STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #113725 |
<p align="left"><font face="Arial CE" size="14" color="#ff0000" letterSpacing="-1.000000" kerning="1"><b>RC version 1.1 17.00 16.10.2008</b></font></p> |
<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">99</font></p> |
<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">PLAYERNAME 1</font></p> |
<p align="right"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
Player |
PARRY! |
PAREREN! |
PARER! |
PARIEREN! |
DEFENDERSE! |
ESQUIVAR-SE! |
NEUTRALIZZA! |
PARERA! |
ODPAROWANY! |
ЛАРИР! |
SAVUŞTURMA! |
MENGHINDAR! |
TANGKIS! |
かわす! |
躲避! |
YOU |
JE HEBT |
TU AS |
VERLOREN! |
HAS |
PERDEU! |
HAI |
DU |
PRZEGRAŁEŚ! |
ВЫ |
KAYBETTINIZ! |
ANDA |
負け! |
! |
了 |
输 |
你 |
ZOMBIE |
ZOMBI |
ZUMBI |
ЗОМБИ |
ゾンビモ |
僵尸 |
HAMSTER |
HÁMSTER |
CRICETO |
CHOMIK |
ХОМЯК |
ハムスター |
仓鼠 |
SPECIAL ATTACKS |
OK |
More fighting at: |
Meer vechten op: |
Plus de combats sur : |
Mehr Kampfspiele auf: |
Más lucha en: |
Mais lutas em: |
Altra lotta su: |
Mer strid på: |
Więcej bijatyk na: |
Больше сражений на: |
Diğer dövüş oyunları: |
Permainan Peperangan lainnya di: |
Lebih banyak berlawan di: |
↓格闘ゲームをもっと遊ぶ↓ |
更多对抗游戏尽在 |
<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="-1.000000" kerning="1">0%</font></p> |
ROUND 1 |
RONDE 1 |
RUNDE 1 |
RONDA 1 |
1o ASSALTO |
1º ASSALTO |
1° ROUND |
ROND 1 |
RUNDA 1 |
РАУНД 1 |
1. RAUNT |
BABAK 1 |
PUSINGAN 1 |
第1ラウンド |
第一轮 |
ROUND 2 |
RONDE 2 |
RUNDE 2 |
RONDA 2 |
2o ASSALTO |
2º ASSALTO |
2° ROUND |
ROND 2 |
RUNDA 2 |
РАУНД 2 |
2. RAUNT |
BABAK 2 |
PUSINGAN 2 |
第2ラウンド |
第二轮 |
FINAL ROUND |
LAATSTE RONDE |
DERNIER ROUND |
LETZTE RUNDE |
RONDA FINAL |
ÚLTIMO ASSALTO |
ASSALTO FINAL |
ULTIMO ROUND |
SISTA RONDEN |
RUNDA ROZSTRZYGAJĄCA |
ПОСЛЕДНИЙ РАУНД |
FINAL RAUNDU |
BABAK FINAL |
PUSINGAN AKHIR |
最終ラウンド |
决胜盘 |
FIGHT! |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
FIGHT! |
开战! |
YOU WIN! |
JE HEBT GEWONNEN! |
TU AS GAGNÉ! |
GEWONNEN! |
HAS GANADO! |
GANHOU! |
HAI VINTO! |
DU VANN! |
WYGRAŁEŚ! |
ВЫ ВЫИГРАЛИ! |
KAZANDINIZ! |
ANDA MENANG! |
勝ち! |
你赢了! |
YOU LOSE! |
JE HEBT VERLOREN! |
TU AS PERDU! |
VERLOREN! |
HAS PERDIDO! |
PERDEU! |
HAI PERSO! |
DU FÖRLORADE! |
PRZEGRAŁEŚ! |
ВЫ ПРОИГРАЛИ! |
KAYBETTINIZ! |
ANDA KALAH! |
負け! |
你输了! |
GAME OVER |
ENTER YOUR NAME |
CANCEL |
<p align="center"></p> |
BEST |
QUALITY |
HOOG |
KWALITEIT |
HAUTE |
QUALITÉ |
HOCH |
QUALITÄT |
ALTA |
CALIDAD |
ÓTIMA |
QUALIDADE |
ÓPTIMA |
QUALITÀ |
HÖG |
KVALITET |
DOBRA |
JAKOŚĆ |
ВЫСОКОЕ |
КАЧЕСТВО |
EN İYI |
KALİTE |
TERBAIK |
KUALITAS |
TINGGI |
KUALITI |
最高 |
画質 |
最好 |
画质 |
BEST |
QUALITY |
HOOG |
KWALITEIT |
HAUTE |
QUALITÉ |
HOCH |
QUALITÄT |
ALTA |
CALIDAD |
ÓTIMA |
QUALIDADE |
ÓPTIMA |
QUALITÀ |
HÖG |
KVALITET |
DOBRA |
JAKOŚĆ |
ВЫСОКОЕ |
КАЧЕСТВО |
EN İYI |
KALİTE |
TERBAIK |
KUALITAS |
TINGGI |
KUALITI |
最高 |
画質 |
最好 |
画质 |
MEDIUM |
NORMAL |
NORMAAL |
NORMALE |
ŚREDNIA |
СРЕДНЕЕ |
標準 |
正常 |
MEDIUM |
NORMAL |
NORMAAL |
NORMALE |
ŚREDNIA |
СРЕДНЕЕ |
標準 |
正常 |
LOW |
LAAG |
BASSE |
NIEDRIG |
BAJA |
POBRE |
BAIXA |
BASSA |
LÅG |
NISKA |
НИЗКОЕ |
DÜŞÜK |
BURUK |
RENDAH |
低 |
LOW |
LAAG |
BASSE |
NIEDRIG |
BAJA |
POBRE |
BAIXA |
BASSA |
LÅG |
NISKA |
НИЗКОЕ |
DÜŞÜK |
BURUK |
RENDAH |
低 |
ON |
SOUND |
AAN |
GELUID |
ACTIVÉ |
SON |
AN |
TON |
SÍ |
SONIDO |
LIGADO |
SOM |
AUDIO |
PÅ |
LJUD |
WŁ |
DŹWIĘK |
ВКЛЮЧИТЬ |
ЗВУК |
AÇIK |
SES |
HIDUPKAN |
SUARA |
BUNYI |
オン |
开 |
声音 |
ON |
SOUND |
AAN |
GELUID |
ACTIVÉ |
SON |
AN |
TON |
SÍ |
SONIDO |
LIGADO |
SOM |
AUDIO |
PÅ |
LJUD |
WŁ |
DŹWIĘK |
ВКЛЮЧИТЬ |
ЗВУК |
AÇIK |
SES |
HIDUPKAN |
SUARA |
BUNYI |
オン |
开 |
声音 |
OFF |
UIT |
DÉSACTIVÉ |
AUS |
NO |
DESLIGADO |
AV |
WYŁ |
ВЫКЛЮЧИТЬ |
KAPALI |
MATIKAN |
オフ |
关 |
OFF |
UIT |
DÉSACTIVÉ |
AUS |
NO |
DESLIGADO |
AV |
WYŁ |
ВЫКЛЮЧИТЬ |
KAPALI |
MATIKAN |
オフ |
关 |
MUSIC |
MUZIEK |
MUSIQUE |
MUSIK |
MÚSICA |
MUSICA |
MUZYKA |
МУЗЫКА |
MÜZİK |
MUZIK |
音楽 |
开 |
音乐 |
MUSIC |
MUZIEK |
MUSIQUE |
MUSIK |
MÚSICA |
MUSICA |
MUZYKA |
МУЗЫКА |
MÜZİK |
MUZIK |
音楽 |
音乐 |
王 |
尸 |
僵 |
斗 |
勇 |
鼠 |
仓 |
小 |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
FIGHT! |
STRIJD! |
À L'ATTAQUE! |
KÄMPFE! |
¡A LUCHAR! |
LUTAR! |
LUTE! |
COMBATTI! |
SLÅSS! |
WALCZ! |
В БОЙ! |
DÖVÜŞÜN! |
BERTARUNG! |
LAWAN! |
开战! |
HIGH SCORES |
HIGHSCORES |
MEILLEURS SCORES |
PUNTUACIONES MÁXIMAS |
RECORDES |
PONTUAÇÕES MAIS ALTAS |
RECORD |
TOPPOÄNG |
RANKING |
РЕКОРДЫ |
EN YÜKSEK SKORLAR |
NILAI TERTINGGI |
SKOR TERTINGGI |
ハイスコア |
排行榜 |
HOW TO PLAY |
SPELUITLEG |
INSTRUCTIONS |
ANLEITUNG |
CÓMO JUGAR |
COMO JOGAR |
REGOLE |
SPELREGLER |
JAK GRAĆ |
КАК ИГРАТЬ |
NASIL OYNANIR? |
CARA BERMAIN |
BAGAIMANA UNTUK MAIN |
遊び方 |
帮助 |
MORE GAMES |
MEER SPELLEN |
PLUS DE JEUX |
MEHR SPIELE |
MÁS JUEGOS |
MAIS JOGOS |
ALTRI GIOCHI |
FLER SPEL |
WIĘCEJ GIER |
ДРУГИЕ ИГРЫ |
DİĞER OYUNLAR |
PERMAINAN LAINNYA |
LEBIH BANYAK PERMAINAN |
他のゲームをもっと遊ぶ |
更多游戏 |
© www.spilgames.com |
Z |
X |
BACK |
TERUG |
RETOUR |
ZURÜCK |
ATRÁS |
ANTERIOR |
RETROCEDER |
INDIETRO |
BAKÅT |
POWRÓT |
ОБРАТНО |
GERİ |
KEMBALI |
UNDUR |
戻る |
返回 |
MOVE |
BEWEGEN |
SE DÉPLACER |
MOVERSE |
MOVER-SE |
MUOVI |
FLYTTA |
PORUSZANIE SIĘ |
ДВИЖЕНИЯ |
HAREKET |
BERGERAK |
移動 |
移动 |
WALK |
LOPEN |
MARCHER |
GEHEN |
ANDAR |
CAMINHAR |
AVANZA |
GÅ |
IDŹ |
ИДТИ |
YÜRÜ |
BERJALAN |
JALAN |
歩く |
走 |
DUCK |
BUKKEN |
SE BAISSER |
DUCKEN |
ESQUIVAR |
ABAIXAR-SE |
AGACHAR |
PIEGATI |
DUCKA |
KUCNIJ |
ПРИСЕСТЬ |
EĞIL |
MENUNDUK |
MENCANGKUNG |
しゃがむ |
蹲下 |
JUMP |
SPRINGEN |
SAUTER |
SALTAR |
PULAR |
SALTA |
HOPPA |
SKOK |
ПРЫЖОК |
ZIPLA |
LOMPAT |
LOMPAT KE UDARA |
ジャンプ |
跳 |
PUNCH |
SLAAN |
DONNER UN COUP DE POING |
SCHLAGEN |
DAR PUÑETAZO |
DAR SOCO |
ESMURRAR |
PUGNO |
SLÅ |
UDERZENIE PIĘŚCIĄ |
УДАР РУКОЙ |
YUMRUK |
MEMUKUL |
TUMBUK |
パンチ |
出拳 |
KICK |
SCHOPPEN |
DONNER UN COUP DE PIED |
TRETEN |
DAR PATADA |
CHUTAR |
DAR PONTAPÉ |
CALCIO |
SPARKA |
KOPNIJ |
УДАР НОГОЙ |
TEKME |
MENYEPAK |
TENDANG |
キック |
踢 |
ATTACK |
AANVALLEN |
ATTAQUER |
ANGREIFEN |
ATACAR |
ATTACCA |
ATTACKERA |
ATAK |
АТАКИ |
SALDIRI |
MENYERANG |
SERANG |
攻撃 |
攻击 |
HOW TO PLAY |
SPELUITLEG |
INSTRUCTIONS |
ANLEITUNG |
CÓMO JUGAR |
COMO JOGAR |
REGOLE |
SPELREGLER |
JAK GRAĆ |
КАК ИГРАТЬ |
NASIL OYNANIR? |
CARA BERMAIN |
BAGAIMANA UNTUK MAIN |
遊び方 |
帮助 |
HAMSTER 1 |
HÁMSTER 1 |
CRICETO 1 |
CHOMIK 1 |
ХОМЯК 1 |
ハムスター 1 |
仓鼠 1 |
HAMSTER 2 |
HÁMSTER 2 |
CRICETO 2 |
CHOMIK 2 |
ХОМЯК 2 |
ハムスター 2 |
仓鼠2 |
ZOMBIE 1 |
ZOMBI 1 |
ZUMBI 1 |
ЗОМБИ 1 |
ゾンビモ 1 |
僵尸 1 |
ZOMBIE 2 |
ZOMBI 2 |
ZUMBI 2 |
ЗОМБИ 2 |
ゾンビモ 2 |
僵尸2 |
<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1.</font></p> |
<p align="left"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">NICKNAME</font></p> |
<p align="right"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p> |
HIGH SCORES |
HIGHSCORES |
MEILLEURS SCORES |
PUNTUACIONES MÁXIMAS |
RECORDES |
PONTUAÇÕES MAIS ALTAS |
RECORD |
TOPPOÄNG |
RANKING |
РЕКОРДЫ |
EN YÜKSEK SKORLAR |
NILAI TERTINGGI |
SKOR TERTINGGI |
ハイスコア |
排行榜 |
FINISH HAMSTER MODE FIRST |
LOCKED |
SPEEL HET SPEL EERST UIT MET DE HAMSTER |
OP SLOT |
TERMINE D'ABORD LE MODE HAMSTER |
VERROUILLÉ |
BEENDE ZUERST DEN HAMSTERMODUS |
GESPERRT |
TERMINA PRIMERO EL MODO HÁMSTER |
BLOQUEADO |
PRIMEIRO CONCLUA A MODALIDADE HAMSTER |
TRAVADO |
TERMINE O MODO HAMSTER PRIMEIRO |
TERMINA PRIMA LA MODALITÀ CRICETO |
BLOCCATO |
AVSLUTA HAMSTERLÄGET FÖRST |
LÅST |
NAJPIERW UKOŃCZ TRYB CHOMIKA |
ZABLOKOWANE |
СНАЧАЛА ЗАКОНЧИТЕ ПРОХОЖДЕНИЕ В РЕЖИМЕ ХОМЯКА |
ЗАБЛОКИРОВАНО |
ÖNCE HAMSTER MODUNU BITIRIN |
KILITLI |
SELESAIKAN MODE HAMSTER TERLEBIH DAHULU |
TERKUNCI |
SELESAIKAN MOD HAMSTER DAHULU |
DIKUNCI |
先にハムスターモードをクリアして下さい。 |
ロック中 |
先完成仓鼠模式 |
解锁 |
CHOOSE YOUR FIGHTER: |
KIES JE VECHTER: |
CHOISIS TON COMBATTANT: |
WÄHLE DEINEN KÄMPFER: |
ELIGE TU LUCHADOR: |
ESCOLHA O SEU LUTADOR: |
ESCOLHA O SEU GUERREIRO: |
SCEGLI PERSONAGGIO: |
VÄLJ DIN FIGHTER: |
WYBIERZ WOJOWNIKA: |
ВЫБРАТЬ БОЙЦА: |
SAVAŞÇINIZI SEÇIN: |
PILIH PETARUNG ANDA: |
PILIH PEJUANG ANDA: |
あなたの戦士を選択してください。 |
选择角色 |
HAMSTER MODE |
HAMSTER |
MODE HAMSTER |
HAMSTERMODUS |
MODO HÁMSTER |
MODALIDADE |
MODO HAMSTER |
MODALITÀ CRICETO |
HAMSTERLÄGE |
TRYB CHOMIKA |
РЕЖИМ ХОМЯКА |
HAMSTER MODU |
MOD HAMSTER |
ハムスターモード |
仓鼠模式 |
GUS |
FARTSY |
MEATLOAF |
STINKY |
BRAINIAC |
FRECKLE |
CHEESY |
TOOTHIE |
PIP |
PUFFY |
ZOMBIE MODE |
ZOMBIE |
MODE ZOMBIE |
ZOMBIEMODUS |
MODO ZOMBI |
MODALIDADE ZUMBI |
MODO ZOMBIE |
MODALITÀ ZOMBIE |
ZOMBIELÄGE |
TRYB ZOMBIE |
РЕЖИМ ЗОМБИ |
ZOMBI MODU |
MODE ZOMBI |
MOD ZOMBIE |
ゾンビモード |
僵尸模式 |
GEWONNEN! |
GANHOU! |
WYGRAŁEŚ! |
KAZANDINIZ! |
勝ち! |
赢 |
WIN! |
GEWONNEN! |
GAGNÉ! |
GANADO! |
VINTO! |
VANN! |
ВЫИГРАЛИ! |
MENANG! |
LOSE! |
VERLOREN! |
PERDU! |
PERDIDO! |
PERSO! |
FÖRLORADE! |
ПРОИГРАЛИ! |
KALAH! |
“CAREFUL! I MIGHT BITE!” |
“CAREFUL! I MAY BITE!” |
“PAS OP! IK BIJT!” |
“ATTENTION! HAMSTER ENRAGÉ!” |
“VORSICHT! ICH BEIßE VIELLEICHT!” |
“¡CUIDADO! ¡QUE TE MUERDO!” |
“CUIDADO! POSSO TE MORDER!” |
“CUIDADO! EU POSSO MORDER!” |
“ATTENTO! POSSO MORDERE!” |
“PASSA DIG! JAG BITS!” |
“UWAŻAJ! GRYZĘ!” |
“ОСТОРОЖНО! Я КУСАЮСЬ!” |
“DIKKAT ET! ISIRABILIRIM!” |
“HATI-HATI! SAYA BISA MENGIGIT!” |
“HATI-HATI! SAYA MUNGKIN AKAN MENGGIGIT!” |
注意して!噛むよ! |
小心!我要咬了! |
“GO CLEAN MY CAGE!” |
“GO AND CLEAN MY CAGE!” |
“GA M'N KOOI SCHOONMAKEN!” |
“VA DONC NETTOYER MA CAGE!” |
“MACH MEINEN KÄFIG SAUBER!” |
“¡VE A LIMPIAR MI JAULA!” |
“VÁ LIMPAR MINHA JAULA!” |
“LIMPE A MINHA JAULA POR FAVOR!” |
“VAI A PULIRE LA MIA GABBIETTA!” |
“STÄDA MIN BUR!” |
“LEPIEJ SPRZĄTNIJ MI KLATKĘ!” |
“ОТПРАВЛЯЙСЯ ЛУЧШЕ ЧИСТИТЬ МОЮ КЛЕТКУ!” |
“GIT KAFESIMI TEMIZLE!” |
“AYO BERSIHKAN KANDANG SAYA!” |
“BERSIHKAN SANGKAR SAYA!” |
僕の巣をきれいに掃除して! |
去打扫下我的笼子! |
“AW NUTS! HERE I WAS EXPECTING A CHALLENGE!” |
“AW NUTS! I WAS EXPECTING A CHALLENGE!” |
“GEWELDIG GENOTEN! EN IK VERWACHTTE NOG WEL EEN UITDAGING!” |
“MAIS QUE T'ES NUL! JE M'ATTENDAIS À UN VÉRITABLE DÉFI, MOI!” |
“OH MANN! UND ICH HABE SCHON GEDACHT, DAS HIER WÄRE EINE HERAUSFORDERUNG!” |
“¡TIENE CASTAÑA! ¡Y YO AQUÍ ESPERANDO UN DESAFÍO!” |
“ESSA NÃO! E EU AQUI ESPERANDO UM DESAFIO!” |
“OH QUE PENA! EU ESTAVA À ESPERA DE UM DESAFIO!” |
“E DIRE CHE MI ASPETTAVO UNA SFIDA ALL'ULTIMO SANGUE…!” |
“DITT NÖT! JAG SOM VILLE HA EN UTMANING!” |
“CO TY, W ORZECHY LECISZ?? A JA CHCIAŁEM SIĘ WRESZCIE WYKAZAĆ!” |
“НУ ЧТО, СЛАБАК, ДОСТАЛОСЬ ТЕБЕ НА ОРЕХИ?” |
“TÜH! BANA MEYDAN OKUMANI BEKLIYORDUM!” |
“AW GILA! INILAH TANTANGAN YANG KUHARAPKAN!” |
“GILA! SAYA MENJANGKAKAN CABARAN DI SINI!” |
おぅおぅ!ナッツか!挑戦をう けるつもりでいたのに! |
小样儿! 我以为你有什么大本事呢! |
“TSSK! CHIPMUNKS CAN SING BETTER THAN YOU CAN FIGHT.” |
“HUMPH! CHIPMUNKS CAN SING BETTER THAN YOU CAN FIGHT.” |
“TSSS! KRAAIEN KUNNEN NOG BETER ZINGEN DAN JIJ KUNT VECHTEN!” |
“PEUH ! N'IMPORTE QUEL ÉCUREUIL SAIT MIEUX CHANTER QUE TU NE SAIS TE BATTRE.” |
“PFFF! SELBST STREIFENHÖRNCHEN KÄMPFEN BESSER ALS DU!” |
“¡BAH! ¡LA ARDILLA CANTA MEJOR DE LO QUE TÚ PELEAS!” |
“TSC! OS CHIPMUNKS SABEM CANTAR MELHOR DO QUE VOCÊ SABE LUTAR.” |
“XIIII! ATÉ UM GORILA CANTA MELHOR DO QUE TU LUTAS.” |
“TSK! È PIÙ BRAVO UNO SCOIATTOLO A CANTARE CHE TE A COMBATTERE.” |
“TSS! EKORRAR SJUNGER BÄTTRE ÄN DU SLÅSS.” |
“PHI! WIEWIÓRKI ŚPIEWAJĄ LEPIEJ, NIŻ TY WALCZYSZ!” |
“ДА УЖ, ТЫ ДЕРЕШЬСЯ ХУЖЕ, ЧЕМ БУРУНДУКИ ПОЮТ!” |
“CIK CIK CIK! CHIPMUNK'LAR SENIN DÖVÜŞTÜĞÜNDEN DAHA IYI ŞARKI SÖYLEYEBILIR.” |
“TSSK! BAJING TANAH BISA BERNYANYI LEBIH BAIK DARIPADA ANDA BISA BERKELAHI.” |
“SHH! CHIPMUNKS BOLEH MENYANYI LEBIH BAIK DARIPADA ANDA BERLAWAN.” |
ちぇっ!シマリスは歌がう まいんだ、君がけん かするよりもね。 |
切! 花粟鼠唱歌都比你打架强。 |
“I CAN HAS CHEESE NOW?” |
“MAG IK HEBBEN KAAS NOU?” |
“MOI PEUX AVOIR DU FROMAGE, MAINTENANT ?” |
“KANN ICH JETZT KÄSE HABEN?” |
“¿QUÉ ES ESO? ¡ESO ES QUESO!” |
“JÁ POSSO CUMÊ QUEIJO?” |
“JÁ POSSO COMER QUEIJO?” |
“POSSO AVERE DEL FORMAGGIO ADESSO?” |
“JAG OST KAN FÅ NU?” |
“DOSTANĘ TERAZ SERECZKA?” |
“МОЯ ПОБЕДИТЬ, МОЯ ХОТЕТЬ СЫР!” |
“ŞIMDI PEYNIVIMI ALABILIV MIYIM?” |
“SAYA BISA MEMPUNYAI KEJU SEKARANG?” |
“BOLEH SAYA MAKAN KEJU SEKARANG?” |
チーズをとってもいいかな? |
偶现在能来点奶酪吗? |
“BRAINS! BRAAAIIINS! AND SO ON.” |
“BRAINS! BRAAAIIINS! ETC, ETC.!” |
“HERSENEN! HEEERSENEN! ENZOVOORT.” |
“DE LA CERVELLE! DE LA CERVEEELLLEEEUUUH! ET AINSI DE SUITE.” |
“GEHIRN! GEEEHIIIRN! UND SO WEITER.” |
“¡SESOS! ¡SEEESOOOS! Y ESO.” |
“CÉREBRO! CÉÉÉÉÉÉREBRO! ETC.” |
“MIOLOS! CÉREBRO! E POR AÍ FORA...” |
“SLURP…GNAM! CERVELLO, CERRRVELLLO!” |
“HJÄRNA! HJÄÄÄÄRNA! OCH SÅ VIDARE.” |
“MÓZG! MÓÓÓÓÓÓÓÓÓZG! I TYM PODOBNE.” |
“МОЗГИ! МОЗГИ-И-И-И! НУ И ТАК ДАЛЕЕ…” |
“BEYIN! BEYIIIIIIN! VESAIRE.” |
“OTAK! OTAAAKK! DAN LAIN-LAIN.” |
“OTAK! OTAAAKKKK! DAN SETERUSNYA.” |
脳みそ!脳みそぉぉぉぉ……! |
脑子!脑浆之类的! |
“I SAY, HAVE YOU GOT SOME BRAINS FOR ME?” |
“ZEG, HEB JIJ MISSCHIEN EEN PONDJE HERSENEN VOOR MIJ?” |
“QUELQU'UN PEUT-IL ME PASSER SA CERVELLE ?” |
“ICH HABE GEFRAGT, OB DU GEHIRNE FÜR MICH HAST?” |
“ME PREGUNTO SI TENDRÍAS ALGO DE SESO PARA MÍ...” |
“PERGUNTO: TEM CÉREBRO PRA MIM?” |
“ESSE CÉREBRO TEM ESTALECA QUE CHEGUE PARA MIM?” |
“HAI DEL CERVELLO PER ME?” |
“FÅR JAG BE OM LITE HJÄRNA?” |
“HEJ, MASZ DLA MNIE TROCHĘ MÓZGU?” |
“ДА, КСТАТИ, У ТЕБЯ МОЗГОВ ДЛЯ МЕНЯ НЕ НАЙДЕТСЯ?” |
“DIYORUM KI, BANA VERECEK BIRAZ BEYNIN VAR MI?” |
“SAYA BILANG, APAKAH ANDA TELAH MENDAPATKAN OTAK UNTUK SAYA?” |
“SAYA KATA, ADAKAH ANDA MEMPUNYAI OTAK UNTUK SAYA?” |
俺のために脳みそをとって きてくれたことがあるか? |
哦, 有没有给我搞点脑子过来? |
“DID I MENTION "BRAINS" YET?” |
“HAVE I MENTIONED "BRAINS" YET?” |
“HAD IK HET AL OVER 'HERSENEN' GEHAD?” |
“EST-CE QUE J'AI DÉJÀ MENTIONNÉ LE MOT "CERVELLE"?” |
“HABE ICH DAS THEMA "GEHIRN" SCHON ANGESPROCHEN?” |
“¿YA HE MENCIONADO "SESOS"?” |
“SERÁ QUE JÁ FALEI EM "CÉREBRO"?” |
“JÁ AQUI FALEI EM CÉREBRO E MIOLOS?” |
“HO PER CASO PARLATO DI "CERVELLO"?” |
“HAR JAG NÄMNT ''HJÄRNA'' ÄN?” |
“CZY WSPOMINAŁEM JUŻ O MÓZGU?” |
“Я УЖЕ ГОВОРИЛ, ЧТО ЛЮБЛЮ МОЗГИ?” |
“"BEYINLER" DEN BAHSETMIŞ MIYDIM?” |
“APAKAH SAYA SUDAH MENYEBUTKAN "OTAK"?” |
“ADAKAH SAYA SUDAH MENYEBUT PERKATAAN "OTAK"?” |
俺はもしやまた“脳みそ”って言 ったか? |
我有提到过你的“脑子”吗? |
“KINDLY HAND OVER YOUR BRAINS TO ME.” |
“KINDLY HAND YOUR BRAINS OVER TO ME.” |
“ZOU JE ZO VRIENDELIJK WILLEN ZIJN ME JE HERSENEN TE GEVEN?” |
“TU VEUX BIEN ME REMETTRE TA CERVELLE ?” |
“WÜRDEST DU MIR BITTE DEIN GEHIRN GEBEN?” |
“SERÍA UN DETALLE SI ME CONCEDIERAS TUS SESOS.” |
“FAÇA A GENTILEZA DE ME ENTREGAR O SEU CÉREBRO.” |
“ENTREGUE-ME O SEU CÉREBRO, VÁ...” |
“CONSEGNAMI GENTILMENTE IL TUO CERVELLO, PREGO.” |
“VÄNLIGEN GE MIG DIN HJÄRNA.” |
“BĄDŹ TAK DOBRY I PODAJ MI SWÓJ MÓZG.” |
“БУДЬ ТАК ЛЮБЕЗЕН, ОТДАЙ МНЕ СВОИ МОЗГИ!” |
“NAZIKÇE BEYNINI BANA TESLIM ET.” |
“TOLONG SERAHKAN OTAK ANDA KEPADA SAYA.” |
“BERIKAN OTAK KAMU KEPADA SAYA.” |
喜んでお前の脳みそ を差し出せ! |
拜托把你的脑子递给我。 |
“YOU MIGHT HAVE THE BRAWN, BUT I HAVE YOUR BRAINS!” |
“WIE NIET STERK IS, MOET HERSENEN HEBBEN!” |
“TU AS PEUT-ÊTRE DES MUSCLES, MAIS C'EST MOI QUI AI TA CERVELLE!” |
“DU HAST VIELLEICHT MUSKELN, ABER ICH HABE DEIN GEHIRN!” |
“TÚ TENDRÁS LOS MÚSCULOS, PERO YO TENGO LOS SESOS.” |
“VOCÊ PODE TER MÚSCULOS, O SEU CÉREBRO ESTÁ COMIGO!” |
“PODE RIR-SE À VONTADE QUE O SEU CÉREBRO JÁ CÁ CANTA!” |
“AVRAI ANCHE I MUSCOLI MA IO HO IL TUO CERVELLO!” |
“JAG VILL GÄRNA ÄTA DIN HJÄRNA!” |
“TY MASZ MUSKUŁY, ALE JA MAM TWÓJ MÓZG!” |
“СИЛА У ТЕБЯ ЕСТЬ, ЗНАЧИТ, УМА... МОЗГОВ ТО ЕСТЬ... ТЕБЕ НЕ НАДО... НЯМ-НЯМ!” |
“SIKI KASLARA SAHIP OLABILIRSIN, AMA BEYNIN BENDE!” |
“ANDA MUNGKIN MEMPUNYAI KEKUATAN, TAPI SAYA MEMILIKI OTAK ANDA!” |
“KAMU MUNGKIN MEMPUNYAI TENAGA, TAPI SAYA MAHUKAN OTAK KAMU!” |
お前には“腕力”があるかもしれ ないが、俺はお前の“脳みそ”を 持ってるぞ! |
你可能身上有肉, 但我要你的脑子! |
AFTER THE LONG BATTLE, THE HAMSTER AND ZOMBIE GREW TIRED AND COULD FIGHT NO MORE. |
NA EEN ZWARE STRIJD WAREN DE HAMSTER EN DE ZOMBIE MOE EN KONDEN ZE NIET MEER VECHTEN. |
APRÈS CETTE LONGUE BATAILLE, LE HAMSTER ET LE ZOMBIE ÉTAIENT BIEN FATIGUÉS ET N’AVAIENT PLUS LA FORCE DE SE BATTRE. |
NACH EINEM LANGEN KAMPF WURDEN HAMSTER UND ZOMBIE MÜDE UND KONNTEN NICHT MEHR WEITERKÄMPFEN. |
TRAS LA LARGA BATALLA, EL HÁMSTER Y EL ZOMBI ESTÁN CANSADOS Y YA NO PUEDEN LUCHAR MÁS. |
APÓS A LONGA BATALHA, O HAMSTER E O ZUMBI SE CANSARAM E NÃO CONSEGUIRAM MAIS LUTAR. |
DEPOIS DE UMA LONGA BATALHA, O HAMSTER E O ZOMBIE FICARAM CANSADOS E SEM FORÇAS PARA LUTAR. |
AL TERMINE DELLA LUNGA BATTAGLIA, IL CRICETO E LO ZOMBIE, SFINITI DALLA STANCHEZZA, NON RIUSCIRONO PIÙ A COMBATTERE. |
EFTER EN LÅNG KAMP ORKADE HAMSTERN OCH ZOMBIEN INTE SLÅSS MER. |
PO DŁUGIEJ WALCE CHOMIK I ZOMBIE ZMĘCZYLI SIĘ I NIE BYLI W STANIE WALCZYĆ DALEJ. |
ХОМЯК И ЗОМБИ СИЛЬНО УСТАЛИ ПОСЛЕ ДОЛГОЙ БИТВЫ И БОЛЬШЕ НЕ МОГЛИ ДРАТЬСЯ. |
UZUN SÜREN MÜCADELEDEN SONRA HAMSTER VE ZOMBİ YORGUN DÜŞTÜ VE DAHA FAZLA DÖVÜŞEMEYECEKLER. |
SETELAH PERTARUNGAN YANG SENGIT, HAMSTER DAN ZOMBI MERASA LELAH DAN TIDAK SANGGUP LAGI BERTARUNG. |
SELEPAS PERTARUNGAN YANG PANJANG, HAMSTER DAN ZOMBI KELETIHAN DAN TIDAK BOLEH BERTARUNG LAGI. |
長い戦いの後、ハムスターとゾンビは疲れ果て、これ以上戦えなくなってしまった。 |
经过漫长的战斗,仓鼠和僵尸都累惨了,再也打不动了。 |
“WHY ARE WE FIGHTING?” THE HAMSTER ASKED. “I DO NOT KNOW,” REPLIED THE ZOMBIE. |
“WHY ARE WE FIGHTING?” ASKED THE HAMSTER. “I DO NOT KNOW,” REPLIED THE ZOMBIE. |
"WAAROM VECHTEN WE?" VROEG DE HAMSTER. "IK WEET HET OOK NIET", ANTWOORDDE DE ZOMBIE. |
« POURQUOI NOUS BATTONS-NOUS ? » DEMANDA LE HAMSTER. « JE NE SAIS PAS », LUI RÉPONDIT LE ZOMBIE. |
“WARUM KÄMPFEN WIR ÜBERHAUPT?”, FRAGTE DER HAMSTER. “ICH WEISS ES NICHT,” ANTWORTETE DER ZOMBIE. |
"¿POR QUÉ LUCHAMOS?", PREGUNTÓ EL HÁMSTER. "NO LO SÉ", RESPONDIÓ EL ZOMBI. |
"POR QUE ESTAMOS BRIGANDO?" PERGUNTOU O HAMSTER. "SEI LÁ", RESPONDEU O ZUMBI. |
“PORQUE ESTÁVAMOS A LUTAR?”, PERGUNTOU O HAMSTER. “NÃO SEI”, RESPONDEU O ZOMBIE. |
"PER QUALE MOTIVO STIAMO COMBATTENDO?", CHIESE IL CRICETO. "NON LO SO", RISPOSE LO ZOMBIE. |
"VARFÖR SLÅSS VI?", FRÅGADE HAMSTERN. "JAG VET INTE", SVARADE ZOMBIEN. |
“DLACZEGO WALCZYMY?” ZAPYTAŁ CHOMIK. “NIE WIEM” ODPOWIEDZIAŁ ZOMBIE. |
“ПОЧЕМУ МЫ СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК. “ПОНЯТИЯ НЕ ИМЕЮ”, - ОТВЕТИЛ ЗОМБИ. |
“NEDEN KAVGA EDİYORUZ?” DİYE SORDU HAMSTER. “BİLMİYORUM” DİYE YANITLADI ZOMBİ. |
"MENGAPA KITA BERTARUNG?" TANYA HAMSTER. "SAYA TIDAK TAHU," JAWAB ZOMBI |
“MENGAPA KITA BERTARUNG?” HAMSTER BERTANYA. “SAYA TIDAK TAHU,” JAWAB ZOMBI. |
ハムスター:「僕達はなぜ戦っているんだろう?」 ゾンビ:「分からない…」 |
"我们为什么要打架?”仓鼠问。“我不知道”僵尸回答。 |
“YOU KNOW WHAT?” SAID THE ZOMBIE, “I KNOW HOW TO DECIDE WHO IS BETTER ONCE AND FOR ALL!” |
“I TELL YOU WHAT,” SAID THE ZOMBIE, “I KNOW HOW TO DECIDE WHO IS BETTER ONCE AND FOR ALL!” |
"WEET JE WAT?" ZEI DE ZOMBIE, "IK WEET HOE WE VOOR EENS EN ALTIJD KUNNEN BEPALEN WIE VAN ONS HET BESTE IS!" |
« TU SAIS QUOI ? » DIT LE ZOMBIE, « JE SAIS COMMENT DÉCIDER POUR DE BON QUI EST LE MEILLEUR ! » |
“WEIßT DU WAS?”, SAGTE DER ZOMBIE, “ICH WEISS, WIE WIR EIN FÜR ALLEMAL FESTSTELLEN KÖNNEN, WER DER BESSERE VON UNS IST!” |
"¿SABES QUÉ?", DIJO EL ZOMBI, "¡SÉ CÓMO DECIDIR QUIÉN ES EL MEJOR DE UNA VEZ POR TODAS!" |
"SABE DE UMA COISA?" DISSE O ZUMBI, "JÁ SEI COMO DECIDIR DE UMA VEZ POR TODAS QUEM É O MELHOR!" |
“SABES QUE MAIS?”, DISSE O ZOMBIE. “CONHEÇO UMA FORMA DE DETERMINAR QUEM É O MELHOR, DE UMA VEZ POR TODAS!” |
"SAI UNA COSA?" DISSE LO ZOMBIE, "SO COME STABILIRE UNA VOLTA PER TUTTE CHI È IL MIGLIORE!" |
"JAG VET", SA ZOMBIEN, "HUR VI KAN BESTÄMMA VEM AV OSS SOM ÄR BÄST!" |
“WIESZ CO?” POWIEDZIAŁ ZOMBIE, “WIEM, JAK RAZ NA ZAWSZE ROZSĄDZIĆ, KTO JEST LEPSZY!” |
“А ЗНАЕШЬ ЧТО? - СКАЗАЛ ЗОМБИ, - Я ЗНАЮ, КАК РЕШИТЬ, КТО ЛУЧШИЙ, РАЗ И НАВСЕГДА!” |
“NE DÜŞÜNÜYORUM BİLİYOR MUSUN?” DEDİ ZOMBİ, “KİMİN DAHA İYİ OLDUĞUNU NASIL ANLAYACAĞIMIZI BİLİYORUM!” |
“KAMU TAHU APA? “KATA ZOMBI,"SAYA TAHU CARA UNTUK MEMUTUSKAN SIAPA YANG TERBAIK! DI ANTARA SEMUANYA!” |
“AWAK TAU TAK?” ZOMBI BERKATA, “SAYA TAHU BAGAIMANA HENDAK MEMUTUSKAN SIAPA YANG LEBIH HANDAL BUAT SELAMA-LAMANYA!” |
ゾンビ:「そうだ、俺達のどっちが強いかを見極める究極の方法があるぞ!」 |
“知道吗?”僵尸说,“我知道怎么分出胜负来” |
AND SO THEY BEGAN A NEW BATTLE, THIS TIME ON THE COMPUTER: UPHILL RUSH. |
AND SO THEY BEGAN A NEW BATTLE, THIS TIME ON THE COMPUTER: UPHILL RUSH. |
EN ZO BEGONNEN ZE AAN EEN NIEUWE STRIJD, DIT KEER OP DE COMPUTER: UPHILL RUSH. |
ET ILS COMMENCÈRENT DONC UNE NOUVELLE BATAILLE, MAIS CETTE FOIS-CI, SUR L’ORDINATEUR AVEC LE JEU UPHILL RUSH. |
UND SO KÄMPFTEN SIE ERNEUT. DIESES MAL ALLERDINGS AM COMPUTER: UPHILL RUSH. |
Y ASÍ EMPEZARON UNA NUEVA BATALLA, PERO ESTA VEZ EN EL ORDENADOR: UPHILL RUSH. |
E INICIARAM UM NOVO COMBATE, DESTA VEZ NO COMPUTADOR: FORAM JOGAR "UPHILL RUSH". |
E INICIARAM UMA NOVA LUTA, DESTA VEZ NO COMPUTADOR: UPHILL RUSH. |
E COSÌ INIZIARONO UNA NUOVA SFIDA. MA QUESTA VOLTA AL COMPUTER: UPHILL RUSH. |
SÅ DE BÖRJADE EN NY KAMP, DEN HÄR GÅNGEN PÅ DATORN: UPHILL RUSH. |
I ROZPOCZĘLI KOLEJNE STARCIE, TYM RAZEM NA KOMPUTERZE: UPHILL RUSH. |
И ОНИ НАЧАЛИ НОВУЮ БИТВУ, НА ЭТОТ РАЗ - В КОМПЬЮТЕРНОЙ ИГРЕ UPHILL RUSH. |
VE YENİDEN SAVAŞA BAŞLADILAR, FAKAT BU KEZ BİLGİSAYARDA: ENGELLİ MÜCADELE. |
DAN MEREKA MEMULAI SEBUAH PERTARUNGAN BARU, KALI INI DI KOMPUTER : UPHILL RUSH |
DAN BEGITULAH MEREKA MEMULAKAN PERTARUNGAN YANG BARU, PADA KALI INI PADA KOMPUTER: KELAM KABUT DI ATAS BUKIT. |
そして彼らはコンピューターゲーム「アップヒルレース」で新たな戦いを始めた。 |
于是他们又开战了,这次电脑上显示:极限越野 |
“I’VE GOT A HIGHER SCORE THAN YOU!” SAID ZOMBIE. “JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!” |
“I HAVE A HIGHER SCORE THAN YOU!” SAID THE ZOMBIE. “JUST YOU WAIT,” SAID THE HAMSTER, “I’LL BEAT YOU YET!” |
"IK HEB EEN HOGERE SCORE DAN JIJ!" ZEI DE ZOMBIE. "WACHT MAAR", ZEI DE HAMSTER: "IK VERSLA JE NOG WEL!" |
« MON SCORE EST PLUS ÉLEVÉ QUE LE TIEN ! » DIT LE ZOMBIE. « FAIS GAFFE », LUI RÉPONDIT LE HAMSTER, « JE VAIS BIEN FINIR PAR TE BATTRE, TOI ! » |
“ICH HABE MEHR PUNKTE ALS DU!”, SAGTE DER ZOMBIE. “WARTE NUR,” SAGTE DER HAMSTER, “ICH KRIEG DICH SCHON NOCH!” |
"¡MI PUNTUACIÓN ES MAYOR QUE LA TUYA!", DIJO EL ZOMBI. "ESPERA", DIJO EL HÁMSTER, "¡LA SUPERARÉ!" |
"FIZ MAIS PONTOS QUE VOCÊ" DISSE O ZUMBI. "VOCÊ VAI VER", DISSE O HAMSTER, "VOU TE DERRUBAR!" |
“TENHO MAIS PONTOS QUE TU!”, DISSE O ZOMBIE. “NÃO PERDES PELA DEMORA. VOU DERROTAR-TE!”, RETORQUIU O HAMSTER. |
"HO FATTO PIÙ PUNTI DI TE!", DISSE LO ZOMBIE. "ASPETTA E VEDRAI CHE TI BATTERÒ ANCORA!", RISPOSE IL CRICETO. |
"JAG FICK FLER POÄNG ÄN DU!", SA ZOMBIEN. "VÄNTA BARA", SA HAMSTERN, "JAG SKA VINNA!" |
“MAM LEPSZY WYNIK NIŻ TY!” WYKRZYKNĄŁ ZOMBIE. “ZOBACZYSZ,” ODPOWIEDZIAŁ CHOMIK, “JESZCZE CIĘ POKONAM!” |
“А У МЕНЯ БОЛЬШЕ ОЧКОВ, ЧЕМ У ТЕБЯ!” - ПОХВАСТАЛСЯ ЗОМБИ. “ПОГОДИ-ПОГОДИ, - ОТВЕТИЛ ХОМЯК, - Я ТЕБЯ ЕЩЕ ОБГОНЮ!” |
“SENİ GEÇTİM!!” DEDİ ZOMBİ. “BİRAZ BEKLE” DİYE TERSLEDİ HAMSTER, “HENÜZ SENİ YENMEDİM!” |
"SAYA MENDAPATKAN NILAI TERTINGGI DARIPADA KAMU" KATA ZOMBI. "TUNGGU SAJA KAMU," KATA HAMSTER," SAYA AKAN MENGALAHKAN KAMU!" |
“SAYA MENDAPAT SKOR LEBIH TINGGI DARIPADA AWAK!” KATA ZOMBI. “TUNGGU SEKEJAP,” KATA HAMSTER, “SAYA AKAN MENGALAHKAN AWAK!” |
ゾンビ:「俺のほうがスコアが高いぞ!」 ハムスター:「今に見てろよ、絶対に負かしてやる!」 |
“我的分数比你高!”僵尸说。“等着瞧”仓鼠说,“给你点颜色看看!” |
“WHY ARE WE FIGHTING AGAIN?” THE HAMSTER ASKED. “DOES IT EVEN MATTER ANYMORE?" ASKED THE ZOMBIE. |
“WHY ARE WE FIGHTING AGAIN?” ASKED THE HAMSTER. “DOES IT EVEN MATTER ANY MORE?" SAID THE ZOMBIE. |
"WAAROM VECHTEN WE OOK ALWEER?" VROEG DE HAMSTER. "MAAKT DAT NOG UIT?" VROEG DE ZOMBIE. |
« POURQUOI RECOMMENÇONS-NOUS À NOUS BATTRE ? » DEMANDA LE HAMSTER. « DE TOUTE FAÇON QU’EST-CE QUE ÇA CHANGE ? » DEMANDA LE ZOMBIE. |
“WARUM KÄMPFEN WIR NOCHMAL GENAU?”, FRAGTE DER HAMSTER. “SPIELT DAS ÜBERHAUPT NOCH EINE ROLLE?", FRAGTE DER ZOMBIE. |
"¿POR QUÉ LUCHAMOS OTRA VEZ?", PREGUNTÓ EL HÁMSTER. "¿ESO AÚN IMPORTA?", PREGUNTÓ EL ZOMBI. |
"POR QUE ESTAMOS BRIGANDO DE NOVO?" PERGUNTOU O HAMSTER. "SERÁ QUE ISSO AINDA IMPORTA?" PERGUNTOU O ZUMBI. |
“PORQUE ESTAMOS A LUTAR DE NOVO?”, QUESTIONOU O HAMSTER. “ISSO IMPORTA ALGUMA COISA?”, DESABAFOU O ZOMBIE. |
"PERCHÉ STIAMO COMBATTENDO DI NUOVO?", CHIESE IL CRICETO. "MA HA ANCORA IMPORTANZA?" CHIESE LO ZOMBIE. |
"VARFÖR BRÅKAR VI IGEN?" FRÅGADE HAMSTERN. "SPELAR DET NÅGON ROLL LÄNGRE?", FRÅGADE ZOMBIEN. |
“DLACZEGO MY ZNÓW WALCZYMY?” ZAPYTAŁ CHOMIK. “A CZY TO W OGÓLE MA JESZCZE JAKIEŚ ZNACZENIE?" ODPOWIEDZIAŁ PYTANIEM ZOMBIE. |
“НУ, И ПОЧЕМУ МЫ СНОВА СРАЖАЕМСЯ?” - СПРОСИЛ ХОМЯК. “А КАКАЯ ТЕПЕРЬ РАЗНИЦА?" - СПРОСИЛ ЗОМБИ. |
“NEDEN YİNE KAVGA EDİYORUZ?” DİYE SORDU HAMSTER. “YİNE NE VAR?" DEDİ ZOMBİ. |
"MENGAPA KITA BERTARUNG LAGI?" TANYA HAMSTER. "APAKAH INI MASIH MENJADI MASALAH ? "TANYA ZOMBI. |
“MENGAPA KITA BERLAWAN SEKALI LAGI?” HAMSTER BERTANYA. “ADAKAH IA PENTING?" TANYA ZOMBIE. |
ハムスター:「なぜ僕達はまた戦っているんだい?」 ゾンビ:「理由なんてもうどうでもいいさ」 |
“我们干嘛又要打架?" 仓鼠问。“这个还重要吗?”僵尸问。 |
“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!” “WHAT IS IT?” THE HAMSTER ASKED. |
“THERE IS ONLY ONE THING WE CAN DO TO SOLVE THIS!” “WHAT'S THAT?” ASKED THE HAMSTER. |
"ER IS MAAR ÉÉN DING DAT WE KUNNEN DOEN OM DIT OP TE LOSSEN!" "WAT IS DAT?" VROEG DE HAMSTER. |
« IL N’Y A QU’UN MOYEN POUR RÉSOUDRE CE PROBLÈME ! » « MAIS QUOI ? » DEMANDA LE HAMSTER. |
“ES GIBT NUR EINE MÖGLICHKEIT, DAS ZU LÖSEN!” “UND DIE WÄRE?”, FRAGTE DER HAMSTER. |
"¡SOLO HAY UNA COSA QUE PODEMOS HACER PARA SOLUCIONAR ESTO!" "¿QUÉ?", PREGUNTÓ EL HÁMSTER. |
"SÓ PODEMOS FAZER UMA COISA PARA RESOLVER ISSO" O QUE É, PERGUNTOU O HAMSTER. |
“SÓ EXISTE UMA MANEIRA DE RESOLVER ISTO!” “QUAL É?”, PERGUNTOU O HAMSTER. |
"C'È SOLO UNA COSA DA FARE PER RISOLVERE LA SITUAZIONE!" "CHE COSA?", CHIESE IL CRICETO. |
"DET FINNS BARA ETT SÄTT ATT LÖSA DET HÄR!" "HUR DÅ?", FRÅGADE HAMSTERN. |
“MOŻEMY TO ROZWIĄZAĆ TYLKO W JEDEN SPOSÓB!” “A JAKI?” SPYTAŁ CHOMIK. |
“ОСТАЛСЯ ЕДИНСТВЕННЫЙ ВАРИАНТ, КАК МОЖНО РЕШИТЬ ПРОБЛЕМУ!” “КАКОЙ ИМЕННО?” - СПРОСИЛ ХОМЯК. |
“BUNU ÇÖZMEK İÇİN YAPMAMIZ GEREKEN BİR TEK ŞEY VAR!”. “NEDİR?” DİYE SORDU HAMSTER. |
"HANYA ADA SATU YANG BISA KITA LAKUKAN UNTUK MENYELESAIKAN MASALAH INI!" "APA ITU?" TANYA HAMSTER. |
“TERDAPAT SATU PERKARA UNTUK MENYELESAIKAN PERKARA INI!” “APA DIA?” HAMSTER BERTANYA. |
ゾンビ:「この戦いを終わらせる方法が1つだけある」 ハムスター:「どんな方法だい?」 |
“只有一个解决办法!”“怎么办?”仓鼠问。 |
“YOUR BRAINS TASTED DELICIOUS!” THE ZOMBIE PURRED. “NOW WE’RE BOTH ZOMBIES! YAY!” THE HAMSTER AGREED HAPPILY. |
“YOUR BRAINS TASTED DELICIOUS!” PURRED THE ZOMBIE. “NOW WE’RE BOTH ZOMBIES! YES!” AGREED THE HAMSTER, HAPPILY. |
"JOUW HERSENEN WAREN VERRUKKELIJK!" SMAKTE DE ZOMBIE. "EN NU ZIJN WE ALLEBEI ZOMBIES! JIPPIE!" GAF DE HAMSTER BLIJ TOE. |
« TA CERVELLE ÉTAIT VRAIMENT DÉLICIEUSE ! » DIT LE ZOMBIE EN LA SAVOURANT. « MAINTENANT, NOUS VOILÀ TOUS LES DEUX DES ZOMBIES ! YOUPI ! » SE FÉLICITA LE HAMSTER. |
“DEIN GEHIRN WAR LECKER!”, SAGTE DER ZOMBIE ZUFRIEDEN. “JETZT SIND WIR BEIDE ZOMBIES! YEAH!”, FREUTE SICH DER HAMSTER. |
"¡TUS SESOS ESTÁN DELICIOSOS!", GRITÓ EL ZOMBI. "¡AHORA LOS DOS SOMOS ZOMBIS! ¡SÍ!", AFIRMÓ FELIZMENTE EL HÁMSTER. |
"O SEU CÉREBRO ESTAVA UMA DELÍCIA!" ROSNOU O ZUMBI. "AGORA NÓS DOIS SOMOS ZUMBIS! OBA!" CONCORDOU O HAMSTER ALEGREMENTE. |
“O TEU CÉREBRO ESTAVA DELICIOSO”, LANÇOU O ZOMBIE. “AGORA SOMOS OS DOIS ZOMBIES!”, CONCORDOU O HAMSTER, COM UM SORRISO. |
"DELIZIOSO IL TUO CERVELLO!", ESCLAMÒ LO ZOMBIE. "ORA SIAMO TUTTI E DUE ZOMBIE! EVVIVA!", RISPOSE CONTENTO IL CRICETO. |
"DIN HJÄRNA SMAKADE GOTT!", SA ZOMBIEN NÖJT. "NU ÄR VI ZOMBIES BÅDA TVÅ! HURRA!", SA HAMSTERN LYCKLIGT. |
“TWÓJ MÓZG SMAKUJE WYBORNIE!”ZAMRUCZAŁ ZOMBIE. “JEJKU! TERAZ OBAJ JESTEŚMY ZOMBIE!” PRZYTAKNĄŁ Z RADOŚCIĄ CHOMIK. |
“А ТВОИ МОЗГИ ОЧЕНЬ ВКУСНЫЕ!” - ПРОУРЧАЛ ЗОМБИ. “ТЕПЕРЬ МЫ ОБА ЗОМБИ! КРУТО!” - РАДОСТНО ЗАКИВАЛ ХОМЯК. |
“SENİN BEYNİN NE KADAR LEZZETLİ!” DİYE MIRILDANDI ZOMBİ. “ARTIK İKİMİZ DE ZOMBİYİZ! YEHO!" HAMSTER NEŞELİ BİR İFADEYLE ONU ONAYLADI. |
"OTAK KAMU RASANYA LEZAT!" DENGKUR ZOMBI. "SEKARANG KITA BERDUA IALAH ZOMBI!YAY!" DEANGAN SENANG HAMSTER MENYETUJUINYA. |
“OTAK AWAK NAMPAK SEDAP!” ZOMBIE BERBISIK. “SEKARANG KITA BERDUA SUDAH MENJADI ZOMBIE! YEA!” HAMSTER BERSETUJU DENGAN GEMBIRANYA. |
ゾンビ:「お前の脳みそは最高にうまかったぞ!」 ハムスター:「これで僕達は皆ゾンビ、仲間だね!」 |
“你的脑仁儿味道不错!” |
THE END |
GAME OVER! |
FIN DE PARTIDA! |
ACABOU! |
FIM DO JOGO! |
KONIEC GRY! |
КОНЕЦ ИГРЫ! |
OYUN BITTI! |
BERAKHIR! |
PERMAINAN TAMAT! |
ゲームオーバー! |
游戏结束 |
WELL DONE! |
GOED GEDAAN! |
BRAVO! |
GUT GEMACHT! |
¡BIEN HECHO! |
MUITO BEM! |
BEN FATTO! |
BRA GJORT! |
ZNAKOMICIE! |
ОТЛИЧНО! |
BAGUS! |
SYABAS! |
見事! |
太棒了! |
<p align="center"></p> |
YOUR SCORE: |
JE SCORE: |
TON SCORE: |
DEINE PUNKTE: |
TU PUNTUACIÓN: |
SEU PLACAR: |
A SUA PONTUAÇÃO: |
TUO PUNTEGGIO: |
DIN POÄNG: |
TWÓJ WYNIK: |
ВАШ РЕЗУЛЬТАТ: |
SKORUNUZ: |
SKOR ANDA: |
あなたのスコア: |
你的分数 |
YOUR NAME: |
JE NAAM: |
TON NOM: |
DEIN NAME: |
TU NOMBRE: |
SEU NOME: |
O SEU NOME: |
TUO NOME: |
DITT NAMN: |
TWOJE IMIĘ: |
ВАШЕ ИМЯ: |
ADINIZ: |
NAMA ANDA: |
あなたの名前: |
你的名字 |
<p align="center"></p> |
SUBMIT |
VERSTUREN |
ENREGISTRER |
ABSCHICKEN |
ENVIAR |
INVIA |
SKICKA |
ZAPISZ |
СОХРАНИТЬ |
GÖNDER |
KUMPULKAN |
SERAH |
決定 |
提交 |
TRY AGAIN? |
NOGMAALS PROBEREN? |
ESSAYER DE NOUVEAU? |
NOCHMAL PROBIEREN? |
¿VOLVER A INTENTAR? |
TENTAR DE NOVO? |
TENTAR DE NOVO? |
VUOI RIPROVARE? |
FÖRSÖKA IGEN? |
JESZCZE RAZ? |
ЕЩЕ РАЗ? |
YENIDEN DENE? |
COBA LAGI? |
MAIN SEMULA? |
もう1度トライしますか? |
再试一次 |
ActionScript [AS3]
Section 1//FadeChannel (classes.components.FadeChannel) package classes.components { import flash.media.*; import flash.events.*; import flash.utils.*; public class FadeChannel { var thisChannel:SoundChannel; var stepVolume:Number; var fadeTimer:Timer; var sTransform:SoundTransform; public function FadeChannel(){ fadeTimer = new Timer(1, 1); super(); } public function fadeIn(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); fadeTimer.stop(); thisChannel = _arg1; sTransform = thisChannel.soundTransform; sTransform.volume = 0; thisChannel.soundTransform = sTransform; fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = (1 / _arg3); fadeTimer.start(); } public function fadeOut(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ _arg2 = (_arg2 * 1000); thisChannel = _arg1; fadeTimer.stop(); fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); sTransform = thisChannel.soundTransform; stepVolume = ((-1 * thisChannel.soundTransform.volume) / _arg3); fadeTimer.start(); } function fadeSound(_arg1:TimerEvent){ if ((sTransform.volume + stepVolume) >= 0){ sTransform.volume = (sTransform.volume + stepVolume); thisChannel.soundTransform = sTransform; } else { thisChannel.stop(); fadeTimer.stop(); }; } } }//package classes.componentsSection 2//FG_Preloader (classes.components.FG_Preloader) package classes.components { import flash.events.*; import flash.display.*; import classes.dispatchers.*; import flash.text.*; import classes.graphical.information.bars.*; public class FG_Preloader extends MovieClip { private var _percents:TextField; public var percent:TextField; private var _elements:Array; private var _weight:TextField; private var _progresBar:ProgresBar; public function FG_Preloader(){ this._elements = new Array(); this._percents = TextField(this.getChildByName("percent")); if (this._percents != null){ this._elements[0] = true; }; this._weight = TextField(this.getChildByName("weight_txt")); if (this._weight != null){ this._elements[1] = true; }; this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline")); if (this._progresBar != null){ this._elements[2] = true; }; } private function progressListener(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:int; _local2 = (_arg1.bytesLoaded / _arg1.bytesTotal); _local3 = (_local2 * 100); if (this._elements[0]){ this._percents.text = String((_local3 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(_local3); }; } private function completeListener(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener); this.finishLoading(); } private function finishLoading():void{ if (this._elements[0]){ this._percents.text = String((100 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(100); }; GameDispatcher.preloaderDispatcher.loadingComplete(); } public function startLoad():void{ if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ this.finishLoading(); } else { this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.addEventListener(Event.COMPLETE, completeListener); }; } } }//package classes.componentsSection 3//ButtonsEvents (classes.dispatchers.ButtonsEvents) package classes.dispatchers { import flash.events.*; public class ButtonsEvents extends EventDispatcher { public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked"; public function ButtonsEvents(_arg1:IEventDispatcher=null){ super(_arg1); } public function unlockButtons():void{ this.onButtonsUnlocked(); } private function onButtonsUnlocked():void{ dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED)); } } }//package classes.dispatchersSection 4//GameDispatcher (classes.dispatchers.GameDispatcher) package classes.dispatchers { public class GameDispatcher { public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded(); public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents(); public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher(); public static var preloaderDispatcher:LoadingComplete = new LoadingComplete(); } }//package classes.dispatchersSection 5//HighscoreLoaded (classes.dispatchers.HighscoreLoaded) package classes.dispatchers { import flash.events.*; import classes.events.*; public class HighscoreLoaded extends EventDispatcher { public static const HIGHSCORE_LOADED:String = "HighscoreLoaded"; public function HighscoreLoaded(_arg1:IEventDispatcher=null){ super(_arg1); } public function highscoreLoaded(_arg1:Array):void{ this.onHighscoreLoaded(_arg1); } private function onHighscoreLoaded(_arg1:Array):void{ dispatchEvent(new HighscoreEvent(HighscoreLoaded.HIGHSCORE_LOADED, _arg1)); } } }//package classes.dispatchersSection 6//LoadingComplete (classes.dispatchers.LoadingComplete) package classes.dispatchers { import flash.events.*; public class LoadingComplete extends EventDispatcher { public static const LOADING_COMPLETE:String = "LoadingComplete"; public function LoadingComplete(_arg1:IEventDispatcher=null){ super(_arg1); } public function loadingComplete():void{ this.onLoadingComplete(); } private function onLoadingComplete():void{ dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE)); } } }//package classes.dispatchersSection 7//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher) package classes.dispatchers { import flash.events.*; import classes.events.*; public class MouseEventDispatcher extends EventDispatcher { public static const BUTTON_PRESSED:String = "ButtonReleased"; public function MouseEventDispatcher(_arg1:IEventDispatcher=null){ super(_arg1); } private function onButtonPressed(_arg1:Object):void{ dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1)); } public function buttonPressed(_arg1:Object):void{ this.onButtonPressed(_arg1); } } }//package classes.dispatchersSection 8//HighscoreEvent (classes.events.HighscoreEvent) package classes.events { import flash.events.*; public class HighscoreEvent extends Event { private var highscoreArray:Array; public function HighscoreEvent(_arg1:String, _arg2:Array){ super(_arg1); highscoreArray = _arg2; } public function get HighscoreArray():Array{ return (highscoreArray); } } }//package classes.eventsSection 9//MyMouseEvent (classes.events.MyMouseEvent) package classes.events { import flash.events.*; public class MyMouseEvent extends Event { public var callerObject:Object; public function MyMouseEvent(_arg1:String, _arg2:Object){ super(_arg1); this.callerObject = _arg2; } } }//package classes.eventsSection 10//GenericButton (classes.graphical.controls.buttons.GenericButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class GenericButton extends MovieClip { private var locked:Boolean; private var clicked:Boolean; private var over:Boolean; public function GenericButton(){ this.buttonMode = true; clicked = false; over = false; locked = false; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); goToLabel("off"); } protected function onRollingOut(_arg1:MouseEvent):void{ over = false; if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){ if (currentLabel != "out"){ goToLabel("out"); locked = true; }; }; } private function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } protected function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ goToLabel("click"); } else { if (((!(clicked)) && (!(locked)))){ clicked = false; goToLabel("on"); locked = true; }; }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); goToLabel("click"); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; goToLabel("off"); }; GameDispatcher.mouseDispatcher.buttonPressed(this); } public function unlockButton():void{ locked = false; refreshButton(new Event("")); } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseClick(); }; } private function refreshButton(_arg1:Event):void{ if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){ goToLabel("on"); locked = true; }; if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){ goToLabel("out"); locked = true; }; } } }//package classes.graphical.controls.buttonsSection 11//GoToButton (classes.graphical.controls.buttons.GoToButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; public class GoToButton extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var destLabel:String; var Split:Array; var i:Number; var e = _arg1; super.onClick(e); if (GameManager.getInstance().AreButtonsEnabled){ destLabel = this.name; Split = destLabel.split("_"); try { GameManager.getInstance().gotoAndPlay(Split[1]); GameManager.getInstance().lockButtons(); } catch(e:Error) { i = 0; while (i < Split.length) { i = (i + 1); }; }; }; } } }//package classes.graphical.controls.buttonsSection 12//MultistateButton (classes.graphical.controls.buttons.MultistateButton) package classes.graphical.controls.buttons { import main.*; import flash.events.*; import flash.display.*; import classes.events.*; import classes.dispatchers.*; public class MultistateButton extends MovieClip { private var clicked:Boolean; private var currentState:Number; private var over:Boolean; public function MultistateButton(){ var _local1:String; var _local2:Array; var _local3:String; var _local4:*; super(); this.buttonMode = true; clicked = false; over = false; currentState = 0; _local1 = currentLabel; _local2 = currentLabel.split("_"); _local3 = GameManager.getInstance().getParameter(_local2[0]); if (_local3 == null){ GameManager.getInstance().setParameter(_local2[0], _local2[1]); } else { _local4 = (((_local2[0] + "_") + _local3) + "_off"); goToLabel(_local4); currentState = Math.floor((currentFrame / 3)); }; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } private function onRollingOut(_arg1:MouseEvent):void{ over = false; if (GameManager.getInstance().AreButtonsEnabled){ if (currentFrame != (1 + (currentState * 3))){ gotoAndPlay((1 + (currentState * 3))); }; }; } public function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } private function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.mouseOver(); if (((clicked) && (_arg1.buttonDown))){ gotoAndPlay((3 + (currentState * 3))); } else { clicked = false; gotoAndPlay((2 + (currentState * 3))); }; }; } private function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); gotoAndPlay((3 + (currentState * 3))); }; } private function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; gotoAndPlay((1 + (currentState * 3))); }; } private function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } private function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; SoundManager.mouseClick(); if (((currentState * 3) + 4) > this.totalFrames){ currentState = 0; } else { currentState++; }; this.gotoAndPlay((2 + (currentState * 3))); _local2 = currentLabel; _local3 = currentLabel.split("_"); GameManager.getInstance().setParameter(_local3[0], _local3[1]); } private function refreshButton(_arg1:Event):void{ if (over){ gotoAndPlay((2 + (currentState * 3))); }; } } }//package classes.graphical.controls.buttonsSection 13//ProgresBar (classes.graphical.information.bars.ProgresBar) package classes.graphical.information.bars { import flash.display.*; public class ProgresBar extends MovieClip { private var _progres:Number; public function setProgres(_arg1:Number):void{ this._progres = _arg1; this.gotoAndStop(this._progres); } public function getProgres():Number{ return (this._progres); } } }//package classes.graphical.information.barsSection 14//Hamster (game.fight.fighters.Hamster) package game.fight.fighters { import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; public class Hamster extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; private var ii:int; public function Hamster(){ specialCombination1 = "BBK"; specialCombination2 = "FFP"; this.hitRange = 150; } protected function special_2_execute():void{ this.removeEventListener(Event.ENTER_FRAME, isLocked); fighter.hmamsterS2Lock = false; this.addEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = true; } protected function special2(_arg1:Event):void{ if (fighter.fighterEnemy.graphic.y < this.fighter.groundLevel){ return; }; if (HitTest.complexHitTestObject(this, fighter.fighterEnemy.graphic.legs, 2)){ this.fighter.fighterEnemy.graphic.gotoAndPlay("hamsterS2"); this.fighter.fighterEnemy.verticalDirection = -1; this.x = (this.fighter.fighterEnemy.x + (this.scaleX * 100)); this.parent.addChild(this); this.addEventListener(Event.ENTER_FRAME, isLocked); ii = 0; stopSpecial_2(); }; } protected function stopSpecial_2():void{ this.removeEventListener(Event.ENTER_FRAME, special2); this.fighter.fighterEnemy.underAtack = false; } private function isLocked(_arg1:Event):void{ if (fighter.hmamsterS2Lock){ this.gotoAndPlay("S2hit"); this.gotoAndPlay((this.currentFrame + 1)); this.removeEventListener(Event.ENTER_FRAME, isLocked); }; } } }//package game.fight.fightersSection 15//HamsterSpecial2GraphicInZombiesAnim (game.fight.fighters.HamsterSpecial2GraphicInZombiesAnim) package game.fight.fighters { import main.*; import flash.display.*; public class HamsterSpecial2GraphicInZombiesAnim extends MovieClip { public function HamsterSpecial2GraphicInZombiesAnim(){ if (GameManager.getInstance().playerChosen == 1){ this.gotoAndStop(1); } else { this.gotoAndStop(GameManager.getInstance().currentBoss); }; } } }//package game.fight.fightersSection 16//Zombie (game.fight.fighters.Zombie) package game.fight.fighters { import flash.display.*; import game.fight.*; public class Zombie extends FightingGraphic { public var hitLegs:MovieClip; public var hitTors:MovieClip; public var hitFace:MovieClip; public function Zombie(){ specialCombination1 = "BBP"; specialCombination2 = "FFK"; this.hitRange = 200; } private function special_2_execute():void{ var _local1:HitObjectMoving; _local1 = new Head(); _local1.scaleX = this.scaleX; _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } private function special_1_execute():void{ var _local1:HitObjectMoving; _local1 = new Brain(); _local1.setDirection(this.scaleX); _local1.setFighter(this.fighter); _local1.scaleX = this.scaleX; _local1.x = this.x; _local1.y = this.y; this.parent.addChild(_local1); } } }//package game.fight.fightersSection 17//AiFighter (game.fight.AiFighter) package game.fight { import flash.events.*; import flash.utils.*; public class AiFighter extends Fighter { var jumpOverAttack:Boolean;// = false var distanceStrike:Boolean;// = false private var attackIntervalCounter;// = 0 private var distanceOfJump:int;// = 200 private var distanceOfHit:int;// = 100 var attackBottom:int; private var attackFaze:String;// = "" private var decisionTimer:Timer; var attackIntervalCleaner:Timer; var attackAir:int; var attackTop:int; var attackMiddle:int; private static var blockingProbability:Number = 0.9; private static var evadeProbability:Number = 0.7; private static var jumpProbability:Number = 0.5; public function AiFighter(_arg1:FightingGraphic){ attackFaze = ""; distanceOfHit = 100; distanceOfJump = 200; distanceStrike = false; jumpOverAttack = false; attackIntervalCounter = 0; super(_arg1); attackAir = 1; attackBottom = 1; attackTop = 1; attackMiddle = 1; distanceOfHit = _arg1.hitRange; distanceOfJump = ((distanceOfHit * 3) / 2); decisionTimer = new Timer(30); decisionTimer.addEventListener(TimerEvent.TIMER, makeDecision); attackIntervalCleaner = new Timer(1000); attackIntervalCleaner.addEventListener(TimerEvent.TIMER, clearAttackBuffor); } override public function removeListeners():void{ super.removeListeners(); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } private function jumpOver():void{ dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if (attackFaze == ""){ jumpOverAttack = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); attackFaze = "goingForward"; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; if ((((attackFaze == "goingForward")) && ((((((((fightersDistance() <= ((distanceOfJump * 2) / 3))) || ((fightersDistance() > distanceOfJump)))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "toAttack"; }; if ((((attackFaze == "toAttack")) && ((((((((graphic.currentLabel == "Ambient")) || ((graphic.currentLabel == "Walk")))) || ((graphic.currentLabel == "WalkBack")))) || ((graphic.currentLabel == "BlokIn")))))){ attackFaze = "attack"; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = ""; jumpOverAttack = false; atack(); }; if (isBlocking){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function evade():void{ if ((((fighterEnemy.attackArea == ATTACK_AIR)) || ((fighterEnemy.attackArea == ATTACK_TOP)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { if (fighterEnemy.attackArea == ATTACK_BOTTOM){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (fighterEnemy.attackArea == ATTACK_SPECIAL){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; }; } private function fightersDistance():Number{ return (Math.sqrt((Math.pow((this.x - fighterEnemy.x), 2) + Math.pow((this.y - fighterEnemy.y), 2)))); } private function atack():void{ if ((((this.graphic.currentLabel == "Ambient")) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (fightersDistance() <= distanceOfHit){ if (((((attackBottom + attackAir) < (attackMiddle + attackTop))) && ((Math.random() < 0.7)))){ if ((((attackAir > attackBottom)) && ((Math.random() < 0.7)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); }; if (Math.random() < 0.2){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; if ((((Math.random() < 0.2)) && ((specialCounter > 5)))){ if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; } else { if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((fightersDistance() > distanceOfJump)) && ((Math.random() < jumpProbability)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; } private function distanceAtack():void{ if (attackFaze == ""){ distanceStrike = true; if (((this.x - fighterEnemy.x) * this.direction) < 0){ this.changeDirection(); }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); attackFaze = "goingBack"; if ((((this.x < 540)) && ((this.x > 90)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); if (Math.random() < 0.3){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); }; }; }; dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); if ((((attackFaze == "goingBack")) && (isBlocking))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; if (attackFaze == "attack"){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); }; if ((((attackFaze == "goingBack")) && ((((((fightersDistance() > ((distanceOfJump * 2) / 3))) || ((this.x > 520)))) || ((this.x < 90)))))){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if ((((Math.random() < 0.3)) || ((specialCounter < 5)))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); attackFaze = "attack"; } else { attackFaze = ""; distanceStrike = false; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; }; }; if ((((attackFaze == "attack")) && ((fightersDistance() < (distanceOfHit * 2))))){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); attackFaze = ""; distanceStrike = false; if (Math.random() < 0.5){ dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); }; }; } override protected function hitMe(_arg1:String):void{ super.hitMe(_arg1); block(); switch (_arg1){ case ATTACK_AIR: attackAir++; return; case ATTACK_BOTTOM: attackBottom++; return; case ATTACK_MIDDLE: attackMiddle++; return; case ATTACK_TOP: attackTop++; return; }; } private function block():void{ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); } override public function addListeners():void{ super.addListeners(); distanceStrike = false; jumpOverAttack = false; decisionTimer.start(); attackIntervalCleaner.start(); } private function clearAttackBuffor(_arg1:TimerEvent):void{ attackIntervalCounter = 0; } private function makeDecision(_arg1:TimerEvent):void{ if (distanceStrike){ distanceAtack(); return; }; if (jumpOverAttack){ jumpOver(); return; }; if (((this.underAtack) && ((Math.random() < 0.3)))){ if (Math.random() < 0.3){ evade(); } else { block(); }; return; }; if (attackIntervalCounter > 3){ attackIntervalCounter = 0; distanceAtack(); return; }; if ((this.attacksCounter * 4) < fighterEnemy.attacksCounter){ this.attacksCounter = 0; fighterEnemy.attacksCounter = 0; evade(); return; }; if (this.graphic.isInDecisionState()){ if ((((Math.random() < 0.9)) && ((this.HP > 20)))){ atack(); } else { if (Math.random() < 0.5){ jumpOver(); } else { distanceAtack(); }; }; }; } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); if (decisionTimer.running){ decisionTimer.stop(); }; if (attackIntervalCleaner.running){ attackIntervalCleaner.stop(); }; } override public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; if (_arg1){ attackIntervalCounter++; attackIntervalCleaner.reset(); attackIntervalCleaner.start(); }; } } }//package game.fightSection 18//Fighter (game.fight.Fighter) package game.fight { import main.*; import flash.events.*; import flash.display.*; import flash.geom.*; import game.*; public class Fighter extends EventDispatcher { public var specialCounter:int;// = 0 public var HP:Number;// = 100 public var hmamsterS2Lock:Boolean;// = false private var hud:HUD; var shadow:MovieClip; var playerPoints:Number;// = 0 public var wishToBlock:Boolean;// = false private var background:Background; public var groundLevel:Number; public var attacksCounter:int; public var inMove2:Boolean;// = false var fManager:FightingManager; public var verticalSpeed:Number;// = 4 public var isBlocking:Boolean;// = false public var horizontalSpeed:Number;// = 7 var pointsMultiplikator:int;// = 10 public var isKick:Boolean; public var inMove:Boolean;// = false public var direction:int;// = -1 public var verticalDirection:int;// = 1 public var helthMultiplikator:Number;// = 5 public var underAtacks:Boolean;// = false public var horizontalDirection:int;// = 1 public var isParring:Boolean;// = false public var fighterEnemy:Fighter; public var imAttacking:Boolean;// = false var skyLevel:Number; public var graphic:FightingGraphic; public var attackArea:String; public var isZombie:Boolean; public static var ATTACK_SPECIAL:String = "special"; public static var ATTACK_BOTTOM:String = "bottom"; public static var ATTACK_MIDDLE:String = "middle"; static var enemysDifficulty:Array = [0.8, 1, 1.2, 1.4, 1.8, 1, 1.2, 1.4, 1.6, 2]; public static var ATTACK_AIR:String = "air"; public static var ATTACK_TOP:String = "top"; public function Fighter(_arg1:FightingGraphic){ specialCounter = 0; hmamsterS2Lock = false; playerPoints = 0; pointsMultiplikator = 10; helthMultiplikator = 5; HP = 100; direction = -1; horizontalDirection = 1; verticalDirection = 1; inMove = false; inMove2 = false; verticalSpeed = 4; horizontalSpeed = 7; isParring = false; isBlocking = false; wishToBlock = false; underAtacks = false; imAttacking = false; super(); this.graphic = _arg1; _arg1.setFighter(this); _arg1.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function doLanding():void{ graphic.wishToJump = false; if (HP <= 0){ this.graphic.gotoAndStop("isDead"); } else { graphic.doLanding(); }; } private function stopMoveHorizontalBack(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); this.inMove2 = false; } public function removeListeners():void{ inMove2 = false; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); } private function countAttacks(_arg1:FightingEvent):void{ attacksCounter++; } public function setEnviroment(_arg1:Fighter, _arg2:Background, _arg3:Number, _arg4:Number, _arg5:HUD, _arg6:MovieClip):void{ fManager = FightingManager(this.graphic.parent); this.fighterEnemy = _arg1; this.background = _arg2; groundLevel = _arg3; skyLevel = _arg4; this.hud = _arg5; this.shadow = _arg6; this.shadow.x = this.x; this.shadow.y = (groundLevel + 60); if (((isZombie) && ((GameManager.getInstance().playerChosen == 1)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[(GameManager.getInstance().currentBoss - 1)]); }; if (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 2)))){ helthMultiplikator = (helthMultiplikator * enemysDifficulty[((GameManager.getInstance().currentBoss - 1) + 5)]); }; } private function startMoveHorizontalBack(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = -1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK_BACK, stopMoveHorizontalBack); }; } public function moveBack():void{ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (5 * this.horizontalSpeed)) < 520){ this.x = (this.x + (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x - (5 * this.horizontalSpeed)); }; } else { if ((this.x - (5 * this.horizontalSpeed)) > 80){ this.x = (this.x - (5 * this.horizontalSpeed)); } else { fighterEnemy.x = (fighterEnemy.x + (5 * this.horizontalSpeed)); }; }; } private function moveVertical(_arg1:Event):void{ if (((this.x - fighterEnemy.x) * this.direction) < -5){ this.changeDirection(); }; this.verticalSpeed = ((this.y - skyLevel) / 3); if ((((this.verticalDirection == -1)) && (((this.y - ((this.verticalDirection / 2) * this.verticalSpeed)) >= groundLevel)))){ this.doLanding(); this.verticalDirection = 1; this.y = groundLevel; this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); } else { this.y = (this.y - (this.verticalDirection * this.verticalSpeed)); if ((((((this.verticalDirection < 0)) && (((groundLevel - this.y) < 150)))) && ((Math.abs((this.x - fighterEnemy.x)) < 150)))){ if ((this.x - fighterEnemy.x) > 0){ if ((this.x + (3 * this.horizontalSpeed)) < 520){ this.x = (this.x + (3 * this.horizontalSpeed)); if ((fighterEnemy.x - this.horizontalSpeed) > 80){ fighterEnemy.x = (fighterEnemy.x - this.horizontalSpeed); } else { this.x = (this.x + this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x - (3 * this.horizontalSpeed)); }; } else { if ((this.x - (3 * this.horizontalSpeed)) > 80){ this.x = (this.x - (3 * this.horizontalSpeed)); if ((fighterEnemy.x + this.horizontalSpeed) < 530){ fighterEnemy.x = (fighterEnemy.x + this.horizontalSpeed); } else { this.x = (this.x - this.horizontalSpeed); }; } else { fighterEnemy.x = (fighterEnemy.x + (3 * this.horizontalSpeed)); }; }; }; if (this.y <= (skyLevel + 1)){ this.y = (skyLevel + 5); this.verticalDirection = -1; this.graphic.doFall(); }; }; } public function bumpSpecialCoouter():void{ specialCounter++; hud.addSpecial(this); } public function get x():Number{ return (this.graphic.x); } public function get y():Number{ return (this.graphic.y); } public function get underAtack():Boolean{ return (underAtacks); } protected function hitMe(_arg1:String):void{ var _local2:Number; if (fighterEnemy.isKick){ SoundManager.kickSound(); } else { SoundManager.punchSound(); }; moveBack(); _local2 = fighterEnemy.helthMultiplikator; fighterEnemy.addHitPoints(_local2); HP = (HP - _local2); hud.setHp(this, HP); if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } public function checkNextMove():void{ } private function startMoveHorizontalFront(_arg1:FightingEvent):void{ if (!this.inMove2){ this.inMove2 = true; this.horizontalDirection = 1; this.graphic.addEventListener(Event.ENTER_FRAME, moveHorizontal); this.addEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); }; } private function addStar(_arg1:MovieClip):void{ var _local2:Point; var _local3:MovieClip; if (_arg1 == graphic.face){ _local2 = new Point(graphic.x, (y - 40)); }; if (_arg1 == graphic.tors){ _local2 = new Point(graphic.x, (y - 10)); }; if (_arg1 == graphic.legs){ _local2 = new Point(graphic.x, (y + 30)); }; _local2.x = (_local2.x + ((Math.random() * 20) - 10)); _local2.y = (_local2.y + ((Math.random() * 30) - 15)); _local3 = new HitStars(); _local3.x = _local2.x; _local3.y = _local2.y; MovieClip(graphic.parent).addChild(_local3); } private function block(_arg1:FightingEvent):void{ if (wishToBlock){ graphic.doBlock(null); }; underAtack = true; } public function resetGraphic():void{ specialCounter = 0; attacksCounter = 0; horizontalDirection = 1; verticalDirection = 1; direction = -1; inMove2 = false; this.x = graphic.startX; this.y = graphic.startY; this.graphic.scaleX = graphic.startScale; isBlocking = false; wishToBlock = false; underAtacks = false; graphic.isStanding = true; graphic.wishToDuck = false; graphic.gotoAndPlay("Ambient"); } public function addListeners():void{ HP = 100; this.addEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.addEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.addEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.addEventListener(FightingEvent.DO_KICK, countAttacks); this.addEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.addEventListener(FightingEvent.DO_KICK, block); fighterEnemy.addEventListener(FightingEvent.DO_PUNCH, block); } public function changeDirection():void{ direction = (-1 * direction); graphic.scaleX = (-1 * graphic.scaleX); horizontalDirection = (-1 * horizontalDirection); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); inMove2 = false; wishToBlock = false; } public function clearSpecialCounter():void{ specialCounter = 0; hud.clearSpecial(this); } public function getMoveOffset():Number{ return (((direction * horizontalDirection) * horizontalSpeed)); } public function addHitPoints(_arg1:Number):void{ addPoints((_arg1 * pointsMultiplikator)); } public function imHit(_arg1:String, _arg2:MovieClip=null):void{ var _local3:Number; var _local4:MovieClip; graphic.wishToJump = false; if (isParring){ isParring = false; this.underAtack = false; fighterEnemy.underAtack = false; return; }; if (fighterEnemy.attackArea == ATTACK_SPECIAL){ graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; fighterEnemy.bumpSpecialCoouter(); _local3 = (fighterEnemy.helthMultiplikator * 2); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if (_arg2 != null){ addStar(_arg2); }; if (isZombie){ SoundManager.zombieHitSound(); } else { SoundManager.hamsterHitSound(); }; if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; }; } else { if (!isBlocking){ if (((((fighterEnemy.underAtack) && ((fighterEnemy.attackArea == attackArea)))) && (!((attackArea == ATTACK_AIR))))){ fighterEnemy.isParring = true; SoundManager.blockSound(); _local4 = new Parry(); _local4.x = ((this.x + fighterEnemy.x) / 2); _local4.y = ((this.y + fighterEnemy.y) / 2); graphic.parent.addChild(_local4); } else { graphic.hitMe(_arg1); hitMe(_arg1); fighterEnemy.bumpSpecialCoouter(); if (_arg2 != null){ addStar(_arg2); }; }; this.underAtack = false; fighterEnemy.underAtack = false; } else { graphic.hitMe(_arg1); this.underAtack = false; fighterEnemy.underAtack = false; _local3 = (fighterEnemy.helthMultiplikator / 10); fighterEnemy.addHitPoints(_local3); HP = (HP - _local3); hud.setHp(this, HP); if ((((HP <= 0)) && ((fighterEnemy.HP > 0)))){ if (this.graphic.y >= groundLevel){ this.graphic.gotoAndPlay("Dead"); }; if (fighterEnemy.graphic.y >= groundLevel){ fighterEnemy.graphic.gotoAndPlay("Win"); }; fManager.finishRound(fighterEnemy); if (isZombie){ SoundManager.zombieDeadSound(); } else { SoundManager.hamsterDeadSound(); }; return; }; SoundManager.blockSound(); }; }; } private function moveHorizontal(_arg1:Event):void{ if (!this.graphic.isInMovingState()){ return; }; if ((((((this.graphic.currentLabel == "Walk")) || ((this.graphic.currentLabel == "WalkBack")))) && ((((this.x - fighterEnemy.x) * this.direction) < 0)))){ this.changeDirection(); }; if ((((((((((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > 140)) || ((Math.abs(((this.x - this.getMoveOffset()) - fighterEnemy.x)) > Math.abs((this.x - fighterEnemy.x)))))) || (!((this.y == groundLevel))))) || (!((fighterEnemy.y == groundLevel))))) && (!(this.isBlocking)))){ if (this.x <= 80){ this.x = (this.x + this.horizontalSpeed); }; if (this.x >= 530){ this.x = (this.x - this.horizontalSpeed); }; if (((((this.x - this.getMoveOffset()) > 80)) && (((this.x - this.getMoveOffset()) < 530)))){ if (((((((fighterEnemy.x + this.getMoveOffset()) > 110)) && (((fighterEnemy.x + this.getMoveOffset()) < 530)))) && (background.moveBackgroud(this.getMoveOffset())))){ fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); } else { this.x = (this.x - this.getMoveOffset()); }; } else { if (((((fighterEnemy.x + this.getMoveOffset()) >= 110)) && (((fighterEnemy.x + this.getMoveOffset()) <= 530)))){ if (!background.moveBackgroud(this.getMoveOffset())){ this.stopMove(); } else { fighterEnemy.x = (fighterEnemy.x + this.getMoveOffset()); }; } else { this.stopMove(); }; }; } else { this.stopMove(); }; } public function getPoints():int{ return (playerPoints); } public function addPoints(_arg1:Number):void{ playerPoints = (playerPoints + _arg1); hud.setPoints(this, Math.round(playerPoints)); } private function startMoveVertical(_arg1:FightingEvent):void{ if (((this.graphic.isInMovingState()) || (this.graphic.nextM))){ this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.graphic.addEventListener(Event.ENTER_FRAME, moveVertical); }; } public function set x(_arg1:Number):void{ graphic.x = _arg1; shadow.x = _arg1; } public function set y(_arg1:Number):void{ var _local2:Number; graphic.y = _arg1; _local2 = (((_arg1 - skyLevel) / (groundLevel - skyLevel)) / 2); _local2 = (_local2 + 0.5); shadow.scaleX = _local2; shadow.scaleY = _local2; } public function stopMove():void{ this.dispatchEvent(new FightingEvent(FightingEvent.DO_STOP)); } private function stopMoveHorizontalFront(_arg1:FightingEvent):void{ this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.removeEventListener(FightingEvent.DONT_WALK, stopMoveHorizontalFront); this.inMove2 = false; } protected function destroy(_arg1:Event):void{ if (shadow.parent){ shadow.parent.removeChild(shadow); shadow = null; }; this.removeEventListener(FightingEvent.DO_WALK, startMoveHorizontalFront); this.removeEventListener(FightingEvent.DO_WALK_BACK, startMoveHorizontalBack); this.removeEventListener(FightingEvent.DO_JUMP, startMoveVertical); this.removeEventListener(FightingEvent.DO_KICK, countAttacks); this.removeEventListener(FightingEvent.DO_PUNCH, countAttacks); fighterEnemy.removeEventListener(FightingEvent.DO_KICK, block); fighterEnemy.removeEventListener(FightingEvent.DO_PUNCH, block); this.graphic.removeEventListener(Event.ENTER_FRAME, moveHorizontal); this.graphic.removeEventListener(Event.ENTER_FRAME, moveVertical); background = null; hud = null; fighterEnemy = null; graphic.stop(); graphic = null; } public function set underAtack(_arg1:Boolean):void{ this.underAtacks = _arg1; } } }//package game.fightSection 19//FightingEvent (game.fight.FightingEvent) package game.fight { import flash.events.*; public class FightingEvent extends Event { public var action:String; public static var DO_SPECIAL_1:String = "doSpecial1"; public static var DO_SPECIAL_2:String = "doSpecial2"; public static var DO_PUNCH:String = "doPunch"; public static var DONT_JUMP:String = "donotJump"; public static var DO_JUMP:String = "doJump"; public static var DONT_DUCK:String = "donotDuck"; public static var DO_WALK_BACK:String = "doWalkBack"; public static var DO_DUCK:String = "doDuck"; public static var DONT_WALK_BACK:String = "donotWalkBack"; public static var DO_STOP:String = "doStop"; public static var DONT_WALK:String = "donotWalk"; public static var DO_KICK:String = "doKick"; public static var DO_WALK:String = "doWalk"; public function FightingEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package game.fightSection 20//FightingGraphic (game.fight.FightingGraphic) package game.fight { import main.*; import flash.events.*; import flash.display.*; public class FightingGraphic extends MovieClip { public var startScale:Number; public var tors:MovieClip; public var legs:MovieClip; public var startX:Number; var backgroundWidth:int;// = 1200 public var startY:Number; public var wishToDuck:Boolean;// = false public var face:MovieClip; public var hitRange:int; var isStanding:Boolean;// = true public var specialCombination1:String; public var fighter:Fighter; public var specialCombination2:String; public var nextM:Boolean;// = false public var wishToJump:Boolean;// = false public function FightingGraphic(){ backgroundWidth = 1200; isStanding = true; wishToDuck = false; wishToJump = false; nextM = false; super(); face = MovieClip(this.getChildByName("hitFace")); tors = MovieClip(this.getChildByName("hitTors")); legs = MovieClip(this.getChildByName("hitLegs")); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); } private function destroy(_arg1:Event):void{ fighter.removeEventListener(FightingEvent.DO_WALK, doWalk); fighter.removeEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.removeEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.removeEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.removeEventListener(FightingEvent.DO_DUCK, doDuck); fighter.removeEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.removeEventListener(FightingEvent.DO_JUMP, doJump); fighter.removeEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.removeEventListener(FightingEvent.DO_KICK, doKick); fighter.removeEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.removeEventListener(FightingEvent.DO_STOP, doStop); fighter.removeEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.removeEventListener(FightingEvent.DO_SPECIAL_2, doS2); } private function doDuck(_arg1:FightingEvent):void{ wishToDuck = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))){ this.gotoAndPlay("Duck"); isStanding = false; } else { if ((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))){ this.gotoAndStop("DuckBlokIn"); isStanding = false; }; }; } private function doS1(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S1"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalk(_arg1:FightingEvent):void{ if (currentLabel == "Walk"){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } public function hideShadow():void{ this.fighter.shadow.visible = false; } public function doLanding():void{ isStanding = true; if (fighter.HP <= 0){ this.gotoAndStop("isDead"); return; }; if (fighter.fighterEnemy.HP <= 0){ this.gotoAndPlay("Win"); return; }; if (this.currentLabel == "JumpHit"){ fighter.verticalDirection = -1; this.gotoAndPlay("JumpHitStandup"); } else { if (this.currentLabel == "JumpKick"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpKickLand"); } else { this.gotoAndPlay("Kick"); }; } else { if (this.currentLabel == "JumpFist"){ if (fighter.imAttacking){ this.gotoAndPlay("JumpFistLand"); } else { this.gotoAndPlay("Fist"); }; } else { if (this.currentLabel != "S2hit"){ this.gotoAndPlay("JumpLadowanie"); }; }; }; }; } private function doS2(_arg1:FightingEvent):void{ if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.clearSpecialCounter(); this.gotoAndPlay("S2"); fighter.attackArea = Fighter.ATTACK_SPECIAL; if (fighter.isZombie){ SoundManager.zombieSpecialSound(); } else { SoundManager.hamsterSpecialSound(); }; }; } private function dontWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = false; if (currentLabel == "WalkBack"){ this.gotoAndPlay("Ambient"); } else { if ((((((currentLabel == "Blok")) || ((currentLabel == "BlokIn")))) || ((currentLabel == "BlokBlocked")))){ this.gotoAndPlay("BlokOut"); fighter.isBlocking = false; } else { if ((((currentLabel == "DuckBlokIn")) || ((currentLabel == "DuckBlok")))){ this.gotoAndPlay("DuckOut"); fighter.isBlocking = false; }; }; }; fighter.inMove = false; } public function setGraphic(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.scaleX = _arg3; startScale = _arg3; startX = _arg1; startY = _arg2; } private function doStop(_arg1:FightingEvent):void{ if ((((currentLabel == "Walk")) || ((currentLabel == "WalkBack")))){ this.gotoAndPlay("Ambient"); }; fighter.inMove = false; } private function doWalk(_arg1:FightingEvent):void{ if (currentLabel == "Ambient"){ this.gotoAndPlay("Walk"); }; fighter.inMove = true; } private function dontJump(_arg1:FightingEvent):void{ wishToJump = false; } private function doPunch(_arg1:FightingEvent):void{ fighter.isKick = false; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_TOP; if (Math.random() < 0.5){ this.gotoAndPlay("Fist"); } else { this.gotoAndPlay("Fist2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; this.gotoAndPlay("DuckFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpFist"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } protected function checkIfMoving():void{ if (((!((fighter == null))) && (!((fighter.fighterEnemy == null))))){ fighter.fighterEnemy.underAtack = false; if (fighter.inMove2){ if (fighter.horizontalDirection == 1){ gotoAndPlay("Walk"); } else { gotoAndPlay("WalkBack"); }; }; }; nextM = false; if (wishToDuck){ wishToDuck = false; gotoAndPlay("Duck"); }; } public function nextMove():void{ nextM = true; this.fighter.checkNextMove(); } public function isInDecisionState():Boolean{ if (((((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "Jump"))))) && (!((currentLabel == "Crouched"))))) && (!((currentLabel == "DuckBlokIn"))))) && (!((currentLabel == "Ambient"))))) && (!((currentLabel == "BlokIn"))))){ return (false); }; return (true); } private function doKick(_arg1:FightingEvent):void{ fighter.isKick = true; if ((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "WalkBack")))){ fighter.attackArea = Fighter.ATTACK_MIDDLE; if (Math.random() < 0.5){ this.gotoAndPlay("Kick"); } else { this.gotoAndPlay("Kick2"); }; if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ fighter.attackArea = Fighter.ATTACK_BOTTOM; this.gotoAndPlay("Cut"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } else { if ((((((currentLabel == "Jump")) || ((currentLabel == "JumpTyl")))) || ((currentLabel == "JumpFall")))){ fighter.attackArea = Fighter.ATTACK_AIR; this.gotoAndPlay("JumpKick"); if (fighter.isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; }; }; }; } public function setFighter(_arg1:Fighter){ this.fighter = _arg1; fighter.addEventListener(FightingEvent.DO_WALK, doWalk); fighter.addEventListener(FightingEvent.DONT_WALK, dontWalk); fighter.addEventListener(FightingEvent.DO_WALK_BACK, doWalkBack); fighter.addEventListener(FightingEvent.DONT_WALK_BACK, dontWalkBack); fighter.addEventListener(FightingEvent.DO_DUCK, doDuck); fighter.addEventListener(FightingEvent.DONT_DUCK, dontDuck); fighter.addEventListener(FightingEvent.DO_JUMP, doJump); fighter.addEventListener(FightingEvent.DONT_JUMP, dontJump); fighter.addEventListener(FightingEvent.DO_KICK, doKick); fighter.addEventListener(FightingEvent.DO_PUNCH, doPunch); fighter.addEventListener(FightingEvent.DO_STOP, doStop); fighter.addEventListener(FightingEvent.DO_SPECIAL_1, doS1); fighter.addEventListener(FightingEvent.DO_SPECIAL_2, doS2); } public function showShadow():void{ this.fighter.shadow.visible = true; this.fighter.shadow.x = this.x; } private function doWalkBack(_arg1:FightingEvent):void{ fighter.wishToBlock = true; if (currentLabel == "Ambient"){ if (!fighter.underAtack){ this.gotoAndPlay("WalkBack"); } else { doBlock(null); }; }; fighter.inMove = true; } public function hitMe(_arg1:String):void{ if (this.y < fighter.groundLevel){ this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; return; }; switch (_arg1){ case Fighter.ATTACK_TOP: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Face"); break; }; break; case Fighter.ATTACK_MIDDLE: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Stomach"); break; }; break; case Fighter.ATTACK_BOTTOM: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); this.fighter.moveBack(); break; }; break; case Fighter.ATTACK_AIR: switch (currentLabel){ case "Blok": this.gotoAndPlay("BlokBlocked"); break; case "BlokIn": this.gotoAndPlay("BlokBlocked"); break; case "DuckBlok": this.gotoAndPlay("DuckBlokBlocked"); break; case "DuckBlokIn": this.gotoAndPlay("DuckBlokBlocked"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; case "JumpKick": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpPunch": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "Jump": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpTyl": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; case "JumpFall": this.gotoAndPlay("JumpHit"); this.fighter.verticalDirection = -1; break; default: this.gotoAndPlay("Fall"); break; }; break; case Fighter.ATTACK_SPECIAL: switch (currentLabel){ case "DuckBlok": this.gotoAndPlay("DuckHit"); break; case "DuckBlokIn": this.gotoAndPlay("DuckHit"); break; case "Duck": this.gotoAndPlay("DuckHit"); break; case "Crouched": this.gotoAndPlay("DuckHit"); break; default: this.gotoAndPlay("Fall"); break; }; break; }; } private function doJump(_arg1:FightingEvent):void{ wishToJump = true; if ((((((((currentLabel == "Ambient")) || ((currentLabel == "Walk")))) || ((currentLabel == "JumpLadowanie")))) || (nextM))){ this.gotoAndPlay("Jump"); isStanding = false; SoundManager.jumpSound(); } else { if (currentLabel == "WalkBack"){ this.gotoAndPlay("JumpTyl"); isStanding = false; SoundManager.jumpSound(); }; }; } public function isInMovingState():Boolean{ if (((((((((((((!((currentLabel == "Walk"))) && (!((currentLabel == "WalkBack"))))) && (!((currentLabel == "JumpTyl"))))) && (!((currentLabel == "JumpKick"))))) && (!((currentLabel == "JumpFist"))))) && (!((currentLabel == "JumpFall"))))) && (!((currentLabel == "Jump"))))){ return (false); }; return (true); } public function doFall():void{ if ((((this.currentLabel == "Jump")) || ((this.currentLabel == "JumpTyl")))){ this.gotoAndPlay("JumpFall"); }; } protected function checkIfStanding():void{ fighter.fighterEnemy.underAtack = false; if (isStanding){ this.gotoAndPlay("Rise"); }; } public function doBlock(_arg1:FightingEvent):void{ if ((((((((((currentLabel == "Ambient")) || ((currentLabel == "WalkBack")))) || ((currentLabel == "Walk")))) || ((currentLabel == "Face")))) || ((currentLabel == "Stomach")))){ this.gotoAndPlay("Blok"); fighter.isBlocking = true; } else { if ((((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))) || ((currentLabel == "DuckIn")))){ this.gotoAndPlay("DuckBlok"); fighter.isBlocking = true; }; }; } private function dontDuck(_arg1:FightingEvent):void{ isStanding = true; wishToDuck = false; if ((((currentLabel == "Crouched")) || ((currentLabel == "Duck")))){ this.gotoAndPlay("Rise"); }; } } }//package game.fightSection 21//HitObject (game.fight.HitObject) package game.fight { import flash.events.*; import flash.display.*; import flash.geom.*; import game.hitTests.*; public class HitObject extends MovieClip { var i:int;// = 1 private var fighterGraphic:FightingGraphic; private var figter:Fighter; private var fighterEnemyGraphic:FightingGraphic; private var fighterEnemy:Fighter; public function HitObject(){ i = 1; super(); this.addEventListener(Event.ADDED_TO_STAGE, addListeners); } public function destroy(_arg1:Event):void{ figter.imAttacking = false; this.removeEventListener(Event.ENTER_FRAME, hitTest); this.removeEventListener(Event.REMOVED_FROM_STAGE, destroy); } public function setFighter(_arg1:Fighter):void{ figter = _arg1; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); this.fighterEnemy.underAtack = true; } private function hitTest(_arg1:Event):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:MovieClip; var _local6:MovieClip; var _local7:Point; figter.imAttacking = true; if (fighterEnemyGraphic.face != null){ _local2 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.face, 2); _local3 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.tors, 2); _local4 = HitTest.complexHitTestObject(this, fighterEnemyGraphic.legs, 2); if (((((_local2) || (_local3))) || (_local4))){ if (_local2){ _local5 = fighterEnemyGraphic.face; } else { if (_local3){ _local5 = fighterEnemyGraphic.tors; } else { _local5 = fighterEnemyGraphic.legs; }; }; _local6 = MovieClip(fighterGraphic.parent); _local7 = this.localToGlobal(new Point(this.x, this.y)); this.removeEventListener(Event.ENTER_FRAME, hitTest); fighterEnemy.imHit(figter.attackArea, _local5); }; } else { if (HitTest.complexHitTestObject(this, fighterEnemyGraphic, 2)){ fighterEnemy.imHit(figter.attackArea); this.removeEventListener(Event.ENTER_FRAME, hitTest); }; }; } private function addListeners(_arg1:Event):void{ if (this.parent){ figter = FightingGraphic(this.parent).fighter; this.fighterEnemy = figter.fighterEnemy; fighterGraphic = figter.graphic; fighterEnemyGraphic = fighterEnemy.graphic; this.addEventListener(Event.ENTER_FRAME, hitTest); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); figter.isParring = false; }; } } }//package game.fightSection 22//HitObjectMoving (game.fight.HitObjectMoving) package game.fight { import flash.events.*; public class HitObjectMoving extends HitObject { var speed:int;// = 12 var direction:int; public function HitObjectMoving(){ speed = 12; super(); this.addEventListener(Event.ENTER_FRAME, move); } public function setDirection(_arg1:int):void{ direction = (-1 * _arg1); } private function move(_arg1:Event):void{ this.x = (this.x + (speed * direction)); if (((((this.x - this.width) < -20)) || (((this.x + this.width) > 600)))){ this.parent.removeChild(this); }; } override public function destroy(_arg1:Event):void{ super.destroy(_arg1); this.removeEventListener(Event.ENTER_FRAME, move); } } }//package game.fightSection 23//KeyboardFighter (game.fight.KeyboardFighter) package game.fight { import main.*; import flash.events.*; import flash.utils.*; import flash.ui.*; public class KeyboardFighter extends Fighter { var s1:String; var s2:String; var bufforGaP:int;// = 1000 var buffor:String;// = "" var bufforGapTimer:Timer; var sensitiveKeys:Array; var pressedButtns:Array; public function KeyboardFighter(_arg1:FightingGraphic, _arg2:int=1){ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Array; pressedButtns = new Array(); buffor = ""; bufforGaP = 1000; _local3 = [Keyboard.UP, Keyboard.DOWN, Keyboard.LEFT, Keyboard.RIGHT, 122, 90, 120, 88]; _local4 = [85, 74, 72, 75, 122, 90, 120, 88]; _local5 = [Keyboard.NUMPAD_8, Keyboard.NUMPAD_5, Keyboard.NUMPAD_4, Keyboard.NUMPAD_6, Keyboard.LEFT, Keyboard.LEFT, Keyboard.DOWN, Keyboard.DOWN]; s1 = _arg1.specialCombination1; s2 = _arg1.specialCombination2; switch (_arg2){ case 1: _local6 = _local3; break; case 2: _local6 = _local4; break; case 3: _local6 = _local5; break; }; sensitiveKeys = new Array(); sensitiveKeys["keyUP"] = _local6[0]; sensitiveKeys["keyDOWN"] = _local6[1]; sensitiveKeys["keyLEFT"] = _local6[2]; sensitiveKeys["keyRIGHT"] = _local6[3]; sensitiveKeys["keyKICK"] = _local6[4]; sensitiveKeys["keyKICK_big"] = _local6[5]; sensitiveKeys["keyPUNCH"] = _local6[6]; sensitiveKeys["keyPUNCH_big"] = _local6[7]; super(_arg1); bufforGapTimer = new Timer(bufforGaP); bufforGapTimer.addEventListener(TimerEvent.TIMER, clearBuffor); } override public function removeListeners():void{ super.removeListeners(); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } private function analyzeKeysUp(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DONT_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyRIGHT"]]){ if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); }; if (pressedButtns[sensitiveKeys["keyLEFT"]]){ if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; }; break; }; } private function clearBuffor(_arg1:TimerEvent):void{ buffor = ""; } private function analyzeKeysDown(_arg1):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); break; case sensitiveKeys["keyDOWN"]: dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ dispatchEvent(new FightingEvent(FightingEvent.DO_WALK)); } else { dispatchEvent(new FightingEvent(FightingEvent.DO_WALK_BACK)); }; break; case sensitiveKeys["keyPUNCH"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyPUNCH_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_KICK)); break; case sensitiveKeys["keyKICK_big"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; case sensitiveKeys["keyKICK"]: dispatchEvent(new FightingEvent(FightingEvent.DO_PUNCH)); break; }; } private function KeyUp(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; pressedButtns[_arg1.keyCode] = false; analyzeKeysUp(_arg1.keyCode); } private function sensetiveKey(_arg1:uint):Boolean{ if ((((((((((((((((_arg1 == sensitiveKeys["keyUP"])) || ((_arg1 == sensitiveKeys["keyDOWN"])))) || ((_arg1 == sensitiveKeys["keyLEFT"])))) || ((_arg1 == sensitiveKeys["keyRIGHT"])))) || ((_arg1 == sensitiveKeys["keyKICK"])))) || ((_arg1 == sensitiveKeys["keyKICK_big"])))) || ((_arg1 == sensitiveKeys["keyPUNCH"])))) || ((_arg1 == sensitiveKeys["keyPUNCH_big"])))){ return (true); }; return (false); } private function clearButtons():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { pressedButtns[_local1] = false; _local1++; }; } private function KeyDown(_arg1:KeyboardEvent):void{ if (!sensetiveKey(_arg1.keyCode)){ return; }; if (!pressedButtns[_arg1.keyCode]){ pressedButtns[_arg1.keyCode] = true; bufforGapTimer.reset(); bufforGapTimer.start(); updateBuffor(_arg1.keyCode); if (analyzeBuffor()){ buffor = ""; } else { analyzeKeysDown(_arg1.keyCode); }; }; } override public function checkNextMove():void{ if (pressedButtns[sensitiveKeys["keyUP"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_JUMP)); } else { if (pressedButtns[sensitiveKeys["keyDOWN"]]){ dispatchEvent(new FightingEvent(FightingEvent.DO_DUCK)); }; }; } override public function resetGraphic():void{ super.resetGraphic(); clearButtons(); } override public function addListeners():void{ super.addListeners(); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp); clearButtons(); } private function updateBuffor(_arg1:uint):void{ switch (_arg1){ case sensitiveKeys["keyUP"]: buffor = buffor.concat("U"); break; case sensitiveKeys["keyDOWN"]: buffor = buffor.concat("D"); break; case sensitiveKeys["keyLEFT"]: if (this.direction == 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyRIGHT"]: if (this.direction != 1){ buffor = buffor.concat("F"); } else { buffor = buffor.concat("B"); }; break; case sensitiveKeys["keyPUNCH"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyPUNCH_big"]: buffor = buffor.concat("K"); break; case sensitiveKeys["keyKICK"]: buffor = buffor.concat("P"); break; case sensitiveKeys["keyKICK_big"]: buffor = buffor.concat("P"); break; }; } private function analyzeBuffor():Boolean{ var _local1:Boolean; _local1 = false; if (specialCounter < 5){ return (_local1); }; if (buffor.indexOf(s1) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_1)); }; if (buffor.indexOf(s2) != -1){ _local1 = true; dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK)); dispatchEvent(new FightingEvent(FightingEvent.DONT_WALK_BACK)); dispatchEvent(new FightingEvent(FightingEvent.DO_SPECIAL_2)); }; return (_local1); } override protected function destroy(_arg1:Event):void{ super.destroy(_arg1); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown); GameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp); if (bufforGapTimer.running){ bufforGapTimer.stop(); }; } } }//package game.fightSection 24//Ladder (game.gameInterface.ladder.Ladder) package game.gameInterface.ladder { import main.*; import flash.display.*; public class Ladder extends MovieClip { public var hamsterr:Ladder_HamsterPanel; var zombiePanel:LadderFighterPanel; var hamsterPanel:LadderFighterPanel; public var zombiee:Ladder_ZombiePanel; public function Ladder(){ addFrameScript(85, frame86, 100, frame101, 115, frame116, 130, frame131, 144, frame145); this.gotoAndStop(("Boss" + GameManager.getInstance().currentBoss)); zombiePanel = LadderFighterPanel(this.getChildByName("zombiee")); hamsterPanel = LadderFighterPanel(this.getChildByName("hamsterr")); } function frame86(){ highlightNextBoss(); } function frame101(){ highlightNextBoss(); } function frame116(){ highlightNextBoss(); } function frame131(){ highlightNextBoss(); } private function highlightNextBoss():void{ this.stop(); if (GameManager.getInstance().playerChosen == 2){ zombiePanel.highlightBoss(GameManager.getInstance().currentBoss); } else { hamsterPanel.highlightBoss(GameManager.getInstance().currentBoss); }; } function frame145(){ highlightNextBoss(); } } }//package game.gameInterface.ladderSection 25//LadderFighterPanel (game.gameInterface.ladder.LadderFighterPanel) package game.gameInterface.ladder { import main.*; import flash.display.*; public class LadderFighterPanel extends MovieClip { public var head0:LadderHead; public var head4:LadderHead; public var head1:LadderHead; public var head2:LadderHead; public var head3:LadderHead; var heads:Array; var isZombie:Boolean; public function LadderFighterPanel(){ var _local1:int; heads = new Array(); super(); if (this.name == "zombiee"){ isZombie = true; } else { isZombie = false; }; _local1 = 0; while (_local1 < 5) { heads.push(this.getChildByName(("head" + _local1))); if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ LadderHead(heads[_local1]).lock.visible = true; }; if (isZombie){ LadderHead(heads[_local1]).gotoAndStop((_local1 + 6)); } else { LadderHead(heads[_local1]).gotoAndStop((_local1 + 1)); }; _local1++; }; setHighlight(); } public function highlightBoss(_arg1:int):void{ LadderHead(heads[(_arg1 - 1)]).highlight(); if (!isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; } private function setHighlight():void{ var _local1:int; if (((((isZombie) && ((GameManager.getInstance().playerChosen == 2)))) || (((!(isZombie)) && ((GameManager.getInstance().playerChosen == 1)))))){ _local1 = 0; while (_local1 < (GameManager.getInstance().currentBoss - 1)) { LadderHead(heads[_local1]).setLight(); _local1++; }; }; } } }//package game.gameInterface.ladderSection 26//LadderHead (game.gameInterface.ladder.LadderHead) package game.gameInterface.ladder { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class LadderHead extends MovieClip { public var lightt:MovieClip; var light:MovieClip; public var lock:MovieClip; public var lockk:MovieClip; public function LadderHead(){ light = MovieClip(this.getChildByName("lightt")); lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } private function playGame(_arg1:Event):void{ light.removeEventListener("complit", playGame); setTimeout(GameManager.getInstance().play, 2000); } public function highlight():void{ light.play(); light.addEventListener("complit", playGame); } public function setLight():void{ light.gotoAndStop(light.totalFrames); } } }//package game.gameInterface.ladderSection 27//Button_Fight (game.gameInterface.Button_Fight) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; public class Button_Fight extends MovieClip { var xover:MovieClip; var xout:MovieClip; public function Button_Fight(){ xout = MovieClip(this.getChildAt((this.numChildren - 2))); xover = MovieClip(this.getChildAt((this.numChildren - 1))); if (this.name == "fight"){ GameManager.getInstance().playerChosen = 0; setAsFightButton(); } else { xover.visible = false; }; } public function setAsFightButton():void{ this.buttonMode = true; xover.visible = false; this.addEventListener(MouseEvent.CLICK, onClick); this.addEventListener(MouseEvent.ROLL_OVER, onRollOver); this.addEventListener(MouseEvent.ROLL_OUT, onRollOut); } private function onRollOut(_arg1:MouseEvent):void{ xover.visible = false; xout.visible = true; } private function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ SoundManager.announcerSound("Fight"); SoundManager.lamanaDeseczkaSound(); GameManager.getInstance().gotoAndPlay("2Game"); GameManager.getInstance().playerScore = 0; GameManager.getInstance().winOver = false; GameManager.getInstance().lockButtons(); }; } private function onRollOver(_arg1:MouseEvent):void{ xover.visible = true; xout.visible = false; } } }//package game.gameInterfaceSection 28//Button_FX (game.gameInterface.Button_FX) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_FX extends MultistateButton { public function Button_FX(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteFX2(); } else { SoundManager.unMuteFX2(); }; } } }//package game.gameInterfaceSection 29//Button_MoreGames (game.gameInterface.Button_MoreGames) package game.gameInterface { import main.*; import flash.events.*; import game.*; import flash.net.*; import classes.graphical.controls.buttons.*; public class Button_MoreGames extends GenericButton { override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; super.onClick(_arg1); if (GameManager.getInstance().AreButtonsEnabled){ if (GameManager.getInstance().gameLanguage == 20){ _local2 = languageAndBranding.url1; } else { _local2 = ((languageAndBranding.url1 + "&utm_term=") + GameManager.getInstance().currentLabel); }; _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } } }//package game.gameInterfaceSection 30//Button_Music (game.gameInterface.Button_Music) package game.gameInterface { import main.*; import flash.events.*; import classes.graphical.controls.buttons.*; public class Button_Music extends MultistateButton { public function Button_Music(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "off"){ SoundManager.muteMusic2(); } else { SoundManager.unMuteMusic2(); }; } } }//package game.gameInterfaceSection 31//Button_Player (game.gameInterface.Button_Player) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import flash.utils.*; import classes.graphical.controls.buttons.*; import flash.filters.*; public class Button_Player extends GenericButton { public var xx:MovieClip; var anim:MovieClip; public var nameH:hamstername; var lock:MovieClip; public var nameZ:zombiename; var nameMc:MovieClip; public var lockk:MovieClip; var isZombie:Boolean; public function Button_Player(){ mouseChildren = false; anim = MovieClip(this.getChildByName("xx")); if (this.name == "zombie"){ nameMc = MovieClip(this.getChildByName("nameZ")); isZombie = true; lock = MovieClip(this.getChildByName("lockk")); lock.visible = false; } else { nameMc = MovieClip(this.getChildByName("nameH")); isZombie = false; }; nameMc.visible = false; } override protected function onRollingOut(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = false; super.onRollingOut(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = false; }; }; } public function unHighlightMe():void{ this.filters = new Array(); } override protected function onRollingOver(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ nameMc.visible = true; super.onRollingOver(_arg1); if (((this.isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ lock.visible = true; }; }; } private function highlightMe():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; var _local9:GlowFilter; var _local10:Array; _local1 = 0xFFFFFF; _local2 = 1; _local3 = 5; _local4 = 5; _local5 = 50; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; _local9 = new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7); _local10 = new Array(); _local10.push(_local9); } protected function gameGO():void{ } override protected function onClick(_arg1:MouseEvent):void{ if (((isZombie) && (!(GameManager.getInstance().playerZombieUnlocked)))){ return; }; if (GameManager.getInstance().AreButtonsEnabled){ if (isZombie){ SoundManager.zombieAttackSound(); } else { SoundManager.hamsterAttackSound(); }; if (isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 2; }; if (!isZombie){ highlightMe(); GameManager.getInstance().playerChosen = 1; }; super.onClick(_arg1); GameManager.getInstance().lockButtons(); anim.gotoAndPlay("fist"); setTimeout(GameManager.getInstance().play, 1500); }; } } }//package game.gameInterfaceSection 32//Button_quality (game.gameInterface.Button_quality) package game.gameInterface { import main.*; import flash.events.*; import flash.display.*; import classes.graphical.controls.buttons.*; public class Button_quality extends MultistateButton { public function Button_quality(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); super(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } override protected function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:*; super.onClick(_arg1); _local2 = currentLabel; _local3 = currentLabel.split("_"); if (GameManager.getInstance().getParameter(_local3[0]) == "best"){ GameManager.getInstance().stage.quality = StageQuality.HIGH; } else { if (GameManager.getInstance().getParameter(_local3[0]) == "low"){ GameManager.getInstance().stage.quality = StageQuality.LOW; } else { GameManager.getInstance().stage.quality = StageQuality.MEDIUM; }; }; } } }//package game.gameInterfaceSection 33//GameOverText (game.gameInterface.GameOverText) package game.gameInterface { import main.*; import flash.display.*; public class GameOverText extends MovieClip { public function GameOverText(){ if (GameManager.getInstance().winOver){ this.gotoAndStop(2); } else { this.gotoAndStop(1); SoundManager.announcerSound("GameOver"); }; } } }//package game.gameInterfaceSection 34//HighScoreLine (game.gameInterface.HighScoreLine) package game.gameInterface { import main.*; import flash.display.*; import game.*; import flash.text.*; public class HighScoreLine extends MovieClip { public var scoree:TextField; var id:int; var scores:HighScores; public var lpp:TextField; var lp:TextField; var score:TextField; public var playerr:TextField; var player:TextField; public function HighScoreLine(){ scores = GameManager.getInstance().scores; id = int(this.name.charAt((this.name.length - 1))); lp = TextField(this.getChildByName("lpp")); player = TextField(this.getChildByName("playerr")); score = TextField(this.getChildByName("scoree")); setLine(id); } private function setLine(_arg1:int):void{ lp.text = ((_arg1 + 1).toString() + "."); player.text = scores.score[_arg1][0]; score.text = scores.score[_arg1][1]; } } }//package game.gameInterfaceSection 35//WinLoosAnim (game.gameInterface.WinLoosAnim) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosAnim extends MovieClip { public function WinLoosAnim(){ addFrameScript(41, frame42, 83, frame84, 125, frame126, 167, frame168, 209, frame210, 251, frame252, 293, frame294, 335, frame336, 377, frame378, 419, frame420); if (GameManager.getInstance().playerIsAWinner){ SoundManager.announcerSound("YouWin"); if (GameManager.getInstance().playerChosen == 2){ this.gotoAndPlay("Zombie1"); } else { this.gotoAndPlay("Hamster1"); }; } else { SoundManager.announcerSound("YouLose"); if (GameManager.getInstance().playerChosen != 2){ this.gotoAndPlay(("Zombie" + GameManager.getInstance().currentBoss)); } else { this.gotoAndPlay(("Hamster" + GameManager.getInstance().currentBoss)); }; }; } function frame84(){ stop(); } function frame168(){ stop(); } function frame210(){ stop(); } function frame336(){ stop(); } function frame294(){ stop(); } function frame126(){ stop(); } function frame42(){ stop(); } function frame252(){ stop(); } function frame378(){ stop(); } function frame420(){ stop(); } } }//package game.gameInterfaceSection 36//WinLoosTaunt (game.gameInterface.WinLoosTaunt) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosTaunt extends MovieClip { public function WinLoosTaunt(){ var _local1:int; super(); _local1 = (Math.floor((Math.random() * 5)) + 1); if (GameManager.getInstance().playerIsAWinner){ if (GameManager.getInstance().playerChosen == 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; } else { if (GameManager.getInstance().playerChosen != 2){ this.gotoAndStop(("Zombie" + _local1)); SoundManager.zombieTauntSound(_local1); } else { this.gotoAndStop(("Hamster" + _local1)); SoundManager.hamsterTauntSound(_local1); }; }; } } }//package game.gameInterfaceSection 37//WinLoosText (game.gameInterface.WinLoosText) package game.gameInterface { import main.*; import flash.display.*; public class WinLoosText extends MovieClip { public function WinLoosText(){ addFrameScript(10, frame11, 21, frame22); if (GameManager.getInstance().playerIsAWinner){ this.gotoAndPlay("Win"); } else { this.gotoAndPlay("Lose"); }; } function frame22(){ stop(); } function frame11(){ stop(); } } }//package game.gameInterfaceSection 38//HitTest (game.hitTests.HitTest) package game.hitTests { import flash.display.*; import flash.geom.*; public class HitTest { protected static function getDrawMatrix(_arg1:DisplayObject, _arg2:Rectangle, _arg3:Number):Matrix{ var _local4:Point; var _local5:Matrix; var _local6:Matrix; _local6 = _arg1.root.transform.concatenatedMatrix; _local4 = _arg1.localToGlobal(new Point()); _local5 = _arg1.transform.concatenatedMatrix; _local5.tx = (_local4.x - _arg2.x); _local5.ty = (_local4.y - _arg2.y); _local5.a = (_local5.a / _local6.a); _local5.d = (_local5.d / _local6.d); if (_arg3 != 1){ _local5.scale(_arg3, _arg3); }; return (_local5); } public static function complexHitTestObject(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Boolean{ return (!((complexIntersectionRectangle(_arg1, _arg2, _arg3).width == 0))); } public static function complexIntersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=1):Rectangle{ var _local4:Rectangle; var _local5:BitmapData; var _local6:Rectangle; if (_arg3 <= 0){ throw (new Error("ArgumentError: Error #5001: Invalid value for accurracy", 5001)); }; if (!_arg1.hitTestObject(_arg2)){ return (new Rectangle()); }; _local4 = intersectionRectangle(_arg1, _arg2); if (((((_local4.width * _arg3) < 1)) || (((_local4.height * _arg3) < 1)))){ return (new Rectangle()); }; _local5 = new BitmapData((_local4.width * _arg3), (_local4.height * _arg3), false, 0); _local5.draw(_arg1, HitTest.getDrawMatrix(_arg1, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, -255, -255, 0xFF)); _local5.draw(_arg2, HitTest.getDrawMatrix(_arg2, _local4, _arg3), new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0xFF), BlendMode.DIFFERENCE); _local6 = _local5.getColorBoundsRect(4294967295, 4278255615); _local5.dispose(); if (_arg3 != 1){ _local6.x = (_local6.x / _arg3); _local6.y = (_local6.y / _arg3); _local6.width = (_local6.width / _arg3); _local6.height = (_local6.height / _arg3); }; _local6.x = (_local6.x + _local4.x); _local6.y = (_local6.y + _local4.y); return (_local6); } public static function intersectionRectangle(_arg1:DisplayObject, _arg2:DisplayObject):Rectangle{ var _local3:Rectangle; var _local4:Rectangle; var _local5:Rectangle; if (((((!(_arg1.root)) || (!(_arg2.root)))) || (!(_arg1.hitTestObject(_arg2))))){ return (new Rectangle()); }; _local3 = _arg1.getBounds(_arg1.root); _local4 = _arg2.getBounds(_arg2.root); _local5 = new Rectangle(); _local5.x = Math.max(_local3.x, _local4.x); _local5.y = Math.max(_local3.y, _local4.y); _local5.width = Math.min(((_local3.x + _local3.width) - _local5.x), ((_local4.x + _local4.width) - _local5.x)); _local5.height = Math.min(((_local3.y + _local3.height) - _local5.y), ((_local4.y + _local4.height) - _local5.y)); return (_local5); } } }//package game.hitTestsSection 39//PopUp (game.hitTests.PopUp) package game.hitTests { import main.*; import flash.events.*; import flash.display.*; import flash.text.*; import classes.graphical.controls.buttons.*; public class PopUp extends MovieClip { public var panel:MovieClip; var ok:GenericButton; var inputName:TextField; var cancel:GenericButton; public function PopUp(){ addFrameScript(0, frame1, 6, frame7, 54, frame55, 61, frame62, 109, frame110, 116, frame117, 182, frame183, 209, frame210, 228, frame229, 320, frame321, 339, frame340, 436, frame437, 455, frame456, 542, frame543, 562, frame563, 595, frame596, 641, frame642); } function frame437(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame321(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame563(){ SoundManager.announcerSound("GameOver"); } function frame210(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame456(){ SoundManager.announcerSound("YouLose"); } function frame183(){ SoundManager.announcerSound("Fight"); } function frame340(){ SoundManager.announcerSound("YouWin"); } function frame7(){ SoundManager.announcerSound("RoundOne"); } function frame1(){ } function frame229(){ SoundManager.announcerSound("YouWin"); } function frame110(){ this.gotoAndPlay("Fight"); } function frame117(){ SoundManager.announcerSound("FinalRound"); } function frame596(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame642(){ this.stop(); this.dispatchEvent(new Event("complit")); } function frame55(){ this.gotoAndPlay("Fight"); } function frame62(){ SoundManager.announcerSound("RoundTwo"); } function frame543(){ this.stop(); this.dispatchEvent(new Event("complit")); } } }//package game.hitTestsSection 40//Background (game.Background) package game { import main.*; import flash.display.*; public class Background extends MovieClip { var layer1:MovieClip; var layer2:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public function Background(){ this.x = 290; layer1 = MovieClip(this.getChildByName("l1")); layer2 = MovieClip(this.getChildByName("l2")); layer1.gotoAndStop(GameManager.getInstance().playerChosen); } public function moveBackgroud(_arg1:Number):Boolean{ if (((((layer1.x + _arg1) < -290)) && (((layer1.x + _arg1) > -718)))){ layer1.x = (layer1.x + _arg1); layer2.x = (layer2.x + (_arg1 / 2)); return (true); }; return (false); } } }//package gameSection 41//FightingManager (game.FightingManager) package game { import main.*; import flash.media.*; import flash.events.*; import flash.display.*; import game.fight.*; import game.hitTests.*; import flash.utils.*; public class FightingManager extends MovieClip { var skyLevel:Number;// = 75 private var hud:HUD; var noPlayer:Boolean;// = false var playerPoints:int;// = 0 var background:Background; var groundLevel:Number;// = 325 var roundTimer:Timer; var multiplayer:Boolean;// = false var roundTime:int; private var finished:Boolean;// = false var currentRound:int;// = 1 var enemy:Fighter; var currentLevel;// = 1 private var popup:PopUp; var enemyWins:int;// = 0 public var player:Fighter; var playersWins:int;// = 0 public function FightingManager(){ currentLevel = 1; currentRound = 1; groundLevel = 325; skyLevel = 75; multiplayer = false; noPlayer = false; finished = false; playerPoints = 0; playersWins = 0; enemyWins = 0; super(); background = new Background(); this.addChild(background); playerPoints = GameManager.getInstance().playerScore; hud = new HUD(); this.addChild(hud); addFighters(); this.addEventListener(Event.REMOVED_FROM_STAGE, destroy); roundTimer = new Timer(1000, 99); roundTimer.addEventListener(TimerEvent.TIMER, updateTime); roundTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); } private function destroy(_arg1:Event):void{ enemy = null; player = null; hud = null; } private function addFighters():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:FightingGraphic; var _local4:FightingGraphic; var _local5:Class; var _local6:Array; _local1 = new Shadow(); _local2 = new Shadow(); this.addChild(_local1); this.addChild(_local2); if (GameManager.getInstance().playerChosen == 2){ _local3 = new Zombie1(); } else { _local3 = new Hamster1(); }; if (!noPlayer){ if (!multiplayer){ player = new KeyboardFighter(_local3); } else { player = new KeyboardFighter(_local3, 2); }; } else { player = new AiFighter(_local3); }; this.addChild(_local3); _local3.setGraphic(100, groundLevel, -1); if (GameManager.getInstance().playerChosen == 2){ _local5 = (getDefinitionByName(("Hamster" + GameManager.getInstance().currentBoss)) as Class); _local6 = [3, 1, 2, 3, 4]; } else { _local6 = [1, 2, 3, 1, 4]; _local5 = (getDefinitionByName(("Zombie" + GameManager.getInstance().currentBoss)) as Class); }; SoundManager.figihtingMusic(_local6[(GameManager.getInstance().currentBoss - 1)]); _local4 = new (_local5); if (!multiplayer){ enemy = new AiFighter(_local4); } else { enemy = new KeyboardFighter(_local4, 3); }; this.addChild(_local4); _local4.setGraphic(500, groundLevel, 1); _local4.y = groundLevel; _local4.x = 500; enemy.direction = 1; if (GameManager.getInstance().playerChosen == 2){ player.isZombie = true; enemy.isZombie = false; } else { player.isZombie = false; enemy.isZombie = true; }; enemy.setEnviroment(player, background, groundLevel, skyLevel, hud, _local1); player.setEnviroment(enemy, background, groundLevel, skyLevel, hud, _local2); hud.setPlayer(player); player.addPoints(playerPoints); enemy.addPoints(0); } private function finishGame(_arg1:Event):void{ roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (((!((_arg1 == null))) && (MovieClip(_arg1.currentTarget).parent))){ this.removeChild(MovieClip(_arg1.currentTarget)); }; GameManager.getInstance().isGameOver = true; setTimeout(GameManager.getInstance().play, 1500); } private function updateTime(_arg1:TimerEvent):void{ roundTime--; hud.setClock(roundTime); } public function start():void{ SoundManager.gameMusic(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } private function resetLevel(_arg1:Event):void{ if (GameManager.getInstance().currentBoss == 5){ GameManager.getInstance().winOver = true; GameManager.getInstance().playerZombieUnlocked = true; finishGame(_arg1); return; }; currentRound = 1; playersWins = 0; enemyWins = 0; GameManager.getInstance().currentBoss++; roundTimer.removeEventListener(TimerEvent.TIMER, updateTime); roundTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeIsUp); if (_arg1 != null){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function startGame(_arg1:Event):void{ roundTime = 99; roundTimer.reset(); roundTimer.start(); finished = false; this.removeChild(MovieClip(_arg1.currentTarget)); currentRound++; enemy.addListeners(); player.addListeners(); } private function toTitle(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; setTimeout(GameManager.getInstance().play, 1500); } private function enterName(_arg1:Event):void{ if (MovieClip(_arg1.currentTarget).parent){ this.removeChild(MovieClip(_arg1.currentTarget)); }; popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay("enterName"); popup.addEventListener("complit", toTitle); } public function finishRound(_arg1:Fighter):void{ var _local2:SoundChannel; if (!finished){ if (roundTimer.running){ roundTimer.stop(); }; finished = true; player.removeListeners(); enemy.removeListeners(); _arg1.addPoints((roundTime * 10)); GameManager.getInstance().playerScore = player.getPoints(); if (_arg1 == player){ playersWins++; GameManager.getInstance().playerIsAWinner = true; SoundManager.winMusic(); } else { enemyWins++; GameManager.getInstance().playerIsAWinner = false; SoundManager.loosMusic(); }; if (((!((playersWins == 2))) && (!((enemyWins == 2))))){ popup = new PopUp(); this.addChild(popup); if (_arg1 == player){ if (player.isZombie){ popup.gotoAndStop("YouWinZombie"); _local2 = SoundManager.zombieTauntSound(); } else { popup.gotoAndStop("YouWinHamster"); _local2 = SoundManager.hamsterTauntSound(); }; } else { popup.gotoAndStop("YouLose"); if (!player.isZombie){ _local2 = SoundManager.zombieTauntSound(); } else { _local2 = SoundManager.hamsterTauntSound(); }; }; if (_local2 != null){ _local2.addEventListener(Event.SOUND_COMPLETE, showPopUp); } else { setTimeout(showPopUp, 2000, null); }; popup.addEventListener("complit", resetGame); } else { if (playersWins == 2){ resetLevel(null); } else { finishGame(null); }; }; }; } private function showPopUp(_arg1:Event):void{ popup.play(); } private function timeIsUp(_arg1:TimerEvent):void{ if (player.HP >= enemy.HP){ finishRound(player); } else { finishRound(enemy); }; } private function resetGame(_arg1:Event):void{ this.removeChild(MovieClip(_arg1.currentTarget)); player.resetGraphic(); enemy.resetGraphic(); enemy.direction = 1; hud.resetHud(); popup = new PopUp(); this.addChild(popup); popup.gotoAndPlay(("Round" + currentRound)); popup.addEventListener("complit", startGame); } } }//package gameSection 42//HighScores (game.HighScores) package game { import main.*; import flash.net.*; public class HighScores { public var score:Array; private var save:SharedObject; public function HighScores(){ save = SharedObject.getLocal("ZombieVsHamsterUserSave"); score = new Array(); score.push(["CPU", 10000]); score.push(["CPU", 9000]); score.push(["CPU", 8000]); score.push(["CPU", 7000]); score.push(["CPU", 6000]); score.push(["CPU", 5000]); score.push(["CPU", 4000]); score.push(["CPU", 3000]); score.push(["CPU", 2000]); score.push(["CPU", 1000]); loadScroes(); } private function loadScroes():void{ if (save.data.score){ score = save.data.score; GameManager.getInstance().playerZombieUnlocked = save.data.lock; }; } public function addScore(_arg1:String, _arg2:int):void{ var _local3:Array; var _local4:Boolean; var _local5:int; if (_arg2 < score[9][1]){ return; }; _local3 = new Array(); _local4 = false; _local5 = 0; while (_local5 < 9) { if (((!(_local4)) && ((_arg2 > score[_local5][1])))){ _local3.push([_arg1, _arg2]); _local4 = true; }; _local3.push(score[_local5]); _local5++; }; score = _local3; saveData(); } private function saveData():void{ save.data.score = score; save.data.lock = GameManager.getInstance().playerZombieUnlocked; save.flush(); } } }//package gameSection 43//HUD (game.HUD) package game { import main.*; import flash.display.*; import game.fight.*; import flash.text.*; public class HUD extends MovieClip { var p2Bar:MovieClip; var p1Name:TextField; var p1Points:TextField; public var player2_special:MovieClip; var clock:TextField; public var timee:TextField; public var player2_bar:MovieClip; var p1Head:MovieClip; var p2Points:TextField; public var player2_face:MovieClip; var p2Name:TextField; public var player2_points:TextField; public var player2_name:TextField; public var player1_points:TextField; var p2Special:MovieClip; var p2Head:MovieClip; public var player1_face:MovieClip; var p1Special:MovieClip; public var player1_bar:MovieClip; var player:Fighter; var p1Bar:MovieClip; public var player1_special:MovieClip; public function HUD(){ var _local1:Array; super(); p1Bar = MovieClip(this.getChildByName("player1_bar")); p1Head = MovieClip(this.getChildByName("player1_face")); p1Points = TextField(this.getChildByName("player1_points")); p1Special = MovieClip(this.getChildByName("player1_special")); p2Bar = MovieClip(this.getChildByName("player2_bar")); p2Head = MovieClip(this.getChildByName("player2_face")); p2Name = TextField(this.getChildByName("player2_name")); p2Points = TextField(this.getChildByName("player2_points")); p2Special = MovieClip(this.getChildByName("player2_special")); clock = TextField(this.getChildByName("timee")); p2Special.stop(); p1Special.stop(); if (GameManager.getInstance().playerChosen == 1){ p1Head.gotoAndStop(1); } else { p1Head.gotoAndStop(6); }; _local1 = ["STINKY", "MEATLOAF", "FARTSY", "GUS", "BRAINIAC", "PIP", "TOOTHIE", "CHEESY", "FRECKLE", "PUFFY"]; if (GameManager.getInstance().playerChosen != 1){ p2Head.gotoAndStop(GameManager.getInstance().currentBoss); p2Name.text = _local1[(GameManager.getInstance().currentBoss + 4)]; } else { p2Head.gotoAndStop((GameManager.getInstance().currentBoss + 5)); p2Name.text = _local1[(GameManager.getInstance().currentBoss - 1)]; }; } public function setPlayer(_arg1:Fighter):void{ this.player = _arg1; } public function addSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.nextFrame(); } else { p2Special.nextFrame(); }; } public function setHp(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Bar.gotoAndStop(int(_arg2)); } else { p2Bar.gotoAndStop(int(_arg2)); }; } public function resetHud():void{ clock.text = "99"; p1Bar.play(); p2Bar.play(); p1Special.gotoAndStop(1); p2Special.gotoAndStop(1); } public function clearSpecial(_arg1:Fighter):void{ if (_arg1 == player){ p1Special.gotoAndStop(1); } else { p2Special.gotoAndStop(1); }; } public function setClock(_arg1:int):void{ clock.text = _arg1.toString(); } public function setPoints(_arg1:Fighter, _arg2:int):void{ if (_arg1 == player){ p1Points.text = int(_arg2).toString(); } else { p2Points.text = int(_arg2).toString(); }; } } }//package gameSection 44//Language (game.Language) package game { import main.*; import flash.display.*; public class Language extends MovieClip { public function Language(){ this.gotoAndStop((GameManager.getInstance().gameLanguage + 1)); } } }//package gameSection 45//languageAndBranding (game.languageAndBranding) package game { import flash.net.*; public class languageAndBranding { public static var localConnection = new LocalConnection(); public static var _languageNum:uint = 0; public static var _languageBox:Array = new Array(); public static var SpillGroupUrl:Array = new Array(); public static function get url2():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url2); } public static function get language_nr():int{ return (_languageBox[_languageNum].language_nr); } public static function set Language(_arg1:Object):void{ var returnDomain:Function; var hostingdomain:String; var language1:*; var language2:*; var language3:*; var language4:*; var language5:*; var language6:*; var language7:*; var language8:*; var language9:*; var language10:*; var language11:*; var language12:*; var language13:*; var language14:*; var language15:*; var language16:*; var language17:*; var language18:*; var language19:*; var myList:String; var myArray:Array; var domainextention:int; var domainname:int; var languageVersion = _arg1; returnDomain = function (_arg1:String):String{ var _local2:String; var _local3:uint; _local2 = new String(); _local3 = 7; while (_local3 < _arg1.length) { if (_arg1.charAt(_local3) == "/"){ break; }; _local2 = (_local2 + _arg1.charAt(_local3)); _local3++; }; return (_local2); }; if (localConnection.domain != "localhost"){ myList = localConnection.domain.split("."); myArray = myList.split(","); domainextention = (myArray.length - 1); domainname = (myArray.length - 2); hostingdomain = ((myArray[domainname] + ".") + myArray[domainextention]); } else { hostingdomain = "localhost"; }; language1 = new languageItem(); language1.url1 = ("http://www.agame.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language1.url2 = "http://www.agame.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language1.language_nr = 1; language1.branding_nr = 1; _languageBox.push(language1); language2 = new languageItem(); language2.url1 = "http://www.game.com.cn/moregames/"; language2.url2 = "http://www.game.com.cn/downloads/"; language2.language_nr = 20; language2.branding_nr = 2; _languageBox.push(language2); language3 = new languageItem(); language3.url1 = ("http://www.spel.nl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language3.url2 = "http://www.spel.nl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language3.language_nr = 3; language3.branding_nr = 4; _languageBox.push(language3); language4 = new languageItem(); language4.url1 = ("http://www.jeu.fr/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language4.url2 = "http://www.jeu.fr/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language4.language_nr = 4; language4.branding_nr = 5; _languageBox.push(language4); language5 = new languageItem(); language5.url1 = ("http://www.spielen.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language5.url2 = "http://www.spielen.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language5.language_nr = 5; language5.branding_nr = 6; _languageBox.push(language5); language6 = new languageItem(); language6.url1 = ("http://www.minigry.pl/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language6.url2 = "http://www.minigry.pl/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language6.language_nr = 11; language6.branding_nr = 14; _languageBox.push(language6); language7 = new languageItem(); language7.url1 = ("http://www.spel.eu/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language7.url2 = "http://www.spel.eu/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language7.language_nr = 10; language7.branding_nr = 9; _languageBox.push(language7); language8 = new languageItem(); language8.url1 = ("http://www.giocaregratis.it/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language8.url2 = "http://www.giocaregratis.it/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language8.language_nr = 9; language8.branding_nr = 8; _languageBox.push(language8); language9 = new languageItem(); language9.url1 = ("http://www.zapjuegos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language9.url2 = "http://www.zapjuegos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language9.language_nr = 6; language9.branding_nr = 3; _languageBox.push(language9); language10 = new languageItem(); language10.url1 = ("http://www.clickjogos.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language10.url2 = "http://www.clickjogos.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language10.language_nr = 7; language10.branding_nr = 7; _languageBox.push(language10); language11 = new languageItem(); language11.url1 = ("http://www.games.co.id/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language11.url2 = "http://www.games.co.id/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language11.language_nr = 14; language11.branding_nr = 13; _languageBox.push(language11); language12 = new languageItem(); language12.url1 = ("http://www.flashgames.ru/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language12.url2 = "http://www.flashgames.ru/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language12.language_nr = 12; language12.branding_nr = 11; _languageBox.push(language12); language13 = new languageItem(); language13.url1 = ("http://www.mygames.co.uk/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language13.url2 = "http://www.mygames.co.uk/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language13.language_nr = 2; language13.branding_nr = 10; _languageBox.push(language13); language14 = new languageItem(); language14.url1 = ("http://www.game.co.in/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language14.url2 = "http://www.game.co.in/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language14.language_nr = 2; language14.branding_nr = 12; _languageBox.push(language14); language15 = new languageItem(); language15.url1 = ("http://www.asoyun.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language15.url2 = "http://www.asoyun.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language15.language_nr = 13; language15.branding_nr = 15; _languageBox.push(language15); language16 = new languageItem(); language16.url1 = ("http://www.game.com.my/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language16.url2 = "http://www.game.com.my/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language16.language_nr = 15; language16.branding_nr = 16; _languageBox.push(language16); language17 = new languageItem(); language17.url1 = ("http://www.ojogos.pt/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language17.url2 = "http://www.ojogos.pt/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language17.language_nr = 8; language17.branding_nr = 42; _languageBox.push(language17); language18 = new languageItem(); language18.url1 = ("http://www.A10.com/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language18.url2 = "http://www.A10.com/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language18.language_nr = 2; language18.branding_nr = 43; _languageBox.push(language18); language19 = new languageItem(); language19.url1 = ("http://www.egames.jp/moregames/?utm_source=brandedgames_external&utm_medium=zombie_vs_hamster&utm_campaign=" + hostingdomain); language19.url2 = "http://www.egames.jp/moregames/?utm_source=brandedgames_internal&utm_medium=zombie_vs_hamster"; language19.language_nr = 16; language19.branding_nr = 44; _languageBox.push(language19); SpillGroupUrl.push("localhost"); SpillGroupUrl.push("www8.agame.com"); if ((((((languageVersion is Number)) || ((languageVersion is uint)))) || ((languageVersion is int)))){ _languageNum = (Number(languageVersion) - 1); }; } public static function get url1():String{ var _local1:int; _local1 = 0; while (_local1 < SpillGroupUrl.length) { if (localConnection.domain == SpillGroupUrl[_local1]){ return (_languageBox[_languageNum].url2); }; _local1++; }; return (_languageBox[_languageNum].url1); } public static function get branding_nr():int{ return (_languageBox[_languageNum].branding_nr); } } }//package game class languageItem { public var url1:String; public var url2:String; public var branding_nr:int; public var language_nr:int; private function languageItem(){ } }Section 46//GameManager (main.GameManager) package main { import flash.events.*; import flash.display.*; import game.*; import classes.dispatchers.*; import classes.components.*; import flash.utils.*; import flash.text.*; import game.gameInterface.*; import game.gameInterface.ladder.*; import classes.graphical.controls.buttons.*; import flash.ui.*; public class GameManager extends MovieClip { public var panel:MovieClip; public var okk:submit; public var fight:Button_Fight; public var scores:HighScores; public var zombie:MovieClip; private var _highscoreArray:Array; public var ag:Button_TryAgain; public var playerScore:int;// = 0 public var playerZombieUnlocked:Boolean;// = false public var currentBoss:int;// = 1 public var preloader_elements:FG_Preloader; public var winOver:Boolean;// = false public var gm:FightingManager; public var goto_2Instructions:Button_HowToPlay; public var isGameOver:Boolean;// = false public var goto_Instructions2:Button_Back; public var goto_2Highscores:Button_Highscores; public var l0:HighScoreLine; public var l1:HighScoreLine; public var l3:HighScoreLine; public var l4:HighScoreLine; public var l5:HighScoreLine; public var l8:HighScoreLine; public var l2:HighScoreLine; public var haster:MovieClip; public var l7:HighScoreLine; public var goto_Highscores2:Button_Back; public var l9:HighScoreLine; private var again:GenericButton; public var l6:HighScoreLine; public var gameLanguage:int;// = 1 private var _fg:FG_Preloader; var inputName:TextField; private var gameParameters:Array; private var delayedWaypoint:String; public var playerIsAWinner:Boolean; private var _preloaderStart:Boolean; public var playerChosen:int;// = 0 public var buttonHamster:Button_Player; private var ok:GenericButton; public var buttonZombie:Button_Player; public var ldr:Ladder; public var buttonFight:Button_Fight; private static var areButtonsEnabled:Boolean; private static var instance:GameManager; public function GameManager(){ gameLanguage = 1; winOver = false; isGameOver = false; currentBoss = 1; playerScore = 0; playerChosen = 0; playerZombieUnlocked = false; super(); addFrameScript(0, frame1, 41, frame42, 135, frame136, 171, frame172, 189, frame190, 240, frame241, 260, frame261, 298, frame299, 322, frame323, 342, frame343, 380, frame381, 405, frame406, 436, frame437, 447, frame448, 464, frame465, 497, frame498, 511, frame512, 0x0200, frame513, 528, frame529, 542, frame543, 554, frame555, 569, frame570, 636, frame637, 650, frame651, 651, frame652, 1487, frame1488, 1488, frame1489, 2173, frame2174, 2174, frame2175, 2229, frame2230, 2257, frame2258, 2269, frame2270); this.tabEnabled = false; this.tabChildren = false; if (instance == null){ this.contextMenu = new ContextMenu(); this.contextMenu.hideBuiltInItems(); instance = this; areButtonsEnabled = false; gameParameters = new Array(); delayedWaypoint = null; scores = new HighScores(); this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame); GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu); parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress); parent.addEventListener(MouseEvent.MOUSE_UP, mousePress); //unresolved jump }; } function frame2270(){ delayedGoToAndPlay(); } private function goPlay(_arg1:MouseEvent):void{ inputName.removeEventListener(MouseEvent.CLICK, clear); ok.removeEventListener(MouseEvent.CLICK, saveScore); this.gotoAndPlay("gameover2"); } function frame172(){ SoundManager.whooshiSound(); } function frame299(){ stop(); buttonsOn(); } function frame2175(){ SoundManager.mainMusic(); } function frame2174(){ this.gotoAndPlay("gameover"); } private function clear(_arg1:MouseEvent):void{ inputName.text = ""; } function frame1(){ languageAndBranding.Language = 1; gameLanguage = languageAndBranding.language_nr; } function frame190(){ SoundManager.gongSound(); } private function GMonEnterFrame(_arg1:Event):void{ if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){ this.initPreloader(); this._preloaderStart = true; }; } private function mousePress(_arg1:MouseEvent){ GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target); } function frame42(){ stop(); } function frame513(){ SoundManager.storyMusic(); } function frame406(){ gotoAndPlay("Loop"); } function frame529(){ stop(); ldr.play(); } function frame637(){ stop(); setTimeout(play, 6000); } public function delayedGoToAndStop():void{ if (this.delayedWaypoint != null){ gotoAndStop(this.delayedWaypoint); this.delayedWaypoint = null; }; } public function setDelayedWaypoint(_arg1:String):void{ this.delayedWaypoint = _arg1; } function frame512(){ SoundManager.whooshiSound(); buttonsOn(); } function frame651(){ nextBoss(); } function frame652(){ SoundManager.storyMusic(); } private function startMenu(_arg1:Event):void{ this.gotoAndPlay("Preloader_Outro"); } function frame543(){ SoundManager.whooshiSound(); } public function getParameter(_arg1:String):String{ return (gameParameters[_arg1]); } private function nextBoss():void{ if (!isGameOver){ this.gotoAndPlay("nextBoss"); } else { if (winOver){ if (playerChosen == 2){ this.gotoAndPlay("Endstory2"); } else { this.gotoAndPlay("Endstory1"); }; } else { this.gotoAndPlay("gameover"); }; SoundManager.stopBackgroundMusic(); SoundManager.playMenuMusic(); isGameOver = false; currentBoss = 1; }; } function frame555(){ stop(); buttonsOn(); gm.start(); } function frame437(){ buttonsOn(); } private function saveScore(_arg1:MouseEvent):void{ if (MovieClip(_arg1.currentTarget).name == "ag"){ delayedWaypoint = "2next"; goPlay(null); return; }; delayedWaypoint = "2winHighscores"; if (((!((inputName.text == ""))) && (!((inputName.text == " "))))){ goPlay(null); GameManager.getInstance().scores.addScore(inputName.text, GameManager.getInstance().playerScore); playerScore = 0; lockButtons(); } else { MovieClip(this.getChildByName("panel")).play(); SoundManager.blockSound(); buttonsOn(); }; } function frame448(){ SoundManager.whooshiSound(); lockButtons(); } function frame323(){ gotoAndPlay("Loop"); } function frame570(){ SoundManager.whooshiSound(); } private function initPreloader():void{ this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements")); if (this._fg != null){ this._fg.startLoad(); }; } function frame1488(){ this.gotoAndPlay("gameover"); } public function buttonsOn():void{ GameDispatcher.buttonsDispatcher.unlockButtons(); areButtonsEnabled = true; } function frame343(){ SoundManager.whooshiSound(); } function frame1489(){ SoundManager.storyMusic(); } function frame465(){ SoundManager.blyskawicaSound(); } public function setParameter(_arg1:String, _arg2:String):void{ gameParameters[_arg1] = _arg2; } function frame2230(){ stop(); enterNameSet(); } function frame241(){ stop(); buttonsOn(); } function frame498(){ stop(); buttonsOn(); } function frame136(){ SoundManager.mainMusic(); } public function get AreButtonsEnabled():Boolean{ return (areButtonsEnabled); } public function lockButtons():void{ areButtonsEnabled = false; } function frame2258(){ if (delayedWaypoint == "2next"){ delayedGoToAndPlay(); }; } function frame261(){ SoundManager.whooshiSound(); } private function enterNameSet():void{ this.stop(); inputName = TextField(MovieClip(this.getChildByName("panel")).getChildByName("inpitNamee")); ok = GenericButton(this.getChildByName("okk")); again = GenericButton(this.getChildByName("ag")); TextField(MovieClip(this.getChildByName("panel")).getChildByName("pointss")).text = playerScore.toString(); inputName.addEventListener(MouseEvent.CLICK, clear); again.addEventListener(MouseEvent.CLICK, saveScore); ok.addEventListener(MouseEvent.CLICK, saveScore); buttonsOn(); } public function delayedGoToAndPlay():void{ if (this.delayedWaypoint != null){ gotoAndPlay(this.delayedWaypoint); this.delayedWaypoint = null; }; } function frame381(){ stop(); buttonsOn(); } public static function getInstance():GameManager{ if (instance == null){ }; return (instance); } } }//package mainSection 47//SoundManager (main.SoundManager) package main { import flash.media.*; import flash.events.*; import classes.components.*; import flash.utils.*; public class SoundManager { private static var winloosChannel:SoundChannel = new SoundChannel(); private static var muteMusic:Boolean = false; private static var instance:SoundManager; private static var backgroundMusic:Sound; private static var isMenu:Boolean = false; private static var muteFX:Boolean = false; private static var winLoosMusic:Sound; private static var backgroundChannel:SoundChannel = new SoundChannel(); public function SoundManager(){ instance = this; } public static function jumpSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = Math.floor((Math.random() * 2)); _local2 = (getDefinitionByName(("jump" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function blockSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("blok0" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Zombie_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function punchSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 6))); _local2 = (getDefinitionByName(("punch" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function zombieHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Zombie_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function getInstance():SoundManager{ if (instance == null){ return (new (SoundManager)); }; return (instance); } public static function unMuteFX2():void{ muteFX = false; } public static function figihtingMusic(_arg1:int):void{ var _local2:Sound; var _local3:FadeChannel; var _local4:FadeChannel; if (backgroundChannel != null){ _local3 = new FadeChannel(); _local3.fadeOut(backgroundChannel, 1.5, 20); }; switch (_arg1){ case 1: _local2 = new m1(); break; case 2: _local2 = new m2(); break; case 3: _local2 = new m3(); break; case 4: _local2 = new m4(); break; }; backgroundMusic = _local2; if (muteMusic){ return; }; if (backgroundChannel != null){ _local4 = new FadeChannel(); backgroundChannel = _local2.play(); _local4.fadeIn(backgroundChannel, 2, 10); }; } public static function zombieTauntSound(_arg1:int=-1):SoundChannel{ var _local2:SoundChannel; var _local3:int; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local3 = (1 + Math.floor((Math.random() * 5))); } else { _local3 = _arg1; }; _local4 = (getDefinitionByName(("Zombie_Taunt" + _local3)) as Class); _local5 = Sound(new (_local4)); _local2 = _local5.play(); }; return (_local2); } public static function mouseOver():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new over(); _local1.play(); } public static function zombieSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Zombie_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } private static function restartBackground(_arg1:Event):void{ winLoosMusic = null; if (muteMusic){ return; }; backgroundChannel = backgroundMusic.play(1, int.MAX_VALUE); } public static function unMuteMusic2():void{ muteMusic = false; replayBackgroundMusic(); } public static function zombieAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Zombie_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteMusic2():void{ muteMusic = true; stopBackgroundMusic(); } public static function whooshiSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new whoosh(); _local1.play(); } public static function winMusic():void{ var _local1:Sound; _local1 = new complete(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function playMenuMusic():void{ } public static function stopBackgroundMusic():void{ if (backgroundChannel != null){ backgroundChannel.stop(); }; if (winloosChannel != null){ winloosChannel.stop(); }; } public static function replayBackgroundMusic():void{ if (((muteMusic) || ((backgroundChannel == null)))){ return; }; backgroundChannel.stop(); backgroundChannel = backgroundMusic.play(0, 9999); } public static function playHamsterMusic():void{ } public static function storyMusic():void{ var _local1:Sound; _local1 = new story(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function hamsterTauntSound(_arg1:int=-1):SoundChannel{ var _local2:int; var _local3:SoundChannel; var _local4:Class; var _local5:Sound; if (muteFX){ return (null); }; if ((((GameManager.getInstance().gameLanguage == 1)) || ((GameManager.getInstance().gameLanguage == 2)))){ if (_arg1 == -1){ _local2 = (1 + Math.floor((Math.random() * 5))); } else { _local2 = _arg1; }; _local4 = (getDefinitionByName(("Hamster_Taunt" + _local2)) as Class); _local5 = Sound(new (_local4)); _local3 = _local5.play(); }; return (_local3); } public static function blyskawicaSound():void{ var _local1:Sound; _local1 = new blysk(); if (muteFX){ return; }; _local1.play(); } public static function hamsterDeadSound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Death") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function playZombieMusic():void{ } public static function hamsterHitSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 4))); _local2 = (getDefinitionByName(("Hamter_GetsHit" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function gameMusic():void{ } public static function hamsterSpecialSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 2))); _local2 = (getDefinitionByName(("Hamter_Special" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function hamsterSpecial3Sound():void{ var _local1:Class; var _local2:Sound; if (muteFX){ return; }; _local1 = (getDefinitionByName("Hamter_Special3") as Class); _local2 = Sound(new (_local1)); _local2.play(); } public static function loosMusic():void{ var _local1:Sound; _local1 = new failed(); backgroundChannel.stop(); if (muteMusic){ return; }; winLoosMusic = _local1; winloosChannel = _local1.play(); winloosChannel.addEventListener(Event.SOUND_COMPLETE, restartBackground); } public static function mouseClick():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new click(); _local1.play(); } public static function hamsterAttackSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 3))); _local2 = (getDefinitionByName(("Hamster_Attack" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function announcerSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local2 = (getDefinitionByName(("Announcer_" + _arg1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function muteFX2():void{ muteFX = true; } public static function kickSound():void{ var _local1:int; var _local2:Class; var _local3:Sound; if (muteFX){ return; }; _local1 = (1 + Math.floor((Math.random() * 5))); _local2 = (getDefinitionByName(("kick" + _local1)) as Class); _local3 = Sound(new (_local2)); _local3.play(); } public static function mainMusic():void{ var _local1:Sound; _local1 = new mainscreen(); backgroundChannel.stop(); backgroundMusic = _local1; if (muteMusic){ return; }; backgroundChannel = _local1.play(1, int.MAX_VALUE); } public static function gongSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new gongnatytulowy(); _local1.play(); } public static function lamanaDeseczkaSound():void{ var _local1:Sound; if (muteFX){ return; }; _local1 = new kick3(); _local1.play(); } } }//package mainSection 48//VersionControl (utils.VersionControl) package utils { import flash.display.*; import flash.text.*; public dynamic class VersionControl extends MovieClip { public var buildversion_txt:TextField; } }//package utilsSection 49//__afterpreloader_60 (zombie_vs_hamster_fla.__afterpreloader_60) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class __afterpreloader_60 extends MovieClip { public function __afterpreloader_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_flaSection 50//branding_aligned_center_4 (zombie_vs_hamster_fla.branding_aligned_center_4) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_4 extends MovieClip { public function branding_aligned_center_4(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_flaSection 51//branding_aligned_center_buttons_470 (zombie_vs_hamster_fla.branding_aligned_center_buttons_470) package zombie_vs_hamster_fla { import flash.display.*; import game.*; public dynamic class branding_aligned_center_buttons_470 extends MovieClip { public function branding_aligned_center_buttons_470(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(languageAndBranding.branding_nr); } } }//package zombie_vs_hamster_flaSection 52//Button_Fight_AnimOut_492 (zombie_vs_hamster_fla.Button_Fight_AnimOut_492) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Button_Fight_AnimOut_492 extends MovieClip { public function Button_Fight_AnimOut_492(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package zombie_vs_hamster_flaSection 53//hamsterek_pickFighter_anim_497 (zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class hamsterek_pickFighter_anim_497 extends MovieClip { public function hamsterek_pickFighter_anim_497(){ addFrameScript(13, frame14, 26, frame27); } function frame14(){ gotoAndPlay("Ambient"); } function frame27(){ stop(); } } }//package zombie_vs_hamster_flaSection 54//HealthBar_629 (zombie_vs_hamster_fla.HealthBar_629) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class HealthBar_629 extends MovieClip { public function HealthBar_629(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package zombie_vs_hamster_flaSection 55//Ladder_BossPhoto_Glow_Animation_516 (zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516) package zombie_vs_hamster_fla { import flash.events.*; import flash.display.*; public dynamic class Ladder_BossPhoto_Glow_Animation_516 extends MovieClip { public function Ladder_BossPhoto_Glow_Animation_516(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ stop(); } function frame9(){ stop(); dispatchEvent(new Event("complit")); } } }//package zombie_vs_hamster_flaSection 56//Panel_Win_Character_263 (zombie_vs_hamster_fla.Panel_Win_Character_263) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_263 extends MovieClip { public function Panel_Win_Character_263(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_flaSection 57//Panel_Win_Character_Hamster_265 (zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Panel_Win_Character_Hamster_265 extends MovieClip { public function Panel_Win_Character_Hamster_265(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package zombie_vs_hamster_flaSection 58//Popup_EnterName_270 (zombie_vs_hamster_fla.Popup_EnterName_270) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_EnterName_270 extends MovieClip { public var okk:Button_Ok; public var cancell:Button_Cancel; public var inpitNamee:TextField; } }//package zombie_vs_hamster_flaSection 59//Popup_Score_596 (zombie_vs_hamster_fla.Popup_Score_596) package zombie_vs_hamster_fla { import flash.display.*; import flash.text.*; public dynamic class Popup_Score_596 extends MovieClip { public var inpitNamee:TextField; public var pointss:TextField; public function Popup_Score_596(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package zombie_vs_hamster_flaSection 60//Popup_YouWin_261 (zombie_vs_hamster_fla.Popup_YouWin_261) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWin_261 extends MovieClip { public function Popup_YouWin_261(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_flaSection 61//Popup_YouWinHamster_264 (zombie_vs_hamster_fla.Popup_YouWinHamster_264) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class Popup_YouWinHamster_264 extends MovieClip { public function Popup_YouWinHamster_264(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package zombie_vs_hamster_flaSection 62//YouWinLose_Taunt_Panel_553 (zombie_vs_hamster_fla.YouWinLose_Taunt_Panel_553) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class YouWinLose_Taunt_Panel_553 extends MovieClip { public function YouWinLose_Taunt_Panel_553(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package zombie_vs_hamster_flaSection 63//zombiak_PickFighter_anim_501 (zombie_vs_hamster_fla.zombiak_PickFighter_anim_501) package zombie_vs_hamster_fla { import flash.display.*; public dynamic class zombiak_PickFighter_anim_501 extends MovieClip { public function zombiak_PickFighter_anim_501(){ addFrameScript(37, frame38, 51, frame52); } function frame38(){ gotoAndPlay(1); } function frame52(){ stop(); } } }//package zombie_vs_hamster_flaSection 64//_hamster_cut_04a (_hamster_cut_04a) package { import game.fight.*; public dynamic class _hamster_cut_04a extends HitObject { } }//packageSection 65//_hamster_fist_03a (_hamster_fist_03a) package { import game.fight.*; public dynamic class _hamster_fist_03a extends HitObject { } }//packageSection 66//_hamster_fist2_03a (_hamster_fist2_03a) package { import game.fight.*; public dynamic class _hamster_fist2_03a extends HitObject { } }//packageSection 67//_hamster_jumpfist_04a (_hamster_jumpfist_04a) package { import game.fight.*; public dynamic class _hamster_jumpfist_04a extends HitObject { } }//packageSection 68//_hamster_jumpkick_03a (_hamster_jumpkick_03a) package { import game.fight.*; public dynamic class _hamster_jumpkick_03a extends HitObject { } }//packageSection 69//_hamster_kick_04a (_hamster_kick_04a) package { import game.fight.*; public dynamic class _hamster_kick_04a extends HitObject { } }//packageSection 70//_LanguageTranslation/Button_back_text (_LanguageTranslation/Button_back_text) package { import game.*; public dynamic class _LanguageTranslation/Button_back_text extends Language { } }//packageSection 71//_LanguageTranslation/Button_Fight_mouseOver_text (_LanguageTranslation/Button_Fight_mouseOver_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_mouseOver_text extends Language { } }//packageSection 72//_LanguageTranslation/Button_Fight_normal_text (_LanguageTranslation/Button_Fight_normal_text) package { import game.*; public dynamic class _LanguageTranslation/Button_Fight_normal_text extends Language { } }//packageSection 73//_LanguageTranslation/Button_highscore_text (_LanguageTranslation/Button_highscore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_highscore_text extends Language { } }//packageSection 74//_LanguageTranslation/Button_howToPlay_text (_LanguageTranslation/Button_howToPlay_text) package { import game.*; public dynamic class _LanguageTranslation/Button_howToPlay_text extends Language { } }//packageSection 75//_LanguageTranslation/Button_moreGames_text (_LanguageTranslation/Button_moreGames_text) package { import game.*; public dynamic class _LanguageTranslation/Button_moreGames_text extends Language { } }//packageSection 76//_LanguageTranslation/Button_submitScore_text (_LanguageTranslation/Button_submitScore_text) package { import game.*; public dynamic class _LanguageTranslation/Button_submitScore_text extends Language { } }//packageSection 77//_LanguageTranslation/Endstory_Text1 (_LanguageTranslation/Endstory_Text1) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text1 extends Language { } }//packageSection 78//_LanguageTranslation/Endstory_Text2 (_LanguageTranslation/Endstory_Text2) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text2 extends Language { } }//packageSection 79//_LanguageTranslation/Endstory_Text3 (_LanguageTranslation/Endstory_Text3) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text3 extends Language { } }//packageSection 80//_LanguageTranslation/Endstory_Text4 (_LanguageTranslation/Endstory_Text4) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text4 extends Language { } }//packageSection 81//_LanguageTranslation/Endstory_Text5 (_LanguageTranslation/Endstory_Text5) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text5 extends Language { } }//packageSection 82//_LanguageTranslation/Endstory_Text6 (_LanguageTranslation/Endstory_Text6) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text6 extends Language { } }//packageSection 83//_LanguageTranslation/Endstory_Text7 (_LanguageTranslation/Endstory_Text7) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text7 extends Language { } }//packageSection 84//_LanguageTranslation/Endstory_Text8 (_LanguageTranslation/Endstory_Text8) package { import game.*; public dynamic class _LanguageTranslation/Endstory_Text8 extends Language { } }//packageSection 85//_LanguageTranslation/Endstory_TheEnd (_LanguageTranslation/Endstory_TheEnd) package { import game.*; public dynamic class _LanguageTranslation/Endstory_TheEnd extends Language { } }//packageSection 86//_LanguageTranslation/gameOver_gameOver (_LanguageTranslation/gameOver_gameOver) package { import game.*; public dynamic class _LanguageTranslation/gameOver_gameOver extends Language { } }//packageSection 87//_LanguageTranslation/gameOver_wellDone (_LanguageTranslation/gameOver_wellDone) package { import game.*; public dynamic class _LanguageTranslation/gameOver_wellDone extends Language { } }//packageSection 88//_LanguageTranslation/gameOver_yourName (_LanguageTranslation/gameOver_yourName) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourName extends Language { } }//packageSection 89//_LanguageTranslation/gameOver_yourScore (_LanguageTranslation/gameOver_yourScore) package { import game.*; public dynamic class _LanguageTranslation/gameOver_yourScore extends Language { } }//packageSection 90//_LanguageTranslation/help_attacks (_LanguageTranslation/help_attacks) package { import game.*; public dynamic class _LanguageTranslation/help_attacks extends Language { } }//packageSection 91//_LanguageTranslation/help_duck (_LanguageTranslation/help_duck) package { import game.*; public dynamic class _LanguageTranslation/help_duck extends Language { } }//packageSection 92//_LanguageTranslation/help_jump (_LanguageTranslation/help_jump) package { import game.*; public dynamic class _LanguageTranslation/help_jump extends Language { } }//packageSection 93//_LanguageTranslation/help_kick (_LanguageTranslation/help_kick) package { import game.*; public dynamic class _LanguageTranslation/help_kick extends Language { } }//packageSection 94//_LanguageTranslation/help_movment (_LanguageTranslation/help_movment) package { import game.*; public dynamic class _LanguageTranslation/help_movment extends Language { } }//packageSection 95//_LanguageTranslation/help_punch (_LanguageTranslation/help_punch) package { import game.*; public dynamic class _LanguageTranslation/help_punch extends Language { } }//packageSection 96//_LanguageTranslation/help_walk (_LanguageTranslation/help_walk) package { import game.*; public dynamic class _LanguageTranslation/help_walk extends Language { } }//packageSection 97//_LanguageTranslation/highscores_text (_LanguageTranslation/highscores_text) package { import game.*; public dynamic class _LanguageTranslation/highscores_text extends Language { } }//packageSection 98//_LanguageTranslation/Ladder_hamsterMode (_LanguageTranslation/Ladder_hamsterMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_hamsterMode extends Language { } }//packageSection 99//_LanguageTranslation/Ladder_zombieMode (_LanguageTranslation/Ladder_zombieMode) package { import game.*; public dynamic class _LanguageTranslation/Ladder_zombieMode extends Language { } }//packageSection 100//_LanguageTranslation/MusicOff_text (_LanguageTranslation/MusicOff_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text extends Language { } }//packageSection 101//_LanguageTranslation/MusicOff_text_mouseOver (_LanguageTranslation/MusicOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOff_text_mouseOver extends Language { } }//packageSection 102//_LanguageTranslation/MusicOn_text (_LanguageTranslation/MusicOn_text) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text extends Language { } }//packageSection 103//_LanguageTranslation/MusicOn_text_mouseOver (_LanguageTranslation/MusicOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/MusicOn_text_mouseOver extends Language { } }//packageSection 104//_LanguageTranslation/PickFighter_Text (_LanguageTranslation/PickFighter_Text) package { import game.*; public dynamic class _LanguageTranslation/PickFighter_Text extends Language { } }//packageSection 105//_LanguageTranslation/QualityBest_text (_LanguageTranslation/QualityBest_text) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text extends Language { } }//packageSection 106//_LanguageTranslation/QualityBest_text_mouseOver (_LanguageTranslation/QualityBest_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityBest_text_mouseOver extends Language { } }//packageSection 107//_LanguageTranslation/QualityLow_text (_LanguageTranslation/QualityLow_text) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text extends Language { } }//packageSection 108//_LanguageTranslation/QualityLow_text_mouseOver (_LanguageTranslation/QualityLow_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityLow_text_mouseOver extends Language { } }//packageSection 109//_LanguageTranslation/QualityMedium_text (_LanguageTranslation/QualityMedium_text) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text extends Language { } }//packageSection 110//_LanguageTranslation/QualityMedium_text_mouseOver (_LanguageTranslation/QualityMedium_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/QualityMedium_text_mouseOver extends Language { } }//packageSection 111//_LanguageTranslation/SoundOff_text (_LanguageTranslation/SoundOff_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text extends Language { } }//packageSection 112//_LanguageTranslation/SoundOff_text_mouseOver (_LanguageTranslation/SoundOff_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOff_text_mouseOver extends Language { } }//packageSection 113//_LanguageTranslation/SoundOn_text (_LanguageTranslation/SoundOn_text) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text extends Language { } }//packageSection 114//_LanguageTranslation/SoundOn_text_mouseOver (_LanguageTranslation/SoundOn_text_mouseOver) package { import game.*; public dynamic class _LanguageTranslation/SoundOn_text_mouseOver extends Language { } }//packageSection 115//_LanguageTranslation/YouWinLose_TauntText_Hamster1 (_LanguageTranslation/YouWinLose_TauntText_Hamster1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster1 extends Language { } }//packageSection 116//_LanguageTranslation/YouWinLose_TauntText_Hamster2 (_LanguageTranslation/YouWinLose_TauntText_Hamster2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster2 extends Language { } }//packageSection 117//_LanguageTranslation/YouWinLose_TauntText_Hamster3 (_LanguageTranslation/YouWinLose_TauntText_Hamster3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster3 extends Language { } }//packageSection 118//_LanguageTranslation/YouWinLose_TauntText_Hamster4 (_LanguageTranslation/YouWinLose_TauntText_Hamster4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster4 extends Language { } }//packageSection 119//_LanguageTranslation/YouWinLose_TauntText_Hamster5 (_LanguageTranslation/YouWinLose_TauntText_Hamster5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Hamster5 extends Language { } }//packageSection 120//_LanguageTranslation/YouWinLose_TauntText_Zombie1 (_LanguageTranslation/YouWinLose_TauntText_Zombie1) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie1 extends Language { } }//packageSection 121//_LanguageTranslation/YouWinLose_TauntText_Zombie2 (_LanguageTranslation/YouWinLose_TauntText_Zombie2) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie2 extends Language { } }//packageSection 122//_LanguageTranslation/YouWinLose_TauntText_Zombie3 (_LanguageTranslation/YouWinLose_TauntText_Zombie3) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie3 extends Language { } }//packageSection 123//_LanguageTranslation/YouWinLose_TauntText_Zombie4 (_LanguageTranslation/YouWinLose_TauntText_Zombie4) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie4 extends Language { } }//packageSection 124//_LanguageTranslation/YouWinLose_TauntText_Zombie5 (_LanguageTranslation/YouWinLose_TauntText_Zombie5) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_TauntText_Zombie5 extends Language { } }//packageSection 125//_LanguageTranslation/YouWinLose_Text_Lose (_LanguageTranslation/YouWinLose_Text_Lose) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Lose extends Language { } }//packageSection 126//_LanguageTranslation/YouWinLose_Text_Win (_LanguageTranslation/YouWinLose_Text_Win) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_Win extends Language { } }//packageSection 127//_LanguageTranslation/YouWinLose_Text_You (_LanguageTranslation/YouWinLose_Text_You) package { import game.*; public dynamic class _LanguageTranslation/YouWinLose_Text_You extends Language { } }//packageSection 128//_zombie_cut_02a (_zombie_cut_02a) package { import game.fight.*; public dynamic class _zombie_cut_02a extends HitObject { } }//packageSection 129//_zombie_fist_03a (_zombie_fist_03a) package { import game.fight.*; public dynamic class _zombie_fist_03a extends HitObject { } }//packageSection 130//_zombie_fist2_06a (_zombie_fist2_06a) package { import game.fight.*; public dynamic class _zombie_fist2_06a extends HitObject { } }//packageSection 131//_zombie_jumpfist_02a (_zombie_jumpfist_02a) package { import game.fight.*; public dynamic class _zombie_jumpfist_02a extends HitObject { } }//packageSection 132//_zombie_jumpkick_02a (_zombie_jumpkick_02a) package { import game.fight.*; public dynamic class _zombie_jumpkick_02a extends HitObject { } }//packageSection 133//_zombie_kick_04a (_zombie_kick_04a) package { import game.fight.*; public dynamic class _zombie_kick_04a extends HitObject { } }//packageSection 134//_zombie_kick2_04a (_zombie_kick2_04a) package { import game.fight.*; public dynamic class _zombie_kick2_04a extends HitObject { } }//packageSection 135//Announcer_Fight (Announcer_Fight) package { import flash.media.*; public dynamic class Announcer_Fight extends Sound { } }//packageSection 136//Announcer_FinalRound (Announcer_FinalRound) package { import flash.media.*; public dynamic class Announcer_FinalRound extends Sound { } }//packageSection 137//Announcer_GameOver (Announcer_GameOver) package { import flash.media.*; public dynamic class Announcer_GameOver extends Sound { } }//packageSection 138//Announcer_RoundOne (Announcer_RoundOne) package { import flash.media.*; public dynamic class Announcer_RoundOne extends Sound { } }//packageSection 139//Announcer_RoundTwo (Announcer_RoundTwo) package { import flash.media.*; public dynamic class Announcer_RoundTwo extends Sound { } }//packageSection 140//Announcer_YouLose (Announcer_YouLose) package { import flash.media.*; public dynamic class Announcer_YouLose extends Sound { } }//packageSection 141//Announcer_YouWin (Announcer_YouWin) package { import flash.media.*; public dynamic class Announcer_YouWin extends Sound { } }//packageSection 142//blok01 (blok01) package { import flash.media.*; public dynamic class blok01 extends Sound { } }//packageSection 143//blok02 (blok02) package { import flash.media.*; public dynamic class blok02 extends Sound { } }//packageSection 144//blysk (blysk) package { import flash.media.*; public dynamic class blysk extends Sound { } }//packageSection 145//Brain (Brain) package { import game.fight.*; public dynamic class Brain extends HitObjectMoving { } }//packageSection 146//Braincopy (Braincopy) package { import game.fight.*; public dynamic class Braincopy extends HitObject { } }//packageSection 147//Button_Back (Button_Back) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Back extends GoToButton { public function Button_Back(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 148//Button_Cancel (Button_Cancel) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Cancel extends GenericButton { public function Button_Cancel(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//packageSection 149//Button_Highscores (Button_Highscores) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Highscores extends GoToButton { public function Button_Highscores(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 150//Button_HowToPlay (Button_HowToPlay) package { import classes.graphical.controls.buttons.*; public dynamic class Button_HowToPlay extends GoToButton { public function Button_HowToPlay(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 151//Button_MoreGames (Button_MoreGames) package { import game.gameInterface.*; public dynamic class Button_MoreGames extends Button_MoreGames { public function Button_MoreGames(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 152//Button_Ok (Button_Ok) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Ok extends GenericButton { public function Button_Ok(){ addFrameScript(0, frame1, 12, frame13, 13, frame14, 14, frame15); } function frame14(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame13(){ stop(); unlockButton(); } function frame15(){ stop(); } } }//packageSection 153//Button_player_hamsetr (Button_player_hamsetr) package { import game.gameInterface.*; public dynamic class Button_player_hamsetr extends Button_Player { public function Button_player_hamsetr(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 154//Button_player_zombie (Button_player_zombie) package { import game.gameInterface.*; public dynamic class Button_player_zombie extends Button_Player { public function Button_player_zombie(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 155//Button_TryAgain (Button_TryAgain) package { import classes.graphical.controls.buttons.*; public dynamic class Button_TryAgain extends GenericButton { public function Button_TryAgain(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 156//Button_tryAgain_text (Button_tryAgain_text) package { import game.*; public dynamic class Button_tryAgain_text extends Language { } }//packageSection 157//Buttonzombielocked (Buttonzombielocked) package { import game.*; public dynamic class Buttonzombielocked extends Language { } }//packageSection 158//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//packageSection 159//complete (complete) package { import flash.media.*; public dynamic class complete extends Sound { } }//packageSection 160//failed (failed) package { import flash.media.*; public dynamic class failed extends Sound { } }//packageSection 161//gongnatytulowy (gongnatytulowy) package { import flash.media.*; public dynamic class gongnatytulowy extends Sound { } }//packageSection 162//Hamster_Attack1 (Hamster_Attack1) package { import flash.media.*; public dynamic class Hamster_Attack1 extends Sound { } }//packageSection 163//Hamster_Attack2 (Hamster_Attack2) package { import flash.media.*; public dynamic class Hamster_Attack2 extends Sound { } }//packageSection 164//Hamster_Attack3 (Hamster_Attack3) package { import flash.media.*; public dynamic class Hamster_Attack3 extends Sound { } }//packageSection 165//Hamster_Taunt1 (Hamster_Taunt1) package { import flash.media.*; public dynamic class Hamster_Taunt1 extends Sound { } }//packageSection 166//Hamster_Taunt2 (Hamster_Taunt2) package { import flash.media.*; public dynamic class Hamster_Taunt2 extends Sound { } }//packageSection 167//Hamster_Taunt3 (Hamster_Taunt3) package { import flash.media.*; public dynamic class Hamster_Taunt3 extends Sound { } }//packageSection 168//Hamster_Taunt4 (Hamster_Taunt4) package { import flash.media.*; public dynamic class Hamster_Taunt4 extends Sound { } }//packageSection 169//Hamster_Taunt5 (Hamster_Taunt5) package { import flash.media.*; public dynamic class Hamster_Taunt5 extends Sound { } }//packageSection 170//Hamster1 (Hamster1) package { import game.fight.fighters.*; public dynamic class Hamster1 extends Hamster { public function Hamster1(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 375, frame376, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 605, frame606, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame606(){ showShadow(); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame376(){ stop(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 171//Hamster2 (Hamster2) package { import game.fight.fighters.*; public dynamic class Hamster2 extends Hamster { public function Hamster2(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 172//Hamster3 (Hamster3) package { import game.fight.fighters.*; public dynamic class Hamster3 extends Hamster { public function Hamster3(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 376, frame377, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame377(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 173//Hamster4 (Hamster4) package { import game.fight.fighters.*; public dynamic class Hamster4 extends Hamster { public function Hamster4(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 174//Hamster5 (Hamster5) package { import game.fight.fighters.*; public dynamic class Hamster5 extends Hamster { public function Hamster5(){ addFrameScript(0, frame1, 13, frame14, 20, frame21, 27, frame28, 43, frame44, 47, frame48, 71, frame72, 87, frame88, 105, frame106, 129, frame130, 153, frame154, 160, frame161, 163, frame164, 171, frame172, 173, frame174, 189, frame190, 191, frame192, 203, frame204, 205, frame206, 217, frame218, 229, frame230, 241, frame242, 249, frame250, 269, frame270, 283, frame284, 297, frame298, 326, frame327, 347, frame348, 360, frame361, 371, frame372, 377, frame378, 389, frame390, 396, frame397, 414, frame415, 419, frame420, 455, frame456, 456, frame457, 529, frame530, 547, frame548, 556, frame557, 565, frame566, 573, frame574, 578, frame579, 604, frame605, 610, frame611); } function frame154(){ gotoAndPlay("Ambient"); nextMove(); } function frame397(){ hideShadow(); } function frame284(){ gotoAndPlay("Ambient"); } function frame164(){ stop(); } function frame161(){ stop(); } function frame605(){ showShadow(); } function frame172(){ stop(); } function frame174(){ gotoAndPlay("Ambient"); } function frame298(){ gotoAndPlay("Ambient"); } function frame14(){ gotoAndPlay("Ambient"); } function frame611(){ gotoAndPlay("Ambient"); } function frame1(){ checkIfMoving(); } function frame190(){ gotoAndPlay("BlokIn"); } function frame192(){ gotoAndPlay("Ambient"); } function frame28(){ gotoAndPlay("WalkBack"); } function frame21(){ gotoAndPlay("Walk"); } function frame44(){ stop(); } function frame48(){ gotoAndPlay("Ambient"); } function frame530(){ gotoAndPlay("Win"); } function frame415(){ showShadow(); } function frame420(){ gotoAndPlay("Ambient"); } function frame548(){ stop(); } function frame72(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame557(){ special_2_execute(); hideShadow(); } function frame204(){ gotoAndPlay("DuckBlokIn"); } function frame206(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame88(){ gotoAndPlay("Ambient"); nextMove(); } function frame566(){ stopSpecial_2(); } function frame327(){ gotoAndPlay("Ambient"); } function frame574(){ showShadow(); } function frame456(){ gotoAndPlay("Ambient"); } function frame457(){ showShadow(); } function frame218(){ stop(); } function frame579(){ gotoAndPlay("Ambient"); } function frame106(){ gotoAndPlay("Ambient"); nextMove(); } function frame348(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame230(){ gotoAndPlay("Ambient"); } function frame361(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame242(){ stop(); } function frame250(){ gotoAndPlay("Ambient"); } function frame130(){ gotoAndPlay("Ambient"); nextMove(); } function frame372(){ gotoAndPlay("BlokIn"); } function frame378(){ stop(); } function frame390(){ gotoAndPlay("Standup"); } function frame270(){ gotoAndPlay("Crouched"); checkIfStanding(); } } }//packageSection 175//hamstername (hamstername) package { import game.*; public dynamic class hamstername extends Language { } }//packageSection 176//Hamter_Death (Hamter_Death) package { import flash.media.*; public dynamic class Hamter_Death extends Sound { } }//packageSection 177//Hamter_GetsHit1 (Hamter_GetsHit1) package { import flash.media.*; public dynamic class Hamter_GetsHit1 extends Sound { } }//packageSection 178//Hamter_GetsHit2 (Hamter_GetsHit2) package { import flash.media.*; public dynamic class Hamter_GetsHit2 extends Sound { } }//packageSection 179//Hamter_GetsHit3 (Hamter_GetsHit3) package { import flash.media.*; public dynamic class Hamter_GetsHit3 extends Sound { } }//packageSection 180//Hamter_GetsHit4 (Hamter_GetsHit4) package { import flash.media.*; public dynamic class Hamter_GetsHit4 extends Sound { } }//packageSection 181//Hamter_Special1 (Hamter_Special1) package { import flash.media.*; public dynamic class Hamter_Special1 extends Sound { } }//packageSection 182//Hamter_Special2 (Hamter_Special2) package { import flash.media.*; public dynamic class Hamter_Special2 extends Sound { } }//packageSection 183//Hamter_Special3 (Hamter_Special3) package { import flash.media.*; public dynamic class Hamter_Special3 extends Sound { } }//packageSection 184//Head (Head) package { import game.fight.*; public dynamic class Head extends HitObjectMoving { } }//packageSection 185//help_hamsterspecial1 (help_hamsterspecial1) package { import game.*; public dynamic class help_hamsterspecial1 extends Language { } }//packageSection 186//help_hamsterspecial2 (help_hamsterspecial2) package { import game.*; public dynamic class help_hamsterspecial2 extends Language { } }//packageSection 187//help_specialattack (help_specialattack) package { import game.*; public dynamic class help_specialattack extends Language { } }//packageSection 188//help_zombiespecial1 (help_zombiespecial1) package { import game.*; public dynamic class help_zombiespecial1 extends Language { } }//packageSection 189//help_zombiespecial2 (help_zombiespecial2) package { import game.*; public dynamic class help_zombiespecial2 extends Language { } }//packageSection 190//HitStars (HitStars) package { import flash.display.*; public dynamic class HitStars extends MovieClip { public function HitStars(){ addFrameScript(8, frame9); } function frame9(){ this.stop(); this.parent.removeChild(this); } } }//packageSection 191//HUD_player1_name (HUD_player1_name) package { import game.*; public dynamic class HUD_player1_name extends Language { } }//packageSection 192//Instructions_HowToPlay (Instructions_HowToPlay) package { import game.*; public dynamic class Instructions_HowToPlay extends Language { } }//packageSection 193//jump0 (jump0) package { import flash.media.*; public dynamic class jump0 extends Sound { } }//packageSection 194//jump1 (jump1) package { import flash.media.*; public dynamic class jump1 extends Sound { } }//packageSection 195//Kaczynski_But_Kick (Kaczynski_But_Kick) package { import game.fight.*; public dynamic class Kaczynski_But_Kick extends HitObject { } }//packageSection 196//kick1 (kick1) package { import flash.media.*; public dynamic class kick1 extends Sound { } }//packageSection 197//kick2 (kick2) package { import flash.media.*; public dynamic class kick2 extends Sound { } }//packageSection 198//kick3 (kick3) package { import flash.media.*; public dynamic class kick3 extends Sound { } }//packageSection 199//kick4 (kick4) package { import flash.media.*; public dynamic class kick4 extends Sound { } }//packageSection 200//kick5 (kick5) package { import flash.media.*; public dynamic class kick5 extends Sound { } }//packageSection 201//Ladder_HamsterPanel (Ladder_HamsterPanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_HamsterPanel extends LadderFighterPanel { } }//packageSection 202//Ladder_ZombiePanel (Ladder_ZombiePanel) package { import game.gameInterface.ladder.*; public dynamic class Ladder_ZombiePanel extends LadderFighterPanel { } }//packageSection 203//Logo_agame_com (Logo_agame_com) package { import game.gameInterface.*; public dynamic class Logo_agame_com extends Button_MoreGames { public function Logo_agame_com(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 204//Logo_GameLogo (Logo_GameLogo) package { import game.*; public dynamic class Logo_GameLogo extends Language { public function Logo_GameLogo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//packageSection 205//LOGO_more_fighting_at (LOGO_more_fighting_at) package { import game.*; public dynamic class LOGO_more_fighting_at extends Language { } }//packageSection 206//Logo_SpilGames (Logo_SpilGames) package { import flash.net.*; import classes.graphical.controls.buttons.*; public dynamic class Logo_SpilGames extends GenericButton { public function Logo_SpilGames(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame4(){ stop(); navigateToURL(new URLRequest("http://www.gameportal.net")); } function frame2(){ stop(); unlockButton(); } } }//packageSection 207//m1 (m1) package { import flash.media.*; public dynamic class m1 extends Sound { } }//packageSection 208//m2 (m2) package { import flash.media.*; public dynamic class m2 extends Sound { } }//packageSection 209//m3 (m3) package { import flash.media.*; public dynamic class m3 extends Sound { } }//packageSection 210//m4 (m4) package { import flash.media.*; public dynamic class m4 extends Sound { } }//packageSection 211//mainscreen (mainscreen) package { import flash.media.*; public dynamic class mainscreen extends Sound { } }//packageSection 212//over (over) package { import flash.media.*; public dynamic class over extends Sound { } }//packageSection 213//Panel_YouWin (Panel_YouWin) package { import game.*; public dynamic class Panel_YouWin extends Language { } }//packageSection 214//Parry (Parry) package { import flash.display.*; public dynamic class Parry extends MovieClip { public function Parry(){ addFrameScript(21, frame22); } function frame22(){ this.stop(); this.parent.removeChild(this); } } }//packageSection 215//parry_text (parry_text) package { import game.*; public dynamic class parry_text extends Language { } }//packageSection 216//Popup_YouLose (Popup_YouLose) package { import game.*; public dynamic class Popup_YouLose extends Language { } }//packageSection 217//Popups_Fighty (Popups_Fighty) package { import game.*; public dynamic class Popups_Fighty extends Language { } }//packageSection 218//Popups_FinalRound (Popups_FinalRound) package { import game.*; public dynamic class Popups_FinalRound extends Language { } }//packageSection 219//Popups_Round1 (Popups_Round1) package { import game.*; public dynamic class Popups_Round1 extends Language { } }//packageSection 220//Popups_Round2 (Popups_Round2) package { import game.*; public dynamic class Popups_Round2 extends Language { } }//packageSection 221//punch1 (punch1) package { import flash.media.*; public dynamic class punch1 extends Sound { } }//packageSection 222//punch2 (punch2) package { import flash.media.*; public dynamic class punch2 extends Sound { } }//packageSection 223//punch3 (punch3) package { import flash.media.*; public dynamic class punch3 extends Sound { } }//packageSection 224//punch4 (punch4) package { import flash.media.*; public dynamic class punch4 extends Sound { } }//packageSection 225//punch5 (punch5) package { import flash.media.*; public dynamic class punch5 extends Sound { } }//packageSection 226//punch6 (punch6) package { import flash.media.*; public dynamic class punch6 extends Sound { } }//packageSection 227//rollingHamster (rollingHamster) package { import game.fight.*; public dynamic class rollingHamster extends HitObject { } }//packageSection 228//S1_hand_hit (S1_hand_hit) package { import game.fight.*; public dynamic class S1_hand_hit extends HitObject { } }//packageSection 229//S2_hand_hit (S2_hand_hit) package { import game.fight.*; public dynamic class S2_hand_hit extends HitObject { } }//packageSection 230//Shadow (Shadow) package { import flash.display.*; public dynamic class Shadow extends MovieClip { } }//packageSection 231//story (story) package { import flash.media.*; public dynamic class story extends Sound { } }//packageSection 232//submit (submit) package { import classes.graphical.controls.buttons.*; public dynamic class submit extends GenericButton { public function submit(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5); } function frame3(){ stop(); unlockButton(); } function frame1(){ stop(); unlockButton(); } function frame4(){ gotoAndPlay("off"); } function frame5(){ stop(); } } }//packageSection 233//whoosh (whoosh) package { import flash.media.*; public dynamic class whoosh extends Sound { } }//packageSection 234//YouLose_Text_You (YouLose_Text_You) package { import game.*; public dynamic class YouLose_Text_You extends Language { } }//packageSection 235//Zombie_Attack1 (Zombie_Attack1) package { import flash.media.*; public dynamic class Zombie_Attack1 extends Sound { } }//packageSection 236//Zombie_Attack2 (Zombie_Attack2) package { import flash.media.*; public dynamic class Zombie_Attack2 extends Sound { } }//packageSection 237//Zombie_Attack3 (Zombie_Attack3) package { import flash.media.*; public dynamic class Zombie_Attack3 extends Sound { } }//packageSection 238//Zombie_Death (Zombie_Death) package { import flash.media.*; public dynamic class Zombie_Death extends Sound { } }//packageSection 239//Zombie_GetsHit1 (Zombie_GetsHit1) package { import flash.media.*; public dynamic class Zombie_GetsHit1 extends Sound { } }//packageSection 240//Zombie_GetsHit2 (Zombie_GetsHit2) package { import flash.media.*; public dynamic class Zombie_GetsHit2 extends Sound { } }//packageSection 241//Zombie_GetsHit3 (Zombie_GetsHit3) package { import flash.media.*; public dynamic class Zombie_GetsHit3 extends Sound { } }//packageSection 242//Zombie_GetsHit4 (Zombie_GetsHit4) package { import flash.media.*; public dynamic class Zombie_GetsHit4 extends Sound { } }//packageSection 243//Zombie_Special1 (Zombie_Special1) package { import flash.media.*; public dynamic class Zombie_Special1 extends Sound { } }//packageSection 244//Zombie_Special2 (Zombie_Special2) package { import flash.media.*; public dynamic class Zombie_Special2 extends Sound { } }//packageSection 245//Zombie_Taunt1 (Zombie_Taunt1) package { import flash.media.*; public dynamic class Zombie_Taunt1 extends Sound { } }//packageSection 246//Zombie_Taunt2 (Zombie_Taunt2) package { import flash.media.*; public dynamic class Zombie_Taunt2 extends Sound { } }//packageSection 247//Zombie_Taunt3 (Zombie_Taunt3) package { import flash.media.*; public dynamic class Zombie_Taunt3 extends Sound { } }//packageSection 248//Zombie_Taunt4 (Zombie_Taunt4) package { import flash.media.*; public dynamic class Zombie_Taunt4 extends Sound { } }//packageSection 249//Zombie_Taunt5 (Zombie_Taunt5) package { import flash.media.*; public dynamic class Zombie_Taunt5 extends Sound { } }//packageSection 250//Zombie1 (Zombie1) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie1 extends Zombie { public function Zombie1(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 251//Zombie2 (Zombie2) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie2 extends Zombie { public function Zombie2(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 252//Zombie3 (Zombie3) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie3 extends Zombie { public function Zombie3(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 253//Zombie4 (Zombie4) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie4 extends Zombie { public function Zombie4(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 254//Zombie5 (Zombie5) package { import main.*; import game.fight.fighters.*; public dynamic class Zombie5 extends Zombie { public function Zombie5(){ addFrameScript(0, frame1, 37, frame38, 51, frame52, 65, frame66, 80, frame81, 88, frame89, 114, frame115, 140, frame141, 170, frame171, 196, frame197, 222, frame223, 228, frame229, 232, frame233, 240, frame241, 243, frame244, 259, frame260, 265, frame266, 277, frame278, 279, frame280, 291, frame292, 303, frame304, 315, frame316, 327, frame328, 343, frame344, 359, frame360, 375, frame376, 408, frame409, 423, frame424, 433, frame434, 444, frame445, 455, frame456, 472, frame473, 506, frame507, 548, frame549, 617, frame618, 650, frame651, 651, frame652, 655, frame656, 676, frame677); } function frame278(){ gotoAndPlay("DuckBlokIn"); } function frame280(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame171(){ gotoAndPlay("Ambient"); nextMove(); } function frame618(){ gotoAndPlay("Win2"); } function frame292(){ stop(); } function frame1(){ checkIfMoving(); } function frame507(){ gotoAndPlay("Ambient"); } function frame197(){ gotoAndPlay("Ambient"); nextMove(); } function frame38(){ gotoAndPlay("Ambient"); } function frame409(){ gotoAndPlay("Ambient"); } function frame651(){ stop(); } function frame652(){ fighter.fighterEnemy.hmamsterS2Lock = true; } function frame52(){ gotoAndPlay("Walk"); } function frame656(){ SoundManager.hamsterSpecial3Sound(); } function frame424(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame304(){ gotoAndPlay("Ambient"); } function frame66(){ gotoAndPlay("WalkBack"); } function frame549(){ gotoAndPlay("Ambient"); } function frame434(){ gotoAndPlay("DuckBlokIn"); checkIfStanding(); } function frame677(){ fighter.imHit("special"); } function frame316(){ stop(); } function frame81(){ stop(); } function frame89(){ gotoAndPlay("Ambient"); } function frame445(){ gotoAndPlay("BlokIn"); } function frame328(){ gotoAndPlay("Ambient"); } function frame456(){ stop(); } function frame223(){ gotoAndPlay("Ambient"); nextMove(); } function frame344(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame229(){ stop(); } function frame233(){ stop(); } function frame473(){ gotoAndPlay("Ambient"); } function frame115(){ gotoAndPlay("Crouched"); checkIfStanding(); } function frame241(){ stop(); } function frame360(){ gotoAndPlay("Ambient"); } function frame244(){ gotoAndPlay("Ambient"); } function frame376(){ gotoAndPlay("Ambient"); } function frame260(){ gotoAndPlay("BlokIn"); } function frame141(){ gotoAndPlay("Ambient"); nextMove(); } function frame266(){ gotoAndPlay("Ambient"); } } }//packageSection 255//zombiename (zombiename) package { import game.*; public dynamic class zombiename extends Language { } }//package
Library Items
Symbol 1 Sound {m2} | Used by:1120 | |
Symbol 2 Font | Used by:3 1466 1467 | |
Symbol 3 EditableText | Uses:2 | Used by:4 |
Symbol 4 MovieClip {utils.VersionControl} | Uses:3 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:7 |
Symbol 7 MovieClip {HitStars} | Uses:6 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip {Kaczynski_But_Kick} | Uses:8 | |
Symbol 10 Graphic | Used by:11 572 | |
Symbol 11 MovieClip | Uses:10 | Used by:31 |
Symbol 12 Font | Used by:13 14 15 16 24 40 41 42 43 44 45 46 47 48 49 50 51 52 59 60 61 62 63 64 65 66 67 68 69 70 79 80 81 82 86 87 88 89 90 94 461 553 554 555 556 557 558 559 560 561 562 563 564 565 573 619 620 621 622 623 624 625 626 627 628 629 630 631 632 636 637 638 639 640 641 642 643 644 645 646 647 648 649 653 654 655 656 657 658 659 660 661 662 663 664 665 666 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 689 690 691 692 693 694 695 696 697 698 699 700 716 717 718 719 720 721 722 723 724 725 726 727 732 734 737 739 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1183 1184 1185 1186 1187 1188 1192 1193 1194 1195 1196 1197 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1613 1614 1615 1616 1617 1621 1622 1623 1624 1625 1629 1630 1631 1632 1636 1637 1638 1639 1646 1647 1648 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1793 1794 1795 1796 1797 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1881 1882 1883 1884 1888 1889 1890 1891 1892 1893 1894 1895 1897 1898 1899 1900 1901 1902 1903 1904 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2293 2295 2296 2297 2298 2299 2300 2301 2302 2303 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2361 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 | |
Symbol 13 EditableText | Uses:12 54 | Used by:31 |
Symbol 14 EditableText | Uses:12 54 | Used by:31 |
Symbol 15 EditableText | Uses:12 54 | Used by:31 |
Symbol 16 EditableText | Uses:12 54 | Used by:31 |
Symbol 17 Graphic | Used by:21 | |
Symbol 18 ShapeTweening | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} | Uses:17 18 19 20 | Used by:31 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:31 |
Symbol 24 Text | Uses:12 | Used by:25 |
Symbol 25 MovieClip {HUD_player1_name} | Uses:24 | Used by:31 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:30 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:27 29 | Used by:31 |
Symbol 31 MovieClip {game.HUD} | Uses:11 13 14 15 16 21 23 25 30 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip {Brain} | Uses:32 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip {Head} | Uses:34 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip {S2_hand_hit} | Uses:36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip {S1_hand_hit} | Uses:38 | |
Symbol 40 Text | Uses:12 | Used by:57 |
Symbol 41 Text | Uses:12 | Used by:57 |
Symbol 42 Text | Uses:12 | Used by:57 |
Symbol 43 Text | Uses:12 | Used by:57 |
Symbol 44 Text | Uses:12 | Used by:57 |
Symbol 45 Text | Uses:12 | Used by:57 |
Symbol 46 Text | Uses:12 | Used by:57 |
Symbol 47 Text | Uses:12 | Used by:57 |
Symbol 48 Text | Uses:12 | Used by:57 |
Symbol 49 Text | Uses:12 | Used by:57 |
Symbol 50 Text | Uses:12 | Used by:57 |
Symbol 51 Text | Uses:12 | Used by:57 |
Symbol 52 Text | Uses:12 | Used by:57 |
Symbol 53 Font | Used by:55 56 83 84 91 92 566 567 633 650 686 701 702 728 729 1147 1149 1178 1180 1189 1190 1198 1199 1215 1231 1258 1259 1286 1287 1301 1302 1315 1316 1330 1399 1415 1416 1432 1433 1451 1452 1482 1483 1513 1514 1530 1531 1545 1546 1562 1563 1579 1580 1610 1611 1618 1619 1626 1627 1633 1634 1640 1641 1663 1664 1712 1713 1714 1715 1741 1742 1768 1769 1818 1819 1926 1927 1944 1945 1962 1963 1980 1981 1997 1998 2015 2016 2032 2033 2050 2051 2068 2069 2085 2086 2110 2111 2132 2133 2170 2171 2197 2198 2219 2220 2242 2243 2263 2264 2289 2290 2304 2305 2319 2320 2340 2341 2356 2357 2375 2376 2393 2394 | |
Symbol 54 Font | Used by:13 14 15 16 55 56 566 573 1330 1618 1619 1626 1627 1633 1634 1640 1641 1646 1647 1648 2015 2050 2051 2085 2132 2133 2171 2220 2243 2263 2264 2290 2304 2319 2340 2356 2393 | |
Symbol 55 Text | Uses:53 54 | Used by:57 |
Symbol 56 Text | Uses:53 54 | Used by:57 |
Symbol 57 MovieClip {parry_text} | Uses:40 41 42 43 44 45 46 47 48 49 50 51 52 55 56 | Used by:58 |
Symbol 58 MovieClip {Parry} | Uses:57 | |
Symbol 59 Text | Uses:12 | Used by:77 1887 |
Symbol 60 Text | Uses:12 | Used by:77 1887 |
Symbol 61 Text | Uses:12 | Used by:77 1887 |
Symbol 62 Text | Uses:12 | Used by:77 |
Symbol 63 Text | Uses:12 | Used by:77 1887 |
Symbol 64 Text | Uses:12 | Used by:77 |
Symbol 65 Text | Uses:12 | Used by:77 1887 |
Symbol 66 Text | Uses:12 | Used by:77 1887 |
Symbol 67 Text | Uses:12 | Used by:77 |
Symbol 68 Text | Uses:12 | Used by:77 1887 |
Symbol 69 Text | Uses:12 | Used by:77 |
Symbol 70 Text | Uses:12 | Used by:77 1887 |
Symbol 71 Font | Used by:72 73 74 75 76 632 649 667 668 1148 1150 1179 1181 1260 1288 1329 1331 1343 1344 1497 1498 1594 1595 1885 1886 | |
Symbol 72 Text | Uses:71 | Used by:77 |
Symbol 73 Text | Uses:71 | Used by:77 1887 |
Symbol 74 Text | Uses:71 | Used by:77 1887 |
Symbol 75 Text | Uses:71 | Used by:77 |
Symbol 76 Text | Uses:71 | Used by:77 1887 |
Symbol 77 MovieClip {YouLose_Text_You} | Uses:59 60 61 62 63 64 65 66 67 68 69 70 72 73 74 75 76 | Used by:1906 |
Symbol 78 MovieClip {game.FightingManager} | Used by:Timeline | |
Symbol 79 Text | Uses:12 | Used by:85 |
Symbol 80 Text | Uses:12 | Used by:85 |
Symbol 81 Text | Uses:12 | Used by:85 |
Symbol 82 Text | Uses:12 | Used by:85 |
Symbol 83 Text | Uses:53 | Used by:85 |
Symbol 84 Text | Uses:53 | Used by:85 |
Symbol 85 MovieClip {zombiename} | Uses:79 80 81 82 83 84 | Used by:1718 |
Symbol 86 Text | Uses:12 | Used by:93 |
Symbol 87 Text | Uses:12 | Used by:93 |
Symbol 88 Text | Uses:12 | Used by:93 |
Symbol 89 Text | Uses:12 | Used by:93 |
Symbol 90 Text | Uses:12 | Used by:93 |
Symbol 91 Text | Uses:53 | Used by:93 |
Symbol 92 Text | Uses:53 | Used by:93 |
Symbol 93 MovieClip {hamstername} | Uses:86 87 88 89 90 91 92 | Used by:1680 |
Symbol 94 Text | Uses:12 | Used by:95 |
Symbol 95 MovieClip {help_specialattack} | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:457 604 1047 1048 1049 1050 1051 1052 1053 1054 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:457 604 1047 1048 1049 1050 1051 1052 1053 1054 |
Symbol 100 Graphic | Used by:101 457 604 1048 1049 1050 | |
Symbol 101 MovieClip | Uses:100 | Used by:457 604 1047 1048 1049 1050 1051 1052 1053 1054 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:457 604 1048 1049 1050 1682 |
Symbol 104 Graphic | Used by:105 423 | |
Symbol 105 MovieClip | Uses:104 | Used by:457 604 1048 1049 1050 1682 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:457 604 1048 1049 1050 1682 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:457 604 1048 1049 1050 1682 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:457 604 1048 1049 1050 1682 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:457 604 1048 1049 1050 1682 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:457 604 1048 1049 1050 1682 |
Symbol 116 Graphic | Used by:117 432 | |
Symbol 117 MovieClip | Uses:116 | Used by:457 604 1048 1049 1050 1682 |
Symbol 118 Graphic | Used by:119 433 | |
Symbol 119 MovieClip | Uses:118 | Used by:457 604 1048 1049 1050 1682 |
Symbol 120 Graphic | Used by:121 435 2145 | |
Symbol 121 MovieClip | Uses:120 | Used by:457 604 1048 1049 1050 1682 |
Symbol 122 Graphic | Used by:123 436 | |
Symbol 123 MovieClip | Uses:122 | Used by:457 604 1048 1049 1050 1682 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:457 604 1048 1049 1050 1682 |
Symbol 126 Graphic | Used by:127 434 | |
Symbol 127 MovieClip | Uses:126 | Used by:457 604 1048 1049 1050 1682 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:457 604 1048 1049 1050 1682 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:457 604 1048 1049 1050 1682 |
Symbol 132 Graphic | Used by:133 443 | |
Symbol 133 MovieClip | Uses:132 | Used by:457 604 1048 1049 1050 1682 |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:457 604 1048 1049 1050 |
Symbol 136 Graphic | Used by:457 604 1048 1049 1050 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:457 604 1048 1049 1050 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:457 604 1048 1049 1050 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:457 604 1048 1049 1050 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:457 604 1048 1049 1050 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:457 604 1048 1049 1050 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:457 604 1048 1049 1050 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:457 604 1048 1049 1050 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:457 604 1048 1049 1050 |
Symbol 153 Graphic | Used by:457 604 1048 1049 1050 2094 2152 2180 2225 2272 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:457 604 1048 1049 1050 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:457 604 1048 1049 1050 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:457 604 1048 1049 1050 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:457 604 1048 1049 1050 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:389 457 604 1048 1049 1050 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:457 604 1048 1049 1050 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:457 604 1048 1049 1050 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:457 604 1048 1049 1050 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip {_zombie_cut_02a} | Uses:170 | Used by:457 604 1048 1049 1050 |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:457 604 1048 1049 1050 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:457 604 1048 1049 1050 1682 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:457 604 1048 1049 1050 1682 |
Symbol 178 Graphic | Used by:179 1681 | |
Symbol 179 MovieClip {_zombie_fist_03a} | Uses:178 | Used by:457 604 1048 1049 1050 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:457 604 1048 1049 1050 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:457 604 1048 1049 1050 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:457 604 1048 1049 1050 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:457 604 1048 1049 1050 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:457 604 1048 1049 1050 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:457 604 1048 1049 1050 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:457 604 1048 1049 1050 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:457 604 1048 1049 1050 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:457 604 1048 1049 1050 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:457 604 1048 1049 1050 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:457 604 1048 1049 1050 |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip {_zombie_fist2_06a} | Uses:202 | Used by:457 604 1048 1049 1050 |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:457 604 1048 1049 1050 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:457 604 1048 1049 1050 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:457 604 1048 1049 1050 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:457 604 1048 1049 1050 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:457 604 1048 1049 1050 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:457 604 1048 1049 1050 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip {_zombie_kick_04a} | Uses:216 | Used by:457 604 1048 1049 1050 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:457 604 1048 1049 1050 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:457 604 1048 1049 1050 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:457 604 1048 1049 1050 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:457 604 1048 1049 1050 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:457 604 1048 1049 1050 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:457 604 1048 1049 1050 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip {_zombie_kick2_04a} | Uses:230 | Used by:457 604 1048 1049 1050 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:457 604 1048 1049 1050 |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:457 604 1048 1049 1050 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:457 604 1048 1049 1050 |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:457 604 1048 1049 1050 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:457 604 1048 1049 1050 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:457 604 1048 1049 1050 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:457 604 1048 1049 1050 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:457 604 1048 1049 1050 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:457 604 1048 1049 1050 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:457 604 1048 1049 1050 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:457 604 1048 1049 1050 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:457 604 1048 1049 1050 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:457 604 1048 1049 1050 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:457 604 1048 1049 1050 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:457 604 1048 1049 1050 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip {_zombie_jumpkick_02a} | Uses:262 | Used by:457 604 1048 1049 1050 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:457 604 1048 1049 1050 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:457 604 1048 1049 1050 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:457 604 1048 1049 1050 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:457 604 1048 1049 1050 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip {_zombie_jumpfist_02a} | Uses:272 | Used by:457 604 1048 1049 1050 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:457 604 1048 1049 1050 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:457 604 1048 1049 1050 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:457 604 1048 1049 1050 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:457 604 1048 1049 1050 |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:457 604 1048 1049 1050 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:457 604 1048 1049 1050 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:286 | Used by:457 604 1048 1049 1050 |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:457 604 1048 1049 1050 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:457 604 1048 1049 1050 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:457 604 1048 1049 1050 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:457 604 1048 1049 1050 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:457 604 1048 1049 1050 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:457 604 1048 1049 1050 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:457 604 1048 1049 1050 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:457 604 1048 1049 1050 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:457 604 1048 1049 1050 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:457 604 1048 1049 1050 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:457 604 1048 1049 1050 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:457 604 1048 1049 1050 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:457 604 1048 1049 1050 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:457 604 1048 1049 1050 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:457 604 1048 1049 1050 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:457 604 1048 1049 1050 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:457 604 1048 1049 1050 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:457 604 1048 1049 1050 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:457 604 1048 1049 1050 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:457 604 1048 1049 1050 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:457 604 1048 1049 1050 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 | Used by:457 604 1048 1049 1050 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:332 | Used by:457 604 1048 1049 1050 |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:457 604 1048 1049 1050 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:457 604 1048 1049 1050 |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:457 604 1048 1049 1050 |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:457 604 1048 1049 1050 |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:457 604 1048 1049 1050 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:344 | Used by:457 604 1048 1049 1050 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:457 604 1048 1049 1050 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:457 604 1048 1049 1050 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 | Used by:457 604 1048 1049 1050 |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:457 604 1048 1049 1050 |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:457 604 1048 1049 1050 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:457 604 1048 1049 1050 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:457 604 1048 1049 1050 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:457 604 1048 1049 1050 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:457 604 1048 1049 1050 |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:457 604 1048 1049 1050 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:457 604 1048 1049 1050 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:457 604 1048 1049 1050 |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:457 604 1048 1049 1050 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:457 604 1048 1049 1050 |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:457 604 1048 1049 1050 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:457 604 1048 1049 1050 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:457 604 1048 1049 1050 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:457 604 1048 1049 1050 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:457 604 1048 1049 1050 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:457 604 1048 1049 1050 |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip {Braincopy} | Uses:386 | Used by:457 604 1048 1049 1050 |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:388 163 | Used by:457 604 1048 1049 1050 |
Symbol 390 Graphic | Used by:392 | |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:390 391 | Used by:457 604 1048 1049 1050 |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:393 | Used by:457 604 1048 1049 1050 |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:395 | Used by:457 604 1048 1049 1050 |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:457 604 1048 1049 1050 |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:457 604 1048 1049 1050 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:457 604 1048 1049 1050 |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:457 604 1048 1049 1050 |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:457 604 1048 1049 1050 |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:407 | Used by:457 604 1048 1049 1050 |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:409 | Used by:457 604 1048 1049 1050 |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip | Uses:411 | Used by:457 604 1048 1049 1050 |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:413 | Used by:457 604 1048 1049 1050 |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:415 | Used by:457 604 1048 1049 1050 |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:457 604 1048 1049 1050 |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:457 604 1048 1049 1050 |
Symbol 421 Graphic | Used by:422 | |
Symbol 422 MovieClip | Uses:421 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 423 MovieClip | Uses:104 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 428 Graphic | Used by:429 2140 | |
Symbol 429 MovieClip | Uses:428 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 432 MovieClip | Uses:116 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 433 MovieClip | Uses:118 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 434 MovieClip | Uses:126 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 435 MovieClip | Uses:120 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 436 MovieClip | Uses:122 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 437 Graphic | Used by:438 2148 | |
Symbol 438 MovieClip | Uses:437 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 443 MovieClip | Uses:132 | Used by:457 604 705 1048 1049 1050 1876 |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip | Uses:444 | Used by:454 455 1047 1051 1052 1053 1054 1876 |
Symbol 446 Graphic | Used by:447 | |
Symbol 447 MovieClip | Uses:446 | Used by:454 455 1047 1051 1052 1053 1054 |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip | Uses:448 | Used by:454 455 1047 1051 1052 1053 1054 |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:450 | Used by:454 455 1047 1051 1052 1053 1054 |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:452 | Used by:454 455 1047 1051 1052 1053 1054 |
Symbol 454 MovieClip | Uses:445 447 449 451 453 | Used by:456 |
Symbol 455 MovieClip | Uses:445 447 449 451 453 | Used by:456 |
Symbol 456 MovieClip {game.fight.fighters.HamsterSpecial2GraphicInZombiesAnim} | Uses:454 455 | Used by:457 604 1048 1049 1050 |
Symbol 457 MovieClip {Zombie3} | Uses:97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 136 138 140 142 144 146 148 150 152 153 155 100 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 456 | Used by:1120 |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip {rollingHamster} | Uses:458 | Used by:1047 1051 1052 1053 1054 |
Symbol 460 Graphic | Used by:464 738 1233 1318 1348 1418 1435 1485 2378 2396 | |
Symbol 461 Text | Uses:12 | Used by:464 |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:462 | Used by:464 738 |
Symbol 464 MovieClip {Button_Ok} | Uses:460 461 463 | Used by:740 |
Symbol 465 Graphic | Used by:Timeline | |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip | Uses:466 | Used by:Timeline |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:468 | Used by:Timeline |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:Timeline |
Symbol 472 Graphic | Used by:569 1457 1680 1718 | |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:473 | Used by:552 1437 |
Symbol 475 Graphic | Used by:486 | |
Symbol 476 Graphic | Used by:486 | |
Symbol 477 Graphic | Used by:486 | |
Symbol 478 Graphic | Used by:486 | |
Symbol 479 Graphic | Used by:486 | |
Symbol 480 Graphic | Used by:486 | |
Symbol 481 Graphic | Used by:486 | |
Symbol 482 Graphic | Used by:486 | |
Symbol 483 Graphic | Used by:486 | |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:484 | Used by:486 |
Symbol 486 MovieClip | Uses:475 476 477 478 479 480 481 482 483 485 | Used by:552 1437 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:552 1437 |
Symbol 489 Graphic | Used by:490 | |
Symbol 490 MovieClip | Uses:489 | Used by:552 1437 |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 | Used by:552 1437 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:552 1437 |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:495 | Used by:552 1437 |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:552 1437 |
Symbol 499 Graphic | Used by:500 | |
Symbol 500 MovieClip | Uses:499 | Used by:552 1437 |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:501 | Used by:552 1437 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:503 | Used by:552 1437 |
Symbol 505 Graphic | Used by:506 | |
Symbol 506 MovieClip | Uses:505 | Used by:552 1437 |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:507 | Used by:552 1437 |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:552 1437 |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 MovieClip | Uses:511 | Used by:552 1437 |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:513 | Used by:552 1437 |
Symbol 515 Graphic | Used by:518 | |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:518 532 |
Symbol 518 MovieClip | Uses:515 517 | Used by:552 1437 |
Symbol 519 Graphic | Used by:520 | |
Symbol 520 MovieClip | Uses:519 | Used by:552 1437 |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:521 | Used by:552 1437 |
Symbol 523 Graphic | Used by:524 | |
Symbol 524 MovieClip | Uses:523 | Used by:552 1437 |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 MovieClip | Uses:525 | Used by:552 1437 |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:527 | Used by:552 1437 |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:529 | Used by:552 1437 |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:531 517 | Used by:552 1437 |
Symbol 533 Graphic | Used by:534 | |
Symbol 534 MovieClip | Uses:533 | Used by:552 1437 |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip | Uses:535 | Used by:552 1437 |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:537 | Used by:552 1437 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:539 | Used by:552 1437 |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip | Uses:541 | Used by:552 1437 |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 MovieClip | Uses:543 | Used by:552 1437 |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 MovieClip | Uses:545 | Used by:552 1437 |
Symbol 547 Graphic | Used by:548 | |
Symbol 548 MovieClip | Uses:547 | Used by:549 |
Symbol 549 MovieClip | Uses:548 | Used by:552 1437 |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip | Uses:550 | Used by:552 1437 |
Symbol 552 MovieClip {zombie_vs_hamster_fla.branding_aligned_center_4} | Uses:474 486 488 490 492 494 496 498 500 502 504 506 508 510 512 514 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 549 551 | Used by:569 |
Symbol 553 Text | Uses:12 | Used by:568 |
Symbol 554 Text | Uses:12 | Used by:568 |
Symbol 555 Text | Uses:12 | Used by:568 |
Symbol 556 Text | Uses:12 | Used by:568 |
Symbol 557 Text | Uses:12 | Used by:568 |
Symbol 558 Text | Uses:12 | Used by:568 |
Symbol 559 Text | Uses:12 | Used by:568 |
Symbol 560 Text | Uses:12 | Used by:568 |
Symbol 561 Text | Uses:12 | Used by:568 |
Symbol 562 Text | Uses:12 | Used by:568 |
Symbol 563 Text | Uses:12 | Used by:568 |
Symbol 564 Text | Uses:12 | Used by:568 |
Symbol 565 Text | Uses:12 | Used by:568 |
Symbol 566 Text | Uses:54 53 | Used by:568 |
Symbol 567 Text | Uses:53 | Used by:568 |
Symbol 568 MovieClip {LOGO_more_fighting_at} | Uses:553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 | Used by:569 |
Symbol 569 MovieClip {Logo_agame_com} | Uses:472 552 568 | Used by:Timeline |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:570 | Used by:Timeline |
Symbol 572 MovieClip | Uses:10 | Used by:Timeline |
Symbol 573 EditableText | Uses:12 54 | Used by:574 |
Symbol 574 MovieClip {classes.components.FG_Preloader} | Uses:573 | Used by:Timeline |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:575 | Used by:582 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:582 |
Symbol 579 Graphic | Used by:580 | |
Symbol 580 MovieClip | Uses:579 | Used by:582 |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:576 578 580 581 | Used by:Timeline |
Symbol 583 Graphic | Used by:584 | |
Symbol 584 MovieClip | Uses:583 | Used by:603 |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip | Uses:585 | Used by:603 |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip | Uses:587 | Used by:603 |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:589 | Used by:603 |
Symbol 591 Graphic | Used by:592 | |
Symbol 592 MovieClip | Uses:591 | Used by:603 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:603 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 | Used by:603 |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip | Uses:597 | Used by:603 |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip | Uses:599 | Used by:603 |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:601 | Used by:603 |
Symbol 603 MovieClip | Uses:584 586 588 590 592 594 596 598 600 602 | Used by:Timeline |
Symbol 604 MovieClip {Zombie1} | Uses:97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 136 138 140 142 144 146 148 150 152 153 155 100 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 456 | Used by:1120 |
Symbol 605 MovieClip | Used by:611 | |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:610 |
Symbol 608 Bitmap | Used by:609 1675 | |
Symbol 609 Graphic | Uses:608 | Used by:610 2225 2246 |
Symbol 610 MovieClip | Uses:607 609 | Used by:611 |
Symbol 611 MovieClip {game.Background} | Uses:605 610 | Used by:1120 2094 2153 Timeline |
Symbol 612 Graphic | Used by:613 | |
Symbol 613 MovieClip {Shadow} | Uses:612 | Used by:1120 |
Symbol 614 Graphic | Used by:618 | |
Symbol 615 Graphic | Used by:616 1459 | |
Symbol 616 MovieClip | Uses:615 | Used by:618 2325 |
Symbol 617 Graphic | Used by:618 | |
Symbol 618 MovieClip | Uses:614 616 617 | Used by:635 652 670 688 706 715 731 733 740 |
Symbol 619 Text | Uses:12 | Used by:634 |
Symbol 620 Text | Uses:12 | Used by:634 |
Symbol 621 Text | Uses:12 | Used by:634 |
Symbol 622 Text | Uses:12 | Used by:634 |
Symbol 623 Text | Uses:12 | Used by:634 |
Symbol 624 Text | Uses:12 | Used by:634 |
Symbol 625 Text | Uses:12 | Used by:634 |
Symbol 626 Text | Uses:12 | Used by:634 |
Symbol 627 Text | Uses:12 | Used by:634 |
Symbol 628 Text | Uses:12 | Used by:634 |
Symbol 629 Text | Uses:12 | Used by:634 |
Symbol 630 Text | Uses:12 | Used by:634 |
Symbol 631 Text | Uses:12 | Used by:634 |
Symbol 632 Text | Uses:71 12 | Used by:634 |
Symbol 633 Text | Uses:53 | Used by:634 |
Symbol 634 MovieClip {Popups_Round1} | Uses:619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 | Used by:635 |
Symbol 635 MovieClip | Uses:618 634 | Used by:741 |
Symbol 636 Text | Uses:12 | Used by:651 |
Symbol 637 Text | Uses:12 | Used by:651 |
Symbol 638 Text | Uses:12 | Used by:651 |
Symbol 639 Text | Uses:12 | Used by:651 |
Symbol 640 Text | Uses:12 | Used by:651 |
Symbol 641 Text | Uses:12 | Used by:651 |
Symbol 642 Text | Uses:12 | Used by:651 |
Symbol 643 Text | Uses:12 | Used by:651 |
Symbol 644 Text | Uses:12 | Used by:651 |
Symbol 645 Text | Uses:12 | Used by:651 |
Symbol 646 Text | Uses:12 | Used by:651 |
Symbol 647 Text | Uses:12 | Used by:651 |
Symbol 648 Text | Uses:12 | Used by:651 |
Symbol 649 Text | Uses:71 12 | Used by:651 |
Symbol 650 Text | Uses:53 | Used by:651 |
Symbol 651 MovieClip {Popups_Round2} | Uses:636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 | Used by:652 |
Symbol 652 MovieClip | Uses:618 651 | Used by:741 |
Symbol 653 Text | Uses:12 | Used by:669 |
Symbol 654 Text | Uses:12 | Used by:669 |
Symbol 655 Text | Uses:12 | Used by:669 |
Symbol 656 Text | Uses:12 | Used by:669 |
Symbol 657 Text | Uses:12 | Used by:669 |
Symbol 658 Text | Uses:12 | Used by:669 |
Symbol 659 Text | Uses:12 | Used by:669 |
Symbol 660 Text | Uses:12 | Used by:669 |
Symbol 661 Text | Uses:12 | Used by:669 |
Symbol 662 Text | Uses:12 | Used by:669 |
Symbol 663 Text | Uses:12 | Used by:669 |
Symbol 664 Text | Uses:12 | Used by:669 |
Symbol 665 Text | Uses:12 | Used by:669 |
Symbol 666 Text | Uses:12 | Used by:669 |
Symbol 667 Text | Uses:71 | Used by:669 |
Symbol 668 Text | Uses:71 | Used by:669 |
Symbol 669 MovieClip {Popups_FinalRound} | Uses:653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 | Used by:670 |
Symbol 670 MovieClip | Uses:618 669 | Used by:741 |
Symbol 671 Text | Uses:12 | Used by:687 |
Symbol 672 Text | Uses:12 | Used by:687 |
Symbol 673 Text | Uses:12 | Used by:687 |
Symbol 674 Text | Uses:12 | Used by:687 |
Symbol 675 Text | Uses:12 | Used by:687 |
Symbol 676 Text | Uses:12 | Used by:687 |
Symbol 677 Text | Uses:12 | Used by:687 |
Symbol 678 Text | Uses:12 | Used by:687 |
Symbol 679 Text | Uses:12 | Used by:687 |
Symbol 680 Text | Uses:12 | Used by:687 |
Symbol 681 Text | Uses:12 | Used by:687 |
Symbol 682 Text | Uses:12 | Used by:687 |
Symbol 683 Text | Uses:12 | Used by:687 |
Symbol 684 Text | Uses:12 | Used by:687 |
Symbol 685 Text | Uses:12 | Used by:687 1384 |
Symbol 686 Text | Uses:53 | Used by:687 1384 |
Symbol 687 MovieClip {Popups_Fighty} | Uses:671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 | Used by:688 |
Symbol 688 MovieClip | Uses:618 687 | Used by:741 |
Symbol 689 Text | Uses:12 | Used by:703 |
Symbol 690 Text | Uses:12 | Used by:703 |
Symbol 691 Text | Uses:12 | Used by:703 |
Symbol 692 Text | Uses:12 | Used by:703 |
Symbol 693 Text | Uses:12 | Used by:703 |
Symbol 694 Text | Uses:12 | Used by:703 |
Symbol 695 Text | Uses:12 | Used by:703 |
Symbol 696 Text | Uses:12 | Used by:703 |
Symbol 697 Text | Uses:12 | Used by:703 |
Symbol 698 Text | Uses:12 | Used by:703 |
Symbol 699 Text | Uses:12 | Used by:703 |
Symbol 700 Text | Uses:12 | Used by:703 |
Symbol 701 Text | Uses:53 | Used by:703 |
Symbol 702 Text | Uses:53 | Used by:703 |
Symbol 703 MovieClip {Panel_YouWin} | Uses:689 690 691 692 693 694 695 696 697 698 699 700 701 702 | Used by:706 715 |
Symbol 704 Graphic | Used by:705 714 | |
Symbol 705 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_263} | Uses:704 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 | Used by:706 |
Symbol 706 MovieClip {zombie_vs_hamster_fla.Popup_YouWin_261} | Uses:618 703 705 | Used by:741 |
Symbol 707 Graphic | Used by:708 | |
Symbol 708 MovieClip | Uses:707 | Used by:714 |
Symbol 709 Graphic | Used by:714 | |
Symbol 710 ShapeTweening | Used by:714 | |
Symbol 711 ShapeTweening | Used by:714 | |
Symbol 712 ShapeTweening | Used by:714 | |
Symbol 713 ShapeTweening | Used by:714 | |
Symbol 714 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265} | Uses:704 708 709 710 711 712 713 | Used by:715 |
Symbol 715 MovieClip {zombie_vs_hamster_fla.Popup_YouWinHamster_264} | Uses:618 703 714 | Used by:741 |
Symbol 716 Text | Uses:12 | Used by:730 |
Symbol 717 Text | Uses:12 | Used by:730 |
Symbol 718 Text | Uses:12 | Used by:730 |
Symbol 719 Text | Uses:12 | Used by:730 |
Symbol 720 Text | Uses:12 | Used by:730 |
Symbol 721 Text | Uses:12 | Used by:730 |
Symbol 722 Text | Uses:12 | Used by:730 |
Symbol 723 Text | Uses:12 | Used by:730 |
Symbol 724 Text | Uses:12 | Used by:730 |
Symbol 725 Text | Uses:12 | Used by:730 |
Symbol 726 Text | Uses:12 | Used by:730 |
Symbol 727 Text | Uses:12 | Used by:730 |
Symbol 728 Text | Uses:53 | Used by:730 |
Symbol 729 Text | Uses:53 | Used by:730 |
Symbol 730 MovieClip {Popup_YouLose} | Uses:716 717 718 719 720 721 722 723 724 725 726 727 728 729 | Used by:731 |
Symbol 731 MovieClip | Uses:618 730 | Used by:741 |
Symbol 732 Text | Uses:12 | Used by:733 |
Symbol 733 MovieClip | Uses:618 732 | Used by:741 |
Symbol 734 Text | Uses:12 | Used by:740 |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:735 | Used by:740 |
Symbol 737 Text | Uses:12 | Used by:738 |
Symbol 738 MovieClip {Button_Cancel} | Uses:460 737 463 | Used by:740 |
Symbol 739 EditableText | Uses:12 | Used by:740 |
Symbol 740 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} | Uses:618 734 736 464 738 739 | Used by:741 |
Symbol 741 MovieClip {game.hitTests.PopUp} | Uses:635 652 670 688 706 715 731 733 740 | Used by:1120 |
Symbol 742 Graphic | Used by:743 | |
Symbol 743 MovieClip | Uses:742 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip | Uses:744 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 746 Graphic | Used by:747 | |
Symbol 747 MovieClip | Uses:746 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:748 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 750 Graphic | Used by:751 | |
Symbol 751 MovieClip | Uses:750 | Used by:1047 1051 1052 1053 1054 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip | Uses:752 | Used by:1047 1051 1052 1053 1054 |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:754 | Used by:1047 1051 1052 1053 1054 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 MovieClip | Uses:756 | Used by:1047 1051 1052 1053 1054 |
Symbol 758 Graphic | Used by:759 | |
Symbol 759 MovieClip | Uses:758 | Used by:1047 1051 1052 1053 1054 |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:760 | Used by:1047 1051 1052 1053 1054 |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip | Uses:762 | Used by:1047 1051 1052 1053 1054 |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 MovieClip | Uses:764 | Used by:1047 1051 1052 1053 1054 |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip | Uses:766 | Used by:1047 1051 1052 1053 1054 |
Symbol 768 Graphic | Used by:769 | |
Symbol 769 MovieClip | Uses:768 | Used by:1047 1051 1052 1053 1054 |
Symbol 770 Graphic | Used by:771 | |
Symbol 771 MovieClip | Uses:770 | Used by:1047 1051 1052 1053 1054 |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 MovieClip | Uses:772 | Used by:1047 1051 1052 1053 1054 |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip | Uses:774 | Used by:776 |
Symbol 776 MovieClip | Uses:775 | Used by:1047 1051 1052 1053 1054 |
Symbol 777 Graphic | Used by:778 | |
Symbol 778 MovieClip | Uses:777 | Used by:1047 1051 1052 1053 1054 |
Symbol 779 Graphic | Used by:780 | |
Symbol 780 MovieClip | Uses:779 | Used by:1047 1051 1052 1053 1054 |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip | Uses:781 | Used by:1047 1051 1052 1053 1054 |
Symbol 783 Graphic | Used by:784 | |
Symbol 784 MovieClip | Uses:783 | Used by:1047 1051 1052 1053 1054 |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip {_hamster_cut_04a} | Uses:785 | Used by:1047 1051 1052 1053 1054 |
Symbol 787 Graphic | Used by:788 | |
Symbol 788 MovieClip | Uses:787 | Used by:1047 1051 1052 1053 1054 |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:789 | Used by:1047 1051 1052 1053 1054 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:1047 1051 1052 1053 1054 |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip | Uses:793 | Used by:1047 1051 1052 1053 1054 |
Symbol 795 Graphic | Used by:796 | |
Symbol 796 MovieClip | Uses:795 | Used by:1047 1051 1052 1053 1054 |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:1047 1051 1052 1053 1054 |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 MovieClip | Uses:799 | Used by:1047 1051 1052 1053 1054 |
Symbol 801 Graphic | Used by:802 | |
Symbol 802 MovieClip | Uses:801 | Used by:1047 1051 1052 1053 1054 |
Symbol 803 Graphic | Used by:804 | |
Symbol 804 MovieClip | Uses:803 | Used by:1047 1051 1052 1053 1054 1876 |
Symbol 805 Graphic | Used by:806 | |
Symbol 806 MovieClip | Uses:805 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 MovieClip | Uses:807 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 809 Graphic | Used by:810 | |
Symbol 810 MovieClip | Uses:809 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 811 Graphic | Used by:812 1678 | |
Symbol 812 MovieClip {_hamster_fist_03a} | Uses:811 | Used by:1047 1051 1052 1053 1054 |
Symbol 813 Graphic | Used by:814 | |
Symbol 814 MovieClip | Uses:813 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip | Uses:815 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 817 Graphic | Used by:818 | |
Symbol 818 MovieClip | Uses:817 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 819 Graphic | Used by:820 | |
Symbol 820 MovieClip | Uses:819 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 821 Graphic | Used by:822 | |
Symbol 822 MovieClip | Uses:821 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip | Uses:823 | Used by:1047 1051 1052 1053 1054 1679 |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip | Uses:825 | Used by:1047 1051 1052 1053 1054 |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip | Uses:827 | Used by:1047 1051 1052 1053 1054 |
Symbol 829 Graphic | Used by:830 | |
Symbol 830 MovieClip | Uses:829 | Used by:1047 1051 1052 1053 1054 |
Symbol 831 Graphic | Used by:832 | |
Symbol 832 MovieClip | Uses:831 | Used by:1047 1051 1052 1053 1054 |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip {_hamster_fist2_03a} | Uses:833 | Used by:1047 1051 1052 1053 1054 |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip | Uses:835 | Used by:1047 1051 1052 1053 1054 |
Symbol 837 Graphic | Used by:838 | |
Symbol 838 MovieClip | Uses:837 | Used by:1047 1051 1052 1053 1054 |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip | Uses:839 | Used by:1047 1051 1052 1053 1054 |
Symbol 841 Graphic | Used by:842 | |
Symbol 842 MovieClip | Uses:841 | Used by:1047 1051 1052 1053 1054 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:843 | Used by:1047 1051 1052 1053 1054 |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:845 | Used by:1047 1051 1052 1053 1054 |
Symbol 847 Graphic | Used by:848 966 | |
Symbol 848 MovieClip | Uses:847 | Used by:1047 1051 1052 1053 1054 |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip | Uses:849 | Used by:1047 1051 1052 1053 1054 |
Symbol 851 Graphic | Used by:852 | |
Symbol 852 MovieClip | Uses:851 | Used by:1047 1051 1052 1053 1054 |
Symbol 853 Graphic | Used by:854 | |
Symbol 854 MovieClip | Uses:853 | Used by:1047 1051 1052 1053 1054 |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:855 | Used by:1047 1051 1052 1053 1054 |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 MovieClip | Uses:857 | Used by:1047 1051 1052 1053 1054 |
Symbol 859 Graphic | Used by:860 | |
Symbol 860 MovieClip {_hamster_kick_04a} | Uses:859 | Used by:1047 1051 1052 1053 1054 |
Symbol 861 Graphic | Used by:862 | |
Symbol 862 MovieClip | Uses:861 | Used by:1047 1051 1052 1053 1054 |
Symbol 863 Graphic | Used by:864 | |
Symbol 864 MovieClip | Uses:863 | Used by:1047 1051 1052 1053 1054 |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 MovieClip | Uses:865 | Used by:1047 1051 1052 1053 1054 |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 MovieClip | Uses:867 | Used by:1047 1051 1052 1053 1054 |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip | Uses:869 | Used by:1047 1051 1052 1053 1054 |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 MovieClip | Uses:871 | Used by:1047 1051 1052 1053 1054 |
Symbol 873 Graphic | Used by:874 | |
Symbol 874 MovieClip | Uses:873 | Used by:1047 1051 1052 1053 1054 |
Symbol 875 Graphic | Used by:876 | |
Symbol 876 MovieClip | Uses:875 | Used by:1047 1051 1052 1053 1054 |
Symbol 877 Graphic | Used by:878 | |
Symbol 878 MovieClip | Uses:877 | Used by:1047 1051 1052 1053 1054 |
Symbol 879 Graphic | Used by:880 | |
Symbol 880 MovieClip | Uses:879 | Used by:1047 1051 1052 1053 1054 |
Symbol 881 Graphic | Used by:882 | |
Symbol 882 MovieClip | Uses:881 | Used by:1047 1051 1052 1053 1054 |
Symbol 883 Graphic | Used by:884 | |
Symbol 884 MovieClip | Uses:883 | Used by:1047 1051 1052 1053 1054 |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 MovieClip | Uses:885 | Used by:1047 1051 1052 1053 1054 |
Symbol 887 Graphic | Used by:888 | |
Symbol 888 MovieClip | Uses:887 | Used by:1047 1051 1052 1053 1054 |
Symbol 889 Graphic | Used by:890 | |
Symbol 890 MovieClip | Uses:889 | Used by:1047 1051 1052 1053 1054 |
Symbol 891 Graphic | Used by:892 | |
Symbol 892 MovieClip | Uses:891 | Used by:1047 1051 1052 1053 1054 |
Symbol 893 Graphic | Used by:894 | |
Symbol 894 MovieClip | Uses:893 | Used by:1047 1051 1052 1053 1054 |
Symbol 895 Graphic | Used by:896 | |
Symbol 896 MovieClip | Uses:895 | Used by:1047 1051 1052 1053 1054 |
Symbol 897 Graphic | Used by:898 | |
Symbol 898 MovieClip | Uses:897 | Used by:1047 1051 1052 1053 1054 |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:899 | Used by:1047 1051 1052 1053 1054 |
Symbol 901 Graphic | Used by:902 | |
Symbol 902 MovieClip | Uses:901 | Used by:1047 1051 1052 1053 1054 |
Symbol 903 Graphic | Used by:904 | |
Symbol 904 MovieClip | Uses:903 | Used by:1047 1051 1052 1053 1054 |
Symbol 905 Graphic | Used by:906 | |
Symbol 906 MovieClip | Uses:905 | Used by:1047 1051 1052 1053 1054 |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:907 | Used by:1047 1051 1052 1053 1054 |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:909 | Used by:1047 1051 1052 1053 1054 |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:911 | Used by:1047 1051 1052 1053 1054 |
Symbol 913 Graphic | Used by:914 | |
Symbol 914 MovieClip | Uses:913 | Used by:1047 1051 1052 1053 1054 |
Symbol 915 Graphic | Used by:916 | |
Symbol 916 MovieClip | Uses:915 | Used by:917 1047 1051 1052 1053 1054 |
Symbol 917 MovieClip | Uses:916 | Used by:1047 1051 1052 1053 1054 |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip | Uses:918 | Used by:1047 1051 1052 1053 1054 |
Symbol 920 Graphic | Used by:921 | |
Symbol 921 MovieClip | Uses:920 | Used by:1047 1051 1052 1053 1054 |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip {_hamster_jumpkick_03a} | Uses:922 | Used by:1047 1051 1052 1053 1054 |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:924 | Used by:1047 1051 1052 1053 1054 |
Symbol 926 Graphic | Used by:927 | |
Symbol 927 MovieClip | Uses:926 | Used by:1047 1051 1052 1053 1054 |
Symbol 928 Graphic | Used by:929 | |
Symbol 929 MovieClip | Uses:928 | Used by:1047 1051 1052 1053 1054 |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip | Uses:930 | Used by:1047 1051 1052 1053 1054 |
Symbol 932 Graphic | Used by:933 | |
Symbol 933 MovieClip | Uses:932 | Used by:1047 1051 1052 1053 1054 |
Symbol 934 Graphic | Used by:935 | |
Symbol 935 MovieClip | Uses:934 | Used by:1047 1051 1052 1053 1054 |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 MovieClip | Uses:936 | Used by:1047 1051 1052 1053 1054 |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip {_hamster_jumpfist_04a} | Uses:938 | Used by:1047 1051 1052 1053 1054 |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip | Uses:940 | Used by:1047 1051 1052 1053 1054 |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 MovieClip | Uses:942 | Used by:1047 1051 1052 1053 1054 |
Symbol 944 Graphic | Used by:945 | |
Symbol 945 MovieClip | Uses:944 | Used by:1047 1051 1052 1053 1054 |
Symbol 946 Graphic | Used by:947 | |
Symbol 947 MovieClip | Uses:946 | Used by:1047 1051 1052 1053 1054 |
Symbol 948 Graphic | Used by:949 | |
Symbol 949 MovieClip | Uses:948 | Used by:1047 1051 1052 1053 1054 |
Symbol 950 Graphic | Used by:951 | |
Symbol 951 MovieClip | Uses:950 | Used by:1047 1051 1052 1053 1054 |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 MovieClip | Uses:952 | Used by:1047 1051 1052 1053 1054 |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:954 | Used by:1047 1051 1052 1053 1054 |
Symbol 956 Graphic | Used by:957 | |
Symbol 957 MovieClip | Uses:956 | Used by:1047 1051 1052 1053 1054 |
Symbol 958 Graphic | Used by:959 | |
Symbol 959 MovieClip | Uses:958 | Used by:1047 1051 1052 1053 1054 |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip | Uses:960 | Used by:1047 1051 1052 1053 1054 |
Symbol 962 Graphic | Used by:963 | |
Symbol 963 MovieClip | Uses:962 | Used by:1047 1051 1052 1053 1054 |
Symbol 964 Graphic | Used by:965 | |
Symbol 965 MovieClip | Uses:964 | Used by:1047 1051 1052 1053 1054 |
Symbol 966 MovieClip | Uses:847 | Used by:1047 1051 1052 1053 1054 |
Symbol 967 Graphic | Used by:968 | |
Symbol 968 MovieClip | Uses:967 | Used by:1047 1051 1052 1053 1054 |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:969 | Used by:1047 1051 1052 1053 1054 |
Symbol 971 Graphic | Used by:972 | |
Symbol 972 MovieClip | Uses:971 | Used by:1047 1051 1052 1053 1054 |
Symbol 973 Graphic | Used by:974 | |
Symbol 974 MovieClip | Uses:973 | Used by:1047 1051 1052 1053 1054 |
Symbol 975 Graphic | Used by:976 | |
Symbol 976 MovieClip | Uses:975 | Used by:1047 1051 1052 1053 1054 |
Symbol 977 Graphic | Used by:978 | |
Symbol 978 MovieClip | Uses:977 | Used by:1047 1051 1052 1053 1054 |
Symbol 979 Graphic | Used by:980 | |
Symbol 980 MovieClip | Uses:979 | Used by:1047 1051 1052 1053 1054 |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:981 | Used by:1047 1051 1052 1053 1054 |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 MovieClip | Uses:983 | Used by:1047 1051 1052 1053 1054 |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:985 | Used by:1047 1051 1052 1053 1054 |
Symbol 987 Graphic | Used by:988 | |
Symbol 988 MovieClip | Uses:987 | Used by:1047 1051 1052 1053 1054 |
Symbol 989 Graphic | Used by:990 | |
Symbol 990 MovieClip | Uses:989 | Used by:1047 1051 1052 1053 1054 |
Symbol 991 Graphic | Used by:992 | |
Symbol 992 MovieClip | Uses:991 | Used by:1047 1051 1052 1053 1054 |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:993 | Used by:1047 1051 1052 1053 1054 |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:995 | Used by:1047 1051 1052 1053 1054 |
Symbol 997 Graphic | Used by:998 | |
Symbol 998 MovieClip | Uses:997 | Used by:1047 1051 1052 1053 1054 |
Symbol 999 Graphic | Used by:1000 1028 | |
Symbol 1000 MovieClip | Uses:999 | Used by:1047 1051 1052 1053 1054 |
Symbol 1001 Graphic | Used by:1002 | |
Symbol 1002 MovieClip | Uses:1001 | Used by:1047 1051 1052 1053 1054 |
Symbol 1003 Graphic | Used by:1004 1009 | |
Symbol 1004 MovieClip | Uses:1003 | Used by:1047 1051 1052 1053 1054 |
Symbol 1005 Graphic | Used by:1006 | |
Symbol 1006 MovieClip | Uses:1005 | Used by:1047 1051 1052 1053 1054 |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:1007 | Used by:1047 1051 1052 1053 1054 |
Symbol 1009 MovieClip | Uses:1003 | Used by:1047 1051 1052 1053 1054 |
Symbol 1010 Graphic | Used by:1011 | |
Symbol 1011 MovieClip | Uses:1010 | Used by:1047 1051 1052 1053 1054 |
Symbol 1012 Graphic | Used by:1013 | |
Symbol 1013 MovieClip | Uses:1012 | Used by:1047 1051 1052 1053 1054 |
Symbol 1014 Graphic | Used by:1015 | |
Symbol 1015 MovieClip | Uses:1014 | Used by:1047 1051 1052 1053 1054 |
Symbol 1016 Graphic | Used by:1017 | |
Symbol 1017 MovieClip | Uses:1016 | Used by:1047 1051 1052 1053 1054 |
Symbol 1018 Graphic | Used by:1019 | |
Symbol 1019 MovieClip | Uses:1018 | Used by:1047 1051 1052 1053 1054 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:1020 | Used by:1047 1051 1052 1053 1054 |
Symbol 1022 Graphic | Used by:1023 | |
Symbol 1023 MovieClip | Uses:1022 | Used by:1047 1051 1052 1053 1054 |
Symbol 1024 Graphic | Used by:1025 | |
Symbol 1025 MovieClip | Uses:1024 | Used by:1047 1051 1052 1053 1054 |
Symbol 1026 Graphic | Used by:1027 | |
Symbol 1027 MovieClip | Uses:1026 | Used by:1047 1051 1052 1053 1054 |
Symbol 1028 MovieClip | Uses:999 | Used by:1047 1051 1052 1053 1054 |
Symbol 1029 Graphic | Used by:1030 | |
Symbol 1030 MovieClip | Uses:1029 | Used by:1047 1051 1052 1053 1054 |
Symbol 1031 Graphic | Used by:1032 | |
Symbol 1032 MovieClip | Uses:1031 | Used by:1047 1051 1052 1053 1054 |
Symbol 1033 Graphic | Used by:1034 | |
Symbol 1034 MovieClip | Uses:1033 | Used by:1038 |
Symbol 1035 Graphic | Used by:1038 | |
Symbol 1036 Graphic | Used by:1038 | |
Symbol 1037 Graphic | Used by:1038 | |
Symbol 1038 MovieClip | Uses:1034 1035 1036 1037 | Used by:1047 1051 1052 1053 1054 |
Symbol 1039 Graphic | Used by:1040 | |
Symbol 1040 MovieClip | Uses:1039 | Used by:1047 1051 1052 1053 1054 |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:1041 | Used by:1047 1051 1052 1053 1054 |
Symbol 1043 Graphic | Used by:1044 | |
Symbol 1044 MovieClip | Uses:1043 | Used by:1047 1051 1052 1053 1054 1876 |
Symbol 1045 Graphic | Used by:1046 | |
Symbol 1046 MovieClip | Uses:1045 | Used by:1047 1051 1052 1053 1054 |
Symbol 1047 MovieClip {Hamster3} | Uses:97 99 101 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1009 1011 1013 1015 1017 1019 1021 916 1023 1025 1027 1028 1030 459 1032 1038 1040 445 447 449 451 453 1042 1044 1046 | Used by:1120 |
Symbol 1048 MovieClip {Zombie2} | Uses:97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 136 138 140 142 144 146 148 150 152 153 155 100 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 456 | Used by:1120 |
Symbol 1049 MovieClip {Zombie4} | Uses:97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 136 138 140 142 144 146 148 150 152 153 155 100 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 456 | Used by:1120 |
Symbol 1050 MovieClip {Zombie5} | Uses:97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 136 138 140 142 144 146 148 150 152 153 155 100 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 456 | Used by:1120 |
Symbol 1051 MovieClip {Hamster1} | Uses:97 99 101 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1009 1011 1013 1015 1017 1019 1021 916 1023 1025 1027 1028 1030 459 1032 1038 1040 445 447 449 451 453 1042 1044 1046 | Used by:1120 |
Symbol 1052 MovieClip {Hamster2} | Uses:97 99 101 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1009 1011 1013 1015 1017 1019 1021 916 1023 1025 1027 1028 1030 459 1032 1038 1040 445 447 449 451 453 1042 1044 1046 | Used by:1120 |
Symbol 1053 MovieClip {Hamster4} | Uses:97 99 101 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1009 1011 1013 1015 1017 1019 1021 916 1023 1025 1027 1028 1030 459 1032 1038 1040 445 447 449 451 453 1042 1044 1046 | Used by:1120 |
Symbol 1054 MovieClip {Hamster5} | Uses:97 99 101 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 906 908 910 912 914 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1009 1011 1013 1015 1017 1019 1021 916 1023 1025 1027 1028 1030 459 1032 1038 1040 445 447 449 451 453 1042 1044 1046 | Used by:1120 |
Symbol 1055 Sound {m4} | Used by:1120 | |
Symbol 1056 Sound {punch1} | Used by:1120 | |
Symbol 1057 Sound {kick1} | Used by:1120 | |
Symbol 1058 Sound {blok01} | Used by:1120 | |
Symbol 1059 Sound {jump0} | Used by:1120 | |
Symbol 1060 Sound {Hamster_Attack1} | Used by:1120 | |
Symbol 1061 Sound {Zombie_Attack1} | Used by:1120 | |
Symbol 1062 Sound {Hamter_GetsHit1} | Used by:1120 | |
Symbol 1063 Sound {Zombie_GetsHit1} | Used by:1120 | |
Symbol 1064 Sound {Hamter_Special1} | Used by:1120 | |
Symbol 1065 Sound {Zombie_Special1} | Used by:1120 | |
Symbol 1066 Sound {Hamter_Death} | Used by:1120 | |
Symbol 1067 Sound {Announcer_Fight} | Used by:1120 | |
Symbol 1068 Sound {Hamster_Taunt1} | Used by:1120 | |
Symbol 1069 Sound {Zombie_Taunt1} | Used by:1120 | |
Symbol 1070 Sound {over} | Used by:1120 | |
Symbol 1071 Sound {whoosh} | Used by:1120 | |
Symbol 1072 Sound {punch2} | Used by:1120 | |
Symbol 1073 Sound {kick2} | Used by:1120 | |
Symbol 1074 Sound {blok02} | Used by:1120 | |
Symbol 1075 Sound {jump1} | Used by:1120 | |
Symbol 1076 Sound {Hamster_Attack2} | Used by:1120 | |
Symbol 1077 Sound {Zombie_Attack2} | Used by:1120 | |
Symbol 1078 Sound {Hamter_GetsHit2} | Used by:1120 | |
Symbol 1079 Sound {Zombie_GetsHit2} | Used by:1120 | |
Symbol 1080 Sound {Hamter_Special2} | Used by:1120 | |
Symbol 1081 Sound {Zombie_Special2} | Used by:1120 | |
Symbol 1082 Sound {Zombie_Death} | Used by:1120 | |
Symbol 1083 Sound {Announcer_FinalRound} | Used by:1120 | |
Symbol 1084 Sound {Hamster_Taunt2} | Used by:1120 | |
Symbol 1085 Sound {Zombie_Taunt2} | Used by:1120 | |
Symbol 1086 Sound {click} | Used by:1120 | |
Symbol 1087 Sound {gongnatytulowy} | Used by:1120 | |
Symbol 1088 Sound {punch3} | Used by:1120 | |
Symbol 1089 Sound {kick3} | Used by:1120 | |
Symbol 1090 Sound {Hamster_Attack3} | Used by:1120 | |
Symbol 1091 Sound {Zombie_Attack3} | Used by:1120 | |
Symbol 1092 Sound {Hamter_GetsHit3} | Used by:1120 | |
Symbol 1093 Sound {Zombie_GetsHit3} | Used by:1120 | |
Symbol 1094 Sound {Hamter_Special3} | Used by:1120 | |
Symbol 1095 Sound {Announcer_GameOver} | Used by:1120 | |
Symbol 1096 Sound {Hamster_Taunt3} | Used by:1120 | |
Symbol 1097 Sound {Zombie_Taunt3} | Used by:1120 | |
Symbol 1098 Sound {blysk} | Used by:1120 | |
Symbol 1099 Sound {punch4} | Used by:1120 | |
Symbol 1100 Sound {kick4} | Used by:1120 | |
Symbol 1101 Sound {Hamter_GetsHit4} | Used by:1120 | |
Symbol 1102 Sound {Zombie_GetsHit4} | Used by:1120 | |
Symbol 1103 Sound {Announcer_RoundOne} | Used by:1120 | |
Symbol 1104 Sound {Hamster_Taunt4} | Used by:1120 | |
Symbol 1105 Sound {Zombie_Taunt4} | Used by:1120 | |
Symbol 1106 Sound {punch5} | Used by:1120 | |
Symbol 1107 Sound {kick5} | Used by:1120 | |
Symbol 1108 Sound {Announcer_RoundTwo} | Used by:1120 | |
Symbol 1109 Sound {Hamster_Taunt5} | Used by:1120 | |
Symbol 1110 Sound {Zombie_Taunt5} | Used by:1120 | |
Symbol 1111 Sound {punch6} | Used by:1120 | |
Symbol 1112 Sound {Announcer_YouLose} | Used by:1120 | |
Symbol 1113 Sound {Announcer_YouWin} | Used by:1120 | |
Symbol 1114 Sound {complete} | Used by:1120 | |
Symbol 1115 Sound {failed} | Used by:1120 | |
Symbol 1116 Sound {mainscreen} | Used by:1120 | |
Symbol 1117 Sound {m1} | Used by:1120 | |
Symbol 1118 Sound {m3} | Used by:1120 | |
Symbol 1119 Sound {story} | Used by:1120 | |
Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} | Uses:604 611 613 741 1047 1048 457 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1 1118 1119 | Used by:Timeline |
Symbol 1121 Text | Uses:12 | Used by:1151 |
Symbol 1122 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1123 Text | Uses:12 | Used by:1151 |
Symbol 1124 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1125 Text | Uses:12 | Used by:1151 |
Symbol 1126 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1127 Text | Uses:12 | Used by:1151 |
Symbol 1128 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1129 Text | Uses:12 | Used by:1151 |
Symbol 1130 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1131 Text | Uses:12 | Used by:1151 |
Symbol 1132 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1133 Text | Uses:12 | Used by:1151 |
Symbol 1134 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1135 Text | Uses:12 | Used by:1151 |
Symbol 1136 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1137 Text | Uses:12 | Used by:1151 |
Symbol 1138 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1139 Text | Uses:12 | Used by:1151 |
Symbol 1140 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1141 Text | Uses:12 | Used by:1151 |
Symbol 1142 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1143 Text | Uses:12 | Used by:1151 |
Symbol 1144 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1145 Text | Uses:12 | Used by:1151 |
Symbol 1146 Text | Uses:12 | Used by:1151 1191 1216 |
Symbol 1147 Text | Uses:53 | Used by:1151 |
Symbol 1148 Text | Uses:71 | Used by:1151 1191 1216 1261 1303 |
Symbol 1149 Text | Uses:53 | Used by:1151 |
Symbol 1150 Text | Uses:71 | Used by:1151 1191 1216 |
Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} | Uses:1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 | Used by:1233 |
Symbol 1152 Text | Uses:12 | Used by:1182 |
Symbol 1153 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1154 Text | Uses:12 | Used by:1182 |
Symbol 1155 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1156 Text | Uses:12 | Used by:1182 |
Symbol 1157 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1158 Text | Uses:12 | Used by:1182 |
Symbol 1159 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1160 Text | Uses:12 | Used by:1182 |
Symbol 1161 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1162 Text | Uses:12 | Used by:1182 |
Symbol 1163 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1164 Text | Uses:12 | Used by:1182 |
Symbol 1165 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1166 Text | Uses:12 | Used by:1182 |
Symbol 1167 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1168 Text | Uses:12 | Used by:1182 |
Symbol 1169 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1170 Text | Uses:12 | Used by:1182 |
Symbol 1171 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1172 Text | Uses:12 | Used by:1182 |
Symbol 1173 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1174 Text | Uses:12 | Used by:1182 |
Symbol 1175 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1176 Text | Uses:12 | Used by:1182 |
Symbol 1177 Text | Uses:12 | Used by:1182 1200 1232 |
Symbol 1178 Text | Uses:53 | Used by:1182 |
Symbol 1179 Text | Uses:71 | Used by:1182 1200 1232 1289 1317 |
Symbol 1180 Text | Uses:53 | Used by:1182 |
Symbol 1181 Text | Uses:71 | Used by:1182 1200 1232 |
Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} | Uses:1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 | Used by:1233 |
Symbol 1183 Text | Uses:12 | Used by:1191 |
Symbol 1184 Text | Uses:12 | Used by:1191 |
Symbol 1185 Text | Uses:12 | Used by:1191 |
Symbol 1186 Text | Uses:12 | Used by:1191 |
Symbol 1187 Text | Uses:12 | Used by:1191 |
Symbol 1188 Text | Uses:12 | Used by:1191 |
Symbol 1189 Text | Uses:53 | Used by:1191 |
Symbol 1190 Text | Uses:53 | Used by:1191 |
Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} | Uses:1183 1122 1184 1124 1185 1126 1186 1128 1130 1132 1134 1136 1187 1138 1188 1140 1142 1144 1146 1189 1148 1190 1150 | Used by:1233 |
Symbol 1192 Text | Uses:12 | Used by:1200 |
Symbol 1193 Text | Uses:12 | Used by:1200 |
Symbol 1194 Text | Uses:12 | Used by:1200 |
Symbol 1195 Text | Uses:12 | Used by:1200 |
Symbol 1196 Text | Uses:12 | Used by:1200 |
Symbol 1197 Text | Uses:12 | Used by:1200 |
Symbol 1198 Text | Uses:53 | Used by:1200 |
Symbol 1199 Text | Uses:53 | Used by:1200 |
Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} | Uses:1192 1153 1193 1155 1194 1157 1195 1159 1161 1163 1165 1167 1196 1169 1197 1171 1173 1175 1177 1198 1179 1199 1181 | Used by:1233 |
Symbol 1201 Text | Uses:12 | Used by:1216 |
Symbol 1202 Text | Uses:12 | Used by:1216 |
Symbol 1203 Text | Uses:12 | Used by:1216 |
Symbol 1204 Text | Uses:12 | Used by:1216 |
Symbol 1205 Text | Uses:12 | Used by:1216 |
Symbol 1206 Text | Uses:12 | Used by:1216 |
Symbol 1207 Text | Uses:12 | Used by:1216 |
Symbol 1208 Text | Uses:12 | Used by:1216 |
Symbol 1209 Text | Uses:12 | Used by:1216 |
Symbol 1210 Text | Uses:12 | Used by:1216 |
Symbol 1211 Text | Uses:12 | Used by:1216 |
Symbol 1212 Text | Uses:12 | Used by:1216 |
Symbol 1213 Text | Uses:12 | Used by:1216 |
Symbol 1214 Text | Uses:12 | Used by:1216 |
Symbol 1215 Text | Uses:53 | Used by:1216 |
Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} | Uses:1201 1122 1202 1124 1203 1126 1204 1128 1205 1130 1206 1132 1207 1208 1134 1209 1136 1210 1138 1211 1140 1212 1142 1213 1144 1214 1146 1215 1148 1150 | Used by:1233 |
Symbol 1217 Text | Uses:12 | Used by:1232 |
Symbol 1218 Text | Uses:12 | Used by:1232 |
Symbol 1219 Text | Uses:12 | Used by:1232 |
Symbol 1220 Text | Uses:12 | Used by:1232 |
Symbol 1221 Text | Uses:12 | Used by:1232 |
Symbol 1222 Text | Uses:12 | Used by:1232 |
Symbol 1223 Text | Uses:12 | Used by:1232 |
Symbol 1224 Text | Uses:12 | Used by:1232 |
Symbol 1225 Text | Uses:12 | Used by:1232 |
Symbol 1226 Text | Uses:12 | Used by:1232 |
Symbol 1227 Text | Uses:12 | Used by:1232 |
Symbol 1228 Text | Uses:12 | Used by:1232 |
Symbol 1229 Text | Uses:12 | Used by:1232 |
Symbol 1230 Text | Uses:12 | Used by:1232 |
Symbol 1231 Text | Uses:53 | Used by:1232 |
Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} | Uses:1217 1153 1218 1155 1219 1157 1220 1159 1221 1161 1222 1163 1223 1224 1165 1225 1167 1226 1169 1227 1171 1228 1173 1229 1175 1230 1177 1231 1179 1181 | Used by:1233 |
Symbol 1233 MovieClip {game.gameInterface.Button_quality} | Uses:460 1151 1182 1191 1200 1216 1232 | Used by:Timeline |
Symbol 1234 Text | Uses:12 | Used by:1261 1332 |
Symbol 1235 Text | Uses:12 | Used by:1261 1303 |
Symbol 1236 Text | Uses:12 | Used by:1261 1332 |
Symbol 1237 Text | Uses:12 | Used by:1261 1303 |
Symbol 1238 Text | Uses:12 | Used by:1261 1332 |
Symbol 1239 Text | Uses:12 | Used by:1261 1303 |
Symbol 1240 Text | Uses:12 | Used by:1261 1332 |
Symbol 1241 Text | Uses:12 | Used by:1261 1303 |
Symbol 1242 Text | Uses:12 | Used by:1261 1332 |
Symbol 1243 Text | Uses:12 | Used by:1261 1303 |
Symbol 1244 Text | Uses:12 | Used by:1261 1332 |
Symbol 1245 Text | Uses:12 | Used by:1261 1303 |
Symbol 1246 Text | Uses:12 | Used by:1261 1303 |
Symbol 1247 Text | Uses:12 | Used by:1261 1332 |
Symbol 1248 Text | Uses:12 | Used by:1261 1303 |
Symbol 1249 Text | Uses:12 | Used by:1261 1332 |
Symbol 1250 Text | Uses:12 | Used by:1261 1303 |
Symbol 1251 Text | Uses:12 | Used by:1261 1332 |
Symbol 1252 Text | Uses:12 | Used by:1261 1303 |
Symbol 1253 Text | Uses:12 | Used by:1261 1332 |
Symbol 1254 Text | Uses:12 | Used by:1261 1303 |
Symbol 1255 Text | Uses:12 | Used by:1261 1332 |
Symbol 1256 Text | Uses:12 | Used by:1261 1303 |
Symbol 1257 Text | Uses:12 | Used by:1261 1303 |
Symbol 1258 Text | Uses:53 | Used by:1261 1332 |
Symbol 1259 Text | Uses:53 | Used by:1261 |
Symbol 1260 Text | Uses:71 | Used by:1261 1303 |
Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} | Uses:1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1148 1259 1260 | Used by:1318 |
Symbol 1262 Text | Uses:12 | Used by:1289 1345 |
Symbol 1263 Text | Uses:12 | Used by:1289 1317 |
Symbol 1264 Text | Uses:12 | Used by:1289 1345 |
Symbol 1265 Text | Uses:12 | Used by:1289 1317 |
Symbol 1266 Text | Uses:12 | Used by:1289 1345 |
Symbol 1267 Text | Uses:12 | Used by:1289 1317 |
Symbol 1268 Text | Uses:12 | Used by:1289 1345 |
Symbol 1269 Text | Uses:12 | Used by:1289 1317 |
Symbol 1270 Text | Uses:12 | Used by:1289 1345 |
Symbol 1271 Text | Uses:12 | Used by:1289 1317 |
Symbol 1272 Text | Uses:12 | Used by:1289 1345 |
Symbol 1273 Text | Uses:12 | Used by:1289 1317 |
Symbol 1274 Text | Uses:12 | Used by:1289 1317 |
Symbol 1275 Text | Uses:12 | Used by:1289 1345 |
Symbol 1276 Text | Uses:12 | Used by:1289 1317 |
Symbol 1277 Text | Uses:12 | Used by:1289 1345 |
Symbol 1278 Text | Uses:12 | Used by:1289 1317 |
Symbol 1279 Text | Uses:12 | Used by:1289 1345 |
Symbol 1280 Text | Uses:12 | Used by:1289 1317 |
Symbol 1281 Text | Uses:12 | Used by:1289 1345 |
Symbol 1282 Text | Uses:12 | Used by:1289 1317 |
Symbol 1283 Text | Uses:12 | Used by:1289 1345 |
Symbol 1284 Text | Uses:12 | Used by:1289 1317 |
Symbol 1285 Text | Uses:12 | Used by:1289 1317 |
Symbol 1286 Text | Uses:53 | Used by:1289 1345 |
Symbol 1287 Text | Uses:53 | Used by:1289 1345 |
Symbol 1288 Text | Uses:71 | Used by:1289 1317 |
Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} | Uses:1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1179 1287 1288 | Used by:1318 |
Symbol 1290 Text | Uses:12 | Used by:1303 1346 |
Symbol 1291 Text | Uses:12 | Used by:1303 1346 |
Symbol 1292 Text | Uses:12 | Used by:1303 1346 |
Symbol 1293 Text | Uses:12 | Used by:1303 1346 |
Symbol 1294 Text | Uses:12 | Used by:1303 1346 |
Symbol 1295 Text | Uses:12 | Used by:1303 1346 |
Symbol 1296 Text | Uses:12 | Used by:1303 1346 |
Symbol 1297 Text | Uses:12 | Used by:1303 1346 |
Symbol 1298 Text | Uses:12 | Used by:1303 1346 |
Symbol 1299 Text | Uses:12 | Used by:1303 1346 |
Symbol 1300 Text | Uses:12 | Used by:1303 1346 |
Symbol 1301 Text | Uses:53 | Used by:1303 1346 |
Symbol 1302 Text | Uses:53 | Used by:1303 1346 |
Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} | Uses:1290 1235 1291 1237 1292 1239 1293 1241 1294 1243 1295 1245 1246 1296 1248 1297 1250 1298 1252 1299 1254 1300 1256 1257 1301 1148 1302 1260 | Used by:1318 |
Symbol 1304 Text | Uses:12 | Used by:1317 1347 |
Symbol 1305 Text | Uses:12 | Used by:1317 1347 |
Symbol 1306 Text | Uses:12 | Used by:1317 1347 |
Symbol 1307 Text | Uses:12 | Used by:1317 1347 |
Symbol 1308 Text | Uses:12 | Used by:1317 1347 |
Symbol 1309 Text | Uses:12 | Used by:1317 1347 |
Symbol 1310 Text | Uses:12 | Used by:1317 1347 |
Symbol 1311 Text | Uses:12 | Used by:1317 1347 |
Symbol 1312 Text | Uses:12 | Used by:1317 1347 |
Symbol 1313 Text | Uses:12 | Used by:1317 1347 |
Symbol 1314 Text | Uses:12 | Used by:1317 1347 |
Symbol 1315 Text | Uses:53 | Used by:1317 1347 |
Symbol 1316 Text | Uses:53 | Used by:1317 1347 |
Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} | Uses:1304 1263 1305 1265 1306 1267 1307 1269 1308 1271 1309 1273 1274 1310 1276 1311 1278 1312 1280 1313 1282 1314 1284 1285 1315 1179 1316 1288 | Used by:1318 |
Symbol 1318 MovieClip {game.gameInterface.Button_FX} | Uses:460 1261 1289 1303 1317 | Used by:Timeline |
Symbol 1319 Text | Uses:12 | Used by:1332 1346 |
Symbol 1320 Text | Uses:12 | Used by:1332 1346 |
Symbol 1321 Text | Uses:12 | Used by:1332 1346 |
Symbol 1322 Text | Uses:12 | Used by:1332 1346 |
Symbol 1323 Text | Uses:12 | Used by:1332 1346 |
Symbol 1324 Text | Uses:12 | Used by:1332 1346 |
Symbol 1325 Text | Uses:12 | Used by:1332 1346 |
Symbol 1326 Text | Uses:12 | Used by:1332 1346 |
Symbol 1327 Text | Uses:12 | Used by:1332 1346 |
Symbol 1328 Text | Uses:12 | Used by:1332 1346 |
Symbol 1329 Text | Uses:71 | Used by:1332 1346 |
Symbol 1330 Text | Uses:53 54 | Used by:1332 |
Symbol 1331 Text | Uses:71 | Used by:1332 1346 |
Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} | Uses:1234 1319 1236 1320 1238 1321 1240 1322 1242 1323 1244 1324 1247 1249 1325 1251 1326 1253 1327 1255 1328 1258 1329 1330 1331 | Used by:1348 |
Symbol 1333 Text | Uses:12 | Used by:1345 1347 |
Symbol 1334 Text | Uses:12 | Used by:1345 1347 |
Symbol 1335 Text | Uses:12 | Used by:1345 1347 |
Symbol 1336 Text | Uses:12 | Used by:1345 1347 |
Symbol 1337 Text | Uses:12 | Used by:1345 1347 |
Symbol 1338 Text | Uses:12 | Used by:1345 1347 |
Symbol 1339 Text | Uses:12 | Used by:1345 1347 |
Symbol 1340 Text | Uses:12 | Used by:1345 1347 |
Symbol 1341 Text | Uses:12 | Used by:1345 1347 |
Symbol 1342 Text | Uses:12 | Used by:1345 1347 |
Symbol 1343 Text | Uses:71 | Used by:1345 1347 |
Symbol 1344 Text | Uses:71 | Used by:1345 1347 |
Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} | Uses:1262 1333 1264 1334 1266 1335 1268 1336 1270 1337 1272 1338 1275 1277 1339 1279 1340 1281 1341 1283 1342 1286 1343 1287 1344 | Used by:1348 |
Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} | Uses:1290 1319 1291 1320 1292 1321 1293 1322 1294 1323 1295 1324 1296 1297 1325 1298 1326 1299 1327 1300 1328 1301 1329 1302 1331 | Used by:1348 |
Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} | Uses:1304 1333 1305 1334 1306 1335 1307 1336 1308 1337 1309 1338 1310 1311 1339 1312 1340 1313 1341 1314 1342 1315 1343 1316 1344 | Used by:1348 |
Symbol 1348 MovieClip {game.gameInterface.Button_Music} | Uses:460 1332 1345 1346 1347 | Used by:Timeline |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1349 | Used by:Timeline |
Symbol 1351 Graphic | Used by:1352 | |
Symbol 1352 MovieClip | Uses:1351 | Used by:1353 |
Symbol 1353 MovieClip | Uses:1352 | Used by:Timeline |
Symbol 1354 Graphic | Used by:1355 | |
Symbol 1355 MovieClip | Uses:1354 | Used by:1356 |
Symbol 1356 MovieClip | Uses:1355 | Used by:Timeline |
Symbol 1357 Graphic | Used by:1368 | |
Symbol 1358 Font | Used by:1359 1360 1361 1362 1363 1364 1365 1366 | |
Symbol 1359 Text | Uses:1358 | Used by:1368 |
Symbol 1360 Text | Uses:1358 | Used by:1368 |
Symbol 1361 Text | Uses:1358 | Used by:1368 |
Symbol 1362 Text | Uses:1358 | Used by:1368 |
Symbol 1363 Text | Uses:1358 | Used by:1368 |
Symbol 1364 Text | Uses:1358 | Used by:1368 |
Symbol 1365 Text | Uses:1358 | Used by:1368 |
Symbol 1366 Text | Uses:1358 | Used by:1368 |
Symbol 1367 Graphic | Used by:1368 | |
Symbol 1368 MovieClip {Logo_GameLogo} | Uses:1357 1359 1360 1361 1362 1363 1364 1365 1366 1367 | Used by:Timeline |
Symbol 1369 Graphic | Used by:1370 | |
Symbol 1370 MovieClip | Uses:1369 | Used by:1401 |
Symbol 1371 Text | Uses:12 | Used by:1384 |
Symbol 1372 Text | Uses:12 | Used by:1384 |
Symbol 1373 Text | Uses:12 | Used by:1384 |
Symbol 1374 Text | Uses:12 | Used by:1384 |
Symbol 1375 Text | Uses:12 | Used by:1384 |
Symbol 1376 Text | Uses:12 | Used by:1384 |
Symbol 1377 Text | Uses:12 | Used by:1384 |
Symbol 1378 Text | Uses:12 | Used by:1384 |
Symbol 1379 Text | Uses:12 | Used by:1384 |
Symbol 1380 Text | Uses:12 | Used by:1384 |
Symbol 1381 Text | Uses:12 | Used by:1384 |
Symbol 1382 Text | Uses:12 | Used by:1384 |
Symbol 1383 Text | Uses:12 | Used by:1384 |
Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} | Uses:685 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 686 | Used by:1401 1674 |
Symbol 1385 Text | Uses:12 | Used by:1400 |
Symbol 1386 Text | Uses:12 | Used by:1400 |
Symbol 1387 Text | Uses:12 | Used by:1400 |
Symbol 1388 Text | Uses:12 | Used by:1400 |
Symbol 1389 Text | Uses:12 | Used by:1400 |
Symbol 1390 Text | Uses:12 | Used by:1400 |
Symbol 1391 Text | Uses:12 | Used by:1400 |
Symbol 1392 Text | Uses:12 | Used by:1400 |
Symbol 1393 Text | Uses:12 | Used by:1400 |
Symbol 1394 Text | Uses:12 | Used by:1400 |
Symbol 1395 Text | Uses:12 | Used by:1400 |
Symbol 1396 Text | Uses:12 | Used by:1400 |
Symbol 1397 Text | Uses:12 | Used by:1400 |
Symbol 1398 Text | Uses:12 | Used by:1400 |
Symbol 1399 Text | Uses:53 | Used by:1400 |
Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} | Uses:1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 | Used by:1401 |
Symbol 1401 MovieClip {game.gameInterface.Button_Fight} | Uses:1370 1384 1400 | Used by:Timeline |
Symbol 1402 Text | Uses:12 | Used by:1417 |
Symbol 1403 Text | Uses:12 | Used by:1417 |
Symbol 1404 Text | Uses:12 | Used by:1417 |
Symbol 1405 Text | Uses:12 | Used by:1417 |
Symbol 1406 Text | Uses:12 | Used by:1417 |
Symbol 1407 Text | Uses:12 | Used by:1417 |
Symbol 1408 Text | Uses:12 | Used by:1417 |
Symbol 1409 Text | Uses:12 | Used by:1417 |
Symbol 1410 Text | Uses:12 | Used by:1417 |
Symbol 1411 Text | Uses:12 | Used by:1417 |
Symbol 1412 Text | Uses:12 | Used by:1417 |
Symbol 1413 Text | Uses:12 | Used by:1417 |
Symbol 1414 Text | Uses:12 | Used by:1417 |
Symbol 1415 Text | Uses:53 | Used by:1417 |
Symbol 1416 Text | Uses:53 | Used by:1417 |
Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} | Uses:1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 | Used by:1418 |
Symbol 1418 MovieClip {Button_Highscores} | Uses:460 1417 | Used by:Timeline |
Symbol 1419 Text | Uses:12 | Used by:1434 |
Symbol 1420 Text | Uses:12 | Used by:1434 |
Symbol 1421 Text | Uses:12 | Used by:1434 |
Symbol 1422 Text | Uses:12 | Used by:1434 |
Symbol 1423 Text | Uses:12 | Used by:1434 |
Symbol 1424 Text | Uses:12 | Used by:1434 |
Symbol 1425 Text | Uses:12 | Used by:1434 |
Symbol 1426 Text | Uses:12 | Used by:1434 |
Symbol 1427 Text | Uses:12 | Used by:1434 |
Symbol 1428 Text | Uses:12 | Used by:1434 |
Symbol 1429 Text | Uses:12 | Used by:1434 |
Symbol 1430 Text | Uses:12 | Used by:1434 |
Symbol 1431 Text | Uses:12 | Used by:1434 |
Symbol 1432 Text | Uses:53 | Used by:1434 |
Symbol 1433 Text | Uses:53 | Used by:1434 |
Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} | Uses:1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 | Used by:1435 |
Symbol 1435 MovieClip {Button_HowToPlay} | Uses:460 1434 | Used by:Timeline |
Symbol 1436 Graphic | Used by:1454 | |
Symbol 1437 MovieClip {zombie_vs_hamster_fla.branding_aligned_center_buttons_470} | Uses:474 486 488 490 492 494 496 498 500 502 504 506 508 510 512 514 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 549 551 | Used by:1454 |
Symbol 1438 Text | Uses:12 | Used by:1453 |
Symbol 1439 Text | Uses:12 | Used by:1453 |
Symbol 1440 Text | Uses:12 | Used by:1453 |
Symbol 1441 Text | Uses:12 | Used by:1453 |
Symbol 1442 Text | Uses:12 | Used by:1453 |
Symbol 1443 Text | Uses:12 | Used by:1453 |
Symbol 1444 Text | Uses:12 | Used by:1453 |
Symbol 1445 Text | Uses:12 | Used by:1453 |
Symbol 1446 Text | Uses:12 | Used by:1453 |
Symbol 1447 Text | Uses:12 | Used by:1453 |
Symbol 1448 Text | Uses:12 | Used by:1453 |
Symbol 1449 Text | Uses:12 | Used by:1453 |
Symbol 1450 Text | Uses:12 | Used by:1453 |
Symbol 1451 Text | Uses:53 | Used by:1453 |
Symbol 1452 Text | Uses:53 | Used by:1453 |
Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} | Uses:1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 | Used by:1454 |
Symbol 1454 MovieClip {Button_MoreGames} | Uses:1436 1437 1453 | Used by:Timeline |
Symbol 1455 Font | Used by:1456 | |
Symbol 1456 Text | Uses:1455 | Used by:1457 |
Symbol 1457 MovieClip {Logo_SpilGames} | Uses:472 1456 | Used by:Timeline |
Symbol 1458 Graphic | Used by:1461 | |
Symbol 1459 MovieClip | Uses:615 | Used by:1461 1754 |
Symbol 1460 Graphic | Used by:1461 | |
Symbol 1461 MovieClip | Uses:1458 1459 1460 | Used by:Timeline |
Symbol 1462 ShapeTweening | Used by:Timeline | |
Symbol 1463 Graphic | Used by:Timeline | |
Symbol 1464 Graphic | Used by:Timeline | |
Symbol 1465 Graphic | Used by:Timeline | |
Symbol 1466 Text | Uses:2 | Used by:Timeline |
Symbol 1467 Text | Uses:2 | Used by:Timeline |
Symbol 1468 Text | Uses:12 | Used by:1484 |
Symbol 1469 Text | Uses:12 | Used by:1484 |
Symbol 1470 Text | Uses:12 | Used by:1484 |
Symbol 1471 Text | Uses:12 | Used by:1484 |
Symbol 1472 Text | Uses:12 | Used by:1484 |
Symbol 1473 Text | Uses:12 | Used by:1484 |
Symbol 1474 Text | Uses:12 | Used by:1484 |
Symbol 1475 Text | Uses:12 | Used by:1484 |
Symbol 1476 Text | Uses:12 | Used by:1484 |
Symbol 1477 Text | Uses:12 | Used by:1484 |
Symbol 1478 Text | Uses:12 | Used by:1484 |
Symbol 1479 Text | Uses:12 | Used by:1484 |
Symbol 1480 Text | Uses:12 | Used by:1484 |
Symbol 1481 Text | Uses:12 | Used by:1484 |
Symbol 1482 Text | Uses:53 | Used by:1484 |
Symbol 1483 Text | Uses:53 | Used by:1484 |
Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} | Uses:1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 | Used by:1485 |
Symbol 1485 MovieClip {Button_Back} | Uses:460 1484 | Used by:Timeline |
Symbol 1486 Text | Uses:12 | Used by:1499 |
Symbol 1487 Text | Uses:12 | Used by:1499 |
Symbol 1488 Text | Uses:12 | Used by:1499 |
Symbol 1489 Text | Uses:12 | Used by:1499 |
Symbol 1490 Text | Uses:12 | Used by:1499 |
Symbol 1491 Text | Uses:12 | Used by:1499 |
Symbol 1492 Text | Uses:12 | Used by:1499 |
Symbol 1493 Text | Uses:12 | Used by:1499 |
Symbol 1494 Text | Uses:12 | Used by:1499 |
Symbol 1495 Text | Uses:12 | Used by:1499 |
Symbol 1496 Text | Uses:12 | Used by:1499 |
Symbol 1497 Text | Uses:71 | Used by:1499 |
Symbol 1498 Text | Uses:71 | Used by:1499 |
Symbol 1499 MovieClip {_LanguageTranslation/help_movment} | Uses:1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 | Used by:Timeline |
Symbol 1500 Text | Uses:12 | Used by:1515 |
Symbol 1501 Text | Uses:12 | Used by:1515 |
Symbol 1502 Text | Uses:12 | Used by:1515 |
Symbol 1503 Text | Uses:12 | Used by:1515 |
Symbol 1504 Text | Uses:12 | Used by:1515 |
Symbol 1505 Text | Uses:12 | Used by:1515 |
Symbol 1506 Text | Uses:12 | Used by:1515 |
Symbol 1507 Text | Uses:12 | Used by:1515 |
Symbol 1508 Text | Uses:12 | Used by:1515 |
Symbol 1509 Text | Uses:12 | Used by:1515 |
Symbol 1510 Text | Uses:12 | Used by:1515 |
Symbol 1511 Text | Uses:12 | Used by:1515 |
Symbol 1512 Text | Uses:12 | Used by:1515 |
Symbol 1513 Text | Uses:53 | Used by:1515 |
Symbol 1514 Text | Uses:53 | Used by:1515 |
Symbol 1515 MovieClip {_LanguageTranslation/help_walk} | Uses:1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 | Used by:Timeline |
Symbol 1516 Text | Uses:12 | Used by:1532 |
Symbol 1517 Text | Uses:12 | Used by:1532 |
Symbol 1518 Text | Uses:12 | Used by:1532 |
Symbol 1519 Text | Uses:12 | Used by:1532 |
Symbol 1520 Text | Uses:12 | Used by:1532 |
Symbol 1521 Text | Uses:12 | Used by:1532 |
Symbol 1522 Text | Uses:12 | Used by:1532 |
Symbol 1523 Text | Uses:12 | Used by:1532 |
Symbol 1524 Text | Uses:12 | Used by:1532 |
Symbol 1525 Text | Uses:12 | Used by:1532 |
Symbol 1526 Text | Uses:12 | Used by:1532 |
Symbol 1527 Text | Uses:12 | Used by:1532 |
Symbol 1528 Text | Uses:12 | Used by:1532 |
Symbol 1529 Text | Uses:12 | Used by:1532 |
Symbol 1530 Text | Uses:53 | Used by:1532 |
Symbol 1531 Text | Uses:53 | Used by:1532 |
Symbol 1532 MovieClip {_LanguageTranslation/help_duck} | Uses:1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 | Used by:Timeline |
Symbol 1533 Text | Uses:12 | Used by:1547 |
Symbol 1534 Text | Uses:12 | Used by:1547 |
Symbol 1535 Text | Uses:12 | Used by:1547 |
Symbol 1536 Text | Uses:12 | Used by:1547 |
Symbol 1537 Text | Uses:12 | Used by:1547 |
Symbol 1538 Text | Uses:12 | Used by:1547 |
Symbol 1539 Text | Uses:12 | Used by:1547 |
Symbol 1540 Text | Uses:12 | Used by:1547 |
Symbol 1541 Text | Uses:12 | Used by:1547 |
Symbol 1542 Text | Uses:12 | Used by:1547 |
Symbol 1543 Text | Uses:12 | Used by:1547 |
Symbol 1544 Text | Uses:12 | Used by:1547 |
Symbol 1545 Text | Uses:53 | Used by:1547 |
Symbol 1546 Text | Uses:53 | Used by:1547 |
Symbol 1547 MovieClip {_LanguageTranslation/help_jump} | Uses:1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 | Used by:Timeline |
Symbol 1548 Text | Uses:12 | Used by:1564 |
Symbol 1549 Text | Uses:12 | Used by:1564 |
Symbol 1550 Text | Uses:12 | Used by:1564 |
Symbol 1551 Text | Uses:12 | Used by:1564 |
Symbol 1552 Text | Uses:12 | Used by:1564 |
Symbol 1553 Text | Uses:12 | Used by:1564 |
Symbol 1554 Text | Uses:12 | Used by:1564 |
Symbol 1555 Text | Uses:12 | Used by:1564 |
Symbol 1556 Text | Uses:12 | Used by:1564 |
Symbol 1557 Text | Uses:12 | Used by:1564 |
Symbol 1558 Text | Uses:12 | Used by:1564 |
Symbol 1559 Text | Uses:12 | Used by:1564 |
Symbol 1560 Text | Uses:12 | Used by:1564 |
Symbol 1561 Text | Uses:12 | Used by:1564 |
Symbol 1562 Text | Uses:53 | Used by:1564 |
Symbol 1563 Text | Uses:53 | Used by:1564 |
Symbol 1564 MovieClip {_LanguageTranslation/help_punch} | Uses:1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 | Used by:Timeline |
Symbol 1565 Text | Uses:12 | Used by:1581 |
Symbol 1566 Text | Uses:12 | Used by:1581 |
Symbol 1567 Text | Uses:12 | Used by:1581 |
Symbol 1568 Text | Uses:12 | Used by:1581 |
Symbol 1569 Text | Uses:12 | Used by:1581 |
Symbol 1570 Text | Uses:12 | Used by:1581 |
Symbol 1571 Text | Uses:12 | Used by:1581 |
Symbol 1572 Text | Uses:12 | Used by:1581 |
Symbol 1573 Text | Uses:12 | Used by:1581 |
Symbol 1574 Text | Uses:12 | Used by:1581 |
Symbol 1575 Text | Uses:12 | Used by:1581 |
Symbol 1576 Text | Uses:12 | Used by:1581 |
Symbol 1577 Text | Uses:12 | Used by:1581 |
Symbol 1578 Text | Uses:12 | Used by:1581 |
Symbol 1579 Text | Uses:53 | Used by:1581 |
Symbol 1580 Text | Uses:53 | Used by:1581 |
Symbol 1581 MovieClip {_LanguageTranslation/help_kick} | Uses:1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 | Used by:Timeline |
Symbol 1582 Text | Uses:12 | Used by:1596 |
Symbol 1583 Text | Uses:12 | Used by:1596 |
Symbol 1584 Text | Uses:12 | Used by:1596 |
Symbol 1585 Text | Uses:12 | Used by:1596 |
Symbol 1586 Text | Uses:12 | Used by:1596 |
Symbol 1587 Text | Uses:12 | Used by:1596 |
Symbol 1588 Text | Uses:12 | Used by:1596 |
Symbol 1589 Text | Uses:12 | Used by:1596 |
Symbol 1590 Text | Uses:12 | Used by:1596 |
Symbol 1591 Text | Uses:12 | Used by:1596 |
Symbol 1592 Text | Uses:12 | Used by:1596 |
Symbol 1593 Text | Uses:12 | Used by:1596 |
Symbol 1594 Text | Uses:71 | Used by:1596 |
Symbol 1595 Text | Uses:71 | Used by:1596 |
Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} | Uses:1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 | Used by:Timeline |
Symbol 1597 Text | Uses:12 | Used by:1612 |
Symbol 1598 Text | Uses:12 | Used by:1612 |
Symbol 1599 Text | Uses:12 | Used by:1612 |
Symbol 1600 Text | Uses:12 | Used by:1612 |
Symbol 1601 Text | Uses:12 | Used by:1612 |
Symbol 1602 Text | Uses:12 | Used by:1612 |
Symbol 1603 Text | Uses:12 | Used by:1612 |
Symbol 1604 Text | Uses:12 | Used by:1612 |
Symbol 1605 Text | Uses:12 | Used by:1612 |
Symbol 1606 Text | Uses:12 | Used by:1612 |
Symbol 1607 Text | Uses:12 | Used by:1612 |
Symbol 1608 Text | Uses:12 | Used by:1612 |
Symbol 1609 Text | Uses:12 | Used by:1612 |
Symbol 1610 Text | Uses:53 | Used by:1612 |
Symbol 1611 Text | Uses:53 | Used by:1612 |
Symbol 1612 MovieClip {Instructions_HowToPlay} | Uses:1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 | Used by:Timeline |
Symbol 1613 Text | Uses:12 | Used by:1620 |
Symbol 1614 Text | Uses:12 | Used by:1620 |
Symbol 1615 Text | Uses:12 | Used by:1620 |
Symbol 1616 Text | Uses:12 | Used by:1620 |
Symbol 1617 Text | Uses:12 | Used by:1620 |
Symbol 1618 Text | Uses:53 54 | Used by:1620 |
Symbol 1619 Text | Uses:53 54 | Used by:1620 |
Symbol 1620 MovieClip {help_hamsterspecial1} | Uses:1613 1614 1615 1616 1617 1618 1619 | Used by:Timeline |
Symbol 1621 Text | Uses:12 | Used by:1628 |
Symbol 1622 Text | Uses:12 | Used by:1628 |
Symbol 1623 Text | Uses:12 | Used by:1628 |
Symbol 1624 Text | Uses:12 | Used by:1628 |
Symbol 1625 Text | Uses:12 | Used by:1628 |
Symbol 1626 Text | Uses:53 54 | Used by:1628 |
Symbol 1627 Text | Uses:53 54 | Used by:1628 |
Symbol 1628 MovieClip {help_hamsterspecial2} | Uses:1621 1622 1623 1624 1625 1626 1627 | Used by:Timeline |
Symbol 1629 Text | Uses:12 | Used by:1635 |
Symbol 1630 Text | Uses:12 | Used by:1635 |
Symbol 1631 Text | Uses:12 | Used by:1635 |
Symbol 1632 Text | Uses:12 | Used by:1635 |
Symbol 1633 Text | Uses:53 54 | Used by:1635 |
Symbol 1634 Text | Uses:53 54 | Used by:1635 |
Symbol 1635 MovieClip {help_zombiespecial1} | Uses:1629 1630 1631 1632 1633 1634 | Used by:Timeline |
Symbol 1636 Text | Uses:12 | Used by:1642 |
Symbol 1637 Text | Uses:12 | Used by:1642 |
Symbol 1638 Text | Uses:12 | Used by:1642 |
Symbol 1639 Text | Uses:12 | Used by:1642 |
Symbol 1640 Text | Uses:53 54 | Used by:1642 |
Symbol 1641 Text | Uses:53 54 | Used by:1642 |
Symbol 1642 MovieClip {help_zombiespecial2} | Uses:1636 1637 1638 1639 1640 1641 | Used by:Timeline |
Symbol 1643 Graphic | Used by:Timeline | |
Symbol 1644 ShapeTweening | Used by:Timeline | |
Symbol 1645 ShapeTweening | Used by:Timeline | |
Symbol 1646 EditableText | Uses:12 54 | Used by:1649 |
Symbol 1647 EditableText | Uses:12 54 | Used by:1649 |
Symbol 1648 EditableText | Uses:12 54 | Used by:1649 |
Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} | Uses:1646 1647 1648 | Used by:Timeline |
Symbol 1650 Text | Uses:12 | Used by:1665 |
Symbol 1651 Text | Uses:12 | Used by:1665 |
Symbol 1652 Text | Uses:12 | Used by:1665 |
Symbol 1653 Text | Uses:12 | Used by:1665 |
Symbol 1654 Text | Uses:12 | Used by:1665 |
Symbol 1655 Text | Uses:12 | Used by:1665 |
Symbol 1656 Text | Uses:12 | Used by:1665 |
Symbol 1657 Text | Uses:12 | Used by:1665 |
Symbol 1658 Text | Uses:12 | Used by:1665 |
Symbol 1659 Text | Uses:12 | Used by:1665 |
Symbol 1660 Text | Uses:12 | Used by:1665 |
Symbol 1661 Text | Uses:12 | Used by:1665 |
Symbol 1662 Text | Uses:12 | Used by:1665 |
Symbol 1663 Text | Uses:53 | Used by:1665 |
Symbol 1664 Text | Uses:53 | Used by:1665 |
Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} | Uses:1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 | Used by:Timeline |
Symbol 1666 ShapeTweening | Used by:Timeline | |
Symbol 1667 Graphic | Used by:1674 | |
Symbol 1668 Graphic | Used by:1669 | |
Symbol 1669 MovieClip | Uses:1668 | Used by:1674 |
Symbol 1670 Graphic | Used by:1671 | |
Symbol 1671 MovieClip | Uses:1670 | Used by:1674 |
Symbol 1672 Graphic | Used by:1673 | |
Symbol 1673 MovieClip | Uses:1672 | Used by:1674 |
Symbol 1674 MovieClip {zombie_vs_hamster_fla.Button_Fight_AnimOut_492} | Uses:1667 1669 1384 1671 1673 | Used by:Timeline |
Symbol 1675 Graphic | Uses:608 | Used by:Timeline |
Symbol 1676 Graphic | Used by:Timeline | |
Symbol 1677 Graphic | Used by:Timeline | |
Symbol 1678 MovieClip | Uses:811 | Used by:1679 |
Symbol 1679 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} | Uses:743 745 747 749 806 808 810 1678 814 816 818 820 822 824 | Used by:1680 |
Symbol 1680 MovieClip {Button_player_hamsetr} | Uses:472 1679 93 | Used by:Timeline |
Symbol 1681 MovieClip | Uses:178 | Used by:1682 |
Symbol 1682 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} | Uses:103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 175 177 1681 | Used by:1718 |
Symbol 1683 Graphic | Used by:1684 | |
Symbol 1684 MovieClip | Uses:1683 | Used by:1717 1792 |
Symbol 1685 Text | Uses:12 | Used by:1716 |
Symbol 1686 Text | Uses:12 | Used by:1716 |
Symbol 1687 Text | Uses:12 | Used by:1716 |
Symbol 1688 Text | Uses:12 | Used by:1716 |
Symbol 1689 Text | Uses:12 | Used by:1716 |
Symbol 1690 Text | Uses:12 | Used by:1716 |
Symbol 1691 Text | Uses:12 | Used by:1716 |
Symbol 1692 Text | Uses:12 | Used by:1716 |
Symbol 1693 Text | Uses:12 | Used by:1716 |
Symbol 1694 Text | Uses:12 | Used by:1716 |
Symbol 1695 Text | Uses:12 | Used by:1716 |
Symbol 1696 Text | Uses:12 | Used by:1716 |
Symbol 1697 Text | Uses:12 | Used by:1716 |
Symbol 1698 Text | Uses:12 | Used by:1716 |
Symbol 1699 Text | Uses:12 | Used by:1716 |
Symbol 1700 Text | Uses:12 | Used by:1716 |
Symbol 1701 Text | Uses:12 | Used by:1716 |
Symbol 1702 Text | Uses:12 | Used by:1716 |
Symbol 1703 Text | Uses:12 | Used by:1716 |
Symbol 1704 Text | Uses:12 | Used by:1716 |
Symbol 1705 Text | Uses:12 | Used by:1716 |
Symbol 1706 Text | Uses:12 | Used by:1716 |
Symbol 1707 Text | Uses:12 | Used by:1716 |
Symbol 1708 Text | Uses:12 | Used by:1716 |
Symbol 1709 Text | Uses:12 | Used by:1716 |
Symbol 1710 Text | Uses:12 | Used by:1716 |
Symbol 1711 Text | Uses:12 | Used by:1716 |
Symbol 1712 Text | Uses:53 | Used by:1716 |
Symbol 1713 Text | Uses:53 | Used by:1716 |
Symbol 1714 Text | Uses:53 | Used by:1716 |
Symbol 1715 Text | Uses:53 | Used by:1716 |
Symbol 1716 MovieClip {Buttonzombielocked} | Uses:1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 | Used by:1717 |
Symbol 1717 MovieClip | Uses:1684 1716 | Used by:1718 |
Symbol 1718 MovieClip {Button_player_zombie} | Uses:472 1682 1717 85 | Used by:Timeline |
Symbol 1719 ShapeTweening | Used by:Timeline | |
Symbol 1720 Graphic | Used by:Timeline | |
Symbol 1721 Graphic | Used by:Timeline | |
Symbol 1722 Graphic | Used by:Timeline | |
Symbol 1723 Graphic | Used by:Timeline | |
Symbol 1724 Graphic | Used by:Timeline | |
Symbol 1725 Graphic | Used by:1726 | |
Symbol 1726 MovieClip | Uses:1725 | Used by:Timeline |
Symbol 1727 Text | Uses:12 | Used by:1743 |
Symbol 1728 Text | Uses:12 | Used by:1743 |
Symbol 1729 Text | Uses:12 | Used by:1743 |
Symbol 1730 Text | Uses:12 | Used by:1743 |
Symbol 1731 Text | Uses:12 | Used by:1743 |
Symbol 1732 Text | Uses:12 | Used by:1743 |
Symbol 1733 Text | Uses:12 | Used by:1743 |
Symbol 1734 Text | Uses:12 | Used by:1743 |
Symbol 1735 Text | Uses:12 | Used by:1743 |
Symbol 1736 Text | Uses:12 | Used by:1743 |
Symbol 1737 Text | Uses:12 | Used by:1743 |
Symbol 1738 Text | Uses:12 | Used by:1743 |
Symbol 1739 Text | Uses:12 | Used by:1743 |
Symbol 1740 Text | Uses:12 | Used by:1743 |
Symbol 1741 Text | Uses:53 | Used by:1743 |
Symbol 1742 Text | Uses:53 | Used by:1743 |
Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} | Uses:1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 | Used by:Timeline |
Symbol 1744 ShapeTweening | Used by:Timeline | |
Symbol 1745 Graphic | Used by:Timeline | |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1748 |
Symbol 1748 MovieClip | Uses:1747 | Used by:1822 |
Symbol 1749 Bitmap | Used by:1750 | |
Symbol 1750 Graphic | Uses:1749 | Used by:1751 |
Symbol 1751 MovieClip | Uses:1750 | Used by:1822 |
Symbol 1752 Graphic | Used by:1754 | |
Symbol 1753 Graphic | Used by:1754 | |
Symbol 1754 MovieClip | Uses:1752 1459 1753 | Used by:1798 1821 |
Symbol 1755 Text | Uses:12 | Used by:1770 |
Symbol 1756 Text | Uses:12 | Used by:1770 |
Symbol 1757 Text | Uses:12 | Used by:1770 |
Symbol 1758 Text | Uses:12 | Used by:1770 |
Symbol 1759 Text | Uses:12 | Used by:1770 |
Symbol 1760 Text | Uses:12 | Used by:1770 |
Symbol 1761 Text | Uses:12 | Used by:1770 |
Symbol 1762 Text | Uses:12 | Used by:1770 |
Symbol 1763 Text | Uses:12 | Used by:1770 |
Symbol 1764 Text | Uses:12 | Used by:1770 |
Symbol 1765 Text | Uses:12 | Used by:1770 |
Symbol 1766 Text | Uses:12 | Used by:1770 |
Symbol 1767 Text | Uses:12 | Used by:1770 |
Symbol 1768 Text | Uses:53 | Used by:1770 |
Symbol 1769 Text | Uses:53 | Used by:1770 |
Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} | Uses:1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 | Used by:1798 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1773 |
Symbol 1773 MovieClip | Uses:1772 | Used by:1774 |
Symbol 1774 MovieClip {zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516} | Uses:1773 | Used by:1792 |
Symbol 1775 Graphic | Used by:1792 | |
Symbol 1776 Graphic | Used by:1792 | |
Symbol 1777 Graphic | Used by:1792 | |
Symbol 1778 Graphic | Used by:1792 | |
Symbol 1779 Graphic | Used by:1792 | |
Symbol 1780 Graphic | Used by:1792 | |
Symbol 1781 Graphic | Used by:1792 | |
Symbol 1782 Graphic | Used by:1792 | |
Symbol 1783 Graphic | Used by:1792 | |
Symbol 1784 Graphic | Used by:1792 | |
Symbol 1785 Graphic | Used by:1792 | |
Symbol 1786 Graphic | Used by:1792 | |
Symbol 1787 Graphic | Used by:1792 | |
Symbol 1788 Graphic | Used by:1792 | |
Symbol 1789 Graphic | Used by:1792 | |
Symbol 1790 Graphic | Used by:1792 | |
Symbol 1791 Graphic | Used by:1792 | |
Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} | Uses:1774 1775 1776 1777 1778 1684 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 | Used by:1798 1821 |
Symbol 1793 Text | Uses:12 | Used by:1798 |
Symbol 1794 Text | Uses:12 | Used by:1798 |
Symbol 1795 Text | Uses:12 | Used by:1798 |
Symbol 1796 Text | Uses:12 | Used by:1798 |
Symbol 1797 Text | Uses:12 | Used by:1798 |
Symbol 1798 MovieClip {Ladder_HamsterPanel} | Uses:1754 1770 1792 1793 1794 1795 1796 1797 | Used by:1822 |
Symbol 1799 Text | Uses:12 | Used by:1821 |
Symbol 1800 Text | Uses:12 | Used by:1821 |
Symbol 1801 Text | Uses:12 | Used by:1821 |
Symbol 1802 Text | Uses:12 | Used by:1821 |
Symbol 1803 Text | Uses:12 | Used by:1821 |
Symbol 1804 Text | Uses:12 | Used by:1820 |
Symbol 1805 Text | Uses:12 | Used by:1820 |
Symbol 1806 Text | Uses:12 | Used by:1820 |
Symbol 1807 Text | Uses:12 | Used by:1820 |
Symbol 1808 Text | Uses:12 | Used by:1820 |
Symbol 1809 Text | Uses:12 | Used by:1820 |
Symbol 1810 Text | Uses:12 | Used by:1820 |
Symbol 1811 Text | Uses:12 | Used by:1820 |
Symbol 1812 Text | Uses:12 | Used by:1820 |
Symbol 1813 Text | Uses:12 | Used by:1820 |
Symbol 1814 Text | Uses:12 | Used by:1820 |
Symbol 1815 Text | Uses:12 | Used by:1820 |
Symbol 1816 Text | Uses:12 | Used by:1820 |
Symbol 1817 Text | Uses:12 | Used by:1820 |
Symbol 1818 Text | Uses:53 | Used by:1820 |
Symbol 1819 Text | Uses:53 | Used by:1820 |
Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} | Uses:1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 | Used by:1821 |
Symbol 1821 MovieClip {Ladder_ZombiePanel} | Uses:1754 1792 1799 1800 1801 1802 1803 1820 | Used by:1822 |
Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} | Uses:1748 1751 1798 1821 | Used by:Timeline |
Symbol 1823 ShapeTweening | Used by:Timeline | |
Symbol 1824 ShapeTweening | Used by:Timeline | |
Symbol 1825 ShapeTweening | Used by:Timeline | |
Symbol 1826 ShapeTweening | Used by:Timeline | |
Symbol 1827 Graphic | Used by:1828 | |
Symbol 1828 MovieClip | Uses:1827 | Used by:1876 |
Symbol 1829 Graphic | Used by:1830 | |
Symbol 1830 MovieClip | Uses:1829 | Used by:1876 |
Symbol 1831 Graphic | Used by:1832 | |
Symbol 1832 MovieClip | Uses:1831 | Used by:1876 |
Symbol 1833 Graphic | Used by:1834 | |
Symbol 1834 MovieClip | Uses:1833 | Used by:1876 |
Symbol 1835 Graphic | Used by:1836 | |
Symbol 1836 MovieClip | Uses:1835 | Used by:1876 |
Symbol 1837 Graphic | Used by:1838 | |
Symbol 1838 MovieClip | Uses:1837 | Used by:1876 |
Symbol 1839 Graphic | Used by:1840 | |
Symbol 1840 MovieClip | Uses:1839 | Used by:1876 |
Symbol 1841 Graphic | Used by:1842 | |
Symbol 1842 MovieClip | Uses:1841 | Used by:1876 |
Symbol 1843 Graphic | Used by:1844 | |
Symbol 1844 MovieClip | Uses:1843 | Used by:1876 |
Symbol 1845 Graphic | Used by:1846 1875 | |
Symbol 1846 MovieClip | Uses:1845 | Used by:1876 |
Symbol 1847 Graphic | Used by:1848 | |
Symbol 1848 MovieClip | Uses:1847 | Used by:1876 |
Symbol 1849 Graphic | Used by:1850 | |
Symbol 1850 MovieClip | Uses:1849 | Used by:1876 |
Symbol 1851 Graphic | Used by:1852 | |
Symbol 1852 MovieClip | Uses:1851 | Used by:1876 |
Symbol 1853 Graphic | Used by:1854 | |
Symbol 1854 MovieClip | Uses:1853 | Used by:1876 |
Symbol 1855 Graphic | Used by:1856 | |
Symbol 1856 MovieClip | Uses:1855 | Used by:1876 |
Symbol 1857 Graphic | Used by:1858 | |
Symbol 1858 MovieClip | Uses:1857 | Used by:1876 |
Symbol 1859 Graphic | Used by:1860 | |
Symbol 1860 MovieClip | Uses:1859 | Used by:1876 |
Symbol 1861 Graphic | Used by:1862 | |
Symbol 1862 MovieClip | Uses:1861 | Used by:1876 |
Symbol 1863 Graphic | Used by:1864 | |
Symbol 1864 MovieClip | Uses:1863 | Used by:1876 |
Symbol 1865 Graphic | Used by:1866 | |
Symbol 1866 MovieClip | Uses:1865 | Used by:1876 |
Symbol 1867 Graphic | Used by:1868 | |
Symbol 1868 MovieClip | Uses:1867 | Used by:1876 |
Symbol 1869 Graphic | Used by:1870 | |
Symbol 1870 MovieClip | Uses:1869 | Used by:1876 |
Symbol 1871 Graphic | Used by:1872 | |
Symbol 1872 MovieClip | Uses:1871 | Used by:1876 |
Symbol 1873 Graphic | Used by:1874 | |
Symbol 1874 MovieClip | Uses:1873 | Used by:1876 |
Symbol 1875 MovieClip | Uses:1845 | Used by:1876 |
Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} | Uses:804 445 1044 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1856 1858 1860 1862 1864 1866 1868 1870 1872 1874 1875 422 423 425 427 429 431 432 433 434 435 436 438 440 442 443 | Used by:Timeline |
Symbol 1877 Bitmap | Used by:1878 | |
Symbol 1878 Graphic | Uses:1877 | Used by:1879 |
Symbol 1879 MovieClip | Uses:1878 | Used by:Timeline |
Symbol 1880 ShapeTweening | Used by:Timeline | |
Symbol 1881 Text | Uses:12 | Used by:1887 |
Symbol 1882 Text | Uses:12 | Used by:1887 |
Symbol 1883 Text | Uses:12 | Used by:1887 |
Symbol 1884 Text | Uses:12 | Used by:1887 |
Symbol 1885 Text | Uses:71 | Used by:1887 |
Symbol 1886 Text | Uses:71 | Used by:1887 |
Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} | Uses:59 60 61 1881 63 1882 65 66 1883 68 1884 70 1885 73 74 1886 76 | Used by:1906 |
Symbol 1888 Text | Uses:12 | Used by:1896 |
Symbol 1889 Text | Uses:12 | Used by:1896 |
Symbol 1890 Text | Uses:12 | Used by:1896 |
Symbol 1891 Text | Uses:12 | Used by:1896 |
Symbol 1892 Text | Uses:12 | Used by:1896 |
Symbol 1893 Text | Uses:12 | Used by:1896 |
Symbol 1894 Text | Uses:12 | Used by:1896 |
Symbol 1895 Text | Uses:12 | Used by:1896 |
Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} | Uses:1888 1889 1890 1891 1892 1893 1894 1895 | Used by:1906 |
Symbol 1897 Text | Uses:12 | Used by:1905 |
Symbol 1898 Text | Uses:12 | Used by:1905 |
Symbol 1899 Text | Uses:12 | Used by:1905 |
Symbol 1900 Text | Uses:12 | Used by:1905 |
Symbol 1901 Text | Uses:12 | Used by:1905 |
Symbol 1902 Text | Uses:12 | Used by:1905 |
Symbol 1903 Text | Uses:12 | Used by:1905 |
Symbol 1904 Text | Uses:12 | Used by:1905 |
Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} | Uses:1897 1898 1899 1900 1901 1902 1903 1904 | Used by:1906 |
Symbol 1906 MovieClip {game.gameInterface.WinLoosText} | Uses:1887 1896 77 1905 | Used by:Timeline |
Symbol 1907 ShapeTweening | Used by:2089 | |
Symbol 1908 ShapeTweening | Used by:2089 | |
Symbol 1909 ShapeTweening | Used by:2089 | |
Symbol 1910 Graphic | Used by:2089 | |
Symbol 1911 Text | Uses:12 | Used by:1928 |
Symbol 1912 Text | Uses:12 | Used by:1928 |
Symbol 1913 Text | Uses:12 | Used by:1928 |
Symbol 1914 Text | Uses:12 | Used by:1928 |
Symbol 1915 Text | Uses:12 | Used by:1928 |
Symbol 1916 Text | Uses:12 | Used by:1928 |
Symbol 1917 Text | Uses:12 | Used by:1928 |
Symbol 1918 Text | Uses:12 | Used by:1928 |
Symbol 1919 Text | Uses:12 | Used by:1928 |
Symbol 1920 Text | Uses:12 | Used by:1928 |
Symbol 1921 Text | Uses:12 | Used by:1928 |
Symbol 1922 Text | Uses:12 | Used by:1928 |
Symbol 1923 Text | Uses:12 | Used by:1928 |
Symbol 1924 Text | Uses:12 | Used by:1928 |
Symbol 1925 Text | Uses:12 | Used by:1928 |
Symbol 1926 Text | Uses:53 | Used by:1928 |
Symbol 1927 Text | Uses:53 | Used by:1928 |
Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} | Uses:1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 | Used by:2088 |
Symbol 1929 Text | Uses:12 | Used by:1946 |
Symbol 1930 Text | Uses:12 | Used by:1946 |
Symbol 1931 Text | Uses:12 | Used by:1946 |
Symbol 1932 Text | Uses:12 | Used by:1946 |
Symbol 1933 Text | Uses:12 | Used by:1946 |
Symbol 1934 Text | Uses:12 | Used by:1946 |
Symbol 1935 Text | Uses:12 | Used by:1946 |
Symbol 1936 Text | Uses:12 | Used by:1946 |
Symbol 1937 Text | Uses:12 | Used by:1946 |
Symbol 1938 Text | Uses:12 | Used by:1946 |
Symbol 1939 Text | Uses:12 | Used by:1946 |
Symbol 1940 Text | Uses:12 | Used by:1946 |
Symbol 1941 Text | Uses:12 | Used by:1946 |
Symbol 1942 Text | Uses:12 | Used by:1946 |
Symbol 1943 Text | Uses:12 | Used by:1946 |
Symbol 1944 Text | Uses:53 | Used by:1946 |
Symbol 1945 Text | Uses:53 | Used by:1946 |
Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} | Uses:1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 | Used by:2088 |
Symbol 1947 Text | Uses:12 | Used by:1964 |
Symbol 1948 Text | Uses:12 | Used by:1964 |
Symbol 1949 Text | Uses:12 | Used by:1964 |
Symbol 1950 Text | Uses:12 | Used by:1964 |
Symbol 1951 Text | Uses:12 | Used by:1964 |
Symbol 1952 Text | Uses:12 | Used by:1964 |
Symbol 1953 Text | Uses:12 | Used by:1964 |
Symbol 1954 Text | Uses:12 | Used by:1964 |
Symbol 1955 Text | Uses:12 | Used by:1964 |
Symbol 1956 Text | Uses:12 | Used by:1964 |
Symbol 1957 Text | Uses:12 | Used by:1964 |
Symbol 1958 Text | Uses:12 | Used by:1964 |
Symbol 1959 Text | Uses:12 | Used by:1964 |
Symbol 1960 Text | Uses:12 | Used by:1964 |
Symbol 1961 Text | Uses:12 | Used by:1964 |
Symbol 1962 Text | Uses:53 | Used by:1964 |
Symbol 1963 Text | Uses:53 | Used by:1964 |
Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} | Uses:1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 | Used by:2088 |
Symbol 1965 Text | Uses:12 | Used by:1982 |
Symbol 1966 Text | Uses:12 | Used by:1982 |
Symbol 1967 Text | Uses:12 | Used by:1982 |
Symbol 1968 Text | Uses:12 | Used by:1982 |
Symbol 1969 Text | Uses:12 | Used by:1982 |
Symbol 1970 Text | Uses:12 | Used by:1982 |
Symbol 1971 Text | Uses:12 | Used by:1982 |
Symbol 1972 Text | Uses:12 | Used by:1982 |
Symbol 1973 Text | Uses:12 | Used by:1982 |
Symbol 1974 Text | Uses:12 | Used by:1982 |
Symbol 1975 Text | Uses:12 | Used by:1982 |
Symbol 1976 Text | Uses:12 | Used by:1982 |
Symbol 1977 Text | Uses:12 | Used by:1982 |
Symbol 1978 Text | Uses:12 | Used by:1982 |
Symbol 1979 Text | Uses:12 | Used by:1982 |
Symbol 1980 Text | Uses:53 | Used by:1982 |
Symbol 1981 Text | Uses:53 | Used by:1982 |
Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} | Uses:1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 | Used by:2088 |
Symbol 1983 Text | Uses:12 | Used by:1999 |
Symbol 1984 Text | Uses:12 | Used by:1999 |
Symbol 1985 Text | Uses:12 | Used by:1999 |
Symbol 1986 Text | Uses:12 | Used by:1999 |
Symbol 1987 Text | Uses:12 | Used by:1999 |
Symbol 1988 Text | Uses:12 | Used by:1999 |
Symbol 1989 Text | Uses:12 | Used by:1999 |
Symbol 1990 Text | Uses:12 | Used by:1999 |
Symbol 1991 Text | Uses:12 | Used by:1999 |
Symbol 1992 Text | Uses:12 | Used by:1999 |
Symbol 1993 Text | Uses:12 | Used by:1999 |
Symbol 1994 Text | Uses:12 | Used by:1999 |
Symbol 1995 Text | Uses:12 | Used by:1999 |
Symbol 1996 Text | Uses:12 | Used by:1999 |
Symbol 1997 Text | Uses:53 | Used by:1999 |
Symbol 1998 Text | Uses:53 | Used by:1999 |
Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} | Uses:1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 | Used by:2088 |
Symbol 2000 Text | Uses:12 | Used by:2017 |
Symbol 2001 Text | Uses:12 | Used by:2017 |
Symbol 2002 Text | Uses:12 | Used by:2017 |
Symbol 2003 Text | Uses:12 | Used by:2017 |
Symbol 2004 Text | Uses:12 | Used by:2017 |
Symbol 2005 Text | Uses:12 | Used by:2017 |
Symbol 2006 Text | Uses:12 | Used by:2017 |
Symbol 2007 Text | Uses:12 | Used by:2017 |
Symbol 2008 Text | Uses:12 | Used by:2017 |
Symbol 2009 Text | Uses:12 | Used by:2017 |
Symbol 2010 Text | Uses:12 | Used by:2017 |
Symbol 2011 Text | Uses:12 | Used by:2017 |
Symbol 2012 Text | Uses:12 | Used by:2017 |
Symbol 2013 Text | Uses:12 | Used by:2017 |
Symbol 2014 Text | Uses:12 | Used by:2017 |
Symbol 2015 Text | Uses:53 54 | Used by:2017 |
Symbol 2016 Text | Uses:53 | Used by:2017 |
Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} | Uses:2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 | Used by:2088 |
Symbol 2018 Text | Uses:12 | Used by:2034 |
Symbol 2019 Text | Uses:12 | Used by:2034 |
Symbol 2020 Text | Uses:12 | Used by:2034 |
Symbol 2021 Text | Uses:12 | Used by:2034 |
Symbol 2022 Text | Uses:12 | Used by:2034 |
Symbol 2023 Text | Uses:12 | Used by:2034 |
Symbol 2024 Text | Uses:12 | Used by:2034 |
Symbol 2025 Text | Uses:12 | Used by:2034 |
Symbol 2026 Text | Uses:12 | Used by:2034 |
Symbol 2027 Text | Uses:12 | Used by:2034 |
Symbol 2028 Text | Uses:12 | Used by:2034 |
Symbol 2029 Text | Uses:12 | Used by:2034 |
Symbol 2030 Text | Uses:12 | Used by:2034 |
Symbol 2031 Text | Uses:12 | Used by:2034 |
Symbol 2032 Text | Uses:53 | Used by:2034 |
Symbol 2033 Text | Uses:53 | Used by:2034 |
Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} | Uses:2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 | Used by:2088 |
Symbol 2035 Text | Uses:12 | Used by:2052 |
Symbol 2036 Text | Uses:12 | Used by:2052 |
Symbol 2037 Text | Uses:12 | Used by:2052 |
Symbol 2038 Text | Uses:12 | Used by:2052 |
Symbol 2039 Text | Uses:12 | Used by:2052 |
Symbol 2040 Text | Uses:12 | Used by:2052 |
Symbol 2041 Text | Uses:12 | Used by:2052 |
Symbol 2042 Text | Uses:12 | Used by:2052 |
Symbol 2043 Text | Uses:12 | Used by:2052 |
Symbol 2044 Text | Uses:12 | Used by:2052 |
Symbol 2045 Text | Uses:12 | Used by:2052 |
Symbol 2046 Text | Uses:12 | Used by:2052 |
Symbol 2047 Text | Uses:12 | Used by:2052 |
Symbol 2048 Text | Uses:12 | Used by:2052 |
Symbol 2049 Text | Uses:12 | Used by:2052 |
Symbol 2050 Text | Uses:53 54 | Used by:2052 |
Symbol 2051 Text | Uses:53 54 | Used by:2052 |
Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} | Uses:2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 | Used by:2088 |
Symbol 2053 Text | Uses:12 | Used by:2070 |
Symbol 2054 Text | Uses:12 | Used by:2070 |
Symbol 2055 Text | Uses:12 | Used by:2070 |
Symbol 2056 Text | Uses:12 | Used by:2070 |
Symbol 2057 Text | Uses:12 | Used by:2070 |
Symbol 2058 Text | Uses:12 | Used by:2070 |
Symbol 2059 Text | Uses:12 | Used by:2070 |
Symbol 2060 Text | Uses:12 | Used by:2070 |
Symbol 2061 Text | Uses:12 | Used by:2070 |
Symbol 2062 Text | Uses:12 | Used by:2070 |
Symbol 2063 Text | Uses:12 | Used by:2070 |
Symbol 2064 Text | Uses:12 | Used by:2070 |
Symbol 2065 Text | Uses:12 | Used by:2070 |
Symbol 2066 Text | Uses:12 | Used by:2070 |
Symbol 2067 Text | Uses:12 | Used by:2070 |
Symbol 2068 Text | Uses:53 | Used by:2070 |
Symbol 2069 Text | Uses:53 | Used by:2070 |
Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} | Uses:2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 | Used by:2088 |
Symbol 2071 Text | Uses:12 | Used by:2087 |
Symbol 2072 Text | Uses:12 | Used by:2087 |
Symbol 2073 Text | Uses:12 | Used by:2087 |
Symbol 2074 Text | Uses:12 | Used by:2087 |
Symbol 2075 Text | Uses:12 | Used by:2087 |
Symbol 2076 Text | Uses:12 | Used by:2087 |
Symbol 2077 Text | Uses:12 | Used by:2087 |
Symbol 2078 Text | Uses:12 | Used by:2087 |
Symbol 2079 Text | Uses:12 | Used by:2087 |
Symbol 2080 Text | Uses:12 | Used by:2087 |
Symbol 2081 Text | Uses:12 | Used by:2087 |
Symbol 2082 Text | Uses:12 | Used by:2087 |
Symbol 2083 Text | Uses:12 | Used by:2087 |
Symbol 2084 Text | Uses:12 | Used by:2087 |
Symbol 2085 Text | Uses:53 54 | Used by:2087 |
Symbol 2086 Text | Uses:53 | Used by:2087 |
Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} | Uses:2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 | Used by:2088 |
Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} | Uses:1928 1946 1964 1982 1999 2017 2034 2052 2070 2087 | Used by:2089 |
Symbol 2089 MovieClip {zombie_vs_hamster_fla.YouWinLose_Taunt_Panel_553} | Uses:1907 1908 1909 1910 2088 | Used by:Timeline |
Symbol 2090 ShapeTweening | Used by:Timeline | |
Symbol 2091 Graphic | Used by:2094 2225 | |
Symbol 2092 Graphic | Used by:2094 | |
Symbol 2093 Graphic | Used by:2094 | |
Symbol 2094 MovieClip | Uses:2091 611 2092 153 2093 | Used by:Timeline |
Symbol 2095 ShapeTweening | Used by:Timeline | |
Symbol 2096 Text | Uses:12 | Used by:2112 |
Symbol 2097 Text | Uses:12 | Used by:2112 |
Symbol 2098 Text | Uses:12 | Used by:2112 |
Symbol 2099 Text | Uses:12 | Used by:2112 |
Symbol 2100 Text | Uses:12 | Used by:2112 |
Symbol 2101 Text | Uses:12 | Used by:2112 |
Symbol 2102 Text | Uses:12 | Used by:2112 |
Symbol 2103 Text | Uses:12 | Used by:2112 |
Symbol 2104 Text | Uses:12 | Used by:2112 |
Symbol 2105 Text | Uses:12 | Used by:2112 |
Symbol 2106 Text | Uses:12 | Used by:2112 |
Symbol 2107 Text | Uses:12 | Used by:2112 |
Symbol 2108 Text | Uses:12 | Used by:2112 |
Symbol 2109 Text | Uses:12 | Used by:2112 |
Symbol 2110 Text | Uses:53 | Used by:2112 |
Symbol 2111 Text | Uses:53 | Used by:2112 |
Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} | Uses:2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 | Used by:Timeline |
Symbol 2113 Graphic | Used by:Timeline | |
Symbol 2114 ShapeTweening | Used by:Timeline | |
Symbol 2115 Graphic | Used by:Timeline | |
Symbol 2116 ShapeTweening | Used by:Timeline | |
Symbol 2117 Text | Uses:12 | Used by:2134 |
Symbol 2118 Text | Uses:12 | Used by:2134 |
Symbol 2119 Text | Uses:12 | Used by:2134 |
Symbol 2120 Text | Uses:12 | Used by:2134 |
Symbol 2121 Text | Uses:12 | Used by:2134 |
Symbol 2122 Text | Uses:12 | Used by:2134 |
Symbol 2123 Text | Uses:12 | Used by:2134 |
Symbol 2124 Text | Uses:12 | Used by:2134 |
Symbol 2125 Text | Uses:12 | Used by:2134 |
Symbol 2126 Text | Uses:12 | Used by:2134 |
Symbol 2127 Text | Uses:12 | Used by:2134 |
Symbol 2128 Text | Uses:12 | Used by:2134 |
Symbol 2129 Text | Uses:12 | Used by:2134 |
Symbol 2130 Text | Uses:12 | Used by:2134 |
Symbol 2131 Text | Uses:12 | Used by:2134 |
Symbol 2132 Text | Uses:53 54 | Used by:2134 |
Symbol 2133 Text | Uses:54 53 | Used by:2134 |
Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} | Uses:2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 | Used by:Timeline |
Symbol 2135 ShapeTweening | Used by:Timeline | |
Symbol 2136 Graphic | Used by:2153 2246 | |
Symbol 2137 Graphic | Used by:2152 | |
Symbol 2138 Graphic | Used by:2139 | |
Symbol 2139 MovieClip | Uses:2138 | Used by:2152 |
Symbol 2140 MovieClip | Uses:428 | Used by:2152 |
Symbol 2141 Graphic | Used by:2142 | |
Symbol 2142 MovieClip | Uses:2141 | Used by:2152 |
Symbol 2143 Graphic | Used by:2144 | |
Symbol 2144 MovieClip | Uses:2143 | Used by:2152 |
Symbol 2145 MovieClip | Uses:120 | Used by:2152 2180 2202 |
Symbol 2146 Graphic | Used by:2147 | |
Symbol 2147 MovieClip | Uses:2146 | Used by:2152 2180 2202 |
Symbol 2148 MovieClip | Uses:437 | Used by:2152 2180 2202 |
Symbol 2149 Graphic | Used by:2150 | |
Symbol 2150 MovieClip | Uses:2149 | Used by:2152 2180 2272 |
Symbol 2151 Graphic | Used by:2152 | |
Symbol 2152 MovieClip | Uses:2137 153 2139 2140 2142 2144 2145 2147 2148 2150 2151 | Used by:2153 2246 |
Symbol 2153 MovieClip | Uses:2136 611 2152 | Used by:Timeline |
Symbol 2154 ShapeTweening | Used by:Timeline | |
Symbol 2155 Text | Uses:12 | Used by:2172 |
Symbol 2156 Text | Uses:12 | Used by:2172 |
Symbol 2157 Text | Uses:12 | Used by:2172 |
Symbol 2158 Text | Uses:12 | Used by:2172 |
Symbol 2159 Text | Uses:12 | Used by:2172 |
Symbol 2160 Text | Uses:12 | Used by:2172 |
Symbol 2161 Text | Uses:12 | Used by:2172 |
Symbol 2162 Text | Uses:12 | Used by:2172 |
Symbol 2163 Text | Uses:12 | Used by:2172 |
Symbol 2164 Text | Uses:12 | Used by:2172 |
Symbol 2165 Text | Uses:12 | Used by:2172 |
Symbol 2166 Text | Uses:12 | Used by:2172 |
Symbol 2167 Text | Uses:12 | Used by:2172 |
Symbol 2168 Text | Uses:12 | Used by:2172 |
Symbol 2169 Text | Uses:12 | Used by:2172 |
Symbol 2170 Text | Uses:53 | Used by:2172 |
Symbol 2171 Text | Uses:54 53 | Used by:2172 |
Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} | Uses:2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 | Used by:Timeline |
Symbol 2173 ShapeTweening | Used by:Timeline | |
Symbol 2174 Graphic | Used by:2180 2202 | |
Symbol 2175 Graphic | Used by:2176 | |
Symbol 2176 MovieClip | Uses:2175 | Used by:2180 2202 |
Symbol 2177 Graphic | Used by:2178 | |
Symbol 2178 MovieClip | Uses:2177 | Used by:2180 2202 |
Symbol 2179 Graphic | Used by:2180 | |
Symbol 2180 MovieClip | Uses:2174 153 2176 2145 2147 2148 2150 2178 2179 | Used by:Timeline |
Symbol 2181 ShapeTweening | Used by:Timeline | |
Symbol 2182 Text | Uses:12 | Used by:2199 |
Symbol 2183 Text | Uses:12 | Used by:2199 |
Symbol 2184 Text | Uses:12 | Used by:2199 |
Symbol 2185 Text | Uses:12 | Used by:2199 |
Symbol 2186 Text | Uses:12 | Used by:2199 |
Symbol 2187 Text | Uses:12 | Used by:2199 |
Symbol 2188 Text | Uses:12 | Used by:2199 |
Symbol 2189 Text | Uses:12 | Used by:2199 |
Symbol 2190 Text | Uses:12 | Used by:2199 |
Symbol 2191 Text | Uses:12 | Used by:2199 |
Symbol 2192 Text | Uses:12 | Used by:2199 |
Symbol 2193 Text | Uses:12 | Used by:2199 |
Symbol 2194 Text | Uses:12 | Used by:2199 |
Symbol 2195 Text | Uses:12 | Used by:2199 |
Symbol 2196 Text | Uses:12 | Used by:2199 |
Symbol 2197 Text | Uses:53 | Used by:2199 |
Symbol 2198 Text | Uses:53 | Used by:2199 |
Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} | Uses:2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 | Used by:Timeline |
Symbol 2200 ShapeTweening | Used by:Timeline | |
Symbol 2201 Graphic | Used by:2202 | |
Symbol 2202 MovieClip | Uses:2174 2176 2145 2147 2148 2178 2201 | Used by:Timeline |
Symbol 2203 ShapeTweening | Used by:Timeline | |
Symbol 2204 Text | Uses:12 | Used by:2221 |
Symbol 2205 Text | Uses:12 | Used by:2221 |
Symbol 2206 Text | Uses:12 | Used by:2221 |
Symbol 2207 Text | Uses:12 | Used by:2221 |
Symbol 2208 Text | Uses:12 | Used by:2221 |
Symbol 2209 Text | Uses:12 | Used by:2221 |
Symbol 2210 Text | Uses:12 | Used by:2221 |
Symbol 2211 Text | Uses:12 | Used by:2221 |
Symbol 2212 Text | Uses:12 | Used by:2221 |
Symbol 2213 Text | Uses:12 | Used by:2221 |
Symbol 2214 Text | Uses:12 | Used by:2221 |
Symbol 2215 Text | Uses:12 | Used by:2221 |
Symbol 2216 Text | Uses:12 | Used by:2221 |
Symbol 2217 Text | Uses:12 | Used by:2221 |
Symbol 2218 Text | Uses:12 | Used by:2221 |
Symbol 2219 Text | Uses:53 | Used by:2221 |
Symbol 2220 Text | Uses:54 53 | Used by:2221 |
Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} | Uses:2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 | Used by:Timeline |
Symbol 2222 ShapeTweening | Used by:Timeline | |
Symbol 2223 Graphic | Used by:2225 | |
Symbol 2224 Graphic | Used by:2225 | |
Symbol 2225 MovieClip | Uses:2091 609 2223 153 2224 | Used by:Timeline |
Symbol 2226 ShapeTweening | Used by:Timeline | |
Symbol 2227 Text | Uses:12 | Used by:2244 |
Symbol 2228 Text | Uses:12 | Used by:2244 |
Symbol 2229 Text | Uses:12 | Used by:2244 |
Symbol 2230 Text | Uses:12 | Used by:2244 |
Symbol 2231 Text | Uses:12 | Used by:2244 |
Symbol 2232 Text | Uses:12 | Used by:2244 |
Symbol 2233 Text | Uses:12 | Used by:2244 |
Symbol 2234 Text | Uses:12 | Used by:2244 |
Symbol 2235 Text | Uses:12 | Used by:2244 |
Symbol 2236 Text | Uses:12 | Used by:2244 |
Symbol 2237 Text | Uses:12 | Used by:2244 |
Symbol 2238 Text | Uses:12 | Used by:2244 |
Symbol 2239 Text | Uses:12 | Used by:2244 |
Symbol 2240 Text | Uses:12 | Used by:2244 |
Symbol 2241 Text | Uses:12 | Used by:2244 |
Symbol 2242 Text | Uses:53 | Used by:2244 |
Symbol 2243 Text | Uses:54 53 | Used by:2244 |
Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} | Uses:2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 | Used by:Timeline |
Symbol 2245 ShapeTweening | Used by:Timeline | |
Symbol 2246 MovieClip | Uses:2136 609 2152 | Used by:Timeline |
Symbol 2247 ShapeTweening | Used by:Timeline | |
Symbol 2248 Text | Uses:12 | Used by:2265 |
Symbol 2249 Text | Uses:12 | Used by:2265 |
Symbol 2250 Text | Uses:12 | Used by:2265 |
Symbol 2251 Text | Uses:12 | Used by:2265 |
Symbol 2252 Text | Uses:12 | Used by:2265 |
Symbol 2253 Text | Uses:12 | Used by:2265 |
Symbol 2254 Text | Uses:12 | Used by:2265 |
Symbol 2255 Text | Uses:12 | Used by:2265 |
Symbol 2256 Text | Uses:12 | Used by:2265 |
Symbol 2257 Text | Uses:12 | Used by:2265 |
Symbol 2258 Text | Uses:12 | Used by:2265 |
Symbol 2259 Text | Uses:12 | Used by:2265 |
Symbol 2260 Text | Uses:12 | Used by:2265 |
Symbol 2261 Text | Uses:12 | Used by:2265 |
Symbol 2262 Text | Uses:12 | Used by:2265 |
Symbol 2263 Text | Uses:53 54 | Used by:2265 |
Symbol 2264 Text | Uses:54 53 | Used by:2265 |
Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} | Uses:2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 | Used by:Timeline |
Symbol 2266 ShapeTweening | Used by:Timeline | |
Symbol 2267 Graphic | Used by:2272 | |
Symbol 2268 Graphic | Used by:2269 | |
Symbol 2269 MovieClip | Uses:2268 | Used by:2272 |
Symbol 2270 Graphic | Used by:2272 | |
Symbol 2271 Graphic | Used by:2272 | |
Symbol 2272 MovieClip | Uses:2267 2269 153 2150 2270 2271 | Used by:Timeline |
Symbol 2273 ShapeTweening | Used by:Timeline | |
Symbol 2274 Text | Uses:12 | Used by:2291 |
Symbol 2275 Text | Uses:12 | Used by:2291 |
Symbol 2276 Text | Uses:12 | Used by:2291 |
Symbol 2277 Text | Uses:12 | Used by:2291 |
Symbol 2278 Text | Uses:12 | Used by:2291 |
Symbol 2279 Text | Uses:12 | Used by:2291 |
Symbol 2280 Text | Uses:12 | Used by:2291 |
Symbol 2281 Text | Uses:12 | Used by:2291 |
Symbol 2282 Text | Uses:12 | Used by:2291 |
Symbol 2283 Text | Uses:12 | Used by:2291 |
Symbol 2284 Text | Uses:12 | Used by:2291 |
Symbol 2285 Text | Uses:12 | Used by:2291 |
Symbol 2286 Text | Uses:12 | Used by:2291 |
Symbol 2287 Text | Uses:12 | Used by:2291 |
Symbol 2288 Text | Uses:12 | Used by:2291 |
Symbol 2289 Text | Uses:53 | Used by:2291 |
Symbol 2290 Text | Uses:54 53 | Used by:2291 |
Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} | Uses:2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 | Used by:Timeline |
Symbol 2292 ShapeTweening | Used by:Timeline | |
Symbol 2293 Text | Uses:12 | Used by:2294 |
Symbol 2294 MovieClip {_LanguageTranslation/Endstory_TheEnd} | Uses:2293 | Used by:Timeline |
Symbol 2295 Text | Uses:12 | Used by:2306 |
Symbol 2296 Text | Uses:12 | Used by:2306 |
Symbol 2297 Text | Uses:12 | Used by:2306 |
Symbol 2298 Text | Uses:12 | Used by:2306 |
Symbol 2299 Text | Uses:12 | Used by:2306 |
Symbol 2300 Text | Uses:12 | Used by:2306 |
Symbol 2301 Text | Uses:12 | Used by:2306 |
Symbol 2302 Text | Uses:12 | Used by:2306 |
Symbol 2303 Text | Uses:12 | Used by:2306 |
Symbol 2304 Text | Uses:53 54 | Used by:2306 |
Symbol 2305 Text | Uses:53 | Used by:2306 |
Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} | Uses:2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 | Used by:2322 |
Symbol 2307 Text | Uses:12 | Used by:2321 |
Symbol 2308 Text | Uses:12 | Used by:2321 |
Symbol 2309 Text | Uses:12 | Used by:2321 |
Symbol 2310 Text | Uses:12 | Used by:2321 |
Symbol 2311 Text | Uses:12 | Used by:2321 |
Symbol 2312 Text | Uses:12 | Used by:2321 |
Symbol 2313 Text | Uses:12 | Used by:2321 |
Symbol 2314 Text | Uses:12 | Used by:2321 |
Symbol 2315 Text | Uses:12 | Used by:2321 |
Symbol 2316 Text | Uses:12 | Used by:2321 |
Symbol 2317 Text | Uses:12 | Used by:2321 |
Symbol 2318 Text | Uses:12 | Used by:2321 |
Symbol 2319 Text | Uses:53 54 | Used by:2321 |
Symbol 2320 Text | Uses:53 | Used by:2321 |
Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} | Uses:2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 | Used by:2322 |
Symbol 2322 MovieClip {game.gameInterface.GameOverText} | Uses:2306 2321 | Used by:Timeline |
Symbol 2323 Graphic | Used by:2325 | |
Symbol 2324 Graphic | Used by:2325 | |
Symbol 2325 MovieClip | Uses:2323 616 2324 | Used by:2362 |
Symbol 2326 EditableText | Uses:12 | Used by:2362 |
Symbol 2327 Text | Uses:12 | Used by:2342 |
Symbol 2328 Text | Uses:12 | Used by:2342 |
Symbol 2329 Text | Uses:12 | Used by:2342 |
Symbol 2330 Text | Uses:12 | Used by:2342 |
Symbol 2331 Text | Uses:12 | Used by:2342 |
Symbol 2332 Text | Uses:12 | Used by:2342 |
Symbol 2333 Text | Uses:12 | Used by:2342 |
Symbol 2334 Text | Uses:12 | Used by:2342 |
Symbol 2335 Text | Uses:12 | Used by:2342 |
Symbol 2336 Text | Uses:12 | Used by:2342 |
Symbol 2337 Text | Uses:12 | Used by:2342 |
Symbol 2338 Text | Uses:12 | Used by:2342 |
Symbol 2339 Text | Uses:12 | Used by:2342 |
Symbol 2340 Text | Uses:53 54 | Used by:2342 |
Symbol 2341 Text | Uses:53 | Used by:2342 |
Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} | Uses:2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 | Used by:2362 |
Symbol 2343 Text | Uses:12 | Used by:2358 |
Symbol 2344 Text | Uses:12 | Used by:2358 |
Symbol 2345 Text | Uses:12 | Used by:2358 |
Symbol 2346 Text | Uses:12 | Used by:2358 |
Symbol 2347 Text | Uses:12 | Used by:2358 |
Symbol 2348 Text | Uses:12 | Used by:2358 |
Symbol 2349 Text | Uses:12 | Used by:2358 |
Symbol 2350 Text | Uses:12 | Used by:2358 |
Symbol 2351 Text | Uses:12 | Used by:2358 |
Symbol 2352 Text | Uses:12 | Used by:2358 |
Symbol 2353 Text | Uses:12 | Used by:2358 |
Symbol 2354 Text | Uses:12 | Used by:2358 |
Symbol 2355 Text | Uses:12 | Used by:2358 |
Symbol 2356 Text | Uses:53 54 | Used by:2358 |
Symbol 2357 Text | Uses:53 | Used by:2358 |
Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} | Uses:2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 | Used by:2362 |
Symbol 2359 Graphic | Used by:2360 | |
Symbol 2360 MovieClip | Uses:2359 | Used by:2362 |
Symbol 2361 EditableText | Uses:12 | Used by:2362 |
Symbol 2362 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} | Uses:2325 2326 2342 2358 2360 2361 | Used by:Timeline |
Symbol 2363 Text | Uses:12 | Used by:2377 |
Symbol 2364 Text | Uses:12 | Used by:2377 |
Symbol 2365 Text | Uses:12 | Used by:2377 |
Symbol 2366 Text | Uses:12 | Used by:2377 |
Symbol 2367 Text | Uses:12 | Used by:2377 |
Symbol 2368 Text | Uses:12 | Used by:2377 |
Symbol 2369 Text | Uses:12 | Used by:2377 |
Symbol 2370 Text | Uses:12 | Used by:2377 |
Symbol 2371 Text | Uses:12 | Used by:2377 |
Symbol 2372 Text | Uses:12 | Used by:2377 |
Symbol 2373 Text | Uses:12 | Used by:2377 |
Symbol 2374 Text | Uses:12 | Used by:2377 |
Symbol 2375 Text | Uses:53 | Used by:2377 |
Symbol 2376 Text | Uses:53 | Used by:2377 |
Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} | Uses:2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 | Used by:2378 |
Symbol 2378 MovieClip {submit} | Uses:460 2377 | Used by:Timeline |
Symbol 2379 Text | Uses:12 | Used by:2395 |
Symbol 2380 Text | Uses:12 | Used by:2395 |
Symbol 2381 Text | Uses:12 | Used by:2395 |
Symbol 2382 Text | Uses:12 | Used by:2395 |
Symbol 2383 Text | Uses:12 | Used by:2395 |
Symbol 2384 Text | Uses:12 | Used by:2395 |
Symbol 2385 Text | Uses:12 | Used by:2395 |
Symbol 2386 Text | Uses:12 | Used by:2395 |
Symbol 2387 Text | Uses:12 | Used by:2395 |
Symbol 2388 Text | Uses:12 | Used by:2395 |
Symbol 2389 Text | Uses:12 | Used by:2395 |
Symbol 2390 Text | Uses:12 | Used by:2395 |
Symbol 2391 Text | Uses:12 | Used by:2395 |
Symbol 2392 Text | Uses:12 | Used by:2395 |
Symbol 2393 Text | Uses:53 54 | Used by:2395 |
Symbol 2394 Text | Uses:53 | Used by:2395 |
Symbol 2395 MovieClip {Button_tryAgain_text} | Uses:2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 | Used by:2396 |
Symbol 2396 MovieClip {Button_TryAgain} | Uses:460 2395 | Used by:Timeline |
Instance Names
"preloader_elements" | Frame 26 | Symbol 574 MovieClip {classes.components.FG_Preloader} |
"zombie" | Frame 175 | Symbol 1353 MovieClip |
"haster" | Frame 175 | Symbol 1356 MovieClip |
"fight" | Frame 214 | Symbol 1401 MovieClip {game.gameInterface.Button_Fight} |
"goto_2Highscores" | Frame 217 | Symbol 1418 MovieClip {Button_Highscores} |
"goto_2Instructions" | Frame 220 | Symbol 1435 MovieClip {Button_HowToPlay} |
"goto_Instructions2" | Frame 281 | Symbol 1485 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 288 | Symbol 1485 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 300 | Symbol 1485 MovieClip {Button_Back} |
"goto_Instructions2" | Frame 307 | Symbol 1485 MovieClip {Button_Back} |
"goto_Highscores2" | Frame 363 | Symbol 1485 MovieClip {Button_Back} |
"l0" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 363 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 370 | Symbol 1485 MovieClip {Button_Back} |
"l0" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 370 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 382 | Symbol 1485 MovieClip {Button_Back} |
"l0" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 382 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"goto_Highscores2" | Frame 389 | Symbol 1485 MovieClip {Button_Back} |
"l0" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l1" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l2" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l4" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l6" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l8" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l9" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l7" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l5" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"l3" | Frame 389 | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} |
"zombie" | Frame 448 | Symbol 1718 MovieClip {Button_player_zombie} |
"ldr" | Frame 512 | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} |
"gm" | Frame 542 | Symbol 78 MovieClip {game.FightingManager} |
"panel" | Frame 2186 | Symbol 2362 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} |
"okk" | Frame 2205 | Symbol 2378 MovieClip {submit} |
"ag" | Frame 2207 | Symbol 2396 MovieClip {Button_TryAgain} |
"zombie" | Frame 2220 | Symbol 1353 MovieClip |
"haster" | Frame 2220 | Symbol 1356 MovieClip |
"buildversion_txt" | Symbol 4 MovieClip {utils.VersionControl} Frame 1 | Symbol 3 EditableText |
"timee" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 13 EditableText |
"player2_name" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 14 EditableText |
"player1_points" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 15 EditableText |
"player2_points" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 16 EditableText |
"player1_bar" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} |
"player2_bar" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 21 MovieClip {zombie_vs_hamster_fla.HealthBar_629} |
"player1_special" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 23 MovieClip |
"player2_special" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 23 MovieClip |
"player1_face" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 30 MovieClip |
"player2_face" | Symbol 31 MovieClip {game.HUD} Frame 1 | Symbol 30 MovieClip |
"hitLegs" | Symbol 457 MovieClip {Zombie3} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 457 MovieClip {Zombie3} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 457 MovieClip {Zombie3} Frame 1 | Symbol 101 MovieClip |
"percent" | Symbol 574 MovieClip {classes.components.FG_Preloader} Frame 1 | Symbol 573 EditableText |
"hitLegs" | Symbol 604 MovieClip {Zombie1} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 604 MovieClip {Zombie1} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 604 MovieClip {Zombie1} Frame 1 | Symbol 101 MovieClip |
"l2" | Symbol 611 MovieClip {game.Background} Frame 1 | Symbol 605 MovieClip |
"l1" | Symbol 611 MovieClip {game.Background} Frame 1 | Symbol 610 MovieClip |
"okk" | Symbol 740 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 464 MovieClip {Button_Ok} |
"cancell" | Symbol 740 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 738 MovieClip {Button_Cancel} |
"inpitNamee" | Symbol 740 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} Frame 1 | Symbol 739 EditableText |
"panel" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 599 | Symbol 740 MovieClip {zombie_vs_hamster_fla.Popup_EnterName_270} |
"hitLegs" | Symbol 1047 MovieClip {Hamster3} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1047 MovieClip {Hamster3} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1047 MovieClip {Hamster3} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1048 MovieClip {Zombie2} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1048 MovieClip {Zombie2} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1048 MovieClip {Zombie2} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1049 MovieClip {Zombie4} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1049 MovieClip {Zombie4} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1049 MovieClip {Zombie4} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1050 MovieClip {Zombie5} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1050 MovieClip {Zombie5} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1050 MovieClip {Zombie5} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1051 MovieClip {Hamster1} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1051 MovieClip {Hamster1} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1051 MovieClip {Hamster1} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1052 MovieClip {Hamster2} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1052 MovieClip {Hamster2} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1052 MovieClip {Hamster2} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1053 MovieClip {Hamster4} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1053 MovieClip {Hamster4} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1053 MovieClip {Hamster4} Frame 1 | Symbol 101 MovieClip |
"hitLegs" | Symbol 1054 MovieClip {Hamster5} Frame 1 | Symbol 97 MovieClip |
"hitTors" | Symbol 1054 MovieClip {Hamster5} Frame 1 | Symbol 99 MovieClip |
"hitFace" | Symbol 1054 MovieClip {Hamster5} Frame 1 | Symbol 101 MovieClip |
"lpp" | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1646 EditableText |
"playerr" | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1647 EditableText |
"scoree" | Symbol 1649 MovieClip {game.gameInterface.HighScoreLine} Frame 1 | Symbol 1648 EditableText |
"xx" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 1 | Symbol 1679 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} |
"nameH" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 1 | Symbol 93 MovieClip {hamstername} |
"xx" | Symbol 1718 MovieClip {Button_player_zombie} Frame 1 | Symbol 1682 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} |
"lockk" | Symbol 1718 MovieClip {Button_player_zombie} Frame 1 | Symbol 1717 MovieClip |
"nameZ" | Symbol 1718 MovieClip {Button_player_zombie} Frame 1 | Symbol 85 MovieClip {zombiename} |
"lightt" | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1 | Symbol 1774 MovieClip {zombie_vs_hamster_fla.Ladder_BossPhoto_Glow_Animation_516} |
"lockk" | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} Frame 1 | Symbol 1684 MovieClip |
"head0" | Symbol 1798 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head1" | Symbol 1798 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head2" | Symbol 1798 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head3" | Symbol 1798 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head4" | Symbol 1798 MovieClip {Ladder_HamsterPanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head0" | Symbol 1821 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head1" | Symbol 1821 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head2" | Symbol 1821 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head3" | Symbol 1821 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"head4" | Symbol 1821 MovieClip {Ladder_ZombiePanel} Frame 1 | Symbol 1792 MovieClip {game.gameInterface.ladder.LadderHead} |
"hamsterr" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 | Symbol 1798 MovieClip {Ladder_HamsterPanel} |
"zombiee" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 | Symbol 1821 MovieClip {Ladder_ZombiePanel} |
"pointss" | Symbol 2362 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1 | Symbol 2326 EditableText |
"inpitNamee" | Symbol 2362 MovieClip {zombie_vs_hamster_fla.Popup_Score_596} Frame 1 | Symbol 2361 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS3. |
Labels
"Preloader_Intro" | Frame 1 |
"Preloader_Start" | Frame 42 |
"Preloader_Outro" | Frame 135 |
"2Title" | Frame 162 |
"Loop" | Frame 213 |
"Title" | Frame 235 |
"2Instructions" | Frame 242 |
"Instructions" | Frame 289 |
"Instructions2" | Frame 300 |
"2Highscores" | Frame 324 |
"2winHighscores" | Frame 343 |
"Highscores" | Frame 371 |
"Highscores2" | Frame 382 |
"2Game" | Frame 407 |
"pickfighter" | Frame 448 |
"pickfighter2" | Frame 499 |
"2next" | Frame 512 |
"nextBoss" | Frame 513 |
"Game" | Frame 555 |
"Game2" | Frame 558 |
"WinLose" | Frame 570 |
"WinLose2" | Frame 638 |
"Endstory1" | Frame 652 |
"Endstory2" | Frame 1489 |
"gameover" | Frame 2175 |
"gameover2" | Frame 2231 |
"US" | Symbol 57 MovieClip {parry_text} Frame 2 |
"UK" | Symbol 57 MovieClip {parry_text} Frame 3 |
"Dutch" | Symbol 57 MovieClip {parry_text} Frame 4 |
"French" | Symbol 57 MovieClip {parry_text} Frame 5 |
"German" | Symbol 57 MovieClip {parry_text} Frame 6 |
"Spanish" | Symbol 57 MovieClip {parry_text} Frame 7 |
"Brazilian" | Symbol 57 MovieClip {parry_text} Frame 8 |
"Portugese" | Symbol 57 MovieClip {parry_text} Frame 9 |
"Italian" | Symbol 57 MovieClip {parry_text} Frame 10 |
"Swedish" | Symbol 57 MovieClip {parry_text} Frame 11 |
"Polish" | Symbol 57 MovieClip {parry_text} Frame 12 |
"Russian" | Symbol 57 MovieClip {parry_text} Frame 13 |
"Turkish" | Symbol 57 MovieClip {parry_text} Frame 14 |
"Indonesian" | Symbol 57 MovieClip {parry_text} Frame 15 |
"Malaysian" | Symbol 57 MovieClip {parry_text} Frame 16 |
"Japanese" | Symbol 57 MovieClip {parry_text} Frame 17 |
"Chinese" | Symbol 57 MovieClip {parry_text} Frame 18 |
"US" | Symbol 77 MovieClip {YouLose_Text_You} Frame 2 |
"UK" | Symbol 77 MovieClip {YouLose_Text_You} Frame 3 |
"Dutch" | Symbol 77 MovieClip {YouLose_Text_You} Frame 4 |
"French" | Symbol 77 MovieClip {YouLose_Text_You} Frame 5 |
"German" | Symbol 77 MovieClip {YouLose_Text_You} Frame 6 |
"Spanish" | Symbol 77 MovieClip {YouLose_Text_You} Frame 7 |
"Brazilian" | Symbol 77 MovieClip {YouLose_Text_You} Frame 8 |
"Portugese" | Symbol 77 MovieClip {YouLose_Text_You} Frame 9 |
"Italian" | Symbol 77 MovieClip {YouLose_Text_You} Frame 10 |
"Swedish" | Symbol 77 MovieClip {YouLose_Text_You} Frame 11 |
"Polish" | Symbol 77 MovieClip {YouLose_Text_You} Frame 12 |
"Russian" | Symbol 77 MovieClip {YouLose_Text_You} Frame 13 |
"Turkish" | Symbol 77 MovieClip {YouLose_Text_You} Frame 14 |
"Indonesian" | Symbol 77 MovieClip {YouLose_Text_You} Frame 15 |
"Malaysian" | Symbol 77 MovieClip {YouLose_Text_You} Frame 16 |
"Japanese" | Symbol 77 MovieClip {YouLose_Text_You} Frame 17 |
"Chinese" | Symbol 77 MovieClip {YouLose_Text_You} Frame 18 |
"US" | Symbol 85 MovieClip {zombiename} Frame 2 |
"UK" | Symbol 85 MovieClip {zombiename} Frame 3 |
"Dutch" | Symbol 85 MovieClip {zombiename} Frame 4 |
"French" | Symbol 85 MovieClip {zombiename} Frame 5 |
"German" | Symbol 85 MovieClip {zombiename} Frame 6 |
"Spanish" | Symbol 85 MovieClip {zombiename} Frame 7 |
"Brazilian" | Symbol 85 MovieClip {zombiename} Frame 8 |
"Portugese" | Symbol 85 MovieClip {zombiename} Frame 9 |
"Italian" | Symbol 85 MovieClip {zombiename} Frame 10 |
"Swedish" | Symbol 85 MovieClip {zombiename} Frame 11 |
"Polish" | Symbol 85 MovieClip {zombiename} Frame 12 |
"Russian" | Symbol 85 MovieClip {zombiename} Frame 13 |
"Turkish" | Symbol 85 MovieClip {zombiename} Frame 14 |
"Indonesian" | Symbol 85 MovieClip {zombiename} Frame 15 |
"Malaysian" | Symbol 85 MovieClip {zombiename} Frame 16 |
"Japanese" | Symbol 85 MovieClip {zombiename} Frame 17 |
"Chinese" | Symbol 85 MovieClip {zombiename} Frame 18 |
"US" | Symbol 93 MovieClip {hamstername} Frame 2 |
"UK" | Symbol 93 MovieClip {hamstername} Frame 3 |
"Dutch" | Symbol 93 MovieClip {hamstername} Frame 4 |
"French" | Symbol 93 MovieClip {hamstername} Frame 5 |
"German" | Symbol 93 MovieClip {hamstername} Frame 6 |
"Spanish" | Symbol 93 MovieClip {hamstername} Frame 7 |
"Brazilian" | Symbol 93 MovieClip {hamstername} Frame 8 |
"Portugese" | Symbol 93 MovieClip {hamstername} Frame 9 |
"Italian" | Symbol 93 MovieClip {hamstername} Frame 10 |
"Swedish" | Symbol 93 MovieClip {hamstername} Frame 11 |
"Polish" | Symbol 93 MovieClip {hamstername} Frame 12 |
"Russian" | Symbol 93 MovieClip {hamstername} Frame 13 |
"Turkish" | Symbol 93 MovieClip {hamstername} Frame 14 |
"Indonesian" | Symbol 93 MovieClip {hamstername} Frame 15 |
"Malaysian" | Symbol 93 MovieClip {hamstername} Frame 16 |
"Japanese" | Symbol 93 MovieClip {hamstername} Frame 17 |
"Chinese" | Symbol 93 MovieClip {hamstername} Frame 18 |
"US" | Symbol 95 MovieClip {help_specialattack} Frame 2 |
"UK" | Symbol 95 MovieClip {help_specialattack} Frame 3 |
"Dutch" | Symbol 95 MovieClip {help_specialattack} Frame 4 |
"French" | Symbol 95 MovieClip {help_specialattack} Frame 5 |
"German" | Symbol 95 MovieClip {help_specialattack} Frame 6 |
"Spanish" | Symbol 95 MovieClip {help_specialattack} Frame 7 |
"Brazilian" | Symbol 95 MovieClip {help_specialattack} Frame 8 |
"Portugese" | Symbol 95 MovieClip {help_specialattack} Frame 9 |
"Italian" | Symbol 95 MovieClip {help_specialattack} Frame 10 |
"Swedish" | Symbol 95 MovieClip {help_specialattack} Frame 11 |
"Polish" | Symbol 95 MovieClip {help_specialattack} Frame 12 |
"Russian" | Symbol 95 MovieClip {help_specialattack} Frame 13 |
"Turkish" | Symbol 95 MovieClip {help_specialattack} Frame 14 |
"Indonesian" | Symbol 95 MovieClip {help_specialattack} Frame 15 |
"Malaysian" | Symbol 95 MovieClip {help_specialattack} Frame 16 |
"Japanese" | Symbol 95 MovieClip {help_specialattack} Frame 17 |
"Ambient" | Symbol 457 MovieClip {Zombie3} Frame 1 |
"Walk" | Symbol 457 MovieClip {Zombie3} Frame 39 |
"WalkBack" | Symbol 457 MovieClip {Zombie3} Frame 53 |
"Duck" | Symbol 457 MovieClip {Zombie3} Frame 67 |
"Crouched" | Symbol 457 MovieClip {Zombie3} Frame 71 |
"Rise" | Symbol 457 MovieClip {Zombie3} Frame 82 |
"Cut" | Symbol 457 MovieClip {Zombie3} Frame 90 |
"Fist" | Symbol 457 MovieClip {Zombie3} Frame 116 |
"Fist2" | Symbol 457 MovieClip {Zombie3} Frame 142 |
"Kick" | Symbol 457 MovieClip {Zombie3} Frame 172 |
"Kick2" | Symbol 457 MovieClip {Zombie3} Frame 198 |
"Jump" | Symbol 457 MovieClip {Zombie3} Frame 224 |
"JumpFall" | Symbol 457 MovieClip {Zombie3} Frame 230 |
"JumpTyl" | Symbol 457 MovieClip {Zombie3} Frame 234 |
"JumpLadowanie" | Symbol 457 MovieClip {Zombie3} Frame 242 |
"Blok" | Symbol 457 MovieClip {Zombie3} Frame 245 |
"BlokIn" | Symbol 457 MovieClip {Zombie3} Frame 247 |
"BlokOut" | Symbol 457 MovieClip {Zombie3} Frame 261 |
"DuckBlok" | Symbol 457 MovieClip {Zombie3} Frame 267 |
"DuckBlokIn" | Symbol 457 MovieClip {Zombie3} Frame 269 |
"DuckBlokOut" | Symbol 457 MovieClip {Zombie3} Frame 279 |
"JumpKick" | Symbol 457 MovieClip {Zombie3} Frame 281 |
"JumpKickLand" | Symbol 457 MovieClip {Zombie3} Frame 293 |
"JumpFist" | Symbol 457 MovieClip {Zombie3} Frame 305 |
"JumpFistLand" | Symbol 457 MovieClip {Zombie3} Frame 317 |
"DuckFist" | Symbol 457 MovieClip {Zombie3} Frame 329 |
"Face" | Symbol 457 MovieClip {Zombie3} Frame 351 |
"Stomach" | Symbol 457 MovieClip {Zombie3} Frame 370 |
"Fall" | Symbol 457 MovieClip {Zombie3} Frame 387 |
"Standup" | Symbol 457 MovieClip {Zombie3} Frame 405 |
"DuckHit" | Symbol 457 MovieClip {Zombie3} Frame 415 |
"DuckBlokBlocked" | Symbol 457 MovieClip {Zombie3} Frame 431 |
"BlokBlocked" | Symbol 457 MovieClip {Zombie3} Frame 442 |
"JumpHit" | Symbol 457 MovieClip {Zombie3} Frame 454 |
"JumpHitStandup" | Symbol 457 MovieClip {Zombie3} Frame 472 |
"S1" | Symbol 457 MovieClip {Zombie3} Frame 484 |
"S2" | Symbol 457 MovieClip {Zombie3} Frame 514 |
"Win" | Symbol 457 MovieClip {Zombie3} Frame 550 |
"Win2" | Symbol 457 MovieClip {Zombie3} Frame 583 |
"Dead" | Symbol 457 MovieClip {Zombie3} Frame 620 |
"isDead" | Symbol 457 MovieClip {Zombie3} Frame 651 |
"hamsterS2" | Symbol 457 MovieClip {Zombie3} Frame 652 |
"off" | Symbol 464 MovieClip {Button_Ok} Frame 1 |
"on" | Symbol 464 MovieClip {Button_Ok} Frame 2 |
"out" | Symbol 464 MovieClip {Button_Ok} Frame 14 |
"click" | Symbol 464 MovieClip {Button_Ok} Frame 15 |
"US" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 2 |
"UK" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 3 |
"Dutch" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 4 |
"French" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 5 |
"German" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 6 |
"Spanish" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 7 |
"Brazilian" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 8 |
"Portugese" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 9 |
"Italian" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 10 |
"Swedish" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 11 |
"Polish" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 12 |
"Russian" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 13 |
"Turkish" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 14 |
"Indonesian" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 15 |
"Malaysian" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 16 |
"Japanese" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 17 |
"Chinese" | Symbol 568 MovieClip {LOGO_more_fighting_at} Frame 18 |
"off" | Symbol 569 MovieClip {Logo_agame_com} Frame 1 |
"on" | Symbol 569 MovieClip {Logo_agame_com} Frame 2 |
"out" | Symbol 569 MovieClip {Logo_agame_com} Frame 4 |
"click" | Symbol 569 MovieClip {Logo_agame_com} Frame 5 |
"Ambient" | Symbol 604 MovieClip {Zombie1} Frame 1 |
"Walk" | Symbol 604 MovieClip {Zombie1} Frame 39 |
"WalkBack" | Symbol 604 MovieClip {Zombie1} Frame 53 |
"Duck" | Symbol 604 MovieClip {Zombie1} Frame 67 |
"Crouched" | Symbol 604 MovieClip {Zombie1} Frame 71 |
"Rise" | Symbol 604 MovieClip {Zombie1} Frame 82 |
"Cut" | Symbol 604 MovieClip {Zombie1} Frame 90 |
"Fist" | Symbol 604 MovieClip {Zombie1} Frame 116 |
"Fist2" | Symbol 604 MovieClip {Zombie1} Frame 142 |
"Kick" | Symbol 604 MovieClip {Zombie1} Frame 172 |
"Kick2" | Symbol 604 MovieClip {Zombie1} Frame 198 |
"Jump" | Symbol 604 MovieClip {Zombie1} Frame 224 |
"JumpFall" | Symbol 604 MovieClip {Zombie1} Frame 230 |
"JumpTyl" | Symbol 604 MovieClip {Zombie1} Frame 234 |
"JumpLadowanie" | Symbol 604 MovieClip {Zombie1} Frame 242 |
"Blok" | Symbol 604 MovieClip {Zombie1} Frame 245 |
"BlokIn" | Symbol 604 MovieClip {Zombie1} Frame 247 |
"BlokOut" | Symbol 604 MovieClip {Zombie1} Frame 261 |
"DuckBlok" | Symbol 604 MovieClip {Zombie1} Frame 267 |
"DuckBlokIn" | Symbol 604 MovieClip {Zombie1} Frame 269 |
"DuckBlokOut" | Symbol 604 MovieClip {Zombie1} Frame 279 |
"JumpKick" | Symbol 604 MovieClip {Zombie1} Frame 281 |
"JumpKickLand" | Symbol 604 MovieClip {Zombie1} Frame 293 |
"JumpFist" | Symbol 604 MovieClip {Zombie1} Frame 305 |
"JumpFistLand" | Symbol 604 MovieClip {Zombie1} Frame 317 |
"DuckFist" | Symbol 604 MovieClip {Zombie1} Frame 329 |
"Face" | Symbol 604 MovieClip {Zombie1} Frame 351 |
"Stomach" | Symbol 604 MovieClip {Zombie1} Frame 370 |
"Fall" | Symbol 604 MovieClip {Zombie1} Frame 387 |
"Standup" | Symbol 604 MovieClip {Zombie1} Frame 405 |
"DuckHit" | Symbol 604 MovieClip {Zombie1} Frame 415 |
"DuckBlokBlocked" | Symbol 604 MovieClip {Zombie1} Frame 431 |
"BlokBlocked" | Symbol 604 MovieClip {Zombie1} Frame 442 |
"JumpHit" | Symbol 604 MovieClip {Zombie1} Frame 454 |
"JumpHitStandup" | Symbol 604 MovieClip {Zombie1} Frame 472 |
"S1" | Symbol 604 MovieClip {Zombie1} Frame 484 |
"S2" | Symbol 604 MovieClip {Zombie1} Frame 514 |
"Win" | Symbol 604 MovieClip {Zombie1} Frame 550 |
"Win2" | Symbol 604 MovieClip {Zombie1} Frame 583 |
"Dead" | Symbol 604 MovieClip {Zombie1} Frame 620 |
"isDead" | Symbol 604 MovieClip {Zombie1} Frame 651 |
"hamsterS2" | Symbol 604 MovieClip {Zombie1} Frame 652 |
"US" | Symbol 634 MovieClip {Popups_Round1} Frame 2 |
"UK" | Symbol 634 MovieClip {Popups_Round1} Frame 3 |
"Dutch" | Symbol 634 MovieClip {Popups_Round1} Frame 4 |
"French" | Symbol 634 MovieClip {Popups_Round1} Frame 5 |
"German" | Symbol 634 MovieClip {Popups_Round1} Frame 6 |
"Spanish" | Symbol 634 MovieClip {Popups_Round1} Frame 7 |
"Brazilian" | Symbol 634 MovieClip {Popups_Round1} Frame 8 |
"Portugese" | Symbol 634 MovieClip {Popups_Round1} Frame 9 |
"Italian" | Symbol 634 MovieClip {Popups_Round1} Frame 10 |
"Swedish" | Symbol 634 MovieClip {Popups_Round1} Frame 11 |
"Polish" | Symbol 634 MovieClip {Popups_Round1} Frame 12 |
"Russian" | Symbol 634 MovieClip {Popups_Round1} Frame 13 |
"Turkish" | Symbol 634 MovieClip {Popups_Round1} Frame 14 |
"Indonesian" | Symbol 634 MovieClip {Popups_Round1} Frame 15 |
"Malaysian" | Symbol 634 MovieClip {Popups_Round1} Frame 16 |
"Japanese" | Symbol 634 MovieClip {Popups_Round1} Frame 17 |
"Chinese" | Symbol 634 MovieClip {Popups_Round1} Frame 18 |
"US" | Symbol 651 MovieClip {Popups_Round2} Frame 2 |
"UK" | Symbol 651 MovieClip {Popups_Round2} Frame 3 |
"Dutch" | Symbol 651 MovieClip {Popups_Round2} Frame 4 |
"French" | Symbol 651 MovieClip {Popups_Round2} Frame 5 |
"German" | Symbol 651 MovieClip {Popups_Round2} Frame 6 |
"Spanish" | Symbol 651 MovieClip {Popups_Round2} Frame 7 |
"Brazilian" | Symbol 651 MovieClip {Popups_Round2} Frame 8 |
"Portugese" | Symbol 651 MovieClip {Popups_Round2} Frame 9 |
"Italian" | Symbol 651 MovieClip {Popups_Round2} Frame 10 |
"Swedish" | Symbol 651 MovieClip {Popups_Round2} Frame 11 |
"Polish" | Symbol 651 MovieClip {Popups_Round2} Frame 12 |
"Russian" | Symbol 651 MovieClip {Popups_Round2} Frame 13 |
"Turkish" | Symbol 651 MovieClip {Popups_Round2} Frame 14 |
"Indonesian" | Symbol 651 MovieClip {Popups_Round2} Frame 15 |
"Malaysian" | Symbol 651 MovieClip {Popups_Round2} Frame 16 |
"Japanese" | Symbol 651 MovieClip {Popups_Round2} Frame 17 |
"Chinese" | Symbol 651 MovieClip {Popups_Round2} Frame 18 |
"US" | Symbol 669 MovieClip {Popups_FinalRound} Frame 2 |
"UK" | Symbol 669 MovieClip {Popups_FinalRound} Frame 3 |
"Dutch" | Symbol 669 MovieClip {Popups_FinalRound} Frame 4 |
"French" | Symbol 669 MovieClip {Popups_FinalRound} Frame 5 |
"German" | Symbol 669 MovieClip {Popups_FinalRound} Frame 6 |
"Spanish" | Symbol 669 MovieClip {Popups_FinalRound} Frame 7 |
"Brazilian" | Symbol 669 MovieClip {Popups_FinalRound} Frame 8 |
"Portugese" | Symbol 669 MovieClip {Popups_FinalRound} Frame 9 |
"Italian" | Symbol 669 MovieClip {Popups_FinalRound} Frame 10 |
"Swedish" | Symbol 669 MovieClip {Popups_FinalRound} Frame 11 |
"Polish" | Symbol 669 MovieClip {Popups_FinalRound} Frame 12 |
"Russian" | Symbol 669 MovieClip {Popups_FinalRound} Frame 13 |
"Turkish" | Symbol 669 MovieClip {Popups_FinalRound} Frame 14 |
"Indonesian" | Symbol 669 MovieClip {Popups_FinalRound} Frame 15 |
"Malaysian" | Symbol 669 MovieClip {Popups_FinalRound} Frame 16 |
"Japanese" | Symbol 669 MovieClip {Popups_FinalRound} Frame 17 |
"Chinese" | Symbol 669 MovieClip {Popups_FinalRound} Frame 18 |
"US" | Symbol 687 MovieClip {Popups_Fighty} Frame 2 |
"UK" | Symbol 687 MovieClip {Popups_Fighty} Frame 3 |
"Dutch" | Symbol 687 MovieClip {Popups_Fighty} Frame 4 |
"French" | Symbol 687 MovieClip {Popups_Fighty} Frame 5 |
"German" | Symbol 687 MovieClip {Popups_Fighty} Frame 6 |
"Spanish" | Symbol 687 MovieClip {Popups_Fighty} Frame 7 |
"Brazilian" | Symbol 687 MovieClip {Popups_Fighty} Frame 8 |
"Portugese" | Symbol 687 MovieClip {Popups_Fighty} Frame 9 |
"Italian" | Symbol 687 MovieClip {Popups_Fighty} Frame 10 |
"Swedish" | Symbol 687 MovieClip {Popups_Fighty} Frame 11 |
"Polish" | Symbol 687 MovieClip {Popups_Fighty} Frame 12 |
"Russian" | Symbol 687 MovieClip {Popups_Fighty} Frame 13 |
"Turkish" | Symbol 687 MovieClip {Popups_Fighty} Frame 14 |
"Indonesian" | Symbol 687 MovieClip {Popups_Fighty} Frame 15 |
"Malaysian" | Symbol 687 MovieClip {Popups_Fighty} Frame 16 |
"Japanese" | Symbol 687 MovieClip {Popups_Fighty} Frame 17 |
"Chinese" | Symbol 687 MovieClip {Popups_Fighty} Frame 18 |
"US" | Symbol 703 MovieClip {Panel_YouWin} Frame 2 |
"UK" | Symbol 703 MovieClip {Panel_YouWin} Frame 3 |
"Dutch" | Symbol 703 MovieClip {Panel_YouWin} Frame 4 |
"French" | Symbol 703 MovieClip {Panel_YouWin} Frame 5 |
"German" | Symbol 703 MovieClip {Panel_YouWin} Frame 6 |
"Spanish" | Symbol 703 MovieClip {Panel_YouWin} Frame 7 |
"Brazilian" | Symbol 703 MovieClip {Panel_YouWin} Frame 8 |
"Portugese" | Symbol 703 MovieClip {Panel_YouWin} Frame 9 |
"Italian" | Symbol 703 MovieClip {Panel_YouWin} Frame 10 |
"Swedish" | Symbol 703 MovieClip {Panel_YouWin} Frame 11 |
"Polish" | Symbol 703 MovieClip {Panel_YouWin} Frame 12 |
"Russian" | Symbol 703 MovieClip {Panel_YouWin} Frame 13 |
"Turkish" | Symbol 703 MovieClip {Panel_YouWin} Frame 14 |
"Indonesian" | Symbol 703 MovieClip {Panel_YouWin} Frame 15 |
"Malaysian" | Symbol 703 MovieClip {Panel_YouWin} Frame 16 |
"Japanese" | Symbol 703 MovieClip {Panel_YouWin} Frame 17 |
"Chinese" | Symbol 703 MovieClip {Panel_YouWin} Frame 18 |
"Zombie" | Symbol 705 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_263} Frame 1 |
"Hamster" | Symbol 714 MovieClip {zombie_vs_hamster_fla.Panel_Win_Character_Hamster_265} Frame 1 |
"US" | Symbol 730 MovieClip {Popup_YouLose} Frame 2 |
"UK" | Symbol 730 MovieClip {Popup_YouLose} Frame 3 |
"Dutch" | Symbol 730 MovieClip {Popup_YouLose} Frame 4 |
"French" | Symbol 730 MovieClip {Popup_YouLose} Frame 5 |
"German" | Symbol 730 MovieClip {Popup_YouLose} Frame 6 |
"Spanish" | Symbol 730 MovieClip {Popup_YouLose} Frame 7 |
"Brazilian" | Symbol 730 MovieClip {Popup_YouLose} Frame 8 |
"Portugese" | Symbol 730 MovieClip {Popup_YouLose} Frame 9 |
"Italian" | Symbol 730 MovieClip {Popup_YouLose} Frame 10 |
"Swedish" | Symbol 730 MovieClip {Popup_YouLose} Frame 11 |
"Polish" | Symbol 730 MovieClip {Popup_YouLose} Frame 12 |
"Russian" | Symbol 730 MovieClip {Popup_YouLose} Frame 13 |
"Turkish" | Symbol 730 MovieClip {Popup_YouLose} Frame 14 |
"Indonesian" | Symbol 730 MovieClip {Popup_YouLose} Frame 15 |
"Malaysian" | Symbol 730 MovieClip {Popup_YouLose} Frame 16 |
"Japanese" | Symbol 730 MovieClip {Popup_YouLose} Frame 17 |
"Chinese" | Symbol 730 MovieClip {Popup_YouLose} Frame 18 |
"off" | Symbol 738 MovieClip {Button_Cancel} Frame 1 |
"on" | Symbol 738 MovieClip {Button_Cancel} Frame 2 |
"out" | Symbol 738 MovieClip {Button_Cancel} Frame 14 |
"click" | Symbol 738 MovieClip {Button_Cancel} Frame 15 |
"Round1" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 1 |
"Round2" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 56 |
"Round3" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 111 |
"Fight" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 166 |
"YouWinZombie" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 211 |
"YouWinHamster" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 322 |
"YouLose" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 438 |
"GameOver" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 545 |
"enterName" | Symbol 741 MovieClip {game.hitTests.PopUp} Frame 598 |
"Ambient" | Symbol 1047 MovieClip {Hamster3} Frame 1 |
"Walk" | Symbol 1047 MovieClip {Hamster3} Frame 15 |
"WalkBack" | Symbol 1047 MovieClip {Hamster3} Frame 22 |
"Duck" | Symbol 1047 MovieClip {Hamster3} Frame 29 |
"Crouched" | Symbol 1047 MovieClip {Hamster3} Frame 32 |
"Rise" | Symbol 1047 MovieClip {Hamster3} Frame 45 |
"Cut" | Symbol 1047 MovieClip {Hamster3} Frame 49 |
"Fist" | Symbol 1047 MovieClip {Hamster3} Frame 73 |
"Fist2" | Symbol 1047 MovieClip {Hamster3} Frame 89 |
"Kick" | Symbol 1047 MovieClip {Hamster3} Frame 107 |
"Kick2" | Symbol 1047 MovieClip {Hamster3} Frame 131 |
"Jump" | Symbol 1047 MovieClip {Hamster3} Frame 155 |
"JumpFall" | Symbol 1047 MovieClip {Hamster3} Frame 162 |
"JumpTyl" | Symbol 1047 MovieClip {Hamster3} Frame 165 |
"JumpLadowanie" | Symbol 1047 MovieClip {Hamster3} Frame 173 |
"Blok" | Symbol 1047 MovieClip {Hamster3} Frame 175 |
"BlokIn" | Symbol 1047 MovieClip {Hamster3} Frame 179 |
"BlokOut" | Symbol 1047 MovieClip {Hamster3} Frame 191 |
"DuckBlok" | Symbol 1047 MovieClip {Hamster3} Frame 193 |
"DuckBlokIn" | Symbol 1047 MovieClip {Hamster3} Frame 195 |
"DuckBlokOut" | Symbol 1047 MovieClip {Hamster3} Frame 205 |
"JumpKick" | Symbol 1047 MovieClip {Hamster3} Frame 207 |
"JumpKickLand" | Symbol 1047 MovieClip {Hamster3} Frame 219 |
"JumpFist" | Symbol 1047 MovieClip {Hamster3} Frame 231 |
"JumpFistLand" | Symbol 1047 MovieClip {Hamster3} Frame 243 |
"DuckFist" | Symbol 1047 MovieClip {Hamster3} Frame 251 |
"Face" | Symbol 1047 MovieClip {Hamster3} Frame 276 |
"Stomach" | Symbol 1047 MovieClip {Hamster3} Frame 289 |
"Fall" | Symbol 1047 MovieClip {Hamster3} Frame 307 |
"Standup" | Symbol 1047 MovieClip {Hamster3} Frame 319 |
"DuckHit" | Symbol 1047 MovieClip {Hamster3} Frame 339 |
"DuckBlokBlocked" | Symbol 1047 MovieClip {Hamster3} Frame 351 |
"BlokBlocked" | Symbol 1047 MovieClip {Hamster3} Frame 362 |
"JumpHit" | Symbol 1047 MovieClip {Hamster3} Frame 373 |
"JumpHitStandup" | Symbol 1047 MovieClip {Hamster3} Frame 382 |
"S1" | Symbol 1047 MovieClip {Hamster3} Frame 391 |
"S2x" | Symbol 1047 MovieClip {Hamster3} Frame 421 |
"Win" | Symbol 1047 MovieClip {Hamster3} Frame 457 |
"Dead" | Symbol 1047 MovieClip {Hamster3} Frame 531 |
"isDead" | Symbol 1047 MovieClip {Hamster3} Frame 548 |
"S2" | Symbol 1047 MovieClip {Hamster3} Frame 549 |
"S2hit" | Symbol 1047 MovieClip {Hamster3} Frame 580 |
"Ambient" | Symbol 1048 MovieClip {Zombie2} Frame 1 |
"Walk" | Symbol 1048 MovieClip {Zombie2} Frame 39 |
"WalkBack" | Symbol 1048 MovieClip {Zombie2} Frame 53 |
"Duck" | Symbol 1048 MovieClip {Zombie2} Frame 67 |
"Crouched" | Symbol 1048 MovieClip {Zombie2} Frame 71 |
"Rise" | Symbol 1048 MovieClip {Zombie2} Frame 82 |
"Cut" | Symbol 1048 MovieClip {Zombie2} Frame 90 |
"Fist" | Symbol 1048 MovieClip {Zombie2} Frame 116 |
"Fist2" | Symbol 1048 MovieClip {Zombie2} Frame 142 |
"Kick" | Symbol 1048 MovieClip {Zombie2} Frame 172 |
"Kick2" | Symbol 1048 MovieClip {Zombie2} Frame 198 |
"Jump" | Symbol 1048 MovieClip {Zombie2} Frame 224 |
"JumpFall" | Symbol 1048 MovieClip {Zombie2} Frame 230 |
"JumpTyl" | Symbol 1048 MovieClip {Zombie2} Frame 234 |
"JumpLadowanie" | Symbol 1048 MovieClip {Zombie2} Frame 242 |
"Blok" | Symbol 1048 MovieClip {Zombie2} Frame 245 |
"BlokIn" | Symbol 1048 MovieClip {Zombie2} Frame 247 |
"BlokOut" | Symbol 1048 MovieClip {Zombie2} Frame 261 |
"DuckBlok" | Symbol 1048 MovieClip {Zombie2} Frame 267 |
"DuckBlokIn" | Symbol 1048 MovieClip {Zombie2} Frame 269 |
"DuckBlokOut" | Symbol 1048 MovieClip {Zombie2} Frame 279 |
"JumpKick" | Symbol 1048 MovieClip {Zombie2} Frame 281 |
"JumpKickLand" | Symbol 1048 MovieClip {Zombie2} Frame 293 |
"JumpFist" | Symbol 1048 MovieClip {Zombie2} Frame 305 |
"JumpFistLand" | Symbol 1048 MovieClip {Zombie2} Frame 317 |
"DuckFist" | Symbol 1048 MovieClip {Zombie2} Frame 329 |
"Face" | Symbol 1048 MovieClip {Zombie2} Frame 351 |
"Stomach" | Symbol 1048 MovieClip {Zombie2} Frame 370 |
"Fall" | Symbol 1048 MovieClip {Zombie2} Frame 387 |
"Standup" | Symbol 1048 MovieClip {Zombie2} Frame 405 |
"DuckHit" | Symbol 1048 MovieClip {Zombie2} Frame 415 |
"DuckBlokBlocked" | Symbol 1048 MovieClip {Zombie2} Frame 431 |
"BlokBlocked" | Symbol 1048 MovieClip {Zombie2} Frame 442 |
"JumpHit" | Symbol 1048 MovieClip {Zombie2} Frame 454 |
"JumpHitStandup" | Symbol 1048 MovieClip {Zombie2} Frame 472 |
"S1" | Symbol 1048 MovieClip {Zombie2} Frame 484 |
"S2" | Symbol 1048 MovieClip {Zombie2} Frame 514 |
"Win" | Symbol 1048 MovieClip {Zombie2} Frame 550 |
"Win2" | Symbol 1048 MovieClip {Zombie2} Frame 583 |
"Dead" | Symbol 1048 MovieClip {Zombie2} Frame 620 |
"isDead" | Symbol 1048 MovieClip {Zombie2} Frame 651 |
"hamsterS2" | Symbol 1048 MovieClip {Zombie2} Frame 652 |
"Ambient" | Symbol 1049 MovieClip {Zombie4} Frame 1 |
"Walk" | Symbol 1049 MovieClip {Zombie4} Frame 39 |
"WalkBack" | Symbol 1049 MovieClip {Zombie4} Frame 53 |
"Duck" | Symbol 1049 MovieClip {Zombie4} Frame 67 |
"Crouched" | Symbol 1049 MovieClip {Zombie4} Frame 71 |
"Rise" | Symbol 1049 MovieClip {Zombie4} Frame 82 |
"Cut" | Symbol 1049 MovieClip {Zombie4} Frame 90 |
"Fist" | Symbol 1049 MovieClip {Zombie4} Frame 116 |
"Fist2" | Symbol 1049 MovieClip {Zombie4} Frame 142 |
"Kick" | Symbol 1049 MovieClip {Zombie4} Frame 172 |
"Kick2" | Symbol 1049 MovieClip {Zombie4} Frame 198 |
"Jump" | Symbol 1049 MovieClip {Zombie4} Frame 224 |
"JumpFall" | Symbol 1049 MovieClip {Zombie4} Frame 230 |
"JumpTyl" | Symbol 1049 MovieClip {Zombie4} Frame 234 |
"JumpLadowanie" | Symbol 1049 MovieClip {Zombie4} Frame 242 |
"Blok" | Symbol 1049 MovieClip {Zombie4} Frame 245 |
"BlokIn" | Symbol 1049 MovieClip {Zombie4} Frame 247 |
"BlokOut" | Symbol 1049 MovieClip {Zombie4} Frame 261 |
"DuckBlok" | Symbol 1049 MovieClip {Zombie4} Frame 267 |
"DuckBlokIn" | Symbol 1049 MovieClip {Zombie4} Frame 269 |
"DuckBlokOut" | Symbol 1049 MovieClip {Zombie4} Frame 279 |
"JumpKick" | Symbol 1049 MovieClip {Zombie4} Frame 281 |
"JumpKickLand" | Symbol 1049 MovieClip {Zombie4} Frame 293 |
"JumpFist" | Symbol 1049 MovieClip {Zombie4} Frame 305 |
"JumpFistLand" | Symbol 1049 MovieClip {Zombie4} Frame 317 |
"DuckFist" | Symbol 1049 MovieClip {Zombie4} Frame 329 |
"Face" | Symbol 1049 MovieClip {Zombie4} Frame 351 |
"Stomach" | Symbol 1049 MovieClip {Zombie4} Frame 370 |
"Fall" | Symbol 1049 MovieClip {Zombie4} Frame 387 |
"Standup" | Symbol 1049 MovieClip {Zombie4} Frame 405 |
"DuckHit" | Symbol 1049 MovieClip {Zombie4} Frame 415 |
"DuckBlokBlocked" | Symbol 1049 MovieClip {Zombie4} Frame 431 |
"BlokBlocked" | Symbol 1049 MovieClip {Zombie4} Frame 442 |
"JumpHit" | Symbol 1049 MovieClip {Zombie4} Frame 454 |
"JumpHitStandup" | Symbol 1049 MovieClip {Zombie4} Frame 472 |
"S1" | Symbol 1049 MovieClip {Zombie4} Frame 484 |
"S2" | Symbol 1049 MovieClip {Zombie4} Frame 514 |
"Win" | Symbol 1049 MovieClip {Zombie4} Frame 550 |
"Win2" | Symbol 1049 MovieClip {Zombie4} Frame 583 |
"Dead" | Symbol 1049 MovieClip {Zombie4} Frame 620 |
"isDead" | Symbol 1049 MovieClip {Zombie4} Frame 651 |
"hamsterS2" | Symbol 1049 MovieClip {Zombie4} Frame 652 |
"Ambient" | Symbol 1050 MovieClip {Zombie5} Frame 1 |
"Walk" | Symbol 1050 MovieClip {Zombie5} Frame 39 |
"WalkBack" | Symbol 1050 MovieClip {Zombie5} Frame 53 |
"Duck" | Symbol 1050 MovieClip {Zombie5} Frame 67 |
"Crouched" | Symbol 1050 MovieClip {Zombie5} Frame 71 |
"Rise" | Symbol 1050 MovieClip {Zombie5} Frame 82 |
"Cut" | Symbol 1050 MovieClip {Zombie5} Frame 90 |
"Fist" | Symbol 1050 MovieClip {Zombie5} Frame 116 |
"Fist2" | Symbol 1050 MovieClip {Zombie5} Frame 142 |
"Kick" | Symbol 1050 MovieClip {Zombie5} Frame 172 |
"Kick2" | Symbol 1050 MovieClip {Zombie5} Frame 198 |
"Jump" | Symbol 1050 MovieClip {Zombie5} Frame 224 |
"JumpFall" | Symbol 1050 MovieClip {Zombie5} Frame 230 |
"JumpTyl" | Symbol 1050 MovieClip {Zombie5} Frame 234 |
"JumpLadowanie" | Symbol 1050 MovieClip {Zombie5} Frame 242 |
"Blok" | Symbol 1050 MovieClip {Zombie5} Frame 245 |
"BlokIn" | Symbol 1050 MovieClip {Zombie5} Frame 247 |
"BlokOut" | Symbol 1050 MovieClip {Zombie5} Frame 261 |
"DuckBlok" | Symbol 1050 MovieClip {Zombie5} Frame 267 |
"DuckBlokIn" | Symbol 1050 MovieClip {Zombie5} Frame 269 |
"DuckBlokOut" | Symbol 1050 MovieClip {Zombie5} Frame 279 |
"JumpKick" | Symbol 1050 MovieClip {Zombie5} Frame 281 |
"JumpKickLand" | Symbol 1050 MovieClip {Zombie5} Frame 293 |
"JumpFist" | Symbol 1050 MovieClip {Zombie5} Frame 305 |
"JumpFistLand" | Symbol 1050 MovieClip {Zombie5} Frame 317 |
"DuckFist" | Symbol 1050 MovieClip {Zombie5} Frame 329 |
"Face" | Symbol 1050 MovieClip {Zombie5} Frame 351 |
"Stomach" | Symbol 1050 MovieClip {Zombie5} Frame 370 |
"Fall" | Symbol 1050 MovieClip {Zombie5} Frame 387 |
"Standup" | Symbol 1050 MovieClip {Zombie5} Frame 405 |
"DuckHit" | Symbol 1050 MovieClip {Zombie5} Frame 415 |
"DuckBlokBlocked" | Symbol 1050 MovieClip {Zombie5} Frame 431 |
"BlokBlocked" | Symbol 1050 MovieClip {Zombie5} Frame 442 |
"JumpHit" | Symbol 1050 MovieClip {Zombie5} Frame 454 |
"JumpHitStandup" | Symbol 1050 MovieClip {Zombie5} Frame 472 |
"S1" | Symbol 1050 MovieClip {Zombie5} Frame 484 |
"S2" | Symbol 1050 MovieClip {Zombie5} Frame 514 |
"Win" | Symbol 1050 MovieClip {Zombie5} Frame 550 |
"Win2" | Symbol 1050 MovieClip {Zombie5} Frame 583 |
"Dead" | Symbol 1050 MovieClip {Zombie5} Frame 620 |
"isDead" | Symbol 1050 MovieClip {Zombie5} Frame 651 |
"hamsterS2" | Symbol 1050 MovieClip {Zombie5} Frame 652 |
"Ambient" | Symbol 1051 MovieClip {Hamster1} Frame 1 |
"Walk" | Symbol 1051 MovieClip {Hamster1} Frame 15 |
"WalkBack" | Symbol 1051 MovieClip {Hamster1} Frame 22 |
"Duck" | Symbol 1051 MovieClip {Hamster1} Frame 29 |
"Crouched" | Symbol 1051 MovieClip {Hamster1} Frame 32 |
"Rise" | Symbol 1051 MovieClip {Hamster1} Frame 45 |
"Cut" | Symbol 1051 MovieClip {Hamster1} Frame 49 |
"Fist" | Symbol 1051 MovieClip {Hamster1} Frame 73 |
"Fist2" | Symbol 1051 MovieClip {Hamster1} Frame 89 |
"Kick" | Symbol 1051 MovieClip {Hamster1} Frame 107 |
"Kick2" | Symbol 1051 MovieClip {Hamster1} Frame 131 |
"Jump" | Symbol 1051 MovieClip {Hamster1} Frame 155 |
"JumpFall" | Symbol 1051 MovieClip {Hamster1} Frame 162 |
"JumpTyl" | Symbol 1051 MovieClip {Hamster1} Frame 165 |
"JumpLadowanie" | Symbol 1051 MovieClip {Hamster1} Frame 173 |
"Blok" | Symbol 1051 MovieClip {Hamster1} Frame 175 |
"BlokIn" | Symbol 1051 MovieClip {Hamster1} Frame 179 |
"BlokOut" | Symbol 1051 MovieClip {Hamster1} Frame 191 |
"DuckBlok" | Symbol 1051 MovieClip {Hamster1} Frame 193 |
"DuckBlokIn" | Symbol 1051 MovieClip {Hamster1} Frame 195 |
"DuckBlokOut" | Symbol 1051 MovieClip {Hamster1} Frame 205 |
"JumpKick" | Symbol 1051 MovieClip {Hamster1} Frame 207 |
"JumpKickLand" | Symbol 1051 MovieClip {Hamster1} Frame 219 |
"JumpFist" | Symbol 1051 MovieClip {Hamster1} Frame 231 |
"JumpFistLand" | Symbol 1051 MovieClip {Hamster1} Frame 243 |
"DuckFist" | Symbol 1051 MovieClip {Hamster1} Frame 251 |
"Face" | Symbol 1051 MovieClip {Hamster1} Frame 276 |
"Stomach" | Symbol 1051 MovieClip {Hamster1} Frame 289 |
"Fall" | Symbol 1051 MovieClip {Hamster1} Frame 307 |
"Standup" | Symbol 1051 MovieClip {Hamster1} Frame 319 |
"DuckHit" | Symbol 1051 MovieClip {Hamster1} Frame 339 |
"DuckBlokBlocked" | Symbol 1051 MovieClip {Hamster1} Frame 351 |
"BlokBlocked" | Symbol 1051 MovieClip {Hamster1} Frame 362 |
"JumpHit" | Symbol 1051 MovieClip {Hamster1} Frame 373 |
"JumpHitStandup" | Symbol 1051 MovieClip {Hamster1} Frame 382 |
"S1" | Symbol 1051 MovieClip {Hamster1} Frame 391 |
"S2x" | Symbol 1051 MovieClip {Hamster1} Frame 421 |
"Win" | Symbol 1051 MovieClip {Hamster1} Frame 457 |
"Dead" | Symbol 1051 MovieClip {Hamster1} Frame 531 |
"isDead" | Symbol 1051 MovieClip {Hamster1} Frame 548 |
"S2" | Symbol 1051 MovieClip {Hamster1} Frame 549 |
"S2hit" | Symbol 1051 MovieClip {Hamster1} Frame 580 |
"Ambient" | Symbol 1052 MovieClip {Hamster2} Frame 1 |
"Walk" | Symbol 1052 MovieClip {Hamster2} Frame 15 |
"WalkBack" | Symbol 1052 MovieClip {Hamster2} Frame 22 |
"Duck" | Symbol 1052 MovieClip {Hamster2} Frame 29 |
"Crouched" | Symbol 1052 MovieClip {Hamster2} Frame 32 |
"Rise" | Symbol 1052 MovieClip {Hamster2} Frame 45 |
"Cut" | Symbol 1052 MovieClip {Hamster2} Frame 49 |
"Fist" | Symbol 1052 MovieClip {Hamster2} Frame 73 |
"Fist2" | Symbol 1052 MovieClip {Hamster2} Frame 89 |
"Kick" | Symbol 1052 MovieClip {Hamster2} Frame 107 |
"Kick2" | Symbol 1052 MovieClip {Hamster2} Frame 131 |
"Jump" | Symbol 1052 MovieClip {Hamster2} Frame 155 |
"JumpFall" | Symbol 1052 MovieClip {Hamster2} Frame 162 |
"JumpTyl" | Symbol 1052 MovieClip {Hamster2} Frame 165 |
"JumpLadowanie" | Symbol 1052 MovieClip {Hamster2} Frame 173 |
"Blok" | Symbol 1052 MovieClip {Hamster2} Frame 175 |
"BlokIn" | Symbol 1052 MovieClip {Hamster2} Frame 179 |
"BlokOut" | Symbol 1052 MovieClip {Hamster2} Frame 191 |
"DuckBlok" | Symbol 1052 MovieClip {Hamster2} Frame 193 |
"DuckBlokIn" | Symbol 1052 MovieClip {Hamster2} Frame 195 |
"DuckBlokOut" | Symbol 1052 MovieClip {Hamster2} Frame 205 |
"JumpKick" | Symbol 1052 MovieClip {Hamster2} Frame 207 |
"JumpKickLand" | Symbol 1052 MovieClip {Hamster2} Frame 219 |
"JumpFist" | Symbol 1052 MovieClip {Hamster2} Frame 231 |
"JumpFistLand" | Symbol 1052 MovieClip {Hamster2} Frame 243 |
"DuckFist" | Symbol 1052 MovieClip {Hamster2} Frame 251 |
"Face" | Symbol 1052 MovieClip {Hamster2} Frame 276 |
"Stomach" | Symbol 1052 MovieClip {Hamster2} Frame 289 |
"Fall" | Symbol 1052 MovieClip {Hamster2} Frame 307 |
"Standup" | Symbol 1052 MovieClip {Hamster2} Frame 319 |
"DuckHit" | Symbol 1052 MovieClip {Hamster2} Frame 339 |
"DuckBlokBlocked" | Symbol 1052 MovieClip {Hamster2} Frame 351 |
"BlokBlocked" | Symbol 1052 MovieClip {Hamster2} Frame 362 |
"JumpHit" | Symbol 1052 MovieClip {Hamster2} Frame 373 |
"JumpHitStandup" | Symbol 1052 MovieClip {Hamster2} Frame 382 |
"S1" | Symbol 1052 MovieClip {Hamster2} Frame 391 |
"S2x" | Symbol 1052 MovieClip {Hamster2} Frame 421 |
"Win" | Symbol 1052 MovieClip {Hamster2} Frame 457 |
"Dead" | Symbol 1052 MovieClip {Hamster2} Frame 531 |
"isDead" | Symbol 1052 MovieClip {Hamster2} Frame 548 |
"S2" | Symbol 1052 MovieClip {Hamster2} Frame 549 |
"S2hit" | Symbol 1052 MovieClip {Hamster2} Frame 580 |
"Ambient" | Symbol 1053 MovieClip {Hamster4} Frame 1 |
"Walk" | Symbol 1053 MovieClip {Hamster4} Frame 15 |
"WalkBack" | Symbol 1053 MovieClip {Hamster4} Frame 22 |
"Duck" | Symbol 1053 MovieClip {Hamster4} Frame 29 |
"Crouched" | Symbol 1053 MovieClip {Hamster4} Frame 32 |
"Rise" | Symbol 1053 MovieClip {Hamster4} Frame 45 |
"Cut" | Symbol 1053 MovieClip {Hamster4} Frame 49 |
"Fist" | Symbol 1053 MovieClip {Hamster4} Frame 73 |
"Fist2" | Symbol 1053 MovieClip {Hamster4} Frame 89 |
"Kick" | Symbol 1053 MovieClip {Hamster4} Frame 107 |
"Kick2" | Symbol 1053 MovieClip {Hamster4} Frame 131 |
"Jump" | Symbol 1053 MovieClip {Hamster4} Frame 155 |
"JumpFall" | Symbol 1053 MovieClip {Hamster4} Frame 162 |
"JumpTyl" | Symbol 1053 MovieClip {Hamster4} Frame 165 |
"JumpLadowanie" | Symbol 1053 MovieClip {Hamster4} Frame 173 |
"Blok" | Symbol 1053 MovieClip {Hamster4} Frame 175 |
"BlokIn" | Symbol 1053 MovieClip {Hamster4} Frame 179 |
"BlokOut" | Symbol 1053 MovieClip {Hamster4} Frame 191 |
"DuckBlok" | Symbol 1053 MovieClip {Hamster4} Frame 193 |
"DuckBlokIn" | Symbol 1053 MovieClip {Hamster4} Frame 195 |
"DuckBlokOut" | Symbol 1053 MovieClip {Hamster4} Frame 205 |
"JumpKick" | Symbol 1053 MovieClip {Hamster4} Frame 207 |
"JumpKickLand" | Symbol 1053 MovieClip {Hamster4} Frame 219 |
"JumpFist" | Symbol 1053 MovieClip {Hamster4} Frame 231 |
"JumpFistLand" | Symbol 1053 MovieClip {Hamster4} Frame 243 |
"DuckFist" | Symbol 1053 MovieClip {Hamster4} Frame 251 |
"Face" | Symbol 1053 MovieClip {Hamster4} Frame 276 |
"Stomach" | Symbol 1053 MovieClip {Hamster4} Frame 289 |
"Fall" | Symbol 1053 MovieClip {Hamster4} Frame 307 |
"Standup" | Symbol 1053 MovieClip {Hamster4} Frame 319 |
"DuckHit" | Symbol 1053 MovieClip {Hamster4} Frame 339 |
"DuckBlokBlocked" | Symbol 1053 MovieClip {Hamster4} Frame 351 |
"BlokBlocked" | Symbol 1053 MovieClip {Hamster4} Frame 362 |
"JumpHit" | Symbol 1053 MovieClip {Hamster4} Frame 373 |
"JumpHitStandup" | Symbol 1053 MovieClip {Hamster4} Frame 382 |
"S1" | Symbol 1053 MovieClip {Hamster4} Frame 391 |
"S2x" | Symbol 1053 MovieClip {Hamster4} Frame 421 |
"Win" | Symbol 1053 MovieClip {Hamster4} Frame 457 |
"Dead" | Symbol 1053 MovieClip {Hamster4} Frame 531 |
"isDead" | Symbol 1053 MovieClip {Hamster4} Frame 548 |
"S2" | Symbol 1053 MovieClip {Hamster4} Frame 549 |
"S2hit" | Symbol 1053 MovieClip {Hamster4} Frame 580 |
"Ambient" | Symbol 1054 MovieClip {Hamster5} Frame 1 |
"Walk" | Symbol 1054 MovieClip {Hamster5} Frame 15 |
"WalkBack" | Symbol 1054 MovieClip {Hamster5} Frame 22 |
"Duck" | Symbol 1054 MovieClip {Hamster5} Frame 29 |
"Crouched" | Symbol 1054 MovieClip {Hamster5} Frame 32 |
"Rise" | Symbol 1054 MovieClip {Hamster5} Frame 45 |
"Cut" | Symbol 1054 MovieClip {Hamster5} Frame 49 |
"Fist" | Symbol 1054 MovieClip {Hamster5} Frame 73 |
"Fist2" | Symbol 1054 MovieClip {Hamster5} Frame 89 |
"Kick" | Symbol 1054 MovieClip {Hamster5} Frame 107 |
"Kick2" | Symbol 1054 MovieClip {Hamster5} Frame 131 |
"Jump" | Symbol 1054 MovieClip {Hamster5} Frame 155 |
"JumpFall" | Symbol 1054 MovieClip {Hamster5} Frame 162 |
"JumpTyl" | Symbol 1054 MovieClip {Hamster5} Frame 165 |
"JumpLadowanie" | Symbol 1054 MovieClip {Hamster5} Frame 173 |
"Blok" | Symbol 1054 MovieClip {Hamster5} Frame 175 |
"BlokIn" | Symbol 1054 MovieClip {Hamster5} Frame 179 |
"BlokOut" | Symbol 1054 MovieClip {Hamster5} Frame 191 |
"DuckBlok" | Symbol 1054 MovieClip {Hamster5} Frame 193 |
"DuckBlokIn" | Symbol 1054 MovieClip {Hamster5} Frame 195 |
"DuckBlokOut" | Symbol 1054 MovieClip {Hamster5} Frame 205 |
"JumpKick" | Symbol 1054 MovieClip {Hamster5} Frame 207 |
"JumpKickLand" | Symbol 1054 MovieClip {Hamster5} Frame 219 |
"JumpFist" | Symbol 1054 MovieClip {Hamster5} Frame 231 |
"JumpFistLand" | Symbol 1054 MovieClip {Hamster5} Frame 243 |
"DuckFist" | Symbol 1054 MovieClip {Hamster5} Frame 251 |
"Face" | Symbol 1054 MovieClip {Hamster5} Frame 276 |
"Stomach" | Symbol 1054 MovieClip {Hamster5} Frame 289 |
"Fall" | Symbol 1054 MovieClip {Hamster5} Frame 307 |
"Standup" | Symbol 1054 MovieClip {Hamster5} Frame 319 |
"DuckHit" | Symbol 1054 MovieClip {Hamster5} Frame 339 |
"DuckBlokBlocked" | Symbol 1054 MovieClip {Hamster5} Frame 351 |
"BlokBlocked" | Symbol 1054 MovieClip {Hamster5} Frame 362 |
"JumpHit" | Symbol 1054 MovieClip {Hamster5} Frame 373 |
"JumpHitStandup" | Symbol 1054 MovieClip {Hamster5} Frame 382 |
"S1" | Symbol 1054 MovieClip {Hamster5} Frame 391 |
"S2x" | Symbol 1054 MovieClip {Hamster5} Frame 421 |
"Win" | Symbol 1054 MovieClip {Hamster5} Frame 457 |
"Dead" | Symbol 1054 MovieClip {Hamster5} Frame 531 |
"isDead" | Symbol 1054 MovieClip {Hamster5} Frame 548 |
"S2" | Symbol 1054 MovieClip {Hamster5} Frame 549 |
"S2hit" | Symbol 1054 MovieClip {Hamster5} Frame 580 |
"music" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"fighters" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"backgrounds" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"kick sounds" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"punch sounds" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"block sounds" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"jump" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h attack" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z attack" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h getsHit" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z getHit" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h special" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z special" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"death" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"announcer" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"h taunt" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"z taunt" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"mouse" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"efekty" | Symbol 1120 MovieClip {zombie_vs_hamster_fla.__afterpreloader_60} Frame 2 |
"US" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 2 |
"UK" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 3 |
"Dutch" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 4 |
"French" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 5 |
"German" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 6 |
"Spanish" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 7 |
"Brazilian" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 8 |
"Portugese" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 9 |
"Italian" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 10 |
"Swedish" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 11 |
"Polish" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 12 |
"Russian" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 13 |
"Turkish" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 14 |
"Indonesian" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 15 |
"Malaysian" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 16 |
"Japanese" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 17 |
"Chinese" | Symbol 1151 MovieClip {_LanguageTranslation/QualityBest_text} Frame 18 |
"US" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 2 |
"UK" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 4 |
"French" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 5 |
"German" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 9 |
"Italian" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 11 |
"Polish" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 12 |
"Russian" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1182 MovieClip {_LanguageTranslation/QualityBest_text_mouseOver} Frame 18 |
"US" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 2 |
"UK" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 3 |
"Dutch" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 4 |
"French" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 5 |
"German" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 6 |
"Spanish" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 7 |
"Brazilian" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 8 |
"Portugese" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 9 |
"Italian" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 10 |
"Swedish" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 11 |
"Polish" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 12 |
"Russian" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 13 |
"Turkish" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 14 |
"Indonesian" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 15 |
"Malaysian" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 16 |
"Japanese" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 17 |
"Chinese" | Symbol 1191 MovieClip {_LanguageTranslation/QualityMedium_text} Frame 18 |
"US" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 2 |
"UK" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 4 |
"French" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 5 |
"German" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 9 |
"Italian" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 11 |
"Polish" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 12 |
"Russian" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1200 MovieClip {_LanguageTranslation/QualityMedium_text_mouseOver} Frame 18 |
"US" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 2 |
"UK" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 3 |
"Dutch" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 4 |
"French" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 5 |
"German" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 6 |
"Spanish" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 7 |
"Brazilian" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 8 |
"Portugese" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 9 |
"Italian" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 10 |
"Swedish" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 11 |
"Polish" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 12 |
"Russian" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 13 |
"Turkish" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 14 |
"Indonesian" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 15 |
"Malaysian" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 16 |
"Japanese" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 17 |
"Chinese" | Symbol 1216 MovieClip {_LanguageTranslation/QualityLow_text} Frame 18 |
"US" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 2 |
"UK" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 4 |
"French" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 5 |
"German" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 9 |
"Italian" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 11 |
"Polish" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 12 |
"Russian" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1232 MovieClip {_LanguageTranslation/QualityLow_text_mouseOver} Frame 18 |
"quality_best_off" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 1 |
"quality_best_on" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 2 |
"quality_best_click" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 3 |
"quality_medium_off" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 4 |
"quality_medium_on" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 5 |
"quality_medium_click" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 6 |
"quality_low_off" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 7 |
"quality_low_on" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 8 |
"quality_low_click" | Symbol 1233 MovieClip {game.gameInterface.Button_quality} Frame 9 |
"US" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 2 |
"UK" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 3 |
"Dutch" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 4 |
"French" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 5 |
"German" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 6 |
"Spanish" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 7 |
"Brazilian" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 8 |
"Portugese" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 9 |
"Italian" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 10 |
"Swedish" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 11 |
"Polish" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 12 |
"Russian" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 13 |
"Turkish" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 14 |
"Indonesian" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 15 |
"Malaysian" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 16 |
"Japanese" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 17 |
"Chinese" | Symbol 1261 MovieClip {_LanguageTranslation/SoundOn_text} Frame 18 |
"US" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 2 |
"UK" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 4 |
"French" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 5 |
"German" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 9 |
"Italian" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 11 |
"Polish" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 12 |
"Russian" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1289 MovieClip {_LanguageTranslation/SoundOn_text_mouseOver} Frame 18 |
"US" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 2 |
"UK" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 3 |
"Dutch" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 4 |
"French" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 5 |
"German" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 6 |
"Spanish" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 7 |
"Brazilian" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 8 |
"Portugese" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 9 |
"Italian" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 10 |
"Swedish" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 11 |
"Polish" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 12 |
"Russian" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 13 |
"Turkish" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 14 |
"Indonesian" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 15 |
"Malaysian" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 16 |
"Japanese" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 17 |
"Chinese" | Symbol 1303 MovieClip {_LanguageTranslation/SoundOff_text} Frame 18 |
"US" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 2 |
"UK" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 4 |
"French" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 5 |
"German" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 9 |
"Italian" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 11 |
"Polish" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 12 |
"Russian" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1317 MovieClip {_LanguageTranslation/SoundOff_text_mouseOver} Frame 18 |
"sound_on_off" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 1 |
"sound_on_on" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 2 |
"sound_on_click" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 3 |
"sound_off_off" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 4 |
"sound_off_on" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 5 |
"sound_off_click" | Symbol 1318 MovieClip {game.gameInterface.Button_FX} Frame 6 |
"US" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 2 |
"UK" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 3 |
"Dutch" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 4 |
"French" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 5 |
"German" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 6 |
"Spanish" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 7 |
"Brazilian" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 8 |
"Portugese" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 9 |
"Italian" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 10 |
"Swedish" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 11 |
"Polish" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 12 |
"Russian" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 13 |
"Turkish" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 14 |
"Indonesian" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 15 |
"Malaysian" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 16 |
"Japanese" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 17 |
"Chinese" | Symbol 1332 MovieClip {_LanguageTranslation/MusicOn_text} Frame 18 |
"US" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 2 |
"UK" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 4 |
"French" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 5 |
"German" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 9 |
"Italian" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 11 |
"Polish" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 12 |
"Russian" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1345 MovieClip {_LanguageTranslation/MusicOn_text_mouseOver} Frame 18 |
"US" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 2 |
"UK" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 3 |
"Dutch" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 4 |
"French" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 5 |
"German" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 6 |
"Spanish" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 7 |
"Brazilian" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 8 |
"Portugese" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 9 |
"Italian" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 10 |
"Swedish" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 11 |
"Polish" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 12 |
"Russian" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 13 |
"Turkish" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 14 |
"Indonesian" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 15 |
"Malaysian" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 16 |
"Japanese" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 17 |
"Chinese" | Symbol 1346 MovieClip {_LanguageTranslation/MusicOff_text} Frame 18 |
"US" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 2 |
"UK" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 3 |
"Dutch" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 4 |
"French" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 5 |
"German" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 6 |
"Spanish" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 7 |
"Brazilian" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 8 |
"Portugese" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 9 |
"Italian" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 10 |
"Swedish" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 11 |
"Polish" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 12 |
"Russian" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 13 |
"Turkish" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 14 |
"Indonesian" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 15 |
"Malaysian" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 16 |
"Japanese" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 17 |
"Chinese" | Symbol 1347 MovieClip {_LanguageTranslation/MusicOff_text_mouseOver} Frame 18 |
"music_on_off" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 1 |
"music_on_on" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 2 |
"music_on_click" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 3 |
"music_off_off" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 4 |
"music_off_on" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 5 |
"music_off_click" | Symbol 1348 MovieClip {game.gameInterface.Button_Music} Frame 6 |
"US" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 1 |
"UK" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 3 |
"Dutch" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 4 |
"French" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 5 |
"German" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 6 |
"Spanish" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 7 |
"Brazilian" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 8 |
"Portugese" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 9 |
"Italian" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 10 |
"Swedish" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 11 |
"Polish" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 12 |
"Russian" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 13 |
"Turkish" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 14 |
"Indonesian" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 15 |
"Malaysian" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 16 |
"Japanese" | Symbol 1368 MovieClip {Logo_GameLogo} Frame 18 |
"US" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 2 |
"UK" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 3 |
"Dutch" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 4 |
"French" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 5 |
"German" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 6 |
"Spanish" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 7 |
"Brazilian" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 8 |
"Portugese" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 9 |
"Italian" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 10 |
"Swedish" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 11 |
"Polish" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 12 |
"Russian" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 13 |
"Turkish" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 14 |
"Indonesian" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 15 |
"Malaysian" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 16 |
"Japanese" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 17 |
"Chinese" | Symbol 1384 MovieClip {_LanguageTranslation/Button_Fight_normal_text} Frame 18 |
"US" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 2 |
"UK" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 3 |
"Dutch" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 4 |
"French" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 5 |
"German" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 6 |
"Spanish" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 7 |
"Brazilian" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 8 |
"Portugese" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 9 |
"Italian" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 10 |
"Swedish" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 11 |
"Polish" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 12 |
"Russian" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 13 |
"Turkish" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 14 |
"Indonesian" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 15 |
"Malaysian" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 16 |
"Japanese" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 17 |
"Chinese" | Symbol 1400 MovieClip {_LanguageTranslation/Button_Fight_mouseOver_text} Frame 18 |
"US" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 2 |
"UK" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 3 |
"Dutch" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 4 |
"French" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 5 |
"German" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 6 |
"Spanish" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 7 |
"Brazilian" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 8 |
"Portugese" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 9 |
"Italian" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 10 |
"Swedish" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 11 |
"Polish" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 12 |
"Russian" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 13 |
"Turkish" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 14 |
"Indonesian" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 15 |
"Malaysian" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 16 |
"Japanese" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 17 |
"Chinese" | Symbol 1417 MovieClip {_LanguageTranslation/Button_highscore_text} Frame 18 |
"off" | Symbol 1418 MovieClip {Button_Highscores} Frame 1 |
"on" | Symbol 1418 MovieClip {Button_Highscores} Frame 2 |
"out" | Symbol 1418 MovieClip {Button_Highscores} Frame 4 |
"click" | Symbol 1418 MovieClip {Button_Highscores} Frame 5 |
"US" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 2 |
"UK" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 3 |
"Dutch" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 4 |
"French" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 5 |
"German" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 6 |
"Spanish" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 7 |
"Brazilian" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 8 |
"Portugese" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 9 |
"Italian" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 10 |
"Swedish" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 11 |
"Polish" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 12 |
"Russian" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 13 |
"Turkish" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 14 |
"Indonesian" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 15 |
"Malaysian" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 16 |
"Japanese" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 17 |
"Chinese" | Symbol 1434 MovieClip {_LanguageTranslation/Button_howToPlay_text} Frame 18 |
"off" | Symbol 1435 MovieClip {Button_HowToPlay} Frame 1 |
"on" | Symbol 1435 MovieClip {Button_HowToPlay} Frame 2 |
"out" | Symbol 1435 MovieClip {Button_HowToPlay} Frame 4 |
"click" | Symbol 1435 MovieClip {Button_HowToPlay} Frame 5 |
"US" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 2 |
"UK" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 3 |
"Dutch" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 4 |
"French" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 5 |
"German" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 6 |
"Spanish" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 7 |
"Brazilian" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 8 |
"Portugese" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 9 |
"Italian" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 10 |
"Swedish" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 11 |
"Polish" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 12 |
"Russian" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 13 |
"Turkish" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 14 |
"Indonesian" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 15 |
"Malaysian" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 16 |
"Japanese" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 17 |
"Chinese" | Symbol 1453 MovieClip {_LanguageTranslation/Button_moreGames_text} Frame 18 |
"off" | Symbol 1454 MovieClip {Button_MoreGames} Frame 1 |
"on" | Symbol 1454 MovieClip {Button_MoreGames} Frame 2 |
"out" | Symbol 1454 MovieClip {Button_MoreGames} Frame 4 |
"click" | Symbol 1454 MovieClip {Button_MoreGames} Frame 5 |
"off" | Symbol 1457 MovieClip {Logo_SpilGames} Frame 1 |
"out" | Symbol 1457 MovieClip {Logo_SpilGames} Frame 3 |
"click" | Symbol 1457 MovieClip {Logo_SpilGames} Frame 4 |
"US" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 2 |
"UK" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 3 |
"Dutch" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 4 |
"French" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 5 |
"German" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 6 |
"Spanish" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 7 |
"Brazilian" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 8 |
"Portugese" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 9 |
"Italian" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 10 |
"Swedish" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 11 |
"Polish" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 12 |
"Russian" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 13 |
"Turkish" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 14 |
"Indonesian" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 15 |
"Malaysian" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 16 |
"Japanese" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 17 |
"Chinese" | Symbol 1484 MovieClip {_LanguageTranslation/Button_back_text} Frame 18 |
"off" | Symbol 1485 MovieClip {Button_Back} Frame 1 |
"on" | Symbol 1485 MovieClip {Button_Back} Frame 2 |
"out" | Symbol 1485 MovieClip {Button_Back} Frame 4 |
"click" | Symbol 1485 MovieClip {Button_Back} Frame 5 |
"US" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 2 |
"UK" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 3 |
"Dutch" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 4 |
"French" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 5 |
"German" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 6 |
"Spanish" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 7 |
"Brazilian" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 8 |
"Portugese" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 9 |
"Italian" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 10 |
"Swedish" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 11 |
"Polish" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 12 |
"Russian" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 13 |
"Turkish" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 14 |
"Indonesian" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 15 |
"Malaysian" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 16 |
"Japanese" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 17 |
"Chinese" | Symbol 1499 MovieClip {_LanguageTranslation/help_movment} Frame 18 |
"US" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 2 |
"UK" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 3 |
"Dutch" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 4 |
"French" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 5 |
"German" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 6 |
"Spanish" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 7 |
"Brazilian" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 8 |
"Portugese" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 9 |
"Italian" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 10 |
"Swedish" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 11 |
"Polish" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 12 |
"Russian" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 13 |
"Turkish" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 14 |
"Indonesian" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 15 |
"Malaysian" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 16 |
"Japanese" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 17 |
"Chinese" | Symbol 1515 MovieClip {_LanguageTranslation/help_walk} Frame 18 |
"US" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 2 |
"UK" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 3 |
"Dutch" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 4 |
"French" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 5 |
"German" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 6 |
"Spanish" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 7 |
"Brazilian" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 8 |
"Portugese" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 9 |
"Italian" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 10 |
"Swedish" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 11 |
"Polish" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 12 |
"Russian" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 13 |
"Turkish" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 14 |
"Indonesian" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 15 |
"Malaysian" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 16 |
"Japanese" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 17 |
"Chinese" | Symbol 1532 MovieClip {_LanguageTranslation/help_duck} Frame 18 |
"US" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 2 |
"UK" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 3 |
"Dutch" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 4 |
"French" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 5 |
"German" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 6 |
"Spanish" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 7 |
"Brazilian" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 8 |
"Portugese" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 9 |
"Italian" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 10 |
"Swedish" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 11 |
"Polish" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 12 |
"Russian" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 13 |
"Turkish" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 14 |
"Indonesian" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 15 |
"Malaysian" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 16 |
"Japanese" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 17 |
"Chinese" | Symbol 1547 MovieClip {_LanguageTranslation/help_jump} Frame 18 |
"US" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 2 |
"UK" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 3 |
"Dutch" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 4 |
"French" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 5 |
"German" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 6 |
"Spanish" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 7 |
"Brazilian" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 8 |
"Portugese" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 9 |
"Italian" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 10 |
"Swedish" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 11 |
"Polish" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 12 |
"Russian" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 13 |
"Turkish" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 14 |
"Indonesian" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 15 |
"Malaysian" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 16 |
"Japanese" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 17 |
"Chinese" | Symbol 1564 MovieClip {_LanguageTranslation/help_punch} Frame 18 |
"US" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 2 |
"UK" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 3 |
"Dutch" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 4 |
"French" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 5 |
"German" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 6 |
"Spanish" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 7 |
"Brazilian" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 8 |
"Portugese" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 9 |
"Italian" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 10 |
"Swedish" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 11 |
"Polish" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 12 |
"Russian" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 13 |
"Turkish" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 14 |
"Indonesian" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 15 |
"Malaysian" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 16 |
"Japanese" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 17 |
"Chinese" | Symbol 1581 MovieClip {_LanguageTranslation/help_kick} Frame 18 |
"US" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 2 |
"UK" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 3 |
"Dutch" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 4 |
"French" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 5 |
"German" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 6 |
"Spanish" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 7 |
"Brazilian" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 8 |
"Portugese" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 9 |
"Italian" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 10 |
"Swedish" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 11 |
"Polish" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 12 |
"Russian" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 13 |
"Turkish" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 14 |
"Indonesian" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 15 |
"Malaysian" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 16 |
"Japanese" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 17 |
"Chinese" | Symbol 1596 MovieClip {_LanguageTranslation/help_attacks} Frame 18 |
"US" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 2 |
"UK" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 3 |
"Dutch" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 4 |
"French" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 5 |
"German" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 6 |
"Spanish" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 7 |
"Brazilian" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 8 |
"Portugese" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 9 |
"Italian" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 10 |
"Swedish" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 11 |
"Polish" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 12 |
"Russian" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 13 |
"Turkish" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 14 |
"Indonesian" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 15 |
"Malaysian" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 16 |
"Japanese" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 17 |
"Chinese" | Symbol 1612 MovieClip {Instructions_HowToPlay} Frame 18 |
"US" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 2 |
"UK" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 3 |
"Dutch" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 4 |
"French" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 5 |
"German" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 6 |
"Spanish" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 7 |
"Brazilian" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 8 |
"Portugese" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 9 |
"Italian" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 10 |
"Swedish" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 11 |
"Polish" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 12 |
"Russian" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 13 |
"Turkish" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 14 |
"Indonesian" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 15 |
"Malaysian" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 16 |
"Japanese" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 17 |
"Chinese" | Symbol 1620 MovieClip {help_hamsterspecial1} Frame 18 |
"US" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 2 |
"UK" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 3 |
"Dutch" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 4 |
"French" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 5 |
"German" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 6 |
"Spanish" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 7 |
"Brazilian" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 8 |
"Portugese" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 9 |
"Italian" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 10 |
"Swedish" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 11 |
"Polish" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 12 |
"Russian" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 13 |
"Turkish" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 14 |
"Indonesian" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 15 |
"Malaysian" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 16 |
"Japanese" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 17 |
"Chinese" | Symbol 1628 MovieClip {help_hamsterspecial2} Frame 18 |
"US" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 2 |
"UK" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 3 |
"Dutch" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 4 |
"French" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 5 |
"German" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 6 |
"Spanish" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 7 |
"Brazilian" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 8 |
"Portugese" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 9 |
"Italian" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 10 |
"Swedish" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 11 |
"Polish" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 12 |
"Russian" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 13 |
"Turkish" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 14 |
"Indonesian" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 15 |
"Malaysian" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 16 |
"Japanese" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 17 |
"Chinese" | Symbol 1635 MovieClip {help_zombiespecial1} Frame 18 |
"US" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 2 |
"UK" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 3 |
"Dutch" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 4 |
"French" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 5 |
"German" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 6 |
"Spanish" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 7 |
"Brazilian" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 8 |
"Portugese" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 9 |
"Italian" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 10 |
"Swedish" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 11 |
"Polish" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 12 |
"Russian" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 13 |
"Turkish" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 14 |
"Indonesian" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 15 |
"Malaysian" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 16 |
"Japanese" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 17 |
"Chinese" | Symbol 1642 MovieClip {help_zombiespecial2} Frame 18 |
"US" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 2 |
"UK" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 3 |
"Dutch" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 4 |
"French" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 5 |
"German" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 6 |
"Spanish" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 7 |
"Brazilian" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 8 |
"Portugese" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 9 |
"Italian" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 10 |
"Swedish" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 11 |
"Polish" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 12 |
"Russian" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 13 |
"Turkish" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 14 |
"Indonesian" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 15 |
"Malaysian" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 16 |
"Japanese" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 17 |
"Chinese" | Symbol 1665 MovieClip {_LanguageTranslation/highscores_text} Frame 18 |
"Ambient" | Symbol 1679 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 1 |
"fist" | Symbol 1679 MovieClip {zombie_vs_hamster_fla.hamsterek_pickFighter_anim_497} Frame 15 |
"off" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 1 |
"on" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 2 |
"out" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 4 |
"click" | Symbol 1680 MovieClip {Button_player_hamsetr} Frame 5 |
"fist" | Symbol 1682 MovieClip {zombie_vs_hamster_fla.zombiak_PickFighter_anim_501} Frame 39 |
"US" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 2 |
"UK" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 3 |
"Dutch" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 4 |
"French" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 5 |
"German" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 6 |
"Spanish" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 7 |
"Brazilian" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 8 |
"Portugese" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 9 |
"Italian" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 10 |
"Swedish" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 11 |
"Polish" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 12 |
"Russian" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 13 |
"Turkish" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 14 |
"Indonesian" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 15 |
"Malaysian" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 16 |
"Japanese" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 17 |
"Chinese" | Symbol 1716 MovieClip {Buttonzombielocked} Frame 18 |
"off" | Symbol 1718 MovieClip {Button_player_zombie} Frame 1 |
"on" | Symbol 1718 MovieClip {Button_player_zombie} Frame 2 |
"out" | Symbol 1718 MovieClip {Button_player_zombie} Frame 4 |
"click" | Symbol 1718 MovieClip {Button_player_zombie} Frame 5 |
"US" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 2 |
"UK" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 3 |
"Dutch" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 4 |
"French" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 5 |
"German" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 6 |
"Spanish" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 7 |
"Brazilian" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 8 |
"Portugese" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 9 |
"Italian" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 10 |
"Swedish" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 11 |
"Polish" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 12 |
"Russian" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 13 |
"Turkish" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 14 |
"Indonesian" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 15 |
"Malaysian" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 16 |
"Japanese" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 17 |
"Chinese" | Symbol 1743 MovieClip {_LanguageTranslation/PickFighter_Text} Frame 18 |
"US" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 2 |
"UK" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 3 |
"Dutch" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 4 |
"French" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 5 |
"German" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 6 |
"Spanish" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 7 |
"Brazilian" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 8 |
"Portugese" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 9 |
"Italian" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 10 |
"Swedish" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 11 |
"Polish" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 12 |
"Russian" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 13 |
"Turkish" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 14 |
"Indonesian" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 15 |
"Malaysian" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 16 |
"Japanese" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 17 |
"Chinese" | Symbol 1770 MovieClip {_LanguageTranslation/Ladder_hamsterMode} Frame 18 |
"US" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 2 |
"UK" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 3 |
"Dutch" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 4 |
"French" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 5 |
"German" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 6 |
"Spanish" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 7 |
"Brazilian" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 8 |
"Portugese" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 9 |
"Italian" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 10 |
"Swedish" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 11 |
"Polish" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 12 |
"Russian" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 13 |
"Turkish" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 14 |
"Indonesian" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 15 |
"Malaysian" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 16 |
"Japanese" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 17 |
"Chinese" | Symbol 1820 MovieClip {_LanguageTranslation/Ladder_zombieMode} Frame 18 |
"Boss1" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 1 |
"Boss2" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 87 |
"Boss3" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 102 |
"Boss4" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 117 |
"Boss5" | Symbol 1822 MovieClip {game.gameInterface.ladder.Ladder} Frame 132 |
"Hamster1" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 1 |
"Hamster2" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 43 |
"Hamster3" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 85 |
"Hamster4" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 127 |
"Hamster5" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 169 |
"Zombie1" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 211 |
"Zombie2" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 253 |
"Zombie3" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 295 |
"Zombie4" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 337 |
"Zombie5" | Symbol 1876 MovieClip {game.gameInterface.WinLoosAnim} Frame 379 |
"US" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 2 |
"UK" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 3 |
"Dutch" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 4 |
"French" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 5 |
"German" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 6 |
"Spanish" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 7 |
"Brazilian" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 8 |
"Portugese" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 9 |
"Italian" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 10 |
"Swedish" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 11 |
"Polish" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 12 |
"Russian" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 13 |
"Turkish" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 14 |
"Indonesian" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 15 |
"Malaysian" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 16 |
"Japanese" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 17 |
"Chinese" | Symbol 1887 MovieClip {_LanguageTranslation/YouWinLose_Text_You} Frame 18 |
"US" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 2 |
"UK" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 3 |
"Dutch" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 4 |
"French" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 5 |
"German" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 6 |
"Spanish" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 7 |
"Brazilian" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 8 |
"Portugese" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 9 |
"Italian" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 10 |
"Swedish" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 11 |
"Polish" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 12 |
"Russian" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 13 |
"Turkish" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 14 |
"Indonesian" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 15 |
"Malaysian" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 16 |
"Japanese" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 17 |
"Chinese" | Symbol 1896 MovieClip {_LanguageTranslation/YouWinLose_Text_Win} Frame 18 |
"US" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 2 |
"UK" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 3 |
"Dutch" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 4 |
"French" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 5 |
"German" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 6 |
"Spanish" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 7 |
"Brazilian" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 8 |
"Portugese" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 9 |
"Italian" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 10 |
"Swedish" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 11 |
"Polish" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 12 |
"Russian" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 13 |
"Turkish" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 14 |
"Indonesian" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 15 |
"Malaysian" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 16 |
"Japanese" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 17 |
"Chinese" | Symbol 1905 MovieClip {_LanguageTranslation/YouWinLose_Text_Lose} Frame 18 |
"Win" | Symbol 1906 MovieClip {game.gameInterface.WinLoosText} Frame 11 |
"Lose" | Symbol 1906 MovieClip {game.gameInterface.WinLoosText} Frame 12 |
"US" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 2 |
"UK" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 3 |
"Dutch" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 4 |
"French" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 5 |
"German" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 6 |
"Spanish" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 7 |
"Brazilian" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 8 |
"Portugese" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 9 |
"Italian" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 10 |
"Swedish" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 11 |
"Polish" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 12 |
"Russian" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 13 |
"Turkish" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 14 |
"Indonesian" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 15 |
"Malaysian" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 16 |
"Japanese" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 17 |
"Chinese" | Symbol 1928 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster1} Frame 18 |
"US" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 2 |
"UK" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 3 |
"Dutch" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 4 |
"French" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 5 |
"German" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 6 |
"Spanish" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 7 |
"Brazilian" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 8 |
"Portugese" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 9 |
"Italian" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 10 |
"Swedish" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 11 |
"Polish" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 12 |
"Russian" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 13 |
"Turkish" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 14 |
"Indonesian" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 15 |
"Malaysian" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 16 |
"Japanese" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 17 |
"Chinese" | Symbol 1946 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster2} Frame 18 |
"US" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 2 |
"UK" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 3 |
"Dutch" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 4 |
"French" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 5 |
"German" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 6 |
"Spanish" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 7 |
"Brazilian" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 8 |
"Portugese" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 9 |
"Italian" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 10 |
"Swedish" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 11 |
"Polish" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 12 |
"Russian" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 13 |
"Turkish" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 14 |
"Indonesian" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 15 |
"Malaysian" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 16 |
"Japanese" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 17 |
"Chinese" | Symbol 1964 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster3} Frame 18 |
"US" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 2 |
"UK" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 3 |
"Dutch" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 4 |
"French" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 5 |
"German" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 6 |
"Spanish" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 7 |
"Brazilian" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 8 |
"Portugese" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 9 |
"Italian" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 10 |
"Swedish" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 11 |
"Polish" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 12 |
"Russian" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 13 |
"Turkish" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 14 |
"Indonesian" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 15 |
"Malaysian" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 16 |
"Japanese" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 17 |
"Chinese" | Symbol 1982 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster4} Frame 18 |
"US" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 2 |
"UK" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 3 |
"Dutch" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 4 |
"French" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 5 |
"German" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 6 |
"Spanish" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 7 |
"Brazilian" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 8 |
"Portugese" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 9 |
"Italian" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 10 |
"Swedish" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 11 |
"Polish" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 12 |
"Russian" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 13 |
"Turkish" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 14 |
"Indonesian" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 15 |
"Malaysian" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 16 |
"Japanese" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 17 |
"Chinese" | Symbol 1999 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Hamster5} Frame 18 |
"US" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 2 |
"UK" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 3 |
"Dutch" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 4 |
"French" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 5 |
"German" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 6 |
"Spanish" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 7 |
"Brazilian" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 8 |
"Portugese" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 9 |
"Italian" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 10 |
"Swedish" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 11 |
"Polish" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 12 |
"Russian" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 13 |
"Turkish" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 14 |
"Indonesian" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 15 |
"Malaysian" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 16 |
"Japanese" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 17 |
"Chinese" | Symbol 2017 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie1} Frame 18 |
"US" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 2 |
"UK" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 3 |
"Dutch" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 4 |
"French" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 5 |
"German" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 6 |
"Spanish" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 7 |
"Brazilian" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 8 |
"Portugese" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 9 |
"Italian" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 10 |
"Swedish" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 11 |
"Polish" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 12 |
"Russian" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 13 |
"Turkish" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 14 |
"Indonesian" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 15 |
"Malaysian" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 16 |
"Japanese" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 17 |
"Chinese" | Symbol 2034 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie2} Frame 18 |
"US" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 2 |
"UK" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 3 |
"Dutch" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 4 |
"French" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 5 |
"German" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 6 |
"Spanish" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 7 |
"Brazilian" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 8 |
"Portugese" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 9 |
"Italian" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 10 |
"Swedish" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 11 |
"Polish" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 12 |
"Russian" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 13 |
"Turkish" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 14 |
"Indonesian" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 15 |
"Malaysian" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 16 |
"Japanese" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 17 |
"Chinese" | Symbol 2052 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie3} Frame 18 |
"US" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 2 |
"UK" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 3 |
"Dutch" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 4 |
"French" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 5 |
"German" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 6 |
"Spanish" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 7 |
"Brazilian" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 8 |
"Portugese" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 9 |
"Italian" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 10 |
"Swedish" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 11 |
"Polish" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 12 |
"Russian" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 13 |
"Turkish" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 14 |
"Indonesian" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 15 |
"Malaysian" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 16 |
"Japanese" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 17 |
"Chinese" | Symbol 2070 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie4} Frame 18 |
"US" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 2 |
"UK" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 3 |
"Dutch" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 4 |
"French" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 5 |
"German" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 6 |
"Spanish" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 7 |
"Brazilian" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 8 |
"Portugese" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 9 |
"Italian" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 10 |
"Swedish" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 11 |
"Polish" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 12 |
"Russian" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 13 |
"Turkish" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 14 |
"Indonesian" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 15 |
"Malaysian" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 16 |
"Japanese" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 17 |
"Chinese" | Symbol 2087 MovieClip {_LanguageTranslation/YouWinLose_TauntText_Zombie5} Frame 18 |
"Hamster5" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 1 |
"Hamster1" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 2 |
"Hamster2" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 3 |
"Hamster3" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 4 |
"Hamster4" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 5 |
"Zombie1" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 6 |
"Zombie2" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 7 |
"Zombie3" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 8 |
"Zombie4" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 9 |
"Zombie5" | Symbol 2088 MovieClip {game.gameInterface.WinLoosTaunt} Frame 10 |
"US" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 2 |
"UK" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 3 |
"Dutch" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 4 |
"French" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 5 |
"German" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 6 |
"Spanish" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 7 |
"Brazilian" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 8 |
"Portugese" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 9 |
"Italian" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 10 |
"Swedish" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 11 |
"Polish" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 12 |
"Russian" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 13 |
"Turkish" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 14 |
"Indonesian" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 15 |
"Malaysian" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 16 |
"Japanese" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 17 |
"Chinese" | Symbol 2112 MovieClip {_LanguageTranslation/Endstory_Text1} Frame 18 |
"US" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 2 |
"UK" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 3 |
"Dutch" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 4 |
"French" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 5 |
"German" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 6 |
"Spanish" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 7 |
"Brazilian" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 8 |
"Portugese" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 9 |
"Italian" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 10 |
"Swedish" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 11 |
"Polish" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 12 |
"Russian" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 13 |
"Turkish" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 14 |
"Indonesian" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 15 |
"Malaysian" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 16 |
"Japanese" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 17 |
"Chinese" | Symbol 2134 MovieClip {_LanguageTranslation/Endstory_Text2} Frame 18 |
"US" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 2 |
"UK" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 3 |
"Dutch" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 4 |
"French" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 5 |
"German" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 6 |
"Spanish" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 7 |
"Brazilian" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 8 |
"Portugese" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 9 |
"Italian" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 10 |
"Swedish" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 11 |
"Polish" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 12 |
"Russian" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 13 |
"Turkish" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 14 |
"Indonesian" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 15 |
"Malaysian" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 16 |
"Japanese" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 17 |
"Chinese" | Symbol 2172 MovieClip {_LanguageTranslation/Endstory_Text3} Frame 18 |
"US" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 2 |
"UK" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 3 |
"Dutch" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 4 |
"French" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 5 |
"German" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 6 |
"Spanish" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 7 |
"Brazilian" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 8 |
"Portugese" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 9 |
"Italian" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 10 |
"Swedish" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 11 |
"Polish" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 12 |
"Russian" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 13 |
"Turkish" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 14 |
"Indonesian" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 15 |
"Malaysian" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 16 |
"Japanese" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 17 |
"Chinese" | Symbol 2199 MovieClip {_LanguageTranslation/Endstory_Text4} Frame 18 |
"US" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 2 |
"UK" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 3 |
"Dutch" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 4 |
"French" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 5 |
"German" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 6 |
"Spanish" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 7 |
"Brazilian" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 8 |
"Portugese" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 9 |
"Italian" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 10 |
"Swedish" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 11 |
"Polish" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 12 |
"Russian" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 13 |
"Turkish" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 14 |
"Indonesian" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 15 |
"Malaysian" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 16 |
"Japanese" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 17 |
"Chinese" | Symbol 2221 MovieClip {_LanguageTranslation/Endstory_Text5} Frame 18 |
"US" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 2 |
"UK" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 3 |
"Dutch" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 4 |
"French" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 5 |
"German" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 6 |
"Spanish" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 7 |
"Brazilian" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 8 |
"Portugese" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 9 |
"Italian" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 10 |
"Swedish" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 11 |
"Polish" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 12 |
"Russian" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 13 |
"Turkish" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 14 |
"Indonesian" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 15 |
"Malaysian" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 16 |
"Japanese" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 17 |
"Chinese" | Symbol 2244 MovieClip {_LanguageTranslation/Endstory_Text6} Frame 18 |
"US" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 2 |
"UK" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 3 |
"Dutch" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 4 |
"French" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 5 |
"German" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 6 |
"Spanish" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 7 |
"Brazilian" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 8 |
"Portugese" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 9 |
"Italian" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 10 |
"Swedish" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 11 |
"Polish" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 12 |
"Russian" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 13 |
"Turkish" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 14 |
"Indonesian" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 15 |
"Malaysian" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 16 |
"Japanese" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 17 |
"Chinese" | Symbol 2265 MovieClip {_LanguageTranslation/Endstory_Text7} Frame 18 |
"US" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 2 |
"UK" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 3 |
"Dutch" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 4 |
"French" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 5 |
"German" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 6 |
"Spanish" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 7 |
"Brazilian" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 8 |
"Portugese" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 9 |
"Italian" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 10 |
"Swedish" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 11 |
"Polish" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 12 |
"Russian" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 13 |
"Turkish" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 14 |
"Indonesian" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 15 |
"Malaysian" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 16 |
"Japanese" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 17 |
"Chinese" | Symbol 2291 MovieClip {_LanguageTranslation/Endstory_Text8} Frame 18 |
"US" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 2 |
"UK" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 3 |
"Dutch" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 4 |
"French" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 5 |
"German" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 6 |
"Spanish" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 7 |
"Brazilian" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 8 |
"Portugese" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 9 |
"Italian" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 10 |
"Swedish" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 11 |
"Polish" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 12 |
"Russian" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 13 |
"Turkish" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 14 |
"Indonesian" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 15 |
"Malaysian" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 16 |
"Japanese" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 17 |
"Chinese" | Symbol 2306 MovieClip {_LanguageTranslation/gameOver_gameOver} Frame 18 |
"US" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 2 |
"UK" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 3 |
"Dutch" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 4 |
"French" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 5 |
"German" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 6 |
"Spanish" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 7 |
"Brazilian" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 8 |
"Portugese" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 9 |
"Italian" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 10 |
"Swedish" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 11 |
"Polish" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 12 |
"Russian" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 13 |
"Turkish" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 14 |
"Indonesian" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 15 |
"Malaysian" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 16 |
"Japanese" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 17 |
"Chinese" | Symbol 2321 MovieClip {_LanguageTranslation/gameOver_wellDone} Frame 18 |
"US" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 2 |
"UK" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 3 |
"Dutch" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 4 |
"French" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 5 |
"German" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 6 |
"Spanish" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 7 |
"Brazilian" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 8 |
"Portugese" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 9 |
"Italian" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 10 |
"Swedish" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 11 |
"Polish" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 12 |
"Russian" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 13 |
"Turkish" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 14 |
"Indonesian" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 15 |
"Malaysian" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 16 |
"Japanese" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 17 |
"Chinese" | Symbol 2342 MovieClip {_LanguageTranslation/gameOver_yourScore} Frame 18 |
"US" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 2 |
"UK" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 3 |
"Dutch" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 4 |
"French" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 5 |
"German" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 6 |
"Spanish" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 7 |
"Brazilian" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 8 |
"Portugese" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 9 |
"Italian" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 10 |
"Swedish" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 11 |
"Polish" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 12 |
"Russian" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 13 |
"Turkish" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 14 |
"Indonesian" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 15 |
"Malaysian" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 16 |
"Japanese" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 17 |
"Chinese" | Symbol 2358 MovieClip {_LanguageTranslation/gameOver_yourName} Frame 18 |
"US" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 2 |
"UK" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 3 |
"Dutch" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 4 |
"French" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 5 |
"German" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 6 |
"Spanish" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 7 |
"Brazilian" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 8 |
"Portugese" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 9 |
"Italian" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 10 |
"Swedish" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 11 |
"Polish" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 12 |
"Russian" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 13 |
"Turkish" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 14 |
"Indonesian" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 15 |
"Malaysian" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 16 |
"Japanese" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 17 |
"Chinese" | Symbol 2377 MovieClip {_LanguageTranslation/Button_submitScore_text} Frame 18 |
"off" | Symbol 2378 MovieClip {submit} Frame 1 |
"on" | Symbol 2378 MovieClip {submit} Frame 2 |
"out" | Symbol 2378 MovieClip {submit} Frame 4 |
"click" | Symbol 2378 MovieClip {submit} Frame 5 |
"US" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 2 |
"UK" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 3 |
"Dutch" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 4 |
"French" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 5 |
"German" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 6 |
"Spanish" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 7 |
"Brazilian" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 8 |
"Portugese" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 9 |
"Italian" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 10 |
"Swedish" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 11 |
"Polish" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 12 |
"Russian" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 13 |
"Turkish" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 14 |
"Indonesian" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 15 |
"Malaysian" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 16 |
"Japanese" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 17 |
"Chinese" | Symbol 2395 MovieClip {Button_tryAgain_text} Frame 18 |
"off" | Symbol 2396 MovieClip {Button_TryAgain} Frame 1 |
"on" | Symbol 2396 MovieClip {Button_TryAgain} Frame 2 |
"out" | Symbol 2396 MovieClip {Button_TryAgain} Frame 4 |
"click" | Symbol 2396 MovieClip {Button_TryAgain} Frame 5 |
|