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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/66605816?noj=FRM66605816-14DC" width="1" height="1"></div>

yellow-bus-kiss.swf

This is the info page for
Flash #113928

(Click the ID number above for more basic data on this flash file.)


Text
%

LOADING

LOADING

LOADING

LOADING

ONE.COM

DRESSUP

0

1164

Score:

Play
more
games

Play
more
games

<p align="center"><font face="Tahoma" size="30" color="#6b0342" letterSpacing="6.000000" kerning="0"><b>1:30</b></font></p>

Yellow

Bus

Kiss

Play

Play

How?

How?

More games

More games

Play again

Play again

OK

OK

How to play

Make the boy and girl kiss each
other for as long as possible without
getting caught by other kids or the
bus driver!

Level 2

Level 3

Level 4

Level 5

AWESOME!

BUSTED!
Be more careful next time...

TIME'S UP!
The trip to school is too short,
do not waste your time!

ActionScript [AS3]

Section 1
//ExternalLinkButton (com.GAME.components.ExternalLinkButton) package com.GAME.components { import flash.display.*; import flash.events.*; import flash.net.*; public class ExternalLinkButton extends SimpleButton { public function ExternalLinkButton(_arg1:DisplayObject=null, _arg2:DisplayObject=null, _arg3:DisplayObject=null, _arg4:DisplayObject=null){ super(_arg1, _arg2, _arg3, _arg4); this.addEventListener(MouseEvent.CLICK, handleClick); } private function handleClick(_arg1:MouseEvent):void{ var e = _arg1; var localDomainLC:LocalConnection = new LocalConnection(); var btnUrl = (("http://www.dressupone.com/?utm_source=" + localDomainLC.domain) + "&utm_medium=game&utm_campaign=yellow-bus-kiss"); var request:URLRequest = new URLRequest(btnUrl); try { navigateToURL(request); } catch(e:Error) { trace(e); }; } } }//package com.GAME.components
Section 2
//LevelTimer (com.GAME.components.LevelTimer) package com.GAME.components { import flash.display.*; import flash.events.*; import com.GAME.events.*; import com.GAME.*; import flash.utils.*; import flash.text.*; public class LevelTimer extends Sprite { public var text_tf:TextField; private var nTime:Number;// = 0 private var oTimer:Timer; private var textTF:TextField; public function LevelTimer(){ this.textTF = (this.getChildByName("text_tf") as TextField); this.oTimer = new Timer(1000, 1); } public function start():void{ this.oTimer = new Timer(1000, Game.LEVEL_TIME); this.oTimer.addEventListener(TimerEvent.TIMER, this.handleTimerUpdate); this.oTimer.addEventListener(TimerEvent.TIMER_COMPLETE, this.handleTimerComplete); this.oTimer.start(); } private function handleTimerUpdate(_arg1:TimerEvent):void{ this.nTime++; this.setValue(this.nTime); } private function setValue(_arg1:Number):void{ var _local2:Number = (Game.LEVEL_TIME - _arg1); var _local3:Number = Math.floor((_local2 / 60)); var _local4:Number = (_local2 - (_local3 * 60)); var _local5:String = ((_local4 < 10)) ? ("0" + _local4) : String(_local4); textTF.text = ((_local3 + " : ") + _local5); } private function handleTimerComplete(_arg1:TimerEvent):void{ this.dispatchEvent(new GameEvent(GameEvent.TIMER_COMPLETE)); } public function reset():void{ this.oTimer.stop(); this.nTime = 0; this.setValue(0); } public function unpause():void{ this.oTimer.start(); } public function pause():void{ this.oTimer.stop(); } } }//package com.GAME.components
Section 3
//Lives (com.GAME.components.Lives) package com.GAME.components { import flash.display.*; public class Lives extends MovieClip { public function setValue(_arg1:Number):void{ this.gotoAndStop((4 - _arg1)); } } }//package com.GAME.components
Section 4
//Peek (com.GAME.components.Peek) package com.GAME.components { import flash.display.*; import flash.utils.*; public class Peek extends MovieClip { public var peek_time:Number;// = 0 private var oTimer:Timer; public var peeking:Boolean;// = false public var id:Number; public function Peek(){ this.stop(); } } }//package com.GAME.components
Section 5
//Player (com.GAME.components.Player) package com.GAME.components { import flash.display.*; public class Player extends MovieClip { public function Player(){ addFrameScript(21, frame22, 26, frame27, 27, frame28); this.stop(); } function frame28(){ this.stop(); } function frame27(){ this.gotoAndStop(1); } function frame22(){ this.gotoAndPlay(8); } } }//package com.GAME.components
Section 6
//Progress (com.GAME.components.Progress) package com.GAME.components { import flash.display.*; import flash.events.*; import com.GAME.events.*; import com.GAME.DF.*; import flash.text.*; public class Progress extends MovieClip { private var scoreTF:TextField; public var score_tf:TextField; public function Progress(){ addFrameScript(581, frame582); this.stop(); this.scoreTF = (this.getChildByName("score_tf") as TextField); this.addEventListener(Event.ENTER_FRAME, handleEnterFrame); } function frame582(){ this.dispatchEvent(new GameEvent(GameEvent.LEVEL_PROGRESS_COMPLETE)); } private function handleEnterFrame(_arg1:Event):void{ GameData.instance.lvl_scores = ((this.currentFrame - 1) * 2); this.scoreTF.text = String((GameData.instance.game_scores + GameData.instance.lvl_scores)); } } }//package com.GAME.components
Section 7
//GameData (com.GAME.DF.GameData) package com.GAME.DF { public class GameData { public var game_scores:Number;// = 0 public var lvl_scores:Number;// = 0 public static var instance:GameData = new (GameData); ; } }//package com.GAME.DF
Section 8
//GameEvent (com.GAME.events.GameEvent) package com.GAME.events { import flash.events.*; public class GameEvent extends Event { public static var LEVEL_PROGRESS_COMPLETE:String = "levelProgressComplete"; public static var TIMER_COMPLETE:String = "timerComplete"; public function GameEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package com.GAME.events
Section 9
//PeekEvent (com.GAME.events.PeekEvent) package com.GAME.events { import flash.events.*; public class PeekEvent extends Event { private var nID:Number; public static var PEEK_START:String = "peekStart"; public static var PEEK_FINISH:String = "peekFinish"; public function PeekEvent(_arg1:String, _arg2:Number, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.nID = _arg2; } public function get id():Number{ return (nID); } } }//package com.GAME.events
Section 10
//Game (com.GAME.Game) package com.GAME { import flash.display.*; import flash.events.*; import com.GAME.events.*; import com.GAME.DF.*; import com.GAME.components.*; import flash.utils.*; import flash.text.*; public class Game extends Sprite { private var playBTN:SimpleButton; private var howtoBTN:SimpleButton; private var bBusted:Boolean;// = false private var oTimer:Timer; private var bRepeatPeek:Boolean;// = false private var startBTN:SimpleButton; private var levelTimer:LevelTimer; private var bKissing:Boolean;// = false private var progressBar:Progress; private var howtoCloseBTN:SimpleButton; private var peek_time:Number;// = 0 public var player_mc:Player; public var peek0:driver_peek; private var nLevel:Number; public var peek2:childpeek_2; public var peek3:childpeek_3; private var nLives:Number;// = 3 public var peek1:childpeek_1; private var action_peeks:Array; public var peek4:childpeek_4; private var moreBTN:ExternalLinkButton; private var action_peek:Number; private var restartBTN:SimpleButton; public var lives_mc:Lives; public var timer_mc:LevelTimer; public var peek5:childpeek_5; private var scoresTF:TextField; public var win_mc:MovieClip; private var livesMC:Lives; private var player:Player; private var bPeek:Boolean;// = false private var nRepPeekID:Number;// = 0 public var progress_mc:Progress; private var peeks:Array; private var winMC:MovieClip; private static var BUSTED:String = "busted"; public static var LEVEL_TIME:Number = 90; private static var COMPLETE:String = "complete"; private static var PEEK_INTERVAL:Array = [8, 7, 6, 4, 2]; private static var TIME_UP:String = "time_up"; public function Game(){ var _local2:Peek; super(); this.winMC = (this.getChildByName("win_mc") as MovieClip); this.player = (this.getChildByName("player_mc") as Player); this.levelTimer = (this.getChildByName("timer_mc") as LevelTimer); this.livesMC = (this.getChildByName("lives_mc") as Lives); this.progressBar = (this.getChildByName("progress_mc") as Progress); this.levelTimer.addEventListener(GameEvent.TIMER_COMPLETE, this.handleTimerComplete); this.progressBar.addEventListener(GameEvent.LEVEL_PROGRESS_COMPLETE, this.handleLevelComplete); this.progressBar.gotoAndStop(1); this.peeks = []; var _local1:int; while (_local1 < 6) { _local2 = (this.getChildByName(("peek" + _local1)) as Peek); _local2.id = _local1; _local2.addEventListener(PeekEvent.PEEK_START, handlePeekStart); _local2.addEventListener(PeekEvent.PEEK_FINISH, handlePeekFinish); this.peeks.push(_local2); _local1++; }; this.playBTN = (this.winMC.getChildByName("play_btn") as SimpleButton); this.restartBTN = (this.winMC.getChildByName("playagain_btn") as SimpleButton); this.startBTN = (this.winMC.getChildByName("start_btn") as SimpleButton); this.moreBTN = (this.winMC.getChildByName("more_btn") as ExternalLinkButton); this.playBTN.addEventListener(MouseEvent.CLICK, this.handlePlay); this.startBTN.addEventListener(MouseEvent.CLICK, this.handlePlay); this.restartBTN.addEventListener(MouseEvent.CLICK, this.handleRestart); this.howtoBTN = (this.winMC.getChildByName("howto_btn") as SimpleButton); this.howtoCloseBTN = (this.winMC.howto_mc.getChildByName("ok_btn") as SimpleButton); this.howtoBTN.addEventListener(MouseEvent.CLICK, this.handleHowto); this.howtoCloseBTN.addEventListener(MouseEvent.CLICK, this.handleHowtoClose); this.scoresTF = (this.winMC.getChildByName("scores_tf") as TextField); this.winMC.howto_mc.visible = false; this.restartBTN.visible = false; this.playBTN.visible = false; this.lives = 3; this.level = 1; GameData.instance.game_scores = 0; GameData.instance.lvl_scores = 0; } private function shuffle(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (Math.round((Math.random() * 2)) - 1); return (_local3); } private function setupPeeks(_arg1:Number):void{ this.peek_time = _arg1; if (this.peek_time != 0){ this.oTimer = new Timer(getRandomTime(), 1); this.oTimer.addEventListener(TimerEvent.TIMER_COMPLETE, this.handlePeekTimerComplete); this.oTimer.start(); }; } private function handleHowto(_arg1:MouseEvent):void{ this.winMC.howto_mc.visible = true; } private function get level():Number{ return (this.nLevel); } private function handleRepeatPeekTimer(_arg1:TimerEvent):void{ this.peeks[this.nRepPeekID].gotoAndPlay("peek"); } public function unpausePeeks():void{ var _local1:Peek; for each (_local1 in this.peeks) { _local1.gotoAndStop("blind"); _local1.peeking = false; }; if (this.peek_time != 0){ this.oTimer = new Timer(getRandomTime(), 1); this.oTimer.addEventListener(TimerEvent.TIMER_COMPLETE, this.handlePeekTimerComplete); this.oTimer.start(); }; } private function set level(_arg1:Number):void{ GameData.instance.game_scores = (GameData.instance.game_scores + GameData.instance.lvl_scores); GameData.instance.lvl_scores = 0; this.winMC.gotoAndStop(_arg1); this.winMC.visible = true; this.removeEventListener(MouseEvent.MOUSE_DOWN, this.handleMouseDown); this.removeEventListener(MouseEvent.MOUSE_UP, this.handleMouseUp); this.nLevel = _arg1; this.levelTimer.reset(); this.progressBar.gotoAndStop(1); this.resetPeeks(); this.setupPeeks(PEEK_INTERVAL[(this.nLevel - 1)]); this.pausePeeks(); var _local2:Array = []; this.action_peeks = [this.nLevel]; this.action_peek = 0; var _local3:int; while (_local3 < this.nLevel) { _local2.push(_local3); _local3++; }; _local2.sort(shuffle); var _local4:int; while (_local4 < _local2.length) { this.action_peeks.push(_local2[_local4]); _local4++; }; if (_arg1 == 1){ scoresTF.text = ""; } else { scoresTF.text = ("Your score: " + GameData.instance.game_scores); }; this.startBTN.visible = (this.howtoBTN.visible = (this.howtoCloseBTN.visible = (_arg1 == 1))); this.playBTN.visible = !((_arg1 == 1)); } private function handlePeekFinish(_arg1:PeekEvent):void{ var _local2:Peek; var _local3:Boolean; var _local4:Timer; this.bPeek = false; this.peeks[_arg1.id].peeking = false; for each (_local2 in this.peeks) { if (_local2.peeking){ this.bPeek = true; }; }; _local3 = (Math.random() > 0.7); if (((_local3) || (this.bRepeatPeek))){ this.setupPeeks(this.peek_time); this.bRepeatPeek = false; } else { this.bRepeatPeek = true; this.nRepPeekID = _arg1.id; _local4 = new Timer(350, 1); _local4.addEventListener(TimerEvent.TIMER_COMPLETE, handleRepeatPeekTimer); _local4.start(); }; this.peeks[_arg1.id].gotoAndStop("blind"); } private function handlePeekTimerComplete(_arg1:TimerEvent):void{ var _local2:Number = this.action_peeks[this.action_peek]; this.action_peek = ((this.action_peek == (this.action_peeks.length - 1))) ? 0 : (this.action_peek + 1); this.peeks[_local2].play(); } private function handleMouseDown(_arg1:MouseEvent):void{ if (!this.bBusted){ this.bKissing = true; this.player.gotoAndPlay("kiss"); this.progressBar.play(); if (this.bPeek){ handleBusted(); }; }; } private function handleLevelComplete(_arg1:GameEvent):void{ if (this.level < 5){ this.level++; } else { this.handleGameOver(COMPLETE); }; } private function handleGameOver(_arg1:String):void{ var _local2:Number; this.levelTimer.reset(); this.resetPeeks(); switch (_arg1){ case BUSTED: _local2 = 7; scoresTF.y = -100; break; case TIME_UP: _local2 = 8; scoresTF.y = -30; break; case COMPLETE: _local2 = 6; break; }; this.restartBTN.visible = true; this.startBTN.visible = (this.howtoBTN.visible = (this.howtoCloseBTN.visible = (this.playBTN.visible = false))); this.winMC.gotoAndStop(_local2); this.winMC.visible = true; GameData.instance.game_scores = (GameData.instance.game_scores + GameData.instance.lvl_scores); scoresTF.text = ("Your score: " + GameData.instance.game_scores); } private function handleBustedComplete(_arg1:TimerEvent):void{ this.lives--; this.bBusted = false; this.player.gotoAndStop("static"); if (this.lives >= 0){ this.levelTimer.unpause(); this.unpausePeeks(); }; } private function getRandomTime():Number{ return ((1000 * ((this.peek_time - Math.round((Math.random() * 2))) + 1))); } public function pausePeeks():void{ var _local1:Peek; for each (_local1 in this.peeks) { _local1.stop(); }; if (this.peek_time != 0){ this.oTimer.stop(); }; } private function set lives(_arg1:Number):void{ this.nLives = _arg1; if (this.nLives >= 0){ this.livesMC.setValue(this.nLives); } else { this.handleGameOver(BUSTED); }; } private function handleTimerComplete(_arg1:GameEvent):void{ this.handleGameOver(TIME_UP); } private function handleMouseUp(_arg1:MouseEvent):void{ if (!this.bBusted){ this.bKissing = false; this.progressBar.stop(); this.player.gotoAndPlay("unkiss"); }; } private function handleBusted():void{ var _local1:Peek; var _local2:Timer; this.levelTimer.pause(); this.bKissing = false; this.bPeek = false; this.bBusted = true; this.progressBar.stop(); this.player.gotoAndStop("busted"); this.pausePeeks(); for each (_local1 in this.peeks) { if (_local1.peeking){ _local1.gotoAndStop("busted"); }; _local1.peeking = false; }; _local2 = new Timer(3000, 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, handleBustedComplete); _local2.start(); } private function handleRestart(_arg1:MouseEvent):void{ this.resetPeeks(); this.restartBTN.visible = false; this.playBTN.visible = true; this.lives = 3; this.level = 1; GameData.instance.game_scores = 0; GameData.instance.lvl_scores = 0; scoresTF.y = -180; } public function resetPeeks():void{ var _local1:Peek; for each (_local1 in this.peeks) { _local1.gotoAndStop("blind"); _local1.peeking = false; }; if (this.oTimer){ this.oTimer.stop(); }; this.peek_time = 0; } private function get lives():Number{ return (this.nLives); } private function handleHowtoClose(_arg1:MouseEvent):void{ this.winMC.howto_mc.visible = false; } private function handlePlay(_arg1:MouseEvent):void{ this.winMC.visible = false; this.howtoCloseBTN.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); this.levelTimer.start(); this.unpausePeeks(); this.player.gotoAndStop("static"); this.addEventListener(MouseEvent.MOUSE_DOWN, this.handleMouseDown); this.addEventListener(MouseEvent.MOUSE_UP, this.handleMouseUp); } private function handlePeekStart(_arg1:PeekEvent):void{ this.peeks[_arg1.id].peeking = true; this.bPeek = true; if (this.bKissing){ handleBusted(); }; } } }//package com.GAME
Section 11
//heartspop_32 (yellow_fla.heartspop_32) package yellow_fla { import flash.display.*; public dynamic class heartspop_32 extends MovieClip { public function heartspop_32(){ addFrameScript(86, frame87); } function frame87(){ gotoAndPlay(44); } } }//package yellow_fla
Section 12
//mc_main_0014_19 (yellow_fla.mc_main_0014_19) package yellow_fla { import flash.display.*; public dynamic class mc_main_0014_19 extends MovieClip { public function mc_main_0014_19(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package yellow_fla
Section 13
//preloader_1 (yellow_fla.preloader_1) package yellow_fla { import flash.display.*; import flash.events.*; import flash.text.*; public dynamic class preloader_1 extends MovieClip { public var percent_tf:TextField; public var bar:MovieClip; public var s1:MovieClip; public var s2:MovieClip; public function preloader_1(){ addFrameScript(85, frame86, 190, frame191, 200, frame201); } function frame86(){ s2.mask = s1; s1.cacheAsBitmap = true; s2.cacheAsBitmap = true; } function frame201(){ stop(); } function frame191(){ this.dispatchEvent(new Event(Event.COMPLETE)); } } }//package yellow_fla
Section 14
//AVATAR_kiss (AVATAR_kiss) package { import flash.display.*; import flash.events.*; import com.GAME.*; import flash.net.*; import flash.system.*; public class AVATAR_kiss extends MovieClip { private var bLoadComplete:Boolean;// = false public var preloader_mc:MovieClip; private var preloaderMC:MovieClip; private var bShowComplete:Boolean;// = false public function AVATAR_kiss(){ var _local1:Game; var _local2:Object; var _local3:URLLoader; super(); if (Security){ _local2 = Security; if (_local2.sandboxType != "localWithFile"){ _local3 = new URLLoader(); _local3.load(new URLRequest("http://www.britetrade.com/api/gameplay.php?key=8a99758c3fe46c09cd9effaea5b8a8de&id=32")); }; }; this.stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, handleLoading); this.preloaderMC = (this.getChildByName("preloader_mc") as MovieClip); this.preloaderMC.addEventListener(Event.COMPLETE, handleShowComplete); } private function handleLoading(_arg1:ProgressEvent):void{ var _local2:Number = Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); this.preloaderMC.percent_tf.text = _local2; if (_local2 == 100){ bLoadComplete = true; this.checkPreconditions(); }; } private function handleShowComplete(_arg1:Event):void{ bShowComplete = true; this.preloaderMC.stop(); this.checkPreconditions(); } private function checkPreconditions():void{ if (((bShowComplete) && (bLoadComplete))){ this.gotoAndStop(2); } else { if (bShowComplete){ }; }; this.preloaderMC.play(); } } }//package
Section 15
//btnns0109 (btnns0109) package { import com.GAME.components.*; public dynamic class btnns0109 extends ExternalLinkButton { } }//package
Section 16
//btnss02 (btnss02) package { import com.GAME.components.*; public dynamic class btnss02 extends ExternalLinkButton { } }//package
Section 17
//childpeek_1 (childpeek_1) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class childpeek_1 extends Peek { public function childpeek_1(){ addFrameScript(30, frame31, 83, frame84); } function frame84(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } function frame31(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } } }//package
Section 18
//childpeek_2 (childpeek_2) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class childpeek_2 extends Peek { public function childpeek_2(){ addFrameScript(21, frame22, 62, frame63); } function frame63(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } function frame22(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } } }//package
Section 19
//childpeek_3 (childpeek_3) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class childpeek_3 extends Peek { public function childpeek_3(){ addFrameScript(17, frame18, 58, frame59); } function frame59(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } function frame18(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } } }//package
Section 20
//childpeek_4 (childpeek_4) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class childpeek_4 extends Peek { public function childpeek_4(){ addFrameScript(19, frame20, 59, frame60); } function frame20(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } function frame60(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } } }//package
Section 21
//childpeek_5 (childpeek_5) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class childpeek_5 extends Peek { public function childpeek_5(){ addFrameScript(17, frame18, 58, frame59); } function frame59(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } function frame18(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } } }//package
Section 22
//driver_peek (driver_peek) package { import com.GAME.events.*; import com.GAME.components.*; public dynamic class driver_peek extends Peek { public function driver_peek(){ addFrameScript(18, frame19, 69, frame70); } function frame19(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_START, this.id)); } function frame70(){ this.dispatchEvent(new PeekEvent(PeekEvent.PEEK_FINISH, this.id)); } } }//package
Section 23
//incentive (incentive) package { import com.GAME.components.*; public dynamic class incentive extends ExternalLinkButton { } }//package
Section 24
//lodsin (lodsin) package { import flash.media.*; public dynamic class lodsin extends Sound { } }//package
Section 25
//moregames (moregames) package { import com.GAME.components.*; public dynamic class moregames extends ExternalLinkButton { } }//package
Section 26
//topbtn (topbtn) package { import com.GAME.components.*; public dynamic class topbtn extends ExternalLinkButton { } }//package

Library Items

Symbol 1 Sound {lodsin}Used by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:74
Symbol 4 FontUsed by:5 28
Symbol 5 TextUses:4Used by:74
Symbol 6 FontUsed by:7 8 9 10
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Symbol 8 TextUses:6Used by:11
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Symbol 13 MovieClipUses:12Used by:74
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Symbol 27 ButtonUses:17 18 22 26 14 15 16 19 21 23 25Used by:74
Symbol 28 EditableTextUses:4Used by:74
Symbol 29 GraphicUsed by:74
Symbol 30 GraphicUsed by:74
Symbol 31 GraphicUsed by:74
Symbol 32 GraphicUsed by:74
Symbol 33 GraphicUsed by:34
Symbol 34 Button {topbtn}Uses:33Used by:74
Symbol 35 GraphicUsed by:74
Symbol 36 MovieClipUses:14Used by:74
Symbol 37 GraphicUsed by:74
Symbol 38 GraphicUsed by:74
Symbol 39 GraphicUsed by:74
Symbol 40 GraphicUsed by:74
Symbol 41 GraphicUsed by:64
Symbol 42 GraphicUsed by:44 256 257
Symbol 43 GraphicUsed by:44 256 257
Symbol 44 MovieClipUses:42 43Used by:64
Symbol 45 GraphicUsed by:64
Symbol 46 GraphicUsed by:56 256 257
Symbol 47 GraphicUsed by:56 256 257
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:46 47 48 49 50 51 52 53 54 55Used by:64
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Symbol 64 MovieClipUses:41 44 45 56 58 59 61 63Used by:67
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Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClipUses:64 66Used by:74
Symbol 68 MovieClipUses:18 22 26Used by:74
Symbol 69 ShapeTweeningUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {yellow_fla.mc_main_0014_19}Uses:69 70Used by:74
Symbol 72 Button {btnss02}Uses:17 18 22 26 14 15 16 19 21 23 25Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip {yellow_fla.preloader_1}Uses:3 5 11 13 27 28 29 30 31 32 34 35 36 37 38 39 17 40 67 68 71 72 73Used by:Timeline
Symbol 75 GraphicUsed by:318
Symbol 76 GraphicUsed by:318
Symbol 77 GraphicUsed by:318
Symbol 78 GraphicUsed by:85 316
Symbol 79 GraphicUsed by:85 316
Symbol 80 GraphicUsed by:85 316
Symbol 81 GraphicUsed by:85 316
Symbol 82 GraphicUsed by:85 316
Symbol 83 GraphicUsed by:85 316
Symbol 84 GraphicUsed by:85 316
Symbol 85 MovieClipUses:78 79 80 81 82 83 84Used by:318
Symbol 86 GraphicUsed by:318
Symbol 87 GraphicUsed by:318
Symbol 88 GraphicUsed by:106
Symbol 89 GraphicUsed by:106
Symbol 90 GraphicUsed by:106
Symbol 91 GraphicUsed by:106
Symbol 92 GraphicUsed by:106
Symbol 93 GraphicUsed by:106
Symbol 94 GraphicUsed by:106
Symbol 95 GraphicUsed by:106
Symbol 96 GraphicUsed by:106
Symbol 97 GraphicUsed by:106
Symbol 98 GraphicUsed by:106
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106 129 148 170 181 194
Symbol 106 MovieClip {driver_peek}Uses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 105Used by:318
Symbol 107 GraphicUsed by:316 318
Symbol 108 GraphicUsed by:129
Symbol 109 GraphicUsed by:129
Symbol 110 GraphicUsed by:129
Symbol 111 GraphicUsed by:129 148 194
Symbol 112 GraphicUsed by:129 148 170 181 194
Symbol 113 GraphicUsed by:129
Symbol 114 GraphicUsed by:129 148 170 181 194
Symbol 115 GraphicUsed by:129 148 194
Symbol 116 GraphicUsed by:129
Symbol 117 GraphicUsed by:129 148 194
Symbol 118 GraphicUsed by:129 148 194
Symbol 119 GraphicUsed by:129 194
Symbol 120 GraphicUsed by:129
Symbol 121 GraphicUsed by:129 148 194
Symbol 122 GraphicUsed by:129
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:129 148 194
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip {childpeek_4}Uses:108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 105Used by:318
Symbol 130 GraphicUsed by:318
Symbol 131 GraphicUsed by:318
Symbol 132 GraphicUsed by:318
Symbol 133 GraphicUsed by:318
Symbol 134 GraphicUsed by:318
Symbol 135 GraphicUsed by:148
Symbol 136 GraphicUsed by:148
Symbol 137 GraphicUsed by:148
Symbol 138 GraphicUsed by:148
Symbol 139 GraphicUsed by:148
Symbol 140 GraphicUsed by:148
Symbol 141 GraphicUsed by:148
Symbol 142 GraphicUsed by:148
Symbol 143 GraphicUsed by:148
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip {childpeek_2}Uses:135 136 137 111 112 138 114 115 139 117 118 140 141 121 142 143 124 144 145 146 147 105Used by:318
Symbol 149 GraphicUsed by:318
Symbol 150 GraphicUsed by:170
Symbol 151 GraphicUsed by:170
Symbol 152 GraphicUsed by:170
Symbol 153 GraphicUsed by:170 181
Symbol 154 GraphicUsed by:170
Symbol 155 GraphicUsed by:170 181
Symbol 156 GraphicUsed by:170
Symbol 157 GraphicUsed by:170 181
Symbol 158 GraphicUsed by:170 181
Symbol 159 GraphicUsed by:170 181
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170 181
Symbol 162 GraphicUsed by:170
Symbol 163 GraphicUsed by:170
Symbol 164 GraphicUsed by:170 181
Symbol 165 GraphicUsed by:170 181
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170 181
Symbol 169 GraphicUsed by:170 181
Symbol 170 MovieClip {childpeek_3}Uses:150 151 152 153 112 154 114 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 105Used by:318
Symbol 171 GraphicUsed by:181
Symbol 172 GraphicUsed by:181
Symbol 173 GraphicUsed by:181
Symbol 174 GraphicUsed by:181 194
Symbol 175 GraphicUsed by:181
Symbol 176 GraphicUsed by:181
Symbol 177 GraphicUsed by:181
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip {childpeek_5}Uses:171 172 173 153 112 174 114 155 175 157 158 159 176 161 177 178 164 165 179 180 168 169 105Used by:318
Symbol 182 GraphicUsed by:318
Symbol 183 GraphicUsed by:194
Symbol 184 GraphicUsed by:194
Symbol 185 GraphicUsed by:194
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:194
Symbol 189 GraphicUsed by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip {childpeek_1}Uses:183 184 185 111 112 174 114 115 186 117 118 119 187 121 188 189 124 190 191 192 193 105Used by:318
Symbol 195 GraphicUsed by:224
Symbol 196 GraphicUsed by:224
Symbol 197 GraphicUsed by:224
Symbol 198 GraphicUsed by:224
Symbol 199 GraphicUsed by:224 266 316
Symbol 200 GraphicUsed by:224 266 316
Symbol 201 GraphicUsed by:224 266 316
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:224 266 316
Symbol 204 GraphicUsed by:224 266 316
Symbol 205 GraphicUsed by:224 266 316
Symbol 206 GraphicUsed by:224 266 316
Symbol 207 GraphicUsed by:224 266 316
Symbol 208 GraphicUsed by:224 266 316
Symbol 209 GraphicUsed by:224 266 316
Symbol 210 GraphicUsed by:212 316
Symbol 211 GraphicUsed by:212 252 304 305 306 316
Symbol 212 MovieClip {yellow_fla.heartspop_32}Uses:210 211Used by:224
Symbol 213 SoundUsed by:224 316
Symbol 214 GraphicUsed by:224 316
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:224 316
Symbol 217 GraphicUsed by:224 316
Symbol 218 GraphicUsed by:224 316
Symbol 219 GraphicUsed by:224 316
Symbol 220 GraphicUsed by:224 316
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:224 316
Symbol 223 SoundUsed by:224
Symbol 224 MovieClip {com.GAME.components.Player}Uses:195 196 197 198 199 200 201 203 204 205 206 207 208 209 212 213 214 216 217 218 219 220 222 223Used by:318
Symbol 225 GraphicUsed by:318
Symbol 226 GraphicUsed by:247
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:247
Symbol 229 GraphicUsed by:247
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:247
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:247
Symbol 234 GraphicUsed by:247
Symbol 235 FontUsed by:236 237 249
Symbol 236 EditableTextUses:235Used by:247
Symbol 237 TextUses:235Used by:247
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:245
Symbol 240 GraphicUsed by:245
Symbol 241 FontUsed by:242 244 272 275 277 279 280 284 286 290 292 295 296 298 299 307 308 309 310 311 314 315
Symbol 242 TextUses:241Used by:245
Symbol 243 GraphicUsed by:245
Symbol 244 TextUses:241Used by:245
Symbol 245 Button {incentive}Uses:239 240 242 243 244Used by:246
Symbol 246 MovieClipUses:245Used by:247
Symbol 247 MovieClip {com.GAME.components.Progress}Uses:226 228 229 231 233 234 236 237 238 246Used by:318
Symbol 248 GraphicUsed by:251
Symbol 249 EditableTextUses:235Used by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip {com.GAME.components.LevelTimer}Uses:248 249 250Used by:318
Symbol 252 MovieClip {com.GAME.components.Lives}Uses:211Used by:318
Symbol 253 MovieClipUses:14 15 16Used by:256 257
Symbol 254 GraphicUsed by:256 257
Symbol 255 GraphicUsed by:256 257
Symbol 256 MovieClipUses:253 254 42 43 255 46 47 58 59 61 63 18 22 26 65Used by:257
Symbol 257 Button {btnns0109}Uses:253 254 42 43 255 46 47 58 59 61 63 18 22 26 65 256 14 15 16 57 60 62 19 21 23 25Used by:316 318
Symbol 258 GraphicUsed by:316
Symbol 259 GraphicUsed by:316
Symbol 260 GraphicUsed by:316
Symbol 261 GraphicUsed by:316
Symbol 262 GraphicUsed by:316
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:316
Symbol 265 GraphicUsed by:316
Symbol 266 MovieClipUses:200 201 203 204 205 199 207 208 209 206Used by:316
Symbol 267 FontUsed by:268 269 270
Symbol 268 TextUses:267Used by:271
Symbol 269 TextUses:267Used by:271
Symbol 270 TextUses:267Used by:271
Symbol 271 MovieClipUses:268 269 270Used by:316
Symbol 272 EditableTextUses:241Used by:316
Symbol 273 GraphicUsed by:278 281 297
Symbol 274 GraphicUsed by:278 281 297
Symbol 275 TextUses:241Used by:278
Symbol 276 GraphicUsed by:278 281 297
Symbol 277 TextUses:241Used by:278
Symbol 278 ButtonUses:273 274 275 276 277Used by:316
Symbol 279 TextUses:241Used by:281
Symbol 280 TextUses:241Used by:281
Symbol 281 ButtonUses:273 274 279 276 280Used by:316
Symbol 282 GraphicUsed by:287
Symbol 283 GraphicUsed by:287
Symbol 284 TextUses:241Used by:287
Symbol 285 GraphicUsed by:287
Symbol 286 TextUses:241Used by:287
Symbol 287 Button {moregames}Uses:282 283 284 285 286Used by:316
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 TextUses:241Used by:293
Symbol 291 GraphicUsed by:293
Symbol 292 TextUses:241Used by:293
Symbol 293 ButtonUses:288 289 290 291 292Used by:316
Symbol 294 GraphicUsed by:300
Symbol 295 TextUses:241Used by:297
Symbol 296 TextUses:241Used by:297
Symbol 297 ButtonUses:273 274 295 276 296Used by:300
Symbol 298 TextUses:241Used by:300
Symbol 299 TextUses:241Used by:300
Symbol 300 MovieClipUses:294 297 298 299Used by:316
Symbol 301 GraphicUsed by:316
Symbol 302 GraphicUsed by:316
Symbol 303 GraphicUsed by:316
Symbol 304 MovieClipUses:211Used by:316
Symbol 305 MovieClipUses:211Used by:316
Symbol 306 MovieClipUses:211Used by:316
Symbol 307 TextUses:241Used by:316
Symbol 308 TextUses:241Used by:316
Symbol 309 TextUses:241Used by:316
Symbol 310 TextUses:241Used by:316
Symbol 311 TextUses:241Used by:316
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:316
Symbol 314 TextUses:241Used by:316
Symbol 315 TextUses:241Used by:316
Symbol 316 MovieClipUses:258 259 78 79 80 81 82 83 84 260 261 107 262 264 265 266 211 210 271 272 278 281 287 293 300 257 213 301 302 303 200 201 203 204 205 199 207 208 209 206 304 305 306 307 308 309 310 311 312 214 216 217 218 219 220 222 313 314 315Used by:318
Symbol 317 SoundUsed by:318
Symbol 318 MovieClip {com.GAME.Game}Uses:75 76 77 85 86 87 106 107 129 130 131 132 133 134 148 149 170 181 182 194 224 225 247 251 252 257 316 317Used by:Timeline

Instance Names

"preloader_mc"Frame 1Symbol 74 MovieClip {yellow_fla.preloader_1}
"bar"Symbol 74 MovieClip {yellow_fla.preloader_1} Frame 1Symbol 13 MovieClip
"percent_tf"Symbol 74 MovieClip {yellow_fla.preloader_1} Frame 1Symbol 28 EditableText
"s2"Symbol 74 MovieClip {yellow_fla.preloader_1} Frame 86Symbol 68 MovieClip
"s1"Symbol 74 MovieClip {yellow_fla.preloader_1} Frame 86Symbol 71 MovieClip {yellow_fla.mc_main_0014_19}
"score_tf"Symbol 247 MovieClip {com.GAME.components.Progress} Frame 1Symbol 236 EditableText
"text_tf"Symbol 251 MovieClip {com.GAME.components.LevelTimer} Frame 1Symbol 249 EditableText
"ok_btn"Symbol 300 MovieClip Frame 1Symbol 297 Button
"scores_tf"Symbol 316 MovieClip Frame 1Symbol 272 EditableText
"play_btn"Symbol 316 MovieClip Frame 1Symbol 278 Button
"start_btn"Symbol 316 MovieClip Frame 1Symbol 278 Button
"howto_btn"Symbol 316 MovieClip Frame 1Symbol 281 Button
"more_btn"Symbol 316 MovieClip Frame 1Symbol 287 Button {moregames}
"playagain_btn"Symbol 316 MovieClip Frame 1Symbol 293 Button
"howto_mc"Symbol 316 MovieClip Frame 1Symbol 300 MovieClip
"peek0"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 106 MovieClip {driver_peek}
"peek4"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 129 MovieClip {childpeek_4}
"peek2"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 148 MovieClip {childpeek_2}
"peek3"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 170 MovieClip {childpeek_3}
"peek5"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 181 MovieClip {childpeek_5}
"peek1"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 194 MovieClip {childpeek_1}
"player_mc"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 224 MovieClip {com.GAME.components.Player}
"progress_mc"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 247 MovieClip {com.GAME.components.Progress}
"timer_mc"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 251 MovieClip {com.GAME.components.LevelTimer}
"lives_mc"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 252 MovieClip {com.GAME.components.Lives}
"win_mc"Symbol 318 MovieClip {com.GAME.Game} Frame 1Symbol 316 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"blind"Symbol 106 MovieClip {driver_peek} Frame 1
"peek"Symbol 106 MovieClip {driver_peek} Frame 19
"busted"Symbol 106 MovieClip {driver_peek} Frame 71
"blind"Symbol 129 MovieClip {childpeek_4} Frame 1
"peek"Symbol 129 MovieClip {childpeek_4} Frame 20
"busted"Symbol 129 MovieClip {childpeek_4} Frame 61
"blind"Symbol 148 MovieClip {childpeek_2} Frame 1
"peek"Symbol 148 MovieClip {childpeek_2} Frame 22
"busted"Symbol 148 MovieClip {childpeek_2} Frame 64
"blind"Symbol 170 MovieClip {childpeek_3} Frame 1
"peek"Symbol 170 MovieClip {childpeek_3} Frame 18
"busted"Symbol 170 MovieClip {childpeek_3} Frame 60
"blind"Symbol 181 MovieClip {childpeek_5} Frame 1
"peek"Symbol 181 MovieClip {childpeek_5} Frame 18
"busted"Symbol 181 MovieClip {childpeek_5} Frame 60
"blind"Symbol 194 MovieClip {childpeek_1} Frame 1
"peek"Symbol 194 MovieClip {childpeek_1} Frame 31
"busted"Symbol 194 MovieClip {childpeek_1} Frame 85
"static"Symbol 224 MovieClip {com.GAME.components.Player} Frame 1
"kiss"Symbol 224 MovieClip {com.GAME.components.Player} Frame 2
"unkiss"Symbol 224 MovieClip {com.GAME.components.Player} Frame 23
"busted"Symbol 224 MovieClip {com.GAME.components.Player} Frame 28
"busted"Symbol 316 MovieClip Frame 7
"timeup"Symbol 316 MovieClip Frame 8




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Created: 11/3 -2019 05:57:16 Last modified: 11/3 -2019 05:57:16 Server time: 14/11 -2024 18:29:40