Section 1
//Input (auxiliary.Input)
package auxiliary {
import flash.events.*;
import flash.display.*;
public class Input {
public static var mouseOffsetX:Number = 0;
private static var keyArr:Array;
public static var mouseDragX:Number = 0;
public static var mouseDragY:Number = 0;
public static var mouseOffsetY:Number = 0;
public static var ascii:Array;
public static var mouseX:Number = 0;
public static var mouseY:Number = 0;
public static var mouseOver:Boolean = false;
private static var bufferSize:int;
public static var mouse:Sprite = new Sprite();
public static var mouseDown:Boolean = false;
public static var mouseReleased:Boolean = false;
public static var lastKey:int = 0;
public static var m_stageMc:Sprite;
private static var keyState:Array;
public static var timeSinceLastKey:Number = 0;
public static var mousePressed:Boolean = false;
private static var keyBuffer:Array;
public function Input(stageMc:Sprite){
super();
m_stageMc = stageMc;
ascii = new Array(222);
fillAscii();
keyState = new Array(222);
keyArr = new Array();
var i:int;
while (i < 222) {
keyState[i] = new int(0);
if (ascii[i] != undefined){
keyArr.push(i);
};
i++;
};
bufferSize = 5;
keyBuffer = new Array(bufferSize);
var j:int;
while (j < bufferSize) {
keyBuffer[j] = new Array(0, 0);
j++;
};
stageMc.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true);
stageMc.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true);
stageMc.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
stageMc.stage.addEventListener(MouseEvent.CLICK, mouseRelease, false, 0, true);
stageMc.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true);
stageMc.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
mouse.graphics.lineStyle(0.1, 0, 100);
mouse.graphics.moveTo(0, 0);
mouse.graphics.lineTo(0, 0.1);
}
public function mouseLeave(e:Event):void{
mouseReleased = mouseDown;
mouseDown = false;
}
public function keyPress(e:KeyboardEvent):void{
keyState[e.keyCode] = Math.max(keyState[e.keyCode], 1);
lastKey = e.keyCode;
}
private function fillAscii():void{
ascii[65] = "A";
ascii[66] = "B";
ascii[67] = "C";
ascii[68] = "D";
ascii[69] = "E";
ascii[70] = "F";
ascii[71] = "G";
ascii[72] = "H";
ascii[73] = "I";
ascii[74] = "J";
ascii[75] = "K";
ascii[76] = "L";
ascii[77] = "M";
ascii[78] = "N";
ascii[79] = "O";
ascii[80] = "P";
ascii[81] = "Q";
ascii[82] = "R";
ascii[83] = "S";
ascii[84] = "T";
ascii[85] = "U";
ascii[86] = "V";
ascii[87] = "W";
ascii[88] = "X";
ascii[89] = "Y";
ascii[90] = "Z";
ascii[48] = "0";
ascii[49] = "1";
ascii[50] = "2";
ascii[51] = "3";
ascii[52] = "4";
ascii[53] = "5";
ascii[54] = "6";
ascii[55] = "7";
ascii[56] = "8";
ascii[57] = "9";
ascii[32] = "Spacebar";
ascii[17] = "Ctrl";
ascii[16] = "Shift";
ascii[192] = "~";
ascii[38] = "up";
ascii[40] = "down";
ascii[37] = "left";
ascii[39] = "right";
ascii[96] = "Numpad 0";
ascii[97] = "Numpad 1";
ascii[98] = "Numpad 2";
ascii[99] = "Numpad 3";
ascii[100] = "Numpad 4";
ascii[101] = "Numpad 5";
ascii[102] = "Numpad 6";
ascii[103] = "Numpad 7";
ascii[104] = "Numpad 8";
ascii[105] = "Numpad 9";
ascii[111] = "Numpad /";
ascii[106] = "Numpad *";
ascii[109] = "Numpad -";
ascii[107] = "Numpad +";
ascii[110] = "Numpad .";
ascii[45] = "Insert";
ascii[46] = "Delete";
ascii[33] = "Page Up";
ascii[34] = "Page Down";
ascii[35] = "End";
ascii[36] = "Home";
ascii[112] = "F1";
ascii[113] = "F2";
ascii[114] = "F3";
ascii[115] = "F4";
ascii[116] = "F5";
ascii[117] = "F6";
ascii[118] = "F7";
ascii[119] = "F8";
ascii[188] = ",";
ascii[190] = ".";
ascii[186] = ";";
ascii[222] = "'";
ascii[219] = "[";
ascii[221] = "]";
ascii[189] = "-";
ascii[187] = "+";
ascii[220] = "\\";
ascii[191] = "/";
ascii[9] = "TAB";
ascii[8] = "Backspace";
}
public function mouseMove(e:MouseEvent):void{
if (mouseDown != e.buttonDown){
mouseDown = e.buttonDown;
mouseReleased = !(e.buttonDown);
mousePressed = e.buttonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseX = (e.stageX - m_stageMc.x);
mouseY = (e.stageY - m_stageMc.y);
mouseOffsetX = (mouseX - mouse.x);
mouseOffsetY = (mouseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mouseX;
mouse.y = mouseY;
}
public function keyRelease(e:KeyboardEvent):void{
keyState[e.keyCode] = -1;
var i:int = (bufferSize - 1);
while (i > 0) {
keyBuffer[i] = keyBuffer[(i - 1)];
i--;
};
keyBuffer[0] = [e.keyCode, 0];
}
public function mouseRelease(e:MouseEvent):void{
mouseDown = false;
mouseReleased = true;
}
public function mousePress(e:MouseEvent):void{
mousePressed = true;
mouseDown = true;
mouseDragX = 0;
mouseDragY = 0;
}
public static function getKeyHold(k:int):int{
return (Math.max(0, keyState[k]));
}
public static function update():void{
var i:int;
while (i < keyArr.length) {
if (keyState[keyArr[i]] != 0){
var _local3 = keyState;
var _local4 = keyArr[i];
var _local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
};
i++;
};
var j:int;
while (j < bufferSize) {
_local3 = keyBuffer[j];
_local4 = 1;
_local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
j++;
};
mouseReleased = false;
mousePressed = false;
mouseOver = false;
}
public static function isKeyPressed(k:int):Boolean{
timeSinceLastKey = 0;
return ((keyState[k] == 1));
}
public static function isKeyDown(k:int):Boolean{
return ((keyState[k] > 0));
}
public static function getKeyString(k:uint):String{
return (ascii[k]);
}
public static function isKeyReleased(k:int):Boolean{
return ((keyState[k] == -1));
}
public static function isKeyInBuffer(k:int, i:int, t:int):Boolean{
return ((((keyBuffer[i][0] == k)) && ((keyBuffer[i][1] <= t))));
}
}
}//package auxiliary
Section 2
//MochiBot (auxiliary.MochiBot)
package auxiliary {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public function MochiBot(){
super();
}
public static function track(parent:Sprite, tag:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var self:MochiBot = new (MochiBot);
parent.addChild(self);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var server:String = "http://core.mochibot.com/my/core.swf";
var lv:URLVariables = new URLVariables();
lv["sb"] = Security.sandboxType;
lv["v"] = Capabilities.version;
lv["swfid"] = tag;
lv["mv"] = "8";
lv["fv"] = "9";
var url:String = self.root.loaderInfo.loaderURL;
if (url.indexOf("http") == 0){
lv["url"] = url;
} else {
lv["url"] = "local";
};
var req:URLRequest = new URLRequest(server);
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
var loader:Loader = new Loader();
self.addChild(loader);
loader.load(req);
return (self);
}
}
}//package auxiliary
Section 3
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(def:b2ShapeDef){
m_localPosition = new b2Vec2();
super(def);
var circleDef:b2CircleDef = (def as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(circleDef.localPosition);
m_radius = circleDef.radius;
}
override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var sY:Number;
var tMat:b2Mat22 = transform.R;
var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var positionY:Number = (transform.position.x + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
var sX:Number = (segment.p1.x - positionX);
sY = (segment.p1.y - positionY);
var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius));
if (b < 0){
return (false);
};
var rX:Number = (segment.p2.x - segment.p1.x);
var rY:Number = (segment.p2.y - segment.p1.y);
var c:Number = ((sX * rX) + (sY * rY));
var rr:Number = ((rX * rX) + (rY * rY));
var sigma:Number = ((c * c) - (rr * b));
if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){
return (false);
};
var a:Number = -((c + Math.sqrt(sigma)));
if ((((0 <= a)) && ((a <= (maxLambda * rr))))){
a = (a / rr);
lambda[0] = a;
normal.x = (sX + (a * rX));
normal.y = (sY + (a * rY));
normal.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var tMat:b2Mat22;
tMat = transform1.R;
var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
tMat = transform2.R;
var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius));
aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius));
}
override public function ComputeMass(massData:b2MassData):void{
massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
massData.center.SetV(m_localPosition);
massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var dX:Number = (m_localPosition.x - center.x);
var dY:Number = (m_localPosition.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{
var tMat:b2Mat22 = transform.R;
var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
aabb.lowerBound.Set((pX - m_radius), (pY - m_radius));
aabb.upperBound.Set((pX + m_radius), (pY + m_radius));
}
override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{
var tMat:b2Mat22 = transform.R;
var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y)));
var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y)));
dX = (p.x - dX);
dY = (p.y - dY);
return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
super();
}
public function Copy():b2FilterData{
var copy:b2FilterData = new b2FilterData();
copy.categoryBits = categoryBits;
copy.maskBits = maskBits;
copy.groupIndex = groupIndex;
return (copy);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var i:int;
while (i < b2Settings.b2_maxPolygonVertices) {
vertices[i] = new b2Vec2();
i++;
};
}
public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{
var xfPosition:b2Vec2;
var xfR:b2Mat22;
var i:int;
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
if (center){
xfPosition = center;
xfR = s_mat;
xfR.Set(angle);
i = 0;
while (i < vertexCount) {
center = vertices[i];
hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y)));
center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y)));
center.x = hx;
i++;
};
};
}
public function SetAsBox(hx:Number, hy:Number):void{
vertexCount = 4;
vertices[0].Set(-(hx), -(hy));
vertices[1].Set(hx, -(hy));
vertices[2].Set(hx, hy);
vertices[3].Set(-(hx), hy);
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(def:b2ShapeDef){
var i:int;
var edgeX:Number;
var edgeY:Number;
var len:Number;
var n1X:Number;
var n1Y:Number;
var n2X:Number;
var n2Y:Number;
var vX:Number;
var vY:Number;
var dX:Number;
var dY:Number;
var det:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(def);
m_type = e_polygonShape;
var poly:b2PolygonDef = (def as b2PolygonDef);
m_vertexCount = poly.vertexCount;
var i1:int = i;
var i2:int = i;
i = 0;
while (i < m_vertexCount) {
m_vertices[i] = poly.vertices[i].Copy();
i++;
};
i = 0;
while (i < m_vertexCount) {
i1 = i;
i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0;
edgeX = (m_vertices[i2].x - m_vertices[i1].x);
edgeY = (m_vertices[i2].y - m_vertices[i1].y);
len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY)));
m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len));
i++;
};
m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
i = 0;
while (i < m_vertexCount) {
i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1);
i2 = i;
n1X = m_normals[i1].x;
n1Y = m_normals[i1].y;
n2X = m_normals[i2].x;
n2Y = m_normals[i2].y;
vX = (m_vertices[i].x - m_centroid.x);
vY = (m_vertices[i].y - m_centroid.y);
dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop);
dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop);
det = (1 / ((n1X * n2Y) - (n1Y * n2X)));
m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y));
i++;
};
}
override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{
var aabb1:b2AABB = s_sweptAABB1;
var aabb2:b2AABB = s_sweptAABB2;
ComputeAABB(aabb1, transform1);
ComputeAABB(aabb2, transform2);
aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y);
aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_coreVertices[0]));
}
public function Centroid(xf:b2XForm):b2Vec2{
return (b2Math.b2MulX(xf, m_centroid));
}
override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var tX:Number;
var tY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var numerator:Number;
var denominator:Number;
var lower:Number = 0;
var upper:Number = maxLambda;
tX = (segment.p1.x - xf.position.x);
tY = (segment.p1.y - xf.position.y);
tMat = xf.R;
var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
tX = (segment.p2.x - xf.position.x);
tY = (segment.p2.y - xf.position.y);
tMat = xf.R;
var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var index = -1;
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (tVec.x - p1X);
tY = (tVec.y - p1Y);
tVec = m_normals[i];
numerator = ((tVec.x * tX) + (tVec.y * tY));
denominator = ((tVec.x * dX) + (tVec.y * dY));
if ((((denominator < 0)) && ((numerator < (lower * denominator))))){
lower = (numerator / denominator);
index = i;
} else {
if ((((denominator > 0)) && ((numerator < (upper * denominator))))){
upper = (numerator / denominator);
};
};
if (upper < lower){
return (false);
};
i++;
};
if (index >= 0){
lambda[0] = lower;
tMat = xf.R;
tVec = m_normals[index];
normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
return (true);
};
return (false);
}
override public function ComputeMass(massData:b2MassData):void{
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
var px:Number;
var py:Number;
var ex1:Number;
var ey1:Number;
var ex2:Number;
var ey2:Number;
var intx2:Number;
var inty2:Number;
var centerX:Number = 0;
var centerY:Number = 0;
var area:Number = 0;
var I:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
var k_inv3:Number = (1 / 3);
var i:int;
while (i < m_vertexCount) {
p2 = m_vertices[i];
p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x)));
centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y)));
px = p1X;
py = p1Y;
ex1 = e1X;
ey1 = e1Y;
ex2 = e2X;
ey2 = e2Y;
intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px));
inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py));
I = (I + (D * (intx2 + inty2)));
i++;
};
massData.mass = (m_density * area);
centerX = (centerX * (1 / area));
centerY = (centerY * (1 / area));
massData.center.Set(centerX, centerY);
massData.I = (m_density * I);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{
var tVec:b2Vec2;
var tMat:b2Mat22;
var value:Number;
tMat = xf.R;
var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var bestIndex:int;
tVec = m_coreVertices[0];
var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
var i = 1;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
value = ((tVec.x * dLocalX) + (tVec.y * dLocalY));
if (value > bestValue){
bestIndex = i;
bestValue = value;
};
i++;
};
tMat = xf.R;
tVec = m_coreVertices[bestIndex];
s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var R:b2Mat22 = s_computeMat;
tMat = xf.R;
tVec = m_obb.R.col1;
R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tVec = m_obb.R.col2;
R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
R.Abs();
var absR:b2Mat22 = R;
tVec = m_obb.extents;
var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y));
var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y));
tMat = xf.R;
tVec = m_obb.center;
var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
aabb.lowerBound.Set((positionX - hX), (positionY - hY));
aabb.upperBound.Set((positionX + hX), (positionY + hY));
}
override public function UpdateSweepRadius(center:b2Vec2):void{
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
m_sweepRadius = 0;
var i:int;
while (i < m_vertexCount) {
tVec = m_coreVertices[i];
dX = (tVec.x - center.x);
dY = (tVec.y - center.y);
dX = Math.sqrt(((dX * dX) + (dY * dY)));
if (dX > m_sweepRadius){
m_sweepRadius = dX;
};
i++;
};
}
override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
var tVec:b2Vec2;
var dot:Number;
var tMat:b2Mat22 = xf.R;
var tX:Number = (p.x - xf.position.x);
var tY:Number = (p.y - xf.position.y);
var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
var i:int;
while (i < m_vertexCount) {
tVec = m_vertices[i];
tX = (pLocalX - tVec.x);
tY = (pLocalY - tVec.y);
tVec = m_normals[i];
dot = ((tVec.x * tX) + (tVec.y * tY));
if (dot > 0){
return (false);
};
i++;
};
return (true);
}
public static function ComputeCentroid(vs:Array, count:int):b2Vec2{
var c:b2Vec2;
var inv3:Number;
var p2:b2Vec2;
var p3:b2Vec2;
var e1X:Number;
var e1Y:Number;
var e2X:Number;
var e2Y:Number;
var D:Number;
var triangleArea:Number;
c = new b2Vec2();
var area:Number = 0;
var p1X:Number = 0;
var p1Y:Number = 0;
inv3 = (1 / 3);
var i:int;
while (i < count) {
p2 = vs[i];
p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0];
e1X = (p2.x - p1X);
e1Y = (p2.y - p1Y);
e2X = (p3.x - p1X);
e2Y = (p3.y - p1Y);
D = ((e1X * e2Y) - (e1Y * e2X));
triangleArea = (0.5 * D);
area = (area + triangleArea);
c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x)));
c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y)));
i++;
};
c.x = (c.x * (1 / area));
c.y = (c.y * (1 / area));
return (c);
}
public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{
var i:int;
var root:b2Vec2;
var uxX:Number;
var uxY:Number;
var length:Number;
var uyX:Number;
var uyY:Number;
var lowerX:Number;
var lowerY:Number;
var upperX:Number;
var upperY:Number;
var j:int;
var area:Number;
var dX:Number;
var dY:Number;
var rX:Number;
var rY:Number;
var centerX:Number;
var centerY:Number;
var tMat:b2Mat22;
var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
i = 0;
while (i < count) {
p[i] = vs[i];
i++;
};
p[count] = p[0];
var minArea:Number = Number.MAX_VALUE;
i = 1;
while (i <= count) {
root = p[int((i - 1))];
uxX = (p[i].x - root.x);
uxY = (p[i].y - root.y);
length = Math.sqrt(((uxX * uxX) + (uxY * uxY)));
uxX = (uxX / length);
uxY = (uxY / length);
uyX = -(uxY);
uyY = uxX;
lowerX = Number.MAX_VALUE;
lowerY = Number.MAX_VALUE;
upperX = -(Number.MAX_VALUE);
upperY = -(Number.MAX_VALUE);
j = 0;
while (j < count) {
dX = (p[j].x - root.x);
dY = (p[j].y - root.y);
rX = ((uxX * dX) + (uxY * dY));
rY = ((uyX * dX) + (uyY * dY));
if (rX < lowerX){
lowerX = rX;
};
if (rY < lowerY){
lowerY = rY;
};
if (rX > upperX){
upperX = rX;
};
if (rY > upperY){
upperY = rY;
};
j++;
};
area = ((upperX - lowerX) * (upperY - lowerY));
if (area < (0.95 * minArea)){
minArea = area;
obb.R.col1.x = uxX;
obb.R.col1.y = uxY;
obb.R.col2.x = uyX;
obb.R.col2.y = uyY;
centerX = (0.5 * (lowerX + upperX));
centerY = (0.5 * (lowerY + upperY));
tMat = obb.R;
obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY)));
obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY)));
obb.extents.x = (0.5 * (upperX - lowerX));
obb.extents.y = (0.5 * (upperY - lowerY));
};
i++;
};
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(def:b2ShapeDef){
super();
m_userData = def.userData;
m_friction = def.friction;
m_restitution = def.restitution;
m_density = def.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = def.filter.Copy();
m_isSensor = def.isSensor;
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
return (false);
}
public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
broadPhase.DestroyProxy(m_proxyId);
var aabb:b2AABB = s_resetAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(filter:b2FilterData):void{
m_filter = filter.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var aabb:b2AABB = s_syncAABB;
ComputeSweptAABB(aabb, transform1, transform2);
if (broadPhase.InRange(aabb)){
broadPhase.MoveProxy(m_proxyId, aabb);
return (true);
};
return (false);
}
public function ComputeMass(massData:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(broadPhase:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
broadPhase.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(center:b2Vec2):void{
}
public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{
var aabb:b2AABB = s_proxyAABB;
ComputeAABB(aabb, transform);
var inRange:Boolean = broadPhase.InRange(aabb);
if (inRange){
m_proxyId = broadPhase.CreateProxy(aabb, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{
return (false);
}
public static function Destroy(shape:b2Shape, allocator):void{
}
public static function Create(def:b2ShapeDef, allocator):b2Shape{
switch (def.type){
case e_circleShape:
return (new b2CircleShape(def));
case e_polygonShape:
return (new b2PolygonShape(def));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 10
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;// = -1
public function b2ShapeDef(){
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var dX:Number = (upperBound.x - lowerBound.x);
var dY:Number = (upperBound.y - lowerBound.y);
var valid:Boolean = (((dX >= 0)) && ((dY >= 0)));
valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (valid);
}
}
}//package Box2D.Collision
Section 12
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function b2Bound(){
super();
}
public function Swap(b:b2Bound):void{
var tempValue:uint = value;
var tempProxyId:uint = proxyId;
var tempStabbingCount:uint = stabbingCount;
value = b.value;
proxyId = b.proxyId;
stabbingCount = b.stabbingCount;
b.value = tempValue;
b.proxyId = tempProxyId;
b.stabbingCount = tempStabbingCount;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 13
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 14
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){
var i:int;
var dY:Number;
var tProxy:b2Proxy;
var j:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, callback);
m_worldAABB = worldAABB;
m_proxyCount = 0;
i = 0;
while (i < b2Settings.b2_maxProxies) {
m_queryResults[i] = 0;
i++;
};
m_bounds = new Array(2);
i = 0;
while (i < 2) {
m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies));
j = 0;
while (j < (2 * b2Settings.b2_maxProxies)) {
m_bounds[i][j] = new b2Bound();
j++;
};
i++;
};
var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x);
dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY);
i = 0;
while (i < (b2Settings.b2_maxProxies - 1)) {
tProxy = new b2Proxy();
m_proxyPool[i] = tProxy;
tProxy.SetNext((i + 1));
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
i++;
};
tProxy = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy;
tProxy.SetNext(b2Pair.b2_nullProxy);
tProxy.timeStamp = 0;
tProxy.overlapCount = b2_invalid;
tProxy.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{
var lowerIndex:uint;
var upperIndex:uint;
var proxy:b2Proxy;
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var lowerIndexOut:Array = [lowerIndex];
var upperIndexOut:Array = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1);
var count:int;
var i:int;
while ((((i < m_queryResultCount)) && ((count < maxCount)))) {
proxy = m_proxyPool[m_queryResults[i]];
userData[i] = proxy.userData;
i++;
count++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (count);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(proxyId:int):b2Proxy{
var proxy:b2Proxy = m_proxyPool[proxyId];
if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){
return (null);
};
return (proxy);
}
private function IncrementTimeStamp():void{
var i:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
i = 0;
while (i < b2Settings.b2_maxProxies) {
(m_proxyPool[i] as b2Proxy).timeStamp = 0;
i++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{
var bound:b2Bound;
var i:int;
var s:int;
var proxy:b2Proxy;
var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue);
var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue);
var j:uint = lowerQuery;
while (j < upperQuery) {
bound = bounds[j];
if (bound.IsLower()){
IncrementOverlapCount(bound.proxyId);
};
j++;
};
if (lowerQuery > 0){
i = (lowerQuery - 1);
bound = bounds[i];
s = bound.stabbingCount;
while (s) {
bound = bounds[i];
if (bound.IsLower()){
proxy = m_proxyPool[bound.proxyId];
if (lowerQuery <= proxy.upperBounds[axis]){
IncrementOverlapCount(bound.proxyId);
s--;
};
};
i--;
};
};
lowerQueryOut[0] = lowerQuery;
upperQueryOut[0] = upperQuery;
}
private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{
var bounds:Array;
var bound1:b2Bound;
var bound2:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound1 = bounds[p1.lowerBounds[axis]];
bound2 = bounds[p2.upperBounds[axis]];
if (bound1.value > bound2.value){
return (false);
};
bound1 = bounds[p1.upperBounds[axis]];
bound2 = bounds[p2.lowerBounds[axis]];
if (bound1.value < bound2.value){
return (false);
};
axis++;
};
return (true);
}
private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{
var minVertexX:Number = aabb.lowerBound.x;
var minVertexY:Number = aabb.lowerBound.y;
minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x);
minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y);
minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x);
minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y);
var maxVertexX:Number = aabb.upperBound.x;
var maxVertexY:Number = aabb.upperBound.y;
maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x);
maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y);
maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x);
maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y);
lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(aabb:b2AABB, userData):uint{
var index:uint;
var proxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerIndexOut:Array;
var upperIndexOut:Array;
var tArr:Array;
var j:int;
var tEnd:int;
var tBound1:b2Bound;
var tBound2:b2Bound;
var tBoundAS3:b2Bound;
var tIndex:int;
var proxy2:b2Proxy;
var proxyId:uint = m_freeProxy;
proxy = m_proxyPool[proxyId];
m_freeProxy = proxy.GetNext();
proxy.overlapCount = 0;
proxy.userData = userData;
var boundCount:uint = (2 * m_proxyCount);
var lowerValues:Array = new Array();
var upperValues:Array = new Array();
ComputeBounds(lowerValues, upperValues, aabb);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndexOut = [lowerIndex];
upperIndexOut = [upperIndex];
Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis);
lowerIndex = lowerIndexOut[0];
upperIndex = upperIndexOut[0];
tArr = new Array();
tEnd = (boundCount - upperIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((upperIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex + 2);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = (upperIndex - lowerIndex);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int((lowerIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (lowerIndex + 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
upperIndex++;
tBound1 = bounds[lowerIndex];
tBound2 = bounds[upperIndex];
tBound1.value = lowerValues[axis];
tBound1.proxyId = proxyId;
tBound2.value = upperValues[axis];
tBound2.proxyId = proxyId;
tBoundAS3 = bounds[int((lowerIndex - 1))];
tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount;
tBoundAS3 = bounds[int((upperIndex - 1))];
tBound2.stabbingCount = tBoundAS3.stabbingCount;
index = lowerIndex;
while (index < upperIndex) {
tBoundAS3 = bounds[index];
tBoundAS3.stabbingCount++;
index++;
};
index = lowerIndex;
while (index < (boundCount + 2)) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
axis++;
};
m_proxyCount++;
var i:int;
while (i < m_queryResultCount) {
m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (proxyId);
}
public function DestroyProxy(proxyId:uint):void{
var tBound1:b2Bound;
var tBound2:b2Bound;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var tArr:Array;
var j:int;
var tEnd:int;
var tIndex:int;
var index:uint;
var index2:int;
var proxy2:b2Proxy;
var proxy:b2Proxy = m_proxyPool[proxyId];
var boundCount:int = (2 * m_proxyCount);
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
tBound1 = bounds[lowerIndex];
lowerValue = tBound1.value;
tBound2 = bounds[upperIndex];
upperValue = tBound2.value;
tArr = new Array();
tEnd = ((upperIndex - lowerIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((lowerIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = lowerIndex;
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tArr = new Array();
tEnd = ((boundCount - upperIndex) - 1);
j = 0;
while (j < tEnd) {
tArr[j] = new b2Bound();
tBound1 = tArr[j];
tBound2 = bounds[int(((upperIndex + 1) + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = tArr.length;
tIndex = (upperIndex - 1);
j = 0;
while (j < tEnd) {
tBound2 = tArr[j];
tBound1 = bounds[int((tIndex + j))];
tBound1.value = tBound2.value;
tBound1.proxyId = tBound2.proxyId;
tBound1.stabbingCount = tBound2.stabbingCount;
j++;
};
tEnd = (boundCount - 2);
index = lowerIndex;
while (index < tEnd) {
tBound1 = bounds[index];
proxy2 = m_proxyPool[tBound1.proxyId];
if (tBound1.IsLower()){
proxy2.lowerBounds[axis] = index;
} else {
proxy2.upperBounds[axis] = index;
};
index++;
};
tEnd = (upperIndex - 1);
index2 = lowerIndex;
while (index2 < tEnd) {
tBound1 = bounds[index2];
tBound1.stabbingCount--;
index2++;
};
Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis);
axis++;
};
var i:int;
while (i < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]);
i++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
proxy.userData = null;
proxy.overlapCount = b2_invalid;
proxy.lowerBounds[0] = b2_invalid;
proxy.lowerBounds[1] = b2_invalid;
proxy.upperBounds[0] = b2_invalid;
proxy.upperBounds[1] = b2_invalid;
proxy.SetNext(m_freeProxy);
m_freeProxy = proxyId;
m_proxyCount--;
}
public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{
var bounds:Array;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
bound = bounds[p.upperBounds[axis]];
if (b.lowerValues[axis] > bound.value){
return (false);
};
bound = bounds[p.lowerBounds[axis]];
if (b.upperValues[axis] < bound.value){
return (false);
};
axis++;
};
return (true);
}
public function Validate():void{
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var overlap:Boolean;
var bounds:b2Bound;
var boundCount:uint;
var stabbingCount:uint;
var i:uint;
var bound:b2Bound;
var axis:int;
while (axis < 2) {
bounds = m_bounds[axis];
boundCount = (2 * m_proxyCount);
stabbingCount = 0;
i = 0;
while (i < boundCount) {
bound = bounds[i];
if (bound.IsLower() == true){
stabbingCount++;
} else {
stabbingCount--;
};
i++;
};
axis++;
};
}
private function IncrementOverlapCount(proxyId:uint):void{
var proxy:b2Proxy = m_proxyPool[proxyId];
if (proxy.timeStamp < m_timeStamp){
proxy.timeStamp = m_timeStamp;
proxy.overlapCount = 1;
} else {
proxy.overlapCount = 2;
m_queryResults[m_queryResultCount] = proxyId;
m_queryResultCount++;
};
}
public function InRange(aabb:b2AABB):Boolean{
var dX:Number;
var dY:Number;
var d2X:Number;
var d2Y:Number;
dX = aabb.lowerBound.x;
dY = aabb.lowerBound.y;
dX = (dX - m_worldAABB.upperBound.x);
dY = (dY - m_worldAABB.upperBound.y);
d2X = m_worldAABB.lowerBound.x;
d2Y = m_worldAABB.lowerBound.y;
d2X = (d2X - aabb.upperBound.x);
d2Y = (d2Y - aabb.upperBound.y);
dX = b2Math.b2Max(dX, d2X);
dY = b2Math.b2Max(dY, d2Y);
return ((b2Math.b2Max(dX, dY) < 0));
}
public function MoveProxy(proxyId:uint, aabb:b2AABB):void{
var as3arr:Array;
var as3int:int;
var axis:uint;
var index:uint;
var bound:b2Bound;
var prevBound:b2Bound;
var nextBound:b2Bound;
var nextProxyId:uint;
var nextProxy:b2Proxy;
var bounds:Array;
var lowerIndex:uint;
var upperIndex:uint;
var lowerValue:uint;
var upperValue:uint;
var deltaLower:int;
var deltaUpper:int;
var prevProxyId:uint;
var prevProxy:b2Proxy;
if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){
return;
};
if (aabb.IsValid() == false){
return;
};
var boundCount:uint = (2 * m_proxyCount);
var proxy:b2Proxy = m_proxyPool[proxyId];
var newValues:b2BoundValues = new b2BoundValues();
ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb);
var oldValues:b2BoundValues = new b2BoundValues();
axis = 0;
while (axis < 2) {
bound = m_bounds[axis][proxy.lowerBounds[axis]];
oldValues.lowerValues[axis] = bound.value;
bound = m_bounds[axis][proxy.upperBounds[axis]];
oldValues.upperValues[axis] = bound.value;
axis++;
};
axis = 0;
while (axis < 2) {
bounds = m_bounds[axis];
lowerIndex = proxy.lowerBounds[axis];
upperIndex = proxy.upperBounds[axis];
lowerValue = newValues.lowerValues[axis];
upperValue = newValues.upperValues[axis];
bound = bounds[lowerIndex];
deltaLower = (lowerValue - bound.value);
bound.value = lowerValue;
bound = bounds[upperIndex];
deltaUpper = (upperValue - bound.value);
bound.value = upperValue;
if (deltaLower < 0){
index = lowerIndex;
while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevBound.proxyId];
prevBound.stabbingCount++;
if (prevBound.IsUpper() == true){
if (TestOverlap(newValues, prevProxy)){
m_pairManager.AddBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
if (deltaUpper > 0){
index = upperIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount++;
if (nextBound.IsLower() == true){
if (TestOverlap(newValues, nextProxy)){
m_pairManager.AddBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
} else {
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaLower > 0){
index = lowerIndex;
while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) {
bound = bounds[index];
nextBound = bounds[int((index + 1))];
nextProxyId = nextBound.proxyId;
nextProxy = m_proxyPool[nextProxyId];
nextBound.stabbingCount--;
if (nextBound.IsUpper()){
if (TestOverlap(oldValues, nextProxy)){
m_pairManager.RemoveBufferedPair(proxyId, nextProxyId);
};
as3arr = nextProxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = nextProxy.lowerBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.Swap(nextBound);
index++;
};
};
if (deltaUpper < 0){
index = upperIndex;
while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) {
bound = bounds[index];
prevBound = bounds[int((index - 1))];
prevProxyId = prevBound.proxyId;
prevProxy = m_proxyPool[prevProxyId];
prevBound.stabbingCount--;
if (prevBound.IsLower() == true){
if (TestOverlap(oldValues, prevProxy)){
m_pairManager.RemoveBufferedPair(proxyId, prevProxyId);
};
as3arr = prevProxy.lowerBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount--;
} else {
as3arr = prevProxy.upperBounds;
as3int = as3arr[axis];
as3int++;
as3arr[axis] = as3int;
bound.stabbingCount++;
};
as3arr = proxy.upperBounds;
as3int = as3arr[axis];
as3int--;
as3arr[axis] = as3int;
bound.Swap(prevBound);
index--;
};
};
axis++;
};
}
public static function BinarySearch(bounds:Array, count:int, value:uint):uint{
var mid:int;
var bound:b2Bound;
var low:int;
var high:int = (count - 1);
while (low <= high) {
mid = ((low + high) / 2);
bound = bounds[mid];
if (bound.value > value){
high = (mid - 1);
} else {
if (bound.value < value){
low = (mid + 1);
} else {
return (uint(mid));
};
};
};
return (uint(low));
}
}
}//package Box2D.Collision
Section 15
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
public function b2BufferedPair(){
super();
}
}
}//package Box2D.Collision
Section 16
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public function b2Collision(){
super();
}
public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY));
var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY));
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = vertices2[i];
dot = ((tVec.x * normal1X) + (tVec.y * normal1Y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
tVec = vertices1[edge1];
tMat = xf1.R;
var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tVec = vertices2[index];
tMat = xf2.R;
var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
v2X = (v2X - v1X);
v2Y = (v2Y - v1Y);
var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY));
return (separation);
}
public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{
var t1:b2Vec2 = b.lowerBound;
var t2:b2Vec2 = a.upperBound;
var d1X:Number = (t1.x - t2.x);
var d1Y:Number = (t1.y - t2.y);
t1 = a.lowerBound;
t2 = b.upperBound;
var d2X:Number = (t1.x - t2.x);
var d2Y:Number = (t1.y - t2.y);
if ((((d1X > 0)) || ((d1Y > 0)))){
return (false);
};
if ((((d2X > 0)) || ((d2Y > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var tClip:ClipVertex;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
var count2:int = poly2.m_vertexCount;
var vertices2:Array = poly2.m_vertices;
var normals2:Array = poly2.m_normals;
tMat = xf1.R;
tVec = normals1[edge1];
var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = xf2.R;
var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y));
normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y));
normal1X = tX;
var index:int;
var minDot:Number = Number.MAX_VALUE;
var i:int;
while (i < count2) {
tVec = normals2[i];
dot = ((normal1X * tVec.x) + (normal1Y * tVec.y));
if (dot < minDot){
minDot = dot;
index = i;
};
i++;
};
var i1:int = index;
var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0;
tClip = c[0];
tVec = vertices2[i1];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i1;
tClip.id.features.incidentVertex = 0;
tClip = c[1];
tVec = vertices2[i2];
tMat = xf2.R;
tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tClip.id.features.referenceEdge = edge1;
tClip.id.features.incidentEdge = i2;
tClip.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{
var cv:ClipVertex;
var poly1:b2PolygonShape;
var poly2:b2PolygonShape;
var edge1:int;
var flip:uint;
var np:int;
var v12:b2Vec2;
var separation:Number;
var cp:b2ManifoldPoint;
manifold.pointCount = 0;
var edgeA:int;
var edgeAO:Array = [edgeA];
var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB);
edgeA = edgeAO[0];
if (separationA > 0){
return;
};
var edgeB:int;
var edgeBO:Array = [edgeB];
var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA);
edgeB = edgeBO[0];
if (separationB > 0){
return;
};
var xf1:b2XForm = new b2XForm();
var xf2:b2XForm = new b2XForm();
var k_relativeTol:Number = 0.98;
var k_absoluteTol:Number = 0.001;
if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){
poly1 = polyB;
poly2 = polyA;
xf1.Set(xfB);
xf2.Set(xfA);
edge1 = edgeB;
flip = 1;
} else {
poly1 = polyA;
poly2 = polyB;
xf1.Set(xfA);
xf2.Set(xfB);
edge1 = edgeA;
flip = 0;
};
var incidentEdge:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
var count1:int = poly1.m_vertexCount;
var vertices1:Array = poly1.m_vertices;
var tVec:b2Vec2 = vertices1[edge1];
var v11:b2Vec2 = tVec.Copy();
if ((edge1 + 1) < count1){
tVec = vertices1[int((edge1 + 1))];
v12 = tVec.Copy();
} else {
tVec = vertices1[0];
v12 = tVec.Copy();
};
var dv:b2Vec2 = b2Math.SubtractVV(v12, v11);
var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11));
sideNormal.Normalize();
var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1);
v11 = b2Math.b2MulX(xf1, v11);
v12 = b2Math.b2MulX(xf1, v12);
var frontOffset:Number = b2Math.b2Dot(frontNormal, v11);
var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11));
var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12);
var clipPoints1:Array = [new ClipVertex(), new ClipVertex()];
var clipPoints2:Array = [new ClipVertex(), new ClipVertex()];
np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1);
if (np < 2){
return;
};
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
if (np < 2){
return;
};
manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy();
var pointCount:int;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
cv = clipPoints2[i];
separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset);
if (separation <= 0){
cp = manifold.points[pointCount];
cp.separation = separation;
cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v);
cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v);
cp.id.key = cv.id._key;
cp.id.features.flip = flip;
pointCount++;
};
i++;
};
manifold.pointCount = pointCount;
}
public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{
var tVec:b2Vec2;
var tMat:b2Mat22;
var bestEdge:int;
var bestSeparation:Number;
var increment:int;
var dot:Number;
var count1:int = poly1.m_vertexCount;
var normals1:Array = poly1.m_normals;
tMat = xf2.R;
tVec = poly2.m_centroid;
var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf1.R;
tVec = poly1.m_centroid;
dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))));
dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))));
var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y));
var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y));
var edge:int;
var maxDot:Number = -(Number.MAX_VALUE);
var i:int;
while (i < count1) {
tVec = normals1[i];
dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y));
if (dot > maxDot){
maxDot = dot;
edge = i;
};
i++;
};
var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1);
var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
if (sPrev > 0){
return (sPrev);
};
var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0;
var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
if (sNext > 0){
return (sNext);
};
if ((((sPrev > s)) && ((sPrev > sNext)))){
increment = -1;
bestEdge = prevEdge;
bestSeparation = sPrev;
} else {
if (sNext > s){
increment = 1;
bestEdge = nextEdge;
bestSeparation = sNext;
} else {
edgeIndex[0] = edge;
return (s);
};
};
while (true) {
if (increment == -1){
edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1);
} else {
edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0;
};
s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0){
return (s);
};
if (s > bestSeparation){
bestEdge = edge;
bestSeparation = s;
} else {
break;
};
};
edgeIndex[0] = bestEdge;
return (bestSeparation);
}
public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{
var cv:ClipVertex;
var numOut:int;
var vIn0:b2Vec2;
var vIn1:b2Vec2;
var distance0:Number;
var interp:Number;
var tVec:b2Vec2;
var cv2:ClipVertex;
numOut = 0;
cv = vIn[0];
vIn0 = cv.v;
cv = vIn[1];
vIn1 = cv.v;
distance0 = (b2Math.b2Dot(normal, vIn0) - offset);
var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset);
if (distance0 <= 0){
var _temp1 = numOut;
numOut = (numOut + 1);
var _local14 = _temp1;
vOut[_local14] = vIn[0];
};
if (distance1 <= 0){
var _temp2 = numOut;
numOut = (numOut + 1);
_local14 = _temp2;
vOut[_local14] = vIn[1];
};
if ((distance0 * distance1) < 0){
interp = (distance0 / (distance0 - distance1));
cv = vOut[numOut];
tVec = cv.v;
tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x)));
tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y)));
cv = vOut[numOut];
if (distance0 > 0){
cv2 = vIn[0];
cv.id = cv2.id;
} else {
cv2 = vIn[1];
cv.id = cv2.id;
};
numOut++;
};
return (numOut);
}
public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var separation:Number;
var dist:Number;
var a:Number;
manifold.pointCount = 0;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var distSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = circle1.m_radius;
var r2:Number = circle2.m_radius;
var radiusSum:Number = (r1 + r2);
if (distSqr > (radiusSum * radiusSum)){
return;
};
if (distSqr < Number.MIN_VALUE){
separation = -(radiusSum);
manifold.normal.Set(0, 1);
} else {
dist = Math.sqrt(distSqr);
separation = (dist - radiusSum);
a = (1 / dist);
manifold.normal.x = (a * dX);
manifold.normal.y = (a * dY);
};
manifold.pointCount = 1;
var tPoint:b2ManifoldPoint = manifold.points[0];
tPoint.id.key = 0;
tPoint.separation = separation;
p1X = (p1X + (r1 * manifold.normal.x));
p1Y = (p1Y + (r1 * manifold.normal.y));
p2X = (p2X - (r2 * manifold.normal.x));
p2Y = (p2Y - (r2 * manifold.normal.y));
var pX:Number = (0.5 * (p1X + p2X));
var pY:Number = (0.5 * (p1Y + p2Y));
var tX:Number = (pX - xf1.position.x);
var tY:Number = (pY - xf1.position.y);
tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y));
tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y));
tX = (pX - xf2.position.x);
tY = (pY - xf2.position.y);
tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y));
tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y));
}
public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{
var tPoint:b2ManifoldPoint;
var dX:Number;
var dY:Number;
var positionX:Number;
var positionY:Number;
var tVec:b2Vec2;
var tMat:b2Mat22;
var dist:Number;
var pX:Number;
var pY:Number;
var s:Number;
manifold.pointCount = 0;
tMat = xf2.R;
tVec = circle.m_localPosition;
var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
dX = (cX - xf1.position.x);
dY = (cY - xf1.position.y);
tMat = xf1.R;
var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
var normalIndex:int;
var separation:Number = -(Number.MAX_VALUE);
var radius:Number = circle.m_radius;
var vertexCount:int = polygon.m_vertexCount;
var vertices:Array = polygon.m_vertices;
var normals:Array = polygon.m_normals;
var i:int;
while (i < vertexCount) {
tVec = vertices[i];
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
tVec = normals[i];
s = ((tVec.x * dX) + (tVec.y * dY));
if (s > radius){
return;
};
if (s > separation){
separation = s;
normalIndex = i;
};
i++;
};
if (separation < Number.MIN_VALUE){
manifold.pointCount = 1;
tVec = normals[normalIndex];
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tPoint = manifold.points[0];
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = b2_nullFeature;
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (separation - radius);
return;
};
var vertIndex1:int = normalIndex;
var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0;
tVec = vertices[vertIndex1];
var tVec2:b2Vec2 = vertices[vertIndex2];
var eX:Number = (tVec2.x - tVec.x);
var eY:Number = (tVec2.y - tVec.y);
var length:Number = Math.sqrt(((eX * eX) + (eY * eY)));
eX = (eX / length);
eY = (eY / length);
dX = (cLocalX - tVec.x);
dY = (cLocalY - tVec.y);
var u:Number = ((dX * eX) + (dY * eY));
tPoint = manifold.points[0];
if (u <= 0){
pX = tVec.x;
pY = tVec.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex1;
} else {
if (u >= length){
pX = tVec2.x;
pY = tVec2.y;
tPoint.id.features.incidentEdge = b2_nullFeature;
tPoint.id.features.incidentVertex = vertIndex2;
} else {
pX = ((eX * u) + tVec.x);
pY = ((eY * u) + tVec.y);
tPoint.id.features.incidentEdge = normalIndex;
tPoint.id.features.incidentVertex = 0;
};
};
dX = (cLocalX - pX);
dY = (cLocalY - pY);
dist = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dist);
dY = (dY / dist);
if (dist > radius){
return;
};
manifold.pointCount = 1;
tMat = xf1.R;
manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY));
manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY));
positionX = (cX - (radius * manifold.normal.x));
positionY = (cY - (radius * manifold.normal.y));
dX = (positionX - xf1.position.x);
dY = (positionY - xf1.position.y);
tMat = xf1.R;
tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
dX = (positionX - xf2.position.x);
dY = (positionY - xf2.position.y);
tMat = xf2.R;
tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y));
tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y));
tPoint.separation = (dist - radius);
tPoint.id.features.referenceEdge = 0;
tPoint.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 17
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(id:b2ContactID):void{
key = id._key;
}
public function Copy():b2ContactID{
var id:b2ContactID = new b2ContactID();
id.key = key;
return (id);
}
public function set key(value:uint):void{
_key = value;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 18
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 19
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public function b2Distance(){
super();
}
public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{
var points_i:b2Vec2;
var dX:Number;
var dY:Number;
var mX:Number;
var mY:Number;
var k_tolerance:Number = (100 * Number.MIN_VALUE);
var i:int;
while (i < pointCount) {
points_i = points[i];
dX = Math.abs((w.x - points_i.x));
dY = Math.abs((w.y - points_i.y));
mX = Math.max(Math.abs(w.x), Math.abs(points_i.x));
mY = Math.max(Math.abs(w.y), Math.abs(points_i.y));
if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){
return (true);
};
i++;
};
return (false);
}
public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{
var tVec:b2Vec2;
var vX:Number;
var vY:Number;
var w1:b2Vec2;
var w2:b2Vec2;
var wX:Number;
var wY:Number;
var vw:Number;
var maxSqr:Number;
var i:int;
var p1s:Array = s_p1s;
var p2s:Array = s_p2s;
var points:Array = s_points;
var pointCount:int;
x1.SetV(shape1.GetFirstVertex(xf1));
x2.SetV(shape2.GetFirstVertex(xf2));
var vSqr:Number = 0;
var maxIterations = 20;
var iter:int;
while (iter < maxIterations) {
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
w1 = shape1.Support(xf1, vX, vY);
w2 = shape2.Support(xf2, -(vX), -(vY));
vSqr = ((vX * vX) + (vY * vY));
wX = (w2.x - w1.x);
wY = (w2.y - w1.y);
vw = ((vX * wX) + (vY * wY));
if ((vSqr - ((vX * wX) + (vY * wY))) <= (0.01 * vSqr)){
if (pointCount == 0){
x1.SetV(w1);
x2.SetV(w2);
};
g_GJK_Iterations = iter;
return (Math.sqrt(vSqr));
};
switch (pointCount){
case 0:
tVec = p1s[0];
tVec.SetV(w1);
tVec = p2s[0];
tVec.SetV(w2);
tVec = points[0];
tVec.x = wX;
tVec.y = wY;
x1.SetV(p1s[0]);
x2.SetV(p2s[0]);
pointCount++;
break;
case 1:
tVec = p1s[1];
tVec.SetV(w1);
tVec = p2s[1];
tVec.SetV(w2);
tVec = points[1];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessTwo(x1, x2, p1s, p2s, points);
break;
case 2:
tVec = p1s[2];
tVec.SetV(w1);
tVec = p2s[2];
tVec.SetV(w2);
tVec = points[2];
tVec.x = wX;
tVec.y = wY;
pointCount = ProcessThree(x1, x2, p1s, p2s, points);
break;
};
if (pointCount == 3){
g_GJK_Iterations = iter;
return (0);
};
maxSqr = -(Number.MAX_VALUE);
i = 0;
while (i < pointCount) {
tVec = points[i];
maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y)));
i++;
};
if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){
g_GJK_Iterations = iter;
vX = (x2.x - x1.x);
vY = (x2.y - x1.y);
vSqr = ((vX * vX) + (vY * vY));
return (Math.sqrt(vSqr));
};
iter++;
};
g_GJK_Iterations = maxIterations;
return (Math.sqrt(vSqr));
}
public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dLen:Number;
var distance:Number;
tMat = xf1.R;
tVec = circle1.m_localPosition;
var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
tMat = xf2.R;
tVec = circle2.m_localPosition;
var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var dSqr:Number = ((dX * dX) + (dY * dY));
var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop);
var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop);
var r:Number = (r1 + r2);
if (dSqr > (r * r)){
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
distance = (dLen - r);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = (p2X - (r2 * dX));
x2.y = (p2Y - (r2 * dY));
return (distance);
};
if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
x1.x = (p1X + (r1 * dX));
x1.y = (p1Y + (r1 * dY));
x2.x = x1.x;
x2.y = x1.y;
return (0);
};
x1.x = p1X;
x1.y = p1Y;
x2.x = x1.x;
x2.y = x1.y;
return (0);
}
public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var points_0:b2Vec2;
var points_1:b2Vec2;
var points_2:b2Vec2;
var p1s_0:b2Vec2;
var p1s_1:b2Vec2;
var p1s_2:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
points_0 = points[0];
points_1 = points[1];
points_2 = points[2];
p1s_0 = p1s[0];
p1s_1 = p1s[1];
p1s_2 = p1s[2];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var p2s_2:b2Vec2 = p2s[2];
var aX:Number = points_0.x;
var aY:Number = points_0.y;
var bX:Number = points_1.x;
var bY:Number = points_1.y;
var cX:Number = points_2.x;
var cY:Number = points_2.y;
var abX:Number = (bX - aX);
var abY:Number = (bY - aY);
var acX:Number = (cX - aX);
var acY:Number = (cY - aY);
var bcX:Number = (cX - bX);
var bcY:Number = (cY - bY);
var sn:Number = -(((aX * abX) + (aY * abY)));
var sd:Number = ((bX * abX) + (bY * abY));
var tn:Number = -(((aX * acX) + (aY * acY)));
var td:Number = ((cX * acX) + (cY * acY));
var un:Number = -(((bX * bcX) + (bY * bcY)));
var ud:Number = ((cX * bcX) + (cY * bcY));
if ((((td <= 0)) && ((ud <= 0)))){
x1.SetV(p1s_2);
x2.SetV(p2s_2);
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (1);
};
var n:Number = ((abX * acY) - (abY * acX));
var vc:Number = (n * ((aX * bY) - (aY * bX)));
var va:Number = (n * ((bX * cY) - (bY * cX)));
if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){
lambda = (un / (un + ud));
x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y)));
p1s_0.SetV(p1s_2);
p2s_0.SetV(p2s_2);
points_0.SetV(points_2);
return (2);
};
var vb:Number = (n * ((cX * aY) - (cY * aX)));
if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){
lambda = (tn / (tn + td));
x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x)));
x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y)));
x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x)));
x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y)));
p1s_1.SetV(p1s_2);
p2s_1.SetV(p2s_2);
points_1.SetV(points_2);
return (2);
};
var denom:Number = ((va + vb) + vc);
denom = (1 / denom);
var u:Number = (va * denom);
var v:Number = (vb * denom);
var w:Number = ((1 - u) - v);
x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x));
x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y));
x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x));
x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y));
return (3);
}
public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{
var tMat:b2Mat22;
var tVec:b2Vec2;
var dX:Number;
var dY:Number;
var dLen:Number;
var point:b2Point = gPoint;
tVec = circle.m_localPosition;
tMat = xf2.R;
point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity);
var r:Number = (circle.m_radius - b2Settings.b2_toiSlop);
if (distance > r){
distance = (distance - r);
dX = (x2.x - x1.x);
dY = (x2.y - x1.y);
dLen = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / dLen);
dY = (dY / dLen);
x2.x = (x2.x - (r * dX));
x2.y = (x2.y - (r * dY));
} else {
distance = 0;
x2.x = x1.x;
x2.y = x1.y;
};
return (distance);
}
public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){
return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2));
};
if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1));
};
if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2));
};
return (0);
}
public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{
var p1s_1:b2Vec2;
var p2s_0:b2Vec2;
var p2s_1:b2Vec2;
var lambda:Number;
var points_0:b2Vec2 = points[0];
var points_1:b2Vec2 = points[1];
var p1s_0:b2Vec2 = p1s[0];
p1s_1 = p1s[1];
p2s_0 = p2s[0];
p2s_1 = p2s[1];
var rX:Number = -(points_1.x);
var rY:Number = -(points_1.y);
var dX:Number = (points_0.x - points_1.x);
var dY:Number = (points_0.y - points_1.y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
lambda = ((rX * dX) + (rY * dY));
if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){
x1.SetV(p1s_1);
x2.SetV(p2s_1);
p1s_0.SetV(p1s_1);
p2s_0.SetV(p2s_1);
points_0.SetV(points_1);
return (1);
};
lambda = (lambda / length);
x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x)));
x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y)));
x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x)));
x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y)));
return (2);
}
}
}//package Box2D.Collision
Section 20
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ManifoldPoint();
i++;
};
normal = new b2Vec2();
}
public function Set(m:b2Manifold):void{
pointCount = m.pointCount;
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Set(m.points[i]);
i++;
};
normal.SetV(m.normal);
}
public function Reset():void{
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
(points[i] as b2ManifoldPoint).Reset();
i++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 21
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(m:b2ManifoldPoint):void{
localPoint1.SetV(m.localPoint1);
localPoint2.SetV(m.localPoint2);
separation = m.separation;
normalImpulse = m.normalImpulse;
tangentImpulse = m.tangentImpulse;
id.key = m.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 22
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 24
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function b2PairCallback(){
super();
}
public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
}
public function PairAdded(proxyUserData1, proxyUserData2){
return (null);
}
}
}//package Box2D.Collision
Section 25
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var i:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
m_hashTable[i] = b2Pair.b2_nullPair;
i++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i] = new b2Pair();
i++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairBuffer[i] = new b2BufferedPair();
i++;
};
i = 0;
while (i < b2Settings.b2_maxPairs) {
m_pairs[i].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[i].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[i].userData = null;
m_pairs[i].status = 0;
m_pairs[i].next = (i + 1);
i++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{
var pair:b2Pair;
var index:uint = m_hashTable[hash];
pair = m_pairs[index];
while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) {
index = pair.next;
pair = m_pairs[index];
};
if (index == b2Pair.b2_nullPair){
return (null);
};
return (pair);
}
private function Find(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
return (FindHash(proxyId1, proxyId2, hash));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var bufferedPair:b2BufferedPair;
var i:int;
var pair:b2Pair;
var proxy1:b2Proxy;
var proxy2:b2Proxy;
var removeCount:int;
var proxies:Array = m_broadPhase.m_proxyPool;
i = 0;
while (i < m_pairBufferCount) {
bufferedPair = m_pairBuffer[i];
pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2);
pair.ClearBuffered();
proxy1 = proxies[pair.proxyId1];
proxy2 = proxies[pair.proxyId2];
if (pair.IsRemoved()){
if (pair.IsFinal() == true){
m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData);
};
bufferedPair = m_pairBuffer[removeCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
removeCount++;
} else {
if (pair.IsFinal() == false){
pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData);
pair.SetFinal();
};
};
i++;
};
i = 0;
while (i < removeCount) {
bufferedPair = m_pairBuffer[i];
RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2);
i++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = Find(proxyId1, proxyId2);
if (pair == null){
return;
};
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(proxyId1:uint, proxyId2:uint){
var pair:b2Pair;
var temp:uint;
var index:uint;
var userData:*;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var node:uint = m_hashTable[hash];
var pNode:b2Pair;
while (node != b2Pair.b2_nullPair) {
if (Equals(m_pairs[node], proxyId1, proxyId2)){
index = node;
pair = m_pairs[node];
if (pNode){
pNode.next = pair.next;
} else {
m_hashTable[hash] = pair.next;
};
pair = m_pairs[index];
userData = pair.userData;
pair.next = m_freePair;
pair.proxyId1 = b2Pair.b2_nullProxy;
pair.proxyId2 = b2Pair.b2_nullProxy;
pair.userData = null;
pair.status = 0;
m_freePair = index;
m_pairCount--;
return (userData);
} else {
pNode = m_pairs[node];
node = pNode.next;
};
};
return (null);
}
public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{
m_broadPhase = broadPhase;
m_callback = callback;
}
public function AddBufferedPair(proxyId1:int, proxyId2:int):void{
var bufferedPair:b2BufferedPair;
var pair:b2Pair = AddPair(proxyId1, proxyId2);
if (pair.IsBuffered() == false){
pair.SetBuffered();
bufferedPair = m_pairBuffer[m_pairBufferCount];
bufferedPair.proxyId1 = pair.proxyId1;
bufferedPair.proxyId2 = pair.proxyId2;
m_pairBufferCount++;
};
pair.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{
var temp:uint;
if (proxyId1 > proxyId2){
temp = proxyId1;
proxyId1 = proxyId2;
proxyId2 = temp;
};
var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask);
var pair = FindHash(proxyId1, proxyId2, hash);
if (pair != null){
return (pair);
};
var pIndex:uint = m_freePair;
pair = m_pairs[pIndex];
m_freePair = pair.next;
pair.proxyId1 = proxyId1;
pair.proxyId2 = proxyId2;
pair.status = 0;
pair.userData = null;
pair.next = m_hashTable[hash];
m_hashTable[hash] = pIndex;
m_pairCount++;
return (pair);
}
private function ValidateTable():void{
}
public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{
return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2))));
}
public static function Hash(proxyId1:uint, proxyId2:uint):uint{
var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1);
key = (~(key) + ((key << 15) & 4294934528));
key = (key ^ ((key >> 12) & 1048575));
key = (key + ((key << 2) & 4294967292));
key = (key ^ ((key >> 4) & 268435455));
key = (key * 2057);
key = (key ^ ((key >> 16) & 0xFFFF));
return (key);
}
public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{
return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2))));
}
}
}//package Box2D.Collision
Section 26
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(xf:b2XForm):b2Vec2{
return (p);
}
public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 27
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(next:uint):void{
lowerBounds[0] = (next & 0xFFFF);
}
}
}//package Box2D.Collision
Section 28
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{
var bX:Number;
var bY:Number;
var a:Number;
var mu2:Number;
var nLen:Number;
var s:b2Vec2 = segment.p1;
var rX:Number = (segment.p2.x - s.x);
var rY:Number = (segment.p2.y - s.y);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var nX:Number = dY;
var nY:Number = -(dX);
var k_slop:Number = (100 * Number.MIN_VALUE);
var denom:Number = -(((rX * nX) + (rY * nY)));
if (denom > k_slop){
bX = (s.x - p1.x);
bY = (s.y - p1.y);
a = ((bX * nX) + (bY * nY));
if ((((0 <= a)) && ((a <= (maxLambda * denom))))){
mu2 = ((-(rY) * bY) + (rY * bX));
if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){
a = (a / denom);
nLen = Math.sqrt(((nX * nX) + (nY * nY)));
nX = (nX / nLen);
nY = (nY / nLen);
lambda[0] = a;
normal.Set(nX, nY);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 29
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public function b2TimeOfImpact(){
super();
}
public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{
var math1:Number;
var math2:Number;
var t:Number;
var xf1:b2XForm;
var xf2:b2XForm;
var nLen:Number;
var approachVelocityBound:Number;
var dAlpha:Number;
var newAlpha:Number;
var r1:Number = shape1.m_sweepRadius;
var r2:Number = shape2.m_sweepRadius;
var t0:Number = sweep1.t0;
var v1X:Number = (sweep1.c.x - sweep1.c0.x);
var v1Y:Number = (sweep1.c.y - sweep1.c0.y);
var v2X:Number = (sweep2.c.x - sweep2.c0.x);
var v2Y:Number = (sweep2.c.y - sweep2.c0.y);
var omega1:Number = (sweep1.a - sweep1.a0);
var omega2:Number = (sweep2.a - sweep2.a0);
var alpha:Number = 0;
var p1:b2Vec2 = s_p1;
var p2:b2Vec2 = s_p2;
var k_maxIterations = 20;
var iter:int;
var normalX:Number = 0;
var normalY:Number = 0;
var distance:Number = 0;
var targetDistance:Number = 0;
while (true) {
t = (((1 - alpha) * t0) + alpha);
xf1 = s_xf1;
xf2 = s_xf2;
sweep1.GetXForm(xf1, t);
sweep2.GetXForm(xf2, t);
distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2);
if (iter == 0){
if (distance > (2 * b2Settings.b2_toiSlop)){
targetDistance = (1.5 * b2Settings.b2_toiSlop);
} else {
math1 = (0.05 * b2Settings.b2_toiSlop);
math2 = (distance - (0.5 * b2Settings.b2_toiSlop));
targetDistance = ((math1 > math2)) ? math1 : math2;
};
};
if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){
break;
};
normalX = (p2.x - p1.x);
normalY = (p2.y - p1.y);
nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY)));
normalX = (normalX / nLen);
normalY = (normalY / nLen);
approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2));
if (approachVelocityBound == 0){
alpha = 1;
break;
};
dAlpha = ((distance - targetDistance) / approachVelocityBound);
newAlpha = (alpha + dAlpha);
if ((((newAlpha < 0)) || ((1 < newAlpha)))){
alpha = 1;
break;
};
if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){
break;
};
alpha = newAlpha;
iter++;
};
return (alpha);
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function Features(){
super();
}
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(value:int):void{
_incidentVertex = value;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(value:int):void{
_referenceEdge = value;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(value:int):void{
_flip = value;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(value:int):void{
_incidentEdge = value;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 32
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){
var c:Number;
var s:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((c1 == null))) && (!((c2 == null))))){
col1.SetV(c1);
col2.SetV(c2);
} else {
c = Math.cos(angle);
s = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(c1:b2Vec2, c2:b2Vec2):void{
col1.SetV(c1);
col2.SetV(c2);
}
public function Set(angle:Number):void{
var c:Number;
c = Math.cos(angle);
var s:Number = Math.sin(angle);
col1.x = c;
col2.x = -(s);
col1.y = s;
col2.y = c;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(m:b2Mat22):void{
col1.SetV(m.col1);
col2.SetV(m.col2);
}
public function AddM(m:b2Mat22):void{
col1.x = (col1.x + m.col1.x);
col1.y = (col1.y + m.col1.y);
col2.x = (col2.x + m.col2.x);
col2.y = (col2.y + m.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(out:b2Mat22):b2Mat22{
var a:Number;
var c:Number;
var det:Number;
a = col1.x;
var b:Number = col2.x;
c = col1.y;
var d:Number = col2.y;
det = ((a * d) - (b * c));
det = (1 / det);
out.col1.x = (det * d);
out.col2.x = (-(det) * b);
out.col1.y = (-(det) * c);
out.col2.y = (det * a);
return (out);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{
var a11:Number = col1.x;
var a12:Number = col2.x;
var a21:Number = col1.y;
var a22:Number = col2.y;
var det:Number = ((a11 * a22) - (a12 * a21));
det = (1 / det);
out.x = (det * ((a22 * bX) - (a12 * bY)));
out.y = (det * ((a11 * bY) - (a21 * bX)));
return (out);
}
}
}//package Box2D.Common.Math
Section 33
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public function b2Math(){
super();
}
public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x));
return (v);
}
public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y));
return (v);
}
public static function b2IsValid(x:Number):Boolean{
return (isFinite(x));
}
public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y));
return (c);
}
public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
a = b2MulMV(T.R, v);
a.x = (a.x + T.position.x);
a.y = (a.y + T.position.y);
return (a);
}
public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (((cX * cX) + (cY * cY)));
}
public static function b2Swap(a:Array, b:Array):void{
var tmp:* = a[0];
a[0] = b[0];
b[0] = tmp;
}
public static function b2AbsM(A:b2Mat22):b2Mat22{
var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2));
return (B);
}
public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y));
return (v);
}
public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{
var a:b2Vec2;
var tX:Number;
a = SubtractVV(v, T.position);
tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y));
a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y));
a.x = tX;
return (a);
}
public static function b2Abs(a:Number):Number{
return (((a > 0)) ? a : -(a));
}
public static function b2Clamp(a:Number, low:Number, high:Number):Number{
return (b2Max(low, b2Min(a, high)));
}
public static function b2AbsV(a:b2Vec2):b2Vec2{
var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y));
return (b);
}
public static function MulFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y));
return (v);
}
public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.y) - (a.y * b.x)));
}
public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{
return (((a.x * b.x) + (a.y * b.y)));
}
public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{
var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x));
return (v);
}
public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2));
return (C);
}
public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{
var cX:Number = (a.x - b.x);
var cY:Number = (a.y - b.y);
return (Math.sqrt(((cX * cX) + (cY * cY))));
}
public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1));
var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2));
var C:b2Mat22 = new b2Mat22(0, c1, c2);
return (C);
}
public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{
var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y));
return (c);
}
public static function b2IsPowerOfTwo(x:uint):Boolean{
var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0)));
return (result);
}
public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{
return (b2MaxV(low, b2MinV(a, high)));
}
public static function b2RandomRange(lo:Number, hi:Number):Number{
var r:Number = Math.random();
r = (((hi - lo) * r) + lo);
return (r);
}
public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2));
return (u);
}
public static function b2Min(a:Number, b:Number):Number{
return (((a < b)) ? a : b);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{
var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2));
return (C);
}
public static function b2NextPowerOfTwo(x:uint):uint{
x = (x | ((x >> 1) & 2147483647));
x = (x | ((x >> 2) & 1073741823));
x = (x | ((x >> 4) & 268435455));
x = (x | ((x >> 8) & 0xFFFFFF));
x = (x | ((x >> 16) & 0xFFFF));
return ((x + 1));
}
public static function b2Max(a:Number, b:Number):Number{
return (((a > b)) ? a : b);
}
public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{
var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y)));
return (u);
}
}
}//package Box2D.Common.Math
Section 34
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(t:Number):void{
var alpha:Number;
if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){
alpha = ((t - t0) / (1 - t0));
c0.x = (((1 - alpha) * c0.x) + (alpha * c.x));
c0.y = (((1 - alpha) * c0.y) + (alpha * c.y));
a0 = (((1 - alpha) * a0) + (alpha * a));
t0 = t;
};
}
public function GetXForm(xf:b2XForm, t:Number):void{
var alpha:Number;
var angle:Number;
if ((1 - t0) > Number.MIN_VALUE){
alpha = ((t - t0) / (1 - t0));
xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x));
xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y));
angle = (((1 - alpha) * a0) + (alpha * a));
xf.R.Set(angle);
} else {
xf.position.SetV(c);
xf.R.Set(a);
};
var tMat:b2Mat22 = xf.R;
xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y)));
xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 35
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(x_:Number=0, y_:Number=0):void{
super();
x = x_;
y = y_;
}
public function Add(v:b2Vec2):void{
x = (x + v.x);
y = (y + v.y);
}
public function Set(x_:Number=0, y_:Number=0):void{
x = x_;
y = y_;
}
public function Multiply(a:Number):void{
x = (x * a);
y = (y * a);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(A:b2Mat22):void{
var tX:Number = x;
x = ((A.col1.x * tX) + (A.col2.x * y));
y = ((A.col1.y * tX) + (A.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(b:b2Vec2):void{
x = ((x < b.x)) ? x : b.x;
y = ((y < b.y)) ? y : b.y;
}
public function Normalize():Number{
var length:Number = Math.sqrt(((x * x) + (y * y)));
if (length < Number.MIN_VALUE){
return (0);
};
var invLength:Number = (1 / length);
x = (x * invLength);
y = (y * invLength);
return (length);
}
public function CrossVF(s:Number):void{
var tX:Number = x;
x = (s * y);
y = (-(s) * tX);
}
public function MaxV(b:b2Vec2):void{
x = ((x > b.x)) ? x : b.x;
y = ((y > b.y)) ? y : b.y;
}
public function SetV(v:b2Vec2):void{
x = v.x;
y = v.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(s:Number):void{
var tX:Number = x;
x = (-(s) * y);
y = (s * tX);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(v:b2Vec2):void{
x = (x - v.x);
y = (y - v.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(A:b2Mat22):void{
var tX:Number = b2Math.b2Dot(this, A.col1);
y = b2Math.b2Dot(this, A.col2);
x = tX;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(x_:Number, y_:Number):b2Vec2{
return (new b2Vec2(x_, y_));
}
}
}//package Box2D.Common.Math
Section 36
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (pos){
position.SetV(pos);
R.SetM(r);
};
}
public function Initialize(pos:b2Vec2, r:b2Mat22):void{
position.SetV(pos);
R.SetM(r);
}
public function Set(x:b2XForm):void{
position.SetV(x.position);
R.SetM(x.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 37
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(rr:Number, gg:Number, bb:Number){
super();
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function Set(rr:Number, gg:Number, bb:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function set b(bb:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(rr:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1)));
}
public function set g(gg:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1)));
}
}
}//package Box2D.Common
Section 38
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public function b2Settings(){
super();
}
public static function b2Assert(a:Boolean):void{
var nullVec:b2Vec2;
if (!a){
nullVec.x++;
};
}
}
}//package Box2D.Common
Section 39
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
mp = m_manifold.points[0];
if (m0.pointCount == 0){
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Add(cp);
};
} else {
mp0 = m0.points[0];
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
if (listener){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = mp.id._key;
listener.Persist(cp);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (listener))){
mp0 = m0.points[0];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2CircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(s1)) || (!(s2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((s1.IsSensor()) || (s2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = s1;
m_shape2 = s2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(listener:b2ContactListener):void{
var oldCount:int = m_manifoldCount;
Evaluate(listener);
var newCount:int = m_manifoldCount;
var body1:b2Body = m_shape1.m_body;
var body2:b2Body = m_shape2.m_body;
if ((((newCount == 0)) && ((oldCount > 0)))){
body1.WakeUp();
body2.WakeUp();
};
if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(listener:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var j:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var i:int;
while (i < b2Shape.e_shapeTypeCount) {
s_registers[i] = new Array(b2Shape.e_shapeTypeCount);
j = 0;
while (j < b2Shape.e_shapeTypeCount) {
s_registers[i][j] = new b2ContactRegister();
j++;
};
i++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(contact:b2Contact, allocator):void{
if (contact.m_manifoldCount > 0){
contact.m_shape1.m_body.WakeUp();
contact.m_shape2.m_body.WakeUp();
};
var type1:int = contact.m_shape1.m_type;
var type2:int = contact.m_shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var destroyFcn:Function = reg.destroyFcn;
destroyFcn(contact, allocator);
}
public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{
s_registers[type1][type2].createFcn = createFcn;
s_registers[type1][type2].destroyFcn = destroyFcn;
s_registers[type1][type2].primary = true;
if (type1 != type2){
s_registers[type2][type1].createFcn = createFcn;
s_registers[type2][type1].destroyFcn = destroyFcn;
s_registers[type2][type1].primary = false;
};
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
var c:b2Contact;
var i:int;
var m:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var type1:int = shape1.m_type;
var type2:int = shape2.m_type;
var reg:b2ContactRegister = s_registers[type1][type2];
var createFcn:Function = reg.createFcn;
if (createFcn != null){
if (reg.primary){
return (createFcn(shape1, shape2, allocator));
};
c = createFcn(shape2, shape1, allocator);
i = 0;
while (i < c.m_manifoldCount) {
m = c.GetManifolds()[i];
m.normal = m.normal.Negative();
i++;
};
return (c);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var i:int;
while (i < b2Settings.b2_maxManifoldPoints) {
points[i] = new b2ContactConstraintPoint();
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
public function b2ContactEdge(){
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
public function b2ContactRegister(){
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){
var contact:b2Contact;
var i:int;
var tVec:b2Vec2;
var tMat:b2Mat22;
var b1:b2Body;
var b2:b2Body;
var manifoldCount:int;
var manifolds:Array;
var friction:Number;
var restitution:Number;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var w1:Number;
var w2:Number;
var j:int;
var manifold:b2Manifold;
var normalX:Number;
var normalY:Number;
var c:b2ContactConstraint;
var k:uint;
var cp:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
var tX:Number;
var tY:Number;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var r1Sqr:Number;
var r2Sqr:Number;
var rn1:Number;
var rn2:Number;
var kNormal:Number;
var kEqualized:Number;
var tangentX:Number;
var tangentY:Number;
var rt1:Number;
var rt2:Number;
var kTangent:Number;
var vRel:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = step.dt;
m_step.inv_dt = step.inv_dt;
m_step.maxIterations = step.maxIterations;
m_allocator = allocator;
m_constraintCount = 0;
i = 0;
while (i < contactCount) {
contact = contacts[i];
m_constraintCount = (m_constraintCount + contact.m_manifoldCount);
i++;
};
i = 0;
while (i < m_constraintCount) {
m_constraints[i] = new b2ContactConstraint();
i++;
};
var count:int;
i = 0;
while (i < contactCount) {
contact = contacts[i];
b1 = contact.m_shape1.m_body;
b2 = contact.m_shape2.m_body;
manifoldCount = contact.m_manifoldCount;
manifolds = contact.GetManifolds();
friction = contact.m_friction;
restitution = contact.m_restitution;
v1X = b1.m_linearVelocity.x;
v1Y = b1.m_linearVelocity.y;
v2X = b2.m_linearVelocity.x;
v2Y = b2.m_linearVelocity.y;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
normalX = manifold.normal.x;
normalY = manifold.normal.y;
c = m_constraints[count];
c.body1 = b1;
c.body2 = b2;
c.manifold = manifold;
c.normal.x = normalX;
c.normal.y = normalY;
c.pointCount = manifold.pointCount;
c.friction = friction;
c.restitution = restitution;
k = 0;
while (k < c.pointCount) {
cp = manifold.points[k];
ccp = c.points[k];
ccp.normalImpulse = cp.normalImpulse;
ccp.tangentImpulse = cp.tangentImpulse;
ccp.separation = cp.separation;
ccp.positionImpulse = 0;
ccp.localAnchor1.SetV(cp.localPoint1);
ccp.localAnchor2.SetV(cp.localPoint2);
tMat = b1.m_xf.R;
r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x);
r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
ccp.r1.Set(r1X, r1Y);
tMat = b2.m_xf.R;
r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x);
r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
ccp.r2.Set(r2X, r2Y);
r1Sqr = ((r1X * r1X) + (r1Y * r1Y));
r2Sqr = ((r2X * r2X) + (r2Y * r2Y));
rn1 = ((r1X * normalX) + (r1Y * normalY));
rn2 = ((r2X * normalX) + (r2Y * normalY));
kNormal = (b1.m_invMass + b2.m_invMass);
kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2)))));
ccp.normalMass = (1 / kNormal);
kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass));
kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2)))));
ccp.equalizedMass = (1 / kEqualized);
tangentX = normalY;
tangentY = -(normalX);
rt1 = ((r1X * tangentX) + (r1Y * tangentY));
rt2 = ((r2X * tangentX) + (r2Y * tangentY));
kTangent = (b1.m_invMass + b2.m_invMass);
kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2)))));
ccp.tangentMass = (1 / kTangent);
ccp.velocityBias = 0;
if (ccp.separation > 0){
ccp.velocityBias = (-60 * ccp.separation);
};
tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y));
tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X));
vRel = ((c.normal.x * tX) + (c.normal.y * tY));
if (vRel < -(b2Settings.b2_velocityThreshold)){
ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel));
};
k++;
};
count++;
j++;
};
i++;
};
}
public function InitVelocityConstraints(step:b2TimeStep):void{
var tVec:b2Vec2;
var tVec2:b2Vec2;
var tMat:b2Mat22;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var tX:Number;
var j:int;
var tCount:int;
var ccp:b2ContactConstraintPoint;
var PX:Number;
var PY:Number;
var ccp2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
if (step.warmStarting){
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio);
ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio);
PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX));
PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY));
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY));
j++;
};
} else {
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp2 = c.points[j];
ccp2.normalImpulse = 0;
ccp2.tangentImpulse = 0;
j++;
};
};
i++;
};
}
public function SolvePositionConstraints(baumgarte:Number):Boolean{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var b1_sweep_c:b2Vec2;
var b1_sweep_a:Number;
var b2_sweep_c:b2Vec2;
var b2_sweep_a:Number;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tCount:int;
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var tX:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var dpX:Number;
var dpY:Number;
var separation:Number;
var C:Number;
var dImpulse:Number;
var impulse0:Number;
var impulseX:Number;
var impulseY:Number;
var minSeparation:Number = 0;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
b1_sweep_c = b1.m_sweep.c;
b1_sweep_a = b1.m_sweep.a;
b2_sweep_c = b2.m_sweep.c;
b2_sweep_a = b2.m_sweep.a;
invMass1 = (b1.m_mass * b1.m_invMass);
invI1 = (b1.m_mass * b1.m_invI);
invMass2 = (b2.m_mass * b2.m_invMass);
invI2 = (b2.m_mass * b2.m_invI);
normalX = c.normal.x;
normalY = c.normal.y;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
tMat = b1.m_xf.R;
tVec = b1.m_sweep.localCenter;
r1X = (ccp.localAnchor1.x - tVec.x);
r1Y = (ccp.localAnchor1.y - tVec.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
tVec = b2.m_sweep.localCenter;
r2X = (ccp.localAnchor2.x - tVec.x);
r2Y = (ccp.localAnchor2.y - tVec.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1_sweep_c.x + r1X);
p1Y = (b1_sweep_c.y + r1Y);
p2X = (b2_sweep_c.x + r2X);
p2Y = (b2_sweep_c.y + r2Y);
dpX = (p2X - p1X);
dpY = (p2Y - p1Y);
separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation);
minSeparation = b2Math.b2Min(minSeparation, separation);
C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
dImpulse = (-(ccp.equalizedMass) * C);
impulse0 = ccp.positionImpulse;
ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0);
dImpulse = (ccp.positionImpulse - impulse0);
impulseX = (dImpulse * normalX);
impulseY = (dImpulse * normalY);
b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX));
b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY));
b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX))));
b1.m_sweep.a = b1_sweep_a;
b1.SynchronizeTransform();
b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX));
b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY));
b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX))));
b2.m_sweep.a = b2_sweep_a;
b2.SynchronizeTransform();
j++;
};
i++;
};
return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var j:int;
var ccp:b2ContactConstraintPoint;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var dvX:Number;
var dvY:Number;
var vn:Number;
var vt:Number;
var lambda_n:Number;
var lambda_t:Number;
var newImpulse_n:Number;
var newImpulse_t:Number;
var PX:Number;
var PY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2ContactConstraint;
var b1:b2Body;
var b2:b2Body;
var w1:Number;
var w2:Number;
var v1:b2Vec2;
var v2:b2Vec2;
var invMass1:Number;
var invI1:Number;
var invMass2:Number;
var invI2:Number;
var normalX:Number;
var normalY:Number;
var tangentX:Number;
var tangentY:Number;
var friction:Number;
var tX:Number;
var tCount:int;
var maxFriction:Number;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
b1 = c.body1;
b2 = c.body2;
w1 = b1.m_angularVelocity;
w2 = b2.m_angularVelocity;
v1 = b1.m_linearVelocity;
v2 = b2.m_linearVelocity;
invMass1 = b1.m_invMass;
invI1 = b1.m_invI;
invMass2 = b2.m_invMass;
invI2 = b2.m_invI;
normalX = c.normal.x;
normalY = c.normal.y;
tangentX = normalY;
tangentY = -(normalX);
friction = c.friction;
tCount = c.pointCount;
j = 0;
while (j < tCount) {
ccp = c.points[j];
dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y));
dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x));
vn = ((dvX * normalX) + (dvY * normalY));
lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias));
vt = ((dvX * tangentX) + (dvY * tangentY));
lambda_t = (ccp.tangentMass * -(vt));
newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0);
lambda_n = (newImpulse_n - ccp.normalImpulse);
maxFriction = (friction * ccp.normalImpulse);
newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction);
lambda_t = (newImpulse_t - ccp.tangentImpulse);
PX = ((lambda_n * normalX) + (lambda_t * tangentX));
PY = ((lambda_n * normalY) + (lambda_t * tangentY));
v1.x = (v1.x - (invMass1 * PX));
v1.y = (v1.y - (invMass1 * PY));
w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX))));
v2.x = (v2.x + (invMass2 * PX));
v2.y = (v2.y + (invMass2 * PY));
w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX))));
ccp.normalImpulse = newImpulse_n;
ccp.tangentImpulse = newImpulse_t;
j++;
};
b1.m_angularVelocity = w1;
b2.m_angularVelocity = w2;
i++;
};
}
public function FinalizeVelocityConstraints():void{
var c:b2ContactConstraint;
var m:b2Manifold;
var j:int;
var point1:b2ManifoldPoint;
var point2:b2ContactConstraintPoint;
var i:int;
while (i < m_constraintCount) {
c = m_constraints[i];
m = c.manifold;
j = 0;
while (j < c.pointCount) {
point1 = m.points[j];
point2 = c.points[j];
point1.normalImpulse = point2.normalImpulse;
point1.tangentImpulse = point2.tangentImpulse;
j++;
};
i++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
public function b2NullContact(){
super();
}
override public function Evaluate(l:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(shape1, shape2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var point:b2ManifoldPoint = m_manifold.points[0];
point.normalImpulse = 0;
point.tangentImpulse = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var i:int;
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf);
var persisted:Array = [false, false];
var cp:b2ContactPoint = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolyAndCircleContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(shape1, shape2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(listener:b2ContactListener):void{
var v1:b2Vec2;
var v2:b2Vec2;
var mp0:b2ManifoldPoint;
var cp:b2ContactPoint;
var i:int;
var mp:b2ManifoldPoint;
var found:Boolean;
var idKey:uint;
var j:int;
var b1:b2Body = m_shape1.m_body;
var b2:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf);
var persisted:Array = [false, false];
cp = s_evalCP;
cp.shape1 = m_shape1;
cp.shape2 = m_shape2;
cp.friction = m_friction;
cp.restitution = m_restitution;
if (m_manifold.pointCount > 0){
i = 0;
while (i < m_manifold.pointCount) {
mp = m_manifold.points[i];
mp.normalImpulse = 0;
mp.tangentImpulse = 0;
found = false;
idKey = mp.id._key;
j = 0;
while (j < m0.pointCount) {
if (persisted[j] == true){
} else {
mp0 = m0.points[j];
if (mp0.id._key == idKey){
persisted[j] = true;
mp.normalImpulse = mp0.normalImpulse;
mp.tangentImpulse = mp0.tangentImpulse;
found = true;
if (listener != null){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Persist(cp);
};
break;
};
};
j++;
};
if ((((found == false)) && (!((listener == null))))){
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m_manifold.normal);
cp.separation = mp.separation;
cp.id.key = idKey;
listener.Add(cp);
};
i++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (listener == null){
return;
};
i = 0;
while (i < m0.pointCount) {
if (persisted[i]){
} else {
mp0 = m0.points[i];
cp.position = b1.GetWorldPoint(mp0.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.normal.SetV(m0.normal);
cp.separation = mp0.separation;
cp.id.key = mp0.id._key;
listener.Remove(cp);
};
i++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(contact:b2Contact, allocator):void{
}
public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{
return (new b2PolygonContact(shape1, shape2));
}
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(def:b2DistanceJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_length = def.length;
m_frequencyHz = def.frequencyHz;
m_dampingRatio = def.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var b1:b2Body;
var b2:b2Body;
var r1X:Number;
var r2X:Number;
var C:Number;
var omega:Number;
var d:Number;
var k:Number;
var PX:Number;
var PY:Number;
m_inv_dt = step.inv_dt;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (length > b2Settings.b2_linearSlop){
m_u.Multiply((1 / length));
} else {
m_u.SetZero();
};
var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x));
var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x));
var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u));
m_mass = (1 / invMass);
if (m_frequencyHz > 0){
C = (length - m_length);
omega = ((2 * Math.PI) * m_frequencyHz);
d = (((2 * m_mass) * m_dampingRatio) * omega);
k = ((m_mass * omega) * omega);
m_gamma = (1 / (step.dt * (d + (step.dt * k))));
m_bias = (((C * step.dt) * k) * m_gamma);
m_mass = (1 / (invMass + m_gamma));
};
if (step.warmStarting){
m_impulse = (m_impulse * step.dtRatio);
PX = (m_impulse * m_u.x);
PY = (m_impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2();
F.SetV(m_u);
F.Multiply((m_inv_dt * m_impulse));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X);
var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y);
var length:Number = Math.sqrt(((dX * dX) + (dY * dY)));
dX = (dX / length);
dY = (dY / length);
var C:Number = (length - m_length);
C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var impulse:Number = (-(m_mass) * C);
m_u.Set(dX, dY);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y)));
var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + impulse);
var PX:Number = (impulse * m_u.x);
var PY:Number = (impulse * m_u.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1.SetV(body1.GetLocalPoint(anchor1));
localAnchor2.SetV(body2.GetLocalPoint(anchor2));
var dX:Number = (anchor2.x - anchor1.x);
var dY:Number = (anchor2.y - anchor1.y);
length = Math.sqrt(((dX * dX) + (dY * dY)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(def:b2GearJointDef){
var coordinate1:Number;
var coordinate2:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(def);
var type1:int = def.joint1.m_type;
var type2:int = def.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = def.joint1.m_body1;
m_body1 = def.joint1.m_body2;
if (type1 == b2Joint.e_revoluteJoint){
m_revolute1 = (def.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
coordinate1 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (def.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
coordinate1 = m_prismatic1.GetJointTranslation();
};
m_ground2 = def.joint2.m_body1;
m_body2 = def.joint2.m_body2;
if (type2 == b2Joint.e_revoluteJoint){
m_revolute2 = (def.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
coordinate2 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (def.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
coordinate2 = m_prismatic2.GetJointTranslation();
};
m_ratio = def.ratio;
m_constant = (coordinate1 + (m_ratio * coordinate2));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var ugX:Number;
var ugY:Number;
var rX:Number;
var rY:Number;
var tMat:b2Mat22;
var tVec:b2Vec2;
var crug:Number;
var tX:Number;
var P:Number;
var g1:b2Body = m_ground1;
var g2:b2Body = m_ground2;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var K:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
K = (K + b1.m_invI);
} else {
tMat = g1.m_xf.R;
tVec = m_prismatic1.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b1.m_xf.R;
rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear1.Set(-(ugX), -(ugY));
m_J.angular1 = -(crug);
K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
K = (K + ((m_ratio * m_ratio) * b2.m_invI));
} else {
tMat = g2.m_xf.R;
tVec = m_prismatic2.m_localXAxis1;
ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
tMat = b2.m_xf.R;
rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
crug = ((rX * ugY) - (rY * ugX));
m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY));
m_J.angular2 = (-(m_ratio) * crug);
K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug))));
};
m_mass = (1 / K);
if (step.warmStarting){
P = (step.dt * m_force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var tMat:b2Mat22 = m_body2.m_xf.R;
var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x))));
return (tX);
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (F);
}
override public function SolvePositionConstraints():Boolean{
var coordinate1:Number;
var coordinate2:Number;
var linearError:Number = 0;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
if (m_revolute1){
coordinate1 = m_revolute1.GetJointAngle();
} else {
coordinate1 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
coordinate2 = m_revolute2.GetJointAngle();
} else {
coordinate2 = m_prismatic2.GetJointTranslation();
};
var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2)));
var impulse:Number = (-(m_mass) * C);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
return ((linearError < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_mass) * Cdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
super();
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{
linear1.SetV(x1);
angular1 = a1;
linear2.SetV(x2);
angular2 = a2;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{
return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2)));
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(def:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = def.type;
m_prev = null;
m_next = null;
m_body1 = def.body1;
m_body2 = def.body2;
m_collideConnected = def.collideConnected;
m_islandFlag = false;
m_userData = def.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(step:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(step:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(joint:b2Joint, allocator):void{
}
public static function Create(def:b2JointDef, allocator):b2Joint{
var joint:b2Joint;
switch (def.type){
case e_distanceJoint:
joint = new b2DistanceJoint((def as b2DistanceJointDef));
break;
case e_mouseJoint:
joint = new b2MouseJoint((def as b2MouseJointDef));
break;
case e_prismaticJoint:
joint = new b2PrismaticJoint((def as b2PrismaticJointDef));
break;
case e_revoluteJoint:
joint = new b2RevoluteJoint((def as b2RevoluteJointDef));
break;
case e_pulleyJoint:
joint = new b2PulleyJoint((def as b2PulleyJointDef));
break;
case e_gearJoint:
joint = new b2GearJoint((def as b2GearJointDef));
break;
default:
break;
};
return (joint);
}
}
}//package Box2D.Dynamics.Joints
Section 56
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
super();
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
public function b2JointEdge(){
super();
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(def:b2MouseJointDef){
var tY:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(def);
m_target.SetV(def.target);
var tX:Number = (m_target.x - m_body2.m_xf.position.x);
tY = (m_target.y - m_body2.m_xf.position.y);
var tMat:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y));
m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y));
m_maxForce = def.maxForce;
m_impulse.SetZero();
var mass:Number = m_body2.m_mass;
var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz);
var d:Number = (((2 * mass) * def.dampingRatio) * omega);
var k:Number = ((def.timeStep * mass) * (omega * omega));
m_gamma = (1 / (d + k));
m_beta = (k / (d + k));
}
public function SetTarget(target:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = target;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b:b2Body;
var tMat:b2Mat22;
var rX:Number;
var rY:Number;
var invMass:Number;
var invI:Number;
b = m_body2;
tMat = b.m_xf.R;
rX = (m_localAnchor.x - b.m_sweep.localCenter.x);
rY = (m_localAnchor.y - b.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
invMass = b.m_invMass;
invI = b.m_invI;
K1.col1.x = invMass;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = invMass;
K2.col1.x = ((invI * rY) * rY);
K2.col2.x = ((-(invI) * rX) * rY);
K2.col1.y = ((-(invI) * rX) * rY);
K2.col2.y = ((invI * rX) * rX);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((b.m_sweep.c.x + rX) - m_target.x);
m_C.y = ((b.m_sweep.c.y + rY) - m_target.y);
b.m_angularVelocity = (b.m_angularVelocity * 0.98);
var PX:Number = (step.dt * m_impulse.x);
var PY:Number = (step.dt * m_impulse.y);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
var b:b2Body = m_body2;
tMat = b.m_xf.R;
var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x);
var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y);
tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY));
rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY));
rX = tX;
var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY));
var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX));
tMat = m_mass;
tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x));
tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y));
var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY)));
var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY)));
var oldForceX:Number = m_impulse.x;
var oldForceY:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + forceX);
m_impulse.y = (m_impulse.y + forceY);
var forceMagnitude:Number = m_impulse.Length();
if (forceMagnitude > m_maxForce){
m_impulse.Multiply((m_maxForce / forceMagnitude));
};
forceX = (m_impulse.x - oldForceX);
forceY = (m_impulse.y - oldForceY);
var PX:Number = (step.dt * forceX);
var PY:Number = (step.dt * forceY);
b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY));
b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX))));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(def:b2PrismaticJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_localXAxis1.SetV(def.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = def.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = def.lowerTranslation;
m_upperTranslation = def.upperTranslation;
m_maxMotorForce = def.maxMotorForce;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var oldLimitForce:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot);
m_force = (m_force + force);
var P:Number = (step.dt * force);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2));
var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity);
var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot);
m_torque = (m_torque + torque);
var L:Number = (step.dt * torque);
b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce);
motorForce = (m_motorForce - oldMotorForce);
P = (step.dt * motorForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
P = (step.dt * limitForce);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y));
b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetJointTranslation():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1);
var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2);
var dX:Number = (p2.x - p1.x);
var dY:Number = (p2.y - p1.y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var translation:Number = ((axis.x * dX) + (axis.y * dY));
return (translation);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var tMat:b2Mat22 = m_body1.m_xf.R;
var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)));
var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)));
var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)));
var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y))));
}
override public function SolvePositionConstraints():Boolean{
var limitC:Number;
var oldLimitImpulse:Number;
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var translation:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var linearC:Number = ((ay1X * dX) + (ay1Y * dY));
linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var linearImpulse:Number = (-(m_linearMass) * linearC);
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2));
var positionError:Number = b2Math.b2Abs(linearC);
var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle);
angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var angularImpulse:Number = (-(m_angularMass) * angularC);
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = b2Math.b2Abs(angularC);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
dX = (p2X - p1X);
dY = (p2Y - p1Y);
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
translation = ((ax1X * dX) + (ax1Y * dY));
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC));
} else {
if (m_limitState == e_atLowerLimit){
limitC = (translation - m_lowerTranslation);
positionError = b2Math.b2Max(positionError, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (translation - m_upperTranslation);
positionError = b2Math.b2Max(positionError, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x));
b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y));
b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1));
b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x));
b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y));
b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
var tMat:b2Mat22;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var dX:Number = (p2X - p1X);
var dY:Number = (p2Y - p1Y);
var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1);
var v1:b2Vec2 = b1.m_linearVelocity;
var v2:b2Vec2 = b2.m_linearVelocity;
var w1:Number = b1.m_angularVelocity;
var w2:Number = b2.m_angularVelocity;
var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)))));
return (speed);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var ax1X:Number;
var ax1Y:Number;
var dX:Number;
var dY:Number;
var jointTranslation:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var L1:Number;
var L2:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
tMat = b1.m_xf.R;
var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y));
var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y));
var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x);
var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y);
m_linearJacobian.linear1.x = -(ay1X);
m_linearJacobian.linear1.y = -(ay1Y);
m_linearJacobian.linear2.x = ay1X;
m_linearJacobian.linear2.y = ay1Y;
m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X)));
m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X));
m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (invI1 + invI2);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
tMat = b1.m_xf.R;
ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y));
ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(ax1X);
m_motorJacobian.linear1.y = -(ax1Y);
m_motorJacobian.linear2.x = ax1X;
m_motorJacobian.linear2.y = ax1Y;
m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X)));
m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X));
m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
dX = (eX - r1X);
dY = (eY - r1Y);
jointTranslation = ((ax1X * dX) + (ax1Y * dY));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (jointTranslation <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointTranslation >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (step.warmStarting){
P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
public function SetMaxMotorForce(force:Number):void{
m_maxMotorForce = force;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerTranslation = lower;
m_upperTranslation = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
localAxis1 = body1.GetLocalVector(axis);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(def:b2PulleyJointDef){
var tMat:b2Mat22;
var tX:Number;
var tY:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(def);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_ratio = def.ratio;
m_constant = (def.length1 + (m_ratio * def.length2));
m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor2);
return (a);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var F:b2Vec2 = m_u2.Copy();
F.Multiply(m_force);
return (F);
}
override public function SolvePositionConstraints():Boolean{
var tMat:b2Mat22;
var r1X:Number;
var r1Y:Number;
var r2X:Number;
var r2Y:Number;
var p1X:Number;
var p1Y:Number;
var p2X:Number;
var p2Y:Number;
var length1:Number;
var length2:Number;
var C:Number;
var impulse:Number;
var oldImpulse:Number;
var oldLimitPositionImpulse:Number;
var tX:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var linearError:Number = 0;
if (m_state == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length1 = m_u1.Length();
length2 = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
C = ((m_constant - length1) - (m_ratio * length2));
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_pulleyMass) * C);
oldImpulse = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse));
impulse = (m_positionImpulse - oldImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
p2X = ((-(m_ratio) * impulse) * m_u2.x);
p2Y = ((-(m_ratio) * impulse) * m_u2.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
tMat = b1.m_xf.R;
r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
p1X = (b1.m_sweep.c.x + r1X);
p1Y = (b1.m_sweep.c.y + r1Y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
length1 = m_u1.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / length1));
m_u1.y = (m_u1.y * (1 / length1));
} else {
m_u1.SetZero();
};
C = (m_maxLength1 - length1);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass1) * C);
oldLimitPositionImpulse = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse));
impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse);
p1X = (-(impulse) * m_u1.x);
p1Y = (-(impulse) * m_u1.y);
b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X));
b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y));
b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X))));
b1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
p2X = (b2.m_sweep.c.x + r2X);
p2Y = (b2.m_sweep.c.y + r2Y);
m_u2.Set((p2X - s2X), (p2Y - s2Y));
length2 = m_u2.Length();
if (length2 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / length2));
m_u2.y = (m_u2.y * (1 / length2));
} else {
m_u2.SetZero();
};
C = (m_maxLength2 - length2);
linearError = b2Math.b2Max(linearError, -(C));
C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
impulse = (-(m_limitMass2) * C);
oldLimitPositionImpulse = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse));
impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse);
p2X = (-(impulse) * m_u2.x);
p2Y = (-(impulse) * m_u2.y);
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X))));
b2.SynchronizeTransform();
};
return ((linearError < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((p1X - s1X), (p1Y - s1Y));
m_u2.Set((p2X - s2X), (p2Y - s2Y));
var length1:Number = m_u1.Length();
var length2:Number = m_u2.Length();
if (length1 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / length1));
} else {
m_u1.SetZero();
};
if (length2 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / length2));
} else {
m_u2.SetZero();
};
var C:Number = ((m_constant - length1) - (m_ratio * length2));
if (C > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (length1 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (length2 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x));
var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x));
m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1));
m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (step.warmStarting){
P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var r2X:Number;
var v1X:Number;
var v1Y:Number;
var v2X:Number;
var v2Y:Number;
var P1X:Number;
var P1Y:Number;
var P2X:Number;
var P2Y:Number;
var Cdot:Number;
var force:Number;
var oldForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
if (m_state == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y))));
force = ((-(step.inv_dt) * m_pulleyMass) * Cdot);
oldForce = m_force;
m_force = b2Math.b2Max(0, (m_force + force));
force = (m_force - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x);
P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
if (m_limitState1 == e_atUpperLimit){
v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y));
v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X));
Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y)));
force = ((-(step.inv_dt) * m_limitMass1) * Cdot);
oldForce = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force));
force = (m_limitForce1 - oldForce);
P1X = ((-(step.dt) * force) * m_u1.x);
P1Y = ((-(step.dt) * force) * m_u1.y);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y));
b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X))));
};
if (m_limitState2 == e_atUpperLimit){
v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y));
v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X));
Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y)));
force = ((-(step.inv_dt) * m_limitMass2) * Cdot);
oldForce = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force));
force = (m_limitForce2 - oldForce);
P2X = ((-(step.dt) * force) * m_u2.x);
P2Y = ((-(step.dt) * force) * m_u2.y);
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X))));
};
}
public function GetLength1():Number{
var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetLength2():Number{
var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var dX:Number = (p.x - sX);
var dY:Number = (p.y - sY);
return (Math.sqrt(((dX * dX) + (dY * dY))));
}
public function GetGroundAnchor1():b2Vec2{
var a:b2Vec2 = m_ground.m_xf.position.Copy();
a.Add(m_groundAnchor1);
return (a);
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{
body1 = b1;
body2 = b2;
groundAnchor1.SetV(ga1);
groundAnchor2.SetV(ga2);
localAnchor1 = body1.GetLocalPoint(anchor1);
localAnchor2 = body2.GetLocalPoint(anchor2);
var d1X:Number = (anchor1.x - ga1.x);
var d1Y:Number = (anchor1.y - ga1.y);
length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y)));
var d2X:Number = (anchor2.x - ga2.x);
var d2Y:Number = (anchor2.y - ga2.y);
length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y)));
ratio = r;
var C:Number = (length1 + (ratio * length2));
maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(def:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(def);
m_localAnchor1.SetV(def.localAnchor1);
m_localAnchor2.SetV(def.localAnchor2);
m_referenceAngle = def.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = def.lowerAngle;
m_upperAngle = def.upperAngle;
m_maxMotorTorque = def.maxMotorTorque;
m_motorSpeed = def.motorSpeed;
m_enableLimit = def.enableLimit;
m_enableMotor = def.enableMotor;
}
override public function SolveVelocityConstraints(step:b2TimeStep):void{
var tMat:b2Mat22;
var tX:Number;
var oldLimitForce:Number;
var motorCdot:Number;
var motorForce:Number;
var oldMotorForce:Number;
var limitCdot:Number;
var limitForce:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y));
var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X));
var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY)));
var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY)));
m_pivotForce.x = (m_pivotForce.x + pivotForceX);
m_pivotForce.y = (m_pivotForce.y + pivotForceY);
var PX:Number = (step.dt * pivotForceX);
var PY:Number = (step.dt * pivotForceY);
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY));
b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX))));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY));
b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed);
motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot);
oldMotorForce = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque);
motorForce = (m_motorForce - oldMotorForce);
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity);
limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + limitForce);
} else {
if (m_limitState == e_atLowerLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
} else {
if (m_limitState == e_atUpperLimit){
oldLimitForce = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0);
limitForce = (m_limitForce - oldLimitForce);
};
};
};
b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce));
b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(flag:Boolean):void{
m_enableMotor = flag;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var oldLimitImpulse:Number;
var limitC:Number;
var tMat:b2Mat22;
var angle:Number;
var limitImpulse:Number;
var b1:b2Body = m_body1;
var b2:b2Body = m_body2;
var positionError:Number = 0;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var p1X:Number = (b1.m_sweep.c.x + r1X);
var p1Y:Number = (b1.m_sweep.c.y + r1Y);
var p2X:Number = (b2.m_sweep.c.x + r2X);
var p2Y:Number = (b2.m_sweep.c.y + r2Y);
var ptpCX:Number = (p2X - p1X);
var ptpCY:Number = (p2Y - p1Y);
positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY)));
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(ptpCX), -(ptpCY));
var impulseX:Number = tImpulse.x;
var impulseY:Number = tImpulse.y;
b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX));
b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY));
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX))));
b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX));
b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX))));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
var angularError:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
limitImpulse = 0;
if (m_limitState == e_equalLimits){
limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
angularError = b2Math.b2Abs(limitC);
} else {
if (m_limitState == e_atLowerLimit){
limitC = (angle - m_lowerAngle);
angularError = b2Math.b2Max(0, -(limitC));
limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
} else {
if (m_limitState == e_atUpperLimit){
limitC = (angle - m_upperAngle);
angularError = b2Math.b2Max(0, limitC);
limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
limitImpulse = (-(m_motorMass) * limitC);
oldLimitImpulse = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0);
limitImpulse = (m_limitPositionImpulse - oldLimitImpulse);
};
};
};
b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse));
b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse));
b1.SynchronizeTransform();
b2.SynchronizeTransform();
};
return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(speed:Number):void{
m_motorSpeed = speed;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(torque:Number):void{
m_maxMotorTorque = torque;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(step:b2TimeStep):void{
var b1:b2Body;
var b2:b2Body;
var tMat:b2Mat22;
var tX:Number;
var r1Y:Number;
var jointAngle:Number;
b1 = m_body1;
b2 = m_body2;
tMat = b1.m_xf.R;
var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x);
r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y));
r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y));
r1X = tX;
tMat = b2.m_xf.R;
var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x);
var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y);
tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y));
r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y));
r2X = tX;
var invMass1:Number = b1.m_invMass;
var invMass2:Number = b2.m_invMass;
var invI1:Number = b1.m_invI;
var invI2:Number = b2.m_invI;
K1.col1.x = (invMass1 + invMass2);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (invMass1 + invMass2);
K2.col1.x = ((invI1 * r1Y) * r1Y);
K2.col2.x = ((-(invI1) * r1X) * r1Y);
K2.col1.y = ((-(invI1) * r1X) * r1Y);
K2.col2.y = ((invI1 * r1X) * r1X);
K3.col1.x = ((invI2 * r2Y) * r2Y);
K3.col2.x = ((-(invI2) * r2X) * r2Y);
K3.col1.y = ((-(invI2) * r2X) * r2Y);
K3.col2.y = ((invI2 * r2X) * r2X);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (invI1 + invI2));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (jointAngle <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (jointAngle >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (step.warmStarting){
b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x));
b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y));
b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x));
b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y));
b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(flag:Boolean):void{
m_enableLimit = flag;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(lower:Number, upper:Number):void{
m_lowerAngle = lower;
m_upperAngle = upper;
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{
body1 = b1;
body2 = b2;
localAnchor1 = body1.GetLocalPoint(anchor);
localAnchor2 = body2.GetLocalPoint(anchor);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_xf:b2XForm;
public var objOwner;// = null
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeCount:int;
public var m_invI:Number;
public var m_torque:Number;
public var jumpFrom:Boolean;// = false
public var m_flags:uint;
public var m_linearVelocity:b2Vec2;
public var m_world:b2World;
public var gravityVec:int;// = 1
public var m_next:b2Body;
public var m_mass:Number;
public var name:String;// = ""
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_sweep:b2Sweep;
public var needDel:Boolean;// = false
public var m_userData;
public var bJump:Boolean;// = false
public var m_invMass:Number;
public var m_prev:b2Body;
public var m_linearDamping:Number;
public var m_type:int;
public var m_angularDamping:Number;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public var bodyType:String;// = ""
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(bd:b2BodyDef, world:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (bd.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (bd.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (bd.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (bd.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = world;
m_xf.position.SetV(bd.position);
m_xf.R.Set(bd.angle);
m_sweep.localCenter.SetV(bd.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = bd.angle);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = bd.linearDamping;
m_angularDamping = bd.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = bd.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = bd.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = bd.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetWorld():b2World{
return (m_world);
}
public function SetLinearVelocity(v:b2Vec2):void{
m_linearVelocity.SetV(v);
}
public function setMassFromValue(_val:Number):void{
var tmpMass:b2MassData = new b2MassData();
tmpMass.mass = _val;
if (_val != 0){
tmpMass.center = GetLocalCenter();
tmpMass.I = GetInertia();
};
SetMass(tmpMass);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
}
public function quietenBody():void{
SetAngularVelocity(0);
SetLinearVelocity(new b2Vec2());
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function SetMassFromShapes():void{
var s:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var centerX:Number = 0;
var centerY:Number = 0;
var massData:b2MassData = s_massData;
s = m_shapeList;
while (s) {
s.ComputeMass(massData);
m_mass = (m_mass + massData.mass);
centerX = (centerX + (massData.mass * massData.center.x));
centerY = (centerY + (massData.mass * massData.center.y));
m_I = (m_I + massData.I);
s = s.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
centerX = (centerX * m_invMass);
centerY = (centerY * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(centerX, centerY);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function SetXForm(position:b2Vec2, angle:Number):Boolean{
var s:b2Shape;
var inRange:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(angle);
m_xf.position.SetV(position);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = angle);
var freeze:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (inRange == false){
freeze = true;
break;
};
s = s.m_next;
};
if (freeze == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function ApplyForce(force:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + force.x);
m_force.y = (m_force.y + force.y);
m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x)));
}
public function SynchronizeShapes():Boolean{
var s:b2Shape;
var xf1:b2XForm = s_xf1;
xf1.R.Set(m_sweep.a0);
var tMat:b2Mat22 = xf1.R;
var tVec:b2Vec2 = m_sweep.localCenter;
xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
var inRange:Boolean;
s = m_shapeList;
while (s) {
inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf);
if (inRange == false){
break;
};
s = s.m_next;
};
if (inRange == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
s = m_shapeList;
while (s) {
s.DestroyProxy(m_world.m_broadPhase);
s = s.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
worldPoint.x = (worldPoint.x + m_xf.position.x);
worldPoint.y = (worldPoint.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function SetAngularVelocity(omega:Number):void{
m_angularVelocity = omega;
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function SetMass(massData:b2MassData):void{
var s:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(massData.center);
var tMat:b2Mat22 = m_xf.R;
var tVec:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y));
m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
s = m_shapeList;
while (s) {
s.UpdateSweepRadius(m_sweep.localCenter);
s = s.m_next;
};
var oldType:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (oldType != m_type){
s = m_shapeList;
while (s) {
s.RefilterProxy(m_world.m_broadPhase, m_xf);
s = s.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(localVector:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, localVector));
}
public function Advance(t:Number):void{
m_sweep.Advance(t);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function GetUserData(){
return (m_userData);
}
public function setStatic():void{
SetMass(new b2MassData());
quietenBody();
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(data):void{
m_userData = data;
}
public function GetLocalVector(worldVector:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, worldVector));
}
public function setDynamic():void{
m_type = e_dynamicType;
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x)))));
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetInertia():Number{
return (m_I);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, worldPoint));
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function IsConnected(other:b2Body):Boolean{
var jn:b2JointEdge = m_jointList;
while (jn) {
if (jn.other == other){
return ((jn.joint.m_collideConnected == false));
};
jn = jn.next;
};
return (false);
}
public function CreateShape(def:b2ShapeDef):b2Shape{
if (m_world.m_lock == true){
return (null);
};
var s:b2Shape = b2Shape.Create(def, m_world.m_blockAllocator);
s.m_next = m_shapeList;
m_shapeList = s;
m_shapeCount++;
s.m_body = this;
s.CreateProxy(m_world.m_broadPhase, m_xf);
s.UpdateSweepRadius(m_sweep.localCenter);
return (s);
}
public function DestroyShape(s:b2Shape):void{
if (m_world.m_lock == true){
return;
};
s.DestroyProxy(m_world.m_broadPhase);
var node:b2Shape = m_shapeList;
var ppS:b2Shape;
var found:Boolean;
while (node != null) {
if (node == s){
if (ppS){
ppS.m_next = s.m_next;
} else {
m_shapeList = s.m_next;
};
found = true;
break;
};
ppS = node;
node = node.m_next;
};
s.m_body = null;
s.m_next = null;
m_shapeCount--;
b2Shape.Destroy(s, m_world.m_blockAllocator);
}
public function SetBullet(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function SetFixedRotation(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function AllowSleeping(flag:Boolean):void{
if (flag){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function ApplyTorque(torque:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + torque);
}
public function changePosition(xDelta:Number, yDelta:Number, changeMass:Number=0):void{
if (changeMass != 0){
m_shapeList.m_density = changeMass;
SetMassFromShapes();
};
SetXForm(new b2Vec2((GetPosition().x + xDelta), (GetPosition().y + yDelta)), GetAngle());
if (changeMass != 0){
SetMass(new b2MassData());
};
}
public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{
var A:b2Mat22 = m_xf.R;
var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y)));
u.x = (u.x + m_xf.position.x);
u.y = (u.y + m_xf.position.y);
return (u);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
}
}//package Box2D.Dynamics
Section 67
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 68
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function b2BoundaryListener(){
super();
}
public function Violation(body:b2Body):void{
trace("Тело вылетело за край экрана");
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function b2ContactFilter(){
super();
}
public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{
var filter1:b2FilterData = shape1.GetFilterData();
var filter2:b2FilterData = shape2.GetFilterData();
if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){
return ((filter1.groupIndex > 0));
};
var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0))));
return (collide);
}
}
}//package Box2D.Dynamics
Section 70
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import general.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function b2ContactListener(){
super();
}
public function Add(point:b2ContactPoint):void{
var bb1:b2Body = point.shape1.GetBody();
var bb2:b2Body = point.shape2.GetBody();
var lv1:b2Vec2 = bb1.GetLinearVelocity();
var lv2:b2Vec2 = bb2.GetLinearVelocity();
if ((((bb2.bodyType == "Hero")) && ((bb1.bodyType == "Letter")))){
bb1.needDel = true;
bb2.m_userData.gotoAndPlay(("eat" + bb2.objOwner.direction));
bb2.objOwner.level.batteryStatusCnt++;
bb2.objOwner.level.batteryStatus.text = bb2.objOwner.level.batteryStatusCnt;
if (bb2.objOwner.level.batteryCntAll != bb2.objOwner.level.batteryStatusCnt){
Sounds.playSound("SndEat");
};
};
if ((((bb1.bodyType == "Hero")) && ((bb2.bodyType == "Letter")))){
bb2.needDel = true;
bb1.m_userData.gotoAndPlay(("eat" + bb1.objOwner.direction));
bb2.objOwner.level.batteryStatusCnt++;
bb2.objOwner.level.batteryStatus.text = bb2.objOwner.level.batteryStatusCnt;
if (bb2.objOwner.level.batteryCntAll != bb2.objOwner.level.batteryStatusCnt){
Sounds.playSound("SndEat");
};
};
if ((((bb2.bodyType == "Hero")) && ((bb1.bodyType == "Platform")))){
if (bb1.m_mass === 0){
bb1.objOwner.fall = true;
};
};
if ((((bb2.bodyType == "DeadC")) && ((bb1.bodyType == "Hero")))){
bb2.m_userData.gotoAndPlay("Burst");
bb1.objOwner.level.hero.isDead = true;
Sounds.playSound("SndExplode");
};
}
public function Remove(point:b2ContactPoint):void{
var bb1:b2Body = point.shape1.GetBody();
var bb2:b2Body = point.shape2.GetBody();
}
private function checkVelosity(vc:b2Vec2):void{
}
public function Persist(point:b2ContactPoint):void{
}
public function Result(point:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 71
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{
if (pairUserData == null){
return;
};
var c:b2Contact = (pairUserData as b2Contact);
if (c == m_nullContact){
return;
};
Destroy(c);
}
public function Destroy(c:b2Contact):void{
var b1:b2Body;
var b2:b2Body;
var manifolds:Array;
var cp:b2ContactPoint;
var i:int;
var manifold:b2Manifold;
var j:int;
var mp:b2ManifoldPoint;
var v1:b2Vec2;
var v2:b2Vec2;
var shape1:b2Shape = c.m_shape1;
var shape2:b2Shape = c.m_shape2;
var manifoldCount:int = c.m_manifoldCount;
if ((((manifoldCount > 0)) && (m_world.m_contactListener))){
b1 = shape1.m_body;
b2 = shape2.m_body;
manifolds = c.GetManifolds();
cp = s_evalCP;
cp.shape1 = c.m_shape1;
cp.shape2 = c.m_shape1;
cp.friction = c.m_friction;
cp.restitution = c.m_restitution;
i = 0;
while (i < manifoldCount) {
manifold = manifolds[i];
cp.normal.SetV(manifold.normal);
j = 0;
while (j < manifold.pointCount) {
mp = manifold.points[j];
cp.position = b1.GetWorldPoint(mp.localPoint1);
v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1);
v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2);
cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y));
cp.separation = mp.separation;
cp.id.key = mp.id._key;
m_world.m_contactListener.Remove(cp);
j++;
};
i++;
};
};
if (c.m_prev){
c.m_prev.m_next = c.m_next;
};
if (c.m_next){
c.m_next.m_prev = c.m_prev;
};
if (c == m_world.m_contactList){
m_world.m_contactList = c.m_next;
};
var body1:b2Body = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (c.m_node1.prev){
c.m_node1.prev.next = c.m_node1.next;
};
if (c.m_node1.next){
c.m_node1.next.prev = c.m_node1.prev;
};
if (c.m_node1 == body1.m_contactList){
body1.m_contactList = c.m_node1.next;
};
if (c.m_node2.prev){
c.m_node2.prev.next = c.m_node2.next;
};
if (c.m_node2.next){
c.m_node2.next.prev = c.m_node2.prev;
};
if (c.m_node2 == body2.m_contactList){
body2.m_contactList = c.m_node2.next;
};
b2Contact.Destroy(c, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(proxyUserData1, proxyUserData2){
var shape1:b2Shape = (proxyUserData1 as b2Shape);
var shape2:b2Shape = (proxyUserData2 as b2Shape);
var body1:b2Body = shape1.m_body;
var body2:b2Body = shape2.m_body;
if (((body1.IsStatic()) && (body2.IsStatic()))){
return (m_nullContact);
};
if (shape1.m_body == shape2.m_body){
return (m_nullContact);
};
if (body2.IsConnected(body1)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){
return (m_nullContact);
};
var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator);
if (c == null){
return (m_nullContact);
};
shape1 = c.m_shape1;
shape2 = c.m_shape2;
body1 = shape1.m_body;
body2 = shape2.m_body;
c.m_prev = null;
c.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = c;
};
m_world.m_contactList = c;
c.m_node1.contact = c;
c.m_node1.other = body2;
c.m_node1.prev = null;
c.m_node1.next = body1.m_contactList;
if (body1.m_contactList != null){
body1.m_contactList.prev = c.m_node1;
};
body1.m_contactList = c.m_node1;
c.m_node2.contact = c;
c.m_node2.other = body1;
c.m_node2.prev = null;
c.m_node2.next = body2.m_contactList;
if (body2.m_contactList != null){
body2.m_contactList.prev = c.m_node2;
};
body2.m_contactList = c.m_node2;
m_world.m_contactCount++;
return (c);
}
public function Collide():void{
var body1:b2Body;
var body2:b2Body;
var c:b2Contact = m_world.m_contactList;
while (c) {
body1 = c.m_shape1.m_body;
body2 = c.m_shape2.m_body;
if (((body1.IsSleeping()) && (body2.IsSleeping()))){
} else {
c.Update(m_world.m_contactListener);
};
c = c.m_next;
};
}
}
}//package Box2D.Dynamics
Section 72
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
super();
m_drawFlags = 0;
}
public function ClearFlags(flags:uint):void{
m_drawFlags = (m_drawFlags & ~(flags));
}
public function SetFlags(flags:uint):void{
m_drawFlags = flags;
}
public function AppendFlags(flags:uint):void{
m_drawFlags = (m_drawFlags | flags);
}
public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale));
m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale));
}
public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
}
public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
var i = 1;
while (i < vertexCount) {
m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale));
i++;
};
m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale));
}
public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(color.color, m_fillAlpha);
m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale));
m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(xf:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale));
m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 73
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function b2DestructionListener(){
super();
}
public function SayGoodbyeShape(shape:b2Shape):void{
}
public function SayGoodbyeJoint(joint:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 74
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){
var i:int;
super();
m_bodyCapacity = bodyCapacity;
m_contactCapacity = contactCapacity;
m_jointCapacity = jointCapacity;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = allocator;
m_listener = listener;
m_bodies = new Array(bodyCapacity);
i = 0;
while (i < bodyCapacity) {
m_bodies[i] = null;
i++;
};
m_contacts = new Array(contactCapacity);
i = 0;
while (i < contactCapacity) {
m_contacts[i] = null;
i++;
};
m_joints = new Array(jointCapacity);
i = 0;
while (i < jointCapacity) {
m_joints[i] = null;
i++;
};
m_positionIterationCount = 0;
}
public function AddBody(body:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = body;
}
public function AddJoint(joint:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = joint;
}
public function Report(constraints:Array):void{
var tMat:b2Mat22;
var tVec:b2Vec2;
var c:b2Contact;
var cc:b2ContactConstraint;
var cr:b2ContactResult;
var b1:b2Body;
var manifoldCount:int;
var manifolds:Array;
var j:int;
var manifold:b2Manifold;
var k:int;
var point:b2ManifoldPoint;
var ccp:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var i:int;
while (i < m_contactCount) {
c = m_contacts[i];
cc = constraints[i];
cr = s_reportCR;
cr.shape1 = c.m_shape1;
cr.shape2 = c.m_shape2;
b1 = cr.shape1.m_body;
manifoldCount = c.m_manifoldCount;
manifolds = c.GetManifolds();
j = 0;
while (j < manifoldCount) {
manifold = manifolds[j];
cr.normal.SetV(manifold.normal);
k = 0;
while (k < manifold.pointCount) {
point = manifold.points[k];
ccp = cc.points[k];
cr.position = b1.GetWorldPoint(point.localPoint1);
cr.normalImpulse = ccp.normalImpulse;
cr.tangentImpulse = ccp.tangentImpulse;
cr.id.key = point.id.key;
m_listener.Result(cr);
k++;
};
j++;
};
i++;
};
}
public function AddContact(contact:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = contact;
}
public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{
var i:int;
var b:b2Body;
var joint:b2Joint;
var j:int;
var contactsOkay:Boolean;
var jointsOkay:Boolean;
var jointOkay:Boolean;
var minSleepTime:Number;
var linTolSqr:Number;
var angTolSqr:Number;
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
gravity = new b2Vec2(gravity.x, (b.gravityVec * gravity.y));
b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x))));
b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y))));
b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque));
b.m_force.SetZero();
b.m_torque = 0;
b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1));
b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1));
if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
b.m_linearVelocity.Normalize();
b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (b.m_angularVelocity < 0){
b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
b.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
i++;
};
var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator);
contactSolver.InitVelocityConstraints(step);
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitVelocityConstraints(step);
i++;
};
i = 0;
while (i < step.maxIterations) {
contactSolver.SolveVelocityConstraints();
j = 0;
while (j < m_jointCount) {
joint = m_joints[j];
joint.SolveVelocityConstraints(step);
j++;
};
i++;
};
contactSolver.FinalizeVelocityConstraints();
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
if (correctPositions){
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
joint.InitPositionConstraints();
i++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < step.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
jointsOkay = true;
i = 0;
while (i < m_jointCount) {
joint = m_joints[i];
jointOkay = joint.SolvePositionConstraints();
jointsOkay = ((jointsOkay) && (jointOkay));
i++;
};
if (((contactsOkay) && (jointsOkay))){
break;
};
m_positionIterationCount++;
};
};
Report(contactSolver.m_constraints);
if (allowSleep){
minSleepTime = Number.MAX_VALUE;
linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.m_invMass == 0){
} else {
if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){
b.m_sleepTime = 0;
minSleepTime = 0;
};
if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){
b.m_sleepTime = 0;
minSleepTime = 0;
} else {
b.m_sleepTime = (b.m_sleepTime + step.dt);
minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime);
};
};
i++;
};
if (minSleepTime >= b2Settings.b2_timeToSleep){
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
b.m_flags = (b.m_flags | b2Body.e_sleepFlag);
b.m_linearVelocity.SetZero();
b.m_angularVelocity = 0;
i++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(subStep:b2TimeStep):void{
var i:int;
var b:b2Body;
var contactsOkay:Boolean;
var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator);
i = 0;
while (i < subStep.maxIterations) {
contactSolver.SolveVelocityConstraints();
i++;
};
i = 0;
while (i < m_bodyCount) {
b = m_bodies[i];
if (b.IsStatic()){
} else {
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x));
b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y));
b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity));
b.SynchronizeTransform();
};
i++;
};
var k_toiBaumgarte:Number = 0.75;
i = 0;
while (i < subStep.maxIterations) {
contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte);
if (contactsOkay){
break;
};
i++;
};
Report(contactSolver.m_constraints);
}
}
}//package Box2D.Dynamics
Section 75
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
public function b2TimeStep(){
super();
}
}
}//package Box2D.Dynamics
Section 76
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = doSleep;
m_gravity = gravity;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager);
var bd:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(bd);
}
public function DrawJoint(joint:b2Joint):void{
var pulley:b2PulleyJoint;
var s1:b2Vec2;
var s2:b2Vec2;
var b1:b2Body = joint.m_body1;
var b2:b2Body = joint.m_body2;
var xf1:b2XForm = b1.m_xf;
var xf2:b2XForm = b2.m_xf;
var x1:b2Vec2 = xf1.position;
var x2:b2Vec2 = xf2.position;
var p1:b2Vec2 = joint.GetAnchor1();
var p2:b2Vec2 = joint.GetAnchor2();
var color:b2Color = s_jointColor;
switch (joint.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
case b2Joint.e_pulleyJoint:
pulley = (joint as b2PulleyJoint);
s1 = pulley.GetGroundAnchor1();
s2 = pulley.GetGroundAnchor2();
m_debugDraw.DrawSegment(s1, p1, color);
m_debugDraw.DrawSegment(s2, p2, color);
m_debugDraw.DrawSegment(s1, s2, color);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(p1, p2, color);
break;
default:
if (b1 != m_groundBody){
m_debugDraw.DrawSegment(x1, p1, color);
};
m_debugDraw.DrawSegment(p1, p2, color);
if (b2 != m_groundBody){
m_debugDraw.DrawSegment(x2, p2, color);
};
};
}
public function Refilter(shape:b2Shape):void{
shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf);
}
public function SetDebugDraw(debugDraw:b2DebugDraw):void{
m_debugDraw = debugDraw;
}
public function SetContinuousPhysics(flag:Boolean):void{
m_continuousPhysics = flag;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var i:int;
var b:b2Body;
var s:b2Shape;
var j:b2Joint;
var bp:b2BroadPhase;
var xf:b2XForm;
var core:Boolean;
var index:uint;
var pair:b2Pair;
var p1:b2Proxy;
var p2:b2Proxy;
var worldLower:b2Vec2;
var worldUpper:b2Vec2;
var p:b2Proxy;
var poly:b2PolygonShape;
var obb:b2OBB;
var h:b2Vec2;
var tMat:b2Mat22;
var tVec:b2Vec2;
var tX:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var flags:uint = m_debugDraw.GetFlags();
var invQ:b2Vec2 = new b2Vec2();
var x1:b2Vec2 = new b2Vec2();
var x2:b2Vec2 = new b2Vec2();
var color:b2Color = new b2Color(0, 0, 0);
var b1:b2AABB = new b2AABB();
var b2:b2AABB = new b2AABB();
var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((flags & b2DebugDraw.e_shapeBit)){
core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (b.IsStatic()){
DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core);
} else {
if (b.IsSleeping()){
DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core);
} else {
DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core);
};
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_jointBit)){
j = m_jointList;
while (j) {
DrawJoint(j);
j = j.m_next;
};
};
if ((flags & b2DebugDraw.e_pairBit)){
bp = m_broadPhase;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.9, 0.3);
i = 0;
while (i < b2Pair.b2_tableCapacity) {
index = bp.m_pairManager.m_hashTable[i];
while (index != b2Pair.b2_nullPair) {
pair = bp.m_pairManager.m_pairs[index];
p1 = bp.m_proxyPool[pair.proxyId1];
p2 = bp.m_proxyPool[pair.proxyId2];
b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value));
b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value));
b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value));
b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value));
b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value));
b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value));
b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value));
b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value));
x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x));
x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y));
x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x));
x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y));
m_debugDraw.DrawSegment(x1, x2, color);
index = pair.next;
};
i++;
};
};
if ((flags & b2DebugDraw.e_aabbBit)){
bp = m_broadPhase;
worldLower = bp.m_worldAABB.lowerBound;
worldUpper = bp.m_worldAABB.upperBound;
invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y));
color.Set(0.9, 0.3, 0.9);
i = 0;
while (i < b2Settings.b2_maxProxies) {
p = bp.m_proxyPool[i];
if (p.IsValid() == false){
} else {
b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value));
b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value));
b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value));
b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value));
vs[0].Set(b1.lowerBound.x, b1.lowerBound.y);
vs[1].Set(b1.upperBound.x, b1.lowerBound.y);
vs[2].Set(b1.upperBound.x, b1.upperBound.y);
vs[3].Set(b1.lowerBound.x, b1.upperBound.y);
m_debugDraw.DrawPolygon(vs, 4, color);
};
i++;
};
vs[0].Set(worldLower.x, worldLower.y);
vs[1].Set(worldUpper.x, worldLower.y);
vs[2].Set(worldUpper.x, worldUpper.y);
vs[3].Set(worldLower.x, worldUpper.y);
m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((flags & b2DebugDraw.e_obbBit)){
color.Set(0.5, 0.3, 0.5);
b = m_bodyList;
while (b) {
xf = b.m_xf;
s = b.GetShapeList();
while (s) {
if (s.m_type != b2Shape.e_polygonShape){
} else {
poly = (s as b2PolygonShape);
obb = poly.GetOBB();
h = obb.extents;
vs[0].Set(-(h.x), -(h.y));
vs[1].Set(h.x, -(h.y));
vs[2].Set(h.x, h.y);
vs[3].Set(-(h.x), h.y);
i = 0;
while (i < 4) {
tMat = obb.R;
tVec = vs[i];
tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
tMat = xf.R;
tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)));
vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)));
vs[i].x = tX;
i++;
};
m_debugDraw.DrawPolygon(vs, 4, color);
};
s = s.m_next;
};
b = b.m_next;
};
};
if ((flags & b2DebugDraw.e_centerOfMassBit)){
b = m_bodyList;
while (b) {
xf = s_xf;
xf.R = b.m_xf.R;
xf.position = b.GetWorldCenter();
m_debugDraw.DrawXForm(xf);
b = b.m_next;
};
};
}
public function DestroyBody(b:b2Body):void{
var jn0:b2JointEdge;
var s0:b2Shape;
if (m_lock == true){
return;
};
var jn:b2JointEdge = b.m_jointList;
while (jn) {
jn0 = jn;
jn = jn.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(jn0.joint);
};
DestroyJoint(jn0.joint);
};
var s:b2Shape = b.m_shapeList;
while (s) {
s0 = s;
s = s.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(s0);
};
s0.DestroyProxy(m_broadPhase);
b2Shape.Destroy(s0, m_blockAllocator);
};
if (b.m_prev){
b.m_prev.m_next = b.m_next;
};
if (b.m_next){
b.m_next.m_prev = b.m_prev;
};
if (b == m_bodyList){
m_bodyList = b.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(filter:b2ContactFilter):void{
m_contactFilter = filter;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{
var circle:b2CircleShape;
var center:b2Vec2;
var radius:Number;
var axis:b2Vec2;
var i:int;
var poly:b2PolygonShape;
var vertexCount:int;
var localVertices:Array;
var vertices:Array;
var localCoreVertices:Array;
var coreColor:b2Color = s_coreColor;
switch (shape.m_type){
case b2Shape.e_circleShape:
circle = (shape as b2CircleShape);
center = b2Math.b2MulX(xf, circle.m_localPosition);
radius = circle.m_radius;
axis = xf.R.col1;
m_debugDraw.DrawSolidCircle(center, radius, axis, color);
if (core){
m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor);
};
break;
case b2Shape.e_polygonShape:
poly = (shape as b2PolygonShape);
vertexCount = poly.GetVertexCount();
localVertices = poly.GetVertices();
vertices = new Array(b2Settings.b2_maxPolygonVertices);
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localVertices[i]);
i++;
};
m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color);
if (core){
localCoreVertices = poly.GetCoreVertices();
i = 0;
while (i < vertexCount) {
vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]);
i++;
};
m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(step:b2TimeStep):void{
var b:b2Body;
var stackCount:int;
var i:int;
var other:b2Body;
var cn:b2ContactEdge;
var jn:b2JointEdge;
var inRange:Boolean;
m_positionIterationCount = 0;
var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b = b.m_next;
};
var c:b2Contact = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag));
c = c.m_next;
};
var j:b2Joint = m_jointList;
while (j) {
j.m_islandFlag = false;
j = j.m_next;
};
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
var seed:b2Body = m_bodyList;
while (seed) {
if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (seed.IsStatic()){
} else {
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local15 = _temp1;
stack[_local15] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local16 = _temp2;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
cn = cn.next;
};
jn = b.m_jointList;
while (jn) {
if (jn.joint.m_islandFlag == true){
} else {
island.AddJoint(jn.joint);
jn.joint.m_islandFlag = true;
other = jn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = stackCount;
stackCount = (stackCount + 1);
_local16 = _temp3;
stack[_local16] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
jn = jn.next;
};
};
};
island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep);
if (island.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = island.m_positionIterationCount;
};
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
if (b.IsStatic()){
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
};
i++;
};
};
};
seed = seed.m_next;
};
b = m_bodyList;
while (b) {
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
};
};
b = b.m_next;
};
m_broadPhase.Commit();
}
public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{
var results:Array = new Array(maxCount);
var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount);
var i:int;
while (i < count) {
shapes[i] = results[i];
i++;
};
return (count);
}
public function SetGravity(gravity:b2Vec2):void{
m_gravity = gravity;
}
public function SolveTOI(step:b2TimeStep):void{
var b:b2Body;
var s1:b2Shape;
var s2:b2Shape;
var b1:b2Body;
var b2:b2Body;
var cn:b2ContactEdge;
var c:b2Contact;
var minContact:b2Contact;
var minTOI:Number;
var seed:b2Body;
var stackCount:int;
var subStep:b2TimeStep;
var i:int;
var toi:Number;
var t0:Number;
var other:b2Body;
var inRange:Boolean;
var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var stackSize:int = m_bodyCount;
var stack:Array = new Array(stackSize);
b = m_bodyList;
while (b) {
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
b.m_sweep.t0 = 0;
b = b.m_next;
};
c = m_contactList;
while (c) {
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
c = c.m_next;
};
while (true) {
minContact = null;
minTOI = 1;
c = m_contactList;
for (;c;(c = c.m_next)) {
if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
toi = 1;
if ((c.m_flags & b2Contact.e_toiFlag)){
toi = c.m_toi;
} else {
s1 = c.m_shape1;
s2 = c.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){
continue;
};
t0 = b1.m_sweep.t0;
if (b1.m_sweep.t0 < b2.m_sweep.t0){
t0 = b2.m_sweep.t0;
b1.m_sweep.Advance(t0);
} else {
if (b2.m_sweep.t0 < b1.m_sweep.t0){
t0 = b1.m_sweep.t0;
b2.m_sweep.Advance(t0);
};
};
toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep);
if ((((toi > 0)) && ((toi < 1)))){
toi = (((1 - toi) * t0) + toi);
if (toi > 1){
toi = 1;
};
};
c.m_toi = toi;
c.m_flags = (c.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){
minContact = c;
minTOI = toi;
};
};
};
if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){
break;
};
s1 = minContact.m_shape1;
s2 = minContact.m_shape2;
b1 = s1.m_body;
b2 = s2.m_body;
b1.Advance(minTOI);
b2.Advance(minTOI);
minContact.Update(m_contactListener);
minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag));
if (minContact.m_manifoldCount == 0){
} else {
seed = b1;
if (seed.IsStatic()){
seed = b2;
};
island.Clear();
stackCount = 0;
var _temp1 = stackCount;
stackCount = (stackCount + 1);
var _local22 = _temp1;
stack[_local22] = seed;
seed.m_flags = (seed.m_flags | b2Body.e_islandFlag);
while (stackCount > 0) {
--stackCount;
b = stack[stackCount];
island.AddBody(b);
b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag));
if (b.IsStatic()){
} else {
cn = b.m_contactList;
while (cn) {
if (island.m_contactCount == island.m_contactCapacity){
} else {
if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (cn.contact.m_manifoldCount == 0){
} else {
island.AddContact(cn.contact);
cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag);
other = cn.other;
if ((other.m_flags & b2Body.e_islandFlag)){
} else {
if (other.IsStatic() == false){
other.Advance(minTOI);
other.WakeUp();
};
var _temp2 = stackCount;
stackCount = (stackCount + 1);
var _local23 = _temp2;
stack[_local23] = other;
other.m_flags = (other.m_flags | b2Body.e_islandFlag);
};
};
};
};
cn = cn.next;
};
};
};
subStep = new b2TimeStep();
subStep.dt = ((1 - minTOI) * step.dt);
subStep.inv_dt = (1 / subStep.dt);
subStep.maxIterations = step.maxIterations;
island.SolveTOI(subStep);
i = 0;
while (i < island.m_bodyCount) {
b = island.m_bodies[i];
b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag));
if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (b.IsStatic()){
} else {
inRange = b.SynchronizeShapes();
if ((((inRange == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(b);
};
cn = b.m_contactList;
while (cn) {
cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag));
cn = cn.next;
};
};
};
i++;
};
i = 0;
while (i < island.m_contactCount) {
c = island.m_contacts[i];
c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
i++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(flag:Boolean):void{
m_warmStarting = flag;
}
public function SetPositionCorrection(flag:Boolean):void{
m_positionCorrection = flag;
}
public function CreateJoint(def:b2JointDef):b2Joint{
var b:b2Body;
var s:b2Shape;
var j:b2Joint = b2Joint.Create(def, m_blockAllocator);
j.m_prev = null;
j.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = j;
};
m_jointList = j;
m_jointCount++;
j.m_node1.joint = j;
j.m_node1.other = j.m_body2;
j.m_node1.prev = null;
j.m_node1.next = j.m_body1.m_jointList;
if (j.m_body1.m_jointList){
j.m_body1.m_jointList.prev = j.m_node1;
};
j.m_body1.m_jointList = j.m_node1;
j.m_node2.joint = j;
j.m_node2.other = j.m_body1;
j.m_node2.prev = null;
j.m_node2.next = j.m_body2.m_jointList;
if (j.m_body2.m_jointList){
j.m_body2.m_jointList.prev = j.m_node2;
};
j.m_body2.m_jointList = j.m_node2;
if (def.collideConnected == false){
b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
return (j);
}
public function DestroyJoint(j:b2Joint):void{
var b:b2Body;
var s:b2Shape;
var collideConnected:Boolean = j.m_collideConnected;
if (j.m_prev){
j.m_prev.m_next = j.m_next;
};
if (j.m_next){
j.m_next.m_prev = j.m_prev;
};
if (j == m_jointList){
m_jointList = j.m_next;
};
var body1:b2Body = j.m_body1;
var body2:b2Body = j.m_body2;
body1.WakeUp();
body2.WakeUp();
if (j.m_node1.prev){
j.m_node1.prev.next = j.m_node1.next;
};
if (j.m_node1.next){
j.m_node1.next.prev = j.m_node1.prev;
};
if (j.m_node1 == body1.m_jointList){
body1.m_jointList = j.m_node1.next;
};
j.m_node1.prev = null;
j.m_node1.next = null;
if (j.m_node2.prev){
j.m_node2.prev.next = j.m_node2.next;
};
if (j.m_node2.next){
j.m_node2.next.prev = j.m_node2.prev;
};
if (j.m_node2 == body2.m_jointList){
body2.m_jointList = j.m_node2.next;
};
j.m_node2.prev = null;
j.m_node2.next = null;
b2Joint.Destroy(j, m_blockAllocator);
m_jointCount--;
if (collideConnected == false){
b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2;
s = b.m_shapeList;
while (s) {
s.RefilterProxy(m_broadPhase, b.m_xf);
s = s.m_next;
};
};
}
public function SetContactListener(listener:b2ContactListener):void{
m_contactListener = listener;
}
public function CreateBody(def:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var b:b2Body = new b2Body(def, this);
b.m_prev = null;
b.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = b;
};
m_bodyList = b;
m_bodyCount++;
return (b);
}
public function SetBoundaryListener(listener:b2BoundaryListener):void{
m_boundaryListener = listener;
}
public function SetDestructionListener(listener:b2DestructionListener):void{
m_destructionListener = listener;
}
public function Step(dt:Number, iterations:int):void{
m_lock = true;
var step:b2TimeStep = new b2TimeStep();
step.dt = dt;
step.maxIterations = iterations;
if (dt > 0){
step.inv_dt = (1 / dt);
} else {
step.inv_dt = 0;
};
step.dtRatio = (m_inv_dt0 * dt);
step.positionCorrection = m_positionCorrection;
step.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (step.dt > 0){
Solve(step);
};
if (((m_continuousPhysics) && ((step.dt > 0)))){
SolveTOI(step);
};
DrawDebugData();
m_inv_dt0 = step.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 77
//SoundShortcuts (caurina.transitions.properties.SoundShortcuts)
package caurina.transitions.properties {
import caurina.transitions.*;
import flash.media.*;
public class SoundShortcuts {
public function SoundShortcuts(){
super();
trace("This is an static class and should not be instantiated.");
}
public static function init():void{
Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set);
Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set);
}
public static function _sound_pan_set(p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object=null):void{
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.pan = p_value;
p_obj.soundTransform = sndTransform;
}
public static function _sound_volume_set(p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object=null):void{
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.volume = p_value;
p_obj.soundTransform = sndTransform;
}
public static function _sound_pan_get(p_obj:Object, p_parameters:Array, p_extra:Object=null):Number{
return (p_obj.soundTransform.pan);
}
public static function _sound_volume_get(p_obj:Object, p_parameters:Array, p_extra:Object=null):Number{
return (p_obj.soundTransform.volume);
}
}
}//package caurina.transitions.properties
Section 78
//AuxFunctions (caurina.transitions.AuxFunctions)
package caurina.transitions {
public class AuxFunctions {
public function AuxFunctions(){
super();
}
public static function getObjectLength(p_object:Object):uint{
var pName:String;
var totalProperties:uint;
for (pName in p_object) {
totalProperties++;
};
return (totalProperties);
}
public static function numberToG(p_num:Number):Number{
return (((p_num & 0xFF00) >> 8));
}
public static function numberToB(p_num:Number):Number{
return ((p_num & 0xFF));
}
public static function numberToR(p_num:Number):Number{
return (((p_num & 0xFF0000) >> 16));
}
public static function concatObjects(... _args):Object{
var currentObject:Object;
var prop:String;
var finalObject:Object = {};
var i:int;
while (i < _args.length) {
currentObject = _args[i];
for (prop in currentObject) {
if (currentObject[prop] == null){
delete finalObject[prop];
} else {
finalObject[prop] = currentObject[prop];
};
};
i++;
};
return (finalObject);
}
}
}//package caurina.transitions
Section 79
//Equations (caurina.transitions.Equations)
package caurina.transitions {
public class Equations {
public function Equations(){
super();
trace("Equations is a static class and should not be instantiated.");
}
public static function easeOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
if (t < (1 / 2.75)){
return (((c * ((7.5625 * t) * t)) + b));
};
if (t < (2 / 2.75)){
t = (t - (1.5 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.75)) + b));
};
if (t < (2.5 / 2.75)){
t = (t - (2.25 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.9375)) + b));
};
t = (t - (2.625 / 2.75));
return (((c * (((7.5625 * t) * t) + 0.984375)) + b));
}
public static function easeInOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / (d / 2));
if (t == 2){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * (0.3 * 1.5)) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
if (t < 1){
--t;
return (((-0.5 * ((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
};
--t;
return ((((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) * 0.5) + c) + b));
}
public static function easeInOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * t) * t) + b));
};
--t;
return ((((-(c) / 2) * ((t * (t - 2)) - 1)) + b));
}
public static function easeInOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (((easeInBounce((t * 2), 0, c, d) * 0.5) + b));
};
return ((((easeOutBounce(((t * 2) - d), 0, c, d) * 0.5) + (c * 0.5)) + b));
}
public static function easeInOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / (d / 2));
if (t < 1){
s = (s * 1.525);
return ((((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b));
};
t = (t - 2);
s = (s * 1.525);
return ((((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b));
}
public static function easeOutInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCubic((t * 2), b, (c / 2), d, p_params));
};
return (easeInCubic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeNone(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((c * t) / d) + b));
}
public static function easeOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = ((t / d) - 1);
return (((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b));
}
public static function easeInOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) / 2) * (Math.cos(((Math.PI * t) / d)) - 1)) + b));
}
public static function easeInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot;
t = (t / d);
return (((((c * t) * t) * (((s + 1) * t) - s)) + b));
}
public static function easeInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((((c * t) * t) * t) * t) + b));
}
public static function easeOutInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuint((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuint(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBounce((t * 2), b, (c / 2), d, p_params));
};
return (easeInBounce(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==d) ? (b + c) : (((c * 1.001) * (-(Math.pow(2, ((-10 * t) / d))) + 1)) + b));
}
public static function easeOutInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutBack((t * 2), b, (c / 2), d, p_params));
};
return (easeInBack(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((t)==0) ? b : (((c * Math.pow(2, (10 * ((t / d) - 1)))) + b) - (c * 0.001)));
}
public static function easeInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((c * t) * t) * t) + b));
}
public static function easeInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((((((c * t) * t) * t) * t) * t) + b));
}
public static function easeInOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((-(c) / 2) * (Math.sqrt((1 - (t * t))) - 1)) + b));
};
t = (t - 2);
return ((((c / 2) * (Math.sqrt((1 - (t * t))) + 1)) + b));
}
public static function easeInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((c * t) * t) + b));
}
public static function easeInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c - easeOutBounce((d - t), 0, c, d)) + b));
}
public static function easeOutInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutExpo((t * 2), b, (c / 2), d, p_params));
};
return (easeInExpo(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((-(c) * ((((t * t) * t) * t) - 1)) + b));
}
public static function easeInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return ((((-(c) * Math.cos(((t / d) * (Math.PI / 2)))) + c) + b));
}
public static function easeInOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return (((((((c / 2) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((-(c) / 2) * ((((t * t) * t) * t) - 2)) + b));
}
public static function easeOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return ((((-(c) * t) * (t - 2)) + b));
}
public static function easeOutInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutElastic((t * 2), b, (c / 2), d, p_params));
};
return (easeInElastic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
--t;
return ((-(((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b));
}
public static function easeOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((t * t) * t) + 1)) + b));
}
public static function easeOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * (((((t * t) * t) * t) * t) + 1)) + b));
}
public static function easeOutInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuad((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuad(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
return (((c * Math.sin(((t / d) * (Math.PI / 2)))) + b));
}
public static function easeInOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((c / 2) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((t * t) * t) + 2)) + b));
}
public static function easeInOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / (d / 2));
if (t < 1){
return ((((((((c / 2) * t) * t) * t) * t) * t) + b));
};
t = (t - 2);
return ((((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b));
}
public static function easeInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = (t / d);
return (((-(c) * (Math.sqrt((1 - (t * t))) - 1)) + b));
}
public static function easeOutInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutSine((t * 2), b, (c / 2), d, p_params));
};
return (easeInSine(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeInOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t == 0){
return (b);
};
if (t == d){
return ((b + c));
};
t = (t / (d / 2));
if (t < 1){
return (((((c / 2) * Math.pow(2, (10 * (t - 1)))) + b) - (c * 0.0005)));
};
--t;
return (((((c / 2) * 1.0005) * (-(Math.pow(2, (-10 * t))) + 2)) + b));
}
public static function easeOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
var s:Number;
if (t == 0){
return (b);
};
t = (t / d);
if (t == 1){
return ((b + c));
};
var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period;
var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude;
if (((!(Boolean(a))) || ((a < Math.abs(c))))){
a = c;
s = (p / 4);
} else {
s = ((p / (2 * Math.PI)) * Math.asin((c / a)));
};
return (((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) + c) + b));
}
public static function easeOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
t = ((t / d) - 1);
return (((c * Math.sqrt((1 - (t * t)))) + b));
}
public static function easeOutInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutQuart((t * 2), b, (c / 2), d, p_params));
};
return (easeInQuart(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
public static function easeOutInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{
if (t < (d / 2)){
return (easeOutCirc((t * 2), b, (c / 2), d, p_params));
};
return (easeInCirc(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params));
}
}
}//package caurina.transitions
Section 80
//PropertyInfoObj (caurina.transitions.PropertyInfoObj)
package caurina.transitions {
public class PropertyInfoObj {
public var modifierParameters:Array;
public var isSpecialProperty:Boolean;
public var valueComplete:Number;
public var modifierFunction:Function;
public var extra:Object;
public var valueStart:Number;
public var hasModifier:Boolean;
public var arrayIndex:Number;
public var originalValueComplete:Object;
public function PropertyInfoObj(p_valueStart:Number, p_valueComplete:Number, p_originalValueComplete:Object, p_arrayIndex:Number, p_extra:Object, p_isSpecialProperty:Boolean, p_modifierFunction:Function, p_modifierParameters:Array){
super();
valueStart = p_valueStart;
valueComplete = p_valueComplete;
originalValueComplete = p_originalValueComplete;
arrayIndex = p_arrayIndex;
extra = p_extra;
isSpecialProperty = p_isSpecialProperty;
hasModifier = Boolean(p_modifierFunction);
modifierFunction = p_modifierFunction;
modifierParameters = p_modifierParameters;
}
public function toString():String{
var returnStr:String = "\n[PropertyInfoObj ";
returnStr = (returnStr + ("valueStart:" + String(valueStart)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("valueComplete:" + String(valueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("originalValueComplete:" + String(originalValueComplete)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("arrayIndex:" + String(arrayIndex)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("extra:" + String(extra)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("isSpecialProperty:" + String(isSpecialProperty)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("hasModifier:" + String(hasModifier)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierFunction:" + String(modifierFunction)));
returnStr = (returnStr + ", ");
returnStr = (returnStr + ("modifierParameters:" + String(modifierParameters)));
returnStr = (returnStr + "]\n");
return (returnStr);
}
public function clone():PropertyInfoObj{
var nProperty:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (nProperty);
}
}
}//package caurina.transitions
Section 81
//SpecialProperty (caurina.transitions.SpecialProperty)
package caurina.transitions {
public class SpecialProperty {
public var parameters:Array;
public var getValue:Function;
public var preProcess:Function;
public var setValue:Function;
public function SpecialProperty(p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null){
super();
getValue = p_getFunction;
setValue = p_setFunction;
parameters = p_parameters;
preProcess = p_preProcessFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialProperty ");
value = (value + ("getValue:" + String(getValue)));
value = (value + ", ");
value = (value + ("setValue:" + String(setValue)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + ", ");
value = (value + ("preProcess:" + String(preProcess)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 82
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier)
package caurina.transitions {
public class SpecialPropertyModifier {
public var getValue:Function;
public var modifyValues:Function;
public function SpecialPropertyModifier(p_modifyFunction:Function, p_getFunction:Function){
super();
modifyValues = p_modifyFunction;
getValue = p_getFunction;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertyModifier ");
value = (value + ("modifyValues:" + String(modifyValues)));
value = (value + ", ");
value = (value + ("getValue:" + String(getValue)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 83
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter)
package caurina.transitions {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(p_splitFunction:Function, p_parameters:Array){
super();
splitValues = p_splitFunction;
parameters = p_parameters;
}
public function toString():String{
var value:String = "";
value = (value + "[SpecialPropertySplitter ");
value = (value + ("splitValues:" + String(splitValues)));
value = (value + ", ");
value = (value + ("parameters:" + String(parameters)));
value = (value + "]");
return (value);
}
}
}//package caurina.transitions
Section 84
//Tweener (caurina.transitions.Tweener)
package caurina.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tweener {
private static var _timeScale:Number = 1;
private static var _currentTimeFrame:Number;
private static var _specialPropertySplitterList:Object;
public static var autoOverwrite:Boolean = true;
private static var _engineExists:Boolean = false;
private static var _currentTime:Number;
private static var _tweenList:Array;
private static var _specialPropertyModifierList:Object;
private static var _specialPropertyList:Object;
private static var _transitionList:Object;
private static var _inited:Boolean = false;
private static var __tweener_controller__:MovieClip;
public function Tweener(){
super();
trace("Tweener is a static class and should not be instantiated.");
}
public static function registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function):void{
if (!_inited){
init();
};
var spm:SpecialPropertyModifier = new SpecialPropertyModifier(p_modifyFunction, p_getFunction);
_specialPropertyModifierList[p_name] = spm;
}
public static function registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null):void{
if (!_inited){
init();
};
var sp:SpecialProperty = new SpecialProperty(p_getFunction, p_setFunction, p_parameters, p_preProcessFunction);
_specialPropertyList[p_name] = sp;
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
private static function updateTweens():Boolean{
var i:int;
if (_tweenList.length == 0){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if ((((_tweenList[i] == undefined)) || (!(_tweenList[i].isPaused)))){
if (!updateTweenByIndex(i)){
removeTweenByIndex(i);
};
if (_tweenList[i] == null){
removeTweenByIndex(i, true);
i--;
};
};
i++;
};
return (true);
}
public static function addCaller(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var rScopes:Array;
var rTransition:Function;
var nTween:TweenListObj;
var myT:Number;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = p_parameters;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = null;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.isCaller = true;
nTween.count = p_obj.count;
nTween.waitFrames = p_obj.waitFrames;
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function pauseAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var paused:Boolean;
i = 0;
while (i < _tweenList.length) {
pauseTweenByIndex(i);
paused = true;
i++;
};
return (paused);
}
public static function removeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var sps:SpecialPropertySplitter;
var specialProps:Array;
var j:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
if (_specialPropertySplitterList[_args[i]]){
sps = _specialPropertySplitterList[_args[i]];
specialProps = sps.splitValues(p_scope, null);
j = 0;
while (j < specialProps.length) {
properties.push(specialProps[j].name);
j++;
};
} else {
properties.push(_args[i]);
};
};
i++;
};
return (affectTweens(removeTweenByIndex, p_scope, properties));
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function splitTweens(p_tween:Number, p_properties:Array):uint{
var i:uint;
var pName:String;
var found:Boolean;
var originalTween:TweenListObj = _tweenList[p_tween];
var newTween:TweenListObj = originalTween.clone(false);
i = 0;
while (i < p_properties.length) {
pName = p_properties[i];
if (Boolean(originalTween.properties[pName])){
originalTween.properties[pName] = undefined;
delete originalTween.properties[pName];
};
i++;
};
for (pName in newTween.properties) {
found = false;
i = 0;
while (i < p_properties.length) {
if (p_properties[i] == pName){
found = true;
break;
};
i++;
};
if (!found){
newTween.properties[pName] = undefined;
delete newTween.properties[pName];
};
};
_tweenList.push(newTween);
return ((_tweenList.length - 1));
}
public static function resumeTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (!(tTweening.isPaused)))){
return (false);
};
var cTime:Number = getCurrentTweeningTime(tTweening);
tTweening.timeStart = (tTweening.timeStart + (cTime - tTweening.timePaused));
tTweening.timeComplete = (tTweening.timeComplete + (cTime - tTweening.timePaused));
tTweening.timePaused = undefined;
tTweening.isPaused = false;
return (true);
}
public static function getVersion():String{
return ("AS3 1.33.74");
}
public static function onEnterFrame(e:Event):void{
updateTime();
updateFrame();
var hasUpdated:Boolean;
hasUpdated = updateTweens();
if (!hasUpdated){
stopEngine();
};
}
public static function updateTime():void{
_currentTime = getTimer();
}
private static function updateTweenByIndex(i:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = i;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
//unresolved if
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
continue;
var _slot1 = e1;
handleError(tTweening, _slot1, "onUpdate");
};
} while (tTweening.timesCalled++, !(tTweening.timesCalled >= tTweening.count));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
//unresolved jump
var _slot1 = e2;
handleError(tTweening, _slot1, "onStart");
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
//unresolved jump
var _slot1 = e3;
handleError(tTweening, _slot1, "onUpdate");
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
//unresolved jump
var _slot1 = e4;
handleError(tTweening, _slot1, "onComplete");
};
return (!(isOver));
};
return (true);
}
public static function setTimeScale(p_time:Number):void{
var i:Number;
var cTime:Number;
if (isNaN(p_time)){
p_time = 1;
};
if (p_time < 1E-5){
p_time = 1E-5;
};
if (p_time != _timeScale){
if (_tweenList != null){
i = 0;
while (i < _tweenList.length) {
cTime = getCurrentTweeningTime(_tweenList[i]);
_tweenList[i].timeStart = (cTime - (((cTime - _tweenList[i].timeStart) * _timeScale) / p_time));
_tweenList[i].timeComplete = (cTime - (((cTime - _tweenList[i].timeComplete) * _timeScale) / p_time));
if (_tweenList[i].timePaused != undefined){
_tweenList[i].timePaused = (cTime - (((cTime - _tweenList[i].timePaused) * _timeScale) / p_time));
};
i++;
};
};
_timeScale = p_time;
};
}
public static function resumeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var resumed:Boolean;
i = 0;
while (i < _tweenList.length) {
resumeTweenByIndex(i);
resumed = true;
i++;
};
return (resumed);
}
private static function handleError(pTweening:TweenListObj, pError:Error, pCallBackName:String):void{
var eventScope:Object;
var pTweening = pTweening;
var pError = pError;
var pCallBackName = pCallBackName;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
//unresolved jump
var _slot1 = metaError;
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + _slot1.getStackTrace()));
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
public static function removeAllTweens():Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
var removed:Boolean;
i = 0;
while (i < _tweenList.length) {
removeTweenByIndex(i);
removed = true;
i++;
};
return (removed);
}
public static function addTween(p_scopes:Object=null, p_parameters:Object=null):Boolean{
var i:Number;
var j:Number;
var istr:String;
var rScopes:Array;
var rTransition:Function;
var nProperties:Object;
var nTween:TweenListObj;
var myT:Number;
var splitProperties:Array;
var splitProperties2:Array;
var tempModifiedProperties:Array;
var trans:String;
if (!Boolean(p_scopes)){
return (false);
};
if ((p_scopes is Array)){
rScopes = p_scopes.concat();
} else {
rScopes = [p_scopes];
};
var p_obj:Object = TweenListObj.makePropertiesChain(p_parameters);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time;
var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay;
var rProperties:Array = new Array();
var restrictedWords:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var modifiedProperties:Object = new Object();
for (istr in p_obj) {
if (!restrictedWords[istr]){
if (_specialPropertySplitterList[istr]){
splitProperties = _specialPropertySplitterList[istr].splitValues(p_obj[istr], _specialPropertySplitterList[istr].parameters);
i = 0;
while (i < splitProperties.length) {
if (_specialPropertySplitterList[splitProperties[i].name]){
splitProperties2 = _specialPropertySplitterList[splitProperties[i].name].splitValues(splitProperties[i].value, _specialPropertySplitterList[splitProperties[i].name].parameters);
j = 0;
while (j < splitProperties2.length) {
rProperties[splitProperties2[j].name] = {valueStart:undefined, valueComplete:splitProperties2[j].value, arrayIndex:splitProperties2[j].arrayIndex, isSpecialProperty:false};
j++;
};
} else {
rProperties[splitProperties[i].name] = {valueStart:undefined, valueComplete:splitProperties[i].value, arrayIndex:splitProperties[i].arrayIndex, isSpecialProperty:false};
};
i++;
};
} else {
if (_specialPropertyModifierList[istr] != undefined){
tempModifiedProperties = _specialPropertyModifierList[istr].modifyValues(p_obj[istr]);
i = 0;
while (i < tempModifiedProperties.length) {
modifiedProperties[tempModifiedProperties[i].name] = {modifierParameters:tempModifiedProperties[i].parameters, modifierFunction:_specialPropertyModifierList[istr].getValue};
i++;
};
} else {
rProperties[istr] = {valueStart:undefined, valueComplete:p_obj[istr]};
};
};
};
};
for (istr in rProperties) {
if (_specialPropertyList[istr] != undefined){
rProperties[istr].isSpecialProperty = true;
} else {
if (rScopes[0][istr] == undefined){
printError((((("The property '" + istr) + "' doesn't seem to be a normal object property of ") + String(rScopes[0])) + " or a registered special property."));
};
};
};
for (istr in modifiedProperties) {
if (rProperties[istr] != undefined){
rProperties[istr].modifierParameters = modifiedProperties[istr].modifierParameters;
rProperties[istr].modifierFunction = modifiedProperties[istr].modifierFunction;
};
};
if (typeof(p_obj.transition) == "string"){
trans = p_obj.transition.toLowerCase();
rTransition = _transitionList[trans];
} else {
rTransition = p_obj.transition;
};
if (!Boolean(rTransition)){
rTransition = _transitionList["easeoutexpo"];
};
i = 0;
while (i < rScopes.length) {
nProperties = new Object();
for (istr in rProperties) {
nProperties[istr] = new PropertyInfoObj(rProperties[istr].valueStart, rProperties[istr].valueComplete, rProperties[istr].valueComplete, rProperties[istr].arrayIndex, {}, rProperties[istr].isSpecialProperty, rProperties[istr].modifierFunction, rProperties[istr].modifierParameters);
};
if (p_obj.useFrames == true){
nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams);
} else {
nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams);
};
nTween.properties = nProperties;
nTween.onStart = p_obj.onStart;
nTween.onUpdate = p_obj.onUpdate;
nTween.onComplete = p_obj.onComplete;
nTween.onOverwrite = p_obj.onOverwrite;
nTween.onError = p_obj.onError;
nTween.onStartParams = p_obj.onStartParams;
nTween.onUpdateParams = p_obj.onUpdateParams;
nTween.onCompleteParams = p_obj.onCompleteParams;
nTween.onOverwriteParams = p_obj.onOverwriteParams;
nTween.onStartScope = p_obj.onStartScope;
nTween.onUpdateScope = p_obj.onUpdateScope;
nTween.onCompleteScope = p_obj.onCompleteScope;
nTween.onOverwriteScope = p_obj.onOverwriteScope;
nTween.onErrorScope = p_obj.onErrorScope;
nTween.rounded = p_obj.rounded;
nTween.skipUpdates = p_obj.skipUpdates;
if (((p_obj.overwrite == undefined)) ? autoOverwrite : p_obj.overwrite){
removeTweensByTime(nTween.scope, nTween.properties, nTween.timeStart, nTween.timeComplete);
};
_tweenList.push(nTween);
if ((((rTime == 0)) && ((rDelay == 0)))){
myT = (_tweenList.length - 1);
updateTweenByIndex(myT);
removeTweenByIndex(myT);
};
i++;
};
return (true);
}
public static function registerTransition(p_name:String, p_function:Function):void{
if (!_inited){
init();
};
_transitionList[p_name] = p_function;
}
public static function printError(p_message:String):void{
trace(("## [Tweener] Error: " + p_message));
}
private static function affectTweens(p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean{
var i:uint;
var affectedProperties:Array;
var j:uint;
var objectProperties:uint;
var slicedTweenIndex:uint;
var affected:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((_tweenList[i]) && ((_tweenList[i].scope == p_scope)))){
if (p_properties.length == 0){
p_affectFunction(i);
affected = true;
} else {
affectedProperties = new Array();
j = 0;
while (j < p_properties.length) {
if (Boolean(_tweenList[i].properties[p_properties[j]])){
affectedProperties.push(p_properties[j]);
};
j++;
};
if (affectedProperties.length > 0){
objectProperties = AuxFunctions.getObjectLength(_tweenList[i].properties);
if (objectProperties == affectedProperties.length){
p_affectFunction(i);
affected = true;
} else {
slicedTweenIndex = splitTweens(i, affectedProperties);
p_affectFunction(slicedTweenIndex);
affected = true;
};
};
};
};
i++;
};
return (affected);
}
public static function getTweens(p_scope:Object):Array{
var i:uint;
var pName:String;
if (!Boolean(_tweenList)){
return ([]);
};
var tList:Array = new Array();
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
for (pName in _tweenList[i].properties) {
tList.push(pName);
};
};
i++;
};
return (tList);
}
public static function isTweening(p_scope:Object):Boolean{
var i:uint;
if (!Boolean(_tweenList)){
return (false);
};
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
return (true);
};
i++;
};
return (false);
}
public static function pauseTweenByIndex(p_tween:Number):Boolean{
var tTweening:TweenListObj = _tweenList[p_tween];
if ((((tTweening == null)) || (tTweening.isPaused))){
return (false);
};
tTweening.timePaused = getCurrentTweeningTime(tTweening);
tTweening.isPaused = true;
return (true);
}
public static function getCurrentTweeningTime(p_tweening:Object):Number{
return ((p_tweening.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getTweenCount(p_scope:Object):Number{
var i:uint;
if (!Boolean(_tweenList)){
return (0);
};
var c:Number = 0;
i = 0;
while (i < _tweenList.length) {
if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){
c = (c + AuxFunctions.getObjectLength(_tweenList[i].properties));
};
i++;
};
return (c);
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = p_scope;
var p_properties = p_properties;
var p_timeStart = p_timeStart;
var p_timeComplete = p_timeComplete;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
//unresolved jump
var _slot1 = e;
handleError(_tweenList[i], _slot1, "onOverwrite");
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array=null):void{
if (!_inited){
init();
};
var sps:SpecialPropertySplitter = new SpecialPropertySplitter(p_splitFunction, p_parameters);
_specialPropertySplitterList[p_name] = sps;
}
public static function removeTweenByIndex(i:Number, p_finalRemoval:Boolean=false):Boolean{
_tweenList[i] = null;
if (p_finalRemoval){
_tweenList.splice(i, 1);
};
return (true);
}
public static function resumeTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(resumeTweenByIndex, p_scope, properties));
}
public static function pauseTweens(p_scope:Object, ... _args):Boolean{
var i:uint;
var properties:Array = new Array();
i = 0;
while (i < _args.length) {
if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){
properties.push(_args[i]);
};
i++;
};
return (affectTweens(pauseTweenByIndex, p_scope, properties));
}
}
}//package caurina.transitions
Section 85
//TweenListObj (caurina.transitions.TweenListObj)
package caurina.transitions {
public class TweenListObj {
public var hasStarted:Boolean;
public var onUpdate:Function;
public var useFrames:Boolean;
public var count:Number;
public var onOverwriteParams:Array;
public var timeStart:Number;
public var timeComplete:Number;
public var onStartParams:Array;
public var onUpdateScope:Object;
public var rounded:Boolean;
public var onUpdateParams:Array;
public var properties:Object;
public var onComplete:Function;
public var transitionParams:Object;
public var updatesSkipped:Number;
public var onStart:Function;
public var onOverwriteScope:Object;
public var skipUpdates:Number;
public var onStartScope:Object;
public var scope:Object;
public var isCaller:Boolean;
public var timePaused:Number;
public var transition:Function;
public var onCompleteParams:Array;
public var onError:Function;
public var timesCalled:Number;
public var onErrorScope:Object;
public var onOverwrite:Function;
public var isPaused:Boolean;
public var waitFrames:Boolean;
public var onCompleteScope:Object;
public function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function, p_transitionParams:Object){
super();
scope = p_scope;
timeStart = p_timeStart;
timeComplete = p_timeComplete;
useFrames = p_useFrames;
transition = p_transition;
transitionParams = p_transitionParams;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(omitEvents:Boolean):TweenListObj{
var pName:String;
var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
nTween.properties = new Array();
for (pName in properties) {
nTween.properties[pName] = properties[pName].clone();
};
nTween.skipUpdates = skipUpdates;
nTween.updatesSkipped = updatesSkipped;
if (!omitEvents){
nTween.onStart = onStart;
nTween.onUpdate = onUpdate;
nTween.onComplete = onComplete;
nTween.onOverwrite = onOverwrite;
nTween.onError = onError;
nTween.onStartParams = onStartParams;
nTween.onUpdateParams = onUpdateParams;
nTween.onCompleteParams = onCompleteParams;
nTween.onOverwriteParams = onOverwriteParams;
nTween.onStartScope = onStartScope;
nTween.onUpdateScope = onUpdateScope;
nTween.onCompleteScope = onCompleteScope;
nTween.onOverwriteScope = onOverwriteScope;
nTween.onErrorScope = onErrorScope;
};
nTween.rounded = rounded;
nTween.isPaused = isPaused;
nTween.timePaused = timePaused;
nTween.isCaller = isCaller;
nTween.count = count;
nTween.timesCalled = timesCalled;
nTween.waitFrames = waitFrames;
nTween.hasStarted = hasStarted;
return (nTween);
}
public function toString():String{
var i:String;
var returnStr:String = "\n[TweenListObj ";
returnStr = (returnStr + ("scope:" + String(scope)));
returnStr = (returnStr + ", properties:");
var isFirst:Boolean;
for (i in properties) {
if (!isFirst){
returnStr = (returnStr + ",");
};
returnStr = (returnStr + ("[name:" + properties[i].name));
returnStr = (returnStr + (",valueStart:" + properties[i].valueStart));
returnStr = (returnStr + (",valueComplete:" + properties[i].valueComplete));
returnStr = (returnStr + "]");
isFirst = false;
};
returnStr = (returnStr + (", timeStart:" + String(timeStart)));
returnStr = (returnStr + (", timeComplete:" + String(timeComplete)));
returnStr = (returnStr + (", useFrames:" + String(useFrames)));
returnStr = (returnStr + (", transition:" + String(transition)));
returnStr = (returnStr + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
returnStr = (returnStr + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
returnStr = (returnStr + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
returnStr = (returnStr + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
returnStr = (returnStr + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
returnStr = (returnStr + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
returnStr = (returnStr + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
returnStr = (returnStr + (", onError:" + String(onError)));
};
if (onStartParams){
returnStr = (returnStr + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
returnStr = (returnStr + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
returnStr = (returnStr + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
returnStr = (returnStr + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
returnStr = (returnStr + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
returnStr = (returnStr + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
returnStr = (returnStr + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
returnStr = (returnStr + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
returnStr = (returnStr + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
returnStr = (returnStr + (", rounded:" + String(rounded)));
};
if (isPaused){
returnStr = (returnStr + (", isPaused:" + String(isPaused)));
};
if (timePaused){
returnStr = (returnStr + (", timePaused:" + String(timePaused)));
};
if (isCaller){
returnStr = (returnStr + (", isCaller:" + String(isCaller)));
};
if (count){
returnStr = (returnStr + (", count:" + String(count)));
};
if (timesCalled){
returnStr = (returnStr + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
returnStr = (returnStr + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
returnStr = (returnStr + (", hasStarted:" + String(hasStarted)));
};
returnStr = (returnStr + "]\n");
return (returnStr);
}
public static function makePropertiesChain(p_obj:Object):Object{
var chainedObject:Object;
var chain:Object;
var currChainObj:Object;
var len:Number;
var i:Number;
var k:Number;
var baseObject:Object = p_obj.base;
if (baseObject){
chainedObject = {};
if ((baseObject is Array)){
chain = [];
k = 0;
while (k < baseObject.length) {
chain.push(baseObject[k]);
k++;
};
} else {
chain = [baseObject];
};
chain.push(p_obj);
len = chain.length;
i = 0;
while (i < len) {
if (chain[i]["base"]){
currChainObj = AuxFunctions.concatObjects(makePropertiesChain(chain[i]["base"]), chain[i]);
} else {
currChainObj = chain[i];
};
chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj);
i++;
};
if (chainedObject["base"]){
delete chainedObject["base"];
};
return (chainedObject);
//unresolved jump
};
return (p_obj);
}
}
}//package caurina.transitions
Section 86
//ColorMatrixArrays (com.ascb.filters.ColorMatrixArrays)
package com.ascb.filters {
public class ColorMatrixArrays {
public static const GRAYSCALE:Array = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0];
public static const DIGITAL_NEGATIVE:Array = [-1, 0, 0, 0, 0xFF, 0, -1, 0, 0, 0xFF, 0, 0, -1, 0, 0xFF, 0, 0, 0, 1, 0];
public function ColorMatrixArrays(){
super();
}
public static function getContrastArray(nValue:Number):Array{
var nScale:Number = (nValue * 11);
var nOffset:Number = (63.6 - (nValue * 698.5));
return ([nScale, 0, 0, 0, nOffset, 0, nScale, 0, 0, nOffset, 0, 0, nScale, 0, nOffset, 0, 0, 0, 1, 0]);
}
public static function getSaturationArray(nValue:Number):Array{
var nRed:Number = 0.3086;
var nGreen:Number = 0.6094;
var nBlue:Number = 0.082;
var nA:Number = (((1 - nValue) * nRed) + nValue);
var nB:Number = ((1 - nValue) * nGreen);
var nC:Number = ((1 - nValue) * nBlue);
var nD:Number = ((1 - nValue) * nRed);
var nE:Number = (((1 - nValue) * nGreen) + nValue);
var nF:Number = ((1 - nValue) * nBlue);
var nG:Number = ((1 - nValue) * nRed);
var nH:Number = ((1 - nValue) * nGreen);
var nI:Number = (((1 - nValue) * nBlue) + nValue);
return ([nA, nB, nC, 0, 0, nD, nE, nF, 0, 0, nG, nH, nI, 0, 0, 0, 0, 0, 1, 0]);
}
}
}//package com.ascb.filters
Section 87
//ArrayUtilities (com.ascb.util.ArrayUtilities)
package com.ascb.util {
public class ArrayUtilities {
public function ArrayUtilities(){
super();
}
public static function max(aArray:Array):Number{
var aCopy:Array = aArray.concat();
aCopy.sort(Array.NUMERIC);
var nMaximum:Number = Number(aCopy.pop());
return (nMaximum);
}
public static function findMatchIndex(aArray:Array, oElement:Object, ... _args):Number{
var nStartingIndex:Number = 0;
var bPartialMatch:Boolean;
if (typeof(_args[0]) == "number"){
nStartingIndex = _args[0];
} else {
if (typeof(_args[1]) == "number"){
nStartingIndex = _args[1];
};
};
if (typeof(_args[0]) == "boolean"){
bPartialMatch = _args[0];
};
var bMatch:Boolean;
var i:Number = nStartingIndex;
while (i < aArray.length) {
if (bPartialMatch){
bMatch = !((aArray[i].indexOf(oElement) == -1));
} else {
bMatch = (aArray[i] == oElement);
};
if (bMatch){
return (i);
};
i++;
};
return (-1);
}
public static function switchElements(aArray:Array, nIndexA:Number, nIndexB:Number):void{
var oElementA:Object = aArray[nIndexA];
var oElementB:Object = aArray[nIndexB];
aArray.splice(nIndexA, 1, oElementB);
aArray.splice(nIndexB, 1, oElementA);
}
public static function toString(oArray:Object, nLevel:uint=0):String{
var sItem:String;
var sIndent:String = "";
var i:Number = 0;
while (i < nLevel) {
sIndent = (sIndent + "\t");
i++;
};
var sOutput:String = "";
for (sItem in oArray) {
if ((oArray[sItem] is Object)){
sOutput = (((((sIndent + "** ") + sItem) + " **\n") + toString(oArray[sItem], (nLevel + 1))) + sOutput);
} else {
sOutput = (sOutput + ((((sIndent + sItem) + ":") + oArray[sItem]) + "\n"));
};
};
return (sOutput);
}
public static function randomize(aArray:Array):Array{
var oElement:Object;
var nRandom:Number;
var aCopy:Array = aArray.concat();
var aRandomized:Array = new Array();
var i:Number = 0;
while (i < aCopy.length) {
nRandom = NumberUtilities.random(0, (aCopy.length - 1));
aRandomized.push(aCopy[nRandom]);
aCopy.splice(nRandom, 1);
i--;
i++;
};
return (aRandomized);
}
public static function min(aArray:Array):Number{
var aCopy:Array = aArray.concat();
aCopy.sort(Array.NUMERIC);
var nMinimum:Number = Number(aCopy.shift());
return (nMinimum);
}
public static function sum(aArray:Array):Number{
var nSum:Number = 0;
var i:Number = 0;
while (i < aArray.length) {
if (typeof(aArray[i]) == "number"){
nSum = (nSum + aArray[i]);
};
i++;
};
return (nSum);
}
public static function findMatchIndices(aArray:Array, oElement:Object, bPartialMatch:Boolean=false):Array{
var aIndices:Array = new Array();
var nIndex:Number = findMatchIndex(aArray, oElement, bPartialMatch);
while (nIndex != -1) {
aIndices.push(nIndex);
nIndex = findMatchIndex(aArray, oElement, bPartialMatch, (nIndex + 1));
};
return (aIndices);
}
public static function findLastMatchIndex(aArray:Array, oElement:Object, oParameter:Object):Number{
var nStartingIndex:Number = aArray.length;
var bPartialMatch:Boolean;
if (typeof(arguments[2]) == "number"){
nStartingIndex = arguments[2];
} else {
if (typeof(arguments[3]) == "number"){
nStartingIndex = arguments[3];
};
};
if (typeof(arguments[2]) == "boolean"){
bPartialMatch = arguments[2];
};
var bMatch:Boolean;
var i:Number = nStartingIndex;
while (i >= 0) {
if (bPartialMatch){
bMatch = !((aArray[i].indexOf(oElement) == -1));
} else {
bMatch = (aArray[i] == oElement);
};
if (bMatch){
return (i);
};
i--;
};
return (-1);
}
public static function average(aArray:Array):Number{
return ((sum(aArray) / aArray.length));
}
private static function objectEquals(oInstanceA:Object, oInstanceB:Object):Boolean{
var sItem:String;
for (sItem in oInstanceA) {
if ((oInstanceA[sItem] is Object)){
if (!objectEquals(oInstanceA[sItem], oInstanceB[sItem])){
return (false);
};
} else {
if (oInstanceA[sItem] != oInstanceB[sItem]){
return (false);
};
};
};
return (true);
}
public static function equals(aArrayA:Array, aArrayB:Array, bNotOrdered:Boolean, bRecursive:Boolean):Boolean{
if (aArrayA.length != aArrayB.length){
return (false);
};
var aArrayACopy:Array = aArrayA.concat();
var aArrayBCopy:Array = aArrayB.concat();
if (bNotOrdered){
aArrayACopy.sort();
aArrayBCopy.sort();
};
var i:Number = 0;
while (i < aArrayACopy.length) {
if ((((aArrayACopy[i] is Array)) && (bRecursive))){
if (!equals(aArrayACopy[i], aArrayBCopy[i], bNotOrdered, bRecursive)){
return (false);
};
} else {
if ((((aArrayACopy[i] is Object)) && (bRecursive))){
if (!objectEquals(aArrayACopy[i], aArrayBCopy[i])){
return (false);
};
} else {
if (aArrayACopy[i] != aArrayBCopy[i]){
return (false);
};
};
};
i++;
};
return (true);
}
}
}//package com.ascb.util
Section 88
//NumberUtilities (com.ascb.util.NumberUtilities)
package com.ascb.util {
public class NumberUtilities {
private static var _aUniqueIDs:Array;
public function NumberUtilities(){
super();
}
public static function random(nMinimum:Number, nMaximum:Number=0, nRoundToInterval:Number=1):Number{
var nTemp:Number;
if (nMinimum > nMaximum){
nTemp = nMinimum;
nMinimum = nMaximum;
nMaximum = nTemp;
};
var nDeltaRange:Number = ((nMaximum - nMinimum) + (1 * nRoundToInterval));
var nRandomNumber:Number = (Math.random() * nDeltaRange);
nRandomNumber = (nRandomNumber + nMinimum);
return (floor(nRandomNumber, nRoundToInterval));
}
public static function ceil(nNumber:Number, nRoundToInterval:Number=1):Number{
return ((Math.ceil((nNumber / nRoundToInterval)) * nRoundToInterval));
}
public static function getUnique():Number{
if (_aUniqueIDs == null){
_aUniqueIDs = new Array();
};
var dCurrent:Date = new Date();
var nID:Number = dCurrent.getTime();
while (!(isUnique(nID))) {
nID = (nID + NumberUtilities.random(dCurrent.getTime(), (2 * dCurrent.getTime())));
};
_aUniqueIDs.push(nID);
return (nID);
}
private static function isUnique(nNumber:Number):Boolean{
var i:Number = 0;
while (i < _aUniqueIDs.length) {
if (_aUniqueIDs[i] == nNumber){
return (false);
};
i++;
};
return (true);
}
public static function floor(nNumber:Number, nRoundToInterval:Number=1):Number{
return ((Math.floor((nNumber / nRoundToInterval)) * nRoundToInterval));
}
public static function round(nNumber:Number, nRoundToInterval:Number=1):Number{
return ((Math.round((nNumber / nRoundToInterval)) * nRoundToInterval));
}
}
}//package com.ascb.util
Section 89
//ScoreService (com.spilgames.api.ScoreService)
package com.spilgames.api {
public class ScoreService {
public function ScoreService(){
super();
}
public static function submitScore(score:int, callback:Function=null):int{
return (SpilGamesServices.getInstance().send("Score", "submitScore", callback, {score:score, userName:User.getUserName(), userHash:User.getUserHash()}));
}
}
}//package com.spilgames.api
Section 90
//SpilGamesServices (com.spilgames.api.SpilGamesServices)
package com.spilgames.api {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import flash.utils.*;
public class SpilGamesServices extends MovieClip {
private const DEFAULT_CONNECTION_LOCATION:String = "http://www8.agame.com/games/flash/services/ServicesConnection.swf";
private var previousFrameTime:Number;
private var _connected:Boolean;// = false
private var _numConnectionLoadTries:uint;// = 0
private var _request:URLRequest;
private var currentDelay:Number;// = 0
private var _connecting:Boolean;// = false
private var _loader:Loader;
private var _servicesConnection;// = null
private var _alwaysInFront:Boolean;// = false
public static const INVALID_ID:int = -1;
public static const CONFIGURATION_FAILED:String = "configurationFailure";
private static const MAX_CONNECTION_LOAD_RETRIES:uint = 99;
public static const INVALID_DOMAIN:String = "invalidDomain";
private static var _instance:SpilGamesServices = null;
public function SpilGamesServices(access:Private=null){
super();
if (!access){
throw (new Error("Cannot instantiate this class, use SpilGamesServices.getInstance"));
};
}
private function handleRemovedFromStage(e:Event):void{
trace("WARNING: please do not remove SpilGamesServices from the stage");
}
private function handleLoadComplete(e:Event):void{
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_servicesConnection = LoaderInfo(e.target).content;
_servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.addEventListener("serviceError", handleServiceError);
addChild(_servicesConnection);
}
public function send(serviceID:String, functionName:String, callback:Function, args:Object=null):int{
if (isReady()){
return (_servicesConnection.send(serviceID, functionName, callback, args));
};
return (INVALID_ID);
}
private function handleServicesFailed(e:ErrorEvent):void{
_servicesConnection.addEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.addEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.addEventListener("serviceError", handleServiceError);
_connecting = false;
if (hasEventListener("servicesFailed")){
dispatchEvent(new ErrorEvent("servicesFailed", false, false, e.text));
};
}
public function get version():String{
return ("1.1");
}
public function isReady():Boolean{
return (((!((_servicesConnection == null))) && (_servicesConnection.isReady())));
}
private function handleIOError(e:IOErrorEvent):void{
_numConnectionLoadTries++;
if (_numConnectionLoadTries > MAX_CONNECTION_LOAD_RETRIES){
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_connecting = false;
trace("ERROR: SpilGamesServices failed to load the connection object");
if (hasEventListener(e.type)){
dispatchEvent(e);
};
} else {
trace(("WARN: SpilGamesServices failed to load the connection object, retry #" + _numConnectionLoadTries));
previousFrameTime = getTimer();
addEventListener(Event.ENTER_FRAME, updateConnectionRetry);
};
}
public function disconnect():void{
if (_servicesConnection){
_servicesConnection.removeEventListener(Event.COMPLETE, handleServicesReady);
_servicesConnection.removeEventListener(ErrorEvent.ERROR, handleServicesFailed);
_servicesConnection.removeEventListener("serviceError", handleServiceError);
if (_connected){
_servicesConnection.disconnect();
};
removeChild(_servicesConnection);
};
_servicesConnection = null;
if (_loader){
try {
_loader.close();
//unresolved jump
var _slot1 = e;
} finally {
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
};
_loader = null;
};
removeEventListener(Event.ENTER_FRAME, bringToFront);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage);
if (parent){
parent.removeChild(this);
};
_connected = (_connecting = false);
}
private function handleServicesReady(e:Event):void{
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_connected = true;
_connecting = false;
dispatchEvent(new Event("servicesReady"));
}
public function get connection(){
return (_servicesConnection);
}
private function updateConnectionRetry(e:Event):void{
var currentFrameTime:Number = getTimer();
var deltaTime:Number = ((currentFrameTime - previousFrameTime) / 1000);
currentDelay = (currentDelay + deltaTime);
if (currentDelay >= 2){
trace(("WARN: SpilGamesServices trying to reconnect after: " + currentDelay));
_loader.load(_request);
removeEventListener(Event.ENTER_FRAME, updateConnectionRetry);
currentDelay = 0;
};
previousFrameTime = currentFrameTime;
}
private function handleServiceError(e:Event):void{
var message:String;
if (hasEventListener("serviceError")){
message = "";
if ((e is ErrorEvent)){
message = ErrorEvent(e).text;
} else {
message = e.toString();
};
dispatchEvent(new ErrorEvent("serviceError", false, false, message));
};
}
public function isServiceAvailable(serviceID:String):Boolean{
return (((isReady()) && (_servicesConnection.isServiceAvailable(serviceID))));
}
public function getSiteID():int{
if (_servicesConnection != null){
return (_servicesConnection.getSiteID());
};
return (INVALID_ID);
}
public function getChannelID():int{
if (_servicesConnection != null){
return (_servicesConnection.getChannelID());
};
return (INVALID_ID);
}
public function set alwaysInFront(value:Boolean):void{
if (_alwaysInFront != value){
_alwaysInFront = value;
if (_alwaysInFront){
addEventListener(Event.ENTER_FRAME, bringToFront);
} else {
removeEventListener(Event.ENTER_FRAME, bringToFront);
};
};
}
public function getItemID():int{
if (_servicesConnection != null){
return (_servicesConnection.getItemID());
};
return (INVALID_ID);
}
public function allowDomain(domain:String):void{
Security.allowDomain("*");
Security.allowInsecureDomain("*");
}
public function connect(clip:DisplayObjectContainer, ... _args):void{
var connectionLocation:String;
var urlVariables:URLVariables;
var date:Date;
if (((!(_connecting)) && (!(_connected)))){
if (!clip.stage){
throw (new Error("The given clip must be present in the display list (added to stage)"));
};
_connecting = true;
clip.stage.addChild(this);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemovedFromStage);
if (((root.loaderInfo.parameters["servicesLoc"]) && ((root.loaderInfo.parameters["servicesLoc"].length > 0)))){
connectionLocation = root.loaderInfo.parameters["servicesLoc"];
_request = new URLRequest(connectionLocation);
} else {
connectionLocation = DEFAULT_CONNECTION_LOCATION;
urlVariables = new URLVariables();
date = new Date();
urlVariables.nocache = ((((date.fullYear * 12) + (date.month + 1)) * 31) + date.day);
_request = new URLRequest(connectionLocation);
_request.data = urlVariables;
};
allowDomain(connectionLocation);
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoadComplete);
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, handleIOError);
_loader.load(_request);
};
}
public function get alwaysInFront():Boolean{
return (_alwaysInFront);
}
public function get connecting():Boolean{
return (_connecting);
}
public function isDomainAllowed():Boolean{
return (((!((_servicesConnection == null))) && (_servicesConnection.isDomainValid())));
}
public function bringToFront(e:Event=null):void{
var e = e;
if (parent){
parent.setChildIndex(this, (parent.numChildren - 1));
//unresolved jump
var _slot1 = e;
removeEventListener(Event.ENTER_FRAME, bringToFront);
};
}
public static function getInstance():SpilGamesServices{
if (!_instance){
_instance = new SpilGamesServices(new Private());
};
return (_instance);
}
}
}//package com.spilgames.api
class Private {
private function Private(){
super();
}
}
Section 91
//User (com.spilgames.api.User)
package com.spilgames.api {
import flash.display.*;
public class User {
public function User(){
super();
}
public static function getUserName():String{
var connection:* = SpilGamesServices.getInstance().connection;
if (connection != null){
return (connection.getUserName());
};
return ("");
}
public static function isGuest():Boolean{
var root:DisplayObject;
var vars:Object;
var connection:* = SpilGamesServices.getInstance().connection;
if (connection != null){
return (connection.isGuest());
};
root = SpilGamesServices.getInstance().root;
if (root.loaderInfo != null){
vars = root.loaderInfo.parameters;
return (((((((!(vars.username)) || ((vars.username == "")))) || (!(vars.hash)))) || ((vars.hash == ""))));
};
return (false);
}
public static function getUserHash():String{
var connection:* = SpilGamesServices.getInstance().connection;
if (connection != null){
return (connection.getUserHash());
};
return ("");
}
}
}//package com.spilgames.api
Section 92
//flag_icon_77 (components_fla.flag_icon_77)
package components_fla {
import flash.display.*;
public dynamic class flag_icon_77 extends MovieClip {
public function flag_icon_77(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package components_fla
Section 93
//l_br_75 (components_fla.l_br_75)
package components_fla {
import flash.display.*;
import flash.text.*;
public dynamic class l_br_75 extends MovieClip {
public var text:TextField;
public var flag:MovieClip;
}
}//package components_fla
Section 94
//Dead (general.Dead)
package general {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import levels.*;
import com.ascb.util.*;
public class Dead extends Sprite {
public var body:b2Body;
public var level:GameLevel;
private var _height:Number;// = 0
private var _width:Number;// = 0
private var m_physScale:Number;
private var cntr:Number;
private var _radius:Number;// = 0
public var mc:MovieClip;
private var delayDur:Number;
public function Dead(initObj:Object){
super();
level = initObj["level"];
m_physScale = level.m_physScale;
createDead(initObj);
}
private function createDead(initObj:Object):void{
var bd:b2BodyDef = new b2BodyDef();
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
if (initObj["type"] == "Dead"){
_width = (initObj["width"] / 2);
_height = (initObj["height"] / 2);
bd.userData = Main.getMc("Bomb_mc");
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = (initObj["width"] * m_physScale);
bd.userData.height = (initObj["height"] * m_physScale);
GameLevel.m_sprite.addChild(bd.userData);
mc = bd.userData;
} else {
if (initObj["type"] == "DeadC"){
_radius = initObj["radius"];
bd.userData = Main.getMc("Bomb_mc");
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = ((_radius * 2) * m_physScale);
bd.userData.height = ((_radius * 2) * m_physScale);
GameLevel.m_sprite.addChild(bd.userData);
delayDur = NumberUtilities.random(0, 1000);
addEventListener(Event.ENTER_FRAME, delayAmin);
mc = bd.userData;
};
};
bd.isBullet = false;
body = level.m_world.CreateBody(bd);
body.bodyType = initObj["type"];
body.objOwner = this;
body.jumpFrom = false;
createShape();
}
public function destroyBody():void{
this.body.needDel = true;
}
private function createShape():void{
var def:*;
if (body.bodyType == "DeadC"){
def = new b2CircleDef();
def.radius = _radius;
} else {
def = new b2PolygonDef();
def.SetAsBox(_width, _height);
};
def.density = 0;
def.friction = 1;
def.restitution = 0;
def.isSensor = true;
body.CreateShape(def);
body.SetMassFromShapes();
}
private function delayAmin(e:Event=null):void{
if (cntr == delayDur){
body.m_userData.gotoAndPlay("Static");
removeEventListener(Event.ENTER_FRAME, delayAmin);
} else {
cntr++;
};
}
}
}//package general
Section 95
//Hero (general.Hero)
package general {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import levels.*;
public class Hero extends Sprite {
public var level:GameLevel;
private var m_physScale:Number;
private var heroShape:b2Shape;
public var cntDellayJump:Number;// = 0
public var isStop:Boolean;// = true
public var heroType:Number;
public var mc:MovieClip;
public var twoJump:Boolean;// = false
public var dellayJump:Number;// = 20
public var body:b2Body;
public var progressHero:Number;// = 1
public var isDead:Boolean;// = false
public var rechargeJump:Boolean;// = false
public var direction:String;// = "r"
public function Hero(initObj:Object){
super();
level = initObj["level"];
m_physScale = level.m_physScale;
createHero(initObj);
}
private function createShape(type:Number):void{
var def:b2CircleDef = new b2CircleDef();
if (type == 3){
def.density = 8;
def.radius = (20 / m_physScale);
} else {
if (type == 2){
def.density = 12;
def.radius = (20 / m_physScale);
} else {
def.density = 10;
def.radius = (20 / m_physScale);
};
};
def.friction = 1;
def.restitution = 0;
heroShape = body.CreateShape(def);
body.SetMassFromShapes();
}
public function changeHeroType(type:Number):void{
if (((((!((type == heroType))) && ((((((type == 1)) || ((type == 2)))) || ((type == 3)))))) && ((type <= progressHero)))){
trace(("Изменили тип на " + type));
body.DestroyShape(heroShape);
heroType = type;
createShape(heroType);
};
}
private function createHero(initObj:Object):void{
var bd:b2BodyDef;
heroType = initObj["heroType"];
bd = new b2BodyDef();
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
bd.angularDamping = 0.09;
bd.linearDamping = 0.1;
bd.isBullet = true;
bd.userData = Main.getMc("mcHero");
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = (bd.userData.height = 50);
level.addChild(bd.userData);
bd.userData.gotoAndStop("stop");
mc = bd.userData;
body = level.m_world.CreateBody(bd);
body.bodyType = "Hero";
body.objOwner = this;
createShape(heroType);
}
}
}//package general
Section 96
//Letter (general.Letter)
package general {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import levels.*;
public class Letter extends Sprite {
public var body:b2Body;
public var level:GameLevel;
private var m_physScale:Number;
public var valLetter:String;
public var mc:MovieClip;
public function Letter(initObj:Object){
super();
level = initObj["level"];
m_physScale = level.m_physScale;
createLetter(initObj);
}
private function createShape():void{
var def:b2CircleDef;
def = new b2CircleDef();
def.density = 0;
def.radius = (20 / m_physScale);
def.friction = 1;
def.restitution = 0;
def.isSensor = true;
body.CreateShape(def);
body.SetMassFromShapes();
}
private function createLetter(initObj:Object):void{
valLetter = initObj["valLetter"];
var bd:b2BodyDef = new b2BodyDef();
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
bd.isBullet = false;
bd.userData = Main.getMc("Battery_mc");
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.scaleX = 0.8;
bd.userData.scaleY = 0.8;
GameLevel.m_sprite.addChild(bd.userData);
mc = bd.userData;
body = level.m_world.CreateBody(bd);
body.bodyType = "Letter";
body.objOwner = this;
createShape();
}
public function destroyBody():void{
this.body.needDel = true;
}
}
}//package general
Section 97
//LevelsMap (general.LevelsMap)
package general {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import spill.localisation.*;
import com.spilgames.api.*;
public class LevelsMap extends MovieClip {
private var arrBut:Array;
private var _spilGamesServices:SpilGamesServices;
private var main:Main;
public var summ:Number;// = 0
private var soundBut:SimpleButton;
public var mc:mmenu_mc;
private var MainMenu:SimpleButton;
public function LevelsMap(_main:Main){
arrBut = new Array();
MainMenu = new SimpleButton();
_spilGamesServices = SpilGamesServices.getInstance();
super();
main = _main;
mc = new mmenu_mc();
mc.x = 320;
mc.y = 240;
addChild(mc);
mc.removeChild(mc.sponsorLogo);
createButtons();
soundBut = Sounds.addMC();
addChild(soundBut);
soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
addTime();
createButtonsMainMenu();
}
private function onServicesFailed(e):void{
trace("Submitter failed to load");
trace(_spilGamesServices.isDomainAllowed());
}
private function createButtons():void{
var closeBut:Boolean;
var but:LevelsMapButton;
var i:Number = 0;
var j:Number = 0;
var item:Number = 0;
while (item < main.cfgLevel.length) {
closeBut = true;
if (main.completeLevel >= (item - 1)){
closeBut = false;
};
if ((((main.completeLevel == -1)) && ((item == 0)))){
closeBut = false;
};
if (i == 5){
i = 0;
j++;
};
but = new LevelsMapButton(main, main.cfgLevel[item], i, j, closeBut);
arrBut.push(but);
addChild(but);
i++;
item++;
};
}
private function onServicesReady(e):void{
trace(_spilGamesServices.isDomainAllowed());
ScoreService.submitScore(summ);
}
public function clickMainMenu(event:MouseEvent):void{
main.levelToNum(-1);
}
private function addTime():void{
var item:*;
var formatter:TextFormat;
var total_time:myTextField;
var subScore_upState:myTextField;
var subScore_overState:myTextField;
var subScore:SimpleButton;
for each (item in main.cfgLevel) {
if ((1000 - (10 * Number(item["progressHero"]))) > 0){
summ = (summ + (1000 - (10 * Number(item["progressHero"]))));
};
};
formatter = new TextFormat();
formatter.size = 30;
total_time = new myTextField();
total_time.text_1.text = summ.toString();
total_time.text_2.text = summ.toString();
total_time.text_1.autoSize = TextFieldAutoSize.LEFT;
total_time.text_2.autoSize = TextFieldAutoSize.LEFT;
total_time.text_1.setTextFormat(formatter);
total_time.text_2.setTextFormat(formatter);
total_time.x = 300;
total_time.y = 420;
addChild(total_time);
subScore_upState = new myTextField();
subScore_overState = new myTextField();
subScore_overState.text_1.textColor = 0xFF0000;
formatter = new TextFormat();
formatter.size = 20;
subScore_upState.text_1.text = SpilGame.getString("f5");
subScore_upState.text_2.text = SpilGame.getString("f5");
subScore_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
subScore_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
subScore_upState.text_1.setTextFormat(formatter);
subScore_upState.text_2.setTextFormat(formatter);
subScore_overState.text_1.text = SpilGame.getString("f5");
subScore_overState.text_2.text = SpilGame.getString("f5");
subScore_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
subScore_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
subScore_overState.text_1.setTextFormat(formatter);
subScore_overState.text_2.setTextFormat(formatter);
subScore = new SimpleButton();
subScore.upState = subScore_upState;
subScore.overState = subScore_overState;
subScore.downState = subScore_overState;
subScore.hitTestState = subScore.upState;
subScore.x = 300;
subScore.y = 460;
addChild(subScore);
subScore.addEventListener(MouseEvent.CLICK, hihscores);
}
private function hihscores(event:MouseEvent){
_spilGamesServices.addEventListener("servicesReady", onServicesReady);
_spilGamesServices.addEventListener("servicesFailed", onServicesFailed);
_spilGamesServices.connect(this);
}
public function clearClass():void{
var i:LevelsMapButton;
for each (i in arrBut) {
i.clearClass();
};
removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
arrBut = null;
removeChild(MainMenu);
MainMenu = null;
removeChild(mc);
mc = null;
removeEventListener(MouseEvent.MOUSE_UP, clickMainMenu);
}
private function createButtonsMainMenu():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 20;
next_upState.text_1.text = SpilGame.getString("f3");
next_upState.text_2.text = SpilGame.getString("f3");
next_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = SpilGame.getString("f3");
next_overState.text_2.text = SpilGame.getString("f3");
next_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
var mc:MovieClip = new MainMenu_button();
mc.scaleX = 0.5;
mc.scaleY = 0.5;
MainMenu.upState = next_upState;
mc = new MainMenu_buttonOverState();
mc.scaleX = 0.5;
mc.scaleY = 0.5;
MainMenu.overState = next_overState;
MainMenu.downState = next_overState;
MainMenu.hitTestState = MainMenu.upState;
MainMenu.x = 20;
MainMenu.y = 420;
MainMenu.addEventListener(MouseEvent.MOUSE_UP, clickMainMenu);
addChild(MainMenu);
}
}
}//package general
Section 98
//LevelsMapButton (general.LevelsMapButton)
package general {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
import com.ascb.filters.*;
import flash.filters.*;
public class LevelsMapButton extends MovieClip {
private var levelNum:Number;
private var start:SimpleButton;
private var main:Main;
public function LevelsMapButton(_main:Main, level:Object, pX:Number, pY:Number, closeBut:Boolean=true){
var tmpmmenu_ico1:mmenu_ico1;
var tmpmmenu_ico2:mmenu_ico2;
var tmpmmenu_ico3:mmenu_ico3;
var tmpmmenu_ico4:mmenu_ico4;
var tmpmmenu_ico5:mmenu_ico5;
var tmpmmenu_ico6:mmenu_ico6;
var tmpmmenu_ico7:mmenu_ico7;
var tmpmmenu_ico8:mmenu_ico8;
var tmpmmenu_ico9:mmenu_ico9;
var tmpmmenu_ico10:mmenu_ico10;
var tmpmmenu_ico11:mmenu_ico11;
var tmpmmenu_ico12:mmenu_ico12;
var tmpmmenu_ico13:mmenu_ico13;
var tmpmmenu_ico14:mmenu_ico14;
var tmpmmenu_ico15:mmenu_ico15;
start = new SimpleButton();
super();
main = _main;
levelNum = level["num"];
var num:Number = (Number(level["num"]) + 1);
var className:Class = (getDefinitionByName(("mmenu_ico" + num)) as Class);
var upState:MovieClip = new (className);
upState = new (className);
upState.addChild(addTime());
start.upState = upState;
var overState:MovieClip = new (className);
overState.addChild(addTime());
overState.scaleX = 1.05;
overState.scaleY = 1.05;
start.overState = overState;
start.downState = overState;
start.hitTestState = start.upState;
start.x = ((pX * 120) + 80);
start.y = ((pY * 120) + 70);
if (closeBut){
start.enabled = false;
start.filters = [new ColorMatrixFilter(ColorMatrixArrays.getSaturationArray(0))];
} else {
start.enabled = true;
start.addEventListener(MouseEvent.MOUSE_UP, startMouseUp);
};
addChild(start);
}
private function startMouseUp(event:MouseEvent):void{
main.levelToNum(levelNum);
}
public function clearClass():void{
removeEventListener(MouseEvent.MOUSE_UP, startMouseUp);
}
private function addTime():TextField{
var formatter:TextFormat = new TextFormat();
formatter.bold = true;
var time:TextField = new time_lvlmap_mc().tf;
time.x = -49;
time.y = 23;
time.background = true;
time.backgroundColor = 0;
time.text = main.cfgLevel[levelNum]["progressHero"];
time.setTextFormat(formatter);
time.defaultTextFormat = formatter;
return (time);
}
}
}//package general
Section 99
//LevelsParser (general.LevelsParser)
package general {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import levels.*;
import flash.utils.*;
import org.piton32.utils.*;
import com.ascb.util.*;
import flash.filters.*;
public class LevelsParser extends Sprite {
private var level:GameLevel;
private var def;
private var m_physScale:Number;
private var arrAddedMc:Array;
private var userDataMc;
private var arrBackMc:Array;
private var arrPsDef:Array;
private var body:b2Body;
private var pBodyTypePs:String;
private var tmpBody2:b2Body;
private var arrDistanceJointsMc:Array;
private var arrChainsPoint:Array;
private var arrDistanceJoints:Array;
private var m_world:b2World;
private var bb:b2Body;
private var chPs;
private var initObj:Object;
private var jj:b2Joint;
private var angle:Number;
private var mcAnglePs:Number;
private var bd:b2BodyDef;
private var jointDef;
private var arrDeepMc:Array;
private var mcAngle:Number;
private var i:Number;
private var psUserDataMc;
private var arrRevoluteJoints:Array;
private var j:Number;
private var tmpDef;
private var tmpBody1:b2Body;
private var psMc;
private var tmpMassData:b2MassData;
private var withoutUserData:Boolean;
public function LevelsParser(_level:GameLevel){
arrAddedMc = new Array();
arrBackMc = new Array();
arrDistanceJointsMc = new Array();
arrChainsPoint = new Array();
arrDeepMc = new Array();
arrRevoluteJoints = new Array();
arrDistanceJoints = new Array();
initObj = new Object();
arrPsDef = new Array();
tmpMassData = new b2MassData();
super();
level = _level;
m_world = level.m_world;
m_physScale = level.m_physScale;
}
private function createStandardBodyFromObject(param:Object):b2Body{
param = initParams(param);
if (param.type == "Box"){
def = new b2PolygonDef();
def.SetAsBox(((param.width / 2) / m_physScale), ((param.height / 2) / m_physScale));
} else {
if (param.type == "pCircle"){
def = new b2CircleDef();
def.radius = ((param.width / 2) / m_physScale);
};
};
def.density = param.density;
def.friction = param.friction;
def.restitution = param.restitution;
def.filter.categoryBits = param.categoryBits;
def.filter.maskBits = param.maskBits;
def.filter.groupIndex = param.groupIndex;
def.isSensor = param.isSensor;
bd = new b2BodyDef();
bd.isBullet = param.isBullet;
bd.fixedRotation = param.fixedRotation;
bd.allowSleep = param.allowSleep;
bd.position.Set((param.x / m_physScale), (param.y / m_physScale));
bd.angle = pMathUtilities.toRad(param.angle);
if (param.userData != null){
bd.userData = param.userData;
bd.userData.rotation = param.angle;
};
body = m_world.CreateBody(bd);
body.name = param.name;
body.bodyType = param.bodyType;
body.CreateShape(def);
body.SetMassFromShapes();
if (param.userData != null){
bd.userData.x = param.x;
bd.userData.y = param.y;
arrAddedMc.push(bd.userData);
};
return (body);
}
public function parseLevel(lName:String):void{
var ch:*;
var pLevel:* = Main.getMc(lName);
var chInd:Number = 0;
while (chInd < pLevel.numChildren) {
ch = pLevel.getChildAt(chInd);
initObj = new Object();
if (checkTypeMc(ch, "dWorldBorder", true)){
if (ch.orientation == "b"){
level.WorldBorder_b = createWorldBorder(ch);
} else {
if (ch.orientation == "l"){
level.WorldBorder_l = createWorldBorder(ch);
} else {
if (ch.orientation == "r"){
level.WorldBorder_r = createWorldBorder(ch);
};
};
};
} else {
if (checkTypeMc(ch, "dHero", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["heroType"] = ch.heroType;
level.hero = new Hero(initObj);
level.camDelta = (480 - (level.hero.body.GetPosition().y * m_physScale));
if ((480 - (level.hero.body.GetPosition().y * m_physScale)) >= 240){
GameLevel.m_sprite.y = -(((level.hero.body.GetPosition().y * m_physScale) - 240));
} else {
GameLevel.m_sprite.y = 0;
};
GameLevel.m_sprite.x = -(((level.hero.body.GetPosition().x * m_physScale) - 320));
} else {
if (checkTypeMc(ch, "dLetter", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["valLetter"] = ch.valLetter;
level.arrLetter.push(new Letter(initObj));
} else {
if (checkTypeMc(ch, "dLift", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["width"] = (ch.width / m_physScale);
initObj["height"] = (ch.height / m_physScale);
initObj["type"] = ch.type;
initObj["mc"] = ch.mc;
level.arrLetter.push(new Lift(initObj));
} else {
if (checkTypeMc(ch, "dPlatform", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["width"] = (ch.width / m_physScale);
initObj["height"] = (ch.height / m_physScale);
initObj["delayFall"] = ch.delayFall;
initObj["mc"] = ch.mc;
level.arrLetter.push(new Platform(initObj));
} else {
if (checkTypeMc(ch, "dDead", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["width"] = (ch.width / m_physScale);
initObj["height"] = (ch.height / m_physScale);
initObj["type"] = "Dead";
level.arrLetter.push(new Dead(initObj));
} else {
if (checkTypeMc(ch, "dDeadC", true)){
initObj["level"] = level;
initObj["pos"] = new b2Vec2((ch.x / m_physScale), (ch.y / m_physScale));
initObj["radius"] = (ch.width / (m_physScale * 2));
initObj["type"] = "DeadC";
level.arrLetter.push(new Dead(initObj));
} else {
if (isStandardBody(ch)){
body = createStandardBody(ch, ch.userDataMc);
} else {
if (checkTypeMc(ch, "pDistanceJoint")){
arrDistanceJoints.push(ch);
} else {
if (checkTypeMc(ch, "dRevoluteJoint")){
arrRevoluteJoints.push(ch);
} else {
if (isGraphicsMc(ch)){
arrBackMc.push(ch);
};
};
};
};
};
};
};
};
};
};
};
chInd++;
};
addRevoluteJoints();
addGraphicsToLevel();
setDeepLevelsElements();
trace("Закончили парсить");
pLevel = null;
}
private function createDistanceJointFrom2Points(point1:b2Vec2, point2:b2Vec2):b2Joint{
var jointDef:*;
var tmpBody1:b2Body;
var tmpBody2:b2Body;
tmpBody1 = getBodyAtPoint(point1.x, point1.y);
tmpBody2 = getBodyAtPoint(point2.x, point2.y);
if (tmpBody1 == null){
tmpBody1 = createAnchor(point1.x, point1.y);
};
if (tmpBody2 == null){
tmpBody2 = createAnchor(point2.x, point2.y);
};
jointDef = new b2DistanceJointDef();
jointDef.Initialize(tmpBody1, tmpBody2, new b2Vec2((point1.x / m_physScale), (point1.y / m_physScale)), new b2Vec2((point2.x / m_physScale), (point2.y / m_physScale)));
jointDef.collideConnected = true;
jj = m_world.CreateJoint(jointDef);
return (jj);
}
private function setDeepLevelsElements():void{
var el:*;
for each (el in level.arrLetter) {
if (GameLevel.m_sprite.numChildren > 1){
GameLevel.m_sprite.setChildIndex(el.mc, (GameLevel.m_sprite.numChildren - 1));
};
};
}
private function getTypeParsingMc(ch):String{
var clName:String = getQualifiedClassName(ch);
if (((!((clName.indexOf("pBox") == -1))) || (!((clName.indexOf("pSpring") == -1))))){
return ("pBox");
};
if (clName.indexOf("pCircle") != -1){
return ("pCircle");
};
return ("");
}
private function checkTypeMc(ch, clName:String, strictCheck:Boolean=false):Boolean{
var mcClass:String;
var qName:String;
if (strictCheck){
qName = getQualifiedClassName(ch);
if (qName.indexOf("::") != -1){
mcClass = qName.substring((qName.indexOf("::") + 2));
} else {
mcClass = qName;
};
if (mcClass == clName){
return (true);
};
return (false);
//unresolved jump
};
if (getQualifiedClassName(ch).indexOf(clName) != -1){
return (true);
};
return (false);
}
private function createStandardBody(ch, userDataMc=null, isSensor:Boolean=false, isBullet:Boolean=false):b2Body{
var clName:String;
var pBodyType:String = getTypeParsingMc(ch);
if (pBodyType == ""){
clName = getQualifiedClassName(ch);
if (clName.indexOf("pMovingPlatform") != -1){
pBodyType = "pBox";
};
};
withoutUserData = (((userDataMc == null)) || ((userDataMc == "")));
var isBodySize:Boolean = ch.isBodySize;
if (withoutUserData){
userDataMc = ch;
} else {
userDataMc = Main.getMc(userDataMc);
};
mcAngle = userDataMc.rotation;
userDataMc.rotation = 0;
if (pBodyType == "pBox"){
def = new b2PolygonDef();
if (!isBodySize){
def.SetAsBox(((userDataMc.width / 2) / m_physScale), ((userDataMc.height / 2) / m_physScale));
} else {
def.SetAsBox(((ch.width / 2) / m_physScale), ((ch.height / 2) / m_physScale));
};
} else {
if (pBodyType == "pCircle"){
def = new b2CircleDef();
if (!isBodySize){
def.radius = ((userDataMc.width / 2) / m_physScale);
} else {
def.radius = ((ch.width / 2) / m_physScale);
};
};
};
if (ch.density == undefined){
def.density = 0;
} else {
if (ch.density == 0){
def.density = 0;
} else {
def.density = ch.density;
};
};
def.friction = ch.friction;
def.restitution = ch.restitution;
if (ch.isGhost){
def.filter.categoryBits = 0;
def.filter.maskBits = 0;
} else {
def.filter.categoryBits = 1;
def.filter.maskBits = 3;
};
def.isSensor = ch.isSensor;
if (isSensor){
def.isSensor = true;
};
bd = new b2BodyDef();
if (ch.name.indexOf("_NoRot") != -1){
bd.fixedRotation = true;
};
if (!isBodySize){
bd.position.Set((userDataMc.x / m_physScale), (userDataMc.y / m_physScale));
} else {
bd.position.Set((ch.x / m_physScale), (ch.y / m_physScale));
};
bd.angle = pMathUtilities.toRad(mcAngle);
if (!withoutUserData){
bd.userData = userDataMc;
bd.userData.rotation = mcAngle;
};
bd.isBullet = isBullet;
body = m_world.CreateBody(bd);
body.bodyType = pBodyType;
body.name = ch.name;
body.jumpFrom = ch.jumpFrom;
body.CreateShape(def);
body.SetMassFromShapes();
if (!withoutUserData){
if (isBodySize){
bd.userData.x = ch.x;
bd.userData.y = ch.y;
};
arrAddedMc.push(bd.userData);
};
return (body);
}
private function getBodyAtPointByIndex(px:Number, py:Number, includeStatic:Boolean=true, indexBody:int=0):b2Body{
var tShape:b2Shape;
var inside:Boolean;
var px2:Number = (px / m_physScale);
var py2:Number = (py / m_physScale);
var PointVec:b2Vec2 = new b2Vec2();
PointVec.Set(px2, py2);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((px2 - 0.001), (py2 - 0.001));
aabb.upperBound.Set((px2 + 0.001), (py2 + 0.001));
var k_maxCount = 10;
var shapes:Array = new Array();
var count:int = m_world.Query(aabb, shapes, k_maxCount);
var body:b2Body;
if (((((shapes.length - 1) >= indexBody)) && ((((shapes[indexBody].m_body.IsStatic() == false)) || (includeStatic))))){
tShape = (shapes[indexBody] as b2Shape);
inside = tShape.TestPoint(tShape.m_body.GetXForm(), PointVec);
if (inside){
body = tShape.m_body;
};
};
return (body);
}
private function addRevoluteJoints():void{
var rJ:*;
var b1R:b2Body;
var b2R:b2Body;
for each (rJ in arrRevoluteJoints) {
b1R = getBodyAtPoint(rJ.x, rJ.y);
if (b1R == null){
} else {
b2R = getBodyAtPointByIndex(rJ.x, rJ.y, true, 1);
if ((((b2R == null)) || ((b1R == b2R)))){
b2R = m_world.GetGroundBody();
};
jointDef = new b2RevoluteJointDef();
jointDef.Initialize(b1R, b2R, new b2Vec2((rJ.x / m_physScale), (rJ.y / m_physScale)));
if (rJ.enableLimit){
jointDef.lowerAngle = pMathUtilities.toRad(rJ.lowerAngle);
jointDef.upperAngle = pMathUtilities.toRad(rJ.upperAngle);
jointDef.enableLimit = true;
};
if (rJ.enableMotor){
jointDef.motorSpeed = rJ.motorSpeed;
jointDef.maxMotorTorque = rJ.maxMotorTorque;
jointDef.enableMotor = true;
};
m_world.CreateJoint(jointDef);
};
};
}
private function initParams(param:Object):Object{
var prop:String;
var defaultParam:Object = new Object();
defaultParam = {x:100, y:100, width:30, height:15, linearDamping:0, angularDamping:0, name:("randomName" + (NumberUtilities.random(1, 500000) + NumberUtilities.random(1, 500000)).toString()), type:"Box", bodyType:"", userData:null, isBullet:false, fixedRotation:false, allowSleep:true, isSleeping:false, scaleSkin:true, density:0, friction:0.2, restitution:0.2, angle:0, maskBits:0xFFFF, categoryBits:1, groupIndex:0, draggable:true, lineColor:0, lineAlpha:1, lineThickness:0, fillColor:0xCCCCCC, fillAlpha:1};
if (param == null){
param = new Object();
};
for (prop in defaultParam) {
if (param[prop] == null){
param[prop] = defaultParam[prop];
};
};
return (param);
}
private function getBodyByName(_name:String):b2Body{
bb = m_world.m_bodyList;
while (bb) {
if (bb.name == _name){
return (bb);
};
bb = bb.m_next;
};
return (null);
}
private function createWorldBorder(ch:MovieClip):b2Body{
var bd:b2BodyDef = new b2BodyDef();
bd.position.Set((ch.x / m_physScale), (ch.y / m_physScale));
body = level.m_world.CreateBody(bd);
body.bodyType = "dWorldBorder";
body.name = ("WorldBorder_" + ch.orientation);
body.jumpFrom = false;
var def:b2PolygonDef = new b2PolygonDef();
def.isSensor = true;
def.SetAsBox(((ch.width / 2) / m_physScale), ((ch.height / 2) / m_physScale));
body.CreateShape(def);
body.SetMassFromShapes();
return (body);
}
private function isStandardBody(ch):Boolean{
var clName:String = getQualifiedClassName(ch);
if (((!((clName.indexOf("pBox") == -1))) || (!((clName.indexOf("pCircle") == -1))))){
return (true);
};
return (false);
}
private function isGraphicsMc(ch):Boolean{
var clName:String = getQualifiedClassName(ch);
var mcClass:String = clName.substring((clName.indexOf("::") + 2));
if ((((mcClass.charAt(0) == "p")) && (!(("ABCDEFGHIJKLMNOPQRSTUVWXYZ".indexOf(mcClass.charAt(1)) == -1))))){
return (false);
};
if (((!((mcClass.indexOf("_DG") == -1))) || (!((ch.name.indexOf("_DG") == -1))))){
return (false);
};
return (true);
}
private function createAnchor(_x:Number, _y:Number, _isSensor:Boolean=false):b2Body{
var newAnchor:b2Body;
var bd:b2BodyDef;
var circ:b2CircleDef = new b2CircleDef();
circ.radius = (3 / m_physScale);
if (_isSensor){
circ.filter.categoryBits = 1;
circ.filter.maskBits = 1;
circ.isSensor = true;
} else {
circ.filter.categoryBits = 0;
circ.filter.maskBits = 0;
};
bd = new b2BodyDef();
bd.position.Set((_x / m_physScale), (_y / m_physScale));
newAnchor = m_world.CreateBody(bd);
newAnchor.CreateShape(circ);
newAnchor.SetMassFromShapes();
return (newAnchor);
}
private function addGraphicsToLevel():void{
var mc:*;
var mc2:*;
for each (mc in arrAddedMc) {
if ((((((mc is MovieClip)) && ((mc.totalFrames == 1)))) && ((mc.name.toLowerCase().indexOf("anim") == -1)))){
mc.cacheAsBitmap = true;
};
GameLevel.m_sprite.addChild(mc);
};
for each (mc2 in arrBackMc) {
GameLevel.background.addChild(mc2);
};
}
private function getBodyAtPoint(px:Number, py:Number, includeStatic:Boolean=true):b2Body{
var tShape:b2Shape;
var inside:Boolean;
var px2:Number = (px / m_physScale);
var py2:Number = (py / m_physScale);
var PointVec:b2Vec2 = new b2Vec2();
PointVec.Set(px2, py2);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((px2 - 0.001), (py2 - 0.001));
aabb.upperBound.Set((px2 + 0.001), (py2 + 0.001));
var k_maxCount = 10;
var shapes:Array = new Array();
var count:int = m_world.Query(aabb, shapes, k_maxCount);
var body:b2Body;
var i:int;
while (i < count) {
if ((((shapes[i].m_body.IsStatic() == false)) || (includeStatic))){
tShape = (shapes[i] as b2Shape);
inside = tShape.TestPoint(tShape.m_body.GetXForm(), PointVec);
if (inside){
body = tShape.m_body;
break;
};
};
i++;
};
return (body);
}
private function addDistanceJoints():void{
var chDist:*;
var mc:MovieClip;
var ss:String;
var pairObject:Object;
var point1:*;
var point2:*;
var arrGroupNames:Array = new Array();
var arrPairs:Array = new Array();
var tmpObj:Object = new Object();
for each (chDist in arrDistanceJoints) {
if (ArrayUtilities.findMatchIndex(arrGroupNames, chDist.groupName) == -1){
arrGroupNames.push(chDist.groupName);
};
};
for each (ss in arrGroupNames) {
for each (chDist in arrDistanceJoints) {
if (chDist.groupName == ss){
if (tmpObj["point1"] == undefined){
tmpObj["point1"] = chDist;
} else {
tmpObj["point2"] = chDist;
};
};
};
arrPairs.push(tmpObj);
};
for each (pairObject in arrPairs) {
point1 = pairObject["point1"];
point2 = pairObject["point2"];
tmpObj = new Object();
jj = createDistanceJointFrom2Points(point1, point2);
mc = Main.getMc("Chain");
mc.gotoAndStop(point1.type);
jj.m_userData = mc;
arrAddedMc.push(mc);
tmpObj["mc"] = mc;
tmpObj["deep"] = -1;
if ((((point1.deep > -1)) || ((point2.deep > -1)))){
tmpObj["deep"] = Math.max(point1.deep, point2.deep);
} else {
tmpObj["deep"] = -1;
};
arrDistanceJointsMc.push(tmpObj);
};
}
}
}//package general
Section 100
//Lift (general.Lift)
package general {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import levels.*;
import com.ascb.util.*;
public class Lift extends Sprite {
public var m_world:b2World;
public var body:b2Body;
public var level:GameLevel;
public var liftType:String;
public var m_physScale:Number;
public var fixture:b2Body;
public var counterweight:b2Body;
public var lift:b2Body;
public var mc:MovieClip;
public function Lift(initObj:Object){
super();
level = initObj["level"];
m_world = level.m_world;
m_physScale = level.m_physScale;
liftType = initObj["type"];
if (initObj["type"] == "v"){
createVlift(initObj);
} else {
if (initObj["type"] == "h"){
createHlift(initObj);
};
};
}
private function createHlift(initObj:Object):void{
var sd:b2PolygonDef;
var bd:b2BodyDef;
var ground:b2Body = m_world.GetGroundBody();
sd = new b2PolygonDef();
sd.SetAsBox((30 / m_physScale), (7.5 / m_physScale));
sd.density = 10;
sd.friction = 1;
sd.isSensor = true;
var rjd:b2RevoluteJointDef = new b2RevoluteJointDef();
var prevBody:b2Body = ground;
bd = new b2BodyDef();
bd.position.Set((initObj["pos"].x - (150 / m_physScale)), initObj["pos"].y);
body = m_world.CreateBody(bd);
body.CreateShape(sd);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2((initObj["pos"].x - (180 / m_physScale)), initObj["pos"].y));
rjd.motorSpeed = (NumberUtilities.random(0.3, 0.4, 0.1) * Math.PI);
rjd.maxMotorTorque = 5000;
rjd.enableMotor = true;
m_world.CreateJoint(rjd);
prevBody = body;
sd.SetAsBox((60 / m_physScale), (7.5 / m_physScale));
bd.position.Set((initObj["pos"].x - (60 / m_physScale)), initObj["pos"].y);
body = m_world.CreateBody(bd);
body.CreateShape(sd);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2((initObj["pos"].x - (120 / m_physScale)), initObj["pos"].y));
rjd.enableMotor = false;
m_world.CreateJoint(rjd);
prevBody = body;
sd.SetAsBox((initObj["width"] / 2), (initObj["height"] / 2));
sd.isSensor = false;
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
if (initObj["mc"]){
bd.userData = Main.getMc(initObj["mc"]);
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = (initObj["width"] * m_physScale);
GameLevel.m_sprite.addChild(bd.userData);
mc = bd.userData;
};
body = m_world.CreateBody(bd);
body.bodyType = "Lift";
body.jumpFrom = true;
body.objOwner = this;
body.CreateShape(sd);
body.SetFixedRotation(true);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y));
m_world.CreateJoint(rjd);
var pjd:b2PrismaticJointDef = new b2PrismaticJointDef();
pjd.Initialize(ground, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y), new b2Vec2(1, 0));
pjd.maxMotorForce = 500;
pjd.enableMotor = true;
m_world.CreateJoint(pjd);
}
private function createVlift(initObj:Object):void{
var ground:b2Body;
var sd:b2PolygonDef;
var bd:b2BodyDef;
var prevBody:b2Body;
ground = m_world.GetGroundBody();
sd = new b2PolygonDef();
sd.SetAsBox((7.5 / m_physScale), (30 / m_physScale));
sd.density = 10;
sd.isSensor = true;
var rjd:b2RevoluteJointDef = new b2RevoluteJointDef();
prevBody = ground;
bd = new b2BodyDef();
bd.position.Set(initObj["pos"].x, (initObj["pos"].y + (150 / m_physScale)));
body = m_world.CreateBody(bd);
body.CreateShape(sd);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, (initObj["pos"].y + (180 / m_physScale))));
rjd.motorSpeed = (NumberUtilities.random(0.3, 0.4, 0.1) * Math.PI);
rjd.maxMotorTorque = 5000;
rjd.enableMotor = true;
m_world.CreateJoint(rjd);
prevBody = body;
sd.SetAsBox((7.5 / m_physScale), (60 / m_physScale));
bd.position.Set(initObj["pos"].x, (initObj["pos"].y + (60 / m_physScale)));
body = m_world.CreateBody(bd);
body.CreateShape(sd);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, (initObj["pos"].y + (120 / m_physScale))));
rjd.enableMotor = false;
m_world.CreateJoint(rjd);
prevBody = body;
sd.SetAsBox((initObj["width"] / 2), (initObj["height"] / 2));
sd.isSensor = false;
sd.friction = 1;
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
if (initObj["mc"]){
bd.userData = Main.getMc(initObj["mc"]);
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = (initObj["width"] * m_physScale);
GameLevel.m_sprite.addChild(bd.userData);
mc = bd.userData;
};
body = m_world.CreateBody(bd);
body.jumpFrom = true;
body.bodyType = "Lift";
body.objOwner = this;
body.CreateShape(sd);
body.SetFixedRotation(true);
body.SetMassFromShapes();
rjd.Initialize(prevBody, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y));
m_world.CreateJoint(rjd);
var pjd:b2PrismaticJointDef = new b2PrismaticJointDef();
pjd.Initialize(ground, body, new b2Vec2(initObj["pos"].x, initObj["pos"].y), new b2Vec2(0, 1));
pjd.maxMotorForce = 500;
pjd.enableMotor = true;
m_world.CreateJoint(pjd);
}
}
}//package general
Section 101
//Menu (general.Menu)
package general {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import spill.localisation.*;
import flash.net.*;
public class Menu extends Sprite {
private var start_overState:newStart;
private var mc:mmenu_mc;
private var start_upState:newStart;
private var startBut_overState:myTextField;
private var start:SimpleButton;
private var soundBut:SimpleButton;
private var startBut_upState:myTextField;
private var main:Main;
private var moreGames:SimpleButton;
private var startBut:SimpleButton;
public function Menu(_main:Main){
start = new SimpleButton();
moreGames = new SimpleButton();
start_upState = new newStart();
start_overState = new newStart();
startBut_upState = new myTextField();
startBut_overState = new myTextField();
startBut = new SimpleButton();
super();
main = _main;
mc = new mmenu_mc();
mc.x = 320;
mc.y = 240;
addChild(mc);
Languages.initialize();
SpilGame.initialize("Steel Head", PortalGroup.TEENS, "", this, true);
var _local4:XML = <LocalisedText><textItem identifier="f1"><en_us>Start Game</en_us><en_uk>Start Game</en_uk><nl>Spel starten</nl><fr>Commencer le jeu</fr><de>Spiel starten</de><es>Iniciar</es><br>Começar</br><pt>Iniciar</pt><it>Inizia il gioco</it><se>Starta spel</se><pl>Start</pl><ru>Начать игру</ru><id>Mulai Game</id><ar>Start Game</ar><jp>Start Game</jp><cn>Start Game</cn><es_mx>Comenzar juego</es_mx><es_ar>Comenzar juego</es_ar></textItem><textItem identifier="f2"><en_us>More Games</en_us><en_uk>More Games</en_uk><nl>Meer spellen</nl><fr>Plus de jeux</fr><de>Mehr Spiele</de><es>Más juegos</es><br>Mais jogos</br><pt>Mais jogos</pt><it>Più giochi</it><se>Fler spel</se><pl>Więcej gier</pl><ru>Другие игры</ru><id>Game Lainnya</id><ar>More Games</ar><jp>More Games</jp><cn>More Games</cn><es_mx>Más juegos</es_mx><es_ar>Más juegos</es_ar></textItem><textItem identifier="f3"><en_us>Menu</en_us><en_uk>Menu</en_uk><nl>Menu</nl><fr>Menu</fr><de>Menü</de><es>Menú</es><br>Menu</br><pt>Menu</pt><it>Menu</it><se>Meny</se><pl>Menu</pl><ru>Меню</ru><id>Menu</id><ar>Menu</ar><jp>Menu</jp><cn>Menu</cn><es_mx>Menú</es_mx><es_ar>Menú</es_ar></textItem><textItem identifier="f4"><en_us>Time:</en_us><en_uk>Time:</en_uk><nl>Tijd:</nl><fr>Temps :</fr><de>Zeit:</de><es>Tiempo:</es><br>Tempo:</br><pt>Tempo:</pt><it>Tempo:</it><se>Tid:</se><pl>Czas:</pl><ru>Время:</ru><id>Waktu:</id><ar>Time:</ar><jp>Time:</jp><cn>Time:</cn><es_mx>Tiempo:</es_mx><es_ar>Tiempo:</es_ar></textItem><textItem identifier="f5"><en_us>Submit Score</en_us><en_uk>Submit Score</en_uk><nl>Score verzenden</nl><fr>Envoyer le score</fr><de>Punkte eintragen</de><es>Enviar puntuación</es><br>Enviar pontuação</br><pt>Enviar pontuação</pt><it>Invia il punteggio</it><se>Skicka poäng</se><pl>Zapisz wynik</pl><ru>Сохранить счет</ru><id>Kirim Skor</id><ar>Submit Score</ar><jp>Submit Score</jp><cn>Submit Score</cn><es_mx>Enviar puntaje</es_mx><es_ar>Enviar puntaje</es_ar></textItem><textItem identifier="f6"><en_us>Level Map</en_us><en_uk>Level Map</en_uk><nl>Levelkaart</nl><fr>Carte des niveaux</fr><de>Levelkarte</de><es>Mapa de niveles</es><br>Mapa das fases</br><pt>Mapa dos níveis</pt><it>Mappa dei livelli</it><se>Nivåkarta</se><pl>Mapa poziomów</pl><ru>Выбор уровня</ru><id>Peta Level</id><ar>Level Map</ar><jp>Level Map</jp><cn>Level Map</cn><es_mx>Mapa de niveles</es_mx><es_ar>Mapa del nivel</es_ar></textItem><textItem identifier="f7"><en_us>Replay Level</en_us><en_uk>Replay Level</en_uk><nl>Level opnieuw spelen</nl><fr>Rejouer le niveau</fr><de>Level wiederholen</de><es>Repetir nivel</es><br>Repetir a fase</br><pt>Repetir o nível</pt><it>Riavvia il livello</it><se>Spela om nivå</se><pl>Powtórz poziom</pl><ru>Сначала</ru><id>Mengulangi Level</id><ar>Replay Level</ar><jp>Replay Level</jp><cn>Replay Level</cn><es_mx>Repetir nivel</es_mx><es_ar>Repetir nivel</es_ar></textItem><textItem identifier="f8"><en_us>Double Jump</en_us><en_uk>Double Jump</en_uk><nl>Dubbele sprong</nl><fr>Double saut</fr><de>Doppelsprung</de><es>Salto doble</es><br>Pulo Duplo</br><pt>Duplo Salto</pt><it>Doppio salto</it><se>Dubbelhopp</se><pl>Podwójny skok</pl><ru>Высокий прыжок</ru><id>Lompatan Ganda</id><ar>Double Jump</ar><jp>Double Jump</jp><cn>Double Jump</cn><es_mx>Doble salto</es_mx><es_ar>Salto doble</es_ar></textItem><textItem identifier="f9"><en_us>Jump</en_us><en_uk>Jump</en_uk><nl>Springen</nl><fr>Sauter</fr><de>Springen</de><es>Salto</es><br>Pular</br><pt>Saltar</pt><it>Salto</it><se>Hoppa</se><pl>Skok</pl><ru>Прыжок</ru><id>Lompat</id><ar>Jump</ar><jp>Jump</jp><cn>Jump</cn><es_mx>Saltar</es_mx><es_ar>Salto</es_ar></textItem><textItem identifier="f10"><en_us>Move Left</en_us><en_uk>Move Left</en_uk><nl>Naar links bewegen</nl><fr>Se déplacer à gauche</fr><de>Nach links</de><es>Mover a izquierda</es><br>Mover para esquerda</br><pt>Mover para a esquerda</pt><it>Muovi a sinistra</it><se>Gå vänster</se><pl>Ruch w lewo</pl><ru>Влево</ru><id>Bergerak ke Kiri</id><ar>Move Left</ar><jp>Move Left</jp><cn>Move Left</cn><es_mx>Moverse a la izquierda</es_mx><es_ar>Izquierda</es_ar></textItem><textItem identifier="f11"><en_us>Move Right</en_us><en_uk>Move Right</en_uk><nl>Naar rechts bewegen</nl><fr>Se déplacer à droite</fr><de>Nach rechts</de><es>Mover a derecha</es><br>Mover para direita</br><pt>Mover para a direita</pt><it>Muovi a destra</it><se>Gå höger</se><pl>Ruch w prawo</pl><ru>Вправо</ru><id>Bergerak ke Kanan</id><ar>Move Right</ar><jp>Move Right</jp><cn>Move Right</cn><es_mx>Moverse a la derecha</es_mx><es_ar>Derecha</es_ar></textItem><textItem identifier="f12"><en_us>Next Level</en_us><en_uk>Next Level</en_uk><nl>Volgend level</nl><fr>Niveau suivant</fr><de>Nächster Level</de><es>Siguiente nivel</es><br>Fase seguinte</br><pt>Nível seguinte</pt><it>Prossimo livello</it><se>Nästa nivå</se><pl>Następny poziom</pl><ru>Дальше</ru><id>Level Berikutnya</id><ar>Next Level</ar><jp>Next Level</jp><cn>Next Level</cn><es_mx>Siguiente nivel</es_mx><es_ar>Siguiente nivel</es_ar></textItem><textItem identifier="f13"><en_us>Space</en_us><en_uk>Space</en_uk><nl>Spatiebalk</nl><fr>Barre d'espace</fr><de>Leertaste</de><es>Espacio</es><br>Barra de espaços</br><pt>Barra de espaços</pt><it>Spazio</it><se>Mellanslag</se><pl>Spacja</pl><ru>Пробел</ru><id>Spasi</id><ar>Space</ar><jp>Space</jp><cn>Space</cn><es_mx>Barra espaciadora</es_mx><es_ar>Espacio</es_ar></textItem><textItem identifier="f14"><en_us>High Score:</en_us><en_uk>Highscore:</en_uk><nl>Topscore:</nl><fr>Meilleur score :</fr><de>Highscore:</de><es>Puntuación máxima:</es><br>Recorde:</br><pt>Recorde:</pt><it>Punteggio più alto:</it><se>Toppoäng:</se><pl>Najlepszy wynik:</pl><ru>Рекорд:</ru><id>Skor Tertinggi:</id><ar>High Score:</ar><jp>High Score:</jp><cn>High Score:</cn><es_mx>Puntaje alto:</es_mx><es_ar>Puntaje más alto:</es_ar></textItem><textItem identifier="f15"><en_us>sec</en_us><en_uk>sec</en_uk><nl>sec</nl><fr>sec</fr><de>s</de><es>seg.</es><br>seg</br><pt>seg</pt><it>sec</it><se>sek</se><pl>s</pl><ru>сек.</ru><id>detik</id><ar>sec</ar><jp>sec</jp><cn>sec</cn><es_mx>seg.</es_mx><es_ar>seg.</es_ar></textItem></LocalisedText>
;
SpilGame.importXMLv2(_local4);
trace("Language Data Succesfully included");
var languageSelectBox:LanguageSelectBox = new LanguageSelectBox();
addChild(languageSelectBox);
languageSelectBox.x = 430;
languageSelectBox.y = 450;
SpilGame.addEventListener("brandingChanged", updateLocalizationMc);
mc.sponsorLogo.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
startButton();
moreGamesButton();
addChild(moreGames);
brandingLogo();
myMail();
soundBut = Sounds.addMC();
addChild(soundBut);
soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
}
private function myMail():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_upState.text_1.textColor = (next_overState.text_1.textColor = 0xFFFFFF);
var formatter:TextFormat = new TextFormat();
formatter.size = 10;
next_upState.text_1.text = "© 2010 Gegele Danila";
next_upState.text_2.text = "";
next_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = "© 2010 Gegele Danila";
next_overState.text_2.text = "";
next_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
var myMail:SimpleButton = new SimpleButton();
myMail.upState = next_upState;
myMail.overState = next_overState;
myMail.downState = next_overState;
myMail.hitTestState = moreGames.upState;
myMail.x = 10;
myMail.y = 30;
myMail.addEventListener(MouseEvent.MOUSE_UP, clickMyMail);
addChild(myMail);
}
private function brandingLogo():void{
var brandingLogo:BrandingLogo = new BrandingLogo();
brandingLogo.x = 300;
brandingLogo.y = (460 + (brandingLogo.height / 2));
brandingLogo.mouseEnabled = (brandingLogo.buttonMode = (brandingLogo.useHandCursor = true));
brandingLogo.addEventListener(MouseEvent.CLICK, handleBrandingLogoClicked);
addChild(brandingLogo);
}
private function handleBrandingLogoClicked(e:MouseEvent):void{
navigateToURL(new URLRequest(SpilGame.getMoreGamesLink("")), "_blank");
}
public function clickMyMail(event:MouseEvent):void{
navigateToURL(new URLRequest("mailto:gegele@bk.ru"));
}
private function startMouseUp(event:MouseEvent):void{
main.hideMainMenu();
main.showLevelMap();
}
public function clearClass():void{
removeEventListener(MouseEvent.MOUSE_UP, startMouseUp);
removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
moreGames.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
mc.sponsorLogo.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
private function startButton():void{
startBut_overState.text_1.textColor = 0xFF0000;
startBut.upState = startBut_upState;
startBut.overState = startBut_overState;
startBut.downState = startBut_overState;
startBut.hitTestState = startBut.upState;
startBut.x = 10;
startBut.y = 200;
addChild(startBut);
startBut.addEventListener(MouseEvent.MOUSE_UP, startMouseUp);
startBut_upState.text_1.text = SpilGame.getString("f1");
startBut_upState.text_2.text = SpilGame.getString("f1");
startBut_overState.text_1.text = SpilGame.getString("f1");
startBut_overState.text_2.text = SpilGame.getString("f1");
}
private function updateLocalizationMc(event:Event):void{
startBut_upState.text_1.text = SpilGame.getString("f1");
startBut_upState.text_2.text = SpilGame.getString("f1");
startBut_overState.text_1.text = SpilGame.getString("f1");
startBut_overState.text_2.text = SpilGame.getString("f1");
}
public function clickSponsorLogo(event:MouseEvent):void{
navigateToURL(new URLRequest(SpilGame.getMoreGamesLink("")), "_blank");
}
private function moreGamesButton():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 20;
next_upState.text_1.text = "add to your site";
next_upState.text_2.text = "add to your site";
next_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = "add to your site";
next_overState.text_2.text = "add to your site";
next_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
moreGames.upState = next_upState;
moreGames.overState = next_overState;
moreGames.downState = next_overState;
moreGames.hitTestState = moreGames.upState;
moreGames.x = 10;
moreGames.y = 470;
moreGames.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
}
}//package general
Section 102
//NextLevel (general.NextLevel)
package general {
import flash.events.*;
import flash.display.*;
import caurina.transitions.*;
import flash.text.*;
import spill.localisation.*;
import flash.net.*;
import auxiliary.*;
public class NextLevel extends Sprite {
private var help:SimpleButton;
private var next:SimpleButton;
private var main:Main;
private var sponsor:SimpleButton;
private var ramka:ramka_mc;
private var map:SimpleButton;
public var m_input:Input;
public function NextLevel(_main:Main){
next = new SimpleButton();
map = new SimpleButton();
sponsor = new SimpleButton();
help = new SimpleButton();
ramka = new ramka_mc();
super();
main = _main;
ramka.x = 320;
ramka.y = 0;
nextButton();
mapButton();
sponsorButton();
showTime();
addChild(ramka);
addEventListener(Event.ENTER_FRAME, initInput);
}
private function chekKey(event:Event=null):void{
if (Input.isKeyPressed(32)){
main.nextLevel();
};
}
private function mapMouseUp(event:MouseEvent):void{
main.showLevelMap();
}
private function nextButton():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
next_upState.text_1.text = SpilGame.getString("f12");
next_upState.text_2.text = SpilGame.getString("f12");
next_upState.text_1.autoSize = TextFieldAutoSize.RIGHT;
next_upState.text_2.autoSize = TextFieldAutoSize.RIGHT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = SpilGame.getString("f12");
next_overState.text_2.text = SpilGame.getString("f12");
next_overState.text_1.autoSize = TextFieldAutoSize.RIGHT;
next_overState.text_2.autoSize = TextFieldAutoSize.RIGHT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
next.upState = next_upState;
next.overState = next_overState;
next.downState = next_overState;
next.hitTestState = next.upState;
next.x = -180;
next.y = 0;
ramka.addChild(next);
next.addEventListener(MouseEvent.MOUSE_UP, nextMouseUp);
}
private function initInput(event:Event=null):void{
removeEventListener(Event.ENTER_FRAME, initInput);
m_input = new Input(ramka);
addEventListener(Event.ENTER_FRAME, chekKey);
Tweener.addTween(ramka, {y:240, time:1});
}
private function showTime():void{
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
var time:myTextField = new myTextField();
time.text_1.text = ((((SpilGame.getString("f4") + " ") + main.cfgLevel[main.curLevel]["progressHero"]) + " ") + SpilGame.getString("f15"));
time.text_2.text = ((((SpilGame.getString("f4") + " ") + main.cfgLevel[main.curLevel]["progressHero"]) + " ") + SpilGame.getString("f15"));
time.text_1.autoSize = TextFieldAutoSize.CENTER;
time.text_2.autoSize = TextFieldAutoSize.CENTER;
time.text_1.setTextFormat(formatter);
time.text_2.setTextFormat(formatter);
time.x = -192;
time.y = 72;
ramka.addChild(time);
}
private function sponsorButton():void{
sponsor.upState = new Sponsor_button();
sponsor.overState = new Sponsor_button_over();
sponsor.downState = new Sponsor_button_over();
sponsor.hitTestState = sponsor.upState;
sponsor.x = -5;
sponsor.y = 0;
ramka.addChild(sponsor);
sponsor.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
private function nextMouseUp(event:MouseEvent):void{
main.nextLevel();
}
private function mapButton():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
next_upState.text_1.text = SpilGame.getString("f6");
next_upState.text_2.text = SpilGame.getString("f6");
next_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = SpilGame.getString("f6");
next_overState.text_2.text = SpilGame.getString("f6");
next_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
map.upState = next_upState;
map.overState = next_overState;
map.downState = next_overState;
map.hitTestState = map.upState;
map.x = -235;
map.y = 0;
ramka.addChild(map);
map.addEventListener(MouseEvent.MOUSE_UP, mapMouseUp);
}
public function clearClass():void{
removeEventListener(Event.ENTER_FRAME, chekKey);
removeEventListener(MouseEvent.MOUSE_UP, nextMouseUp);
removeEventListener(MouseEvent.MOUSE_UP, mapMouseUp);
sponsor.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
public function clickSponsorLogo(event:MouseEvent):void{
navigateToURL(new URLRequest("http://www.games1.com/"), "_blank");
}
}
}//package general
Section 103
//Platform (general.Platform)
package general {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import levels.*;
public class Platform extends Sprite {
private var m_physScale:Number;
private var _width:Number;// = 0
public var level:GameLevel;
private var _height:Number;// = 0
public var mc:MovieClip;
private var delayFall:Number;// = 0
public var body:b2Body;
private var platformShape:b2Shape;
private var counter1:Number;// = 0
public var fall:Boolean;// = false
public function Platform(initObj:Object){
super();
level = initObj["level"];
_width = (initObj["width"] / 2);
_height = (initObj["height"] / 2);
delayFall = initObj["delayFall"];
m_physScale = level.m_physScale;
createPlatform(initObj);
}
private function goFall(e:Event):void{
if (counter1 == delayFall){
removeEventListener(Event.ENTER_FRAME, goFall);
trace("падение платформы");
fall = false;
body.jumpFrom = false;
body.DestroyShape(platformShape);
createShape(50);
body.jumpFrom = true;
} else {
counter1++;
};
}
private function createShape(_density:Number=0):void{
var def:b2PolygonDef = new b2PolygonDef();
def.SetAsBox(_width, _height);
def.density = _density;
def.friction = 1;
def.restitution = 0;
platformShape = body.CreateShape(def);
body.SetMassFromShapes();
}
private function createPlatform(initObj:Object):void{
var bd:b2BodyDef = new b2BodyDef();
bd.position.Set(initObj["pos"].x, initObj["pos"].y);
bd.isBullet = false;
if (initObj["mc"] != ""){
bd.userData = Main.getMc(initObj["mc"]);
bd.userData.x = (initObj["pos"].x * m_physScale);
bd.userData.y = (initObj["pos"].y * m_physScale);
bd.userData.width = (initObj["width"] * m_physScale);
bd.userData.height = (initObj["height"] * m_physScale);
GameLevel.m_sprite.addChild(bd.userData);
mc = bd.userData;
};
body = level.m_world.CreateBody(bd);
body.bodyType = "Platform";
body.objOwner = this;
body.jumpFrom = true;
createShape();
}
public function destroyBody():void{
this.body.needDel = true;
}
public function initFall():void{
addEventListener(Event.ENTER_FRAME, goFall);
}
}
}//package general
Section 104
//ReloadLevel (general.ReloadLevel)
package general {
import flash.events.*;
import flash.display.*;
import caurina.transitions.*;
import flash.text.*;
import spill.localisation.*;
import flash.net.*;
import auxiliary.*;
public class ReloadLevel extends Sprite {
private var help:SimpleButton;
private var next:SimpleButton;
private var main:Main;
private var sponsor:SimpleButton;
private var ramka:Sprite;
private var map:SimpleButton;
public var m_input:Input;
public function ReloadLevel(_main:Main){
next = new SimpleButton();
map = new SimpleButton();
sponsor = new SimpleButton();
help = new SimpleButton();
ramka = new ramka_mc();
super();
main = _main;
ramka.x = 320;
ramka.y = 0;
nextButton();
mapButton();
sponsorButton();
addChild(ramka);
addEventListener(Event.ENTER_FRAME, initInput);
}
private function chekKey(event:Event=null):void{
if (Input.isKeyPressed(82)){
main.restartLevel();
};
}
private function mapMouseUp(event:MouseEvent):void{
main.showLevelMap();
}
private function nextButton():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
next_upState.text_1.text = SpilGame.getString("f7");
next_upState.text_2.text = SpilGame.getString("f7");
next_upState.text_1.autoSize = TextFieldAutoSize.RIGHT;
next_upState.text_2.autoSize = TextFieldAutoSize.RIGHT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = SpilGame.getString("f7");
next_overState.text_2.text = SpilGame.getString("f7");
next_overState.text_1.autoSize = TextFieldAutoSize.RIGHT;
next_overState.text_2.autoSize = TextFieldAutoSize.RIGHT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
next.upState = next_upState;
next.overState = next_overState;
next.downState = next_overState;
next.hitTestState = next.upState;
next.x = -180;
next.y = 0;
ramka.addChild(next);
next.addEventListener(MouseEvent.MOUSE_UP, nextMouseUp);
}
private function initInput(event:Event=null):void{
removeEventListener(Event.ENTER_FRAME, initInput);
m_input = new Input(ramka);
addEventListener(Event.ENTER_FRAME, chekKey);
Tweener.addTween(ramka, {y:240, time:1});
}
private function sponsorButton():void{
sponsor.upState = new Sponsor_button();
sponsor.overState = new Sponsor_button_over();
sponsor.downState = new Sponsor_button_over();
sponsor.hitTestState = sponsor.upState;
sponsor.x = 0;
sponsor.y = 0;
ramka.addChild(sponsor);
sponsor.addEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
private function nextMouseUp(event:MouseEvent):void{
main.restartLevel();
}
private function mapButton():void{
var next_upState:myTextField = new myTextField();
var next_overState:myTextField = new myTextField();
next_overState.text_1.textColor = 0xFF0000;
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
next_upState.text_1.text = SpilGame.getString("f6");
next_upState.text_2.text = SpilGame.getString("f6");
next_upState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_upState.text_1.setTextFormat(formatter);
next_upState.text_2.setTextFormat(formatter);
next_overState.text_1.text = SpilGame.getString("f6");
next_overState.text_2.text = SpilGame.getString("f6");
next_overState.text_1.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_2.autoSize = TextFieldAutoSize.LEFT;
next_overState.text_1.setTextFormat(formatter);
next_overState.text_2.setTextFormat(formatter);
map.upState = next_upState;
map.overState = next_overState;
map.downState = next_overState;
map.hitTestState = map.upState;
map.x = -235;
map.y = 0;
ramka.addChild(map);
map.addEventListener(MouseEvent.MOUSE_UP, mapMouseUp);
}
public function clearClass():void{
removeEventListener(Event.ENTER_FRAME, chekKey);
removeEventListener(MouseEvent.MOUSE_UP, nextMouseUp);
removeEventListener(MouseEvent.MOUSE_UP, mapMouseUp);
sponsor.removeEventListener(MouseEvent.MOUSE_UP, clickSponsorLogo);
}
public function clickSponsorLogo(event:MouseEvent):void{
navigateToURL(new URLRequest("http://www.games1.com/"), "_blank");
}
}
}//package general
Section 105
//Sounds (general.Sounds)
package general {
import flash.events.*;
import flash.display.*;
import caurina.transitions.*;
import flash.media.*;
public class Sounds {
public static var musicOn:Boolean = true;
public static var snd:Object;
public static var chMusig:SoundChannel;
public static var currentMusic:String;
public static var soundOn:Boolean = true;
public static var mc:SimpleButton = new SimpleButton();
public function Sounds(){
super();
trace("-->Sounds ");
}
public static function stopMusic():void{
chMusig.stop();
}
public static function enabledMusic():void{
musicOn = true;
soundOn = true;
Sounds.addMC();
Tweener.addTween(chMusig, {_sound_volume:snd[currentMusic]["volume"], time:3});
}
public static function disabledMusic():void{
musicOn = false;
soundOn = false;
Sounds.addMC();
Tweener.addTween(chMusig, {_sound_volume:0, time:1.5});
}
public static function playMusic(nameMusic:String=""):void{
var musicVol:Number = snd[nameMusic]["volume"];
currentMusic = nameMusic;
if (chMusig != null){
stopMusic();
};
chMusig = snd[nameMusic].play(snd[nameMusic]["position"], 1000000);
if (musicOn){
chMusig.soundTransform = new SoundTransform(musicVol);
} else {
chMusig.soundTransform = new SoundTransform(0);
};
}
public static function initSounds():void{
snd = new Object();
snd["SndEat"] = new eat();
snd["SndWalk"] = new walk2();
snd["SndJump"] = new jump();
snd["SndEnd"] = new end();
snd["SndExplode"] = new explode();
snd["SndDead"] = new dead();
snd["Music_01"] = new music_01();
snd["Music_01"]["volume"] = 0.7;
snd["Music_01"]["position"] = 0;
}
public static function addMC():SimpleButton{
var mcOn_offupState:MovieClip;
var mcOn_offoverState:MovieClip;
if (musicOn){
mcOn_offupState = new snd_on();
mcOn_offoverState = new snd_on();
} else {
mcOn_offupState = new snd_off();
mcOn_offoverState = new snd_off();
};
mcOn_offupState.scaleX = 0.5;
mcOn_offupState.scaleY = 0.5;
mc.upState = mcOn_offupState;
mcOn_offoverState.scaleX = 0.6;
mcOn_offoverState.scaleY = 0.6;
mc.overState = mcOn_offoverState;
mc.downState = mcOn_offoverState;
mc.hitTestState = mc.upState;
mc.x = 620;
mc.y = 460;
return (mc);
}
public static function playSound(snd_name:String, cnt:Number=1, vol:Number=1):void{
if (soundOn){
snd[snd_name].play(0, cnt, new SoundTransform(vol));
};
}
}
}//package general
Section 106
//GameLevel (levels.GameLevel)
package levels {
import flash.events.*;
import flash.display.*;
import general.*;
import Box2D.Dynamics.*;
import flash.text.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import flash.geom.*;
import auxiliary.*;
import org.piton32.utils.*;
import org.piton32.*;
public class GameLevel extends Sprite {
private var isDebug:Boolean;// = false
private var def;
public var curLetter:Number;
public var batteryStatusCnt:Number;
public var m_physScale:Number;// = 30
private var soundBut:SimpleButton;
private var body:b2Body;
public var WorldBorder_b:b2Body;
public var camDelta:Number;
public var WorldBorder_l:b2Body;
public var WorldBorder_r:b2Body;
public var goDestroyLevel:Boolean;// = false
public var main:Main;
private var bd:b2BodyDef;
public var goRestartLevel:Boolean;// = false
public var m_world:b2World;
public var m_iterations:int;// = 5
public var goNextLevel:Boolean;// = false
public var m_timeStep:Number;// = 0.0333333333333333
public var hero:Hero;
public var startTime:Date;
private var mousePVec:b2Vec2;
private var bb:b2Body;
public var image:Bitmap;
public var batteryStatus:TextField;
private var fullLevelName:String;
public var batteryCntAll:Number;
private var cc:b2ContactEdge;
private var i:Number;
private var jj:b2Joint;
public var levelsParser:LevelsParser;
private var isMouseDrag:Boolean;// = false
private var j:Number;
public var m_mouseJoint:b2MouseJoint;
public var m_input:Input;
public var Bitmapdata:BitmapData;
public var arrLetter:Array;
public static var background:MovieClip = new MovieClip();
public static var mouseYWorldPhys:Number;
public static var mouseXWorldPhys:Number;
public static var m_sprite:Sprite;
public static var mouseYWorld:Number;
public static var mouseXWorld:Number;
public function GameLevel(_main:Main){
batteryStatus = new time_lvlmap_mc().tf;
mousePVec = new b2Vec2();
arrLetter = new Array();
super();
main = _main;
addEventListener(Event.ADDED, initLevel);
}
public function checkHitTwoBodies(body1:b2Body, body2:b2Body):Boolean{
if ((((body1 == null)) || ((body2 == null)))){
return (false);
};
cc = body1.m_contactList;
while (cc) {
if (cc.other == body2){
return (true);
};
cc = cc.next;
};
return (false);
}
private function clickSmallReloadBut(event:MouseEvent):void{
removeEventListener(MouseEvent.MOUSE_UP, clickSmallReloadBut);
hero.isDead = true;
}
public function takeLetter(letter:Letter):void{
letter.destroyBody();
var cnt:Number = 0;
bb = m_world.m_bodyList;
while (bb) {
if (bb.bodyType == "Letter"){
cnt++;
};
if (cnt == 1){
goNextLevel = true;
return;
};
bb = bb.m_next;
};
}
public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{
var tShape:b2Shape;
var inside:Boolean;
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001));
aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001));
var k_maxCount = 10;
var shapes:Array = new Array();
var count:int = m_world.Query(aabb, shapes, k_maxCount);
var body:b2Body;
var i:int;
while (i < count) {
if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){
tShape = (shapes[i] as b2Shape);
inside = tShape.TestPoint(tShape.GetBody().GetXForm(), mousePVec);
if (inside){
body = tShape.GetBody();
break;
};
};
i++;
};
return (body);
}
public function destroy():void{
trace("************УНИЧТОЖЕНИЕ УРОВНЯ****************");
removeEventListener(Event.ENTER_FRAME, updateBox2dWorld);
removeEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
removeEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut);
bb = m_world.m_bodyList;
while (bb) {
destroyBody(bb);
bb = bb.m_next;
};
Bitmapdata = null;
m_world = null;
}
private function checkIsFrozen():void{
bb = m_world.m_bodyList;
while (bb) {
if (bb.IsFrozen()){
if (bb.bodyType == "Hero"){
hero.isDead = true;
};
destroyBody(bb);
};
bb = bb.m_next;
};
}
private function addAndParseLevel():void{
levelsParser = new LevelsParser(this);
levelsParser.parseLevel(fullLevelName);
}
public function MouseDestroy():void{
var body:b2Body;
if (((!(Input.mouseDown)) && (Input.isKeyPressed(68)))){
body = GetBodyAtMouse(true);
if (body){
m_world.DestroyBody(body);
return;
};
};
}
public function UpdateMouseWorld():void{
mouseXWorldPhys = (Input.mouseX / m_physScale);
mouseYWorldPhys = (Input.mouseY / m_physScale);
mouseXWorld = Input.mouseX;
mouseYWorld = Input.mouseY;
}
public function destroyBody(bb:b2Body):void{
if (((!((bb.m_userData == null))) && (!((bb.m_userData == undefined))))){
if ((((((((((bb.bodyType == "Letter")) || ((bb.bodyType == "Lift")))) || ((bb.bodyType == "DeadC")))) || ((bb.bodyType == "Dead")))) || ((bb.bodyType == "Platform")))){
GameLevel.m_sprite.removeChild(bb.m_userData);
};
bb.m_userData = null;
};
m_world.DestroyBody(bb);
}
private function updateBox2dWorld(e:Event=null):void{
var bbFor:b2ContactEdge;
var item:b2Manifold;
var _impulse:b2Vec2;
var _point:b2Vec2;
var _velocity:Number;
var _k:Number;
var _delta:Number;
var _delta2:Number;
var tormoz:Boolean;
if (isMouseDrag){
UpdateMouseWorld();
MouseDrag();
};
m_world.Step(m_timeStep, m_iterations);
if (!hero.isDead){
bb = m_world.m_bodyList;
while (bb) {
if (bb.bodyType == "Hero"){
m_sprite.x = -(((bb.GetPosition().x * m_physScale) - 320));
camDelta = ((WorldBorder_b.GetPosition().y - bb.GetPosition().y) * m_physScale);
if (camDelta >= 240){
m_sprite.y = -(((bb.GetPosition().y * m_physScale) - 240));
} else {
m_sprite.y = -(((WorldBorder_b.GetPosition().y * m_physScale) - 480));
};
};
if (bb.bodyType == "Hero"){
if ((((bb.GetLinearVelocity().x == 0)) && ((bb.GetLinearVelocity().y == 0)))){
hero.isStop = true;
} else {
hero.isStop = false;
};
bb.bJump = false;
bbFor = bb.m_contactList;
while (bbFor) {
if (((bbFor.other.jumpFrom) && (!(hero.rechargeJump)))){
for each (item in bbFor.contact.GetManifolds()) {
if (item.normal.y < -0.1){
bb.bJump = true;
break;
} else {
bb.bJump = false;
};
};
};
if (bb.bJump){
break;
};
bbFor = bbFor.next;
};
if (((((Input.isKeyPressed(87)) || (Input.isKeyPressed(38)))) && (bb.bJump))){
bb.bJump = false;
hero.rechargeJump = true;
hero.twoJump = true;
hero.cntDellayJump = 0;
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))){
_impulse = new b2Vec2(20, -100);
} else {
if (((Input.isKeyPressed(39)) || (Input.isKeyPressed(65)))){
_impulse = new b2Vec2(-20, -100);
} else {
_impulse = new b2Vec2(0, -100);
};
};
_point = bb.GetPosition();
bb.ApplyImpulse(_impulse, _point);
if (bb.m_userData.currentLabel != ("eat" + hero.direction)){
bb.m_userData.gotoAndPlay(("jump" + hero.direction));
};
Sounds.playSound("SndJump", 1, 1);
};
if (((((((Input.isKeyPressed(87)) || (Input.isKeyPressed(38)))) && (!(hero.rechargeJump)))) && (hero.twoJump))){
bb.SetLinearVelocity(new b2Vec2(bb.GetLinearVelocity().x, 0));
hero.rechargeJump = true;
hero.cntDellayJump = 0;
hero.twoJump = false;
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))){
_impulse = new b2Vec2(0, -100);
} else {
if (((Input.isKeyPressed(39)) || (Input.isKeyPressed(65)))){
_impulse = new b2Vec2(0, -100);
} else {
_impulse = new b2Vec2(0, -100);
};
};
_point = bb.GetPosition();
bb.ApplyImpulse(_impulse, _point);
if (bb.m_userData.currentLabel != ("eat" + hero.direction)){
bb.m_userData.gotoAndPlay(("jump" + hero.direction));
};
Sounds.playSound("SndJump", 1, 1);
};
hero.cntDellayJump++;
if (hero.cntDellayJump >= hero.dellayJump){
hero.rechargeJump = false;
};
if (((((((Input.isKeyPressed(68)) || (Input.isKeyPressed(37)))) || (Input.isKeyPressed(39)))) || (Input.isKeyPressed(65)))){
_velocity = bb.GetAngularVelocity();
if (_velocity > 0){
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){
_k = 1;
};
if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){
_k = 20;
};
};
if (_velocity < 0){
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){
_k = 20;
};
if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){
_k = 1;
};
};
if (_velocity == 0){
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){
_k = 1;
};
if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){
_k = 1;
};
};
_delta = (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) ? (60 * _k) : (-60 * _k);
if (((!((((_velocity < -10)) && ((_delta < 0))))) && (!((((_velocity > 10)) && ((_delta > 0))))))){
bb.ApplyTorque(_delta);
};
_delta2 = (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) ? 0.1 : -0.1;
if (((((!(bb.bJump)) && (!((((bb.GetLinearVelocity().x < -5)) && ((_delta < 0))))))) && (!((((bb.GetLinearVelocity().x > 5)) && ((_delta > 0))))))){
bb.SetLinearVelocity(new b2Vec2((bb.GetLinearVelocity().x + _delta2), bb.GetLinearVelocity().y));
};
jj = null;
} else {
if (bb.bJump){
tormoz = true;
bbFor = bb.m_contactList;
while (bbFor) {
if (bbFor.other.bodyType == "Lift"){
if (bbFor.other.objOwner.liftType == "v"){
bb.SetLinearVelocity(new b2Vec2(0, bb.GetLinearVelocity().y));
tormoz = false;
hero.isStop = true;
};
};
if ((Math.floor(pMathUtilities.toGrad(bbFor.other.GetAngle())) % 90) !== 0){
tormoz = false;
};
bbFor = bbFor.next;
};
if (tormoz){
bb.SetLinearVelocity(new b2Vec2(0, 0));
hero.isStop = true;
};
};
};
if ((bb.GetPosition().y - 4) > WorldBorder_b.GetPosition().y){
hero.isDead = true;
};
if (((Input.isKeyPressed(83)) || (Input.isKeyPressed(40)))){
bb.SetAngularVelocity(0);
};
if (Input.isKeyPressed(49)){
hero.changeHeroType(1);
};
if (Input.isKeyPressed(50)){
hero.changeHeroType(2);
};
if (Input.isKeyPressed(51)){
hero.changeHeroType(3);
};
};
if ((((bb.bodyType == "Platform")) && (bb.objOwner.fall))){
bb.objOwner.initFall();
};
if ((bb.m_userData is Sprite)){
if (bb.bodyType == "Hero"){
if (((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))){
if (hero.direction != "r"){
hero.direction = "r";
};
if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){
if (((!(bb.bJump)) && ((bb.m_userData.currentLabel == "stopl")))){
bb.m_userData.gotoAndPlay("turnrj");
} else {
if (((bb.bJump) && ((((bb.m_userData.currentLabel == "stopl")) || ((bb.m_userData.currentLabel == "walkl")))))){
bb.m_userData.gotoAndPlay("turnr");
} else {
if (((((bb.bJump) && (!((bb.m_userData.currentLabel == "walkr"))))) && (!((bb.m_userData.currentLabel == "turnr"))))){
bb.m_userData.gotoAndPlay("walkr");
};
};
};
};
} else {
if (((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))){
if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){
if (((!(bb.bJump)) && ((bb.m_userData.currentLabel == "stopr")))){
bb.m_userData.gotoAndPlay("turnlj");
} else {
if (((bb.bJump) && ((((bb.m_userData.currentLabel == "stopr")) || ((bb.m_userData.currentLabel == "walkr")))))){
bb.m_userData.gotoAndPlay("turnl");
} else {
if (((((bb.bJump) && (!((bb.m_userData.currentLabel == "walkl"))))) && (!((bb.m_userData.currentLabel == "turnl"))))){
bb.m_userData.gotoAndPlay("walkl");
};
};
};
};
if (hero.direction != "l"){
hero.direction = "l";
};
} else {
if (hero.isStop){
if (((!((bb.m_userData.currentLabel == "eatl"))) && (!((bb.m_userData.currentLabel == "eatr"))))){
bb.m_userData.gotoAndPlay(("stop" + hero.direction));
};
};
};
};
bb.m_userData.x = 320;
if (camDelta >= 240){
bb.m_userData.y = 240;
} else {
bb.m_userData.y = ((bb.GetPosition().y * m_physScale) - ((WorldBorder_b.GetPosition().y * m_physScale) - 480));
};
} else {
if ((((bb.bodyType == "Lift")) && ((bb.m_userData is MovieClip)))){
bb.m_userData.x = (bb.GetPosition().x * m_physScale);
bb.m_userData.y = (bb.GetPosition().y * m_physScale);
} else {
if ((((bb.bodyType == "Platform")) && ((bb.m_userData is MovieClip)))){
bb.m_userData.x = (bb.GetPosition().x * m_physScale);
bb.m_userData.y = (bb.GetPosition().y * m_physScale);
} else {
bb.m_userData.x = (bb.GetPosition().x * m_physScale);
bb.m_userData.y = (bb.GetPosition().y * m_physScale);
};
};
};
if (bb.bodyType != "Hero"){
bb.m_userData.rotation = ((bb.GetAngle() - ((Math.floor((bb.GetAngle() / (Math.PI * 2))) * Math.PI) * 2)) * (180 / Math.PI));
};
};
bb = bb.m_next;
};
} else {
hero.body.SetLinearVelocity(new b2Vec2(0, 0));
};
destroyBodyToNeedDel();
checkIsFrozen();
levelComplite();
if (hero.isDead){
if (hero.mc.currentLabel == "isDead"){
main.restartLevel();
} else {
if (hero.mc.currentLabel != ("Death" + hero.direction)){
hero.mc.gotoAndPlay(("Death" + hero.direction));
Sounds.playSound("SndDead");
};
};
};
if (Input.isKeyPressed(82)){
hero.isDead = true;
};
if (Input.isKeyPressed(77)){
goRestartLevel = true;
};
if (goDestroyLevel){
main.destroyLevel();
};
if (goNextLevel){
if (main.cfgLevel[main.curLevel]["progressHero"] > Math.round(((new Date().time - startTime.time) / 1000))){
main.cfgLevel[main.curLevel]["progressHero"] = Math.round(((new Date().time - startTime.time) / 1000));
};
main.saveMyCookie();
main.showNextLvlPannel();
removeEventListener(Event.ENTER_FRAME, updateBox2dWorld);
Sounds.playSound("SndEnd");
};
if (goRestartLevel){
main.showReloadLvlPannel();
removeEventListener(Event.ENTER_FRAME, updateBox2dWorld);
};
}
private function clickSmallMenuBut(event:MouseEvent):void{
removeEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut);
goRestartLevel = true;
}
public function destroyBodyToNeedDel():void{
bb = m_world.m_bodyList;
while (bb) {
if (bb.needDel){
destroyBody(bb);
};
bb = bb.m_next;
};
}
private function initLevel(e:Event=null):void{
var smallMenu:MovieClip;
var smallMenuOverState:MovieClip;
var smallReload:MovieClip;
var smallReloadOverState:MovieClip;
removeEventListener(Event.ADDED, initLevel);
createWorld();
fullLevelName = main.cfgLevel[main.curLevel].key;
curLetter = 0;
addAndParseLevel();
if (GameLevel.background.height > 0){
Bitmapdata = new BitmapData(2500, GameLevel.background.height, true, 0xFFFFFF);
Bitmapdata.draw(GameLevel.background, new Matrix(1, 0, 0, 1, 0, 0));
image = new Bitmap(Bitmapdata);
GameLevel.m_sprite.addChild(image);
GameLevel.m_sprite.setChildIndex(image, 0);
};
soundBut = Sounds.addMC();
addChild(soundBut);
soundBut.addEventListener(MouseEvent.MOUSE_UP, Main.onOffSound);
batteryCntAll = 0;
bb = m_world.m_bodyList;
while (bb) {
if (bb.bodyType == "Letter"){
batteryCntAll++;
};
bb = bb.m_next;
};
batteryStatusCnt = 0;
var batStatus:batStatus_mc = new batStatus_mc();
batStatus.x = 67;
batStatus.y = 30;
batStatus.scaleX = 0.5;
batStatus.scaleY = 0.5;
addChild(batStatus);
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
formatter.bold = true;
batteryStatus.x = 50;
batteryStatus.y = 20;
batteryStatus.autoSize = TextFieldAutoSize.LEFT;
batteryStatus.border = false;
batteryStatus.textColor = 11851056;
batteryStatus.background = false;
batteryStatus.selectable = false;
batteryStatus.text = batteryStatusCnt.toString();
batteryStatus.setTextFormat(formatter);
batteryStatus.defaultTextFormat = formatter;
addChild(batteryStatus);
var batteryAll:TextField = new time_lvlmap_mc().tf;
batteryAll.x = 62;
batteryAll.y = 20;
batteryAll.autoSize = TextFieldAutoSize.LEFT;
batteryAll.border = false;
batteryAll.textColor = 11851056;
batteryAll.background = false;
batteryAll.selectable = false;
batteryAll.text = ("/" + batteryCntAll);
batteryAll.setTextFormat(formatter);
batteryAll.defaultTextFormat = formatter;
addChild(batteryAll);
var smallMenuBut:SimpleButton = new SimpleButton();
smallMenu = new small_menu();
smallMenuOverState = new small_menu();
smallMenu.scaleX = 0.5;
smallMenu.scaleY = 0.5;
smallMenuBut.upState = smallMenu;
smallMenuOverState.scaleX = 0.6;
smallMenuOverState.scaleY = 0.6;
smallMenuBut.overState = smallMenuOverState;
smallMenuBut.downState = smallMenuOverState;
smallMenuBut.hitTestState = smallMenuBut.upState;
smallMenuBut.x = 580;
smallMenuBut.y = 460;
addChild(smallMenuBut);
smallMenuBut.addEventListener(MouseEvent.MOUSE_UP, clickSmallMenuBut);
var smallReloadBut:SimpleButton = new SimpleButton();
smallReload = new small_reload();
smallReloadOverState = new small_reload();
smallReload.scaleX = 0.5;
smallReload.scaleY = 0.5;
smallReloadBut.upState = smallReload;
smallReloadOverState.scaleX = 0.6;
smallReloadOverState.scaleY = 0.6;
smallReloadBut.overState = smallReloadOverState;
smallReloadBut.downState = smallReloadOverState;
smallReloadBut.hitTestState = smallReloadBut.upState;
smallReloadBut.x = 540;
smallReloadBut.y = 460;
addChild(smallReloadBut);
smallReloadBut.addEventListener(MouseEvent.MOUSE_UP, clickSmallReloadBut);
var num_lvl:num_lvl_mc = new num_lvl_mc();
num_lvl.scaleX = 0.7;
num_lvl.scaleY = 0.7;
num_lvl.x = 615;
num_lvl.y = 25;
addChild(num_lvl);
var num_lvl_txt:TextField = new time_lvlmap_mc().tf;
num_lvl_txt.x = 602;
num_lvl_txt.y = 10;
num_lvl_txt.autoSize = TextFieldAutoSize.LEFT;
num_lvl_txt.border = false;
num_lvl_txt.textColor = 11851056;
num_lvl_txt.background = false;
num_lvl_txt.selectable = false;
var tmp:Number = (Number(main.curLevel) + 1);
num_lvl_txt.text = tmp.toString();
num_lvl_txt.setTextFormat(formatter);
num_lvl_txt.defaultTextFormat = formatter;
addChild(num_lvl_txt);
startTime = new Date();
addEventListener(Event.ENTER_FRAME, updateBox2dWorld);
stage.focus = stage;
}
public function MouseDrag():void{
var body:b2Body;
var md:b2MouseJointDef;
var p2:b2Vec2;
if (((Input.mouseDown) && (!(m_mouseJoint)))){
body = GetBodyAtMouse();
if (body){
md = new b2MouseJointDef();
md.body1 = m_world.GetGroundBody();
md.body2 = body;
md.target.Set(mouseXWorldPhys, mouseYWorldPhys);
md.maxForce = (300 * body.GetMass());
md.timeStep = m_timeStep;
m_mouseJoint = (m_world.CreateJoint(md) as b2MouseJoint);
body.WakeUp();
};
};
if (!Input.mouseDown){
if (m_mouseJoint){
m_world.DestroyJoint(m_mouseJoint);
m_mouseJoint = null;
};
};
if (m_mouseJoint){
p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys);
m_mouseJoint.SetTarget(p2);
};
}
public function levelComplite():void{
var cnt:Number = 0;
bb = m_world.m_bodyList;
while (bb) {
if (bb.bodyType == "Letter"){
cnt++;
};
bb = bb.m_next;
};
if (cnt == 0){
goNextLevel = true;
return;
};
}
private function createWorld():void{
m_sprite = new Sprite();
addChild(m_sprite);
m_input = new Input(m_sprite);
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set(0, 0);
worldAABB.upperBound.Set(200, 200);
var gravity:b2Vec2 = new b2Vec2(0, 10);
var doSleep:Boolean;
m_world = new b2World(worldAABB, gravity, doSleep);
var dbgDraw:b2DebugDraw = new b2DebugDraw();
dbgDraw.m_sprite = m_sprite;
dbgDraw.m_drawScale = 30;
dbgDraw.m_fillAlpha = 0.7;
dbgDraw.m_lineThickness = 1;
if (isDebug){
dbgDraw.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
};
m_world.SetDebugDraw(dbgDraw);
var m_boundaryListener:b2BoundaryListener = new b2BoundaryListener();
m_world.SetBoundaryListener(m_boundaryListener);
var m_contactListener:b2ContactListener = new b2ContactListener();
m_world.SetContactListener(m_contactListener);
}
}
}//package levels
Section 107
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "3.0.0.0";
public function ByteArrayAsset(){
super();
}
}
}//package mx.core
Section 108
//FontAsset (mx.core.FontAsset)
package mx.core {
import flash.text.*;
public class FontAsset extends Font implements IFlexAsset {
mx_internal static const VERSION:String = "3.0.0.0";
public function FontAsset(){
super();
}
}
}//package mx.core
Section 109
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 110
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 111
//pMathUtilities (org.piton32.utils.pMathUtilities)
package org.piton32.utils {
import flash.geom.*;
public class pMathUtilities {
public function pMathUtilities(){
super();
}
public static function toGrad(angleR:Number):Number{
return (((angleR * 180) / Math.PI));
}
public static function toRad(angleG:Number):Number{
return (((angleG * Math.PI) / 180));
}
public static function getLength(_x1:Number, _y1:Number, _x2:Number, _y2:Number):Number{
return (Math.sqrt((Math.pow((_x1 - _x2), 2) + Math.pow((_y1 - _y2), 2))));
}
public static function getMiddlePoint(_x1:Number, _y1:Number, _x2:Number, _y2:Number):Point{
return (new Point(Math.abs(((_x1 + _x2) / 2)), Math.abs(((_y1 + _y2) / 2))));
}
}
}//package org.piton32.utils
Section 112
//Brand (spill.localisation.Brand)
package spill.localisation {
import flash.xml.*;
public class Brand {
public var domain:String;
public var emailPage:String;
public var name:String;
public var site_id:uint;
public var isExternal:Boolean;// = false
public var id:Number;
public var hostingDomain:String;// = ""
public var preferedLanguage:String;// = ""
public var moreLink:String;// = ""
public var hasSendToFriendLink:Boolean;// = true
public var emailLink:String;// = "game"
public var portalGroup:uint;
public var useGoogleAnalitics:Boolean;// = true
private static const topLevelDoubles:String = ((((((((((((((("ac.cn,ac.jp,ac.uk,ad.jp,adm.br,adv.br,agr.br," + "ah.cn,am.br,arq.br,art.br,asn.au,ato.br,av.tr,bel.tr,bio.br,biz.tr,bj.cn,bmd.br,") + "cim.br,cng.br,cnt.br,co.at,co.jp,co.uk,com.au,com.br,com.cn,com.eg,com.hk,com.mx,") + "com.ru,com.tr,com.tw,conf.au,cq.cn,csiro.au,dr.tr,ecn.br,edu.au,edu.br,edu.tr,") + "emu.id.au,eng.br,esp.br,etc.br,eti.br,eun.eg,far.br,fj.cn,fm.br,fnd.br,fot.br,") + "fst.br,g12.br,gb.com,gb.net,gd.cn,gen.tr,ggf.br,gob.mx,gov.au,gov.br,gov.cn,") + "gov.hk,gov.tr,gr.jp,gs.cn,gx.cn,gz.cn,ha.cn,hb.cn,he.cn,hi.cn,hk.cn,hl.cn,hn.cn,") + "id.au,idv.tw,imb.br,ind.br,inf.br,info.au,info.tr,jl.cn,jor.br,js.cn,jx.cn,k12.tr,") + "lel.br,ln.cn,ltd.uk,mat.br,me.uk,med.br,mil.br,mil.tr,mo.cn,mus.br,name.tr,ne.jp,") + "net.au,net.br,net.cn,net.eg,net.hk,net.lu,net.mx,net.ru,net.tr,net.tw,net.uk,") + "nm.cn,no.com,nom.br,not.br,ntr.br,nx.cn,odo.br,oop.br,or.at,or.jp,org.au,org.br,") + "org.cn,org.hk,org.lu,org.ru,org.tr,org.tw,org.uk,plc.uk,pol.tr,pp.ru,ppg.br,pro.br,") + "psc.br,psi.br,qh.cn,qsl.br,rec.br,sc.cn,sd.cn,se.com,se.net,sh.cn,slg.br,sn.cn,") + "srv.br,sx.cn,tel.tr,tj.cn,tmp.br,trd.br,tur.br,tv.br,tw.cn,uk.com,uk.net,vet.br,") + "wattle.id.au,web.tr,xj.cn,xz.cn,yn.cn,zj.cn,zlg.br,co.nr,co.nz,com.fr,com.ph,com.ar,") + "com.id,com.in");
public function Brand(){
super();
}
private function get utm_campaign():String{
if (isExternal){
return (("utm_campaign=" + hostingDomain));
};
return ("");
}
public function exportXML():XML{
var m:XML;
var xml:XML = <portal/>
;
xml.@id = site_id;
xml.@language = preferedLanguage;
xml.@channel = portalGroup;
var g:XML = <domain/>
;
g.appendChild(new XMLNode(3, domain));
xml.appendChild(g);
if (moreLink){
m = <more_games_path/>
;
m.appendChild(new XMLNode(3, moreLink));
xml.appendChild(m);
};
g = <game_path/>
;
g.appendChild(new XMLNode(3, emailLink));
xml.appendChild(g);
if (!useGoogleAnalitics){
xml.attributes.noGoogleAnalitics = true;
};
if (!hasSendToFriendLink){
xml.attributes.noSendToFriendLink = true;
};
return (xml);
}
public function getPromotionLink(gameName:String, emailPage:String, isExternal:Boolean, externalDomain:String="", term:String=""):String{
var l:String = ("http://" + domain);
l = (l + ((("/" + emailLink) + "/") + emailPage));
if (useGoogleAnalitics){
l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal"));
l = (l + ("&utm_campaign=" + gameName));
externalDomain = stripSubDomain(externalDomain);
trace(externalDomain);
if (externalDomain == "localhost"){
externalDomain = "offline_play";
};
l = (l + ("&utm_source=" + externalDomain));
if (((!((term == ""))) && (!((term == null))))){
l = (l + ("&utm_content=" + term));
};
};
return (l);
}
private function get utm_source():String{
return (("utm_source=brandedgames_" + (isExternal) ? "external" : "internal"));
}
public function getMoreGamesLink(gameName:String, isExternal:Boolean, externalDomain:String="", term:String=""):String{
var l:String = ("http://" + domain);
l = (l + ("/" + moreLink));
if (useGoogleAnalitics){
l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal"));
l = (l + ("&utm_campaign=" + gameName));
externalDomain = stripSubDomain(externalDomain);
if (externalDomain == "localhost"){
externalDomain = "offline_play";
};
l = (l + ("&utm_source=" + externalDomain));
if (((!((term == ""))) && (!((term == null))))){
l = (l + ("&utm_content=" + term));
};
};
return (l);
}
public function get backgroundColor():uint{
return (PortalGroup.backgroundColors[portalGroup]);
}
private function get utm_term():String{
return ("utm_term=");
}
public function importXML(xml:XMLNode):void{
}
public function getSendToFriendLink(gameName:String, emailPage:String, isExternal:Boolean, externalDomain:String=""):String{
if (!hasSendToFriendLink){
return (getMoreGamesLink(gameName, isExternal));
};
var l:String = ("http://" + domain);
l = (l + ((("/" + emailLink) + "/") + emailPage));
if (useGoogleAnalitics){
l = (l + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal"));
l = (l + ("&utm_campaign=" + gameName));
externalDomain = stripSubDomain(externalDomain);
if (externalDomain == "localhost"){
externalDomain = "offline_play";
};
l = (l + ("&utm_source=" + externalDomain));
l = (l + "&utm_content=send_to_friend");
};
return (l);
}
public static function stripSubDomain(domain:String):String{
if (!domain){
return ("");
};
var p:Array = domain.split(".");
if (p.length <= 2){
return (domain);
};
p = p.reverse();
if (topLevelDoubles.indexOf((((p[1] + ".") + p[0]) + ",")) > 0){
return (((((p[2] + ".") + p[1]) + ".") + p[0]));
};
return (((p[1] + ".") + p[0]));
}
}
}//package spill.localisation
Section 113
//BrandingLogo (spill.localisation.BrandingLogo)
package spill.localisation {
import flash.events.*;
import flash.display.*;
public class BrandingLogo extends MovieClip {
public var logo:myBrandingLogo;
public function BrandingLogo(){
logo = new myBrandingLogo();
super();
stop();
mouseEnabled = false;
mouseChildren = false;
addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true);
if (stage){
added();
};
brandingChanged();
}
private function added(e:Event=null):void{
addChild(logo);
SpilGame.addEventListener("brandingChanged", brandingChanged, false, 0, true);
brandingChanged();
}
private function brandingChanged(e:Event=null):void{
if (SpilGame.currentBranding){
logo.gotoAndStop(SpilGame.currentBranding.domain);
};
}
private function removed(e:Event):void{
SpilGame.removeEventListener("brandingChanged", brandingChanged);
}
}
}//package spill.localisation
Section 114
//Brandings (spill.localisation.Brandings)
package spill.localisation {
public class Brandings {
private static var brands_by_id:Object = new Object();
private static var brands_by_domain:Object = new Object();
public function Brandings(){
super();
}
public static function getBrandByID(id:Number):Brand{
return (brands_by_id[id]);
}
public static function getBrandsArray():Array{
var b:Brand;
var a:Array = new Array();
for each (b in brands_by_domain) {
a.push(b);
};
return (a);
}
private static function addBrand(brand:Brand):Brand{
if (brands_by_domain[brand.domain]){
trace(("ERROR: Attempting to add duplicate brand by domain: " + brand.domain));
} else {
brands_by_domain[brand.domain] = brand;
};
if (brands_by_id[brand.site_id]){
trace(("ERROR: Attempting to add duplicate brand by id: " + brand.site_id));
} else {
brands_by_id[brand.site_id] = brand;
};
return (brand);
}
public static function initialize():void{
var brand:Brand;
brand = new Brand();
brand.site_id = 79;
brand.domain = "www.agame.com";
brand.preferedLanguage = "en_us";
brand.portalGroup = PortalGroup.TEENS;
addBrand(brand);
brand = new Brand();
brand.site_id = 88;
brand.domain = "www.gamesgames.com";
brand.preferedLanguage = "en_us";
brand.portalGroup = PortalGroup.FAMILY;
addBrand(brand);
brand = new Brand();
brand.site_id = 90;
brand.domain = "www.girlsgogames.com";
brand.preferedLanguage = "en_us";
brand.portalGroup = PortalGroup.GIRL;
addBrand(brand);
brand = new Brand();
brand.site_id = 45;
brand.domain = "www.a10.com";
brand.preferedLanguage = "en_us";
brand.portalGroup = PortalGroup.YOUNG_ADULTS;
addBrand(brand);
brand = new Brand();
brand.site_id = 92;
brand.domain = "www.games.co.uk";
brand.preferedLanguage = "en_uk";
brand.portalGroup = PortalGroup.FAMILY;
addBrand(brand);
brand = new Brand();
brand.site_id = 107;
brand.domain = "www.agame.co.uk";
brand.preferedLanguage = "en_uk";
brand.portalGroup = PortalGroup.TEENS;
addBrand(brand);
brand = new Brand();
brand.site_id = 102;
brand.domain = "www.girlsgogames.co.uk";
brand.preferedLanguage = "en_uk";
brand.portalGroup = PortalGroup.GIRL;
addBrand(brand);
brand = new Brand();
brand.site_id = 2;
brand.domain = "www.game.com.cn";
brand.moreLink = "moregames/";
brand.preferedLanguage = "cn";
brand.portalGroup = PortalGroup.NONE;
brand.useGoogleAnalitics = false;
brand.hasSendToFriendLink = false;
addBrand(brand);
brand = new Brand();
brand.site_id = 25;
brand.domain = "www.spel.nl";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "nl";
addBrand(brand);
brand = new Brand();
brand.site_id = 1;
brand.domain = "www.spelletjes.nl";
brand.emailLink = "spel";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "nl";
addBrand(brand);
brand = new Brand();
brand.site_id = 93;
brand.domain = "www.girlsgogames.nl";
brand.emailLink = "spel";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "nl";
addBrand(brand);
brand = new Brand();
brand.site_id = 12;
brand.domain = "www.jeu.fr";
brand.emailLink = "jeu";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "fr";
addBrand(brand);
brand = new Brand();
brand.site_id = 95;
brand.domain = "www.girlsgogames.fr";
brand.emailLink = "jeu";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "fr";
addBrand(brand);
brand = new Brand();
brand.site_id = 11;
brand.domain = "www.jeux.fr";
brand.emailLink = "jeu";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "fr";
addBrand(brand);
brand = new Brand();
brand.site_id = 26;
brand.domain = "www.spielen.com";
brand.emailLink = "spiel";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "de";
addBrand(brand);
brand = new Brand();
brand.site_id = 94;
brand.domain = "www.girlsgogames.de";
brand.emailLink = "spiel";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "de";
addBrand(brand);
brand = new Brand();
brand.site_id = 5;
brand.domain = "www.jetztspielen.de";
brand.emailLink = "spiel";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "de";
addBrand(brand);
brand = new Brand();
brand.site_id = 109;
brand.domain = "www.minigry.pl";
brand.emailLink = "gra";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "pl";
addBrand(brand);
brand = new Brand();
brand.site_id = 16;
brand.domain = "www.gry.pl";
brand.emailLink = "gra";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "pl";
addBrand(brand);
brand = new Brand();
brand.site_id = 98;
brand.domain = "www.girlsgogames.pl";
brand.emailLink = "gra";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "pl";
addBrand(brand);
brand = new Brand();
brand.site_id = 108;
brand.domain = "www.spel.se";
brand.emailLink = "spel_";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "se";
addBrand(brand);
brand = new Brand();
brand.site_id = 100;
brand.domain = "www.girlsgogames.se";
brand.emailLink = "spel_";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "se";
addBrand(brand);
brand = new Brand();
brand.site_id = 44;
brand.domain = "www.spela.se";
brand.emailLink = "spel_";
brand.preferedLanguage = "se";
brand.portalGroup = PortalGroup.FAMILY;
addBrand(brand);
brand = new Brand();
brand.site_id = 106;
brand.domain = "www.giocaregratis.it";
brand.emailLink = "gioco";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "it";
addBrand(brand);
brand = new Brand();
brand.site_id = 15;
brand.domain = "www.gioco.it";
brand.emailLink = "gioco";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "it";
addBrand(brand);
brand = new Brand();
brand.site_id = 99;
brand.domain = "www.girlsgogames.it";
brand.emailLink = "gioco";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "it";
addBrand(brand);
brand = new Brand();
brand.site_id = 97;
brand.domain = "www.zapjuegos.com";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 86;
brand.domain = "www.juegos.com";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 96;
brand.domain = "www.juegosdechicas.com";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 122;
brand.domain = "www.girlsgogames.es";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 125;
brand.domain = "www.juegos.mx";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 126;
brand.domain = "www.juegosdechicas.mx";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 127;
brand.domain = "www.juegos.com.ar";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 128;
brand.domain = "www.juegosdechicas.com.ar";
brand.emailLink = "juego";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "es";
addBrand(brand);
brand = new Brand();
brand.site_id = 91;
brand.domain = "www.clickjogos.com";
brand.emailLink = "jogo";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "br";
addBrand(brand);
brand = new Brand();
brand.site_id = 101;
brand.domain = "www.girlsgogames.com.br";
brand.emailLink = "jogo";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "br";
addBrand(brand);
brand = new Brand();
brand.site_id = 50;
brand.domain = "www.ojogos.com.br";
brand.emailLink = "jogo";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "br";
addBrand(brand);
brand = new Brand();
brand.site_id = 55;
brand.domain = "www.games.co.id";
brand.emailLink = "permainanme";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "id";
addBrand(brand);
brand = new Brand();
brand.site_id = 105;
brand.domain = "www.flashgames.ru";
brand.emailLink = "igra";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "ru";
addBrand(brand);
brand = new Brand();
brand.site_id = 104;
brand.domain = "www.girlsgogames.ru";
brand.emailLink = "igra";
brand.portalGroup = PortalGroup.GIRL;
brand.preferedLanguage = "ru";
addBrand(brand);
brand = new Brand();
brand.site_id = 103;
brand.domain = "www.ourgames.ru";
brand.emailLink = "igra";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "ru";
addBrand(brand);
brand = new Brand();
brand.site_id = 24;
brand.domain = "www.game.co.in";
brand.emailLink = "game";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "in";
addBrand(brand);
brand = new Brand();
brand.site_id = 87;
brand.domain = "www.ojogos.pt";
brand.emailLink = "jogo";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "pt";
addBrand(brand);
brand = new Brand();
brand.site_id = 120;
brand.domain = "www.egames.jp";
brand.emailLink = "game";
brand.portalGroup = PortalGroup.TEENS;
brand.preferedLanguage = "jp";
addBrand(brand);
brand = new Brand();
brand.site_id = 121;
brand.domain = "www.dailygame.com";
brand.emailLink = "/game/";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "en_us";
addBrand(brand);
brand = new Brand();
brand.site_id = 123;
brand.domain = "www.zapapa.com";
brand.emailLink = "game";
brand.portalGroup = PortalGroup.ZAPAPA;
brand.preferedLanguage = "en_us";
addBrand(brand);
brand = new Brand();
brand.site_id = 124;
brand.domain = "www.zapapa.nl";
brand.emailLink = "game";
brand.portalGroup = PortalGroup.HYVES;
brand.preferedLanguage = "nl";
addBrand(brand);
brand = new Brand();
brand.site_id = 0;
brand.domain = "gamedev.dev.spilgames.com";
brand.portalGroup = PortalGroup.FAMILY;
brand.preferedLanguage = "en_us";
addBrand(brand);
}
public static function exportXML():XML{
var p:Brand;
var xml:XML = <portals/>
;
for each (p in brands_by_domain) {
xml.appendChild(p.exportXML());
};
return (xml);
}
public static function getBrandByDomain(domain:String):Brand{
return (brands_by_domain[domain]);
}
public static function hasDomain(domain:String):Boolean{
return (!((brands_by_domain[domain] == null)));
}
}
}//package spill.localisation
Section 115
//Language (spill.localisation.Language)
package spill.localisation {
import flash.xml.*;
public class Language {
public var portal_groups:Array;
public var references:Array;
public var name:String;
public var embedInputFonts:Boolean;// = true
public var id:uint;
public var forceFont:String;// = null
public var textLanguage:String;
public var bwcId:int;
public var embedFonts:Boolean;// = true
public var displayName:String;// = ""
public var dname:String;
public function Language(_name:String, _dname:String=null){
references = [];
super();
name = _name;
dname = _dname;
portal_groups = new Array();
}
public function exportXML():XMLNode{
var xml:XMLNode = new XMLNode(1, "language");
xml.attributes.name = name;
if (textLanguage != null){
xml.attributes.textLanguage = textLanguage;
};
if (references.length){
xml.attributes.references = references.toString();
};
xml.attributes.id = bwcId;
var n:XMLNode = new XMLNode(1, "display_name");
n.firstChild = new XMLNode(3, displayName);
xml.appendChild(n);
var cs:Array = [];
var channels:Array = PortalGroup.channelNames;
var i:int;
while (i < channels.length) {
cs.push(Brandings.getBrandByDomain(portal_groups[i]).site_id);
i++;
};
xml.attributes.channels = cs.join(",");
return (xml);
}
public function get p_teen():String{
return (portal_groups[PortalGroup.YOUNG_ADULTS]);
}
public function set p_hyves(portalDomain:String):void{
portal_groups[PortalGroup.HYVES] = portalDomain;
}
public function set p_teen(portalDomain:String):void{
portal_groups[PortalGroup.YOUNG_ADULTS] = portalDomain;
}
public function get p_tween():String{
return (portal_groups[PortalGroup.TEENS]);
}
public function get p_family():String{
return (portal_groups[PortalGroup.FAMILY]);
}
public function get p_girl():String{
trace("Language", portal_groups[PortalGroup.GIRL]);
return (portal_groups[PortalGroup.GIRL]);
}
public function get p_hyves():String{
return (portal_groups[PortalGroup.HYVES]);
}
public function set p_girl(portalDomain:String):void{
portal_groups[PortalGroup.GIRL] = portalDomain;
}
public function set p_zapapa(portalDomain:String):void{
portal_groups[PortalGroup.ZAPAPA] = portalDomain;
}
public function get displayAcronim():String{
return ((dname) ? dname : name);
}
public function set p_family(portalDomain:String):void{
portal_groups[PortalGroup.FAMILY] = portalDomain;
}
public function set p_tween(portalDomain:String):void{
portal_groups[PortalGroup.TEENS] = portalDomain;
}
public function get p_zapapa():String{
return (portal_groups[PortalGroup.ZAPAPA]);
}
}
}//package spill.localisation
Section 116
//Languages (spill.localisation.Languages)
package spill.localisation {
import flash.xml.*;
public class Languages {
public static var languages:Object = new Object();
private static var _init:Boolean = false;
public function Languages(){
super();
}
public static function initialize():void{
var lang:Language;
if (_init){
return;
};
_init = true;
lang = new Language("nl");
lang.displayName = "Nederlands";
lang.p_family = "www.spelletjes.nl";
lang.p_tween = "www.spel.nl";
lang.p_girl = "www.girlsgogames.nl";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.p_hyves = "www.zapapa.nl";
lang.bwcId = 3;
addLanguage(lang);
lang = new Language("es");
lang.displayName = "Español";
lang.p_family = "www.juegos.com";
lang.p_tween = "www.zapjuegos.com";
lang.p_girl = "www.girlsgogames.es";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 9;
addLanguage(lang);
lang = new Language("pl");
lang.displayName = "Polski";
lang.p_family = "www.gry.pl";
lang.p_tween = "www.gry.pl";
lang.p_girl = "www.girlsgogames.pl";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 6;
addLanguage(lang);
lang = new Language("fr");
lang.displayName = "Français";
lang.p_family = "www.jeux.fr";
lang.p_tween = "www.jeu.fr";
lang.p_girl = "www.girlsgogames.fr";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 4;
addLanguage(lang);
lang = new Language("en_us", "us");
lang.displayName = "English";
lang.p_family = "www.gamesgames.com";
lang.p_tween = "www.agame.com";
lang.p_girl = "www.girlsgogames.com";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 1;
addLanguage(lang);
addReference(lang, "en");
lang = new Language("id");
lang.displayName = "Bahasa Ind.";
lang.p_family = "www.games.co.id";
lang.p_tween = "www.games.co.id";
lang.p_girl = "www.games.co.id";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 11;
addLanguage(lang);
lang = new Language("ru");
lang.displayName = "Русский";
lang.p_family = "www.ourgames.ru";
lang.p_tween = "www.flashgames.ru";
lang.p_girl = "www.girlsgogames.ru";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 12;
addLanguage(lang);
lang = new Language("se");
lang.displayName = "Svenska";
lang.p_family = "www.spela.se";
lang.p_tween = "www.spel.se";
lang.p_girl = "www.girlsgogames.se";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 7;
addLanguage(lang);
addReference(lang, "sv");
lang = new Language("it");
lang.displayName = "Italiano";
lang.p_family = "www.gioco.it";
lang.p_tween = "www.gioco.it";
lang.p_girl = "www.girlsgogames.it";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 8;
addLanguage(lang);
lang = new Language("en_uk", "uk");
lang.displayName = "English";
lang.p_family = "www.games.co.uk";
lang.p_tween = "www.agame.com";
lang.p_girl = "www.girlsgogames.co.uk";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 13;
addLanguage(lang);
lang = new Language("cn");
lang.displayName = "中文";
lang.p_family = "www.game.com.cn";
lang.p_tween = "www.game.com.cn";
lang.p_girl = "www.game.com.cn";
lang.p_teen = "www.game.com.cn";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 2;
lang.embedInputFonts = false;
addLanguage(lang);
addReference(lang, "zh-CN");
addReference(lang, "zh-TW");
lang = new Language("pt");
lang.displayName = "Português";
lang.p_family = "www.ojogos.pt";
lang.p_tween = "www.ojogos.pt";
lang.p_girl = "www.ojogos.pt";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 17;
addLanguage(lang);
lang = new Language("in");
lang.displayName = "English";
lang.p_family = "www.game.co.in";
lang.p_tween = "www.game.co.in";
lang.p_girl = "www.game.co.in";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.textLanguage = "en_uk";
lang.bwcId = 14;
addLanguage(lang);
lang = new Language("de");
lang.displayName = "Deutsch";
lang.p_family = "www.jetztspielen.de";
lang.p_tween = "www.spielen.com";
lang.p_girl = "www.girlsgogames.de";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 5;
addLanguage(lang);
lang = new Language("br");
lang.displayName = "Português (BR)";
lang.p_family = "www.ojogos.com.br";
lang.p_tween = "www.clickjogos.com";
lang.p_girl = "www.girlsgogames.com.br";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 10;
addLanguage(lang);
lang = new Language("jp");
lang.displayName = "日本語";
lang.p_family = "www.egames.jp";
lang.p_tween = "www.egames.jp";
lang.p_girl = "www.egames.jp";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.embedInputFonts = false;
lang.bwcId = 19;
addLanguage(lang);
addReference(lang, "ja");
lang = new Language("ar");
lang.displayName = "English";
lang.p_family = "www.dailygame.com";
lang.p_tween = "www.dailygame.com";
lang.p_girl = "www.dailygame.com";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
lang.bwcId = 20;
addLanguage(lang);
addReference(lang, "ar");
lang = new Language("es_mx", "mx");
lang.displayName = "Español (mx)";
lang.p_family = "www.juegos.mx";
lang.p_tween = "www.juegos.mx";
lang.p_girl = "www.juegosdechicas.mx";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
addLanguage(lang);
addReference(lang, "mx");
lang = new Language("es_ar", "arg");
lang.displayName = "Español (ar)";
lang.p_family = "www.juegos.com.ar";
lang.p_tween = "www.juegos.com.ar";
lang.p_girl = "www.juegosdechicas.com.ar";
lang.p_teen = "www.a10.com";
lang.p_zapapa = "www.zapapa.com";
addLanguage(lang);
addReference(lang, "arg");
}
public static function exportXML():XMLNode{
var l:Language;
var langs:Array = getLanguagesArray();
var xml:XMLNode = new XMLNode(1, "languages");
for each (l in langs) {
xml.appendChild(l.exportXML());
};
return (xml);
}
public static function getLanguagesArray():Array{
var l:Language;
var a:Array = new Array();
var o:Object = new Object();
for each (l in languages) {
if (!o[l.name]){
a.push(l);
o[l.name] = true;
};
};
return (a);
}
public static function getLanguage(name:String):Language{
return (languages[name]);
}
private static function addLanguage(lang:Language):void{
languages[lang.name] = lang;
}
private static function addReference(lang:Language, name:String):void{
languages[name] = lang;
lang.references.push(name);
}
public static function getLanguageByOldID(id:int):Language{
var l:Language;
for each (l in languages) {
if (l.bwcId == id){
return (l);
};
};
return (null);
}
}
}//package spill.localisation
Section 117
//LanguageSelectBox (spill.localisation.LanguageSelectBox)
package spill.localisation {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class LanguageSelectBox extends MovieClip {
private var flag:MovieClip;
private var languageName_text:TextField;
private var popup:MovieClip;
private var mc:MovieClip;
public function LanguageSelectBox(){
trace("new langselecbox");
super();
if (numChildren > 0){
removeChildAt(0);
};
addEventListener(Event.ADDED_TO_STAGE, added, false, 0, true);
addEventListener(Event.REMOVED_FROM_STAGE, removed, false, 0, true);
addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, mouseOut, false, 0, true);
Languages.initialize();
popup = new LanguageSelectPopup_mc();
x = Math.round(x);
y = Math.round(y);
popup.y = (-(Math.floor(popup.height)) + 1);
popup.visible = false;
addChild(popup);
mc = new LanguageSelectBox_mc();
addChild(mc);
flag = mc.flag;
languageName_text = mc.languageName_text;
if (stage){
added();
};
init();
languageChanged();
}
private function added(e:Event=null):void{
trace("addedselebnox");
SpilGame.addEventListener("languageChanged", languageChanged, false, 0, true);
}
private function mouseOut(e:MouseEvent):void{
popup.visible = false;
}
public function set popupLocation(v:String):void{
trace(("popupLocation = " + v));
if (v == "bottom"){
popup.y = Math.floor(mc.height);
} else {
popup.y = (-(Math.floor(mc.height)) + 1);
};
}
private function removed(e:Event):void{
SpilGame.removeEventListener("languageChanged", languageChanged);
}
public function init():void{
var btn:MovieClip;
var lang:Language;
trace("initselectbox");
var btnArray:Array = new Array(popup.l_br, popup.l_de, popup.l_en_us, popup.l_fr, popup.l_in, popup.l_jp, popup.l_pt, popup.l_ru, popup.l_ar, popup.l_cn, popup.l_en_uk, popup.l_es, popup.l_id, popup.l_it, popup.l_nl, popup.l_pl, popup.l_se, popup.l_es_mx, popup.l_es_ar);
var i:int;
while (i < btnArray.length) {
btn = MovieClip(btnArray[i]);
if (btn){
btn.addEventListener(MouseEvent.CLICK, itemClicked, true, 0, true);
btn.flag.gotoAndStop(btn.name.substr(2));
btn.flag.mouseEnabled = false;
btn.text.mouseEnabled = false;
lang = Languages.getLanguage(btn.name.substr(2));
if (lang){
btn.text.text = lang.displayAcronim;
} else {
trace((("Error, '" + btn.name.substr(2)) + "' language not found"));
};
} else {
trace((((("Error, btn number '" + i) + "' is not a MovieClip or there is no button '") + btnArray[i]) + "'"));
};
i++;
};
}
private function itemClicked(e:MouseEvent):void{
SpilGame.changeLanguage(e.currentTarget.name.substr(2));
popup.visible = false;
}
private function mouseOver(e:MouseEvent):void{
popup.visible = true;
}
private function languageChanged(e:Event=null):void{
if (SpilGame.currentLanguage){
if ((((SpilGame.portalGroup == PortalGroup.HYVES)) && ((SpilGame.currentLanguage.name == "nl")))){
this.visible = false;
return;
};
this.visible = true;
flag.gotoAndStop(SpilGame.currentLanguage.name);
languageName_text.text = SpilGame.currentLanguage.displayName;
languageName_text.embedFonts = SpilGame.currentLanguage.embedInputFonts;
};
}
}
}//package spill.localisation
Section 118
//LanguageSelectBox_mc (spill.localisation.LanguageSelectBox_mc)
package spill.localisation {
import flash.display.*;
import flash.text.*;
public dynamic class LanguageSelectBox_mc extends MovieClip {
public var flag:MovieClip;
public var languageName_text:TextField;
}
}//package spill.localisation
Section 119
//LanguageSelectPopup_mc (spill.localisation.LanguageSelectPopup_mc)
package spill.localisation {
import flash.display.*;
public dynamic class LanguageSelectPopup_mc extends MovieClip {
public var l_se:MovieClip;
public var l_ar:MovieClip;
public var l_br:MovieClip;
public var l_in:MovieClip;
public var l_cn:MovieClip;
public var l_de:MovieClip;
public var l_es_mx:MovieClip;
public var l_es:MovieClip;
public var l_en_uk:MovieClip;
public var l_fr:MovieClip;
public var l_en_us:MovieClip;
public var l_pl:MovieClip;
public var l_pt:MovieClip;
public var l_nl:MovieClip;
public var l_id:MovieClip;
public var l_es_ar:MovieClip;
public var l_it:MovieClip;
public var l_jp:MovieClip;
public var l_ru:MovieClip;
}
}//package spill.localisation
Section 120
//PortalGroup (spill.localisation.PortalGroup)
package spill.localisation {
import flash.xml.*;
public class PortalGroup {
public static const YOUNG_ADULTS:uint = 3;
public static const FAMILY:uint = 0;
public static const channelNames:Array = ["family", "tween", "girl", "teen", "zapapa", "hyves"];
public static const ZAPAPA:uint = 4;
public static const HYVES:uint = 5;
public static const TEENS:uint = 1;
public static const GIRL:uint = 2;
public static const backgroundColors:Array = [0xFFFFFF, 0xFFFFFF, 16742331, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
public static const NONE:uint = 6;
public function PortalGroup(){
super();
}
public static function getName(id:int):String{
return (channelNames[id]);
}
public static function exportXML():XMLNode{
var n:XMLNode;
var xml:XMLNode = new XMLNode(1, "channels");
var i:int;
while (i < 5) {
n = new XMLNode(1, "channel");
n.attributes.name = channelNames[i];
n.attributes.id = i;
xml.appendChild(n);
i++;
};
return (xml);
}
}
}//package spill.localisation
Section 121
//spil_internal (spill.localisation.spil_internal)
package spill.localisation {
public namespace spil_internal = "spill.localisation";
}//package spill.localisation
Section 122
//SpilGame (spill.localisation.SpilGame)
package spill.localisation {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.net.*;
import flash.system.*;
import flash.ui.*;
import flash.external.*;
public class SpilGame {
private static const cookieName:String = "spilgames_language_v100";
private static const cookiePath:String = "/";
private static const cookieLanguageVar:String = "savedLang";
public static const LANGUAGE_CHANGED:String = "languageChanged";
public static const BRANDING_CHANGED:String = "brandingChanged";
private static var strings:Object = new Object();
public static var currentBranding:Brand;
private static var contexMenuItem:ContextMenuItem;
spil_internal static var gameName:String;
spil_internal static var debugHostDomain:String = "";
private static var localDomains:Object = new Object();
spil_internal static var emailPage:String;
private static var channelLock:Boolean = false;
spil_internal static var debugEmbedDomain:String = "";
private static var eventDispatcher:EventDispatcher;
private static var _init:Boolean = false;
public static var currentLanguage:Language;
spil_internal static var portalGroup:uint;
private static var stage:Sprite;
public function SpilGame(){
super();
}
public static function getSpilCompanyLink():String{
var link:String = "http://www.gameportal.net/";
link = (link + ("?utm_medium=brandedgames_" + (isExternal) ? "external" : "internal"));
link = (link + ("&utm_campaign=" + gameName));
link = (link + ("&utm_source=" + Brand.stripSubDomain((embedDomain) ? embedDomain : hostingDomain)));
link = (link + "&utm_content=Branding_Link");
return (link);
}
public static function getPromotionLink(term:String="feature_promotion"):String{
var domain:String = (embedDomain) ? embedDomain : hostingDomain;
return (currentBranding.getPromotionLink(gameName, emailPage, isExternal, domain, term));
}
public static function traceAllBrands():void{
trace(outputAllBrands());
}
public static function getString(identifier:String):String{
var item:Object = strings[identifier];
if (item){
if (currentLanguage.textLanguage){
return (item[currentLanguage.textLanguage]);
};
if (item[currentLanguage.name]){
return (item[currentLanguage.name]);
};
return (item["en_us"]);
//unresolved jump
};
return ("");
}
public static function initialize(_gameName:String, _portalGroup:int, _emailPage:String, s:Sprite, _channelLock:Boolean=false):void{
stage = s;
if (_init){
trace("ERROR: LocalisationManager already initialised");
return;
};
_init = true;
localDomains["localhost"] = true;
localDomains["www8.agame.com"] = true;
localDomains["gamedev.dev.spilgames.com"] = true;
localDomains["stg.spel.nl"] = true;
localDomains["stg.girlsgogames.nl"] = true;
localDomains["stg.pl.spel.nl"] = true;
localDomains["stg.pl.girlsgogames.nl"] = true;
trace(localDomains["stg.girlsgogames.nl"]);
Brandings.initialize();
Languages.initialize();
initContexMenu(s);
channelLock = _channelLock;
gameName = _gameName.replace(" ", "_");
portalGroup = _portalGroup;
emailPage = _emailPage;
chooseLanguage();
chooseBranding();
if (portalGroup == PortalGroup.HYVES){
changeLanguage("nl");
};
}
public static function get isExternal():Boolean{
return (((((!(Brandings.hasDomain(embedDomain))) && (!(localDomains[embedDomain])))) && (!(isStagingDomain))));
}
private static function initContexMenu(s:Sprite):void{
contexMenuItem = new ContextMenuItem("");
s.contextMenu = new ContextMenu();
s.contextMenu.customItems.push(contexMenuItem);
contexMenuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contexMenuClicked);
}
private static function replaceFn():String{
var str:String = SpilGame.getString(arguments[1]);
if (((!(str)) || ((str == "")))){
return ((("{" + arguments[1]) + "}"));
};
return (str);
}
spil_internal static function get hostingDomain():String{
var localConnection:LocalConnection;
if (debugHostDomain != ""){
return (debugHostDomain);
};
localConnection = new LocalConnection();
return (localConnection.domain);
}
spil_internal static function chooseLanguage():void{
if (cookieLanguage != null){
currentLanguage = cookieLanguage;
} else {
if (isExternal){
currentLanguage = systemLanguage;
} else {
currentLanguage = portalLanguage;
if (!currentLanguage){
currentLanguage = systemLanguage;
};
};
};
if (!currentLanguage){
trace("Unable to determine language, using 'English US'");
currentLanguage = Languages.getLanguage("en_us");
};
TextFieldFit.embedFonts = currentLanguage.embedFonts;
TextFieldFit.forceFont = currentLanguage.forceFont;
dispatchEvent(new Event(LANGUAGE_CHANGED));
}
private static function contexMenuClicked(e:ContextMenuEvent):void{
navigateToURL(new URLRequest(getMoreGamesLink("Contex_Menu")));
}
public static function initTextField(txt:TextField):void{
var tf:TextFormat;
trace(txt.text);
txt.text = txt.text.replace(/{([^{}]*)}/g, replaceFn);
trace(txt.text);
txt.embedFonts = currentLanguage.embedFonts;
if (currentLanguage.forceFont != ""){
tf = new TextFormat();
tf.font = currentLanguage.forceFont;
txt.setTextFormat(tf);
};
}
public static function importXMLv2(data:XML):void{
var record:XML;
var o:Object;
var item:XML;
for each (record in data.children()) {
o = (strings[record.attribute("identifier")] = new Object());
for each (item in record.children()) {
if (item.children().length() > 0){
o[item.name()] = item.children()[0].toString();
} else {
o[item.name()] = "";
};
};
};
}
spil_internal static function changeLanguage(langid:String):void{
var newLanguage:Language = Languages.getLanguage(langid);
if (!newLanguage){
trace("ERROR: Supplied language string does not have a matching language");
} else {
cookieLanguage = newLanguage;
currentLanguage = newLanguage;
};
TextFieldFit.embedFonts = currentLanguage.embedFonts;
TextFieldFit.forceFont = currentLanguage.forceFont;
chooseBranding();
dispatchEvent(new Event(LANGUAGE_CHANGED));
}
public static function getSendToFriendLink():String{
return (currentBranding.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain));
}
spil_internal static function chooseBranding():void{
currentBranding = Brandings.getBrandByDomain(currentLanguage.portal_groups[portalGroup]);
if (!(currentBranding is Brand)){
currentBranding = Brandings.getBrandByDomain("www.agame.com");
};
contexMenuItem.caption = ("More Games: " + currentBranding.domain);
dispatchEvent(new Event(BRANDING_CHANGED));
}
spil_internal static function get systemLanguage():Language{
return (Languages.getLanguage(Capabilities.language));
}
spil_internal static function set cookieLanguage(lang:Language):void{
var cookie:SharedObject = SharedObject.getLocal(cookieName, cookiePath);
if (lang == null){
cookie.data[cookieLanguageVar] = null;
} else {
cookie.data[cookieLanguageVar] = lang.name;
};
cookie.flush();
}
public static function importXML(data:XML):void{
var record:XML;
var o:Object;
var item:XML;
for each (record in data.children()) {
o = (strings[record.identifier] = new Object());
for each (item in record.children()) {
o[item.name()] = item.children()[0].toString();
};
};
}
spil_internal static function dispatchEvent(event:Event):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.dispatchEvent(event);
}
private static function getDomain(url:String):String{
var domain:String;
var j:uint;
if (url.indexOf("file") == 0){
return ("offline_play");
};
domain = new String();
j = 7;
while (j < url.length) {
if (url.charAt(j) == "/"){
break;
};
domain = (domain + url.charAt(j));
j++;
};
if (domain == "localhost"){
domain = "offline_play";
};
return (domain);
}
public static function exportXML():XML{
var root:XML = <spil_games/>
;
root.appendChild(Brandings.exportXML());
root.appendChild(Languages.exportXML());
root.appendChild(PortalGroup.exportXML());
return (root);
}
public static function removeEventListener(type:String, listener:Function, useCapture:Boolean=false):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.removeEventListener(type, listener, useCapture);
}
public static function outputAllBrands():String{
var b:Brand;
var a:Array = Brandings.getBrandsArray();
var str:String = "";
for each (b in a) {
str = (str + (b.getSendToFriendLink(gameName, emailPage, isExternal, embedDomain) + "\n"));
};
return (str);
}
public static function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void{
if (!eventDispatcher){
eventDispatcher = new EventDispatcher();
};
eventDispatcher.addEventListener(type, listener, useCapture, priority, useWeakReference);
}
public static function getMoreGamesLink(term:String=""):String{
var domain:String = (embedDomain) ? embedDomain : hostingDomain;
return (currentBranding.getMoreGamesLink(gameName, isExternal, domain, term));
}
public static function get isStagingDomain():Boolean{
var domain:String = ("http://" + embedDomain);
return ((domain.indexOf("http://stg.") >= 0));
}
spil_internal static function get cookieLanguage():Language{
var cookie:SharedObject = SharedObject.getLocal(cookieName, cookiePath);
var lang:String = String(cookie.data[cookieLanguageVar]);
return (Languages.getLanguage(lang));
}
private static function get portalLanguage():Language{
var brand:Brand;
var langString:String;
var lang:Language;
if (isExternal){
return (null);
};
if (!embedDomain){
return (null);
};
brand = Brandings.getBrandByDomain(embedDomain);
if (!brand){
return (null);
};
langString = brand.preferedLanguage;
if (!langString){
return (null);
};
lang = Languages.getLanguage(langString);
if (!lang){
return (null);
};
return (lang);
}
spil_internal static function get embedDomain():String{
var loc:String;
if (debugEmbedDomain != ""){
return (debugEmbedDomain);
};
if (ExternalInterface.available){
loc = ExternalInterface.call("window.location.href.toString");
if (((!((loc == ""))) && (!((loc == null))))){
trace(("embed domain = " + getDomain(loc)));
return (getDomain(loc));
};
//unresolved jump
var _slot1 = e;
trace(("Security Error connecting to external interface, error = " + _slot1));
//unresolved jump
var _slot1 = e;
trace(("Error connecting to external interface, error = " + _slot1));
};
return (null);
}
}
}//package spill.localisation
Section 123
//TextFieldFit (spill.localisation.TextFieldFit)
package spill.localisation {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
import flash.filters.*;
public class TextFieldFit extends MovieClip {
protected var _glowQuality:Number;// = 1
protected var _gridFitType:String;// = "pixel"
protected var _text:String;// = "default"
private var debugBounding:Sprite;
protected var _disableWordwrap:Boolean;// = false
protected var _textSize:Number;// = 12
protected var _multiline:Boolean;// = false
protected var _font:String;// = ""
protected var _embedFonts:Boolean;// = true
protected var _underline:Boolean;// = false
protected var _vAlign:String;// = "top"
protected var _italic:Boolean;// = false
protected var _useGlowFilter:Boolean;// = false
protected var _glowColor:uint;// = 0
protected var _bold:Boolean;// = false
private var h:Number;
protected var _antiAliasType:String;// = "advanced"
private var sizeChanged:Boolean;// = true
private var w:Number;
private var embeddedFonts:Array;
protected var _hAlign:String;// = "left"
protected var _textColor:uint;// = 0
protected var _glowStrength:Number;// = 5
protected var _glowBlur:Number;// = 3
protected var _selectable:Boolean;// = false
private var format:TextFormat;
private var field:TextField;
private var valid:Boolean;// = true
private static const gutter:Number = 2;
spil_internal static var embedFonts:Boolean = true;
spil_internal static var forceAAType:String = null;
spil_internal static var forceFont:String = null;
public static var alwaysCheckWidth:Boolean = false;
public function TextFieldFit(){
super();
var isLivePreview:Boolean = ((!((parent == null))) && ((getQualifiedClassName(parent) == "fl.livepreview::LivePreviewParent")));
var _w:Number = width;
var _h:Number = height;
if (numChildren > 0){
removeChildAt(0);
};
if (!field){
field = new TextField();
addChild(field);
};
field.border = false;
field.background = false;
field.type = TextFieldType.DYNAMIC;
mouseEnabled = false;
mouseChildren = false;
format = new TextFormat();
embeddedFonts = Font.enumerateFonts(false);
setSize(_w, _h);
validate();
if (stage){
addEventListener(Event.RENDER, init);
stage.invalidate();
};
init();
}
private function resizeText(c:Boolean=false):void{
if (!doesTextFit()){
format.size = Object((Number(format.size) - 1));
if (format.size <= 3){
trace("WARNING: Text resised to 3px, either an error occured or the text just wont fit");
return;
};
field.setTextFormat(format);
resizeText(true);
} else {
if (c == false){
while (doesTextFit()) {
if (format.size <= textSize){
format.size = Object((Number(format.size) + 1));
field.setTextFormat(format);
if (!doesTextFit()){
format.size = Object((Number(format.size) - 1));
field.setTextFormat(format);
break;
};
} else {
break;
};
};
};
};
}
public function set hAlign(value:String):void{
_hAlign = value;
invalidate();
}
public function set bold(value:Boolean):void{
_bold = value;
invalidate();
}
private function init(e:Event=null):void{
removeEventListener(Event.RENDER, init);
updateProperties();
layoutText();
}
private function validate(e:Event=null):void{
updateProperties();
layoutText();
removeEventListener(Event.ENTER_FRAME, validate);
valid = true;
}
public function set glowBlur(value:Number):void{
_glowBlur = value;
invalidate();
}
public function get vAlign():String{
return (_vAlign);
}
public function get italic():Boolean{
return (_italic);
}
public function get textColor():uint{
return (_textColor);
}
private function invalidate():void{
if (valid){
addEventListener(Event.ENTER_FRAME, validate);
if (stage){
stage.invalidate();
};
valid = false;
};
}
public function get text():String{
return (_text);
}
public function get useGlowFilter():Boolean{
return (_useGlowFilter);
}
public function get selectable():Boolean{
return (_selectable);
}
public function set text(value:String):void{
_text = value;
invalidate();
}
public function set embedFonts(value:Boolean):void{
_embedFonts = value;
invalidate();
}
public function set vAlign(value:String):void{
_vAlign = value;
invalidate();
}
public function set italic(value:Boolean):void{
_italic = value;
invalidate();
}
public function get font():String{
return (_font);
}
public function set multiline(value:Boolean):void{
_multiline = value;
invalidate();
}
public function get disableWordwrap():Boolean{
return (_disableWordwrap);
}
public function set textColor(value:uint):void{
_textColor = value;
invalidate();
}
public function get antiAliasType():String{
return (_antiAliasType);
}
private function layoutText():void{
resizeText();
field.height = (field.textHeight + (gutter * 2));
if (vAlign == "top"){
field.y = 0;
} else {
if (vAlign == "middle"){
field.y = ((h - field.height) / 2);
} else {
if (vAlign == "bottom"){
field.y = (h - field.height);
};
};
};
}
public function set glowQuality(value:Number):void{
_glowQuality = value;
invalidate();
}
public function get hAlign():String{
return (_hAlign);
}
public function setSize(_w:Number, _h:Number):void{
w = _w;
h = _h;
scaleX = (scaleY = 1);
field.width = w;
field.height = h;
invalidate();
}
public function get bold():Boolean{
return (_bold);
}
public function set gridFitType(value:String):void{
_gridFitType = value;
invalidate();
}
public function set underline(value:Boolean):void{
_underline = value;
invalidate();
}
public function get glowBlur():Number{
return (_glowBlur);
}
public function set useGlowFilter(value:Boolean):void{
_useGlowFilter = value;
invalidate();
}
public function set textSize(value:Number):void{
_textSize = value;
sizeChanged = true;
invalidate();
}
public function set font(value:String):void{
_font = value;
invalidate();
}
public function set selectable(value:Boolean):void{
_selectable = value;
invalidate();
}
public function get multiline():Boolean{
return (_multiline);
}
public function get embedFonts():Boolean{
return (_embedFonts);
}
public function set glowColor(value:uint):void{
_glowColor = value;
invalidate();
}
public function set disableWordwrap(value:Boolean):void{
_disableWordwrap = value;
invalidate();
}
public function get glowQuality():Number{
return (_glowQuality);
}
public function get gridFitType():String{
return (_gridFitType);
}
public function get underline():Boolean{
return (_underline);
}
public function get textSize():Number{
return (_textSize);
}
public function get textField():TextField{
return (field);
}
public function get glowColor():uint{
return (_glowColor);
}
public function set antiAliasType(value:String):void{
_antiAliasType = value;
invalidate();
}
public function set glowStrength(value:Number):void{
_glowStrength = value;
invalidate();
}
protected function updateProperties():void{
var hasFont:Boolean;
var f:Font;
field.text = _text;
field.multiline = ((((_text.indexOf(" ") < 0)) && ((_text.length < 14)))) ? false : _multiline;
field.wordWrap = ((field.multiline) && (!(_disableWordwrap)));
field.selectable = _selectable;
field.antiAliasType = (forceAAType) ? forceAAType : _antiAliasType;
field.gridFitType = _gridFitType;
embeddedFonts = Font.enumerateFonts(false);
if (((((_embedFonts) && (!((_font == ""))))) && (TextFieldFit.embedFonts))){
hasFont = false;
for each (f in embeddedFonts) {
if (_font == f.fontName){
hasFont = true;
break;
};
};
field.embedFonts = hasFont;
if (!hasFont){
trace(((("WARNING: Embedded font '" + _font) + "' not found, disabling embedding of fonts, text = ") + _text));
} else {
trace((("Found Embedded font '" + _font) + "' using font"));
};
} else {
field.embedFonts = false;
};
if (TextFieldFit.forceFont){
format.font = TextFieldFit.forceFont;
} else {
format.font = _font;
};
if (sizeChanged){
format.size = _textSize;
};
format.color = _textColor;
format.align = _hAlign;
format.bold = _bold;
format.italic = _italic;
format.underline = _underline;
format.leftMargin = 0;
format.rightMargin = 0;
field.setTextFormat(format);
if (_useGlowFilter){
filters = [new GlowFilter(_glowColor, 1, _glowBlur, _glowBlur, _glowStrength, _glowQuality)];
} else {
filters = [];
};
}
private function doesTextFit():Boolean{
if (((((field.textHeight + (gutter * 2)) > h)) || (((((field.textWidth + (gutter * 2)) > w)) && (((!(field.multiline)) || (alwaysCheckWidth))))))){
return (false);
};
return (true);
}
public function get glowStrength():Number{
return (_glowStrength);
}
}
}//package spill.localisation
Section 124
//batStatus_mc (batStatus_mc)
package {
import flash.display.*;
public dynamic class batStatus_mc extends MovieClip {
}
}//package
Section 125
//dead (dead)
package {
import flash.media.*;
public dynamic class dead extends Sound {
}
}//package
Section 126
//eat (eat)
package {
import flash.media.*;
public dynamic class eat extends Sound {
}
}//package
Section 127
//end (end)
package {
import flash.media.*;
public dynamic class end extends Sound {
}
}//package
Section 128
//explode (explode)
package {
import flash.media.*;
public dynamic class explode extends Sound {
}
}//package
Section 129
//GamePreloader (GamePreloader)
package {
import flash.events.*;
import auxiliary.*;
import flash.display.*;
import flash.text.*;
import flash.net.*;
import flash.utils.*;
public class GamePreloader extends MovieClip {
private var slowerFlag:Boolean;// = false
private var tmpC:Number;// = 0
private var percentText:myTextField;
private var mc:MovieClip;
private var resolvedSites:Array;
private var firstByteLoaded:Number;// = -1
public function GamePreloader(){
resolvedSites = [];
percentText = new myTextField();
super();
addEventListener(Event.ADDED, init);
}
private function downloadBtnClick(e:MouseEvent):void{
}
private function checkUrl():Boolean{
return (true);
}
private function initMain():void{
var app:Object;
nextFrame();
var mainClass:Class = Class(getDefinitionByName("Main"));
if (mainClass){
app = new (mainClass);
addChild((app as DisplayObject));
};
}
private function removePreloader(e:MouseEvent=null):void{
removeChild(percentText);
initMain();
}
public function updateLoading(event:Event):void{
var bytesLoadedEdit:Number;
var bytesTotalEdit:Number;
var percent:Number;
if (framesLoaded == totalFrames){
removeEventListener(Event.ENTER_FRAME, updateLoading);
removePreloader();
} else {
if (firstByteLoaded < 0){
firstByteLoaded = stage.loaderInfo.bytesLoaded;
};
bytesLoadedEdit = (stage.loaderInfo.bytesLoaded - firstByteLoaded);
bytesTotalEdit = (stage.loaderInfo.bytesTotal - firstByteLoaded);
if (bytesTotalEdit > 0){
percent = (bytesLoadedEdit / bytesTotalEdit);
percent = Math.floor((percent * 100));
percentText.text_1.text = (percent.toString() + "%");
percentText.text_2.text = (percent.toString() + "%");
};
};
}
private function hideSponsorIntro():void{
initMain();
}
private function showSponsorIntro():void{
}
private function init(e:Event):void{
removeEventListener(Event.ADDED, init);
stop();
stage.showDefaultContextMenu = false;
stage.tabChildren = false;
stage.stageFocusRect = false;
if (checkUrl()){
initPreload();
} else {
root.x = 10000;
root.visible = false;
};
}
private function sponsorLogoBtnClick(e:MouseEvent):void{
navigateToURL(new URLRequest("http://ourgames.ru"), "_blank");
}
private function checkDomainString(cD:String):Boolean{
var url:String = stage.loaderInfo.url;
if (url.indexOf(cD) != -1){
return (true);
};
return (false);
}
private function initPreload():void{
MochiBot.track(this, "9ecfacf9");
var formatter:TextFormat = new TextFormat();
formatter.size = 30;
percentText.text_1.text = "0%";
percentText.text_2.text = "0%";
percentText.text_1.autoSize = TextFieldAutoSize.CENTER;
percentText.text_2.autoSize = TextFieldAutoSize.CENTER;
percentText.text_1.setTextFormat(formatter);
percentText.text_2.setTextFormat(formatter);
percentText.x = 200;
percentText.y = 220;
addChild(percentText);
addEventListener(Event.ENTER_FRAME, updateLoading);
}
}
}//package
Section 130
//GraphicsAssets (GraphicsAssets)
package {
import flash.events.*;
import flash.display.*;
import flash.system.*;
public class GraphicsAssets extends EventDispatcher {
private var Assets:Class;
private var appDomain:ApplicationDomain;
private static var instance:GraphicsAssets;
public function GraphicsAssets():void{
Assets = GraphicsAssets_Assets;
super();
}
public function init():void{
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler);
loader.loadBytes(new Assets());
}
private function assetsInitHandler(e:Event):void{
appDomain = e.target.content.loaderInfo.applicationDomain;
dispatchEvent(new Event(Event.INIT));
}
public function getAssetClass(name:String):Class{
if (!appDomain.hasDefinition(name)){
trace((("*Error*: There is no definition of class '" + name) + "'"));
return (null);
};
return ((appDomain.getDefinition(name) as Class));
}
public static function getInstance():GraphicsAssets{
if (!instance){
instance = new (GraphicsAssets);
};
return (instance);
}
}
}//package
Section 131
//GraphicsAssets_Assets (GraphicsAssets_Assets)
package {
import mx.core.*;
public class GraphicsAssets_Assets extends ByteArrayAsset {
}
}//package
Section 132
//jump (jump)
package {
import flash.media.*;
public dynamic class jump extends Sound {
}
}//package
Section 133
//Main (Main)
package {
import flash.events.*;
import flash.display.*;
import general.*;
import levels.*;
import flash.net.*;
import caurina.transitions.properties.*;
import flash.utils.*;
import org.piton32.utils.*;
import org.piton32.*;
public class Main extends Sprite {
const FNT_CHILLER:Class;
public var cfgLevel:Array;
public var reloadLvlPannel:ReloadLevel;
public var level:GameLevel;
public var completeLevel:Number;// = -1
private var tempAss:GraphicsAssets;
public var menu:Menu;
public var curLevel:Number;// = -1
public var nextLvlPannel:NextLevel;
public var myCookie:SharedObject;
public var levelMap:LevelsMap;
public function Main(){
FNT_CHILLER = Main_FNT_CHILLER;
cfgLevel = new Array();
super();
addEventListener(Event.ADDED, onAdded);
}
public function hideNextLvlPannel():void{
if (nextLvlPannel){
nextLvlPannel.clearClass();
removeChild(nextLvlPannel);
nextLvlPannel = null;
};
}
public function nextLevel():void{
destroyLevel();
hideNextLvlPannel();
curLevel++;
if (cfgLevel.length > curLevel){
level = new GameLevel(this);
addChild(level);
} else {
showMainMenu();
};
}
public function showReloadLvlPannel():void{
reloadLvlPannel = new ReloadLevel(this);
addChild(reloadLvlPannel);
}
public function saveMyCookie():void{
myCookie.data.lvlCfg = cfgLevel;
if (curLevel >= completeLevel){
completeLevel = curLevel;
myCookie.data.lvl = completeLevel;
};
myCookie.flush();
}
public function showMainMenu():void{
menu = new Menu(this);
addChild(menu);
}
public function showLevelMap():void{
destroyLevel();
hideNextLvlPannel();
hideReloadLvlPannel();
levelMap = new LevelsMap(this);
addChild(levelMap);
}
private function onAdded(e:Event):void{
removeEventListener(Event.ADDED, onAdded);
tempAss = GraphicsAssets.getInstance();
tempAss.addEventListener(Event.INIT, initAssets);
tempAss.init();
}
private function initGame():void{
Sounds.initSounds();
Sounds.playMusic("Music_01");
SoundShortcuts.init();
initMyCookie();
showMainMenu();
}
public function hideReloadLvlPannel():void{
if (reloadLvlPannel){
reloadLvlPannel.clearClass();
removeChild(reloadLvlPannel);
reloadLvlPannel = null;
};
}
public function hideMainMenu():void{
menu.clearClass();
removeChild(menu);
menu = null;
}
public function showNextLvlPannel():void{
nextLvlPannel = new NextLevel(this);
addChild(nextLvlPannel);
}
public function levelToNum(num:Number):void{
destroyLevel();
hideLevelMap();
hideNextLvlPannel();
curLevel = num;
if ((((cfgLevel.length > curLevel)) && ((curLevel >= 0)))){
level = new GameLevel(this);
addChild(level);
} else {
showMainMenu();
};
}
public function initMyCookie():void{
myCookie = SharedObject.getLocal("lvl");
if (myCookie.data.lvl){
completeLevel = myCookie.data.lvl;
if (myCookie.data.lvlCfg){
cfgLevel = myCookie.data.lvlCfg;
} else {
initCfgLevel();
};
} else {
initCfgLevel();
myCookie.data.lvlCfg = cfgLevel;
myCookie.data.lvl = -1;
myCookie.flush();
};
}
public function destroyLevel():void{
if (level){
level.destroy();
removeChild(level);
level = null;
};
}
public function hideLevelMap():void{
if (levelMap){
levelMap.clearClass();
removeChild(levelMap);
levelMap = null;
};
}
public function changeLevel(num:Number):void{
destroyLevel();
curLevel = (curLevel + num);
if ((((cfgLevel.length > curLevel)) && ((curLevel >= 0)))){
level = new GameLevel(this);
addChild(level);
} else {
showMainMenu();
};
}
public function restartLevel():void{
destroyLevel();
hideReloadLvlPannel();
level = new GameLevel(this);
addChild(level);
}
private function initAssets(e:Event):void{
tempAss.removeEventListener(Event.INIT, initAssets);
initGame();
stage.focus = stage;
}
public function initCfgLevel():void{
cfgLevel.push({key:"level_1", progressHero:"100", num:"0"});
cfgLevel.push({key:"level_2", progressHero:"100", num:"1"});
cfgLevel.push({key:"level_3", progressHero:"100", num:"2"});
cfgLevel.push({key:"level_4", progressHero:"100", num:"3"});
cfgLevel.push({key:"level_5", progressHero:"100", num:"4"});
cfgLevel.push({key:"level_6", progressHero:"100", num:"5"});
cfgLevel.push({key:"level_7", progressHero:"100", num:"6"});
cfgLevel.push({key:"level_8", progressHero:"100", num:"7"});
cfgLevel.push({key:"level_9", progressHero:"100", num:"8"});
cfgLevel.push({key:"level_10", progressHero:"100", num:"9"});
cfgLevel.push({key:"level_11", progressHero:"100", num:"10"});
cfgLevel.push({key:"level_12", progressHero:"100", num:"11"});
cfgLevel.push({key:"level_13", progressHero:"100", num:"12"});
cfgLevel.push({key:"level_14", progressHero:"100", num:"13"});
cfgLevel.push({key:"level_15", progressHero:"100", num:"14"});
}
public static function getMc(nameMc:String){
return (new ((GraphicsAssets.getInstance().getAssetClass(nameMc) as Class)));
}
public static function onOffSound(event:MouseEvent):void{
if (Sounds.musicOn){
Sounds.disabledMusic();
} else {
Sounds.enabledMusic();
};
}
}
}//package
Section 134
//Main_FNT_CHILLER (Main_FNT_CHILLER)
package {
import mx.core.*;
public class Main_FNT_CHILLER extends FontAsset {
}
}//package
Section 135
//MainMenu_button (MainMenu_button)
package {
import flash.display.*;
public dynamic class MainMenu_button extends MovieClip {
public function MainMenu_button(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 136
//MainMenu_buttonOverState (MainMenu_buttonOverState)
package {
import flash.display.*;
public dynamic class MainMenu_buttonOverState extends MovieClip {
public function MainMenu_buttonOverState(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 137
//mmenu_ico1 (mmenu_ico1)
package {
import flash.display.*;
public dynamic class mmenu_ico1 extends MovieClip {
}
}//package
Section 138
//mmenu_ico10 (mmenu_ico10)
package {
import flash.display.*;
public dynamic class mmenu_ico10 extends MovieClip {
}
}//package
Section 139
//mmenu_ico11 (mmenu_ico11)
package {
import flash.display.*;
public dynamic class mmenu_ico11 extends MovieClip {
}
}//package
Section 140
//mmenu_ico12 (mmenu_ico12)
package {
import flash.display.*;
public dynamic class mmenu_ico12 extends MovieClip {
}
}//package
Section 141
//mmenu_ico13 (mmenu_ico13)
package {
import flash.display.*;
public dynamic class mmenu_ico13 extends MovieClip {
}
}//package
Section 142
//mmenu_ico14 (mmenu_ico14)
package {
import flash.display.*;
public dynamic class mmenu_ico14 extends MovieClip {
}
}//package
Section 143
//mmenu_ico15 (mmenu_ico15)
package {
import flash.display.*;
public dynamic class mmenu_ico15 extends MovieClip {
}
}//package
Section 144
//mmenu_ico2 (mmenu_ico2)
package {
import flash.display.*;
public dynamic class mmenu_ico2 extends MovieClip {
}
}//package
Section 145
//mmenu_ico3 (mmenu_ico3)
package {
import flash.display.*;
public dynamic class mmenu_ico3 extends MovieClip {
}
}//package
Section 146
//mmenu_ico4 (mmenu_ico4)
package {
import flash.display.*;
public dynamic class mmenu_ico4 extends MovieClip {
}
}//package
Section 147
//mmenu_ico5 (mmenu_ico5)
package {
import flash.display.*;
public dynamic class mmenu_ico5 extends MovieClip {
}
}//package
Section 148
//mmenu_ico6 (mmenu_ico6)
package {
import flash.display.*;
public dynamic class mmenu_ico6 extends MovieClip {
}
}//package
Section 149
//mmenu_ico7 (mmenu_ico7)
package {
import flash.display.*;
public dynamic class mmenu_ico7 extends MovieClip {
}
}//package
Section 150
//mmenu_ico8 (mmenu_ico8)
package {
import flash.display.*;
public dynamic class mmenu_ico8 extends MovieClip {
}
}//package
Section 151
//mmenu_ico9 (mmenu_ico9)
package {
import flash.display.*;
public dynamic class mmenu_ico9 extends MovieClip {
}
}//package
Section 152
//mmenu_mc (mmenu_mc)
package {
import flash.display.*;
public dynamic class mmenu_mc extends MovieClip {
public var sponsorLogo:SimpleButton;
}
}//package
Section 153
//music_01 (music_01)
package {
import flash.media.*;
public dynamic class music_01 extends Sound {
}
}//package
Section 154
//myBrandingLogo (myBrandingLogo)
package {
import flash.display.*;
public dynamic class myBrandingLogo extends MovieClip {
public function myBrandingLogo(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 155
//myTextField (myTextField)
package {
import flash.display.*;
import flash.text.*;
public dynamic class myTextField extends MovieClip {
public var text_1:TextField;
public var text_2:TextField;
}
}//package
Section 156
//newStart (newStart)
package {
import flash.display.*;
public dynamic class newStart extends MovieClip {
public var en_us:SimpleButton;
public function newStart(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 157
//num_lvl_mc (num_lvl_mc)
package {
import flash.display.*;
public dynamic class num_lvl_mc extends MovieClip {
}
}//package
Section 158
//ramka_mc (ramka_mc)
package {
import flash.display.*;
public dynamic class ramka_mc extends MovieClip {
}
}//package
Section 159
//small_menu (small_menu)
package {
import flash.display.*;
public dynamic class small_menu extends MovieClip {
}
}//package
Section 160
//small_reload (small_reload)
package {
import flash.display.*;
public dynamic class small_reload extends MovieClip {
}
}//package
Section 161
//snd_off (snd_off)
package {
import flash.display.*;
public dynamic class snd_off extends MovieClip {
}
}//package
Section 162
//snd_on (snd_on)
package {
import flash.display.*;
public dynamic class snd_on extends MovieClip {
public function snd_on(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 163
//Sponsor_button (Sponsor_button)
package {
import flash.display.*;
public dynamic class Sponsor_button extends MovieClip {
public function Sponsor_button(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 164
//Sponsor_button_over (Sponsor_button_over)
package {
import flash.display.*;
public dynamic class Sponsor_button_over extends MovieClip {
}
}//package
Section 165
//time_lvlmap_mc (time_lvlmap_mc)
package {
import flash.display.*;
import flash.text.*;
public dynamic class time_lvlmap_mc extends MovieClip {
public var tf:TextField;
}
}//package
Section 166
//walk2 (walk2)
package {
import flash.media.*;
public dynamic class walk2 extends Sound {
}
}//package