STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #113791 |
You have finished the last level. Congratulations. Was it hard? I hope so. |
I guess this is goodbye. Want to continue playing? Sure! Here's some credits though. |
developed by: Armor Games Inc. art and animation by: Luka M. programming by: Luka M. and Brad Borne level design by: Luka M. music: Drops of Life by Gillenium, =[O]= Mindless [Club Mix] by 0con thanks to: the Armor Games crew (James, John, Dan) for feedback and ideas; my girl Petra for a level idea or two; same for my buddy TwoDimensionalArray; Brad Borne a.k.a. "the guy who makes games" for some of the game ideas and I guess that's it. Still playing? There's a final - almost impossible obstacle further down the level. Go on if you dare or quit now. |
Thanks for playing! |
the mind bender... |
...loading |
** |
// |
the mind bender |
start |
have more fun |
<p align="left"></p> |
copyright armor games inc. 2007 |
continue |
credits |
credits |
credits: developed by: armor games inc. |
<p align="left"><font face="Times New Roman" size="32" color="#000000" letterSpacing="0.000000" kerning="1">save</font></p> |
<p align="left"><font face="Times New Roman" size="32" color="#000000" letterSpacing="0.000000" kerning="1">load</font></p> |
ActionScript [AS1/AS2]
Frame 1function itemHandler0(obj, item) { _root._quality = "AUTOHIGH"; if (mainMenu == false) { Mouse.hide(); } } function itemHandler1(obj, item) { _root._quality = "HIGH"; if (mainMenu == false) { Mouse.hide(); } } function itemHandler2(obj, item) { _root._quality = "MEDIUM"; Mouse.hide(); if (mainMenu == false) { Mouse.hide(); } } function itemHandler3(obj, item) { _root._quality = "LOW"; Mouse.hide(); if (mainMenu == false) { Mouse.hide(); } } function itemHandler4(obj, item) { } function itemHandler5(obj, item) { gamePaused = !gamePaused; } function itemHandler6(obj, item) { _root.gotoMenu(); } function itemHandler11(obj, item) { getURL ("http://www.armorgames.com", "_this"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Play more games!", itemHandler11)); myMenu.customItems.push(new ContextMenuItem("Auto-Quality", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("High", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Medium", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Low", itemHandler3)); myMenu.customItems.push(new ContextMenuItem("Mute", itemHandler9)); myMenu.customItems[11].enabled = true; myMenu.customItems[0].enabled = true; myMenu.customItems[1].enabled = true; myMenu.customItems[2].enabled = true; myMenu.customItems[1].separatorBefore = true; _root.menu = myMenu;Frame 2function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b181d493", this, 10301, true);Frame 3stop(); gameMusic.stop(); mainMenu = true; btnCredits._visible = 0; Mouse.show(); mouseCircle._visible = false; var benderLocal = SharedObject.getLocal("benderSaveData"); if (benderLocal.data.levelProgress == undefined) { savedLevel = 1; } else { savedLevel = benderLocal.data.levelProgress; } gameMusic = new Sound(); gameMusic.attachSound("gameMusic"); electric = new Sound(); electric.attachSound("electric"); land = new Sound(); land.attachSound("land"); newLevel = new Sound(); newLevel.attachSound("newLevel"); Jump0 = new Sound(); Jump0.attachSound("Jump0"); Jump1 = new Sound(); Jump1.attachSound("Jump1"); Jump2 = new Sound(); Jump2.attachSound("Jump2"); menuSlide = new Sound(); menuSlide.attachSound("menuSlide"); mcBleepSound = new Sound(); mcBleepSound.attachSound("Bleep"); mcMenuLoop = new Sound(createEmptyMovieClip(mcMenuLoop, 1000)); mcMenuLoop.attachSound("menuLoop"); errorMusic = new Sound(); errorMusic.attachSound("errorMusic"); mcMenuLoop.start(0, 999); mcMenuLoop.setVolume(50); c = 0; string1 = "welcome. <br><br>use up, left, right or w, a, d keys to control yourself and use the mouse to extend your vision (where possible) in the telekinesis enviroment. use the r button to reset the part of the course you're in, and finally press m to mute the surrounding sounds of the enviroment. <br><br>control your telekinesis powers using the button on your mouse.<br><br>see you at the end of the course."; onEnterFrame = function () { string2 = string1.substr(0, c); infoBox = string2; c = c + 0.7; }; mcCredits._alpha = 0; btnStart.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnStart.onRelease = function () { play(); thisLevel = 1; mcMenuLoop.stop(); }; btnStart.onRollOver = function () { mcBleepSound.start(); }; btnContinue.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnContinue.onRelease = function () { play(); thisLevel = savedLevel; mcMenuLoop.stop(); }; btnContinue.onRollOver = function () { mcBleepSound.start(); }; btnHaveMoreFun.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnHaveMoreFun.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; btnHaveMoreFun.onRollOver = function () { mcBleepSound.start(); }; btnCredits.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { mcCredits._alpha = mcCredits._alpha + 10; if (mcCredits._alpha > 100) { mcCredits._alpha = 100; } this.nextFrame(); } else { mcCredits._alpha = 0; this.prevFrame(); } };Frame 4Level1Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 97, 5, 98, 5, 99, 5, 119, 5, 192, 5, 193, 5, 194, 5, 195, 3, 213, 5, 215, 5, 288, 5, 289, 5, 290, 5, 291, 5, 300, 5, 301, 5, 302, 5, 303, 5, 304, 5, 305, 5, 306, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 5, 384, 5, 385, 5, 386, 5, 387, 5, 392, 5, 393, 5, 398, 5, 399, 5, 400, 5, 401, 5, 402, 5, 403, 5, 404, 5, 405, 5, 406, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 5, 503, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 599, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 5, 682, 5, 683, 5, 695, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 776, 5, 777, 5, 778, 5, 779, 5, 784, 5, 791, 5, 864, 5, 887, 5, 960, 5, 980, 5, 981, 5, 982, 5, 983, 5, 1056, 5, 1072, 5, 1073, 5, 1074, 5, 1075, 5, 1076, 5, 1077, 5, 1078, 5, 1079, 5, 1152, 5, 1164, 5, 1172, 5, 1173, 5, 1174, 5, 1175, 5, 1248, 5, 1255, 5, 1260, 5, 1268, 5, 1269, 5, 1270, 5, 1271, 5, 1344, 1, 1345, 5, 1348, 5, 1351, 5, 1356, 5, 1357, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level2Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 3, 982, 5, 983, 5, 1056, 5, 1078, 5, 1079, 5, 1152, 6, 1166, 5, 1174, 5, 1175, 5, 1248, 5, 1262, 5, 1270, 5, 1271, 5, 1344, 1, 1345, 5, 1358, 5, 1359, 5, 1360, 5, 1361, 5, 1362, 5, 1363, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level3Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 983, 5, 1056, 5, 1079, 5, 1152, 1, 1153, 5, 1159, 5, 1167, 5, 1175, 5, 1248, 5, 1255, 5, 1263, 5, 1271, 5, 1344, 5, 1351, 6, 1355, 5, 1359, 3, 1364, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level4Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 972, 5, 983, 5, 1056, 5, 1068, 5, 1079, 5, 1152, 5, 1164, 5, 1175, 5, 1248, 5, 1260, 5, 1271, 5, 1344, 1, 1345, 6, 1348, 6, 1349, 6, 1350, 6, 1351, 5, 1356, 3, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level5Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 967, 5, 976, 6, 977, 5, 983, 5, 1056, 5, 1062, 5, 1063, 5, 1072, 5, 1073, 5, 1079, 5, 1152, 6, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1168, 5, 1169, 5, 1170, 5, 1175, 5, 1248, 5, 1252, 5, 1253, 5, 1254, 5, 1255, 5, 1264, 5, 1265, 5, 1266, 5, 1267, 5, 1271, 5, 1344, 1, 1345, 5, 1347, 5, 1348, 5, 1349, 5, 1350, 5, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 5, 1361, 5, 1362, 5, 1363, 5, 1364, 3, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level6Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 96, 5, 127, 5, 192, 5, 223, 5, 288, 5, 319, 5, 384, 5, 415, 5, 480, 5, 511, 5, 576, 5, 607, 5, 672, 5, 703, 5, 768, 5, 799, 13, 800, 5, 864, 5, 895, 5, 960, 3, 990, 5, 991, 5, 1056, 5, 1086, 5, 1087, 5, 1152, 5, 1182, 5, 1183, 5, 1248, 5, 1278, 5, 1279, 5, 1344, 1, 1345, 6, 1347, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 9, 1367, 9, 1368, 5, 1369, 6, 1371, 5, 1374, 5, 1375, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471]; Level7Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 3, 385, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 503, 5, 576, 5, 599, 13, 600, 5, 672, 5, 690, 5, 691, 5, 695, 5, 768, 5, 773, 5, 786, 5, 791, 5, 864, 5, 882, 5, 887, 5, 960, 5, 971, 5, 978, 5, 982, 5, 983, 5, 1056, 5, 1074, 5, 1075, 5, 1079, 5, 1152, 5, 1175, 5, 1248, 5, 1271, 5, 1344, 1, 1345, 6, 1356, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level8Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 109, 5, 119, 5, 192, 5, 205, 5, 215, 5, 288, 5, 301, 5, 311, 5, 384, 5, 397, 5, 407, 5, 480, 5, 493, 5, 503, 5, 576, 5, 589, 5, 599, 5, 672, 5, 685, 5, 695, 5, 768, 5, 781, 5, 791, 5, 864, 1, 865, 5, 877, 6, 880, 5, 887, 5, 960, 5, 961, 5, 965, 5, 969, 5, 976, 5, 983, 5, 1056, 5, 1057, 5, 1061, 5, 1065, 5, 1072, 5, 1079, 5, 1152, 5, 1153, 5, 1157, 5, 1161, 5, 1168, 5, 1175, 5, 1248, 5, 1249, 6, 1251, 5, 1253, 5, 1257, 5, 1264, 6, 1268, 3, 1270, 5, 1271, 5, 1344, 5, 1345, 9, 1346, 9, 1347, 9, 1348, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 5, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 9, 1361, 9, 1362, 5, 1363, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level9Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 37, 5, 38, 5, 39, 5, 40, 5, 41, 5, 42, 5, 43, 5, 96, 5, 139, 5, 192, 5, 235, 5, 288, 5, 331, 5, 384, 5, 427, 5, 480, 5, 485, 5, 486, 5, 487, 5, 488, 5, 489, 5, 490, 5, 491, 5, 492, 5, 493, 5, 494, 5, 495, 5, 496, 5, 497, 5, 498, 5, 499, 5, 500, 5, 501, 5, 502, 5, 503, 5, 504, 5, 523, 5, 576, 4, 581, 4, 600, 5, 619, 5, 672, 4, 677, 4, 696, 5, 715, 5, 768, 4, 773, 4, 792, 5, 811, 5, 864, 4, 869, 4, 888, 5, 907, 13, 908, 5, 960, 4, 965, 4, 984, 3, 1002, 5, 1003, 5, 1056, 4, 1061, 5, 1068, 4, 1080, 5, 1098, 5, 1099, 5, 1152, 4, 1157, 5, 1164, 4, 1176, 5, 1194, 5, 1195, 5, 1248, 1, 1249, 6, 1251, 4, 1253, 5, 1260, 6, 1267, 4, 1272, 5, 1290, 5, 1291, 5, 1344, 5, 1345, 5, 1346, 5, 1347, 5, 1348, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 5, 1356, 9, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 9, 1367, 5, 1368, 5, 1369, 5, 1370, 5, 1371, 9, 1372, 9, 1373, 9, 1374, 9, 1375, 9, 1376, 9, 1377, 9, 1378, 9, 1379, 9, 1380, 5, 1381, 5, 1382, 5, 1383, 5, 1384, 5, 1385, 5, 1386, 5, 1387, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483]; Level10Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 108, 5, 112, 5, 119, 5, 192, 5, 215, 5, 288, 1, 289, 5, 302, 6, 303, 5, 306, 5, 311, 5, 384, 5, 385, 5, 386, 5, 396, 5, 397, 5, 398, 5, 399, 5, 400, 5, 401, 5, 402, 5, 407, 5, 480, 4, 495, 5, 503, 5, 576, 4, 591, 5, 599, 5, 672, 4, 687, 5, 695, 5, 768, 5, 780, 5, 781, 5, 782, 5, 783, 5, 784, 5, 785, 5, 786, 5, 791, 5, 864, 5, 878, 5, 887, 13, 888, 5, 960, 5, 966, 5, 974, 5, 983, 5, 1056, 5, 1062, 5, 1070, 3, 1071, 5, 1079, 5, 1152, 5, 1158, 5, 1166, 5, 1167, 5, 1175, 5, 1248, 5, 1254, 5, 1263, 5, 1271, 5, 1344, 9, 1345, 9, 1346, 9, 1347, 9, 1348, 9, 1349, 5, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 5, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level11Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 96, 5, 97, 5, 131, 5, 132, 5, 192, 5, 228, 5, 288, 1, 298, 5, 324, 5, 384, 5, 420, 5, 480, 5, 511, 5, 516, 5, 576, 9, 599, 9, 600, 3, 601, 9, 602, 9, 603, 9, 604, 5, 607, 5, 612, 13, 613, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 5, 682, 5, 683, 5, 684, 5, 685, 5, 686, 5, 695, 5, 696, 5, 697, 5, 698, 5, 699, 5, 700, 5, 708, 5, 768, 5, 791, 5, 802, 5, 804, 5, 864, 6, 868, 5, 887, 6, 895, 5, 900, 5, 960, 9, 961, 9, 962, 9, 963, 9, 964, 9, 965, 9, 966, 9, 967, 9, 968, 9, 969, 9, 970, 9, 971, 9, 972, 9, 973, 9, 974, 9, 975, 5, 983, 5, 991, 5, 996, 5, 1056, 5, 1057, 5, 1058, 5, 1059, 5, 1060, 5, 1061, 5, 1062, 5, 1063, 5, 1064, 5, 1065, 5, 1066, 5, 1067, 5, 1068, 5, 1069, 5, 1070, 5, 1071, 5, 1079, 5, 1092, 5, 1167, 9, 1168, 5, 1175, 5, 1188, 5, 1263, 5, 1264, 5, 1271, 5, 1283, 5, 1284, 5, 1360, 9, 1361, 5, 1367, 5, 1379, 5, 1380, 5, 1456, 5, 1457, 4, 1458, 4, 1459, 4, 1460, 4, 1461, 4, 1462, 4, 1463, 4, 1464, 4, 1465, 4, 1466, 4, 1467, 4, 1468, 4, 1469, 4, 1470, 4, 1471, 4, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1553, 9, 1554, 5, 1571, 5, 1572, 5, 1649, 5, 1650, 5, 1667, 5, 1668, 5, 1746, 9, 1747, 5, 1763, 5, 1764, 5, 1842, 5, 1843, 5, 1859, 5, 1860, 5, 1939, 9, 1940, 6, 1943, 6, 1944, 6, 1945, 6, 1946, 6, 1947, 6, 1948, 6, 1949, 5, 1955, 5, 1956, 5, 2035, 5, 2036, 9, 2037, 9, 2038, 9, 2039, 9, 2040, 9, 2041, 9, 2042, 9, 2043, 9, 2044, 9, 2045, 9, 2046, 9, 2047, 9, 2048, 9, 2049, 9, 2050, 5, 2051, 5, 2052, 5, 2131, 5, 2132, 5, 2133, 5, 2134, 5, 2135, 5, 2136, 5, 2137, 5, 2138, 5, 2139, 5, 2140, 5, 2141, 5, 2142, 5, 2143, 5, 2144, 5, 2145, 5, 2146, 5, 2147, 5, 2148, 13, 2238]; Level12Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 96, 5, 97, 5, 98, 5, 99, 5, 100, 5, 101, 5, 113, 5, 114, 5, 115, 5, 116, 5, 117, 5, 118, 5, 119, 5, 131, 5, 132, 5, 192, 5, 193, 5, 194, 5, 195, 5, 196, 5, 197, 5, 209, 5, 210, 5, 211, 5, 212, 5, 213, 5, 214, 5, 215, 5, 227, 5, 228, 5, 288, 5, 289, 5, 290, 5, 291, 5, 292, 5, 293, 5, 305, 5, 306, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 6, 321, 3, 322, 5, 323, 5, 324, 5, 384, 5, 385, 5, 386, 5, 387, 5, 388, 5, 389, 1, 395, 5, 401, 5, 402, 5, 403, 5, 404, 5, 405, 5, 406, 5, 407, 5, 417, 5, 418, 5, 419, 5, 420, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 9, 486, 9, 487, 9, 488, 9, 489, 9, 490, 6, 491, 9, 492, 9, 493, 9, 494, 9, 495, 9, 496, 5, 497, 5, 498, 5, 499, 5, 500, 5, 501, 5, 502, 5, 503, 5, 515, 5, 516, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 582, 5, 583, 5, 584, 5, 585, 5, 586, 4, 587, 5, 588, 5, 589, 5, 590, 5, 591, 5, 592, 5, 593, 5, 594, 5, 595, 5, 596, 5, 597, 5, 598, 5, 599, 5, 611, 5, 612, 13, 613, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 688, 5, 689, 5, 690, 5, 691, 5, 692, 5, 693, 5, 694, 5, 695, 5, 699, 5, 707, 5, 708, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 784, 5, 785, 5, 786, 5, 787, 5, 788, 5, 789, 5, 790, 5, 791, 5, 803, 5, 804, 5, 864, 5, 865, 5, 866, 5, 884, 5, 885, 5, 886, 5, 887, 5, 899, 5, 900, 5, 960, 5, 961, 5, 962, 6, 966, 6, 967, 6, 968, 6, 969, 6, 970, 6, 971, 6, 972, 6, 973, 6, 974, 6, 975, 6, 976, 5, 980, 5, 981, 5, 982, 5, 983, 5, 984, 5, 995, 5, 996, 5, 1056, 5, 1057, 5, 1058, 5, 1061, 4, 1062, 4, 1063, 4, 1064, 4, 1065, 4, 1066, 4, 1067, 4, 1068, 4, 1069, 4, 1070, 4, 1071, 4, 1072, 5, 1073, 5, 1076, 5, 1077, 5, 1078, 5, 1079, 5, 1091, 5, 1092, 5, 1152, 5, 1153, 5, 1154, 5, 1157, 5, 1169, 5, 1172, 5, 1173, 5, 1174, 5, 1175, 5, 1178, 5, 1187, 5, 1188, 5, 1248, 5, 1249, 5, 1250, 5, 1253, 5, 1265, 5, 1268, 5, 1269, 5, 1270, 5, 1271, 6, 1277, 5, 1283, 5, 1284, 5, 1344, 5, 1345, 5, 1346, 5, 1349, 5, 1361, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1372, 5, 1373, 5, 1374, 5, 1379, 5, 1380, 5, 1440, 5, 1441, 5, 1442, 5, 1445, 5, 1457, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1475, 5, 1476, 5, 1536, 5, 1537, 5, 1538, 5, 1541, 5, 1553, 5, 1556, 5, 1557, 5, 1558, 5, 1559, 5, 1568, 5, 1571, 5, 1572, 5, 1632, 5, 1633, 5, 1634, 5, 1637, 5, 1649, 5, 1652, 5, 1653, 5, 1654, 5, 1655, 5, 1667, 5, 1668, 5, 1728, 5, 1729, 5, 1730, 5, 1733, 5, 1745, 5, 1748, 5, 1749, 5, 1750, 5, 1751, 5, 1763, 5, 1764, 5, 1824, 5, 1825, 5, 1826, 5, 1829, 5, 1841, 5, 1844, 5, 1845, 5, 1846, 5, 1847, 5, 1858, 5, 1859, 5, 1860, 5, 1920, 5, 1921, 5, 1922, 4, 1940, 5, 1955, 5, 1956, 5, 2016, 5, 2017, 5, 2018, 4, 2036, 5, 2051, 5, 2052, 5, 2112, 5, 2113, 5, 2114, 5, 2115, 5, 2116, 5, 2117, 9, 2118, 9, 2119, 9, 2120, 9, 2121, 9, 2122, 9, 2123, 9, 2124, 9, 2125, 9, 2126, 9, 2127, 9, 2128, 5, 2129, 5, 2130, 5, 2131, 5, 2132, 5, 2133, 5, 2134, 5, 2135, 5, 2136, 5, 2137, 5, 2138, 5, 2139, 5, 2140, 5, 2141, 5, 2142, 5, 2143, 5, 2144, 5, 2145, 5, 2146, 5, 2147, 5, 2148, 5, 2208, 5, 2209, 5, 2210, 5, 2211, 5, 2212, 5, 2213, 5, 2214, 5, 2215, 5, 2216, 5, 2217, 5, 2218, 5, 2219, 5, 2220, 5, 2221, 5, 2222, 5, 2223, 5, 2224, 5, 2225, 5, 2226, 5, 2227, 5, 2228, 5, 2229, 5, 2230, 5, 2231, 5, 2232, 5, 2233, 5, 2234, 5, 2235, 5, 2236, 5, 2237, 5, 2238, 5, 2239, 5, 2240, 5, 2241, 5, 2242, 5, 2243, 5, 2244, 13, 2315]; Level13Array = [5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 103, 5, 111, 5, 199, 1, 201, 5, 207, 5, 295, 5, 303, 5, 391, 5, 392, 5, 393, 5, 394, 5, 395, 5, 399, 5, 487, 5, 495, 5, 583, 5, 591, 5, 679, 5, 683, 5, 684, 5, 685, 5, 686, 5, 687, 5, 775, 5, 783, 5, 871, 5, 879, 5, 967, 5, 968, 5, 969, 5, 970, 5, 971, 5, 975, 5, 1063, 5, 1071, 5, 1159, 5, 1167, 5, 1255, 5, 1259, 5, 1260, 5, 1261, 5, 1262, 5, 1263, 5, 1351, 3, 1353, 5, 1359, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455]; Level14Array = [5, 0, 5, 1, 5, 22, 5, 23, 5, 96, 1, 107, 5, 119, 5, 192, 9, 193, 9, 214, 5, 215, 5, 288, 5, 289, 5, 310, 5, 311, 5, 384, 5, 407, 5, 480, 9, 481, 9, 502, 5, 503, 5, 576, 5, 577, 5, 598, 5, 599, 5, 672, 5, 695, 5, 768, 9, 769, 9, 790, 5, 791, 5, 864, 5, 865, 5, 886, 5, 887, 5, 960, 5, 983, 5, 1056, 9, 1057, 9, 1078, 5, 1079, 5, 1152, 5, 1153, 5, 1174, 5, 1175, 5, 1248, 5, 1271, 5, 1344, 9, 1345, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1462, 5, 1463, 5, 1536, 5, 1559, 5, 1632, 9, 1633, 9, 1654, 5, 1655, 5, 1728, 5, 1729, 5, 1750, 5, 1751, 5, 1824, 5, 1847, 5, 1920, 9, 1921, 9, 1942, 5, 1943, 5, 2016, 5, 2017, 5, 2038, 5, 2039, 5, 2112, 5, 2135, 5, 2208, 9, 2209, 9, 2230, 5, 2231, 5, 2304, 5, 2305, 5, 2326, 5, 2327, 5, 2400, 5, 2423, 5, 2496, 9, 2497, 9, 2518, 5, 2519, 5, 2592, 5, 2593, 5, 2614, 5, 2615, 5, 2688, 5, 2711, 5, 2784, 9, 2785, 9, 2806, 5, 2807, 5, 2880, 5, 2881, 5, 2902, 5, 2903, 5, 2976, 5, 2999, 5, 3072, 9, 3073, 9, 3094, 5, 3095, 5, 3168, 5, 3169, 5, 3190, 5, 3191, 5, 3264, 5, 3287, 5, 3360, 9, 3361, 9, 3382, 5, 3383, 5, 3456, 5, 3457, 5, 3478, 5, 3479, 5, 3552, 5, 3575, 5, 3648, 9, 3649, 9, 3670, 5, 3671, 5, 3744, 5, 3745, 5, 3766, 5, 3767, 5, 3840, 5, 3863, 5, 3936, 9, 3937, 9, 3958, 5, 3959, 5, 4032, 5, 4033, 5, 4054, 5, 4055, 5, 4128, 5, 4151, 5, 4224, 9, 4225, 9, 4246, 5, 4247, 5, 4320, 5, 4321, 5, 4342, 5, 4343, 5, 4416, 5, 4439, 5, 4512, 9, 4513, 9, 4534, 5, 4535, 5, 4608, 5, 4609, 5, 4630, 5, 4631, 5, 4704, 5, 4727, 5, 4800, 9, 4801, 9, 4822, 5, 4823, 5, 4896, 5, 4897, 5, 4918, 5, 4919, 5, 4992, 5, 5015, 5, 5088, 9, 5089, 9, 5110, 5, 5111, 5, 5184, 5, 5185, 5, 5206, 5, 5207, 5, 5280, 5, 5303, 13, 5304, 5, 5376, 9, 5377, 9, 5398, 5, 5399, 5, 5472, 5, 5473, 5, 5494, 5, 5495, 5, 5568, 5, 5591, 5, 5664, 9, 5665, 9, 5686, 5, 5687, 5, 5760, 5, 5761, 5, 5782, 5, 5783, 5, 5856, 3, 5867, 5, 5879, 5, 5952, 5, 5953, 5, 5954, 5, 5955, 5, 5956, 5, 5957, 5, 5958, 5, 5959, 5, 5960, 5, 5961, 5, 5962, 5, 5963, 5, 5964, 5, 5965, 5, 5966, 5, 5967, 5, 5968, 5, 5969, 5, 5970, 5, 5971, 5, 5972, 5, 5973, 5, 5974, 5, 5975, 13, 6059]; Level15Array = [1, 107, 6, 291, 6, 295, 6, 299, 6, 303, 6, 307, 3, 1067, 5, 1163, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468]; Level16Array = [5, 10, 5, 12, 5, 104, 5, 105, 5, 106, 1, 107, 5, 108, 5, 109, 5, 110, 5, 200, 5, 206, 5, 296, 6, 297, 6, 301, 5, 302, 5, 392, 5, 393, 5, 397, 5, 398, 5, 489, 6, 490, 6, 492, 5, 493, 5, 585, 5, 586, 5, 588, 5, 589, 5, 681, 5, 685, 5, 777, 5, 778, 5, 780, 5, 781, 5, 873, 5, 877, 5, 969, 5, 970, 5, 972, 5, 973, 5, 1065, 5, 1069, 5, 1161, 6, 1162, 6, 1164, 5, 1165, 5, 1257, 4, 1258, 4, 1259, 4, 1260, 5, 1261, 5, 1353, 3, 1355, 5, 1357, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453]; Level17Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 3, 193, 5, 215, 5, 288, 5, 289, 5, 290, 5, 291, 5, 301, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 584, 5, 599, 5, 672, 5, 693, 5, 695, 5, 768, 9, 785, 5, 787, 5, 789, 5, 791, 5, 864, 5, 880, 5, 881, 5, 885, 5, 887, 5, 960, 5, 976, 5, 981, 5, 983, 5, 1056, 6, 1057, 5, 1072, 5, 1077, 5, 1079, 5, 1152, 6, 1153, 5, 1168, 5, 1173, 5, 1175, 5, 1248, 6, 1249, 9, 1253, 5, 1256, 5, 1259, 5, 1264, 5, 1269, 5, 1271, 5, 1344, 6, 1345, 1, 1346, 9, 1347, 9, 1348, 5, 1349, 9, 1350, 9, 1351, 5, 1352, 9, 1353, 9, 1354, 5, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 5, 1365, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level18Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 308, 5, 311, 5, 384, 3, 386, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 5, 486, 5, 487, 5, 488, 5, 489, 5, 490, 9, 497, 5, 503, 5, 576, 4, 583, 5, 585, 5, 586, 5, 593, 5, 598, 5, 599, 5, 672, 4, 679, 5, 681, 5, 682, 5, 689, 5, 695, 5, 768, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 777, 5, 778, 5, 783, 5, 785, 5, 791, 5, 864, 5, 869, 5, 870, 5, 871, 5, 873, 5, 874, 5, 881, 5, 884, 5, 887, 5, 960, 5, 965, 5, 966, 5, 967, 5, 969, 5, 970, 5, 982, 5, 983, 5, 1056, 1, 1058, 5, 1061, 5, 1062, 5, 1063, 5, 1065, 5, 1066, 5, 1069, 5, 1079, 5, 1152, 6, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1161, 5, 1162, 5, 1170, 5, 1175, 5, 1248, 6, 1251, 6, 1252, 5, 1253, 5, 1254, 5, 1255, 4, 1257, 5, 1271, 5, 1344, 6, 1347, 6, 1348, 5, 1349, 5, 1350, 5, 1351, 6, 1352, 4, 1353, 6, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level19Array = [5, 0, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 37, 5, 38, 5, 39, 5, 40, 5, 41, 5, 42, 5, 43, 5, 44, 5, 45, 5, 96, 5, 140, 5, 141, 5, 192, 5, 237, 5, 288, 1, 292, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 5, 312, 5, 313, 5, 314, 5, 315, 5, 316, 5, 317, 5, 318, 5, 319, 5, 320, 5, 321, 5, 322, 5, 323, 5, 324, 5, 325, 5, 326, 5, 327, 5, 328, 5, 329, 5, 333, 5, 384, 4, 403, 5, 429, 13, 430, 5, 480, 4, 499, 5, 525, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 582, 5, 583, 5, 584, 5, 585, 4, 595, 5, 620, 5, 621, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 4, 691, 5, 715, 5, 717, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 776, 5, 777, 5, 778, 5, 787, 5, 810, 5, 813, 5, 864, 5, 865, 5, 866, 5, 867, 5, 868, 5, 869, 5, 870, 5, 871, 5, 872, 5, 873, 5, 874, 5, 883, 5, 905, 5, 909, 5, 960, 5, 961, 5, 962, 5, 963, 5, 964, 5, 965, 5, 966, 5, 967, 5, 968, 5, 969, 5, 970, 5, 971, 5, 979, 5, 998, 5, 999, 5, 1000, 5, 1005, 5, 1056, 5, 1057, 5, 1058, 5, 1059, 5, 1060, 5, 1061, 5, 1062, 5, 1063, 5, 1064, 5, 1065, 5, 1066, 5, 1067, 6, 1068, 5, 1075, 5, 1101, 5, 1152, 5, 1153, 5, 1154, 5, 1155, 5, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1160, 5, 1161, 5, 1162, 5, 1163, 5, 1164, 5, 1171, 5, 1197, 5, 1248, 5, 1249, 5, 1250, 5, 1251, 5, 1252, 5, 1253, 5, 1254, 5, 1255, 5, 1256, 5, 1257, 5, 1258, 5, 1259, 5, 1260, 6, 1261, 5, 1267, 3, 1283, 5, 1293, 5, 1344, 5, 1345, 5, 1346, 5, 1347, 5, 1348, 5, 1349, 5, 1350, 5, 1351, 5, 1352, 5, 1353, 5, 1354, 5, 1355, 5, 1356, 5, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 5, 1363, 5, 1364, 9, 1365, 9, 1366, 9, 1367, 9, 1368, 9, 1369, 9, 1370, 9, 1371, 9, 1372, 9, 1373, 9, 1374, 9, 1375, 9, 1376, 9, 1377, 9, 1378, 5, 1379, 9, 1380, 9, 1381, 9, 1382, 9, 1383, 9, 1384, 9, 1385, 9, 1386, 9, 1387, 9, 1388, 5, 1389, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483, 5, 1484, 5, 1485]; Level20Array = [5, 94, 5, 190, 5, 286, 5, 382, 5, 464, 5, 465, 5, 466, 5, 478, 5, 559, 5, 574, 5, 654, 5, 670, 1, 677, 5, 749, 5, 766, 13, 767, 5, 844, 5, 862, 5, 940, 5, 958, 6, 1035, 5, 1036, 5, 1054, 5, 1131, 5, 1132, 5, 1150, 5, 1227, 5, 1246, 5, 1323, 5, 1342, 5, 1419, 6, 1422, 3, 1433, 5, 1438, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483, 5, 1484, 5, 1485, 5, 1486, 5, 1487, 5, 1488, 5, 1489, 5, 1490, 5, 1491, 5, 1492, 5, 1493, 5, 1494, 5, 1495, 5, 1496, 5, 1497, 5, 1498, 5, 1499, 5, 1500, 5, 1501, 5, 1502, 5, 1503, 5, 1504, 5, 1505, 5, 1506, 5, 1507, 5, 1508, 5, 1509, 5, 1510, 5, 1511, 5, 1512, 5, 1513, 5, 1514, 5, 1515, 5, 1516, 5, 1517, 5, 1518, 5, 1519, 5, 1520, 5, 1521, 5, 1522, 5, 1523, 5, 1524, 5, 1525, 5, 1526, 5, 1527, 5, 1528, 5, 1529, 5, 1530, 5, 1531, 5, 1532, 5, 1533, 5, 1534]; Level21Array = [0, 0];Frame 5mainMenu = false; Jump = 87; Duck = 83; Right = 68; Left = 65; createEmptyMovieClip("levelClip", 0); levelBitmap = new flash.display.BitmapData(2880, 1920, true, 0); levelClip.attachBitmap(levelBitmap, 0); minX = 0; maxX = 2880; minY = 0; maxY = 1920; createEmptyMovieClip("GLayer", 1); loadLevelArray = function () { var _local4 = 0; while (_local4 < 5) { if (_root["bounds" + _local4] != undefined) { removeMovieClip(_root["bounds" + _local4]); } _local4++; } if (BLayer != undefined) { BLayer.removeMovieClip(this); } createEmptyMovieClip("BLayer", 2); levelBitmap.fillRect(new flash.geom.Rectangle(0, 0, 2880, 1920), 0); _local4 = 0; while (_local4 < 64) { var _local3 = 0; while (_local3 < 96) { if (getTile(_local3, _local4) > 0) { placeSingleTile(_local3, _local4, getTile(_local3, _local4)); } _local3++; } _local4++; } setBounds(); Paused = false; }; decompressArray = function () { if (compressedLevelArray.length == 1) { compressedLevelArray = defaultCompressedLevelArray; } levelBitmap.fillRect(new flash.geom.Rectangle(0, 0, 2880, 1920), 0); levelArray = new Array(6144); var _local1 = 0; while (_local1 < 6144) { levelArray[_local1] = 0; _local1++; } tileNumber = compressedLevelArray.length; _local1 = 0; while (_local1 < tileNumber) { levelArray[compressedLevelArray[_local1 + 1]] = compressedLevelArray[_local1]; _local1 = _local1 + 2; } }; resetBlocks = function () { var _local1 = 0; while (_local1 <= 20) { if (BLayer["block" + _local1] != undefined) { if (BLayer["block" + _local1].takingUp > 0) { levelArray[BLayer["block" + _local1].takingUp] = BLayer["block" + _local1].tileWas; } BLayer["block" + _local1]._x = BLayer["block" + _local1].starterX; BLayer["block" + _local1]._y = BLayer["block" + _local1].starterY; BLayer["block" + _local1].moveRL = 0; BLayer["block" + _local1].moveUD = 0; levelArray[BLayer["block" + _local1].starterTile] = 6; BLayer["block" + _local1].tileWas = 0; BLayer["block" + _local1].takingUp = BLayer["block" + _local1].starterTile; } _local1++; } }; placeSingleTile = function (n, i, placeTile) { if (placeTile == 0) { if (levelArray[n + (i * 96)] == 13) { var _local5 = 0; while (_local5 < 5) { if (_root["bounds" + _local5].hitTest((n * 30) + 15, (i * 30) + 15, true)) { removeMovieClip(_root["bounds" + _local5]); } _local5++; } } else if (levelArray[n + (i * 96)] == 6) { var _local5 = 0; while (_local5 <= 20) { if (BLayer["block" + _local5].hitTest((n * 30) + 15, (i * 30) + 15, true)) { removeMovieClip(BLayer["block" + _local5]); } _local5++; } } else { levelBitmap.fillRect(new flash.geom.Rectangle(n * 30, i * 30, 30, 30), 0); } } else if (placeTile == 5) { GLayer.attachMovie("grassTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 6) { if (!BLayer.hitTest((n * 30) + 15, (i * 30) + 15, true)) { placeblock((n * 30) + 15, (i * 30) + 30); } } else if (placeTile == 2) { GLayer.attachMovie("grassPlat" + random(5), "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 1) { GLayer.attachMovie("startTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); starterX = (n * 30) + 15; starterY = (i * 30) + 30; } else if (placeTile == 3) { GLayer.attachMovie("finishTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); finishX = n; finishY = i; } else if (placeTile == 4) { GLayer.attachMovie("forceTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 7) { GLayer.attachMovie("acidTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 9) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 10) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = 90; } else if (placeTile == 11) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = 180; } else if (placeTile == 12) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = -90; } else if (placeTile == 13) { placeBounds((n * 30) + 15, (i * 30) + 15); } levelArray[n + (i * 96)] = placeTile; if (placeTile > 0) { levelBitmap.draw(GLayer.tile, GLayer.tile.transform.matrix); GLayer.tile.removeMovieClip(this); } }; getTile = function (n, i) { return(levelArray[n + (i * 96)]); }; placeblock = function (ex, ey) { var _local1 = 0; while (_local1 < 20) { if (BLayer["block" + _local1] == undefined) { BLayer.attachMovie("Block", "block" + _local1, _local1, {_x:ex, _y:ey, moveRL:0, moveUD:0, ID:_local1, RLFunc:RLFunc}); break; } _local1++; } }; placeBounds = function (ex, ey) { var _local2 = 0; while (_local2 < 5) { if (_root["bounds" + _local2] == undefined) { attachMovie("bounds", "bounds" + _local2, _local2 + 2000, {_x:ex, _y:ey, ID:_local2}); break; } _local2++; } }; setBounds = function () { minX = 0; minY = 0; testmaxX = 735; testmaxY = 495; var _local2 = 0; while (_local2 < 5) { if (_root["bounds" + _local2] != undefined) { if (_root["bounds" + _local2]._x > testmaxX) { testmaxX = _root["bounds" + _local2]._x; } if (_root["bounds" + _local2]._y > testmaxY) { testmaxY = _root["bounds" + _local2]._y; } } _local2++; } maxX = testmaxX - 15; maxY = testmaxY - 15; }; ahitblock = function (ex, ey, eRL, eUD) { if (BLayer.hitTest(ex, ey, true)) { var _local1 = 0; while (_local1 < blockMax) { if (BLayer["block" + _local1].hitTest(ex, ey, eRL, eUD)) { BLayer["block" + _local1].moveRL = eRL * 1.5; BLayer["block" + _local1].moveUD = eUD * 1.5; GrapplingHook.gotoAndStop(3); } _local1++; } } }; fieldBlockCheck = function (ex, ey, isChar) { if ((!isChar) && (levelArray[ex + (ey * 96)] == 4)) { return(true); } return(false); }; RLFunc = function (spikeDie) { if (spikeDie == undefined) { spikeDie = true; } if ((this._x + this.moveRL) < (minX + 20)) { this.moveRL = 0; this._x = minX + 20; temp[0] = true; } else if ((this._x + this.moveRL) > (maxX - 20)) { this.moveRL = 0; this._x = maxX - 20; temp[0] = true; } if ((this._y + this.moveUD) < (minY + 35)) { this.moveUD = 0; this._y = minY + 35; temp[1] = true; } else if ((this._y + this.moveUD) > (maxY - 5)) { return("loldead"); } temp = [false, false]; ctXL = Math.round(((this._x + this.moveRL) - 27) / 30); ctXR = Math.round(((this._x + this.moveRL) - 3) / 30); ctYH = Math.round((this._y - 50) / 30); ctYF = Math.round((this._y - 20) / 30); if ((((levelArray[ctXR + (ctYF * 96)] > 4) || (levelArray[ctXR + (ctYH * 96)] > 4)) || (fieldBlockCheck(ctXR, ctYF, spikeDie))) || (fieldBlockCheck(ctXR, ctYH, spikeDie))) { if (((getTile(ctXR, ctYF) == 12) && ((getTile(ctXR, ctYH) < 5) || (getTile(ctXR, ctYH) == 12))) || ((getTile(ctXR, ctYH) == 12) && ((getTile(ctXR, ctYF) < 5) || (getTile(ctXR, ctYF) == 12)))) { return("loldead"); } this._x = (ctXR * 30) - 12; moveRL = 0; temp[0] = true; } if ((((levelArray[ctXL + (ctYF * 96)] > 4) || (levelArray[ctXL + (ctYH * 96)] > 4)) || (fieldBlockCheck(ctXL, ctYF, spikeDie))) || (fieldBlockCheck(ctXL, ctYH, spikeDie))) { if (((getTile(ctXL, ctYF) == 10) && ((getTile(ctXL, ctYH) < 5) || (getTile(ctXL, ctYH) == 10))) || ((getTile(ctXL, ctYH) == 10) && ((getTile(ctXL, ctYF) < 5) || (getTile(ctXL, ctYF) == 10)))) { return("loldead"); } this._x = (ctXL * 30) + 42; moveRL = 0; temp[0] = true; } ctXR = Math.round((this._x - 25) / 30); ctXL = Math.round((this._x - 5) / 30); ctYH = Math.round(((this._y + this.moveUD) - 50) / 30); ctYF = Math.round(((this._y + this.moveUD) - 15) / 30); ctYL = Math.round((this._y - 17) / 30); if ((testGroundLand(getTile(ctXL, ctYF), spikeDie) && ((ctXL + (ctYL * 96)) == (ctXL + ((ctYF - 1) * 96)))) || (testGroundLand(getTile(ctXR, ctYF), spikeDie) && ((ctXR + (ctYL * 96)) == (ctXR + ((ctYF - 1) * 96))))) { if (footSpikeTest() && (spikeDie)) { return("loldead"); } if (((levelArray[ctXL + ((ctYF - 1) * 96)] == 3) || (levelArray[ctXR + ((ctYF - 1) * 96)] == 3)) && (spikeDie)) { return("epicWin"); } this._y = ctYF * 30; temp[1] = true; } if (headColTest(getTile(ctXL, ctYH), spikeDie) || (headColTest(getTile(ctXR, ctYH), spikeDie))) { if (((getTile(ctXL, ctYH) == 11) && ((!headColTest(getTile(ctXR, ctYH), spikeDie)) || (getTile(ctXR, ctYH) == 11))) || ((getTile(ctXR, ctYH) == 11) && ((!headColTest(getTile(ctXL, ctYH), spikeDie)) || (getTile(ctXL, ctYH) == 11)))) { return("loldead"); } this._y = (ctYH * 30) + 65; this.moveUD = 0; temp[1] = true; } return(temp); }; footSpikeTest = function () { if (((getTile(ctXL, ctYF) == 9) && ((!testGroundLand(getTile(ctXR, ctYF))) || (getTile(ctXR, ctYF) == 9))) || ((getTile(ctXR, ctYF) == 9) && ((!testGroundLand(getTile(ctXL, ctYF))) || (getTile(ctXL, ctYF) == 9)))) { return(true); } return(false); }; headColTest = function (testTile, isChar) { if ((testTile > 4) || ((!isChar) && (testTile == 4))) { return(true); } return(false); }; testGroundLand = function (testTile, isChar) { if (((testTile > 4) || (testTile == 2)) || ((!isChar) && (testTile == 4))) { return(true); } return(false); }; RotFixer = function (rot) { RotFix._rotation = rot; return(RotFix._rotation); }; compressArray = function () { levelCompressed = new Array(); var _local2 = 0; while (_local2 < 64) { var _local1 = 0; while (_local1 < 96) { if (getTile(_local1, _local2) > 0) { levelCompressed.push(getTile(_local1, _local2), _local1 + (_local2 * 96)); } _local1++; } _local2++; } benderLocal.data.levelArray = levelCompressed; }; compressedLevelArray = _root[("Level" + thisLevel) + "Array"]; nextLevel = function () { _x = 0; _y = 0; thisLevel++; benderLocal.data.levelProgress = thisLevel; if (thisLevel == 13) { attachMovie("mcError", "Error", _root.getNextHighestDepth()); attachMovie("mcErrorStrobe", "Strobe", _root.getNextHighestDepth()); Strobe._yscale = 2500; gameMusic.stop(); errorMusic.start(0, 999); } else if (thisLevel == 17) { unloadMovie ("Strobe"); errorMusic.stop(); gameMusic.start(0, 999); unloadMovie ("Error"); } else if (thisLevel == 20) { BGColor._visible = false; attachMovie("mcLastLevelBg", "lastLevelBg", -1000); } else if (thisLevel == 21) { unloadMovie ("lastLevelBg"); gotoAndStop ("mainMenu"); } newLevel.start(0, 1); BGColor.randomizeColor(); attachMovie("mcLevelTransfer", "mcLevelTransfer2", 3000); if (_root[("Level" + thisLevel) + "Array"] == undefined) { thisLevel = 1; } compressedLevelArray = _root[("Level" + thisLevel) + "Array"]; decompressArray(); loadLevelArray(); restartChar(); }; attachMovie("placer", "placer", 900, {_alpha:50}); placer.gotoAndStop(2);Frame 6function checkMute() { if (Key.isDown(77) && (mDown == false)) { if (volumeOn) { globalVolume.setVolume(0); } else { globalVolume.setVolume(100); } volumeOn = !volumeOn; mDown = true; } else if (!Key.isDown(77)) { mDown = false; } } gameMusic.start(0, 999); newLevel.start(0, 1); music = true; BGColor._visible = true; mouseCircle._visible = true; bgEffect.randomizeColor(); attachMovie("mcLevelTransfer", "mcLevelTransfer2", 3000); var globalVolume = new Sound(); var volumeOn = true; var mDown = false; LoadLevel = function (LoadIt) { attachMovie("Char", "Char", 1000, {_x:starterX, _y:starterY, moveRL:0, moveUD:0, RLFunc:RLFunc, Anchor:-1, wasAnchored:-1}); attachMovie("mouseCircle", "mouseCircle", 1001); Mouse.hide(); createEmptyMovieClip("RotFix", 210); createEmptyMovieClip("RotFind", 211); xPoint = (-starterX) + 360; yPoint = (-starterY) + 240; if (xPoint < (-(maxX - 720))) { _x = (-(maxX - 720)); } else if (xPoint > (-minX)) { _x = (-minX); } else { _x = xPoint; } if (yPoint < (-(maxY - 480))) { _y = (-(maxY - 480)); } else if (yPoint > (-minY)) { _y = ((-minY) - _y); } else { _y = yPoint; } selectedTile = 5; placer.gotoAndStop(1); clickIt = false; mouseDownFunc = function () { clickIt = true; if (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] == selectedTile) { placeBlock = 0; } else { placeBlock = selectedTile; } onMouseUp = mouseUpFunc; }; mouseUpFunc = function () { clickIt = false; lastPlaced = -1; if (Char.Anchor > -1) { Char.wasAnchored = Char.Anchor; Char.Anchor = -1; mouseCircle.gotoAndStop(1); removeMovieClip(energyBeam); electric.stop("electric"); } onMouseDown = mouseDownFunc; }; onMouseDown = mouseDownFunc; syncHold = 0; onEnterFrame = function () { i = 0; do { if (syncHold <= getTimer()) { break; } i++; } while (i <= 20000); syncHold = getTimer() + 33; checkMute(); placerSmoke = levelArray[Math.round((_xmouse - 15) / 30) + (Math.round((_ymouse - 15) / 30) * 96)]; if (Key.isDown(82)) { resetBlocks(); restartChar(); loadLevelArray(); } if (Key.isDown(49)) { selectedTile = 1; placer.gotoAndStop("start"); } else if (Key.isDown(50)) { selectedTile = 5; placer.gotoAndStop("grassTile"); } else if (Key.isDown(51)) { selectedTile = 2; placer.gotoAndStop("grassPlat"); shiftOpenX = true; shiftOpenY = false; } if (Key.isDown(52)) { if (!spikeButtonisDown) { placer.gotoAndStop("spikes"); if (selectedTile == 9) { selectedTile = 10; placer.spikeRot._rotation = 90; shiftOpenX = false; shiftOpenY = true; } else if (selectedTile == 10) { selectedTile = 11; placer.spikeRot._rotation = 180; shiftOpenX = true; shiftOpenY = false; } else if (selectedTile == 11) { selectedTile = 12; placer.spikeRot._rotation = -90; shiftOpenX = false; shiftOpenY = true; } else { selectedTile = 9; placer.spikeRot._rotation = 0; shiftOpenX = true; shiftOpenY = false; } spikeButtonisDown = true; } } else { spikeButtonisDown = false; } if (Key.isDown(55)) { selectedTile = 13; placer.gotoAndStop("bounds"); } else if (Key.isDown(54)) { selectedTile = 7; placer.gotoAndStop("acid"); } else if (Key.isDown(53)) { selectedTile = 6; placer.gotoAndStop("block"); } else if (Key.isDown(48)) { selectedTile = 3; placer.gotoAndStop("finish"); } else if (Key.isDown(56)) { selectedTile = 4; placer.gotoAndStop("forceField"); } mouseCircle._x = _xmouse; mouseCircle._y = _ymouse; if (Paused) { if ((Key.isDown(16) || (selectedTile == 2)) || (selectedTile == 4)) { shiftLock = true; } else { shiftLock = false; shiftOpenX = true; shiftOpenY = true; } if (Key.isDown(88) && (optionsMenu == undefined)) { compressArray(); attachMovie("optionsMenu", "optionsMenu", getNextHighestDepth(), {_x:-_x, _y:-_y}); } if ((Key.isDown(39) || (Key.isDown(Right))) || (_xmouse > ((-_x) + 670))) { if ((_x - 10) > -2160) { _x = (_x - 10); } else { _x = -2160; } } if ((Key.isDown(37) || (Key.isDown(Left))) || (_xmouse < ((-_x) + 50))) { if ((_x + 10) < 0) { _x = (_x + 10); } else { _x = 0; } } if ((Key.isDown(38) || (Key.isDown(Jump))) || (_ymouse < ((-_y) + 50))) { if ((_y + 10) < 0) { _y = (_y + 10); } else { _y = 0; } } if ((Key.isDown(40) || (Key.isDown(Duck))) || (_ymouse > ((-_y) + 430))) { if ((_y - 10) > -1440) { _y = (_y - 10); } else { _y = -1440; } } if (clickIt) { placerRL = (Math.round((_xmouse - 15) / 30) * 30) - placer._x; placerUD = (Math.round((_ymouse - 15) / 30) * 30) - placer._y; placerSpeed = Math.sqrt((placerRL * placerRL) + (placerUD * placerUD)); if (placerSpeed > 30) { while (placerSpeed > 30) { if ((shiftLock && (shiftOpenX)) && (shiftOpenY)) { if (placerRL != ((Math.round((_xmouse - 15) / 30) * 30) - placer._x)) { shiftOpenY = false; } else if (placerUD != ((Math.round((_ymouse - 15) / 30) * 30) - placer._y)) { shiftOpenX = false; } } if (shiftOpenX) { placerRL = (Math.round((_xmouse - 15) / 30) * 30) - placer._x; } else { placerRL = 0; } if (shiftOpenY) { placerUD = (Math.round((_ymouse - 15) / 30) * 30) - placer._y; } else { placerUD = 0; } placerSpeed = Math.sqrt((placerRL * placerRL) + (placerUD * placerUD)); placerRL = placerRL * (30 / placerSpeed); placerUD = placerUD * (30 / placerSpeed); placer._x = Math.round((placer._x + placerRL) / 30) * 30; placer._y = Math.round((placer._y + placerUD) / 30) * 30; if ((levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] > 0) && (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] != placeBlock)) { placeNewBlock(placer._x / 30, placer._y / 30, 0); } lastPlaced = -1; placeNewBlock(placer._x / 30, placer._y / 30, placeBlock); } } else { if ((shiftLock && (shiftOpenX)) && (shiftOpenY)) { if (placer._x != (Math.round((_xmouse - 15) / 30) * 30)) { shiftOpenY = false; } else if (placer._y != (Math.round((_ymouse - 15) / 30) * 30)) { shiftOpenX = false; } } if (shiftOpenX) { placer._x = Math.round((_xmouse - 15) / 30) * 30; } if (shiftOpenY) { placer._y = Math.round((_ymouse - 15) / 30) * 30; } if ((levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] > 0) && (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] != placeBlock)) { placeNewBlock(placer._x / 30, placer._y / 30, 0); } lastPlaced = -1; placeNewBlock(placer._x / 30, placer._y / 30, placeBlock); } } else { placer._x = Math.round((_xmouse - 15) / 30) * 30; placer._y = Math.round((_ymouse - 15) / 30) * 30; } } else if (optionsMenu == undefined) { if (_root.Paused) { compressArray(); _root.Paused = false; } placer._x = -100; placer._y = -100; if (clickIt) { if (Char.Anchor < 0) { if (Char.wasAnchored > -1) { xDist = _xmouse - BLayer["block" + Char.wasAnchored]._x; yDist = _ymouse - (BLayer["block" + Char.wasAnchored]._y - 15); if (Math.sqrt((xDist * xDist) + (yDist * yDist)) < 200) { Char.Anchor = Char.wasAnchored; } } else { Char.BlockDist = 200; var i = 0; while (i < 20) { if (levelArray[((BLayer["block" + i]._x - 15) / 30) + (((BLayer["block" + i]._y - 60) / 30) * 96)] != 6) { xDist = _xmouse - BLayer["block" + i]._x; yDist = _ymouse - (BLayer["block" + i]._y - 15); if (Math.sqrt((xDist * xDist) + (yDist * yDist)) < Char.BlockDist) { Char.BlockDist = Math.sqrt((xDist * xDist) + (yDist * yDist)); Char.Anchor = i; } } i++; } } if (Char.Anchor > -1) { attachMovie("energyBeam", "energyBeam", getNextHighestDepth(), {_x:_xmouse, _y:_ymouse, _yscale:Char.xDist * 2, _rotation:((-Math.atan2(_xmouse - BLayer["block" + Char.Anchor]._x, _ymouse - (BLayer["block" + Char.Anchor]._y - 15))) / (Math.PI/180)) + 180}); Char.idlerun.Gun.gotoAndStop(2); mouseCircle.gotoAndStop(2); electric.start(0, 999); BLayer["block" + Char.Anchor].snapTo = false; BLayer["block" + Char.Anchor].settled = false; levelArray[BLayer["block" + Char.Anchor].takingUp] = BLayer["block" + Char.Anchor].tileWas; BLayer["block" + Char.Anchor].takingUp = -1; BLayer["block" + Char.Anchor].box.gotoAndStop(2); } } else { xDist = _xmouse - BLayer["block" + Char.Anchor]._x; yDist = _ymouse - (BLayer["block" + Char.Anchor]._y - 15); Char.BlockDist = Math.sqrt((xDist * xDist) + (yDist * yDist)); energyBeam._x = _xmouse; energyBeam._y = _ymouse; energyBeam._yscale = Char.BlockDist * 2; energyBeam._rotation = ((-Math.atan2(energyBeam._x - BLayer["block" + Char.Anchor]._x, energyBeam._y - (BLayer["block" + Char.Anchor]._y - 15))) / (Math.PI/180)) + 180; BLayer["block" + Char.Anchor].moveRL = BLayer["block" + Char.Anchor].moveRL + (xDist / 50); BLayer["block" + Char.Anchor].moveUD = BLayer["block" + Char.Anchor].moveUD + (yDist / 50); BLayer["block" + Char.Anchor].moveRL = BLayer["block" + Char.Anchor].moveRL * 0.95; BLayer["block" + Char.Anchor].moveUD = BLayer["block" + Char.Anchor].moveUD * 0.95; } mouseIsDown = true; } else { mouseIsDown = false; if (GrapplingHook._currentframe < 3) { if (Char._currentframe == 3) { if ((Char.moveUD < 0) && (Key.isDown(Jump) || (Key.isDown(38)))) { Char.moveUD = Char.moveUD - 4; } Char.gotoAndStop(2); } if (Char.Anchor < 0) { trace("DFD"); } } } xPoint = (-((_xmouse + (Char._x * 2)) / 3)) + 360; yPoint = (-((_ymouse + (Char._y * 2)) / 3)) + 240; if (xPoint < (-(maxX - 720))) { _x = (_x + (((-(maxX - 720)) - _x) / 10)); } else if (xPoint > (-minX)) { _x = (_x + (((-minX) - _x) / 10)); } else { _x = (_x + ((xPoint - _x) / 10)); } if (yPoint < (-(maxY - 480))) { _y = (_y + (((-(maxY - 480)) - _y) / 10)); } else if (yPoint > (-minY)) { _y = (_y + (((-minY) - _y) / 10)); } else { _y = (_y + ((yPoint - _y) / 10)); } } }; placeNewBlock = function (placerX, placerY, placeBlock) { if (lastPlaced != (placerX + (placerY * 96))) { if (placeBlock != levelArray[placerX + (placerY * 96)]) { placeSingleTile(placerX, placerY, placeBlock); } lastPlaced = placerX + (placerY * 96); } }; Char.JumpListener = function () { if ((!Key.isDown(Jump)) && (!Key.isDown(38))) { this.SisDown = false; } if ((Key.isDown(Jump) || (Key.isDown(38))) && ((!this.SisDown) || (Char.jumpLand > 0))) { this.SisDown = true; this.moveUD = -8; jumpSound = random(2); if (jumpSound == 0) { _root.Jump0.start(); } if (jumpSound == 1) { _root.Jump1.start(); } if (jumpSound == 2) { _root.Jump2.start(); } return(true); } return(false); }; mRL = function () { if (this.moveRL == 0) { return(0); } return(this.moveRL / Math.abs(this.moveRL)); }; mUD = function () { if (this.moveUD == 0) { return(0); } return(this.moveUD / Math.abs(this.moveUD)); }; }; restartChar = function () { Char.moveRL = 0; Char.moveUD = 0; Char._x = starterX; Char._y = starterY; Char.gotoAndStop(1); if (Char.Anchor > -1) { BLayer["block" + Char.Anchor].box.gotoAndStop(1); Char.Anchor = -1; } mouseCircle.gotoAndStop(1); removeMovieClip(energyBeam); resetBlocks(); }; decompressArray(); loadLevelArray(); LoadLevel(); stop();Symbol 23 MovieClip Frame 1stop();Symbol 24 MovieClip [mouseCircle] Frame 1stop();Symbol 28 MovieClip [mcAmbient] Frame 1_root.getNextHighestDepth();Symbol 40 MovieClip Frame 1randomFrame = random(4); if (randomFrame == 0) { gotoAndStop (2); } else if (randomFrame == 1) { gotoAndStop (3); } else if (randomFrame == 2) { gotoAndStop (4); } else if (randomFrame == 3) { gotoAndStop (5); }Symbol 42 MovieClip [mcLevelTransfer] Frame 2invertedColor = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; invertedColor.setTransform(myColorTransform);Symbol 42 MovieClip [mcLevelTransfer] Frame 4invertedColor = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; invertedColor.setTransform(myColorTransform);Symbol 42 MovieClip [mcLevelTransfer] Frame 5invertedColor = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; invertedColor.setTransform(myColorTransform);Symbol 42 MovieClip [mcLevelTransfer] Frame 7invertedColor = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; invertedColor.setTransform(myColorTransform);Symbol 42 MovieClip [mcLevelTransfer] Frame 20unloadMovie (this);Symbol 43 MovieClip [mcError] Frame 1onEnterFrame = function () { attachMovie("mcErrorMsg", "errorMsg", _root.getNextHighestDepth()); errorMsg._x = random(Stage.width); errorMsg._y = random(Stage.height); errorMsg._rotation = random(100); errorMsg._alpha = random(100); errorMsg._xscale = random(200); errorMsg._yscale = random(200); };Symbol 88 MovieClip Frame 1stop();Symbol 113 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 31stop();Symbol 184 MovieClip Frame 52_root.restartChar();Symbol 185 MovieClip [Char] Frame 1gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 15)) / (Math.PI/180); idlerun.Gun._rotation = 0; if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (Anchor < 0) { idlerun.Gun.gotoAndStop(1); if (idlerun.idle._xscale > 0) { gunRot = 90; idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { gunRot = -90; idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot; } else { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); idlerun.Gun.gotoAndStop(2); if (idlerun.idle._xscale > 0) { idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot - ((90 * idlerun.Gun._xscale) / Math.abs(idlerun.Gun._xscale)); } onEnterFrame = function () { if (!_root.Paused) { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); if (Anchor > -1) { speedz = 4; } else { speedz = 6; } if ((((Key.isDown(_root.Right) || (Key.isDown(39))) && (!Key.isDown(_root.Left))) && (!Key.isDown(37))) && (moveRL < speedz)) { moveRL = moveRL + 2; } if ((((Key.isDown(_root.Left) || (Key.isDown(37))) && (!Key.isDown(_root.Right))) && (!Key.isDown(39))) && (moveRL > (-speedz))) { moveRL = moveRL - 2; } if (Math.abs(moveRL) > speedz) { moveRL = moveRL * 0.9; } temp = RLFunc(); if (temp == "loldead") { gotoAndStop ("die"); delete onEnterFrame; } else if (temp == "epicWin") { _root.nextLevel(); } else { if (temp[0]) { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); idlerun.Gun._rotation = gunRot; if (idlerun.Gun._rotation > 0) { idlerun.idle._xscale = (idlerun.Gun._xscale = 100); } else { idlerun.idle._xscale = (idlerun.Gun._xscale = -100); } moveRL = 0; } if (moveRL == 0) { } else { idlerun.run._xscale = (moveRL / Math.abs(moveRL)) * 100; if ((((((!Key.isDown(_root.Right)) && (!Key.isDown(39))) && (moveRL > 0)) || (((!Key.isDown(_root.Left)) && (!Key.isDown(37))) && (moveRL < 0))) || (Key.isDown(37) && (Key.isDown(39)))) || (Key.isDown(_root.Left) && (Key.isDown(_root.Right)))) { moveRL = moveRL - (moveRL / Math.abs(moveRL)); if (Math.abs(moveRL) < 1) { idlerun.gotoAndStop("idle"); idlerun.Gun._rotation = 0; if (idlerun.Gun._rotation > 0) { idlerun.idle._xscale = (idlerun.Gun._xscale = 100); } else { idlerun.idle._xscale = (idlerun.Gun._xscale = -100); } moveRL = 0; if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } } } } if ((!temp[1]) || (JumpListener())) { _y = (_y + 5); gotoAndStop ("jump"); Gun._rotation = 0; if (Gun._rotation > 0) { jump._xscale = (Gun._xscale = 100); } else { jump._xscale = (Gun._xscale = -100); } } else { moveUD = 0; } if ((idlerun.Gun._rotation - gunRot) < -180) { gunRot = gunRot - 360; } if ((gunRot - idlerun.Gun._rotation) < -180) { gunRot = gunRot + 360; } if (Anchor < 0) { if (moveRL == 0) { idlerun.gotoAndStop("idle"); } else { idlerun.gotoAndStop("run"); } idlerun.Gun.gotoAndStop(1); if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (idlerun.idle._xscale > 0) { gunRot = 90; idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { gunRot = -90; idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot; } else { if (moveRL == 0) { idlerun.gotoAndStop("idle"); } else { idlerun.gotoAndStop("hold"); } idlerun.Gun.gotoAndStop(2); if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (idlerun.idle._xscale > 0) { idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; if (moveRL > 0) { idlerun.idle.play(); } if (moveRL < 0) { if (idlerun.idle._currentframe == 1) { idlerun.idle.gotoAndStop(16); } else { idlerun.idle.prevFrame(); } } } else { idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; if (moveRL < 0) { idlerun.idle.play(); } if (moveRL > 0) { if (idlerun.idle._currentframe == 1) { idlerun.idle.gotoAndStop(16); } else { idlerun.idle.prevFrame(); } } } idlerun.Gun._rotation = gunRot - ((90 * idlerun.Gun._xscale) / Math.abs(idlerun.Gun._xscale)); } _x = (_x + moveRL); _y = (_y + moveUD); idlerun.run.play(); } } else { idlerun.run.stop(); } }; stop();Symbol 185 MovieClip [Char] Frame 2jumpLand = 4; if (_root._xmouse > _x) { jump._xscale = 100; } else { jump._xscale = -100; } jump._xscale = Gun._xscale; onEnterFrame = function () { if (!_root.Paused) { if ((Key.isDown(_root.Right) || (Key.isDown(39))) && (moveRL < 6)) { moveRL = moveRL + 1; } if ((Key.isDown(_root.Left) || (Key.isDown(37))) && (moveRL > -6)) { moveRL = moveRL - 1; } if (Math.abs(moveRL) > 20) { moveRL = moveRL * 0.9; } if (moveUD < 15) { moveUD = moveUD + 0.5; } if (Key.isDown(_root.Jump) || (Key.isDown(38))) { if (jumpLand > 0) { jumpLand--; } } else { jumpLand = 4; } temp = RLFunc(); temp = RLFunc(); if (temp == "loldead") { gotoAndStop ("die"); delete onEnterFrame; } else if (temp == "epicWin") { _root.nextLevel(); } else { if (temp[0]) { moveRL = 0; } if (temp[1] && (moveUD > 0)) { if (Math.abs(moveRL) < 4) { moveRL = 0; } moveUD = 0; _root.land.start(); gotoAndStop (1); } } _x = (_x + moveRL); _y = (_y + moveUD); jump._rotation = jump._rotation + ((-jump._rotation) / 10); if (_root.GrapplingHook._x == undefined) { if (Anchor < 0) { jump.power._alpha = 0; } else { jump.power._alpha = 100; _root.BLayer["Baddie" + Anchor]._x = (30 * Math.cos((Gun._rotation - 90) * (Math.PI/180))) + _x; _root.BLayer["Baddie" + Anchor]._y = ((30 * Math.sin((Gun._rotation - 90) * (Math.PI/180))) + _y) - 12; } } if (_root._xmouse > _x) { jump._xscale = 100; } else { jump._xscale = -100; } jump._xscale = Gun._xscale; mRope(); } };Symbol 208 MovieClip Frame 126this.unloadMovie();Symbol 209 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }Symbol 209 MovieClip Frame 2gotoAndPlay (1);Symbol 209 MovieClip Frame 5syncHold = 0; onEnterFrame = function () { i = 0; do { if (syncHold <= getTimer()) { break; } i++; } while (i <= 20000); syncHold = getTimer() + 33; };Instance of Symbol 208 MovieClip in Symbol 209 MovieClip Frame 5onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }Symbol 209 MovieClip Frame 130_root.play();Symbol 230 MovieClip Frame 1stop();Symbol 239 MovieClip Frame 20unloadMovie (this);Symbol 242 MovieClip Frame 1randomBgColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(mcBlock); myColoredObject.setRGB(randomBgColor);Symbol 252 Buttonon (press) { delete _root.compressedLevelArray; _root.compressedLevelArray = new Array(); make = tardText.text.split(","); var n = 0; while (n < make.length) { _root.compressedLevelArray[n] = Number(make[n]); n++; } _root.decompressArray(); _root.loadLevelArray(); _root.clickIt = false; _root.restartChar(); _root.optionsMenu.removeMovieClip(this); }Symbol 253 Buttonon (press) { removeMovieClip(this); }Symbol 272 MovieClip Frame 1stop();Symbol 276 MovieClip [bounds] Frame 1starterX = _x; starterY = _y; snapTo = false; settled = false; onEnterFrame = function () { if (!_root.Paused) { if (!settled) { if (snapTo) { if (Math.abs(_x - snapX) > 0.5) { _x = (_x + ((snapX - _x) / 5)); } else if (breakUD) { _x = ((Math.round((_x - 15) / 30) * 30) + 15); _y = ((Math.round((_y - 30) / 30) * 30) + 30); takingUp = ((snapX - 15) / 30) + (((_y - 30) / 30) * 96); ctXL = Math.round(((_root.Char._x + _root.Char.moveRL) - 27) / 30); ctXR = Math.round(((_root.Char._x + _root.Char.moveRL) - 3) / 30); ctYH = Math.round((_root.Char._y - 50) / 30); ctYF = Math.round((_root.Char._y - 20) / 30); settled = true; if ((ctXR + (ctYF * 96)) == takingUp) { settled = false; } if ((ctXL + (ctYF * 96)) == takingUp) { settled = false; } if (settled) { tileWas = _root.levelArray[takingUp]; _root.levelArray[takingUp] = 6; settled = true; box.gotoAndStop(1); _root.Char.wasAnchored = -1; return(false); } } } moveUD = moveUD + 1; omoveRL = moveRL; realMoveRL = moveRL; realMoveUD = moveUD; nowSpeed = Math.sqrt((moveRL * moveRL) + (moveUD * moveUD)); if (Math.abs(nowSpeed) > 0) { moveRL = moveRL / nowSpeed; moveUD = moveUD / nowSpeed; } breakRL = false; breakUD = false; var _local2 = 0; while (_local2 < nowSpeed) { temp = RLFunc(false); if (temp == "loldead") { _x = starterX; _y = starterY; moveRL = 0; moveUD = 0; return(false); } if (!breakRL) { if (temp[0]) { if (Math.abs(realMoveUD) > 0.5) { realMoveUD = realMoveUD - ((realMoveUD / Math.abs(realMoveUD)) * 0.5); } else { realMoveUD = 0; } realMoveRL = (-realMoveRL) / 2; breakRL = true; } _x = (_x + moveRL); } if (!breakUD) { if (temp[1]) { if (Math.abs(realMoveRL) > 0.5) { realMoveRL = realMoveRL - ((realMoveRL / Math.abs(realMoveRL)) * 0.5); } else { realMoveRL = 0; } realMoveUD = (-realMoveUD) / 2; breakUD = true; if ((((realMoveRL == 0) && (Math.abs(realMoveUD) < 1)) && (_root.Char.Anchor != ID)) && (!snapTo)) { snapTo = true; snapX = (Math.round((_x - 15) / 30) * 30) + 15; } } _y = (_y + moveUD); } _local2++; } moveRL = realMoveRL; moveUD = realMoveUD; } } };Symbol 280 MovieClip [Block] Frame 1starterX = _x; starterY = _y; snapTo = false; settled = true; takingUp = (starterTile = ((starterX - 15) / 30) + (((starterY - 30) / 30) * 96)); _root.levelArray[starterTile] = 6; tileWas = 0; onEnterFrame = function () { if (!_root.Paused) { if (!settled) { if (snapTo) { if (Math.abs(_x - snapX) > 0.5) { _x = (_x + ((snapX - _x) / 5)); } else if (breakUD) { _x = ((Math.round((_x - 15) / 30) * 30) + 15); _y = ((Math.round((_y - 30) / 30) * 30) + 30); takingUp = ((snapX - 15) / 30) + (((_y - 30) / 30) * 96); ctXL = Math.round(((_root.Char._x + _root.Char.moveRL) - 27) / 30); ctXR = Math.round(((_root.Char._x + _root.Char.moveRL) - 3) / 30); ctYH = Math.round((_root.Char._y - 50) / 30); ctYF = Math.round((_root.Char._y - 20) / 30); settled = true; if ((ctXR + (ctYF * 96)) == takingUp) { settled = false; } if ((ctXL + (ctYF * 96)) == takingUp) { settled = false; } if (settled) { tileWas = _root.levelArray[takingUp]; _root.levelArray[takingUp] = 6; settled = true; box.gotoAndStop(1); _root.Char.wasAnchored = -1; return(false); } } } moveUD = moveUD + 1; omoveRL = moveRL; realMoveRL = moveRL; realMoveUD = moveUD; nowSpeed = Math.sqrt((moveRL * moveRL) + (moveUD * moveUD)); if (Math.abs(nowSpeed) > 0) { moveRL = moveRL / nowSpeed; moveUD = moveUD / nowSpeed; } breakRL = false; breakUD = false; var _local2 = 0; while (_local2 < nowSpeed) { temp = RLFunc(false); if (temp == "loldead") { _x = starterX; _y = starterY; moveRL = 0; moveUD = 0; return(false); } if (!breakRL) { if (temp[0]) { if (Math.abs(realMoveUD) > 0.5) { realMoveUD = realMoveUD - ((realMoveUD / Math.abs(realMoveUD)) * 0.5); } else { realMoveUD = 0; } realMoveRL = (-realMoveRL) / 2; breakRL = true; } _x = (_x + moveRL); } if (!breakUD) { if (temp[1]) { if (Math.abs(realMoveRL) > 0.5) { realMoveRL = realMoveRL - ((realMoveRL / Math.abs(realMoveRL)) * 0.5); } else { realMoveRL = 0; } realMoveUD = (-realMoveUD) / 2; breakUD = true; if ((((realMoveRL == 0) && (Math.abs(realMoveUD) < 1)) && (_root.Char.Anchor != ID)) && (!snapTo)) { snapTo = true; snapX = (Math.round((_x - 15) / 30) * 30) + 15; } } _y = (_y + moveUD); } _local2++; } moveRL = realMoveRL; moveUD = realMoveUD; } } };Symbol 294 MovieClip Frame 1stop(); randomizeColor = function () { randomBgColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(mcBg); myColoredObject.setRGB(randomBgColor); }; this._alpha = 20;
Library Items
Symbol 1 Sound [menuSlide] | ||
Symbol 2 Sound [menuLoop] | ||
Symbol 3 Sound [land] | ||
Symbol 4 Sound [Jump2] | ||
Symbol 5 Sound [Jump1] | ||
Symbol 6 Sound [Jump0] | ||
Symbol 7 Sound [newLevel] | ||
Symbol 8 Sound [electric] | ||
Symbol 9 Sound [Bleep] | ||
Symbol 10 Graphic | Used by:24 | |
Symbol 11 Graphic | Used by:22 | |
Symbol 12 Graphic | Used by:22 | |
Symbol 13 Graphic | Used by:22 | |
Symbol 14 Graphic | Used by:22 | |
Symbol 15 Graphic | Used by:22 | |
Symbol 16 Graphic | Used by:22 | |
Symbol 17 Graphic | Used by:22 | |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:11 12 13 14 15 16 17 18 19 20 21 | Used by:23 272 |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip [mouseCircle] | Uses:10 23 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip [grid] | Uses:25 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [mcAmbient] | Uses:27 | |
Symbol 29 ShapeTweening | Used by:42 | |
Symbol 30 Graphic | Used by:40 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:40 |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:33 35 36 | Used by:38 40 93 103 112 164 184 |
Symbol 38 MovieClip | Uses:37 | Used by:40 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:30 32 38 39 37 | Used by:42 Timeline |
Symbol 41 Graphic | Used by:42 208 239 | |
Symbol 42 MovieClip [mcLevelTransfer] | Uses:29 40 41 | |
Symbol 43 MovieClip [mcError] | ||
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [mcErrorMsg] | Uses:44 | |
Symbol 46 ShapeTweening | Used by:49 | |
Symbol 47 Graphic | Used by:49 184 | |
Symbol 48 ShapeTweening | Used by:49 | |
Symbol 49 MovieClip [mcErrorStrobe] | Uses:46 47 48 | |
Symbol 50 Graphic | Used by:56 | |
Symbol 51 Font | Used by:52 53 54 55 189 190 217 219 221 223 225 226 231 236 | |
Symbol 52 Text | Uses:51 | Used by:56 |
Symbol 53 Text | Uses:51 | Used by:56 |
Symbol 54 Text | Uses:51 | Used by:56 |
Symbol 55 Text | Uses:51 | Used by:56 |
Symbol 56 MovieClip [mcLastLevelBg] | Uses:50 52 53 54 55 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip [bgEffect] | Uses:57 58 | Used by:294 |
Symbol 60 Graphic | Used by:64 | |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:60 61 62 63 | Used by:88 |
Symbol 65 Graphic | Used by:87 | |
Symbol 66 Graphic | Used by:84 | |
Symbol 67 Graphic | Used by:84 | |
Symbol 68 Graphic | Used by:84 | |
Symbol 69 Graphic | Used by:84 | |
Symbol 70 Graphic | Used by:84 | |
Symbol 71 Graphic | Used by:84 | |
Symbol 72 Graphic | Used by:84 | |
Symbol 73 Graphic | Used by:84 | |
Symbol 74 Graphic | Used by:84 | |
Symbol 75 Graphic | Used by:84 156 | |
Symbol 76 Graphic | Used by:84 | |
Symbol 77 Graphic | Used by:84 | |
Symbol 78 Graphic | Used by:84 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 156 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | Used by:87 |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:65 84 85 86 | Used by:88 |
Symbol 88 MovieClip | Uses:64 87 | Used by:113 |
Symbol 89 Graphic | Used by:93 | |
Symbol 90 Graphic | Used by:93 | |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:89 37 90 91 92 | Used by:113 |
Symbol 94 Graphic | Used by:103 | |
Symbol 95 Graphic | Used by:103 | |
Symbol 96 Graphic | Used by:103 | |
Symbol 97 Sound | Used by:103 112 | |
Symbol 98 Graphic | Used by:103 | |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:103 | |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:94 37 95 96 97 98 99 100 101 102 | Used by:113 |
Symbol 104 Graphic | Used by:112 | |
Symbol 105 Graphic | Used by:112 | |
Symbol 106 Graphic | Used by:112 | |
Symbol 107 Graphic | Used by:112 | |
Symbol 108 Graphic | Used by:112 | |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:104 37 97 105 106 107 108 109 110 111 | Used by:113 |
Symbol 113 MovieClip | Uses:88 93 103 112 | Used by:185 |
Symbol 114 Graphic | Used by:164 | |
Symbol 115 Graphic | Used by:156 | |
Symbol 116 Graphic | Used by:156 | |
Symbol 117 Graphic | Used by:156 | |
Symbol 118 Graphic | Used by:156 | |
Symbol 119 Graphic | Used by:156 | |
Symbol 120 Graphic | Used by:156 | |
Symbol 121 Graphic | Used by:156 | |
Symbol 122 Graphic | Used by:156 | |
Symbol 123 Graphic | Used by:156 | |
Symbol 124 Graphic | Used by:156 | |
Symbol 125 Graphic | Used by:156 | |
Symbol 126 Graphic | Used by:156 | |
Symbol 127 Graphic | Used by:156 | |
Symbol 128 Graphic | Used by:156 | |
Symbol 129 Graphic | Used by:156 | |
Symbol 130 Graphic | Used by:156 | |
Symbol 131 Graphic | Used by:156 | |
Symbol 132 Graphic | Used by:156 | |
Symbol 133 Graphic | Used by:156 | |
Symbol 134 Graphic | Used by:156 | |
Symbol 135 Graphic | Used by:156 | |
Symbol 136 Graphic | Used by:156 | |
Symbol 137 Graphic | Used by:156 | |
Symbol 138 Graphic | Used by:156 | |
Symbol 139 Graphic | Used by:156 | |
Symbol 140 Graphic | Used by:156 | |
Symbol 141 Graphic | Used by:156 | |
Symbol 142 Graphic | Used by:156 | |
Symbol 143 Graphic | Used by:156 | |
Symbol 144 Graphic | Used by:156 | |
Symbol 145 Graphic | Used by:156 | |
Symbol 146 Graphic | Used by:156 | |
Symbol 147 Graphic | Used by:156 | |
Symbol 148 Graphic | Used by:156 | |
Symbol 149 Graphic | Used by:156 | |
Symbol 150 Graphic | Used by:156 | |
Symbol 151 Graphic | Used by:156 | |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:115 116 117 118 119 120 121 122 75 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 80 153 154 155 | Used by:164 |
Symbol 157 Graphic | Used by:164 | |
Symbol 158 Graphic | Used by:164 | |
Symbol 159 Graphic | Used by:164 | |
Symbol 160 Graphic | Used by:164 | |
Symbol 161 Graphic | Used by:164 | |
Symbol 162 Graphic | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:114 37 156 157 158 159 160 161 162 163 | Used by:185 |
Symbol 165 Graphic | Used by:184 | |
Symbol 166 Graphic | Used by:184 | |
Symbol 167 Sound | Used by:184 | |
Symbol 168 Graphic | Used by:184 | |
Symbol 169 Graphic | Used by:184 | |
Symbol 170 Graphic | Used by:184 | |
Symbol 171 Graphic | Used by:184 | |
Symbol 172 Graphic | Used by:184 | |
Symbol 173 Graphic | Used by:184 | |
Symbol 174 Graphic | Used by:184 | |
Symbol 175 Graphic | Used by:184 | |
Symbol 176 Graphic | Used by:184 | |
Symbol 177 Graphic | Used by:184 | |
Symbol 178 Graphic | Used by:184 | |
Symbol 179 Sound | Used by:184 | |
Symbol 180 Graphic | Used by:184 | |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:47 165 37 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | Used by:185 |
Symbol 185 MovieClip [Char] | Uses:113 164 184 | Used by:Timeline |
Symbol 186 Graphic | Used by:209 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:209 |
Symbol 189 Text | Uses:51 | Used by:209 |
Symbol 190 Text | Uses:51 | Used by:209 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:208 |
Symbol 193 Sound | Used by:208 | |
Symbol 194 Sound | Used by:208 | |
Symbol 195 Graphic | Used by:208 | |
Symbol 196 Sound | Used by:208 | |
Symbol 197 Sound | Used by:208 | |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Sound | Used by:208 | |
Symbol 200 Sound | Used by:208 | |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:208 |
Symbol 204 Sound | Used by:208 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:208 |
Symbol 207 Sound | Used by:208 | |
Symbol 208 MovieClip | Uses:41 192 193 194 195 196 197 198 199 200 201 203 204 206 207 | Used by:209 |
Symbol 209 MovieClip | Uses:186 188 189 190 208 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:Timeline |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Font | Used by:215 216 | |
Symbol 215 Text | Uses:214 | Used by:Timeline |
Symbol 216 Text | Uses:214 | Used by:Timeline |
Symbol 217 Text | Uses:51 | Used by:Timeline |
Symbol 218 Graphic | Used by:220 222 227 234 | |
Symbol 219 Text | Uses:51 | Used by:220 |
Symbol 220 MovieClip | Uses:218 219 | Used by:Timeline |
Symbol 221 Text | Uses:51 | Used by:222 |
Symbol 222 MovieClip | Uses:218 221 | Used by:Timeline |
Symbol 223 EditableText | Uses:51 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:51 | Used by:Timeline |
Symbol 226 Text | Uses:51 | Used by:227 |
Symbol 227 MovieClip | Uses:218 226 | Used by:Timeline |
Symbol 228 Sound [gameMusic] | Used by:230 | |
Symbol 229 Sound [errorMusic] | Used by:230 | |
Symbol 230 MovieClip | Uses:228 229 | Used by:Timeline |
Symbol 231 Text | Uses:51 | Used by:234 |
Symbol 232 Font | Used by:233 | |
Symbol 233 Text | Uses:232 | Used by:234 |
Symbol 234 MovieClip | Uses:218 231 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Text | Uses:51 | Used by:237 |
Symbol 237 MovieClip | Uses:235 236 | Used by:Timeline |
Symbol 238 ShapeTweening | Used by:239 | |
Symbol 239 MovieClip | Uses:238 41 | Used by:Timeline |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:242 279 |
Symbol 242 MovieClip | Uses:241 | Used by:243 Timeline |
Symbol 243 MovieClip [grassTile] | Uses:242 | Used by:Timeline |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:247 |
Symbol 247 MovieClip [forceTile] | Uses:244 246 | Used by:279 Timeline |
Symbol 248 Font | Used by:249 250 | |
Symbol 249 EditableText | Uses:248 | Used by:254 |
Symbol 250 EditableText | Uses:248 | Used by:254 |
Symbol 251 Graphic | Used by:252 253 | |
Symbol 252 Button | Uses:251 | Used by:254 |
Symbol 253 Button | Uses:251 | Used by:254 |
Symbol 254 MovieClip [optionsMenu] | Uses:249 250 252 253 | Used by:Timeline |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip [grassPlat0] | Uses:255 | Used by:279 Timeline |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip [grassPlat1] | Uses:257 | Used by:Timeline |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip [grassPlat2] | Uses:259 | Used by:Timeline |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip [grassPlat3] | Uses:261 | Used by:Timeline |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip [grassPlat4] | Uses:263 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip [startTile] | Uses:265 | Used by:279 Timeline |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:279 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:272 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:270 22 271 | Used by:279 280 |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:279 281 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip [bounds] | Uses:275 | Used by:279 Timeline |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip [finishTile] | Uses:277 | Used by:279 Timeline |
Symbol 279 MovieClip [placer] | Uses:241 256 266 268 272 274 276 247 278 | Used by:Timeline |
Symbol 280 MovieClip [Block] | Uses:272 | Used by:Timeline |
Symbol 281 MovieClip [acidTile] | Uses:274 | Used by:Timeline |
Symbol 282 Graphic | Used by:289 | |
Symbol 283 Graphic | Used by:289 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip [energyBeam] | Uses:282 283 284 285 286 287 288 | Used by:Timeline |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:292 |
Symbol 292 MovieClip | Uses:291 | Used by:293 |
Symbol 293 MovieClip [spikesTile] | Uses:292 | Used by:Timeline |
Symbol 294 MovieClip | Uses:59 | Used by:Timeline |
Instance Names
"btnStart" | Frame 3 | Symbol 220 MovieClip |
"btnHaveMoreFun" | Frame 3 | Symbol 222 MovieClip |
"btnContinue" | Frame 3 | Symbol 227 MovieClip |
"btnCredits" | Frame 3 | Symbol 234 MovieClip |
"mcCredits" | Frame 3 | Symbol 237 MovieClip |
"BGColor" | Frame 6 | Symbol 294 MovieClip |
"bgEffect" | Symbol 42 MovieClip [mcLevelTransfer] Frame 2 | Symbol 40 MovieClip |
"bgEffect" | Symbol 42 MovieClip [mcLevelTransfer] Frame 5 | Symbol 40 MovieClip |
"Gun" | Symbol 113 MovieClip Frame 1 | Symbol 88 MovieClip |
"idle" | Symbol 113 MovieClip Frame 1 | Symbol 93 MovieClip |
"run" | Symbol 113 MovieClip Frame 2 | Symbol 103 MovieClip |
"Gun" | Symbol 113 MovieClip Frame 3 | Symbol 88 MovieClip |
"idle" | Symbol 113 MovieClip Frame 3 | Symbol 112 MovieClip |
"power" | Symbol 164 MovieClip Frame 1 | Symbol 156 MovieClip |
"idlerun" | Symbol 185 MovieClip [Char] Frame 1 | Symbol 113 MovieClip |
"jump" | Symbol 185 MovieClip [Char] Frame 2 | Symbol 164 MovieClip |
"run" | Symbol 185 MovieClip [Char] Frame 3 | Symbol 184 MovieClip |
"bar" | Symbol 209 MovieClip Frame 1 | Symbol 188 MovieClip |
"mcBlock" | Symbol 242 MovieClip Frame 1 | Symbol 241 MovieClip |
"tileBase" | Symbol 243 MovieClip [grassTile] Frame 1 | Symbol 242 MovieClip |
"plzDontSuck" | Symbol 254 MovieClip [optionsMenu] Frame 1 | Symbol 249 EditableText |
"tardText" | Symbol 254 MovieClip [optionsMenu] Frame 1 | Symbol 250 EditableText |
"spikeRot" | Symbol 279 MovieClip [placer] Frame 4 | Symbol 268 MovieClip |
"box" | Symbol 280 MovieClip [Block] Frame 1 | Symbol 272 MovieClip |
"spikesRot" | Symbol 293 MovieClip [spikesTile] Frame 1 | Symbol 292 MovieClip |
"mcBg" | Symbol 294 MovieClip Frame 1 | Symbol 59 MovieClip [bgEffect] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ScriptLimits (65) | Timeline Frame 1 | MaxRecursionDepth: 256, ScriptTimeout: 2 seconds |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "menuSlide" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "menuLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "land" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Jump2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Jump1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Jump0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "newLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "electric" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Bleep" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "mouseCircle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "grid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "mcAmbient" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "mcLevelTransfer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "mcError" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "mcErrorMsg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "mcErrorStrobe" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "mcLastLevelBg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "bgEffect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "Char" |
ExportAssets (56) | Timeline Frame 3 | Symbol 228 as "gameMusic" |
ExportAssets (56) | Timeline Frame 3 | Symbol 229 as "errorMusic" |
ExportAssets (56) | Timeline Frame 4 | Symbol 243 as "grassTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 247 as "forceTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 254 as "optionsMenu" |
ExportAssets (56) | Timeline Frame 4 | Symbol 256 as "grassPlat0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 258 as "grassPlat1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 260 as "grassPlat2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 262 as "grassPlat3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 264 as "grassPlat4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 266 as "startTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 276 as "bounds" |
ExportAssets (56) | Timeline Frame 4 | Symbol 278 as "finishTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 279 as "placer" |
ExportAssets (56) | Timeline Frame 4 | Symbol 280 as "Block" |
ExportAssets (56) | Timeline Frame 4 | Symbol 281 as "acidTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 289 as "energyBeam" |
ExportAssets (56) | Timeline Frame 4 | Symbol 293 as "spikesTile" |
Labels
"preloader" | Frame 1 |
"mainMenu" | Frame 3 |
"playGame" | Frame 6 |
"ready" | Symbol 88 MovieClip Frame 1 |
"shot" | Symbol 88 MovieClip Frame 2 |
"idle" | Symbol 113 MovieClip Frame 1 |
"run" | Symbol 113 MovieClip Frame 2 |
"hold" | Symbol 113 MovieClip Frame 3 |
"idle" | Symbol 185 MovieClip [Char] Frame 1 |
"jump" | Symbol 185 MovieClip [Char] Frame 2 |
"die" | Symbol 185 MovieClip [Char] Frame 3 |
"loaded" | Symbol 209 MovieClip Frame 5 |
"blankTile" | Symbol 243 MovieClip [grassTile] Frame 1 |
"blankTile" | Symbol 266 MovieClip [startTile] Frame 1 |
"grassTile" | Symbol 279 MovieClip [placer] Frame 1 |
"grassPlat" | Symbol 279 MovieClip [placer] Frame 2 |
"start" | Symbol 279 MovieClip [placer] Frame 3 |
"spikes" | Symbol 279 MovieClip [placer] Frame 4 |
"block" | Symbol 279 MovieClip [placer] Frame 5 |
"acid" | Symbol 279 MovieClip [placer] Frame 6 |
"bounds" | Symbol 279 MovieClip [placer] Frame 7 |
"forceField" | Symbol 279 MovieClip [placer] Frame 8 |
"finish" | Symbol 279 MovieClip [placer] Frame 21 |
"blankTile" | Symbol 281 MovieClip [acidTile] Frame 1 |
Dynamic Text Variables
infoBox | Symbol 223 EditableText | "<p align="left"></p>" |
_root.levelCompressed | Symbol 249 EditableText | "<p align="left"><font face="Times New Roman" size="32" color="#000000" letterSpacing="0.000000" kerning="1">save</font></p>" |
_root.levelLoader | Symbol 250 EditableText | "<p align="left"><font face="Times New Roman" size="32" color="#000000" letterSpacing="0.000000" kerning="1">load</font></p>" |
|