {vtype:3, vx:1, vy:0, vmain:false}; Map[45][3] = {vtype:4, vx:1, vy:5, vmain:false}; Map[45][4] = {vtype:2, vx:2, vy:0, vmain:false}; Map[45][5] = {vtype:4, vx:2, vy:1, vmain:false}; Map[45][6] = {vtype:3, vx:2, vy:2, vmain:false}; Map[45][7] = {vtype:2, vx:2, vy:4, vmain:false}; Map[45][8] = {vtype:3, vx:3, vy:2, vmain:false}; Map[45][9] = {vtype:2, vx:4, vy:0, vmain:false}; Map[45][10] = {vtype:2, vx:4, vy:3, vmain:false}; Map[45][11] = {vtype:3, vx:4, vy:4, vmain:false}; Map[45][12] = {vtype:3, vx:5, vy:1, vmain:false}; Map[45][13] = {vtype:3, vx:5, vy:4, vmain:false}; Map[46] = new Array(); Map[46][0] = {vtype:3, vx:0, vy:0, vmain:false}; Map[46][1] = {vtype:1, vx:0, vy:2, vmain:true}; Map[46][2] = {vtype:4, vx:0, vy:3, vmain:false}; Map[46][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[46][4] = {vtype:3, vx:2, vy:4, vmain:false}; Map[46][5] = {vtype:4, vx:3, vy:0, vmain:false}; Map[46][6] = {vtype:3, vx:3, vy:1, vmain:false}; Map[46][7] = {vtype:3, vx:3, vy:3, vmain:false}; Map[46][8] = {vtype:2, vx:3, vy:5, vmain:false}; Map[46][9] = {vtype:3, vx:4, vy:2, vmain:false}; Map[46][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[46][11] = {vtype:5, vx:5, vy:1, vmain:false}; Map[47] = new Array(); Map[47][0] = {vtype:2, vx:0, vy:0, vmain:false}; Map[47][1] = {vtype:2, vx:0, vy:1, vmain:false}; Map[47][2] = {vtype:5, vx:0, vy:2, vmain:false}; Map[47][3] = {vtype:2, vx:0, vy:5, vmain:false}; Map[47][4] = {vtype:1, vx:1, vy:2, vmain:true}; Map[47][5] = {vtype:4, vx:1, vy:3, vmain:false}; Map[47][6] = {vtype:3, vx:2, vy:0, vmain:false}; Map[47][7] = {vtype:3, vx:3, vy:4, vmain:false}; Map[47][8] = {vtype:2, vx:4, vy:0, vmain:false}; Map[47][9] = {vtype:5, vx:4, vy:1, vmain:false}; Map[47][10] = {vtype:2, vx:4, vy:4, vmain:false}; Map[47][11] = {vtype:2, vx:4, vy:5, vmain:false}; Map[47][12] = {vtype:5, vx:5, vy:1, vmain:false}; Map[48] = new Array(); Map[48][0] = {vtype:2, vx:1, vy:0, vmain:false}; Map[48][1] = {vtype:5, vx:0, vy:3, vmain:false}; Map[48][2] = {vtype:1, vx:0, vy:2, vmain:true}; Map[48][3] = {vtype:4, vx:1, vy:3, vmain:false}; Map[48][4] = {vtype:3, vx:2, vy:1, vmain:false}; Map[48][5] = {vtype:5, vx:3, vy:0, vmain:false}; Map[48][6] = {vtype:4, vx:1, vy:5, vmain:false}; Map[49] = new Array(); Map[49][0] = {vtype:1, vx:0, vy:2, vmain:true}; Map[49][1] = {vtype:2, vx:0, vy:3, vmain:false}; Map[49][2] = {vtype:3, vx:0, vy:4, vmain:false}; Map[49][3] = {vtype:3, vx:1, vy:4, vmain:false}; Map[49][4] = {vtype:3, vx:2, vy:0, vmain:false}; Map[49][5] = {vtype:3, vx:2, vy:2, vmain:false}; Map[49][6] = {vtype:2, vx:2, vy:4, vmain:false}; Map[49][7] = {vtype:2, vx:2, vy:5, vmain:false}; Map[49][8] = {vtype:4, vx:3, vy:0, vmain:false}; Map[49][9] = {vtype:3, vx:3, vy:1, vmain:false}; Map[49][10] = {vtype:2, vx:3, vy:3, vmain:false}; Map[49][11] = {vtype:5, vx:5, vy:2, vmain:false}; total_stages = 0; StagesArray = new Array(); i = 0; while (i < 50) { StagesArray[i] = false; i++; } _root.CurrentMap = 0; var totalvehicles = Map[_root.CurrentMap].length; total_score = 0;
Symbol 188 MovieClip Frame 3
function block_left(mn, tp) { var _local4 = mn; var _local3 = this; if (_local3["Boat" + _local4].vx == 0) { return(0); } var _local2 = _local3["Boat" + _local4].vx - 1; while (_local2 >= 0) { if (SceneMap[_local2][_local3["Boat" + _local4].vy] == 1) { return(((_local2 + 1) * BlockWidth) * xScale); } _local2--; } return(0); } function block_top(mn, tp) { var _local4 = mn; var _local3 = this; if (_local3["Boat" + _local4].vy == 0) { return(0); } var _local2 = _local3["Boat" + _local4].vy - 1; while (_local2 >= 0) { if (SceneMap[_local3["Boat" + _local4].vx][_local2] == 1) { return(((_local2 + 1) * BlockHeight) * yScale); } _local2--; } return(0); } function block_right(mn, tp) { var _local4 = mn; var _local3 = this; var _local6 = 0; var _local7 = 0; switch (tp) { case 1 : case 2 : _local6 = _local3["Boat" + _local4].vx + 2; break; case 3 : _local6 = _local3["Boat" + _local4].vx + 1; break; case 4 : _local6 = _local3["Boat" + _local4].vx + 3; break; case 5 : _local6 = _local3["Boat" + _local4].vx + 1; } if (_local6 > 6) { return(_local3["Boat" + _local4].vx + 0); } var _local5 = 0; var _local2 = _local6; while (_local2 < 6) { yval = _local3["Boat" + _local4].vy; if (SceneMap[_local2][yval] == 0) { _local5++; } else { break; } _local2++; } if (tp == 1) { if ((_local3["Boat" + _local4].vx + _local5) == 4) { return((((_local3["Boat" + _local4].vx + _local5) + 1) * BlockWidth) * xScale); } } return(((_local3["Boat" + _local4].vx + _local5) * BlockWidth) * xScale); } function block_bottom(mn, tp) { var _local4 = mn; var _local3 = this; var _local6 = 0; var _local7 = 0; switch (tp) { case 1 : case 2 : _local6 = _local3["Boat" + _local4].vy + 1; break; case 3 : _local6 = _local3["Boat" + _local4].vy + 2; break; case 4 : _local6 = _local3["Boat" + _local4].vy + 1; break; case 5 : _local6 = _local3["Boat" + _local4].vy + 3; } if (_local6 > 6) { return(_local3["Boat" + _local4].vy + 0); } var _local5 = 0; var _local2 = _local6; while (_local2 < 6) { xval = _local3["Boat" + _local4].vx; gridvalue = SceneMap[xval][_local2]; if (gridvalue == 0) { _local5++; } else { break; } _local2++; } return(((_local3["Boat" + _local4].vy + _local5) * BlockHeight) * yScale); } function Clicked(mn, tp) { var _local3 = mn; var _local4 = tp; var _local5 = this; if (_root.Playing == true) { if (((_local4 == 1) || (_local4 == 2)) || (_local4 == 4)) { toplimit = _local5["Boat" + _local3]._y; bottomlimit = _local5["Boat" + _local3]._y; leftlimit = block_left(_local3, _local4); rightlimit = block_right(_local3, _local4); } else { leftlimit = _local5["Boat" + _local3]._x; rightlimit = _local5["Boat" + _local3]._x; toplimit = block_top(_local3, _local4); bottomlimit = block_bottom(_local3, _local4); } _local5["Boat" + _local3].startDrag(false, leftlimit, toplimit, rightlimit, bottomlimit); } } function Released(mn, tp) { var _local4 = this; var _local3 = mn; if (_root.Playing == true) { _local4["Boat" + _local3].stopDrag(); newvx = Math.round(_local4["Boat" + _local3]._x / (BlockWidth * xScale)); newvy = Math.round(_local4["Boat" + _local3]._y / (BlockHeight * yScale)); _local4["Boat" + _local3].vx = newvx; _local4["Boat" + _local3].vy = newvy; _local4["Boat" + _local3]._x = (newvx * BlockWidth) * xScale; _local4["Boat" + _local3]._y = (newvy * BlockHeight) * yScale; SetSceneMap(); _root.MoveCount++; if ((tp == 1) && (_local4["Boat" + _local3].vx == 5)) { _root.Playing = false; StagesArray[_root.CurrentMap] = true; total_score = total_score + 200; if (_root.MoveCount < 50) { total_score = total_score + (100 - (2 * _root.MoveCount)); } _root.Score = total_score; _local4["Boat" + _local3].a.play(); } } } function SetSceneMap() { var _local4 = this; var _local3 = 0; while (_local3 < 6) { var _local2 = 0; while (_local2 < 6) { SceneMap[_local3][_local2] = 0; _local2++; } _local3++; } _local3 = 0; while (_local3 < totalvehicles) { veh = _local4["Boat" + _local3]; switch (veh._currentframe) { case 1 : case 2 : SceneMap[veh.vx][veh.vy] = 1; SceneMap[veh.vx + 1][veh.vy] = 1; break; case 3 : SceneMap[veh.vx][veh.vy] = 1; SceneMap[veh.vx][veh.vy + 1] = 1; break; case 4 : SceneMap[veh.vx][veh.vy] = 1; SceneMap[veh.vx + 1][veh.vy] = 1; SceneMap[veh.vx + 2][veh.vy] = 1; break; case 5 : SceneMap[veh.vx][veh.vy] = 1; SceneMap[veh.vx][veh.vy + 1] = 1; SceneMap[veh.vx][veh.vy + 2] = 1; } _local3++; } } function showGridData() { var _local2 = 0; while (_local2 < 6) { str = ""; var _local1 = 0; while (_local1 < 6) { str = str + (" " + SceneMap[_local1][_local2]); _local1++; } _local2++; } } function ClearBoats() { var _local1 = 1; while (_local1 < totalvehicles) { removeMovieClip("Boat" + _local1); _local1++; } } function ResetLevel() { _root.Level = _root.CurrentMap + 1; totalvehicles = Map[_root.CurrentMap].length; var _local3 = 0; while (_local3 < totalvehicles) { if (_local3 > 0) { veh = this["Boat" + _local3]; } else { veh = Boat0; } veh._visible = true; veh.gotoAndStop(Map[_root.CurrentMap][_local3].vtype); veh.stop(); veh._x = (Map[_root.CurrentMap][_local3].vx * BlockWidth) * xScale; veh._y = (Map[_root.CurrentMap][_local3].vy * BlockHeight) * yScale; veh.vx = Map[_root.CurrentMap][_local3].vx; veh.vy = Map[_root.CurrentMap][_local3].vy; veh.BoatNumber = _local3; _local3++; } SetSceneMap(); } function InitLevel() { _root.Level = _root.CurrentMap + 1; totalvehicles = Map[_root.CurrentMap].length; var _local2 = 0; while (_local2 < totalvehicles) { if (_local2 > 0) { veh = Boat0.duplicateMovieClip("Boat" + _local2, _local2); } else { veh = Boat0; } veh._visible = true; veh.gotoAndStop(Map[_root.CurrentMap][_local2].vtype); veh.stop(); veh._x = (Map[_root.CurrentMap][_local2].vx * BlockWidth) * xScale; veh._y = (Map[_root.CurrentMap][_local2].vy * BlockHeight) * yScale; veh.vx = Map[_root.CurrentMap][_local2].vx; veh.vy = Map[_root.CurrentMap][_local2].vy; veh.BoatNumber = _local2; _local2++; } SetSceneMap(); } function CheckGameStatus() { End = true; var _local1 = 0; while (_local1 < 50) { if (StagesArray[_local1] == false) { End = false; break; } _local1++; } return(End); } function PrevLevel() { _root.CurrentMap = _root.CurrentMap - 1; if (_root.CurrentMap < 0) { _root.CurrentMap = 0; return(undefined); } ClearBoats(); InitLevel(); } function NextLevel() { _root.CurrentMap = _root.CurrentMap + 1; if (_root.CurrentMap > 49) { _root.CurrentMap = 49; return(undefined); } ClearBoats(); InitLevel(); } var BlockWidth = 50; var BlockHeight = 50; var xScale = (_parent._xscale / _xscale); var yScale = (_parent._yscale / _yscale); _root.MoveCount = 0; var SceneMap = new Array(); var i = 0; while (i < 6) { SceneMap[i] = new Array(0, 0, 0, 0, 0, 0); i++; } InitLevel(); stop();

Library Items

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Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:54
Symbol 4 GraphicUsed by:54
Symbol 5 GraphicUsed by:18
Symbol 6 GraphicUsed by:18
Symbol 7 GraphicUsed by:18
Symbol 8 GraphicUsed by:18
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Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
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Symbol 19 GraphicUsed by:54
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Symbol 27 GraphicUsed by:54
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:28 29 30 31 32Used by:54
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:54
Symbol 37 GraphicUsed by:54
Symbol 38 GraphicUsed by:54
Symbol 39 GraphicUsed by:54
Symbol 40 GraphicUsed by:54
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Symbol 43 MovieClipUses:42Used by:54
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Symbol 45 BitmapUsed by:46
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Symbol 49 GraphicUsed by:53
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Symbol 122 GraphicUsed by:Timeline
Symbol 123 ButtonUses:76 77 78 69Used by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
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Symbol 129 GraphicUsed by:130
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Symbol 133 EditableTextUses:132Used by:134
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Symbol 135 GraphicUsed by:137
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Symbol 137 MovieClipUses:135 136Used by:Timeline
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Symbol 139 EditableTextUses:132Used by:140
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Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:141Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150 177 181 185
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150 177
Symbol 149 GraphicUsed by:150
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Symbol 153 ShapeTweeningUsed by:166
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Symbol 156 ShapeTweeningUsed by:166
Symbol 157 ShapeTweeningUsed by:166
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Symbol 159 ShapeTweeningUsed by:166
Symbol 160 GraphicUsed by:166
Symbol 161 ShapeTweeningUsed by:166
Symbol 162 ShapeTweeningUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 ShapeTweeningUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 SS1Used by:187
Symbol 167 GraphicUsed by:168
Symbol 168 ButtonUses:167Used by:187
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Symbol 170 GraphicUsed by:172
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Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClipUses:166 168 173 178 182 186Used by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Streaming Sound 1Used by:Symbol 166 MovieClip

Instance Names

"SceneMC"Frame 44Symbol 188 MovieClip
"bar_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"loading_mc"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"mc_mask"Symbol 64 MovieClip Frame 1Symbol 61 MovieClip
"mc_mask"Symbol 121 MovieClip Frame 1Symbol 61 MovieClip
"a"Symbol 187 MovieClip Frame 1Symbol 166 MovieClip
"Boat0"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip

Labels

"Main"Frame 5
"button"Frame 5
"Help"Frame 10
"Start"Frame 15

Dynamic Text Variables

_root.MoveCountSymbol 133 EditableText"0"
_root.LevelSymbol 136 EditableText"1"
_root.ScoreSymbol 139 EditableText"0"




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Created: 11/3 -2019 16:38:20 Last modified: 11/3 -2019 16:38:20 Server time: 05/11 -2024 06:42:45